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00:00:06 <PublicServer> <TheDancinZerg> yeah... i saw someone use PBS signals down a straight path 00:00:12 <PublicServer> <TheDancinZerg> made me cry inside 00:01:13 <PublicServer> <comradevik> i just dont like them because i cant really figure them out 00:01:28 <PublicServer> <comradevik> with presignals, when something is wrong i can 'debug' it 00:01:31 <PublicServer> <TheDancinZerg> i like them because they make some complicated signaling situations a lot easier 00:02:22 <ZarenorDarkstalker> I love PBS signals 00:02:35 <PublicServer> <Gleeb> comradevik: Turn on INTERFACE > DISPLAY OPTIONS > SHOW RESERVED TRACKS 00:02:38 <ZarenorDarkstalker> and you can use them strianght, but unless you're switching in-line it's not necessary 00:03:01 <ZarenorDarkstalker> I've found the best times tend to be for stations 00:03:40 <PublicServer> <TheDancinZerg> yeah 00:04:21 <PublicServer> <TheDancinZerg> anytime trafic might be able to go through both ways on a block or 2 at a time on a block 00:05:08 <PublicServer> <comradevik> i only used them for terminus untill I learned about the Osai terminus 00:05:38 <PublicServer> <TheDancinZerg> WTF MATE 00:05:47 <PublicServer> <Gleeb> O.o 00:05:56 <PublicServer> <comradevik> ? 00:05:57 <PublicServer> <Gleeb> But I am le tired :\ 00:05:57 <ZarenorDarkstalker> Amn yeha, it's more than 1-in-a block that i find most useful 00:06:13 <PublicServer> <Gleeb> My bad. Didn't think that'd happen 00:06:23 <ZarenorDarkstalker> HAHAHAH Gleeb.... 00:06:39 <PublicServer> <TheDancinZerg> you just killed 4 people 00:06:40 <ZarenorDarkstalker> andway, BBL and I'l see about trying to build something 00:06:43 <PublicServer> <TheDancinZerg> how do you feel? 00:06:47 <PublicServer> <Gleeb> Awesome. 00:06:52 <PublicServer> <comradevik> what happened 00:07:03 <PublicServer> <Gleeb> Fiddling with PBS with life trains. 00:07:03 <ZarenorDarkstalker> So take a nap then fire the ciggarettes! (er.. missles)! 00:07:06 <PublicServer> <Gleeb> live* 00:08:26 <PublicServer> <Gleeb> G 00:08:29 <PublicServer> <Gleeb> O.o 00:08:44 <PublicServer> <Gleeb> It collided with itself? 00:08:59 <PublicServer> <comradevik> no that was me 00:09:13 <PublicServer> <Gleeb> Forced it to skip? 00:09:16 <PublicServer> <comradevik> yeah 00:09:19 <PublicServer> <Gleeb> Why? 00:09:40 <PublicServer> <comradevik> I didnt notice the grey 00:10:43 *** sulai has quit IRC 00:13:21 <TheDancinZerg> !players 00:13:22 <PublicServer> TheDancinZerg: Client 241 (Orange) is comradevik, in company 1 (Desert Logistics) 00:13:22 <PublicServer> TheDancinZerg: Client 212 (Orange) is Gleeb, in company 1 (Desert Logistics) 00:13:22 <PublicServer> TheDancinZerg: Client 214 (Orange) is TheDancinZerg, in company 1 (Desert Logistics) 00:13:23 <PublicServer> TheDancinZerg: Client 219 (Orange) is mensi, in company 1 (Desert Logistics) 00:15:14 <PublicServer> *** mensi has left the game (leaving) 00:15:14 <PublicServer> *** mensi has left the game (connection lost) 00:15:24 <PublicServer> <TheDancinZerg> check out 00:15:29 <PublicServer> <TheDancinZerg> "When to use PBS" 00:15:34 <PublicServer> <comradevik> i'm looking at it 00:15:47 <PublicServer> <comradevik> i dont get your first yes 00:15:54 <PublicServer> <comradevik> what's the advantage there 00:16:21 <PublicServer> <TheDancinZerg> because if a train is not going to A 00:16:30 <PublicServer> <TheDancinZerg> then 1 and 2 are free to move 00:16:44 <PublicServer> <comradevik> ahh 00:17:40 <PublicServer> <comradevik> that needs to be put on the wiki 00:17:55 <PublicServer> <TheDancinZerg> should i screenshot it? 00:18:36 <PublicServer> <comradevik> well the wiki doesnt seem to have a pbs guide 00:18:54 <PublicServer> <TheDancinZerg> it does 00:18:59 <PublicServer> <TheDancinZerg> im looking at it 00:19:08 <PublicServer> <Gleeb> Now, lame is beautiful :) 00:19:34 *** themroc- has joined #openttdcoop 00:19:52 <PublicServer> <TheDancinZerg> lame has never been so good 00:20:20 <PublicServer> <Gleeb> It could be even better :P 00:20:26 <PublicServer> <TheDancinZerg> but basicly, using PBS comes down to this 00:20:27 <PublicServer> <Gleeb> But that means a LOT of rebuilding. 00:20:38 <PublicServer> <TheDancinZerg> first 00:20:51 <PublicServer> <TheDancinZerg> 2 trains or more have to be able to be on the same block at the same time 00:21:02 <PublicServer> <TheDancinZerg> second, you shouldnt use it after a junction 00:23:23 *** themroc has quit IRC 00:23:24 <PublicServer> <TheDancinZerg> there seems to be a jam on lame 00:23:31 <PublicServer> <Gleeb> Yeah. Was a crash 00:24:03 <PublicServer> <TheDancinZerg> but yeah, for a low flow BBH, lame is definately the way to go 00:24:16 <PublicServer> <TheDancinZerg> although i dont know why you would have a low flow BBH 00:25:58 <PublicServer> <TheDancinZerg> why cant trains make a left on lame? 00:26:30 <PublicServer> <Gleeb> They can. The choose not to. 00:26:38 <PublicServer> <TheDancinZerg> i dont see how they can 00:26:48 <PublicServer> <Gleeb> Oh, haha. 00:26:51 <PublicServer> <Gleeb> I'll fix that. 00:26:57 <PublicServer> <TheDancinZerg> lol 00:27:44 <PublicServer> <TheDancinZerg> and only the inner lanes can go north and south 00:28:44 <PublicServer> *** comradevik has left the game (leaving) 00:28:44 <PublicServer> *** comradevik has left the game (connection lost) 00:29:34 <PublicServer> <Gleeb> There, now left-turn is possible. 00:29:43 <PublicServer> <Gleeb> Now, jamming. 00:33:01 <PublicServer> <Gleeb> There, now left-turns are available only on the outer ring. 00:33:07 *** mensi has quit IRC 00:33:22 <PublicServer> <Gleeb> inner ring is unusable. 00:33:27 <PublicServer> <TheDancinZerg> coolieo 00:35:06 <PublicServer> <Gleeb> Okay, inner ring is usable now :) 00:35:12 <PublicServer> <TheDancinZerg> yay! 00:36:14 <PublicServer> <Gleeb> Looks like water will die soonish :D 00:36:22 <PublicServer> <TheDancinZerg> hopefully 00:36:59 <PublicServer> * TheDancinZerg watches the water supply production jump up to 40k 00:39:49 <PublicServer> <Gleeb> Even more improved :D 00:39:55 <PublicServer> <TheDancinZerg> nice 00:42:20 <PublicServer> <Gleeb> ? 00:42:30 <PublicServer> <TheDancinZerg> uhm 00:42:38 <PublicServer> <TheDancinZerg> no one saw that! 00:42:47 <PublicServer> * TheDancinZerg whistles 00:44:19 <Gleeb> What'd you do? 00:44:20 <PublicServer> <TheDancinZerg> man dead trains take a while to be removed 00:44:23 <PublicServer> <TheDancinZerg> nothing 00:44:45 <Gleeb> Liar. 00:45:04 <PublicServer> <TheDancinZerg> i was experimenting, and i connected a line when i shouldnt have, and my test dummies blew up 00:58:20 <PublicServer> <Gleeb> Ouch 00:58:25 <PublicServer> <TheDancinZerg> how did that happen? 00:58:36 <PublicServer> <Gleeb> 90 degree turn 00:58:44 <PublicServer> <TheDancinZerg> ouch 00:59:27 <PublicServer> <TheDancinZerg> gogo olimpic rings? 01:01:53 <PublicServer> <Gleeb> ffs 01:01:54 <PublicServer> <Gleeb> stupid trains 01:03:46 *** Venxir has quit IRC 01:03:47 <PublicServer> <Gleeb> ... 01:03:52 <PublicServer> <Gleeb> These trains are idiots 01:04:30 <PublicServer> <TheDancinZerg> their driving arround like chickens with their heads cut off! 01:06:15 <PublicServer> <TheDancinZerg> lol, the trains on the olympic rings, are moving in the same paths 01:06:26 <PublicServer> <TheDancinZerg> they dont deviate 01:06:27 <PublicServer> <Gleeb> Emergent Behavior. 01:07:39 <PublicServer> <TheDancinZerg> im gonna look for food 01:07:41 <PublicServer> <TheDancinZerg> BRB 01:08:26 <Seppel> !password 01:08:26 <PublicServer> Seppel: harked 01:09:06 <PublicServer> *** Sepp joined the game 01:11:39 <PublicServer> <Gleeb> ffs 01:12:33 *** themroc- has quit IRC 01:15:26 <PublicServer> *** Sepp has left the game (leaving) 01:15:27 <PublicServer> *** Sepp has left the game (connection lost) 01:17:50 <PublicServer> <TheDancinZerg> back 01:18:02 <PublicServer> <Gleeb> wb 01:23:22 <PublicServer> <TheDancinZerg> nifty 01:23:31 <PublicServer> <Gleeb> DIE, WATER 01:23:37 <PublicServer> <TheDancinZerg> lol 01:24:08 <PublicServer> <TheDancinZerg> do you see my terminus layout? 01:24:21 <PublicServer> <Gleeb> Sidings/Annexe? 01:24:26 <PublicServer> <TheDancinZerg> yeah 01:24:37 <PublicServer> <Gleeb> Yeah, pretty standard. 01:24:44 <PublicServer> <TheDancinZerg> its actually more efficient than the standard 01:24:51 <PublicServer> <TheDancinZerg> because of the penalty 01:25:00 <PublicServer> <TheDancinZerg> with the signal next to the station 01:25:10 <PublicServer> <Gleeb> Ah, I see :) 01:25:13 <PublicServer> <TheDancinZerg> if a train can choose, it will choose the farthest platform 01:25:28 <PublicServer> <TheDancinZerg> so that way, a train can pull in and pull out at the same time 01:25:31 <PublicServer> <TheDancinZerg> no delays 01:25:52 <KenjiE20|LT> we do that a lot 01:27:09 <PublicServer> <TheDancinZerg> its better, imo, for stations that experience a rush hour 01:27:30 <PublicServer> <TheDancinZerg> otherwise its the same 01:27:41 <KenjiE20|LT> iirc 138 had a very large penalty based pax terminus 01:28:17 <PublicServer> <TheDancinZerg> what does iirc mean, i cant remember 01:28:28 <KenjiE20|LT> if i remember correctly 01:28:33 <PublicServer> <TheDancinZerg> ah 01:28:41 <KenjiE20|LT> !archive 01:28:41 <PublicServer> KenjiE20|LT: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 01:30:39 <KenjiE20|LT> pretty much all the latests games have had at least one penalty pbs based station entry 01:30:51 <PublicServer> <TheDancinZerg> including this one 01:31:06 <KenjiE20|LT> the only difference between those roro ones and the terminus would be alternative in-out lines 01:32:31 <PublicServer> <TheDancinZerg> LOL 01:32:40 <PublicServer> <TheDancinZerg> 30k! 01:33:27 <PublicServer> <TheDancinZerg> this water supply is never gonna die 01:34:36 <PublicServer> <TheDancinZerg> i cant help but keep thinking that there is something i can do... 01:36:43 *** valhallasw has quit IRC 01:38:29 <PublicServer> <TheDancinZerg> time to work on an SLH 01:42:46 *** comradevik has quit IRC 01:44:45 <PublicServer> <Gleeb> Water is @ 12k. 01:44:55 <PublicServer> <TheDancinZerg> ah 01:46:37 <PublicServer> <TheDancinZerg> hard to incorperate an SL of 5 01:46:40 <PublicServer> <TheDancinZerg> err 01:46:43 <PublicServer> <TheDancinZerg> CL 02:12:13 <PublicServer> <TheDancinZerg> ... 02:12:16 <PublicServer> <TheDancinZerg> i did this SLH 02:12:21 <PublicServer> <TheDancinZerg> that goes to two sides 02:12:24 <PublicServer> <TheDancinZerg> and i realized 02:12:29 <PublicServer> <TheDancinZerg> that in the center of the loop 02:12:31 <PublicServer> <TheDancinZerg> is nothing 02:12:54 <PublicServer> <TheDancinZerg> not even a stray oil refinery 02:13:09 <PublicServer> <Gleeb> Near Narwood Transfer? 02:13:32 <PublicServer> <TheDancinZerg> yeah 02:49:11 <PublicServer> <Gleeb> Damned trains 02:49:24 <PublicServer> <TheDancinZerg> what? 02:53:48 <PublicServer> <TheDancinZerg> how long should prios be? 02:53:55 <PublicServer> <TheDancinZerg> 3 blocks or 4 blocks? 02:54:02 <PublicServer> <Gleeb> 3 signalblocks seems okay 02:57:04 <PublicServer> <TheDancinZerg> prios are a pain in the ass 02:59:14 <KenjiE20|LT> 2xTL +2 02:59:57 <PublicServer> <TheDancinZerg> 7 seems like overkill 03:00:05 *** themroc has joined #openttdcoop 03:00:40 *** Tino|Home has joined #openttdcoop 03:01:56 <PublicServer> <TheDancinZerg> ile leave 3 for now, i can always add more late 03:01:58 <PublicServer> <TheDancinZerg> later 03:05:40 <PublicServer> <TheDancinZerg> oh god damnt 03:05:43 <PublicServer> <TheDancinZerg> sry 03:05:48 <PublicServer> <TheDancinZerg> but the farm closed up 03:05:53 <PublicServer> <TheDancinZerg> so i built this SLH 03:05:57 <PublicServer> <TheDancinZerg> for a fruit farm 03:05:59 <PublicServer> <TheDancinZerg> GRRRR 03:06:15 <PublicServer> <Gleeb> WATER'S GONE :D 03:06:53 <PublicServer> <TheDancinZerg> it only took 85 years of negative returns 03:07:00 <PublicServer> <Gleeb> haha 03:07:38 *** TinoM| has quit IRC 03:07:38 <PublicServer> <Gleeb> Now it's gone, I may consider logging. 03:08:23 <Razaekel> !password 03:08:24 <PublicServer> Razaekel: salves 03:08:32 <PublicServer> *** Razaekel joined the game 03:09:42 <PublicServer> <TheDancinZerg> yay! 03:09:51 <PublicServer> <TheDancinZerg> SLH 01 is done 03:09:59 <PublicServer> <TheDancinZerg> most pointless SLH on the planet 03:10:00 <PublicServer> <Razaekel> who put all those 2x45s on the MM? 03:10:10 <PublicServer> <TheDancinZerg> ?? 03:10:14 <PublicServer> <Gleeb> 2x45s? 03:10:25 <PublicServer> <Razaekel> 1 tile turns 03:10:34 <PublicServer> <TheDancinZerg> doesnt matter 03:10:38 <PublicServer> <TheDancinZerg> its the MM 03:10:41 <PublicServer> <Gleeb> I couldn't find another way. 03:11:14 <PublicServer> <Razaekel> next time, be more ingenious 03:11:23 <PublicServer> <Gleeb> No 03:11:35 <PublicServer> <TheDancinZerg> kindof a harsh demand imo 03:11:47 <KenjiE20|LT> flow is life 03:11:50 <PublicServer> <Razaekel> you'r new, so i shouldnt expect much from you, then 03:12:28 <PublicServer> <Gleeb> Not that new, just tired. 03:12:31 <PublicServer> <Gleeb> It's 0412. 03:13:21 <KenjiE20|LT> speaking of which 03:13:24 <KenjiE20|LT> o7 03:13:39 <PublicServer> <Gleeb> o/ 03:13:47 *** KenjiE20|LT has quit IRC 03:15:05 <PublicServer> <Gleeb> ... 03:15:09 <PublicServer> <TheDancinZerg> what? 03:15:16 <PublicServer> * Gleeb points at Zerg and blames him. 03:15:28 <PublicServer> <TheDancinZerg> oh god what did i do 03:19:14 <PublicServer> <Gleeb> ... 03:19:39 <PublicServer> <TheDancinZerg> what? 03:23:32 <PublicServer> <Gleeb> In future, if you want someone to stop building so you can work alone, signs like 'wip /raz' work better than 'NO' and 'piss off' 03:23:55 <PublicServer> <Razaekel> sorry, but when i get annoyed i tend not to think straight 03:23:56 <PublicServer> <Gleeb> Frindly FYI :) 03:24:00 <PublicServer> <TheDancinZerg> or use chat 03:24:08 <PublicServer> <Gleeb> Chat is easy to ignore :3 03:24:26 <PublicServer> <Razaekel> but it got your attention, didnt it 03:24:58 <PublicServer> <Gleeb> It made me want to keep working, just to annoy you, if I'm honest. 03:24:59 <PublicServer> <TheDancinZerg> now its time to make a station for 40 tons a fruit a month... 03:25:25 <uliko> !password 03:25:25 <PublicServer> uliko: stride 03:25:56 <PublicServer> <Gleeb> Zerg: Water's gone now, so if you can figure out a decent A>D>B>D route for a train, go for it :D 03:26:02 <PublicServer> *** uliko joined the game 03:26:20 <PublicServer> <TheDancinZerg> alrighty 03:28:09 <PublicServer> <TheDancinZerg> hows my slh look btw? 03:28:19 <PublicServer> <Gleeb> Which spoke? 03:28:24 <PublicServer> <TheDancinZerg> spoke one 03:28:26 <PublicServer> <uliko> wth is happening at mm drop 03:28:29 <PublicServer> <TheDancinZerg> or just look for slh 2 03:28:48 <PublicServer> <TheDancinZerg> they are.... 03:28:59 <PublicServer> <TheDancinZerg> not making money? 03:29:05 <PublicServer> <Gleeb> Zerg: It's small, yet big. 03:29:11 <PublicServer> <TheDancinZerg> at the same time 03:29:15 <PublicServer> <TheDancinZerg> its amazing 03:29:24 <PublicServer> <TheDancinZerg> i like the load balencer the best 03:29:27 <PublicServer> <uliko> lots of short curves 03:29:45 <PublicServer> <Gleeb> Yeah, too many short curves. CL is 5. 03:29:57 <PublicServer> <TheDancinZerg> ile fix that 03:30:20 <PublicServer> <uliko> doubt you can make lal those curves cl5 without redoing it all tbh :P 03:30:49 <PublicServer> <TheDancinZerg> yeah the inner ones will be trickey 03:31:00 <PublicServer> <uliko> whats the big u-turn to the east good for? 03:31:09 <PublicServer> <TheDancinZerg> nothing 03:31:12 <PublicServer> <TheDancinZerg> just a dead end 03:32:20 <PublicServer> <Razaekel> wtf is with all the MM trains 03:32:25 <PublicServer> <Razaekel> somebody told them to go to the depot 03:32:35 <PublicServer> <uliko> the new station is a disaster 03:32:35 *** blinky has quit IRC 03:32:56 <PublicServer> <TheDancinZerg> yeah, surprizingly the terminus one was much more efficient 03:33:03 <PublicServer> <TheDancinZerg> gogo pbs 03:33:46 <PublicServer> <Razaekel> wonderful 03:33:47 <PublicServer> <Razaekel> gridlock 03:33:56 <PublicServer> <TheDancinZerg> is it worki- damn 03:35:02 <PublicServer> <uliko> who rebuilt the mm drop? 03:35:08 <PublicServer> <Razaekel> me 03:35:11 <PublicServer> <Razaekel> the southern end 03:35:18 <PublicServer> <Gleeb> I was doing it but raz pushed my aside. 03:35:18 <PublicServer> <Razaekel> havent changed the northern end yet 03:35:27 <PublicServer> <Razaekel> your curves are horrible 03:35:40 <PublicServer> <Gleeb> North end? 03:35:43 <PublicServer> <Gleeb> You mean east? 03:35:48 <PublicServer> <Razaekel> no i m 03:35:53 <PublicServer> <Razaekel> i mean north 03:35:56 <PublicServer> <uliko> the entire thing is overloaded with cl1s 03:36:08 <PublicServer> <TheDancinZerg> wow we lost a million in train profits 03:36:16 <PublicServer> <TheDancinZerg> brb food, still working on SLH 02 03:37:12 <PublicServer> <Razaekel> go to bed 03:38:37 <PublicServer> <Razaekel> gleeb 03:38:40 <PublicServer> <Razaekel> GO 03:38:41 <PublicServer> <Razaekel> TO 03:38:44 <PublicServer> <Razaekel> BED 03:38:49 <PublicServer> <Gleeb> Why? 03:39:07 <PublicServer> <Gleeb> I got up late, I have hours left :P 03:39:31 <PublicServer> <Razaekel> because this is amazingly shitty building 03:39:48 <PublicServer> <Gleeb> Don't look at me. 03:40:00 <PublicServer> <Razaekel> wanna name names? 03:40:19 <PublicServer> <TheDancinZerg> alright bacjk 03:40:34 <PublicServer> <Gleeb> I built the link to Mint East and the curves-of-death at the east of MMD. 03:40:41 <TheDancinZerg> w 03:40:49 <PublicServer> <TheDancinZerg> whats amazinly shitty 03:40:57 <PublicServer> <Razaekel> 2x45 curves are amazingly shitty 03:41:02 <PublicServer> <Razaekel> they are a NONO 03:41:12 <PublicServer> <TheDancinZerg> where at 03:41:13 <PublicServer> <Razaekel> only for emergencies 03:41:14 <PublicServer> <TheDancinZerg> sign it 03:41:15 <PublicServer> <Gleeb> I know they are. That's why I was replacing them. 03:41:19 <PublicServer> <Razaekel> next to MM drop 03:42:03 <PublicServer> <Razaekel> and besides 03:42:10 <PublicServer> <Razaekel> why was the MM Drop converted to RORO? 03:42:20 <PublicServer> <Razaekel> last time i was on, it was working fine as a terminus 03:42:34 <PublicServer> <Gleeb> Because it was massivly jammed. 03:42:34 <PublicServer> <uliko> i thought you said you rebuilt it? 03:42:46 <PublicServer> <Razaekel> i'm rebuilding it back as a terminus 03:42:59 <PublicServer> <Razaekel> there is no room for a RORO where it is now 03:43:25 <PublicServer> <Gleeb> Some tracks had 7 platfors to chose from. I switched to roro so I could rebuild it as a terminus. 03:43:37 <PublicServer> <Gleeb> Not a good one. A short-term one, though. 03:43:42 <PublicServer> <Razaekel> never do that 03:43:53 <PublicServer> <Razaekel> if you have to rebuild it 03:43:58 <PublicServer> <Razaekel> then stop the trains 03:44:25 <PublicServer> <Gleeb> Well, now I know. 03:44:34 <PublicServer> <Razaekel> how long have you been here? 03:44:50 <PublicServer> <Gleeb> This game, or in general? 03:44:55 <PublicServer> <Razaekel> OTTD 03:45:02 <PublicServer> <TheDancinZerg> Life 03:45:29 <PublicServer> <Gleeb> TTD, years. OTTD, months. OTTDC, fewer months. 03:45:37 <PublicServer> <Gleeb> This game? Since 3rd meal. 03:45:48 <PublicServer> <Razaekel> how many months on OTTDC? 03:45:54 <PublicServer> <Gleeb> 2-4. 03:46:14 <PublicServer> <Gleeb> Since 135ish. 03:46:25 <PublicServer> <Razaekel> 6 weeks 03:46:31 <PublicServer> <Razaekel> so a month and a half at most 03:46:33 <PublicServer> * Gleeb shrugs :P 03:46:38 <PublicServer> <Gleeb> Feels longer. 03:47:19 <PublicServer> <Gleeb> I've been nervous of joining in incase I mess up. The only reason I've not gone offline is because you apologised to me before. 03:47:20 <PublicServer> <TheDancinZerg> okey wow, it is hard to incorperate TL into an SLH 03:50:52 <PublicServer> <TheDancinZerg> yeah this is my first time playing an OTTDC game in about 3 years or so 03:51:46 <PublicServer> <Razaekel> there are way too many damn trains on narwood halt 03:52:16 <PublicServer> <Gleeb> I was removing some beore. 03:52:20 <PublicServer> <Gleeb> before * 03:52:29 <PublicServer> <Gleeb> less is more etc. 03:52:50 <PublicServer> <TheDancinZerg> sometimes more is more 03:52:53 <PublicServer> <Razaekel> no 03:53:14 <PublicServer> <Gleeb> TheDancinZerg: Gridlock and profit are mutually exclusive. 03:53:35 <PublicServer> <TheDancinZerg> true 03:53:42 <PublicServer> <Razaekel> usually, noobs will join a game, see that a station appears underserviced, and spam a bunch of trains to that station 03:53:52 <PublicServer> <TheDancinZerg> but i said SOMETIMES 03:53:55 <PublicServer> <Razaekel> but they forget to consider two other possibilitie 03:54:15 <PublicServer> <TheDancinZerg> trains are at station, and its a rush hour situation 03:54:18 <PublicServer> <Razaekel> either the trains are in a jam somewhere, or they're travelling as a group 03:54:25 <PublicServer> <TheDancinZerg> or mine is low output 03:54:42 <PublicServer> <Razaekel> if the mine is low output, then there should be trains sitting 03:55:09 <PublicServer> <TheDancinZerg> yeah 03:55:10 <PublicServer> <Gleeb> I tend to react more to the trend of the station. Just enough to have the cargo slowly reducing. 03:55:22 <PublicServer> <Razaekel> optimally, there should be JUST enough trains so that there is always one loading 03:55:31 <PublicServer> <Gleeb> That way, bursts of production are less of a problem. 03:55:53 *** Heli has joined #openttdcoop 03:56:08 <PublicServer> <TheDancinZerg> why dont we use 1 platform stations for loading? 03:56:27 <PublicServer> <Gleeb> Because it's not efficient. 03:56:30 <PublicServer> <uliko> trains might queue in more vital parts 03:56:33 <PublicServer> <Razaekel> takes time for trains to enter and exit the station 03:56:34 <PublicServer> <Gleeb> You'll just get a queue. 03:56:49 <PublicServer> <TheDancinZerg> alright 03:57:31 <PublicServer> <Gleeb> Ooh, E-Mail. 03:58:08 <PublicServer> <Gleeb> Cute compass. Most compasses I see in games are HUGE affairs. 04:00:48 <PublicServer> <Razaekel> see? 04:00:53 <PublicServer> <Razaekel> everything is nice and neat 04:03:03 <PublicServer> <Gleeb> Just the effect I was aiming for. 04:03:13 <PublicServer> <Gleeb> No more crappy roro, I promise <3 04:03:22 <PublicServer> <Razaekel> better not be >.< 04:03:52 <PublicServer> * Gleeb hides his cargodest game from raz. 04:04:08 <PublicServer> <Razaekel> i dont care what you do on your solo games 04:04:13 <PublicServer> <Gleeb> haha 04:04:22 <PublicServer> <Razaekel> but on OTTDC, i have standards 04:04:26 <PublicServer> <Gleeb> Solo games are where coop gaming habits are born :P 04:04:41 <PublicServer> <Razaekel> and here is where bad habits die 04:04:53 *** Heli has quit IRC 04:05:01 <PublicServer> <TheDancinZerg> alright 04:05:05 <PublicServer> <TheDancinZerg> merger take 2 04:05:18 *** themroc has quit IRC 04:05:39 <PublicServer> <Razaekel> i have no idea wtf is going on at that merger 04:05:46 <PublicServer> <Gleeb> Me either. 04:05:55 <PublicServer> <TheDancinZerg> at mine? 04:06:05 <PublicServer> <Razaekel> no, the one on the other side of the map 04:06:08 <PublicServer> <Razaekel> yes yours 04:06:19 <PublicServer> <TheDancinZerg> there is a merger on the other side of the map 04:06:38 <PublicServer> <Razaekel> and it beats the heck out of yours 04:06:43 <PublicServer> <TheDancinZerg> ouch 04:06:57 <PublicServer> <Razaekel> wtf are you trying to do? 04:07:00 <PublicServer> <Razaekel> SL join? 04:08:18 <PublicServer> <Razaekel> cause you completely forgot your prios 04:08:41 <PublicServer> <TheDancinZerg> yeah your right i did 04:08:52 <PublicServer> <Razaekel> you're* 04:09:17 <PublicServer> <Razaekel> that's pathetic 04:09:34 <PublicServer> <Razaekel> here 04:09:38 <PublicServer> <TheDancinZerg> no 04:09:40 <PublicServer> <TheDancinZerg> i have it 04:09:59 <PublicServer> <TheDancinZerg> fine 04:10:13 <PublicServer> <Razaekel> do the same for the other track 04:11:07 <PublicServer> <TheDancinZerg> thats exactly what i was going to do before you said thats pathetic 04:11:18 <PublicServer> <Razaekel> well then 04:11:23 <PublicServer> <Razaekel> do it and prove me wrong 04:14:12 <PublicServer> <Razaekel> the only reason i used that pass-through signal on the ML is because there's no room on the other side of the ML from the joining track to put this prio, and so the passisgnal is needed to pass the signal 04:14:42 <PublicServer> <Razaekel> and you dont need exit presignals on prios 04:14:49 <PublicServer> <TheDancinZerg> doesnt hurt 04:15:07 <PublicServer> <uliko> it does if someone extends the prio and doesnt notice there's an exit 04:15:30 <PublicServer> <TheDancinZerg> there now its a combo signal 04:15:56 <PublicServer> <Razaekel> and your signal gap is too large 04:16:01 <PublicServer> <Razaekel> you have a 2 tile signal gap 04:16:25 <PublicServer> <uliko> the tunnel is a 4 tile gap aswell :P 04:16:37 <PublicServer> <Razaekel> in which case you need to double it 04:17:02 <PublicServer> <Razaekel> mind if a take a whirl at it? 04:17:06 <PublicServer> <Razaekel> if i* 04:17:07 <PublicServer> <TheDancinZerg> go 04:17:09 <PublicServer> <TheDancinZerg> for it 04:19:38 <PublicServer> <Razaekel> there 04:19:43 <PublicServer> <Razaekel> although 04:20:53 <PublicServer> <Razaekel> that;s better 04:24:31 <PublicServer> <Razaekel> geez 04:24:34 <PublicServer> <Razaekel> dont do 2x45s 04:26:25 <PublicServer> <Gleeb> Yah. You get mean signs popping up :P 04:27:21 <PublicServer> <Razaekel> S curves slow a train dow 04:27:24 <PublicServer> <Razaekel> down* 04:27:39 <PublicServer> <Razaekel> and also 04:27:50 <PublicServer> <Razaekel> X's are bad for traffic flow 04:29:34 <PublicServer> <Razaekel> give up? 04:29:38 <PublicServer> <Razaekel> how sad 04:29:45 <PublicServer> <TheDancinZerg> on the s curve? 04:29:57 <PublicServer> *** uliko has left the game (leaving) 04:29:57 <PublicServer> *** uliko has left the game (connection lost) 04:30:02 <PublicServer> <Razaekel> sure why not 04:30:07 <PublicServer> <TheDancinZerg> if an S curve is going to slow a train down that much then we need to rework the whole infrastructure 04:30:14 <PublicServer> <Razaekel> hah 04:30:24 <PublicServer> <Razaekel> gimme a moment 04:30:55 <PublicServer> <TheDancinZerg> i was talking about the rest of the map 04:31:09 <PublicServer> <Razaekel> it's the distance between the curves that matters 04:31:28 <PublicServer> <Razaekel> you need to have 1 TL between two turns of the same direction 04:32:46 <PublicServer> <Razaekel> also, doing something like this is preferred over doing a X crossing 04:33:20 <PublicServer> <Razaekel> im gonna log 04:33:25 <PublicServer> <Razaekel> dont mess up too bad 04:33:30 <PublicServer> *** Razaekel has left the game (leaving) 04:33:30 <PublicServer> *** Razaekel has left the game (connection lost) 04:36:00 <TheDancinZerg> w!players 04:36:07 <TheDancinZerg> !players 04:36:08 <PublicServer> TheDancinZerg: Client 212 (Orange) is Gleeb, in company 1 (Desert Logistics) 04:36:08 <PublicServer> TheDancinZerg: Client 214 (Orange) is TheDancinZerg, in company 1 (Desert Logistics) 04:36:51 <PublicServer> <TheDancinZerg> what are u up to gleeb 04:38:29 <G> I'm compiling so I can connect 04:38:41 <PublicServer> <TheDancinZerg> alright 04:45:29 <PublicServer> *** TheDancinZerg has left the game (leaving) 04:45:29 <PublicServer> *** TheDancinZerg has left the game (connection lost) 04:45:29 <PublicServer> *** Game paused (not enough players) 04:47:39 <PublicServer> *** Game unpaused (enough players) 04:47:48 <G> !password 04:47:48 <PublicServer> G: starry 04:48:01 <PublicServer> *** Nigel joined the game 04:58:26 <PublicServer> *** Gleeb has left the game (leaving) 04:58:26 <PublicServer> *** Gleeb has left the game (connection lost) 04:58:26 <PublicServer> *** Game paused (not enough players) 04:59:04 <PublicServer> *** Nigel has left the game (leaving) 04:59:04 <PublicServer> *** Nigel has left the game (connection lost) 05:00:59 *** TinoM| has joined #openttdcoop 05:01:40 *** Booth_ has joined #openttdcoop 05:02:14 *** [1]Mark has joined #openttdcoop 05:02:18 *** ChanServ sets mode: +o [1]Mark 05:05:32 *** Kommer_ has joined #openttdcoop 05:05:55 *** Juustro_ has joined #openttdcoop 05:05:59 *** uliko_ has joined #openttdcoop 05:06:09 *** Tino|Home has quit IRC 05:06:09 *** Booth has quit IRC 05:06:09 *** Juustro has quit IRC 05:06:09 *** Kommer has quit IRC 05:06:10 *** Mark has quit IRC 05:06:10 *** uliko has quit IRC 05:06:10 *** Juustro_ is now known as Juustro 05:06:21 *** Booth_ is now known as Booth 06:56:08 *** Misza has quit IRC 06:59:13 *** ODM has joined #openttdcoop 06:59:13 *** ChanServ sets mode: +o ODM 07:01:51 <ODM> mornin 07:04:33 *** Wurzel49 has joined #openttdcoop 07:07:49 *** blinky has joined #openttdcoop 07:37:39 <PublicServer> *** planetm4ker joined the game 07:37:51 <planetmaker> morning 07:38:57 <ODM> hey pm:) 07:39:20 <PublicServer> *** Game unpaused (enough players) 07:39:36 <ODM> !password 07:39:36 <PublicServer> ODM: casted 07:39:42 <PublicServer> *** 0DM joined the game 07:40:10 <PublicServer> <0DM> wow, big station is bug 07:42:12 <PublicServer> <0DM> so, trains drop and pickup in the same run? 07:42:35 <PublicServer> <planetm4ker> if possible, yes 07:42:53 <PublicServer> <0DM> neat 07:43:15 <PublicServer> <0DM> the primaries are on that same network, or seperately? 07:47:12 <PublicServer> <0DM> cuz that would mean, since trains cant reverse there, that a train picking from one industry needs to pick from another industry:p 07:47:35 <PublicServer> <planetm4ker> see e.g. train #38 07:47:44 <PublicServer> <planetm4ker> but we need many different orders there, too 07:48:19 <PublicServer> <planetm4ker> but that supplied food with fruit, takes food back and then gets goods from factory :) 07:48:34 <PublicServer> <planetm4ker> so only 1 leg is run empty half of the time 07:48:41 <PublicServer> <0DM> scary 07:48:46 <PublicServer> <0DM> but i meant primaries actually 07:48:50 <PublicServer> <0DM> how to get em to hub 07:49:20 <PublicServer> <planetm4ker> ah. But train. And then have it haul either food or goods to the hub. 07:49:23 <PublicServer> <planetm4ker> and then return 07:49:27 <PublicServer> <planetm4ker> to their station 07:49:32 <PublicServer> <0DM> aah okey 07:49:44 *** Thijs has joined #openttdcoop 07:50:01 <PublicServer> <planetm4ker> there should be for each primary the possibility to find a wagon which can be changed to either food or goods afaik 07:50:02 <PublicServer> <0DM> so every train visits 2 spokes, and will try to be nonempty 07:50:09 <PublicServer> <planetm4ker> yes 07:50:20 <PublicServer> <planetm4ker> it's one loop in the South. One in the North 07:50:20 <PublicServer> <0DM> we're not using full load then i guess, as that messes up 07:50:34 <PublicServer> <planetm4ker> no full load at factory etc. At primary: yes 07:50:41 <PublicServer> <0DM> well not on the hubs and plants, buta... what you said 07:50:42 <PublicServer> <planetm4ker> or rather: only at primary 07:50:49 <PublicServer> <planetm4ker> :) 07:50:49 <PublicServer> <0DM> darn you:p 07:50:52 <Thijs> !password 07:50:52 <PublicServer> Thijs: ambush 07:50:58 <PublicServer> <0DM> dont make me throws gravity on you! 07:51:01 <PublicServer> *** Thijs joined the game 07:51:01 <PublicServer> <planetm4ker> I'm not using dvorak keyboard :P 07:51:09 <PublicServer> <0DM> same here:D 07:53:54 <PublicServer> <0DM> guess ill build a SLH^^ 07:54:02 <PublicServer> <planetm4ker> :) I thought about hte same 07:54:04 <de_ghosty> !password 07:54:04 <PublicServer> de_ghosty: ambush 07:54:07 <PublicServer> <planetm4ker> we need them :) 07:54:08 <PublicServer> <0DM> dont let me stop you 07:54:21 <PublicServer> *** De_Ghost joined the game 07:54:35 <PublicServer> <planetm4ker> :) 07:55:37 <PublicServer> <0DM> i see fit for 8 SLH's, one on ever spoke, and one in every spokering 07:57:35 <PublicServer> <De_Ghost> these order are sooooooo long 07:57:36 <PublicServer> <De_Ghost> lol 07:57:40 <PublicServer> <0DM> yup 07:57:40 <PublicServer> *** De_Ghost has left the game (leaving) 07:57:40 <PublicServer> *** De_Ghost has left the game (connection lost) 07:58:11 <de_ghosty> u'd save alot of effor in depots 07:58:19 <de_ghosty> wait nvm 07:58:45 <PublicServer> <0DM> whats the CL? 07:59:07 <PublicServer> <0DM> aw damn you pm:p 07:59:10 <PublicServer> <planetm4ker> I built to 5. But with top speed of 144 it's probably shorter 07:59:17 <PublicServer> <planetm4ker> hm? 07:59:22 <PublicServer> <0DM> *points south* 07:59:23 <PublicServer> <planetm4ker> what is it, ODM? 07:59:38 <PublicServer> <0DM> :P 07:59:47 <PublicServer> <planetm4ker> honestly? What? 07:59:57 <PublicServer> <0DM> i started on the same spoke as you:p 07:59:58 <PublicServer> <planetm4ker> oh :P 08:00:06 <PublicServer> <0DM> i'll move^^ 08:00:32 <PublicServer> <planetm4ker> sorry :) 08:00:37 <PublicServer> <planetm4ker> didn't see it 08:00:42 <PublicServer> <0DM> same here:) 08:00:54 <PublicServer> <0DM> guess ill build somewhere else 08:05:56 <PublicServer> *** Thijs has left the game (leaving) 08:05:57 <PublicServer> *** Thijs has left the game (connection lost) 08:06:01 *** Thijs has quit IRC 08:14:00 *** Webster has joined #openttdcoop 08:14:00 *** ChanServ sets mode: +o Webster 08:14:09 <PublicServer> <planetm4ker> I think the order will be considered fulfilled even if it refits in another depot 08:14:35 <PublicServer> <planetm4ker> ODM: by giving all trains to use the same depot... 08:14:49 *** TheDancinZerg has quit IRC 08:15:12 <PublicServer> <0DM> lets have a look 08:16:41 <PublicServer> <0DM> hm nope, didnt do anything:( 08:16:50 <PublicServer> <0DM> see test! 08:17:24 <PublicServer> <planetm4ker> I'm there 08:18:01 <PublicServer> <0DM> i didnt specify the one after wp 08:18:17 <PublicServer> <planetm4ker> hm... 08:18:58 <PublicServer> <0DM> the solution to me seems to specify a depot per orderset, keep different ordersets, and have a counter on each depot... 08:19:00 <PublicServer> <planetm4ker> that's bad... 08:19:03 <PublicServer> <0DM> will be more work 08:19:13 <PublicServer> <planetm4ker> WAY more work 08:19:20 <PublicServer> <0DM> i'mm surprised this wasn't brought up earlier 08:20:07 <PublicServer> <0DM> ah wait 08:20:15 <PublicServer> <0DM> under go-to, theres a "go to nearest train depot" 08:20:22 <PublicServer> <0DM> :) 08:20:35 <PublicServer> <0DM> thatll fix it 08:21:11 <PublicServer> <0DM> *puts on spandex uniform and saves the day* 08:21:16 <PublicServer> <planetm4ker> you saved me, ODM :) 08:21:21 <PublicServer> <0DM> hehe^^ np 08:21:41 <PublicServer> <0DM> or the plan wouldve been bozo-d 08:24:49 <FiCE> !players 08:24:51 <PublicServer> FiCE: Client 253 (Orange) is planetm4ker, in company 1 (Desert Logistics) 08:24:51 <PublicServer> FiCE: Client 254 (Orange) is 0DM, in company 1 (Desert Logistics) 08:24:53 <FiCE> !password 08:24:53 <PublicServer> FiCE: bathes 08:25:09 <PublicServer> *** FiCE joined the game 08:25:33 <PublicServer> <0DM> wow, quite happy with how my hub turned out 08:25:41 <PublicServer> *** planetm4ker has left the game (connection lost) 08:26:15 <PublicServer> *** planetm4ker has left the game (connection lost) 08:26:31 <PublicServer> *** planetm4ker joined the game 08:26:37 <PublicServer> <0DM> wb:P 08:26:58 <PublicServer> <planetm4ker> wifi died :) 08:26:59 <PublicServer> <FiCE> I was expecting some work to be done in the last 8hrs :) 08:27:10 <PublicServer> <0DM> in the last 8 hours, people slept:p 08:27:11 <PublicServer> <planetm4ker> there was, there was :) 08:27:14 <PublicServer> <0DM> and also, we did some work^^ 08:27:14 <PublicServer> <FiCE> :) 08:29:18 <PublicServer> <0DM> currently finish my slh 08:29:27 <PublicServer> <planetm4ker> sloooow ;) 08:29:34 <PublicServer> <0DM> it's two way!:p 08:29:44 <PublicServer> <planetm4ker> ha. why? 08:29:57 <PublicServer> <planetm4ker> ok. why not? ;) 08:30:00 <PublicServer> <0DM> hehe:p 08:30:13 <PublicServer> <0DM> thought it might be handy for the middle bit 08:32:42 <PublicServer> <0DM> ohno a train:O 08:35:15 *** Kolo has joined #openttdcoop 08:39:29 <PublicServer> <0DM> we need a good slh numbering i think 08:39:39 <PublicServer> <planetm4ker> me thinks that refit isn't always profitable :) 08:40:39 <PublicServer> <0DM> i propose SLH spoke.slhnumberinspoke 08:41:54 <PublicServer> *** Kolo joined the game 08:42:47 <PublicServer> <0DM> might i point out we dont have industries at the drop stations yet?:p 08:42:54 <PublicServer> <0DM> just added a refinary 08:42:59 <PublicServer> <planetm4ker> :O 08:43:17 <PublicServer> <0DM> you're not that awake yet are you^^ 08:43:24 <PublicServer> <0DM> might explain the bad profit:D 08:44:00 <PublicServer> <planetm4ker> I funded a factory 08:44:48 <PublicServer> <0DM> there:) 08:44:57 <PublicServer> <0DM> tbh i think the plan is quite interesting 08:44:57 <PublicServer> <planetm4ker> wasn't needed 08:45:02 <PublicServer> <0DM> not sure if itll work 08:45:10 <PublicServer> <planetm4ker> :) I agree 08:45:11 <PublicServer> <0DM> just to be safe:D 08:45:29 <PublicServer> <0DM> any thoughts on my slh? or missing signals? 08:45:30 <PublicServer> <planetm4ker> I think it can work. But it might need more fine-tune than possible on the PS 08:46:17 <PublicServer> <0DM> i think there'll be huge stacks of freight on the main hub 08:46:24 <PublicServer> <0DM> and spoke3 with goods will be overloaded 08:46:35 <PublicServer> <planetm4ker> yes. You're missing a choice for the join 08:46:43 <PublicServer> <planetm4ker> each side can only join one ML 08:46:46 <PublicServer> <0DM> *points at sign*:P 08:46:58 <PublicServer> <planetm4ker> gah. 08:47:04 <PublicServer> <planetm4ker> it needs it right now :) 08:47:10 <PublicServer> <0DM> couldnt think of something good, so someone else can feel free 08:47:41 <PublicServer> <0DM> its why the joining tracks go to the inside, even though for this its not needed 08:47:45 <PublicServer> <0DM> just need to mix em^^ 08:48:22 <PublicServer> <planetm4ker> your hub. not mine :P 08:48:27 <PublicServer> <0DM> sigh 08:48:29 <PublicServer> <0DM> ill try:( 08:48:49 *** Brianetta has joined #openttdcoop 08:48:49 *** ChanServ sets mode: +o Brianetta 08:49:45 <PublicServer> <planetm4ker> anyway. I'm invited for lunch. CU guys and have fun :) 08:49:47 <PublicServer> <0DM> cya 08:49:48 <PublicServer> *** planetm4ker has left the game (leaving) 08:49:48 <PublicServer> *** planetm4ker has left the game (connection lost) 08:51:03 *** valhallasw has joined #openttdcoop 09:01:59 <PublicServer> <0DM> hmm, what engine should we use? 09:02:09 <PublicServer> <FiCE> all of them... :D 09:02:12 <PublicServer> <FiCE> not sure heh 09:02:37 <PublicServer> <0DM> theres a 177 kph engine, but with low hp 09:02:40 <PublicServer> <0DM> after that, 144 09:03:36 <PublicServer> <0DM> guess centennial it is 09:03:53 <PublicServer> <FiCE> yep it should be easy enough to change later 09:04:04 <PublicServer> <FiCE> seeing as we're doing refitting on each drop 09:04:29 <PublicServer> <0DM> hehe 09:04:52 <PublicServer> <0DM> wth, gear ratio 09:11:55 <PublicServer> <0DM> woo, added a train^^ 09:13:49 <PublicServer> <FiCE> I should add some too :) 09:13:53 <PublicServer> <0DM> yes:) 09:14:14 <PublicServer> <0DM> make sure you have a good look at the orders though, can be quite complicated 09:15:08 <PublicServer> <FiCE> this looks like it'll get ugly? 09:15:11 <PublicServer> <0DM> nah 09:15:20 <PublicServer> <FiCE> won't trains queue up in the depos at the hub? 09:15:45 <PublicServer> <0DM> no, because the train after it has to stop at the platform 09:16:09 <PublicServer> <FiCE> hmm I see :) 09:16:38 <Booth> !password 09:16:38 <PublicServer> Booth: clowns 09:17:07 <PublicServer> <FiCE> how about we move the MM to use the ML? 09:17:15 <PublicServer> <0DM> or kill the mm:p 09:17:24 <PublicServer> <FiCE> well yeah... that too :D 09:17:38 <PublicServer> <0DM> dont wanna add all oil wells, well get an oil overflow:p 09:17:39 <PublicServer> <Kolo> let's start deliveries on ML first 09:18:03 <PublicServer> <FiCE> to what though? 09:18:24 <PublicServer> <Kolo> we can always kill MM later 09:18:59 <PublicServer> <FiCE> and how do we connect industries E/W of the hub? 09:19:03 <PublicServer> <FiCE> where there is no spoke? 09:19:24 <PublicServer> <0DM> just bring it to the nearest spoke 09:19:34 <PublicServer> <0DM> as demonstrated at spoke 2:"P 09:19:38 <PublicServer> <FiCE> that'll be a very long train journey :) 09:19:46 <PublicServer> <0DM> its long anyway:) 09:19:54 <PublicServer> <FiCE> ok a SLH :) 09:21:03 <[1]Mark> morning\ 09:21:12 *** [1]Mark is now known as Mark 09:21:15 <PublicServer> <0DM> mornin mark 09:21:49 *** Strixer has joined #openttdcoop 09:22:17 <PublicServer> <FiCE> hi 09:22:23 <Strixer> !players 09:22:25 <PublicServer> Strixer: Client 265 (Orange) is Mark, in company 1 (Desert Logistics) 09:22:25 <PublicServer> Strixer: Client 254 (Orange) is 0DM, in company 1 (Desert Logistics) 09:22:25 <PublicServer> Strixer: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics) 09:22:25 <PublicServer> Strixer: Client 264 (Orange) is Kolo, in company 1 (Desert Logistics) 09:22:32 <Strixer> !password 09:22:32 <PublicServer> Strixer: clowns 09:22:44 <Mark> !password 09:22:44 <PublicServer> Mark: clowns 09:22:49 <PublicServer> *** Strix joined the game 09:22:55 <PublicServer> *** Mark joined the game 09:24:42 <PublicServer> <FiCE> MM is seriously needing some rework/demo 09:24:47 <PublicServer> <FiCE> major bottleneck 09:24:48 <PublicServer> <0DM> im goners, cya 09:24:51 <PublicServer> <Strix> Hi! 09:24:53 <PublicServer> <FiCE> cya 09:25:11 <PublicServer> *** Mark has left the game (leaving) 09:25:11 <PublicServer> *** Mark has left the game (connection lost) 09:25:13 <PublicServer> *** 0DM has left the game (leaving) 09:25:13 <PublicServer> *** 0DM has left the game (connection lost) 09:28:11 <Kolo> stop bulding industries - that's half of our mony gone 09:28:18 <Kolo> *money 09:28:28 <PublicServer> <FiCE> need something to connect though 09:28:56 <Kolo> there is a lot to connect 09:30:55 <PublicServer> *** Kolo has left the game (leaving) 09:30:55 <PublicServer> *** Kolo has left the game (connection lost) 09:32:52 <tneo> morning 09:42:52 *** Zr40 has joined #openttdcoop 09:48:04 *** Zr40_ has quit IRC 09:53:26 *** Venxir has joined #openttdcoop 10:10:04 <Kommer_> morning 10:10:09 *** Kommer_ is now known as Kommer 10:18:55 <Gleeb> Goooooooood morning. 10:19:03 <Gleeb> !password 10:19:03 <PublicServer> Gleeb: upbeat 10:19:38 <PublicServer> *** Gleeb joined the game 10:19:50 <PublicServer> <Strix> hi 10:20:07 <PublicServer> <Gleeb> Hi :) 10:20:58 <PublicServer> <Gleeb> Hey, there are trains on the track :D 10:21:52 <PublicServer> <Strix> yes, and they often jam :-D 10:22:02 <PublicServer> <Gleeb> Liar 10:22:13 <PublicServer> <Strix> especially on SLH 4.1 10:22:15 <PublicServer> <Gleeb> Where? :P 10:23:40 *** Godde has joined #openttdcoop 10:23:46 <Godde> !password 10:23:46 <PublicServer> Godde: upbeat 10:23:52 <PublicServer> <Strix> and there was few "full load all" commands with 1 regearing capacity 10:23:58 <PublicServer> *** Godde joined the game 10:27:05 <PublicServer> <Strix> I have to go, cu. 10:27:09 <PublicServer> <Gleeb> o/ 10:27:10 <PublicServer> *** Strix has left the game (leaving) 10:27:11 <PublicServer> *** Strix has left the game (connection lost) 10:27:21 *** Strixer has quit IRC 10:29:20 <PublicServer> <Gleeb> 3.1 gives me headache :( 10:29:57 <PublicServer> *** Gleeb has left the game (leaving) 10:29:57 <PublicServer> *** Gleeb has left the game (connection lost) 10:30:41 <PublicServer> *** Godde has left the game (leaving) 10:30:41 <PublicServer> *** Godde has left the game (connection lost) 10:30:41 <PublicServer> *** Game paused (not enough players) 10:32:47 *** Zr40 has quit IRC 10:35:35 <PublicServer> *** Game unpaused (enough players) 10:35:35 <ODM> !password 10:35:35 <PublicServer> ODM: pixies 10:35:43 <PublicServer> *** 0DM joined the game 10:37:30 <PublicServer> *** 0DM has left the game (leaving) 10:37:30 <PublicServer> *** 0DM has left the game (connection lost) 10:37:30 <PublicServer> *** Game paused (not enough players) 10:40:50 *** Godde has quit IRC 10:42:57 <Gleeb> !password 10:42:57 <PublicServer> Gleeb: relent 10:43:11 <PublicServer> *** Game unpaused (enough players) 10:43:21 <PublicServer> *** Gleeb joined the game 10:50:32 *** Webster has joined #openttdcoop 10:50:32 *** ChanServ sets mode: +o Webster 10:56:45 <tneo> then remove some FiCE 10:56:56 <FiCE> i did 10:57:03 <FiCE> the problem was I cloned them 10:57:04 <PublicServer> *** Gleeb has left the game (connection lost) 10:57:04 <PublicServer> *** Game paused (not enough players) 10:57:18 <FiCE> when they were refitted for the 2nd leg of their journey ;) 11:05:00 <XeryusTC> !tunnels 1 8 11:05:00 <PublicServer> XeryusTC: You need 3 tunnels/bridges for trainlength 1 and gap 8. 11:05:28 <XeryusTC> thought so :P 11:06:20 <ODM> fice, i mightve done that too at the slh3.1 fruit thingy, can you check? 11:06:29 <ODM> never thought about that one 11:06:51 <PublicServer> <FiCE> no blocks that I can see :) 11:07:06 <ODM> ok 11:07:12 <PublicServer> <FiCE> there are only 4 trains there so I don't imagine it'd be an issue there 11:07:18 <PublicServer> <FiCE> it'd probably clear up fairly soon 11:07:31 <PublicServer> <FiCE> whereas I just purchased another 8 trains at once on a 2 lane station heh 11:07:40 <PublicServer> *** Game unpaused (enough players) 11:07:45 <PublicServer> *** tneo joined the game 11:08:09 <ODM> well technically, with full load, it wouldnt ever clear up as theyd stay in station, right? 11:08:38 <PublicServer> <FiCE> yeah I did notice them do that :) 11:08:59 <PublicServer> <FiCE> but in your case the fruit station has no other industry 11:09:04 <PublicServer> <FiCE> whereas my trains refit to rubber 11:09:15 <PublicServer> <FiCE> and rubber was within the range of the oil station they were picking from 11:09:30 <PublicServer> *** SmatZ joined the game 11:10:43 <PublicServer> *** tneo has left the game (leaving) 11:10:44 <PublicServer> *** tneo has left the game (connection lost) 11:12:30 <PublicServer> *** SmatZ has left the game (leaving) 11:12:30 <PublicServer> *** SmatZ has left the game (connection lost) 11:12:30 <PublicServer> *** Game paused (not enough players) 11:30:47 <PublicServer> *** Game unpaused (enough players) 11:30:52 <Gleeb> !password 11:30:52 <PublicServer> Gleeb: soloed 11:31:02 <PublicServer> *** Gleeb joined the game 11:37:22 *** mitooo has joined #openttdcoop 11:38:03 <mitooo> !password 11:38:03 <PublicServer> mitooo: soloed 11:38:16 <PublicServer> *** mitooo joined the game 11:38:32 <PublicServer> <FiCE> how do I made an order to pick up oil from the hub and take 11:38:36 <PublicServer> <FiCE> goods back to the town? 11:39:09 <PublicServer> <FiCE> it seems the train needs to make a dummy visit to the hub 11:39:20 <PublicServer> <FiCE> just to force the refit to happen at the hub and not elsewhere 11:39:57 <PublicServer> <Gleeb> Yeah, I would imagine it. Non-stop via, I think. 11:40:13 <PublicServer> <FiCE> train #111 if you want to check 11:40:43 <PublicServer> <FiCE> hmmm one too few carriages :( 11:41:01 <PublicServer> <FiCE> oh... my bad 11:42:24 *** StarLite has joined #openttdcoop 11:42:24 *** ChanServ sets mode: +o StarLite 11:44:36 <PublicServer> *** AmmIer joined the game 11:46:40 <PublicServer> *** mitooo has joined company #1 11:51:49 <PublicServer> <AmmIer> removing MM... 11:51:54 <PublicServer> <AmmIer> again me :-( 11:53:50 <PublicServer> <FiCE> ok :) 12:00:04 <PublicServer> <AmmIer> don't get it. 12:01:00 <Xaroth> don't get what? 12:01:12 <Xaroth> !password 12:01:12 <PublicServer> Xaroth: bleats 12:01:12 <PublicServer> <AmmIer> either the plan or the orders are rubish 12:01:31 <PublicServer> *** Xaroth joined the game 12:02:11 <PublicServer> <Xaroth> the station layout at ML spoke 1 is a mess too 12:02:57 <PublicServer> *** Gleeb has left the game (leaving) 12:02:57 <PublicServer> *** Gleeb has left the game (connection lost) 12:05:17 <PublicServer> <AmmIer> trains drive to towndrop without loading 12:05:46 *** flipped has quit IRC 12:07:01 *** Strixer has joined #openttdcoop 12:08:01 <Strixer> !password 12:08:01 <PublicServer> Strixer: bleats 12:08:08 <Strixer> !playercount 12:08:08 <PublicServer> Strixer: Number of players: 4 12:08:11 <PublicServer> *** Xaroth has joined spectators 12:08:20 <PublicServer> *** Strix joined the game 12:08:28 <PublicServer> <Strix> Hi ! 12:09:04 <PublicServer> <Xaroth> why oh why are the trains going to factory drop -forced- to go to factory pickup? 12:09:06 <PublicServer> <Xaroth> and vice versa 12:09:21 <PublicServer> <FiCE> refitting 12:09:41 <PublicServer> <Xaroth> it's as inefficient as boot 12:09:59 <PublicServer> <FiCE> not my idea :p 12:10:03 <PublicServer> <Xaroth> depot entry/exit is only 61kmph 12:10:11 <PublicServer> <Xaroth> meaning the entire station is limited ot that 12:10:24 <PublicServer> <FiCE> the theory is I believe... 12:10:35 <PublicServer> <FiCE> that the refit happens in the time it takes the next train to unload 12:16:27 <PublicServer> *** mitooo has left the game (leaving) 12:16:27 <PublicServer> *** mitooo has left the game (connection lost) 12:21:25 <PublicServer> <FiCE> i'm confused as to why my trains load to 99%? 12:21:46 <PublicServer> <Strix> look at capacity of the locomotive 12:22:08 <PublicServer> <Strix> capacity: 1 regearing 12:22:10 *** Polygon has joined #openttdcoop 12:22:31 <PublicServer> <FiCE> does that mean I need to refit it before sending them out? 12:24:37 <PublicServer> <Strix> it looks like its only dummy cargo - you can choose between higher max speed and more hp by refitting 12:24:55 <PublicServer> <FiCE> oh ok, I didn't know you had to do it by default 12:26:18 <uliko_> Xaroth: the point was that trains go to factory drop with primaries from the hub, then refit, pick up whatever the factory produces and heads back to the central hub and drops it, refits again, and heads to its primary again 12:27:25 <uliko_> !password 12:27:25 <PublicServer> uliko_: spinal 12:27:46 <PublicServer> *** uliko joined the game 12:29:29 <PublicServer> <uliko> seems some people missed the whole refit concept though 12:29:41 <PublicServer> <FiCE> which trains? 12:29:48 <PublicServer> <uliko> 90 for one 12:29:49 *** mixrin has quit IRC 12:30:30 <PublicServer> <FiCE> well what good is it having that train unload and reload? 12:30:44 <PublicServer> <FiCE> it'll have a full load passing through the station 12:30:48 *** mixrin has joined #openttdcoop 12:31:26 <PublicServer> <FiCE> GRRRR 12:31:35 <PublicServer> <uliko> everything is suppossed to get dropped at the hub 12:31:38 <PublicServer> <FiCE> I give up... no idea why these trains keep sticking to 99% 12:31:59 <PublicServer> <FiCE> yeah but in the case of something on a spoke connected to another spoke through the hub 12:32:13 <PublicServer> <FiCE> there is no need for unloading 12:32:28 <PublicServer> <FiCE> except if it picking stuff up at the factory 12:32:35 <PublicServer> <FiCE> and dropping it back at the hub 12:32:36 <PublicServer> <uliko> it should do that atleast 12:32:47 <PublicServer> <FiCE> the rubber shouldn't be dropped at the hub though 12:33:44 <PublicServer> <FiCE> hmm full load any cargo works ;/ 12:34:10 <PublicServer> <FiCE> but not "all cargo" 12:40:38 <PublicServer> <AmmIer> someone connected a industry diectly to ML 12:41:12 <PublicServer> <FiCE> where? 12:41:20 <PublicServer> <AmmIer> Narwood: Halt 12:41:50 <PublicServer> <FiCE> ah I see 12:41:56 <PublicServer> <FiCE> we need a new SLH on the other side then 12:42:19 <PublicServer> <FiCE> SLH02 => somewhere on the other side of the loop 12:45:01 <PublicServer> <FiCE> SHL02 makes no sense to me 12:45:25 <PublicServer> <FiCE> especially the E line going towards the hill 12:45:42 <PublicServer> <AmmIer> indeed 12:45:50 <PublicServer> <AmmIer> and shouldn't it be splitted 12:45:57 <PublicServer> <AmmIer> exit on west 12:46:01 <PublicServer> <AmmIer> entry on east 12:46:06 <PublicServer> <FiCE> yeah 12:46:16 <PublicServer> <FiCE> other way though 12:46:23 <PublicServer> <FiCE> entry on W, exit E 12:46:40 <PublicServer> <FiCE> entry to the SL that is 12:46:41 <PublicServer> <AmmIer> hmm 12:46:46 <PublicServer> <FiCE> depends which way you look at it :) 12:47:03 <PublicServer> <FiCE> so trains enter the SL near where SLH02 currently is 12:47:14 <PublicServer> <FiCE> and rejoin towards the voting board 12:51:15 <ODM> fice, the trains have gears 12:51:19 <ODM> which count as cargo 12:51:28 <ODM> so full load all, lets it load a gear, which cant be loaded 12:51:29 <PublicServer> <FiCE> ah 12:51:35 <ODM> use full load any:) 12:51:37 <PublicServer> <FiCE> I see :) 12:51:39 <PublicServer> <FiCE> thanks 12:51:56 <ODM> !password 12:51:56 <PublicServer> ODM: grudge 12:52:00 <ODM> no worries 12:52:01 <PublicServer> *** 0DM joined the game 12:53:25 <PublicServer> *** AmmIer has left the game (leaving) 12:53:25 <PublicServer> *** AmmIer has left the game (connection lost) 12:53:43 <PublicServer> <FiCE> it'd be nice to get those MM oilfields connected again 12:53:49 <PublicServer> <FiCE> before they drop in production too much 12:54:20 <Kommer> !password 12:54:21 <PublicServer> Kommer: grudge 12:54:28 <PublicServer> *** 0DM has left the game (leaving) 12:54:28 <PublicServer> *** 0DM has left the game (connection lost) 12:54:36 <PublicServer> *** Kommer joined the game 12:58:28 <PublicServer> *** AmmIer has left the game (connection lost) 13:01:39 <PublicServer> *** Strix has left the game (leaving) 13:01:39 <PublicServer> *** Strix has left the game (connection lost) 13:01:48 *** Strixer has quit IRC 13:14:39 *** mixrin has quit IRC 13:24:30 <PublicServer> <uliko> uhm 13:24:37 <PublicServer> <uliko> why is there 63 trains at norwood sidings? 13:24:47 <PublicServer> <FiCE> getting rid of half of them now 13:25:47 <PublicServer> <uliko> also why is only one of the ML tracks connected 13:26:02 <PublicServer> <FiCE> dunno 13:26:14 <PublicServer> <FiCE> i'll fix it 13:27:41 <PublicServer> <uliko> make sure to only send oil trains to the new station 13:27:46 <PublicServer> <FiCE> yep 13:27:47 <PublicServer> <uliko> instead of mixed like sidings 13:28:29 *** mixrin has joined #openttdcoop 13:31:14 *** PeterT has joined #openttdcoop 13:32:17 <PeterT> !password 13:32:17 <PublicServer> PeterT: bureau 13:32:28 <PublicServer> *** Peter joined the game 13:32:36 <PublicServer> <Peter> hi all 13:32:41 <PublicServer> <uliko> hello 13:33:28 <PublicServer> <uliko> and who connects a bunch of industries but doesnt add ttrains? 13:37:14 <PublicServer> <FiCE> someone with too much time? 13:37:19 <PublicServer> <FiCE> some of those industries closed ;/ 13:37:28 <PublicServer> <uliko> indeed 13:38:38 *** Kolo has quit IRC 13:41:27 <PublicServer> <Peter> prospecting water supplies i see..... 13:44:35 <PublicServer> *** Peter has left the game (leaving) 13:44:35 <PublicServer> *** Peter has left the game (connection lost) 13:45:33 *** PeterT has quit IRC 13:46:48 *** KenjiE20|SSH has joined #openttdcoop 13:46:48 *** ChanServ sets mode: +o KenjiE20|SSH 13:48:33 <PublicServer> *** Chris Booth has left the game (connection lost) 13:57:03 <Booth> !password 13:57:03 <PublicServer> Booth: shrimp 13:57:16 <PublicServer> *** Chris Booth joined the game 13:59:09 <PublicServer> *** Chris Booth has left the game (leaving) 13:59:09 <PublicServer> *** Chris Booth has left the game (connection lost) 14:05:00 *** Root49 has joined #openttdcoop 14:07:23 *** avdg has joined #openttdcoop 14:07:29 <avdg> hi 14:07:51 <avdg> !playercount 14:07:51 <PublicServer> avdg: Number of players: 4 14:07:57 <PublicServer> <FiCE> hi 14:08:33 <avdg> !players 14:08:34 <PublicServer> avdg: Client 285 (Orange) is uliko, in company 1 (Desert Logistics) 14:08:34 <PublicServer> avdg: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics) 14:08:34 <PublicServer> avdg: Client 287 (Orange) is Kommer, in company 1 (Desert Logistics) 14:08:35 <PublicServer> avdg: Client 281 is Xaroth, a spectator 14:09:25 <avdg> !password 14:09:25 <PublicServer> avdg: shrimp 14:09:34 *** Kolo has joined #openttdcoop 14:09:46 <PublicServer> *** avdg joined the game 14:10:34 *** Wurzel49 has quit IRC 14:16:30 <PublicServer> *** Kolo joined the game 14:18:20 *** mitooo has quit IRC 14:20:00 *** Brianetta has quit IRC 14:20:53 *** Brianetta has joined #openttdcoop 14:20:53 *** ChanServ sets mode: +o Brianetta 14:20:59 *** Brianett1 has joined #openttdcoop 14:24:09 *** Brianetta is now known as Guest1543 14:24:09 *** Brianett1 is now known as brianetta 14:24:20 *** brianetta is now known as Brianetta 14:36:40 <PublicServer> <avdg> add diamands? 14:36:47 <PublicServer> <FiCE> sure 14:37:02 <PublicServer> <avdg> hmm im not sure about the orders 14:37:16 <PublicServer> <avdg> is there an explaination? 14:37:35 <FiCE> basically the trains refit multiple times in their orders 14:37:46 <FiCE> so if you pick up diamons in spoke 1 14:37:49 <FiCE> and drop them at the hub 14:38:00 <FiCE> the train needs to either go and get some diamonds from spoke 2... 14:38:05 <Gleeb> !password 14:38:05 <PublicServer> Gleeb: tenths 14:38:07 <tneo> are diamonds mentioned in the plan? 14:38:10 <FiCE> or refit (if possible) and pick up something else from spoke 2 14:38:21 <FiCE> tneo: they were mentioned to be delivered to the town 14:38:57 <PublicServer> <FiCE> there is a sign in grunninghead mentioning diamonds 14:39:22 <PublicServer> *** Gleeb joined the game 14:39:36 <PublicServer> <avdg> hmmm 14:39:39 <PublicServer> <avdg> i understand 14:39:52 <PublicServer> <avdg> but hard to balance 14:40:05 <FiCE> yep 14:40:11 <FiCE> that is what I'm finding too 14:40:31 <FiCE> spoke 1 has 10000000000000000000 barrels of oil waiting 14:40:36 <FiCE> and nothing for the trains to do on the other side 14:40:51 <FiCE> if there was a ton of maize/fruit at the hub it could deliver those 14:40:57 <PublicServer> <avdg> :p i wish there are conditional orders 14:41:00 <PublicServer> <avdg> better 14:41:13 <FiCE> there are? 14:41:16 <FiCE> oh 14:41:17 <FiCE> better :) 14:41:47 <PublicServer> <avdg> there are some suggestions on the forum, but i didnt browse it the last months 14:42:39 <PublicServer> <Gleeb> Erm, oil refits to food. You just need fruit/maize to food processing. 14:42:58 <PublicServer> <FiCE> oil doesn't refit to food last time I checked? 14:43:25 <PublicServer> <Gleeb> 60' tank car fits to Rubber, Oil, Goods, Water, Food. 14:43:34 <PublicServer> <FiCE> oh oops yeah 14:43:42 <PublicServer> <FiCE> but there is no point in just picking up food 14:43:53 <PublicServer> <FiCE> because the trains dropping fruit/maize do that job 14:43:59 <PublicServer> <avdg> i dont want to touch here now 14:44:36 <PublicServer> <avdg> lol @ train 34 14:44:47 <PublicServer> <avdg> its a funny view :) 14:45:12 <PublicServer> <Gleeb> It's parked? 14:45:24 <PublicServer> <avdg> lol 14:45:33 <PublicServer> <Gleeb> Lame <3 14:47:15 <PublicServer> <avdg> even a roundabount works better :p 14:47:27 *** [com]buster has joined #openttdcoop 14:47:27 *** ChanServ sets mode: +o [com]buster 14:47:38 <PublicServer> <FiCE> 150 oil/goods trains in spokes 3 & 4 at the moment 14:49:44 <PublicServer> <avdg> im bored :p 14:49:49 <PublicServer> <avdg> bye 14:49:50 <PublicServer> <FiCE> GRRR 14:49:53 *** mensi has joined #openttdcoop 14:49:54 <PublicServer> <avdg> ? 14:49:58 <PublicServer> <FiCE> not a single one of those plantations went in spoke 2 14:50:04 <PublicServer> <FiCE> that was the aim... 14:50:13 <PublicServer> *** avdg has left the game (connection lost) 14:50:15 <PublicServer> <FiCE> so there is something to balance with 14:50:25 <mensi> !password 14:50:25 <PublicServer> mensi: stench 14:50:44 <PublicServer> *** mensi joined the game 14:50:53 *** Strixer has joined #openttdcoop 14:50:59 <Strixer> !password 14:50:59 <PublicServer> Strixer: stench 14:51:15 <PublicServer> *** Strix joined the game 14:52:09 <PublicServer> *** Combuster joined the game 14:57:52 <PublicServer> <uliko> the trains from narwood forest have bad orders 14:58:02 <PublicServer> <FiCE> I know 14:58:07 <PublicServer> <FiCE> what else can they do though? 14:58:23 <PublicServer> <uliko> cant refit to fruit/maize? 14:58:29 <PublicServer> <FiCE> nope 14:58:38 <PublicServer> <FiCE> rubber/water/food/goods/oil 14:58:51 <PublicServer> <uliko> too bad :/ 14:59:03 <PublicServer> <FiCE> i tried to prospect some of those industries in the other spoke 14:59:06 <PublicServer> <FiCE> for balancing 14:59:07 *** Polygon has quit IRC 14:59:09 <PublicServer> <FiCE> but no luck :( 14:59:50 <PublicServer> <uliko> :( 15:01:21 *** avdg has quit IRC 15:06:43 <PublicServer> <Combuster> hmm, is it me, or did the traffic on spoke 4 increase? 15:06:58 <PublicServer> <FiCE> yeah it did 15:07:07 <PublicServer> <FiCE> i removed full orders while i added some new trains 15:07:11 <PublicServer> <FiCE> to prevent a surge 15:07:16 <PublicServer> <Combuster> ah 15:07:24 <PublicServer> <Combuster> I expanded the refinery 15:07:28 <PublicServer> <FiCE> ok it's back on... we'll see what it does :) 15:07:31 <PublicServer> <FiCE> looks very nice 15:07:32 <PublicServer> <Combuster> and it got busier o.o 15:07:35 <PublicServer> <FiCE> it is handling the load quite well 15:07:56 <PublicServer> <FiCE> yeah I increased it by 20% ;) 15:08:07 <PublicServer> <FiCE> should be stable for now 15:08:46 <PublicServer> <Gleeb> Hey, Oil Tankers... they can pick up oil in spoke 1 AND 2, there's wells. 15:08:57 <PublicServer> <FiCE> yeah but not enough in spoke 2 15:09:03 <mensi> just for calrification: the goal in this network is to wire cargo to the nearst spoke; then add a train that collects that cargo and brings it to the hub, right? 15:09:09 <PublicServer> <Gleeb> So don't full-load them 15:09:22 <PublicServer> <Gleeb> Some profit is better than no profit. 15:09:23 <PublicServer> <FiCE> narwood east and narwood heights are linked that way 15:09:46 <PublicServer> <FiCE> i'd rather connect more industries from spoke 2 15:09:49 <PublicServer> <FiCE> rubber maybe? 15:09:57 <PublicServer> <FiCE> we're already transporting so much oil 15:10:14 <PublicServer> <Gleeb> mensi: The concept is that all cargo goes through the hub. How it gets there is an exercise left to the players. 15:10:34 <PublicServer> <Combuster> Station's ok, eyecandy time 15:10:47 <mensi> Gleeb, so it would be fine if I started building stations and just bringing the stuff to the hub some mysterious way? ;) 15:11:44 <PublicServer> <Combuster> whats with the goods pickup at the ref drop :( 15:11:50 <Gleeb> Well, It'd work, but I doubt people would like you if you ignored the ML. 15:12:22 <mensi> ya sure I wasn't going to avoid the ML ;) 15:12:38 <PublicServer> <FiCE> SLH4.1 is a good example of ignoring the ML 15:12:57 <PublicServer> <FiCE> well... the extension towards the refinery in particular 15:13:36 <PublicServer> <Gleeb> The heck!? 15:16:43 <PublicServer> *** planetm4ker joined the game 15:16:55 <PublicServer> <planetm4ker> ho 15:17:01 <PublicServer> <FiCE> hey 15:17:09 <PublicServer> <Gleeb> I'm actually suprised the plat-depot-plat works so well. 15:17:24 <PublicServer> <FiCE> yeah it's working very smoothly :) 15:18:02 <PublicServer> <planetm4ker> nice. I like these orders :) 15:18:15 <PublicServer> <FiCE> i just unleashed a LOT of trains towards you combuster 15:18:23 <PublicServer> <FiCE> (removed full orders for a moment) 15:18:37 <PublicServer> <FiCE> see how it goes :) 15:18:40 <PublicServer> <uliko> whats up with tranington heights 15:18:51 <PublicServer> <uliko> you need to build a slh to connect it 15:18:57 <PublicServer> *** Gleeb has left the game (connection lost) 15:18:59 *** grim4593 has joined #openttdcoop 15:19:06 <PublicServer> <FiCE> and it needs a huge run-up too 15:19:44 <PublicServer> <FiCE> oh no... hub is jamming at refinery exit! 15:19:47 *** KenjiE20 has joined #openttdcoop 15:19:47 *** ChanServ sets mode: +o KenjiE20 15:19:58 <Gleeb> !password 15:19:58 <PublicServer> Gleeb: hashed 15:20:04 <PublicServer> <FiCE> looks temporary 15:20:12 <PublicServer> *** Gleeb joined the game 15:20:20 *** KenjiE20|SSH has quit IRC 15:20:27 <PublicServer> <uliko> Refinery needs more platforms 15:20:45 <PublicServer> <planetm4ker> whoever builds Tranington heights 15:20:50 <mensi> me 15:21:00 <PublicServer> <planetm4ker> a SLH connects - or can connect - more than one station 15:21:08 <PublicServer> <planetm4ker> connecting one station to a SLH is a no-go 15:21:22 <PublicServer> <planetm4ker> in case of doubt read our building rules 15:21:23 <mensi> alright then, I'll take it further out 15:21:27 <mensi> and it will be an SLH 15:21:41 <PublicServer> <planetm4ker> mensi: yes. Make a proper SLH and then connect that station to the SL. That's fine 15:21:55 <PublicServer> <planetm4ker> but then it allows adding further statio to that SL. Which will be needed 15:22:31 <mensi> sidelines are 1 track right? 15:22:32 <PublicServer> <planetm4ker> the main point is: extensibility 15:22:35 <PublicServer> <planetm4ker> yes 15:22:45 <PublicServer> <planetm4ker> just join those two lines and you're fine 15:23:02 <PublicServer> <planetm4ker> look e.g. at SLH 4.1 15:23:24 <grim4593> !download 15:23:24 <PublicServer> grim4593: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 15:23:30 <grim4593> !download win32 15:23:30 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip 15:23:34 <PublicServer> <planetm4ker> though the join in your case is of course in the same direction as the split. 15:24:42 <PublicServer> *** Gleeb has left the game (connection lost) 15:25:01 <Gleeb> !password 15:25:01 <PublicServer> Gleeb: basins 15:25:12 <PublicServer> *** Gleeb joined the game 15:25:14 <Gleeb> Note to self. 15:25:22 <PublicServer> <Gleeb> No more giant screenshits. 15:25:25 <PublicServer> <Gleeb> ... 15:25:29 <PublicServer> <Gleeb> Screenshots* 15:25:36 <grim4593> haha 15:25:54 <PublicServer> <uliko> Is there some wood thing? 15:26:17 <PublicServer> <planetm4ker> hm... not sure :) 15:26:18 <PublicServer> <Gleeb> Wood > Factory? 15:26:23 <PublicServer> <planetm4ker> true 15:28:03 <grim4593> !grf 15:28:03 <PublicServer> grim4593: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 15:28:16 <PublicServer> <uliko> too bad refitting is so limited 15:29:13 *** Wolle has joined #openttdcoop 15:29:54 <PublicServer> <uliko> like all the copper/wood trains in the north spokes 15:30:03 <PublicServer> <FiCE> yep 15:30:09 <PublicServer> <uliko> will be simple primary->hub orders and will turn around at the nearest slh 15:30:39 <PublicServer> <Gleeb> They shouldn't, except the one you built. 15:30:48 <PublicServer> <uliko> huh? 15:31:02 <grim4593> um 15:31:05 <PublicServer> <Gleeb> Yours is the only SLH that turns trains around. 15:31:15 <PublicServer> <Gleeb> SLH 2.1 15:31:21 <PublicServer> <uliko> because spoke1 is the only one with those kind of trains 15:31:31 <PublicServer> <Gleeb> *shrug* 15:31:42 <PublicServer> <Gleeb> When we have a use for them, they'll stop doing that. 15:31:46 <grim4593> i just downloaded the grf svn. the public server needs NARS 2.02 to join, and the grf pack only comes with 2.01. 15:31:54 <PublicServer> <Gleeb> In the meant time, it's a useful unintended side effect. 15:31:55 <PublicServer> <planetm4ker> I added a waypoint near Food Plant 15:32:04 <PublicServer> <uliko> they need a station at each spoke 15:32:07 <PublicServer> <planetm4ker> use that, if you cannot think of something good 15:32:08 <PublicServer> <uliko> or they'll always turn around 15:32:14 <PublicServer> <Gleeb> grim : BaNaNaS 15:32:14 <PublicServer> <planetm4ker> which actually could be picking up food... 15:32:23 <grim4593> bananas? 15:32:33 <PublicServer> <uliko> which either means primary->hub->second_primary and bad balancing of the primaries output 15:32:37 <planetmaker> @bananas 15:32:37 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 15:32:56 *** jonde has joined #openttdcoop 15:33:01 <grim4593> ahhhh 15:33:03 <planetmaker> uliko_: better is primary->hub->seconday->hub 15:33:07 <jonde> !password 15:33:07 <PublicServer> jonde: basins 15:33:13 <grim4593> quite a lot has changed since the last time i have played 15:33:29 *** DR_Jekyll has quit IRC 15:33:34 <PublicServer> <uliko> obviously but it still means we'll have the same amount of trains for (possibly) different production levels 15:33:35 <PublicServer> <FiCE> what we desperately need is some rubber/water/oil places in spoke 2 15:33:41 <PublicServer> *** jondisti joined the game 15:33:48 <PublicServer> <FiCE> to balance the 60+ trains in spoke 1 doing nothing 15:34:27 <PublicServer> <Gleeb> Jame near 4.1 15:34:38 <PublicServer> <uliko> i fixed it 15:34:44 <PublicServer> <Gleeb> :) 15:34:51 <grim4593> !password 15:34:51 <PublicServer> grim4593: basins 15:35:02 <PublicServer> *** Player joined the game 15:35:17 <PublicServer> *** Player has changed his/her name to grim 15:35:30 *** Razaekel has quit IRC 15:36:15 <PublicServer> <planetm4ker> ODM? 15:38:21 <PublicServer> *** grim has left the game (connection lost) 15:40:44 <PublicServer> <uliko> Who built tranington forest? 15:41:26 <PublicServer> <FiCE> uh me... seems there are too many trains (oops) 15:41:33 <PublicServer> <uliko> yeah kinda 15:41:40 <PublicServer> <uliko> 8 trains for 59k/month production is way overkill 15:41:58 <PublicServer> <FiCE> i put 8 on thinking they'd sa 15:42:01 <PublicServer> <FiCE> nah it's water 15:42:10 <PublicServer> <FiCE> 270kL 15:42:38 <PublicServer> <uliko> also this trainset is a bit odd 15:42:49 <PublicServer> <uliko> 10 units aint 5 tiles, 11 is :/ 15:43:07 <PublicServer> <FiCE> oh :o 15:43:22 <PublicServer> <FiCE> so most of the trains in this map will be 1 short? 15:43:29 <PublicServer> *** Combuster has left the game (leaving) 15:43:30 <PublicServer> *** Combuster has left the game (connection lost) 15:43:35 <PublicServer> <uliko> yep 15:43:41 <PublicServer> <uliko> just check your oil trains in the station :P 15:44:14 <ODM> pm? 15:44:33 <PublicServer> <planetm4ker> ODM: I just wondered what you fixed at SLH 4.1 15:44:58 <ODM> someone removed some signals, breaking the prio, placed them back the right way 15:45:43 <PublicServer> <planetm4ker> ah, ok, thy :) 15:46:09 <PublicServer> <Gleeb> BBL guise. Star Trek. Travel Long and Profit. \//_ 15:46:10 <PublicServer> <planetm4ker> I thought you discovered flaws in my ingenious design :D 15:46:30 <PublicServer> *** Gleeb has left the game (leaving) 15:46:31 <PublicServer> *** Gleeb has left the game (connection lost) 15:46:32 <ODM> hehe 15:46:34 <PublicServer> <Strix> that was me, actually one signal was missing and I didnt understand that its function so I removed the other one instead of placing there missing signal 15:47:03 <PublicServer> <Strix> * ...that its funcion is prio... 15:47:08 <PublicServer> <planetm4ker> :) in case of doubt ask the builder as long as it works :) 15:47:13 <Gleeb> ^ 15:47:22 <PublicServer> <Strix> it didnt 15:47:41 <PublicServer> <planetm4ker> was it different from now? 15:47:50 <PublicServer> <Strix> there wasnt the pri signal so it jamed even with 2 trains 15:47:51 <[com]buster> !password 15:47:51 <PublicServer> [com]buster: unwell 15:47:52 <Gleeb> That was hitler's problem. He didn't understand the jews. Rather than asking god about them, he deleted them. 15:47:57 <Gleeb> You're a signal nazi. 15:48:01 <Gleeb> </badjoke> 15:48:03 <PublicServer> *** Combuster joined the game 15:48:16 <PublicServer> <planetm4ker> oh... well :) ty then :) 15:48:35 <ODM> lol 15:48:37 <ODM> worst joke ever:D 15:48:57 <Gleeb> You laughed, though. 15:49:17 <ODM> lol mightve been an overstatement 15:49:19 <ODM> but i heh'd 15:49:27 <Gleeb> That's why it's funny :P 15:49:53 <Gleeb> PROTIP: Everything can (but shouldn't) be equated to Hitler or the Nazi movement. 15:50:12 <ODM> that's what he said 15:50:19 <Gleeb> Oh, Snap! 15:50:31 <Gleeb> brb, star trek 15:56:04 <PublicServer> *** avdg has left the game (connection lost) 15:57:36 <PublicServer> *** jondisti has left the game (connection lost) 15:57:44 <PublicServer> *** jondisti has left the game (connection lost) 16:06:37 <PublicServer> <Strix> bye 16:06:44 <PublicServer> *** Strix has left the game (leaving) 16:06:44 <PublicServer> *** Strix has left the game (connection lost) 16:07:15 *** Strixer has quit IRC 16:09:18 *** Razaekel has joined #openttdcoop 16:09:24 <Booth> !players 16:09:26 <PublicServer> Booth: Client 297 (Orange) is mensi, in company 1 (Desert Logistics) 16:09:26 <PublicServer> Booth: Client 285 (Orange) is uliko, in company 1 (Desert Logistics) 16:09:26 <PublicServer> Booth: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics) 16:09:26 <PublicServer> Booth: Client 287 (Orange) is Kommer, in company 1 (Desert Logistics) 16:09:26 <PublicServer> Booth: Client 281 is Xaroth, a spectator 16:09:28 <PublicServer> Booth: Client 294 (Orange) is Kolo, in company 1 (Desert Logistics) 16:09:28 <PublicServer> Booth: Client 311 (Orange) is Combuster, in company 1 (Desert Logistics) 16:09:30 <PublicServer> Booth: Client 302 (Orange) is planetm4ker, in company 1 (Desert Logistics) 16:26:00 <PublicServer> *** Combuster has left the game (leaving) 16:26:00 <PublicServer> *** Combuster has left the game (connection lost) 16:26:52 <Razaekel> !password 16:26:52 <PublicServer> Razaekel: clerks 16:27:03 <PublicServer> *** Razaekel joined the game 16:32:17 *** mitooo has joined #openttdcoop 16:33:04 <PublicServer> *** Xaroth has joined company #1 16:34:39 <PublicServer> *** planetm4ker has left the game (leaving) 16:34:39 <PublicServer> *** planetm4ker has left the game (connection lost) 16:35:13 <Mark> !password 16:35:13 <PublicServer> Mark: clerks 16:35:43 <PublicServer> *** Mark joined the game 16:35:45 <PublicServer> <Mark> hello 16:35:54 <PublicServer> <Razaekel> ey mark 16:36:01 <PublicServer> *** jondisti joined the game 16:39:42 <PublicServer> <FiCE> tranington heights!! DIE! 16:41:16 <PublicServer> <Razaekel> how come the trains are short? 16:41:23 *** [com]buster has quit IRC 16:41:25 <PublicServer> <Mark> interesting president we got 16:41:39 <PublicServer> <Razaekel> ? 16:41:42 <PublicServer> <uliko> because 10 units is not 5 tiles with this trainset 16:41:56 <PublicServer> <FiCE> yeah that needs fixing en masse 16:41:57 <PublicServer> <Mark> i was going to rename to "the good the bad and the Ammler" 16:42:01 <PublicServer> <Razaekel> they're 9 units 16:42:06 <PublicServer> <Mark> but that doesnt fit 16:42:09 <PublicServer> <Razaekel> count the cars 16:42:14 <PublicServer> <Razaekel> 8 cars, 1 engine 16:42:21 <PublicServer> <FiCE> but it says it is length 10 16:42:26 <PublicServer> <Razaekel> it's borked 16:42:30 <PublicServer> <FiCE> yep 16:43:01 <PublicServer> <FiCE> might be better to use another engine anyway 16:43:20 <PublicServer> *** Mark has left the game (leaving) 16:43:20 <PublicServer> *** Mark has left the game (connection lost) 16:43:47 <PublicServer> <Razaekel> theyre using the centennial 16:43:57 <PublicServer> <Razaekel> 144km/hr, 6,600 hp 16:44:52 <PublicServer> <FiCE> this must be reaching capacity of LL_RR right? 16:45:00 <PublicServer> <Razaekel> not yet 16:45:03 <PublicServer> <uliko> on some of the spokes atleast 16:45:12 <PublicServer> <uliko> like 4 16:45:17 <PublicServer> <FiCE> well I was talking about the oil/goods one 16:45:22 <PublicServer> <Razaekel> i'll look after i lengthen all the trains 16:45:28 <PublicServer> <FiCE> ok 16:45:41 <PublicServer> <FiCE> maybe pick a faster engine if we have one? 16:45:49 <PublicServer> <Razaekel> the faster engines dont have the hp 16:46:00 <PublicServer> <FiCE> ok 16:46:22 <mensi> lol that looks funny on the minimap 16:46:28 <mensi> like flushing the toilet or something ;) 16:46:44 <PublicServer> <FiCE> lol 16:46:50 <PublicServer> <FiCE> i noticed the same thing 16:47:05 <PublicServer> <FiCE> return to home base or something 16:47:33 <PublicServer> <FiCE> be careful with refitting :) 16:47:40 <PublicServer> <Razaekel> meh 16:47:47 <PublicServer> <FiCE> or is it best to just delete all but one 16:47:50 <PublicServer> <Razaekel> they'll refit themselves when they get back to the depot 16:47:51 <PublicServer> <FiCE> and respawn them all? 16:47:53 <PublicServer> <FiCE> ok 16:49:43 <PublicServer> <FiCE> income graph.... not good :) 16:49:51 <PublicServer> <Razaekel> meh 16:50:10 <PublicServer> <Razaekel> we have 165M, we'll live 16:50:57 <PublicServer> <FiCE> I know :) 16:51:23 <PublicServer> <Razaekel> dont start them 16:54:59 <PublicServer> <jondisti> what's happening now? 16:55:13 <PublicServer> <Razaekel> upping the length of all the trains, so dont start them 16:55:32 <PublicServer> <jondisti> okay 16:55:56 <PublicServer> <jondisti> i can help with it though, i guess? 16:56:01 <PublicServer> <Razaekel> sure 16:56:11 <PublicServer> <Razaekel> they need to have 11 instead of 10 16:56:16 <PublicServer> <jondisti> okay 16:56:38 <PublicServer> *** Kolo has left the game (connection lost) 16:57:56 *** Kolo has quit IRC 16:59:35 <PublicServer> *** Xaroth has left the game (leaving) 16:59:35 <PublicServer> *** Xaroth has left the game (connection lost) 17:00:49 *** Kolo has joined #openttdcoop 17:01:06 <PublicServer> *** Kolo has left the game (connection lost) 17:01:31 <PublicServer> *** Kolo joined the game 17:01:52 <PublicServer> <Razaekel> one exception to the 11 unit length is the white good boxcars 17:02:49 <PublicServer> *** Kolo has left the game (connection lost) 17:03:47 *** Kolo has quit IRC 17:04:51 *** Kolo has joined #openttdcoop 17:05:22 <PublicServer> *** Kolo joined the game 17:06:46 <PublicServer> *** Kolo has left the game (connection lost) 17:07:04 *** Kolo has quit IRC 17:09:03 <PublicServer> <Razaekel> i think we're done 17:09:08 <PublicServer> <Razaekel> lemme check the train list 17:09:25 <PublicServer> <uliko> should refit all the trains 17:09:28 <PublicServer> <Razaekel> eh 17:09:31 <PublicServer> <uliko> so we dont get unwanted goods at some station 17:09:45 <PublicServer> <Razaekel> have fun with that, i need to go get lunch 17:09:58 <PublicServer> <jondisti> don't all the trains have refit orders? 17:10:05 <PublicServer> <Razaekel> use the train list 17:11:14 <PublicServer> <Razaekel> logging, lunch 17:11:18 <PublicServer> *** Razaekel has left the game (leaving) 17:11:18 <PublicServer> *** Razaekel has left the game (connection lost) 17:12:10 <PublicServer> <jondisti> so, is it necessary to refit all the good trains since they have it in order list? 17:12:15 *** Kolo has joined #openttdcoop 17:14:37 *** Mucht has joined #openttdcoop 17:14:37 *** ChanServ sets mode: +o Mucht 17:16:55 <PublicServer> *** Kolo joined the game 17:21:59 <PublicServer> *** FiCE has left the game (connection lost) 17:23:44 <PublicServer> *** jondisti has left the game (leaving) 17:23:44 <PublicServer> *** jondisti has left the game (connection lost) 17:27:25 *** Progman has joined #openttdcoop 17:27:36 <PublicServer> <uliko> all trains refit 17:27:37 <PublicServer> <uliko> chaos inc :P 17:27:42 <PublicServer> <Kolo> can we release already finished trains? 17:27:49 <PublicServer> <Kolo> nm 17:28:56 <PublicServer> *** Kommer has left the game (connection lost) 17:37:14 *** mitooo has quit IRC 17:37:18 <PublicServer> *** SmatZ joined the game 17:39:45 <PublicServer> *** uliko has joined spectators 17:43:46 <PublicServer> *** SmatZ has left the game (connection lost) 17:46:43 *** Yexo has quit IRC 17:47:00 *** Yexo has joined #openttdcoop 17:48:57 <Osai> !playercount 17:48:57 <PublicServer> Osai: Number of players: 3 17:49:02 *** Strixer has joined #openttdcoop 17:49:06 <Strixer> !password 17:49:06 <PublicServer> Strixer: hatted 17:49:25 <PublicServer> *** Strix joined the game 17:49:28 <PublicServer> <Strix> Hi! 17:56:22 <Razaekel> back 17:56:38 <Razaekel> !password 17:56:38 <PublicServer> Razaekel: vanned 17:56:41 <PublicServer> *** Razaekel has left the game (connection lost) 17:57:01 <PublicServer> *** Razaekel joined the game 18:00:24 *** Zulan has joined #openttdcoop 18:01:36 *** Godde has joined #openttdcoop 18:01:42 <Godde> !password 18:01:42 <PublicServer> Godde: vanned 18:01:59 <PublicServer> *** Godde joined the game 18:02:27 <PublicServer> *** Mark has left the game (connection lost) 18:03:37 *** mixrin has quit IRC 18:03:52 <PublicServer> *** Godde has left the game (leaving) 18:03:52 <PublicServer> *** Godde has left the game (connection lost) 18:06:38 <PublicServer> *** Strix has left the game (leaving) 18:06:38 <PublicServer> *** Strix has left the game (connection lost) 18:06:42 *** Strixer has quit IRC 18:14:06 *** PeterT has joined #openttdcoop 18:21:30 <PublicServer> *** Razaekel has left the game (leaving) 18:21:30 <PublicServer> *** Razaekel has left the game (connection lost) 18:22:15 <PeterT> !password 18:22:15 <PublicServer> PeterT: blazes 18:24:13 *** mixrin has joined #openttdcoop 18:26:16 *** mixrin has quit IRC 18:26:55 <PublicServer> *** uliko has joined company #1 18:29:17 *** mixrin has joined #openttdcoop 18:34:04 <PublicServer> *** Kolo has left the game (leaving) 18:34:05 <PublicServer> *** Kolo has left the game (connection lost) 18:38:08 <PublicServer> *** SmatZ joined the game 18:38:16 *** Godde has quit IRC 18:40:42 <PublicServer> *** SmatZ has left the game (connection lost) 18:42:21 <PublicServer> *** uliko has left the game (leaving) 18:42:22 <PublicServer> *** uliko has left the game (connection lost) 18:42:22 <PublicServer> *** Game paused (not enough players) 18:53:16 <PeterT> !password 18:53:16 <PublicServer> PeterT: fasted 18:55:19 <PeterT> !password 18:55:19 <PublicServer> PeterT: gobbed 18:55:22 <PeterT> !password 18:55:22 <PublicServer> PeterT: gobbed 18:55:31 *** mitooo has joined #openttdcoop 18:55:37 <mitooo> !password 18:55:37 <PublicServer> mitooo: gobbed 18:55:51 <PublicServer> *** mitooo joined the game 18:56:16 <PublicServer> *** mitooo has joined company #1 18:56:16 <PublicServer> *** Game unpaused (enough players) 19:01:06 <PublicServer> *** SmatZ joined the game 19:01:34 <PeterT> hi 19:01:39 <PublicServer> <SmatZ> hello 19:01:45 <PeterT> whats the best IRC client 19:01:49 <PeterT> for free 19:02:00 <PeterT> im using mIRC and it wants me to register? 19:04:01 *** PeterT has quit IRC 19:07:07 <PublicServer> *** mitooo has left the game (leaving) 19:07:07 <PublicServer> *** mitooo has left the game (connection lost) 19:08:15 <PublicServer> *** SmatZ has left the game (leaving) 19:08:15 <PublicServer> *** SmatZ has left the game (connection lost) 19:08:16 <PublicServer> *** Game paused (not enough players) 19:10:06 * Xaroth pokes Ammler 19:10:13 <Xaroth> 3 definables should be enough for versions right? 19:10:33 <Booth> 3 definable whats? 19:10:42 <Booth> amller isnt on IRC atm 19:10:45 <Xaroth> 1 regex to match server version, 1 to provide the base url, 1 to provide the formatted suffix to specify download 19:10:54 <Xaroth> he'll read it when he's back :) 19:11:38 *** PeterT has joined #openttdcoop 19:11:50 <PeterT> !password 19:11:50 <PublicServer> PeterT: pledge 19:11:52 <PeterT> thanks 19:11:54 <PeterT> hi 19:12:12 <Xaroth> PeterT: you do realise that every time you get in, you start talking to a bot? 19:12:28 <PeterT> eh 19:12:35 <Xaroth> PublicServer is a bot.. 19:12:37 <Xaroth> not a real person 19:12:48 <PeterT> im thanking the people who made public server for making the bot 19:12:49 <PeterT> :) 19:13:57 <PeterT> whats the best irc client? 19:14:07 <Xaroth> that depends on the user 19:14:13 <PeterT> i have vista 19:14:19 <Xaroth> same as asking what operating system is best 19:14:24 *** mixrin has quit IRC 19:14:28 <PeterT> what do you use? 19:14:52 <Xaroth> I use IRSSI and WinXP64 19:14:58 <Xaroth> .. but also run Ubuntu 9.04 19:15:36 <PeterT> im using XChat right now....but this is my first encounter with irc clients 19:15:47 <PeterT> i usually use the openttdcoop irc channel 19:16:13 <Booth> i use Chatzilla 19:16:20 <Booth> it works with Firefox 19:16:24 *** Kolo has quit IRC 19:16:24 <Booth> its an adding 19:16:28 <Booth> so works on all platforms 19:16:42 <PeterT> thats just the thing, i dont want to open firefox every time, thats why i got xchat 19:16:45 <Booth> i would suggest trying Chatzilla 19:16:54 <PeterT> i will try it though 19:16:59 <PeterT> download link? 19:16:59 *** mixrin has joined #openttdcoop 19:17:04 <Booth> i always have firefox open 19:17:06 <planetmaker> PeterT: if you got xchat, it's fine :) 19:17:17 <planetmaker> chatzilla isn't better by any means. But not worse either 19:17:21 <Booth> xchat is fine 19:17:22 <KenjiE20> @wikipedia list of irc clients 19:17:22 <Webster> http://en.wikipedia.org/wiki/Special:Search?go=Go&search=list%20of%20irc%20clients 19:17:55 <PeterT> ok 19:17:57 <PeterT> !password 19:17:58 <PublicServer> PeterT: pledge 19:17:59 <planetmaker> I actually partially moved from chatzilla to xchat - because I don't want irc gone every time FF goes bye bye 19:18:08 <PeterT> lol 19:18:16 <KenjiE20> hah, yea, which can be quite often 19:18:21 <planetmaker> and FF obviously isn't meant to run for days and days :) 19:18:21 <PeterT> xchat seems simple, and free (my favorite part) 19:18:33 <planetmaker> but not cross-platform really... 19:18:43 <PeterT> i was using mIRC when it asked for registration 19:18:50 <planetmaker> that's why I chat now with chatzilla :) 19:18:52 <KenjiE20> mmmm nagware 19:18:58 <PeterT> then, bye bye mIRC 19:19:17 <PeterT> !players 19:19:19 <PublicServer> PeterT: Client 297 (Orange) is mensi, in company 1 (Desert Logistics) 19:19:31 <Xaroth> irssi ftw tbqfh 19:19:32 <PeterT> only one person in the game? 19:19:42 <PeterT> i should join to unpause 19:20:55 <PeterT> !players 19:20:56 <PublicServer> PeterT: Client 297 (Orange) is mensi, in company 1 (Desert Logistics) 19:21:04 <PeterT> hey mensi, want me to join? 19:21:04 <PublicServer> *** mensi has left the game (leaving) 19:21:04 <PublicServer> *** mensi has left the game (connection lost) 19:21:10 <PeterT> ok, well then 19:22:08 <planetmaker> !playercount 19:22:08 <PublicServer> planetmaker: Number of players: 0 19:22:11 <planetmaker> he 19:24:00 *** [com]buster has joined #openttdcoop 19:24:00 *** ChanServ sets mode: +o [com]buster 19:24:28 <PeterT> what is dihedral's irc chat? 19:25:13 *** Polygon has joined #openttdcoop 19:25:25 <KenjiE20> let me use my pyschic pow..... oh waot 19:25:27 <KenjiE20> wait* 19:27:17 <PeterT> !download win32 19:27:18 <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip 19:27:29 <PeterT> !password 19:27:30 <PublicServer> PeterT: treble 19:27:32 <PeterT> !help 19:27:32 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 19:28:23 <PeterT> !password 19:28:23 <PublicServer> PeterT: treble 19:28:46 <PeterT> !grf 19:28:46 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 19:29:52 <PeterT> !junctionary 19:29:52 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Junctionary 19:30:50 <PeterT> @wiki 19:30:50 <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=(urlquote <text>) -- Returns the URL quoted form of the text. 19:31:03 <PeterT> @wiki trains 19:31:03 <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=trains 19:32:07 *** Kolo has joined #openttdcoop 19:33:06 *** Venxir has quit IRC 19:34:46 *** StarLite has quit IRC 19:37:51 *** Venxir has joined #openttdcoop 19:39:06 *** PeterT has quit IRC 19:39:46 *** mitooo has quit IRC 19:42:56 *** PeterT has joined #openttdcoop 19:43:29 <PeterT> !password 19:43:29 <PublicServer> PeterT: picnic 19:44:31 *** PeteT has joined #openttdcoop 19:44:36 <PeteT> !password 19:44:37 <PublicServer> PeteT: picnic 19:45:19 *** PeteT has quit IRC 19:45:27 <PeterT> !identify 19:45:41 <PeterT> !nick PeterT 19:45:46 <PeterT> !password 19:45:46 <PublicServer> PeterT: picnic 19:46:00 <PublicServer> *** Peter joined the game 19:49:34 <PeterT> why cant i join the #openttd irc channel? 19:49:47 <PeterT> i am always kicked, saying "retry in openttdcoop" 19:50:12 <Xaroth> PeterT, where are you from? 19:50:27 <PeterT> USA 19:50:49 <PeterT> you? 19:50:55 <Xaroth> NL 19:52:13 <PeterT> i know i sound like a total moran, but what does NL stand for? 19:52:33 *** z-MaTRiX has joined #openttdcoop 19:52:40 <z-MaTRiX> hi 19:52:50 <Xaroth> Netherlands 19:52:54 <Xaroth> Holland 19:52:59 <Xaroth> take yer pick 19:53:01 <PeterT> oh right 19:53:06 <PeterT> i like netherlands name 19:53:25 <Xaroth> people usually don't know where it is until I say Amsterdam... 19:53:32 <PeterT> z-MaTRix: hi 19:53:58 <PeterT> will someone join me so that i can unpause the game? 19:54:28 <Xaroth> !password 19:54:28 <PublicServer> Xaroth: picnic 19:54:39 <PublicServer> *** Xaroth joined the game 19:55:15 <PublicServer> *** Xaroth has joined company #1 19:55:15 <PublicServer> *** Game unpaused (enough players) 19:55:45 <PublicServer> <Peter> thansk for joining 19:56:05 <z-MaTRiX> !server 19:56:09 <z-MaTRiX> !help 19:56:09 <PublicServer> z-MaTRiX: http://www.openttdcoop.org/wiki/IRC_Commands 19:56:39 <PeterT> !server 19:57:06 <z-MaTRiX> !players 19:57:07 <PublicServer> z-MaTRiX: Client 343 (Orange) is Peter, in company 1 (Desert Logistics) 19:57:07 <PublicServer> z-MaTRiX: Client 344 (Orange) is Xaroth, in company 1 (Desert Logistics) 19:57:29 <z-MaTRiX> !svn 19:57:29 <PublicServer> z-MaTRiX: svn update -r16251 && make (lavish) 19:57:29 <PublicServer> z-MaTRiX: svn checkout -r16251 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 19:57:50 <Xaroth> O_O 19:57:56 <z-MaTRiX> !rules 19:57:56 <PublicServer> z-MaTRiX: http://www.openttdcoop.org/wiki/Ruleset 19:59:32 <z-MaTRiX> cooperation game ? 19:59:36 <PublicServer> <Xaroth> yep 19:59:45 <z-MaTRiX> must have huge income ;> 19:59:45 <Xaroth> hence the openttdCOOP 19:59:53 <Xaroth> 23m/y atm 20:00:22 <z-MaTRiX> was having 47m/y yesterday 20:01:56 <Xaroth> i've had games with several hundred m/y, but that's not the goal of ottdc 20:02:12 <Xaroth> it's about making the most rediculous complex systems.. together 20:02:14 <Xaroth> or something similar 20:02:45 *** Venxir has quit IRC 20:03:10 <Ammler> well, they are automatically also the games with most income, usually. 20:03:23 <planetmaker> :) 20:03:41 <Xaroth> Ammler: read up :P 20:03:46 <planetmaker> it heavily depends upon choice of newgrfs, too :) 20:03:59 * planetmaker hugs Ammler :) 20:04:53 <z-MaTRiX> :) 20:04:57 <Ammler> Xaroth: just wanted to say, that z-MaTRiX is right, coop games have huge income :-) 20:05:13 <planetmaker> Ammler: and I guess Xaroth said that :) 20:05:49 <Ammler> ok 20:05:59 <Ammler> then /ignore me :-) 20:06:05 <Xaroth> nah, i need your answers :P 20:08:56 <jonde> !password 20:08:56 <PublicServer> jonde: lavish 20:09:04 <PublicServer> *** jondisti joined the game 20:14:42 <PublicServer> *** Xaroth has left the game (connection lost) 20:17:22 <Xaroth> Ammler: how much strings you recon are needed to identify a server version and the location to find it from 20:17:34 <Xaroth> i had it going at 3, but i just realised it might be able to go down to 2 20:19:29 <Ammler> <baseurl><rev>/openttd-<rev>-<os><format> 20:20:05 <Xaroth> i had a regex match, which matches and replaces <version> into <format> 20:20:07 <Ammler> (don't get what you asking ;-)I 20:20:24 <Xaroth> then a <baseurl> which gets <format> appended to it 20:20:44 <Xaroth> so you'd have baseurl of http://binaries.openttd.org/nightlies/trunk/ , a format of r/openttd-trunk--{0}.zip 20:21:10 <Xaroth> that should just about cover every format, right? 20:21:35 <PublicServer> <jondisti> so, should i have new trains for mintfield mines or use existing ones? 20:21:44 <PublicServer> <Peter> new trains 20:22:20 <Ammler> Xaroth: yes 20:22:52 *** TinoM| has quit IRC 20:23:03 <Xaroth> time to get working then 20:23:19 <Xaroth> i modified the source of the updater thingie to also broadcast formats 20:23:29 <Xaroth> but i want the formats to be cached locally.. as well 20:23:36 <Ammler> finger row: r16094 2009-04-19 nightlies/trunk 20:24:33 <PublicServer> <Peter> making the trains? 20:24:54 <PublicServer> <jondisti> yep 20:24:59 <PublicServer> <Peter> im doing it too 20:25:04 <PublicServer> <jondisti> :D 20:25:10 <PublicServer> <jondisti> you do it then := 20:25:13 <PublicServer> <Peter> ok 20:27:35 <PublicServer> *** Peter has left the game (connection lost) 20:27:36 <PublicServer> *** Game paused (not enough players) 20:28:03 *** PeterT has quit IRC 20:28:30 *** PeterT has joined #openttdcoop 20:28:35 <PeterT> !password 20:28:36 <PublicServer> PeterT: taints 20:29:42 *** Polygon has quit IRC 20:30:40 <PeterT> !password 20:30:40 <PublicServer> PeterT: taints 20:30:50 <PublicServer> *** Game unpaused (enough players) 20:31:00 <PublicServer> *** Peter joined the game 20:31:06 *** Root49 has quit IRC 20:31:09 <PublicServer> <Peter> sorry, lost connection 20:31:37 *** mixrin has quit IRC 20:32:38 *** mixrin has joined #openttdcoop 20:37:32 *** Kolo has quit IRC 20:42:02 <PublicServer> *** Peter has left the game (connection lost) 20:42:02 <PublicServer> *** Game paused (not enough players) 20:48:35 <PublicServer> *** jondisti has left the game (leaving) 20:48:35 <PublicServer> *** jondisti has left the game (connection lost) 20:54:30 *** mixrin has quit IRC 21:08:46 *** ODM has quit IRC 21:13:12 *** mitooo has joined #openttdcoop 21:14:20 <mitooo> !password 21:14:20 <PublicServer> mitooo: silted 21:14:32 <PublicServer> *** mitooo joined the game 21:14:35 <PublicServer> *** mitooo has joined company #1 21:15:02 <mitooo> wow 21:15:05 <mitooo> nobody? 21:17:32 <PublicServer> *** mitooo has left the game (leaving) 21:17:33 <PublicServer> *** mitooo has left the game (connection lost) 21:18:01 <PeterT> im here 21:18:05 <PeterT> mitooo? 21:18:11 <PeterT> !password 21:18:11 <PublicServer> PeterT: silted 21:18:11 <mitooo> yeah 21:18:15 <PeterT> you in the game? 21:18:29 <PublicServer> *** mitooo joined the game 21:18:35 <PublicServer> *** mitooo has joined company #1 21:18:55 <PeterT> now you are... 21:19:22 <mitooo> also here 21:23:59 <Osai> !revision 21:23:59 <PublicServer> Osai: Game version is r16251 21:31:54 *** [com]buster has quit IRC 21:35:24 <PublicServer> *** Game unpaused (enough players) 21:35:26 <PublicServer> *** mensi has left the game (connection lost) 21:35:26 <PublicServer> *** Game paused (not enough players) 21:35:35 <mensi> !password 21:35:35 <PublicServer> mensi: spited 21:35:41 <PublicServer> *** Game unpaused (enough players) 21:35:48 <PublicServer> *** mensi joined the game 21:35:56 <PublicServer> *** mitooo has left the game (connection lost) 21:35:57 <PublicServer> *** Game paused (not enough players) 21:38:38 <PublicServer> *** mensi has left the game (leaving) 21:38:38 <PublicServer> *** mensi has left the game (connection lost) 21:46:14 <PeterT> !password 21:46:14 <PublicServer> PeterT: serums 21:46:47 *** Booth has quit IRC 21:48:53 *** jonde has quit IRC 21:56:18 *** Polygon has joined #openttdcoop 21:59:04 *** Levi has quit IRC 22:01:13 *** Zarenor has joined #openttdcoop 22:04:09 *** ZarenorAlpha has joined #openttdcoop 22:04:54 *** Polygon has quit IRC 22:05:56 *** ZarenorDarkstalker has quit IRC 22:06:37 <Ammler> !contnet 22:06:41 <Ammler> !content 22:06:51 <PublicServer> *** Ammler has updated content from BaNaNaS. 22:08:43 *** ZarenorDarkstalker has joined #openttdcoop 22:08:48 *** ZarenorAlpha has left #openttdcoop 22:08:49 *** Zarenor has left #openttdcoop 22:09:29 *** Levi has joined #openttdcoop 22:26:09 <PeterT> !content 22:26:10 <PublicServer> PeterT: you must be channel op to use !content 22:26:17 <PeterT> what is !content? 22:35:49 <Ammler> [00:06] <PublicServer> *** Ammler has updated content from BaNaNaS. 22:35:59 <Ammler> @bananas 22:35:59 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 22:36:13 <Ammler> PeterT: ^ 22:48:05 *** Polygon has joined #openttdcoop 22:52:39 *** mitooo has quit IRC 23:12:54 *** Polygon has quit IRC 23:26:50 <Gleeb> !password 23:26:50 <PublicServer> Gleeb: canoes 23:27:36 <PublicServer> *** Gleeb joined the game 23:31:11 <PeterT> !password 23:31:11 <PublicServer> PeterT: canoes 23:31:17 <PeterT> !players 23:31:19 <PublicServer> PeterT: Client 356 (Orange) is Gleeb, in company 1 (Desert Logistics) 23:31:45 <PeterT> !playercount 23:31:45 <PublicServer> PeterT: Number of players: 1 23:33:46 <PublicServer> *** Game unpaused (enough players) 23:34:00 <PublicServer> <Gleeb> Well, that's a bug. 23:34:14 <PublicServer> *** Peter joined the game 23:34:24 <PeterT> !playercount 23:34:25 <PublicServer> PeterT: Number of players: 2 23:34:31 <PeterT> there ya go, now ya can play 23:35:05 <PublicServer> <Gleeb> I was just looking. 23:35:11 <PublicServer> <Peter> ok, so i can leave? 23:35:16 <PublicServer> <Gleeb> ya 23:35:19 <PublicServer> <Peter> cya 23:35:23 <PublicServer> *** Peter has left the game (leaving) 23:35:23 <PublicServer> *** Peter has left the game (connection lost) 23:35:23 <PublicServer> *** Game paused (not enough players) 23:35:37 <PublicServer> <Gleeb> Joining just so someone can play is frowned upon, anyway, as I recall. 23:36:04 <PeterT> no 23:36:07 <PeterT> thats not it 23:36:12 <PeterT> joining twice is wrong 23:36:21 <PeterT> i can join so that you can play, while i play myself 23:36:23 <PeterT> its coop 23:36:57 <KenjiE20> joining and idling is frowned upon still 23:37:29 <KenjiE20> if you go afk, either drop or switch to spec 23:37:40 *** Godde has joined #openttdcoop 23:37:43 <Godde> !password 23:37:43 <PublicServer> Godde: canoes 23:37:52 <PublicServer> *** Game unpaused (enough players) 23:37:57 <PublicServer> *** Godde joined the game 23:38:37 <PublicServer> *** Godde #1 joined the game 23:38:38 <PublicServer> *** Godde has left the game (connection lost) 23:38:39 <PublicServer> <Gleeb> What about joining twice if there is enough people that joining twice is not an exploit? 23:38:56 <PublicServer> <Godde #1> whaaat? 23:39:41 <KenjiE20> joining twice when it's not a glitch (ala Godde) is just pointless IMO 23:40:01 <PublicServer> <Godde #1> what are you talking about?`:) 23:40:01 <PeterT> joining twice, like you open 2 openttds. and joining twice like that to unpause 23:40:05 <PublicServer> <Gleeb> I mean, an exploit of the community honor system. 23:40:17 <PublicServer> <Godde #1> ah 23:40:26 <PublicServer> <Godde #1> you said i joined twice? 23:40:32 *** Progman has quit IRC 23:40:40 <KenjiE20> why would you join twice anyway? 23:40:44 <PublicServer> <Godde #1> dunno 23:40:49 <PublicServer> <Gleeb> Joining twice not to unpause, but to have proper multi-monitor support when there are enough playrs to keep it unpaused anyway. 23:40:50 <PublicServer> <Godde #1> why am i called Godde #1? 23:40:51 <KenjiE20> "Godde #1" <--- 23:40:56 <PublicServer> <Gleeb> Multimonitoring. 23:40:57 <PublicServer> <Gleeb> :P 23:40:58 <KenjiE20> because Godde was taken 23:41:07 <PublicServer> <Godde #1> i was disconnected somehow 23:41:15 <Ammler> good night everyone 23:41:20 <Xaroth> nn Ammler 23:41:21 <KenjiE20> Gleeb; then make ottd bigger 23:41:23 <Xaroth> same here, off to bed 23:41:25 <KenjiE20> o7 Ammler 23:41:31 <KenjiE20> Xaroth too 23:41:53 <PublicServer> <Gleeb> *shrug* 23:41:54 <PublicServer> *** Gleeb has left the game (leaving) 23:41:54 <PublicServer> *** Gleeb has left the game (connection lost) 23:41:55 <PublicServer> *** Game paused (not enough players) 23:42:36 <PublicServer> *** Godde #1 has left the game (leaving) 23:42:36 <PublicServer> *** Godde #1 has left the game (connection lost) 23:42:45 *** Godde has quit IRC 23:48:21 *** Sol2 has quit IRC 23:52:05 *** Brianetta has quit IRC 23:52:05 *** Guest1543 has quit IRC 23:58:46 <mensi> define "proper multi-monitor support" 23:59:54 <Gleeb> support for multiple monitors