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00:28:13 *** KenjiE20|LT has joined #openttdcoop 00:28:13 *** ChanServ sets mode: +o KenjiE20|LT 00:28:32 *** KenjiE20 has quit IRC 00:28:44 *** KenjiE20|SSH has quit IRC 00:37:29 <PublicServer> *** Plimmer has left the game (connection lost) 01:29:02 *** Polygon has quit IRC 01:48:20 <Confused> !help 01:48:20 <PublicServer> Confused: http://www.openttdcoop.org/wiki/IRC_Commands 01:49:38 <Confused> !password 01:49:38 <PublicServer> Confused: seesaw 01:51:39 <Confused> @tunnels 4 12 01:51:39 <Webster> !tell Confused about !gap 4 12 01:51:40 <PublicServer> Confused: You need 3 tunnels/bridges for trainlength 4 and gap 12. 01:51:52 <Confused> @tunnels 12 4 01:51:52 <Webster> !tell Confused about !gap 12 4 01:51:52 <PublicServer> Confused: You need 2 tunnels/bridges for trainlength 12 and gap 4. 02:15:45 <PublicServer> *** Hafai has left the game (leaving) 02:15:45 <PublicServer> *** Hafai has left the game (connection lost) 02:18:28 <PublicServer> *** Plimmer has left the game (connection lost) 02:26:04 *** themroc has quit IRC 02:44:05 *** KenjiE20|LT has quit IRC 02:44:08 *** hylje has quit IRC 03:29:54 <uliko> !password 03:29:54 <PublicServer> uliko: detour 03:30:04 <PublicServer> *** uliko joined the game 03:32:05 <PublicServer> *** uliko has joined company #1 03:36:44 *** De_Ghosty has quit IRC 03:38:56 <PublicServer> *** uliko has left the game (leaving) 03:38:57 <PublicServer> *** uliko has left the game (connection lost) 03:50:54 <uliko> !gap 4 11 03:50:54 <PublicServer> uliko: You need 3 tunnels/bridges for trainlength 4 and gap 11. 04:01:29 *** themroc has joined #openttdcoop 05:23:33 *** Suisse[Dodo]` has joined #openttdcoop 05:23:33 *** Suisse` has quit IRC 05:26:47 *** De_Ghosty has joined #openttdcoop 06:07:09 *** hylje has joined #openttdcoop 06:07:58 *** themroc has quit IRC 06:29:34 <PublicServer> *** Xaroth joined the game 06:35:23 <PublicServer> *** Xaroth has left the game (leaving) 06:35:23 <PublicServer> *** Xaroth has left the game (connection lost) 06:42:03 *** TinoM has joined #openttdcoop 06:53:38 *** Venxir has joined #openttdcoop 08:37:11 *** ^Spike^ has joined #openttdcoop 08:54:15 *** Killian_ has joined #openttdcoop 08:58:39 *** scook0__ has quit IRC 09:13:42 *** HackaLittleBit has joined #openttdcoop 09:13:59 <HackaLittleBit> mornin 09:37:53 *** ODM has joined #openttdcoop 09:38:24 <ODM> ey guys 09:42:02 <ODM> deadly silence^^ 09:43:29 <HackaLittleBit> Nah, just not shure if people are still asleep :) 09:49:19 *** HackaLittleBit has quit IRC 09:52:17 <ODM> its noon here, wakey wakey 09:54:44 <Ammler> BUH! 09:55:05 *** Polygon has joined #openttdcoop 09:55:46 <ODM> ohno:D 10:07:23 *** ODM has quit IRC 10:18:37 *** Booth has joined #openttdcoop 10:26:38 *** Wurzel49 has joined #openttdcoop 10:28:07 *** HackaLittleBit has joined #openttdcoop 10:28:24 <Booth> morning all 10:28:29 <HackaLittleBit> mornin 10:37:31 *** KenjiE20 has joined #openttdcoop 10:37:31 *** ChanServ sets mode: +o KenjiE20 10:37:41 *** KenjiE20 has quit IRC 10:37:56 *** KenjiE20 has joined #openttdcoop 10:37:56 *** ChanServ sets mode: +o KenjiE20 10:39:45 *** KenjiE20|SSH has joined #openttdcoop 10:39:45 *** ChanServ sets mode: +o KenjiE20|SSH 10:57:11 <HackaLittleBit> http://www.openttdcoop.org it is dificult to access! 10:57:42 <KenjiE20> yup, sql has died again 11:01:12 *** Nigel_ is now known as G 11:24:44 *** HackaLittleBit has quit IRC 11:26:23 <Webster> Latest update from blog: (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> || #openttdcoop head-to-head championship – 2nd try <http://www.openttdcoop.org/blog/2009/04/02/openttdcoop-head-to-head-championship-2nd-try/> || #openttdcoop prospective membership competition <http://www.openttdcoop.org/blog/2009/04/01/openttdcoop-membership-competition/> 11:26:39 <KenjiE20> site's back then 11:45:15 *** ODM has joined #openttdcoop 11:45:15 *** ChanServ sets mode: +o ODM 11:45:18 *** HackaLittleBit has joined #openttdcoop 11:47:58 <HackaLittleBit> Hello everyone, Can you please help me, I am looking for a "recent" save game with lots of tunnels and bridges. Any suggestions? 11:48:37 <Ammler> HackaLittleBit: our archive :-) 11:48:49 <HackaLittleBit> Yes I know 11:49:05 <HackaLittleBit> but I only get first three 11:49:10 <Ammler> ? 11:49:34 <HackaLittleBit> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150 11:49:57 <Ammler> !archive 11:49:57 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 11:50:09 <Ammler> try the member or pro games 11:50:20 <HackaLittleBit> ok thanks 11:50:39 <Ammler> wwerklose desync 2 is nice 11:50:59 <Ammler> http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_11 11:51:33 <Ammler> I assume, you know, the grfpack is requirement for our games. 11:52:44 *** jonde has joined #openttdcoop 11:55:15 <jonde> !password 11:55:15 <PublicServer> jonde: jacked 11:55:36 <PublicServer> *** jondisti joined the game 11:57:26 <HackaLittleBit> But game date is 08.04.07 - 31.10.07 rr11361??? 11:57:38 <HackaLittleBit> that is to old for me 11:58:13 <Ammler> how can that be? 11:58:19 <HackaLittleBit> was talking about this one http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_11 11:58:25 <Ammler> if you can't load it report a bug. 11:59:04 *** Booth has quit IRC 11:59:05 <Ammler> our saves games should all be loadable with trunk 11:59:32 <Ammler> and I am kinda sure that one is. 12:00:06 <HackaLittleBit> hold on ammler, going to check with clean trunk 12:00:40 <PublicServer> *** Plimmer has left the game (connection lost) 12:00:42 <Ammler> :-) 12:01:05 <Ammler> if it doesn't load, it is most likely a grf issue 12:01:37 <HackaLittleBit> yeah found out also 12:01:49 <HackaLittleBit> will let you know 12:02:33 <Ammler> just use our current grfpack it works ;-) 12:02:40 <Ammler> and* 12:10:45 *** themroc has joined #openttdcoop 12:11:28 <PublicServer> *** AmmIer has left the game (connection lost) 12:12:41 <PublicServer> *** AmmIer has left the game (connection lost) 12:16:26 <HackaLittleBit> Ammler: ok thanks got it running :) 12:16:27 <PublicServer> *** AmmIer has left the game (connection lost) 12:21:13 <PublicServer> *** jondisti has left the game (leaving) 12:21:14 <PublicServer> *** jondisti has left the game (connection lost) 12:24:46 *** HackaBit has joined #openttdcoop 12:31:06 *** Thraxian|Work has joined #openttdcoop 12:31:06 *** ChanServ sets mode: +o Thraxian|Work 12:31:19 *** HackaLittleBit has quit IRC 12:38:38 *** mixrin has joined #openttdcoop 12:40:14 *** elmex has quit IRC 12:41:13 *** elmex has joined #openttdcoop 12:47:34 *** LordAzamath has joined #openttdcoop 12:49:01 <LordAzamath> !playercount 12:49:01 <PublicServer> LordAzamath: Number of players: 0 12:49:04 <LordAzamath> :S 13:01:39 *** HackaBit has quit IRC 13:14:09 <Mark> hello 13:33:58 <LordAzamath> hello 14:05:21 <Ammler> LALA! 14:10:17 <LordAzamath> lallala 14:14:03 <PublicServer> *** Thraxian|Work joined the game 14:18:13 *** Progman has joined #openttdcoop 14:20:01 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:20:01 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:38:20 *** mixrin_ has joined #openttdcoop 14:42:43 *** mixrin has quit IRC 14:52:15 *** LordAzamath has quit IRC 14:58:31 *** ululare has quit IRC 14:59:36 *** ululare has joined #openttdcoop 15:15:23 <Mark> !password 15:15:23 <PublicServer> Mark: indoor 15:15:33 <PublicServer> *** Mark joined the game 15:18:40 <PublicServer> *** Mark has left the game (connection lost) 15:21:42 *** Venxir` has joined #openttdcoop 15:24:05 *** Hafai has joined #openttdcoop 15:25:08 <Hafai> !password 15:25:08 <PublicServer> Hafai: greens 15:25:11 *** Dylly has joined #openttdcoop 15:25:16 <Dylly> !password 15:25:16 <PublicServer> Dylly: greens 15:25:24 <PublicServer> *** Hafai joined the game 15:25:32 <PublicServer> *** Game unpaused (enough players) 15:25:33 <PublicServer> *** Player joined the game 15:25:49 <PublicServer> *** DCritic joined the game 15:27:00 *** Venxir has quit IRC 15:28:05 *** mixrin_ has quit IRC 15:28:32 <Mark> !password 15:28:32 <PublicServer> Mark: greens 15:28:49 <PublicServer> *** Mark joined the game 15:29:20 <PublicServer> <Mark> Player: change your name to match you IRC name please 15:29:24 *** mixrin has joined #openttdcoop 15:30:59 *** HackaLittleBit has joined #openttdcoop 15:31:11 <HackaLittleBit> hello 15:31:15 <Mark> hello 15:32:19 <HackaLittleBit> Just passing by to say thanks to ammler 15:32:35 <Ammler> he? 15:32:41 <Ammler> what have I done? 15:34:16 <KenjiE20> DCritic; why are you building RVs? 15:34:31 <PublicServer> <DCritic> extra money 15:34:32 <HackaLittleBit> The game you suggested withmany bridges if beautifull and helped me fix two bugs :) 15:34:45 <KenjiE20> a) we don't need it, b) its not in the plan 15:34:49 <PublicServer> <DCritic> o ok 15:35:00 *** narc has joined #openttdcoop 15:35:52 <narc> Oi-oi, all. 15:36:01 <Mark> oi narc 15:36:13 <KenjiE20> o/ 15:36:56 <HackaLittleBit> Ammler: I am talking about Munkanélküli Desyncs 15:36:59 <narc> I've been having much fun with a strangely-breaking Ubuntu. Found out /etc/init.d/udev restart fixes it. No idea why. 15:37:12 <PublicServer> *** Player has left the game (connection lost) 15:37:22 <Dylly> !password 15:37:22 <PublicServer> Dylly: tubing 15:37:28 <narc> It just happened to be the one that was also being the terminal for weechat in a screen. 15:37:41 <PublicServer> *** Player joined the game 15:37:41 <KenjiE20> heh 15:37:53 <narc> Le oops. 15:37:57 <narc> :) 15:37:57 <PublicServer> <Mark> Player: change your name 15:38:07 <PublicServer> <DCritic> so we don't need the coal by breningway? 15:38:56 <PublicServer> <Mark> DCritic: do you have any idea what our goal is? 15:38:57 <Hafai> Dylly, you need to change your name in game to match your name in the IRC room. 15:39:04 <PublicServer> <Player> name Dylly 15:39:19 <KenjiE20> almost :) 15:39:38 <Ammler> HackaLittleBit: nice savegame, isn't? 15:39:40 <PublicServer> *** Player has changed his/her name to Dylly 15:39:56 <Ammler> one of the last "real" member games :-) 15:40:09 <PublicServer> <DCritic> idk the plan. I joined the game a little late 15:40:10 <Mark> ohno Ammler getting sentimental 15:40:16 <HackaLittleBit> Going to keep it and for showing to the kids 15:40:16 <Ammler> :P 15:40:33 <PublicServer> <Mark> the plan is at the sign !! NETWORK PLAN 15:40:50 <PublicServer> <DCritic> ok thx 15:41:30 <narc> You can commit that to memory, there'll always be a 'NETWORK PLAN' sign to look at in PSGs. 15:41:32 <PublicServer> <DCritic> ok should i work on a PAX line for brenningway? 15:41:46 <PublicServer> <DCritic> brenfing i mean 15:41:47 <KenjiE20> -_- 15:42:18 <narc> ...when a plan exists and has been voted, of course. 15:42:26 <PublicServer> <DCritic> sry 15:44:21 <tneo> and what is a "real" member game anyway 15:44:32 <Mark> where only members play :P 15:46:25 <tneo> members tend not to play a lot :P 15:46:46 <tneo> as soon as they become member they stop :P 15:47:13 <Mark> members are way too cool to build 15:47:34 <Ammler> since you 2 became members, they indeed don't play anymore :P 15:47:42 <PublicServer> <DCritic> is wrontborough mines intentional? 15:48:10 <Ammler> specially Mark prefers the coop ps style ;-) 15:48:18 <tneo> that is because Mark and i compensate for their inactivity Ammler :P 15:48:20 <PublicServer> <Mark> DCritic: does it look like someone put it there accidently? 15:48:39 <PublicServer> <DCritic> no i mean should i extend it to the coal thing? 15:48:44 <PublicServer> <Mark> no? 15:48:53 <Ammler> XeryusTC: is famous for starting games, but don't finish 15:49:03 <PublicServer> <Mark> if you really want to connect the coal mine, make a new station 15:49:15 <tneo> that is in his nature :P 15:49:21 <PublicServer> <DCritic> ok sry as i said im really new 15:49:24 <Ammler> Osai: and Mucht are doctors now and don't have time anymore. 15:49:45 <PublicServer> <Mark> DCritic: perhaps you should do some more solo playing 15:49:48 <Ammler> so, who is left? 15:49:50 <PublicServer> *** tneo joined the game 15:49:56 <PublicServer> <DCritic> no im good at solo playing 15:50:11 <PublicServer> <DCritic> i mean new to this advanced stuff 15:50:17 <PublicServer> <tneo> watch and learn for a start then DCritic 15:50:18 <PublicServer> <Mark> then at least read and understand our wiki 15:50:54 <PublicServer> <Mark> watch - recreate - build original stuff - improve :P 15:51:05 <PublicServer> *** Kenji has left the game (connection lost) 15:51:12 <PublicServer> <Mark> Wrontborough Woods won't work 15:51:33 <PublicServer> *** Kenji joined the game 15:52:16 *** FooBar_ has joined #openttdcoop 15:52:51 <PublicServer> <Mark> that's the way to connect a station 15:53:13 <PublicServer> <DCritic> wow i wouldn't have thought of that lol 15:55:41 <HackaLittleBit> !password 15:55:41 <PublicServer> HackaLittleBit: unseat 15:56:08 <PublicServer> *** HackaLittleBit joined the game 15:56:35 *** ululare has quit IRC 15:56:59 <PublicServer> <Mark> dinner time 15:57:00 <PublicServer> *** Mark has joined spectators 15:57:17 *** ululare has joined #openttdcoop 15:57:26 <PublicServer> *** Narc joined the game 15:58:45 *** damalix has joined #openttdcoop 15:58:54 <damalix> !password 15:58:54 <PublicServer> damalix: unseat 15:58:56 <PublicServer> <Kenji> wow, the counter looks nice now 15:59:07 <PublicServer> *** Damalix joined the game 15:59:25 <HackaLittleBit> Mark: now this also a nice game for testing my patch, nice long bridges :) 15:59:29 <PublicServer> <Damalix> Hi 15:59:32 <PublicServer> <DCritic> hi 16:00:25 <PublicServer> *** tneo has left the game (leaving) 16:00:25 <PublicServer> *** tneo has left the game (connection lost) 16:00:31 <tneo> dinner 16:00:45 <PublicServer> <Damalix> bon apetit 16:03:14 *** HackaLittleBit has quit IRC 16:03:29 <PublicServer> *** HackaLittleBit has left the game (leaving) 16:03:29 <PublicServer> *** HackaLittleBit has left the game (connection lost) 16:06:28 *** Phlegm has joined #openttdcoop 16:06:55 <PublicServer> *** Narc has left the game (leaving) 16:06:55 <PublicServer> *** Narc has left the game (connection lost) 16:07:22 <Phlegm> Hello! 16:08:08 <Ammler> Sali! 16:08:25 <narc> Oi! 16:10:49 *** Phazorx has joined #openttdcoop 16:10:49 *** ChanServ sets mode: +o Phazorx 16:10:56 <Phazorx> !players 16:10:58 <PublicServer> Phazorx: Client 231 (Orange) is Hafai, in company 1 (OpenTTD Coop) 16:10:58 <PublicServer> Phazorx: Client 238 (Orange) is Dylly, in company 1 (OpenTTD Coop) 16:10:58 <PublicServer> Phazorx: Client 233 (Orange) is DCritic, in company 1 (OpenTTD Coop) 16:10:58 <PublicServer> Phazorx: Client 234 is Mark, a spectator 16:10:58 <PublicServer> Phazorx: Client 243 (Orange) is Kenji, in company 1 (OpenTTD Coop) 16:11:00 <PublicServer> Phazorx: Client 250 (Orange) is Damalix, in company 1 (OpenTTD Coop) 16:11:29 <Phlegm> !password 16:11:29 <PublicServer> Phlegm: skewed 16:11:33 <Phazorx> !password 16:11:33 <PublicServer> Phazorx: skewed 16:11:51 <PublicServer> *** Phazorx has left the game (connection lost) 16:11:54 <Phazorx> great 16:12:02 <Phazorx> statics still do not work 16:13:08 <PublicServer> *** Thraxian|Work has left the game (connection lost) 16:13:21 <PublicServer> *** Thraxian|Work joined the game 16:13:22 <PublicServer> <Damalix> Connect only one factory 16:13:49 <PublicServer> <Damalix> and it is at drop 2 16:14:10 <PublicServer> <DCritic> ok pax first got it 16:15:46 <Phazorx> !password 16:15:46 <PublicServer> Phazorx: skewed 16:15:57 <PublicServer> *** Phazorx joined the game 16:16:44 <Ammler> ah here :-) 16:16:51 *** Killian_ has quit IRC 16:17:12 <Ammler> which local static grfs do you use? 16:17:17 <PublicServer> *** Phlegm joined the game 16:17:27 <Ammler> Phazorx: ^ 16:17:29 <PublicServer> <Phazorx> still same 16:17:34 <PublicServer> <Phazorx> olen trees 16:17:41 <PublicServer> <Phazorx> stolen i mean 16:17:54 <PublicServer> <Phazorx> why arent they in the list btw? :) 16:18:18 <Ammler> depense on the sceanario creator 16:18:20 <Ammler> :-) 16:18:34 <PublicServer> <Phazorx> some should be mandatory :) 16:18:41 *** Suisse` has joined #openttdcoop 16:18:53 <PublicServer> <Kenji> I find stolen trees bloats the file size by about this point 16:19:06 <PublicServer> <Phazorx> how? 16:19:13 <PublicServer> <Kenji> we've had this discussion before 16:19:14 <PublicServer> <Phazorx> it is just different sprites 16:19:27 <PublicServer> <Phazorx> hing has changed trees are made in 2002 16:19:42 *** Suisse[Dodo]` has quit IRC 16:19:47 <PublicServer> <Phazorx> there was no control on tree growth from within grf 16:19:52 <PublicServer> <Phazorx> even sure if it is possible now 16:20:45 *** Suisse[Dodo]` has joined #openttdcoop 16:20:55 <Ammler> Phazorx: how do you reach to desync? 16:21:06 <Ammler> or when did you? 16:21:19 <PublicServer> <Phazorx> game crashes on connect 16:21:29 <PublicServer> <Phazorx> reports missing newgrf 16:21:31 <Ammler> you would be the first since a long time, who reached that. 16:21:38 <PublicServer> <Phazorx> with empty list of them 16:21:52 <PublicServer> <Phazorx> well previous one was me as well i guess 16:21:59 <PublicServer> <Phazorx> and that was <7.0 16:22:15 *** Killian_ has joined #openttdcoop 16:22:52 <Ammler> well, if you are able to reproduce it, please do. 16:23:31 <uliko> !password 16:23:31 <PublicServer> uliko: tussle 16:23:48 <PublicServer> *** uliko joined the game 16:24:02 <Phazorx> it happens pretty much every time :) 16:24:47 *** Suisse` has quit IRC 16:26:43 *** Dylly has quit IRC 16:30:47 *** ululare has quit IRC 16:31:52 *** ululare has joined #openttdcoop 16:33:00 <Ammler> Phazorx: and how? 16:33:28 <Phazorx> for me it is havng stolen trees and trying to connect to coopers box 16:33:41 <Phazorx> # in front of stolen trees solves the issue 16:35:57 <PublicServer> *** AmmIer has left the game (connection lost) 16:36:12 <PublicServer> <Phazorx> someone is prospering? 16:36:19 <Ammler> indeed :-( 16:36:22 <PublicServer> <Damalix> seems so 16:36:24 <PublicServer> <Damalix> :s 16:36:27 <PublicServer> <Phazorx> why 16:36:33 <PublicServer> <Phazorx> isnt it pax 16:36:55 <PublicServer> <uliko> it's both 16:37:09 <PublicServer> <Phazorx> is prospering primaries allowed now on coop? 16:37:27 <PublicServer> <Damalix> connect all industries before prospecting ! 16:37:38 <PublicServer> <Phazorx> how about not prospering at all? 16:38:07 <PublicServer> <Damalix> -___- 16:38:31 <PublicServer> *** uliko has left the game (leaving) 16:38:31 <PublicServer> *** uliko has left the game (connection lost) 16:38:52 <PublicServer> <Damalix> Well, if all industries are connected and the network hasn't reached its max, then I think we can prospect a little, but this is not the case right now 16:38:54 <PublicServer> <Phazorx> who and why removed my busseS? 16:39:05 <PublicServer> <Kenji> me, because they were pointless 16:39:15 <PublicServer> <Phazorx> Kenji: i'm boosting the damn town 16:39:27 <PublicServer> <Damalix> towngrowth is turned off 16:39:33 <tneo> hey Phazorx :D 16:39:34 <PublicServer> <Kenji> ^ thus pointless 16:39:43 <PublicServer> <DCritic> whoa maglev 16:39:48 <PublicServer> <Phazorx> errr... i see in options it isnt 16:40:06 <PublicServer> <Phazorx> err... nm 16:40:19 <PublicServer> <Phazorx> having 2 games at once isnt productibe 16:42:10 <Phazorx> !password 16:42:10 <PublicServer> Phazorx: births 16:42:24 <PublicServer> *** Phazorx #1 joined the game 16:42:36 <PublicServer> *** Phazorx #1 has left the game (leaving) 16:42:36 <PublicServer> *** Phazorx #1 has left the game (connection lost) 16:42:38 <PublicServer> <Kenji> why the hell are there ML crossovers? 16:42:39 <PublicServer> *** Phazorx has left the game (connection lost) 16:42:47 <Phazorx> hmm 16:42:49 <Phazorx> this is weird 16:42:55 <PublicServer> <Damalix> where ? 16:42:59 <gleeb> Crossovers? :| 16:43:02 <Phazorx> second conenction with stolen trees worked 16:43:09 <Phazorx> but on disconnect i lost both games 16:43:09 <PublicServer> <Kenji> wtf1/2/3 16:43:25 <PublicServer> * Mark kills 16:43:30 <PublicServer> *** Mark has joined company #1 16:43:43 <PublicServer> <Thraxian|Work> looks like it allows pax trains to get around goods trains 16:43:47 <PublicServer> <Thraxian|Work> see WTF2 16:43:48 <PublicServer> <Damalix> don't know who did that O_o 16:43:53 <PublicServer> <Mark> or do we want to keep an example of how not to build? 16:43:59 <PublicServer> <Thraxian|Work> here comes another at WTF2 16:44:08 <PublicServer> <Kenji> kill it 16:44:17 <gleeb> Screenshot? :3 16:44:19 <PublicServer> <Damalix> lol this game looks like a perfect example :p 16:44:28 <PublicServer> <Thraxian|Work> ok - nevermind then 16:44:33 <gleeb> Ha, now I HAVE to join. 16:44:36 <gleeb> !dl lin 16:44:36 <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-linux-generic-i686.tar.bz2 16:45:05 <PublicServer> <Thraxian|Work> nice signalling at WTF2 by the way 16:45:34 <PublicServer> <Kenji> there was a train there, I don't blame him for being fast > effective 16:46:31 <PublicServer> <Phlegm> How di I find the spot you are talking about? WTF2 is not in the sign list. 16:46:39 <PublicServer> <Kenji> there gone 16:46:44 <PublicServer> <Kenji> they're* 16:46:45 <PublicServer> <Phlegm> ah, ok 16:47:01 <PublicServer> <Phlegm> thx 16:48:42 <PublicServer> *** AmmIer has left the game (connection lost) 16:48:44 <gleeb> !password 16:48:44 <PublicServer> gleeb: births 16:48:57 <PublicServer> *** Gleeb joined the game 16:49:07 *** Phazorx has left #openttdcoop 16:49:45 <PublicServer> <Gleeb> The 'wtf' signs already deleted? 16:49:52 <PublicServer> <Mark> yes. 16:49:58 <PublicServer> <Kenji> didn't I just say that? 16:50:06 <PublicServer> <Gleeb> You may have, but I was busy :P 16:50:59 <PublicServer> * Gleeb cries 16:51:09 <PublicServer> <Gleeb> Some of this stuff is disturbing :( 16:51:16 <PublicServer> <Mark> indeed 16:52:19 <PublicServer> <Gleeb> ...Why is there a counter? O.o 16:52:28 <PublicServer> <Kenji> new wtf >.> 16:52:32 <PublicServer> <Gleeb> I mean, I'm impressed, but. 16:52:39 <PublicServer> <Kenji> why not? 16:52:56 <PublicServer> <Phlegm> True, thatcounter is most awesome. 16:52:58 <PublicServer> <Gleeb> Oh, there's no reason why not P 16:53:09 <PublicServer> <Gleeb> What's the WTF? 16:53:18 <PublicServer> <Thraxian|Work> I wonder if we could make it count down as trains come the other direction.... 16:53:21 <PublicServer> <Kenji> the mass TF? 16:53:32 <PublicServer> <Gleeb> I see. Good wtf. 16:53:39 <narc> Mmm, mass TF WTF. 16:53:40 <Mark> Thraxian|Work: possible 16:53:47 <Mark> requires lots of changes though 16:54:16 <PublicServer> <Thraxian|Work> yeah - will look like a big daisy chain thing, as trains will have to decide whether to go forward or back at each number 16:55:26 <PublicServer> <Gleeb> Oh, this is still the same game from last time I connected. I recognise !hmmm 16:56:32 <PublicServer> <Damalix> Maybe the facts that the game is still the same and that people do silly things are connected... 16:56:47 <PublicServer> <Gleeb> :P 16:57:11 <narc> gleeb: Yah, I had the same epiphany myself -- "OMG, it's the same game! Neat!" 16:57:15 <PublicServer> <Kenji> it's been about 4 games in a row with people going "bored of boring game" 16:57:42 <PublicServer> <Kenji> I don't think it's the game itself that's the problem 16:57:47 <narc> So I'm guessing a lot of people have all reached the "bored of OTTD" phase at the same time? 16:58:02 <narc> It's a cycle, y'know. At least, in my experience. 16:58:16 <Mark> people just don't understand plans anymore 16:58:20 <PublicServer> <Damalix> That might be the bad effect of the summer sun on our heads :) 16:58:21 <PublicServer> <Kenji> yup, seems to coincide with the EVE cycle 16:58:26 <Mark> and vote for an unsuitable one just to get building 16:58:37 <PublicServer> <Gleeb> <3 EVE. I had a dream about EVE, actually. 16:58:39 <PublicServer> <Thraxian|Work> I don't think it's an understanding issue - I think it's a caring issue.... 16:59:01 <PublicServer> <Gleeb> Well, it was a mix between EVE, Frontier and Fable ¬_¬ 16:59:08 <tneo> yeah 16:59:11 <PublicServer> <Kenji> fable? 16:59:21 <PublicServer> <Gleeb> Fable. XBox RPG. 16:59:22 <PublicServer> <Kenji> how does..?... 16:59:32 <PublicServer> <Kenji> you know what... that would actually be kinda cool 16:59:36 <tneo> and not too much commitment, but pure for their own fun and pleasure 16:59:47 <PublicServer> <Kenji> then again, we'll get that in EVE soon enough 16:59:59 <tneo> eve ? 17:00:05 <PublicServer> <Kenji> EVE Online 17:00:09 <PublicServer> <Gleeb> So, it there like an OTTDC corp? :P 17:00:21 <PublicServer> <Kenji> perhaps we need a new wiki entry: "how not to vote" 17:00:45 <PublicServer> <Kenji> although if that ever appears my faith in democracy and humanity in general will plummet 17:01:07 <PublicServer> <Gleeb> There's nothing more Fascist than Anti-fascism. 17:01:10 <PublicServer> <Kenji> and it's already pretty low 17:02:22 <PublicServer> <DCritic> i built a forest station in kendhattan. is it good? 17:02:35 <PublicServer> <Kenji> no 17:02:42 <PublicServer> <Kenji> in pretty much every way 17:02:43 <PublicServer> <Damalix> no 17:02:47 <PublicServer> <DCritic> ok 17:02:50 <PublicServer> <Gleeb> ^ 17:03:02 <PublicServer> <Damalix> Read the wiki ? 17:03:27 <PublicServer> <Gleeb> Okay, I'm going to watch TV. When I get back, I expect things to not suck ¬_¬ 17:03:28 <PublicServer> <Damalix> Had a look to the tutorial ? 17:03:33 <PublicServer> *** Gleeb has left the game (leaving) 17:03:33 <PublicServer> *** Gleeb has left the game (connection lost) 17:03:41 <PublicServer> <Thraxian|Work> Gleeb: those are some HIGH expectations :) 17:03:42 <PublicServer> <Kenji> yea... gl with that gleeb :P 17:03:55 <PublicServer> <Kenji> getting drunk in the interim might help :P 17:04:14 <narc> Well, it depends on what "things" in particular he's referring to, doesn't it? 17:04:15 <PublicServer> <Thraxian|Work> or if we start a new game before you get back.... 17:05:23 *** ululare has quit IRC 17:06:25 <Razaekel> !password 17:06:25 <PublicServer> Razaekel: archer 17:06:36 <PublicServer> *** Razaekel joined the game 17:07:00 *** ululare has joined #openttdcoop 17:08:00 <PublicServer> <Kenji> 5platforms? 17:09:36 <PublicServer> <Kenji> not you wouldn't 17:09:43 <PublicServer> *** Razaekel has left the game (leaving) 17:09:43 <PublicServer> *** Razaekel has left the game (connection lost) 17:09:43 <PublicServer> <Kenji> you'd want multiple stations :) 17:10:17 <PublicServer> <Thraxian|Work> FYI: Kenji is responding to me publicly about a conversation we were having privately, in case everyone's confused..... 17:10:31 <PublicServer> <Kenji> oohh 17:10:34 <PublicServer> <Kenji> rofl 17:10:37 <PublicServer> <Kenji> roflmao 17:11:00 <PublicServer> <Kenji> that's how much attention ottd is consuming :P 17:11:10 <PublicServer> <Thraxian|Work> do NOT connect Kendhattan to the mainline 17:11:40 <PublicServer> <Thraxian|Work> it should connect to the track near Pronthill Woods 17:11:43 <PublicServer> <Thraxian|Work> near the lake there 17:14:45 <PublicServer> *** Thraxian|Work has joined company #1 17:18:33 *** ululare has quit IRC 17:19:22 *** ululare has joined #openttdcoop 17:19:50 *** [com]buster has joined #openttdcoop 17:19:50 *** ChanServ sets mode: +o [com]buster 17:20:18 *** Strix_ has joined #openttdcoop 17:20:47 <Strix_> !password 17:20:47 <PublicServer> Strix_: archer 17:20:58 <PublicServer> *** Strix has left the game (connection lost) 17:21:12 <Strix_> !password 17:21:12 <PublicServer> Strix_: coiled 17:21:22 <PublicServer> *** Strix joined the game 17:21:27 <PublicServer> <Thraxian|Work> expand your signal gap to 2 17:21:32 <PublicServer> <Thraxian|Work> and use one-directional signals 17:28:58 <PublicServer> *** Thraxian|Work has joined spectators 17:30:07 <PublicServer> <Damalix> I'm off guys, good luck with this game :) 17:30:14 <PublicServer> *** Damalix has left the game (leaving) 17:30:14 <PublicServer> *** Damalix has left the game (connection lost) 17:31:38 <PublicServer> *** Mark has left the game (leaving) 17:31:38 <PublicServer> *** Mark has left the game (connection lost) 17:33:58 <^Spike^> !password 17:33:58 <PublicServer> ^Spike^: coiled 17:34:17 <PublicServer> *** Thraxian|Work has joined company #1 17:34:29 <PublicServer> *** ^Sp1ke^ joined the game 17:42:50 *** damalix has quit IRC 17:44:08 <PublicServer> *** Strix has left the game (connection lost) 17:44:10 *** Strix_ has quit IRC 17:46:16 *** ululare has quit IRC 17:47:09 *** ululare has joined #openttdcoop 17:50:22 <PublicServer> <Thraxian|Work> whoever's building at Kendhattan, may I make a minor suggestion? 17:50:55 <PublicServer> <Dylly> ya 17:51:34 <PublicServer> <Dylly> hello? 17:53:05 <PublicServer> <Kenji> off, food time 17:53:29 <PublicServer> *** Kenji has left the game (leaving) 17:53:29 <PublicServer> *** Kenji has left the game (connection lost) 17:55:00 <gleeb> !password 17:55:00 <PublicServer> gleeb: lichen 17:55:22 <PublicServer> *** Gleeb joined the game 17:55:47 <PublicServer> <Gleeb> Wothca 17:56:06 <PublicServer> <Phlegm> How did you boost the rating in Kendhattan? 17:56:13 <PublicServer> <Thraxian|Work> planted some trees 17:56:19 <PublicServer> <Thraxian|Work> towns like trees 17:56:21 <PublicServer> <Phlegm> Ah, thx 17:56:32 <PublicServer> <Gleeb> Trees work better than bribing. 17:56:46 <PublicServer> <Thraxian|Work> yup - usually cheaper, and you never get busted for planting trees 17:56:51 <PublicServer> <Hafai> Yep. They be crazy tree huggas. 17:56:54 <PublicServer> <Phlegm> It never works when playing locally. 17:57:15 <[com]buster> It does here... 17:57:24 <PublicServer> <Hafai> You just have to make sure you don't plant the trees one their farms... they like their farms. 17:57:33 <PublicServer> <Gleeb> That's because you're doing it wrong. Clear out ALL the trees, then replant. 17:58:14 <PublicServer> <Phlegm> Hm, so the rating is based on the absolute number of trees, not the planted ones. Interesting... 17:58:19 <PublicServer> <Gleeb> No. 17:58:32 <PublicServer> <Phlegm> Then why clear first? 17:58:36 <PublicServer> <Gleeb> The rating is based on a great nuber of things. 17:58:52 <PublicServer> <Gleeb> Because When your rating is in the shitter, you can't lower it further. 17:58:59 <PublicServer> <Phlegm> I meant the increase of the rating because of the trees. 17:59:21 <[com]buster> If you kill trees 17:59:25 <[com]buster> the rating goes down 17:59:34 <[com]buster> if you add trees, the rating goes up, by less 17:59:39 <PublicServer> <Gleeb> But it doesn't go down if it's already at 'Appaling' :P 17:59:50 <[com]buster> if you kill enough trees 18:00:04 <PublicServer> <Gleeb> Once it's at the bottom, it can't go further. 18:00:05 <[com]buster> the rating won't go lower than a set minimum 18:00:23 <[com]buster> so if you add trees again, the rating ends up above its original point 18:01:05 <[com]buster> lets say the rating is 40 18:01:05 <PublicServer> <Phlegm> Yes, but why go scrape the bottom first, when you can have a "better than minimum"-rating? 18:01:16 <[com]buster> you kill 50 trees 18:01:24 <[com]buster> thats thats 100 points down 18:01:32 <PublicServer> *** Thraxian|Work has left the game (leaving) 18:01:32 <PublicServer> *** Thraxian|Work has left the game (connection lost) 18:01:37 <[com]buster> which would be -60 18:01:45 <[com]buster> but since it cant go there, it stays at 0 18:01:49 <[com]buster> now add 50 trees 18:01:53 <[com]buster> you get 50 points 18:02:01 <[com]buster> which is more than what you started with. 18:02:21 <PublicServer> <Phlegm> And why not start with 40pts, plant 50 trees and end up at 90pts? 18:02:41 <[com]buster> because planting only works if its the first tree 18:02:41 <PublicServer> <Gleeb> Because there's usually not enough space unless you clear. 18:03:10 <PublicServer> <Phlegm> Ah! THAT's what I didn't know! 18:03:22 <PublicServer> <Gleeb> Ah :) 18:03:25 <PublicServer> <Phlegm> All is clear now! Thx! :D 18:03:36 <[com]buster> Its not completely true 18:03:49 <PublicServer> <Phlegm> Or, rather, was clear... :) 18:03:55 <[com]buster> you get something like a tenth for each additional tree 18:03:58 <[com]buster> at least 18:04:21 <[com]buster> so if you plant 50 trees when your score is 40 18:04:27 <[com]buster> your score ends up at 45 18:04:40 <PublicServer> <Gleeb> It was exagerated to show the point. 18:05:08 <PublicServer> <Phlegm> when they are not the first ones, you mean? 18:05:23 <[com]buster> yea 18:05:42 <PublicServer> <Phlegm> I see, you learn something new every day! 18:06:06 <PublicServer> <Phlegm> Next: Figure out that counter, it's mesmerising! ;) 18:06:24 *** HackaLittleBit has joined #openttdcoop 18:06:33 <PublicServer> <Gleeb> The counter is easy when you understand signalling. 18:07:31 <PublicServer> <Phlegm> I do, I just need to take a good look at it and think it through 18:08:42 <PublicServer> <Phlegm> And sometimes signals are very hard to see, especially which type they are. 18:09:16 <PublicServer> <Gleeb> What would be MORE impressive is one of those LCD-Style displays hooked up to the counter. 18:09:42 <PublicServer> <Phlegm> With the trains doing the segments? 18:09:50 <PublicServer> <Gleeb> Yeah 18:09:57 *** ChanServ sets mode: +v [com]buster 18:09:57 *** ChanServ sets mode: +v Thraxian|Work 18:09:57 *** ChanServ sets mode: +v ODM 18:09:57 *** ChanServ sets mode: +v KenjiE20|SSH 18:09:57 *** ChanServ sets mode: +v KenjiE20 18:09:57 *** ChanServ sets mode: +v Mucht 18:09:57 *** ChanServ sets mode: +v Ammler 18:10:14 <PublicServer> <Phlegm> Damn, this is going to be hard. 18:10:35 *** ululare has quit IRC 18:11:00 *** ululare has joined #openttdcoop 18:12:24 *** HackaLittleBit has quit IRC 18:15:38 <PublicServer> <Gleeb> Ugh, I have this sudden urge to play Locomotion. 18:18:52 *** mixrin has quit IRC 18:23:31 <Mark> gleeb: blasphemy 18:23:39 <gleeb> Exactly! 18:26:36 <PublicServer> *** Gleeb has left the game (connection lost) 18:34:19 <PublicServer> *** DCritic has left the game (connection lost) 18:34:49 <PublicServer> <^Sp1ke^> may i ask what that STEAM train is doing in the network? 18:34:52 <PublicServer> <^Sp1ke^> #352 18:35:03 <gleeb> Maybe it has a purpose. 18:35:23 <PublicServer> <^Sp1ke^> and that would be? holding up the rest? :) 18:35:46 <KenjiE20> someone's being a newb probably 18:36:04 <PublicServer> <^Sp1ke^> what amazes me is that it even makes profit... 18:36:11 <PublicServer> <^Sp1ke^> but slows down big time :) 18:36:14 <PublicServer> *** DCritic has left the game (connection lost) 18:36:33 *** DCritic has joined #openttdcoop 18:36:39 <DCritic> !password 18:36:39 <PublicServer> DCritic: bustle 18:36:46 <KenjiE20> investigate, and replace / bin it 18:36:46 <PublicServer> <^Sp1ke^> i guess it was the SL done by the beginner 18:36:53 <PublicServer> *** DCritic joined the game 18:36:59 <PublicServer> <^Sp1ke^> only those trains have bad orders... :/ 18:37:02 <PublicServer> *** ^Sp1ke^ has joined company #1 18:37:07 <KenjiE20> and leave a note 18:37:11 <PublicServer> <^Sp1ke^> no shared orders :( 18:52:18 <PublicServer> <Phlegm> Cundingtone is Ore 18:52:29 <PublicServer> <Phlegm> *Cundingstone 18:53:43 <PublicServer> *** Thraxian|Work joined the game 18:54:48 <PublicServer> <Thraxian|Work> holy cow 18:55:04 <PublicServer> <Thraxian|Work> check out "! steel mill" 18:55:10 <PublicServer> <Thraxian|Work> talk about a perfect fit..... 18:55:16 <PublicServer> <DCritic> gah i messed up cundingstone lakeside 18:55:19 <PublicServer> <^Sp1ke^> nice one.. :) 18:55:49 <PublicServer> <Phlegm> Stop killing people! 18:56:47 <Mark> !password 18:56:47 <PublicServer> Mark: gulled 18:57:08 <PublicServer> *** Mark joined the game 18:57:47 <PublicServer> <Mark> 'lo 18:58:50 <PublicServer> <Phlegm> Hi Mark 18:58:52 <[com]buster> !download win32 18:58:52 <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 18:59:15 <PublicServer> <^Sp1ke^> mark i just tried to optimize it.. but was big fail :) 18:59:26 <PublicServer> <^Sp1ke^> guy that build it wasn't really... hmmm 18:59:32 <PublicServer> <Mark> there's not even a slh there 18:59:35 <PublicServer> <^Sp1ke^> let's call it he didn't read much 18:59:49 <PublicServer> <Thraxian|Work> Mark: tha kinda is an SLH there 18:59:52 <PublicServer> <Mark> DCritic: did you build Kendhattan Valley? 18:59:55 <PublicServer> <^Sp1ke^> it sort of is idd... 19:00:10 <PublicServer> <Mark> MSH08 isn't a SLH 19:00:16 <PublicServer> <Mark> at least it shouldn't be 19:00:29 <PublicServer> <Mark> although everything is possible in this game i guess 19:00:31 <PublicServer> <Thraxian|Work> MSH08 is both a MSH and a SLH 19:00:38 <PublicServer> <^Sp1ke^> what are those tracks doing W of where it starts to head S then 19:00:39 <PublicServer> <DCritic> well someone told me to build it around the lake 19:00:43 <PublicServer> <Thraxian|Work> Pronthill Transfer is connected there, anyways 19:00:46 <PublicServer> <Mark> such combo things should be banned 19:01:02 <PublicServer> <Thraxian|Work> SLH01 = MSH07 19:01:13 <PublicServer> <Mark> just because it's connected doesn't mean it should be 19:01:18 <PublicServer> <Thraxian|Work> MSH05/06 is a SLH 19:01:24 <PublicServer> <Thraxian|Work> MSH04 is a SLH 19:01:41 <[com]buster> !password 19:01:41 <PublicServer> [com]buster: gulled 19:01:41 <PublicServer> <Mark> allowing such stuff is the reason quality is going down 19:01:41 <PublicServer> <Thraxian|Work> MSH12 = SLH04 19:01:41 <PublicServer> *** combuster joined the game 19:02:16 <PublicServer> <Mark> i should kill all those SLs connected to SLs 19:02:30 <[com]buster> msh12 and slh04 are practically separate 19:03:01 <[com]buster> all joins and all but one split are not shared 19:06:39 <PublicServer> <Thraxian|Work> one thing we should remember is that is a PUBLIC SERVER. People will come in here and build, and sometimes won't follow the rules to the letter. 19:07:01 <PublicServer> <Thraxian|Work> This server allows us to "train" new players in proper cooperative (and efficient) building techniques. 19:07:12 <PublicServer> <Mark> they should at least know the very basics 19:07:21 <PublicServer> <Thraxian|Work> If we want a game that sticks to the rules, we should get one going on the PROZONE, since that's what that server is for.... 19:07:22 <PublicServer> <Mark> i consider the line hierachy very basic 19:07:47 <PublicServer> <Thraxian|Work> I agree, Mark. But unless we give people a chance to build, even incorrectly, they won't learn HOW and WHY 19:07:52 <PublicServer> <combuster> I don't see the hierarchy being broken 19:08:00 <PublicServer> <combuster> arguably 19:08:05 <PublicServer> <Mark> SLs are connected to station branches 19:08:17 <PublicServer> <combuster> they are lower ranked 19:08:20 <PublicServer> <Mark> that's my bigges problem with this game 19:08:25 <PublicServer> <combuster> and connected to one place 19:08:30 <PublicServer> <Mark> SLs should only be connected to the ML 19:08:37 <PublicServer> <combuster> hence arguably follows line hierarchy 19:09:30 <PublicServer> <Thraxian|Work> at least there are signs up for who built them, so we know who needs some additional training.... 19:09:37 <PublicServer> <Mark> we should do a simple, basic game 19:09:52 <PublicServer> <Mark> x 19:09:55 <PublicServer> <Mark> ... 19:10:02 <PublicServer> <combuster> my problem with this is 19:10:13 <PublicServer> <combuster> in many cases there is little space between two consecutive hubs 19:10:23 <PublicServer> <combuster> to try and fit in a separate SLH 19:10:48 <PublicServer> <combuster> without forcing huge detours 19:10:50 <PublicServer> <Thraxian|Work> I agree, combuster. Between BBH2 and BBH3 are 4 MSH and 1 SLH 19:11:00 <PublicServer> <Thraxian|Work> that's way too many hubs in that small area..... 19:11:11 <PublicServer> <Mark> which is where the plan fails 19:11:14 <PublicServer> <Thraxian|Work> especially considering that BBH3 is a weird BBH 19:11:37 <PublicServer> <combuster> Like I noted last saturday 19:11:48 <PublicServer> <combuster> There are some gaping holes in the plan 19:12:22 <PublicServer> <Mark> at the planning stage i said only Xeryus' and my plan would be buildable 19:12:36 <PublicServer> <combuster> I never saw the plans 19:12:43 <PublicServer> <Thraxian|Work> Then let's document them. I keep hearing that the plans are crap, the plans are crap. Yet nowhere do we have a list of WHY the plans are crap, so we keep making the same crappy plans. 19:13:02 <PublicServer> <Mark> yeah 19:13:07 <PublicServer> * combuster always prefers some experimental stuff 19:13:11 <PublicServer> <Mark> i'll write a blog post with planning tips right now 19:13:32 <PublicServer> <Thraxian|Work> blogs are fine, but we need a wiki page on things to consider when building a plan. 19:13:40 <PublicServer> <Thraxian|Work> something that we can update over time as new "problems" arise 19:13:46 <[com]buster> I could tackle that 19:13:47 <PublicServer> <Mark> copy paste.. 19:13:47 <gleeb> That's kinda what I expected when my plan was built so many games ago, but I got litle feedback, beyond the confusion at the refitting :P 19:14:01 <[com]buster> got some spare time anyway 19:14:16 <PublicServer> <DCritic> am i allowed to connect passengers to ML? 19:14:30 <PublicServer> <combuster> all towns to connect are already connected 19:14:49 <PublicServer> <combuster> so probably no 19:14:56 <PublicServer> <Mark> indeed, no 19:15:07 <PublicServer> <Thraxian|Work> DCritic: the only things attached to the ML are sidelines (via SLH) and principal stations (via MSH) 19:15:22 <PublicServer> <Thraxian|Work> all of the principal stations are always detailed on the plan explicitly 19:15:36 <PublicServer> <DCritic> where is the list of PAX towns? I can't find it 19:15:39 <PublicServer> *** combuster has left the game (connection lost) 19:15:40 <PublicServer> <Thraxian|Work> in this plan, any PAX or Drop1/Drop2 stations are principal stations 19:15:48 <PublicServer> <Thraxian|Work> look on the plan for the word PAX 19:15:59 <PublicServer> <Thraxian|Work> we're not connecting all towns - only some of the major ones 19:16:08 <Xaroth> My plan only indicated some pax places, not a list 19:16:23 <PublicServer> <Thraxian|Work> if you want to connect something, find an industry near a sideline that isn't being serviced, and hook something up. 19:16:48 *** [alt]buster has joined #openttdcoop 19:17:12 <PublicServer> <Thraxian|Work> like "! coal mine" 19:18:43 <PublicServer> <DCritic> when will the towns get bigger? 19:18:56 <PublicServer> <DCritic> they're all, like, tiny 19:19:24 <Razaekel> never 19:19:29 <PublicServer> <Mark> when we enable town growth 19:19:58 <PublicServer> <DCritic> so when will we enable it? 19:20:07 <PublicServer> <Mark> when someone feels like it 19:20:10 <PublicServer> <DCritic> ok 19:20:25 <PublicServer> <Thraxian|Work> at this point in the game, I wouldn't worry about town growth 19:20:32 <PublicServer> <Thraxian|Work> if we turn it on, we can't rebuild all the "broken" stuff 19:20:37 <PublicServer> <Thraxian|Work> because the towns will get in the way 19:20:50 <PublicServer> <Thraxian|Work> if we're not rebuilding anything, then this game will be ending soon, so turning it on is a moot point. 19:21:08 <PublicServer> <Mark> i already gave up on this game 19:21:16 <PublicServer> <Thraxian|Work> how many in a row is that, Mark? 19:21:25 <tneo> as you did on the last 6 or so Mark :P 19:21:35 <PublicServer> <Mark> yeah like 6 :P 19:21:49 <PublicServer> <Thraxian|Work> I only see your name on one BBH - you can hardly give up on something you didn't play to begin with, can you? 19:22:20 <PublicServer> <Mark> i made most of the mainlines 19:22:39 <PublicServer> *** tneo joined the game 19:22:42 <PublicServer> <Thraxian|Work> good point - we don't have a way to sign ML creators 19:22:55 *** [com]buster has quit IRC 19:22:55 *** [alt]buster is now known as [com]buster 19:22:58 <PublicServer> <Thraxian|Work> should we label our MLs and give authors a chance to sign their work for those? 19:23:07 <PublicServer> <Mark> anyway, i mean this game is beyond fixing due to an overcomplex plan 19:23:17 <PublicServer> <Mark> i say we shouldn't 19:23:22 <tneo> you're not used to the tiredness of working that is why you give up that easy Mark ;):P 19:23:37 <PublicServer> <Mark> yeah that must be it 19:23:44 <PublicServer> <Thraxian|Work> if we got rid of the BBH1-BBH3 line..... 19:23:53 <PublicServer> <Thraxian|Work> and moved drop2 to connect to the BBH1-BBH4 line 19:24:00 <PublicServer> <Thraxian|Work> that would probably make things a bit more manageable 19:24:24 <PublicServer> <tneo> yep 19:24:33 <PublicServer> <tneo> that line is not needed in the plan 19:24:49 <Mark> by the way, i enjoyed game 142 19:25:07 <PublicServer> <tneo> must have been your plan then ;):P 19:25:14 <Mark> indeed it was :P 19:25:31 <Mark> though yours was pretty much similair in that game, remember? 19:25:32 <PublicServer> <tneo> too predictable 19:25:43 <PublicServer> <tneo> yes 19:26:10 <PublicServer> <tneo> perhaps we should do some back to basic games 19:26:11 <PublicServer> <Thraxian|Work> I still dont quite grasp the reason we make ML loops...makes things exceedingly complex 19:26:14 *** Kangoo has joined #openttdcoop 19:26:24 <PublicServer> <Thraxian|Work> I see the need for loops for 1-way MLs, but not 2-way ones 19:26:26 <PublicServer> <tneo> a map with a pre made plan to cover basics 19:26:41 <Kangoo> !password 19:26:41 <PublicServer> Kangoo: warier 19:26:52 <PublicServer> *** Kangoo joined the game 19:27:23 <Mark> game 126 was nice too 19:27:28 <Mark> and 123 19:27:40 <PublicServer> *** Thraxian|Work has left the game (leaving) 19:27:40 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:28:12 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 19:28:13 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 19:28:51 <De_Ghosty> !playercount 19:28:52 <PublicServer> De_Ghosty: Number of players: 14 19:28:55 <De_Ghosty> WHAT 19:28:56 <De_Ghosty> lol 19:29:07 <PublicServer> <DCritic> this game is getting boring now; what are we supposed to be doing now? 19:29:24 <Mark> "getting boring"? 19:29:27 <De_Ghosty> !password 19:29:28 <PublicServer> De_Ghosty: warier 19:29:32 <Mark> you first joined a few hours ago.. 19:29:38 <PublicServer> *** De_Ghost joined the game 19:29:44 <tneo> fix the issues 19:29:48 <PublicServer> <DCritic> ok 19:30:29 <Mark> i got the best loading screen: http://mz.openttdcoop.org/img/images/ottdloadin.png 19:30:35 <PublicServer> <De_Ghost> i think my station was cooler :o 19:32:00 <KenjiE20> Mark niiiice 19:32:31 <Mark> :) 19:35:35 <PublicServer> <DCritic> is it ok if i make a turn with a short length (2) because it's impossible to make a bigger turn 19:35:53 <PublicServer> <Mark> where? 19:35:58 <tneo> ugly blue borders Mark :P 19:36:00 <PublicServer> <DCritic> kendhattan 19:36:03 <[com]buster> There's always a way 19:36:07 <KenjiE20> ^ 19:36:26 <PublicServer> <Mark> where at Kendhattan? 19:36:27 <PublicServer> <DCritic> well i could but i'd have to TF or loop it 19:36:28 <PublicServer> <Mark> put a sign 19:36:40 <[com]buster> !password 19:36:40 <PublicServer> [com]buster: hotter 19:36:41 <Ammler> Mark, that was a pre 100 game? 19:36:51 <PublicServer> *** combuster joined the game 19:36:52 <Mark> Ammler: 66 19:36:57 <[com]buster> game 100 was a downright bummer 19:37:04 <PublicServer> <Mark> DCritic: that connection already exists 19:37:18 <PublicServer> <DCritic> where? 19:37:19 <PublicServer> <Mark> we don't need duplicate paths 19:37:26 <PublicServer> *** Kenji joined the game 19:37:27 <PublicServer> <Mark> about a tile next to it 19:37:29 <KenjiE20> ./headdesk 19:37:36 <Ammler> we should repeat a game like 100 19:37:42 <Mark> 100 was horrible 19:37:42 <[com]buster> naaaaah 19:37:48 <[com]buster> 100 was THE worst 19:37:56 <PublicServer> <DCritic> but that's ML? 19:38:01 <PublicServer> <Mark> ??? 19:38:03 <Ammler> well, because of the plan 19:38:04 <PublicServer> <De_Ghost> there is no depot 19:38:14 <Ammler> but if you would play it with a plan. 19:38:27 <[com]buster> chaos is not the worst plan 19:38:29 <PublicServer> <DCritic> are you saying i should connect to ml? 19:38:34 <PublicServer> <Kenji> what and where is that line supposed to go? 19:38:39 <PublicServer> <Mark> you're not connecting anything atm 19:38:51 <PublicServer> <DCritic> i was gonna make it go to the farm 19:39:02 <PublicServer> <Kenji> group and build trains CORRECTLY!! 19:39:40 <PublicServer> <tneo> read the wiki! 19:39:51 <PublicServer> <DCritic> me? 19:39:53 <PublicServer> <combuster> I'll connect the industries in the SLH04 area 19:39:57 <PublicServer> <Kenji> I'm booting cundingstone lakeside off to fix trains now 19:40:08 <PublicServer> <Kenji> do NOT restarted them while I'm working please 19:40:26 <PublicServer> <DCritic> i didn't do anything to cundingstone 19:40:31 <PublicServer> <combuster> DCritic: have you seen the counter 19:40:38 <PublicServer> <combuster> if you go there 19:40:39 <PublicServer> <DCritic> yup 19:40:43 <PublicServer> <Kenji> did I say you had? 19:40:48 <PublicServer> <combuster> I'll give an example of connecting industries 19:41:00 <PublicServer> <DCritic> oh i thought you said i did 19:41:16 <Mark> DCritic: you got a pm 19:41:31 <PublicServer> <Kenji> what did I just say about not mucking with them?!?! 19:41:41 *** TinoM has quit IRC 19:42:03 <PublicServer> <combuster> DCritic 19:42:15 <PublicServer> <combuster> have a look at the farm to the left of the counter 19:42:20 <PublicServer> <combuster> you can help there 19:42:24 <PublicServer> <Phlegm> I'll watch too, combuster 19:42:48 <PublicServer> <combuster> Dcritic: ready? 19:42:51 <PublicServer> *** Dylly has left the game (leaving) 19:42:51 <PublicServer> *** Dylly has left the game (connection lost) 19:43:05 <PublicServer> <DCritic> ya 19:43:21 *** Kolo has joined #openttdcoop 19:46:53 <PublicServer> <Kenji> arg, how is it so hard to build a train correctly? 19:47:46 <PublicServer> <tneo> don't build trains 19:47:50 <PublicServer> <tneo> clone them! 19:48:00 <PublicServer> <tneo> do it right or not at all 19:48:00 <PublicServer> <Kenji> ^^^^^ 19:48:07 <PublicServer> <Mark> don't hold control while doing so though 19:48:30 <PublicServer> <Phlegm> Why double exit signals at a RoRo station? 19:48:41 <PublicServer> <Mark> forces things 19:48:48 <PublicServer> <Mark> probably 19:48:52 <PublicServer> <combuster> for average SL 19:48:52 <PublicServer> <Mark> what station? 19:49:00 <PublicServer> <combuster> doesn't really matter 19:49:03 <PublicServer> <Phlegm> the demo station of combuster 19:49:10 <PublicServer> <Phlegm> aha 19:49:31 <PublicServer> <Kenji> um, because it won't work otherwise? 19:49:45 <PublicServer> *** Kolo joined the game 19:49:47 <PublicServer> <Mark> it's a click per signal less 19:49:59 <PublicServer> <Mark> saven you a lot ot clicks in a lifetime 19:50:10 <PublicServer> <Mark> saves* 19:51:00 <PublicServer> <Phlegm> well, I'm not counting clicks in a game :) 19:51:34 <PublicServer> * Kenji uses the signal gui 19:51:59 <PublicServer> <Kenji> two clicks for every signal 19:52:06 <PublicServer> <Hafai> The Sginal Gui is nice. 19:52:24 *** Levi has quit IRC 19:52:32 <PublicServer> *** Mark has left the game (leaving) 19:52:32 <PublicServer> *** Mark has left the game (connection lost) 19:53:02 <PublicServer> <Phlegm> Some kind of shortcut would be nice for the different signals / directions 19:53:48 <Thraxian|Work> don't one-way and two-way signals have different penalty values? and if so, shouldn't we be consistent in our use of 1-way vs 2-way signals? 19:55:03 <gleeb> Phlegm: You soon get used to multi-clicking for the signals. 19:55:33 <PublicServer> <combuster> you'll find ctrlclick and shiftclick easy after a while 19:55:42 <PublicServer> <DCritic> ok 19:55:48 <Phlegm> I am used to multi-click, but shortcuts would be even faster 19:56:27 <Thraxian|Work> yeah - I especially wish there was a shortcut to switch between normal and pbs signals... 19:56:50 <PublicServer> *** combuster has left the game (connection lost) 19:57:04 <PublicServer> <Phlegm> yes, exactly. 19:57:25 <Hafai> I wish there was a hold button for removing signals. I hold ctrl to remove everything BUT signals because ctrl does something else. I must use the r-key (not hold to remove signals) 19:57:33 *** [alt]buster has joined #openttdcoop 19:57:42 *** [com]buster has quit IRC 19:57:42 *** [alt]buster is now known as [com]buster 19:57:46 <KenjiE20> click remove, ctl drag? 19:58:00 <[com]buster> !password 19:58:00 <PublicServer> [com]buster: placid 19:58:06 <PublicServer> <Kenji> or is that too much effort? 19:58:10 <PublicServer> *** combuster joined the game 19:58:15 <[com]buster> theres that R key for signals... ;) 19:58:30 <Hafai> I just want it to be consistent. 19:58:36 <narc> It is. 19:58:39 <Hafai> I do use the R key for signals 19:58:46 <Hafai> But for everything else I use the ctrl key 19:59:06 <narc> Ah, well, Ctrl+dragging signals has a very specific meaning that is not "remove" 19:59:10 <PublicServer> <DCritic> but one last thing. How can you tell the diff between ML and SL? 19:59:33 <narc> Instead the meaning is "continue (removing) signals in this direction" 19:59:51 <Phlegm> me too, but I hate those popups saying "Cannot remove signal there" (or somesuch, my game's not in english) 19:59:53 <narc> You'd do better to get used to the R key for everything, it's much more consistent that way. 20:00:01 <PublicServer> <tneo> SL travel shorter distances 20:00:19 <Hafai> But I don't like switches. I prefer to hold a key to change the function of something 20:00:22 <PublicServer> <combuster> ml or sl: sidelines are left-right together, or single tracks 20:00:30 <PublicServer> <tneo> and mostly single lane, while ML is double always 20:00:41 <PublicServer> *** tneo has left the game (connection lost) 20:01:14 <tneo> really DCritic read the wiki 20:01:17 <tneo> !wiki 20:01:17 <PublicServer> tneo: http://www.openttdcoop.org/wiki/Main_Page 20:02:06 <PublicServer> <Kenji> hmmm, all the wood trains could take a gondola on the end of them 20:02:44 *** Levi has joined #openttdcoop 20:04:58 <narc> Heh. I'm a vim user, I think in "modes" -- so "remove" mode works for me. 20:05:09 <narc> Er, *"remove mode" 20:05:39 <narc> That said, I agree the inconsistency is unpleasant. 20:06:17 <Phlegm> :remove on 20:06:30 <narc> I wonder if the game could use R as a momentary key (rather than toggle) 20:06:47 <PublicServer> <Kenji> liekly 20:06:50 <narc> That could be made to be perfectly consistent. 20:06:55 <narc> Would have to be a user setting, though. 20:06:56 <PublicServer> <Kenji> but then that would be inconsistant with the toolbar 20:07:15 <Phlegm> or use the windows key, so it finally serves a purpose 20:07:25 <Phlegm> no, scratch that 20:07:43 <narc> Kenji: Not that inconsistent. The toolbar is there for the mouse, not for the keyboard. 20:08:05 <narc> And you can't hold down a graphical button while clicking/dragging elsewhere. 20:08:07 <PublicServer> <Kenji> that's debatable 20:08:11 *** StarLite has joined #openttdcoop 20:08:11 *** ChanServ sets mode: +o StarLite 20:08:52 <narc> I might see other keys as momentary rather than toggle. 20:09:10 <narc> But that would start to get into some really weird shit. 20:09:33 <narc> (example: Hold s+r and drag to remove signals from a stretch of track) 20:10:27 <narc> (a+r and drag to remove track using the autorail tool) 20:10:57 <narc> (...yeah, I'll stop there.) 20:11:01 <Phlegm> but such a basic function as remove should work with hold, even for signals 20:11:10 <PublicServer> <Kenji> yea I stopped caring a while back :P 20:11:29 <narc> Interestingly, so did I. 20:11:31 <narc> :) 20:11:35 *** HackaLittleBit has joined #openttdcoop 20:11:42 <HackaLittleBit> evenin 20:11:48 <narc> 'ello. 20:12:08 <tneo> off cu later 20:12:36 <PublicServer> <Kenji> oh FOR THE LOVE OF 20:13:03 <Phlegm> Hello 20:13:08 <Hafai> I like how I went away to continue my popwer-point presentation that I need to finish, and come back to see the r/ctrl key thing still being discussed. I stopped caring first, and why that matters, I have no idea. 20:13:37 <narc> Aha! You are the original un-carer. It's all your fault! 20:13:59 <Phlegm> We even stopped until you brought it up again! 20:14:47 <Hafai> I started the convo, and then I stopped caring first, and then you people continued. You are the ones who let it die. You are the murderers. HOW COULD YOU?!? 20:15:17 <HackaLittleBit> !password 20:15:17 <PublicServer> HackaLittleBit: scorch 20:15:18 <narc> Bah. You started it. You even admit it! :P 20:15:27 <Hafai> I started the convo, and then I stopped caring first, and then you people continued. You are the ones who let it die. You are the murderers. HOW COULD YOU?!? 20:15:30 <Hafai> opps. 20:15:40 <Hafai> Darn up button in IRC program repeating last thing. 20:15:59 <Hafai> I may have started it... but you are the ones who killed it. You killers. 20:16:00 <PublicServer> *** HackaLittleBit joined the game 20:16:09 <narc> Well, it was a mercy-killing, really. 20:16:36 <PublicServer> <Hafai> It was a peaceful entity, not harming anybody. 20:16:43 <Phlegm> Could have been faster, really. 20:16:49 <PublicServer> <Kangoo> Whats up with trains #152 and #165 being triple (?) length? 20:16:57 <narc> Yah, well, I tend to ramble a lot. 20:17:01 <PublicServer> <Kenji> try looking at them 20:17:02 <narc> Sorry about that. 20:17:37 <PublicServer> <Phlegm> They are on a seperate line 20:17:44 <PublicServer> <Kangoo> hah - lol- only looked at one of the stations.. sry. 20:17:44 <PublicServer> *** combuster has left the game (connection lost) 20:18:00 *** Venxir` has quit IRC 20:18:22 <[com]buster> !password 20:18:22 <PublicServer> [com]buster: scorch 20:18:33 <PublicServer> *** combuster joined the game 20:20:39 *** themroc has quit IRC 20:25:39 <PublicServer> <Kenji> who's building at brefingway branch!? 20:25:55 <PublicServer> <DCritic> me 20:26:10 <PublicServer> <Kenji> that needs reworking... badly 20:26:21 <PublicServer> <DCritic> ok 20:27:47 <PublicServer> *** Kangoo has left the game (connection lost) 20:27:53 <PublicServer> <Kenji> what did I just say? 20:28:03 <PublicServer> <DCritic> well wat should i rework? 20:28:15 <PublicServer> <Kenji> they're signed 20:28:37 <gleeb> !password 20:28:37 <PublicServer> gleeb: radial 20:28:53 <PublicServer> *** Gleeb joined the game 20:28:57 <PublicServer> <DCritic> what's cl? 20:29:08 <PublicServer> <Kenji> 4 20:29:15 <PublicServer> <Kenji> like every other goods line 20:29:16 <PublicServer> <combuster> CL = CurveLength 20:30:13 <PublicServer> <combuster> Connected the Kendhattan area 20:33:27 <PublicServer> <DCritic> check brenfingway? 20:33:33 <PublicServer> <DCritic> branch? 20:33:59 <PublicServer> <combuster> too much terraform 20:34:02 <PublicServer> <combuster> bad curves 20:34:07 <PublicServer> <Kenji> many many bad signals 20:34:11 <PublicServer> <Kenji> and cl issues 20:34:13 <PublicServer> <Kenji> still 20:34:26 <PublicServer> <Phlegm> and no slowdown space at entry 20:34:30 <PublicServer> <Gleeb> Platforms are desynced too. 20:34:41 <PublicServer> <Kenji> it's a SL, can get away with that 20:34:57 *** theholyduck has quit IRC 20:34:57 <PublicServer> <Gleeb> Yeah, but it's a good habit. 20:35:15 <PublicServer> *** Thraxian|Work joined the game 20:37:02 <PublicServer> <combuster> DCritic 20:37:17 <PublicServer> <combuster> advanced settings -> interface -> display options 20:37:28 <PublicServer> <combuster> show measurement tooltip = on 20:37:48 <PublicServer> <Kenji> also settings -> transparency toolbar 20:37:49 <PublicServer> <combuster> check that please 20:38:13 <PublicServer> *** combuster has left the game (connection lost) 20:38:30 <PublicServer> <Kenji> don't blow up trees because you can't see 20:38:41 <PublicServer> <Kenji> turn them transparent/lucent 20:38:59 <PublicServer> <Kenji> wait, not lucent 20:39:08 <PublicServer> <Kenji> uch, headache 20:39:14 *** [com]buster has quit IRC 20:39:15 *** [alt]buster has joined #openttdcoop 20:39:18 *** [alt]buster is now known as [com]buster 20:39:22 <[com]buster> lolwut 20:39:24 <[com]buster> openttd crashed 20:40:13 *** StarLite has quit IRC 20:41:27 <PublicServer> *** combuster joined the game 20:44:14 *** Phazorx has joined #openttdcoop 20:44:14 *** ChanServ sets mode: +o Phazorx 20:44:38 <PublicServer> <Kenji> think I know why my headache is getting worse 20:44:41 <PublicServer> *** Kenji has left the game (leaving) 20:44:41 <PublicServer> *** Kenji has left the game (connection lost) 20:46:44 *** Farden has joined #openttdcoop 20:46:50 <PublicServer> *** HackaLittleBit has left the game (connection lost) 20:47:03 <Farden> hi there! 20:47:12 <PublicServer> <combuster> Hi farden 20:47:13 <Phlegm> Hi! 20:47:14 <Farden> !revision 20:47:15 <PublicServer> Farden: Game version is r16520 20:47:20 <Farden> !download win32 20:47:20 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 20:47:33 <Farden> !grf 20:47:33 <PublicServer> Farden: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 20:48:24 *** jonde has quit IRC 20:48:36 <Farden> !download win64 20:48:36 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win64.zip 20:49:03 <Farden> after all, now that I can use it... 20:49:45 <Farden> !password 20:49:45 <PublicServer> Farden: fiasco 20:50:00 <PublicServer> *** Gleeb has left the game (connection lost) 20:50:14 <PublicServer> <Thraxian|Work> woot - just hooked up New Flinnington Nat'l Forest :) 20:50:35 <PublicServer> <combuster> :) 20:50:44 <PublicServer> <Thraxian|Work> nice and purty 20:51:01 <Farden> strange... it doesn't accept my grfs 20:51:10 <KenjiE20> shouldn't that be nat'l forestRY ? 20:51:12 <PublicServer> <combuster> ...? 20:51:45 <PublicServer> <Thraxian|Work> nope - it's the national forest, and I'm logging it 20:51:56 <PublicServer> <Thraxian|Work> would have put National, but name was too long 20:52:28 <KenjiE20> lulz illegal logging, google earth will give you away, better camo that station :P 20:52:28 <PublicServer> *** Player has left the game (connection lost) 20:52:34 <PublicServer> <Thraxian|Work> interestingly enough, New Flinnington finds our company Appalling - probably due to our logging proactices 20:52:44 <Farden> !password 20:52:44 <PublicServer> Farden: bosses 20:52:56 <PublicServer> <Thraxian|Work> minus the 'o' 20:53:02 <PublicServer> *** Player joined the game 20:53:17 <PublicServer> <combuster> Hi "Player" 20:53:22 <PublicServer> <combuster> please change your nickname 20:53:23 <PublicServer> <Thraxian|Work> that would be Farden 20:53:24 *** damalix has joined #openttdcoop 20:53:24 <PublicServer> <DCritic> hi farden 20:53:25 <PublicServer> <Player> it's Farden 20:53:28 <PublicServer> <Player> give me a minut 20:53:30 <PublicServer> <Thraxian|Work> I win :) 20:53:31 <damalix> !password 20:53:31 <PublicServer> damalix: bosses 20:53:47 <PublicServer> <combuster> lol 20:53:59 <PublicServer> *** Damalix joined the game 20:54:06 <PublicServer> <Player> damn... the name of the command to change your name please?^^ 20:54:34 *** HackaBit has joined #openttdcoop 20:54:36 <Suisse[Dodo]`> name nickname ? 20:54:42 <PublicServer> *** Player has changed his/her name to Farden 20:55:02 <PublicServer> <Farden> I was in "IRC" mode, trying to put a / before 20:55:08 *** HackaLittleBit has quit IRC 20:55:18 <PublicServer> <Farden> Surprinsingly, it wasn't working 20:55:28 <HackaBit> !password 20:55:28 <PublicServer> HackaBit: bosses 20:55:58 <PublicServer> *** HackaLittleBit joined the game 20:56:26 <PublicServer> <Thraxian|Work> see "! switch to west?" 20:56:42 <PublicServer> <Thraxian|Work> if we move that forest to be serviced by New Flinn. West 20:56:54 <PublicServer> <Thraxian|Work> then we can connect the forest near MSH15 to New Flinn. South 20:56:57 <PublicServer> <Thraxian|Work> any objections? 20:56:58 <PublicServer> <Farden> move a forest... that's a concept 20:57:07 <PublicServer> <Thraxian|Work> well - moving the service to the forest 20:57:14 <PublicServer> <Farden> ^^ 20:57:17 <PublicServer> <combuster> if stationwalks large enough 20:57:23 <PublicServer> <Thraxian|Work> yeah, it is 20:58:45 <PublicServer> <combuster> pffrt 20:59:07 <PublicServer> *** combuster has left the game (connection lost) 21:00:11 *** [com]buster has quit IRC 21:00:12 *** [com]buster has joined #openttdcoop 21:00:12 *** ChanServ sets mode: +o [com]buster 21:00:30 <PublicServer> *** combuster joined the game 21:00:46 <Phlegm> wow, what's max station size? 21:01:43 <PublicServer> <Thraxian|Work> typically, we run max 21:01:51 <PublicServer> <Thraxian|Work> (64) 21:01:54 <PublicServer> <combuster> OOO...ooo 21:01:59 <PublicServer> <Thraxian|Work> you can find out on Advanced Settings, under Stations 21:02:10 <PublicServer> <Phlegm> :-O 21:02:25 <PublicServer> <Damalix> Don't forget full load orders 21:02:49 <[com]buster> I'm getting tired of babysitting him 21:02:54 <[com]buster> someone take over plz 21:02:56 <[com]buster> :( 21:02:59 *** Wurzel49 has quit IRC 21:03:07 <PublicServer> <Farden> what's the problem com? 21:04:42 *** PeterT has joined #openttdcoop 21:04:52 <PeterT> !password 21:04:52 <PublicServer> PeterT: bosses 21:04:54 <PeterT> !playercount 21:04:55 <PublicServer> PeterT: Number of players: 10 21:05:01 <PeterT> wow 10 players 21:05:11 <PublicServer> *** Peter joined the game 21:05:18 <PublicServer> <Peter> uh still this map 21:09:41 <PublicServer> *** Peter has left the game (leaving) 21:09:41 <PublicServer> *** Peter has left the game (connection lost) 21:09:49 *** PeterT has quit IRC 21:10:00 <PublicServer> *** combuster has left the game (leaving) 21:10:00 <PublicServer> *** combuster has left the game (connection lost) 21:10:05 <[com]buster> I need a restraining order 21:10:57 *** [com]buster was kicked by [com]buster (calm down, don't shoot DCritic - DONT SHOOT DCRITIC!!!!) 21:11:06 *** [com]buster has joined #openttdcoop 21:11:06 *** ChanServ sets mode: +o [com]buster 21:11:22 <Phlegm> this bad? 21:11:54 <PublicServer> <Damalix> Use transparancy options to see what you're doing 21:12:07 *** ODM has quit IRC 21:12:13 <[com]buster> Already told him that like, 3 times O.o 21:12:19 <[com]buster> Phlegm: yes that bad 21:12:50 <PublicServer> <Damalix> because pathfinder may see 2-ways signals as end of lines 21:15:31 <PublicServer> <DCritic> hey is this better? 21:16:39 *** FooBar_ has quit IRC 21:18:16 <PublicServer> <Thraxian|Work> DCritic: you working on Upper Brenfingway? 21:19:22 <DCritic> yes 21:19:36 *** Benny has joined #openttdcoop 21:19:38 <PublicServer> <Damalix> take exampleon other things 21:19:44 <PublicServer> <Thraxian|Work> then, in answer to your question, no. You still have two-way signals, which you should not be using 21:19:51 <Benny> Heya, folks. =) 21:19:53 <PublicServer> <Thraxian|Work> and you're using PBS signals (the red ones) completely wrong. 21:19:55 <Benny> !password 21:19:55 <PublicServer> Benny: rinded 21:20:02 <PublicServer> <Thraxian|Work> do you know how PBS signals work? 21:20:15 <PublicServer> <Damalix> and the two stations aren't separated 21:20:15 <PublicServer> <DCritic> yes 21:20:16 <PublicServer> *** Benny joined the game 21:20:18 <PublicServer> <DCritic> ok 21:20:21 <PublicServer> <Farden> OBJECTION 21:20:26 <PublicServer> <Farden> no, you don't know 21:20:30 <PublicServer> <Farden> obviously 21:20:35 <PublicServer> <Thraxian|Work> wait a second, Farden. 21:20:39 <PublicServer> <Farden> sorry 21:20:43 <PublicServer> <Benny> Where is the bad hub/station? 21:20:46 <PublicServer> <DCritic> no i said ytes theyre still joined 21:20:50 <PublicServer> <Thraxian|Work> DCritic: explain how PBS signals work, and why they should be used instead of normal signals.... 21:21:59 <PublicServer> <DCritic> well when u want two trains to be able to enter the station at the same time 21:22:08 <Phlegm> @Benny: Upper Brenfingway 21:22:22 <PublicServer> <Thraxian|Work> that's partially correct. 21:22:24 <PublicServer> <Farden> ok, theory is correct 21:22:35 <PublicServer> <Thraxian|Work> it's actually if you want two trains to use the same signal block at the same time 21:22:46 <PublicServer> <DCritic> o ok 21:22:51 <PublicServer> <Benny> WTF 21:22:52 <KenjiE20> how can two trains enter a station from one feed? 21:22:57 <PublicServer> <Benny> That's all wrong... -.- 21:22:58 <KenjiE20> at the same time 21:22:59 <PublicServer> <Thraxian|Work> here's a classic example of why you would use PBS 21:23:24 <PublicServer> <Thraxian|Work> do you see the "PBS Example"? 21:23:36 <Phlegm> @Benny, they know, that's more a classroom than a station now. 21:23:44 <PublicServer> <Benny> That's also bad Tgrax.. 21:23:49 <PublicServer> <Benny> Thrax* 21:23:51 <PublicServer> <Thraxian|Work> it's a basic example, Benny 21:23:58 <PublicServer> <Thraxian|Work> not something you'd actually build usually 21:23:59 <PublicServer> <Benny> Well, its bad.. :P 21:24:05 <PublicServer> <Thraxian|Work> classroom, remember :) 21:24:21 <PublicServer> <Benny> There.::) 21:24:28 <PublicServer> <Thraxian|Work> too complex for this example 21:24:32 <PublicServer> <Benny> B 21:24:33 <PublicServer> <Thraxian|Work> actually, nvm 21:24:34 <PublicServer> <Thraxian|Work> you be the teacher 21:24:37 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:24:38 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:24:41 <PublicServer> <Benny> No thanks. 21:24:46 <PublicServer> <Farden> let me try 21:24:48 <PublicServer> <Benny> GODDAMMIT 21:24:50 <Thraxian|Work> not mad - just have other things to do since you've got it covered.... 21:24:51 *** Thraxian|Work has left #openttdcoop 21:24:54 <PublicServer> <Benny> Okay, sure. 21:24:57 <PublicServer> <Farden> you have a station 21:25:01 <PublicServer> <Benny> Yes. 21:25:06 <PublicServer> <Farden> you want 2 trains to enter/exit at the same time 21:25:09 <PublicServer> <Farden> solution : use PBS 21:25:13 <PublicServer> <Farden> how ? like that 21:25:35 <PublicServer> <Benny> Evil X, but still better than block signals. 21:25:51 <PublicServer> <Benny> Lemme show what is bad and what is good. 21:25:52 <PublicServer> <Farden> the double red signal tells that multiple train can be in the block at the same time 21:26:20 <PublicServer> <Farden> you can say that my example is bad because it's terminus 21:26:25 <PublicServer> <Farden> but it's for the theory 21:26:57 <PublicServer> <Benny> Look at example now. 21:27:07 <PublicServer> <Farden> as you can see, there are two trains 21:27:10 <PublicServer> <Farden> in the same block 21:27:13 <PublicServer> <Benny> Two trains can enter at the same time. 21:27:15 <PublicServer> <Benny> BUT 21:27:20 <PublicServer> <Benny> Watch now. 21:27:54 <PublicServer> <Benny> Crap.. :P 21:27:59 <PublicServer> <Phlegm> It may help to visualise things if you turn on "show reserved tracks" (or so, me no english) 21:27:59 <PublicServer> <Farden> try again^^ 21:28:04 <PublicServer> <Benny> Yep.. 21:28:17 <PublicServer> <Farden> but I think it's quite easy to understand 21:28:20 <PublicServer> <Benny> Lemme just use a longer train 21:28:26 <PublicServer> <Farden> the basic notion in OTTD is blocks 21:28:30 <PublicServer> <Farden> what's a block? 21:28:36 <PublicServer> <Farden> it's a section of rail between 2 signals 21:28:39 <KenjiE20> @man signals 21:28:41 <PublicServer> <Farden> so, every time you place a signal 21:28:42 <Webster> Signals - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=signals 21:28:45 <PublicServer> <Farden> you create a block 21:28:59 <PublicServer> <Benny> I dunno... =P 21:29:05 <PublicServer> <Benny> Loo at station 21:29:06 *** Kangoo has quit IRC 21:29:08 <PublicServer> <Farden> and PBS signals have the speciality to allow more than 1 train to enter a block 21:29:09 <PublicServer> <Benny> look* 21:29:13 <PublicServer> <Benny> Yes. 21:29:26 <PublicServer> <Farden> if you understand the concept of block 21:29:31 <PublicServer> <Farden> then all the work is done 21:29:42 <PublicServer> <Benny> But you have to let a train choose different routes aall the time. 21:29:51 <PublicServer> <Benny> So that it does not have to stop. 21:29:52 <PublicServer> <Farden> indeed 21:30:07 <PublicServer> <Farden> a PBS signal that lead to a block with only 1 exit isn't usefull 21:30:13 <PublicServer> <Farden> now 21:30:16 <PublicServer> <Farden> exercice! 21:30:28 <PublicServer> <Farden> to see if you understood the meaning of blocks 21:30:51 <PublicServer> <Farden> look at the example 1 21:31:07 <PublicServer> <Farden> question 1 : how many block are in the example? 21:31:11 <PublicServer> <Benny> Wait, who are we teaching? 21:31:18 <PublicServer> <Farden> DCritic, I think 21:31:28 <PublicServer> <Benny> I thiught it was you... 21:31:33 <PublicServer> <Benny> .... 21:31:36 <PublicServer> <Benny> Woops 21:31:39 <PublicServer> <Farden> I don't think I need any teaching 21:31:43 <PublicServer> <DCritic> it's me lol 21:31:48 <PublicServer> <Benny> I thought so. xD 21:31:48 <PublicServer> <Farden> I'm playing OTTD since years now^^ 21:31:54 <PublicServer> <Benny> Me too. 21:32:01 <PublicServer> <Farden> okay so, DCritic 21:32:06 <PublicServer> <Farden> in my example, how many blocks are there? 21:32:24 <PublicServer> <DCritic> wait i thought it was benny's 21:32:35 <PublicServer> <Benny> Why are you teahcing him somethig I don't understand? 21:32:44 <PublicServer> <Benny> A "block 21:32:57 <PublicServer> <Farden> well... you don't understand blocks? 21:33:05 <PublicServer> <Benny> It is un-needed for the understanding of PBS and OpenTTD. 21:33:08 <PublicServer> <Kolo> sorry - my bad 21:33:09 <PublicServer> <Damalix> O__o 21:33:14 <PublicServer> <DCritic> it's rail between 2 signals right? 21:33:17 <PublicServer> <Farden> hu, I think it could help a lot 21:33:22 <PublicServer> <Farden> yes DCritic 21:33:29 <PublicServer> <Benny> Maybe for someone. 21:33:29 <PublicServer> <Kolo> bad use of PBS by the way :( 21:33:42 <PublicServer> <DCritic> so 1 block? 21:33:44 <PublicServer> <Benny> I'll leave you two alone, Farden. =) 21:33:50 <PublicServer> <Farden> thanks benny^^ 21:33:56 <PublicServer> <Farden> okay DCritic 21:34:05 <PublicServer> <Farden> can you destroy the rails inside the block please? 21:34:42 <PublicServer> <Farden> that's all? 21:34:42 <PublicServer> <DCritic> or is it two blocks? 21:35:04 <PublicServer> <Farden> no, i'll re 21:35:07 <PublicServer> <Farden> good 21:35:10 <PublicServer> *** SmatZ joined the game 21:35:14 <PublicServer> <Farden> that's the way 21:35:20 <PublicServer> <Benny> Heya, SmatZ. =) 21:35:21 <PublicServer> <Farden> (next time don't destroy the signals^^) 21:35:27 <PublicServer> <DCritic> sorry :p 21:35:32 <PublicServer> <Farden> okay, now let's try another example 21:35:35 <PublicServer> <SmatZ> hello all :) 21:35:39 <PublicServer> <SmatZ> hello Benny :) 21:35:46 <PublicServer> <Farden> hi smatz 21:35:50 <PublicServer> <Benny> How's your more_smoke patch going? 21:35:51 <PublicServer> <Phlegm> Hello SmatZ 21:35:54 <PublicServer> <SmatZ> oh hello Farden :) 21:36:09 <PublicServer> <SmatZ> hello Phlegm :) enjoy your spectating :) 21:36:17 <PublicServer> <Farden> long time ^^ 21:36:20 <PublicServer> <Farden> so, DCritic 21:36:23 <PublicServer> <Farden> same question 21:36:24 <PublicServer> <Phlegm> I already do, it's very funny :) 21:36:25 <PublicServer> <SmatZ> :-) 21:36:27 <PublicServer> <Farden> how many blocks? 21:36:43 <PublicServer> <DCritic> 8 21:36:53 <PublicServer> <Farden> 8? 21:37:03 <PublicServer> <DCritic> yes 21:37:10 <PublicServer> <Farden> explain me how you found 8 please 21:37:26 <HackaBit> hey SmatZ 21:37:40 <PublicServer> <DCritic> 8 pieces 21:37:45 <PublicServer> <Benny> Hey, Hackalittlebit. What are you doing here? 21:37:47 <PublicServer> <Farden> ok, I see your point 21:38:04 <PublicServer> <Farden> so, when I say "a block" 21:38:05 <PublicServer> <SmatZ> hello Hackalittlebit :) 21:38:12 <PublicServer> <Farden> it's the whole track between 2 signals 21:38:15 <HackaBit> Checking the thing out :) 21:38:21 <PublicServer> <SmatZ> :) 21:38:23 <PublicServer> <Farden> whatever number of pieces it contains 21:38:24 <PublicServer> <DCritic> so it's two blocks? 21:38:25 <PublicServer> <Farden> for example 21:38:29 <PublicServer> <Farden> yes 21:38:31 <PublicServer> <Farden> exactly 21:38:34 <PublicServer> <Farden> two blocks 21:38:35 <PublicServer> <DCritic> ok 21:38:42 <PublicServer> <Farden> and, what is the rule with PBS signals? 21:38:57 <PublicServer> <DCritic> it lets twoo trains in one block 21:39:03 <PublicServer> <Farden> indeed 21:39:13 <PublicServer> <Farden> but if your block has only 1 exit 21:39:18 <PublicServer> <Farden> what happens? 21:39:19 <PublicServer> <Phlegm> even more than 2 if there is free track 21:39:34 <PublicServer> <DCritic> crash 21:39:43 <PublicServer> <Farden> are you sure? 21:40:10 <PublicServer> <DCritic> hmmm... nvm it goes out one by one? 21:40:16 <PublicServer> <Farden> indeed 21:40:21 <PublicServer> *** Benny has left the game (connection lost) 21:40:28 <PublicServer> <Farden> so, what's the use of a PBS signal in a 1 exit track? 21:40:36 <PublicServer> <DCritic> useless 21:40:37 <Benny> !password 21:40:37 <PublicServer> Benny: brinks 21:40:41 <PublicServer> <Farden> goood^^ 21:40:50 <PublicServer> <DCritic> ok i see now 21:40:55 <PublicServer> <Farden> now let's go back to upper brenfingway 21:40:58 <PublicServer> <Farden> can you correct it now? 21:41:02 <PublicServer> *** Benny joined the game 21:41:05 <PublicServer> <DCritic> ya 21:41:08 <PublicServer> <Farden> ok, show me 21:41:26 <HackaBit> traffic jam!! bbho2 21:41:36 <PublicServer> *** SmatZ has left the game (connection lost) 21:41:49 <PublicServer> <DCritic> the 21:41:52 <PublicServer> <DCritic> there 21:42:24 <PublicServer> <Phlegm> how??? 21:42:34 <PublicServer> <Farden> ok, now try to use a PBS signal instead 21:43:07 <PublicServer> <DCritic> ok 21:43:24 <PublicServer> <Damalix> G'night 21:43:30 <PublicServer> <Farden> gn damalix 21:43:30 <PublicServer> *** Damalix has left the game (leaving) 21:43:30 <PublicServer> *** Damalix has left the game (connection lost) 21:43:32 <PublicServer> <Benny> Good night. 21:43:38 <damalix> ^^ 21:43:42 <PublicServer> <Farden> you have changed brenfingway farm, right? 21:43:51 *** damalix has quit IRC 21:44:00 <PublicServer> <DCritic> you told me to put in pbs right? 21:44:10 <PublicServer> <Farden> yes 21:44:12 <PublicServer> <DCritic> so yes i changed it 21:44:13 <PublicServer> <Farden> but remember 21:44:18 <PublicServer> <Farden> the PBS rule 21:44:27 <PublicServer> <Farden> after this signal, how many exit are there? 21:44:40 <PublicServer> <DCritic> 1 21:44:43 <PublicServer> <Farden> so? 21:44:50 <PublicServer> <DCritic> it's useless 21:44:55 <PublicServer> <Farden> exactly 21:44:58 <PublicServer> <Farden> so, we remove it 21:45:06 <PublicServer> <Farden> same with the other 21:45:22 <PublicServer> <Farden> now look 21:45:28 <PublicServer> <Farden> we have a PBS signal at the entrance 21:45:29 <PublicServer> <Farden> here 21:45:41 <PublicServer> <Farden> how many exits? 21:45:41 <PublicServer> <DCritic> because there are two exits 21:45:46 <PublicServer> <Farden> right 21:45:49 <PublicServer> <DCritic> ok 21:45:52 <PublicServer> <Farden> so, we keep it 21:45:57 <PublicServer> <Farden> and we don't need more signals 21:46:07 <PublicServer> <Benny> One-way PBS are faster than two-ways btw. 21:46:18 <PublicServer> <DCritic> ok thx a lot guys 21:46:23 <PublicServer> <Farden> because PBS make sure that the trains well go to the unnocuped exit 21:46:26 <PublicServer> <Farden> ok? 21:46:37 <PublicServer> <DCritic> i see 21:46:38 <PublicServer> <Farden> now, do the same with Brenfingway Livestock please 21:46:50 <PublicServer> <Farden> and remember to delete every useless signal 21:46:55 <PublicServer> <Benny> CL = 2? 21:47:06 <PublicServer> <DCritic> it's already done isn't it? 21:47:28 <PublicServer> <Farden> now it's ok, but there is a little point 21:47:40 <PublicServer> <Farden> look how far your PBS signal is from the split 21:47:53 <PublicServer> <Farden> you could improve that 21:48:13 <PublicServer> <Farden> could you try? 21:48:42 <PublicServer> <DCritic> sry i was afk 21:48:49 <PublicServer> <DCritic> had to get my bro something 21:49:05 <PublicServer> <Farden> okay so 21:49:06 <PublicServer> <Farden> I said 21:49:15 <PublicServer> <Farden> the PBS signal for Brenfingway Livestock 21:49:20 <PublicServer> <Farden> is a bit far from the split 21:49:25 <PublicServer> <Farden> could you improve that? 21:49:40 <PublicServer> <Farden> good 21:49:55 <PublicServer> <Farden> now, we have a good station design 21:49:59 <PublicServer> <Benny> No. 21:50:00 <PublicServer> <DCritic> ok 21:50:04 <PublicServer> <Farden> wait benny 21:50:09 <PublicServer> <Farden> I was talking about signal 21:50:14 <PublicServer> <Farden> we will see CL after 21:50:31 <Kolo> !tunnels 21:50:31 <PublicServer> Kolo: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 21:50:31 <PublicServer> <Benny> This is going slow.. =P 21:50:40 <PublicServer> <Benny> CL 0 Curve Lenght 21:50:42 <Kolo> !tunnels 4 9 21:50:42 <PublicServer> Kolo: You need 2 tunnels/bridges for trainlength 4 and gap 9. 21:50:54 <PublicServer> <Benny> I mean =, not 0. 21:51:11 <PublicServer> <Farden> okay, now that our station has good signals 21:51:23 <PublicServer> <Farden> we will look on how to improve the speed of our trains 21:51:33 <PublicServer> <Farden> in OTTD, when a train turns, it may or may not loose speed 21:51:50 <PublicServer> <Farden> the calculation to know if it will loose speed or not is called Curve Length 21:51:52 <PublicServer> <Farden> or CL, for short 21:52:12 <PublicServer> <Farden> in coop, we try to build our curve at least the length defined in the CL 21:52:20 <PublicServer> <Farden> for example, in this game, the CL is ? 21:52:23 <PublicServer> <DCritic> 4 21:52:32 <PublicServer> <Farden> ok, so 21:52:44 <PublicServer> <Farden> if you want your trains not to slow down 21:52:51 <PublicServer> <Farden> you have to put at least 4 tiles 21:52:57 <PublicServer> <Farden> between each direction change 21:53:08 <PublicServer> <Farden> both for straits and diagonals paths 21:53:25 <PublicServer> <Farden> look how the entrance is now 21:53:40 <PublicServer> <DCritic> ok 21:53:46 <PublicServer> <Farden> every curve is 4 tiles away from the previous one 21:53:52 <PublicServer> <Farden> could you rebuild the signals please? 21:54:02 <PublicServer> *** Hafai has left the game (connection lost) 21:54:28 <PublicServer> *** Benny has left the game (connection lost) 21:54:29 <PublicServer> <DCritic> there 21:54:38 <Benny> !password 21:54:38 <PublicServer> Benny: cavort 21:54:38 <PublicServer> <Farden> good, thanks 21:54:45 <PublicServer> <Farden> bonus of the day 21:54:49 <PublicServer> <Farden> the PBS signal has two modes 21:54:53 <PublicServer> <Farden> the normal and the one way 21:54:56 <PublicServer> *** Benny joined the game 21:54:57 <PublicServer> <Farden> the one way is like that 21:55:09 <PublicServer> <Farden> in our current situation, it's better to put a one way 21:55:20 <PublicServer> <Farden> because the green signal before the PBS is also a one way 21:55:56 *** Hafai has quit IRC 21:56:06 <PublicServer> <Farden> okay, that's all for tonight, I must leave 21:56:12 <PublicServer> <Farden> bye guys! 21:56:17 <PublicServer> <Farden> see you tomorrow 21:56:20 <PublicServer> <DCritic> bye 21:56:21 <PublicServer> <Benny> Bye. 21:56:24 <PublicServer> <DCritic> thx so much 21:56:28 <PublicServer> *** Farden has left the game (leaving) 21:56:28 <PublicServer> *** Farden has left the game (connection lost) 21:58:05 *** Misza has joined #openttdcoop 21:59:48 *** Farden has quit IRC 22:00:30 <HackaBit> Very nice guys, but its time to go, thanks and see you! 22:00:38 <PublicServer> *** HackaLittleBit has left the game (leaving) 22:00:38 <PublicServer> *** HackaLittleBit has left the game (connection lost) 22:00:44 <PublicServer> <Benny> Cya. 22:01:07 <PublicServer> <Benny> I'm leaving too. This is laggong too much. 22:01:10 <PublicServer> <Benny> Byeeeeee 22:01:13 <PublicServer> *** Benny has left the game (leaving) 22:01:13 <PublicServer> *** Benny has left the game (connection lost) 22:01:16 <HackaBit> byby 22:01:17 *** Benny has quit IRC 22:01:19 *** HackaBit has quit IRC 22:02:30 <Phlegm> !help 22:02:30 <PublicServer> Phlegm: http://www.openttdcoop.org/wiki/IRC_Commands 22:06:29 <gleeb> !password 22:06:29 <PublicServer> gleeb: renege 22:06:39 <PublicServer> *** Gleeb joined the game 22:09:39 <PublicServer> <DCritic> when should we start expanding cities? 22:10:16 <PublicServer> <DCritic> i don't think there's an industry we haven't covered 22:27:59 *** [alt]buster has joined #openttdcoop 22:31:43 *** ^Spike^ has quit IRC 22:32:14 *** [com]buster has quit IRC 22:32:14 *** [alt]buster is now known as [com]buster 22:35:41 *** Suisse[Dodo]`` has joined #openttdcoop 22:41:52 *** Suisse[Dodo]` has quit IRC 22:49:44 *** [com]buster has quit IRC 22:49:45 *** [alt]buster has joined #openttdcoop 22:49:47 *** [alt]buster is now known as [com]buster 22:50:50 <PublicServer> *** Gleeb has left the game (leaving) 22:50:50 <PublicServer> *** Gleeb has left the game (connection lost) 22:52:33 *** Wurzel49 has joined #openttdcoop 22:56:11 *** Phazorx has left #openttdcoop 22:57:01 <PublicServer> *** Kolo has left the game (leaving) 22:57:01 <PublicServer> *** Kolo has left the game (connection lost) 22:57:08 *** Kolo has quit IRC 22:59:10 *** Wurzel49 has quit IRC 23:26:02 <PublicServer> *** DCritic has left the game (connection lost) 23:26:02 <PublicServer> *** Game paused (not enough players) 23:27:52 *** fonsinchen has joined #openttdcoop 23:31:38 *** [alt]buster has joined #openttdcoop 23:32:44 *** [com]buster has quit IRC 23:32:44 *** [alt]buster is now known as [com]buster 23:34:23 *** Booth has joined #openttdcoop 23:34:33 <Booth> !password 23:34:33 <PublicServer> Booth: bleats 23:35:25 <Booth> !password 23:35:25 <PublicServer> Booth: bleats 23:36:16 <PublicServer> *** Chris Booth joined the game 23:37:26 *** fonsinchen1 has joined #openttdcoop 23:38:49 <PublicServer> *** Kenji joined the game 23:38:57 <PublicServer> <Chris Booth> evening 23:39:00 <PublicServer> <Kenji> hey 23:39:09 <PublicServer> <Kenji> just seen a few thing that need fixing in the autosave 23:39:23 <PublicServer> *** Kenji has joined company #1 23:39:23 <PublicServer> *** Game unpaused (enough players) 23:40:15 <PublicServer> <Chris Booth> i havent played this game 23:40:24 <PublicServer> <Chris Booth> what is a MSH? 23:40:33 <PublicServer> <Kenji> main station hub iirc 23:40:52 <PublicServer> <Chris Booth> isnt the a PSH (primary station hub)? 23:40:58 <PublicServer> <Kenji> i.e. not an slh 23:41:12 <PublicServer> <Chris Booth> bbh = back bone 23:41:16 <PublicServer> <Kenji> details in marks blog post 23:41:19 <PublicServer> <Chris Booth> slh = side line 23:41:30 <PublicServer> <Chris Booth> i thought PSH was a station 23:41:35 <PublicServer> <Kenji> uch, stupid people starting ALL trains 23:41:38 <PublicServer> <Chris Booth> well thats what we used in PZ 23:41:54 *** fonsinchen has quit IRC 23:41:58 <PublicServer> <Kenji> like i say, iirc 23:42:19 <PublicServer> <Chris Booth> i havent been on here for 2 week due to stupid work 23:43:33 <Booth> @blog 23:43:35 <Webster> #openttdcoop - http://www.openttdcoop.org/blog/?s= 23:45:20 <PublicServer> <Chris Booth> this game is going slowly 23:45:45 <PublicServer> <Chris Booth> started 2 weeks ago and i made a plan 23:46:47 <PublicServer> <Kenji> combination of being quiet and lots of newbs 23:47:14 <PublicServer> <Chris Booth> and less members / pros/ regulars 23:47:23 <PublicServer> <Kenji> that was implied by quiet 23:47:43 <PublicServer> <Chris Booth> lol i have been working to much 23:48:00 <PublicServer> <Chris Booth> and annoyed with work putting all the work on me 23:48:13 <PublicServer> <Chris Booth> but also happy i didnt loose my job 23:48:31 *** stuffcorpse has joined #openttdcoop 23:48:45 <stuffcorpse> !passwd 23:48:52 <stuffcorpse> !password 23:48:53 <PublicServer> stuffcorpse: hailed 23:49:54 <PublicServer> <Chris Booth> nice jam 23:50:00 <PublicServer> <Kenji> yup 23:50:03 <PublicServer> <Kenji> crappy farm 23:50:06 <PublicServer> <Kenji> fixing now 23:50:15 <PublicServer> <Kenji> trying to get flow back before rebuild 23:50:24 <PublicServer> <Chris Booth> to many trains 23:50:42 <PublicServer> <Kenji> nah, just a god awful station 23:51:07 <PublicServer> <Chris Booth> no 2 many trains for the stationds 23:51:19 <PublicServer> <Kenji> 3 is okay 23:51:20 <DCritic> !password 23:51:20 <PublicServer> DCritic: urbane 23:51:24 <PublicServer> <Kenji> it's just badly built 23:51:33 <PublicServer> <Chris Booth> 3 trains for 12 items of livestock 23:51:38 <PublicServer> *** DCritic joined the game 23:51:40 <PublicServer> <Chris Booth> and 2 for 63 tonnes 23:51:47 <PublicServer> <Chris Booth> thats just over kill 23:51:57 <PublicServer> <Chris Booth> 1 and 2 would be better 23:52:05 <PublicServer> <Chris Booth> mabey even 2 and 2 23:52:31 <PublicServer> <Kenji> whoever built this runwood farm is just... yea nvm 23:52:44 <PublicServer> <DCritic> ha i know its bad sry 23:52:44 <PublicServer> <Chris Booth> an idiot 23:52:59 <PublicServer> <Chris Booth> uses PBS and block 23:53:19 <PublicServer> <Kenji> and backward signals -.- 23:53:22 <PublicServer> <Chris Booth> doesnt check all signals face correct way 23:53:49 <PublicServer> <DCritic> i was rushing... sry 23:54:15 <PublicServer> <Kenji> never rush 23:54:15 *** [alt]buster has joined #openttdcoop 23:54:19 <PublicServer> <DCritic> ok 23:54:31 <PublicServer> <Kenji> or you built like that 23:54:35 <PublicServer> <Kenji> and block the ENTIRE ML 23:54:44 <PublicServer> <Kenji> also, don't start ALL the trains 23:54:50 <PublicServer> <Kenji> some are stopped for a reason 23:57:33 <gleeb> !password 23:57:33 <PublicServer> gleeb: urbane 23:57:42 <PublicServer> *** Gleeb joined the game 23:58:38 *** [com]buster has quit IRC 23:58:53 <PublicServer> <Kenji> there, not pretty, but it's essentially the same station, but working 23:59:45 <PublicServer> <Kenji> and traffic flow seems to have recovered