Times are UTC Toggle Colours
00:00:39 <PublicServer> <X-BT> and I thought this game was meant to have considerably fewer trains than the last one 00:00:57 <PublicServer> <Fuco> well, thats because the design 00:01:10 <PublicServer> <Fuco> you need >10 trains for one GR/LS train 00:01:13 <PublicServer> <Fuco> at SLH4 00:01:20 <PublicServer> <Fuco> coz they travel for year round the map 00:01:46 <PublicServer> <X-BT> I think the ring should have been a little smaller maybe 00:02:16 <Maza> !password 00:02:16 <PublicServer> Maza: forays 00:02:26 <PublicServer> *** Maza joined the game 00:03:11 <PublicServer> <X-BT> How do we connect that farm in the middel of SLH04? 00:03:21 <PublicServer> <hylje> station walking 00:03:26 <PublicServer> <Fuco> naaa, ugly 00:03:36 <PublicServer> <hylje> trucks 00:03:47 <PublicServer> <X-BT> Could use trucks and tunnels 00:03:49 <PublicServer> <hylje> feeder train to the nearest grain/ls 00:03:51 <PublicServer> <Fuco> usee airships 00:03:56 <PublicServer> <Fuco> that's cool 00:04:03 <PublicServer> <Fuco> skylift 150 00:04:17 <PublicServer> <hylje> i'll introduce a tiny feeder train service 00:04:40 <PublicServer> <ShadniX> actually - i thought about doing that with that new forest directly next to the big drop station 00:04:52 *** Polygon has quit IRC 00:04:55 <PublicServer> <hylje> no planes please :( that's overly silly and needs processing power more so than trains 00:04:58 <PublicServer> <X-BT> Yikes, an airport in the SLH :) 00:05:28 <PublicServer> <Fuco> now where to feed it 00:05:34 <PublicServer> <hylje> north 00:05:39 <PublicServer> <Fuco> ah ye 00:05:56 <PublicServer> <X-BT> You'll need two airports there 00:06:03 <PublicServer> <X-BT> Or trucks 00:06:10 <PublicServer> <ShadniX> helipads would have been enough - i think 00:06:11 <PublicServer> <hylje> or a tiny feeder train 00:06:21 <PublicServer> <Fuco> dunno if airship can land on heli 00:06:30 <PublicServer> <Fuco> uuu ey 00:06:32 <PublicServer> <hylje> airships are helicopters 00:06:33 <PublicServer> <Fuco> tiny feed train 00:06:36 <PublicServer> <Fuco> ok then 00:06:45 <PublicServer> <hylje> helicopters can land on airports, but also helipads 00:07:31 <PublicServer> <Fuco> you feed grain 00:07:33 <PublicServer> <Fuco> i feed LS 00:07:36 <PublicServer> <Fuco> with airshiop 00:09:42 <PublicServer> <Fuco> ohoho 00:09:44 <PublicServer> <Fuco> nice ;d 00:10:08 <PublicServer> <Fuco> they are pretty fast 00:10:12 <PublicServer> <Fuco> one'll be enough 00:10:56 <PublicServer> <hylje> actually i think i could fit proper service to that farm 00:11:28 <PublicServer> <hylje> at least until production skyrockets 00:13:53 <PublicServer> <hylje> goddamn Kirov Airship 00:14:37 <PublicServer> <hylje> my feeder train could fit a LS feeder as well 00:14:50 <PublicServer> <Fuco> is the airship that much of a problem? 00:15:01 <PublicServer> <Fuco> remove it if you don't like it ;p 00:15:02 <PublicServer> <hylje> not too much, but kind of unnecessary 00:15:17 <PublicServer> <Fuco> well this game is all about unnecessary 00:15:22 <PublicServer> <Fuco> look at the steel drop 00:15:26 <PublicServer> <Fuco> >< wtf station 00:15:30 *** PeterT has joined #openttdcoop 00:15:35 *** openttdcoop sets mode: +v PeterT 00:15:42 <PublicServer> <hylje> you're not telling me goods pickup aint a wtf 00:15:47 <PeterT> !playercount 00:15:48 <PublicServer> PeterT: Number of players: 5 00:15:50 <PeterT> !clients 00:15:52 <PeterT> !players 00:15:53 <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International) 00:15:53 <PublicServer> PeterT: Client 104 (Orange) is X-BT, in company 1 (Dover International) 00:15:53 <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International) 00:15:53 <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International) 00:15:53 <PublicServer> PeterT: Client 113 is Maza, a spectator 00:15:56 <PublicServer> <Fuco> that's the same station isnt it? 00:16:01 <PublicServer> <hylje> ah oh well 00:16:08 <PeterT> ok, same map 00:16:13 <PeterT> does anyone need help in there? 00:16:24 <PublicServer> <Fuco> if you want to connect some industries 00:16:55 <PublicServer> <Fuco> hmm great 00:17:00 <PublicServer> <Fuco> now SLH2 jams 00:17:09 <PublicServer> <Fuco> ald SLH5 too 00:17:18 <PublicServer> <hylje> just too many trains in one wave 00:18:02 <PublicServer> <Fuco> maybe add a 5th line for iron trucks 00:18:07 <PublicServer> <hylje> fifth sml? 00:18:24 <PublicServer> <Fuco> what's sml 00:18:31 <PublicServer> <hylje> the mainline style 00:18:38 <PublicServer> <hylje> only join on innermost 00:18:45 <PublicServer> <Fuco> ah 00:18:46 <PublicServer> <hylje> outermost tracks are shifted to 00:18:51 <PublicServer> <Fuco> i i see 00:18:57 <PublicServer> <ShadniX> but the jam stays at the same length at SLH05 - may be just at its limit 00:18:59 <PublicServer> <hylje> so we'd add an additional outer track 00:19:11 <PublicServer> <Fuco> yes thats what im saying 00:19:12 <PublicServer> <Fuco> ;d 00:19:36 <PublicServer> <hylje> from before SLH02 onwards 00:19:41 <PublicServer> <Fuco> at least from SLH2 to main drop 00:19:49 <PublicServer> <hylje> yeah 00:19:58 <PublicServer> <hylje> and perhaps pick up again after main drop 00:20:59 *** Godde has joined #openttdcoop 00:21:04 *** openttdcoop sets mode: +v Godde 00:21:14 <Godde> @cl 00:21:14 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 00:21:30 <Godde> how do you use the @cl ? 00:21:32 <Godde> !players 00:21:33 <PublicServer> Godde: Client 75 (Orange) is Fuco, in company 1 (Dover International) 00:21:33 <PublicServer> Godde: Client 104 (Orange) is X-BT, in company 1 (Dover International) 00:21:33 <PublicServer> Godde: Client 106 (Orange) is ShadniX, in company 1 (Dover International) 00:21:33 <PublicServer> Godde: Client 111 (Orange) is hylje, in company 1 (Dover International) 00:21:34 <PublicServer> Godde: Client 113 is Maza, a spectator 00:21:37 <PeterT> !clients 00:21:40 <PublicServer> <Fuco> damn rafinery 00:22:43 <Suisse[Dodo]`> @cl 12 00:22:43 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 00:22:50 <Suisse[Dodo]`> then 2 param :/? 00:23:22 <mensi> !password 00:23:22 <PublicServer> mensi: indict 00:23:29 <hylje> @cl 00:23:29 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 00:23:32 <hylje> ah 00:23:38 <PublicServer> *** mensi joined the game 00:23:49 <hylje> @railcl 12 00:23:49 <Webster> CL -1.799 required for rail at speed 12km/h (or TL if it's shorter) 00:23:57 <hylje> @monocl 12 00:23:57 <Webster> CL -1.934 required for monorail at speed 12km/h (or TL if it's shorter) 00:24:00 <Suisse[Dodo]`> @.@ 00:24:07 <hylje> @mlevcl 12 00:24:12 <hylje> @maglevcl 12 00:24:18 <hylje> @maglcl 12 00:24:19 <PublicServer> <X-BT> CL = min(TL,13) 00:24:31 <Suisse[Dodo]`> nothing in the wiki about that :p? 00:24:35 <PublicServer> <X-BT> For full speed 00:24:39 <hylje> think there's a table 00:24:50 <PublicServer> <X-BT> There are some graphs 00:25:00 <PublicServer> <X-BT> TL=CL allows full speed 00:25:40 <PublicServer> <X-BT> Yeah, finally my trains arrive at the new station after one round in the network 00:25:50 <PublicServer> <hylje> joys of ring 00:26:21 <PublicServer> <X-BT> Lucky they arrived before closure:) 00:26:30 *** avdg has quit IRC 00:28:39 <PublicServer> <hylje> adding the 6th rail looks to be real fun 00:28:46 <PublicServer> <Fuco> yea ;d 00:29:03 <PublicServer> <hylje> this 5th one seems to be just doable 00:29:18 <PublicServer> <X-BT> No problem getting one more track in there:) 00:31:00 <PublicServer> <hylje> i think i just routed a train into a diversion around the ring *again* 00:32:24 <PublicServer> <hylje> a whopping one tile above 00:34:15 <PublicServer> <hylje> goddamn bridge replacement on the fly 00:34:57 <PublicServer> <X-BT> Don't really need that many lines around the north west corner 00:35:09 <PublicServer> <hylje> yep 00:37:53 <PublicServer> <Fuco> look at SLH4 jam 00:37:56 <PublicServer> <Fuco> wow 00:40:09 <PublicServer> <X-BT> Why are you rerouting the output of parts of SL4 to SLH5/SLH2. As long as the input is not rerouted the ML will get twice the load 00:41:53 <PublicServer> <hylje> deaaaadloooock 00:42:47 <PublicServer> <X-BT> Your roundabout is not big enough for all the trainds 00:43:03 <Godde> @mcl 8 00:43:19 <Godde> @maglcl 8 00:43:21 <PublicServer> <Fuco> finish the 5th line it will ease it a little bit 00:43:26 <PublicServer> <Fuco> or is it ready? 00:43:28 <Godde> whats the one for maglev? 00:43:41 <PublicServer> <X-BT> Reroute back to SLH4, at least that works 00:43:44 <PublicServer> <hylje> i'm at MSH01 split 00:43:56 <PublicServer> <hylje> there's a couple !add shifters 00:45:30 <hylje> !tunnel 5 10 00:45:30 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 10. 00:45:32 <hylje> !tunnel 5 12 00:45:33 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 5 and gap 12. 00:45:35 <hylje> !tunnel 5 11 00:45:35 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 11. 00:46:11 *** Dell_Mini has joined #openttdcoop 00:46:16 *** openttdcoop sets mode: +v Dell_Mini 00:46:26 <Dell_Mini> !password 00:46:27 <PublicServer> Dell_Mini: buzzer 00:46:44 <PublicServer> <Fuco> somehow hack MSH1 in so i can start the 5th line 00:46:47 <PublicServer> *** Player joined the game 00:47:00 <PublicServer> <hylje> i'm at it 00:47:03 <PublicServer> <hylje> player change your name 00:47:06 <PublicServer> <Fuco> kk 00:47:20 <PublicServer> <ShadniX> "somehow" was just the problem i thought about - help ^ 00:47:23 <PublicServer> <ShadniX> ^^ 00:47:53 <Maza> moi odo 00:48:04 <PublicServer> <X-BT> Added a tmp , should be possible to connect now 00:48:22 <PublicServer> <Fuco> ok 00:48:39 <PublicServer> <ShadniX> where? 00:49:00 <PublicServer> <ShadniX> ah 00:51:03 <PublicServer> *** Player has left the game (connection lost) 00:51:42 *** Dell_Mini has quit IRC 00:51:44 <PublicServer> <hylje> oops 00:52:41 <PublicServer> <hylje> hrmmm 5th drop station group 00:53:04 <PublicServer> <X-BT> Or distribute the 5th line to the 4 others? 00:53:34 <PublicServer> <Fuco> where? 00:53:47 <PublicServer> <Fuco> ah, drop 00:53:57 <PublicServer> <Fuco> ye that should handle it 00:54:26 <PublicServer> <Fuco> is the 5th line connected to drop now? 00:54:26 <PublicServer> <X-BT> Now we have a jam at the drop exit 00:54:32 <PublicServer> <hylje> nope 00:55:30 <PublicServer> *** Maza has left the game (leaving) 00:56:12 <PublicServer> <Fuco> SLH 2/5 runniong smoothlt 00:56:22 *** PeterT has quit IRC 00:56:29 *** PeterT has joined #openttdcoop 00:56:33 *** PeteT has joined #openttdcoop 00:56:34 *** openttdcoop sets mode: +v PeterT 00:56:39 *** openttdcoop sets mode: +v PeteT 00:56:44 *** PeteT has quit IRC 00:56:57 <Godde> do you guys use viewports alot? 00:57:09 <PublicServer> <Fuco> not at all 01:01:53 <PublicServer> <Fuco> any jams? 01:02:00 <mensi> yeah sort of 01:02:06 <PublicServer> <Fuco> where? 01:02:16 <PublicServer> <hylje> MSH1 is hardly optimal now 01:02:18 <mensi> sometime around SLH03 01:02:27 <mensi> sometimes 01:02:30 <mensi> depends on load 01:02:48 <mensi> and I think the whole oil business there is going to reach capacity soon 01:03:38 <PublicServer> <X-BT> Goods rating is down to 45% 01:04:17 <PublicServer> <Fuco> goods line is pretty much on 100% load 01:04:26 <mensi> MSH01a is jamming 01:04:35 <PublicServer> <hylje> separate goods pickup and steel drop 01:04:43 <PublicServer> <X-BT> Well, lots of space between the trains 01:04:51 <PublicServer> <Fuco> that whole station is ridiculously ineffective 01:04:58 <PublicServer> <X-BT> i vote for hylje's idea 01:05:22 <PublicServer> <hylje> do away with that whole steel fork 01:05:31 <PublicServer> <hylje> which is by the way an unnamed BBH 01:05:40 <PublicServer> <X-BT> But now I am heading for the bed 01:06:02 <PublicServer> <X-BT> Maybe I'll see you tomorrow, good night 01:06:06 <PublicServer> <hylje> night 01:06:11 <PublicServer> *** X-BT has left the game (leaving) 01:06:15 *** X-BT has quit IRC 01:08:55 *** Godde has quit IRC 01:11:54 <Razaekel> !password 01:11:54 <PublicServer> Razaekel: caging 01:12:10 <PublicServer> *** Razaekel joined the game 01:12:43 <PublicServer> <hylje> MSH01c is pretty bad 01:12:57 <mensi> jep 01:13:04 <mensi> and all my oil trains go through there 01:13:56 <PublicServer> <hylje> i'll force iron trains to merge into two 01:13:58 <PublicServer> <hylje> i mean three 01:14:27 <PublicServer> <hylje> first normal SML then a forced join 01:15:11 <mensi> you could also shift the iron trains into the outer lanes 01:15:20 <PublicServer> <hylje> i'm adding more shifting 01:15:28 <mensi> and disconnect the inner and use them solely for the station exit 01:15:29 <PublicServer> <hylje> so that iron would join the outermost 01:24:04 <PublicServer> <Razaekel> steel trains now have their own steel drop, in order to keep the loading trains from blocking the steel trains 01:24:34 <PeterT> !players 01:24:36 <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International) 01:24:36 <PublicServer> PeterT: Client 119 (Orange) is Razaekel, in company 1 (Dover International) 01:24:36 <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International) 01:24:36 <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International) 01:24:36 <PublicServer> PeterT: Client 115 (Orange) is mensi, in company 1 (Dover International) 01:24:41 *** PeterT has quit IRC 01:29:20 <PublicServer> <hylje> slh01 has trouble joining ML 01:29:50 <PublicServer> <ShadniX> should be no problem when the fith lan is finished 01:29:56 <PublicServer> <hylje> well yeah 01:30:03 <PublicServer> <hylje> thats why we add rails 01:30:58 <PublicServer> <ShadniX> well - until then - i don't see any other options ^^' 01:31:15 <PublicServer> <Fuco> goddamn it 01:31:26 <PublicServer> <Fuco> no freaking room at SLH3 01:31:50 <PublicServer> <hylje> let's rebuild 01:31:56 <PublicServer> <Fuco> yea 01:31:58 <PublicServer> <hylje> and make us room 01:32:03 <PublicServer> <Fuco> i tried to hack in 5th line 01:32:05 <PublicServer> <hylje> it's surrounded by fores 01:32:06 <PublicServer> <hylje> t 01:32:07 <PublicServer> <Fuco> but can't figure it out 01:32:35 <PublicServer> <Fuco> also it should probably point the other way 01:32:42 <PublicServer> <Fuco> as only trucks from there connect 01:32:48 <hylje> !tunnel 12 12 01:32:48 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 12. 01:32:51 <PublicServer> <Fuco> trains 01:32:53 <hylje> !tunnel 12 14 01:32:53 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 14. 01:32:55 <hylje> !tunnel 12 18 01:32:55 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 18. 01:32:57 <hylje> !tunnel 12 19 01:32:57 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 12 and gap 19. 01:32:58 <mensi> you have to be careful with slh03, a lot of traffic is going through there 01:34:34 <PublicServer> <hylje> the tunnels come into the way.. 01:36:41 *** PeterT has joined #openttdcoop 01:36:47 *** openttdcoop sets mode: +v PeterT 01:38:32 <PublicServer> <Fuco> damn tunels 01:38:34 <PublicServer> <Fuco> heh 01:39:21 *** Levi has quit IRC 01:41:21 <PublicServer> <hylje> aw one tile too far 01:41:48 <PeterT> !tunnels 01:41:48 <PublicServer> PeterT: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 01:42:18 <PeterT> !tunnels 5 4 01:42:18 <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 5 and gap 4. 01:42:34 <PeterT> !tunnels 123412341234 1234123541235 01:42:34 <PublicServer> PeterT: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 01:42:41 <PublicServer> *** Razaekel has left the game (leaving) 01:42:46 <PeterT> !tunnels 50 100 01:42:46 <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 50 and gap 100. 01:42:53 <PeterT> !tunnels 1 100 01:42:54 <PublicServer> PeterT: You need 33 tunnels/bridges for trainlength 1 and gap 100. 01:43:17 <PublicServer> <Fuco> iron drop station 01:43:19 <PublicServer> <Fuco> jams 01:43:21 <PublicServer> <Fuco> weirdly 01:43:33 <ShadniX> !tunnels 12 20 01:43:33 <PublicServer> ShadniX: You need 3 tunnels/bridges for trainlength 12 and gap 20. 01:43:37 <ShadniX> !tunnels 12 19 01:43:37 <PublicServer> ShadniX: You need 3 tunnels/bridges for trainlength 12 and gap 19. 01:43:39 <ShadniX> !tunnels 12 18 01:43:39 <PublicServer> ShadniX: You need 2 tunnels/bridges for trainlength 12 and gap 18. 01:43:45 <PublicServer> <hylje> entry fails 01:44:31 *** FiCE has quit IRC 01:46:23 <PublicServer> <Fuco> whole iron drop entry is weird 01:46:59 <PublicServer> <hylje> well yeah 01:47:10 <PublicServer> <hylje> iron trains come in humonguous waves 01:47:58 <mensi> the iron exit s a joke 01:48:05 <mensi> 3->1 01:49:55 *** Levi has joined #openttdcoop 01:50:00 *** openttdcoop sets mode: +v Levi 01:50:17 <PublicServer> <ShadniX> should be better now at iron drop out 01:52:32 <PublicServer> <hylje> ghetto pbs 01:55:12 <mensi> hmm I think I'm finally going to sleep 01:55:23 <mensi> 4 am ... hmpf 01:55:30 <PublicServer> <hylje> 5am here 01:55:31 <PublicServer> *** mensi has left the game (leaving) 01:55:37 <PublicServer> <Fuco> 4 here 01:55:39 *** mensi has quit IRC 01:55:49 <PublicServer> <hylje> BUT THE TRAINS MUST RUN 01:56:07 <PublicServer> <Fuco> it seems pretty smooth now 01:56:20 <PublicServer> <Fuco> wth? 01:56:31 <PublicServer> <hylje> somebody crashed slenbourne 01:56:43 <PublicServer> <ShadniX> the first one was my fault... 01:57:37 <PublicServer> <Fuco> ok now patch 5th line to iron drop 01:57:53 <PublicServer> <hylje> propose rebuilding msh02 from more or less scratch 01:58:48 <PublicServer> <hylje> we could also just turn iron drop to the same style the other drop is 01:59:31 <PublicServer> <Fuco> well, something like SLH3 01:59:35 <PublicServer> <Fuco> that works fine 02:00:10 <PublicServer> <hylje> so first we'll turn msh02a into slh03a or msh01a style 02:03:11 <PeterT> !password 02:03:11 <PublicServer> PeterT: footed 02:03:33 <PublicServer> *** Peter joined the game 02:04:01 <PublicServer> <Peter> can someone teach me how to makea a 8x12 double in double out terminus? 02:04:08 <PublicServer> <Peter> please 02:05:46 <PublicServer> *** Peter has left the game (connection lost) 02:11:54 <PublicServer> <Fuco> good? 02:11:58 <PublicServer> <hylje> better 02:11:59 <PublicServer> <Fuco> i think its ready 02:12:08 <PublicServer> <Fuco> lets connect 5th line 02:12:27 <PublicServer> <hylje> ya 02:12:49 <PublicServer> <hylje> we can connect it to the actual 5th track all the way to drop 02:12:51 <PublicServer> <hylje> too 02:12:54 <PublicServer> <hylje> it's not too far away 02:14:14 <PublicServer> <hylje> we've got shortcutters 02:14:25 <PublicServer> <hylje> and the 4->1 joiner is kinda slow 02:15:13 <PublicServer> <ShadniX> add more penaltys at the exit-lane of iron drop - that should do it 02:16:55 <PublicServer> <hylje> 5th lane is now continuous 02:17:04 <PublicServer> <hylje> from msh01c to msh01a 02:20:49 <Razaekel> <hylje> BUT THE TRAINS MUST RUN 02:20:53 <Razaekel> THE SPICE MUST FLOW 02:21:09 <PublicServer> <hylje> WHAT DID YOU THINK THESE TRAINS MOVE AROUND 02:21:43 <Razaekel> livestock, grain, iron, 02:21:47 <Razaekel> steel 02:21:57 <Razaekel> heh 02:22:03 <Razaekel> we need an arrakis mod 02:22:09 <Razaekel> the only commodity is spice 02:22:17 <Razaekel> and the map is nothing but desert and rocks 02:22:27 <Razaekel> and there is a high chance of disasters 02:22:29 <Razaekel> ie 02:22:37 <PublicServer> <hylje> sounds like fun 02:22:40 <Razaekel> sandworms eating trains and tracks 02:25:07 <Razaekel> or 02:25:23 <Razaekel> it could be a specific scenario with a competition between house atreides and house harkonnen 02:25:32 <Razaekel> winner is the one with the most spice at the end 02:25:33 <PublicServer> <Fuco> new iron exit works like acharm 02:25:40 <PublicServer> <Fuco> entry* 02:25:51 <PublicServer> <Fuco> but exit's good too 02:29:47 <PeterT> !players 02:29:48 <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International) 02:29:48 <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International) 02:29:48 <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International) 02:29:53 *** PeterT has quit IRC 02:41:58 <PublicServer> <hylje> well then we've got something to fix upstream 02:42:18 <PublicServer> <hylje> besides that line 4 is empty too 02:42:30 <PublicServer> <Fuco> yes but it james 02:42:40 <PublicServer> <Fuco> somewhere by SLH2 02:42:42 <PublicServer> <Fuco> dunno why 02:42:52 <PublicServer> <Fuco> it seems fine now tho 02:48:42 <PublicServer> <Fuco> factory at 50% 02:52:45 *** KenjiE20|LT has quit IRC 02:54:58 <hylje> !tunnels 5 11 02:54:58 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 11. 02:55:00 <hylje> !tunnels 5 12 02:55:00 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 5 and gap 12. 02:55:45 <PublicServer> <hylje> seems we got tad too long bridge gaps in !river crossing 02:58:47 <PublicServer> <ShadniX> fixed 02:58:50 <PublicServer> <ShadniX> hopefully 03:23:57 <PublicServer> <Fuco> we need more oil for doven 03:23:58 <PublicServer> <Fuco> haha 03:27:47 <PublicServer> <Fuco> damn you flindingbury 03:29:06 <PublicServer> <Fuco> no as the network run smooth there's lot of excess oil trains heh 03:29:36 <PublicServer> <Fuco> SLH 4 jammed 03:29:59 <PublicServer> <hylje> too many trains there.. 03:30:03 <PublicServer> <Fuco> yea 03:32:43 <PublicServer> <hylje> nice queue on goods 03:33:07 <PublicServer> <Fuco> lol 03:33:14 <PublicServer> <Fuco> production dropped to ~6k 03:33:15 <PublicServer> <Fuco> from 30 03:33:36 <PublicServer> <Fuco> caused by SLH4 jam i think 03:36:18 <PublicServer> <Fuco> well there are useless trains pretty much everywhere 03:37:24 <PublicServer> <Fuco> line 1 is almost never used from MSH1b to SLH3 03:39:28 <PublicServer> <Fuco> production @ 16k now 03:45:41 <PublicServer> <Fuco> well, everything looks fine 03:45:45 <PublicServer> <Fuco> time for some sleep 03:45:48 <PublicServer> <hylje> ni 03:46:03 <PublicServer> <Fuco> night 03:46:08 <PublicServer> *** Fuco has left the game (leaving) 03:46:20 <PublicServer> *** hylje has left the game (connection lost) 03:46:20 <PublicServer> *** Game paused (not enough players) 03:47:48 *** Fuco has quit IRC 03:48:01 <PublicServer> *** ShadniX has left the game (leaving) 05:23:59 *** [com]buster has joined #openttdcoop 05:23:59 *** ChanServ sets mode: +o [com]buster 05:24:04 *** openttdcoop sets mode: +v [com]buster 05:31:50 *** Progman has joined #openttdcoop 05:31:55 *** openttdcoop sets mode: +v Progman 05:32:02 *** [com]buster has quit IRC 05:34:30 *** Progman has quit IRC 05:47:11 *** ODM has joined #openttdcoop 05:47:12 *** ChanServ sets mode: +o ODM 05:47:16 *** openttdcoop sets mode: +v ODM 05:55:00 *** Zorn has joined #openttdcoop 05:55:05 *** openttdcoop sets mode: +v Zorn 05:56:22 *** Zorn has quit IRC 05:56:28 *** Zorn has joined #openttdcoop 05:56:33 *** openttdcoop sets mode: +v Zorn 06:10:31 *** HDIEagle has joined #openttdcoop 06:10:36 *** openttdcoop sets mode: +v HDIEagle 06:10:42 <HDIEagle> !password 06:10:42 <PublicServer> HDIEagle: detain 06:11:14 <PublicServer> *** HD1Eagle joined the game 06:13:14 <HDIEagle> dear god i hope this isn't regular 06:18:35 <PublicServer> *** HD1Eagle has left the game (connection lost) 06:23:16 <ODM> ? 06:42:38 <HDIEagle> one way ML with lame hubs 06:42:45 *** HDIEagle has quit IRC 06:43:19 <hylje> :D 06:43:29 <hylje> !stage one way ML with lame hubs 06:45:23 *** ^spike^ has joined #openttdcoop 06:45:28 *** openttdcoop sets mode: +v ^spike^ 06:46:30 <ODM> deadly subtlety:P 06:51:18 *** X-BT has joined #openttdcoop 06:51:23 *** openttdcoop sets mode: +v X-BT 06:52:42 *** Venxir has joined #openttdcoop 06:52:47 *** openttdcoop sets mode: +v Venxir 07:03:02 *** Venxir is now known as Venxir|gone 07:11:07 *** mixrin has joined #openttdcoop 07:11:12 *** openttdcoop sets mode: +v mixrin 07:34:21 *** themroc has joined #openttdcoop 07:34:26 *** openttdcoop sets mode: +v themroc 07:50:41 *** nlhans has joined #openttdcoop 07:50:46 *** openttdcoop sets mode: +v nlhans 07:51:25 *** ^spike^ is now known as ^Spike^ 07:55:57 *** Polygon has joined #openttdcoop 07:56:02 *** openttdcoop sets mode: +v Polygon 08:48:46 *** MizardX has joined #openttdcoop 08:48:51 *** openttdcoop sets mode: +v MizardX 09:07:18 <mixrin> !password 09:07:18 <PublicServer> mixrin: froths 09:07:30 <PublicServer> *** mixrin joined the game 09:11:28 *** nickman87 has joined #openttdcoop 09:11:33 *** openttdcoop sets mode: +v nickman87 09:12:07 <nickman87> hi there 09:12:27 <Maza> hi 09:12:45 <nickman87> !password 09:12:45 <PublicServer> nickman87: stokes 09:12:56 <nickman87> server offline? 09:12:58 <nickman87> !info 09:12:58 <PublicServer> nickman87: #:1(Orange) Company Name: 'Dover International' Year Founded: 1950 Money: 6137149123 Loan: 0 Value: 6160701409 (T:629, R:43, P:40, S:3) unprotected 09:13:05 <nickman87> !ip 09:13:05 <PublicServer> nickman87: ps.openttdcoop.org 09:13:15 <nickman87> !players 09:13:17 <PublicServer> nickman87: Client 126 (Orange) is mixrin, in company 1 (Dover International) 09:13:27 <PublicServer> <mixrin> hello 09:13:32 <PublicServer> <mixrin> server online 09:14:38 <nickman87> !password 09:14:38 <PublicServer> nickman87: stokes 09:14:45 <PublicServer> *** Game unpaused (enough players) 09:14:46 <PublicServer> *** Nickman joined the game 09:14:50 <nickman87> just bad connection it seems :) 09:16:37 <PublicServer> *** X-BT joined the game 09:16:46 <PublicServer> <X-BT> Hello 09:16:49 <PublicServer> <Nickman> hi there :) 09:17:07 <PublicServer> <mixrin> wow, 5th ml line added 09:17:19 <PublicServer> <Nickman> didn't even notice :D 09:18:25 <PublicServer> <Nickman> brb, hungry :) 09:18:30 <PublicServer> <Nickman> did you see y blog post W-BT? :) 09:18:33 <PublicServer> <Nickman> I mentioned you ;) 09:18:52 <PublicServer> <X-BT> I'll have a look:) 09:26:08 <PublicServer> <X-BT> That was a nice and detailed sufficiently detailed article Nickman:) Would have been nice to have a link to it from the SRNW page 09:31:55 <Ammler> Hallihallo 09:32:00 <Ammler> web down? 09:32:41 <ODM> seems so 09:36:53 <PublicServer> <mixrin> why separate steel drop added? 09:37:33 <PublicServer> <X-BT> That is because the loading goods trains are blocking the steel trains from unloading, which causes increased jams 09:37:59 <PublicServer> <X-BT> since goods train departure prtially depends on steel train arrival 09:45:37 <PublicServer> <Nickman> back 09:46:20 <nickman87> hi Ammler ;) 09:46:27 <PublicServer> <X-BT> Nice blog post Nickman, I think it should be linked from the SRNW page 09:46:53 <PublicServer> <Nickman> thanks :) 09:47:35 <nickman87> you can always edit the wiki ;) :D 09:48:02 <PublicServer> <X-BT> Looks like the goods/steel line coudl use a reduction in gap between trains 09:48:28 <PublicServer> <Nickman> yeah, it has some big gaps :) 09:49:06 <PublicServer> <X-BT> Acceleration of those huge trains is so slow... 09:51:23 <PublicServer> *** mixrin has left the game (connection lost) 10:02:09 <nlhans> !password 10:02:09 <PublicServer> nlhans: juster 10:02:20 <PublicServer> *** Hans joined the game 10:02:38 *** Venxir|gone is now known as Venxir 10:10:32 <PublicServer> *** Hans has left the game (leaving) 10:21:32 <PublicServer> <Nickman> you making a zipper agian X-BT? :D 10:21:48 <PublicServer> <X-BT> Yep, seems like it works quite well 10:22:12 <PublicServer> <Nickman> but again some unwanted skips :D 10:22:21 <PublicServer> <Nickman> but it does look good 10:22:59 <PublicServer> <X-BT> Have to move the whole thing to make some more queue space 10:23:04 <PublicServer> <Nickman> :) 10:23:24 <PublicServer> <X-BT> But i think it increases throughput already 10:23:37 <PublicServer> <Nickman> could be yeah :) 10:24:21 <PublicServer> <Nickman> the entrance of the goods drop station is very lazy... :s 10:24:54 <PublicServer> <X-BT> Probably wont handle a continous flow of trains 10:25:01 <PublicServer> <Nickman> nope :D 10:25:06 <PublicServer> <Nickman> gonna make some adjustmenets 10:25:36 <PublicServer> <X-BT> That'll help yes 10:25:42 <PublicServer> <Nickman> more spreading 10:28:39 <PublicServer> <Nickman> this should be better 10:29:06 <Ammler> [12:24] <PublicServer> <Nickman> the entrance of the goods drop station is very lazy... <-- :-o 10:29:23 <Ammler> isn't that the one from pm? 10:29:35 <PublicServer> <Nickman> nope, changed by Thijs... 10:29:41 <PublicServer> <Nickman> the pm one was pretty :) 10:29:51 <Ammler> hmm 10:29:59 <PublicServer> <Nickman> this is all pbs 10:30:25 <Ammler> the only bad part on pm's station was teh single bridge 10:30:45 <Ammler> which could be easy extended. 10:31:32 <Ammler> well, that's ps :-) 10:31:36 <ODM> heh 10:31:41 <ODM> silly it got changed:S 10:32:08 <nickman87> yeah, I don't get it 10:32:20 <PublicServer> <Nickman> made some flow changes 10:32:44 *** LittleMikey has joined #openttdcoop 10:32:49 *** openttdcoop sets mode: +v LittleMikey 10:32:50 <planetmaker> what? My entrance is 'lazy'? 10:32:58 <LittleMikey> !passowrd 10:33:01 <LittleMikey> !password 10:33:01 <PublicServer> LittleMikey: ebbing 10:33:03 <nickman87> no planetmaker 10:33:10 <nickman87> not yours 10:33:15 <nickman87> it was changed by thijs... 10:33:17 <PublicServer> <X-BT> Thijs changed it 10:33:18 <PublicServer> *** LittleMikey joined the game 10:33:23 <planetmaker> But good drop is "my" station... 10:33:39 <planetmaker> :( did someone destroy it? :( Instead of extend... meh... :( 10:33:48 <PublicServer> <Nickman> yeah... :( 10:33:50 <mixrin> sad but true :( 10:33:58 <PublicServer> <Nickman> some bad persons... 10:34:08 <PublicServer> <Nickman> they did it while I was asleep! :D 10:34:15 <planetmaker> :P 10:35:00 <PublicServer> <Nickman> check it out PM... 10:35:15 <nickman87> have you read my post already Ammler ? :D 10:35:43 <Ammler> I commented it :P 10:35:52 <ODM> so no:P 10:35:58 <nickman87> :D 10:36:05 <nickman87> site seems down, agian... 10:36:06 <nickman87> again 10:36:41 <Ammler> planetmaker: now you know, why I don't like ps :-) 10:36:49 <nickman87> :) 10:37:00 <planetmaker> :) 10:37:00 <nickman87> It's the only one i can play on :( :D 10:37:09 <planetmaker> he... 10:37:19 <ODM> ps is fine, stop complaining:p 10:37:20 <nickman87> other servers are private :D 10:37:46 <planetmaker> hehe :) 10:37:49 <Ammler> we should rename it back to sandbox 10:37:53 <nickman87> :D 10:38:04 <nickman87> publicserver suits the name well? :) 10:38:10 <planetmaker> Some months ago two or three of us took the liberty to join one of the competitive goal servers 10:38:11 <nickman87> maybe you should organise some examinations? :d 10:38:25 <planetmaker> After 5 years all other players dropped as we took the lead very quickly :P 10:38:34 <nickman87> lol :D 10:39:30 <Ammler> planetmaker: did you try a current gaol server? 10:39:41 <planetmaker> nickman87, we still have the idea and the project of the osqc - the scenario conquest 10:39:45 <Ammler> station_spread 8 10:39:56 <planetmaker> Maybe you want to help to get that going again? :) 10:40:11 <planetmaker> Ammler, no, I didn't try current ones 10:40:18 <nickman87> never heard of osqc before? :) 10:40:25 <Ammler> well, I only were there for a year or so 10:40:36 <Ammler> start at 1930 with default set sucks 10:40:38 <planetmaker> nickman87, it was held ~18 months ago for the first and only time so far 10:40:40 <ODM> didnt tneo make a map to revive that? 10:41:06 <nickman87> I like the idea of some competitions thoug :) 10:41:15 <planetmaker> ODM, yes, he prepared something. But we actually need to get it going. Like making it easy to access. Get it promoted. 10:41:19 <Ammler> not that many as it was planned to be a monthly event ;-) 10:41:41 <planetmaker> And it might some further refinement and thought on the rules. 10:42:05 <PublicServer> <LittleMikey> There seem to be some jams frome exiting steel drop, can we add another lane? 10:42:07 <planetmaker> Ammler, montly is far too frequent IMO. But quarterly could do. 10:42:32 <nickman87> i like the osqc setup :) 10:42:52 <nickman87> So, you hand out a scenario, with a certain goal, and then people have to try and meet that goal, send in their savegame and it gets judged? 10:42:59 <ODM> quarterly is nice 10:43:05 <ODM> yes 10:43:30 <nickman87> but I'm off for a while, will be back later ;) 10:43:37 <nickman87> Well talk about it some more ;) 10:43:41 <nickman87> Sounds interesting 10:43:53 <ODM> less talking, more action^^ 10:43:57 <PublicServer> <Nickman> insertion is not perfect X-BT :) 10:44:03 <nickman87> hehe :D 10:44:15 *** KenjiE20 has joined #openttdcoop 10:44:15 *** ChanServ sets mode: +o KenjiE20 10:44:17 <nickman87> I already made my blog post, one thing at a time ODM ;) 10:44:20 *** openttdcoop sets mode: +v KenjiE20 10:44:20 <nickman87> see you later! 10:44:55 <ODM> im not sure if we should keep the site for it, or just blog the contest and keep a link to that blog under OSQC. Then sending in by mail or so. 10:44:55 <Ammler> LittleMikey: wwottdgd/3 ? 10:45:05 <LittleMikey> Sorry? 10:45:05 *** KenjiE20|SSH has joined #openttdcoop 10:45:05 *** ChanServ sets mode: +o KenjiE20|SSH 10:45:10 *** openttdcoop sets mode: +v KenjiE20|SSH 10:45:10 <Ammler> :-) 10:45:20 <LittleMikey> Oh wwottdgd is organised?> 10:45:33 <Ammler> you pushed us to wwottdgd/2 but never seen again :P 10:45:56 <LittleMikey> Yeah I started playing World of Warcraft >__>; 10:46:09 *** LittleMikey has quit IRC 10:46:11 <Ammler> still? 10:46:20 <KenjiE20> roflmao 10:46:23 *** LittleMikey has joined #openttdcoop 10:46:28 *** openttdcoop sets mode: +v LittleMikey 10:46:34 <LittleMikey> Yeah it's like pringles.Once you pop you can't stop. 10:46:45 <PublicServer> <X-BT> Who removed my double diagonal on the goods line? 10:47:02 <ODM> stop it! 10:47:05 <Ammler> I don't play online games ;-) 10:47:18 <PublicServer> <Nickman> I did? thought is was a mistake? :D 10:47:18 <ODM> i dont believe it. 10:47:22 <planetmaker> !blog 10:47:22 <PublicServer> planetmaker: http://www.openttdcoop.org/blog 10:47:40 <PublicServer> <LittleMikey> I think we need a third line on the goods track. 10:47:45 <PublicServer> <Nickman> it's back :D 10:47:51 <PublicServer> <Nickman> cya later! 10:47:59 <planetmaker> incidentially, steel should not run on the goods tracks... 10:48:05 <planetmaker> but well... 10:48:06 <PublicServer> *** Nickman has left the game (leaving) 10:48:09 <KenjiE20> HAH 10:48:14 <KenjiE20> that's what I said 10:48:17 <planetmaker> :) 10:48:17 *** nickman87 has quit IRC 10:48:20 <KenjiE20> but noooo 10:48:28 <PublicServer> <X-BT> I am working on reducing the gaps between the goods trains 10:48:28 <planetmaker> Doesn't make sense at all IMO 10:48:34 <Ammler> noone listen to members anymore :-( 10:48:44 <PublicServer> <X-BT> currently it is the goods drop that cant handle all the trains 10:48:59 <Ammler> :-D 10:52:00 <planetmaker> It wasn't built by a member I was informed :) 10:52:00 * KenjiE20 highlights mixrin and points up 10:52:40 <X-BT> that is right 10:53:04 <planetmaker> My nice entrance... :( Worked an 45 minutes on it... 10:53:14 <X-BT> I rerouted all goods traffic to one of the two tracks and it could not handle all the trains 10:53:38 <Ammler> now, you make me wonder 10:53:38 <planetmaker> he.... 10:53:58 <PublicServer> *** AmmIer joined the game 10:54:32 <PublicServer> <AmmIer> I remove the "/pm" sign ;-) 10:54:59 <planetmaker> oh, please! 10:55:26 <planetmaker> I guess I'll have to re-build a decent entry somewhen tonight. 10:55:31 <PublicServer> <AmmIer> IMO, this isn't a improvement 10:55:34 <planetmaker> It was meant as a bit of a test 10:55:51 <planetmaker> The size I built wasn't build to cope with two incoming lines but only one. 10:56:09 <planetmaker> or rather two half loaded ones. And then the bridges wouldn't pose a problem either, the single ones. 10:56:21 <PublicServer> <AmmIer> a leaving train should never block a entry train 10:56:33 <planetmaker> but granted, they were the weak point. 10:57:08 <planetmaker> :) It was a modified version of the entry of Osai's and my designes which he posted some time ago in the blog 10:57:20 <PublicServer> <AmmIer> your single bridge could been easy doubled 10:57:32 <planetmaker> yes 10:57:36 <planetmaker> most probable 10:57:48 <planetmaker> easy might have been something else, though ;) 10:58:25 <PublicServer> *** LittleMikey has left the game (leaving) 10:58:29 *** LittleMikey has quit IRC 10:58:39 <PublicServer> <AmmIer> I thought about doing it, but didn't have the courage to touch your construction. ;-) 10:59:17 <planetmaker> you Ammler ? You surely would have improved it :) 10:59:40 *** mensi has joined #openttdcoop 10:59:42 <planetmaker> and, of course, I'd have bitterly complained about spoiling my work :P 10:59:45 *** openttdcoop sets mode: +v mensi 10:59:46 <PublicServer> <AmmIer> well, there was no traffic on that time. 10:59:54 <KenjiE20> Ammler never changes things 11:00:02 <KenjiE20> you should know that by now :) 11:00:19 <PublicServer> <AmmIer> that isn't true 11:00:20 <planetmaker> :P 11:00:41 <planetmaker> he just never puts his name there, if they're below a certain quality :) 11:00:42 <PublicServer> <AmmIer> I don't change obvious bugs. 11:00:47 <mensi> !password 11:00:47 <PublicServer> mensi: sicked 11:01:08 <PublicServer> *** mensi joined the game 11:01:09 <PublicServer> *** planetm4ker joined the game 11:01:53 <PublicServer> <planetm4ker> well.... this entrance, as simple as it may be, is one of the most efficient 11:02:02 <PublicServer> <planetm4ker> but surely not one of the nicest as now seen at goods drop 11:02:05 <PublicServer> <AmmIer> and I would be very disappointed about someone would change my construction in that extrem way. 11:02:35 <^Spike^> !password 11:02:35 <PublicServer> ^Spike^: sicked 11:02:51 <planetmaker> Ammler, that I am, yes 11:03:03 <planetmaker> especially as it pro'ly is no improvement. 11:04:41 <PublicServer> *** ^Sp1ke^ joined the game 11:04:42 <PublicServer> <AmmIer> this station entry here is build in 2 mins 11:04:47 <PublicServer> *** planetm4ker has left the game (leaving) 11:05:44 <PublicServer> *** ^Sp1ke^ has joined company #1 11:14:12 *** Nickman87 has joined #openttdcoop 11:14:17 *** openttdcoop sets mode: +v Nickman87 11:14:18 <Nickman87> back ;) 11:14:19 <Nickman87> !password 11:14:19 <PublicServer> Nickman87: villas 11:14:40 <PublicServer> *** Nickman joined the game 11:16:01 <Nickman87> what did I miss? :) 11:16:40 <PublicServer> <AmmIer> seems nothing 11:16:44 <PublicServer> <X-BT> A third goods track was added in one direction, then work stopped apparently 11:17:02 <PublicServer> <AmmIer> STEEL JAM 11:17:40 <PublicServer> <Nickman> I'll jam you! 11:17:41 <PublicServer> <Nickman> :D 11:17:49 <PublicServer> <X-BT> Why not dedicate one track to steel? 11:17:52 <PublicServer> <AmmIer> :-) try! 11:18:55 <PublicServer> *** AmmIer has left the game (leaving) 11:19:14 <nlhans> !password 11:19:14 <PublicServer> nlhans: villas 11:19:35 <PublicServer> *** Hans joined the game 11:19:36 <PublicServer> <Hans> hello 11:19:48 <PublicServer> <Nickman> should I change the goods drop? 11:19:49 <PublicServer> <Nickman> hi :) 11:20:54 <PublicServer> <Nickman> station seems to cope pretty well? 11:21:30 <PublicServer> <Nickman> I think we need more signs... 11:21:44 <PublicServer> <X-BT> signs or signals? 11:21:49 <PublicServer> <Nickman> signs... 11:21:54 <PublicServer> <Nickman> the entire map is yellow :D 11:22:09 *** Radicalimero has joined #openttdcoop 11:22:13 <PublicServer> <X-BT> I have them on transparent:) 11:22:13 <PublicServer> <Nickman> could we use another color next time? don't like white text on yellow signs :D 11:22:14 *** openttdcoop sets mode: +v Radicalimero 11:22:24 <PublicServer> <^Sp1ke^> it's orange 11:22:29 <PublicServer> <X-BT> Change to transparent background 11:22:33 <PublicServer> *** SmatZ joined the game 11:22:35 * KenjiE20 always has signs transparent 11:22:48 <PublicServer> <SmatZ> ohai :) 11:22:49 <PublicServer> <^Sp1ke^> check color scheme it says ORANGE me as dutchie also says: Yellow :) 11:23:14 <PublicServer> <Nickman> blah, then I still have the text all over the place 11:23:26 <PublicServer> <Nickman> every piece of track seems to be signaled :D 11:23:27 <KenjiE20> >_< our webserver goes down more often than..... I can't do that one can I? 11:23:41 <Nickman87> haha but it's true KenjiE20... :d 11:24:33 <PublicServer> *** Kenji joined the game 11:25:27 <PublicServer> <Nickman> people seem to be chatting witht he signs and not removing them :d 11:26:28 <Radicalimero> !password 11:26:28 <PublicServer> Radicalimero: bummed 11:26:41 <PublicServer> *** Radicalimero joined the game 11:27:28 <PublicServer> <SmatZ> umm 11:27:35 <PublicServer> <SmatZ> so it's ok to use station walk here? :) 11:27:40 <PublicServer> <SmatZ> instead of tanker feeders 11:28:12 <PublicServer> <Kenji> ships + pf = arg 11:28:38 <PublicServer> <SmatZ> it's never been a problem... 11:28:56 <PublicServer> <Kenji> depends how many ships 11:29:03 <PublicServer> <Kenji> we'd need quite a lot for those rigs 11:29:31 <PublicServer> <SmatZ> depends on PF too 11:29:55 <PublicServer> <SmatZ> still, somebody should write a nice YAPF-based ship PF... 11:30:44 <PublicServer> *** SmatZ has left the game (leaving) 11:31:02 <PublicServer> <Hans> Euhm, well.. is the PF for ships that bad? 11:31:19 <PublicServer> <X-BT> It is horrible imo 11:31:25 <PublicServer> <Kenji> well since it pf's every direction for every tile 11:31:38 <PublicServer> <Hans> yeah, true. 11:31:51 <PublicServer> <Hans> then you would have to make really small rivers to get it working 11:31:57 <PublicServer> <X-BT> And it doesn't find the shortest path at all, usually get stuck if you don't add boys all the way 11:32:08 <SmatZ> KenjiE20: it can very well cache results 11:32:17 <SmatZ> so it doesn't restart search from every tile 11:32:27 <SmatZ> and the OPF is pretty stupid 11:33:00 <PublicServer> <X-BT> Should be as simple as precalculate the routes when they are created and at some interval to update for TF 11:33:09 <PublicServer> <Kenji> meh, not my call 11:33:36 <PublicServer> <Kenji> I can't tell what's going on in this map anymore 11:33:41 <Nickman87> yeah, you can just calculate the routes for a ship once, and then again when it finds itself blocked? 11:33:43 <PublicServer> <Kenji> most of it looks like chaos 11:33:53 <Nickman87> Is the ship PF seperated in code? 11:33:59 <Nickman87> I could take a look at it :) 11:34:10 <Nickman87> don't know it it will be any good though :D 11:34:55 <X-BT> Should possibly have something to detect TF and canal construction which may lead to a shorter path also 11:35:25 <Nickman87> yeah, but that is an extension ;) 11:35:26 <Nickman87> :D 11:35:31 <KenjiE20> pretty sure all this has been suggested before 11:35:32 <Nickman87> fir optimize what you have! :D 11:35:34 <Nickman87> first 11:35:41 <Nickman87> will require some memory though... 11:35:44 <KenjiE20> all this* 11:35:53 <KenjiE20> oh I did type that 11:35:56 <KenjiE20> meh 11:38:08 <PublicServer> <X-BT> Anyone added some goods trains lately? 11:39:45 <PublicServer> <Nickman> not me... 11:40:04 <PublicServer> *** Kenji has left the game (leaving) 11:40:34 <PublicServer> <X-BT> Just wondered, wee need more but don't know if the network can take it 11:45:36 <planetmaker> X-BT, a 3rd track isn't needed as far as I see it. The station is 8(?) tiles wide - much smaller than two incoming lanes could ever handle afaik 11:45:38 <PublicServer> <Nickman> don't think the station can handle it... 11:46:13 <PublicServer> <Nickman> I could add some more platforms? 11:46:31 <planetmaker> Dunno if you can. But it seems like a sensible thing to do :P 11:46:38 <X-BT> Someone added an extra track from the factory towards the goods station 11:46:52 <planetmaker> X-BT, not reasonable afaik... 11:47:09 <planetmaker> especially if there's no 3rd back. And as the station has no 3rd entry rail. 11:47:14 <planetmaker> So it's best being disabled. 11:48:20 <PublicServer> <Nickman> the third trakc is used untill the steel trains drop off 11:48:41 <PublicServer> *** planetm4ker joined the game 11:49:02 <PublicServer> <X-BT> I just started adding a third track between the steel merge and the factory 11:49:03 <PublicServer> *** planetm4ker has left the game (leaving) 11:49:44 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 11:59:50 <planetmaker> X-BT, if you want to do it proper: make steel trains use the outer ring :) 12:00:04 <planetmaker> steel has nothing to do with the central goods track :) 12:00:37 <PublicServer> <X-BT> But steel has enormous aomunts of cargo and should be longer TL 12:02:14 <PublicServer> <X-BT> The outer ring has been pushed to its limits when it was 4 lines. It cant handle much more before it needs a 6th 12:02:44 <Ammler> @rss announce monitor 12:02:44 <Webster> Ammler: The operation succeeded. 12:02:45 <Webster> Latest update from monitor: [OK] - http://www.tt-ms.de <http://www.montastic.com/feeds/view/167364?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://www.tt-forums.net <http://www.montastic.com/feeds/view/167363?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://svn.openttdcoop.org <http://www.montastic.com/feeds/view/167362?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://binaries.openttd.org <http://www.montastic.com/feeds/view/167361?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - https://dev.openttdcoop.org <http://www.montastic.com/feeds/view/167360?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [unreachable] - http://www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 12:03:04 <KenjiE20> O.o 12:03:07 <Ammler> :-) 12:03:16 <Ammler> hmm 12:03:21 <Nickman87> ? 12:03:24 <Ammler> the key is there too 12:03:48 <Ammler> http://www.montastic.com/servers/green 12:03:49 <Webster> Title: Montastic: The free website monitoring server that doesn't suck. (at www.montastic.com) 12:04:03 <Ammler> :-) 12:09:49 <PublicServer> <Nickman> crap 12:09:50 <PublicServer> <X-BT> yay, the goods drop is getting a workover:) 12:09:51 <PublicServer> <Nickman> :p 12:09:57 <PublicServer> <Nickman> yeah, but sucks :D 12:10:51 <PublicServer> <Nickman> WTF? 12:10:57 <PublicServer> <Radicalimero> idd 12:11:42 <PublicServer> <Nickman> messed up badly 12:11:50 <Maza> website down? 12:13:02 <Maza> is it ? 12:13:08 <PublicServer> <Nickman> thinks so yeah... 12:14:55 <PublicServer> <Nickman> are we going to get 3 or 2 lines to the good station? 12:16:29 <PublicServer> <Nickman> bleh, can't think of a good layout :p 12:18:31 <Webster> Latest update from monitor: [OK] - German Forum <http://www.montastic.com/feeds/view/167364?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - Forum <http://www.montastic.com/feeds/view/167363?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - SVN Repository <http://www.montastic.com/feeds/view/167362?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - Nightlies <http://www.montastic.com/feeds/view/167361?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - DevZone <http://www.montastic.com/feeds/view/167360?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [unreachable] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 12:22:20 <Maza> !sbahn 12:22:24 <Maza> @sbahn 12:22:35 <planetmaker> @define sbahn 12:22:38 <planetmaker> hm... :) 12:22:57 <Maza> I'm trying to build the thingy where it runs on it's own 12:23:05 <Maza> but wiki is down :| 12:25:32 *** PeterT has joined #openttdcoop 12:25:36 *** openttdcoop sets mode: +v PeterT 12:25:37 <planetmaker> true. Unfortunately. But then the links given by Webster won't help you either. They'll point exactly there... 12:25:48 <PeterT> !playercount 12:25:49 <PublicServer> PeterT: Number of players: 5 12:25:52 <PeterT> !players 12:25:54 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 12:25:54 <PublicServer> PeterT: Client 143 (Orange) is Hans, in company 1 (Dover International) 12:25:54 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 12:25:54 <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International) 12:25:54 <PublicServer> PeterT: Client 149 (Orange) is Radicalimero, in company 1 (Dover International) 12:26:04 <PeterT> !password 12:26:04 <PublicServer> PeterT: iodine 12:28:48 <Nickman87> you mean SRNW Maza? :) 12:29:01 <Maza> exactly 12:32:46 <PublicServer> <X-BT> just 16 more trains and we hit the limit 12:43:28 <PeterT> !players 12:43:29 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 12:43:29 <PublicServer> PeterT: Client 143 (Orange) is Hans, in company 1 (Dover International) 12:43:29 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 12:43:29 <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International) 12:43:29 <PublicServer> PeterT: Client 149 (Orange) is Radicalimero, in company 1 (Dover International) 12:48:51 <PublicServer> *** SmatZ joined the game 12:56:26 <PublicServer> *** Hans has left the game (leaving) 12:59:29 *** Radicalimero has quit IRC 12:59:36 <PublicServer> *** Radicalimero has left the game (leaving) 13:11:07 <PublicServer> *** SmatZ has left the game (leaving) 13:12:19 <PeterT> !players 13:12:21 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 13:12:21 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 13:12:21 <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International) 13:14:26 *** Webster sets mode: -v PeterT 13:14:35 <Webster> Spam is bad m'kay? 13:19:13 <Ammler> thanks Webster :-) 13:22:28 <X-BT> train limit is reached 13:24:00 <planetmaker> !rcon trains 13:24:00 <PublicServer> planetmaker: ERROR: command or variable not found 13:24:04 <planetmaker> !rcon max_trains 13:24:04 <PublicServer> planetmaker: ERROR: command or variable not found 13:24:06 <planetmaker> !trains 13:24:06 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 13:24:08 <planetmaker> hmpf 13:24:15 <KenjiE20> !info 13:24:15 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Dover International' Year Founded: 1950 Money: 8016417613 Loan: 0 Value: 8035664867 (T:699, R:45, P:38, S:3) unprotected 13:24:15 <planetmaker> !rcon set max_trains 13:24:15 <PublicServer> planetmaker: Current value for 'max_trains' is: '700' (min: 0, max: 5000) 13:24:30 <planetmaker> !rcon set max_trains 750 13:24:39 <planetmaker> But! please check the network first. 13:33:55 <Ammler> !trains 750 13:33:55 <PublicServer> *** Ammler has set max_trains to 750 13:34:52 <ShadniX> !password 13:34:52 <PublicServer> ShadniX: dwells 13:35:00 <PublicServer> *** ShadniX joined the game 13:45:19 *** PeterT has quit IRC 13:45:28 *** PeterT has joined #openttdcoop 13:45:33 *** openttdcoop sets mode: +v PeterT 13:56:30 <nlhans> !password 13:56:30 <PublicServer> nlhans: butler 13:56:38 <PublicServer> *** Hans joined the game 13:56:45 <PublicServer> <Hans> hello 13:59:36 <Mark> 'lo 14:00:13 *** stuffcor1se has joined #openttdcoop 14:00:15 *** stuffcorpse has quit IRC 14:00:18 *** openttdcoop sets mode: +v stuffcor1se 14:02:11 *** themroc has quit IRC 14:02:35 *** themroc has joined #openttdcoop 14:02:40 *** openttdcoop sets mode: +v themroc 14:04:59 <^Spike^> !password 14:04:59 <PublicServer> ^Spike^: butler 14:05:24 <PublicServer> *** ^Sp1ke^ joined the game 14:07:51 <PublicServer> *** ^Sp1ke^ has joined company #1 14:11:26 <PublicServer> *** AmmIer has left the game (connection lost) 14:15:12 <PublicServer> <Hans> darn.. close to train limit 14:18:08 *** Progman has joined #openttdcoop 14:18:13 *** openttdcoop sets mode: +v Progman 14:18:22 <PublicServer> <X-BT> There are some depots that are full of trains 14:18:44 <PublicServer> <Hans> just destroy all? 14:19:01 <PublicServer> <X-BT> Just arrived a new one in the depot I'm watching 14:19:06 <PublicServer> <Hans> we can always rebuild some if a station needs more. 14:19:39 *** LittleMikey has joined #openttdcoop 14:19:44 *** openttdcoop sets mode: +v LittleMikey 14:19:55 <LittleMikey> !password 14:19:55 <PublicServer> LittleMikey: dodges 14:20:05 <PublicServer> <Hans> oh, you're building new good trains? 14:20:12 <PublicServer> <Hans> there was a deposit somewhere *on* the mainline with 3 14:20:15 <PublicServer> *** LittleMikey joined the game 14:20:43 <PublicServer> <X-BT> Build three more goods trains yes 14:20:54 <PublicServer> <X-BT> But it does not help much 14:23:43 <ShadniX> need more trains ^^ 14:25:42 <Mark> !password 14:25:42 <PublicServer> Mark: pledge 14:26:16 <PublicServer> *** Mark joined the game 14:26:19 <PublicServer> <Mark> 'lo 14:26:47 <PeterT> !playercount 14:26:47 <PublicServer> PeterT: Number of players: 8 14:26:48 <PublicServer> <LittleMikey> yo! 14:26:50 <PeterT> !players 14:26:52 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 14:26:52 <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International) 14:26:52 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 14:26:52 <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International) 14:26:52 <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International) 14:26:53 <PublicServer> PeterT: Client 157 (Orange) is ^Sp1ke^, in company 1 (Dover International) 14:26:53 <PublicServer> PeterT: Client 160 (Orange) is LittleMikey, in company 1 (Dover International) 14:26:55 <PublicServer> PeterT: Client 162 (Orange) is Mark, in company 1 (Dover International) 14:26:56 <PublicServer> <Hans> hey 14:26:58 <PeterT> still the same map 14:27:07 <PublicServer> <Hans> Trains are in their proper group again :) 14:27:10 <KenjiE20> -_- 14:27:18 <PublicServer> <Mark> yeah and we'll have this map for the next three days 14:27:22 <Mark> at least 14:27:22 *** Webster sets mode: -v PeterT 14:27:26 <Mark> :D 14:27:31 <Webster> Obvious troll is obvious 14:27:50 <PublicServer> <Hans> at least :D? 14:28:16 *** Fuco has joined #openttdcoop 14:28:21 *** openttdcoop sets mode: +v Fuco 14:28:39 <PublicServer> <Hans> hmm, Sideline 02 is jamming a bit. 14:29:03 <PublicServer> <Hans> do trains always have only 1 track to 'choose' for joining the ML? 14:29:22 <PublicServer> <Mark> yes 14:29:28 <KenjiE20> define: sml 14:29:28 <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines 14:29:32 <PublicServer> <Mark> unless you use dual joins 14:29:54 <PublicServer> <Mark> that is the idea behind SML\ 14:30:00 <PublicServer> <Mark> and it's pretty brilliant imo 14:30:10 <PublicServer> <Hans> SML? 14:30:15 <PublicServer> <Mark> SML 14:30:17 <KenjiE20> good for single direction loops for sure 14:30:28 * KenjiE20 talks to a brick wall again 14:30:38 <PublicServer> <Mark> though single loops themselves are bad :P 14:30:44 <PublicServer> <Mark> RRRR = LR 14:30:49 <^Spike^> kenji 1 advantage they always listen 14:30:59 <^Spike^> and they never argue 14:30:59 <KenjiE20> indeed 14:31:02 <^Spike^> they always say you are right 14:31:59 <PublicServer> *** Mark has left the game (connection lost) 14:32:09 <Mark> oi 14:32:34 <PublicServer> <Hans> ah *looked up what SML means* :p 14:33:16 * KenjiE20 blames these damn @'s 14:33:20 *** mixrin has quit IRC 14:33:36 *** mixrin has joined #openttdcoop 14:33:41 *** openttdcoop sets mode: +v mixrin 14:34:00 <Mark> !password 14:34:00 <PublicServer> Mark: pledge 14:34:10 <PublicServer> *** Mark joined the game 14:34:32 <Fuco> !password 14:34:32 <PublicServer> Fuco: pledge 14:34:52 <PublicServer> *** Fuco joined the game 14:35:34 <PublicServer> *** Nickman has left the game (leaving) 14:42:11 *** phatmatt has joined #openttdcoop 14:42:16 *** openttdcoop sets mode: +v phatmatt 14:42:28 <phatmatt> !password 14:42:28 <PublicServer> phatmatt: parson 14:42:46 <PublicServer> *** phatmatt joined the game 14:44:20 <PublicServer> <LittleMikey> Anyone here from Sweden? 14:44:26 <PublicServer> <Hans> nope 14:44:38 <PublicServer> <X-BT> Norway 14:47:51 <mixrin> Ammler, is there any grf set for shinkasen (japanese maglev replacement set) bridges? :> 14:48:28 <Ammler> afaik, there is a modified TBRS around 14:48:52 <Ammler> there are around 10 different TBRS around :-) 14:49:18 <Ammler> !s/:-)/:-(/ 14:50:18 <mixrin> argh 14:50:19 <PublicServer> *** Mark has left the game (connection lost) 14:50:57 <Mark> why do i disconnect when i start burning a disc? 14:52:37 *** jonde has joined #openttdcoop 14:52:42 *** openttdcoop sets mode: +v jonde 14:53:09 <PublicServer> <^Sp1ke^> shortend a prio @ SLH01 just enough to atleast let the SL also go empty a bit instead of jamming up with waiting trains 14:54:03 <PublicServer> <Fuco> maybe we can also add more switchers before SLH1? 14:55:32 <mixrin> Ammler, can i add grf file to scenario, which not in ottdcoop_grfpack? 14:56:00 <Ammler> bananans, yes. 14:59:19 *** PeterT has quit IRC 14:59:27 *** PeterT has joined #openttdcoop 14:59:33 *** openttdcoop sets mode: +v PeterT 15:00:33 <planetmaker> Ammler, he could update the coop newgrf pack, too :P 15:00:39 <planetmaker> ^ mixrin :P 15:01:03 <Ammler> I don't want 10 TBRS there :-) 15:01:06 <planetmaker> of course not just with that single newgrf, but a thorough new release :) 15:01:25 <planetmaker> hehe. It also has a zillion compile errors with nforenum 15:01:52 <Ammler> yeah, th_gergo didn't care about such things. 15:02:36 <^Spike^> compile errors are just to fill the screen make it look like it has done alot ;) 15:03:21 <Ammler> yes, make without errors is boring. 15:03:36 <^Spike^> would make debuggers useless ;) 15:04:03 <^Spike^> it´s a conspiracy i tell you :) creators of compilers and debuggers work together and implement fake bugs :) 15:04:08 <Ammler> even opengfx has compile errors :P 15:09:42 <planetmaker> http://paste.openttd.org/183725 15:09:55 *** Venxir` has joined #openttdcoop 15:09:58 <planetmaker> pfft 15:10:00 *** openttdcoop sets mode: +v Venxir` 15:10:03 <planetmaker> nasty errors :( 15:10:05 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 15:11:45 <jonde> !password 15:11:45 <PublicServer> jonde: larked 15:11:51 <PublicServer> *** jondisti joined the game 15:13:48 <planetmaker> hm... it's all error 141. I wonder whether I should "fix" that by dis-allowing that error :P 15:14:17 <^Spike^> depends on what error 141 is and how bad it is :) 15:14:38 <ODM> rename it to error 142 15:14:42 <ODM> 141 will be fixed then 15:14:44 <planetmaker> /!!Error (141): ID 0C out of valid range (00..0A). 15:14:51 <planetmaker> I *think* it doesn't matter :) 15:14:58 <planetmaker> At least it doesn't with other newgrfs :P 15:15:02 <^Spike^> hmmm hexadecimal 0a is invalid? :) 15:15:05 <^Spike^> 0c* 15:15:06 *** Venxir has quit IRC 15:15:35 <planetmaker> yeah ... for some default IDs. 15:15:53 <planetmaker> There are only 10 different bridge types :) 15:16:02 <^Spike^> ah 15:16:38 <ODM> well, dont use 0C for that then:P 15:17:51 <planetmaker> hm... I think there is actually. In OpenTTD. But not in TTDP :) 15:18:08 <planetmaker> That's the tubular bridges, the two most expensive ones. 0B and 0C. 15:19:22 *** LittleMikey has quit IRC 15:19:23 <PublicServer> *** LittleMikey has left the game (connection lost) 15:29:04 <Ammler> mixrin: nice, I guess we have a wiki page for scenarios, but not sure anymore, how we handle that currently. 15:29:19 <ODM> theres a page 15:29:23 <ODM> premade scenarios 15:29:28 <KenjiE20> there's two 15:29:38 <ODM> the other is for gametypes, but people misunderstod 15:29:45 <mixrin> where? 15:29:47 <KenjiE20> but I marked the other one 15:30:02 <KenjiE20> oddly enough someone still added one after 15:30:28 <ODM> ah sites down ofc 15:32:40 <PeterT> !players 15:32:41 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 15:32:41 <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International) 15:32:41 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 15:32:41 <PublicServer> PeterT: Client 169 (Orange) is phatmatt, in company 1 (Dover International) 15:32:41 <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International) 15:32:43 <PublicServer> PeterT: Client 171 (Orange) is jondisti, in company 1 (Dover International) 15:32:43 <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International) 15:33:12 <PublicServer> *** phatmatt has left the game (leaving) 15:33:43 <mixrin> i can upload it somewhere :} or we have scenario for next game? 15:33:59 <mixrin> !password 15:33:59 <PublicServer> mixrin: ghosts 15:34:07 <PeterT> !players 15:34:09 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 15:34:09 <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International) 15:34:09 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 15:34:09 <PublicServer> PeterT: Client 173 (Orange) is mixrin, in company 1 (Dover International) 15:34:09 <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International) 15:34:11 <PublicServer> PeterT: Client 171 (Orange) is jondisti, in company 1 (Dover International) 15:34:11 <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International) 15:34:13 <PublicServer> *** mixrin joined the game 15:34:15 <Fuco> fail? 15:34:15 *** Webster sets mode: -v PeterT 15:34:16 <Webster> Obvious troll is obvious 15:34:17 <planetmaker> ... 15:34:31 <mixrin> ??? 15:35:12 <planetmaker> mixrin, you could pm the scenario to me and I can upload 15:36:15 *** stuffcor1se has quit IRC 15:36:17 <planetmaker> as our webserver obviously is still down :( 15:36:27 *** PeterT has quit IRC 15:36:31 *** PeterT has joined #openttdcoop 15:36:33 *** stuffcorpse has joined #openttdcoop 15:36:36 *** openttdcoop sets mode: +v PeterT 15:36:41 *** openttdcoop sets mode: +v stuffcorpse 15:37:15 <planetmaker> mixrin, I guess my bouncer doesn't support DCC 15:37:29 <mixrin> ohh 15:37:33 <mixrin> rapidshare will be ok? 15:37:44 <planetmaker> will also do. Or forum mail 15:37:59 <planetmaker> more convenient, I think :) 15:38:29 <Mark> use rapidshare :P 15:38:33 <Mark> so i can have a look too :) 15:38:40 <planetmaker> pf 15:38:52 <planetmaker> use info-at-openttdcoop.org :) 15:38:55 <Mark> whatever suits you 15:39:29 <planetmaker> mixrin, do you have an account at our devzone? 15:39:37 <mixrin> nope 15:39:44 <planetmaker> hm, ok 15:40:01 <mixrin> planetmaker, here we go :) http://rapidshare.com/files/255387462/scenario.tar.html 15:40:02 <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com) 15:41:40 <floffe> !players 15:41:42 <PublicServer> floffe: Client 137 (Orange) is mensi, in company 1 (Dover International) 15:41:42 <PublicServer> floffe: Client 154 (Orange) is ShadniX, in company 1 (Dover International) 15:41:42 <PublicServer> floffe: Client 130 (Orange) is X-BT, in company 1 (Dover International) 15:41:42 <PublicServer> floffe: Client 173 (Orange) is mixrin, in company 1 (Dover International) 15:41:42 <PublicServer> floffe: Client 156 (Orange) is Hans, in company 1 (Dover International) 15:41:43 <PublicServer> floffe: Client 171 (Orange) is jondisti, in company 1 (Dover International) 15:41:43 <PublicServer> floffe: Client 166 (Orange) is Fuco, in company 1 (Dover International) 15:42:26 <planetmaker> Oh, you really included a newgrf which is not on bananas or in the pack, mixrin ? Or is the bridge thing on bananas? 15:42:27 <Mark> mixrin: you'll want to remove total bridges renewal 15:42:54 <mixrin> bananas? I think i don't understand about it :S will check 15:43:11 <Mark> wagon speed limits should be off 15:43:13 <KenjiE20> @bananas 15:43:13 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 15:43:27 <Mark> vehicles never expire should be on 15:43:36 <Ammler> btw., you can use bananas to upload it. 15:43:46 <Ammler> (scenario, not grf) 15:44:23 <Mark> are you allowed to upload scenarios including newgrfs? 15:44:49 <planetmaker> uhm... I miss a bunch of newgrfs... 15:45:02 <Mark> i miss only the jp bridges :P 15:45:08 <mixrin> yep 15:45:17 <mixrin> shinkasen bridges broken without it :( 15:45:34 <planetmaker> OpenGFX newInfrastructure is disabled due to wrong sprites 15:45:58 <PublicServer> *** jondisti has left the game (leaving) 15:46:02 <Mark> planetmaker: i have no issues apart from jp bridges 15:46:02 <planetmaker> And I have wrong versions of newIndustries and Tr4ainSet 15:46:23 <planetmaker> I shall go home and try there :) 15:46:25 <mixrin> planetmaker, i'am using 7.3 grf pack 15:46:59 <Ammler> you don't need to use opengfx anymore, we tested it enough :-) 15:47:16 <mixrin> it is buggy? 15:47:32 <planetmaker> No, but you can use OpenGFX as base graphics. 15:47:33 <PublicServer> *** mixrin has left the game (leaving) 15:47:36 <planetmaker> Like Ammler and me do :) 15:47:56 <PublicServer> <X-BT> Seems like only two trains are loaded at the same time at the goods stationt 15:48:01 <Mark> @magcl 300 15:48:01 <Webster> CL 4 required for maglev at speed 300km/h (or TL if it's shorter) 15:48:07 <Ammler> we loaded opengfx to "force" people to use it :-) 15:48:42 <mixrin> so i need to get rid of japanese tbrs and opengfx infrastructure? 15:49:09 <Mark> justs get rid of opengfx 15:49:18 <Ammler> well, the current exception is opengfx water 15:49:24 <Mark> people will load it locally if they like to use it 15:49:38 <Ammler> as there is no rivers in other climas 15:50:53 <mixrin> and what about wagon speed limits? 15:51:02 <planetmaker> uh... 15:51:03 <Mark> should be off 15:51:20 <mixrin> can't find this option :x 15:51:22 <Mark> [17:43] <@Mark> wagon speed limits should be off 15:51:33 <planetmaker> uhm... But I'd like indeed see the japanese bridges gone, too. Scenarios with additional newgrfs are always hard to sell. 15:51:36 <mixrin> ahh 15:51:49 <mixrin> found it 15:51:53 <Mark> advanced settings - vehicles - trains - wagon speed limits enabled -> off 15:51:54 <Mark> oh. 15:51:57 <hylje> !password 15:51:57 <PublicServer> hylje: flimsy 15:52:08 <PublicServer> *** hylje joined the game 15:52:09 <planetmaker> And you could update the train newgrf to the latest japanese trains 15:52:16 <planetmaker> when you're at it :) 15:52:32 <Ammler> :-) 15:52:34 <planetmaker> and move the tbrs below the ttrs :) 15:52:53 <PublicServer> *** ShadniX has left the game (leaving) 15:52:59 <PublicServer> <Fuco> anyone's still doing something in this game? 15:53:01 <planetmaker> (as it tells you to do actually with the ! symbol) 15:53:08 <planetmaker> oh yes, Fuco 15:53:31 <PublicServer> <X-BT> Not much I thing 15:53:37 <PublicServer> <Fuco> you aint even connected PM :P 15:54:03 <planetmaker> :) 15:54:19 <planetmaker> Yes. Being online more than via IRC from work is... baaad 15:54:38 <PublicServer> <hylje> http is pretty bad 15:54:38 <planetmaker> could leave a wrong impression on people here :) 15:54:57 <PublicServer> <hylje> also considering we're pretty much done with the network breadth 15:55:04 <PublicServer> <Fuco> ye 15:55:08 <PublicServer> <Fuco> let's go add 6th line? 15:55:09 <PublicServer> <Fuco> ;d 15:55:13 <PublicServer> <hylje> we could spend the rest of the time making it look neat and tight 15:55:14 <PublicServer> <Fuco> quite impossible near SLH4 15:55:42 <PublicServer> <X-BT> I can do it, just have to eat first 15:55:49 <PublicServer> *** X-BT has joined spectators 15:55:49 <PublicServer> <hylje> SLH4 just needs a MSH1 style exit 15:56:40 <PublicServer> <Fuco> hmm, sounds good 15:56:53 <PublicServer> <hylje> i was however more thinking turning the spread out tracks into tightly bundled ones where applicable 15:57:00 <PeterT> !playercount 15:57:00 <PublicServer> PeterT: Number of players: 5 15:57:02 <PeterT> !players 15:57:04 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 15:57:04 <PublicServer> PeterT: Client 130 is X-BT, a spectator 15:57:04 <PublicServer> PeterT: Client 175 (Orange) is hylje, in company 1 (Dover International) 15:57:05 <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International) 15:57:05 <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International) 15:57:05 <PeterT> !password 15:57:05 <PublicServer> PeterT: straps 15:57:17 <PeterT> im coming 15:57:46 *** ddfreyne has joined #openttdcoop 15:57:51 *** openttdcoop sets mode: +v ddfreyne 15:58:04 <PublicServer> *** Peter joined the game 15:58:22 <PublicServer> <Fuco> why the damn powerplants never die :( 15:59:41 <PublicServer> <Fuco> poor slh5 is pretty jammed ATM 16:00:03 <PublicServer> <hylje> i'll bundle completed SML tracks 16:00:20 <PublicServer> *** phatmatt has left the game (connection lost) 16:00:29 <PublicServer> <Fuco> some1 was messing with the bypass 16:00:42 <PublicServer> *** phatmatt joined the game 16:01:23 <ddfreyne> hmm, advanced signals (path signals) are crazy powerful 16:01:40 <ddfreyne> some experiments: 16:01:58 <ddfreyne> http://localhostr.com/files/c3940a/terminus_pbs.png terminus with two entrances and three exits 16:02:33 <hylje> pbs terminus is infinitely expandable 16:02:41 <hylje> just need to alternate exits and entries 16:02:44 <ddfreyne> http://localhostr.com/files/2914ab/roro_pbs.png roro with two entrances… rather compact entry too (no need for extra breaking tiles) 16:02:51 <ddfreyne> yeah, exactly… 16:03:00 <ddfreyne> but even with roro it's a lot better than presignals 16:03:29 <ddfreyne> the wiki almost never mentions path signals 16:03:33 <PublicServer> <Peter> is someone willing to teach me some double in double out terminuses please? 16:03:49 <PublicServer> <hylje> check goods drop 16:04:11 <PublicServer> <Peter> i saw 16:04:25 <ddfreyne> (and this roro's entry is way below optimal) 16:04:26 <PublicServer> <Peter> but that fits the landscape 16:05:18 *** Xaroth_ has joined #openttdcoop 16:05:23 *** openttdcoop sets mode: +v Xaroth_ 16:05:39 *** Aali_ has joined #openttdcoop 16:05:44 *** openttdcoop sets mode: +v Aali_ 16:05:59 *** jonde has quit IRC 16:05:59 *** mixrin has quit IRC 16:05:59 *** Progman has quit IRC 16:05:59 *** KenjiE20|SSH has quit IRC 16:05:59 *** MizardX has quit IRC 16:05:59 *** Polygon has quit IRC 16:05:59 *** Levi has quit IRC 16:05:59 *** Xaroth has quit IRC 16:05:59 *** PierreW has quit IRC 16:05:59 *** DASPRiD has quit IRC 16:05:59 *** Aali has quit IRC 16:06:04 *** DASPRiD has joined #openttdcoop 16:06:09 *** openttdcoop sets mode: +v DASPRiD 16:06:13 <PublicServer> <Peter> hyleje: any other ones? 16:06:26 <PublicServer> <Fuco> steel pickup 16:07:44 <PublicServer> <Peter> sweet, but do you have ones that you made up? 16:08:08 *** jonde has joined #openttdcoop 16:08:12 *** openttdcoop sets mode: +v jonde 16:08:23 <PublicServer> *** Peter has left the game (connection lost) 16:08:24 <PublicServer> <Fuco> lol "too many vehicles in game" 16:08:56 <PeterT> !password 16:08:56 <PublicServer> PeterT: pinker 16:09:09 <PublicServer> *** Peter joined the game 16:09:32 <PublicServer> <Peter> so Fuco, any 2 in 2 out terminus that you thought of yourself? 16:09:53 *** KenjiE20|SSH has joined #openttdcoop 16:09:53 *** ChanServ sets mode: +o KenjiE20|SSH 16:09:58 *** openttdcoop sets mode: +v KenjiE20|SSH 16:10:21 <PublicServer> *** Peter has joined company #1 16:11:27 *** stuffcorpse has quit IRC 16:11:28 <PublicServer> *** Hans has left the game (leaving) 16:11:31 <PublicServer> *** Peter has left the game (leaving) 16:11:45 *** stuffcorpse has joined #openttdcoop 16:11:50 *** openttdcoop sets mode: +v stuffcorpse 16:12:42 *** PierreW has joined #openttdcoop 16:12:47 *** openttdcoop sets mode: +v PierreW 16:16:22 *** Progman has joined #openttdcoop 16:16:23 *** Polygon has joined #openttdcoop 16:16:27 *** openttdcoop sets mode: +v Progman 16:16:32 *** openttdcoop sets mode: +v Polygon 16:16:38 *** Levi has joined #openttdcoop 16:16:43 *** openttdcoop sets mode: +v Levi 16:17:44 *** mixrin has joined #openttdcoop 16:17:48 *** openttdcoop sets mode: +v mixrin 16:19:01 *** StarLite has joined #openttdcoop 16:19:01 *** ChanServ sets mode: +o StarLite 16:19:06 *** openttdcoop sets mode: +v StarLite 16:19:55 <StarLite> !players 16:19:57 <PublicServer> StarLite: Client 137 (Orange) is mensi, in company 1 (Dover International) 16:19:57 <PublicServer> StarLite: Client 130 is X-BT, a spectator 16:19:57 <PublicServer> StarLite: Client 175 (Orange) is hylje, in company 1 (Dover International) 16:19:57 <PublicServer> StarLite: Client 181 (Orange) is phatmatt, in company 1 (Dover International) 16:19:57 <PublicServer> StarLite: Client 166 (Orange) is Fuco, in company 1 (Dover International) 16:20:04 <StarLite> !password 16:20:04 <PublicServer> StarLite: pinker 16:20:17 <PublicServer> *** StarLite joined the game 16:25:40 <PublicServer> <StarLite> I;m glad theres no sign limit ;) 16:25:49 <PublicServer> <StarLite> cus theres a LOT of signs in some places ;) 16:26:28 <Ammler> thanks to wwottdgd/1 16:26:46 <Ammler> (and the dev, who removed the limit) 16:27:06 <PublicServer> <StarLite> :P 16:27:09 <PublicServer> <Fuco> is it possible to increase the train limit 16:27:11 <PublicServer> <Fuco> ? 16:27:34 <PublicServer> <Fuco> there's nothing to do... im thinking about maybe a pax line between cities 16:27:38 <Ammler> if you don't have already 5000, it is. 16:27:43 <PublicServer> <StarLite> technically : yes :) 16:27:43 <PublicServer> <Fuco> 750 16:27:56 <PublicServer> <StarLite> but only if the existing problems are fixed 16:28:11 <PublicServer> <Fuco> you see any problems? 16:28:20 <PublicServer> <StarLite> I don;t see a lot of jams tho :) 16:28:35 <PublicServer> <StarLite> only the oil trains from dover halt 16:28:37 <PublicServer> *** AmmIer joined the game 16:28:42 <PublicServer> <StarLite> queueing up 16:28:48 <PublicServer> <Fuco> SLH2 -> SLH4 is a bit slow 16:28:57 <planetmaker> Fuco, is steel now transported via the outer ring? 16:28:58 <Ammler> not every game needs to touch limits, until we can archive it, imo. 16:29:03 <planetmaker> And is Goods pickup a terminus? 16:29:17 <PublicServer> <Fuco> steel is transported on goods line 16:29:26 <planetmaker> Before those things aren't changed, a pax line is out of order 16:29:38 <PublicServer> <AmmIer> :-) 16:29:53 <PublicServer> <Fuco> ok then 16:29:54 <PublicServer> <StarLite> SLH05 is jamming a bit as wekk 16:29:56 <PublicServer> <X-BT> There are some trains exiting at SLH05 and entering at SLH02 16:29:57 <PublicServer> <StarLite> *well 16:30:03 <PublicServer> *** SmatZ joined the game 16:30:05 <PublicServer> <AmmIer> why does the pickup needs to be terminus? 16:30:22 <PublicServer> <AmmIer> oh, and a lot ugly default stations. 16:30:25 <planetmaker> Ammler, to give people some exercise in nice but efficient high-throughput terminus stations :) 16:30:42 <planetmaker> and TL12 roro is a pain to build without slow-down 16:31:11 <planetmaker> and, of course, the plan says so :) 16:31:21 <PublicServer> <AmmIer> ah ok :-) 16:31:24 <PublicServer> <Fuco> steel on outer ring will add 50-80 trains 16:31:34 <planetmaker> may happen, may happen 16:31:37 <PublicServer> *** Kenji joined the game 16:31:38 <PublicServer> <AmmIer> is the pickup station you talking about the one from hylje? 16:31:43 <PublicServer> <Fuco> yes 16:31:44 <PublicServer> <X-BT> Plan also says goods pickup should be terminus, but it is roro 16:31:45 <PublicServer> <Fuco> that freaking weird 16:31:48 <PublicServer> <Fuco> station 16:32:09 <planetmaker> [18:29] <planetmaker> And is Goods pickup a terminus? 16:32:09 <PublicServer> <AmmIer> doesn't look that bad. 16:32:13 <planetmaker> :) ^ X-BT 16:32:33 <PublicServer> <Fuco> if we're going to move steel to the ring it will need another track i think 16:32:38 <PublicServer> <X-BT> No it is not 16:32:57 <PublicServer> <StarLite> the outer line @ SLH05 is reaching it max tho 16:32:57 <PublicServer> <Fuco> its pretty crowded atm 16:32:57 <planetmaker> X-BT, exactly :) It was - in the context then - a rethorical question :) 16:33:05 <PublicServer> <X-BT> I think steel should stay away from the ring 16:33:06 <planetmaker> Fuco, see... Lots of things to do :) 16:33:06 <PublicServer> <StarLite> trains can't enter and the line seems quite packed full 16:33:18 <PublicServer> <AmmIer> @delete_all_default stations 16:33:39 <planetmaker> X-BT, why do you think so? 16:33:47 <PublicServer> <Fuco> ok im going to add another track from SLH5 to SLH4 16:34:04 *** Brianetta has joined #openttdcoop 16:34:04 *** ChanServ sets mode: +o Brianetta 16:34:09 *** openttdcoop sets mode: +v Brianetta 16:34:45 <PublicServer> *** SmatZ has left the game (leaving) 16:34:51 <planetmaker> Hey Brianetta 16:35:32 <PublicServer> <X-BT> Because the ring is rather full and we would need a whole lot of tiny steel trains to replace the current steel trains 16:35:55 <PublicServer> <StarLite> so? we love challenges :) 16:36:00 <PublicServer> <AmmIer> X-BT: this gap shortening is very nice 16:36:09 <PublicServer> <AmmIer> you should document it. 16:36:15 <PublicServer> <X-BT> thank you 16:36:17 <PublicServer> <StarLite> I think trains should be able to drive much closer to eachother on the ML 16:36:33 <ODM> short gaps? 16:36:47 <PublicServer> <X-BT> gaps between trains 16:36:51 <ODM> aaah 16:37:13 <PublicServer> <X-BT> dont know if you have a name for such a device already 16:37:46 <PublicServer> <AmmIer> the right train could go a little bit earlier. 16:37:47 <PublicServer> <Kenji> compressor 16:38:15 <PublicServer> <X-BT> Yeah, but then there will be a lot of jams because of diagonal tracks, etc 16:41:10 <PublicServer> <X-BT> Will cause more jams further down the line in some minutes, which will eventually propogate all the way back here 16:42:11 <PublicServer> <AmmIer> diagonal doubling 16:42:14 <PublicServer> <AmmIer> :-) 16:42:27 <PublicServer> <X-BT> Have done that several places 16:42:47 <PublicServer> <AmmIer> well, not new to coop 16:43:37 <PublicServer> <X-BT> but when the diagonal doubler jams, it won't return to normal operation unless there are lots of extra space between trains 16:44:17 <PublicServer> <hylje> jam on line 4 16:44:18 <PublicServer> <Fuco> yea 16:44:23 <PublicServer> <Fuco> see !missing bypass 16:44:37 <PublicServer> <Fuco> there was a train stuck 16:44:44 <PublicServer> <hylje> i see 16:47:43 <PublicServer> <AmmIer> hmm 16:47:51 *** nlhans has quit IRC 16:48:25 <PublicServer> *** X-BT has joined company #1 16:50:44 * DASPRiD purrs excited at narc 16:51:53 <PublicServer> <Kenji> shifted everything off of slh05 breifly 16:51:57 <PublicServer> <AmmIer> damn 16:52:00 <PeterT> !playercount 16:52:00 <PublicServer> PeterT: Number of players: 8 16:52:01 <PeterT> !players 16:52:03 <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International) 16:52:03 <PublicServer> PeterT: Client 185 (Orange) is StarLite, in company 1 (Dover International) 16:52:03 <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International) 16:52:03 <PublicServer> PeterT: Client 175 (Orange) is hylje, in company 1 (Dover International) 16:52:03 <PublicServer> PeterT: Client 186 (Orange) is AmmIer, in company 1 (Dover International) 16:52:05 <PublicServer> PeterT: Client 181 (Orange) is phatmatt, in company 1 (Dover International) 16:52:05 <PublicServer> PeterT: Client 190 (Orange) is Kenji, in company 1 (Dover International) 16:52:07 <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International) 16:52:15 <PeterT> oh, stilll that map 16:52:15 <planetmaker> PeterT, that sucks majorly! 16:52:24 <PeterT> what sucks majorly? 16:52:28 <KenjiE20> @kban PeterT reduntant commands are bad 16:52:28 *** Webster sets mode: +b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net 16:52:29 *** PeterT was kicked by Webster (reduntant commands are bad) 16:52:31 <planetmaker> if you want to query the players all the time do that in private to the public server 16:52:37 <planetmaker> ... 16:52:48 <KenjiE20> fed up 16:53:04 <PublicServer> <hylje> u mad 16:53:30 <KenjiE20> he doesn't learn 16:55:29 * narc pokes DASPRiD in the small of his back painfully :P 16:55:47 <narc> Also: Ohai, everyone. 16:55:50 <DASPRiD> :x 16:55:53 <DASPRiD> ohi 16:56:58 <narc> How's things? 16:57:59 *** Aali_ is now known as Aali 17:00:48 <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> 17:00:57 <KenjiE20> site's back then 17:03:12 *** KenjiE20 sets mode: -b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net 17:05:22 <PublicServer> <X-BT> Is someone intentionally using one-way presigns for switchers? 17:05:25 <PublicServer> *** AmmIer has left the game (leaving) 17:08:37 <PublicServer> <Kenji> shifters at slh05 are bad 17:08:46 <PublicServer> <Kenji> their slow and unpenaltied 17:08:55 <PublicServer> <X-BT> And they are one way 17:09:16 <PublicServer> <X-BT> I just asked if that was intentional but did not get any answer 17:21:52 *** PeterT has joined #openttdcoop 17:21:57 *** openttdcoop sets mode: +v PeterT 17:22:19 <PublicServer> <Kenji> hmm, why are slh05's shifters leaning forwards anyway? 17:22:32 <PublicServer> <Kenji> surely they should staggar backward? 17:22:35 <PublicServer> <Kenji> stagger* 17:24:12 <PeterT> i've noticed the most people spend more time in IRC then playing the actual game 17:26:35 <Ammler> yes, because we need to watch you ;-) 17:26:40 <planetmaker> :-D 17:26:42 <PublicServer> <Kenji> yup @ the "shouldnt this" signs 17:26:46 <planetmaker> I'm here 24/7 :) 17:26:59 <Ammler> and I am here 25/8 17:27:08 <planetmaker> muh! 17:27:15 <Ammler> mäh :-) 17:27:22 <Mark> evening folks 17:27:22 <planetmaker> I knew the days up in the Alps were different as the months and weeks, too ;) 17:27:40 <Mark> !password 17:27:40 <PublicServer> Mark: jabber 17:27:49 <PublicServer> *** Mark joined the game 17:28:03 <planetmaker> surely it has to do with the gravitational potential differences :P 17:28:26 * ODM loses track of conversation 17:28:40 <PublicServer> <Mark> someone completely missed the point of SML 17:28:52 <PublicServer> <Kenji> slh05? 17:28:55 <PublicServer> <Mark> yeah 17:28:59 <ODM> heh 17:29:15 <PublicServer> <hylje> that would be me 17:30:05 <PublicServer> <Fuco> can some1 build 6th drop station? 17:30:37 <PublicServer> <Mark> on it 17:30:56 <PublicServer> *** StarLite has left the game (leaving) 17:30:58 <StarLite> food 17:31:49 <PublicServer> <Mark> too spread out 17:31:50 <PublicServer> <Mark> nice 17:32:34 <PeterT> is it supposed to be possible for me to change the topic? 17:32:45 <KenjiE20> no 17:33:01 <Fuco> you can't 17:33:03 <Fuco> theres +t 17:33:10 <PeterT> ok, i cant good 17:34:51 *** mixrin has quit IRC 17:35:25 <Ammler> you are funny guy :-) 17:36:03 <Nickman87> hi there :) 17:36:20 <Nickman87> !password 17:36:20 <PublicServer> Nickman87: jabber 17:36:43 <PublicServer> *** Nickman joined the game 17:36:52 *** [com]buster has joined #openttdcoop 17:36:52 *** ChanServ sets mode: +o [com]buster 17:36:57 *** openttdcoop sets mode: +v [com]buster 17:40:21 <Nickman87> !players 17:40:22 <PublicServer> Nickman87: Client 137 (Orange) is mensi, in company 1 (Dover International) 17:40:22 <PublicServer> Nickman87: Client 194 (Orange) is Nickman, in company 1 (Dover International) 17:40:23 <PublicServer> Nickman87: Client 130 (Orange) is X-BT, in company 1 (Dover International) 17:40:23 <PublicServer> Nickman87: Client 175 (Orange) is hylje, in company 1 (Dover International) 17:40:23 <PublicServer> Nickman87: Client 192 (Orange) is Mark, in company 1 (Dover International) 17:40:23 <PublicServer> Nickman87: Client 181 (Orange) is phatmatt, in company 1 (Dover International) 17:40:23 <PublicServer> Nickman87: Client 190 (Orange) is Kenji, in company 1 (Dover International) 17:40:25 <PublicServer> Nickman87: Client 166 (Orange) is Fuco, in company 1 (Dover International) 17:40:29 <PublicServer> <Nickman> X-BT, you here? 17:40:33 <PublicServer> <X-BT> Hi 17:40:50 <PublicServer> <Nickman> is it on purpose there are no signals !here? 17:41:12 <PublicServer> <Nickman> trains get big gaps there 17:41:26 <Ammler> Nickman87: you should be able to find out self ;-) 17:41:27 <PublicServer> <Fuco> yes 17:41:39 <PublicServer> <Nickman> I didn't, that is why I asked :D 17:41:46 <PublicServer> <Nickman> don't really see the point in it? 17:41:47 <PublicServer> <X-BT> yes, that is to reduxe the number of waiting trains 17:41:51 <PublicServer> <Fuco> look a little bit further theres some gap shortener 17:41:58 <PublicServer> <Nickman> at you're insertion? 17:42:10 <PublicServer> <Nickman> k, then it makes sense :) 17:42:19 <PublicServer> <Nickman> just to limit the number of waiting trains :) 17:42:39 <PublicServer> <X-BT> yes, and to stop them from blocking the overflow routes 17:42:48 <PublicServer> <Nickman> ;) 17:42:57 <PublicServer> <Nickman> nice 17:44:38 <PublicServer> <Kenji> you know there's one thing that's been bugging me about this game 17:44:49 <Mark> yes? :) 17:44:51 <PublicServer> <Kenji> dover isn't so much of a major shipping port 17:44:56 <PublicServer> <Nickman> :D 17:45:06 <PublicServer> <Fuco> 6th platform exit's jamming 17:45:25 <PublicServer> <Fuco> gonna add an extra one 17:45:41 <PublicServer> <hylje> we're actually milking Doverians quite dry while they watch their precious expensive goods rot on warehousing lots 17:46:54 <PublicServer> *** Kenji has left the game (leaving) 17:49:02 <PublicServer> <Nickman> the ML looks very ugly in the south west corner... :D 17:49:08 <PublicServer> <Nickman> because of all the crazy indusries 17:51:07 <PublicServer> <Nickman> we need more goods trains! 17:51:08 <PublicServer> <Nickman> :D 17:51:16 <PublicServer> <Nickman> or more good pickup stations :D 17:51:19 <PublicServer> <Fuco> we're on the limit 17:51:22 <PublicServer> *** Mark has left the game (leaving) 17:52:08 <PublicServer> <Fuco> goddamn rafinery 17:55:30 *** [com]buster has quit IRC 17:57:45 <PublicServer> <Nickman> k, we need more trains or start next game :D 17:57:56 <Mark> !trains 5000 17:57:56 <PublicServer> *** Mark has set max_trains to 5000 17:58:01 <PublicServer> <Nickman> lol :D 17:58:10 <PublicServer> <Fuco> that gives us some reserves 17:58:22 <Nickman87> I'll build to the max now... you've asked for it Mark! :D 17:58:40 <PublicServer> <Fuco> we have to switch steel pickup to the outer ring 17:59:01 <PublicServer> <Nickman> heh? :D 17:59:10 <PublicServer> <Nickman> why? 17:59:12 <PublicServer> <X-BT> Then we'll need another track around there 17:59:18 <PublicServer> <Fuco> that's what the plan says 17:59:27 <PublicServer> <Nickman> you mean lay a seperate track for the steel tcuks? 17:59:30 <PublicServer> <Fuco> no 17:59:34 <PublicServer> <Fuco> connect it to the outer ring 17:59:39 <PublicServer> <Fuco> and use TL5 to transport 17:59:44 <PublicServer> <Nickman> lol 17:59:49 <PublicServer> <Nickman> crazy ;) 17:59:59 <PublicServer> <Fuco> planetmaster said that's what he ment 18:00:05 <PublicServer> <Fuco> so thats what we're gonna do 18:00:13 <PublicServer> <Nickman> where IS the plan? :D 18:00:23 <PublicServer> <X-BT> Someone disconnected !this? 18:00:40 <PublicServer> <Nickman> not me :) 18:01:03 <PublicServer> <Nickman> well then... 18:01:15 <PublicServer> <Nickman> build Steel pickup like the Iron drop? :) 18:01:40 *** nlhans has joined #openttdcoop 18:01:45 *** openttdcoop sets mode: +v nlhans 18:03:17 <PublicServer> <Nickman> or arn't we going to do it? :D 18:04:09 <PublicServer> <X-BT> I vote for a dedicated steel track along the goods track, with TL12 18:04:20 <PublicServer> <Nickman> me too :) 18:04:27 <PublicServer> <hylje> sounds like the easy way out 18:05:04 <PublicServer> <X-BT> It just lacks some 200 tiles of straight track 18:06:29 <PublicServer> <X-BT> But if you want the steel on the circle, I suggest compressors and more or less dedicated line from steel mill to factory 18:06:29 <PublicServer> <Fuco> that's quite boring 18:06:45 <PublicServer> <Fuco> (the TL12 solutin) 18:06:49 <PublicServer> <Nickman> ring is quite crowded at south west corner 18:10:39 *** avdg has joined #openttdcoop 18:10:44 *** openttdcoop sets mode: +v avdg 18:10:47 <avdg> hi 18:11:01 <avdg> !playercount 18:11:01 <PublicServer> avdg: Number of players: 6 18:11:08 <avdg> !players 18:11:09 <PublicServer> <Fuco> deadlock at slh2 ;d 18:11:10 <PublicServer> avdg: Client 137 (Orange) is mensi, in company 1 (Dover International) 18:11:10 <PublicServer> avdg: Client 194 (Orange) is Nickman, in company 1 (Dover International) 18:11:10 <PublicServer> avdg: Client 130 (Orange) is X-BT, in company 1 (Dover International) 18:11:10 <PublicServer> avdg: Client 175 (Orange) is hylje, in company 1 (Dover International) 18:11:10 <PublicServer> avdg: Client 181 (Orange) is phatmatt, in company 1 (Dover International) 18:11:11 <PublicServer> avdg: Client 166 (Orange) is Fuco, in company 1 (Dover International) 18:11:18 <PublicServer> <Nickman> ouch 18:11:22 <nlhans> !password 18:11:22 <PublicServer> nlhans: drowse 18:11:38 <PublicServer> *** Hans joined the game 18:12:51 <PublicServer> <Nickman> Linfingly LS is jamming entire ML... 18:13:08 <PublicServer> <X-BT> Just sent a couple of the trains to that depot 18:13:12 * avdg joins... 18:13:20 <PeterT> how do i contact network support 18:13:24 <PublicServer> <Nickman> : 18:13:25 <PublicServer> <Nickman> :) 18:13:31 <PublicServer> <hylje> #oftc 18:13:56 <avdg> !password 18:13:56 <PublicServer> avdg: drowse 18:14:04 <PeterT> thanks 18:14:07 <PublicServer> *** {avdg[be]} joined the game 18:14:10 * avdg on opengfx 18:14:40 <PublicServer> <Fuco> wiki's still down? 18:14:51 <PublicServer> <Nickman> seems so... :s 18:14:57 <PublicServer> <Fuco> it was working while ago 18:14:58 <PublicServer> <Hans> replace www with wiki2 18:15:36 <PublicServer> <Hans> may be kinda old, but contains most I think 18:15:51 <PublicServer> <Fuco> doesnt work either 18:16:08 <PublicServer> <Hans> works just fine here :O 18:16:10 <PublicServer> <avdg[be]> :/ my station is smaller 18:16:40 <PublicServer> <Nickman> station? 18:17:56 *** Progman has quit IRC 18:18:31 <PublicServer> <Fuco> lol jam from oil pickup 18:18:35 <PublicServer> <Fuco> to MSH1 18:18:40 <PublicServer> <avdg[be]> goods line jam :p 18:19:28 <PublicServer> *** Hans has left the game (leaving) 18:19:55 <PublicServer> <hylje> goods is jamming because primaries jam 18:20:17 <PublicServer> <hylje> check production 18:20:20 <PublicServer> <Fuco> network is running smother now 18:20:26 <PublicServer> <Fuco> so excess trains are queuing up 18:20:31 *** satyap has joined #openttdcoop 18:20:36 *** openttdcoop sets mode: +v satyap 18:20:55 <satyap> !dl svn 18:20:55 <PublicServer> satyap: unknown option "svn" 18:20:58 <satyap> !svn 18:20:58 <PublicServer> satyap: svn update -r16782 && make (drowse) 18:20:58 <PublicServer> satyap: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 18:21:13 <PublicServer> <avdg[be]> fixed something at bridges :) 18:21:29 <satyap> !dl lin64 18:21:29 <PublicServer> satyap: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-amd64.tar.bz2 18:21:34 *** mixrin has joined #openttdcoop 18:21:39 *** openttdcoop sets mode: +v mixrin 18:22:06 <PublicServer> <X-BT> I see way SRNW was invented 18:22:23 <PublicServer> <avdg[be]> ? 18:22:46 <PublicServer> <Nickman> :D 18:22:49 <PublicServer> <Nickman> no more jams ;) 18:22:54 <PublicServer> <Nickman> only when load is to high 18:22:55 <PublicServer> <X-BT> A million small pickup stations to adjust number of trains for 18:23:03 <PublicServer> <Nickman> yu^p 18:23:09 <satyap> !password 18:23:09 <PublicServer> satyap: recoil 18:23:23 <PublicServer> *** satyap joined the game 18:23:25 *** Zulan has joined #openttdcoop 18:23:30 *** openttdcoop sets mode: +v Zulan 18:23:43 <PublicServer> <hylje> perhaps we should introduce some kind of magic depots 18:23:52 <PublicServer> <hylje> for ghetto snrw 18:23:57 <PublicServer> <X-BT> Not a bad idea 18:23:59 <PublicServer> <avdg[be]> check ! i hate depots :p 18:25:14 <PublicServer> <hylje> please dont use roads as PF penalty 18:25:17 <PublicServer> <hylje> the bells ;_; 18:25:25 <PublicServer> <hylje> use backwards pbs signals instead 18:25:48 <satyap> umm, since when do diagonals need doubling? 18:26:02 <PublicServer> <hylje> since train compression 18:26:20 <satyap> news to me 18:27:01 <PublicServer> <avdg[be]> iron drop :( 18:27:30 <PublicServer> <avdg[be]> why pbs? 18:27:49 <PublicServer> <hylje> hm? 18:28:01 <PublicServer> <avdg[be]> or what are they? 18:28:10 <PublicServer> <hylje> the pbs signals penalise the route 18:28:12 <PublicServer> <avdg[be]> cant see it good in opengfx :p 18:28:27 <PublicServer> <avdg[be]> i mean at the stations 18:28:38 <PublicServer> <hylje> iron drop got just presignals 18:28:49 <PublicServer> <hylje> for the most part 18:28:50 <PublicServer> <avdg[be]> i add 1 more platform at right 18:28:59 <PublicServer> <avdg[be]> it handles the most traffic 18:29:15 <PublicServer> *** hylje has left the game (leaving) 18:30:24 <PublicServer> <avdg[be]> oh nvm 18:30:38 <mixrin> !password 18:30:38 <PublicServer> mixrin: recoil 18:31:19 <PublicServer> *** mixrin joined the game 18:31:58 *** MizardX has joined #openttdcoop 18:32:02 <PublicServer> <avdg[be]> lol, check income 18:32:03 *** openttdcoop sets mode: +v MizardX 18:32:05 *** PeterT has quit IRC 18:32:16 *** PeterT has joined #openttdcoop 18:32:17 <PublicServer> <Fuco> hm 18:32:21 *** openttdcoop sets mode: +v PeterT 18:32:29 <PublicServer> <mixrin> lol 18:32:33 <PublicServer> <Fuco> 5M oil at doven 18:32:34 <PublicServer> <Nickman> ouch :D 18:33:56 <PublicServer> <avdg[be]> depots should be placed at safe locations :/ 18:34:12 <satyap> bah, ships 18:34:19 <satyap> every game with water, someone goes an adds ships 18:34:26 <PublicServer> <avdg[be]> xd 18:34:49 <PublicServer> <avdg[be]> ships == 'lag' 18:35:17 <satyap> what the hell is that mess at the west end of the map? giant primary factory? 18:36:43 <hylje> yeah? 18:37:05 <PublicServer> *** satyap has left the game (connection lost) 18:37:10 *** satyap has left #openttdcoop 18:39:16 <jonde> !password 18:39:16 <PublicServer> jonde: marina 18:39:22 <PublicServer> *** jondisti joined the game 18:41:34 <PublicServer> <avdg[be]> jam :/ 18:41:37 <PublicServer> <avdg[be]> slh 04 18:41:58 <PublicServer> <Nickman> when isn't there one? 18:43:27 <PublicServer> <avdg[be]> :) income 18:43:33 <PublicServer> <Nickman> getting better ;) 18:43:50 <PublicServer> <Fuco> we lack money, indeed 18:44:17 <PublicServer> <Nickman> I made some room for a third exit lane at ASL02a if someone is interested? :-) 18:44:47 <PublicServer> *** mixrin has left the game (leaving) 18:45:00 <PublicServer> <Fuco> where's ASL02 18:45:10 <PublicServer> <Nickman> SLH02a... 18:45:23 <PublicServer> <avdg[be]> lol, bad rate at factory 18:46:11 <PublicServer> <avdg[be]> trains can't handle the goods :p 18:46:22 <PublicServer> <Fuco> what about rebuilding that station? 18:46:24 <PublicServer> <X-BT> Added some more 18:46:46 <PublicServer> <avdg[be]> big gap found :/ 18:47:00 <PublicServer> <Nickman> where? some are intentional... 18:47:01 <PublicServer> <Nickman> :D 18:47:02 <PublicServer> <X-BT> According to plan goods pickup should be terminus 18:47:12 <PublicServer> <Fuco> yep 18:47:23 <PublicServer> <X-BT> Damn, should have signed it 18:47:41 <PublicServer> <Nickman> :D 18:48:48 <PublicServer> <Fuco> line 4/5 is jammed all the time at SLH4 18:49:08 <PublicServer> <Nickman> I made room for a new exit line, but it WILL need work :D 18:54:12 *** PeterT has quit IRC 18:54:18 *** PeterT has joined #openttdcoop 18:54:23 *** openttdcoop sets mode: +v PeterT 18:54:28 <PublicServer> <avdg[be]> check !trainspotter :p 18:54:54 <PublicServer> <avdg[be]> doesnt look it nice? 18:55:14 <PublicServer> <avdg[be]> put bridges on transparant :p 18:56:31 <PublicServer> <avdg[be]> ml is full :/ 18:56:42 *** PeterT has left #openttdcoop 18:56:52 <PublicServer> <Nickman> where? 18:57:04 <PublicServer> <avdg[be]> the cirkel 18:57:10 <PublicServer> <Nickman> it ain't full :p 18:57:33 <PublicServer> <avdg[be]> check slh 01 18:58:26 <PublicServer> <avdg[be]> i mean msh01 18:59:00 <PublicServer> <avdg[be]> and follo the track 18:59:14 <PublicServer> <avdg[be]> seems there is 1 big group moving :p 19:00:49 <mensi> !tunnels 5 10 19:00:49 <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 5 and gap 10. 19:01:44 <PublicServer> *** jondisti has left the game (connection lost) 19:04:28 <Razaekel> !password 19:04:29 <PublicServer> Razaekel: mowers 19:04:38 <PublicServer> *** Razaekel joined the game 19:05:28 <PublicServer> <Nickman> added some more switchers to ML :) 19:05:30 <PublicServer> *** phatmatt has left the game (connection lost) 19:05:35 <PublicServer> <Nickman> at soutch 19:05:38 <PublicServer> <Nickman> south 19:07:11 *** mixrin_ has joined #openttdcoop 19:07:16 *** openttdcoop sets mode: +v mixrin_ 19:07:45 <PublicServer> <Nickman> the drop station seems to handle the traffic quite wel... but can't take any more :) 19:08:05 <PublicServer> <Nickman> goods drop I mean 19:08:36 <PublicServer> <Razaekel> so expand it 19:08:55 <PublicServer> <Nickman> the two lines can't handle more traffic... 19:08:59 <PublicServer> <avdg[be]> oops 19:09:02 <PublicServer> <avdg[be]> lagg 19:09:03 <PublicServer> <Nickman> you'll need a third incoming AND outgoing line 19:09:11 <PublicServer> <avdg[be]> daaam 19:09:44 <PublicServer> <avdg[be]> grrr 19:09:47 <PublicServer> <Nickman> you brokes the trains 19:10:01 <PublicServer> <avdg[be]> hmmm... 19:10:01 <phatmatt> !password 19:10:01 <PublicServer> phatmatt: rehash 19:10:07 <PublicServer> *** phatmatt has left the game (connection lost) 19:10:25 <PublicServer> *** phatmatt has left the game (connection lost) 19:10:43 <PublicServer> *** phatmatt joined the game 19:11:52 *** Kolo has joined #openttdcoop 19:11:57 *** openttdcoop sets mode: +v Kolo 19:13:37 <PublicServer> <avdg[be]> there should be more traffic to 3th rail there 19:13:40 <PublicServer> <avdg[be]> i think 19:14:34 <PublicServer> <X-BT> Third rail is mainly steel 19:14:42 <PublicServer> <avdg[be]> i mean before merge 19:15:20 <PublicServer> <X-BT> It gets all the trains that dont fit in the merge buffer 19:15:25 <PublicServer> <avdg[be]> it seems to act like an overflox 19:15:29 <PublicServer> <avdg[be]> flow 19:16:15 <Mark> !password 19:16:15 <PublicServer> Mark: rehash 19:16:15 <PublicServer> <X-BT> that is way it says 4->2 + overflow 19:16:18 *** ODM has quit IRC 19:16:25 <PublicServer> <avdg[be]> oh 19:16:34 <PublicServer> <avdg[be]> didnt saw it xd 19:16:36 <PublicServer> *** Mark joined the game 19:16:38 <PublicServer> <Mark> hello 19:16:45 <PublicServer> <Nickman> hi Mark 19:16:49 <PublicServer> <Mark> no 5000 trains yet? 19:16:53 <PublicServer> <Nickman> working on it... :D 19:17:04 <PublicServer> <avdg[be]> lol 19:17:09 <PublicServer> <avdg[be]> 781 :) 19:17:21 <PublicServer> <Mark> and some massive jams 19:17:26 <PublicServer> <Mark> oh the joys of SRNW :P 19:19:18 <PublicServer> <X-BT> To the goods drop station builder: I would suggest three lines in 19:19:33 <PublicServer> <Nickman> I'm making candy, not the station 19:19:44 <PublicServer> <Razaekel> that sounds like a wonderful suggestion 19:19:45 <PublicServer> <Nickman> and it does need three lines :) 19:19:46 <hylje> are you turning the map into toyland 19:19:50 <PublicServer> <Razaekel> you can implement it, BT 19:20:02 <PublicServer> <Nickman> no hylje... :) 19:20:43 <PublicServer> *** Nickman has left the game (connection lost) 19:21:30 *** Nickman_87 has joined #openttdcoop 19:21:35 *** openttdcoop sets mode: +v Nickman_87 19:21:36 <Nickman_87> stupid wifi... 19:21:38 <Nickman_87> !password 19:21:38 <PublicServer> Nickman_87: rehash 19:21:52 <PublicServer> *** Nickman joined the game 19:21:56 <PublicServer> <avdg[be]> ok, desync moved :) 19:22:01 <PublicServer> *** phatmatt has left the game (connection lost) 19:22:24 <PublicServer> *** phatmatt joined the game 19:22:55 <PublicServer> <avdg[be]> 2 -> 3? 19:23:36 <PublicServer> *** Mark has left the game (leaving) 19:26:02 <PublicServer> <avdg[be]> i want to help with good drop 19:26:10 <PublicServer> <avdg[be]> check entrance 19:26:12 <PublicServer> <Nickman> doing what? :) 19:26:17 <PublicServer> <avdg[be]> 1,2 or 3? 19:26:24 <PublicServer> <Nickman> We need three incoming lanes 19:26:29 <PublicServer> <avdg[be]> i know 19:26:37 <PublicServer> <avdg[be]> but wich starts? 19:26:45 <PublicServer> <Razaekel> trying to sort things out in my head 19:26:47 <PublicServer> <avdg[be]> i thkn 1 19:26:51 <PublicServer> <X-BT> Try to distribute evenly 19:26:56 <PublicServer> <Razaekel> for the time being, stop trains from entering 19:27:03 <PublicServer> <X-BT> 1 2 3 1 2 3 19:27:04 <PublicServer> <avdg[be]> 1 2 3 1 2 3 then :p 19:27:06 <PublicServer> <avdg[be]> ok 19:27:07 <PublicServer> <Nickman> nah, they can keep going :) 19:27:46 <PublicServer> <avdg[be]> damm forgot exits :p 19:27:49 <PublicServer> <Razaekel> noobs 19:27:50 <PublicServer> <Nickman> :D 19:28:06 *** Nickman87 has quit IRC 19:28:08 <PublicServer> <X-BT> or maybe 3 2 1 3 2 1 since 3 gets very close to station at the end 19:28:16 <PublicServer> <avdg[be]> ??? 19:28:47 <PublicServer> <Razaekel> alternate exit.entrance 19:29:24 <PublicServer> <avdg[be]> ? 19:30:09 <PublicServer> <Nickman> you switched exit/entry :D 19:30:17 <PublicServer> <avdg[be]> label first :/ 19:30:29 <PublicServer> <X-BT> Looks nice now 19:31:31 <PublicServer> <Nickman> my candy! 19:31:32 <PublicServer> <Nickman> :'( 19:31:52 <PublicServer> <X-BT> 1 too short station 19:31:56 <PublicServer> <X-BT> nvm 19:32:29 <PublicServer> <avdg[be]> 1 without exit lol 19:32:59 <PublicServer> <avdg[be]> lol check jam 19:33:11 <PublicServer> <avdg[be]> 50% full 19:33:40 <PublicServer> <X-BT> At least all trains got full load 19:34:33 <PublicServer> <avdg[be]> :/ 19:34:37 <PublicServer> <avdg[be]> how to solve the exit? 19:34:45 <PublicServer> <Nickman> I'm making room for a third line 19:34:46 <PublicServer> <Razaekel> terraform! 19:35:00 <PublicServer> <avdg[be]> only 3 lines, we are going to 3 19:35:06 <PublicServer> <avdg[be]> only 2 :p 19:38:27 <PublicServer> <avdg[be]> i let 1 train half in the junction section 19:38:35 <PublicServer> <avdg[be]> for removing some tracks 19:39:25 <PublicServer> <avdg[be]> hmm.. now the tunnels need to be fixed xd 19:39:45 <PublicServer> <X-BT> Not place for one ther 19:39:55 <PublicServer> <Razaekel> doh 19:40:58 <^Spike^> !password 19:40:58 <PublicServer> ^Spike^: inaner 19:41:00 <PublicServer> <avdg[be]> here you go :p 19:41:08 *** MizardX has quit IRC 19:41:12 <PublicServer> *** ^Sp1ke^ joined the game 19:41:14 <PublicServer> <avdg[be]> lol, check income 19:42:18 <PublicServer> <avdg[be]> ok, you forgot the other side of the tunnel :p 19:42:21 <PublicServer> <avdg[be]> i did that :p 19:42:24 <PublicServer> <Nickman> now to get the third line all the way up to the drop? 19:42:25 <PublicServer> <Razaekel> thanks 19:42:41 <PublicServer> <Razaekel> yea, but let it merge into the current two for now, finish the third line before connecting it 19:42:56 <PublicServer> <Razaekel> and add a seperate line for the steel trains 19:43:05 <PublicServer> <Razaekel> so there's 4 lines most of the way 19:43:10 <PublicServer> <avdg[be]> hum... it need some signal fixes 19:43:17 <PublicServer> <X-BT> The steel prios are not needed anymore 19:43:30 <PublicServer> <avdg[be]> there should only 1 train each incoming track 19:43:45 <PublicServer> <avdg[be]> to balance stuff 19:43:56 <PublicServer> <Nickman> maybe you should make the connection X-BT? 19:44:03 <PublicServer> <Nickman> you know the lines there better than me :) 19:44:04 *** MizardX has joined #openttdcoop 19:44:09 *** openttdcoop sets mode: +v MizardX 19:44:15 <PublicServer> <avdg[be]> i have experience with this type :p 19:44:29 <PublicServer> <avdg[be]> noooo 19:44:30 <PublicServer> <X-BT> Steel trains have separate line to the drop 19:45:16 <PublicServer> <Razaekel> ah 19:45:28 <PublicServer> <avdg[be]> d'oh 19:45:33 <PublicServer> <avdg[be]> train take wrong track xd 19:46:00 <PublicServer> <avdg[be]> ? 19:46:25 <PublicServer> <Razaekel> what are you trying to do? 19:46:34 <PublicServer> <avdg[be]> let me do 19:47:42 <PublicServer> <X-BT> argh, my mouse button keeps double and triple clicking 19:48:21 <PublicServer> <avdg[be]> all signals should be at the quick fill line 19:48:25 <PublicServer> <avdg[be]> thats tl - 1 19:49:08 <PublicServer> <avdg[be]> if a train start to go, it make the section after him free 19:50:36 <PublicServer> <avdg[be]> understand? 19:52:05 <PublicServer> <Nickman> k, now we need attachement of the third line 19:52:11 <PublicServer> <Nickman> all is in place for it 19:53:13 <PublicServer> <Razaekel> attach it 19:53:18 <PublicServer> <avdg[be]> ? 19:53:25 <PublicServer> <Razaekel> the third line 19:53:31 <PublicServer> <Nickman> done 19:53:57 <PublicServer> <Nickman> all dedicated? :) 19:54:14 <PublicServer> *** phatmatt has left the game (leaving) 19:54:29 <PublicServer> <Fuco> somehow goods tracks are confused 19:54:32 *** phatmatt has quit IRC 19:54:35 <PublicServer> <Fuco> and are going to steel pickup 19:54:36 <PublicServer> <Nickman> ? 19:54:43 <PublicServer> <Fuco> look at pickup now 19:54:47 <PublicServer> <Razaekel> no theyre not 19:54:50 <PublicServer> <Fuco> one's leaving 19:55:07 <PublicServer> <Fuco> so what's the point? 19:55:39 <PublicServer> <Fuco> i see at least 3 goods trains at steel line 19:55:42 <PublicServer> <avdg[be]> ok, entrance done 100 % 19:56:16 <PublicServer> <avdg[be]> only some question... but i see that later 19:56:32 <PublicServer> <Razaekel> theyre getting off 19:56:46 <PublicServer> <X-BT> Those trains were accidentially got to the wrong station when i removed some tracks 19:57:28 <PublicServer> <X-BT> The steel loop is almost separated from goods, so they did not find the way back by themselves 19:57:52 <PublicServer> <Razaekel> i put in a temporary switcher 19:58:58 <PublicServer> <Fuco> gonna rebuild iron drop and make space for new steel pickup 19:59:19 <PublicServer> <Razaekel> what's wrong with the one now? 19:59:29 <PublicServer> <X-BT> Will the steel pickup be pickup be connected to the circle 19:59:30 <PublicServer> <Fuco> eats too much space 19:59:43 <PublicServer> <Fuco> wee need some for steel pickup 20:00:09 <PublicServer> <Razaekel> no 20:00:14 <PublicServer> <Razaekel> that's just a wave 20:00:21 <PublicServer> <Fuco> what? 20:00:30 <PublicServer> <Razaekel> give it time for the trains to spread themselves along the track 20:00:34 <PublicServer> <Fuco> we're going to connect steel to the circle 20:00:40 <PublicServer> <Razaekel> bad idea 20:00:52 <PublicServer> <Fuco> that's what the plan says 20:00:55 <PublicServer> <Razaekel> the circle is made for TL5 trains 20:01:00 <PublicServer> <Razaekel> steel is TL12 20:01:05 <PublicServer> <Razaekel> shit will break 20:01:06 <PublicServer> <Fuco> goods are TL12 20:01:14 <PublicServer> <Fuco> steel should hve been on circle since beginning 20:01:20 <PublicServer> <Fuco> look at the plan 20:01:24 <PublicServer> <Razaekel> Steel is Tl12 20:01:36 <PublicServer> <Razaekel> yea, and later on pm said to put steel along the goods 20:01:42 <Mark> !password 20:01:42 <PublicServer> Mark: aspire 20:01:45 <PublicServer> <Fuco> eh? 20:01:52 <mixrin> steel should be with goods 20:01:55 <PublicServer> *** Mark joined the game 20:02:07 <PublicServer> <Razaekel> and steel is Tl12 20:02:11 <PublicServer> <Razaekel> learn to count 20:02:15 <Fuco> [18:28:58] <planetmaker> Fuco, is steel now transported via the outer ring? 20:02:18 <Fuco> [18:29:03] <planetmaker> And is Goods pickup a terminus? 20:02:20 <PublicServer> <Razaekel> it is not 20:02:22 <planetmaker> mixrinI didn't say so 20:02:25 <Fuco> [18:29:26] <planetmaker> Before those things aren't changed, a pax line is out of order 20:02:28 <Fuco> [18:31:11] <planetmaker> and, of course, the plan says so :) 20:02:43 <planetmaker> steel was at least in my head's plan with the ring 20:02:46 <PublicServer> <Mark> steel = secondary 20:02:50 <planetmaker> and a terminus to terminus good line 20:02:53 <KenjiE20> http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/%23openttdcoop.2009-07-13.log.html#t2009-07-13T03:47:59 20:03:01 <Mark> so the plan is flawed :P 20:03:48 *** mib_5b4frm has joined #openttdcoop 20:03:54 *** openttdcoop sets mode: +v mib_5b4frm 20:03:55 *** ODM has joined #openttdcoop 20:03:55 *** ChanServ sets mode: +o ODM 20:04:00 *** openttdcoop sets mode: +v ODM 20:04:00 <PublicServer> <Fuco> plan says "dover steel plant roro" dun see whats not clear >< 20:04:13 <PublicServer> <Fuco> anyway, what else want you to do in this game 20:04:22 <PublicServer> <Razaekel> the steel drop is roro 20:04:41 <PublicServer> <Fuco> is it so hard to look at the nice little plan PM made? 20:04:44 <PublicServer> <Mark> Fuco: so you'd put TL12 steel trains on the loop? 20:04:47 <PublicServer> <Razaekel> im looking at it 20:04:50 *** mib_5b4frm has quit IRC 20:05:00 *** mib_r4kt1d has joined #openttdcoop 20:05:05 *** openttdcoop sets mode: +v mib_r4kt1d 20:05:06 <PublicServer> <Fuco> no mark, first ill make them TL50 20:05:09 <PublicServer> <Fuco> yeez >< 20:05:13 *** mib_r4kt1d has quit IRC 20:05:22 <PublicServer> <Fuco> are longtrains on? 20:05:29 <PublicServer> <Mark> and now a real answer please? 20:05:36 <PublicServer> <Nickman> good pickup lines need balancing... 20:05:44 <PublicServer> <Nickman> track 3 is always full :D 20:05:49 <PublicServer> <Mark> the plan is contradicting itself 20:05:54 <planetmaker> Mark: of course TL12 not on the loop! 20:05:54 <PublicServer> <Mark> it doesnt mention a steepl drop 20:05:57 <PublicServer> *** Kolo joined the game 20:05:58 <PublicServer> <Mark> just a primary drop 20:06:00 <PublicServer> <Nickman> other two are quite empty 20:06:03 <PublicServer> <Mark> steel is not primary 20:06:07 <PublicServer> <Razaekel> cause of the overflow 20:06:18 <KenjiE20> and goods aren't always secondary either 20:06:27 <planetmaker> ... 20:06:36 <planetmaker> Yes we can play word. I don#t care. 20:06:38 <PublicServer> <Mark> they're never primary though 20:06:44 <Nickman_87> !traincl 210 20:06:50 <Nickman_87> !cl 20:06:53 <PublicServer> <Mark> anyway i say the current situation is fine 20:06:56 <Nickman_87> @traincl 20:06:56 <Webster> Nickman_87: (traincl <an alias, 1 argument>) -- Alias for "echo CL[math calc floor((-sqrt(231-min(231, ))+13)* (10**3))/(10.0**3)] required for rail at speed km/h (or TL if it's shorter)". 20:07:00 <planetmaker> of course. 20:07:02 <PublicServer> <avdg[be]> i have questions about the good drop station, when full used 20:07:02 <Nickman_87> @traincl 210 20:07:02 <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter) 20:07:07 <planetmaker> whatever suits those who play 20:07:08 <PublicServer> <avdg[be]> my own system :p 20:07:31 <planetmaker> you could also make a snrw out of it... 20:07:36 <PublicServer> <Mark> :D 20:07:40 <PublicServer> <Razaekel> oh god 20:07:41 <PublicServer> <Razaekel> >.> 20:07:49 <PublicServer> <Fuco> these PBS stations are ugly as hell 20:07:57 <planetmaker> but you also could try to uild the plan 20:08:08 *** PeteT has joined #openttdcoop 20:08:09 <KenjiE20> in coop? naaah :P 20:08:14 *** openttdcoop sets mode: +v PeteT 20:08:25 <Mark> planetmaker: you must admit the plan IS contradicting itself 20:08:25 <PublicServer> <avdg[be]> its my favor type for small ml :p 20:08:27 <PublicServer> <Fuco> kenji: see what i said about the plan few days ago 20:08:28 <PublicServer> <avdg[be]> not for big 20:08:30 <PublicServer> <Fuco> if you remember ;D 20:08:33 *** PeteT has left #openttdcoop 20:08:37 <KenjiE20> remind me? 20:08:51 <PublicServer> <Fuco> i was kinda against it 20:08:57 <PublicServer> <avdg[be]> exit can be better :( 20:08:58 *** mib_qv1ppr has joined #openttdcoop 20:09:02 <PublicServer> <Fuco> nevermind 20:09:03 *** openttdcoop sets mode: +v mib_qv1ppr 20:09:12 <PublicServer> <Fuco> altho it was quite a long talk ;d 20:09:21 <KenjiE20> heh 20:09:23 <PublicServer> <avdg[be]> i mean, need more balancing thing :p 20:09:25 *** jonde has quit IRC 20:09:54 <PublicServer> <Nickman> you can also balance at the end of the goods line ;) 20:10:11 <PublicServer> <Nickman> first platforms are mostly used... :) 20:10:13 <PublicServer> <Razaekel> there's already a balancer at the goods drop 20:10:25 <PublicServer> <Razaekel> sort of 20:10:26 <PublicServer> <Nickman> I mean goods pickup entrance 20:10:32 *** mib_qv1ppr has quit IRC 20:10:41 <PublicServer> <avdg[be]> raz, true 20:10:50 <PublicServer> <avdg[be]> but then you need also a proper exit :p 20:11:02 <PublicServer> <Razaekel> then make one 20:11:05 <PublicServer> <Razaekel> :-/ 20:11:08 <PublicServer> <avdg[be]> means same as entrance 20:11:14 <PublicServer> <Nickman> thrid line overused :) 20:11:15 *** mixrin has quit IRC 20:11:31 <PublicServer> <avdg[be]> dont want :/ i did already stopid things 20:11:41 <PublicServer> <Nickman> thats what this server is for 20:11:46 <PublicServer> <Nickman> doing stupid things :D 20:12:02 <PublicServer> <avdg[be]> + bit hard... 20:12:21 <PublicServer> <Nickman> third line completely full... :( 20:12:29 <PublicServer> <avdg[be]> xd 20:12:33 *** mib_gmceai has joined #openttdcoop 20:12:38 *** openttdcoop sets mode: +v mib_gmceai 20:12:45 <PublicServer> <avdg[be]> i know why 20:12:47 <PublicServer> <Mark> the goods pickup should be rebuilt 20:12:50 <PublicServer> <Mark> to a terminus 20:12:51 <PublicServer> <Nickman> :D 20:12:59 <PublicServer> <avdg[be]> goods drop exit too 20:13:08 <mib_gmceai> !password 20:13:08 <PublicServer> mib_gmceai: piston 20:13:09 <PublicServer> <avdg[be]> it should be the same as the entrance 20:13:24 *** mib_gmceai has quit IRC 20:14:13 <PublicServer> <Mark> let's depot all goods+steel trains and rebuild 20:14:13 <PublicServer> <avdg[be]> lol, that works too 20:14:18 <PublicServer> <Mark> this is going nowhere 20:14:26 <PublicServer> <Nickman> sure :) 20:14:28 <PublicServer> <avdg[be]> actually better :) 20:14:44 <PublicServer> <avdg[be]> nice improvement 20:14:55 *** mixrin_ is now known as mixrin 20:14:58 <PublicServer> <Razaekel> ahh i see the problem 20:15:05 <PublicServer> <Razaekel> there's only 2 goods tracks on one side 20:15:09 <PublicServer> <Razaekel> and 3 on the other 20:15:10 <PublicServer> <Razaekel> lol 20:15:19 <planetmaker> mixrin: right. I should have a look :) 20:15:22 <PublicServer> <Nickman> where? 20:15:28 <PublicServer> <Razaekel> in the middle 20:15:49 <mixrin> planetmaker, ok :) 20:16:00 <PublicServer> <Nickman> the upcoming traffic is only two lines yes :D 20:16:13 <mixrin> it still needs 2 new grf from BaNaNas, but they very important :< 20:16:49 <mixrin> alot of new trains and very kewl pax stations 20:16:50 <PublicServer> <avdg[be]> :/ i want to see all grf's on banana (and no grfpack anymore) 20:17:02 <PublicServer> <X-BT> One of the lines is compressed, so it handled all the goods trains by itself earlier 20:17:14 <Ammler> load them up :P 20:17:19 <KenjiE20> avdg, that's be nice wouldn't it 20:17:26 <PublicServer> *** Mark has left the game (leaving) 20:17:28 <PublicServer> <avdg[be]> :p 20:18:43 <PublicServer> <avdg[be]> there is 1 more improvement that i can add at the drop station 20:19:00 <PublicServer> <avdg[be]> moving the cross away of the station (braking space) 20:19:45 <PublicServer> <avdg[be]> many things to look at, right :p 20:20:18 *** mib_qa17t8 has joined #openttdcoop 20:20:24 *** openttdcoop sets mode: +v mib_qa17t8 20:20:30 <mib_qa17t8> mäh 20:20:33 *** mib_qa17t8 has quit IRC 20:21:20 <Mark> how much does a train get longer on a diagonal track? 20:21:22 <Mark> in % 20:21:41 <ODM> 0%? 20:21:46 <Mark> wrong. 20:22:14 <ODM> i have physics on my side! 20:22:31 <Nickman_87> ODM wins... :D 20:22:44 <KenjiE20> Mark has ottd physics on his side :) 20:23:43 <PublicServer> <Nickman> seems to be flowing ok now? 20:24:14 <PublicServer> <avdg[be]> forgot again 1 thing :p 20:24:27 <PublicServer> <avdg[be]> that part that the station was 1 tile farther away xd 20:25:13 <PublicServer> *** ^Sp1ke^ has joined company #1 20:25:21 <Ammler> Mark: you know the FS ticket? 20:25:27 <PublicServer> <avdg[be]> lol, 1 tile more? 20:25:40 <Mark> Ammler: i've seen it 20:25:44 <Mark> some time ago 20:25:50 <Mark> years ago, probably :P 20:25:55 <PublicServer> <Nickman> making it pretty avdg ;) 20:26:04 <Ammler> afaik, it is documented there 20:26:17 <PublicServer> <avdg[be]> see 'please don't add useless stuff' xd 20:26:42 <PublicServer> <avdg[be]> brb 20:26:51 <PublicServer> <Nickman> that isn't useless, and never causes jams ;) 20:26:54 <PublicServer> *** AmmIer joined the game 20:27:17 <PublicServer> <avdg[be]> trains take more time to climb :p 20:27:23 <PublicServer> *** {avdg[be]} has joined spectators 20:27:51 <PublicServer> <Nickman> they take more time to load so ;) 20:28:36 <Mark> Ammler: got a link to the FS ticket? 20:28:44 <Mark> i'm useless browsing FS :P 20:28:49 <PublicServer> <Nickman> seems to be flowing nicely now 20:29:11 <Ammler> http://bugs.openttd.org/task/1063 20:29:29 <Mark> thank you 20:29:33 <Ammler> this ticket is on my browser history 20:29:52 <Ammler> it is my favorite closed bug. 20:30:18 <Mark> it is one of the few real bugs imo 20:30:30 <Mark> perhaps the only one i care about 20:30:41 <PublicServer> <Razaekel> what bug? 20:30:56 <Mark> [22:29] <@Ammler> http://bugs.openttd.org/task/1063 20:31:20 <PublicServer> *** {avdg[be]} has joined company #1 20:31:33 <Ammler> the explaination of Rubidium isn't acceptable 20:31:35 <PublicServer> <avdg[be]> lol, check the face with opengfx 20:31:56 <Mark> I just think this is the penalty you have to pay for "cheating" the system into getting your goods quicker at the destination (and thus getting more money). 20:32:04 <Mark> that is just rediculous 20:32:18 <Ammler> :-D 20:32:51 <Mark> so they get 25% longer 20:32:51 <PublicServer> <Razaekel> need a loadbalancer at goods pickup :-/ 20:32:56 <PublicServer> *** AmmIer has left the game (connection lost) 20:33:12 <PublicServer> *** Kolo has left the game (leaving) 20:33:15 *** Kolo has quit IRC 20:33:19 <Ammler> wow, that kick came fast. 20:34:33 <PublicServer> <X-BT> Shouldn't the whole goods pickup be rebuilt as a terminus? 20:34:40 <PublicServer> <Razaekel> har har 20:34:42 <PublicServer> <Fuco> go on 20:34:47 <PublicServer> <Razaekel> yea, do it 20:35:14 <PublicServer> <X-BT> I thought before someone starts making a load balancer that we won't need 20:36:26 <PublicServer> <Razaekel> either way, the current station is too small 20:36:45 <PublicServer> <Razaekel> there's 11 plats for 3 tracks, when there should be at least 15 20:36:49 <PublicServer> <Razaekel> well 20:36:50 <PublicServer> <Razaekel> 18 20:36:57 <PublicServer> <Razaekel> 6 plats per track 20:36:58 <PublicServer> <X-BT> looks like the trains takes very long to start loading 20:37:27 <PublicServer> <Razaekel> we could just say 'no more good trains' 20:37:35 <PublicServer> <Nickman> no, we nee dmore! 20:37:41 <PublicServer> <Razaekel> no we dont 20:37:47 <PublicServer> <X-BT> only three trains seems to be loading at once, the others are at 0% 20:37:48 <PublicServer> <Nickman> MORE!!!! 20:37:51 <PublicServer> <Nickman> 5000 trains! 20:37:54 <PublicServer> <avdg[be]> network goes first 20:38:02 <PublicServer> <avdg[be]> that was marks joke :( 20:38:05 <PublicServer> <Razaekel> if you want 5000 trains, you need a better network 20:38:18 <PublicServer> <Fuco> 5000k, we wont fit that much on map full of rails 20:38:23 <PublicServer> <Fuco> 5k 20:38:24 <PublicServer> <avdg[be]> xd 20:38:27 <PublicServer> <Razaekel> wonder if we should have a game where the goal is to get 5000 trains on a single network 20:38:28 <PublicServer> <Fuco> maybe switch to TL1 then? 20:38:29 <PublicServer> <^Sp1ke^> sure we do! :) 20:38:30 <PublicServer> <Nickman> I know ;) 20:38:32 <PublicServer> <Nickman> haha :D 20:38:41 <PublicServer> <Razaekel> 1kx1k map 20:38:46 <PublicServer> <^Sp1ke^> TL1 and just loop are the map alot 20:38:47 <PublicServer> <avdg[be]> then we need a big map, or small trains 20:38:50 <PublicServer> <Fuco> raz: sounds like a scenario for next game 20:38:54 <PublicServer> <^Sp1ke^> and at the end 1 station with a depot at the end 20:39:01 <PublicServer> <avdg[be]> would our computers handle it? 20:39:06 <PublicServer> <Razaekel> mine would 20:39:07 <PublicServer> <Razaekel> i know that 20:39:08 <PublicServer> <Fuco> mine too 20:39:09 <StarLite> 1K*1K, TL2 and undistry funding allowed will do the tricvk 20:39:12 <PublicServer> <avdg[be]> not mine 20:39:13 <StarLite> but no pc will handle it 20:39:18 <StarLite> let alone the server ;) 20:39:26 <PublicServer> <^Sp1ke^> even better 1 station @ both sides with a depot behind it :) 20:39:27 <PublicServer> <avdg[be]> 1,66 ghz only :( 20:39:30 <StarLite> !trains 20:39:30 <PublicServer> StarLite: !trains <integer>: set value of max_trains 20:39:33 <StarLite> hmzz 20:39:37 <PublicServer> <Fuco> does ottd use multithreading somehow? 20:39:40 <StarLite> whats the current amount of trains in the game? 20:39:41 <Razaekel> nop 20:39:48 <PublicServer> <Razaekel> 787 20:39:51 <PublicServer> <^Sp1ke^> nop 20:39:57 <KenjiE20> !info 20:39:57 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Dover International' Year Founded: 1950 Money: 11540312780 Loan: 0 Value: 11554594082 (T:787, R:53, P:46, S:3) unprotected 20:39:58 <PublicServer> <^Sp1ke^> just goes 50% here 20:40:07 <PublicServer> <Fuco> thats why im for steel @ ring... we want 5k trains or not? ;d 20:40:17 <PublicServer> <Razaekel> we will never get 5k trains on this map 20:40:18 <PublicServer> <Razaekel> ever 20:40:27 <PublicServer> <^Sp1ke^> refit trains to TL1;) 20:40:33 <PublicServer> <Razaekel> ... 20:40:42 <PublicServer> <Razaekel> next game 20:40:47 <PublicServer> <Razaekel> make it a 1kx1k map 20:40:55 <PublicServer> <avdg[be]> or 2k² 20:40:55 <PublicServer> <X-BT> Well, why did we extend the goods drop and add the third goods line if we are not going to have more trains there. The old line was perfectly capable of the current amount of goods trains 20:41:21 <PublicServer> <Razaekel> i'll recommend a double loop network with SML 20:41:23 *** StarLite has quit IRC 20:41:26 <PublicServer> <Nickman> yeah, weneed more goods trains! 20:41:33 *** ODM has quit IRC 20:41:33 <PublicServer> <avdg[be]> not more trains 20:41:34 <PublicServer> <Razaekel> and Tl2 20:41:35 <PublicServer> <Fuco> ok im gonna start the "make goods pickup terminus" project 20:41:36 <PublicServer> <avdg[be]> better network 20:41:44 <PublicServer> *** Razaekel has left the game (leaving) 20:41:52 <PublicServer> <Fuco> somehow 20:42:04 <PublicServer> <X-BT> I can stop the trains for you 20:42:20 <PublicServer> <Nickman> I'll just watch ;) 20:43:33 <mensi> wtf lifestock at Lingfinley get moved by air ships? ;) 20:43:35 <PublicServer> <Fuco> ok first let's move steel drop somewhere else 20:43:40 <PublicServer> <Fuco> mensi yes! 20:43:56 <PublicServer> <Nickman> w 20:43:57 <PublicServer> <Nickman> o where? 20:43:58 <PublicServer> <Nickman> :) 20:44:07 <PublicServer> <avdg[be]> what was the factory limit again? 20:44:16 <Mark> 27540 20:44:18 <Mark> wild guess 20:44:28 <Mark> @calc 12*255*9 20:44:28 <Webster> Mark: 27540 20:44:29 <PublicServer> <X-BT> Nice placement of steel drop 20:44:33 <Mark> yep :) 20:44:37 <PublicServer> <avdg[be]> xd 20:44:47 <PublicServer> <Nickman> that scary Mark... :)- 20:45:02 <PublicServer> <avdg[be]> so 1 k to fill 20:46:08 <PublicServer> <Nickman> good place for steel drop? 20:46:17 <PublicServer> <Fuco> ye 20:46:21 <PublicServer> <Nickman> maybe hard to turn... 20:46:25 <PublicServer> <Nickman> will move a bit south 20:46:29 <PublicServer> <Fuco> we'll move it next to the goods then 20:46:41 <PublicServer> <Nickman> ah, k, just temp then ;) 20:48:51 <planetmaker> mixrin: the map looks fine. The newgrfs don't have problems. And it might be a good map for a local s-bahn scenario :) 20:49:02 <PublicServer> <avdg[be]> :) 20:49:13 *** PeterT has joined #openttdcoop 20:49:16 <mixrin> planetmaker, yep :) it was inspired by psg#93 20:49:19 *** openttdcoop sets mode: +v PeterT 20:49:20 <PublicServer> <avdg[be]> so long there is a good plan :p 20:49:32 *** PeterT has left #openttdcoop 20:50:48 <planetmaker> It shows, mixrin :) 20:50:55 <planetmaker> It was a great game IMO, though 20:51:01 <mixrin> aha :D 20:51:02 <planetmaker> (if it's what I think it was) :) 20:51:10 <planetmaker> also japanese with regions? 20:51:16 <mixrin> my favorite 20:51:17 <PublicServer> <avdg[be]> lol, ml does me think at a big evacuation :p 20:51:31 <mixrin> japanese with regions? 20:51:32 <PublicServer> <avdg[be]> :/ jam 20:51:38 <PublicServer> <^Sp1ke^> eh... why didn't someone just copy the steel drop station to save order changes? 20:51:38 *** Venxir` has quit IRC 20:51:45 <PublicServer> <^Sp1ke^> or walk it 20:51:57 <PublicServer> <^Sp1ke^> that sounds more logical then copy :) 20:52:07 <PublicServer> <Nickman> crap, I forgot to do that 20:52:12 <PublicServer> <^Sp1ke^> now we have steel trains going around 20:52:18 <PublicServer> <Nickman> my bad 20:52:26 <PublicServer> <Nickman> I messe dup, again... :D 20:52:28 <PublicServer> <avdg[be]> again jam 20:52:31 <PublicServer> <avdg[be]> :p 20:52:32 <X-BT> Orders are changed already 20:53:03 <PublicServer> <^Sp1ke^> fixed orders now 20:53:20 <PublicServer> <avdg[be]> damm there is a bug... 20:53:36 <PublicServer> <^Sp1ke^> hmm 20:53:47 <PublicServer> <avdg[be]> lol, who did that 20:54:01 <PublicServer> <^Sp1ke^> wrong spot :) 20:54:41 <PublicServer> <avdg[be]> xd 20:54:52 <PublicServer> <^Sp1ke^> somone screwed up... goods train @ steel line 20:55:35 <PublicServer> <^Sp1ke^> ouch my fault 20:55:49 <PublicServer> <Nickman> changed it 20:55:54 <PublicServer> <avdg[be]> still 3 wrong bridges... but should i fix? 20:57:39 <mixrin> planetmaker, i've tested scenario and played with some settings in GRFs and would like send new version in 1 or 2 hours, ok? 20:58:35 <Ammler> mixrin: wiki and blog should be ok now 20:58:38 <PublicServer> <^Sp1ke^> ty 20:58:45 <Mark> mixrin: you may as well load no industries and force pax :P 20:58:50 <Mark> it'll be a pax game anyway 20:59:29 <mixrin> Ammler, where is upload page? 20:59:39 <PublicServer> <avdg[be]> :( cpu is not happy 20:59:49 <Ammler> on the left, there should be a link for 21:00:19 <Ammler> Mark: is there a no industry grf? 21:00:48 <Ammler> sometimes, I thought about making one, but is it worth? 21:01:17 <PublicServer> <Nickman> well, I'm off to bed 21:01:22 <PublicServer> <Nickman> have fon with the drop station ;) 21:01:23 <PublicServer> <avdg[be]> gn 21:01:32 <PublicServer> <Nickman> and don't connect the goods to the steel trains! :d 21:01:56 *** PeterT has joined #openttdcoop 21:02:01 *** openttdcoop sets mode: +v PeterT 21:02:19 <Mark> Ammler: i'd rather see an "industries dont die" grf 21:02:28 <mixrin> Mark, i'am thinking about chaos/pax game :> 21:02:40 <PublicServer> <avdg[be]> me too 21:02:46 <PeterT> sounds good 21:02:46 <Ammler> Mark, isn't the one from frosch like that? 21:02:47 <Mark> the industry appearing every now and then in pax games isnt that annoying 21:02:50 <PublicServer> <Nickman> night! 21:02:55 <PublicServer> <avdg[be]> but with small rules 21:02:56 <Mark> dunno? :P 21:02:56 <PeterT> nice 21:03:21 <PublicServer> *** Nickman has left the game (connection lost) 21:03:25 <Nickman_87> Night all ;) 21:03:37 <PublicServer> <Fuco> and now to connect it somehow clever 21:03:39 <PublicServer> <avdg[be]> or else is the game already messed up (remember my winning plan) 21:04:25 <PublicServer> *** Peter joined the game 21:04:33 *** Nickman_87 has quit IRC 21:04:40 *** Zorn has quit IRC 21:05:10 <mixrin> Mark, so what you think better? Start with industry or without it? :P 21:05:35 <PublicServer> <avdg[be]> maybe with, like previous time :p 21:05:44 <PublicServer> <avdg[be]> to be cleared some day xd 21:06:34 <PublicServer> <X-BT> maybe shut down roro now? 21:06:48 <PublicServer> <avdg[be]> loool? 21:07:11 <PublicServer> <avdg[be]> thats a big wip 21:07:28 <Mark> mixrin: without it i say 21:07:44 <mixrin> 'kay 21:08:28 <PublicServer> <avdg[be]> whats the plan? 21:08:49 <PublicServer> <avdg[be]> same station as good drop? 21:09:39 <PublicServer> <avdg[be]> hum... not too long? (reserved paths) 21:10:01 <Mark> 'night 21:10:07 <PublicServer> <Peter> night 21:10:50 <PeterT> @seen matt 21:10:50 <Webster> PeterT: I have not seen matt. 21:10:58 <PublicServer> <avdg[be]> now too short i think :p (i dont know what you are planning) 21:11:08 <PublicServer> <Peter> anyone need any help?? 21:11:24 <PublicServer> <avdg[be]> check good pickup 21:11:27 *** HDIEagle has joined #openttdcoop 21:11:27 <PublicServer> <Fuco> thats good 21:11:32 *** openttdcoop sets mode: +v HDIEagle 21:11:41 <HDIEagle> !password 21:11:41 <PublicServer> HDIEagle: sipped 21:12:10 <PublicServer> *** HD1Eagle joined the game 21:13:13 <PublicServer> <Peter> will filter signs patch ever be introduced into a stable? 21:13:16 <PublicServer> <Peter> /nightly 21:13:44 <PublicServer> <HD1Eagle> must all our signs be the same color? :3 21:13:45 <PublicServer> <avdg[be]> thats the same :p 21:13:50 <PublicServer> <HD1Eagle> we're coop ffs 21:14:01 <PublicServer> <HD1Eagle> red for slh/hub signs &c 21:14:42 <KenjiE20> Peter, question, why are you building and destorying canals in the corner? 21:14:48 <PublicServer> <avdg[be]> lol 1 more trapped train 21:15:24 <planetmaker> mixrin: sure you can send me the save. Or post a link here. Maybe someone else is still awake then and will upload earlier. I'm off for today but will have a look tomorrow moring 21:15:32 <planetmaker> If you highlight me with a link, I'll read it 21:15:41 <PublicServer> Saving game... 21:15:42 <PublicServer> Game saved 21:17:04 <PublicServer> <avdg[be]> lol drop has jam 21:17:30 <PublicServer> <avdg[be]> maybe better to stop traffic for a while? 21:17:58 <mensi> who stopped every train? 21:18:04 <PublicServer> <avdg[be]> ? 21:18:09 <PublicServer> <HD1Eagle> its called lag 21:18:14 <mensi> nope 21:18:17 <mensi> they were stopped 21:18:21 <PublicServer> <HD1Eagle> lol 21:18:45 <PublicServer> <^Sp1ke^> remember to replace the missing tracks @ drop and to remove the cross section next the 4th platform form the W 21:18:52 <PublicServer> <^Sp1ke^> from* 21:19:13 <PublicServer> <^Sp1ke^> now i forced the trains to atleast take an exit 21:19:47 <PublicServer> <X-BT> And we got goods on steel again 21:22:12 <PublicServer> <avdg[be]> wtf... are they alowed? 21:22:19 <PublicServer> <Peter> be back` 21:22:21 <PublicServer> *** Peter has left the game (leaving) 21:22:22 <PublicServer> <avdg[be]> or just filtering? 21:23:42 <KenjiE20> PeterT, can you explain why the only thing you did at all was build stuff against the top corner? 21:23:46 <PublicServer> <avdg[be]> ??? 21:24:03 <PublicServer> <Fuco> ouch 21:24:10 <PublicServer> <avdg[be]> stop them all :( 21:24:15 <PublicServer> <avdg[be]> clean them later 21:24:46 <PublicServer> <avdg[be]> :( 21:24:58 <PublicServer> <^Sp1ke^> somone fucked up big time 21:25:03 <PublicServer> <avdg[be]> just get these trains away 21:25:04 <PublicServer> <HD1Eagle> some ppl* 21:25:18 <PublicServer> <avdg[be]> rebuild and then filter :( 21:25:50 <PublicServer> <^Sp1ke^> filter is OK already 21:25:56 <PublicServer> <^Sp1ke^> just used a presig as penalty 21:26:03 <PublicServer> <^Sp1ke^> steel goes through goods doesn't 21:26:28 <PeterT> Sp1ke what happend? 21:26:30 <PublicServer> <avdg[be]> not for now 21:26:39 <PublicServer> <avdg[be]> just get these trains away 21:26:53 <mensi> holy crap 21:26:56 <PublicServer> <^Sp1ke^> was the station rebuild really needed? 21:26:57 <KenjiE20> [22:23] <@KenjiE20> PeterT, can you explain why the only thing you did at all was build stuff against the top corner? <-- 21:27:04 <mensi> clicked on the wrong button: ignore signal 21:27:09 <mensi> but was able to stop it just in time 21:27:21 <PublicServer> <avdg[be]> bad plan anyway... rebuild and pass trains at unsecure areas 21:27:39 <PeterT> KenjiE20, ;) 21:27:46 <KenjiE20> that's not an answer 21:27:50 <PublicServer> <^Sp1ke^> my question was was the rebuild really needed not if it was a bad plan 21:28:17 <PublicServer> <avdg[be]> passing 2 trains at right side 21:28:40 <PeterT> i know, thats what you say when you avoid a question 21:29:18 <KenjiE20> now, see, that says to me, you're trolling 21:29:31 <PublicServer> <avdg[be]> ok station is full clean 21:30:08 <PeterT> no no no 21:30:29 <KenjiE20> so why were you building junk in the water at the top corner? 21:30:35 <PublicServer> <X-BT> that crashed caused major jam of SLH04:) 21:31:14 <PeterT> because i asked if anyone needed help and nobody said anything so i was bored 21:32:04 <KenjiE20> so go do something else? 21:32:08 <PeterT> not really a reason, do you want me to delete it? 21:32:31 <KenjiE20> I'd prefer you didn't do it in the first place 21:32:59 <PublicServer> <Fuco> not goooood 21:33:02 <PublicServer> <avdg[be]> :( 21:33:07 <PublicServer> <avdg[be]> i know 21:33:09 <KenjiE20> if ou're on the server and bored, either find something constructive to do, or go do something else 21:33:28 <PublicServer> <avdg[be]> but a buzy single bridge is also not good 21:33:45 <PeterT> what can i do when no one says help me? 21:33:51 <PublicServer> <Fuco> that will be slow as hell 21:34:00 <PublicServer> <^Sp1ke^> fuco what 21:34:03 <PublicServer> <^Sp1ke^> the new station? 21:34:18 <KenjiE20> *find* something that needs work 21:34:41 <PublicServer> <HD1Eagle> makework jorbs? 21:34:46 <KenjiE20> not like we all sit about going "who wants help", we get stuck in 21:35:30 <PublicServer> <Fuco> single will do 21:35:33 <PublicServer> <Fuco> hopefuly 21:35:43 <PublicServer> <avdg[be]> not if its part of ml 21:36:04 <PublicServer> <Fuco> no 21:36:10 <PublicServer> <Fuco> that needs to go t line 3 21:36:47 <PublicServer> <avdg[be]> :) 21:37:07 <PublicServer> <^Sp1ke^> there goes our rating :/ 21:37:23 <PublicServer> <avdg[be]> rating is not important now 21:37:42 <PublicServer> <avdg[be]> stable stations is :) 21:38:04 <PublicServer> <^Sp1ke^> stations didn't seem to have a problem as far as i saw 21:38:20 <PublicServer> <avdg[be]> maybe it will have splitting problems... 21:38:40 <PublicServer> <avdg[be]> penalties should maybe help then 21:39:21 <PublicServer> <^Sp1ke^> i stopped all trains in oil/goods category to save some money 21:39:29 <PublicServer> <^Sp1ke^> running costs *100 21:39:38 <PublicServer> <Fuco> save money? 21:39:43 <PublicServer> <Fuco> we have 11 bilions 21:39:57 <PublicServer> <HD1Eagle> carbon offsets, fuco 21:39:59 <PublicServer> <HD1Eagle> think bigger picture 21:40:02 <PeterT> KenjiE20 how did you know when you weren't in game? 21:40:05 <Razaekel> piss away the money! 21:40:07 <PublicServer> <^Sp1ke^> and that means we should just throw it away 21:40:10 <PublicServer> <Fuco> ok station's ready? 21:40:11 <KenjiE20> Magic 21:40:18 <PublicServer> <Fuco> seems pretty much ok 21:40:35 <PublicServer> <HD1Eagle> efg seal of approval 21:40:53 <PublicServer> <avdg[be]> dammit... 21:41:25 <PublicServer> <HD1Eagle> sink 21:41:36 <PublicServer> <Fuco> ah 21:41:40 <PublicServer> <avdg[be]> :( 21:41:47 <PublicServer> <Fuco> how you want to do that 21:41:52 <PublicServer> <HD1Eagle> do what? 21:41:55 <Razaekel> !password 21:41:55 <PublicServer> Razaekel: scants 21:41:57 <PublicServer> <Fuco> sync those tunnels 21:42:02 <PublicServer> <avdg[be]> how 21:42:05 <PublicServer> *** Razaekel joined the game 21:42:06 <PublicServer> <HD1Eagle> who said anything about sync? 21:42:11 <PublicServer> <Fuco> you did en? 21:42:12 <PublicServer> <Fuco> eh 21:42:15 <PublicServer> <HD1Eagle> no, i meant sink 21:42:20 <PublicServer> <Fuco> aha 21:42:22 <PublicServer> <Fuco> ok then ;d 21:42:25 <PublicServer> <HD1Eagle> ^_^ 21:42:42 <PublicServer> <Fuco> instantly full ;d 21:42:52 <PublicServer> <X-BT> No need to sync those, trains wont be moving that close 21:42:59 <PublicServer> <^Sp1ke^> someone said who cares about ratings? 21:43:04 <PublicServer> <^Sp1ke^> that's what you get when ratings drop 21:43:28 <PublicServer> <^Sp1ke^> but to repeat someone: Who cares 21:43:49 <PublicServer> <HD1Eagle> i bet dover international is pretty pissed 21:43:54 <PublicServer> <Fuco> buy a campain 21:43:57 <PublicServer> <Fuco> in the correct city 21:44:00 <PublicServer> <Razaekel> put your names on it 21:44:00 <PublicServer> <avdg[be]> to repeat: better stop all trains, then a big crash 21:44:03 <PublicServer> <Fuco> campaign 21:44:55 <PublicServer> <avdg[be]> rating will be fixed in few months 21:45:22 <nlhans> !password 21:45:22 <PublicServer> nlhans: scants 21:45:22 <PublicServer> <HD1Eagle> thats almost enough time for 6 discrete bribes! 21:45:43 <PublicServer> <avdg[be]> :p 21:45:43 <PublicServer> *** Hans joined the game 21:46:09 <PublicServer> <avdg[be]> rating goes up :) 21:46:13 <PublicServer> <^Sp1ke^> mhm 21:46:18 <PublicServer> <^Sp1ke^> steel track is still blocked 21:46:24 <PublicServer> <^Sp1ke^> cause of most N track can't proceed 21:46:33 <PublicServer> <Hans> :( Such a shame of that station :o 21:46:52 <PublicServer> <^Sp1ke^> and stopping that trains blocks the drop station 21:47:33 <PublicServer> <avdg[be]> 50 % is close :) 21:48:01 <PublicServer> <Fuco> steels mixed with goods again? 21:48:08 <PublicServer> <Fuco> or trains are confused 21:48:10 <PublicServer> <avdg[be]> filter -> later 21:48:12 <PublicServer> <Fuco> ah k 21:48:15 <PublicServer> <^Sp1ke^> those wil fix 21:48:21 <PublicServer> <^Sp1ke^> they were @ goods drop 21:48:28 <PublicServer> <avdg[be]> now steel 21:48:31 <PublicServer> <avdg[be]> then filter 21:48:34 <PublicServer> <^Sp1ke^> and they came @ the outer track 21:48:37 <PublicServer> <X-BT> Currently we are getting goods back on track 21:49:08 <PublicServer> <HD1Eagle> sync doesn't really even matter thar 21:49:52 <PublicServer> <X-BT> Thats all goods back on tracks I think 21:50:24 <PublicServer> <avdg[be]> now steel :p 21:50:31 <PublicServer> <HD1Eagle> profit chart will be smiling 21:51:45 <PublicServer> <avdg[be]> 5 mill diff of previous year :) 21:51:51 <PublicServer> <avdg[be]> 3 now 21:51:58 <PublicServer> <avdg[be]> 2 21:52:10 <PublicServer> <Hans> Hmmm, interesting. an Iron train in Main drop 21:52:11 <PublicServer> <avdg[be]> money is raising fast :p 21:52:30 <PublicServer> <avdg[be]> over :) 21:52:46 <PublicServer> <^Sp1ke^> you that without proper balancing that station didn't really helo 21:52:48 <PublicServer> <^Sp1ke^> help* 21:52:53 <PublicServer> <^Sp1ke^> know* 21:53:10 <PublicServer> <Fuco> yep line 1 has way more traffic 21:53:19 <PublicServer> <Fuco> then two others 21:53:32 <PublicServer> *** Hans has left the game (leaving) 21:53:37 *** nlhans has quit IRC 21:54:10 <PublicServer> <X-BT> As I tried to comment earlier only 3 trains are loading at once, the others are just waiting at 0% it seems 21:54:11 <PublicServer> <avdg[be]> :) money raise fast, good for profit 21:54:31 <PublicServer> <avdg[be]> 20 mill in 2 months 21:54:34 <PublicServer> <Fuco> there's not enough goods for all to load 21:54:44 <KenjiE20> ^ that 21:54:52 <PublicServer> <HD1Eagle> thats one wickid smile 21:55:06 <PublicServer> <avdg[be]> whoohoo! back on rails 21:55:13 <PublicServer> <avdg[be]> check income 21:55:14 <PublicServer> <Fuco> 1 train has a total of 1000 21:55:26 <PublicServer> <Fuco> so if you have less then that only that one will load imo 21:55:29 <PublicServer> <Fuco> or something like that 21:56:02 <PublicServer> <HD1Eagle> how does far end differ from near end? 21:56:11 <PublicServer> <HD1Eagle> technically speaking 21:56:30 <PublicServer> <X-BT> does not matter when the station is TL 21:56:50 <PublicServer> <HD1Eagle> whats it for? 21:56:55 <PublicServer> <^Sp1ke^> if it doesn't near end means train stops @ beginning of station 21:56:55 <PublicServer> <Fuco> it means that the train wil stop at the end of the station 21:56:58 <KenjiE20> http://wiki.openttd.org/New_Features_since_0.7.0 21:57:01 <PublicServer> <^Sp1ke^> so it works with terminus stations 21:57:10 <PublicServer> <HD1Eagle> oh 21:57:15 <PublicServer> <^Sp1ke^> for roro it's not really needed 21:57:43 <KenjiE20> ^ only on coop nets 21:57:50 <^Spike^> ? 21:58:15 <KenjiE20> my personal game often have sprinters rocketing back and forth 21:58:27 <^Spike^> ah 21:58:57 <KenjiE20> I usually make them stop either nearest the station building of center them 21:59:05 <^Spike^> aha 22:00:11 <KenjiE20> technically on mixed length games you could increase effiency by varying stop points too 22:00:19 <^Spike^> true 22:00:21 <KenjiE20> though how well that works is debatable 22:00:54 <^Spike^> the chaos 2 games ago i used the same station for pax and food drop but to increase flow i let them stop at the beginning 22:00:54 <PublicServer> <HD1Eagle> we should have a scenario with the same terrain as this but 3x scale 22:01:01 <^Spike^> later on created a separate station 22:01:24 <PublicServer> <HD1Eagle> can we export and import heightmaps? 22:01:29 *** PeterT has left #openttdcoop 22:01:29 <PublicServer> <Fuco> nono, 1k*1k , tl 1 22:01:32 <PublicServer> <Fuco> going for 5k 22:01:42 <PublicServer> <Fuco> trains 22:02:07 <PublicServer> <Fuco> at least you dont have to worry about CL much ;D 22:02:22 <PublicServer> <HD1Eagle> TL3 games are awesome 22:02:34 <PublicServer> <avdg[be]> tl 2 :) 22:02:37 <KenjiE20> ^ 22:02:44 <PublicServer> <Fuco> yep, tl1 is a little bit extreme 22:02:51 <KenjiE20> it's doable 22:03:04 <PublicServer> <avdg[be]> lol, half engine, half money :p 22:03:41 <PublicServer> <X-BT> or maybe refit dualhead:) 22:03:48 <PublicServer> <Fuco> goods line working pretty well now 22:04:02 <KenjiE20> hmm, we appear to be missing a PZ entry 22:04:10 <PublicServer> <avdg[be]> lol here is a big spider 22:04:18 <PublicServer> <avdg[be]> not a house spin :( 22:04:19 <PublicServer> <X-BT> 64% transported 22:04:40 <PublicServer> <Fuco> how're those ratings working anyway 22:04:56 <PublicServer> <Fuco> there are like 50 trains at the station loading the second they produce something 22:05:01 <PublicServer> <Fuco> and its still only 60 22:05:20 <PublicServer> <Fuco> lol 2 fireballs this year @_)@ 22:05:22 *** PeterT has joined #openttdcoop 22:05:23 <PublicServer> <Fuco> a curse 22:05:27 *** openttdcoop sets mode: +v PeterT 22:05:46 <PublicServer> <avdg[be]> ml jam :( 22:05:55 <mensi> momomomooonster jaaaaaaam 22:05:58 <PublicServer> <avdg[be]> slh 2 22:06:36 <PublicServer> <avdg[be]> ok that shouldnt jam anymore 22:06:58 <PublicServer> <HD1Eagle> rest assured, pax, air transit is 8000% safer than our freightlines 22:07:08 <PublicServer> <avdg[be]> xd 22:07:27 <PublicServer> <HD1Eagle> the only thing you have to worry about 22:07:28 <PublicServer> <avdg[be]> i maded 1 :p 22:07:30 <KenjiE20> mensi, I think you'll find that's "M.M.M.M.Monster Jam.am.am.am." 22:07:37 <PublicServer> <HD1Eagle> is stopping on the train tracks on the way to the airport 22:07:44 <mensi> ;) 22:08:07 <KenjiE20> depending on your version ofc :P 22:08:36 <PublicServer> <HD1Eagle> you can stop vehicles on tracks, yes? 22:08:40 <mensi> we nedd that sound effect 22:09:01 <PublicServer> <avdg[be]> grrr... we need balancers 22:09:04 <mensi> openttd should play it whenever more than 50% of the trains are stuck or something 22:09:08 <KenjiE20> no we don't, or it'll turn into zounds and it'll suck 22:09:20 <mensi> zounds? 22:09:22 <PublicServer> <HD1Eagle> which sound? 22:09:50 <KenjiE20> as another channel puts it: "DON PLAY WITA US LES U LIEK TO DONLAD 500 MEGSSS AN NO READERECTING!!!!!" 22:10:27 <KenjiE20> it was that mut that let you play custom noises on servers 22:10:33 <KenjiE20> but it just ended up retarded 22:10:50 <PublicServer> <HD1Eagle> with power comes 12 year olds 22:11:12 <KenjiE20> pretty much 22:11:21 <PublicServer> <HD1Eagle> abuse your children well 22:11:21 <PublicServer> <avdg[be]> 10k goods only :( 22:13:06 <PublicServer> <HD1Eagle> seriously, we should take the east half of this map, blow it up 4x, and play it all industries 22:13:40 <PublicServer> <HD1Eagle> rule: build below x elevation 22:13:50 <KenjiE20> we tried that 22:13:53 <KenjiE20> didn't work 22:14:03 <PublicServer> <HD1Eagle> think abouti t 22:14:13 <PublicServer> <HD1Eagle> if you blow it up 4x, you'll have so much smooth space 22:14:24 <PublicServer> <HD1Eagle> this has lots of valleys 22:14:28 * KenjiE20 points to the 'we tried that' line 22:16:23 <PublicServer> <HD1Eagle> game #? 22:16:59 <KenjiE20> psg 133, like I say, it didn't work 22:17:08 <HDIEagle> !wiki 22:17:09 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page 22:20:06 <PublicServer> <X-BT> Seems like we could use more goods trains now 22:23:20 <PublicServer> <X-BT> I'll go find my bed now, cya:) 22:23:35 <PublicServer> *** X-BT has left the game (connection lost) 22:23:39 <Fuco> ok, what to do next 22:27:00 <PublicServer> <avdg[be]> is the traffic already balanced better for a bit? 22:27:21 <PublicServer> *** HD1Eagle has left the game (connection lost) 22:29:00 <Fuco> nope 22:29:05 <Fuco> dunno how to make one 22:31:18 <PublicServer> <avdg[be]> im improving exit line 1 22:31:19 <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 22:31:25 <PublicServer> <avdg[be]> so it doesnt jam the cross 22:31:43 <PublicServer> <Fuco> ye nice 22:32:47 <PublicServer> <avdg[be]> it looks already better :p 22:33:14 <PublicServer> <avdg[be]> wow 15k :) 22:34:12 <PublicServer> <avdg[be]> :) 22:34:24 *** HDIEagle has quit IRC 22:35:05 <PublicServer> <avdg[be]> less bridges -> cleaner 22:35:47 <PublicServer> <Fuco> true 22:36:36 <PublicServer> <avdg[be]> stop! 22:36:42 <PublicServer> <avdg[be]> oh 22:36:46 <PublicServer> <avdg[be]> :p 22:37:37 <PublicServer> <Fuco> ok, gtg for a while 22:37:42 <PublicServer> <avdg[be]> bye 22:37:44 <PublicServer> <Fuco> ill be back soon! 22:37:56 <PublicServer> <avdg[be]> ill be back <- better :p 22:38:11 <PublicServer> <Fuco> my dog is pretty nervous already 22:38:20 <PublicServer> <avdg[be]> xd 22:38:46 <PublicServer> *** Fuco has left the game (leaving) 22:38:50 <Fuco> ill better leave the game 22:40:19 <KenjiE20> @psgsave 133 22:40:19 <Webster> PSG Archive 133 entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_133 22:40:21 <KenjiE20> :D 22:44:54 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 22:45:00 *** ^Spike^ is now known as ^spike^ 22:45:17 <PublicServer> *** mensi has left the game (connection lost) 22:46:54 <PublicServer> <avdg[be]> raz, are you online? 22:47:47 <PublicServer> <avdg[be]> Razaekel? 22:48:08 <PublicServer> *** {avdg[be]} has joined spectators 22:48:08 <PublicServer> *** Game paused (not enough players) 22:49:29 <PublicServer> *** Razaekel has joined spectators 22:49:36 <PublicServer> <avdg[be]> :p 22:49:49 <PublicServer> *** Razaekel has left the game (leaving) 22:50:01 <Razaekel> bleh 22:50:01 <PublicServer> <avdg[be]> was you doing something? 22:50:06 <Razaekel> yea 22:50:19 <Razaekel> scraping paint off of some lawn furniture 22:50:40 <PublicServer> <avdg[be]> something else then openttd :p 22:50:45 <Razaekel> ys 22:50:54 <PublicServer> <avdg[be]> no1 else who wants to play? 22:55:42 *** ^spike^ has quit IRC 22:56:15 <PublicServer> <avdg[be]> hum 22:56:22 <PublicServer> <avdg[be]> why do we lend 10 000 22:56:35 <PublicServer> *** {avdg[be]} has joined company #1 22:56:43 <PublicServer> *** {avdg[be]} has joined spectators 22:56:48 <PublicServer> <avdg[be]> fixed 22:58:40 <PublicServer> <avdg[be]> bye 22:58:44 <PublicServer> *** avdg[be] has left the game (leaving) 22:59:05 *** avdg has quit IRC 23:02:42 *** PeteT has joined #openttdcoop 23:02:48 *** openttdcoop sets mode: +v PeteT 23:04:24 *** HDIEagle has joined #openttdcoop 23:04:30 *** openttdcoop sets mode: +v HDIEagle 23:06:31 *** X-BT has left #openttdcoop 23:09:55 <PublicServer> *** Cutty has left the game (connection lost) 23:09:58 *** PeterT has quit IRC 23:11:37 *** cutty has joined #openttdcoop 23:11:42 *** openttdcoop sets mode: +v cutty 23:12:28 <cutty> !password 23:12:29 <PublicServer> cutty: cleats 23:12:56 <PublicServer> *** Cutty joined the game 23:15:11 *** mixrin has quit IRC 23:15:16 *** Zulan has quit IRC 23:17:20 <Fuco> !password 23:17:20 <PublicServer> Fuco: cleats 23:17:29 <PublicServer> *** Fuco joined the game 23:25:16 *** Brianetta has quit IRC 23:25:57 *** themroc has quit IRC 23:32:41 *** PeteT is now known as PeterT 23:36:57 *** Polygon has quit IRC 23:45:10 *** mib_i4cr8q has joined #openttdcoop 23:45:15 *** openttdcoop sets mode: +v mib_i4cr8q 23:45:21 <mib_i4cr8q> !password 23:45:21 <PublicServer> mib_i4cr8q: racked 23:45:22 <mib_i4cr8q> !grfs 23:45:27 <mib_i4cr8q> !grf 23:45:27 <PublicServer> mib_i4cr8q: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 23:45:34 *** mib_i4cr8q has quit IRC 23:59:36 *** KenjiE20 is now known as Guest1063 23:59:38 *** KenjiE20 has joined #openttdcoop 23:59:38 *** ChanServ sets mode: +o KenjiE20 23:59:43 *** openttdcoop sets mode: +v KenjiE20