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Log for #openttdcoop on 13th July 2009:
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00:00:39  <PublicServer> <X-BT> and I thought this game was meant to have considerably fewer trains than the last one
00:00:57  <PublicServer> <Fuco> well, thats because the design
00:01:10  <PublicServer> <Fuco> you need >10 trains for one GR/LS train
00:01:13  <PublicServer> <Fuco> at SLH4
00:01:20  <PublicServer> <Fuco> coz they travel for year round the map
00:01:46  <PublicServer> <X-BT> I think the ring should have been a little smaller maybe
00:02:16  <Maza> !password
00:02:16  <PublicServer> Maza: forays
00:02:26  <PublicServer> *** Maza joined the game
00:03:11  <PublicServer> <X-BT> How do we connect that farm in the middel of SLH04?
00:03:21  <PublicServer> <hylje> station walking
00:03:26  <PublicServer> <Fuco> naaa, ugly
00:03:36  <PublicServer> <hylje> trucks
00:03:47  <PublicServer> <X-BT> Could use trucks and tunnels
00:03:49  <PublicServer> <hylje> feeder train to the nearest grain/ls
00:03:51  <PublicServer> <Fuco> usee airships
00:03:56  <PublicServer> <Fuco> that's cool
00:04:03  <PublicServer> <Fuco> skylift 150
00:04:17  <PublicServer> <hylje> i'll introduce a tiny feeder train service
00:04:40  <PublicServer> <ShadniX> actually - i thought about doing that with that new forest directly next to the big drop station
00:04:52  *** Polygon has quit IRC
00:04:55  <PublicServer> <hylje> no planes please :( that's overly silly and needs processing power more so than trains
00:04:58  <PublicServer> <X-BT> Yikes, an airport in the SLH :)
00:05:28  <PublicServer> <Fuco> now where to feed it
00:05:34  <PublicServer> <hylje> north
00:05:39  <PublicServer> <Fuco> ah ye
00:05:56  <PublicServer> <X-BT> You'll need two airports there
00:06:03  <PublicServer> <X-BT> Or trucks
00:06:10  <PublicServer> <ShadniX> helipads would have been enough - i think
00:06:11  <PublicServer> <hylje> or a tiny feeder train
00:06:21  <PublicServer> <Fuco> dunno if airship can land on heli
00:06:30  <PublicServer> <Fuco> uuu  ey
00:06:32  <PublicServer> <hylje> airships are helicopters
00:06:33  <PublicServer> <Fuco> tiny feed train
00:06:36  <PublicServer> <Fuco> ok then
00:06:45  <PublicServer> <hylje> helicopters can land on airports, but also helipads
00:07:31  <PublicServer> <Fuco> you feed grain
00:07:33  <PublicServer> <Fuco> i feed LS
00:07:36  <PublicServer> <Fuco> with airshiop
00:09:42  <PublicServer> <Fuco> ohoho
00:09:44  <PublicServer> <Fuco> nice ;d
00:10:08  <PublicServer> <Fuco> they are pretty fast
00:10:12  <PublicServer> <Fuco> one'll be enough
00:10:56  <PublicServer> <hylje> actually i think i could fit proper service to that farm
00:11:28  <PublicServer> <hylje> at least until production skyrockets
00:13:53  <PublicServer> <hylje> goddamn Kirov Airship
00:14:37  <PublicServer> <hylje> my feeder train could fit a LS feeder as well
00:14:50  <PublicServer> <Fuco> is the airship that much of a problem?
00:15:01  <PublicServer> <Fuco> remove it if you don't like it ;p
00:15:02  <PublicServer> <hylje> not too much, but kind of unnecessary
00:15:17  <PublicServer> <Fuco> well this game is all about unnecessary
00:15:22  <PublicServer> <Fuco> look at the steel drop
00:15:26  <PublicServer> <Fuco> >< wtf station
00:15:30  *** PeterT has joined #openttdcoop
00:15:35  *** openttdcoop sets mode: +v PeterT
00:15:42  <PublicServer> <hylje> you're not telling me goods pickup aint a wtf
00:15:47  <PeterT> !playercount
00:15:48  <PublicServer> PeterT: Number of players: 5
00:15:50  <PeterT> !clients
00:15:52  <PeterT> !players
00:15:53  <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International)
00:15:53  <PublicServer> PeterT: Client 104 (Orange) is X-BT, in company 1 (Dover International)
00:15:53  <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International)
00:15:53  <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International)
00:15:53  <PublicServer> PeterT: Client 113 is Maza, a spectator
00:15:56  <PublicServer> <Fuco> that's the same station isnt it?
00:16:01  <PublicServer> <hylje> ah oh well
00:16:08  <PeterT> ok, same map
00:16:13  <PeterT> does anyone need help in there?
00:16:24  <PublicServer> <Fuco> if you want to connect some industries
00:16:55  <PublicServer> <Fuco> hmm great
00:17:00  <PublicServer> <Fuco> now SLH2 jams
00:17:09  <PublicServer> <Fuco> ald SLH5 too
00:17:18  <PublicServer> <hylje> just too many trains in one wave
00:18:02  <PublicServer> <Fuco> maybe add a 5th line for iron trucks
00:18:07  <PublicServer> <hylje> fifth sml?
00:18:24  <PublicServer> <Fuco> what's sml
00:18:31  <PublicServer> <hylje> the mainline style
00:18:38  <PublicServer> <hylje> only join on innermost
00:18:45  <PublicServer> <Fuco> ah
00:18:46  <PublicServer> <hylje> outermost tracks are shifted to
00:18:51  <PublicServer> <Fuco> i i see
00:18:57  <PublicServer> <ShadniX> but the jam stays at the same length at SLH05 - may be just at its limit
00:18:59  <PublicServer> <hylje> so we'd add an additional outer track
00:19:11  <PublicServer> <Fuco> yes thats what im saying
00:19:12  <PublicServer> <Fuco> ;d
00:19:36  <PublicServer> <hylje> from before SLH02 onwards
00:19:41  <PublicServer> <Fuco> at least from SLH2 to main drop
00:19:49  <PublicServer> <hylje> yeah
00:19:58  <PublicServer> <hylje> and perhaps pick up again after main drop
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00:21:14  <Godde> @cl
00:21:14  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
00:21:30  <Godde> how do you use the @cl ?
00:21:32  <Godde> !players
00:21:33  <PublicServer> Godde: Client 75 (Orange) is Fuco, in company 1 (Dover International)
00:21:33  <PublicServer> Godde: Client 104 (Orange) is X-BT, in company 1 (Dover International)
00:21:33  <PublicServer> Godde: Client 106 (Orange) is ShadniX, in company 1 (Dover International)
00:21:33  <PublicServer> Godde: Client 111 (Orange) is hylje, in company 1 (Dover International)
00:21:34  <PublicServer> Godde: Client 113 is Maza, a spectator
00:21:37  <PeterT> !clients
00:21:40  <PublicServer> <Fuco> damn rafinery
00:22:43  <Suisse[Dodo]`> @cl 12
00:22:43  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
00:22:50  <Suisse[Dodo]`> then 2 param :/?
00:23:22  <mensi> !password
00:23:22  <PublicServer> mensi: indict
00:23:29  <hylje> @cl
00:23:29  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
00:23:32  <hylje> ah
00:23:38  <PublicServer> *** mensi joined the game
00:23:49  <hylje> @railcl 12
00:23:49  <Webster> CL -1.799 required for rail at speed 12km/h (or TL if it's shorter)
00:23:57  <hylje> @monocl 12
00:23:57  <Webster> CL -1.934 required for monorail at speed 12km/h (or TL if it's shorter)
00:24:00  <Suisse[Dodo]`> @.@
00:24:07  <hylje> @mlevcl 12
00:24:12  <hylje> @maglevcl 12
00:24:18  <hylje> @maglcl 12
00:24:19  <PublicServer> <X-BT> CL = min(TL,13)
00:24:31  <Suisse[Dodo]`> nothing in the wiki about that :p?
00:24:35  <PublicServer> <X-BT> For full speed
00:24:39  <hylje> think there's a table
00:24:50  <PublicServer> <X-BT> There are some graphs
00:25:00  <PublicServer> <X-BT> TL=CL allows full speed
00:25:40  <PublicServer> <X-BT> Yeah, finally my trains arrive at the new station after one round in the network
00:25:50  <PublicServer> <hylje> joys of ring
00:26:21  <PublicServer> <X-BT> Lucky they arrived before closure:)
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00:28:39  <PublicServer> <hylje> adding the 6th rail looks to be real fun
00:28:46  <PublicServer> <Fuco> yea ;d
00:29:03  <PublicServer> <hylje> this 5th one seems to be just doable
00:29:18  <PublicServer> <X-BT> No problem getting one more track in there:)
00:31:00  <PublicServer> <hylje> i think i just routed a train into a diversion around the ring *again*
00:32:24  <PublicServer> <hylje> a whopping one tile above
00:34:15  <PublicServer> <hylje> goddamn bridge replacement on the fly
00:34:57  <PublicServer> <X-BT> Don't really need that many lines around the north west corner
00:35:09  <PublicServer> <hylje> yep
00:37:53  <PublicServer> <Fuco> look at SLH4 jam
00:37:56  <PublicServer> <Fuco> wow
00:40:09  <PublicServer> <X-BT> Why are you rerouting the output of parts of SL4 to SLH5/SLH2. As long as the input is not rerouted the ML will get twice the load
00:41:53  <PublicServer> <hylje> deaaaadloooock
00:42:47  <PublicServer> <X-BT> Your roundabout is not big enough for all the trainds
00:43:03  <Godde> @mcl 8
00:43:19  <Godde> @maglcl 8
00:43:21  <PublicServer> <Fuco> finish the 5th line it will ease it a little bit
00:43:26  <PublicServer> <Fuco> or is it ready?
00:43:28  <Godde> whats the one for maglev?
00:43:41  <PublicServer> <X-BT> Reroute back to SLH4, at least that works
00:43:44  <PublicServer> <hylje> i'm at MSH01 split
00:43:56  <PublicServer> <hylje> there's a couple !add shifters
00:45:30  <hylje> !tunnel 5 10
00:45:30  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 10.
00:45:32  <hylje> !tunnel 5 12
00:45:33  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 5 and gap 12.
00:45:35  <hylje> !tunnel 5 11
00:45:35  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 11.
00:46:11  *** Dell_Mini has joined #openttdcoop
00:46:16  *** openttdcoop sets mode: +v Dell_Mini
00:46:26  <Dell_Mini> !password
00:46:27  <PublicServer> Dell_Mini: buzzer
00:46:44  <PublicServer> <Fuco> somehow hack MSH1 in so i can start the 5th line
00:46:47  <PublicServer> *** Player joined the game
00:47:00  <PublicServer> <hylje> i'm at it
00:47:03  <PublicServer> <hylje> player change your name
00:47:06  <PublicServer> <Fuco> kk
00:47:20  <PublicServer> <ShadniX> "somehow" was just the problem i thought about - help ^
00:47:23  <PublicServer> <ShadniX> ^^
00:47:53  <Maza> moi odo
00:48:04  <PublicServer> <X-BT> Added a tmp , should be possible to connect now
00:48:22  <PublicServer> <Fuco> ok
00:48:39  <PublicServer> <ShadniX> where?
00:49:00  <PublicServer> <ShadniX> ah
00:51:03  <PublicServer> *** Player has left the game (connection lost)
00:51:42  *** Dell_Mini has quit IRC
00:51:44  <PublicServer> <hylje> oops
00:52:41  <PublicServer> <hylje> hrmmm 5th drop station group
00:53:04  <PublicServer> <X-BT> Or distribute the 5th line to the 4 others?
00:53:34  <PublicServer> <Fuco> where?
00:53:47  <PublicServer> <Fuco> ah, drop
00:53:57  <PublicServer> <Fuco> ye that should handle it
00:54:26  <PublicServer> <Fuco> is the 5th line connected to drop now?
00:54:26  <PublicServer> <X-BT> Now we have a jam at the drop exit
00:54:32  <PublicServer> <hylje> nope
00:55:30  <PublicServer> *** Maza has left the game (leaving)
00:56:12  <PublicServer> <Fuco> SLH 2/5 runniong smoothlt
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00:56:57  <Godde> do you guys use viewports alot?
00:57:09  <PublicServer> <Fuco> not at all
01:01:53  <PublicServer> <Fuco> any jams?
01:02:00  <mensi> yeah sort of
01:02:06  <PublicServer> <Fuco> where?
01:02:16  <PublicServer> <hylje> MSH1 is hardly optimal now
01:02:18  <mensi> sometime around SLH03
01:02:27  <mensi> sometimes
01:02:30  <mensi> depends on load
01:02:48  <mensi> and I think the whole oil business there is going to reach capacity soon
01:03:38  <PublicServer> <X-BT> Goods rating is down to 45%
01:04:17  <PublicServer> <Fuco> goods line is pretty much on 100% load
01:04:26  <mensi> MSH01a is jamming
01:04:35  <PublicServer> <hylje> separate goods pickup and steel drop
01:04:43  <PublicServer> <X-BT> Well, lots of space between the trains
01:04:51  <PublicServer> <Fuco> that whole station is ridiculously ineffective
01:04:58  <PublicServer> <X-BT> i vote for hylje's idea
01:05:22  <PublicServer> <hylje> do away with that whole steel fork
01:05:31  <PublicServer> <hylje> which is by the way an unnamed BBH
01:05:40  <PublicServer> <X-BT> But now I am heading for the bed
01:06:02  <PublicServer> <X-BT> Maybe I'll see you tomorrow, good night
01:06:06  <PublicServer> <hylje> night
01:06:11  <PublicServer> *** X-BT has left the game (leaving)
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01:11:54  <Razaekel> !password
01:11:54  <PublicServer> Razaekel: caging
01:12:10  <PublicServer> *** Razaekel joined the game
01:12:43  <PublicServer> <hylje> MSH01c is pretty bad
01:12:57  <mensi> jep
01:13:04  <mensi> and all my oil trains go through there
01:13:56  <PublicServer> <hylje> i'll force iron trains to merge into two
01:13:58  <PublicServer> <hylje> i mean three
01:14:27  <PublicServer> <hylje> first normal SML then a forced join
01:15:11  <mensi> you could also shift the iron trains into the outer lanes
01:15:20  <PublicServer> <hylje> i'm adding more shifting
01:15:28  <mensi> and disconnect the inner and use them solely for the station exit
01:15:29  <PublicServer> <hylje> so that iron would join the outermost
01:24:04  <PublicServer> <Razaekel> steel trains now have their own steel drop, in order to keep the loading trains from blocking the steel trains
01:24:34  <PeterT> !players
01:24:36  <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International)
01:24:36  <PublicServer> PeterT: Client 119 (Orange) is Razaekel, in company 1 (Dover International)
01:24:36  <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International)
01:24:36  <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International)
01:24:36  <PublicServer> PeterT: Client 115 (Orange) is mensi, in company 1 (Dover International)
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01:29:20  <PublicServer> <hylje> slh01 has trouble joining ML
01:29:50  <PublicServer> <ShadniX> should be no problem when the fith lan is finished
01:29:56  <PublicServer> <hylje> well yeah
01:30:03  <PublicServer> <hylje> thats why we add rails
01:30:58  <PublicServer> <ShadniX> well - until then - i don't see any other options ^^'
01:31:15  <PublicServer> <Fuco> goddamn it
01:31:26  <PublicServer> <Fuco> no freaking room at SLH3
01:31:50  <PublicServer> <hylje> let's rebuild
01:31:56  <PublicServer> <Fuco> yea
01:31:58  <PublicServer> <hylje> and make us room
01:32:03  <PublicServer> <Fuco> i tried to hack in 5th line
01:32:05  <PublicServer> <hylje> it's surrounded by fores
01:32:06  <PublicServer> <hylje> t
01:32:07  <PublicServer> <Fuco> but can't figure it out
01:32:35  <PublicServer> <Fuco> also it should probably point the other way
01:32:42  <PublicServer> <Fuco> as only trucks from there connect
01:32:48  <hylje> !tunnel 12 12
01:32:48  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 12.
01:32:51  <PublicServer> <Fuco> trains
01:32:53  <hylje> !tunnel 12 14
01:32:53  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 14.
01:32:55  <hylje> !tunnel 12 18
01:32:55  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 12 and gap 18.
01:32:57  <hylje> !tunnel 12 19
01:32:57  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 12 and gap 19.
01:32:58  <mensi> you have to be careful with slh03, a lot of traffic is going through there
01:34:34  <PublicServer> <hylje> the tunnels come into the way..
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01:38:32  <PublicServer> <Fuco> damn tunels
01:38:34  <PublicServer> <Fuco> heh
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01:41:21  <PublicServer> <hylje> aw one tile too far
01:41:48  <PeterT> !tunnels
01:41:48  <PublicServer> PeterT: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
01:42:18  <PeterT> !tunnels 5 4
01:42:18  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 5 and gap 4.
01:42:34  <PeterT> !tunnels 123412341234 1234123541235
01:42:34  <PublicServer> PeterT: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
01:42:41  <PublicServer> *** Razaekel has left the game (leaving)
01:42:46  <PeterT> !tunnels 50 100
01:42:46  <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 50 and gap 100.
01:42:53  <PeterT> !tunnels 1 100
01:42:54  <PublicServer> PeterT: You need 33 tunnels/bridges for trainlength 1 and gap 100.
01:43:17  <PublicServer> <Fuco> iron drop station
01:43:19  <PublicServer> <Fuco> jams
01:43:21  <PublicServer> <Fuco> weirdly
01:43:33  <ShadniX> !tunnels 12 20
01:43:33  <PublicServer> ShadniX: You need 3 tunnels/bridges for trainlength 12 and gap 20.
01:43:37  <ShadniX> !tunnels 12 19
01:43:37  <PublicServer> ShadniX: You need 3 tunnels/bridges for trainlength 12 and gap 19.
01:43:39  <ShadniX> !tunnels 12 18
01:43:39  <PublicServer> ShadniX: You need 2 tunnels/bridges for trainlength 12 and gap 18.
01:43:45  <PublicServer> <hylje> entry fails
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01:46:23  <PublicServer> <Fuco> whole iron drop entry is weird
01:46:59  <PublicServer> <hylje> well yeah
01:47:10  <PublicServer> <hylje> iron trains  come in humonguous waves
01:47:58  <mensi> the iron exit s a joke
01:48:05  <mensi> 3->1
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01:50:17  <PublicServer> <ShadniX> should be better now at iron drop out
01:52:32  <PublicServer> <hylje> ghetto pbs
01:55:12  <mensi> hmm I think I'm finally going to sleep
01:55:23  <mensi> 4 am ... hmpf
01:55:30  <PublicServer> <hylje> 5am here
01:55:31  <PublicServer> *** mensi has left the game (leaving)
01:55:37  <PublicServer> <Fuco> 4 here
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01:55:49  <PublicServer> <hylje> BUT THE TRAINS MUST RUN
01:56:07  <PublicServer> <Fuco> it seems pretty smooth now
01:56:20  <PublicServer> <Fuco> wth?
01:56:31  <PublicServer> <hylje> somebody crashed slenbourne
01:56:43  <PublicServer> <ShadniX> the first one was my fault...
01:57:37  <PublicServer> <Fuco> ok now patch 5th line to iron drop
01:57:53  <PublicServer> <hylje> propose rebuilding msh02 from more or less scratch
01:58:48  <PublicServer> <hylje> we could also just turn iron drop to the same style the other drop is
01:59:31  <PublicServer> <Fuco> well, something like SLH3
01:59:35  <PublicServer> <Fuco> that works fine
02:00:10  <PublicServer> <hylje> so first we'll turn msh02a into slh03a or msh01a style
02:03:11  <PeterT> !password
02:03:11  <PublicServer> PeterT: footed
02:03:33  <PublicServer> *** Peter joined the game
02:04:01  <PublicServer> <Peter> can someone teach me how to makea a 8x12 double in double out terminus?
02:04:08  <PublicServer> <Peter> please
02:05:46  <PublicServer> *** Peter has left the game (connection lost)
02:11:54  <PublicServer> <Fuco> good?
02:11:58  <PublicServer> <hylje> better
02:11:59  <PublicServer> <Fuco> i think its ready
02:12:08  <PublicServer> <Fuco> lets connect 5th line
02:12:27  <PublicServer> <hylje> ya
02:12:49  <PublicServer> <hylje> we can connect it to the actual 5th track all the way to drop
02:12:51  <PublicServer> <hylje> too
02:12:54  <PublicServer> <hylje> it's not too far away
02:14:14  <PublicServer> <hylje> we've got shortcutters
02:14:25  <PublicServer> <hylje> and the 4->1 joiner is kinda slow
02:15:13  <PublicServer> <ShadniX> add more penaltys at the exit-lane of iron drop - that should do it
02:16:55  <PublicServer> <hylje> 5th lane is now continuous
02:17:04  <PublicServer> <hylje> from msh01c to msh01a
02:20:49  <Razaekel> <hylje> BUT THE TRAINS MUST RUN
02:20:53  <Razaekel> THE SPICE MUST FLOW
02:21:09  <PublicServer> <hylje> WHAT DID YOU THINK THESE TRAINS MOVE AROUND
02:21:43  <Razaekel> livestock, grain, iron,
02:21:47  <Razaekel> steel
02:21:57  <Razaekel> heh
02:22:03  <Razaekel> we need an arrakis mod
02:22:09  <Razaekel> the only commodity is spice
02:22:17  <Razaekel> and the map is nothing but desert and rocks
02:22:27  <Razaekel> and there is a high chance of disasters
02:22:29  <Razaekel> ie
02:22:37  <PublicServer> <hylje> sounds like fun
02:22:40  <Razaekel> sandworms eating trains and tracks
02:25:07  <Razaekel> or
02:25:23  <Razaekel> it could be a specific scenario with a competition between house atreides and house harkonnen
02:25:32  <Razaekel> winner is the one with the most spice at the end
02:25:33  <PublicServer> <Fuco> new iron exit works like acharm
02:25:40  <PublicServer> <Fuco> entry*
02:25:51  <PublicServer> <Fuco> but exit's good too
02:29:47  <PeterT> !players
02:29:48  <PublicServer> PeterT: Client 75 (Orange) is Fuco, in company 1 (Dover International)
02:29:48  <PublicServer> PeterT: Client 106 (Orange) is ShadniX, in company 1 (Dover International)
02:29:48  <PublicServer> PeterT: Client 111 (Orange) is hylje, in company 1 (Dover International)
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02:41:58  <PublicServer> <hylje> well then we've got something to fix upstream
02:42:18  <PublicServer> <hylje> besides that line 4 is empty too
02:42:30  <PublicServer> <Fuco> yes but it james
02:42:40  <PublicServer> <Fuco> somewhere by SLH2
02:42:42  <PublicServer> <Fuco> dunno why
02:42:52  <PublicServer> <Fuco> it seems fine now tho
02:48:42  <PublicServer> <Fuco> factory at 50%
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02:54:58  <hylje> !tunnels 5 11
02:54:58  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 5 and gap 11.
02:55:00  <hylje> !tunnels 5 12
02:55:00  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 5 and gap 12.
02:55:45  <PublicServer> <hylje> seems we got tad too long bridge gaps in !river crossing
02:58:47  <PublicServer> <ShadniX> fixed
02:58:50  <PublicServer> <ShadniX> hopefully
03:23:57  <PublicServer> <Fuco> we need more oil for doven
03:23:58  <PublicServer> <Fuco> haha
03:27:47  <PublicServer> <Fuco> damn you flindingbury
03:29:06  <PublicServer> <Fuco> no as the network run smooth there's lot of excess oil trains heh
03:29:36  <PublicServer> <Fuco> SLH 4 jammed
03:29:59  <PublicServer> <hylje> too many trains there..
03:30:03  <PublicServer> <Fuco> yea
03:32:43  <PublicServer> <hylje> nice queue on goods
03:33:07  <PublicServer> <Fuco> lol
03:33:14  <PublicServer> <Fuco> production dropped to ~6k
03:33:15  <PublicServer> <Fuco> from 30
03:33:36  <PublicServer> <Fuco> caused by SLH4 jam i think
03:36:18  <PublicServer> <Fuco> well there are useless trains pretty much everywhere
03:37:24  <PublicServer> <Fuco> line 1 is almost never used from MSH1b to SLH3
03:39:28  <PublicServer> <Fuco> production @ 16k now
03:45:41  <PublicServer> <Fuco> well, everything looks fine
03:45:45  <PublicServer> <Fuco> time for some sleep
03:45:48  <PublicServer> <hylje> ni
03:46:03  <PublicServer> <Fuco> night
03:46:08  <PublicServer> *** Fuco has left the game (leaving)
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03:46:20  <PublicServer> *** Game paused (not enough players)
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06:10:42  <HDIEagle> !password
06:10:42  <PublicServer> HDIEagle: detain
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06:13:14  <HDIEagle> dear god i hope this isn't regular
06:18:35  <PublicServer> *** HD1Eagle has left the game (connection lost)
06:23:16  <ODM> ?
06:42:38  <HDIEagle> one way ML with lame hubs
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06:43:19  <hylje> :D
06:43:29  <hylje> !stage one way ML with lame hubs
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06:46:30  <ODM> deadly subtlety:P
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07:03:02  *** Venxir is now known as Venxir|gone
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09:07:18  <mixrin> !password
09:07:18  <PublicServer> mixrin: froths
09:07:30  <PublicServer> *** mixrin joined the game
09:11:28  *** nickman87 has joined #openttdcoop
09:11:33  *** openttdcoop sets mode: +v nickman87
09:12:07  <nickman87> hi there
09:12:27  <Maza> hi
09:12:45  <nickman87> !password
09:12:45  <PublicServer> nickman87: stokes
09:12:56  <nickman87> server offline?
09:12:58  <nickman87> !info
09:12:58  <PublicServer> nickman87: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 6137149123  Loan: 0  Value: 6160701409  (T:629, R:43, P:40, S:3) unprotected
09:13:05  <nickman87> !ip
09:13:05  <PublicServer> nickman87: ps.openttdcoop.org
09:13:15  <nickman87> !players
09:13:17  <PublicServer> nickman87: Client 126 (Orange) is mixrin, in company 1 (Dover International)
09:13:27  <PublicServer> <mixrin> hello
09:13:32  <PublicServer> <mixrin> server online
09:14:38  <nickman87> !password
09:14:38  <PublicServer> nickman87: stokes
09:14:45  <PublicServer> *** Game unpaused (enough players)
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09:14:50  <nickman87> just bad connection it seems :)
09:16:37  <PublicServer> *** X-BT joined the game
09:16:46  <PublicServer> <X-BT> Hello
09:16:49  <PublicServer> <Nickman> hi there :)
09:17:07  <PublicServer> <mixrin> wow, 5th ml line added
09:17:19  <PublicServer> <Nickman> didn't even notice :D
09:18:25  <PublicServer> <Nickman> brb, hungry :)
09:18:30  <PublicServer> <Nickman> did you see y blog post W-BT? :)
09:18:33  <PublicServer> <Nickman> I mentioned you ;)
09:18:52  <PublicServer> <X-BT> I'll have a look:)
09:26:08  <PublicServer> <X-BT> That was a nice and detailed sufficiently detailed article Nickman:) Would have been nice to have a link to it from the  SRNW page
09:31:55  <Ammler> Hallihallo
09:32:00  <Ammler> web down?
09:32:41  <ODM> seems so
09:36:53  <PublicServer> <mixrin> why separate steel drop added?
09:37:33  <PublicServer> <X-BT> That is because the loading goods trains are blocking the steel trains from unloading, which causes increased jams
09:37:59  <PublicServer> <X-BT> since goods train departure prtially depends on steel train arrival
09:45:37  <PublicServer> <Nickman> back
09:46:20  <nickman87> hi Ammler  ;)
09:46:27  <PublicServer> <X-BT> Nice blog post Nickman, I think it should be linked from the SRNW page
09:46:53  <PublicServer> <Nickman> thanks :)
09:47:35  <nickman87> you can always edit the wiki ;) :D
09:48:02  <PublicServer> <X-BT> Looks like the goods/steel line coudl use a reduction in gap between trains
09:48:28  <PublicServer> <Nickman> yeah, it has some big gaps :)
09:49:06  <PublicServer> <X-BT> Acceleration of those huge trains is so slow...
09:51:23  <PublicServer> *** mixrin has left the game (connection lost)
10:02:09  <nlhans> !password
10:02:09  <PublicServer> nlhans: juster
10:02:20  <PublicServer> *** Hans joined the game
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10:10:32  <PublicServer> *** Hans has left the game (leaving)
10:21:32  <PublicServer> <Nickman> you making a zipper agian X-BT? :D
10:21:48  <PublicServer> <X-BT> Yep, seems like it works quite well
10:22:12  <PublicServer> <Nickman> but again some unwanted skips :D
10:22:21  <PublicServer> <Nickman> but it does look good
10:22:59  <PublicServer> <X-BT> Have to move the whole thing to make some more queue space
10:23:04  <PublicServer> <Nickman> :)
10:23:24  <PublicServer> <X-BT> But i think it increases throughput already
10:23:37  <PublicServer> <Nickman> could be yeah :)
10:24:21  <PublicServer> <Nickman> the entrance of the goods drop station is very lazy... :s
10:24:54  <PublicServer> <X-BT> Probably wont handle a continous flow of trains
10:25:01  <PublicServer> <Nickman> nope :D
10:25:06  <PublicServer> <Nickman> gonna make some adjustmenets
10:25:36  <PublicServer> <X-BT> That'll help yes
10:25:42  <PublicServer> <Nickman> more spreading
10:28:39  <PublicServer> <Nickman> this should be better
10:29:06  <Ammler> [12:24] <PublicServer> <Nickman> the entrance of the goods drop station is very lazy...  <-- :-o
10:29:23  <Ammler> isn't that the one from pm?
10:29:35  <PublicServer> <Nickman> nope, changed by Thijs...
10:29:41  <PublicServer> <Nickman> the pm one was pretty :)
10:29:51  <Ammler> hmm
10:29:59  <PublicServer> <Nickman> this is all pbs
10:30:25  <Ammler> the only bad part on pm's station was teh single bridge
10:30:45  <Ammler> which could be easy extended.
10:31:32  <Ammler> well, that's ps :-)
10:31:36  <ODM> heh
10:31:41  <ODM> silly it got changed:S
10:32:08  <nickman87> yeah, I don't get it
10:32:20  <PublicServer> <Nickman> made some flow changes
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10:32:50  <planetmaker> what? My entrance is 'lazy'?
10:32:58  <LittleMikey> !passowrd
10:33:01  <LittleMikey> !password
10:33:01  <PublicServer> LittleMikey: ebbing
10:33:03  <nickman87> no planetmaker
10:33:10  <nickman87> not yours
10:33:15  <nickman87> it was changed by thijs...
10:33:17  <PublicServer> <X-BT> Thijs changed it
10:33:18  <PublicServer> *** LittleMikey joined the game
10:33:23  <planetmaker> But good drop is "my" station...
10:33:39  <planetmaker> :( did someone destroy it? :( Instead of extend... meh... :(
10:33:48  <PublicServer> <Nickman> yeah... :(
10:33:50  <mixrin> sad but true :(
10:33:58  <PublicServer> <Nickman> some bad persons...
10:34:08  <PublicServer> <Nickman> they did it while I was asleep! :D
10:34:15  <planetmaker> :P
10:35:00  <PublicServer> <Nickman> check it out PM...
10:35:15  <nickman87> have you read my post already Ammler ? :D
10:35:43  <Ammler> I commented it :P
10:35:52  <ODM> so no:P
10:35:58  <nickman87> :D
10:36:05  <nickman87> site seems down, agian...
10:36:06  <nickman87> again
10:36:41  <Ammler> planetmaker: now you know, why I don't like ps :-)
10:36:49  <nickman87> :)
10:37:00  <planetmaker> :)
10:37:00  <nickman87> It's the only one i can play on :( :D
10:37:09  <planetmaker> he...
10:37:19  <ODM> ps is fine, stop complaining:p
10:37:20  <nickman87> other servers are private :D
10:37:46  <planetmaker> hehe :)
10:37:49  <Ammler> we should rename it back to sandbox
10:37:53  <nickman87> :D
10:38:04  <nickman87> publicserver suits the name well? :)
10:38:10  <planetmaker> Some months ago two or three of us took the liberty to join one of the competitive goal servers
10:38:11  <nickman87> maybe you should organise some examinations? :d
10:38:25  <planetmaker> After 5 years all other players dropped as we took the lead very quickly :P
10:38:34  <nickman87> lol :D
10:39:30  <Ammler> planetmaker: did you try a current gaol server?
10:39:41  <planetmaker> nickman87, we still have the idea and the project of the osqc - the scenario conquest
10:39:45  <Ammler> station_spread 8
10:39:56  <planetmaker> Maybe you want to help to get that going again? :)
10:40:11  <planetmaker> Ammler, no, I didn't try current ones
10:40:18  <nickman87> never heard of osqc before? :)
10:40:25  <Ammler> well, I only were there for a year or so
10:40:36  <Ammler> start at 1930 with default set sucks
10:40:38  <planetmaker> nickman87, it was held ~18 months ago for the first and only time so far
10:40:40  <ODM> didnt tneo make a map to revive that?
10:41:06  <nickman87> I like the idea of some competitions thoug :)
10:41:15  <planetmaker> ODM, yes, he prepared something. But we actually need to get it going. Like making it easy to access. Get it promoted.
10:41:19  <Ammler> not that many as it was planned to be a monthly event ;-)
10:41:41  <planetmaker> And it might some further refinement and thought on the rules.
10:42:05  <PublicServer> <LittleMikey> There seem to be some jams frome exiting steel drop, can we add another lane?
10:42:07  <planetmaker> Ammler, montly is far too frequent IMO. But quarterly could do.
10:42:32  <nickman87> i like the osqc setup :)
10:42:52  <nickman87> So, you hand out a scenario, with a certain goal, and then people have to try and meet that goal, send in their savegame and it gets judged?
10:42:59  <ODM> quarterly is nice
10:43:05  <ODM> yes
10:43:30  <nickman87> but I'm off for a while, will be back later ;)
10:43:37  <nickman87> Well talk about it some more ;)
10:43:41  <nickman87> Sounds interesting
10:43:53  <ODM> less talking, more action^^
10:43:57  <PublicServer> <Nickman> insertion is not perfect X-BT :)
10:44:03  <nickman87> hehe :D
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10:44:17  <nickman87> I already made my blog post, one thing at a time ODM ;)
10:44:20  *** openttdcoop sets mode: +v KenjiE20
10:44:20  <nickman87> see you later!
10:44:55  <ODM> im not sure if we should keep the site for it, or just blog the contest and keep a link to that blog under OSQC. Then sending in by mail or so.
10:44:55  <Ammler> LittleMikey: wwottdgd/3 ?
10:45:05  <LittleMikey> Sorry?
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10:45:10  <Ammler> :-)
10:45:20  <LittleMikey> Oh wwottdgd is organised?>
10:45:33  <Ammler> you pushed us to wwottdgd/2 but never seen again :P
10:45:56  <LittleMikey> Yeah I started playing World of Warcraft >__>;
10:46:09  *** LittleMikey has quit IRC
10:46:11  <Ammler> still?
10:46:20  <KenjiE20> roflmao
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10:46:34  <LittleMikey> Yeah it's like pringles.Once you pop you can't stop.
10:46:45  <PublicServer> <X-BT> Who removed my double diagonal on the goods line?
10:47:02  <ODM> stop it!
10:47:05  <Ammler> I don't play online games ;-)
10:47:18  <PublicServer> <Nickman> I did? thought is was a mistake? :D
10:47:18  <ODM> i dont believe it.
10:47:22  <planetmaker> !blog
10:47:22  <PublicServer> planetmaker: http://www.openttdcoop.org/blog
10:47:40  <PublicServer> <LittleMikey> I think we need a third line on the goods track.
10:47:45  <PublicServer> <Nickman> it's back :D
10:47:51  <PublicServer> <Nickman> cya later!
10:47:59  <planetmaker> incidentially, steel should not run on the goods tracks...
10:48:05  <planetmaker> but well...
10:48:06  <PublicServer> *** Nickman has left the game (leaving)
10:48:09  <KenjiE20> HAH
10:48:14  <KenjiE20> that's what I said
10:48:17  <planetmaker> :)
10:48:17  *** nickman87 has quit IRC
10:48:20  <KenjiE20> but noooo
10:48:28  <PublicServer> <X-BT> I am working on reducing the gaps between the goods trains
10:48:28  <planetmaker> Doesn't make sense at all IMO
10:48:34  <Ammler> noone listen to members anymore :-(
10:48:44  <PublicServer> <X-BT> currently it is the goods drop that cant handle all the trains
10:48:59  <Ammler> :-D
10:52:00  <planetmaker> It wasn't built by a member I was informed :)
10:52:00  * KenjiE20 highlights mixrin and points up
10:52:40  <X-BT> that is right
10:53:04  <planetmaker> My nice entrance... :( Worked an 45 minutes on it...
10:53:14  <X-BT> I rerouted all goods traffic to one of the two tracks and it could not handle all the trains
10:53:38  <Ammler> now, you make me wonder
10:53:38  <planetmaker> he....
10:53:58  <PublicServer> *** AmmIer joined the game
10:54:32  <PublicServer> <AmmIer> I remove the "/pm" sign ;-)
10:54:59  <planetmaker> oh, please!
10:55:26  <planetmaker> I guess I'll have to re-build a decent entry somewhen tonight.
10:55:31  <PublicServer> <AmmIer> IMO, this isn't a improvement
10:55:34  <planetmaker> It was meant as a bit of a test
10:55:51  <planetmaker> The size I built wasn't build to cope with two incoming lines but only one.
10:56:09  <planetmaker> or rather two half loaded ones. And then the bridges wouldn't pose a problem either, the single ones.
10:56:21  <PublicServer> <AmmIer> a leaving train should never block a entry train
10:56:33  <planetmaker> but granted, they were the weak point.
10:57:08  <planetmaker> :) It was a modified version of the entry of Osai's and my designes which he posted some time ago in the blog
10:57:20  <PublicServer> <AmmIer> your single bridge could been easy doubled
10:57:32  <planetmaker> yes
10:57:36  <planetmaker> most probable
10:57:48  <planetmaker> easy might have been something else, though ;)
10:58:25  <PublicServer> *** LittleMikey has left the game (leaving)
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10:58:39  <PublicServer> <AmmIer> I thought about doing it, but didn't have the courage to touch your construction. ;-)
10:59:17  <planetmaker> you Ammler ? You surely would have improved it :)
10:59:40  *** mensi has joined #openttdcoop
10:59:42  <planetmaker> and, of course, I'd have bitterly complained about spoiling my work :P
10:59:45  *** openttdcoop sets mode: +v mensi
10:59:46  <PublicServer> <AmmIer> well, there was no traffic on that time.
10:59:54  <KenjiE20> Ammler never changes things
11:00:02  <KenjiE20> you should know that by now :)
11:00:19  <PublicServer> <AmmIer> that isn't true
11:00:20  <planetmaker> :P
11:00:41  <planetmaker> he just never puts his name there, if they're below a certain quality :)
11:00:42  <PublicServer> <AmmIer> I don't change obvious bugs.
11:00:47  <mensi> !password
11:00:47  <PublicServer> mensi: sicked
11:01:08  <PublicServer> *** mensi joined the game
11:01:09  <PublicServer> *** planetm4ker joined the game
11:01:53  <PublicServer> <planetm4ker> well.... this entrance, as simple as it may be, is one of the most efficient
11:02:02  <PublicServer> <planetm4ker> but surely not one of the nicest as now seen at goods drop
11:02:05  <PublicServer> <AmmIer> and I would be very disappointed about someone would change my construction in that extrem way.
11:02:35  <^Spike^> !password
11:02:35  <PublicServer> ^Spike^: sicked
11:02:51  <planetmaker> Ammler, that I am, yes
11:03:03  <planetmaker> especially as it pro'ly is no improvement.
11:04:41  <PublicServer> *** ^Sp1ke^ joined the game
11:04:42  <PublicServer> <AmmIer> this station entry here is build in 2 mins
11:04:47  <PublicServer> *** planetm4ker has left the game (leaving)
11:05:44  <PublicServer> *** ^Sp1ke^ has joined company #1
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11:14:17  *** openttdcoop sets mode: +v Nickman87
11:14:18  <Nickman87> back ;)
11:14:19  <Nickman87> !password
11:14:19  <PublicServer> Nickman87: villas
11:14:40  <PublicServer> *** Nickman joined the game
11:16:01  <Nickman87> what did I miss? :)
11:16:40  <PublicServer> <AmmIer> seems nothing
11:16:44  <PublicServer> <X-BT> A third goods track was added in one direction, then work stopped apparently
11:17:02  <PublicServer> <AmmIer> STEEL JAM
11:17:40  <PublicServer> <Nickman> I'll jam you!
11:17:41  <PublicServer> <Nickman> :D
11:17:49  <PublicServer> <X-BT> Why not dedicate one track to steel?
11:17:52  <PublicServer> <AmmIer> :-) try!
11:18:55  <PublicServer> *** AmmIer has left the game (leaving)
11:19:14  <nlhans> !password
11:19:14  <PublicServer> nlhans: villas
11:19:35  <PublicServer> *** Hans joined the game
11:19:36  <PublicServer> <Hans> hello
11:19:48  <PublicServer> <Nickman> should I change the goods drop?
11:19:49  <PublicServer> <Nickman> hi :)
11:20:54  <PublicServer> <Nickman> station seems to cope pretty well?
11:21:30  <PublicServer> <Nickman> I think we need more signs...
11:21:44  <PublicServer> <X-BT> signs or signals?
11:21:49  <PublicServer> <Nickman> signs...
11:21:54  <PublicServer> <Nickman> the entire map is yellow :D
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11:22:13  <PublicServer> <X-BT> I have them on transparent:)
11:22:13  <PublicServer> <Nickman> could we use another color next time? don't like white text on yellow signs :D
11:22:14  *** openttdcoop sets mode: +v Radicalimero
11:22:24  <PublicServer> <^Sp1ke^> it's orange
11:22:29  <PublicServer> <X-BT> Change to transparent background
11:22:33  <PublicServer> *** SmatZ joined the game
11:22:35  * KenjiE20 always has signs transparent
11:22:48  <PublicServer> <SmatZ> ohai :)
11:22:49  <PublicServer> <^Sp1ke^> check color scheme it says ORANGE me as dutchie also says: Yellow :)
11:23:14  <PublicServer> <Nickman> blah, then I still have the text all over the place
11:23:26  <PublicServer> <Nickman> every piece of track seems to be signaled :D
11:23:27  <KenjiE20> >_< our webserver goes down more often than..... I can't do that one can I?
11:23:41  <Nickman87> haha but it's true KenjiE20... :d
11:24:33  <PublicServer> *** Kenji joined the game
11:25:27  <PublicServer> <Nickman> people seem to be chatting witht he signs and not removing them :d
11:26:28  <Radicalimero> !password
11:26:28  <PublicServer> Radicalimero: bummed
11:26:41  <PublicServer> *** Radicalimero joined the game
11:27:28  <PublicServer> <SmatZ> umm
11:27:35  <PublicServer> <SmatZ> so it's ok to use station walk here? :)
11:27:40  <PublicServer> <SmatZ> instead of tanker feeders
11:28:12  <PublicServer> <Kenji> ships + pf = arg
11:28:38  <PublicServer> <SmatZ> it's never been a problem...
11:28:56  <PublicServer> <Kenji> depends how many ships
11:29:03  <PublicServer> <Kenji> we'd need quite a lot for those rigs
11:29:31  <PublicServer> <SmatZ> depends on PF too
11:29:55  <PublicServer> <SmatZ> still, somebody should write a nice YAPF-based ship PF...
11:30:44  <PublicServer> *** SmatZ has left the game (leaving)
11:31:02  <PublicServer> <Hans> Euhm, well.. is the PF for ships that bad?
11:31:19  <PublicServer> <X-BT> It is horrible imo
11:31:25  <PublicServer> <Kenji> well since it pf's every direction for every tile
11:31:38  <PublicServer> <Hans> yeah, true.
11:31:51  <PublicServer> <Hans> then you would have to make really small rivers to get it working
11:31:57  <PublicServer> <X-BT> And it doesn't find the shortest path at all, usually get stuck if you don't add boys all the way
11:32:08  <SmatZ> KenjiE20: it can very well cache results
11:32:17  <SmatZ> so it doesn't restart search from every tile
11:32:27  <SmatZ> and the OPF is pretty stupid
11:33:00  <PublicServer> <X-BT> Should be as simple as precalculate the routes when they are created and at some interval to update for TF
11:33:09  <PublicServer> <Kenji> meh, not my call
11:33:36  <PublicServer> <Kenji> I can't tell what's going on in this map anymore
11:33:41  <Nickman87> yeah, you can just calculate the routes for a ship once, and then again when it finds itself blocked?
11:33:43  <PublicServer> <Kenji> most of it looks like chaos
11:33:53  <Nickman87> Is the ship PF seperated in code?
11:33:59  <Nickman87> I could take a look at it :)
11:34:10  <Nickman87> don't know it it will be any good though :D
11:34:55  <X-BT> Should possibly have something to detect TF and canal construction which may lead to a shorter path also
11:35:25  <Nickman87> yeah, but that is an extension ;)
11:35:26  <Nickman87> :D
11:35:31  <KenjiE20> pretty sure all this has been suggested before
11:35:32  <Nickman87> fir optimize what you have! :D
11:35:34  <Nickman87> first
11:35:41  <Nickman87> will require some memory though...
11:35:44  <KenjiE20> all this*
11:35:53  <KenjiE20> oh I did type that
11:35:56  <KenjiE20> meh
11:38:08  <PublicServer> <X-BT> Anyone added some goods trains lately?
11:39:45  <PublicServer> <Nickman> not me...
11:40:04  <PublicServer> *** Kenji has left the game (leaving)
11:40:34  <PublicServer> <X-BT> Just wondered, wee need more but don't know if the network can take it
11:45:36  <planetmaker> X-BT, a 3rd track isn't needed as far as I see it. The station is 8(?) tiles wide - much smaller than two incoming lanes could ever handle afaik
11:45:38  <PublicServer> <Nickman> don't think the station can handle it...
11:46:13  <PublicServer> <Nickman> I could add some more platforms?
11:46:31  <planetmaker> Dunno if you can. But it seems like a sensible thing to do :P
11:46:38  <X-BT> Someone added an extra track from the factory towards the goods station
11:46:52  <planetmaker> X-BT, not reasonable afaik...
11:47:09  <planetmaker> especially if there's no 3rd back. And as the station has no 3rd entry rail.
11:47:14  <planetmaker> So it's best being disabled.
11:48:20  <PublicServer> <Nickman> the third trakc is used untill the steel trains drop off
11:48:41  <PublicServer> *** planetm4ker joined the game
11:49:02  <PublicServer> <X-BT> I just started adding a third track between the steel merge and the factory
11:49:03  <PublicServer> *** planetm4ker has left the game (leaving)
11:49:44  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
11:59:50  <planetmaker> X-BT, if you want to do it proper: make steel trains use the outer ring :)
12:00:04  <planetmaker> steel has nothing to do with the central goods track :)
12:00:37  <PublicServer> <X-BT> But steel has enormous aomunts of cargo and should be longer TL
12:02:14  <PublicServer> <X-BT> The outer ring has been pushed to its limits when it was 4 lines. It cant handle much more before it needs a 6th
12:02:44  <Ammler> @rss announce monitor
12:02:44  <Webster> Ammler: The operation succeeded.
12:02:45  <Webster> Latest update from monitor: [OK] - http://www.tt-ms.de <http://www.montastic.com/feeds/view/167364?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://www.tt-forums.net <http://www.montastic.com/feeds/view/167363?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://svn.openttdcoop.org <http://www.montastic.com/feeds/view/167362?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - http://binaries.openttd.org <http://www.montastic.com/feeds/view/167361?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - https://dev.openttdcoop.org <http://www.montastic.com/feeds/view/167360?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [unreachable] - http://www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
12:03:04  <KenjiE20> O.o
12:03:07  <Ammler> :-)
12:03:16  <Ammler> hmm
12:03:21  <Nickman87> ?
12:03:24  <Ammler> the key is there too
12:03:48  <Ammler> http://www.montastic.com/servers/green
12:03:49  <Webster> Title: Montastic: The free website monitoring server that doesn't suck. (at www.montastic.com)
12:04:03  <Ammler> :-)
12:09:49  <PublicServer> <Nickman> crap
12:09:50  <PublicServer> <X-BT> yay, the goods drop is getting a workover:)
12:09:51  <PublicServer> <Nickman> :p
12:09:57  <PublicServer> <Nickman> yeah, but sucks :D
12:10:51  <PublicServer> <Nickman> WTF?
12:10:57  <PublicServer> <Radicalimero> idd
12:11:42  <PublicServer> <Nickman> messed up badly
12:11:50  <Maza> website down?
12:13:02  <Maza> is it ?
12:13:08  <PublicServer> <Nickman> thinks so yeah...
12:14:55  <PublicServer> <Nickman> are we going to get 3 or 2 lines to the good station?
12:16:29  <PublicServer> <Nickman> bleh, can't think of a good layout :p
12:18:31  <Webster> Latest update from monitor: [OK] - German Forum <http://www.montastic.com/feeds/view/167364?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - Forum <http://www.montastic.com/feeds/view/167363?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - SVN Repository <http://www.montastic.com/feeds/view/167362?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - Nightlies <http://www.montastic.com/feeds/view/167361?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [OK] - DevZone <http://www.montastic.com/feeds/view/167360?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> || [unreachable] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
12:22:20  <Maza> !sbahn
12:22:24  <Maza> @sbahn
12:22:35  <planetmaker> @define sbahn
12:22:38  <planetmaker> hm... :)
12:22:57  <Maza> I'm trying to build the thingy where it runs on it's own
12:23:05  <Maza> but wiki is down :|
12:25:32  *** PeterT has joined #openttdcoop
12:25:36  *** openttdcoop sets mode: +v PeterT
12:25:37  <planetmaker> true. Unfortunately. But then the links given by Webster won't help you either. They'll point exactly there...
12:25:48  <PeterT> !playercount
12:25:49  <PublicServer> PeterT: Number of players: 5
12:25:52  <PeterT> !players
12:25:54  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
12:25:54  <PublicServer> PeterT: Client 143 (Orange) is Hans, in company 1 (Dover International)
12:25:54  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
12:25:54  <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International)
12:25:54  <PublicServer> PeterT: Client 149 (Orange) is Radicalimero, in company 1 (Dover International)
12:26:04  <PeterT> !password
12:26:04  <PublicServer> PeterT: iodine
12:28:48  <Nickman87> you mean SRNW Maza? :)
12:29:01  <Maza> exactly
12:32:46  <PublicServer> <X-BT> just 16 more trains and we hit the limit
12:43:28  <PeterT> !players
12:43:29  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
12:43:29  <PublicServer> PeterT: Client 143 (Orange) is Hans, in company 1 (Dover International)
12:43:29  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
12:43:29  <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International)
12:43:29  <PublicServer> PeterT: Client 149 (Orange) is Radicalimero, in company 1 (Dover International)
12:48:51  <PublicServer> *** SmatZ joined the game
12:56:26  <PublicServer> *** Hans has left the game (leaving)
12:59:29  *** Radicalimero has quit IRC
12:59:36  <PublicServer> *** Radicalimero has left the game (leaving)
13:11:07  <PublicServer> *** SmatZ has left the game (leaving)
13:12:19  <PeterT> !players
13:12:21  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
13:12:21  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
13:12:21  <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International)
13:14:26  *** Webster sets mode: -v PeterT
13:14:35  <Webster> Spam is bad m'kay?
13:19:13  <Ammler> thanks Webster :-)
13:22:28  <X-BT> train limit is reached
13:24:00  <planetmaker> !rcon trains
13:24:00  <PublicServer> planetmaker: ERROR: command or variable not found
13:24:04  <planetmaker> !rcon max_trains
13:24:04  <PublicServer> planetmaker: ERROR: command or variable not found
13:24:06  <planetmaker> !trains
13:24:06  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
13:24:08  <planetmaker> hmpf
13:24:15  <KenjiE20> !info
13:24:15  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 8016417613  Loan: 0  Value: 8035664867  (T:699, R:45, P:38, S:3) unprotected
13:24:15  <planetmaker> !rcon set max_trains
13:24:15  <PublicServer> planetmaker: Current value for 'max_trains' is: '700' (min: 0, max: 5000)
13:24:30  <planetmaker> !rcon set max_trains 750
13:24:39  <planetmaker> But! please check the network first.
13:33:55  <Ammler> !trains 750
13:33:55  <PublicServer> *** Ammler has set max_trains to 750
13:34:52  <ShadniX> !password
13:34:52  <PublicServer> ShadniX: dwells
13:35:00  <PublicServer> *** ShadniX joined the game
13:45:19  *** PeterT has quit IRC
13:45:28  *** PeterT has joined #openttdcoop
13:45:33  *** openttdcoop sets mode: +v PeterT
13:56:30  <nlhans> !password
13:56:30  <PublicServer> nlhans: butler
13:56:38  <PublicServer> *** Hans joined the game
13:56:45  <PublicServer> <Hans> hello
13:59:36  <Mark> 'lo
14:00:13  *** stuffcor1se has joined #openttdcoop
14:00:15  *** stuffcorpse has quit IRC
14:00:18  *** openttdcoop sets mode: +v stuffcor1se
14:02:11  *** themroc has quit IRC
14:02:35  *** themroc has joined #openttdcoop
14:02:40  *** openttdcoop sets mode: +v themroc
14:04:59  <^Spike^> !password
14:04:59  <PublicServer> ^Spike^: butler
14:05:24  <PublicServer> *** ^Sp1ke^ joined the game
14:07:51  <PublicServer> *** ^Sp1ke^ has joined company #1
14:11:26  <PublicServer> *** AmmIer has left the game (connection lost)
14:15:12  <PublicServer> <Hans> darn.. close to train limit
14:18:08  *** Progman has joined #openttdcoop
14:18:13  *** openttdcoop sets mode: +v Progman
14:18:22  <PublicServer> <X-BT> There are some depots that are full of trains
14:18:44  <PublicServer> <Hans> just destroy all?
14:19:01  <PublicServer> <X-BT> Just arrived a new one in the depot I'm watching
14:19:06  <PublicServer> <Hans> we can always rebuild some if a station needs more.
14:19:39  *** LittleMikey has joined #openttdcoop
14:19:44  *** openttdcoop sets mode: +v LittleMikey
14:19:55  <LittleMikey> !password
14:19:55  <PublicServer> LittleMikey: dodges
14:20:05  <PublicServer> <Hans> oh, you're building new good trains?
14:20:12  <PublicServer> <Hans> there was a deposit somewhere *on* the mainline with 3
14:20:15  <PublicServer> *** LittleMikey joined the game
14:20:43  <PublicServer> <X-BT> Build three more goods trains yes
14:20:54  <PublicServer> <X-BT> But it does not help much
14:23:43  <ShadniX> need more trains ^^
14:25:42  <Mark> !password
14:25:42  <PublicServer> Mark: pledge
14:26:16  <PublicServer> *** Mark joined the game
14:26:19  <PublicServer> <Mark> 'lo
14:26:47  <PeterT> !playercount
14:26:47  <PublicServer> PeterT: Number of players: 8
14:26:48  <PublicServer> <LittleMikey> yo!
14:26:50  <PeterT> !players
14:26:52  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
14:26:52  <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International)
14:26:52  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
14:26:52  <PublicServer> PeterT: Client 141 (Orange) is Nickman, in company 1 (Dover International)
14:26:52  <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International)
14:26:53  <PublicServer> PeterT: Client 157 (Orange) is ^Sp1ke^, in company 1 (Dover International)
14:26:53  <PublicServer> PeterT: Client 160 (Orange) is LittleMikey, in company 1 (Dover International)
14:26:55  <PublicServer> PeterT: Client 162 (Orange) is Mark, in company 1 (Dover International)
14:26:56  <PublicServer> <Hans> hey
14:26:58  <PeterT> still the same map
14:27:07  <PublicServer> <Hans> Trains are in their proper group again :)
14:27:10  <KenjiE20> -_-
14:27:18  <PublicServer> <Mark> yeah and we'll have this map for the next three days
14:27:22  <Mark> at least
14:27:22  *** Webster sets mode: -v PeterT
14:27:26  <Mark> :D
14:27:31  <Webster> Obvious troll is obvious
14:27:50  <PublicServer> <Hans> at least :D?
14:28:16  *** Fuco has joined #openttdcoop
14:28:21  *** openttdcoop sets mode: +v Fuco
14:28:39  <PublicServer> <Hans> hmm, Sideline 02 is jamming a bit.
14:29:03  <PublicServer> <Hans> do trains always have only 1 track to 'choose' for joining the ML?
14:29:22  <PublicServer> <Mark> yes
14:29:28  <KenjiE20> define: sml
14:29:28  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
14:29:32  <PublicServer> <Mark> unless you use dual joins
14:29:54  <PublicServer> <Mark> that is the idea behind SML\
14:30:00  <PublicServer> <Mark> and it's pretty brilliant imo
14:30:10  <PublicServer> <Hans> SML?
14:30:15  <PublicServer> <Mark> SML
14:30:17  <KenjiE20> good for single direction loops for sure
14:30:28  * KenjiE20 talks to a brick wall again
14:30:38  <PublicServer> <Mark> though single loops themselves are bad :P
14:30:44  <PublicServer> <Mark> RRRR = LR
14:30:49  <^Spike^> kenji 1 advantage they always listen
14:30:59  <^Spike^> and they never argue
14:30:59  <KenjiE20> indeed
14:31:02  <^Spike^> they always say you are right
14:31:59  <PublicServer> *** Mark has left the game (connection lost)
14:32:09  <Mark> oi
14:32:34  <PublicServer> <Hans> ah *looked up what SML means* :p
14:33:16  * KenjiE20 blames these damn @'s
14:33:20  *** mixrin has quit IRC
14:33:36  *** mixrin has joined #openttdcoop
14:33:41  *** openttdcoop sets mode: +v mixrin
14:34:00  <Mark> !password
14:34:00  <PublicServer> Mark: pledge
14:34:10  <PublicServer> *** Mark joined the game
14:34:32  <Fuco> !password
14:34:32  <PublicServer> Fuco: pledge
14:34:52  <PublicServer> *** Fuco joined the game
14:35:34  <PublicServer> *** Nickman has left the game (leaving)
14:42:11  *** phatmatt has joined #openttdcoop
14:42:16  *** openttdcoop sets mode: +v phatmatt
14:42:28  <phatmatt> !password
14:42:28  <PublicServer> phatmatt: parson
14:42:46  <PublicServer> *** phatmatt joined the game
14:44:20  <PublicServer> <LittleMikey> Anyone here from Sweden?
14:44:26  <PublicServer> <Hans> nope
14:44:38  <PublicServer> <X-BT> Norway
14:47:51  <mixrin> Ammler, is there any grf set for shinkasen (japanese maglev replacement set) bridges? :>
14:48:28  <Ammler> afaik, there is a modified TBRS around
14:48:52  <Ammler> there are around 10 different TBRS around :-)
14:49:18  <Ammler> !s/:-)/:-(/
14:50:18  <mixrin> argh
14:50:19  <PublicServer> *** Mark has left the game (connection lost)
14:50:57  <Mark> why do i disconnect when i start burning a disc?
14:52:37  *** jonde has joined #openttdcoop
14:52:42  *** openttdcoop sets mode: +v jonde
14:53:09  <PublicServer> <^Sp1ke^> shortend a prio @ SLH01 just enough to atleast let the SL also go empty a bit instead of jamming up with waiting trains
14:54:03  <PublicServer> <Fuco> maybe we can also add more switchers before SLH1?
14:55:32  <mixrin> Ammler, can i add grf file to scenario, which not in ottdcoop_grfpack?
14:56:00  <Ammler> bananans, yes.
14:59:19  *** PeterT has quit IRC
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14:59:33  *** openttdcoop sets mode: +v PeterT
15:00:33  <planetmaker> Ammler, he could update the coop newgrf pack, too :P
15:00:39  <planetmaker> ^ mixrin :P
15:01:03  <Ammler> I don't want 10 TBRS there :-)
15:01:06  <planetmaker> of course not just with that single newgrf, but a thorough new release :)
15:01:25  <planetmaker> hehe. It also has a zillion compile errors with nforenum
15:01:52  <Ammler> yeah, th_gergo didn't care about such things.
15:02:36  <^Spike^> compile errors are just to fill the screen make it look like it has done alot ;)
15:03:21  <Ammler> yes, make without errors is boring.
15:03:36  <^Spike^> would make debuggers useless ;)
15:04:03  <^Spike^> it´s a conspiracy i tell you :) creators of compilers and debuggers work together and implement fake bugs :)
15:04:08  <Ammler> even opengfx has compile errors :P
15:09:42  <planetmaker> http://paste.openttd.org/183725
15:09:55  *** Venxir` has joined #openttdcoop
15:09:58  <planetmaker> pfft
15:10:00  *** openttdcoop sets mode: +v Venxir`
15:10:03  <planetmaker> nasty errors :(
15:10:05  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
15:11:45  <jonde> !password
15:11:45  <PublicServer> jonde: larked
15:11:51  <PublicServer> *** jondisti joined the game
15:13:48  <planetmaker> hm... it's all error 141. I wonder whether I should "fix" that by dis-allowing that error :P
15:14:17  <^Spike^> depends on what error 141 is and how bad it is :)
15:14:38  <ODM> rename it to error 142
15:14:42  <ODM> 141 will be fixed then
15:14:44  <planetmaker> /!!Error (141): ID 0C out of valid range (00..0A).
15:14:51  <planetmaker> I *think* it doesn't matter :)
15:14:58  <planetmaker> At least it doesn't with other newgrfs :P
15:15:02  <^Spike^> hmmm hexadecimal 0a is invalid? :)
15:15:05  <^Spike^> 0c*
15:15:06  *** Venxir has quit IRC
15:15:35  <planetmaker> yeah ... for some default IDs.
15:15:53  <planetmaker> There are only 10 different bridge types :)
15:16:02  <^Spike^> ah
15:16:38  <ODM> well, dont use 0C for that then:P
15:17:51  <planetmaker> hm... I think there is actually. In OpenTTD. But not in TTDP :)
15:18:08  <planetmaker> That's the tubular bridges, the two most expensive ones. 0B and 0C.
15:19:22  *** LittleMikey has quit IRC
15:19:23  <PublicServer> *** LittleMikey has left the game (connection lost)
15:29:04  <Ammler> mixrin: nice, I guess we have a wiki page for scenarios, but not sure anymore, how we handle that currently.
15:29:19  <ODM> theres a page
15:29:23  <ODM> premade scenarios
15:29:28  <KenjiE20> there's two
15:29:38  <ODM> the other is for gametypes, but people misunderstod
15:29:45  <mixrin> where?
15:29:47  <KenjiE20> but I marked the other one
15:30:02  <KenjiE20> oddly enough someone still added one after
15:30:28  <ODM> ah sites down ofc
15:32:40  <PeterT> !players
15:32:41  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
15:32:41  <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International)
15:32:41  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
15:32:41  <PublicServer> PeterT: Client 169 (Orange) is phatmatt, in company 1 (Dover International)
15:32:41  <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International)
15:32:43  <PublicServer> PeterT: Client 171 (Orange) is jondisti, in company 1 (Dover International)
15:32:43  <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International)
15:33:12  <PublicServer> *** phatmatt has left the game (leaving)
15:33:43  <mixrin> i can upload it somewhere :} or we have scenario for next game?
15:33:59  <mixrin> !password
15:33:59  <PublicServer> mixrin: ghosts
15:34:07  <PeterT> !players
15:34:09  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
15:34:09  <PublicServer> PeterT: Client 154 (Orange) is ShadniX, in company 1 (Dover International)
15:34:09  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
15:34:09  <PublicServer> PeterT: Client 173 (Orange) is mixrin, in company 1 (Dover International)
15:34:09  <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International)
15:34:11  <PublicServer> PeterT: Client 171 (Orange) is jondisti, in company 1 (Dover International)
15:34:11  <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International)
15:34:13  <PublicServer> *** mixrin joined the game
15:34:15  <Fuco> fail?
15:34:15  *** Webster sets mode: -v PeterT
15:34:16  <Webster> Obvious troll is obvious
15:34:17  <planetmaker> ...
15:34:31  <mixrin> ???
15:35:12  <planetmaker> mixrin, you could pm the scenario to me and I can upload
15:36:15  *** stuffcor1se has quit IRC
15:36:17  <planetmaker> as our webserver obviously is still down :(
15:36:27  *** PeterT has quit IRC
15:36:31  *** PeterT has joined #openttdcoop
15:36:33  *** stuffcorpse has joined #openttdcoop
15:36:36  *** openttdcoop sets mode: +v PeterT
15:36:41  *** openttdcoop sets mode: +v stuffcorpse
15:37:15  <planetmaker> mixrin, I guess my bouncer doesn't support DCC
15:37:29  <mixrin> ohh
15:37:33  <mixrin> rapidshare will be ok?
15:37:44  <planetmaker> will also do. Or forum mail
15:37:59  <planetmaker> more convenient, I think :)
15:38:29  <Mark> use rapidshare :P
15:38:33  <Mark> so i can have a look too :)
15:38:40  <planetmaker> pf
15:38:52  <planetmaker> use info-at-openttdcoop.org :)
15:38:55  <Mark> whatever suits you
15:39:29  <planetmaker> mixrin, do you have an account at our devzone?
15:39:37  <mixrin> nope
15:39:44  <planetmaker> hm, ok
15:40:01  <mixrin> planetmaker, here we go :) http://rapidshare.com/files/255387462/scenario.tar.html
15:40:02  <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com)
15:41:40  <floffe> !players
15:41:42  <PublicServer> floffe: Client 137 (Orange) is mensi, in company 1 (Dover International)
15:41:42  <PublicServer> floffe: Client 154 (Orange) is ShadniX, in company 1 (Dover International)
15:41:42  <PublicServer> floffe: Client 130 (Orange) is X-BT, in company 1 (Dover International)
15:41:42  <PublicServer> floffe: Client 173 (Orange) is mixrin, in company 1 (Dover International)
15:41:42  <PublicServer> floffe: Client 156 (Orange) is Hans, in company 1 (Dover International)
15:41:43  <PublicServer> floffe: Client 171 (Orange) is jondisti, in company 1 (Dover International)
15:41:43  <PublicServer> floffe: Client 166 (Orange) is Fuco, in company 1 (Dover International)
15:42:26  <planetmaker> Oh, you really included a newgrf which is not on bananas or in the pack, mixrin ? Or is the bridge thing on bananas?
15:42:27  <Mark> mixrin: you'll want to remove total bridges renewal
15:42:54  <mixrin> bananas? I think i don't understand about it :S will check
15:43:11  <Mark> wagon speed limits should be off
15:43:13  <KenjiE20> @bananas
15:43:13  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
15:43:27  <Mark> vehicles never expire should be on
15:43:36  <Ammler> btw., you can use bananas to upload it.
15:43:46  <Ammler> (scenario, not grf)
15:44:23  <Mark> are you allowed to upload scenarios including newgrfs?
15:44:49  <planetmaker> uhm... I miss a bunch of newgrfs...
15:45:02  <Mark> i miss only the jp bridges :P
15:45:08  <mixrin> yep
15:45:17  <mixrin> shinkasen bridges broken without it :(
15:45:34  <planetmaker> OpenGFX newInfrastructure is disabled due to wrong sprites
15:45:58  <PublicServer> *** jondisti has left the game (leaving)
15:46:02  <Mark> planetmaker: i have no issues apart from jp bridges
15:46:02  <planetmaker> And I have wrong versions of newIndustries and Tr4ainSet
15:46:23  <planetmaker> I shall go home and try there :)
15:46:25  <mixrin> planetmaker, i'am using 7.3 grf pack
15:46:59  <Ammler> you don't need to use opengfx anymore, we tested it enough :-)
15:47:16  <mixrin> it is buggy?
15:47:32  <planetmaker> No, but you can use OpenGFX as base graphics.
15:47:33  <PublicServer> *** mixrin has left the game (leaving)
15:47:36  <planetmaker> Like Ammler and me do :)
15:47:56  <PublicServer> <X-BT> Seems like only two trains are loaded at the same time at the goods stationt
15:48:01  <Mark> @magcl 300
15:48:01  <Webster> CL 4 required for maglev at speed 300km/h (or TL if it's shorter)
15:48:07  <Ammler> we loaded opengfx to "force" people to use it :-)
15:48:42  <mixrin> so i need to get rid of japanese tbrs and opengfx infrastructure?
15:49:09  <Mark> justs get rid of opengfx
15:49:18  <Ammler> well, the current exception is opengfx water
15:49:24  <Mark> people will load it locally if they like to use it
15:49:38  <Ammler> as there is no rivers in other climas
15:50:53  <mixrin> and what about wagon speed limits?
15:51:02  <planetmaker> uh...
15:51:03  <Mark> should be off
15:51:20  <mixrin> can't find this option :x
15:51:22  <Mark> [17:43] <@Mark> wagon speed limits should be off
15:51:33  <planetmaker> uhm... But I'd like indeed see the japanese bridges gone, too. Scenarios with additional newgrfs are always hard to sell.
15:51:36  <mixrin> ahh
15:51:49  <mixrin> found it
15:51:53  <Mark> advanced settings - vehicles - trains - wagon speed limits enabled -> off
15:51:54  <Mark> oh.
15:51:57  <hylje> !password
15:51:57  <PublicServer> hylje: flimsy
15:52:08  <PublicServer> *** hylje joined the game
15:52:09  <planetmaker> And you could update the train newgrf to the latest japanese trains
15:52:16  <planetmaker> when you're at it :)
15:52:32  <Ammler> :-)
15:52:34  <planetmaker> and move the tbrs below the ttrs :)
15:52:53  <PublicServer> *** ShadniX has left the game (leaving)
15:52:59  <PublicServer> <Fuco> anyone's still doing something in this game?
15:53:01  <planetmaker> (as it tells you to do actually with the ! symbol)
15:53:08  <planetmaker> oh yes, Fuco
15:53:31  <PublicServer> <X-BT> Not much I thing
15:53:37  <PublicServer> <Fuco> you aint even connected PM :P
15:54:03  <planetmaker> :)
15:54:19  <planetmaker> Yes. Being online more than via IRC from work is... baaad
15:54:38  <PublicServer> <hylje> http is pretty bad
15:54:38  <planetmaker> could leave a wrong impression on people here :)
15:54:57  <PublicServer> <hylje> also considering we're pretty much done with the network breadth
15:55:04  <PublicServer> <Fuco> ye
15:55:08  <PublicServer> <Fuco> let's go add 6th line?
15:55:09  <PublicServer> <Fuco> ;d
15:55:13  <PublicServer> <hylje> we could spend the rest of the time making it look neat and tight
15:55:14  <PublicServer> <Fuco> quite impossible near SLH4
15:55:42  <PublicServer> <X-BT> I can do it, just have to eat first
15:55:49  <PublicServer> *** X-BT has joined spectators
15:55:49  <PublicServer> <hylje> SLH4 just needs a MSH1 style exit
15:56:40  <PublicServer> <Fuco> hmm, sounds good
15:56:53  <PublicServer> <hylje> i was however more thinking turning the spread out tracks into tightly bundled ones where applicable
15:57:00  <PeterT> !playercount
15:57:00  <PublicServer> PeterT: Number of players: 5
15:57:02  <PeterT> !players
15:57:04  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
15:57:04  <PublicServer> PeterT: Client 130 is X-BT, a spectator
15:57:04  <PublicServer> PeterT: Client 175 (Orange) is hylje, in company 1 (Dover International)
15:57:05  <PublicServer> PeterT: Client 156 (Orange) is Hans, in company 1 (Dover International)
15:57:05  <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International)
15:57:05  <PeterT> !password
15:57:05  <PublicServer> PeterT: straps
15:57:17  <PeterT> im coming
15:57:46  *** ddfreyne has joined #openttdcoop
15:57:51  *** openttdcoop sets mode: +v ddfreyne
15:58:04  <PublicServer> *** Peter joined the game
15:58:22  <PublicServer> <Fuco> why the damn powerplants never die :(
15:59:41  <PublicServer> <Fuco> poor slh5 is pretty jammed ATM
16:00:03  <PublicServer> <hylje> i'll bundle completed SML tracks
16:00:20  <PublicServer> *** phatmatt has left the game (connection lost)
16:00:29  <PublicServer> <Fuco> some1 was messing with the bypass
16:00:42  <PublicServer> *** phatmatt joined the game
16:01:23  <ddfreyne> hmm, advanced signals (path signals) are crazy powerful
16:01:40  <ddfreyne> some experiments:
16:01:58  <ddfreyne> http://localhostr.com/files/c3940a/terminus_pbs.png terminus with two entrances and three exits
16:02:33  <hylje> pbs terminus is infinitely expandable
16:02:41  <hylje> just need to alternate exits and entries
16:02:44  <ddfreyne> http://localhostr.com/files/2914ab/roro_pbs.png roro with two entrances… rather compact entry too (no need for extra breaking tiles)
16:02:51  <ddfreyne> yeah, exactly…
16:03:00  <ddfreyne> but even with roro it's a lot better than presignals
16:03:29  <ddfreyne> the wiki almost never mentions path signals
16:03:33  <PublicServer> <Peter> is someone willing to teach me some double in double out terminuses please?
16:03:49  <PublicServer> <hylje> check goods drop
16:04:11  <PublicServer> <Peter> i saw
16:04:25  <ddfreyne> (and this roro's entry is way below optimal)
16:04:26  <PublicServer> <Peter> but that fits the landscape
16:05:18  *** Xaroth_ has joined #openttdcoop
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16:05:59  *** jonde has quit IRC
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16:06:09  *** openttdcoop sets mode: +v DASPRiD
16:06:13  <PublicServer> <Peter> hyleje: any other ones?
16:06:26  <PublicServer> <Fuco> steel pickup
16:07:44  <PublicServer> <Peter> sweet, but do you have ones that you made up?
16:08:08  *** jonde has joined #openttdcoop
16:08:12  *** openttdcoop sets mode: +v jonde
16:08:23  <PublicServer> *** Peter has left the game (connection lost)
16:08:24  <PublicServer> <Fuco> lol "too many vehicles in game"
16:08:56  <PeterT> !password
16:08:56  <PublicServer> PeterT: pinker
16:09:09  <PublicServer> *** Peter joined the game
16:09:32  <PublicServer> <Peter> so Fuco, any 2 in 2 out terminus that you thought of yourself?
16:09:53  *** KenjiE20|SSH has joined #openttdcoop
16:09:53  *** ChanServ sets mode: +o KenjiE20|SSH
16:09:58  *** openttdcoop sets mode: +v KenjiE20|SSH
16:10:21  <PublicServer> *** Peter has joined company #1
16:11:27  *** stuffcorpse has quit IRC
16:11:28  <PublicServer> *** Hans has left the game (leaving)
16:11:31  <PublicServer> *** Peter has left the game (leaving)
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16:11:50  *** openttdcoop sets mode: +v stuffcorpse
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16:16:27  *** openttdcoop sets mode: +v Progman
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16:16:38  *** Levi has joined #openttdcoop
16:16:43  *** openttdcoop sets mode: +v Levi
16:17:44  *** mixrin has joined #openttdcoop
16:17:48  *** openttdcoop sets mode: +v mixrin
16:19:01  *** StarLite has joined #openttdcoop
16:19:01  *** ChanServ sets mode: +o StarLite
16:19:06  *** openttdcoop sets mode: +v StarLite
16:19:55  <StarLite> !players
16:19:57  <PublicServer> StarLite: Client 137 (Orange) is mensi, in company 1 (Dover International)
16:19:57  <PublicServer> StarLite: Client 130 is X-BT, a spectator
16:19:57  <PublicServer> StarLite: Client 175 (Orange) is hylje, in company 1 (Dover International)
16:19:57  <PublicServer> StarLite: Client 181 (Orange) is phatmatt, in company 1 (Dover International)
16:19:57  <PublicServer> StarLite: Client 166 (Orange) is Fuco, in company 1 (Dover International)
16:20:04  <StarLite> !password
16:20:04  <PublicServer> StarLite: pinker
16:20:17  <PublicServer> *** StarLite joined the game
16:25:40  <PublicServer> <StarLite> I;m glad theres no sign limit ;)
16:25:49  <PublicServer> <StarLite> cus theres a LOT of signs in some places ;)
16:26:28  <Ammler> thanks to wwottdgd/1
16:26:46  <Ammler> (and the dev, who removed the limit)
16:27:06  <PublicServer> <StarLite> :P
16:27:09  <PublicServer> <Fuco> is it possible to increase the train limit
16:27:11  <PublicServer> <Fuco> ?
16:27:34  <PublicServer> <Fuco> there's nothing to do... im thinking about maybe a pax line between cities
16:27:38  <Ammler> if you don't have already 5000, it is.
16:27:43  <PublicServer> <StarLite> technically : yes :)
16:27:43  <PublicServer> <Fuco> 750
16:27:56  <PublicServer> <StarLite> but only if the existing problems are fixed
16:28:11  <PublicServer> <Fuco> you see any problems?
16:28:20  <PublicServer> <StarLite> I don;t see a lot of jams tho :)
16:28:35  <PublicServer> <StarLite> only the oil trains from dover halt
16:28:37  <PublicServer> *** AmmIer joined the game
16:28:42  <PublicServer> <StarLite> queueing up
16:28:48  <PublicServer> <Fuco> SLH2 -> SLH4 is a bit slow
16:28:57  <planetmaker> Fuco, is steel now transported via the outer ring?
16:28:58  <Ammler> not every game needs to touch limits, until we can archive it, imo.
16:29:03  <planetmaker> And is Goods pickup a terminus?
16:29:17  <PublicServer> <Fuco> steel is transported on goods line
16:29:26  <planetmaker> Before those things aren't changed, a pax line is out of order
16:29:38  <PublicServer> <AmmIer> :-)
16:29:53  <PublicServer> <Fuco> ok then
16:29:54  <PublicServer> <StarLite> SLH05 is jamming a bit as wekk
16:29:56  <PublicServer> <X-BT> There are some trains exiting at SLH05 and entering at SLH02
16:29:57  <PublicServer> <StarLite> *well
16:30:03  <PublicServer> *** SmatZ joined the game
16:30:05  <PublicServer> <AmmIer> why does the pickup needs to be terminus?
16:30:22  <PublicServer> <AmmIer> oh, and a lot ugly default stations.
16:30:25  <planetmaker> Ammler, to give people some exercise in nice but efficient high-throughput terminus stations :)
16:30:42  <planetmaker> and TL12 roro is a pain to build without slow-down
16:31:11  <planetmaker> and, of course, the plan says so :)
16:31:21  <PublicServer> <AmmIer> ah ok :-)
16:31:24  <PublicServer> <Fuco> steel on outer ring will add 50-80 trains
16:31:34  <planetmaker> may happen, may happen
16:31:37  <PublicServer> *** Kenji joined the game
16:31:38  <PublicServer> <AmmIer> is the pickup station you talking about the one from hylje?
16:31:43  <PublicServer> <Fuco> yes
16:31:44  <PublicServer> <X-BT> Plan also says goods pickup should be terminus, but it is roro
16:31:45  <PublicServer> <Fuco> that freaking weird
16:31:48  <PublicServer> <Fuco> station
16:32:09  <planetmaker> [18:29] <planetmaker> And is Goods pickup a terminus?
16:32:09  <PublicServer> <AmmIer> doesn't look that bad.
16:32:13  <planetmaker> :) ^ X-BT
16:32:33  <PublicServer> <Fuco> if we're going to move steel to the ring it will need another track i think
16:32:38  <PublicServer> <X-BT> No it is not
16:32:57  <PublicServer> <StarLite> the outer line @ SLH05 is reaching  it max tho
16:32:57  <PublicServer> <Fuco> its pretty crowded atm
16:32:57  <planetmaker> X-BT, exactly :) It was - in the context then - a rethorical question :)
16:33:05  <PublicServer> <X-BT> I think steel should stay away from the ring
16:33:06  <planetmaker> Fuco, see... Lots of things to do :)
16:33:06  <PublicServer> <StarLite> trains can't enter and the line seems quite packed full
16:33:18  <PublicServer> <AmmIer> @delete_all_default stations
16:33:39  <planetmaker> X-BT, why do you think so?
16:33:47  <PublicServer> <Fuco> ok im going to add another track from SLH5 to SLH4
16:34:04  *** Brianetta has joined #openttdcoop
16:34:04  *** ChanServ sets mode: +o Brianetta
16:34:09  *** openttdcoop sets mode: +v Brianetta
16:34:45  <PublicServer> *** SmatZ has left the game (leaving)
16:34:51  <planetmaker> Hey Brianetta
16:35:32  <PublicServer> <X-BT> Because the ring is rather full and we would need a whole lot of tiny steel trains to replace the current steel trains
16:35:55  <PublicServer> <StarLite> so? we love challenges :)
16:36:00  <PublicServer> <AmmIer> X-BT: this gap shortening is very nice
16:36:09  <PublicServer> <AmmIer> you should document it.
16:36:15  <PublicServer> <X-BT> thank you
16:36:17  <PublicServer> <StarLite> I think trains should be able to drive much closer to eachother on the ML
16:36:33  <ODM> short gaps?
16:36:47  <PublicServer> <X-BT> gaps between trains
16:36:51  <ODM> aaah
16:37:13  <PublicServer> <X-BT> dont know if you have a name for such a device already
16:37:46  <PublicServer> <AmmIer> the right train could go a little bit earlier.
16:37:47  <PublicServer> <Kenji> compressor
16:38:15  <PublicServer> <X-BT> Yeah, but then there will be a lot of jams because of diagonal tracks, etc
16:41:10  <PublicServer> <X-BT> Will cause more jams further down the line in some minutes, which will eventually propogate all the way back here
16:42:11  <PublicServer> <AmmIer> diagonal doubling
16:42:14  <PublicServer> <AmmIer> :-)
16:42:27  <PublicServer> <X-BT> Have done that several places
16:42:47  <PublicServer> <AmmIer> well, not new to coop
16:43:37  <PublicServer> <X-BT> but when the diagonal doubler jams, it won't return to normal operation unless there are lots of extra space between trains
16:44:17  <PublicServer> <hylje> jam on line 4
16:44:18  <PublicServer> <Fuco> yea
16:44:23  <PublicServer> <Fuco> see !missing bypass
16:44:37  <PublicServer> <Fuco> there was a train stuck
16:44:44  <PublicServer> <hylje> i see
16:47:43  <PublicServer> <AmmIer> hmm
16:47:51  *** nlhans has quit IRC
16:48:25  <PublicServer> *** X-BT has joined company #1
16:50:44  * DASPRiD purrs excited at narc 
16:51:53  <PublicServer> <Kenji> shifted everything off of slh05 breifly
16:51:57  <PublicServer> <AmmIer> damn
16:52:00  <PeterT> !playercount
16:52:00  <PublicServer> PeterT: Number of players: 8
16:52:01  <PeterT> !players
16:52:03  <PublicServer> PeterT: Client 137 (Orange) is mensi, in company 1 (Dover International)
16:52:03  <PublicServer> PeterT: Client 185 (Orange) is StarLite, in company 1 (Dover International)
16:52:03  <PublicServer> PeterT: Client 130 (Orange) is X-BT, in company 1 (Dover International)
16:52:03  <PublicServer> PeterT: Client 175 (Orange) is hylje, in company 1 (Dover International)
16:52:03  <PublicServer> PeterT: Client 186 (Orange) is AmmIer, in company 1 (Dover International)
16:52:05  <PublicServer> PeterT: Client 181 (Orange) is phatmatt, in company 1 (Dover International)
16:52:05  <PublicServer> PeterT: Client 190 (Orange) is Kenji, in company 1 (Dover International)
16:52:07  <PublicServer> PeterT: Client 166 (Orange) is Fuco, in company 1 (Dover International)
16:52:15  <PeterT> oh, stilll that map
16:52:15  <planetmaker> PeterT, that sucks majorly!
16:52:24  <PeterT> what sucks majorly?
16:52:28  <KenjiE20> @kban PeterT reduntant commands are bad
16:52:28  *** Webster sets mode: +b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
16:52:29  *** PeterT was kicked by Webster (reduntant commands are bad)
16:52:31  <planetmaker> if you want to query the players all the time do that in private to the public server
16:52:37  <planetmaker> ...
16:52:48  <KenjiE20> fed up
16:53:04  <PublicServer> <hylje> u mad
16:53:30  <KenjiE20> he doesn't learn
16:55:29  * narc pokes DASPRiD in the small of his back painfully :P
16:55:47  <narc> Also: Ohai, everyone.
16:55:50  <DASPRiD> :x
16:55:53  <DASPRiD> ohi
16:56:58  <narc> How's things?
16:57:59  *** Aali_ is now known as Aali
17:00:48  <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> || Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/>
17:00:57  <KenjiE20> site's back then
17:03:12  *** KenjiE20 sets mode: -b *!~Peter@c-76-19-209-23.hsd1.ma.comcast.net
17:05:22  <PublicServer> <X-BT> Is someone intentionally using one-way presigns for switchers?
17:05:25  <PublicServer> *** AmmIer has left the game (leaving)
17:08:37  <PublicServer> <Kenji> shifters at slh05 are bad
17:08:46  <PublicServer> <Kenji> their slow and unpenaltied
17:08:55  <PublicServer> <X-BT> And they are one way
17:09:16  <PublicServer> <X-BT> I just asked if that was intentional but did not get any answer
17:21:52  *** PeterT has joined #openttdcoop
17:21:57  *** openttdcoop sets mode: +v PeterT
17:22:19  <PublicServer> <Kenji> hmm, why are slh05's shifters leaning forwards anyway?
17:22:32  <PublicServer> <Kenji> surely they should staggar  backward?
17:22:35  <PublicServer> <Kenji> stagger*
17:24:12  <PeterT> i've noticed the most people spend more time in IRC then playing the actual game
17:26:35  <Ammler> yes, because we need to watch you ;-)
17:26:40  <planetmaker> :-D
17:26:42  <PublicServer> <Kenji> yup @ the  "shouldnt this" signs
17:26:46  <planetmaker> I'm here 24/7 :)
17:26:59  <Ammler> and I am here 25/8
17:27:08  <planetmaker> muh!
17:27:15  <Ammler> mäh :-)
17:27:22  <Mark> evening folks
17:27:22  <planetmaker> I knew the days up in the Alps were different as the months and weeks, too ;)
17:27:40  <Mark> !password
17:27:40  <PublicServer> Mark: jabber
17:27:49  <PublicServer> *** Mark joined the game
17:28:03  <planetmaker> surely it has to do with the gravitational potential differences :P
17:28:26  * ODM loses track of conversation
17:28:40  <PublicServer> <Mark> someone completely missed the point of SML
17:28:52  <PublicServer> <Kenji> slh05?
17:28:55  <PublicServer> <Mark> yeah
17:28:59  <ODM> heh
17:29:15  <PublicServer> <hylje> that would be me
17:30:05  <PublicServer> <Fuco> can some1 build 6th drop station?
17:30:37  <PublicServer> <Mark> on it
17:30:56  <PublicServer> *** StarLite has left the game (leaving)
17:30:58  <StarLite> food
17:31:49  <PublicServer> <Mark> too spread out
17:31:50  <PublicServer> <Mark> nice
17:32:34  <PeterT> is it supposed to be possible for me to change the topic?
17:32:45  <KenjiE20> no
17:33:01  <Fuco> you can't
17:33:03  <Fuco> theres +t
17:33:10  <PeterT> ok, i cant good
17:34:51  *** mixrin has quit IRC
17:35:25  <Ammler> you are funny guy :-)
17:36:03  <Nickman87> hi there :)
17:36:20  <Nickman87> !password
17:36:20  <PublicServer> Nickman87: jabber
17:36:43  <PublicServer> *** Nickman joined the game
17:36:52  *** [com]buster has joined #openttdcoop
17:36:52  *** ChanServ sets mode: +o [com]buster
17:36:57  *** openttdcoop sets mode: +v [com]buster
17:40:21  <Nickman87> !players
17:40:22  <PublicServer> Nickman87: Client 137 (Orange) is mensi, in company 1 (Dover International)
17:40:22  <PublicServer> Nickman87: Client 194 (Orange) is Nickman, in company 1 (Dover International)
17:40:23  <PublicServer> Nickman87: Client 130 (Orange) is X-BT, in company 1 (Dover International)
17:40:23  <PublicServer> Nickman87: Client 175 (Orange) is hylje, in company 1 (Dover International)
17:40:23  <PublicServer> Nickman87: Client 192 (Orange) is Mark, in company 1 (Dover International)
17:40:23  <PublicServer> Nickman87: Client 181 (Orange) is phatmatt, in company 1 (Dover International)
17:40:23  <PublicServer> Nickman87: Client 190 (Orange) is Kenji, in company 1 (Dover International)
17:40:25  <PublicServer> Nickman87: Client 166 (Orange) is Fuco, in company 1 (Dover International)
17:40:29  <PublicServer> <Nickman> X-BT, you here?
17:40:33  <PublicServer> <X-BT> Hi
17:40:50  <PublicServer> <Nickman> is it on purpose there are no signals !here?
17:41:12  <PublicServer> <Nickman> trains get big gaps there
17:41:26  <Ammler> Nickman87: you should be able to find out self ;-)
17:41:27  <PublicServer> <Fuco> yes
17:41:39  <PublicServer> <Nickman> I didn't, that is why I asked :D
17:41:46  <PublicServer> <Nickman> don't really see the point in it?
17:41:47  <PublicServer> <X-BT> yes, that is to reduxe the number of waiting trains
17:41:51  <PublicServer> <Fuco> look a little bit further theres some gap shortener
17:41:58  <PublicServer> <Nickman> at you're insertion?
17:42:10  <PublicServer> <Nickman> k, then it makes sense :)
17:42:19  <PublicServer> <Nickman> just to limit the number of waiting trains :)
17:42:39  <PublicServer> <X-BT> yes, and to stop them from blocking the overflow routes
17:42:48  <PublicServer> <Nickman> ;)
17:42:57  <PublicServer> <Nickman> nice
17:44:38  <PublicServer> <Kenji> you know there's one thing that's been bugging me about this game
17:44:49  <Mark> yes? :)
17:44:51  <PublicServer> <Kenji> dover isn't so much of a major shipping port
17:44:56  <PublicServer> <Nickman> :D
17:45:06  <PublicServer> <Fuco> 6th platform exit's jamming
17:45:25  <PublicServer> <Fuco> gonna add an extra one
17:45:41  <PublicServer> <hylje> we're actually milking Doverians quite dry while they watch their precious expensive goods rot on warehousing lots
17:46:54  <PublicServer> *** Kenji has left the game (leaving)
17:49:02  <PublicServer> <Nickman> the ML looks very ugly in the south west corner... :D
17:49:08  <PublicServer> <Nickman> because of all the crazy indusries
17:51:07  <PublicServer> <Nickman> we need more goods trains!
17:51:08  <PublicServer> <Nickman> :D
17:51:16  <PublicServer> <Nickman> or more good pickup stations :D
17:51:19  <PublicServer> <Fuco> we're on the limit
17:51:22  <PublicServer> *** Mark has left the game (leaving)
17:52:08  <PublicServer> <Fuco> goddamn rafinery
17:55:30  *** [com]buster has quit IRC
17:57:45  <PublicServer> <Nickman> k, we need more trains or start next game :D
17:57:56  <Mark> !trains 5000
17:57:56  <PublicServer> *** Mark has set max_trains to 5000
17:58:01  <PublicServer> <Nickman> lol :D
17:58:10  <PublicServer> <Fuco> that gives us some reserves
17:58:22  <Nickman87> I'll build to the max now... you've asked for it Mark! :D
17:58:40  <PublicServer> <Fuco> we have to switch steel pickup to the outer ring
17:59:01  <PublicServer> <Nickman> heh? :D
17:59:10  <PublicServer> <Nickman> why?
17:59:12  <PublicServer> <X-BT> Then we'll need another track around there
17:59:18  <PublicServer> <Fuco> that's what the plan says
17:59:27  <PublicServer> <Nickman> you mean lay a seperate track for the steel tcuks?
17:59:30  <PublicServer> <Fuco> no
17:59:34  <PublicServer> <Fuco> connect it to the outer ring
17:59:39  <PublicServer> <Fuco> and use TL5 to transport
17:59:44  <PublicServer> <Nickman> lol
17:59:49  <PublicServer> <Nickman> crazy ;)
17:59:59  <PublicServer> <Fuco> planetmaster said that's what he ment
18:00:05  <PublicServer> <Fuco> so thats what we're gonna do
18:00:13  <PublicServer> <Nickman> where IS the plan? :D
18:00:23  <PublicServer> <X-BT> Someone disconnected !this?
18:00:40  <PublicServer> <Nickman> not me :)
18:01:03  <PublicServer> <Nickman> well then...
18:01:15  <PublicServer> <Nickman> build Steel pickup like the Iron drop? :)
18:01:40  *** nlhans has joined #openttdcoop
18:01:45  *** openttdcoop sets mode: +v nlhans
18:03:17  <PublicServer> <Nickman> or arn't we going to do it? :D
18:04:09  <PublicServer> <X-BT> I vote for a dedicated steel track along the goods track, with TL12
18:04:20  <PublicServer> <Nickman> me too :)
18:04:27  <PublicServer> <hylje> sounds like the easy way out
18:05:04  <PublicServer> <X-BT> It just lacks some 200 tiles of straight track
18:06:29  <PublicServer> <X-BT> But if you want the steel on the circle, I suggest compressors and more or less dedicated line from steel mill to factory
18:06:29  <PublicServer> <Fuco> that's quite boring
18:06:45  <PublicServer> <Fuco> (the TL12 solutin)
18:06:49  <PublicServer> <Nickman> ring is quite crowded at south west corner
18:10:39  *** avdg has joined #openttdcoop
18:10:44  *** openttdcoop sets mode: +v avdg
18:10:47  <avdg> hi
18:11:01  <avdg> !playercount
18:11:01  <PublicServer> avdg: Number of players: 6
18:11:08  <avdg> !players
18:11:09  <PublicServer> <Fuco> deadlock at slh2 ;d
18:11:10  <PublicServer> avdg: Client 137 (Orange) is mensi, in company 1 (Dover International)
18:11:10  <PublicServer> avdg: Client 194 (Orange) is Nickman, in company 1 (Dover International)
18:11:10  <PublicServer> avdg: Client 130 (Orange) is X-BT, in company 1 (Dover International)
18:11:10  <PublicServer> avdg: Client 175 (Orange) is hylje, in company 1 (Dover International)
18:11:10  <PublicServer> avdg: Client 181 (Orange) is phatmatt, in company 1 (Dover International)
18:11:11  <PublicServer> avdg: Client 166 (Orange) is Fuco, in company 1 (Dover International)
18:11:18  <PublicServer> <Nickman> ouch
18:11:22  <nlhans> !password
18:11:22  <PublicServer> nlhans: drowse
18:11:38  <PublicServer> *** Hans joined the game
18:12:51  <PublicServer> <Nickman> Linfingly LS is jamming entire ML...
18:13:08  <PublicServer> <X-BT> Just sent a couple of the trains to that depot
18:13:12  * avdg joins...
18:13:20  <PeterT> how do i contact network support
18:13:24  <PublicServer> <Nickman> :
18:13:25  <PublicServer> <Nickman> :)
18:13:31  <PublicServer> <hylje> #oftc
18:13:56  <avdg> !password
18:13:56  <PublicServer> avdg: drowse
18:14:04  <PeterT> thanks
18:14:07  <PublicServer> *** {avdg[be]} joined the game
18:14:10  * avdg on opengfx
18:14:40  <PublicServer> <Fuco> wiki's still down?
18:14:51  <PublicServer> <Nickman> seems so... :s
18:14:57  <PublicServer> <Fuco> it was working while ago
18:14:58  <PublicServer> <Hans> replace www with wiki2
18:15:36  <PublicServer> <Hans> may be kinda old, but contains most I think
18:15:51  <PublicServer> <Fuco> doesnt work either
18:16:08  <PublicServer> <Hans> works just fine here :O
18:16:10  <PublicServer> <avdg[be]> :/ my station is smaller
18:16:40  <PublicServer> <Nickman> station?
18:17:56  *** Progman has quit IRC
18:18:31  <PublicServer> <Fuco> lol jam from oil pickup
18:18:35  <PublicServer> <Fuco> to MSH1
18:18:40  <PublicServer> <avdg[be]> goods line jam :p
18:19:28  <PublicServer> *** Hans has left the game (leaving)
18:19:55  <PublicServer> <hylje> goods is jamming because primaries jam
18:20:17  <PublicServer> <hylje> check production
18:20:20  <PublicServer> <Fuco> network is running smother now
18:20:26  <PublicServer> <Fuco> so excess trains are queuing up
18:20:31  *** satyap has joined #openttdcoop
18:20:36  *** openttdcoop sets mode: +v satyap
18:20:55  <satyap> !dl svn
18:20:55  <PublicServer> satyap: unknown option "svn"
18:20:58  <satyap> !svn
18:20:58  <PublicServer> satyap: svn update -r16782 && make (drowse)
18:20:58  <PublicServer> satyap: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
18:21:13  <PublicServer> <avdg[be]> fixed something at bridges :)
18:21:29  <satyap> !dl lin64
18:21:29  <PublicServer> satyap: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-amd64.tar.bz2
18:21:34  *** mixrin has joined #openttdcoop
18:21:39  *** openttdcoop sets mode: +v mixrin
18:22:06  <PublicServer> <X-BT> I see way SRNW was invented
18:22:23  <PublicServer> <avdg[be]> ?
18:22:46  <PublicServer> <Nickman> :D
18:22:49  <PublicServer> <Nickman> no more jams ;)
18:22:54  <PublicServer> <Nickman> only when load is to high
18:22:55  <PublicServer> <X-BT> A million small pickup stations to adjust number of trains for
18:23:03  <PublicServer> <Nickman> yu^p
18:23:09  <satyap> !password
18:23:09  <PublicServer> satyap: recoil
18:23:23  <PublicServer> *** satyap joined the game
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18:23:30  *** openttdcoop sets mode: +v Zulan
18:23:43  <PublicServer> <hylje> perhaps we should introduce some kind of magic depots
18:23:52  <PublicServer> <hylje> for ghetto snrw
18:23:57  <PublicServer> <X-BT> Not a bad idea
18:23:59  <PublicServer> <avdg[be]> check ! i hate depots :p
18:25:14  <PublicServer> <hylje> please dont use roads as PF penalty
18:25:17  <PublicServer> <hylje> the bells ;_;
18:25:25  <PublicServer> <hylje> use backwards pbs signals instead
18:25:48  <satyap> umm, since when do diagonals need doubling?
18:26:02  <PublicServer> <hylje> since train compression
18:26:20  <satyap> news to me
18:27:01  <PublicServer> <avdg[be]> iron drop :(
18:27:30  <PublicServer> <avdg[be]> why pbs?
18:27:49  <PublicServer> <hylje> hm?
18:28:01  <PublicServer> <avdg[be]> or what are they?
18:28:10  <PublicServer> <hylje> the pbs signals penalise the route
18:28:12  <PublicServer> <avdg[be]> cant see it good in opengfx :p
18:28:27  <PublicServer> <avdg[be]> i mean at the stations
18:28:38  <PublicServer> <hylje> iron drop got just presignals
18:28:49  <PublicServer> <hylje> for the most part
18:28:50  <PublicServer> <avdg[be]> i add 1 more platform at right
18:28:59  <PublicServer> <avdg[be]> it handles the most traffic
18:29:15  <PublicServer> *** hylje has left the game (leaving)
18:30:24  <PublicServer> <avdg[be]> oh nvm
18:30:38  <mixrin> !password
18:30:38  <PublicServer> mixrin: recoil
18:31:19  <PublicServer> *** mixrin joined the game
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18:32:02  <PublicServer> <avdg[be]> lol, check income
18:32:03  *** openttdcoop sets mode: +v MizardX
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18:32:17  <PublicServer> <Fuco> hm
18:32:21  *** openttdcoop sets mode: +v PeterT
18:32:29  <PublicServer> <mixrin> lol
18:32:33  <PublicServer> <Fuco> 5M oil at doven
18:32:34  <PublicServer> <Nickman> ouch :D
18:33:56  <PublicServer> <avdg[be]> depots should be placed at safe locations :/
18:34:12  <satyap> bah, ships
18:34:19  <satyap> every game with water, someone goes an adds ships
18:34:26  <PublicServer> <avdg[be]> xd
18:34:49  <PublicServer> <avdg[be]> ships == 'lag'
18:35:17  <satyap> what the hell is that mess at the west end of the map? giant primary factory?
18:36:43  <hylje> yeah?
18:37:05  <PublicServer> *** satyap has left the game (connection lost)
18:37:10  *** satyap has left #openttdcoop
18:39:16  <jonde> !password
18:39:16  <PublicServer> jonde: marina
18:39:22  <PublicServer> *** jondisti joined the game
18:41:34  <PublicServer> <avdg[be]> jam :/
18:41:37  <PublicServer> <avdg[be]> slh 04
18:41:58  <PublicServer> <Nickman> when isn't there one?
18:43:27  <PublicServer> <avdg[be]> :) income
18:43:33  <PublicServer> <Nickman> getting better ;)
18:43:50  <PublicServer> <Fuco> we lack money, indeed
18:44:17  <PublicServer> <Nickman> I made some room for a third exit lane at ASL02a if someone is interested? :-)
18:44:47  <PublicServer> *** mixrin has left the game (leaving)
18:45:00  <PublicServer> <Fuco> where's ASL02
18:45:10  <PublicServer> <Nickman> SLH02a...
18:45:23  <PublicServer> <avdg[be]> lol, bad rate at factory
18:46:11  <PublicServer> <avdg[be]> trains can't handle the goods :p
18:46:22  <PublicServer> <Fuco> what about rebuilding that station?
18:46:24  <PublicServer> <X-BT> Added some more
18:46:46  <PublicServer> <avdg[be]> big gap found :/
18:47:00  <PublicServer> <Nickman> where? some are intentional...
18:47:01  <PublicServer> <Nickman> :D
18:47:02  <PublicServer> <X-BT> According to plan goods pickup should be terminus
18:47:12  <PublicServer> <Fuco> yep
18:47:23  <PublicServer> <X-BT> Damn, should have signed it
18:47:41  <PublicServer> <Nickman> :D
18:48:48  <PublicServer> <Fuco> line 4/5 is jammed all the time at SLH4
18:49:08  <PublicServer> <Nickman> I made room for a new exit line, but it WILL need work :D
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18:54:28  <PublicServer> <avdg[be]> check !trainspotter :p
18:54:54  <PublicServer> <avdg[be]> doesnt look it nice?
18:55:14  <PublicServer> <avdg[be]> put bridges on transparant :p
18:56:31  <PublicServer> <avdg[be]> ml is full :/
18:56:42  *** PeterT has left #openttdcoop
18:56:52  <PublicServer> <Nickman> where?
18:57:04  <PublicServer> <avdg[be]> the cirkel
18:57:10  <PublicServer> <Nickman> it ain't full :p
18:57:33  <PublicServer> <avdg[be]> check slh 01
18:58:26  <PublicServer> <avdg[be]> i mean msh01
18:59:00  <PublicServer> <avdg[be]> and follo the track
18:59:14  <PublicServer> <avdg[be]> seems there is 1 big group moving :p
19:00:49  <mensi> !tunnels 5 10
19:00:49  <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 5 and gap 10.
19:01:44  <PublicServer> *** jondisti has left the game (connection lost)
19:04:28  <Razaekel> !password
19:04:29  <PublicServer> Razaekel: mowers
19:04:38  <PublicServer> *** Razaekel joined the game
19:05:28  <PublicServer> <Nickman> added some more switchers to ML :)
19:05:30  <PublicServer> *** phatmatt has left the game (connection lost)
19:05:35  <PublicServer> <Nickman> at soutch
19:05:38  <PublicServer> <Nickman> south
19:07:11  *** mixrin_ has joined #openttdcoop
19:07:16  *** openttdcoop sets mode: +v mixrin_
19:07:45  <PublicServer> <Nickman> the drop station seems to handle the traffic quite wel... but can't take any more :)
19:08:05  <PublicServer> <Nickman> goods drop I mean
19:08:36  <PublicServer> <Razaekel> so expand it
19:08:55  <PublicServer> <Nickman> the two lines can't handle more traffic...
19:08:59  <PublicServer> <avdg[be]> oops
19:09:02  <PublicServer> <avdg[be]> lagg
19:09:03  <PublicServer> <Nickman> you'll need a third incoming AND outgoing line
19:09:11  <PublicServer> <avdg[be]> daaam
19:09:44  <PublicServer> <avdg[be]> grrr
19:09:47  <PublicServer> <Nickman> you brokes the trains
19:10:01  <PublicServer> <avdg[be]> hmmm...
19:10:01  <phatmatt> !password
19:10:01  <PublicServer> phatmatt: rehash
19:10:07  <PublicServer> *** phatmatt has left the game (connection lost)
19:10:25  <PublicServer> *** phatmatt has left the game (connection lost)
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19:13:37  <PublicServer> <avdg[be]> there should be more traffic to 3th rail there
19:13:40  <PublicServer> <avdg[be]> i think
19:14:34  <PublicServer> <X-BT> Third rail is mainly steel
19:14:42  <PublicServer> <avdg[be]> i mean before merge
19:15:20  <PublicServer> <X-BT> It gets all the trains that dont fit in the merge buffer
19:15:25  <PublicServer> <avdg[be]> it seems to act like an overflox
19:15:29  <PublicServer> <avdg[be]> flow
19:16:15  <Mark> !password
19:16:15  <PublicServer> Mark: rehash
19:16:15  <PublicServer> <X-BT> that is way it says 4->2 + overflow
19:16:18  *** ODM has quit IRC
19:16:25  <PublicServer> <avdg[be]> oh
19:16:34  <PublicServer> <avdg[be]> didnt saw it xd
19:16:36  <PublicServer> *** Mark joined the game
19:16:38  <PublicServer> <Mark> hello
19:16:45  <PublicServer> <Nickman> hi Mark
19:16:49  <PublicServer> <Mark> no 5000 trains yet?
19:16:53  <PublicServer> <Nickman> working on it... :D
19:17:04  <PublicServer> <avdg[be]> lol
19:17:09  <PublicServer> <avdg[be]> 781 :)
19:17:21  <PublicServer> <Mark> and some massive jams
19:17:26  <PublicServer> <Mark> oh the joys of SRNW :P
19:19:18  <PublicServer> <X-BT> To the goods drop station builder: I would suggest three lines in
19:19:33  <PublicServer> <Nickman> I'm making candy, not the station
19:19:44  <PublicServer> <Razaekel> that sounds like a wonderful suggestion
19:19:45  <PublicServer> <Nickman> and it does need three lines :)
19:19:46  <hylje> are you turning the map into toyland
19:19:50  <PublicServer> <Razaekel> you can implement it, BT
19:20:02  <PublicServer> <Nickman> no hylje... :)
19:20:43  <PublicServer> *** Nickman has left the game (connection lost)
19:21:30  *** Nickman_87 has joined #openttdcoop
19:21:35  *** openttdcoop sets mode: +v Nickman_87
19:21:36  <Nickman_87> stupid wifi...
19:21:38  <Nickman_87> !password
19:21:38  <PublicServer> Nickman_87: rehash
19:21:52  <PublicServer> *** Nickman joined the game
19:21:56  <PublicServer> <avdg[be]> ok, desync moved :)
19:22:01  <PublicServer> *** phatmatt has left the game (connection lost)
19:22:24  <PublicServer> *** phatmatt joined the game
19:22:55  <PublicServer> <avdg[be]> 2 -> 3?
19:23:36  <PublicServer> *** Mark has left the game (leaving)
19:26:02  <PublicServer> <avdg[be]> i want to help with good drop
19:26:10  <PublicServer> <avdg[be]> check entrance
19:26:12  <PublicServer> <Nickman> doing what? :)
19:26:17  <PublicServer> <avdg[be]> 1,2 or 3?
19:26:24  <PublicServer> <Nickman> We need three incoming lanes
19:26:29  <PublicServer> <avdg[be]> i know
19:26:37  <PublicServer> <avdg[be]> but wich starts?
19:26:45  <PublicServer> <Razaekel> trying to sort things out in my head
19:26:47  <PublicServer> <avdg[be]> i thkn 1
19:26:51  <PublicServer> <X-BT> Try to distribute evenly
19:26:56  <PublicServer> <Razaekel> for the time being, stop trains from entering
19:27:03  <PublicServer> <X-BT> 1 2 3 1 2 3
19:27:04  <PublicServer> <avdg[be]> 1 2 3 1 2 3 then :p
19:27:06  <PublicServer> <avdg[be]> ok
19:27:07  <PublicServer> <Nickman> nah, they can keep going :)
19:27:46  <PublicServer> <avdg[be]> damm forgot exits :p
19:27:49  <PublicServer> <Razaekel> noobs
19:27:50  <PublicServer> <Nickman> :D
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19:28:08  <PublicServer> <X-BT> or maybe 3 2 1 3 2 1  since 3 gets very close to station at the end
19:28:16  <PublicServer> <avdg[be]> ???
19:28:47  <PublicServer> <Razaekel> alternate exit.entrance
19:29:24  <PublicServer> <avdg[be]> ?
19:30:09  <PublicServer> <Nickman> you switched exit/entry :D
19:30:17  <PublicServer> <avdg[be]> label first :/
19:30:29  <PublicServer> <X-BT> Looks nice now
19:31:31  <PublicServer> <Nickman> my candy!
19:31:32  <PublicServer> <Nickman> :'(
19:31:52  <PublicServer> <X-BT> 1 too short station
19:31:56  <PublicServer> <X-BT> nvm
19:32:29  <PublicServer> <avdg[be]> 1 without exit lol
19:32:59  <PublicServer> <avdg[be]> lol check jam
19:33:11  <PublicServer> <avdg[be]> 50% full
19:33:40  <PublicServer> <X-BT> At least all trains got full load
19:34:33  <PublicServer> <avdg[be]> :/
19:34:37  <PublicServer> <avdg[be]> how to solve the exit?
19:34:45  <PublicServer> <Nickman> I'm making room for a third line
19:34:46  <PublicServer> <Razaekel> terraform!
19:35:00  <PublicServer> <avdg[be]> only 3 lines, we are going to 3
19:35:06  <PublicServer> <avdg[be]> only 2 :p
19:38:27  <PublicServer> <avdg[be]> i let 1 train half in the junction section
19:38:35  <PublicServer> <avdg[be]> for removing some tracks
19:39:25  <PublicServer> <avdg[be]> hmm.. now the tunnels need to be fixed xd
19:39:45  <PublicServer> <X-BT> Not place for one ther
19:39:55  <PublicServer> <Razaekel> doh
19:40:58  <^Spike^> !password
19:40:58  <PublicServer> ^Spike^: inaner
19:41:00  <PublicServer> <avdg[be]> here you go :p
19:41:08  *** MizardX has quit IRC
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19:41:14  <PublicServer> <avdg[be]> lol, check income
19:42:18  <PublicServer> <avdg[be]> ok, you forgot the other side of the tunnel :p
19:42:21  <PublicServer> <avdg[be]> i did that :p
19:42:24  <PublicServer> <Nickman> now to get the third line all the way up to the drop?
19:42:25  <PublicServer> <Razaekel> thanks
19:42:41  <PublicServer> <Razaekel> yea, but let it merge into the current two for now, finish the third line before connecting it
19:42:56  <PublicServer> <Razaekel> and add a seperate line for the steel trains
19:43:05  <PublicServer> <Razaekel> so there's 4 lines most of the way
19:43:10  <PublicServer> <avdg[be]> hum... it need some signal fixes
19:43:17  <PublicServer> <X-BT> The steel prios are not needed anymore
19:43:30  <PublicServer> <avdg[be]> there should only 1 train each incoming track
19:43:45  <PublicServer> <avdg[be]> to balance stuff
19:43:56  <PublicServer> <Nickman> maybe you should make the connection X-BT?
19:44:03  <PublicServer> <Nickman> you know the lines there better than me :)
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19:44:15  <PublicServer> <avdg[be]> i have experience with this type :p
19:44:29  <PublicServer> <avdg[be]> noooo
19:44:30  <PublicServer> <X-BT> Steel trains have separate line to the drop
19:45:16  <PublicServer> <Razaekel> ah
19:45:28  <PublicServer> <avdg[be]> d'oh
19:45:33  <PublicServer> <avdg[be]> train take wrong track xd
19:46:00  <PublicServer> <avdg[be]> ?
19:46:25  <PublicServer> <Razaekel> what are you trying to do?
19:46:34  <PublicServer> <avdg[be]> let me do
19:47:42  <PublicServer> <X-BT> argh, my mouse button keeps double and triple clicking
19:48:21  <PublicServer> <avdg[be]> all signals should be at the quick fill line
19:48:25  <PublicServer> <avdg[be]> thats tl - 1
19:49:08  <PublicServer> <avdg[be]> if a train start to go, it make the section after him free
19:50:36  <PublicServer> <avdg[be]> understand?
19:52:05  <PublicServer> <Nickman> k, now we need attachement of the third line
19:52:11  <PublicServer> <Nickman> all is in place for it
19:53:13  <PublicServer> <Razaekel> attach it
19:53:18  <PublicServer> <avdg[be]> ?
19:53:25  <PublicServer> <Razaekel> the third line
19:53:31  <PublicServer> <Nickman> done
19:53:57  <PublicServer> <Nickman> all dedicated? :)
19:54:14  <PublicServer> *** phatmatt has left the game (leaving)
19:54:29  <PublicServer> <Fuco> somehow goods tracks are confused
19:54:32  *** phatmatt has quit IRC
19:54:35  <PublicServer> <Fuco> and are going to steel pickup
19:54:36  <PublicServer> <Nickman> ?
19:54:43  <PublicServer> <Fuco> look at pickup now
19:54:47  <PublicServer> <Razaekel> no theyre not
19:54:50  <PublicServer> <Fuco> one's leaving
19:55:07  <PublicServer> <Fuco> so what's the point?
19:55:39  <PublicServer> <Fuco> i see at least 3 goods trains at steel line
19:55:42  <PublicServer> <avdg[be]> ok, entrance done 100 %
19:56:16  <PublicServer> <avdg[be]> only some question... but i see that later
19:56:32  <PublicServer> <Razaekel> theyre getting off
19:56:46  <PublicServer> <X-BT> Those trains were accidentially got to the wrong station when i removed some tracks
19:57:28  <PublicServer> <X-BT> The steel loop is almost separated from goods, so they did not find the way back by themselves
19:57:52  <PublicServer> <Razaekel> i put in a temporary switcher
19:58:58  <PublicServer> <Fuco> gonna rebuild iron drop and make space for new steel pickup
19:59:19  <PublicServer> <Razaekel> what's wrong with the one now?
19:59:29  <PublicServer> <X-BT> Will the steel pickup be pickup be connected to the circle
19:59:30  <PublicServer> <Fuco> eats too much space
19:59:43  <PublicServer> <Fuco> wee need some for steel pickup
20:00:09  <PublicServer> <Razaekel> no
20:00:14  <PublicServer> <Razaekel> that's just a wave
20:00:21  <PublicServer> <Fuco> what?
20:00:30  <PublicServer> <Razaekel> give it time for the trains to spread themselves along the track
20:00:34  <PublicServer> <Fuco> we're going to connect steel to the circle
20:00:40  <PublicServer> <Razaekel> bad idea
20:00:52  <PublicServer> <Fuco> that's what the plan says
20:00:55  <PublicServer> <Razaekel> the circle is made for TL5 trains
20:01:00  <PublicServer> <Razaekel> steel is TL12
20:01:05  <PublicServer> <Razaekel> shit will break
20:01:06  <PublicServer> <Fuco> goods are TL12
20:01:14  <PublicServer> <Fuco> steel should hve been on circle since beginning
20:01:20  <PublicServer> <Fuco> look at the plan
20:01:24  <PublicServer> <Razaekel> Steel is Tl12
20:01:36  <PublicServer> <Razaekel> yea, and later on pm said to put steel along the goods
20:01:42  <Mark> !password
20:01:42  <PublicServer> Mark: aspire
20:01:45  <PublicServer> <Fuco> eh?
20:01:52  <mixrin> steel should be with goods
20:01:55  <PublicServer> *** Mark joined the game
20:02:07  <PublicServer> <Razaekel> and steel is Tl12
20:02:11  <PublicServer> <Razaekel> learn to count
20:02:15  <Fuco> [18:28:58] <planetmaker> Fuco, is steel now transported via the outer ring?
20:02:18  <Fuco> [18:29:03] <planetmaker> And is Goods pickup a terminus?
20:02:20  <PublicServer> <Razaekel> it is not
20:02:22  <planetmaker> mixrinI didn't say so
20:02:25  <Fuco> [18:29:26] <planetmaker> Before those things aren't changed, a pax line is out of order
20:02:28  <Fuco> [18:31:11] <planetmaker> and, of course, the plan says so :)
20:02:43  <planetmaker> steel was at least in my head's plan with the ring
20:02:46  <PublicServer> <Mark> steel = secondary
20:02:50  <planetmaker> and a terminus to terminus good line
20:02:53  <KenjiE20> http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/%23openttdcoop.2009-07-13.log.html#t2009-07-13T03:47:59
20:03:01  <Mark> so the plan is flawed :P
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20:03:54  *** openttdcoop sets mode: +v mib_5b4frm
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20:03:55  *** ChanServ sets mode: +o ODM
20:04:00  *** openttdcoop sets mode: +v ODM
20:04:00  <PublicServer> <Fuco> plan says "dover steel plant roro" dun see whats not clear ><
20:04:13  <PublicServer> <Fuco> anyway, what else want you to do in this game
20:04:22  <PublicServer> <Razaekel> the steel drop is roro
20:04:41  <PublicServer> <Fuco> is it so hard to look at the nice little plan PM made?
20:04:44  <PublicServer> <Mark> Fuco: so you'd put TL12 steel trains on the loop?
20:04:47  <PublicServer> <Razaekel> im looking at it
20:04:50  *** mib_5b4frm has quit IRC
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20:05:05  *** openttdcoop sets mode: +v mib_r4kt1d
20:05:06  <PublicServer> <Fuco> no mark, first ill make them TL50
20:05:09  <PublicServer> <Fuco> yeez ><
20:05:13  *** mib_r4kt1d has quit IRC
20:05:22  <PublicServer> <Fuco> are longtrains on?
20:05:29  <PublicServer> <Mark> and now a real answer please?
20:05:36  <PublicServer> <Nickman> good pickup lines need balancing...
20:05:44  <PublicServer> <Nickman> track 3 is always full :D
20:05:49  <PublicServer> <Mark> the plan is contradicting itself
20:05:54  <planetmaker> Mark: of course TL12 not on the loop!
20:05:54  <PublicServer> <Mark> it doesnt mention a steepl drop
20:05:57  <PublicServer> *** Kolo joined the game
20:05:58  <PublicServer> <Mark> just a primary drop
20:06:00  <PublicServer> <Nickman> other two are quite empty
20:06:03  <PublicServer> <Mark> steel is not primary
20:06:07  <PublicServer> <Razaekel> cause of the overflow
20:06:18  <KenjiE20> and goods aren't always secondary either
20:06:27  <planetmaker> ...
20:06:36  <planetmaker> Yes we can play word. I don#t care.
20:06:38  <PublicServer> <Mark> they're never primary though
20:06:44  <Nickman_87> !traincl 210
20:06:50  <Nickman_87> !cl
20:06:53  <PublicServer> <Mark> anyway i say the current situation is fine
20:06:56  <Nickman_87> @traincl
20:06:56  <Webster> Nickman_87: (traincl <an alias, 1 argument>) -- Alias for "echo CL[math calc floor((-sqrt(231-min(231, ))+13)* (10**3))/(10.0**3)] required for rail at speed km/h (or TL if it's shorter)".
20:07:00  <planetmaker> of course.
20:07:02  <PublicServer> <avdg[be]> i have questions about the good drop station, when full used
20:07:02  <Nickman_87> @traincl 210
20:07:02  <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter)
20:07:07  <planetmaker> whatever suits those who play
20:07:08  <PublicServer> <avdg[be]> my own system :p
20:07:31  <planetmaker> you could also make a snrw out of it...
20:07:36  <PublicServer> <Mark> :D
20:07:40  <PublicServer> <Razaekel> oh god
20:07:41  <PublicServer> <Razaekel> >.>
20:07:49  <PublicServer> <Fuco> these PBS stations are ugly as hell
20:07:57  <planetmaker> but you also could try to uild the plan
20:08:08  *** PeteT has joined #openttdcoop
20:08:09  <KenjiE20> in coop? naaah :P
20:08:14  *** openttdcoop sets mode: +v PeteT
20:08:25  <Mark> planetmaker: you must admit the plan IS contradicting itself
20:08:25  <PublicServer> <avdg[be]> its my favor type for small ml :p
20:08:27  <PublicServer> <Fuco> kenji: see what i said about the plan few days ago
20:08:28  <PublicServer> <avdg[be]> not for big
20:08:30  <PublicServer> <Fuco> if you remember ;D
20:08:33  *** PeteT has left #openttdcoop
20:08:37  <KenjiE20> remind me?
20:08:51  <PublicServer> <Fuco> i was kinda against it
20:08:57  <PublicServer> <avdg[be]> exit can be better :(
20:08:58  *** mib_qv1ppr has joined #openttdcoop
20:09:02  <PublicServer> <Fuco> nevermind
20:09:03  *** openttdcoop sets mode: +v mib_qv1ppr
20:09:12  <PublicServer> <Fuco> altho it was quite a long talk ;d
20:09:21  <KenjiE20> heh
20:09:23  <PublicServer> <avdg[be]> i mean, need more balancing thing :p
20:09:25  *** jonde has quit IRC
20:09:54  <PublicServer> <Nickman> you can also balance at the end of the goods line ;)
20:10:11  <PublicServer> <Nickman> first platforms are mostly used... :)
20:10:13  <PublicServer> <Razaekel> there's already a balancer at the goods drop
20:10:25  <PublicServer> <Razaekel> sort of
20:10:26  <PublicServer> <Nickman> I mean goods pickup entrance
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20:10:41  <PublicServer> <avdg[be]> raz, true
20:10:50  <PublicServer> <avdg[be]> but then you need also a proper exit :p
20:11:02  <PublicServer> <Razaekel> then make one
20:11:05  <PublicServer> <Razaekel> :-/
20:11:08  <PublicServer> <avdg[be]> means same as entrance
20:11:14  <PublicServer> <Nickman> thrid line overused :)
20:11:15  *** mixrin has quit IRC
20:11:31  <PublicServer> <avdg[be]> dont want :/ i did already stopid things
20:11:41  <PublicServer> <Nickman> thats what this server is for
20:11:46  <PublicServer> <Nickman> doing stupid things :D
20:12:02  <PublicServer> <avdg[be]> + bit hard...
20:12:21  <PublicServer> <Nickman> third line completely full... :(
20:12:29  <PublicServer> <avdg[be]> xd
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20:12:38  *** openttdcoop sets mode: +v mib_gmceai
20:12:45  <PublicServer> <avdg[be]> i know why
20:12:47  <PublicServer> <Mark> the goods pickup should be rebuilt
20:12:50  <PublicServer> <Mark> to a terminus
20:12:51  <PublicServer> <Nickman> :D
20:12:59  <PublicServer> <avdg[be]> goods drop exit too
20:13:08  <mib_gmceai> !password
20:13:08  <PublicServer> mib_gmceai: piston
20:13:09  <PublicServer> <avdg[be]> it should be the same as the entrance
20:13:24  *** mib_gmceai has quit IRC
20:14:13  <PublicServer> <Mark> let's depot all goods+steel trains and rebuild
20:14:13  <PublicServer> <avdg[be]> lol, that works too
20:14:18  <PublicServer> <Mark> this is going nowhere
20:14:26  <PublicServer> <Nickman> sure :)
20:14:28  <PublicServer> <avdg[be]> actually better :)
20:14:44  <PublicServer> <avdg[be]> nice improvement
20:14:55  *** mixrin_ is now known as mixrin
20:14:58  <PublicServer> <Razaekel> ahh i see the problem
20:15:05  <PublicServer> <Razaekel> there's only 2 goods tracks on one side
20:15:09  <PublicServer> <Razaekel> and 3 on the other
20:15:10  <PublicServer> <Razaekel> lol
20:15:19  <planetmaker> mixrin: right. I should have a look :)
20:15:22  <PublicServer> <Nickman> where?
20:15:28  <PublicServer> <Razaekel> in the middle
20:15:49  <mixrin> planetmaker, ok :)
20:16:00  <PublicServer> <Nickman> the upcoming traffic is only two lines yes :D
20:16:13  <mixrin> it still needs 2 new  grf from BaNaNas, but they very important :<
20:16:49  <mixrin> alot of new trains and very kewl pax stations
20:16:50  <PublicServer> <avdg[be]> :/ i want to see all grf's on banana (and no grfpack anymore)
20:17:02  <PublicServer> <X-BT> One of the lines is compressed, so it handled all the goods trains by itself earlier
20:17:14  <Ammler> load them up :P
20:17:19  <KenjiE20> avdg, that's be nice wouldn't it
20:17:26  <PublicServer> *** Mark has left the game (leaving)
20:17:28  <PublicServer> <avdg[be]> :p
20:18:43  <PublicServer> <avdg[be]> there is 1 more improvement that i can add at the drop station
20:19:00  <PublicServer> <avdg[be]> moving the cross away of the station (braking space)
20:19:45  <PublicServer> <avdg[be]> many things to look at, right :p
20:20:18  *** mib_qa17t8 has joined #openttdcoop
20:20:24  *** openttdcoop sets mode: +v mib_qa17t8
20:20:30  <mib_qa17t8> mäh
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20:21:20  <Mark> how much does a train get longer on a diagonal track?
20:21:22  <Mark> in %
20:21:41  <ODM> 0%?
20:21:46  <Mark> wrong.
20:22:14  <ODM> i have physics on my side!
20:22:31  <Nickman_87> ODM wins... :D
20:22:44  <KenjiE20> Mark has ottd physics on his side :)
20:23:43  <PublicServer> <Nickman> seems to be flowing ok now?
20:24:14  <PublicServer> <avdg[be]> forgot again 1 thing :p
20:24:27  <PublicServer> <avdg[be]> that part that the station was 1 tile farther away xd
20:25:13  <PublicServer> *** ^Sp1ke^ has joined company #1
20:25:21  <Ammler> Mark: you know the FS ticket?
20:25:27  <PublicServer> <avdg[be]> lol, 1 tile more?
20:25:40  <Mark> Ammler: i've seen it
20:25:44  <Mark> some time ago
20:25:50  <Mark> years ago, probably :P
20:25:55  <PublicServer> <Nickman> making it pretty avdg ;)
20:26:04  <Ammler> afaik, it is documented there
20:26:17  <PublicServer> <avdg[be]> see 'please don't add useless stuff' xd
20:26:42  <PublicServer> <avdg[be]> brb
20:26:51  <PublicServer> <Nickman> that isn't useless, and never causes jams ;)
20:26:54  <PublicServer> *** AmmIer joined the game
20:27:17  <PublicServer> <avdg[be]> trains take more time to climb :p
20:27:23  <PublicServer> *** {avdg[be]} has joined spectators
20:27:51  <PublicServer> <Nickman> they take more time to load so ;)
20:28:36  <Mark> Ammler: got a link to the FS ticket?
20:28:44  <Mark> i'm useless browsing FS :P
20:28:49  <PublicServer> <Nickman> seems to be flowing nicely now
20:29:11  <Ammler> http://bugs.openttd.org/task/1063
20:29:29  <Mark> thank you
20:29:33  <Ammler> this ticket is on my browser history
20:29:52  <Ammler> it is my favorite closed bug.
20:30:18  <Mark> it is one of the few real bugs imo
20:30:30  <Mark> perhaps the only one i care about
20:30:41  <PublicServer> <Razaekel> what bug?
20:30:56  <Mark> [22:29] <@Ammler> http://bugs.openttd.org/task/1063
20:31:20  <PublicServer> *** {avdg[be]} has joined company #1
20:31:33  <Ammler> the explaination of Rubidium isn't acceptable
20:31:35  <PublicServer> <avdg[be]> lol, check the face with opengfx
20:31:56  <Mark> I just think this is the penalty you have to pay for "cheating" the system into getting your goods quicker at the destination (and thus getting more money).
20:32:04  <Mark> that is just rediculous
20:32:18  <Ammler> :-D
20:32:51  <Mark> so they get 25% longer
20:32:51  <PublicServer> <Razaekel> need a loadbalancer at goods pickup :-/
20:32:56  <PublicServer> *** AmmIer has left the game (connection lost)
20:33:12  <PublicServer> *** Kolo has left the game (leaving)
20:33:15  *** Kolo has quit IRC
20:33:19  <Ammler> wow, that kick came fast.
20:34:33  <PublicServer> <X-BT> Shouldn't the whole goods pickup be rebuilt as a terminus?
20:34:40  <PublicServer> <Razaekel> har har
20:34:42  <PublicServer> <Fuco> go on
20:34:47  <PublicServer> <Razaekel> yea, do it
20:35:14  <PublicServer> <X-BT> I thought before someone starts making a load balancer that we won't need
20:36:26  <PublicServer> <Razaekel> either way, the current station is too small
20:36:45  <PublicServer> <Razaekel> there's 11 plats for 3 tracks, when there should be at least 15
20:36:49  <PublicServer> <Razaekel> well
20:36:50  <PublicServer> <Razaekel> 18
20:36:57  <PublicServer> <Razaekel> 6 plats per track
20:36:58  <PublicServer> <X-BT> looks like the trains takes very long to start loading
20:37:27  <PublicServer> <Razaekel> we could just say 'no more good trains'
20:37:35  <PublicServer> <Nickman> no, we nee dmore!
20:37:41  <PublicServer> <Razaekel> no we dont
20:37:47  <PublicServer> <X-BT> only three trains seems to be loading at once, the others are at 0%
20:37:48  <PublicServer> <Nickman> MORE!!!!
20:37:51  <PublicServer> <Nickman> 5000 trains!
20:37:54  <PublicServer> <avdg[be]> network goes first
20:38:02  <PublicServer> <avdg[be]> that was marks joke :(
20:38:05  <PublicServer> <Razaekel> if you want 5000 trains, you need a better network
20:38:18  <PublicServer> <Fuco> 5000k, we wont fit that much on map full of rails
20:38:23  <PublicServer> <Fuco> 5k
20:38:24  <PublicServer> <avdg[be]> xd
20:38:27  <PublicServer> <Razaekel> wonder if we should have a game where the goal is to get 5000 trains on a single network
20:38:28  <PublicServer> <Fuco> maybe switch to TL1 then?
20:38:29  <PublicServer> <^Sp1ke^> sure we do! :)
20:38:30  <PublicServer> <Nickman> I know ;)
20:38:32  <PublicServer> <Nickman> haha :D
20:38:41  <PublicServer> <Razaekel> 1kx1k map
20:38:46  <PublicServer> <^Sp1ke^> TL1 and just loop are the map alot
20:38:47  <PublicServer> <avdg[be]> then we need a big map, or small trains
20:38:50  <PublicServer> <Fuco> raz: sounds like a scenario for next game
20:38:54  <PublicServer> <^Sp1ke^> and at the end 1 station with a depot at the end
20:39:01  <PublicServer> <avdg[be]> would our computers handle it?
20:39:06  <PublicServer> <Razaekel> mine would
20:39:07  <PublicServer> <Razaekel> i know that
20:39:08  <PublicServer> <Fuco> mine too
20:39:09  <StarLite> 1K*1K, TL2 and undistry funding allowed will do the tricvk
20:39:12  <PublicServer> <avdg[be]> not mine
20:39:13  <StarLite> but no pc will handle it
20:39:18  <StarLite> let alone the server ;)
20:39:26  <PublicServer> <^Sp1ke^> even better 1 station @ both sides with a depot behind it :)
20:39:27  <PublicServer> <avdg[be]> 1,66 ghz only :(
20:39:30  <StarLite> !trains
20:39:30  <PublicServer> StarLite: !trains <integer>: set value of max_trains
20:39:33  <StarLite> hmzz
20:39:37  <PublicServer> <Fuco> does ottd use multithreading somehow?
20:39:40  <StarLite> whats the current amount of trains in the game?
20:39:41  <Razaekel> nop
20:39:48  <PublicServer> <Razaekel> 787
20:39:51  <PublicServer> <^Sp1ke^> nop
20:39:57  <KenjiE20> !info
20:39:57  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 11540312780  Loan: 0  Value: 11554594082  (T:787, R:53, P:46, S:3) unprotected
20:39:58  <PublicServer> <^Sp1ke^> just goes 50% here
20:40:07  <PublicServer> <Fuco> thats why im for steel @ ring... we want 5k trains or not? ;d
20:40:17  <PublicServer> <Razaekel> we will never get 5k trains on this map
20:40:18  <PublicServer> <Razaekel> ever
20:40:27  <PublicServer> <^Sp1ke^> refit trains to TL1;)
20:40:33  <PublicServer> <Razaekel> ...
20:40:42  <PublicServer> <Razaekel> next game
20:40:47  <PublicServer> <Razaekel> make it a 1kx1k map
20:40:55  <PublicServer> <avdg[be]> or 2k²
20:40:55  <PublicServer> <X-BT> Well, why did we extend the goods drop and add the third goods line if we are not going to have more trains there. The old line was perfectly capable of the current amount of goods trains
20:41:21  <PublicServer> <Razaekel> i'll recommend a double loop network with SML
20:41:23  *** StarLite has quit IRC
20:41:26  <PublicServer> <Nickman> yeah, weneed more goods trains!
20:41:33  *** ODM has quit IRC
20:41:33  <PublicServer> <avdg[be]> not more trains
20:41:34  <PublicServer> <Razaekel> and Tl2
20:41:35  <PublicServer> <Fuco> ok im gonna start the "make goods pickup terminus" project
20:41:36  <PublicServer> <avdg[be]> better network
20:41:44  <PublicServer> *** Razaekel has left the game (leaving)
20:41:52  <PublicServer> <Fuco> somehow
20:42:04  <PublicServer> <X-BT> I can stop the trains for you
20:42:20  <PublicServer> <Nickman> I'll just watch ;)
20:43:33  <mensi> wtf lifestock at Lingfinley get moved by air ships? ;)
20:43:35  <PublicServer> <Fuco> ok first let's move steel drop somewhere else
20:43:40  <PublicServer> <Fuco> mensi yes!
20:43:56  <PublicServer> <Nickman> w
20:43:57  <PublicServer> <Nickman> o where?
20:43:58  <PublicServer> <Nickman> :)
20:44:07  <PublicServer> <avdg[be]> what was the factory limit again?
20:44:16  <Mark> 27540
20:44:18  <Mark> wild guess
20:44:28  <Mark> @calc 12*255*9
20:44:28  <Webster> Mark: 27540
20:44:29  <PublicServer> <X-BT> Nice placement of steel drop
20:44:33  <Mark> yep :)
20:44:37  <PublicServer> <avdg[be]> xd
20:44:47  <PublicServer> <Nickman> that scary Mark... :)-
20:45:02  <PublicServer> <avdg[be]> so 1 k to fill
20:46:08  <PublicServer> <Nickman> good place for steel drop?
20:46:17  <PublicServer> <Fuco> ye
20:46:21  <PublicServer> <Nickman> maybe hard to turn...
20:46:25  <PublicServer> <Nickman> will move a bit south
20:46:29  <PublicServer> <Fuco> we'll move it next to the goods then
20:46:41  <PublicServer> <Nickman> ah, k, just temp then ;)
20:48:51  <planetmaker> mixrin: the map looks fine. The newgrfs don't have problems. And it might be a good map for a local s-bahn scenario :)
20:49:02  <PublicServer> <avdg[be]> :)
20:49:13  *** PeterT has joined #openttdcoop
20:49:16  <mixrin> planetmaker, yep :) it was inspired by psg#93
20:49:19  *** openttdcoop sets mode: +v PeterT
20:49:20  <PublicServer> <avdg[be]> so long there is a good plan :p
20:49:32  *** PeterT has left #openttdcoop
20:50:48  <planetmaker> It shows, mixrin :)
20:50:55  <planetmaker> It was a great game IMO, though
20:51:01  <mixrin> aha :D
20:51:02  <planetmaker> (if it's what I think it was) :)
20:51:10  <planetmaker> also japanese with regions?
20:51:16  <mixrin> my favorite
20:51:17  <PublicServer> <avdg[be]> lol, ml does me think at a big evacuation :p
20:51:31  <mixrin> japanese with regions?
20:51:32  <PublicServer> <avdg[be]> :/ jam
20:51:38  <PublicServer> <^Sp1ke^> eh... why didn't someone just copy the steel drop station to save order changes?
20:51:38  *** Venxir` has quit IRC
20:51:45  <PublicServer> <^Sp1ke^> or walk it
20:51:57  <PublicServer> <^Sp1ke^> that sounds more logical then copy :)
20:52:07  <PublicServer> <Nickman> crap, I forgot to do that
20:52:12  <PublicServer> <^Sp1ke^> now we have steel trains going around
20:52:18  <PublicServer> <Nickman> my bad
20:52:26  <PublicServer> <Nickman> I messe dup, again... :D
20:52:28  <PublicServer> <avdg[be]> again jam
20:52:31  <PublicServer> <avdg[be]> :p
20:52:32  <X-BT> Orders are changed already
20:53:03  <PublicServer> <^Sp1ke^> fixed orders now
20:53:20  <PublicServer> <avdg[be]> damm there is a bug...
20:53:36  <PublicServer> <^Sp1ke^> hmm
20:53:47  <PublicServer> <avdg[be]> lol, who did that
20:54:01  <PublicServer> <^Sp1ke^> wrong spot :)
20:54:41  <PublicServer> <avdg[be]> xd
20:54:52  <PublicServer> <^Sp1ke^> somone screwed up... goods train @ steel line
20:55:35  <PublicServer> <^Sp1ke^> ouch my fault
20:55:49  <PublicServer> <Nickman> changed it
20:55:54  <PublicServer> <avdg[be]> still 3 wrong bridges... but should i fix?
20:57:39  <mixrin> planetmaker, i've tested scenario and played with some settings in GRFs and would like send new version in 1 or 2 hours, ok?
20:58:35  <Ammler> mixrin: wiki and blog should be ok now
20:58:38  <PublicServer> <^Sp1ke^> ty
20:58:45  <Mark> mixrin: you may as well load no industries and force pax :P
20:58:50  <Mark> it'll be a pax game anyway
20:59:29  <mixrin> Ammler, where is upload page?
20:59:39  <PublicServer> <avdg[be]> :( cpu is not happy
20:59:49  <Ammler> on the left, there should be a link for
21:00:19  <Ammler> Mark: is there a no industry grf?
21:00:48  <Ammler> sometimes, I thought about making one, but is it worth?
21:01:17  <PublicServer> <Nickman> well, I'm off to bed
21:01:22  <PublicServer> <Nickman> have fon with the drop station ;)
21:01:23  <PublicServer> <avdg[be]> gn
21:01:32  <PublicServer> <Nickman> and don't connect the goods to the steel trains! :d
21:01:56  *** PeterT has joined #openttdcoop
21:02:01  *** openttdcoop sets mode: +v PeterT
21:02:19  <Mark> Ammler: i'd rather see an "industries dont die" grf
21:02:28  <mixrin> Mark, i'am thinking about chaos/pax game :>
21:02:40  <PublicServer> <avdg[be]> me too
21:02:46  <PeterT> sounds good
21:02:46  <Ammler> Mark, isn't the one from frosch like that?
21:02:47  <Mark> the industry appearing every now and then in pax games isnt that annoying
21:02:50  <PublicServer> <Nickman> night!
21:02:55  <PublicServer> <avdg[be]> but with small rules
21:02:56  <Mark> dunno? :P
21:02:56  <PeterT> nice
21:03:21  <PublicServer> *** Nickman has left the game (connection lost)
21:03:25  <Nickman_87> Night all ;)
21:03:37  <PublicServer> <Fuco> and now to connect it somehow clever
21:03:39  <PublicServer> <avdg[be]> or else is the game already messed up (remember my winning plan)
21:04:25  <PublicServer> *** Peter joined the game
21:04:33  *** Nickman_87 has quit IRC
21:04:40  *** Zorn has quit IRC
21:05:10  <mixrin> Mark, so what you think better? Start with industry or without it? :P
21:05:35  <PublicServer> <avdg[be]> maybe with, like previous time :p
21:05:44  <PublicServer> <avdg[be]> to be cleared some day xd
21:06:34  <PublicServer> <X-BT> maybe shut down roro now?
21:06:48  <PublicServer> <avdg[be]> loool?
21:07:11  <PublicServer> <avdg[be]> thats a big wip
21:07:28  <Mark> mixrin: without it i say
21:07:44  <mixrin> 'kay
21:08:28  <PublicServer> <avdg[be]> whats the plan?
21:08:49  <PublicServer> <avdg[be]> same station as good drop?
21:09:39  <PublicServer> <avdg[be]> hum... not too long? (reserved paths)
21:10:01  <Mark> 'night
21:10:07  <PublicServer> <Peter> night
21:10:50  <PeterT> @seen matt
21:10:50  <Webster> PeterT: I have not seen matt.
21:10:58  <PublicServer> <avdg[be]> now too short i think :p (i dont know what you are planning)
21:11:08  <PublicServer> <Peter> anyone need any help??
21:11:24  <PublicServer> <avdg[be]> check good pickup
21:11:27  *** HDIEagle has joined #openttdcoop
21:11:27  <PublicServer> <Fuco> thats good
21:11:32  *** openttdcoop sets mode: +v HDIEagle
21:11:41  <HDIEagle> !password
21:11:41  <PublicServer> HDIEagle: sipped
21:12:10  <PublicServer> *** HD1Eagle joined the game
21:13:13  <PublicServer> <Peter> will filter signs patch ever be introduced into a stable?
21:13:16  <PublicServer> <Peter> /nightly
21:13:44  <PublicServer> <HD1Eagle> must all our signs  be the same color? :3
21:13:45  <PublicServer> <avdg[be]> thats the same :p
21:13:50  <PublicServer> <HD1Eagle> we're coop ffs
21:14:01  <PublicServer> <HD1Eagle> red for slh/hub signs &c
21:14:42  <KenjiE20> Peter, question, why are you building and destorying canals in the corner?
21:14:48  <PublicServer> <avdg[be]> lol 1 more trapped train
21:15:24  <planetmaker> mixrin: sure you can send me the save. Or post a link here. Maybe someone else is still awake then and will upload earlier. I'm off for today but will have a look tomorrow moring
21:15:32  <planetmaker> If you highlight me with a link, I'll read it
21:15:41  <PublicServer> Saving game...
21:15:42  <PublicServer> Game saved
21:17:04  <PublicServer> <avdg[be]> lol drop has jam
21:17:30  <PublicServer> <avdg[be]> maybe better to stop traffic for a while?
21:17:58  <mensi> who stopped every train?
21:18:04  <PublicServer> <avdg[be]> ?
21:18:09  <PublicServer> <HD1Eagle> its called lag
21:18:14  <mensi> nope
21:18:17  <mensi> they were stopped
21:18:21  <PublicServer> <HD1Eagle> lol
21:18:45  <PublicServer> <^Sp1ke^> remember to replace the missing tracks @ drop and to remove the cross section next the 4th platform form the W
21:18:52  <PublicServer> <^Sp1ke^> from*
21:19:13  <PublicServer> <^Sp1ke^> now i forced the trains to atleast take an exit
21:19:47  <PublicServer> <X-BT> And we got goods on steel again
21:22:12  <PublicServer> <avdg[be]> wtf... are they alowed?
21:22:19  <PublicServer> <Peter> be back`
21:22:21  <PublicServer> *** Peter has left the game (leaving)
21:22:22  <PublicServer> <avdg[be]> or just filtering?
21:23:42  <KenjiE20> PeterT, can you explain why the only thing you did at all was build stuff against the top corner?
21:23:46  <PublicServer> <avdg[be]> ???
21:24:03  <PublicServer> <Fuco> ouch
21:24:10  <PublicServer> <avdg[be]> stop them all :(
21:24:15  <PublicServer> <avdg[be]> clean them later
21:24:46  <PublicServer> <avdg[be]> :(
21:24:58  <PublicServer> <^Sp1ke^> somone fucked up big time
21:25:03  <PublicServer> <avdg[be]> just get these trains away
21:25:04  <PublicServer> <HD1Eagle> some ppl*
21:25:18  <PublicServer> <avdg[be]> rebuild and then filter :(
21:25:50  <PublicServer> <^Sp1ke^> filter is OK already
21:25:56  <PublicServer> <^Sp1ke^> just used a presig as penalty
21:26:03  <PublicServer> <^Sp1ke^> steel goes through goods doesn't
21:26:28  <PeterT> Sp1ke what happend?
21:26:30  <PublicServer> <avdg[be]> not for now
21:26:39  <PublicServer> <avdg[be]> just get these trains away
21:26:53  <mensi> holy crap
21:26:56  <PublicServer> <^Sp1ke^> was the station rebuild really needed?
21:26:57  <KenjiE20> [22:23] <@KenjiE20> PeterT, can you explain why the only thing you did at all was build stuff against the top corner? <--
21:27:04  <mensi> clicked on the wrong button: ignore signal
21:27:09  <mensi> but was able to stop it just in time
21:27:21  <PublicServer> <avdg[be]> bad plan anyway... rebuild and pass trains at unsecure areas
21:27:39  <PeterT> KenjiE20, ;)
21:27:46  <KenjiE20> that's not an answer
21:27:50  <PublicServer> <^Sp1ke^> my question was was the rebuild really needed not if it was a bad plan
21:28:17  <PublicServer> <avdg[be]> passing 2 trains at right side
21:28:40  <PeterT> i know, thats what you say when you avoid a question
21:29:18  <KenjiE20> now, see, that says to me, you're trolling
21:29:31  <PublicServer> <avdg[be]> ok station is full clean
21:30:08  <PeterT> no no no
21:30:29  <KenjiE20> so why were you building junk in the water at the top corner?
21:30:35  <PublicServer> <X-BT> that crashed caused major jam of SLH04:)
21:31:14  <PeterT> because i asked if anyone needed help and nobody said anything so i was bored
21:32:04  <KenjiE20> so go do something else?
21:32:08  <PeterT> not really a reason, do you want me to delete it?
21:32:31  <KenjiE20> I'd prefer you didn't do it in the first place
21:32:59  <PublicServer> <Fuco> not goooood
21:33:02  <PublicServer> <avdg[be]> :(
21:33:07  <PublicServer> <avdg[be]> i know
21:33:09  <KenjiE20> if ou're on the server and bored, either find something constructive to do, or go do something else
21:33:28  <PublicServer> <avdg[be]> but a buzy single bridge is also not good
21:33:45  <PeterT> what can i do when no one says help me?
21:33:51  <PublicServer> <Fuco> that will be slow as hell
21:34:00  <PublicServer> <^Sp1ke^> fuco what
21:34:03  <PublicServer> <^Sp1ke^> the new station?
21:34:18  <KenjiE20> *find* something that needs work
21:34:41  <PublicServer> <HD1Eagle> makework jorbs?
21:34:46  <KenjiE20> not like we all sit about going "who wants help", we get stuck in
21:35:30  <PublicServer> <Fuco> single will do
21:35:33  <PublicServer> <Fuco> hopefuly
21:35:43  <PublicServer> <avdg[be]> not if its part of ml
21:36:04  <PublicServer> <Fuco> no
21:36:10  <PublicServer> <Fuco> that needs to go t line 3
21:36:47  <PublicServer> <avdg[be]> :)
21:37:07  <PublicServer> <^Sp1ke^> there goes our rating :/
21:37:23  <PublicServer> <avdg[be]> rating is not important now
21:37:42  <PublicServer> <avdg[be]> stable stations is :)
21:38:04  <PublicServer> <^Sp1ke^> stations didn't seem to have a problem as far as i saw
21:38:20  <PublicServer> <avdg[be]> maybe it will have splitting problems...
21:38:40  <PublicServer> <avdg[be]> penalties should maybe help then
21:39:21  <PublicServer> <^Sp1ke^> i stopped all trains in oil/goods category to save some money
21:39:29  <PublicServer> <^Sp1ke^> running costs *100
21:39:38  <PublicServer> <Fuco> save money?
21:39:43  <PublicServer> <Fuco> we have 11 bilions
21:39:57  <PublicServer> <HD1Eagle> carbon offsets, fuco
21:39:59  <PublicServer> <HD1Eagle> think bigger picture
21:40:02  <PeterT> KenjiE20 how did you know when you weren't in game?
21:40:05  <Razaekel> piss away the money!
21:40:07  <PublicServer> <^Sp1ke^> and that means we should just throw it away
21:40:10  <PublicServer> <Fuco> ok station's ready?
21:40:11  <KenjiE20> Magic
21:40:18  <PublicServer> <Fuco> seems pretty much ok
21:40:35  <PublicServer> <HD1Eagle> efg seal of approval
21:40:53  <PublicServer> <avdg[be]> dammit...
21:41:25  <PublicServer> <HD1Eagle> sink
21:41:36  <PublicServer> <Fuco> ah
21:41:40  <PublicServer> <avdg[be]> :(
21:41:47  <PublicServer> <Fuco> how you want to do that
21:41:52  <PublicServer> <HD1Eagle> do what?
21:41:55  <Razaekel> !password
21:41:55  <PublicServer> Razaekel: scants
21:41:57  <PublicServer> <Fuco> sync those tunnels
21:42:02  <PublicServer> <avdg[be]> how
21:42:05  <PublicServer> *** Razaekel joined the game
21:42:06  <PublicServer> <HD1Eagle> who said anything about sync?
21:42:11  <PublicServer> <Fuco> you did en?
21:42:12  <PublicServer> <Fuco> eh
21:42:15  <PublicServer> <HD1Eagle> no, i meant sink
21:42:20  <PublicServer> <Fuco> aha
21:42:22  <PublicServer> <Fuco> ok then ;d
21:42:25  <PublicServer> <HD1Eagle> ^_^
21:42:42  <PublicServer> <Fuco> instantly full ;d
21:42:52  <PublicServer> <X-BT> No need to sync those, trains wont be moving that close
21:42:59  <PublicServer> <^Sp1ke^> someone said who cares about ratings?
21:43:04  <PublicServer> <^Sp1ke^> that's what you get when ratings drop
21:43:28  <PublicServer> <^Sp1ke^> but to repeat someone: Who cares
21:43:49  <PublicServer> <HD1Eagle> i bet dover international is pretty pissed
21:43:54  <PublicServer> <Fuco> buy a campain
21:43:57  <PublicServer> <Fuco> in the correct city
21:44:00  <PublicServer> <Razaekel> put your names on it
21:44:00  <PublicServer> <avdg[be]> to repeat: better stop all trains, then a big crash
21:44:03  <PublicServer> <Fuco> campaign
21:44:55  <PublicServer> <avdg[be]> rating will be fixed in few months
21:45:22  <nlhans> !password
21:45:22  <PublicServer> nlhans: scants
21:45:22  <PublicServer> <HD1Eagle> thats almost enough time for 6 discrete bribes!
21:45:43  <PublicServer> <avdg[be]> :p
21:45:43  <PublicServer> *** Hans joined the game
21:46:09  <PublicServer> <avdg[be]> rating goes up :)
21:46:13  <PublicServer> <^Sp1ke^> mhm
21:46:18  <PublicServer> <^Sp1ke^> steel track is still blocked
21:46:24  <PublicServer> <^Sp1ke^> cause of most N track can't proceed
21:46:33  <PublicServer> <Hans> :( Such a shame of that station :o
21:46:52  <PublicServer> <^Sp1ke^> and stopping that trains blocks the drop station
21:47:33  <PublicServer> <avdg[be]> 50 % is close :)
21:48:01  <PublicServer> <Fuco> steels mixed with goods again?
21:48:08  <PublicServer> <Fuco> or trains are confused
21:48:10  <PublicServer> <avdg[be]> filter -> later
21:48:12  <PublicServer> <Fuco> ah k
21:48:15  <PublicServer> <^Sp1ke^> those wil fix
21:48:21  <PublicServer> <^Sp1ke^> they were @ goods drop
21:48:28  <PublicServer> <avdg[be]> now steel
21:48:31  <PublicServer> <avdg[be]> then filter
21:48:34  <PublicServer> <^Sp1ke^> and they came @ the outer track
21:48:37  <PublicServer> <X-BT> Currently we are getting goods back on track
21:49:08  <PublicServer> <HD1Eagle> sync doesn't really even matter thar
21:49:52  <PublicServer> <X-BT> Thats all goods back on tracks I think
21:50:24  <PublicServer> <avdg[be]> now steel :p
21:50:31  <PublicServer> <HD1Eagle> profit chart will be smiling
21:51:45  <PublicServer> <avdg[be]> 5 mill diff of previous year :)
21:51:51  <PublicServer> <avdg[be]> 3 now
21:51:58  <PublicServer> <avdg[be]> 2
21:52:10  <PublicServer> <Hans> Hmmm, interesting. an Iron train in Main drop
21:52:11  <PublicServer> <avdg[be]> money is raising fast :p
21:52:30  <PublicServer> <avdg[be]> over :)
21:52:46  <PublicServer> <^Sp1ke^> you that without proper balancing that station didn't really helo
21:52:48  <PublicServer> <^Sp1ke^> help*
21:52:53  <PublicServer> <^Sp1ke^> know*
21:53:10  <PublicServer> <Fuco> yep line 1 has way more traffic
21:53:19  <PublicServer> <Fuco> then two others
21:53:32  <PublicServer> *** Hans has left the game (leaving)
21:53:37  *** nlhans has quit IRC
21:54:10  <PublicServer> <X-BT> As I tried to comment earlier only 3 trains are loading at once, the others are just waiting at 0% it seems
21:54:11  <PublicServer> <avdg[be]> :) money raise fast, good for profit
21:54:31  <PublicServer> <avdg[be]> 20 mill in 2 months
21:54:34  <PublicServer> <Fuco> there's not enough goods for all to load
21:54:44  <KenjiE20> ^ that
21:54:52  <PublicServer> <HD1Eagle> thats one wickid smile
21:55:06  <PublicServer> <avdg[be]> whoohoo! back on rails
21:55:13  <PublicServer> <avdg[be]> check income
21:55:14  <PublicServer> <Fuco> 1 train has a total of 1000
21:55:26  <PublicServer> <Fuco> so if you have less then that only that one will load imo
21:55:29  <PublicServer> <Fuco> or something like that
21:56:02  <PublicServer> <HD1Eagle> how does far end differ from near end?
21:56:11  <PublicServer> <HD1Eagle> technically speaking
21:56:30  <PublicServer> <X-BT> does not matter when the station is TL
21:56:50  <PublicServer> <HD1Eagle> whats it for?
21:56:55  <PublicServer> <^Sp1ke^> if it doesn't near end means train stops @ beginning of station
21:56:55  <PublicServer> <Fuco> it means that the train wil stop at the end of the station
21:56:58  <KenjiE20> http://wiki.openttd.org/New_Features_since_0.7.0
21:57:01  <PublicServer> <^Sp1ke^> so it works with terminus stations
21:57:10  <PublicServer> <HD1Eagle> oh
21:57:15  <PublicServer> <^Sp1ke^> for roro it's not really needed
21:57:43  <KenjiE20> ^ only on coop nets
21:57:50  <^Spike^> ?
21:58:15  <KenjiE20> my personal game often have sprinters rocketing back and forth
21:58:27  <^Spike^> ah
21:58:57  <KenjiE20> I usually make them stop either nearest the station building of center them
21:59:05  <^Spike^> aha
22:00:11  <KenjiE20> technically on mixed length games you could increase effiency by varying stop points too
22:00:19  <^Spike^> true
22:00:21  <KenjiE20> though how well that works is debatable
22:00:54  <^Spike^> the chaos 2 games ago i used the same station for pax and food drop but to increase flow i let them stop at the beginning
22:00:54  <PublicServer> <HD1Eagle> we should have a scenario with the same terrain as this but 3x scale
22:01:01  <^Spike^> later on created a separate station
22:01:24  <PublicServer> <HD1Eagle> can we export and import heightmaps?
22:01:29  *** PeterT has left #openttdcoop
22:01:29  <PublicServer> <Fuco> nono, 1k*1k , tl 1
22:01:32  <PublicServer> <Fuco> going for 5k
22:01:42  <PublicServer> <Fuco> trains
22:02:07  <PublicServer> <Fuco> at least you dont have to worry about CL much ;D
22:02:22  <PublicServer> <HD1Eagle> TL3 games are awesome
22:02:34  <PublicServer> <avdg[be]> tl 2 :)
22:02:37  <KenjiE20> ^
22:02:44  <PublicServer> <Fuco> yep, tl1 is a little bit extreme
22:02:51  <KenjiE20> it's doable
22:03:04  <PublicServer> <avdg[be]> lol, half engine, half money :p
22:03:41  <PublicServer> <X-BT> or maybe refit dualhead:)
22:03:48  <PublicServer> <Fuco> goods line working pretty well now
22:04:02  <KenjiE20> hmm, we appear to be missing a PZ entry
22:04:10  <PublicServer> <avdg[be]> lol here is a big spider
22:04:18  <PublicServer> <avdg[be]> not a house spin :(
22:04:19  <PublicServer> <X-BT> 64% transported
22:04:40  <PublicServer> <Fuco> how're those ratings working anyway
22:04:56  <PublicServer> <Fuco> there are like 50 trains at the station loading the second they produce something
22:05:01  <PublicServer> <Fuco> and its still only 60
22:05:20  <PublicServer> <Fuco> lol 2 fireballs  this year @_)@
22:05:22  *** PeterT has joined #openttdcoop
22:05:23  <PublicServer> <Fuco> a curse
22:05:27  *** openttdcoop sets mode: +v PeterT
22:05:46  <PublicServer> <avdg[be]> ml jam :(
22:05:55  <mensi> momomomooonster jaaaaaaam
22:05:58  <PublicServer> <avdg[be]> slh 2
22:06:36  <PublicServer> <avdg[be]> ok that shouldnt jam anymore
22:06:58  <PublicServer> <HD1Eagle> rest assured, pax, air transit is 8000% safer than our freightlines
22:07:08  <PublicServer> <avdg[be]> xd
22:07:27  <PublicServer> <HD1Eagle> the only thing you have to worry about
22:07:28  <PublicServer> <avdg[be]> i maded 1 :p
22:07:30  <KenjiE20> mensi, I think you'll find that's "M.M.M.M.Monster Jam.am.am.am."
22:07:37  <PublicServer> <HD1Eagle> is stopping on the train tracks on the way to the airport
22:07:44  <mensi> ;)
22:08:07  <KenjiE20> depending on your version ofc :P
22:08:36  <PublicServer> <HD1Eagle> you can stop vehicles on tracks, yes?
22:08:40  <mensi> we nedd that sound effect
22:09:01  <PublicServer> <avdg[be]> grrr... we need balancers
22:09:04  <mensi> openttd should play it whenever more than 50% of the trains are stuck or something
22:09:08  <KenjiE20> no we don't, or it'll turn into zounds and it'll suck
22:09:20  <mensi> zounds?
22:09:22  <PublicServer> <HD1Eagle> which sound?
22:09:50  <KenjiE20> as another channel puts it: "DON PLAY WITA US LES U LIEK TO DONLAD 500 MEGSSS AN NO READERECTING!!!!!"
22:10:27  <KenjiE20> it was that mut that let you play custom noises on servers
22:10:33  <KenjiE20> but it just ended up retarded
22:10:50  <PublicServer> <HD1Eagle> with power comes 12 year olds
22:11:12  <KenjiE20> pretty much
22:11:21  <PublicServer> <HD1Eagle> abuse your children well
22:11:21  <PublicServer> <avdg[be]> 10k goods only :(
22:13:06  <PublicServer> <HD1Eagle> seriously, we should take the east half of this map, blow it up 4x, and play it all industries
22:13:40  <PublicServer> <HD1Eagle> rule: build below x elevation
22:13:50  <KenjiE20> we tried that
22:13:53  <KenjiE20> didn't work
22:14:03  <PublicServer> <HD1Eagle> think abouti t
22:14:13  <PublicServer> <HD1Eagle> if you blow it up 4x, you'll have so much smooth space
22:14:24  <PublicServer> <HD1Eagle> this has lots of valleys
22:14:28  * KenjiE20 points to the 'we tried that' line
22:16:23  <PublicServer> <HD1Eagle> game #?
22:16:59  <KenjiE20> psg 133, like I say, it didn't work
22:17:08  <HDIEagle> !wiki
22:17:09  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
22:20:06  <PublicServer> <X-BT> Seems like we could use more goods trains now
22:23:20  <PublicServer> <X-BT> I'll go find my bed now, cya:)
22:23:35  <PublicServer> *** X-BT has left the game (connection lost)
22:23:39  <Fuco> ok, what to do next
22:27:00  <PublicServer> <avdg[be]> is the traffic already balanced better for a bit?
22:27:21  <PublicServer> *** HD1Eagle has left the game (connection lost)
22:29:00  <Fuco> nope
22:29:05  <Fuco> dunno how to make one
22:31:18  <PublicServer> <avdg[be]> im improving exit line 1
22:31:19  <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
22:31:25  <PublicServer> <avdg[be]> so it doesnt jam the cross
22:31:43  <PublicServer> <Fuco> ye nice
22:32:47  <PublicServer> <avdg[be]> it looks already better :p
22:33:14  <PublicServer> <avdg[be]> wow 15k :)
22:34:12  <PublicServer> <avdg[be]> :)
22:34:24  *** HDIEagle has quit IRC
22:35:05  <PublicServer> <avdg[be]> less bridges -> cleaner
22:35:47  <PublicServer> <Fuco> true
22:36:36  <PublicServer> <avdg[be]> stop!
22:36:42  <PublicServer> <avdg[be]> oh
22:36:46  <PublicServer> <avdg[be]> :p
22:37:37  <PublicServer> <Fuco> ok, gtg for a while
22:37:42  <PublicServer> <avdg[be]> bye
22:37:44  <PublicServer> <Fuco> ill be back soon!
22:37:56  <PublicServer> <avdg[be]> ill be back <- better :p
22:38:11  <PublicServer> <Fuco> my dog is pretty nervous already
22:38:20  <PublicServer> <avdg[be]> xd
22:38:46  <PublicServer> *** Fuco has left the game (leaving)
22:38:50  <Fuco> ill better leave the game
22:40:19  <KenjiE20> @psgsave 133
22:40:19  <Webster> PSG Archive 133 entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_133
22:40:21  <KenjiE20> :D
22:44:54  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
22:45:00  *** ^Spike^ is now known as ^spike^
22:45:17  <PublicServer> *** mensi has left the game (connection lost)
22:46:54  <PublicServer> <avdg[be]> raz, are you online?
22:47:47  <PublicServer> <avdg[be]> Razaekel?
22:48:08  <PublicServer> *** {avdg[be]} has joined spectators
22:48:08  <PublicServer> *** Game paused (not enough players)
22:49:29  <PublicServer> *** Razaekel has joined spectators
22:49:36  <PublicServer> <avdg[be]> :p
22:49:49  <PublicServer> *** Razaekel has left the game (leaving)
22:50:01  <Razaekel> bleh
22:50:01  <PublicServer> <avdg[be]> was you doing something?
22:50:06  <Razaekel> yea
22:50:19  <Razaekel> scraping paint off of some lawn furniture
22:50:40  <PublicServer> <avdg[be]> something else then openttd  :p
22:50:45  <Razaekel> ys
22:50:54  <PublicServer> <avdg[be]> no1 else who wants to play?
22:55:42  *** ^spike^ has quit IRC
22:56:15  <PublicServer> <avdg[be]> hum
22:56:22  <PublicServer> <avdg[be]> why do we lend 10 000
22:56:35  <PublicServer> *** {avdg[be]} has joined company #1
22:56:43  <PublicServer> *** {avdg[be]} has joined spectators
22:56:48  <PublicServer> <avdg[be]> fixed
22:58:40  <PublicServer> <avdg[be]> bye
22:58:44  <PublicServer> *** avdg[be] has left the game (leaving)
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23:11:42  *** openttdcoop sets mode: +v cutty
23:12:28  <cutty> !password
23:12:29  <PublicServer> cutty: cleats
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23:17:20  <Fuco> !password
23:17:20  <PublicServer> Fuco: cleats
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23:45:21  <mib_i4cr8q> !password
23:45:21  <PublicServer> mib_i4cr8q: racked
23:45:22  <mib_i4cr8q> !grfs
23:45:27  <mib_i4cr8q> !grf
23:45:27  <PublicServer> mib_i4cr8q: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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