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00:10:23 <PublicServer> *** imperator has left the game (leaving) 00:13:46 *** HDIEagle has joined #openttdcoop 00:13:51 *** openttdcoop sets mode: +v HDIEagle 00:13:52 <HDIEagle> !players 00:13:54 <PublicServer> HDIEagle: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group) 00:13:57 <HDIEagle> !password 00:13:58 <PublicServer> HDIEagle: gravel 00:14:15 <PublicServer> *** Game unpaused (enough players) 00:14:15 <PublicServer> *** HD1Eagle joined the game 00:15:38 <satyap> !rcon trains 1000 00:15:38 <PublicServer> satyap: you are not allowed to use !rcon 00:15:40 <satyap> hah 00:15:45 <PublicServer> <HD1Eagle> hahai 00:18:24 <PublicServer> <HD1Eagle> yay my bbh is only 4 way 00:20:08 *** Antigon has joined #openttdcoop 00:20:13 *** openttdcoop sets mode: +v Antigon 00:20:54 <PublicServer> <HD1Eagle> wow 00:20:57 <PublicServer> <HD1Eagle> there are no ! signs 00:22:02 *** Antigon has quit IRC 00:27:27 *** Polygon has quit IRC 00:29:34 <PublicServer> *** planetm4ker joined the game 00:29:40 <PublicServer> <HD1Eagle> hello planetmaker 00:29:46 <PublicServer> <planetm4ker> oh hallo :-) 00:30:01 <satyap> pm: too many trains 00:37:38 <PublicServer> <HD1Eagle> wtf 00:37:52 <PublicServer> <HD1Eagle> you can do cl 1 on a downhill? 00:38:09 <PublicServer> <planetm4ker> :-) 00:38:16 <PublicServer> <HD1Eagle> what else don't i know? 00:38:27 <PublicServer> <planetm4ker> Not sure it's really possible 00:38:30 <PublicServer> <planetm4ker> does it work? 00:38:31 <PublicServer> <HD1Eagle> i just saw a train do it 00:38:33 <PublicServer> <HD1Eagle> it works 00:38:40 <PublicServer> <HD1Eagle> 225x384 00:38:48 <PublicServer> <HD1Eagle> full speed 00:39:24 <PublicServer> <HD1Eagle> wow 00:39:49 <PublicServer> <HD1Eagle> do we have test track? :3 00:40:40 <PublicServer> <HD1Eagle> nevermind 00:40:45 <PublicServer> <HD1Eagle> it slows down at the tail end of the train 00:40:50 <PublicServer> <HD1Eagle> slows as train leaves, not as it enters 00:41:14 <PublicServer> <planetm4ker> I don't see... 00:41:17 <PublicServer> <planetm4ker> sign? 00:41:40 <PublicServer> <HD1Eagle> what was the console command for go to? 00:41:46 <PublicServer> <planetm4ker> dunno 00:42:06 <KenjiE20> scrollto tile 00:42:08 <PublicServer> <planetm4ker> ah 00:42:43 <PublicServer> <HD1Eagle> use scrollto 225 384 00:42:45 <Webster> Latest update from blog: Self regulating orders (SRO) <http://www.openttdcoop.org/blog/2009/07/19/self-regulating-orders-sro/> 00:43:59 *** KenjiE20|LT has joined #openttdcoop 00:43:59 *** ChanServ sets mode: +o KenjiE20|LT 00:44:04 *** openttdcoop sets mode: +v KenjiE20|LT 00:44:44 *** KenjiE20 has quit IRC 00:44:57 <PublicServer> <HD1Eagle> see what i mean? 00:45:08 <PublicServer> <planetm4ker> yep 00:45:13 <PublicServer> <HD1Eagle> easily fixed 00:45:39 <PublicServer> <planetm4ker> yup 00:45:40 <PublicServer> <HD1Eagle> but its weird 00:45:48 <PublicServer> <HD1Eagle> i don't know if i want to fix it :3 00:46:35 <PublicServer> <planetm4ker> ha, my island is full. Nice 00:47:01 <PublicServer> *** HD1Eagle has left the game (leaving) 00:47:17 <PublicServer> <planetm4ker> hm.... still two towns below 10k 00:47:58 <PublicServer> *** planetm4ker has left the game (leaving) 00:47:59 <PublicServer> *** Game paused (not enough players) 00:48:03 <planetmaker> !players 00:48:05 <PublicServer> planetmaker: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group) 00:48:22 <planetmaker> hm, sorry satyap... I have to sleep :-) 00:50:44 <`Fuco``> planetmaker: nice article 00:50:51 <`Fuco``> altho setting up such orders is a PAIN 00:50:53 <`Fuco``> as you said 00:51:01 <planetmaker> :-) thanks 00:51:09 <`Fuco``> im annoyed with a simple goto A load, goto B unload ;D 00:51:35 <`Fuco``> but im gonna try that out seems like it should work actually ;D 00:51:57 <planetmaker> Well... the current PS has it :-) 00:52:06 <planetmaker> It's my playground. And not only mine 00:52:14 <planetmaker> You can look right here at it :-) 00:52:21 <`Fuco``> that's true 00:52:34 <`Fuco``> ill check it out tomorrow, now its sleep time 00:52:44 <`Fuco``> night 00:52:44 <planetmaker> indeed. Good night :-) 00:52:46 <KenjiE20|LT> second pic is stretched and fuglied 00:53:46 <KenjiE20|LT> flowchat is needed :P 00:54:00 <KenjiE20|LT> that'd be like the easiest way to explain it :) 00:54:44 *** HDIEagle has quit IRC 00:55:42 <KenjiE20|LT> if I had wizflow on here I'd knock one up, but meh 00:56:05 <Razaekel> !password 00:56:05 <PublicServer> Razaekel: strove 00:56:14 <PublicServer> *** Game unpaused (enough players) 00:56:16 <PublicServer> *** Razaekel joined the game 00:57:35 <Razaekel> !players 00:57:37 <PublicServer> Razaekel: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group) 00:57:37 <PublicServer> Razaekel: Client 143 (Orange) is Razaekel, in company 1 (Japan Railways Group) 00:58:04 <PublicServer> <Razaekel> hey PM? 01:28:57 <PublicServer> <Razaekel> this map looks pretty awesome 01:31:27 <PublicServer> *** Razaekel has left the game (leaving) 01:31:28 <PublicServer> *** Game paused (not enough players) 01:44:52 *** satyap has left #openttdcoop 01:54:48 *** Levi has quit IRC 02:06:03 *** Levi has joined #openttdcoop 02:06:08 *** openttdcoop sets mode: +v Levi 02:10:43 *** themroc has quit IRC 02:11:27 *** KenjiE20|LT has quit IRC 02:14:58 <PublicServer> *** satyap has left the game (leaving) 02:20:02 <PublicServer> *** Thraxian joined the game 02:34:45 <PublicServer> *** Thraxian has left the game (leaving) 02:43:05 *** HDIEagle has joined #openttdcoop 02:43:10 *** openttdcoop sets mode: +v HDIEagle 02:46:47 <HDIEagle> !password 02:46:47 <PublicServer> HDIEagle: chords 02:47:09 <PublicServer> *** HD1Eagle joined the game 03:04:23 *** Brianetta has quit IRC 03:10:11 <PublicServer> *** HD1Eagle has left the game (connection lost) 03:48:21 *** `Fuco`` has quit IRC 04:39:02 *** HDIEagle has quit IRC 05:04:24 *** andy|p has quit IRC 05:42:53 *** ODM has joined #openttdcoop 05:42:54 *** ChanServ sets mode: +o ODM 05:42:57 *** openttdcoop sets mode: +v ODM 06:01:07 *** imperator- has joined #openttdcoop 06:01:12 *** openttdcoop sets mode: +v imperator- 06:07:16 *** imperator has quit IRC 06:07:16 *** imperator- is now known as imperator 06:36:09 *** eleusis has quit IRC 06:36:09 *** gleeb has quit IRC 06:41:29 *** eleusis has joined #openttdcoop 06:41:29 *** gleeb has joined #openttdcoop 06:41:29 *** larich.oftc.net sets mode: +vv eleusis gleeb 06:45:45 *** ^spike^ has joined #openttdcoop 06:45:50 *** openttdcoop sets mode: +v ^spike^ 06:50:32 *** mixrin has joined #openttdcoop 06:50:37 *** openttdcoop sets mode: +v mixrin 06:50:38 <mixrin> !password 06:50:38 <PublicServer> mixrin: zanied 06:50:47 <PublicServer> *** mixrin joined the game 07:57:53 *** AD has left #openttdcoop 07:58:57 *** Nickman87 has joined #openttdcoop 07:58:59 <PublicServer> *** mixrin has left the game (leaving) 07:59:02 *** openttdcoop sets mode: +v Nickman87 07:59:04 <Nickman87> !password 07:59:04 <PublicServer> Nickman87: waxing 07:59:05 *** Progman has joined #openttdcoop 07:59:06 <mixrin> щр рш 07:59:09 *** AD has joined #openttdcoop 07:59:10 <mixrin> oh hi 07:59:10 *** openttdcoop sets mode: +v Progman 07:59:12 <mixrin> !password 07:59:12 <PublicServer> mixrin: waxing 07:59:15 *** openttdcoop sets mode: +v AD 07:59:22 <PublicServer> *** Nickman joined the game 07:59:42 <PublicServer> *** Game unpaused (enough players) 07:59:43 <PublicServer> *** mixrin joined the game 07:59:46 <PublicServer> <Nickman> hi mixrin 08:01:28 <PublicServer> <Nickman> I'll be off again :) 08:01:35 <PublicServer> <Nickman> cya later! 08:01:45 <PublicServer> <mixrin> bye D; 08:01:53 <PublicServer> *** Nickman has left the game (leaving) 08:01:53 <PublicServer> *** Game paused (not enough players) 08:01:58 *** Nickman87 has quit IRC 08:14:45 <PublicServer> *** mixrin has joined spectators 08:32:01 <PublicServer> *** Combuster joined the game 08:34:55 <PublicServer> *** mixrin has joined company #1 08:34:56 <PublicServer> *** Game unpaused (enough players) 08:54:42 <PublicServer> *** Combuster has left the game (connection lost) 08:54:43 <PublicServer> *** Game paused (not enough players) 08:55:29 <PublicServer> *** Game unpaused (enough players) 08:55:29 <PublicServer> *** Combuster joined the game 09:07:53 <PublicServer> <Combuster> Another 25 years of stats filled in 09:13:22 <PublicServer> <Combuster> mixrin: still working? 09:13:34 <mixrin> no 09:13:40 <PublicServer> *** Combuster has left the game (connection lost) 09:13:40 <PublicServer> *** Game paused (not enough players) 09:17:02 *** avdg has joined #openttdcoop 09:17:07 *** openttdcoop sets mode: +v avdg 09:17:12 <avdg> !playercount 09:17:12 <PublicServer> avdg: Number of players: 2 09:17:27 <avdg> !password 09:17:27 <PublicServer> avdg: daises 09:17:43 <PublicServer> *** Game unpaused (enough players) 09:17:44 <PublicServer> *** avdg joined the game 09:20:42 <mixrin> avdg, i'am leaving 09:20:48 <PublicServer> <avdg> ok 09:22:05 <PublicServer> *** mixrin has left the game (leaving) 09:22:05 <PublicServer> *** Game paused (not enough players) 09:22:25 <PublicServer> *** avdg has joined spectators 09:22:59 <PublicServer> <avdg> :/ signalgap on my station 09:24:25 <PublicServer> *** avdg has left the game (connection lost) 09:24:41 *** ^spike^ is now known as ^Spike^ 09:25:40 <avdg> !password 09:25:40 *** avdg has quit IRC 09:25:40 <PublicServer> avdg: quited 09:25:42 *** avdg1 has joined #openttdcoop 09:25:47 *** openttdcoop sets mode: +v avdg1 09:25:51 <avdg1> ubuntu's connection again 09:26:09 *** avdg1 is now known as avdg 09:26:25 <avdg> !password 09:26:25 <PublicServer> avdg: quited 09:26:40 <PublicServer> *** avdg joined the game 09:26:43 <PublicServer> <avdg> good password :p 09:26:47 <PublicServer> *** avdg has joined spectators 09:29:06 <PublicServer> *** avdg has left the game (connection lost) 09:32:27 *** mixrin has quit IRC 09:35:56 *** avdg has quit IRC 09:37:59 <^Spike^> !password 09:37:59 <PublicServer> ^Spike^: scrape 09:38:41 <PublicServer> *** ^Sp1ke^ joined the game 10:05:55 *** Mucht has quit IRC 10:17:00 *** avdg has joined #openttdcoop 10:17:05 *** openttdcoop sets mode: +v avdg 10:17:07 <avdg> hi 10:17:53 <avdg> diner :/ 10:17:56 <avdg> im hongry 10:21:36 *** Progman has quit IRC 10:32:37 <PublicServer> *** ^Sp1ke^ has joined company #1 10:33:59 <^Spike^> no-one wants to join? :) 10:34:22 <avdg> i want 10:34:28 <avdg> dinner is served in 10 min :( 10:34:47 <avdg> !password 10:34:47 <PublicServer> avdg: rawest 10:35:00 <PublicServer> *** Game unpaused (enough players) 10:35:02 <PublicServer> *** avdg joined the game 10:35:14 <PublicServer> <^Sp1ke^> ah ty :) 10:37:12 <PublicServer> <^Sp1ke^> i hate tram deadlocks 10:37:25 <PublicServer> <avdg> :) 10:37:27 <PublicServer> <avdg> i had one 10:37:49 <PublicServer> <^Sp1ke^> only way to solve them is make them turn and hope one actualy does 10:38:02 <PublicServer> <avdg> best way to avoid: make dedicated rings 10:39:11 <PublicServer> <avdg> 10k pax :p 10:39:24 <PublicServer> <avdg> aoj 28k 10:39:24 <PublicServer> <^Sp1ke^> annoying part is i got them out of sync last night.. and for some reason they all are in the same order again :/ 10:39:56 <PublicServer> <^Sp1ke^> i'll just start 5 trams and let them work and slowly add another 5 10:40:02 <PublicServer> <^Sp1ke^> 15k here 10:40:08 <PublicServer> <^Sp1ke^> but need to expand sbahn station 10:40:09 <PublicServer> <^Sp1ke^> aka move it 10:43:18 <ODM> !password 10:43:18 <PublicServer> ODM: clumps 10:43:27 <PublicServer> *** 0DM joined the game 10:43:34 <PublicServer> <avdg> hi odm 10:43:37 <PublicServer> <0DM> heya 10:43:53 <PublicServer> <^Sp1ke^> ellow 10:44:24 <PublicServer> <0DM> heh, okabashi is entirely ignored 10:44:41 <PublicServer> <0DM> other islands are even expanding into it 10:45:45 <PublicServer> <avdg> actually, i can use some help and this part is done 10:45:57 <PublicServer> <avdg> shimazaki :) 10:48:49 <PublicServer> <avdg> dinner 10:48:52 <PublicServer> <0DM> cya 10:48:53 <PublicServer> *** avdg has joined spectators 10:49:41 <PublicServer> <^Sp1ke^> recreating my sbahn station.... 10:51:03 <PublicServer> *** AmmIer joined the game 10:51:21 <PublicServer> <AmmIer> hello :-) 10:51:29 *** KenjiE20 has joined #openttdcoop 10:51:29 *** ChanServ sets mode: +o KenjiE20 10:51:34 *** openttdcoop sets mode: +v KenjiE20 10:53:01 <PublicServer> <AmmIer> the track sprites are glitchy 10:53:12 <PublicServer> <0DM> oh 2 other isles are left aswell 10:54:44 <PublicServer> <AmmIer> hmm, landscape isn't from banans, why is that? 10:55:41 <PublicServer> *** AmmIer has left the game (leaving) 10:59:58 <PublicServer> <0DM> CL3 was alright for the shinkansne right? 11:00:52 *** tonyf12 has joined #openttdcoop 11:00:57 *** openttdcoop sets mode: +v tonyf12 11:00:58 <tonyf12> !dl 11:00:58 <PublicServer> tonyf12: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 11:00:58 <Ammler> Is it that hard to set up a scenario with recent newgrfs? 11:01:02 <tonyf12> !dl lin 11:01:02 <PublicServer> tonyf12: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-i686.tar.bz2 11:01:19 *** Polygon has joined #openttdcoop 11:01:24 <PublicServer> <avdg> :) homemade frites 11:01:24 *** openttdcoop sets mode: +v Polygon 11:01:31 <PublicServer> *** avdg has joined company #1 11:01:48 <tonyf12> How hard is it to set up the Linux nightlies? (the version in the repos is 0.6.3) 11:02:04 <PublicServer> <avdg> cmdline :p 11:02:04 <Ammler> well, the shinkansen tracks are glitchy with newest grf, either. 11:02:47 <Ammler> tonyf12: in which repos? 11:03:10 <Ammler> oh, I would guess, you use ubunutu? 11:03:42 <tonyf12> Ammler: Yeah, ubuntu 11:03:51 <PublicServer> * avdg hates ubuntu now 11:03:55 <Ammler> on suse, you have around 2 hours after release, the build in the repo ;-) 11:04:18 <PublicServer> * avdg wants to try suse :p 11:04:31 <tonyf12> SUSE couldn't boot the GUI for me 11:04:33 <Ammler> depense on the mirrors... 11:05:06 * KenjiE20 svn's on slackware :P 11:05:34 <Ammler> anyway, we use nightlies here 11:05:53 <Ammler> which would be silly to offer them on the distro repos too. 11:06:11 <PublicServer> * avdg wants no downloadlimits 11:08:51 <PublicServer> <avdg> 16k :p 11:08:53 *** Zulan has joined #openttdcoop 11:08:58 *** openttdcoop sets mode: +v Zulan 11:09:47 <PublicServer> <avdg> i want more northly connections 11:10:01 <PublicServer> <avdg> south is too buzy yet 11:10:39 *** themroc has joined #openttdcoop 11:10:44 *** openttdcoop sets mode: +v themroc 11:11:51 <KenjiE20> heh I noticed last night, not only is KDE 4.3 just 9days away, their <1000 commits from r1000000 11:11:51 <[com]buster> !password 11:11:51 <PublicServer> [com]buster: hummed 11:12:12 <PublicServer> <avdg> wow 11:12:13 <PublicServer> <0DM> party! 11:12:17 <PublicServer> *** Combuster joined the game 11:12:36 <PublicServer> <avdg> so kde 4.3 will maybe be at commit 1 000 000 11:12:48 <KenjiE20> that's what I'm thinking yea 11:12:49 <tonyf12> !password 11:12:49 <PublicServer> tonyf12: hummed 11:12:51 <PublicServer> <avdg> or 10 000 000 11:13:05 <PublicServer> <avdg> cant count the zeros :p 11:13:08 <PublicServer> *** Tony joined the game 11:13:18 <PublicServer> <avdg> oh only 6 :p 11:13:32 <PublicServer> <avdg> do they use git or svn? 11:13:35 <KenjiE20> currently r999156 11:13:46 <tonyf12> So svn then 11:14:05 <PublicServer> <avdg> i dont know how git works :p 11:14:43 <tonyf12> I was put off by git because it uses long hex strings to identify revisions, instead of a nice number that goes up by one each time 11:15:07 <KenjiE20> nice for multiple branching I guess 11:15:28 <PublicServer> <avdg> :p still linus system 11:17:13 *** Mucht has joined #openttdcoop 11:17:13 *** ChanServ sets mode: +o Mucht 11:17:18 *** openttdcoop sets mode: +v Mucht 11:17:31 <Ammler> [13:13] <PublicServer> <avdg> so kde 4.3 will maybe be at commit 1 000 000 <-- a lot stub committs before :-) 11:17:34 <KenjiE20> http://www.kde.org/screenshots/images/3.5/18-terminal.png <--- ooh I like the drop-down konsole clone 11:18:03 <PublicServer> <avdg> smaller fixes :) 11:18:37 <tonyf12> On my own game, I got badly caught out by path signals. The manual said that you wouldn't need to use the one way signals, because the pathfinder penalises going through the back of a signal. Cue deleting the wrong piece of track, train turns around on mainline, massive pileup. 11:21:05 <PublicServer> *** Tony has left the game (connection lost) 11:22:00 <tonyf12> !password 11:22:00 <PublicServer> tonyf12: hummed 11:22:19 <PublicServer> *** Tony joined the game 11:23:39 <PublicServer> <avdg> hmm... connection problems :( 11:23:55 <PublicServer> <avdg> i saw gaps on my network graph 11:23:57 <PublicServer> <Combuster> More like, serious lagging 11:25:29 <PublicServer> * avdg putted some transparant options off 11:25:38 <PublicServer> <avdg> :p i see flying trains 11:28:42 *** tonyf12 has quit IRC 11:28:53 <PublicServer> *** Tony has left the game (leaving) 11:29:16 <[com]buster> ok, what things are calculated every 4 days? 11:29:17 <PublicServer> <avdg> wow, everybody copies the big building station style :p 11:29:47 <PublicServer> <Combuster> its new, what gives? :) 11:32:07 <PublicServer> <^Sp1ke^> sbahn seems to work alot better :) 11:32:57 <PublicServer> <^Sp1ke^> ghetto style sbahn :) 11:33:04 <PublicServer> <^Sp1ke^> how to make things work in a small space :) 11:33:12 <PublicServer> <avdg> where? 11:33:21 <PublicServer> <^Sp1ke^> :) 11:33:36 <PublicServer> <avdg> :p 11:33:51 <PublicServer> <0DM> are all trains point to point? 11:33:58 <PublicServer> <0DM> shinkansen that is 11:34:02 <PublicServer> <avdg> move that line on the line i put :) 11:34:15 <[com]buster> Partially point-to-point 11:34:27 <PublicServer> <0DM> thanks for that useful answer:p 11:34:31 <PublicServer> <^Sp1ke^> like that? :) 11:34:32 <[com]buster> There are some cross-country tourtrains 11:34:39 <PublicServer> <0DM> aah okey 11:34:47 <PublicServer> *** Combuster has left the game (connection lost) 11:35:03 <[com]buster> lagged out :( 11:35:11 <PublicServer> <^Sp1ke^> should use bigger stations/trains but well it works :D 11:35:55 *** Mucht has quit IRC 11:35:55 *** Polygon has quit IRC 11:36:07 <PublicServer> <avdg> my trains are also using less footprint :) 11:36:19 <PublicServer> <^Sp1ke^> it flows nicely so :) 11:36:35 <PublicServer> <^Sp1ke^> reached train limit 11:36:40 <PublicServer> <avdg> not again 11:36:44 <PublicServer> <avdg> :p 11:37:26 <PublicServer> <avdg> but in my ground are the roads not placed optimal 11:37:32 <PublicServer> <avdg> in -> on 11:37:43 <PublicServer> *** Combuster joined the game 11:37:43 <PublicServer> <^Sp1ke^> same here with the rails 11:37:49 <PublicServer> <^Sp1ke^> but look at what i need to do :) 11:37:53 <PublicServer> <^Sp1ke^> loop around a town :) 11:37:58 <PublicServer> <^Sp1ke^> cross over to a island :) 11:38:07 <PublicServer> <^Sp1ke^> all towns are place @ the water edge :) 11:38:25 <PublicServer> <^Sp1ke^> couldn't build them inland else i would have had ML in the way :) 11:39:05 <PublicServer> <^Sp1ke^> pretty tight building i had to do :) 11:39:47 <PublicServer> <^Sp1ke^> could someone increase train limit? :) 11:40:00 <PublicServer> * avdg wishes more trains in his old sbahn 11:40:25 <PublicServer> <^Sp1ke^> Funuma sbahn is nice and also others but they have had alot of space :) 11:41:02 <PublicServer> <avdg> look at my station from the air :p 11:41:45 <PublicServer> <avdg> at shimazaki 11:41:48 <PublicServer> <^Sp1ke^> oh well happy my PITA orders finally work ;) 11:41:54 <PublicServer> <avdg> :) 11:42:10 <PublicServer> <^Sp1ke^> just also added to each tram wait x days at each stop but not the transfer :) 11:42:12 <PublicServer> <avdg> maybe it attracks also many people 11:42:13 <PublicServer> <^Sp1ke^> and works perfectly :D 11:42:21 <PublicServer> <^Sp1ke^> well almost perfectly :) 11:42:32 <PublicServer> <^Sp1ke^> but not that much of deadlocks anymore 11:42:59 <PublicServer> <avdg> cmon trainlimit, dont hate us :) 11:43:23 <PublicServer> <^Sp1ke^> *needs more trains for shinkansen station* 11:43:26 <PublicServer> <^Sp1ke^> 18k pax xD 11:43:26 <PublicServer> <avdg> cmon combuster 11:43:29 <PublicServer> <avdg> :) 11:43:39 <PublicServer> <^Sp1ke^> optimized my sbahn and suddenly 8k pax extra :D 11:43:49 <[com]buster> Its already hard to keep connected 11:44:05 <PublicServer> <avdg> check my lowtraffic :p 11:44:16 <PublicServer> <^Sp1ke^> 19k :) 11:44:21 <PublicServer> <avdg> its over the limit 11:45:47 <PublicServer> <^Sp1ke^> about 83-85k pax waiting at all ML stations total :D 11:46:22 <PublicServer> *** AmmIer joined the game 11:50:33 <PublicServer> *** planetm4ker joined the game 11:50:38 <PublicServer> <avdg> hi pm 11:50:39 <PublicServer> <planetm4ker> hi 11:50:42 <PublicServer> <^Sp1ke^> hiya pm 11:50:53 <PublicServer> <^Sp1ke^> i optimized the PITA orders some more for my trams ;) 11:51:03 <PublicServer> <^Sp1ke^> just made them wait atleast x days at each stops... 11:51:13 <PublicServer> <^Sp1ke^> i don't seem to have any more big queues for 1 stop :D 11:51:29 <PublicServer> <planetm4ker> that doesn't seem necessary for mine 11:51:37 <PublicServer> <^Sp1ke^> for mine it does and it works :) 11:51:44 <PublicServer> <^Sp1ke^> max 2 trams waiting at each stop thnx to that :) 11:51:44 <PublicServer> <planetm4ker> but each has a overturn of several thousand pax annualy 11:51:48 <KenjiE20> yo pm 11:52:17 <KenjiE20> dcc your way 11:52:17 <PublicServer> <planetm4ker> :-) 11:52:19 <PublicServer> <^Sp1ke^> but yours also keep visiting the same stop until they're not loaded for 90% or so? :) 11:52:25 <PublicServer> <planetm4ker> hu? dcc? 11:52:37 <PublicServer> <planetm4ker> oh, I guess it doesn't work with the bouncer 11:52:39 <PublicServer> <^Sp1ke^> irc: Direct Client Connect :) 11:53:01 <PublicServer> <planetm4ker> seems to do. What's with that image? 11:53:10 <KenjiE20> flowchart for your blogpost 11:53:12 <KenjiE20> :P 11:54:09 <planetmaker> nice :-) 11:54:32 <KenjiE20> heh, could make a good 'or see this' link for added clarity :) 11:55:01 <planetmaker> it's not 100% correct. After the last station it returns always to drop. Wheter yes or no :-) 11:55:19 <KenjiE20> ah, depends on variant build style I guess 11:55:22 <planetmaker> The 90% order is only there to make it more symmetric :-) 11:55:35 <KenjiE20> I seems to remember it worked this way on 134 11:55:41 <planetmaker> Makes sense, though, but my track layout doesn't allow that :-) 11:55:48 <KenjiE20> or did at some point 11:56:03 <KenjiE20> we might've made them drop anyway in the end 11:56:05 <planetmaker> I actually tried to make it such - but it resulted in a huge jam :-) 11:56:18 <KenjiE20> want me to change it for ya? 11:56:22 <planetmaker> as the reverse station access was very limited. 11:56:34 <planetmaker> hm... if you care, it'd be great. I'd add it to the post then gladly 11:57:19 <PublicServer> * Combuster wonders whether to start building on a second island 11:57:50 <KenjiE20> sending 11:58:55 <PublicServer> <planetm4ker> somehow I have the feeling that this regional playing style is one of my favourites. 11:59:08 <PublicServer> <planetm4ker> it allows for all kind of different constructions and nice comparisons 11:59:17 <PublicServer> <planetm4ker> while holding everything together in a big picture 11:59:50 <PublicServer> <AmmIer> it is is2 without patch ;-) 11:59:57 <PublicServer> <planetm4ker> basically yes 11:59:57 <PublicServer> <avdg> pm: do you remember that city goal, with 4 big towns on a flat map again? 12:00:09 <PublicServer> <planetm4ker> it was 3, but yes :-) 12:00:12 <PublicServer> <avdg> that was nice too :p 12:00:19 <PublicServer> <planetm4ker> oh... or the square map with 4 towns? yes 12:00:33 <PublicServer> <avdg> yes, that one 12:00:41 <PublicServer> <planetm4ker> I remember the pre-decessor better as I was lead-builder of one of the three towns :-) 12:00:43 <PublicServer> * AmmIer thinks about enabling magic bulldozer 12:00:51 <PublicServer> <planetm4ker> why, AmmIer? 12:00:52 <PublicServer> <avdg> it gaved some nice constructions :p 12:00:55 <PublicServer> <AmmIer> and bulldoze all unconnected houses 12:01:03 <PublicServer> <planetm4ker> why? 12:01:04 <PublicServer> <avdg> bulldoze is enabled 12:01:17 <PublicServer> <AmmIer> because that does just waste cpu 12:01:23 <PublicServer> <planetm4ker> eh? 12:01:27 <PublicServer> <planetm4ker> it gives pas 12:01:30 <PublicServer> <planetm4ker> *pax 12:01:36 <PublicServer> <AmmIer> unconnected :P 12:01:37 <PublicServer> <planetm4ker> please don't delete houses 12:01:53 <PublicServer> <AmmIer> like !here 12:01:55 <PublicServer> <planetm4ker> people have been building for city size. That'd be bad for them 12:02:11 <PublicServer> <^Sp1ke^> can be fixed ammler ;) i walked that station 12:02:12 <PublicServer> <planetm4ker> yes 12:02:22 <PublicServer> <planetm4ker> but don't. 12:02:27 <KenjiE20> !password 12:02:27 <PublicServer> KenjiE20: twangs 12:02:30 <KenjiE20> lol twangs 12:02:34 <PublicServer> <^Sp1ke^> next to your sign is the busstop :) 12:02:40 <PublicServer> <AmmIer> Oh, I won't, just thought about :P 12:02:46 <PublicServer> <planetm4ker> indeed 12:03:00 <PublicServer> *** Kenji joined the game 12:03:03 <PublicServer> <AmmIer> then you should sign such 12:03:19 <PublicServer> <planetm4ker> well... it's usual, is it? 12:03:23 <PublicServer> <planetm4ker> but yes, hard to detect 12:03:34 <PublicServer> <^Sp1ke^> solved :) 12:03:55 <PublicServer> <planetm4ker> but honestly I'm really agains deleting houses just because 12:04:33 <PublicServer> <0DM> new shinkansen station 12:04:43 <PublicServer> <0DM> feel free to build some local 12:04:53 <PublicServer> <Kenji> hmm 12:05:15 <PublicServer> <planetm4ker> ODM: well, w/o local it's useless :-) 12:05:17 <PublicServer> <AmmIer> btw. I reported sign #glitch to tt-forums, do you agree? 12:05:21 <PublicServer> <Kenji> shinkansen's would look nicer, elevated with the tropical concrete foundations GRF 12:05:31 <PublicServer> <planetm4ker> and it's not like a local station fits nicely next to it... 12:05:38 <PublicServer> <0DM> sure it does:) 12:05:45 <PublicServer> <Kenji> also flat but meh 12:06:03 <PublicServer> <AmmIer> well, there are other newgrf bugs 12:06:04 <PublicServer> <planetm4ker> hm... what glitch? 12:06:12 <PublicServer> <AmmIer> like older landscape 12:06:13 <PublicServer> <planetm4ker> the colour? 12:06:22 <PublicServer> <planetm4ker> of the ground? 12:06:25 <PublicServer> <AmmIer> planetm4ker: are you at the sign? 12:06:28 <PublicServer> <planetm4ker> yes 12:06:35 <PublicServer> <AmmIer> and you don't see it? 12:06:40 <PublicServer> <planetm4ker> or the colour of the tracks :-) ? 12:07:00 <PublicServer> <planetm4ker> rather tracks :-) 12:07:00 <PublicServer> <AmmIer> no the tracks itsels 12:07:13 <PublicServer> <AmmIer> self* 12:07:16 <PublicServer> *** 0DM has left the game (leaving) 12:08:36 <PublicServer> * avdg zooms in with gnomes zoomfeature 12:08:54 <PublicServer> <avdg> funny to see :p 12:09:40 <PublicServer> * planetm4ker wonders thether SRO could also be used for ICE 12:09:59 <PublicServer> <planetm4ker> but with several P2P it's more difficult than with a central drop. 12:11:03 <PublicServer> <Kenji> heh 12:11:24 <PublicServer> <Kenji> Hakata has to only acurate-ish looking eyecandied Shinkansen Station 12:14:11 <PublicServer> <Kenji> hmm HAR Shinkansen isn't far off the mark either 12:14:29 <PublicServer> <Kenji> although there's no convention center at the convention center :P 12:14:31 <PublicServer> <AmmIer> ok, need to cool down my cpu 12:14:34 <PublicServer> * avdg has 18k waiting 12:14:38 <PublicServer> *** AmmIer has left the game (leaving) 12:15:13 <PublicServer> <avdg> both my cpu 's are at 70% 12:15:53 <PublicServer> <Kenji> about 60 of a core here 12:16:18 <PublicServer> * avdg has only 2 cores at 1,66ghz :( 12:16:44 <PublicServer> <planetm4ker> is there a quick way to show all trains which have the same orders (if shared)? 12:16:55 <PublicServer> <avdg> where? 12:17:10 <PublicServer> <Kenji> yea 12:17:14 <PublicServer> <planetm4ker> nvm. There's the nice option: add shared vehicles to a group 12:17:18 <PublicServer> <Kenji> click on the button on the orders window 12:17:26 <PublicServer> <avdg> see dropdown :) 12:17:57 <PublicServer> * avdg wishes a diffrend order system 12:18:16 <PublicServer> <Kenji> like simutrans? 12:18:23 <PublicServer> <Kenji> only better 12:18:29 <PublicServer> <avdg> i think more at routes 12:18:34 <PublicServer> <avdg> and template routes 12:18:44 <PublicServer> <avdg> and then just simply link them to trains 12:18:48 <PublicServer> *** Kenji has left the game (connection lost) 12:18:54 <PublicServer> <avdg> in stead of having a train and then making orders 12:19:01 <KenjiE20> that's sort of simutrans esque 12:19:29 <PublicServer> <avdg> what does it contains? 12:19:36 <PublicServer> <planetm4ker> I'm just grouping the stuff 12:19:43 <KenjiE20> routes, and you assign consists to routes 12:19:53 <PublicServer> <avdg> oh 12:20:03 <PublicServer> <avdg> but i want templates too... 12:20:06 <PublicServer> <avdg> :p 12:20:18 <PublicServer> <avdg> like you have 20 diffrend routes to the same drop 12:20:35 <PublicServer> <avdg> should be nice if you had them 12:20:36 <PublicServer> <planetm4ker> :-) I want that, too 12:20:45 <PublicServer> <planetm4ker> But for that goal first I have to get an overview 12:21:06 <PublicServer> <avdg> and a separated list of orders :) 12:21:29 <PublicServer> * avdg wants to learn cpp again 12:21:47 <PublicServer> <^Sp1ke^> * doesn't 12:21:48 <PublicServer> <^Sp1ke^> :) 12:27:13 *** MizardX has quit IRC 12:27:45 *** MizardX has joined #openttdcoop 12:27:50 *** openttdcoop sets mode: +v MizardX 12:28:44 *** Seppel has quit IRC 12:29:21 <planetmaker> !trains 12:29:21 <PublicServer> planetmaker: you must be channel op to use !trains 12:29:28 <planetmaker> ? 12:29:40 <planetmaker> !trains 12:29:40 <PublicServer> planetmaker: you must be channel op to use !trains 12:29:46 <planetmaker> I don't get it 12:29:48 <planetmaker> @deop 12:29:48 *** Webster sets mode: -o planetmaker 12:30:25 *** ChanServ sets mode: +o planetmaker 12:30:34 *** ChanServ sets mode: +v planetmaker 12:30:40 <planetmaker> !trains 12:30:40 <PublicServer> planetmaker: you must be channel op to use !trains 12:30:45 <KenjiE20> rejoin 12:30:52 *** planetmaker has left #openttdcoop 12:30:59 *** planetmaker has joined #openttdcoop 12:30:59 *** ChanServ sets mode: +o planetmaker 12:31:00 <KenjiE20> it's weird like that 12:31:03 <planetmaker> that's silly 12:31:04 *** openttdcoop sets mode: +v planetmaker 12:31:09 <planetmaker> !trains 12:31:09 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 12:31:38 <planetmaker> !trains 600 12:31:38 <PublicServer> *** planetmaker has set max_trains to 600 12:32:25 <KenjiE20> btw you should be able to do "/msg Webster op #openttdcoop" to get that back 12:32:44 <KenjiE20> or s/op/voice/ for voice 12:32:50 <planetmaker> well, so can I use cs :-) 12:34:49 * KenjiE20 wonders if he should alter the hostmask for petert so the bot heralds 12:35:04 <KenjiE20> or if I should leave it and make *him* identify properly 12:35:29 <PublicServer> *** Combuster has left the game (connection lost) 12:35:30 <PublicServer> <planetm4ker> :-) 12:36:13 <PublicServer> <planetm4ker> hm... can the ICE terminals be considered a row? 12:36:18 <PublicServer> <planetm4ker> I think so :-) 12:36:56 *** satyap has joined #openttdcoop 12:37:01 *** openttdcoop sets mode: +v satyap 12:37:02 <PublicServer> <planetm4ker> Let me start a big experiment with ICE orders :-) 12:37:07 <satyap> !password 12:37:08 <PublicServer> satyap: holler 12:37:15 <PublicServer> <^Sp1ke^> *runs* 12:37:17 <KenjiE20> try it with one first? 12:37:20 <PublicServer> *** satyap joined the game 12:37:22 <PublicServer> <planetm4ker> sure 12:37:24 <KenjiE20> just to be safe 12:37:25 <PublicServer> <^Sp1ke^> the pita orders? 12:37:32 <PublicServer> <planetm4ker> yup :-) 12:38:04 <satyap> oh this is just beautiful. i saw two trains in perfect sync on parallel tracks 12:38:05 *** nlhans has joined #openttdcoop 12:38:10 *** openttdcoop sets mode: +v nlhans 12:38:12 <nlhans> !password 12:38:12 <PublicServer> nlhans: dusted 12:38:23 <PublicServer> <avdg> :) 12:38:31 <PublicServer> <avdg> i try that offline too :p 12:38:32 <KenjiE20> they do that 12:38:44 <KenjiE20> they do that even more in Japan 12:38:48 <PublicServer> *** Hans joined the game 12:38:49 <PublicServer> <^Sp1ke^> btw typo in the article near the end :) 12:38:49 <PublicServer> <Hans> Hey 12:38:57 <PublicServer> <avdg> hi :) 12:39:02 <PublicServer> <^Sp1ke^> taken to the extrem 12:39:04 <PublicServer> <^Sp1ke^> misses an e 12:39:05 <PublicServer> <^Sp1ke^> :) 12:39:20 <PublicServer> <avdg> again helicopter :( 12:39:21 *** imperator has quit IRC 12:39:30 <KenjiE20> better than ships 12:39:32 <PublicServer> * avdg goes off 12:39:49 *** imperator has joined #openttdcoop 12:39:54 *** openttdcoop sets mode: +v imperator 12:39:58 <PublicServer> <avdg> if someone likes to extend, shimazaki has not much todo 12:40:08 <PublicServer> <avdg> just adding trams, and extend cities 12:41:50 <PublicServer> <planetm4ker> twelve ICE terminals... 12:42:55 *** ZiZa has joined #openttdcoop 12:43:01 *** openttdcoop sets mode: +v ZiZa 12:43:26 <ZiZa> !password 12:43:26 <PublicServer> ZiZa: dusted 12:44:07 <PublicServer> *** avdg has joined spectators 12:44:30 <PublicServer> <avdg> shimazaki station will look nice if the capital extend a bit more :) 12:45:01 *** ZiZa has quit IRC 12:45:22 <KenjiE20> is that the one with the missplaced stuff in the center of the shinkansen station? 12:45:35 <PublicServer> <avdg> yeah i think so :p 12:45:52 <KenjiE20> yea, that could look nicer 12:46:07 <KenjiE20> but all the surrounding stations looked quite nice 12:46:31 <PublicServer> <avdg> at least, almost no green here :) 12:46:48 <KenjiE20> there should be more green in jpset buildings 12:47:05 <KenjiE20> specifically the towers 12:47:19 <PublicServer> *** avdg has joined company #1 12:48:43 <PublicServer> *** avdg has joined spectators 12:48:49 <PublicServer> <avdg> oh my sis is here 12:49:03 <PublicServer> <avdg> just awake :) 12:49:27 *** ZiZa has joined #openttdcoop 12:49:31 <PublicServer> <avdg> 14:30 now 12:49:32 *** openttdcoop sets mode: +v ZiZa 12:49:32 <ZiZa> !password 12:49:32 <PublicServer> ZiZa: dusted 12:49:42 <PublicServer> *** Player has left the game (connection lost) 12:50:12 <PublicServer> *** ZiZa joined the game 12:50:20 <PublicServer> <avdg> hi ZiZa 12:50:41 <PublicServer> <ZiZa> hi 12:51:52 <PublicServer> <avdg> sis gone :) 12:53:05 <PublicServer> *** ZiZa has left the game (connection lost) 12:56:13 <PublicServer> *** avdg has joined company #1 12:56:25 <PublicServer> *** avdg has joined spectators 12:56:30 <PublicServer> <Hans> Hmmm, Tractive effort helps train climb mountains right? 12:56:33 <PublicServer> <Hans> Especially from standstill 12:56:43 <PublicServer> <planetm4ker> yup 12:56:55 <PublicServer> <avdg> wtf... 12:57:11 <PublicServer> <satyap> that's new 12:57:17 <PublicServer> <avdg> newgrf japanese set provides incorrect information window 12:57:38 <PublicServer> <Hans> You got that too? 12:57:45 <PublicServer> <avdg> yep 12:57:49 <PublicServer> <^Sp1ke^> same here 12:58:09 <PublicServer> <avdg> who is at kirishima? 12:58:25 <PublicServer> <avdg> or is that a type? 12:58:39 <PublicServer> <avdg> hmm... cant be a city :p 12:58:52 <PublicServer> <Hans> Well, I had a train built in depoit. 12:58:56 <PublicServer> <Hans> depot , maybe that was it. 12:59:10 <PublicServer> <Hans> (To see how much weight it had) 13:00:31 *** OwenS has joined #openttdcoop 13:00:31 *** ChanServ sets mode: +v OwenS 13:00:47 *** themroc has quit IRC 13:01:37 <PublicServer> *** avdg has joined company #1 13:01:37 * OwenS pops back in 13:03:20 <planetmaker> It's a type. 13:03:27 <planetmaker> I posted it at the Japanese dev thread 13:05:57 <PublicServer> <Hans> Great, found a train that is lighter and has 60% more TE 13:06:19 <PublicServer> <avdg> the purple train? 13:06:37 <PublicServer> <Hans> Nope, they are decent, but i have red-yellowish now 13:06:50 <PublicServer> <Hans> the 285 series EMU - Sunrise express 13:07:43 <PublicServer> <avdg> odakue has much power :) 13:07:56 <PublicServer> <avdg> but its at 109 km/h 13:08:01 <PublicServer> <Hans> yeah, but you need TE for hills. 13:08:42 <PublicServer> <avdg> wow they have a lot te 13:08:57 <PublicServer> <Hans> yeah, downside is they are 130km/h instead of 160km/h that I had 13:09:18 <PublicServer> <avdg> and acceleration, is that power or te? 13:09:29 <PublicServer> <Hans> is power/mass but limited by TE i believe 13:09:41 <PublicServer> <^Sp1ke^> ouch 13:09:47 <PublicServer> <Hans> so if power/mass > TE -> TE 13:09:50 <KenjiE20> HP and weight determine top speed iirc 13:09:55 <PublicServer> <Hans> if power/mass < TE -> power/mass :p 13:10:00 <PublicServer> <avdg> still... 103 is much 13:10:05 <PublicServer> <Hans> well, don't know how exactly is said in sourcecode 13:10:12 <PublicServer> * avdg checks wiki 13:10:15 <PublicServer> <Hans> these have 166kN 13:11:16 <PublicServer> <^Sp1ke^> stupid trains 13:11:39 <PublicServer> <Hans> Note that maglev doesn't have TE. 13:11:44 <PublicServer> <Hans> Because they aren't limited at all. 13:12:02 <PublicServer> <Hans> They also don't have friction with the road surface, so more wagons doesn't 13:12:06 <PublicServer> <Hans> affect much at all :p 13:12:24 <PublicServer> <planetm4ker> :-P 13:12:42 <PublicServer> <planetm4ker> Is guestimated 200 order entries too much? 13:13:04 <PublicServer> <Hans> Dunno, but I think is nearing some sort of limit :p 13:13:07 <PublicServer> <Hans> maybe 255 is max ? 13:13:26 <PublicServer> <planetm4ker> I would assume. 13:13:40 <PublicServer> <^Sp1ke^> ffs stupid trains 13:13:45 <PublicServer> <^Sp1ke^> or someone just pressed some orders 13:13:55 <PublicServer> <^Sp1ke^> can someone check if someone played with trains ignoring red? 13:13:58 <avdg> 37 *(0.55 * Power / Speed - 1.3 * Mass + 60 * #cars + 0.0035 * Mass * Speed + 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day) 13:14:07 <avdg> formule for acceleration :) 13:14:18 <PublicServer> <Hans> km/h/day? 13:14:28 <PublicServer> <planetm4ker> anyway... I guess I won#t finish it today... 13:14:33 <KenjiE20> http://wiki.openttd.org/OpenTTDDevBlackBook/Simulation/Train_Acceleration 13:14:48 <PublicServer> <planetm4ker> cu later guys 13:14:59 <PublicServer> <Hans> oh ok 13:15:00 <PublicServer> <Hans> later 13:15:03 <PublicServer> <Hans> i am getting some coffee btw.. brb 13:15:32 <PublicServer> *** planetm4ker has left the game (leaving) 13:15:55 <satyap> pretty soon i won't be able to play this map 13:23:10 *** Fuco has joined #openttdcoop 13:23:15 *** openttdcoop sets mode: +v Fuco 13:24:46 <OwenS> Can I point out the revision listed on the home page is wrong? :p 13:25:24 <KenjiE20> huh? 13:25:34 <OwenS> The server revision listed on the website is wrong 13:25:58 <KenjiE20> so's the map type and clients 13:26:06 <KenjiE20> that thing hasn't worked for ages 13:26:10 <OwenS> Heh 13:26:24 * OwenS hasn't been here for ages :p 13:26:59 <KenjiE20> http://www.openttdcoop.org/blog/public-server/ <-- this is fine though 13:27:39 <PublicServer> * avdg loves toyo-view tower 13:28:07 <OwenS> I prefer the bot :p 13:28:27 <KenjiE20> I prefer the topic :) 13:29:10 <OwenS> Meh, both work :p 13:29:34 <PublicServer> *** Owen joined the game 13:31:37 *** Barbaar has joined #openttdcoop 13:31:42 *** openttdcoop sets mode: +v Barbaar 13:35:02 <PublicServer> <avdg> 17k at shimazaki 13:38:39 <satyap> moriyama island is a mess now 13:41:09 <Ammler> [15:27] <KenjiE20> http://www.openttdcoop.org/blog/public-server/ <-- this is fine though <-- !url 13:41:33 <satyap> !url 13:41:33 <PublicServer> satyap: http://ps.openttdcoop.org/ 13:41:48 <KenjiE20> so? I was talking about content not how to reach 13:42:42 <Barbaar> hey guys, i'm trying to join, but keep getting grf mismatch error. Does current game use other grfs besides the 7.3 pack? 13:42:45 <PublicServer> <^Sp1ke^> 18k at my station.. hmmm 13:42:56 <PublicServer> <avdg> 16k at my 13:42:58 <satyap> yes it does 13:42:59 <KenjiE20> bananas 13:43:01 *** mensi has joined #openttdcoop 13:43:06 *** openttdcoop sets mode: +v mensi 13:43:07 <PublicServer> <avdg> 17 13:43:10 <PublicServer> <Owen> Use the download feature. At least I did :p 13:43:11 <satyap> Barbaar: "find missing content online" 13:43:24 <PublicServer> <^Sp1ke^> i just made the sbahn entrance different.. 13:43:27 <PublicServer> <avdg> 18k 13:43:31 <PublicServer> <avdg> :p 13:43:32 * KenjiE20 wanders back to the brick wall 13:43:34 <PublicServer> <^Sp1ke^> big 10tile wide double cross xD 13:43:37 <mensi> !password 13:43:37 <PublicServer> mensi: stanch 13:43:55 <Barbaar> ah i see, missing the japan set v2 13:44:01 <PublicServer> <avdg> 8 tiles :) 13:44:10 <PublicServer> *** ZiZa joined the game 13:44:20 <PublicServer> *** mensi joined the game 13:44:22 <Barbaar> !password 13:44:22 <PublicServer> Barbaar: stanch 13:44:29 <PublicServer> <^Sp1ke^> well the part that makes it hard is 3 lines going to 1 station :) 13:44:30 <PublicServer> *** Barbaar joined the game 13:45:08 <PublicServer> <avdg> and a compact junction :) 13:45:13 <PublicServer> <^Sp1ke^> what 13:45:22 <PublicServer> <avdg> at my station 13:45:28 <PublicServer> <^Sp1ke^> where :) 13:45:33 <PublicServer> <avdg> shimazaki 13:45:50 <PublicServer> <avdg> feel free to zoom out if you cpu allows it 13:45:51 <PublicServer> <^Sp1ke^> my sbahn just outgrew itself :) 13:47:41 <PublicServer> <Owen> We have a S-Bahn jam arround Furunma 13:48:27 <PublicServer> <avdg> at furuaka is the train already 80% full when the previous train arives :) 13:48:46 <PublicServer> <avdg> you can image then how mutch traffic that will cause later 13:49:27 <PublicServer> <^Sp1ke^> gonna redesign the entrance.. and give something a try :) 13:53:32 <PublicServer> *** ZiZa has left the game (connection lost) 13:55:26 <PublicServer> <avdg> i think that my station should accept only MAX trains 13:55:33 *** themroc has joined #openttdcoop 13:55:38 *** openttdcoop sets mode: +v themroc 13:55:46 <PublicServer> <avdg> i have limited capacity 13:58:10 <planetmaker> what's a MAX train? 13:58:25 <PublicServer> <avdg> the trains with double capacity 13:58:35 <planetmaker> hm... doe they exist? 13:58:43 <planetmaker> Then maybe all shinkansens should be updated. 13:58:45 <PublicServer> <avdg> yeah, but they are slower 13:58:49 <planetmaker> oh :( 13:58:51 <planetmaker> bad, very bad 13:58:55 <planetmaker> :-P 13:59:10 <PublicServer> <avdg> max 241 13:59:18 <PublicServer> <avdg> other trains are at 300 13:59:20 *** Boerta has joined #openttdcoop 13:59:24 <planetmaker> for a decent ML all Shinkansens should rather be the same IMO 13:59:25 *** openttdcoop sets mode: +v Boerta 13:59:30 <planetmaker> And most are the 300km/h type 13:59:38 <planetmaker> (the blue ones) 13:59:44 <PublicServer> <satyap> i hav e a couple slow ones 13:59:46 <PublicServer> <satyap> i am replacing 14:00:10 <planetmaker> :-) This is one of the games where I used autoreplace. 14:00:14 <PublicServer> <avdg> 17k waiting 14:00:14 <planetmaker> Actually a nice feature. 14:00:30 <Boerta> hi there. thought i'd stop by the public server and just watch a bit 14:00:45 <PublicServer> <avdg> hi boerta 14:01:53 <PublicServer> <^Sp1ke^> entrance is alot better now :) 14:01:54 *** ZiZa has quit IRC 14:02:03 <PublicServer> <avdg> dont replace my sbahn trains :) 14:02:10 <PublicServer> <^Sp1ke^> i don't :) 14:02:18 <PublicServer> <^Sp1ke^> i just rebuild my sbahn entrance :) 14:02:45 <PublicServer> <^Sp1ke^> flows alot better :D 14:02:51 <planetmaker> sure 14:02:57 <planetmaker> just join and watch, Boerta 14:03:02 <PublicServer> <^Sp1ke^> onlt get a feeling my exit will be a problem now :) 14:03:02 <planetmaker> and welcome :-) 14:03:14 <planetmaker> currently you need a not too slow computer though. 14:03:20 <planetmaker> It's a quite built-up game already 14:03:27 <Boerta> just fiddling with grf settings etc. and i'll be right there 14:03:35 <planetmaker> !grf 14:03:35 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 14:03:39 <planetmaker> @bananas 14:03:39 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 14:03:43 <planetmaker> ^^ you need both 14:03:49 <Boerta> got a quadcore with gb ram, so i should be fine :P 14:03:59 <Boerta> er.. that was supposed to be 6gb 14:04:01 <KenjiE20> I guess fiddling with assume he has them pm :P 14:04:01 <planetmaker> number of cores is irrelevant to OpenTTD 14:04:06 <Ammler> bananas is included in !grf 14:04:12 <planetmaker> number of ram is also seldom the limiting thing. 14:04:16 <planetmaker> Only the core speed matters 14:04:21 <OwenS> Heck, for OTTD, a fast single core > slower quad core 14:04:26 <planetmaker> ^^ yup 14:04:36 <KenjiE20> for everything else though >_> 14:04:40 <Boerta> well, the implicit assumption being that a quad core probably has a decent core speed 14:04:45 <planetmaker> KenjiE20, also not :-) 14:04:57 <PublicServer> <Hans> Yeah, I got a Q6600, but might as well get a E8400 back then 14:04:59 <planetmaker> Boerta, that assumption is unfortunately not entirely true :-) 14:05:08 <PublicServer> <Hans> they were same expense, but quad is for workstation a bit nicer :) 14:05:12 <planetmaker> some single cores have twice the speed 14:05:16 <KenjiE20> I LIKE being able to watch stuff and burn a disc and browse the net, without killing everything :P 14:05:25 *** Zorn has joined #openttdcoop 14:05:27 <planetmaker> KenjiE20, sure :-) 14:05:30 *** openttdcoop sets mode: +v Zorn 14:05:35 <planetmaker> Also nice to be able to compile AND play :-) 14:05:37 <PublicServer> * ^Sp1ke^ is afraid to expand any town 14:05:38 <KenjiE20> yes 14:05:39 <Boerta> humm, well we'll see when i join 14:05:40 * satyap has amd sempron :( 14:05:41 <KenjiE20> anyway 14:05:44 <PublicServer> <^Sp1ke^> already got some many pax :FD 14:05:46 <PublicServer> <^Sp1ke^> :D* 14:05:53 <KenjiE20> back to spamming Chii[AR] with mylist votes 14:06:09 <planetmaker> well. 2GHz is sufficient currently. Though it starts to be not much below the limit 14:06:14 <Boerta> !password 14:06:14 <PublicServer> Boerta: camels 14:06:22 <PublicServer> <satyap> mine is running at 2.2 14:06:25 <PublicServer> <satyap> fans whirring 14:06:30 <PublicServer> *** Boerta joined the game 14:06:48 <mensi> we need a "full load as soon as possible"-order 14:07:22 <PublicServer> <^Sp1ke^> ammler the glitch you found also seems to apply to bridgeheads 14:07:27 <Boerta> so, do you notice a slowdown or someting if someone with a slow computer joins? 14:07:35 <PublicServer> <^Sp1ke^> nope... 14:07:36 <mensi> SRNW are crap like this, cargo just piles up and more platforms take huge space 14:07:39 <OwenS> Only while they're connecting 14:07:45 <PublicServer> <^Sp1ke^> person with a too slow computer will disconnect eventually :D 14:07:46 <KenjiE20> more like they just fall off again 14:07:54 <PublicServer> *** avdg has left the game (connection lost) 14:07:56 <KenjiE20> slow connection != slow pc 14:07:58 <avdg> :( 14:08:07 <KenjiE20> slow connecting can mean slow internet 14:08:14 <avdg> or bad connection 14:08:27 <avdg> like in my case 14:08:44 <OwenS> I can remember when, on complex games, they had to be paused before I could connect so my PC could spin for 15s catching up :p 14:09:04 <KenjiE20> like me, as well, takes me ages to d/l so I have no chance to turbo up AND get all the player actions 14:09:11 <Ammler> [16:07] <PublicServer> <^Sp1ke^> ammler the glitch you found also seems to apply to bridgeheads <-- obvious 14:09:22 <KenjiE20> OwenS: dunno why we stopped that 14:09:29 <KenjiE20> guess it became too much hassle 14:09:30 <PublicServer> <^Sp1ke^> i just noticed it cause i rebuild my station entrance :) 14:09:44 <KenjiE20> easier to pick a new game :) 14:10:15 <Ammler> http://www.tt-forums.net/viewtopic.php?p=803907#p803907 <-- planetmaker, tried to change to en and make the screen, then back to de? 14:10:17 <Webster> Title: Transport Tycoon Forums View topic - Japan Set Development (at www.tt-forums.net) 14:10:36 <Boerta> do any of the newgrf's change the signals? looks to me like the one-way pbs is different from the 0.7.2-rc1 i've been playing 14:10:52 <planetmaker> Ammler, no I didn't try. 14:10:55 <satyap> i think all the ML trains are 500 series now 14:11:00 <planetmaker> But my guess would be that it would be destroyed then 14:11:00 <KenjiE20> jpset 14:11:02 <Ammler> :-P 14:11:02 <satyap> except a few N700, but they're fast 14:11:09 <planetmaker> s/destroyed/gone/ 14:11:20 <planetmaker> because it was replaced by the "screenshot taken" message 14:11:24 <Ammler> oh, not reproduceable? 14:11:26 <planetmaker> otherwise I'd have done it. 14:11:31 <OwenS> The 500s are out of main service now :( Shame, cause they look absolutely awesome 14:11:38 <planetmaker> yes, it's reproducable. But the red message doesn't appear. 14:11:44 <KenjiE20> Japanese_Signals.0.4b.tar 14:11:47 <planetmaker> But one might copy the debug output from console. It's the same 14:11:50 <OwenS> (And by that I mean in real world service :P ) 14:11:53 <planetmaker> But it's in German here, too :-) 14:12:07 <KenjiE20> worms on rails :P 14:12:38 <satyap> my towns are growing nicely now 14:12:49 <KenjiE20> OwenS: not out of service though 14:12:54 <KenjiE20> being refurbished 14:12:56 <satyap> i think i'll go back to single player until next map. doubt i'll be able to join this one again 14:13:13 <OwenS> KenjiE20: Yeah, but they're gonna be running more periphery services :( 14:13:24 <planetmaker> satyap, you can always look at the autosaves :-) 14:13:30 <satyap> bleh 14:13:44 <OwenS> Incidentally, the UK high speed rail network is gonna become a hodge-podge soon 14:13:45 <KenjiE20> not suprising, their getting on, in terms of shinkansen dev 14:13:56 <OwenS> KenjiE20: They still match the top speed of the others though 14:14:01 <KenjiE20> yea, like that was unexpected 14:14:27 <OwenS> I mean, soon were gonna be running TGVs [Eurostar] and Shinkansen side-by-side 14:15:02 <KenjiE20> even the E3 is waay more comfortable though 14:15:34 <OwenS> Not having had opertunity to ride one I wouldn't know, but I'd expect comfort issues mostly revolve arround replacable interiors :p 14:15:40 <KenjiE20> from what I remember of the 500s 14:16:17 <KenjiE20> s/E3/E1/ 14:16:28 <PublicServer> <^Sp1ke^> road crossings also were penalties right? and less then reversed pbs? 14:16:37 <KenjiE20> or was it e4? 14:16:40 <KenjiE20> urg 14:16:43 <KenjiE20> memory fails me 14:17:08 <OwenS> Heck, as is, I live in a high speed rail blachole :p 14:17:11 <OwenS> blackhole** 14:17:27 <Barbaar> don't think road crossings are a penalty spike 14:17:58 <KenjiE20> welcome to britain :D 14:18:18 <KenjiE20> where we still use busses on our rails :P 14:18:53 <OwenS> I wish the government would stop wavering as to what to build and just admit building a Transrapid system would be cheaper and faster than a conventional high speed rail :p 14:19:17 <KenjiE20> we're full of NIBMYs though 14:19:35 <satyap> nimbys everywhere 14:19:53 <KenjiE20> needs to be more 'fuck off out the way, it's coming through here' 14:19:54 * satyap saw a sign yesterday saying don't expand port of charleston, say no to global gateway 14:20:11 <KenjiE20> if you don't move, we'l build it over your house 14:20:12 <satyap> in a depressed economy. sigh. 14:20:31 <satyap> also, no rail here. only for freight 14:20:36 * satyap lives in rail-less USA 14:20:49 <KenjiE20> yea, your rail sort of sucks 14:21:07 *** ZiZa has joined #openttdcoop 14:21:08 <OwenS> If our government hadn't been incompetent morons running up national debt in times of prosperity, we wouldbe in a far better situation :p 14:21:08 <satyap> yeah i don't like that whole move or else thing, but i also don't like "oh gnoes a rail line 500 feet from my backyard" thing 14:21:13 *** openttdcoop sets mode: +v ZiZa 14:21:15 <KenjiE20> giant freight moving at 4mph and the acalia's on the east coast 14:21:24 <satyap> 'snot my rail /me mutters 14:21:37 <satyap> i come from a place where urban rail and busses rule 14:22:58 <KenjiE20> okay, I was exaggerating for comedic effect, but 14:23:02 <mensi> feet? miles? go metric! 14:23:11 <KenjiE20> the Shinkansen, really does just plow through suburbs 14:23:24 <satyap> half akm, then 14:24:05 <mensi> why the heck is a mile 5280 feet and not something like 1000 or 5000? 14:24:31 <KenjiE20> my car does 50 rods to the hog's head and that's the way I likes it!!!! 14:24:38 <satyap> they find the metric system hard but what's 4/5ths of a mile? who knows! 14:24:50 <satyap> 4/5ths of 2km is... 1600 meters? 14:25:14 <OwenS> KenjiE20: Hehe. I love the way TVTropes comments on that: "That works out to be .01miles per gallon. Must be a hummer" 14:25:24 <KenjiE20> lol 14:25:31 <KenjiE20> god hummers 14:25:43 <KenjiE20> have you seen the latest abomination from them? 14:25:45 <OwenS> TVTropes ( http://www.tvtropes.org/ ) is hillarious. It will also ruin your lif 14:25:46 *** Progman has joined #openttdcoop 14:25:47 <OwenS> e 14:25:47 <Webster> Title: Home Page - Television Tropes & Idioms (at www.tvtropes.org) 14:25:51 *** openttdcoop sets mode: +v Progman 14:25:58 <OwenS> It doesn't just cover TV any more :p 14:26:02 <KenjiE20> drop nose Hummer, fugliest thing ever 14:26:27 <satyap> tvtropes will ruin your life, yes 14:26:49 <OwenS> Heck, http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife 14:26:50 <Webster> Title: TV Tropes Will Ruin Your Life - Television Tropes & Idioms (at tvtropes.org) 14:27:02 <satyap> oh god 14:27:07 <satyap> don't... must not click.... 14:27:17 <PublicServer> *** tneo joined the game 14:27:22 <PublicServer> <tneo> hello 14:27:27 <mensi> I wouldn't care at all if a mile would be those 1.whatever km if the conversions to feet and inches would be sane numbers 14:27:31 <mensi> like powers of 10 eg. 14:27:34 <mensi> or powers of 2 14:27:39 <mensi> or powers of anything for that matter 14:27:42 <OwenS> I've taken to sending tinyurled links to TVTropes to friends to trap them :p 14:27:55 <mensi> but not arbitrary numbers some stupid imperialist came up with 14:28:11 <mensi> you should never let non-engineers define something like that 14:28:16 <KenjiE20> http://cupholder.blogs.topgear.com/2009/07/02/humvee-ugly/ <--- THAT, is just awful 14:28:17 <Webster> Title: Humvee ugly « The Cupholder BBC Top Gear (at cupholder.blogs.topgear.com) 14:28:23 <satyap> i got out! i got out! 14:28:34 <satyap> i read just the one page of tvtropes and closed it! yay! 14:28:34 <mensi> royals/politicians are just not made for intelligent / sientific definitions 14:28:36 <OwenS> Lucky. I've been trapped there for months 14:29:04 <Boerta> on the topic of multicores. do any of you know if it's possible to force the game to stay on one core and not be thrown ping-pong between them? 14:29:16 <Boerta> im running this in windows, for the record 14:29:19 <KenjiE20> affinity on win32 14:29:33 <mensi> lol that hummer kinda looks like it would be a cool car for the pope 14:29:33 <KenjiE20> it shouldn't bounce between anyway, normally 14:29:37 <mensi> he likes gay vehicles 14:29:52 <PublicServer> * satyap stares at his islands 14:29:52 <KenjiE20> lol 14:29:55 <OwenS> KenjiE20: Yeah, but threads will get set on seperate cores 14:30:06 <KenjiE20> http://www.topgear.com/uk/car-news/knight-xv-2009-06 <-- this on the other hand 14:30:08 <Webster> Title: Knight XV, Hummer news - Meet the Hummer-crusher - 2009 - BBC Top Gear (at www.topgear.com) 14:30:10 <KenjiE20> Fwoar 14:30:21 <Boerta> well, i pretty much only have openttd running and all 4 cores are running at 33% 14:30:28 <KenjiE20> true, just give it affinity on one core 14:30:32 <satyap> fuh2.com still around? 14:30:57 <satyap> or gobacktoohio.com ... which is a different beast 14:30:58 <mensi> Three nations have not officially adopted the International System of Units as their primary or sole system of measurement: Liberia, Myanmar and the United States. <-- LOL ;) 14:31:07 <Boerta> cool. that's better 14:31:13 <satyap> good company, USA 14:31:24 <KenjiE20> just to put the knight XV in perspective, those alloy rims are 20" 14:31:38 <satyap> lib"we have pirates and shady ship regulations"ria and myan"what human rights?"mar 14:32:02 *** Condac has quit IRC 14:32:08 <Boerta> are you actually building anywhere on the map, btw? 14:32:13 <satyap> yes 14:32:18 <satyap> well, not now 14:32:18 <PublicServer> <^Sp1ke^> 26k pax waiting.. hmmm 14:32:19 *** Condac has joined #openttdcoop 14:32:24 *** openttdcoop sets mode: +v Condac 14:32:26 <PublicServer> <^Sp1ke^> i made my sbahn drop too good... 14:32:28 <PublicServer> <^Sp1ke^> :) 14:32:40 <OwenS> OK... The Knight XV is silly 14:32:50 <OwenS> Wonder how it would stand up to a .50BMG round though? :p 14:33:32 <KenjiE20> not too shabby I guess 14:33:43 <PublicServer> *** Barbaar has left the game (leaving) 14:33:49 <KenjiE20> I'd rather be in the range rover's British army convert though 14:34:10 <OwenS> If I wanted safety, I'd pick a Challenger II tank :p 14:34:18 <KenjiE20> http://www.army.mod.uk/equipment/fighting-vehicles/1488.aspx 14:34:19 <Webster> Title: Jackal - British Army Website (at www.army.mod.uk) 14:34:49 <OwenS> Only one Challenger II lost. In a friendly fire incident. Where it was shot by another CII's main gun while it's hatch was open 14:34:55 <OwenS> They're pretty much invincible 14:35:04 <KenjiE20> shoots everything, everywhere at 100kph with a land mind deflecting wheelbase 14:35:38 <PublicServer> *** tneo has left the game (leaving) 14:36:02 <KenjiE20> but yes, CII's are insane 14:36:17 <PublicServer> *** satyap has left the game (leaving) 14:36:51 <OwenS> Makes you wonder why so many nations go for M1s... 14:37:37 <KenjiE20> because then they owe a debt to the usa, and the usa likes that 14:37:57 <avdg> helicopter again :( 14:38:21 <OwenS> If I had to pick an aircraft... F-22. It has a projected kill-death ratio of greater than 200-to-0 14:38:35 <Boerta> gonna go play some single-player. maybe i'll stop by again later 14:38:47 <PublicServer> *** Boerta has left the game (leaving) 14:38:48 *** [com]buster has quit IRC 14:38:51 <KenjiE20> I do quite like the TROJAN for just the ultimate fear value 14:39:10 <OwenS> The to-0 ratio because it runs out of ammo rather than gets shot down... 14:39:37 <OwenS> Australian pilots in training have said that even if you're 5m away. staring at it, weapons can't get a lock 14:39:51 <KenjiE20> F22 and the Apache Longbow 14:40:10 <KenjiE20> pop up from over a hill 5 miles away and slot you :P 14:42:02 <KenjiE20> heh, the Army's photo for the UAV appeares to be a slightly battle worn one, that's still made it back to base :) 14:42:27 <OwenS> lol 14:42:43 <KenjiE20> http://www.army.mod.uk/images/central-panel/equip_desert_hawk_410px.jpg 14:42:55 <OwenS> I like how US army UAVs crash less often than USAF ones 14:43:02 <satyap> they're been running ads here for the US air force 14:43:16 <satyap> showing how a UAV can help grond troops spot opfor 14:43:24 <satyap> and i'm like yeah we do that in our games 14:43:28 <satyap> (battlefield 2) 14:43:37 <satyap> and now it's for real, cool 14:43:48 <satyap> except i'm sure it's not as cool as they make it out to be 14:44:27 *** [com]buster has joined #openttdcoop 14:44:27 *** ChanServ sets mode: +o [com]buster 14:44:30 <KenjiE20> probably exceptionally hard to fly 14:44:32 *** openttdcoop sets mode: +v [com]buster 14:45:26 <KenjiE20> I'd imagine they'd be quite heavy with a not-very-big wingspan 14:45:58 <OwenS> USAF crash their UAVs all the time because they do manual landings rather than automatic... 14:46:29 <KenjiE20> hah, lol, the british Javelin Anti-Tank Weapon is better at sighting than the US one 14:46:54 <satyap> i used the javelin in bf2, it rocked 14:47:03 *** ZiZa has quit IRC 14:47:05 * satyap only has bf2 experience, and not very good at it 14:47:54 <KenjiE20> anyway, enough marvelling at the British Army 14:48:06 <KenjiE20> back to spamming IRC bots with ratings 14:48:45 <PublicServer> <Hans> 13k PAX at Hakata :) 14:48:49 <PublicServer> <Hans> and still improving :) 14:49:38 <PublicServer> *** Combuster joined the game 14:49:59 <PublicServer> *** Combuster has left the game (connection lost) 14:50:11 <PublicServer> <^Sp1ke^> 26k here... 14:50:26 <PublicServer> <Hans> nice 14:50:35 <PublicServer> <^Sp1ke^> need more trains picking up :) 14:50:42 <PublicServer> *** Combuster joined the game 14:51:03 <PublicServer> *** Combuster has left the game (connection lost) 14:51:47 <PublicServer> *** Combuster joined the game 14:52:07 <PublicServer> *** Combuster has left the game (connection lost) 14:52:37 <[com]buster> unplayable :( 14:52:54 <PublicServer> <Hans> :( 14:54:08 <satyap> yep :( 14:54:27 <PublicServer> *** AmmIer joined the game 14:55:28 <imperator> !password 14:55:28 <PublicServer> imperator: wavier 14:55:35 <PublicServer> <AmmIer> 90% zoom out 14:55:41 <PublicServer> *** imperator joined the game 15:08:32 <PublicServer> <Hans> Funuma Shinkansen local network refurbished :) 15:11:44 <KenjiE20> http://www.osnews.com/story/21852/Amazon_Uses_up_the_World_s_Irony lol 15:11:45 <Webster> Title: Amazon Uses up the World's Irony (at www.osnews.com) 15:12:25 <PublicServer> <AmmIer> you need station buffers at Uemori 15:17:13 <PublicServer> <AmmIer> another glitch? 15:20:07 <PublicServer> <AmmIer> ah, the known foundation glitch 15:22:34 <PublicServer> <Hans> 15k PAX :o 15:24:55 <satyap> http://www.thesatya.com/blog/ whee netscaler crap 15:24:56 <Webster> Title: Satya's blog (at www.thesatya.com) 15:30:57 *** mixrin has joined #openttdcoop 15:31:02 *** openttdcoop sets mode: +v mixrin 15:33:59 <PublicServer> <Hans> I think FUR needs more trains on the main network 15:35:16 <PublicServer> <AmmIer> lol 15:35:28 <PublicServer> *** ^Sp1ke^ has joined spectators 15:35:32 <PublicServer> <AmmIer> combuster nice central station 15:36:25 <PublicServer> <Hans> looks good 15:36:28 <PublicServer> <Hans> and crowded :O 15:36:54 <PublicServer> <AmmIer> well 15:37:05 <PublicServer> <AmmIer> I meant the station itself 15:37:13 <PublicServer> <AmmIer> the eyecandy part 15:37:19 <PublicServer> <Hans> oh hehe :P 15:38:12 <PublicServer> <Hans> What is the foundation glitch btw? 15:38:44 <PublicServer> <AmmIer> according to devs one of the worst unfixeable 15:38:51 <PublicServer> *** imperator has left the game (connection lost) 15:39:23 <PublicServer> <AmmIer> foundation tiles are always on top 15:39:39 <PublicServer> <AmmIer> somehow, they hide the vehicles 15:40:31 <PublicServer> <Hans> hmmm, weird 15:41:13 <PublicServer> <Hans> hmm, I am looking for a depot on ML for new trains 15:41:17 <PublicServer> <Hans> but apparently there aren't any. 15:43:21 <PublicServer> <AmmIer> some people here have no eye for at least bit well looking tracks 15:43:52 <PublicServer> <AmmIer> thinks like !ugly 15:43:57 <PublicServer> <AmmIer> things* 15:44:56 <PublicServer> <Hans> yeah, I usually first built the connection, then smooth everything out 15:45:09 <PublicServer> <Hans> and smoothing something out takes 3 times as much time 15:45:46 <PublicServer> *** ^Sp1ke^ has joined company #1 15:46:42 <PublicServer> <Owen> eww 15:47:07 <PublicServer> <Hans> what was so bad? 15:47:12 <PublicServer> <Owen> OpenTTD, why are you lagging at 35% of still underclocked CPU? 15:47:48 <PublicServer> <Hans> lagging? :o 15:48:06 <PublicServer> <Owen> 5fps :p 15:49:01 <PublicServer> <Owen> brb 15:49:06 <PublicServer> *** Owen has left the game (leaving) 15:49:39 <PublicServer> <AmmIer> at least in pax games 15:49:48 <PublicServer> <AmmIer> you can use the default stations :-) 15:50:46 <PublicServer> <AmmIer> check !buffers 15:51:00 <PublicServer> <Hans> hmm? 15:51:05 <OwenS> Oh download I curse your slowness 15:51:09 <PublicServer> <AmmIer> how can you build a terminus without? 15:51:19 <PublicServer> <Hans> Oh, yeah, true 15:51:30 <PublicServer> <^Sp1ke^> just build them without that's how ;) 15:51:31 <PublicServer> <AmmIer> specailly those shinkansen need it. 15:51:58 <PublicServer> *** Owen joined the game 15:52:19 <PublicServer> *** Owen has left the game (connection lost) 15:52:28 <OwenS> flaah 15:52:36 <PublicServer> <AmmIer> spike, but you agree, it is ugly? 15:52:50 <PublicServer> <^Sp1ke^> true 15:53:04 <PublicServer> <^Sp1ke^> i didn't even know i just build them cause it looked better :) 15:53:10 <PublicServer> <Hans> "too many vehicles" :( 15:53:17 <PublicServer> <^Sp1ke^> didn't know the trains would have that sort of "overhang" 15:54:09 <PublicServer> *** Owen joined the game 15:54:29 <PublicServer> *** Owen has left the game (connection lost) 15:54:37 <PublicServer> <AmmIer> I need to see the pm area 15:54:40 <OwenS> I curse the demise of pause while join 15:55:06 <Ammler> OwenS: wouldn't help 15:55:08 <Ammler> !pause 15:55:08 <PublicServer> *** Ammler has paused the server. 15:55:08 <PublicServer> *** Game paused (not enough players) 15:55:30 <Ammler> OwenS: but that might help ^ 15:56:07 <PublicServer> *** Owen joined the game 15:56:15 <PublicServer> <Owen> w00t 15:56:24 <Ammler> start? 15:56:29 <Ammler> !auto 15:56:29 <PublicServer> *** Ammler has enabled autopause mode. 15:56:30 <PublicServer> *** Game unpaused (enough players) 15:56:46 <PublicServer> <Owen> Flaah now can't do anything for cat 15:56:58 <satyap> !password 15:56:58 <PublicServer> satyap: pucker 15:57:05 * satyap bets 2 things 15:57:12 <satyap> 1) ammler is yelling about my tracks 15:57:15 <PublicServer> *** satyap joined the game 15:57:16 <satyap> 2) i can't join 15:57:35 <PublicServer> <AmmIer> satyap: I am sure it isn't just you 15:57:40 <PublicServer> <Hans> I haven't got any yells yet :D 15:57:43 <PublicServer> <satyap> no, not just me 15:57:46 <PublicServer> <AmmIer> there are others building that ugly. 15:57:51 <PublicServer> <satyap> but i know mine are ugly and buffer-less 15:58:13 <PublicServer> <Owen> Kozaki is nice 15:58:31 <KenjiE20> half the game was ugly >_> 15:59:35 <PublicServer> *** Kenji joined the game 15:59:51 * satyap now has buffers in most places 15:59:57 <PublicServer> <AmmIer> :-) 16:00:04 <PublicServer> <AmmIer> and how does ti look? 16:00:14 <PublicServer> <Owen> I wish the overview minimap showed different track types in different colours 16:00:26 <satyap> much better 16:00:51 <PublicServer> <AmmIer> Owen: use the vehicle view 16:01:13 <PublicServer> <AmmIer> long red is main 16:01:33 <PublicServer> *** Owen has left the game (connection lost) 16:01:33 *** OwenS has quit IRC 16:01:43 <PublicServer> <AmmIer> bye :P 16:01:58 *** OwenS has joined #openttdcoop 16:01:58 *** ChanServ sets mode: +v OwenS 16:02:07 <PublicServer> * Kenji wonders why there was no bridge renewal 16:02:09 <OwenS> It appears neither OpenTTD nor Konversation likes SCIM 16:02:24 <OwenS> !password 16:02:24 <PublicServer> OwenS: pucker 16:02:27 <PublicServer> <AmmIer> scim? 16:02:37 <OwenS> Input Method Editor 16:02:47 <Ammler> !rcon set pause_on_join 16:02:47 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 16:02:48 <satyap> scim is hard 16:02:52 <OwenS> AKA allows you to type characters you can't directly represent on a keyboard 16:03:08 <KenjiE20> i.e. IME for lunix 16:03:09 <Ammler> he actually, we have enabled that useless settings 16:03:27 <Ammler> !rcon set pause_on_join 0 16:03:36 *** avdg has quit IRC 16:03:45 <satyap> i don't understand #foudnation glitch, it loks fine to me 16:03:53 <PublicServer> <AmmIer> bunny about buffers is 16:04:00 <planetmaker> hurry up, OwenS 16:04:04 <planetmaker> I want to join, too. 16:04:11 <PublicServer> <AmmIer> you have mostly space to build them, because the town doesn't build houses there 16:04:12 <PublicServer> <Kenji> lol 16:04:17 <OwenS> I can't help it if my connection is being unreasonably sucky 16:04:20 <PublicServer> *** Owen has left the game (connection lost) 16:04:44 <PublicServer> *** planetm4ker has left the game (connection lost) 16:05:05 <PublicServer> <AmmIer> Kenji: I extra cloned the train to see the difference 16:05:21 <PublicServer> <AmmIer> you don't see it 16:05:30 <PublicServer> <Kenji> what? 16:05:36 <PublicServer> <AmmIer> the foundation train has no nose 16:05:44 <planetmaker> !clients 16:05:46 <satyap> hmm 16:05:50 <PublicServer> <Kenji> oh right 16:05:58 <planetmaker> !players 16:06:00 <PublicServer> planetmaker: Client 161 (Orange) is ^Sp1ke^, in company 1 (Japan Railways Group) 16:06:00 <PublicServer> planetmaker: Client 217 (Orange) is AmmIer, in company 1 (Japan Railways Group) 16:06:00 <PublicServer> planetmaker: Client 231 (Orange) is Owen, in company 1 (Japan Railways Group) 16:06:00 <PublicServer> planetmaker: Client 181 (Orange) is Hans, in company 1 (Japan Railways Group) 16:06:00 <PublicServer> planetmaker: Client 226 (Orange) is satyap, in company 1 (Japan Railways Group) 16:06:02 <PublicServer> planetmaker: Client 228 (Orange) is Kenji, in company 1 (Japan Railways Group) 16:06:02 <PublicServer> planetmaker: Client 203 (Orange) is mensi, in company 1 (Japan Railways Group) 16:06:04 <PublicServer> planetmaker: Client 232 (Orange) is planetm4ker, in company 1 (Japan Railways Group) 16:06:14 <planetmaker> I wish I wish. 16:06:16 <PublicServer> <AmmIer> but that glitch is everywher where foundations are. 16:06:24 <planetmaker> still one person in front of me. 16:06:25 <OwenS> BT I would like to kill you for your evil evil connection 16:06:30 <PublicServer> *** Owen joined the game 16:06:32 <PublicServer> <Kenji> its more jpset alignment I think 16:06:33 <PublicServer> *** planetm4ker joined the game 16:06:37 <Ammler> planetmaker: kick ;-) 16:06:49 <PublicServer> *** Owen has left the game (connection lost) 16:07:16 <PublicServer> <AmmIer> so, what does pause_on_join help? 16:07:26 <OwenS> Nothing annoyingly :( 16:07:32 <OwenS> Actually, I have to wonder if it's the router thats being sucky... if only I could find my ADSL details and confirm that 16:07:38 <PublicServer> <Kenji> it probably does 16:07:41 <PublicServer> <Kenji> just not enough 16:08:08 <PublicServer> <AmmIer> it should pause from start of join 16:08:19 <PublicServer> <AmmIer> like I did manually 16:08:32 <PublicServer> <Kenji> ottd thinks you're joining on the client screen though 16:08:35 <PublicServer> *** Hans has joined spectators 16:08:38 <PublicServer> <Hans> brb food 16:08:52 <PublicServer> <AmmIer> yeah, don't part, just move to specs. ;-) 16:09:54 <OwenS> It should pause from when it creates the save game 16:10:41 <OwenS> Gotcha! Now I can try using the details with my recently un-sky-rebranded Netgear 16:11:05 *** Wurzel49 has joined #openttdcoop 16:11:10 *** openttdcoop sets mode: +v Wurzel49 16:12:19 <Ammler> [18:10] <OwenS> It should pause from when it creates the save game <-- post on FS, me is wondering the dev reaction ;-) 16:12:46 <KenjiE20> foaming at the mouth? 16:12:48 <KenjiE20> :P 16:13:01 <Ammler> but we wouldn't use it on ususal games anyway. 16:13:13 <Ammler> just on games like now. 16:16:34 <PublicServer> <^Sp1ke^> my sbahn exit prob can be better but can't see how atm... 16:18:53 <satyap> wtf 16:19:02 <satyap> instead of using train station anchors, use on-road bus stops 16:19:11 <^Spike^> ? 16:19:49 *** OwenSX has joined #openttdcoop 16:19:54 *** openttdcoop sets mode: +v OwenSX 16:19:59 *** OwenS is now known as Guest1588 16:19:59 *** OwenSX is now known as OwenS 16:20:14 <PublicServer> <AmmIer> satyap: as long as you use non-track tiles, it doesn't matter 16:20:21 <PublicServer> <AmmIer> don't 16:20:25 <PublicServer> <AmmIer> ah 16:20:30 <PublicServer> <AmmIer> it was fine ;-) 16:20:31 <PublicServer> <satyap> yeah but then it takes space that could be a pax-producing building :) 16:20:36 <OwenS> OK, on my Netgear now :) 16:20:44 <PublicServer> <AmmIer> oh well 16:20:56 <satyap> we don't need more pax on this map, sure 16:21:05 <PublicServer> <AmmIer> yes. 16:21:11 <PublicServer> <satyap> it's also mildly ugly. invasion of the train corporation 16:21:25 <OwenS> !password 16:21:25 <PublicServer> OwenS: driest 16:21:29 <satyap> with on-road stops at least we can pretend that they're park-and-ride for the station 16:21:47 <satyap> hmm. i see a need for a station non-track tile that's a parking lot 16:21:57 <PublicServer> <AmmIer> the other is underground ;-) 16:22:08 <satyap> i guess 16:22:17 *** Guest1588 has quit IRC 16:23:29 <PublicServer> <Kenji> lol 16:23:37 <OwenS> It seems to have improved *slightly* 16:23:40 <PublicServer> <Kenji> I like how Hakata uses shinkansen stations for local 16:23:49 <PublicServer> <Kenji> and local stations for the shinkansen 16:23:54 <OwenS> I can't help but feel that a 40ms first hop latency is ridiculous hough 16:24:31 <PublicServer> *** Owen joined the game 16:24:51 <PublicServer> *** Owen has left the game (connection lost) 16:25:15 <OwenS> I mean... Why my first hop 100 miles away? 16:25:16 <satyap> hmm, it does? 16:26:09 <PublicServer> <Kenji> chug chug chug 16:27:08 <PublicServer> *** Hans has joined company #1 16:31:46 <PublicServer> <Kenji> takaoka is rather ominous 16:32:59 <PublicServer> <AmmIer> he, those japan towers are nice for stationwalks 16:33:13 <PublicServer> <Hans> on big cities its hard to notice. 16:34:08 <satyap> i still whine about it 16:34:36 <PublicServer> <^Sp1ke^> can't think of a good exit design for my sbahn.... :/ 16:36:33 <PublicServer> <Kenji> balancing the entry might help 16:36:38 <PublicServer> <Kenji> i.e. penalties 16:36:39 <PublicServer> <^Sp1ke^> did that already :) 16:36:44 <PublicServer> <^Sp1ke^> \tried penalties :( 16:36:51 <PublicServer> <^Sp1ke^> but they won't enter with 1 PBS :( 16:38:03 <PublicServer> <Kenji> you lie :P 16:38:12 <PublicServer> <^Sp1ke^> see :) it stops while it's open :) 16:38:28 <PublicServer> <Kenji> that's because there's free slots further up 16:39:00 <PublicServer> <^Sp1ke^> well the entrance does like nice :) 16:39:12 <PublicServer> <^Sp1ke^> took me like 50 designs before i got to this one :) 16:39:44 <PublicServer> <Kenji> main trouble is its a 3->2 16:39:54 <PublicServer> <^Sp1ke^> i know :) 16:40:05 * satyap watches the flood of trains into yamai 16:40:11 *** OwenS has quit IRC 16:40:13 <PublicServer> <^Sp1ke^> noticed that several times that's why i eventually went for the entrance with 3 lines 16:40:17 <PublicServer> <^Sp1ke^> instead of 2 16:40:29 <PublicServer> <^Sp1ke^> tried with 2 but too many jamming 16:41:27 <PublicServer> <^Sp1ke^> and prob killed something about 960 pax while creating the entrances cause of trains ignoring any signals :D 16:42:06 <PublicServer> <^Sp1ke^> 1 way to fix the exit would be wreck that part of haraue behind it... but want to try not to... 16:43:38 *** OwenS has joined #openttdcoop 16:43:38 *** ChanServ sets mode: +v OwenS 16:43:50 <PublicServer> <Kenji> hmm bbh02 appears to be holding up the trunk line 16:44:00 <PublicServer> <planetm4ker> what?! 16:44:08 <OwenS> WHAT 16:44:09 <OwenS> WTF?! 16:44:12 <PublicServer> <planetm4ker> impossible :-P 16:44:25 <OwenS> My connection has dropped from sync at 3700kb/s to 1700kb/s 16:44:33 <PublicServer> <Kenji> it's clearing now, but there's a tailback south 16:44:52 <PublicServer> <planetm4ker> might be due to high traffic. 16:45:04 <PublicServer> <Kenji> compounded by 04 16:45:09 <PublicServer> <planetm4ker> UET has one of the highest train counts (along with AOJ, SHI and FUR) 16:45:25 <PublicServer> <Kenji> join on 02, under high load insta-tail to 04, gets doubled 16:45:40 <PublicServer> <planetm4ker> there's no lane choice. 16:45:49 <PublicServer> <planetm4ker> so basically it's a cheap bbh :-) 16:46:38 <OwenS> !password 16:46:38 <PublicServer> OwenS: leaden 16:46:45 <OwenS> Whoa 16:46:49 <OwenS> Download is fast :o 16:46:53 <PublicServer> *** Owen joined the game 16:46:54 <PublicServer> *** Kenji has left the game (leaving) 16:47:20 <PublicServer> *** Owen has left the game (connection lost) 16:47:25 <KenjiE20> helps when all your torrents are trying to recover too :P 16:47:26 <PublicServer> <AmmIer> :-P 16:47:35 <OwenS> lol 16:47:44 <OwenS> Deluge is currently paused :p 16:47:50 <PublicServer> *** AmmIer has left the game (leaving) 16:47:51 <KenjiE20> \o/ 16:47:52 <OwenS> Anyway, off for a bit (Food to cook, I'm hungry!) 16:47:57 <KenjiE20> deluge rocks 16:48:05 <KenjiE20> needs work, but still 16:48:17 <OwenS> It will rock even more when I get my file server set up and can offload it onto that and run it 24/7 16:48:18 <Ammler> rtorrent :P 16:48:19 <PublicServer> <planetm4ker> hm... 76 orders and rising :-P 16:48:22 <PublicServer> <planetm4ker> at train 510 16:48:27 <OwenS> Since I can connect to it remotely ^^ 16:48:43 <OwenS> Be back in ~10min 16:48:48 <KenjiE20> <yup 16:48:54 <KenjiE20> is how mine is 16:48:59 <Ammler> planetmaker: that is coop on other side ;-) 16:49:02 <KenjiE20> the logging is buggy though 16:49:49 <PublicServer> <Hans> :o trainlimit rised? 16:50:02 <PublicServer> <Hans> or was it at 600 already :p 16:51:04 <planetmaker> !trains 601 16:51:04 <PublicServer> *** planetmaker has set max_trains to 601 16:51:15 <PublicServer> <Hans> :o 16:51:52 <planetmaker> !trains 650 16:51:52 <PublicServer> *** planetmaker has set max_trains to 650 16:51:58 <planetmaker> better? :-) 16:52:10 <KenjiE20> lol 16:52:37 <satyap> !cl 16:52:44 <satyap> !clcurve 16:52:49 <satyap> @cl 16:52:49 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 16:53:25 <PublicServer> <Hans> grr, crash 16:53:29 <PublicServer> <Hans> :X 16:54:50 <PublicServer> *** satyap has left the game (connection lost) 16:55:01 <PublicServer> <Hans> how long does it take to clear the mess from crashed trains? 16:55:20 <PublicServer> <planetm4ker> 1 month or so 16:55:25 <PublicServer> <Hans> ah ok 16:55:51 <PublicServer> <Hans> * learns: never change PBS signals when trai ns run :+_ 16:56:04 <PublicServer> <planetm4ker> lol :-) 16:56:14 <PublicServer> <planetm4ker> this version also has a bug with that 16:56:54 <PublicServer> <^Sp1ke^> bug as in? :) 16:57:13 <KenjiE20> rule of thumb, don't mess with signal blocks, unless completely governed by pbs 16:57:26 <PublicServer> <^Sp1ke^> :) 16:58:04 <PublicServer> <Hans> do bumpy tracks still give penalty? 16:58:24 *** Progman has quit IRC 16:59:41 <PublicServer> <^Sp1ke^> is it just me or are trains entering my station glitching a bit? 17:00:11 <PublicServer> <^Sp1ke^> at the sbahn that is 17:01:52 *** StarLite has joined #openttdcoop 17:01:52 *** ChanServ sets mode: +o StarLite 17:01:56 *** openttdcoop sets mode: +v StarLite 17:02:07 <OwenS> !password 17:02:07 <PublicServer> OwenS: singly 17:02:23 <OwenS> ...and it's slow again... 17:02:49 <PublicServer> *** Owen has left the game (connection lost) 17:05:03 <PublicServer> *** Owen joined the game 17:05:24 <PublicServer> *** Owen has left the game (connection lost) 17:07:40 <PublicServer> <^Sp1ke^> always wondered why that trains didn't leave :) 17:07:43 <PublicServer> <^Sp1ke^> forgot a rail piece 17:18:12 <OwenS> !password 17:18:12 <PublicServer> OwenS: tossed 17:18:27 <OwenS> *sigh* 17:18:30 <PublicServer> *** Owen has left the game (connection lost) 17:18:35 <OwenS> No way I'm gonna get to join 17:19:01 <PublicServer> <Hans> :( 17:19:49 <PublicServer> <Hans> what did you wanted to do? Observe? Or also build? 17:20:45 <OwenS> Mainly observe... 'Cause at this point in the game I can never understand what the network is like and where to improve it (Even with the plan) 17:21:09 <PublicServer> <Hans> yeah, I picked on island last night that was in need of a local 17:21:18 <PublicServer> <Hans> so I only keep myself busy with that. 17:21:47 <PublicServer> <planetm4ker> btw, Hans: OrderID is a byte. So no more than ca. 250 order entries 17:22:18 <PublicServer> <Hans> yeah I thought that. Normal players wouldn't even get much further than 20 orders. 17:22:55 <OwenS> Out of curiosity... How were you intending to make 390 entries?! 17:23:21 <KenjiE20> aww the 0-series is out of service :( 17:23:34 <KenjiE20> only shinkansen series no longer running too 17:24:19 <PublicServer> <Hans> but euhm, do bumps actually help on penalties? 17:24:21 <OwenS> In the game? 17:24:30 <OwenS> Hans: Well, they did many a game ago 17:25:12 <PublicServer> <Hans> Yeah, I remember them when I was in TTDcoop last time. 17:25:55 <PublicServer> <planetm4ker> owen: with patience :-) 17:25:59 <PublicServer> <planetm4ker> I have 1/4 of it 17:27:37 <PublicServer> <planetm4ker> hm.... I could make it different: just pick the 4 majore stations and have them as single points from where to start... 17:27:52 <PublicServer> <^Sp1ke^> *points at his own station* 17:27:53 <PublicServer> <^Sp1ke^> :D 17:27:57 <PublicServer> <^Sp1ke^> 30k pax :)( 17:28:09 <PublicServer> <Hans> 12K now :p 17:28:18 <PublicServer> <Hans> max I saw was 20k before I added some ML trains 17:28:19 <PublicServer> <planetm4ker> :-O 17:29:29 <PublicServer> <^Sp1ke^> 81k px waiting roughly total on all stations 17:29:30 <PublicServer> <^Sp1ke^> ML that is 17:29:42 <PublicServer> <^Sp1ke^> HAU has most follwed by SHI 17:29:48 <PublicServer> <planetm4ker> :-P 17:29:54 <PublicServer> <Hans> I am adding some trains to HAU-FUR :p 17:29:58 <PublicServer> <^Sp1ke^> FUR/AOJ is somewhat the same the whole time :) 17:30:07 <PublicServer> <^Sp1ke^> that's a small trip :( 17:30:08 <PublicServer> <planetm4ker> Hans: please sort them in the groups. 17:30:13 <PublicServer> <Hans> only 5. 17:30:14 <PublicServer> <planetm4ker> Or just clone trains from that group 17:30:15 <PublicServer> <Hans> Yeah I have sorted. 17:30:20 <PublicServer> <planetm4ker> k :-) 17:30:38 <PublicServer> <Hans> I know that's a short journey.. but passengers staying in stations is a bigger waste. 17:30:39 <PublicServer> <planetm4ker> Just saying. Today I spent half an hour adding all ICE trains to groups 17:31:02 <PublicServer> <Hans> Oh yeah, I know what you mean. 17:31:19 <PublicServer> <Hans> People should be more onto those things, just takes 15 secs to do but saves alot for others 17:31:53 <PublicServer> <planetm4ker> indeed 17:31:56 <satyap> yes 17:32:01 <satyap> i have been grouping my trains 17:32:11 <satyap> but there are hundreds of ungrouped trains 17:32:25 <PublicServer> <Hans> 37 17:32:41 <PublicServer> <Hans> but I don't know which they are and such, so I am not touching them :p 17:32:47 <PublicServer> <planetm4ker> :-) 17:32:58 <PublicServer> <planetm4ker> actually some of them are also my s-bahn :-) 17:33:07 <PublicServer> <planetm4ker> I *think* 17:33:20 <PublicServer> <planetm4ker> Not sure whether I grouped all of mine 17:34:09 <[com]buster> Most of my trains should be grouped and categorized 17:34:43 <[com]buster> I did notice last time that a lot of ML trains ended up in the wrong category 17:35:11 <[com]buster> probably been copied, and then got their orders changed 17:35:30 <[com]buster> so you may want to look out for that as well 17:36:36 <mensi> A "anonymous order" would be cool: an order you can create which automatically matches the next station the train goes through... so you could do SRNW by creating an anonymous order and setting full load 17:36:41 <mensi> -> no more dummy trains 17:36:50 <satyap> ungroup all -> regroup using "add shared vehicles" <-- for someone with copious free time 17:37:05 <[com]buster> mensi: post a feature request :) 17:37:23 * satyap thought [com]buster was a member? 17:37:34 <[com]buster> Not a dev :) 17:37:50 <satyap> no, i mean, you don't show up as a channel moderator in the user list 17:38:00 <KenjiE20> yes he does 17:38:13 <satyap> ... damn scrolled listboxes :) 17:38:27 <satyap> Fuco: grrrr 17:38:46 <satyap> i ought to set up an auto-send for ctcp 17:39:06 <satyap> "autoresponse" is the word i want 17:39:18 <Fuco> oO? 17:39:36 <KenjiE20> you have to respond to every ctcp? 17:39:48 <Fuco> every client should respond to ping, version and finger 17:39:52 <Fuco> at least 17:40:13 <Fuco> adn then there are less standard page and time 17:40:34 <KenjiE20> ctcp is weird anyway 17:40:50 <^Spike^> Fuco not really :) 17:41:12 <KenjiE20> 1000 clients handle it 1001 ways 17:41:17 <^Spike^> idd 17:41:21 <KenjiE20> to quote another channel 17:41:42 <^Spike^> i can create (and have created) bots that don't respond on ctcp just cause they plainly ignore it :) 17:41:53 <Fuco> ofcourse you can ignore it 17:41:53 <^Spike^> saves coding time :D 17:42:08 <Fuco> but you should add those replies 17:42:35 <^Spike^> according to the RFC yoes you should... 17:42:47 <^Spike^> but then alot of IRC server should also be down for using invalid characters :) 17:43:03 <PublicServer> *** planetm4ker has left the game (leaving) 17:45:47 <Ammler> mensi: that would be nice. 17:46:12 <Ammler> not just in that case, also for s-bahn 17:46:16 <Fuco> if you give train no orders, wont it stop at station and try to load? 17:47:00 <Fuco> really long time ago when i used to play original TT, i only connected a pickup and a drop with a dedicated line for each pickup/drop 17:47:04 <Fuco> and i've never used orders 17:47:16 <Fuco> but that might have been changed 17:48:05 <Fuco> ah i see, the "set full load" 17:48:08 <Fuco> nvm then >< 17:48:25 <mensi> yeah the full load part is the trick 17:48:59 <^Spike^> isn't using conditional orders an option there? 17:49:06 <mensi> but if you can add generic anonymous orders that just trigger on arriving in a station before the next non-anonymous order you can also build quite complex things 17:49:28 <^Spike^> go to a WP if load is <100 go to same WP again looping 17:49:32 <^Spike^> else go to drop station? 17:49:36 <mensi> like going in any station, fully loading, then doing some conditional jumping magic and going into other anonymous stations ;) 17:49:49 <mensi> yeah thought about the looping too 17:49:51 <mensi> but 17:50:02 <^Spike^> then OK it doesn't wait for full load but it will keep looping until it is fully loaded 17:50:06 <mensi> it kinda degredes performance depending on the size of a SRNW 17:50:08 <^Spike^> no need for dummy trains etc 17:50:25 <mensi> if it is big and the bypass is near the drop, you loop around too much 17:50:32 <mensi> and lose money 17:50:34 <Fuco> exactly 17:50:45 <Fuco> if the train loads up to 99% and have to do another loop 17:50:53 <mensi> I think an anonymous order would be quite elegant and easy to integrate 17:50:55 <^Spike^> then set the % to <90 17:51:01 <mensi> and it would achiev everything desired for a SRNW 17:51:01 <Fuco> then it load to 89% 17:51:04 <^Spike^> of <95 17:51:06 <Fuco> you know what i mean ;) 17:51:23 <^Spike^> well the problem is if it's load to x-1 it loops again it's more what are your requirements 17:51:33 <^Spike^> do you mind if you miss that 1% to go for 100% or not 17:51:37 <^Spike^> is not* 17:52:04 <^Spike^> for 99 i can understand but then we can keep on going till 1% 17:52:14 <Fuco> better order would be to check if i can load to 90% 17:52:17 <Fuco> and if not go to depot 17:52:27 <Fuco> not to load and then check and loop 17:52:43 <^Spike^> for now you'll have to work with what you got :) 17:52:57 <Fuco> like if i have train which can take 500 cargo, it'll ask on station "can i load 500" yes -> load, no -> overflow 17:53:03 <Fuco> well dunno if there's such order 17:53:18 <Fuco> ive never used the conditional orders 17:53:31 <^Spike^> not really conditional orders work after they've visited a station (or before depending on where you place them and how you look at it :)) 17:54:31 <PublicServer> <Hans> Station on island Haramachi open for business :) 17:54:53 <Fuco> ye im looking at it right now 17:55:06 <Fuco> well, adding a (simple) scripting language for orders would probably be a total overkill 17:55:10 <Fuco> but i'd love it 17:55:11 <Fuco> :D 17:55:17 <^Spike^> the wa y you desribe is well.. bit though to work with cause that would mean that a train at each rail peace or at each split should check if there is a station behind that split (ignoring any signals for now) and if it has enough if you have long rails.. that can well.. 17:55:25 <PublicServer> <Hans> we have a jump, now a return command! :p 17:55:26 <^Spike^> LUA :) 17:55:41 <^Spike^> they should try to use the AI stuff for orders ;) 17:55:43 <^Spike^> only in-game :D 17:55:47 <Fuco> ^spike^ it will go to WP 17:55:55 <Fuco> and on rout check if passing a station 17:56:08 <OwenS> I was once working on scripting for signals :p 17:56:22 <Fuco> but you're right it might get pretty intense 17:56:23 <Fuco> for PF 17:56:56 <Fuco> i've never tried LUA 17:57:03 <Fuco> might be fun :P 17:57:14 <Fuco> these "new" languages are always fun 17:57:19 <OwenS> Lua is quite old :p 17:57:31 <OwenS> For signals, I'd be tempted to implement it next time with a simple RPN language 17:57:32 <PublicServer> <Hans> learning other languages can be nice yeah 17:57:38 <Fuco> good old plain K&R C 17:57:53 <OwenS> K&R? Eww no 17:58:10 <Fuco> compared to that LUA is new :D 17:58:13 <OwenS> C++98 17:58:26 <Fuco> c++ is a little bit overkill 17:58:30 <OwenS> C++0X will be better, though it looks like it may be C++0A 17:58:53 <mensi> python ftw! 17:59:03 <Fuco> i prefer java over C++ when it comes to OOP 17:59:16 * ^Spike^ likes java :) 17:59:20 <PublicServer> <Hans> too bad I haven't tried java yet, currently hanging around with C# 17:59:21 <OwenS> Javas OK, but C++ I prefer 17:59:35 <Fuco> C# is pretty much like java 17:59:41 <PublicServer> <Hans> I've had C on school for programming microproccesors/controllers 17:59:42 <Fuco> little bit heavier 17:59:42 <^Spike^> idd 17:59:46 <PublicServer> <Hans> but that's no C++ :( 17:59:46 <OwenS> The previous year I've been tortured by VB.net; I'm glad thats about to be over 18:00:06 <OwenS> Assembly is always fun 18:00:07 <^Spike^> learned java @ college nice language to work with.. do alot with it :) 18:00:08 <PublicServer> <Hans> We get VB.NET next year :( I asked if I could do C# as a substitute 18:00:14 <Fuco> C# has a lot of syntax sugar 18:00:20 <Fuco> one can get lost pretty fast 18:00:29 <Fuco> unlike C which has like, 50 keywords? :D 18:00:33 <PublicServer> <Hans> I am getting pretty familiar with stuff like delegates, events and such 18:00:34 <OwenS> VB.net is just tortue. No, IDE, DON'T reformat my code for me. 18:00:35 <Fuco> C# has like 400 18:00:37 <mensi> last semester I wrote a simple OS wiht C on L4!!! ;) 18:00:47 <PublicServer> <Hans> :O 18:00:58 <PublicServer> <Hans> I'm glad I don't use all keywords :) 18:01:01 <^Spike^> :) 18:01:17 <mensi> it even was able to swap memory off to a file on NFS!!! ;) 18:01:19 <^Spike^> for java a nice IDE == eclipse imo although my teacher last year didn't think so... 18:01:28 <Fuco> netbeans>eclipse 18:01:29 <^Spike^> eclipse is nice for many languages even :) 18:01:35 <OwenS> I was always a Netbeans guy 18:01:41 <PublicServer> <Hans> Yeah, PHP and Python in Eclipse 18:01:45 <OwenS> For C++... Kate + Makefiles OR Qt Creator 18:01:59 <PublicServer> <Hans> installed it a linux 2 years ago, but never started using it regularly :( 18:02:00 <^Spike^> eclipse is atleast nice and fast compared to netbeans :D 18:02:13 <OwenS> Qt is awesome to develop with 18:02:17 <Fuco> mensi: i was always tempted to write an OS, but that would make me study OS design a little bit 18:02:22 <Fuco> im too lazy for that 18:02:28 <^Spike^> netbeans creates ant files nice... understandable.. Nah.. better create my own atleast i know what happens :) 18:02:42 <^Spike^> netbeans always wants to do things it's own way :) 18:02:54 <Fuco> you can customize pretty much everything tho 18:03:01 <^Spike^> eclipse even more :) 18:03:03 <satyap> netbeans :( 18:03:04 <Fuco> and tbh, i dont care much about generated content, if it works 18:03:32 <OwenS> I don't understand why Ant is so popular... Maven is better 18:03:45 <^Spike^> well i use ant on small projects maybe gonna try maven :) 18:03:52 <ODM> wooo eclipse 18:03:57 <Fuco> im just waiting for the VI guys to show up 18:04:31 <Fuco> nobody here use VI? 18:04:37 <^Spike^> eh... 18:04:40 <^Spike^> in emergencies 18:04:43 <^Spike^> prefer nano :) 18:04:50 <Fuco> LAAAMEEE!! 18:04:53 <^Spike^> if i have no other choice it's vi :) 18:04:56 <^Spike^> vim even :) 18:05:06 <Fuco> vim is not pure 18:05:11 <Fuco> ;D 18:05:18 <^Spike^> vi is annoying.... :) 18:05:30 <^Spike^> *starts typing* 18:05:33 <^Spike^> hey nothing shows up 18:05:35 <^Spike^> oh wait.. 18:05:38 <satyap> i think what you want is, same behavior as with no orders. but no orders = laod available. you want that to be full load. 18:05:40 <Fuco> well, where are the times when a programmer knew hex code for every instruction and programmed in hex :D 18:05:44 <^Spike^> *insert* no not replace *insert* yes insert 18:05:54 <satyap> without saying anything about "next station" 18:06:06 <^Spike^> *starts typing* finally 18:06:14 <^Spike^> nano is more *start nano and start typing* 18:06:15 <^Spike^> :) 18:06:21 <satyap> so to find/go into station, same as now. 18:06:39 <satyap> press i -> insert. 18:06:49 <satyap> i find nano hard to use now 18:07:05 <satyap> one of the silly machines i have root on has nano as root's VISUAL 18:07:07 <^Spike^> file browsing? :) 18:07:09 <satyap> or root's EDITOR 18:07:15 <^Spike^> old fashiond cd/ls way? :) 18:07:18 <Fuco> a nice article came to my mind now as we're talking about programming and stuff... http://www.pbm.com/~lindahl/real.programmers.html 18:07:19 <Webster> Title: Real Programmers Don't Use Pascal (at www.pbm.com) 18:07:23 <satyap> file browsing with nano? wtf? 18:07:30 <^Spike^> no just in general 18:07:31 <Fuco> its quite epic ;d 18:07:32 <^Spike^> how you do that :) 18:07:34 <satyap> yeah ls with tab completion 18:07:57 <^Spike^> never heard of midnight commander? :) 18:08:04 <OwenS> I want a magic/more magic switch 18:08:10 <satyap> i heard. not my style 18:08:21 <satyap> don't impose your preferences on me 18:08:27 <satyap> i'm not saying death to nano 18:08:33 <satyap> only death to nano on *my* boxes 18:08:49 <satyap> you can use nano or notepad or emacs or vi 18:08:57 <satyap> as long as your choice doesn't fuck it up for me 18:09:07 <Fuco> comparing notepad to any of those is like comparing ant brain to human 18:09:08 <satyap> when i start getting ^Ms in my files, that's when i start yelling 18:09:25 <satyap> notepad and nano are not comparable? 18:09:33 <OwenS> When dealing with high latency SSH vi is intolerable 18:09:33 <^Spike^> :) 18:09:37 <Fuco> even if they are notepad is worse 18:09:38 <satyap> when i start getting tab damage, i start complaining 18:09:38 <Fuco> :D 18:09:59 <satyap> i dunno, i'd rather vi than nano, over high-latency ssh. but if it works for you, fine, use it 18:10:31 <satyap> sure, Fuco, but that's what comparable means 18:10:34 <PublicServer> <Hans> :( I think my 10 lane local station is a bit undersized. 18:10:34 <satyap> or can mean 18:10:40 * KenjiE20 pico's 18:10:48 <satyap> that's because you use edlin, Hans :P 18:10:54 <^Spike^> KenjiE20 pico == nano :) 18:10:58 * OwenS femtos 18:11:30 <KenjiE20> true enough 18:11:32 <satyap> now if someone were to use Word for programming/text editing, i'd have serious issues 18:11:41 <satyap> and then there are the JSP programmers who use dreamweaver 18:11:50 * OwenS holds urge to break out SI prefixes 18:11:50 <^Spike^> .... 18:11:52 <satyap> sigh, it works for them, but. sigh. 18:11:54 <^Spike^> JSP == IDE work 18:12:01 <satyap> atto, OwenS? 18:12:03 <^Spike^> cause you might also want to put servlets behind a JSP 18:12:07 <satyap> yeah 18:12:14 <satyap> but dreamweaver is a jsp ide? since when? 18:12:24 <satyap> news to me, since i'm not a jsp guy 18:12:28 <^Spike^> that's what i wonder aswell :D 18:12:36 <OwenS> I'm renowned amongst my teachers for breaking out SI prefixes :p 18:12:57 <satyap> what's smaller than atto? 18:13:35 <OwenS> zepto, yocto 18:13:46 <satyap> ah 18:13:48 <Fuco> word for programming 18:13:50 <satyap> and > peta? 18:13:57 <Fuco> sounds like hell 18:13:59 <OwenS> exa, zeta, yotta 18:14:03 <Fuco> i know how devil will torture me 18:14:07 <Fuco> DAMN YOU! 18:14:09 <^Spike^> word + syntax highlighting == crash word? :) 18:14:09 <Fuco> now i wont sleep 18:14:24 <satyap> is lotta > yotta? because i swear they're just making those up 18:14:33 <OwenS> lotta is fictional 18:14:38 <OwenS> Shouldn't be though :p 18:14:44 <satyap> yes :) 18:15:01 <satyap> i keep getting interrupted evey 250 ms by the kid giving me crayons 18:15:10 <Fuco> these doesnt have any meaning after you go over 10^80 18:15:12 <satyap> can't keep a thread of thought going 18:15:14 <satyap> can't type 18:15:23 <OwenS> Zotta 10^24 18:15:29 <OwenS> Zettas stupidly big. For the energy required to make a zetabyte of data, you could boil the world's oceans 3 times 18:15:29 <Fuco> hmm only? 18:15:34 <Fuco> sounds vigger 18:15:36 <Fuco> b* 18:15:39 <satyap> nano 9 pico 12? femto 15? atto 18? 18:15:50 <OwenS> - them, yes :p 18:15:56 <Fuco> 10^80 is estimated number of atom sin the (observable) universe 18:16:07 <Fuco> so there's really nothing you can count to be larger then that 18:16:17 <Fuco> (atoms in) 18:16:20 <OwenS> Quantity of subatomic particles 18:16:25 <Fuco> oh damn :P 18:16:26 <Fuco> true 18:16:44 <Fuco> so, make that 10^90 18:16:47 <OwenS> Each atom contains at least 3 quarks, an electron, and several gluons, photons and W bosons 18:16:49 <Fuco> that should give anice reserve 18:17:02 <OwenS> Probably emittting quite a few gravitons as well 18:17:04 <satyap> what's the word for the number of noob mistakes in every coop map? aleph, or aleph-null? 18:17:07 <satyap> minimum* 18:17:12 <Fuco> so gravitons do really exist? 18:17:18 <Fuco> i was reading an article while back 18:17:24 <Fuco> it was not that convincing 18:17:25 <OwenS> They do in the standard model. It's unproven 18:17:31 <Fuco> ah, ye 18:17:46 <OwenS> But one must remember Pythragoras Theorem is unproven 18:17:53 <satyap> well unproven <----------------------------------------------------> existence 18:17:54 <Fuco> ? 18:17:56 <OwenS> But it underpins lots of mathematics :p 18:18:12 <satyap> not sure what i'm saying 18:18:14 <Fuco> how is pythagoras theorem not proved? 18:18:35 <OwenS> Because to prove it you would need to ascertain it was correct for every possible right angle triangle 18:18:45 <OwenS> There are an infinite number of those. Good luck 18:18:52 <Fuco> no 18:18:55 <Fuco> you dont need that 18:20:20 <Fuco> proof is indeed very simple and can be drawn on a piece of paper 18:20:28 <Fuco> 2 images all it takes 18:20:48 <Webster> Pop goes the weasel 18:21:05 <Fuco> saying that you have to check every possible combination is not really the way proofs work 18:22:09 <OwenS> In any case, the standard model may not be provable even though it may be correct 18:22:20 <Fuco> physics != math 18:22:45 <Fuco> altho in math there are things which can't be proved right (see godel's theorem) 18:22:50 <Fuco> pythagoras theorem is not one of those 18:23:18 <PublicServer> *** mensi has left the game (leaving) 18:24:35 <OwenS> In any case... I need to get a Mini-ITX board and case to put said board in 18:24:51 <mensi> I hope they have better chipsets now 18:24:57 <OwenS> To veer off on a tangent :p 18:25:06 <mensi> bought one a few years ago (some VIA EPIA thingy) 18:25:11 <mensi> and the chipset sucked 18:25:23 <Fuco> an example might be cantor's transfinite set theory 18:25:23 <OwenS> I was thinking Gigabyte's Atom mobo 18:25:27 <mensi> was a major pain in the ass to get anything working under linux 18:25:27 <satyap> i was wondering if you needed pythag to fit the miniitx board in the case 18:25:28 <Fuco> if i remember it correctly 18:26:34 <satyap> i screwed up my hardware buying spree last december so much, i ended up using the earmarked-for-linux box as my windows box, and the earmarked-for-windows box as my linux box 18:26:46 <OwenS> lol 18:26:47 <OwenS> There are lots of interesting questions still to be answered in Physics. Such as: Where is all the antimatter and what the feck is dark matter?! 18:26:55 <satyap> abd that is why i'm on an amd sempron 18:27:04 <KenjiE20> and who ate all the donuts 18:27:11 <mensi> feck = fuck + heck? ;) 18:27:15 <PublicServer> <Hans> Yeah, there is a loot of dark matter and 'energy' 18:27:22 <Fuco> (edit, it was continuum hypothesis) 18:27:32 <satyap> where is all the antimatter, where have all the good men gone. how many roads must an electron walk down, or can be it a wave? /me sings 18:27:47 <satyap> feck = tricking people into thinking you didn't say 'fuck' 18:27:59 <satyap> tricks some 6-year-olds, maybe 18:28:36 <mensi> hehe 18:28:36 <KenjiE20> and the bbc sensors 18:28:36 <mensi> that would be frack, wouldn't it? 18:28:36 <satyap> and also placates the crazies who go batshit insane at any mention of the 7 words you can't say on television 18:28:36 <mensi> btw the answer is always 42 18:28:36 <mensi> so don't bother 18:28:36 <Fuco> i hate like in BSG they say frack instead of fuck 18:28:36 <satyap> oh yeah frack too 18:28:36 <KenjiE20> feck was in father ted iirc 18:28:36 <OwenS> I'm now reminded of a bit on the word fuck by Tim Minchin (commedian) 18:28:52 <satyap> not george carlin? 18:29:01 <OwenS> Definitely Tim Minchin 18:29:01 <satyap> yeah, the bcc and fcc censors 18:29:11 <OwenS> Personally, my favorite made up expletive is smeg :p 18:29:14 <satyap> so not 7 words you can't say on tv? 18:29:14 <KenjiE20> oh and 'frell' (points for that one) 18:29:14 <OwenS> <3 Red Dward 18:29:16 *** phatmatt has joined #openttdcoop 18:29:17 <mensi> we don't censor anything over here 18:29:19 <OwenS> Dwarf** 18:29:21 *** openttdcoop sets mode: +v phatmatt 18:29:27 <satyap> frelll.... where... 18:30:08 * satyap slaps usb automount around a bit 18:30:27 * satyap considers replacing the university's entire edu site with netscaler 18:30:31 <satyap> s/replacing/fronting/ 18:31:09 <OwenS> That reminds me to bug our server admins abotu the fact their apache is several versions old and has security holes! 18:32:10 <satyap> argh 18:32:32 <OwenS> Never mind they're running Apache/Win32... What the hell are they thinking? 18:32:37 <satyap> wtf 18:32:48 <satyap> is it apache 1? 18:33:14 <Ammler> !players 18:33:16 <PublicServer> Ammler: Client 161 (Orange) is ^Sp1ke^, in company 1 (Japan Railways Group) 18:33:16 <PublicServer> Ammler: Client 181 (Orange) is Hans, in company 1 (Japan Railways Group) 18:33:36 <OwenS> Apache/2.2.2 (Win32) mod_ssl/2.2.2 OpenSSL/0.9.8b mod_autoindex_color mod_auth_sspi/1.0.4 PHP/5.1.4 18:33:46 <^Spike^> apache.... 18:33:53 * ^Spike^ thinks about the apache design flaw.... 18:33:58 <^Spike^> well flaw... 18:34:02 <satyap> The Apache design flaw? 18:34:03 <^Spike^> it's how apache was designed :D 18:34:08 <satyap> "the"? 18:34:17 <satyap> because apache is only 40 meters across? 18:34:28 <^Spike^> not the heli :) 18:34:30 <^Spike^> the web server :) 18:34:57 <^Spike^> it is designed to keep certain connections open.. so by sending some sort of package multiple times you can bring an apache server on it's knees easily 18:35:04 <OwenS> Apache sucks in the first place. If you're running Windows, at least use IIS; it's track record isn't that bad these days and it won't accidntally get out of date. On Linux, use nginx; it's got a better security track record and scales really really well 18:35:09 <^Spike^> just cause it keeps the connections open doing what it is supposed to do 18:35:23 <KenjiE20> or lighttpd 18:35:34 <OwenS> lighthttp leaks memory and they won't fix it 18:35:58 <KenjiE20> meh 18:36:19 <KenjiE20> I only occasionally use apache2 on this box for script testing anyway :P 18:36:35 <KenjiE20> deluge and webmin run their own webdaemons 18:36:54 <OwenS> For DNS, <3 PowerDNS 18:38:00 <PublicServer> *** Owen joined the game 18:38:22 <PublicServer> *** Owen has left the game (connection lost) 18:47:40 <Xaroth> ugh 18:47:43 * Xaroth just uses Apache2 18:48:11 <Xaroth> it's a taste thing 18:48:27 <OwenS> Nginx scales to 10,000+ connections per server. Apache doesn't 18:48:37 * Xaroth couldn't really give a rats 18:49:16 <KenjiE20> ^ that 18:50:18 <Xaroth> Even our biggest customer doesn't get 10k conn/sec 18:51:17 <Xaroth> and they have 10 servers alone to serve their application needs.. 18:52:44 <Xaroth> 90% chance your web application will be the limiting factor anyhow 18:54:35 <OwenS> Meh; I'm running a VPS so it's more of a RAM issue. Or, namely, Apache's hogging of it 18:55:44 <Xaroth> never had issues with that on any of our ESX machines 18:56:11 <OwenS> How much RAM do your VMs have? 18:56:22 <Xaroth> er, we run 2x dual-quad cores with 64 gig ram each 18:56:38 <OwenS> Yeah, thats significantly more than my little VM has :p 18:56:51 <Xaroth> we run around 40-50 instances on both together 18:57:11 <Xaroth> then two smaller ones, 1 2x2.5ghz with 16gb ram and 1 4x2ghz with 16gb ram 18:57:15 <OwenS> Probably not more than the server it's on, but my plan only includes 360MB 18:57:17 *** Progman has joined #openttdcoop 18:57:22 *** openttdcoop sets mode: +v Progman 18:57:36 <Xaroth> the thing with VPS is simple 18:57:54 *** Progman has quit IRC 18:57:54 <Xaroth> they aren't CPU intensive 18:58:00 <Xaroth> most servers are idle most of the time anyhow 18:58:08 <Xaroth> the only thing they are limited is their ram 18:58:25 <Xaroth> and disk IO, but that's a different story 18:58:36 <OwenS> Yeah. And high RAM VPSes get expenisve 18:58:51 <Xaroth> yeh, exactly for that reason 18:58:53 <OwenS> Particularly when most of the time it's mostly acting as a backup of your Git repository and little else 18:59:00 <Xaroth> VPS hosts are limited by the amount of ram they assign 18:59:46 <Xaroth> We have 20+ instances over 8 cores, but we're still using between 14 and 20 gig in total for those instances 19:00:02 <Xaroth> that's without peaks etc 19:00:49 *** Mucht has joined #openttdcoop 19:00:49 *** ChanServ sets mode: +o Mucht 19:00:54 *** openttdcoop sets mode: +v Mucht 19:01:07 *** Progman has joined #openttdcoop 19:01:12 *** openttdcoop sets mode: +v Progman 19:11:59 *** ZiZa has joined #openttdcoop 19:12:04 *** openttdcoop sets mode: +v ZiZa 19:12:07 <ZiZa> !password 19:12:07 <PublicServer> ZiZa: sobbed 19:12:26 <PublicServer> *** ZiZa joined the game 19:12:46 <PublicServer> *** ZiZa has left the game (connection lost) 19:13:00 *** ZiZa has quit IRC 19:14:57 <PublicServer> *** phatmatt joined the game 19:15:18 <PublicServer> *** phatmatt has left the game (connection lost) 19:15:47 <PublicServer> *** phatmatt joined the game 19:16:07 <PublicServer> *** phatmatt has left the game (connection lost) 19:16:38 <PublicServer> *** phatmatt joined the game 19:16:59 <PublicServer> *** phatmatt has left the game (connection lost) 19:25:08 *** mensi has quit IRC 19:37:45 <OwenS> Out of curiosity, as someone who cannot see, whats left to do in this game? :p 19:38:01 <PublicServer> <Hans> rebuilding a local collect system 19:45:07 <Barbaar> !password 19:45:07 <PublicServer> Barbaar: manged 19:45:20 <PublicServer> *** Barbaar joined the game 19:45:44 <planetmaker> OwenS, I guess local tweaking :-) 19:46:27 <OwenS> Well, I'd join in if A) I knew what tweaking was needed B) I could join in 19:46:42 <PublicServer> <Hans> Finished local station @ FUR :) 19:47:36 <PublicServer> <Hans> thats just one big lump of station enter/exit lol 19:47:54 <planetmaker> OwenS, there are one, two islands which need quite a bit of development... 19:48:09 <planetmaker> As a hint: it's not those islands which are 100% covered with tracks and houses ;) 19:48:43 <PublicServer> <Hans> yeah, a little local at OKA is needed and Arita needs to be made 19:48:46 <OwenS> OK. Now we just need to solve the "I can't connect" problem :p 19:49:17 <PublicServer> *** Owen has left the game (connection lost) 19:49:17 <PublicServer> <Hans> Open your rail toolbox and start laying some tracks :D 19:49:21 <PublicServer> <Hans> :p 19:49:39 <OwenS> Nope. By the time I've downloaded it I'll never catch up before I get dropped 19:49:51 <PublicServer> <Hans> oh , that way of conneting :) 19:49:52 <PublicServer> <Barbaar> Hans, check !double bridge 19:50:04 <PublicServer> <Barbaar> could maybe fix that buildup of trains? 19:50:15 <PublicServer> <Hans> euhm, yeah 19:50:27 <PublicServer> <Hans> but all of the trains were on that side of the island 19:50:31 <PublicServer> <Hans> usually the other side is way more crowded 19:50:32 <OwenS> Now, if someone could pause it while I connect... pretty please? :p 19:50:38 <PublicServer> <Barbaar> ah 19:50:41 <PublicServer> <Hans> but it couldn't hurt though 19:50:57 <planetmaker> complaints against a pause? 19:51:10 <planetmaker> !pause 19:51:10 <PublicServer> *** planetmaker has paused the server. 19:51:11 <PublicServer> *** Game paused (not enough players) 19:51:17 <planetmaker> now hurry, OwenS 19:51:29 <planetmaker> !password 19:51:29 <PublicServer> planetmaker: manged 19:51:34 <planetmaker> ^^ there you go. 19:51:36 <OwenS> And now my connection will demonstrate it's suckiness by slowly downloading the map 19:52:16 <OwenS> ... And today, that suckiness is particularly sucky 19:52:37 <planetmaker> ... 19:53:28 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 19:53:28 <PublicServer> *** Owen joined the game 19:53:30 <OwenS> whoo finally 19:53:36 <PublicServer> <Owen> All is good 19:53:46 <planetmaker> !auto 19:53:46 <PublicServer> *** planetmaker has enabled autopause mode. 19:53:47 <PublicServer> *** Game unpaused (enough players) 19:56:04 <PublicServer> <Owen> I suppose the island around Takaoka could do with development 19:56:46 <KenjiE20> say? actually developing it? 19:56:54 <PublicServer> <Owen> Yeah :p 19:57:12 <KenjiE20> the one next to it too :) 19:58:41 <PublicServer> <Owen> I was considering treating them as one conurbation 19:58:49 <PublicServer> <Owen> But yeah, separately works also 19:59:25 <planetmaker> each thing which has one ICE terminal needs to be treated separetely. :-) 19:59:29 <planetmaker> In principle 19:59:41 <planetmaker> I occupied a town of an adjacent isle :-P 19:59:48 <PublicServer> <Owen> lol 20:00:01 <planetmaker> It nearly built a bridge to me - so I invaded and stormed it with trams :-P 20:01:05 <PublicServer> <Owen> Takotas gonna be a pain. Not the least because pretty much all the branching room has been stolen by BBH4 20:02:11 <planetmaker> rebuild it to your needs :-) 20:02:28 <planetmaker> Admittedly, the first thing I built on Uetani was also the BBH. 20:02:34 <planetmaker> Then the ICE terminal. Then the rest. 20:02:50 <PublicServer> <Owen> Trouble is rebuilding it without jamming the place :p 20:02:59 <planetmaker> without crashing! ;) 20:04:09 <KenjiE20> don't forget giving pm a headache as he has to add more stations 20:04:11 <planetmaker> this game is a kinda "highlight" on crashes which I cause when building on life tracks... :( 20:04:20 <planetmaker> :-P 20:04:29 <planetmaker> KenjiE20, the orders are not yet done for ICE... 20:04:32 <planetmaker> Just started 20:04:43 <planetmaker> And they cannot be completed as envisioned. I have to think about it. 20:04:56 <planetmaker> I guess some low-traffic terminals have to go with less options ;) 20:05:12 <PublicServer> <Owen> I kinda wish I could tear it down and rebuild without it being there :p 20:05:19 <PublicServer> <Owen> Though don't we all always 20:05:21 <planetmaker> or - probably way easier - I add two or three different such trains with different orders 20:05:25 <planetmaker> then it's way easier. 20:06:29 <PublicServer> <Hans> woops, again some trains crashed :x 20:08:18 <planetmaker> wasn't me. wasn't me. wasn't me. :-) 20:21:33 <PublicServer> *** Barbaar has left the game (leaving) 20:26:58 <PublicServer> *** Hans has left the game (leaving) 20:26:58 <PublicServer> *** Game paused (not enough players) 20:27:00 *** nlhans has quit IRC 20:27:01 *** And has joined #openttdcoop 20:27:06 *** openttdcoop sets mode: +v And 20:27:16 <PublicServer> <Owen> Oh useful 20:27:22 <planetmaker> hm? 20:27:25 *** mixrin_ has joined #openttdcoop 20:27:30 *** openttdcoop sets mode: +v mixrin_ 20:27:38 <PublicServer> <Owen> It's paused and part of the mainline has a hole in it :p 20:27:46 <planetmaker> :-P 20:29:26 <PublicServer> <Owen> Well, not broken... just severely lacking in signals 20:29:41 *** mixrin has quit IRC 20:29:57 <KenjiE20> yay, got the stats to parse the logs in the right timeline order :) 20:30:37 *** Wolle has joined #openttdcoop 20:30:43 *** openttdcoop sets mode: +v Wolle 20:31:46 <OwenS> Heard that in Europe MS won't be selling Windows 7 upgrades? 20:32:03 *** And has quit IRC 20:32:37 *** StarLite has quit IRC 20:33:47 * OwenS is slightly disturbed that he's started singing along with Komm, Suser Tod 20:35:54 *** mixrin_ has quit IRC 20:37:47 *** mixrin has joined #openttdcoop 20:37:52 *** openttdcoop sets mode: +v mixrin 20:40:22 <PublicServer> *** Owen has left the game (connection lost) 20:40:33 <OwenS> Oh craap 20:41:19 *** mib_gg14q6 has joined #openttdcoop 20:41:25 *** openttdcoop sets mode: +v mib_gg14q6 20:41:50 *** mib_gg14q6 has quit IRC 20:43:31 *** Zorn has quit IRC 20:45:23 <PublicServer> *** AmmIer joined the game 20:45:41 <PublicServer> <AmmIer> :-o 20:45:46 <PublicServer> <AmmIer> finished? 20:46:13 <OwenS> Nope 20:46:20 <OwenS> I was doing some work 20:47:13 <OwenS> ...connecting veeery slowly 20:49:07 <PublicServer> *** Game unpaused (enough players) 20:49:08 <PublicServer> *** Owen joined the game 20:49:53 *** Xeryus|bnc is now known as XeryusTC 20:51:15 <KenjiE20> hmm, time to up the 'most active nicks' amount I think 20:51:48 <KenjiE20> bump it up 5 to 30 for now I guess 20:57:13 <XeryusTC> nevar! 21:06:25 <KenjiE20> *stab* 21:06:32 *** phatmatt has quit IRC 21:06:49 <KenjiE20> also wb 21:21:30 *** Barbaar has quit IRC 21:40:25 *** Alanin`off has quit IRC 21:42:13 *** Alanin`off has joined #openttdcoop 21:42:19 *** openttdcoop sets mode: +v Alanin`off 21:45:03 <PublicServer> <Owen> OK NOU open 21:47:46 <satyap> !password 21:47:46 <PublicServer> satyap: flexed 21:47:58 <PublicServer> *** satyap joined the game 21:48:04 <satyap> is db set not in ottdcoop grf pack? 21:48:07 <satyap> i should find out 21:48:55 <Ammler> @wiki GRF_Table 21:48:58 <Webster> GRF Table 7.3 - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF_Table 21:49:00 <Ammler> satyap: ^ 21:49:03 <satyap> true, thanks 21:53:46 *** Wurzel49 has quit IRC 21:57:31 *** ODM has quit IRC 22:11:13 <PublicServer> *** Owen has left the game (connection lost) 22:12:07 <PublicServer> *** satyap has left the game (leaving) 22:12:07 <PublicServer> *** Game paused (not enough players) 22:14:01 * satyap has put japanese and nars together in his personal custom newgrf settings 22:14:11 <satyap> let the groans commence 22:16:00 <PublicServer> *** AmmIer has left the game (connection lost) 22:18:48 *** Progman has quit IRC 22:21:10 *** satyap has left #openttdcoop 22:41:16 *** ^Spike^ is now known as ^spike^ 22:47:34 *** stuffcorpse has quit IRC 22:47:50 *** stuffcorpse has joined #openttdcoop 22:47:55 *** openttdcoop sets mode: +v stuffcorpse 22:55:37 *** ^spike^ has quit IRC 22:58:17 *** Thijs has joined #openttdcoop 22:58:22 *** openttdcoop sets mode: +v Thijs 22:58:28 <Thijs> !download win32 22:58:28 <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 23:00:34 <Thijs> !password 23:00:34 <PublicServer> Thijs: thumps 23:01:27 <PublicServer> *** Thijs joined the game 23:03:52 <PublicServer> *** Thijs has left the game (leaving) 23:03:56 *** Thijs has quit IRC 23:14:17 *** Wolle has quit IRC 23:14:17 *** imperator has quit IRC 23:14:17 *** Zr40_ has quit IRC 23:14:17 *** Venxir` has quit IRC 23:14:17 *** OwenS has quit IRC 23:14:17 *** themroc has quit IRC 23:14:17 *** Levi has quit IRC 23:14:17 *** PublicServer has quit IRC 23:14:17 *** PhoenixII has quit IRC 23:14:17 *** elmex has quit IRC 23:14:17 *** valhallasw has quit IRC 23:14:17 *** PierreW has quit IRC 23:14:17 *** nubn has quit IRC 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Venxir` has joined #openttdcoop 23:16:14 *** galapagos.oftc.net sets mode: +vvvv Wolle imperator Zr40_ Venxir` 23:16:18 <OwenS> O_o netsplit 23:16:22 *** mixrin has quit IRC 23:17:02 *** openttdcoop sets mode: +v Cliff 23:17:12 <Cliff> download win32 23:17:18 <Cliff> ?? 23:17:41 <OwenS> !download win32 I think 23:17:41 <PublicServer> OwenS: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 23:17:54 <Cliff> Thanks Owen. 23:17:59 * OwenS does a check: 23:18:01 <KenjiE20> helps if you trigger the bot 23:18:06 <OwenS> !tell cliff about !download win32 23:18:06 <PublicServer> cliff: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 23:18:13 <OwenS> Yeah, that works :) 23:18:51 <OwenS> Netsplits are a royal waste of screenspace 23:21:00 <Cliff> !password 23:21:00 <PublicServer> Cliff: hermit 23:23:22 <Cliff> !password 23:23:22 <PublicServer> Cliff: flings 23:23:45 <PublicServer> *** clifs joined the game 23:25:36 *** Aali_ has joined #openttdcoop 23:25:36 *** openttdcoop sets mode: +v Aali_ 23:26:26 *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #151 (r16782) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 23:27:17 *** Aali has quit IRC 23:29:19 *** Boerta has quit IRC 23:33:08 <PublicServer> *** clifs has left the game (connection lost) 23:33:43 *** Cliff has left #openttdcoop 23:36:18 <Ammler> how was the netsplit handled by openttdcoop voice bot? 23:37:15 *** ChanServ sets mode: -o openttdcoop 23:40:04 <KenjiE20> it got split 23:40:28 <KenjiE20> also it just got deop'd 23:41:27 <Ammler> hmm 23:42:18 <Ammler> @op openttdcoop 23:42:18 *** Webster sets mode: +o openttdcoop