Log for #openttdcoop on 19th July 2009:
Times are UTC Toggle Colours
00:10:23  <PublicServer> *** imperator has left the game (leaving)
00:13:46  *** HDIEagle has joined #openttdcoop
00:13:51  *** openttdcoop sets mode: +v HDIEagle
00:13:52  <HDIEagle> !players
00:13:54  <PublicServer> HDIEagle: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group)
00:13:57  <HDIEagle> !password
00:13:58  <PublicServer> HDIEagle: gravel
00:14:15  <PublicServer> *** Game unpaused (enough players)
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00:15:38  <satyap> !rcon trains 1000
00:15:38  <PublicServer> satyap: you are not allowed to use !rcon
00:15:40  <satyap> hah
00:15:45  <PublicServer> <HD1Eagle> hahai
00:18:24  <PublicServer> <HD1Eagle> yay my bbh is only 4 way
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00:20:54  <PublicServer> <HD1Eagle> wow
00:20:57  <PublicServer> <HD1Eagle> there are no ! signs
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00:29:34  <PublicServer> *** planetm4ker joined the game
00:29:40  <PublicServer> <HD1Eagle> hello planetmaker
00:29:46  <PublicServer> <planetm4ker> oh hallo :-)
00:30:01  <satyap> pm: too many trains
00:37:38  <PublicServer> <HD1Eagle> wtf
00:37:52  <PublicServer> <HD1Eagle> you can do cl 1 on a downhill?
00:38:09  <PublicServer> <planetm4ker> :-)
00:38:16  <PublicServer> <HD1Eagle> what else don't i know?
00:38:27  <PublicServer> <planetm4ker> Not sure it's really possible
00:38:30  <PublicServer> <planetm4ker> does it work?
00:38:31  <PublicServer> <HD1Eagle> i just saw a train do it
00:38:33  <PublicServer> <HD1Eagle> it works
00:38:40  <PublicServer> <HD1Eagle> 225x384
00:38:48  <PublicServer> <HD1Eagle> full speed
00:39:24  <PublicServer> <HD1Eagle> wow
00:39:49  <PublicServer> <HD1Eagle> do we have test track? :3
00:40:40  <PublicServer> <HD1Eagle> nevermind
00:40:45  <PublicServer> <HD1Eagle> it slows down at the tail end of the train
00:40:50  <PublicServer> <HD1Eagle> slows as train leaves, not as it enters
00:41:14  <PublicServer> <planetm4ker> I don't see...
00:41:17  <PublicServer> <planetm4ker> sign?
00:41:40  <PublicServer> <HD1Eagle> what was the console command for go to?
00:41:46  <PublicServer> <planetm4ker> dunno
00:42:06  <KenjiE20> scrollto tile
00:42:08  <PublicServer> <planetm4ker> ah
00:42:43  <PublicServer> <HD1Eagle> use scrollto 225 384
00:42:45  <Webster> Latest update from blog: Self regulating orders (SRO) <>
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00:44:57  <PublicServer> <HD1Eagle> see what i mean?
00:45:08  <PublicServer> <planetm4ker> yep
00:45:13  <PublicServer> <HD1Eagle> easily fixed
00:45:39  <PublicServer> <planetm4ker> yup
00:45:40  <PublicServer> <HD1Eagle> but its weird
00:45:48  <PublicServer> <HD1Eagle> i don't know if i want to fix it :3
00:46:35  <PublicServer> <planetm4ker> ha, my island is full. Nice
00:47:01  <PublicServer> *** HD1Eagle has left the game (leaving)
00:47:17  <PublicServer> <planetm4ker> hm.... still two towns below 10k
00:47:58  <PublicServer> *** planetm4ker has left the game (leaving)
00:47:59  <PublicServer> *** Game paused (not enough players)
00:48:03  <planetmaker> !players
00:48:05  <PublicServer> planetmaker: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group)
00:48:22  <planetmaker> hm, sorry satyap... I have to sleep :-)
00:50:44  <`Fuco``> planetmaker: nice article
00:50:51  <`Fuco``> altho setting up such orders is a PAIN
00:50:53  <`Fuco``> as you said
00:51:01  <planetmaker> :-) thanks
00:51:09  <`Fuco``> im annoyed with a simple goto A load, goto B unload ;D
00:51:35  <`Fuco``> but im gonna try that out seems like it should work actually ;D
00:51:57  <planetmaker> Well... the current PS has it :-)
00:52:06  <planetmaker> It's my playground. And not only mine
00:52:14  <planetmaker> You can look right here at it :-)
00:52:21  <`Fuco``> that's true
00:52:34  <`Fuco``> ill check it out tomorrow, now its sleep time
00:52:44  <`Fuco``> night
00:52:44  <planetmaker> indeed. Good night :-)
00:52:46  <KenjiE20|LT> second pic is stretched and fuglied
00:53:46  <KenjiE20|LT> flowchat is needed :P
00:54:00  <KenjiE20|LT> that'd be like the easiest way to explain it :)
00:54:44  *** HDIEagle has quit IRC
00:55:42  <KenjiE20|LT> if I had wizflow on here I'd knock one up, but meh
00:56:05  <Razaekel> !password
00:56:05  <PublicServer> Razaekel: strove
00:56:14  <PublicServer> *** Game unpaused (enough players)
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00:57:35  <Razaekel> !players
00:57:37  <PublicServer> Razaekel: Client 139 (Orange) is satyap, in company 1 (Japan Railways Group)
00:57:37  <PublicServer> Razaekel: Client 143 (Orange) is Razaekel, in company 1 (Japan Railways Group)
00:58:04  <PublicServer> <Razaekel> hey PM?
01:28:57  <PublicServer> <Razaekel> this map looks pretty awesome
01:31:27  <PublicServer> *** Razaekel has left the game (leaving)
01:31:28  <PublicServer> *** Game paused (not enough players)
01:44:52  *** satyap has left #openttdcoop
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02:14:58  <PublicServer> *** satyap has left the game (leaving)
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02:46:47  <HDIEagle> !password
02:46:47  <PublicServer> HDIEagle: chords
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06:01:07  *** imperator- has joined #openttdcoop
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06:07:16  *** imperator has quit IRC
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06:41:29  *** sets mode: +vv eleusis gleeb
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06:50:37  *** openttdcoop sets mode: +v mixrin
06:50:38  <mixrin> !password
06:50:38  <PublicServer> mixrin: zanied
06:50:47  <PublicServer> *** mixrin joined the game
07:57:53  *** AD has left #openttdcoop
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07:58:59  <PublicServer> *** mixrin has left the game (leaving)
07:59:02  *** openttdcoop sets mode: +v Nickman87
07:59:04  <Nickman87> !password
07:59:04  <PublicServer> Nickman87: waxing
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07:59:06  <mixrin> щр рш
07:59:09  *** AD has joined #openttdcoop
07:59:10  <mixrin> oh hi
07:59:10  *** openttdcoop sets mode: +v Progman
07:59:12  <mixrin> !password
07:59:12  <PublicServer> mixrin: waxing
07:59:15  *** openttdcoop sets mode: +v AD
07:59:22  <PublicServer> *** Nickman joined the game
07:59:42  <PublicServer> *** Game unpaused (enough players)
07:59:43  <PublicServer> *** mixrin joined the game
07:59:46  <PublicServer> <Nickman> hi mixrin
08:01:28  <PublicServer> <Nickman> I'll be off again :)
08:01:35  <PublicServer> <Nickman> cya later!
08:01:45  <PublicServer> <mixrin> bye D;
08:01:53  <PublicServer> *** Nickman has left the game (leaving)
08:01:53  <PublicServer> *** Game paused (not enough players)
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08:14:45  <PublicServer> *** mixrin has joined spectators
08:32:01  <PublicServer> *** Combuster joined the game
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08:34:56  <PublicServer> *** Game unpaused (enough players)
08:54:42  <PublicServer> *** Combuster has left the game (connection lost)
08:54:43  <PublicServer> *** Game paused (not enough players)
08:55:29  <PublicServer> *** Game unpaused (enough players)
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09:07:53  <PublicServer> <Combuster> Another 25 years of stats filled in
09:13:22  <PublicServer> <Combuster> mixrin: still working?
09:13:34  <mixrin> no
09:13:40  <PublicServer> *** Combuster has left the game (connection lost)
09:13:40  <PublicServer> *** Game paused (not enough players)
09:17:02  *** avdg has joined #openttdcoop
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09:17:12  <avdg> !playercount
09:17:12  <PublicServer> avdg: Number of players: 2
09:17:27  <avdg> !password
09:17:27  <PublicServer> avdg: daises
09:17:43  <PublicServer> *** Game unpaused (enough players)
09:17:44  <PublicServer> *** avdg joined the game
09:20:42  <mixrin> avdg, i'am leaving
09:20:48  <PublicServer> <avdg> ok
09:22:05  <PublicServer> *** mixrin has left the game (leaving)
09:22:05  <PublicServer> *** Game paused (not enough players)
09:22:25  <PublicServer> *** avdg has joined spectators
09:22:59  <PublicServer> <avdg> :/ signalgap on my station
09:24:25  <PublicServer> *** avdg has left the game (connection lost)
09:24:41  *** ^spike^ is now known as ^Spike^
09:25:40  <avdg> !password
09:25:40  *** avdg has quit IRC
09:25:40  <PublicServer> avdg: quited
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09:25:47  *** openttdcoop sets mode: +v avdg1
09:25:51  <avdg1> ubuntu's connection again
09:26:09  *** avdg1 is now known as avdg
09:26:25  <avdg> !password
09:26:25  <PublicServer> avdg: quited
09:26:40  <PublicServer> *** avdg joined the game
09:26:43  <PublicServer> <avdg> good password :p
09:26:47  <PublicServer> *** avdg has joined spectators
09:29:06  <PublicServer> *** avdg has left the game (connection lost)
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09:37:59  <^Spike^> !password
09:37:59  <PublicServer> ^Spike^: scrape
09:38:41  <PublicServer> *** ^Sp1ke^ joined the game
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10:17:07  <avdg> hi
10:17:53  <avdg> diner :/
10:17:56  <avdg> im hongry
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10:32:37  <PublicServer> *** ^Sp1ke^ has joined company #1
10:33:59  <^Spike^> no-one wants to join? :)
10:34:22  <avdg> i want
10:34:28  <avdg> dinner is served in 10 min :(
10:34:47  <avdg> !password
10:34:47  <PublicServer> avdg: rawest
10:35:00  <PublicServer> *** Game unpaused (enough players)
10:35:02  <PublicServer> *** avdg joined the game
10:35:14  <PublicServer> <^Sp1ke^> ah ty :)
10:37:12  <PublicServer> <^Sp1ke^> i hate tram deadlocks
10:37:25  <PublicServer> <avdg> :)
10:37:27  <PublicServer> <avdg> i had one
10:37:49  <PublicServer> <^Sp1ke^> only way to solve them is make them turn and hope one actualy does
10:38:02  <PublicServer> <avdg> best way to avoid: make dedicated rings
10:39:11  <PublicServer> <avdg> 10k pax :p
10:39:24  <PublicServer> <avdg> aoj 28k
10:39:24  <PublicServer> <^Sp1ke^> annoying part is i got them out of sync last night.. and for some reason they all are in the same order again :/
10:39:56  <PublicServer> <^Sp1ke^> i'll just start 5 trams and let them work and slowly add another 5
10:40:02  <PublicServer> <^Sp1ke^> 15k here
10:40:08  <PublicServer> <^Sp1ke^> but need to expand sbahn station
10:40:09  <PublicServer> <^Sp1ke^> aka move it
10:43:18  <ODM> !password
10:43:18  <PublicServer> ODM: clumps
10:43:27  <PublicServer> *** 0DM joined the game
10:43:34  <PublicServer> <avdg> hi odm
10:43:37  <PublicServer> <0DM> heya
10:43:53  <PublicServer> <^Sp1ke^> ellow
10:44:24  <PublicServer> <0DM> heh, okabashi is entirely ignored
10:44:41  <PublicServer> <0DM> other islands are even expanding into it
10:45:45  <PublicServer> <avdg> actually, i can use some help and this part is done
10:45:57  <PublicServer> <avdg> shimazaki :)
10:48:49  <PublicServer> <avdg> dinner
10:48:52  <PublicServer> <0DM> cya
10:48:53  <PublicServer> *** avdg has joined spectators
10:49:41  <PublicServer> <^Sp1ke^> recreating my sbahn station....
10:51:03  <PublicServer> *** AmmIer joined the game
10:51:21  <PublicServer> <AmmIer> hello :-)
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10:53:01  <PublicServer> <AmmIer> the track sprites are glitchy
10:53:12  <PublicServer> <0DM> oh 2 other isles are left aswell
10:54:44  <PublicServer> <AmmIer> hmm, landscape isn't from banans, why is that?
10:55:41  <PublicServer> *** AmmIer has left the game (leaving)
10:59:58  <PublicServer> <0DM> CL3 was alright for the shinkansne right?
11:00:52  *** tonyf12 has joined #openttdcoop
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11:00:58  <tonyf12> !dl
11:00:58  <PublicServer> tonyf12: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:00:58  <Ammler> Is it that hard to set up a scenario with recent newgrfs?
11:01:02  <tonyf12> !dl lin
11:01:02  <PublicServer> tonyf12:
11:01:19  *** Polygon has joined #openttdcoop
11:01:24  <PublicServer> <avdg> :) homemade frites
11:01:24  *** openttdcoop sets mode: +v Polygon
11:01:31  <PublicServer> *** avdg has joined company #1
11:01:48  <tonyf12> How hard is it to set up the Linux nightlies? (the version in the repos is 0.6.3)
11:02:04  <PublicServer> <avdg> cmdline :p
11:02:04  <Ammler> well, the shinkansen tracks are glitchy with newest grf, either.
11:02:47  <Ammler> tonyf12: in which repos?
11:03:10  <Ammler> oh, I would guess, you use ubunutu?
11:03:42  <tonyf12> Ammler: Yeah, ubuntu
11:03:51  <PublicServer> * avdg hates ubuntu now
11:03:55  <Ammler> on suse, you have around 2 hours after release, the build in the repo ;-)
11:04:18  <PublicServer> * avdg wants to try suse :p
11:04:31  <tonyf12> SUSE couldn't boot the GUI for me
11:04:33  <Ammler> depense on the mirrors...
11:05:06  * KenjiE20 svn's on slackware :P
11:05:34  <Ammler> anyway, we use nightlies here
11:05:53  <Ammler> which would be silly to offer them on the distro repos too.
11:06:11  <PublicServer> * avdg wants no downloadlimits
11:08:51  <PublicServer> <avdg> 16k :p
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11:09:47  <PublicServer> <avdg> i want more northly connections
11:10:01  <PublicServer> <avdg> south is too buzy yet
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11:11:51  <KenjiE20> heh I noticed last night, not only is KDE 4.3 just 9days away, their <1000 commits from r1000000
11:11:51  <[com]buster> !password
11:11:51  <PublicServer> [com]buster: hummed
11:12:12  <PublicServer> <avdg> wow
11:12:13  <PublicServer> <0DM> party!
11:12:17  <PublicServer> *** Combuster joined the game
11:12:36  <PublicServer> <avdg> so kde 4.3 will maybe be at commit 1 000 000
11:12:48  <KenjiE20> that's what I'm thinking yea
11:12:49  <tonyf12> !password
11:12:49  <PublicServer> tonyf12: hummed
11:12:51  <PublicServer> <avdg> or 10 000 000
11:13:05  <PublicServer> <avdg> cant count the zeros :p
11:13:08  <PublicServer> *** Tony joined the game
11:13:18  <PublicServer> <avdg> oh only 6 :p
11:13:32  <PublicServer> <avdg> do they use git or svn?
11:13:35  <KenjiE20> currently r999156
11:13:46  <tonyf12> So svn then
11:14:05  <PublicServer> <avdg> i dont know how git works :p
11:14:43  <tonyf12> I was put off by git because it uses long hex strings to identify revisions, instead of a nice number that goes up by one each time
11:15:07  <KenjiE20> nice for multiple branching I guess
11:15:28  <PublicServer> <avdg> :p still linus system
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11:17:31  <Ammler> [13:13] <PublicServer> <avdg> so kde 4.3 will maybe be at commit 1 000 000 <-- a lot stub committs before :-)
11:17:34  <KenjiE20> <--- ooh I like the drop-down konsole clone
11:18:03  <PublicServer> <avdg> smaller fixes :)
11:18:37  <tonyf12> On my own game, I got badly caught out by path signals. The manual said that you wouldn't need to use the one way signals, because the pathfinder penalises going through the back of a signal. Cue deleting the wrong piece of track, train turns around on mainline, massive pileup.
11:21:05  <PublicServer> *** Tony has left the game (connection lost)
11:22:00  <tonyf12> !password
11:22:00  <PublicServer> tonyf12: hummed
11:22:19  <PublicServer> *** Tony joined the game
11:23:39  <PublicServer> <avdg> hmm... connection problems :(
11:23:55  <PublicServer> <avdg> i saw gaps on my network graph
11:23:57  <PublicServer> <Combuster> More like, serious lagging
11:25:29  <PublicServer> * avdg putted some transparant options off
11:25:38  <PublicServer> <avdg> :p  i see flying trains
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11:29:16  <[com]buster> ok, what things are calculated every 4 days?
11:29:17  <PublicServer> <avdg> wow, everybody copies the big building station style :p
11:29:47  <PublicServer> <Combuster> its new, what gives? :)
11:32:07  <PublicServer> <^Sp1ke^> sbahn seems to work alot better :)
11:32:57  <PublicServer> <^Sp1ke^> ghetto style sbahn :)
11:33:04  <PublicServer> <^Sp1ke^> how to make things work in a small space :)
11:33:12  <PublicServer> <avdg> where?
11:33:21  <PublicServer> <^Sp1ke^> :)
11:33:36  <PublicServer> <avdg> :p
11:33:51  <PublicServer> <0DM> are all trains point to point?
11:33:58  <PublicServer> <0DM> shinkansen that is
11:34:02  <PublicServer> <avdg> move that line on the line i put :)
11:34:15  <[com]buster> Partially point-to-point
11:34:27  <PublicServer> <0DM> thanks for that useful answer:p
11:34:31  <PublicServer> <^Sp1ke^> like that? :)
11:34:32  <[com]buster> There are some cross-country tourtrains
11:34:39  <PublicServer> <0DM> aah okey
11:34:47  <PublicServer> *** Combuster has left the game (connection lost)
11:35:03  <[com]buster> lagged out :(
11:35:11  <PublicServer> <^Sp1ke^> should use bigger stations/trains but well it works :D
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11:36:07  <PublicServer> <avdg> my trains are also using less footprint :)
11:36:19  <PublicServer> <^Sp1ke^> it flows nicely so :)
11:36:35  <PublicServer> <^Sp1ke^> reached train limit
11:36:40  <PublicServer> <avdg> not again
11:36:44  <PublicServer> <avdg> :p
11:37:26  <PublicServer> <avdg> but in my ground are the roads not placed optimal
11:37:32  <PublicServer> <avdg> in -> on
11:37:43  <PublicServer> *** Combuster joined the game
11:37:43  <PublicServer> <^Sp1ke^> same here with the rails
11:37:49  <PublicServer> <^Sp1ke^> but look at what i need to do :)
11:37:53  <PublicServer> <^Sp1ke^> loop around a town :)
11:37:58  <PublicServer> <^Sp1ke^> cross over to a island :)
11:38:07  <PublicServer> <^Sp1ke^> all towns are place @ the water edge :)
11:38:25  <PublicServer> <^Sp1ke^> couldn't build them inland else i would have had ML in the way :)
11:39:05  <PublicServer> <^Sp1ke^> pretty tight building i had to do :)
11:39:47  <PublicServer> <^Sp1ke^> could someone increase train limit? :)
11:40:00  <PublicServer> * avdg wishes more trains in his old sbahn
11:40:25  <PublicServer> <^Sp1ke^> Funuma sbahn is nice and also others but they have had alot of space :)
11:41:02  <PublicServer> <avdg> look at my station from the air :p
11:41:45  <PublicServer> <avdg> at shimazaki
11:41:48  <PublicServer> <^Sp1ke^> oh well happy my PITA orders finally work ;)
11:41:54  <PublicServer> <avdg> :)
11:42:10  <PublicServer> <^Sp1ke^> just also added to each tram wait x days at each stop but not the transfer :)
11:42:12  <PublicServer> <avdg> maybe it attracks also many people
11:42:13  <PublicServer> <^Sp1ke^> and works perfectly :D
11:42:21  <PublicServer> <^Sp1ke^> well almost perfectly :)
11:42:32  <PublicServer> <^Sp1ke^> but not that much of deadlocks anymore
11:42:59  <PublicServer> <avdg> cmon trainlimit, dont hate us :)
11:43:23  <PublicServer> <^Sp1ke^> *needs more trains for shinkansen station*
11:43:26  <PublicServer> <^Sp1ke^> 18k pax xD
11:43:26  <PublicServer> <avdg> cmon combuster
11:43:29  <PublicServer> <avdg> :)
11:43:39  <PublicServer> <^Sp1ke^> optimized my sbahn and suddenly 8k pax extra :D
11:43:49  <[com]buster> Its already hard to keep connected
11:44:05  <PublicServer> <avdg> check my lowtraffic :p
11:44:16  <PublicServer> <^Sp1ke^> 19k :)
11:44:21  <PublicServer> <avdg> its over the limit
11:45:47  <PublicServer> <^Sp1ke^> about 83-85k pax waiting at all ML stations total :D
11:46:22  <PublicServer> *** AmmIer joined the game
11:50:33  <PublicServer> *** planetm4ker joined the game
11:50:38  <PublicServer> <avdg> hi pm
11:50:39  <PublicServer> <planetm4ker> hi
11:50:42  <PublicServer> <^Sp1ke^> hiya pm
11:50:53  <PublicServer> <^Sp1ke^> i optimized the PITA orders some more for my trams ;)
11:51:03  <PublicServer> <^Sp1ke^> just made them wait atleast x days at each stops...
11:51:13  <PublicServer> <^Sp1ke^> i don't seem to have any more big queues for 1 stop :D
11:51:29  <PublicServer> <planetm4ker> that doesn't seem necessary for mine
11:51:37  <PublicServer> <^Sp1ke^> for mine it does and it works :)
11:51:44  <PublicServer> <^Sp1ke^> max 2 trams waiting at each stop thnx to that :)
11:51:44  <PublicServer> <planetm4ker> but each has a overturn of several thousand pax annualy
11:51:48  <KenjiE20> yo pm
11:52:17  <KenjiE20> dcc your way
11:52:17  <PublicServer> <planetm4ker> :-)
11:52:19  <PublicServer> <^Sp1ke^> but yours also keep visiting the same stop until they're not loaded for 90% or so? :)
11:52:25  <PublicServer> <planetm4ker> hu? dcc?
11:52:37  <PublicServer> <planetm4ker> oh, I guess it doesn't work with the bouncer
11:52:39  <PublicServer> <^Sp1ke^> irc: Direct Client Connect :)
11:53:01  <PublicServer> <planetm4ker> seems to do. What's with that image?
11:53:10  <KenjiE20> flowchart for your blogpost
11:53:12  <KenjiE20> :P
11:54:09  <planetmaker> nice :-)
11:54:32  <KenjiE20> heh, could make a good 'or see this' link for added clarity :)
11:55:01  <planetmaker> it's not 100% correct. After the last station it returns always to drop. Wheter yes or no :-)
11:55:19  <KenjiE20> ah, depends on variant build style I guess
11:55:22  <planetmaker> The 90% order is only there to make it more symmetric :-)
11:55:35  <KenjiE20> I seems to remember it worked this way on 134
11:55:41  <planetmaker> Makes sense, though, but my track layout doesn't allow that :-)
11:55:48  <KenjiE20> or did at some point
11:56:03  <KenjiE20> we might've made them drop anyway in the end
11:56:05  <planetmaker> I actually tried to make it such - but it resulted in a huge jam :-)
11:56:18  <KenjiE20> want me to change it for ya?
11:56:22  <planetmaker> as the reverse station access was very limited.
11:56:34  <planetmaker> hm... if you care, it'd be great. I'd add it to the post then gladly
11:57:19  <PublicServer> * Combuster wonders whether to start building on a second island
11:57:50  <KenjiE20> sending
11:58:55  <PublicServer> <planetm4ker> somehow I have the feeling that this regional playing style is one of my favourites.
11:59:08  <PublicServer> <planetm4ker> it allows for all kind of different constructions and nice comparisons
11:59:17  <PublicServer> <planetm4ker> while holding everything together in a big picture
11:59:50  <PublicServer> <AmmIer> it is is2 without patch ;-)
11:59:57  <PublicServer> <planetm4ker> basically yes
11:59:57  <PublicServer> <avdg> pm: do you remember that city goal, with 4 big towns on a flat map again?
12:00:09  <PublicServer> <planetm4ker> it was 3, but yes :-)
12:00:12  <PublicServer> <avdg> that was nice too :p
12:00:19  <PublicServer> <planetm4ker> oh... or the square map with 4 towns? yes
12:00:33  <PublicServer> <avdg> yes, that one
12:00:41  <PublicServer> <planetm4ker> I remember the pre-decessor better as I was lead-builder of one of the three towns :-)
12:00:43  <PublicServer> * AmmIer thinks about enabling magic bulldozer
12:00:51  <PublicServer> <planetm4ker> why, AmmIer?
12:00:52  <PublicServer> <avdg> it gaved some nice constructions :p
12:00:55  <PublicServer> <AmmIer> and bulldoze all unconnected houses
12:01:03  <PublicServer> <planetm4ker> why?
12:01:04  <PublicServer> <avdg> bulldoze is enabled
12:01:17  <PublicServer> <AmmIer> because that does just waste cpu
12:01:23  <PublicServer> <planetm4ker> eh?
12:01:27  <PublicServer> <planetm4ker> it gives pas
12:01:30  <PublicServer> <planetm4ker> *pax
12:01:36  <PublicServer> <AmmIer> unconnected :P
12:01:37  <PublicServer> <planetm4ker> please don't delete houses
12:01:53  <PublicServer> <AmmIer> like !here
12:01:55  <PublicServer> <planetm4ker> people have been building for city size. That'd be bad for them
12:02:11  <PublicServer> <^Sp1ke^> can be fixed ammler ;) i walked that station
12:02:12  <PublicServer> <planetm4ker> yes
12:02:22  <PublicServer> <planetm4ker> but don't.
12:02:27  <KenjiE20> !password
12:02:27  <PublicServer> KenjiE20: twangs
12:02:30  <KenjiE20> lol twangs
12:02:34  <PublicServer> <^Sp1ke^> next to your sign is the busstop :)
12:02:40  <PublicServer> <AmmIer> Oh, I won't, just thought about :P
12:02:46  <PublicServer> <planetm4ker> indeed
12:03:00  <PublicServer> *** Kenji joined the game
12:03:03  <PublicServer> <AmmIer> then you should sign such
12:03:19  <PublicServer> <planetm4ker> well... it's usual, is it?
12:03:23  <PublicServer> <planetm4ker> but yes, hard to detect
12:03:34  <PublicServer> <^Sp1ke^> solved :)
12:03:55  <PublicServer> <planetm4ker> but honestly I'm really agains deleting houses just because
12:04:33  <PublicServer> <0DM> new shinkansen station
12:04:43  <PublicServer> <0DM> feel free to build some local
12:04:53  <PublicServer> <Kenji> hmm
12:05:15  <PublicServer> <planetm4ker> ODM: well, w/o local it's useless :-)
12:05:17  <PublicServer> <AmmIer> btw. I reported sign #glitch to tt-forums, do you agree?
12:05:21  <PublicServer> <Kenji> shinkansen's would look nicer, elevated with the tropical concrete foundations GRF
12:05:31  <PublicServer> <planetm4ker> and it's not like a local station fits nicely next to it...
12:05:38  <PublicServer> <0DM> sure it does:)
12:05:45  <PublicServer> <Kenji> also flat but meh
12:06:03  <PublicServer> <AmmIer> well, there are other newgrf bugs
12:06:04  <PublicServer> <planetm4ker> hm... what glitch?
12:06:12  <PublicServer> <AmmIer> like older landscape
12:06:13  <PublicServer> <planetm4ker> the colour?
12:06:22  <PublicServer> <planetm4ker> of the ground?
12:06:25  <PublicServer> <AmmIer> planetm4ker: are you at the sign?
12:06:28  <PublicServer> <planetm4ker> yes
12:06:35  <PublicServer> <AmmIer> and you don't see it?
12:06:40  <PublicServer> <planetm4ker> or the colour of the tracks :-) ?
12:07:00  <PublicServer> <planetm4ker> rather tracks :-)
12:07:00  <PublicServer> <AmmIer> no the tracks itsels
12:07:13  <PublicServer> <AmmIer> self*
12:07:16  <PublicServer> *** 0DM has left the game (leaving)
12:08:36  <PublicServer> * avdg zooms in with gnomes zoomfeature
12:08:54  <PublicServer> <avdg> funny to see :p
12:09:40  <PublicServer> * planetm4ker wonders thether SRO could also be used for ICE
12:09:59  <PublicServer> <planetm4ker> but with several P2P it's more difficult than with a central drop.
12:11:03  <PublicServer> <Kenji> heh
12:11:24  <PublicServer> <Kenji> Hakata has to only acurate-ish looking eyecandied Shinkansen Station
12:14:11  <PublicServer> <Kenji> hmm HAR Shinkansen isn't far off the mark either
12:14:29  <PublicServer> <Kenji> although there's no convention center at the convention center :P
12:14:31  <PublicServer> <AmmIer> ok, need to cool down my cpu
12:14:34  <PublicServer> * avdg has 18k waiting
12:14:38  <PublicServer> *** AmmIer has left the game (leaving)
12:15:13  <PublicServer> <avdg> both my cpu 's are at 70%
12:15:53  <PublicServer> <Kenji> about 60 of a core here
12:16:18  <PublicServer> * avdg has only 2 cores at 1,66ghz :(
12:16:44  <PublicServer> <planetm4ker> is there a quick way to show all trains which have the same orders (if shared)?
12:16:55  <PublicServer> <avdg> where?
12:17:10  <PublicServer> <Kenji> yea
12:17:14  <PublicServer> <planetm4ker> nvm. There's the nice option: add shared vehicles to a group
12:17:18  <PublicServer> <Kenji> click on the button on the orders window
12:17:26  <PublicServer> <avdg> see dropdown :)
12:17:57  <PublicServer> * avdg wishes a diffrend order system
12:18:16  <PublicServer> <Kenji> like simutrans?
12:18:23  <PublicServer> <Kenji> only better
12:18:29  <PublicServer> <avdg> i think more at routes
12:18:34  <PublicServer> <avdg> and template routes
12:18:44  <PublicServer> <avdg> and then just simply link them to trains
12:18:48  <PublicServer> *** Kenji has left the game (connection lost)
12:18:54  <PublicServer> <avdg> in stead of having a train and then making orders
12:19:01  <KenjiE20> that's sort of simutrans esque
12:19:29  <PublicServer> <avdg> what does it contains?
12:19:36  <PublicServer> <planetm4ker> I'm just grouping the stuff
12:19:43  <KenjiE20> routes, and you assign consists to routes
12:19:53  <PublicServer> <avdg> oh
12:20:03  <PublicServer> <avdg> but i want templates too...
12:20:06  <PublicServer> <avdg> :p
12:20:18  <PublicServer> <avdg> like you have 20 diffrend routes to the same drop
12:20:35  <PublicServer> <avdg> should be nice if you had them
12:20:36  <PublicServer> <planetm4ker> :-) I want that, too
12:20:45  <PublicServer> <planetm4ker> But for that goal first I have to get an overview
12:21:06  <PublicServer> <avdg> and a separated list of orders :)
12:21:29  <PublicServer> * avdg wants to learn cpp again
12:21:47  <PublicServer> <^Sp1ke^> * doesn't
12:21:48  <PublicServer> <^Sp1ke^> :)
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12:29:21  <planetmaker> !trains
12:29:21  <PublicServer> planetmaker: you must be channel op to use !trains
12:29:28  <planetmaker> ?
12:29:40  <planetmaker> !trains
12:29:40  <PublicServer> planetmaker: you must be channel op to use !trains
12:29:46  <planetmaker> I don't get it
12:29:48  <planetmaker> @deop
12:29:48  *** Webster sets mode: -o planetmaker
12:30:25  *** ChanServ sets mode: +o planetmaker
12:30:34  *** ChanServ sets mode: +v planetmaker
12:30:40  <planetmaker> !trains
12:30:40  <PublicServer> planetmaker: you must be channel op to use !trains
12:30:45  <KenjiE20> rejoin
12:30:52  *** planetmaker has left #openttdcoop
12:30:59  *** planetmaker has joined #openttdcoop
12:30:59  *** ChanServ sets mode: +o planetmaker
12:31:00  <KenjiE20> it's weird like that
12:31:03  <planetmaker> that's silly
12:31:04  *** openttdcoop sets mode: +v planetmaker
12:31:09  <planetmaker> !trains
12:31:09  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
12:31:38  <planetmaker> !trains 600
12:31:38  <PublicServer> *** planetmaker has set max_trains to 600
12:32:25  <KenjiE20> btw you should be able to do "/msg Webster op #openttdcoop" to get that back
12:32:44  <KenjiE20> or s/op/voice/ for voice
12:32:50  <planetmaker> well, so can I use cs :-)
12:34:49  * KenjiE20 wonders if he should alter the hostmask for petert so the bot heralds
12:35:04  <KenjiE20> or if I should leave it and make *him* identify properly
12:35:29  <PublicServer> *** Combuster has left the game (connection lost)
12:35:30  <PublicServer> <planetm4ker> :-)
12:36:13  <PublicServer> <planetm4ker> hm... can the ICE terminals be considered a row?
12:36:18  <PublicServer> <planetm4ker> I think so :-)
12:36:56  *** satyap has joined #openttdcoop
12:37:01  *** openttdcoop sets mode: +v satyap
12:37:02  <PublicServer> <planetm4ker> Let me start a big experiment with ICE orders :-)
12:37:07  <satyap> !password
12:37:08  <PublicServer> satyap: holler
12:37:15  <PublicServer> <^Sp1ke^> *runs*
12:37:17  <KenjiE20> try it with one first?
12:37:20  <PublicServer> *** satyap joined the game
12:37:22  <PublicServer> <planetm4ker> sure
12:37:24  <KenjiE20> just to be safe
12:37:25  <PublicServer> <^Sp1ke^> the pita orders?
12:37:32  <PublicServer> <planetm4ker> yup :-)
12:38:04  <satyap> oh this is just beautiful. i saw two trains in perfect sync on parallel tracks
12:38:05  *** nlhans has joined #openttdcoop
12:38:10  *** openttdcoop sets mode: +v nlhans
12:38:12  <nlhans> !password
12:38:12  <PublicServer> nlhans: dusted
12:38:23  <PublicServer> <avdg> :)
12:38:31  <PublicServer> <avdg> i try that offline too :p
12:38:32  <KenjiE20> they do that
12:38:44  <KenjiE20> they do that even more in Japan
12:38:48  <PublicServer> *** Hans joined the game
12:38:49  <PublicServer> <^Sp1ke^> btw typo in the article near the end :)
12:38:49  <PublicServer> <Hans> Hey
12:38:57  <PublicServer> <avdg> hi :)
12:39:02  <PublicServer> <^Sp1ke^> taken to the extrem
12:39:04  <PublicServer> <^Sp1ke^> misses an e
12:39:05  <PublicServer> <^Sp1ke^> :)
12:39:20  <PublicServer> <avdg> again helicopter :(
12:39:21  *** imperator has quit IRC
12:39:30  <KenjiE20> better than ships
12:39:32  <PublicServer> * avdg goes off
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12:39:58  <PublicServer> <avdg> if someone likes to extend, shimazaki has not much todo
12:40:08  <PublicServer> <avdg> just adding trams, and extend cities
12:41:50  <PublicServer> <planetm4ker> twelve ICE terminals...
12:42:55  *** ZiZa has joined #openttdcoop
12:43:01  *** openttdcoop sets mode: +v ZiZa
12:43:26  <ZiZa> !password
12:43:26  <PublicServer> ZiZa: dusted
12:44:07  <PublicServer> *** avdg has joined spectators
12:44:30  <PublicServer> <avdg> shimazaki station will look nice if the capital extend a bit more :)
12:45:01  *** ZiZa has quit IRC
12:45:22  <KenjiE20> is that the one with the missplaced stuff in the center of the shinkansen station?
12:45:35  <PublicServer> <avdg> yeah i think so :p
12:45:52  <KenjiE20> yea, that could look nicer
12:46:07  <KenjiE20> but all the surrounding stations looked quite nice
12:46:31  <PublicServer> <avdg> at least, almost no green here :)
12:46:48  <KenjiE20> there should be more green in jpset buildings
12:47:05  <KenjiE20> specifically the towers
12:47:19  <PublicServer> *** avdg has joined company #1
12:48:43  <PublicServer> *** avdg has joined spectators
12:48:49  <PublicServer> <avdg> oh my sis is here
12:49:03  <PublicServer> <avdg> just awake :)
12:49:27  *** ZiZa has joined #openttdcoop
12:49:31  <PublicServer> <avdg> 14:30 now
12:49:32  *** openttdcoop sets mode: +v ZiZa
12:49:32  <ZiZa> !password
12:49:32  <PublicServer> ZiZa: dusted
12:49:42  <PublicServer> *** Player has left the game (connection lost)
12:50:12  <PublicServer> *** ZiZa joined the game
12:50:20  <PublicServer> <avdg> hi ZiZa
12:50:41  <PublicServer> <ZiZa> hi
12:51:52  <PublicServer> <avdg> sis gone :)
12:53:05  <PublicServer> *** ZiZa has left the game (connection lost)
12:56:13  <PublicServer> *** avdg has joined company #1
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12:56:30  <PublicServer> <Hans> Hmmm, Tractive effort helps train climb mountains right?
12:56:33  <PublicServer> <Hans> Especially from standstill
12:56:43  <PublicServer> <planetm4ker> yup
12:56:55  <PublicServer> <avdg> wtf...
12:57:11  <PublicServer> <satyap> that's new
12:57:17  <PublicServer> <avdg> newgrf japanese set provides incorrect information window
12:57:38  <PublicServer> <Hans> You got that too?
12:57:45  <PublicServer> <avdg> yep
12:57:49  <PublicServer> <^Sp1ke^> same here
12:58:09  <PublicServer> <avdg> who is at kirishima?
12:58:25  <PublicServer> <avdg> or is that a type?
12:58:39  <PublicServer> <avdg> hmm... cant be a city :p
12:58:52  <PublicServer> <Hans> Well, I had a train built in depoit.
12:58:56  <PublicServer> <Hans> depot , maybe that was it.
12:59:10  <PublicServer> <Hans> (To see how much weight it had)
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13:01:37  <PublicServer> *** avdg has joined company #1
13:01:37  * OwenS pops back in
13:03:20  <planetmaker> It's a type.
13:03:27  <planetmaker> I posted it at the Japanese dev thread
13:05:57  <PublicServer> <Hans> Great, found a train that is lighter and has 60% more TE
13:06:19  <PublicServer> <avdg> the purple train?
13:06:37  <PublicServer> <Hans> Nope, they are decent, but i have red-yellowish now
13:06:50  <PublicServer> <Hans> the 285 series EMU - Sunrise express
13:07:43  <PublicServer> <avdg> odakue has much power :)
13:07:56  <PublicServer> <avdg> but its at 109 km/h
13:08:01  <PublicServer> <Hans> yeah, but you need TE for hills.
13:08:42  <PublicServer> <avdg> wow they have a lot te
13:08:57  <PublicServer> <Hans> yeah, downside is they are 130km/h instead of 160km/h that I had
13:09:18  <PublicServer> <avdg> and acceleration, is that power or te?
13:09:29  <PublicServer> <Hans> is power/mass but limited by TE i believe
13:09:41  <PublicServer> <^Sp1ke^> ouch
13:09:47  <PublicServer> <Hans> so if power/mass > TE -> TE
13:09:50  <KenjiE20> HP and weight determine top speed iirc
13:09:55  <PublicServer> <Hans> if power/mass < TE -> power/mass :p
13:10:00  <PublicServer> <avdg> still... 103 is much
13:10:05  <PublicServer> <Hans> well, don't know how exactly is said in sourcecode
13:10:12  <PublicServer> * avdg checks wiki
13:10:15  <PublicServer> <Hans> these have 166kN
13:11:16  <PublicServer> <^Sp1ke^> stupid trains
13:11:39  <PublicServer> <Hans> Note that maglev doesn't have TE.
13:11:44  <PublicServer> <Hans> Because they aren't limited at all.
13:12:02  <PublicServer> <Hans> They also don't have friction with the road surface, so more wagons doesn't
13:12:06  <PublicServer> <Hans> affect much at all :p
13:12:24  <PublicServer> <planetm4ker> :-P
13:12:42  <PublicServer> <planetm4ker> Is guestimated 200 order entries too much?
13:13:04  <PublicServer> <Hans> Dunno, but I think is nearing some sort of limit :p
13:13:07  <PublicServer> <Hans> maybe 255 is max ?
13:13:26  <PublicServer> <planetm4ker> I would assume.
13:13:40  <PublicServer> <^Sp1ke^> ffs stupid trains
13:13:45  <PublicServer> <^Sp1ke^> or someone just pressed some orders
13:13:55  <PublicServer> <^Sp1ke^> can someone check if someone played with trains ignoring red?
13:13:58  <avdg> 37 *(0.55 * Power / Speed - 1.3 * Mass + 60 * #cars + 0.0035 * Mass * Speed + 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day)
13:14:07  <avdg> formule for acceleration :)
13:14:18  <PublicServer> <Hans> km/h/day?
13:14:28  <PublicServer> <planetm4ker> anyway... I guess I won#t finish it today...
13:14:33  <KenjiE20>
13:14:48  <PublicServer> <planetm4ker> cu later guys
13:14:59  <PublicServer> <Hans> oh ok
13:15:00  <PublicServer> <Hans> later
13:15:03  <PublicServer> <Hans> i am getting some coffee btw.. brb
13:15:32  <PublicServer> *** planetm4ker has left the game (leaving)
13:15:55  <satyap> pretty soon i won't be able to play this map
13:23:10  *** Fuco has joined #openttdcoop
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13:24:46  <OwenS> Can I point out the revision listed on the home page is wrong? :p
13:25:24  <KenjiE20> huh?
13:25:34  <OwenS> The server revision listed on the website is wrong
13:25:58  <KenjiE20> so's the map type and clients
13:26:06  <KenjiE20> that thing hasn't worked for ages
13:26:10  <OwenS> Heh
13:26:24  * OwenS hasn't been here for ages :p
13:26:59  <KenjiE20> <-- this is fine though
13:27:39  <PublicServer> * avdg loves toyo-view tower
13:28:07  <OwenS> I prefer the bot :p
13:28:27  <KenjiE20> I prefer the topic :)
13:29:10  <OwenS> Meh, both work :p
13:29:34  <PublicServer> *** Owen joined the game
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13:35:02  <PublicServer> <avdg> 17k at shimazaki
13:38:39  <satyap> moriyama island is a mess now
13:41:09  <Ammler> [15:27] <KenjiE20> <-- this is fine though <-- !url
13:41:33  <satyap> !url
13:41:33  <PublicServer> satyap:
13:41:48  <KenjiE20> so? I was talking about content not how to reach
13:42:42  <Barbaar> hey guys, i'm trying to join, but keep getting grf mismatch error. Does current game use other grfs besides the 7.3 pack?
13:42:45  <PublicServer> <^Sp1ke^> 18k at my station.. hmmm
13:42:56  <PublicServer> <avdg> 16k at my
13:42:58  <satyap> yes it does
13:42:59  <KenjiE20> bananas
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13:43:07  <PublicServer> <avdg> 17
13:43:10  <PublicServer> <Owen> Use the download feature. At least I did :p
13:43:11  <satyap> Barbaar: "find missing content online"
13:43:24  <PublicServer> <^Sp1ke^> i just made the sbahn entrance different..
13:43:27  <PublicServer> <avdg> 18k
13:43:31  <PublicServer> <avdg> :p
13:43:32  * KenjiE20 wanders back to the brick wall
13:43:34  <PublicServer> <^Sp1ke^> big 10tile wide double cross xD
13:43:37  <mensi> !password
13:43:37  <PublicServer> mensi: stanch
13:43:55  <Barbaar> ah i see, missing the japan set v2
13:44:01  <PublicServer> <avdg> 8 tiles :)
13:44:10  <PublicServer> *** ZiZa joined the game
13:44:20  <PublicServer> *** mensi joined the game
13:44:22  <Barbaar> !password
13:44:22  <PublicServer> Barbaar: stanch
13:44:29  <PublicServer> <^Sp1ke^> well the part that makes it hard is 3 lines going to 1 station :)
13:44:30  <PublicServer> *** Barbaar joined the game
13:45:08  <PublicServer> <avdg> and a compact junction :)
13:45:13  <PublicServer> <^Sp1ke^> what
13:45:22  <PublicServer> <avdg> at my station
13:45:28  <PublicServer> <^Sp1ke^> where :)
13:45:33  <PublicServer> <avdg> shimazaki
13:45:50  <PublicServer> <avdg> feel free to zoom out if you cpu allows it
13:45:51  <PublicServer> <^Sp1ke^> my sbahn just outgrew itself :)
13:47:41  <PublicServer> <Owen> We have a S-Bahn jam arround Furunma
13:48:27  <PublicServer> <avdg> at furuaka is the train already 80% full when the previous train arives :)
13:48:46  <PublicServer> <avdg> you can image then how mutch traffic that will cause later
13:49:27  <PublicServer> <^Sp1ke^> gonna redesign the entrance.. and give something a try :)
13:53:32  <PublicServer> *** ZiZa has left the game (connection lost)
13:55:26  <PublicServer> <avdg> i think that my station should accept only MAX trains
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13:55:46  <PublicServer> <avdg> i have limited capacity
13:58:10  <planetmaker> what's a MAX train?
13:58:25  <PublicServer> <avdg> the trains with double capacity
13:58:35  <planetmaker> hm... doe they exist?
13:58:43  <planetmaker> Then maybe all shinkansens should be updated.
13:58:45  <PublicServer> <avdg> yeah, but they are slower
13:58:49  <planetmaker> oh :(
13:58:51  <planetmaker> bad, very bad
13:58:55  <planetmaker> :-P
13:59:10  <PublicServer> <avdg> max 241
13:59:18  <PublicServer> <avdg> other trains are at 300
13:59:20  *** Boerta has joined #openttdcoop
13:59:24  <planetmaker> for a decent ML all Shinkansens should rather be the same IMO
13:59:25  *** openttdcoop sets mode: +v Boerta
13:59:30  <planetmaker> And most are the 300km/h type
13:59:38  <planetmaker> (the blue ones)
13:59:44  <PublicServer> <satyap> i hav e a couple slow ones
13:59:46  <PublicServer> <satyap> i am replacing
14:00:10  <planetmaker> :-) This is one of the games where I used autoreplace.
14:00:14  <PublicServer> <avdg> 17k waiting
14:00:14  <planetmaker> Actually a nice feature.
14:00:30  <Boerta> hi there. thought i'd stop  by  the public server and just watch a bit
14:00:45  <PublicServer> <avdg> hi boerta
14:01:53  <PublicServer> <^Sp1ke^> entrance is alot better now :)
14:01:54  *** ZiZa has quit IRC
14:02:03  <PublicServer> <avdg> dont replace my sbahn trains :)
14:02:10  <PublicServer> <^Sp1ke^> i don't :)
14:02:18  <PublicServer> <^Sp1ke^> i just rebuild my sbahn entrance :)
14:02:45  <PublicServer> <^Sp1ke^> flows alot better :D
14:02:51  <planetmaker> sure
14:02:57  <planetmaker> just join and watch, Boerta
14:03:02  <PublicServer> <^Sp1ke^> onlt get a feeling my exit will be a problem now :)
14:03:02  <planetmaker> and welcome :-)
14:03:14  <planetmaker> currently you need a not too slow computer though.
14:03:20  <planetmaker> It's a quite built-up game already
14:03:27  <Boerta> just fiddling with grf settings etc. and i'll be right there
14:03:35  <planetmaker> !grf
14:03:35  <PublicServer> planetmaker: (Version 7.3)
14:03:39  <planetmaker> @bananas
14:03:39  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see:
14:03:43  <planetmaker> ^^ you need both
14:03:49  <Boerta> got a quadcore with gb ram, so i should be fine :P
14:03:59  <Boerta> er.. that was supposed to be 6gb
14:04:01  <KenjiE20> I guess fiddling with assume he has them pm :P
14:04:01  <planetmaker> number of cores is irrelevant to OpenTTD
14:04:06  <Ammler> bananas is included in !grf
14:04:12  <planetmaker> number of ram is also seldom the limiting thing.
14:04:16  <planetmaker> Only the core speed matters
14:04:21  <OwenS> Heck, for OTTD, a fast single core > slower quad core
14:04:26  <planetmaker> ^^ yup
14:04:36  <KenjiE20> for everything else though >_>
14:04:40  <Boerta> well, the implicit assumption being that a quad core probably has a decent core speed
14:04:45  <planetmaker> KenjiE20, also not :-)
14:04:57  <PublicServer> <Hans> Yeah, I got a Q6600, but might as well get a E8400 back then
14:04:59  <planetmaker> Boerta, that assumption is unfortunately not entirely true :-)
14:05:08  <PublicServer> <Hans> they were same expense, but quad is for workstation a bit nicer :)
14:05:12  <planetmaker> some single cores have twice the speed
14:05:16  <KenjiE20> I LIKE being able to watch stuff and burn a disc and browse the net, without killing everything :P
14:05:25  *** Zorn has joined #openttdcoop
14:05:27  <planetmaker> KenjiE20, sure :-)
14:05:30  *** openttdcoop sets mode: +v Zorn
14:05:35  <planetmaker> Also nice to be able to compile AND play :-)
14:05:37  <PublicServer> * ^Sp1ke^ is afraid to expand any town
14:05:38  <KenjiE20> yes
14:05:39  <Boerta> humm, well we'll see when i join
14:05:40  * satyap has amd sempron :(
14:05:41  <KenjiE20> anyway
14:05:44  <PublicServer> <^Sp1ke^> already got some many pax :FD
14:05:46  <PublicServer> <^Sp1ke^> :D*
14:05:53  <KenjiE20> back to spamming Chii[AR] with mylist votes
14:06:09  <planetmaker> well. 2GHz is sufficient currently. Though it starts to be not much below the limit
14:06:14  <Boerta> !password
14:06:14  <PublicServer> Boerta: camels
14:06:22  <PublicServer> <satyap> mine is running at 2.2
14:06:25  <PublicServer> <satyap> fans whirring
14:06:30  <PublicServer> *** Boerta joined the game
14:06:48  <mensi> we need a "full load as soon as possible"-order
14:07:22  <PublicServer> <^Sp1ke^> ammler the glitch you found also seems to apply to bridgeheads
14:07:27  <Boerta> so, do you notice a slowdown or someting if someone with a slow computer joins?
14:07:35  <PublicServer> <^Sp1ke^> nope...
14:07:36  <mensi> SRNW are crap like this, cargo just piles up and more platforms take huge space
14:07:39  <OwenS> Only while they're connecting
14:07:45  <PublicServer> <^Sp1ke^> person with a too slow computer will disconnect eventually :D
14:07:46  <KenjiE20> more like they just fall off again
14:07:54  <PublicServer> *** avdg has left the game (connection lost)
14:07:56  <KenjiE20> slow connection != slow pc
14:07:58  <avdg> :(
14:08:07  <KenjiE20> slow connecting can mean slow internet
14:08:14  <avdg> or bad connection
14:08:27  <avdg> like in my case
14:08:44  <OwenS> I can remember when, on complex games, they had to be paused before I could connect so my PC could spin for 15s catching up :p
14:09:04  <KenjiE20> like me, as well, takes me ages to d/l so I have no chance to turbo up AND get all the player actions
14:09:11  <Ammler> [16:07] <PublicServer> <^Sp1ke^> ammler the glitch you found also seems to apply to bridgeheads <-- obvious
14:09:22  <KenjiE20> OwenS: dunno why we stopped that
14:09:29  <KenjiE20> guess it became too much hassle
14:09:30  <PublicServer> <^Sp1ke^> i just noticed it cause i rebuild my station entrance :)
14:09:44  <KenjiE20> easier to pick a new game :)
14:10:15  <Ammler> <-- planetmaker, tried to change to en and make the screen, then back to de?
14:10:17  <Webster> Title: Transport Tycoon Forums View topic - Japan Set Development (at
14:10:36  <Boerta> do any of the newgrf's change the signals? looks to me like the one-way pbs is different from the 0.7.2-rc1 i've been playing
14:10:52  <planetmaker> Ammler, no I didn't try.
14:10:55  <satyap> i think all the ML trains are 500 series now
14:11:00  <planetmaker> But my guess would be that it would be destroyed then
14:11:00  <KenjiE20> jpset
14:11:02  <Ammler> :-P
14:11:02  <satyap> except a few N700, but they're fast
14:11:09  <planetmaker> s/destroyed/gone/
14:11:20  <planetmaker> because it was replaced by the "screenshot taken" message
14:11:24  <Ammler> oh, not reproduceable?
14:11:26  <planetmaker> otherwise I'd have done it.
14:11:31  <OwenS> The 500s are out of main service now :( Shame, cause they look absolutely awesome
14:11:38  <planetmaker> yes, it's reproducable. But the red message doesn't appear.
14:11:44  <KenjiE20> Japanese_Signals.0.4b.tar
14:11:47  <planetmaker> But one might copy the debug output from console. It's the same
14:11:50  <OwenS> (And by that I mean in real world service :P )
14:11:53  <planetmaker> But it's in German here, too :-)
14:12:07  <KenjiE20> worms on rails :P
14:12:38  <satyap> my towns are growing nicely now
14:12:49  <KenjiE20> OwenS: not out of service though
14:12:54  <KenjiE20> being refurbished
14:12:56  <satyap> i think i'll go back to single player until next map. doubt i'll be able to join this one again
14:13:13  <OwenS> KenjiE20: Yeah, but they're gonna be running more periphery services :(
14:13:24  <planetmaker> satyap, you can always look at the autosaves :-)
14:13:30  <satyap> bleh
14:13:44  <OwenS> Incidentally, the UK high speed rail network is gonna become a hodge-podge soon
14:13:45  <KenjiE20> not suprising, their getting on, in terms of shinkansen dev
14:13:56  <OwenS> KenjiE20: They still match the top speed of the others though
14:14:01  <KenjiE20> yea, like that was unexpected
14:14:27  <OwenS> I mean, soon were gonna be running TGVs [Eurostar] and Shinkansen side-by-side
14:15:02  <KenjiE20> even the E3 is waay more comfortable though
14:15:34  <OwenS> Not having had opertunity to ride one I wouldn't know, but I'd expect comfort issues mostly revolve arround replacable interiors :p
14:15:40  <KenjiE20> from what I remember of the 500s
14:16:17  <KenjiE20> s/E3/E1/
14:16:28  <PublicServer> <^Sp1ke^> road crossings also were penalties right? and less then reversed pbs?
14:16:37  <KenjiE20> or was it e4?
14:16:40  <KenjiE20> urg
14:16:43  <KenjiE20> memory fails me
14:17:08  <OwenS> Heck, as is, I live in a high speed rail blachole :p
14:17:11  <OwenS> blackhole**
14:17:27  <Barbaar> don't think road crossings are a penalty spike
14:17:58  <KenjiE20> welcome to britain :D
14:18:18  <KenjiE20> where we still use busses on our rails :P
14:18:53  <OwenS> I wish the government would stop wavering as to what to build and just admit building a Transrapid system would be cheaper and faster than a conventional high speed rail :p
14:19:17  <KenjiE20> we're full of NIBMYs though
14:19:35  <satyap> nimbys everywhere
14:19:53  <KenjiE20> needs to be more 'fuck off out the way, it's coming through here'
14:19:54  * satyap saw a sign yesterday saying don't expand port of charleston, say no to global gateway
14:20:11  <KenjiE20> if you don't move, we'l build it over your house
14:20:12  <satyap> in a depressed economy. sigh.
14:20:31  <satyap> also, no rail here. only for freight
14:20:36  * satyap lives in rail-less USA
14:20:49  <KenjiE20> yea, your rail sort of sucks
14:21:07  *** ZiZa has joined #openttdcoop
14:21:08  <OwenS> If our government hadn't been incompetent morons running up national debt in times of prosperity, we wouldbe in a far better situation :p
14:21:08  <satyap> yeah i don't like that whole move or else thing, but i also don't like "oh gnoes a rail line 500 feet from my backyard" thing
14:21:13  *** openttdcoop sets mode: +v ZiZa
14:21:15  <KenjiE20> giant freight moving at 4mph and the acalia's on the east coast
14:21:24  <satyap> 'snot my rail /me mutters
14:21:37  <satyap> i come from a place where urban rail and busses rule
14:22:58  <KenjiE20> okay, I was exaggerating for comedic effect, but
14:23:02  <mensi> feet? miles? go metric!
14:23:11  <KenjiE20> the Shinkansen, really does just plow through suburbs
14:23:24  <satyap> half  akm, then
14:24:05  <mensi> why the heck is a mile 5280 feet and not something like 1000 or 5000?
14:24:31  <KenjiE20> my car does 50 rods to the hog's head and that's the way I likes it!!!!
14:24:38  <satyap> they find the metric system hard but what's 4/5ths of a mile? who knows!
14:24:50  <satyap> 4/5ths of 2km is... 1600 meters?
14:25:14  <OwenS> KenjiE20: Hehe. I love the way TVTropes comments on that: "That works out to be .01miles per gallon. Must be a hummer"
14:25:24  <KenjiE20> lol
14:25:31  <KenjiE20> god hummers
14:25:43  <KenjiE20> have you seen the latest abomination from them?
14:25:45  <OwenS> TVTropes ( ) is hillarious. It will also ruin your lif
14:25:46  *** Progman has joined #openttdcoop
14:25:47  <OwenS> e
14:25:47  <Webster> Title: Home Page - Television Tropes & Idioms (at
14:25:51  *** openttdcoop sets mode: +v Progman
14:25:58  <OwenS> It doesn't just cover TV any more :p
14:26:02  <KenjiE20> drop nose Hummer, fugliest thing ever
14:26:27  <satyap> tvtropes will ruin your life, yes
14:26:49  <OwenS> Heck,
14:26:50  <Webster> Title: TV Tropes Will Ruin Your Life - Television Tropes & Idioms (at
14:27:02  <satyap> oh god
14:27:07  <satyap> don't... must not click....
14:27:17  <PublicServer> *** tneo joined the game
14:27:22  <PublicServer> <tneo> hello
14:27:27  <mensi> I wouldn't care at all if a mile would be those 1.whatever km if the conversions to feet and inches would be sane numbers
14:27:31  <mensi> like powers of 10 eg.
14:27:34  <mensi> or powers of 2
14:27:39  <mensi> or powers of anything for that matter
14:27:42  <OwenS> I've taken to sending tinyurled links to TVTropes to friends to trap them :p
14:27:55  <mensi> but not arbitrary numbers some stupid imperialist came up with
14:28:11  <mensi> you should never let non-engineers define something like that
14:28:16  <KenjiE20> <--- THAT, is just awful
14:28:17  <Webster> Title: Humvee ugly  The Cupholder BBC Top Gear (at
14:28:23  <satyap> i got out! i got out!
14:28:34  <satyap> i read just the one page of tvtropes and closed it! yay!
14:28:34  <mensi> royals/politicians are just not made for intelligent / sientific definitions
14:28:36  <OwenS> Lucky. I've been trapped there for months
14:29:04  <Boerta> on the topic of multicores. do any of you know if it's possible to force the game to stay on one core and not be thrown ping-pong between them?
14:29:16  <Boerta> im running this in windows, for the record
14:29:19  <KenjiE20> affinity on win32
14:29:33  <mensi> lol that hummer kinda looks like it would be a cool car for the pope
14:29:33  <KenjiE20> it shouldn't bounce between anyway, normally
14:29:37  <mensi> he likes gay vehicles
14:29:52  <PublicServer> * satyap stares at his islands
14:29:52  <KenjiE20> lol
14:29:55  <OwenS> KenjiE20: Yeah, but threads will get set on seperate cores
14:30:06  <KenjiE20> <-- this on the other hand
14:30:08  <Webster> Title: Knight XV, Hummer news - Meet the Hummer-crusher - 2009 - BBC Top Gear (at
14:30:10  <KenjiE20> Fwoar
14:30:21  <Boerta> well, i pretty much only have openttd running and all 4 cores are running at 33%
14:30:28  <KenjiE20> true, just give it affinity on one core
14:30:32  <satyap> still around?
14:30:57  <satyap> or ... which is a different beast
14:30:58  <mensi> Three nations have not officially adopted the International System of Units as their primary or sole system of measurement: Liberia, Myanmar and the United States. <-- LOL ;)
14:31:07  <Boerta> cool. that's better
14:31:13  <satyap> good company, USA
14:31:24  <KenjiE20> just to put the knight XV in perspective, those alloy rims are 20"
14:31:38  <satyap> lib"we have pirates and shady ship regulations"ria and myan"what human rights?"mar
14:32:02  *** Condac has quit IRC
14:32:08  <Boerta> are you actually building anywhere on the map, btw?
14:32:13  <satyap> yes
14:32:18  <satyap> well, not now
14:32:18  <PublicServer> <^Sp1ke^> 26k pax waiting.. hmmm
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14:32:26  <PublicServer> <^Sp1ke^> i made my sbahn drop too good...
14:32:28  <PublicServer> <^Sp1ke^> :)
14:32:40  <OwenS> OK... The Knight XV is silly
14:32:50  <OwenS> Wonder how it would stand up to a .50BMG round though? :p
14:33:32  <KenjiE20> not too shabby I guess
14:33:43  <PublicServer> *** Barbaar has left the game (leaving)
14:33:49  <KenjiE20> I'd rather be in the range rover's British army convert though
14:34:10  <OwenS> If I wanted safety, I'd pick a Challenger II tank :p
14:34:18  <KenjiE20>
14:34:19  <Webster> Title: Jackal - British Army Website (at
14:34:49  <OwenS> Only one Challenger II lost. In a friendly fire incident. Where it was shot by another CII's main gun while it's hatch was open
14:34:55  <OwenS> They're pretty much invincible
14:35:04  <KenjiE20> shoots everything, everywhere at 100kph with a land mind deflecting wheelbase
14:35:38  <PublicServer> *** tneo has left the game (leaving)
14:36:02  <KenjiE20> but yes, CII's are insane
14:36:17  <PublicServer> *** satyap has left the game (leaving)
14:36:51  <OwenS> Makes you wonder why so many nations go for M1s...
14:37:37  <KenjiE20> because then they owe a debt to the usa, and the usa likes that
14:37:57  <avdg> helicopter again :(
14:38:21  <OwenS> If I had to pick an aircraft... F-22. It has a projected kill-death ratio of greater than 200-to-0
14:38:35  <Boerta> gonna go play some single-player. maybe i'll stop by again later
14:38:47  <PublicServer> *** Boerta has left the game (leaving)
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14:38:51  <KenjiE20> I do quite like the TROJAN for just the ultimate fear value
14:39:10  <OwenS> The to-0 ratio because it runs out of ammo rather than gets shot down...
14:39:37  <OwenS> Australian pilots in training have said that even if you're 5m away. staring at it, weapons can't get a lock
14:39:51  <KenjiE20> F22 and the Apache Longbow
14:40:10  <KenjiE20> pop up from over a hill 5 miles away and slot you :P
14:42:02  <KenjiE20> heh, the Army's photo for the UAV appeares to be a slightly battle worn one, that's still made it back to base :)
14:42:27  <OwenS> lol
14:42:43  <KenjiE20>
14:42:55  <OwenS> I like how US army UAVs crash less often than USAF ones
14:43:02  <satyap> they're been running ads here for the US air force
14:43:16  <satyap> showing how a UAV can help grond troops spot opfor
14:43:24  <satyap> and i'm like yeah we do that in our games
14:43:28  <satyap> (battlefield 2)
14:43:37  <satyap> and now it's for real, cool
14:43:48  <satyap> except i'm sure it's not as cool as they make it out to be
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14:44:30  <KenjiE20> probably exceptionally hard to fly
14:44:32  *** openttdcoop sets mode: +v [com]buster
14:45:26  <KenjiE20> I'd imagine they'd be quite heavy with a not-very-big wingspan
14:45:58  <OwenS> USAF crash their UAVs all the time because they do manual landings rather than automatic...
14:46:29  <KenjiE20> hah, lol, the british Javelin Anti-Tank Weapon is better at sighting than the US one
14:46:54  <satyap> i used the javelin in bf2, it rocked
14:47:03  *** ZiZa has quit IRC
14:47:05  * satyap only has bf2 experience, and not very good at it
14:47:54  <KenjiE20> anyway, enough marvelling at the British Army
14:48:06  <KenjiE20> back to spamming IRC bots with ratings
14:48:45  <PublicServer> <Hans> 13k PAX at Hakata :)
14:48:49  <PublicServer> <Hans> and still improving :)
14:49:38  <PublicServer> *** Combuster joined the game
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14:50:11  <PublicServer> <^Sp1ke^> 26k here...
14:50:26  <PublicServer> <Hans> nice
14:50:35  <PublicServer> <^Sp1ke^> need more trains picking up :)
14:50:42  <PublicServer> *** Combuster joined the game
14:51:03  <PublicServer> *** Combuster has left the game (connection lost)
14:51:47  <PublicServer> *** Combuster joined the game
14:52:07  <PublicServer> *** Combuster has left the game (connection lost)
14:52:37  <[com]buster> unplayable :(
14:52:54  <PublicServer> <Hans> :(
14:54:08  <satyap> yep :(
14:54:27  <PublicServer> *** AmmIer joined the game
14:55:28  <imperator> !password
14:55:28  <PublicServer> imperator: wavier
14:55:35  <PublicServer> <AmmIer> 90% zoom out
14:55:41  <PublicServer> *** imperator joined the game
15:08:32  <PublicServer> <Hans> Funuma Shinkansen local network refurbished :)
15:11:44  <KenjiE20> lol
15:11:45  <Webster> Title: Amazon Uses up the World's Irony (at
15:12:25  <PublicServer> <AmmIer> you need station buffers at Uemori
15:17:13  <PublicServer> <AmmIer> another glitch?
15:20:07  <PublicServer> <AmmIer> ah, the known foundation glitch
15:22:34  <PublicServer> <Hans> 15k PAX :o
15:24:55  <satyap> whee netscaler crap
15:24:56  <Webster> Title: Satya's blog (at
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15:33:59  <PublicServer> <Hans> I think FUR needs more trains on the main network
15:35:16  <PublicServer> <AmmIer> lol
15:35:28  <PublicServer> *** ^Sp1ke^ has joined spectators
15:35:32  <PublicServer> <AmmIer> combuster nice central station
15:36:25  <PublicServer> <Hans> looks good
15:36:28  <PublicServer> <Hans> and crowded :O
15:36:54  <PublicServer> <AmmIer> well
15:37:05  <PublicServer> <AmmIer> I meant the station itself
15:37:13  <PublicServer> <AmmIer> the eyecandy part
15:37:19  <PublicServer> <Hans> oh hehe :P
15:38:12  <PublicServer> <Hans> What is the foundation glitch btw?
15:38:44  <PublicServer> <AmmIer> according to devs one of the worst unfixeable
15:38:51  <PublicServer> *** imperator has left the game (connection lost)
15:39:23  <PublicServer> <AmmIer> foundation tiles are always on top
15:39:39  <PublicServer> <AmmIer> somehow, they hide the vehicles
15:40:31  <PublicServer> <Hans> hmmm, weird
15:41:13  <PublicServer> <Hans> hmm, I am looking for a depot on ML for new trains
15:41:17  <PublicServer> <Hans> but apparently there aren't any.
15:43:21  <PublicServer> <AmmIer> some people here have no eye for at least bit well looking tracks
15:43:52  <PublicServer> <AmmIer> thinks like !ugly
15:43:57  <PublicServer> <AmmIer> things*
15:44:56  <PublicServer> <Hans> yeah, I usually first built the connection, then smooth everything out
15:45:09  <PublicServer> <Hans> and smoothing something out takes 3 times as much time
15:45:46  <PublicServer> *** ^Sp1ke^ has joined company #1
15:46:42  <PublicServer> <Owen> eww
15:47:07  <PublicServer> <Hans> what was so bad?
15:47:12  <PublicServer> <Owen> OpenTTD, why are you lagging at 35% of still underclocked CPU?
15:47:48  <PublicServer> <Hans> lagging? :o
15:48:06  <PublicServer> <Owen> 5fps :p
15:49:01  <PublicServer> <Owen> brb
15:49:06  <PublicServer> *** Owen has left the game (leaving)
15:49:39  <PublicServer> <AmmIer> at least in pax games
15:49:48  <PublicServer> <AmmIer> you can use the default stations :-)
15:50:46  <PublicServer> <AmmIer> check !buffers
15:51:00  <PublicServer> <Hans> hmm?
15:51:05  <OwenS> Oh download I curse your slowness
15:51:09  <PublicServer> <AmmIer> how can you build a terminus without?
15:51:19  <PublicServer> <Hans> Oh, yeah, true
15:51:30  <PublicServer> <^Sp1ke^> just build them without that's how ;)
15:51:31  <PublicServer> <AmmIer> specailly those shinkansen need it.
15:51:58  <PublicServer> *** Owen joined the game
15:52:19  <PublicServer> *** Owen has left the game (connection lost)
15:52:28  <OwenS> flaah
15:52:36  <PublicServer> <AmmIer> spike, but you agree, it is ugly?
15:52:50  <PublicServer> <^Sp1ke^> true
15:53:04  <PublicServer> <^Sp1ke^> i didn't even know i just build them cause it looked better :)
15:53:10  <PublicServer> <Hans> "too many vehicles" :(
15:53:17  <PublicServer> <^Sp1ke^> didn't know the trains would have that sort of "overhang"
15:54:09  <PublicServer> *** Owen joined the game
15:54:29  <PublicServer> *** Owen has left the game (connection lost)
15:54:37  <PublicServer> <AmmIer> I need to see the pm area
15:54:40  <OwenS> I curse the demise of pause while join
15:55:06  <Ammler> OwenS: wouldn't help
15:55:08  <Ammler> !pause
15:55:08  <PublicServer> *** Ammler has paused the server.
15:55:08  <PublicServer> *** Game paused (not enough players)
15:55:30  <Ammler> OwenS: but that might help ^
15:56:07  <PublicServer> *** Owen joined the game
15:56:15  <PublicServer> <Owen> w00t
15:56:24  <Ammler> start?
15:56:29  <Ammler> !auto
15:56:29  <PublicServer> *** Ammler has enabled autopause mode.
15:56:30  <PublicServer> *** Game unpaused (enough players)
15:56:46  <PublicServer> <Owen> Flaah now can't do anything for cat
15:56:58  <satyap> !password
15:56:58  <PublicServer> satyap: pucker
15:57:05  * satyap bets 2 things
15:57:12  <satyap> 1) ammler is yelling about my tracks
15:57:15  <PublicServer> *** satyap joined the game
15:57:16  <satyap> 2) i can't join
15:57:35  <PublicServer> <AmmIer> satyap: I am sure it isn't just you
15:57:40  <PublicServer> <Hans> I haven't got any yells yet :D
15:57:43  <PublicServer> <satyap> no, not just me
15:57:46  <PublicServer> <AmmIer> there are others building that ugly.
15:57:51  <PublicServer> <satyap> but i know mine are ugly and buffer-less
15:58:13  <PublicServer> <Owen> Kozaki is nice
15:58:31  <KenjiE20> half the game was ugly >_>
15:59:35  <PublicServer> *** Kenji joined the game
15:59:51  * satyap now has buffers in most places
15:59:57  <PublicServer> <AmmIer> :-)
16:00:04  <PublicServer> <AmmIer> and how does ti look?
16:00:14  <PublicServer> <Owen> I wish the overview minimap showed different track types in different colours
16:00:26  <satyap> much better
16:00:51  <PublicServer> <AmmIer> Owen: use the vehicle view
16:01:13  <PublicServer> <AmmIer> long red is main
16:01:33  <PublicServer> *** Owen has left the game (connection lost)
16:01:33  *** OwenS has quit IRC
16:01:43  <PublicServer> <AmmIer> bye :P
16:01:58  *** OwenS has joined #openttdcoop
16:01:58  *** ChanServ sets mode: +v OwenS
16:02:07  <PublicServer> * Kenji wonders why there was no bridge renewal
16:02:09  <OwenS> It appears neither OpenTTD nor Konversation likes SCIM
16:02:24  <OwenS> !password
16:02:24  <PublicServer> OwenS: pucker
16:02:27  <PublicServer> <AmmIer> scim?
16:02:37  <OwenS> Input Method Editor
16:02:47  <Ammler> !rcon set pause_on_join
16:02:47  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
16:02:48  <satyap> scim is hard
16:02:52  <OwenS> AKA allows you to type characters you can't directly represent on a keyboard
16:03:08  <KenjiE20> i.e. IME for lunix
16:03:09  <Ammler> he actually, we have enabled that useless settings
16:03:27  <Ammler> !rcon set pause_on_join 0
16:03:36  *** avdg has quit IRC
16:03:45  <satyap> i don't understand #foudnation glitch, it loks fine to me
16:03:53  <PublicServer> <AmmIer> bunny about buffers is
16:04:00  <planetmaker> hurry up, OwenS
16:04:04  <planetmaker> I want to join, too.
16:04:11  <PublicServer> <AmmIer> you have mostly space to build them, because the town doesn't build houses there
16:04:12  <PublicServer> <Kenji> lol
16:04:17  <OwenS> I can't help it if my connection is being unreasonably sucky
16:04:20  <PublicServer> *** Owen has left the game (connection lost)
16:04:44  <PublicServer> *** planetm4ker has left the game (connection lost)
16:05:05  <PublicServer> <AmmIer> Kenji: I extra cloned the train to see the difference
16:05:21  <PublicServer> <AmmIer> you don't see it
16:05:30  <PublicServer> <Kenji> what?
16:05:36  <PublicServer> <AmmIer> the foundation train has no nose
16:05:44  <planetmaker> !clients
16:05:46  <satyap> hmm
16:05:50  <PublicServer> <Kenji> oh right
16:05:58  <planetmaker> !players
16:06:00  <PublicServer> planetmaker: Client 161 (Orange) is ^Sp1ke^, in company 1 (Japan Railways Group)
16:06:00  <PublicServer> planetmaker: Client 217 (Orange) is AmmIer, in company 1 (Japan Railways Group)
16:06:00  <PublicServer> planetmaker: Client 231 (Orange) is Owen, in company 1 (Japan Railways Group)
16:06:00  <PublicServer> planetmaker: Client 181 (Orange) is Hans, in company 1 (Japan Railways Group)
16:06:00  <PublicServer> planetmaker: Client 226 (Orange) is satyap, in company 1 (Japan Railways Group)
16:06:02  <PublicServer> planetmaker: Client 228 (Orange) is Kenji, in company 1 (Japan Railways Group)
16:06:02  <PublicServer> planetmaker: Client 203 (Orange) is mensi, in company 1 (Japan Railways Group)
16:06:04  <PublicServer> planetmaker: Client 232 (Orange) is planetm4ker, in company 1 (Japan Railways Group)
16:06:14  <planetmaker> I wish I wish.
16:06:16  <PublicServer> <AmmIer> but that glitch is everywher where foundations are.
16:06:24  <planetmaker> still one person in front of me.
16:06:25  <OwenS> BT I would like to kill you for your evil evil connection
16:06:30  <PublicServer> *** Owen joined the game
16:06:32  <PublicServer> <Kenji> its more jpset alignment I think
16:06:33  <PublicServer> *** planetm4ker joined the game
16:06:37  <Ammler> planetmaker: kick ;-)
16:06:49  <PublicServer> *** Owen has left the game (connection lost)
16:07:16  <PublicServer> <AmmIer> so, what does pause_on_join help?
16:07:26  <OwenS> Nothing annoyingly :(
16:07:32  <OwenS> Actually, I have to wonder if it's the router thats being sucky... if only I could find my ADSL details and confirm that
16:07:38  <PublicServer> <Kenji> it probably does
16:07:41  <PublicServer> <Kenji> just not enough
16:08:08  <PublicServer> <AmmIer> it should pause from start of join
16:08:19  <PublicServer> <AmmIer> like I did manually
16:08:32  <PublicServer> <Kenji> ottd thinks you're joining on the client screen though
16:08:35  <PublicServer> *** Hans has joined spectators
16:08:38  <PublicServer> <Hans> brb food
16:08:52  <PublicServer> <AmmIer> yeah, don't part, just move to specs. ;-)
16:09:54  <OwenS> It should pause from when it creates the save game
16:10:41  <OwenS> Gotcha! Now I can try using the details with my recently un-sky-rebranded Netgear
16:11:05  *** Wurzel49 has joined #openttdcoop
16:11:10  *** openttdcoop sets mode: +v Wurzel49
16:12:19  <Ammler> [18:10] <OwenS> It should pause from when it creates the save game <-- post on FS, me is wondering the dev reaction ;-)
16:12:46  <KenjiE20> foaming at the mouth?
16:12:48  <KenjiE20> :P
16:13:01  <Ammler> but we wouldn't use it on ususal games anyway.
16:13:13  <Ammler> just on games like now.
16:16:34  <PublicServer> <^Sp1ke^> my sbahn exit prob can be better but can't see how atm...
16:18:53  <satyap> wtf
16:19:02  <satyap> instead of using train station anchors, use on-road bus stops
16:19:11  <^Spike^> ?
16:19:49  *** OwenSX has joined #openttdcoop
16:19:54  *** openttdcoop sets mode: +v OwenSX
16:19:59  *** OwenS is now known as Guest1588
16:19:59  *** OwenSX is now known as OwenS
16:20:14  <PublicServer> <AmmIer> satyap: as long as you use non-track tiles, it doesn't matter
16:20:21  <PublicServer> <AmmIer> don't
16:20:25  <PublicServer> <AmmIer> ah
16:20:30  <PublicServer> <AmmIer> it was fine ;-)
16:20:31  <PublicServer> <satyap> yeah but then it takes space that could be a pax-producing building :)
16:20:36  <OwenS> OK, on my Netgear now :)
16:20:44  <PublicServer> <AmmIer> oh well
16:20:56  <satyap> we don't need more pax on this map, sure
16:21:05  <PublicServer> <AmmIer> yes.
16:21:11  <PublicServer> <satyap> it's also mildly ugly.  invasion of the train corporation
16:21:25  <OwenS> !password
16:21:25  <PublicServer> OwenS: driest
16:21:29  <satyap> with on-road stops at least we can pretend that they're park-and-ride for the station
16:21:47  <satyap> hmm. i see a need for a station non-track tile that's a parking lot
16:21:57  <PublicServer> <AmmIer> the other is underground ;-)
16:22:08  <satyap> i guess
16:22:17  *** Guest1588 has quit IRC
16:23:29  <PublicServer> <Kenji> lol
16:23:37  <OwenS> It seems to have improved *slightly*
16:23:40  <PublicServer> <Kenji> I like how Hakata uses shinkansen stations for local
16:23:49  <PublicServer> <Kenji> and local stations for the shinkansen
16:23:54  <OwenS> I can't help but feel that a 40ms first hop latency is ridiculous hough
16:24:31  <PublicServer> *** Owen joined the game
16:24:51  <PublicServer> *** Owen has left the game (connection lost)
16:25:15  <OwenS> I mean... Why my first hop 100 miles away?
16:25:16  <satyap> hmm, it does?
16:26:09  <PublicServer> <Kenji> chug chug chug
16:27:08  <PublicServer> *** Hans has joined company #1
16:31:46  <PublicServer> <Kenji> takaoka is rather ominous
16:32:59  <PublicServer> <AmmIer> he, those japan towers are nice for stationwalks
16:33:13  <PublicServer> <Hans> on big cities its hard to notice.
16:34:08  <satyap> i still whine about it
16:34:36  <PublicServer> <^Sp1ke^> can't think of a good exit design for my sbahn.... :/
16:36:33  <PublicServer> <Kenji> balancing the entry might help
16:36:38  <PublicServer> <Kenji> i.e. penalties
16:36:39  <PublicServer> <^Sp1ke^> did that already :)
16:36:44  <PublicServer> <^Sp1ke^> \tried penalties :(
16:36:51  <PublicServer> <^Sp1ke^> but they won't enter with 1 PBS :(
16:38:03  <PublicServer> <Kenji> you lie :P
16:38:12  <PublicServer> <^Sp1ke^> see :) it stops while it's open :)
16:38:28  <PublicServer> <Kenji> that's because there's free slots further up
16:39:00  <PublicServer> <^Sp1ke^> well the entrance does like nice :)
16:39:12  <PublicServer> <^Sp1ke^> took me like 50 designs before i got to this one :)
16:39:44  <PublicServer> <Kenji> main trouble is its a 3->2
16:39:54  <PublicServer> <^Sp1ke^> i know :)
16:40:05  * satyap watches the flood of trains into yamai
16:40:11  *** OwenS has quit IRC
16:40:13  <PublicServer> <^Sp1ke^> noticed that several times that's why i eventually went for the entrance with 3 lines
16:40:17  <PublicServer> <^Sp1ke^> instead of 2
16:40:29  <PublicServer> <^Sp1ke^> tried with 2 but too many jamming
16:41:27  <PublicServer> <^Sp1ke^> and prob killed something about 960 pax while creating the entrances cause of trains ignoring any signals :D
16:42:06  <PublicServer> <^Sp1ke^> 1 way to fix the exit would be wreck that part of haraue behind it... but want to try not to...
16:43:38  *** OwenS has joined #openttdcoop
16:43:38  *** ChanServ sets mode: +v OwenS
16:43:50  <PublicServer> <Kenji> hmm bbh02 appears to be holding up the trunk line
16:44:00  <PublicServer> <planetm4ker> what?!
16:44:08  <OwenS> WHAT
16:44:09  <OwenS> WTF?!
16:44:12  <PublicServer> <planetm4ker> impossible :-P
16:44:25  <OwenS> My connection has dropped from sync at 3700kb/s to 1700kb/s
16:44:33  <PublicServer> <Kenji> it's clearing now, but there's a tailback south
16:44:52  <PublicServer> <planetm4ker> might be due to high traffic.
16:45:04  <PublicServer> <Kenji> compounded by 04
16:45:09  <PublicServer> <planetm4ker>  UET has one of the highest train counts (along with AOJ, SHI and FUR)
16:45:25  <PublicServer> <Kenji> join on 02, under high load insta-tail to 04, gets doubled
16:45:40  <PublicServer> <planetm4ker> there's no lane choice.
16:45:49  <PublicServer> <planetm4ker> so basically it's a cheap bbh :-)
16:46:38  <OwenS> !password
16:46:38  <PublicServer> OwenS: leaden
16:46:45  <OwenS> Whoa
16:46:49  <OwenS> Download is fast :o
16:46:53  <PublicServer> *** Owen joined the game
16:46:54  <PublicServer> *** Kenji has left the game (leaving)
16:47:20  <PublicServer> *** Owen has left the game (connection lost)
16:47:25  <KenjiE20> helps when all your torrents are trying to recover too :P
16:47:26  <PublicServer> <AmmIer> :-P
16:47:35  <OwenS> lol
16:47:44  <OwenS> Deluge is currently paused :p
16:47:50  <PublicServer> *** AmmIer has left the game (leaving)
16:47:51  <KenjiE20> \o/
16:47:52  <OwenS> Anyway, off for a bit (Food to cook, I'm hungry!)
16:47:57  <KenjiE20> deluge rocks
16:48:05  <KenjiE20> needs work, but still
16:48:17  <OwenS> It will rock even more when I get my file server set up and can offload it onto that and run it 24/7
16:48:18  <Ammler> rtorrent :P
16:48:19  <PublicServer> <planetm4ker> hm... 76 orders and rising :-P
16:48:22  <PublicServer> <planetm4ker> at train 510
16:48:27  <OwenS> Since I can connect to it remotely ^^
16:48:43  <OwenS> Be back in ~10min
16:48:48  <KenjiE20> <yup
16:48:54  <KenjiE20> is how mine is
16:48:59  <Ammler> planetmaker: that is coop on other side ;-)
16:49:02  <KenjiE20> the logging is buggy though
16:49:49  <PublicServer> <Hans> :o trainlimit rised?
16:50:02  <PublicServer> <Hans> or was it at 600 already :p
16:51:04  <planetmaker> !trains 601
16:51:04  <PublicServer> *** planetmaker has set max_trains to 601
16:51:15  <PublicServer> <Hans> :o
16:51:52  <planetmaker> !trains 650
16:51:52  <PublicServer> *** planetmaker has set max_trains to 650
16:51:58  <planetmaker> better? :-)
16:52:10  <KenjiE20> lol
16:52:37  <satyap> !cl
16:52:44  <satyap> !clcurve
16:52:49  <satyap> @cl
16:52:49  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
16:53:25  <PublicServer> <Hans> grr, crash
16:53:29  <PublicServer> <Hans> :X
16:54:50  <PublicServer> *** satyap has left the game (connection lost)
16:55:01  <PublicServer> <Hans> how long does it take to clear the mess from crashed trains?
16:55:20  <PublicServer> <planetm4ker> 1 month or so
16:55:25  <PublicServer> <Hans> ah ok
16:55:51  <PublicServer> <Hans> * learns: never change PBS signals when trai ns run :+_
16:56:04  <PublicServer> <planetm4ker> lol :-)
16:56:14  <PublicServer> <planetm4ker> this version also has a bug with that
16:56:54  <PublicServer> <^Sp1ke^> bug as in? :)
16:57:13  <KenjiE20> rule of thumb, don't mess with signal blocks, unless completely governed by pbs
16:57:26  <PublicServer> <^Sp1ke^> :)
16:58:04  <PublicServer> <Hans> do bumpy tracks still give penalty?
16:58:24  *** Progman has quit IRC
16:59:41  <PublicServer> <^Sp1ke^> is it just me or are trains entering my station glitching a bit?
17:00:11  <PublicServer> <^Sp1ke^> at the sbahn that is
17:01:52  *** StarLite has joined #openttdcoop
17:01:52  *** ChanServ sets mode: +o StarLite
17:01:56  *** openttdcoop sets mode: +v StarLite
17:02:07  <OwenS> !password
17:02:07  <PublicServer> OwenS: singly
17:02:23  <OwenS> ...and it's slow again...
17:02:49  <PublicServer> *** Owen has left the game (connection lost)
17:05:03  <PublicServer> *** Owen joined the game
17:05:24  <PublicServer> *** Owen has left the game (connection lost)
17:07:40  <PublicServer> <^Sp1ke^> always wondered why that trains didn't leave :)
17:07:43  <PublicServer> <^Sp1ke^> forgot a rail piece
17:18:12  <OwenS> !password
17:18:12  <PublicServer> OwenS: tossed
17:18:27  <OwenS> *sigh*
17:18:30  <PublicServer> *** Owen has left the game (connection lost)
17:18:35  <OwenS> No way I'm gonna get to join
17:19:01  <PublicServer> <Hans> :(
17:19:49  <PublicServer> <Hans> what did you wanted to do? Observe? Or also build?
17:20:45  <OwenS> Mainly observe... 'Cause at this point in the game I can never understand what the network is like and where to improve it (Even with the plan)
17:21:09  <PublicServer> <Hans> yeah, I picked on island last night that was in need of a local
17:21:18  <PublicServer> <Hans> so I only keep myself busy with that.
17:21:47  <PublicServer> <planetm4ker> btw, Hans: OrderID is a byte. So no more than ca. 250 order entries
17:22:18  <PublicServer> <Hans> yeah I thought that. Normal players wouldn't even get much further than 20 orders.
17:22:55  <OwenS> Out of curiosity... How were you intending to make 390 entries?!
17:23:21  <KenjiE20> aww the 0-series is out of service :(
17:23:34  <KenjiE20> only shinkansen series no longer running too
17:24:19  <PublicServer> <Hans> but euhm, do bumps actually help on penalties?
17:24:21  <OwenS> In the game?
17:24:30  <OwenS> Hans: Well, they did many a game ago
17:25:12  <PublicServer> <Hans> Yeah, I remember them when I was in TTDcoop last time.
17:25:55  <PublicServer> <planetm4ker> owen: with patience :-)
17:25:59  <PublicServer> <planetm4ker> I have 1/4 of it
17:27:37  <PublicServer> <planetm4ker> hm.... I could make it different: just pick the 4 majore stations and have them as single points from where to start...
17:27:52  <PublicServer> <^Sp1ke^> *points at his own station*
17:27:53  <PublicServer> <^Sp1ke^> :D
17:27:57  <PublicServer> <^Sp1ke^> 30k pax :)(
17:28:09  <PublicServer> <Hans> 12K now :p
17:28:18  <PublicServer> <Hans> max I saw was 20k before I added some ML trains
17:28:19  <PublicServer> <planetm4ker> :-O
17:29:29  <PublicServer> <^Sp1ke^> 81k px waiting roughly total on all stations
17:29:30  <PublicServer> <^Sp1ke^> ML that is
17:29:42  <PublicServer> <^Sp1ke^> HAU has most follwed by SHI
17:29:48  <PublicServer> <planetm4ker> :-P
17:29:54  <PublicServer> <Hans> I am adding some trains to HAU-FUR :p
17:29:58  <PublicServer> <^Sp1ke^> FUR/AOJ is somewhat the same the whole time :)
17:30:07  <PublicServer> <^Sp1ke^> that's a small trip :(
17:30:08  <PublicServer> <planetm4ker> Hans: please sort them in the groups.
17:30:13  <PublicServer> <Hans> only 5.
17:30:14  <PublicServer> <planetm4ker> Or just clone trains from that group
17:30:15  <PublicServer> <Hans> Yeah I have sorted.
17:30:20  <PublicServer> <planetm4ker> k :-)
17:30:38  <PublicServer> <Hans> I know that's a short journey.. but passengers staying in stations is a bigger waste.
17:30:39  <PublicServer> <planetm4ker> Just saying. Today I spent half an hour adding all ICE trains to groups
17:31:02  <PublicServer> <Hans> Oh yeah, I know what you mean.
17:31:19  <PublicServer> <Hans> People should be more onto those things, just takes 15 secs to do but saves alot for others
17:31:53  <PublicServer> <planetm4ker> indeed
17:31:56  <satyap> yes
17:32:01  <satyap> i have been grouping my trains
17:32:11  <satyap> but there are hundreds of ungrouped trains
17:32:25  <PublicServer> <Hans> 37
17:32:41  <PublicServer> <Hans> but I don't know which they are and such, so I am not touching them :p
17:32:47  <PublicServer> <planetm4ker> :-)
17:32:58  <PublicServer> <planetm4ker> actually some of them are also my s-bahn :-)
17:33:07  <PublicServer> <planetm4ker> I *think*
17:33:20  <PublicServer> <planetm4ker> Not sure whether I grouped all of mine
17:34:09  <[com]buster> Most of my trains should be grouped and categorized
17:34:43  <[com]buster> I did notice last time that a lot of ML trains ended up in the wrong category
17:35:11  <[com]buster> probably been copied, and then got their orders changed
17:35:30  <[com]buster> so you may want to look out for that as well
17:36:36  <mensi> A "anonymous order" would be cool: an order you can create which automatically matches the next station the train goes through... so you could do SRNW by creating an anonymous order and setting full load
17:36:41  <mensi> -> no more dummy trains
17:36:50  <satyap> ungroup all -> regroup using "add shared vehicles" <-- for someone with copious free time
17:37:05  <[com]buster> mensi: post a feature request :)
17:37:23  * satyap thought [com]buster was a member?
17:37:34  <[com]buster> Not a dev :)
17:37:50  <satyap> no, i mean, you don't show up as a channel moderator in the user list
17:38:00  <KenjiE20> yes he does
17:38:13  <satyap> ... damn scrolled listboxes :)
17:38:27  <satyap> Fuco: grrrr
17:38:46  <satyap> i ought to set up an auto-send for ctcp
17:39:06  <satyap> "autoresponse" is the word i want
17:39:18  <Fuco> oO?
17:39:36  <KenjiE20> you have to respond to every ctcp?
17:39:48  <Fuco> every client should respond to ping, version and finger
17:39:52  <Fuco> at least
17:40:13  <Fuco> adn then there are less standard page and time
17:40:34  <KenjiE20> ctcp is weird anyway
17:40:50  <^Spike^> Fuco not really :)
17:41:12  <KenjiE20> 1000 clients handle it 1001 ways
17:41:17  <^Spike^> idd
17:41:21  <KenjiE20> to quote another channel
17:41:42  <^Spike^> i can create (and have created) bots that don't respond on ctcp just cause they plainly ignore it :)
17:41:53  <Fuco> ofcourse you can ignore it
17:41:53  <^Spike^> saves coding time :D
17:42:08  <Fuco> but you should add those replies
17:42:35  <^Spike^> according to the RFC yoes you should...
17:42:47  <^Spike^> but then alot of IRC server should also be down for using invalid characters :)
17:43:03  <PublicServer> *** planetm4ker has left the game (leaving)
17:45:47  <Ammler> mensi: that would be nice.
17:46:12  <Ammler> not just in that case, also for s-bahn
17:46:16  <Fuco> if you give train no orders, wont it stop at station and try to load?
17:47:00  <Fuco> really long time ago when i used to play original TT, i only connected a pickup and a drop with a dedicated line for each pickup/drop
17:47:04  <Fuco> and i've never used orders
17:47:16  <Fuco> but that might have been changed
17:48:05  <Fuco> ah i see, the "set full load"
17:48:08  <Fuco> nvm then ><
17:48:25  <mensi> yeah the full load part is the trick
17:48:59  <^Spike^> isn't using conditional orders an option there?
17:49:06  <mensi> but if you can add generic anonymous orders that just trigger on arriving in a station before the next non-anonymous order you can also build quite complex things
17:49:28  <^Spike^> go to a WP if load is <100 go to same WP again looping
17:49:32  <^Spike^> else go to drop station?
17:49:36  <mensi> like going in any station, fully loading, then doing some conditional jumping magic and going into other anonymous stations ;)
17:49:49  <mensi> yeah thought about the looping too
17:49:51  <mensi> but
17:50:02  <^Spike^> then OK it doesn't wait for full load but it will keep looping until it is fully loaded
17:50:06  <mensi> it kinda degredes performance depending on the size of a SRNW
17:50:08  <^Spike^> no need for dummy trains etc
17:50:25  <mensi> if it is big and the bypass is near the drop, you loop around too much
17:50:32  <mensi> and lose money
17:50:34  <Fuco> exactly
17:50:45  <Fuco> if the train loads up to 99% and have to do another loop
17:50:53  <mensi> I think an anonymous order would be quite elegant and easy to integrate
17:50:55  <^Spike^> then set the % to <90
17:51:01  <mensi> and it would achiev everything desired for a SRNW
17:51:01  <Fuco> then it load to 89%
17:51:04  <^Spike^> of <95
17:51:06  <Fuco> you know what i mean ;)
17:51:23  <^Spike^> well the problem is if it's load to x-1 it loops again it's more what are your requirements
17:51:33  <^Spike^> do you mind if you miss that 1% to go for 100% or not
17:51:37  <^Spike^> is not*
17:52:04  <^Spike^> for 99 i can understand but then we can keep on going till 1%
17:52:14  <Fuco> better order would be to check if i can load to 90%
17:52:17  <Fuco> and if not go to depot
17:52:27  <Fuco> not to load and then check and loop
17:52:43  <^Spike^> for now you'll have to work with what you got :)
17:52:57  <Fuco> like if i have train which can take 500 cargo, it'll ask on station "can i load 500" yes -> load, no -> overflow
17:53:03  <Fuco> well dunno if there's such order
17:53:18  <Fuco> ive never used the conditional orders
17:53:31  <^Spike^> not really conditional orders work after they've visited a station (or before depending on where you place them and how you look at it :))
17:54:31  <PublicServer> <Hans> Station on island Haramachi open for business :)
17:54:53  <Fuco> ye im looking at it right now
17:55:06  <Fuco> well, adding a (simple) scripting language for orders would probably be a total overkill
17:55:10  <Fuco> but i'd love it
17:55:11  <Fuco> :D
17:55:17  <^Spike^> the wa y you desribe is well.. bit though to work with cause that would mean that a train at each rail peace or at each split should check if there is a station behind that split (ignoring any signals for now) and if it has enough if you have long rails.. that can well..
17:55:25  <PublicServer> <Hans> we have a jump, now a return command! :p
17:55:26  <^Spike^> LUA :)
17:55:41  <^Spike^> they should try to use the AI stuff for orders ;)
17:55:43  <^Spike^> only in-game :D
17:55:47  <Fuco> ^spike^ it will go to WP
17:55:55  <Fuco> and on rout check if passing a station
17:56:08  <OwenS> I was once working on scripting for signals :p
17:56:22  <Fuco> but you're right it might get pretty intense
17:56:23  <Fuco> for PF
17:56:56  <Fuco> i've never tried LUA
17:57:03  <Fuco> might be fun :P
17:57:14  <Fuco> these "new" languages are always fun
17:57:19  <OwenS> Lua is quite old :p
17:57:31  <OwenS> For signals, I'd be tempted to implement it next time with a simple RPN language
17:57:32  <PublicServer> <Hans> learning other languages can be nice yeah
17:57:38  <Fuco> good old plain K&R C
17:57:53  <OwenS> K&R? Eww no
17:58:10  <Fuco> compared to that LUA is new :D
17:58:13  <OwenS> C++98
17:58:26  <Fuco> c++ is a little bit overkill
17:58:30  <OwenS> C++0X will be better, though it looks like it may be C++0A
17:58:53  <mensi> python ftw!
17:59:03  <Fuco> i prefer java over C++ when it comes to OOP
17:59:16  * ^Spike^ likes java :)
17:59:20  <PublicServer> <Hans> too bad I haven't tried java yet, currently hanging around with C#
17:59:21  <OwenS> Javas OK, but C++ I prefer
17:59:35  <Fuco> C# is pretty much like java
17:59:41  <PublicServer> <Hans> I've had C on school for programming microproccesors/controllers
17:59:42  <Fuco> little bit heavier
17:59:42  <^Spike^> idd
17:59:46  <PublicServer> <Hans> but that's no C++ :(
17:59:46  <OwenS> The previous year I've been tortured by; I'm glad thats about to be over
18:00:06  <OwenS> Assembly is always fun
18:00:07  <^Spike^> learned java @ college nice language to work with.. do alot with it :)
18:00:08  <PublicServer> <Hans> We get VB.NET next year :( I asked if I could do C# as a substitute
18:00:14  <Fuco> C# has a lot of syntax sugar
18:00:20  <Fuco> one can get lost pretty fast
18:00:29  <Fuco> unlike C which has like, 50 keywords? :D
18:00:33  <PublicServer> <Hans> I am getting pretty familiar with stuff like delegates, events and such
18:00:34  <OwenS> is just tortue. No, IDE, DON'T reformat my code for me.
18:00:35  <Fuco> C# has like 400
18:00:37  <mensi> last semester I wrote a simple OS wiht C on L4!!! ;)
18:00:47  <PublicServer> <Hans> :O
18:00:58  <PublicServer> <Hans> I'm glad I don't use all keywords :)
18:01:01  <^Spike^> :)
18:01:17  <mensi> it even was able to swap memory off to a file on NFS!!! ;)
18:01:19  <^Spike^> for java a nice IDE == eclipse imo although my teacher last year didn't think so...
18:01:28  <Fuco> netbeans>eclipse
18:01:29  <^Spike^> eclipse is nice for many languages even :)
18:01:35  <OwenS> I was always a Netbeans guy
18:01:41  <PublicServer> <Hans> Yeah, PHP and Python in Eclipse
18:01:45  <OwenS> For C++... Kate + Makefiles OR Qt Creator
18:01:59  <PublicServer> <Hans> installed it a linux 2 years ago, but never started using it regularly :(
18:02:00  <^Spike^> eclipse is atleast nice and fast compared to netbeans :D
18:02:13  <OwenS> Qt is awesome to develop with
18:02:17  <Fuco> mensi: i was always tempted to write an OS, but that would make me study OS design a little bit
18:02:22  <Fuco> im too lazy for that
18:02:28  <^Spike^> netbeans creates ant files nice... understandable.. Nah.. better create my own atleast i know what happens :)
18:02:42  <^Spike^> netbeans always wants to do things it's own way :)
18:02:54  <Fuco> you can customize pretty much everything tho
18:03:01  <^Spike^> eclipse even more :)
18:03:03  <satyap> netbeans :(
18:03:04  <Fuco> and tbh, i dont care much about generated content, if it works
18:03:32  <OwenS> I don't understand why Ant is so popular... Maven is better
18:03:45  <^Spike^> well i use ant on small projects maybe gonna try maven :)
18:03:52  <ODM> wooo eclipse
18:03:57  <Fuco> im just waiting for the VI guys to show up
18:04:31  <Fuco> nobody here use VI?
18:04:37  <^Spike^> eh...
18:04:40  <^Spike^> in emergencies
18:04:43  <^Spike^> prefer nano :)
18:04:50  <Fuco> LAAAMEEE!!
18:04:53  <^Spike^> if i have no other choice it's vi :)
18:04:56  <^Spike^> vim even :)
18:05:06  <Fuco> vim is not pure
18:05:11  <Fuco> ;D
18:05:18  <^Spike^> vi is annoying.... :)
18:05:30  <^Spike^> *starts typing*
18:05:33  <^Spike^> hey nothing shows up
18:05:35  <^Spike^> oh wait..
18:05:38  <satyap> i think what you want is, same behavior as with no orders. but no orders  = laod available. you want that to be full load.
18:05:40  <Fuco> well, where are the times when a programmer knew hex code for every instruction and programmed in hex :D
18:05:44  <^Spike^> *insert* no not replace *insert* yes insert
18:05:54  <satyap> without saying anything about "next station"
18:06:06  <^Spike^> *starts typing* finally
18:06:14  <^Spike^> nano is more *start nano and start typing*
18:06:15  <^Spike^> :)
18:06:21  <satyap> so to find/go into station, same as now.
18:06:39  <satyap> press i -> insert.
18:06:49  <satyap> i find nano hard to use now
18:07:05  <satyap> one of the silly machines i have root on has nano as root's VISUAL
18:07:07  <^Spike^> file browsing? :)
18:07:09  <satyap> or root's EDITOR
18:07:15  <^Spike^> old fashiond cd/ls way? :)
18:07:18  <Fuco> a nice article came to my mind now as we're talking about programming and stuff...
18:07:19  <Webster> Title: Real Programmers Don't Use Pascal (at
18:07:23  <satyap> file browsing with nano? wtf?
18:07:30  <^Spike^> no just in general
18:07:31  <Fuco> its quite epic ;d
18:07:32  <^Spike^> how you do that :)
18:07:34  <satyap> yeah ls with tab completion
18:07:57  <^Spike^> never heard of midnight commander? :)
18:08:04  <OwenS> I want a magic/more magic switch
18:08:10  <satyap> i heard. not my style
18:08:21  <satyap> don't impose your preferences on me
18:08:27  <satyap> i'm not saying death to nano
18:08:33  <satyap> only death to nano on *my* boxes
18:08:49  <satyap> you can use nano or notepad or emacs or vi
18:08:57  <satyap> as long as your choice doesn't fuck it up for me
18:09:07  <Fuco> comparing notepad to any of those is like comparing ant brain to human
18:09:08  <satyap> when i start getting ^Ms in my files, that's when i start yelling
18:09:25  <satyap> notepad and nano are not comparable?
18:09:33  <OwenS> When dealing with high latency SSH vi is intolerable
18:09:33  <^Spike^> :)
18:09:37  <Fuco> even if they are notepad is worse
18:09:38  <satyap> when i start getting tab damage, i start complaining
18:09:38  <Fuco> :D
18:09:59  <satyap> i dunno, i'd rather vi than nano, over high-latency ssh. but if it works for you, fine, use it
18:10:31  <satyap> sure, Fuco, but that's what comparable means
18:10:34  <PublicServer> <Hans> :( I think my 10 lane local station is a bit undersized.
18:10:34  <satyap> or can mean
18:10:40  * KenjiE20 pico's
18:10:48  <satyap> that's because you use edlin, Hans :P
18:10:54  <^Spike^> KenjiE20 pico == nano :)
18:10:58  * OwenS femtos
18:11:30  <KenjiE20> true enough
18:11:32  <satyap> now if someone were to use Word for programming/text editing, i'd have serious issues
18:11:41  <satyap> and then there are the JSP programmers who use dreamweaver
18:11:50  * OwenS holds urge to break out SI prefixes
18:11:50  <^Spike^> ....
18:11:52  <satyap> sigh, it works for them, but. sigh.
18:11:54  <^Spike^> JSP == IDE work
18:12:01  <satyap> atto, OwenS?
18:12:03  <^Spike^> cause you might also want to put servlets behind a JSP
18:12:07  <satyap> yeah
18:12:14  <satyap> but dreamweaver is a jsp ide? since when?
18:12:24  <satyap> news to me, since i'm not a jsp guy
18:12:28  <^Spike^> that's what i wonder aswell :D
18:12:36  <OwenS> I'm renowned amongst my teachers for breaking out SI prefixes :p
18:12:57  <satyap> what's smaller than atto?
18:13:35  <OwenS> zepto, yocto
18:13:46  <satyap> ah
18:13:48  <Fuco> word for programming
18:13:50  <satyap> and > peta?
18:13:57  <Fuco> sounds like hell
18:13:59  <OwenS> exa, zeta, yotta
18:14:03  <Fuco> i know how devil will torture me
18:14:07  <Fuco> DAMN YOU!
18:14:09  <^Spike^> word + syntax highlighting == crash word? :)
18:14:09  <Fuco> now i wont sleep
18:14:24  <satyap> is lotta > yotta? because i swear they're just making those up
18:14:33  <OwenS> lotta is fictional
18:14:38  <OwenS> Shouldn't be though :p
18:14:44  <satyap> yes :)
18:15:01  <satyap> i keep getting interrupted evey 250 ms by the kid giving me crayons
18:15:10  <Fuco> these doesnt have any meaning after you go over 10^80
18:15:12  <satyap> can't keep a thread of thought going
18:15:14  <satyap> can't type
18:15:23  <OwenS> Zotta 10^24
18:15:29  <OwenS> Zettas stupidly big. For the energy required to make  a zetabyte of data, you could boil the world's oceans 3 times
18:15:29  <Fuco> hmm only?
18:15:34  <Fuco> sounds vigger
18:15:36  <Fuco> b*
18:15:39  <satyap> nano 9 pico 12? femto 15? atto 18?
18:15:50  <OwenS> - them, yes :p
18:15:56  <Fuco> 10^80 is estimated number of atom sin the (observable) universe
18:16:07  <Fuco> so there's really nothing you can count to be larger then that
18:16:17  <Fuco> (atoms in)
18:16:20  <OwenS> Quantity of subatomic particles
18:16:25  <Fuco> oh damn :P
18:16:26  <Fuco> true
18:16:44  <Fuco> so, make that 10^90
18:16:47  <OwenS> Each atom contains at least 3 quarks, an electron, and several gluons, photons and W bosons
18:16:49  <Fuco> that should give anice reserve
18:17:02  <OwenS> Probably emittting quite a few gravitons as well
18:17:04  <satyap> what's the word for the number of noob mistakes in every coop map? aleph, or aleph-null?
18:17:07  <satyap> minimum*
18:17:12  <Fuco> so gravitons do really exist?
18:17:18  <Fuco> i was reading an article while back
18:17:24  <Fuco> it was not that convincing
18:17:25  <OwenS> They do in the standard model. It's unproven
18:17:31  <Fuco> ah, ye
18:17:46  <OwenS> But one must remember Pythragoras Theorem is unproven
18:17:53  <satyap> well   unproven <----------------------------------------------------> existence
18:17:54  <Fuco> ?
18:17:56  <OwenS> But it underpins lots of mathematics :p
18:18:12  <satyap> not sure what i'm saying
18:18:14  <Fuco> how is pythagoras theorem not proved?
18:18:35  <OwenS> Because to prove it you would need to ascertain it was correct for every possible right angle triangle
18:18:45  <OwenS> There are an infinite number of those. Good luck
18:18:52  <Fuco> no
18:18:55  <Fuco> you dont need that
18:20:20  <Fuco> proof is indeed very simple and can be drawn on a piece of paper
18:20:28  <Fuco> 2 images all it takes
18:20:48  <Webster> Pop goes the weasel
18:21:05  <Fuco> saying that you have to check every possible combination is not really the way proofs work
18:22:09  <OwenS> In any case, the standard model may not be provable even though it may be correct
18:22:20  <Fuco> physics != math
18:22:45  <Fuco> altho in math there are things which can't be proved right (see godel's theorem)
18:22:50  <Fuco> pythagoras theorem is not one of those
18:23:18  <PublicServer> *** mensi has left the game (leaving)
18:24:35  <OwenS> In any case... I need to get a Mini-ITX board and case to put said board in
18:24:51  <mensi> I hope they have better chipsets now
18:24:57  <OwenS> To veer off on a tangent :p
18:25:06  <mensi> bought one a few years ago (some VIA EPIA thingy)
18:25:11  <mensi> and the chipset sucked
18:25:23  <Fuco> an example might be cantor's transfinite set theory
18:25:23  <OwenS> I was thinking Gigabyte's Atom mobo
18:25:27  <mensi> was a major pain in the ass to get anything working under linux
18:25:27  <satyap> i was wondering if you needed pythag to fit the miniitx board in the case
18:25:28  <Fuco> if i remember it correctly
18:26:34  <satyap> i screwed up my hardware buying spree last december so much, i ended up using the earmarked-for-linux box as my windows box, and the earmarked-for-windows box as my linux box
18:26:46  <OwenS> lol
18:26:47  <OwenS> There are lots of interesting questions still to be answered in Physics. Such as: Where is all the antimatter and what the feck is dark matter?!
18:26:55  <satyap> abd that is why i'm on an amd sempron
18:27:04  <KenjiE20> and who ate all the donuts
18:27:11  <mensi> feck = fuck + heck? ;)
18:27:15  <PublicServer> <Hans> Yeah, there is a loot of dark matter and 'energy'
18:27:22  <Fuco> (edit, it was continuum hypothesis)
18:27:32  <satyap> where is all the antimatter, where have all the good men gone. how many roads must an electron walk down, or can be it a wave? /me sings
18:27:47  <satyap> feck = tricking people into thinking you didn't say 'fuck'
18:27:59  <satyap> tricks some 6-year-olds, maybe
18:28:36  <mensi> hehe
18:28:36  <KenjiE20> and the bbc sensors
18:28:36  <mensi> that would be frack, wouldn't it?
18:28:36  <satyap> and also placates the crazies who go batshit insane at any mention of the 7 words you can't say on television
18:28:36  <mensi> btw the answer is always 42
18:28:36  <mensi> so don't bother
18:28:36  <Fuco> i hate like in BSG they say frack instead of fuck
18:28:36  <satyap> oh yeah frack too
18:28:36  <KenjiE20> feck was in father ted iirc
18:28:36  <OwenS> I'm now reminded of a bit on the word fuck by Tim Minchin (commedian)
18:28:52  <satyap> not george carlin?
18:29:01  <OwenS> Definitely Tim Minchin
18:29:01  <satyap> yeah, the bcc and fcc censors
18:29:11  <OwenS> Personally, my favorite made up expletive is smeg :p
18:29:14  <satyap> so not 7 words you can't say on tv?
18:29:14  <KenjiE20> oh and 'frell' (points for that one)
18:29:14  <OwenS> <3 Red Dward
18:29:16  *** phatmatt has joined #openttdcoop
18:29:17  <mensi> we don't censor anything over here
18:29:19  <OwenS> Dwarf**
18:29:21  *** openttdcoop sets mode: +v phatmatt
18:29:27  <satyap> frelll.... where...
18:30:08  * satyap slaps usb automount around a bit
18:30:27  * satyap considers replacing the university's entire edu site with netscaler
18:30:31  <satyap> s/replacing/fronting/
18:31:09  <OwenS> That reminds me to bug our server admins abotu the fact their apache is several versions old and has security holes!
18:32:10  <satyap> argh
18:32:32  <OwenS> Never mind they're running Apache/Win32... What the hell are they thinking?
18:32:37  <satyap> wtf
18:32:48  <satyap> is it apache 1?
18:33:14  <Ammler> !players
18:33:16  <PublicServer> Ammler: Client 161 (Orange) is ^Sp1ke^, in company 1 (Japan Railways Group)
18:33:16  <PublicServer> Ammler: Client 181 (Orange) is Hans, in company 1 (Japan Railways Group)
18:33:36  <OwenS> Apache/2.2.2 (Win32) mod_ssl/2.2.2 OpenSSL/0.9.8b mod_autoindex_color mod_auth_sspi/1.0.4 PHP/5.1.4
18:33:46  <^Spike^> apache....
18:33:53  * ^Spike^ thinks about the apache design flaw....
18:33:58  <^Spike^> well flaw...
18:34:02  <satyap> The Apache design flaw?
18:34:03  <^Spike^> it's how apache was designed :D
18:34:08  <satyap> "the"?
18:34:17  <satyap> because apache is only 40 meters across?
18:34:28  <^Spike^> not the heli :)
18:34:30  <^Spike^> the web server :)
18:34:57  <^Spike^> it is designed to keep certain connections open.. so by sending some sort of package multiple times you can bring an apache server on it's knees easily
18:35:04  <OwenS> Apache sucks in the first place. If you're running Windows, at least use IIS; it's track record isn't that bad these days and it won't accidntally get out of date. On Linux, use nginx; it's got a better security track record and scales really really well
18:35:09  <^Spike^> just cause it keeps the connections open doing what it is supposed to do
18:35:23  <KenjiE20> or lighttpd
18:35:34  <OwenS> lighthttp leaks memory and they won't fix it
18:35:58  <KenjiE20> meh
18:36:19  <KenjiE20> I only occasionally use apache2 on this box for script testing anyway :P
18:36:35  <KenjiE20> deluge and webmin run their own webdaemons
18:36:54  <OwenS> For DNS, <3 PowerDNS
18:38:00  <PublicServer> *** Owen joined the game
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18:47:40  <Xaroth> ugh
18:47:43  * Xaroth just uses Apache2
18:48:11  <Xaroth> it's a taste thing
18:48:27  <OwenS> Nginx scales to 10,000+ connections per server. Apache doesn't
18:48:37  * Xaroth couldn't really give a rats
18:49:16  <KenjiE20> ^ that
18:50:18  <Xaroth> Even our biggest customer doesn't get 10k conn/sec
18:51:17  <Xaroth> and they have 10 servers alone to serve their application needs..
18:52:44  <Xaroth> 90% chance your web application will be the limiting factor anyhow
18:54:35  <OwenS> Meh; I'm running a VPS so it's more of a RAM issue. Or, namely, Apache's hogging of it
18:55:44  <Xaroth> never had issues with that on any of our ESX machines
18:56:11  <OwenS> How much RAM do your VMs have?
18:56:22  <Xaroth> er, we run 2x dual-quad cores with 64 gig ram each
18:56:38  <OwenS> Yeah, thats significantly more than my little VM has :p
18:56:51  <Xaroth> we run around 40-50 instances on both together
18:57:11  <Xaroth> then two smaller ones, 1 2x2.5ghz with 16gb ram and 1 4x2ghz with 16gb ram
18:57:15  <OwenS> Probably not more than the server it's on, but my plan only includes 360MB
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18:57:36  <Xaroth> the thing with VPS is simple
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18:57:54  <Xaroth> they aren't CPU intensive
18:58:00  <Xaroth> most servers are idle most of the time anyhow
18:58:08  <Xaroth> the only thing they are limited is their ram
18:58:25  <Xaroth> and disk IO, but that's a different story
18:58:36  <OwenS> Yeah. And high RAM VPSes get expenisve
18:58:51  <Xaroth> yeh, exactly for that reason
18:58:53  <OwenS> Particularly when most of the time it's mostly acting as a backup of your Git repository and little else
18:59:00  <Xaroth> VPS hosts are limited by the amount of ram they assign
18:59:46  <Xaroth> We have 20+ instances over 8 cores, but we're still using between 14 and 20 gig in total for those instances
19:00:02  <Xaroth> that's without peaks etc
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19:12:07  <ZiZa> !password
19:12:07  <PublicServer> ZiZa: sobbed
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19:37:45  <OwenS> Out of curiosity, as someone who cannot see, whats left to do in this game? :p
19:38:01  <PublicServer> <Hans> rebuilding a local collect system
19:45:07  <Barbaar> !password
19:45:07  <PublicServer> Barbaar: manged
19:45:20  <PublicServer> *** Barbaar joined the game
19:45:44  <planetmaker> OwenS, I guess local tweaking :-)
19:46:27  <OwenS> Well, I'd join in if A) I knew what tweaking was needed B) I could join in
19:46:42  <PublicServer> <Hans> Finished local station @ FUR :)
19:47:36  <PublicServer> <Hans> thats just one big lump of station enter/exit lol
19:47:54  <planetmaker> OwenS, there are one, two islands which need quite a bit of development...
19:48:09  <planetmaker> As a hint: it's not those islands which are 100% covered with tracks and houses ;)
19:48:43  <PublicServer> <Hans> yeah, a little local at OKA is needed and Arita needs to be made
19:48:46  <OwenS> OK. Now we just need to solve the "I can't connect" problem :p
19:49:17  <PublicServer> *** Owen has left the game (connection lost)
19:49:17  <PublicServer> <Hans> Open your rail toolbox and start laying some tracks :D
19:49:21  <PublicServer> <Hans> :p
19:49:39  <OwenS> Nope. By the time I've downloaded it I'll never catch up before I get dropped
19:49:51  <PublicServer> <Hans> oh , that way of conneting :)
19:49:52  <PublicServer> <Barbaar> Hans, check !double bridge
19:50:04  <PublicServer> <Barbaar> could maybe fix that buildup of trains?
19:50:15  <PublicServer> <Hans> euhm, yeah
19:50:27  <PublicServer> <Hans> but all of the trains were on that side of the island
19:50:31  <PublicServer> <Hans> usually the other side is way more crowded
19:50:32  <OwenS> Now, if someone could pause it while I connect... pretty please? :p
19:50:38  <PublicServer> <Barbaar> ah
19:50:41  <PublicServer> <Hans> but it couldn't hurt though
19:50:57  <planetmaker> complaints against a pause?
19:51:10  <planetmaker> !pause
19:51:10  <PublicServer> *** planetmaker has paused the server.
19:51:11  <PublicServer> *** Game paused (not enough players)
19:51:17  <planetmaker> now hurry, OwenS
19:51:29  <planetmaker> !password
19:51:29  <PublicServer> planetmaker: manged
19:51:34  <planetmaker> ^^ there you go.
19:51:36  <OwenS> And  now my connection will demonstrate it's suckiness by slowly downloading the map
19:52:16  <OwenS> ... And today, that suckiness is particularly sucky
19:52:37  <planetmaker> ...
19:53:28  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
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19:53:30  <OwenS> whoo finally
19:53:36  <PublicServer> <Owen> All is good
19:53:46  <planetmaker> !auto
19:53:46  <PublicServer> *** planetmaker has enabled autopause mode.
19:53:47  <PublicServer> *** Game unpaused (enough players)
19:56:04  <PublicServer> <Owen> I suppose the island around Takaoka could do with development
19:56:46  <KenjiE20> say? actually developing it?
19:56:54  <PublicServer> <Owen> Yeah :p
19:57:12  <KenjiE20> the one next to it too :)
19:58:41  <PublicServer> <Owen> I was considering treating them as one conurbation
19:58:49  <PublicServer> <Owen> But yeah, separately works also
19:59:25  <planetmaker> each thing which has one ICE terminal needs to be treated separetely. :-)
19:59:29  <planetmaker> In principle
19:59:41  <planetmaker> I occupied a town of an adjacent isle :-P
19:59:48  <PublicServer> <Owen> lol
20:00:01  <planetmaker> It nearly built a bridge to me - so I invaded and stormed it with trams :-P
20:01:05  <PublicServer> <Owen> Takotas gonna be a pain. Not the least because pretty much all the branching room has been stolen by BBH4
20:02:11  <planetmaker> rebuild it to your needs :-)
20:02:28  <planetmaker> Admittedly, the first thing I built on Uetani was also the BBH.
20:02:34  <planetmaker> Then the ICE terminal. Then the rest.
20:02:50  <PublicServer> <Owen> Trouble is rebuilding it without jamming the place :p
20:02:59  <planetmaker> without crashing! ;)
20:04:09  <KenjiE20> don't forget giving pm a headache as he has to add more stations
20:04:11  <planetmaker> this game is a kinda "highlight" on crashes which I cause when building on life tracks... :(
20:04:20  <planetmaker> :-P
20:04:29  <planetmaker> KenjiE20, the orders are not yet done for ICE...
20:04:32  <planetmaker> Just started
20:04:43  <planetmaker> And they cannot be completed as envisioned. I have to think about it.
20:04:56  <planetmaker> I guess some low-traffic terminals have to go with less options ;)
20:05:12  <PublicServer> <Owen> I kinda wish I could tear it down and rebuild without it being there :p
20:05:19  <PublicServer> <Owen> Though don't we all always
20:05:21  <planetmaker> or - probably way easier - I add two or three different such trains with different orders
20:05:25  <planetmaker> then it's way easier.
20:06:29  <PublicServer> <Hans> woops, again some trains crashed :x
20:08:18  <planetmaker> wasn't me. wasn't me. wasn't me. :-)
20:21:33  <PublicServer> *** Barbaar has left the game (leaving)
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20:26:58  <PublicServer> *** Game paused (not enough players)
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20:27:06  *** openttdcoop sets mode: +v And
20:27:16  <PublicServer> <Owen> Oh useful
20:27:22  <planetmaker> hm?
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20:27:38  <PublicServer> <Owen> It's paused and part of the mainline has a hole in it :p
20:27:46  <planetmaker> :-P
20:29:26  <PublicServer> <Owen> Well, not broken... just severely lacking in signals
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20:29:57  <KenjiE20> yay, got the stats to parse the logs in the right timeline order :)
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20:31:46  <OwenS> Heard that in Europe MS won't be selling Windows 7 upgrades?
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20:40:22  <PublicServer> *** Owen has left the game (connection lost)
20:40:33  <OwenS> Oh craap
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20:45:23  <PublicServer> *** AmmIer joined the game
20:45:41  <PublicServer> <AmmIer> :-o
20:45:46  <PublicServer> <AmmIer> finished?
20:46:13  <OwenS> Nope
20:46:20  <OwenS> I was doing some work
20:47:13  <OwenS> ...connecting veeery slowly
20:49:07  <PublicServer> *** Game unpaused (enough players)
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20:51:15  <KenjiE20> hmm, time to up the 'most active nicks' amount I think
20:51:48  <KenjiE20> bump it up 5 to 30 for now I guess
20:57:13  <XeryusTC> nevar!
21:06:25  <KenjiE20> *stab*
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21:06:49  <KenjiE20> also wb
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21:45:03  <PublicServer> <Owen> OK NOU open
21:47:46  <satyap> !password
21:47:46  <PublicServer> satyap: flexed
21:47:58  <PublicServer> *** satyap joined the game
21:48:04  <satyap> is db set not in ottdcoop grf pack?
21:48:07  <satyap> i should find out
21:48:55  <Ammler> @wiki GRF_Table
21:48:58  <Webster> GRF Table 7.3 - #openttdcoop Wiki -
21:49:00  <Ammler> satyap: ^
21:49:03  <satyap> true, thanks
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22:11:13  <PublicServer> *** Owen has left the game (connection lost)
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22:12:07  <PublicServer> *** Game paused (not enough players)
22:14:01  * satyap has put japanese and nars together in his personal custom newgrf settings
22:14:11  <satyap> let the groans commence
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22:58:28  <Thijs> !download win32
22:58:28  <PublicServer> Thijs:
23:00:34  <Thijs> !password
23:00:34  <PublicServer> Thijs: thumps
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23:16:14  *** sets mode: +vvvv Wolle imperator Zr40_ Venxir`
23:16:18  <OwenS> O_o netsplit
23:16:22  *** mixrin has quit IRC
23:17:02  *** openttdcoop sets mode: +v Cliff
23:17:12  <Cliff> download win32
23:17:18  <Cliff> ??
23:17:41  <OwenS> !download win32 I think
23:17:41  <PublicServer> OwenS:
23:17:54  <Cliff> Thanks Owen.
23:17:59  * OwenS does a check:
23:18:01  <KenjiE20> helps if you trigger the bot
23:18:06  <OwenS> !tell cliff about !download win32
23:18:06  <PublicServer> cliff:
23:18:13  <OwenS> Yeah, that works :)
23:18:51  <OwenS> Netsplits are a royal waste of screenspace
23:21:00  <Cliff> !password
23:21:00  <PublicServer> Cliff: hermit
23:23:22  <Cliff> !password
23:23:22  <PublicServer> Cliff: flings
23:23:45  <PublicServer> *** clifs joined the game
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23:26:26  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #151 (r16782) | STAGE: Building | | Use !help for IRC-commands | Cargo Destinations at | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet"
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23:36:18  <Ammler> how was the netsplit handled by openttdcoop voice bot?
23:37:15  *** ChanServ sets mode: -o openttdcoop
23:40:04  <KenjiE20> it got split
23:40:28  <KenjiE20> also it just got deop'd
23:41:27  <Ammler> hmm
23:42:18  <Ammler> @op openttdcoop
23:42:18  *** Webster sets mode: +o openttdcoop

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