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00:01:27 <PublicServer> <Mks> mm another bypass is needed :P 00:05:05 *** mixrin has quit IRC 00:07:22 <Tussengas> ;) 00:07:27 <Tussengas> anyway,im off 00:07:31 <Tussengas> you still building? 00:07:32 *** Phoenix_the_II has joined #openttdcoop 00:07:37 *** Phoenix_the_II has quit IRC 00:07:37 <Tussengas> (can leave it on if you want) 00:08:16 <PublicServer> <Mks> well building some but if you wana leave go ahead 00:33:01 *** Elton07815 has quit IRC 00:48:48 <PublicServer> *** Mks has left the game (connection lost) 00:48:48 <PublicServer> *** Game paused (not enough players) 00:49:44 <Mks> !password 00:49:44 <PublicServer> Mks: peruse 00:50:02 <PublicServer> *** Game unpaused (enough players) 00:50:04 <PublicServer> *** Mks joined the game 01:05:57 *** Polygon has quit IRC 01:25:05 *** OwenS has quit IRC 01:40:44 <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 01:51:21 <PublicServer> *** Mks has left the game (connection lost) 01:51:22 <PublicServer> *** Game paused (not enough players) 01:54:52 *** thomashauk has joined #openttdcoop 01:54:57 *** openttdcoop sets mode: +v thomashauk 01:55:25 <thomashauk> !download 01:55:25 <PublicServer> thomashauk: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 01:56:15 <thomashauk> !download autottd 01:56:15 <PublicServer> thomashauk: http://www.openttdcoop.org/wiki/AutoTTD 01:56:49 <thomashauk> !download autoupdate 01:56:50 <PublicServer> thomashauk: http://www.openttdcoop.org/winupdater 01:57:21 *** KenjiE20|LT has quit IRC 02:01:19 <thomashauk> !download win32 02:01:19 <PublicServer> thomashauk: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 02:01:52 *** thomashauk has quit IRC 02:09:53 *** Fuco has quit IRC 02:27:54 *** HDIEagle has joined #openttdcoop 02:27:58 *** openttdcoop sets mode: +v HDIEagle 02:28:05 <HDIEagle> !Players 02:28:07 <HDIEagle> !players 02:28:09 <PublicServer> HDIEagle: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport) 02:28:13 <HDIEagle> !password 02:28:14 <PublicServer> HDIEagle: sliest 02:29:02 <PublicServer> *** Game unpaused (enough players) 02:29:03 <PublicServer> *** HD1Eagle joined the game 02:30:46 <PublicServer> <HD1Eagle> i'm confused as cake 02:40:19 <R0b0t1> Not good. Cake is supposed to be simple. IE, you eat it. 02:40:31 <R0b0t1> You don't sing it a song or do elaborate rituals :\ 02:40:49 <PublicServer> <HD1Eagle> i'm now more confused 02:44:20 <PublicServer> <HD1Eagle> fail buffer is fail 03:08:02 <PublicServer> <HD1Eagle> slh 02 is now jam free (for now) 03:15:29 <PublicServer> <HD1Eagle> might of well had built a 4x4 :( 03:16:11 <PublicServer> *** HD1Eagle has left the game (leaving) 03:16:11 <PublicServer> *** Game paused (not enough players) 03:24:37 <Razaekel> !password 03:24:37 <PublicServer> Razaekel: shoved 03:24:46 <PublicServer> *** Game unpaused (enough players) 03:24:48 <PublicServer> *** Razaekel joined the game 03:24:57 <Razaekel> !player 03:24:58 <Razaekel> !players 03:25:00 <PublicServer> Razaekel: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport) 03:25:00 <PublicServer> Razaekel: Client 231 (Orange) is Razaekel, in company 1 (XeryusTC Transport) 03:31:30 <PublicServer> *** Razaekel has left the game (leaving) 03:31:30 <PublicServer> *** Game 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(leaving) 08:13:31 *** Kayhan has joined #openttdcoop 08:13:36 *** openttdcoop sets mode: +v Kayhan 08:13:40 <Kayhan> hi 08:14:21 <Kayhan> how do i join a cooperative play? 08:15:12 *** Kayhan has quit IRC 09:15:29 *** Wurzel49 has joined #openttdcoop 09:15:34 *** openttdcoop sets mode: +v Wurzel49 09:15:35 *** ^spike^ is now known as ^Spike^ 09:23:02 *** Razaekel has quit IRC 09:23:02 *** R0b0t1 has quit IRC 09:23:02 *** ddfreyne has quit IRC 09:23:02 *** eleusis has quit IRC 09:23:02 *** AD has quit IRC 09:23:02 *** ^Spike^ has quit IRC 09:23:02 *** Wurzel49 has quit IRC 09:23:02 *** Cap_J_L_Picard has quit IRC 09:23:02 *** Tussengas has quit IRC 09:23:02 *** Born_Acorn has quit IRC 09:23:02 *** hylje has quit IRC 09:23:02 *** openttdcoop has quit IRC 09:23:02 *** ODM has quit IRC 09:23:02 *** neofutur has quit IRC 09:23:02 *** Xaroth has quit IRC 09:23:02 *** Mucht has quit IRC 09:23:02 *** thgergo has quit IRC 09:23:02 *** DASPRiD has quit IRC 09:23:02 *** floffe has quit IRC 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<Nickman87> !players 09:49:33 <PublicServer> Nickman87: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport) 09:49:35 <Nickman87> hi all 09:54:28 *** Polygon has joined #openttdcoop 09:54:33 *** openttdcoop sets mode: +v Polygon 09:55:31 <Nickman87> !password 09:55:31 <PublicServer> Nickman87: planar 09:55:55 <PublicServer> *** Game unpaused (enough players) 09:55:56 <PublicServer> *** Nickman joined the game 10:01:56 <PublicServer> *** tussengas has left the game (connection lost) 10:01:56 <PublicServer> *** Game paused (not enough players) 10:02:09 <Tussengas> or where you building? :p 10:03:13 <Tussengas> guess not then :) 10:04:43 <Nickman87> no :) 10:04:45 <Nickman87> just checking :) 10:05:13 <Tussengas> I left my game open when i went sleeping cause someone was building stuff :p 10:05:28 <Nickman87> :D 10:05:52 <Tussengas> tried to stay awake till he was done, but guess i failed "[ 10:05:53 <Tussengas> :p 10:05:58 <Nickman87> haha 10:06:04 <Mks> !password 10:06:04 <PublicServer> Mks: dunged 10:06:12 <Tussengas> ah there he is :p 10:06:17 <Mks> hehe 10:06:24 <PublicServer> *** Nickman has left the game (leaving) 10:06:31 <Nickman87> was het you Mks... :D 10:06:35 <Nickman87> it 10:06:43 <Tussengas> 'het' :P 10:06:47 <Tussengas> dutchman?;P 10:06:53 <PublicServer> *** Mks joined the game 10:06:57 <Nickman87> yeah, from belgium ;) 10:07:03 <Nickman87> I'm off to lunch :) 10:07:05 <Tussengas> :) 10:07:10 <Tussengas> goodluck 10:07:12 <Nickman87> :D 10:07:14 <Mks> yeah well was building some 10:07:30 <PublicServer> <Mks> mostly checking flow tho 10:08:35 <Mks> didn't game 154 end very quickly`? 10:08:56 <Tussengas> well, to the looks of it, they had to many trains very quickly 10:09:30 <Tussengas> cause there was still plenty to doo 10:10:08 <Mks> ahh 10:17:59 <Nickman87> last game ended very soon... 10:18:06 <Nickman87> before I even knew it :d 10:20:34 <Mks> ahh 10:21:02 <Mks> how long will this game last tho? 10:21:57 <Mks> I've asked before noone answer :P 10:22:08 <Mks> well I guess there still are stuff that could be done 10:22:12 <Nickman87> think it will end somewhere today probably? 10:22:20 <Mks> tho I wouldn't mind a new game 10:22:22 <Nickman87> or maybe tomorrow 10:22:32 <Nickman87> depends if we have a new map :D 10:22:46 <PublicServer> <Mks> ohh maps ain't random? 10:22:49 <Nickman87> and if one of the members decides that this map is done :) 10:22:57 <Nickman87> mostly not no :) 10:23:10 <Nickman87> mostly we pick some sort of a scenario :) 10:23:21 *** AD has quit IRC 10:23:21 *** eleusis has quit IRC 10:24:09 <PublicServer> <Mks> I would say the plan is accomplished at least 10:24:10 <Nickman87> like the previous game, we only had 4 towns to grow for example 10:24:21 <PublicServer> <Mks> yeah I saw that 10:25:38 <Nickman87> off to lunch now ;) 10:26:09 *** mixrin has joined #openttdcoop 10:26:14 *** openttdcoop sets mode: +v mixrin 10:30:12 *** eleusis has joined #openttdcoop 10:30:18 *** openttdcoop sets mode: +v eleusis 10:30:19 *** AD has joined #openttdcoop 10:30:24 *** openttdcoop sets mode: +v AD 10:30:26 *** Chris_Booth has quit IRC 11:10:50 <Nickman87> !players 11:10:52 <PublicServer> Nickman87: Client 240 (Orange) is Mks, in company 1 (XeryusTC Transport) 11:13:50 *** R0b0t1 has quit IRC 11:16:48 <Mks> looking at a normal MP server seems people don't understand anything about Curve lenght there 11:17:17 <Mks> got 12 tile trains 11:17:32 <Mks> and and those 45 degree turns :) 11:22:41 <Ammler> for me coop ps is the normal server ;-) 11:24:11 <Mks> hehe 11:24:13 <Mks> well 11:24:14 <Nickman87> :) 11:24:19 <Mks> coop is 1 out of many 11:24:35 <Mks> doesn't maglev suffer from curve penalty? 11:24:45 <Nickman87> !password 11:24:45 <PublicServer> Nickman87: cognac 11:24:54 <Nickman87> it does 11:24:59 <PublicServer> *** Game unpaused (enough players) 11:25:00 <PublicServer> *** Nickman joined the game 11:26:28 <Ammler> mks, easiest is just don't make 2 direction changes in trainlength 11:26:44 <PublicServer> <Mks> yeah well 11:26:51 <PublicServer> <Mks> not always you have the luxery not to 11:27:28 <Nickman87> with high TL, no... its not always that easy 11:27:58 <Ammler> high TL is mostly boring game anyway. 11:28:00 <PublicServer> <Mks> even with just tl 5 to do a 180 degree turn takes quite a bit of space 11:28:11 <PublicServer> <Mks> due to to few trains? 11:28:43 <Nickman87> TL5 is indeed hard to make 180° turns, or make small junctions... 11:29:25 <PublicServer> <Mks> yeah 11:29:34 <PublicServer> <Mks> like a very smal SLH its impossible 11:32:10 <PublicServer> <Mks> must grain and coal wagons almost look alike? 11:32:14 <PublicServer> <Nickman> :p 11:43:15 <Ammler> why do you need 180 turn? 11:43:24 <PublicServer> <Nickman> sometimes you do? :) 11:43:27 <PublicServer> <Mks> well I don't but sometimes its needed 11:43:38 <PublicServer> <Nickman> check my grain/wood drop for example ;) 11:43:54 <Ammler> that looks like a design issue/error 11:43:59 <PublicServer> <Nickman> :p 11:44:15 <PublicServer> <Nickman> no, could fit it in the other way around :D 11:44:20 <PublicServer> <Nickman> couldn't 11:44:42 <PublicServer> <Mks> and more or less all roro stations need 180 degree turn 11:45:06 <PublicServer> <Nickman> my expansion has loads of trains :D 11:45:51 <PublicServer> <Mks> we are soon reaching train limit again 11:46:34 <Ammler> hmm, I would make a 180 turn with a pf trap 11:47:57 <Ammler> !info 11:47:57 <PublicServer> Ammler: #:1(Orange) Company Name: 'XeryusTC Transport' Year Founded: 1980 Money: 17210624046 Loan: 0 Value: 17309417631 (T:1134, R:3, P:0, S:0) unprotected 11:48:08 <Ammler> :-o 11:48:11 <Ammler> already too many 11:48:21 <PublicServer> <Mks> oo 11:48:24 <PublicServer> <Mks> why? 11:48:31 <PublicServer> <Mks> 2000 trains would be fun :) 11:49:01 <PublicServer> <Nickman> you mean making the train turnaround on the spot Ammler? 11:49:06 <PublicServer> *** AmmIer joined the game 11:49:47 <PublicServer> <AmmIer> Nickman: somelike yes 11:50:12 <PublicServer> <Mks> whats a pf trap? 11:50:36 <PublicServer> <AmmIer> using eol signal 11:51:22 *** themroc- has joined #openttdcoop 11:51:27 *** openttdcoop sets mode: +v themroc- 11:51:29 <PublicServer> <Mks> eol? 11:52:48 *** dr_gonzo has quit IRC 11:53:25 <PublicServer> <AmmIer> sign !pf trap 11:54:19 <PublicServer> <Nickman> all those crazy constructions ;) 11:54:46 <PublicServer> <Mks> well isn't it sharp turns then? 11:54:49 <PublicServer> <AmmIer> 180 turn in 4 tiles 11:54:53 <PublicServer> <Nickman> PF sees the bad CL part as a normal router, but train blocks itself 11:55:17 <PublicServer> <Nickman> taking the long stretch and turning around 11:55:23 <PublicServer> <Mks> ohh so it doesn't count the bad cl? 11:55:26 <PublicServer> <Nickman> this can't be used for high loads though... 11:55:54 <PublicServer> <AmmIer> if you need 180 turn in high load, you did seriously something wrong 11:56:18 <PublicServer> <Nickman> check my station? 11:56:31 <PublicServer> <Nickman> you see Mks? :) 11:56:40 <PublicServer> <Nickman> how it works 11:56:56 <PublicServer> <Mks> well train still have to stop tho 11:57:07 <PublicServer> <Nickman> yeah... but right after a station, this ain't bad :) 11:57:09 <PublicServer> <Mks> and won't work if you have much trains 11:57:13 <PublicServer> <AmmIer> but it is faster than 2x45 11:57:22 <PublicServer> <Nickman> no, for high loads it can't be used 11:57:31 <PublicServer> <AmmIer> as I said, then you have abigger network design issue 11:58:32 <PublicServer> <Nickman> I'm sensing a pattern in the trains going for wood/grain drop... :D 11:58:38 <PublicServer> <Nickman> they all take the expansion :D 11:58:43 <PublicServer> <Mks> well if you have lik 30 trains 2 one station at a continous flow a pf trap wont work right? 11:58:52 <PublicServer> <Mks> I guess it works with few trains 11:59:03 <PublicServer> <AmmIer> why shouldn't? 11:59:11 <PublicServer> <Mks> well 11:59:21 <PublicServer> <Mks> 7 tiles bettwen trains? 11:59:28 <PublicServer> <Mks> won't it mean they have to wait then 11:59:44 <PublicServer> <Mks> guess you could build dual pf traps tho 11:59:47 <Tussengas> !password 11:59:47 <PublicServer> Tussengas: newbie 11:59:54 <Tussengas> thanks server :p 12:00:19 <PublicServer> *** tussengas joined the game 12:02:27 <PublicServer> *** Spike joined the game 12:03:16 <PublicServer> <Spike> elow 12:03:18 <PublicServer> <Spike> ellow* 12:03:23 <PublicServer> <tussengas> hey 12:07:53 <PublicServer> <AmmIer> personally, I don't like buffers 12:08:04 <PublicServer> <AmmIer> specially, if trains are forced to sue them 12:08:05 <PublicServer> <Nickman> in front of a station? 12:08:06 <PublicServer> <Mks> the ones that are at some stations? 12:08:26 <PublicServer> <AmmIer> yep, VERY UGLY 12:08:37 <PublicServer> <AmmIer> "uncooopish" 12:08:41 <PublicServer> <Nickman> :( 12:08:43 <PublicServer> <Mks> yeah I think they acually makes the performance of the stations less also 12:08:56 <PublicServer> <Mks> even tho its good when production falls 12:09:01 <PublicServer> <Mks> won't be jams then 12:09:06 <PublicServer> <Mks> due to to many trains 12:09:08 <PublicServer> <AmmIer> you could easy make the buffers, so they will be used only if the station is occupied. 12:09:31 <PublicServer> <AmmIer> constructions like pf-trap ;-) 12:09:36 <PublicServer> <Mks> hehe 12:09:40 <PublicServer> *** Spike has joined company #1 12:09:56 <PublicServer> <Nickman> ouch... 12:10:26 <PublicServer> <tussengas> what's up with grain + wood drop station , why has a drop station goods waiting? :p 12:10:45 <PublicServer> <tussengas> well goods, i ment wood,grain lifestock :p 12:11:13 <PublicServer> <Nickman> how did livestock get in the grain/wood dorp? 12:11:20 <PublicServer> <Nickman> and indeed, why is it sitting there? 12:11:31 *** Fuco has joined #openttdcoop 12:11:36 *** openttdcoop sets mode: +v Fuco 12:11:41 <PublicServer> <tussengas> its having a 29% rating :p 12:11:45 <PublicServer> <Spike> cause prob some trains miss the leave empty order? 12:11:52 <PublicServer> <Mks> well 12:12:02 <PublicServer> <Mks> it was due to some order error 12:12:13 <PublicServer> <Mks> so some trains acually loaded grain and wood there 12:12:39 <PublicServer> <tussengas> but there is still a 29% transported 12:12:47 <PublicServer> <tussengas> so i suppose some trains are still loading 12:12:47 <PublicServer> <Mks> well 12:12:53 <PublicServer> <Mks> check out brendston woods 12:12:56 <PublicServer> <Mks> it loads it 12:12:57 <PublicServer> <AmmIer> the network design allows 12:12:58 <PublicServer> <Mks> so cause of that 12:13:13 <PublicServer> <AmmIer> if a direction is full, force trains using other direction, doesn't it? 12:14:19 *** KenjiE20 has joined #openttdcoop 12:14:19 *** ChanServ sets mode: +o KenjiE20 12:14:24 *** openttdcoop sets mode: +v KenjiE20 12:15:09 *** thgergo has quit IRC 12:15:12 <PublicServer> <Mks> no tains seem to wana go to the other side :P 12:17:35 <PublicServer> <Mks> perhaps adding a third empty ML to slh 05 would help up jam at grain drop entrance? 12:18:15 <PublicServer> <AmmIer> if you add somewhere a 3rd line, you have to do it everywhere 12:18:24 <PublicServer> <Mks> naa 12:18:36 <PublicServer> <Mks> there is a 3rd line from the town drop to slh 01 12:18:37 <PublicServer> <Spike> yes you do... it's not like a SML here 12:18:46 <PublicServer> <AmmIer> you will just "move" the jammy part 12:19:03 <PublicServer> <Mks> well if you add the 3rd line so it goes to slh 05 and also merge after 12:19:06 <PublicServer> <Mks> it helps 12:19:18 <PublicServer> <Mks> since you lose a bunch of trains 12:19:46 *** ChanServ sets mode: +o ^Spike^ 12:24:42 <PublicServer> <tussengas> at mondborough LF and mondborough Grain... there are several livestocks waiting , but none grains :p 12:25:20 <PublicServer> <Spike> at grain/wood drop so many penalties will eventually not let them take the first one at all 12:25:21 <PublicServer> <AmmIer> and a ugly buffer 12:25:32 <PublicServer> <Spike> better to go with road pieces then 12:25:50 <PublicServer> <Nickman> yeah, it isn't good like this... 12:26:09 <PublicServer> <Nickman> I want trains to take the overflow if needed, but I should put that connection at the beginning I think :) 12:26:30 <PublicServer> <AmmIer> beginning? 12:26:37 <PublicServer> <Nickman> where sthey split off 12:26:55 <PublicServer> <Nickman> now trains stop for a while every now and then 12:27:09 <PublicServer> <Nickman> I want to avoid that 12:27:40 <PublicServer> <Nickman> any ideas? 12:27:51 <PublicServer> <Nickman> now the entrance is jamming... 12:28:23 <PublicServer> <AmmIer> where are you? 12:28:34 <PublicServer> <Nickman> gain/wood dro expansion 12:28:49 <PublicServer> <Nickman> MSH 03b to the north 12:29:33 <PublicServer> <Nickman> yeah, I know that 12:29:40 <PublicServer> <Nickman> but even the top line doesn't use it... 12:29:45 <PublicServer> <tussengas> ah okej 12:30:02 <PublicServer> <Nickman> they never take it 12:30:15 <PublicServer> <Nickman> problem is, trains just wait at the start until one of the lines become free 12:30:26 <PublicServer> <Nickman> and that is what I want to avoid 12:30:36 <PublicServer> <Nickman> so I think I have to split them off to the bypass at the beginning of the split? 12:32:38 <PublicServer> <tussengas> extending the last line? 12:34:07 <PublicServer> <tussengas> still waiting 12:34:08 <PublicServer> <tussengas> :( 12:34:10 <PublicServer> <Nickman> I now placed it at the start, but still... 12:34:20 <PublicServer> <Nickman> So, I gues I should go back to presigs? 12:34:37 <PublicServer> <tussengas> was about to suggest that :p 12:34:43 <PublicServer> <AmmIer> good example for good old presignals ;-) 12:35:54 <PublicServer> <Nickman> now they should take it? :) 12:36:11 <PublicServer> <AmmIer> do you need eol? 12:36:21 <PublicServer> <Nickman> to force them to take the last one? 12:36:30 *** mixrin has quit IRC 12:36:30 <Xaroth> o/ 12:37:02 <PublicServer> <tussengas> you still have to move up the last line of the bottem input to make it able to take the overflow road 12:37:10 <PublicServer> <tussengas> nvm :p 12:37:11 <PublicServer> <Nickman> working on it :) 12:37:39 <PublicServer> <tussengas> :p 12:37:41 <PublicServer> <Nickman> needs one more? 12:37:44 <PublicServer> <tussengas> at least they take it now ;) 12:37:57 <PublicServer> <tussengas> nah, you just should move the sign 12:38:09 <PublicServer> <Nickman> will still block I think 12:38:16 <PublicServer> <AmmIer> still too short :-P 12:38:21 <PublicServer> <Nickman> one tile short :) 12:38:39 <PublicServer> <Nickman> I have to go to the store now... someone can move if they like, or I'll do it later :) 12:41:33 <PublicServer> <tussengas> and now we have to wait till the trains return :p 12:41:48 <PublicServer> <Nickman> they were jammed big time :D 12:41:55 <PublicServer> <Nickman> I'm off to the store now ;) 12:41:57 <PublicServer> <tussengas> cya 12:42:36 <PublicServer> <tussengas> damn you :p 12:42:51 <PublicServer> <AmmIer> don't use presignals on that line 12:42:54 <PublicServer> <tussengas> was just seeing that missing sign and about to click it :p 12:42:55 <PublicServer> <AmmIer> hmm 12:42:56 <PublicServer> <Nickman> ? 12:42:57 <PublicServer> <AmmIer> I give up 12:43:05 <PublicServer> <Nickman> why? 12:43:12 <PublicServer> <Nickman> why no presigs? 12:43:16 <PublicServer> <Nickman> just PBS? 12:43:33 <PublicServer> <AmmIer> just normal signals 12:43:34 <PublicServer> <Nickman> Ammler? 12:43:37 <PublicServer> <Nickman> why? 12:43:42 <PublicServer> <AmmIer> only exit signals on the entry 12:43:46 <PublicServer> <Nickman> they will choose anywar? 12:43:53 <PublicServer> <Nickman> k 12:43:58 <PublicServer> <Nickman> single or double signals? 12:43:58 <PublicServer> <AmmIer> yes, and doesn't block back 12:44:25 <PublicServer> <AmmIer> never use 2way signals 12:44:25 <PublicServer> <Spike> nothing strange about the trains taking route to station btw in the eyes of the PF it's the shortest route rather then taking the overflow 12:44:32 <PublicServer> <AmmIer> until you wan't to force 12:44:39 <PublicServer> <AmmIer> -' 12:44:52 <PublicServer> <Nickman> yeah, it is normal that they take the station instead of the overflow 12:44:55 <PublicServer> <tussengas> overflow taken :p 12:44:58 <PublicServer> <Nickman> now it works like I want it to :) 12:45:14 <PublicServer> <AmmIer> I would try with one exit 12:45:14 <PublicServer> <tussengas> whats up with that 1 train? :p 12:45:18 <PublicServer> <Nickman> normal rail 12:45:22 <PublicServer> <AmmIer> oneway 12:45:34 <PublicServer> <tussengas> nice :P maybe... my fault ... :( 12:46:54 <PublicServer> <Nickman> they overflow! :D 12:46:58 <PublicServer> <tussengas> overflow line was overflown :p 12:47:16 <PublicServer> <Nickman> yeah... :p 12:47:19 <PublicServer> <Nickman> maybe need two lines :) 12:47:37 <PublicServer> <Nickman> like that 12:47:42 <PublicServer> <Nickman> little traffic so... 12:47:49 <PublicServer> <AmmIer> it doesn't matter 12:48:10 <PublicServer> <Nickman> now one overflowing train won't block another :) 12:48:26 <PublicServer> <tussengas> well, eventualy they will :P but not blocking the station anymore 12:48:43 <PublicServer> <Nickman> yeah, but overflows won't be very often ;)à 12:48:56 <PublicServer> <tussengas> so much work ... :p 12:49:36 <PublicServer> <Nickman> voila, two overflows ;) 12:49:41 <PublicServer> <tussengas> btw... im wondering if we should give the merge with overflow and normal line some priority rules? 12:50:00 <PublicServer> <Nickman> could prove usefull :) 12:50:18 <PublicServer> <tussengas> not much space though :p 12:52:09 <PublicServer> <tussengas> a bit more drastic then i was trying :p 12:52:12 <PublicServer> <Nickman> :D 12:52:15 <PublicServer> <Nickman> more room :) 12:52:33 <PublicServer> *** Mks has left the game (connection lost) 12:52:40 <PublicServer> <tussengas> how many tiles prio we need? 12:53:11 <PublicServer> <Nickman> about 6 will do mostly... 12:53:31 <PublicServer> <AmmIer> around 1tl+2tiles 12:55:12 <PublicServer> *** AmmIer has left the game (connection lost) 12:57:31 <PublicServer> <tussengas> btw, jam arround platwood is normaly? 13:02:00 <Mks> !password 13:02:00 <PublicServer> Mks: rebuff 13:02:24 <PublicServer> *** Mks joined the game 13:02:56 <PublicServer> *** Mks has left the game (connection lost) 13:03:04 <PublicServer> <Nickman> connection problems Mks? 13:03:49 <PublicServer> <Nickman> need help tus? 13:04:13 <PublicServer> <tussengas> bit troubled by that part where the line goes down so i can't connect 13:04:19 <PublicServer> <Nickman> doesn't matter :) 13:04:36 <PublicServer> <tussengas> not often worked with prio lines so i wasnt sure :p 13:04:40 <PublicServer> <Nickman> voila, perfect prio :) 13:05:00 <PublicServer> <tussengas> hmm, ok, thought it mattered that the first part wasnt connected ;) 13:05:21 <PublicServer> <Nickman> is isn't that bad when you skip some connections 13:05:40 <PublicServer> <Nickman> you do still have an entire trainlangth to give the blocking signals :) 13:05:58 <PublicServer> <Nickman> :p 13:06:11 <PublicServer> <Nickman> should be one tile longer the prio 13:06:28 <PublicServer> <Nickman> sometimes the prioritized trains have to stop :) 13:06:43 <PublicServer> <Nickman> make sure you connect them so the trains won't be able to take that route ;) 13:06:48 <PublicServer> <tussengas> o wait :p 13:06:51 <PublicServer> <tussengas> :p 13:06:53 <PublicServer> <Nickman> and don't forget the signals :) 13:06:59 <PublicServer> <Nickman> thats perfect ;) 13:07:55 <PublicServer> <tussengas> hmm, i guess i just have to make sure that the between the merge and the intersection withthe prio-line is less then a trainlenght 13:08:10 <PublicServer> <Nickman> yeah :) 13:08:19 <PublicServer> <tussengas> cause a train is in the priolane or at the crossing 13:08:46 <PublicServer> <Nickman> yep 13:08:56 <PublicServer> <tussengas> btw 13:09:01 <PublicServer> <tussengas> check franingstone on sea 13:09:08 <PublicServer> <tussengas> do we want so many trains wating? 13:09:54 <PublicServer> <Nickman> I'll look 13:10:17 <PublicServer> <tussengas> its slh04 as a matter of fact 13:10:18 <PublicServer> <Nickman> ouch, its queueing up again... 13:10:27 <PublicServer> <Nickman> but not realy much you can do about it though 13:10:52 <PublicServer> <tussengas> guess the mainline can't handle the trafic there :p 13:10:57 <PublicServer> <Nickman> nope :) 13:11:05 <PublicServer> <Nickman> could be because I'm sending all my goods trians up north... :D 13:11:06 <PublicServer> <tussengas> at least, not the full trafic 13:11:16 <PublicServer> <tussengas> empty line is quite,... empty :p 13:12:07 <PublicServer> <tussengas> btw 13:12:15 <PublicServer> <tussengas> is there a reason we are using SD 2? 13:12:21 <PublicServer> <Nickman> SD 2? 13:12:26 <PublicServer> <tussengas> sign distance 13:12:43 <PublicServer> <Nickman> trains get as close as possible this way :) 13:12:52 <PublicServer> <Nickman> well, at least pretty close :) 13:12:57 <PublicServer> <tussengas> sd1 would give bottlenecks at crossings? 13:13:27 <PublicServer> <Nickman> dont think it will make that much of a difference 13:15:04 <PublicServer> <tussengas> darnley woods is nicely connected indeed :p even a cl 4 :) 13:16:03 <PublicServer> <Nickman> :D 13:16:14 <PublicServer> <Nickman> didn't built the station... just changed the connection 13:16:20 <PublicServer> <Nickman> it had a CL 0.5 before... :D 13:17:11 <Tussengas> rofl 13:17:18 <Tussengas> is that not enough? ;) 13:17:30 <Tussengas> 'original' acceleration ftw :p 13:18:45 <PublicServer> <tussengas> whats up with the !maybe here sign ? :P was is a part of someones plan? 13:18:59 <planetmaker> you cannot use signAL distance 1 - you couldn't make junctions 13:19:06 <PublicServer> <Nickman> that I don't know :) 13:19:11 <planetmaker> signal distance 2 is as close as you can get. 13:19:21 <planetmaker> having more reduces capacity 13:19:28 <PublicServer> <Nickman> that is a good remark pm :) 13:19:36 <planetmaker> and the effective signal distance is always as big as the biggest gap in your network 13:19:48 <PublicServer> <tussengas> sounds fair enough 13:20:06 <planetmaker> please don't confuse sign and signal, though. 13:20:11 <planetmaker> Grossly different meanings. :-) 13:20:35 <PublicServer> <tussengas> hmm... looks like someone had some fun at the north coast and then decided to leave it useless :p 13:21:02 <PublicServer> <Nickman> :p 13:21:07 <PublicServer> <tussengas> many loose tracks :p 13:21:21 *** OwenS has joined #openttdcoop 13:21:21 *** ChanServ sets mode: +v OwenS 13:21:35 *** dr_gonzo has joined #openttdcoop 13:21:40 *** openttdcoop sets mode: +v dr_gonzo 13:21:49 *** thgergo has joined #openttdcoop 13:21:54 *** openttdcoop sets mode: +v thgergo 13:24:37 <PublicServer> <tussengas> anyone building anything? 13:24:40 <PublicServer> <Nickman> me :D 13:24:49 <PublicServer> <Nickman> at grain/wood good pickup 13:24:50 <PublicServer> <tussengas> where? 13:24:57 <PublicServer> <tussengas> wich ? :p 13:25:03 <PublicServer> <tussengas> nvm, pickup 13:25:12 <PublicServer> <Nickman> wanna help? 13:25:27 <PublicServer> <tussengas> trying to findout what you're intending 13:25:45 <PublicServer> <Nickman> I want to send goods both directions again, so I am rebuilding an entry from the reast 13:26:19 <PublicServer> <tussengas> to reduce trafic at ml on this side? ;p 13:26:24 <PublicServer> <Nickman> yeah 13:28:19 <Mark> hello 13:28:23 <PublicServer> <Nickman> hi 13:28:59 <PublicServer> <Nickman> this is gonna be hard :D 13:29:06 <PublicServer> <tussengas> :p 13:29:26 <Mark> !password 13:29:26 <PublicServer> Mark: almond 13:29:48 <PublicServer> <tussengas> isnt it easier to connect the left tunnel to the right instead of right to left 13:29:49 <PublicServer> *** Mark joined the game 13:30:02 <PublicServer> <tussengas> cause that saves you a cl 13:30:11 <PublicServer> <Nickman> yeah, but that would loose its sync, but it wont matter here... :) 13:30:13 *** Phoenix_the_II has joined #openttdcoop 13:30:18 *** openttdcoop sets mode: +v Phoenix_the_II 13:30:28 <PublicServer> <tussengas> <-- don't understands about ync anyway :P 13:30:41 <PublicServer> <Mark> diagonal tiles are longer than straight ones 13:30:44 <PublicServer> <Mark> thats the point 13:30:49 *** LordAzamath has quit IRC 13:30:54 <PublicServer> <Nickman> :) 13:31:03 <PublicServer> <tussengas> its about the fact that both lines needs the same distance? 13:31:09 <PublicServer> <Mark> yes 13:31:15 <PublicServer> <tussengas> i figure 13:31:35 <PublicServer> <Mark> otherwise one train catches up on another and one will stop 13:31:41 <PublicServer> <Nickman> so, now e have an entrance, now we need an exit again ;) 13:31:53 <PublicServer> <Nickman> parts are already laid out 13:31:58 <PublicServer> <tussengas> the "!connect if jams" i suppose 13:32:13 <PublicServer> <Nickman> yeah 13:32:15 <PublicServer> <Nickman> I removed that :) 13:32:20 <PublicServer> <Nickman> my old lines ;) 13:32:22 <PublicServer> <tussengas> just don't see where to connect that to 13:32:26 *** Skasi has joined #openttdcoop 13:32:30 <PublicServer> <Nickman> follow the longer line ;) 13:32:31 *** openttdcoop sets mode: +v Skasi 13:32:42 <PublicServer> <tussengas> :P 13:33:10 <PublicServer> <tussengas> follow the line, i can do that :P 13:33:11 <PublicServer> *** Mark has left the game (connection lost) 13:34:51 <PublicServer> <Nickman> whould be ok like this :) 13:34:54 <PublicServer> <tussengas> was not sure if that was intended :p 13:34:55 <PublicServer> <Nickman> 50/50 spread 13:35:03 <PublicServer> <Nickman> :) 13:35:14 <PublicServer> <Nickman> not really but stupid to remove the entire line :) 13:35:41 <PublicServer> <Nickman> problem is... loads of trains join where we are sending the goods now 13:35:44 <PublicServer> <Nickman> as you can see? 13:36:18 <PublicServer> <tussengas> hmm quite 13:36:33 <PublicServer> <Nickman> this should be better 13:36:46 <PublicServer> <Nickman> but I think we were better off sending them up north... 13:36:49 <PublicServer> <tussengas> but the jam at the other side is solving ;) 13:37:09 *** Skasi has left #openttdcoop 13:37:11 <PublicServer> <Nickman> but now the other station is jamming... :D 13:37:22 <PublicServer> <Nickman> think I'm going to send them back up north 13:37:34 <PublicServer> <tussengas> :) lets change it every 5 years :P 13:37:36 <PublicServer> <Nickman> :p 13:38:09 <PublicServer> <Nickman> now it is about 30-70 split :D 13:38:18 <PublicServer> <Nickman> they prefere the north side... 13:38:49 <PublicServer> <tussengas> :) 13:38:50 <PublicServer> <Nickman> this will be better ;) 13:38:59 <PublicServer> <Nickman> most trains will go north, but not all :D 13:39:12 <PublicServer> <tussengas> they only take east when the tunnel is full? 13:39:17 <PublicServer> <Nickman> yeah 13:39:27 <PublicServer> <tussengas> makes the 2nd line a but usseless :p 13:39:28 <PublicServer> <Nickman> the overflow line is full :D 13:39:29 <PublicServer> <tussengas> nvm 13:39:36 <PublicServer> <Nickman> not always :) 13:39:49 <PublicServer> <tussengas> at least... they don't have priority :p 13:40:02 <PublicServer> <Nickman> we should let the overflow join both lines... :D 13:40:31 <PublicServer> <tussengas> other line looks not full indeed 13:40:47 <PublicServer> <Nickman> but how... :s 13:41:05 <PublicServer> <tussengas> hmm, making an lower leveled tunnel for 1 of them? 13:41:30 <PublicServer> <Nickman> like that? 13:42:20 <PublicServer> <tussengas> destructing ml's ftw :) 13:42:24 <PublicServer> <Nickman> :p 13:42:33 <PublicServer> <tussengas> and now a bridge? :P 13:43:44 <PublicServer> <tussengas> damn... now we need another priority line :p 13:43:55 <PublicServer> <Nickman> yep :) 13:44:38 <PublicServer> <Nickman> could be to short... 13:45:10 <PublicServer> <tussengas> :p 13:45:15 <PublicServer> <tussengas> intresting moves xD 13:45:23 <PublicServer> <tussengas> destroying and rebuilding identicaly 13:45:39 <PublicServer> <Nickman> :D 13:45:46 <PublicServer> <Nickman> this is not good... 13:46:12 <PublicServer> <tussengas> hmm, connect the overflow further up the stream 13:46:19 <PublicServer> <tussengas> hmm, i shouldnt talk but build :p 13:46:36 <PublicServer> <Nickman> I wa slooking at the wrong line :D 13:47:30 <PublicServer> <Nickman> that should do :D 13:47:37 <PublicServer> <Nickman> ugly but... :D 13:47:40 <PublicServer> <tussengas> :p 13:47:53 <PublicServer> <tussengas> you also can connect the prio line before the 2 bridges :P 13:48:00 <PublicServer> <Nickman> that would be to long :) 13:49:26 <PublicServer> <Nickman> this should suffice :) 13:50:38 <PublicServer> <tussengas> intresting architecture ;) 13:50:49 *** Wurzel49 has quit IRC 13:51:00 <PublicServer> <tussengas> ah okej 13:51:06 <PublicServer> <tussengas> looks better indeed :p 13:51:34 <PublicServer> <Nickman> now they pick between two insertion lines 13:51:43 <PublicServer> <Nickman> else the lower one would jam all the time, and upper would be empty :D 13:51:57 <PublicServer> <Nickman> looks good ;) 13:52:06 <PublicServer> <tussengas> but isnt the sign distance between exit sign and normal sign a bit unfair? or is that intended? 13:52:30 <PublicServer> <Nickman> did that to let the exit sign stay red a while longer 13:52:37 <PublicServer> <Nickman> when trains go close after eachother 13:52:47 <PublicServer> <Nickman> so they would split instead of all take the same 13:53:20 <PublicServer> <tussengas> guess you'll be right :p 13:54:34 <PublicServer> <tussengas> btw, what was the goal of this map? :p 13:55:26 <PublicServer> <tussengas> btw... emptyline at westside stacks up now :p 13:55:39 <PublicServer> <tussengas> cause they don't use emptyline at east 13:56:26 <PublicServer> <tussengas> anyway, got to go now :P cya later 13:56:34 <PublicServer> *** Spike has left the game (leaving) 13:56:56 <PublicServer> *** tussengas has left the game (connection lost) 13:56:56 <PublicServer> *** Game paused (not enough players) 13:57:05 <Tussengas> hmm, 13:57:09 <Tussengas> poor you :p 13:58:52 <Nickman87> everybody leaves me! :D 13:59:54 <Tussengas> guess server don't likes me if i stayed connected for 24 hours :p 14:00:02 <Tussengas> and it was 14 hours allready ;) 14:00:05 <Nickman87> its ok, not doing anything so ;) 14:00:33 <Nickman87> should get back to PHP programming... :d 14:00:37 <Nickman87> but I'm lazy :( 14:01:30 <Tussengas> :p 14:01:53 *** insulfrog has joined #openttdcoop 14:01:58 *** openttdcoop sets mode: +v insulfrog 14:02:13 <insulfrog> !password 14:02:13 <PublicServer> insulfrog: boated 14:02:26 <PublicServer> *** Game unpaused (enough players) 14:02:26 <PublicServer> *** insulfrog joined the game 14:10:00 <PublicServer> *** insulfrog has left the game (leaving) 14:10:00 <PublicServer> *** Game paused (not enough players) 14:10:02 *** insulfrog has left #openttdcoop 14:44:57 <Mks> !password 14:44:57 <PublicServer> Mks: sadism 14:45:19 <PublicServer> *** Game unpaused (enough players) 14:45:20 <PublicServer> *** Mks joined the game 14:51:23 <PublicServer> <Mks> why are a bunch of goods train at the wrong place? 14:53:08 <PublicServer> <Mks> someone made some gods train go on the empty line 14:53:39 *** ^Spike^ is now known as ^spike^ 14:54:02 <Nickman87> hmmmm, I think I made a bad connection... 14:54:03 <Nickman87> :D 14:54:06 <PublicServer> <Mks> its messed up since town drop has no entrance from empy line 14:54:07 <PublicServer> <Mks> yeah 14:54:10 <PublicServer> <Mks> its your station :P 14:54:15 <PublicServer> <Nickman> sorry... :D 14:54:20 <PublicServer> <Mks> oil gods pickup 14:55:04 <PublicServer> <Mks> well 14:55:10 <PublicServer> <Mks> not sure its that one 14:55:15 <PublicServer> <Nickman> it is... :D 14:55:44 <PublicServer> <Mks> no 14:55:57 <PublicServer> <Mks> its further back 14:56:02 <PublicServer> <Mks> might be grain drop? 14:56:08 <PublicServer> <Nickman> yeah, it is grain drop :) 14:56:11 <PublicServer> <Nickman> well, not drop 14:56:12 <PublicServer> <Nickman> but pickup 14:56:42 <PublicServer> <Mks> ahh yes 14:56:59 <PublicServer> <Mks> trains now go to slh 02 to turn :P 14:57:24 <PublicServer> <Nickman> made a temp fix 14:59:20 <PublicServer> <Mks> crap only another 26 trains 14:59:24 <PublicServer> <Mks> then train limit is reached 15:01:07 <Mark> !trains 8000 15:01:07 <PublicServer> *** Mark has set max_trains to 8000 15:01:12 <PublicServer> <Mks> lol 15:01:13 <PublicServer> <Nickman> :p 15:01:20 <PublicServer> <Nickman> Mark you always overreact ;) 15:01:21 <Mark> dont worry about that 15:01:31 <PublicServer> <Mks> I doubt network can handle 8000 trains 15:01:37 <PublicServer> <Nickman> :D 15:01:39 <PublicServer> <Nickman> me to :) 15:02:26 <PublicServer> <Mks> is there anyway to calculate the amount of trains per plattform 1 station can handle? 15:02:37 <Mark> !trains 1500 15:02:37 <PublicServer> *** Mark has set max_trains to 1500 15:02:38 <PublicServer> <Mks> well all depends on how far they have to travel ofc 15:03:05 <PublicServer> <Mks> would be neat to build a network for 8000 trains 15:04:53 <PublicServer> <Nickman> k, the connection error is fixed :) 15:06:04 <PublicServer> <Mks> nice 15:07:38 <PublicServer> <Nickman> good thing you noticed :D 15:09:46 <PublicServer> <Mks> funnt why doesn't local authority hate when you build a station in their area? 15:10:51 <Mark> only when you destroy trees by doing so 15:10:58 <PublicServer> <Mks> ahh 15:11:11 *** problematiQue has joined #openttdcoop 15:11:16 *** openttdcoop sets mode: +v problematiQue 15:11:57 <problematiQue> Hello! 15:12:25 <PublicServer> <Nickman> MKS, you need to make more trains :D 15:12:43 <PublicServer> <Nickman> Mondworth Falls Transfer has loads of cows :D 15:12:44 <PublicServer> <Mks> well soon 15:12:51 <PublicServer> <Mks> lol 15:13:09 <problematiQue> could someone highlight me to check if it works 15:13:30 <Nickman87> problematiQue 15:13:31 <Nickman87> :) 15:13:40 <KenjiE20> @saymyname 15:13:40 <Webster> KenjiE20 15:13:46 <KenjiE20> :D 15:14:36 <problematiQue> thanks, and it didn't work :( 15:15:24 <problematiQue> does anyone know how to enable it with mIRC? 15:15:32 <PublicServer> <Nickman> Mark, your station is jammed... :D 15:15:38 * KenjiE20 presumes in options somewhere 15:18:01 <PublicServer> <Nickman> lines are getting full... so think this will be the end of the game :) 15:19:29 <problematiQue> oh, this is so useless, help mentions a highlight option but not where 15:21:19 <problematiQue> ok, who knows an irc client that can be used by a noob 15:21:34 <PublicServer> <Mks> I've always used mirc 15:22:50 <problematiQue> could someone try again please? 15:23:11 <Nickman87> problematiQue 15:23:13 <Nickman87> :) 15:23:30 <Tussengas> !password 15:23:30 <PublicServer> Tussengas: adobes 15:23:59 <problematiQue> aww ffs 15:24:04 <PublicServer> *** tussengas joined the game 15:24:16 <PublicServer> <tussengas> you are so disapointed that i join? 15:24:43 <problematiQue> no no, I can't seem to make my irc client work the way I want to 15:25:02 <problematiQue> could someone try yet again please? 15:25:33 * KenjiE20 wonders why he even added @saymyname 15:26:09 <problematiQue> @saymyname 15:26:09 <Webster> problematiQue 15:26:33 <problematiQue> Sorry, didn't see that the first time 15:26:36 <problematiQue> @saymyname 15:26:36 <Webster> problematiQue 15:26:43 <Tussengas> @saymyname 15:26:43 <Webster> Tussengas 15:26:43 <problematiQue> omg I made it work 15:26:55 <Tussengas> awesome function 15:27:00 <problematiQue> right, that's step one to public server access 15:27:11 <problematiQue> is there a place where I can download all the used newgrf's in one go? 15:27:26 <KenjiE20> are you reading quickstart? 15:27:45 <problematiQue> I'm reading this: http://www.openttdcoop.ammler.ch/wiki/Public_Server 15:27:51 <KenjiE20> @quickstart 15:27:53 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 15:28:09 <PublicServer> <tussengas> did you change anything since i left nick? 15:28:34 <PublicServer> <Mks> think we easy could build 100 more trains 15:28:45 <PublicServer> <Mks> just by adding trains where low transportation is done 15:29:28 <PublicServer> <tussengas> and removing trains where >5 trains are waiting? :P 15:29:50 <PublicServer> <tussengas> like studstone bay lakeside 15:30:09 <PublicServer> <Nickman> hi tussengas 15:30:13 <PublicServer> <tussengas> hey nick 15:30:21 <PublicServer> <Nickman> I had to reconnect the eastern goods exit :D 15:30:28 <PublicServer> <Nickman> I connected it to the empty lines... :D 15:30:45 <PublicServer> <tussengas> ah okej, that was what i was wondering :p but its still jammed in west 15:30:59 <PublicServer> <Nickman> where? 15:30:59 <problematiQue> thanks for you help KenjiE20 15:31:03 <problematiQue> your* 15:31:05 <PublicServer> <tussengas> maybe more empty good trains to east 15:31:06 <PublicServer> <Mks> ahh well prolly added to many trains :P 15:31:13 <PublicServer> <Mks> was only at 50 % 15:31:27 <PublicServer> <Nickman> My goods trains now split 50-50... 15:31:34 <PublicServer> <Nickman> shouldn't cause any problems anymore 15:31:45 <PublicServer> <tussengas> hmm, did you fixed it very recently? :P 15:31:53 <PublicServer> <tussengas> cause i can't find the jam anymore :p 15:31:54 <PublicServer> <Nickman> little while ago :) 15:32:07 <PublicServer> <Mks> I think we could end the game tho 15:32:14 <PublicServer> <Nickman> the Livestock/iron ore drop is full though ;) 15:32:45 <PublicServer> <Mks> wow never thought that would happen 15:32:47 <PublicServer> <tussengas> trying to find that station :p 15:32:53 <PublicServer> <Mks> well the drop isn't full 15:32:53 <PublicServer> <tussengas> ah there 15:33:01 <PublicServer> <Mks> just exit 15:33:09 <PublicServer> <tussengas> hmm, could be made more efficient i suppose 15:33:14 <PublicServer> <Mks> + ost trans use same station 15:33:28 <PublicServer> <Mks> 11 free platforms 15:33:33 <PublicServer> <tussengas> send more trains to the north platforms :p 15:33:50 <PublicServer> <Nickman> problem is that the empty lines are full... :D 15:33:53 <PublicServer> <Mks> yeah 15:34:04 <PublicServer> <Mks> and north plattforms ain't connected to those lines 15:34:28 <PublicServer> <tussengas> damn, that natwork is anoying :P can't find where lines come from :p 15:34:30 <PublicServer> <Mks> guess we could need another 2 lines empty ML :P 15:36:07 <PublicServer> <tussengas> guess we can't sent them clockwise this time :p 15:36:28 <PublicServer> <Nickman> you can... but that would give them a huge detour... 15:36:29 <PublicServer> <Mks> well would mean add even more trains :P 15:36:35 <PublicServer> <tussengas> :p 15:36:48 <PublicServer> <Mks> yeah since well some might just need to go to the closest slh :P 15:36:52 <PublicServer> <tussengas> detour = more overall-traffic 15:36:55 <PublicServer> <Mks> might have to travel around the map 15:37:09 <PublicServer> <Nickman> we need a new game ;) :D 15:37:12 <PublicServer> <Mks> yes 15:37:13 <PublicServer> <Mks> tho 15:37:14 <PublicServer> <tussengas> more distance = more money ;) 15:37:24 <PublicServer> <Mks> only members can end the game tho? 15:37:43 <PublicServer> <Nickman> distance is calculated between station, not the amount of track used tussengas... :D 15:38:14 <PublicServer> <tussengas> hmm, when i played ttd (original) about 5 years ago, it wasnt for busses :p 15:38:23 <PublicServer> <Nickman> could be... :D 15:38:36 <PublicServer> <tussengas> i made a zig-zag road between cities to have more refenues 15:39:15 <PublicServer> <tussengas> btw, there still exists unconnected resources :p 15:39:36 <PublicServer> <Mks> yes 15:39:43 <PublicServer> <Mks> well they keep popup :P 15:39:43 <PublicServer> <tussengas> why does 'wunnpool heights' exist? :P 15:40:12 <PublicServer> <Mks> it was a tree plantation there before 15:40:15 <PublicServer> <Mks> guess it closed 15:40:34 <PublicServer> <Nickman> :D 15:40:41 <PublicServer> <tussengas> well, there ain't signs 15:40:50 <PublicServer> <tussengas> so don't think the line was ever used :p 15:40:59 <PublicServer> <tussengas> but how do you know there was a forest? :P 15:41:04 <PublicServer> <Mks> rember 15:41:19 <problematiQue> !help 15:41:19 <PublicServer> problematiQue: http://www.openttdcoop.org/wiki/IRC_Commands 15:41:19 <PublicServer> <Mks> we was looking what wasn't connect at a point 15:41:22 <PublicServer> <Mks> and that one wasn't then 15:41:31 <PublicServer> <Mks> guess it dissapeared before the station was finnished 15:41:35 <PublicServer> <tussengas> :) 15:41:35 <problematiQue> !download 15:41:35 <PublicServer> problematiQue: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 15:41:40 <PublicServer> <Nickman> connect it to the coal mine ;) 15:41:43 <problematiQue> !download win32 15:41:43 <PublicServer> problematiQue: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 15:41:56 <PublicServer> <tussengas> well, 15:42:03 <PublicServer> <tussengas> 1 of the 2 mines just dissapeard :p 15:42:31 <PublicServer> <tussengas> i guess the station is haunted :p every time someone suggests to connect it, an industry dissapears :p 15:42:40 <PublicServer> <Nickman> :p 15:42:52 <Tussengas> !memberlist 15:42:58 <Tussengas> @memberlist 15:42:59 <Tussengas> :( 15:43:13 <Tussengas> gief someone to start new game :P 15:43:14 <problematiQue> !password 15:43:14 <PublicServer> problematiQue: idiocy 15:43:27 <PublicServer> *** problematiQue joined the game 15:43:27 <Nickman87> We need a map first... :) 15:43:42 <Tussengas> use 'netherlands' from openttd wiki :p 15:43:50 <Nickman87> :) 15:43:54 <PublicServer> <problematiQue> wow, this is huge 15:44:14 <Tussengas> target: population > 15 million :p 15:44:42 *** ODM has joined #openttdcoop 15:44:42 *** ChanServ sets mode: +o ODM 15:44:47 *** openttdcoop sets mode: +v ODM 15:45:20 <PublicServer> <tussengas> btw, wich crazy mind made steel and oil drop :p 15:45:20 <ODM> woo were alive 15:45:36 <KenjiE20> lies 15:45:54 <PublicServer> <Nickman> still twice as much coal trains as any other primary :) 15:46:08 <Nickman87> who is alive? 15:46:17 <KenjiE20> oftc gave up the ghost earlier 15:46:28 <PublicServer> <Nickman> andyp made the oi/steel drop :) 15:46:45 <PublicServer> <tussengas> the <-- overflow line doesnt work 15:47:00 <PublicServer> <problematiQue> could someone explain 'fixed/fuco' to me, it is to alternate trains between one branch and another? 15:47:20 <Fuco> yes 15:47:23 <PublicServer> <Nickman> where? 15:47:25 <Fuco> mark built it wrong ;P 15:47:31 <Fuco> at the iron drop exit 15:47:35 <Fuco> he missed some signals 15:47:46 <PublicServer> <tussengas> well, non of the overflow lines seem to work 15:47:47 <Fuco> or built the other way im not sure now 15:48:04 <PublicServer> <Nickman> ah, that one :) 15:48:27 <PublicServer> <tussengas> wich makes the overflow stations useless :P 15:48:38 <PublicServer> <problematiQue> I'm having a hard time understanding it :D 15:48:53 <PublicServer> <tussengas> you'll get used to it problematique :P 15:49:14 <PublicServer> <problematiQue> I see what it does, just now how :P 15:49:21 <PublicServer> <Mks> ML is overflowing 15:49:21 <PublicServer> <tussengas> it took me 1-2 weeks to understand their building style :p 15:49:24 <PublicServer> <Nickman> the overflow doesn't work because trains arn't forced into it :) 15:49:28 <PublicServer> <tussengas> and still not getting it :P 15:49:41 <PublicServer> <tussengas> how to force it? 15:49:50 <PublicServer> <Nickman> its hard... 15:49:54 <PublicServer> <Nickman> we could use presignals 15:50:08 <PublicServer> <Nickman> but it is to compact for that 15:50:25 <PublicServer> <tussengas> guess it is 15:50:59 <PublicServer> <Nickman> stupid, because it is a great idea... 15:51:02 <PublicServer> <Mks> well I want a new game 15:52:07 <PublicServer> <Nickman> gonna try something 15:52:12 <PublicServer> <tussengas> at least those waiting trains save some traffic at the main line ;) 15:52:23 <PublicServer> <Mks> lol 15:52:27 <PublicServer> <Mks> but it doesn't help 15:52:45 <PublicServer> <Nickman> wait :D 15:52:46 <PublicServer> <Mks> cause due to the wait we ain't transporting enough 15:52:53 <PublicServer> <tussengas> they go trough overflow indeed :p 15:52:59 <PublicServer> <Mks> and makeing more trains only make it worse 15:53:00 <PublicServer> <tussengas> don't know if that's how you inteded :p 15:54:02 <PublicServer> <tussengas> they avoid the first platform now :P 15:54:05 <PublicServer> <Nickman> now tgrains start waiting on the bridge... 15:54:12 <PublicServer> <Nickman> that is not what I wanted :D 15:54:16 <PublicServer> <problematiQue> I must say, this looks awesome 15:54:20 *** ^spike^ is now known as ^Spike^ 15:54:35 <PublicServer> <Nickman> now they block the second direction, so this is no solution :) 15:54:37 <PublicServer> <tussengas> at 15:54:39 <PublicServer> <tussengas> :P 15:54:47 <PublicServer> <tussengas> at least 1 line isnt blocked now ;) 15:54:51 <PublicServer> <Nickman> :p 15:55:25 <PublicServer> <Nickman> don't think well be able to solve this... let me think... :) 15:55:54 <PublicServer> <tussengas> why not let 50% take the overflow anyway :p 15:55:56 <Fuco> stop all trains, rebuild. simple solution ;) 15:56:00 <PublicServer> <Nickman> lol :D 15:56:08 <PublicServer> <Mks> not really 15:56:16 <PublicServer> <Mks> stoping trains will cause jam 15:56:18 <PublicServer> <tussengas> rebuild ain't that easy :p 15:56:29 <PublicServer> <Mks> due to production goes down 15:56:33 <Fuco> Mks that's what the service centers are for 15:56:39 <PublicServer> <Nickman> stopping all trains is BAD :D 15:56:44 <Fuco> then you release just the right amount of them 15:56:51 <Fuco> Nickman87: sure it is, but its a solution :D 15:56:54 <PublicServer> <Mks> well still really bad 15:57:05 <PublicServer> <Nickman> not good at this time in game :D 15:57:13 <Fuco> maybe 15:57:22 <PublicServer> <Nickman> all prduction will crash and we will have 50% of trains to much :D 15:57:27 <Fuco> you remember the game with 1 mega station right? :D 15:57:28 <PublicServer> <Mks> yeah 15:57:34 <Fuco> like you sent all trains to depots 15:57:46 <PublicServer> <Nickman> me? 15:57:52 <Fuco> ye 15:57:57 <Fuco> that was like 3 games ago maybe 15:57:58 <PublicServer> <Nickman> I never did that :D 15:58:00 <Fuco> desert map 15:58:11 <Fuco> 1 prim drop 1 goods drop 5/5 ml 15:58:12 <Fuco> ;D 15:58:16 <Fuco> that game was a mess too 15:58:21 <Fuco> so they sent all trains to depots 15:58:24 <Fuco> and rebuild ;D 15:58:39 <PublicServer> <Nickman> the chaos game? 15:58:51 <PublicServer> <Nickman> that I remember, but I didn't send them to depot, someone else did :p 15:59:40 <Tussengas> wich game was that ? :P 16:00:09 <Fuco> that wasnt chaos 16:00:14 <Fuco> it was like 3 games ago 16:00:21 <Fuco> check archives 16:00:40 <Fuco> i actually think you were the author of the prim drop nickman ;D 16:00:51 <Fuco> but i wasn't much into that game so i might be wrong 16:02:48 <PublicServer> <tussengas> btw nick 16:03:14 <PublicServer> <tussengas> that 1 line that did work after your try is the fullest line :p 16:04:03 <Tussengas> The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains. 16:04:05 <Tussengas> that one? :P 16:04:30 <Mark> !password 16:04:30 <PublicServer> Mark: lambed 16:04:41 <PublicServer> *** Mark joined the game 16:04:52 <PublicServer> <Mark> 'lo 16:05:02 <PublicServer> <Nickman> hi 16:06:27 <PublicServer> *** problematiQue has left the game (connection lost) 16:08:49 *** Chris_Booth has joined #openttdcoop 16:08:54 *** openttdcoop sets mode: +v Chris_Booth 16:09:18 <problematiQue> !password 16:09:18 <PublicServer> problematiQue: hurtle 16:09:37 <Chris_Booth> !password 16:09:37 <PublicServer> Chris_Booth: hurtle 16:09:55 <PublicServer> *** Chris Booth joined the game 16:09:58 <PublicServer> *** problematiQue joined the game 16:11:09 <PublicServer> *** tussengas has left the game (connection lost) 16:15:10 *** Tussy has joined #openttdcoop 16:15:15 *** openttdcoop sets mode: +v Tussy 16:15:54 <XeryusTC> !password 16:15:54 <PublicServer> XeryusTC: hurtle 16:16:05 <PublicServer> *** XeryusTC joined the game 16:16:13 *** Tussengas has quit IRC 16:16:31 <PublicServer> <XeryusTC> nice, jammings 16:16:40 <PublicServer> <Chris Booth> where? 16:16:45 <PublicServer> <XeryusTC> oil drop 16:17:39 <PublicServer> <XeryusTC> should be better now 16:17:41 <PublicServer> <Chris Booth> the station cant handle the traffic 16:17:42 <PublicServer> <XeryusTC> presignals ftw 16:18:36 <PublicServer> <Chris Booth> the station needs more platforms 16:18:37 <PublicServer> <XeryusTC> the trains dont use the second half of the drop :s 16:19:07 <Tussy> jeps, nick and i couldnt find a way to force them to the overflow lines :p 16:19:32 <Tussy> btw, jammings at the exits of the steeldrop as well :p 16:19:34 <PublicServer> <Chris Booth> there was a simple way 16:19:39 <PublicServer> <XeryusTC> there is indeed 16:19:44 <PublicServer> <problematiQue> which station are you guys discussing? 16:19:46 <PublicServer> <XeryusTC> two way signals in front of the platform :P 16:21:24 <PublicServer> <XeryusTC> trains also dont use the reverse exits :s 16:21:46 <PublicServer> <Chris Booth> woops 16:22:22 <PublicServer> <Chris Booth> trains dont like crashing 16:22:32 <Tussy> :p 16:22:45 <PublicServer> <XeryusTC> and we dont like crashing trains 16:22:52 <PublicServer> <Chris Booth> i do 16:22:59 <Tussy> btw, topic says 'get a userpage' ... but where can i find userpages and where to make one? 16:23:13 <PublicServer> <XeryusTC> oh wtf, the entire station is bidirectional 16:23:18 <PublicServer> <Chris Booth> www.openttdcoop.org/wiki/users 16:23:38 <PublicServer> <XeryusTC> i dont like this station design :P 16:23:43 <Tussy> hmm, i thought there were 2 platforms in another direction wasnt it? 16:23:52 <PublicServer> <Chris Booth> i think it is rather cool 16:23:55 <PublicServer> <Chris Booth> is it works 16:24:52 <PublicServer> *** Nickman has left the game (leaving) 16:29:24 <Tussy> diner time :P 16:29:25 <Tussy> cya 16:30:58 *** Nickman87 has quit IRC 16:37:32 <PublicServer> *** problematiQue has left the game (leaving) 16:37:38 *** problematiQue has quit IRC 16:39:48 <PublicServer> *** Mark has left the game (connection lost) 16:44:03 <PublicServer> <Mks> anyone planning to do something bout the livestock iron drop exit jam? 16:46:14 <PublicServer> <XeryusTC> the extra grain expansion is jamming 16:46:21 <PublicServer> <XeryusTC> and the original is almost empty 16:46:53 <PublicServer> <XeryusTC> MASSIVE JAM AT MSH 2B 16:49:15 <PublicServer> <Mks> well 16:49:22 <PublicServer> <Mks> need another ML I guess 16:57:25 <PublicServer> <Mks> I'll build a third empty ML from msh 02b past slh 04 17:06:29 <PublicServer> <Chris Booth> new gmae? 17:06:37 <PublicServer> <Mks> sure 17:06:42 <PublicServer> <Mks> but 17:06:49 <PublicServer> <Chris Booth> ? 17:06:49 <PublicServer> <Mks> members decide that I guess? 17:07:04 <PublicServer> <Chris Booth> if you archive the game 17:07:15 <PublicServer> <Chris Booth> then i can sort out a new game 17:07:21 <PublicServer> <Chris Booth> have you got a map? 17:08:04 <PublicServer> <Mks> no don't know how to archive a game either :) 17:08:18 <PublicServer> <Chris Booth> have you got an account on the wiki? 17:08:29 <PublicServer> <Mks> no didn't find out how to create one 17:08:40 <PublicServer> <Chris Booth> do you have any uses? 17:09:06 <PublicServer> <Mks> huh? 17:09:29 <PublicServer> <Chris Booth> i was just messing 17:11:11 <PublicServer> *** AmmIer joined the game 17:11:36 <Tussy> hey guys 17:11:41 <PublicServer> <Chris Booth> hi 17:12:11 <Tussy> !password 17:12:11 <PublicServer> Tussy: doused 17:12:26 <PublicServer> *** tussengas joined the game 17:13:05 <PublicServer> <tussengas> msh 02 isnt jamming more or less then the last 15 years :p 17:13:28 <Ammler> !rcon set yapf.twoway_signal 17:13:28 <PublicServer> Ammler: 'yapf.twoway_signal' is an unknown setting. 17:13:39 <Ammler> !rcon set yapf.wait_twoway_signal 17:13:39 <PublicServer> Ammler: 'yapf.wait_twoway_signal' is an unknown setting. 17:13:41 <Ammler> mäh 17:13:51 <PublicServer> <tussengas> ML can't handle the empties 17:13:55 <Ammler> @wiki setdef 17:13:58 <Webster> Setdef - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=setdef 17:14:38 <Ammler> !rcon set setting pf.path_backoff_interval 17:14:38 <PublicServer> Ammler: 'setting' is an unknown setting. 17:14:46 <Ammler> !rcon setting pf.path_backoff_interval 17:14:46 <PublicServer> Ammler: Current value for 'pf.path_backoff_interval' is: '1' (min: 1, max: 255) 17:15:21 *** Elton06209 has joined #openttdcoop 17:15:26 *** openttdcoop sets mode: +v Elton06209 17:15:48 <PublicServer> *** tussengas has left the game (connection lost) 17:16:52 <PublicServer> *** AmmIer has left the game (connection lost) 17:17:14 <PublicServer> <Chris Booth> i have put a mixer on MSH 01b 17:17:15 <Ammler> @stage finalize 17:17:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: finalize | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 17:17:30 <Ammler> !rcon set max_trains 17:17:30 <PublicServer> Ammler: Current value for 'max_trains' is: '1500' (min: 0, max: 5000) 17:17:33 <Ammler> !info 17:17:33 <PublicServer> Ammler: #:1(Orange) Company Name: 'XeryusTC Transport' Year Founded: 1980 Money: 20906967172 Loan: 0 Value: 20959650978 (T:1236, R:3, P:0, S:0) unprotected 17:17:43 <Ammler> !trains 1250 17:17:43 <PublicServer> *** Ammler has set max_trains to 1250 17:17:59 <Tussy> max raised it to 1500 cause we where reaching the maxx :p 17:18:02 *** Elton06209 has quit IRC 17:18:09 <Tussy> mark did 17:18:12 <Tussy> sorry 17:18:13 <Ammler> but who can play the game? 17:18:25 <Tussy> i had no troubles yet :p 17:18:26 <PublicServer> <Chris Booth> i can 17:18:41 <PublicServer> <XeryusTC> back 17:18:52 <Mark> !password 17:18:52 <PublicServer> Mark: doused 17:18:56 <Ammler> well, XeryusTCcan rise it again 17:18:56 <PublicServer> <Chris Booth> WB 17:19:02 <Ammler> or Mark ;-) 17:19:07 <PublicServer> *** Mark joined the game 17:19:11 <PublicServer> <Chris Booth> we dont need more trains 17:19:15 <PublicServer> <Mark> 'lo 17:19:21 <PublicServer> <Mark> indeed 17:19:24 <PublicServer> <Chris Booth> i think the game is 90% done if not more 17:19:29 <PublicServer> <Mark> we need a new map :P 17:19:31 <XeryusTC> !trains 17:19:31 <PublicServer> XeryusTC: !trains <integer>: set value of max_trains 17:19:37 <PublicServer> <Chris Booth> i am with mark 17:19:39 <XeryusTC> !rcon set max_trains 17:19:39 <PublicServer> XeryusTC: Current value for 'max_trains' is: '1250' (min: 0, max: 5000) 17:19:55 <XeryusTC> but the network can not handle more trains 17:19:56 <PublicServer> <Chris Booth> we could use a mega clan map 17:20:09 <PublicServer> <Mark> those are ugly as hell 17:20:14 <PublicServer> <Mark> and way too big 17:20:19 <PublicServer> <Mark> at least the ones i know 17:20:36 <Chris_Booth> they are quite ugly 17:20:38 <Chris_Booth> and big 17:20:43 <Chris_Booth> but free to use 17:21:01 <PublicServer> <Mark> so is any random map i could generate in 2 minutes 17:21:09 <PublicServer> <Mark> though not big and ugly 17:21:09 <Tussy> :P 17:21:11 <Ammler> did someone check the bananas maps? 17:21:20 <PublicServer> <Mark> probably ugly as well 17:21:24 <PublicServer> <Chris Booth> i havent realy 17:21:30 <PublicServer> <Chris Booth> i played one 17:21:34 <PublicServer> <Chris Booth> they are ok 17:22:00 <PublicServer> <Chris Booth> i want to play the UK map on here 17:22:06 <PublicServer> <Chris Booth> and kill walse 17:22:21 <PublicServer> <Mark> real world heightmaps are ugly 17:22:28 <Tussy> netherlands :p 17:22:37 <PublicServer> <Mark> alos ugly 17:22:41 <PublicServer> <Mark> even in real it is 17:22:42 <PublicServer> <Chris Booth> mark is ugly 17:22:49 <PublicServer> <Mark> true that 17:23:02 <PublicServer> <Mark> XeryusTC: what say you, call this an end? 17:23:23 <PublicServer> <Chris Booth> real world height map 17:24:26 <Mark> Ammler: whats are the ttrs and ukrs parameters for arctic again? 17:24:47 <Ammler> ukrs 0 3 0 I guess 17:25:05 <Ammler> ttrs 1 0 0 0 0 :-) 17:25:05 <Ammler> no idea 17:25:14 <Ammler> @wiki GRF_Table 17:25:20 <PublicServer> <Chris Booth> artic is my second least favourite map type 17:25:23 <PublicServer> <Chris Booth> toyland first 17:25:26 <Ammler> TTRS link does it show 17:25:29 <Webster> GRF Table 7.3 - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF_Table 17:25:32 <PublicServer> <Mks> I don't like toyland 17:25:47 <Tussy> never played toyland 17:25:51 <Ammler> as soon as opengfx is done, we can play toyland 17:25:53 <Tussy> but sounds crap 17:25:54 <PublicServer> <Chris Booth> toyland artic sub tropical then temp fav 17:25:56 * Mark makes a toyland map 17:25:57 <Ammler> but now, it just hurts. 17:26:16 <PublicServer> <Chris Booth> toyland is baned in definatly 17:26:45 <Mark> by who, you? 17:27:01 <Ammler> Mark: but then you should also play the map ;-) 17:27:08 <Tussy> @wiki toyland 17:27:11 <Webster> Search results for "toyland" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=toyland 17:27:23 <Mark> last time i would have played if there was a proper plan :P 17:27:27 <Xaroth> even with opengfx, it sucked :( 17:27:30 <Mark> instead of a concept test 17:27:32 <Xaroth> @ toyland 17:27:39 <Xaroth> eyebleed all over the place 17:27:42 <Ammler> Xaroth: there is no opengfx for it 17:27:54 <Ammler> well, now almost 17:28:00 <Xaroth> no toyland? 17:28:01 <Xaroth> sweet 17:28:02 *** Elton04946 has joined #openttdcoop 17:28:07 *** openttdcoop sets mode: +v Elton04946 17:28:19 <Ammler> still missing industries 17:28:21 <PublicServer> <Chris Booth> i think opent GFX should be cool when finished 17:28:24 <Ammler> and some waggons. 17:28:36 <PublicServer> <Chris Booth> means there are 2 standard playable modes 17:28:50 <Ammler> which is the other? 17:29:01 <PublicServer> <Chris Booth> original grfs 17:29:18 <Ammler> opengfx isn't meant as alternative 17:29:25 <Ammler> it is meant as replacement :-) 17:29:52 <PublicServer> <Chris Booth> i know but they wont drop them out of openttd will they? 17:29:53 <Ammler> the original grf will be the alternative ;-) 17:29:54 <Mark> XeryusTC: ? 17:30:06 <XeryusTC> yes? 17:30:14 <Mark> shall we call this game an end? 17:30:18 <Ammler> Chris_Booth: they don't need to drop, it is/was never part of. 17:30:22 <danny> starting a new game? 17:30:24 <PublicServer> *** Chris Booth has joined spectators 17:30:45 <PublicServer> <Chris Booth> no thats not what i meant ammler 17:30:46 <Mark> danny: no we end this game and after that openttdcoop stops 17:30:50 <Mark> we're tired of it 17:31:02 <PublicServer> <Chris Booth> currently the game uses the orignal grfs for the menu icons 17:31:03 <Ammler> yes close down #openttdcoop 17:31:09 <Ammler> the web is already donw. 17:31:19 <ODM> death to ottdc! 17:31:29 <Tussy> lets all go play um... minesweeper :p 17:31:35 <Ammler> go to hell damn cooper 17:31:38 <Xaroth> OpenDune *whistles* 17:31:41 <danny> this is the last game you will play? 17:31:45 <Mark> .. 17:31:48 <Mark> !rcon save ps155 17:31:49 <PublicServer> Mark: Saving map... 17:31:49 <PublicServer> Mark: Map sucessfully saved to ps155.sav 17:31:53 <PublicServer> <Chris Booth> yeah 17:31:54 <Ammler> yep, forefer 17:32:08 <danny> !password 17:32:08 <PublicServer> danny: spools 17:32:10 <PublicServer> <Chris Booth> i am going to play open AOE 1 17:32:20 <Tussy> i just started settlers 2 :P 17:32:30 <hylje> why would anyone play such old games 17:32:40 <Xaroth> because they are fun 17:32:41 <PublicServer> *** Dan joined the game 17:32:41 <PublicServer> <Chris Booth> why do you play this? 17:32:53 <PublicServer> <Chris Booth> openRCT would be cool 17:32:54 <Ammler> this? 17:33:00 <PublicServer> *** Dan has left the game (connection lost) 17:33:06 <PublicServer> *** Chris Booth has left the game (leaving) 17:33:16 <Chris_Booth> well i know this is our last game ever 17:33:30 <Ammler> OpenTTD is the newest game I play since 3 years. 17:33:37 <Mark> heh 17:33:50 <PublicServer> *** Dan joined the game 17:33:57 <Mark> Ammler: the website is pretty slow 17:34:02 <Chris_Booth> openttd is the newgame i play 17:34:12 <PublicServer> *** Dan has left the game (connection lost) 17:34:20 <Chris_Booth> its newer than GRID 17:34:32 <Tussy> well...it has more updates than most other games :p 17:34:37 <Chris_Booth> this version was only released this week 17:34:51 <Ammler> Mark: indeed :-( 17:35:02 <Mark> im making an archive entry btw 17:35:10 <Mark> just so no one does the same and overwrites mine.. 17:35:18 <Chris_Booth> has brianetta gone on holiday? 17:39:01 <Ammler> no, 17:39:04 <Ammler> Osai: is 17:39:53 <Mark> how about everyone would use the same format at the builder's board at as the users page? 17:40:01 <PublicServer> <Mks> I wish there was signals in tunnels and on bridges 17:40:06 <Mark> would make the archiver's life easier 17:40:13 <Mark> though there's no way im going to fix it 17:40:27 <Mark> !rcon save ps155 17:40:28 <PublicServer> Mark: Saving map... 17:40:28 <PublicServer> Mark: Map sucessfully saved to ps155.sav 17:40:37 <Mark> Ammler: do you want to update the server? 17:40:46 <Mark> and transfer that save perhaps 17:41:50 *** Wurzel49 has joined #openttdcoop 17:41:55 *** openttdcoop sets mode: +v Wurzel49 17:42:29 <Chris_Booth> i use the same format i think 17:42:36 <Chris_Booth> if i dont i need to change my user page 17:42:47 <Ammler> Mark: any reason for update? 17:43:00 <Ammler> well, is the game really archiveable? 17:43:17 <Chris_Booth> i think it is 17:43:44 <Mark> Ammler: 1) dunno 2) think so 17:44:06 *** Elton04946 has quit IRC 17:44:41 <Tussy> i second that ;) 17:45:10 <Ammler> second what? 17:46:28 <PublicServer> *** Game paused (not enough players) 17:46:31 <Mark> @psgno 156 17:46:35 <Mark> @stage MM 17:46:35 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: MM | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 17:46:51 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: MM | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 17:46:52 <Tussy> MM? 17:46:55 <Mark> !password 17:46:55 <PublicServer> Mark: roused 17:47:00 <Mks> !password 17:47:00 <PublicServer> Mks: roused 17:47:03 <PublicServer> *** Mark joined the game 17:47:08 <PublicServer> *** Mark has joined company #1 17:47:16 <PublicServer> *** Game unpaused (enough players) 17:47:18 <PublicServer> *** Mks joined the game 17:47:26 <PublicServer> <Mks> wow lots of of water 17:47:29 <PublicServer> *** tussengas joined the game 17:47:40 <Chris_Booth> tussy money maker = MM 17:47:48 <PublicServer> <tussengas> ah offcourse 17:47:55 <Chris_Booth> !password 17:47:55 <PublicServer> Chris_Booth: roused 17:48:09 <Chris_Booth> !password 17:48:09 <PublicServer> Chris_Booth: roused 17:48:42 <PublicServer> *** Chris Booth joined the game 17:48:43 <PublicServer> <tussengas> i feel a lot of bridges incomming :p 17:48:43 <PublicServer> *** XeryusTC has left the game (connection lost) 17:49:06 <PublicServer> <tussengas> lol, fizzlebotum looks nice :) 17:49:15 <PublicServer> <Mks> I' 17:49:25 <PublicServer> <Mks> I'll build an airport at Fairwig 17:49:25 <PublicServer> <tussengas> nice grfs in towns 17:49:36 <PublicServer> <Mark> Mks: DONT 17:49:39 <PublicServer> <Mark> woops caps 17:49:40 <PublicServer> <Mks> ok 17:49:43 <PublicServer> <Mark> anyway i'll take care of the MM 17:50:16 <PublicServer> <Mks> check out windyweed 17:50:23 <PublicServer> <Mks> 3 tiles of road 17:50:32 <PublicServer> <tussengas> awesome 17:50:42 <PublicServer> <tussengas> i see 100k spend , but can't find where :p 17:50:50 <PublicServer> <tussengas> ah here :p 17:50:58 <PublicServer> <Mks> probarbly at noodlesbridge 17:51:11 <PublicServer> <tussengas> figured ;) 17:51:22 <PublicServer> <Mks> wow cocklewood 17:51:25 <PublicServer> <tussengas> quackbridge sounds better :p 17:51:32 <PublicServer> <Mks> 800 pop :P 17:51:42 <PublicServer> <tussengas> 4 tiles of road :p 17:51:43 <PublicServer> <tussengas> and an hotel 17:51:50 <PublicServer> <Mks> hehe yeah 17:52:07 <PublicServer> <tussengas> should build an statue there :p 17:52:32 <PublicServer> <Mks> hardly any place to acually make a plan 17:53:01 <PublicServer> <Chris Booth> no planign yet 17:53:07 <PublicServer> <Chris Booth> we need an income first 17:53:38 <PublicServer> <tussengas> a lot of forrests at htis map 17:54:11 <Mks> mm game 155 is called 154 on wiki 17:54:14 <PublicServer> <Chris Booth> we can fix that one 17:54:38 <Mark> !rcon patch plane_speed 1 17:54:42 <PublicServer> <tussengas> what lol, nice busses :p 17:55:02 <Mark> @stage Planning 17:55:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Planning | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 17:55:08 <PublicServer> <Mark> now you can plan 17:55:42 <PublicServer> <Chris Booth> slow planes are more fun 17:55:55 <Mark> !setdef 17:55:55 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 17:56:38 <PublicServer> <Mks> where should plans be made? 17:56:52 <Ammler> [19:54] <Mks> mm game 155 is called 154 on wiki <-- why is that? 17:57:06 <Mark> probably because i forgot a bit 17:57:25 <Mark> there 17:57:52 <Ammler> and moved :-) 17:58:09 <PublicServer> *** Chris Booth has left the game (leaving) 17:58:21 <PublicServer> <tussengas> where can we put the plans ;) 17:58:35 <Mks> can't build anything more now really 17:58:36 <PublicServer> <Mark> at !! NETWORK PLANS 17:58:39 <PublicServer> <Mark> like always 17:58:47 *** Kangoo has joined #openttdcoop 17:58:50 <PublicServer> <tussengas> didnt knew that sign was allready made :p 17:58:52 *** openttdcoop sets mode: +v Kangoo 17:58:55 <Kangoo> !password 17:58:55 <PublicServer> Kangoo: minces 17:59:04 <PublicServer> <Mks> yeah didn't find it 17:59:10 <PublicServer> *** Kangoo joined the game 17:59:24 *** Chris_Booth has quit IRC 17:59:51 <PublicServer> <Mks> your not gona make a plan mark? 17:59:56 <PublicServer> <Mark> nope 18:00:06 *** OwenSX48BD has joined #openttdcoop 18:00:11 *** openttdcoop sets mode: +v OwenSX48BD 18:00:24 <PublicServer> <Mark> not yet at least 18:00:47 <PublicServer> *** Kangoo has left the game (connection lost) 18:00:51 *** Phoenix_the_II has quit IRC 18:00:54 *** thgergo has quit IRC 18:01:27 <PublicServer> <Mks> boat only game :P 18:02:19 <PublicServer> *** Kangoo joined the game 18:04:06 *** thgergo has joined #openttdcoop 18:04:11 *** openttdcoop sets mode: +v thgergo 18:04:30 *** OwenS is now known as Guest147 18:04:30 *** OwenSX48BD is now known as OwenS 18:06:08 *** Guest147 has quit IRC 18:06:37 <PublicServer> *** Mark has joined spectators 18:06:56 <Tussy> hmm, oil refinairy can't be placed in the center i guess :p 18:07:06 <PublicServer> <Mark> indeed 18:07:12 <Tussy> have to rethink my plan :p 18:07:12 <PublicServer> <Mark> 48 tiles from the edge at most 18:07:31 <Ammler> or make a newgrf ;-) 18:07:34 <Tussy> wanted to create all goods-producing things in the middle ;) 18:09:07 <PublicServer> *** Kangoo has left the game (connection lost) 18:09:18 <PublicServer> <tussengas> can you remove canals? :P 18:09:28 <PublicServer> <Mks> yes 18:09:31 <PublicServer> <Mks> destroy them 18:09:34 <PublicServer> <tussengas> ah dynamite :p 18:09:39 <PublicServer> <Mark> canals are expensive 18:09:43 <PublicServer> <Mark> dont make them for plans 18:09:50 <PublicServer> <Mark> and certainly dont blow them up 18:09:53 <Ammler> well, if already built ;-) 18:09:59 <PublicServer> <tussengas> won't do again :p 18:11:58 *** dr_gonzo has quit IRC 18:15:08 *** Kangoo has quit IRC 18:22:12 <PublicServer> <tussengas> rofl 18:22:21 <PublicServer> <tussengas> i can't build stations because rattlebridge :p 18:22:32 <PublicServer> <Mks> hehe 18:22:41 <PublicServer> <Mks> cause you messed up the landscape :P 18:22:44 <PublicServer> <Mks> build som trees 18:22:51 <PublicServer> <Mks> not on your plan tho 18:23:07 <PublicServer> <tussengas> :p 18:23:21 <PublicServer> <tussengas> I have invisable trees so i don't know if i putted them on my plan :p 18:23:45 <PublicServer> <Mks> ohh you don't see the trees at all? 18:24:02 <PublicServer> <tussengas> well, i can put them back on :P just switched them off 18:31:21 <ODM> press x 18:33:07 <PublicServer> <Mks> what tussengas? 18:33:45 <Tussy> ? 18:33:52 <PublicServer> <Mks> train lenght 18:33:57 <PublicServer> <Mks> how many tiles 18:34:10 <Tussy> not to much 18:34:26 <PublicServer> <Mks> last game was TL5 18:35:51 <PublicServer> <Mks> tl 1:P 18:36:28 <PublicServer> <tussengas> was thinking at 2/3 :p 18:36:37 <PublicServer> <Mks> yeah well 1 is to little 18:36:46 <PublicServer> <Mks> I think 5 is to much on this map tho 18:37:37 <PublicServer> <Mks> you mean oildrop right? 18:37:42 <PublicServer> <Mks> not oilpickup? 18:38:12 <PublicServer> <tussengas> hmm, oildrop is at OR, wich was supposed to mean oil revinairy 18:38:41 <PublicServer> <tussengas> i saw 3 oil wells in the near of fairy 18:39:02 <PublicServer> <Mks> might be gone when game start :P 18:39:21 <PublicServer> <tussengas> so what should i plan with oil pickup then? just look where they are when you build? 18:39:38 <PublicServer> <Mks> well guess you could have a oil pickup 18:39:45 <PublicServer> <Mks> but then we have to fund oil weels 18:40:05 <PublicServer> <Mks> its doable true 18:40:14 <PublicServer> <tussengas> (its my first plan so im just trying to contribute my ideas ;) ) 18:40:43 <PublicServer> <tussengas> as in, first plan ever :p 18:40:59 <PublicServer> <Mks> haven't done a plan I haven't deleted yet 18:41:42 <PublicServer> <Mks> do you plan to transport all types of goods? 18:41:52 <PublicServer> <tussengas> im still doubting if i want to transport pax at all :p 18:42:06 <PublicServer> <Mks> lol lots of pax on your plan :P 18:42:20 <PublicServer> <Mks> no coal no food 18:42:35 <PublicServer> <tussengas> maybe i should change it a bit :p 18:42:55 <PublicServer> <tussengas> they need food to grow right? 18:42:56 <PublicServer> <Mks> well up to you I guess 18:43:13 <PublicServer> <Mks> well not sure I think only towns above snow line need food to grow 18:43:47 <PublicServer> <tussengas> well, i think the railroads and stations in my plan are right, maybe the things i transport not :p 18:45:27 <PublicServer> <tussengas> in my plan it would only be lumpy which needs food 18:47:12 <PublicServer> <Mks> only thing with have like a raw material pickup is well you have to build alot of industries then 18:47:55 <PublicServer> <Mks> tho ofc you get more control over how the network vill look like 18:49:03 <PublicServer> <Mks> you know wood goes to papermill and paper to printing works and gods to town 18:49:20 <PublicServer> <tussengas> yes :p 18:49:23 <PublicServer> <Mks> and lifestock + weath goes to food processing plant 18:49:27 <PublicServer> <tussengas> wood get tranfered 18:49:30 <PublicServer> <Mks> there is no grain in artic 18:49:39 <PublicServer> <tussengas> and processing pland is not in my plan yet :p 18:49:49 <PublicServer> <tussengas> weath and grain is all the same to me :P 18:49:54 <PublicServer> <Mks> no coal either 18:50:07 <PublicServer> <Mks> ohh and no gold 18:50:08 <PublicServer> <tussengas> not intended to insert coal 18:50:15 <PublicServer> <Mks> ahh 18:50:20 <PublicServer> <tussengas> is gold required? 18:50:26 <PublicServer> <Mks> should prolly put a sign no coal then 18:50:43 <PublicServer> <Mks> nothing is required 18:50:50 <PublicServer> <Mks> gold goes to bank 18:50:51 <PublicServer> <Mks> in city 18:50:54 <PublicServer> <tussengas> isn't gold something like pax? :p 18:51:07 <PublicServer> <Mks> more like goods I would say 18:51:24 <PublicServer> <tussengas> what do you need to make gold then? 18:51:38 <PublicServer> <Mks> nothing 18:51:43 <PublicServer> <Mks> they come from a gold mine 18:51:54 <PublicServer> <tussengas> ah wait it is artic :P 18:51:57 <PublicServer> <Mks> yeah 18:52:03 <PublicServer> <tussengas> hate artic :p 18:52:24 <PublicServer> <tussengas> i was considering gold as valuables :p 18:52:44 <PublicServer> <Mks> hehe 18:54:40 *** mixrin has joined #openttdcoop 18:54:45 *** openttdcoop sets mode: +v mixrin 19:01:34 <PublicServer> <Mks> where is food plant? 19:01:53 <PublicServer> <tussengas> at center station, says PW + FP + transfer 19:02:18 <PublicServer> <Mks> ahh 19:03:15 <PublicServer> <Mks> so trains will go from wood to pw fp + transfer and drop wood and then another train pickit up and go to papermill? 19:09:48 <Tussy> jeps :p 19:09:54 <Tussy> is it usualy RRLL or LLRR :p 19:10:05 <Tussy> LLRR right? 19:12:11 *** OwenSX48BD has joined #openttdcoop 19:12:16 *** openttdcoop sets mode: +v OwenSX48BD 19:12:17 *** OwenS is now known as Guest154 19:12:17 *** OwenSX48BD is now known as OwenS 19:15:50 <PublicServer> <tussengas> note to self: put notes in less chaos next time :p 19:18:00 *** Guest154 has quit IRC 19:20:46 <PublicServer> <tussengas> enough for tonight 19:20:53 <PublicServer> <tussengas> ;) 19:21:00 <PublicServer> <tussengas> good luck with planning 19:21:07 <PublicServer> *** tussengas has left the game (connection lost) 19:21:07 <PublicServer> *** Game paused (not enough players) 19:27:47 <PublicServer> *** Spike joined the game 19:30:51 <PublicServer> <Mks> damn lot of signs 19:31:02 <PublicServer> *** Spike has left the game (leaving) 19:31:20 <PublicServer> <Mks> your not gona make a plan spike? 19:55:01 *** Nickman87 has joined #openttdcoop 19:55:06 *** openttdcoop sets mode: +v Nickman87 19:58:22 <Nickman87> !players 19:58:23 <PublicServer> Nickman87: Client 280 is Mark, a spectator 19:58:23 <PublicServer> Nickman87: Client 283 (Orange) is Mks, in company 1 (Noseybridge Transport) 19:58:28 <Nickman87> !password 19:58:28 <PublicServer> Nickman87: plumbs 19:58:30 <Nickman87> new game? 19:58:50 <PublicServer> *** Game unpaused (enough players) 19:58:51 <PublicServer> *** Nickman joined the game 19:58:58 <PublicServer> <Nickman> hmmmm, arctic :) 20:06:00 *** mixrin_ has joined #openttdcoop 20:06:05 *** openttdcoop sets mode: +v mixrin_ 20:06:16 <PublicServer> <Mks> are you making a plan nickman? 20:06:33 <PublicServer> <Nickman> I have an idea :) don't know if anyone will like it though, or if it is possible 20:06:47 <Mks> well 20:06:48 <Mks> do it anyway 20:06:52 <PublicServer> <Nickman> I will :D 20:07:02 <PublicServer> <Nickman> don't really need a drawing :D 20:07:09 <PublicServer> <Nickman> but I will ;) 20:07:16 <Mks> playing on another openttd server due to lack of coop servers 20:07:19 <Mks> hehe 20:07:21 <PublicServer> <Nickman> :D 20:07:27 <Mks> was thinking about makeing a plan but well 20:07:43 <Mks> always easier to think what to do then to acually make a plan of it 20:10:12 <PublicServer> <Nickman> problem is, the plan area will have to be destroyed in this game I think :D 20:14:05 <Mks> yeah 20:14:06 <Mks> well 20:14:10 <Mks> can be moved 20:14:15 <Mks> to some water area 20:14:59 <PublicServer> <Mks> we should have built the plan on water Iguess 20:15:24 <PublicServer> <Nickman> to expensive :D 20:15:57 <Mks> maybe not the best map for your plan nickman 20:16:09 <PublicServer> <Nickman> I can suggest it... :D 20:16:10 <Mks> a flatter map with less water would be better 20:16:16 <Mks> ofc 20:16:18 <PublicServer> <Nickman> Don't know really :) 20:16:25 <PublicServer> <Nickman> this one is hard for anything so ;) 20:16:28 <PublicServer> <Mks> well can be done ofc 20:16:29 <PublicServer> <Nickman> why not go with this? :D 20:16:36 <PublicServer> <Nickman> what do you think of the idea? 20:16:38 <PublicServer> <Mks> but we talk about really heavy TF then 20:16:46 <PublicServer> <Nickman> don't think so 20:16:57 <PublicServer> <Nickman> only for the central station (which can be split into 4 parts) 20:17:20 <PublicServer> <Mks> well its no ring :) 20:17:24 <PublicServer> <Mks> so a bit diffrent 20:17:49 <PublicServer> <Nickman> voila :) 20:20:12 <PublicServer> <Nickman> I made a pretty voting board ;) 20:20:54 *** R0b0t1 has joined #openttdcoop 20:20:59 *** openttdcoop sets mode: +v R0b0t1 20:22:16 <Tussy> !password 20:22:16 <PublicServer> Tussy: elicit 20:22:20 <Tussy> lemmy check your plan :p 20:22:59 <Tussy> !password 20:22:59 <PublicServer> Tussy: elicit 20:23:18 <PublicServer> *** tussengas joined the game 20:23:54 <PublicServer> <tussengas> couldnt your plan be placed closer to mine ;) 20:24:05 <PublicServer> <tussengas> my notes are in your plan :p 20:25:40 <PublicServer> <tussengas> you need to bring food to grow lumpyworthy... so wich town in south east did you have in mind to connect? 20:25:55 *** Fuco has quit IRC 20:27:06 <Razaekel> !password 20:27:06 <PublicServer> Razaekel: elicit 20:27:18 <PublicServer> *** Razaekel joined the game 20:27:55 <PublicServer> *** Razaekel has left the game (leaving) 20:29:08 <PublicServer> <Nickman> there is no room tuss... :D 20:29:27 <PublicServer> <tussengas> ;) 20:29:34 <PublicServer> <tussengas> np, i putted some arrows in my signs 20:29:37 <PublicServer> <Nickman> and I want to connect ALL towns :) 20:29:40 <PublicServer> <Nickman> sorry bout that though ;) 20:30:04 <PublicServer> <tussengas> all towns larger than ? 20:30:09 <PublicServer> <Nickman> ALL :D 20:30:20 <PublicServer> <Nickman> just treat a town like a coal mine or so ;) 20:30:43 <PublicServer> <tussengas> :P 20:31:34 <PublicServer> <tussengas> but is the plan: transfer and take full load? 20:31:37 <PublicServer> <Nickman> never seen that done before :) 20:31:50 <PublicServer> <Nickman> no, central DROP but you can also pickup the pax that is waiting there 20:32:04 <PublicServer> <Nickman> that is why the central station needs allot of feeders :) 20:32:07 <PublicServer> <tussengas> ah no transfer 20:32:10 <PublicServer> <Nickman> no 20:32:17 <PublicServer> <Nickman> only local lines can transfer 20:32:24 <PublicServer> <tussengas> we need town in the centre to drop at ;p 20:32:37 <PublicServer> <Nickman> lots of towns to choose from ;) 20:32:44 <PublicServer> <Nickman> I'd say Rattlebridge 20:32:45 <PublicServer> <Nickman> :) 20:32:53 <PublicServer> <Nickman> and other towns in center can be feeders for central station 20:32:56 <PublicServer> <tussengas> because we allready ruined that place :p 20:33:12 <PublicServer> <Nickman> yeah, we will have to kill the plans for almost averything... 20:33:15 <PublicServer> <Nickman> brb, shower ;) 20:33:22 <PublicServer> <tussengas> correction... because I allready ruined it :p 20:33:31 <PublicServer> <tussengas> they hated me after my terra ;) 20:34:11 <PublicServer> <Mark> evening 20:34:17 <PublicServer> <tussengas> hey mark 20:34:20 <PublicServer> <Nickman> evening mark, check my plan ;) :D 20:34:22 <PublicServer> <Nickman> brb ;) 20:34:35 <PublicServer> <Mark> Nickman: diagonal mainlines and pax 20:34:38 <PublicServer> <Mark> no thanks :P 20:35:00 <Ammler> diagonal mainline? 20:35:10 <PublicServer> <Mark> yeah, have you seen the map? 20:35:18 <valhallasw> that's inteesting 20:35:18 <Ammler> no :-) 20:35:20 <valhallasw> and evil :D 20:35:20 <PublicServer> <Nickman> they dont HAVE to be fully diagonal... :D 20:35:32 <PublicServer> <Nickman> it is just a general direction... 20:35:37 <PublicServer> <Mark> of course theyre not fully diagonal 20:35:46 <PublicServer> <Mark> but the curves make it hard to work with 20:35:46 <PublicServer> <Nickman> wait, I'll redraw... 20:35:47 <PublicServer> <tussengas> hills and diagonal sounds cool :p 20:35:50 <Ammler> well, diagonal or not, you should just keep it the same on most 20:36:24 <PublicServer> *** Mark has joined company #1 20:36:48 <PublicServer> <Nickman> better? :D 20:36:50 <PublicServer> <Mark> lemme see if i can come up with something that works with the terrain 20:36:55 <PublicServer> <Mark> slightly 20:37:00 <PublicServer> <Nickman> it is almost straight now ;) 20:37:11 <PublicServer> <tussengas> at least the plan does look (without the need of reading the notes) diff than mine ;) 20:37:15 <PublicServer> <Nickman> the terrain IS hard.. 20:37:25 *** OwenS has quit IRC 20:37:26 <PublicServer> *** AmmIer joined the game 20:37:27 <PublicServer> <Mark> not that hard 20:37:39 *** OwenS has joined #openttdcoop 20:37:39 *** ChanServ sets mode: +v OwenS 20:37:40 <PublicServer> <AmmIer> much water :-) 20:37:46 <PublicServer> <Mark> just get your mind around the main mountain ranges and have the ML follow that 20:37:52 <PublicServer> <Mks> your changeing your plan nickman? 20:38:09 <PublicServer> <Nickman> no, its the same :=) 20:38:17 <PublicServer> <Mks> no X anymore 20:38:25 <PublicServer> <Nickman> I'm off to the shower now :) 20:38:38 <PublicServer> <Nickman> yeah, because people tend to see diagonal plans as impossible :D 20:38:41 *** ODM has quit IRC 20:38:47 <PublicServer> <tussengas> :p 20:38:50 <PublicServer> <Nickman> mark needs loads of room ;) 20:39:00 <PublicServer> <Nickman> brb 20:39:06 <Mks> well on a 100% flat map perhaps might work 20:39:25 *** Kolo has joined #openttdcoop 20:39:30 *** openttdcoop sets mode: +v Kolo 20:39:36 <PublicServer> <tussengas> well... diagonal on a plan doesnt mean exactly diagonal in building 20:39:44 <R0b0t1> !password 20:39:44 <PublicServer> R0b0t1: roused 20:40:02 <PublicServer> *** R0b0t1 joined the game 20:40:09 <PublicServer> <tussengas> but 20 tiles up and 20 tiles left turn out to be diagonal in plan ;) 20:40:14 <PublicServer> <tussengas> he removed it ammler :p 20:40:22 <PublicServer> <AmmIer> aha :-) 20:40:50 <PublicServer> <R0b0t1> Hmm, is this an autogenerated map? 20:40:55 <PublicServer> <Mark> indeed it is 20:41:17 <PublicServer> *** Kolo joined the game 20:41:36 <PublicServer> *** tussengas has left the game (connection lost) 20:43:18 <Tussy> o , can someone change 'grain' in my plan into weath :P forgot to change that , someone told me there is no grain in artic :p 20:44:13 <PublicServer> *** R0b0t1 has left the game (leaving) 20:45:30 *** mixrin has quit IRC 20:45:45 *** Venxir has quit IRC 20:47:27 *** Fuco has joined #openttdcoop 20:47:32 *** openttdcoop sets mode: +v Fuco 20:48:20 *** Venxir has joined #openttdcoop 20:48:25 *** openttdcoop sets mode: +v Venxir 20:56:19 <PublicServer> <Mark> there we go 20:56:40 <PublicServer> <Mark> missing anything? 20:57:13 <PublicServer> <Nickman> back ;) 20:57:58 <PublicServer> *** Mark has left the game (leaving) 20:58:44 <Mark> goodnight 20:59:04 <PublicServer> <Nickman> night 20:59:52 <Mks> is goods drop same as gold drop? 20:59:58 <Mark> i dont do gold 21:00:04 <Mks> why not? 21:00:06 <Mark> can you add that please? 21:00:16 <Mark> uhm 21:00:17 <Mark> wait 21:00:24 <Mark> i do have gold :P 21:00:35 <Mark> could you change Food Drop to Food + Gold Drop? 21:00:46 <PublicServer> <Mks> you have a power plant + coal drop? 21:00:46 <Mark> i got confused with the trainsets 21:00:50 <PublicServer> <Mks> that doesn't make sence? 21:00:57 <Mark> !password 21:00:57 <PublicServer> Mark: warred 21:01:17 <PublicServer> *** Mark joined the game 21:01:17 <PublicServer> <Mks> isn't coal drop and power plant the same thing? 21:01:44 <Tussy> depends wether or not you want to drop coal usefully :p 21:02:07 <PublicServer> <Mark> there 21:02:13 <PublicServer> <Mark> makes a bit more sense now i guess 21:02:16 <PublicServer> <Mks> yeah 21:02:29 <PublicServer> <Mks> what does locs: 2x gec 91 mean btw? 21:02:34 <PublicServer> <Mark> it's a loc type 21:02:41 <PublicServer> <Mks> ahhh 21:02:43 <PublicServer> <Mark> (locomotive) 21:02:54 <PublicServer> *** Mark has left the game (leaving) 21:03:10 <PublicServer> <Mks> any tf rules? 21:03:17 <Mark> when you know all trainsets by heard you know you played too much openttd 21:03:25 <PublicServer> <Mks> hehe 21:03:26 <Mark> it says "TF: low" 21:03:30 <Mark> or does it? 21:03:32 <PublicServer> <Mks> k 21:03:45 <PublicServer> <Mks> ahh 21:03:46 <PublicServer> <Mks> yes found it 21:03:52 <Mark> ok good 21:03:57 * Mark is off 21:04:09 *** Mark has quit IRC 21:04:10 <PublicServer> <Mks> no voting yet? :P 21:07:12 <PublicServer> <Mks> can't find marks locomotive 21:07:43 <Tussy> aint existing yet , at the current year 21:10:42 *** Chris_Booth has joined #openttdcoop 21:10:47 *** openttdcoop sets mode: +v Chris_Booth 21:11:28 <Chris_Booth> !password 21:11:28 <PublicServer> Chris_Booth: sexing 21:12:09 <PublicServer> *** Chris Booth joined the game 21:16:53 <PublicServer> *** Chris Booth has left the game (leaving) 21:17:34 *** Mks has quit IRC 21:17:34 *** StarLite has quit IRC 21:17:34 *** PublicServer has quit IRC 21:17:34 *** Condac has quit IRC 21:17:34 *** narc has quit IRC 21:17:34 *** Kommer has quit IRC 21:17:34 *** nubn has quit IRC 21:17:34 *** elmex has quit IRC 21:17:34 *** Aali has quit IRC 21:17:34 *** valhallasw has quit IRC 21:17:34 *** PierreW has quit IRC 21:17:34 *** Hirundo has quit IRC 21:17:34 *** Ammler has quit IRC 21:17:34 *** Yexo has quit IRC 21:17:34 *** orudge has quit IRC 21:17:34 *** PierreW has joined #openttdcoop 21:17:36 *** valhallasw has joined #openttdcoop 21:17:36 *** orudge has joined #openttdcoop 21:17:37 *** PublicServer has joined #openttdcoop 21:17:37 *** Kommer has joined #openttdcoop 21:17:44 *** openttdcoop sets mode: +v PierreW 21:17:45 *** Aali has joined #openttdcoop 21:17:49 *** openttdcoop sets mode: +v valhallasw 21:17:54 *** openttdcoop sets mode: +v orudge 21:17:59 *** openttdcoop sets mode: +v PublicServer 21:18:04 *** openttdcoop sets mode: +v Kommer 21:18:09 *** openttdcoop sets mode: +v Aali 21:18:18 *** Yexo has joined #openttdcoop 21:18:24 *** Condac has joined #openttdcoop 21:18:28 *** openttdcoop sets mode: +v Yexo 21:18:35 *** Mks has joined #openttdcoop 21:18:38 *** openttdcoop sets mode: +v Condac 21:18:42 *** StarLite has joined #openttdcoop 21:18:43 *** openttdcoop sets mode: +v Mks 21:18:48 <Tussy> netsplit ftw ;) 21:18:48 *** openttdcoop sets mode: +v StarLite 21:19:59 *** ChanServ sets mode: +o StarLite 21:20:38 <PublicServer> *** AmmIer has left the game (leaving) 21:21:10 *** elmex has joined #openttdcoop 21:21:12 *** Hirundo has joined #openttdcoop 21:21:13 *** Ammler has joined #openttdcoop 21:21:17 *** openttdcoop sets mode: +v elmex 21:21:22 *** openttdcoop sets mode: +v Hirundo 21:21:25 *** narc has joined #openttdcoop 21:21:42 *** openttdcoop sets mode: +v Ammler 21:21:42 <PublicServer> *** Kolo has left the game (leaving) 21:21:47 *** openttdcoop sets mode: +v narc 21:21:47 *** Kolo has quit IRC 21:21:55 *** Ammler is now known as Guest167 21:22:52 *** nubn has joined #openttdcoop 21:22:57 *** openttdcoop sets mode: +v nubn 21:25:29 <PublicServer> *** Nickman has left the game (leaving) 21:25:29 <PublicServer> *** Game paused (not enough players) 21:27:55 *** Guest167 is now known as Ammler 21:28:08 <Mks> well I made a new game to look at it but still can't find it 21:29:47 <XeryusTC> !password 21:29:47 <PublicServer> XeryusTC: curter 21:29:54 <PublicServer> *** Game unpaused (enough players) 21:29:55 <PublicServer> *** XeryusTC joined the game 21:30:09 *** Venxir has quit IRC 21:30:16 <PublicServer> <Mks> when can we vote btw? 21:30:36 <PublicServer> <XeryusTC> now if you want to 21:32:19 <PublicServer> *** XeryusTC has left the game (connection lost) 21:32:19 <PublicServer> *** Game paused (not enough players) 21:39:41 <Ammler> XeryusTC: and who does now lead the stupidity committe? 21:41:29 <XeryusTC> anyone :P 21:44:31 <Nickman87> goodnight Ammler :) 21:49:05 <Ammler> bon noir Nickman87 21:49:40 *** Sukasa has quit IRC 21:53:07 <Nickman87> you're not from france silly... you're from Switserland... 21:53:26 <Tussy> !password 21:53:26 <PublicServer> Tussy: spruce 21:53:37 <PublicServer> *** Game unpaused (enough players) 21:53:37 <PublicServer> *** tussengas joined the game 22:00:28 <PublicServer> *** tussengas has left the game (connection lost) 22:00:28 <PublicServer> *** Game paused (not enough players) 22:04:38 <Nickman87> Added some builders to the last two game sin archive ;) 22:04:43 <Nickman87> people need userpages! 22:12:52 *** ^Spike^ is now known as ^spike^ 22:13:15 <PublicServer> <Mks> what people? 22:14:19 <Nickman87> you for example! http://openttdcoop.ammler.ch/wiki/index.php?title=User:Mks&action=edit&redlink=1 :D 22:14:47 <Mks> ahh ehhe 22:14:48 <Mks> well 22:14:54 <Mks> don't have a wiki account 22:15:48 <Nickman87> register ;) 22:15:49 <Nickman87> :D 22:15:54 <Nickman87> but, I'm off for today 22:15:56 <Nickman87> cya later! 22:15:59 <Nickman87> vote Nickman! :D 22:17:06 <Mks> hehe 22:18:58 <Maza> vote mark for president! 22:20:13 <Mks> tried to make an account acually but seems my domain name ain't allowed 22:20:26 <Nickman87> cya! 22:20:30 *** Nickman87 has quit IRC 22:22:20 <Ammler> domain name? 22:22:41 <Ammler> openid? 22:24:02 <Tussy> !password 22:24:02 <PublicServer> Tussy: anting 22:24:12 <PublicServer> *** Game unpaused (enough players) 22:24:12 <PublicServer> *** tussengas joined the game 22:24:44 <PublicServer> *** tussengas has left the game (connection lost) 22:24:44 <PublicServer> *** Game paused (not enough players) 22:32:31 *** mixrin_ has quit IRC 22:55:39 *** ^spike^ has quit IRC 23:02:31 <Mks> !tunnels 9 20 23:02:31 <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 9 and gap 20. 23:04:37 <Tussy> had same kind of problems btw, couldnt make an account 23:11:46 *** Wurzel49 has quit IRC 23:17:53 <PublicServer> <Mks> you got one now? 23:20:03 <Fuco> new game up ice 23:20:07 <Fuco> !dl win32 23:20:07 <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 23:20:09 <Fuco> nice* 23:20:38 <Fuco> !password 23:20:38 <PublicServer> Fuco: castes 23:20:46 <PublicServer> *** Game unpaused (enough players) 23:20:48 <PublicServer> *** Fucoo joined the game 23:21:44 <PublicServer> <Fucoo> wow mark's plan <3 tl3 is great 23:21:52 <PublicServer> <Fucoo> altho lots of trains -> lags as hell :d 23:50:20 *** KenjiE20|LT has joined #openttdcoop 23:50:20 *** ChanServ sets mode: +o KenjiE20|LT 23:50:25 *** openttdcoop sets mode: +v KenjiE20|LT 23:50:55 *** KenjiE20 has quit IRC