Config
Log for #openttdcoop on 23rd August 2009:
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00:00:10  <PublicServer> <Mks> check station COAL DROP :P
00:00:35  <PublicServer> <problematiQue> SLH05 is done :D
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00:01:14  <PublicServer> <problematiQue> that is, until someone points out the all the mistakes I probably made
00:01:21  <PublicServer> <Fucoo> you know that all trains will probably pick the line i made
00:01:25  <PublicServer> <Fucoo> coz its shorter
00:01:49  <PublicServer> <problematiQue> any way to keep that from happening?
00:02:04  <PublicServer> <Fucoo> dunno maybe add some penalties
00:02:11  <PublicServer> <Fucoo> we'll see
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00:03:38  <Mks> mm production total 60 tons and need 3 trains
00:03:50  <Mks> got 4 tho in case production raise
00:05:39  <PublicServer> <Fucoo> that snow is waaah
00:05:44  <PublicServer> <Fucoo> hurts my eyes
00:06:44  <PublicServer> *** Mks has left the game (connection lost)
00:09:39  <PublicServer> <problematiQue> the worst thing is that whole SLH is just for 3 industries
00:10:06  <PublicServer> <problematiQue> maybe 4
00:12:03  <PublicServer> <Fucoo> lol
00:12:09  <PublicServer> <Fucoo> that's a bit overkill then ;D
00:12:21  <PublicServer> <problematiQue> please see ! needs good signals
00:12:52  <PublicServer> <Fucoo> and what's wrong?
00:13:11  <PublicServer> <problematiQue> the pbs won't work for the line joining
00:13:30  <PublicServer> <problematiQue> but if I pbs it it won't be prioritized
00:13:56  <PublicServer> <Fucoo> oh i see what you need
00:14:13  <PublicServer> <Fucoo> you dont have to add pbs
00:14:18  <PublicServer> <Fucoo> or presignals
00:14:21  <PublicServer> <Fucoo> on double bridges
00:14:35  <PublicServer> <Fucoo> this will work
00:15:00  <PublicServer> <Fucoo> i think the train itself is counted as penalty
00:15:03  <PublicServer> <problematiQue> thanks
00:15:08  <PublicServer> <Fucoo> so train will pick the empty bridge
00:15:20  <PublicServer> <problematiQue> won't it need two-way signals?
00:15:48  <PublicServer> <Fucoo> probably no
00:15:53  <PublicServer> <problematiQue> ok
00:16:20  <PublicServer> <Fucoo> well we can also just copy the stuff somewher else and see how it works ;P
00:16:28  <PublicServer> <Fucoo> like a bit to the north
00:16:39  <PublicServer> <Fucoo> there's some free space
00:19:30  <PublicServer> <Fucoo> let's see
00:20:36  <PublicServer> <problematiQue> needs bigger prio
00:20:37  <PublicServer> <Fucoo> so the prio has to be longer
00:21:20  <PublicServer> <Fucoo> this seems to work fine
00:22:16  <PublicServer> <problematiQue> there not enough space to enlarge all the prios :(
00:22:35  <PublicServer> <Fucoo> als
00:22:50  <PublicServer> <Fucoo> sometimes the train will run into prio
00:23:01  <PublicServer> <Fucoo> i've seen it 2 times but still ;d
00:23:09  <PublicServer> <Fucoo> that is not neccesary
00:23:40  <PublicServer> <Fucoo> or train might end up like this
00:24:26  <PublicServer> <Fucoo> there ya go
00:24:30  <PublicServer> <Fucoo> ultra deadlock :D
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00:24:45  <PublicServer> <problematiQue> why would it ever go there though?
00:24:54  <PublicServer> <Fucoo> dunno but i've seen it
00:25:52  <PublicServer> <Fucoo> when it's calculating signal blocks it doesnt matter if train actually can go there
00:26:00  <PublicServer> <Fucoo> it just has to be connected
00:26:15  <PublicServer> <problematiQue> yeah I know
00:26:23  <PublicServer> <problematiQue> just looks better with straight tracks s:P
00:26:45  <PublicServer> <problematiQue> anyway I'm off to bed
00:26:47  <PublicServer> <problematiQue> goodnight
00:26:53  <PublicServer> <Fucoo> night
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01:00:48  <PublicServer> *** Game unpaused (enough players)
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01:10:30  <Fuco> haven't you gone to bed?
01:26:52  <PublicServer> *** Mks has left the game (connection lost)
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02:25:37  <ed__> !password
02:25:37  <PublicServer> ed__: rooked
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02:25:57  <R0b0t1> It's paused :\
02:26:30  <ed__> i'm usually just a watcher
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02:35:44  <confound> hmm.  is there anywhere that says the differences between trunk and latest stable?
02:36:12  <PublicServer> <ed__> you'd have to use svn to find the differences
02:36:42  <ed__> trunk is currently r17268
02:37:45  <PublicServer> *** R0b0t1 has left the game (leaving)
02:37:45  <PublicServer> *** Game paused (not enough players)
02:39:18  <confound> yeah, I was hoping for a summary/changelog, like the old "differences from 0.4.5" pages
02:39:47  <ed__> they're mostly translations
02:40:02  <ed__> i'm trying to figure out which build the stable was on
02:43:21  <ed__> ok, looks like it was released around build 17000
02:47:01  <ed__> confound, still interested? i'm going through the changelog and copy & pasting highlights
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08:16:58  <problematiQue> !password
08:16:58  <PublicServer> problematiQue: parson
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08:29:02  <Nickman87> !players
08:29:04  <PublicServer> Nickman87: There are currently no clients connected to the server
08:29:07  <Nickman87> !password
08:29:07  <PublicServer> Nickman87: mayors
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08:52:17  <Mark> morning
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09:19:24  <PublicServer> *** Mks joined the game
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09:51:24  <FiCE> !password
09:51:24  <PublicServer> FiCE: buzzes
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09:52:42  <PublicServer> <FiCE> lol @ "most useless sign ever"
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10:00:55  <Mark> !password
10:00:55  <PublicServer> Mark: buzzes
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10:25:23  <problematiQue> !players
10:25:25  <PublicServer> problematiQue: Client 564 is Mks, a spectator
10:25:25  <PublicServer> problematiQue: Client 568 is Mark, a spectator
10:25:52  <problematiQue> !password
10:25:53  <PublicServer> problematiQue: bedded
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10:41:13  <problematiQue> does anyone here know how I can set up IRC so it automatically connects and joins this channel?
10:41:17  <problematiQue> I've forgot how to do that
10:41:55  <PublicServer> *** problematiQue has left the game (connection lost)
10:42:11  <problematiQue> !password
10:42:11  <PublicServer> problematiQue: assent
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12:14:59  <p`tiQue`afk> !password
12:15:00  <PublicServer> p`tiQue`afk: ruffle
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13:06:00  <neuroticus> !password
13:06:00  <PublicServer> neuroticus: shrews
13:06:37  <neuroticus> !dl win64
13:06:37  <PublicServer> neuroticus: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip
13:08:08  <neuroticus> !bridges
13:08:17  <neuroticus> @bridges
13:08:20  <neuroticus> @bridge
13:08:26  <neuroticus> !tunnels
13:08:26  <PublicServer> neuroticus: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:08:31  <neuroticus> *duh*
13:09:29  <neuroticus> !tunnels 3 10
13:09:29  <PublicServer> neuroticus: You need 3 tunnels/bridges for trainlength 3 and gap 10.
13:10:28  <neuroticus> !password
13:10:28  <PublicServer> neuroticus: shrews
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13:13:19  <p`tiQue`afk> !players
13:13:21  <PublicServer> p`tiQue`afk: There are currently no clients connected to the server
13:13:24  <p`tiQue`afk> :(
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13:40:21  <p`tiQue`afk> !players
13:40:22  <PublicServer> p`tiQue`afk: There are currently no clients connected to the server
13:47:41  <p`tiQue`afk> !password
13:47:41  <PublicServer> p`tiQue`afk: burner
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13:53:47  <Fuco> !password
13:53:47  <PublicServer> Fuco: crotch
13:53:54  <PublicServer> *** Game unpaused (enough players)
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13:54:08  <PublicServer> <problematiQue> hello hello
13:54:13  <PublicServer> <problematiQue> what can I build?
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13:55:15  <PublicServer> <Fucoo> probably connect a lot of primaries
13:55:25  <PublicServer> <problematiQue> are all the drops done?
13:55:36  <PublicServer> <Fucoo> seems so
13:55:57  <PublicServer> <problematiQue> any rules for building stations?
14:00:01  <PublicServer> <problematiQue> oh I have to go :( be back in an hour or so
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14:41:32  <XeryusTC> KenjiE20: http://www.tt-forums.net/viewtopic.php?f=2&t=44852
14:41:34  <Webster> Title: Transport Tycoon Forums View topic - Me visiting the UK (at www.tt-forums.net)
14:46:31  <Nickman87> !players
14:46:33  <PublicServer> Nickman87: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
14:46:34  <Nickman87> !password
14:46:34  <PublicServer> Nickman87: kegged
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14:52:32  <p`tiQue`afk> !password
14:52:32  <PublicServer> p`tiQue`afk: braids
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14:53:35  <PublicServer> <problematiQue> connect primaries?
14:53:45  *** p`tiQue`afk is now known as problematiQue
14:55:17  <problematiQue> !players
14:55:18  <PublicServer> problematiQue: Client 582 (Orange) is Nickman, in company 1 (Noseybridge Transport)
14:55:18  <PublicServer> problematiQue: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
14:55:18  <PublicServer> problematiQue: Client 584 (Orange) is problematiQue, in company 1 (Noseybridge Transport)
14:56:50  <problematiQue> Fuco, Nickman87, connect primaries?
14:57:48  <XeryusTC> always
14:58:16  <problematiQue> where do I put a depot?
14:58:45  <XeryusTC> anywhere on a SL
14:58:52  <XeryusTC> as long as you make sure no trains can enter it
14:59:00  <PublicServer> <problematiQue> ok
14:59:25  <PublicServer> <problematiQue> and stations are always ro-ro, right. and do i make seperate lanes for livestock and wheat?
14:59:39  <PublicServer> <problematiQue> with waypoints
14:59:57  <XeryusTC> well, not with waypoints
15:00:05  <XeryusTC> either make one station in total for the entire industry
15:00:13  <XeryusTC> or make 2 platforms for every cargo type
15:00:17  <XeryusTC> in seperate stations
15:00:39  <PublicServer> <problematiQue> why not use waypoints though?
15:01:25  <XeryusTC> because it would be silly
15:01:36  <XeryusTC> it would be easier to just make 2 seperate stations joined together
15:01:42  <PublicServer> <problematiQue> ok..
15:02:49  <PublicServer> <problematiQue> when a statoins exits on an SL, do i make a prio?
15:04:53  <XeryusTC> no
15:05:06  <XeryusTC> you usually dont need prios in an SL
15:05:26  * DASPRiD bites narc
15:13:08  <PublicServer> <problematiQue> what's the difference...?
15:13:21  <PublicServer> <Fucoo> it is compact
15:13:24  <PublicServer> <Fucoo> and much cleaner
15:14:11  <PublicServer> <Fucoo> also the wood pickup may block the gold mine entry
15:14:16  <PublicServer> <Fucoo> so that's not good design
15:14:26  <PublicServer> <problematiQue> only when there are 3 waiting
15:14:41  <PublicServer> <problematiQue> that'll never happen if the amount of trains is right
15:18:41  <PublicServer> <problematiQue> ratings musn't go above 75, right?
15:18:58  <PublicServer> <Fucoo> why?
15:19:07  <PublicServer> <problematiQue> I read that somehwere on the wiki
15:19:13  <PublicServer> <problematiQue> the production of the industry would go down
15:19:27  <PublicServer> <Fucoo> hmm dunno about that
15:19:44  <PublicServer> <Fucoo> why you drop wood when there's no factory btw :D
15:19:46  <PublicServer> *** Nickman has left the game (leaving)
15:20:03  <PublicServer> <problematiQue> oh I never checked :P
15:20:15  <PublicServer> <problematiQue> the trainyard has them ordered already
15:21:05  <PublicServer> <problematiQue> is that paper mill in range of the statoins though?
15:23:56  <PublicServer> <Fucoo> hm goldpickup doesnt work either
15:24:16  <PublicServer> <problematiQue> ?
15:24:29  <PublicServer> <Fucoo> that city doesnt accept gold
15:24:33  <PublicServer> <Fucoo> its too small
15:24:36  <PublicServer> <problematiQue> oh the drop
15:24:39  <PublicServer> <Fucoo> and only towns can have banks anyway
15:25:24  <Fuco> can you please start town growth for like 10 minutes?
15:25:33  <Fuco> we need to get +200 pop to gold drop town
15:25:36  <Fuco> so i can add a bank
15:25:46  <Fuco> it's limited on >1000 afaik
15:26:20  <PublicServer> <Fucoo> now those trains are not making any profit at all ;P
15:27:12  <PublicServer> <problematiQue> wth, can't have roadvehicles?
15:28:25  <Chris_Booth> !password
15:28:26  <PublicServer> Chris_Booth: biking
15:29:22  <PublicServer> *** Chris Booth joined the game
15:30:21  <PublicServer> <problematiQue> i made a pax service for the town
15:30:30  <PublicServer> <Chris Booth> remove it then
15:30:37  <PublicServer> <problematiQue> we need it to grow right?
15:30:44  <PublicServer> <Chris Booth> no
15:30:55  <PublicServer> <problematiQue> but it needs a bank
15:30:56  <PublicServer> <Chris Booth> we can drop every thing we need
15:31:04  <PublicServer> <Chris Booth> then build one
15:31:11  <PublicServer> <problematiQue> it's too small apparently
15:31:13  <Fuco> you can't build a bank
15:31:15  <Fuco> in city
15:31:22  <Fuco> that small
15:32:11  <PublicServer> <Chris Booth> you cant grow a town with town growth off
15:32:12  <PublicServer> <Fucoo> btw it wont grow because growth is off
15:32:30  <Fuco> Funding a bank is possible when the appropriate patch option is enabled. You can only fund banks if population of the town is at least 1200
15:32:37  <Fuco> source: http://wiki.openttd.org/Bank
15:35:03  <PublicServer> <problematiQue> the wood has been removed from the wood drop
15:36:37  <PublicServer> *** Spike joined the game
15:37:22  <PublicServer> <Fucoo> 've added a little train
15:37:50  <PublicServer> <problematiQue> that's why I said it was gone :)
15:37:56  <PublicServer> *** Spike has joined company #1
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15:40:52  <PublicServer> <problematiQue> what is the need for SLH03?
15:42:38  <PublicServer> <Chris Booth> i can believe you are running trains while BBH 03 is still not finished
15:43:23  <PublicServer> <problematiQue> I asked what do we do now, and I was told to start connecting the primary industries
15:45:45  <PublicServer> *** problematiQue has left the game (leaving)
15:46:25  <PublicServer> <Fucoo> weird that town is growing
15:46:30  <PublicServer> <Fucoo> and growth is off
15:46:37  <PublicServer> <Fucoo> now it has 1123 pop
15:46:50  <PublicServer> <Chris Booth> someone must have funded buildings
15:47:11  <PublicServer> <Fucoo> that would be -400k other yea
15:47:19  <PublicServer> <Fucoo> i didn't know that will work
15:47:24  <PublicServer> <Fucoo> sweet
15:47:31  <PublicServer> *** Spike has joined company #1
15:47:38  <PublicServer> <Spike> funding is easiest way to grow it
15:47:49  <PublicServer> <Spike> hopefully last time to do so
15:47:56  <PublicServer> <Fucoo> yea but i thought when growth is off its disabled completely
15:50:03  <PublicServer> <Chris Booth> BBH 03 is now complete
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15:51:35  <PublicServer> <Chris Booth> nice jam
15:51:42  <PublicServer> <Chris Booth> at BBH 04
15:57:05  <PublicServer> <Chris Booth> the printing works isnt finished either
15:58:35  <PublicServer> *** Chris Booth has joined spectators
15:58:43  <PublicServer> <Chris Booth> you two build the printing works
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16:31:05  <PeterT> !password
16:31:05  <PublicServer> PeterT: piques
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16:37:01  <PublicServer> <Peter> damn
16:41:28  <PublicServer> <Peter> mks
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16:46:48  <PublicServer> <Mks> mm gold drop doesn't accept gold yet
16:47:06  <PublicServer> <Spike> working on that..
16:47:40  <PublicServer> <Mks> is it possible to build a bank? or do you need to prospect one?
16:47:53  <PublicServer> <Spike> build but needs enough ppl in a city
16:48:04  <PublicServer> <Mks> ahh how much?
16:48:10  <PublicServer> <Fucoo> it has to be town
16:48:13  <PublicServer> <Fucoo> not a city
16:48:19  <PublicServer> <Mks> ahh
16:48:28  <PublicServer> <Mks> well
16:48:29  <PublicServer> <Fucoo> and this one obviously is not a town
16:48:35  <PublicServer> <Fucoo> because i can't build bank
16:49:20  <PublicServer> <Mks> tumblewood got a bank
16:49:21  <PublicServer> <Fucoo> if we build 2 teleporters, we can use that drop
16:49:29  <PublicServer> <Fucoo> and port it to crumpleagate
16:49:32  <PublicServer> <Mks> and it only has 880
16:49:47  <PublicServer> <Fucoo> but that's a bit of an abuse imo ;d
16:50:09  <PublicServer> <Spike> you could also just bring up some more patience
16:50:26  <PublicServer> <Fucoo> city wont turn into town
16:50:30  <PublicServer> <Fucoo> as far as  i know
16:50:54  <PublicServer> <Mks> not even largest city in game is town and it has 2968
16:50:59  <PublicServer> <Mks> pop
16:51:04  <PublicServer> <Mks> it got a bank tho
16:51:36  <PublicServer> <Mks> guess we can't transport any paper yet
16:51:37  <PublicServer> <Fucoo> i think its actually that city > town
16:51:50  <PublicServer> <Mks> there is no printing works nor any pickup yet
16:51:55  <PublicServer> <Fucoo> according to wiki city grow 2 times faster
16:52:23  <PublicServer> <Spike> tried working on that pickup but it's a hard spot :)
16:52:32  <PublicServer> <Spike> without much TF that is
16:53:42  <Mks> ahh
16:53:50  <Mks> thats why its a mini pickup atm? :P
16:54:01  <PublicServer> <Peter> bank
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16:58:20  <Mks> oo a high production industry will require ALOT of trains with only 4 wagons
16:59:30  <PublicServer> <Mks> ahh I know why you can't build a bank
16:59:37  <PublicServer> <Mks> you have to build it where a house is
16:59:41  <PublicServer> <Mks> you can't reserve a spot
17:00:43  <PublicServer> <Mks> just you need flat area to build on
17:00:53  <PublicServer> <Mks> seems you can't build em on slopes
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17:02:44  <PublicServer> <Mks> so
17:02:47  <PublicServer> <Mks> got a bank built now
17:03:17  <jonde> !password
17:03:17  <PublicServer> jonde: mosaic
17:03:24  <PublicServer> *** jondisti joined the game
17:04:15  <PublicServer> <Spike> mks
17:04:16  <PublicServer> <Mks> so bank drop fixed
17:04:23  <PublicServer> <Spike> your funding was overkil
17:04:36  <PublicServer> <Mks> oh town?
17:04:40  <PublicServer> <Mks> on town
17:04:44  <PublicServer> <Spike> yes
17:05:00  <PublicServer> <Spike> it won't do it any faster if you do it like 50 times
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17:05:06  <PublicServer> <Mks> ohh
17:05:09  <PublicServer> <Mks> thought it helped
17:05:15  <PublicServer> <Mks> so 1 funding is enough you mean?
17:05:33  <KenjiE20> 53
17:05:37  <PublicServer> <Spike> 1 -3 every x months
17:05:42  <PublicServer> <Mks> ahh
17:05:48  <^Spike^> KenjiE20 did that count :D
17:05:58  <^Spike^> wasn't bad then with just 1 look :)
17:06:24  <KenjiE20> indeed
17:06:45  <^Spike^> @Op
17:06:45  *** Webster sets mode: +o ^Spike^
17:08:08  <PeterT> @whoami
17:08:22  <PeterT> @op
17:10:54  <PeterT> @whoami
17:11:02  <PublicServer> *** Peter has left the game (leaving)
17:11:43  <PublicServer> <Mks> damn a gold mine is dead
17:22:57  <Maza> http://www.fullgrid.fi/live/
17:22:58  <Webster> Title: CotFL live (at www.fullgrid.fi)
17:26:42  <problematiQue> !password
17:26:42  <PublicServer> problematiQue: softly
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17:32:03  <PeterT> !playercount
17:32:03  <PublicServer> PeterT: Number of players: 5
17:32:08  <PeterT> !unpause
17:32:08  <PublicServer> PeterT: you must be channel op to use !unpause
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17:36:47  <Mks> you ain't op peter?
17:37:18  <PublicServer> *** Mks has joined company #1
17:39:04  <PublicServer> <Mks> any way to build a diagonal station?
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17:50:00  <Razaekel> no MKs
17:50:33  <PublicServer> <Mks> no what?
17:50:56  <Razaekel> no you cant build a diagonal station
17:51:14  <PublicServer> <Mks> ahh well I thought so but it would be very neat if you could
17:51:35  <Razaekel> !password
17:51:35  <PublicServer> Razaekel: wallow
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17:52:09  <PublicServer> <Mks> mm combined entrance to two diffrent stations ain't a very good idea I guess
17:52:26  <PublicServer> <Mks> just thought it could cause stops :P
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18:09:38  <grim4593> !download
18:09:38  <PublicServer> grim4593: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:09:52  <grim4593> !download win32
18:09:52  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
18:17:09  <grim4593> !password
18:17:09  <PublicServer> grim4593: bidden
18:17:22  <PublicServer> *** Game unpaused (enough players)
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18:32:56  <grim4593> !players
18:32:57  <PublicServer> grim4593: Client 585 is Chris Booth, a spectator
18:32:57  <PublicServer> grim4593: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
18:32:57  <PublicServer> grim4593: Client 596 (Orange) is grim, in company 1 (Noseybridge Transport)
18:32:57  <PublicServer> grim4593: Client 590 is Mks, a spectator
18:33:14  <PublicServer> *** grim has changed his/her name to grim4593
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19:19:32  <PublicServer> <Mks> any1 here?
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19:36:38  <planetmaker> not even anyone
19:36:51  <PublicServer> <Mks> must trains make profit btw?
19:37:06  <PublicServer> <Mks> mm some trains have to like travel around the map to the station next door
19:37:31  <planetmaker> they don't need to, if the service quality at the stations requires them to loose money
19:38:03  <planetmaker> it's a different picture, if they're waiting too long due to an over-abundance of trains with the same orders
19:38:29  <Mks> na rather to few trains
19:38:40  <Mks> but since they don't make any profit seems a bit pointless to make more
19:39:58  <PublicServer> <Mks> I mean if I connect it to another slh about same distance tho ALOT of bridges then won't look very pretty I think trains would make profit
19:40:46  <planetmaker> you could give it a try, if you feel like. But it's definitely no priority :-)
19:41:14  <PublicServer> <Mks> well I'll leave it like that for now
19:41:20  <PublicServer> <Mks> could always change it later on
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19:51:54  <seandasheep> !players
19:51:55  <PublicServer> seandasheep: Client 585 is Chris Booth, a spectator
19:51:55  <PublicServer> seandasheep: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
19:51:55  <PublicServer> seandasheep: Client 590 (Orange) is Mks, in company 1 (Noseybridge Transport)
19:52:16  <seandasheep> !dl win32
19:52:16  <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
19:53:41  <seandasheep> !password
19:53:41  <PublicServer> seandasheep: decree
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19:55:18  <PublicServer> <Seandasheep> hi
19:55:22  <PublicServer> <Mks> hi
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20:05:56  <PublicServer> <Seandasheep> is the network finished?
20:06:06  <PublicServer> <Mks> well
20:06:11  <PublicServer> <Mks> one pickup station missing
20:06:19  <PublicServer> <Seandasheep> where?
20:06:20  <PublicServer> <Mks> printing works pickup
20:06:38  <PublicServer> <Chris Booth> sean can do it
20:06:39  <PublicServer> <Seandasheep> ok
20:06:55  <PublicServer> <Seandasheep> I'm not used to building with low tf though
20:07:04  <PublicServer> <Chris Booth> try it
20:07:09  <PublicServer> <Mks> thats why it hasn't been built :P
20:07:14  <PublicServer> <Mks> kinda of hard spot to build at
20:07:15  <PublicServer> <Chris Booth> i think your a good builder
20:07:21  <PublicServer> <Seandasheep> well, maybe
20:07:35  <PublicServer> <Seandasheep> but with a mountaside and half a lake there... idk
20:07:40  <PublicServer> <Chris Booth> build it at the lake to the east of cheesebridge
20:07:54  <PublicServer> <Chris Booth> yeah
20:07:58  <PublicServer> <Chris Booth> at the here sign
20:08:33  <PublicServer> <Mks> idk?
20:08:39  <PublicServer> <Seandasheep> i don't know
20:08:40  <PublicServer> <Fucoo> i dont know
20:08:43  <PublicServer> <Mks> ahh
20:08:52  <PublicServer> <Chris Booth> it will fit there
20:09:41  <PublicServer> <Seandasheep> by low tf, I am allowed to do two or three bits?
20:10:20  <PublicServer> <Mks> well fucco its instead of doing alot of tf
20:10:30  <PublicServer> <Fucoo> i did no tf
20:10:46  <PublicServer> <Fucoo> this is a situation when you can use PBS P
20:10:49  <PublicServer> <Mks> your using a pbs now tho
20:11:39  <PublicServer> <Mks> hey don't remove 1 plattform
20:11:42  <PublicServer> <Fucoo> 2 platforms are good
20:11:49  <PublicServer> <Mks> might not be needed now
20:11:54  <PublicServer> <Mks> but with a tl of 3
20:11:59  <PublicServer> <Mks> will soon prolly
20:12:00  <PublicServer> <Fucoo> it wont be
20:12:00  <PublicServer> <Mks> so
20:12:05  <PublicServer> <Fucoo> never ever
20:12:07  <PublicServer> <Mks> o yes
20:12:20  <PublicServer> <Seandasheep> 3 platforms if possible
20:12:21  <PublicServer> <Fucoo> tl 3 trains load fast
20:12:25  <PublicServer> <Fucoo> they leave fast
20:12:27  <PublicServer> <Fucoo> no problem
20:12:35  <PublicServer> <Mks> we will see
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20:12:40  <PublicServer> <Mks> well easy to change to pbs then I guess
20:13:08  <PublicServer> <Fucoo> not *every* industry will buff up to 2k production ;p
20:13:11  <PublicServer> <Mks> you have hardly any space until station like now tho fucoo
20:13:15  <PublicServer> <Mks> I know
20:13:17  <PublicServer> <Mks> but some do
20:13:50  <PublicServer> <Mks> isn't it good to have a few tiles before station tho due to slow down?
20:13:52  <PublicServer> <Mks> like 2-3
20:14:30  <PublicServer> <Fucoo> very special 3rd platform for you
20:14:44  <PublicServer> <Mks> you hve to move the second plattform alos Ithink
20:14:48  <PublicServer> <Mks> kk
20:15:07  <PublicServer> <Mks> check out !this is ok? fucoo
20:15:09  <PublicServer> <Mks> is that ok then?
20:15:22  <PublicServer> <Fucoo> stupid town wont allow me to add 1 station tile
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20:15:36  <PublicServer> <Mks> bribe :P
20:15:37  <PublicServer> <Fucoo> well sure it is ok
20:15:42  <PublicServer> <Fucoo> until it works its ok :D
20:15:58  <PublicServer> <Fucoo> but well, i wouldn't build like that :D
20:16:01  <PublicServer> <Mks> well it was either do like that or remove the mountain
20:16:10  <PublicServer> <Mks> well tunnels perhaps but
20:16:20  <PublicServer> <Mks> not that good idea either
20:16:40  <PublicServer> <Mks> its weath btw
20:16:48  <PublicServer> <Mks> :P
20:17:04  <PublicServer> <Fucoo> the hell is that ;D
20:17:13  <PublicServer> <Fucoo> wheat/grain
20:17:16  <PublicServer> <Fucoo> not the same stuff?
20:17:21  <PublicServer> <Mks> well
20:17:26  <PublicServer> <Mks> diffrent name :P
20:18:10  <PublicServer> <Mks> its not the same diffrent type of farm products
20:19:02  <PublicServer> <Mks> are you gona rebuild my livestock wheat station fucoo? :P
20:19:08  <PublicServer> <Fucoo> no
20:19:16  <PublicServer> <Fucoo> that was just an idea
20:19:23  <PublicServer> <Fucoo> wheat might be possible, dunno about that LS tho
20:19:41  <PublicServer> <Fucoo> this should be a TL1 game
20:19:44  <PublicServer> <Fucoo> no problems with that
20:19:45  <PublicServer> <Mks> lol
20:19:48  <PublicServer> <Mks> hehe
20:19:49  <PublicServer> <Mks> well
20:19:55  <PublicServer> <Fucoo> im playing one right now
20:19:57  <PublicServer> <Fucoo> single
20:19:59  <PublicServer> <Mks> even tl3 cause it to be tons of trains
20:20:01  <PublicServer> <Fucoo> its going pretty well
20:20:04  <PublicServer> <Mks> how large map?
20:20:11  <PublicServer> <Fucoo> 256*256 i think
20:20:28  <PublicServer> <Mks> ahh this is 512*512 aint it?
20:20:32  <PublicServer> <Fucoo> i only have around 200 trains
20:20:49  <PublicServer> <Fucoo> gonna push it to 1000 then declare myself a winner
20:20:56  <PublicServer> <Fucoo> but its VERY hard :D
20:21:03  <PublicServer> <Fucoo> 1 train makes 5k per year
20:21:06  <PublicServer> <Fucoo> :D
20:21:18  <PublicServer> <Mks> lol
20:21:20  <PublicServer> <Fucoo> running cost 25k, income 30k ...
20:21:29  <PublicServer> <Mks> hehe
20:21:30  <PublicServer> <Mks> mm
20:21:35  <PublicServer> <Fucoo> they have to do 5 drops just to be in +
20:21:41  <PublicServer> <Mks> fucoo check out wafflewig woods
20:21:50  <PublicServer> <Mks> those trains only cost money
20:21:55  <PublicServer> <Fucoo> ye?
20:22:17  <PublicServer> <Fucoo> hm
20:22:21  <PublicServer> <Fucoo> maybe they cant find drop
20:22:23  <PublicServer> <Mks> they are around 60 tiles from drop :P
20:22:26  <PublicServer> <Mks> no
20:22:27  <PublicServer> <Fucoo> and just loop around
20:22:28  <PublicServer> <Mks> to far away
20:22:29  <PublicServer> <Mks> so
20:22:34  <PublicServer> <Fucoo> ah yes
20:22:35  <PublicServer> <Mks> running cost is more then profit
20:22:40  <PublicServer> <Fucoo> ye i see
20:22:47  <PublicServer> <Fucoo> they have to travel half the map
20:22:50  <PublicServer> <Fucoo> to get to the drop
20:23:00  <PublicServer> <Fucoo> maybe add a bridge
20:23:25  <PublicServer> <Mks> well thought about it tho didn't wana destroy the water
20:23:27  <PublicServer> <Fucoo> something like that
20:23:34  <PublicServer> <Mks> its one solution tho
20:23:49  <PublicServer> <Fucoo> well then go on land
20:24:17  <PublicServer> <Mks> well
20:24:22  <PublicServer> <Mks> someone else do that :P
20:24:26  <PublicServer> <Fucoo> but a dedicated drop line wont be "cool"
20:24:40  <PublicServer> <Mks> hehe
20:24:53  <PublicServer> <Mks> muffinpool woods got the same problem
20:24:56  <PublicServer> <Mks> route to drop to far
20:25:03  <PublicServer> <Mks> with such short trains
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20:25:42  <PublicServer> <Mks> guess it can stay connected but no point in increaseing the trains even if production raise?
20:26:09  <PublicServer> <Fucoo> we should probably add another SLH somewhere
20:26:20  <PublicServer> <Fucoo> or maybe
20:26:23  <PublicServer> <Fucoo> connect that to SLH03
20:26:31  <PublicServer> <Fucoo> via those small islands
20:26:37  <PublicServer> <Fucoo> with powerplants
20:26:47  <PublicServer> <Fucoo> that will shorten the route a lot
20:26:51  <PublicServer> <Mks> true
20:27:02  <PublicServer> <Mks> but the coal mine still needs to be connected to the other SL
20:27:06  <PublicServer> <Mks> will look really messy
20:27:48  <PublicServer> <Fucoo> something like that
20:28:08  <PublicServer> <Mks> huh?
20:28:14  <PublicServer> <Mks> ahh
20:28:37  <PublicServer> <Mks> but like I said then coal mine connected one way and gold one :P
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20:28:44  <Mark> !password
20:28:44  <PublicServer> Mark: eulogy
20:28:47  *** openttdcoop sets mode: +v R0b0t1
20:28:55  <PublicServer> <Mks> there is one way to fix waffelwig :P
20:29:15  <PublicServer> <Mks> build it at the sign waffelwig here :P
20:29:18  <PublicServer> *** Mark joined the game
20:29:20  <PublicServer> <Mark> evening
20:29:26  <PublicServer> <Fucoo> well those muffinpool will have to be reconnected
20:29:32  <PublicServer> <Fucoo> properly on new sl
20:29:45  <PublicServer> <Seandasheep> ji
20:29:48  <PublicServer> <Seandasheep> hi
20:29:51  <PublicServer> <Fucoo> that will help gold trains, and maybe coal too
20:30:01  <PublicServer> <Mks> not coal
20:30:04  <PublicServer> <Fucoo> ah coal drop is down
20:30:14  <PublicServer> <Mks> coal will make no profit that way
20:30:14  <PublicServer> <Fucoo> south*
20:30:18  <PublicServer> <Mks> yeah
20:30:22  <PublicServer> <Fucoo> well it will just use the old way
20:30:24  <PublicServer> <Fucoo> no problem
20:30:54  <PublicServer> <Mks> its like bypass the ml using your way tho fucoo :P
20:31:07  <PublicServer> <Fucoo> true
20:31:09  <PublicServer> <Fucoo> that would be a bypass
20:31:19  <PublicServer> <Fucoo> that's not very good
20:31:30  <PublicServer> <Fucoo> so maybe add a regular ML there
20:31:46  <PublicServer> <Fucoo> but that's just too much work :D
20:31:49  <PublicServer> <Mks> yeah
20:31:57  <PublicServer> <Mks> also not in line with plan
20:32:12  <PublicServer> <Fucoo> well, the way it is now you can just remove those stations
20:32:15  <PublicServer> <Fucoo> because they will never profit
20:32:41  <PublicServer> <Fucoo> only if you hack in another way to gold drop
20:32:55  <PublicServer> <Mks> yeah I know
20:33:00  <PublicServer> <Fucoo> say from the 5track coal station
20:33:04  <PublicServer> <Fucoo> up north to the drop
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20:33:18  <PublicServer> <Fucoo> but that's.. well @_@
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20:33:33  <PublicServer> <Mks> could remove the connection to the gold mines tho
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20:33:43  <PublicServer> <Fucoo> so i conclusion to all this, plan is not working ;D
20:33:46  <PublicServer> <Mks> sell trains and such
20:33:49  <PublicServer> <Fucoo> s/i/in
20:33:51  <PublicServer> <Mks> well
20:33:58  <PublicServer> <Mks> if we had 2 diffrent gold drops
20:34:02  <PublicServer> <Mks> it would work
20:34:09  <PublicServer> <Fucoo> or TL8 at least
20:34:14  <PublicServer> <Mks> yeah
20:34:17  <PublicServer> <Fucoo> for that wafflewig
20:35:18  <PublicServer> *** Mks has joined spectators
20:38:37  <PublicServer> <Seandasheep> there, the new paper mill pickup, will that work properly?
20:39:48  *** Nickman_87 has joined #openttdcoop
20:39:53  *** openttdcoop sets mode: +v Nickman_87
20:39:56  *** Nickman_87 is now known as Nickman87
20:40:04  <Nickman87> !password
20:40:05  <PublicServer> Nickman87: acquit
20:40:20  <PublicServer> *** Nickman joined the game
20:40:22  <PublicServer> <Nickman> hi all
20:40:27  <PublicServer> <Seandasheep> hi
20:40:42  <PublicServer> *** Mark has left the game (leaving)
20:41:01  <PublicServer> <Nickman> oooh, I see running trains :)
20:42:10  <PublicServer> <Seandasheep> are we just adding the trains when something gets connected?
20:42:41  <PublicServer> <Nickman> yeah, connect and industry and add trains for it :)
20:42:51  <PublicServer> <Seandasheep> ok :)
20:42:52  <PublicServer> <Nickman> and if a station has to little servising, add some more trains :)
20:43:06  <PublicServer> <Seandasheep> :)
20:52:13  *** mixrin has joined #openttdcoop
20:52:18  *** openttdcoop sets mode: +v mixrin
20:59:00  <PublicServer> <Fucoo> please stop building L50R sidelines ;(
20:59:17  <PublicServer> <Nickman> where?
20:59:48  <PublicServer> <Fucoo> well i fixed it now
20:59:55  <PublicServer> <Fucoo> near slh04
21:00:23  <PublicServer> <Nickman> was my track...
21:00:34  <PublicServer> <Fucoo> ugly!
21:00:35  <PublicServer> <Nickman> tlooked pretty... :D
21:01:09  <Nickman87> Ammler, I have updated my patch a little, it should be complete now so I can start with the sign filter ;)
21:09:32  *** problematiQue has joined #openttdcoop
21:09:37  *** openttdcoop sets mode: +v problematiQue
21:09:40  <problematiQue> !players
21:09:42  <PublicServer> problematiQue: Client 585 is Chris Booth, a spectator
21:09:42  <PublicServer> problematiQue: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport)
21:09:42  <PublicServer> problematiQue: Client 599 (Orange) is Seandasheep, in company 1 (Noseybridge Transport)
21:09:42  <PublicServer> problematiQue: Client 590 is Mks, a spectator
21:09:42  <PublicServer> problematiQue: Client 604 (Orange) is Nickman, in company 1 (Noseybridge Transport)
21:10:03  <problematiQue> !password
21:10:03  <PublicServer> problematiQue: welded
21:10:13  <PublicServer> *** problematiQue joined the game
21:10:18  <PublicServer> <Seandasheep> hi
21:10:25  <PublicServer> <problematiQue> hi
21:12:15  <PublicServer> <Nickman> off to bed, cya!
21:12:19  <PublicServer> *** Nickman has left the game (leaving)
21:12:21  <PublicServer> <Seandasheep> bye
21:12:29  <PublicServer> <Seandasheep> gnyt, I think I'll be off too
21:12:45  <PublicServer> *** Seandasheep has left the game (leaving)
21:12:54  *** seandasheep has quit IRC
21:13:25  <Ammler> Nickman87: nice, did Alberth accept it?
21:19:02  <Nickman87> dont think he checked the update already, will ask him if I see him online tomorrow ;)
21:19:13  <Nickman87> but he seemed pretty enthousiastic about getting some help :D
21:28:15  *** Nickman87 has quit IRC
21:29:39  *** PeterT has joined #openttdcoop
21:29:44  *** openttdcoop sets mode: +v PeterT
21:29:46  <PeterT> hello
21:29:50  <PeterT> hi problematique
21:29:52  <PeterT> !password
21:29:52  <PublicServer> PeterT: exults
21:29:57  <PublicServer> <problematiQue> hi
21:30:02  <PublicServer> *** Peter joined the game
21:31:32  <PublicServer> <Peter> what are you building right now?
21:33:36  <PublicServer> <Peter> problematique, what are you building
21:33:45  <PublicServer> <problematiQue> I just made a farm station
21:33:47  *** el[cube] has quit IRC
21:33:53  <PublicServer> <problematiQue> snoozewood valley
21:33:59  <PublicServer> <Peter> got it
21:33:59  *** eleusis has joined #openttdcoop
21:34:04  *** openttdcoop sets mode: +v eleusis
21:36:46  *** ODM has quit IRC
21:37:10  <PublicServer> <problematiQue> with all the additions of OpenTTD one can hardly imagine TTD was actually fun to play
21:37:31  <PublicServer> <Peter> that was before they knew about the great features of openttd
21:37:34  <PublicServer> <Peter> what do you like best?
21:37:49  <PublicServer> <problematiQue> what's not to like
21:37:56  <PublicServer> <Peter> whats your favorite
21:38:13  <PublicServer> *** Peter has changed his/her name to peter
21:38:15  <PublicServer> <problematiQue> the fact you can make bigger stations than 4x5 I guess
21:38:17  <PublicServer> *** peter has changed his/her name to Peter
21:39:03  <PublicServer> <Peter> this turned out great Mark
21:39:09  <PublicServer> <Peter> good plan mark
21:39:29  *** ed__ has joined #openttdcoop
21:39:34  *** openttdcoop sets mode: +v ed__
21:39:55  <PublicServer> *** Chris Booth has joined company #1
21:40:18  <ed__> !password
21:40:18  <PublicServer> ed__: revere
21:40:25  <PublicServer> <Chris Booth> peter why so big?
21:40:27  <PublicServer> *** ed__ joined the game
21:40:39  <PublicServer> <Peter> look at sign !awesome tunnels
21:40:50  <PublicServer> <Peter> btw, thats what she said
21:40:57  <PublicServer> <Chris Booth> lol
21:40:58  <PublicServer> <problematiQue> I think that might need another story of tunnels
21:41:00  <PublicServer> <problematiQue> lol
21:41:03  <PublicServer> <Peter> he still didnt add enough
21:41:08  <PublicServer> <Peter> he needs 8, he has 5
21:41:18  <PublicServer> <Chris Booth> they should be fine
21:41:27  <PublicServer> <Chris Booth> the gap at the top level is only 33
21:41:34  <PublicServer> <Peter> so?
21:41:37  <PublicServer> <problematiQue> the formula supposes max load though
21:41:50  <PublicServer> <Chris Booth> still need 3
21:41:50  <PublicServer> <problematiQue> oh but it is a big station
21:41:58  <PublicServer> <Peter> ok, after this i will have 3 mroe
21:42:36  <PublicServer> <Peter> i added another level because it looks cool
21:42:43  <PublicServer> <Chris Booth> peter you will come out in the middle
21:42:53  <PublicServer> <Chris Booth> peter TF!!!>
21:43:25  <PublicServer> <problematiQue> hahaha, can never have enough tunnels
21:43:36  <PublicServer> <Chris Booth> 9 tiles isnt low TF
21:43:46  <PublicServer> <Peter> that was too much
21:43:52  <PublicServer> <Peter> i put it back
21:44:13  <PublicServer> <problematiQue> it looks like some sort of cave complex
21:44:18  <PublicServer> <Peter> lol
21:44:33  <PublicServer> <ed__> with that many tunnels, might as well just bulldoze the whole mountain!
21:44:35  <PublicServer> <Peter> we cant use that last level
21:44:36  <PublicServer> <Chris Booth> peter if you break the rules you will get banned
21:44:47  <PublicServer> <Chris Booth> you got warned yesterday for the TF in a BBH
21:45:23  <PublicServer> <Peter> that was m_ks, i only did a tiny bit
21:45:36  <PublicServer> <problematiQue> you forgot space for singals on the exits
21:45:41  <PublicServer> <problematiQue> signals
21:46:33  <PublicServer> <problematiQue> those tunnels are going to be so great to watch
21:46:47  <PublicServer> <Chris Booth> they have been used befor
21:47:02  <PublicServer> <Peter> yes they are
21:47:17  <PublicServer> <Peter> we need more traffic
21:47:44  <PublicServer> <Chris Booth> connect more then
21:48:19  <PublicServer> <Peter> gotta connect oil for that tunnels system to be used
21:48:39  <PublicServer> <problematiQue> we have a jam
21:48:44  <PublicServer> <Peter> @?
21:48:57  <PublicServer> <problematiQue> fixed
21:49:02  <PublicServer> <problematiQue> someone forgot some signals on a prio
21:49:17  <PublicServer> <Chris Booth> there are only 2 oil sources
21:49:20  <PublicServer> <Peter> yes
21:49:23  <PublicServer> <Peter> i labeled them
21:49:26  <PublicServer> <Peter> with !connect
21:49:31  <PublicServer> <Peter> i can do cheekywood
21:49:58  <PublicServer> <Peter> grrr kenjie20
21:50:12  <PublicServer> <Peter> he erased my name on a station i made
21:50:16  <PublicServer> <Chris Booth> leave kenjie alone
21:50:39  <PublicServer> <problematiQue> there used to be an oilwell near slh05
21:50:40  <PublicServer> <Chris Booth> ooh then highlight him
21:50:43  <PublicServer> <problematiQue> but I guess ninja's stole it
21:50:54  <PublicServer> <ed__> is there a reason why end signals are being used at the printing works?
21:51:14  <PublicServer> <problematiQue> I was wondeirng about that
21:51:22  <PublicServer> <ed__> can i fix it?
21:51:27  <PublicServer> <problematiQue> I thought it was some supersecret coop design, but it actually has no use then
21:51:34  <PublicServer> <problematiQue> it said 'build me' earlier
21:51:38  <PublicServer> <problematiQue> so I guess it's not finished
21:52:07  <PublicServer> <ed__> ok, i'm gonna fix it
21:52:17  <PublicServer> <Peter> where
21:52:22  <PublicServer> <problematiQue> printing works
21:52:28  <PublicServer> <Peter> label it !pworks
21:52:41  <PublicServer> *** ed__ has left the game (connection lost)
21:52:44  <ed__> !password
21:52:44  <PublicServer> ed__: rapist
21:52:50  <PublicServer> <Peter> i see it
21:53:10  <PublicServer> *** ed__ joined the game
21:53:15  <ed__> i'm getting all the strange passwords
21:53:23  <PublicServer> <Peter> lololololol
21:53:26  <ed__> my last one was "beater"
21:53:32  <problematiQue> hahaha
21:53:38  <PublicServer> <Peter> today's weird-ass password is rapist
21:56:04  <PublicServer> <problematiQue> what is making that vacuum cleaner noise?
21:56:08  <PublicServer> <problematiQue> those engines?
21:56:48  <PublicServer> <Peter> no, your mom is vacumning my floor
21:58:32  <PublicServer> <Chris Booth> i have connected one of the oil wells
21:58:39  <PublicServer> <Peter> im connecting the other
21:59:29  <PublicServer> <Peter> i have a sort of problem
21:59:48  <PublicServer> <Chris Booth> what?
21:59:59  <PublicServer> <problematiQue> at cheekyweed?
22:00:07  <PublicServer> <Peter> look at the other !connect sign
22:00:20  <PublicServer> <Chris Booth> i see it
22:00:20  <PublicServer> <problematiQue> what's the name of the station
22:00:28  <PublicServer> <Peter> cheekyweed valley
22:00:33  <PublicServer> <ed__> ckeeyweed oil?
22:00:33  <PublicServer> <Chris Booth> yeah
22:00:57  <PublicServer> <Peter> i dont want to use that damn x, and the other way uses alot of signal gap
22:01:06  <PublicServer> <Peter> by that i mean, this way
22:01:33  <PublicServer> <Peter> i have a little idea
22:01:45  <PublicServer> <Peter> i said the x sucks
22:02:04  <PublicServer> <Chris Booth> dont use it then
22:02:25  <PublicServer> <Chris Booth> use boats
22:02:41  <PublicServer> *** Spike joined the game
22:03:43  <PublicServer> <Peter> that was ok
22:04:43  <PublicServer> *** Spike has joined company #1
22:07:52  <PublicServer> <Peter> whats up with this stupid lag?
22:08:08  <PublicServer> <problematiQue> that's what she said... no wait
22:08:29  <PublicServer> <ed__> hey all, since i'm new, can i get an ok to fix "!why aren't these pbs?"?
22:08:56  <PublicServer> <Peter> well, those, no
22:09:10  <PublicServer> <problematiQue> they don't really need to be pbs, do they?
22:09:25  <PublicServer> <Peter> since those are such long bridges are a split for a long time, they really dont need to be
22:09:26  <PublicServer> <Spike> they don't need to be PBS
22:09:33  <PublicServer> <ed__> i see, thx
22:10:04  <PublicServer> <Peter> see pbs is a replacement for presignals are regular signals to make trains wait for an empty area but here, we want the trains to continue with out waiting
22:10:22  <PublicServer> <Peter> *and (instead of "are")
22:11:14  <PublicServer> <ed__> would trains ever get stuck?
22:11:16  <PublicServer> <Spike> eh.. PBS make it possible for 2/more trains to enter the same block without problems/crashing
22:12:10  *** [com]buster has quit IRC
22:12:31  <PublicServer> <Peter> its not bad per-say to replace those with pbs, but there is no reason to.
22:13:03  <PublicServer> <problematiQue> because they are synced the trains will find their way anyway
22:13:05  <PublicServer> <Peter> btw, this is Coop, so you don't have to ask on little things like that, you can leave signs with questions and then add "/yourname" to document
22:13:21  <PublicServer> <problematiQue> see !syncing example
22:13:23  <PublicServer> <ed__> thx all
22:13:34  <PublicServer> <problematiQue> and now I'm off to bed
22:13:36  <PublicServer> <problematiQue> have fun
22:13:42  <PublicServer> *** problematiQue has left the game (leaving)
22:13:53  <PublicServer> <Peter> good night problematique
22:13:59  <PublicServer> <Peter> NO, YOUR WRONG :P
22:14:32  *** problematiQue has quit IRC
22:14:42  <PublicServer> <Peter> there,  you happy spike?
22:14:43  <PublicServer> <Spike> that will jam
22:15:23  <PublicServer> <Peter> you know what i dont understand
22:15:47  <PublicServer> <Peter> at the similar area where ed_ was asking about, there are those bridge with tunnels
22:16:10  <PublicServer> <Peter> why do we use tunnels when we can just build rail right over it?
22:16:18  <PublicServer> <Peter> with no signal gap.
22:16:25  <PublicServer> <Spike> decision of the person that laid the tracks there?
22:16:33  <PublicServer> <Peter> fail
22:16:37  *** R0b0t1 has quit IRC
22:16:38  <PublicServer> <Spike> cause..
22:16:49  <PublicServer> <Spike> what is the influence of those tunnels on those lines
22:18:15  <PublicServer> <Peter> can you check !isnt this synced
22:18:42  <PublicServer> <Spike> no.. synced is train will no matter what line they take travel equal distance
22:18:48  <PublicServer> <Peter> ok
22:19:12  <PublicServer> <Chris Booth> lines dont always need to be in sync
22:19:40  <PublicServer> <Spike> peter you created signal gaps and created another problem
22:21:06  <PublicServer> <Peter> please dont remove that
22:21:22  <PublicServer> <Chris Booth> peter that is bad
22:21:27  <PublicServer> <Chris Booth> a signal gap of 3
22:21:27  <PublicServer> <Peter> please
22:21:45  <PublicServer> <ed__> where is the discussion at?
22:21:52  <PublicServer> <Peter> either signal gap 3 or no priority
22:21:55  <PublicServer> <Chris Booth> bubbleworth
22:22:04  <PublicServer> <Peter> bubbleworth woods
22:22:07  <PublicServer> <Peter> talking about smls
22:22:16  <PublicServer> <Chris Booth> whay do you want to shift?
22:22:36  <PublicServer> <Peter> i want to see trains that can go on either line use my x sycned bridges
22:24:11  <PublicServer> <Chris Booth> peter you need 3 bridges for that gap
22:24:58  <PublicServer> <Peter> want some advice ed_
22:25:02  <PublicServer> *** Fucoo has left the game (leaving)
22:25:12  <PublicServer> <ed__> sure
22:25:23  <PublicServer> <Spike> chris that's not the only problem actually
22:25:46  <PublicServer> <Peter> you should watch a couple of games, so you understand the concepts
22:25:46  <PublicServer> <Spike> train crosses over... enter next block other train comes up..
22:25:55  <PublicServer> <Peter> this is your first time i understand?
22:26:03  <PublicServer> <Spike> also wants to cross over to other bridge
22:26:13  <PublicServer> <ed__> yeah, first real time so sorry for so many questions
22:26:22  <PublicServer> <Peter> no proble
22:26:25  <PublicServer> <Peter> questions are welcome
22:26:40  <PublicServer> <Chris Booth> peter please please fix those bridges they mega suck
22:26:43  <PublicServer> <Peter> better ask before you do something
22:27:01  <Ammler> @topic change 4 s/Website at //
22:27:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
22:27:08  <PublicServer> <ed__> don't worry, i know better than to just "try" something and hope for the best
22:28:19  <PublicServer> *** Spike has left the game (leaving)
22:28:51  <PublicServer> <Peter> ed__: what i suggest you learn first is priorities
22:29:02  *** ^Spike^ is now known as ^spike^
22:29:10  <PeterT> @wiki
22:29:36  <PublicServer> <Chris Booth> Ed_ i wouldnt listen to petert
22:29:37  <PublicServer> <ed__> i know the very basic prio.  i'm still trying to learn the more sophisticated ones like the one at buggleworth
22:30:02  <PublicServer> <Peter> Chris Booth: neither would i
22:30:07  <PublicServer> <ed__> lol
22:30:20  <PeterT> can you un-ignore me op?
22:30:25  <PublicServer> <Chris Booth> peter you going to fix the blocks and bridges?
22:30:31  <PeterT> so webster doesn't reject my messages
22:30:37  <PublicServer> <Peter> they are just fine
22:30:46  <PublicServer> <Chris Booth> they are not
22:30:53  *** Piyush has joined #openttdcoop
22:30:59  *** openttdcoop sets mode: +v Piyush
22:31:04  <Piyush> hi
22:31:05  <PublicServer> <Chris Booth> on the second bridges only 1 tran at a time can enter
22:31:15  <PublicServer> <Peter> hi Piyush
22:31:16  <PublicServer> <ed__> howdy
22:31:26  <PublicServer> <Chris Booth> and a gap of ten title is to long for 2 bridges
22:31:35  <PublicServer> <Chris Booth> and then a signal pag of 3
22:31:38  <PublicServer> <Chris Booth> not good
22:31:38  <Piyush> What is the cmd for getting openttd and grf versions?
22:31:54  <Piyush> !version
22:31:54  <PublicServer> Piyush: Autopilot AP+ 3.0 Beta (r699M)
22:32:03  <Chris_Booth> !download
22:32:03  <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:32:07  <Piyush> !grf
22:32:07  <PublicServer> Piyush: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
22:32:16  <Piyush> nice, I do remember some of this
22:32:24  <Chris_Booth> !quick start
22:32:26  <PeterT> what OS do you have?
22:32:27  <Piyush> !download win64
22:32:27  <PublicServer> Piyush: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip
22:32:36  <Chris_Booth> !quickstart
22:32:37  <Piyush> vista64
22:32:38  <PeterT> no chris_booth, its !quickstart
22:32:40  <PeterT> ok
22:32:49  <Chris_Booth> @quickstart
22:32:51  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
22:33:03  <PeterT> any of the ops still online
22:33:13  <Chris_Booth> anyone who needs help please read that
22:33:18  <PeterT> type this: @unignore petert
22:33:26  <Chris_Booth> also please try the tutorilas
22:33:39  <Ammler> @unignore PeterT
22:33:47  <PeterT> @wiki
22:34:02  <PeterT> damn it thats the right one
22:34:05  <Piyush> Thanks Chris_Booth, I used to play about a year or so ago, but havent been on lately, thats why I had to refresh my memory
22:34:14  <Chris_Booth> ok
22:34:27  <Chris_Booth> PeterT did you spam webster?
22:34:38  <Ammler> PeterT: I guess, it is automatic thing, if you excess the usage of bot commands.
22:34:52  <PeterT> no ammler, it was set by KenjiE2_0
22:34:59  <Chris_Booth> Peter fix those bridges
22:35:04  <Chris_Booth> or i will delete them
22:35:18  <PeterT> Chris_booth, no, i didnt know that @google was not allowed unless in PM
22:35:21  <Ammler> oh well, then it must be right too, as he is the admin.
22:35:23  <PeterT> go ahead, delete them
22:36:14  <PeterT> !help
22:36:14  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
22:37:02  <PeterT> how often is the PSG saved?
22:37:15  <Ammler> monthly
22:37:21  <PublicServer> <Peter> oh
22:37:27  <PublicServer> <Peter> then why the !save command?
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22:39:13  <PublicServer> *** Peter has left the game (connection lost)
22:40:59  *** PeterT has left #openttdcoop
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22:41:09  <Webster> Hello PeterT
22:41:14  *** openttdcoop sets mode: +v PeterT
22:41:48  <Maza> yo dawg!
22:42:00  <PeterT> what?
22:42:10  *** Progman has quit IRC
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22:42:51  *** openttdcoop sets mode: +v Piyush
22:43:05  <Piyush> Can I play openttdcop with OpenGFX?
22:43:14  <Chris_Booth> you can yes
22:43:22  <Piyush> sweet
22:43:23  <Ammler> you should ;-)
22:43:28  <Chris_Booth> you need to enable them befor you join the server
22:43:29  <PeterT> @seen last #openttd
22:44:12  <PeterT> KenjiE20?
22:44:16  <Chris_Booth> who was last seen in the openttd channel?
22:46:29  <PeterT> watch this
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22:46:41  *** openttdcoop sets mode: +v PeterT
22:46:45  <PeterT> hmm
22:47:13  <Chris_Booth> you know anyone who can ctrl webster can talk via webster
22:47:23  <Chris_Booth> (any admins)
22:47:30  <PeterT> im setting my own herald
22:47:42  <ed__> what's webster?
22:47:44  <Chris_Booth> :S
22:47:48  <PeterT> the second bot here
22:47:49  <Chris_Booth> ooh webster is our bot
22:48:03  <Chris_Booth> second?
22:48:06  <PeterT> the first one is PubicServer, he gives you stuff like the !password
22:48:08  <Chris_Booth> what is the first?
22:48:14  <PeterT> the second is Webster, he uses @
22:48:15  <ed__> that makes sense
22:48:28  <PeterT> (unless these bots are girls of course)
22:48:44  <Chris_Booth> you never know
22:48:53  <Chris_Booth> webster is the most useful
22:48:54  <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details.
22:49:12  <Chris_Booth> it can tell you things like train length / curve length
22:49:22  <ed__> neat!
22:49:29  <Chris_Booth> how many tunnels and bridges you need (these are only estimates)
22:49:40  *** PeterT has left #openttdcoop
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22:49:48  *** openttdcoop sets mode: +v PeterT
22:49:49  <Chris_Booth> webster also picks up on words and sayings
22:49:53  <Chris_Booth> such as is
22:50:04  <Chris_Booth> which makes webster annoying sometimes
22:50:20  <Ammler> :-)
22:50:24  <Ammler> good night all
22:50:28  <R0b0t1> does he speak?
22:50:30  <R0b0t1> Webster: Hai
22:50:30  <Chris_Booth> nn ammler
22:50:30  <PeterT> actually, webster does a whole load of cool stuff described on this page (by the amazing kenji, admin of webster) me gusta como trabajas
22:50:35  <ed__> nite
22:50:48  <PeterT> good night ammlero
22:51:21  <PeterT> i think im off today for dinner
22:51:22  <Maza> hey ammleri
22:51:37  <PublicServer> <Chris Booth> bye peter
22:51:49  <PeterT> maza, the reason i didnt spell his name correctly is because i dont want to rudely highlight him
22:51:54  <ed__> see ya petert, thanks for your help
22:51:56  <PeterT> good night chrsibbooth
22:52:01  <PeterT> your welcome ed_
22:52:03  <PeterT> night
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22:53:14  <Maza> lol
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22:55:43  <PublicServer> <Chris Booth> ed_ do you want to build something?
22:56:13  <PublicServer> <ed__> not quite sure where to start. i'm so impressed i don't want to mess anything up
22:56:32  <PublicServer> <Chris Booth> well find what we call and SLH
22:56:46  <PublicServer> <Chris Booth> these are where our sidelines connect to our MLs
22:56:57  <PublicServer> <ed__> side line hub?
22:57:04  <PublicServer> <Chris Booth> yeah
22:57:19  <PublicServer> <Chris Booth> lets take SLH 03 for example
22:57:46  <PublicServer> <ed__> ok, looking at it
22:58:03  <PublicServer> <Chris Booth> you could easyly build a line from the farm at Crumplewig
22:58:08  <PublicServer> <Chris Booth> to the SLH
22:58:31  <PublicServer> <Chris Booth> every farm needs 2 stations
22:58:32  <Piyush> anyone know what the server address is. I think the game cannot search for servers because it is behind my schools network
22:58:43  <PublicServer> <Chris Booth> 1 for grain the other for livestock
22:58:43  <Piyush> maybe if I put in the server address, I might be able to connect
22:58:52  <Chris_Booth> !IP
22:58:54  <Chris_Booth> !ip
22:58:54  <PublicServer> Chris_Booth: ps.openttdcoop.org
22:59:08  <Chris_Booth> type that into the add server section
22:59:51  <Piyush> oh man, guess I wont be able to play when I am at school
23:00:32  <Chris_Booth> wont it let you connect?
23:00:36  <Piyush> says server offline, must be the firewall
23:02:00  <PublicServer> <Chris Booth> ed_ i would say if you want to connect an industry just go for it
23:02:09  <PublicServer> <Chris Booth> make sure you connect it to a SLH
23:02:15  <PublicServer> <ed__> any suggestions on how to hook it up?
23:02:25  <PublicServer> <ed__> so it must go to slh directly?
23:02:34  <PublicServer> <Chris Booth> yeah
23:04:46  <Piyush> !pass
23:04:52  <Piyush> !password
23:04:52  <PublicServer> Piyush: faunas
23:05:21  *** Piyush has left #openttdcoop
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23:05:35  <PublicServer> <Chris Booth> connect to the line i built to start you
23:05:54  <Piyush> !password
23:05:54  <PublicServer> Piyush: faunas
23:06:04  <PublicServer> <ed__> how big should the station be?
23:06:11  <PublicServer> <Chris Booth> 2x3
23:06:18  <PublicServer> *** Piyush joined the game
23:06:18  <Piyush> finally
23:06:24  <PublicServer> <Chris Booth> 2x4 if you want buffers
23:06:49  <PublicServer> <ed__> same entrance and exit?
23:07:03  <PublicServer> <Chris Booth> just use an x
23:07:15  <PublicServer> *** Piyush has left the game (connection lost)
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23:08:06  <PublicServer> <Chris Booth> and you can use either of the cross overs and signals i have built you
23:08:14  <PublicServer> <Chris Booth> they both work
23:08:21  <PublicServer> <ed__> ok
23:08:29  <PublicServer> <ed__> i'll use the one on top, once the town allows me
23:08:44  <PublicServer> <Chris Booth> aaah we have trick for that
23:08:54  <PublicServer> <ed__> bribing?
23:09:03  <PublicServer> <Chris Booth> trees
23:09:09  <PublicServer> <ed__> lol
23:09:17  <Piyush> damn school network, wont let me play the game. I can enter the game with my cell phone's 3g network
23:09:31  <PublicServer> <Chris Booth> ooh you will need 4x3 acutaly its a farm
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23:10:20  <PublicServer> <ed__> ok
23:11:12  <PublicServer> <Chris Booth> build that station at my sign
23:11:22  <PublicServer> <ed__> "station here"?
23:11:23  <PublicServer> <Chris Booth> you dont have enough room for 4 platforms there
23:11:26  <PublicServer> <Chris Booth> yeah
23:11:38  <PublicServer> <Chris Booth> if you build 2x3
23:12:01  <PublicServer> <Chris Booth> then for the second set press and hold ctrl then build the next 2x3
23:12:26  <PublicServer> <Chris Booth> then click the seperate station in the green window
23:12:36  <PublicServer> *** Mks has joined company #1
23:12:53  <PublicServer> <ed__> so i made a 2x4, do i make another next to it?
23:13:00  <PublicServer> <Chris Booth> yeah
23:13:08  <PublicServer> <Chris Booth> while holding ctrl
23:13:13  <PublicServer> <Chris Booth> so you get 2 staions
23:13:20  <PublicServer> <Chris Booth> with seperate names
23:13:23  <PublicServer> <ed__> oic
23:13:42  <PublicServer> <ed__> like that?
23:13:53  <PublicServer> <Chris Booth> yes
23:14:12  <PublicServer> <Chris Booth> name one town = (grain and one livestock)
23:14:17  <PublicServer> <Chris Booth> *+
23:14:36  <PublicServer> <Mks> is it ok I Remove some stations + trains Iconnected they mm make no profit anyway
23:14:47  <PublicServer> <Mks> better to let em die
23:15:53  <PublicServer> <Chris Booth> now just go arround the lake
23:15:59  <PublicServer> <Chris Booth> with signals
23:16:06  <PublicServer> <Chris Booth> if you press ctrl and drag
23:16:17  <PublicServer> <Chris Booth> it will signal entire line
23:16:30  <PublicServer> <ed__> like that?
23:16:42  <PublicServer> <Chris Booth> yes
23:17:11  <PublicServer> <Chris Booth> ooh ctrl is your friend
23:17:21  <PublicServer> <ed__> for bridges?
23:17:26  <PublicServer> <Chris Booth> it does everything for you
23:17:29  <PublicServer> <Chris Booth> even bridges
23:17:44  <PublicServer> <Chris Booth> it will build the same bridge type as last used
23:18:01  <PublicServer> <Chris Booth> just go straight down the hill
23:18:15  <PublicServer> <ed__> do i need spacing b/t tracks?
23:18:29  <PublicServer> <Chris Booth> no
23:18:54  <PublicServer> <ed__> which way to go?
23:19:05  <PublicServer> <Chris Booth> you turn only needs to be 3 long
23:19:13  <PublicServer> <Chris Booth> as that is full speed for these trains
23:19:18  <PublicServer> <ed__> so i can make it longer?
23:19:23  <PublicServer> <Chris Booth> you can
23:19:32  <PublicServer> <Chris Booth> anything longer than 3 is fine
23:20:00  <PublicServer> <ed__> how's that?
23:20:28  <PublicServer> <Chris Booth> that is only 2 on the inside
23:20:56  <PublicServer> <ed__> so you're counting entire tiles?
23:20:56  <PublicServer> <Chris Booth> that is 3
23:21:01  <PublicServer> <Chris Booth> yeah
23:21:23  <PublicServer> <Chris Booth> the game has a built in measuring tool in the options somewhere
23:21:39  <PublicServer> <ed__> i'll need to get used to using them
23:21:59  <PublicServer> <Chris Booth> the measuring tool is in the advanced options section
23:22:08  <PublicServer> <Chris Booth> under interface then display options
23:22:17  <PublicServer> <Chris Booth> 5 item on the list
23:22:45  <PublicServer> <ed__> ok, got it
23:23:00  <PublicServer> <ed__> oh, that far out?
23:23:16  <PublicServer> <Chris Booth> for the curve length and low Terra forming yes
23:23:38  <PublicServer> <ed__> so better to build lower?
23:23:47  <PublicServer> <Chris Booth> better to build on flat
23:24:01  <PublicServer> <Chris Booth> and arround hills than over or through them
23:24:41  <PublicServer> <Chris Booth> while sometimes it is better to go straight over a hill
23:25:57  <PublicServer> <Chris Booth> ok
23:26:02  <PublicServer> <Chris Booth> now you need to build a depot
23:26:26  <PublicServer> <Chris Booth> build it next to an entrance line
23:26:35  <PublicServer> <Chris Booth> (but not direclty onto it
23:27:43  <PublicServer> <ed__> how far into the line?
23:27:48  <PublicServer> <ed__> lots of hills here
23:28:11  <PublicServer> <ed__> oh, so not connected yet, i see
23:28:28  <PublicServer> <ed__> is that the idea?
23:28:35  <PublicServer> <Chris Booth> yes
23:28:44  <PublicServer> <Chris Booth> as we only want trains to leave the depot
23:28:48  <PublicServer> <Chris Booth> not access it
23:28:56  <PublicServer> <ed__> i see
23:29:07  <PublicServer> <Chris Booth> we have a train yard in the game aswell
23:29:12  <PublicServer> <Chris Booth> so you can clone the trains
23:29:20  <PublicServer> <Chris Booth> it is located in the east
23:29:31  <PublicServer> <Chris Booth> there is a sign for it in the sign list
23:29:56  <PublicServer> <ed__> oh, wrong "east"
23:30:27  <PublicServer> <Chris Booth> east is right (in coop)
23:30:56  <PublicServer> <ed__> do we have one for grain?
23:31:07  <PublicServer> <Chris Booth> its called wheet (wrongly)
23:31:16  <PublicServer> <Mks> wheat
23:31:23  <PublicServer> <ed__> ok, got one of each
23:31:39  <PublicServer> <Chris Booth> create the correct orders
23:31:49  <PublicServer> <Chris Booth> so add a fulload order
23:32:19  <PublicServer> <Chris Booth> the press and clrt, then clone each train once (this share there order)
23:32:32  <PublicServer> <Chris Booth> so that if they need to change you only need to change one
23:33:01  <PublicServer> <ed__> ok
23:33:13  <PublicServer> <Chris Booth> then set them free
23:33:41  <PublicServer> <Chris Booth> and that is a simple terminus connection on an SL
23:33:53  <PublicServer> <ed__> cool, thank you!
23:34:30  <PublicServer> <Chris Booth> the only major rule we have in coop is play nice
23:34:34  <PublicServer> <Mks> hard to make some stuff do profit on this map with such small tl
23:34:35  <PublicServer> <Chris Booth> ooh and neat building
23:34:47  <PublicServer> <ed__> lol
23:34:52  <PublicServer> <Chris Booth> i know it sucks Mks
23:35:01  <PublicServer> <Chris Booth> but we dont want all trains to make proffit
23:35:03  <PublicServer> <ed__> so each slh should only connect to ml and a single industry?
23:35:04  <PublicServer> <Mks> I just removed 3 connected gold mines
23:35:05  <PublicServer> <Chris Booth> its not the coop way
23:35:11  <PublicServer> <Chris Booth> why
23:35:13  <PublicServer> <Mks> well
23:35:18  <PublicServer> <Mks> its just silly
23:35:23  <PublicServer> <Mks> some of em will never make profit
23:35:24  <PublicServer> <Chris Booth> no it isnt
23:35:28  <PublicServer> <Chris Booth> so
23:35:30  <PublicServer> <Mks> unless connect directly to gold drop
23:35:51  <PublicServer> <Mks> well I want at least some trains on the station to make profit :P
23:35:56  <PublicServer> <Chris Booth> lol
23:35:58  <PublicServer> <Mks> not all lose cash
23:36:06  <PublicServer> <Chris Booth> run less trains
23:36:11  <PublicServer> <Chris Booth> so they wait less
23:36:12  <PublicServer> <Mks> doesn't matter
23:36:15  <PublicServer> <Mks> they still lose money
23:36:30  <PublicServer> <Mks> to close to drop and to long travel path
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23:37:01  <PublicServer> <Chris Booth> you could in that case of those mines make a seperate SL
23:37:08  <PublicServer> <Mks> well
23:37:08  <PublicServer> <Chris Booth> dedicated to them
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23:37:23  <PublicServer> <Mks> it would have to be connected very close to the drop site
23:37:33  <PublicServer> <Mks> also not very good area to make an slh
23:37:40  <PublicServer> <Chris Booth> no SLH
23:37:54  <PublicServer> <Chris Booth> just a sideline not connect to the network
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23:38:04  <PublicServer> <Mks> mm isn't that cheating :P
23:38:21  <PublicServer> <Chris Booth> kinda
23:38:32  <PublicServer> <Mks> won't do it then well not right now at least
23:38:45  <PublicServer> <Chris Booth> ask mark first
23:44:44  <PublicServer> <Mks> have there ever been a no destroy tree game?
23:44:57  <PublicServer> <Chris Booth> no
23:45:07  <PublicServer> <ed__> what about playing in a desert?
23:46:38  <PublicServer> <Chris Booth> iu am off now
23:46:43  <PublicServer> <Chris Booth> no fighting
23:46:48  <PublicServer> <Chris Booth> and no silly stuff
23:46:53  <PublicServer> *** Chris Booth has left the game (leaving)
23:48:16  <PublicServer> <Mks> guess its one thing to transport like oil for no profit since we make profit from goods but transport coal or gold  for no income is a bit stupid I think
23:50:52  <PublicServer> <Mks> does an slh always has to go in all directions?
23:51:03  <PublicServer> <Mks> even if its obvious some lines will never be used?
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23:52:38  <Chris_Booth> mks i would say no
23:52:49  <Chris_Booth> but i am not a member and its not my plan
23:52:49  <Maza> no
23:53:07  <Chris_Booth> in reply to your SLH 'q'
23:53:22  <PublicServer> <Mks> k
23:53:29  <PublicServer> <Mks> cause slh02 is like that
23:53:40  <PublicServer> <Mks> only goods drop in one direction
23:53:48  <PublicServer> <Mks> and no trains ever go there from an slh anyways
23:53:54  <PublicServer> <Mks> or to that sl
23:56:57  <PublicServer> <Mks> kinda of stupid map
23:57:05  <PublicServer> <Mks> 45 Power Station
23:57:17  <PublicServer> <Mks> only 12 coal mines
23:58:44  <PublicServer> *** Mks has joined spectators
23:58:44  <PublicServer> *** Game paused (not enough players)

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