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00:00:10 <PublicServer> <Mks> check station COAL DROP :P 00:00:35 <PublicServer> <problematiQue> SLH05 is done :D 00:01:01 *** mixrin__ has joined #openttdcoop 00:01:06 *** openttdcoop sets mode: +v mixrin__ 00:01:14 <PublicServer> <problematiQue> that is, until someone points out the all the mistakes I probably made 00:01:21 <PublicServer> <Fucoo> you know that all trains will probably pick the line i made 00:01:25 <PublicServer> <Fucoo> coz its shorter 00:01:49 <PublicServer> <problematiQue> any way to keep that from happening? 00:02:04 <PublicServer> <Fucoo> dunno maybe add some penalties 00:02:11 <PublicServer> <Fucoo> we'll see 00:02:28 *** mixrin_ has quit IRC 00:03:38 <Mks> mm production total 60 tons and need 3 trains 00:03:50 <Mks> got 4 tho in case production raise 00:05:39 <PublicServer> <Fucoo> that snow is waaah 00:05:44 <PublicServer> <Fucoo> hurts my eyes 00:06:44 <PublicServer> *** Mks has left the game (connection lost) 00:09:39 <PublicServer> <problematiQue> the worst thing is that whole SLH is just for 3 industries 00:10:06 <PublicServer> <problematiQue> maybe 4 00:12:03 <PublicServer> <Fucoo> lol 00:12:09 <PublicServer> <Fucoo> that's a bit overkill then ;D 00:12:21 <PublicServer> <problematiQue> please see ! needs good signals 00:12:52 <PublicServer> <Fucoo> and what's wrong? 00:13:11 <PublicServer> <problematiQue> the pbs won't work for the line joining 00:13:30 <PublicServer> <problematiQue> but if I pbs it it won't be prioritized 00:13:56 <PublicServer> <Fucoo> oh i see what you need 00:14:13 <PublicServer> <Fucoo> you dont have to add pbs 00:14:18 <PublicServer> <Fucoo> or presignals 00:14:21 <PublicServer> <Fucoo> on double bridges 00:14:35 <PublicServer> <Fucoo> this will work 00:15:00 <PublicServer> <Fucoo> i think the train itself is counted as penalty 00:15:03 <PublicServer> <problematiQue> thanks 00:15:08 <PublicServer> <Fucoo> so train will pick the empty bridge 00:15:20 <PublicServer> <problematiQue> won't it need two-way signals? 00:15:48 <PublicServer> <Fucoo> probably no 00:15:53 <PublicServer> <problematiQue> ok 00:16:20 <PublicServer> <Fucoo> well we can also just copy the stuff somewher else and see how it works ;P 00:16:28 <PublicServer> <Fucoo> like a bit to the north 00:16:39 <PublicServer> <Fucoo> there's some free space 00:19:30 <PublicServer> <Fucoo> let's see 00:20:36 <PublicServer> <problematiQue> needs bigger prio 00:20:37 <PublicServer> <Fucoo> so the prio has to be longer 00:21:20 <PublicServer> <Fucoo> this seems to work fine 00:22:16 <PublicServer> <problematiQue> there not enough space to enlarge all the prios :( 00:22:35 <PublicServer> <Fucoo> als 00:22:50 <PublicServer> <Fucoo> sometimes the train will run into prio 00:23:01 <PublicServer> <Fucoo> i've seen it 2 times but still ;d 00:23:09 <PublicServer> <Fucoo> that is not neccesary 00:23:40 <PublicServer> <Fucoo> or train might end up like this 00:24:26 <PublicServer> <Fucoo> there ya go 00:24:30 <PublicServer> <Fucoo> ultra deadlock :D 00:24:31 *** mixrin__ has quit IRC 00:24:45 <PublicServer> <problematiQue> why would it ever go there though? 00:24:54 <PublicServer> <Fucoo> dunno but i've seen it 00:25:52 <PublicServer> <Fucoo> when it's calculating signal blocks it doesnt matter if train actually can go there 00:26:00 <PublicServer> <Fucoo> it just has to be connected 00:26:15 <PublicServer> <problematiQue> yeah I know 00:26:23 <PublicServer> <problematiQue> just looks better with straight tracks s:P 00:26:45 <PublicServer> <problematiQue> anyway I'm off to bed 00:26:47 <PublicServer> <problematiQue> goodnight 00:26:53 <PublicServer> <Fucoo> night 00:31:27 <PublicServer> *** problematiQue has left the game (leaving) 00:31:27 <PublicServer> *** Game paused (not enough players) 00:31:54 *** problematiQue has quit IRC 00:52:54 *** Zulan has quit IRC 01:00:48 <PublicServer> *** Game unpaused (enough players) 01:00:49 <PublicServer> *** Mks joined the game 01:07:33 <PublicServer> *** Mks has joined spectators 01:07:33 <PublicServer> *** Game paused (not enough players) 01:10:30 <Fuco> haven't you gone to bed? 01:26:52 <PublicServer> *** Mks has left the game (connection lost) 01:33:03 *** Mks has quit IRC 01:47:25 *** KenjiE20|LT has quit IRC 02:22:52 *** ed__ has joined #openttdcoop 02:22:58 *** openttdcoop sets mode: +v ed__ 02:25:37 <ed__> !password 02:25:37 <PublicServer> ed__: rooked 02:25:47 <PublicServer> *** ed__ joined the game 02:25:57 <R0b0t1> It's paused :\ 02:26:30 <ed__> i'm usually just a watcher 02:26:46 <PublicServer> *** Game unpaused (enough players) 02:26:48 <PublicServer> *** R0b0t1 joined the game 02:35:44 <confound> hmm. is there anywhere that says the differences between trunk and latest stable? 02:36:12 <PublicServer> <ed__> you'd have to use svn to find the differences 02:36:42 <ed__> trunk is currently r17268 02:37:45 <PublicServer> *** R0b0t1 has left the game (leaving) 02:37:45 <PublicServer> *** Game paused (not enough players) 02:39:18 <confound> yeah, I was hoping for a summary/changelog, like the old "differences from 0.4.5" pages 02:39:47 <ed__> they're mostly translations 02:40:02 <ed__> i'm trying to figure out which build the stable was on 02:43:21 <ed__> ok, looks like it was released around build 17000 02:47:01 <ed__> confound, still interested? i'm going through the changelog and copy & pasting highlights 03:15:22 <PublicServer> *** Fucoo has left the game (connection lost) 03:23:38 *** Webster has joined #openttdcoop 03:23:38 *** ChanServ sets mode: +o Webster 03:23:46 *** openttdcoop sets mode: +v Webster 03:29:28 *** themroc- has quit IRC 04:30:51 *** Wurzel49 has quit IRC 06:36:36 *** ed__ has quit IRC 06:45:45 *** ^spike^ has joined #openttdcoop 06:45:50 *** openttdcoop sets mode: +v ^spike^ 06:47:14 *** mixrin has joined #openttdcoop 06:47:19 *** openttdcoop sets mode: +v mixrin 07:21:38 *** ODM has joined #openttdcoop 07:21:38 *** ChanServ sets mode: +o ODM 07:21:43 *** openttdcoop sets mode: +v ODM 07:40:13 *** mixrin has quit IRC 08:08:49 *** Nickman_87 has joined #openttdcoop 08:08:54 *** openttdcoop sets mode: +v Nickman_87 08:09:41 *** R0b0t1 has quit IRC 08:10:26 *** Nickman_87 is now known as Nickman87 08:16:52 *** problematiQue has joined #openttdcoop 08:16:57 *** openttdcoop sets mode: +v problematiQue 08:16:58 <problematiQue> !password 08:16:58 <PublicServer> problematiQue: parson 08:17:17 <PublicServer> *** problematiQue joined the game 08:20:39 <PublicServer> *** problematiQue has left the game (leaving) 08:29:02 <Nickman87> !players 08:29:04 <PublicServer> Nickman87: There are currently no clients connected to the server 08:29:07 <Nickman87> !password 08:29:07 <PublicServer> Nickman87: mayors 08:29:30 <PublicServer> *** Nickman joined the game 08:33:57 *** Progman has joined #openttdcoop 08:34:02 *** openttdcoop sets mode: +v Progman 08:34:14 *** problematiQue has quit IRC 08:36:28 <PublicServer> *** Nickman has left the game (leaving) 08:40:13 *** [com]buster has joined #openttdcoop 08:40:13 *** ChanServ sets mode: +o [com]buster 08:40:23 *** openttdcoop sets mode: +v [com]buster 08:45:04 *** Mark has quit IRC 08:45:14 *** Mark has joined #openttdcoop 08:45:18 *** ChanServ sets mode: +o Mark 08:45:19 *** openttdcoop sets mode: +v Mark 08:52:17 <Mark> morning 08:54:43 *** mixrin has joined #openttdcoop 08:54:48 *** openttdcoop sets mode: +v mixrin 09:01:37 *** ^spike^ is now known as ^Spike^ 09:07:21 *** Mks has joined #openttdcoop 09:07:25 *** openttdcoop sets mode: +v Mks 09:19:24 <PublicServer> *** Mks joined the game 09:47:55 <PublicServer> *** Spike joined the game 09:51:24 <FiCE> !password 09:51:24 <PublicServer> FiCE: buzzes 09:51:37 <PublicServer> *** Game unpaused (enough players) 09:51:38 <PublicServer> *** FiCE joined the game 09:52:42 <PublicServer> <FiCE> lol @ "most useless sign ever" 09:55:15 <PublicServer> *** Spike has joined company #1 09:56:56 <PublicServer> *** Mks has joined spectators 10:00:55 <Mark> !password 10:00:55 <PublicServer> Mark: buzzes 10:01:22 <PublicServer> *** Mark joined the game 10:02:41 <PublicServer> *** Mark has joined spectators 10:06:43 <PublicServer> *** Spike has joined spectators 10:06:44 <PublicServer> *** Game paused (not enough players) 10:07:06 <PublicServer> *** FiCE has left the game (leaving) 10:14:13 <PublicServer> *** Spike has left the game (leaving) 10:25:18 *** problematiQue has joined #openttdcoop 10:25:23 *** openttdcoop sets mode: +v problematiQue 10:25:23 <problematiQue> !players 10:25:25 <PublicServer> problematiQue: Client 564 is Mks, a spectator 10:25:25 <PublicServer> problematiQue: Client 568 is Mark, a spectator 10:25:52 <problematiQue> !password 10:25:53 <PublicServer> problematiQue: bedded 10:26:05 <PublicServer> *** problematiQue joined the game 10:26:59 *** mixrin_ has joined #openttdcoop 10:27:04 *** openttdcoop sets mode: +v mixrin_ 10:27:25 *** ccfreak2k has quit IRC 10:27:38 *** ccfreak2k has joined #openttdcoop 10:27:43 *** openttdcoop sets mode: +v ccfreak2k 10:41:13 <problematiQue> does anyone here know how I can set up IRC so it automatically connects and joins this channel? 10:41:17 <problematiQue> I've forgot how to do that 10:41:55 <PublicServer> *** problematiQue has left the game (connection lost) 10:42:11 <problematiQue> !password 10:42:11 <PublicServer> problematiQue: assent 10:42:23 <PublicServer> *** problematiQue joined the game 10:44:29 <PublicServer> *** problematiQue has left the game (leaving) 10:56:25 *** problematiQue is now known as p`tiQue`afk 11:02:09 <PublicServer> *** Mark has left the game (leaving) 11:11:38 <PublicServer> *** Mks has left the game (connection lost) 11:12:47 *** Condac has quit IRC 11:17:23 *** Mks has quit IRC 11:57:08 *** Wurzel49 has joined #openttdcoop 11:57:13 *** openttdcoop sets mode: +v Wurzel49 11:58:24 *** themroc- has joined #openttdcoop 11:58:29 *** openttdcoop sets mode: +v themroc- 12:10:49 *** green-devil has joined #openttdcoop 12:10:54 *** openttdcoop sets mode: +v green-devil 12:14:59 <p`tiQue`afk> !password 12:15:00 <PublicServer> p`tiQue`afk: ruffle 12:15:08 <PublicServer> *** problematiQue joined the game 12:17:35 <PublicServer> *** problematiQue has left the game (leaving) 13:05:39 *** neuroticus has joined #openttdcoop 13:05:44 *** openttdcoop sets mode: +v neuroticus 13:06:00 <neuroticus> !password 13:06:00 <PublicServer> neuroticus: shrews 13:06:37 <neuroticus> !dl win64 13:06:37 <PublicServer> neuroticus: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip 13:08:08 <neuroticus> !bridges 13:08:17 <neuroticus> @bridges 13:08:20 <neuroticus> @bridge 13:08:26 <neuroticus> !tunnels 13:08:26 <PublicServer> neuroticus: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:08:31 <neuroticus> *duh* 13:09:29 <neuroticus> !tunnels 3 10 13:09:29 <PublicServer> neuroticus: You need 3 tunnels/bridges for trainlength 3 and gap 10. 13:10:28 <neuroticus> !password 13:10:28 <PublicServer> neuroticus: shrews 13:10:54 <PublicServer> *** Neuroticus joined the game 13:12:22 <PublicServer> *** Neuroticus has left the game (connection lost) 13:13:19 <p`tiQue`afk> !players 13:13:21 <PublicServer> p`tiQue`afk: There are currently no clients connected to the server 13:13:24 <p`tiQue`afk> :( 13:21:33 *** Progman has quit IRC 13:32:37 *** Fuco has joined #openttdcoop 13:32:42 *** openttdcoop sets mode: +v Fuco 13:40:21 <p`tiQue`afk> !players 13:40:22 <PublicServer> p`tiQue`afk: There are currently no clients connected to the server 13:47:41 <p`tiQue`afk> !password 13:47:41 <PublicServer> p`tiQue`afk: burner 13:47:50 <PublicServer> *** problematiQue joined the game 13:53:47 <Fuco> !password 13:53:47 <PublicServer> Fuco: crotch 13:53:54 <PublicServer> *** Game unpaused (enough players) 13:53:54 <PublicServer> *** Fucoo joined the game 13:54:08 <PublicServer> <problematiQue> hello hello 13:54:13 <PublicServer> <problematiQue> what can I build? 13:54:37 *** green-devil has quit IRC 13:55:15 <PublicServer> <Fucoo> probably connect a lot of primaries 13:55:25 <PublicServer> <problematiQue> are all the drops done? 13:55:36 <PublicServer> <Fucoo> seems so 13:55:57 <PublicServer> <problematiQue> any rules for building stations? 14:00:01 <PublicServer> <problematiQue> oh I have to go :( be back in an hour or so 14:00:27 <PublicServer> *** problematiQue has left the game (leaving) 14:00:28 <PublicServer> *** Game paused (not enough players) 14:01:42 *** KenjiE20 has joined #openttdcoop 14:01:42 *** ChanServ sets mode: +o KenjiE20 14:01:47 *** openttdcoop sets mode: +v KenjiE20 14:18:22 *** neuroticus has quit IRC 14:41:32 <XeryusTC> KenjiE20: http://www.tt-forums.net/viewtopic.php?f=2&t=44852 14:41:34 <Webster> Title: Transport Tycoon Forums View topic - Me visiting the UK (at www.tt-forums.net) 14:46:31 <Nickman87> !players 14:46:33 <PublicServer> Nickman87: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 14:46:34 <Nickman87> !password 14:46:34 <PublicServer> Nickman87: kegged 14:46:45 <PublicServer> *** Game unpaused (enough players) 14:46:46 <PublicServer> *** Nickman joined the game 14:49:16 *** mixrin has quit IRC 14:52:32 <p`tiQue`afk> !password 14:52:32 <PublicServer> p`tiQue`afk: braids 14:52:47 *** Wurzel49 has quit IRC 14:52:51 <PublicServer> *** problematiQue joined the game 14:53:35 <PublicServer> <problematiQue> connect primaries? 14:53:45 *** p`tiQue`afk is now known as problematiQue 14:55:17 <problematiQue> !players 14:55:18 <PublicServer> problematiQue: Client 582 (Orange) is Nickman, in company 1 (Noseybridge Transport) 14:55:18 <PublicServer> problematiQue: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 14:55:18 <PublicServer> problematiQue: Client 584 (Orange) is problematiQue, in company 1 (Noseybridge Transport) 14:56:50 <problematiQue> Fuco, Nickman87, connect primaries? 14:57:48 <XeryusTC> always 14:58:16 <problematiQue> where do I put a depot? 14:58:45 <XeryusTC> anywhere on a SL 14:58:52 <XeryusTC> as long as you make sure no trains can enter it 14:59:00 <PublicServer> <problematiQue> ok 14:59:25 <PublicServer> <problematiQue> and stations are always ro-ro, right. and do i make seperate lanes for livestock and wheat? 14:59:39 <PublicServer> <problematiQue> with waypoints 14:59:57 <XeryusTC> well, not with waypoints 15:00:05 <XeryusTC> either make one station in total for the entire industry 15:00:13 <XeryusTC> or make 2 platforms for every cargo type 15:00:17 <XeryusTC> in seperate stations 15:00:39 <PublicServer> <problematiQue> why not use waypoints though? 15:01:25 <XeryusTC> because it would be silly 15:01:36 <XeryusTC> it would be easier to just make 2 seperate stations joined together 15:01:42 <PublicServer> <problematiQue> ok.. 15:02:49 <PublicServer> <problematiQue> when a statoins exits on an SL, do i make a prio? 15:04:53 <XeryusTC> no 15:05:06 <XeryusTC> you usually dont need prios in an SL 15:05:26 * DASPRiD bites narc 15:13:08 <PublicServer> <problematiQue> what's the difference...? 15:13:21 <PublicServer> <Fucoo> it is compact 15:13:24 <PublicServer> <Fucoo> and much cleaner 15:14:11 <PublicServer> <Fucoo> also the wood pickup may block the gold mine entry 15:14:16 <PublicServer> <Fucoo> so that's not good design 15:14:26 <PublicServer> <problematiQue> only when there are 3 waiting 15:14:41 <PublicServer> <problematiQue> that'll never happen if the amount of trains is right 15:18:41 <PublicServer> <problematiQue> ratings musn't go above 75, right? 15:18:58 <PublicServer> <Fucoo> why? 15:19:07 <PublicServer> <problematiQue> I read that somehwere on the wiki 15:19:13 <PublicServer> <problematiQue> the production of the industry would go down 15:19:27 <PublicServer> <Fucoo> hmm dunno about that 15:19:44 <PublicServer> <Fucoo> why you drop wood when there's no factory btw :D 15:19:46 <PublicServer> *** Nickman has left the game (leaving) 15:20:03 <PublicServer> <problematiQue> oh I never checked :P 15:20:15 <PublicServer> <problematiQue> the trainyard has them ordered already 15:21:05 <PublicServer> <problematiQue> is that paper mill in range of the statoins though? 15:23:56 <PublicServer> <Fucoo> hm goldpickup doesnt work either 15:24:16 <PublicServer> <problematiQue> ? 15:24:29 <PublicServer> <Fucoo> that city doesnt accept gold 15:24:33 <PublicServer> <Fucoo> its too small 15:24:36 <PublicServer> <problematiQue> oh the drop 15:24:39 <PublicServer> <Fucoo> and only towns can have banks anyway 15:25:24 <Fuco> can you please start town growth for like 10 minutes? 15:25:33 <Fuco> we need to get +200 pop to gold drop town 15:25:36 <Fuco> so i can add a bank 15:25:46 <Fuco> it's limited on >1000 afaik 15:26:20 <PublicServer> <Fucoo> now those trains are not making any profit at all ;P 15:27:12 <PublicServer> <problematiQue> wth, can't have roadvehicles? 15:28:25 <Chris_Booth> !password 15:28:26 <PublicServer> Chris_Booth: biking 15:29:22 <PublicServer> *** Chris Booth joined the game 15:30:21 <PublicServer> <problematiQue> i made a pax service for the town 15:30:30 <PublicServer> <Chris Booth> remove it then 15:30:37 <PublicServer> <problematiQue> we need it to grow right? 15:30:44 <PublicServer> <Chris Booth> no 15:30:55 <PublicServer> <problematiQue> but it needs a bank 15:30:56 <PublicServer> <Chris Booth> we can drop every thing we need 15:31:04 <PublicServer> <Chris Booth> then build one 15:31:11 <PublicServer> <problematiQue> it's too small apparently 15:31:13 <Fuco> you can't build a bank 15:31:15 <Fuco> in city 15:31:22 <Fuco> that small 15:32:11 <PublicServer> <Chris Booth> you cant grow a town with town growth off 15:32:12 <PublicServer> <Fucoo> btw it wont grow because growth is off 15:32:30 <Fuco> Funding a bank is possible when the appropriate patch option is enabled. You can only fund banks if population of the town is at least 1200 15:32:37 <Fuco> source: http://wiki.openttd.org/Bank 15:35:03 <PublicServer> <problematiQue> the wood has been removed from the wood drop 15:36:37 <PublicServer> *** Spike joined the game 15:37:22 <PublicServer> <Fucoo> 've added a little train 15:37:50 <PublicServer> <problematiQue> that's why I said it was gone :) 15:37:56 <PublicServer> *** Spike has joined company #1 15:38:16 <PublicServer> *** Spike has joined spectators 15:40:52 <PublicServer> <problematiQue> what is the need for SLH03? 15:42:38 <PublicServer> <Chris Booth> i can believe you are running trains while BBH 03 is still not finished 15:43:23 <PublicServer> <problematiQue> I asked what do we do now, and I was told to start connecting the primary industries 15:45:45 <PublicServer> *** problematiQue has left the game (leaving) 15:46:25 <PublicServer> <Fucoo> weird that town is growing 15:46:30 <PublicServer> <Fucoo> and growth is off 15:46:37 <PublicServer> <Fucoo> now it has 1123 pop 15:46:50 <PublicServer> <Chris Booth> someone must have funded buildings 15:47:11 <PublicServer> <Fucoo> that would be -400k other yea 15:47:19 <PublicServer> <Fucoo> i didn't know that will work 15:47:24 <PublicServer> <Fucoo> sweet 15:47:31 <PublicServer> *** Spike has joined company #1 15:47:38 <PublicServer> <Spike> funding is easiest way to grow it 15:47:49 <PublicServer> <Spike> hopefully last time to do so 15:47:56 <PublicServer> <Fucoo> yea but i thought when growth is off its disabled completely 15:50:03 <PublicServer> <Chris Booth> BBH 03 is now complete 15:50:46 *** Yexo has joined #openttdcoop 15:50:56 *** openttdcoop sets mode: +v Yexo 15:51:35 <PublicServer> <Chris Booth> nice jam 15:51:42 <PublicServer> <Chris Booth> at BBH 04 15:57:05 <PublicServer> <Chris Booth> the printing works isnt finished either 15:58:35 <PublicServer> *** Chris Booth has joined spectators 15:58:43 <PublicServer> <Chris Booth> you two build the printing works 16:25:56 *** grim4593 has joined #openttdcoop 16:26:01 *** openttdcoop sets mode: +v grim4593 16:29:21 *** PeterT has joined #openttdcoop 16:29:26 *** openttdcoop sets mode: +v PeterT 16:31:05 <PeterT> !password 16:31:05 <PublicServer> PeterT: piques 16:31:48 <PublicServer> *** Peter joined the game 16:37:01 <PublicServer> <Peter> damn 16:41:28 <PublicServer> <Peter> mks 16:42:50 *** Mks has joined #openttdcoop 16:42:55 *** openttdcoop sets mode: +v Mks 16:46:00 <PublicServer> *** Mks joined the game 16:46:48 <PublicServer> <Mks> mm gold drop doesn't accept gold yet 16:47:06 <PublicServer> <Spike> working on that.. 16:47:40 <PublicServer> <Mks> is it possible to build a bank? or do you need to prospect one? 16:47:53 <PublicServer> <Spike> build but needs enough ppl in a city 16:48:04 <PublicServer> <Mks> ahh how much? 16:48:10 <PublicServer> <Fucoo> it has to be town 16:48:13 <PublicServer> <Fucoo> not a city 16:48:19 <PublicServer> <Mks> ahh 16:48:28 <PublicServer> <Mks> well 16:48:29 <PublicServer> <Fucoo> and this one obviously is not a town 16:48:35 <PublicServer> <Fucoo> because i can't build bank 16:49:20 <PublicServer> <Mks> tumblewood got a bank 16:49:21 <PublicServer> <Fucoo> if we build 2 teleporters, we can use that drop 16:49:29 <PublicServer> <Fucoo> and port it to crumpleagate 16:49:32 <PublicServer> <Mks> and it only has 880 16:49:47 <PublicServer> <Fucoo> but that's a bit of an abuse imo ;d 16:50:09 <PublicServer> <Spike> you could also just bring up some more patience 16:50:26 <PublicServer> <Fucoo> city wont turn into town 16:50:30 <PublicServer> <Fucoo> as far as i know 16:50:54 <PublicServer> <Mks> not even largest city in game is town and it has 2968 16:50:59 <PublicServer> <Mks> pop 16:51:04 <PublicServer> <Mks> it got a bank tho 16:51:36 <PublicServer> <Mks> guess we can't transport any paper yet 16:51:37 <PublicServer> <Fucoo> i think its actually that city > town 16:51:50 <PublicServer> <Mks> there is no printing works nor any pickup yet 16:51:55 <PublicServer> <Fucoo> according to wiki city grow 2 times faster 16:52:23 <PublicServer> <Spike> tried working on that pickup but it's a hard spot :) 16:52:32 <PublicServer> <Spike> without much TF that is 16:53:42 <Mks> ahh 16:53:50 <Mks> thats why its a mini pickup atm? :P 16:54:01 <PublicServer> <Peter> bank 16:54:54 *** el[cube] has joined #openttdcoop 16:54:59 *** openttdcoop sets mode: +v el[cube] 16:56:35 *** eleusis has quit IRC 16:58:20 <Mks> oo a high production industry will require ALOT of trains with only 4 wagons 16:59:30 <PublicServer> <Mks> ahh I know why you can't build a bank 16:59:37 <PublicServer> <Mks> you have to build it where a house is 16:59:41 <PublicServer> <Mks> you can't reserve a spot 17:00:43 <PublicServer> <Mks> just you need flat area to build on 17:00:53 <PublicServer> <Mks> seems you can't build em on slopes 17:01:23 *** Zulan has joined #openttdcoop 17:01:28 *** openttdcoop sets mode: +v Zulan 17:02:09 *** jonde has joined #openttdcoop 17:02:14 *** openttdcoop sets mode: +v jonde 17:02:44 <PublicServer> <Mks> so 17:02:47 <PublicServer> <Mks> got a bank built now 17:03:17 <jonde> !password 17:03:17 <PublicServer> jonde: mosaic 17:03:24 <PublicServer> *** jondisti joined the game 17:04:15 <PublicServer> <Spike> mks 17:04:16 <PublicServer> <Mks> so bank drop fixed 17:04:23 <PublicServer> <Spike> your funding was overkil 17:04:36 <PublicServer> <Mks> oh town? 17:04:40 <PublicServer> <Mks> on town 17:04:44 <PublicServer> <Spike> yes 17:05:00 <PublicServer> <Spike> it won't do it any faster if you do it like 50 times 17:05:04 *** OwenS has joined #openttdcoop 17:05:04 *** ChanServ sets mode: +v OwenS 17:05:06 <PublicServer> <Mks> ohh 17:05:09 <PublicServer> <Mks> thought it helped 17:05:15 <PublicServer> <Mks> so 1 funding is enough you mean? 17:05:33 <KenjiE20> 53 17:05:37 <PublicServer> <Spike> 1 -3 every x months 17:05:42 <PublicServer> <Mks> ahh 17:05:48 <^Spike^> KenjiE20 did that count :D 17:05:58 <^Spike^> wasn't bad then with just 1 look :) 17:06:24 <KenjiE20> indeed 17:06:45 <^Spike^> @Op 17:06:45 *** Webster sets mode: +o ^Spike^ 17:08:08 <PeterT> @whoami 17:08:22 <PeterT> @op 17:10:54 <PeterT> @whoami 17:11:02 <PublicServer> *** Peter has left the game (leaving) 17:11:43 <PublicServer> <Mks> damn a gold mine is dead 17:22:57 <Maza> http://www.fullgrid.fi/live/ 17:22:58 <Webster> Title: CotFL live (at www.fullgrid.fi) 17:26:42 <problematiQue> !password 17:26:42 <PublicServer> problematiQue: softly 17:26:49 <PublicServer> *** problematiQue joined the game 17:30:54 <PublicServer> *** Mks has joined spectators 17:31:30 <PublicServer> *** Mks has joined company #1 17:31:34 <PublicServer> *** jondisti has left the game (leaving) 17:32:03 <PeterT> !playercount 17:32:03 <PublicServer> PeterT: Number of players: 5 17:32:08 <PeterT> !unpause 17:32:08 <PublicServer> PeterT: you must be channel op to use !unpause 17:32:14 <PublicServer> *** Mks has joined spectators 17:35:07 *** jonde has quit IRC 17:36:47 <Mks> you ain't op peter? 17:37:18 <PublicServer> *** Mks has joined company #1 17:39:04 <PublicServer> <Mks> any way to build a diagonal station? 17:43:37 <PublicServer> *** Spike has joined spectators 17:44:58 <PublicServer> *** Spike has left the game (leaving) 17:47:15 *** Progman has joined #openttdcoop 17:47:20 *** openttdcoop sets mode: +v Progman 17:48:18 *** hylje has quit IRC 17:50:00 <Razaekel> no MKs 17:50:33 <PublicServer> <Mks> no what? 17:50:56 <Razaekel> no you cant build a diagonal station 17:51:14 <PublicServer> <Mks> ahh well I thought so but it would be very neat if you could 17:51:35 <Razaekel> !password 17:51:35 <PublicServer> Razaekel: wallow 17:51:45 <PublicServer> *** Razaekel joined the game 17:52:09 <PublicServer> <Mks> mm combined entrance to two diffrent stations ain't a very good idea I guess 17:52:26 <PublicServer> <Mks> just thought it could cause stops :P 17:55:54 <PublicServer> *** Razaekel has left the game (leaving) 17:56:46 <PublicServer> *** Mks has joined spectators 17:56:47 <PublicServer> *** Game paused (not enough players) 17:57:03 <PublicServer> *** Mks has joined company #1 17:57:03 <PublicServer> *** Game unpaused (enough players) 17:57:11 <PublicServer> *** Mks has joined spectators 17:57:11 <PublicServer> *** Game paused (not enough players) 17:57:35 *** PeterT has quit IRC 17:58:27 *** StarLite has joined #openttdcoop 17:58:27 *** ChanServ sets mode: +o StarLite 17:58:32 *** openttdcoop sets mode: +v StarLite 17:59:15 *** Mucht has joined #openttdcoop 17:59:15 *** ChanServ sets mode: +o Mucht 17:59:20 *** openttdcoop sets mode: +v Mucht 18:04:15 <PublicServer> *** problematiQue has left the game (leaving) 18:09:38 <grim4593> !download 18:09:38 <PublicServer> grim4593: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:09:52 <grim4593> !download win32 18:09:52 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 18:17:09 <grim4593> !password 18:17:09 <PublicServer> grim4593: bidden 18:17:22 <PublicServer> *** Game unpaused (enough players) 18:17:23 <PublicServer> *** grim joined the game 18:32:56 <grim4593> !players 18:32:57 <PublicServer> grim4593: Client 585 is Chris Booth, a spectator 18:32:57 <PublicServer> grim4593: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 18:32:57 <PublicServer> grim4593: Client 596 (Orange) is grim, in company 1 (Noseybridge Transport) 18:32:57 <PublicServer> grim4593: Client 590 is Mks, a spectator 18:33:14 <PublicServer> *** grim has changed his/her name to grim4593 18:33:49 <PublicServer> *** Mks has joined company #1 18:34:13 <PublicServer> *** grim4593 has left the game (connection lost) 18:34:37 *** mixrin has joined #openttdcoop 18:34:42 *** openttdcoop sets mode: +v mixrin 18:42:25 *** el[cube] has quit IRC 18:47:28 *** eleusis has joined #openttdcoop 18:47:33 *** openttdcoop sets mode: +v eleusis 18:58:26 *** XeryusTC is now known as Xeryus|bnc 18:59:25 *** grim4593 has quit IRC 19:05:25 *** R0b0t1 has joined #openttdcoop 19:05:30 *** openttdcoop sets mode: +v R0b0t1 19:11:38 *** ChanServ sets mode: +o SmatZ 19:19:32 <PublicServer> <Mks> any1 here? 19:21:39 *** mixrin_ has quit IRC 19:22:15 *** mixrin has quit IRC 19:29:01 *** lordaro has joined #openttdcoop 19:29:06 *** openttdcoop sets mode: +v lordaro 19:32:12 *** StarLite has quit IRC 19:36:38 <planetmaker> not even anyone 19:36:51 <PublicServer> <Mks> must trains make profit btw? 19:37:06 <PublicServer> <Mks> mm some trains have to like travel around the map to the station next door 19:37:31 <planetmaker> they don't need to, if the service quality at the stations requires them to loose money 19:38:03 <planetmaker> it's a different picture, if they're waiting too long due to an over-abundance of trains with the same orders 19:38:29 <Mks> na rather to few trains 19:38:40 <Mks> but since they don't make any profit seems a bit pointless to make more 19:39:58 <PublicServer> <Mks> I mean if I connect it to another slh about same distance tho ALOT of bridges then won't look very pretty I think trains would make profit 19:40:46 <planetmaker> you could give it a try, if you feel like. But it's definitely no priority :-) 19:41:14 <PublicServer> <Mks> well I'll leave it like that for now 19:41:20 <PublicServer> <Mks> could always change it later on 19:41:21 <PublicServer> *** Razaekel has left the game (connection lost) 19:42:03 *** R0b0t1 has quit IRC 19:46:01 *** R0b0t1 has joined #openttdcoop 19:46:06 *** openttdcoop sets mode: +v R0b0t1 19:47:06 *** Xeryus|bnc is now known as XeryusTC 19:51:14 *** seandasheep has joined #openttdcoop 19:51:19 *** openttdcoop sets mode: +v seandasheep 19:51:54 <seandasheep> !players 19:51:55 <PublicServer> seandasheep: Client 585 is Chris Booth, a spectator 19:51:55 <PublicServer> seandasheep: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 19:51:55 <PublicServer> seandasheep: Client 590 (Orange) is Mks, in company 1 (Noseybridge Transport) 19:52:16 <seandasheep> !dl win32 19:52:16 <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip 19:53:41 <seandasheep> !password 19:53:41 <PublicServer> seandasheep: decree 19:53:59 *** R0b0t1 has quit IRC 19:55:06 <PublicServer> *** Seandasheep joined the game 19:55:18 <PublicServer> <Seandasheep> hi 19:55:22 <PublicServer> <Mks> hi 19:58:11 *** R0b0t1 has joined #openttdcoop 19:58:16 *** openttdcoop sets mode: +v R0b0t1 20:03:31 *** Timitry has joined #openttdcoop 20:03:36 *** openttdcoop sets mode: +v Timitry 20:04:06 *** el[cube] has joined #openttdcoop 20:04:11 *** openttdcoop sets mode: +v el[cube] 20:05:55 *** eleusis has quit IRC 20:05:56 <PublicServer> <Seandasheep> is the network finished? 20:06:06 <PublicServer> <Mks> well 20:06:11 <PublicServer> <Mks> one pickup station missing 20:06:19 <PublicServer> <Seandasheep> where? 20:06:20 <PublicServer> <Mks> printing works pickup 20:06:38 <PublicServer> <Chris Booth> sean can do it 20:06:39 <PublicServer> <Seandasheep> ok 20:06:55 <PublicServer> <Seandasheep> I'm not used to building with low tf though 20:07:04 <PublicServer> <Chris Booth> try it 20:07:09 <PublicServer> <Mks> thats why it hasn't been built :P 20:07:14 <PublicServer> <Mks> kinda of hard spot to build at 20:07:15 <PublicServer> <Chris Booth> i think your a good builder 20:07:21 <PublicServer> <Seandasheep> well, maybe 20:07:35 <PublicServer> <Seandasheep> but with a mountaside and half a lake there... idk 20:07:40 <PublicServer> <Chris Booth> build it at the lake to the east of cheesebridge 20:07:54 <PublicServer> <Chris Booth> yeah 20:07:58 <PublicServer> <Chris Booth> at the here sign 20:08:33 <PublicServer> <Mks> idk? 20:08:39 <PublicServer> <Seandasheep> i don't know 20:08:40 <PublicServer> <Fucoo> i dont know 20:08:43 <PublicServer> <Mks> ahh 20:08:52 <PublicServer> <Chris Booth> it will fit there 20:09:41 <PublicServer> <Seandasheep> by low tf, I am allowed to do two or three bits? 20:10:20 <PublicServer> <Mks> well fucco its instead of doing alot of tf 20:10:30 <PublicServer> <Fucoo> i did no tf 20:10:46 <PublicServer> <Fucoo> this is a situation when you can use PBS P 20:10:49 <PublicServer> <Mks> your using a pbs now tho 20:11:39 <PublicServer> <Mks> hey don't remove 1 plattform 20:11:42 <PublicServer> <Fucoo> 2 platforms are good 20:11:49 <PublicServer> <Mks> might not be needed now 20:11:54 <PublicServer> <Mks> but with a tl of 3 20:11:59 <PublicServer> <Mks> will soon prolly 20:12:00 <PublicServer> <Fucoo> it wont be 20:12:00 <PublicServer> <Mks> so 20:12:05 <PublicServer> <Fucoo> never ever 20:12:07 <PublicServer> <Mks> o yes 20:12:20 <PublicServer> <Seandasheep> 3 platforms if possible 20:12:21 <PublicServer> <Fucoo> tl 3 trains load fast 20:12:25 <PublicServer> <Fucoo> they leave fast 20:12:27 <PublicServer> <Fucoo> no problem 20:12:35 <PublicServer> <Mks> we will see 20:12:37 *** Nickman87 has quit IRC 20:12:40 <PublicServer> <Mks> well easy to change to pbs then I guess 20:13:08 <PublicServer> <Fucoo> not *every* industry will buff up to 2k production ;p 20:13:11 <PublicServer> <Mks> you have hardly any space until station like now tho fucoo 20:13:15 <PublicServer> <Mks> I know 20:13:17 <PublicServer> <Mks> but some do 20:13:50 <PublicServer> <Mks> isn't it good to have a few tiles before station tho due to slow down? 20:13:52 <PublicServer> <Mks> like 2-3 20:14:30 <PublicServer> <Fucoo> very special 3rd platform for you 20:14:44 <PublicServer> <Mks> you hve to move the second plattform alos Ithink 20:14:48 <PublicServer> <Mks> kk 20:15:07 <PublicServer> <Mks> check out !this is ok? fucoo 20:15:09 <PublicServer> <Mks> is that ok then? 20:15:22 <PublicServer> <Fucoo> stupid town wont allow me to add 1 station tile 20:15:26 *** problematiQue has quit IRC 20:15:36 <PublicServer> <Mks> bribe :P 20:15:37 <PublicServer> <Fucoo> well sure it is ok 20:15:42 <PublicServer> <Fucoo> until it works its ok :D 20:15:58 <PublicServer> <Fucoo> but well, i wouldn't build like that :D 20:16:01 <PublicServer> <Mks> well it was either do like that or remove the mountain 20:16:10 <PublicServer> <Mks> well tunnels perhaps but 20:16:20 <PublicServer> <Mks> not that good idea either 20:16:40 <PublicServer> <Mks> its weath btw 20:16:48 <PublicServer> <Mks> :P 20:17:04 <PublicServer> <Fucoo> the hell is that ;D 20:17:13 <PublicServer> <Fucoo> wheat/grain 20:17:16 <PublicServer> <Fucoo> not the same stuff? 20:17:21 <PublicServer> <Mks> well 20:17:26 <PublicServer> <Mks> diffrent name :P 20:18:10 <PublicServer> <Mks> its not the same diffrent type of farm products 20:19:02 <PublicServer> <Mks> are you gona rebuild my livestock wheat station fucoo? :P 20:19:08 <PublicServer> <Fucoo> no 20:19:16 <PublicServer> <Fucoo> that was just an idea 20:19:23 <PublicServer> <Fucoo> wheat might be possible, dunno about that LS tho 20:19:41 <PublicServer> <Fucoo> this should be a TL1 game 20:19:44 <PublicServer> <Fucoo> no problems with that 20:19:45 <PublicServer> <Mks> lol 20:19:48 <PublicServer> <Mks> hehe 20:19:49 <PublicServer> <Mks> well 20:19:55 <PublicServer> <Fucoo> im playing one right now 20:19:57 <PublicServer> <Fucoo> single 20:19:59 <PublicServer> <Mks> even tl3 cause it to be tons of trains 20:20:01 <PublicServer> <Fucoo> its going pretty well 20:20:04 <PublicServer> <Mks> how large map? 20:20:11 <PublicServer> <Fucoo> 256*256 i think 20:20:28 <PublicServer> <Mks> ahh this is 512*512 aint it? 20:20:32 <PublicServer> <Fucoo> i only have around 200 trains 20:20:49 <PublicServer> <Fucoo> gonna push it to 1000 then declare myself a winner 20:20:56 <PublicServer> <Fucoo> but its VERY hard :D 20:21:03 <PublicServer> <Fucoo> 1 train makes 5k per year 20:21:06 <PublicServer> <Fucoo> :D 20:21:18 <PublicServer> <Mks> lol 20:21:20 <PublicServer> <Fucoo> running cost 25k, income 30k ... 20:21:29 <PublicServer> <Mks> hehe 20:21:30 <PublicServer> <Mks> mm 20:21:35 <PublicServer> <Fucoo> they have to do 5 drops just to be in + 20:21:41 <PublicServer> <Mks> fucoo check out wafflewig woods 20:21:50 <PublicServer> <Mks> those trains only cost money 20:21:55 <PublicServer> <Fucoo> ye? 20:22:17 <PublicServer> <Fucoo> hm 20:22:21 <PublicServer> <Fucoo> maybe they cant find drop 20:22:23 <PublicServer> <Mks> they are around 60 tiles from drop :P 20:22:26 <PublicServer> <Mks> no 20:22:27 <PublicServer> <Fucoo> and just loop around 20:22:28 <PublicServer> <Mks> to far away 20:22:29 <PublicServer> <Mks> so 20:22:34 <PublicServer> <Fucoo> ah yes 20:22:35 <PublicServer> <Mks> running cost is more then profit 20:22:40 <PublicServer> <Fucoo> ye i see 20:22:47 <PublicServer> <Fucoo> they have to travel half the map 20:22:50 <PublicServer> <Fucoo> to get to the drop 20:23:00 <PublicServer> <Fucoo> maybe add a bridge 20:23:25 <PublicServer> <Mks> well thought about it tho didn't wana destroy the water 20:23:27 <PublicServer> <Fucoo> something like that 20:23:34 <PublicServer> <Mks> its one solution tho 20:23:49 <PublicServer> <Fucoo> well then go on land 20:24:17 <PublicServer> <Mks> well 20:24:22 <PublicServer> <Mks> someone else do that :P 20:24:26 <PublicServer> <Fucoo> but a dedicated drop line wont be "cool" 20:24:40 <PublicServer> <Mks> hehe 20:24:53 <PublicServer> <Mks> muffinpool woods got the same problem 20:24:56 <PublicServer> <Mks> route to drop to far 20:25:03 <PublicServer> <Mks> with such short trains 20:25:19 *** R0b0t1 has quit IRC 20:25:42 <PublicServer> <Mks> guess it can stay connected but no point in increaseing the trains even if production raise? 20:26:09 <PublicServer> <Fucoo> we should probably add another SLH somewhere 20:26:20 <PublicServer> <Fucoo> or maybe 20:26:23 <PublicServer> <Fucoo> connect that to SLH03 20:26:31 <PublicServer> <Fucoo> via those small islands 20:26:37 <PublicServer> <Fucoo> with powerplants 20:26:47 <PublicServer> <Fucoo> that will shorten the route a lot 20:26:51 <PublicServer> <Mks> true 20:27:02 <PublicServer> <Mks> but the coal mine still needs to be connected to the other SL 20:27:06 <PublicServer> <Mks> will look really messy 20:27:48 <PublicServer> <Fucoo> something like that 20:28:08 <PublicServer> <Mks> huh? 20:28:14 <PublicServer> <Mks> ahh 20:28:37 <PublicServer> <Mks> but like I said then coal mine connected one way and gold one :P 20:28:42 *** R0b0t1 has joined #openttdcoop 20:28:44 <Mark> !password 20:28:44 <PublicServer> Mark: eulogy 20:28:47 *** openttdcoop sets mode: +v R0b0t1 20:28:55 <PublicServer> <Mks> there is one way to fix waffelwig :P 20:29:15 <PublicServer> <Mks> build it at the sign waffelwig here :P 20:29:18 <PublicServer> *** Mark joined the game 20:29:20 <PublicServer> <Mark> evening 20:29:26 <PublicServer> <Fucoo> well those muffinpool will have to be reconnected 20:29:32 <PublicServer> <Fucoo> properly on new sl 20:29:45 <PublicServer> <Seandasheep> ji 20:29:48 <PublicServer> <Seandasheep> hi 20:29:51 <PublicServer> <Fucoo> that will help gold trains, and maybe coal too 20:30:01 <PublicServer> <Mks> not coal 20:30:04 <PublicServer> <Fucoo> ah coal drop is down 20:30:14 <PublicServer> <Mks> coal will make no profit that way 20:30:14 <PublicServer> <Fucoo> south* 20:30:18 <PublicServer> <Mks> yeah 20:30:22 <PublicServer> <Fucoo> well it will just use the old way 20:30:24 <PublicServer> <Fucoo> no problem 20:30:54 <PublicServer> <Mks> its like bypass the ml using your way tho fucoo :P 20:31:07 <PublicServer> <Fucoo> true 20:31:09 <PublicServer> <Fucoo> that would be a bypass 20:31:19 <PublicServer> <Fucoo> that's not very good 20:31:30 <PublicServer> <Fucoo> so maybe add a regular ML there 20:31:46 <PublicServer> <Fucoo> but that's just too much work :D 20:31:49 <PublicServer> <Mks> yeah 20:31:57 <PublicServer> <Mks> also not in line with plan 20:32:12 <PublicServer> <Fucoo> well, the way it is now you can just remove those stations 20:32:15 <PublicServer> <Fucoo> because they will never profit 20:32:41 <PublicServer> <Fucoo> only if you hack in another way to gold drop 20:32:55 <PublicServer> <Mks> yeah I know 20:33:00 <PublicServer> <Fucoo> say from the 5track coal station 20:33:04 <PublicServer> <Fucoo> up north to the drop 20:33:06 *** Audigex has joined #openttdcoop 20:33:11 *** openttdcoop sets mode: +v Audigex 20:33:18 <PublicServer> <Fucoo> but that's.. well @_@ 20:33:26 *** Timitry has left #openttdcoop 20:33:33 <PublicServer> <Mks> could remove the connection to the gold mines tho 20:33:38 *** lordaro has quit IRC 20:33:43 <PublicServer> <Fucoo> so i conclusion to all this, plan is not working ;D 20:33:46 <PublicServer> <Mks> sell trains and such 20:33:49 <PublicServer> <Fucoo> s/i/in 20:33:51 <PublicServer> <Mks> well 20:33:58 <PublicServer> <Mks> if we had 2 diffrent gold drops 20:34:02 <PublicServer> <Mks> it would work 20:34:09 <PublicServer> <Fucoo> or TL8 at least 20:34:14 <PublicServer> <Mks> yeah 20:34:17 <PublicServer> <Fucoo> for that wafflewig 20:35:18 <PublicServer> *** Mks has joined spectators 20:38:37 <PublicServer> <Seandasheep> there, the new paper mill pickup, will that work properly? 20:39:48 *** Nickman_87 has joined #openttdcoop 20:39:53 *** openttdcoop sets mode: +v Nickman_87 20:39:56 *** Nickman_87 is now known as Nickman87 20:40:04 <Nickman87> !password 20:40:05 <PublicServer> Nickman87: acquit 20:40:20 <PublicServer> *** Nickman joined the game 20:40:22 <PublicServer> <Nickman> hi all 20:40:27 <PublicServer> <Seandasheep> hi 20:40:42 <PublicServer> *** Mark has left the game (leaving) 20:41:01 <PublicServer> <Nickman> oooh, I see running trains :) 20:42:10 <PublicServer> <Seandasheep> are we just adding the trains when something gets connected? 20:42:41 <PublicServer> <Nickman> yeah, connect and industry and add trains for it :) 20:42:51 <PublicServer> <Seandasheep> ok :) 20:42:52 <PublicServer> <Nickman> and if a station has to little servising, add some more trains :) 20:43:06 <PublicServer> <Seandasheep> :) 20:52:13 *** mixrin has joined #openttdcoop 20:52:18 *** openttdcoop sets mode: +v mixrin 20:59:00 <PublicServer> <Fucoo> please stop building L50R sidelines ;( 20:59:17 <PublicServer> <Nickman> where? 20:59:48 <PublicServer> <Fucoo> well i fixed it now 20:59:55 <PublicServer> <Fucoo> near slh04 21:00:23 <PublicServer> <Nickman> was my track... 21:00:34 <PublicServer> <Fucoo> ugly! 21:00:35 <PublicServer> <Nickman> tlooked pretty... :D 21:01:09 <Nickman87> Ammler, I have updated my patch a little, it should be complete now so I can start with the sign filter ;) 21:09:32 *** problematiQue has joined #openttdcoop 21:09:37 *** openttdcoop sets mode: +v problematiQue 21:09:40 <problematiQue> !players 21:09:42 <PublicServer> problematiQue: Client 585 is Chris Booth, a spectator 21:09:42 <PublicServer> problematiQue: Client 580 (Orange) is Fucoo, in company 1 (Noseybridge Transport) 21:09:42 <PublicServer> problematiQue: Client 599 (Orange) is Seandasheep, in company 1 (Noseybridge Transport) 21:09:42 <PublicServer> problematiQue: Client 590 is Mks, a spectator 21:09:42 <PublicServer> problematiQue: Client 604 (Orange) is Nickman, in company 1 (Noseybridge Transport) 21:10:03 <problematiQue> !password 21:10:03 <PublicServer> problematiQue: welded 21:10:13 <PublicServer> *** problematiQue joined the game 21:10:18 <PublicServer> <Seandasheep> hi 21:10:25 <PublicServer> <problematiQue> hi 21:12:15 <PublicServer> <Nickman> off to bed, cya! 21:12:19 <PublicServer> *** Nickman has left the game (leaving) 21:12:21 <PublicServer> <Seandasheep> bye 21:12:29 <PublicServer> <Seandasheep> gnyt, I think I'll be off too 21:12:45 <PublicServer> *** Seandasheep has left the game (leaving) 21:12:54 *** seandasheep has quit IRC 21:13:25 <Ammler> Nickman87: nice, did Alberth accept it? 21:19:02 <Nickman87> dont think he checked the update already, will ask him if I see him online tomorrow ;) 21:19:13 <Nickman87> but he seemed pretty enthousiastic about getting some help :D 21:28:15 *** Nickman87 has quit IRC 21:29:39 *** PeterT has joined #openttdcoop 21:29:44 *** openttdcoop sets mode: +v PeterT 21:29:46 <PeterT> hello 21:29:50 <PeterT> hi problematique 21:29:52 <PeterT> !password 21:29:52 <PublicServer> PeterT: exults 21:29:57 <PublicServer> <problematiQue> hi 21:30:02 <PublicServer> *** Peter joined the game 21:31:32 <PublicServer> <Peter> what are you building right now? 21:33:36 <PublicServer> <Peter> problematique, what are you building 21:33:45 <PublicServer> <problematiQue> I just made a farm station 21:33:47 *** el[cube] has quit IRC 21:33:53 <PublicServer> <problematiQue> snoozewood valley 21:33:59 <PublicServer> <Peter> got it 21:33:59 *** eleusis has joined #openttdcoop 21:34:04 *** openttdcoop sets mode: +v eleusis 21:36:46 *** ODM has quit IRC 21:37:10 <PublicServer> <problematiQue> with all the additions of OpenTTD one can hardly imagine TTD was actually fun to play 21:37:31 <PublicServer> <Peter> that was before they knew about the great features of openttd 21:37:34 <PublicServer> <Peter> what do you like best? 21:37:49 <PublicServer> <problematiQue> what's not to like 21:37:56 <PublicServer> <Peter> whats your favorite 21:38:13 <PublicServer> *** Peter has changed his/her name to peter 21:38:15 <PublicServer> <problematiQue> the fact you can make bigger stations than 4x5 I guess 21:38:17 <PublicServer> *** peter has changed his/her name to Peter 21:39:03 <PublicServer> <Peter> this turned out great Mark 21:39:09 <PublicServer> <Peter> good plan mark 21:39:29 *** ed__ has joined #openttdcoop 21:39:34 *** openttdcoop sets mode: +v ed__ 21:39:55 <PublicServer> *** Chris Booth has joined company #1 21:40:18 <ed__> !password 21:40:18 <PublicServer> ed__: revere 21:40:25 <PublicServer> <Chris Booth> peter why so big? 21:40:27 <PublicServer> *** ed__ joined the game 21:40:39 <PublicServer> <Peter> look at sign !awesome tunnels 21:40:50 <PublicServer> <Peter> btw, thats what she said 21:40:57 <PublicServer> <Chris Booth> lol 21:40:58 <PublicServer> <problematiQue> I think that might need another story of tunnels 21:41:00 <PublicServer> <problematiQue> lol 21:41:03 <PublicServer> <Peter> he still didnt add enough 21:41:08 <PublicServer> <Peter> he needs 8, he has 5 21:41:18 <PublicServer> <Chris Booth> they should be fine 21:41:27 <PublicServer> <Chris Booth> the gap at the top level is only 33 21:41:34 <PublicServer> <Peter> so? 21:41:37 <PublicServer> <problematiQue> the formula supposes max load though 21:41:50 <PublicServer> <Chris Booth> still need 3 21:41:50 <PublicServer> <problematiQue> oh but it is a big station 21:41:58 <PublicServer> <Peter> ok, after this i will have 3 mroe 21:42:36 <PublicServer> <Peter> i added another level because it looks cool 21:42:43 <PublicServer> <Chris Booth> peter you will come out in the middle 21:42:53 <PublicServer> <Chris Booth> peter TF!!!> 21:43:25 <PublicServer> <problematiQue> hahaha, can never have enough tunnels 21:43:36 <PublicServer> <Chris Booth> 9 tiles isnt low TF 21:43:46 <PublicServer> <Peter> that was too much 21:43:52 <PublicServer> <Peter> i put it back 21:44:13 <PublicServer> <problematiQue> it looks like some sort of cave complex 21:44:18 <PublicServer> <Peter> lol 21:44:33 <PublicServer> <ed__> with that many tunnels, might as well just bulldoze the whole mountain! 21:44:35 <PublicServer> <Peter> we cant use that last level 21:44:36 <PublicServer> <Chris Booth> peter if you break the rules you will get banned 21:44:47 <PublicServer> <Chris Booth> you got warned yesterday for the TF in a BBH 21:45:23 <PublicServer> <Peter> that was m_ks, i only did a tiny bit 21:45:36 <PublicServer> <problematiQue> you forgot space for singals on the exits 21:45:41 <PublicServer> <problematiQue> signals 21:46:33 <PublicServer> <problematiQue> those tunnels are going to be so great to watch 21:46:47 <PublicServer> <Chris Booth> they have been used befor 21:47:02 <PublicServer> <Peter> yes they are 21:47:17 <PublicServer> <Peter> we need more traffic 21:47:44 <PublicServer> <Chris Booth> connect more then 21:48:19 <PublicServer> <Peter> gotta connect oil for that tunnels system to be used 21:48:39 <PublicServer> <problematiQue> we have a jam 21:48:44 <PublicServer> <Peter> @? 21:48:57 <PublicServer> <problematiQue> fixed 21:49:02 <PublicServer> <problematiQue> someone forgot some signals on a prio 21:49:17 <PublicServer> <Chris Booth> there are only 2 oil sources 21:49:20 <PublicServer> <Peter> yes 21:49:23 <PublicServer> <Peter> i labeled them 21:49:26 <PublicServer> <Peter> with !connect 21:49:31 <PublicServer> <Peter> i can do cheekywood 21:49:58 <PublicServer> <Peter> grrr kenjie20 21:50:12 <PublicServer> <Peter> he erased my name on a station i made 21:50:16 <PublicServer> <Chris Booth> leave kenjie alone 21:50:39 <PublicServer> <problematiQue> there used to be an oilwell near slh05 21:50:40 <PublicServer> <Chris Booth> ooh then highlight him 21:50:43 <PublicServer> <problematiQue> but I guess ninja's stole it 21:50:54 <PublicServer> <ed__> is there a reason why end signals are being used at the printing works? 21:51:14 <PublicServer> <problematiQue> I was wondeirng about that 21:51:22 <PublicServer> <ed__> can i fix it? 21:51:27 <PublicServer> <problematiQue> I thought it was some supersecret coop design, but it actually has no use then 21:51:34 <PublicServer> <problematiQue> it said 'build me' earlier 21:51:38 <PublicServer> <problematiQue> so I guess it's not finished 21:52:07 <PublicServer> <ed__> ok, i'm gonna fix it 21:52:17 <PublicServer> <Peter> where 21:52:22 <PublicServer> <problematiQue> printing works 21:52:28 <PublicServer> <Peter> label it !pworks 21:52:41 <PublicServer> *** ed__ has left the game (connection lost) 21:52:44 <ed__> !password 21:52:44 <PublicServer> ed__: rapist 21:52:50 <PublicServer> <Peter> i see it 21:53:10 <PublicServer> *** ed__ joined the game 21:53:15 <ed__> i'm getting all the strange passwords 21:53:23 <PublicServer> <Peter> lololololol 21:53:26 <ed__> my last one was "beater" 21:53:32 <problematiQue> hahaha 21:53:38 <PublicServer> <Peter> today's weird-ass password is rapist 21:56:04 <PublicServer> <problematiQue> what is making that vacuum cleaner noise? 21:56:08 <PublicServer> <problematiQue> those engines? 21:56:48 <PublicServer> <Peter> no, your mom is vacumning my floor 21:58:32 <PublicServer> <Chris Booth> i have connected one of the oil wells 21:58:39 <PublicServer> <Peter> im connecting the other 21:59:29 <PublicServer> <Peter> i have a sort of problem 21:59:48 <PublicServer> <Chris Booth> what? 21:59:59 <PublicServer> <problematiQue> at cheekyweed? 22:00:07 <PublicServer> <Peter> look at the other !connect sign 22:00:20 <PublicServer> <Chris Booth> i see it 22:00:20 <PublicServer> <problematiQue> what's the name of the station 22:00:28 <PublicServer> <Peter> cheekyweed valley 22:00:33 <PublicServer> <ed__> ckeeyweed oil? 22:00:33 <PublicServer> <Chris Booth> yeah 22:00:57 <PublicServer> <Peter> i dont want to use that damn x, and the other way uses alot of signal gap 22:01:06 <PublicServer> <Peter> by that i mean, this way 22:01:33 <PublicServer> <Peter> i have a little idea 22:01:45 <PublicServer> <Peter> i said the x sucks 22:02:04 <PublicServer> <Chris Booth> dont use it then 22:02:25 <PublicServer> <Chris Booth> use boats 22:02:41 <PublicServer> *** Spike joined the game 22:03:43 <PublicServer> <Peter> that was ok 22:04:43 <PublicServer> *** Spike has joined company #1 22:07:52 <PublicServer> <Peter> whats up with this stupid lag? 22:08:08 <PublicServer> <problematiQue> that's what she said... no wait 22:08:29 <PublicServer> <ed__> hey all, since i'm new, can i get an ok to fix "!why aren't these pbs?"? 22:08:56 <PublicServer> <Peter> well, those, no 22:09:10 <PublicServer> <problematiQue> they don't really need to be pbs, do they? 22:09:25 <PublicServer> <Peter> since those are such long bridges are a split for a long time, they really dont need to be 22:09:26 <PublicServer> <Spike> they don't need to be PBS 22:09:33 <PublicServer> <ed__> i see, thx 22:10:04 <PublicServer> <Peter> see pbs is a replacement for presignals are regular signals to make trains wait for an empty area but here, we want the trains to continue with out waiting 22:10:22 <PublicServer> <Peter> *and (instead of "are") 22:11:14 <PublicServer> <ed__> would trains ever get stuck? 22:11:16 <PublicServer> <Spike> eh.. PBS make it possible for 2/more trains to enter the same block without problems/crashing 22:12:10 *** [com]buster has quit IRC 22:12:31 <PublicServer> <Peter> its not bad per-say to replace those with pbs, but there is no reason to. 22:13:03 <PublicServer> <problematiQue> because they are synced the trains will find their way anyway 22:13:05 <PublicServer> <Peter> btw, this is Coop, so you don't have to ask on little things like that, you can leave signs with questions and then add "/yourname" to document 22:13:21 <PublicServer> <problematiQue> see !syncing example 22:13:23 <PublicServer> <ed__> thx all 22:13:34 <PublicServer> <problematiQue> and now I'm off to bed 22:13:36 <PublicServer> <problematiQue> have fun 22:13:42 <PublicServer> *** problematiQue has left the game (leaving) 22:13:53 <PublicServer> <Peter> good night problematique 22:13:59 <PublicServer> <Peter> NO, YOUR WRONG :P 22:14:32 *** problematiQue has quit IRC 22:14:42 <PublicServer> <Peter> there, you happy spike? 22:14:43 <PublicServer> <Spike> that will jam 22:15:23 <PublicServer> <Peter> you know what i dont understand 22:15:47 <PublicServer> <Peter> at the similar area where ed_ was asking about, there are those bridge with tunnels 22:16:10 <PublicServer> <Peter> why do we use tunnels when we can just build rail right over it? 22:16:18 <PublicServer> <Peter> with no signal gap. 22:16:25 <PublicServer> <Spike> decision of the person that laid the tracks there? 22:16:33 <PublicServer> <Peter> fail 22:16:37 *** R0b0t1 has quit IRC 22:16:38 <PublicServer> <Spike> cause.. 22:16:49 <PublicServer> <Spike> what is the influence of those tunnels on those lines 22:18:15 <PublicServer> <Peter> can you check !isnt this synced 22:18:42 <PublicServer> <Spike> no.. synced is train will no matter what line they take travel equal distance 22:18:48 <PublicServer> <Peter> ok 22:19:12 <PublicServer> <Chris Booth> lines dont always need to be in sync 22:19:40 <PublicServer> <Spike> peter you created signal gaps and created another problem 22:21:06 <PublicServer> <Peter> please dont remove that 22:21:22 <PublicServer> <Chris Booth> peter that is bad 22:21:27 <PublicServer> <Chris Booth> a signal gap of 3 22:21:27 <PublicServer> <Peter> please 22:21:45 <PublicServer> <ed__> where is the discussion at? 22:21:52 <PublicServer> <Peter> either signal gap 3 or no priority 22:21:55 <PublicServer> <Chris Booth> bubbleworth 22:22:04 <PublicServer> <Peter> bubbleworth woods 22:22:07 <PublicServer> <Peter> talking about smls 22:22:16 <PublicServer> <Chris Booth> whay do you want to shift? 22:22:36 <PublicServer> <Peter> i want to see trains that can go on either line use my x sycned bridges 22:24:11 <PublicServer> <Chris Booth> peter you need 3 bridges for that gap 22:24:58 <PublicServer> <Peter> want some advice ed_ 22:25:02 <PublicServer> *** Fucoo has left the game (leaving) 22:25:12 <PublicServer> <ed__> sure 22:25:23 <PublicServer> <Spike> chris that's not the only problem actually 22:25:46 <PublicServer> <Peter> you should watch a couple of games, so you understand the concepts 22:25:46 <PublicServer> <Spike> train crosses over... enter next block other train comes up.. 22:25:55 <PublicServer> <Peter> this is your first time i understand? 22:26:03 <PublicServer> <Spike> also wants to cross over to other bridge 22:26:13 <PublicServer> <ed__> yeah, first real time so sorry for so many questions 22:26:22 <PublicServer> <Peter> no proble 22:26:25 <PublicServer> <Peter> questions are welcome 22:26:40 <PublicServer> <Chris Booth> peter please please fix those bridges they mega suck 22:26:43 <PublicServer> <Peter> better ask before you do something 22:27:01 <Ammler> @topic change 4 s/Website at // 22:27:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 22:27:08 <PublicServer> <ed__> don't worry, i know better than to just "try" something and hope for the best 22:28:19 <PublicServer> *** Spike has left the game (leaving) 22:28:51 <PublicServer> <Peter> ed__: what i suggest you learn first is priorities 22:29:02 *** ^Spike^ is now known as ^spike^ 22:29:10 <PeterT> @wiki 22:29:36 <PublicServer> <Chris Booth> Ed_ i wouldnt listen to petert 22:29:37 <PublicServer> <ed__> i know the very basic prio. i'm still trying to learn the more sophisticated ones like the one at buggleworth 22:30:02 <PublicServer> <Peter> Chris Booth: neither would i 22:30:07 <PublicServer> <ed__> lol 22:30:20 <PeterT> can you un-ignore me op? 22:30:25 <PublicServer> <Chris Booth> peter you going to fix the blocks and bridges? 22:30:31 <PeterT> so webster doesn't reject my messages 22:30:37 <PublicServer> <Peter> they are just fine 22:30:46 <PublicServer> <Chris Booth> they are not 22:30:53 *** Piyush has joined #openttdcoop 22:30:59 *** openttdcoop sets mode: +v Piyush 22:31:04 <Piyush> hi 22:31:05 <PublicServer> <Chris Booth> on the second bridges only 1 tran at a time can enter 22:31:15 <PublicServer> <Peter> hi Piyush 22:31:16 <PublicServer> <ed__> howdy 22:31:26 <PublicServer> <Chris Booth> and a gap of ten title is to long for 2 bridges 22:31:35 <PublicServer> <Chris Booth> and then a signal pag of 3 22:31:38 <PublicServer> <Chris Booth> not good 22:31:38 <Piyush> What is the cmd for getting openttd and grf versions? 22:31:54 <Piyush> !version 22:31:54 <PublicServer> Piyush: Autopilot AP+ 3.0 Beta (r699M) 22:32:03 <Chris_Booth> !download 22:32:03 <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 22:32:07 <Piyush> !grf 22:32:07 <PublicServer> Piyush: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 22:32:16 <Piyush> nice, I do remember some of this 22:32:24 <Chris_Booth> !quick start 22:32:26 <PeterT> what OS do you have? 22:32:27 <Piyush> !download win64 22:32:27 <PublicServer> Piyush: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win64.zip 22:32:36 <Chris_Booth> !quickstart 22:32:37 <Piyush> vista64 22:32:38 <PeterT> no chris_booth, its !quickstart 22:32:40 <PeterT> ok 22:32:49 <Chris_Booth> @quickstart 22:32:51 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 22:33:03 <PeterT> any of the ops still online 22:33:13 <Chris_Booth> anyone who needs help please read that 22:33:18 <PeterT> type this: @unignore petert 22:33:26 <Chris_Booth> also please try the tutorilas 22:33:39 <Ammler> @unignore PeterT 22:33:47 <PeterT> @wiki 22:34:02 <PeterT> damn it thats the right one 22:34:05 <Piyush> Thanks Chris_Booth, I used to play about a year or so ago, but havent been on lately, thats why I had to refresh my memory 22:34:14 <Chris_Booth> ok 22:34:27 <Chris_Booth> PeterT did you spam webster? 22:34:38 <Ammler> PeterT: I guess, it is automatic thing, if you excess the usage of bot commands. 22:34:52 <PeterT> no ammler, it was set by KenjiE2_0 22:34:59 <Chris_Booth> Peter fix those bridges 22:35:04 <Chris_Booth> or i will delete them 22:35:18 <PeterT> Chris_booth, no, i didnt know that @google was not allowed unless in PM 22:35:21 <Ammler> oh well, then it must be right too, as he is the admin. 22:35:23 <PeterT> go ahead, delete them 22:36:14 <PeterT> !help 22:36:14 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 22:37:02 <PeterT> how often is the PSG saved? 22:37:15 <Ammler> monthly 22:37:21 <PublicServer> <Peter> oh 22:37:27 <PublicServer> <Peter> then why the !save command? 22:38:46 *** R0b0t1 has joined #openttdcoop 22:38:51 *** openttdcoop sets mode: +v R0b0t1 22:39:13 <PublicServer> *** Peter has left the game (connection lost) 22:40:59 *** PeterT has left #openttdcoop 22:41:09 *** PeterT has joined #openttdcoop 22:41:09 <Webster> Hello PeterT 22:41:14 *** openttdcoop sets mode: +v PeterT 22:41:48 <Maza> yo dawg! 22:42:00 <PeterT> what? 22:42:10 *** Progman has quit IRC 22:42:41 *** Piyush has left #openttdcoop 22:42:46 *** Piyush has joined #openttdcoop 22:42:51 *** openttdcoop sets mode: +v Piyush 22:43:05 <Piyush> Can I play openttdcop with OpenGFX? 22:43:14 <Chris_Booth> you can yes 22:43:22 <Piyush> sweet 22:43:23 <Ammler> you should ;-) 22:43:28 <Chris_Booth> you need to enable them befor you join the server 22:43:29 <PeterT> @seen last #openttd 22:44:12 <PeterT> KenjiE20? 22:44:16 <Chris_Booth> who was last seen in the openttd channel? 22:46:29 <PeterT> watch this 22:46:32 *** PeterT has left #openttdcoop 22:46:36 *** PeterT has joined #openttdcoop 22:46:41 *** openttdcoop sets mode: +v PeterT 22:46:45 <PeterT> hmm 22:47:13 <Chris_Booth> you know anyone who can ctrl webster can talk via webster 22:47:23 <Chris_Booth> (any admins) 22:47:30 <PeterT> im setting my own herald 22:47:42 <ed__> what's webster? 22:47:44 <Chris_Booth> :S 22:47:48 <PeterT> the second bot here 22:47:49 <Chris_Booth> ooh webster is our bot 22:48:03 <Chris_Booth> second? 22:48:06 <PeterT> the first one is PubicServer, he gives you stuff like the !password 22:48:08 <Chris_Booth> what is the first? 22:48:14 <PeterT> the second is Webster, he uses @ 22:48:15 <ed__> that makes sense 22:48:28 <PeterT> (unless these bots are girls of course) 22:48:44 <Chris_Booth> you never know 22:48:53 <Chris_Booth> webster is the most useful 22:48:54 <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details. 22:49:12 <Chris_Booth> it can tell you things like train length / curve length 22:49:22 <ed__> neat! 22:49:29 <Chris_Booth> how many tunnels and bridges you need (these are only estimates) 22:49:40 *** PeterT has left #openttdcoop 22:49:43 *** PeterT has joined #openttdcoop 22:49:48 *** openttdcoop sets mode: +v PeterT 22:49:49 <Chris_Booth> webster also picks up on words and sayings 22:49:53 <Chris_Booth> such as is 22:50:04 <Chris_Booth> which makes webster annoying sometimes 22:50:20 <Ammler> :-) 22:50:24 <Ammler> good night all 22:50:28 <R0b0t1> does he speak? 22:50:30 <R0b0t1> Webster: Hai 22:50:30 <Chris_Booth> nn ammler 22:50:30 <PeterT> actually, webster does a whole load of cool stuff described on this page (by the amazing kenji, admin of webster) me gusta como trabajas 22:50:35 <ed__> nite 22:50:48 <PeterT> good night ammlero 22:51:21 <PeterT> i think im off today for dinner 22:51:22 <Maza> hey ammleri 22:51:37 <PublicServer> <Chris Booth> bye peter 22:51:49 <PeterT> maza, the reason i didnt spell his name correctly is because i dont want to rudely highlight him 22:51:54 <ed__> see ya petert, thanks for your help 22:51:56 <PeterT> good night chrsibbooth 22:52:01 <PeterT> your welcome ed_ 22:52:03 <PeterT> night 22:52:05 *** PeterT has quit IRC 22:53:14 <Maza> lol 22:53:51 *** narc has quit IRC 22:55:38 *** ^spike^ has quit IRC 22:55:43 <PublicServer> <Chris Booth> ed_ do you want to build something? 22:56:13 <PublicServer> <ed__> not quite sure where to start. i'm so impressed i don't want to mess anything up 22:56:32 <PublicServer> <Chris Booth> well find what we call and SLH 22:56:46 <PublicServer> <Chris Booth> these are where our sidelines connect to our MLs 22:56:57 <PublicServer> <ed__> side line hub? 22:57:04 <PublicServer> <Chris Booth> yeah 22:57:19 <PublicServer> <Chris Booth> lets take SLH 03 for example 22:57:46 <PublicServer> <ed__> ok, looking at it 22:58:03 <PublicServer> <Chris Booth> you could easyly build a line from the farm at Crumplewig 22:58:08 <PublicServer> <Chris Booth> to the SLH 22:58:31 <PublicServer> <Chris Booth> every farm needs 2 stations 22:58:32 <Piyush> anyone know what the server address is. I think the game cannot search for servers because it is behind my schools network 22:58:43 <PublicServer> <Chris Booth> 1 for grain the other for livestock 22:58:43 <Piyush> maybe if I put in the server address, I might be able to connect 22:58:52 <Chris_Booth> !IP 22:58:54 <Chris_Booth> !ip 22:58:54 <PublicServer> Chris_Booth: ps.openttdcoop.org 22:59:08 <Chris_Booth> type that into the add server section 22:59:51 <Piyush> oh man, guess I wont be able to play when I am at school 23:00:32 <Chris_Booth> wont it let you connect? 23:00:36 <Piyush> says server offline, must be the firewall 23:02:00 <PublicServer> <Chris Booth> ed_ i would say if you want to connect an industry just go for it 23:02:09 <PublicServer> <Chris Booth> make sure you connect it to a SLH 23:02:15 <PublicServer> <ed__> any suggestions on how to hook it up? 23:02:25 <PublicServer> <ed__> so it must go to slh directly? 23:02:34 <PublicServer> <Chris Booth> yeah 23:04:46 <Piyush> !pass 23:04:52 <Piyush> !password 23:04:52 <PublicServer> Piyush: faunas 23:05:21 *** Piyush has left #openttdcoop 23:05:23 *** Piyush has joined #openttdcoop 23:05:28 *** openttdcoop sets mode: +v Piyush 23:05:35 <PublicServer> <Chris Booth> connect to the line i built to start you 23:05:54 <Piyush> !password 23:05:54 <PublicServer> Piyush: faunas 23:06:04 <PublicServer> <ed__> how big should the station be? 23:06:11 <PublicServer> <Chris Booth> 2x3 23:06:18 <PublicServer> *** Piyush joined the game 23:06:18 <Piyush> finally 23:06:24 <PublicServer> <Chris Booth> 2x4 if you want buffers 23:06:49 <PublicServer> <ed__> same entrance and exit? 23:07:03 <PublicServer> <Chris Booth> just use an x 23:07:15 <PublicServer> *** Piyush has left the game (connection lost) 23:07:45 *** Piyush has left #openttdcoop 23:07:48 *** Piyush has joined #openttdcoop 23:07:53 *** openttdcoop sets mode: +v Piyush 23:08:06 <PublicServer> <Chris Booth> and you can use either of the cross overs and signals i have built you 23:08:14 <PublicServer> <Chris Booth> they both work 23:08:21 <PublicServer> <ed__> ok 23:08:29 <PublicServer> <ed__> i'll use the one on top, once the town allows me 23:08:44 <PublicServer> <Chris Booth> aaah we have trick for that 23:08:54 <PublicServer> <ed__> bribing? 23:09:03 <PublicServer> <Chris Booth> trees 23:09:09 <PublicServer> <ed__> lol 23:09:17 <Piyush> damn school network, wont let me play the game. I can enter the game with my cell phone's 3g network 23:09:31 <PublicServer> <Chris Booth> ooh you will need 4x3 acutaly its a farm 23:09:46 *** Piyush has quit IRC 23:10:20 <PublicServer> <ed__> ok 23:11:12 <PublicServer> <Chris Booth> build that station at my sign 23:11:22 <PublicServer> <ed__> "station here"? 23:11:23 <PublicServer> <Chris Booth> you dont have enough room for 4 platforms there 23:11:26 <PublicServer> <Chris Booth> yeah 23:11:38 <PublicServer> <Chris Booth> if you build 2x3 23:12:01 <PublicServer> <Chris Booth> then for the second set press and hold ctrl then build the next 2x3 23:12:26 <PublicServer> <Chris Booth> then click the seperate station in the green window 23:12:36 <PublicServer> *** Mks has joined company #1 23:12:53 <PublicServer> <ed__> so i made a 2x4, do i make another next to it? 23:13:00 <PublicServer> <Chris Booth> yeah 23:13:08 <PublicServer> <Chris Booth> while holding ctrl 23:13:13 <PublicServer> <Chris Booth> so you get 2 staions 23:13:20 <PublicServer> <Chris Booth> with seperate names 23:13:23 <PublicServer> <ed__> oic 23:13:42 <PublicServer> <ed__> like that? 23:13:53 <PublicServer> <Chris Booth> yes 23:14:12 <PublicServer> <Chris Booth> name one town = (grain and one livestock) 23:14:17 <PublicServer> <Chris Booth> *+ 23:14:36 <PublicServer> <Mks> is it ok I Remove some stations + trains Iconnected they mm make no profit anyway 23:14:47 <PublicServer> <Mks> better to let em die 23:15:53 <PublicServer> <Chris Booth> now just go arround the lake 23:15:59 <PublicServer> <Chris Booth> with signals 23:16:06 <PublicServer> <Chris Booth> if you press ctrl and drag 23:16:17 <PublicServer> <Chris Booth> it will signal entire line 23:16:30 <PublicServer> <ed__> like that? 23:16:42 <PublicServer> <Chris Booth> yes 23:17:11 <PublicServer> <Chris Booth> ooh ctrl is your friend 23:17:21 <PublicServer> <ed__> for bridges? 23:17:26 <PublicServer> <Chris Booth> it does everything for you 23:17:29 <PublicServer> <Chris Booth> even bridges 23:17:44 <PublicServer> <Chris Booth> it will build the same bridge type as last used 23:18:01 <PublicServer> <Chris Booth> just go straight down the hill 23:18:15 <PublicServer> <ed__> do i need spacing b/t tracks? 23:18:29 <PublicServer> <Chris Booth> no 23:18:54 <PublicServer> <ed__> which way to go? 23:19:05 <PublicServer> <Chris Booth> you turn only needs to be 3 long 23:19:13 <PublicServer> <Chris Booth> as that is full speed for these trains 23:19:18 <PublicServer> <ed__> so i can make it longer? 23:19:23 <PublicServer> <Chris Booth> you can 23:19:32 <PublicServer> <Chris Booth> anything longer than 3 is fine 23:20:00 <PublicServer> <ed__> how's that? 23:20:28 <PublicServer> <Chris Booth> that is only 2 on the inside 23:20:56 <PublicServer> <ed__> so you're counting entire tiles? 23:20:56 <PublicServer> <Chris Booth> that is 3 23:21:01 <PublicServer> <Chris Booth> yeah 23:21:23 <PublicServer> <Chris Booth> the game has a built in measuring tool in the options somewhere 23:21:39 <PublicServer> <ed__> i'll need to get used to using them 23:21:59 <PublicServer> <Chris Booth> the measuring tool is in the advanced options section 23:22:08 <PublicServer> <Chris Booth> under interface then display options 23:22:17 <PublicServer> <Chris Booth> 5 item on the list 23:22:45 <PublicServer> <ed__> ok, got it 23:23:00 <PublicServer> <ed__> oh, that far out? 23:23:16 <PublicServer> <Chris Booth> for the curve length and low Terra forming yes 23:23:38 <PublicServer> <ed__> so better to build lower? 23:23:47 <PublicServer> <Chris Booth> better to build on flat 23:24:01 <PublicServer> <Chris Booth> and arround hills than over or through them 23:24:41 <PublicServer> <Chris Booth> while sometimes it is better to go straight over a hill 23:25:57 <PublicServer> <Chris Booth> ok 23:26:02 <PublicServer> <Chris Booth> now you need to build a depot 23:26:26 <PublicServer> <Chris Booth> build it next to an entrance line 23:26:35 <PublicServer> <Chris Booth> (but not direclty onto it 23:27:43 <PublicServer> <ed__> how far into the line? 23:27:48 <PublicServer> <ed__> lots of hills here 23:28:11 <PublicServer> <ed__> oh, so not connected yet, i see 23:28:28 <PublicServer> <ed__> is that the idea? 23:28:35 <PublicServer> <Chris Booth> yes 23:28:44 <PublicServer> <Chris Booth> as we only want trains to leave the depot 23:28:48 <PublicServer> <Chris Booth> not access it 23:28:56 <PublicServer> <ed__> i see 23:29:07 <PublicServer> <Chris Booth> we have a train yard in the game aswell 23:29:12 <PublicServer> <Chris Booth> so you can clone the trains 23:29:20 <PublicServer> <Chris Booth> it is located in the east 23:29:31 <PublicServer> <Chris Booth> there is a sign for it in the sign list 23:29:56 <PublicServer> <ed__> oh, wrong "east" 23:30:27 <PublicServer> <Chris Booth> east is right (in coop) 23:30:56 <PublicServer> <ed__> do we have one for grain? 23:31:07 <PublicServer> <Chris Booth> its called wheet (wrongly) 23:31:16 <PublicServer> <Mks> wheat 23:31:23 <PublicServer> <ed__> ok, got one of each 23:31:39 <PublicServer> <Chris Booth> create the correct orders 23:31:49 <PublicServer> <Chris Booth> so add a fulload order 23:32:19 <PublicServer> <Chris Booth> the press and clrt, then clone each train once (this share there order) 23:32:32 <PublicServer> <Chris Booth> so that if they need to change you only need to change one 23:33:01 <PublicServer> <ed__> ok 23:33:13 <PublicServer> <Chris Booth> then set them free 23:33:41 <PublicServer> <Chris Booth> and that is a simple terminus connection on an SL 23:33:53 <PublicServer> <ed__> cool, thank you! 23:34:30 <PublicServer> <Chris Booth> the only major rule we have in coop is play nice 23:34:34 <PublicServer> <Mks> hard to make some stuff do profit on this map with such small tl 23:34:35 <PublicServer> <Chris Booth> ooh and neat building 23:34:47 <PublicServer> <ed__> lol 23:34:52 <PublicServer> <Chris Booth> i know it sucks Mks 23:35:01 <PublicServer> <Chris Booth> but we dont want all trains to make proffit 23:35:03 <PublicServer> <ed__> so each slh should only connect to ml and a single industry? 23:35:04 <PublicServer> <Mks> I just removed 3 connected gold mines 23:35:05 <PublicServer> <Chris Booth> its not the coop way 23:35:11 <PublicServer> <Chris Booth> why 23:35:13 <PublicServer> <Mks> well 23:35:18 <PublicServer> <Mks> its just silly 23:35:23 <PublicServer> <Mks> some of em will never make profit 23:35:24 <PublicServer> <Chris Booth> no it isnt 23:35:28 <PublicServer> <Chris Booth> so 23:35:30 <PublicServer> <Mks> unless connect directly to gold drop 23:35:51 <PublicServer> <Mks> well I want at least some trains on the station to make profit :P 23:35:56 <PublicServer> <Chris Booth> lol 23:35:58 <PublicServer> <Mks> not all lose cash 23:36:06 <PublicServer> <Chris Booth> run less trains 23:36:11 <PublicServer> <Chris Booth> so they wait less 23:36:12 <PublicServer> <Mks> doesn't matter 23:36:15 <PublicServer> <Mks> they still lose money 23:36:30 <PublicServer> <Mks> to close to drop and to long travel path 23:36:56 *** OwenS has quit IRC 23:37:01 <PublicServer> <Chris Booth> you could in that case of those mines make a seperate SL 23:37:08 <PublicServer> <Mks> well 23:37:08 <PublicServer> <Chris Booth> dedicated to them 23:37:10 *** OwenS has joined #openttdcoop 23:37:10 *** ChanServ sets mode: +v OwenS 23:37:23 <PublicServer> <Mks> it would have to be connected very close to the drop site 23:37:33 <PublicServer> <Mks> also not very good area to make an slh 23:37:40 <PublicServer> <Chris Booth> no SLH 23:37:54 <PublicServer> <Chris Booth> just a sideline not connect to the network 23:37:54 *** mixrin has quit IRC 23:38:04 <PublicServer> <Mks> mm isn't that cheating :P 23:38:21 <PublicServer> <Chris Booth> kinda 23:38:32 <PublicServer> <Mks> won't do it then well not right now at least 23:38:45 <PublicServer> <Chris Booth> ask mark first 23:44:44 <PublicServer> <Mks> have there ever been a no destroy tree game? 23:44:57 <PublicServer> <Chris Booth> no 23:45:07 <PublicServer> <ed__> what about playing in a desert? 23:46:38 <PublicServer> <Chris Booth> iu am off now 23:46:43 <PublicServer> <Chris Booth> no fighting 23:46:48 <PublicServer> <Chris Booth> and no silly stuff 23:46:53 <PublicServer> *** Chris Booth has left the game (leaving) 23:48:16 <PublicServer> <Mks> guess its one thing to transport like oil for no profit since we make profit from goods but transport coal or gold for no income is a bit stupid I think 23:50:52 <PublicServer> <Mks> does an slh always has to go in all directions? 23:51:03 <PublicServer> <Mks> even if its obvious some lines will never be used? 23:51:16 *** KenjiE20|LT has joined #openttdcoop 23:51:16 *** ChanServ sets mode: +o KenjiE20|LT 23:51:21 *** openttdcoop sets mode: +v KenjiE20|LT 23:51:28 *** KenjiE20 has quit IRC 23:52:38 <Chris_Booth> mks i would say no 23:52:49 <Chris_Booth> but i am not a member and its not my plan 23:52:49 <Maza> no 23:53:07 <Chris_Booth> in reply to your SLH 'q' 23:53:22 <PublicServer> <Mks> k 23:53:29 <PublicServer> <Mks> cause slh02 is like that 23:53:40 <PublicServer> <Mks> only goods drop in one direction 23:53:48 <PublicServer> <Mks> and no trains ever go there from an slh anyways 23:53:54 <PublicServer> <Mks> or to that sl 23:56:57 <PublicServer> <Mks> kinda of stupid map 23:57:05 <PublicServer> <Mks> 45 Power Station 23:57:17 <PublicServer> <Mks> only 12 coal mines 23:58:44 <PublicServer> *** Mks has joined spectators 23:58:44 <PublicServer> *** Game paused (not enough players)