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00:19:04 *** tapo4ok has joined #openttdcoop 00:19:09 *** openttdcoop sets mode: +v tapo4ok 00:19:11 <tapo4ok> !password 00:19:12 <PublicServer> tapo4ok: sopped 00:19:16 <tapo4ok> !ip 00:19:16 <PublicServer> tapo4ok: ps.openttdcoop.org 00:25:27 <Davelister> !grf 00:25:27 <PublicServer> Davelister: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 00:25:35 <Davelister> :-/ 00:25:52 <Davelister> Anybody knows where I can download Logic Engine 0.5? 00:26:17 <KenjiE20> @quickstart 00:26:19 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 00:27:01 <Davelister> finally it's ok :-) 00:27:06 <Davelister> thank you KenjiE20 00:28:01 <Davelister> !password 00:28:01 <PublicServer> Davelister: unseat 00:28:26 <PublicServer> *** Davelister joined the game 00:40:41 <tapo4ok> !dl win32 00:40:41 <PublicServer> tapo4ok: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 00:43:24 <tapo4ok> !password 00:43:24 <PublicServer> tapo4ok: kitten 00:43:33 <PublicServer> *** tapo4ok joined the game 00:45:46 <PublicServer> <Davelister> hello tapo4ok 00:47:28 <PublicServer> <tapo4ok> hello Davelister 00:48:18 <tapo4ok> Everybody sleep? 00:48:46 <PublicServer> <Davelister> do you want me to join the palyers side? 00:48:53 <PublicServer> <Davelister> players' side* 00:49:12 <PublicServer> <Davelister> (game is paused...) 00:49:14 <tapo4ok> I don't know, I'm first time in. Wanted to look at as spectator 00:49:26 <PublicServer> <Davelister> ok, same for me 00:49:45 <PublicServer> <tapo4ok> 8) 00:50:30 <PublicServer> <tapo4ok> I didnt play ottd for a long time. 00:50:54 <PublicServer> <Davelister> I've Internet back @ home since one week... I've not played here since October 2008 00:51:49 <PublicServer> <tapo4ok> So you played in coop earler? 00:51:57 <PublicServer> <Davelister> I tried :-) 00:52:33 <PublicServer> <tapo4ok> I want to try too. But this joints with balanced loading make me scary. 00:53:02 <PublicServer> <Davelister> :] 00:53:32 <PublicServer> <tapo4ok> I have to read more about advanced building on wiki 00:53:53 <PublicServer> <tapo4ok> Thats greated somebody documented these things. 00:55:50 <PublicServer> <tapo4ok> Do you know what "pax game" mean? 00:56:13 <PublicServer> <tapo4ok> oh i see... 00:56:30 <PublicServer> <tapo4ok> passangers 00:59:49 <Davelister> yes 01:00:43 <tapo4ok> maybe better to practice offline =) 01:00:52 <tapo4ok> or use saved games... 01:01:59 *** themroc- has quit IRC 01:02:01 <PublicServer> <Davelister> I think so 01:02:55 <PublicServer> <Davelister> And that's what I'll do in few miunutes 01:02:58 <PublicServer> <Davelister> see you ;-) 01:03:02 <tapo4ok> :))) 01:03:05 <PublicServer> *** Davelister has left the game (leaving) 01:03:07 <tapo4ok> bye 01:03:19 <Davelister> ;-) 01:04:04 <tapo4ok> !help 01:04:04 <PublicServer> tapo4ok: http://www.openttdcoop.org/wiki/IRC_Commands 01:04:21 <PublicServer> *** tapo4ok has left the game (leaving) 01:04:45 <tapo4ok> !info 01:04:46 <PublicServer> tapo4ok: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 5535893565 Loan: 0 Value: 5548095007 (T:216, R:10, P:0, S:0) unprotected 01:05:01 *** tapo4ok has quit IRC 01:19:19 *** KenjiE20 has quit IRC 01:24:10 *** PhoenixII has quit IRC 01:24:22 *** Phoenix_the_II has joined #openttdcoop 01:24:27 *** openttdcoop sets mode: +v Phoenix_the_II 01:31:13 <Webster> Latest update from monitor: [OK] - DevZone <http://www.montastic.com/feeds/view/167360?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69> 05:36:07 *** Wolle has quit IRC 06:41:34 *** Progman has joined #openttdcoop 06:41:39 *** openttdcoop sets mode: +v Progman 06:45:46 *** ^Spike^ has joined #openttdcoop 06:45:51 *** openttdcoop sets mode: +v ^Spike^ 06:46:37 *** Progman has quit IRC 07:29:41 *** ODM has joined #openttdcoop 07:29:41 *** ChanServ sets mode: +o ODM 07:29:46 *** openttdcoop sets mode: +v ODM 07:56:18 *** highpinger has joined #openttdcoop 07:56:23 *** openttdcoop sets mode: +v highpinger 08:38:40 *** Phoenix_the_II has quit IRC 08:38:43 *** Phoenix_the_II has joined #openttdcoop 08:38:48 *** openttdcoop sets mode: +v Phoenix_the_II 08:43:20 *** mixrin has joined #openttdcoop 08:43:25 *** openttdcoop sets mode: +v mixrin 09:01:27 *** Phoenix_the_II has quit IRC 09:01:42 *** Phoenix_the_II has joined #openttdcoop 09:01:48 *** openttdcoop sets mode: +v Phoenix_the_II 09:03:22 *** themroc- has joined #openttdcoop 09:03:27 *** openttdcoop sets mode: +v themroc- 09:05:02 *** Phoenix_the_II has quit IRC 09:06:48 <PublicServer> *** Mks has joined company #1 09:09:03 *** sgt_Zale has joined #openttdcoop 09:09:08 *** openttdcoop sets mode: +v sgt_Zale 09:09:19 <sgt_Zale> !password 09:09:19 <PublicServer> sgt_Zale: beggar 09:09:41 <PublicServer> *** Sgt.Zale joined the game 09:09:53 <PublicServer> *** Sgt.Zale has joined company #1 09:09:54 <PublicServer> *** Game unpaused (enough players) 09:10:27 <PublicServer> *** Sgt.Zale has left the game (connection lost) 09:10:27 <PublicServer> *** Game paused (not enough players) 09:10:32 *** Phoenix_the_II has joined #openttdcoop 09:10:37 *** openttdcoop sets mode: +v Phoenix_the_II 09:10:43 *** sgt_Zale has quit IRC 09:15:50 *** [com]buster has joined #openttdcoop 09:15:50 *** ChanServ sets mode: +o [com]buster 09:15:55 *** openttdcoop sets mode: +v [com]buster 09:29:24 *** haseo has joined #openttdcoop 09:29:29 *** openttdcoop sets mode: +v haseo 09:32:35 *** Farden has joined #openttdcoop 09:32:40 *** openttdcoop sets mode: +v Farden 09:32:42 <Farden> hi there 09:32:44 <Farden> !playercount 09:32:44 <PublicServer> Farden: Number of players: 1 09:32:47 <Farden> !password 09:32:47 <PublicServer> Farden: musing 09:33:08 <PublicServer> *** Game unpaused (enough players) 09:33:10 <PublicServer> *** Farden joined the game 09:37:34 *** Chris_Booth has joined #openttdcoop 09:37:39 *** openttdcoop sets mode: +v Chris_Booth 09:49:44 <PublicServer> *** Farden has left the game (connection lost) 09:49:45 <PublicServer> *** Game paused (not enough players) 09:49:54 <Farden> !password 09:49:54 <PublicServer> Farden: raring 09:51:08 <PublicServer> *** Game unpaused (enough players) 09:51:09 <PublicServer> *** Farden joined the game 09:52:29 <haseo> !password 09:52:29 <PublicServer> haseo: raring 09:52:53 <PublicServer> *** haseo joined the game 10:03:07 *** hylje has quit IRC 10:05:26 <PublicServer> *** Farden has left the game (connection lost) 10:05:39 <Farden> !password 10:05:39 <PublicServer> Farden: duking 10:07:38 <^Spike^> !players 10:07:40 <PublicServer> ^Spike^: Client 146 (Orange) is Farden, in company 1 (Metropolis) 10:07:40 <PublicServer> ^Spike^: Client 144 (Orange) is haseo, in company 1 (Metropolis) 10:07:40 <PublicServer> ^Spike^: Client 147 is Spike, a spectator 10:07:40 <PublicServer> ^Spike^: Client 95 (Orange) is Mks, in company 1 (Metropolis) 10:07:51 <^Spike^> Farden you still joining? :) 10:08:00 <Farden> trying, trying... 10:08:03 * ^Spike^ has 1 player infront of him... :) 10:08:04 <Farden> but with 15% packet loss 10:08:05 <^Spike^> @op 10:08:05 *** Webster sets mode: +o ^Spike^ 10:08:07 <Farden> it's very hard! 10:08:12 <^Spike^> :) 10:08:19 <^Spike^> fix the PL? :) 10:08:32 <^Spike^> give them some extra food for along the way :) 10:08:35 <^Spike^> big chance that works ;) 10:08:39 <Farden> yeah, yeah... it would be easier to be president of the USA 10:08:47 <Farden> ^^ 10:08:55 <PublicServer> *** Farden has left the game (connection lost) 10:09:06 <PublicServer> *** Farden has left the game (connection lost) 10:09:23 <PublicServer> *** Spike has left the game (connection lost) 10:09:24 <haseo> its not as if a complete idiot can become president, um wait 10:09:51 <PublicServer> *** Spike joined the game 10:09:54 <Farden> ^^ 10:12:21 <PublicServer> *** Spike has joined company #1 10:22:23 *** Levi has quit IRC 10:24:36 <PublicServer> <Mks> why doesn't some trains on the ML stop at the station and just pass through? 10:24:51 <PublicServer> <Spike> cause it prob is the same station they last visited 10:24:57 <PublicServer> <Mks> ahhh 10:33:03 *** Levi has joined #openttdcoop 10:33:08 *** openttdcoop sets mode: +v Levi 10:33:21 <PublicServer> *** Mks has joined spectators 10:34:41 *** [alt]buster has joined #openttdcoop 10:34:46 *** openttdcoop sets mode: +v [alt]buster 10:40:52 *** [com]buster has quit IRC 10:40:52 *** [alt]buster is now known as [com]buster 10:53:20 <PublicServer> *** Spike has joined spectators 10:53:20 <PublicServer> *** Game paused (not enough players) 10:53:23 <PublicServer> *** Spike has left the game (leaving) 10:57:44 <PublicServer> *** haseo has left the game (leaving) 11:02:18 *** KenjiE20 has joined #openttdcoop 11:02:18 *** ChanServ sets mode: +o KenjiE20 11:02:23 *** openttdcoop sets mode: +v KenjiE20 11:07:54 *** haseo has quit IRC 11:12:49 *** R0b0t1 has quit IRC 11:23:36 *** highpinger has quit IRC 11:24:30 *** Wurzel49 has joined #openttdcoop 11:24:35 *** openttdcoop sets mode: +v Wurzel49 11:25:20 *** highpinger has joined #openttdcoop 11:25:25 *** openttdcoop sets mode: +v highpinger 11:25:25 *** FrancoBegbie has joined #openttdcoop 11:25:30 *** openttdcoop sets mode: +v FrancoBegbie 11:25:34 <FrancoBegbie> hi 11:25:35 <FrancoBegbie> !revision 11:25:36 <PublicServer> FrancoBegbie: Game version is r17288 11:25:54 <FrancoBegbie> !download 11:25:54 <PublicServer> FrancoBegbie: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 11:25:59 <FrancoBegbie> !download win9x 11:25:59 <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win9x.zip 11:29:31 *** Farden123 has joined #openttdcoop 11:29:36 *** openttdcoop sets mode: +v Farden123 11:29:43 <FrancoBegbie> !players 11:29:44 <PublicServer> FrancoBegbie: Client 95 is Mks, a spectator 11:33:46 <FrancoBegbie> woot 11:34:21 <FrancoBegbie> i freshly downloaded ttd windows and the openttd nightly. its language is Hungarian by default (probably because of my Windows location settings) 11:34:26 <FrancoBegbie> how can i set it back to English? 11:35:57 <KenjiE20> there's no need to change it to join, but it's in Options nonetheless 11:35:58 <FrancoBegbie> !password 11:35:58 <PublicServer> FrancoBegbie: siesta 11:36:10 <PublicServer> *** Player joined the game 11:36:18 <FrancoBegbie> yup, i can join but it's friggin annoying ^^ 11:36:22 <KenjiE20> ^ although you should change that 11:36:29 <FrancoBegbie> ok im gonna look for it in the settings 11:36:41 <PublicServer> *** Player has left the game (leaving) 11:36:43 *** Farden has quit IRC 11:36:57 <PublicServer> *** FrancoBegbie joined the game 11:37:50 *** Chris_Booth has quit IRC 11:38:41 <PublicServer> *** FrancoBegbie has left the game (leaving) 11:39:13 <FrancoBegbie> !password 11:39:13 <PublicServer> FrancoBegbie: siesta 11:39:21 <PublicServer> *** FrancoBegbie joined the game 11:39:42 <FrancoBegbie> well i couldn't find it in the settings, so i deleted all the language files except the English one, and it's good now :) 11:42:41 <PublicServer> *** FrancoBegbie has left the game (leaving) 11:43:00 <KenjiE20> bet if you look now you'll see it :P 11:45:30 <FrancoBegbie> yup, i found it now immediately.. strange, because i can speak in Hungarian as well =) 11:45:54 <KenjiE20> maybe the translation isn't perfect 11:46:05 <KenjiE20> go check on WT3 and make it better :) 11:54:33 *** hylje has joined #openttdcoop 11:54:38 *** openttdcoop sets mode: +v hylje 11:56:59 *** Chris_Booth has joined #openttdcoop 11:57:04 *** openttdcoop sets mode: +v Chris_Booth 11:57:38 <Chris_Booth> morning all 11:58:17 <Farden123> hi chris 11:58:21 <Farden123> !playercount 11:58:21 <PublicServer> Farden123: Number of players: 1 11:58:23 <Farden123> !password 11:58:23 <PublicServer> Farden123: pewter 12:03:34 <PublicServer> *** Farden joined the game 12:10:14 <FrancoBegbie> !password 12:10:14 <PublicServer> FrancoBegbie: pewter 12:10:21 <PublicServer> *** Game unpaused (enough players) 12:10:22 <PublicServer> *** FrancoBegbie joined the game 12:12:04 <PublicServer> <FrancoBegbie> is there any plan in this game? 12:15:19 <PublicServer> *** Mks has joined company #1 12:21:13 <Ammler> @topic 12:21:13 <Webster> Ammler: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | Plan: http://mz.openttdcoop.org/img/images/metropqyq.png 12:21:16 <Ammler> FrancoBegbie: ^ 12:22:31 <KenjiE20> that topic is getting much too big 12:22:59 <PublicServer> <Mks> mm 12:23:43 <PublicServer> <Mks> soggyfrogs needs more train to it somehow 12:24:30 <PublicServer> <Mks> ML trains that is 12:41:24 <PublicServer> *** FrancoBegbie has left the game (leaving) 12:47:01 <Seppel> !password 12:47:01 <PublicServer> Seppel: gaiety 12:47:20 <PublicServer> *** Sepp joined the game 12:49:40 *** jonde has joined #openttdcoop 12:49:42 <PublicServer> *** Sepp has left the game (leaving) 12:49:45 *** openttdcoop sets mode: +v jonde 12:50:23 <jonde> !password 12:50:23 <PublicServer> jonde: gaiety 12:50:33 <PublicServer> *** jondisti joined the game 12:52:44 <PublicServer> *** jondisti has left the game (connection lost) 12:55:10 <PublicServer> *** jondisti has left the game (connection lost) 13:00:02 *** hylje has quit IRC 13:04:25 *** dr_gonzo has joined #openttdcoop 13:04:30 *** openttdcoop sets mode: +v dr_gonzo 13:06:38 <FrancoBegbie> !password 13:06:38 <PublicServer> FrancoBegbie: kegged 13:07:06 <PublicServer> *** FrancoBegbie joined the game 13:10:27 *** Suisse[Dodo]` has joined #openttdcoop 13:10:32 *** openttdcoop sets mode: +v Suisse[Dodo]` 13:12:42 <Mks> gah can someone raise train limit on server? 13:13:44 <highpinger> !password 13:13:44 <PublicServer> highpinger: quiver 13:13:51 <PublicServer> *** highpinger joined the game 13:15:26 *** Progman has joined #openttdcoop 13:15:31 *** openttdcoop sets mode: +v Progman 13:15:39 <Mks> !trains 1000 13:15:39 <PublicServer> Mks: you must be channel op to use !trains 13:16:25 *** Suisse[Dodo]`` has quit IRC 13:20:01 *** mixrin has quit IRC 13:22:38 <[com]buster> !download win32 13:22:38 <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 13:22:46 <Mks> hey combuster 13:22:52 <Mks> can you increase trains 13:22:53 <[com]buster> train limit, I know 13:22:54 <Mks> to 600 13:23:00 <Mks> its 500 atm 13:23:05 *** Zulan has joined #openttdcoop 13:23:10 *** openttdcoop sets mode: +v Zulan 13:23:13 <[com]buster> not without checking 13:23:50 <PublicServer> <Mks> I think the trains that should be forced to enter station should be somewhat higher then it is atm 13:23:55 *** Mitcian has joined #openttdcoop 13:24:00 *** openttdcoop sets mode: +v Mitcian 13:24:34 <[com]buster> I disagree 13:24:40 <PublicServer> <Mks> well could you increase like mm 5 trains then? 13:24:42 <[com]buster> !password 13:24:42 <PublicServer> [com]buster: quiver 13:24:52 <PublicServer> *** combuster joined the game 13:25:50 <PublicServer> <Mks> well mostly cause SoggyFrogs got 35k passengers waiting atm 13:25:51 <PublicServer> <combuster> Here be trains free 13:26:57 <PublicServer> <Mks> ehh 13:27:02 <PublicServer> <Mks> limit reached again :P 13:29:03 <PublicServer> <combuster> Well 13:29:32 <PublicServer> <combuster> Why don't you start building the remaining station hubs 13:29:44 <PublicServer> <Mks> cause I don't know how to 13:30:00 <PublicServer> <Mks> I don't understand these switches really 13:30:08 <PublicServer> <combuster> You got six existing stations to copy from 13:30:36 <PublicServer> <combuster> (Although the candyparty isn't the most obvious) 13:30:37 <PublicServer> <Mks> still hard doesn't make any sense at all to me 13:30:44 <PublicServer> <Mks> hehe true 13:31:36 <PublicServer> <combuster> Well, why don't you try? 13:32:06 <PublicServer> <Mks> don't wana mess anything up 13:32:56 <PublicServer> <combuster> If you start in the south 13:33:02 <PublicServer> <combuster> there's very little to mess up there 13:33:17 <PublicServer> <Mks> you mean the !needs station thingie? 13:33:26 <PublicServer> <combuster> yup 13:33:53 <PublicServer> <Mks> I mean the station itself isn't that hard I guess 13:33:57 <PublicServer> <Mks> its the switches thats messy 13:34:15 <PublicServer> <combuster> not messy 13:34:18 <PublicServer> <Mks> well 13:34:21 <PublicServer> <Mks> for me it is :P 13:34:31 <PublicServer> <combuster> well 13:34:38 <PublicServer> <combuster> logic gates aren't a "mess" 13:34:51 <PublicServer> <Mks> I 've never built one tho 13:35:15 <PublicServer> <combuster> If you never do 13:35:18 <PublicServer> <combuster> You never can 13:35:23 <PublicServer> <combuster> :) 13:35:37 <PublicServer> <Mks> so start with building station adding connections to ML then try to put the switch there? 13:35:46 <PublicServer> <combuster> Start with the switch 13:35:52 <PublicServer> <Mks> ohh 13:36:03 <PublicServer> *** combuster has left the game (connection lost) 13:36:15 <PublicServer> <Mks> is there any example on a compact switch? 13:36:22 <PublicServer> <Mks> they all look quite diffrent 13:36:29 <[com]buster> They're all the same 13:36:41 <[com]buster> Since I built all three 13:37:07 <PublicServer> *** combuster joined the game 13:37:09 <PublicServer> <Mks> meant the ones at the diffrent stations 13:37:14 <Mark> 'lo 13:37:27 <PublicServer> <combuster> Hi mark 13:41:02 <PublicServer> <Mks> it feels like noone acually bothers to do anything in this game 13:41:07 <PublicServer> <Mks> except whats already done 13:41:42 <PublicServer> <combuster> Maintenance is only one part 13:41:54 <PublicServer> <FrancoBegbie> about how wide station is needed at !needs station? 13:42:07 <PublicServer> <FrancoBegbie> sth like Jingle & Teddy's? 13:42:21 <PublicServer> <Mks> well I'd say about 5-6 plattforms 13:42:38 <PublicServer> <combuster> Jingle & Teddy's is a bit overkill 13:42:38 <PublicServer> <Mks> 5 should do acually 13:43:17 <PublicServer> <FrancoBegbie> btw its gonna be all maglev, right? 13:48:33 <PublicServer> <Farden> the question is : how can people support such accelerations 13:48:37 <PublicServer> <Farden> they should all be dead! 13:48:54 <PublicServer> <Mks> internal dampner :P 13:48:59 <PublicServer> <Farden> oh, yeah^^ 13:49:01 <PublicServer> <combuster> Warp core :) 13:49:02 <PublicServer> <Farden> of course^^ 13:49:39 <PublicServer> [com]buster: you must be channel op to use trains 13:49:45 *** [com]buster is now known as Combuster 13:49:47 <PublicServer> Combuster: you must be channel op to use trains 13:50:21 <PublicServer> <Mks> think its still along way to go until map is finnished hardly any city networks build, well some unfinnished 13:50:32 <PublicServer> *** highpinger has left the game (leaving) 13:50:33 *** ChanServ sets mode: +o Combuster 13:50:55 <PublicServer> *** Combuster has set max_trains to 650 13:51:28 <PublicServer> <Farden> I think this network should have had a signal spacing of 4 13:51:31 <PublicServer> <Farden> instead of 2 13:51:43 <PublicServer> <combuster> It's always two 13:51:48 <PublicServer> <Farden> I know 13:51:49 <PublicServer> <combuster> because its always doable 13:51:52 <PublicServer> <Farden> but I have a reason 13:52:01 <PublicServer> <Farden> look at the junctions 13:52:10 <PublicServer> <Farden> trains are too close from each other 13:52:29 <PublicServer> <Farden> and sometimes, the previous train doesn't have time to quit the junction before the next arrive 13:52:37 <PublicServer> <Farden> causing it to find a red signal, slowing down, and so on 13:52:48 <PublicServer> <Farden> because, in junction, the average signal spacing is 4 13:52:59 <PublicServer> <Farden> so, if it was 4 on the whole network, trains wouldn't slow down 13:53:07 <PublicServer> <Farden> and it would improve traffic 13:53:17 <PublicServer> <Farden> example can be seen !here 13:53:23 <PublicServer> <combuster> Junctions don't have signal gap 4 13:53:38 <PublicServer> <Farden> with presignals, it's kinda like that 13:54:13 <PublicServer> <combuster> this is bad design, imo 13:54:35 <PublicServer> <Farden> it affects all logical junctions 13:54:43 <PublicServer> <Farden> so... I don't think it's because of the design 13:56:30 <PublicServer> *** combuster has left the game (connection lost) 13:56:54 <Chris_Booth> !password 13:56:54 <PublicServer> Chris_Booth: chiefs 13:57:22 *** Combuster has quit IRC 13:57:25 *** Combuster has joined #openttdcoop 13:57:25 *** ChanServ sets mode: +o Combuster 13:57:27 <Chris_Booth> !password 13:57:27 <PublicServer> Chris_Booth: chiefs 13:57:30 *** openttdcoop sets mode: +v Combuster 13:57:40 <PublicServer> *** combuster joined the game 13:59:47 <PublicServer> *** Chris Booth joined the game 14:00:06 <PublicServer> *** Chris Booth has left the game (connection lost) 14:00:15 <PublicServer> <FrancoBegbie> what's an SML merger? 14:00:31 <Combuster> @SML 14:00:31 <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines 14:01:46 <FrancoBegbie> ok 14:01:48 <FrancoBegbie> ty 14:09:15 <PublicServer> <FrancoBegbie> why are they stopping? 14:09:27 <PublicServer> <combuster> where? 14:10:03 <PublicServer> <FrancoBegbie> i tried to put the penalty station 14:10:09 <PublicServer> <FrancoBegbie> but all the trains stopped at it 14:10:23 <PublicServer> <FrancoBegbie> at !here stop 14:12:51 <Mark> use pbs for penalty 14:13:08 <Mark> trains dont have nonstop orders so they stop at penalty stations 14:14:57 <PublicServer> <FrancoBegbie> shouldn't all train orders be set to non-stop in order to make sml working? 14:15:04 <Mark> no 14:15:22 <PublicServer> <FrancoBegbie> but then all the trains will stop at the penalty station 14:15:24 <Mark> it works fine with reversed twoway pbs signals 14:15:33 <Mark> thats why you should use pbs for penalty 14:15:35 <Mark> as i said 14:16:50 <PublicServer> <FrancoBegbie> umm.. what's a pbs? ^^ 14:17:04 <Mark> path based signal 14:17:10 <PublicServer> <FrancoBegbie> sry, last time i played here, we didn't use sml yet 14:17:19 <PublicServer> *** combuster has left the game (connection lost) 14:17:26 <Mark> that must be long ago, then 14:18:06 <Combuster> A very very long time 14:18:20 *** Chris_Booth has quit IRC 14:18:29 <PublicServer> *** combuster joined the game 14:20:38 *** Phoenix_the_II has quit IRC 14:20:39 *** Thraxian|Work has joined #openttdcoop 14:20:39 *** ChanServ sets mode: +o Thraxian|Work 14:20:44 *** Phoenix_the_II has joined #openttdcoop 14:20:45 *** openttdcoop sets mode: +v Thraxian|Work 14:20:55 *** openttdcoop sets mode: +v Phoenix_the_II 14:21:16 <PublicServer> <combuster> Mks, still there? 14:21:21 <PublicServer> <Mks> yes 14:21:34 <PublicServer> <combuster> Care to finish the southern MSH 14:22:01 <PublicServer> *** Thraxian|Work joined the game 14:22:05 <PublicServer> <Mks> isn't it finnished? 14:22:20 <PublicServer> <combuster> What do you think? 14:22:25 <PublicServer> <combuster> Do you *see* it work? 14:22:38 <PublicServer> <Mks> well it doesn't work atm 14:23:17 <PublicServer> <Mks> whats left is to put out some signals and add the trains? 14:23:25 <PublicServer> <Mks> is the exit finnished? 14:23:34 <PublicServer> <combuster> Finished enough 14:23:41 <highpinger> !password 14:23:41 <PublicServer> highpinger: ratify 14:23:48 <PublicServer> *** highpinger joined the game 14:24:22 <PublicServer> <Mks> question is what signal goes where :P 14:24:29 <PublicServer> <combuster> You can peek 14:24:32 <PublicServer> <combuster> of course 14:24:33 <PublicServer> <Mks> I mean I know it uses pre signals 14:25:20 <PublicServer> <combuster> Start with the 4-counter 14:25:28 <PublicServer> <Mks> wich one is that? 14:25:38 <PublicServer> <combuster> Each circuit consists of a not, a counter and a not 14:25:47 <PublicServer> <combuster> single rings are nots 14:26:12 <PublicServer> <combuster> the erail-monorail ring pairs are counters 14:26:14 <Mark> now that you put it like that, inverting twice sounds pointless :P 14:27:26 <PublicServer> <combuster> You always need a not to make both exit paths complements of another 14:27:31 <PublicServer> <Mks> wich mm other gates is best to look at? 14:28:19 <PublicServer> <combuster> MSH02 14:28:48 <PublicServer> <combuster> MSH03 is the utterly confusing eyecandy park 14:28:59 <PublicServer> <Mks> well true I guess 14:29:00 <PublicServer> <combuster> and MSH06 is all over the place 14:29:12 <PublicServer> <Mks> tho msh03 is most alike this one tho 14:29:47 <PublicServer> <Mks> does it matter wich way the circle train travles? 14:29:58 <PublicServer> <combuster> For the nots, yes 14:30:08 <PublicServer> <combuster> For the counter, no 14:30:40 <PublicServer> *** Thraxian|Work has joined company #1 14:30:53 *** Condac has quit IRC 14:31:06 *** Condac has joined #openttdcoop 14:31:11 *** openttdcoop sets mode: +v Condac 14:31:21 <PublicServer> <combuster> The easiest way to get trains on here 14:32:02 <PublicServer> <Mks> you know I just copied one now still not sure how it acually works :P 14:34:15 <PublicServer> <Mks> well this is a more complex version I guess then the basic one but basicilly if you don't add all that other stuff 1 train goes right 1 train left right? 14:34:18 *** highpinger has quit IRC 14:34:43 <PublicServer> <combuster> Are you looking at the signals 14:35:05 <PublicServer> <Mks> yes when a train passes the fast ones stop 14:36:28 <PublicServer> <Mks> k 14:37:51 <PublicServer> <combuster> Erail mate 14:38:29 <PublicServer> <Mks> that slow train is the one that makes the right amount of trains go to the station? 14:38:46 <PublicServer> <combuster> You'll see 14:38:51 <PublicServer> <combuster> for every train that passes 14:38:56 <PublicServer> <combuster> It skips one signal 14:38:59 <PublicServer> <Mks> ahh 14:40:04 <PublicServer> <Mks> no 14:40:12 <PublicServer> <Mks> not really :P 14:40:38 <PublicServer> <combuster> check the split 14:40:53 <PublicServer> <combuster> (I removed a signal to make it obvious 14:41:24 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:41:48 <PublicServer> <Mks> is there any signal still missing btw? 14:41:49 *** green-devil has joined #openttdcoop 14:41:51 <PublicServer> <Mks> except the one you removed 14:41:53 <PublicServer> <combuster> You found the note? 14:41:54 *** openttdcoop sets mode: +v green-devil 14:42:30 <PublicServer> <Mks> it all turns red atm 14:42:39 <PublicServer> <Mks> when the little train is at the right spot 14:42:44 <PublicServer> <combuster> They are green at the same time 14:42:48 <PublicServer> <combuster> and red at the same time 14:42:59 <PublicServer> <combuster> so while we get reds one out of every four 14:43:16 <PublicServer> <combuster> it is not red-green and gree-red 14:43:31 <PublicServer> <combuster> (i.e. turn left, turn right) 14:43:32 <PublicServer> *** FrancoBegbie has left the game (leaving) 14:44:16 <PublicServer> <Mks> ohh it works now huh 14:44:34 <PublicServer> <combuster> it doesnt 14:44:35 <PublicServer> <Mks> well 14:44:38 <PublicServer> <Mks> not exactly 14:44:44 <PublicServer> <Mks> trains enter the station :P 14:45:00 <PublicServer> <Mks> whats wrong? 14:45:50 <PublicServer> <combuster> You had an entry signal on the right side 14:47:13 <PublicServer> <combuster> Why doesn't it move? 14:47:26 <PublicServer> <combuster> (i.e. why is the signal red) 14:47:42 <PublicServer> <Mks> not sure 14:47:54 <PublicServer> <combuster> A presignal entry is red when...? 14:48:11 <PublicServer> <Mks> next path is blocked 14:48:32 <PublicServer> <Mks> well there is a pre signal always red 14:49:34 <PublicServer> <Mks> I don't know how to fix it tho 14:49:52 <PublicServer> <combuster> Presignals do nothing with paths 14:50:32 <PublicServer> <combuster> A presignal is green only when 14:50:40 <PublicServer> <combuster> the block behind it is empty 14:50:47 <PublicServer> <Mks> yes 14:51:09 <PublicServer> <combuster> and if there are presignals connected to that block, one of them must be green too 14:51:47 <PublicServer> <combuster> found the demo? 14:51:54 <PublicServer> <Mks> yeah 14:53:43 <PublicServer> <combuster> Can you explain to me what what does? 14:54:04 <PublicServer> <Mks> well exit is the end of the pre signal block 14:54:19 <PublicServer> <Mks> combo works both as an exit and an entrance 14:54:32 <PublicServer> <Mks> entry is red if exit is red 14:54:45 <PublicServer> *** highpinger has left the game (leaving) 14:54:50 <PublicServer> <combuster> an exit requires a green signal in the block behind it 14:54:59 <PublicServer> <combuster> *an entry 14:56:04 <PublicServer> <combuster> Combos and exits can give a green light 14:56:17 <PublicServer> <combuster> pres and combos require a green light 14:57:12 <PublicServer> <Mks> well 14:57:17 <PublicServer> <Mks> its combo signals 14:58:07 <PublicServer> <combuster> combos require a green light behind it to turn green themselves 14:58:14 <PublicServer> <combuster> but they only see reds 14:58:19 <PublicServer> <combuster> so they stay red 14:58:25 <PublicServer> <combuster> even when the train is gone 14:58:36 <PublicServer> <Mks> yes 15:01:56 <PublicServer> <combuster> Give me the numbers? 15:02:03 <PublicServer> <Mks> 2 15:02:17 <PublicServer> <combuster> nope 15:02:28 <PublicServer> <combuster> you're missing the obvious one 15:02:49 <PublicServer> <Mks> 4? 15:02:55 <PublicServer> <combuster> 1? 15:03:04 <PublicServer> <Mks> ahh yes ofcourse 15:03:22 <PublicServer> <combuster> So, with tis construction 15:03:35 <PublicServer> <combuster> will the train ever be influenced from outside the ring? 15:03:46 <PublicServer> <Mks> not really 15:04:02 <PublicServer> <combuster> let me change a thing 15:04:21 <PublicServer> <combuster> What blocks need to be empty now? 15:04:40 <PublicServer> <Mks> 2 15:04:57 <PublicServer> <combuster> why? 15:05:08 <PublicServer> *** Spike joined the game 15:05:23 <PublicServer> <Mks> cause if the exit signal is red the entry signal will also be red 15:05:40 <Mark> Combuster: you should start giving masterclasses "advanced signalling" 15:05:57 <Mark> !password 15:05:57 <PublicServer> Mark: dressy 15:06:08 <PublicServer> <combuster> I give lessons for a living 15:06:23 <Mark> really? 15:06:30 <Mark> in what? 15:06:30 <PublicServer> *** Mark joined the game 15:06:43 <PublicServer> <combuster> Computer Science 15:06:48 <PublicServer> <combuster> studentassistent 15:07:04 <PublicServer> <Mark> nice 15:07:56 <PublicServer> <combuster> Mks: i just occupied block 2 15:08:05 <PublicServer> <Mks> mm 15:08:08 <PublicServer> <Mks> I can see that 15:08:19 <PublicServer> <Mks> still 1 huh 15:09:16 <PublicServer> <Mks> ahh 15:09:17 <PublicServer> <Mark> oh you put some load on the ML :) 15:09:34 <PublicServer> <Mark> and BBH04 is keeping up surprisingly well 15:09:56 <PublicServer> <Mks> not enough trains tho 15:10:01 <PublicServer> <combuster> Oh, the cheap merger 15:10:12 <PublicServer> <Mks> soggyfrogs always about 35k passengers in 15:10:13 <PublicServer> <combuster> It almost always works 15:11:22 <PublicServer> <combuster> ML +10 15:11:55 <PublicServer> <combuster> Mks: do you know why your not gate doesn't work now? 15:12:21 <PublicServer> <Mark> the probabilty upgrader should be way faster 15:12:39 <PublicServer> <combuster> at '05? 15:12:43 <PublicServer> <Mark> yes 15:12:58 <PublicServer> <Mark> although i guess it would block more often 15:13:46 <PublicServer> <Spike> it can block more often but also solve those blocks alot quicker 15:13:51 <PublicServer> <Mark> yeah 15:14:02 <PublicServer> <Mark> i'm even tempted to put a logic train on it :P 15:14:05 <PublicServer> <Spike> make it a logic train probability generator 15:14:06 <PublicServer> <Spike> :D 15:14:16 <PublicServer> <Spike> with a big loop maybe :) 15:14:20 <PublicServer> <Mks> still not sure why block isn't working :P 15:14:45 <PublicServer> <Mks> have to take a look another time tho have to leave for a while 15:14:48 <PublicServer> *** Mks has joined spectators 15:16:40 <Mitcian> can anyone help, i am having trouble connecting to the public server, i would quite like to spectate... 15:16:47 <Mark> @quickstart 15:16:49 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 15:16:52 <PublicServer> <Spike> i get a feeling a logic train would just block the whole network with that speed.. :) 15:16:53 <Mark> read that 15:17:11 <PublicServer> <Mark> Spike: i agree, it probably gives "both red" too often :P 15:17:15 <PublicServer> <Spike> :) 15:17:16 *** Polygon has joined #openttdcoop 15:17:21 *** openttdcoop sets mode: +v Polygon 15:17:22 <PublicServer> *** Spike has joined company #1 15:17:44 <PublicServer> <Spike> maybe a transrapid... :) 15:17:52 <PublicServer> *** combuster has left the game (connection lost) 15:18:04 <PublicServer> <Mark> i'd go with a logic train on a way bigger loop 15:18:13 <PublicServer> <Spike> how big is way bigger.. ;) 15:18:18 <PublicServer> <Mark> 10 times :P 15:18:20 <PublicServer> <Spike> half the map? :D 15:18:27 <PublicServer> <Mark> to compensate for 10 times the speed 15:18:36 <PublicServer> <Mark> that would give both red way less 15:18:40 <PublicServer> <Mark> probably 1/10.. 15:18:51 <PublicServer> <Spike> that big? :) 15:18:57 <PublicServer> <Mark> no smaller :P 15:19:21 <PublicServer> <Mark> it's 8 tiles now 15:19:27 <PublicServer> <Mark> lets make it 80 15:19:34 <PublicServer> <Mark> and put a logic train on it 15:20:47 <Mitcian> !dl win32 15:20:47 <PublicServer> Mitcian: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 15:21:21 <PublicServer> <Spike> seems ok... 15:21:24 <PublicServer> <Mark> lol 15:21:27 <PublicServer> <Spike> thougt it would be worse :) 15:21:45 <PublicServer> <Spike> can resize it a bit? ;) 15:21:57 <PublicServer> <Mark> no its fine 15:21:58 <PublicServer> <Mark> i think 15:22:19 <PublicServer> <Mark> it's now 10 times the initial size 15:22:45 <PublicServer> <Spike> more likely it's too small.. :) 15:23:00 <PublicServer> <Spike> trains 90% of the time take same route :) 15:23:11 <PublicServer> <Spike> and block it :) 15:23:25 <PublicServer> <Spike> before the 2nd one can take other route it's back on the other one again 15:23:34 <PublicServer> <Spike> lol 15:24:54 <PublicServer> <Spike> loop-dy-loop probability generator :D 15:24:55 <PublicServer> <Mark> that actually worked 15:25:08 <FrancoBegbie> !password 15:25:08 <PublicServer> FrancoBegbie: udders 15:25:18 <PublicServer> *** FrancoBegbie joined the game 15:25:35 <XeryusTC> hello 15:25:39 <PublicServer> *** FiCE joined the game 15:25:41 <PublicServer> <Mark> ahoy 15:26:00 <PublicServer> <FrancoBegbie> what are these little circles at the hubs? 15:26:06 <XeryusTC> !password 15:26:06 <PublicServer> XeryusTC: deader 15:26:15 <PublicServer> *** XeryusTC joined the game 15:26:17 <PublicServer> <Mark> not gates :P 15:26:27 <XeryusTC> hmm, the doctor pulled some wisdom teeth out again 15:26:32 <XeryusTC> this time it freaking hurts :s 15:26:48 <PublicServer> <Mark> wisdom teeth? 15:26:51 <PublicServer> <Mark> is that english? :P 15:26:57 <PublicServer> <XeryusTC> yes :P 15:27:00 <PublicServer> <XeryusTC> verstandskies :P 15:27:10 <PublicServer> <Mark> yeah i figured that much 15:27:15 <PublicServer> <XeryusTC> what's the network plan? 15:27:22 <PublicServer> <Mark> see topic title 15:28:16 <PublicServer> <XeryusTC> it is still useful to make a network plan sign ;) 15:28:31 <PublicServer> <Mark> heh 15:29:05 <PublicServer> <XeryusTC> ottd could do with some motion blur :P 15:29:23 <PublicServer> <Spike> next request: OTTD could be build on CryEngine2? :) 15:31:21 <PublicServer> *** AmmIer joined the game 15:31:28 <PublicServer> <AmmIer> Hello :-) 15:31:31 <PublicServer> <Farden> hello again 15:31:42 <PublicServer> <Mark> 'lo 15:31:45 <PublicServer> <XeryusTC> ello 15:32:00 <PublicServer> *** FiCE has left the game (leaving) 15:32:11 <PublicServer> <AmmIer> hmm, my splitter doesn't work proper :-( 15:32:34 <PublicServer> <XeryusTC> oh, someone funded company statues 15:32:44 <PublicServer> <XeryusTC> oh, and that is done by Chris :o 15:32:45 <PublicServer> <Mark> lol 15:32:47 <PublicServer> <Spike> that was wrong.. 15:32:53 <PublicServer> <Spike> saw that coming.. :) 15:33:00 <XeryusTC> !rcon set magic_bulldozer 15:33:00 <PublicServer> XeryusTC: 'magic_bulldozer' is an unknown setting. 15:33:07 <XeryusTC> meh :( 15:33:17 <PublicServer> <Spike> woops wrong button 15:33:19 <PublicServer> <Mark> haha 15:33:22 <PublicServer> <Spike> my fault there :) 15:33:23 <PublicServer> <XeryusTC> n00b 15:33:27 <PublicServer> <AmmIer> too slow train I guess. 15:33:28 <PublicServer> <Spike> wanted reverse :) 15:34:26 <XeryusTC> hmm, what's the magic bulldozer rcon command again? 15:34:43 <PublicServer> <AmmIer> z 15:34:54 <PublicServer> <Mark> who'd have guessed? 15:34:55 <PublicServer> <AmmIer> but you kick all 15:38:39 <PublicServer> *** XeryusTC has left the game (connection lost) 15:40:00 <PublicServer> *** Farden has left the game (connection lost) 15:40:19 <PublicServer> *** Mark has left the game (leaving) 15:40:30 <PublicServer> *** FrancoBegbie has left the game (leaving) 15:41:11 <PublicServer> <AmmIer> Mark, maybe we could use slower logic trains 15:41:12 <PublicServer> *** SmatZ joined the game 15:41:16 <PublicServer> <AmmIer> the key might be the accel 15:42:34 <Mark> dont they work? 15:42:56 <PublicServer> <AmmIer> tey work but might still use too much cpu 15:43:01 <PublicServer> <Spike> maybe make a set of logic trains with 200/500/1000/2000 kmph? :) 15:43:18 <PublicServer> <AmmIer> well, the speed is configurable 15:43:41 <PublicServer> <AmmIer> is there a reason for different speeds? 15:45:06 <PublicServer> <AmmIer> I made my sernsors very much too early 15:45:45 *** Mitcian has quit IRC 15:45:50 <PublicServer> *** SmatZ has left the game (leaving) 15:48:19 <PublicServer> <AmmIer> mäh 15:48:28 <PublicServer> <AmmIer> I need to look for working example 15:50:44 <PublicServer> <AmmIer> he, combuster dedicated the gates to the middle of the town 15:50:57 <Combuster> :) 15:51:07 <PublicServer> <AmmIer> nice 15:51:30 <PublicServer> <Spike> adding some stations @ teddybury sbahn cause they're not there yet... :) 15:51:35 <PublicServer> <Spike> and houses around it.. 15:53:24 <PublicServer> <AmmIer> Mark, if you insist so much to follow plans, you should take a look on the outer splitters ;-) 15:53:48 <PublicServer> <AmmIer> or I have troubles to count. 15:54:44 <PublicServer> <AmmIer> so is it 4 or 8? 15:56:46 <Mark> 1/4 on outer 15:57:01 <PublicServer> <AmmIer> imo, count to 4 or 8 has much more influence of the network then the location. 16:00:18 <PublicServer> <AmmIer> menno, that is why you need a faster splitter 16:00:18 *** Zulan has quit IRC 16:00:49 <PublicServer> <AmmIer> he, well, at least :P 16:01:04 <PublicServer> <AmmIer> hyljes splitter does block either, from time to time. 16:01:18 *** green-devil has quit IRC 16:01:49 <PublicServer> <AmmIer> what is the !logicbug? 16:02:51 <Combuster> !password 16:02:51 <PublicServer> Combuster: galled 16:03:00 <PublicServer> *** combuster joined the game 16:06:07 <PublicServer> *** Spike has joined spectators 16:09:07 <PublicServer> <AmmIer> lol 16:09:21 <PublicServer> <AmmIer> the SoggyFrogs is nice 16:10:18 <PublicServer> <AmmIer> 40 plattforms for the s-bahn and 5 for the central station 16:12:36 <PublicServer> *** AmmIer has left the game (connection lost) 16:12:36 <PublicServer> *** Game paused (not enough players) 16:13:21 *** Zuu has joined #openttdcoop 16:13:26 *** openttdcoop sets mode: +v Zuu 16:13:54 <Ammler> !players 16:13:56 <PublicServer> Ammler: Client 203 (Orange) is combuster, in company 1 (Metropolis) 16:13:56 <PublicServer> Ammler: Client 190 is Spike, a spectator 16:13:56 <PublicServer> Ammler: Client 95 is Mks, a spectator 16:14:28 <PublicServer> *** Game unpaused (enough players) 16:14:30 <PublicServer> *** AmmIer joined the game 16:23:15 <PublicServer> <AmmIer> can't we make it every 7.? 16:24:58 <PublicServer> *** Mks has joined company #1 16:25:15 <PublicServer> *** Spike has joined company #1 16:38:45 <PublicServer> *** combuster has left the game (connection lost) 16:46:02 <PublicServer> *** Mks has joined spectators 16:46:50 <PublicServer> <AmmIer> my splitter work now :-) 16:46:54 <PublicServer> <AmmIer> with br182 16:47:34 <PublicServer> <AmmIer> or not? 16:47:39 <PublicServer> <AmmIer> hehe 16:50:48 <PublicServer> <AmmIer> someone able to make a working counter at MSH4 16:50:53 <PublicServer> <AmmIer> feel free :-) 16:53:57 <PublicServer> *** AmmIer has left the game (connection lost) 16:53:57 <PublicServer> *** Game paused (not enough players) 16:55:47 *** Polygon has quit IRC 16:55:47 *** Farden123 has quit IRC 16:55:54 *** Farden has joined #openttdcoop 16:55:59 *** openttdcoop sets mode: +v Farden 16:57:23 *** Root49 has joined #openttdcoop 16:57:28 *** openttdcoop sets mode: +v Root49 17:02:42 *** Wurzel49 has quit IRC 17:08:21 *** Polygon has joined #openttdcoop 17:08:27 *** openttdcoop sets mode: +v Polygon 17:12:40 <PublicServer> *** Spike has joined spectators 17:12:42 <PublicServer> *** Spike has left the game (leaving) 17:21:54 <PublicServer> *** tneo joined the game 17:22:58 <PublicServer> *** tneo has left the game (leaving) 17:47:12 *** hylje has joined #openttdcoop 17:47:17 *** openttdcoop sets mode: +v hylje 17:53:03 <PublicServer> *** AmmIer joined the game 17:53:42 *** Polygon has quit IRC 17:56:46 <FrancoBegbie> !password 17:56:46 <PublicServer> FrancoBegbie: holier 17:56:55 <PublicServer> *** Game unpaused (enough players) 17:56:56 <PublicServer> *** FrancoBegbie joined the game 18:00:37 *** [com]buster has joined #openttdcoop 18:00:37 *** ChanServ sets mode: +o [com]buster 18:00:37 *** Combuster has quit IRC 18:00:40 *** [com]buster is now known as Combuster 18:00:42 *** openttdcoop sets mode: +v Combuster 18:08:16 <PublicServer> *** FrancoBegbie has left the game (connection lost) 18:08:16 <PublicServer> *** Game paused (not enough players) 18:09:23 *** Farden has quit IRC 18:09:30 *** Farden has joined #openttdcoop 18:09:35 *** openttdcoop sets mode: +v Farden 18:18:27 <PublicServer> *** Mks has joined company #1 18:18:27 <PublicServer> *** Game unpaused (enough players) 18:21:27 <floffe> !players 18:21:29 <PublicServer> floffe: Client 208 (Orange) is AmmIer, in company 1 (Metropolis) 18:21:29 <PublicServer> floffe: Client 95 (Orange) is Mks, in company 1 (Metropolis) 18:26:28 *** Farden has quit IRC 18:26:36 *** Farden has joined #openttdcoop 18:26:41 *** openttdcoop sets mode: +v Farden 18:32:29 <Combuster> !password 18:32:29 <PublicServer> Combuster: duller 18:32:41 <PublicServer> *** combuster joined the game 18:33:30 <PublicServer> <AmmIer> clm 18:33:34 <PublicServer> <AmmIer> combuster: 18:33:42 <PublicServer> <combuster> yes? 18:33:49 <PublicServer> <AmmIer> I need help to find a function counter :-) 18:33:56 <PublicServer> <combuster> A function counter 18:33:59 <PublicServer> <combuster> even 18:34:15 <PublicServer> <combuster> what sort of functions do you want to count :) 18:34:47 <PublicServer> <AmmIer> well, I want to have this 7-1 split 18:35:10 <PublicServer> <AmmIer> the issue isn't the middle one 18:35:28 <PublicServer> <AmmIer> well, it is , but could do that slef 18:35:40 <PublicServer> <AmmIer> but first I need a working counter 18:36:01 <PublicServer> <AmmIer> you could make the counter on the left one 18:36:18 <PublicServer> <AmmIer> there you wouldn't have space issues. 18:36:36 <PublicServer> <AmmIer> nvm, then. :-) 18:38:20 <PublicServer> <AmmIer> this one is used from hylje and doesn't work, why should it here? 18:42:13 <jonde> !password 18:42:13 <PublicServer> jonde: piddle 18:42:20 <PublicServer> *** jondisti joined the game 18:43:25 <Farden> !playercount 18:43:25 <PublicServer> Farden: Number of players: 4 18:43:27 <Farden> !password 18:43:27 <PublicServer> Farden: piddle 18:43:47 <PublicServer> <combuster> hmm 18:43:51 <PublicServer> <combuster> i:5 18:43:59 <PublicServer> *** Farden has left the game (connection lost) 18:44:20 *** blinky has joined #openttdcoop 18:44:25 *** openttdcoop sets mode: +v blinky 18:44:34 <PublicServer> <AmmIer> 120 is the speed? 18:44:41 <PublicServer> <combuster> 160 18:45:31 <PublicServer> <combuster> Dunno if it helps if you shortcircuit the counters 18:45:45 <PublicServer> <combuster> hmm 18:45:51 <PublicServer> <combuster> that train has horrible acceleration 18:47:39 <PublicServer> <AmmIer> so it needs such a big circle 18:50:44 <PublicServer> <AmmIer> hmm, something with orders? 18:52:10 <PublicServer> *** combuster has left the game (connection lost) 19:04:11 *** gousty- has joined #openttdcoop 19:04:16 *** openttdcoop sets mode: +v gousty- 19:08:21 <gousty-> !password 19:08:21 <PublicServer> gousty-: caulks 19:10:43 *** Farden123 has joined #openttdcoop 19:10:48 *** openttdcoop sets mode: +v Farden123 19:12:31 *** Misza has quit IRC 19:12:49 *** Misza has joined #openttdcoop 19:12:54 *** openttdcoop sets mode: +v Misza 19:16:29 *** FrancoBegbie has left #openttdcoop 19:18:12 *** Farden has quit IRC 19:20:59 <gousty-> !password 19:20:59 <PublicServer> gousty-: curtsy 19:21:12 <PublicServer> *** gousty joined the game 19:24:45 <PublicServer> <gousty> wow... 19:24:57 <PublicServer> <gousty> this is like, meta-game 19:25:04 <PublicServer> <AmmIer> meta? 19:25:17 <PublicServer> <gousty> above normal 19:25:20 <PublicServer> <gousty> abstract 19:25:49 *** Zulan has joined #openttdcoop 19:25:54 *** openttdcoop sets mode: +v Zulan 19:28:38 <PublicServer> <gousty> what's the goal of this game? 19:28:50 <PublicServer> <Mks> pax 19:28:54 <PublicServer> <AmmIer> like always 19:29:09 <Mark> whats that supposed to mean? :P 19:29:13 <PublicServer> <gousty> is there a tutorial on the spinning trains? 19:29:25 <PublicServer> <AmmIer> this game :P 19:29:28 <Mark> Osai once blogged about them.. 19:29:31 <Mark> lemme find it 19:30:04 <Mark> http://www.openttdcoop.org/blog/2008/06/17/the-insane-led-counter-logic-gates-part-1/ 19:30:05 <PublicServer> <Mks> combuster built an example for me in southwest part of map tho not sure it say anything really 19:30:07 <Mark> and 19:30:16 <Mark> http://www.openttdcoop.org/blog/2009/01/18/optimization-of-logic-logic-gates-part-ii/ 19:30:35 <PublicServer> <AmmIer> I am still looking for a working counter 19:30:51 <PublicServer> <Mks> ohh the ones in game doesn't work? 19:31:13 <Mark> i made a working counter 19:31:25 <Mark> though i think i killed it.. :P 19:31:32 <Mark> could make you a new one though 19:31:52 <PublicServer> <AmmIer> you mean the one, which blocks 19:31:59 <Mark> i used Stricker's (?) short signal thingy 19:32:19 <Mark> no i dont mean the one that blocked 19:32:29 <Mark> afaik all counters on the outer ring are combuster's 19:32:37 <Mark> they're pretty good though not failproof 19:32:39 <PublicServer> <AmmIer> the issue is if you have queues of trains 19:32:56 <PublicServer> <AmmIer> then it happens, that they block 19:33:03 <Mark> exactly 19:33:14 <Mark> you want a passing train to only send a short signal to the counter dummy 19:33:21 <PublicServer> <AmmIer> well, combusters works for around 99% 19:33:27 <Mark> rather than a continuous one lasting as long as the train passes 19:33:53 <PublicServer> <AmmIer> BBH5 james like hell 19:34:16 <PublicServer> <AmmIer> in most time, the trains are blocked 19:34:30 <Mark> yeah 19:35:01 <Mark> though combuster did have a point that 6 50/50 splitters take too much space 19:35:22 <PublicServer> <AmmIer> that isn't the issue 19:35:47 <PublicServer> <AmmIer> hmm, maybe it is 19:35:48 <Mark> the re-joins wouldnt jam if the traffic was split properly 19:36:03 <Mark> nor would the splits block 19:36:44 <Mark> what would you use if you'd want to burn mp3s to cds? 19:37:07 <Combuster> nero? 19:37:10 <Mark> WMP does the job but is a pain to work with 19:37:33 <Mark> does nero convert them to cd-player playable ones? 19:37:39 <Ammler> k3b 19:37:55 <Combuster> Nero can convert any standard compressed audio to CDDA 19:37:58 <Ammler> but on windows, I used nero 19:38:12 <Combuster> (and lots of video formats to DVD format) 19:38:29 <Mark> i dont like nero 19:38:34 <Mark> not sure why not :P 19:38:43 <Combuster> Nero express stinks 19:39:01 <Mark> guess the main reason i dont like is because its not freeware 19:39:15 <Ammler> all windows shareware versions stinks :-) 19:39:21 <Combuster> It generally comes for free with the CD burner 19:39:38 <Mark> well it didnt for me :P 19:39:42 <Mark> or at least i think so 19:40:00 <Ammler> I have a license for nero6 19:40:12 * Combuster has a stockpile of Nero CDs 19:40:13 <Ammler> which I don't need anymore, if you want 19:40:22 <Combuster> invite him over :p 19:40:49 *** Farden123 has quit IRC 19:40:57 *** Farden has joined #openttdcoop 19:41:02 *** openttdcoop sets mode: +v Farden 19:41:23 <Ammler> I have a lot of such windows tool licenses, which I once bought and then a year later switched to linux :-) 19:41:37 <PublicServer> *** gousty has left the game (leaving) 19:42:09 <Ammler> the only tool I miss is Babylon 19:42:42 <PublicServer> <AmmIer> did someone clone ML trains? 19:43:06 <Mark> Ammler: nah 19:43:07 <PublicServer> <AmmIer> it is much worse then last time I checked 19:43:11 <Mark> but thanks for the offer :P 19:43:20 <Mark> how many ML trains are there? 19:43:23 <PublicServer> <AmmIer> for free, I meant :P 19:43:42 <Mark> i have a nero cd here 19:43:43 <PublicServer> *** jondisti has left the game (leaving) 19:46:30 *** FrancoBegbie has joined #openttdcoop 19:46:35 *** openttdcoop sets mode: +v FrancoBegbie 19:46:45 <PublicServer> *** Spike joined the game 19:47:29 <PublicServer> *** Spike has joined company #1 19:49:01 *** Farden123 has joined #openttdcoop 19:49:06 *** openttdcoop sets mode: +v Farden123 19:51:22 *** mixrin has joined #openttdcoop 19:51:27 *** openttdcoop sets mode: +v mixrin 19:52:48 <PublicServer> <AmmIer> Mark 300 19:53:05 <Mark> then someone added 11 :P 19:53:21 <PublicServer> <AmmIer> well, 297 19:53:42 <Mark> 8 then 19:55:13 *** Farden has quit IRC 20:05:34 *** jonde has quit IRC 20:10:18 *** R0b0t1 has joined #openttdcoop 20:10:23 *** openttdcoop sets mode: +v R0b0t1 20:11:05 <Zuu> Mark: InfraRecorder seams to support converting mp3s when burning audio CDs. At least it doesn't complain when I try to do it. Have not tried to press the burn button though. 20:11:16 <Zuu> And I'm quite sure it is one sort of free. 20:11:34 <Ammler> "one sort of" :-) 20:11:44 <Mark> ok, will give it a try, thank you 20:11:49 <KenjiE20> it's speech kind iirc 20:11:54 <Zuu> Its GPL 3 20:12:08 <Zuu> So the more freer variant of free ;-) 20:12:13 <KenjiE20> and IR is a nice little burner 20:12:15 <KenjiE20> can't go wrong with 3Mb :) 20:15:00 <PublicServer> <AmmIer> why should a logic train make the time when both are red lower? 20:16:02 <PublicServer> <AmmIer> the switch is done from the not gate 20:17:30 <Zuu> !password 20:17:30 <PublicServer> Zuu: broads 20:17:55 <PublicServer> *** Zuuu joined the game 20:19:32 <Mark> Ammler: both are red when the dummy occupies both halves of the loop 20:19:40 <Mark> so when it is at the tile with the signal on it 20:19:47 <Mark> a logic train makes that time way shorter 20:20:13 <PublicServer> <AmmIer> hehe 20:20:24 <PublicServer> <AmmIer> as I said, the switch is done, by the not gate 20:20:43 <PublicServer> <AmmIer> but you could have replaced the not gate 20:21:37 *** PeterT has joined #openttdcoop 20:21:40 <PublicServer> <AmmIer> it doesn't matter 20:21:42 *** openttdcoop sets mode: +v PeterT 20:22:02 <PublicServer> <AmmIer> the issue is not the time, when both are red (what never happen) 20:22:20 <PeterT> !password 20:22:20 <PublicServer> PeterT: broads 20:22:29 <PublicServer> <AmmIer> the issue is , when I train haeds a signal and switches right at that moment 20:22:30 <PeterT> oh god is it the same game? 20:22:39 *** Polygon has joined #openttdcoop 20:22:43 <PublicServer> <AmmIer> yes, please don't join :P 20:22:44 *** openttdcoop sets mode: +v Polygon 20:22:58 <PublicServer> *** Peter joined the game 20:23:30 <PeterT> I can check the town pop if i want 20:23:38 <Mark> what Ammler said 20:23:42 <Mark> you dont have to join 20:23:49 <KenjiE20> ^ that 20:24:23 <PublicServer> <Peter> there is no builder's board 20:24:25 <PublicServer> <AmmIer> that wouldn't happen with the switcher 20:24:28 <PublicServer> <Peter> how am i going to make an archeive? 20:24:30 <PublicServer> <Mks> make one then peter :) 20:24:37 <PublicServer> <Mks> builders board that is 20:24:48 <PublicServer> <Mks> put it on the MM line 20:24:56 <PublicServer> <Peter> i should ask mark 20:24:59 <KenjiE20> by doing what we used to do, reading labels and paying attention 20:24:59 <PublicServer> <Peter> Mark? 20:25:04 <Mark> why should you ask me? 20:25:16 <PublicServer> <Peter> because, there is probably a reason 20:25:19 <Mark> of course you can make a builders board 20:25:24 <PublicServer> <Peter> so i dont want to contridict you 20:26:03 <PublicServer> <AmmIer> he, we should remove the MM 20:26:16 <PublicServer> <Zuuu> Interesting game, totaly in recent #openttdcoop style :-) 20:26:17 <PublicServer> <AmmIer> I depot them 20:26:18 <PublicServer> <Mks> not sure if the other trains acually make any profit tho 20:26:33 <PublicServer> <AmmIer> yes, I don't remove it, just depot 20:26:34 <PublicServer> <Peter> why have we LOST money since the last time i came here? 20:26:44 <Mark> because we built stuff? 20:26:45 <PublicServer> <AmmIer> or stop 20:26:48 <PublicServer> <Mks> built things prolly 20:26:54 <PublicServer> <Mks> its LOTS of more ML trains now 20:27:09 <Mark> just have a look at the cost of these trains 20:27:24 <PublicServer> <Zuuu> And I can only find two ML stations make trains go far before they accidently deliver their passengers. 20:27:44 <PublicServer> <AmmIer> isn't it possible to make a smaller 1-1 switcher 20:27:57 <PublicServer> <Peter> this would be the PERFECT cargodest game 20:28:06 <Mark> if the traffic is high enough you can make a simple signal gap :P 20:28:06 <PublicServer> <AmmIer> no 20:28:14 <Mark> trains wouldnt pick up 20:28:50 <PublicServer> <AmmIer> the jams are because of the bad bbh5 20:28:52 <PublicServer> <Zuuu> Oh, there is 2-4 more ML stations. 20:28:57 <PublicServer> <AmmIer> not of too high traffic 20:29:06 <PublicServer> <Mks> there are 7 ML station and 6 finnished ones 20:29:18 <PublicServer> <Mks> well 8 tho one isn't working at all at the moment 20:30:34 <PublicServer> <AmmIer> I remove the entry signals 20:31:53 <PublicServer> *** Zuuu has left the game (leaving) 20:32:23 *** Zuu has quit IRC 20:36:53 <PublicServer> <Peter> add your name if i haven't added you already 20:37:57 <PublicServer> <Peter> (to the builder's board, if that wasn't already implied 20:40:36 <PublicServer> <Mks> noseyhead is a nice town noone built roads for the town so 20:41:07 <Ammler> well, as long, as there is no service, no need 20:41:34 <PublicServer> <Mks> well someone build busses to grow the town 20:41:42 <PublicServer> <Mks> tho didn't build a city network 20:41:54 <PublicServer> <Peter> Kenji? 20:41:54 *** sgt_Zale has joined #openttdcoop 20:41:59 *** openttdcoop sets mode: +v sgt_Zale 20:42:04 <sgt_Zale> !password 20:42:04 <PublicServer> sgt_Zale: balled 20:42:12 <PublicServer> <Peter> Is there a way I can get a copy of 'logs' for the game? 20:42:22 <PublicServer> <AmmIer> no 20:42:23 <KenjiE20> atever it is, the answer right now is likely no 20:42:26 <PublicServer> <Peter> I mean, after the game is over, of course. 20:42:50 <hylje> !password 20:42:51 <PublicServer> hylje: balled 20:42:52 <PublicServer> <Peter> whats in them thats so private? 20:42:54 <Ammler> http://ps.openttdcoop.org/public/stats 20:42:57 <PublicServer> *** hylje joined the game 20:42:58 * KenjiE20 stabs JFR for being a uselss piece of junk 20:43:03 <KenjiE20> JRE* 20:43:12 <KenjiE20> give me back my effing CPU and HD 20:43:53 <KenjiE20> hurrah 20:44:09 <PublicServer> <Peter> is there anything more recent? 20:44:13 <PublicServer> <Peter> or descriptive? 20:44:14 <KenjiE20> that only too 10mins to get taskmanager up >_> 20:44:41 <PublicServer> <Peter> this so called KREis slowing your computer, and you are STILL running irc? 20:44:44 <PublicServer> <Peter> i gotta go 20:44:52 <PublicServer> *** Sgt.Zale joined the game 20:44:55 <KenjiE20> irc isn't on 'this' PC 20:44:57 <PublicServer> *** Peter has left the game (leaving) 20:48:17 <^Spike^> kenji usually it's not the JRE's fault something is slow.. but the programs fault :) 20:48:21 * ^Spike^ speaks too much of experience :) 20:48:24 <PublicServer> <Mks> who is building at shivergate? 20:48:40 <PublicServer> <hylje> i built the bridges around stations 20:48:46 <PublicServer> <Mks> ahh 20:48:55 <KenjiE20> true, but all I did was browse to a page that I've previously been to, and JRE fired up and proceeded to eat my HD I/O 20:49:05 <^Spike^> xD 20:49:24 <PublicServer> *** Sgt.Zale has joined company #1 20:49:24 <KenjiE20> 10mins to get taskmgr to show -> kill firefox -> problem over 20:49:55 <KenjiE20> surprisingly enough my drones in EVE survived 20:50:09 <KenjiE20> as did the connection 20:50:11 <Farden123> !password 20:50:11 <PublicServer> Farden123: balled 20:50:35 <KenjiE20> taskmgr hasn't though 20:50:40 <PublicServer> *** Farden has left the game (connection lost) 20:50:45 <KenjiE20> all the processes mem usage is screwed 20:51:34 <PublicServer> <AmmIer> I replaced the whole loop and gate with a 3 tile station 20:51:53 *** Farden123 has quit IRC 20:51:53 <PublicServer> <Mks> don't build bridges from shivergate to frogsburg 20:52:13 <PublicServer> <hylje> that's why i signified bridge placement with land reservations 20:52:14 <PublicServer> <Mks> well not until shivergate is as big as frogsburg at least 20:52:17 <PublicServer> <Mks> k 20:53:27 <PublicServer> <AmmIer> building stations for places without pax is bad for the rating 20:54:01 <PublicServer> <Mks> well rating will go up right? 20:54:12 <PublicServer> <Mks> once the town grown 20:54:18 <PublicServer> <AmmIer> it will drop 20:54:18 *** ODM has quit IRC 20:54:29 <PublicServer> <AmmIer> as you have a lot stations iwth bad rating 20:55:06 <PublicServer> <AmmIer> if you build stations, you should also let trains running 20:55:15 <PublicServer> <Mks> well there will be 20:55:18 <PublicServer> <Mks> its not finnished yet 20:56:26 <PublicServer> <AmmIer> but we won't have a full map anyway 20:56:35 <PublicServer> <AmmIer> the cpu will break before 20:56:42 <PublicServer> <Mks> ohh 20:56:46 <PublicServer> <Mks> bad cpu on server? 20:56:55 <PublicServer> <AmmIer> not this cpu 20:56:55 *** gousty- has quit IRC 20:57:01 <PublicServer> <AmmIer> your cpu will break ;-) 20:57:28 <PublicServer> <AmmIer> (or mine) 20:57:29 <PublicServer> <Mks> not likley 20:57:43 <PublicServer> <Mks> mine that is 20:57:48 <Mark> "I got a massive quad core" 20:57:53 <KenjiE20> or your net will break 20:58:02 <KenjiE20> or the server's will break 20:58:06 <PublicServer> <Mks> hehe 20:58:08 <PublicServer> <AmmIer> no 20:58:10 <PublicServer> <Mks> well its a small map 20:58:14 <PublicServer> <AmmIer> only mks cpu will 20:58:29 <PublicServer> <AmmIer> but TTRS will eat your pc 20:58:39 <Mark> i think we can fill it 20:58:41 <PublicServer> <hylje> we can dismantle the trains in completed zones 20:58:44 <Mark> we almost filled 512^2 :P 20:58:50 <PublicServer> <hylje> if cpu is a problem 20:58:52 <Mark> with ttrs 20:59:04 <PublicServer> <AmmIer> my cpu is already at 35% 21:00:42 <PublicServer> <AmmIer> it would be nice to see the date, when a train was last time at a station 21:01:35 <PublicServer> <AmmIer> profit graph dopped 50% without MM 21:01:42 <PublicServer> <Mks> hehe 21:01:51 <PublicServer> <Mks> we still make profit tho? 21:02:00 <PublicServer> <AmmIer> we can kill the MM 21:02:10 <PublicServer> <Mks> nice 21:02:32 <PublicServer> <AmmIer> me does wonder too :-) 21:02:37 <PublicServer> *** hylje has left the game (leaving) 21:03:35 <PublicServer> <AmmIer> if a train just drives through the station 21:03:44 <PublicServer> <AmmIer> does that mean, its last station was the same? 21:03:54 <PublicServer> <Mks> well mark said so at least 21:04:01 <PublicServer> <Mks> I guess it makes sence 21:04:29 <PublicServer> <AmmIer> he, that is awesome, on 1-7 splitter station that happens 21:04:43 <PublicServer> <Mks> happens quite often also 21:04:46 <PublicServer> <AmmIer> I watch now 1min and saw 2 trains 21:04:52 <PublicServer> <Mks> yeah 21:08:00 *** welterde has quit IRC 21:11:30 <PublicServer> *** Sgt.Zale has joined spectators 21:11:33 <PublicServer> *** Sgt.Zale has left the game (connection lost) 21:11:37 *** sgt_Zale has quit IRC 21:14:38 *** Venxir has quit IRC 21:15:45 *** [com]buster has joined #openttdcoop 21:15:45 *** ChanServ sets mode: +o [com]buster 21:15:45 *** Combuster has quit IRC 21:15:48 *** [com]buster is now known as Combuster 21:15:50 *** openttdcoop sets mode: +v Combuster 21:18:44 <PublicServer> <AmmIer> there is still one ML station missing 21:19:15 <PublicServer> <Mks> well station is built ain't it just not the rest 21:21:36 <PublicServer> <AmmIer> not anymore ;-) 21:22:07 <PublicServer> <Mks> huh why did you remove it? 21:22:18 <PublicServer> <AmmIer> because it was wrong side 21:22:27 <PublicServer> <AmmIer> it had join before split 21:22:32 <PublicServer> <Mks> ahhh 21:22:41 <PublicServer> <AmmIer> I guess, the builder found out and that is why he stopped :-( 21:22:45 <PublicServer> <Mks> hehe 21:23:15 <PublicServer> <Mks> is there a max city pop limit per tile? 21:23:43 <planetmaker> yes. Probably 256 or 65k 21:24:16 <PublicServer> <AmmIer> lol mks 21:24:22 <planetmaker> search the newgrf wiki for the details :-) 21:24:24 <PublicServer> <Mks> what? 21:24:25 <PublicServer> <AmmIer> good joke :P 21:24:30 <PublicServer> <Spike> the not gate? 21:24:33 <PublicServer> <Spike> sorry was mine... :) 21:24:40 <PublicServer> <AmmIer> oh, spike is here too :-P 21:24:51 <PublicServer> <Spike> just was an easy one.. :) 21:24:56 <PublicServer> <Spike> and word plays sometimes are so easy :) 21:25:03 <PublicServer> <Mks> I haven't built an not gate still don't really understand em 21:25:38 <PublicServer> <AmmIer> I have built enough of them to both sides 21:29:07 <PublicServer> <AmmIer> since I removed the entry signals, it works smoother imo 21:29:18 <PublicServer> <AmmIer> at BBH5 21:30:10 <PublicServer> <Spike> still has some problem sometimes though.. but i tried it earlier aswell and had probs with it but well if it works now :) 21:30:23 <PublicServer> <AmmIer> well, it blocks sometimes 21:30:34 <PublicServer> <AmmIer> but that isn't fixeable 21:30:44 <PublicServer> <AmmIer> that would need another splitter 21:30:52 <PublicServer> <AmmIer> like bbh1 21:31:03 <PublicServer> <Spike> 50-50 :) 21:31:16 <PublicServer> <Spike> they take lots of space... :0 21:31:28 <PublicServer> <AmmIer> relatively, indeed 21:31:32 <PublicServer> <AmmIer> but there is space 21:32:00 <PublicServer> <AmmIer> see shouthwest of bbh5 21:32:11 <PublicServer> <AmmIer> I draw a proposal for another ML line 21:32:32 <PublicServer> <AmmIer> there is one line without any switch 21:33:02 <PublicServer> <AmmIer> that would be the easiest ;-) 21:33:09 <PublicServer> <Spike> :) 21:33:11 <PublicServer> <AmmIer> but not very coopish 21:33:32 <PublicServer> <Spike> would be easiest is 256 lines from N to S with stations on both ends :D 21:33:40 <PublicServer> <Spike> only well no houses... :) 21:34:05 <PublicServer> <AmmIer> :-P 21:39:26 *** dr_gonzo has quit IRC 21:42:51 <PublicServer> <Mks> Ammler I got trains running now :P 21:42:52 <PublicServer> <Mks> well 21:42:55 <PublicServer> <Mks> on 2 tracks at least 21:44:07 <PublicServer> <AmmIer> where are you speaking about?= 21:44:16 <PublicServer> <Mks> Shivergate 21:44:23 <PublicServer> <Mks> and klippergate 21:45:57 <PublicServer> *** Thraxian|Work joined the game 21:46:52 <PublicServer> *** Spike has left the game (leaving) 21:49:30 <PublicServer> <Mks> mm I think this sbahn network at shivergate is a bit to many station on one lap? 21:49:52 <PublicServer> <AmmIer> yes 21:50:01 <PublicServer> <AmmIer> but doesn't really matter 21:50:13 <PublicServer> <Mks> I don't feel like rebuilding it tho 21:50:40 <PublicServer> <AmmIer> you made a good s-bahn for cargodest 21:50:43 <PublicServer> <Mks> I just finnished it someone else started building it 21:51:13 <PublicServer> <Mks> I made soggywood and frogsburg network 21:51:20 <PublicServer> <Mks> tho not sure if its really an sbahn 21:51:21 <PublicServer> <AmmIer> as I said, you shouldn't build stations where no pax is 21:51:22 <PublicServer> <Mks> its not ring 21:51:40 <PublicServer> <AmmIer> that was the reason, someone added signs 21:51:58 <PublicServer> <Mks> what signs? 21:52:07 <PublicServer> <AmmIer> sold signs 21:52:20 <PublicServer> <Mks> ohh I've added a few 21:52:56 <PublicServer> <Mks> just so the other towns doesn't grow into these small townsareas 21:55:07 <PublicServer> <AmmIer> but your other station has a nice amount of waiting pax 21:55:45 <PublicServer> <Mks> well the pax transfer could prolly handle any load 21:55:53 <PublicServer> <Mks> tho 2 plattforms would have been enough 21:56:19 <PublicServer> <Mks> every station is directly connected to the ML station 21:57:09 <PublicServer> <Mks> I think tunnels are nice to use in a large city 21:57:26 <PublicServer> <Mks> just wish there was signaling in tunnels 21:57:29 <PublicServer> <AmmIer> yes 21:57:34 <PublicServer> <AmmIer> no 21:57:42 <PublicServer> <Mks> why not? 21:57:51 <PublicServer> <Thraxian|Work> honestly, all of the MLs in this game should have been tunneled too 21:57:56 <PublicServer> <Thraxian|Work> to leave more room for city growth 21:58:04 <PublicServer> <Mks> ahh yes 21:58:22 <PublicServer> <AmmIer> Thraxian|Work: let us first see, if we can handle so many houses 21:58:33 <PublicServer> <AmmIer> I thing the cpu will break before 21:58:48 <PublicServer> <Thraxian|Work> true true 21:59:05 <PublicServer> <Mks> if I where to build a new city network on my own I would prolly build like I did at SoggyFrogs 21:59:17 <PublicServer> <Mks> tho with some changes 21:59:54 <PublicServer> <AmmIer> I like Teddybury the most 22:00:05 <PublicServer> <Mks> you built it? 22:00:08 <PublicServer> <AmmIer> no 22:00:17 <PublicServer> <Thraxian|Work> Teddybury's ok - but there should be more underground 22:00:29 <PublicServer> <AmmIer> well, once on an other map something similar 22:00:30 <PublicServer> <Thraxian|Work> and the city layout isn't very symmetric or uniform 22:00:57 <PublicServer> <Mks> nor does the stations acually cover the city very well 22:01:05 <PublicServer> <AmmIer> that is still possible, imo. 22:01:22 <PublicServer> <Thraxian|Work> I still stand by my vegas design :) 22:01:39 <PublicServer> <AmmIer> where is that? 22:01:42 <PublicServer> <Thraxian|Work> faster trains + buses would have made that uber 22:01:44 <PublicServer> <Thraxian|Work> a few games ago 22:01:49 <PublicServer> <AmmIer> ah 22:02:01 <PublicServer> <AmmIer> well, here are a lot cities, still without network 22:02:22 <PublicServer> <Mks> I've buitl network in 1/4 of the map now :P 22:02:27 <FrancoBegbie> !password 22:02:27 <PublicServer> FrancoBegbie: fibbed 22:02:45 <PublicServer> <Thraxian|Work> hehe - I think a TL1 sbahn would be cool - look like little shuttles running around 22:02:48 <PublicServer> *** FrancoBegbie joined the game 22:02:52 <PublicServer> <Thraxian|Work> tight turns, low station footprint 22:03:03 <PublicServer> <Mks> well true 22:03:10 <PublicServer> <Mks> might work fairly well acually 22:03:34 <PublicServer> <Thraxian|Work> what we need is a high-speed high-capacity tram 22:03:40 <PublicServer> <Mks> yeah 22:03:45 <PublicServer> <Mks> now that would be neat 22:03:49 <PublicServer> <Thraxian|Work> run along the roads :) 22:03:58 <PublicServer> <AmmIer> well, transrapid is very high speed and cap 22:04:04 <PublicServer> <AmmIer> ah roads 22:04:08 <PublicServer> <Thraxian|Work> yeah - I'd use that in this game 22:04:14 <PublicServer> <Thraxian|Work> and try to bridge the roads 22:04:32 <PublicServer> <AmmIer> nice idea :-) 22:05:13 <PublicServer> <Thraxian|Work> getting a nice looking design is the trick... 22:05:52 <PublicServer> <Mks> well I prefer cities with 3x3 grid 22:06:24 <PublicServer> <Mks> err 22:06:40 <PublicServer> <Mks> we have a jam 22:06:55 <PublicServer> <AmmIer> no :-o 22:06:58 <PublicServer> <AmmIer> really? 22:07:05 <PublicServer> <Mks> yeah 22:07:18 <hylje> the bbhs are hardly ideal constructs 22:07:23 <hylje> ghetto joins ahoy 22:07:25 <R0b0t1> bbhs? 22:07:30 <hylje> back bone hubs 22:07:35 <R0b0t1> oic 22:07:36 <PublicServer> *** FrancoBegbie has left the game (connection lost) 22:07:36 <R0b0t1> !password 22:07:36 <PublicServer> R0b0t1: fibbed 22:07:45 <PublicServer> <AmmIer> lol 22:07:48 <PublicServer> <Mks> tho the signaling at kippershiver station is the problem 22:07:51 <PublicServer> <AmmIer> check train 268 22:07:59 <PublicServer> <Mks> yeah whats wrong with it 22:08:26 <PublicServer> <AmmIer> someone removed the order from the trains 22:08:37 <PublicServer> <Mks> hehe thats bad I guess 22:08:48 <PublicServer> <Mks> if no order it stays until full loaded? 22:09:26 <PublicServer> <AmmIer> dunno, it was ugly anyway 22:11:42 <PeterT> im back 22:12:03 <PublicServer> <Mks> mm guess I could try a tl 1 city network 22:12:12 <PublicServer> <Mks> not sure if I feel like building another one tho 22:12:38 <PublicServer> <AmmIer> well, you built now 4 22:12:46 <PublicServer> <Mks> well 22:12:53 <PublicServer> <Mks> 2 22:12:53 <PublicServer> <AmmIer> you might try to connect only one at once 22:12:59 <PublicServer> <Mks> hehe 22:13:02 <PublicServer> <Mks> well 22:13:05 <PublicServer> <Mks> its 1 station 22:13:18 <PublicServer> <AmmIer> or you could build the last missing ML station 22:13:20 <PublicServer> <Mks> so 1 network :P 22:13:26 <PeterT> !tell mks !dl openttdau 22:13:26 <PublicServer> mks: unknown option "openttdau" 22:13:30 <PeterT> !dl 22:13:30 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 22:13:52 <PublicServer> <AmmIer> Teddybury: and Jingleworth have same station, too 22:13:54 <R0b0t1> uh oh 22:13:59 <PublicServer> <AmmIer> but different networks 22:14:06 <PublicServer> <Mks> yes I know 22:14:11 <R0b0t1> How do I handle newgrf mismatches with the server? I thought it did things automagically. 22:14:25 <Ammler> bananas 22:14:32 <PublicServer> <Mks> looks less messy I think if they share the network 22:14:51 <R0b0t1> oh wow 22:14:52 <Ammler> Root49: you know bananas? 22:14:56 <R0b0t1> neat little menu to download it... 22:15:00 <hylje> yeah 22:15:10 <hylje> sync with bananas, refresh server, enjoy 22:15:26 <R0b0t1> !password 22:15:26 <PublicServer> R0b0t1: meting 22:15:36 <PublicServer> *** R0b0t1 joined the game 22:15:40 <PublicServer> <Mks> well guess I can build 1 single city network 22:15:45 <PublicServer> <Mks> wich town tho 22:15:52 <PublicServer> <Mks> teddywick perhaps? 22:15:56 <PublicServer> <Thraxian|Work> check out binkybottom heights 22:15:59 <PublicServer> <Thraxian|Work> that would be interesting.... 22:16:31 <PublicServer> <Thraxian|Work> have to figure out roads in the corners of that square 22:16:38 <PublicServer> <Thraxian|Work> and how to keep trains moving into that station would be tricky 22:16:45 <PublicServer> <R0b0t1> Might I ask what is up with the madly spinning trains? 22:16:46 <PublicServer> <Thraxian|Work> but that's a small footprint 22:17:23 <PublicServer> <Mks> mm naa I'd rather build a network where I can form the city 22:18:02 <PublicServer> <Mks> thinking about teddywick 22:18:10 <PublicServer> <AmmIer> Thraxian|Work: and wehre does it load? 22:18:23 <PublicServer> <Thraxian|Work> not sure yet.... 22:18:31 <PublicServer> <Thraxian|Work> might have enlarge that central square 22:18:36 <PublicServer> <Thraxian|Work> to support a couple of trains :) 22:19:23 *** PeterT has quit IRC 22:19:43 <PublicServer> <Mks> I'll try build a tl 1 network 22:19:58 *** PeterT has joined #openttdcoop 22:20:02 <PublicServer> <AmmIer> maybe you try first with a plan :-) 22:20:03 *** openttdcoop sets mode: +v PeterT 22:20:15 <PublicServer> <Mks> for the network? 22:20:16 <PublicServer> <AmmIer> so you won't make same mistakes as before 22:20:32 <PublicServer> <Thraxian|Work> Ammler: how about that? 22:20:38 <PublicServer> <Mks> well I have those other to look at right :P 22:20:43 <PublicServer> <Mks> I got a plan in my head :P 22:20:45 <PublicServer> <Thraxian|Work> maybe elongate central by two tiles for two additional signals 22:21:01 <PublicServer> *** R0b0t1 has left the game (leaving) 22:21:19 <PublicServer> <AmmIer> Thraxian|Work: bidirectional? 22:21:38 <PublicServer> <Thraxian|Work> maybe alternate - one goes west, one goes east 22:21:50 <PublicServer> <Thraxian|Work> could make it bi-directional, if you can avoid deadlock, 22:22:08 <PublicServer> <AmmIer> the bridge could be as long as a train needs to load 22:22:19 <PublicServer> <Thraxian|Work> this layout provides maximum coverage 22:22:34 <PublicServer> <Thraxian|Work> you could walk station further, but that gets insane 22:22:43 <PublicServer> <AmmIer> I wouldn't 22:22:50 <PublicServer> <Thraxian|Work> I didn't :) 22:22:55 <PublicServer> <AmmIer> don't think you are able to handle the load 22:23:00 <PublicServer> <Mks> mm the evilwick station is kinda of bad design 22:23:11 <PublicServer> <Thraxian|Work> that would be the tricky part, yes 22:23:32 <PublicServer> <AmmIer> what is bad with evilwick? 22:23:38 <PublicServer> <Thraxian|Work> I could try to eliminate the station walk and build more of these blocks 22:25:01 <PublicServer> <Mks> is it ok to rebuild the evilwick station? 22:25:18 <PublicServer> <AmmIer> if you can tell me, what's bad 22:25:38 <PublicServer> <Mks> well only 1 free plattform per track 22:25:48 <PublicServer> <AmmIer> and why is that bad? 22:25:52 <PublicServer> <Mks> it can cause jam on the ML 22:26:06 <PublicServer> <Mks> it was trains in queue all the way to the ml 22:26:09 <PublicServer> <AmmIer> try to look forward fist 22:26:16 <PublicServer> <Mks> well I guess trains won't enter perhaps 22:26:17 <PublicServer> *** SmatZ joined the game 22:26:20 <PublicServer> <SmatZ> hello 22:26:26 <PublicServer> <AmmIer> if the trains can't leave the station 22:26:32 <PublicServer> <AmmIer> Hello SmatZ 22:26:35 <PublicServer> <SmatZ> completely reworked map 8-) 22:26:38 <PublicServer> <SmatZ> hello Ammler 22:27:20 <PublicServer> <AmmIer> Mks: try to make your own station first 22:27:23 <PublicServer> <Mks> well sure little footprint on the station but kinda of bad capacity also 22:27:40 <PublicServer> <AmmIer> there is still one left to do ;-) 22:27:55 <PublicServer> <AmmIer> or maybe SmatZ like to buiild it? 22:28:04 <PublicServer> <SmatZ> nope, sorry :-x 22:28:07 <PublicServer> <AmmIer> :-D 22:28:12 <PublicServer> <SmatZ> I'm not much into pax games 22:28:30 <PublicServer> <AmmIer> what does that matter with cargo type? 22:28:43 <PublicServer> <SmatZ> this looks precisely designed 22:29:10 <PublicServer> <AmmIer> I was talking about a ML station 22:29:14 <PublicServer> <AmmIer> not a city network 22:29:28 <PublicServer> <AmmIer> with ML exit and join 22:29:36 <PublicServer> <Thraxian|Work> think Binkybottom Heights can keep up now? 22:29:44 <PublicServer> <Thraxian|Work> still might make that station platform two tiles longer 22:29:53 <PublicServer> <Thraxian|Work> for signals at bridge ends 22:30:03 <PublicServer> <SmatZ> hmm 22:30:12 <PublicServer> <SmatZ> trains are sometimes blocked at two-way red signal 22:30:20 <PublicServer> <Thraxian|Work> are signs unbuildable? 22:30:31 <PublicServer> <AmmIer> I guess so 22:30:38 <PublicServer> <Thraxian|Work> I'm curious who's putting the signs up 22:30:41 <PublicServer> <Thraxian|Work> and what they mean.... 22:30:45 <PublicServer> <AmmIer> me 22:30:57 <PublicServer> <Thraxian|Work> because they're not next to a road? 22:31:02 <PublicServer> <AmmIer> and I answered your question :-P 22:31:12 *** blinky has quit IRC 22:31:13 <PublicServer> <AmmIer> Thraxian|Work: yes 22:31:14 <PublicServer> <SmatZ> AmmIer: why did you remove entry signals? 22:31:25 <PublicServer> <SmatZ> it causes locks sometimes 22:31:26 <PublicServer> <Thraxian|Work> then why in the world do we we use 3x3 city grids? 22:31:31 <PublicServer> <AmmIer> well, not remove, replace with usual signals 22:31:37 <PublicServer> <Thraxian|Work> by definition, the center tile will be unbuildable 22:31:41 <PublicServer> <SmatZ> I believe because it's "faster" 22:31:54 <PublicServer> <AmmIer> Thraxian|Work: sometimes it will build 2x2 houses 22:32:04 <PublicServer> <SmatZ> yeah, but when both exits are red and train chooses the "wrong one signal", it gets blocked for some times 22:32:06 <PublicServer> <SmatZ> -s 22:32:08 <PublicServer> <Thraxian|Work> then those signs are buildable :) 22:32:12 <PublicServer> <SmatZ> hmm 22:32:24 <PublicServer> <AmmIer> not the one on the slope 22:32:35 <PublicServer> <AmmIer> and the other has a chance, indeed. 22:32:45 <PublicServer> <Thraxian|Work> hmm.... 22:32:56 <PublicServer> <AmmIer> well, I like it anyway 22:33:07 <PublicServer> <AmmIer> a bit green isn't bad in town 22:35:19 <PublicServer> <AmmIer> SmatZ: you can use entry -exit combination only, if the train has a real choice 22:35:34 <PublicServer> <AmmIer> else it is like a single bridge 22:36:48 <PublicServer> <AmmIer> SmatZ: sign !signal gap 22:37:05 *** Combuster has quit IRC 22:37:06 <PublicServer> <SmatZ> AmmIer: I understand that issue 22:37:27 <PublicServer> <SmatZ> that's why I created the "buffer" 22:37:32 *** Combuster has joined #openttdcoop 22:37:32 *** ChanServ sets mode: +o Combuster 22:37:34 <PublicServer> <SmatZ> at !buffer 22:37:37 *** openttdcoop sets mode: +v Combuster 22:38:15 <PublicServer> <AmmIer> hmm 22:38:58 <PublicServer> <SmatZ> it won't eliminate the gap 22:39:07 <PublicServer> <SmatZ> but it will help the throughput a little ;) 22:39:51 <PublicServer> <AmmIer> w 22:39:57 <PublicServer> <AmmIer> looks working... 22:40:50 <PublicServer> <AmmIer> but our main issue is another ;-) 22:40:59 <PublicServer> <AmmIer> which could also be fixed with your buffer 22:41:06 <PublicServer> <SmatZ> great :) 22:41:33 <PublicServer> <SmatZ> train choosing the track that becomes red after choice? 22:41:42 <PublicServer> <AmmIer> the problem is trains heading to a signal and in the meantime ti gets red 22:41:47 <PublicServer> <AmmIer> yes 22:41:49 <PublicServer> <SmatZ> indeed 22:43:28 <PublicServer> *** Thraxian|Work has left the game (leaving) 22:50:26 *** mixrin has quit IRC 22:55:08 <PublicServer> *** SmatZ has left the game (leaving) 22:55:13 *** Polygon has quit IRC 22:55:38 *** ^Spike^ has quit IRC 22:56:30 *** Phoenix_the_II has quit IRC 22:56:37 *** Phoenix_the_II has joined #openttdcoop 22:56:42 *** openttdcoop sets mode: +v Phoenix_the_II 22:57:29 *** Combuster has quit IRC 22:57:33 *** Combuster has joined #openttdcoop 22:57:33 *** ChanServ sets mode: +o Combuster 22:57:38 *** openttdcoop sets mode: +v Combuster 23:02:14 <PublicServer> <AmmIer> nice work SmatZ :-) 23:03:36 <PublicServer> <AmmIer> why does it need a dev to show us how to play? 23:04:44 <SmatZ> hehe, thanks :) 23:04:55 <Ammler> :-) 23:05:03 <SmatZ> I am always impressed by these logic games 8-) 23:05:35 <PublicServer> <AmmIer> well, first time, we use a "logic train" 23:05:50 <PublicServer> <AmmIer> real time now ;-) 23:07:11 <SmatZ> :) 23:11:54 *** Thraxian|Work has quit IRC 23:12:33 <PublicServer> <Mks> anyone still here? 23:12:45 <PublicServer> <AmmIer> yes? 23:12:51 <PublicServer> <AmmIer> a bit :-) 23:12:58 <PublicServer> <Mks> Ammler take a look at Teddywick South 23:13:10 <PublicServer> <Mks> at sign !Teddy 23:13:25 <PublicServer> <Mks> think that kinda of network will work? 23:13:49 <PublicServer> <AmmIer> hmm, 4x4 gird 23:14:12 <PublicServer> <AmmIer> 4x3, I meant 23:14:31 <PublicServer> <Mks> yeah 23:14:44 <PublicServer> <AmmIer> well, I don't see how you transfer 23:14:54 <PublicServer> <Mks> well its just a test track 23:15:17 <PublicServer> <Mks> but its suppose to pickup at each station then leave em at the Evilwick station 23:15:29 <PublicServer> <AmmIer> and if the same train passes multiple stations, you will get the same problem again 23:15:35 <PublicServer> <Mks> well 23:15:44 <PublicServer> <Mks> less station 23:15:47 <PublicServer> <Mks> + more trains 23:16:40 <PublicServer> <Mks> each line will be 8 stations well a few 7 23:17:21 <PublicServer> <AmmIer> and you are right, Evilwick should be a bit extended ;-) 23:17:41 <PublicServer> <Mks> :) 23:17:46 <PublicServer> <AmmIer> 6 plattforms balanced 23:18:08 <PublicServer> <Mks> well there is a another way to do it I guess but would require more room 23:18:18 <PublicServer> <Mks> then I could have trains only go to each station 23:18:19 <PublicServer> <Mks> to pickup 23:18:48 <PublicServer> <Mks> it would be a 6x3 grid then 23:18:50 <Suisse[Dodo]`> !password 23:18:50 <PublicServer> Suisse[Dodo]`: mooing 23:20:21 <PublicServer> *** Suisse joined the game 23:26:41 <PublicServer> <Mks> mm why not build a bridge? 23:27:11 <PublicServer> <AmmIer> well 23:27:15 <PublicServer> <AmmIer> go on :-) 23:27:28 <PublicServer> <Mks> I crashed the trains in the depot tho :P 23:29:30 *** Progman has quit IRC 23:30:17 <PublicServer> <Mks> mm 23:30:23 <PublicServer> <Mks> should prolly go under 23:30:41 <PublicServer> *** Suisse has left the game (connection lost) 23:31:28 <PublicServer> <Mks> mm not sure what looks best I guess tunnels is better 23:52:06 *** PeterT has quit IRC