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00:00:11 <Chris_Booth> blame me 00:00:18 <Chris_Booth> Ammler what have i done? 00:00:27 <Chris_Booth> Blame Ammler 00:04:05 <Mks> hehe 00:06:18 *** valhallasw has quit IRC 00:08:48 *** Chris_Booth has quit IRC 00:09:25 <FiCE> !password 00:09:25 <PublicServer> FiCE: whines 00:09:45 <PublicServer> *** Game unpaused (enough players) 00:09:45 <PublicServer> *** Game unpaused (enough players) 00:09:45 <PublicServer> *** Game unpaused (enough players) 00:09:45 <PublicServer> *** Game unpaused (enough players) 00:09:45 <PublicServer> *** FiCE joined the game 00:11:48 *** Zulan has quit IRC 00:21:34 *** Jinx has quit IRC 00:25:45 *** Fuco has quit IRC 00:34:58 <PublicServer> *** FiCE has left the game (leaving) 00:34:58 <PublicServer> *** Game paused (not enough players) 00:34:58 <PublicServer> *** Game paused (not enough players) 00:34:59 <PublicServer> *** Game paused (not enough players) 00:34:59 <PublicServer> *** Game paused (not enough players) 00:34:59 <PublicServer> *** Game paused 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<Carstein> !help 02:09:05 <PublicServer> Carstein: http://www.openttdcoop.org/wiki/IRC_Commands 02:10:03 <PublicServer> *** Carstein joined the game 02:13:34 *** Thraxian has joined #openttdcoop 02:13:34 *** ChanServ sets mode: +o Thraxian 02:13:39 *** openttdcoop sets mode: +v Thraxian 02:15:03 <PublicServer> *** Thraxian joined the game 02:18:36 <PublicServer> *** Thraxian has left the game (leaving) 02:18:39 *** Thraxian has left #openttdcoop 02:26:48 <PublicServer> *** Carstein has left the game (connection lost) 02:38:29 *** themroc- has quit IRC 02:45:25 *** mixrin_ has quit IRC 03:18:18 *** KenjiE20|LT has quit IRC 04:16:01 *** mixrin has joined #openttdcoop 04:16:06 *** openttdcoop sets mode: +v mixrin 04:43:01 <PublicServer> *** Carstein has left the game (connection lost) 04:53:28 *** mixrin has quit IRC 05:03:05 *** mixrin has joined #openttdcoop 05:03:10 *** openttdcoop sets mode: +v mixrin 05:08:18 *** Mks has quit IRC 05:18:37 *** mixrin has quit IRC 05:43:46 *** MizardX- 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Phoenix_the_II has joined #openttdcoop 08:18:05 *** openttdcoop sets mode: +v Phoenix_the_II 08:29:21 <PublicServer> *** Carstein has left the game (connection lost) 08:54:18 *** Chris_Booth has joined #openttdcoop 08:54:23 *** openttdcoop sets mode: +v Chris_Booth 08:59:25 <Chris_Booth> !password 08:59:25 <PublicServer> Chris_Booth: mortar 08:59:45 <PublicServer> *** Chris Booth joined the game 09:05:04 <PublicServer> *** Chris Booth has left the game (leaving) 09:09:07 *** Mks has joined #openttdcoop 09:09:12 *** openttdcoop sets mode: +v Mks 09:09:18 <Mks> !password 09:09:18 <PublicServer> Mks: mortar 09:09:42 <PublicServer> *** Mks joined the game 09:32:30 <PublicServer> *** Game unpaused (enough players) 09:32:31 <PublicServer> *** SmatZ joined the game 09:32:41 <PublicServer> <SmatZ> morning 09:34:50 <XeryusTC> hello SmatZ 09:35:07 <PublicServer> *** SmatZ has left the game (leaving) 09:35:08 <PublicServer> *** Game paused (not enough players) 09:35:13 <SmatZ> hello XeryusTC 09:35:31 <PublicServer> <Mks> oo leaving game alrdy? 09:35:58 <SmatZ> Mks: I didn't notice you were active :) 09:36:37 <Mks> I am just waiting for someone to join 09:37:14 <SmatZ> I wouldn't be building anything... 09:37:49 <Mks> well I can't build if noone else joins 09:38:24 <SmatZ> there's not any point in being connected without playing 09:38:36 <SmatZ> it's the same as if you !unpaused the server 09:38:54 <SmatZ> + I will be blamed for joining just to unpause the server 09:40:06 <Mks> aren't you one of those that are allowed to unpause server tho? 09:40:39 <SmatZ> I am 09:41:02 <Mks> tho I guess even if you are its not something you should use without reason? 09:41:13 <SmatZ> yes 09:41:32 <Mks> guess I have to wait some more then 09:41:42 <Mks> wana finnish what I've already started 09:42:17 <XeryusTC> !password 09:42:17 <PublicServer> XeryusTC: sawing 09:42:29 <PublicServer> *** Game unpaused (enough players) 09:42:30 <PublicServer> *** Game unpaused (enough players) 09:42:30 <PublicServer> *** XeryusTC joined the game 09:42:34 <PublicServer> <XeryusTC> ello 09:42:37 <PublicServer> <Mks> hey 09:42:46 <PublicServer> *** SmatZ joined the game 09:42:50 <SmatZ> umm :) 09:43:43 <PublicServer> *** SmatZ has left the game (leaving) 09:43:43 <PublicServer> <XeryusTC> bad boy you 09:43:49 <SmatZ> trees! trees! 09:43:54 <SmatZ> it's easy ;) 09:43:57 <PublicServer> <Mks> well 09:44:04 <SmatZ> and cheaper 09:44:07 <PublicServer> <Mks> sometimes fails even when planting trees 09:44:15 <PublicServer> <Mks> its not like money is an issue 09:44:19 <SmatZ> hehe 09:44:46 <SmatZ> I am wondering why there isn't some "ignore local authority" cheat 09:44:57 <PublicServer> <Mks> yeah 09:45:07 <PublicServer> <Mks> I mean you can destroy the town with magic bulldozer 09:45:11 <Ammler> wasn't magic_bulldozer the reason? 09:45:13 <PublicServer> <Mks> but there is no magic terra cheat 09:45:24 <SmatZ> Ammler: I thought it's used for destroying industries 09:45:34 <SmatZ> it's "dangerous" to have it always enabled 09:45:47 <SmatZ> but having enabled "ignore local authority" isn't 09:46:14 <PublicServer> <Mks> well in a pax game magic bulldozer isn't dangerous right? 09:46:17 <Ammler> indeed. 09:46:27 <Ammler> that is why I disabled. 09:47:07 <Ammler> which town has low rating? 09:47:27 <PublicServer> <Mks> trickleworth 09:47:43 <Ammler> a lot empty stations? 09:48:31 <PublicServer> <Mks> well not much service + I'm doing some tf 09:49:32 <PublicServer> * XeryusTC is gonna make kippergate some self regulating orders :P 09:50:05 <PublicServer> <Mks> mm only outer line isn't finnished at kippergate 09:50:16 <PublicServer> <Mks> those other two lines got dedicated trains for each station 09:50:28 <PublicServer> <Mks> seemed to be the most efficent way with so many stations 09:50:35 <PublicServer> <Mks> also changed the ring to one way 09:50:53 <PublicServer> <XeryusTC> they all go to every station 09:51:03 <PublicServer> <XeryusTC> but i'll make it somewhat more effecient as they all wait for the same station 09:51:04 <PublicServer> <Mks> I tried some self regulated order on the inner rings 09:51:12 <PublicServer> <XeryusTC> and later stations are full of passengers 09:51:16 *** Zuu has joined #openttdcoop 09:51:20 <PublicServer> <Mks> k 09:51:21 *** openttdcoop sets mode: +v Zuu 09:51:45 <PublicServer> <Mks> you mean around kippergate station 139 right? 09:52:03 <PublicServer> <Mks> thats the ring I've not modified 09:52:12 <PublicServer> <Mks> check out the two others they work fine 09:52:15 <PublicServer> <XeryusTC> well, i modified it a bit, but i'll also modify orders :P 09:52:21 <PublicServer> <Mks> ahh 09:55:20 <PublicServer> <Mks> check out !somewhat jammy 09:55:29 <PublicServer> <Mks> it tends to jam alittle there 09:55:36 *** Nickman_87 has joined #openttdcoop 09:55:41 *** Nickman_87 is now known as Nickman87 09:55:41 *** openttdcoop sets mode: +v Nickman87 09:55:46 <Nickman87> Hi all 09:56:01 <Nickman87> Back from holiday :) 09:59:39 <Mks> hey 09:59:48 *** Chris_Booth has quit IRC 10:02:23 *** ODM has quit IRC 10:02:36 <Mks> missed one train Xeryus? 10:02:40 <Mks> train 52 10:02:47 <PublicServer> <XeryusTC> that is going in the other direction 10:02:51 <PublicServer> <Mks> ahh 10:04:08 <PublicServer> <XeryusTC> there they go :) 10:04:14 <PublicServer> <XeryusTC> now to make overtaking options at every station :P 10:04:49 <PublicServer> <Mks> I tried that type of order tho with 100 loading 10:04:54 <PublicServer> <Mks> didn't work at all 10:05:07 <PublicServer> <Mks> they all stoped and loaded full at the same station :P 10:05:29 <PublicServer> <XeryusTC> well, we'll see whether it works or not 10:06:43 <PublicServer> <Mks> mm they all seem to 100% load at kippergate east atm 10:07:02 <PublicServer> <XeryusTC> they'll spread out 10:07:25 <PublicServer> <XeryusTC> might take a while though with such overloaded stations :P 10:07:32 <PublicServer> <Mks> hehe 10:08:38 <PublicServer> <XeryusTC> i maj have removed something that says do not remove just now :o 10:08:51 <PublicServer> <Mks> doesn't matter 10:08:58 <PublicServer> <Mks> it was before the town had grown 10:09:19 <PublicServer> <Mks> guess could connect the towns now 10:09:47 <Nickman87> !password 10:09:47 <PublicServer> Nickman87: orgasm 10:09:59 <Nickman87> naughty PublicServer ;) 10:10:29 <PublicServer> <Mks> hehe 10:10:37 <PublicServer> *** Nickman joined the game 10:11:09 <PublicServer> <Nickman> ooooh, PAX game on mini map :) 10:11:22 <PublicServer> *** Nickman has left the game (leaving) 10:11:38 <PublicServer> <Mks> there still are some city networks to build if you wana build one nickman 10:11:46 *** Polygon has joined #openttdcoop 10:11:51 *** openttdcoop sets mode: +v Polygon 10:14:17 <PublicServer> <XeryusTC> well well, trains go to every station now :) 10:14:22 <PublicServer> <Mks> ohh nice 10:14:25 <PublicServer> <XeryusTC> still jammed in a row somewhat but that's ok :P 10:14:39 <PublicServer> <XeryusTC> now all i need to do is fix train 52 and clone it a few times :P 10:14:55 <PublicServer> <Mks> why 10:15:09 <PublicServer> <XeryusTC> because it stops at every station now even though it is full 10:15:14 <PublicServer> <Mks> att klippergate 119 10:15:24 <PublicServer> <Mks> trains seem to only use 1 track 10:15:50 <PublicServer> <Mks> ahh seem to work now 10:16:02 <PublicServer> <XeryusTC> pbs ;) 10:16:39 <PublicServer> <Mks> network would be more efficent if 2 one way tracks 10:16:46 <PublicServer> <Mks> and 1 or 2 trains for each station 10:17:06 <PublicServer> <XeryusTC> it will cost alot more trains though 10:17:16 <PublicServer> <XeryusTC> these orders do basicly the same as that, but with half the trains 10:17:17 <PublicServer> <Mks> well only 19 trains or so 10:17:33 <PublicServer> <XeryusTC> there are 18 stations on that route 10:17:38 <PublicServer> <XeryusTC> (not counting the drop station) 10:17:40 <PublicServer> <Mks> well 18 trains then 10:17:55 <PublicServer> <Mks> maybe 19 or 20 if one station has large load 10:18:08 <PublicServer> <XeryusTC> well, i'd rather go with 2 per station 10:18:17 <PublicServer> <Mks> not needed 10:18:24 <PublicServer> <Mks> check out middle and inner ring 10:18:30 <PublicServer> <Mks> only a few stations got 2 trains 10:18:38 <PublicServer> <Mks> well you got 20 trains now :P 10:19:17 <PublicServer> <XeryusTC> that is if you count both directions 10:19:27 <PublicServer> <XeryusTC> but this sbahn could probably do with ~10 trains per direction 10:19:34 <PublicServer> <Mks> ahh 10:21:04 *** Levi has quit IRC 10:31:32 *** Levi has joined #openttdcoop 10:31:37 *** openttdcoop sets mode: +v Levi 10:37:44 *** Jinx has joined #openttdcoop 10:37:49 *** openttdcoop sets mode: +v Jinx 10:50:06 <PublicServer> <Mks> is there any good stations that melt in well into a city? 10:50:19 <PublicServer> <XeryusTC> ? 10:50:26 <PublicServer> <Mks> well 10:50:32 <PublicServer> <Mks> like skypeskraper station bulding? 10:50:55 <PublicServer> <XeryusTC> not really 10:52:47 <PublicServer> <Mks> mm tobad 11:00:13 <PublicServer> <Mks> oo 11:00:18 <PublicServer> <Mks> trickleworth finnished 11:00:25 <PublicServer> <Mks> now city has to grow 11:00:39 <PublicServer> <Mks> is there anyway to icrease grow rate to 100? 11:01:16 <PublicServer> <XeryusTC> by clicking fund new buildings only once :P 11:01:24 *** KenjiE20 has joined #openttdcoop 11:01:24 *** ChanServ sets mode: +o KenjiE20 11:01:29 *** openttdcoop sets mode: +v KenjiE20 11:01:33 <PublicServer> <XeryusTC> or twice :P 11:01:41 <PublicServer> <Mks> hey it was only mm a few times :P 11:02:54 <Farden> !password 11:02:54 <PublicServer> Farden: worsts 11:02:56 <PublicServer> <Mks> acually only 2 more city networks to build 11:03:09 <PublicServer> <Mks> and well a few to finnish 11:03:16 <PublicServer> *** Farden joined the game 11:03:18 <PublicServer> <Farden> hi there! 11:03:21 <PublicServer> <Mks> hi 11:04:18 *** Yexo has joined #openttdcoop 11:04:23 *** openttdcoop sets mode: +v Yexo 11:07:12 <PublicServer> *** XeryusTC has left the game (connection lost) 11:12:54 *** R0b0t1 has quit IRC 11:21:35 *** Mitcian has joined #openttdcoop 11:21:40 *** openttdcoop sets mode: +v Mitcian 11:33:09 <De_Ghosty> !dl win32 11:33:09 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 11:33:25 *** Mitcian has quit IRC 11:33:47 <De_Ghosty> !password 11:33:47 <PublicServer> De_Ghosty: navels 11:34:23 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo joined the game 11:37:07 *** themroc- has joined #openttdcoop 11:37:12 *** openttdcoop sets mode: +v themroc- 11:38:23 <planetmaker> ... 11:38:40 * planetmaker senses another very close skidding by a kick 11:38:58 <De_Ghosty> !rules 11:38:59 <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset 11:39:28 <De_Ghosty> !playercount 11:39:28 <PublicServer> De_Ghosty: Number of players: 3 11:39:31 <De_Ghosty> !players 11:39:33 <PublicServer> De_Ghosty: Client 443 (Orange) is Mks, in company 1 (Metropolis) 11:39:33 <PublicServer> De_Ghosty: Client 455 (Orange) is BoooooOOOOOOOOOOOOoooooo, in company 1 (Metropolis) 11:39:33 <PublicServer> De_Ghosty: Client 453 (Orange) is Farden, in company 1 (Metropolis) 11:39:39 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo has left the game (leaving) 11:39:46 <Farden> hu...? 11:40:02 <Farden> oh 11:40:06 <Farden> a ghost was here 11:50:00 *** Airot has joined #openttdcoop 11:50:05 *** openttdcoop sets mode: +v Airot 11:52:58 *** Davelister has quit IRC 11:57:15 <Airot> !password 11:57:15 <PublicServer> Airot: huffed 11:57:34 <PublicServer> *** Airot joined the game 11:57:54 <PublicServer> *** Airot has left the game (connection lost) 12:00:57 <FrancoBegbie_> !password 12:00:57 <PublicServer> FrancoBegbie_: huffed 12:01:19 <PublicServer> *** FrancoBegbie joined the game 12:05:06 <PublicServer> *** Farden has joined spectators 12:06:40 *** Mr_Gray has joined #openttdcoop 12:06:45 *** openttdcoop sets mode: +v Mr_Gray 12:08:22 <PublicServer> *** Farden has left the game (leaving) 12:08:39 *** Phoenix_the_II has quit IRC 12:08:55 *** Phoenix_the_II has joined #openttdcoop 12:09:01 *** openttdcoop sets mode: +v Phoenix_the_II 12:29:39 *** Progman has joined #openttdcoop 12:29:44 *** openttdcoop sets mode: +v Progman 12:36:33 *** Airot has quit IRC 12:42:38 <Mr_Gray> !help 12:42:38 <PublicServer> Mr_Gray: http://www.openttdcoop.org/wiki/IRC_Commands 12:42:39 *** Progman has quit IRC 12:44:36 <PublicServer> *** tiggy has left the game (connection lost) 12:44:52 <Mr_Gray> !password 12:44:52 <PublicServer> Mr_Gray: bonnet 12:45:34 <PublicServer> *** tiggy joined the game 12:45:52 <PublicServer> *** tiggy has left the game (connection lost) 12:46:24 <Mr_Gray> !password 12:46:24 <PublicServer> Mr_Gray: bonnet 12:46:51 <PublicServer> *** tiggy joined the game 12:47:10 <PublicServer> *** tiggy has left the game (connection lost) 12:47:33 <Mr_Gray> oh well... 12:54:50 *** Fuco has joined #openttdcoop 12:54:56 *** openttdcoop sets mode: +v Fuco 13:02:02 <PublicServer> <FrancoBegbie> woo 13:02:07 <PublicServer> <FrancoBegbie> i can't make new vehicles 13:02:14 <PublicServer> <FrancoBegbie> but i need some more for the s-bahn 13:04:00 <FrancoBegbie_> could someone increase the max number of vehicles? 13:04:11 <planetmaker> !info 13:04:11 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 8379838973 Loan: 0 Value: 8407138012 (T:887, R:21, P:0, S:0) unprotected 13:04:19 <planetmaker> !trains 13:04:19 <PublicServer> planetmaker: !trains <integer>: set value of max_trains 13:04:27 <planetmaker> !rcon set max_trains 13:04:27 <PublicServer> planetmaker: Current value for 'max_trains' is: '888' (min: 0, max: 5000) 13:04:43 <planetmaker> !trains 900 13:04:43 <PublicServer> *** planetmaker has set max_trains to 900 13:05:14 <FrancoBegbie_> tyvm 13:08:58 <Ammler> he, planetmaker doesn't waste with the trains :-P 13:09:22 <Ammler> FrancoBegbie_: enough? 13:09:49 *** mixrin has quit IRC 13:11:06 *** Thraxian|Work has joined #openttdcoop 13:11:06 *** ChanServ sets mode: +o Thraxian|Work 13:11:11 *** openttdcoop sets mode: +v Thraxian|Work 13:13:42 <PublicServer> <FrancoBegbie> can i somehow destroy some town buildings when the "authority refuses"? 13:14:00 <Mks> build lots of trees 13:14:06 <Mks> then if needed bribe town 13:14:22 <PublicServer> <FrancoBegbie> ye i tried treebuilding 13:14:25 <PublicServer> <FrancoBegbie> didn't help 13:14:40 <PublicServer> <Mks> try bribe the town then 13:16:12 <PublicServer> <Mks> you can retry bribe in a while 13:16:21 <PublicServer> <Mks> not sure if its a month or something 13:17:05 <PublicServer> <FrancoBegbie> well y i gonna need that :) 13:17:40 <planetmaker> he, Ammler I'm a bit cautious :-) 13:17:54 <planetmaker> I don't know enough of the current game to let loose all limits 13:19:02 <Ammler> the area to plant trees doesn't grow with the town, I fear. 13:19:23 <planetmaker> I fear so, too. Sucks a bit. 13:19:27 <Ammler> so if the town is huge, you don't have an area to plant those anymore. 13:19:28 <planetmaker> but just a bit :-P 13:19:41 <PublicServer> <FrancoBegbie> oh i see 13:19:59 <Ammler> well, if you want, we can enable the SmatZyBulldozer 13:19:59 <planetmaker> hehe. Maybe an idea: keep an area inside the town as park. 13:20:13 <Ammler> planetmaker: indeed :-D 13:20:14 <planetmaker> Then it can be deleted and re-planted ;-) 13:20:37 * planetmaker will try that next time. 13:20:38 <Thraxian|Work> you'd have to destroy the park and buy the land after each planting to prevent the town from growing into it though 13:20:45 <planetmaker> Maybe there's still some towns around which need building? 13:20:55 <Ammler> Thraxian|Work: no roads 13:20:55 <Thraxian|Work> there was one town last night - near the SW corner 13:21:04 <PublicServer> <Mks> 2 towns left 13:21:07 <Thraxian|Work> ah....gotcha, Ammler 13:21:07 <planetmaker> Thraxian|Work, just buy a string of land once around and only use that land inside... 13:21:12 <planetmaker> or build a river around. 13:21:20 <Thraxian|Work> ooh - a river through the town would be cool 13:21:20 <planetmaker> should be feasable. River would even look nicer :-) 13:21:33 <planetmaker> well. We can build canals. 13:21:46 <planetmaker> hm... rivers. map generation :-( 13:21:46 <Thraxian|Work> build it at one tile lower than the town 13:21:48 <Ammler> opengfx canals are nice 13:21:56 <Thraxian|Work> so it can be bridged 13:21:57 <PublicServer> *** Thraxian|Work joined the game 13:21:57 <planetmaker> yes. OpenGFX water is nicer than default 13:22:18 <planetmaker> Thraxian|Work, even if same level, it could be bridged ;-) 13:22:21 <Ammler> water and vehicels are my main reason for opengfx. 13:22:22 <planetmaker> but your proposal looks nicer 13:22:24 <Thraxian|Work> not as pretty though :) 13:22:28 <Thraxian|Work> hehe 13:22:28 <planetmaker> :-) 13:22:40 <Thraxian|Work> notre dame anyone? 13:23:07 <Ammler> well, and after some time, also the terrain and industries are better :-) 13:23:15 <PublicServer> <Thraxian|Work> nice work @ blubberbottom :) 13:23:18 <[1]Mark> 'lo 13:23:27 *** [1]Mark is now known as Mark 13:23:38 <Ammler> heya, Mark :-) 13:24:03 <Mark> !password 13:24:03 <PublicServer> Mark: audios 13:24:15 <PublicServer> *** Mark joined the game 13:24:46 <PublicServer> <Mark> now we're getting somewhere :) 13:25:11 <PublicServer> *** AmmIer joined the game 13:26:29 <PublicServer> <Mks> yes only a few left now 13:27:01 <PublicServer> <Thraxian|Work> only 101 signs...what we have here is... failure....to communicate.... 13:27:10 <planetmaker> <Ammler> well, and after some time, also the terrain and industries are better :-) <-- it just takes a bit getting-used-to 13:27:27 <planetmaker> you stole that phrase, Thraxian|Work ;-) 13:27:29 <Mark> @ci 13:27:35 <planetmaker> and no, we don't have civil war :-P 13:27:37 <Mark> @CI 13:27:53 <PublicServer> <Mks> see !jam 13:27:55 <PublicServer> <AmmIer> Thraxian|Work: I deleted quite a lot 13:29:04 <PublicServer> <AmmIer> menno 13:29:15 <PublicServer> <AmmIer> some stupid guy again added ML trains. 13:29:57 <PublicServer> <Mks> I think ML should have been like 8 tiles or something 13:30:08 <PublicServer> <Mks> so we acually could transport all the passengers 13:30:11 <PublicServer> <Mark> that'd have made the MSHs too big 13:30:18 <PublicServer> <Mks> well true 13:30:20 <Mark> @ci 256 256 800 2.5 502 13:30:21 <PublicServer> <Mks> thats the bad thing 13:30:21 <PublicServer> <AmmIer> that isn't a excuse for the stupid player. 13:30:41 <PublicServer> <AmmIer> 400 was already too many 13:31:24 <PublicServer> <Mark> so where is it jamming? 13:31:39 <PublicServer> <AmmIer> someone already signed it 13:31:44 <PublicServer> <Mks> well trains have somewhat trouble leaving the station 13:32:30 <PublicServer> <Mks> there is a jam more or less at !somewhat Jammy 13:32:37 <PublicServer> <Mks> tho ML doesn't jam ever 13:33:18 <PublicServer> <AmmIer> well, we could replace the joiner with the simple pbs joiner 13:33:59 <Mark> !ci 256 256 800 2.5 502 13:34:12 <PublicServer> <Thraxian|Work> exit jam is causing the entrance to jam, causing the trains that are supposed to exit to not, reducing the free merging space on that line, which reiterates the problem. 13:34:35 <PublicServer> <Thraxian|Work> note the backup at teddywick ML exit 13:34:42 <PublicServer> <AmmIer> what should be fixed, by me 13:34:44 <PublicServer> <Thraxian|Work> near BBH02 13:35:07 <PublicServer> <AmmIer> I adjusted the entry so it shouldn't block anymore 13:35:15 <KenjiE20> mark, webster has ci now 13:35:16 <PublicServer> <Thraxian|Work> it blocks temporarily 13:35:28 <Mark> oh nice :) 13:35:29 <PublicServer> <AmmIer> that is better 13:35:30 <Mark> @ci 256 256 800 2.5 502 13:35:30 <Webster> Coop Index: 6.52749 13:35:46 <Mark> only 6.5? 13:35:50 <PublicServer> <AmmIer> before it blocked not just temporarly. 13:35:54 <PublicServer> <Mks> ohh map got over 1 mil pop 13:36:06 <Mark> @ci 512 512 2500 3 448 13:36:06 <Webster> Coop Index: 7.8019 13:36:09 <Mark> oh 13:36:13 <Mark> we got a new record :P 13:36:15 <PublicServer> <AmmIer> well, we could add a bit more logic 13:36:35 <PublicServer> <Mark> why not just use pbs for penalty? 13:36:40 <PublicServer> <AmmIer> and let the signal not going green as long as there is a train. 13:36:55 <PublicServer> <AmmIer> Mark: for the swichers? 13:36:58 <PublicServer> <Mark> yes 13:37:04 <PublicServer> <AmmIer> feel free 13:39:12 <PublicServer> *** AmmIer has left the game (connection lost) 13:39:56 <PublicServer> *** AmmIer joined the game 13:40:51 <PublicServer> *** Thraxian|Work has left the game (leaving) 13:41:18 <PublicServer> *** AmmIer has left the game (connection lost) 13:42:08 <Ammler> !rcon net_frame_freq 13:42:08 <PublicServer> Ammler: Current value for 'frame_freq' is: '4' (min: 0, max: 100) 13:42:21 <Ammler> hmm 13:43:07 <PublicServer> <FrancoBegbie> hmm 13:43:17 <PublicServer> <FrancoBegbie> my train 758 can't find station Lumpygate North 13:43:21 <PublicServer> <FrancoBegbie> and i can't figure out why 13:43:34 <PublicServer> <FrancoBegbie> F*CK 13:43:38 <PublicServer> <FrancoBegbie> ofc i misplaced a signal 13:43:52 <PublicServer> <Mks> mm 13:43:59 <PublicServer> <Mks> I wana destroy most of evilwell 13:44:36 <PublicServer> <Mks> gona rebuild it ofc but its a bit in the way for a city network building atm I think 13:47:24 <PublicServer> <Mark> why does KipperShiver have only 5 platforms? 13:47:38 <PublicServer> <Mks> was built like that 13:47:49 <PublicServer> <Mark> i figured that much 13:48:00 <PublicServer> <Mks> think it was 3 even at the start 13:48:02 <PublicServer> <Mark> to be honest it was a retorical question 13:48:11 <PublicServer> <Mks> so its been improved 13:49:29 <PublicServer> <Mark> we should optimize compressors sometime 13:50:13 <PublicServer> <Mark> starting with one that can work in dual :P 13:51:29 <PublicServer> <Mark> wtf, why do all those SMLs have not gates? 13:52:21 <Ammler> Mark, 5 is enough 13:52:31 *** MizardX has quit IRC 13:53:01 *** MizardX has joined #openttdcoop 13:53:06 *** openttdcoop sets mode: +v MizardX 13:53:07 <Ammler> if the trains are able to leave the station, 5 plattforms can handle the trains easy. 13:54:08 <PublicServer> *** AmmIer joined the game 13:54:31 <PublicServer> <Mark> AmmIer: see KipperShiver 13:54:43 <PublicServer> <Mark> even when they can leave it jams 13:55:14 <PublicServer> <AmmIer> see, Lumpy and Am, the station is empty. 13:55:28 <PublicServer> *** AmmIer has left the game (connection lost) 13:55:36 <Ammler> seems I have no chance to keep connected :-) 13:56:30 <Ammler> Mark, I would guess, that the splitter fails in those cases. 13:56:36 <PublicServer> <Mark> i guess traffic is not equal then 13:57:15 <Ammler> the west bbh has still the temprarly solution from start. 13:57:34 <PublicServer> <Mark> yeah 13:57:37 <PublicServer> <Mark> also pretty bad 13:57:42 <PublicServer> <Mark> not sure how well it's working 13:57:55 <Ammler> well, if the traffic is smooth, it worked. 13:59:11 <PublicServer> *** AmmIer joined the game 13:59:19 <PublicServer> *** Mark has left the game (leaving) 14:01:42 <PublicServer> <AmmIer> MSH7 works the best 14:02:29 <PublicServer> <AmmIer> specially the joiner is simple but perfect for the low traffic 14:03:44 <PublicServer> *** SmatZ joined the game 14:04:03 <PublicServer> <AmmIer> Mark, you shortened the prios again 14:05:00 <PublicServer> <AmmIer> so why shouldn't that work with the not gates? 14:05:30 <PublicServer> <FrancoBegbie> is there a hotkey for bus station building and/or road building? 14:05:40 <PublicServer> <AmmIer> yes 14:05:56 <PublicServer> <FrancoBegbie> could u tell me them? 14:06:04 <PublicServer> <AmmIer> no, don't use them 14:06:13 <PublicServer> <SmatZ> shift+F8 :-p 14:06:20 <PublicServer> <AmmIer> I am a mouse user ;-) 14:09:33 <PublicServer> *** SmatZ has left the game (leaving) 14:11:56 <PublicServer> <AmmIer> Mks: really so many drop plattforms? 14:12:05 <PublicServer> <Mks> not sure 14:12:13 <PublicServer> <Mks> maybe 4 is enough? 14:12:18 <Mark> Ammler: why would you use not gates if you can use a signal? 14:12:34 <PublicServer> <AmmIer> yeah, it is fine 14:12:44 <PublicServer> <AmmIer> I just wasn't sure, if that was the cause. 14:12:53 <PublicServer> <AmmIer> but I see, you shorten the prios. 14:13:06 <PublicServer> <AmmIer> (again) 14:13:11 <Mark> the reason ML trains even have an order is so that they listen to penalties :P 14:13:15 <PublicServer> <AmmIer> I did that on the other hubs too. 14:13:32 <PublicServer> <AmmIer> yes, that I why I made that nice station. 14:14:08 <PublicServer> <AmmIer> hehe, btw. why do you add prio line, if you could make it with signals? 14:14:30 <PublicServer> <AmmIer> 2way-entry-exit signal does make it :-P 14:14:49 <Mark> good question :P 14:15:01 <Mark> looks cleaner i guess 14:15:17 <PublicServer> <AmmIer> I remove around 20-30 ML Stations (again) 14:15:20 <PublicServer> <AmmIer> trains* 14:15:26 <PublicServer> <AmmIer> maybe more. 14:15:51 <PublicServer> <AmmIer> what is the max windows you can open at same time? 14:16:29 *** green-devil has joined #openttdcoop 14:16:34 *** openttdcoop sets mode: +v green-devil 14:17:15 <PublicServer> <AmmIer> 20? 14:19:54 *** Carstein has quit IRC 14:20:03 <PublicServer> <AmmIer> pbs isn't good for the buffers 14:20:26 <PublicServer> <AmmIer> if a train has a path, it seems not to like to change it anymore. 14:20:34 <PublicServer> <AmmIer> so same effect as with no buffers. 14:21:32 *** Phoenix_the_II has quit IRC 14:21:54 *** Phoenix_the_II has joined #openttdcoop 14:21:59 *** openttdcoop sets mode: +v Phoenix_the_II 14:30:20 *** green-devil has quit IRC 14:30:53 <PublicServer> <Mks> stupid local authoritys 14:31:20 *** ODM has joined #openttdcoop 14:31:20 *** ChanServ sets mode: +o ODM 14:31:25 *** openttdcoop sets mode: +v ODM 14:31:40 <PublicServer> <Mks> mm you here Ammler? 14:31:44 <PublicServer> <AmmIer> now, you have a tlot unserviced stations, that will make it impossible 14:32:00 <PublicServer> <AmmIer> magic bulldozer? 14:32:14 <PublicServer> <Mks> well it sure would be nice :P 14:32:38 <PublicServer> <AmmIer> if, I hear the works "I give up, I am not able to do without" 14:32:43 <PublicServer> <AmmIer> I will do it ;-) 14:32:57 <PublicServer> <AmmIer> mäh, sorry, for the spelling. 14:33:08 <PublicServer> <Mks> I never said that :P 14:33:21 <PublicServer> <Mks> just that have to wait once bribing fails 14:33:48 <PublicServer> <Mks> mm I think I'll build this network without tunnels 14:33:55 <PublicServer> <Mks> even tho I think it looks nice with tunnels 14:34:13 <PublicServer> <AmmIer> because of the TF needed? 14:34:37 <PublicServer> <Mks> yeah well that + tunnels will be kinda of short and prolly need 2 tunnels then also 14:34:51 <PublicServer> <AmmIer> mäh 14:34:56 *** Progman has joined #openttdcoop 14:35:01 *** openttdcoop sets mode: +v Progman 14:35:06 <PublicServer> <AmmIer> fist you build too big station 14:35:10 <PublicServer> <Mks> the entrance outer ring isn't planned to be tunnels but in the city it would be nice I guess but mm its like 3 tiles tunnels only then 14:35:14 <PublicServer> <Mks> hehe I made it smaller 14:35:18 <PublicServer> <AmmIer> and now, you will double unused tracks? 14:35:32 <PublicServer> <Mks> no won't double them 14:35:37 <PublicServer> <Mks> it was in case of tunnels 14:35:39 <PublicServer> <AmmIer> hehe 14:35:50 <PublicServer> <AmmIer> tunnels won't need to be doubled, either. 14:36:03 *** Phoenix_the_II has quit IRC 14:36:08 <PublicServer> <Mks> well the long ones will 14:36:10 *** Phoenix_the_II has joined #openttdcoop 14:36:16 *** openttdcoop sets mode: +v Phoenix_the_II 14:36:38 <PublicServer> <Mks> grrr 14:36:44 <PublicServer> <Mks> failed to bribe again 14:37:05 <PublicServer> <Mks> if I destroy the trees then rebuild them does that improve my rating? 14:38:23 <Mark> yes it does 14:38:33 <Mark> you cant get higher than "good" with trees though 14:38:47 <PublicServer> <Mks> ahh so bribeing then :P 14:39:05 <Mark> yes 14:39:19 <PublicServer> <FrancoBegbie> do u have any idea why isn't my town growing? 14:39:31 <PublicServer> <FrancoBegbie> at !grow! 14:39:44 <Mark> are you doing anything to make it grow? 14:39:55 <PublicServer> <FrancoBegbie> like what? 14:40:08 <Mark> do you have 5 active station signs near the city center? 14:40:32 <PublicServer> <FrancoBegbie> i don't think so 14:40:35 *** Fuco has quit IRC 14:40:44 <PublicServer> <Mks> also mm you have a bit to large areas without roads 14:40:54 <PublicServer> <Mks> max is really 3x3 or 2x infinity 14:41:12 <PublicServer> <FrancoBegbie> i see 14:41:17 <PublicServer> <FrancoBegbie> i didn't know that precisely 14:42:59 <PublicServer> <Mks> well you can have higher then 3x3 but kinda of hard to get all spots occupied by buildings then even 3x3 means empty tiles sometimes 14:44:57 <PublicServer> <Mks> 5 stations around city center makes the town grow fastest? 14:45:03 <PublicServer> <Mks> I thought only 4 was needed? 14:55:06 *** Fuco has joined #openttdcoop 14:55:12 *** openttdcoop sets mode: +v Fuco 14:56:09 <PublicServer> <FrancoBegbie> still doesn't grow :( 14:56:16 <PublicServer> <FrancoBegbie> friggin town 14:56:33 <PublicServer> <Mks> build some bus stops at Lumpygate town center 14:56:37 <PublicServer> <Mks> like 4-5 14:56:43 <PublicServer> <Mks> and a bus or 2 that service em 14:57:01 <PublicServer> <Mks> that should help 14:57:55 <PublicServer> <AmmIer> wow 14:58:03 <PublicServer> <AmmIer> just saw, how the town build a road 14:58:15 <PublicServer> <AmmIer> isn't that disabled? 14:58:26 <PublicServer> <FrancoBegbie> creepy 14:58:36 <PublicServer> <Mks> yeah I thought so to 15:01:55 <PublicServer> <FrancoBegbie> it seems to start growing slowly 15:02:18 *** jonde has joined #openttdcoop 15:02:23 *** openttdcoop sets mode: +v jonde 15:03:19 <Nickman87> hi Ammler ;) 15:03:23 <Nickman87> !password 15:03:23 <PublicServer> Nickman87: saucer 15:03:32 <PublicServer> <AmmIer> saletti Nickman 15:03:59 <PublicServer> *** Nickman joined the game 15:04:29 <PublicServer> <Nickman> is it me or are these trains super fast? 15:04:40 <PublicServer> <AmmIer> fast 15:04:45 <PublicServer> <AmmIer> but not super 15:04:58 <PublicServer> <AmmIer> or do you mean the yellow ones? 15:04:59 <PublicServer> <Mks> mm btw Ammler can I use the logic train for city network? :) 15:05:06 <PublicServer> <Nickman> also :D 15:05:10 <PublicServer> <Nickman> but the red anes are crazy 15:05:11 <PublicServer> <Nickman> :d 15:05:17 <PublicServer> <AmmIer> Mks: possbie 15:05:25 <PublicServer> <Mks> yeah but is it ok? 15:05:27 <Mark> no of course you cant 15:05:29 <PublicServer> <AmmIer> at least, it is possible to add pax waggons. 15:05:38 <PublicServer> <Mks> k mark 15:06:15 <PublicServer> <Mks> there should be a new railtype for ttd vacum tubes 15:06:18 <PublicServer> *** Nickman has left the game (connection lost) 15:06:26 <PublicServer> <Mks> those could have like 4000km/h top speed 15:09:30 <Mark> that'd be nasty 15:10:25 <PublicServer> <AmmIer> for me, those trainsrapid are already kinda too fast. 15:10:40 <PublicServer> <AmmIer> the speed of the br182 is fine. 15:11:12 <PublicServer> <Mks> whats the top speed on that train? 15:12:31 <Mark> 220 15:13:04 <Ammler> isn't it 30 15:13:47 <PublicServer> <AmmIer> yes, 30 15:14:51 <PublicServer> <Mks> how long is it I have to wait once bribeing fails? 15:14:59 <Mark> it fails 1/14 times 15:15:13 <PublicServer> <AmmIer> you mean, once you can bribe again? 15:15:18 <PublicServer> <Mks> yes 15:15:26 <PublicServer> <AmmIer> guess 4 months 15:15:31 <Mark> i'd guess 6 15:19:06 <PublicServer> <AmmIer> Mark, join and tell me, why the prio doesn't work here 15:19:21 <PublicServer> <AmmIer> the penalty, I meant 15:19:31 <Mark> minute 15:20:14 *** mixrin has joined #openttdcoop 15:20:16 <PublicServer> <AmmIer> that is a bit confusing now. 15:20:19 *** openttdcoop sets mode: +v mixrin 15:20:48 <jonde> !password 15:20:48 <PublicServer> jonde: reborn 15:21:14 <PublicServer> *** jondisti joined the game 15:22:36 <Mark> !password 15:22:36 <PublicServer> Mark: reborn 15:22:58 <PublicServer> *** Mark joined the game 15:23:30 <PublicServer> <Mark> AmmIer: what prio? 15:23:31 <PublicServer> *** Farden joined the game 15:23:38 <PublicServer> <Farden> hello again 15:23:47 <PublicServer> <Mark> 'lo 15:23:53 <PublicServer> <AmmIer> MSH4 15:24:30 <PublicServer> <Mark> what doesnt work? 15:24:48 <PublicServer> <Mark> my guess would be it somehow read from a green signal at the not gate 15:25:02 <PublicServer> <AmmIer> no not gate anymore 15:25:25 <PublicServer> <Mark> you mean trains ignore it? 15:25:32 <PublicServer> <Mark> because there is no penalty? :) 15:25:42 <PublicServer> <AmmIer> they don't swithc 15:25:59 <PublicServer> <AmmIer> well, that is the switch I am just rebuilt 15:27:10 <PublicServer> <AmmIer> Mark: you see? 15:27:15 <PublicServer> *** Mark has left the game (connection lost) 15:27:24 <Mark> no i missed it :P 15:27:30 <PublicServer> <Farden> hu... 15:27:34 <Mark> it doesnt like to stay connected when i start burning a cd 15:27:41 <Mark> !password 15:27:41 <PublicServer> Mark: cornet 15:27:44 <PublicServer> <Farden> even with 2 reversed PBS signals, it's not enouth to make them change 15:27:53 <PublicServer> *** Mark joined the game 15:28:14 <PublicServer> *** Mark has left the game (connection lost) 15:28:15 <PublicServer> <FrancoBegbie> why did someone delete a tile of a ML? 15:28:28 <PublicServer> <Farden> wtf... 15:28:49 <PublicServer> <AmmIer> hmm 15:29:00 <PublicServer> <Farden> that's strange 15:29:22 <PublicServer> <Farden> sir, we've got a jam 15:30:01 <PublicServer> <AmmIer> ah 15:30:03 <PublicServer> <AmmIer> you guys 15:30:13 <PublicServer> <Farden> ? 15:30:16 <PublicServer> <AmmIer> might it be obvious 15:30:27 <PublicServer> <AmmIer> if I remove a tile from the ML, it could give a jam? 15:30:34 <PublicServer> <jondisti> yes that made it 15:35:52 *** Webster has joined #openttdcoop 15:35:52 *** ChanServ sets mode: +o Webster 15:36:00 *** openttdcoop sets mode: +v Webster 15:38:21 <PublicServer> <AmmIer> my hubs are also too close to other hubs. 15:39:22 *** Venxir has joined #openttdcoop 15:39:27 *** openttdcoop sets mode: +v Venxir 15:48:42 <PublicServer> *** Spike joined the game 15:49:28 <PublicServer> <AmmIer> Rebuilt BBH3 :-) 15:50:17 *** Mucht has joined #openttdcoop 15:50:17 *** ChanServ sets mode: +o Mucht 15:50:22 *** openttdcoop sets mode: +v Mucht 16:07:02 <PublicServer> <AmmIer> quite ugly 16:15:59 <PublicServer> <AmmIer> he, MSH6 is broken 16:16:10 <PublicServer> <AmmIer> that is why that little 4plattfrom station is enough 16:16:38 <PublicServer> <FrancoBegbie> could someone check the logic hub at !Gate? it seems to let trains pass only on the second line 16:16:49 <PublicServer> <FrancoBegbie> and never on the first one 16:18:10 <PublicServer> <AmmIer> fixed ;-) 16:18:17 <PublicServer> <FrancoBegbie> ty ^^ 16:20:17 *** Aankhen`` has joined #openttdcoop 16:20:22 *** openttdcoop sets mode: +v Aankhen`` 16:20:45 <PublicServer> *** Farden has left the game (connection lost) 16:20:51 <PublicServer> <Mks> still working on Evilwell :P 16:20:58 <PublicServer> <Mks> rebuilding the roads 16:21:27 <PublicServer> <Mks> the city network is finnished tho 16:21:47 <PublicServer> <Mks> Ammler your not gona build NoseyHead network? 16:25:00 *** Progman has quit IRC 16:28:03 <PublicServer> <AmmIer> don't see the issue at MSH6 16:28:04 *** FrancoBegbie_ has quit IRC 16:29:04 *** FrancoBegbie_ has joined #openttdcoop 16:29:08 *** openttdcoop sets mode: +v FrancoBegbie_ 16:29:26 <PublicServer> <AmmIer> that the logic gates are so far away doesn't really help ;-) 16:51:47 <PublicServer> *** FrancoBegbie has joined spectators 16:54:15 *** narc has joined #openttdcoop 16:54:20 *** openttdcoop sets mode: +v narc 16:54:36 <narc> Goedemorgen, #coopers! 16:56:38 <Ammler> narc: noone there! 16:56:55 <narc> Bah :P 16:57:10 * narc waves to Ammler 16:57:12 <narc> How goes it? 16:57:14 <Ammler> \o 16:57:45 <Ammler> not that well :-) 16:57:53 <Ammler> we still have toubles with the web 16:57:57 <narc> Well, that doesn't sound good. 16:58:13 <Ammler> oh, just with the login part 16:58:27 <Ammler> somehow, I am not able to get openid completely working. 16:59:03 <narc> Ah. I've relied on pre-written implementations for openid, myself. 16:59:11 <narc> And been lucky, I suppose. 16:59:44 <Ammler> Our (or my) goal is to use blog account for all other services. 17:00:12 <Ammler> wiki and redmine, both do support openid. 17:00:24 <Ammler> So, I thought, easiest to make it that way. 17:00:39 <Ammler> and wordpress "should" work well as provider. 17:01:06 <narc> Hrm. I would tend to agree, although personally I prefer to only worry about my own personal openid provider. 17:01:23 <narc> Though I'm a bit of an edge case, there. Most people don't want or need that kind of support. 17:01:26 <Ammler> that I don't care. 17:01:38 <Ammler> but we can't expect everyone does have an openid. 17:02:02 <Ammler> and you can use your personal id for login at our blog. :-) 17:02:17 <narc> That's what I was thinking of, honestly. 17:02:25 <Ammler> that works already. 17:02:31 <KenjiE20> sort of 17:02:39 <Ammler> also wiki works and the devzone "should" 17:02:47 <narc> Honestly, I haven't been impressed with the wordpress openid support. 17:03:07 <Ammler> well, redmine has no provider. 17:03:13 <narc> In theory, my blog supports it. In practice, there've been issues. 17:03:22 <Ammler> and the wikimedia isn't really manageable 17:03:35 <narc> I'm wondering if it might not make more sense to make a completely separate app with the sole purpose of being openid provider. 17:04:04 <Ammler> you mean something like openttd.org? 17:04:10 <Ammler> an account.openttdcoop.org 17:04:50 <narc> Something like that. 17:05:05 <Ammler> a) we don't have such a app 17:05:11 <narc> openid.openttdcoop.org/accountname, maybe, to keep the wildcard DNS stuff down. 17:05:24 <narc> I'm sure there's an opensource implementation or three that could be installed. 17:05:29 <Ammler> b) it would mean, we need to patch one more app to use this as login provider. 17:05:39 <KenjiE20> I suggested this a while ago 17:06:02 <Ammler> KenjiE20: but? 17:06:08 <KenjiE20> you shot me down 17:06:12 <Ammler> nah :P 17:06:24 <narc> Well, from my point of view, the primary and only advantage would be having an app designed primarily to function as openid provider. 17:06:34 <KenjiE20> it'd still be my preference to take the provider away from wpress 17:06:42 <narc> Rather than having it made as a plugin to some other app. 17:06:57 <KenjiE20> since it's load would be low, and less likely to fall over than a plugin in the 'main' apps 17:07:10 <Ammler> well, I am with, IF we have something and someone who could manage that. 17:07:12 <narc> There's that, too. 17:07:22 <KenjiE20> phpmyopenid 17:07:28 <KenjiE20> or about 20 others :P 17:07:34 <narc> No, that one is single-user. 17:07:39 <KenjiE20> it's not 17:07:48 <narc> Hrm. Maybe I'm thinking of something else. 17:07:51 <KenjiE20> at least not the one I ran 17:07:54 <Ammler> well, I would prefer to just have one proposal :-) 17:07:55 <narc> But I'm pretty sure I have one set up here... 17:07:59 <KenjiE20> it IS utterly basic though :P 17:08:11 <Ammler> don't want to test 10 apps, myself. 17:08:16 <narc> http://narc.ro/openid/ is teh endpoint. 17:08:17 <Webster> Title: phpMyID (at narc.ro) 17:08:36 <KenjiE20> yup, that's the one 17:08:41 <KenjiE20> has multi-auth now 17:08:55 <narc> Makes sense. 17:09:09 <narc> It was the logical extension, honestly. 17:09:31 <KenjiE20> there are probably prettier ones around 17:09:36 <KenjiE20> but that does work 17:10:00 <Ammler> well, the most important, do they support other openid as authentication? 17:10:15 <KenjiE20> phpoepnid no 17:10:22 <KenjiE20> the ones I've just seen ye 17:10:25 <KenjiE20> yes* 17:10:48 <Ammler> the coolest would be one, which also does support direct connections to goolge/yahoo/facebook/twitter etc. 17:11:18 <narc> Well, most, if not all, the services you've mentioned serve as openid providers, too. 17:11:20 <KenjiE20> I'll start testing if you actually want to go down independent provider route 17:11:25 <narc> I'm certain Yahoo does, at least. 17:11:40 <Ammler> KenjiE20: that isn't "go down" :-) 17:11:54 <Ammler> that would we "go up" :-P 17:11:59 <KenjiE20> go along 17:12:03 <Ammler> :-) 17:12:06 <KenjiE20> do this 17:12:10 <narc> At least don't go around :P 17:19:34 <Ammler> KenjiE20: doesn't need to be php, could be ruby or python, too. 17:20:34 <KenjiE20> I know, there's quite a multitude, it's filtering out the unstables 17:21:02 <Ammler> what is the difference between openid 1 and 2? 17:21:17 <KenjiE20> not sure 17:21:21 <KenjiE20> 2 works better I think 17:21:49 <KenjiE20> and has simple_registration passing iirc 17:22:06 <narc> Basically, 2 is preferable. 17:26:38 <KenjiE20> ruby/python ones seem stalled 17:27:02 <KenjiE20> two php ones are active and look quite nice 17:27:34 <KenjiE20> a third hasn't been updated for a little while, but seems supported still 17:27:53 <Ammler> which 2 are you talking about? 17:28:12 <KenjiE20> community and simple 17:28:32 <KenjiE20> comm seem big, db driven, theme-able 17:28:51 <KenjiE20> simple is lightweight, flat file and pleasantly pretty 17:29:12 <KenjiE20> and just got an update a week ago 17:29:20 <Ammler> so we try simple? 17:29:26 <Ammler> url? 17:29:32 <KenjiE20> look nice for sure 17:29:43 <KenjiE20> simpleid sourceforge 17:29:54 <KenjiE20> want me to fire up a test, or you gonna? 17:33:08 <PublicServer> *** Carstein has left the game (connection lost) 17:34:15 <Ammler> KenjiE20: it would be nice, if you do. 17:34:38 <Ammler> quick look on the page tells me, a bit too simple, isn't? 17:35:11 <KenjiE20> what's it missing, for you? 17:37:30 <Ammler> well, the login page is quite simple 17:37:38 <Ammler> but didn't check it deeper 17:37:50 <Ammler> doesn't look, like it does support openid, itself. 17:37:58 <KenjiE20> O.o 17:38:00 <KenjiE20> oh 17:38:07 <KenjiE20> I think it does 17:38:13 <narc> As an openid client. 17:38:14 <KenjiE20> soon find out 17:38:21 <Ammler> well, I quite assume, it should. :-) 17:38:24 * KenjiE20 parks a new subdomain 17:38:34 <narc> It doesn't necessarily have to support that. 17:38:50 <KenjiE20> although useful 17:39:01 <narc> Chaining openids is certainly useful, but not likely to have been tried much. 17:39:37 <Ammler> and it should also work on a subdir 17:39:46 <KenjiE20> it'd be nice for me/ammler at least to be able to log ingto the coop id, and have that log us in to everything else 17:40:01 <Ammler> something like "openttdcoop.org/openid/ammler" 17:40:12 <Ammler> so we can run it with https 17:41:02 <narc> Running with https is not as simple as you might think. 17:41:20 <Ammler> well, else, I will make the ssl cert for the openid provider, and we will have a wrong one for the rest. 17:41:22 <narc> Given you need a certificate from a recognized CA, too. 17:41:34 <Ammler> narc: https://openttdcoop.org 17:41:55 <narc> Incomplete cert chain. 17:42:05 <narc> "And the signer(s) are not registered" 17:42:07 <Ammler> that is why there is no ssl content, 17:42:19 <Ammler> (google ads) 17:42:43 <Ammler> but the cert itself should be fine. 17:42:55 <KenjiE20> * define('SIMPLEID_BASE_URL', 'http://www.example.com'); 17:42:58 <KenjiE20> * define('SIMPLEID_BASE_URL', 'http://www.example.com:8888'); 17:42:59 <KenjiE20> * define('SIMPLEID_BASE_URL', 'http://www.example.com/simpleid'); 17:43:01 <KenjiE20> * define('SIMPLEID_BASE_URL', 'https://www.example.com:8888/simpleid'); 17:43:06 <KenjiE20> ^ no need to worry about pointers :P 17:43:37 <narc> https://secure.narc.ro/NeoFW/login.php <-- cert signed by StartCom and still doesn't work very nicely with OpenID clients. 17:43:40 <Webster> Title: Sign In - NeoFW Admin (at secure.narc.ro) 17:43:57 <Ammler> narc: openttdcoop uses the same. 17:44:04 <narc> I tried an openid endpoint on that https site and couldn't use it reliably. 17:44:12 <narc> Had to fall back to a non-secure one. 17:44:31 <narc> In fact, https://secure.narc.ro/openid/ still exists. 17:44:33 <Webster> Title: phpMyID (at secure.narc.ro) 17:44:48 <Ammler> well, as long as curl <url> works, we are fine, imo. ;-) 17:45:04 <narc> Probably won't, since I expect curl checks the SSL certificate. 17:45:16 <narc> Although I'm sure you can tell it to ignore weirdnesses. 17:45:54 <Ammler> no 17:46:02 <Ammler> I didn't tell curl to ignore 17:46:14 <PublicServer> <FrancoBegbie> bloody hell 17:46:28 <PublicServer> <FrancoBegbie> i really suck at making towns grow 17:46:44 <Ammler> your ssl id works here. 17:46:58 <narc> I was just trying it on openttdcoop.org, on the blog. 17:47:09 <narc> No errors, but no success, either. 17:47:29 <Ammler> well, it might be that there is something broken. 17:47:45 <Ammler> as I told you at greeting :-) 17:47:48 <narc> Yeah, as I said, wordpress OpenID plugin hasn't exactly been inspiring confidence to me. 17:48:07 <Ammler> try http://dev.openttdcoop.org 17:48:24 *** dr_gonzo has joined #openttdcoop 17:48:29 *** openttdcoop sets mode: +v dr_gonzo 17:48:37 <narc> M'kee. 17:49:10 <narc> That worked. 17:49:53 <narc> At least, it says it did. 17:50:03 <narc> I'd better check what email address my endpoint is sending out. 17:50:49 <Ammler> did you register with openid? 17:51:08 <narc> Tried to log in, actually -- it said an account was created and to check my emails. 17:51:27 <narc> Ah-ha! And I can has found the email it was referring to. 17:51:45 <narc> Worked like a charm. 17:52:23 <narc> Good job on that, by the way. 18:04:33 <PublicServer> *** jondisti has left the game (leaving) 18:15:51 *** Wurzel49 has joined #openttdcoop 18:15:56 *** openttdcoop sets mode: +v Wurzel49 18:23:03 *** Jinx has quit IRC 18:32:02 <PublicServer> *** AmmIer has left the game (connection lost) 18:32:02 <PublicServer> *** Game paused (not enough players) 18:32:02 <PublicServer> *** Game paused (not enough players) 18:35:07 <PublicServer> *** FrancoBegbie has left the game (leaving) 18:36:57 *** PhoenixII has joined #openttdcoop 18:36:57 *** Phoenix_the_II has quit IRC 18:37:02 *** openttdcoop sets mode: +v PhoenixII 18:37:47 <PublicServer> *** Spike has left the game (leaving) 19:02:39 <FrancoBegbie_> !password 19:02:39 <PublicServer> FrancoBegbie_: crater 19:02:50 <PublicServer> *** Game unpaused (enough players) 19:02:50 <PublicServer> *** Game unpaused (enough players) 19:02:50 <PublicServer> *** Game unpaused (enough players) 19:02:50 <PublicServer> *** Game unpaused (enough players) 19:02:50 <PublicServer> *** FrancoBegbie joined the game 19:10:16 *** Carstein has joined #openttdcoop 19:10:21 *** openttdcoop sets mode: +v Carstein 19:11:51 <PublicServer> *** Carstein joined the game 19:17:16 *** Progman has joined #openttdcoop 19:17:21 *** openttdcoop sets mode: +v Progman 19:19:55 *** Carstein has left #openttdcoop 19:20:01 *** Carstein has joined #openttdcoop 19:20:06 *** openttdcoop sets mode: +v Carstein 19:26:09 *** PhoenixII has quit IRC 19:26:31 *** Phoenix_the_II has joined #openttdcoop 19:26:36 *** openttdcoop sets mode: +v Phoenix_the_II 19:39:13 *** jonde has quit IRC 19:40:01 *** Aankhen`` has quit IRC 19:40:53 *** Aankhen`` has joined #openttdcoop 19:40:58 *** openttdcoop sets mode: +v Aankhen`` 19:46:49 <PublicServer> *** FrancoBegbie has joined spectators 19:46:50 <PublicServer> *** Game paused (not enough players) 19:46:50 <PublicServer> *** Game paused (not enough players) 19:46:50 <PublicServer> *** Game paused (not enough players) 19:46:50 <PublicServer> *** Game paused (not enough players) 19:46:51 <PublicServer> *** Game paused (not enough players) 19:47:04 *** mixrin has quit IRC 20:12:57 *** Aankhen`` has quit IRC 20:23:34 *** StarLite has quit IRC 20:33:43 *** Nickman87 has quit IRC 20:50:26 *** Entane has joined #openttdcoop 20:50:31 *** openttdcoop sets mode: +v Entane 20:51:01 *** Thraxian|Work has quit IRC 20:56:25 *** Chris_Booth has joined #openttdcoop 20:56:30 *** openttdcoop sets mode: +v Chris_Booth 21:04:19 <PublicServer> *** FrancoBegbie has joined company #1 21:04:19 <PublicServer> *** Game unpaused (enough players) 21:04:19 <PublicServer> *** Game unpaused (enough players) 21:08:30 *** Venxir has quit IRC 21:10:16 <Chris_Booth> !password 21:10:16 <PublicServer> Chris_Booth: ashing 21:14:45 *** Polygon has quit IRC 21:17:21 *** Farden has quit IRC 21:17:36 <PublicServer> *** Chris Booth has left the game (connection lost) 21:18:14 *** ODM has quit IRC 21:19:52 <PublicServer> *** Chris Booth has left the game (connection lost) 21:20:03 <PublicServer> *** FrancoBegbie has joined spectators 21:20:04 <PublicServer> *** Game paused (not enough players) 21:20:58 <PublicServer> *** Mks has joined spectators 21:21:25 <PublicServer> *** Carstein has left the game (leaving) 21:21:48 *** R0b0t1 has joined #openttdcoop 21:21:53 *** openttdcoop sets mode: +v R0b0t1 21:22:05 *** Chris_Booth is now known as Guest1270 21:22:08 *** Chris_Booth has joined #openttdcoop 21:22:13 *** openttdcoop sets mode: +v Chris_Booth 21:22:32 <Chris_Booth> !password 21:22:32 <PublicServer> Chris_Booth: deaned 21:23:50 <PublicServer> *** Chris Booth has left the game (connection lost) 21:24:38 *** Chris_Booth has quit IRC 21:25:11 *** Phoenix_the_II has quit IRC 21:25:17 *** Phoenix_the_II has joined #openttdcoop 21:25:22 *** openttdcoop sets mode: +v Phoenix_the_II 21:25:53 *** Guest1270 has quit IRC 21:32:52 *** sgt_Zale has joined #openttdcoop 21:32:57 *** openttdcoop sets mode: +v sgt_Zale 21:35:48 <Mr_Gray> !password 21:35:48 <PublicServer> Mr_Gray: waxing 21:36:06 <PublicServer> *** FrancoBegbie has joined company #1 21:36:30 <FrancoBegbie_> umm 21:36:37 <FrancoBegbie_> could someone join for about half an hour? 21:36:51 <FrancoBegbie_> i'd like to finish some things and i won't have any time tomorrow 21:37:05 <sgt_Zale> !password 21:37:05 <PublicServer> sgt_Zale: waxing 21:37:36 <sgt_Zale> !players 21:37:37 <PublicServer> sgt_Zale: Client 443 is Mks, a spectator 21:37:38 <PublicServer> sgt_Zale: Client 486 (Orange) is FrancoBegbie, in company 1 (Metropolis) 21:37:38 <PublicServer> sgt_Zale: Client 501 is tiggy, a spectator 21:37:38 <PublicServer> sgt_Zale: Client 502 is Sgt.Zale, a spectator 21:37:40 <PublicServer> *** tiggy joined the game 21:37:54 <PublicServer> *** Sgt.Zale joined the game 21:38:11 <FrancoBegbie_> thanks 21:38:28 <PublicServer> *** Mks has joined company #1 21:38:28 <PublicServer> *** Game unpaused (enough players) 21:38:28 <PublicServer> *** Game unpaused (enough players) 21:38:28 <PublicServer> *** tiggy has left the game (leaving) 21:38:38 <sgt_Zale> How can u play? 21:38:52 <sgt_Zale> oh it works :) 21:38:54 <PublicServer> *** tiggy joined the game 21:39:00 <PublicServer> <FrancoBegbie> now i can :) 21:39:13 <PublicServer> *** tiggy has left the game (connection lost) 21:39:19 *** Entane has quit IRC 21:39:27 <PublicServer> <Mks> I thought you left franco 21:40:05 <PublicServer> *** Sgt.Zale has left the game (connection lost) 21:40:22 <sgt_Zale> argh, too much for me... 21:40:27 *** sgt_Zale has quit IRC 21:40:45 <PublicServer> <Mks> I'll stay so you can finnish 21:40:59 <PublicServer> <FrancoBegbie> thanks 21:41:26 *** Entane has joined #openttdcoop 21:41:31 *** openttdcoop sets mode: +v Entane 21:52:10 *** Yexo_ has joined #openttdcoop 21:52:24 *** Yexo is now known as Guest1272 21:52:24 *** Yexo_ is now known as Yexo 21:52:25 *** openttdcoop sets mode: +v Yexo 21:59:08 *** Guest1272 has quit IRC 22:03:53 <PublicServer> <FrancoBegbie> umm 22:04:03 <PublicServer> <FrancoBegbie> i'd need some more vehicles but we reached the limit 22:04:16 <PublicServer> <FrancoBegbie> is here anyone who can increase it? 22:06:45 *** PhoenixII has joined #openttdcoop 22:06:45 *** Phoenix_the_II has quit IRC 22:06:50 *** openttdcoop sets mode: +v PhoenixII 22:10:24 *** DJNekkid has joined #openttdcoop 22:10:29 *** openttdcoop sets mode: +v DJNekkid 22:10:30 <DJNekkid> !dwin32 22:10:38 <DJNekkid> !version 22:10:38 <PublicServer> DJNekkid: Autopilot AP+ 3.0 Beta (r699M) 22:10:41 <DJNekkid> doh 22:10:47 <DJNekkid> !download win32 22:10:47 <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip 22:12:00 <DJNekkid> !ip 22:12:00 <PublicServer> DJNekkid: ps.openttdcoop.org 22:13:36 <DJNekkid> !status 22:15:49 <PublicServer> <Mks> I don't think so 22:15:56 <PublicServer> <Mks> tho you can delete a few on the mainline 22:16:23 *** Frankr has joined #openttdcoop 22:16:28 *** openttdcoop sets mode: +v Frankr 22:16:34 <Mks> I guess you won't need that many anyhows 22:16:41 <Mks> so just remove the few you need from ML 22:16:51 <Mks> its to many trains on it anyways 22:17:01 <DJNekkid> !password 22:17:01 <PublicServer> DJNekkid: buzzes 22:17:13 <PublicServer> <FrancoBegbie> k 22:17:17 <PublicServer> <FrancoBegbie> i need two more btw 22:17:17 <PublicServer> *** DJ Nekkid joined the game 22:18:40 <PublicServer> <Mks> so you should be able to build them now? 22:18:58 <PublicServer> <FrancoBegbie> im waiting for the two ml trains to get in depot 22:19:16 <PublicServer> <Mks> alrdy deleted 3 trains 22:19:27 <PublicServer> <FrancoBegbie> oh ty 22:20:28 <PublicServer> <FrancoBegbie> and yes, i could build them now 22:25:06 <Ammler> DJNekkid: do you like the logic hubs? 22:34:38 *** mib_2cy43l has joined #openttdcoop 22:34:43 *** openttdcoop sets mode: +v mib_2cy43l 22:35:32 <PublicServer> <FrancoBegbie> okay, im done 22:35:35 <PublicServer> <FrancoBegbie> thanks for coming online 22:35:39 <PublicServer> <FrancoBegbie> cu 22:35:44 <PublicServer> *** FrancoBegbie has left the game (leaving) 22:37:44 <PublicServer> *** AmmIer joined the game 22:42:00 <PublicServer> *** ostannard joined the game 22:42:59 <PublicServer> *** ostannard has left the game (connection lost) 22:44:48 *** FrancoBegbie_ is now known as FrancoBegbie|sleep 22:53:12 *** mib_2cy43l has quit IRC 22:53:54 *** Frankr has quit IRC 22:55:36 *** ^Spike^ has quit IRC 23:23:44 <PublicServer> *** DJ Nekkid has left the game (connection lost) 23:27:01 <De_Ghosty> !date 23:27:01 <PublicServer> De_Ghosty: 2 Aug 2305 23:52:55 <PublicServer> <AmmIer> Mks: active? 23:53:15 <PublicServer> *** AmmIer has left the game (leaving) 23:53:16 <PublicServer> *** Game paused (not enough players) 23:53:16 <PublicServer> *** Game paused (not enough players) 23:53:16 <PublicServer> *** Game paused (not enough players) 23:53:16 <PublicServer> *** Game paused (not enough players) 23:53:16 <PublicServer> *** Game paused (not enough players) 23:53:46 <Suisse[Dodo]`> hum :O 23:58:03 *** Zuu has quit IRC