Config
Log for #openttdcoop on 3rd September 2009:
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00:00:11  <Chris_Booth> blame me
00:00:18  <Chris_Booth> Ammler what have i done?
00:00:27  <Chris_Booth> Blame Ammler
00:04:05  <Mks> hehe
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00:09:25  <FiCE> !password
00:09:25  <PublicServer> FiCE: whines
00:09:45  <PublicServer> *** Game unpaused (enough players)
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00:34:58  <PublicServer> *** Game paused (not enough players)
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00:34:59  <PublicServer> *** Game paused (not enough players)
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01:45:40  <De_Ghosty> !playercount
01:45:40  <PublicServer> De_Ghosty: Number of players: 0
01:45:44  <De_Ghosty> SOOOOOOOOOO
01:45:46  <De_Ghosty> what's new
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02:09:05  <Carstein> !help
02:09:05  <PublicServer> Carstein: http://www.openttdcoop.org/wiki/IRC_Commands
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08:02:09  <ODM> mornin
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08:59:25  <Chris_Booth> !password
08:59:25  <PublicServer> Chris_Booth: mortar
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09:09:18  <Mks> !password
09:09:18  <PublicServer> Mks: mortar
09:09:42  <PublicServer> *** Mks joined the game
09:32:30  <PublicServer> *** Game unpaused (enough players)
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09:32:41  <PublicServer> <SmatZ> morning
09:34:50  <XeryusTC> hello SmatZ
09:35:07  <PublicServer> *** SmatZ has left the game (leaving)
09:35:08  <PublicServer> *** Game paused (not enough players)
09:35:13  <SmatZ> hello XeryusTC
09:35:31  <PublicServer> <Mks> oo leaving game alrdy?
09:35:58  <SmatZ> Mks: I didn't notice you were active :)
09:36:37  <Mks> I am just waiting for someone to join
09:37:14  <SmatZ> I wouldn't be building anything...
09:37:49  <Mks> well I can't build if noone else joins
09:38:24  <SmatZ> there's not any point in being connected without playing
09:38:36  <SmatZ> it's the same as if you !unpaused the server
09:38:54  <SmatZ> + I will be blamed for joining just to unpause the server
09:40:06  <Mks> aren't you one of those that are allowed to unpause server tho?
09:40:39  <SmatZ> I am
09:41:02  <Mks> tho I guess even if you are its not something you should use without reason?
09:41:13  <SmatZ> yes
09:41:32  <Mks> guess I have to wait some more then
09:41:42  <Mks> wana finnish what I've already started
09:42:17  <XeryusTC> !password
09:42:17  <PublicServer> XeryusTC: sawing
09:42:29  <PublicServer> *** Game unpaused (enough players)
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09:42:34  <PublicServer> <XeryusTC> ello
09:42:37  <PublicServer> <Mks> hey
09:42:46  <PublicServer> *** SmatZ joined the game
09:42:50  <SmatZ> umm :)
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09:43:43  <PublicServer> <XeryusTC> bad boy  you
09:43:49  <SmatZ> trees! trees!
09:43:54  <SmatZ> it's easy ;)
09:43:57  <PublicServer> <Mks> well
09:44:04  <SmatZ> and cheaper
09:44:07  <PublicServer> <Mks> sometimes fails even when planting trees
09:44:15  <PublicServer> <Mks> its not like money is an issue
09:44:19  <SmatZ> hehe
09:44:46  <SmatZ> I am wondering why there isn't some "ignore local authority" cheat
09:44:57  <PublicServer> <Mks> yeah
09:45:07  <PublicServer> <Mks> I mean you can destroy the town with magic bulldozer
09:45:11  <Ammler> wasn't magic_bulldozer the reason?
09:45:13  <PublicServer> <Mks> but there is no magic terra cheat
09:45:24  <SmatZ> Ammler: I thought it's used for destroying industries
09:45:34  <SmatZ> it's "dangerous" to have it always enabled
09:45:47  <SmatZ> but having enabled "ignore local authority" isn't
09:46:14  <PublicServer> <Mks> well in a pax game magic bulldozer isn't dangerous right?
09:46:17  <Ammler> indeed.
09:46:27  <Ammler> that is why I disabled.
09:47:07  <Ammler> which town has low rating?
09:47:27  <PublicServer> <Mks> trickleworth
09:47:43  <Ammler> a lot empty stations?
09:48:31  <PublicServer> <Mks> well not much service + I'm doing some tf
09:49:32  <PublicServer> * XeryusTC is gonna make kippergate some self regulating orders :P
09:50:05  <PublicServer> <Mks> mm only outer line isn't finnished at kippergate
09:50:16  <PublicServer> <Mks> those other two lines got dedicated trains for each station
09:50:28  <PublicServer> <Mks> seemed to be the most efficent way with so many stations
09:50:35  <PublicServer> <Mks> also changed the ring to one way
09:50:53  <PublicServer> <XeryusTC> they all go to every station
09:51:03  <PublicServer> <XeryusTC> but i'll make it somewhat more effecient as they all wait for the same station
09:51:04  <PublicServer> <Mks> I tried some self regulated order on the inner rings
09:51:12  <PublicServer> <XeryusTC> and later stations are full of passengers
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09:51:20  <PublicServer> <Mks> k
09:51:21  *** openttdcoop sets mode: +v Zuu
09:51:45  <PublicServer> <Mks> you mean around kippergate station 139 right?
09:52:03  <PublicServer> <Mks> thats the ring I've not modified
09:52:12  <PublicServer> <Mks> check out the two others they work fine
09:52:15  <PublicServer> <XeryusTC> well, i modified it a bit, but i'll also modify orders :P
09:52:21  <PublicServer> <Mks> ahh
09:55:20  <PublicServer> <Mks> check out !somewhat jammy
09:55:29  <PublicServer> <Mks> it tends to jam alittle there
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09:55:46  <Nickman87> Hi all
09:56:01  <Nickman87> Back from holiday :)
09:59:39  <Mks> hey
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10:02:36  <Mks> missed one train Xeryus?
10:02:40  <Mks> train 52
10:02:47  <PublicServer> <XeryusTC> that is going in the other direction
10:02:51  <PublicServer> <Mks> ahh
10:04:08  <PublicServer> <XeryusTC> there they go :)
10:04:14  <PublicServer> <XeryusTC> now to make overtaking options at every station :P
10:04:49  <PublicServer> <Mks> I tried that type of order tho with 100 loading
10:04:54  <PublicServer> <Mks> didn't work at all
10:05:07  <PublicServer> <Mks> they all stoped and loaded full at the same station :P
10:05:29  <PublicServer> <XeryusTC> well, we'll see whether it works or not
10:06:43  <PublicServer> <Mks> mm they all seem to 100% load at kippergate east atm
10:07:02  <PublicServer> <XeryusTC> they'll spread out
10:07:25  <PublicServer> <XeryusTC> might take a while though with such overloaded stations :P
10:07:32  <PublicServer> <Mks> hehe
10:08:38  <PublicServer> <XeryusTC> i maj have removed something that says do not remove just now :o
10:08:51  <PublicServer> <Mks> doesn't matter
10:08:58  <PublicServer> <Mks> it was before the town had grown
10:09:19  <PublicServer> <Mks> guess could connect the towns now
10:09:47  <Nickman87> !password
10:09:47  <PublicServer> Nickman87: orgasm
10:09:59  <Nickman87> naughty PublicServer ;)
10:10:29  <PublicServer> <Mks> hehe
10:10:37  <PublicServer> *** Nickman joined the game
10:11:09  <PublicServer> <Nickman> ooooh, PAX game on mini map :)
10:11:22  <PublicServer> *** Nickman has left the game (leaving)
10:11:38  <PublicServer> <Mks> there still are some city networks to build if you wana build one nickman
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10:14:17  <PublicServer> <XeryusTC> well well, trains go to every station now :)
10:14:22  <PublicServer> <Mks> ohh nice
10:14:25  <PublicServer> <XeryusTC> still jammed in a row somewhat but that's ok :P
10:14:39  <PublicServer> <XeryusTC> now all i need to do is fix train 52 and clone it a few times :P
10:14:55  <PublicServer> <Mks> why
10:15:09  <PublicServer> <XeryusTC> because it stops at every station now even though it is full
10:15:14  <PublicServer> <Mks> att klippergate 119
10:15:24  <PublicServer> <Mks> trains seem to only use 1 track
10:15:50  <PublicServer> <Mks> ahh seem to work now
10:16:02  <PublicServer> <XeryusTC> pbs ;)
10:16:39  <PublicServer> <Mks> network would be more efficent if 2 one way tracks
10:16:46  <PublicServer> <Mks> and 1 or 2 trains for each station
10:17:06  <PublicServer> <XeryusTC> it will cost alot more trains though
10:17:16  <PublicServer> <XeryusTC> these orders do basicly the same as that, but with half the trains
10:17:17  <PublicServer> <Mks> well only 19 trains or so
10:17:33  <PublicServer> <XeryusTC> there are 18 stations on that route
10:17:38  <PublicServer> <XeryusTC> (not counting the drop station)
10:17:40  <PublicServer> <Mks> well 18 trains then
10:17:55  <PublicServer> <Mks> maybe 19 or 20 if one station has large load
10:18:08  <PublicServer> <XeryusTC> well, i'd rather go with 2 per station
10:18:17  <PublicServer> <Mks> not needed
10:18:24  <PublicServer> <Mks> check out middle and inner ring
10:18:30  <PublicServer> <Mks> only a few stations got 2 trains
10:18:38  <PublicServer> <Mks> well you got 20 trains now :P
10:19:17  <PublicServer> <XeryusTC> that is if you count both directions
10:19:27  <PublicServer> <XeryusTC> but this sbahn could probably do with ~10 trains per direction
10:19:34  <PublicServer> <Mks> ahh
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10:50:06  <PublicServer> <Mks> is there any good stations that melt in well into a city?
10:50:19  <PublicServer> <XeryusTC> ?
10:50:26  <PublicServer> <Mks> well
10:50:32  <PublicServer> <Mks> like skypeskraper station bulding?
10:50:55  <PublicServer> <XeryusTC> not really
10:52:47  <PublicServer> <Mks> mm tobad
11:00:13  <PublicServer> <Mks> oo
11:00:18  <PublicServer> <Mks> trickleworth finnished
11:00:25  <PublicServer> <Mks> now city has to grow
11:00:39  <PublicServer> <Mks> is there anyway to icrease grow rate to 100?
11:01:16  <PublicServer> <XeryusTC> by clicking fund new buildings only once :P
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11:01:33  <PublicServer> <XeryusTC> or twice :P
11:01:41  <PublicServer> <Mks> hey it was only mm a few times :P
11:02:54  <Farden> !password
11:02:54  <PublicServer> Farden: worsts
11:02:56  <PublicServer> <Mks> acually only 2 more city networks to build
11:03:09  <PublicServer> <Mks> and well a few to finnish
11:03:16  <PublicServer> *** Farden joined the game
11:03:18  <PublicServer> <Farden> hi there!
11:03:21  <PublicServer> <Mks> hi
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11:33:09  <De_Ghosty> !dl win32
11:33:09  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip
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11:33:47  <De_Ghosty> !password
11:33:47  <PublicServer> De_Ghosty: navels
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11:38:23  <planetmaker> ...
11:38:40  * planetmaker senses another very close skidding by a kick
11:38:58  <De_Ghosty> !rules
11:38:59  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Ruleset
11:39:28  <De_Ghosty> !playercount
11:39:28  <PublicServer> De_Ghosty: Number of players: 3
11:39:31  <De_Ghosty> !players
11:39:33  <PublicServer> De_Ghosty: Client 443 (Orange) is Mks, in company 1 (Metropolis)
11:39:33  <PublicServer> De_Ghosty: Client 455 (Orange) is BoooooOOOOOOOOOOOOoooooo, in company 1 (Metropolis)
11:39:33  <PublicServer> De_Ghosty: Client 453 (Orange) is Farden, in company 1 (Metropolis)
11:39:39  <PublicServer> *** BoooooOOOOOOOOOOOOoooooo has left the game (leaving)
11:39:46  <Farden> hu...?
11:40:02  <Farden> oh
11:40:06  <Farden> a ghost was here
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11:57:15  <Airot> !password
11:57:15  <PublicServer> Airot: huffed
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12:00:57  <FrancoBegbie_> !password
12:00:57  <PublicServer> FrancoBegbie_: huffed
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12:42:38  <Mr_Gray> !help
12:42:38  <PublicServer> Mr_Gray: http://www.openttdcoop.org/wiki/IRC_Commands
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12:44:36  <PublicServer> *** tiggy has left the game (connection lost)
12:44:52  <Mr_Gray> !password
12:44:52  <PublicServer> Mr_Gray: bonnet
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12:46:24  <Mr_Gray> !password
12:46:24  <PublicServer> Mr_Gray: bonnet
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12:47:33  <Mr_Gray> oh well...
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13:02:02  <PublicServer> <FrancoBegbie> woo
13:02:07  <PublicServer> <FrancoBegbie> i can't make new vehicles
13:02:14  <PublicServer> <FrancoBegbie> but i need some more for the s-bahn
13:04:00  <FrancoBegbie_> could someone increase the max number of vehicles?
13:04:11  <planetmaker> !info
13:04:11  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 8379838973  Loan: 0  Value: 8407138012  (T:887, R:21, P:0, S:0) unprotected
13:04:19  <planetmaker> !trains
13:04:19  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
13:04:27  <planetmaker> !rcon set max_trains
13:04:27  <PublicServer> planetmaker: Current value for 'max_trains' is: '888' (min: 0, max: 5000)
13:04:43  <planetmaker> !trains 900
13:04:43  <PublicServer> *** planetmaker has set max_trains to 900
13:05:14  <FrancoBegbie_> tyvm
13:08:58  <Ammler> he, planetmaker doesn't waste with the trains :-P
13:09:22  <Ammler> FrancoBegbie_: enough?
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13:13:42  <PublicServer> <FrancoBegbie> can i somehow destroy some town buildings when the "authority refuses"?
13:14:00  <Mks> build lots of trees
13:14:06  <Mks> then if needed bribe town
13:14:22  <PublicServer> <FrancoBegbie> ye i tried treebuilding
13:14:25  <PublicServer> <FrancoBegbie> didn't help
13:14:40  <PublicServer> <Mks> try bribe the town then
13:16:12  <PublicServer> <Mks> you can retry bribe in a while
13:16:21  <PublicServer> <Mks> not sure if its a month or something
13:17:05  <PublicServer> <FrancoBegbie> well y i gonna need that :)
13:17:40  <planetmaker> he, Ammler I'm a bit cautious :-)
13:17:54  <planetmaker> I don't know enough of the current game to let loose all limits
13:19:02  <Ammler> the area to plant trees doesn't grow with the town, I fear.
13:19:23  <planetmaker> I fear so, too. Sucks a bit.
13:19:27  <Ammler> so if the town is huge, you don't have an area to plant those anymore.
13:19:28  <planetmaker> but just a bit :-P
13:19:41  <PublicServer> <FrancoBegbie> oh i see
13:19:59  <Ammler> well, if you want, we can enable the SmatZyBulldozer
13:19:59  <planetmaker> hehe. Maybe an idea: keep an area inside the town as park.
13:20:13  <Ammler> planetmaker: indeed :-D
13:20:14  <planetmaker> Then it can be deleted and re-planted ;-)
13:20:37  * planetmaker will try that next time. 
13:20:38  <Thraxian|Work> you'd have to destroy the park and buy the land after each planting to prevent the town from growing into it though
13:20:45  <planetmaker> Maybe there's still some towns around which need building?
13:20:55  <Ammler> Thraxian|Work: no roads
13:20:55  <Thraxian|Work> there was one town last night - near the SW corner
13:21:04  <PublicServer> <Mks> 2 towns left
13:21:07  <Thraxian|Work> ah....gotcha, Ammler
13:21:07  <planetmaker> Thraxian|Work, just buy a string of land once around and only use that land inside...
13:21:12  <planetmaker> or build a river around.
13:21:20  <Thraxian|Work> ooh - a river through the town would be cool
13:21:20  <planetmaker> should be feasable. River would even look nicer :-)
13:21:33  <planetmaker> well. We can build canals.
13:21:46  <planetmaker> hm... rivers. map generation :-(
13:21:46  <Thraxian|Work> build it at one tile lower than the town
13:21:48  <Ammler> opengfx canals are nice
13:21:56  <Thraxian|Work> so it can be bridged
13:21:57  <PublicServer> *** Thraxian|Work joined the game
13:21:57  <planetmaker> yes. OpenGFX water is nicer than default
13:22:18  <planetmaker> Thraxian|Work, even if same level, it could be bridged ;-)
13:22:21  <Ammler> water and vehicels are my main reason for opengfx.
13:22:22  <planetmaker> but your proposal looks nicer
13:22:24  <Thraxian|Work> not as pretty though :)
13:22:28  <Thraxian|Work> hehe
13:22:28  <planetmaker> :-)
13:22:40  <Thraxian|Work> notre dame anyone?
13:23:07  <Ammler> well, and after some time, also the terrain and industries are better :-)
13:23:15  <PublicServer> <Thraxian|Work> nice work @ blubberbottom :)
13:23:18  <[1]Mark> 'lo
13:23:27  *** [1]Mark is now known as Mark
13:23:38  <Ammler> heya, Mark :-)
13:24:03  <Mark> !password
13:24:03  <PublicServer> Mark: audios
13:24:15  <PublicServer> *** Mark joined the game
13:24:46  <PublicServer> <Mark> now we're getting somewhere :)
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13:26:29  <PublicServer> <Mks> yes only a few left now
13:27:01  <PublicServer> <Thraxian|Work> only 101 signs...what we have here is... failure....to communicate....
13:27:10  <planetmaker> <Ammler> well, and after some time, also the terrain and industries are better :-) <-- it just takes a bit getting-used-to
13:27:27  <planetmaker> you stole that phrase, Thraxian|Work ;-)
13:27:29  <Mark> @ci
13:27:35  <planetmaker> and no, we don't have civil war :-P
13:27:37  <Mark> @CI
13:27:53  <PublicServer> <Mks> see !jam
13:27:55  <PublicServer> <AmmIer> Thraxian|Work: I deleted quite a lot
13:29:04  <PublicServer> <AmmIer> menno
13:29:15  <PublicServer> <AmmIer> some stupid guy again added ML trains.
13:29:57  <PublicServer> <Mks> I think ML should have been like 8 tiles or something
13:30:08  <PublicServer> <Mks> so we acually could transport all the  passengers
13:30:11  <PublicServer> <Mark> that'd have made the MSHs too big
13:30:18  <PublicServer> <Mks> well true
13:30:20  <Mark> @ci 256 256 800 2.5 502
13:30:21  <PublicServer> <Mks> thats the bad thing
13:30:21  <PublicServer> <AmmIer> that isn't a excuse for the stupid player.
13:30:41  <PublicServer> <AmmIer> 400 was already too many
13:31:24  <PublicServer> <Mark> so where is it jamming?
13:31:39  <PublicServer> <AmmIer> someone already signed it
13:31:44  <PublicServer> <Mks> well trains have somewhat trouble leaving the station
13:32:30  <PublicServer> <Mks> there is a jam more or less at !somewhat Jammy
13:32:37  <PublicServer> <Mks> tho ML doesn't jam ever
13:33:18  <PublicServer> <AmmIer> well, we could replace the joiner with the simple pbs joiner
13:33:59  <Mark> !ci 256 256 800 2.5 502
13:34:12  <PublicServer> <Thraxian|Work> exit jam is causing the entrance to jam, causing the trains that are supposed to exit to not, reducing the free merging space on that line, which reiterates the problem.
13:34:35  <PublicServer> <Thraxian|Work> note the backup at teddywick ML exit
13:34:42  <PublicServer> <AmmIer> what should be fixed, by me
13:34:44  <PublicServer> <Thraxian|Work> near BBH02
13:35:07  <PublicServer> <AmmIer> I adjusted the entry so it shouldn't block anymore
13:35:15  <KenjiE20> mark, webster has ci now
13:35:16  <PublicServer> <Thraxian|Work> it blocks temporarily
13:35:28  <Mark> oh nice :)
13:35:29  <PublicServer> <AmmIer> that is better
13:35:30  <Mark> @ci 256 256 800 2.5 502
13:35:30  <Webster> Coop Index: 6.52749
13:35:46  <Mark> only 6.5?
13:35:50  <PublicServer> <AmmIer> before it blocked not just temporarly.
13:35:54  <PublicServer> <Mks> ohh map got over 1 mil pop
13:36:06  <Mark> @ci 512 512 2500 3 448
13:36:06  <Webster> Coop Index: 7.8019
13:36:09  <Mark> oh
13:36:13  <Mark> we got a new record :P
13:36:15  <PublicServer> <AmmIer> well, we could add a bit more logic
13:36:35  <PublicServer> <Mark> why not just use pbs for penalty?
13:36:40  <PublicServer> <AmmIer> and let the signal not going green as long as there is a train.
13:36:55  <PublicServer> <AmmIer> Mark: for the swichers?
13:36:58  <PublicServer> <Mark> yes
13:37:04  <PublicServer> <AmmIer> feel free
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13:42:08  <Ammler> !rcon net_frame_freq
13:42:08  <PublicServer> Ammler: Current value for 'frame_freq' is: '4' (min: 0, max: 100)
13:42:21  <Ammler> hmm
13:43:07  <PublicServer> <FrancoBegbie> hmm
13:43:17  <PublicServer> <FrancoBegbie> my train 758 can't find station Lumpygate North
13:43:21  <PublicServer> <FrancoBegbie> and i can't figure out why
13:43:34  <PublicServer> <FrancoBegbie> F*CK
13:43:38  <PublicServer> <FrancoBegbie> ofc i misplaced a signal
13:43:52  <PublicServer> <Mks> mm
13:43:59  <PublicServer> <Mks> I wana destroy most of evilwell
13:44:36  <PublicServer> <Mks> gona rebuild it ofc but its a bit in the way for a city network building atm I think
13:47:24  <PublicServer> <Mark> why does KipperShiver have only 5 platforms?
13:47:38  <PublicServer> <Mks> was built like that
13:47:49  <PublicServer> <Mark> i figured that much
13:48:00  <PublicServer> <Mks> think it was 3 even at the start
13:48:02  <PublicServer> <Mark> to be honest it was a retorical question
13:48:11  <PublicServer> <Mks> so its been improved
13:49:29  <PublicServer> <Mark> we should optimize compressors sometime
13:50:13  <PublicServer> <Mark> starting with one that can work in dual :P
13:51:29  <PublicServer> <Mark> wtf, why do all those SMLs have not gates?
13:52:21  <Ammler> Mark, 5 is enough
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13:53:07  <Ammler> if the trains are able to leave the station, 5 plattforms can handle the trains easy.
13:54:08  <PublicServer> *** AmmIer joined the game
13:54:31  <PublicServer> <Mark> AmmIer: see KipperShiver
13:54:43  <PublicServer> <Mark> even when they can leave it jams
13:55:14  <PublicServer> <AmmIer> see, Lumpy and Am, the station is empty.
13:55:28  <PublicServer> *** AmmIer has left the game (connection lost)
13:55:36  <Ammler> seems I have no chance to keep connected :-)
13:56:30  <Ammler> Mark, I would guess, that the splitter fails in those cases.
13:56:36  <PublicServer> <Mark> i guess traffic is not equal then
13:57:15  <Ammler> the west bbh has still the temprarly solution from start.
13:57:34  <PublicServer> <Mark> yeah
13:57:37  <PublicServer> <Mark> also pretty bad
13:57:42  <PublicServer> <Mark> not sure how well it's working
13:57:55  <Ammler> well, if the traffic is smooth, it worked.
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14:01:42  <PublicServer> <AmmIer> MSH7 works the best
14:02:29  <PublicServer> <AmmIer> specially the joiner is simple but perfect for the low traffic
14:03:44  <PublicServer> *** SmatZ joined the game
14:04:03  <PublicServer> <AmmIer> Mark, you shortened the prios again
14:05:00  <PublicServer> <AmmIer> so why shouldn't that work with the not gates?
14:05:30  <PublicServer> <FrancoBegbie> is there a hotkey for bus station building and/or road building?
14:05:40  <PublicServer> <AmmIer> yes
14:05:56  <PublicServer> <FrancoBegbie> could u tell me them?
14:06:04  <PublicServer> <AmmIer> no, don't use them
14:06:13  <PublicServer> <SmatZ> shift+F8 :-p
14:06:20  <PublicServer> <AmmIer> I am a mouse user ;-)
14:09:33  <PublicServer> *** SmatZ has left the game (leaving)
14:11:56  <PublicServer> <AmmIer> Mks: really so many drop plattforms?
14:12:05  <PublicServer> <Mks> not sure
14:12:13  <PublicServer> <Mks> maybe 4 is enough?
14:12:18  <Mark> Ammler: why would you use not gates if you can use a signal?
14:12:34  <PublicServer> <AmmIer> yeah, it is fine
14:12:44  <PublicServer> <AmmIer> I just wasn't sure, if that was the cause.
14:12:53  <PublicServer> <AmmIer> but I see, you shorten the prios.
14:13:06  <PublicServer> <AmmIer> (again)
14:13:11  <Mark> the reason ML trains even have an order is so that they listen to penalties :P
14:13:15  <PublicServer> <AmmIer> I did that on the other hubs too.
14:13:32  <PublicServer> <AmmIer> yes, that I why I made that nice station.
14:14:08  <PublicServer> <AmmIer> hehe, btw. why do you add prio line, if you could make it with signals?
14:14:30  <PublicServer> <AmmIer> 2way-entry-exit signal does make it :-P
14:14:49  <Mark> good question :P
14:15:01  <Mark> looks cleaner i guess
14:15:17  <PublicServer> <AmmIer> I remove around 20-30 ML Stations (again)
14:15:20  <PublicServer> <AmmIer> trains*
14:15:26  <PublicServer> <AmmIer> maybe more.
14:15:51  <PublicServer> <AmmIer> what is the max windows you can open at same time?
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14:17:15  <PublicServer> <AmmIer> 20?
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14:20:03  <PublicServer> <AmmIer> pbs isn't good for the buffers
14:20:26  <PublicServer> <AmmIer> if a train has a path, it seems not to like to change it anymore.
14:20:34  <PublicServer> <AmmIer> so same effect as with no buffers.
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14:30:53  <PublicServer> <Mks> stupid local authoritys
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14:31:40  <PublicServer> <Mks> mm you here Ammler?
14:31:44  <PublicServer> <AmmIer> now, you have a tlot unserviced stations, that will make it impossible
14:32:00  <PublicServer> <AmmIer> magic bulldozer?
14:32:14  <PublicServer> <Mks> well it sure would be nice :P
14:32:38  <PublicServer> <AmmIer> if, I hear the works "I give up, I am not able to do without"
14:32:43  <PublicServer> <AmmIer> I will do it ;-)
14:32:57  <PublicServer> <AmmIer> mäh, sorry, for the spelling.
14:33:08  <PublicServer> <Mks> I never said that :P
14:33:21  <PublicServer> <Mks> just that have to wait once bribing fails
14:33:48  <PublicServer> <Mks> mm I think I'll build this network without tunnels
14:33:55  <PublicServer> <Mks> even tho I think it looks nice with tunnels
14:34:13  <PublicServer> <AmmIer> because of the TF needed?
14:34:37  <PublicServer> <Mks> yeah well that + tunnels will be kinda of short and prolly need 2 tunnels then also
14:34:51  <PublicServer> <AmmIer> mäh
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14:35:06  <PublicServer> <AmmIer> fist you build too big station
14:35:10  <PublicServer> <Mks> the entrance outer ring isn't planned to be tunnels but in the city it would be nice I guess but mm its like 3 tiles tunnels only then
14:35:14  <PublicServer> <Mks> hehe I made it smaller
14:35:18  <PublicServer> <AmmIer> and now, you will double unused tracks?
14:35:32  <PublicServer> <Mks> no won't double them
14:35:37  <PublicServer> <Mks> it was in case of tunnels
14:35:39  <PublicServer> <AmmIer> hehe
14:35:50  <PublicServer> <AmmIer> tunnels won't need to be doubled, either.
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14:36:08  <PublicServer> <Mks> well the long ones will
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14:36:38  <PublicServer> <Mks> grrr
14:36:44  <PublicServer> <Mks> failed to bribe again
14:37:05  <PublicServer> <Mks> if I destroy the trees then rebuild them does that improve my rating?
14:38:23  <Mark> yes it does
14:38:33  <Mark> you cant get higher than "good" with trees though
14:38:47  <PublicServer> <Mks> ahh so bribeing then :P
14:39:05  <Mark> yes
14:39:19  <PublicServer> <FrancoBegbie> do u have any idea why isn't my town growing?
14:39:31  <PublicServer> <FrancoBegbie> at !grow!
14:39:44  <Mark> are you doing anything to make it grow?
14:39:55  <PublicServer> <FrancoBegbie> like what?
14:40:08  <Mark> do you have 5 active station signs near the city center?
14:40:32  <PublicServer> <FrancoBegbie> i don't think so
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14:40:44  <PublicServer> <Mks> also mm you have a bit to large areas without roads
14:40:54  <PublicServer> <Mks> max is really 3x3 or 2x infinity
14:41:12  <PublicServer> <FrancoBegbie> i see
14:41:17  <PublicServer> <FrancoBegbie> i didn't know that precisely
14:42:59  <PublicServer> <Mks> well you can have higher then 3x3 but kinda of hard to get all spots occupied by buildings then even 3x3 means empty tiles sometimes
14:44:57  <PublicServer> <Mks> 5 stations around city center makes the town grow fastest?
14:45:03  <PublicServer> <Mks> I thought only 4 was needed?
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14:56:09  <PublicServer> <FrancoBegbie> still doesn't grow :(
14:56:16  <PublicServer> <FrancoBegbie> friggin town
14:56:33  <PublicServer> <Mks> build some bus stops at Lumpygate town center
14:56:37  <PublicServer> <Mks> like 4-5
14:56:43  <PublicServer> <Mks> and a bus or 2 that service em
14:57:01  <PublicServer> <Mks> that should help
14:57:55  <PublicServer> <AmmIer> wow
14:58:03  <PublicServer> <AmmIer> just saw, how the town build a road
14:58:15  <PublicServer> <AmmIer> isn't that disabled?
14:58:26  <PublicServer> <FrancoBegbie> creepy
14:58:36  <PublicServer> <Mks> yeah I thought so to
15:01:55  <PublicServer> <FrancoBegbie> it seems to start growing slowly
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15:03:19  <Nickman87> hi Ammler ;)
15:03:23  <Nickman87> !password
15:03:23  <PublicServer> Nickman87: saucer
15:03:32  <PublicServer> <AmmIer> saletti Nickman
15:03:59  <PublicServer> *** Nickman joined the game
15:04:29  <PublicServer> <Nickman> is it me or are these trains super fast?
15:04:40  <PublicServer> <AmmIer> fast
15:04:45  <PublicServer> <AmmIer> but not super
15:04:58  <PublicServer> <AmmIer> or do you mean the yellow ones?
15:04:59  <PublicServer> <Mks> mm btw Ammler can I use the logic train for city network? :)
15:05:06  <PublicServer> <Nickman> also :D
15:05:10  <PublicServer> <Nickman> but the red anes are crazy
15:05:11  <PublicServer> <Nickman> :d
15:05:17  <PublicServer> <AmmIer> Mks: possbie
15:05:25  <PublicServer> <Mks> yeah but is it ok?
15:05:27  <Mark> no of course you cant
15:05:29  <PublicServer> <AmmIer> at least, it is possible to add pax waggons.
15:05:38  <PublicServer> <Mks> k mark
15:06:15  <PublicServer> <Mks> there should be a new railtype for ttd vacum tubes
15:06:18  <PublicServer> *** Nickman has left the game (connection lost)
15:06:26  <PublicServer> <Mks> those could have like 4000km/h top speed
15:09:30  <Mark> that'd be nasty
15:10:25  <PublicServer> <AmmIer> for me, those trainsrapid are already kinda too fast.
15:10:40  <PublicServer> <AmmIer> the speed of the br182 is fine.
15:11:12  <PublicServer> <Mks> whats the top speed on that train?
15:12:31  <Mark> 220
15:13:04  <Ammler> isn't it 30
15:13:47  <PublicServer> <AmmIer> yes, 30
15:14:51  <PublicServer> <Mks> how long is it I have to wait once bribeing fails?
15:14:59  <Mark> it fails 1/14 times
15:15:13  <PublicServer> <AmmIer> you mean, once you can bribe again?
15:15:18  <PublicServer> <Mks> yes
15:15:26  <PublicServer> <AmmIer> guess 4 months
15:15:31  <Mark> i'd guess 6
15:19:06  <PublicServer> <AmmIer> Mark, join and tell me, why the prio doesn't work here
15:19:21  <PublicServer> <AmmIer> the penalty, I meant
15:19:31  <Mark> minute
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15:20:16  <PublicServer> <AmmIer> that is a bit confusing now.
15:20:19  *** openttdcoop sets mode: +v mixrin
15:20:48  <jonde> !password
15:20:48  <PublicServer> jonde: reborn
15:21:14  <PublicServer> *** jondisti joined the game
15:22:36  <Mark> !password
15:22:36  <PublicServer> Mark: reborn
15:22:58  <PublicServer> *** Mark joined the game
15:23:30  <PublicServer> <Mark> AmmIer: what prio?
15:23:31  <PublicServer> *** Farden joined the game
15:23:38  <PublicServer> <Farden> hello again
15:23:47  <PublicServer> <Mark> 'lo
15:23:53  <PublicServer> <AmmIer> MSH4
15:24:30  <PublicServer> <Mark> what doesnt work?
15:24:48  <PublicServer> <Mark> my guess would be it somehow read from a green signal at the not gate
15:25:02  <PublicServer> <AmmIer> no not gate anymore
15:25:25  <PublicServer> <Mark> you mean trains ignore it?
15:25:32  <PublicServer> <Mark> because there is no penalty? :)
15:25:42  <PublicServer> <AmmIer> they don't swithc
15:25:59  <PublicServer> <AmmIer> well, that is the switch I am just rebuilt
15:27:10  <PublicServer> <AmmIer> Mark: you see?
15:27:15  <PublicServer> *** Mark has left the game (connection lost)
15:27:24  <Mark> no i missed it :P
15:27:30  <PublicServer> <Farden> hu...
15:27:34  <Mark> it doesnt like to stay connected when i start burning a cd
15:27:41  <Mark> !password
15:27:41  <PublicServer> Mark: cornet
15:27:44  <PublicServer> <Farden> even with 2 reversed PBS signals, it's not enouth to make them change
15:27:53  <PublicServer> *** Mark joined the game
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15:28:15  <PublicServer> <FrancoBegbie> why did someone delete a tile of a ML?
15:28:28  <PublicServer> <Farden> wtf...
15:28:49  <PublicServer> <AmmIer> hmm
15:29:00  <PublicServer> <Farden> that's strange
15:29:22  <PublicServer> <Farden> sir, we've got a jam
15:30:01  <PublicServer> <AmmIer> ah
15:30:03  <PublicServer> <AmmIer> you guys
15:30:13  <PublicServer> <Farden> ?
15:30:16  <PublicServer> <AmmIer> might it be obvious
15:30:27  <PublicServer> <AmmIer> if I remove a tile from the ML, it could give a jam?
15:30:34  <PublicServer> <jondisti> yes that made it
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15:38:21  <PublicServer> <AmmIer> my hubs are also too close to other hubs.
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15:48:42  <PublicServer> *** Spike joined the game
15:49:28  <PublicServer> <AmmIer> Rebuilt BBH3 :-)
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16:07:02  <PublicServer> <AmmIer> quite ugly
16:15:59  <PublicServer> <AmmIer> he, MSH6 is broken
16:16:10  <PublicServer> <AmmIer> that is why that little 4plattfrom station is enough
16:16:38  <PublicServer> <FrancoBegbie> could someone check the logic hub at !Gate? it seems to let trains pass only on the second line
16:16:49  <PublicServer> <FrancoBegbie> and never on the first one
16:18:10  <PublicServer> <AmmIer> fixed ;-)
16:18:17  <PublicServer> <FrancoBegbie> ty ^^
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16:20:51  <PublicServer> <Mks> still working on Evilwell :P
16:20:58  <PublicServer> <Mks> rebuilding the roads
16:21:27  <PublicServer> <Mks> the city network is finnished tho
16:21:47  <PublicServer> <Mks> Ammler your not gona build NoseyHead network?
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16:28:03  <PublicServer> <AmmIer> don't see the issue at MSH6
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16:29:26  <PublicServer> <AmmIer> that the logic gates are so far away doesn't really help ;-)
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16:54:36  <narc> Goedemorgen, #coopers!
16:56:38  <Ammler> narc: noone there!
16:56:55  <narc> Bah :P
16:57:10  * narc waves to Ammler
16:57:12  <narc> How goes it?
16:57:14  <Ammler> \o
16:57:45  <Ammler> not that well :-)
16:57:53  <Ammler> we still have toubles with the web
16:57:57  <narc> Well, that doesn't sound good.
16:58:13  <Ammler> oh, just with the login part
16:58:27  <Ammler> somehow, I am not able to get openid completely working.
16:59:03  <narc> Ah. I've relied on pre-written implementations for openid, myself.
16:59:11  <narc> And been lucky, I suppose.
16:59:44  <Ammler> Our (or my) goal is to use blog account for all other services.
17:00:12  <Ammler> wiki and redmine, both do support openid.
17:00:24  <Ammler> So, I thought, easiest to make it that way.
17:00:39  <Ammler> and wordpress "should" work well as provider.
17:01:06  <narc> Hrm. I would tend to agree, although personally I prefer to only worry about my own personal openid provider.
17:01:23  <narc> Though I'm a bit of an edge case, there. Most people don't want or need that kind of support.
17:01:26  <Ammler> that I don't care.
17:01:38  <Ammler> but we can't expect everyone does have an openid.
17:02:02  <Ammler> and you can use your personal id for login at our blog. :-)
17:02:17  <narc> That's what I was thinking of, honestly.
17:02:25  <Ammler> that works already.
17:02:31  <KenjiE20> sort of
17:02:39  <Ammler> also wiki works and the devzone "should"
17:02:47  <narc> Honestly, I haven't been impressed with the wordpress openid support.
17:03:07  <Ammler> well, redmine has no provider.
17:03:13  <narc> In theory, my blog supports it. In practice, there've been issues.
17:03:22  <Ammler> and the wikimedia isn't really manageable
17:03:35  <narc> I'm wondering if it might not make more sense to make a completely separate app with the sole purpose of being openid provider.
17:04:04  <Ammler> you mean something like openttd.org?
17:04:10  <Ammler> an account.openttdcoop.org
17:04:50  <narc> Something like that.
17:05:05  <Ammler> a) we don't have such a app
17:05:11  <narc> openid.openttdcoop.org/accountname, maybe, to keep the wildcard DNS stuff down.
17:05:24  <narc> I'm sure there's an opensource implementation or three that could be installed.
17:05:29  <Ammler> b) it would mean, we need to patch one more app to use this as login provider.
17:05:39  <KenjiE20> I suggested this a while ago
17:06:02  <Ammler> KenjiE20: but?
17:06:08  <KenjiE20> you shot me down
17:06:12  <Ammler> nah :P
17:06:24  <narc> Well, from my point of view, the primary and only advantage would be having an app designed primarily to function as openid provider.
17:06:34  <KenjiE20> it'd still be my preference to take the provider away from wpress
17:06:42  <narc> Rather than having it made as a plugin to some other app.
17:06:57  <KenjiE20> since it's load would be low, and less likely to fall over than a plugin in the 'main' apps
17:07:10  <Ammler> well, I am with, IF we have something and someone who could manage that.
17:07:12  <narc> There's that, too.
17:07:22  <KenjiE20> phpmyopenid
17:07:28  <KenjiE20> or about 20 others :P
17:07:34  <narc> No, that one is single-user.
17:07:39  <KenjiE20> it's not
17:07:48  <narc> Hrm. Maybe I'm thinking of something else.
17:07:51  <KenjiE20> at least not the one I ran
17:07:54  <Ammler> well, I would prefer to just have one proposal :-)
17:07:55  <narc> But I'm pretty sure I have one set up here...
17:07:59  <KenjiE20> it IS utterly basic though :P
17:08:11  <Ammler> don't want to test 10 apps, myself.
17:08:16  <narc> http://narc.ro/openid/ is teh endpoint.
17:08:17  <Webster> Title: phpMyID (at narc.ro)
17:08:36  <KenjiE20> yup, that's the one
17:08:41  <KenjiE20> has multi-auth now
17:08:55  <narc> Makes sense.
17:09:09  <narc> It was the logical extension, honestly.
17:09:31  <KenjiE20> there are probably prettier ones around
17:09:36  <KenjiE20> but that does work
17:10:00  <Ammler> well, the most important, do they support other openid as authentication?
17:10:15  <KenjiE20> phpoepnid no
17:10:22  <KenjiE20> the ones I've just seen ye
17:10:25  <KenjiE20> yes*
17:10:48  <Ammler> the coolest would be one, which also does support direct connections to goolge/yahoo/facebook/twitter etc.
17:11:18  <narc> Well, most, if not all, the services you've mentioned serve as openid providers, too.
17:11:20  <KenjiE20> I'll start testing if you actually want to go down independent provider route
17:11:25  <narc> I'm certain Yahoo does, at least.
17:11:40  <Ammler> KenjiE20: that isn't "go down" :-)
17:11:54  <Ammler> that would we "go up" :-P
17:11:59  <KenjiE20> go along
17:12:03  <Ammler> :-)
17:12:06  <KenjiE20> do this
17:12:10  <narc> At least don't go around :P
17:19:34  <Ammler> KenjiE20: doesn't need to be php, could be ruby or python, too.
17:20:34  <KenjiE20> I know, there's quite a multitude, it's filtering out the unstables
17:21:02  <Ammler> what is the difference between openid 1 and 2?
17:21:17  <KenjiE20> not sure
17:21:21  <KenjiE20> 2 works better I think
17:21:49  <KenjiE20> and has simple_registration passing iirc
17:22:06  <narc> Basically, 2 is preferable.
17:26:38  <KenjiE20> ruby/python ones seem stalled
17:27:02  <KenjiE20> two php ones are active and look quite nice
17:27:34  <KenjiE20> a third hasn't been updated for a little while, but seems supported still
17:27:53  <Ammler> which 2 are you talking about?
17:28:12  <KenjiE20> community and simple
17:28:32  <KenjiE20> comm seem big, db driven, theme-able
17:28:51  <KenjiE20> simple is lightweight, flat file and pleasantly pretty
17:29:12  <KenjiE20> and just got an update a week ago
17:29:20  <Ammler> so we try simple?
17:29:26  <Ammler> url?
17:29:32  <KenjiE20> look nice for sure
17:29:43  <KenjiE20> simpleid sourceforge
17:29:54  <KenjiE20> want me to fire up a test, or you gonna?
17:33:08  <PublicServer> *** Carstein has left the game (connection lost)
17:34:15  <Ammler> KenjiE20: it would be nice, if you do.
17:34:38  <Ammler> quick look on the page tells me, a bit too simple, isn't?
17:35:11  <KenjiE20> what's it missing, for you?
17:37:30  <Ammler> well, the login page is quite simple
17:37:38  <Ammler> but didn't check it deeper
17:37:50  <Ammler> doesn't look, like it does support openid, itself.
17:37:58  <KenjiE20> O.o
17:38:00  <KenjiE20> oh
17:38:07  <KenjiE20> I think it does
17:38:13  <narc> As an openid client.
17:38:14  <KenjiE20> soon find out
17:38:21  <Ammler> well, I quite assume, it should. :-)
17:38:24  * KenjiE20 parks a new subdomain
17:38:34  <narc> It doesn't necessarily have to support that.
17:38:50  <KenjiE20> although useful
17:39:01  <narc> Chaining openids is certainly useful, but not likely to have been tried much.
17:39:37  <Ammler> and it should also work on a subdir
17:39:46  <KenjiE20> it'd be nice for me/ammler at least to be able to log ingto the coop id, and have that log us in to everything else
17:40:01  <Ammler> something like "openttdcoop.org/openid/ammler"
17:40:12  <Ammler> so we can run it with https
17:41:02  <narc> Running with https is not as simple as you might think.
17:41:20  <Ammler> well, else, I will make the ssl cert for the openid provider, and we will have a wrong one for the rest.
17:41:22  <narc> Given you need a certificate from a recognized CA, too.
17:41:34  <Ammler> narc: https://openttdcoop.org
17:41:55  <narc> Incomplete cert chain.
17:42:05  <narc> "And the signer(s) are not registered"
17:42:07  <Ammler> that is why there is no ssl content,
17:42:19  <Ammler> (google ads)
17:42:43  <Ammler> but the cert itself should be fine.
17:42:55  <KenjiE20>  *   define('SIMPLEID_BASE_URL', 'http://www.example.com');
17:42:58  <KenjiE20>  *   define('SIMPLEID_BASE_URL', 'http://www.example.com:8888');
17:42:59  <KenjiE20>  *   define('SIMPLEID_BASE_URL', 'http://www.example.com/simpleid');
17:43:01  <KenjiE20>  *   define('SIMPLEID_BASE_URL', 'https://www.example.com:8888/simpleid');
17:43:06  <KenjiE20> ^ no need to worry about pointers :P
17:43:37  <narc> https://secure.narc.ro/NeoFW/login.php <-- cert signed by StartCom and still doesn't work very nicely with OpenID clients.
17:43:40  <Webster> Title: Sign In - NeoFW Admin (at secure.narc.ro)
17:43:57  <Ammler> narc: openttdcoop uses the same.
17:44:04  <narc> I tried an openid endpoint on that https site and couldn't use it reliably.
17:44:12  <narc> Had to fall back to a non-secure one.
17:44:31  <narc> In fact, https://secure.narc.ro/openid/ still exists.
17:44:33  <Webster> Title: phpMyID (at secure.narc.ro)
17:44:48  <Ammler> well, as long as curl <url> works, we are fine, imo. ;-)
17:45:04  <narc> Probably won't, since I expect curl checks the SSL certificate.
17:45:16  <narc> Although I'm sure you can tell it to ignore weirdnesses.
17:45:54  <Ammler> no
17:46:02  <Ammler> I didn't tell curl to ignore
17:46:14  <PublicServer> <FrancoBegbie> bloody hell
17:46:28  <PublicServer> <FrancoBegbie> i really suck at making towns grow
17:46:44  <Ammler> your ssl id works here.
17:46:58  <narc> I was just trying it on openttdcoop.org, on the blog.
17:47:09  <narc> No errors, but no success, either.
17:47:29  <Ammler> well, it might be that there is something broken.
17:47:45  <Ammler> as I told you at greeting :-)
17:47:48  <narc> Yeah, as I said, wordpress OpenID plugin hasn't exactly been inspiring confidence to me.
17:48:07  <Ammler> try http://dev.openttdcoop.org
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17:48:37  <narc> M'kee.
17:49:10  <narc> That worked.
17:49:53  <narc> At least, it says it did.
17:50:03  <narc> I'd better check what email address my endpoint is sending out.
17:50:49  <Ammler> did you register with openid?
17:51:08  <narc> Tried to log in, actually -- it said an account was created and to check my emails.
17:51:27  <narc> Ah-ha! And I can has found the email it was referring to.
17:51:45  <narc> Worked like a charm.
17:52:23  <narc> Good job on that, by the way.
18:04:33  <PublicServer> *** jondisti has left the game (leaving)
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19:02:39  <FrancoBegbie_> !password
19:02:39  <PublicServer> FrancoBegbie_: crater
19:02:50  <PublicServer> *** Game unpaused (enough players)
19:02:50  <PublicServer> *** Game unpaused (enough players)
19:02:50  <PublicServer> *** Game unpaused (enough players)
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19:46:50  <PublicServer> *** Game paused (not enough players)
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21:04:19  <PublicServer> *** FrancoBegbie has joined company #1
21:04:19  <PublicServer> *** Game unpaused (enough players)
21:04:19  <PublicServer> *** Game unpaused (enough players)
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21:10:16  <Chris_Booth> !password
21:10:16  <PublicServer> Chris_Booth: ashing
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21:22:32  <Chris_Booth> !password
21:22:32  <PublicServer> Chris_Booth: deaned
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21:35:48  <Mr_Gray> !password
21:35:48  <PublicServer> Mr_Gray: waxing
21:36:06  <PublicServer> *** FrancoBegbie has joined company #1
21:36:30  <FrancoBegbie_> umm
21:36:37  <FrancoBegbie_> could someone join for about half an hour?
21:36:51  <FrancoBegbie_> i'd like to finish some things and i won't have any time tomorrow
21:37:05  <sgt_Zale> !password
21:37:05  <PublicServer> sgt_Zale: waxing
21:37:36  <sgt_Zale> !players
21:37:37  <PublicServer> sgt_Zale: Client 443 is Mks, a spectator
21:37:38  <PublicServer> sgt_Zale: Client 486 (Orange) is FrancoBegbie, in company 1 (Metropolis)
21:37:38  <PublicServer> sgt_Zale: Client 501 is tiggy, a spectator
21:37:38  <PublicServer> sgt_Zale: Client 502 is Sgt.Zale, a spectator
21:37:40  <PublicServer> *** tiggy joined the game
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21:38:11  <FrancoBegbie_> thanks
21:38:28  <PublicServer> *** Mks has joined company #1
21:38:28  <PublicServer> *** Game unpaused (enough players)
21:38:28  <PublicServer> *** Game unpaused (enough players)
21:38:28  <PublicServer> *** tiggy has left the game (leaving)
21:38:38  <sgt_Zale> How can u play?
21:38:52  <sgt_Zale> oh it works :)
21:38:54  <PublicServer> *** tiggy joined the game
21:39:00  <PublicServer> <FrancoBegbie> now i can :)
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21:39:27  <PublicServer> <Mks> I thought you left franco
21:40:05  <PublicServer> *** Sgt.Zale has left the game (connection lost)
21:40:22  <sgt_Zale> argh, too much for me...
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21:40:45  <PublicServer> <Mks> I'll stay so you can finnish
21:40:59  <PublicServer> <FrancoBegbie> thanks
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22:03:53  <PublicServer> <FrancoBegbie> umm
22:04:03  <PublicServer> <FrancoBegbie> i'd need some more vehicles but we reached the limit
22:04:16  <PublicServer> <FrancoBegbie> is here anyone who can increase it?
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22:10:29  *** openttdcoop sets mode: +v DJNekkid
22:10:30  <DJNekkid> !dwin32
22:10:38  <DJNekkid> !version
22:10:38  <PublicServer> DJNekkid: Autopilot AP+ 3.0 Beta (r699M)
22:10:41  <DJNekkid> doh
22:10:47  <DJNekkid> !download win32
22:10:47  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip
22:12:00  <DJNekkid> !ip
22:12:00  <PublicServer> DJNekkid: ps.openttdcoop.org
22:13:36  <DJNekkid> !status
22:15:49  <PublicServer> <Mks> I don't think so
22:15:56  <PublicServer> <Mks> tho you can delete a few on the mainline
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22:16:34  <Mks> I guess you won't need that many anyhows
22:16:41  <Mks> so just remove the few you need from ML
22:16:51  <Mks> its to many trains on it anyways
22:17:01  <DJNekkid> !password
22:17:01  <PublicServer> DJNekkid: buzzes
22:17:13  <PublicServer> <FrancoBegbie> k
22:17:17  <PublicServer> <FrancoBegbie> i need two more btw
22:17:17  <PublicServer> *** DJ Nekkid joined the game
22:18:40  <PublicServer> <Mks> so you should be able to build them now?
22:18:58  <PublicServer> <FrancoBegbie> im waiting for the two ml trains to get in depot
22:19:16  <PublicServer> <Mks> alrdy deleted 3 trains
22:19:27  <PublicServer> <FrancoBegbie> oh ty
22:20:28  <PublicServer> <FrancoBegbie> and yes, i could build them now
22:25:06  <Ammler> DJNekkid: do you like the logic hubs?
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22:35:32  <PublicServer> <FrancoBegbie> okay, im done
22:35:35  <PublicServer> <FrancoBegbie> thanks for coming online
22:35:39  <PublicServer> <FrancoBegbie> cu
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23:27:01  <De_Ghosty> !date
23:27:01  <PublicServer> De_Ghosty:  2 Aug 2305
23:52:55  <PublicServer> <AmmIer> Mks: active?
23:53:15  <PublicServer> *** AmmIer has left the game (leaving)
23:53:16  <PublicServer> *** Game paused (not enough players)
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23:53:46  <Suisse[Dodo]`> hum :O
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