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Log for #openttdcoop on 17th September 2009:
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00:00:17  <PublicServer> <tussengas> but i don't know yet how much lesser the output will be
00:00:23  <PublicServer> <tussengas> so can't really say
00:00:26  <Mks> problem is tho
00:00:36  <Mks> these trains have very high running cost
00:00:37  <Mks> 330k a year
00:00:47  <Mks> compared to standard game with like 40k a year
00:01:03  <PublicServer> <tussengas> 330 is quite a lot ...
00:01:06  <Mks> so a 2*loco is 600k a year in running cost
00:01:12  <Mks> the smaller loco cost 280
00:02:34  <Mks> kinda of like the MTAB lore loco except is way to slow
00:02:38  <Mks> only 80km/h
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00:03:29  <PublicServer> <tussengas> guess you should test (or calculate if your are known with the formula's) how much power you need to pull an TL 5 / 7 goods-train up the an 5/7 tiles hill
00:03:40  <PublicServer> <tussengas> to be sure :p
00:03:45  <PublicServer> <Mks> no idea
00:05:15  <Mks> kz2a
00:05:25  <tussengas> 80km/h is to slow for sure ;)
00:05:29  <tussengas> kz2a?
00:05:34  <Mks> ye
00:05:36  <Mks> its cheaper
00:05:38  <Mks> same speed
00:05:43  <tussengas> ah wait, thats a loc :P
00:06:20  <PublicServer> <tussengas> thats the 280k runningcost loc?
00:06:57  <PublicServer> <tussengas> btw, same thing for the SL trains?
00:07:11  <PublicServer> <tussengas> or could those do with the 80kmh locs ;)
00:08:08  <Mks> mm
00:08:11  <Mks> 80km is slow :P
00:08:46  <tussengas> busses go faster;)
00:09:09  <Mks> mm 2xkz2a isn't enough to keep speed in a 13 tile hill
00:09:31  <PublicServer> <tussengas> with TL 7?
00:09:39  <Mks> ye
00:09:44  <Mks> with a coal train tho
00:09:53  <Mks> those are heavier I Belive then goods
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00:11:26  <Mks> maybe to ml tl:7
00:11:31  <Mks> and sl tl:5 with 1 loco?
00:12:32  <Mks> ahh done that :P
00:12:44  <PublicServer> <tussengas> 50 crates of goods has about the same weight as 30ton coal
00:13:38  <Mks> max ore is 630
00:13:48  <Mks> and max goods is 600
00:13:57  <Mks> tl 7
00:13:59  <PublicServer> <tussengas> well.. you have TF on medium,. so you could also say , avoid more than ... hight distance per TL ;)
00:14:26  <PublicServer> <tussengas> @ ML
00:14:26  <Mks> I changed tho so SL is tl 5
00:14:30  <Mks> and 1 loco
00:14:36  <Mks> should help the profit thingie
00:17:06  <tussengas> :)
00:17:22  <tussengas> anyway... enough playing with trains for tonight
00:17:32  <Mks> ye
00:17:34  <tussengas> see you tomorrow
00:18:06  <Mks> see ya
00:18:31  <Mks> changed to the more powerfull loco on sl
00:18:37  <Mks> since its a single one
00:18:50  <PublicServer> *** tussengas has left the game (leaving)
00:19:05  <tussengas> might be better
00:19:21  <tussengas> especially since SL will have more hills to overcome
00:19:29  <PublicServer> *** Mks has left the game (leaving)
00:19:32  <Mks> ye
00:19:35  <tussengas> or better say, less TF to make it perfect
00:19:46  <Mks> yeah
00:20:06  <tussengas> btw, where you from?
00:20:25  <Mks> sweden
00:20:29  <Mks> you?
00:20:34  <tussengas> netherlands
00:20:44  <Mks> ahh :)
00:21:00  <tussengas> but good to hear i didnt type crappy english (get worse with beer) while you where dutch ;)
00:21:07  <Mks> well
00:21:11  <Mks> I woudln't notice :P
00:21:14  <Mks> wouldn't
00:21:23  <tussengas> :)
00:21:37  <tussengas> cya mate
00:21:41  <Mks> cya
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01:24:10  <DCritic> !password
01:24:11  <PublicServer> DCritic: idioms
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01:32:35  <Seppel> !password
01:32:35  <PublicServer> Seppel: idioms
01:33:14  <Seppel> !download win32
01:33:14  <PublicServer> Seppel: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
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01:36:01  <Seppel> !password
01:36:01  <PublicServer> Seppel: papyri
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02:16:58  <PublicServer> *** Game paused (not enough players)
02:17:12  <deghosty> o
02:17:16  <deghosty> are you plating?
02:17:20  <deghosty> !player
02:17:25  <deghosty> !players
02:17:27  <PublicServer> deghosty: Client 46 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
02:17:37  <deghosty> errrrrrrrrrrrrr
02:17:42  <deghosty> p
02:19:10  <PublicServer> <Fucoo> i lol'd
02:19:24  <PublicServer> <Fucoo> some1 "clever" has added a power station
02:19:35  <PublicServer> <Fucoo> someone*
02:20:01  <PublicServer> <Fucoo> in the process TF'd half of the map
02:29:19  <deghosty> are you playing?
02:29:32  <deghosty> !password
02:29:32  <PublicServer> deghosty: razors
02:29:42  <PublicServer> *** Fucoo has left the game (connection lost)
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02:30:09  <PublicServer> <De_Ghost> where tf half the map?
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02:35:43  <DCritic> !password
02:35:43  <PublicServer> DCritic: blouse
02:35:59  <PublicServer> *** DCritic joined the game
02:37:01  <deghosty> HELLO WORLD
02:37:19  <deghosty> THAT WAS SMART DCritic
02:37:20  <PublicServer> <DCritic> HELL
02:37:21  <deghosty> :o
02:37:25  <PublicServer> <DCritic> HELLO
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02:37:26  <PublicServer> <DCritic> oops
02:37:28  <PublicServer> <DCritic> lol
02:37:33  <PublicServer> <DCritic> what was smart?
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02:39:23  <DCritic> hello?
02:40:49  <Gleeb> hi
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03:56:07  <DCritic> !password
03:56:07  <PublicServer> DCritic: marshy
03:56:09  <DCritic> !clients
03:56:13  <DCritic> !help
03:56:13  <PublicServer> DCritic: http://www.openttdcoop.org/wiki/IRC_Commands
03:56:33  <DCritic> !players
03:56:34  <PublicServer> DCritic: There are currently no clients connected to the server
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06:27:17  <jonde> !password
06:27:17  <PublicServer> jonde: sheiks
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08:17:35  <FrancoBegbie> morning
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08:57:22  <FrancoBegbie> !password
08:57:22  <PublicServer> FrancoBegbie: petals
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10:25:17  <Mks> !password
10:25:17  <PublicServer> Mks: parole
10:25:28  <Chris_Booth> morning
10:25:34  <Mks> morning
10:25:46  <PublicServer> *** Mks joined the game
10:27:45  <Chris_Booth> !password
10:27:45  <PublicServer> Chris_Booth: parole
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10:32:25  <sgt_Zale> !password
10:32:25  <PublicServer> sgt_Zale: parole
10:32:52  <sgt_Zale> !password
10:32:52  <PublicServer> sgt_Zale: depict
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11:01:31  <Thijs> !players
11:01:32  <PublicServer> Thijs: Client 126 (Orange) is Mks, in company 1 (Rocky Mountain Transport)
11:01:32  <PublicServer> Thijs: Client 127 (Orange) is Chris Booth, in company 1 (Rocky Mountain Transport)
11:01:51  <Thijs> !download win32
11:01:51  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
11:05:06  <Thijs> !password
11:05:06  <PublicServer> Thijs: atoned
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11:06:11  <PublicServer> <Thijs> HI
11:07:14  <Mks> hi
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11:10:24  <PublicServer> <Thijs> this is really a huge map
11:10:35  <tussengas> i think its 1024x256?
11:10:45  <tussengas> or would it be 2048x256?
11:10:54  <tussengas> nvm, its 2048
11:11:01  <PublicServer> <Thijs> yep
11:11:05  <tussengas> !password
11:11:05  <PublicServer> tussengas: atoned
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11:11:52  <PublicServer> <tussengas> well... in fact... 256x2048 is as large as 512 x 1024 wich isnt that bad :P
11:12:05  <PublicServer> <Thijs> with so many industries we would ned a 10 lane ML to get all goods accross the map
11:12:16  <PublicServer> <Thijs> it's not about pixels, but about distances
11:12:35  <PublicServer> <tussengas> till now, only mk's plan can work
11:12:47  <PublicServer> <tussengas> other plans are not posible with the industry grf
11:13:06  <PublicServer> <tussengas> 'Each secondary industry has a max cargo acceptence'
11:13:29  <PublicServer> <Thijs> you can spam a lot of secondary industries
11:13:36  <PublicServer> <Thijs> but tit's not pretty
11:13:42  <Mks> well very uggly
11:13:44  <PublicServer> <tussengas> that would make the main idea of choosing this grf useless
11:13:48  <Mks> if you have say one coal drop
11:13:56  <Mks> would prolly mean around 50 power stations or more
11:13:58  <Mks> for it to work
11:14:40  <PublicServer> <Thijs> think with this map and grf it would be better to have several drop stations, and then only transport all the end products (food or goods) to a central place
11:14:55  <PublicServer> <Mks> thats what my plan do :P
11:15:12  <PublicServer> <Thijs> didn't study it yet
11:15:40  <PublicServer> <Thijs> but in that case
11:15:44  <PublicServer> <Thijs> you have my vote
11:16:11  <PublicServer> <Thijs> though i would go for longer trains/or more ML
11:16:23  <tussengas> long trains are boring :p
11:16:24  <PublicServer> <Mks> well
11:16:27  <PublicServer> <Mks> yeah
11:16:40  <PublicServer> <Mks> you mean 3x3 isn't enough?
11:16:51  <PublicServer> <Mks> when only goods trains is using the ml?
11:17:04  <PublicServer> <Thijs> check the number of industries
11:17:10  <PublicServer> <Thijs> so many
11:17:38  <PublicServer> <Thijs> use maglev or elec rail
11:17:46  <PublicServer> <Mks> maglev is uggly
11:17:53  <PublicServer> <Thijs> indeed
11:18:28  <PublicServer> <Thijs> my gut feeling is that that you would need a six lane ML
11:18:33  <PublicServer> <Thijs> both ways
11:18:52  <PublicServer> <Thijs> at least near town drop
11:19:03  <tussengas> well, considering that we have 2048 instead of the 1024 we thought of...
11:19:07  <tussengas> he might be right mk ;)
11:19:18  <PublicServer> <Mks> well increased it to 4x4
11:19:38  <PublicServer> <Thijs> or move towndrop to a more central location
11:19:44  <PublicServer> <Thijs> but that's a bit easy
11:20:19  <PublicServer> <Mks> well I guess haveing town drop in the middle might be better
11:20:20  <PublicServer> <Thijs> i would advise to leave a lot of open space for future expansion
11:21:07  <PublicServer> <Thijs> towndrop in middle is kind of like having two 1024*256 maps, makes it kind of pointless to have such a big map though
11:21:18  <PublicServer> <Mks> hehe
11:21:20  <PublicServer> <Mks> guess so
11:21:21  <PublicServer> <tussengas> :)
11:21:33  <PublicServer> <tussengas> what is the speed of kz2a btw?
11:21:38  <PublicServer> <Mks> 210
11:21:41  <PublicServer> <Mks> km/h
11:21:52  <PublicServer> <Mks> both locos got 210km/h speed
11:22:24  <PublicServer> <Thijs> i would advise a SML, that varies between two lines in the west and upt to eight in the east
11:22:52  <PublicServer> <Chris Booth> hello all
11:22:56  <tussengas> hey chris
11:23:02  <PublicServer> <Thijs> Hi
11:23:38  <PublicServer> <Chris Booth> has this industry set confused people?
11:23:48  <PublicServer> <Thijs> maybe
11:23:55  <PublicServer> <tussengas> well, i doubt if franco and dcritic knew ;)
11:24:12  <Mks> its a huge map chris
11:24:20  <PublicServer> <Chris Booth> you can always build more industries at drop
11:24:25  <PublicServer> <Chris Booth> have 2 or 3 fasctories
11:24:32  <PublicServer> <Thijs> but that misses the point of the grf
11:24:36  <PublicServer> <tussengas> but what is the point of this grf
11:24:41  <PublicServer> <tussengas> nice thijs ;)
11:24:55  <Mks> true but you can't really have 1 coal drop for example with that grf
11:25:06  <Mks> it would mean an insane amount of power plants at drop
11:25:36  <PublicServer> *** tussengas has left the game (connection lost)
11:25:54  <PublicServer> <Chris Booth> i thought the set would spice things up
11:26:02  <PublicServer> <Chris Booth> we always play with original industries
11:26:10  <Mks> well I think its ok
11:26:34  <PublicServer> <Thijs> how much coal can one powerplant handle?
11:26:37  <Mks> I put up a sign under the plan thing
11:26:45  <PublicServer> <Thijs> there are about fifty coasl mines
11:27:07  <PublicServer> <Chris Booth> the production will increase during the game remember
11:27:08  <PublicServer> <Thijs> maybe it would be good to turn off industry production growth
11:27:16  <PublicServer> <Mks> around 3600 ton one can handle I belive
11:27:31  <PublicServer> <Thijs> there is enough challenge with connecting everything as it is
11:27:47  <Ammler> well, you drop like you pickup
11:28:00  <Ammler> multiple pickups -> multiple drops
11:28:17  <PublicServer> <Thijs> so not huge outputs of a few industries, but a challenge to connect everything
11:28:42  <Ammler> and a central distribution center :-)
11:29:16  <PublicServer> <Mks> can't have 1 distribtution center on a 2000 map
11:29:16  <PublicServer> <Thijs> that would be kind of different
11:29:29  <Ammler> one distribution center per cargo
11:29:29  <PublicServer> <Chris Booth> could have 2 or 3
11:29:37  <PublicServer> <Chris Booth> self reg would be good on this map
11:29:44  <PublicServer> <Thijs> i think ylou can if you turn of inductry production growth
11:29:46  <tussengas> i had that same idea ;)
11:29:58  <tussengas> (not that i can work out self reg by my own :P
11:30:18  <PublicServer> <Thijs> you can have different degrees of self regulation
11:31:25  <PublicServer> *** Chris Booth has joined spectators
11:32:34  <Razaekel> !password
11:32:34  <PublicServer> Razaekel: trashy
11:32:51  <Razaekel> !password
11:32:51  <PublicServer> Razaekel: inaner
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11:34:43  <PublicServer> <Razaekel> no cargodest, eh?
11:34:46  <PublicServer> <Razaekel> er
11:34:49  <PublicServer> <Razaekel> cargodist
11:35:04  <PublicServer> <Razaekel> having that would probably make this measier
11:35:08  <PublicServer> <Razaekel> easier*
11:35:09  <PublicServer> <Chris Booth> this is a none patched server
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11:36:46  <PublicServer> <Thijs> one coalmine is already producing 700 tons. If we get 50 coalmines to do that, we also need 20 powerplants  or something
11:37:03  <PublicServer> <Mks> ye
11:37:08  <PublicServer> <Thijs> ehm i mean 40 powerplants
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11:37:25  <PublicServer> <Thijs> max production is only 800
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11:37:38  <PublicServer> <Thijs> it seems
11:37:39  <PublicServer> <Mks> ohh it can't go over 800?
11:37:44  <PublicServer> <Mks> you sure?
11:37:49  <PublicServer> <Thijs> not sure
11:38:00  <PublicServer> <Thijs> just looking at pludhall
11:44:41  <PublicServer> <Thijs> we could disconnect a few powerstations to see how much they can handle
11:45:10  <Mks> well 1 wasn't enough
11:45:17  <Mks> someone built 2 more cause of that
11:45:21  <Mks> wich is a bit bad I think
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12:25:59  <Ammler> !rcon magic_bulldozer
12:25:59  <PublicServer> Ammler: Magic bulldozer is disabled.
12:26:02  <Ammler> !rcon magic_bulldozer 1
12:26:02  <PublicServer> Ammler: Saving map to magic_bulldozer_1_temp.sav
12:26:02  <PublicServer> Ammler: Map saved successfully, loading
12:26:11  <Ammler> remove the PS ^
12:26:17  <PublicServer> *** Mks joined the game
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12:26:30  <Ammler> ups :-)
12:26:33  <Ammler> but only that :-P
12:27:09  <Ammler> !rcon magic_bulldozer 0
12:27:10  <PublicServer> Ammler: Saving map to magic_bulldozer_0_temp.sav
12:27:10  <PublicServer> Ammler: Map saved successfully, loading
12:27:17  <PublicServer> *** Mks joined the game
12:27:17  <Mks> what are you gona remove ammler?
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12:27:34  <Ammler> I don't, you did
12:27:42  <Mks> I Didn't remove anything
12:27:45  <Fuco> he removed public server
12:27:50  <Fuco> apocalypse!
12:27:51  <Ammler> :-)
12:27:59  <Mks> well ammler put on magic bulldozer :P
12:28:16  <Mks> thought he was gona delete something then
12:28:23  <PublicServer> *** Fucoo joined the game
12:28:26  <Ammler> well, it sounded like you have bit too many PS
12:28:27  <Fuco> no password?
12:28:58  <Ammler> Fuco: shht ;-)
12:29:28  <PublicServer> <Fucoo> powerplants never die right?
12:29:37  <PublicServer> <Fucoo> guys keeps adding them to MM drop @_@
12:29:40  <Ammler> else you wouldn't autojoin after bulldozer change
12:29:41  <PublicServer> <Fucoo> keep*
12:30:02  <Mks> yeah someone added some plants
12:30:04  <Ammler> maybe PBI PS do
12:30:18  <PublicServer> <Fucoo> ye but this is not PBI ;d
12:30:19  <PublicServer> <Mks> this isn't pbi
12:30:31  <Ammler> oh, I thought, you have PBI?
12:30:34  <Ammler> what is it?
12:30:50  <PublicServer> <Fucoo> Experts servers - industries v0.4
12:31:00  <Ammler> aha, what does that do?
12:31:08  <PublicServer> <Fucoo> kind of like PBI, but missing some industries
12:31:13  <PublicServer> <Fucoo> and stockpiles are bigger
12:31:29  <PublicServer> <Fucoo> no food processing for example, no plastic
12:31:41  <Ammler> and why is it fun?
12:31:59  <PublicServer> <Fucoo> i've never said its fun
12:32:04  <Ammler> :-D
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12:42:12  <PublicServer> <Chris Booth> i cant get PBI to work
12:42:26  <PublicServer> <Chris Booth> I always get invalid GRF ID error
12:44:18  <Ammler> and you have PBI alone?
12:44:32  <PublicServer> <Chris Booth> It was the only GRF loaded
12:44:43  <Ammler> hmm, do you mean sprite errors?
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12:45:17  <Chris_Booth> no i mean the GRF wouldnt load
12:45:26  <Chris_Booth> in the new grf loader
12:45:35  <Ammler> new grf loader?
12:46:02  <Chris_Booth> the in game new GRF loaded / setting pannel
12:46:27  <Ammler> what's new?
12:46:35  <Chris_Booth> the new grfs
12:46:43  <Ammler> hmm, don't get that.
12:46:55  <Chris_Booth> that what it is called in openttd
12:47:01  <Chris_Booth> newgrf settings
12:47:24  <Ammler> newgrf != new grf :-P
12:47:44  <Chris_Booth> it does
12:47:51  <Ammler> i thought, you mean new newgrf ;-)
12:47:54  <Chris_Booth> newgrf == new grf;
12:48:08  <Ammler> !kick Chris_Booth
12:48:17  <Fuco> power abuse!
12:48:18  <kuer> Censorship!
12:48:31  <Ammler> ! != @
12:48:36  <Ammler> :-P
12:48:48  <Fuco> having @ as command trigger is pretty strange
12:48:52  <Fuco> i've never seen that
12:49:02  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
12:49:13  <kuer> @ban kuer
12:49:17  <Ammler> Fuco: what would you use, if ! is taken?
12:49:21  <Fuco> .
12:49:40  <Fuco> or -
12:49:51  <Fuco> dunno, @ seems strange ;D
12:50:04  <Ammler> maybe, that is the reason we use it :-P
12:50:17  <Fuco> yesterday, i've written a web page... in bash
12:50:39  <Fuco> php doesn't work at our uni server :D for some strange reason
12:51:16  <Chris_Booth> Fuco then make you own websever
12:51:46  <Fuco> much easier solution is to email tech support and tell them to get it working
12:55:39  <Chris_Booth> @kban Ammler
12:56:12  <Chris_Booth> @devoice
12:57:09  <kuer> Tech support? Now that's boring. I prefer doing all that myself. At least when something doesn't work, I know why and have at least an idea of another step to fix it.
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13:03:01  <Fuco> If you think just a little bit about it, you'll realize that me, ordinary student, can hardly get a root access to university webserver...
13:03:19  <Fuco> and also i don't have that much time to figure it out when it's simply not my problem ;p
13:04:12  <kuer> Webserver that doesn't run PHP? Damn that's old.
13:05:23  <Fuco> i said it doesn't work not that it doesn't run it
13:09:18  <kuer> "php doesn't work at our uni server", that can suggest both, really.
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13:17:36  <PublicServer> *** Thijs has left the game (connection lost)
13:23:41  <Fuco> well if you don't have some service than it can't run :P So for something to "not work" it has to run and be broken :P
13:24:23  <Fuco> anyway, w/e ;D
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13:34:50  <kuer> You bailed away from the topic! Shame on thee!
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14:10:46  <Beppe> !password
14:10:46  <PublicServer> Beppe: odious
14:11:09  <PublicServer> *** Game unpaused (enough players)
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14:18:02  <FiCE> !password
14:18:02  <PublicServer> FiCE: quells
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14:49:06  <FrancoBegbie> !password
14:49:06  <PublicServer> FrancoBegbie: leases
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15:02:34  <PublicServer> *** Mks has joined company #1
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15:05:16  <PublicServer> *** ostannard #1 has changed his/her name to ostannard #2
15:06:38  *** Yexo_ is now known as Yexo
15:10:30  <PublicServer> *** ostannard #2 has left the game (connection lost)
15:10:51  <ostannard> !password
15:10:51  <PublicServer> ostannard: ensign
15:11:08  <PublicServer> *** ostannard #1 joined the game
15:15:30  <tussengas> !password
15:15:31  <PublicServer> tussengas: ensign
15:15:40  <PublicServer> *** tussengas joined the game
15:19:41  <PublicServer> <tussengas> ostannard, isnt it better to put your plan not inside of the messageboard of the network plans?
15:20:01  <ostannard> where should i build it?
15:20:21  <PublicServer> <tussengas> map is big enough to waste quite some space with plans
15:22:07  <PublicServer> *** ostannard has left the game (connection lost)
15:22:11  <PublicServer> *** ostannard #1 has left the game (leaving)
15:22:17  <ostannard> !password
15:22:17  <PublicServer> ostannard: garbed
15:22:17  <PublicServer> <tussengas> :P
15:22:36  <PublicServer> *** ostannard joined the game
15:22:37  <PublicServer> <tussengas> connection problems ftl
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15:34:21  <Chris_Booth> !password
15:34:21  <PublicServer> Chris_Booth: irises
15:34:23  <Mark> 'lo
15:34:36  <Chris_Booth> 'lo
15:34:37  <PublicServer> *** Chris Booth joined the game
15:34:41  <Mark> !password=
15:34:43  <Mark> !password
15:34:43  <PublicServer> Mark: irises
15:34:51  <PublicServer> *** Mark joined the game
15:40:32  <tussengas> !tunnel 5,7
15:40:32  <PublicServer> tussengas: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:40:36  <tussengas> !tunnel 5 7
15:40:36  <PublicServer> tussengas: You need 2 tunnels/bridges for trainlength 5 and gap 7.
15:41:41  <tussengas> !tunnel 5 10
15:41:41  <PublicServer> tussengas: You need 2 tunnels/bridges for trainlength 5 and gap 10.
15:41:48  <PublicServer> *** ostannard has left the game (connection lost)
15:42:03  <ostannard> !password
15:42:03  <PublicServer> ostannard: irises
15:42:18  <PublicServer> *** ostannard joined the game
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15:44:41  <kuer> !tunnel 200 500
15:44:41  <PublicServer> kuer: You need 4 tunnels/bridges for trainlength 200 and gap 500.
15:44:45  <kuer> I find that hard to believe.
15:44:55  <PublicServer> <Chris Booth> find what?
15:45:14  <kuer> Needing 4 tunnels for TL 200 and gap 500.
15:45:33  <kuer> !tunnel 5 50
15:45:33  <PublicServer> kuer: You need 8 tunnels/bridges for trainlength 5 and gap 50.
15:45:57  <PublicServer> <Chris Booth> hhhm
15:46:09  <kuer> Oh, I forgot that TL 200 means 400~ actual carts.
15:46:24  <PublicServer> <Chris Booth> it does
15:46:31  <PublicServer> <Chris Booth> why would you ever use TL200?
15:46:34  <Mks> I don't think you can make such long trains
15:46:40  <PublicServer> <Chris Booth> when stations can only be TL64
15:46:51  <kuer> I don't think so either, it's still fun to imagine.
15:46:52  <PublicServer> <Chris Booth> Mks you can make trains as long as you want
15:46:56  <Xaroth> !tunnel 64 500
15:46:56  <PublicServer> Xaroth: You need 9 tunnels/bridges for trainlength 64 and gap 500.
15:46:59  <Mks> well
15:47:01  <Mks> not true chris
15:47:04  <Mks> I've tried
15:47:14  <PublicServer> <Chris Booth> but station can only be TL64
15:48:01  <PublicServer> <Chris Booth> TL50 is max train length
15:48:04  <kuer> !tunnel 1 500
15:48:05  <PublicServer> kuer: You need 167 tunnels/bridges for trainlength 1 and gap 500.
15:48:21  <kuer> !tunnel 2 500
15:48:21  <PublicServer> kuer: You need 125 tunnels/bridges for trainlength 2 and gap 500.
15:48:54  <Xaroth> !tunnel 64 2
15:48:54  <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 64 and gap 2.
15:48:59  <Xaroth> -that- one is wrong
15:49:20  <Chris_Booth> no it isnt
15:49:37  <Chris_Booth> if you use compressors you can get trains to operate super close
15:49:39  <Xaroth> you can't fit two trains that long that close to eachother
15:49:58  <Chris_Booth> you cant mke trains TL64
15:50:00  <Chris_Booth> TL50
15:50:14  <Mks> acually you can make a tl100 train
15:50:19  <Mks> tho its a bug or something
15:50:25  <Mks> only work with certain locos
15:50:34  <Mks> + train runs in 1km/h
15:50:39  <Mks> no matter how many locos
15:51:02  <Xaroth> even 100 locos?
15:51:05  <Mks> yeah
15:51:08  <Xaroth> odd
15:51:47  <Mks> well tl 50 is really max but when you use dual enginee you can do a tl 100 loco only train
15:52:11  <PublicServer> Server has exited
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15:52:17  <Chris_Booth> oops
15:52:19  <ostannard> !password
15:52:23  <Ammler> ?
15:52:27  <FiCE> crashed :(
15:52:30  <Chris_Booth> i made a TL300 train
15:52:34  <Chris_Booth> and broke server
15:52:34  <Mks> lol
15:52:48  <Chris_Booth> sorry
15:52:57  <Ammler> client crashed too
15:53:45  <Chris_Booth> ok it crashes in SP as well
15:54:00  <Mks> how did you make a tl 300?
15:54:19  <Chris_Booth> put 1 car infront of loco
15:54:30  <Chris_Booth> than make it 601 long
15:54:41  <Mks> lol
15:54:45  <Chris_Booth> then build a new loco and drop front car onto the other train
15:54:57  <Chris_Booth> TL300
15:55:01  <Chris_Booth> but game crashes
15:55:53  <Chris_Booth> i will never try that again
15:56:20  <Chris_Booth> sorry A
15:56:31  <Ammler> http://pastebin.ca/1569767
15:57:24  <Ammler> [17:56] <Chris_Booth> i will never try that again <-- you should
15:57:32  <Ammler> please try it on a SP game
15:57:36  <Chris_Booth> i should do it again?
15:57:37  <Chris_Booth> why?
15:57:42  <Chris_Booth> i have
15:57:43  <Ammler> to make a bug report
15:57:52  <Chris_Booth> it doesnt give a bug report
15:57:56  <Chris_Booth> just crashed
15:58:08  <Chris_Booth> and then windows closes it down
15:58:18  <Mks> strange
15:58:23  <Chris_Booth> try it
15:58:32  <Ammler> I meant, you should post at FS about
15:58:41  <Ammler> you can use my paste, if you like
15:58:54  <Mks> mmm
15:58:55  <Ammler> but you should proper explain, how to reproduce.
15:59:03  <Mks> I just made a tl 350 train
15:59:09  <Ammler> ?
15:59:50  <Ammler> shall I start the server?
15:59:56  <Mks> yes
16:00:33  <Mks> tl 500
16:00:51  <Mks> seems there is no limit when you put a cart infront of loco
16:00:52  *** PublicServer has joined #openttdcoop
16:00:52  *** ChanServ sets mode: +v PublicServer
16:00:57  <PublicServer> Autopilot engaged
16:00:57  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:00:57  <PublicServer> @revision r17496
16:00:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #159 (r17496) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:00:59  <Chris_Booth> Mks: did yous crash?
16:01:19  <Mks> no
16:01:34  <Chris_Booth> http://mz.openttdcoop.org/img/?v=carsh2.jpg
16:02:20  <Mks> ahh hehe crashed now
16:02:27  <Chris_Booth> http://mz.openttdcoop.org/img/?v=crash.jpg
16:02:33  <Chris_Booth> they are how i did it
16:02:39  <Mks> I removed the wagon in front of the loco
16:02:54  <Ammler> doesn't windows have a crash.log file or similar?
16:03:07  *** Audigex has quit IRC
16:03:11  <Chris_Booth> only if the game asks you to make it
16:03:38  <Ammler> Chris_Booth: try alt-printscreen next time ;-)
16:03:38  <Mks> ahh got the same error
16:03:44  <Mks> as you did chris
16:03:53  <Mks> assecrtion failed bla bla
16:04:03  <Chris_Booth> does your load visual studio?
16:04:06  <Ammler> Mks: same as my paste?
16:04:22  <Mks> same as chris jpg
16:04:23  <Ammler> http://pastebin.ca/1569767
16:04:36  <Mks> no I don't have visual studio
16:04:59  <FiCE> !password
16:04:59  <PublicServer> FiCE: fasten
16:05:07  <Mks> what kinda of screen do you have chris? 3360x1080
16:05:12  <Mks> very high res
16:05:17  <PublicServer> *** FiCE joined the game
16:05:19  <Chris_Booth> 32 inch 1080p
16:05:25  <Chris_Booth> + my 19 in
16:05:32  <Mks> ahh
16:05:48  <Mks> ahh yes Ammler seems to be the same fault I got as your paste
16:06:05  <Chris_Booth> alt printscreen?
16:06:07  <Mks> crash reason that is
16:06:27  <Ammler> Chris_Booth: or ctrl, don't remember anymore.
16:06:35  <PublicServer> *** Mks joined the game
16:06:36  <Ammler> just to make a screen of the active window
16:06:41  <PublicServer> <Mks> ammler
16:06:42  <PublicServer> <Mks> btw
16:06:52  <PublicServer> <Mks> game is paused
16:06:59  <Ammler> !info
16:06:59  <PublicServer> Ammler: #:1(Orange) Company Name: 'Rocky Mountain Transport'  Year Founded: 1930  Money: 129078378  Loan: 0  Value: 134653556  (T:15, R:2, P:6, S:0) unprotected
16:07:00  <PublicServer> <Mks> even tho 2 are in company
16:07:01  <Ammler> !players
16:07:03  <PublicServer> Ammler: Client 3 (Orange) is FiCE, in company 1 (Rocky Mountain Transport)
16:07:03  <PublicServer> Ammler: Client 5 (Orange) is Mks, in company 1 (Rocky Mountain Transport)
16:07:14  <Chris_Booth> enable auto puase?
16:07:18  <Ammler> hmm, you mean like on the dev yesterday?
16:07:23  <Ammler> !unpause
16:07:24  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
16:07:24  <PublicServer> *** Game unpaused (enough players)
16:07:28  <PublicServer> <Mks> well
16:07:32  <ostannard> !password
16:07:33  <PublicServer> ostannard: fasten
16:07:35  <PublicServer> <Mks> seems not like the dev one
16:07:36  <Ammler> !auto
16:07:36  <PublicServer> *** Ammler has enabled autopause mode.
16:07:48  <PublicServer> *** Mks has joined spectators
16:07:49  <PublicServer> *** Game paused (not enough players)
16:07:49  <PublicServer> *** Game unpaused (enough players)
16:07:50  <PublicServer> *** ostannard joined the game
16:07:52  <Chris_Booth> i cant submit those screen shots any way
16:07:55  <PublicServer> *** Mks has joined company #1
16:08:02  <Chris_Booth> as it has TV program on the right screen
16:08:03  <Ammler> Chris_Booth: use my paste, it is the same.
16:08:26  <PublicServer> <Mks> I sold your train on PS btw chris
16:08:32  <Chris_Booth> !password
16:08:32  <PublicServer> Chris_Booth: fasten
16:08:46  <PublicServer> *** Chris Booth joined the game
16:08:48  <Ammler> Chris_Booth: more important is how to reproduce.
16:08:49  <Chris_Booth> cool
16:08:57  <PublicServer> <Mks> its easy
16:09:04  <Chris_Booth> i show you how in my screen shot
16:09:10  <PublicServer> *** ostannard has left the game (connection lost)
16:09:12  <Chris_Booth> >	http://mz.openttdcoop.org/img/?v=crash.jpg
16:09:28  <Ammler> !rcon net_frame_freq
16:09:28  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
16:09:31  <Ammler> !rcon net_frame_freq 4
16:09:34  <PublicServer> <Mks> just put a wagon in front of loco, then add so you have alot of wagons like 600 or so prolly don't need that much
16:09:42  <PublicServer> <Mks> anything above 100 prolly works
16:09:51  <PublicServer> <Mks> then remove that wagon in front of loco
16:09:58  <Ammler> Client #3  name: 'FiCE'  status: 'active'  frame-lag:  12
16:10:08  <Ammler> that is too high :-)
16:10:11  <ostannard> i tested and 105 crashes it
16:10:25  <ostannard> !password
16:10:25  <PublicServer> ostannard: fasten
16:10:30  <PublicServer> <Chris Booth> shall i carsh again?
16:10:43  <FiCE> frame lag?
16:10:43  <Ammler> no
16:10:53  <PublicServer> *** ostannard joined the game
16:11:00  <tussengas> who's whatching the big bang theory?
16:11:00  <Ammler> Chris_Booth: if you can crash it on SP, no need to reproduce on the server anymore.
16:11:12  <PublicServer> <Chris Booth> me
16:11:18  <ostannard> me too
16:11:23  <Chris_Booth> new season comes out next week
16:11:42  <Chris_Booth> i will report it on flyspray later
16:11:52  <Chris_Booth> but now i have to go to the supermarket to get dinner
16:11:54  <tussengas> next week? cool
16:12:04  <Ammler> obtimal would be, if you can reprodcue on recent nightly/trunk without any newgrfs.
16:12:06  <Chris_Booth> yeah season 3 ep 1 airs monday
16:12:15  <PublicServer> *** ostannard has left the game (connection lost)
16:12:29  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
16:12:29  <tussengas> does 'how i met your mother' starts as well?
16:13:54  <Ammler> Fuco: another feature request to autopilot :-)
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16:15:33  <PublicServer> *** jondisti joined the game
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16:16:06  *** openttdcoop sets mode: +v Venxir
16:17:02  <Chris_Booth> http://mz.openttdcoop.org/img/images/crash3.jpg
16:17:04  <PublicServer> *** jondisti has left the game (leaving)
16:17:06  <Chris_Booth> same error with no grf
16:17:45  <Ammler> Chris_Booth: you should have error.log files in your openttd directory
16:18:17  <Ammler> afaik, that is how windows handels it.
16:19:10  *** ostannard has joined #openttdcoop
16:19:15  *** openttdcoop sets mode: +v ostannard
16:19:35  <ostannard> !password
16:19:35  <PublicServer> ostannard: outfit
16:19:42  <PublicServer> <Chris Booth> no such file on my entire PC called error.log
16:19:54  <PublicServer> *** ostannard joined the game
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16:20:18  <PublicServer> *** ostannard has left the game (connection lost)
16:21:13  <tussengas> diner
16:21:13  <tussengas> cya
16:21:18  *** tussengas has quit IRC
16:24:14  <Ammler> Chris_Booth: you know, I don't use windows.
16:24:26  <Ammler> I just know, windows does make something similar
16:25:06  <Ammler> just check mydata/openttd/
16:25:25  <Ammler> maybe a windows user knows more....
16:32:10  <planetmaker> it's called crash.log on all systems
16:32:22  <planetmaker> windows might have even a crash.dmp
16:32:29  <planetmaker> and all systems should have a crash.sav
16:32:42  <planetmaker> iirs at least ;-)
16:32:53  <planetmaker> and not sure whether this version already has it. But I think, yes
16:33:23  <^Spike^> eh... i know that when my ottd crashed with the station thingie my error stuff ended up in the autottd folder
16:33:33  <^Spike^> so maybe it's in the folder that started ottd
16:33:38  <^Spike^> of the prog that started*
16:34:18  <planetmaker> might be, yes.
16:34:26  <planetmaker> I dunno where it puts the stuff
16:34:47  <^Spike^> me neither was just an observation i had :)
16:34:47  <planetmaker> For me it's always the repo's main dir. But from there I call the binary :-)
16:35:11  <^Spike^> :)
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16:47:28  <Thijs> !password
16:47:28  <PublicServer> Thijs: escort
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17:06:23  <FrancoBegbie> !password
17:06:23  <PublicServer> FrancoBegbie: unpick
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17:59:21  <ostannard> !password
17:59:21  <PublicServer> ostannard: joyous
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18:02:23  <Fuco> !password
18:02:23  <PublicServer> Fuco: piping
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18:29:16  <PublicServer> *** Game unpaused (enough players)
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18:30:01  <PublicServer> *** Game paused (not enough players)
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18:30:02  <PublicServer> *** Game paused (not enough players)
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19:10:51  <JaW> !password
19:10:51  <PublicServer> JaW: molars
19:11:55  <JaW> !revision
19:11:55  <PublicServer> JaW: Game version is r17496
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19:20:27  <JaW> !password
19:20:27  <PublicServer> JaW: sinner
19:20:43  <PublicServer> *** Game unpaused (enough players)
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19:23:00  <Mark> !password
19:23:01  <PublicServer> Mark: sinner
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19:23:36  <PublicServer> <Mark> evening
19:23:41  <PublicServer> <JaW> hi
19:24:12  <Mks> hi
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19:43:14  <Thraxian|Work> oh the spam - it hurts, it hurts!
19:50:28  <Mks> heh
19:55:34  <XeryusTC> !auto
19:55:34  <PublicServer> *** XeryusTC has enabled autopause mode.
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21:34:25  <sgt_Zale> !password
21:34:25  <PublicServer> sgt_Zale: myopic
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21:51:23  <Fuco> Ammler: what about that feature request? ;d
21:53:17  <Ammler> openttd has a more verbose crash report recently
21:53:38  <Ammler> in past, it was just a assert row
21:54:29  <SmatZ> :)
21:54:32  <SmatZ> yeah
21:54:38  <SmatZ> Chris_Booth: what about reporting some bug?
21:55:06  <Fuco> and?
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23:27:35  <PeterT> !players
23:27:36  <PublicServer> PeterT: Client 26 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
23:27:37  <PublicServer> PeterT: Client 5 is Mks, a spectator
23:27:51  <PeterT> Hi fuco, I'm coming to unpause the day
23:28:23  <PeterT> !password
23:28:23  <PublicServer> PeterT: caster
23:28:33  <PublicServer> *** Game unpaused (enough players)
23:28:33  <PublicServer> *** Game unpaused (enough players)
23:28:33  <PublicServer> *** Game unpaused (enough players)
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23:30:29  <PublicServer> <Peter> plane speed factor?
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