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00:00:28 <PublicServer> <Peter> brb 00:00:29 <PublicServer> *** Peter has left the game (leaving) 00:01:39 <PublicServer> <Peewee> Wow, TL only 3? 00:03:28 <PeterT> yeah 00:03:36 <PeterT> "only" 00:06:18 <PeterT> !password 00:06:18 <PublicServer> PeterT: beaned 00:06:33 <PublicServer> *** Peter joined the game 00:07:14 <PublicServer> <Kupuham> Flood the track = ? 00:08:22 <PublicServer> <DCritic> so turns only need 1.5 tiles? 00:08:34 <PublicServer> <Peter> 3CL 00:08:48 <PublicServer> <DCritic> so 1.5 for diagonals right? 00:09:15 <PublicServer> *** Kupuham has joined company #1 00:10:32 <PublicServer> *** Peter has left the game (leaving) 00:12:40 <Kupuham> !players 00:12:42 <PublicServer> Kupuham: Client 493 (Orange) is DCritic, in company 1 (#OpenTTDCoop) 00:12:42 <PublicServer> Kupuham: Client 457 (Orange) is atdt, in company 1 (#OpenTTDCoop) 00:12:42 <PublicServer> Kupuham: Client 497 (Orange) is Peewee, in company 1 (#OpenTTDCoop) 00:12:43 <PublicServer> Kupuham: Client 471 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 00:14:00 <Razaekel> hell no 00:14:03 <Razaekel> 3 for diagonal 00:14:09 <Razaekel> use the ruler 00:14:18 <PublicServer> <DCritic> ok 00:14:52 <Razaekel> there's a measuring tooltip in the game 00:14:56 <Razaekel> use that to find the lengths 00:15:22 <Kupuham> Where is that? 00:16:00 <Razaekel> advanced options -> interface 00:16:27 <Razaekel> er 00:16:32 <KenjiE20> @quickstart 00:16:33 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 00:19:00 <Razaekel> advanced settings -> interface -> display options -> "using measuring tool tip" 00:19:04 <Razaekel> something like that 00:19:10 <PublicServer> <DCritic> ok 00:19:42 <Razaekel> ah 00:19:56 <Razaekel> "show a measurement tooltip when using various build-tools" 00:20:49 <PublicServer> *** DCritic has left the game (connection lost) 00:20:56 <DCritic> agh 00:20:57 <PublicServer> <Kupuham> Shouldn't the BBH dodge the ML? 00:20:59 <DCritic> !password 00:21:00 <PublicServer> DCritic: goners 00:21:35 <PublicServer> *** DCritic joined the game 00:21:37 <PublicServer> <Kupuham> I mean it !Here 00:21:42 <PublicServer> <Peewee> Yeah... 00:22:07 <PublicServer> <Kupuham> Who's building it? 00:22:08 <PublicServer> <Peewee> BBH tunneling would probably be better 00:22:24 <PublicServer> <DCritic> not with tl3 00:22:42 <PublicServer> <Peewee> Actually, W side is up higher 00:22:53 <PublicServer> <Peewee> so ML needs to dodge anyway... :/ 00:22:57 <PublicServer> <Peewee> too late XD 00:23:28 <PublicServer> <DCritic> hmmph 00:25:07 <Kupuham> Kenji, you don't play anymore? 00:26:42 <KenjiE20> apart from two games ago 00:26:48 <KenjiE20> and iirc this map 00:28:06 *** KenjiE20|LT has joined #openttdcoop 00:28:08 *** ChanServ sets mode: +o KenjiE20|LT 00:28:11 *** openttdcoop sets mode: +v KenjiE20|LT 00:28:57 <PublicServer> <Peewee> lol 3 people working on the same BBH 00:30:02 *** KenjiE20 has quit IRC 00:30:21 <PublicServer> <DCritic> just noticed we're pressed for space 00:30:42 <PublicServer> <Peewee> where? 00:30:51 <PublicServer> <DCritic> there's a lake 00:31:12 <PublicServer> <DCritic> yeah 00:31:21 <PublicServer> <Peewee> YEP! 00:31:30 <Kupuham> http://www.flashpointsocialmedia.com/Area51/Orion/Images/o_rly.jpg 00:32:46 <PublicServer> <Kupuham> That's not balanced btw 00:33:19 <PublicServer> <DCritic> what isn't? 00:33:24 <PublicServer> <Kupuham> BBH 2 00:33:49 <PublicServer> <Kupuham> Look @3 00:34:13 <PublicServer> <Peewee> oh yeah, SML. 00:34:53 <PublicServer> <DCritic> what 00:34:55 <PublicServer> <DCritic> i dont see it 00:35:08 <PublicServer> <Kupuham> There, a train from any track can join any track 00:35:09 <PublicServer> <Kupuham> Not here 00:35:27 <PublicServer> <DCritic> i know 00:35:43 <PublicServer> <DCritic> i'll do the 2 leftmost westbound lanes on the other side 00:38:07 <Kupuham> Something tells me that will be rebuilt 00:38:20 <PublicServer> <Peewee> BBH 2.0? 00:38:26 <PublicServer> <DCritic> yeah can you do it pls? 00:38:39 <PublicServer> <DCritic> it's a weird trun 00:38:42 <PublicServer> <DCritic> turn* 00:42:37 <PeterT> hey DCritic, I'm running the world map server 073 00:42:49 <PublicServer> <DCritic> ok im ditching this 00:42:56 <PublicServer> <DCritic> ottd 0.7.2? 00:43:27 <PublicServer> *** DCritic has left the game (leaving) 00:43:38 <Peewee> !players 00:43:40 <PublicServer> Peewee: Client 457 (Orange) is atdt, in company 1 (#OpenTTDCoop) 00:43:40 <PublicServer> Peewee: Client 497 (Orange) is Peewee, in company 1 (#OpenTTDCoop) 00:43:41 <PublicServer> Peewee: Client 471 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 00:43:42 <PeterT> DCritic, 0.7.3 00:43:51 <DCritic> oh ok 073 i get it 00:44:16 <PeterT> ;-) 00:44:20 <PeterT> see ya there :) 00:48:52 *** Wurzel49 has quit IRC 00:49:06 <Kupuham> So is it me, or what we built in BBH 2 is exactly what Mark mentions as not good in the blog post? 00:49:28 <PublicServer> <Peewee> lol hang on I'll check 00:51:11 <Peewee> Those are completely unbalanced merges 00:52:35 <Peewee> ...so I don't quite think mark's post applies. 00:53:12 <Kupuham> What do you mean? It joins and just assumes the load will be the same for every lane 00:55:59 <Peewee> "I’ve heard the sentence 'I don’t have to balance this join, it is balanced already' way to often, this assumption is absolutely false." (from mark's post) 00:56:20 <Peewee> I think the plan is to do balancing later? IDK 00:57:06 <Kupuham> I was saying it is not balanced, and should be. 00:57:18 <Kupuham> Doing it later = redoing it, since we began building it now, what would the point be? 00:58:02 <Peewee> Right. Go ahead if you want. I've sorta just been watching. :P 00:59:03 <Kupuham> I don't know how to do it proper =P 01:00:26 <Peewee> nor do I... hence, watching :D 01:01:37 <PublicServer> *** Kupuham has joined spectators 01:03:28 <atdt> uhm... mark built that bbh 01:04:16 <PublicServer> *** Kupuham has left the game (leaving) 01:04:43 <Peewee> No, he was talking about BBH2 not 3 01:04:52 <atdt> oh my b 01:05:26 <atdt> yeah that is totally unbalanced 01:05:34 <Peewee> lol 01:06:24 <atdt> also some of the doubled bridges would just block up b/c of bad signals 01:07:08 <Peewee> it's *partially* built :P very much WIP 01:07:18 <PublicServer> *** Kupuham joined the game 01:07:45 <atdt> yeah i started bbh 1, but frak, i have been drinking now 01:07:51 <atdt> gonna have to have a look at it tomorrow 01:09:42 <Peewee> looks good to me so far 01:12:21 <atdt> yeah its not anything original i'm practically mirroring BBH3 01:14:44 <Peewee> hey, whatever works, right? 01:14:58 <Kupuham> If you want to mirror it completely, there it not enough space 01:15:08 <PublicServer> <atdt> yeah its ok i'll figure it out 01:19:25 <PublicServer> <atdt> i might have to do some creative landscaping here 01:19:32 <PublicServer> <atdt> best to wait till sobriety kicks in 01:19:35 <PublicServer> <atdt> :p 01:19:35 <Peewee> hehe 01:19:45 <Peewee> don't want greenpeace on you? 01:20:23 <PublicServer> <atdt> nah, its just that the machine says do not use under the influence of drugs or alcohol, and i dont want any heavy machinery accidents on my record 01:20:36 <PublicServer> <Peewee> haha ok 01:21:18 <PublicServer> *** atdt has left the game (leaving) 01:22:32 <PublicServer> *** Kupuham has joined spectators 01:22:32 <PublicServer> *** Game paused (not enough players) 01:22:46 <PublicServer> *** Peewee has left the game (leaving) 01:22:53 *** Peewee has quit IRC 01:23:02 *** Kupuham has quit IRC 01:28:27 *** TrainzStoffe has joined #openttdcoop 01:28:32 *** openttdcoop sets mode: +v TrainzStoffe 01:35:34 *** Stoffe has quit IRC 01:35:34 *** TrainzStoffe is now known as Stoffe 01:52:25 <PeterT> DCritic, are you awake? 01:54:58 *** Fuco has quit IRC 01:56:45 <PublicServer> <Kupuham> Wasn't he playing on your server? 01:57:43 *** PeteT has joined #openttdcoop 01:57:48 *** openttdcoop sets mode: +v PeteT 01:57:51 *** PeteT has quit IRC 02:17:53 *** TrainzStoffe has joined #openttdcoop 02:17:58 *** openttdcoop sets mode: +v TrainzStoffe 02:25:04 *** Stoffe has quit IRC 02:25:04 *** TrainzStoffe is now known as Stoffe 02:30:28 *** TrainzStoffe has joined #openttdcoop 02:30:34 *** openttdcoop sets mode: +v TrainzStoffe 02:34:33 <PeterT> Night All 02:34:37 *** PeterT has quit IRC 02:35:14 *** DCritic has quit IRC 02:37:54 *** Stoffe has quit IRC 02:37:54 *** TrainzStoffe is now known as Stoffe 02:41:43 *** mixrin has quit IRC 02:53:41 *** TrainzStoffe has joined #openttdcoop 02:53:46 *** openttdcoop sets mode: +v TrainzStoffe 02:55:56 <PublicServer> *** Kupuham has left the game (leaving) 03:00:29 *** Stoffe has 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openttdcoop sets mode: +v TrainzStoffe 11:03:30 <Radicalimero> !players 11:03:31 <PublicServer> Radicalimero: There are currently no clients connected to the server 11:07:14 *** Stoffe has quit IRC 11:07:47 *** Stoffe has joined #openttdcoop 11:07:52 *** openttdcoop sets mode: +v Stoffe 11:09:54 *** TrainzStoffe has quit IRC 11:13:48 *** mixrin has quit IRC 11:23:25 *** TrainzStoffe has joined #openttdcoop 11:23:30 *** openttdcoop sets mode: +v TrainzStoffe 11:30:49 *** Stoffe has quit IRC 11:30:49 *** TrainzStoffe has quit IRC 11:30:57 *** Stoffe has joined #openttdcoop 11:31:01 *** openttdcoop sets mode: +v Stoffe 11:31:42 *** KenjiE20 has joined #openttdcoop 11:31:43 *** ChanServ sets mode: +o KenjiE20 11:31:47 *** openttdcoop sets mode: +v KenjiE20 11:35:39 *** Seberoth has quit IRC 11:41:24 *** Cif has quit IRC 11:43:22 *** Cif has joined #openttdcoop 11:43:27 *** openttdcoop sets mode: +v Cif 11:43:36 *** Seberoth has joined #openttdcoop 11:43:41 *** openttdcoop sets mode: +v Seberoth 11:52:12 *** Progman has joined #openttdcoop 11:52:17 *** openttdcoop sets mode: +v Progman 12:00:35 *** TrainzStoffe has joined #openttdcoop 12:00:40 *** openttdcoop sets mode: +v TrainzStoffe 12:08:04 *** Stoffe has quit IRC 12:08:04 *** TrainzStoffe is now known as Stoffe 12:09:52 *** ODM has quit IRC 12:25:33 <Radicalimero> !password 12:25:33 <PublicServer> Radicalimero: spices 12:25:45 <PublicServer> *** Radicalimero joined the game 12:42:03 *** V453000 has joined #openttdcoop 12:42:08 *** openttdcoop sets mode: +v V453000 12:44:13 *** Chris_Booth is now known as Guest1154 12:44:27 *** Chris_Booth has joined #openttdcoop 12:44:39 *** openttdcoop sets mode: +v Chris_Booth 12:49:05 *** Guest1154 has quit IRC 13:12:23 <PublicServer> *** Radicalimero has left the game (connection lost) 13:18:30 *** Radicalimero has quit IRC 13:19:31 <V453000> !players 13:19:32 <PublicServer> V453000: There are currently no clients connected to the server 13:21:14 <Chris_Booth> morning v 13:34:46 *** Radicalimero has joined #openttdcoop 13:34:51 *** openttdcoop sets mode: +v Radicalimero 13:37:38 <V453000> hi 13:37:41 <atdt> hi 13:37:59 <V453000> you are from britain arent you :D 13:38:01 <V453000> morning 13:38:11 <atdt> <-american 13:42:35 <Mark> 'lo 13:43:01 <atdt> mark i started making BBH01 but darn if there's less space than i thought 13:43:14 <atdt> !password 13:43:14 <PublicServer> atdt: hoaxes 13:43:18 <Mark> :) 13:43:40 <PublicServer> *** atdt joined the game 13:43:52 <V453000> hi mark 13:44:05 <PublicServer> *** Game unpaused (enough players) 13:44:05 <PublicServer> *** Mark joined the game 13:45:03 <PublicServer> *** V453000 joined the game 13:48:40 <PublicServer> <V453000> anyone planning to build bBH 4.0? 13:49:08 <PublicServer> *** Radicalimero joined the game 13:52:49 <PublicServer> *** Mark has joined spectators 13:54:44 *** themroc- has joined #openttdcoop 13:54:49 *** openttdcoop sets mode: +v themroc- 13:55:11 <Chris_Booth> !password 13:55:11 <PublicServer> Chris_Booth: peered 13:55:28 <PublicServer> *** Chris Booth joined the game 13:56:37 <PublicServer> <Chris Booth> atdt can i fix 1 thing in you BBH 01? 13:56:43 <PublicServer> <Chris Booth> i marked it !slow 13:56:44 <PublicServer> <atdt> go for it 13:56:58 <PublicServer> <Chris Booth> dne 13:57:01 <PublicServer> <atdt> <3 13:57:18 <PublicServer> <Chris Booth> with a BBH dont worry about TF 13:57:24 <PublicServer> <Chris Booth> if you need to TF then TF 13:57:28 <PublicServer> <atdt> kay 14:00:31 <PublicServer> <atdt> ugggg 14:00:53 <PublicServer> <atdt> yeah i know, just havent had coffee this morning 14:01:03 <PublicServer> <atdt> im gonna go get myself a fine breakfast and coffee 14:01:10 <PublicServer> <V453000> hm? 14:01:11 <PublicServer> <atdt> fix whatever you like :) 14:03:22 <PublicServer> <Chris Booth> i fixed the sync atdt 14:03:55 <PublicServer> *** Radicalimero has left the game (connection lost) 14:04:28 <Radicalimero> !password 14:04:29 <PublicServer> Radicalimero: peered 14:04:52 <PublicServer> *** Radicalimero joined the game 14:07:30 <PublicServer> <atdt> ahhh savory breakfast 14:07:41 <PublicServer> <atdt> nothing better to eat in the morning than what you ate last night 14:07:49 <PublicServer> <Radicalimero> lol 14:09:56 <PublicServer> <Mark> town drop is mine 14:10:00 <PublicServer> *** Mark has joined company #1 14:10:11 <PublicServer> <Chris Booth> or what? 14:10:19 <PublicServer> <Mark> or nothing 14:10:24 <PublicServer> <Mark> i just claimed it :P 14:10:34 <PublicServer> <Chris Booth> ok 14:26:00 <PublicServer> <Chris Booth> mark the doesnt look like SML to me 14:26:06 <PublicServer> <Mark> it will be in a bit 14:26:12 <PublicServer> <V453000> it isnt 14:26:16 <PublicServer> <V453000> or is? :D 14:26:23 <PublicServer> <Mark> bringing phazorx' old SML compatible merger to life 14:27:24 <PublicServer> <Chris Booth> i didnt use SML @ BBH 3.1 to save space 14:27:54 *** jonde has joined #openttdcoop 14:27:56 <PublicServer> <Chris Booth> but i mixed befor the BBH to solve the SML lines 14:27:59 *** openttdcoop sets mode: +v jonde 14:28:26 <PublicServer> <Chris Booth> so when the are SMLed @ BBH3.0 they will be more 50/50 per line 14:28:33 <jonde> !password 14:28:33 <PublicServer> jonde: footed 14:28:42 <PublicServer> <Chris Booth> otherwise you would get an empty line and a jamed line IMO 14:28:44 <PublicServer> *** jondisti joined the game 14:28:53 <PublicServer> <Mark> load is even more irrelevant with SML than usual 14:29:01 <PublicServer> <Mark> as the goal is to UNbalance load 14:29:07 <PublicServer> <Chris Booth> i know 14:29:23 <PublicServer> <Chris Booth> but you dont want a jam between BBH 3.0 and BBH 3.1 do you? 14:29:37 <PublicServer> <Mark> i dont want it, but it'll happen anyway 14:29:43 <PublicServer> <Mark> not before the ML will jam though 14:30:04 <PublicServer> <atdt> the lb will jam trying to run out all the trains from the high capacity lines 14:30:15 <PublicServer> <atdt> right? 14:30:46 <PublicServer> <Chris Booth> shouldnt 14:30:50 *** FrancoBegbie has joined #openttdcoop 14:30:55 *** openttdcoop sets mode: +v FrancoBegbie 14:31:29 *** Fuco has quit IRC 14:31:29 *** MizardX has quit IRC 14:31:44 *** MizardX has joined #openttdcoop 14:31:49 *** openttdcoop sets mode: +v MizardX 14:31:53 *** Fuco has joined #openttdcoop 14:31:54 *** Yexo_ has joined #openttdcoop 14:31:58 *** openttdcoop sets mode: +v Fuco 14:32:01 <PublicServer> <Chris Booth> if the LB is built correctly should almost split trains 50/50 14:32:05 *** Yexo has quit IRC 14:32:11 <PublicServer> <Chris Booth> and then remerge them 14:32:18 *** openttdcoop sets mode: +v Yexo_ 14:33:54 <PublicServer> <Chris Booth> mark did you count how many people have had enough noobs arround them for them not have a bad plan like mine and still win 2 games in a row 14:34:02 <PublicServer> <Chris Booth> (i dont think it plan is bad) 14:34:08 <PublicServer> <Chris Booth> just last games plan by me 14:34:25 <PublicServer> <Mark> :) 14:34:38 <PublicServer> <Chris Booth> taking that as a no 14:34:50 <PublicServer> <Mark> of course not 14:35:02 <PublicServer> <Chris Booth> HHHM BBH 2.0 is going to be a big mess 14:35:28 *** TrainzStoffe has joined #openttdcoop 14:35:33 *** openttdcoop sets mode: +v TrainzStoffe 14:35:47 <PublicServer> <Mark> Chris Booth: see my merge again 14:35:59 <PublicServer> <Mark> trains should join the outer ML unless it's taken 14:36:06 <PublicServer> <Mark> which is the same goal as SML 14:36:23 <PublicServer> <V453000> pretty interesting to me 14:36:24 <PublicServer> <Chris Booth> i see that 14:36:30 <PublicServer> <Mark> DONT 14:37:03 <PublicServer> <V453000> dont wat 14:37:11 <PublicServer> <Chris Booth> mark was tlaking to me 14:37:22 <PublicServer> <Mark> whoever added that signal 14:37:48 <PublicServer> <Chris Booth> ^ 14:38:53 <PublicServer> <Chris Booth> mark i just said it was me 14:38:54 *** Yexo_ is now known as Yexo 14:39:18 <PublicServer> <Mark> still felt i had to put in a warning 14:39:21 <PublicServer> <Chris Booth> but there is an issue at the join 14:39:21 <PublicServer> <atdt> wasnt me, over here workin on my spaghetti junction 14:39:30 <PublicServer> <Mark> where? 14:39:51 <PublicServer> <Mark> hmm 14:39:56 <PublicServer> <Chris Booth> you have pre-signals 14:39:58 <PublicServer> <Mark> didnt count the pbs as a signal 14:39:59 <PublicServer> <Chris Booth> then PBS 14:40:04 <PublicServer> <jondisti> is it okay to kill towns which are on ML? 14:40:12 <PublicServer> <Chris Booth> not real 14:40:28 <PublicServer> <Chris Booth> thats what i was going to to mark 14:40:30 <PublicServer> <Mark> it works now 14:40:36 <PublicServer> <Chris Booth> yes 14:40:51 <PublicServer> <Chris Booth> otherwise it will look at PBS try to find a path 14:40:58 <PublicServer> <Chris Booth> and possible block 14:41:14 <PublicServer> <Chris Booth> now they will wait at presignal 14:41:34 <PublicServer> <Mark> now to make the other merge 14:41:36 <PublicServer> <Mark> should be fun 14:42:11 <PublicServer> <Mark> btw booth, glad you went with TL3 14:42:18 <PublicServer> <Mark> instead of 5 & 7 14:42:21 <PublicServer> <Chris Booth> TL3 rules 14:42:24 *** Stoffe has quit IRC 14:42:24 *** TrainzStoffe is now known as Stoffe 14:42:50 <PublicServer> <Chris Booth> i was going to go for TL2 14:43:04 <PublicServer> <Chris Booth> but TL2 + SML != Good 14:43:48 <PublicServer> <Chris Booth> and TL1 SML just would be funny 14:43:54 <V453000> it is 14:44:12 <PublicServer> <V453000> I havent ever seen a coop game with TL1 ... was there any? 14:44:23 <PublicServer> <Chris Booth> there is a PZ TL1 Game 14:44:23 <PublicServer> <Mark> only a pz one 14:44:35 <PublicServer> <V453000> oh 14:44:35 <PublicServer> <Chris Booth> and we have used TL with feeders 14:45:35 <PublicServer> <V453000> why only a PZ one? no one planned it or never got voted? 14:45:53 <PublicServer> <Chris Booth> yeah no TL1 plan got voted for 14:46:14 <V453000> stranve 14:46:16 <V453000> strange 14:46:45 <V453000> that PZ game is not in the archive, right? 14:47:07 <PublicServer> <Chris Booth> atdt do you understand slow curves? 14:47:12 <PublicServer> <Chris Booth> it should be 14:47:16 *** mixrin has joined #openttdcoop 14:47:21 *** openttdcoop sets mode: +v mixrin 14:47:21 <PublicServer> <atdt> yeah but i thought they only slowed if the train length was longer than the curve 14:47:41 <PublicServer> <Chris Booth> they do 14:47:48 <PublicServer> <Chris Booth> and we are using TL 3 14:47:51 <PublicServer> <Chris Booth> 3 tiles 14:48:06 <PublicServer> <Chris Booth> so all curves need to cover 3 tiles 14:48:33 <PublicServer> <atdt> mmmkay, i was going by the length measure thing 14:48:53 <PublicServer> <Mark> it says 2 14:48:57 <De_Ghosty> 2 14:49:10 <PublicServer> <Mark> yes, 2 14:49:11 <PublicServer> <jondisti> are 2.5 ones ok for diagonal ones? 14:49:15 <PublicServer> <Mark> yes 14:49:16 <De_Ghosty> u on'y slow with 2 tiles when u do 180 14:49:27 <PublicServer> <atdt> hmm true enough 14:49:30 <PublicServer> <Mark> we do 230 14:49:36 <De_Ghosty> :o 14:49:38 <De_Ghosty> 2 is fine? 14:49:51 <PublicServer> <Mark> no its not, 2.5 is.. 14:49:51 <PublicServer> <Chris Booth> not at 230 kmh 14:49:56 <De_Ghosty> i thought trains in 2 turns get slower 14:50:06 <PublicServer> <Chris Booth> and 1 is just a killer 14:50:33 <PublicServer> <Chris Booth> C curves of 2 tiles long slow a TL3 train @ 230 14:52:25 <PublicServer> <atdt> gah im gonna have to rebuild half of this thing 14:52:33 <PublicServer> <Chris Booth> yes you are 14:52:35 <PublicServer> <atdt> theres just not enough space in what i've built 14:52:43 <PublicServer> <Chris Booth> there is 14:53:21 <PublicServer> <Chris Booth> see how i fixed that 14:53:42 <PublicServer> <atdt> dont really understand why it is much better, because the outer line still has to turn west 14:54:06 <PublicServer> <Chris Booth> that is now full speed 14:54:25 <PublicServer> <Chris Booth> do you want me to show you with trains? 14:54:37 <PublicServer> <atdt> no, i understand the train length thing 14:54:54 <PublicServer> <atdt> i just dont understand how to fit everything i need to fit in the space i have given myself 14:55:07 <PublicServer> <atdt> you dont need to demo it 14:55:12 <PublicServer> <atdt> i get it 14:56:13 <PublicServer> <Mark> there, nasty town gone :) 14:56:20 <PublicServer> <Chris Booth> now that is all full full speed 14:57:23 <PublicServer> <atdt> lol... i'm just gonna stick to roro stations for this game 14:57:29 <PublicServer> <atdt> its all yours man 14:58:00 <PublicServer> <Chris Booth> i dont want to duild it 14:58:23 <PublicServer> <Chris Booth> +build 14:58:50 <PublicServer> <atdt> i just have never built one of these 4x junctions with sml before 14:59:01 <PublicServer> <atdt> i get confused still 14:59:04 <PublicServer> <Chris Booth> just keep trying 14:59:10 <PublicServer> <Chris Booth> and measure the tiles 14:59:16 <PublicServer> <atdt> oook 15:00:45 <PublicServer> <Chris Booth> i will leave you to it then 15:00:47 <PublicServer> <atdt> brb ritalin 15:04:28 <PublicServer> <Chris Booth> atdt you will also need to re build your SML 15:04:37 <PublicServer> <atdt> ph noes 15:05:27 <PublicServer> <Chris Booth> start it the otherside of the bank 15:08:43 <PublicServer> <atdt> this is 2 trainlengths? 15:08:47 <PublicServer> <V453000> no 15:08:50 <PublicServer> <V453000> TL 3 only 15:08:53 <PublicServer> <atdt> nono 15:09:01 <PublicServer> <atdt> 2*3 = 6 tiles? 15:09:04 <PublicServer> <Chris Booth> we are talking about SML prior 15:09:19 <PublicServer> <Chris Booth> its the acceleration of the trains to full speed 15:09:34 <PublicServer> <atdt> yeah but arent the trains supposedly already at full speed? 15:09:37 <PublicServer> <Chris Booth> and 6 tiles should be enough for the train i am thinking of at TL3 15:09:44 <PublicServer> <V453000> ye 15:09:46 <PublicServer> <Chris Booth> they can stop 15:09:50 <PublicServer> <V453000> two or one BR182 ? 15:09:53 <PublicServer> <atdt> ok 15:10:28 *** TrainzStoffe has joined #openttdcoop 15:10:34 *** openttdcoop sets mode: +v TrainzStoffe 15:11:50 <PublicServer> <atdt> i guess the other one should be rebuilt too 15:11:58 <PublicServer> <atdt> some of the lines have no bypass 15:12:03 <PublicServer> <atdt> well 15:12:06 <PublicServer> <atdt> all the inner ones 15:12:22 <PublicServer> <Chris Booth> you can do that 15:12:34 <PublicServer> <Chris Booth> i only built half of the first one 15:12:39 <PublicServer> <Chris Booth> as a demo 15:12:45 <PublicServer> <atdt> ty 15:12:56 <PublicServer> <Chris Booth> you dont have to keep it 15:13:08 <PublicServer> <Chris Booth> just to show you what is should look like 15:14:06 <PublicServer> <Chris Booth> mark on you 1P line that goes north you have a slow 15:14:15 <PublicServer> <Chris Booth> i signed it 15:14:23 <PublicServer> <Mark> thats a prio 15:14:28 <PublicServer> <Chris Booth> my bad 15:15:42 <PublicServer> <V453000> im looking forward to see that joining, Mark 15:15:49 <PublicServer> <V453000> *working 15:15:55 <PublicServer> <Mark> me too 15:15:56 <PublicServer> <Chris Booth> adtd you need a second shifter befor you can merge again 15:16:11 <PublicServer> <Mark> the outer tracks may have to be a little less agressive 15:17:29 *** Stoffe has quit IRC 15:17:57 *** Stoffe has joined #openttdcoop 15:18:02 *** openttdcoop sets mode: +v Stoffe 15:20:19 *** TrainzStoffe has quit IRC 15:20:34 <FrancoBegbie> !password 15:20:34 <PublicServer> FrancoBegbie: fonded 15:20:56 <PublicServer> *** FrancoBegbie joined the game 15:24:24 <PublicServer> <Chris Booth> mark check !wouldnt this be better 15:24:47 <PublicServer> <Mark> no, the lower one would look forward too 15:25:11 <PublicServer> <Mark> if the signal gap causes problems it can always be that way 15:27:15 <PublicServer> *** FrancoBegbie has left the game (leaving) 15:32:26 <PublicServer> <Chris Booth> we need some trains 15:32:38 <PublicServer> <Mark> how about stations first? 15:32:40 <PublicServer> <atdt> not yet lol 15:32:46 <PublicServer> <Chris Booth> just trains 15:32:49 <PublicServer> <atdt> t 15:32:50 <PublicServer> <Chris Booth> no stations 15:33:03 <PublicServer> <Chris Booth> just trains to go arround and arround 15:33:08 <PublicServer> <Chris Booth> and maybe arround 15:33:12 <PublicServer> <Mark> well make some 15:33:31 <PublicServer> <Mark> not sure why you would want that though 15:33:37 <PublicServer> <Mark> as it's annoying as hell when building 15:33:41 <PublicServer> <Chris Booth> no as they will just have to be removed later 15:34:02 <PublicServer> <Chris Booth> i walys think it makes building more interestion 15:34:07 <PublicServer> <Chris Booth> +interesting 15:34:23 <PublicServer> <atdt> yeah, i always like getting trains stuck in my tracks while building 15:34:28 <PublicServer> <Mark> :) 15:34:35 <PublicServer> <Chris Booth> and crashing them 15:34:43 <PublicServer> <Chris Booth> and making them lost 15:35:03 <V453000> YEEEE 15:35:30 <Chris_Booth> HHHm what happend to the real PZG 6? 15:35:39 <Chris_Booth> the 1 tile train game PZG 5 15:35:41 <Chris_Booth> the 1 tile train game PZG 6 15:35:57 <PublicServer> <Mark> dunno 15:36:05 <Chris_Booth> hhhm 15:36:11 <Chris_Booth> PZG 4 has 2 entrys 15:36:18 <Chris_Booth> and the saves are the same 15:36:25 <Chris_Booth> but have 2 names 15:36:39 <Chris_Booth> i didnt notice that when i archived them 15:37:10 <Mark> ah yes, my factory :) 15:37:29 <Mark> that took me a while.. 15:38:31 <Mark> wasn't 04 the TL1 one? 15:38:39 <PublicServer> <Chris Booth> no 15:38:43 <PublicServer> <Chris Booth> 06 was 15:39:49 <PublicServer> <Chris Booth> anyway they are the same save now 15:39:55 <PublicServer> <Chris Booth> which is annoying 15:40:16 <PublicServer> *** Mark has left the game (connection lost) 15:40:17 <PublicServer> <Chris Booth> i thought i sorted the PZG wiki out 15:40:20 *** Mark has quit IRC 15:40:29 <Chris_Booth> Ammler: where are you 15:42:07 *** Mark has joined #openttdcoop 15:42:12 *** openttdcoop sets mode: +v Mark 15:42:53 <Mark> nice, crashed 15:43:03 <V453000> ? 15:43:04 <PublicServer> <Chris Booth> haha 15:43:22 <Mark> ubuntu crashed 15:43:29 <PublicServer> <V453000> ah 15:43:31 <PublicServer> <atdt> like crash crash? 15:43:38 <PublicServer> <Chris Booth> that what you get for using ubuntu 15:43:38 <PublicServer> <atdt> impressive 15:43:49 <PublicServer> <atdt> i have a hard time crashing anything but windows vista 15:44:24 <PublicServer> <Chris Booth> windows vista always crashed 15:44:32 <V453000> vista is over-retarded 15:45:54 <Mark> guess i should get a proper OS sometime 15:46:02 <Mark> !password 15:46:03 <PublicServer> Mark: lofted 15:46:05 <PublicServer> <atdt> ubuntu is great 15:46:11 <PublicServer> *** Mark joined the game 15:46:18 <PublicServer> <atdt> its probably your hardware 15:47:03 <Mark> i've had this hardware for years, never had a problem with other OS's 15:47:08 <Mark> even vista :P 15:47:24 <PublicServer> <atdt> the "i've had this hardware for years" part is probably the problem :p 15:47:35 <Mark> heh 15:47:37 <Mark> i guess :P 15:47:53 <Mark> though i doubt it's just bad timing it started since i use ubuntu.. 15:48:43 <PublicServer> <atdt> ok, someone tell me if i did !this part right 15:48:51 <PublicServer> <Chris Booth> yeah that is fine 15:49:20 *** ODM has joined #openttdcoop 15:49:21 *** ChanServ sets mode: +o ODM 15:49:25 *** openttdcoop sets mode: +v ODM 15:52:00 <Muxy> !players 15:52:01 <PublicServer> <V453000> ok BBH 4.0 should be done 15:52:02 <PublicServer> Muxy: Client 509 (Orange) is atdt, in company 1 (#OpenTTDCoop) 15:52:02 <PublicServer> Muxy: Client 522 (Orange) is Mark, in company 1 (#OpenTTDCoop) 15:52:02 <PublicServer> Muxy: Client 513 (Orange) is V453000, in company 1 (#OpenTTDCoop) 15:52:03 <PublicServer> Muxy: Client 517 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop) 15:52:03 <PublicServer> Muxy: Client 515 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop) 15:52:03 <PublicServer> Muxy: Client 518 (Orange) is jondisti, in company 1 (#OpenTTDCoop) 15:52:10 <PublicServer> <V453000> lets just check it 15:52:30 <PublicServer> <Chris Booth> no its all broken V453000 :P 15:52:40 <PublicServer> <V453000> xOOO 15:52:47 <PublicServer> <Chris Booth> na it looks fine 15:52:52 <PublicServer> <V453000> :P i kno 15:53:12 <PublicServer> <V453000> im just checking stuff as signal gaps etc 15:53:17 *** Razaekel has quit IRC 15:53:23 <PublicServer> <V453000> thx 15:53:31 <PublicServer> <Chris Booth> that pen wont work 15:53:39 <Muxy> !password please, thank you then 15:53:39 <PublicServer> Muxy: ramrod 15:53:53 <PublicServer> <V453000> why 15:53:58 <PublicServer> <V453000> it worked with my config 15:54:15 <PublicServer> *** Muxy joined the game 15:54:29 <PublicServer> <Chris Booth> it wont work under full load 15:54:58 <PublicServer> <Chris Booth> it causes a very long signal gap 15:55:06 *** Peewee has joined #openttdcoop 15:55:09 <PublicServer> <V453000> shouldnt 15:55:11 *** openttdcoop sets mode: +v Peewee 15:55:28 <PublicServer> <V453000> is that ? 15:55:34 <Peewee> Sup all? 15:55:37 <PublicServer> <atdt> craaaap 15:55:38 <Peewee> !password 15:55:38 <PublicServer> Peewee: ramrod 15:55:45 <PublicServer> <atdt> all of my adv. settings have reset for some reason 15:55:57 <PublicServer> <V453000> oh 15:55:58 <PublicServer> <Chris Booth> se V 15:55:59 <PublicServer> <V453000> oh my god 15:56:04 <PublicServer> *** Peewee joined the game 15:56:07 <PublicServer> <Chris Booth> and you have used them alot 15:56:13 <PublicServer> <V453000> everywhere 15:56:33 <PublicServer> <Chris Booth> oops 15:56:54 <PublicServer> <V453000> nevermind 15:56:58 <PublicServer> <V453000> lets fix just the signals 15:57:00 <PublicServer> <Chris Booth> they need to be fixed 15:57:34 <PublicServer> <V453000> should I put there stations or PBS for penalty? 15:57:43 <PublicServer> <Chris Booth> doesnt realy matter 15:57:51 <PublicServer> <Chris Booth> check my SML @ BBH 01 15:58:09 <PublicServer> <V453000> yep, that works too 15:58:26 <PublicServer> <Chris Booth> thats how i would do it 15:58:29 <PublicServer> <Chris Booth> but thats just me 15:58:30 <PublicServer> <V453000> i have corrected some at the lower SML 15:58:37 <PublicServer> <V453000> from the top 15:58:54 <PublicServer> <Chris Booth> adtd can i move you splitter @ !here 15:59:22 <PublicServer> *** Muxy has joined company #1 15:59:59 <PublicServer> *** Muxy has joined spectators 16:01:27 <PublicServer> <V453000> what are the penalty values in our config for PBS/station? 16:01:35 <PublicServer> <Chris Booth> i dont know 16:01:37 <PublicServer> <Mark> 1500/10K 16:01:43 <PublicServer> <Mark> i thinx 16:01:51 <PublicServer> <V453000> ok 16:01:56 <PublicServer> <Chris Booth> that is standard 16:01:58 <PublicServer> <V453000> cuz I use PBS with 15 000 16:01:59 <Mark> !rcon patch yapf.station_penalty 16:01:59 <PublicServer> Mark: you are not allowed to use !rcon 16:02:01 <Mark> @op 16:02:02 *** Webster sets mode: +o Mark 16:02:03 <Mark> !rcon patch yapf.station_penalty 16:02:03 <PublicServer> Mark: 'yapf.station_penalty' is an unknown setting. 16:02:04 <PublicServer> <V453000> normally 16:02:24 <Mark> for SML we usually raise pbs to the station value 16:02:41 <PublicServer> <V453000> shall I substitute the PBS with stations then? 16:02:56 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 16:02:56 <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 16:03:05 <PublicServer> <Chris Booth> PBS looks nicer IMO 16:03:16 <Mark> !rcon patch yapf.rail_station_penalty 16:03:16 <PublicServer> Mark: Current value for 'yapf.rail_station_penalty' is: '3000' (min: 0, max: 1000000) 16:03:18 <PublicServer> <V453000> I dont care about how it looks :) I like both 16:03:24 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 3000 16:03:30 <PublicServer> <V453000> but PBS looks more like part of the track 16:03:36 <Mark> now it's the same 16:03:36 <PublicServer> <V453000> stations are pretty disturbing 16:03:42 <PublicServer> <V453000> thx 16:04:01 <PublicServer> <Chris Booth> V453000 !this (wont work) 16:04:09 <PublicServer> <Chris Booth> the ML has no pentaly 16:04:19 <PublicServer> <Chris Booth> so train will just go straight on 16:04:29 <PublicServer> <V453000> ah 16:04:30 <PublicServer> <Chris Booth> pen needs to be after split 16:04:31 <PublicServer> <V453000> ur right 16:04:38 <PublicServer> <V453000> ok 16:04:46 <PublicServer> <Chris Booth> i know i am right 16:04:49 <PublicServer> <V453000> will fix it in a minute 16:05:00 <PublicServer> <Peewee> now now, play nice :P 16:05:06 <PublicServer> <V453000> hm? 16:05:08 <PublicServer> <Chris Booth> we are 16:05:16 <PublicServer> <Mark> i'm not 16:05:30 <PublicServer> <atdt> can someone awesome look at !signals? and tell me if this merge is OK? 16:05:32 <PublicServer> * Chris Booth slaps mark 16:05:49 <PublicServer> <Peewee> looking now, atdt 16:06:17 <PublicServer> <Mark> your waiting bays under the bridge are short 16:06:22 <PublicServer> <Mark> that's fixable though 16:06:27 <PublicServer> <Peewee> yeah, that will block 16:06:31 <PublicServer> <atdt> hmm ok, so basically that should be 3 long? 16:06:40 <PublicServer> <Chris Booth> yes 16:06:42 <PublicServer> <Mark> how about that 16:06:43 <PublicServer> <atdt> ah ok 16:06:57 <PublicServer> <Chris Booth> adtd can i move your spliter at ! here 16:07:21 <PublicServer> <atdt> yeah chris 16:07:35 <PublicServer> <Chris Booth> thanks just need to finish teh SML 16:07:48 <PublicServer> *** jondisti has left the game (leaving) 16:09:04 <PublicServer> <Mark> town drop came out pretty huge 16:09:10 <PublicServer> <Peewee> yeah really. 16:09:13 <PublicServer> <V453000> wow :D 16:09:20 <PublicServer> <atdt> yeah when i saw the plan i was like 16:09:23 <PublicServer> <Mark> should have suffecient capacity though 16:09:26 <PublicServer> <atdt> awesome, thats gonna be huge 16:09:35 <PublicServer> <Mark> at least for the first 5000 trains.. 16:09:40 <PublicServer> <V453000> :D 16:09:45 <PublicServer> <Peewee> XD 16:09:57 <PublicServer> <Chris Booth> well all goods are droped there 16:10:02 <PublicServer> <Chris Booth> so should be busy 16:10:06 <PublicServer> <Mark> yeah 16:10:10 <PublicServer> <Peewee> no kidding. 16:10:20 <PublicServer> <V453000> how high amount of trains you await? this is going to be real big 16:10:23 <PublicServer> <Mark> also the traffic should be nicely unbalanced when entering, so we'll see if my joiners work 16:10:32 <PublicServer> <Mark> V453000: ~800 16:10:48 <PublicServer> <V453000> only? 16:10:53 <PublicServer> <Mark> :P 16:11:00 <PublicServer> <V453000> :Z 16:11:20 <PublicServer> <Mark> about 1/3th of the trains usually is goods 16:11:29 <PublicServer> <Mark> roughly 16:11:59 <PublicServer> <atdt> the town drop complex looks like it will have like 600 trains in it at any given moment 16:12:01 <PublicServer> <atdt> insane 16:12:19 <PublicServer> <Mark> would be nice to grow the inner town a bit :P 16:12:29 <PublicServer> <atdt> yeah, i was gonna say that 16:12:35 <PublicServer> <atdt> chenbourne is gonna be small 16:12:57 <PublicServer> <atdt> but a lot of the north side of the station complex could easily move north 16:13:14 <PublicServer> <atdt> as well as the west side could move out 16:14:08 <PublicServer> <Mark> yay, signalling time 16:14:17 <PublicServer> * atdt shudders 16:15:02 <PublicServer> <Chris Booth> ok the SML @ BBH 1.0 just fits 16:15:05 <PublicServer> <V453000> ok that SML should be ok now 16:15:21 <PublicServer> <atdt> its beautiful, thanks 16:15:25 <PublicServer> <Peewee> Hang on... are trains from north ML supposed to be able to go through the drop, then go E? or just N again? 16:15:47 <PublicServer> <Chris Booth> trains should just loop back the way the came 16:15:49 <PublicServer> <Mark> they can only go N again 16:15:52 <PublicServer> <Mark> yeah 16:15:53 <PublicServer> <Peewee> Ok 16:15:58 <PublicServer> <Peewee> didn't know if that was intended 16:16:04 <PublicServer> <Mark> no sense in making any more connections :P 16:16:19 <PublicServer> <Chris Booth> trains will just want to go back the way they came 16:17:01 <PublicServer> <Chris Booth> Mark thinking about it should i move oil + wood drop 16:17:09 <PublicServer> <Chris Booth> and swap it with steel + coal 16:17:17 <PublicServer> <Chris Booth> so we will get a more even load 16:17:28 <PublicServer> <Mark> k 16:17:32 *** Phoenix_the_II has joined #openttdcoop 16:17:37 *** openttdcoop sets mode: +v Phoenix_the_II 16:18:29 <PublicServer> <Chris Booth> just makes sence 16:19:00 <PublicServer> <Chris Booth> atdt are you goign to build BBH 1.1? 16:19:09 <PublicServer> <atdt> nope, i gotta go to class soon 16:20:54 <PublicServer> <Chris Booth> mark i found 1 problem in the town drop 16:21:03 <PublicServer> <Mark> uh oh 16:21:10 <PublicServer> <Chris Booth> i sdigned it for you 16:21:54 <PublicServer> <Mark> what, the !desync? 16:21:59 <PublicServer> <Mark> sync is overrated :P 16:21:59 <PublicServer> <Chris Booth> yeah 16:22:03 <PublicServer> *** Spike joined the game 16:22:23 <PublicServer> <Chris Booth> tell me about it 16:22:29 <PublicServer> <Chris Booth> who needs synced lines 16:23:35 *** TrainzStoffe has joined #openttdcoop 16:23:40 *** openttdcoop sets mode: +v TrainzStoffe 16:24:44 <Peewee> ok I give up. What's the station tile used in the network plan? 16:25:02 <PublicServer> <Mark> a station 16:25:14 <PublicServer> <V453000> industrial - fixtures 16:25:17 <PublicServer> <Chris Booth> industrial fixtures 16:25:19 <PublicServer> <V453000> empty tile (low) 16:25:21 <PublicServer> <Chris Booth> empty tile low 16:25:22 <PublicServer> <Mark> oh :P 16:25:23 <PublicServer> <V453000> :p 16:25:28 <Peewee> thanks :) 16:25:38 <PublicServer> <Mark> i thought you asked what it meant.. 16:25:45 <Peewee> nope 16:26:48 <PublicServer> <V453000> can I ask how can I recognize spaghetti style? :D 16:27:21 <PublicServer> <Chris Booth> When the hud looks like a spaghetti junction 16:27:22 <PublicServer> <Mark> un-needed crossovers, too many curves.. 16:27:52 <PublicServer> <V453000> oh so 16:27:53 <PublicServer> *** Mark has joined spectators 16:27:54 <PublicServer> <V453000> thx 16:28:06 <Gleeb> There are no unneeded crossovers! 16:28:26 <PublicServer> <Peewee> THEY ARE ALWAYS NECESSARY! ? 16:28:33 <Gleeb> Everything must be connected to everything! 16:28:34 <PublicServer> <Peewee> sorry caps >< 16:28:55 <Gleeb> 90-degree turns are required at every station! 16:29:11 <Gleeb> You only need signals at junctions! 16:29:17 <PublicServer> * Chris Booth goes to get a huge fish to slap Gleeb with 16:29:28 <Gleeb> Haha :D 16:29:31 <Gleeb> Hi Chris ^_^ 16:29:38 <PublicServer> <Chris Booth> hi 16:29:52 <Gleeb> !dl linux 16:29:52 <PublicServer> Gleeb: unknown option "linux" 16:29:56 <Gleeb> !dl 16:29:56 <PublicServer> Gleeb: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:29:57 *** Polygon has joined #openttdcoop 16:30:01 <Gleeb> !dl lin 16:30:01 <PublicServer> Gleeb: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-linux-generic-i686.tar.bz2 16:30:02 *** openttdcoop sets mode: +v Polygon 16:30:44 *** Stoffe has quit IRC 16:30:44 *** TrainzStoffe is now known as Stoffe 16:30:56 <PublicServer> <Chris Booth> so who wants to finish BBH 2.0? 16:31:41 <PublicServer> <Peewee> hell, why not. 16:31:48 <PublicServer> <Peewee> I'll give it a shot 16:32:01 <PublicServer> <Chris Booth> dont dont have to keep any of those bad lines 16:32:11 <PublicServer> <Peewee> *warning: low experience levels detected* 16:32:14 <PublicServer> *** Spike has left the game (connection lost) 16:32:30 <PublicServer> <atdt> kind of a neat looking construction :) 16:32:32 <PublicServer> <Chris Booth> more fun that way 16:33:01 <PublicServer> <Chris Booth> i dont like it but that just me 16:33:06 <PublicServer> <Chris Booth> take up way to much room 16:33:28 <PublicServer> <Chris Booth> and hasnt left room for other ML joins 16:33:43 <PublicServer> <Peewee> yeah... 16:33:53 <PublicServer> <Chris Booth> and lots of slow bridges 16:33:57 <PublicServer> <atdt> anyone here ever played dwarf fortress? 16:34:03 <Peewee> Hells yes. 16:34:17 <PublicServer> <atdt> this game reminds me of that game in that sometimes its "fun" 16:34:40 <Peewee> hehe but you can't really lose this game unless you try 16:34:56 <PublicServer> <Chris Booth> you cant loose this unless you try 16:34:56 <PublicServer> <V453000> i already lost a few times :D 16:34:59 <PublicServer> <atdt> well junctions like 2.0 are "fun" 16:35:31 <PublicServer> <Peewee> oh how the hell am I gonna do this >_> 16:35:40 <PublicServer> <atdt> with a bulldozer :) 16:35:59 <PublicServer> <Peewee> yeeeaah... think those bridges are going to need to move back a bit to make room... 16:36:06 <PublicServer> *** atdt has joined spectators 16:36:08 <PublicServer> <atdt> BBL 16:36:13 <PublicServer> *** V453000 has joined spectators 16:39:02 <Gleeb> !password 16:39:03 <PublicServer> Gleeb: ginger 16:39:22 <PublicServer> *** Gleeb joined the game 16:41:15 <PublicServer> <Gleeb> That's interesting. Using canals to control the water so that you can avoid bridges O.o 16:41:22 <PublicServer> <Peewee> where? 16:41:51 <PublicServer> <Gleeb> At the sign DON'T FLOOD THE TRACKS 16:42:00 <PublicServer> <Chris Booth> i want to flood them 16:42:09 <PublicServer> <Peewee> lol 16:42:21 <PublicServer> <Gleeb> It's the sign, isn't it, Chris? 16:42:22 <PublicServer> <Chris Booth> oop 16:42:24 <PublicServer> <V453000> yeeeah 16:42:27 <PublicServer> <Peewee> haha 16:42:33 <PublicServer> <Peewee> got owned 16:42:57 <PublicServer> <Chris Booth> it is the sign 16:42:58 <PublicServer> <V453000> the openGFX canals are nice 16:43:32 <PublicServer> <Gleeb> Huge map is HUGE. 16:43:39 <PublicServer> <V453000> which one 16:43:46 <PublicServer> <V453000> this? 16:43:48 <PublicServer> <Gleeb> Yes. 16:43:50 <PublicServer> <V453000> not that big 16:44:09 <PublicServer> <Gleeb> Bigger than I usually play. 16:44:11 <PublicServer> <V453000> it is 512*1024 16:44:20 <PublicServer> <V453000> I normally play 512^2 16:45:05 <PublicServer> <Gleeb> Goods dropis a very confusing station. 16:45:24 <PublicServer> <Peewee> no kidding 16:46:47 <PublicServer> <Chris Booth> ok i am going to sort out some dinner 16:46:54 <PublicServer> *** Chris Booth has joined spectators 16:48:05 <PublicServer> <Gleeb> brb, booting to windows to play OpenTTD ¬_¬ 16:48:09 <PublicServer> *** Gleeb has left the game (leaving) 16:48:13 <Peewee> lol 16:55:59 <PublicServer> <Muxy> need help for bridge building ? 16:56:05 <PublicServer> <Peewee> lol yes please 16:56:06 <PublicServer> <Peewee> D= 16:56:18 <PublicServer> *** Muxy has joined company #1 16:56:24 <PublicServer> <Muxy> remove bridge 16:57:03 <PublicServer> <Muxy> ok now 16:57:13 <PublicServer> <Muxy> good 16:57:16 <PublicServer> <Peewee> ohay 16:57:32 <PublicServer> <Peewee> it worked XD for some reason I thought it wouldn't. 16:57:46 <PublicServer> <Muxy> avoid drinking before building 16:58:00 <PublicServer> <Peewee> >> just drinking root beer :P 16:58:48 <PublicServer> <V453000> root beer??? 16:58:53 <PublicServer> <V453000> oh good heavens 16:59:00 <Peewee> Yep. Barq's. 16:59:21 <PublicServer> <V453000> :O 16:59:30 <PublicServer> <V453000> U know Czech Pilsner Urquell? 16:59:32 <PublicServer> <V453000> that pwnz. 16:59:36 <SmatZ> yeah 16:59:40 <SmatZ> #1 16:59:41 <Peewee> Nope, I don't :S 17:00:04 <PublicServer> <V453000> huge mistake :p 17:02:01 <PublicServer> <Muxy> ah, well done, one traxk missing from right side 17:02:07 <PublicServer> <Peewee> I know 17:03:30 <PublicServer> <V453000> dont forget to double the bridges, right? 17:03:38 <PublicServer> <Peewee> >< 17:03:44 <PublicServer> <Peewee> ok 17:03:53 <PublicServer> <V453000> just like that 17:03:56 <PublicServer> *** V453000 has joined company #1 17:05:14 <PublicServer> <Peewee> was trying to avoid making the trains go up and down so much :/ 17:05:20 <PublicServer> <V453000> why 17:05:28 <PublicServer> <Muxy> avoid vomish 17:05:31 <PublicServer> <V453000> that doesnt matter 17:05:54 <PublicServer> *** Muxy has joined spectators 17:05:56 <PublicServer> <Peewee> lol, if you say so... 17:06:01 *** Razaekel has joined #openttdcoop 17:06:06 *** openttdcoop sets mode: +v Razaekel 17:06:26 <PublicServer> <V453000> it would matter if the realistic acceleration was ON 17:06:59 <PublicServer> <V453000> *OFF :p 17:07:08 <PublicServer> <Muxy> aha it explains a lot, if real accel is not set 17:07:17 <PublicServer> <V453000> it is 17:07:18 <PublicServer> <Peewee> ok, I thought it was off XD 17:07:23 <PublicServer> <V453000> nono 17:07:40 <Peewee> hang on, so is realistic acceleration on or off? 17:07:57 <PublicServer> <V453000> ok carry on, the bridges are done 17:08:07 <Peewee> yeah, it's on realistic. 17:08:18 *** TrainzStoffe has joined #openttdcoop 17:08:23 *** openttdcoop sets mode: +v TrainzStoffe 17:09:25 <PublicServer> <V453000> as always... 17:09:39 <Peewee> IDK... I'm a newbie. 17:09:52 *** mixrin has quit IRC 17:09:56 <PublicServer> <V453000> whatever :p 17:10:05 <PublicServer> <V453000> just finish that hub :ú 17:10:06 <Peewee> (yes I've looked at the newbie guide once or twice) 17:10:33 <Peewee> oh shaddup. I can't do it in ten minutes... Looking at wiki for how to do the merging properly. 17:12:06 <PublicServer> *** Muxy has left the game (leaving) 17:12:16 *** Muxy has quit IRC 17:13:08 *** Stoffe has quit IRC 17:13:09 *** TrainzStoffe is now known as Stoffe 17:13:33 *** mixrin has joined #openttdcoop 17:13:38 *** openttdcoop sets mode: +v mixrin 17:15:37 <V453000> Chris Booth: was the PZG with 1T trains found already? 17:15:59 <PublicServer> *** V453000 has joined spectators 17:17:46 <jonde> !password 17:17:46 <PublicServer> jonde: rarity 17:17:54 <PublicServer> *** jondisti joined the game 17:18:36 <PublicServer> <Peewee> BBL 17:18:41 <PublicServer> <Peewee> got work to do 17:19:00 <PublicServer> *** Peewee has joined spectators 17:23:36 <Gleeb> !password 17:23:36 <PublicServer> Gleeb: drunks 17:23:51 <PublicServer> *** Gleeb joined the game 17:25:25 <PublicServer> *** jondisti has left the game (leaving) 17:25:51 *** jonde has quit IRC 17:31:10 *** Cif has quit IRC 17:36:01 <PublicServer> <Gleeb> That's an odd way of having the trains sync up at BBH 2.0 17:36:41 <PublicServer> <Gleeb> What's TL? 17:36:55 <PublicServer> <Gleeb> Ah, 3. 17:37:24 <PublicServer> <Gleeb> I'll sort out the sync issue in a moment, then. 17:43:27 <PublicServer> <Gleeb> Blam, done. 17:46:14 <PublicServer> *** Radicalimero has left the game (leaving) 17:46:15 <PublicServer> *** Game paused (not enough players) 17:46:27 *** Radicalimero has quit IRC 17:47:04 *** TrainzStoffe has joined #openttdcoop 17:47:10 *** openttdcoop sets mode: +v TrainzStoffe 17:52:37 <Razaekel> !password 17:52:38 <PublicServer> Razaekel: chaste 17:52:49 <Razaekel> nobody in here is chaste, that's for damn sure 17:52:52 <PublicServer> *** Game unpaused (enough players) 17:52:53 <PublicServer> *** Razaekel joined the game 17:55:04 *** Stoffe has quit IRC 17:55:04 *** TrainzStoffe is now known as Stoffe 17:57:07 *** Cif has joined #openttdcoop 17:57:12 *** openttdcoop sets mode: +v Cif 17:59:38 <PublicServer> *** Razaekel has left the game (leaving) 17:59:39 <PublicServer> *** Game paused (not enough players) 18:13:35 *** Kupuham has joined #openttdcoop 18:13:40 *** openttdcoop sets mode: +v Kupuham 18:14:00 <Kupuham> !date 18:14:00 <PublicServer> Kupuham: 27 Feb 2020 18:21:52 <PublicServer> *** Chris Booth has left the game (connection lost) 18:28:20 <PublicServer> *** Game unpaused (enough players) 18:28:21 <PublicServer> *** SmatZ joined the game 18:28:53 <PublicServer> *** SmatZ has left the game (leaving) 18:28:53 <PublicServer> *** Game paused (not enough players) 18:34:09 <PublicServer> *** Gleeb has left the game (connection lost) 18:35:52 *** Muxy has joined #openttdcoop 18:35:57 *** openttdcoop sets mode: +v Muxy 18:36:14 *** Wurzel49 has quit IRC 18:42:56 *** dr_gonzo has joined #openttdcoop 18:43:01 *** openttdcoop sets mode: +v dr_gonzo 18:48:51 <Muxy> !password please 18:48:51 <PublicServer> Muxy: puppet 18:49:15 <PublicServer> *** Muxy joined the game 18:54:36 <PublicServer> *** Muxy has left the game (leaving) 19:08:30 *** Cif has quit IRC 19:14:00 <PublicServer> *** sjaakwortel has left the game (connection lost) 19:15:10 <PublicServer> *** sjaakwortel has left the game (connection lost) 19:16:12 <PublicServer> *** Kupuham joined the game 19:16:15 <PublicServer> *** Kupuham has joined spectators 19:18:07 *** dr_gonzo has quit IRC 19:19:21 *** dr_gonzo has joined #openttdcoop 19:19:26 *** openttdcoop sets mode: +v dr_gonzo 19:26:11 <V453000> :( we should really play a TL1 game since our PZG with it is lost! 19:26:28 <KenjiE20> lies 19:26:36 <PublicServer> *** Kupuham has joined company #1 19:26:48 <V453000> hm? 19:26:55 <KenjiE20> not lost 19:27:00 <V453000> where is it then :ú 19:27:02 <KenjiE20> booth just missed it 19:27:24 <V453000> I would be glad to see it though 19:27:33 <V453000> u got the save? 19:28:37 <KenjiE20> I have 'a' save 19:29:01 <V453000> can you upload it? 19:29:06 <KenjiE20> no 19:29:13 <V453000> :| 19:29:33 <KenjiE20> :| 19:33:31 *** Cif has joined #openttdcoop 19:33:36 *** openttdcoop sets mode: +v Cif 19:35:29 *** TrainzStoffe has joined #openttdcoop 19:35:34 *** openttdcoop sets mode: +v TrainzStoffe 19:41:33 *** Stoffe has quit IRC 19:41:33 *** TrainzStoffe is now known as Stoffe 19:43:20 <Muxy> !players 19:43:22 <PublicServer> Muxy: Client 509 is atdt, a spectator 19:43:22 <PublicServer> Muxy: Client 522 is Mark, a spectator 19:43:22 <PublicServer> Muxy: Client 513 is V453000, a spectator 19:43:23 <PublicServer> Muxy: Client 546 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 19:43:23 <PublicServer> Muxy: Client 528 is Peewee, a spectator 19:43:36 <PublicServer> *** Kupuham has joined spectators 19:45:21 <Muxy> !password please another time 19:45:22 <PublicServer> Muxy: torsos 19:45:39 <PublicServer> *** Muxy joined the game 19:46:51 <PublicServer> *** Muxy has left the game (leaving) 20:04:06 *** Zulan has joined #openttdcoop 20:04:11 *** openttdcoop sets mode: +v Zulan 20:13:11 <highpinger> !password 20:13:12 <PublicServer> highpinger: hoards 20:13:36 <PublicServer> *** highpinger joined the game 20:18:34 *** TrainzStoffe has joined #openttdcoop 20:18:39 *** openttdcoop sets mode: +v TrainzStoffe 20:21:35 *** Stoffe has quit IRC 20:21:36 *** TrainzStoffe is now known as Stoffe 20:22:50 *** TrainzStoffe has joined #openttdcoop 20:22:55 *** openttdcoop sets mode: +v TrainzStoffe 20:28:51 <PublicServer> *** Mark has left the game (connection lost) 20:28:53 <PublicServer> *** highpinger has left the game (leaving) 20:29:49 *** Stoffe has quit IRC 20:29:49 *** TrainzStoffe is now known as Stoffe 20:48:06 <Chris_Booth> !password 20:48:06 <PublicServer> Chris_Booth: snugly 20:48:20 <PublicServer> *** Chris Booth joined the game 20:57:43 <Peewee> sup dawgs 20:57:57 <Peewee> !players 20:57:59 <PublicServer> Peewee: Client 509 is atdt, a spectator 20:57:59 <PublicServer> Peewee: Client 553 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop) 20:57:59 <PublicServer> Peewee: Client 513 is V453000, a spectator 20:58:00 <PublicServer> Peewee: Client 546 is Kupuham, a spectator 20:58:00 <PublicServer> Peewee: Client 528 is Peewee, a spectator 20:58:27 <PublicServer> *** Peewee has joined company #1 20:58:28 <PublicServer> *** Game unpaused (enough players) 21:03:24 *** Seberoth has quit IRC 21:05:13 *** AlexanderB has joined #openttdcoop 21:05:18 *** openttdcoop sets mode: +v AlexanderB 21:06:24 *** Seberoth has joined #openttdcoop 21:06:30 *** openttdcoop sets mode: +v Seberoth 21:07:35 *** Muxy has quit IRC 21:08:25 <AlexanderB> !password 21:08:25 <PublicServer> AlexanderB: poling 21:08:46 <PublicServer> *** AlexanderB joined the game 21:10:50 <PublicServer> <Peewee> sup 21:10:54 <PublicServer> <Chris Booth> the sky 21:11:00 <PublicServer> <Peewee> :p 21:11:25 <PublicServer> <Peewee> how would I go about demolishing a town that hates us >.> 21:11:44 <PublicServer> <Chris Booth> use trees 21:11:47 <PublicServer> <Chris Booth> what town? 21:11:49 <KenjiE20> is there space to go around? 21:11:50 <PublicServer> <Peewee> right 21:12:00 <PublicServer> *** Kupuham has joined company #1 21:12:22 <PublicServer> <Peewee> Not really... it's right in the way of BBH 2.0 21:12:35 <PublicServer> <Kupuham> move it further on then... 21:12:46 <KenjiE20> ^ 21:13:11 <PublicServer> <Peewee> meh. alright. 21:13:48 <PublicServer> <Peewee> Hard to tell when it's OK to kill a town.... I'm sure Sondinghatten had space to go around too. 21:13:50 <KenjiE20> flattening towns, should be last resort imo, something you do, if space/TF/turning circle dictates no other course of action 21:14:35 <Peewee> TF? 21:14:43 <KenjiE20> define: tf 21:14:43 <Webster> Terraform, see http://www.openttdcoop.org/wiki/Terraforming 21:14:48 <Peewee> got it. 21:17:20 <PublicServer> <Chris Booth> i have made a mess at oil area 21:18:28 <PublicServer> <Peewee> oh, only started a mess ;) 21:18:45 <PublicServer> <Peewee> I'm sure you can make it plenty worse. 21:19:31 <PublicServer> <Chris Booth> well i am not even sure what i am doing 21:19:47 <PublicServer> <Peewee> someone told me that just means it'll be FUN! 21:19:53 <PublicServer> <Chris Booth> just made a random pointless mixer 21:20:11 <PublicServer> <Chris Booth> please say thats wasnt me 21:20:37 *** Seberoth2 has joined #openttdcoop 21:20:42 *** openttdcoop sets mode: +v Seberoth2 21:27:58 *** Seberoth has quit IRC 21:42:31 <PublicServer> <Chris Booth> my head hurts now 21:42:46 <PublicServer> <Peewee> heh 21:43:02 <PublicServer> <Peewee> oh yeah, I see why :S 21:43:05 <PublicServer> <Chris Booth> lol 21:43:21 <PublicServer> <Chris Booth> not must left to build now 21:44:20 <PublicServer> <Chris Booth> well i have to do the same station again 21:44:25 <PublicServer> <Chris Booth> then the drop station 21:44:28 <PublicServer> <Chris Booth> then the mergers 21:45:59 *** FrancoBegbie has quit IRC 21:46:04 <PublicServer> <Chris Booth> ooh crap 21:46:10 <PublicServer> <AlexanderB> what? 21:46:28 <PublicServer> <Chris Booth> i havent left my self enough room 21:54:49 *** ODM has quit IRC 21:58:54 <PublicServer> <Chris Booth> wow i managed to fit it all in @ Oil area in the end 21:59:06 <PublicServer> <Peewee> XD nice. 21:59:43 <PublicServer> <Chris Booth> well kinda 21:59:53 <PublicServer> <Chris Booth> either the drop is over sized 21:59:58 <PublicServer> <Peewee> :/ looks like there ought to be more pickups... 22:00:08 <PublicServer> <Chris Booth> or the pickup is going to be raped as soon as it is used 22:02:09 <PublicServer> <Chris Booth> ok i will finish the rest tomoz 22:02:26 *** dr_gonzo has quit IRC 22:13:17 <PublicServer> <Chris Booth> Oil Statioin is epic 22:13:35 <PublicServer> <AlexanderB> gah.. my aim was slightly off.. 22:13:56 <PublicServer> <AlexanderB> now i have to destroy a few town buildings.. didnt have to if i had calculated this better 22:14:18 <PublicServer> *** V453000 has left the game (leaving) 22:14:20 <PublicServer> <Peewee> where? 22:14:28 <PublicServer> <AlexanderB> bbh 1.1 22:14:53 <PublicServer> <Chris Booth> alex BBH 1.1 is wrong 22:15:01 <PublicServer> <AlexanderB> whats wrong? 22:15:08 <PublicServer> <Chris Booth> check BBH 3.1 22:15:17 <V453000> bye guys 22:15:20 <V453000> sleep time 22:15:21 <PublicServer> <Chris Booth> its only going ot have primary trains on it 22:15:22 <Peewee> see ya 22:15:23 <PublicServer> <Chris Booth> bye V 22:15:25 <V453000> :p 22:15:28 *** V453000 has quit IRC 22:15:29 <PublicServer> <AlexanderB> oh, i see 22:15:34 <PublicServer> <Chris Booth> so they only need to go to BBH 1.0 22:15:40 <PublicServer> <AlexanderB> hm, just rip out a couple of connections and its fine :p 22:15:41 <PublicServer> <Chris Booth> and nowhere else 22:16:01 <PublicServer> <Chris Booth> well you can make it smaller 22:16:04 <PublicServer> <Chris Booth> and avoid the town 22:16:04 <PublicServer> <AlexanderB> yeah 22:16:26 <PublicServer> <Chris Booth> i love my ipod 22:16:32 <PublicServer> <Chris Booth> from linkin park to beathoven 22:19:06 <PublicServer> <AlexanderB> :/ 22:21:14 <PublicServer> <Chris Booth> nothing wrong with a bit of beathoven 22:22:17 <KenjiE20> Beethoven <-- uncultured swine 22:22:19 <KenjiE20> :P 22:22:28 <PublicServer> <Chris Booth> w/e 22:22:31 <hylje> pig disgusting 22:22:32 <PublicServer> <Chris Booth> its on my ipod 22:22:51 <PublicServer> <Peewee> mmmm... pork. 22:22:53 <PublicServer> <Chris Booth> now it playing ministry of sound addicted to base (begging you) 22:22:57 <PublicServer> <Peewee> now I'm hungry thanks :S 22:23:12 * KenjiE20 gives Peewee swine flu 22:23:19 <PublicServer> <Chris Booth> Kenji has swine flu 22:23:30 <KenjiE20> lies 22:24:15 <PublicServer> <Chris Booth> i wish i had copy and paste for SML 22:24:33 <PublicServer> <Peewee> About the SML... 22:24:37 <PublicServer> <AlexanderB> then compile your own nightly with the copypasta patch? 22:24:47 <hylje> Peewee: Bacon! 22:24:55 <KenjiE20> he'd get kicked 22:25:01 <PublicServer> <AlexanderB> :/ 22:25:11 <PublicServer> <Peewee> just use inner most track for merging, right? 22:25:24 <PublicServer> <Chris Booth> yeah] 22:26:01 *** V453000 has joined #openttdcoop 22:26:06 *** openttdcoop sets mode: +v V453000 22:26:15 <V453000> does the wiki work? 22:26:27 <KenjiE20> @wiki Main Page 22:26:29 <PublicServer> <Chris Booth> should do why? 22:26:30 <Webster> #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Main%20Page 22:26:33 <KenjiE20> yup 22:26:37 <PublicServer> <Peewee> Then an array of shifters to move trains toward the outside edges? (if space is available, of course) 22:26:42 <Chris_Booth> yes 22:26:43 <V453000> I cant get there :o 22:27:05 <PublicServer> <Chris Booth> PeeWee you have to shift befor you merge 22:27:19 <V453000> !password 22:27:19 <PublicServer> V453000: libels 22:27:31 <PublicServer> <Peewee> Ok 22:27:34 <PublicServer> <atdt> hay everybody 22:27:36 <PublicServer> *** V453000 joined the game 22:27:41 <PublicServer> <Chris Booth> Like BBH 3.0 22:27:48 <PublicServer> <Peewee> yeah I'm looking at it 22:27:55 <PublicServer> <Peewee> trying to figure it out XD 22:28:49 <PublicServer> <V453000> shall I build some stuff? 22:28:57 <PublicServer> *** atdt has joined company #1 22:28:59 <PublicServer> <Chris Booth> yes v 22:29:03 <PublicServer> <V453000> okaay 22:29:11 <PublicServer> <V453000> some station I guess 22:30:26 <PublicServer> <V453000> anyone interested in building factory drop more than me? 22:30:42 <PublicServer> <V453000> good 22:30:42 <PublicServer> <Chris Booth> i have just built most of oil so no 22:30:47 <PublicServer> <atdt> im gonna stay away from large juncs for a little while, im still in shock 22:30:48 <PublicServer> <V453000> i see 22:30:53 <PublicServer> <V453000> :D 22:31:25 <PublicServer> <V453000> ha investigated ^^ 22:31:45 <PublicServer> <Chris Booth> tu tu 22:31:49 <PublicServer> <Chris Booth> tut tut 22:31:58 <PublicServer> <Peewee> not enough cash! 22:32:06 <PublicServer> <Peewee> BRIBE THE INVESTIGATORS! 22:32:29 <PublicServer> <atdt> BRIBE THE SCHOOLCHILDREN 22:32:55 <PublicServer> <V453000> wtf? 22:33:05 <PublicServer> <AlexanderB> what? 22:35:20 <PublicServer> <atdt> aaaa pbs 22:35:32 <PublicServer> <Chris Booth> eeew PBS 22:36:29 <PublicServer> <Peewee> wait what? where? 22:36:56 <PublicServer> <Chris Booth> i dont know 22:37:25 <PublicServer> <V453000> atdt stop pls :-D 22:37:35 <PublicServer> <atdt> k i was trying to help :( 22:37:41 <PublicServer> <V453000> I know, thx 22:40:19 <PublicServer> <Chris Booth> Facorty Area finished finaly 22:40:32 <PublicServer> <V453000> u mean oil 22:40:32 <PublicServer> <Peewee> orly 22:40:42 <PublicServer> <Chris Booth> erm yeah 22:40:44 <PublicServer> <Chris Booth> oil 22:40:47 <PublicServer> <V453000> :) 22:40:47 <PublicServer> <Chris Booth> thats the one 22:41:30 <PublicServer> <Chris Booth> bigger than i first though it would be 22:41:54 <PublicServer> <V453000> wow :D 22:42:02 <PublicServer> <V453000> I built the exit 22:42:06 <PublicServer> <V453000> but I forgot the ML :D 22:42:16 <PublicServer> <Chris Booth> lol 22:42:26 <PublicServer> <Chris Booth> Exit is meant to SML 22:42:33 <PublicServer> <Chris Booth> or unbalanced like marks 22:42:40 <PublicServer> <V453000> I mean exit from ML 22:42:45 <PublicServer> <Chris Booth> ooh 22:42:49 <PublicServer> <V453000> :D 22:43:05 <PublicServer> <Chris Booth> MLs are over rated 22:43:14 <PublicServer> <V453000> ? 22:43:25 *** highpinger has quit IRC 22:43:26 <PublicServer> <Chris Booth> (MLs are not needed 22:43:30 <PublicServer> <Peewee> Tis true. 22:43:32 <PublicServer> <Chris Booth> just force all trains into 1 line 22:43:34 <hylje> succumbing to the Chaos, chris? 22:43:40 <PublicServer> <V453000> :D 22:43:44 <PublicServer> <Peewee> hell yes. 22:43:49 <PublicServer> <Chris Booth> i love Choas hylje 22:43:53 <PublicServer> <V453000> chaos uses ML/SL too, doesnt it 22:43:58 <PublicServer> <atdt> lets just delete all the tracks and use trucks :p 22:43:59 <PublicServer> <Chris Booth> just not in a huge game like coop 22:44:03 <hylje> chaos only has lines and larger lines 22:44:25 <PublicServer> <V453000> which can be supported by prio :) 22:45:09 <PublicServer> <Chris Booth> nice desync V 22:45:13 <PublicServer> <V453000> i see :D 22:45:21 <PublicServer> <V453000> thx 22:45:31 <PublicServer> <Chris Booth> i saw nothing 22:45:38 <PublicServer> <V453000> whoever did :) 22:46:24 <PublicServer> <V453000> should I merge the tracks into 4 before making the ss 22:46:25 <PublicServer> <V453000> station? 22:46:26 <PublicServer> <atdt> "sync is overrated" 22:46:35 <PublicServer> <Chris Booth> V do you like my spliter thingy at oil area to sperate primary and secondary trians 22:47:01 <PublicServer> <V453000> where is that 22:47:14 <PublicServer> <Chris Booth> @ !here 22:47:44 <PublicServer> <V453000> interesting 22:47:52 <PublicServer> <V453000> how does it work? 22:47:57 <PublicServer> <Chris Booth> if all 4 ML lines exit @ factory drop we have issues 22:48:15 <PublicServer> <Chris Booth> just split trains from 4 to 2 + 2 with all choices 22:48:22 <PublicServer> <V453000> yes 22:48:28 <PublicServer> <V453000> I think so 22:48:33 <PublicServer> <Chris Booth> i would say 2 or 3 lines max 22:48:38 <PublicServer> <V453000> 2 22:49:02 <PublicServer> <Chris Booth> i used to 22:49:08 <PublicServer> <Chris Booth> but who is to say i am right 22:49:37 <PublicServer> <V453000> hm? you hate your plan or what? 22:49:43 <PublicServer> <Chris Booth> no 22:49:46 <PublicServer> <Chris Booth> i like my plan 22:49:53 <PublicServer> <V453000> ;P 22:49:59 <PublicServer> <Chris Booth> i am playing it arent am i not? 22:50:16 <PublicServer> <V453000> oh you werent last game? :D 22:50:22 *** Polygon has quit IRC 22:50:25 <PublicServer> <Chris Booth> i was but i was moaning about it 22:50:27 <PublicServer> <V453000> dunno, I wasnt there most of the time 22:50:29 <PublicServer> <V453000> :) 22:50:33 <PublicServer> <Chris Booth> and put lots of signs over it 22:50:37 <PublicServer> <Chris Booth> to say how much i hated it 22:50:45 <PublicServer> <V453000> :D 22:50:48 <PublicServer> <V453000> ok then 22:51:39 <PublicServer> <Chris Booth> 2 lines is easiest for SML exit 22:51:43 <PublicServer> <Chris Booth> 3 and 4 get to long 22:51:44 <PublicServer> <V453000> y 22:51:55 <PublicServer> <Chris Booth> 1 has no capacity 22:51:59 <PublicServer> <Chris Booth> 3 is massively long 22:53:30 <PublicServer> <V453000> 8->4 will be an omg thing :D 22:53:59 <PublicServer> <atdt> inner ML's are placed 22:54:02 <PublicServer> <Chris Booth> should be more like 4 -> 2+ 2 and 4 ->2 22:54:22 <PublicServer> <V453000> hmm 22:54:26 <PublicServer> <Chris Booth> 4 ->2+2 for Goods pick / Drop line 22:54:28 <PublicServer> <V453000> ok 22:54:33 <PublicServer> <Chris Booth> and 4 ->2 for drop only 22:54:40 <PublicServer> <V453000> i see 22:54:44 <PublicServer> <V453000> hmm 22:54:45 <PublicServer> <V453000> ok 22:54:50 <PublicServer> <Chris Booth> and goods trains come from town drop 22:54:53 <hylje> the exit should be a larger bottleneck than the entry 22:54:57 <PublicServer> <V453000> right 22:55:39 *** ^Spike^ has quit IRC 22:56:53 <PublicServer> <atdt> are we doing sml on the inner lines? 22:56:59 <PublicServer> <Chris Booth> yes 22:57:09 <PublicServer> <Peewee> I was about to say I didn't think so :S 22:57:14 <PublicServer> <V453000> :d 22:57:22 <PublicServer> <Chris Booth> well you shift all lines out 22:57:26 <PublicServer> <Chris Booth> then merge 22:57:37 <PublicServer> <atdt> so basically a shifter and a merge lane at every SLH and wherever it joins the 4ML? 22:57:48 <PublicServer> <Chris Booth> ok 22:57:54 <PublicServer> <Chris Booth> see my track numbers 22:58:01 <PublicServer> <V453000> I hate merging from diagonals :D 22:58:08 <PublicServer> <Chris Booth> you shift 3 ->4 22:58:13 <PublicServer> <Peewee> yeah I got that part 22:58:19 <PublicServer> <Chris Booth> then you shift 2 ->3 22:58:26 <PublicServer> <Chris Booth> then you shift 1 ->2 22:58:26 <PublicServer> <Peewee> ok 22:58:30 <PublicServer> <Chris Booth> then merge 22:58:34 <PublicServer> <Chris Booth> then start again 22:58:34 <PublicServer> <Peewee> then merge. Got it. 22:58:54 <PublicServer> <atdt> on the LL_RR lines, we shift in and merge on the outer line right? 22:59:05 <PublicServer> <Chris Booth> yeah 22:59:09 <PublicServer> <atdt> k 22:59:17 <PublicServer> <Chris Booth> but on outer ML we shift on inner 23:00:27 <PublicServer> <Chris Booth> omg who here watches srcubs 23:00:45 <PublicServer> <V453000> whats that 23:00:51 <PublicServer> <Peewee> gonna take a leap here and say... YOU! 23:00:58 <PublicServer> <Chris Booth> and wants to kill the douche that said Zach Braff was dead 23:01:09 <PublicServer> <Chris Booth> Scrubs is an american SitCom 23:01:15 <PublicServer> <Chris Booth> its Funny as anything 23:01:31 <PublicServer> *** Chris Booth has left the game (connection lost) 23:01:41 <PublicServer> <atdt> what a cheerful british expression 23:01:42 <Peewee> ruh roh 23:01:47 <zachanima> pow 23:01:52 <hylje> ruh roh 23:02:01 <PublicServer> <atdt> snarf snarf 23:02:06 <hylje> why am i hearing that turn of phrase so often these days 23:02:17 <PublicServer> <atdt> what turn of phrase? 23:02:21 <hylje> ruh roh 23:02:27 <PublicServer> <atdt> its from scooby doo 23:02:42 <hylje> oh 23:03:42 *** Chris_Booth is now known as Guest1206 23:03:56 *** Chris_Booth has joined #openttdcoop 23:04:09 *** openttdcoop sets mode: +v Chris_Booth 23:04:41 <Chris_Booth> !password 23:04:42 <PublicServer> Chris_Booth: earner 23:05:03 <PublicServer> *** Chris Booth joined the game 23:05:25 *** TrainzStoffe has joined #openttdcoop 23:05:30 *** openttdcoop sets mode: +v TrainzStoffe 23:06:41 <PublicServer> <V453000> yeye i see 23:06:48 <PublicServer> <Chris Booth> what it wasnt me 23:06:53 <PublicServer> <V453000> :p 23:08:17 <PublicServer> <V453000> um... :D 23:08:23 <PublicServer> *** Chris Booth has left the game (connection lost) 23:09:02 *** Guest1206 has quit IRC 23:10:11 <PublicServer> <Peewee> oh crap. 23:10:19 <PublicServer> <V453000> whats uú 23:10:21 <PublicServer> <V453000> up 23:10:26 <PublicServer> <Peewee> who put that tower there? 23:10:46 <PublicServer> <Peewee> at !friggin tower 23:10:56 <hylje> deal with it 23:11:03 <PublicServer> <Peewee> :P 23:11:08 <PublicServer> <atdt> it was me :( 23:12:24 *** Stoffe has quit IRC 23:12:24 *** TrainzStoffe is now known as Stoffe 23:13:14 <PublicServer> <Peewee> well, looks like BBH 2.0 is mostly done except for shifters and merge lanes 23:13:30 <PublicServer> <Peewee> oh, and signals... 23:13:46 <PublicServer> *** Kupuham has left the game (connection lost) 23:13:52 <atdt> laaaaaaarrrrrrrrrrgggggggg 23:13:53 *** Chris_Booth is now known as Guest1208 23:13:54 <PublicServer> *** Peewee has left the game (connection lost) 23:13:57 <Peewee> oshi 23:13:58 <PublicServer> *** atdt has left the game (connection lost) 23:14:05 *** Chris_Booth has joined #openttdcoop 23:14:18 *** openttdcoop sets mode: +v Chris_Booth 23:14:19 <atdt> hey guys i think the ser!)@#(!@ -- CARRIER LOST -- 23:14:36 <Peewee> !password 23:14:37 <PublicServer> Peewee: royals 23:14:53 <V453000> wtf 23:15:01 <atdt> ok, bbl then 23:15:22 <Peewee> erm... sloooooow map download 23:16:04 *** Guest1208 has quit IRC 23:16:12 <PublicServer> *** Peewee has left the game (connection lost) 23:16:37 *** Peewee has quit IRC 23:19:47 *** TrainzStoffe has joined #openttdcoop 23:19:52 *** openttdcoop sets mode: +v TrainzStoffe 23:21:15 <PublicServer> *** Kupuham joined the game 23:21:26 <PublicServer> <V453000> I will really have to get some merger training 23:21:35 <Chris_Booth> !players 23:21:36 <PublicServer> Chris_Booth: Client 568 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 23:21:37 <PublicServer> Chris_Booth: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop) 23:21:37 <PublicServer> Chris_Booth: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop) 23:22:04 *** DCriticOn has joined #openttdcoop 23:22:09 *** openttdcoop sets mode: +v DCriticOn 23:22:14 <Chris_Booth> OMG some douche just tryed to brute force attack my server 23:22:18 <DCriticOn> !players 23:22:20 <PublicServer> DCriticOn: Client 568 (Orange) is Kupuham, in company 1 (#OpenTTDCoop) 23:22:20 <PublicServer> DCriticOn: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop) 23:22:20 <PublicServer> DCriticOn: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop) 23:22:27 <PublicServer> <V453000> wtf 23:22:30 <Chris_Booth> !password 23:22:30 <PublicServer> Chris_Booth: goblin 23:22:37 <DCriticOn> !password 23:22:37 <PublicServer> DCriticOn: goblin 23:22:45 <Chris_Booth> i dont know some chineese twat 23:22:50 <PublicServer> <V453000> :D 23:22:53 <Chris_Booth> and my router crashed as it realised 23:22:56 <Chris_Booth> befor my server 23:22:59 <PublicServer> <V453000> :D 23:23:02 <PublicServer> *** Kupuham has left the game (connection lost) 23:23:04 <PublicServer> <V453000> h,, 23:23:05 <PublicServer> <V453000> hmm 23:23:23 <Chris_Booth> hhhm 23:23:27 <Chris_Booth> is there lag in game? 23:23:30 <PublicServer> <AlexanderB> at least the lag is gone now.. 23:23:32 <PublicServer> <V453000> no 23:23:37 <Chris_Booth> !password 23:23:38 <PublicServer> Chris_Booth: goblin 23:23:39 <PublicServer> <V453000> there is none 23:23:40 <PublicServer> <AlexanderB> thre was 23:23:50 *** DCriticOn has quit IRC 23:23:53 <Chris_Booth> 2 clients in front of me 23:23:55 <Chris_Booth> who are they 23:23:59 <PublicServer> <V453000> im not :p 23:24:20 <Chris_Booth> how can i find out? 23:24:33 <Chris_Booth> or do you think i will have to wait until they time out 23:24:34 <PublicServer> <AlexanderB> not? 23:24:37 <Chris_Booth> in 480 seconds 23:24:45 <Chris_Booth> !joining 23:24:49 <Chris_Booth> !players 23:24:51 <PublicServer> Chris_Booth: Client 572 (Orange) is DCritic, in company 1 (#OpenTTDCoop) 23:24:51 <PublicServer> Chris_Booth: Client 570 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop) 23:24:51 <PublicServer> Chris_Booth: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop) 23:24:51 <PublicServer> Chris_Booth: Client 573 (Orange) is Chris Booth #1, in company 1 (#OpenTTDCoop) 23:24:52 <PublicServer> Chris_Booth: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop) 23:24:53 <PublicServer> <AlexanderB> retry yourself? it sometimes works for me :) 23:25:08 <KenjiE20> !rcon kick 572 23:25:09 <PublicServer> KenjiE20: *** DCritic has left the game (kicked by server) 23:25:12 <KenjiE20> !rcon kick 570 23:25:13 <PublicServer> KenjiE20: *** Chris Booth has left the game (kicked by server) 23:25:17 <KenjiE20> !rcon kick 573 23:25:17 <PublicServer> KenjiE20: *** Chris Booth #1 has left the game (kicked by server) 23:25:21 <KenjiE20> now try :) 23:25:38 <Chris_Booth> !password 23:25:39 <PublicServer> Chris_Booth: goblin 23:26:44 <Chris_Booth> hhhm i am now connecting but realy realy slowly 23:26:59 *** Stoffe has quit IRC 23:26:59 *** TrainzStoffe is now known as Stoffe 23:27:30 <PublicServer> *** Chris Booth has left the game (connection lost) 23:27:41 <Chris_Booth> !ip 23:27:41 <PublicServer> Chris_Booth: ps.openttdcoop.org 23:27:45 *** DCriticOn has joined #openttdcoop 23:27:50 *** openttdcoop sets mode: +v DCriticOn 23:27:59 <DCriticOn> !password 23:27:59 <PublicServer> DCriticOn: goblin 23:28:13 *** DCriticOn has quit IRC 23:30:09 <PublicServer> *** DCritic joined the game 23:30:24 <Chris_Booth> !password 23:30:24 <PublicServer> Chris_Booth: goblin 23:31:09 <PublicServer> *** Chris Booth joined the game 23:31:24 <PublicServer> <V453000> lets say there is going to be a factory in place of the Power Plant, right? 23:31:35 <PublicServer> <V453000> welcome CB :p 23:31:45 <PublicServer> <Chris Booth> arround there 23:31:53 <PublicServer> <Chris Booth> but as you should know power plants dont die 23:31:55 <PublicServer> <Chris Booth> ever 23:31:59 <PublicServer> <V453000> oh 23:32:01 <PublicServer> <V453000> true 23:32:11 <PublicServer> *** DCritic has left the game (connection lost) 23:33:11 <PublicServer> <Chris Booth> as long as factory is as epic as town drop and oil area you will be fine V 23:33:26 <PublicServer> <V453000> ye :D 23:33:36 <PublicServer> <V453000> just thinking about the design 23:34:56 <PublicServer> <V453000> 7 or 8 plats per line ? Id say 8 23:35:25 <PublicServer> <AlexanderB> in theory 6 would be enough 23:35:27 <PublicServer> <Chris Booth> id say 14 23:35:31 <PublicServer> <V453000> ok 7 23:35:38 <PublicServer> <AlexanderB> for dropoff, that is 23:35:41 <PublicServer> <Chris Booth> so we have expansion room 23:35:41 <PublicServer> <V453000> ye 23:35:45 <PublicServer> <AlexanderB> for pickup, you priobably need more 23:35:53 <PublicServer> <Chris Booth> no 14 23:36:27 <PublicServer> <V453000> to be exact ... should I merge the 4 lines to drop to 2 lines? 23:36:38 <PublicServer> <Chris Booth> no 23:36:39 <PublicServer> <V453000> I gues I should 23:36:40 <PublicServer> <V453000> no 23:36:41 <PublicServer> <V453000> ok 23:36:58 <PublicServer> <Chris Booth> a meger that short then a split will just cause jams 23:36:59 <PublicServer> <V453000> then 4*14 :o 60 23:37:04 <PublicServer> <V453000> ok 23:37:12 <PublicServer> <Chris Booth> and 14 was a joke 23:37:16 <PublicServer> <V453000> :D 23:37:18 <PublicServer> <V453000> ok 8 23:37:23 <PublicServer> <V453000> or 7 23:37:26 <PublicServer> <Chris Booth> i did 8 23:37:35 <PublicServer> <AlexanderB> 8 is fine 23:37:37 <PublicServer> <V453000> I think 7 should suffice 23:37:52 <PublicServer> <V453000> but okay :) 23:37:55 <PublicServer> <Chris Booth> of i am off now 23:37:58 <PublicServer> <Chris Booth> toodles all 23:38:01 <PublicServer> *** Chris Booth has left the game (connection lost) 23:38:06 <PublicServer> <V453000> cya 23:38:08 <PublicServer> <AlexanderB> in theory 6 would be the minimum to make a 100% occupied line not slow down 23:38:20 <PublicServer> <AlexanderB> good night 23:38:23 <PublicServer> <V453000> 8 ftw 23:38:24 <Chris_Booth> AlexanderB: dont talk crap 23:38:34 <PublicServer> <AlexanderB> it says so on the wiki! 23:38:37 <Chris_Booth> the shorted the train the more lines you need 23:38:41 <PublicServer> <V453000> for TL3? 23:38:53 <Chris_Booth> TL3 6 - 8 will be fine 23:39:06 <Chris_Booth> but for TL 10 3 would be fine 23:39:07 <PublicServer> <AlexanderB> guess this was for tl5 23:39:11 <Chris_Booth> TL1 you may need 10 23:39:34 *** Chris_Booth has quit IRC 23:42:09 <PublicServer> <AlexanderB> omg.. tl3 23:42:13 <PublicServer> <AlexanderB> i tought 5 23:43:11 *** mib_uv4odr has joined #openttdcoop 23:43:16 *** openttdcoop sets mode: +v mib_uv4odr 23:43:24 <mib_uv4odr> !password 23:43:24 <PublicServer> mib_uv4odr: Please, read the rules! 23:43:41 <PublicServer> <V453000> lets see if this works 23:43:41 *** mib_uv4odr has quit IRC 23:44:11 *** DCriotic has joined #openttdcoop 23:44:16 *** openttdcoop sets mode: +v DCriotic 23:44:31 <DCriotic> !password 23:44:32 <PublicServer> DCriotic: starks 23:45:10 <PublicServer> *** DCritic joined the game 23:48:08 <atdt> !password 23:48:08 <PublicServer> atdt: starks 23:48:21 <PublicServer> *** atdt joined the game 23:48:43 *** Fuco has quit IRC