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00:01:42 *** sietse has joined #openttdcoop 00:21:32 *** pugi has quit IRC 00:26:52 *** ODM has quit IRC 00:54:16 *** Progman has quit IRC 01:04:57 *** Fuco has quit IRC 01:18:41 *** KenjiE20 has quit IRC 01:21:33 *** highpinger has quit IRC 01:31:51 *** Chris_Booth has quit IRC 01:33:37 *** themroc- has joined #openttdcoop 01:37:57 *** KenjiE20 has joined #openttdcoop 01:37:57 *** ChanServ sets mode: +o KenjiE20 01:51:56 *** KenjiE20 has quit IRC 01:52:53 *** Chris_Booth has joined #openttdcoop 02:03:30 *** Chris_Booth has quit IRC 02:06:04 *** KenjiE20|LT has joined #openttdcoop 02:06:04 *** ChanServ sets mode: +o KenjiE20|LT 03:40:03 *** themroc- has quit IRC 03:51:47 *** KenjiE20|LT has quit IRC 03:58:53 *** sietse has quit IRC 04:09:08 *** sietse has joined #openttdcoop 04:19:41 *** Razaekal has joined #openttdcoop 04:19:41 *** Razaekel has quit IRC 07:34:41 *** FrancoBegbie has joined #openttdcoop 07:41:06 *** ^Spike^ has joined #openttdcoop 07:41:06 *** Webster sets mode: +o ^Spike^ 08:08:18 *** ODM has joined #openttdcoop 08:08:18 *** ChanServ sets mode: +o ODM 08:15:20 <PublicServer> *** bartavelle joined the game 08:25:19 <PublicServer> *** bartavelle has left the game (leaving) 08:32:19 *** mib_jbe7ev has joined #openttdcoop 09:18:35 *** DK has joined #openttdcoop 09:18:50 <DK> !password 09:18:50 <PublicServer> DK: banged 09:19:14 <PublicServer> *** DK San joined the game 09:23:34 <bartavelle> is it important in practice that in a junction all lanes could branch to all the other lanes ? 09:26:35 <DK> Hi 09:26:43 <DK> yes, i think so 09:27:09 <DK> otherways it would not be a network having the possibility for all trains going to all directions 09:27:41 <bartavelle> i meant it for double lanes for example 09:28:12 <bartavelle> that makes a lane branch to the two lanes left and two lanes rights if it goes up for example 09:29:24 <bartavelle> that greatly increases the complexity of my junctions and i'm not sure there is a benefit in this 09:29:38 <bartavelle> probably because i don't know how to create some load balancing system 09:30:52 <DK> i dont know either^^ 09:31:08 <PublicServer> *** DK San has joined company #1 09:31:44 <PublicServer> *** DK San has joined spectators 09:32:12 <DK> i am trying some basic things on other servers 09:32:51 <DK> like 2+2 on 2 junctions and so on 09:33:04 <PublicServer> *** DK San has left the game (leaving) 09:34:18 <planetmaker> bartavelle, it's one of the things which ensures that traffic is smooth. 09:34:27 <planetmaker> if you omit the balancing you'll have traffic jams 09:34:34 <planetmaker> or make them much more likely 09:34:58 <bartavelle> but is the "all lanes branch to all lanes" important if i do have balancing elsewhere ? 09:36:00 <planetmaker> yes 09:36:25 <bartavelle> ok 09:36:30 <planetmaker> assume there's a train coming on one track and another on one from the other ML 09:36:46 <planetmaker> if there's no choice, one train has to wait. If there's balancing, both can continue unhindered 09:37:32 <bartavelle> i suppose i'll have to look some more a the public server archives to figure out how this is achieved then 09:37:33 <bartavelle> thanks 09:37:51 <planetmaker> mind that not every BBH is balanced in the archive games :-) 09:38:02 <bartavelle> heh 09:38:05 <planetmaker> actually I guess there are a lot which aren't 09:38:30 <bartavelle> i figured that you relied on the fact that traffic will be evenly distributed for large number of trains before getting into the hubs 09:38:41 <bartavelle> (you = coop players) 09:39:03 <planetmaker> yes, but even if you have evenly distributed, sparse traffic, that's where balancing helps. Consider the above example. 09:39:13 <planetmaker> both trains arriving at the same time at the junction. 09:39:26 <planetmaker> You stop w/o balancing. You can continue on the free lane with balancing 09:39:53 <bartavelle> do you have in mind a game in the archive with such a hub implemented ? 09:40:09 <planetmaker> balanced one? 09:40:14 <bartavelle> yup 09:40:34 <planetmaker> I guess the current one has balanced hubs :-) At least most one direction of BBH02 has :-P 09:41:06 <planetmaker> But a 6->2 mixer / merger is... usually HUGE and takes quite a bit of time to build 09:41:11 <bartavelle> argh they are enormous, i'll try to figure out how it works 09:41:40 <planetmaker> took me one hour at least for one of them. But then I build, optimize, re-build, change until I'm satisfied ;-) 09:42:00 <bartavelle> so BBH02 should be a nice example ? 09:42:28 <planetmaker> well. I built only one merger, for the tracks going South (lower left direction) 09:42:36 <planetmaker> err.. lower right direction 09:42:48 <planetmaker> in general BBH02 can be made much better :-) 09:42:57 <planetmaker> But it's ok 09:43:12 <planetmaker> There's no merger, though - last time I checked - on the Northbound direction 09:43:47 *** dr_gonzo has joined #openttdcoop 09:44:32 <planetmaker> Afaik we weren't quite vigorous in balancing every BBH in the past. 09:45:03 <planetmaker> But it makes sense. Basically you build the same for every lane of the ML as you build for a SLH for the joining track 09:45:13 <planetmaker> but you cut back a bit on the priority lengths. 09:45:23 <bartavelle> hum 09:45:27 <planetmaker> :-P 09:45:47 <planetmaker> difficult to explain. A side line also gets the choice of each main line at a SLH 09:45:56 <planetmaker> so... give each ML at a BBH also the choice. 09:46:13 <planetmaker> Problem is only: you have more than one track then :-) 09:46:21 <planetmaker> So you have to build it multiple times 09:46:34 <planetmaker> And Mark wrote a nice blog article about that recently check it out 09:47:03 <bartavelle> you do branch all the track that should go down/right and then you build this merger ? 09:47:08 <bartavelle> that's how you did it ? 09:48:03 <planetmaker> yes 09:48:26 <bartavelle> and the blog post would be on openttd.org ? 09:48:36 <planetmaker> On openttdcoop.org 09:49:00 <bartavelle> oh sure 09:49:14 <bartavelle> i'll check it right now 09:49:15 <bartavelle> thanks a lot 09:51:27 <planetmaker> you're welcome 09:52:49 *** DK has quit IRC 11:07:26 *** FrancoBegbie has quit IRC 11:09:17 *** Xaroth has quit IRC 11:24:54 *** ODM has quit IRC 11:53:36 *** KenjiE20 has joined #openttdcoop 11:53:37 *** ChanServ sets mode: +o KenjiE20 11:53:57 *** Chris_Booth has joined #openttdcoop 12:11:56 *** Xaroth has joined #openttdcoop 12:18:00 *** Fuco has joined #openttdcoop 12:28:42 *** Mark_ has joined #openttdcoop 12:29:22 *** Mark_ is now known as mark 12:29:36 *** mark is now known as Mark 13:16:26 *** Chris_Booth has quit IRC 13:47:17 *** Chris_Booth has joined #openttdcoop 14:15:10 <PublicServer> *** Mark joined the game 14:17:40 *** pugi has joined #openttdcoop 14:19:37 *** themroc- has joined #openttdcoop 14:26:14 <PublicServer> *** Mark has left the game (leaving) 14:27:45 *** jondisti has joined #openttdcoop 14:32:49 <jondisti> !password 14:32:49 <PublicServer> jondisti: batons 14:32:55 <PublicServer> *** jondisti joined the game 14:34:43 *** V453000 has joined #openttdcoop 14:35:06 *** V453000 has quit IRC 14:36:58 <PublicServer> *** jondisti has joined spectators 14:42:14 <PublicServer> *** Mark joined the game 14:43:46 <PublicServer> <Mark> oh wow, tneo actually made the missing SLH 14:43:56 <PublicServer> <Mark> too bad it's only half of it 14:45:55 <PublicServer> <jondisti> half? 14:46:04 *** pugi has quit IRC 14:46:05 <PublicServer> <Mark> it doesn't have a connection to the oil drop 14:46:13 *** pugi has joined #openttdcoop 14:46:17 <PublicServer> <Mark> it's not needed, but still.. :P 14:46:18 <PublicServer> <jondisti> oh 14:46:41 <PublicServer> <jondisti> but it would be needed 14:47:03 <PublicServer> <Mark> yeah 14:47:24 <PublicServer> <jondisti> hmm why there isn't any oil wells anyway? 14:47:43 <PublicServer> <Mark> they die easilly 14:51:25 <PublicServer> *** jondisti has joined company #1 14:51:25 <PublicServer> *** Game unpaused (enough players) 14:54:14 <Seppel> !password 14:54:14 <PublicServer> Seppel: iguana 14:54:21 <PublicServer> *** Sepp joined the game 14:54:24 <PublicServer> <Sepp> yo 14:54:41 <PublicServer> <Mark> yo 15:00:17 <PublicServer> *** Mark has left the game (connection lost) 15:05:52 <PublicServer> <Sepp> mhh factory pickup is jamming 15:06:29 <PublicServer> <jondisti> hmh 15:07:26 *** Progman has joined #openttdcoop 15:09:21 <PublicServer> <jondisti> what are you doing? 15:09:54 <PublicServer> <Sepp> earlier entry 15:10:31 <PublicServer> <jondisti> i think it's ok now 15:13:23 <PublicServer> <Sepp> at least take the same bridge type :P 15:18:02 <PublicServer> *** bartavelle joined the game 15:22:54 <PublicServer> *** bartavelle has left the game (leaving) 15:26:58 *** CommieSi has joined #openttdcoop 15:27:16 <CommieSi> !password 15:27:16 <PublicServer> CommieSi: grater 15:27:27 <PublicServer> *** CommieSi joined the game 15:27:37 <PublicServer> *** Sepp has left the game (leaving) 15:50:33 *** sietse has quit IRC 15:51:05 *** ODM has joined #openttdcoop 15:51:05 *** ChanServ sets mode: +o ODM 15:54:33 *** Chris_Booth is now known as Guest1788 15:54:47 *** Chris_Booth has joined #openttdcoop 15:58:57 *** sietse has joined #openttdcoop 16:00:41 *** Guest1788 has quit IRC 16:09:06 <Seppel> !password 16:09:06 <PublicServer> Seppel: cretin 16:09:22 <PublicServer> *** Sepp joined the game 16:09:46 *** themroc- has quit IRC 16:09:53 *** kais58 has joined #openttdcoop 16:10:03 <kais58> !players 16:10:05 <PublicServer> kais58: Client 1204 (Orange) is jondisti, in company 1 (Town Scarers Inc.) 16:10:05 <PublicServer> kais58: Client 1213 (Orange) is CommieSi, in company 1 (Town Scarers Inc.) 16:10:05 <PublicServer> kais58: Client 1215 (Orange) is Sepp, in company 1 (Town Scarers Inc.) 16:11:57 *** kais582 has joined #openttdcoop 16:11:57 *** kais58 has quit IRC 16:11:59 *** kais582 is now known as kais58 16:25:16 *** kais58 has quit IRC 16:26:00 <sietse> !revision 16:26:00 <PublicServer> sietse: Game version is r17847 16:26:47 <sietse> !password 16:26:47 <PublicServer> sietse: realty 16:27:02 <PublicServer> *** Sietse joined the game 16:46:41 *** LordAzamath has joined #openttdcoop 16:49:37 <PublicServer> *** Sepp has left the game (leaving) 16:56:32 <PublicServer> *** CommieSi has left the game (leaving) 16:56:33 <PublicServer> *** Game paused (not enough players) 16:57:32 <PublicServer> *** jondisti has joined spectators 17:22:47 *** LordAzamath has quit IRC 17:33:14 *** FrancoBegbie has joined #openttdcoop 17:37:22 *** highpinger has joined #openttdcoop 17:57:07 *** damalix has joined #openttdcoop 18:00:30 <PublicServer> *** Damalix has left the game (connection lost) 18:00:47 *** damalix_ has joined #openttdcoop 18:01:01 <damalix_> !players 18:01:03 <PublicServer> damalix_: Client 1204 is jondisti, a spectator 18:01:03 <PublicServer> damalix_: Client 1217 is Sietse, a spectator 18:01:43 *** damalix is now known as Guest1801 18:01:44 *** damalix_ is now known as damalix 18:01:58 <damalix> !password 18:01:58 <PublicServer> damalix: marshy 18:02:13 <PublicServer> *** Damalix joined the game 18:02:40 <PublicServer> *** Damalix has joined company #1 18:04:48 <PublicServer> <Damalix> Aha many raw have been connected :) 18:04:52 *** Misza has quit IRC 18:05:00 *** De_Ghosty has joined #openttdcoop 18:05:07 <PublicServer> *** Damalix has joined spectators 18:05:14 *** Guest1801 has quit IRC 18:12:42 <PublicServer> *** Damalix has joined company #1 18:13:44 *** bartavelle has quit IRC 18:16:06 *** Polygon has joined #openttdcoop 18:17:50 *** StarLite has quit IRC 18:24:28 *** kais58 has joined #openttdcoop 18:27:03 *** Zulan has joined #openttdcoop 18:33:09 *** Misza has joined #openttdcoop 18:35:18 *** StarLite has joined #openttdcoop 18:35:18 *** ChanServ sets mode: +o StarLite 18:45:47 *** highpinger has quit IRC 18:57:00 *** Kolo has joined #openttdcoop 18:57:17 *** dr_gonzo has quit IRC 18:58:14 <PublicServer> *** Kolo joined the game 18:58:16 <PublicServer> *** Game unpaused (enough players) 18:58:58 <PublicServer> <Damalix> Hi 19:04:46 <kais58> !players 19:04:47 <PublicServer> kais58: Client 1204 is jondisti, a spectator 19:04:48 <PublicServer> kais58: Client 1226 (Orange) is Damalix, in company 1 (Town Scarers Inc.) 19:04:48 <PublicServer> kais58: Client 1228 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 19:04:48 <PublicServer> kais58: Client 1217 is Sietse, a spectator 19:04:50 <kais58> !password 19:04:50 <PublicServer> kais58: annals 19:05:33 *** csuke has joined #openttdcoop 19:05:47 <csuke> !password 19:05:47 <PublicServer> csuke: annals 19:06:01 <PublicServer> *** kais58 joined the game 19:06:10 <PublicServer> *** csuke joined the game 19:07:39 <Seppel> !password 19:07:39 <PublicServer> Seppel: alleys 19:07:49 <PublicServer> *** Sepp joined the game 19:14:09 <PublicServer> <csuke> the mainline was getting backed up 19:14:56 <PublicServer> *** kais58 has left the game (leaving) 19:15:00 <PublicServer> <csuke> Sepp? 19:15:14 <PublicServer> <Sepp> yeah ? 19:15:23 <PublicServer> <csuke> did u just delete stuff at slh02? 19:15:39 <PublicServer> <Sepp> jup 19:15:42 <PublicServer> <csuke> how comes? 19:16:12 <PublicServer> <Sepp> uhm long enough prio ? xD 19:16:22 <PublicServer> <csuke> i been sitting watchin it lol 19:16:43 <PublicServer> <csuke> it was backin up the mainline at that length 19:17:32 <PublicServer> <Sepp> mhh a little 19:18:00 <PublicServer> <Sepp> but empty trains have time :P 19:18:43 <PublicServer> <csuke> what happens when it backs up to the drop? :P 19:18:55 <PublicServer> <Sepp> its not possible ? xD 19:19:09 <PublicServer> <csuke> not at current traffic levels 19:19:33 <PublicServer> <Sepp> the sideline isnt able to cut in a flow 19:22:44 <PublicServer> *** jondisti has joined company #1 19:24:27 *** yogurt has joined #openttdcoop 19:24:41 *** Fuco has quit IRC 19:25:13 *** Fuco has joined #openttdcoop 19:25:14 *** Fuco has quit IRC 19:25:34 *** Fuco has joined #openttdcoop 19:26:48 *** yogurt has quit IRC 19:27:32 *** yogurt has joined #openttdcoop 19:29:22 <kais58> !password 19:29:23 <PublicServer> kais58: bunion 19:29:30 <PublicServer> *** kais58 joined the game 19:30:37 *** yogurt has quit IRC 19:32:17 *** mixrin has joined #openttdcoop 19:37:31 <PublicServer> <kais58> no land bridges? 19:37:37 <PublicServer> <jondisti> they're ugly 19:37:50 <PublicServer> <jondisti> and you have to build separate stations for grain and livestock 19:38:57 <PublicServer> <jondisti> you can build them next to each other 19:39:06 <PublicServer> <jondisti> by holding ctrl same time 19:44:36 <PublicServer> *** Player has left the game (connection lost) 19:44:52 <PublicServer> *** Player has left the game (connection lost) 19:46:43 <PublicServer> <jondisti> just sayin... any connections to/from north aren't needed :) 19:47:03 <PublicServer> <kais58> I thought we were supposed to do both ways anyway 19:47:44 <PublicServer> <jondisti> trains from that stations are coming from SLH and when fully loaded they're gonna go to factory drop via SLH 19:47:57 <PublicServer> <jondisti> trains coming to that station i mean... 19:49:29 <PublicServer> <jondisti> but gotta go 19:49:32 <PublicServer> *** jondisti has joined spectators 19:49:42 <PublicServer> *** Sepp has left the game (leaving) 19:55:35 <Fuco> !dl win64 19:55:35 <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip 19:55:48 <CommieSi> !password 19:55:48 <PublicServer> CommieSi: exerts 19:56:02 <PublicServer> *** Fucoo joined the game 19:56:20 <PublicServer> *** CommieSi joined the game 19:58:47 <PublicServer> *** Damalix has joined spectators 19:58:52 <PublicServer> <Damalix> I'm out to lunch 20:02:42 <PublicServer> <Fucoo> bbh02 is pretty hardcore 20:04:48 <PublicServer> <Fucoo> hm cool, from all the clients on the server i only know PS 20:05:05 <PublicServer> <Fucoo> mark stopped playing? so many new players... 20:05:21 <PublicServer> <CommieSi> well i'm kinda new 20:05:21 <PublicServer> <Fucoo> (new, or really oldschool) 20:05:40 <pugi> hmm 20:05:44 <PublicServer> <CommieSi> been way too long 20:05:47 <pugi> haven't played for a while 20:06:26 <PublicServer> <Fucoo> last one i've played was by the end summer 20:06:30 <PublicServer> <Fucoo> 155 or so 20:07:55 <Chris_Booth> !info 20:07:55 <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Town Scarers Inc.' Year Founded: 1970 Money: 2508225556 Loan: 0 Value: 2560754177 (T:482, R:6, P:0, S:14) unprotected 20:08:04 <Chris_Booth> !password 20:08:04 <PublicServer> Chris_Booth: herded 20:08:20 <PublicServer> *** Chris Booth joined the game 20:08:39 <PublicServer> <Fucoo> hmm, factory station is @_@ whaaat 20:08:56 *** LittleBoyRick has joined #openttdcoop 20:09:38 <LittleBoyRick> !password 20:09:38 <PublicServer> LittleBoyRick: herded 20:09:50 <PublicServer> *** LittleBoyRick joined the game 20:09:58 <PublicServer> * Fucoo likes the totally useless tunnels 20:10:39 <PublicServer> <Chris Booth> what totaly useless tunnels? 20:10:40 <PublicServer> <Chris Booth> where? 20:10:46 <PublicServer> <Fucoo> factory 20:11:06 <PublicServer> <Fucoo> someone marked it already with signs 20:11:06 <PublicServer> <Chris Booth> they are not useless 20:11:14 <PublicServer> <Fucoo> out pick1 20:11:18 <PublicServer> <Fucoo> what's the purpose 20:11:36 <PublicServer> <Chris Booth> so trains can leave the station without crossing 20:11:44 <PublicServer> <Fucoo> wait 20:11:53 <PublicServer> <Fucoo> look !here 20:12:11 <PublicServer> <Fucoo> it looks pretty useless to me 20:12:13 <PublicServer> <Chris Booth> to stop the TF 20:12:32 <PublicServer> <Fucoo> hmm 20:12:43 <PublicServer> <Chris Booth> plus trains like tunnels 20:12:47 <PublicServer> <Fucoo> TF set to medium 20:13:05 <PublicServer> <Fucoo> anyway, im just askinf if there's some deeper meaning in it 20:13:33 <PublicServer> <csuke> they can go over the top without slow down, but it wouldn't make it any more efficient than it is at the moment 20:13:52 <PublicServer> <kais58> could I have comments on !this , I just finished the tracks 20:14:04 <PublicServer> <Fucoo> i am simply asking if there is any point :P like maybe some exploit or whatever 20:14:18 <PublicServer> <Fucoo> because, i wouldn't add a tunnel just for the sake of it 20:14:32 <PublicServer> <Chris Booth> they look nice 20:14:38 <PublicServer> <csuke> would work better as roro maybe? 20:14:47 <PublicServer> <csuke> the west loop is very tight 20:14:47 <PublicServer> <Fucoo> those are personal preferences 20:15:47 <PublicServer> *** Mark joined the game 20:15:48 <PublicServer> <Mark> evening 20:15:49 <PublicServer> <kais58> there is no beefit from a ro-ro as trains are only going one way, and I'll fix the loop 20:15:57 <PublicServer> <csuke> i would bridge at x, loop at y and zion at z 20:16:17 <PublicServer> <csuke> join* at z 20:17:22 <PublicServer> <Fucoo> now im interested how are you going to connect it whrought the town 20:17:40 <PublicServer> <csuke> erm ... 20:17:43 <PublicServer> <Mark> what are we talking about? 20:17:53 <PublicServer> <Sietse> connecting !this 20:18:11 <PublicServer> <csuke> oh 20:18:17 <PublicServer> <csuke> didnt see that house ... lol 20:18:22 <PublicServer> <Fucoo> kill it with fire 20:18:48 <PublicServer> <Chris Booth> why such a big loop? 20:19:11 <PublicServer> <csuke> reduce TF 20:20:04 <PublicServer> <Mark> just connect it to that? 20:20:16 <PublicServer> <csuke> eh? 20:20:20 <PublicServer> <Fucoo> oO 20:20:42 <PublicServer> <Mark> oh you're making it a roro? 20:20:46 <PublicServer> <Chris Booth> use a PF trap and make train just turn arround? 20:20:59 <PublicServer> <csuke> whats a pf trap? 20:21:22 <PublicServer> <Mark> pf traps are pointless if trains have real orders 20:22:02 <PublicServer> <Chris Booth> check !PF trap 20:22:09 <PublicServer> <Chris Booth> will trun trains arround much easier 20:22:12 <PublicServer> <csuke> btw, sorry, i really annoy myself when i interfere too much :P lol 20:22:39 <PublicServer> <kais58> and is was such an overengineered station till you came along 20:22:41 <PublicServer> <csuke> what's the theory? 20:23:01 <PublicServer> <Sietse> what is that PF trap actually doing? 20:23:04 <PublicServer> <csuke> u mean giving the SL prioroty? 20:23:11 <PublicServer> <Mark> in this game, nothing 20:23:17 <PublicServer> <Chris Booth> it trick the trains into thinking there is a route 20:23:22 <PublicServer> <Mark> don't bother looking at it, it's pointless 20:23:33 <PublicServer> <csuke> lol 20:23:33 <PublicServer> <Mark> or at least irellevant 20:23:34 <PublicServer> <Chris Booth> mark it isnt 20:23:38 <PublicServer> <Mark> of course it is 20:23:47 <PublicServer> <Chris Booth> it means you dont need that srupid loop 20:23:50 <PublicServer> <Mark> if it's the only route trains will run into a dead end 20:23:58 <PublicServer> <Mark> you can do that without the trap 20:24:20 <PublicServer> <csuke> lol 20:24:21 <PublicServer> <Mark> just like that 20:24:27 <PublicServer> <csuke> now i get it ... 20:24:33 <PublicServer> <Chris Booth> thats a million times better 20:24:46 <PublicServer> <Chris Booth> and if you had 2 20:26:03 <PublicServer> <csuke> now how do you create the false route without making trains go over 2x45? 20:26:12 <PublicServer> <Chris Booth> you dont need it 20:26:15 <FrancoBegbie> !dl win32 20:26:15 <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 20:26:17 <PublicServer> <csuke> oh, ignore me 20:26:18 <PublicServer> <csuke> lol 20:26:19 <PublicServer> <Mark> i think it's on the wiki somewhere 20:26:22 <PublicServer> <Chris Booth> as that is the only route 20:26:25 <PublicServer> <Mark> you can see it in action in game 121 20:26:44 <PublicServer> <Mark> 121 is mandatory study material btw 20:26:58 <PublicServer> <Mark> completely abstract 20:27:00 <PublicServer> <Chris Booth> we should have another SRNW game 20:27:04 <PublicServer> <Chris Booth> with PF traps 20:27:07 <PublicServer> <csuke> SRNW? 20:27:15 <KenjiE20> define: srnw 20:27:15 <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW 20:27:18 <FrancoBegbie> !password 20:27:18 <PublicServer> FrancoBegbie: prying 20:27:19 <PublicServer> <Chris Booth> self regulating networks 20:27:26 <PublicServer> *** FrancoBegbie joined the game 20:27:33 <PublicServer> *** kais58 has left the game (leaving) 20:27:35 <PublicServer> <Chris Booth> its like talking to people that havent every played coop 20:27:49 <PublicServer> <csuke> shouldn't we aim to make all networks self regulating? 20:28:05 <PublicServer> <Chris Booth> it can cause issues 20:28:11 <Mark> http://www.openttdcoop.org/wiki/images/6/6c/Srnwstationbig.png 20:28:13 <Mark> pf traps :D 20:28:16 <PublicServer> <Fucoo> yea chris that's what i was talking about when joining the server 20:28:17 <PublicServer> <Chris Booth> when you have very high producing industries 20:28:33 <PublicServer> <Fucoo> at first i thought mark left the game, so many new players;D 20:28:40 <PublicServer> <Mark> Chris Booth: not if you make dual dummies :P 20:28:46 <PublicServer> <Chris Booth> no 20:28:51 <PublicServer> <Mark> or quadruple for that matter 20:28:52 <PublicServer> <Chris Booth> but then the stations get huge 20:29:14 <PublicServer> *** FrancoBegbie has left the game (leaving) 20:29:22 <PublicServer> <csuke> i presume in games like that we don't usually go for low TF? 20:29:31 <PublicServer> <Mark> no.. :P 20:30:47 <PublicServer> *** Kolo has left the game (connection lost) 20:31:37 <PublicServer> *** Fucoo has left the game (leaving) 20:31:43 <PublicServer> <Mark> 'night 20:31:45 <PublicServer> *** Mark has left the game (connection lost) 20:31:48 <PublicServer> <Chris Booth> night mark 20:33:51 <PublicServer> *** LittleBoyRick has left the game (leaving) 20:33:55 *** LittleBoyRick has quit IRC 20:36:32 *** kais58 has quit IRC 20:38:36 *** Mark has quit IRC 20:45:20 <PublicServer> <csuke> woohoo, 500 trains! 20:46:00 <KenjiE20> at last 20:46:28 <PublicServer> *** tneo joined the game 20:46:50 <CommieSi> you could probably double the trains on steel pickup 20:47:35 <KenjiE20> guess what you just volunteered for? :D 20:47:46 <CommieSi> no probs 20:48:16 <PublicServer> <Chris Booth> i think steel pickup needs only 45 trains max 20:48:26 <PublicServer> *** Chris Booth has joined spectators 20:48:40 <CommieSi> 10 more it is then 20:48:50 <PublicServer> *** Kolo has left the game (connection lost) 20:49:08 <PublicServer> <csuke> too may vehicles in game? 20:49:11 <PublicServer> *** Kolo joined the game 20:49:21 <CommieSi> hmm 500 limit then... 20:49:24 <PublicServer> <csuke> we run out?? 20:49:26 <KenjiE20> !trains 900 20:49:26 <PublicServer> *** KenjiE20 has set max_trains to 900 20:49:34 <PublicServer> <csuke> how long has there been 500 limit? 20:49:37 <PublicServer> <csuke> :) 20:51:43 <PublicServer> *** Chris Booth has left the game (connection lost) 20:53:05 *** Progman has quit IRC 20:54:28 <PublicServer> *** Spike joined the game 20:57:38 <PublicServer> *** Damalix has joined company #1 20:57:40 <PublicServer> <Damalix> Re 21:00:17 <PublicServer> <csuke> damn it's so annoying you can't combine docks 21:00:25 <PublicServer> <Spike> cause 21:00:33 <PublicServer> <Spike> boats don't have collision detection 21:00:41 <PublicServer> *** Spike has joined company #1 21:00:54 <PublicServer> <csuke> yeah but i wanna set up a feeder boat that as short as possible 21:01:03 <PublicServer> <Sietse> which patch/trick is needed to build stations separated (while having the same name)? 21:01:20 <KenjiE20> @distantjoin 21:01:21 <Webster> Adding extra station tiles away from the main station by using CTRL+build, see: http://www.openttdcoop.org/wiki/DistantJoin 21:01:34 <PublicServer> <Sietse> cheers 21:01:35 <PublicServer> <Spike> kenji it's with docks 21:01:46 <PublicServer> <csuke> doesn't work 21:01:47 <PublicServer> <Spike> multiple docks 1 station 21:01:54 <PublicServer> <csuke> only one dock per station 21:01:59 <KenjiE20> yup 21:02:52 <PublicServer> <csuke> i got a cool idea :) 21:03:18 <KenjiE20> ..unless it involves beer... 21:04:35 <PublicServer> <CommieSi> whos doing the lorry/oil rig at kundingstone? 21:04:47 <PublicServer> <csuke> me 21:04:59 <PublicServer> <CommieSi> interestng... 21:05:26 <PublicServer> <csuke> seems the only way to transfer to the main station lol 21:05:32 <PublicServer> <CommieSi> based on the idea that lots of small trips encourages growth? 21:05:40 <PublicServer> <csuke> no, just i can't use a boat lol 21:05:45 <PublicServer> <CommieSi> lol 21:05:56 <PublicServer> <csuke> or rather i don't want to, too far to travel 21:06:41 <PublicServer> <Spike> you know your truck stop isn't locks to the transfer station? 21:06:49 <PublicServer> <csuke> bah 21:07:19 <PublicServer> <Spike> now the MILLION fictional DOLLAR question... 21:07:26 <PublicServer> <Spike> why is there an ORE train UNLOADING at the COAL drop 21:07:33 <PublicServer> <csuke> LOL 21:07:46 <PublicServer> <Spike> and it's been going on for years 21:07:51 <KenjiE20> uch 21:07:53 <PublicServer> <Spike> and nobody noticed 21:08:02 <PublicServer> <Spike> 14 years to be exact 21:08:13 <PublicServer> <csuke> who's fixing? 21:08:22 <PublicServer> <Spike> not me.. 21:08:23 <PublicServer> *** Kolo has left the game (connection lost) 21:08:27 <PublicServer> <csuke> i will then 21:08:41 <PublicServer> <Spike> was just checking out the big stations why they had stuff there.. 21:08:51 <PublicServer> <csuke> it will expire eventually ... 21:09:19 <PublicServer> <csuke> but have an APALLING ore rating :P 21:09:36 <PublicServer> *** Kolo joined the game 21:09:36 <KenjiE20> UNloading 21:09:41 <KenjiE20> un 21:09:54 <PublicServer> <csuke> ? 21:10:12 <KenjiE20> it'll expire but the station never supplied it in the first place 21:10:23 <PublicServer> <csuke> i know :P 21:10:52 <PublicServer> <csuke> i almost want to truck it to the ore drop just for the sake of it LOL 21:11:09 <KenjiE20> that would give it a rating 21:11:33 <PublicServer> <csuke> i know, it already has one tho 21:11:51 <KenjiE20> great, that means something's been trying to pickup from the drop 21:12:27 <PublicServer> <csuke> nah, it just means that as soon as it's been unloaded it starts to explire, which is what lowers ratings 21:12:50 <tneo> what is the magic dozer command? 21:12:56 <PublicServer> <Spike> really.. kenji.. we should just start new log files each game.. 21:12:57 <PublicServer> <csuke> is there one? 21:13:00 <PublicServer> <Spike> and not mix them.. :) 21:13:06 <^Spike^> magic_bulldozer 1 21:13:08 <^Spike^> or 0 :) 21:13:09 <KenjiE20> no $%^& 21:13:23 <^Spike^> kenji i did it last time and everyone was like: WTF happend :) 21:13:40 <PublicServer> <csuke> can helicopters be refitted for oil nowadays? ;) 21:13:58 <KenjiE20> depends on the airset 21:14:08 <hylje> that's almost as silly as the coal plane MM 21:14:22 <PublicServer> <csuke> oooh i like the skylift 150! 21:17:53 <PublicServer> <csuke> frefinghill now servicing 12 rigs :) 21:20:40 <PublicServer> <csuke> i think we may need to push mainline to 4x4 at some point 21:21:01 <PublicServer> <Damalix> the BBH02 isn't even finished 21:23:32 <PublicServer> <Spike> csuke: this is about heavy traffic.. :) 21:23:43 <PublicServer> <csuke> i know, and coping with it :P 21:24:03 <PublicServer> <Spike> this is just fine :) 21:24:12 <PublicServer> <Spike> can handle alot more.. :) 21:24:50 <PublicServer> <Damalix> My comp won't handle more 21:25:01 <PublicServer> <Spike> just 500 trains.... 21:25:31 *** Phoenix_the_II has quit IRC 21:25:34 <PublicServer> <tneo> is it half way of set target :-) 21:25:38 *** Phoenix_the_II has joined #openttdcoop 21:25:40 <CommieSi> 1st time i've played this on my new PC, its just eating this up :-) 21:26:51 <PublicServer> <Damalix> but the ML will handle more if it is balanced 21:27:10 <PublicServer> * Spike gives Damalix a suprise.... a cookie... :) 21:27:19 <PublicServer> <Spike> what he said csuke :) 21:27:22 <PublicServer> <Damalix> coooooool :) nice, thanks :) 21:27:57 <KenjiE20> don't get too excited, it's a tracking one :P 21:28:08 <PublicServer> <Damalix> arf 21:28:09 <PublicServer> <Spike> sssshh kenji.. ;) 21:28:19 <PublicServer> <Spike> don't waste the talent.. :) 21:29:53 <PublicServer> *** Kolo has left the game (connection lost) 21:30:40 <PublicServer> *** Kolo joined the game 21:31:19 <PublicServer> <Spike> over the top signalling... 21:31:31 <PublicServer> <Spike> at a split place a PBS and after it place presig exit... 21:31:33 *** FrancoBegbie has quit IRC 21:31:39 <PublicServer> <Spike> on the split tracks 21:33:16 <PublicServer> <Spike> and no i am not making it up.. :) 21:33:42 <KenjiE20> buuhh 21:34:04 <PublicServer> <Spike> ... ppl really place pbs everywhere there is a split... 21:34:50 <KenjiE20> never understood that 21:35:07 <^Spike^> there is place to put like 50 pre sigs... but they place pbs 21:35:41 <KenjiE20> PBS is so easy to use; "can this spot take two trains? Yes -> PBS it" 21:36:10 <KenjiE20> "will there only ever be one train here? Yes -> block sig it" 21:36:21 <^Spike^> i can understand it when there is no space... 21:36:34 <^Spike^> but when you have enough space to presig.. or just normal signal it.. 21:36:39 <Osai> !ip 21:36:40 <PublicServer> Osai: ps.openttdcoop.org 21:36:48 <Osai> !revision 21:36:48 <PublicServer> Osai: Game version is r17847 21:36:58 <PublicServer> <csuke> doesn't less signals = less overhead? 21:37:13 <KenjiE20> pbs needs a tiny bit more than block though 21:37:30 <^Spike^> pbs keeps the PF busy.. :) 21:37:31 <PublicServer> <csuke> even with the reduced signal count from pbs? 21:38:09 <PublicServer> *** tneo has left the game (leaving) 21:38:26 <damalix> As for me I hate PBS, I only use it when 1/ I cannot do any other way or 2/ in terminus station when it needs heavy traffic andor it'll be too big to build it simply with bloc 21:40:00 <PublicServer> <Spike> i've seen public servers where ppl use it on their whole network.. 21:40:05 <PublicServer> <Spike> and i'm like wtf..... 21:41:17 <csuke> there's also the argument that pbs allows trains to clear the path quicker for the train behind 21:41:57 <PublicServer> <Spike> the only usefull use i've found for PBS what damalix said + penalties :) 21:42:37 <damalix> that's a false argument because the next train waits to be able to cross the entire section before reserving the path 21:42:53 <PublicServer> <csuke> true, but that isn't what i meant 21:43:16 <PublicServer> <csuke> the first train does not have to clear the next signal in order for the following train to take a different path 21:43:39 <PublicServer> <Damalix> for different pathes, this may be an argument 21:43:40 *** highpinger has joined #openttdcoop 21:43:47 <KenjiE20> that's a pretty minimal clearance on coop games in the norm 21:44:22 <PublicServer> <Spike> and here we have "science" on our side? ;) 21:44:46 <hylje> SCIENCE 21:44:55 <PublicServer> <Spike> openttd science.. ;) 21:45:56 <Kolo> see !crossing tracks 21:46:14 <PublicServer> <Spike> no need for the excessive spaces.. 21:46:20 <PublicServer> <Spike> the ! already makes it high in the list 21:46:24 <PublicServer> <Spike> we're not too lazy to scrol :) 21:47:30 <PublicServer> <csuke> sorry, old habbit :) 21:47:46 <PublicServer> <csuke> the pbs allows trains to clear one block sooner 21:48:04 <PublicServer> <csuke> so keeps the 2-tile signalling 21:48:16 <PublicServer> <Spike> now look at the avg distance between the trains here 21:48:32 <PublicServer> <Spike> would that 1 tile sooner matter? 21:48:42 <PublicServer> <csuke> in certain places, yes 21:48:53 <PublicServer> <csuke> i go for efficiency over cpu load all the time 21:48:55 <PublicServer> <Spike> not talking SL stuff.. but ML 21:49:22 <PublicServer> <Spike> perfect distance would be 3 tiles but usually distance is 4-5 21:51:01 <PublicServer> <csuke> have we invented a way to make cheat amber signals yet? i cant remember 21:51:21 <PublicServer> <csuke> ie make a train slow until it just reaches a signal then move 21:57:00 <PublicServer> <csuke> anyone alive? 21:57:04 <PublicServer> <Damalix> I'm 21:57:11 <PublicServer> <CommieSi> just looking about for things 21:57:14 <PublicServer> <csuke> have a look at !does this work 21:57:44 <PublicServer> <Spike> for what 21:57:49 <PublicServer> <csuke> if the mainline is free the sideline trains continue as normal 21:58:03 <PublicServer> <csuke> if the mainline is busy then the trains will slow slightly 21:58:14 <PublicServer> <csuke> causing "amber effect" signalling? 21:58:44 <PublicServer> <csuke> i was going for even green/red times 21:58:53 <PublicServer> <csuke> but can be adjusted i suppose 21:58:59 <PublicServer> <csuke> what that? 21:59:40 <PublicServer> <Spike> not gates aren't my strongest point.. but working on it.. :) 21:59:56 <PublicServer> <csuke> see SLsignal flashes... 22:00:20 <PublicServer> <Spike> there 22:00:24 <PublicServer> <Spike> that's how you want it 22:01:32 <PublicServer> *** jondisti has joined company #1 22:01:37 <PublicServer> <Spike> almost.. :) 22:01:42 <PublicServer> <Damalix> argh 22:01:43 <PublicServer> <Spike> seems selfblocking not gate.. ;) 22:02:01 <PublicServer> <csuke> lol 22:02:31 <PublicServer> <csuke> hrmmm 22:02:46 <PublicServer> <csuke> dont know why but it broken lol 22:02:52 <PublicServer> <csuke> there we go 22:03:07 <PublicServer> * Spike gets the wiki :) 22:03:13 <PublicServer> <Damalix> I copied the trains 22:03:27 <PublicServer> *** Kolo has left the game (connection lost) 22:03:31 <PublicServer> <csuke> see trains just slow 22:04:02 <PublicServer> <csuke> me likey :) 22:04:14 <PublicServer> <csuke> if we can get the slow more even i think we on sometihng 22:04:42 <PublicServer> *** Kolo joined the game 22:04:46 <PublicServer> <csuke> (until i find out this was done months ago and i aint read the wiki recently :) 22:04:47 <PublicServer> <Spike> not gate isn't good.. 22:05:00 <PublicServer> *** Kolo has left the game (connection lost) 22:05:02 <PublicServer> <Spike> the maglev should stop when that 1 train blocks it 22:05:03 <PublicServer> <csuke> what is a not gate exactly? 22:05:16 <PublicServer> <csuke> why? 22:05:44 <PublicServer> <csuke> the maglev is supposed to provide auto switching red/green when the mainline is blocked 22:05:55 <PublicServer> <csuke> to create amber effect 22:06:24 <PublicServer> <Damalix> I'm going off, can someone tie the two last branches to the mixer/balancer please ? 22:06:38 <PublicServer> <Damalix> I cannot play anymore because it's too laggy 22:06:40 <PublicServer> <Spike> those come from? 22:06:51 <PublicServer> <Spike> atleast where should they be connected 22:07:19 <PublicServer> <csuke> spike do you see the theory we are working with? 22:07:27 <PublicServer> <csuke> and do you know if it has been done before? 22:07:47 <PublicServer> <Spike> not that i know 22:07:50 <PublicServer> <csuke> :) 22:07:55 <PublicServer> <Damalix> Thanks, I'm off 22:08:06 <PublicServer> <csuke> now i can go to sleep knowing it's (afaik) an original idea 22:08:41 <PublicServer> <csuke> are there amber signals on the road map? 22:09:14 <PublicServer> *** Damalix has left the game (connection lost) 22:09:15 <PublicServer> <CommieSi> are you still looking for a more substanial slowdown? 22:09:25 <PublicServer> <csuke> no, just a more even slowdown 22:09:30 <damalix> Good night 22:09:33 <PublicServer> <csuke> sometimes it skips, sometimes it stops 22:09:45 *** damalix has quit IRC 22:09:53 <PublicServer> <Spike> done btw damalix 22:09:56 <PublicServer> <csuke> a more substantial slowdown can be created by multiples 22:09:57 <PublicServer> *** Kolo joined the game 22:09:59 <PublicServer> <CommieSi> due to the reliance on a timer... 22:10:06 <PublicServer> <CommieSi> hm... 22:10:17 <PublicServer> <csuke> is there a better way? i do not want trains stopping 22:10:33 <PublicServer> <csuke> cos that causes a butterfly effect 22:10:59 <PublicServer> <csuke> if the maglev could go faster ... 22:11:05 <PublicServer> <csuke> or use 90deg 22:11:11 <PublicServer> <CommieSi> is it poss to add a 2nd timer to increase the light change freq? 22:11:12 <PublicServer> <Spike> well there is a logic train newgrf just not in this game 22:11:29 <PublicServer> <csuke> is it really* quick? 22:11:34 <PublicServer> <Spike> you can set it's speed.. 22:11:37 <PublicServer> <csuke> im talking lightspeed :) 22:11:40 <PublicServer> <csuke> ooooh 22:11:43 <PublicServer> <Spike> last time we used it.. we set it to 7k or so 22:11:48 <PublicServer> <Spike> check psg eh... 22:11:54 <PublicServer> <csuke> we should use that all games 22:12:02 <PublicServer> <csuke> i know i should 22:12:08 <Ammler> yes "eh" was a nice game :-) 22:12:10 <PublicServer> <Spike> 157 22:12:11 <PublicServer> <csuke> so much to catch up on 22:12:14 <PublicServer> <Spike> ;) 22:12:24 <PublicServer> <Spike> Ammler as if i have a db in my head with all the numbers :D 22:12:47 <Ammler> memebers should :-P 22:12:51 <PublicServer> <Spike> i know 152 was a nice game with the big rebuilds since i did alot of them.. but that's it.. :) 22:12:52 <PublicServer> <csuke> would the quick timer make the stops more even? 22:12:57 <PublicServer> <Spike> i don't know 22:13:05 <PublicServer> <csuke> we will have to test 22:13:12 <PublicServer> <Spike> not here.. :) 22:13:15 <PublicServer> <csuke> but NOT 2nite! me sleepy lol 22:13:16 <PublicServer> <Spike> since the grf isn't loaded :) 22:13:50 <PublicServer> <Kolo> shit 22:13:58 <PublicServer> <Kolo> it's me - sorry 22:15:37 <PublicServer> *** csuke has left the game (leaving) 22:15:40 *** csuke has quit IRC 22:16:56 <Seppel> !password 22:16:57 <PublicServer> Seppel: deaves 22:17:04 <PublicServer> *** Sepp joined the game 22:20:01 *** AD has quit IRC 22:23:22 <PublicServer> <jondisti> why did you add that 3rd bridge? 22:25:14 <PublicServer> <jondisti> there are 2 slow curves now 22:25:38 <^Spike^> ' 22:25:43 <^Spike^> where 22:25:55 *** Progman has joined #openttdcoop 22:26:01 <PublicServer> <jondisti> bbh 01 22:28:08 <PublicServer> <jondisti> and it merges 3 lanes coming from west into 2 before splitting to north 22:28:16 <PublicServer> <jondisti> no wonder it's jammy 22:29:04 <PublicServer> <Spike> who is still here building btw 22:29:35 <^Spike^> !players 22:29:36 <PublicServer> ^Spike^: Client 1204 (Orange) is jondisti, in company 1 (Town Scarers Inc.) 22:29:36 <PublicServer> ^Spike^: Client 1262 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 22:29:36 <PublicServer> ^Spike^: Client 1264 (Orange) is Sepp, in company 1 (Town Scarers Inc.) 22:29:37 <PublicServer> ^Spike^: Client 1217 is Sietse, a spectator 22:29:37 <PublicServer> ^Spike^: Client 1254 (Orange) is Spike, in company 1 (Town Scarers Inc.) 22:29:38 <PublicServer> ^Spike^: Client 1243 (Orange) is CommieSi, in company 1 (Town Scarers Inc.) 22:29:38 <PublicServer> <jondisti> im looking for something to build :) 22:29:42 <^Spike^> :) 22:29:48 <^Spike^> well some seem to be idling 22:29:52 <^Spike^> or spectating 22:31:02 <PublicServer> <Spike> and seems like no-one but you respond... 22:31:20 <PublicServer> <jondisti> i guess kolo was building while ago 22:31:31 <^Spike^> !rcon move 1243 255 22:31:31 <PublicServer> ^Spike^: *** CommieSi has joined spectators 22:31:35 <^Spike^> !rcon move 1254 255 22:31:35 <PublicServer> ^Spike^: *** Spike has joined spectators 22:32:28 <Kolo> yes I did - with some crash as a result :( 22:32:50 <PublicServer> *** CommieSi has left the game (leaving) 22:33:41 <^Spike^> Kolo as in you're in-game.. but can't play? 22:34:31 <Kolo> no - I meant 2 trains crashing 22:34:43 <^Spike^> oh.. 22:34:50 <PublicServer> <Spike> bad Kolo :) 22:34:55 <PublicServer> <Spike> replaced them? :) 22:35:02 *** Xhizor has joined #openttdcoop 22:35:19 <Xhizor> !password 22:35:19 <PublicServer> Xhizor: rioter 22:35:25 <PublicServer> *** Xhizor joined the game 22:35:26 <Kolo> nope - got busy with the bypass 22:36:01 <PublicServer> <jondisti> fuck 22:36:21 <PublicServer> <Spike> played with PBS? :) 22:36:26 <PublicServer> *** Spike has left the game (connection lost) 22:36:36 <PublicServer> <jondisti> was going to 22:36:49 <^Spike^> always make sure it's clear OR stop trains when doing that :) 22:36:52 <^Spike^> cause it's a pain :S 22:36:53 <^Spike^> :D 22:37:02 <PublicServer> *** Spike joined the game 22:40:49 <PublicServer> *** Spike has left the game (leaving) 22:41:10 <^Spike^> time for me to go to bed.. 22:45:48 *** CommieSi has quit IRC 22:47:17 <PublicServer> <jondisti> x 22:48:58 <PublicServer> <jondisti> don't remove it 22:49:00 <Chris_Booth> =!players 22:49:03 <Chris_Booth> !players 22:49:05 <PublicServer> Chris_Booth: Client 1204 (Orange) is jondisti, in company 1 (Town Scarers Inc.) 22:49:05 <PublicServer> Chris_Booth: Client 1262 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 22:49:05 <PublicServer> Chris_Booth: Client 1264 (Orange) is Sepp, in company 1 (Town Scarers Inc.) 22:49:05 <PublicServer> Chris_Booth: Client 1217 is Sietse, a spectator 22:49:05 <PublicServer> Chris_Booth: Client 1266 (Orange) is Xhizor, in company 1 (Town Scarers Inc.) 22:49:22 <Chris_Booth> !password 22:49:22 <PublicServer> Chris_Booth: cooped 22:49:32 <PublicServer> *** Sepp has left the game (leaving) 22:49:33 <PublicServer> <jondisti> it is needed 22:49:35 <PublicServer> *** Chris Booth joined the game 22:49:47 <Kolo> trains can choose erlier 22:50:04 <Kolo> simpler, no crossing, no PBS 22:50:14 *** Xhizor has quit IRC 22:50:16 <PublicServer> *** Xhizor has left the game (connection lost) 22:50:21 <PublicServer> <jondisti> what if there are 2 trains going north and 1st one has to choose left bridge? 22:50:26 <PublicServer> <jondisti> then other has to wait 22:50:38 <PublicServer> <jondisti> now they don't have to 22:50:48 <Kolo> they will wait at your crossing anyway 22:50:58 <PublicServer> <jondisti> i don't see trains waiting there 22:51:32 <PublicServer> <Chris Booth> where is the CL3 in my BBH? 22:51:46 <PublicServer> <jondisti> not anymore 22:51:47 <Kolo> because 2 trains going north is very rare event 22:52:40 <Kolo> and in your solution a train going north from right track will block trains going straith 22:53:11 <PublicServer> <jondisti> did it? 22:53:19 <PublicServer> <Chris Booth> it doesnt 22:53:22 <PublicServer> <Chris Booth> as they are synced? 22:53:52 <PublicServer> <jondisti> dunno 22:54:04 <PublicServer> *** Chris Booth has left the game (connection lost) 22:54:11 <Chris_Booth> !password 22:54:11 <PublicServer> Chris_Booth: scorns 22:54:27 <PublicServer> *** Chris Booth joined the game 22:54:43 <PublicServer> <jondisti> now let it be that way 22:55:35 <PublicServer> <jondisti> trains going N->E should have choices 22:55:51 <Kolo> i just think crossing tracks (as in going left from right lane, and right from left) is bad idea - don't use it if you have choice 22:56:11 <PublicServer> <Chris Booth> Kolo: it doesnt realy matter 22:56:15 <PublicServer> <jondisti> your solution wasn't an option 22:56:22 <PublicServer> <Chris Booth> as long as the cross is in sync 22:56:59 <PublicServer> <Chris Booth> so 22:57:05 <PublicServer> <Chris Booth> they all came from that line 22:57:10 <PublicServer> <Chris Booth> and its still synced 22:57:19 <PublicServer> <Chris Booth> so they can go back to that line 22:57:28 <PublicServer> <Chris Booth> its not realy a join you stupid idiot 22:58:07 <Kolo> hey - come on 22:59:18 <PublicServer> <jondisti> but merging 3 lanes into 2 before splitting to north is join before split :) 22:59:40 <PublicServer> <Chris Booth> the merge befor the bridge is fine 22:59:49 <PublicServer> <Chris Booth> as i split 2 lines out 23:00:48 <PublicServer> <Chris Booth> there are worse cappacity issue than BBH 01 23:00:59 <PublicServer> <Chris Booth> like 3rd lines or 4th lines needed 23:01:13 <PublicServer> <jondisti> yeah i didn't mean that was a major problem 23:01:26 <PublicServer> <jondisti> but it might be if we reach 900 trains 23:01:36 <PublicServer> <Chris Booth> no will be 23:01:46 <PublicServer> <Chris Booth> but by then all ML will be LLL_RRR 23:01:57 <PublicServer> <Chris Booth> and the central ML link will be LLLL_RRRR 23:02:05 <PublicServer> <Chris Booth> so expansion will be needed 23:02:10 <PublicServer> <jondisti> that's fine too :P 23:02:39 <PublicServer> <Chris Booth> but feel free to change it 23:03:27 <PublicServer> <jondisti> i don't think i could with that traffic 23:12:20 <PublicServer> *** Kolo has left the game (leaving) 23:12:47 *** Kolo has quit IRC 23:15:47 <Razaekal> !password 23:15:47 <PublicServer> Razaekal: framed 23:15:59 <Razaekal> oh no, i've been framed! 23:16:00 <PublicServer> *** Razaekel joined the game 23:16:11 <PublicServer> <Chris Booth> why raz/ 23:17:44 <Razaekal> i was making up a sentence to go with the password 23:17:52 <Razaekal> consider it a personal game of mine 23:18:58 *** Progman has quit IRC 23:20:54 <PublicServer> *** Chris Booth has left the game (leaving) 23:21:25 *** Chris_Booth has quit IRC 23:25:48 <PublicServer> *** jondisti has left the game (leaving) 23:25:49 <PublicServer> *** Game paused (not enough players) 23:26:03 <PublicServer> *** Razaekel has left the game (leaving) 23:28:23 *** ODM has quit IRC 23:40:11 *** highpinger has quit IRC 23:44:02 *** themroc- has joined #openttdcoop 23:52:36 *** Polygon has quit IRC 23:55:35 *** ^Spike^ has quit IRC 23:55:40 *** jondisti has quit IRC