Times are UTC Toggle Colours
00:00:05 <Xaroth> KenjiE20: I usually do more than one type of cargo per train 00:00:08 <Xaroth> aka, PAX+mail 00:00:14 <KenjiE20> if they're off and service when off, it might not 00:00:17 <Xaroth> and stuff like that 00:00:18 <cornjuliox> KenjiE20: reduced, but not off. 00:00:37 <KenjiE20> hmm, expired engines perhaps? 00:00:50 <KenjiE20> Xaroth: true 00:01:07 <cornjuliox> expired engines? 00:01:10 <Xaroth> but agreed, if you use solo-livery you're better off with replace wagons at some stage 00:01:14 <KenjiE20> but then you probably play with replacement grfs and stuff :P 00:01:22 <Xaroth> cornjuliox: at some point in time train engines are no longer available 00:01:27 <KenjiE20> cornjuliox: engines don't last forever 00:01:28 <Xaroth> autorenew won't work if you can't re-buy the engine 00:01:33 <cornjuliox> Xaroth: hm. thats right, i didn't consider that. 00:01:54 <KenjiE20> (expect when you reach the last ones) 00:02:00 <Xhizor> you could cheat yourself back in time ;d 00:02:15 <KenjiE20> but then you will be branded FOREVER 00:02:23 <KenjiE20> :) 00:02:24 <Xhizor> true :o 00:02:37 <Xaroth> depends on your savegame hacking skills :P 00:02:42 <KenjiE20> hehe 00:02:43 <Xhizor> :D 00:02:49 <Xaroth> and whether or not you want to take the effort.. 00:02:52 <Xhizor> Anybody got an idea when 167 starts? 00:03:01 <KenjiE20> when finalising is over 00:03:03 <KenjiE20> @quickstart 00:03:05 <Xhizor> k 00:03:06 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 00:03:07 <cornjuliox> hmm. 00:03:08 <KenjiE20> ^ your answer is there 00:03:40 <KenjiE20> I should have a script for weechat, that picks up these things and just autotypes quickstart 00:03:41 <cornjuliox> is it cool if people join a game just to watch? 00:03:52 <KenjiE20> yup, that also be on QS :P 00:04:20 <KenjiE20> games in Finalising though, so not much to watch, barring getting lost in the end result 00:04:47 <Xaroth> fun to nick the savegame at some point then taking a month to figure out what everything does though 00:05:04 <KenjiE20> heh 00:06:43 <cornjuliox> i'd like to see how this stuff is planned an executed. 00:06:53 <cornjuliox> !password 00:06:53 <PublicServer> cornjuliox: crimed 00:07:12 <KenjiE20> then don't look at this one :P 00:07:14 <KenjiE20> @b2b 00:07:14 <Webster> b2b: Back To Basics gamestyle, see also: http://www.openttdcoop.org/wiki/Gametype:Back_to_Basics 00:07:16 <KenjiE20> >_< 00:07:30 * KenjiE20 kicks Webster 00:07:39 <KenjiE20> silly lag 00:07:47 <PeterT> I'll have to fix that in the archive 00:08:39 <cornjuliox> why do you guys use nightlies as opposed to the stable build? are there features there that arent present in the stable? 00:08:47 <KenjiE20> yup 00:11:49 <PublicServer> *** Player joined the game 00:11:49 <Webster> Player, please change your in game nick 00:11:57 <PublicServer> *** Player has changed his/her name to cornjuliox 00:12:03 <PublicServer> *** Xhizor has joined spectators 00:12:09 <PublicServer> *** Xhizor has joined company #1 00:12:14 <Xhizor> ewps 00:12:32 <PublicServer> <cornjuliox> heya 00:12:45 <PublicServer> <cornjuliox> the game is paused? 00:12:48 <PublicServer> <Xhizor> join the company ;d 00:12:50 <PublicServer> <cornjuliox> yes. yes it is. 00:12:53 <PublicServer> <cornjuliox> what company? 00:12:57 <PublicServer> <cornjuliox> i joined as a spec 00:13:06 <KenjiE20> it's coop 00:13:12 <KenjiE20> 1 company 00:13:32 <PublicServer> *** cornjuliox has joined company #1 00:13:45 <PublicServer> <cornjuliox> god almighty 00:13:54 <PeterT> hehe 00:13:57 <KenjiE20> that's an apt description of this gam 00:14:00 <KenjiE20> ee 00:14:11 <KenjiE20> bah cold fingers 00:14:17 <PublicServer> *** cornjuliox has left the game (connection lost) 00:14:17 <PublicServer> *** Game paused (not enough players) 00:14:17 <cornjuliox> my game is actually lagging 00:14:23 <cornjuliox> schnitt. 00:14:26 <Xhizor> cold fingers. 00:14:38 <cornjuliox> i can't believe it 00:14:45 <cornjuliox> my PC is so old and crappy that openttd is LAGGING 00:14:46 <cornjuliox> OPENTTD 00:14:54 <cornjuliox> i expected that kind of crap from warcraft 00:14:58 <KenjiE20> ottd lags on new pc's too 00:15:11 <PeterT> It lags on my computer 00:15:13 <KenjiE20> ottd also kills t'internet 00:15:19 <PeterT> and I have Vista 1 GB ram 00:15:28 <KenjiE20> it's evolved a tad since '94 :) 00:15:40 <cornjuliox> its hard to enjoy the beauty of a fully built train network when its moving at 4 fps 00:15:54 <KenjiE20> stay zoomed in 00:16:11 <Xhizor> E6850 3ghz, 4gb ram, XP SP3 and it lags for me. 00:16:12 <Xhizor> so. 00:16:13 <KenjiE20> and turn off some of the anims 00:16:16 <PublicServer> *** cornjuliox joined the game 00:16:19 <PeterT> !password 00:16:20 <PublicServer> PeterT: pacify 00:16:25 <PeterT> save and then load in single 00:16:33 <PeterT> the lag will still be there, but not as bad 00:16:49 <PublicServer> <cornjuliox> thats awesome. the channel's chat is tied to the irc chan 00:16:52 <PublicServer> *** Peter joined the game 00:16:56 <PublicServer> <Peter> yes 00:17:03 <PublicServer> <Peter> via PublicServer 00:17:12 <KenjiE20> yup 00:17:14 <KenjiE20> afk 00:17:18 <KenjiE20> AP+ 00:17:25 <PublicServer> *** cornjuliox has left the game (connection lost) 00:17:38 <cornjuliox> my god. 00:17:44 <PublicServer> <Peter> what? 00:17:49 <PublicServer> <Peter> I hav emajor lag too 00:18:09 <cornjuliox> my connection closed again. i'm gonna wait until the next game starts 00:18:17 <PublicServer> <Peter> this lag is one good reason to finalise 00:19:25 <PublicServer> <Peter> my lag just completely went away.... 00:23:15 <Xhizor> hmm 00:26:40 <gleeb> !curve 00:26:40 <PublicServer> gleeb: http://www.openttdcoop.org/wiki/Max_Curve_Speed 00:29:18 <cornjuliox> I've got a suggestion, in the public server archives, why not include a download link to the exact nightly that was used in every saved game? 00:29:53 *** el_B has quit IRC 00:30:18 <cornjuliox> wait. thats probably not gonna work. 00:30:21 <KenjiE20> because the older ones aren't around anymore 00:30:26 <cornjuliox> yeah 00:30:42 <KenjiE20> cornjuliox: twitter.com/openttdcoop <- if you're on twitter 00:30:47 <cornjuliox> i tried to grab 14660 00:30:56 <cornjuliox> its not there, so how would you play the save? 00:31:07 <cornjuliox> KenjiE20: i'm on twitter, in fact 00:31:23 <KenjiE20> you'd load in something above 14660 and hope for the best :) 00:33:26 <cornjuliox> heh. 00:34:23 *** Zuu has quit IRC 00:34:28 <PublicServer> <Xhizor> vroom 00:38:22 <PublicServer> *** Peter has left the game (leaving) 00:38:22 <PublicServer> *** Game paused (not enough players) 00:44:30 <PublicServer> *** Xhizor has left the game (connection lost) 00:47:30 <Xhizor> gotta love playing with the scenario editor 00:47:52 <Xhizor> 4 million people city :D 00:49:14 <KenjiE20> @records 00:49:14 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2500 (PZG#5) | Single cargo output: 100,367 (PSG#121) | World Pop: 3,075,319 (PSG#101) 00:49:25 <KenjiE20> 3mil, by natural growth 00:49:38 <Xhizor> =o 00:52:11 *** Chris_Booth has quit IRC 00:53:59 *** R0b0t1 has joined #openttdcoop 00:54:01 <R0b0t1> !pass 00:54:03 <R0b0t1> !password 00:54:03 <PublicServer> R0b0t1: squirt 00:54:15 <PublicServer> *** R0b0t1 joined the game 00:54:59 <PublicServer> *** R0b0t1 has left the game (leaving) 00:56:22 <Xhizor> squirt?! 00:56:25 <Xhizor> ehm 00:56:27 <Xhizor> okay. 00:58:32 <KenjiE20> I do love a good double entendre 01:05:02 <R0b0t1> That's kinda what I thought. 01:11:30 <PeterT> @psgsave 101 01:11:30 <Webster> PSG 101 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_101_-_110#gameid_101 01:20:05 <PeterT> !password 01:20:06 <PublicServer> PeterT: elites 01:21:25 <PublicServer> *** Xhizor joined the game 01:23:12 *** KenjiE20 has quit IRC 01:23:15 *** KenjiE20|LT has joined #openttdcoop 01:23:15 *** ChanServ sets mode: +o KenjiE20|LT 01:27:43 <Xhizor> Uptime record: 83wks 3days 16hrs 39mins 58secs Set: Sat Dec 20 00:08:42 2003 01:27:48 <Xhizor> long long ago. 01:28:47 <PublicServer> *** Xhizor has left the game (connection lost) 01:28:59 <PeterT> where did you get those stats? 01:29:35 <Xhizor> Stat v1.95 by abe2000 01:29:35 <Xhizor> Download: http://www.abe2k.net/mirc/stat/ 01:29:35 <Xhizor> E-Mail: abe@abe2k.net & abe@raiden.se 01:29:35 <Xhizor> IRC: abe2000 @ #rope/irc.pentagrammet.org 01:29:35 <Xhizor> Error, CRC check failed! script modified. 01:29:38 <Webster> Title: Index of /mirc/stat (at www.abe2k.net) 01:30:21 <Xhizor> hasent been updated since 2005 tho ;d 01:31:05 <Xhizor> !grf 01:31:05 <PublicServer> Xhizor: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 01:36:52 <Xhizor> does anybody know which bridge grf works nice with the UK Roadset? 01:38:18 <Xhizor> nevermind :D didnt know TTRS had bridges included 01:40:59 <PublicServer> *** Thraxian joined the game 01:41:47 <PublicServer> *** Thraxian has left the game (connection lost) 01:44:39 <PeterT> Xhizor: thanks 01:47:45 <Xhizor> ? :o 01:47:56 <Xhizor> oh the stats thingy 01:48:00 <Xhizor> you're welcome 01:54:52 <cornjuliox> when does the next game begin? 01:55:56 <KenjiE20|LT> @quickstart 01:55:58 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 01:56:57 <PeterT> cornjuliox: it starts right after PSG 166 01:57:10 <PeterT> Hence, 166 + 1 = 167 01:57:46 <cornjuliox> no i mean, what time/what day? 01:58:09 <PeterT> you can never know really 01:58:18 <PeterT> Tommorow, very likely 01:58:28 <PeterT> #openttdcoop runs on european time 01:58:37 <PeterT> so around mid-day tommorow 02:02:22 *** R0b0t1 has quit IRC 02:02:32 *** sietse has quit IRC 02:02:41 <PublicServer> *** Sietse has left the game (leaving) 02:10:08 *** pugi has quit IRC 02:19:10 *** Sedontane has joined #openttdcoop 02:19:30 <Sedontane> !info 02:19:30 <PublicServer> Sedontane: #:1(Orange) Company Name: 'Sindham Transport' Year Founded: 1920 Money: 900327670 Loan: 0 Value: 905748911 (T:671, R:0, P:0, S:0) unprotected 02:19:39 <Sedontane> !players 02:19:41 <PublicServer> Sedontane: There are currently no clients connected to the server 02:19:46 *** Sedontane has quit IRC 02:29:10 *** Fuco has quit IRC 02:47:47 <PeterT> night 02:47:53 *** PeterT has quit IRC 02:48:56 <De_Ghosty> !date 02:48:57 <PublicServer> De_Ghosty: 2 Oct 2045 03:36:52 <Xhizor> :o 03:47:46 <cornjuliox> when you guys generate the map, what settings do you use? 03:47:51 <cornjuliox> like, what year do you start in? 04:08:16 *** Xhizor has quit IRC 04:30:29 *** FiCE has quit IRC 04:34:37 *** KenjiE20|LT has quit IRC 04:41:07 <De_Ghosty> 1950 04:41:43 <De_Ghosty> town grow off 04:41:47 <De_Ghosty> usally 04:41:51 <De_Ghosty> sometimes 04:51:48 *** Condac has quit IRC 05:36:52 *** Condac has joined #openttdcoop 05:38:18 *** FrancoBegbie has joined #openttdcoop 06:26:59 *** FrancoBegbie has left #openttdcoop 07:41:15 *** ^Spike^ has joined #openttdcoop 07:41:15 *** ChanServ sets mode: +o ^Spike^ 07:45:02 *** Ryan_ has joined #openttdcoop 07:48:32 *** Ryan_ has quit IRC 08:29:02 *** vok has joined #openttdcoop 08:29:07 <vok> !password 08:29:07 <PublicServer> vok: shafts 08:29:23 <PublicServer> *** vok joined the game 08:31:44 <PublicServer> *** vok has left the game (leaving) 08:33:54 *** vok has quit IRC 08:41:02 <cornjuliox> ok, i'm looking at the tutorial game, and I notice that at 3.3 (Rumblegate East), the station is using 2-way exit presignals, whats the reasoning behind that? 08:44:49 *** ODM has joined #openttdcoop 08:44:49 *** ChanServ sets mode: +o ODM 09:31:11 <planetmaker> no idea anymore. I guess you could use one-way, too 09:31:26 <planetmaker> good morning folks 09:38:00 <PublicServer> *** planetm4ker joined the game 09:39:33 <PublicServer> *** planetm4ker has left the game (connection lost) 09:40:21 <PublicServer> *** planetm4ker joined the game 09:48:15 <PublicServer> *** planetm4ker has left the game (leaving) 09:49:58 *** bartaway is now known as bartavelle 09:50:27 <bartavelle> hello 10:15:31 *** TD has joined #openttdcoop 10:33:12 *** Torben has joined #openttdcoop 10:35:48 *** TD has quit IRC 10:42:36 *** FrancoBegbie has joined #openttdcoop 10:46:15 *** Doomah has joined #openttdcoop 10:47:00 <Doomah> @quickstart 10:47:02 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 10:49:51 <Doomah> !download windows 10:49:51 <PublicServer> Doomah: unknown option "windows" 10:49:57 <Doomah> !download windows vista 10:49:57 <PublicServer> Doomah: unknown option "windows" 10:50:09 <Doomah> !download 10:50:09 <PublicServer> Doomah: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 10:50:21 <Doomah> !download win32 10:50:21 <PublicServer> Doomah: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip 10:54:49 <Xaroth> !tell Doomah !dl autottd 10:54:50 <PublicServer> Doomah: http://www.openttdcoop.org/wiki/AutoTTD 11:03:44 *** FrancoBegbie has quit IRC 11:05:28 *** ODM has quit IRC 11:12:44 <Doomah> !password 11:12:44 <PublicServer> Doomah: sulked 11:26:44 <PublicServer> *** SmatZ joined the game 11:27:56 <PublicServer> *** SmatZ has left the game (leaving) 11:29:25 <Doomah> Can anyone help me? I keep having problems with the NewGRF settings :O 11:29:33 <Doomah> some files are missing and I cant find them 11:29:45 <SmatZ> Doomah: use the content download system 11:29:51 <SmatZ> Find missing files online 11:30:32 <Doomah> Yes, but some files can't be found 11:32:11 <SmatZ> !grf 11:32:11 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 11:32:17 <SmatZ> also get this :) 11:32:55 <Doomah> I have that one :O 11:34:02 <SmatZ> what grfs are you missing? 11:35:56 <Doomah> a lot :O 11:36:01 <Doomah> see this image: http://ultraxs.com/image-8EC2_4B0D15FE.jpg 11:36:45 <SmatZ> !grf 11:36:45 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 11:36:52 <SmatZ> and extract it to correct location 11:37:16 <SmatZ> To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory. 11:38:10 <Doomah> the folder or the files in the folder? 11:38:26 *** Torben has quit IRC 11:38:43 <SmatZ> ? 11:38:48 <SmatZ> archive isn't a folder 11:39:05 <Doomah> there is a folder in the archive 11:39:19 <Doomah> ah, got it now 11:39:23 <Doomah> !password 11:39:23 <PublicServer> Doomah: boughs 11:39:36 <PublicServer> *** Player joined the game 11:39:36 <Webster> Player, please change your in game nick 11:39:52 <SmatZ> Doomah, please change your in game nick 11:40:02 <PublicServer> <Player> how? 11:40:07 <PublicServer> <Player> /nick Doomah 11:40:10 <PublicServer> <Player> :P 11:40:25 <PublicServer> *** Player has left the game (leaving) 11:40:38 <PublicServer> *** Doomah joined the game 11:40:38 <SmatZ> name Doomah 11:40:41 <SmatZ> in console 11:40:55 <PublicServer> <Doomah> okee, done it :) 11:40:59 <SmatZ> :) 11:43:06 <PublicServer> <Doomah> I can remember my dad playing this kinds of games long loong time ago 11:43:23 <PublicServer> <Doomah> and recently i notices this game on the iweb again :O 11:43:40 <PublicServer> <Doomah> been playing some sp, but that's not fun 11:43:54 <PublicServer> <Doomah> once you get an healthy income you can not loose any more 11:44:53 <SmatZ> :-) 11:45:06 <SmatZ> you can't lose here neither :) 11:45:29 <SmatZ> this isn't about winning, but rather about building nice networks (and having fun ;) 11:45:33 <PublicServer> <Doomah> no, but you guys aren't playing it for taht, you are trying to make an efficient possible way 11:45:39 <PublicServer> <Doomah> much more fun :P 11:45:43 <SmatZ> :) 11:56:50 <PublicServer> <Doomah> I have a question (if you are there); why do you build double bridges for a single track? 11:57:43 <SmatZ> because when there is higher traffic, one bridge would become a bottleneck 11:58:47 <PublicServer> <Doomah> oh ofc... on bridges they slow down :( forgot that :) 12:00:45 <SmatZ> sometimes, yes :) 12:00:59 <SmatZ> but the main problem is the signal gap is 2 tiles, but bridges are longer 12:01:01 *** cornjuliox has quit IRC 12:01:34 <PublicServer> <Doomah> ah, and then a train has to wait before the other train has passed the bridge :O 12:01:37 <PublicServer> <Doomah> i see 12:01:41 <SmatZ> yes 12:02:53 <PublicServer> <Doomah> you play with of w/o breakdowns? 12:03:02 <SmatZ> yes 12:03:13 <planetmaker> breakdowns are boring 12:03:20 <planetmaker> and hello SmatZ and Doomah 12:03:23 <SmatZ> hello planetmaker ;) 12:03:27 <PublicServer> <Doomah> haai 12:04:38 *** Chris_Booth has joined #openttdcoop 12:12:00 <PublicServer> *** Doomah has left the game (leaving) 12:14:39 *** KenjiE20 has joined #openttdcoop 12:14:39 *** ChanServ sets mode: +o KenjiE20 12:31:24 *** TD has joined #openttdcoop 12:32:17 <TD> !players 12:32:18 <PublicServer> TD: There are currently no clients connected to the server 12:32:57 *** TD has quit IRC 12:53:54 <Doomah> !password 12:53:54 <PublicServer> Doomah: truest 12:54:18 <PublicServer> *** Doomah joined the game 13:03:03 <PublicServer> *** Doomah has joined company #1 13:09:12 *** mi53vwd has joined #openttdcoop 13:09:38 <mi53vwd> !password 13:09:38 <PublicServer> mi53vwd: raided 13:10:57 *** mi53vwd has quit IRC 13:22:17 <PublicServer> *** Doomah has left the game (connection lost) 13:26:28 *** Doomah has quit IRC 13:43:55 <Seppel> !password 13:43:55 <PublicServer> Seppel: alloys 13:44:08 <PublicServer> *** Sepp joined the game 13:46:48 <PublicServer> *** Sepp has left the game (leaving) 14:19:10 *** Progman has joined #openttdcoop 14:28:58 *** kimby has joined #openttdcoop 14:32:24 <kimby> help set 14:40:51 *** kimby has quit IRC 14:50:03 *** kimby has joined #openttdcoop 14:52:33 *** kimby has left #openttdcoop 14:53:57 *** kimby has joined #openttdcoop 14:56:40 *** Mark has joined #openttdcoop 14:56:40 *** Webster sets mode: +o Mark 15:05:42 *** kimby has quit IRC 15:06:30 *** Doomah has joined #openttdcoop 15:22:41 *** KenjiE20 has quit IRC 15:23:23 *** KenjiE20 has joined #openttdcoop 15:23:23 *** ChanServ sets mode: +o KenjiE20 15:24:47 *** TD has joined #openttdcoop 15:28:52 *** sietse has joined #openttdcoop 15:31:32 <Doomah> !players 15:31:33 <PublicServer> Doomah: There are currently no clients connected to the server 15:31:48 <PublicServer> *** Mark joined the game 15:32:42 <PublicServer> <Mark> gj on the extra ML, killed the b2b concept 15:32:48 <KenjiE20> wee, finally got round to adding UTF-8 on here 15:33:00 <KenjiE20> lol what? 15:33:03 <PublicServer> <Mark> "here"? 15:33:04 <Osai> hey guys 15:33:08 <PublicServer> <Mark> hello Osai 15:33:27 <KenjiE20> here, being weechat/putty 15:34:38 <PublicServer> <Mark> well let's get a new game 15:34:49 <PublicServer> *** Mark has left the game (leaving) 15:34:50 <KenjiE20> I dumped a file up 15:34:56 <Mark> nice 15:34:59 <Mark> !save 15:34:59 <PublicServer> Saving game... 15:35:00 <PublicServer> Game saved 15:35:06 <Mark> !transfer 166 game.sav 15:35:10 <PublicServer> Mark: PublicServerGame_166_Final.sav 15:35:10 <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_166_Final.sav) 15:35:12 <KenjiE20> heh 15:35:19 <KenjiE20> that does save some naming effort 15:35:33 <KenjiE20> psg167start, you're looking for 15:35:45 <KenjiE20> mildly hilly, no replacement set 15:35:45 <Mark> yeah 15:35:54 <Mark> Ammler told me to do it that way i think :P 15:36:03 <KenjiE20> save space :P 15:36:24 <KenjiE20> been well over a dozen games since we used defualts :) 15:36:43 <KenjiE20> might wanna restart teh server though 15:36:55 <Mark> !password 15:36:55 <PublicServer> Mark: tester 15:37:24 <Mark> restart/update if you like :P 15:37:35 <KenjiE20> I hate that screen session 15:38:04 <PublicServer> *** Mark joined the game 15:38:08 <PublicServer> <Mark> big 15:38:11 <PublicServer> <Mark> and red 15:40:35 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 15:42:47 <PublicServer> *** Mark has left the game (leaving) 15:47:16 <PublicServer> Server closed down by admin 15:47:16 <PublicServer> Saving game... 15:47:17 <PublicServer> Game saved 15:47:19 <PublicServer> Server has exited 15:47:20 *** PublicServer has quit IRC 15:47:48 *** PublicServer has joined #openttdcoop 15:47:49 <PublicServer> Autopilot engaged 15:47:49 <PublicServer> Loading default savegame 15:47:49 *** ChanServ sets mode: +v PublicServer 15:47:49 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 15:49:08 *** TD has quit IRC 15:49:10 <PublicServer> *** Kenji joined the game 15:49:17 <PublicServer> *** Kenji has left the game (leaving) 15:49:33 <KenjiE20> huzzah, I div not broke it :P 15:51:14 <KenjiE20> !setdef 15:51:14 <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 15:51:21 <KenjiE20> !twitter 15:51:37 <KenjiE20> hm!twitter 15:59:14 <Doomah> !password 15:59:14 <PublicServer> Doomah: oldens 15:59:26 <PublicServer> *** Doomah joined the game 16:00:11 <PublicServer> *** Doomah has left the game (leaving) 16:02:26 <PublicServer> *** Kenji joined the game 16:03:22 <PublicServer> *** Mark joined the game 16:03:40 <PublicServer> <Mark> so why is it manually paused? :P 16:03:49 <PublicServer> <Kenji> good question 16:03:56 <KenjiE20> !auto 16:03:56 <PublicServer> *** KenjiE20 has enabled autopause mode. 16:04:02 <KenjiE20> !unpause 16:04:02 <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.) 16:04:09 <PublicServer> <Mark> shall i do the MM? 16:04:09 <KenjiE20> oh yay 16:04:45 <PublicServer> <Mark> hm not unpaused? 16:05:06 <KenjiE20> I guess I'll resave unpaused 16:05:20 <PublicServer> <Mark> i doubt that'd matter 16:05:27 <PublicServer> <Mark> may have something to do with new pausing options 16:05:34 <KenjiE20> I forget if this is before or after those fixes 16:05:42 <KenjiE20> we could wait for next nightly 16:07:04 <planetmaker> new game? 16:07:20 <KenjiE20> mhmm 16:07:37 <planetmaker> yeah, there was a bug which already got fixed - concerning pauses. I think it was this version :-) 16:07:47 <planetmaker> And this version is >200 revisions behind trunk 16:07:58 <Mark> update it then :P 16:08:02 <PublicServer> *** Mark has left the game (leaving) 16:08:04 <KenjiE20> heh 16:08:08 <PublicServer> *** Kenji has left the game (leaving) 16:08:29 <planetmaker> I got to build a doctorade hat now, though ;-) 16:08:39 <planetmaker> s/ade/ate/ 16:08:40 <KenjiE20> !rcon set town_growth_rate = 0 16:08:40 <PublicServer> KenjiE20: - Change setting for all clients. Usage: 'setting <name> [<value>]' 16:08:40 <PublicServer> KenjiE20: - Omitting <value> will print out the current value of the setting. 16:08:48 <KenjiE20> !rcon town_growth_rate = 0 16:08:48 <PublicServer> KenjiE20: ERROR: command or variable not found 16:08:54 *** Fuco has joined #openttdcoop 16:09:11 <planetmaker> !rcon town_growthrate 0 16:09:11 <PublicServer> planetmaker: ERROR: command or variable not found 16:09:12 <KenjiE20> O.o 16:09:17 <planetmaker> he :-) 16:09:21 <Mark> without = 16:09:25 <KenjiE20> !rcon town_growth_rate 0 16:09:25 <PublicServer> KenjiE20: ERROR: command or variable not found 16:09:33 <KenjiE20> !rcon set town_growth_rate 0 16:09:36 <KenjiE20> there 16:09:53 <KenjiE20> I think cogs need oiling today :) 16:09:59 <planetmaker> :-P 16:10:09 <planetmaker> anyway, enjoy & CU later 16:10:15 <KenjiE20> should we tweet 166 end? 16:10:27 <KenjiE20> or wait till 167 is running 16:10:49 <planetmaker> rather now. And invite people to make plans 16:11:01 <KenjiE20> even if it won't unpause? 16:11:28 <planetmaker> he... 16:11:43 <planetmaker> then not. Unless you upload unpaused 16:12:03 <KenjiE20> I could, but if we're gonna update in a couple hours anyway... 16:12:15 <Mark> who cares.. 16:12:22 <Mark> just update it now and at the start of the next game 16:16:04 *** TD has joined #openttdcoop 16:22:50 *** PeterT has joined #openttdcoop 16:24:33 <Osai> !tweet If you missed psg166, its time to join now; psg167 just started and we are waiting for your network plans. 16:24:34 <PublicServer> Osai: Tweet sent: http://twitter.com/openttdcoop 16:24:47 <KenjiE20> recompiling now btw 16:25:31 <KenjiE20> also, Osai how do you always manage to send character which break twitter? :p 16:25:49 <Osai> its a problem of autopilot 16:25:56 <Osai> I fixed that in avignon already :P 16:26:01 <KenjiE20> haha 16:26:10 <KenjiE20> <3 AV 16:26:10 <Osai> because the messages is treated as a list 16:26:23 <Osai> s/is/are 16:26:46 <Osai> and with special chars like ; it is a list in a list 16:27:04 <Osai> joining them fixes this problem :P 16:27:25 <Osai> btw. KenjiE20, today I released Avignon 0.1 alpha 1!! 16:27:38 <sietse> !revision 16:27:38 <PublicServer> sietse: Game version is r18081 16:28:15 <PeterT> Osai: what does that mean? 16:28:30 <KenjiE20> it means he's awesome 16:29:00 <sietse> !players 16:29:02 <PublicServer> sietse: Client 10 is Sietse, a spectator 16:29:15 <sietse> !password 16:29:15 <PublicServer> sietse: piracy 16:29:23 <PublicServer> *** Sietse joined the game 16:29:42 <sietse> I am a spectator while not authorized xD 16:30:12 <KenjiE20> yup 16:30:19 <sietse> awesome 16:30:39 <KenjiE20> once you join the server info lobby, you're technically on the server, just not joined 16:31:26 <sietse> ok, but spectator isn't the right term for it.. without password you can't see anything 16:31:42 <KenjiE20> probably 16:31:49 <sietse> funny though 16:31:53 <KenjiE20> ^ Osai maybe hide unjoined in Av 16:32:06 <sietse> hehehhe 16:32:07 <PeterT> !password 16:32:07 <PublicServer> PeterT: piracy 16:32:11 <PeterT> yes! 16:32:16 <Osai> password rocks 16:32:17 <Osai> :P 16:32:21 <PublicServer> *** Peter joined the game 16:32:21 <Osai> https://www.ohloh.net/p/Avignon << yea 16:32:22 <Webster> Title: Avignon (at www.ohloh.net) 16:33:39 *** jondisti has joined #openttdcoop 16:33:51 <jondisti> !password 16:33:51 <PublicServer> jondisti: parole 16:34:06 <PublicServer> *** jondisti joined the game 16:36:04 <PublicServer> *** Torben Paw joined the game 16:36:44 <PublicServer> <Torben Paw> nice oldschool map 16:38:29 <PublicServer> Server closed down by admin 16:38:29 <PublicServer> Saving game... 16:38:30 <PublicServer> Game saved 16:38:32 <PublicServer> Server has exited 16:38:33 *** PublicServer has quit IRC 16:38:44 *** PublicServer has joined #openttdcoop 16:38:44 <PublicServer> Autopilot engaged 16:38:44 <PublicServer> Loading default savegame 16:38:44 *** ChanServ sets mode: +v PublicServer 16:38:44 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 16:39:07 <Osai> btw. is this new, that spectators appear in the client list? 16:39:20 <Razaekel> no? 16:39:22 <Razaekel> !players 16:39:24 <PublicServer> Razaekel: There are currently no clients connected to the server 16:39:33 <SmatZ> I thought it has always been the case :-x 16:39:39 <Osai> !svn 16:39:39 <PublicServer> Osai: svn update -r18279 && make (yessed) 16:39:39 <PublicServer> Osai: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 16:39:40 <KenjiE20> it'd help if *I* updated too I guess :P 16:39:48 <Razaekel> phooey 16:39:51 <Osai> noo 16:39:54 <Razaekel> @dl win64 16:39:55 <SmatZ> !magic_bulldozer 16:39:57 <Razaekel> err 16:40:00 <Osai> I meant the persons only on the lobby 16:40:00 <SmatZ> !rcon magic_bulldozer 16:40:00 <PublicServer> SmatZ: Magic bulldozer is disabled. 16:40:03 <Razaekel> damn, what was the command >.< 16:40:03 <SmatZ> good :) 16:40:08 <KenjiE20> !setdef 16:40:08 <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 16:40:19 <KenjiE20> !dl 16:40:19 <PublicServer> KenjiE20: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:40:24 <Razaekel> !dl win64 16:40:25 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip 16:40:25 <KenjiE20> been a while huh Raz 16:40:34 <Osai> urgh 16:40:35 <sietse> !dl lin 16:40:35 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-linux-generic-i686.tar.bz2 16:40:36 <PeterT> SmatZ: can that command enable magic bulldozer? 16:40:40 <SmatZ> PeterT: yes 16:40:41 <Osai> I really need help with the openttdcoop package 16:40:46 <PeterT> in-game? 16:40:47 <Razaekel> yea, normally my OTTDAU takes care of it 16:40:48 <SmatZ> yes 16:40:51 <PeterT> wow 16:40:51 <KenjiE20> heh 16:40:52 <Osai> !players 16:40:53 <PublicServer> Osai: There are currently no clients connected to the server 16:41:03 <PeterT> Is that a feature of OpenTTD or the server bot? 16:41:17 <KenjiE20> I take it libicu is a pain in the back for you as well osai? 16:41:28 <sietse> nice speed xD 16:41:30 <sietse> 100%[======================================>] 4,240,566 10.3M/s in 0.4s 16:41:43 <Osai> .... 16:41:48 <SmatZ> PeterT: patch 16:41:51 <Osai> bastard @ sietse 16:41:56 <KenjiE20> ^ 16:42:03 <gleeb> I want your connection. 16:42:05 <PeterT> SmatZ: ok 16:42:06 <PeterT> thanks 16:42:11 *** damalix has joined #openttdcoop 16:42:14 <Osai> KenjiE20: libicu ? 16:42:24 <SmatZ> !rcon force 16:42:24 <PublicServer> SmatZ: - Change server-side setting. Will cause server reload. Usage: 'force <name> <value>' 16:42:27 <sietse> !password 16:42:27 <PublicServer> sietse: yessed 16:42:28 <PeterT> !revision 16:42:28 <PublicServer> PeterT: Game version is r18279 16:42:29 <KenjiE20> it's the only prereq on the 'generic's 16:42:35 <PublicServer> *** Sietse joined the game 16:43:00 <KenjiE20> and seemingly only deb based ship with it 16:43:06 <sietse> just most servers can't keep up with it :) 16:43:40 <Razaekel> phooey 16:43:45 <KenjiE20> hmmmm 16:43:52 <PeterT> this is strange. my OTTDAU doesn't see that the PS is updated... 16:43:55 <KenjiE20> why does the password boz have a 'Default' 16:44:07 <PublicServer> *** Kenji joined the game 16:44:10 <Osai> !players 16:44:12 <PublicServer> Osai: Client 7 is Sietse, a spectator 16:44:12 <PublicServer> Osai: Client 11 is Kenji, a spectator 16:45:11 <Razaekel> !password 16:45:12 <PublicServer> Razaekel: yessed 16:45:21 <PublicServer> *** Razaekel joined the game 16:45:49 <PublicServer> *** Razaekel has left the game (leaving) 16:45:53 <Osai> uff 16:46:11 <Osai> I don't know whether I can fix this thingie or not :( 16:46:15 <Osai> !players 16:46:17 <PublicServer> Osai: Client 7 is Sietse, a spectator 16:46:17 <PublicServer> Osai: Client 11 is Kenji, a spectator 16:46:17 <PublicServer> Osai: Client 14 (Orange) is 0sai, in company 1 (Unnamed) 16:46:23 <Osai> I am not connected yet 16:46:35 <sietse> you are in the client list 16:46:38 <Osai> yea 16:46:44 <KenjiE20> you should be able to filter out stuff from 'clients' 16:46:57 <KenjiE20> since that gives you status' 16:47:20 <sietse> yes 16:47:47 <KenjiE20> though that does mean having fun with dual arrays 16:47:47 <sietse> or some event thrown which could help you determining if a client is authenticated or not 16:48:04 <Osai> okay, I definitely have to update the information we fetch from openttds 'status' command 16:48:14 <KenjiE20> heh 16:48:21 <Osai> !password 16:48:21 <PublicServer> Osai: yessed 16:48:28 <PublicServer> *** 0sai joined the game 16:48:33 <PublicServer> *** Kenji has joined company #1 16:49:05 <PublicServer> <Kenji> oh phooey 16:49:12 <KenjiE20> !auto 16:49:12 <PublicServer> *** KenjiE20 has enabled autopause mode. 16:49:25 <KenjiE20> !rcon min_active_clients 16:49:25 <PublicServer> KenjiE20: ERROR: command or variable not found 16:49:32 <KenjiE20> !rcon min_active_client 16:49:32 <PublicServer> KenjiE20: ERROR: command or variable not found 16:49:53 <bartavelle> i'd say !rcon set min_active_client=2 16:49:55 <Osai> in fact 16:50:03 <bartavelle> for some reason it doesn't seem to work like other variables 16:50:03 <Osai> clients command became obsolete 16:50:06 <KenjiE20> !rcon set min_active_clients 16:50:06 <PublicServer> KenjiE20: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 16:50:16 <KenjiE20> !unpause 16:50:16 <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.) 16:50:17 <Osai> it doesn't tell you anything you wouldn't know from the status command 16:50:23 <KenjiE20> frell 16:50:35 <PublicServer> *** Kenji has left the game (leaving) 16:51:09 *** Intexon has joined #openttdcoop 16:51:15 <Intexon> !password 16:51:15 <PublicServer> Intexon: yessed 16:51:24 <PublicServer> *** Intexon joined the game 16:51:40 <PeterT> !revision 16:51:40 <PublicServer> PeterT: Game version is r18279 16:51:42 <KenjiE20> hmm, bugrep? 16:52:01 <Osai> bugrep? 16:52:15 <PublicServer> *** 0sai has left the game (leaving) 16:52:30 <KenjiE20> paused SP savegame, doesn't auto unpause in MP 16:52:52 <SmatZ> !rcon unpause 16:52:54 <SmatZ> doesn't work? 16:52:58 <KenjiE20> tried 16:53:01 <Osai> !unpause 16:53:01 <PublicServer> *** Osai has unpaused the server. (Use !auto to set it back.) 16:53:02 <SmatZ> :( 16:53:27 <KenjiE20> saved an unpaused ver, uploading now 16:54:21 <PublicServer> *** Game paused (not enough players) 16:54:26 <PublicServer> *** Intexon has left the game (connection lost) 16:54:55 <PublicServer> *** Kenji joined the game 16:55:01 <KenjiE20> !auto 16:55:01 <PublicServer> *** KenjiE20 has enabled autopause mode. 16:55:02 <PublicServer> *** Game paused (not enough players) 16:55:06 <KenjiE20> better 16:55:38 <PublicServer> *** KenjiE20 has set max_trains to 2 16:55:47 <PublicServer> *** Kenji has joined spectators 16:55:49 <PublicServer> *** Kenji has joined company #1 16:55:51 <PublicServer> *** Intexon has left the game (connection lost) 16:56:26 <sietse> !password 16:56:26 <PublicServer> sietse: primer 16:56:33 <PublicServer> *** Sietse joined the game 16:56:46 <PublicServer> *** Intexon joined the game 16:57:57 *** damalix has quit IRC 16:58:29 <PublicServer> *** jondisti joined the game 16:59:15 <PublicServer> *** jondisti has joined company #1 16:59:25 *** damalix has joined #openttdcoop 16:59:35 *** Intexon has quit IRC 17:01:13 <damalix> !svn 17:01:13 <PublicServer> damalix: svn update -r18279 && make (primer) 17:01:13 <PublicServer> damalix: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:03:07 <KenjiE20> @stage Planning 17:03:07 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 17:03:14 <PeterT> sweet 17:03:47 <PeterT> "make (primer)" <--- is that a command? 17:03:57 <SmatZ> nope 17:04:01 <PeterT> Oh 17:04:04 <SmatZ> I wonder why is that there 17:04:17 <PeterT> yeah, me too 17:05:08 <sietse> primer is the current password 17:05:15 <damalix> hellow everyone :p 17:05:20 <sietse> hi 17:05:28 <damalix> !password 17:05:28 <PublicServer> damalix: primer 17:05:33 <SmatZ> haha 17:05:36 <SmatZ> it's password :) 17:05:51 <damalix> okkkkkkkkk was also wondering :p 17:05:59 <PeterT> oh 17:06:10 <KenjiE20> still doesn't make a heap of sense 17:06:20 <KenjiE20> !rcon password somethingelse 17:06:20 <PublicServer> KenjiE20: ERROR: command or variable not found 17:06:25 <KenjiE20> !rcon set password somethingelse 17:06:25 <PublicServer> KenjiE20: 'password' is an unknown setting. 17:06:28 <damalix> given the time needed to get and compile, the password will have changed before I can join :p 17:06:30 <KenjiE20> FUUUUU 17:06:46 *** Doomah has quit IRC 17:06:54 *** pugi has joined #openttdcoop 17:07:00 <PeterT> !svn 17:07:00 <PublicServer> PeterT: svn update -r18279 && make (primer) 17:07:00 <PublicServer> PeterT: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:07:19 <PeterT> I'm going to copy that code and see what my compilier says 17:07:36 <PeterT> sh: syntax error near unexpected token `(primer)' 17:07:50 <^Spike^> try adding init 6 17:08:09 <sietse> the assumption is that you have a 1THz machine running :) 17:08:26 <SmatZ> :-p 17:09:00 <KenjiE20> !rcon server_pw somethingelse 17:09:04 <KenjiE20> !svn 17:09:04 <PublicServer> KenjiE20: svn update -r18279 && make (fisher) 17:09:04 <PublicServer> KenjiE20: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:09:10 <KenjiE20> O.o 17:09:23 <KenjiE20> !password 17:09:23 <PublicServer> KenjiE20: fisher 17:09:30 <KenjiE20> svn must do funky stuff 17:11:01 <pugi> sven? 17:11:28 <PeterT> svn 17:11:29 *** Doomah has joined #openttdcoop 17:11:32 <PeterT> Subversion 17:11:32 <pugi> :P 17:11:35 <pugi> i know 17:11:36 <pugi> :/ 17:11:54 <SmatZ> :\ 17:12:00 <Doomah> :| 17:12:08 <pugi> just let me have a bit of fun :( 17:12:27 <PeterT> :|\/ 17:12:40 <damalix> !password 17:12:40 <PublicServer> damalix: fisher 17:13:05 <damalix> !password 17:13:05 <PublicServer> damalix: fisher 17:13:39 <damalix> !svn 17:13:39 <PublicServer> damalix: svn update -r18279 && make (fisher) 17:13:39 <PublicServer> damalix: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:14:10 <damalix> I cannot join :( 17:14:17 <Doomah> !password 17:14:17 <PublicServer> Doomah: fisher 17:14:42 <Doomah> 'network connection lost' ? 17:14:45 *** samorajp has joined #openttdcoop 17:14:59 <sietse> more passenger on airport then inhabitants xD 17:15:05 *** Intexon has joined #openttdcoop 17:15:09 <damalix> that must be because of the PW change... 17:15:26 <damalix> Let's wait 5 minutes for it to be resetted 17:15:48 <KenjiE20> !rcon server_pwd 17:15:48 <PublicServer> KenjiE20: ERROR: command or variable not found 17:15:51 <KenjiE20> !rcon server_pw 17:15:51 <PublicServer> KenjiE20: Current value for 'server_password' is: 'somethingelse' 17:16:02 <KenjiE20> lol, so that does change it 17:16:21 <Doomah> !password 17:16:21 <PublicServer> Doomah: fisher 17:16:32 <Doomah> still fails :O 17:16:41 <KenjiE20> !rcon server_pwd 17:16:41 <PublicServer> KenjiE20: ERROR: command or variable not found 17:16:44 <KenjiE20> !rcon server_pw 17:16:44 <PublicServer> KenjiE20: Current value for 'server_password' is: 'somethingelse' 17:16:51 <KenjiE20> ^ 17:17:04 <KenjiE20> Osai: ^ best check for that in Av 17:19:02 <PublicServer> *** Damalix joined the game 17:20:08 <PublicServer> <Damalix> That map is huge 17:21:43 <Osai> hmm 17:21:45 <Osai> weird 17:21:46 <PublicServer> *** Doomah joined the game 17:21:58 <Osai> !rcon settings network.server_password 17:21:58 <PublicServer> Osai: ERROR: command or variable not found 17:22:09 <damalix> try somethingelse ;) 17:22:12 <KenjiE20> I just cleared it, to make sure it changes 17:22:49 <PeterT> are you using avignon now? 17:22:53 <Osai> nope 17:22:56 <PeterT> oh 17:22:58 <PeterT> Something wrong 17:23:02 <Osai> !version 17:23:02 <PublicServer> Osai: Autopilot AP+ 3.0 Beta (r740) 17:23:12 <PeterT> my AU can't detect that PS has a newer version 17:24:27 <PublicServer> *** Doomah has joined company #1 17:25:55 *** Benny has joined #openttdcoop 17:26:12 <Benny> !dl win32 17:26:12 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 17:26:17 <Osai> !rcon setting network.server_password 17:26:17 <PublicServer> Osai: Current value for 'network.server_password' is: 'oiling' 17:26:30 <Osai> !rcon setting server_password 17:26:30 <PublicServer> Osai: Current value for 'server_password' is: 'oiling' 17:26:59 *** Benny has left #openttdcoop 17:28:24 <PublicServer> *** Kenji has joined spectators 17:32:51 <PeterT> I see why it's not working 17:32:58 <PeterT> Can someone have this page updated? http://ps.openttdcoop.org/public/finger/openttd 17:36:08 *** bartavelle is now known as bartaway 17:36:40 <PublicServer> *** Doomah has left the game (leaving) 17:36:40 <Osai> !password 17:36:40 <PublicServer> Osai: oiling 17:36:44 <Osai> hmmm 17:36:46 <Osai> indeed 17:36:52 <Osai> the password is not changing oO 17:37:23 <PeterT> Osai: can you please update: 17:38:01 <PeterT> http://ps.openttdcoop.org/public/finger/openttd 17:39:31 <Chris_Booth> PeterT: what has that page got to do with the password? 17:39:37 <PeterT> Nothing 17:39:45 <PeterT> at all 17:39:52 <PeterT> I never said anything about the password 17:40:03 <Chris_Booth> !password 17:40:03 <PublicServer> Chris_Booth: sharks 17:40:12 <PeterT> It's because of that page being outdated that my AU isn't working 17:40:24 <Chris_Booth> ooh 17:40:33 <Chris_Booth> you want to use auto update 17:41:11 <PeterT> yes ;) 17:45:55 <Osai> !revision 17:45:56 <PublicServer> Osai: Game version is r18279 17:46:32 <Osai> PeterT: try again 17:46:32 <PeterT> Anybody gonna update it? 17:46:37 <Osai> yes 17:46:38 <PeterT> ok 17:47:06 <PeterT> perfect, thank you Osai! 17:47:13 <Osai> KenjiE20: it makes sense to run ./update -w 17:47:29 <PeterT> does this version have found a town? 17:47:50 <Osai> and ./web/rev exists, . is meant as the basedir of the game 17:48:24 <PeterT> !password 17:48:24 <PublicServer> PeterT: sharks 17:48:28 <PublicServer> *** Peter has left the game (connection lost) 17:48:40 <PeterT> !clients 17:48:47 <PublicServer> *** Peter joined the game 17:48:48 <PeterT> !players 17:48:50 <PublicServer> PeterT: Client 17 is Sietse, a spectator 17:48:50 <PublicServer> PeterT: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop) 17:48:50 <PublicServer> PeterT: Client 63 (Orange) is Peter, in company 1 (#openttdcoop) 17:48:50 <PublicServer> PeterT: Client 59 (Orange) is Damalix, in company 1 (#openttdcoop) 17:48:50 <PublicServer> PeterT: Client 20 is Kenji, a spectator 17:48:51 <PublicServer> PeterT: Client 27 is Intexon, a spectator 17:48:51 <PublicServer> PeterT: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop) 17:48:53 <PublicServer> PeterT: Client 63 (Orange) is Peter, in company 1 (#openttdcoop) 17:48:53 <PublicServer> PeterT: Client 59 (Orange) is Damalix, in company 1 (#openttdcoop) 17:48:55 <PublicServer> PeterT: Client 17 is Sietse, a spectator 17:48:55 <PublicServer> PeterT: Client 20 is Kenji, a spectator 17:48:57 <PublicServer> PeterT: Client 27 is Intexon, a spectator 17:49:09 <KenjiE20> -_- 17:49:12 <PeterT> yikes 17:49:16 <PeterT> that's not what I wanted 17:49:19 <PeterT> !info 17:49:19 <PublicServer> PeterT: #:1(Orange) Company Name: '#openttdcoop' Year Founded: 1950 Money: 4079430 Loan: 0 Value: 4682634 (T:0, R:0, P:8, S:0) unprotected 17:49:30 <PeterT> there... 17:50:05 <Osai> !playercount 17:50:05 <PublicServer> Osai: Number of players: 12 17:50:14 <KenjiE20> O.o 17:50:25 <KenjiE20> o.O 17:50:32 <Osai> everybody is in there two times 17:50:37 <Osai> argh 17:50:40 <samorajp> !password 17:50:40 <PublicServer> samorajp: sharks 17:50:48 <PeterT> I was wondering why the list was so huge 17:50:55 <PublicServer> *** samorajp joined the game 17:51:25 <PublicServer> <samorajp> i only watching ;-) 17:51:29 <PublicServer> <Peter> Ok :) 17:52:02 <PublicServer> *** Damalix has left the game (connection lost) 17:54:47 <PublicServer> *** Peter has joined spectators 17:54:47 <PublicServer> *** Game paused (not enough players) 17:54:50 <PublicServer> *** Peter has joined company #1 17:55:02 <PublicServer> <Peter> jondisiti, are you doing anything? 17:56:12 <PublicServer> *** Kenji has left the game (leaving) 17:59:11 <Chris_Booth> !clients 17:59:23 <Chris_Booth> !players 17:59:25 <PublicServer> Chris_Booth: Client 17 is Sietse, a spectator 17:59:25 <PublicServer> Chris_Booth: Client 27 is Intexon, a spectator 17:59:25 <PublicServer> Chris_Booth: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop) 17:59:25 <PublicServer> Chris_Booth: Client 63 (Orange) is Peter, in company 1 (#openttdcoop) 17:59:25 <PublicServer> Chris_Booth: Client 66 is samorajp, a spectator 18:01:33 <damalix> !password 18:01:34 <PublicServer> damalix: treads 18:01:55 <PublicServer> *** Damalix joined the game 18:03:13 *** Polygon has joined #openttdcoop 18:03:20 <gleeb> !password 18:03:21 <PublicServer> gleeb: treads 18:03:34 <PublicServer> *** Gleeb joined the game 18:03:41 <PublicServer> *** Mark joined the game 18:03:47 <PublicServer> <Mark> hello 18:03:49 <PublicServer> <Gleeb> This game needs more places. 18:03:51 <PublicServer> <Damalix> 'lo 18:03:52 <PublicServer> <Gleeb> Hi Mark :) 18:03:59 <PublicServer> <Gleeb> planes * 18:04:06 <hylje> planes on a snake 18:04:19 <PublicServer> <Mark> we have plenty of planes 18:04:26 <PublicServer> <Gleeb> I'VE HAD I WITH PLANES ON THIS GOD DAMN SNAKE! 18:05:26 <PublicServer> <Mark> so what happened to all the plans? 18:05:44 <hylje> i ate them 18:05:46 <PublicServer> <Damalix> we got 8 18:05:47 <hylje> tasted like chicken 18:05:49 <gleeb> There were plans? 18:06:03 <PublicServer> <Mark> Damalix: plans 18:06:06 <PublicServer> <Mark> PLANS 18:06:26 <PublicServer> <Mark> Gleeb: no we did not 18:06:41 <PublicServer> <Mark> i also could have said: go build some plans 18:10:17 *** TD has quit IRC 18:14:57 <PublicServer> *** Spike joined the game 18:15:06 *** samorajp has quit IRC 18:15:07 <PublicServer> *** samorajp has left the game (connection lost) 18:16:55 <PublicServer> <Mark> Damalix: could you build one of those double 4-ways in LR? 18:17:01 <PublicServer> <Mark> just to show what it'd look like 18:17:40 <PublicServer> <Damalix> I'll try :p 18:17:46 <PublicServer> <Mark> Gleeb: what's with the station in the middle? 18:17:53 <PublicServer> <Gleeb> Hub :3 18:17:58 <PublicServer> <Mark> what hub 18:18:02 <PublicServer> <Mark> transfering? 18:18:07 <PublicServer> <Gleeb> Yup. 18:18:12 <PublicServer> <Mark> ugly :P 18:18:15 *** el_B has joined #openttdcoop 18:18:19 <PublicServer> <Mark> why would you do that? 18:18:28 <PublicServer> <Gleeb> Eh, it won't work with the current GRFs anyway. 18:18:39 <PublicServer> *** jondisti has left the game (leaving) 18:18:41 <PublicServer> <Gleeb> Because it worked well last time? 18:18:54 <el_B> !download 18:18:54 <PublicServer> el_B: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:18:55 <PublicServer> <Mark> but what's the point in it? 18:19:02 <el_B> !download win32 18:19:02 <PublicServer> el_B: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 18:19:41 <PublicServer> <Gleeb> Well, when we did it last time, the trains would refit at the stations. 18:19:58 <PublicServer> <Gleeb> This enabled them to service two types of cargo per loop. 18:20:11 <PublicServer> <Mark> i see 18:20:16 <PublicServer> <Mark> that'd make it useful indeed :P 18:20:39 <PublicServer> <Gleeb> It was actually pretty efficient, you should have a look at the save. 18:20:50 <PublicServer> <Mark> you're talking about the small desert game 18:20:53 <PublicServer> <Mark> i know abouti t 18:20:53 <PublicServer> <Gleeb> Yeah. 18:20:56 *** jondisti has quit IRC 18:21:23 <PublicServer> <Mark> Damalix: so those hubs are actually 4-ways? 18:21:26 <PublicServer> <Gleeb> It was a fun game, helps with my confidence no end :) 18:21:35 <PublicServer> *** Kalaidos has left the game (connection lost) 18:21:50 <PublicServer> <Damalix> Actually in my mind the two loops are one way 18:22:19 <PublicServer> <Damalix> and the lanes in the middle are L_R 18:22:21 <PublicServer> <Mark> we call two one-way tracks next to each other two-way tracks :P 18:22:24 <el_B> !password 18:22:24 <PublicServer> el_B: cadets 18:22:31 *** Chris_Booth has quit IRC 18:22:36 <PublicServer> *** Kalaidos joined the game 18:22:45 <PublicServer> <Gleeb> Ah, I see. 18:23:02 <PublicServer> <Gleeb> The central line is an ML and the loops are glorified SL? 18:24:25 <PublicServer> <Kalaidos> is it a general no-no to include two second/third-tier industries in a plan? 18:24:31 <PublicServer> <Kalaidos> aka two factories 18:24:43 <PublicServer> <Mark> not at all 18:27:55 <PublicServer> <Kalaidos> would it be reasonable to include a second industry each and have every primary 18:28:04 <PublicServer> <Kalaidos> send an equal amount of trains to both? 18:28:19 <PublicServer> <Kalaidos> as in a farm send 4 trains to factory 1 and 4 to factory 2? 18:28:32 <PublicServer> <Mark> that should be doable 18:28:40 *** TD has joined #openttdcoop 18:28:47 <PublicServer> <Mark> though for optimal result you could make an intelligent network taking care of that 18:29:20 <PublicServer> <Kalaidos> what do you mean exactly? 18:29:39 <PublicServer> <Mark> i mean you could use 50/50 splitters and force the trains by network design 18:30:17 <PublicServer> <Gleeb> That seems excessive O.o 18:30:22 <PublicServer> <Kalaidos> could become a bit complex if it's apllied to every single primary we connect 18:30:34 <PublicServer> <Mark> every single SLH would be fine 18:30:43 <PublicServer> <Mark> but actually i'm just throwing around some thoughts 18:30:48 <PublicServer> <Mark> it would be complex indeed 18:31:09 <PublicServer> <Kalaidos> yeah 18:31:57 <PublicServer> <Mark> you've seen game 157? :) 18:32:25 <Razaekel> yay, SRN 18:32:41 <PublicServer> <Kalaidos> read about it 18:33:09 <Razaekel> only issue with a SRN would be the mixing of cargotypes 18:33:23 <Razaekel> unless you sorted by trainlength and had every cargo be a different TL 18:33:32 <PublicServer> <Mark> i was about to say that :P 18:33:48 <PublicServer> <Mark> in fact, i got a TL sorter running atm in-game 18:33:50 <Razaekel> too slow, old man :-P 18:34:11 <Razaekel> !password 18:34:11 <PublicServer> Razaekel: adepts 18:34:20 <PublicServer> *** Razaekel joined the game 18:34:25 <Razaekel> how many different TLs can it sort by? 18:34:33 <PublicServer> <Mark> 2 18:34:43 <PublicServer> <Razaekel> would need like 7 18:34:54 <PublicServer> <Mark> you'd need to put some in a row 18:35:03 <PublicServer> <Gleeb> TBH, I've never understood why you'd sort by TL. 18:35:33 <PublicServer> <Razaekel> how else would you sort trains? 18:35:34 <KenjiE20> "and had every cargo be a different TL" 18:35:37 <PublicServer> <Mark> to be able to code trains by cargo :P 18:35:45 <PublicServer> <Razaekel> other than having different loops for each cargo type? 18:35:49 <PublicServer> <Gleeb> Why would you sort trains ANYway? 18:36:02 <PublicServer> <Razaekel> so they go to the correct stations 18:36:03 <PublicServer> <Mark> to avoid complex orders and unserver primaries 18:36:24 <PublicServer> <Gleeb> But... O.o 18:36:38 <PublicServer> <Gleeb> I don't have complex orders or underserved primaries. 18:36:55 <PublicServer> *** Spike has left the game (leaving) 18:36:57 <PublicServer> <Mark> have a look at game 121 18:36:59 <KenjiE20> gleeb: missing the Self Regulate concept 18:36:59 <PublicServer> <Razaekel> maaaan 18:37:03 <PublicServer> <Razaekel> i wanna sleep 18:37:06 <PublicServer> <Mark> will make you appreciate SRNW 18:37:07 <PublicServer> <Gleeb> Just trains that seem to have a fetish for the intter track of my ML :| 18:37:22 <PublicServer> <Razaekel> but i have to stay awake so i can get a ride home for thanksgiving >.< 18:37:25 <PublicServer> <Gleeb> inner * 18:37:50 <PublicServer> <Mark> put a backwards facing twoway pbs on it 18:37:55 <PublicServer> <Mark> should fix it :P 18:37:57 <PublicServer> <Gleeb> I never understood SRN, either. 18:37:59 <PublicServer> <Razaekel> mark? 18:38:06 <PublicServer> <Mark> ? 18:38:19 <PublicServer> <Razaekel> what about having seperate networks for each cargtype, then mix them at station drop 18:38:28 <PublicServer> <Razaekel> then you can split them using waypoints 18:38:35 <PublicServer> <Damalix> Hmmm that hub is being messy :p 18:38:42 <PublicServer> <Razaekel> would result in lots of excessive tracking 18:38:44 <PublicServer> <Mark> yeah you could 18:38:50 <PublicServer> <Mark> hardly effecient though :P 18:38:59 <PublicServer> <Razaekel> since you'd need a seperate set of tracks for each cargotype 18:39:02 <PublicServer> <Mark> you could also dedicate SLs per cargo 18:39:13 <PublicServer> <Razaekel> basically the same thing 18:39:17 <PublicServer> <Mark> i though of a plan that's a mix between dedicated sidelines and TL coding 18:39:20 <PublicServer> <Mark> thought* 18:39:33 <PublicServer> <Mark> if we have any flat 512*512 map running i'll put it up 18:39:51 <PublicServer> *** Kenji joined the game 18:39:55 <PublicServer> *** Razaekel has joined spectators 18:40:19 <PublicServer> *** Razaekel has left the game (leaving) 18:41:29 <Paul2> !password 18:41:29 <PublicServer> Paul2: busily 18:42:19 <Paul2> !download win32 18:42:19 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 18:42:57 <PublicServer> *** Kenji has left the game (leaving) 18:43:18 <PublicServer> <Gleeb> Whoever's buiding that junction: Would a standard interchange not suffice 18:45:51 <Paul2> !password 18:45:51 <PublicServer> Paul2: busily 18:46:01 <PublicServer> <Gleeb> There's an error with that junction. 18:46:33 <PublicServer> <Damalix> I'm off to eat 18:46:37 <PublicServer> *** Damalix has joined spectators 18:46:49 <PublicServer> *** Paul joined the game 18:48:20 <Mark> !trains 10 18:48:20 <PublicServer> *** Mark has set max_trains to 10 18:49:03 <PublicServer> <Paul> why are loads of engines bought already? 18:49:13 <PublicServer> <Mark> because i'm testing something 18:49:22 <PublicServer> <Paul> ok :) 18:51:03 <PublicServer> <Mark> k i got it 18:51:13 <PublicServer> <Mark> see !tl sorter 18:52:06 <PublicServer> <Mark> guess that's the way to go if you want to sort more than 2 lengths 18:52:12 <PublicServer> <Mark> surprisingly simple 18:52:28 <PublicServer> <Paul> er the 5-6 one 18:52:31 <PublicServer> <Paul> just now... 18:52:44 <PublicServer> <Paul> was wrong 18:52:59 <PublicServer> <Mark> hmm 18:53:19 <PublicServer> <Mark> that happens if trains are close to each other i'd think 18:53:26 <PublicServer> <Paul> ah ok 18:53:58 <PublicServer> *** Damalix has joined company #1 18:54:24 *** ODM has joined #openttdcoop 18:54:25 *** ChanServ sets mode: +o ODM 18:54:48 <SmatZ> evening ODM 18:54:50 <PublicServer> <Mark> oh wait 18:54:55 <PublicServer> <Mark> it's much simpler 18:55:00 <PublicServer> <Mark> stupid mistake 18:55:28 <PublicServer> <Mark> that's better 18:57:06 <PublicServer> <Gleeb> Are you sure? 18:57:08 *** TD has quit IRC 18:57:13 <PublicServer> <Mark> yes 18:57:24 <PublicServer> <Gleeb> Trains can't get from A to B. 18:57:28 <PublicServer> <Mark> as long as trains aren't too close to each other 18:57:38 <PublicServer> <Mark> i'm talking about !tl sorter 18:58:06 <PublicServer> <Gleeb> Ah. 18:58:23 <PublicServer> <Gleeb> Who is working on the junction at !!BUILDERS BOARD? 18:58:25 *** Zuu has joined #openttdcoop 18:58:32 <PublicServer> <Damalix> I am 18:58:36 <PublicServer> <Gleeb> Ah :) 18:58:39 <PublicServer> <Gleeb> kk :) 18:58:41 <PublicServer> *** SmatZ joined the game 18:58:49 *** Zuu has quit IRC 18:59:25 <PublicServer> <Gleeb> That's quite clever, Mark. 18:59:39 <PublicServer> <Mark> thank you 19:00:26 <PublicServer> <SmatZ> yeah, nice :) 19:00:36 <PublicServer> <Mark> thank you :) 19:00:56 <PublicServer> <Gleeb> Of course, I can see the problem with trains being too close... A bit of logic would fix that, though. Beyond my ken :| 19:00:57 <PublicServer> <SmatZ> general problem with tl sorters is that they can deadlock when exit is not empty 19:01:10 <PublicServer> <Mark> yeah.. 19:01:17 <PublicServer> <Mark> for low throughput you can just leave a gap though 19:01:30 <PublicServer> *** Damalix has joined spectators 19:01:51 <PublicServer> *** SmatZ has left the game (leaving) 19:02:28 <PublicServer> <Gleeb> Kala's plan is complex O.o 19:02:49 <PublicServer> <Paul> yes! 19:03:15 <PublicServer> *** Damalix has joined company #1 19:03:49 <PublicServer> <Gleeb> Like... really complex O.o 19:04:02 <PublicServer> <Mark> more like, unbuildable 19:04:17 <PublicServer> <Gleeb> That was kinda what I was thinking. 19:04:32 <PublicServer> <Gleeb> It's interesting, though. 19:04:46 <PublicServer> <Kalaidos> I'm still thinking...just needed something in front of my eyes 19:04:47 <PublicServer> <Paul> I think gleeb's might suffer from throughput problems? although LLLL_RRRR is a lot...would be interesting to see 19:05:13 <PublicServer> <Gleeb> Yeah, the throughput is my worry too. 19:05:37 <PublicServer> <Mark> put the town drop on the same line as the factory 19:05:48 <PublicServer> <Paul> it's relatively simple (apart from the hub which will be epic) which is a plus possibly... 19:05:49 <PublicServer> <Mark> ie switch the mills power 19:06:11 <PublicServer> <Kalaidos> you think it's unbuildable because of space or complexity? (or both? : p) 19:06:21 <SmatZ> one could double the TL sorter, but even then the chance of exit being blocked for some reason exists 19:06:46 <PublicServer> <Mark> Kalaidos: both 19:07:03 <PublicServer> <Mark> you don't have enough space to fit all those complex hubs 19:07:40 <PublicServer> <Paul> I might be concerned about the path finding on planKala... 19:07:52 <PublicServer> <Mark> nah 19:07:59 <PublicServer> <Mark> you can't fool YAPF 19:08:13 <PublicServer> <Paul> heh :) I dont know how good it is :) 19:08:27 <PublicServer> <Mark> well, it finds the entire route 19:08:42 <PublicServer> <Mark> so it's unfailable as long as there is a route 19:08:46 <PublicServer> <Mark> unlike NPF 19:09:37 <PublicServer> <Gleeb> We should just use the original pathfinder! 19:09:52 <PublicServer> <Gleeb> And I miss the original AI :( 19:09:59 <PublicServer> <Mark> hmm 19:10:12 <PublicServer> <Mark> anyone knows the percentage of CPU YAPF uses? 19:10:17 <PublicServer> <Paul> so how does this work then? (I only joined for last B2B)...who decides/starts? 19:10:26 <PublicServer> <Mark> read the quickstart 19:10:51 <PublicServer> <Gleeb> Paul: When we feel there are no more plans, we vote. 19:11:06 <gleeb> !quickstart 19:11:10 <gleeb> @quickstart 19:11:12 <Paul2> ah ok 19:11:13 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:12:00 <Osai> grrr 19:12:04 <Osai> what makes more sense 19:12:23 <PublicServer> <Gleeb> Creationism 19:12:38 <Osai> some a-bit more complex list commands to fetch information or regexp? 19:16:41 <De_Ghosty> !dl win64 19:16:42 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip 19:17:45 <De_Ghosty> !password 19:17:45 <PublicServer> De_Ghosty: tripod 19:17:58 <PublicServer> *** De_Ghost joined the game 19:18:14 <PublicServer> <Paul> Dam: the middle tracks... LL__RR? or what? 19:18:53 <PublicServer> <De_Ghost> that thing is huge mark 19:19:13 <PublicServer> <Mark> uh 19:19:18 <PublicServer> <Mark> any way to make it smaller? 19:19:22 <PublicServer> <Peter> wow, makr 19:19:25 <PublicServer> <Peter> *mark 19:19:29 <PublicServer> <Peter> that's pretty amazing 19:19:31 *** Benny has joined #openttdcoop 19:19:42 <PublicServer> <Mark> thanks 19:19:46 <Benny> Is openttdcoop.org down or something? 19:19:47 <PublicServer> <Peter> that would be an interesting wiki article 19:19:53 <PublicServer> <Mark> yeah, go and write it 19:19:59 <PublicServer> <Paul> lol 19:20:17 <PublicServer> <Peter> sure, I'll make the basic outline, and you fill in the details 19:20:24 <PublicServer> <Mark> no thanks 19:20:27 <PublicServer> <Peter> Because I don't understand how it works 19:20:56 <PublicServer> <Mark> it's pretty simple 19:21:01 <PublicServer> <Mark> no logic or anything 19:21:15 <PublicServer> <Peter> care to explain? 19:21:57 <PublicServer> <Gleeb> Peter, Just follow the Presigs. 19:22:15 <PublicServer> *** Damalix has joined spectators 19:22:20 *** Chris_Booth has joined #openttdcoop 19:23:04 <PublicServer> <Paul> what does moderated TF on Dam's plan mean? 19:23:11 <PublicServer> <Peter> moderate 19:23:18 <PublicServer> <Paul> TF? 19:23:25 <SmatZ> terraform 19:23:29 <PublicServer> <Paul> ah right 19:23:30 <SmatZ> @quickstart 19:23:33 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:24:14 <SmatZ> for those who are new ;) 19:24:37 <PublicServer> <Paul> yup read the page on terraforming, just didnt realise the acronym :) 19:25:10 <SmatZ> ok :) 19:25:36 <PublicServer> <Gleeb> Yeah, despite the great amounts of documentation, there's a lot that's hard to pick up. It's best to sit and watch for a while. 19:25:41 <Mark> SmatZ: actually this sorter can't lock 19:25:49 <Mark> i just realised 19:25:56 <Doomah> !password 19:25:56 <PublicServer> Doomah: raring 19:26:03 <PublicServer> *** Doomah joined the game 19:27:39 <PublicServer> <Mark> unless there is a jam 19:27:42 <PublicServer> <Gleeb> Who is building at Wintown? 19:27:45 <PublicServer> *** Doomah has joined company #1 19:27:47 <PublicServer> <De_Ghost> give me some trainsssssssssssssss 19:27:52 <PublicServer> <De_Ghost> i need like 3 19:27:56 <Mark> !trains 20 19:27:56 <PublicServer> *** Mark has set max_trains to 20 19:28:17 <PublicServer> <Mark> lol 19:28:19 <PublicServer> <Mark> epic 19:29:26 <KenjiE20> " just didnt realise the acronym" <-- try @glossary 19:29:28 <PublicServer> <Mark> of course it avoids the dead end 19:31:08 <PublicServer> *** Player has left the game (connection lost) 19:31:45 <PublicServer> <Gleeb> K... erm... 19:31:52 <PublicServer> <De_Ghost> need a not gate :o 19:31:57 <PublicServer> <Gleeb> Kala's plan gives me weird mental inages. 19:32:09 <PublicServer> <De_Ghost> anyways time to go to school 19:32:12 <PublicServer> <Kalaidos> err, what? 19:32:22 *** TD has joined #openttdcoop 19:32:29 *** Razaekel has quit IRC 19:32:37 <PublicServer> <De_Ghost> there got to be a way to compress that :o 19:33:49 *** TD has quit IRC 19:34:46 *** TD has joined #openttdcoop 19:35:34 <PublicServer> <Mark> De_Ghost: it's already pretty compact imo 19:35:46 <PublicServer> <De_Ghost> but it is huge :o 19:35:47 <PublicServer> <Mark> with 5 options it can hardly be smaller 19:35:52 <PublicServer> <Mark> perhaps a few tiles 19:36:11 <PublicServer> <Gleeb> That's actually more compact than I would want it. 19:36:12 <PublicServer> <Mark> in a real situation you wouldn't merge the tracks right away, of course 19:36:54 <PublicServer> <De_Ghost> can i touch it mark? 19:37:06 <KenjiE20> >_<;; 19:37:10 <PublicServer> <Mark> if you don't mees it up too badly, sure 19:37:44 <KenjiE20> @quote add "<PublicServer><De_Ghost> can i touch it mark?<PublicServer><Mark> if you don't mees it up too badly, sure" 19:37:44 <Webster> KenjiE20: The operation succeeded. Quote #17 added. 19:37:49 <KenjiE20> :P 19:38:04 <PeterT> HAHA 19:38:04 <gleeb> @quotes 19:38:05 <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 19:38:38 <PublicServer> <Mark> lol.. :P 19:39:28 <TD> !password 19:39:28 <PublicServer> TD: raster 19:39:40 <PublicServer> *** Torben Paw joined the game 19:39:44 <gleeb> Ooh, I'm quoted :o 19:39:55 <PublicServer> <Sietse> real nice mark 19:40:11 <PublicServer> <Mark> thanks 19:40:15 <PublicServer> <Sietse> how the heck did you figure that out? xD 19:40:23 <PeterT> haha, I like #15 19:40:36 <PublicServer> <Mark> dunno 19:40:45 <PublicServer> <Mark> i must admit it's one of my better inventions :P 19:40:55 <PublicServer> <Mark> well, at least its precessor is 19:40:59 <PublicServer> <Sietse> would be fun in game 19:41:00 <PublicServer> *** Peter has left the game (leaving) 19:41:06 <PublicServer> <Sietse> mainline dependent on tl 19:41:19 *** PeterT has quit IRC 19:42:06 <PublicServer> <Mark> De_Ghost: hardly matters a lot 19:42:23 <PublicServer> <De_Ghost> i save a row on the side lol 19:42:26 <PublicServer> <Paul> that last train went wrong 19:42:33 <PublicServer> <Paul> down 7&8 19:42:59 <PublicServer> <Paul> and that first one ;) 19:43:03 *** csuke has joined #openttdcoop 19:43:04 <PublicServer> <De_Ghost> they are too close :o 19:43:10 <csuke> !Players 19:43:10 <PublicServer> <Paul> ah 19:43:17 <Doomah> I have a question; For every type of load (eg: coal, lumber) you need a seperate loading station. Does every type of load also need its own unloading station. 19:43:20 <csuke> !players 19:43:22 <PublicServer> csuke: Client 17 is Sietse, a spectator 19:43:22 <PublicServer> csuke: Client 90 is Torben Paw, a spectator 19:43:22 <PublicServer> csuke: Client 69 is Damalix, a spectator 19:43:22 <PublicServer> csuke: Client 27 is Intexon, a spectator 19:43:22 <PublicServer> csuke: Client 76 (Orange) is Kalaidos, in company 1 (#openttdcoop) 19:43:23 <PublicServer> csuke: Client 70 (Orange) is Gleeb, in company 1 (#openttdcoop) 19:43:23 <PublicServer> csuke: Client 81 (Orange) is Paul, in company 1 (#openttdcoop) 19:43:25 <PublicServer> csuke: Client 71 (Orange) is Mark, in company 1 (#openttdcoop) 19:43:25 <PublicServer> csuke: Client 85 (Orange) is De_Ghost, in company 1 (#openttdcoop) 19:43:27 <PublicServer> csuke: Client 86 (Orange) is Doomah, in company 1 (#openttdcoop) 19:43:29 <PublicServer> <Mark> no. 19:43:42 <csuke> !download 19:43:42 <PublicServer> csuke: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:43:47 <csuke> !download win32 19:43:47 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 19:44:40 <PublicServer> <Mark> De_Ghost: you saved a few tiles but made it much uglier 19:44:54 <PublicServer> <De_Ghost> lol 19:45:17 <csuke> !password 19:45:17 <PublicServer> csuke: raster 19:45:27 <PublicServer> *** csuke joined the game 19:45:29 <PublicServer> <Mark> did you change the penalties too? 19:45:40 <PublicServer> <Paul> uh oh... 19:45:57 <PublicServer> <De_Ghost> yea i wasn't looking 19:46:00 <PublicServer> <De_Ghost> i just added lol 19:46:28 <PublicServer> <Kalaidos> brb 19:46:52 <PublicServer> <Sietse> pre-signals are cheaper then normal ones? 19:47:08 <PublicServer> <Mark> no :P 19:47:30 <PublicServer> <Sietse> hmmm, then I don't get it 19:47:47 <PublicServer> <De_Ghost> they do diffrent things 19:48:12 <PublicServer> <Doomah> pre-signals look further than the next signal :) 19:48:20 <PublicServer> <Sietse> but trains take presignals over normal signals while both are green... 19:48:30 <PublicServer> <Mark> ah you're talking about penalty cost 19:48:40 <PublicServer> <Sietse> yes 19:48:50 <PublicServer> <Sietse> sorry for not making that clear :) 19:49:26 <PublicServer> <Sietse> but then my statement holds or not? 19:49:33 <PublicServer> <Mark> it's because of the backwards facing pbs further down the line 19:49:34 <PublicServer> <Doomah> I think trains take pre-signals because they 'know' they can drive for a while, while normal signals only guarantees them to drive up to the next signal :P (not sure though) 19:49:35 <PublicServer> <Mark> no it doesn't :P 19:49:41 <PublicServer> <Mark> if both are green they're equal 19:49:53 <PublicServer> <Mark> don't listen to Doomah :P 19:50:03 <PublicServer> <Mark> he didn't ever read the wiki page on penalties 19:50:05 <PublicServer> <Doomah> im a noob 19:50:08 <PublicServer> <Mark> even* 19:50:13 <KenjiE20> lol 19:50:19 <PublicServer> <Sietse> ok, so the counter PBS signals count extra and thus the train takes the other route? 19:50:37 *** PeterT has joined #openttdcoop 19:50:42 <PublicServer> <Gleeb> Yup, that's the theory. 19:51:06 <PublicServer> *** Torben Paw has left the game (leaving) 19:51:21 <PublicServer> <Sietse> so the amount of PBS signals define the split 19:51:33 <PublicServer> <Sietse> forced by the blocks before to cancel the shorter options 19:51:54 <PublicServer> <Gleeb> csuke, your plan doesn't make sense to me O.o 19:52:00 <PublicServer> <Sietse> real nice if that pops up in your brains xD 19:52:47 <PublicServer> <De_Ghost> oi what's the penaty for a backward pbs? 19:52:57 <PublicServer> <Mark> 1500 i think 19:53:16 *** Benny has left #openttdcoop 19:53:20 <PublicServer> <De_Ghost> damn smoke i can't count how many pbs there is lol 19:53:36 <PublicServer> <Mark> it's 0,1,2,3,4.. 19:53:41 <PublicServer> <Mark> the order should be obvious 19:54:04 <PublicServer> <De_Ghost> it didn't work before :o 19:54:09 <PublicServer> <De_Ghost> maybe there were too close 19:54:14 <PublicServer> <csuke> what is !tl sorter? 19:54:21 <PublicServer> <Mark> it sorts train 19:54:22 <PublicServer> <Mark> by tl 19:54:38 <PublicServer> <csuke> how? :S 19:54:51 <PublicServer> <De_Ghost> magic 19:54:59 <PublicServer> <Gleeb> Follow the Pre-sigs. 19:55:10 <PublicServer> <Mark> it was much nicer before De_Ghost wanted to touch it 19:55:17 <PublicServer> <Gleeb> csuke, mind if I ask about your plan? 19:55:20 <PublicServer> <De_Ghost> lol 19:55:29 <PublicServer> <csuke> sure 19:55:34 <PublicServer> <De_Ghost> but now it's smaller 19:55:38 <PublicServer> <De_Ghost> lol 19:56:03 <PublicServer> <Gleeb> The crosses before the stations that paul just marked... Can you explain those? 19:56:04 <PublicServer> <Paul> csuke: I presume due to space this isnt it... 19:56:14 <PublicServer> <Paul> oh...ok 19:56:33 <PublicServer> <Paul> I would say just space them out so there is no need for X-over 19:56:40 <PublicServer> <csuke> nope, as i said 19:56:58 <PublicServer> <csuke> the ones on each side do not need to feed each other so it reduces load on the mainline 19:57:22 <PublicServer> <Paul> at the expense of the bridges/tunnels 19:57:30 *** kimby has joined #openttdcoop 19:57:53 <PublicServer> <csuke> yes, multiple briding fixes issues though 19:58:53 *** Chris_Booth has quit IRC 19:59:05 <PublicServer> <Paul> why not do what I have done below? 19:59:18 <PublicServer> <Paul> oh i see 19:59:33 <PublicServer> <csuke> because the traffic leaving the steel will have to fight for space with the traffic entering the town 19:59:58 <PublicServer> <Paul> is that going to be a problem do you think? 20:00:26 <PublicServer> <csuke> it will be one of the main bottlenecks 20:00:50 <PublicServer> <Paul> ok 20:01:03 <PublicServer> <Sietse> you could add an extra line on the outside for departing trains 20:02:00 <PublicServer> <Paul> I just feel all the multiple bridges and things will take a lot of space. Probably better for large traffic though 20:02:13 <PublicServer> <csuke> we have a large map = lots of space :) 20:02:17 <PublicServer> <csuke> also no TF limit 20:02:18 <PublicServer> <Paul> spose so :p 20:03:24 <PeterT> !password 20:03:24 <PublicServer> PeterT: aplomb 20:03:57 <PublicServer> *** Peter joined the game 20:04:39 <PublicServer> <Peter> Gleeb, are you a boy or a girl? 20:05:18 <gleeb> 14/f/fl OLOLOL ASL? 20:05:32 <PublicServer> <Gleeb> Why do you ask? 20:05:40 *** Progman has quit IRC 20:05:54 <PublicServer> <Paul> OMG I'm 14/f/cali! Wanna go to a Taylor Swift concert with me? My mum might let me out... 20:05:57 <PublicServer> <Peter> Because I've never seen a boy add hearts after what they write 20:06:08 <PublicServer> <Paul> I have been known to do that... :| 20:06:10 <PublicServer> <Gleeb> Haha. 20:06:25 <PublicServer> <Gleeb> I'm a pretty camp gay guy :P 20:06:40 <PublicServer> <Paul> I get accussed of being gay a lot. 20:06:55 <PublicServer> <Gleeb> That's what you get for hitting on men. 20:06:58 <PublicServer> <Kalaidos> back. 20:07:08 <PublicServer> <Peter> Paul: aren't you female? 20:07:15 <PublicServer> <Paul> No that's what I get for having taste in music an liking eurovision 20:07:28 <PublicServer> <Paul> ...no 20:07:43 <PublicServer> <Peter> "14/f/cali"? 20:07:49 <PublicServer> <Paul> joke... 20:07:54 <PublicServer> <Peter> Oh 20:07:58 *** TD has quit IRC 20:07:58 <PublicServer> <Damalix> oh, kala's plan is much simpler 20:08:00 <PublicServer> <Paul> welcome to the internet 20:08:00 <PublicServer> <Peter> I couldn't find the sarcasm 20:08:10 <PublicServer> <Paul> :( 20:08:25 <PublicServer> <Peter> Probably because that's something that would happen. 20:08:35 <PublicServer> <Gleeb> Anyone else putting a plan down? 20:08:51 *** highpinger has joined #openttdcoop 20:09:26 <PublicServer> *** Damalix has joined company #1 20:10:02 <PublicServer> <De_Ghost> u need a bigger gap 20:10:30 <PublicServer> <Gleeb> Where? 20:10:52 <PublicServer> <Paul> I read that as 'u need a bigger gay' ... 20:11:26 <PublicServer> <De_Ghost> gay men have gay thoughts 20:11:29 <PublicServer> <De_Ghost> lol 20:11:58 <PublicServer> <Paul> :( 20:12:31 <PublicServer> <Peter> That was perfect, really 20:13:36 <PublicServer> *** Kalaidos has left the game (connection lost) 20:14:11 *** Kalaidos has joined #openttdcoop 20:14:14 <Kalaidos> !password 20:14:14 <PublicServer> Kalaidos: sweaty 20:14:23 <PublicServer> <Paul> csuke: what do you think of what I have done? 20:14:25 <PublicServer> *** Kalaidos joined the game 20:14:43 <PublicServer> <csuke> it is one option 20:15:02 <PublicServer> <csuke> i think that it would start with what is above and expand based on traffic 20:15:36 <De_Ghosty> why mark why 20:15:38 <De_Ghosty> it was sexy 20:15:39 <De_Ghosty> :o 20:15:46 <PublicServer> *** De_Ghost has joined spectators 20:16:19 *** PeterT has quit IRC 20:16:25 <PublicServer> *** Peter has left the game (leaving) 20:17:20 *** PeterT has joined #openttdcoop 20:17:49 <PeterT> !password 20:17:49 <PublicServer> PeterT: sweaty 20:17:58 <PeterT> @quotes 20:17:59 <PublicServer> *** Peter joined the game 20:18:00 <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 20:18:14 <kimby> @quickstart 20:18:16 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 20:19:10 <PublicServer> <Gleeb> No more plans at all :| 20:19:38 <PublicServer> <Paul> I'm not good/exerienced enough to come up with my own plan yet 20:19:53 *** cornjuliox has joined #openttdcoop 20:19:58 <PublicServer> <Gleeb> Nor am I. my first ever submission was selected by a land-slide. 20:20:27 <PublicServer> <Gleeb> Either I'm gifted or these guys are masochists. 20:20:36 <cornjuliox> !password 20:20:37 <PublicServer> cornjuliox: sweaty 20:20:41 *** el_B has quit IRC 20:21:14 <PeterT> @slowstart 20:21:15 <Webster> Read everything on the wiki, and I mean everything 20:21:34 <cornjuliox> ooh. did the game just start? 20:21:51 <PeterT> somewhat 20:21:53 <PeterT> this morning 20:22:07 <PeterT> Are you from europe? 20:22:45 <cornjuliox> nope 20:22:50 <cornjuliox> i'm in SE asia right now 20:22:52 <cornjuliox> its 4:22 am. 20:22:57 <cornjuliox> (couldn't sleep) 20:23:16 <cornjuliox> how long does the planning stage usually last? 20:23:19 <PeterT> Ok, so it started about 6 hours ago 20:23:24 <cornjuliox> i see. 20:23:25 <PeterT> @quickstart 20:23:30 <Seppel> !password 20:23:30 <PublicServer> Seppel: sweaty 20:23:35 <Webster> timed out - http://www.openttdcoop.org/wiki/Quickstart 20:23:37 <PublicServer> *** Sepp joined the game 20:25:40 <PublicServer> *** Sepp has left the game (leaving) 20:25:44 <PublicServer> <Peter> Who built the plan to the right of csuke's? 20:26:10 <PublicServer> *** Thraxian joined the game 20:26:18 <PublicServer> <Damalix> look like it's paul 20:26:24 <PublicServer> <Paul> oh yes hi 20:26:35 <PublicServer> <Paul> It's probably rubbish...but why not have a go eh? 20:27:01 <PublicServer> <Gleeb> People are copying my station name format :o 20:27:30 <PublicServer> <Peter> OH NO! 20:27:43 <PublicServer> <Gleeb> :P 20:27:44 <PublicServer> <Peter> It's not like you invented it... 20:28:02 <PublicServer> <Gleeb> Actually, it is. 20:28:07 <PublicServer> <csuke> lol 20:28:18 <PublicServer> <Gleeb> It is EXACTLY like that :P 20:29:46 <PublicServer> <Gleeb> csuke, you thar? 20:29:51 <PublicServer> <csuke> yar 20:30:10 <PublicServer> <Gleeb> What's with the inner spokes? 20:30:18 <PublicServer> <csuke> sidelines 20:30:21 <PublicServer> <Gleeb> ah 20:30:33 <PublicServer> <csuke> they will have to be well organised 20:31:14 <PublicServer> <Gleeb> Yeah. 20:31:30 <cornjuliox> !password 20:31:30 <PublicServer> cornjuliox: casket 20:31:52 <PublicServer> *** cornjuliox joined the game 20:31:54 <PublicServer> <cornjuliox> whoa 20:31:55 <PublicServer> <cornjuliox> hey all 20:31:58 <PublicServer> <Kalaidos> hi 20:32:23 <PublicServer> <cornjuliox> i'm just here to get a feel for the whole planning thing. 20:32:28 <PublicServer> <cornjuliox> i wanna see how its done. 20:32:31 <kimby> !dl win32 20:32:32 <PublicServer> kimby: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 20:32:45 <PublicServer> <Gleeb> Now you see :3 20:34:08 <PublicServer> <Peter> wow 20:34:20 <PublicServer> <Peter> And oil rig was just contructed RIGHT under the message board 20:34:26 <PublicServer> <Gleeb> Kala, what's the reasoning behind the resource splitting? 20:35:00 *** Chillosophy has joined #openttdcoop 20:35:04 <PublicServer> <cornjuliox> i get that the L and R indicate the direction that the tracks move in, but what do the # of Ls and Rs and the __ mean? 20:35:09 <PublicServer> <Kalaidos> an other concept basically 20:35:18 <PublicServer> <Gleeb> The ammount of Lanes. 20:35:25 <PublicServer> <Sietse> amount of lines 20:35:27 <PublicServer> <Gleeb> LL_RR = 2 lanes both ways 20:35:34 <PublicServer> <cornjuliox> ah i see. 20:35:34 <PublicServer> <Doomah> the ammound of lanes,a nd the ammound of _ is the empty space between them 20:35:41 <PublicServer> <Gleeb> LLLL__RR = 4 on left, 2 or right. 20:35:48 <PublicServer> <cornjuliox> with 2 spaces inbetween 20:35:49 <PublicServer> <cornjuliox> right? 20:36:02 <PublicServer> <Kalaidos> isn't quite as efficient in money making as only one way, but it's a change 20:36:26 <PublicServer> <Kalaidos> also should distribute trains more equally over the network 20:37:00 <PublicServer> <Sietse> keeping track of equal distribution might be problematic 20:37:29 <PublicServer> <Gleeb> We don't bother, we just widen the bottlenecks :) 20:37:36 <kimby> !password 20:37:36 <PublicServer> kimby: casket 20:37:59 <PublicServer> <Kalaidos> well, it's a concept and I think it's worht a try : o 20:38:02 <PublicServer> *** Kimby joined the game 20:38:10 <PublicServer> <Sietse> nice idea yes 20:38:17 <PublicServer> <Gleeb> Paul: What's the 'Primary' station for? 20:38:28 <PublicServer> <Gleeb> What's a concept? 20:38:33 <PublicServer> <cornjuliox> i can't make sense of the plans 20:38:38 <PublicServer> <Sietse> I think it is there to denote that the outer lane is SL 20:38:50 <PublicServer> <Kalaidos> gleeb: my network plan 20:38:51 <PublicServer> <Sietse> and the cross ML 20:38:54 <PublicServer> <Peter> corn juliox: what, specifically, don't you understand? 20:39:03 <PublicServer> <Gleeb> Oh... I didn't connect you with 'Kala' :P 20:39:05 <PublicServer> <Peter> the vocab? 20:39:26 <PublicServer> <Gleeb> corn: Anything I can clarify? 20:39:37 <PublicServer> <Kalaidos> gleeb: yeah, you don't need to shorten your nick for signs : p 20:39:44 <PublicServer> <Gleeb> :P 20:39:52 <PublicServer> <cornjuliox> peter: for example, gleeb's plan has 4 stations on the outer edges, are the plans like some sort of scaled down version of the world map? 20:40:04 <PublicServer> <Gleeb> Corn: That's EXACTLY right :) 20:41:05 <PublicServer> <cornjuliox> do the stations refer to a specific industry in a specific location? 20:41:38 <PublicServer> <Gleeb> On my plan, unless I've put a sign showing a place, they're just guides. 20:42:05 <PublicServer> <Gleeb> I selected "New Brontborough" for my Town Drop. 20:42:07 <PublicServer> <Kalaidos> hm, I'm not too experience with network load...do you think LLRR works for me? 20:42:26 <PublicServer> <Gleeb> Kala, I'd be tempted to go LLL_RRR 20:42:37 <PublicServer> <cornjuliox> gleeb: i see. what exactly is meant by "power" and "mills"? 20:42:43 <PublicServer> <Kalaidos> everywhere? 20:43:10 <PublicServer> <Kalaidos> corn: power is the power plant 20:43:13 <PublicServer> <Peter> Power Station 20:43:20 <PublicServer> <Peter> Steel mill 20:43:27 <PublicServer> <Peter> I'm changing it 20:43:36 <PublicServer> <Gleeb> and 'sawmill', peter. 20:44:02 <PublicServer> <Peter> ok, now it's WOOD/ORE DROP 20:44:39 <PublicServer> <Kalaidos> LLLRRR with 8 hubs...hmmm 20:45:10 <PublicServer> <cornjuliox> and it's referring to a specific location, or any power station in general? 20:45:38 <PublicServer> <Gleeb> Your plan IS complex. 20:46:09 <PublicServer> <Gleeb> It's a guide. 20:46:21 <PublicServer> <cornjuliox> whats with the giant loop in sathill? 20:46:28 <PublicServer> <Gleeb> As I say, unless I give a location, it's a guide. 20:46:31 <PublicServer> <Damalix> Kala : to towndrop, will there be trains from each factory going to each drop ? 20:46:32 <PublicServer> <cornjuliox> ok 20:46:35 <PublicServer> <cornjuliox> i get it. 20:46:38 <PublicServer> <Gleeb> It's an experiment. 20:47:07 <PublicServer> <Kalaidos> Dam: currently I'm thinking yes, not quite sure if it'd be too complex 20:47:26 <PublicServer> <Damalix> should not 20:47:34 <PublicServer> <Damalix> be any difference 20:47:39 <PublicServer> <Peter> corn: it's just the basic outline 20:47:48 <PublicServer> <cornjuliox> so, even though the plans are scaled down versions of the world map, the positions of the stations aren't analogous to positions on the actual map. they're just guides to show you what industries should be connected where, right? 20:47:53 <PublicServer> <Peter> he will label the exact locations that he wants if his plan gets picked 20:48:00 <PublicServer> <Peter> yes 20:48:08 <PublicServer> <Gleeb> Yeah. 20:48:10 <PublicServer> <Peter> But, the stations will be in that range. 20:48:23 <PublicServer> <Peter> It's not random 20:48:33 <PublicServer> <Damalix> but for oil/sawmill, since one town is much nearer than the other, there would be a need for a ratio different than 50% / 50% 20:48:34 <PublicServer> <cornjuliox> "in that range"? what do you mean? 20:48:34 <PublicServer> <Kalaidos> Dam: so bacisally fac1 sends ~50% trains to town1 and ~50% to town2 20:48:39 <PublicServer> <Kalaidos> same with fac2 20:50:14 <PublicServer> <Damalix> Will the ratio be different if there is one destination further than the other ? 20:50:47 <PublicServer> <Doomah> Paul; what do you mean with Primary? 20:50:56 <PublicServer> <Kalaidos> should be, yeah 20:51:14 <PublicServer> <Kalaidos> for example, sawmill 1 should send ~25% to town 1 and 75% to town2 20:51:23 <PublicServer> <Kalaidos> because of the distance difference 20:51:30 <PublicServer> <Damalix> yep, ok 20:51:40 <PublicServer> <Peter> Do I have permission to upgrade the airports? 20:51:44 *** Chris_Booth has joined #openttdcoop 20:51:47 <PublicServer> <Paul> primary industry...sorry just redoing it 20:52:11 <PublicServer> <Doomah> /give paul 5 20:52:29 <PublicServer> <Damalix> Peter: I don't see anything against, but except if we add planes, is it of any use ? 20:52:44 <PublicServer> <Peter> The message board says not to. 20:52:56 <PublicServer> <Peter> But I don't see why not, as we are upgrading 20:53:00 <PublicServer> <Gleeb> There are several primary industries O.o 20:53:11 <PublicServer> <Damalix> because we have enough :p 20:54:41 <PublicServer> <cornjuliox> whats up with that loop of track near sathill? i noticed that the trains are moving through that branched path in the same order each time around 20:55:07 <PublicServer> <Peter> it's a TL sorter 20:55:08 <PublicServer> <Damalix> they are sorted depending on their length 20:55:11 <PublicServer> <Peter> TL = train length 20:55:40 <PublicServer> <Gleeb> Corn: That track forces the trains onto a specific path, based on it's length. 20:55:46 <PublicServer> <Thraxian> Damalix: you still around 20:55:55 <PublicServer> <Thraxian> duh...scrollback :) 20:56:07 <PublicServer> <Thraxian> how did you resolve the A->B on your plan detail? 20:56:21 <PublicServer> <Thraxian> or is there no need? 20:56:24 *** TD has joined #openttdcoop 20:56:49 <PublicServer> <Damalix> there is no need since the train will choose the outer lane 20:56:50 <PublicServer> <Gleeb> No need, it seems. 20:57:08 <PublicServer> <Thraxian> I think there is a need 20:57:13 <PublicServer> <Gleeb> It'll just do a HUGE loop. if it has to. 20:57:18 <PublicServer> <cornjuliox> THAT is awesome. 20:57:46 *** Chris_Booth has quit IRC 20:58:24 <PublicServer> <Thraxian> do factory and town drop have bypass lanes? 20:58:31 <PublicServer> <Damalix> yes 20:58:34 <PublicServer> <Kalaidos> I hope I'm not confusing too many people with my plan. : / 20:58:45 <PublicServer> <Thraxian> that's how...I didn't see the bypass lanes illustrated on the main plan 20:58:49 <PublicServer> <Damalix> and steel/refinery also 20:59:08 <PublicServer> <Gleeb> Kala: Makes sense to me. 20:59:27 <PublicServer> <Thraxian> I wasn't thinking like that, thoug 21:00:15 <damalix> I didn't put them at first 21:00:30 <damalix> that's fixed now :) 21:00:34 <PublicServer> *** cornjuliox has left the game (connection lost) 21:00:38 <PublicServer> <Thraxian> kinda.... 21:00:50 <PublicServer> <Gleeb> Needs more plans. 21:00:50 <PublicServer> <Paul> right ok 21:00:51 <PublicServer> <Thraxian> it's close, but the plan's not exact.... 21:01:04 <PublicServer> <Paul> I think I'm done with my plan. Feel free to rip to shreds :) 21:01:11 <PublicServer> *** Peter has left the game (leaving) 21:02:13 <cornjuliox> SHOOT 21:02:15 <cornjuliox> i accidentally hit ctrl-g 21:02:27 <PublicServer> <Thraxian> bang 21:02:53 <SmatZ> hehe 21:03:13 <cornjuliox> !password 21:03:13 <PublicServer> cornjuliox: plumed 21:03:33 <SmatZ> maybe showing a confirmation query isn't a bad idea 21:03:38 <PublicServer> *** cornjuliox joined the game 21:03:56 <PublicServer> <cornjuliox> thats the last time i ever hit ctrl-g on a map this big. 21:04:20 <PublicServer> <csuke> lol 21:04:28 <PublicServer> <Gleeb> What's CTRL-G? 21:04:33 <PublicServer> <csuke> dont do it! 21:04:36 <PublicServer> <Kalaidos> try it : ) 21:04:40 <PublicServer> <Kalaidos> lol no 21:04:40 <PublicServer> <csuke> noooooooooooo! 21:05:29 <PublicServer> <cornjuliox> gleeb: ctrl-g takes a screenshot of the entire map zoomed in. 21:05:43 <PublicServer> <Gleeb> Ah. Save first ;) 21:05:54 <PublicServer> <cornjuliox> takes forever, and the image is huge, dimensions on my pc are 49k x 24k 21:06:01 <PublicServer> <Kalaidos> wow 21:06:15 <PublicServer> <csuke> never ever ever ever do it on 2048x2-48 21:06:17 <KenjiE20> usually takes up many many MB too 21:06:28 <PublicServer> *** Thraxian has joined spectators 21:06:29 <PublicServer> <cornjuliox> holy crap this thing is big. 21:06:44 <PublicServer> *** csuke has left the game (connection lost) 21:06:46 <KenjiE20> I miss the OLD giant screenshot 21:06:55 <PublicServer> <cornjuliox> windows can't generate a thumbnail for it :-P. 21:06:58 <PublicServer> <Kalaidos> old one? 21:07:01 <PublicServer> <cornjuliox> what was the old giant screenshot like 21:07:09 <csuke> !password 21:07:09 <PublicServer> csuke: plumed 21:07:14 <kimby> I can't open giant screenshots of 512x512 or bigger :( 21:07:20 <cornjuliox> heh. 21:07:22 <PublicServer> *** csuke joined the game 21:07:26 <cornjuliox> 56 mb giant screenshot. 21:07:27 <PublicServer> <csuke> crashed at 58mb lol 21:07:29 <KenjiE20> used to take 3x3 sized shot with the centre of the screen being the centre panel 21:07:31 <cornjuliox> <delete!> 21:08:12 <PublicServer> <cornjuliox> i note that theres no tutorial on how to build a tl sorter in the wiki 21:08:23 <PublicServer> <Gleeb> That's because they're rarely used. 21:08:37 <PublicServer> <Gleeb> As I recall, they're covered elsewhere anyway. 21:09:03 <PublicServer> <Paul> i thought in these games train lengths were fixed anywya? 21:09:20 <PublicServer> <csuke> nope, plan dependanty 21:09:22 <kimby> I took a screenshot of the sorter for personal use anyway :) 21:09:32 *** Chris_Booth has joined #openttdcoop 21:09:32 <PublicServer> <cornjuliox> same 21:09:48 <PublicServer> <Gleeb> They're fixed by the planner 21:11:02 <Chris_Booth> !password 21:11:03 <PublicServer> Chris_Booth: helium 21:12:36 <kimby> this is a 1024x512 map, right ? 21:12:42 <PublicServer> <csuke> yup 21:12:42 <PublicServer> <cornjuliox> hm 21:13:03 <kimby> Pauls plan makes it look like a square map 21:13:06 <PublicServer> <cornjuliox> i g2g. thanks for answering my questions guys 21:13:13 <PublicServer> <Gleeb> NP :) 21:13:50 <Paul2> kimby: meh..just stretch it a bit :p 21:14:49 <PublicServer> <Doomah> @paul; I would make it two E->W ML's each on 1/3 of the edge of the map 21:15:09 <PublicServer> <Paul> yeah ok 21:15:16 <PublicServer> <Paul> I'll do that...gimme 5 21:16:08 <PublicServer> <cornjuliox> hm. is there any way to get a completely flat map? 21:16:14 <PublicServer> <Doomah> anyway, good luck with that, I"m off! 21:16:16 <PublicServer> <Doomah> cya 21:16:23 <PublicServer> *** Doomah has left the game (leaving) 21:16:28 <PublicServer> <cornjuliox> the "very flat" setting is still too rough for my tastes. 21:16:39 *** Doomah has quit IRC 21:17:02 <PublicServer> <Gleeb> Corn, I totally get that, but playing with these guys, you get used to it. I still play 'Very Flat' alone. 21:17:28 <PublicServer> <Kalaidos> I find myself unable to build something on veryflat in sp 21:17:33 <kimby> I suppose you can create a scenario where you flatten the entire world 21:17:57 <PublicServer> <Gleeb> Why do, Kala? 21:18:00 <kimby> it would be representative for countries like the Netherlands 21:18:01 <PublicServer> <Gleeb> Why so * 21:18:24 <PublicServer> <Kalaidos> I usually need some natural obstacles to find a way for my lanes 21:18:34 <PublicServer> <Gleeb> Pfft. 21:18:44 <PublicServer> <Kalaidos> if it's too flat I can't decide D: 21:18:47 <PublicServer> <Gleeb> There's no such this as an obstacle. 21:18:59 <kimby> those radio towers and industries are not enough ? 21:19:02 <PublicServer> <Gleeb> Just go in a straight line :D 21:19:24 <PublicServer> <Gleeb> It's the volume of industries that gets me. 21:19:51 <PublicServer> <Kalaidos> as long as they're not in the middle of hub they're quite easy to build around 21:20:11 <PublicServer> <cornjuliox> well, thanks guys, i'm off to bed now (its 5 am....) 21:20:16 <PublicServer> *** cornjuliox has left the game (leaving) 21:20:17 <PublicServer> <Kalaidos> but they don't really define a path or me : x 21:20:27 *** cornjuliox has quit IRC 21:20:37 <PublicServer> <Gleeb> It's always easy to build around industries. 21:20:47 <Chris_Booth> !download win32 21:20:47 <PublicServer> Chris_Booth: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 21:22:06 <PublicServer> *** Intexon has left the game (leaving) 21:22:19 *** Intexon has quit IRC 21:24:30 <PublicServer> <Gleeb> Interesting SL design, Paul. You decided on your stations? 21:24:35 <PublicServer> <Paul> no 21:24:50 <PublicServer> <Paul> but I will 21:24:55 <PublicServer> <Paul> I'm open to help as well :) 21:25:00 <PublicServer> <Gleeb> They're very important. You have to try to keep the traffic balances. 21:25:04 <PublicServer> <Gleeb> balanced * 21:25:23 <PublicServer> <Paul> yeah... 21:26:11 <PublicServer> <Paul> im open to stations all moving round, but you get the idea 21:26:42 *** samorajp has joined #openttdcoop 21:26:47 <samorajp> !password 21:26:47 <PublicServer> samorajp: repose 21:26:50 *** samorajp has quit IRC 21:26:58 <PublicServer> *** samorajp has left the game (connection lost) 21:27:07 <PublicServer> *** samorajp joined the game 21:27:09 <kimby> Kala, your proposed ML ring is LLL_RRR ? 21:27:36 <PublicServer> <Kalaidos> I'm thinking 21:27:36 *** Chris_Booth has quit IRC 21:27:45 <PublicServer> <Kalaidos> probbably should be to handle the load 21:27:47 *** PeterT has quit IRC 21:28:42 <PublicServer> <Mark> Kalaidos: i'd go with having four orders per train rather than two groups of trains per station 21:29:02 <PublicServer> <Kalaidos> hm 21:29:03 <PublicServer> <Mark> ie. pick up at A, drop at B, pick up at A, drop at C 21:29:19 <PublicServer> <Mark> that'd spread them perfectly 21:29:33 <PublicServer> <Kalaidos> if it's sawmill1 f.e. 21:29:45 <PublicServer> <Kalaidos> that'd go drop A drop B drop B drop B repeat? 21:29:57 <PublicServer> <Kalaidos> (because of the distance) 21:30:02 <PublicServer> <Mark> yeah, sure 21:30:09 <PublicServer> <Kalaidos> yeah, sounds better 21:30:39 <PublicServer> <Damalix> I'll go off to bed 21:30:42 <PublicServer> <Damalix> G'night 21:30:45 <PublicServer> <samorajp> ;) 21:30:50 <PublicServer> <Kalaidos> night 21:31:22 <PublicServer> <Damalix> seems like the sorter has a problem 21:31:58 <PublicServer> *** Damalix has left the game (connection lost) 21:32:04 *** damalix has quit IRC 21:33:27 *** Chris_Booth has joined #openttdcoop 21:34:15 <Chris_Booth> !password 21:34:15 <PublicServer> Chris_Booth: repose 21:34:31 <PublicServer> *** Chris Booth joined the game 21:38:23 <PublicServer> <csuke> when does voting start? 21:39:01 <KenjiE20> @quickstart 21:39:05 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 21:39:15 <PublicServer> <Kalaidos> I think I'm finished with my plan at last 21:41:13 *** TD has quit IRC 21:43:55 <kimby> you know the way Kala has 2 of each would be ideal for a ring going in only 1 direction 21:44:15 <PublicServer> <Chris Booth> no it wouldnt 21:44:28 <PublicServer> <Chris Booth> 2 of everything will end up with one drop being over used 21:44:28 <kimby> then you can give trains the order: pickup 1, drop 1, pickup 2, drop 2 21:44:32 <PublicServer> <Chris Booth> and one being underused 21:44:59 <PublicServer> <Chris Booth> Kimby: only if the have the same production 21:45:12 <PublicServer> <Chris Booth> or you use SRNW 21:45:35 <PublicServer> <Paul> SRNW? 21:45:41 <PublicServer> <Mark> SRNW! 21:45:44 <PublicServer> <Kalaidos> self-regulating network 21:45:46 <PublicServer> <Chris Booth> self regulating networks 21:45:51 <PublicServer> <Paul> ah ok 21:46:07 <KenjiE20> define: srnw 21:46:07 <Webster> srnw: Self-regulating Network, see also: http://www.openttdcoop.org/wiki/SRNW 21:46:10 <PublicServer> <Mark> they're awesome, if i say so myself 21:46:19 <PublicServer> <Chris Booth> Mark: just decided to add SRNW to my plan 21:46:37 <PublicServer> <Paul> SRNW not on @Glossary :p 21:46:49 <PublicServer> <Chris Booth> i fancy another self regulating network game 21:47:21 <PublicServer> *** Mark has left the game (leaving) 21:47:38 <KenjiE20> @glossary 21:47:38 <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psg, pz, pzg, roro, rv, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, yapf, and yapp 21:47:43 <KenjiE20> ^ yes it is 21:47:57 <Paul2> oh I meant wiki/Glossary 21:48:27 <KenjiE20> that's in need of an update, but we'll get round to it 21:48:42 <KenjiE20> the wiki's in the middle of a full sort/review 21:50:31 <Paul2> oh ok 21:52:59 <PublicServer> <csuke> i think i can turn mine into SRNW ... or at least partially ;) 21:53:15 *** Sapakara has joined #openttdcoop 21:53:34 <PublicServer> <samorajp> when you start build boys? ;-) 21:53:44 <PublicServer> <Chris Booth> when people start voting 21:53:46 <PublicServer> <samorajp> need voting 21:53:53 <PublicServer> <samorajp> ok ;-) i first time here 21:54:04 <PublicServer> <Chris Booth> and then when we have a clear winner 21:54:05 <PublicServer> <csuke> Chris 21:54:08 <PublicServer> <csuke> would this work 21:54:09 <PublicServer> <Chris Booth> check @wuickstart 21:54:24 <PublicServer> <Chris Booth> csuke: you could make any plan SRNW 21:54:25 <PublicServer> <csuke> if i want to make all coal Self-Regulating 21:54:40 <PublicServer> <Chris Booth> you would need everything to be SRNW 21:55:04 <PublicServer> <csuke> make each sideline split into 2, make waypoints for coal on it, and then add all coal mines to that sideline 21:55:14 <PublicServer> <csuke> *branch 21:55:39 <PublicServer> <Chris Booth> you kind could but its much easier to make everything SRNW 21:55:49 <PublicServer> <csuke> add then use the existing mainline for transport to the drop, just having 2 orders, 1 to drop, 1 to waypoint 21:55:54 <PublicServer> <Chris Booth> otherwise you will build waste lines 21:56:16 <PublicServer> <Chris Booth> you only use self reg on sidlines 21:56:34 <PublicServer> <csuke> yes 21:57:03 <kimby> I checked the explanations of SRNW yesterday and it gave me a headache. I'll need some more time to understand it 21:57:07 <PublicServer> <csuke> you mean a transfer system to the outer ring? 21:57:12 <PublicServer> <csuke> or am i missing? 21:57:42 <Chris_Booth> @archive 21:57:42 <Webster> I think you meant '!archive' Chris_Booth but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 21:57:47 <PublicServer> *** Chris Booth has left the game (connection lost) 21:57:52 <PublicServer> <samorajp> goodluck boys ;-) i hope i will se result toomorow ;-) 21:57:57 <PublicServer> *** samorajp has left the game (leaving) 21:58:36 <Chris_Booth> http://openttdcoop.org/wiki/PublicServer:Archive_-_Games_121_-_130#gameid_121 21:58:45 *** highpinger has quit IRC 21:58:54 <Chris_Booth> to see how SRNW work check out that link csuke ^ 21:59:02 <Chris_Booth> and download that game 21:59:27 <Mark> mandatory study material 21:59:47 <kimby> yep, that's the game I downloaded, checked and got a headache from :) 21:59:48 <Chris_Booth> Mark: you TL spliters dont work verywell 22:00:07 <Mark> well of course they don't for TL 0.5 22:00:19 <Mark> they do without it 22:00:29 <Mark> anyway i'm off for tonight 22:00:35 <Mark> got the early shift tomorrow :P 22:00:44 <Mark> and the late one too, for that matter 22:00:53 <Chris_Booth> have fun then 22:00:55 <Chris_Booth> and a good sleep 22:01:02 <Mark> thanks 22:01:07 <Kalaidos> night mark 22:04:21 <csuke> Chris_Booth: was pretty much what i figured, though very scary :P 22:09:07 *** Mark has quit IRC 22:10:56 *** TD has joined #openttdcoop 22:11:08 <TD> !passwword 22:11:13 <TD> !password 22:11:13 <PublicServer> TD: curved 22:11:22 <PublicServer> *** Torben Paw joined the game 22:13:28 <PublicServer> <Torben Paw> lol that Tl sorter is not working very well 22:17:02 <kimby> I noticed it has a problem with the 1.5 TL train 22:18:18 <kimby> I guess it's a matter of them entering too soon after each other 22:18:52 <PublicServer> *** Torben Paw has left the game (connection lost) 22:28:49 *** Xhizor has joined #openttdcoop 22:29:08 <Xhizor> @quickstart 22:29:10 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 22:30:02 <gleeb> kimby: The problem is, the train is too short. 22:34:51 <Sapakara> !password 22:34:51 <PublicServer> Sapakara: dourer 22:35:36 <Sapakara> !password 22:35:37 <PublicServer> Sapakara: dourer 22:35:53 <Xhizor> !dl win32 22:35:53 <PublicServer> Xhizor: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 22:36:26 <PublicServer> <Kalaidos> I'm off 22:36:29 <PublicServer> <Kalaidos> night 22:36:50 <PublicServer> *** Kalaidos has left the game (leaving) 22:36:53 <PublicServer> *** Sapakara joined the game 22:37:11 <Xhizor> !password 22:37:11 <PublicServer> Xhizor: dourer 22:37:16 <PublicServer> *** Xhizor joined the game 22:38:46 <PublicServer> *** Paul has left the game (leaving) 22:39:05 <PublicServer> *** Sapakara has joined company #1 22:41:14 *** Chillosophy has quit IRC 22:42:03 <PublicServer> <Xhizor> :o 22:43:10 <PublicServer> *** Sapakara has left the game (leaving) 22:43:34 <Osai> KenjiE20: great news 22:43:35 <Osai> :) 22:43:36 <Osai> http://codecubes.org/changeset/557 22:44:00 <Osai> ^ fixes the "authorizing clients show up" bug 22:44:19 <KenjiE20> coolness 22:44:43 <Osai> for sure 22:45:04 <Osai> especially the regexp took some time 22:45:11 <Osai> but there is no better solution 22:45:33 <Osai> the output of status command is just too weird 22:47:23 <KenjiE20> you know what I'm gonna say now? 22:47:41 <SmatZ> @seen Yexo 22:47:42 <Webster> SmatZ: Yexo was last seen in #openttdcoop 11 weeks, 2 days, 1 hour, 7 minutes, and 19 seconds ago: <Yexo> it's indeed a strange bump 22:48:06 *** Chris_Booth has quit IRC 22:48:16 <PublicServer> *** VictorOfSweden joined the game 22:49:25 <KenjiE20> Osai: these are the states; "inactive", "authorizing", "authorized", "waiting", "loading map", "map done", "ready", "active" 22:49:57 <Osai> whats the difference between ready and active? 22:50:07 <KenjiE20> haven't the foggiest 22:50:13 <Osai> me neither :/ 22:50:19 <Xaroth> ready as in, not active yet :P 22:50:36 *** Kolo has joined #openttdcoop 22:50:47 <KenjiE20> the '== authorized' could well be '!= active' 22:51:11 <KenjiE20> though '!= active || !=inactive' might be useful 22:51:39 <PublicServer> *** Kimby has left the game (leaving) 22:52:52 <PublicServer> *** Kolo joined the game 22:53:07 *** kimby has quit IRC 22:54:32 <Osai> well 22:55:06 <Osai> the other stats also include that someone might connect soon 22:55:14 <Osai> and then, the list is updated anyway 22:55:38 <KenjiE20> meh :P 22:56:18 <PublicServer> *** Gleeb has joined spectators 22:56:32 <PublicServer> *** VictorOfSweden has joined company #1 22:56:41 <Osai> !playercount 22:56:41 <PublicServer> Osai: Number of players: 8 22:56:46 *** Sedontane has joined #openttdcoop 22:57:00 <Sedontane> !players 22:57:01 <PublicServer> Sedontane: Client 17 is Sietse, a spectator 22:57:01 <PublicServer> Sedontane: Client 137 (Orange) is VictorOfSweden, in company 1 (#openttdcoop) 22:57:01 <PublicServer> Sedontane: Client 139 (Orange) is Kolo, in company 1 (#openttdcoop) 22:57:01 <PublicServer> Sedontane: Client 135 (Orange) is Xhizor, in company 1 (#openttdcoop) 22:57:01 <PublicServer> Sedontane: Client 116 (Orange) is csuke, in company 1 (#openttdcoop) 22:57:03 <PublicServer> Sedontane: Client 70 is Gleeb, a spectator 22:57:03 <PublicServer> Sedontane: Client 85 is De_Ghost, a spectator 22:57:05 <PublicServer> Sedontane: Client 106 is Thraxian, a spectator 22:57:09 <Sedontane> !download 22:57:09 <PublicServer> Sedontane: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 22:57:17 <Sedontane> !download win64 22:57:17 <PublicServer> Sedontane: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip 22:57:34 <Xaroth> autottd <3 22:57:35 <Sedontane> hello 22:57:52 <Sedontane> !download autottd 22:57:52 <PublicServer> Sedontane: http://www.openttdcoop.org/wiki/AutoTTD 22:58:31 <Sedontane> oh yeah, been wondering where that went 23:00:17 <Sedontane> hmm i get exceptions on win7 23:00:22 <Sedontane> !ip 23:00:22 <PublicServer> Sedontane: ps.openttdcoop.org 23:00:39 <PublicServer> *** VictorOfSweden has left the game (leaving) 23:01:43 <Sedontane> unhandled exception 23:03:44 *** ODM has quit IRC 23:05:17 <Osai> nite nite 23:05:21 <KenjiE20> nn 23:06:22 <Sedontane> ok that doesnt work for me 23:06:31 <Sedontane> obviously doesnt like windows 7 23:06:40 <KenjiE20> 64bit? 23:07:12 <Sedontane> yes ofc 23:07:22 <KenjiE20> "Also, if you do not run the default windows but a 64 bit windows, make sure to change the setting in the tools menu." 23:07:29 <KenjiE20> not really an ofc tbh 23:07:48 <Sedontane> already changed that 23:08:01 <Sedontane> it just doesnt update the OTTD 23:08:11 <PublicServer> *** csuke has left the game (leaving) 23:08:14 *** csuke has quit IRC 23:10:21 <Sedontane> !password 23:10:21 <PublicServer> Sedontane: placid 23:10:31 <PublicServer> *** Sedontane joined the game 23:11:12 <PublicServer> *** Gleeb has joined company #1 23:13:59 <TD> !password 23:14:00 <PublicServer> TD: placid 23:14:14 <PublicServer> *** Torben Paw joined the game 23:15:55 <PublicServer> <Gleeb> Inherent flaw in TL sorters. 23:17:25 <PublicServer> <Sedontane> seems to work reasonably well 23:17:58 <PublicServer> <Sedontane> apart from the 1.5 train which seems to not care 23:18:11 <PublicServer> <Xhizor> :D 23:18:21 <PublicServer> <Xhizor> indeed 23:18:24 <PublicServer> <Torben Paw> problem is they are to close together 23:18:55 <PublicServer> <Sedontane> ah, wouldnt be a pratical soloution then unless you can double up the lines somehow 23:19:31 <PublicServer> <Gleeb> What you need to do, ideally, is to make it sort only one train at a time. 23:19:54 <PublicServer> <Sedontane> quite inefficient with a flowing network though 23:20:16 <PublicServer> <Gleeb> Yup. 23:20:24 *** Cap_J_L_Picard has joined #openttdcoop 23:20:25 <PublicServer> <Sedontane> hangon 23:20:28 <PublicServer> <Gleeb> It would be best used in a SRN 23:20:43 <PublicServer> <Sedontane> surely it culd be used in a busy network 23:20:49 <Cap_J_L_Picard> !revision 23:20:49 <PublicServer> Cap_J_L_Picard: Game version is r18279 23:21:02 <PublicServer> <Sedontane> you just need multiple (2/3) per line 23:21:19 <PublicServer> <Sedontane> simple switcher with the trains to filter them off 23:21:36 <PublicServer> <Sedontane> then they would sort one at a time EACH 23:21:45 <PublicServer> <Torben Paw> hmm how do i change my player name ingame? 23:23:55 <PublicServer> <Sedontane> just going to leave and play 23:23:59 <PublicServer> *** Sedontane has left the game (leaving) 23:24:30 <PublicServer> <Gleeb> name command, maybe 23:25:38 <PublicServer> <Torben Paw> hmm the wiki isnt much of a help 23:27:36 <Cap_J_L_Picard> !players 23:27:38 <PublicServer> Cap_J_L_Picard: Client 17 is Sietse, a spectator 23:27:38 <PublicServer> Cap_J_L_Picard: Client 139 (Orange) is Kolo, in company 1 (#openttdcoop) 23:27:38 <PublicServer> Cap_J_L_Picard: Client 135 (Orange) is Xhizor, in company 1 (#openttdcoop) 23:27:38 <PublicServer> Cap_J_L_Picard: Client 146 (Orange) is Torben Paw, in company 1 (#openttdcoop) 23:27:38 <PublicServer> Cap_J_L_Picard: Client 70 (Orange) is Gleeb, in company 1 (#openttdcoop) 23:27:39 <PublicServer> Cap_J_L_Picard: Client 85 is De_Ghost, a spectator 23:27:39 <PublicServer> Cap_J_L_Picard: Client 106 is Thraxian, a spectator 23:30:00 <PublicServer> *** Kolo has left the game (leaving) 23:30:03 *** Kolo has quit IRC 23:32:49 <PublicServer> *** Torben Paw has left the game (leaving) 23:35:23 <PublicServer> *** Xhizor has left the game (leaving) 23:35:24 <PublicServer> *** Game paused (not enough players) 23:47:41 <Sedontane> !password 23:47:42 <PublicServer> Sedontane: tanned 23:47:51 <PublicServer> *** Sedontane joined the game 23:48:16 *** ChanServ sets mode: +v KenjiE20 23:48:17 *** ChanServ sets mode: +v ^Spike^ 23:48:17 *** ChanServ sets mode: +v Mucht 23:48:17 *** ChanServ sets mode: +v Phoenix_the_II 23:48:17 *** ChanServ sets mode: +v planetmaker 23:50:22 <PublicServer> <Sedontane> Gleeb what would SRN be then? 23:52:31 <gleeb> That would be Self Regulating Networks. 23:52:49 <gleeb> Also known as the improper abbreviation of 'SRNW' 23:53:12 <hylje> WWWWWWWW 23:55:33 *** ^Spike^ has quit IRC 23:55:45 <gleeb> Well, that was an easy 10 GS. 23:59:12 <hylje> GGGGGGGGGG? 23:59:19 <gleeb> No. 23:59:23 <gleeb> Gamerscore. 23:59:25 <gleeb> xbox.