Config
Log for #openttdcoop on 25th November 2009:
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00:00:05  <Xaroth> KenjiE20: I usually do more than one type of cargo per train
00:00:08  <Xaroth> aka, PAX+mail
00:00:14  <KenjiE20> if they're off and service when off, it might not
00:00:17  <Xaroth> and stuff like that
00:00:18  <cornjuliox> KenjiE20: reduced, but not off.
00:00:37  <KenjiE20> hmm, expired engines perhaps?
00:00:50  <KenjiE20> Xaroth: true
00:01:07  <cornjuliox> expired engines?
00:01:10  <Xaroth> but agreed, if you use solo-livery you're better off with replace wagons at some stage
00:01:14  <KenjiE20> but then you probably play with replacement grfs and stuff :P
00:01:22  <Xaroth> cornjuliox: at some point in time train engines are no longer available
00:01:27  <KenjiE20> cornjuliox: engines don't last forever
00:01:28  <Xaroth> autorenew won't work if you can't re-buy the engine
00:01:33  <cornjuliox> Xaroth: hm. thats right, i didn't consider that.
00:01:54  <KenjiE20> (expect when you reach the last ones)
00:02:00  <Xhizor> you could cheat yourself back in time ;d
00:02:15  <KenjiE20> but then you will be branded FOREVER
00:02:23  <KenjiE20> :)
00:02:24  <Xhizor> true :o
00:02:37  <Xaroth> depends on your savegame hacking skills :P
00:02:42  <KenjiE20> hehe
00:02:43  <Xhizor> :D
00:02:49  <Xaroth> and whether or not you want to take the effort..
00:02:52  <Xhizor> Anybody got an idea when 167 starts?
00:03:01  <KenjiE20> when finalising is over
00:03:03  <KenjiE20> @quickstart
00:03:05  <Xhizor> k
00:03:06  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
00:03:07  <cornjuliox> hmm.
00:03:08  <KenjiE20> ^ your answer is there
00:03:40  <KenjiE20> I should have a script for weechat, that picks up these things and just autotypes quickstart
00:03:41  <cornjuliox> is it cool if people join a game just to watch?
00:03:52  <KenjiE20> yup, that also be on QS :P
00:04:20  <KenjiE20> games in Finalising though, so not much to watch, barring getting lost in the end result
00:04:47  <Xaroth> fun to nick the savegame at some point then taking a month to figure out what everything does though
00:05:04  <KenjiE20> heh
00:06:43  <cornjuliox> i'd like to see how this stuff is planned an executed.
00:06:53  <cornjuliox> !password
00:06:53  <PublicServer> cornjuliox: crimed
00:07:12  <KenjiE20> then don't look at this one :P
00:07:14  <KenjiE20> @b2b
00:07:14  <Webster> b2b: Back To Basics gamestyle, see also: http://www.openttdcoop.org/wiki/Gametype:Back_to_Basics
00:07:16  <KenjiE20> >_<
00:07:30  * KenjiE20 kicks Webster
00:07:39  <KenjiE20> silly lag
00:07:47  <PeterT> I'll have to fix that in the archive
00:08:39  <cornjuliox> why do you guys use nightlies as opposed to the stable build? are there features there that arent present in the stable?
00:08:47  <KenjiE20> yup
00:11:49  <PublicServer> *** Player joined the game
00:11:49  <Webster> Player, please change your in game nick
00:11:57  <PublicServer> *** Player has changed his/her name to cornjuliox
00:12:03  <PublicServer> *** Xhizor has joined spectators
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00:12:14  <Xhizor> ewps
00:12:32  <PublicServer> <cornjuliox> heya
00:12:45  <PublicServer> <cornjuliox> the game is paused?
00:12:48  <PublicServer> <Xhizor> join the company ;d
00:12:50  <PublicServer> <cornjuliox> yes. yes it is.
00:12:53  <PublicServer> <cornjuliox> what company?
00:12:57  <PublicServer> <cornjuliox> i joined as a spec
00:13:06  <KenjiE20> it's coop
00:13:12  <KenjiE20> 1 company
00:13:32  <PublicServer> *** cornjuliox has joined company #1
00:13:45  <PublicServer> <cornjuliox> god almighty
00:13:54  <PeterT> hehe
00:13:57  <KenjiE20> that's an apt description of this gam
00:14:00  <KenjiE20> ee
00:14:11  <KenjiE20> bah cold fingers
00:14:17  <PublicServer> *** cornjuliox has left the game (connection lost)
00:14:17  <PublicServer> *** Game paused (not enough players)
00:14:17  <cornjuliox> my game is actually lagging
00:14:23  <cornjuliox> schnitt.
00:14:26  <Xhizor> cold fingers.
00:14:38  <cornjuliox> i can't believe it
00:14:45  <cornjuliox> my PC is so old and crappy that openttd is LAGGING
00:14:46  <cornjuliox> OPENTTD
00:14:54  <cornjuliox> i expected that kind of crap from warcraft
00:14:58  <KenjiE20> ottd lags on new pc's too
00:15:11  <PeterT> It lags on my computer
00:15:13  <KenjiE20> ottd also kills t'internet
00:15:19  <PeterT> and I have Vista 1 GB ram
00:15:28  <KenjiE20> it's evolved a tad since '94 :)
00:15:40  <cornjuliox> its hard to enjoy the beauty of a fully built train network when its moving at 4 fps
00:15:54  <KenjiE20> stay zoomed in
00:16:11  <Xhizor> E6850 3ghz, 4gb ram, XP SP3 and it lags for me.
00:16:12  <Xhizor> so.
00:16:13  <KenjiE20> and turn off some of the anims
00:16:16  <PublicServer> *** cornjuliox joined the game
00:16:19  <PeterT> !password
00:16:20  <PublicServer> PeterT: pacify
00:16:25  <PeterT> save and then load in single
00:16:33  <PeterT> the lag will still be there, but not as bad
00:16:49  <PublicServer> <cornjuliox> thats awesome. the channel's chat is tied to the irc chan
00:16:52  <PublicServer> *** Peter joined the game
00:16:56  <PublicServer> <Peter> yes
00:17:03  <PublicServer> <Peter> via PublicServer
00:17:12  <KenjiE20> yup
00:17:14  <KenjiE20> afk
00:17:18  <KenjiE20> AP+
00:17:25  <PublicServer> *** cornjuliox has left the game (connection lost)
00:17:38  <cornjuliox> my god.
00:17:44  <PublicServer> <Peter> what?
00:17:49  <PublicServer> <Peter> I hav emajor lag too
00:18:09  <cornjuliox> my connection closed again. i'm gonna wait until the next game starts
00:18:17  <PublicServer> <Peter> this lag is one good reason to finalise
00:19:25  <PublicServer> <Peter> my lag just completely went away....
00:23:15  <Xhizor> hmm
00:26:40  <gleeb> !curve
00:26:40  <PublicServer> gleeb: http://www.openttdcoop.org/wiki/Max_Curve_Speed
00:29:18  <cornjuliox> I've got a suggestion, in the public server archives, why not include a download link to the exact nightly that was used in every saved game?
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00:30:18  <cornjuliox> wait. thats probably not gonna work.
00:30:21  <KenjiE20> because the older ones aren't around anymore
00:30:26  <cornjuliox> yeah
00:30:42  <KenjiE20> cornjuliox: twitter.com/openttdcoop <- if you're on twitter
00:30:47  <cornjuliox> i tried to grab 14660
00:30:56  <cornjuliox> its not there, so how would you play the save?
00:31:07  <cornjuliox> KenjiE20: i'm on twitter, in fact
00:31:23  <KenjiE20> you'd load in something above 14660 and hope for the best :)
00:33:26  <cornjuliox> heh.
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00:34:28  <PublicServer> <Xhizor> vroom
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00:38:22  <PublicServer> *** Game paused (not enough players)
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00:47:30  <Xhizor> gotta love playing with the scenario editor
00:47:52  <Xhizor> 4 million people city :D
00:49:14  <KenjiE20> @records
00:49:14  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2500 (PZG#5) | Single cargo output: 100,367 (PSG#121) | World Pop: 3,075,319 (PSG#101) 
00:49:25  <KenjiE20> 3mil, by natural growth
00:49:38  <Xhizor> =o
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00:54:01  <R0b0t1> !pass
00:54:03  <R0b0t1> !password
00:54:03  <PublicServer> R0b0t1: squirt
00:54:15  <PublicServer> *** R0b0t1 joined the game
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00:56:22  <Xhizor> squirt?!
00:56:25  <Xhizor> ehm
00:56:27  <Xhizor> okay.
00:58:32  <KenjiE20> I do love a good double entendre
01:05:02  <R0b0t1> That's kinda what I thought.
01:11:30  <PeterT> @psgsave 101
01:11:30  <Webster> PSG 101 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_101_-_110#gameid_101
01:20:05  <PeterT> !password
01:20:06  <PublicServer> PeterT: elites
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01:27:43  <Xhizor> Uptime record: 83wks 3days 16hrs 39mins 58secs Set: Sat Dec 20 00:08:42 2003
01:27:48  <Xhizor> long long ago.
01:28:47  <PublicServer> *** Xhizor has left the game (connection lost)
01:28:59  <PeterT> where did you get those stats?
01:29:35  <Xhizor> Stat v1.95 by abe2000
01:29:35  <Xhizor>  Download: http://www.abe2k.net/mirc/stat/
01:29:35  <Xhizor>  E-Mail: abe@abe2k.net & abe@raiden.se
01:29:35  <Xhizor>  IRC: abe2000 @ #rope/irc.pentagrammet.org
01:29:35  <Xhizor>  Error, CRC check failed! script modified.
01:29:38  <Webster> Title: Index of /mirc/stat (at www.abe2k.net)
01:30:21  <Xhizor> hasent been updated since 2005 tho ;d
01:31:05  <Xhizor> !grf
01:31:05  <PublicServer> Xhizor: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
01:36:52  <Xhizor> does anybody know which bridge grf works nice with the UK Roadset?
01:38:18  <Xhizor> nevermind :D didnt know TTRS had bridges included
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01:44:39  <PeterT> Xhizor: thanks
01:47:45  <Xhizor> ? :o
01:47:56  <Xhizor> oh the stats thingy
01:48:00  <Xhizor> you're welcome
01:54:52  <cornjuliox> when does the next game begin?
01:55:56  <KenjiE20|LT> @quickstart
01:55:58  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
01:56:57  <PeterT> cornjuliox: it starts right after PSG 166
01:57:10  <PeterT> Hence, 166 + 1 = 167
01:57:46  <cornjuliox> no i mean, what time/what day?
01:58:09  <PeterT> you can never know really
01:58:18  <PeterT> Tommorow, very likely
01:58:28  <PeterT> #openttdcoop runs on european time
01:58:37  <PeterT> so around mid-day tommorow
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02:19:30  <Sedontane> !info
02:19:30  <PublicServer> Sedontane: #:1(Orange) Company Name: 'Sindham Transport'  Year Founded: 1920  Money: 900327670  Loan: 0  Value: 905748911  (T:671, R:0, P:0, S:0) unprotected
02:19:39  <Sedontane> !players
02:19:41  <PublicServer> Sedontane: There are currently no clients connected to the server
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02:47:47  <PeterT> night
02:47:53  *** PeterT has quit IRC
02:48:56  <De_Ghosty> !date
02:48:57  <PublicServer> De_Ghosty:  2 Oct 2045
03:36:52  <Xhizor> :o
03:47:46  <cornjuliox> when you guys generate the map, what settings do you use?
03:47:51  <cornjuliox> like, what year do you start in?
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04:41:07  <De_Ghosty> 1950
04:41:43  <De_Ghosty> town grow off
04:41:47  <De_Ghosty> usally
04:41:51  <De_Ghosty> sometimes
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08:29:07  <vok> !password
08:29:07  <PublicServer> vok: shafts
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08:41:02  <cornjuliox> ok, i'm looking at the tutorial game, and I notice that at 3.3 (Rumblegate East), the station is using 2-way exit presignals, whats the reasoning behind that?
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09:31:11  <planetmaker> no idea anymore. I guess you could use one-way, too
09:31:26  <planetmaker> good morning folks
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09:49:58  *** bartaway is now known as bartavelle
09:50:27  <bartavelle> hello
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10:47:00  <Doomah> @quickstart
10:47:02  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
10:49:51  <Doomah> !download windows
10:49:51  <PublicServer> Doomah: unknown option "windows"
10:49:57  <Doomah> !download windows vista
10:49:57  <PublicServer> Doomah: unknown option "windows"
10:50:09  <Doomah> !download
10:50:09  <PublicServer> Doomah: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
10:50:21  <Doomah> !download win32
10:50:21  <PublicServer> Doomah: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
10:54:49  <Xaroth> !tell Doomah !dl autottd
10:54:50  <PublicServer> Doomah: http://www.openttdcoop.org/wiki/AutoTTD
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11:12:44  <Doomah> !password
11:12:44  <PublicServer> Doomah: sulked
11:26:44  <PublicServer> *** SmatZ joined the game
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11:29:25  <Doomah> Can anyone help me? I keep having problems with the NewGRF settings :O
11:29:33  <Doomah> some files are missing and I cant find them
11:29:45  <SmatZ> Doomah: use the content download system
11:29:51  <SmatZ> Find missing files online
11:30:32  <Doomah> Yes, but some files can't be found
11:32:11  <SmatZ> !grf
11:32:11  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:32:17  <SmatZ> also get this :)
11:32:55  <Doomah> I have that one :O
11:34:02  <SmatZ> what grfs are you missing?
11:35:56  <Doomah> a lot :O
11:36:01  <Doomah> see this image: http://ultraxs.com/image-8EC2_4B0D15FE.jpg
11:36:45  <SmatZ> !grf
11:36:45  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:36:52  <SmatZ> and extract it to correct location
11:37:16  <SmatZ> To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory.
11:38:10  <Doomah> the folder or the files in the folder?
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11:38:43  <SmatZ> ?
11:38:48  <SmatZ> archive isn't a folder
11:39:05  <Doomah> there is a folder in the archive
11:39:19  <Doomah> ah, got it now
11:39:23  <Doomah> !password
11:39:23  <PublicServer> Doomah: boughs
11:39:36  <PublicServer> *** Player joined the game
11:39:36  <Webster> Player, please change your in game nick
11:39:52  <SmatZ> Doomah, please change your in game nick
11:40:02  <PublicServer> <Player> how?
11:40:07  <PublicServer> <Player> /nick Doomah
11:40:10  <PublicServer> <Player> :P
11:40:25  <PublicServer> *** Player has left the game (leaving)
11:40:38  <PublicServer> *** Doomah joined the game
11:40:38  <SmatZ> name Doomah
11:40:41  <SmatZ> in console
11:40:55  <PublicServer> <Doomah> okee, done it :)
11:40:59  <SmatZ> :)
11:43:06  <PublicServer> <Doomah> I can remember my dad playing this kinds of games long loong time ago
11:43:23  <PublicServer> <Doomah> and recently i notices this game on the iweb again :O
11:43:40  <PublicServer> <Doomah> been playing some sp, but that's not fun
11:43:54  <PublicServer> <Doomah> once you get an healthy income you can not loose any more
11:44:53  <SmatZ> :-)
11:45:06  <SmatZ> you can't lose here neither :)
11:45:29  <SmatZ> this isn't about winning, but rather about building nice networks (and having fun ;)
11:45:33  <PublicServer> <Doomah> no, but you guys aren't playing it for taht, you are trying to make an efficient possible way
11:45:39  <PublicServer> <Doomah> much more fun :P
11:45:43  <SmatZ> :)
11:56:50  <PublicServer> <Doomah> I have a question (if you are there); why do you build double bridges for a single track?
11:57:43  <SmatZ> because when there is higher traffic, one bridge would become a bottleneck
11:58:47  <PublicServer> <Doomah> oh ofc... on bridges they slow down :( forgot that :)
12:00:45  <SmatZ> sometimes, yes :)
12:00:59  <SmatZ> but the main problem is the signal gap is 2 tiles, but bridges are longer
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12:01:34  <PublicServer> <Doomah> ah, and then a train has to wait before the other train has passed the bridge :O
12:01:37  <PublicServer> <Doomah> i see
12:01:41  <SmatZ> yes
12:02:53  <PublicServer> <Doomah> you play with of w/o breakdowns?
12:03:02  <SmatZ> yes
12:03:13  <planetmaker> breakdowns are boring
12:03:20  <planetmaker> and hello SmatZ and Doomah
12:03:23  <SmatZ> hello planetmaker ;)
12:03:27  <PublicServer> <Doomah> haai
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12:32:17  <TD> !players
12:32:18  <PublicServer> TD: There are currently no clients connected to the server
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12:53:54  <Doomah> !password
12:53:54  <PublicServer> Doomah: truest
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13:09:38  <mi53vwd> !password
13:09:38  <PublicServer> mi53vwd: raided
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13:43:55  <Seppel> !password
13:43:55  <PublicServer> Seppel: alloys
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14:32:24  <kimby> help set
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15:31:32  <Doomah> !players
15:31:33  <PublicServer> Doomah: There are currently no clients connected to the server
15:31:48  <PublicServer> *** Mark joined the game
15:32:42  <PublicServer> <Mark> gj on the extra ML, killed the b2b concept
15:32:48  <KenjiE20> wee, finally got round to adding UTF-8 on here
15:33:00  <KenjiE20> lol what?
15:33:03  <PublicServer> <Mark> "here"?
15:33:04  <Osai> hey guys
15:33:08  <PublicServer> <Mark> hello Osai
15:33:27  <KenjiE20> here, being weechat/putty
15:34:38  <PublicServer> <Mark> well let's get a new game
15:34:49  <PublicServer> *** Mark has left the game (leaving)
15:34:50  <KenjiE20> I dumped a file up
15:34:56  <Mark> nice
15:34:59  <Mark> !save
15:34:59  <PublicServer> Saving game...
15:35:00  <PublicServer> Game saved
15:35:06  <Mark> !transfer 166 game.sav
15:35:10  <PublicServer> Mark: PublicServerGame_166_Final.sav
15:35:10  <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_166_Final.sav)
15:35:12  <KenjiE20> heh
15:35:19  <KenjiE20> that does save some naming effort
15:35:33  <KenjiE20> psg167start, you're looking for
15:35:45  <KenjiE20> mildly hilly, no replacement set
15:35:45  <Mark> yeah
15:35:54  <Mark> Ammler told me to do it that way i think :P
15:36:03  <KenjiE20> save space :P
15:36:24  <KenjiE20> been well over a dozen games since we used defualts :)
15:36:43  <KenjiE20> might wanna restart teh server though
15:36:55  <Mark> !password
15:36:55  <PublicServer> Mark: tester
15:37:24  <Mark> restart/update if you like :P
15:37:35  <KenjiE20> I hate that screen session
15:38:04  <PublicServer> *** Mark joined the game
15:38:08  <PublicServer> <Mark> big
15:38:11  <PublicServer> <Mark> and red
15:40:35  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
15:42:47  <PublicServer> *** Mark has left the game (leaving)
15:47:16  <PublicServer> Server closed down by admin
15:47:16  <PublicServer> Saving game...
15:47:17  <PublicServer> Game saved
15:47:19  <PublicServer> Server has exited
15:47:20  *** PublicServer has quit IRC
15:47:48  *** PublicServer has joined #openttdcoop
15:47:49  <PublicServer> Autopilot engaged
15:47:49  <PublicServer> Loading default savegame
15:47:49  *** ChanServ sets mode: +v PublicServer
15:47:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18081) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
15:49:08  *** TD has quit IRC
15:49:10  <PublicServer> *** Kenji joined the game
15:49:17  <PublicServer> *** Kenji has left the game (leaving)
15:49:33  <KenjiE20> huzzah, I div not broke it :P
15:51:14  <KenjiE20> !setdef
15:51:14  <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
15:51:21  <KenjiE20> !twitter
15:51:37  <KenjiE20> hm!twitter
15:59:14  <Doomah> !password
15:59:14  <PublicServer> Doomah: oldens
15:59:26  <PublicServer> *** Doomah joined the game
16:00:11  <PublicServer> *** Doomah has left the game (leaving)
16:02:26  <PublicServer> *** Kenji joined the game
16:03:22  <PublicServer> *** Mark joined the game
16:03:40  <PublicServer> <Mark> so why is it manually paused? :P
16:03:49  <PublicServer> <Kenji> good question
16:03:56  <KenjiE20> !auto
16:03:56  <PublicServer> *** KenjiE20 has enabled autopause mode.
16:04:02  <KenjiE20> !unpause
16:04:02  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
16:04:09  <PublicServer> <Mark> shall i do the MM?
16:04:09  <KenjiE20> oh yay
16:04:45  <PublicServer> <Mark> hm not unpaused?
16:05:06  <KenjiE20> I guess I'll resave unpaused
16:05:20  <PublicServer> <Mark> i doubt that'd matter
16:05:27  <PublicServer> <Mark> may have something to do with new pausing options
16:05:34  <KenjiE20> I forget if this is before or after those fixes
16:05:42  <KenjiE20> we could wait for next nightly
16:07:04  <planetmaker> new game?
16:07:20  <KenjiE20> mhmm
16:07:37  <planetmaker> yeah, there was a bug which already got fixed - concerning pauses. I think it was this version :-)
16:07:47  <planetmaker> And this version is >200 revisions behind trunk
16:07:58  <Mark> update it then :P
16:08:02  <PublicServer> *** Mark has left the game (leaving)
16:08:04  <KenjiE20> heh
16:08:08  <PublicServer> *** Kenji has left the game (leaving)
16:08:29  <planetmaker> I got to build a doctorade hat now, though ;-)
16:08:39  <planetmaker> s/ade/ate/
16:08:40  <KenjiE20> !rcon set town_growth_rate = 0
16:08:40  <PublicServer> KenjiE20: - Change setting for all clients. Usage: 'setting <name> [<value>]'
16:08:40  <PublicServer> KenjiE20: - Omitting <value> will print out the current value of the setting.
16:08:48  <KenjiE20> !rcon town_growth_rate = 0
16:08:48  <PublicServer> KenjiE20: ERROR: command or variable not found
16:08:54  *** Fuco has joined #openttdcoop
16:09:11  <planetmaker> !rcon town_growthrate 0
16:09:11  <PublicServer> planetmaker: ERROR: command or variable not found
16:09:12  <KenjiE20> O.o
16:09:17  <planetmaker> he :-)
16:09:21  <Mark> without =
16:09:25  <KenjiE20> !rcon town_growth_rate 0
16:09:25  <PublicServer> KenjiE20: ERROR: command or variable not found
16:09:33  <KenjiE20> !rcon set town_growth_rate 0
16:09:36  <KenjiE20> there
16:09:53  <KenjiE20> I think cogs need oiling today :)
16:09:59  <planetmaker> :-P
16:10:09  <planetmaker> anyway, enjoy & CU later
16:10:15  <KenjiE20> should we tweet 166 end?
16:10:27  <KenjiE20> or wait till 167 is running
16:10:49  <planetmaker> rather now. And invite people to make plans
16:11:01  <KenjiE20> even if it won't unpause?
16:11:28  <planetmaker> he...
16:11:43  <planetmaker> then not. Unless you upload unpaused
16:12:03  <KenjiE20> I could, but if we're gonna update in a couple hours anyway...
16:12:15  <Mark> who cares..
16:12:22  <Mark> just update it now and at the start of the next game
16:16:04  *** TD has joined #openttdcoop
16:22:50  *** PeterT has joined #openttdcoop
16:24:33  <Osai> !tweet If you missed psg166, its time to join now; psg167 just started and we are waiting for your network plans.
16:24:34  <PublicServer> Osai: Tweet sent: http://twitter.com/openttdcoop
16:24:47  <KenjiE20> recompiling now btw
16:25:31  <KenjiE20> also, Osai how do you always manage to send character which break twitter? :p
16:25:49  <Osai> its a problem of autopilot
16:25:56  <Osai> I fixed that in avignon already :P
16:26:01  <KenjiE20> haha
16:26:10  <KenjiE20> <3 AV
16:26:10  <Osai> because the messages is treated as a list
16:26:23  <Osai> s/is/are
16:26:46  <Osai> and with special chars like ; it is a list in a list
16:27:04  <Osai> joining them fixes this problem :P
16:27:25  <Osai> btw. KenjiE20, today I released Avignon 0.1 alpha 1!!
16:27:38  <sietse> !revision
16:27:38  <PublicServer> sietse: Game version is r18081
16:28:15  <PeterT> Osai: what does that mean?
16:28:30  <KenjiE20> it means he's awesome
16:29:00  <sietse> !players
16:29:02  <PublicServer> sietse: Client 10 is Sietse, a spectator
16:29:15  <sietse> !password
16:29:15  <PublicServer> sietse: piracy
16:29:23  <PublicServer> *** Sietse joined the game
16:29:42  <sietse> I am a spectator while not authorized xD
16:30:12  <KenjiE20> yup
16:30:19  <sietse> awesome
16:30:39  <KenjiE20> once you join the server info lobby, you're technically on the server, just not joined
16:31:26  <sietse> ok, but spectator isn't the right term for it.. without password you can't see anything
16:31:42  <KenjiE20> probably
16:31:49  <sietse> funny though
16:31:53  <KenjiE20> ^ Osai maybe hide unjoined in Av
16:32:06  <sietse> hehehhe
16:32:07  <PeterT> !password
16:32:07  <PublicServer> PeterT: piracy
16:32:11  <PeterT> yes!
16:32:16  <Osai> password rocks
16:32:17  <Osai> :P
16:32:21  <PublicServer> *** Peter joined the game
16:32:21  <Osai> https://www.ohloh.net/p/Avignon << yea
16:32:22  <Webster> Title: Avignon (at www.ohloh.net)
16:33:39  *** jondisti has joined #openttdcoop
16:33:51  <jondisti> !password
16:33:51  <PublicServer> jondisti: parole
16:34:06  <PublicServer> *** jondisti joined the game
16:36:04  <PublicServer> *** Torben Paw joined the game
16:36:44  <PublicServer> <Torben Paw> nice oldschool map
16:38:29  <PublicServer> Server closed down by admin
16:38:29  <PublicServer> Saving game...
16:38:30  <PublicServer> Game saved
16:38:32  <PublicServer> Server has exited
16:38:33  *** PublicServer has quit IRC
16:38:44  *** PublicServer has joined #openttdcoop
16:38:44  <PublicServer> Autopilot engaged
16:38:44  <PublicServer> Loading default savegame
16:38:44  *** ChanServ sets mode: +v PublicServer
16:38:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:39:07  <Osai> btw. is this new, that spectators appear in the client list?
16:39:20  <Razaekel> no?
16:39:22  <Razaekel> !players
16:39:24  <PublicServer> Razaekel: There are currently no clients connected to the server
16:39:33  <SmatZ> I thought it has always been the case :-x
16:39:39  <Osai> !svn
16:39:39  <PublicServer> Osai: svn update -r18279 && make (yessed)
16:39:39  <PublicServer> Osai: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
16:39:40  <KenjiE20> it'd help if *I* updated too I guess :P
16:39:48  <Razaekel> phooey
16:39:51  <Osai> noo
16:39:54  <Razaekel> @dl win64
16:39:55  <SmatZ> !magic_bulldozer
16:39:57  <Razaekel> err
16:40:00  <Osai> I meant the persons only on the lobby
16:40:00  <SmatZ> !rcon magic_bulldozer
16:40:00  <PublicServer> SmatZ: Magic bulldozer is disabled.
16:40:03  <Razaekel> damn, what was the command >.<
16:40:03  <SmatZ> good :)
16:40:08  <KenjiE20> !setdef
16:40:08  <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
16:40:19  <KenjiE20> !dl
16:40:19  <PublicServer> KenjiE20: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:40:24  <Razaekel> !dl win64
16:40:25  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip
16:40:25  <KenjiE20> been a while huh Raz
16:40:34  <Osai> urgh
16:40:35  <sietse> !dl lin
16:40:35  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-linux-generic-i686.tar.bz2
16:40:36  <PeterT> SmatZ: can that command enable magic bulldozer?
16:40:40  <SmatZ> PeterT: yes
16:40:41  <Osai> I really need help with the openttdcoop package
16:40:46  <PeterT> in-game?
16:40:47  <Razaekel> yea, normally my OTTDAU takes care of it
16:40:48  <SmatZ> yes
16:40:51  <PeterT> wow
16:40:51  <KenjiE20> heh
16:40:52  <Osai> !players
16:40:53  <PublicServer> Osai: There are currently no clients connected to the server
16:41:03  <PeterT> Is that a feature of OpenTTD or the server bot?
16:41:17  <KenjiE20> I take it libicu is a pain in the back for you as well osai?
16:41:28  <sietse> nice speed xD
16:41:30  <sietse> 100%[======================================>] 4,240,566   10.3M/s   in 0.4s
16:41:43  <Osai> ....
16:41:48  <SmatZ> PeterT: patch
16:41:51  <Osai> bastard @ sietse
16:41:56  <KenjiE20> ^
16:42:03  <gleeb> I want your connection.
16:42:05  <PeterT> SmatZ: ok
16:42:06  <PeterT> thanks
16:42:11  *** damalix has joined #openttdcoop
16:42:14  <Osai> KenjiE20: libicu ?
16:42:24  <SmatZ> !rcon force
16:42:24  <PublicServer> SmatZ: - Change server-side setting. Will cause server reload. Usage: 'force <name> <value>'
16:42:27  <sietse> !password
16:42:27  <PublicServer> sietse: yessed
16:42:28  <PeterT> !revision
16:42:28  <PublicServer> PeterT: Game version is r18279
16:42:29  <KenjiE20> it's the only prereq on the 'generic's
16:42:35  <PublicServer> *** Sietse joined the game
16:43:00  <KenjiE20> and seemingly only deb based ship with it
16:43:06  <sietse> just most servers can't keep up with it :)
16:43:40  <Razaekel> phooey
16:43:45  <KenjiE20> hmmmm
16:43:52  <PeterT> this is strange. my OTTDAU doesn't see that the PS is updated...
16:43:55  <KenjiE20> why does the password boz have a 'Default'
16:44:07  <PublicServer> *** Kenji joined the game
16:44:10  <Osai> !players
16:44:12  <PublicServer> Osai: Client 7 is Sietse, a spectator
16:44:12  <PublicServer> Osai: Client 11 is Kenji, a spectator
16:45:11  <Razaekel> !password
16:45:12  <PublicServer> Razaekel: yessed
16:45:21  <PublicServer> *** Razaekel joined the game
16:45:49  <PublicServer> *** Razaekel has left the game (leaving)
16:45:53  <Osai> uff
16:46:11  <Osai> I don't know whether I can fix this thingie or not :(
16:46:15  <Osai> !players
16:46:17  <PublicServer> Osai: Client 7 is Sietse, a spectator
16:46:17  <PublicServer> Osai: Client 11 is Kenji, a spectator
16:46:17  <PublicServer> Osai: Client 14 (Orange) is 0sai, in company 1 (Unnamed)
16:46:23  <Osai> I am not connected yet
16:46:35  <sietse> you are in the client list
16:46:38  <Osai> yea
16:46:44  <KenjiE20> you should be able to filter out stuff from 'clients'
16:46:57  <KenjiE20> since that gives you status'
16:47:20  <sietse> yes
16:47:47  <KenjiE20> though that does mean having fun with dual arrays
16:47:47  <sietse> or some event thrown which could help you determining if a client is authenticated or not
16:48:04  <Osai> okay, I definitely have to update the information we fetch from openttds 'status' command
16:48:14  <KenjiE20> heh
16:48:21  <Osai> !password
16:48:21  <PublicServer> Osai: yessed
16:48:28  <PublicServer> *** 0sai joined the game
16:48:33  <PublicServer> *** Kenji has joined company #1
16:49:05  <PublicServer> <Kenji> oh phooey
16:49:12  <KenjiE20> !auto
16:49:12  <PublicServer> *** KenjiE20 has enabled autopause mode.
16:49:25  <KenjiE20> !rcon min_active_clients
16:49:25  <PublicServer> KenjiE20: ERROR: command or variable not found
16:49:32  <KenjiE20> !rcon min_active_client
16:49:32  <PublicServer> KenjiE20: ERROR: command or variable not found
16:49:53  <bartavelle> i'd say !rcon set min_active_client=2
16:49:55  <Osai> in fact
16:50:03  <bartavelle> for some reason it doesn't seem to work like other variables
16:50:03  <Osai> clients command became obsolete
16:50:06  <KenjiE20> !rcon set min_active_clients
16:50:06  <PublicServer> KenjiE20: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
16:50:16  <KenjiE20> !unpause
16:50:16  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
16:50:17  <Osai> it doesn't tell you anything you wouldn't know from the status command
16:50:23  <KenjiE20> frell
16:50:35  <PublicServer> *** Kenji has left the game (leaving)
16:51:09  *** Intexon has joined #openttdcoop
16:51:15  <Intexon> !password
16:51:15  <PublicServer> Intexon: yessed
16:51:24  <PublicServer> *** Intexon joined the game
16:51:40  <PeterT> !revision
16:51:40  <PublicServer> PeterT: Game version is r18279
16:51:42  <KenjiE20> hmm, bugrep?
16:52:01  <Osai> bugrep?
16:52:15  <PublicServer> *** 0sai has left the game (leaving)
16:52:30  <KenjiE20> paused SP savegame, doesn't auto unpause in MP
16:52:52  <SmatZ> !rcon unpause
16:52:54  <SmatZ> doesn't work?
16:52:58  <KenjiE20> tried
16:53:01  <Osai> !unpause
16:53:01  <PublicServer> *** Osai has unpaused the server. (Use !auto to set it back.)
16:53:02  <SmatZ> :(
16:53:27  <KenjiE20> saved an unpaused ver, uploading now
16:54:21  <PublicServer> *** Game paused (not enough players)
16:54:26  <PublicServer> *** Intexon has left the game (connection lost)
16:54:55  <PublicServer> *** Kenji joined the game
16:55:01  <KenjiE20> !auto
16:55:01  <PublicServer> *** KenjiE20 has enabled autopause mode.
16:55:02  <PublicServer> *** Game paused (not enough players)
16:55:06  <KenjiE20> better
16:55:38  <PublicServer> *** KenjiE20 has set max_trains to 2
16:55:47  <PublicServer> *** Kenji has joined spectators
16:55:49  <PublicServer> *** Kenji has joined company #1
16:55:51  <PublicServer> *** Intexon has left the game (connection lost)
16:56:26  <sietse> !password
16:56:26  <PublicServer> sietse: primer
16:56:33  <PublicServer> *** Sietse joined the game
16:56:46  <PublicServer> *** Intexon joined the game
16:57:57  *** damalix has quit IRC
16:58:29  <PublicServer> *** jondisti joined the game
16:59:15  <PublicServer> *** jondisti has joined company #1
16:59:25  *** damalix has joined #openttdcoop
16:59:35  *** Intexon has quit IRC
17:01:13  <damalix> !svn
17:01:13  <PublicServer> damalix: svn update -r18279 && make (primer)
17:01:13  <PublicServer> damalix: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:03:07  <KenjiE20> @stage Planning
17:03:07  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
17:03:14  <PeterT> sweet
17:03:47  <PeterT> "make (primer)" <--- is that a command?
17:03:57  <SmatZ> nope
17:04:01  <PeterT> Oh
17:04:04  <SmatZ> I wonder why is that there
17:04:17  <PeterT> yeah, me too
17:05:08  <sietse> primer is the current password
17:05:15  <damalix> hellow everyone :p
17:05:20  <sietse> hi
17:05:28  <damalix> !password
17:05:28  <PublicServer> damalix: primer
17:05:33  <SmatZ> haha
17:05:36  <SmatZ> it's password :)
17:05:51  <damalix> okkkkkkkkk was also wondering :p
17:05:59  <PeterT> oh
17:06:10  <KenjiE20> still doesn't make a heap of sense
17:06:20  <KenjiE20> !rcon password somethingelse
17:06:20  <PublicServer> KenjiE20: ERROR: command or variable not found
17:06:25  <KenjiE20> !rcon set password somethingelse
17:06:25  <PublicServer> KenjiE20: 'password' is an unknown setting.
17:06:28  <damalix> given the time needed to get and compile, the password will have changed before I can join :p
17:06:30  <KenjiE20> FUUUUU
17:06:46  *** Doomah has quit IRC
17:06:54  *** pugi has joined #openttdcoop
17:07:00  <PeterT> !svn
17:07:00  <PublicServer> PeterT: svn update -r18279 && make (primer)
17:07:00  <PublicServer> PeterT: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:07:19  <PeterT> I'm going to copy that code and see what my compilier says
17:07:36  <PeterT> sh: syntax error near unexpected token `(primer)'
17:07:50  <^Spike^> try adding init 6
17:08:09  <sietse> the assumption is that you have a 1THz machine running :)
17:08:26  <SmatZ> :-p
17:09:00  <KenjiE20> !rcon server_pw somethingelse
17:09:04  <KenjiE20> !svn
17:09:04  <PublicServer> KenjiE20: svn update -r18279 && make (fisher)
17:09:04  <PublicServer> KenjiE20: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:09:10  <KenjiE20> O.o
17:09:23  <KenjiE20> !password
17:09:23  <PublicServer> KenjiE20: fisher
17:09:30  <KenjiE20> svn must do funky stuff
17:11:01  <pugi> sven?
17:11:28  <PeterT> svn
17:11:29  *** Doomah has joined #openttdcoop
17:11:32  <PeterT> Subversion
17:11:32  <pugi> :P
17:11:35  <pugi> i know
17:11:36  <pugi> :/
17:11:54  <SmatZ> :\
17:12:00  <Doomah> :|
17:12:08  <pugi> just let me have a bit of fun :(
17:12:27  <PeterT> :|\/
17:12:40  <damalix> !password
17:12:40  <PublicServer> damalix: fisher
17:13:05  <damalix> !password
17:13:05  <PublicServer> damalix: fisher
17:13:39  <damalix> !svn
17:13:39  <PublicServer> damalix: svn update -r18279 && make (fisher)
17:13:39  <PublicServer> damalix: svn checkout -r18279 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:14:10  <damalix> I cannot join :(
17:14:17  <Doomah> !password
17:14:17  <PublicServer> Doomah: fisher
17:14:42  <Doomah>  'network connection lost' ?
17:14:45  *** samorajp has joined #openttdcoop
17:14:59  <sietse> more passenger on airport then inhabitants xD
17:15:05  *** Intexon has joined #openttdcoop
17:15:09  <damalix> that must be because of the PW change...
17:15:26  <damalix> Let's wait 5 minutes for it to be resetted
17:15:48  <KenjiE20> !rcon server_pwd
17:15:48  <PublicServer> KenjiE20: ERROR: command or variable not found
17:15:51  <KenjiE20> !rcon server_pw
17:15:51  <PublicServer> KenjiE20: Current value for 'server_password' is: 'somethingelse'
17:16:02  <KenjiE20> lol, so that does change it
17:16:21  <Doomah> !password
17:16:21  <PublicServer> Doomah: fisher
17:16:32  <Doomah> still fails :O
17:16:41  <KenjiE20> !rcon server_pwd
17:16:41  <PublicServer> KenjiE20: ERROR: command or variable not found
17:16:44  <KenjiE20> !rcon server_pw
17:16:44  <PublicServer> KenjiE20: Current value for 'server_password' is: 'somethingelse'
17:16:51  <KenjiE20> ^
17:17:04  <KenjiE20> Osai: ^ best check for that in Av
17:19:02  <PublicServer> *** Damalix joined the game
17:20:08  <PublicServer> <Damalix> That map is huge
17:21:43  <Osai> hmm
17:21:45  <Osai> weird
17:21:46  <PublicServer> *** Doomah joined the game
17:21:58  <Osai> !rcon settings network.server_password
17:21:58  <PublicServer> Osai: ERROR: command or variable not found
17:22:09  <damalix> try somethingelse ;)
17:22:12  <KenjiE20> I just cleared it, to make sure it changes
17:22:49  <PeterT> are you using avignon now?
17:22:53  <Osai> nope
17:22:56  <PeterT> oh
17:22:58  <PeterT> Something wrong
17:23:02  <Osai> !version
17:23:02  <PublicServer> Osai: Autopilot AP+ 3.0 Beta (r740)
17:23:12  <PeterT> my AU can't detect that PS has a newer version
17:24:27  <PublicServer> *** Doomah has joined company #1
17:25:55  *** Benny has joined #openttdcoop
17:26:12  <Benny> !dl win32
17:26:12  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
17:26:17  <Osai> !rcon setting network.server_password
17:26:17  <PublicServer> Osai: Current value for 'network.server_password' is: 'oiling'
17:26:30  <Osai> !rcon setting server_password
17:26:30  <PublicServer> Osai: Current value for 'server_password' is: 'oiling'
17:26:59  *** Benny has left #openttdcoop
17:28:24  <PublicServer> *** Kenji has joined spectators
17:32:51  <PeterT> I see why it's not working
17:32:58  <PeterT> Can someone have this page updated? http://ps.openttdcoop.org/public/finger/openttd
17:36:08  *** bartavelle is now known as bartaway
17:36:40  <PublicServer> *** Doomah has left the game (leaving)
17:36:40  <Osai> !password
17:36:40  <PublicServer> Osai: oiling
17:36:44  <Osai> hmmm
17:36:46  <Osai> indeed
17:36:52  <Osai> the password is not changing oO
17:37:23  <PeterT> Osai: can you please update:
17:38:01  <PeterT> http://ps.openttdcoop.org/public/finger/openttd
17:39:31  <Chris_Booth> PeterT: what has that page got to do with the password?
17:39:37  <PeterT> Nothing
17:39:45  <PeterT> at all
17:39:52  <PeterT> I never said anything about the password
17:40:03  <Chris_Booth> !password
17:40:03  <PublicServer> Chris_Booth: sharks
17:40:12  <PeterT> It's because of that page being outdated that my AU isn't working
17:40:24  <Chris_Booth> ooh
17:40:33  <Chris_Booth> you want to use auto update
17:41:11  <PeterT> yes ;)
17:45:55  <Osai> !revision
17:45:56  <PublicServer> Osai: Game version is r18279
17:46:32  <Osai> PeterT: try again
17:46:32  <PeterT> Anybody gonna update it?
17:46:37  <Osai> yes
17:46:38  <PeterT> ok
17:47:06  <PeterT> perfect, thank you Osai!
17:47:13  <Osai> KenjiE20: it makes sense to run ./update -w
17:47:29  <PeterT> does this version have found a town?
17:47:50  <Osai> and ./web/rev exists, . is meant as the basedir of the game
17:48:24  <PeterT> !password
17:48:24  <PublicServer> PeterT: sharks
17:48:28  <PublicServer> *** Peter has left the game (connection lost)
17:48:40  <PeterT> !clients
17:48:47  <PublicServer> *** Peter joined the game
17:48:48  <PeterT> !players
17:48:50  <PublicServer> PeterT: Client 17 is Sietse, a spectator
17:48:50  <PublicServer> PeterT: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop)
17:48:50  <PublicServer> PeterT: Client 63 (Orange) is Peter, in company 1 (#openttdcoop)
17:48:50  <PublicServer> PeterT: Client 59 (Orange) is Damalix, in company 1 (#openttdcoop)
17:48:50  <PublicServer> PeterT: Client 20 is Kenji, a spectator
17:48:51  <PublicServer> PeterT: Client 27 is Intexon, a spectator
17:48:51  <PublicServer> PeterT: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop)
17:48:53  <PublicServer> PeterT: Client 63 (Orange) is Peter, in company 1 (#openttdcoop)
17:48:53  <PublicServer> PeterT: Client 59 (Orange) is Damalix, in company 1 (#openttdcoop)
17:48:55  <PublicServer> PeterT: Client 17 is Sietse, a spectator
17:48:55  <PublicServer> PeterT: Client 20 is Kenji, a spectator
17:48:57  <PublicServer> PeterT: Client 27 is Intexon, a spectator
17:49:09  <KenjiE20> -_-
17:49:12  <PeterT> yikes
17:49:16  <PeterT> that's not what I wanted
17:49:19  <PeterT> !info
17:49:19  <PublicServer> PeterT: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1950  Money: 4079430  Loan: 0  Value: 4682634  (T:0, R:0, P:8, S:0) unprotected
17:49:30  <PeterT> there...
17:50:05  <Osai> !playercount
17:50:05  <PublicServer> Osai: Number of players: 12
17:50:14  <KenjiE20> O.o
17:50:25  <KenjiE20> o.O
17:50:32  <Osai> everybody is in there two times
17:50:37  <Osai> argh
17:50:40  <samorajp> !password
17:50:40  <PublicServer> samorajp: sharks
17:50:48  <PeterT> I was wondering why the list was so huge
17:50:55  <PublicServer> *** samorajp joined the game
17:51:25  <PublicServer> <samorajp> i only watching ;-)
17:51:29  <PublicServer> <Peter> Ok :)
17:52:02  <PublicServer> *** Damalix has left the game (connection lost)
17:54:47  <PublicServer> *** Peter has joined spectators
17:54:47  <PublicServer> *** Game paused (not enough players)
17:54:50  <PublicServer> *** Peter has joined company #1
17:55:02  <PublicServer> <Peter> jondisiti, are you doing anything?
17:56:12  <PublicServer> *** Kenji has left the game (leaving)
17:59:11  <Chris_Booth> !clients
17:59:23  <Chris_Booth> !players
17:59:25  <PublicServer> Chris_Booth: Client 17 is Sietse, a spectator
17:59:25  <PublicServer> Chris_Booth: Client 27 is Intexon, a spectator
17:59:25  <PublicServer> Chris_Booth: Client 30 (Orange) is jondisti, in company 1 (#openttdcoop)
17:59:25  <PublicServer> Chris_Booth: Client 63 (Orange) is Peter, in company 1 (#openttdcoop)
17:59:25  <PublicServer> Chris_Booth: Client 66 is samorajp, a spectator
18:01:33  <damalix> !password
18:01:34  <PublicServer> damalix: treads
18:01:55  <PublicServer> *** Damalix joined the game
18:03:13  *** Polygon has joined #openttdcoop
18:03:20  <gleeb> !password
18:03:21  <PublicServer> gleeb: treads
18:03:34  <PublicServer> *** Gleeb joined the game
18:03:41  <PublicServer> *** Mark joined the game
18:03:47  <PublicServer> <Mark> hello
18:03:49  <PublicServer> <Gleeb> This game needs more places.
18:03:51  <PublicServer> <Damalix> 'lo
18:03:52  <PublicServer> <Gleeb> Hi Mark :)
18:03:59  <PublicServer> <Gleeb> planes *
18:04:06  <hylje> planes on a snake
18:04:19  <PublicServer> <Mark> we have plenty of planes
18:04:26  <PublicServer> <Gleeb> I'VE HAD I WITH PLANES ON THIS GOD DAMN SNAKE!
18:05:26  <PublicServer> <Mark> so what happened to all the plans?
18:05:44  <hylje> i ate them
18:05:46  <PublicServer> <Damalix> we got 8
18:05:47  <hylje> tasted like chicken
18:05:49  <gleeb> There were plans?
18:06:03  <PublicServer> <Mark> Damalix: plans
18:06:06  <PublicServer> <Mark> PLANS
18:06:26  <PublicServer> <Mark> Gleeb: no we did not
18:06:41  <PublicServer> <Mark> i also could have said: go build some plans
18:10:17  *** TD has quit IRC
18:14:57  <PublicServer> *** Spike joined the game
18:15:06  *** samorajp has quit IRC
18:15:07  <PublicServer> *** samorajp has left the game (connection lost)
18:16:55  <PublicServer> <Mark> Damalix: could you build one of those double 4-ways in LR?
18:17:01  <PublicServer> <Mark> just to show what it'd look like
18:17:40  <PublicServer> <Damalix> I'll try :p
18:17:46  <PublicServer> <Mark> Gleeb: what's with the station in the middle?
18:17:53  <PublicServer> <Gleeb> Hub :3
18:17:58  <PublicServer> <Mark> what hub
18:18:02  <PublicServer> <Mark> transfering?
18:18:07  <PublicServer> <Gleeb> Yup.
18:18:12  <PublicServer> <Mark> ugly :P
18:18:15  *** el_B has joined #openttdcoop
18:18:19  <PublicServer> <Mark> why would you do that?
18:18:28  <PublicServer> <Gleeb> Eh, it won't work with the current GRFs anyway.
18:18:39  <PublicServer> *** jondisti has left the game (leaving)
18:18:41  <PublicServer> <Gleeb> Because it worked well last time?
18:18:54  <el_B> !download
18:18:54  <PublicServer> el_B: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:18:55  <PublicServer> <Mark> but what's the point in it?
18:19:02  <el_B> !download win32
18:19:02  <PublicServer> el_B: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
18:19:41  <PublicServer> <Gleeb> Well, when we did it last time, the trains would refit at the stations.
18:19:58  <PublicServer> <Gleeb> This enabled them to service two types of cargo per loop.
18:20:11  <PublicServer> <Mark> i see
18:20:16  <PublicServer> <Mark> that'd make it useful indeed :P
18:20:39  <PublicServer> <Gleeb> It was actually pretty efficient, you should have a look at the save.
18:20:50  <PublicServer> <Mark> you're talking about the small desert game
18:20:53  <PublicServer> <Mark> i know abouti t
18:20:53  <PublicServer> <Gleeb> Yeah.
18:20:56  *** jondisti has quit IRC
18:21:23  <PublicServer> <Mark> Damalix: so those hubs are actually 4-ways?
18:21:26  <PublicServer> <Gleeb> It was a fun game, helps with my confidence no end :)
18:21:35  <PublicServer> *** Kalaidos has left the game (connection lost)
18:21:50  <PublicServer> <Damalix> Actually in my mind the two loops are one way
18:22:19  <PublicServer> <Damalix> and the lanes in the middle are L_R
18:22:21  <PublicServer> <Mark> we call two one-way tracks next to each other two-way tracks :P
18:22:24  <el_B> !password
18:22:24  <PublicServer> el_B: cadets
18:22:31  *** Chris_Booth has quit IRC
18:22:36  <PublicServer> *** Kalaidos joined the game
18:22:45  <PublicServer> <Gleeb> Ah, I see.
18:23:02  <PublicServer> <Gleeb> The central line is an ML and the loops are glorified SL?
18:24:25  <PublicServer> <Kalaidos> is it a general no-no to include two second/third-tier industries in a plan?
18:24:31  <PublicServer> <Kalaidos> aka two factories
18:24:43  <PublicServer> <Mark> not at all
18:27:55  <PublicServer> <Kalaidos> would it be reasonable to include a second industry each and have every primary
18:28:04  <PublicServer> <Kalaidos> send an equal amount of trains to both?
18:28:19  <PublicServer> <Kalaidos> as in a farm send 4 trains to factory 1 and 4 to factory 2?
18:28:32  <PublicServer> <Mark> that should be doable
18:28:40  *** TD has joined #openttdcoop
18:28:47  <PublicServer> <Mark> though for optimal result you could make an intelligent network taking care of that
18:29:20  <PublicServer> <Kalaidos> what do you mean exactly?
18:29:39  <PublicServer> <Mark> i mean you could use 50/50 splitters and force the trains by network design
18:30:17  <PublicServer> <Gleeb> That seems excessive O.o
18:30:22  <PublicServer> <Kalaidos> could become a bit complex if it's apllied to every single primary we connect
18:30:34  <PublicServer> <Mark> every single SLH would be fine
18:30:43  <PublicServer> <Mark> but actually i'm just throwing around some thoughts
18:30:48  <PublicServer> <Mark> it would be complex indeed
18:31:09  <PublicServer> <Kalaidos> yeah
18:31:57  <PublicServer> <Mark> you've seen game 157? :)
18:32:25  <Razaekel> yay, SRN
18:32:41  <PublicServer> <Kalaidos> read about it
18:33:09  <Razaekel> only issue with a SRN would be the mixing of cargotypes
18:33:23  <Razaekel> unless you sorted by trainlength and had every cargo be a different TL
18:33:32  <PublicServer> <Mark> i was about to say that :P
18:33:48  <PublicServer> <Mark> in fact, i got a TL sorter running atm in-game
18:33:50  <Razaekel> too slow, old man :-P
18:34:11  <Razaekel> !password
18:34:11  <PublicServer> Razaekel: adepts
18:34:20  <PublicServer> *** Razaekel joined the game
18:34:25  <Razaekel> how many different TLs can it sort by?
18:34:33  <PublicServer> <Mark> 2
18:34:43  <PublicServer> <Razaekel> would need like 7
18:34:54  <PublicServer> <Mark> you'd need to put some in a row
18:35:03  <PublicServer> <Gleeb> TBH, I've never understood why you'd sort by TL.
18:35:33  <PublicServer> <Razaekel> how else would you sort trains?
18:35:34  <KenjiE20> "and had every cargo be a different TL"
18:35:37  <PublicServer> <Mark> to be able to code trains by cargo :P
18:35:45  <PublicServer> <Razaekel> other than having different loops for each cargo type?
18:35:49  <PublicServer> <Gleeb> Why would you sort trains ANYway?
18:36:02  <PublicServer> <Razaekel> so they go to the correct stations
18:36:03  <PublicServer> <Mark> to avoid complex orders and unserver primaries
18:36:24  <PublicServer> <Gleeb> But... O.o
18:36:38  <PublicServer> <Gleeb> I don't have complex orders or underserved primaries.
18:36:55  <PublicServer> *** Spike has left the game (leaving)
18:36:57  <PublicServer> <Mark> have a look at game 121
18:36:59  <KenjiE20> gleeb: missing the Self Regulate concept
18:36:59  <PublicServer> <Razaekel> maaaan
18:37:03  <PublicServer> <Razaekel> i wanna sleep
18:37:06  <PublicServer> <Mark> will make you appreciate SRNW
18:37:07  <PublicServer> <Gleeb> Just trains that seem to have a fetish for the intter track of my ML :|
18:37:22  <PublicServer> <Razaekel> but i have to stay awake so i can get a ride home for thanksgiving >.<
18:37:25  <PublicServer> <Gleeb> inner *
18:37:50  <PublicServer> <Mark> put a backwards facing twoway pbs on it
18:37:55  <PublicServer> <Mark> should fix it :P
18:37:57  <PublicServer> <Gleeb> I never understood SRN, either.
18:37:59  <PublicServer> <Razaekel> mark?
18:38:06  <PublicServer> <Mark> ?
18:38:19  <PublicServer> <Razaekel> what about having seperate networks for each cargtype, then mix them at station drop
18:38:28  <PublicServer> <Razaekel> then you can split them using waypoints
18:38:35  <PublicServer> <Damalix> Hmmm that hub is being messy :p
18:38:42  <PublicServer> <Razaekel> would result in lots of excessive tracking
18:38:44  <PublicServer> <Mark> yeah you could
18:38:50  <PublicServer> <Mark> hardly effecient though :P
18:38:59  <PublicServer> <Razaekel> since you'd need a seperate set of tracks for each cargotype
18:39:02  <PublicServer> <Mark> you could also dedicate SLs per cargo
18:39:13  <PublicServer> <Razaekel> basically the same thing
18:39:17  <PublicServer> <Mark> i though of a plan that's a mix between dedicated sidelines and TL coding
18:39:20  <PublicServer> <Mark> thought*
18:39:33  <PublicServer> <Mark> if we have any flat 512*512 map running i'll put it up
18:39:51  <PublicServer> *** Kenji joined the game
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18:40:19  <PublicServer> *** Razaekel has left the game (leaving)
18:41:29  <Paul2> !password
18:41:29  <PublicServer> Paul2: busily
18:42:19  <Paul2> !download win32
18:42:19  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
18:42:57  <PublicServer> *** Kenji has left the game (leaving)
18:43:18  <PublicServer> <Gleeb> Whoever's buiding that junction: Would a standard interchange not suffice
18:45:51  <Paul2> !password
18:45:51  <PublicServer> Paul2: busily
18:46:01  <PublicServer> <Gleeb> There's an error with that junction.
18:46:33  <PublicServer> <Damalix> I'm off to eat
18:46:37  <PublicServer> *** Damalix has joined spectators
18:46:49  <PublicServer> *** Paul joined the game
18:48:20  <Mark> !trains 10
18:48:20  <PublicServer> *** Mark has set max_trains to 10
18:49:03  <PublicServer> <Paul> why are loads of engines bought already?
18:49:13  <PublicServer> <Mark> because i'm testing something
18:49:22  <PublicServer> <Paul> ok :)
18:51:03  <PublicServer> <Mark> k i got it
18:51:13  <PublicServer> <Mark> see !tl sorter
18:52:06  <PublicServer> <Mark> guess that's the way to go if you want to sort more than 2 lengths
18:52:12  <PublicServer> <Mark> surprisingly simple
18:52:28  <PublicServer> <Paul> er the 5-6 one
18:52:31  <PublicServer> <Paul> just now...
18:52:44  <PublicServer> <Paul> was wrong
18:52:59  <PublicServer> <Mark> hmm
18:53:19  <PublicServer> <Mark> that happens if trains are close to each other i'd think
18:53:26  <PublicServer> <Paul> ah ok
18:53:58  <PublicServer> *** Damalix has joined company #1
18:54:24  *** ODM has joined #openttdcoop
18:54:25  *** ChanServ sets mode: +o ODM
18:54:48  <SmatZ> evening ODM
18:54:50  <PublicServer> <Mark> oh wait
18:54:55  <PublicServer> <Mark> it's much simpler
18:55:00  <PublicServer> <Mark> stupid mistake
18:55:28  <PublicServer> <Mark> that's better
18:57:06  <PublicServer> <Gleeb> Are you sure?
18:57:08  *** TD has quit IRC
18:57:13  <PublicServer> <Mark> yes
18:57:24  <PublicServer> <Gleeb> Trains can't get from A to B.
18:57:28  <PublicServer> <Mark> as long as trains aren't too close to each other
18:57:38  <PublicServer> <Mark> i'm talking about !tl sorter
18:58:06  <PublicServer> <Gleeb> Ah.
18:58:23  <PublicServer> <Gleeb> Who is working on the junction at !!BUILDERS BOARD?
18:58:25  *** Zuu has joined #openttdcoop
18:58:32  <PublicServer> <Damalix> I am
18:58:36  <PublicServer> <Gleeb> Ah :)
18:58:39  <PublicServer> <Gleeb> kk :)
18:58:41  <PublicServer> *** SmatZ joined the game
18:58:49  *** Zuu has quit IRC
18:59:25  <PublicServer> <Gleeb> That's quite clever, Mark.
18:59:39  <PublicServer> <Mark> thank you
19:00:26  <PublicServer> <SmatZ> yeah, nice :)
19:00:36  <PublicServer> <Mark> thank you :)
19:00:56  <PublicServer> <Gleeb> Of course, I can see the problem with trains being too close... A bit of logic would  fix that, though. Beyond my ken :|
19:00:57  <PublicServer> <SmatZ> general problem with tl sorters is that they can deadlock when exit is not empty
19:01:10  <PublicServer> <Mark> yeah..
19:01:17  <PublicServer> <Mark> for low throughput you can just leave a gap though
19:01:30  <PublicServer> *** Damalix has joined spectators
19:01:51  <PublicServer> *** SmatZ has left the game (leaving)
19:02:28  <PublicServer> <Gleeb> Kala's plan is complex O.o
19:02:49  <PublicServer> <Paul> yes!
19:03:15  <PublicServer> *** Damalix has joined company #1
19:03:49  <PublicServer> <Gleeb> Like... really complex O.o
19:04:02  <PublicServer> <Mark> more like, unbuildable
19:04:17  <PublicServer> <Gleeb> That was kinda what I was thinking.
19:04:32  <PublicServer> <Gleeb> It's interesting, though.
19:04:46  <PublicServer> <Kalaidos> I'm still thinking...just needed something in front of my eyes
19:04:47  <PublicServer> <Paul> I think gleeb's might suffer from throughput problems? although LLLL_RRRR is a lot...would be interesting to see
19:05:13  <PublicServer> <Gleeb> Yeah, the throughput is my worry too.
19:05:37  <PublicServer> <Mark> put the town drop on the same line as the factory
19:05:48  <PublicServer> <Paul> it's relatively simple (apart from the hub which will be epic) which is a plus possibly...
19:05:49  <PublicServer> <Mark> ie switch the mills power
19:06:11  <PublicServer> <Kalaidos> you think it's unbuildable because of space or complexity? (or both? : p)
19:06:21  <SmatZ> one could double the TL sorter, but even then the chance of exit being blocked for some reason exists
19:06:46  <PublicServer> <Mark> Kalaidos: both
19:07:03  <PublicServer> <Mark> you don't have enough space to fit all those complex hubs
19:07:40  <PublicServer> <Paul> I might be concerned about the path finding on planKala...
19:07:52  <PublicServer> <Mark> nah
19:07:59  <PublicServer> <Mark> you can't fool YAPF
19:08:13  <PublicServer> <Paul> heh :) I dont know how good it is :)
19:08:27  <PublicServer> <Mark> well, it finds the entire route
19:08:42  <PublicServer> <Mark> so it's unfailable as long as there is a route
19:08:46  <PublicServer> <Mark> unlike NPF
19:09:37  <PublicServer> <Gleeb> We should just use the original pathfinder!
19:09:52  <PublicServer> <Gleeb> And I miss the original AI :(
19:09:59  <PublicServer> <Mark> hmm
19:10:12  <PublicServer> <Mark> anyone knows the percentage of CPU YAPF uses?
19:10:17  <PublicServer> <Paul> so how does this work then? (I only joined for last B2B)...who decides/starts?
19:10:26  <PublicServer> <Mark> read the quickstart
19:10:51  <PublicServer> <Gleeb> Paul: When we feel there are no more plans, we vote.
19:11:06  <gleeb> !quickstart
19:11:10  <gleeb> @quickstart
19:11:12  <Paul2> ah ok
19:11:13  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
19:12:00  <Osai> grrr
19:12:04  <Osai> what makes more sense
19:12:23  <PublicServer> <Gleeb> Creationism
19:12:38  <Osai> some a-bit more complex list commands to fetch information or regexp?
19:16:41  <De_Ghosty> !dl win64
19:16:42  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip
19:17:45  <De_Ghosty> !password
19:17:45  <PublicServer> De_Ghosty: tripod
19:17:58  <PublicServer> *** De_Ghost joined the game
19:18:14  <PublicServer> <Paul> Dam: the middle tracks... LL__RR? or what?
19:18:53  <PublicServer> <De_Ghost> that thing is huge mark
19:19:13  <PublicServer> <Mark> uh
19:19:18  <PublicServer> <Mark> any way to make it smaller?
19:19:22  <PublicServer> <Peter> wow, makr
19:19:25  <PublicServer> <Peter> *mark
19:19:29  <PublicServer> <Peter> that's pretty amazing
19:19:31  *** Benny has joined #openttdcoop
19:19:42  <PublicServer> <Mark> thanks
19:19:46  <Benny> Is openttdcoop.org down or something?
19:19:47  <PublicServer> <Peter> that would be an interesting wiki article
19:19:53  <PublicServer> <Mark> yeah, go and write it
19:19:59  <PublicServer> <Paul> lol
19:20:17  <PublicServer> <Peter> sure, I'll make the basic outline, and you fill in the details
19:20:24  <PublicServer> <Mark> no thanks
19:20:27  <PublicServer> <Peter> Because I don't understand how it works
19:20:56  <PublicServer> <Mark> it's pretty simple
19:21:01  <PublicServer> <Mark> no logic or anything
19:21:15  <PublicServer> <Peter> care to explain?
19:21:57  <PublicServer> <Gleeb> Peter, Just follow the Presigs.
19:22:15  <PublicServer> *** Damalix has joined spectators
19:22:20  *** Chris_Booth has joined #openttdcoop
19:23:04  <PublicServer> <Paul> what does moderated TF on Dam's plan mean?
19:23:11  <PublicServer> <Peter> moderate
19:23:18  <PublicServer> <Paul> TF?
19:23:25  <SmatZ> terraform
19:23:29  <PublicServer> <Paul> ah right
19:23:30  <SmatZ> @quickstart
19:23:33  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
19:24:14  <SmatZ> for those who are new ;)
19:24:37  <PublicServer> <Paul> yup read the page on terraforming, just didnt realise the acronym :)
19:25:10  <SmatZ> ok :)
19:25:36  <PublicServer> <Gleeb> Yeah, despite the great amounts of documentation, there's a lot that's hard to pick up. It's best to sit and watch for a while.
19:25:41  <Mark> SmatZ: actually this sorter can't lock
19:25:49  <Mark> i just realised
19:25:56  <Doomah> !password
19:25:56  <PublicServer> Doomah: raring
19:26:03  <PublicServer> *** Doomah joined the game
19:27:39  <PublicServer> <Mark> unless there is a jam
19:27:42  <PublicServer> <Gleeb> Who is building at Wintown?
19:27:45  <PublicServer> *** Doomah has joined company #1
19:27:47  <PublicServer> <De_Ghost> give me some trainsssssssssssssss
19:27:52  <PublicServer> <De_Ghost> i need like 3
19:27:56  <Mark> !trains 20
19:27:56  <PublicServer> *** Mark has set max_trains to 20
19:28:17  <PublicServer> <Mark> lol
19:28:19  <PublicServer> <Mark> epic
19:29:26  <KenjiE20> " just didnt realise the acronym" <-- try @glossary
19:29:28  <PublicServer> <Mark> of course it avoids the dead end
19:31:08  <PublicServer> *** Player has left the game (connection lost)
19:31:45  <PublicServer> <Gleeb> K... erm...
19:31:52  <PublicServer> <De_Ghost> need a not gate :o
19:31:57  <PublicServer> <Gleeb> Kala's plan gives me weird mental inages.
19:32:09  <PublicServer> <De_Ghost> anyways time to go to school
19:32:12  <PublicServer> <Kalaidos> err, what?
19:32:22  *** TD has joined #openttdcoop
19:32:29  *** Razaekel has quit IRC
19:32:37  <PublicServer> <De_Ghost> there got to be a way to compress that :o
19:33:49  *** TD has quit IRC
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19:35:34  <PublicServer> <Mark> De_Ghost: it's already pretty compact imo
19:35:46  <PublicServer> <De_Ghost> but it is huge :o
19:35:47  <PublicServer> <Mark> with 5 options it can hardly be smaller
19:35:52  <PublicServer> <Mark> perhaps a few tiles
19:36:11  <PublicServer> <Gleeb> That's actually more compact than I would want it.
19:36:12  <PublicServer> <Mark> in a real situation you wouldn't merge the tracks right away, of course
19:36:54  <PublicServer> <De_Ghost> can i touch it mark?
19:37:06  <KenjiE20> >_<;;
19:37:10  <PublicServer> <Mark> if you don't mees it up too badly, sure
19:37:44  <KenjiE20> @quote add "<PublicServer><De_Ghost> can i touch it mark?<PublicServer><Mark> if you don't mees it up too badly, sure"
19:37:44  <Webster> KenjiE20: The operation succeeded.  Quote #17 added.
19:37:49  <KenjiE20> :P
19:38:04  <PeterT> HAHA
19:38:04  <gleeb> @quotes
19:38:05  <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
19:38:38  <PublicServer> <Mark> lol.. :P
19:39:28  <TD> !password
19:39:28  <PublicServer> TD: raster
19:39:40  <PublicServer> *** Torben Paw joined the game
19:39:44  <gleeb> Ooh, I'm quoted :o
19:39:55  <PublicServer> <Sietse> real nice mark
19:40:11  <PublicServer> <Mark> thanks
19:40:15  <PublicServer> <Sietse> how the heck did you figure that out? xD
19:40:23  <PeterT> haha, I like #15
19:40:36  <PublicServer> <Mark> dunno
19:40:45  <PublicServer> <Mark> i must admit it's one of my better inventions :P
19:40:55  <PublicServer> <Mark> well, at least its precessor is
19:40:59  <PublicServer> <Sietse> would be fun in game
19:41:00  <PublicServer> *** Peter has left the game (leaving)
19:41:06  <PublicServer> <Sietse> mainline dependent on tl
19:41:19  *** PeterT has quit IRC
19:42:06  <PublicServer> <Mark> De_Ghost: hardly matters a lot
19:42:23  <PublicServer> <De_Ghost> i save a row on the side lol
19:42:26  <PublicServer> <Paul> that last train went wrong
19:42:33  <PublicServer> <Paul> down 7&8
19:42:59  <PublicServer> <Paul> and that first one ;)
19:43:03  *** csuke has joined #openttdcoop
19:43:04  <PublicServer> <De_Ghost> they are too close :o
19:43:10  <csuke> !Players
19:43:10  <PublicServer> <Paul> ah
19:43:17  <Doomah> I have a question; For every type of load (eg: coal, lumber) you need a seperate loading station. Does every type of load also need its own unloading station.
19:43:20  <csuke> !players
19:43:22  <PublicServer> csuke: Client 17 is Sietse, a spectator
19:43:22  <PublicServer> csuke: Client 90 is Torben Paw, a spectator
19:43:22  <PublicServer> csuke: Client 69 is Damalix, a spectator
19:43:22  <PublicServer> csuke: Client 27 is Intexon, a spectator
19:43:22  <PublicServer> csuke: Client 76 (Orange) is Kalaidos, in company 1 (#openttdcoop)
19:43:23  <PublicServer> csuke: Client 70 (Orange) is Gleeb, in company 1 (#openttdcoop)
19:43:23  <PublicServer> csuke: Client 81 (Orange) is Paul, in company 1 (#openttdcoop)
19:43:25  <PublicServer> csuke: Client 71 (Orange) is Mark, in company 1 (#openttdcoop)
19:43:25  <PublicServer> csuke: Client 85 (Orange) is De_Ghost, in company 1 (#openttdcoop)
19:43:27  <PublicServer> csuke: Client 86 (Orange) is Doomah, in company 1 (#openttdcoop)
19:43:29  <PublicServer> <Mark> no.
19:43:42  <csuke> !download
19:43:42  <PublicServer> csuke: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:43:47  <csuke> !download win32
19:43:47  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
19:44:40  <PublicServer> <Mark> De_Ghost: you saved a few tiles but made it much uglier
19:44:54  <PublicServer> <De_Ghost> lol
19:45:17  <csuke> !password
19:45:17  <PublicServer> csuke: raster
19:45:27  <PublicServer> *** csuke joined the game
19:45:29  <PublicServer> <Mark> did you change the penalties too?
19:45:40  <PublicServer> <Paul> uh oh...
19:45:57  <PublicServer> <De_Ghost> yea i wasn't looking
19:46:00  <PublicServer> <De_Ghost> i just added lol
19:46:28  <PublicServer> <Kalaidos> brb
19:46:52  <PublicServer> <Sietse> pre-signals are cheaper then normal ones?
19:47:08  <PublicServer> <Mark> no :P
19:47:30  <PublicServer> <Sietse> hmmm, then I don't get it
19:47:47  <PublicServer> <De_Ghost> they do diffrent things
19:48:12  <PublicServer> <Doomah> pre-signals look further than the next signal :)
19:48:20  <PublicServer> <Sietse> but trains take presignals over normal signals while both are green...
19:48:30  <PublicServer> <Mark> ah you're talking about penalty cost
19:48:40  <PublicServer> <Sietse> yes
19:48:50  <PublicServer> <Sietse> sorry for not making that clear :)
19:49:26  <PublicServer> <Sietse> but then my statement holds or not?
19:49:33  <PublicServer> <Mark> it's because of the backwards facing pbs further down the line
19:49:34  <PublicServer> <Doomah> I think trains take pre-signals because they 'know' they can drive for a while, while normal signals only guarantees them to drive up to the next signal :P (not sure though)
19:49:35  <PublicServer> <Mark> no it doesn't :P
19:49:41  <PublicServer> <Mark> if both are green they're equal
19:49:53  <PublicServer> <Mark> don't listen to Doomah :P
19:50:03  <PublicServer> <Mark> he didn't ever read the wiki page on penalties
19:50:05  <PublicServer> <Doomah> im a noob
19:50:08  <PublicServer> <Mark> even*
19:50:13  <KenjiE20> lol
19:50:19  <PublicServer> <Sietse> ok, so the counter PBS signals count extra and thus the train takes the other route?
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19:50:42  <PublicServer> <Gleeb> Yup, that's the theory.
19:51:06  <PublicServer> *** Torben Paw has left the game (leaving)
19:51:21  <PublicServer> <Sietse> so the amount of PBS signals define the split
19:51:33  <PublicServer> <Sietse> forced by the blocks before to cancel the shorter options
19:51:54  <PublicServer> <Gleeb> csuke, your plan doesn't make sense to me O.o
19:52:00  <PublicServer> <Sietse> real nice if that pops up in your brains xD
19:52:47  <PublicServer> <De_Ghost> oi  what's the penaty for a backward pbs?
19:52:57  <PublicServer> <Mark> 1500 i think
19:53:16  *** Benny has left #openttdcoop
19:53:20  <PublicServer> <De_Ghost> damn smoke i can't count how many pbs there is lol
19:53:36  <PublicServer> <Mark> it's 0,1,2,3,4..
19:53:41  <PublicServer> <Mark> the order should be obvious
19:54:04  <PublicServer> <De_Ghost> it didn't work before :o
19:54:09  <PublicServer> <De_Ghost> maybe there were too close
19:54:14  <PublicServer> <csuke> what is !tl sorter?
19:54:21  <PublicServer> <Mark> it sorts train
19:54:22  <PublicServer> <Mark> by tl
19:54:38  <PublicServer> <csuke> how? :S
19:54:51  <PublicServer> <De_Ghost> magic
19:54:59  <PublicServer> <Gleeb> Follow the Pre-sigs.
19:55:10  <PublicServer> <Mark> it was much nicer before De_Ghost wanted to touch it
19:55:17  <PublicServer> <Gleeb> csuke, mind if I ask about your plan?
19:55:20  <PublicServer> <De_Ghost> lol
19:55:29  <PublicServer> <csuke> sure
19:55:34  <PublicServer> <De_Ghost> but now it's smaller
19:55:38  <PublicServer> <De_Ghost> lol
19:56:03  <PublicServer> <Gleeb> The crosses before the stations that paul just marked... Can you explain those?
19:56:04  <PublicServer> <Paul> csuke: I presume due to space this isnt it...
19:56:14  <PublicServer> <Paul> oh...ok
19:56:33  <PublicServer> <Paul> I would say just space them out so there is no need for X-over
19:56:40  <PublicServer> <csuke> nope, as i said
19:56:58  <PublicServer> <csuke> the ones on each side do not need to feed each other so it reduces load on the mainline
19:57:22  <PublicServer> <Paul> at the expense of the bridges/tunnels
19:57:30  *** kimby has joined #openttdcoop
19:57:53  <PublicServer> <csuke> yes, multiple briding fixes issues though
19:58:53  *** Chris_Booth has quit IRC
19:59:05  <PublicServer> <Paul> why not do what I have done below?
19:59:18  <PublicServer> <Paul> oh i see
19:59:33  <PublicServer> <csuke> because the traffic leaving the steel will have to fight for space with the traffic entering the town
19:59:58  <PublicServer> <Paul> is that going to be a problem do you think?
20:00:26  <PublicServer> <csuke> it will be one of the main bottlenecks
20:00:50  <PublicServer> <Paul> ok
20:01:03  <PublicServer> <Sietse> you could add an extra line on the outside for departing trains
20:02:00  <PublicServer> <Paul> I just feel all the multiple bridges and  things will take a lot of space. Probably better for large traffic though
20:02:13  <PublicServer> <csuke> we have a large map = lots of space :)
20:02:17  <PublicServer> <csuke> also no TF limit
20:02:18  <PublicServer> <Paul> spose so :p
20:03:24  <PeterT> !password
20:03:24  <PublicServer> PeterT: aplomb
20:03:57  <PublicServer> *** Peter joined the game
20:04:39  <PublicServer> <Peter> Gleeb, are you a boy or a girl?
20:05:18  <gleeb> 14/f/fl OLOLOL ASL?
20:05:32  <PublicServer> <Gleeb> Why do you ask?
20:05:40  *** Progman has quit IRC
20:05:54  <PublicServer> <Paul> OMG I'm 14/f/cali! Wanna go to a Taylor Swift concert with me? My mum might let me out...
20:05:57  <PublicServer> <Peter> Because I've never seen a boy add hearts after what they write
20:06:08  <PublicServer> <Paul> I have been known to do that... :|
20:06:10  <PublicServer> <Gleeb> Haha.
20:06:25  <PublicServer> <Gleeb> I'm a pretty camp gay guy :P
20:06:40  <PublicServer> <Paul> I get accussed of being gay a lot.
20:06:55  <PublicServer> <Gleeb> That's what you get for hitting on men.
20:06:58  <PublicServer> <Kalaidos> back.
20:07:08  <PublicServer> <Peter> Paul: aren't you female?
20:07:15  <PublicServer> <Paul> No that's what I get for having taste in music an liking eurovision
20:07:28  <PublicServer> <Paul> ...no
20:07:43  <PublicServer> <Peter> "14/f/cali"?
20:07:49  <PublicServer> <Paul> joke...
20:07:54  <PublicServer> <Peter> Oh
20:07:58  *** TD has quit IRC
20:07:58  <PublicServer> <Damalix> oh, kala's plan is much simpler
20:08:00  <PublicServer> <Paul> welcome to the internet
20:08:00  <PublicServer> <Peter> I couldn't find the sarcasm
20:08:10  <PublicServer> <Paul> :(
20:08:25  <PublicServer> <Peter> Probably because that's something that would happen.
20:08:35  <PublicServer> <Gleeb> Anyone else putting a plan down?
20:08:51  *** highpinger has joined #openttdcoop
20:09:26  <PublicServer> *** Damalix has joined company #1
20:10:02  <PublicServer> <De_Ghost> u need a bigger gap
20:10:30  <PublicServer> <Gleeb> Where?
20:10:52  <PublicServer> <Paul> I read that as 'u need a bigger gay' ...
20:11:26  <PublicServer> <De_Ghost> gay men have gay thoughts
20:11:29  <PublicServer> <De_Ghost> lol
20:11:58  <PublicServer> <Paul> :(
20:12:31  <PublicServer> <Peter> That was perfect, really
20:13:36  <PublicServer> *** Kalaidos has left the game (connection lost)
20:14:11  *** Kalaidos has joined #openttdcoop
20:14:14  <Kalaidos> !password
20:14:14  <PublicServer> Kalaidos: sweaty
20:14:23  <PublicServer> <Paul> csuke: what do you think of what I have done?
20:14:25  <PublicServer> *** Kalaidos joined the game
20:14:43  <PublicServer> <csuke> it is one option
20:15:02  <PublicServer> <csuke> i think that it would start with what is above and expand based on traffic
20:15:36  <De_Ghosty> why mark why
20:15:38  <De_Ghosty> it was sexy
20:15:39  <De_Ghosty> :o
20:15:46  <PublicServer> *** De_Ghost has joined spectators
20:16:19  *** PeterT has quit IRC
20:16:25  <PublicServer> *** Peter has left the game (leaving)
20:17:20  *** PeterT has joined #openttdcoop
20:17:49  <PeterT> !password
20:17:49  <PublicServer> PeterT: sweaty
20:17:58  <PeterT> @quotes
20:17:59  <PublicServer> *** Peter joined the game
20:18:00  <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
20:18:14  <kimby> @quickstart
20:18:16  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
20:19:10  <PublicServer> <Gleeb> No more plans at all :|
20:19:38  <PublicServer> <Paul> I'm not good/exerienced enough to come up with my own plan yet
20:19:53  *** cornjuliox has joined #openttdcoop
20:19:58  <PublicServer> <Gleeb> Nor am I. my first ever submission was selected by a land-slide.
20:20:27  <PublicServer> <Gleeb> Either I'm gifted or these guys are masochists.
20:20:36  <cornjuliox> !password
20:20:37  <PublicServer> cornjuliox: sweaty
20:20:41  *** el_B has quit IRC
20:21:14  <PeterT> @slowstart
20:21:15  <Webster> Read everything on the wiki, and I mean everything
20:21:34  <cornjuliox> ooh. did the game just start?
20:21:51  <PeterT> somewhat
20:21:53  <PeterT> this morning
20:22:07  <PeterT> Are you from europe?
20:22:45  <cornjuliox> nope
20:22:50  <cornjuliox> i'm in SE asia right now
20:22:52  <cornjuliox> its 4:22 am.
20:22:57  <cornjuliox> (couldn't sleep)
20:23:16  <cornjuliox> how long does the planning stage usually last?
20:23:19  <PeterT> Ok, so it started about 6 hours ago
20:23:24  <cornjuliox> i see.
20:23:25  <PeterT> @quickstart
20:23:30  <Seppel> !password
20:23:30  <PublicServer> Seppel: sweaty
20:23:35  <Webster> timed out - http://www.openttdcoop.org/wiki/Quickstart
20:23:37  <PublicServer> *** Sepp joined the game
20:25:40  <PublicServer> *** Sepp has left the game (leaving)
20:25:44  <PublicServer> <Peter> Who built the plan to the right of csuke's?
20:26:10  <PublicServer> *** Thraxian joined the game
20:26:18  <PublicServer> <Damalix> look like it's paul
20:26:24  <PublicServer> <Paul> oh yes hi
20:26:35  <PublicServer> <Paul> It's probably rubbish...but why not have a go eh?
20:27:01  <PublicServer> <Gleeb> People are copying my station name format :o
20:27:30  <PublicServer> <Peter> OH NO!
20:27:43  <PublicServer> <Gleeb> :P
20:27:44  <PublicServer> <Peter> It's not like you invented it...
20:28:02  <PublicServer> <Gleeb> Actually, it is.
20:28:07  <PublicServer> <csuke> lol
20:28:18  <PublicServer> <Gleeb> It is EXACTLY like that :P
20:29:46  <PublicServer> <Gleeb> csuke, you thar?
20:29:51  <PublicServer> <csuke> yar
20:30:10  <PublicServer> <Gleeb> What's with the inner spokes?
20:30:18  <PublicServer> <csuke> sidelines
20:30:21  <PublicServer> <Gleeb> ah
20:30:33  <PublicServer> <csuke> they will have to be well organised
20:31:14  <PublicServer> <Gleeb> Yeah.
20:31:30  <cornjuliox> !password
20:31:30  <PublicServer> cornjuliox: casket
20:31:52  <PublicServer> *** cornjuliox joined the game
20:31:54  <PublicServer> <cornjuliox> whoa
20:31:55  <PublicServer> <cornjuliox> hey all
20:31:58  <PublicServer> <Kalaidos> hi
20:32:23  <PublicServer> <cornjuliox> i'm just here to get a feel for the whole planning  thing.
20:32:28  <PublicServer> <cornjuliox> i wanna see how its done.
20:32:31  <kimby> !dl win32
20:32:32  <PublicServer> kimby: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
20:32:45  <PublicServer> <Gleeb> Now you see :3
20:34:08  <PublicServer> <Peter> wow
20:34:20  <PublicServer> <Peter> And oil rig was just contructed RIGHT under the message board
20:34:26  <PublicServer> <Gleeb> Kala, what's the reasoning behind the resource splitting?
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20:35:04  <PublicServer> <cornjuliox> i get that the L and R indicate the direction that the tracks move in, but what do the # of Ls and Rs and the __ mean?
20:35:09  <PublicServer> <Kalaidos> an other concept basically
20:35:18  <PublicServer> <Gleeb> The ammount of Lanes.
20:35:25  <PublicServer> <Sietse> amount of lines
20:35:27  <PublicServer> <Gleeb> LL_RR = 2 lanes both ways
20:35:34  <PublicServer> <cornjuliox> ah i see.
20:35:34  <PublicServer> <Doomah> the ammound of lanes,a nd the ammound of _ is the empty space between them
20:35:41  <PublicServer> <Gleeb> LLLL__RR = 4 on left, 2 or right.
20:35:48  <PublicServer> <cornjuliox> with 2 spaces inbetween
20:35:49  <PublicServer> <cornjuliox> right?
20:36:02  <PublicServer> <Kalaidos> isn't quite as efficient in money making as only one way, but it's a change
20:36:26  <PublicServer> <Kalaidos> also should distribute trains more equally over the network
20:37:00  <PublicServer> <Sietse> keeping track of equal distribution might be problematic
20:37:29  <PublicServer> <Gleeb> We don't bother, we just widen the bottlenecks :)
20:37:36  <kimby> !password
20:37:36  <PublicServer> kimby: casket
20:37:59  <PublicServer> <Kalaidos> well, it's a concept and I think it's worht a try : o
20:38:02  <PublicServer> *** Kimby joined the game
20:38:10  <PublicServer> <Sietse> nice idea yes
20:38:17  <PublicServer> <Gleeb> Paul: What's the 'Primary' station for?
20:38:28  <PublicServer> <Gleeb> What's a concept?
20:38:33  <PublicServer> <cornjuliox> i can't make sense of the plans
20:38:38  <PublicServer> <Sietse> I think it is there to denote that the outer lane is SL
20:38:50  <PublicServer> <Kalaidos> gleeb: my network plan
20:38:51  <PublicServer> <Sietse> and the cross ML
20:38:54  <PublicServer> <Peter> corn juliox: what, specifically, don't you understand?
20:39:03  <PublicServer> <Gleeb> Oh... I didn't connect you with 'Kala' :P
20:39:05  <PublicServer> <Peter> the vocab?
20:39:26  <PublicServer> <Gleeb> corn: Anything I can clarify?
20:39:37  <PublicServer> <Kalaidos> gleeb: yeah, you don't need to shorten your nick for signs  : p
20:39:44  <PublicServer> <Gleeb> :P
20:39:52  <PublicServer> <cornjuliox> peter: for example, gleeb's plan has 4 stations on the outer edges, are the plans like some sort of scaled down version of the world map?
20:40:04  <PublicServer> <Gleeb> Corn: That's EXACTLY right :)
20:41:05  <PublicServer> <cornjuliox> do the stations refer to a specific industry in a specific location?
20:41:38  <PublicServer> <Gleeb> On my plan, unless I've put a sign showing a place, they're just guides.
20:42:05  <PublicServer> <Gleeb> I selected "New Brontborough" for my Town Drop.
20:42:07  <PublicServer> <Kalaidos> hm, I'm not too experience with network load...do you think LLRR works for me?
20:42:26  <PublicServer> <Gleeb> Kala, I'd be tempted to go LLL_RRR
20:42:37  <PublicServer> <cornjuliox> gleeb: i see. what exactly is meant by "power" and "mills"?
20:42:43  <PublicServer> <Kalaidos> everywhere?
20:43:10  <PublicServer> <Kalaidos> corn: power is the power plant
20:43:13  <PublicServer> <Peter> Power Station
20:43:20  <PublicServer> <Peter> Steel mill
20:43:27  <PublicServer> <Peter> I'm changing it
20:43:36  <PublicServer> <Gleeb> and 'sawmill', peter.
20:44:02  <PublicServer> <Peter> ok, now it's WOOD/ORE DROP
20:44:39  <PublicServer> <Kalaidos> LLLRRR with 8 hubs...hmmm
20:45:10  <PublicServer> <cornjuliox> and it's referring to a specific location, or any power station in general?
20:45:38  <PublicServer> <Gleeb> Your plan IS complex.
20:46:09  <PublicServer> <Gleeb> It's a guide.
20:46:21  <PublicServer> <cornjuliox> whats with the giant loop in sathill?
20:46:28  <PublicServer> <Gleeb> As I say, unless I give a location, it's a guide.
20:46:31  <PublicServer> <Damalix> Kala : to towndrop, will there be trains from each factory going to each drop ?
20:46:32  <PublicServer> <cornjuliox> ok
20:46:35  <PublicServer> <cornjuliox> i get it.
20:46:38  <PublicServer> <Gleeb> It's an experiment.
20:47:07  <PublicServer> <Kalaidos> Dam: currently I'm thinking yes, not quite sure if it'd be too complex
20:47:26  <PublicServer> <Damalix> should not
20:47:34  <PublicServer> <Damalix> be any difference
20:47:39  <PublicServer> <Peter> corn: it's just the basic outline
20:47:48  <PublicServer> <cornjuliox> so, even though the plans are scaled down versions of the world map, the positions of the stations aren't analogous to positions on the actual map.  they're just guides to show you what industries should be connected where, right?
20:47:53  <PublicServer> <Peter> he will label the exact locations that he wants if his plan gets picked
20:48:00  <PublicServer> <Peter> yes
20:48:08  <PublicServer> <Gleeb> Yeah.
20:48:10  <PublicServer> <Peter> But, the stations will be in that range.
20:48:23  <PublicServer> <Peter> It's not random
20:48:33  <PublicServer> <Damalix> but for oil/sawmill, since one town is much nearer than the other, there would be a need for a ratio different than 50% / 50%
20:48:34  <PublicServer> <cornjuliox> "in that range"? what do you mean?
20:48:34  <PublicServer> <Kalaidos> Dam: so bacisally fac1 sends ~50% trains to town1 and ~50% to town2
20:48:39  <PublicServer> <Kalaidos> same with fac2
20:50:14  <PublicServer> <Damalix> Will the ratio be different if there is one destination further than the other ?
20:50:47  <PublicServer> <Doomah> Paul; what do you mean with Primary?
20:50:56  <PublicServer> <Kalaidos> should be, yeah
20:51:14  <PublicServer> <Kalaidos> for example, sawmill 1 should send ~25% to town 1 and 75% to town2
20:51:23  <PublicServer> <Kalaidos> because of the distance difference
20:51:30  <PublicServer> <Damalix> yep, ok
20:51:40  <PublicServer> <Peter> Do I have permission to upgrade the airports?
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20:51:47  <PublicServer> <Paul> primary industry...sorry just redoing it
20:52:11  <PublicServer> <Doomah> /give paul 5
20:52:29  <PublicServer> <Damalix> Peter: I don't see anything against, but except if we add planes, is it of any use ?
20:52:44  <PublicServer> <Peter> The message board says not to.
20:52:56  <PublicServer> <Peter> But I don't see why not, as we are upgrading
20:53:00  <PublicServer> <Gleeb> There are several primary industries O.o
20:53:11  <PublicServer> <Damalix> because we have enough :p
20:54:41  <PublicServer> <cornjuliox> whats up with that loop of track near sathill? i noticed that the trains are moving through that branched path in the same order each time around
20:55:07  <PublicServer> <Peter> it's a TL sorter
20:55:08  <PublicServer> <Damalix> they are sorted depending on their length
20:55:11  <PublicServer> <Peter> TL = train length
20:55:40  <PublicServer> <Gleeb> Corn: That track forces the trains onto a specific path, based on it's length.
20:55:46  <PublicServer> <Thraxian> Damalix: you still around
20:55:55  <PublicServer> <Thraxian> duh...scrollback :)
20:56:07  <PublicServer> <Thraxian> how did you resolve the A->B on your plan detail?
20:56:21  <PublicServer> <Thraxian> or is there no need?
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20:56:49  <PublicServer> <Damalix> there is no need since the train will choose the outer lane
20:56:50  <PublicServer> <Gleeb> No need, it seems.
20:57:08  <PublicServer> <Thraxian> I think there is a need
20:57:13  <PublicServer> <Gleeb> It'll just do a HUGE loop. if it has to.
20:57:18  <PublicServer> <cornjuliox> THAT is awesome.
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20:58:24  <PublicServer> <Thraxian> do factory and town drop have bypass lanes?
20:58:31  <PublicServer> <Damalix> yes
20:58:34  <PublicServer> <Kalaidos> I hope I'm not confusing too many people with my plan. : /
20:58:45  <PublicServer> <Thraxian> that's how...I didn't see the bypass lanes illustrated on the main plan
20:58:49  <PublicServer> <Damalix> and steel/refinery also
20:59:08  <PublicServer> <Gleeb> Kala: Makes sense to me.
20:59:27  <PublicServer> <Thraxian> I wasn't thinking like that, thoug
21:00:15  <damalix> I didn't put them at first
21:00:30  <damalix> that's fixed now :)
21:00:34  <PublicServer> *** cornjuliox has left the game (connection lost)
21:00:38  <PublicServer> <Thraxian> kinda....
21:00:50  <PublicServer> <Gleeb> Needs more plans.
21:00:50  <PublicServer> <Paul> right ok
21:00:51  <PublicServer> <Thraxian> it's close, but the plan's not exact....
21:01:04  <PublicServer> <Paul> I think I'm done with my plan. Feel free to rip to shreds :)
21:01:11  <PublicServer> *** Peter has left the game (leaving)
21:02:13  <cornjuliox> SHOOT
21:02:15  <cornjuliox> i accidentally hit ctrl-g
21:02:27  <PublicServer> <Thraxian> bang
21:02:53  <SmatZ> hehe
21:03:13  <cornjuliox> !password
21:03:13  <PublicServer> cornjuliox: plumed
21:03:33  <SmatZ> maybe showing a confirmation query isn't a bad idea
21:03:38  <PublicServer> *** cornjuliox joined the game
21:03:56  <PublicServer> <cornjuliox> thats the last time i ever hit ctrl-g on a map this big.
21:04:20  <PublicServer> <csuke> lol
21:04:28  <PublicServer> <Gleeb> What's CTRL-G?
21:04:33  <PublicServer> <csuke> dont do it!
21:04:36  <PublicServer> <Kalaidos> try it : )
21:04:40  <PublicServer> <Kalaidos> lol no
21:04:40  <PublicServer> <csuke> noooooooooooo!
21:05:29  <PublicServer> <cornjuliox> gleeb: ctrl-g takes a screenshot of the entire map zoomed in.
21:05:43  <PublicServer> <Gleeb> Ah. Save first ;)
21:05:54  <PublicServer> <cornjuliox> takes forever, and the image is huge, dimensions on my pc are 49k x 24k
21:06:01  <PublicServer> <Kalaidos> wow
21:06:15  <PublicServer> <csuke> never ever ever ever do it on 2048x2-48
21:06:17  <KenjiE20> usually takes up many many MB too
21:06:28  <PublicServer> *** Thraxian has joined spectators
21:06:29  <PublicServer> <cornjuliox> holy crap this thing is big.
21:06:44  <PublicServer> *** csuke has left the game (connection lost)
21:06:46  <KenjiE20> I miss the OLD giant screenshot
21:06:55  <PublicServer> <cornjuliox> windows can't generate a thumbnail for it :-P.
21:06:58  <PublicServer> <Kalaidos> old one?
21:07:01  <PublicServer> <cornjuliox> what was the old giant screenshot like
21:07:09  <csuke> !password
21:07:09  <PublicServer> csuke: plumed
21:07:14  <kimby> I can't open giant screenshots of 512x512 or bigger :(
21:07:20  <cornjuliox> heh.
21:07:22  <PublicServer> *** csuke joined the game
21:07:26  <cornjuliox> 56 mb giant screenshot.
21:07:27  <PublicServer> <csuke> crashed at 58mb lol
21:07:29  <KenjiE20> used to take 3x3 sized shot with the centre of the screen being the centre panel
21:07:31  <cornjuliox> <delete!>
21:08:12  <PublicServer> <cornjuliox> i note that theres no tutorial on how to build a tl sorter in the wiki
21:08:23  <PublicServer> <Gleeb> That's because they're rarely used.
21:08:37  <PublicServer> <Gleeb> As I recall, they're covered elsewhere anyway.
21:09:03  <PublicServer> <Paul> i thought in these games train lengths were fixed anywya?
21:09:20  <PublicServer> <csuke> nope, plan dependanty
21:09:22  <kimby> I took a screenshot of the sorter for personal use anyway :)
21:09:32  *** Chris_Booth has joined #openttdcoop
21:09:32  <PublicServer> <cornjuliox> same
21:09:48  <PublicServer> <Gleeb> They're fixed by the planner
21:11:02  <Chris_Booth> !password
21:11:03  <PublicServer> Chris_Booth: helium
21:12:36  <kimby> this is a 1024x512 map, right ?
21:12:42  <PublicServer> <csuke> yup
21:12:42  <PublicServer> <cornjuliox> hm
21:13:03  <kimby> Pauls plan makes it look like a square map
21:13:06  <PublicServer> <cornjuliox> i g2g. thanks for answering my questions guys
21:13:13  <PublicServer> <Gleeb> NP :)
21:13:50  <Paul2> kimby: meh..just stretch it a bit :p
21:14:49  <PublicServer> <Doomah> @paul; I would make it two E->W ML's each on 1/3 of the edge of the map
21:15:09  <PublicServer> <Paul> yeah ok
21:15:16  <PublicServer> <Paul> I'll do that...gimme 5
21:16:08  <PublicServer> <cornjuliox> hm. is there any way to get a completely flat map?
21:16:14  <PublicServer> <Doomah> anyway, good luck with that, I"m off!
21:16:16  <PublicServer> <Doomah> cya
21:16:23  <PublicServer> *** Doomah has left the game (leaving)
21:16:28  <PublicServer> <cornjuliox> the "very flat" setting is still too rough for my tastes.
21:16:39  *** Doomah has quit IRC
21:17:02  <PublicServer> <Gleeb> Corn, I totally get that, but playing with these guys, you get used to it. I still play 'Very Flat' alone.
21:17:28  <PublicServer> <Kalaidos> I find myself unable to build something on veryflat in sp
21:17:33  <kimby> I suppose you can create a scenario where you flatten the entire world
21:17:57  <PublicServer> <Gleeb> Why do, Kala?
21:18:00  <kimby> it would be representative for countries like the Netherlands
21:18:01  <PublicServer> <Gleeb> Why so *
21:18:24  <PublicServer> <Kalaidos> I usually need some natural obstacles to find a way for my lanes
21:18:34  <PublicServer> <Gleeb> Pfft.
21:18:44  <PublicServer> <Kalaidos> if it's too flat I can't decide D:
21:18:47  <PublicServer> <Gleeb> There's no such this as an obstacle.
21:18:59  <kimby> those radio towers and industries are not enough ?
21:19:02  <PublicServer> <Gleeb> Just go in a straight line :D
21:19:24  <PublicServer> <Gleeb> It's the volume of industries that gets me.
21:19:51  <PublicServer> <Kalaidos> as long as they're not in the middle of hub they're quite easy to build around
21:20:11  <PublicServer> <cornjuliox> well, thanks guys, i'm off to bed now (its 5 am....)
21:20:16  <PublicServer> *** cornjuliox has left the game (leaving)
21:20:17  <PublicServer> <Kalaidos> but they don't really define a path or me : x
21:20:27  *** cornjuliox has quit IRC
21:20:37  <PublicServer> <Gleeb> It's always easy to build around industries.
21:20:47  <Chris_Booth> !download win32
21:20:47  <PublicServer> Chris_Booth: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
21:22:06  <PublicServer> *** Intexon has left the game (leaving)
21:22:19  *** Intexon has quit IRC
21:24:30  <PublicServer> <Gleeb> Interesting SL design, Paul. You decided on your stations?
21:24:35  <PublicServer> <Paul> no
21:24:50  <PublicServer> <Paul> but I will
21:24:55  <PublicServer> <Paul> I'm open to help as well :)
21:25:00  <PublicServer> <Gleeb> They're very important. You have to try to keep the traffic balances.
21:25:04  <PublicServer> <Gleeb> balanced *
21:25:23  <PublicServer> <Paul> yeah...
21:26:11  <PublicServer> <Paul> im open to stations all moving round, but you get the idea
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21:26:47  <samorajp> !password
21:26:47  <PublicServer> samorajp: repose
21:26:50  *** samorajp has quit IRC
21:26:58  <PublicServer> *** samorajp has left the game (connection lost)
21:27:07  <PublicServer> *** samorajp joined the game
21:27:09  <kimby> Kala, your proposed ML ring is LLL_RRR ?
21:27:36  <PublicServer> <Kalaidos> I'm thinking
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21:27:45  <PublicServer> <Kalaidos> probbably should be to handle the load
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21:28:42  <PublicServer> <Mark> Kalaidos: i'd go with having four orders per train rather than two groups of trains per station
21:29:02  <PublicServer> <Kalaidos> hm
21:29:03  <PublicServer> <Mark> ie. pick up at A, drop at B, pick up at A, drop at C
21:29:19  <PublicServer> <Mark> that'd spread them perfectly
21:29:33  <PublicServer> <Kalaidos> if it's sawmill1 f.e.
21:29:45  <PublicServer> <Kalaidos> that'd go drop A drop B drop B drop B repeat?
21:29:57  <PublicServer> <Kalaidos> (because of the distance)
21:30:02  <PublicServer> <Mark> yeah, sure
21:30:09  <PublicServer> <Kalaidos> yeah, sounds better
21:30:39  <PublicServer> <Damalix> I'll go off to bed
21:30:42  <PublicServer> <Damalix> G'night
21:30:45  <PublicServer> <samorajp> ;)
21:30:50  <PublicServer> <Kalaidos> night
21:31:22  <PublicServer> <Damalix> seems like the sorter has a problem
21:31:58  <PublicServer> *** Damalix has left the game (connection lost)
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21:34:15  <Chris_Booth> !password
21:34:15  <PublicServer> Chris_Booth: repose
21:34:31  <PublicServer> *** Chris Booth joined the game
21:38:23  <PublicServer> <csuke> when does voting start?
21:39:01  <KenjiE20> @quickstart
21:39:05  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
21:39:15  <PublicServer> <Kalaidos> I think I'm finished with my plan at last
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21:43:55  <kimby> you know the way Kala has 2 of each would be ideal for a ring going in only 1 direction
21:44:15  <PublicServer> <Chris Booth> no it wouldnt
21:44:28  <PublicServer> <Chris Booth> 2 of everything will end up with one drop being over used
21:44:28  <kimby> then you can give trains the order: pickup 1, drop 1, pickup 2, drop 2
21:44:32  <PublicServer> <Chris Booth> and one being underused
21:44:59  <PublicServer> <Chris Booth> Kimby: only if the have the same production
21:45:12  <PublicServer> <Chris Booth> or you use SRNW
21:45:35  <PublicServer> <Paul> SRNW?
21:45:41  <PublicServer> <Mark> SRNW!
21:45:44  <PublicServer> <Kalaidos> self-regulating network
21:45:46  <PublicServer> <Chris Booth> self regulating networks
21:45:51  <PublicServer> <Paul> ah ok
21:46:07  <KenjiE20> define: srnw
21:46:07  <Webster> srnw: Self-regulating Network, see also: http://www.openttdcoop.org/wiki/SRNW
21:46:10  <PublicServer> <Mark> they're awesome, if i say so myself
21:46:19  <PublicServer> <Chris Booth> Mark: just decided to add SRNW to my plan
21:46:37  <PublicServer> <Paul> SRNW not on @Glossary :p
21:46:49  <PublicServer> <Chris Booth> i fancy another self regulating network game
21:47:21  <PublicServer> *** Mark has left the game (leaving)
21:47:38  <KenjiE20> @glossary
21:47:38  <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psg, pz, pzg, roro, rv, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, yapf, and yapp
21:47:43  <KenjiE20> ^ yes it is
21:47:57  <Paul2> oh I meant wiki/Glossary
21:48:27  <KenjiE20> that's in need of an update, but we'll get round to it
21:48:42  <KenjiE20> the wiki's in the middle of a full sort/review
21:50:31  <Paul2> oh ok
21:52:59  <PublicServer> <csuke> i think i can turn mine into SRNW ... or at least partially ;)
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21:53:34  <PublicServer> <samorajp> when you start build boys? ;-)
21:53:44  <PublicServer> <Chris Booth> when people start voting
21:53:46  <PublicServer> <samorajp> need voting
21:53:53  <PublicServer> <samorajp> ok ;-) i first time here
21:54:04  <PublicServer> <Chris Booth> and then when we have a clear winner
21:54:05  <PublicServer> <csuke> Chris
21:54:08  <PublicServer> <csuke> would this work
21:54:09  <PublicServer> <Chris Booth> check @wuickstart
21:54:24  <PublicServer> <Chris Booth> csuke: you could make any plan SRNW
21:54:25  <PublicServer> <csuke> if i want to make all coal Self-Regulating
21:54:40  <PublicServer> <Chris Booth> you would need everything to be SRNW
21:55:04  <PublicServer> <csuke> make each sideline split into 2, make waypoints for coal on it, and then add all coal mines to that sideline
21:55:14  <PublicServer> <csuke> *branch
21:55:39  <PublicServer> <Chris Booth> you kind could but its much easier to make everything SRNW
21:55:49  <PublicServer> <csuke> add then use the existing mainline for transport to the drop, just having 2 orders, 1 to drop, 1 to waypoint
21:55:54  <PublicServer> <Chris Booth> otherwise you will build waste lines
21:56:16  <PublicServer> <Chris Booth> you only use self reg on sidlines
21:56:34  <PublicServer> <csuke> yes
21:57:03  <kimby> I checked the explanations of SRNW yesterday and it gave me a headache. I'll need some more time to understand it
21:57:07  <PublicServer> <csuke> you mean a transfer system to the outer ring?
21:57:12  <PublicServer> <csuke> or am i missing?
21:57:42  <Chris_Booth> @archive
21:57:42  <Webster> I think you meant '!archive' Chris_Booth but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
21:57:47  <PublicServer> *** Chris Booth has left the game (connection lost)
21:57:52  <PublicServer> <samorajp> goodluck boys ;-) i hope i will se result toomorow ;-)
21:57:57  <PublicServer> *** samorajp has left the game (leaving)
21:58:36  <Chris_Booth> http://openttdcoop.org/wiki/PublicServer:Archive_-_Games_121_-_130#gameid_121
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21:58:54  <Chris_Booth> to see how SRNW work check out that link csuke ^
21:59:02  <Chris_Booth> and download that game
21:59:27  <Mark> mandatory study material
21:59:47  <kimby> yep, that's the game I downloaded, checked and got a headache from :)
21:59:48  <Chris_Booth> Mark: you TL spliters dont work verywell
22:00:07  <Mark> well of course they don't for TL 0.5
22:00:19  <Mark> they do without it
22:00:29  <Mark> anyway i'm off for tonight
22:00:35  <Mark> got the early shift tomorrow :P
22:00:44  <Mark> and the late one too, for that matter
22:00:53  <Chris_Booth> have fun then
22:00:55  <Chris_Booth> and a good sleep
22:01:02  <Mark> thanks
22:01:07  <Kalaidos> night mark
22:04:21  <csuke> Chris_Booth: was pretty much what i figured, though very scary :P
22:09:07  *** Mark has quit IRC
22:10:56  *** TD has joined #openttdcoop
22:11:08  <TD> !passwword
22:11:13  <TD> !password
22:11:13  <PublicServer> TD: curved
22:11:22  <PublicServer> *** Torben Paw joined the game
22:13:28  <PublicServer> <Torben Paw> lol that Tl sorter is not working very well
22:17:02  <kimby> I noticed it has a problem with the 1.5 TL train
22:18:18  <kimby> I guess it's a matter of them entering too soon after each other
22:18:52  <PublicServer> *** Torben Paw has left the game (connection lost)
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22:29:08  <Xhizor> @quickstart
22:29:10  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
22:30:02  <gleeb> kimby: The problem is, the train is too short.
22:34:51  <Sapakara> !password
22:34:51  <PublicServer> Sapakara: dourer
22:35:36  <Sapakara> !password
22:35:37  <PublicServer> Sapakara: dourer
22:35:53  <Xhizor> !dl win32
22:35:53  <PublicServer> Xhizor: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
22:36:26  <PublicServer> <Kalaidos> I'm off
22:36:29  <PublicServer> <Kalaidos> night
22:36:50  <PublicServer> *** Kalaidos has left the game (leaving)
22:36:53  <PublicServer> *** Sapakara joined the game
22:37:11  <Xhizor> !password
22:37:11  <PublicServer> Xhizor: dourer
22:37:16  <PublicServer> *** Xhizor joined the game
22:38:46  <PublicServer> *** Paul has left the game (leaving)
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22:42:03  <PublicServer> <Xhizor> :o
22:43:10  <PublicServer> *** Sapakara has left the game (leaving)
22:43:34  <Osai> KenjiE20: great news
22:43:35  <Osai> :)
22:43:36  <Osai> http://codecubes.org/changeset/557
22:44:00  <Osai> ^ fixes the "authorizing clients show up" bug
22:44:19  <KenjiE20> coolness
22:44:43  <Osai> for sure
22:45:04  <Osai> especially the regexp took some time
22:45:11  <Osai> but there is no better solution
22:45:33  <Osai> the output of status command is just too weird
22:47:23  <KenjiE20> you know what I'm gonna say now?
22:47:41  <SmatZ> @seen Yexo
22:47:42  <Webster> SmatZ: Yexo was last seen in #openttdcoop 11 weeks, 2 days, 1 hour, 7 minutes, and 19 seconds ago: <Yexo> it's indeed a strange bump
22:48:06  *** Chris_Booth has quit IRC
22:48:16  <PublicServer> *** VictorOfSweden joined the game
22:49:25  <KenjiE20> Osai: these are the states; "inactive", "authorizing", "authorized", "waiting", "loading map", "map done", "ready", "active"
22:49:57  <Osai> whats the difference between ready and active?
22:50:07  <KenjiE20> haven't the foggiest
22:50:13  <Osai> me neither :/
22:50:19  <Xaroth> ready as in, not active yet :P
22:50:36  *** Kolo has joined #openttdcoop
22:50:47  <KenjiE20> the '== authorized' could well be '!= active'
22:51:11  <KenjiE20> though '!= active || !=inactive' might be useful
22:51:39  <PublicServer> *** Kimby has left the game (leaving)
22:52:52  <PublicServer> *** Kolo joined the game
22:53:07  *** kimby has quit IRC
22:54:32  <Osai> well
22:55:06  <Osai> the other stats also include that someone might connect soon
22:55:14  <Osai> and then, the list is updated anyway
22:55:38  <KenjiE20> meh :P
22:56:18  <PublicServer> *** Gleeb has joined spectators
22:56:32  <PublicServer> *** VictorOfSweden has joined company #1
22:56:41  <Osai> !playercount
22:56:41  <PublicServer> Osai: Number of players: 8
22:56:46  *** Sedontane has joined #openttdcoop
22:57:00  <Sedontane> !players
22:57:01  <PublicServer> Sedontane: Client 17 is Sietse, a spectator
22:57:01  <PublicServer> Sedontane: Client 137 (Orange) is VictorOfSweden, in company 1 (#openttdcoop)
22:57:01  <PublicServer> Sedontane: Client 139 (Orange) is Kolo, in company 1 (#openttdcoop)
22:57:01  <PublicServer> Sedontane: Client 135 (Orange) is Xhizor, in company 1 (#openttdcoop)
22:57:01  <PublicServer> Sedontane: Client 116 (Orange) is csuke, in company 1 (#openttdcoop)
22:57:03  <PublicServer> Sedontane: Client 70 is Gleeb, a spectator
22:57:03  <PublicServer> Sedontane: Client 85 is De_Ghost, a spectator
22:57:05  <PublicServer> Sedontane: Client 106 is Thraxian, a spectator
22:57:09  <Sedontane> !download
22:57:09  <PublicServer> Sedontane: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:57:17  <Sedontane> !download win64
22:57:17  <PublicServer> Sedontane: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win64.zip
22:57:34  <Xaroth> autottd <3
22:57:35  <Sedontane> hello
22:57:52  <Sedontane> !download autottd
22:57:52  <PublicServer> Sedontane: http://www.openttdcoop.org/wiki/AutoTTD
22:58:31  <Sedontane> oh yeah, been wondering where that went
23:00:17  <Sedontane> hmm i get exceptions on win7
23:00:22  <Sedontane> !ip
23:00:22  <PublicServer> Sedontane: ps.openttdcoop.org
23:00:39  <PublicServer> *** VictorOfSweden has left the game (leaving)
23:01:43  <Sedontane> unhandled exception
23:03:44  *** ODM has quit IRC
23:05:17  <Osai> nite nite
23:05:21  <KenjiE20> nn
23:06:22  <Sedontane> ok that doesnt work for me
23:06:31  <Sedontane> obviously doesnt like windows 7
23:06:40  <KenjiE20> 64bit?
23:07:12  <Sedontane> yes ofc
23:07:22  <KenjiE20> "Also, if you do not run the default windows but a 64 bit windows, make sure to change the setting in the tools menu."
23:07:29  <KenjiE20> not really an ofc tbh
23:07:48  <Sedontane> already changed that
23:08:01  <Sedontane> it just doesnt update the OTTD
23:08:11  <PublicServer> *** csuke has left the game (leaving)
23:08:14  *** csuke has quit IRC
23:10:21  <Sedontane> !password
23:10:21  <PublicServer> Sedontane: placid
23:10:31  <PublicServer> *** Sedontane joined the game
23:11:12  <PublicServer> *** Gleeb has joined company #1
23:13:59  <TD> !password
23:14:00  <PublicServer> TD: placid
23:14:14  <PublicServer> *** Torben Paw joined the game
23:15:55  <PublicServer> <Gleeb> Inherent flaw in TL sorters.
23:17:25  <PublicServer> <Sedontane> seems to work reasonably well
23:17:58  <PublicServer> <Sedontane> apart from the 1.5 train which seems to not care
23:18:11  <PublicServer> <Xhizor> :D
23:18:21  <PublicServer> <Xhizor> indeed
23:18:24  <PublicServer> <Torben Paw> problem is they are to close together
23:18:55  <PublicServer> <Sedontane> ah, wouldnt be a pratical soloution then unless you can double up the lines somehow
23:19:31  <PublicServer> <Gleeb> What you need to do, ideally, is to make it sort only one train at a time.
23:19:54  <PublicServer> <Sedontane> quite inefficient with a flowing network though
23:20:16  <PublicServer> <Gleeb> Yup.
23:20:24  *** Cap_J_L_Picard has joined #openttdcoop
23:20:25  <PublicServer> <Sedontane> hangon
23:20:28  <PublicServer> <Gleeb> It would be best used in a SRN
23:20:43  <PublicServer> <Sedontane> surely it culd be used in a busy network
23:20:49  <Cap_J_L_Picard> !revision
23:20:49  <PublicServer> Cap_J_L_Picard: Game version is r18279
23:21:02  <PublicServer> <Sedontane> you just need multiple (2/3) per line
23:21:19  <PublicServer> <Sedontane> simple switcher with the trains to filter them off
23:21:36  <PublicServer> <Sedontane> then they would sort one at a time EACH
23:21:45  <PublicServer> <Torben Paw> hmm how do i change my player name ingame?
23:23:55  <PublicServer> <Sedontane> just going to leave and play
23:23:59  <PublicServer> *** Sedontane has left the game (leaving)
23:24:30  <PublicServer> <Gleeb> name command, maybe
23:25:38  <PublicServer> <Torben Paw> hmm the wiki isnt much of a help
23:27:36  <Cap_J_L_Picard> !players
23:27:38  <PublicServer> Cap_J_L_Picard: Client 17 is Sietse, a spectator
23:27:38  <PublicServer> Cap_J_L_Picard: Client 139 (Orange) is Kolo, in company 1 (#openttdcoop)
23:27:38  <PublicServer> Cap_J_L_Picard: Client 135 (Orange) is Xhizor, in company 1 (#openttdcoop)
23:27:38  <PublicServer> Cap_J_L_Picard: Client 146 (Orange) is Torben Paw, in company 1 (#openttdcoop)
23:27:38  <PublicServer> Cap_J_L_Picard: Client 70 (Orange) is Gleeb, in company 1 (#openttdcoop)
23:27:39  <PublicServer> Cap_J_L_Picard: Client 85 is De_Ghost, a spectator
23:27:39  <PublicServer> Cap_J_L_Picard: Client 106 is Thraxian, a spectator
23:30:00  <PublicServer> *** Kolo has left the game (leaving)
23:30:03  *** Kolo has quit IRC
23:32:49  <PublicServer> *** Torben Paw has left the game (leaving)
23:35:23  <PublicServer> *** Xhizor has left the game (leaving)
23:35:24  <PublicServer> *** Game paused (not enough players)
23:47:41  <Sedontane> !password
23:47:42  <PublicServer> Sedontane: tanned
23:47:51  <PublicServer> *** Sedontane joined the game
23:48:16  *** ChanServ sets mode: +v KenjiE20
23:48:17  *** ChanServ sets mode: +v ^Spike^
23:48:17  *** ChanServ sets mode: +v Mucht
23:48:17  *** ChanServ sets mode: +v Phoenix_the_II
23:48:17  *** ChanServ sets mode: +v planetmaker
23:50:22  <PublicServer> <Sedontane> Gleeb what would SRN be then?
23:52:31  <gleeb> That would be Self Regulating Networks.
23:52:49  <gleeb> Also known as the improper abbreviation of 'SRNW'
23:53:12  <hylje> WWWWWWWW
23:55:33  *** ^Spike^ has quit IRC
23:55:45  <gleeb> Well, that was an easy 10 GS.
23:59:12  <hylje> GGGGGGGGGG?
23:59:19  <gleeb> No.
23:59:23  <gleeb> Gamerscore.
23:59:25  <gleeb> xbox.

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