Config
Log for #openttdcoop on 25th January 2010:
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00:02:33  *** ^Spike^ has quit IRC
00:31:38  *** mixrin has quit IRC
00:42:25  *** jondisti has joined #openttdcoop
00:42:33  <jondisti> !password
00:42:33  <PublicServer> jondisti: adobes
00:42:46  <PublicServer> *** jondisti joined the game
00:46:00  <jondisti> anyone here?
00:46:43  <PeterT> yes jondisti
00:46:53  <jondisti> cool
00:47:03  <jondisti> wanna join? i could start building a bbh
00:47:11  <PeterT> not now, sorry
00:47:15  <PeterT> I don't have the correct version
00:47:22  <jondisti> k
00:47:27  <PeterT> also, I'm already running a server
00:47:58  *** pugi has quit IRC
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00:51:05  <Chris_Booth> jondisti: i can join if you want
00:54:14  <jondisti> Chris_Booth: cool
00:54:22  <Chris_Booth> !passowrd
00:54:28  <Chris_Booth> !password
00:54:28  <PublicServer> Chris_Booth: stewed
00:54:41  <PublicServer> *** Game unpaused (not enough players)
00:54:42  <PublicServer> *** Chris Booth joined the game
00:54:43  <PublicServer> <Chris Booth> bang
00:55:08  <PublicServer> <Chris Booth> what you building?
00:55:17  <PublicServer> <jondisti> was thinking of bbh06
00:55:28  <PublicServer> <Chris Booth> are you mad?
00:55:34  <PublicServer> <jondisti> i think its ok to cut the traffic going through it?
00:55:43  <PublicServer> <jondisti> alternative routes we do have
00:56:08  <PublicServer> <Chris Booth> you have to leave access to all the MSHs arround it
00:56:42  <PublicServer> <jondisti> they are accessible from both directions
00:56:58  <PublicServer> <Chris Booth> no just need 1 direction left
00:57:27  <PeterT> calling all Chris_Booths
00:57:40  <PublicServer> * Chris Booth hides from PeterT
00:57:49  <PublicServer> * Chris Booth runs into the desk
00:58:03  * Chris_Booth must have been heard
00:58:07  <Chris_Booth> he PeterT
00:58:23  <PeterT> can you read this guide and tell me if its good or not?
00:58:33  <PeterT> * just adding final touches
00:58:36  <Chris_Booth> what guid?
00:58:45  <Chris_Booth> and yeah
00:58:45  <PeterT> hold on
00:58:48  <PeterT> ok
00:58:54  <Chris_Booth> put it in clan mega
00:59:00  <Chris_Booth> or pm
00:59:04  <Chris_Booth> not in here
01:01:21  <PeterT> Why not in here?
01:01:31  <Chris_Booth> as it isnt coop stuff
01:05:31  <PublicServer> <jondisti> ...cool
01:05:35  *** Progman has quit IRC
01:05:41  <PublicServer> <Chris Booth> its gone !!!
01:05:47  <PublicServer> <Chris Booth> you killed it
01:05:59  <PublicServer> <jondisti> how could i :(
01:06:18  <PublicServer> <Chris Booth> progress five
01:08:11  <PublicServer> <jondisti> fock
01:08:50  <PublicServer> <jondisti> yup
01:09:20  <PublicServer> <Chris Booth> now try
01:09:29  <PublicServer> <jondisti> and the antenna is still there
01:11:16  <PublicServer> <jondisti> i dont want to use bridges :(
01:11:53  <PublicServer> <Chris Booth> that will work
01:15:06  *** PeterT|Mib has quit IRC
01:17:28  <PublicServer> <jondisti> now wondering where N->E should split
01:17:49  <PublicServer> <Chris Booth> in the north
01:17:52  <PublicServer> <Chris Booth> heading to the east?
01:17:56  <PublicServer> <jondisti> yep
01:18:41  <PublicServer> <jondisti> they could split "here"
01:19:01  <PublicServer> <Chris Booth> that south side of the junstion
01:19:06  <PublicServer> <Chris Booth> *junction
01:19:09  <PublicServer> <jondisti> yep
01:19:19  <PublicServer> <Chris Booth> that W - > s
01:19:25  <PublicServer> <Chris Booth> not N - > E
01:19:37  <PublicServer> <Chris Booth> ook
01:21:49  <PublicServer> <jondisti> fock
01:25:43  *** Zarenor has quit IRC
01:25:49  <PublicServer> <jondisti> cool
01:26:56  <PublicServer> <jondisti> fock
01:36:21  <PublicServer> <jondisti> now i actually wonder wtf am i doing
01:38:28  *** KenjiE20|LT has joined #openttdcoop
01:38:28  *** ChanServ sets mode: +o KenjiE20|LT
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01:40:50  <PublicServer> <Chris Booth> i am going with wow you have done way more than i thought you would have
01:41:27  <PeterT> @coopstats
01:41:27  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
01:41:56  <PublicServer> <jondisti> heh
01:42:13  <Chris_Booth> PeterT: i will have over take Ammler by the end of the week
01:42:34  <PeterT> sure you will
01:42:37  <PeterT> you can
01:42:37  <PublicServer> <jondisti> but i just started to accidentally build another split from N to E
01:42:38  <PeterT> start
01:42:39  <PeterT> now
01:42:51  <PeterT> Chris: How is the weather for you there?
01:42:54  <PeterT> it's night time for me
01:43:01  <PeterT> and there is snow on the ground
01:43:22  <Chris_Booth> suck my cock PeterT there is no snow here
01:43:29  <Chris_Booth> its night cold and very dry
01:43:39  <Chris_Booth> i want snow :'(
01:43:45  <PeterT> just like your mom
01:43:52  *** Chris_Booth was kicked by KenjiE20|LT (that wasn't nice)
01:43:52  *** Chris_Booth has joined #openttdcoop
01:43:53  <PublicServer> <jondisti> here in finland is snow :(
01:44:12  <PeterT> KenjiE20|LT watches chats?
01:44:14  <Chris_Booth> KenjiE20|LT: was that needed?
01:44:15  <PeterT> :-D
01:44:15  <PublicServer> <jondisti> and cold as hell
01:44:25  <Chris_Booth> fuck
01:44:40  <Chris_Booth> no it doesnt i dont think
01:44:47  <Chris_Booth> must be KenjiE20 him self
01:44:51  <Chris_Booth> sorry PeterT
01:44:55  <PeterT> I don't care
01:45:06  <PeterT> KenjiE20|LT was more offended than me
01:45:08  <PublicServer> <Chris Booth> you did earlyer when it was Cow
01:45:35  <Chris_Booth> you didnt like cow telling you stick it
01:46:06  <PeterT> whenever someone offends/flames me I just think. This is the INTERNET
01:46:31  <PeterT> @kickme
01:46:31  *** PeterT was kicked by Webster (PeterT)
01:46:31  *** PeterT has joined #openttdcoop
01:46:33  <Chris_Booth> we never get snow in enlgand(well i say never)
01:46:35  <PeterT> sweet!
01:46:36  <PeterT> it works
01:46:39  <Chris_Booth> never for more than a day
01:46:46  <PeterT> I found a feature to auto-rejoin when kicked
01:46:50  <Chris_Booth> lol you just test its still there
01:46:56  <Chris_Booth> @kick
01:47:00  <Chris_Booth> @kickme
01:47:00  *** Chris_Booth was kicked by Webster (Chris_Booth)
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01:47:08  <KenjiE20|LT> Chris_Booth: most of the time I don't mind, but that was a little OTT and uncalled for
01:47:23  <Chris_Booth> i was only messing
01:47:27  <KenjiE20|LT> I know
01:47:41  <PeterT> so was KenjiE20|LT
01:48:07  <Chris_Booth> why LT?
01:48:10  <KenjiE20|LT> Laptop
01:48:11  <PeterT> Laptop
01:48:13  <PeterT> yes
01:48:28  <Chris_Booth> and we need to know that why?
01:48:38  <PeterT> more as a reminder for KenjiE20|LT
01:48:45  <PeterT> so he know's that he's on his laptop
01:48:48  <PeterT> in-case he forget
01:48:52  <Chris_Booth> and if your answer is why do we need to know i am bored
01:48:59  <KenjiE20|LT> It also states that I have limited abilities from here
01:49:02  <Chris_Booth> or i am an idiot then :P
01:49:16  <KenjiE20|LT> like less CPU so big coop games struggle
01:49:18  <PeterT> what limited abilities?
01:49:28  <Chris_Booth> battery
01:49:30  <Chris_Booth> cou
01:49:32  <Chris_Booth> cpu
01:49:34  <Chris_Booth> ram
01:49:37  <Chris_Booth> screen size
01:49:41  <KenjiE20|LT> and no access to some of my code stuf
01:49:43  <Chris_Booth> mouse pad
01:49:45  <KenjiE20|LT> +f
01:50:08  <KenjiE20|LT> I have a usb mouse, but yes, CPU/screen size are issues
01:50:24  <PeterT> those are all problems
01:50:25  <PeterT> ok
01:50:34  <PublicServer> <jondisti> Chris Booth: did you make a sign "2"
01:50:44  <PeterT> grr: * #openttd.notice :You may not change nickname while banned or moderated on a channel (+b/+q/+m)
01:50:55  <PublicServer> <Chris Booth> maybe
01:51:13  <KenjiE20|LT> stating a location from a nick is fine, using a nick as your status tag gets annoying
01:51:41  <Chris_Booth> then ban me for it
01:51:43  <Chris_Booth> actauly please dont
01:52:00  <KenjiE20|LT> heh, you don't do it all that often now
01:52:26  <PeterT> I saw you have 12 nicks on the stats page
01:52:33  <Chris_Booth> i am not in the channel as often as i used to be
01:52:39  <Chris_Booth> i had 11
01:52:42  <PeterT> like Christ_Booth {1d1ot}
01:52:51  <Chris_Booth> but need to beat ZD so i went for number 12
01:52:54  <KenjiE20|LT> try the last 30 days
01:53:05  <Chris_Booth> @stats
01:53:05  <Webster> Chris_Booth: I have 15 registered users with 17 registered hostmasks; 1 owner and 5 admins.
01:53:29  <Chris_Booth> @coopstats
01:53:29  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
01:53:57  <PeterT> Chris_Booth{Bored}
01:54:01  <Chris_Booth> PeterT: you used 5 of those 6 today
01:54:09  <PeterT> not true
01:54:29  <KenjiE20|LT> nah, he uesd 4
01:54:32  <Chris_Booth> ok 4
01:54:40  <PeterT> only 4
01:54:41  <Chris_Booth> just ubuntu and chatzilla
01:54:51  <Chris_Booth> today i have used 1
01:54:56  <PeterT> and wait
01:54:59  <PeterT> I didn't use PeteT
01:55:08  <Chris_Booth> ^ ^ ^
01:55:39  <Chris_Booth> i am looking at the 30 days tab
01:55:53  <PeterT> oh
01:56:02  <Chris_Booth> i am now up into 8th
01:56:06  <Chris_Booth> i was 11th last night
01:56:08  <Chris_Booth> get in
01:56:45  <Chris_Booth> and only 400 line behind Ammler
01:56:54  <PeterT> http://hyru.ath.cx:60080/~kenji/ottdcoop/statsnicks.html
01:56:55  <Webster> Title: #openttdcoop @ OFTC stats by Webster (at hyru.ath.cx:60080)
01:57:17  <Chris_Booth> i am by far the highest none admin in IRC for this channel
01:57:56  <PeterT> my nick was referenced ~2000 times
01:58:44  <Chris_Booth> 1968 times where telling you off
01:59:25  <Chris_Booth> i was kick 4 times WTF
02:00:59  <PublicServer> <Chris Booth> jondisti: i have to go now
02:01:04  <PublicServer> <Chris Booth> i have to be up in 7 hours
02:01:08  <PublicServer> <jondisti> cool
02:01:15  <PublicServer> <jondisti> i was thinking about getting some sleep too
02:01:16  <PublicServer> *** Chris Booth has left the game (connection lost)
02:01:16  <PublicServer> *** Game paused (not enough players)
02:01:21  <Chris_Booth> night all
02:01:24  <PeterT> I was kicked 8 times
02:01:25  <PeterT> night Chris_Booth
02:01:28  <PeterT> not suprising
02:01:36  <PeterT> I thought it would be higher
02:01:36  * Chris_Booth goes to bed now
02:01:46  <PeterT> @kickme Like this
02:01:46  *** PeterT was kicked by Webster (Like this)
02:01:46  *** PeterT has joined #openttdcoop
02:04:10  <PeterT> ok, good night guys
02:06:05  *** Lapsus has quit IRC
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02:08:34  <PublicServer> *** jondisti has left the game (leaving)
02:08:37  <jondisti> night
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02:30:46  <db48x> !download lin64
02:30:46  <PublicServer> db48x: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-amd64.tar.bz2
02:38:17  <db48x> !password
02:38:18  <PublicServer> db48x: hobbit
02:38:48  <PublicServer> *** db48x joined the game
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02:45:20  <Sasakura> heya, any advice on getting the right nightly version to join the public server?
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02:45:38  <Petah> !playercount
02:45:38  <PublicServer> Petah: Number of players: 2
02:45:38  <PublicServer> <db48x> just type !download <platform>
02:45:43  <Petah> @seen Chris_Booth
02:45:43  <Webster> Petah: Chris_Booth was last seen in #openttdcoop 44 minutes and 6 seconds ago: * Chris_Booth goes to bed now
02:45:49  *** Petah has left #openttdcoop
02:45:49  <Sasakura> !download win64
02:45:49  <PublicServer> Sasakura: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win64.zip
02:48:41  <Sasakura> @quickstart
02:48:43  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:50:08  <Sasakura> !password
02:50:08  <PublicServer> Sasakura: fliers
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09:19:27  <dexter311> !password
09:19:27  <PublicServer> dexter311: sliest
09:19:57  <PublicServer> *** dexter311 joined the game
09:21:28  <dexter311> hey Sietse
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10:38:20  <jondisti> !password
10:38:20  <PublicServer> jondisti: lounge
10:39:11  <PublicServer> *** Game unpaused (not enough players)
10:39:11  <PublicServer> *** jondisti joined the game
10:39:44  <PublicServer> <jondisti> hello
10:39:50  <PublicServer> <dexter311> hey jondisti
10:42:34  <PublicServer> <jondisti> stupid trains
10:42:50  <PublicServer> <jondisti> look !here
10:43:25  <PublicServer> <jondisti> they chose that path even it was never connected to anything
10:43:55  <PublicServer> <dexter311> hrm...
10:52:22  <PublicServer> *** dexter311 has left the game (connection lost)
10:52:22  <PublicServer> *** Game paused (not enough players)
10:52:28  <PublicServer> <jondisti> great
10:52:29  *** dexter311 is now known as Guest625
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10:52:55  <dexter311> !password
10:52:55  <PublicServer> dexter311: grocer
10:53:13  <PublicServer> *** dexter311 joined the game
10:53:21  <PublicServer> <jondisti> join company :)
10:53:38  <PublicServer> *** dexter311 has joined company #1
10:53:39  <PublicServer> *** Game unpaused (not enough players)
10:54:23  <PublicServer> <dexter311> another train took that route
10:55:11  <PublicServer> <jondisti> this is kind of buggy
10:57:28  <PublicServer> <dexter311> gah... again!
10:57:54  <PublicServer> <jondisti> lets just not connect it
10:58:13  <PublicServer> <dexter311> yup it's discod now
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11:09:02  <PublicServer> <jondisti> and now the funny part
11:09:21  <PublicServer> <jondisti> mergers
11:09:25  <PublicServer> <dexter311> heh
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11:21:18  <PublicServer> <jondisti> first merger opened for traffic
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11:36:20  <PublicServer> <jondisti> another merger opened for traffic
11:38:26  <PublicServer> <dexter311> nice... the S->E merge is nice
11:38:44  <PublicServer> <jondisti> thanks
11:41:08  <PublicServer> <dexter311> should there be a prio on the southern track there?
11:41:15  <PublicServer> <dexter311> you have one on the northern
11:41:39  <PublicServer> <dexter311> even though being a BBH it probably doesn't need prios
11:42:14  <PublicServer> <dexter311> oh... wait I see... it prios back to the PBS signal
11:42:17  <PublicServer> <dexter311> hehe my bad
11:42:20  <PublicServer> <jondisti> heh
11:42:39  <PublicServer> <jondisti> i'm just making these short prios for ML
11:42:59  <PublicServer> <jondisti> i mean BBH
11:43:40  <PublicServer> <dexter311> so that other MSH 08 was moved north?
11:43:59  <PublicServer> <jondisti> 08 B?
11:44:09  <PublicServer> <jondisti> that one i moved
11:44:18  <PublicServer> <jondisti> don't like them being so spread up while they can be small
11:44:57  <PublicServer> <dexter311> that one was a bit of a pain being on that big hill too
11:45:34  <PublicServer> <jondisti> yep but the split part and merge part were like 100 tiles from each other
11:45:37  <Sasakura> !password
11:45:37  <PublicServer> Sasakura: amoeba
11:45:50  <PublicServer> *** Sasakura joined the game
11:45:52  <PublicServer> <jondisti> so it actually made a join-before-split
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11:54:19  <PublicServer> <jondisti> bleh 1 to go
11:57:27  <PublicServer> *** dexter311 has left the game (connection lost)
11:57:27  <PublicServer> *** Game paused (not enough players)
11:58:24  <dexter311> !password
11:58:24  <PublicServer> dexter311: knives
11:58:44  <PublicServer> *** dexter311 joined the game
11:58:46  <PublicServer> *** dexter311 has joined company #1
11:58:46  <PublicServer> *** Game unpaused (not enough players)
11:59:23  <PublicServer> <Sasakura> what area are you working on?
11:59:29  <PublicServer> <jondisti> BBH06
11:59:45  <PublicServer> <dexter311> nothing... just here so jondisti can work hehe
12:02:48  <Chris_Booth> hello all
12:02:53  <PublicServer> <jondisti> howdy
12:03:01  <PublicServer> <Sasakura> hi~
12:03:08  <PublicServer> <dexter311> hi chris
12:09:01  <PublicServer> <jondisti> BBH ready
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12:19:03  <PublicServer> *** Game paused (not enough players)
12:19:06  <jondisti> oh
12:19:11  <jondisti> good time to quit
12:19:14  <jondisti> bye
12:19:20  <PublicServer> <Sasakura> bye
12:19:23  <dexter311> !password
12:19:23  <PublicServer> dexter311: strung
12:19:44  <PublicServer> *** dexter311 joined the game
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13:28:15  <PublicServer> *** Sasakura has left the game (connection lost)
13:31:16  <Ammler> hmm, does it need pause_on_join already?
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14:40:16  <db48x> !players
14:40:18  <PublicServer> db48x: There are currently no clients connected to the server
14:40:33  <db48x> sadness
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14:41:37  <Ammler> :'-(
15:04:55  <sietse> !info
15:04:55  <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 109612480123  Loan: 0  Value: 110043643904  (T:605, R:0, P:0, S:0) unprotected
15:05:01  <sietse> 600 trains already :P
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15:29:30  <Razaekal> !password
15:29:30  <PublicServer> Razaekal: rarity
15:29:54  <PublicServer> *** Razaekel joined the game
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15:57:43  <jondisti> !password
15:57:43  <PublicServer> jondisti: duress
15:57:54  <PublicServer> *** jondisti joined the game
15:58:37  <PublicServer> *** Game unpaused (not enough players)
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16:00:19  <Sasakura> !password
16:00:19  <PublicServer> Sasakura: duress
16:00:46  <PublicServer> *** Sasakura joined the game
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16:10:35  <sietse> !players
16:10:36  <PublicServer> sietse: Client 180 (Orange) is jondisti, in company 1 (Pile Transport 2.0)
16:10:36  <PublicServer> sietse: Client 182 (Orange) is db48x, in company 1 (Pile Transport 2.0)
16:10:36  <PublicServer> sietse: Client 184 is Sasakura, a spectator
16:10:57  <sietse> !password
16:10:57  <PublicServer> sietse: posies
16:11:10  <PublicServer> *** Sietse joined the game
16:11:14  <PublicServer> <Sietse> hiya
16:11:17  <PublicServer> <jondisti> hello
16:11:20  <PublicServer> <db48x> hello
16:11:24  <PublicServer> <Sasakura> hi
16:11:46  <PublicServer> <Sietse> finally some activity in the network :)
16:11:55  <PublicServer> <jondisti> and only 1 BBH missing
16:12:02  <PublicServer> <Sietse> mainly connecting primaries atm?
16:12:07  <PublicServer> <Sietse> ok
16:12:12  <PublicServer> <Sietse> someone working on it?
16:12:21  <PublicServer> <Sietse> or claimed by someone?
16:12:34  <PublicServer> <jondisti> Osai started building it days ago
16:12:37  <PublicServer> <db48x> which is missing?
16:12:51  <PublicServer> <jondisti> center one, BBH 11
16:12:53  *** Bluelight has joined #openttdcoop
16:13:41  <PublicServer> <Sietse> he haven't been here since then?
16:13:46  <PublicServer> <Sietse> hasn
16:13:49  <PublicServer> <jondisti> yea
16:13:50  <PublicServer> <Sietse> hasn't*
16:14:07  <PublicServer> <jondisti> i guess he doesn't mind if someone else builds it
16:14:17  <PublicServer> <jondisti> i already have built 4 BBHs so i don't actually want to :P
16:14:34  <PublicServer> <Sietse> one problem, I probably lack the skills for a 4-way hub
16:15:09  <PublicServer> <jondisti> doesn't matter that much if you leave some space for the mergers
16:15:14  <PublicServer> <jondisti> so they can improved if needed
16:15:19  <PublicServer> <jondisti> can be
16:15:45  <PublicServer> <Sietse> the biggest problem is the space for all the connections
16:16:14  <PublicServer> <jondisti> check BBH06, it's my first 4-way but i succeeded :)
16:16:37  <PublicServer> <jondisti> BBH14 was my first BBH ever
16:17:04  *** Intexon has joined #openttdcoop
16:17:16  <Intexon> !password
16:17:17  <PublicServer> Intexon: posies
16:17:29  <PublicServer> <Sietse> looks very good
16:17:40  <PublicServer> *** Intexon joined the game
16:17:44  <PublicServer> <Intexon> hi
16:17:49  <PublicServer> <jondisti> hello
16:17:50  <PublicServer> <db48x> hello
16:17:50  <PublicServer> <Sietse> heya
16:21:51  <PublicServer> *** Sietse has joined company #1
16:23:29  <PublicServer> <Intexon> that instant loading is very unrealistic
16:24:19  *** Fuco has joined #openttdcoop
16:24:28  <PublicServer> <jondisti> where's that?
16:24:53  <PublicServer> <Intexon> look at the trains
16:25:01  <PublicServer> <Sietse> I started :)
16:25:02  <PublicServer> <Intexon> either 0% or 100%
16:25:13  <PublicServer> <jondisti> wtf
16:25:18  <PublicServer> <jondisti> never seen that
16:25:31  <PublicServer> <Intexon> it's a setting I think
16:25:47  <PublicServer> <jondisti> it wasn't earlier like that in this game
16:26:05  <PublicServer> <Intexon> they must've changed it  yesterday
16:26:47  <PublicServer> <jondisti> well it can always be changed
16:32:00  <PublicServer> *** Sepp joined the game
16:46:46  <PublicServer> <db48x> Fenham Heights connected
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16:48:30  <PublicServer> <db48x> where are the yards?
16:48:45  <PublicServer> <jondisti> sign list helps
16:48:56  <PublicServer> <Intexon> the top corner, or  !! TRAIN YARD
16:50:17  <PublicServer> <db48x> sorry, where are the actual depots?
16:50:25  <PublicServer> <Intexon> at the SLH
16:50:39  <PublicServer> <Intexon> Injection - SLH 10
16:50:40  <PublicServer> <jondisti> or SCs
16:51:53  <PublicServer> <db48x> ah, thx
17:12:28  *** Pirate87 has joined #openttdcoop
17:13:22  <rait> !players
17:13:24  <PublicServer> rait: Client 180 (Orange) is jondisti, in company 1 (Pile Transport 2.0)
17:13:24  <PublicServer> rait: Client 182 (Orange) is db48x, in company 1 (Pile Transport 2.0)
17:13:24  <PublicServer> rait: Client 184 is Sasakura, a spectator
17:13:24  <PublicServer> rait: Client 186 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
17:13:24  <PublicServer> rait: Client 188 (Orange) is Intexon, in company 1 (Pile Transport 2.0)
17:13:25  <PublicServer> rait: Client 190 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
17:13:58  <rait> !password
17:13:58  <PublicServer> rait: qualms
17:14:04  <Pirate87> !players
17:14:06  <PublicServer> Pirate87: Client 180 (Orange) is jondisti, in company 1 (Pile Transport 2.0)
17:14:06  <PublicServer> Pirate87: Client 182 (Orange) is db48x, in company 1 (Pile Transport 2.0)
17:14:06  <PublicServer> Pirate87: Client 184 is Sasakura, a spectator
17:14:06  <PublicServer> Pirate87: Client 186 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
17:14:06  <PublicServer> Pirate87: Client 188 (Orange) is Intexon, in company 1 (Pile Transport 2.0)
17:14:07  <PublicServer> Pirate87: Client 190 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
17:14:07  <PublicServer> Pirate87: Client 192 is rait, a spectator
17:14:11  <PublicServer> *** rait joined the game
17:17:04  *** pugi has quit IRC
17:17:13  *** pugi has joined #openttdcoop
17:26:20  <PublicServer> *** Sietse has left the game (connection lost)
17:29:48  *** Chris_Booth has joined #openttdcoop
17:30:41  <PublicServer> *** jondisti has joined spectators
17:32:32  *** highpinger has joined #openttdcoop
17:34:03  *** sietse has quit IRC
17:38:21  <PublicServer> *** Sepp has left the game (leaving)
17:42:42  *** sietse has joined #openttdcoop
17:42:49  <sietse> !password
17:42:49  <PublicServer> sietse: camels
17:43:03  <PublicServer> *** Sietse joined the game
17:43:51  <PublicServer> *** Sietse has joined company #1
17:43:52  <PublicServer> *** rait has left the game (leaving)
17:49:10  <PublicServer> <Sietse> someone helping me? :)
17:50:02  <PublicServer> <db48x> urd
17:50:12  <PublicServer> <db48x> err
17:50:16  <PublicServer> <db48x> yes
17:58:02  *** Thorinbur has joined #openttdcoop
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18:02:04  *** Phazorx has joined #openttdcoop
18:02:45  <PublicServer> *** jondisti has joined company #1
18:04:34  <Thorinbur> !password
18:04:34  <PublicServer> Thorinbur: malice
18:08:19  <Thorinbur> Hi. What is the Public Server's adress? When looking in wiki i got Fatal error: Call to undefined function OpenTTDLib_Page_Detail_Info() in
18:08:38  <Thorinbur> I'd like to join and spectate for a while.
18:08:48  <PublicServer> <db48x> it shows up in the server browser, or should
18:08:49  <PublicServer> <Sietse> go ahead Thorin
18:08:56  <PublicServer> <Sietse> @quickstart
18:09:02  <sietse> @quickstart
18:09:04  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:09:14  <sietse> check quickstart for more information
18:09:49  <Thorinbur> Ok thanks reading it right now
18:09:50  <jondisti> ps.openttdcoop.org
18:10:23  <PublicServer> <Sietse> you're right, I didn't answer his question :)
18:10:39  <PublicServer> <jondisti> :)
18:11:34  <PublicServer> <Sietse> have to go
18:11:43  <PublicServer> <Sietse> I try to finish it later on
18:11:50  <PublicServer> <jondisti> cool
18:11:51  <PublicServer> <jondisti> bye
18:11:56  <PublicServer> <db48x> bye
18:12:19  <PublicServer> *** Sietse has left the game (leaving)
18:12:31  *** sietse has quit IRC
18:19:06  *** Polygon has joined #openttdcoop
18:20:31  <Thorinbur> It's a lot of work to do. Well AutoUpdater is on and downloading update... Hopefully i will join soon.
18:20:46  <PublicServer> <Sasakura> these BBH make a lot more sense when you see them built from scratch
18:21:01  <PublicServer> <db48x> indeed
18:22:09  <PublicServer> <jondisti> if you're finishing BBH 11, you can cut traffic going through it if needed
18:22:16  <PublicServer> <jondisti> 1 direction at the time
18:22:23  <PublicServer> *** Intexon has joined spectators
18:22:24  <Thorinbur> !password
18:22:24  <PublicServer> Thorinbur: masked
18:23:19  <PublicServer> *** Thorinbur joined the game
18:23:28  <PublicServer> <db48x> the traffic's not too bad
18:23:41  <PublicServer> *** Thorinbur has left the game (connection lost)
18:25:17  <PublicServer> *** Thorinbur joined the game
18:25:31  <PublicServer> <jondisti> BBH8-MSH07-SLH15 is only part of network that does not have traffic
18:25:36  <PublicServer> *** Thorinbur has left the game (connection lost)
18:25:57  <jondisti> sync problems?
18:26:12  <Thorinbur> Don't know..
18:26:19  <Thorinbur> It freezes...
18:26:35  <Thorinbur> Maybe my laptop is too weak... :P
18:26:37  <jondisti> Ammler: can you put pause_on_join on?
18:26:55  <jondisti> this game is a little heavy
18:26:59  <Ammler> every op can do that
18:27:09  <Ammler> !rcon set pause_on_join 1
18:27:15  <jondisti> i remember you talked about it earlier :)
18:27:37  <Ammler> :-)
18:28:39  <Ammler> now, I know, how our new webchat reacts on highlight
18:28:53  <PublicServer> *** Thorinbur joined the game
18:29:11  <PublicServer> <Thorinbur> It's laggy but works!
18:29:33  <PublicServer> <Thorinbur> Some NewGRF were making me crash
18:29:51  <Ammler> no grfs on this game :-P
18:30:19  <PublicServer> <Thorinbur> I know i turned off all of them and voila! I am here.
18:30:39  <Ammler> you used static grfs?
18:31:41  <Ammler> the usual newgrf config is in the save, so you don't need to configure your client to join a serer
18:32:12  <PublicServer> <Thorinbur> I know. Thats why i turned them off.
18:32:29  <Ammler> you don't get me, nvm. :-)
18:33:14  <PublicServer> <Thorinbur> If  you ould use some GRF they would download and turn on automaticly when joining a server.
18:33:50  <PublicServer> <jondisti> you need to download them yourself
18:34:05  <PublicServer> <jondisti> which is only a few click with "check online content" tool
18:34:17  <Ammler> if you don't uise static newgrfs, you don't need to disable/enable something
18:34:35  <PublicServer> <Thorinbur> Ok never mind it works.
18:35:30  <PublicServer> <db48x> well, I think that's all the splits at bbh11
18:35:42  <PublicServer> <db48x> unless I've lost count
18:36:00  <PublicServer> <jondisti> looks like it
18:36:10  <PublicServer> <jondisti> nope
18:36:17  <PublicServer> <jondisti> E->N
18:36:24  <PublicServer> <jondisti> is missing
18:39:07  <StarLite> !password
18:39:07  <PublicServer> StarLite: haying
18:39:27  <PublicServer> *** StarLite joined the game
18:41:08  <PublicServer> <db48x> ah, you mean westbound to northbound
18:41:21  <PublicServer> <jondisti> yes
18:43:46  <PublicServer> <Thorinbur> Wow! Town Drop SW is CREAZY with those timers.
18:43:52  <PublicServer> <StarLite> yeh
18:43:58  <PublicServer> <StarLite> mesmerizing to watch ;:D
18:44:03  <PublicServer> <db48x> yea, the compressor there is nice
18:47:45  <PublicServer> *** Spike joined the game
18:47:56  <PublicServer> <jondisti> hello
18:48:24  <PublicServer> <Thorinbur> Damn your industries got great output. It rized or you set it this hight when creating map?
18:48:43  <planetmaker> they grow, if serviced well
18:48:47  <PublicServer> <db48x> it rises if you serve the industry well
18:50:08  <PublicServer> <Thorinbur> When you will start new map? I'd like to see it from begining. (Propably tomorow, but hattime?
18:50:41  <PublicServer> <StarLite> that will take some more time th
18:50:41  <PublicServer> <jondisti> i'd say propably in 4-5 days
18:50:51  <PublicServer> <StarLite> First this one must be finished
18:50:58  <PublicServer> <StarLite> and theres still a lot of work to do
18:51:11  <PublicServer> <Thorinbur> Ok thanks (I ask too many questions: :P)
18:51:38  <PublicServer> <StarLite> asking is good :)
18:51:46  <PublicServer> <StarLite> as long as you learn from them :)
18:51:46  <KenjiE20> no one actually reads QS :(
18:52:00  <PublicServer> <StarLite> betetr to ask and do things good, then to not ask and make mistakes
18:52:07  <PublicServer> <db48x> there. now that's all of them
18:52:15  <PublicServer> <StarLite> gtg
18:52:16  <PublicServer> <StarLite> o/
18:52:19  <PublicServer> *** StarLite has left the game (connection lost)
18:52:28  <PublicServer> <db48x> I starve, so I welcome anyone else to do the rest
18:56:28  <PublicServer> <jondisti> someone added quite a lot of trains
18:57:00  <PublicServer> *** Thorinbur has joined spectators
18:58:57  <PublicServer> <Thorinbur> 791!? It was 90 when i was joining
18:59:24  <PublicServer> <db48x> unlikely
18:59:31  <PublicServer> <db48x> it was 600 when I joined this morning
18:59:45  <PublicServer> <db48x> and that was an hour earlier still :)
19:05:39  <PublicServer> *** jondisti has left the game (leaving)
19:05:39  <PublicServer> *** Game paused (not enough players)
19:05:58  <jondisti> !password
19:05:59  <PublicServer> jondisti: spotty
19:06:22  <PublicServer> *** Game unpaused (not enough players)
19:06:24  <PublicServer> *** jondisti joined the game
19:08:46  *** lomba has joined #openttdcoop
19:10:17  <PublicServer> *** lomba joined the game
19:10:33  <PublicServer> <db48x> hello Iomba
19:12:15  <PublicServer> <Thorinbur> Where is some building going on? Or nothing happens right now?
19:12:26  <PublicServer> <jondisti> i'm modifying MSH 01 A
19:12:31  *** Websai has joined #openttdcoop
19:13:46  *** Websai has left #openttdcoop
19:18:07  <PublicServer> *** tneo joined the game
19:18:13  <PublicServer> <jondisti> hello tneo
19:18:20  *** csuke has joined #openttdcoop
19:18:22  <csuke> !password
19:18:23  <PublicServer> csuke: spotty
19:19:12  <PublicServer> *** csuke joined the game
19:20:02  <PublicServer> *** jondisti has left the game (connection lost)
19:20:09  <PublicServer> <csuke> hi
19:20:33  <PublicServer> <db48x> howdy
19:20:57  <PublicServer> <tneo> hello
19:21:37  <PublicServer> *** Amm1er joined the game
19:22:08  <PublicServer> <Amm1er> woo, already some trains
19:22:58  <Ammler> jondisti: nice hub
19:23:25  <PublicServer> *** tneo has left the game (leaving)
19:25:03  *** kratt has joined #openttdcoop
19:25:36  <PublicServer> <Amm1er> JAM!
19:25:50  <PublicServer> <db48x> where?
19:25:58  <PublicServer> <Amm1er> Factory SW
19:25:58  <PublicServer> *** 0sai joined the game
19:26:17  <PublicServer> <csuke> ooh
19:26:45  <PublicServer> <csuke> me looking into
19:27:05  <PublicServer> <csuke> its these bloomin goods waves that make it worse
19:28:11  *** Fuco has quit IRC
19:28:46  <PublicServer> <csuke> fix applied, may need to tweak later
19:29:47  <PublicServer> <Thorinbur> There are no signa;s there.
19:30:07  <PublicServer> <csuke> where?
19:30:10  <PublicServer> *** Sepp joined the game
19:30:32  <PublicServer> *** Amm1er has left the game (connection lost)
19:30:34  <PublicServer> <Thorinbur> Near that factory drop, where there is (move drop here sign
19:30:42  *** StarLite has quit IRC
19:30:54  <PublicServer> <csuke> yeah my bad
19:30:59  *** StarLite has joined #openttdcoop
19:30:59  *** ChanServ sets mode: +o StarLite
19:31:02  <PublicServer> <csuke> stopped work on that to apply quick fix
19:32:41  <PublicServer> <Thorinbur> All that picups and drops there are so chaotic... So many small station.
19:32:59  <PublicServer> <Thorinbur> Will it be rebuilt? Or stays like that?
19:33:04  <PublicServer> <csuke> it will make sense later
19:33:15  <PublicServer> <csuke> lot of improvements in the works
19:34:10  <PublicServer> *** Sasakura has left the game (leaving)
19:34:23  <PublicServer> *** Thorinbur has joined company #1
19:36:40  <tkjacobsen> !password
19:36:40  <PublicServer> tkjacobsen: spared
19:36:51  *** jondisti has quit IRC
19:36:59  <PublicServer> *** tkjacobsen joined the game
19:39:37  <PublicServer> *** Spike has left the game (connection lost)
19:42:39  *** heffer has joined #openttdcoop
19:46:09  <dexter311> !password
19:46:09  <PublicServer> dexter311: spared
19:46:37  <PublicServer> *** dexter311 joined the game
19:47:08  <PublicServer> <0sai> fixed a jam cause by some missing signals
19:47:10  <kratt> can somebody help me with my saved game? or should i ask somewhere else
19:47:42  <PublicServer> <0sai> part of MSH 08D
19:48:41  <PublicServer> *** db48x has left the game (connection lost)
19:49:16  <Ammler> kratt: you get the answer, if you ask the question :-)
19:49:29  <KenjiE20> ^
19:52:04  <PublicServer> *** dexter311 has left the game (connection lost)
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19:54:12  <Pirate87> !players
19:54:13  <PublicServer> Pirate87: Client 218 is tkjacobsen, a spectator
19:54:13  <PublicServer> Pirate87: Client 200 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
19:54:13  <PublicServer> Pirate87: Client 188 is Intexon, a spectator
19:54:14  <PublicServer> Pirate87: Client 208 (Orange) is lomba, in company 1 (Pile Transport 2.0)
19:54:14  <PublicServer> Pirate87: Client 214 (Orange) is 0sai, in company 1 (Pile Transport 2.0)
19:54:15  <PublicServer> Pirate87: Client 211 (Orange) is csuke, in company 1 (Pile Transport 2.0)
19:54:15  <PublicServer> Pirate87: Client 216 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
19:59:57  *** Dred_furst has joined #openttdcoop
20:00:10  <PublicServer> *** tkjacobsen has left the game (leaving)
20:02:40  <PublicServer> <Thorinbur> Heh I connected Coal mine to the network. MY FIRST COMITMENT!
20:03:13  <db48x> :)
20:03:52  <PublicServer> <Thorinbur> Looking for another industry where there is side line nearby
20:04:45  <PublicServer> <Thorinbur> Shit
20:04:53  <PublicServer> <Thorinbur> Ok i forgot to delete it
20:05:13  <PublicServer> *** 0sai has left the game (leaving)
20:05:15  <PublicServer> <Thorinbur> Injection only
20:05:19  <PublicServer> <Thorinbur> First lesson
20:06:07  <PublicServer> <Thorinbur> Sorry for that
20:06:44  <db48x> forgot to delete what?
20:07:08  <PublicServer> <Thorinbur> service station? And suddenly trains started to go in
20:07:29  <PublicServer> <Thorinbur> Couldnt find any nearby so i built one to build some trains
20:07:40  <PublicServer> <Thorinbur> But i left entrance to it
20:07:55  *** Chillosophy has joined #openttdcoop
20:08:17  <PublicServer> <Thorinbur> So some trains started to gather. Someone sold them and i deleted service station
20:08:59  <PublicServer> <Thorinbur> It should only had an exit right?
20:09:11  <PublicServer> <Thorinbur> I am little confused right now...
20:10:44  <PublicServer> <csuke> where?
20:12:46  <PublicServer> <Thorinbur> I build small train station. And sudennly 5 trains entered it. Not mine trains. I realized we are playing without trains aging and there are no servicing stations, so i thought that all trains decided to service there... Someone sold that trains, and i deleted station.
20:14:29  <PublicServer> <csuke> im outta here for awhile
20:14:31  <PublicServer> <csuke> bbl
20:14:34  <PublicServer> *** csuke has left the game (connection lost)
20:14:46  *** csuke has quit IRC
20:17:22  *** heffer_ has joined #openttdcoop
20:20:44  *** Polygon has quit IRC
20:21:25  <PublicServer> *** Thraxian joined the game
20:21:49  <PublicServer> *** lomba has left the game (connection lost)
20:21:59  <kratt> im in trouble building 3 way SLHs
20:22:18  *** VictorOfSweden has joined #openttdcoop
20:24:08  *** heffer has quit IRC
20:24:21  <PublicServer> *** Thraxian has joined company #1
20:24:32  <PublicServer> <Thorinbur> There should be an option, tha when you click on someone you can see what he is looking at
20:24:43  <PublicServer> <Thorinbur> Be right back
20:33:15  *** lomba has quit IRC
20:34:38  *** V453000 has joined #openttdcoop
20:34:48  <V453000> hi everybody
20:35:13  <V453000> !players
20:35:14  <PublicServer> V453000: Client 222 (Orange) is Thraxian, in company 1 (Pile Transport 2.0)
20:35:14  <PublicServer> V453000: Client 200 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
20:35:14  <PublicServer> V453000: Client 188 is Intexon, a spectator
20:35:14  <PublicServer> V453000: Client 216 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
20:35:16  <PublicServer> <Intexon> hi
20:35:46  <V453000> !password
20:35:46  <PublicServer> V453000: marine
20:36:01  <PublicServer> *** V453000 joined the game
20:36:11  <PublicServer> <V453000> hows it doin?
20:36:22  <PublicServer> <Thraxian> looking pretty good, actually
20:36:33  <PublicServer> <V453000> thats nice to hear
20:36:52  <PublicServer> <V453000> wow 817 already
20:36:57  <PublicServer> <V453000> quite some progress
20:37:56  <PublicServer> <V453000> was faster ;)
20:38:20  <PublicServer> <V453000> that doesnt matter I think
20:38:29  <PublicServer> <V453000> would be a bit faster maybe
20:38:33  <PublicServer> <Thraxian> sorry :)
20:38:43  <PublicServer> <V453000> lol no problem :)
20:38:48  <PublicServer> <Thraxian> did you see !congestion?
20:38:54  <PublicServer> <V453000> no
20:38:56  <PublicServer> <V453000> there in a sec
20:39:24  <PublicServer> <V453000> interesting
20:39:38  <PublicServer> <V453000> though it would need one more thing
20:39:48  <PublicServer> <V453000> split sooner
20:39:58  <PublicServer> <V453000> so the trains would choose the right tunnel
20:40:24  <PublicServer> <V453000> should I modify?
20:40:35  <PublicServer> <V453000> this could jam in time
20:40:55  <PublicServer> <Thraxian> I'm not sure...it's just not a very clean split/prio
20:41:05  <PublicServer> <V453000> it could be
20:41:10  <PublicServer> <Thraxian> and it *should* be
20:41:13  <PublicServer> <V453000> well ... prio is fine
20:41:19  <PublicServer> <Thraxian> not really - not long enough
20:41:25  <PublicServer> <V453000> tru
20:41:34  <PublicServer> <Thraxian> and if you put a track there, you can't split
20:41:40  <PublicServer> <Thraxian> tunnel at bottom of hill gets in the way
20:41:53  <PublicServer> <V453000> look
20:42:51  <PublicServer> <Thraxian> actually, I liked the other way better
20:42:55  <PublicServer> <Thraxian> may I?
20:43:06  <PublicServer> <V453000> this ensures they choose the right tunnel
20:43:11  <PublicServer> <V453000> nothing is basically changed
20:43:15  <PublicServer> <Thraxian> ahh....
20:43:23  <PublicServer> <V453000> you can even lenghten the prio
20:43:31  <PublicServer> <Thraxian> I was going to recommend shifting a bit more to clean the exit
20:43:56  <db48x> !password
20:43:56  <PublicServer> db48x: marine
20:44:04  <PublicServer> <V453000> I think this will work
20:44:12  <PublicServer> <Thraxian> it does look better than before
20:44:12  *** mitooo has joined #openttdcoop
20:44:12  <PublicServer> *** db48x joined the game
20:44:21  <mitooo> !password
20:44:21  <PublicServer> mitooo: marine
20:44:26  <mitooo> hello world :)
20:44:30  <PublicServer> <V453000> hi
20:44:33  <PublicServer> <db48x> hello
20:44:46  <PublicServer> <V453000> yes
20:44:47  <PublicServer> <V453000> thx
20:45:16  <PublicServer> <V453000> yes
20:45:23  <PublicServer> <Thraxian> ahh..lagmonkey
20:45:24  <PublicServer> *** Mitooo joined the game
20:45:38  <PublicServer> *** Mitooo has left the game (connection lost)
20:45:58  <mitooo> bye all :p
20:46:27  <PublicServer> <Thraxian> we'll have to modify the hill to make a long enough prio there
20:46:34  <PublicServer> <V453000> I will
20:46:38  <PublicServer> <V453000> just getting mouse
20:46:52  <PublicServer> <V453000> kinda better with it :p
20:47:00  <PublicServer> <Thraxian> yup - using an eraser before?
20:47:11  <PublicServer> <V453000> touchpad
20:47:13  <PublicServer> <V453000> :<<
20:47:16  <PublicServer> <Thraxian> ugh
20:48:22  <PublicServer> <Thorinbur> Ok i am back
20:48:36  <PublicServer> <Thraxian> hehe :)
20:48:58  <PublicServer> <V453000> :)
20:49:26  <PublicServer> <V453000> nice jam by me :D
20:49:27  <PublicServer> <Thraxian> holy backup, batman
20:50:24  <PublicServer> <db48x> what did you do?
20:50:30  <PublicServer> <Thraxian> fixing a prio
20:51:44  <PublicServer> <V453000> something fails even after that position
20:51:53  <PublicServer> <V453000> oh
20:51:58  <PublicServer> <V453000> tunnel gap
20:52:32  <PublicServer> <Thraxian> watch that zig-zag
20:53:23  <PublicServer> <V453000> lul :D
20:53:27  <PublicServer> <V453000> I did it because of sync :D
20:53:32  <PublicServer> <V453000> yes exactly
20:54:28  <PublicServer> <V453000> oh
20:54:31  <PublicServer> <V453000> the merger makes it
20:55:06  <PublicServer> <V453000> it will need balancing
20:55:13  <PublicServer> <Thraxian> what needs balancing?
20:55:16  <PublicServer> <Thraxian> the merge there?
20:55:20  <PublicServer> <Thraxian> yeah
20:56:03  <PublicServer> <Thraxian> to be honest, I'd almost consider extending sawmill entrance to avoid the merge before split
20:56:12  <PublicServer> <Thraxian> it's a big extension though
20:56:19  <PublicServer> <V453000> hmmm
20:56:20  <PublicServer> <V453000> wait
20:57:11  <PublicServer> <V453000> oh
20:57:13  <PublicServer> <V453000> not so long
20:57:34  <PublicServer> <Thraxian> at least make it pretty....
20:57:52  <PublicServer> <V453000> wait what does this have to do wit hwood?
20:57:56  <PublicServer> <Thraxian> wait a sec
20:58:26  <PublicServer> <V453000> :)
20:59:38  *** mitooo has quit IRC
20:59:39  <PublicServer> <V453000> okay :)
21:00:05  <Pirate87> !password
21:00:06  <PublicServer> Pirate87: starks
21:00:17  *** Progman has quit IRC
21:00:32  <PublicServer> <V453000> damn
21:00:34  <PublicServer> <V453000> it cant be so
21:00:37  <PublicServer> <V453000> look at the merge
21:00:42  <PublicServer> *** Pirate87 joined the game
21:00:47  <PublicServer> <V453000> they cant choose it :D
21:00:49  <PublicServer> <Thraxian> can't remove that exit though
21:01:19  <PublicServer> <V453000> ?
21:01:24  <PublicServer> <V453000> yes
21:01:26  <PublicServer> <Thraxian> trains from BBH01 west
21:01:35  <PublicServer> <V453000> yes that is what I am talking abou t:)
21:02:08  <PublicServer> <V453000> hmmm
21:02:33  <PublicServer> <V453000> I will disconnect the thing for a sec
21:02:53  <PublicServer> <V453000> well
21:03:27  <PublicServer> <V453000> should we now connect all of the lines to the bypas or just letting the merger do bad things :|
21:04:15  <PublicServer> <Thraxian> that's just a lot of traffic for two lanes
21:04:22  <PublicServer> <V453000> yes
21:04:36  <PublicServer> <Thraxian> especially since there are two major stations up there - wood drop and goods pickup
21:05:01  <PublicServer> <V453000> lets connect the bypass to both things
21:05:06  <PublicServer> <db48x> make some trains go through a waypoint, so that they go the long way around?
21:05:08  <PublicServer> <Thraxian> need a 2-lane bypass
21:05:16  <PublicServer> <Thraxian> not too keen on a waypoint
21:05:17  <PublicServer> <V453000> yes
21:05:30  <PublicServer> <Thraxian> hard to balance how many use waypoint and how many don't
21:05:41  <PublicServer> <V453000> lets do this:
21:05:51  <PublicServer> <db48x> or maybe make the wood and goods trains go opposite directions around the loop?
21:06:13  <PublicServer> <Thraxian> you could force all wood through 2 lanes, and all goods trains through the other 2
21:06:24  <PublicServer> <Thraxian> not a very clean solution, though
21:06:35  <PublicServer> <V453000> we dont need it to be clean, do we?
21:06:36  <PublicServer> <V453000> it will work
21:06:44  *** Yexo has quit IRC
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21:09:01  <PublicServer> <Thraxian> why not just make it 4 lanes from BBH01 to MSH01?
21:09:13  <PublicServer> <Thraxian> then split after the MSH01 to the 2 for wood drop and 2 for goods pickup
21:09:14  <PublicServer> <V453000> well
21:09:21  <PublicServer> <Thraxian> get rid of the merge completely
21:09:29  <PublicServer> <V453000> interesting idea
21:09:38  <PublicServer> <Thraxian> it's a highly travelled stretch of track
21:10:41  *** Thraxian|Work has joined #openttdcoop
21:10:41  *** Webster sets mode: +o Thraxian|Work
21:10:52  <PublicServer> <V453000> what is that
21:11:29  <PublicServer> <db48x> the outer track there is the second lane of the bypass, right?
21:11:36  <PublicServer> <V453000> ye
21:11:41  <PublicServer> <db48x> oh, I guess that's one way to do it
21:11:53  <PublicServer> <V453000> the better one actually
21:12:04  <PublicServer> <Thorinbur> By pass jammed as well
21:12:07  <PublicServer> <V453000> yes
21:12:08  <PublicServer> <V453000> wait
21:13:29  <PublicServer> <Thraxian> you almost wrecked there
21:13:33  <PublicServer> <V453000> I know
21:13:42  <PublicServer> <V453000> what is that space for more tunnels?
21:13:43  <PublicServer> <Thraxian> you get the lucky dog award this lap :)
21:13:53  <PublicServer> <V453000> :D
21:14:12  <PublicServer> <V453000> what the ass
21:14:24  <PublicServer> <Thraxian> eh?
21:14:32  <PublicServer> <V453000> exactly going to see that
21:14:37  <PublicServer> <V453000> ... do that :D
21:14:54  <PublicServer> <V453000> cl
21:15:07  <PublicServer> <Thraxian> we could tunnel the other ML instead :)
21:15:16  <StarLite> !password
21:15:16  <PublicServer> StarLite: palled
21:15:31  <PublicServer> <V453000> I think this is fine
21:15:32  <PublicServer> <Thorinbur> woah....
21:15:34  <PublicServer> *** StarLite joined the game
21:15:43  <PublicServer> <Thorinbur> That boucing train was scarry...
21:15:50  <PublicServer> <V453000> :D
21:15:55  <PublicServer> *** Pirate87 has left the game (connection lost)
21:16:00  *** Pirate87 has quit IRC
21:16:10  <PublicServer> <db48x> yea, they are a little odd at times
21:16:55  <PublicServer> <V453000> it just had a slow
21:17:01  <PublicServer> <V453000> that the trains slowed each other
21:17:04  <PublicServer> <V453000> in cycle...
21:17:10  <PublicServer> <Sepp> no access for the middle lanes ? :)
21:17:13  <PublicServer> <Thraxian> backup
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21:17:17  <PublicServer> <Thraxian> west at BBH01
21:17:19  <PublicServer> <V453000> it is a bypass
21:17:27  <PublicServer> <Sepp> boring then
21:17:42  <PublicServer> <Thraxian> we just extended the MSH01 through BBH01
21:17:51  <PublicServer> <Thraxian> not as much a bypass as an earlier exit
21:17:56  <PublicServer> <Thraxian> to avoid merge before split
21:18:01  <PublicServer> <Thraxian> very heavily travelled section of track there
21:18:02  <PublicServer> <Sepp> and sloving nothing xD
21:18:07  <PublicServer> <Thraxian> yet....
21:18:50  <kratt> !password
21:18:50  <PublicServer> kratt: palled
21:19:38  <PublicServer> *** kratt joined the game
21:20:02  *** csuke has joined #openttdcoop
21:20:08  <csuke> !password
21:20:08  <PublicServer> csuke: winces
21:20:20  <PublicServer> <Thorinbur> It looks much better now
21:20:25  <PublicServer> <V453000> yea
21:20:35  <PublicServer> <Thraxian> look at BBH02 now
21:20:43  <PublicServer> <Thraxian> backup through BBH06 (4-way)
21:20:44  <PublicServer> <Sepp> ignoring the jam from bbh06 to bbh02 ;)
21:20:46  <PublicServer> *** csuke joined the game
21:20:57  <PublicServer> <Thorinbur> Another bypass? :P
21:21:04  <PublicServer> <Thorinbur> Oh shit.
21:21:08  <PublicServer> <Thraxian> I blame "simple stupid merger /pm"
21:21:08  <PublicServer> <V453000> oh lol
21:21:10  <PublicServer> <V453000> simple
21:21:13  <PublicServer> <V453000> ye
21:21:16  <PublicServer> <V453000> just signsl
21:21:21  <PublicServer> <V453000> not
21:21:22  <PublicServer> <Thraxian> bypass since trains on the first exit block the second
21:21:25  <PublicServer> <V453000> let me fix
21:21:55  <PublicServer> <Thorinbur> Whole lane is blocked
21:22:02  <PublicServer> <V453000> I am fixing it
21:22:28  <PublicServer> <kratt> huge jam in BBH 02
21:22:51  <PublicServer> <Thraxian> working on it
21:22:54  <PublicServer> <Sepp> poor hill
21:22:54  <PublicServer> <kratt> kk
21:23:12  <PublicServer> <V453000> better
21:23:20  <PublicServer> <StarLite> BBH02 jamming up as well
21:23:22  <PublicServer> <V453000> but the tracks will not probably be able to make it
21:23:29  <PublicServer> <StarLite> to the west
21:23:42  <PublicServer> <db48x> that's what he's working on
21:23:45  <PublicServer> <StarLite> BBH 02 jams, and causes BBH 06 to jam
21:23:50  <PublicServer> <StarLite> and MSH08
21:23:51  <PublicServer> <StarLite> B
21:23:56  <PublicServer> <V453000> we
21:23:57  <PublicServer> <V453000> know
21:23:58  <PublicServer> <StarLite> ah ok :)
21:24:02  <PublicServer> <V453000> just trying to fix it
21:24:03  <PublicServer> <Thraxian> have we ever tried a dual compressor?
21:24:16  <PublicServer> <V453000> Thraxian: what do you mean?
21:24:21  <PublicServer> <V453000> to keep the traffic full?
21:24:35  <PublicServer> <Thraxian> the problem with compressors is that you get a burst of trains, then a big gap
21:24:41  <PublicServer> <V453000> ye
21:24:44  <PublicServer> <Thraxian> if we make two compressors, we can use one to fill the gap left by the other
21:24:50  <PublicServer> <V453000> I get your idea :)
21:24:57  <PublicServer> <V453000> I also thought about it
21:24:59  <PublicServer> <Thraxian> might be helpful for major merges like this
21:25:05  <PublicServer> <StarLite> the gaps are quite bit atm yeh
21:25:16  <PublicServer> <StarLite> problem with compressors is that they generally take up heaps of space
21:25:22  <PublicServer> <db48x> and need flat land
21:25:29  <PublicServer> <Thorinbur> Woah... I am afraid what it would look like...
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21:25:45  <PublicServer> <V453000> would be massive probably
21:25:46  <PublicServer> <Thraxian> I'll have to look into developing one...
21:25:54  <PublicServer> <Thraxian> and lots of land is not too much a problem. - two levels :)
21:25:59  <PublicServer> <Thraxian> one in tunnels, one above the tunnels
21:26:35  <PublicServer> <kratt> lol my lowskill terminus is still there
21:26:36  <PublicServer> <kratt> :D
21:26:37  <PublicServer> <Thraxian> just a matter of having a design that will use the compressor in high traffic, but not in low traffic situations
21:26:38  <PublicServer> <V453000> interesting idea
21:27:44  <PublicServer> <Thorinbur> WOW! our poor train moved!
21:27:47  <PublicServer> <Thorinbur> :P
21:27:52  <PublicServer> <V453000> ...
21:27:52  <PublicServer> <db48x> I changed the signal to one-way
21:28:02  <PublicServer> <V453000> the long prio is needed probably
21:28:16  <PublicServer> <db48x> that head train never moves otherwise
21:28:16  <PublicServer> <V453000> I did, didnt I? :D
21:29:04  <PublicServer> <V453000> omfg
21:29:13  <PublicServer> <V453000> are you going to sit at it forever and switch it?
21:29:16  <PublicServer> <V453000> that is not a solution
21:29:26  <PublicServer> *** VictorOfSweden joined the game
21:29:26  <PublicServer> <db48x> heh
21:29:48  <PublicServer> <V453000> and it will only make the second joining track jam
21:30:32  <PublicServer> <Thraxian> note the lack of prio under "simple stupid merger"
21:30:37  <PublicServer> <V453000> I see
21:30:39  <PublicServer> <Thraxian> that's why the track is always full
21:30:44  <PublicServer> <Thraxian> stop-and-go, stop-and-go
21:30:50  <PublicServer> <V453000> but it cant be done twice
21:30:57  <PublicServer> <Thraxian> and literally no prio on the other line
21:30:58  <PublicServer> <V453000> I would add a prio there
21:31:00  <PublicServer> <V453000> imo
21:31:15  <PublicServer> <csuke> agreed
21:31:30  <PublicServer> <Thorinbur> But a
21:32:26  <PublicServer> <Thorinbur> Maybe we should move this merge a little further, so do not merge where are those bridges?
21:32:39  <PublicServer> <V453000> omfg
21:32:42  <PublicServer> <V453000> that is no prob
21:32:53  <PublicServer> <Thraxian> note that line 2 gets to merge first onto both lines, causing line 1 to have major merging problems
21:33:07  <PublicServer> <V453000> strange
21:33:09  <PublicServer> <Thraxian> maybe let line 1 merge to the west line before line 2, and vice-versa
21:33:36  <PublicServer> <V453000> interesting idea
21:33:39  <PublicServer> <V453000> this works though
21:33:40  <PublicServer> <Thraxian> otherwise, line 2 will remain mostly empty, while line 1 will back up indefinitely
21:33:48  <PublicServer> <StarLite> tweaking will only temporarily work tho, as there will be more and more trains going throught there
21:33:56  <PublicServer> <V453000> there is a problem with the outer line
21:34:01  <PublicServer> <V453000> check line 2
21:34:02  <PublicServer> <StarLite> needs a good sound structural solution
21:34:11  <PublicServer> <V453000> they REALLY dont want to join the outer
21:34:14  <PublicServer> <V453000> better now
21:34:25  <PublicServer> <csuke> it was missing double signals
21:34:30  <PublicServer> <V453000> kk
21:34:33  <PublicServer> <V453000> thx
21:34:45  <PublicServer> <Thraxian> http://blog.openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/
21:34:47  <PublicServer> <StarLite> ehm 1 of these lines  that goes into BBH 01 cannot reach the sawmill drop
21:35:24  *** sietse has joined #openttdcoop
21:35:29  <sietse> !info
21:35:29  <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 183003597154  Loan: 0  Value: 185334357221  (T:951, R:0, P:0, S:0) unprotected
21:35:47  <PublicServer> <Thraxian> which line?
21:36:04  <PublicServer> <V453000> it is ok now
21:36:05  <PublicServer> <Thraxian> nvm - I see it
21:36:05  <PublicServer> <StarLite> "THIS LINE"
21:36:06  <PublicServer> <db48x> westernmost
21:36:17  <PublicServer> <Thraxian> that's east :)
21:36:23  <PublicServer> <db48x> err, yea
21:36:30  <PublicServer> <StarLite> see "THIS LINE " sign ;)
21:36:34  <PublicServer> <StarLite> east yeh
21:36:41  <PublicServer> <db48x> top-right corner :P
21:36:41  <PublicServer> <csuke> is someone making trains skip signals?
21:36:49  <PublicServer> <StarLite> not that it's gonna solve a lot tho
21:36:52  <sietse> !password
21:36:52  <PublicServer> sietse: hulled
21:36:59  <PublicServer> <csuke> it makes it very hard to see if the junction actually works
21:37:01  <PublicServer> <StarLite> will still cause jams at the same place probably
21:37:01  <PublicServer> *** Sietse joined the game
21:37:03  <PublicServer> <Sietse> hello
21:37:36  <PublicServer> <db48x> howdy
21:37:48  <PublicServer> <Sietse> just travelled some
21:37:53  <PublicServer> <Sietse> freezing outside ;)
21:37:57  <PublicServer> <StarLite> the solution would be to pack the trains tighter, or place more track :P
21:38:08  <PublicServer> <Sietse> you finished the last splits!
21:38:12  <PublicServer> <Thorinbur> this This Line could be joined to bypass
21:38:26  <PublicServer> <csuke> or sml
21:38:27  <PublicServer> <V453000> oh
21:38:32  <PublicServer> <V453000> damn
21:38:39  <PublicServer> <V453000> it needs the wood access :)
21:39:00  <PublicServer> <db48x> we should make one of the train types use a different BB to access that station
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21:39:24  <PublicServer> <StarLite> that would be the boting solution ;) ;)
21:39:24  <PublicServer> <Sietse> lol
21:39:33  <PublicServer> <StarLite> *borin
21:40:21  <PublicServer> <Thorinbur> borin? we got major problem solving going here:P
21:40:27  <PublicServer> <Sietse> SLH08 issue known already?
21:40:29  <PublicServer> <db48x> either that, or we should turn on ECN
21:40:35  <PublicServer> <Thraxian> ugh - bad idea
21:40:44  <PublicServer> <Thraxian> referring to new construction
21:40:58  <PublicServer> <Thraxian> see those 2 arrows
21:40:58  <PublicServer> <V453000> oh fuck :D
21:41:03  <PublicServer> <V453000> ok not good
21:41:18  <PublicServer> <Thraxian> do that instead?
21:41:21  <PublicServer> <Thorinbur> sorry... ECN? (I should propably go check wiki, but...)
21:41:26  <PublicServer> <V453000> that doesnt change anything
21:41:40  <PublicServer> <V453000> we dont need other position of the thing
21:41:49  <PublicServer> <Thraxian> it puts that split before the other line merges in
21:41:55  <PublicServer> <db48x> explicit congestion notification. that way the hubs don't route as much traffic over the congested links
21:41:57  <PublicServer> <Thraxian> now trains can't get from first arrow to second arrow
21:42:04  <PublicServer> <V453000> oh so
21:42:05  <PublicServer> <V453000> yes
21:42:22  <PublicServer> *** V453000 has left the game (connection lost)
21:42:33  <PublicServer> <db48x> good time to lose connection
21:42:34  <V453000> !password
21:42:34  <PublicServer> V453000: hulled
21:42:41  <PublicServer> <csuke> and how do we turn on ECN?
21:42:45  <V453000> grrr
21:42:45  <PublicServer> *** V453000 joined the game
21:43:28  <PublicServer> <V453000> the problem is the same
21:43:35  <PublicServer> <Thraxian> nope
21:43:41  <PublicServer> <Thraxian> now THIS LINE can get to sawmil
21:43:42  <PublicServer> <V453000> what about to move the two bypasses together
21:43:44  <PublicServer> <Thraxian> now we need to solve congestion
21:43:57  <PublicServer> *** V453000 has left the game (connection lost)
21:44:04  <V453000> wtf !!
21:44:19  <PublicServer> <StarLite> slow cpu V453?
21:44:21  <V453000> what about to move the two bypasses together, then balance them
21:44:27  <V453000> StarLite: probably
21:44:33  <PublicServer> <StarLite> what cpu you have?
21:44:39  <PublicServer> <Thraxian> what about expanding the entrance of wood drop/goods pickup to 4, then split into 2+2?
21:44:42  <V453000> I got some bad laptop ... mine is in the repairers
21:44:48  <PublicServer> <StarLite> ah ok :)
21:45:07  <V453000> Thraxian: that would probably be the best solution
21:45:24  <V453000> !password
21:45:24  <PublicServer> V453000: hulled
21:45:42  <PublicServer> *** V453000 joined the game
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21:46:13  <Paul2> oh right new location
21:46:14  <Paul2> i see
21:46:22  <LittleBoyRick> !password
21:46:22  <PublicServer> LittleBoyRick: hulled
21:46:33  <PublicServer> *** LittleBoyRick joined the game
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21:49:07  <PublicServer> <V453000> this fixes it for a while
21:50:11  <PublicServer> <V453000> lets just wait and see how it makes it in "normal traffic"
21:50:25  <PublicServer> <csuke> how long till we get normal traffic though lol?
21:50:32  <PublicServer> <V453000> will see
21:50:33  <PublicServer> <csuke> its backed up a fair old way ....
21:50:34  <PublicServer> <V453000> hope soon
21:50:52  <PublicServer> <csuke> slh09 is completely backed up lol
21:51:25  <PublicServer> <V453000> no choices no fun
21:52:00  <PublicServer> <V453000> what are you doing
21:52:07  <PublicServer> <StarLite> making it longer
21:52:12  <PublicServer> <V453000> WHY???
21:52:16  <PublicServer> <db48x> it had one and a half trains in it
21:52:18  <PublicServer> <V453000> this is the exact size
21:52:29  <PublicServer> <V453000> oh its not
21:52:31  <PublicServer> <StarLite> if a train is still at 1
21:52:31  <PublicServer> <V453000> :D
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21:52:38  <PublicServer> <StarLite> a train cannot bypass i now
21:52:53  <PublicServer> <StarLite> it's 1 too short now
21:53:02  <PublicServer> <StarLite> better :)
21:53:17  <PublicServer> <V453000> learnt to count V. :D
21:53:22  <PublicServer> <V453000> learn
21:53:58  <PublicServer> <StarLite> NOW it fits yeh ;)
21:54:00  <PublicServer> <V453000> WTF
21:54:13  <PublicServer> <csuke> ?
21:54:13  <PublicServer> <db48x> lol
21:54:20  <PublicServer> <V453000> damn maglev
21:54:23  <PublicServer> <StarLite> yeh
21:54:25  <PublicServer> <StarLite> very hard to read
21:54:27  <PublicServer> <V453000> didnt see it
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21:55:50  <PublicServer> <Thorinbur> We need more signals on that bend
21:56:15  <PublicServer> <Thraxian> path signals with exit signals...interesting combination :)
21:56:19  <PublicServer> <Thorinbur> Or not?
21:56:22  <PublicServer> <StarLite> BBH02 still jamming
21:56:35  <PublicServer> <V453000> now wtf was this sombination
21:56:39  <PublicServer> <Thraxian> working on sawmill - the root of all evil...er...congestion :)
21:56:42  <PublicServer> <V453000> /solution
21:57:52  <PublicServer> <V453000> cl
21:57:54  <PublicServer> <V453000> y
21:58:20  <PublicServer> <db48x> part of a second train was stuck in your merge again
21:58:42  <PublicServer> <V453000> couldnt
21:58:50  <PublicServer> <db48x> twas
21:59:07  <PublicServer> <V453000> maybe just because of a slow on joining
21:59:10  <PublicServer> <V453000> np
21:59:14  <PublicServer> <csuke> i've added a traffic penalty at BBH06 to send some wood trains a different route
21:59:33  <PublicServer> <V453000> lol
21:59:33  <PublicServer> <csuke> ie if the line gets backed up it wont add to it as much :)
21:59:36  <PublicServer> <V453000> ok
22:00:11  <PublicServer> <csuke> yapf is quite wonderful sometimes :)
22:00:11  <ostannard> !password
22:00:11  <PublicServer> ostannard: gulped
22:00:25  <PublicServer> <V453000> oh yes
22:00:28  <PublicServer> *** ostannard joined the game
22:00:32  <PublicServer> <db48x> hmm. still need bbh11
22:00:35  <PublicServer> <StarLite> I never expected wood to become such a prob
22:00:42  <PublicServer> <StarLite> prolly cus of some insane forests
22:00:48  <PublicServer> <V453000> lol
22:00:52  <PublicServer> <V453000> how could you expect anything
22:01:13  <PublicServer> <StarLite> normally the factory is the biggest jam causer
22:01:19  <PublicServer> <V453000> not true
22:01:23  <PublicServer> <StarLite> well, in y'olde days
22:01:39  <PublicServer> <csuke> /csuke declares: my factory will never jam!
22:01:43  <PublicServer> <csuke> :)
22:02:12  <PublicServer> <Thraxian> my life's mission has now been determined
22:02:16  <PublicServer> <kratt> same i said to my shotgun before it exploded :D
22:02:20  <PublicServer> <Thraxian> here farm, farm, farm....
22:02:23  <PublicServer> <V453000> mhM
22:02:26  <PublicServer> <V453000> ?
22:02:44  <PublicServer> <csuke> :P
22:02:51  <PublicServer> <Thraxian> keep in mind - 223+294 trains for sawmill, 137+49+41 for factory right now
22:02:54  <PublicServer> <Thraxian> sawmill wins :)
22:03:06  <PublicServer> <V453000> of course
22:03:12  <PublicServer> <V453000> <- pwnzor
22:03:20  <PublicServer> <Thraxian> I like farms anyways....get ready to be destroyed!!!
22:03:21  <PublicServer> <V453000> :D
22:03:26  <PublicServer> <V453000> yeah
22:03:30  <PublicServer> <csuke> thats just down to people connecting more forests :P
22:03:36  <PublicServer> <V453000> yep
22:03:46  <PublicServer> * db48x connected a forest
22:03:49  <PublicServer> <csuke> *said declaration does not count if csuke does not witness it :P
22:03:50  <PublicServer> <Sepp> sry for destroyinf the sawmill merger ;)
22:03:55  <PublicServer> <V453000> what the hell
22:03:58  <PublicServer> *** LittleBoyRick has joined company #1
22:04:02  <PublicServer> <V453000> who modified that tunnels
22:04:14  <PublicServer> <V453000> sign !???
22:04:18  <PublicServer> *** Spike joined the game
22:04:35  <PublicServer> <csuke> thats weird ...
22:04:41  <PublicServer> <V453000> already undone
22:04:49  <PublicServer> <Sepp> i just added the third line
22:04:59  <PublicServer> *** ostannard has left the game (connection lost)
22:05:01  <PublicServer> <V453000> there were exit signals and before them PBS ...
22:05:10  <PublicServer> <Sepp> xD
22:05:16  <PublicServer> <V453000> expecting to work as a entrance signal I guess
22:05:26  <PublicServer> *** Spike has joined company #1
22:05:51  <PublicServer> <csuke> if u got a slow cpu why u using pbs instead of psb anyway? :P
22:05:54  <PublicServer> <V453000> jam anywhere?
22:06:00  <PublicServer> <Spike> hmmm..
22:06:02  <PublicServer> <Thorinbur> Wowo sawmill finally fixed
22:06:04  <PublicServer> <Spike> town drop sw?
22:06:22  <PublicServer> <Spike> because of prioritizing to 1 line it's getting trains for 2 lines on 1 line
22:06:25  <PublicServer> <V453000> whats wrong with it
22:06:31  <PublicServer> <Spike> chekc bbh18
22:06:34  <PublicServer> <Spike> and ask again
22:06:44  <PublicServer> <csuke> BBH13 is causing it
22:07:07  <PublicServer> <db48x> heh, lost trains at bbh11
22:07:25  <PublicServer> <V453000> wt...
22:08:35  <PublicServer> <csuke> BBH13 better
22:08:43  *** ChoHag has quit IRC
22:09:34  <PublicServer> <Spike> shall we just unreverse that 1 signal?
22:09:35  <PublicServer> <V453000> mfg
22:09:38  <PublicServer> <V453000> they dumb
22:10:12  <PublicServer> <V453000> oh
22:10:16  <PublicServer> <V453000> whhyyy???
22:10:20  <PublicServer> <V453000> is it reversed
22:10:20  <PublicServer> <csuke> yeah, reverse it
22:10:34  <PublicServer> <Spike> prob cause someone just wanted the "timer" station to be used
22:10:45  <PublicServer> <Spike> don't know who build it
22:10:59  <PublicServer> <V453000> now that is a dumb solution lol :D
22:11:14  <PublicServer> <V453000> way better if he would make it joinable from both lines
22:11:15  <PublicServer> <csuke> alright im outta here
22:11:20  <PublicServer> <V453000> cya
22:11:27  <PublicServer> <csuke> i expect to see a bit more factory traffic 2moro :P
22:11:28  <PublicServer> <Thraxian> someone just built a dozen more wood trains at SC01
22:11:41  <PublicServer> *** csuke has left the game (leaving)
22:11:44  *** csuke has quit IRC
22:12:16  <PublicServer> <V453000> wtf
22:12:18  <PublicServer> <Spike> shall we just disable the timer station?
22:12:22  <PublicServer> <Spike> or disagree?
22:12:27  <PublicServer> <V453000> why disabling it
22:12:33  <PublicServer> <Spike> trains are not gonna leave that often
22:12:39  <PublicServer> <Spike> since it will take longer to fill up
22:12:40  <PublicServer> <StarLite> just leave it there
22:12:44  <PublicServer> <StarLite> it's cool :)
22:12:48  <PublicServer> <V453000> keep it
22:12:57  <PublicServer> <Spike> well i meant just removing 1 piece of rail
22:13:08  <PublicServer> <Spike> not bomb it to the ground..
22:13:24  <PublicServer> <db48x> now there's a good use for airports
22:13:38  <PublicServer> <Spike> oh
22:17:51  <PublicServer> *** LittleBoyRick has left the game (leaving)
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22:20:08  <PublicServer> <StarLite> wow, theres still a shitload of industries not connected yet
22:20:20  <PublicServer> <V453000> prospected
22:20:34  <PublicServer> <V453000> mby not :)
22:20:58  <PublicServer> <StarLite> just by scrolling the map, I can see about 20 forests..
22:20:59  <PublicServer> <db48x> need to connect up oil
22:21:15  <PublicServer> <StarLite> wood station is gonna die badly ;) ;)
22:21:18  <PublicServer> <StarLite> gtg to bed
22:21:20  <PublicServer> <StarLite> nn peeps!
22:21:20  <PublicServer> <V453000> hm?
22:21:33  <PublicServer> *** StarLite has left the game (connection lost)
22:21:34  <PublicServer> <db48x> good night
22:21:41  <PublicServer> <V453000> cya
22:22:29  <PublicServer> <Spike> ok.. who is building near my crying signs?
22:22:50  <PublicServer> <kratt> i am
22:23:24  <PublicServer> <Spike> do i really have to explain it?
22:23:27  *** xat has joined #openttdcoop
22:23:29  <PublicServer> <db48x> curve length
22:23:37  <PublicServer> <V453000> where?
22:23:41  <PublicServer> <Spike> and the imaginary cookie goes to... db48x
22:26:35  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:26:51  <PublicServer> <kratt> who is doing thath
22:27:04  <PublicServer> <Spike> not me.. wasn't even watching :)
22:27:25  <PublicServer> <V453000> the terrble TF?
22:27:27  <PublicServer> <V453000> dont know
22:29:14  <PublicServer> <V453000> Factory drop SW works quite weird
22:29:26  <PublicServer> <Spike> what part
22:29:31  <PublicServer> <V453000> SW
22:29:39  <PublicServer> <Spike> what part of that station..
22:29:46  <PublicServer> <V453000> the entrance
22:29:56  <PublicServer> <Spike> of.. the big thing.. of the timed thing
22:30:05  <PublicServer> <db48x> the compressor?
22:30:20  <PublicServer> <Spike> V453000 ?
22:30:22  <PublicServer> <V453000> factory drop not town drop
22:30:26  <PublicServer> <Spike> oh..
22:30:27  <PublicServer> <Spike> :)
22:30:30  <PublicServer> <V453000> :)
22:30:47  <PublicServer> <Spike> not that weird either..
22:31:03  <PublicServer> <V453000> under heavier traffic it slows wodn
22:31:06  <PublicServer> <V453000> down
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22:32:56  <PublicServer> <Spike> it could've been designed different i agree with that.. but with the space.. it's a nice compact entrance with buffers
22:33:11  <PublicServer> <V453000> I dont say it is bad
22:33:19  <PublicServer> <V453000> it could just be improved :p
22:33:26  <PublicServer> <V453000> maybe just with adding some plats
22:33:34  <PublicServer> <V453000> but lets do that when it fails
22:33:49  <PublicServer> <db48x> well, I must sleep
22:33:53  <V453000> hf
22:33:53  <PublicServer> <db48x> see you guys around
22:33:58  <PublicServer> <Spike> atleast here rebuilds my style are hard...
22:33:59  <PublicServer> *** db48x has left the game (connection lost)
22:34:01  <V453000> !coopstats
22:34:04  <PublicServer> <Spike> bomb the place down and build.. ;)
22:34:17  <V453000> hm?
22:35:14  <^Spike^> do we need stats? ;)
22:35:27  <V453000> it is with @ I guess
22:35:37  <^Spike^> try it
22:35:43  <PublicServer> <kratt> wat is CL because there is non descibed in coop wiki
22:35:46  <V453000> @coopstats
22:35:46  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
22:35:50  <^Spike^> @cl
22:35:50  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed
22:36:20  <PublicServer> <kratt> that explains everything
22:36:35  <^Spike^> sure? :)
22:38:31  <PublicServer> <Spike> Terraforming isn't really using... :)
22:38:36  <PublicServer> <Spike> that's adjusting to your needs.. :)
22:38:46  <PublicServer> <Spike> i don't know who placed the first sign though.. :)
22:38:46  <PublicServer> <kratt> that was like that before
22:38:56  <PublicServer> <V453000> lol?
22:38:57  <PublicServer> <Sepp> <<
22:39:02  <PublicServer> <V453000> oh
22:39:54  <PublicServer> *** V453000 has left the game (connection lost)
22:40:02  <V453000> well thats it for me today, cya
22:40:05  <^Spike^> cya
22:40:07  <PublicServer> <Sepp> cl
22:40:11  <PublicServer> <Sietse> gnight
22:41:54  <PublicServer> <Sepp> im just saying ur cuves are too narrow ;)
22:42:00  <PublicServer> <kratt> they not
22:42:10  <PublicServer> <kratt> they are 2 tiles
22:42:15  <PublicServer> <kratt> 2*45
22:42:19  <PublicServer> <Spike> ...
22:42:23  <PublicServer> <Spike> TL is 3
22:42:31  <PublicServer> <Spike> so you need ATLEAST CL3
22:43:30  <PublicServer> <kratt> im going to make prioritys also
22:43:52  <PublicServer> <kratt> mhh
22:44:05  <PublicServer> <Spike> doesn't matter with or without.. if the prio isn't stopping it.. the curves slow down the train..
22:44:10  <PublicServer> <Sepp> too bad the cl demo train crashed long ago xD
22:44:17  <PublicServer> <Spike> :)
22:44:54  <PublicServer> <Thorinbur> boom!
22:48:34  <Thraxian|Work> !trains 1200
22:48:34  <PublicServer> *** Thraxian|Work has set max_trains to 1200
22:48:55  <KenjiE20> @ottdcoop seturl cl http://wiki.openttdcoop.org/Max_Curve_Speed
22:48:56  <Webster> KenjiE20: The operation succeeded.
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22:52:03  <Razaekal> !password
22:52:03  <PublicServer> Razaekal: attics
22:52:31  <PublicServer> *** Razaekel joined the game
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22:52:51  <PublicServer> <Razaekel> watching the sawmill station is so fun
22:53:09  <PublicServer> <Sepp> yeah all the little ants xD
22:53:18  <PublicServer> <Thraxian> 3 new farms connected :)
22:53:18  <PublicServer> <Sietse> it is huge
22:53:28  <PublicServer> <Thraxian> let factory overload commence!
22:53:31  <PublicServer> <Thraxian> j/k
22:53:38  <PublicServer> *** Spike has left the game (connection lost)
22:53:54  <PublicServer> <Sepp> if u want overload u just need to connect some more forests
22:54:02  <PublicServer> <Thraxian> that won't overload the FACTORY
22:54:05  <PublicServer> <Razaekel> wouldnt take much for the sawmill to overload :-/
22:54:10  <PublicServer> <Sepp> but the sawmill xD
22:54:21  <PublicServer> <Thraxian> but csuke wasn't bragging about how his sawmill station will never jam
22:54:24  <PublicServer> <Razaekel> the exit to S is getting slowed down
22:54:33  <PublicServer> <Sepp> there is a limit for everything
22:54:53  <PublicServer> <Razaekel> V453 made the sawmill station
22:54:57  <PublicServer> <Razaekel> csuke did the factory
22:55:27  <PublicServer> <Thraxian> I know that, Raz
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23:00:29  *** mixrin has joined #openttdcoop
23:00:41  <PublicServer> <persil> train 999 seems to have strange orders
23:01:23  <rait> !password
23:01:23  <PublicServer> rait: attics
23:01:25  *** kratt_ has joined #openttdcoop
23:01:31  <kratt_> !password
23:01:31  <PublicServer> kratt_: attics
23:01:51  <PublicServer> *** rait joined the game
23:01:55  <PublicServer> *** kratt joined the game
23:02:04  <PublicServer> <kratt> power surge
23:02:42  <PublicServer> <kratt> wtf
23:02:46  <PublicServer> <kratt> there is coal mine here
23:02:52  <PublicServer> <kratt> infront of my railway
23:03:29  <PublicServer> <Thorinbur> Haha
23:03:40  <PublicServer> <Thorinbur> happy building
23:04:10  *** highpinger has quit IRC
23:04:19  <PublicServer> <Thorinbur> This is just wrong...
23:04:42  <PublicServer> <Thorinbur> You should bought up the terrain :P
23:04:53  *** kratt has quit IRC
23:05:01  <PublicServer> <kratt> im nab, ineed  lot of space
23:05:04  *** PeterT has joined #openttdcoop
23:06:56  <PublicServer> *** Intexon has left the game (connection lost)
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23:10:26  <XaTriX> hi
23:10:32  <PublicServer> <kratt> hi
23:11:01  <XaTriX> where i can dl the version to play on public server ? :)
23:11:11  <KenjiE20> @quickstart
23:11:13  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:11:56  <XaTriX> thx
23:12:31  *** Intexon has quit IRC
23:12:34  <XaTriX> !dl win32
23:12:34  <PublicServer> XaTriX: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
23:13:01  <PublicServer> *** rait has left the game (connection lost)
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23:21:08  <PublicServer> <kratt> my first trains is going
23:21:12  <PublicServer> <kratt> train nr 1010
23:21:39  <sparr> what is (Pile Trans. Replay)?
23:22:11  <PublicServer> <Thorinbur> Hehe i got 6 trains here. All of them with coal. Two stations...  I am just starting. Most of the time looking at others at work
23:22:15  <PublicServer> <Sietse> same plan, new execution of PSG04
23:22:18  <PublicServer> <Sietse> or another game
23:23:53  <KenjiE20> @pilesave
23:23:53  <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04
23:24:13  <PublicServer> <kratt> tim is 0124
23:27:32  <PublicServer> <Sietse> need more iron ore
23:29:41  <XaTriX> !password
23:29:41  <PublicServer> XaTriX: fracas
23:30:00  <PublicServer> *** XaT joined the game
23:30:08  <PublicServer> <XaT> hi
23:30:35  <PublicServer> <Thorinbur> there is iron Ore left NW
23:30:35  <PublicServer> <kratt> ill be afk for 9 hours
23:30:40  <PublicServer> *** kratt has left the game (connection lost)
23:30:52  <PublicServer> <Sietse> to many steel trains atm
23:35:18  <PublicServer> <Thorinbur> Town drop?
23:35:59  <PublicServer> <Thorinbur> Why are you conecting Senfingley (whoever you are:P)
23:36:09  <PublicServer> <XaT> town drop ? :p
23:37:22  <PublicServer> <Thorinbur> But there is town drop NW
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23:43:38  <db48x> !password
23:43:38  <PublicServer> db48x: radish
23:43:57  <PublicServer> *** db48x joined the game
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