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00:00:44 *** ^Spike^ has quit IRC 00:20:20 *** Gegan has joined #openttdcoop 00:22:01 <Gegan> How do I fix a NEWGRF missmatch? 00:22:18 <KenjiE20> @quickstart 00:22:22 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:23:19 *** Thorinbur has quit IRC 00:24:47 <Gegan> Doesn't really say anything in the Quickstart tbh 00:27:28 <Gegan> !help 00:27:28 <PublicServer> Gegan: http://www.openttdcoop.org/wiki/IRC_Commands 00:27:51 <KenjiE20> it does, try again 00:29:46 <Gegan> True, it does.... doh 00:34:25 <Gegan> !password 00:34:25 <PublicServer> Gegan: folksy 00:34:37 <PublicServer> *** Gegan joined the game 00:37:56 *** pugi has quit IRC 00:46:06 *** MeisterMarkus has quit IRC 00:46:46 <db48x> !password 00:46:46 <PublicServer> db48x: pollen 00:46:55 <PublicServer> *** db48x joined the game 00:50:56 <PublicServer> *** db48x has left the game (leaving) 00:51:08 <db48x> zoomable minimap is pretty cool 00:51:59 <Gegan> didn'y know you could zoom the minimap :) 00:52:20 <db48x> you have to apply a patch, at the moment 00:52:31 <Gegan> aha 00:52:36 <Gegan> that's why! 00:52:58 *** VictorOfSweden has joined #openttdcoop 00:54:42 <PublicServer> *** VictorOfSweden joined the game 00:54:51 <PublicServer> *** Gegan has left the game (leaving) 00:56:38 <db48x> not sure why that patch hasn't been accepted yet 00:58:02 *** Bluelight has quit IRC 01:00:31 *** KenjiE20|LT has joined #openttdcoop 01:00:31 *** ChanServ sets mode: +o KenjiE20|LT 01:00:40 *** KenjiE20 has quit IRC 01:01:26 <Gegan> How long does it usually take to finish the planning stage? 01:01:37 <db48x> at least a day 01:02:07 <PublicServer> *** VictorOfSweden has left the game (leaving) 01:02:08 <KenjiE20|LT> that's also in quickstart 01:02:21 <Gegan> ^^ 01:02:34 *** V453000 has quit IRC 01:07:53 *** PeterT has quit IRC 01:29:24 *** Gegan has quit IRC 01:31:49 *** VictorOfSweden has quit IRC 01:38:50 *** Zulan has quit IRC 01:42:47 *** mixrin has quit IRC 01:58:44 *** Boy|Tele has quit IRC 02:47:01 *** KenjiE20|LT has quit IRC 02:47:16 *** Fuco has quit IRC 03:13:20 *** Phazorx has left #openttdcoop 05:06:54 *** AdTheRat has quit IRC 07:19:07 *** Progman has joined #openttdcoop 07:24:46 *** Polygon has joined #openttdcoop 07:28:46 *** ODM has joined #openttdcoop 07:28:46 *** ChanServ sets mode: +o ODM 07:46:01 *** ^Spike^ has joined #openttdcoop 07:46:01 *** ChanServ sets mode: +o ^Spike^ 07:54:09 *** devilsadvocate has quit IRC 07:55:33 *** JamesG has joined #openttdcoop 07:55:45 <JamesG> !password 07:55:45 <PublicServer> JamesG: staffs 07:55:54 <PublicServer> *** James joined the game 07:59:18 *** highpinger has joined #openttdcoop 08:02:19 *** kratt has joined #openttdcoop 08:02:32 <kratt> !password 08:02:32 <PublicServer> kratt: staffs 08:02:34 <kratt> !players 08:02:36 <PublicServer> kratt: Client 30 is Sietse, a spectator 08:02:36 <PublicServer> kratt: Client 40 (Orange) is James, in company 1 (Flarham Transport) 08:03:26 <PublicServer> *** Game unpaused (not enough players) 08:03:27 <PublicServer> *** kratt joined the game 08:07:16 <PublicServer> *** kratt has left the game (leaving) 08:07:16 <PublicServer> *** Game paused (not enough players) 08:07:24 <kratt> still plan making 08:07:29 <kratt> not so fast i think 08:13:35 *** Zuu has joined #openttdcoop 08:15:22 *** highpinger has quit IRC 08:17:33 *** Polygon has quit IRC 08:23:00 *** ODM has quit IRC 08:26:01 *** highpinger has joined #openttdcoop 08:31:35 <PublicServer> *** James has left the game (connection lost) 08:36:27 *** JamesG has quit IRC 08:37:07 *** highpinger has quit IRC 08:38:26 *** dexter311 is now known as Guest137 08:38:26 *** dexter311 has joined #openttdcoop 08:43:17 *** Guest137 has quit IRC 09:17:18 *** bartaway is now known as bartavelle 09:20:38 <bartavelle> yo 09:31:22 *** jondisti has joined #openttdcoop 09:31:39 <jondisti> !password 09:31:39 <PublicServer> jondisti: knifes 09:32:08 <PublicServer> *** jond1sti joined the game 09:35:01 <PublicServer> *** jond1sti has left the game (leaving) 09:51:00 *** pugi has joined #openttdcoop 09:59:37 *** mixrin has joined #openttdcoop 10:34:34 *** Phazorx has joined #openttdcoop 10:53:36 *** kratt has quit IRC 11:22:08 *** highpinger has joined #openttdcoop 11:39:53 *** KenjiE20 has joined #openttdcoop 11:39:53 *** ChanServ sets mode: +o KenjiE20 12:04:28 *** Boyinblue0 has joined #openttdcoop 12:04:37 <Boyinblue0> Morning :) 12:04:42 <Boyinblue0> *Afternoon 12:14:05 *** dr_gonzo has joined #openttdcoop 12:27:10 <Boyinblue0> !players 12:27:11 <PublicServer> Boyinblue0: Client 30 is Sietse, a spectator 12:27:20 *** heffer has joined #openttdcoop 12:27:54 <Boyinblue0> !password 12:27:54 <PublicServer> Boyinblue0: sheath 12:28:02 <PublicServer> *** Boyinblue0 joined the game 12:34:12 *** pugi has quit IRC 12:36:16 *** pugi has joined #openttdcoop 12:50:37 *** MeisterMarkus has joined #openttdcoop 12:54:40 <db48x> !password 12:54:40 <PublicServer> db48x: grease 12:55:11 <dexter311> !password 12:55:11 <PublicServer> dexter311: grease 12:55:19 <PublicServer> *** dexter311 joined the game 12:57:11 <PublicServer> *** dexter311 has left the game (leaving) 12:57:24 *** Thorinbur has joined #openttdcoop 12:57:51 <Thorinbur> !password 12:57:51 <PublicServer> Thorinbur: grease 12:58:10 <PublicServer> *** Game unpaused (not enough players) 12:58:11 <PublicServer> *** Thorinbur joined the game 12:58:16 <PublicServer> *** Kenji joined the game 12:58:34 <PublicServer> *** Kenji has joined company #1 12:59:02 <PublicServer> <Thorinbur> no voting board yet? 13:03:20 *** VictorOfSweden has joined #openttdcoop 13:03:37 <KenjiE20> @stage Planning and Voting 13:03:38 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #174 (r18927) | STAGE: Planning and Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 13:04:57 <PublicServer> *** VictorOfSweden joined the game 13:05:20 <PublicServer> *** made screenshot at 0000A658 : http://ps.openttdcoop.org/public/screenshot.png 13:05:39 <PublicServer> <Thorinbur> We vote against? 13:05:43 <PublicServer> <Thorinbur> right? 13:05:59 <PublicServer> <Kenji> um. no 13:06:08 <PublicServer> <Thorinbur> So why so many rounds? 13:06:15 <PublicServer> <Thorinbur> Less votes goes away? 13:06:20 <PublicServer> <Kenji> those aren't rounds 13:07:14 <PublicServer> <Thorinbur> Ok get it now 13:07:17 <PublicServer> <Thorinbur> :P 13:07:22 <PublicServer> <Thorinbur> Stupid me... 13:07:47 <PublicServer> <VictorOfSweden> so, is anyone annlowd to vote? 13:07:52 <PublicServer> <VictorOfSweden> *allowed 13:07:53 <PublicServer> <Thorinbur> Hm... Hard to decide... Osai's plan looks most interesting and unusuall 13:08:00 <PublicServer> <Kenji> this is a democracy, not Britain's got failtalent 13:08:05 <db48x> !password 13:08:05 <PublicServer> db48x: gleams 13:08:08 <MeisterMarkus> !password 13:08:08 <PublicServer> MeisterMarkus: gleams 13:08:10 <PublicServer> <Kenji> VoS yes 13:08:17 <PublicServer> <VictorOfSweden> ok 13:08:17 <PublicServer> *** db48x joined the game 13:08:23 <PublicServer> *** MeisterMarkus joined the game 13:08:24 <PublicServer> <VictorOfSweden> my firts voting then :) 13:08:28 <PublicServer> <VictorOfSweden> *first 13:08:35 <PublicServer> <Kenji> like I say, democracy 13:08:36 <PublicServer> <VictorOfSweden> can't type today.. :/ 13:08:55 <PublicServer> <Thorinbur> Hmmm but Osais plan looks hardest to me, and i have no idea how to play it... 13:09:19 <PublicServer> <VictorOfSweden> agreed 13:09:38 <PublicServer> <VictorOfSweden> but, as you said earlier, it does look the most interesting 13:10:05 <PublicServer> <Thorinbur> Whatever i can still change my decision 13:10:14 <PublicServer> <Thorinbur> Osai it is 13:10:27 <PublicServer> <Kenji> hah, undestroyable? nope :P 13:11:45 <PublicServer> *** VictorOfSweden has joined company #1 13:12:27 <PublicServer> *** Kenji has left the game (leaving) 13:12:33 <PublicServer> <Thorinbur> couldnt pick it up... 13:12:48 <KenjiE20> I predict voting till about mid-evening, so main building tomorrow 13:13:21 <PublicServer> <Thorinbur> woah.... Osai's plan is popular 13:13:30 <KenjiE20> it is now 13:13:49 <VictorOfSweden> KenjiE20: there are no strict rules as to when the voting ends, is there? 13:13:54 <VictorOfSweden> *are 13:13:57 <KenjiE20> nope 13:14:07 <VictorOfSweden> ok 13:14:41 <PublicServer> <Thorinbur> It works similar to planning. there were no strict rule how long planing phase would take. 13:15:03 <KenjiE20> technically, another even MORE popular plan could come along 13:15:05 <PublicServer> *** MeisterMarkus has joined spectators 13:17:41 <PublicServer> *** VictorOfSweden has left the game (leaving) 13:17:59 *** highpinger has quit IRC 13:20:20 <PublicServer> *** made screenshot at 00007664 : http://ps.openttdcoop.org/public/screenshot.png 13:21:54 *** V453000 has joined #openttdcoop 13:22:28 <V453000> !password 13:22:28 <PublicServer> V453000: yessed 13:22:37 <PublicServer> *** V453000 joined the game 13:22:39 <PublicServer> <V453000> hi there 13:23:02 <PublicServer> <db48x> howdy 13:23:27 <PublicServer> <V453000> hehe Osai wins s ofar 13:23:50 <PublicServer> <db48x> yea 13:27:04 <PublicServer> *** V453000 has left the game (leaving) 13:32:59 <PublicServer> <Boyinblue0> Voted :) 13:33:14 <PublicServer> <Boyinblue0> Simply for the bus network, i've never seen a bus network :) 13:35:20 <PublicServer> *** made screenshot at 0000BA5D : http://ps.openttdcoop.org/public/screenshot.png 13:37:17 <V453000> lol 13:37:31 <V453000> I am mainly looking forward to design a city 13:38:40 <KenjiE20> MeisterMarkus: you don't vote for yourself, you've already voted by making the plan in the first place 13:38:45 <Boyinblue0> Hehe :) I've been in a game making cities, they turn out really good :) 13:39:35 *** Fuco has joined #openttdcoop 13:39:58 <Ammler> yeah, MeisterMarkus looks quite silly 13:40:07 <V453000> yep :D 13:40:40 <Ammler> thanks to this awesome webcam, we don't need to login ;-) 13:41:05 <PublicServer> <db48x> hard to center it properly though 13:41:38 <V453000> :D 13:41:40 <Ammler> last action is very much the center 13:41:54 <V453000> :) yeah 13:42:33 <Ammler> after you placed the vote, make bulldozer or something like that to move the last action 13:42:42 <Ammler> or plant a tree or what ever ;-) 13:43:11 <Ammler> !screen 13:43:11 <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 13:45:30 <V453000> I was just designing a city network and it turned out there can be no city :D rails everywhere 13:46:05 <PublicServer> *** MeisterMarkus has joined company #1 13:47:31 *** ODM has joined #openttdcoop 13:47:31 *** ChanServ sets mode: +o ODM 13:48:10 <V453000> well maybe its just the center :) 13:50:20 <PublicServer> *** made screenshot at 0000AA63 : http://ps.openttdcoop.org/public/screenshot.png 13:52:44 *** tkjacobsen has joined #openttdcoop 13:53:03 <tkjacobsen> !dl lin64 13:53:03 <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-amd64.tar.bz2 13:58:55 <PublicServer> *** Amm1er joined the game 13:59:43 <Ammler> !screen 13:59:43 <PublicServer> *** Ammler made screenshot at 0000A261 : http://ps.openttdcoop.org/public/screenshot.png 14:00:23 <Ammler> he, the voting board doesn't match a 800er screen 14:00:39 *** haseo has joined #openttdcoop 14:01:09 <haseo> !password 14:01:09 <PublicServer> haseo: vetoes 14:01:47 <PublicServer> *** fabricator joined the game 14:01:50 <PublicServer> *** Amm1er has left the game (leaving) 14:02:46 <tkjacobsen> !password 14:02:46 <PublicServer> tkjacobsen: vetoes 14:02:56 <PublicServer> *** Player joined the game 14:02:56 <Webster> Player, please change your in game nick 14:02:56 <PublicServer> *** VictorOfSweden joined the game 14:05:20 <PublicServer> *** made screenshot at 0002B01E : http://ps.openttdcoop.org/public/screenshot.png 14:05:28 <PublicServer> *** Player has left the game (kicked by server) 14:06:04 <tkjacobsen> sorry, fresh install :) 14:06:32 <tkjacobsen> !passwd 14:06:36 <tkjacobsen> !password 14:06:36 <PublicServer> tkjacobsen: shores 14:06:40 <PublicServer> <fabricator> doh 14:06:49 <PublicServer> *** tkjacobsen joined the game 14:08:55 <PublicServer> *** fabricator has left the game (connection lost) 14:14:50 <PublicServer> *** db48x has left the game (leaving) 14:17:11 *** haseo_ has joined #openttdcoop 14:17:22 *** haseo has quit IRC 14:17:36 <haseo_> !password 14:17:37 <PublicServer> haseo_: shores 14:17:53 <PublicServer> *** haseo joined the game 14:17:54 *** Cooper456 has joined #openttdcoop 14:21:18 *** Cooper456 has quit IRC 14:23:58 *** PhoenixII has joined #openttdcoop 14:24:05 <PublicServer> *** haseo has left the game (connection lost) 14:24:22 *** Phoenix_the_II has quit IRC 14:26:50 <KenjiE20> lol, when did we add the kick 14:27:30 <planetmaker> kick? 14:27:36 <planetmaker> oh... that one :-) 14:27:55 <Ammler> we didn't, I was on the server for another reason ;-) 14:28:01 <KenjiE20> ah lol 14:28:11 <planetmaker> eh? "was on the server"? 14:28:19 <planetmaker> is it meanwhile a cfg setting? 14:28:26 <planetmaker> or is it an ap patch? 14:28:43 <KenjiE20> btw Ammler I fixed the smiley borders and extra wide click image link zone on the portal 14:28:45 <Ammler> this kick was me doing it on the console as I checked something about the screenshot 14:28:59 <planetmaker> :-D 14:29:03 <planetmaker> oki doki 14:29:15 <planetmaker> I thought it was automatic. dih once had such functionality 14:33:14 <PublicServer> *** VictorOfSweden has left the game (leaving) 14:34:25 <Thorinbur> I think we got winner already... How many active players we got? 14:34:50 <KenjiE20> we've only been voting for 2 hours 14:34:55 <Thorinbur> I know. 14:35:05 <KenjiE20> patience young padawan 14:35:11 <Thorinbur> Just judging chance of other plans 14:35:22 <Thorinbur> I don't ask you to skip to building. 14:35:24 <Ammler> only 6 votes, yet 14:36:46 <haseo_> !password 14:36:46 <PublicServer> haseo_: strewn 14:36:49 <KenjiE20> "I think we got winner already..." makes you sound like that was the implication 14:36:53 <haseo_> again *sigh* 14:37:55 <PublicServer> *** haseo joined the game 14:44:25 <Boyinblue0> Guys have you changed the website in the poast 6 months i can't seem to log in? 14:44:50 <Boyinblue0> *past 14:44:59 <KenjiE20> which one? 14:45:11 <KenjiE20> we have... 3, 4 -ish 14:45:26 <Boyinblue0> http://www.openttdcoop.org/ 14:45:39 <KenjiE20> that one doesn't have a login 14:45:50 <KenjiE20> since it's just a portal 14:46:32 <Boyinblue0> ohh yeah my bad http://blog.openttdcoop.org/ 14:47:00 <KenjiE20> I have no issues, error message? 14:48:05 <Ammler> Boyinblue0: I guess, ssl is broken, you need to login unencrypted for now... 14:48:21 <Boyinblue0> It just says invalid username, I think I registered a while back, is there any way to check if there is a user called Boyinblue0? 14:50:23 <Ammler> there is no boyinblue 14:50:41 <Ammler> might be lost during the migrations, sorry in that case.... 14:50:50 <Boyinblue0> oh ok :) thanks :) i'll register again :) 14:51:06 <Boyinblue0> Possibly, I can't remember for sure if i registered though :P 14:51:11 <Ammler> yes, please do :-) 14:51:40 <Ammler> blog was located on 4 different servers the last year 14:51:54 <Ammler> so it might be possible you registered on time we just moved :-) 14:52:51 <Boyinblue0> Ahh thats probably it :) I've had a long break from openttd due to rl so that might be it :) 15:03:02 <PublicServer> *** haseo has left the game (leaving) 15:03:10 <V453000> :D my city network trains have 40 orders now :D 15:04:15 <haseo_> I hit a limit once on orders for a ship, was only two diagonal corners of the map 15:04:50 <V453000> hmmm ... but this is for 9 stations only :) 15:05:21 <PublicServer> *** made screenshot at 0000BE5E : http://ps.openttdcoop.org/public/screenshot.png 15:08:05 <sietse> voting started :) 15:08:34 <sietse> lol, consistency in the votes =P 15:09:04 <V453000> yes :D I thought Osais plan is going to be favorite but I didnt expect this all in : 15:09:07 <V453000> :) 15:09:09 <db48x> there does seem to be a correlation 15:09:29 <db48x> !screen 15:09:30 <PublicServer> *** db48x liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 15:11:57 <Thorinbur> soon it will reach "n" votes 15:11:59 <Thorinbur> :P 15:12:07 <Thorinbur> Or even n+1 15:12:29 <PublicServer> *** Boyinblue0 has left the game (leaving) 15:13:05 <PublicServer> *** jond1sti joined the game 15:13:33 *** n0b0dy has quit IRC 15:17:05 *** Bluelight has joined #openttdcoop 15:18:50 *** Thraxian|Work has joined #openttdcoop 15:18:50 *** Webster sets mode: +o Thraxian|Work 15:20:22 <V453000> how to grow a town from 0 pop? 15:20:29 <V453000> just wait? 15:20:56 <db48x> I think you'll have to build a road on it's center tile 15:21:17 <V453000> there is tunnel... :D 15:21:18 <db48x> and then fund construction 15:21:30 <db48x> still, how did you manage to end up with one? 15:21:40 <db48x> they're culled during map creation 15:21:46 <V453000> I bulldozed it 15:21:49 <db48x> ah 15:21:53 <V453000> then I built the network 15:22:11 <PublicServer> *** MeisterMarkus has left the game (leaving) 15:22:26 <db48x> they grow by following the road network, and they find the road by looking at that center tile 15:22:30 <V453000> mayB fund new buildings will help 15:22:47 <db48x> right 15:22:49 <V453000> yep, funding buildings works almost instantly 15:23:43 *** nubn has joined #openttdcoop 15:25:59 <PublicServer> *** Thorinbur has left the game (leaving) 15:35:21 <PublicServer> *** made screenshot at 000015F2 : http://ps.openttdcoop.org/public/screenshot.png 15:35:40 <Osai> !password 15:35:40 <PublicServer> Osai: ounces 15:36:36 *** Gegan has joined #openttdcoop 15:37:36 <Gegan> !password 15:37:36 <PublicServer> Gegan: ounces 15:37:53 <PublicServer> *** Thorinbur joined the game 15:37:58 <PublicServer> *** Gegan joined the game 15:39:40 <PublicServer> *** 0sai joined the game 15:40:23 <Gegan> Osai you're popular! 15:40:23 <Thorinbur> Ok seams that we will play city game. So do yuo have any advices how to build a city? 15:40:25 <Osai> hehe... seems like that 15:40:53 <dexter311> !password 15:40:53 <PublicServer> dexter311: ounces 15:41:06 <PublicServer> *** dexter311 joined the game 15:41:28 <PublicServer> *** dexter311 has joined company #1 15:42:15 <dexter311> yup osai definitely has the most interesting plan 15:42:17 <PublicServer> *** Boyinblue0 joined the game 15:42:50 <Osai> too bad I am not available today and tomorrow :( 15:43:14 <dexter311> ouch! 15:43:31 <Osai> but I think, I'll join sunday 15:43:32 <Osai> :D 15:43:42 <Osai> and the plan is self-explaining 15:43:53 <dexter311> ML's can be easily done by someone by the looks of your plan 15:45:55 <V453000> :) 15:47:49 <dexter311> heh... I never noticed the planes pitch up as they land before... 15:47:50 <dexter311> cool 15:48:17 <V453000> only some planesets 15:48:35 <PublicServer> *** Boyinblue0 has left the game (leaving) 15:50:06 <V453000> non.city towns in TTRS can not have scyscrapers? 15:50:21 <PublicServer> *** made screenshot at 00002533 : http://ps.openttdcoop.org/public/screenshot.png 15:52:42 <PublicServer> *** Gegan has left the game (leaving) 15:53:31 *** Gegan has quit IRC 15:53:48 <Boyinblue0> !password 15:53:48 <PublicServer> Boyinblue0: trauma 15:53:57 <PublicServer> *** Boyinblue0 joined the game 15:56:45 <PublicServer> *** dexter311 has left the game (leaving) 15:56:50 *** JamesG has joined #openttdcoop 15:57:04 <JamesG> !password 15:57:05 <PublicServer> JamesG: trauma 15:57:05 <dexter311> so does anyone have any idea when the building will start? 15:57:11 <dexter311> considering osai is away? 15:57:59 <PublicServer> *** James joined the game 15:58:29 <PublicServer> <James> We have a voting board! 15:59:24 <PublicServer> <James> How do I vote? 15:59:47 <V453000> dexter: no problems with osai ... his plan is quite easy to understand so he is not required in the building phase 16:00:06 <PublicServer> <James> Nice to have a road network as well 16:00:31 <PublicServer> <Boyinblue0> You vote by signing your name under the plan you vote for :) 16:00:53 <PublicServer> <James> Everyone has voted for Osai's plan? 16:03:09 <V453000> !password 16:03:09 <PublicServer> V453000: trauma 16:03:29 <PublicServer> *** V453000 joined the game 16:03:41 <PublicServer> <V453000> LOL everyone 16:04:01 <jondisti> how to remove wiki profile? 16:05:21 <PublicServer> *** made screenshot at 00005CA5 : http://ps.openttdcoop.org/public/screenshot.png 16:06:37 <haseo_> !password 16:06:37 <PublicServer> haseo_: piracy 16:06:54 <PublicServer> *** haseo joined the game 16:07:07 <PublicServer> *** V453000 has left the game (connection lost) 16:08:36 <PublicServer> <James> I thought about voting for my own 16:09:15 <PublicServer> <jond1sti> i think the winner is quite obvious 16:09:52 <PublicServer> <haseo> I think everyone just wanted something different for a change 16:11:04 <V453000> dont vote for yourself... you already did by creating the plan 16:11:29 <Thorinbur> This is my first one i will play from the begining, so everything would be different:P 16:11:37 <PublicServer> <James> Does that mean people who make a plan get 2 votes? 16:11:53 <Razaekel> no 16:11:58 <Razaekel> you just cant vote for your own plan 16:12:07 <V453000> more like it 16:12:20 <Thorinbur> n votes... beat that! 16:12:36 <PublicServer> <haseo> its not like everyone makes a plan each 16:13:10 <V453000> I am leaving ... please leave that one area for me, I alreadz got a design for it ... thanks! cya tomorrow 16:13:13 *** V453000 has quit IRC 16:16:06 <Thorinbur> hmm.. we start to pick towns? 16:16:07 <Thorinbur> :P 16:18:08 <Thorinbur> hmm... how we pick the towns? Who gets first gets to pick? Or we make it in some order? 16:20:21 <PublicServer> *** made screenshot at 0002B07D : http://ps.openttdcoop.org/public/screenshot.png 16:20:43 <PublicServer> <James> Would the Rendtown line lead to Gretford as well? 16:21:15 <PublicServer> <haseo> yeah, only planning the main junction 16:22:05 <PublicServer> *** Thraxian joined the game 16:22:24 <dexter311> !password 16:22:24 <PublicServer> dexter311: hocked 16:22:40 <PublicServer> *** dexter311 joined the game 16:25:08 <PublicServer> <James> Why not build a hub at Ninningpool? 16:26:21 <PublicServer> <haseo> it looks like a main line from barnpool and on to dendstone bay 16:26:52 <dexter311> yep that was my interpretation haseo 16:27:31 <PublicServer> *** dexter311 has joined company #1 16:34:01 <PublicServer> *** jond1sti has left the game (leaving) 16:34:42 <jondisti> this version of ottd hangs every time i close it :/ 16:34:53 <Thorinbur> same for me:P 16:34:59 <PublicServer> <haseo> so don't close it :P 16:35:06 <Thorinbur> I don't:P 16:35:09 <dexter311> lin or win? 16:35:13 <Thorinbur> But win 16:35:13 <dexter311> mine has no probs on win32 16:35:21 <PublicServer> *** made screenshot at 000220B5 : http://ps.openttdcoop.org/public/screenshot.png 16:35:22 <Thorinbur> Win 32 Vista... 16:35:27 <PublicServer> <haseo> 64 bit here lol 16:35:43 <dexter311> xp32 for me... 16:36:01 *** rait has quit IRC 16:39:01 <Boyinblue0> brb guys moving my room around :) 16:39:03 *** Boyinblue0 has quit IRC 16:39:08 <PublicServer> *** Boyinblue0 has left the game (leaving) 16:39:18 <PublicServer> <James> I had a new desk recently 16:39:36 <dexter311> Boyinblue0: the whole thing? 16:39:42 <dexter311> :D 16:43:42 <PublicServer> <Thorinbur> Damn i Hate those perfect towns with 3x3 grids from Other ps Games 16:44:30 <dexter311> agreed... boring robot towns 16:44:40 <PublicServer> <haseo> I like messy, every junction is a different challenge 16:44:50 <PublicServer> <Thorinbur> good to hear that 16:44:57 <PublicServer> <James> I like them, but it can be very difficult to put a station in 16:45:10 <PublicServer> <Thorinbur> I used to play Sim City 4 befor switching to OpenTTD 16:45:16 *** rait has joined #openttdcoop 16:46:05 <dexter311> I'm a sim-racer myself... ottd is pretty much the only other game I play 16:46:23 <PublicServer> <Thorinbur> hehe nice. TDU best game for me... 16:46:38 <dexter311> been doing a fair bit of rfactor league racing lately 16:46:51 <dexter311> I want to get into iracing but tis a bit too expensive at the moment 16:47:20 <PublicServer> <Thorinbur> RFactor is great but i have trouble to get legal version, so just tried it on pirated one. But will buy if spot somewhere. 16:47:23 <PublicServer> <Thorinbur> ... 16:47:43 <dexter311> I just paypal'd it... 16:47:50 <dexter311> the dvd version is hard to find 16:48:38 <PublicServer> <Thorinbur> yeah. I haven't got paypal. Just tried if it is as good as i read. It is. I will get it someday (or not. I don't really use pirates so i deleted it long ago. 16:48:58 <dexter311> yeah there's a huge modding scene for rfactor 16:49:19 <PublicServer> <Thorinbur> RFactor is basicly only engine 16:49:22 <PublicServer> <Thorinbur> But awesome one. 16:49:46 <dexter311> heaps of other sims are based on gmotor2 16:49:55 <dexter311> so some can be quite similar to rfactor 16:50:13 <dexter311> but the quality of the mod dictates how good it is unfortunately 16:50:21 <PublicServer> *** made screenshot at 0002A879 : http://ps.openttdcoop.org/public/screenshot.png 16:50:27 <PublicServer> <Thorinbur> hmm... I love Test Drive Unlimited. 16:50:52 <dexter311> I tried NFS Shift... horrible physics engine 16:50:55 <PublicServer> <Thorinbur> Free Roaming, drifting, Awesome. 16:50:58 <PublicServer> <haseo> lol @ screenshot of a farm 16:51:00 <dexter311> but good fun as a pickup and play 16:51:27 <PublicServer> <Thorinbur> Hmm i payed NFSShift on friends laptop on keyboard 16:51:34 <PublicServer> <Thorinbur> so cant really judge it... 16:51:41 <KenjiE20> NFS has had a crappy engine since ProStreet 16:52:28 <KenjiE20> they obviously targetted the logitech G25 but got it all wrong 16:52:34 <PublicServer> <Thorinbur> Well NFS was supposed to be arcade... Than thay wanted to make it simulation, after GRID's success. now it's something between 16:52:49 <dexter311> yeah but adding all those developers from slightly mad studios... I thought it was going to get better 16:52:57 <PublicServer> *** Thraxian has left the game (connection lost) 16:52:59 <dexter311> but no... too many compromises 16:53:02 <PublicServer> *** haseo has left the game (connection lost) 16:53:12 <KenjiE20> undercover was playable at least 16:53:14 <KenjiE20> just 16:53:29 <haseo_> !password 16:53:29 <PublicServer> haseo_: bearer 16:53:30 <PublicServer> <Thorinbur> EA got this problem, they are trying to make games for everyone and it ends up as game for noone 16:53:31 <dexter311> yeah I missed a bunch... once underground came out I was over NFS 16:54:01 <dexter311> I still play GPL every now and then too... that's still a great engine 16:54:05 <KenjiE20> played UG2 -> Carbon / PS / UC 16:54:12 <KenjiE20> oh and NFS III 16:54:16 <haseo_> EA make money, the games are just to give their staff something to do 16:54:16 <KenjiE20> which rocks 16:54:24 <PublicServer> <Thorinbur> I had NFS 2! 16:54:32 <PublicServer> <Thorinbur> My first driving game! 16:54:51 <PublicServer> *** tkjacobsen has left the game (leaving) 16:54:54 <dexter311> hehe... I've been on racing games ever since Indy 500 in msdos... 16:55:05 <KenjiE20> Geoff Crammond's F1GP 16:55:10 <dexter311> the Papyrus days were awesome too 16:55:10 <KenjiE20> waaaay back 16:55:21 <dexter311> ICR2 was a big hit 16:55:48 <KenjiE20> and Outrun on the ST 16:56:04 <PublicServer> *** James has left the game (connection lost) 16:56:18 <PublicServer> <Thorinbur> Damn I barely remember those games... 16:56:22 <JamesG> !password 16:56:22 <PublicServer> JamesG: bearer 16:57:02 <PublicServer> *** haseo has left the game (connection lost) 16:58:06 <PublicServer> *** haseo has left the game (connection lost) 16:58:06 <PublicServer> *** James has left the game (connection lost) 16:58:35 <PublicServer> <Thorinbur> Worst racing game i ever saw: Juiced 2... I couldn't even run it properly... I runed Pro Streat without problem, and Juiced 2 was laggy, ugly and BAD... 16:58:46 <KenjiE20> Juiced...... 16:58:49 <KenjiE20> so much promise 16:58:50 <dexter311> http://img682.imageshack.us/img682/748/cimg4044h.jpg 16:58:55 <dexter311> that's my current setup 16:59:00 <PublicServer> *** James joined the game 16:59:03 <haseo_> !password 16:59:03 <PublicServer> haseo_: bearer 16:59:17 <PublicServer> *** James has left the game (connection lost) 16:59:26 * KenjiE20 currently plays TMUF to ridiculous levels 16:59:46 <PublicServer> <Thorinbur> haha Track Mania... 16:59:54 <PublicServer> <Thorinbur> Got it, played it. Awesome. 16:59:59 <JamesG> Anyone else having network troubles? 17:00:09 <PublicServer> <Thorinbur> Started with nations, but quicly bought United 17:00:12 <PublicServer> <Thorinbur> Nope 17:00:13 <dexter311> JamesG: nah mine's still going strong 17:00:18 <KenjiE20> think I'm in the top 7000 now 17:00:25 <JamesG> Will speak to brother 17:00:37 <haseo_> is something wrong with the public server ? 17:00:41 <PublicServer> <Thorinbur> Nope 17:00:48 <PublicServer> <Thorinbur> It runs smoothly for me 17:01:14 <haseo_> its stuck at downloading 5.68kb of the map 17:01:45 <PublicServer> <Thorinbur> and i am running second OpenTTD in background:P 17:01:55 <KenjiE20> so cancel it? 17:02:12 <haseo_> I did earlier, each time it stalls early on 17:02:26 <haseo_> I closed the game and it froze 17:03:35 <haseo_> !password 17:04:09 <JamesG> I can't find the server now 17:05:02 <haseo_> no pw from the IRC bot either 17:05:17 <JamesG> Is anyone still on the server? 17:05:37 * KenjiE20 predicts a netsplit 17:05:52 <Thraxian|Work> I am on it, but the IRC chat is not showing up there 17:06:12 <Thorinbur> Yeah 17:06:16 <Thorinbur> just noticed that 17:07:08 <haseo_> I see 3 people on the server in the list 17:07:15 <JamesG> !password 17:07:23 <JamesG> Looks like the server is back 17:07:43 <JamesG> Password has changed though 17:08:00 <JamesG> Moon looks big tonight 17:08:18 <haseo_> pw is supposed to change really often 17:08:33 <Thorinbur> !players 17:08:37 <PublicServer> *** 0sai has left the game (leaving) 17:08:37 <PublicServer> *** James has left the game (connection lost) 17:08:37 <PublicServer> *** dexter311 has left the game (connection lost) 17:08:37 <PublicServer> *** Game paused (not enough players) 17:08:38 <PublicServer> *** haseo has left the game (connection lost) 17:08:39 <PublicServer> <Thorinbur> LOL? 17:08:39 <PublicServer> *** Kenji has left the game (connection lost) 17:08:41 <PublicServer> <Thorinbur> Nice setup 17:08:41 <PublicServer> *** Kenji joined the game 17:08:43 <PublicServer> *** Game unpaused (not enough players) 17:08:43 <PublicServer> <Kenji> bing 17:08:45 <PublicServer> <Thorinbur> I got old and Glitchy Logitech Formula Racer... 17:08:45 <PublicServer> <Thorinbur> I am 17:08:47 <PublicServer> * Kenji sees no Thrax? 17:08:47 <PublicServer> <Thorinbur> lol... Messages from here are not showing up 17:08:49 <PublicServer> <Thorinbur> on IRC 17:08:49 <PublicServer> <Kenji> I know 17:08:50 <KenjiE20> whee lag 17:08:51 <PublicServer> *** Kenji has left the game (leaving) 17:08:51 <PublicServer> *** Game paused (not enough players) 17:08:55 <PublicServer> haseo_: shovel 17:08:57 <PublicServer> JamesG: shovel 17:08:59 <PublicServer> Thorinbur: say "<JamesG> I can't find the server now" 17:08:59 <Thorinbur> oh... 17:09:01 <PublicServer> Thorinbur: say "<haseo_> no pw from the IRC bot either" 17:09:01 <PublicServer> Thorinbur: [All] PublicServer: <haseo_> I closed the game and it froze 17:09:03 <PublicServer> Thorinbur: say "<JamesG> Is anyone still on the server?" 17:09:03 <PublicServer> Thorinbur: say "* KenjiE20 predicts a netsplit" 17:09:05 <PublicServer> Thorinbur: say "<Thraxian|Work> I am on it, but the IRC chat is not showing up there" 17:09:05 <PublicServer> Thorinbur: say "<Thorinbur> Yeah" 17:09:07 <PublicServer> Thorinbur: say "<Thorinbur> just noticed that" 17:09:07 <PublicServer> Thorinbur: say "<haseo_> I see 3 people on the server in the list" 17:09:09 <PublicServer> Thorinbur: say "<JamesG> Looks like the server is back" 17:09:09 <PublicServer> Thorinbur: you have 9 more messages 17:09:11 <PublicServer> Thorinbur: Client 30 is Sietse, a spectator 17:09:11 <PublicServer> Thorinbur: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport) 17:09:11 <Thraxian|Work> ever since I upgraded to this nightly, OpenTTD doesn't shut down properly - I have to kill the application (win32) 17:09:20 <Thorinbur> All messages from here showed up on the server and vice Versa 17:09:23 <PublicServer> *** Game unpaused (not enough players) 17:09:24 <PublicServer> *** James joined the game 17:09:45 <PublicServer> <James> Back now 17:09:50 <KenjiE20> I think we spotted that Thorinbur 17:09:52 <KenjiE20> :P 17:09:53 <dexter311> !password 17:09:53 <PublicServer> dexter311: shovel 17:10:04 <PublicServer> *** dexter311 joined the game 17:10:04 <PublicServer> <James> Where will the Dendstone station be? 17:10:07 <sietse> can we call Osai the winner and start building? 17:10:22 <sietse> or does anyone feels he is gonna win the vote? :) 17:10:41 <dexter311> lol you'd be a bit loose in the head if you thought you'd beat that 17:11:02 <haseo_> at least it didn't freeze when we were building 17:11:23 <haseo_> !password 17:11:23 <PublicServer> haseo_: shovel 17:11:40 <PublicServer> *** Thraxian joined the game 17:11:41 <PublicServer> *** haseo joined the game 17:12:09 <PublicServer> *** dexter311 has joined company #1 17:12:11 <Thorinbur> is there sense in taking a pop 373 city? Or it won't grow too well? 17:12:48 <PublicServer> <haseo> a crumby railcar fed service 17:13:04 <PublicServer> *** tkjacobsen joined the game 17:15:51 <Thraxian|Work> In general, a (CITY) will grow well. 17:16:05 <Thraxian|Work> towns can too, but not as quickly 17:16:35 *** mitooo has joined #openttdcoop 17:16:49 <mitooo> !password 17:16:49 <PublicServer> mitooo: shovel 17:17:01 <haseo_> the town in question is mostly comercial, so it would grow well 17:17:05 <Thorinbur> how to check if it's city or town 17:17:08 <Thraxian|Work> Fort Pentston is not a City, but the flat area around it will encourage growth, I think 17:17:20 <PublicServer> *** Mitooo joined the game 17:17:26 <Thraxian|Work> if you click on the town, you will either see (City) after the name, or you won't 17:17:36 <Thraxian|Work> click on one of the larger towns to see what a (City) looks like 17:17:48 <PublicServer> <Thorinbur> Oh right! 17:19:17 <PublicServer> *** Sietse has joined company #1 17:19:36 <PublicServer> *** Sietse has joined spectators 17:20:21 <PublicServer> *** made screenshot at 0000BE68 : http://ps.openttdcoop.org/public/screenshot.png 17:20:45 <sietse> why making all those screenies? 17:21:14 <PublicServer> <dexter311> it's automatic isn't it? for the "webcam"? 17:21:43 <PublicServer> <Thorinbur> Yeah. Every time password changes as far as I remember 17:21:47 <PublicServer> <Mitooo> i think yes 17:23:07 <Thorinbur> n+1 votes... If it reaches infinity, nothing can exceed it and we can start:P 17:23:45 <PublicServer> <Thorinbur> Have you ever had such constant voting? 17:25:04 *** devilsadvocate has joined #openttdcoop 17:25:19 <PublicServer> <haseo> solves formula to find value for n 17:26:29 <PublicServer> <James> We need one more vote? 17:26:32 <PublicServer> *** VictorOfSweden joined the game 17:28:00 <PublicServer> <Thorinbur> :D 17:28:43 <PublicServer> *** Mitooo has left the game (connection lost) 17:28:44 *** bartavelle is now known as bartaway 17:28:59 <Thorinbur> !screen 17:28:59 <PublicServer> *** Thorinbur made screenshot at 0000D66E : http://ps.openttdcoop.org/public/screenshot.png 17:32:23 <Ammler> !screen 17:32:23 <PublicServer> Ammler: made screenshot at 0000DA6F : http://ps.openttdcoop.org/public/screenshot.png 17:32:27 <dexter311> has there ever been a coop game to replicate a realistic place? 17:32:47 <dexter311> like an s-bahn game for a german city or something? 17:33:01 <Ammler> well, you can't go underground 17:33:15 <dexter311> yeah that's obviously a limitation... 17:33:25 <planetmaker> and 'realistic' is... quite difficult. What's the scale? 17:33:26 <dexter311> there's cities like Karlsruhe with no U-bahn though 17:33:58 <PublicServer> <haseo> only germans use the term Sbahn 17:34:00 <Ammler> you can suggest such a game for the ProZone, don't think the ps is able to 17:34:23 <dexter311> yeah I'm not suggesting we do one... just wondering if one was ever attempted 17:34:54 <PublicServer> <haseo> the IS games were a little more realistic, shared trackage 17:34:56 <KenjiE20> http://tinyurl.com/y8ar7po" target="_blank">http://tinyurl.com/y8ar7po http://tinyurl.com/yfvcy5x" target="_blank">http://tinyurl.com/yfvcy5x http://tinyurl.com/ http://tinyurl.com/y9gwrhx http://tinyurl.com/yl2wrap 17:34:56 <hylje> you can go pseudo underground but then signal lengths grow a lot 17:35:00 <Webster> Title: TinyURL.com - shorten that long URL into a tiny URL (at tinyurl.com) 17:35:10 <KenjiE20> try those out for 'realistic' 17:35:14 <dexter311> here in Munich's innenstadt there's a pretty substantial s-bahn network 17:35:23 <hylje> inner city! 17:36:10 <Ammler> there is a tt-forums thread about some tried to build London traffic, but afaik, they failed 17:36:23 <KenjiE20> it's not particularly easy 17:36:45 <KenjiE20> this is KX <-> Hitchin and I'm squeezed for space 17:37:02 <PublicServer> <James> Can build lines in tunnels, but stations need to be unconvered 17:37:24 *** mitooo has quit IRC 17:37:42 <dexter311> yeah that coopetition game with the bottleneck reminded me of Munich's Stammstrecke hehe 17:37:55 <dexter311> which is quite a bottleneck in itself these days 17:37:59 <PublicServer> *** haseo has left the game (connection lost) 17:37:59 <Thorinbur> Maybe in futer versions we will get underground, like in roller coaster tycoon:P 17:38:30 *** mitooo has joined #openttdcoop 17:38:31 <PublicServer> <James> I always forgot to bury stations deep enough for the entrance 17:38:37 <haseo_> underground it that was hard to use, due to camera angle problems 17:38:59 <haseo_> I prefer the simcity 4 setup 17:39:00 <PublicServer> <Thorinbur> Same camera was in Roller coaster tycoon, and it worked.. 17:39:11 <PublicServer> <Thorinbur> Yeh it was nice and usefull 17:39:17 <PublicServer> <Thorinbur> Just another layer 17:39:28 <mitooo> !password 17:39:28 <PublicServer> mitooo: wreaks 17:39:42 <PublicServer> *** Mitooo joined the game 17:39:52 <mitooo> i hate my f****** computer 17:40:04 <PublicServer> <Thorinbur> wow, what happened? 17:40:15 <PublicServer> <Mitooo> "kicked" out 17:40:24 <PublicServer> <Mitooo> then, no reaction 17:41:02 <PublicServer> <Thorinbur> It just hanged for a while. I got that when playing Left 4 Dead... Quite annoying when you are trying to kill a tank... 17:41:03 <dexter311> yeah the RCT underground stuff was pretty painless 17:41:13 <PublicServer> <Thorinbur> I hang once an hour for almost a minute:P 17:41:42 <PublicServer> <Mitooo> but my comp is (very) slow^^ 17:41:58 <PublicServer> <Thorinbur> So you had so much fun with previous map... 17:42:39 <PublicServer> <Mitooo> normally i can't join the game when ther's many trains 17:43:12 <haseo_> !password 17:43:12 <PublicServer> haseo_: wreaks 17:43:56 <PublicServer> *** haseo joined the game 17:46:07 <PublicServer> <James> When can we build? 17:46:55 <PublicServer> <haseo> never heard of roman numerals ? 17:47:02 <PublicServer> <Mitooo> yes 17:47:17 <PublicServer> <James> I = 1, V = 5, X = 10 17:47:33 *** Polygon has joined #openttdcoop 17:47:40 <Ammler> !payers 17:47:42 <PublicServer> <James> If a smaller number comes after a large one, you add them 17:47:47 <Ammler> !players 17:47:49 <PublicServer> Ammler: Client 30 is Sietse, a spectator 17:47:49 <PublicServer> Ammler: Client 123 (Orange) is James, in company 1 (Flarham Transport) 17:47:49 <PublicServer> Ammler: Client 125 (Orange) is dexter311, in company 1 (Flarham Transport) 17:47:49 <PublicServer> Ammler: Client 137 (Orange) is Mitooo, in company 1 (Flarham Transport) 17:47:49 <PublicServer> Ammler: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport) 17:47:51 <PublicServer> Ammler: Client 129 is Thraxian, a spectator 17:47:51 <PublicServer> Ammler: Client 131 is tkjacobsen, a spectator 17:47:53 <PublicServer> Ammler: Client 141 (Orange) is haseo, in company 1 (Flarham Transport) 17:47:53 <PublicServer> Ammler: Client 135 is VictorOfSweden, a spectator 17:47:56 <PublicServer> <Mitooo> so, tryin' to launch an interneet-based game :) 17:48:02 <PublicServer> <James> If a smaller number comes before a large one, you take the small one from the large one 17:48:13 <PublicServer> <James> IX = 9 17:48:20 <PublicServer> <haseo> its a joke from the n+1 stuff 17:48:35 <PublicServer> <haseo> x=10 17:50:07 <PublicServer> <Mitooo> yeah, launched successfuly \o/ 17:51:32 <dexter311> well... it's the year 2000... when will the game start? 17:52:32 <Ammler> if game date == real date 17:52:44 <PublicServer> <Thorinbur> Lol ok 17:52:45 <PublicServer> <Mitooo> reallt? 17:52:45 <KenjiE20> don't say things like that Ammler 17:52:58 <Ammler> sorry :-) 17:53:42 <PublicServer> <haseo> 106m pounds won't go far 17:53:57 <Ammler> mitooo: no, I have no idea 17:54:06 *** MeisterMarkus has quit IRC 17:55:03 <Ammler> I guess, there is nobody in the game, which could "guide" the plan 17:55:49 <PublicServer> <Thorinbur> Don't look at me... I am the one who needs guidance 18:00:20 <PublicServer> <James> Am going to eat now 18:00:22 <PublicServer> <James> Bye 18:00:39 <PublicServer> <dexter311> yeah I'm off for a while too 18:00:42 <PublicServer> *** dexter311 has left the game (leaving) 18:01:58 <PublicServer> *** Kenji joined the game 18:03:13 *** pugi has quit IRC 18:04:28 <PublicServer> <Kenji> I'll mark some junction points 18:08:06 <KenjiE20> stage Building 18:08:09 <KenjiE20> @stage Building 18:08:09 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #174 (r18927) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 18:09:04 <PublicServer> <Thorinbur> stage building? 18:09:11 <PublicServer> <Thorinbur> Great. 18:09:48 <PublicServer> <Kenji> I marked some approx. markings in !signs 18:12:07 <PublicServer> <Thorinbur> Ok so i take fort Pentston. See if i can make something interesting with it... If not i will switch to anothr town. Dont really feal like taking some major city. 18:12:09 <Webster> Latest update from openttd: OpenTTD 1.0.0-beta3 <http://www.openttd.org/en/news/116> || OpenTTD Useful 3.0 <http://www.openttd.org/en/news/115> || OpenTTD 1.0.0-beta2 <http://www.openttd.org/en/news/114> || OpenTTD 1.0.0-beta1 <http://www.openttd.org/en/news/113> || OpenTTD 0.7.5 <http://www.openttd.org/en/news/112> 18:12:46 <PublicServer> <Kenji> I wouldn't think there's much point in smaller one either, till the core is in lpace 18:15:04 <PublicServer> <Thorinbur> Well i am not the one who will start. I will wait for someone more experienced. Brb 18:16:19 <PublicServer> <James> Building?! 18:16:51 <PublicServer> *** Sietse has joined company #1 18:21:03 <PublicServer> <Mitooo> can/may i delete the other plans? 18:21:23 <PublicServer> <Kenji> they're not in the way are they? 18:22:02 <PublicServer> <Mitooo> no, it's just because the network plan has been chose 18:22:10 <PublicServer> <Kenji> so? 18:22:41 <PublicServer> <James> Can I build something please? 18:22:45 <PublicServer> <Mitooo> just wanted to know 18:22:52 <PublicServer> <Kenji> dunno James, can you? 18:23:18 <PublicServer> <James> I'd like to, but this is my first CoOp game 18:23:29 <PublicServer> <Mitooo> aw, so welcome here :) 18:23:35 *** MeisterMarkus has joined #openttdcoop 18:28:13 <PublicServer> <Sietse> why going south? 18:29:07 <PublicServer> <James> Who was doing the road network around Tenpool? 18:29:14 <PublicServer> <Kenji> me 18:29:20 <PublicServer> <James> Could I help with that? 18:29:25 <PublicServer> <Kenji> it's done 18:29:40 <PublicServer> <Kenji> I left spaces around the towns for the BBH 18:29:58 <PublicServer> <Kenji> once that's all hooked up, then it can be connected up 18:30:12 <PublicServer> <James> What about the lake area? 18:30:33 <PublicServer> <Kenji> about about it? 18:30:42 <PublicServer> <James> Could I do anything there? 18:30:53 <Ammler> !date 18:30:53 <PublicServer> Ammler: 8 Jun 2002 18:30:56 <PublicServer> <Kenji> probably 18:30:58 <PublicServer> <Mitooo> same thing for me 18:31:03 <Ammler> KenjiE20: too early! 18:31:17 <KenjiE20> :P 18:31:22 <Ammler> :-D 18:32:05 <PublicServer> <Kenji> you realise track doesn't have to 'connect the signs' ? 18:32:09 *** AdTheRat has joined #openttdcoop 18:32:13 <PublicServer> <Kenji> they're just marker posts 18:32:36 <PublicServer> <haseo> yeah, but the flatest route is better 18:33:01 <PublicServer> <Kenji> I like how no one's leaving station space :) 18:37:29 <PublicServer> <Thorinbur> back 18:38:18 *** Boyinblue0 has joined #openttdcoop 18:38:21 <Boyinblue0> !password 18:38:21 <PublicServer> Boyinblue0: gulped 18:38:32 <PublicServer> *** Boyinblue0 joined the game 18:39:46 <PublicServer> <James> Who's at the lake? 18:39:55 <PublicServer> <Thorinbur> Damn. I do not know what to build:P 18:41:58 <PublicServer> <Kenji> remember ICE, make your bridges cope 18:43:17 <PublicServer> <Sietse> see plan :) 18:43:45 <KenjiE20> @ice 18:43:45 <Webster> ice: Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see also: http://wiki.openttdcoop.org/Gametype:ICE_SBahn 18:44:11 <PublicServer> <Kenji> latter context in this case 18:44:50 <PublicServer> <Kenji> I still see low speed girder 18:45:42 <PublicServer> *** VictorOfSweden has joined company #1 18:46:48 *** Gegan has joined #openttdcoop 18:47:36 <Gegan> !password 18:47:36 <PublicServer> Gegan: gulped 18:47:51 <PublicServer> *** Gegan joined the game 18:48:13 <PublicServer> <Kenji> Little Wuntown >_< 18:48:23 <PublicServer> <James> ? 18:48:44 <PublicServer> <Kenji> just carved out a hole, 18:48:48 <PublicServer> <Kenji> CL1sd 18:48:54 <PublicServer> <Kenji> only 4 plats? 18:49:06 <PublicServer> <James> Two each way 18:49:12 <PublicServer> <James> No 18:49:16 <PublicServer> <James> Two for each track, rather 18:49:17 <PublicServer> <Kenji> you think that'll cope? 18:49:51 <PublicServer> <James> How many platforms should there be? 18:50:07 <PublicServer> <Kenji> somehow I don't think that town needs an ICE station either 18:50:29 <PublicServer> <Kenji> anyway, dinner 18:50:33 <PublicServer> *** Kenji has left the game (leaving) 18:51:20 <PublicServer> <James> What should I do at Little Wuntown? 18:51:56 *** LittleBoyRick has joined #openttdcoop 18:52:16 <PublicServer> <haseo> you mean the mound ? 18:52:34 <LittleBoyRick> !password 18:52:34 <PublicServer> LittleBoyRick: babier 18:52:43 <PublicServer> *** Gegan has joined company #1 18:52:44 <PublicServer> *** LittleBoyRick joined the game 18:53:16 <PublicServer> <VictorOfSweden> hmm... shouldn't we use right hand drive on the roads as well? 18:53:34 <PublicServer> <Thorinbur> we should 18:53:45 <PublicServer> <Sietse> someon building traintrack NOT according to plzn 18:53:49 <PublicServer> <Sietse> plan* 18:53:52 <PublicServer> <VictorOfSweden> cause i see a stretch of left hand drive 18:54:08 *** Kenix has joined #openttdcoop 18:54:21 <PublicServer> <VictorOfSweden> who build the road near Fonbourne Bridge? 18:54:24 <Kenix> !password 18:54:24 <PublicServer> Kenix: babier 18:54:56 <PublicServer> *** Boyinblue0 has left the game (connection lost) 18:55:09 <Kenix> !download win32 18:55:09 <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 18:55:27 <PublicServer> <Sietse> slow bridges... 18:59:00 <PublicServer> *** LittleBoyRick has left the game (leaving) 18:59:05 *** LittleBoyRick has quit IRC 19:02:44 *** Boyinblue0 has quit IRC 19:02:55 <PublicServer> <Thorinbur> What CL we should use for TL 6? 19:02:58 <PublicServer> <Thorinbur> 6? 19:04:42 <PublicServer> *** Kenix joined the game 19:07:37 <PublicServer> <Gegan> What do you build at the end of a ML? 19:07:56 <PublicServer> <Sietse> most likely a station 19:08:27 <PublicServer> <haseo> or a junction to split tracks 19:09:16 <PublicServer> <Sietse> haseo: why you build a return loop? 19:09:30 <PublicServer> <Sietse> that's not according to the plan 19:09:33 <PublicServer> <haseo> so we can run trains there now 19:09:51 <PublicServer> <haseo> for extra income 19:09:56 <PublicServer> <Sietse> no need 19:10:05 <PublicServer> <Sietse> we will add trains when the network is created 19:10:10 <PublicServer> <Sietse> money is not an issue 19:10:17 <PublicServer> <Thorinbur> To make it slightly more realistic and add some sense... 19:10:36 <PublicServer> <Sietse> there is a reason that we have a plan though 19:11:14 <PublicServer> <Thorinbur> Without it to go from Naningville to Netson you would have to leave a vale and turn around somewhere... 19:11:30 <PublicServer> <Thorinbur> Anless we make local transport in the lake area 19:12:00 <PublicServer> <haseo> still need to connect cardingham 19:12:45 <PublicServer> <Sietse> I would also advice to read the openttdcoop building guides 19:13:11 <PublicServer> <Sietse> no doubling, CL problems and lots of desync issues in the construction 19:16:05 *** pugi has joined #openttdcoop 19:17:12 <PublicServer> <Thorinbur> BTW we stick to TL 6? How about Odd 5 or 7? 19:17:27 <PublicServer> <Sietse> plan says 6 19:17:32 <PublicServer> <Sietse> so just stick to that :) 19:17:48 <PublicServer> <Sietse> suggest off one next time with your plan :) 19:17:51 <PublicServer> <Sietse> odd* 19:19:34 <PublicServer> <Thorinbur> What do we build now? Looks like main lines are more or less placed. 19:20:03 <PublicServer> <haseo> dunno, someone banned me making connections to the ML 19:20:53 <PublicServer> <Sietse> I removed one construction because it was not part of the plan 19:21:47 <PublicServer> <Sietse> the split at fort medhattan springs to be precisely 19:21:59 *** Jezekus has joined #openttdcoop 19:22:18 <PublicServer> <haseo> read the plan again, says SLH's as needed 19:22:45 <Jezekus> @quickstart & !help 19:22:47 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:22:49 <PublicServer> <Sietse> that wasn't your idea 19:23:00 <PublicServer> <Sietse> you want to create a 8-way junction.... 19:23:07 <PublicServer> <Sietse> which is not according to the plan 19:23:11 <PublicServer> <haseo> on a brachline 19:23:20 <PublicServer> <VictorOfSweden> do we keep all plans? 19:23:31 <PublicServer> <VictorOfSweden> or do we destroy all but the winning? 19:23:37 <PublicServer> <Sietse> we can remove them if we need the space 19:24:08 <PublicServer> <haseo> there is no mainlines in that area, so we don't need the space now 19:24:21 <PublicServer> <VictorOfSweden> ok 19:24:30 <PublicServer> <Thorinbur> Can I try to build some BBH (firs BBH ever)? 19:24:31 <PublicServer> <James> What will happen around Fort Medhattan? 19:25:31 <PublicServer> <Sietse> go ahead :) 19:25:41 <PublicServer> <Sietse> they will be huge with CL6 19:25:50 <PublicServer> <haseo> its 5am here, so I Seitse will be putting it back, and not me 19:26:26 <PublicServer> <Thorinbur> Ok i take BBH 02 since thaere is so much space there. Terrain is not too friendly there but... 19:26:26 <PublicServer> <Sietse> retry in understandable english please? 19:27:01 <PublicServer> <Gegan> Go slow thorinbur so I can observe 19:27:14 <PublicServer> <Sietse> Thoribur: maybe it would help to read the wiki article about BBH 19:27:15 <PublicServer> <haseo> that was english, are you a native speaker of another language or something ? 19:27:16 <PublicServer> <Thorinbur> Yeah... dont expect me to build it in second... 19:27:23 <PublicServer> <Sietse> ye 19:27:51 *** kratt has joined #openttdcoop 19:27:59 <kratt> !password 19:27:59 <PublicServer> kratt: meshed 19:28:07 <PublicServer> <Thorinbur> Should i do BBH with choices? or simple left line to left right to right? 19:28:17 <PublicServer> <haseo> any branch lines anyone can connect to in the next 20 minutes I'll help with 19:28:40 <PublicServer> <haseo> not good at BBH's yet, never need them myself 19:28:57 <PublicServer> <Sietse> signs are on the left.... omg 19:29:25 <kratt> !adress 19:29:26 <kratt> !ip 19:29:26 <PublicServer> kratt: ps.openttdcoop.org 19:29:48 <PublicServer> *** kratt joined the game 19:29:51 <PublicServer> <Gegan> Excuse me, but what is a branch line? A side line? 19:30:02 *** Progman has quit IRC 19:30:15 <PublicServer> <haseo> yeah, branch as in tree branch 19:30:24 <PublicServer> <Gegan> ok 19:30:29 <PublicServer> <Thorinbur> How the hell am i supposed to stick to CL6 with only one line between Main Lines... Should i spread them apart for the BBH? 19:30:48 <PublicServer> <haseo> yes 19:32:14 <Jezekus> !password 19:32:14 <PublicServer> Jezekus: meshed 19:32:17 *** pugi has quit IRC 19:32:26 <PublicServer> *** Jezekus joined the game 19:34:04 *** pugi has joined #openttdcoop 19:36:23 *** jondisti has quit IRC 19:43:58 <PublicServer> *** Jezekus has left the game (leaving) 19:44:04 <PublicServer> *** VictorOfSweden has joined spectators 19:44:24 *** Jezekus has quit IRC 19:46:41 <PublicServer> <Thorinbur> Do i have to do Choices? 19:47:00 <PublicServer> <Sietse> yep 19:47:09 <PublicServer> <Thorinbur> Crap! 19:47:10 <PublicServer> <Thorinbur> :P 19:47:11 <PublicServer> <Sietse> BBH tend to be balanced 19:47:32 <PublicServer> <James> I'm going now, see you later 19:47:37 <PublicServer> <Thorinbur> It grows bigger and bigger 19:47:38 <PublicServer> <Sietse> ciao 19:47:43 <PublicServer> <Thorinbur> Cu 19:47:44 <PublicServer> <Gegan> cya 19:47:51 <PublicServer> *** James has left the game (connection lost) 19:47:51 <PublicServer> <Sietse> I started working on BBH04 19:47:57 <PublicServer> <Thorinbur> I saw that 19:48:00 <PublicServer> <Sietse> but soon time for food 19:49:58 <haseo_> maybe this one http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png 19:50:57 <PublicServer> <Thorinbur> well i just build (and than demolish cos it dont fit) don't like to copy existing plans 19:50:59 <PublicServer> <Sietse> only the join and finished 19:51:13 <PublicServer> <Sietse> that's fine 19:51:20 <PublicServer> <Sietse> just rebuild 10 times if u need :) 19:51:25 <PublicServer> <Sietse> I have the same 19:51:32 <PublicServer> <Thorinbur> cash is not the problem 19:51:37 <PublicServer> <Sietse> often experiencing I need one extra tile 19:52:01 <PublicServer> <Gegan> Can i give SLH xx a try? Is it 01 btw? 19:52:15 <PublicServer> <Sietse> go ahead ofcourse 19:52:34 <PublicServer> <Sietse> just name it 01 if it is the first one 19:52:49 <PublicServer> <Gegan> Right 19:54:54 <PublicServer> <Sietse> ok, I am out for food 19:55:04 <PublicServer> <Sietse> cya around later 19:55:06 <PublicServer> <Gegan> See ya 19:55:09 <PublicServer> *** Sietse has joined spectators 19:55:18 *** JamesG has quit IRC 20:00:27 <PublicServer> <haseo> hahaha, to whoever was complained about the signals being on the wrong side.... 20:00:45 <PublicServer> <haseo> .... its locked on the server in its current setting, so live with it 20:00:58 <PublicServer> <Gegan> hehe 20:05:07 <PublicServer> <Thorinbur> Damn... its hard 20:05:34 <PublicServer> <haseo> that's why I chose that plan, claims to be the easiest 20:05:43 <PublicServer> <Gegan> I agree! 20:08:20 <PublicServer> <Gegan> This one is gonna get real UGLY 20:08:26 <PublicServer> <Thorinbur> Yeah 20:08:29 <PublicServer> <Thorinbur> I know 20:08:38 <PublicServer> <Gegan> No no, i'm talking about mine :9 20:08:43 <PublicServer> <Thorinbur> LOL 20:08:52 <PublicServer> <Gegan> but maybe you know that as well .... 20:09:06 <PublicServer> <Thorinbur> Nah talking about mine 20:15:24 *** Hirundo has quit IRC 20:15:24 *** Ammler has quit IRC 20:15:40 *** ChanServ sets mode: +v Thraxian|Work 20:15:40 *** ChanServ sets mode: +v ODM 20:15:40 *** ChanServ sets mode: +v KenjiE20 20:15:40 *** ChanServ sets mode: +o Phazorx 20:15:40 *** ChanServ sets mode: +v ^Spike^ 20:18:11 <PublicServer> *** Gegan has left the game (connection lost) 20:18:34 <Gegan> !password 20:18:34 <PublicServer> Gegan: pursed 20:18:50 <PublicServer> *** Gegan joined the game 20:21:35 *** Hirundo has joined #openttdcoop 20:22:05 *** Ammler has joined #openttdcoop 20:22:05 *** Webster sets mode: +o Ammler 20:22:39 <PublicServer> <Thorinbur> I will soon hit the town:P 20:23:02 <PublicServer> <Gegan> :D 20:23:23 <PublicServer> <Gegan> looking good so far thou! 20:24:57 <PublicServer> <Gegan> You have to duoble bridges as well right? 20:25:04 <PublicServer> <Thorinbur> yeah 20:25:16 <PublicServer> <Thorinbur> double brigdges and double tunels 20:25:22 <PublicServer> <Gegan> hmm 20:28:21 <PublicServer> *** kratt has left the game (connection lost) 20:32:10 <PublicServer> <Thorinbur> F... i have no idea how to finish this thing... 20:32:27 <PublicServer> <Thorinbur> I never build BBH. I build one localy but without mixing... 20:33:12 <PublicServer> <Gegan> I'm struggling with my first SLH here, and it's getting rather big. I keep realizing that I need to connect one more track :D 20:33:42 <PublicServer> <Thorinbur> CL6 is... damn hard and huge 20:33:52 <PublicServer> <Gegan> idd 20:34:04 <PublicServer> <Thorinbur> Trying to keep it as small as possible but with no result 20:34:34 <PublicServer> <Gegan> I'm just trying to make it work 20:34:41 *** kratt has quit IRC 20:35:16 <PublicServer> *** Mitooo has left the game (connection lost) 20:35:48 <PublicServer> <Thorinbur> 16 conections total 20:35:57 <PublicServer> <Gegan> .... 20:41:20 *** ChanServ sets mode: +v Ammler 20:41:20 *** ChanServ sets mode: +v Phazorx 20:44:28 <PublicServer> <haseo> SLH 02 completed :D 20:44:38 <PublicServer> <Kenix> Nice 20:44:48 <PublicServer> <Gegan> GJ 20:45:33 <PublicServer> <Thorinbur> Not too small curves? Or it doesnt matter on SL? 20:45:40 <mitooo> !password 20:45:40 <PublicServer> mitooo: hamlet 20:46:07 <PublicServer> *** Mitooo joined the game 20:46:37 <PublicServer> <haseo> I'll fiddle with it a little later, get rid of a few extra turns 20:55:45 <PublicServer> *** Mitooo has left the game (leaving) 21:00:53 *** heffer has quit IRC 21:02:26 <PublicServer> <haseo> kenix, switch to electrified rail 21:02:36 <PublicServer> <Kenix> ok 21:04:36 <PublicServer> <Kenix> im not sure if im doing this right :P 21:04:51 *** Chris_Booth has joined #openttdcoop 21:04:55 *** Progman has joined #openttdcoop 21:04:56 <planetmaker> hm... two concurrent compile jobs might take time ;-) 21:05:08 <PublicServer> <haseo> it looks ok to me, I've not checked all of it yet 21:05:19 <PublicServer> <Thorinbur> Your BBH is Huge! 21:05:26 <PublicServer> <Thorinbur> (Mine is too) 21:05:40 <planetmaker> size matters :-P 21:05:54 <Chris_Booth> hello all 21:06:00 <Chris_Booth> planetmaker: whos plan won? 21:06:00 <PublicServer> <Thorinbur> Every one who will try to rize nearby towns will curse my name... 21:06:01 <PublicServer> <Thorinbur> :P 21:06:11 <PublicServer> <Gegan> =) 21:06:22 <PublicServer> <Thorinbur> look at the voting board 21:06:37 <Chris_Booth> that takes the effort of joining the game 21:06:39 <PublicServer> <Thorinbur> 11 votes for Osais plan 21:06:48 <PublicServer> <Thorinbur> Thats all... 21:07:49 <Chris_Booth> !password 21:07:49 <PublicServer> Chris_Booth: abound 21:07:54 <Chris_Booth> i didnt even get 1 vote? 21:08:06 <PublicServer> *** Chris Booth joined the game 21:08:52 *** csuke has joined #openttdcoop 21:08:57 <csuke> !dl win32 21:08:57 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 21:09:37 <csuke> !password 21:09:37 <PublicServer> csuke: abound 21:10:32 <PublicServer> <Chris Booth> HHHM SLH 02 has lots of slows and issues 21:10:32 <PublicServer> *** csuke joined the game 21:10:33 <PublicServer> <csuke> hola 21:11:16 <Gegan> hola 21:11:36 <PublicServer> *** planetm4ker joined the game 21:11:38 <PublicServer> <planetm4ker> o/ 21:12:02 <PublicServer> <csuke> what is Coop TF? 21:12:10 <KenjiE20> @tf 21:12:10 <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming 21:12:12 <PublicServer> <planetm4ker> moderate 21:12:19 <PublicServer> <csuke> so medium 21:12:32 <PublicServer> <planetm4ker> well... depends on personal view. 21:12:44 <KenjiE20> medium, to "no one will notice if..." 21:12:51 <PublicServer> <csuke> lol, dont give me freedom or i will take it :P 21:13:08 <PublicServer> <planetm4ker> there's no TF, if no one notices ;-) 21:13:27 <PublicServer> <csuke> but on maps like ths medium is good, flattening hills is no fun if they are already flat :P 21:13:50 <PublicServer> <csuke> can i do BBH05? 21:13:53 <PublicServer> <planetm4ker> well. Flattening hills is never needed anyway. So it will always be frowned upon 21:14:02 <KenjiE20> variety makes for ideal building conditions imo 21:14:05 <PublicServer> <planetm4ker> "coop" means: use the amount of TF which is needed. 21:14:21 <PublicServer> <planetm4ker> But restrict yourself. E.g. don't flatten everything, then build, just to make it easy 21:14:24 <KenjiE20> you get both nice features, and land flat enough to build 21:14:55 <PublicServer> <Chris Booth> planetm4ker: shall i rebuild SLH 02 and the stations? 21:14:58 <PublicServer> <planetm4ker> rather build and TF then, if really needed 21:15:04 <PublicServer> <Chris Booth> as they are very badly built 21:15:13 <PublicServer> <planetm4ker> Chris Booth: I haven't played this game... so no idea 21:15:24 <KenjiE20> pretty much everything so far is new player built 21:15:29 <PublicServer> <Chris Booth> nor have i just found it and put a mass of signs on it 21:15:34 <KenjiE20> so guidance is probably prefereable 21:15:40 <PublicServer> <Chris Booth> as it has alot of issues 21:15:57 <PublicServer> <Thorinbur> Take a look at BBH 02 21:16:06 <PublicServer> <Thorinbur> I am trying to make it work 21:16:06 <PublicServer> <planetm4ker> well... if there's other things still to build, signal it for now 21:16:12 <PublicServer> <Gegan> I think he who build it just copied a wiki example 21:16:15 <PublicServer> <planetm4ker> then they'll see what needs improvement 21:16:17 <PublicServer> <Gegan> SLH 02 that is 21:16:42 <PublicServer> <Chris Booth> Gegan: no wiki example of and SLH looks like SLH 02 21:16:45 <PublicServer> <planetm4ker> well... BBH02 isn't done, is it? 21:16:51 <PublicServer> <Chris Booth> atleast not on the coop wiki 21:16:52 <PublicServer> <Thorinbur> nope... 21:17:00 <PublicServer> <Thorinbur> But some major problems so far? 21:17:43 <PublicServer> <planetm4ker> where is this SLH02? 21:17:48 <PublicServer> <planetm4ker> it's not signed. 21:17:58 <PublicServer> <Chris Booth> south west of BBH 01 21:18:10 <PublicServer> <Thorinbur> /haseo build it and it is signed 21:18:21 <PublicServer> <Chris Booth> it is now signed planetm4ker 21:18:37 <PublicServer> <planetm4ker> folks! Use proper signs for stations and hubs. 21:18:50 <PublicServer> <planetm4ker> BBH preceeded by two blanks. SLH, too 21:18:53 <Gegan> Chris B, he aimed for this one http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png 21:18:55 <PublicServer> <planetm4ker> major stations by one 21:19:38 <PublicServer> <Chris Booth> then he got it very wrong Gegan 21:19:43 <PublicServer> <planetm4ker> that's why I didn't find it :-) 21:19:57 <PublicServer> <Chris Booth> you found it now planetm4ker? 21:20:02 <PublicServer> <Gegan> That's the one he talked about any how :) 21:20:09 <PublicServer> <planetm4ker> and the !slow etc don't preceed them by space... 21:21:43 *** kage-ookami has joined #openttdcoop 21:21:48 <PublicServer> <Chris Booth> i think thats it for that section of track now 21:21:58 <kage-ookami> Hi there 21:22:46 <PublicServer> <Chris Booth> why is everyone making the signals the wrong way arround? 21:23:03 <PublicServer> <Chris Booth> or am i being an idiot? 21:23:14 <PublicServer> <haseo> I vote for #2 21:23:23 <PublicServer> <csuke> hmm 21:23:26 <PublicServer> <Chris Booth> i dont haseo 21:23:30 <PublicServer> <Chris Booth> you hub is rubish 21:23:39 <PublicServer> <csuke> signals are on wrong side maybe? :S 21:23:46 <PublicServer> <Chris Booth> and i vote you signaled everything the wrong way arround 21:23:56 <KenjiE20> !screen 21:23:56 <PublicServer> KenjiE20: made screenshot at 0001CC45 : http://ps.openttdcoop.org/public/screenshot.png 21:24:03 <PublicServer> <haseo> ah your the one with the signs 21:24:12 <PublicServer> <Chris Booth> realy 21:24:13 <PublicServer> <csuke> game is set to drive on left 21:24:23 <PublicServer> <Chris Booth> yes then we drive on the left 21:24:28 <PublicServer> <haseo> if you have all that time, then its about time we banned you time wasting self 21:24:28 <PublicServer> <csuke> ok :) 21:24:43 <PublicServer> <Chris Booth> lol @ haseo 21:24:47 <kage-ookami> !dl lin 21:24:47 <PublicServer> kage-ookami: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-i686.tar.bz2 21:24:51 <PublicServer> <Thorinbur> whait a sek? We do left hand driving? 21:25:09 <PublicServer> <Chris Booth> yes we do left hand driving all the time 21:25:34 <PublicServer> <haseo> still no ML station at Dendstone bay, trying building something Chris 21:25:42 <PublicServer> <Chris Booth> haseo: are you going to fix the monster you call a hub? 21:26:15 <PublicServer> <haseo> its from the openttd coop SLH junction section 21:26:24 <PublicServer> <Chris Booth> no it isnt 21:26:34 <PublicServer> <csuke> bah, my hub was built for right hand traffic lol 21:26:34 <PublicServer> <Chris Booth> the one in the junction section is built properly 21:26:35 <haseo_> http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png 21:26:37 <PublicServer> <Thorinbur> And it is not good for TL6 21:26:39 <PublicServer> <Chris Booth> and has priors 21:26:46 <PublicServer> <Chris Booth> and slow curves 21:26:55 <PublicServer> <Chris Booth> and no large signal gaps 21:27:05 <haseo_> are you having your peroid today or something 21:27:20 <PublicServer> <Chris Booth> no but these are the rules of our server 21:27:27 <PublicServer> <Chris Booth> and if you dont like them dont play here 21:27:40 <kage-ookami> Big question: why do you set to drive left if the guide says "always drive right" (and all examples use driving on the right hand side) 21:27:43 <PublicServer> <Thorinbur> He sounds like he does :P 21:27:44 <haseo_> I copied the junction as it was, hell I improved it 21:27:51 <KenjiE20> because it's my fault 21:27:59 <haseo_> if you don't like it, have that image deleted from the website 21:28:02 <KenjiE20> I missed it in the cfg 21:28:16 <PublicServer> <Chris Booth> haseo: you didnt improve it 21:28:22 <PublicServer> <Chris Booth> you made it way worse 21:28:28 <PublicServer> <Chris Booth> and the wiki is a guide 21:28:32 <KenjiE20> Junctionary's are meant to be one offs 21:28:35 <KenjiE20> not examples 21:28:38 <PublicServer> <Chris Booth> you cant just copy things 21:28:44 <PublicServer> <Chris Booth> you need to adapt for the game 21:28:47 <haseo_> huh, its got double bridges crossing the ML 21:29:01 <PublicServer> <Chris Booth> if the CL of a train is 6 then all curves need to be 6 tiles long 21:29:25 <PublicServer> <Chris Booth> you also need proirs on the ML 21:29:28 <haseo_> ok, where is that documented, of right it isn't 21:29:32 <PublicServer> <Chris Booth> to stop joining trains stoping the ML 21:29:49 <PublicServer> <Chris Booth> haseo: have you read the quick start? 21:30:02 <dexter311> !password 21:30:02 <PublicServer> dexter311: stroll 21:30:03 <KenjiE20> haseo_: "The Junctionary is a collection of important and clever constructions we have developed during our games. " <-- where in that does it say, 'these are examples' 21:30:07 <Chris_Booth> @quickstart 21:30:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:30:16 <PublicServer> *** dexter311 joined the game 21:30:32 <Chris_Booth> ^ haseo_ ^ 21:30:35 <PublicServer> <dexter311> evening gents 21:30:37 <Chris_Booth> read the quick start 21:30:40 <Chris_Booth> then complain 21:30:57 <Chris_Booth> if you dont like the high standards expected on the server dont build 21:31:03 <haseo_> get some social skills man, btw thanks for the no help 21:31:10 <Chris_Booth> hi dexter311 21:31:15 <haseo_> no one if perfect, and your just mean 21:31:31 <Chris_Booth> i was trying to help to start with 21:31:34 <Chris_Booth> then you just didnt listen 21:31:37 <haseo_> sorry but it needs to be said 21:31:37 <Chris_Booth> and annoyed me 21:31:43 <haseo_> your SIGNs aren't help 21:31:45 <Chris_Booth> i am sorry but you are just an arse 21:31:52 <Chris_Booth> well ask what they mean 21:32:02 <Chris_Booth> 99% of these things are in the wiki 21:32:17 <Chris_Booth> and if you have read about how we build and work you would understand this 21:32:20 <haseo_> spread everywhere in no sorted ways 21:32:37 <Chris_Booth> any way why iam i ever talking to a you if you arent going to listen to what i am saying to you 21:32:54 <haseo_> or you could just explain it, btw the newbies have built 99% of the current network, ponder that 21:33:16 <Chris_Booth> yeah and your the onlyone that has got it massivly wrong 21:33:26 <Chris_Booth> and is complaining about iut when I tell you it is wrong 21:33:45 <haseo_> it works, would you rather tracks didn't connect etc ? 21:33:57 <PublicServer> <Chris Booth> it doesnt work! 21:34:02 <PublicServer> <Chris Booth> it will slow train down 21:34:11 <PublicServer> <Chris Booth> this inturn will jam the main line 21:34:21 <PublicServer> <Chris Booth> and then cause major flow issues 21:34:30 <PublicServer> <Chris Booth> read what i am telling you 21:34:37 <PublicServer> <Chris Booth> rather than think you know everything 21:34:38 <planetmaker> coop always drives on the rhs 21:34:39 <haseo_> they are virtual trains, man you need to calm down 21:34:53 <PublicServer> <Chris Booth> you need to listen 21:34:54 <KenjiE20> pm; I know, my bad 21:35:05 <planetmaker> oh, you have been that? :-P 21:35:11 <PublicServer> <Chris Booth> planetm4ker: i know we drive on right 21:35:16 <planetmaker> I just read back diagonally ;-) 21:35:16 <KenjiE20> Linux doesn't have my main coop config 21:35:20 <PublicServer> <Chris Booth> so that isnt a big issue 21:35:31 <KenjiE20> can't change in network either 21:35:42 <planetmaker> Chris_Booth: show a bit patience with new people 21:35:43 <PublicServer> *** dexter311 has joined company #1 21:35:47 <PublicServer> <csuke> pm: can you clarify, since this game is set to lh drive are we using lh networks or not? 21:36:00 <planetmaker> Explain them why sth is wrong. Let them even see sometimes 21:36:03 <Chris_Booth> i was trying to but when it like talking to a brick wall planetmaker its not easy 21:36:30 <Chris_Booth> csuke: use convention of drive on right IMO 21:36:38 <Chris_Booth> so have backwards signals 21:36:44 <PublicServer> <csuke> :S 21:36:57 <PublicServer> <planetm4ker> how do you mean, csuke? You mena the server config is set wrongly? 21:36:57 <PublicServer> <csuke> how has everything else been built? 21:36:57 <Chris_Booth> i didnt realise that the game config was wrong 21:37:00 <PublicServer> <planetm4ker> bad... :-) 21:37:03 <PublicServer> <csuke> yes 21:37:08 <PublicServer> <csuke> the server is set to left 21:37:15 <PublicServer> <csuke> so do we follow it or not lol 21:37:18 <KenjiE20> it's like I'm talking to thin air 21:37:25 <PublicServer> <planetm4ker> well. Our bad. But we should still drive on the right, I think 21:37:28 <Chris_Booth> csuke: use drive on right as we always do 21:37:35 <PublicServer> <csuke> ok 21:37:37 <haseo_> I said the signals were wrong over and hour ago 21:37:43 <haseo_> * an hour 21:37:48 <PublicServer> <csuke> i wasn't here an hour ago :) 21:37:55 <KenjiE20> it'll only affect buses, and they're way less complex 21:37:59 <haseo_> not many were 21:38:00 <planetmaker> sorry, KenjiE20 :-) 21:38:05 <KenjiE20> :P 21:38:06 <Chris_Booth> haseo_: can i show why your SLH needs imporvements? 21:38:12 <planetmaker> Well... it affects signal side on tracks, too 21:38:33 <KenjiE20> but that's just a visual thing 21:38:39 <PublicServer> <Chris Booth> Thorinbur: you have a desynced tunnel in you junction 21:38:40 <PublicServer> <csuke> but it can get very confusing 21:38:42 <haseo_> another time perhaps, I'm at a LAN party here and its 8am the next day 21:38:46 <KenjiE20> true 21:38:48 <PublicServer> <Thorinbur> I know 21:38:48 <PublicServer> <Chris Booth> this mean that you will get jams at high speeds 21:38:51 <KenjiE20> we can reload when it's quieter 21:38:52 <PublicServer> <Thorinbur> It's signed 21:38:57 <PublicServer> <csuke> it's incredibly natural to build based on signal side 21:39:10 <PublicServer> <Chris Booth> cool as long as you have seen it 21:39:37 <PublicServer> <Chris Booth> haseo: can i please show you why you SLH is badly built 21:39:44 <PublicServer> <Chris Booth> so you will then understand 21:39:55 <haseo_> besides, I test junctions with actual trains 21:39:55 <planetmaker> which SLH? 21:40:07 <PublicServer> <Chris Booth> SLH 02 21:40:21 <PublicServer> <Chris Booth> and its connecting station 21:40:22 <PublicServer> <dexter311> do we have a standard prio length for ML yet? 21:40:30 <PublicServer> <planetm4ker> what's our TL and CL? 21:40:39 <PublicServer> <Gegan> 6 21:40:40 <PublicServer> <Chris Booth> TL 6 and CL 6 21:40:43 <PublicServer> <planetm4ker> k 21:40:47 <PublicServer> <planetm4ker> thanks 21:40:55 <PublicServer> <Gegan> you're welcome 21:40:56 <PublicServer> <Chris Booth> but we need to know acceleration to build priors 21:41:07 <KenjiE20> transrapid, moderate 21:42:12 <PublicServer> <planetm4ker> hm, yes. SLH02 needs a bit of more work :-) 21:42:23 <PublicServer> <Chris Booth> 0 - 502 km/h is 16 tiles 21:42:32 <PublicServer> <planetm4ker> especially the missing prios make it bad 21:42:34 <PublicServer> <haseo> the desync on BBH02 is due to one tunnel being a longer route right ? 21:42:45 <PublicServer> <csuke> 16 tiles??? damn 21:43:03 <KenjiE20> booth, that one engine or two? 21:43:11 <PublicServer> <Chris Booth> 2 21:43:12 <PublicServer> <Chris Booth> i 21:43:12 <KenjiE20> I forget how the trans consist works 21:43:15 <PublicServer> <Chris Booth> am trying 3 now 21:43:18 *** kage-ookami has quit IRC 21:43:30 <PublicServer> <Thorinbur> I know how to fix desync already 21:43:34 <PublicServer> <Gegan> do all prios need 16tiles? i'm screwed 21:43:40 <PublicServer> <Thorinbur> And i spoted usless road:P 21:43:47 <PublicServer> <Chris Booth> its 13 with 3 21:43:54 <PublicServer> <Chris Booth> so i say we go with 3 21:43:57 <KenjiE20> Thorinbur: no roads are useless 21:44:00 <KenjiE20> see plan 21:44:03 *** kage-ookami has joined #openttdcoop 21:44:07 <PublicServer> <Thorinbur> In my BBH 21:44:10 <PublicServer> <Chris Booth> so then priors for standing train need to be 15 tiles long 21:44:14 <KenjiE20> oh right 21:44:24 <PublicServer> <planetm4ker> haseo: care to fix the SLH02 jointly? 21:44:28 <PublicServer> <Thorinbur> I conected to roads going toward junction:P 21:44:56 <KenjiE20> fair enough, there still room for constructs? 21:45:40 *** MeisterMarkus has quit IRC 21:45:52 *** Bluelight has quit IRC 21:45:55 <PublicServer> <haseo> can we fix Cunningwell station first ? 21:45:56 <PublicServer> <Thorinbur> 16 tiles... god damn it! how the hell am i supposed to stic 16 tiles long prios in here... A lot of hard work awaits me.... 21:46:14 <PublicServer> <Thraxian> hmm...rather disappointed with "The Lake". I had half hoped for some ferry service to the towns on the far side :) 21:46:14 <PublicServer> <Chris Booth> Thorinbur: its 13 tiles 21:46:18 <PublicServer> <Thorinbur> whatever 21:46:22 <PublicServer> <Thorinbur> :P 21:46:41 <KenjiE20> Thraxian|Work: I was rather expecting just the one ICE pickup too 21:46:41 <PublicServer> <Chris Booth> but its still very long 21:46:55 <KenjiE20> maybe two 21:47:42 <PublicServer> <Chris Booth> Gegan: in you SLH you have an issue 21:47:44 <PublicServer> <planetm4ker> what's our train speed? 21:47:50 <PublicServer> <Chris Booth> well 2 issues 21:47:56 <KenjiE20> 502 21:47:58 <PublicServer> <Gegan> sign 'em! :) 21:48:01 <PublicServer> <planetm4ker> :-O 21:48:01 <PublicServer> <Chris Booth> 502 km/h 21:49:10 <PublicServer> <Gegan> ahh, i see 21:49:32 <PublicServer> <Gegan> well, with 13 prios I have some work anyway 21:49:44 <PublicServer> <Chris Booth> yeah they do 21:50:45 *** Bluelight has joined #openttdcoop 21:51:07 <PublicServer> <Chris Booth> does that help Gegan 21:51:24 <PublicServer> <Gegan> yeah, thanks 21:53:10 *** kage-ookami is now known as Vee 21:53:49 <PublicServer> <planetm4ker> hm... will we get bridges faster than 402 km/h? 21:53:54 *** Vee is now known as V 21:54:07 <KenjiE20> iirc silicon tubular 21:54:12 <PublicServer> <haseo> maglev era 21:54:14 <KenjiE20> 6xx km/h 21:54:16 <PublicServer> <Chris Booth> i would think so 21:54:47 *** JamesG has joined #openttdcoop 21:54:50 <KenjiE20> one of them is for sure, it IS TRBS after all 21:54:53 <JamesG> !password 21:54:54 <PublicServer> JamesG: joyful 21:55:11 <PublicServer> *** James joined the game 21:55:15 <PublicServer> <James> What a nice password 21:55:40 <PublicServer> <dexter311> I always get the bad passwords... 21:55:48 <PublicServer> <dexter311> like rapist 21:55:52 <PublicServer> <dexter311> and the like 21:55:57 <V> so the server changes password for every single player to log in? 21:56:01 <PublicServer> <csuke> nope 21:56:20 <V> every k minutes then ... 21:56:30 <PublicServer> <haseo> we checked earlier, several people can get the same pw 21:56:52 *** kratt has joined #openttdcoop 21:56:56 <kratt> !players 21:56:58 <PublicServer> kratt: Client 30 is Sietse, a spectator 21:56:58 <PublicServer> kratt: Client 161 (Orange) is csuke, in company 1 (Flarham Transport) 21:56:58 <PublicServer> kratt: Client 162 (Orange) is planetm4ker, in company 1 (Flarham Transport) 21:56:58 <PublicServer> kratt: Client 164 (Orange) is dexter311, in company 1 (Flarham Transport) 21:56:58 <PublicServer> kratt: Client 166 (Orange) is James, in company 1 (Flarham Transport) 21:56:59 <PublicServer> kratt: Client 156 (Orange) is Gegan, in company 1 (Flarham Transport) 21:56:59 <PublicServer> kratt: Client 150 (Orange) is Kenix, in company 1 (Flarham Transport) 21:56:59 <kratt> !password 21:57:01 <PublicServer> kratt: Client 159 (Orange) is Chris Booth, in company 1 (Flarham Transport) 21:57:01 <PublicServer> kratt: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport) 21:57:03 <PublicServer> kratt: Client 129 is Thraxian, a spectator 21:57:03 <PublicServer> kratt: Client 131 is tkjacobsen, a spectator 21:57:05 <PublicServer> kratt: Client 141 (Orange) is haseo, in company 1 (Flarham Transport) 21:57:05 <PublicServer> kratt: Client 135 is VictorOfSweden, a spectator 21:57:07 <PublicServer> kratt: joyful 21:57:09 <KenjiE20> kratt: !playercount 21:57:12 <PublicServer> <James> What has been happening in the last couple hours? 21:57:19 <kratt> k sorry my bad 21:57:29 <KenjiE20> np, always wise to try that one first 21:58:20 <PublicServer> *** kratt joined the game 21:59:00 <PublicServer> <Sietse> back 21:59:08 <PublicServer> <Sietse> many people here 21:59:09 <PublicServer> <csuke> hi 21:59:31 <PublicServer> <James> Is there anything I can do to help? 21:59:52 <PublicServer> <Kenix> Are you a pro-builder? :) 22:00:01 <PublicServer> <haseo> ML station for Dendstone bay 22:00:05 <PublicServer> <James> No, this is my first coop game 22:00:56 <PublicServer> *** Mitooo joined the game 22:01:08 <PublicServer> <Mitooo> back from own game :) 22:01:19 <PublicServer> *** V has left the game (connection lost) 22:01:21 <PublicServer> <Sietse> is there anyone who can change to right-side drive? 22:01:25 <PublicServer> <Mitooo> is there anything i can help? 22:01:27 <PublicServer> *** Sietse has joined company #1 22:01:33 <KenjiE20> sietse: needs a save reload 22:01:38 <PublicServer> <Sietse> or we play mixed uk/eu style? 22:01:41 <KenjiE20> I'll do it later tonight when it's quieter 22:01:46 <PublicServer> <Sietse> ok 22:01:50 <PublicServer> <Kenix> Mitooo, are you experienced? :P 22:02:00 <PublicServer> *** V joined the game 22:02:16 <PublicServer> <V> Finally in the game... 22:02:20 <PublicServer> <Mitooo> if you mean at building SLHs for example, no 22:02:33 *** rait has quit IRC 22:02:38 <PublicServer> <kratt> i can do SLH, prios, balancer, stations 22:02:39 <PublicServer> <Kenix> hehe kk 22:03:07 <PublicServer> <kratt> BBH still 2 hard 22:03:19 <PublicServer> <Thorinbur> haha talk to me more... 22:03:37 <PublicServer> <James> I've built LR junctions before, I could have a go at an SLH if you don't need it too soon 22:04:12 <PublicServer> <kratt> where is that v543000 22:04:35 <PublicServer> <Thorinbur> It's my first coop and i am doing bbh... Come on what can happen... Worst that can happen is: Doing crappy BBH and making Chris angry:P 22:05:03 <KenjiE20> V == V453000 ? 22:05:14 <PublicServer> <Chris Booth> i wont get angry unless people dont listen to what i am trying to help them with 22:05:15 <PublicServer> <V> Nope - just V or Vee 22:05:30 <KenjiE20> that's gonna get confuing 22:05:41 <KenjiE20> be Vee please 22:05:43 <PublicServer> <Chris Booth> Gegan: does that help? 22:05:46 <KenjiE20> mildly less confusing 22:05:48 <PublicServer> <kratt> why so many stations near lake 22:05:50 <PublicServer> <V> ok - guess I have to log in again then? 22:05:56 <KenjiE20> nah 22:05:57 <KenjiE20> console 22:05:58 <PublicServer> <kratt> oh 22:05:58 <PublicServer> <Chris Booth> nov 22:06:00 <PublicServer> <kratt> in out 22:06:09 <PublicServer> <Chris Booth> you can use the consle 22:06:11 <PublicServer> <Gegan> Chris: I think so, thanks 22:06:14 <PublicServer> <V> ok whats the command? 22:06:21 <PublicServer> <Chris Booth> and type :name "yournamehere" 22:06:21 <KenjiE20> name blahface 22:06:33 <PublicServer> *** kratt has changed his/her name to superganster 22:06:39 <PublicServer> *** superganster has changed his/her name to kratt 22:07:12 <PublicServer> *** Chris Booth has left the game (connection lost) 22:07:16 <PublicServer> <V> I get errors for some reason 22:07:32 <PublicServer> *** V has changed his/her name to Vee 22:07:39 <PublicServer> <Vee> Ahh - finally 22:07:45 *** V is now known as Vee 22:08:53 <PublicServer> <csuke> overlapping prio areas is hard lol 22:09:18 <PublicServer> <planetm4ker> they're a pain indeed. Build differently 22:09:34 <PublicServer> <csuke> i am doing something quite pretty imo lol 22:09:58 <PublicServer> <csuke> i never thought flat land would present so many challenges :P 22:10:17 <KenjiE20> the trick is not-quite-flat land 22:10:41 <KenjiE20> with added stuff 22:12:31 <PublicServer> <csuke> why did ottd never implement custom bridgeheads :(( 22:13:20 <KenjiE20> no one patched it in? 22:13:27 *** Chris_Booth has quit IRC 22:13:44 <Razaekel> need signals on bridges 22:13:55 <PublicServer> <csuke> and in tunnels 22:14:01 <PublicServer> <csuke> and bridges over bridges 22:14:15 <KenjiE20> that'd be hard 22:14:27 <PublicServer> <csuke> i dont see why 22:14:31 <KenjiE20> since there's no 'height' as such 22:14:36 <PublicServer> <csuke> tunnels can be built over tunnels 22:14:45 <PublicServer> <csuke> and they are still at different heights 22:14:48 <KenjiE20> but tunnels don't have bif support towers 22:14:51 <KenjiE20> big* 22:15:00 <PublicServer> <csuke> thats just graphivs 22:15:01 <KenjiE20> or massive arches 22:15:02 <PublicServer> <csuke> c 22:15:07 <KenjiE20> exactly 22:15:35 <KenjiE20> you have to be aware of that to make multiple bridge work in an acceptable way 22:16:12 <PublicServer> <James> Can I try building an SLH? 22:16:16 *** zerpa has joined #openttdcoop 22:16:17 <PublicServer> <csuke> sure 22:16:19 <KenjiE20> dunno, can you? 22:16:36 <PublicServer> <Vee> the question you look for is "may I..." 22:16:37 <PublicServer> <James> I've built some junctions before 22:16:37 <Kenix> !download win32 22:16:37 <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 22:17:53 <PublicServer> <Thorinbur> Is it ok to bridge ML(off cours doublebridge) or i should avoid as much as i can? 22:18:45 <KenjiE20> if it's possible not to, try it, but it's not taboo 22:19:09 <PublicServer> <Thorinbur> ok and you know what? I WANT diagonal bridges! 22:19:21 <KenjiE20> that would be nice 22:19:57 <PublicServer> *** haseo has left the game (connection lost) 22:20:19 *** Bluelight has quit IRC 22:20:51 <PublicServer> <Thorinbur> Damn my BBH is Huge... 22:21:36 <PublicServer> <Vee> which one? Sign it? 22:21:37 <PublicServer> <csuke> we better not start a competition .... :P 22:21:40 <PublicServer> <Gegan> It's about the size of my SLH, so dont worry :) 22:22:05 <PublicServer> *** Mitooo has left the game (leaving) 22:22:13 *** mitooo has quit IRC 22:22:25 <zerpa> !password 22:22:25 <PublicServer> zerpa: quakes 22:22:26 <PublicServer> <Thorinbur> There is Fonbourne nearby... Potentialy so nice town... But i took all its space 22:24:39 <PublicServer> <planetm4ker> SLH02 re-build 22:25:03 <PublicServer> <Gegan> well done there 22:25:05 <PublicServer> <planetm4ker> got a bit bigger ;-) 22:26:08 <PublicServer> *** Player has left the game (connection lost) 22:26:53 <PublicServer> *** Player has left the game (connection lost) 22:27:36 <PublicServer> *** Player joined the game 22:27:36 <Webster> Player, please change your in game nick 22:27:50 <PublicServer> *** Player has changed his/her name to Am1er 22:28:00 <PublicServer> *** Zerpa joined the game 22:28:54 <PublicServer> <Kenix> What is going on near Prenthill? :P 22:29:05 <PublicServer> <csuke> an experiment 22:29:18 <PublicServer> <csuke> there is logic in there somewhere 22:29:19 <PublicServer> <planetm4ker> oO 22:29:27 <PublicServer> <Thorinbur> woah. wesome prios! 22:29:39 <PublicServer> <csuke> but now i need to move prenthill ... 22:29:41 <PublicServer> <planetm4ker> an experiment in convolutedness, csuke? 22:29:50 <PublicServer> <Gegan> haha 22:30:20 <PublicServer> <planetm4ker> you know how alexander the great solved the gordian knot? ;-) 22:30:27 <PublicServer> <csuke> no ... 22:30:35 <PublicServer> <planetm4ker> the ttd equivalent would be the bulldozer :-P 22:30:40 <PublicServer> <Thorinbur> :] 22:30:41 <PublicServer> <planetm4ker> he used a sword 22:30:42 <PublicServer> <Vee> he took a sword and cut it through 22:31:01 *** Thraxian|Work has quit IRC 22:31:15 *** ODM has quit IRC 22:31:15 <PublicServer> *** Thraxian has left the game (connection lost) 22:31:54 <PublicServer> <Am1er> shouldn't it be Transrapid? 22:32:18 <planetmaker> yes 22:32:22 <planetmaker> afaik 22:32:42 <PublicServer> <Vee> is it even possible to eradicate a full town? 22:32:45 <PublicServer> <Am1er> well, afaik, transrapid needs maglev tracks ;-) 22:32:58 <PublicServer> <csuke> :) 22:33:09 <PublicServer> <csuke> only one house gone... so far 22:33:18 <planetmaker> Ammler: we just left some work for you :-P 22:33:40 <PublicServer> <Am1er> ah, Ammler has 2 22:33:47 <PublicServer> *** Am1er has changed his/her name to Amm1er 22:34:03 <PublicServer> <Kenix> Poor citizens in Prenthill :( 22:34:49 <PublicServer> <Vee> hey your watch is 6 minutes off - the train just went by and its still 6 to 8h 22:35:41 <Ammler> hmm, I broke Webcam or did you disable annoucement? 22:36:22 <KenjiE20> !screen 22:36:22 <PublicServer> KenjiE20: made screenshot at 00024B7C : http://ps.openttdcoop.org/public/screenshot.png 22:37:40 <PublicServer> <planetm4ker> I'm off. good night 22:37:42 <PublicServer> *** planetm4ker has left the game (leaving) 22:37:50 <PublicServer> <csuke> ok, one join done ... 22:38:00 <PublicServer> <csuke> 3 more to go, plus 3 splits... 22:38:14 <PublicServer> <Thorinbur> I am not getting any sleep unless i finish that monster 22:38:15 <PublicServer> <Vee> um... thats one big knot for just one join... 22:38:24 <PublicServer> <csuke> :) 22:38:37 <PublicServer> <csuke> its a very long TL and very slow Accel 22:38:57 <PublicServer> <csuke> with TL1 it would be a very pretty little know 22:38:59 <PublicServer> <csuke> knot* 22:39:04 <PublicServer> <dexter311> am I in your way here sietse? 22:39:47 <PublicServer> <Sietse> I am thinking :) 22:39:56 *** dr_gonzo has quit IRC 22:40:01 <PublicServer> <Sietse> CL6 hubs needs huge space 22:40:10 <PublicServer> <csuke> indeed! 22:40:18 <PublicServer> <dexter311> should I go the other side of this town? 22:40:21 <PublicServer> <csuke> why cant we use the copy paste patch :P 22:40:22 <PublicServer> <Thorinbur> and are very hard to build 22:41:12 <PublicServer> <Sietse> can I move the LL part? 22:43:05 <PublicServer> <Amm1er> oh, if you build highways, might it be possible 22:43:08 <KenjiE20> csuke: because it promotes laziness 22:43:13 <PublicServer> <csuke> :P 22:43:16 <PublicServer> <Amm1er> not to make onesigns on every single tile 22:44:02 <PublicServer> <James> 4->1 is bad, isn't it? 22:44:12 <StarLite`> so how did pile trans remake end? 22:44:21 <KenjiE20> @psgsave 173 22:44:21 <Webster> PSG 173 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_173 22:44:24 <KenjiE20> ^ like that 22:45:02 <Ammler> !screen 22:45:02 <PublicServer> Ammler: made screenshot at 00018E38 : http://ps.openttdcoop.org/public/screenshot.png 22:45:26 <PublicServer> <Zerpa> what's CL short for? 22:45:33 <KenjiE20> @cl 22:45:33 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 22:45:33 <PublicServer> <csuke> Curve Length 22:46:02 <StarLite`> just 1500 trains then? 22:46:02 <KenjiE20> @glossary 22:46:02 <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp 22:46:08 <KenjiE20> ^ if you're ever unsure 22:46:13 <PublicServer> <Zerpa> Thanks :) 22:46:24 <Gegan> @wwottdgd 22:46:24 <Webster> wwottdgd: World Wide OpenTTD Game Day 22:46:27 <StarLite`> I thought that game had ptotential to grow to 2000-2500, if the server (and clients) could handle it 22:46:28 <KenjiE20> StarLite`: could've been more, but too heavy on bandwidth 22:46:33 <StarLite`> ah ok 22:46:34 <PublicServer> <James> @pax 22:46:42 <Ammler> StarLite`: games > 1.5k are still not possible with current clients 22:46:49 <Gegan> passanger 22:46:50 <PublicServer> <dexter311> hmm... 22:46:55 <PublicServer> <James> @glssary 22:46:58 <StarLite`> not everyone has a 3,5Ghz + machine I bet 22:46:58 <PublicServer> <James> @glossary 22:47:00 <PublicServer> <dexter311> I might move the other side of this town sietse 22:47:02 <KenjiE20> can't do it in game 22:47:06 <KenjiE20> look at irc to see why 22:47:11 <PublicServer> *** Zerpa has joined company #1 22:47:11 <PublicServer> <Vee> you might want to go to the IRC client for those commands. 22:47:17 <JamesG> @glossary 22:47:17 <Webster> JamesG: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp 22:47:24 <JamesG> @pax 22:47:24 <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business 22:47:28 <KenjiE20> also /query is your friend 22:47:40 <Gegan> @yapf 22:47:40 <Webster> yapf: Yet Another PathFinder, the default PathFinder for rails, see also: http://wiki.openttd.org/Yet_Another_Pathfinder 22:47:44 <Ammler> StarLite`: I agree, you should be able to extend it 2k easy 22:47:57 <KenjiE20> /query webster 22:48:00 <JamesG> @b2b 22:48:00 <Webster> b2b: Back To Basics gamestyle, see also: http://wiki.openttdcoop.org/Gametype:Back_to_Basics 22:49:08 <PublicServer> <Gegan> I'm off now. SLH is FFA to continue. 22:49:17 <JamesG> @ffa 22:49:26 <PublicServer> <Thorinbur> Free for all 22:49:27 <PublicServer> <Gegan> free for all 22:49:28 <PublicServer> <Vee> free for all 22:49:29 <PublicServer> <Thorinbur> i guess 22:49:30 <PublicServer> <Thorinbur> :] 22:49:34 <PublicServer> <James> Thanks 22:49:35 <PublicServer> <Vee> <-- slow 22:49:36 <PublicServer> <Thorinbur> I guessed:P 22:49:45 <zerpa> !curve 22:49:45 <PublicServer> zerpa: http://www.openttdcoop.org/wiki/Max_Curve_Speed 22:49:49 <PublicServer> <Gegan> I thought that one was international :) 22:50:09 <PublicServer> <Gegan> well, cya 22:50:13 <PublicServer> *** Amm1er has left the game (leaving) 22:50:17 <PublicServer> *** Gegan has left the game (leaving) 22:51:06 *** Gegan has quit IRC 22:52:47 <PublicServer> <Thorinbur> What was that command to count bridge num for given TL and gap? 22:52:58 <PublicServer> <Sietse> tunnels 22:53:30 <PublicServer> <Thorinbur> Yeah! 22:53:53 <PublicServer> <Thorinbur> good. Dont have space for 3:P 22:53:54 <PublicServer> <Vee> um - its CL 6 but TL? same? or was that 12? 22:54:03 <KenjiE20> also try @tunnels 22:54:04 <PublicServer> <Thorinbur> Tl is 6 22:54:22 <PublicServer> <Thorinbur> Tl = Cl = 6 for this game 22:54:34 <PublicServer> <VictorOfSweden> umm.. what's going on around Prenthell? looks like a mess 22:54:41 <PublicServer> <VictorOfSweden> prios? 22:56:20 <PublicServer> <Thorinbur> bad luck 22:56:22 <PublicServer> <Thorinbur> :D 22:56:36 <PublicServer> <Vee> theres enough space at BBH05 ... 22:57:15 <PublicServer> <Thorinbur> James. Your curves are too narov 22:57:29 <PublicServer> <James> I know 22:57:47 <PublicServer> <James> Will have to rebuild 22:57:51 <PublicServer> <Thorinbur> You should double the bridges 22:58:23 <PublicServer> <Thorinbur> Woah your BBH are huge 22:59:07 <PublicServer> <Thorinbur> 4 tunels? 22:59:17 <PublicServer> <Thorinbur> quadrupped tunnels? 23:00:19 <PublicServer> <Vee> Thor: Just take a look at the bridges near Flatbridge (fitting name) 23:04:02 *** haseo_ has quit IRC 23:06:02 <PublicServer> <csuke> alright i am outta 23:06:04 <PublicServer> <csuke> here. 23:06:11 <PublicServer> <csuke> BBH05 can be uses 23:06:14 <PublicServer> <csuke> uesed* 23:06:22 <PublicServer> <csuke> still a WIP but it works 23:06:48 *** Qanael has joined #openttdcoop 23:07:01 <PublicServer> *** csuke has left the game (leaving) 23:07:16 <PublicServer> <James> Is Prenthill part of BBH 05? 23:07:30 <PublicServer> <Vee> it kind of bekame part of BBH 05 23:07:31 <PublicServer> <Thorinbur> It looks like 23:07:43 <csuke> oh yeah 23:07:52 <csuke> someone please purchase land round the town 23:08:01 <csuke> so it doesn't expand before i come back :) 23:08:05 <Razaekel> kk 23:08:08 <Qanael> Hey everyone 23:08:09 <csuke> ta 23:08:19 <Razaekel> !help 23:08:19 <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/IRC_Commands 23:08:21 <PublicServer> <Sietse> heya 23:08:27 <KenjiE20> csuke: no issue 23:08:33 <KenjiE20> town growth is disabled 23:08:36 <csuke> o 23:08:45 <PublicServer> *** Razaekel joined the game 23:08:47 <csuke> i thought plan said something about growing towns 23:08:58 <KenjiE20> yup, we can turn it on when we want it 23:09:03 <csuke> kk 23:09:32 <PublicServer> <Vee> in order to restrict that town to grow... how much would we need to buy? 23:09:34 <Qanael> What client version do I need to join the game? 23:09:48 <KenjiE20> Vee: normally you'd have to hem the town in 23:10:04 <PublicServer> <Razaekel> it'd just sufficient to block the roads from expanding 23:10:04 <KenjiE20> but that's not an issue with growth on none 23:10:16 <PublicServer> <Vee> there is rails all around it - should be hemmed in allright then. 23:10:39 <Vee> Qanael: try @quckstart 23:10:44 <KenjiE20> Vee: towns don't grow 23:10:56 <Vee> Yea, but once they do... just curious. 23:11:33 <Vee> Qanael: and its the nightly r18927 23:11:34 <KenjiE20> yea, so long as the roads are blocked, it can only put houses as far away as the biggest grf 23:12:10 <Qanael> Thanks 23:12:35 <Vee> Qanael: you can use !dl to get a direct link for download. 23:12:40 <Qanael> !dl 23:12:40 <PublicServer> Qanael: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 23:12:47 <Qanael> !dl win64 23:12:48 <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip 23:12:49 <KenjiE20> I recommend you use quickstart still 23:12:53 *** csuke has quit IRC 23:12:54 <Qanael> !quickstart 23:13:02 <Qanael> What's that? 23:13:03 <Vee> with @ in front - not ! 23:13:06 <Qanael> Ah 23:13:08 <Qanael> @quickstart 23:13:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:13:17 <Vee> Its a real good howto. 23:13:25 <Qanael> Thanks a bunch, sorry for the newb question spam :) 23:13:26 <Razaekel> since you need the grfpack 23:13:55 <PublicServer> <Vee> Yep - that pack took longer than the program itself for me (linux) 23:14:35 <PublicServer> <Razaekel> lol wtf 23:14:38 <KenjiE20> yup, my collection of grfs is probably larger than all 5 of my binary/src dirs combined 23:14:43 <PublicServer> <Razaekel> who did that at prenthill? 23:14:48 <PublicServer> <Razaekel> cause that's ridiculous 23:15:04 <PublicServer> <Vee> take a look a screen to the left - theres the sign 23:15:14 <PublicServer> <Razaekel> yeesh 23:15:17 <PublicServer> <James> That's where it started 23:15:34 <PublicServer> <Vee> 15 prio takes a lot of space 23:16:10 <PublicServer> <Vee> and the left side is still missing those prios 23:16:18 <PublicServer> <Razaekel> combined prios 23:17:12 <PublicServer> <Razaekel> be interesting to see it at work 23:17:30 <PublicServer> <Vee> once its finished - yea that'll be awesome 23:18:44 <PublicServer> <Sietse> darn 23:18:48 <PublicServer> <Sietse> it became huge 23:20:51 <Qanael> !password 23:20:51 <PublicServer> Qanael: cuddle 23:20:52 *** Pirate87 has joined #openttdcoop 23:20:54 <Qanael> Aw 23:21:22 <PublicServer> *** Player joined the game 23:21:22 <Webster> Player, please change your in game nick 23:21:39 <PublicServer> <Razaekel> console, noob 23:21:43 <PublicServer> <Razaekel> use tilde 23:21:51 <PublicServer> <Thorinbur> Mine is almost finished (i will still have to rebuild it many times to fit prios and signal spacing 23:22:01 <PublicServer> *** Player has changed his/her name to Qanael 23:22:10 <PublicServer> <Qanael> There we go 23:22:14 <PublicServer> <dexter311> gah... 23:22:22 <PublicServer> <dexter311> not happy with my slh at all 23:22:39 <PublicServer> <dexter311> out of time anyways so... 23:22:51 <PublicServer> <Razaekel> what's TL? 23:22:58 <PublicServer> <Razaekel> 6 23:23:09 <PublicServer> <Thorinbur> New bridge! 23:23:39 <StarLite`> !screen 23:23:39 <PublicServer> StarLite`: made screenshot at 000246B4 : http://ps.openttdcoop.org/public/screenshot.png 23:23:41 <Pirate87> !players 23:23:43 <PublicServer> Pirate87: Client 30 (Orange) is Sietse, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 166 (Orange) is James, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 168 (Orange) is kratt, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 175 (Orange) is Vee, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 186 (Orange) is Razaekel, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 150 (Orange) is Kenix, in company 1 (Flarham Transport) 23:23:43 <PublicServer> Pirate87: Client 188 is Qanael, a spectator 23:23:45 <PublicServer> Pirate87: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport) 23:23:45 <PublicServer> Pirate87: Client 131 is tkjacobsen, a spectator 23:23:47 <PublicServer> Pirate87: Client 182 (Orange) is Zerpa, in company 1 (Flarham Transport) 23:23:47 <PublicServer> Pirate87: Client 135 is VictorOfSweden, a spectator 23:23:49 <PublicServer> Pirate87: Client 164 (Orange) is dexter311, in company 1 (Flarham Transport) 23:24:08 <KenjiE20> !playercount 23:24:08 <PublicServer> KenjiE20: Number of players: 12 23:24:16 <KenjiE20> much friendlier 23:24:23 <Vee> not so spammy 23:24:26 <Pirate87> thx 23:24:36 <Pirate87> !password 23:24:36 <PublicServer> Pirate87: cuddle 23:25:24 <PublicServer> *** dexter311 has left the game (leaving) 23:25:26 <Pirate87> !download win32 23:25:27 <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip 23:25:35 <dexter311> bye everyone 23:25:50 <PublicServer> <Sietse> ciao 23:26:58 <PublicServer> *** Pirate87 joined the game 23:27:40 <PublicServer> *** VictorOfSweden has left the game (leaving) 23:27:44 <PublicServer> <Thorinbur> Is that all? 23:27:52 *** VictorOfSweden has quit IRC 23:28:47 <PublicServer> <Razaekel> why do i get the funny feeling that the signals are on the wrong side of the tracks? 23:28:56 <hylje> are you british? 23:28:58 <PublicServer> <Vee> because someone got the config wrong 23:29:03 <PublicServer> <Razaekel> american 23:29:03 <PublicServer> <Thorinbur> because they are on the wrong sde 23:29:04 <PublicServer> <Sietse> that's because it is UK style now :) 23:29:09 <PublicServer> StarLite`: made screenshot at 0001B1F1 : http://ps.openttdcoop.org/public/screenshot.png 23:29:10 <PublicServer> <Razaekel> no wonder 23:29:17 <PublicServer> <Razaekel> frigging brits 23:29:18 <KenjiE20> Razaekel: been said quite a few times now 23:29:24 <PublicServer> <Sietse> Kenji will change it asap 23:29:40 <PublicServer> <Razaekel> cool 23:30:04 <KenjiE20> http://hyru.ath.cx:60080/~kenji/ottdcoop/?channel=openttdcoop&date=1264752000#1264802493 23:30:09 <PublicServer> <Razaekel> i knew something was bothering me 23:30:29 <PublicServer> *** Kenix has left the game (leaving) 23:30:32 <PublicServer> <Sietse> Can anyone check BBH04 for miserable failures? xD 23:30:40 <PublicServer> *** Zerpa has left the game (leaving) 23:30:43 *** Kenix has quit IRC 23:30:44 <PublicServer> <Razaekel> it's complete and utterly fail 23:30:45 <PublicServer> <Razaekel> delete it 23:30:53 <PublicServer> <Razaekel> :-P 23:30:58 <PublicServer> <Sietse> jobs done :) 23:31:03 <KenjiE20> sarcasm, on MY internet? 23:31:16 <KenjiE20> it's more likely than you think 23:31:22 <PublicServer> <Razaekel> which one is 04? 23:31:32 <PublicServer> <Vee> the one with the sign BBH04 23:31:33 <PublicServer> <Razaekel> ah 23:31:34 <PublicServer> *** kratt has left the game (leaving) 23:31:35 <PublicServer> <Sietse> the only comment I don't want to hear is that it is huge :-) 23:31:44 <PublicServer> <Razaekel> BBHs increment from E-W 23:31:49 <PublicServer> <Razaekel> but SLH increment from W-E 23:31:52 <PublicServer> <Razaekel> confusing 23:32:02 <PublicServer> <Razaekel> you compensating for something? 23:32:03 <PublicServer> <Vee> order of building I thought. 23:32:11 <KenjiE20> Vee: it is 23:32:28 <KenjiE20> cept I marked BBH points and people seem to have used the same numbering 23:33:11 <PublicServer> <Thorinbur> It's huge 23:33:48 <Qanael> Is there a list of acronyms I can look at? 23:34:13 <PublicServer> <Thorinbur> try to write theme with @ before them 23:34:15 <PublicServer> <Thorinbur> like 23:34:17 <PublicServer> <Thorinbur> @cl 23:34:23 <Thorinbur> @cl 23:34:23 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 23:34:28 <Qanael> Ah nice 23:34:37 <Thorinbur> (doesn't work for in game chat thou 23:34:44 <KenjiE20> @glossary 23:34:45 <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp 23:34:47 <Thorinbur> You must do it on IRQ 23:34:54 <KenjiE20> ^ ask webster about them 23:35:00 <PublicServer> <Razaekel> IRQ != IRC 23:35:12 <KenjiE20> and definately != ICQ 23:35:13 <Thorinbur> Yest IRC 23:35:18 <Thorinbur> My bad 23:35:23 <PublicServer> <Sietse> someone made an ugly change to BBH04 23:35:33 <KenjiE20> !password 23:35:34 <PublicServer> KenjiE20: kiting 23:35:43 <KenjiE20> aww, it changed 23:35:44 <Thorinbur> Give me a brake i am buildon BBH for like 3 hours? I lost count acctually 23:35:45 *** zerpa has quit IRC 23:35:47 <KenjiE20> it was cuddle just now 23:35:50 <PublicServer> *** Kenji joined the game 23:35:57 *** Bluelight has joined #openttdcoop 23:36:21 <PublicServer> <Kenji> just saying 23:36:22 <PublicServer> <Kenji> :P 23:36:40 <PublicServer> *** Pirate87 has left the game (leaving) 23:37:01 <PublicServer> <Kenji> signal gaps in splits are meh 23:37:09 <PublicServer> <Kenji> that's what the split is for in the first place 23:37:21 <PublicServer> <Razaekel> it's decent 23:37:31 *** Pirate87 has quit IRC 23:37:41 <KenjiE20> @tunnels 6 23:37:41 <Webster> KenjiE20: For Trainlength of 6: < 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 23:37:42 <PublicServer> <Vee> if you say so 23:38:18 <PublicServer> <Sietse> trains are 6 tiles long and are split before if needed 23:38:30 <PublicServer> <Sietse> so the 2 signal gap in the middle shouldn't harm 23:38:36 <PublicServer> <Qanael> All this stuff is highly intimidating 23:38:45 <PublicServer> <Sietse> I might be wrong though ^^ 23:38:59 <Razaekel> qanael 23:39:03 <PublicServer> <Kenji> bigger gap there is 9 23:39:05 <Razaekel> this is kiddie work 23:39:06 <PublicServer> <Vee> Well I'd agree, if they were joint or linked between 23:39:09 <PublicServer> <Vee> the two gaps 23:39:10 <PublicServer> <Kenji> and that's what the 2 lines cover 23:39:14 <Qanael> :P 23:39:17 <Razaekel> wait until you see one of the big heavily industrialized maps 23:39:29 <Razaekel> the last map was a good one 23:39:38 <PublicServer> <Sietse> that's fine right Kenji? 23:39:41 <Razaekel> we'll just kill your computer 23:39:45 <PublicServer> <Thorinbur> Sietse: Your Hub is ok. At least it looks good. Didn't have time to check if it works as good as it looks thou 23:39:46 <PublicServer> <Kenji> Vee do you get the idea behind tht multi tunnels? 23:40:27 <PublicServer> <Vee> yes - you need more lines because you have less signals - longer blocks 23:41:32 <PublicServer> <Kenji> so you see why signal gaps in the middle of a split is a non-issue 23:42:09 <PublicServer> <Sietse> need traffic :) 23:42:10 <PublicServer> <Vee> less trains ... longer distance between them - hmm... I'm just not so sure if you keep 23:42:35 <PublicServer> <Vee> them apart for too long, you don't get into trouble when you rejoin them. 23:42:40 <PublicServer> <Kenji> if you have a gap of 2 / 4 / 6 23:42:45 <PublicServer> <Kenji> then you need to cope with the 6 23:43:00 <PublicServer> <Kenji> the other two get covered by the largest 23:43:23 <PublicServer> <Sietse> ye, you need to make sure trains follow the same line have at least 6 tiles distance 23:43:36 <PublicServer> <Sietse> following* 23:43:43 <PublicServer> *** James has left the game (leaving) 23:44:31 <PublicServer> <Sietse> Thorinbur: make sure the CL is 6 for all possible paths! 23:44:42 <PublicServer> <Thorinbur> Doin gi t right now 23:44:52 <PublicServer> <Sietse> ok 23:45:11 <PublicServer> <Sietse> Before you end up lacking one tile :) 23:45:22 <PublicServer> <Thorinbur> already did:P 23:45:37 <PublicServer> <Kenji> hmmmm 23:45:39 <PublicServer> <Thorinbur> Ok found solution :D 23:45:43 <PublicServer> <Kenji> that X sync needs PBS 23:47:42 <Razaekel> neg 23:47:48 <Razaekel> x crossings for sync dont need PBS 23:48:01 <PublicServer> <Kenji> it's self blocking 23:48:03 <Razaekel> there will never be 2 trains crossing at once 23:48:18 <PublicServer> <Kenji> no, but there'll be a train in and a train out 23:48:25 <PublicServer> <Kenji> it's just one bis 12 gap line atm 23:48:30 <PublicServer> <Razaekel> oh isee what yer referring too 23:48:30 <PublicServer> <Kenji> big* 23:48:36 <PublicServer> <Razaekel> lol 23:48:37 <PublicServer> <Razaekel> hold on 23:48:44 <PublicServer> <Razaekel> wait 23:48:49 <PublicServer> <Razaekel> CL is too short 23:48:52 <PublicServer> <Kenji> yea, that too 23:49:12 <PublicServer> <Kenji> that's easy though 23:49:14 *** mixrin has quit IRC 23:49:21 <PublicServer> <Kenji> the tunnels can grow by one 23:49:33 <PublicServer> <Razaekel> determine the PBS requirement after fixing the CL 23:50:11 *** mixrin has joined #openttdcoop 23:50:47 <Vee> !screen 23:50:48 <PublicServer> Vee: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 23:52:34 <PublicServer> <Thorinbur> N path? 23:52:54 <PublicServer> <Sietse> ye 23:53:05 <PublicServer> <Sietse> if it takes the most north bridge CL=5 23:53:29 <PublicServer> <Thorinbur> Ok 23:53:31 <PublicServer> <Thorinbur> I see 23:54:01 <PublicServer> <Sietse> k :) 23:54:14 <PublicServer> <Sietse> luckily this one is easy to fix ! 23:57:41 <PublicServer> <Thorinbur> Damn there is no path from b to h 23:58:04 <PublicServer> *** Sietse has joined spectators 23:58:08 <PublicServer> <Sietse> out for some time 23:59:44 <PublicServer> *** Razaekel has left the game (leaving)