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00:02:35 *** ^Spike^ has quit IRC 00:07:24 *** sietse has quit IRC 00:21:52 *** Mitcian has quit IRC 00:28:00 *** Webster has joined #openttdcoop 00:28:00 *** ChanServ sets mode: +o Webster 00:54:51 *** KenjiE20|LT has joined #openttdcoop 00:54:51 *** ChanServ sets mode: +o KenjiE20|LT 00:55:05 *** zerpa has quit IRC 00:57:02 *** KenjiE20 has quit IRC 01:25:36 *** pugi has quit IRC 01:35:55 *** Seberoth has quit IRC 01:44:19 *** `Fuco` has joined #openttdcoop 01:48:46 *** Fuco has quit IRC 01:51:49 *** Teh_Builder has joined #openttdcoop 01:52:19 <Teh_Builder> !help 01:52:19 <PublicServer> Teh_Builder: http://www.openttdcoop.org/wiki/IRC_Commands 01:53:31 <Teh_Builder> !password 01:53:32 <PublicServer> Teh_Builder: wanner 01:53:58 <PublicServer> *** Teh Builder joined the game 01:56:07 *** PeterT has joined #openttdcoop 01:57:27 <PublicServer> *** Teh Builder has left the game (leaving) 01:57:36 *** Teh_Builder has quit IRC 01:59:18 *** lomba has joined #openttdcoop 02:16:52 *** devilsadvocate_ has joined #openttdcoop 02:16:52 *** devilsadvocate has quit IRC 02:21:15 *** V453000 has quit IRC 02:21:24 *** `Fuco` has quit IRC 02:44:48 *** PeterT has quit IRC 02:49:14 *** PeterT has joined #openttdcoop 02:51:44 *** KenjiE20|LT has quit IRC 03:05:04 *** PeterT has quit IRC 03:06:38 *** PeterT has joined #openttdcoop 03:06:44 *** lomba has quit IRC 03:38:44 *** PeterT has quit IRC 03:40:49 *** PeterT has joined #openttdcoop 03:42:55 *** PeterT has quit IRC 04:04:28 *** gr00vy has quit IRC 04:04:38 *** gr00vy has joined #openttdcoop 04:49:53 *** devilsadvocate_ has quit IRC 07:16:15 *** Benko has joined #openttdcoop 07:21:17 *** benom has quit IRC 07:26:54 *** Intexon has joined #openttdcoop 07:35:00 *** ^Spike^ has joined #openttdcoop 07:35:00 *** ChanServ sets mode: +o ^Spike^ 07:35:09 *** Phazorx has joined #openttdcoop 07:43:39 <PublicServer> *** Intexon joined the game 07:44:46 *** mitooo has joined #openttdcoop 07:45:02 <mitooo> !playercount 07:45:02 <PublicServer> mitooo: Number of players: 1 07:45:09 <mitooo> !password 07:45:09 <PublicServer> mitooo: rudest 07:45:52 <PublicServer> *** Mitooo joined the game 07:45:53 <PublicServer> *** Intexon has joined company #1 07:45:53 <PublicServer> *** Game unpaused (not enough players) 07:46:10 <PublicServer> *** Intexon has left the game (desync error) 07:46:11 <PublicServer> *** Game paused (not enough players) 07:46:13 <PublicServer> *** Mitooo has left the game (desync error) 07:46:46 <PublicServer> *** Intexon joined the game 07:46:50 <PublicServer> *** Intexon has joined company #1 07:47:23 <PublicServer> *** Game unpaused (not enough players) 07:47:23 <PublicServer> *** Mitooo joined the game 07:47:46 <PublicServer> *** Intexon has left the game (desync error) 07:47:46 <PublicServer> *** Game paused (not enough players) 07:47:52 <PublicServer> *** Mitooo has left the game (desync error) 07:48:07 <PublicServer> *** Intexon joined the game 07:49:50 <Phazorx> somethingtels me desync issue is very much present 07:50:04 <Phazorx> !players 07:50:06 <PublicServer> Phazorx: Client 599 (Orange) is Intexon, in company 1 (OTTDC BV) 07:59:14 *** heffer has joined #openttdcoop 08:44:26 <PublicServer> *** Intexon has joined spectators 08:47:17 *** Seberoth has joined #openttdcoop 09:06:08 <PublicServer> *** Spike joined the game 09:12:35 *** V453000 has joined #openttdcoop 09:13:11 *** Intexon has quit IRC 09:15:09 *** ODM has joined #openttdcoop 09:15:09 *** ChanServ sets mode: +o ODM 09:20:01 <V453000> hi ODM :) 09:20:25 *** Progman has joined #openttdcoop 09:23:03 *** Intexon has joined #openttdcoop 09:29:13 *** Zulan has joined #openttdcoop 09:31:44 *** TinoM has joined #openttdcoop 09:36:39 *** Seberoth has quit IRC 09:38:22 *** NasA has joined #openttdcoop 09:38:48 <NasA> good morning 09:39:19 <V453000> hi hi 09:39:29 *** Seberoth has joined #openttdcoop 09:39:34 <PublicServer> *** NasA joined the game 09:41:24 <Seberoth> morning 09:49:38 <PublicServer> <NasA> i see there is no station at forest uitdricht 09:51:50 <PublicServer> *** NasA has left the game (leaving) 09:54:51 *** mitooo has quit IRC 09:56:45 <planetmaker> !save 09:56:45 <PublicServer> Saving game... 10:02:03 *** Intexon has quit IRC 10:03:21 <TinoM> !download win64 10:03:21 <PublicServer> TinoM: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win64.zip 10:03:28 *** anon39845 is now known as FiCE 10:06:30 *** V453000 has quit IRC 10:07:27 <PublicServer> *** Spike has joined company #1 10:07:35 <PublicServer> *** Spike has joined spectators 10:10:14 <TinoM> @quickstart 10:10:16 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:11:17 *** Intexon has joined #openttdcoop 10:11:30 <TinoM> !password 10:11:30 <PublicServer> TinoM: banker 10:11:41 <PublicServer> *** TinoM has left the game (connection lost) 10:11:50 <PublicServer> *** TinoM joined the game 10:13:16 <PublicServer> *** Spike has left the game (leaving) 10:13:22 <PublicServer> *** TinoM has left the game (connection lost) 10:16:31 *** Intexon has quit IRC 10:16:42 <FiCE> !password 10:16:42 <PublicServer> FiCE: banker 10:16:53 <PublicServer> *** FiCE joined the game 10:21:57 *** Intexon has joined #openttdcoop 10:51:12 *** V453000 has joined #openttdcoop 10:52:29 *** pugi has joined #openttdcoop 10:53:00 *** Pirate87 has joined #openttdcoop 10:53:06 <Pirate87> !playercount 10:53:06 <PublicServer> Pirate87: Number of players: 2 10:53:11 <Pirate87> !password 10:53:11 <PublicServer> Pirate87: lopped 10:53:55 <Pirate87> !password 10:53:55 <PublicServer> Pirate87: lopped 10:54:11 <PublicServer> *** Pirate87 joined the game 11:00:03 <PublicServer> *** Pirate87 has left the game (leaving) 11:00:06 *** Pirate87 has quit IRC 11:01:50 <planetmaker> !revision 11:01:50 <PublicServer> planetmaker: Game version is r19068 11:12:56 <planetmaker> !password 11:12:56 <PublicServer> planetmaker: relish 11:13:09 <PublicServer> *** Game unpaused (not enough players) 11:13:11 <PublicServer> *** planetm4ker joined the game 11:13:12 <PublicServer> *** Intexon has left the game (desync error) 11:13:12 <PublicServer> *** planetm4ker has left the game (desync error) 11:13:12 <PublicServer> *** Game paused (not enough players) 11:13:13 <PublicServer> *** FiCE has left the game (desync error) 11:13:37 <PublicServer> *** planetm4ker joined the game 11:13:50 <planetmaker> !unpause 11:13:50 <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.) 11:13:50 <PublicServer> *** Game unpaused (not enough players) 11:14:03 <PublicServer> *** planetm4ker has left the game (desync error) 11:14:04 <PublicServer> *** Game paused (not enough players) 11:14:11 <planetmaker> !auto 11:14:11 <PublicServer> *** planetmaker has enabled autopause mode. 11:14:38 <PublicServer> *** planetm4ker joined the game 11:14:44 <planetmaker> !unpause 11:14:44 <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.) 11:14:45 <PublicServer> *** Game unpaused (not enough players) 11:15:47 <PublicServer> *** planetm4ker has left the game (desync error) 11:15:47 <PublicServer> *** Game paused (not enough players) 11:16:11 <PublicServer> *** Game unpaused (not enough players) 11:16:12 <PublicServer> *** planetm4ker joined the game 11:17:57 <V453000> still desyncing I see :/ 11:18:37 <PublicServer> *** made screenshot at 00022BD9: http://ps.openttdcoop.org/public/webcam/00022BD9.png 11:18:47 <^Spike^> with a success rate of 5% for joining.. :) 11:19:17 <V453000> cool 11:20:57 <^Spike^> sometimes it works.. sometimes it doesn't L( 11:20:59 <^Spike^> :) 11:21:01 <PublicServer> <planetm4ker> :-O 11:21:13 <PublicServer> <planetm4ker> someone messed up orders, putting the station twice in the list 11:21:18 <^Spike^> ... 11:21:19 <PublicServer> <planetm4ker> the loading station that is 11:21:30 <PublicServer> <planetm4ker> as first and last. That only CAN go wrong 11:21:33 <V453000> :D 11:21:36 <V453000> nice 11:21:38 <PublicServer> <planetm4ker> and it does. Majorly 11:24:54 *** Phoenix_the_II has joined #openttdcoop 11:24:55 *** ChanServ sets mode: +o Phoenix_the_II 11:25:21 <^Spike^> success guaranteed pm? :) 11:25:53 <planetmaker> yes. Success in piling up wood at the pickup ;-) 11:26:02 <planetmaker> and showing the timbers the landscape 11:27:00 *** Phoenix_the_II has quit IRC 11:27:06 *** Phoenix_the_II has joined #openttdcoop 11:27:06 *** ChanServ sets mode: +o Phoenix_the_II 11:27:15 <PublicServer> *** Spike joined the game 11:27:26 <PublicServer> *** Spike has left the game (desync error) 11:27:32 <^Spike^> just joined as spec.. :( 11:27:39 <^Spike^> is there a reconnect command? :) 11:27:49 <PublicServer> <planetm4ker> unfortunately not afaik 11:27:52 <PublicServer> *** Spike joined the game 11:27:55 <^Spike^> there is! :) 11:27:56 <^Spike^> reconnect 11:27:57 <^Spike^> :D 11:28:09 <PublicServer> <Spike> just type that in console :) 11:28:10 <PublicServer> <planetm4ker> oh :-) 11:28:15 <PublicServer> <planetm4ker> very nice 11:28:18 <PublicServer> *** Spike has left the game (desync error) 11:28:28 <PublicServer> *** Spike joined the game 11:29:57 <PublicServer> <Spike> i'm wondering why there is a fixed prio.. 11:30:14 <PublicServer> *** Spike has joined company #1 11:30:37 <PublicServer> <Spike> pm can you understand why it is !here? :) 11:31:03 <PublicServer> <planetm4ker> possibly as there was a broken prio? 11:31:05 <PublicServer> <planetm4ker> dunno? 11:31:32 <PublicServer> <Spike> odm that one it seems.. it was ok cause i helped him there.. if i remember.. 11:31:37 <PublicServer> <Spike> +made somewhere 11:33:39 <PublicServer> *** made screenshot at 00026EF0: http://ps.openttdcoop.org/public/webcam/00026EF0.png 11:38:31 *** csuke has joined #openttdcoop 11:38:33 *** Sander_Buruma has joined #openttdcoop 11:38:38 <Sander_Buruma> !password 11:38:38 <PublicServer> Sander_Buruma: musket 11:38:38 <csuke> !password 11:38:38 <PublicServer> csuke: musket 11:38:56 <csuke> !dl win32 11:38:56 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip 11:39:02 <PublicServer> *** Sander Buruma joined the game 11:39:03 <PublicServer> *** Sander Buruma has left the game (desync error) 11:40:54 <PublicServer> *** csuke joined the game 11:40:55 <PublicServer> *** Sander Buruma has left the game (connection lost) 11:40:59 <PublicServer> *** csuke has left the game (desync error) 11:41:17 <PublicServer> *** csuke joined the game 11:41:34 <PublicServer> *** csuke has left the game (desync error) 11:41:52 <csuke> whats going on? 11:41:52 <PublicServer> *** csuke joined the game 11:42:06 <PublicServer> *** csuke has left the game (desync error) 11:42:24 <PublicServer> *** csuke joined the game 11:42:32 <PublicServer> *** csuke has left the game (desync error) 11:42:54 <V453000> :| 11:43:28 <csuke> planetmaker is connected fine though 11:43:35 <planetmaker> 4th try. 11:43:43 <PublicServer> <Spike> 3rd here 11:44:20 <planetmaker> "The desync is caused by trains choosing different platforms at the dropoff station. It is not specific to a certain train or date, but seems to depend on join date. The time until desync varies from few days to few months." 11:44:37 <csuke> lol 11:44:47 *** Sander_Buruma has quit IRC 11:45:05 *** Sander_Buruma has joined #openttdcoop 11:45:16 <planetmaker> I'm tempted to compile the server with --enable-desync-debug=2 11:45:20 <csuke> so how comes it doesnt kick everyone off? 11:45:33 <planetmaker> csuke: if it was know it would be fixed 11:45:42 <csuke> lol 11:47:02 <csuke> is pause on connect enabled? 11:47:14 <^Spike^> y 11:47:16 *** zerpa has joined #openttdcoop 11:47:29 <csuke> so if i keep trying to connect will it annoy you lol? 11:47:44 <^Spike^> nah 11:47:49 <^Spike^> could be worse 11:48:03 <csuke> there is something weird going on 11:48:07 <zerpa> !password 11:48:07 <PublicServer> zerpa: musket 11:48:11 <PublicServer> <planetm4ker> csuke: it won't annoy me. Go ahead, if you like 11:48:15 <PublicServer> *** Zerpa joined the game 11:48:33 <PublicServer> *** Zerpa has left the game (desync error) 11:48:40 <csuke> when i get back to the main screen after leaving a game half the screen doesn't refresh 11:48:41 <PublicServer> *** made screenshot at 0001E8DB: http://ps.openttdcoop.org/public/webcam/0001E8DB.png 11:48:51 <csuke> !password 11:48:51 <PublicServer> csuke: busily 11:48:59 <V453000> WOW! Amazing idea to use fractals to create maps 11:49:05 <PublicServer> *** csuke joined the game 11:49:11 <PublicServer> *** Zerpa joined the game 11:49:19 <PublicServer> *** csuke has left the game (desync error) 11:49:36 <PublicServer> *** csuke joined the game 11:49:46 <PublicServer> *** csuke has left the game (desync error) 11:49:53 *** Fuco has joined #openttdcoop 11:50:00 <PublicServer> *** Zerpa has joined company #1 11:50:20 <PublicServer> *** csuke joined the game 11:50:25 <PublicServer> *** Zerpa has left the game (desync error) 11:50:40 <zerpa> hm, game b0rked? 11:50:48 <csuke> seems so 11:51:06 <Sander_Buruma> !dl 11:51:06 <PublicServer> Sander_Buruma: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 11:51:15 <Sander_Buruma> !dl win32 11:51:15 <PublicServer> Sander_Buruma: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip 11:51:29 <PublicServer> *** Zerpa joined the game 11:51:34 <PublicServer> *** Zerpa has left the game (desync error) 11:51:42 <PublicServer> <csuke> i think im in! 11:51:56 <zerpa> or someone messing with productions? :P 11:52:41 <PublicServer> *** Zerpa joined the game 11:52:51 <PublicServer> *** Zerpa has left the game (desync error) 11:53:19 <PublicServer> <csuke> so this is a wood only game then 11:53:21 <zerpa> i give up. There's a huge queue for one of the stations at the s/w border 11:53:49 <Sander_Buruma> !password 11:53:49 <PublicServer> Sander_Buruma: busily 11:54:06 <PublicServer> *** Sander Buruma joined the game 11:54:27 <PublicServer> *** Sander Buruma has left the game (desync error) 11:54:53 <Sander_Buruma> what can I do about sync errors? 11:55:00 <PublicServer> <csuke> keep trying 11:55:08 <PublicServer> <csuke> took me about 10 tries 11:55:47 <PublicServer> *** Sander Buruma joined the game 11:56:00 <PublicServer> *** Sander Buruma has left the game (connection lost) 11:56:17 <PublicServer> *** Sander Buruma joined the game 11:56:25 <PublicServer> *** Sander Buruma has left the game (desync error) 11:56:42 <PublicServer> *** Sander Buruma joined the game 11:58:10 <PublicServer> *** Zerpa joined the game 11:58:14 <PublicServer> *** Zerpa has left the game (desync error) 11:58:30 <PublicServer> *** Zerpa joined the game 12:00:14 <PublicServer> <Zerpa> this game could have used some self-regulating pickups 12:00:25 *** KenjiE20 has joined #openttdcoop 12:00:25 *** ChanServ sets mode: +o KenjiE20 12:03:27 <PublicServer> *** planetm4ker has left the game (leaving) 12:03:43 <PublicServer> *** made screenshot at 000229E5: http://ps.openttdcoop.org/public/webcam/000229E5.png 12:04:18 <planetmaker> !playercount 12:04:19 <PublicServer> planetmaker: Number of players: 4 12:04:30 <planetmaker> guys, mind if I shortly restart the server? 12:04:41 <PublicServer> <Zerpa> np 12:04:47 <PublicServer> Saving game... 12:04:51 <PublicServer> <csuke> do you wanna try the latest nightly? 12:05:06 <planetmaker> that won't make a difference. But I want to try a little patch ;-) 12:05:15 <PublicServer> Server closed down by admin 12:05:15 <PublicServer> Saving game... 12:05:18 <PublicServer> Server has exited 12:05:19 *** PublicServer has quit IRC 12:05:23 <Phazorx> planetmaker: what's th word? 12:06:13 *** PublicServer has joined #openttdcoop 12:06:13 <PublicServer> Autopilot engaged 12:06:13 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:06:13 *** ChanServ sets mode: +v PublicServer 12:06:13 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Noob, please leave" 12:06:16 * csuke hopes PublicServer doesn't get sync issues when it tries to rejoin :) 12:06:24 <zerpa> !password 12:06:24 <PublicServer> zerpa: infirm 12:06:36 <PublicServer> *** Game unpaused (not enough players) 12:06:36 <PublicServer> *** Zerpa joined the game 12:06:39 <planetmaker> !password 12:06:40 <PublicServer> planetmaker: infirm 12:06:44 <PublicServer> *** csuke joined the game 12:06:53 <PublicServer> *** planetm4ker joined the game 12:06:58 <PublicServer> *** Sander Buruma joined the game 12:07:03 <PublicServer> *** Zerpa has left the game (desync error) 12:07:06 <PublicServer> *** Sander Buruma has left the game (connection lost) 12:07:07 <PublicServer> *** csuke has left the game (desync error) 12:07:26 <PublicServer> *** csuke joined the game 12:07:29 <PublicServer> *** Sander Buruma joined the game 12:07:31 <PublicServer> *** Zerpa joined the game 12:07:37 <PublicServer> *** Sander Buruma has left the game (desync error) 12:07:37 <PublicServer> *** Zerpa has left the game (desync error) 12:07:37 <PublicServer> *** csuke has left the game (desync error) 12:07:48 <PublicServer> <planetm4ker> hehe. If everyone desyncs but me, then the patch at least cures the symptom, though not the cause 12:07:55 <PublicServer> *** csuke joined the game 12:07:57 <PublicServer> *** Zerpa joined the game 12:08:00 <PublicServer> *** Sander Buruma joined the game 12:08:02 <PublicServer> <csuke> how? 12:08:08 <PublicServer> *** Sander Buruma has left the game (desync error) 12:08:08 <PublicServer> *** Zerpa has left the game (desync error) 12:08:08 <PublicServer> *** csuke has left the game (desync error) 12:08:08 *** LilimaZennen has joined #openttdcoop 12:08:24 <PublicServer> *** csuke joined the game 12:08:29 <PublicServer> *** Sander Buruma joined the game 12:08:30 <PublicServer> *** Zerpa joined the game 12:09:06 <PublicServer> *** csuke has left the game (desync error) 12:09:07 <PublicServer> *** Sander Buruma has left the game (desync error) 12:09:07 <PublicServer> *** Zerpa has left the game (desync error) 12:09:14 <csuke> !password 12:09:14 <PublicServer> csuke: infirm 12:09:23 <PublicServer> *** Sander Buruma joined the game 12:09:28 <PublicServer> *** csuke joined the game 12:09:30 <PublicServer> *** Zerpa joined the game 12:09:41 <zerpa> what's patched on this server? 12:09:48 <PublicServer> *** Sander Buruma has left the game (desync error) 12:09:48 <PublicServer> *** csuke has left the game (desync error) 12:09:48 <PublicServer> *** Zerpa has left the game (desync error) 12:10:05 <planetmaker> http://devs.openttd.org/~frosch/diffs/disableyapfcache.diff <-- that 12:10:07 <PublicServer> *** csuke joined the game 12:10:08 <PublicServer> *** Zerpa joined the game 12:10:18 <planetmaker> but it only helps, if the client is also patched :-P 12:10:19 <PublicServer> *** Sander Buruma joined the game 12:10:20 <Sander_Buruma> I dont think the password is a particular blessing 12:10:22 <planetmaker> seems like. 12:10:27 <PublicServer> *** csuke has left the game (desync error) 12:10:27 <PublicServer> *** Zerpa has left the game (desync error) 12:10:31 <PublicServer> *** Sander Buruma has left the game (desync error) 12:10:45 <PublicServer> *** csuke joined the game 12:10:58 <PublicServer> *** csuke has left the game (desync error) 12:11:04 <planetmaker> hm... :S 12:11:16 <PublicServer> *** csuke joined the game 12:11:18 <csuke> you wanna make some binaries for us? :) 12:11:28 <Sander_Buruma> how do i apply this patch 12:11:29 <PublicServer> *** csuke has left the game (desync error) 12:11:48 <PublicServer> *** csuke joined the game 12:11:50 <planetmaker> Sander_Buruma: get the source code, apply the patch to that and compile 12:11:55 <PublicServer> *** csuke has left the game (connection lost) 12:12:12 <PublicServer> *** csuke joined the game 12:12:30 <planetmaker> csuke: I can give you a OSX 10.6 binary... 12:12:34 <PublicServer> *** csuke has left the game (desync error) 12:12:39 <Sander_Buruma> Ok i dont know how to do that 12:12:46 <csuke> yeah me either 12:12:54 <planetmaker> I might come up with a linux one. But I cannot compile windows 12:13:12 <PublicServer> *** csuke joined the game 12:13:15 <PublicServer> *** Intexon joined the game 12:13:23 <PublicServer> *** csuke has left the game (desync error) 12:13:24 <PublicServer> *** Intexon has left the game (desync error) 12:13:29 <PublicServer> *** planetm4ker has left the game (leaving) 12:13:30 <PublicServer> *** Game paused (not enough players) 12:13:35 <PublicServer> *** Intexon joined the game 12:13:41 <PublicServer> *** Game unpaused (not enough players) 12:13:42 <PublicServer> *** csuke joined the game 12:13:48 <PublicServer> *** csuke has left the game (desync error) 12:13:49 <planetmaker> ok, that's pointless. I'll revert that patch. 12:13:49 <PublicServer> *** Intexon has left the game (desync error) 12:13:49 <PublicServer> *** Game paused (not enough players) 12:13:55 *** Sander_Buruma has quit IRC 12:13:59 <PublicServer> *** Intexon joined the game 12:14:06 <zerpa> "game unpaused (not enough players)" doesn't even make sense 12:14:21 <PublicServer> <Intexon> it was fixed ingame 12:14:26 <PublicServer> *** Game unpaused (not enough players) 12:14:28 <PublicServer> *** csuke joined the game 12:14:34 <PublicServer> <Intexon> but the bot seems to be old 12:14:50 <PublicServer> Server closed down by admin 12:14:50 <PublicServer> Saving game... 12:14:53 <PublicServer> Server has exited 12:14:54 *** PublicServer has quit IRC 12:15:04 *** PublicServer has joined #openttdcoop 12:15:04 <PublicServer> Autopilot engaged 12:15:04 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:15:04 *** ChanServ sets mode: +v PublicServer 12:15:04 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Noob, please leave" 12:15:10 <zerpa> !password 12:15:10 <PublicServer> zerpa: flexes 12:15:20 <planetmaker> bot? old? 12:15:23 <PublicServer> *** Intexon joined the game 12:15:26 <PublicServer> *** Zerpa joined the game 12:15:44 <planetmaker> why do you think that the bot is old, Intexon `?? 12:16:02 <Intexon> on irc it still says unpause (not enough players) ;) 12:16:02 <csuke> !password 12:16:02 <PublicServer> csuke: flexes 12:16:10 <Intexon> nothing critical 12:16:17 <PublicServer> *** Game unpaused (not enough players) 12:16:19 <PublicServer> *** csuke joined the game 12:16:34 <PublicServer> *** Spike joined the game 12:16:37 <PublicServer> *** Zerpa has joined company #1 12:16:38 <csuke> maemo ottd on my n900 works better than this :P 12:16:56 <planetmaker> csuke: in SP you can hardly desync ;-) 12:17:24 <csuke> is there a way to join servers with a version mismatch? 12:17:42 <PublicServer> *** Spike has left the game (desync error) 12:17:53 <csuke> ooh i found a fix... i think 12:18:00 *** roboboy has joined #openttdcoop 12:18:14 <csuke> what res do people run at? 12:18:29 <csuke> i just made it really small and im connected fine 12:18:33 <PublicServer> <Zerpa> 1600x1200, windowed 12:18:44 <Intexon> the same as Zerpa 12:18:50 <csuke> i normally use 1280x1024 and it kicks me out all the time 12:18:59 <csuke> but at 100x100 it doesn't 12:19:55 *** KenjiE20 has quit IRC 12:20:06 *** Sander_Buruma has joined #openttdcoop 12:20:59 *** KenjiE20 has joined #openttdcoop 12:20:59 *** ChanServ sets mode: +o KenjiE20 12:21:30 <roboboy> !password 12:21:31 <PublicServer> roboboy: flexes 12:22:04 <PublicServer> *** roboboy joined the game 12:22:05 <planetmaker> csuke: resolution: highly depends. From windowed < 1024x768 to 2560x1024 12:22:15 <PublicServer> <roboboy> hello for a lil bit 12:22:36 <planetmaker> moin roboboy 12:22:47 <csuke> im gonna retest my theory a bit 12:22:50 <PublicServer> *** csuke has left the game (leaving) 12:22:56 <PublicServer> *** roboboy has left the game (desync error) 12:22:58 <planetmaker> csuke: what theory? 12:23:13 <^Spike^> low res 12:23:21 <planetmaker> hm... I doubt it :-) 12:23:27 <roboboy> cyou since i got desynched 12:23:29 <csuke> !password 12:23:29 <PublicServer> csuke: flexes 12:23:48 <roboboy> want any of my setup details before I go 12:24:00 <PublicServer> *** csuke joined the game 12:24:09 <PublicServer> *** csuke has left the game (desync error) 12:24:17 <csuke> 2560x1024 straight out 12:24:37 <PublicServer> *** csuke joined the game 12:24:56 <PublicServer> *** csuke has left the game (desync error) 12:24:58 <PublicServer> *** tneo joined the game 12:25:02 <PublicServer> <tneo> hello 12:25:13 <PublicServer> *** tneo has left the game (desync error) 12:25:26 <PublicServer> *** csuke joined the game 12:25:27 <roboboy> im runing at 1600/600 windowed mode on 64 bit Windows 7 on a core 2 duo 12:25:30 <PublicServer> *** tneo joined the game 12:25:39 <PublicServer> *** csuke has left the game (desync error) 12:25:39 <PublicServer> *** tneo has left the game (desync error) 12:25:44 <tneo> wtf 12:25:47 <csuke> bah, that theory out of the window 12:25:52 <planetmaker> a tneo ! 12:26:01 <PublicServer> *** tneo joined the game 12:26:15 <PublicServer> *** csuke joined the game 12:26:33 <PublicServer> *** csuke has left the game (desync error) 12:26:39 <PublicServer> *** tneo has left the game (desync error) 12:26:48 <tneo> o come on! 12:27:04 <roboboy> the gam didn't seem slow while I was in 12:27:05 <PublicServer> *** csuke joined the game 12:27:06 <PublicServer> *** tneo joined the game 12:27:08 <tneo> everytime csuke joins it desyncs 12:27:13 <csuke> lol thanks 12:27:24 <csuke> everytime you join it desyncs :P 12:27:54 <csuke> im in :) 12:28:05 <roboboy> gnight 12:29:42 <Webster> Latest update from openttd: Title game 1.0 series <http://www.openttd.org/en/news/118> 12:30:08 <PublicServer> *** made screenshot at 0001EFA1: http://ps.openttdcoop.org/public/webcam/0001EFA1.png 12:31:13 <PublicServer> *** tneo has left the game (leaving) 12:39:01 *** lomba has joined #openttdcoop 12:42:20 *** NasA has quit IRC 12:45:10 <PublicServer> *** made screenshot at 000235D6: http://ps.openttdcoop.org/public/webcam/000235D6.png 12:49:00 <PublicServer> *** csuke has left the game (leaving) 12:49:05 <csuke> im off for lunch 12:50:18 *** V453000 has quit IRC 12:58:33 *** Mitcian has joined #openttdcoop 13:00:12 <PublicServer> *** made screenshot at 000259E2: http://ps.openttdcoop.org/public/webcam/000259E2.png 13:10:39 *** devilsadvocate has joined #openttdcoop 13:22:57 <PublicServer> <Zerpa> Left track on B4 never used 13:23:02 <PublicServer> <Zerpa> *return track 13:27:24 <^Spike^> eh.. that is the most inner one? 13:27:34 *** roboboy has quit IRC 13:27:45 <^Spike^> then there isn't enough load yet to also let trains shift from 3->4 13:32:02 <Phazorx> still desyncs? 13:37:01 <PublicServer> <Zerpa> there are simply no trains connected to it 13:40:55 <planetmaker> Phazorx: sure 13:41:09 <planetmaker> once there, they hardly vanish on their own ;-) 13:41:13 *** VictorOfSweden has joined #openttdcoop 13:42:26 <PublicServer> *** VictorOfSweden joined the game 13:45:02 <^Spike^> zerpa believe us.. if there are enough trains 13:45:04 <^Spike^> they will go there 13:45:15 <PublicServer> *** made screenshot at 0002EDB8: http://ps.openttdcoop.org/public/webcam/0002EDB8.png 13:45:46 *** jondisti has joined #openttdcoop 13:54:11 <PublicServer> *** VictorOfSweden has joined company #1 13:55:19 <PublicServer> *** lomba has left the game (connection lost) 13:58:31 <PublicServer> *** planetm4ker joined the game 13:58:35 <PublicServer> <planetm4ker> hi 13:58:40 <PublicServer> <VictorOfSweden> h'lo 13:58:47 <PublicServer> *** planetm4ker has left the game (desync error) 14:00:07 <planetmaker> !password 14:00:07 <PublicServer> planetmaker: coughs 14:00:17 <PublicServer> *** made screenshot at 00027BC1: http://ps.openttdcoop.org/public/webcam/00027BC1.png 14:00:22 <planetmaker> !password 14:00:22 <PublicServer> planetmaker: joying 14:00:37 <PublicServer> *** planetm4ker joined the game 14:00:51 <PublicServer> *** planetm4ker has left the game (desync error) 14:01:10 <PublicServer> *** planetm4ker joined the game 14:01:10 <PublicServer> *** planetm4ker has left the game (desync error) 14:01:48 <PublicServer> <VictorOfSweden> still problems with desyncs... 14:02:26 <PublicServer> *** lomba joined the game 14:02:48 <PublicServer> *** lomba has left the game (desync error) 14:03:27 *** |lomba| has joined #openttdcoop 14:03:51 <PublicServer> *** lomba has left the game (desync error) 14:03:52 <PublicServer> *** lomba joined the game 14:04:15 <PublicServer> *** lomba joined the game 14:04:44 <PublicServer> *** lomba has left the game (desync error) 14:10:02 *** Seberoth has quit IRC 14:10:40 *** lomba has quit IRC 14:11:24 <PublicServer> *** Progman joined the game 14:11:41 <PublicServer> *** Progman has left the game (connection lost) 14:13:19 *** sietse has joined #openttdcoop 14:13:27 <sietse> !info 14:13:27 <PublicServer> sietse: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 3107414477 Loan: 0 Value: 3117390332 (T:460, R:0, P:0, S:0) unprotected 14:13:32 <sietse> !Players 14:13:41 <sietse> !players 14:13:42 <PublicServer> sietse: Client 2 is Intexon, a spectator 14:13:42 <PublicServer> sietse: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV) 14:13:42 <PublicServer> sietse: Client 28 (Orange) is VictorOfSweden, in company 1 (OTTDC BV) 14:15:01 *** |lomba| has quit IRC 14:15:19 <PublicServer> *** made screenshot at 000229E4: http://ps.openttdcoop.org/public/webcam/000229E4.png 14:16:54 *** lomba has joined #openttdcoop 14:17:41 <planetmaker> !password 14:17:41 <PublicServer> planetmaker: sterns 14:17:51 <PublicServer> *** lomba joined the game 14:17:58 <PublicServer> *** planetm4ker joined the game 14:18:02 *** Chris_Booth has joined #openttdcoop 14:21:33 <Chris_Booth> !password 14:21:33 <PublicServer> Chris_Booth: sterns 14:21:49 <PublicServer> *** Chris Booth joined the game 14:21:52 <PublicServer> *** planetm4ker has joined company #1 14:23:12 <PublicServer> <Zerpa> ty 14:23:15 <PublicServer> <Chris Booth> hello 14:23:19 <PublicServer> <VictorOfSweden> hi 14:23:27 <PublicServer> <planetm4ker> 'lo 14:23:58 <PublicServer> <Chris Booth> planetm4ker: can i use an RPG map i have made as the next PSG? 14:24:25 <PublicServer> <VictorOfSweden> RPG as in Role Playing Game? 14:24:35 <PublicServer> <planetm4ker> in principle I don't mind. 14:25:05 <PublicServer> <Chris Booth> yes VictorOfSweden RPG = role playing game 14:25:07 <PublicServer> <planetm4ker> not even practically I do. Actually on the contrary 14:25:10 <PublicServer> *** Sepp joined the game 14:25:20 <PublicServer> <Chris Booth> so you want my map 14:25:40 <PublicServer> <Chris Booth> ok i will upload it to the PSG site later today 14:26:14 <PublicServer> <VictorOfSweden> in openttd? you mean you have a scenario as in the previous ps-game? 14:26:44 <PublicServer> <Chris Booth> no VictorOfSweden the game has a per set senario you have to play to 14:26:51 <PublicServer> <Chris Booth> this game has a pre built network 14:26:53 <PublicServer> <planetm4ker> that's what I'd understand under it, VictorOfSweden 14:26:57 <PublicServer> <Chris Booth> which is old a cranky 14:27:01 <PublicServer> <Chris Booth> and needs replacing 14:27:04 <PublicServer> <VictorOfSweden> ah, ok 14:27:09 <PublicServer> <planetm4ker> ah :-) 14:27:27 <PublicServer> <VictorOfSweden> never heard of rpg in openttd before :) 14:27:42 <Phazorx> planetmaker: canwe do anything about desyncs or we just drop the game? 14:27:55 <PublicServer> <VictorOfSweden> sounds fun though 14:28:09 <PublicServer> <planetm4ker> Phazorx: it's an intrinsic OpenTTD issue. It might even appear in a new game 14:28:09 <PublicServer> <Chris Booth> Phazorx no desyncs today 14:28:13 <PublicServer> <planetm4ker> The savegame itself is fine 14:28:22 <Phazorx> ahh 14:28:25 <PublicServer> <planetm4ker> Chris Booth: oh yes, also today ;-) 14:28:31 <Phazorx> so the reason is known? 14:28:51 <PublicServer> <planetm4ker> Phazorx: not really. But probably it's lurking in the rail pathfinder 14:29:07 <Phazorx> planetmaker: by stopping trains yeasterday 14:29:17 <PublicServer> <planetm4ker> hm? 14:29:26 <Phazorx> and releasing differnt ones at different times i got it to desync at specific point 14:29:31 <Phazorx> as in everyone but me dropped 14:29:47 <Phazorx> that happened when a train which already entered station started unloading 14:30:00 <Phazorx> so Kenji and me thought it is relevant to refitted engines 14:30:09 <Phazorx> which were a bit strange 14:30:15 <PublicServer> <planetm4ker> why to refitted engines? 14:30:21 <PublicServer> *** made screenshot at 0001DCBE: http://ps.openttdcoop.org/public/webcam/0001DCBE.png 14:30:23 <Phazorx> they carry 4 pax 14:30:39 <Phazorx> the funky thing - when you refit them 14:30:42 <Phazorx> it costs nothing 14:30:46 <PublicServer> <planetm4ker> well. share whatever knowledge you have with the devs. There's an open ticket at bugs.openttd.org about it 14:30:50 <Phazorx> and also it is not noted as capacity change 14:31:03 <Phazorx> bu somehow it total it does add up 14:31:13 <PublicServer> <planetm4ker> but desync happens also without anyone doing anything 14:31:23 <Phazorx> errr 14:31:34 <Phazorx> the train was only thing that was doing anytihng on whole map 14:31:40 <Phazorx> apart from cargo flowing into stations 14:31:52 <PublicServer> <planetm4ker> 'apart'. 14:31:52 <Phazorx> everything else was stopped 14:31:59 <PublicServer> <planetm4ker> Can be a pretty be thing ;-) 14:32:06 <Phazorx> it is narrowed down to that train' 14:32:10 <PublicServer> <Zerpa> yay, new forest next to the 2265 one :P 14:32:13 <Phazorx> since cargo flow was happening fine 14:32:19 <Phazorx> with other people not desyncing 14:32:24 <PublicServer> <planetm4ker> frosch said it mucked with the choice of the platform trains chose 14:32:33 <Phazorx> up to the point when i released that train and it started unloading 14:32:42 <Phazorx> choice happene before the desync 14:32:56 <Phazorx> possible even before eveyone joined and stayed on 14:33:02 <PublicServer> <planetm4ker> well. A desync is only detected when a random number is used... 14:33:20 <sietse> !password 14:33:20 <PublicServer> sietse: hoboed 14:33:22 <PublicServer> <planetm4ker> so the actual desync indeed might have happend before you get kicked 14:33:28 <PublicServer> *** Sietse joined the game 14:33:29 <PublicServer> <Sietse> heya 14:33:30 <Phazorx> is that trully the ONLY case? 14:33:33 <PublicServer> <planetm4ker> I don't know where they might be used 14:33:55 <Phazorx> at which point of time profit calculation happends? 14:33:58 <PublicServer> <planetm4ker> Phazorx: yes. Comparing the output of the random generator is how OpenTTD decides whether to desync or not 14:34:26 <Phazorx> planetmaker: to me a reason for desync in general is something happening without making to save file 14:34:42 <Phazorx> obviously rnd stuff is one of the options 14:34:48 <PublicServer> <planetm4ker> well. Read the source code ;-) 14:34:49 <Phazorx> but i'd think there might be more reasons 14:35:14 <PublicServer> <planetm4ker> Sure it's true, but it only matters, if it influences the number / times when random numbers are used 14:35:29 <Phazorx> anyway - profit calc, does it happen at start of unload or when it finished 14:36:03 <Phazorx> planetmaker: my point was when desync happened and when it i detected is not same thing and definitely not same time 14:36:04 <PublicServer> <planetm4ker> no idea 14:36:48 <planetmaker> yes, that's what I said, too. Detect and happen may differ 14:39:52 *** KenjiE20 has quit IRC 14:40:09 *** KenjiE20 has joined #openttdcoop 14:40:09 *** ChanServ sets mode: +o KenjiE20 14:43:50 <PublicServer> *** planetm4ker has left the game (leaving) 14:45:23 <PublicServer> *** made screenshot at 00004542: http://ps.openttdcoop.org/public/webcam/00004542.png 14:48:45 <Sander_Buruma> !help 14:48:45 <PublicServer> Sander_Buruma: http://www.openttdcoop.org/wiki/IRC_Commands 14:49:05 <Sander_Buruma> !players 14:49:07 <PublicServer> Sander_Buruma: Client 2 is Intexon, a spectator 14:49:07 <PublicServer> Sander_Buruma: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV) 14:49:07 <PublicServer> Sander_Buruma: Client 28 (Orange) is VictorOfSweden, in company 1 (OTTDC BV) 14:49:07 <PublicServer> Sander_Buruma: Client 48 (Orange) is lomba, in company 1 (OTTDC BV) 14:49:07 <PublicServer> Sander_Buruma: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV) 14:49:07 <PublicServer> Sander_Buruma: Client 51 (Orange) is Sepp, in company 1 (OTTDC BV) 14:49:07 <PublicServer> Sander_Buruma: Client 53 is Sietse, a spectator 14:57:36 <PublicServer> <Chris Booth> who is messing arround and crashing trains @ B3 14:58:00 <planetmaker> whoot? 14:58:06 <PublicServer> <Sepp> just some rearangement 15:00:25 <PublicServer> *** made screenshot at 00025389: http://ps.openttdcoop.org/public/webcam/00025389.png 15:01:24 <Sander_Buruma> !curve 15:01:24 <PublicServer> Sander_Buruma: http://www.openttdcoop.org/wiki/Max_Curve_Speed 15:04:27 <Phazorx> !password 15:04:27 <PublicServer> Phazorx: indoor 15:04:36 <PublicServer> *** Phazorx joined the game 15:05:28 <PublicServer> <Chris Booth> shall i fund some new forest? 15:05:38 <PublicServer> <Phazorx> can someone explain point in B4 Uitdricht South? 15:05:58 <Ammler> Hello :-) 15:06:06 <Ammler> you guys solved the desync issue? 15:06:24 <PublicServer> <Phazorx> nope 15:06:45 <Ammler> oh, big chat in #openttd, is it about? 15:06:56 <PublicServer> <Phazorx> sort of 15:07:17 <PublicServer> <Phazorx> there is more flaim there than relevant details 15:07:33 * Ammler turns around and leaves slowly then.... 15:07:51 <Ammler> (I wasn't here.) 15:08:10 <PublicServer> <Chris Booth> who was that? I didnt see an ammler 15:08:41 <PublicServer> <Phazorx> these are not the droids you are looking for 15:08:44 <PublicServer> <Chris Booth> has anyone else see the new depot bug? 15:10:08 <PublicServer> <Chris Booth> i will just post a screen shot 15:10:27 <Chris_Booth> http://img.openttdcoop.org/images/ottdcbv10t.png 15:10:35 <Chris_Booth> look at that screen shot of the depot 15:10:42 <Chris_Booth> i am sure it should be like that 15:11:24 <PublicServer> <Phazorx> what's wrong with it ? 15:11:31 <PublicServer> <Chris Booth> look in the depot 15:11:36 <PublicServer> <Phazorx> it's a part of SR station design 15:11:40 <PublicServer> <Chris Booth> and at the track inside it 15:11:43 <PublicServer> <Phazorx> yeah it has overflow trains 15:11:52 <PublicServer> <Chris Booth> no the depot itself 15:11:58 <PublicServer> <Chris Booth> no how the depot is in use 15:11:59 <PublicServer> <Phazorx> track? 15:12:04 <PublicServer> <Chris Booth> yeach 15:12:21 <PublicServer> <Phazorx> i dont see anything fihy about it 15:12:28 <PublicServer> <Phazorx> fishy 15:13:14 <PublicServer> *** Intexon has left the game (connection lost) 15:13:20 <PublicServer> <Phazorx> what makes you think there is anything buggy? 15:13:35 <Chris_Booth> i will post another shot 15:13:37 <Chris_Booth> 1 second 15:13:41 <PublicServer> <Phazorx> k 15:14:14 <Chris_Booth> http://img.openttdcoop.org/images/ottdcbv1st.png 15:14:18 <Chris_Booth> now look at it 15:14:27 <Chris_Booth> why does the depot have a crossing track? 15:14:52 <PublicServer> <Phazorx> errr 15:14:53 <PublicServer> <Zerpa> heh, i see it 15:15:07 <PublicServer> <Phazorx> i see it now too 15:15:09 <PublicServer> <Chris Booth> check train 525 to see for your self 15:15:11 <PublicServer> <Zerpa> n 15:15:12 <PublicServer> <Phazorx> funky 15:15:21 <PublicServer> <Chris Booth> could that be to with the desyncs? 15:15:28 <PublicServer> *** made screenshot at 00022FD8: http://ps.openttdcoop.org/public/webcam/00022FD8.png 15:15:29 <PublicServer> <Zerpa> its only there when trains are entering&leaving 15:15:34 <PublicServer> <Chris Booth> yes 15:15:58 <PublicServer> <Zerpa> uhoh 15:16:09 <PublicServer> <Zerpa> haha 15:16:14 <Ammler> Chris_Booth: next time, if you like someone to see something, don't make a sign above... ;-O) 15:16:16 <PublicServer> <Phazorx> it's onl visual 15:16:41 <PublicServer> <Zerpa> makes the small train go all the way to the depot wall, then rotate 15:16:42 <PublicServer> <Phazorx> Chriss care to report it ? 15:17:06 <Chris_Booth> Ammler: http://img.openttdcoop.org/images/ottdcbv22n.png 15:17:11 <Chris_Booth> well is it a bug? 15:17:24 <Chris_Booth> its only graphical 15:17:34 <Chris_Booth> it doesnt effect PF or actual paths 15:17:40 <Chris_Booth> trains cant use the track 15:18:47 <Ammler> you mean the reserved overlay? 15:18:55 <Chris_Booth> yes 15:19:11 <Chris_Booth> where the tracks x-over inside teh depot 15:19:24 <Ammler> well, report it :-) 15:19:47 <Chris_Booth> is it a bug then? 15:20:01 <Ammler> I wouldn't call it bug, but... 15:20:23 <Ammler> hmm, for FS, it is. 15:20:32 <Chris_Booth> well it you wouldnt call it a bug 15:20:40 <Chris_Booth> and it doesnt effect the game then i wont report it 15:20:46 <Ammler> oh, and don't quote me please... :-P 15:20:52 <Chris_Booth> i just wondered if it was to do with desyncs 15:21:19 <Chris_Booth> q Ammler: I wouldn't call it bug, but... 15:21:27 <planetmaker> :-O you built a crucifix for Ammler ! 15:21:49 <Ammler> yeah, because you let me join :'-( 15:21:54 <Ammler> don't* 15:21:59 <PublicServer> *** VictorOfSweden has joined spectators 15:22:14 <PublicServer> <Chris Booth> you can join Ammler 15:22:22 <Ammler> I thought, the desync isn't fixed? 15:22:30 <PublicServer> <Chris Booth> seems to be fine at the moment 15:22:31 <planetmaker> it isn't. 15:22:49 <Ammler> Cb, maybe you don't know how it works. 15:23:09 <Ammler> it only affects people, who download the save on later time. 15:23:21 <planetmaker> well. he wasn't the first ;-) 15:23:32 <planetmaker> it's not 100% certainty in this case 15:23:32 <PublicServer> <Chris Booth> there are 5 of us in here at the moment 15:23:45 <planetmaker> it's a weired thing 15:23:55 <Ammler> hmm, and you didn't join around the same time? 15:24:03 <planetmaker> they didn't 15:24:21 <planetmaker> try a few times and you'll finally be able to join 15:25:02 <PublicServer> *** Amm1er joined the game 15:25:42 <PublicServer> <Chris Booth> hi Amm1er 15:25:46 <planetmaker> "The desync is caused by trains choosing different platforms at the dropoff station. It is not specific to a certain train or date, but seems to depend on join date. The time until desync varies from few days to few months." <-- Ammler 15:26:12 <planetmaker> http://bugs.openttd.org/task/3619 from frosch's analysis 15:27:46 <PublicServer> <Amm1er> but it isn't the first time we use that "drop" system 15:28:22 <PublicServer> <Chris Booth> no it isnt 15:28:35 <PublicServer> <Chris Booth> we had a pax game that trains only had 1 order 15:28:41 <PublicServer> <Chris Booth> and it was fully SRNW 15:30:30 <PublicServer> *** made screenshot at 00004336: http://ps.openttdcoop.org/public/webcam/00004336.png 15:31:13 *** Boyinblue0 has joined #openttdcoop 15:32:26 <Boyinblue0> Hi guys, are the desync errors still happening? 15:32:46 *** [com]buster has joined #openttdcoop 15:32:46 *** ChanServ sets mode: +o [com]buster 15:32:51 <PublicServer> <Chris Booth> yes they are 15:32:57 <Boyinblue0> :( 15:33:07 <PublicServer> <Chris Booth> but seems to be less common at the moment 15:33:43 <PublicServer> *** Combuster joined the game 15:35:01 <planetmaker> Ammler: but there have been changes. Eddi suggested that it relates to the railtypes, but I'm not convinced 15:35:25 <planetmaker> Boyinblue0: you can try your luck. Give it a few times and it might work 15:35:59 <PublicServer> <Combuster> seems to work first time around here :) 15:36:34 <Boyinblue0> planetmaker: I'll give it a go :) 15:36:49 <Boyinblue0> !password 15:36:49 <PublicServer> Boyinblue0: siring 15:37:00 <planetmaker> some people need 10 tries, some 1. I needed 4 15:37:01 <PublicServer> *** Boyinblue0 joined the game 15:37:04 *** Intexon has quit IRC 15:37:10 <PublicServer> *** Boyinblue0 has left the game (desync error) 15:37:16 <Boyinblue0> awww :( 15:37:18 <planetmaker> :-D 1 15:37:30 <PublicServer> *** Boyinblue0 joined the game 15:38:10 *** PeterT has joined #openttdcoop 15:38:28 <PublicServer> <Phazorx> err guys when making exits from ML 15:38:38 <PublicServer> <Phazorx> avoid bottlenecking 4lanes into 1 15:38:56 <PublicServer> <Chris Booth> that is obvious Phazorx 15:39:18 <PublicServer> <Phazorx> i'm fixing 3rd one already 15:39:36 <PublicServer> <Chris Booth> the one you are fixing has nothing wrong with iot 15:39:37 <PublicServer> <Chris Booth> it 15:39:45 <PublicServer> <Phazorx> it just jammed ML 15:39:46 <PublicServer> <Boyinblue0> Think im safe :) 15:39:46 <PublicServer> <Chris Booth> i assume you are at SLH 03a 15:39:50 <PublicServer> <Phazorx> that's how i find them 15:40:17 <PublicServer> <Phazorx> see 15:45:02 <PublicServer> <Amm1er> is there a hub here, where SML is in "use"? 15:45:22 <PublicServer> <Chris Booth> what do you mean Amm1er? 15:45:28 <PublicServer> <Combuster> where? 15:45:32 <PublicServer> *** made screenshot at 0002E359: http://ps.openttdcoop.org/public/webcam/0002E359.png 15:45:47 <PublicServer> <Phazorx> Amm1er: B4 sort of uses it 15:45:49 <PublicServer> <Phazorx> but not really 15:46:02 <PublicServer> <Chris Booth> SLH 06 uses it 15:46:31 <PublicServer> <Chris Booth> but doesnt have any ML traffic on the ML to need it 15:46:34 <PublicServer> <Amm1er> well, this game is all about the drop 15:49:15 *** mixrin has quit IRC 15:53:10 <Razaekel> !password 15:53:10 <PublicServer> Razaekel: goosed 15:53:23 <PublicServer> *** Razaekel joined the game 15:54:20 <PublicServer> *** Combuster has joined spectators 15:55:42 <PublicServer> <Boyinblue0> Guys this may sound quite a silly question but do these trains have intelligence? 15:55:50 *** Seberoth has joined #openttdcoop 15:55:52 <PublicServer> <Razaekel> no 15:56:06 <PublicServer> <Boyinblue0> Ok :) 15:56:09 <KenjiE20> fuzzy logic maybe 15:56:16 <PublicServer> <Razaekel> doubt it 15:56:25 <PublicServer> <Razaekel> the only form of 'intelligence' they have is the pathfinder 15:56:37 <PublicServer> <Razaekel> which isn't really 'intelligence' 15:56:53 <PublicServer> <Phazorx> in case of SRNW they actually dummbed down on purpose by design 15:57:03 <PublicServer> <Phazorx> so i guess you can call regular as half witted 15:59:04 <PublicServer> <Amm1er> the guy who reconnected B2 Uitdricht 15:59:11 <PublicServer> <Amm1er> could have removed the old tracks 15:59:35 <PublicServer> <Chris Booth> no that would have made to much sence Amm1er 15:59:49 <PublicServer> <Chris Booth> you credit people on this server with to much inteligence 16:00:17 <PublicServer> <Razaekel> ahem 16:00:34 <PublicServer> *** made screenshot at 0002BB51: http://ps.openttdcoop.org/public/webcam/0002BB51.png 16:00:34 <PublicServer> <Chris Booth> yes Razaekel? 16:00:40 <PublicServer> <Razaekel> you're on this server too, you know 16:00:49 <PublicServer> <Chris Booth> yes i am 16:00:55 <PublicServer> <Chris Booth> and i am the king of the idiots 16:01:01 <PublicServer> <Razaekel> ok, just making sure 16:01:22 <PublicServer> <Chris Booth> Razaekel: have you made the PZ archive yet? 16:01:26 <PublicServer> <Razaekel> train limit hit 16:01:34 <PublicServer> <Razaekel> somebody set it to 1k 16:01:38 <^Spike^> the pz11 archive? 16:01:39 <^Spike^> !info 16:01:40 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 3606022410 Loan: 0 Value: 3651193773 (T:600, R:0, P:0, S:0) unprotected 16:01:43 <PublicServer> <Chris Booth> yes 16:01:45 <^Spike^> !train 750 16:01:48 <^Spike^> !trains 750 16:01:48 <PublicServer> *** ^Spike^ has set max_trains to 750 16:01:56 <Chris_Booth> !archive 16:01:56 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 16:01:56 <^Spike^> hmm.. is it finished already? :) 16:02:07 <PublicServer> <Phazorx> lol @ manager face 16:02:09 <Chris_Booth> Razaekel: seems to think it is 16:02:23 <PublicServer> <Amm1er> and specially the !sign 16:02:28 <Chris_Booth> so if he thinks it is then he needs to archive it to prove it 16:02:31 <PublicServer> <Razaekel> nobody plays it, that's my definition of finished 16:03:40 *** Zuu has joined #openttdcoop 16:04:30 <Razaekel> ah 16:04:35 <Razaekel> hmm 16:06:26 <PublicServer> <Amm1er> check !pbs or presignal 16:06:35 <Razaekel> when did pz11 start? 16:06:36 <planetmaker> Zuu -uuuper is here ;-) Hello 16:06:49 <PublicServer> <Amm1er> if the gap is longer than allowed 16:06:50 <PublicServer> <Chris Booth> am the Amm1er 16:06:54 *** ziza has joined #openttdcoop 16:07:01 <PublicServer> <Amm1er> you should at least signal it proper 16:07:01 <planetmaker> (works better with German language ;-) ) 16:07:09 <ziza> !password 16:07:09 <PublicServer> ziza: linker 16:07:14 <PublicServer> <Chris Booth> it needs to e 2 tunnels 16:07:28 <PublicServer> *** ZiZa joined the game 16:07:30 <PublicServer> <Amm1er> if needs obviously 3 16:07:46 <PublicServer> <Amm1er> but you can easy solve it with presignals or pbs 16:08:02 <Zuu> planetmaker: Hi :-p 16:08:53 <Zuu> And I'm having my lunch/supper right now. :-) 16:08:55 <^Spike^> Razaekel is prob started when 10 ended 16:09:08 <^Spike^> oh.. no end date... :) 16:09:09 <PublicServer> <Razaekel> the date for the end of 10 is not given 16:09:21 <^Spike^> let me check for a moment :) 16:09:38 <PublicServer> *** lomba has left the game (leaving) 16:09:52 <^Spike^> 4 nov 16:09:55 <^Spike^> is start date Razaekel 16:09:59 <PublicServer> <Razaekel> thanks 16:10:11 <^Spike^> atleast then was file uploaded.. so let's keep that as start date :) 16:11:24 <PublicServer> <Amm1er> it might be not fair, I find such issues thanks to the stuck patch ;-) 16:12:57 <PublicServer> <Amm1er> another "!pbs or presignal" 16:13:15 <PublicServer> <Chris Booth> Amm1er: fix it yourself 16:13:21 <PublicServer> <Chris Booth> if you think it is an issue 16:13:31 <PublicServer> <Amm1er> It is 16:13:43 <PublicServer> <Amm1er> you think, it isn't? 16:13:51 <PublicServer> *** Spike joined the game 16:13:55 <PublicServer> <Chris Booth> no it is 16:14:00 <PublicServer> *** Spike has left the game (desync error) 16:14:06 <PublicServer> <Razaekel> SLH03b should be split 16:14:08 <^Spike^> whie! desync! :) 16:14:12 <PublicServer> <Razaekel> so there's 2 ML joins 16:14:15 <PeterT> So many desync errors 16:14:21 <PublicServer> *** Spike joined the game 16:14:54 <planetmaker> Zuu, I had that 90 minutes ago :-P 16:15:36 <PublicServer> *** made screenshot at 00039B85: http://ps.openttdcoop.org/public/webcam/00039B85.png 16:15:36 <PublicServer> <Razaekel> move that joiner further east 16:15:44 <PublicServer> <Razaekel> there's not enough space after the turn 16:16:02 <PublicServer> <Chris Booth> there is 16:16:29 <PublicServer> <Razaekel> no there isnt 16:16:45 <PublicServer> <Razaekel> where are you gonna put a signal on there? 16:17:19 <PublicServer> *** Spike has joined company #1 16:17:35 *** valhallasw has joined #openttdcoop 16:17:37 *** V453000 has joined #openttdcoop 16:18:17 <PublicServer> <Spike> thses 16:18:18 <PublicServer> <Spike> there* 16:18:26 <PublicServer> <Spike> it shou;d be 1 TL from the shifter 16:18:42 *** V453000 has quit IRC 16:19:39 <PublicServer> *** ZiZa has left the game (leaving) 16:19:41 *** ziza has quit IRC 16:20:27 <PublicServer> <Spike> raz my name doesn;t need to be there for those 2 tiles :) 16:20:55 <PublicServer> <Spike> that one isn't needed though 16:21:02 <PublicServer> <Spike> they need to join anyway 16:21:05 <PublicServer> <Chris Booth> that was for the fail safe spike 16:21:13 <PublicServer> <Spike> fail safe of.. 16:21:19 <PublicServer> <Chris Booth> the joiner 16:21:20 <PublicServer> <Spike> theyneed to join anyway 16:22:13 <PublicServer> <Spike> fail safe is too short 16:24:08 *** PeterT has quit IRC 16:24:49 *** heffer has quit IRC 16:24:57 *** V453000 has joined #openttdcoop 16:25:13 *** Polygon has joined #openttdcoop 16:26:27 <PublicServer> <Amm1er> slh3 might be the only hub in the whole netowrk :-) 16:27:01 <PublicServer> <Boyinblue0> Does B4 Valkemond Woods need more trains? 16:27:56 <PublicServer> <Boyinblue0> Oh no maybe not :P 16:28:18 <PublicServer> *** Amm1er has left the game (connection lost) 16:28:23 <PublicServer> <Spike> slh3a seems to be a bit... 16:28:24 <PublicServer> <Spike> eh.. struggling.. 16:28:40 <PublicServer> <Razaekel> well, it IS a join b4 split 16:29:10 <PublicServer> <Razaekel> right at the bottleneck! sign 16:29:23 <PublicServer> <Chris Booth> its just a mess 16:30:38 <PublicServer> *** made screenshot at 0002EF5C: http://ps.openttdcoop.org/public/webcam/0002EF5C.png 16:31:14 <PublicServer> <Razaekel> that helps a bit 16:31:44 <PublicServer> <Razaekel> when the heck will somebody finish a signals on bridges patch? 16:33:58 <Ammler> at least no desync :-) 16:34:34 <PublicServer> <Spike> ... :) 16:35:02 <XeryusTC> hmm, the boring game still hasn't finished? 16:35:10 <^Spike^> what game you want XeryusTC? 16:35:17 <PublicServer> <Phazorx> it became less borring 16:35:31 <PublicServer> <Phazorx> and apparently we already have another one planned 16:35:47 <PublicServer> <Chris Booth> SLH03a is now very interestiing 16:35:54 <XeryusTC> oh Phazorx came in and made it less boring? or did you do your usual thing of just cobbling loads of already proven stuff together to invent something new? 16:36:10 <PublicServer> <Razaekel> more like we're fixing stuff that broke 16:36:14 <PublicServer> *** Spike has joined spectators 16:36:24 <XeryusTC> !password 16:36:24 <PublicServer> XeryusTC: rebuff 16:36:26 <PublicServer> <Phazorx> nah 16:36:26 <PublicServer> *** Boyinblue0 has left the game (connection lost) 16:36:30 <PublicServer> <Phazorx> no inventing here 16:36:38 <PublicServer> *** XeryusTC joined the game 16:36:50 <PublicServer> *** Boyinblue0 joined the game 16:36:57 <PublicServer> <XeryusTC> hmm, silly people :o 16:37:06 <PublicServer> <Phazorx> SML is silly here 16:37:24 <PublicServer> <Phazorx> especially dedicated lanes and segregated netoworks with SML 16:38:40 *** lomba has quit IRC 16:39:05 <PublicServer> *** grim4593 joined the game 16:39:12 <PublicServer> *** grim4593 has left the game (desync error) 16:39:31 <PublicServer> *** grim4593 joined the game 16:39:34 <PublicServer> *** grim4593 has left the game (desync error) 16:39:35 <PublicServer> <XeryusTC> hmm, my pc has a hard time coping with this game already 16:39:38 <Phazorx> :( 16:39:42 <grim4593> what the heck 16:39:45 <PublicServer> <Razaekel> it's only 662 trains 16:39:49 <PublicServer> <XeryusTC> but othoh, my pc has a hard time coping with anything lately 16:40:00 <PublicServer> *** XeryusTC has left the game (connection lost) 16:40:14 <grim4593> i have a Phenom II X3, and my CPU isn't even maxing out. 16:40:43 <Chris_Booth> grim4593: i wouldnt expect the core to be maxed out 16:40:45 <XeryusTC> i think i have some virus of some kind running around in my windows 16:40:48 <PublicServer> <Razaekel> it's not your cpu 16:40:48 <Chris_Booth> since its a tri core 16:40:54 <grim4593> network issue then? 16:41:03 <PublicServer> <Razaekel> or something 16:41:08 <KenjiE20> I'd expect the CORE to be maxed, just not the CPU 16:41:18 <PublicServer> <Razaekel> desync error, something on the server isnt agreeing with your client 16:41:19 <Hirundo> !download win32 16:41:19 <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip 16:41:25 <XeryusTC> my system always tells it has some 10-15% left for the idle process, but the performance graphs show 100% usage 16:41:42 <PublicServer> <Razaekel> then you should clean it, xeyrus 16:41:54 <XeryusTC> i know 16:42:03 <XeryusTC> i need to get my hands on symantec corporate again i guess 16:42:04 <PublicServer> *** VictorOfSweden has left the game (leaving) 16:42:13 <valhallasw> XeryusTC: kernel CPU usage 16:42:16 <grim4593> well, i'll take a shower the then try again 16:42:19 <grim4593> brb 16:42:22 <valhallasw> do you have DMA enabled? :P 16:42:23 <XeryusTC> but that's just replacing one memory hog with another one :s 16:42:23 <KenjiE20> ways to bog your system down #5; install symantec :P 16:42:43 <XeryusTC> KenjiE20: indeed :P 16:42:47 <KenjiE20> AVG does a decent job 16:42:56 <XeryusTC> well, decent isn't good enough 16:43:00 <KenjiE20> and vista/7's firewall actually works 16:43:02 <devilsadvocate> of use linux :P 16:43:07 <devilsadvocate> or* 16:43:08 <valhallasw> er, 16:43:13 <valhallasw> XPs firewall works fine 16:43:25 <KenjiE20> valhallasw: no outgoing filtering 16:43:25 <Phazorx> software FW can not work fine 16:43:33 <valhallasw> who cares about outgoing filtering 16:43:35 <XeryusTC> hmm, i should get myself a copy of windows 7 anyway :P 16:43:39 <KenjiE20> XeryusTC: does 16:43:39 <Phazorx> it actually is conceptually not very much possible :) 16:43:45 <Hirundo> !password 16:43:45 <PublicServer> Hirundo: rebuff 16:43:48 <KenjiE20> since he thinks he has something 16:43:54 <XeryusTC> KenjiE20: i do? 16:43:55 <PublicServer> *** Hirundo joined the game 16:43:55 <KenjiE20> having outgoing would be useful 16:44:13 <KenjiE20> so he can be sure it's not phoning home 16:44:28 <PublicServer> <Chris Booth> PC phone home 16:44:41 <PublicServer> <Phazorx> we actually ened to expand each branch now 16:44:48 <PublicServer> <Phazorx> since SLHs are barely coping 16:45:04 <PublicServer> *** Boyinblue0 has left the game (leaving) 16:45:06 <PublicServer> <Razaekel> expanding the branches wont help with ML exits 16:45:24 <PublicServer> <Chris Booth> some branches are almost empty 16:45:26 <PublicServer> <Chris Booth> look at 12 16:45:27 <PublicServer> <Chris Booth> 1 16:45:40 <PublicServer> *** made screenshot at 0001990E: http://ps.openttdcoop.org/public/webcam/0001990E.png 16:45:44 <PublicServer> <Phazorx> some lanes are 16:46:59 <XeryusTC> time for food anyway 16:55:16 <PublicServer> <Phazorx> huh? 16:55:24 <PublicServer> <Phazorx> network plan what? 16:55:43 <PublicServer> *** Spike has joined company #1 16:56:14 <PublicServer> <Razaekel> 708 trains 16:56:23 <PublicServer> *** Sepp has left the game (leaving) 16:56:36 <PublicServer> <Phazorx> who got questons about B4L4 @ Wamsodoorn? 16:56:47 <XeryusTC> hmm, i think it is time to enforce transport rates on industries again 16:56:57 <XeryusTC> either that or play on smaller maps :o 16:57:07 <PublicServer> <Razaekel> why? 16:57:22 <XeryusTC> because the train numbers are getting out of hand lately 16:57:29 <PublicServer> <Razaekel> 700+! 16:57:38 <PublicServer> <Zerpa> moar SRNW 16:57:51 <XeryusTC> also, i'm not a fan of creating 6 platform stations and just flooding industries with trains until production catches up 16:58:41 <PublicServer> <Razaekel> well, right now trains are catching up to industries 16:58:45 <Chris_Booth> XeryusTC: then mix it up with sets like FIRS, ECS and hard industries 16:59:23 <PublicServer> *** Spike #1 has left the game (connection lost) 16:59:29 <PublicServer> <Phazorx> i think we should do more PBI 16:59:33 <PublicServer> <Phazorx> with stockpile 16:59:36 <PublicServer> *** Spike #1 has left the game (connection lost) 16:59:39 <PublicServer> <Chris Booth> PBI is veryu opld now 16:59:43 <PublicServer> *** Spike has left the game (leaving) 16:59:51 <PublicServer> <Phazorx> and some creative SRN 16:59:55 <PublicServer> <Chris Booth> ECS has the same conecpt 16:59:55 <XeryusTC> stockpile is a bitch for coop, otherwise i would also have advocated more PBI ;) 16:59:59 <PublicServer> <Phazorx> so trains can load at multiple spots 17:00:00 <PublicServer> *** Spike has left the game (connection lost) 17:00:05 <XeryusTC> or we need multiple drop points 17:00:23 <PublicServer> <Razaekel> hmm 17:00:29 <PublicServer> <Phazorx> Xeryus i can see how to make SRNW work for stockpiles 17:00:31 <XeryusTC> it would be fun to have a game with like 8 drop points where very cargo type gets dropped 17:00:42 <PublicServer> *** made screenshot at 00019705: http://ps.openttdcoop.org/public/webcam/00019705.png 17:00:45 <PublicServer> <Razaekel> for multiple drop points, have couble sets of SR orders? 17:00:55 <PublicServer> <Razaekel> so it cycles through pickup stations and drop points? 17:01:20 <PublicServer> <Razaekel> ie, if it doesnt fully unload at one drop, move to next drop, etc until it fully unloads 17:01:23 <PublicServer> *** Spike joined the game 17:01:23 <XeryusTC> maybe something like a most prefered drop station, and go down the list if it hasn't fully unloaded yet 17:01:23 <PublicServer> <Phazorx> use timers for drop points 17:01:26 <PublicServer> *** Spike has left the game (desync error) 17:01:32 <PublicServer> <Razaekel> then go back to last station it picked up from 17:01:38 <PublicServer> <Phazorx> which keep red for a while after train went there 17:01:40 <PublicServer> <Razaekel> and cycle through pickups until fully loaded 17:01:43 <PublicServer> *** Spike`` joined the game 17:01:53 <XeryusTC> Razaekel: only cycle through drops 17:01:55 <PublicServer> <Phazorx> nah, non mandatory dropings 17:01:59 <PublicServer> *** Spike`` has left the game (desync error) 17:02:05 <PublicServer> <Phazorx> sort of how drop works here 17:02:07 <XeryusTC> maybe have a huge drop hub, and have a SRNW for drops from there 17:02:18 <PublicServer> *** Spike`` joined the game 17:02:21 <PublicServer> <Phazorx> Xeryus you mean like 2 networks 17:02:26 <XeryusTC> yes 17:02:27 <^Spike^> i've been thinking about a game like that.. 17:02:29 <PublicServer> <Phazorx> with a station tha dosnt accept anything 17:02:34 <PublicServer> <Phazorx> and use it as net hub 17:02:38 <PublicServer> <Phazorx> for all cargo 17:02:42 <^Spike^> might have a map for that.. in the desert... 17:02:43 <XeryusTC> 1 main network for the primaries, then a sub network for every secondary drop etc 17:02:48 <^Spike^> could mix smaller trains and larger trains 17:02:48 <PublicServer> *** Spike`` has left the game (desync error) 17:03:00 <PublicServer> <Phazorx> xeryuc why not single net for all drops 17:03:01 *** mitooo has joined #openttdcoop 17:03:08 <^Spike^> last psg was a bit like that.. 17:03:09 <PublicServer> *** Hirundo has left the game (leaving) 17:03:09 <PublicServer> <Phazorx> and regulate flow to drops with WPs? 17:03:12 <XeryusTC> we could do that too 17:03:13 <mitooo> hi all :) 17:03:17 <XeryusTC> maybe just put everything on the same network 17:03:17 <PublicServer> *** Spike joined the game 17:03:24 *** Chillosophy has joined #openttdcoop 17:03:27 <XeryusTC> so we get a more hub like network 17:03:30 <PublicServer> <Phazorx> xeryus that would be messy 17:03:33 <PublicServer> <Phazorx> even with SML 17:03:35 <PublicServer> *** Spike has left the game (desync error) 17:03:43 <Hirundo> !password 17:03:43 <PublicServer> Hirundo: exults 17:03:48 <^Spike^> but that is fun! :) 17:03:51 <XeryusTC> have a transfer station for every x*y area, and then drop it at multiple drops 17:03:56 <PublicServer> *** Hirundo joined the game 17:04:00 <XeryusTC> Phazorx: why? it is the same as we do now, just with one more layer 17:04:03 <PublicServer> *** Spike joined the game 17:04:04 <planetmaker> :-O 17:04:09 <PublicServer> *** Hirundo has left the game (desync error) 17:04:17 <PublicServer> *** Spike has left the game (desync error) 17:04:21 <PublicServer> <Phazorx> xeryus well will be hard to balance traffc imo 17:04:22 <XeryusTC> brb, toilet 17:04:23 <planetmaker> hello Hirundo also :-) 17:04:30 <PublicServer> *** Spike joined the game 17:04:34 <PublicServer> <Phazorx> since SRNW balances itself, so you get no steady flow 17:04:39 <PublicServer> <Razaekel> why not make a writeup on the wiki 17:04:45 <PublicServer> <Razaekel> we already have a plan for next game 17:04:48 <PublicServer> *** Hirundo joined the game 17:04:48 <PublicServer> *** Spike has left the game (desync error) 17:04:50 <PublicServer> <Razaekel> v45's network 17:04:58 <PublicServer> *** Spike joined the game 17:05:03 <PublicServer> <Razaekel> then we can do the stockpile industries for the game after that 17:05:04 <PublicServer> *** Hirundo has left the game (desync error) 17:05:08 <PublicServer> *** Spike has left the game (desync error) 17:05:17 <PublicServer> <Phazorx> Razaekel: doesnt matter it can be put to plan as one of games for later 17:05:28 <PublicServer> <Phazorx> i'll go make some pictures for it i guess 17:05:50 *** V453000 has quit IRC 17:05:51 <PublicServer> *** Phazorx has left the game (leaving) 17:05:52 <PublicServer> *** Spike joined the game 17:05:58 <PublicServer> *** Spike has left the game (connection lost) 17:06:11 <PublicServer> *** Spike joined the game 17:06:15 <grim4593> !password 17:06:16 <PublicServer> grim4593: exults 17:06:30 <PublicServer> *** grim4593 joined the game 17:06:38 <Ammler> why desyncish again? 17:06:42 <PublicServer> *** Spike has left the game (desync error) 17:06:47 <^Spike^> i don't know 17:06:49 <PublicServer> *** grim4593 has left the game (desync error) 17:06:54 <grim4593> gah 17:06:59 * grim4593 kicks it 17:07:11 <PublicServer> *** Spike joined the game 17:07:23 <PublicServer> *** Spike has left the game (desync error) 17:07:28 <^Spike^> :/ 17:07:32 <XeryusTC> back 17:07:32 <grim4593> :\ 17:08:14 <XeryusTC> Phazorx: you would only have a problem with the trains which do the drop at the industries, as you have no clue if they could all drop at the first one or the last one 17:08:23 <XeryusTC> but you could have SRO with such a game 17:08:36 <Razaekel> double SRO 17:08:41 <Razaekel> :-P 17:08:52 <PublicServer> *** Hirundo joined the game 17:08:52 <Razaekel> SRO for pickups AND drops 17:09:00 <PublicServer> *** Hirundo has left the game (desync error) 17:09:02 <Razaekel> i wonder if that's even possible 17:09:08 <^Spike^> keep pickin up stuff until you;re full? 17:09:18 <XeryusTC> that would require some kind of more advanced logic to orders i guess 17:09:20 <PublicServer> <Razaekel> yea, then go dropping until empty 17:09:30 <^Spike^> eh.. 17:09:32 <PublicServer> <Razaekel> either that or a really complicated order list 17:09:40 * Hirundo goes compiling with desync debugging enabled 17:09:48 <XeryusTC> if you do it like, drop until empty, go pickup, continue dropping at the last drop 17:10:09 <Nickman87> !password 17:10:09 <PublicServer> Nickman87: exults 17:10:25 <PublicServer> *** Nickman joined the game 17:10:25 <XeryusTC> Razaekel: but we also want to continue at the station we last dropped/picked up from 17:10:27 <Razaekel> yea 17:10:32 <Razaekel> that's what i was thinking of 17:10:40 <XeryusTC> so it would be a bit more complicated than you can do with conditional orders 17:10:50 <PublicServer> *** Nickman has left the game (connection lost) 17:10:58 <XeryusTC> or you'd end up with HUMUNGOUS order lists 17:11:09 <Nickman87> I cant sync 17:11:21 <PublicServer> <Razaekel> bit of a bottleneck at SLH05 17:12:51 <Nickman87> !password 17:12:51 <PublicServer> Nickman87: exults 17:13:03 <PublicServer> *** Nickman joined the game 17:13:08 <PublicServer> *** Nickman has left the game (desync error) 17:13:09 <^Spike^> welcome to our world Nickman87 for the lsat day or so :) 17:13:12 <PublicServer> <Razaekel> train limit hit again 17:13:16 <PublicServer> <Chris Booth> t 17:13:22 <^Spike^> !trains 1000 17:13:22 <PublicServer> *** ^Spike^ has set max_trains to 1000 17:13:27 <PublicServer> <Razaekel> thanks 17:13:30 <PublicServer> *** Spike joined the game 17:13:35 <PublicServer> *** Spike has left the game (desync error) 17:13:47 <Ammler> !players 17:13:48 <PublicServer> *** Spike joined the game 17:13:48 <PublicServer> Ammler: Client 107 is Spike, a spectator 17:13:48 <PublicServer> Ammler: Client 53 is Sietse, a spectator 17:13:48 <PublicServer> Ammler: Client 57 is Combuster, a spectator 17:13:48 <PublicServer> Ammler: Client 62 (Orange) is Razaekel, in company 1 (OTTDC BV) 17:13:49 <PublicServer> Ammler: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV) 17:13:49 <PublicServer> Ammler: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV) 17:13:51 <PublicServer> Ammler: Client 53 is Sietse, a spectator 17:13:51 <PublicServer> Ammler: Client 57 is Combuster, a spectator 17:13:53 <PublicServer> Ammler: Client 62 (Orange) is Razaekel, in company 1 (OTTDC BV) 17:13:53 <PublicServer> Ammler: Client 107 is Spike, a spectator 17:13:55 <PublicServer> Ammler: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV) 17:13:55 <PublicServer> Ammler: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV) 17:13:58 <Ammler> I guess, it is one of the clients 17:14:07 <Ammler> Phazorx: possible? 17:14:29 <[com]buster> A client desyncing? 17:14:44 <PublicServer> *** Combuster has joined company #1 17:15:17 <Seberoth> Hello 17:15:25 <PublicServer> <Combuster> Hi Seberoth 17:15:41 <Ammler> Sali 17:15:45 <PublicServer> *** made screenshot at 00029CCB: http://ps.openttdcoop.org/public/webcam/00029CCB.png 17:15:45 <PublicServer> <Razaekel> oy vey 17:15:49 <Phazorx> ? 17:16:08 <Phazorx> Ammler: what? 17:16:51 <PublicServer> <Combuster> HmNo unconnected forests remain 17:16:52 <Phazorx> XeryusTC: my idea was that when a train passes to perform drop there is a timer triggered 17:16:54 <Ammler> spike is the last client 17:17:00 <PublicServer> <Spike> ... 17:17:03 <Phazorx> which would block that entry for some time 17:17:04 <PublicServer> <Spike> i'm innocent... 17:17:07 <PublicServer> <Spike> as far as i know 17:17:14 <Ammler> not sure :-) 17:17:15 <Phazorx> so next train can onlly srop at same station after a while 17:17:28 <PublicServer> <Spike> the jam btw.. 17:17:36 <PublicServer> <Spike> maybe solve it by creating another set of shifters? 17:17:39 <Phazorx> and delay counter would compe to play too 17:17:44 <PublicServer> <Razaekel> got a major jam 17:17:49 <PublicServer> <Razaekel> on SLH03 17:17:52 <PublicServer> <Combuster> I didn't see jams marked 20secs ago 17:17:53 <PublicServer> <Spike> raza that was what i was talking about 17:17:56 <XeryusTC> Phazorx: that would require quite some advanced logic 17:17:59 <Phazorx> but that concept needs a not gate 17:18:04 <Phazorx> well no too advanced 17:18:06 <PublicServer> <Spike> maybe build another set of shifters 17:18:07 <Phazorx> but fancy :) 17:18:24 <PublicServer> *** Spike has joined company #1 17:18:27 <XeryusTC> as you need to keep track of every drop at a platform, and total drops etc, it would be alot easier if you just made trains stop and let conditional orders do their thing :P 17:18:30 <Phazorx> Spike actualy i suggest hooking some station at where lanes start 17:18:33 <PublicServer> <Combuster> No jams on neither entry nor exit...? 17:18:41 <PublicServer> <Razaekel> combuster 17:18:47 *** PeterT has joined #openttdcoop 17:18:50 <Phazorx> XeryusTC: actualy that's what i meant 17:19:11 <Phazorx> but the thing - light should be red for a while and green all time after that untill a train passes 17:19:15 <PublicServer> <Spike> btw... the 2 joins for that track nead the shifters is a bit useless 17:19:16 <PublicServer> <Combuster> Ok 17:19:18 <Phazorx> and passing train will trigger timer again 17:19:29 <PublicServer> <Spike> near the slh 03c sign 17:19:30 <PublicServer> <Combuster> that joiner is A) completely bad idea and B) broken 17:19:43 <PublicServer> <Razaekel> at the jam? 17:19:52 <PublicServer> <Razaekel> dont look at me, CB did that part 17:19:53 <PublicServer> <Combuster> who tries to merge two trains onto the same track at the same time? 17:20:38 <PublicServer> <Chris Booth> it was a second chance merger 17:20:40 <PublicServer> <Spike> that's also what i meant with the: They need to join anyway no need for fail safe there 17:20:46 <PublicServer> <Combuster> CB: it wasn't 17:20:50 <XeryusTC> Phazorx: but your solution would mean a SRNW, and mine would be SRO 17:20:51 <PublicServer> <Spike> cb 17:20:54 <PublicServer> <Spike> if a train joins 17:20:57 <PublicServer> <Spike> or is blocked 17:21:04 <PublicServer> <Spike> it will still be blocked when it reaches the 2nd chance 17:21:19 <XeryusTC> those two dont go together imo, as SRO trains will just try again to enter a station if they were denied access by SRNW logic 17:21:23 <PublicServer> <Combuster> Especially when the prio is twice the size (!) 17:21:42 <XeryusTC> unless you would want trains to queue up in front of the station ofcourse, but then you wouldn't need SRO on drops, only on pickups 17:21:48 <PublicServer> <Spike> even with a broken prio it still won't join... 17:21:52 <XeryusTC> which could be pretty cool actually 17:22:30 <PublicServer> <Spike> it would work if there was a 2nd set of shifters as 2nd chance 17:22:36 <PublicServer> <Spike> since then the train could've shifted 17:22:59 <PublicServer> *** Amm1er joined the game 17:23:06 <PublicServer> <Amm1er> I am desync safe now :-) 17:23:08 <PublicServer> *** Amm1er has left the game (desync error) 17:23:14 <PublicServer> <Spike> not 17:23:14 <PublicServer> <Spike> :D 17:23:16 <Ammler> lol 17:23:17 <PublicServer> <Sietse> lol 17:23:25 <Ammler> planetmaker: that patch is crap 17:23:39 <XeryusTC> rofl :D 17:23:42 <PublicServer> <Spike> ammler don't do that again almost choked cause i was laughing.. :) 17:23:57 <PublicServer> <Sietse> this SML not very effective... 17:24:26 <PublicServer> <Spike> just should shift more.. 17:24:29 <PublicServer> <Sietse> TL7 makes gaps quite big reducing the SML effects imo 17:24:37 <Phazorx> XeryusTC: what's SRO ? 17:24:41 <Phazorx> orders? 17:24:44 <PublicServer> <Spike> the lack of shifting makes it quite ineffective :) 17:24:45 *** PeterT has quit IRC 17:24:45 <PublicServer> <Razaekel> Serf Regulating orders 17:24:48 <Ammler> well, if someone wants to join, I can reload... 17:24:48 <PublicServer> <Razaekel> Self* 17:24:58 <PublicServer> <Sietse> ok :) 17:25:02 <Ammler> but I don't just for me... 17:25:05 <XeryusTC> Phazorx: orders, yes 17:25:12 <Phazorx> XeryusTC: the idea i had is SRNM with SRO timers 17:25:13 <PublicServer> <Razaekel> we need more shifters, eh? 17:25:21 <PublicServer> <Spike> on quite parts you don't notice it... 17:25:24 <PublicServer> <Spike> quiet* 17:25:29 <Phazorx> err SRNW 17:25:33 <PublicServer> <Spike> but the busier parts show 17:25:48 <PublicServer> <Razaekel> one issue is trains tend to synchronize 17:25:58 <PublicServer> <Razaekel> as they fill in gaps 17:26:12 <PublicServer> <Razaekel> so the addition of more shifters has a decreasing effect 17:26:14 <Phazorx> so timer whih are to avoid capacity overflow run of schedule 17:26:17 <XeryusTC> http://qdb.us/301794 17:26:18 <Webster> Title: QDB: Quote #301794 (at qdb.us) 17:29:11 <XeryusTC> Phazorx: i think that just sending trains to another drop would be alot easier 17:29:14 <PublicServer> <Chris Booth> why remove SLH 03c? 17:29:24 <Phazorx> XeryusTC: but which another? 17:29:50 <PublicServer> <Combuster> Because you shouldn't have two seperate joins for one SL 17:29:57 <XeryusTC> the problem with PBI stockpiling is that it doesnt decrease the same all the time, it stalls if you dont transport produced goods, or if its near the bottom of the stockpile (which shouldn't be a problem) 17:30:19 <XeryusTC> Phazorx: the next one in the orders list, hence SRO :P 17:30:41 <XeryusTC> http://blog.openttdcoop.org/2009/07/19/self-regulating-orders-sro/ 17:30:42 <PublicServer> <Chris Booth> Combuster: then you need to doubl those bridges 17:30:47 <PublicServer> *** made screenshot at 00039983: http://ps.openttdcoop.org/public/webcam/00039983.png 17:30:53 *** PeterT has joined #openttdcoop 17:30:53 <PublicServer> <Chris Booth> and that is a stupid arguement 17:30:59 <PublicServer> <Chris Booth> you have just made the issue worse 17:31:59 <PublicServer> <Combuster> what's with the PBS...? 17:32:01 *** PeterT has quit IRC 17:32:12 <PublicServer> * Spike just connected and not place signals 17:35:20 <Hirundo> !revision 17:35:20 <PublicServer> Hirundo: Game version is r19068 17:38:33 <zerpa> I this still true?: "Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down" 17:38:50 <PublicServer> <Combuster> As far as the openttd wiki goes, no 17:38:51 <PublicServer> <Chris Booth> no it isnt any more 17:39:10 <zerpa> thanks, thought so 17:39:25 <PublicServer> <Combuster> Right now, anything above 80% doubles the chance at increasing production 17:40:37 <PublicServer> *** Chris Booth has left the game (connection lost) 17:43:01 <PublicServer> <Razaekel> what about using wigglers to break up synchronization? 17:44:09 *** Phazorx has left #openttdcoop 17:45:49 <PublicServer> *** made screenshot at 000355B2: http://ps.openttdcoop.org/public/webcam/000355B2.png 17:46:07 <PublicServer> *** Razaekel has left the game (leaving) 17:46:20 *** Phazorx has joined #openttdcoop 17:51:27 *** grim|away has joined #openttdcoop 17:51:35 *** grim4593 has quit IRC 17:53:17 <Hirundo> !password 17:53:17 <PublicServer> Hirundo: gooier 17:54:42 <PublicServer> *** Hirundo joined the game 17:54:50 <PublicServer> *** Hirundo has left the game (connection lost) 17:55:37 <PublicServer> *** Hirundo joined the game 17:55:50 <PublicServer> *** Hirundo has left the game (connection lost) 17:58:22 <PublicServer> *** Seber0th joined the game 17:58:22 *** LilimaZennen2 has joined #openttdcoop 17:58:59 <PublicServer> *** Seber0th has left the game (desync error) 17:59:40 <PublicServer> *** Seber0th joined the game 18:00:06 <PublicServer> *** Seber0th has left the game (connection lost) 18:00:14 <Seberoth> nice^^ 18:00:30 *** Phazorx has left #openttdcoop 18:03:48 <PublicServer> <Spike> we're half way i guess 18:03:58 *** LilimaZennen has quit IRC 18:09:14 <Hirundo> !password 18:09:14 <PublicServer> Hirundo: tagged 18:10:11 <PublicServer> *** Hirundo` joined the game 18:10:24 <PublicServer> *** Hirundo` has left the game (connection lost) 18:11:01 *** Phazorx has joined #openttdcoop 18:11:03 *** Seberoth2 has joined #openttdcoop 18:14:40 <PublicServer> *** Phazorx has left the game (connection lost) 18:15:51 <PublicServer> *** made screenshot at 00013B7D: http://ps.openttdcoop.org/public/webcam/00013B7D.png 18:17:57 *** PeterT has joined #openttdcoop 18:18:52 *** Seberoth has quit IRC 18:20:55 *** Seberoth2 is now known as Seberoth 18:24:46 <Sander_Buruma> !password 18:24:46 <PublicServer> Sander_Buruma: thorns 18:25:01 <PublicServer> *** Sander Buruma joined the game 18:30:06 *** mixrin has joined #openttdcoop 18:30:53 <PublicServer> *** made screenshot at 0001DCBE: http://ps.openttdcoop.org/public/webcam/0001DCBE.png 18:31:29 *** kratt has joined #openttdcoop 18:31:37 <kratt> !password 18:31:37 <PublicServer> kratt: roused 18:32:22 <PublicServer> *** kratt joined the game 18:32:36 <PublicServer> *** kratt has left the game (desync error) 18:33:01 <PublicServer> *** kratt joined the game 18:33:06 <PublicServer> *** kratt has left the game (leaving) 18:33:34 *** Kenix has joined #openttdcoop 18:35:02 <PublicServer> *** Kenix made screenshot at 00021272: http://ps.openttdcoop.org/public/webcam/00021272.png 18:37:06 *** kratt has quit IRC 18:44:59 <PublicServer> <Spike> ouch jam 18:45:17 <PublicServer> <Sander Buruma> eek 18:45:50 <PublicServer> <Spike> slh03b :/ 18:45:55 <PublicServer> *** made screenshot at 0002BB51: http://ps.openttdcoop.org/public/webcam/0002BB51.png 18:46:18 <PublicServer> <Sander Buruma> time to make more? 18:46:42 <PublicServer> <Zerpa> there was a bad signal at exit bridges 18:46:43 <PublicServer> <Sander Buruma> or move some branch 4 stations to branch 3 18:47:02 <PublicServer> <Spike> nah.. 18:47:07 <PublicServer> <Spike> b3 also has to suffer atm 18:47:09 <PublicServer> <Spike> check the drop 18:48:08 <PublicServer> <Sander Buruma> branch 1 and 2 could be used more 18:49:35 <PublicServer> <Spike> well stop adding @ B3/4 then ;) 18:49:40 <Boyinblue0> !password 18:49:40 <PublicServer> Boyinblue0: pastes 18:49:50 <PublicServer> *** Boyinblue0 joined the game 18:50:04 <PublicServer> *** Boyinblue0 has left the game (desync error) 18:50:19 <PublicServer> *** Boyinblue0 joined the game 18:50:21 <PublicServer> <Boyinblue0> take two :P 18:50:33 <PublicServer> *** Boyinblue0 has left the game (connection lost) 18:50:37 <grim|away> i desynced 4 times before i gave up :( 18:50:50 <PublicServer> *** Boyinblue0 joined the game 18:52:45 <Boyinblue0> gone 18:52:57 <PublicServer> <Boyinblue0> maybe not :P 18:53:24 <PublicServer> <Sander Buruma> branch 4 has more trains then 1 and 2 combined 18:53:44 <PublicServer> *** grim4593 joined the game 18:53:50 <PublicServer> *** grim4593 has left the game (connection lost) 18:55:39 <PublicServer> <Boyinblue0> Guys should a 2.66ghx processor really be lagging badly? 18:55:48 <PublicServer> <Boyinblue0> *Ghz 18:55:49 <PublicServer> <Sander Buruma> if you are zoomed out maybe 18:55:59 <PublicServer> <Boyinblue0> I'm zoomed in fully :P 18:56:07 <grim|away> at least you have the chance to lag <.< 18:56:11 <Hirundo> !password 18:56:11 <PublicServer> Hirundo: pastes 18:56:11 <PublicServer> <Sander Buruma> otherwise I dont know 18:56:22 <PublicServer> *** Hirundo joined the game 18:56:32 <PublicServer> *** Hirundo has left the game (desync error) 18:56:37 *** grim|away is now known as grim4593 18:57:55 <PublicServer> *** Boyinblue0 has left the game (leaving) 18:58:27 <Boyinblue0> The game runs fine locally, Could it be a connection issue then? 18:58:50 <PublicServer> *** jond1sti joined the game 18:58:55 <planetmaker> Boyinblue0, desync can - by definition - only happen in multiplayer 18:58:59 <PublicServer> *** jond1sti has left the game (desync error) 18:59:29 <jondisti> pause on join? 18:59:36 <planetmaker> won't help a desync 18:59:42 <planetmaker> but is on, yes 19:00:21 <jondisti> hmh 19:00:29 <Hirundo> The task is reported and known, see http://bugs.openttd.org/task/3619 19:00:45 <planetmaker> but the solution not yet ;-) 19:00:57 <PublicServer> *** made screenshot at 0002E88F: http://ps.openttdcoop.org/public/webcam/0002E88F.png 19:03:35 <Ammler> planetmaker: the patch there is crap ;-) 19:04:24 <planetmaker> which? 19:05:35 <Ammler> I see only one 19:05:44 <Ammler> http://devs.openttd.org/~frosch/diffs/disableyapfcache.diff 19:06:04 <planetmaker> it's a cure of the symptom, not a fix 19:06:16 <planetmaker> and the server runs also (again) without it 19:06:47 <planetmaker> it only ran with that patch applied for maybe 15 minutes or so 19:06:58 <Ammler> and it didn't work? 19:07:16 <planetmaker> it did. But requires patched clients as well. 19:07:34 <Ammler> ah, ok... 19:07:54 <planetmaker> Thus I thought it's better to leave it as is. 19:08:11 <Ammler> yeah, makes sense, sorry. 19:08:18 <planetmaker> no worries :-) 19:08:46 <planetmaker> the problem is supposedly the yapf cache. Which has to be disabled on both sides 19:10:05 <Phazorx> logic fails me today... cant make proper timed entry :| 19:10:32 <grim4593> !password 19:10:32 <PublicServer> grim4593: malady 19:10:51 <PublicServer> *** grim4593 joined the game 19:11:15 <PublicServer> *** grim4593 has left the game (desync error) 19:12:58 *** Boyinblue0 has quit IRC 19:13:49 <Phazorx> where is Osai anyway 19:13:54 <Phazorx> he's good at things like that 19:15:59 <PublicServer> *** made screenshot at 00039923: http://ps.openttdcoop.org/public/webcam/00039923.png 19:21:33 *** LilimaZennen2 has quit IRC 19:24:22 *** Benko has quit IRC 19:31:02 <PublicServer> *** made screenshot at 000192FA: http://ps.openttdcoop.org/public/webcam/000192FA.png 19:36:43 *** Bluelight has joined #openttdcoop 19:36:55 *** Bluelight has left #openttdcoop 19:37:55 <PublicServer> *** Zerpa has left the game (connection lost) 19:43:29 <PublicServer> <Sander Buruma> is someone thinking about a solution for the jam at SLH03b? 19:46:04 <PublicServer> *** made screenshot at 0003A148: http://ps.openttdcoop.org/public/webcam/0003A148.png 19:46:44 <Razaekel> cant do much, most of the problem comes from the synchronization of the trains on the ML 19:47:02 <Razaekel> since if theyre syncronized, there wont be gaps available for trains to slot into 19:47:28 *** V453000 has joined #openttdcoop 19:47:28 <Razaekel> or if there are gaps, the trains arent in the right position to be able to slot into them 19:48:07 <V453000> speaking of the SML gaps? 19:48:26 <Razaekel> yes 19:48:36 <V453000> yes yes :) 19:48:57 <V453000> !password 19:48:58 <PublicServer> V453000: washer 19:49:04 <V453000> lets try my luck 19:49:07 <Phazorx> if map would be ~4 times bigger i'd recoomend compressor somwhere 19:49:11 <Razaekel> need some way to break up the synchronization 19:49:13 <Phazorx> but here it would be pointless 19:49:15 <PublicServer> *** V453000 joined the game 19:49:19 <PublicServer> *** V453000 has left the game (desync error) 19:49:37 <V453000> yes that would :) 19:49:56 <PublicServer> *** V453000 joined the game 19:50:13 <PublicServer> *** V453000 has left the game (connection lost) 19:50:16 <V453000> Raz: or make them synchronized from the very beginning ;) 19:50:24 <Razaekel> that too 19:50:53 <PublicServer> *** V453000 joined the game 19:51:01 <PublicServer> *** V453000 has left the game (desync error) 19:51:10 <V453000> one more try 19:51:25 <PublicServer> *** V453000 joined the game 19:51:41 <PublicServer> *** V453000 has left the game (desync error) 19:51:55 <V453000> at least I managed to save the game this time 19:53:56 <PublicServer> *** Sander Buruma has left the game (connection lost) 19:56:51 <PublicServer> *** Sepp joined the game 19:57:35 <PublicServer> *** Sepp has left the game (desync error) 19:58:04 <V453000> the presignal bypass entry at the drop seems jamming sometimes 19:58:47 <PublicServer> *** Sander Buruma joined the game 19:58:49 <PublicServer> *** Sander Buruma has left the game (desync error) 19:59:07 <PublicServer> *** Sander Buruma joined the game 19:59:21 <PublicServer> *** Sander Buruma has left the game (connection lost) 20:06:26 <XeryusTC> !password 20:06:26 <PublicServer> XeryusTC: peaked 20:06:36 <PublicServer> *** XeryusTC joined the game 20:06:50 <PublicServer> <XeryusTC> loljam 20:06:57 <V453000> you dont desync??? o_O 20:07:05 <PublicServer> *** XeryusTC has left the game (connection lost) 20:07:10 <XeryusTC> now i did :P 20:07:27 <V453000> :| 20:08:10 <planetmaker> connection lost != desync 20:09:31 <V453000> the error in your game writes desync 20:09:42 <V453000> even though others see connection lost 20:09:45 <V453000> happened to me too 20:12:59 <grim4593> yeah. sometimes i get connection lost instead of desync 20:17:02 *** Sander_Buruma has quit IRC 20:25:14 <XeryusTC> planetmaker: if it tells me i lost sync then it is ;) 20:25:34 <XeryusTC> maybe we should restart the server with that planned game? 20:25:39 <PublicServer> <Spike> b4 seems overloaded.. :/ 20:30:28 <Chris_Booth> !password 20:30:28 <PublicServer> Chris_Booth: shaved 20:30:39 <PublicServer> *** Chris Booth joined the game 20:30:42 *** Mucht has joined #openttdcoop 20:30:42 *** ChanServ sets mode: +o Mucht 20:30:47 <PublicServer> *** Chris Booth has left the game (connection lost) 20:30:59 *** mitooo has quit IRC 20:31:06 <PublicServer> *** Chris Booth joined the game 20:31:44 <PublicServer> <Chris Booth> do you think B4 needs to be 5 lanes? 20:31:59 <PublicServer> *** Chris Booth has left the game (desync error) 20:32:13 <Chris_Booth> !password 20:32:14 <PublicServer> Chris_Booth: snappy 20:32:28 <PublicServer> *** Chris Booth joined the game 20:32:46 <PublicServer> *** Chris Booth has left the game (desync error) 20:33:02 <PublicServer> *** Chris Booth joined the game 20:33:18 <PublicServer> *** Chris Booth has left the game (connection lost) 20:33:31 <PublicServer> *** Chris Booth joined the game 20:33:35 <PublicServer> *** Chris Booth has left the game (connection lost) 20:34:40 <PublicServer> *** Chris Booth joined the game 20:34:52 <PublicServer> *** Chris Booth has left the game (connection lost) 20:35:17 <PublicServer> *** Chris Booth joined the game 20:35:29 <PublicServer> *** Chris Booth has left the game (connection lost) 20:35:43 <PublicServer> *** Chris Booth joined the game 20:35:53 <PublicServer> *** Chris Booth has left the game (connection lost) 20:36:14 <Chris_Booth> !password 20:36:14 <PublicServer> Chris_Booth: snappy 20:36:24 <PublicServer> *** Chris Booth joined the game 20:36:32 <PublicServer> *** Chris Booth has left the game (connection lost) 20:36:44 <Chris_Booth> i cant sync anymore 20:36:46 <Chris_Booth> :'( 20:40:01 <V453000> me neither :p 20:42:26 <PublicServer> *** Spike has joined spectators 20:42:32 <^Spike^> !players 20:42:34 <PublicServer> ^Spike^: Client 107 is Spike, a spectator 20:42:34 <PublicServer> ^Spike^: Client 53 is Sietse, a spectator 20:42:34 <PublicServer> ^Spike^: Client 57 (Orange) is Combuster, in company 1 (OTTDC BV) 20:42:35 <^Spike^> !auto 20:42:35 <PublicServer> *** ^Spike^ has enabled autopause mode. 20:42:36 <PublicServer> *** Game paused (not enough players) 20:42:57 <PublicServer> *** Spike has left the game (leaving) 20:44:34 <Chris_Booth> !archivd 20:44:35 <Chris_Booth> !archive 20:44:35 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:45:46 <Fuco> !password 20:45:46 <PublicServer> Fuco: snappy 20:45:51 <Fuco> one lucky shot 20:45:57 <PublicServer> *** Game unpaused (not enough players) 20:45:58 <PublicServer> *** Fucoo joined the game 20:46:08 <PublicServer> *** Fucoo has left the game (connection lost) 20:46:08 <PublicServer> *** Game paused (not enough players) 20:46:12 <Fuco> :( 20:46:25 <Fuco> how many trains are in game? 20:46:31 <Chris_Booth> !info 20:46:32 <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 5310918780 Loan: 0 Value: 5329380796 (T:784, R:0, P:0, S:0) unprotected 20:46:38 <KenjiE20> ^ that many 20:46:41 <Chris_Booth> Fuco: ^ 20:46:47 <Phazorx> ^ ^ 20:46:49 <PeterT> !dl 20:46:49 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:46:53 <KenjiE20> ^ recursion ^ 20:46:54 <PeterT> !dl autoupdate 20:46:54 <PublicServer> PeterT: http://www.openttdcoop.org/winupdater 20:46:55 <KenjiE20> oh 20:46:57 <KenjiE20> hate you 20:47:03 <Fuco> >v 20:47:04 <Fuco> ^< 20:47:06 <KenjiE20> :V 20:47:07 <Fuco> that's recursion 20:47:14 <Phazorx> in BF? 20:47:15 <Fuco> BEFUNGE!!! 20:47:40 <Fuco> I've made a cool brainfuck interpret in that ;D 20:47:45 <Fuco> interpreter* 20:48:08 <Phazorx> in what? 20:48:14 <Chris_Booth> brainfuck 20:48:15 <PeterT> !dl autostart 20:48:15 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Autostart 20:48:22 <Chris_Booth> cant you read Phazorx ? 20:48:22 <Fuco> in befunge 20:48:30 <XeryusTC> hmm 20:48:32 *** pugi has quit IRC 20:48:47 <XeryusTC> restart the server with a new game? 20:48:56 <Phazorx> aye for restart 20:49:08 <Phazorx> id we get 3 member votes - we do it :) 20:49:12 <Chris_Booth> XeryusTC: its not the game though is it? 20:49:12 <Phazorx> *if 20:49:20 <Phazorx> Chris_Booth: it sort of is 20:49:28 <Phazorx> we triggered the issue somehow 20:49:29 <XeryusTC> Chris_Booth: it is always the game 20:49:30 <Chris_Booth> its a bug though 20:49:35 <Phazorx> perhaps with fancy station edsign 20:49:48 <Chris_Booth> if we gave the trains proper orders at the drop 20:49:49 <Fuco> someone should try to disconnect the drop 20:49:50 <Chris_Booth> it may fix it 20:49:51 <XeryusTC> the game was changed in SP 20:50:01 <Phazorx> Fuco: stop trains and it is ixed 20:50:11 <Phazorx> was it ? 20:50:16 <XeryusTC> weight multiplier was changed 20:50:27 <XeryusTC> so people might not get the same acceleration on trains as the server 20:50:42 <Fuco> I think pm said game and server is picking different drop locations 20:50:51 *** pugi has joined #openttdcoop 20:50:55 <KenjiE20> I'd quite like to leave it open, for a double check when a fix show up 20:51:08 <Phazorx> XeryusTC: was it changed? 20:51:11 <Phazorx> we are still at x2 20:51:30 <XeryusTC> it was more i think 20:51:37 <Phazorx> i guess we can suspend it then? 20:51:45 <Phazorx> i mean archive it as unfised due to bug 20:51:50 <planetmaker> XeryusTC, true. But very long ago. And... it's a savegame setting, so it should be communicated 20:51:52 <Phazorx> and work on it later 20:52:09 <^Spike^> it was x2 the whole time XeryusTC 20:52:20 <planetmaker> it was x5 initially IIRC 20:52:30 <XeryusTC> planetmaker: i know, and i also know that it is very unlikely to cause the problem 20:52:31 <planetmaker> but was changed prior to building 20:52:38 <XeryusTC> but the chance that it did is still there 20:52:54 <planetmaker> not really ;-) 20:53:05 <Phazorx> i blame traneset too btw 20:53:10 <planetmaker> or YOU wouldn't know that it changed 20:53:15 <Phazorx> there is sometinhg fishy with refitting 20:53:21 <planetmaker> because everything your client tells you is what it knows 20:53:54 <planetmaker> (well, you might know, if you remember IRC from back then) 20:53:56 <Phazorx> we can try to "trick" the server btw 20:54:01 <Phazorx> not sure if that would help 20:54:09 <Phazorx> but a player can catch a save from server 20:54:12 <Phazorx> and we can host that save 20:54:28 <Phazorx> so if issue is server bound and somehow is preserved across saves 20:54:41 <Phazorx> by using client side version of what happens it can be supressed 20:55:05 <Fuco> here's that code if you want to check it out :D http://www.fi.muni.cz/~xgoljer/bf.txt 20:55:17 <V453000> fi.muni??? 20:55:25 <XeryusTC> hmm, are there any server side patches that might cause this? 20:55:39 <V453000> oh Fuco is from slovakia, right? 20:55:50 <Fuco> ye 20:55:57 <planetmaker> Phazorx, how does that make sense? 20:56:05 <V453000> I ended on fi.muni a few months ago :D 20:56:16 <Phazorx> planetmaker: sometihng that causes desync is not in saves that are sent to player 20:56:30 <Phazorx> if we use vetrsion that sent to player and which lacks that something 20:56:34 <Phazorx> there should no issue 20:56:41 <planetmaker> But Combuster tried it IIRC. On his. So he did just that 20:56:44 <Fuco> cool ;) 20:56:49 <V453000> yeah 20:56:50 <Fuco> do you like it there? 20:56:53 <V453000> was pretty fucked up 20:57:00 <Phazorx> planetmaker: we only tried restarting i think 20:57:02 <V453000> (pretty = COMPLETELY) 20:57:24 <PublicServer> *** Spike has left the game (connection lost) 20:57:31 <Phazorx> !players 20:57:32 <PublicServer> Phazorx: Client 53 is Sietse, a spectator 20:57:32 <PublicServer> Phazorx: Client 57 (Orange) is Combuster, in company 1 (OTTDC BV) 20:57:58 <Phazorx> [com]buster: can you grab a save plz, and try that unless it has been done aready? 20:58:24 <planetmaker> Phazorx, I stopped the server today completely. 20:58:33 <planetmaker> Restarting ap. So it runs from a savegame 20:58:49 <Phazorx> planetmaker: server or client save? 20:59:02 <planetmaker> The savegame made via !save 20:59:15 <Phazorx> so it is what server thinks happen 20:59:21 <Phazorx> rather than what it sends to players 20:59:42 <planetmaker> uhm. Those very saves are transmitted to the player 20:59:47 <planetmaker> upon connect. 20:59:50 <Phazorx> are they really? 20:59:52 <planetmaker> Exactly the same 20:59:57 <Phazorx> why would there be a desync 21:00:13 <XeryusTC> because something gets calculated differently 21:00:16 <planetmaker> ^ 21:00:22 <Phazorx> we use same code 21:00:28 <planetmaker> yep. 21:00:33 <Phazorx> so that something can only be result of different data 21:00:35 <XeryusTC> might be a newgrf issue, might be a pathfinder issue, might be a production change difference 21:00:41 <Phazorx> by forcing same data via save that is presented to player 21:00:50 <Phazorx> we force same result 21:01:06 <XeryusTC> newgrfs can make different decisions from the server though 21:01:07 <Phazorx> XeryusTC: all these are handled by same code 21:01:22 <Phazorx> and yet again same data with same code = same result 21:01:27 <XeryusTC> as we experienced before with av8, one grf variable wasn't synced over network and thus it lead to desyncs in some cases 21:01:34 <planetmaker> For example, newgrfs can do A if year < blub and B if year > blub 21:01:58 <Phazorx> planetmaker: sure, and if year is same and grf is same will it behave differently on client and server sides? 21:02:03 <planetmaker> server started in year < blub and does A, client connects in year > blub 21:02:06 <XeryusTC> it can be a massive problem though, sometimes the date you load a savegame on is influencing checks of a newgrf 21:02:09 <planetmaker> and will do B 21:02:11 <Phazorx> planetmaker: roger that 21:02:30 <Phazorx> i recall that issue 21:02:32 <Ammler> it does always use the year of the server 21:02:46 <Phazorx> and that one is resolved by starting with same data 21:02:47 <Ammler> since then, the newgrfs are quite MP "safe" 21:02:51 <Phazorx> which is same year and same grf 21:03:01 <XeryusTC> sometimes it uses build year, sometimes it uses saveload year, which is different after you connect to a server 21:03:07 <planetmaker> Now they *should* do that, yes, Ammler 21:03:22 <Fuco> or, we can cheat the year back to 2000 or so ;) (if that is available in MP) 21:03:38 <Phazorx> besides "it should not make any difference" is there another argument why we dont want to try client side save in attempt to fix the game? 21:03:39 <planetmaker> no, but one can cheat in SP and reload in MP 21:03:42 <XeryusTC> however, static newgrfs can also influence your newgrf checks if a non-static newgrf checks for it 21:03:56 <planetmaker> Phazorx, go for it. 21:04:00 <XeryusTC> as i had before with dutch catenary and canadian stations, i would desync because canadian stations disabled itself 21:04:02 <Phazorx> planetmaker: i cant log in atm 21:04:07 <Phazorx> [com]buster: is still there tho 21:04:10 <XeryusTC> even though the server said my newgrf list was fine 21:04:13 <Phazorx> so he can get current one easy 21:04:21 <Phazorx> and i dont even have details for accessing the server 21:04:27 <Phazorx> so i'd have to bugammler for info :) 21:04:47 <XeryusTC> anyway, lets stop this futile discussion and restart the beast? 21:04:53 <planetmaker> XeryusTC, yeah, action2 is not static ;-) 21:04:53 <Phazorx> we did tht before 21:05:05 <Phazorx> plain restart is a very short time solution 21:05:08 <planetmaker> though... I guess it's the fault of the canset in that case 21:05:48 <XeryusTC> planetmaker: newgrfs with action2 are not loadable as static, but if a non-static newgrf disables itself because it finds some incompatible grf in the static list then balls will break :P 21:06:01 <planetmaker> Phazorx, you should also join the other universe... 21:07:44 <Phazorx> planetmaker: i keep forgetting to do that :) 21:07:53 *** TinoM has quit IRC 21:08:07 <XeryusTC> Phazorx: use the bnc, it will join everything for you automagically :P 21:09:02 *** Chillosophy has quit IRC 21:09:27 <KenjiE20> lol, the sea shepherd's crew really are being stupid now 21:10:58 <^Spike^> ? 21:11:22 <KenjiE20> "The Japanese ship filmed Sea Shepherd as they launched a number of acid containing “rockets” at their ship, landing on the deck and spraying three crewmen with butyric acid." 21:11:36 <KenjiE20> "Sea Shepherd claims the acid to be a “non-lethal weapon,”" 21:11:44 <KenjiE20> "Wikipedia describes the acid as “corrosive to skin and mucous membranes, and hazardous to marine life.”" 21:11:46 <^Spike^> that's just old butter... :) 21:11:58 <XeryusTC> butyric acid is smelly 21:12:08 <^Spike^> that is the only thing about it :) 21:12:16 <XeryusTC> indeed 21:12:28 <^Spike^> japanse see ACID and say it's lethal 21:12:29 <XeryusTC> and hazardous to marine life, it is like homeopathy when it gets into the see 21:12:33 <Phazorx> tthey shoul use skunks 21:12:36 <XeryusTC> 1pp trilion :P 21:12:57 <Phazorx> just add a few to a ship and crew will leave the vessel shortly 21:13:03 <Ammler> [22:05] <XeryusTC> planetmaker: newgrfs with action2 are not loadable as static, but if a non-static newgrf disables itself because it finds some incompatible grf in the static list then balls will break  <-- isn't that fixed? 21:13:04 <V453000> nice discussion topic there guys :D 21:13:12 *** Seberoth2 has joined #openttdcoop 21:13:24 <^Spike^> hey.. atleast we keep the channel alive :D 21:13:25 <XeryusTC> Ammler: yes, by loading static newgrfs first IIRC 21:13:30 <XeryusTC> but it might not solve every case :P 21:14:35 *** LilimaZennen has joined #openttdcoop 21:14:41 <Ammler> nono 21:15:32 <KenjiE20> Toxicology 21:15:34 <KenjiE20> Harmful if swallowed or inhaled. Corrosive. Extremely unpleasant smell may cause nausea. Liquid may burn skin and eyes. Readily absorbed through the skin. Severe skin, eye and respiratory irritant. 21:15:55 <planetmaker> KenjiE20, ? 21:15:57 <KenjiE20> from http://msds.chem.ox.ac.uk/BU/butyric_acid.html 21:15:58 <Webster> Title: Safety (MSDS) data for butyric acid (at msds.chem.ox.ac.uk) 21:16:06 <planetmaker> hehe :-) 21:16:36 <Phazorx> KenjiE20: they should also note concetration necessary to break skin barrier 21:16:41 <Phazorx> and evaporation rate 21:16:59 <KenjiE20> they were being fired by ship to ship rockets 21:17:06 <KenjiE20> most likely in glass tubes 21:17:12 <KenjiE20> those are gonna break skin 21:17:15 <Phazorx> yeah probably deluted as well 21:17:31 <KenjiE20> yea, like the shepherd's crew are that smart 21:17:45 <^Spike^> nah... 21:18:44 *** Seberoth has quit IRC 21:22:01 *** Seberoth2 has quit IRC 21:27:24 *** NasA has joined #openttdcoop 21:27:58 <PublicServer> *** NasA joined the game 21:29:12 *** Qanael has joined #openttdcoop 21:31:13 <Qanael> Hey everyone 21:31:17 <Qanael> !download win64 21:31:17 <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win64.zip 21:31:46 <PeterT> Hi Qanael 21:33:49 <Qanael> !password 21:33:49 <PublicServer> Qanael: erotic 21:34:03 <V453000> nice pass :D 21:34:04 <PublicServer> *** Game unpaused (not enough players) 21:34:04 <PublicServer> *** Qanael joined the game 21:34:18 <Qanael> PublicServer: Keep your pants on! 21:34:30 <Qanael> Oh hai new game 21:34:32 <Qanael> Didn't even notice 21:34:37 <Qanael> I've been too occupied with ME2 >.> 21:34:45 <PeterT> !tell Qanael !password 21:34:45 <PublicServer> Qanael: erotic 21:35:50 <PublicServer> *** NasA has left the game (connection lost) 21:35:51 <PublicServer> *** Qanael has left the game (connection lost) 21:35:51 <PublicServer> *** Game paused (not enough players) 21:36:08 <PublicServer> *** Game unpaused (not enough players) 21:36:09 <PublicServer> *** Qanael joined the game 21:36:24 <V453000> :| 21:36:25 <PublicServer> *** Qanael has left the game (connection lost) 21:36:25 <PublicServer> *** Game paused (not enough players) 21:36:32 <Qanael> Blah 21:36:40 <Qanael> Getting desynced 21:37:08 <V453000> yes, issue :( 21:37:20 <V453000> we all have it 21:38:29 <PublicServer> *** Qanael joined the game 21:38:44 <PublicServer> *** Phazorx joined the game 21:39:38 <PublicServer> *** Phazorx has left the game (connection lost) 21:39:38 <PublicServer> *** Qanael has left the game (desync error) 21:39:38 <PublicServer> *** Game paused (not enough players) 21:39:48 <Qanael> Why do you hate m 21:39:50 <Qanael> e 21:40:05 <V453000> I tell you: it is not your issue 21:40:17 <Qanael> I know, I'm just kidding 21:40:18 <V453000> everyone desynces 21:40:22 <V453000> :D okay 21:40:45 <PublicServer> *** NasA joined the game 21:41:12 <murr4y> ur a desync 21:41:28 <V453000> !tell Qanael I hate you! 21:41:29 <PublicServer> V453000: unknown command "I" 21:41:33 <V453000> die 21:41:43 <V453000> :D just tried 21:42:36 <Qanael> :P 21:42:55 <V453000> it hates me 21:42:57 <V453000> not you 21:43:03 <V453000> :P 21:43:05 <PublicServer> *** Game unpaused (not enough players) 21:43:06 <PublicServer> *** Qanael joined the game 21:43:16 <PublicServer> <Qanael> Does anything need doing? 21:43:29 <PublicServer> *** NasA has left the game (desync error) 21:43:30 <PublicServer> *** Qanael has left the game (connection lost) 21:43:30 <PublicServer> *** Game paused (not enough players) 21:43:53 *** PublicServer has quit IRC 21:43:54 <murr4y> yeah, your mom 21:44:04 <murr4y> :D sorry, i had to 21:44:25 <Qanael> no u! 21:44:34 <murr4y> yeah, i do :< 21:44:34 <Qanael> Did the server die? >.> 21:44:58 <Qanael> Looks like it did die 21:45:15 <V453000> HAHA 21:45:18 <V453000> see? 21:45:21 <Qanael> Desync this! 21:45:25 <V453000> It could not bear that it hates me 21:45:28 <V453000> haha 21:45:31 <V453000> and died 21:45:46 *** Phazorx has left #openttdcoop 21:45:47 <Qanael> It killed itself out of embarassment for its failure 21:45:50 *** Phazorx has joined #openttdcoop 21:45:50 *** ChanServ sets mode: +o Phazorx 21:46:06 <Phazorx> why cant i find uploaded save :/ 21:46:17 <planetmaker> save/uploads/blubber.sav 21:46:20 *** welterde has quit IRC 21:46:41 *** welterde has joined #openttdcoop 21:47:42 <Phazorx> shall i copy it ? 21:47:53 *** PublicServer has joined #openttdcoop 21:47:53 <PublicServer> Autopilot engaged 21:47:53 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 21:47:53 *** ChanServ sets mode: +v PublicServer 21:47:53 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Noob, please leave" 21:48:03 <planetmaker> rather move 21:48:16 <Phazorx> !password 21:48:16 <PublicServer> Phazorx: ousted 21:48:36 <PublicServer> *** Phazorx joined the game 21:48:41 <PublicServer> *** Qanael joined the game 21:51:15 <PublicServer> <Qanael> Whoa 21:51:32 <PublicServer> <Qanael> Big jam by Leeuwswijk 21:51:37 <PublicServer> <Phazorx> yeah 21:51:43 <PublicServer> <Phazorx> too many stations at one hub 21:51:48 <PublicServer> <Phazorx> spreading 21:53:45 <PublicServer> *** Spike joined the game 21:53:56 <PublicServer> *** Spike has left the game (desync error) 21:54:06 <PublicServer> *** Spike joined the game 21:54:22 <PublicServer> *** Spike has left the game (desync error) 21:54:23 <PublicServer> <Phazorx> no fi 21:54:43 <PublicServer> <Phazorx> well jam is due to overflow 21:54:46 <PublicServer> *** NasA joined the game 21:54:46 <PublicServer> *** Spike joined the game 21:54:51 <PublicServer> <Phazorx> and desyncs still happen :( 21:54:56 <PublicServer> *** NasA has left the game (desync error) 21:55:00 <PublicServer> *** Spike has left the game (desync error) 21:55:09 <PublicServer> *** Spike joined the game 21:55:16 <PublicServer> *** NasA joined the game 21:55:17 <PublicServer> *** Spike has left the game (desync error) 21:55:18 <PublicServer> *** NasA has left the game (desync error) 21:55:26 <PublicServer> *** Spike joined the game 21:55:33 <PublicServer> *** NasA joined the game 21:55:45 *** PeterT has quit IRC 21:55:51 <PublicServer> *** NasA has left the game (desync error) 21:56:03 <PublicServer> *** Spike has left the game (desync error) 21:56:20 <PublicServer> *** NasA joined the game 21:56:26 <PublicServer> *** Spike joined the game 21:56:32 <PublicServer> <Qanael> Why not let them join the inside line as well? 21:56:33 <PublicServer> *** NasA has left the game (desync error) 21:56:42 <PublicServer> <Qanael> Or is this a SML game? 21:56:46 <PublicServer> <Phazorx> this is SML 21:56:49 <PublicServer> <Qanael> Ah 21:56:50 <PublicServer> <Phazorx> and problem is too many trains 21:57:19 <PublicServer> <Phazorx> this should be spread out across many hubs 21:57:23 <PublicServer> <Phazorx> not all at one 21:57:29 <PublicServer> <Qanael> Maybe add another line or 2 at the sawmill drop and expand the sawmill 2 station? 21:57:44 <PublicServer> *** Spike has left the game (desync error) 21:57:50 <PublicServer> <Phazorx> nope 21:57:52 <PublicServer> *** NasA joined the game 21:57:57 <PublicServer> <Phazorx> need to get rid of extra trains 21:58:02 <PublicServer> <Phazorx> and needs more hubs 21:58:04 <PublicServer> *** NasA has left the game (connection lost) 21:58:27 <PublicServer> *** NasA joined the game 21:58:35 <PublicServer> *** Spike joined the game 21:58:48 <PublicServer> <Spike> maybe diff station design will also help? 22:00:00 <PublicServer> <Phazorx> spike where ? 22:00:07 <PublicServer> <Spike> sawmill drop? 22:00:10 <planetmaker> !info 22:00:11 <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 5401364649 Loan: 0 Value: 5418070590 (T:784, R:0, P:0, S:0) unprotected 22:00:35 <planetmaker> well... or wrap it up and start a new game with hopefully more luck ;-) 22:00:39 <PublicServer> <Qanael> I do think an extra station for sawmill 2 might help 22:00:51 <PublicServer> <Spike> Qanael: the stations are alternating.. 22:00:56 <PublicServer> <Spike> so it isn't just sawmill2 it supplies 22:01:01 <PublicServer> <Qanael> Ah 22:01:05 <PublicServer> <Qanael> Oh I see the numbering now 22:01:10 <PublicServer> <Qanael> But I mean where we could place it 22:01:13 <PublicServer> *** Spike has joined company #1 22:01:15 <planetmaker> pretty non-standard station design ;-) 22:01:45 <PublicServer> <Spike> Phazorx: why prio designed like that btw? 22:01:46 <PublicServer> *** NasA has left the game (connection lost) 22:02:57 <PublicServer> *** made screenshot at 0003AF94: http://ps.openttdcoop.org/public/webcam/0003AF94.png 22:07:56 <PublicServer> <Phazorx> now thi is much better 22:08:51 *** PeterT has joined #openttdcoop 22:09:01 *** PeterT_ has joined #openttdcoop 22:10:00 *** PeterT has quit IRC 22:10:23 <PublicServer> <Qanael> There's a jam a bit further east, but not so big 22:10:44 <PublicServer> <Phazorx> there are jams on emptylines 22:10:48 <PublicServer> <Phazorx> i'm fixing these 22:11:28 *** PeterT_ is now known as PeterT 22:12:39 *** Memory`sEcho has quit IRC 22:17:59 <PublicServer> *** made screenshot at 00014950: http://ps.openttdcoop.org/public/webcam/00014950.png 22:19:08 <PublicServer> <Phazorx> err 22:19:13 <PublicServer> <Spike> ? 22:19:16 <PublicServer> <Phazorx> someone shoudl read about sml 22:19:19 <PublicServer> <Phazorx> check WTH?? 22:19:34 <PublicServer> *** Spike has joined spectators 22:19:36 <PublicServer> *** Spike has joined company #1 22:19:46 <PublicServer> <Spike> yep 22:21:33 *** Antigon has joined #openttdcoop 22:21:58 <PublicServer> <Phazorx> cmon 22:21:59 <PublicServer> <Spike> no... 22:22:03 <PublicServer> <Phazorx> this is $th lane start 22:22:06 <PublicServer> <Phazorx> 4th lane 22:22:06 <PublicServer> <Spike> it's SML 22:22:07 <PublicServer> <Phazorx> yeah 22:22:12 <PublicServer> <Phazorx> but this is LANE start 22:22:18 <PublicServer> <Spike> still 22:22:26 <PublicServer> <Phazorx> this is like a hub 22:22:29 <PublicServer> <Spike> trains joining the ML should SHIFT into the ML 22:22:32 <PublicServer> <Phazorx> but simple 22:22:35 <PublicServer> <Spike> not just join any random part 22:22:42 <PublicServer> <Spike> else the whole SML concept would be useless 22:22:47 <PublicServer> <Phazorx> well at lane start tey ca join any way 22:22:59 <PublicServer> <Phazorx> this is same like making another hub there 22:23:07 <PublicServer> <Phazorx> it adds trains to empty lane 22:23:09 <PublicServer> <Spike> then create another set of shifters so lane 3 can shift to lane 4 22:23:14 <PublicServer> <Phazorx> what for 22:23:30 <PublicServer> <Phazorx> if joining trains leave room - 3 will switch 22:23:36 <PublicServer> <Phazorx> 2 will go to 3 22:23:39 <PublicServer> <Phazorx> and 1 will go to 2 22:23:46 <PublicServer> <Spike> i know it will be nuked anyway cause the plan says SML 22:23:49 <PublicServer> <Phazorx> so it will result in same traines in same lanes 22:23:58 <PublicServer> <Phazorx> this is SML 22:24:02 <PublicServer> <Spike> the last ERROR part also got nuked 22:24:03 <PublicServer> <Phazorx> but at lane start you can do whatever 22:24:10 <PublicServer> <Spike> cause you used the 3rd lane to let trains join in 22:24:13 <PublicServer> <Phazorx> no idea what error part is 22:24:29 <PublicServer> <Phazorx> but i'm fine with making simple join at new lane stary 22:24:30 <PublicServer> <Spike> just go to sign ERROR 22:24:33 <PublicServer> <Phazorx> rather than shioft 3 lanes 22:24:38 <PublicServer> <Spike> that's what you build last night and got nuked 22:24:45 <PublicServer> <Spike> cause you did the same there a bit N 22:24:47 <PublicServer> <Phazorx> and what's the reason? 22:24:53 <PublicServer> <Spike> cause it wasn't SML 22:24:58 <PublicServer> <Phazorx> i know what sml is 22:24:59 <PublicServer> <Spike> you shift from W to E 22:25:04 <PublicServer> <Phazorx> i freaking invented it 22:25:23 <PublicServer> <Spike> oh well go ahead... but don't come when it's nuked again 22:25:23 <PublicServer> <Phazorx> but pointless tracks are still pointless 22:25:42 <PublicServer> <Phazorx> if you can avoind making 3 shifters and bunch of trains waiting 22:25:45 <PublicServer> <Phazorx> you should do it 22:25:53 <PublicServer> <Phazorx> adding lane is same as adding a hub 22:26:18 <PublicServer> *** Spike has joined spectators 22:26:24 <PublicServer> <Spike> you seem to know it better go ahead 22:26:33 <Chris_Booth> i am off now 22:26:34 <PublicServer> *** Spike has left the game (leaving) 22:26:35 <Chris_Booth> bye bye all 22:26:37 <PublicServer> <Phazorx> well i dont clim knowing all 22:26:39 <V453000> bb 22:26:45 <PublicServer> <Phazorx> but you need a better argument than "this is SML" 22:26:46 <V453000> :) 22:27:04 <^Spike^> ok: READ PLAN 22:27:17 <Chris_Booth> now people its a game 22:27:23 <Chris_Booth> play nice or dont play atall 22:27:37 <PublicServer> <Phazorx> Spike SML offers you a way to make merging easy 22:27:48 <PublicServer> <Phazorx> by using differnt hub desig 22:28:08 <PublicServer> <Phazorx> which i am totaly 100% all for 22:28:14 * Chris_Booth slap Phazorx 22:28:15 <PublicServer> <Phazorx> even if it is pointless here 22:28:36 <PublicServer> <Phazorx> but using SML does not imply forgetting how it functions 22:28:39 <Chris_Booth> Phazorx: i would do a ^Spike^ he is a member afterall 22:28:49 <Chris_Booth> and most likely knows what he is talking about 22:28:59 <PublicServer> <Phazorx> Chris and am i not a member? 22:29:18 <Chris_Booth> yes you are 22:29:21 <Chris_Booth> but you are an idiot 22:29:30 <PublicServer> <Phazorx> gee thanks 22:29:35 <Chris_Booth> no problems 22:29:41 <PublicServer> <Phazorx> and how you came to that conclusion? 22:29:43 <Chris_Booth> I say it how i see it 22:30:56 <PublicServer> *** Phazorx has left the game (leaving) 22:31:15 *** Chris_Booth has quit IRC 22:33:01 <PublicServer> *** made screenshot at 00017B50: http://ps.openttdcoop.org/public/webcam/00017B50.png 22:34:42 <PublicServer> *** Combuster has left the game (connection lost) 22:35:45 *** [com]buster has quit IRC 22:39:00 <planetmaker> ... wow 22:39:21 * planetmaker switches off the light 22:39:28 <planetmaker> good night :-) 22:42:58 *** ostannard has joined #openttdcoop 22:43:04 *** VictorOfSweden has quit IRC 22:48:03 <PublicServer> *** made screenshot at 00036354: http://ps.openttdcoop.org/public/webcam/00036354.png 22:53:17 <PeterT> @seen Ammler 22:53:18 <Webster> PeterT: Ammler was last seen in #openttdcoop 1 hour, 38 minutes, and 36 seconds ago: <Ammler> nono 22:53:31 <PeterT> Ammler: Where is nomod.diff again? I need to re-download it 23:01:00 *** ODM has quit IRC 23:03:05 <PublicServer> *** made screenshot at 0003A927: http://ps.openttdcoop.org/public/webcam/0003A927.png 23:03:05 *** grim4593 has quit IRC 23:03:07 *** grim|away has joined #openttdcoop 23:06:59 *** Mitcian has quit IRC 23:09:21 <PublicServer> <Qanael> Bah 23:10:52 <PeterT> @whoami 23:10:52 <Webster> PeterT: Peter 23:12:19 <jondisti> !password 23:12:19 <PublicServer> jondisti: crutch 23:12:27 <PublicServer> *** jond1sti joined the game 23:12:35 <PublicServer> *** jond1sti has left the game (desync error) 23:13:00 <PublicServer> *** jond1sti joined the game 23:13:15 <PublicServer> *** jond1sti has left the game (desync error) 23:15:10 *** Antigon has quit IRC 23:16:29 *** Zulan has quit IRC 23:16:51 *** PeterT_ has joined #openttdcoop 23:18:07 <PublicServer> *** made screenshot at 00039B25: http://ps.openttdcoop.org/public/webcam/00039B25.png 23:22:12 *** PeterT_ has quit IRC 23:25:54 <PublicServer> <Qanael> Do the shifter prios need to be so long? 23:26:04 <V453000> no 23:26:27 <V453000> TL+ 4 I use mostly 23:26:39 <PublicServer> <Qanael> I think I'll shorten a few, should help with jams in the south 23:26:54 <V453000> be careful which you are shortening 23:27:00 <V453000> if it is a join prio, that has to be long 23:27:53 <planetmaker> the inner-ML prios: TL+4. The SL-join prios: longer. 2*TL+2? 23:27:58 <V453000> most often the simpliest solution of a jam on SML is just adding anoter line 23:28:10 <V453000> pm: about that I would say :) 23:28:22 <V453000> dont know the acceleration of those trains 23:28:35 <V453000> but 16 tile prio should do 23:29:01 <V453000> well ... bedtime 23:29:02 <V453000> cya 23:29:13 <planetmaker> here, too. good night. Now really ;-) 23:29:28 <V453000> :D 23:29:53 <Qanael> Yeah it's definitely shifter prios 23:33:10 <PublicServer> *** made screenshot at 00039536: http://ps.openttdcoop.org/public/webcam/00039536.png 23:36:41 *** Webster has joined #openttdcoop 23:36:41 *** ChanServ sets mode: +o Webster 23:37:29 <ed__> !password 23:37:29 <PublicServer> ed__: elopes 23:37:42 <PublicServer> *** ed__ joined the game 23:37:44 <ed__> just in time for valentine's day! 23:37:52 <PublicServer> *** ed__ has left the game (desync error) 23:38:25 <PublicServer> *** ed__ joined the game 23:38:30 *** Phoenix_the_II has quit IRC 23:38:38 <PublicServer> *** ed__ has left the game (connection lost) 23:39:05 <PublicServer> *** ed__ joined the game 23:39:25 <PublicServer> *** ed__ has left the game (connection lost) 23:41:44 <ed__> so much for that 23:44:41 *** ed__ has quit IRC 23:48:12 <PublicServer> *** made screenshot at 00039340: http://ps.openttdcoop.org/public/webcam/00039340.png 23:51:08 <PublicServer> <Qanael> Well, I'm off 23:51:11 <PublicServer> <Qanael> Bye everyone 23:51:43 <PublicServer> *** Qanael has left the game (leaving) 23:51:43 <PublicServer> *** Game paused (not enough players) 23:55:43 *** Qanael has quit IRC 23:57:40 *** LilimaZennen has quit IRC