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Log for #openttdcoop on 28th March 2010:
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00:02:38  <PublicServer> *** hmiller has left the game (connection lost)
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00:03:25  <PublicServer> ***  made screenshot at 00012470: http://ps.openttdcoop.org/public/webcam/00012470.png
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00:15:14  <PublicServer> *** Game paused (not enough players)
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00:26:47  <V453000> @psgsave 171
00:26:47  <Webster> PSG 171 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_171
00:27:34  <PeterT> @psgsave 453000
00:27:34  <Webster> PSG 453000 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_452991_-_453000#gameid_453000
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01:01:55  <leg3nd> !password
01:01:55  <PublicServer> leg3nd: pickax
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01:14:13  <leg3nd> !download win32
01:14:13  <PublicServer> leg3nd: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
01:15:47  <PublicServer> *** leg has left the game (connection lost)
01:16:32  <leg3nd> !password
01:16:32  <PublicServer> leg3nd: coffer
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07:03:13  <Ryt0n> !info
07:03:13  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Geborough Transport'  Year Founded: 1950  Money: 17453104180  Loan: 0  Value: 17457464100  (T:1044, R:15, P:0, S:0) unprotected
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10:47:40  <Thijs> !password
10:47:40  <PublicServer> Thijs: wested
10:48:02  <PublicServer> *** Thijs joined the game
10:49:32  <PublicServer> *** leg has left the game (connection lost)
10:49:41  <leg3nd> !password
10:49:41  <PublicServer> leg3nd: guzzle
10:49:59  <PublicServer> *** leg joined the game
10:50:30  <PublicServer> <leg> hello
10:50:33  <PublicServer> <Thijs> Hi
10:50:50  <PublicServer> <leg> u are one that did start building this right ?
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10:51:48  <PublicServer> <Thijs> i didn't play this game from the start
10:51:49  <PublicServer> <leg> im really impressed. :> just spectation since, i cant see up and down of this yet :>
10:52:16  <PublicServer> <Thijs> did do some work on the right
10:52:34  <PublicServer> <Thijs> if you join as player, then it will be unpaused
10:52:57  <PublicServer> <leg> okay, wont build anything :>
10:52:58  <PublicServer> <Thijs> your first look at openttdcoop?
10:53:03  <PublicServer> <leg> yep my first look
10:53:08  <PublicServer> <Thijs> welcome
10:53:16  <PublicServer> <leg> been reading on the site for 2 nights now.
10:53:23  <PublicServer> <Thijs> i sometimes play, but am not one of the regulars
10:53:27  <PublicServer> <leg> still dont get the building things :>
10:53:32  <PublicServer> *** leg has joined company #1
10:53:32  <PublicServer> *** Game unpaused (not enough players)
10:53:40  <PublicServer> <Thijs> yeah, there is some system here
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10:53:52  <PublicServer> <Thijs> that evovled to make extreme networks possible
10:53:59  <PublicServer> <leg> holy crap my computer is lagging now :>
10:54:09  <PublicServer> <Thijs> zoom in, goes smoother then
10:54:22  <PublicServer> <leg> sorta smooth :>
10:54:26  <Pirate87> stil 179 heh :)
10:54:28  <PublicServer> <Thijs> but yes, you need a fairly fast pc to run this 1995 game
10:54:29  <Pirate87> !password
10:54:29  <PublicServer> Pirate87: guzzle
10:54:51  <PublicServer> <leg> so where did u build ?
10:54:56  <PublicServer> <Thijs> on the right
10:55:03  <PublicServer> <Thijs> where it says /Thijs
10:55:08  <PublicServer> *** Pirate87 joined the game
10:55:10  <PublicServer> <Thijs> look in the sign list
10:55:37  <PublicServer> <Thijs> on the most zoomed out level, my pc even lags, and it's just a month or two old
10:55:56  <PublicServer> <leg> cracy :>
10:56:22  <PublicServer> <leg> looking at refinary drop :>
10:56:30  <PublicServer> *** tneo joined the game
10:56:32  <PublicServer> <Thijs> just a simple station
10:56:49  <PublicServer> <Thijs> but there was no need to make it more difficult than that
10:57:35  <PublicServer> <leg> hehe its so cracy. must be hard to keep track of it all.
10:57:50  <PublicServer> <leg> would love to see how it goes from the begining.
10:57:55  <PublicServer> <Thijs> paper drop is kind of crazy
10:58:04  <PublicServer> <Thijs> think a new game will start soon
10:58:13  <PublicServer> *** tneo has left the game (connection lost)
10:58:22  <PublicServer> <Thijs> usually a game runs for one or two weeks
10:58:34  <tneo> depends Thijs
10:58:34  <PublicServer> <Thijs> but this one is about done
10:58:41  <PublicServer> <Thijs> it would say
10:58:50  <PublicServer> <Thijs> some games run a month
10:59:22  <PublicServer> <Thijs> but to expand paper pickup woudl require a complete rebuild of just about everything
10:59:23  <PublicServer> <Pirate87> really, a month ?
10:59:30  <Kolbur> !password
10:59:30  <PublicServer> Kolbur: guzzle
10:59:44  <PublicServer> *** Kolbur joined the game
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10:59:49  <PublicServer> <leg> cant u just expand paperpickup with more stations ?
10:59:50  <PublicServer> <Kolbur> hello
10:59:58  <PublicServer> <Thijs> think a month has happened
11:00:12  <PublicServer> <Pirate87> it's not so simple as it sounds leg
11:00:24  <PublicServer> <Thijs> the problem is not the number of plaforms, but the capacity of the ML (main line)
11:00:35  <PublicServer> <Thijs> look at the exit
11:00:40  <PublicServer> <Thijs> it is exactly at capacity
11:00:44  <PublicServer> <leg> so the ML is almost at full capacity ?
11:00:56  <PublicServer> <Thijs> part of it is
11:01:17  <PublicServer> <Thijs> only a smal part actually
11:01:23  <PublicServer> <Pirate87> the part between paper pickup and drop
11:01:30  <PublicServer> <Thijs> near SLH 02
11:01:48  <PublicServer> <Thijs> the bit form paper pickup to SLH (side line hub) 02
11:01:55  <PublicServer> <Thijs> is full
11:01:58  <PublicServer> <leg> k
11:02:19  <PublicServer> <Thijs> but to add a fifth line there woill cause headaches
11:02:20  <PublicServer> <Thijs> a lot
11:02:47  <PublicServer> <leg> hehe, im just impressed of everything. cant wait to see when a new game start.
11:03:02  <PublicServer> <Pirate87> it's kinda boring at the start :P
11:03:22  <PublicServer> <Thijs> yep
11:03:28  <PublicServer> ***  made screenshot at 0001168E: http://ps.openttdcoop.org/public/webcam/0001168E.png
11:03:30  <PublicServer> <Pirate87> planning takes about a day and voting takes another
11:03:34  <PublicServer> <leg> perhaps. but think i can see the point of it all there.
11:03:43  <PublicServer> <leg> right now i cant see up and down really.
11:03:56  <PublicServer> <Thijs> the system we use is very rigid
11:04:08  <V453000> !password
11:04:08  <PublicServer> V453000: torque
11:04:10  <PublicServer> <Thijs> look e.g. at lewisminster woods
11:04:25  <PublicServer> <Thijs> it is pretty close to wood drop
11:04:34  <PublicServer> <Thijs> but trains make a huge detour
11:04:45  <PublicServer> *** V453000 joined the game
11:04:49  <PublicServer> <V453000> hi guys
11:04:55  <PublicServer> <Thijs> hi V#
11:04:57  <PublicServer> <leg> yeah, i see it now.
11:05:04  <PublicServer> *** Kolbur has left the game (connection lost)
11:05:10  <PublicServer> <Thijs> that's becasue of the system
11:05:15  <PublicServer> <V453000> ah, a new face I see :) welcome
11:05:19  <PublicServer> <Thijs> no exceptions
11:05:24  <PublicServer> <leg> thanks.
11:05:31  <PublicServer> <leg> and hi v45
11:05:43  <PublicServer> <V453000> how is the map looking?
11:05:50  <PublicServer> <Thijs> full
11:06:11  <PublicServer> <V453000> west is quite empty
11:06:12  <PublicServer> <Pirate87> hey i was out for a while, any major changes since friday ?
11:06:16  <PublicServer> <Thijs> yesterday i rearranged paperpickup exit
11:06:40  <PublicServer> <Thijs> so there are not only paper trains on the inner two ML rings
11:06:46  <PublicServer> <Thijs> but more balanced
11:06:55  <PublicServer> <Thijs> so less jamms a paper drop entrance
11:07:06  <PublicServer> <Pirate87> ohh i see
11:07:07  <PublicServer> <Thijs> but nothing major
11:07:36  <PublicServer> <Thijs> added sme comments to !problematic
11:07:57  <PublicServer> <Thijs> fixed a signal gap
11:08:14  <PublicServer> <Pirate87> that was not a gap in my opinion
11:08:24  <PublicServer> <V453000> lets connect more farms
11:08:36  <PublicServer> <V453000> there are many unserved
11:08:39  <PublicServer> <V453000> and we need them
11:08:42  <PublicServer> <Thijs> and at one point i added trains at tillyhill which were not refitted and jammed the enire network
11:09:03  <PublicServer> <leg> cant u say where u build if u are gonna build. so i can see how u do it :>
11:09:03  <PublicServer> <Thijs> was pretty messy
11:09:33  <PublicServer> <V453000> leg: all major things should be done by now
11:09:46  <PublicServer> <leg> arr okay. :>
11:10:01  <PublicServer> <V453000> now just connecting more farms
11:10:19  <PublicServer> <Thijs> near refinery drop there is a difficult connect
11:10:23  <PublicServer> <Pirate87> i see we abandoned the idea of SLH near Wradchurch North :)
11:10:24  <PublicServer> <Thijs> no SLH nearby
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11:11:43  <PublicServer> <Pirate87> leg, i you can connect some farms yourself
11:11:45  <PublicServer> <V453000> once we increase the traffic on western part of the map, the game will be close to finished  Ihtink
11:11:54  <PublicServer> <Pirate87> it's not complicated
11:12:19  <PublicServer> <leg> im totaly new to this. even after i have been reading on the site for 2 days. i still dont get the signal system and so on.
11:12:22  <PublicServer> <Thijs> look for !coonect signs
11:12:30  <PublicServer> <Thijs> we can help
11:12:39  <PublicServer> <Thijs> just ask someone to check your work
11:12:49  <PublicServer> <leg> okay will try.
11:13:09  <PublicServer> <Thijs> make sure to only connect primary industries to side lines
11:13:42  <PublicServer> <leg> made a sign saying leg building. so u can see where i am
11:14:04  <PublicServer> <Thijs> ok
11:14:11  <PublicServer> <leg> just hoping im not deleting a ML track :>>
11:14:33  <PublicServer> <Pirate87> p
11:14:40  <PublicServer> <leg> we using eletrik ?
11:14:43  <PublicServer> <V453000> ML is damn heavy here
11:14:45  <PublicServer> <Pirate87> yep
11:14:46  <PublicServer> <V453000> yes
11:14:49  <PublicServer> <leg> k
11:14:56  <PublicServer> <Thijs> some of the farms are lready connected there
11:15:01  <PublicServer> <leg> how is teraforming here ?
11:15:04  <PublicServer> <Thijs> but with 'station walking'
11:15:07  <PublicServer> <leg> full or pratial ?
11:15:21  <PublicServer> <Thijs> it says in 'the plan'
11:15:33  <PublicServer> <V453000> you mostly dont have to terraform at sidelines
11:15:34  <PublicServer> <Thijs> as you see fit or something
11:15:39  <PublicServer> <Pirate87> i think it was: 'be smart'
11:15:44  <PublicServer> <V453000> yes it is
11:15:53  <PublicServer> <leg> okay will do my best :>
11:16:04  <PublicServer> <Thijs> i will remove tillyhill north
11:16:10  <PublicServer> <Thijs> it is a silly station
11:16:13  <PublicServer> <V453000> just ... be smart :) in many places on SLs you can do stuff dirty
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11:17:22  <PublicServer> <Thijs> try to use good looking stations
11:17:29  <PublicServer> <V453000> not necessary
11:17:39  <PublicServer> <tneo> eye candy comes later
11:17:44  <PublicServer> <Thijs> there are predined grain stations
11:17:46  <PublicServer> <Thijs> trus
11:17:50  <PublicServer> <Thijs> true
11:17:58  <PublicServer> <Thijs> but it is little extra work
11:18:09  <PublicServer> <Thijs> and look so much better
11:18:14  <PublicServer> <V453000> well
11:18:18  <PublicServer> <Thijs> i think
11:18:23  <PublicServer> <V453000> do we care about the fact how things look?
11:18:27  <PublicServer> <V453000> not that much
11:18:30  <PublicServer> ***  made screenshot at 00034113: http://ps.openttdcoop.org/public/webcam/00034113.png
11:18:30  <PublicServer> <Thijs> i do
11:18:32  <PublicServer> <V453000> main is that it works
11:18:47  <PublicServer> <Thijs> true
11:18:56  <PublicServer> <V453000> I dont say eyecandy is bad, I like it ... but not required
11:18:59  <PublicServer> <leg> its bad to have uphill at a station right ?
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11:19:17  <PublicServer> <Thijs> no, hills don't really matter
11:19:31  <PublicServer> <Thijs> trains are usually not slowed don on slopes
11:19:36  <PublicServer> <V453000> just make it terminus
11:19:43  <PublicServer> <Thijs> only slow down due to tight curves
11:19:44  <PublicServer> <leg> k
11:19:59  <PublicServer> <V453000> ... about the hills: settings is 0% on slowdowns
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11:20:55  <PublicServer> <Thijs> added some stations
11:21:09  <PublicServer> <leg> hehe :>
11:21:19  <PublicServer> <Thijs> for you to connect ;)
11:21:30  <PublicServer> <leg> Thanks. :>
11:21:44  <PublicServer> *** tneo has left the game (connection lost)
11:21:59  <PublicServer> <V453000> dont candy it that much
11:22:06  <PublicServer> <V453000> :)
11:22:12  <PublicServer> <V453000> waste of time ;)
11:22:20  <PublicServer> <Thijs> haha
11:22:39  <PublicServer> <V453000> (not talking about how long Ive been making FPP station) :D
11:26:51  <PublicServer> <leg> am i building to the wrong track to conect to ?
11:27:18  <PublicServer> <Pirate87> yep :)
11:27:24  <PublicServer> <leg> :<
11:27:34  <PublicServer> <V453000> no you arent
11:27:38  <PublicServer> <V453000> it doesnt matter
11:27:51  <PublicServer> <V453000> actually the one you are leading it to is better
11:28:11  <PublicServer> <V453000> so just carry on :)
11:28:18  <PublicServer> <leg> k :>
11:28:24  <PublicServer> <Pirate87> damm V, you're always right ;)
11:29:11  <PublicServer> <V453000> :D
11:29:17  <PublicServer> <V453000> not always
11:29:35  <PublicServer> <V453000> leg: you need that curve longer
11:29:40  <PublicServer> <V453000> like this
11:29:44  <PublicServer> <leg> arr okay.
11:29:47  <PublicServer> <V453000> the rest is ok
11:29:56  <PublicServer> <V453000> but keep the one after splitting from "heavier" lines long
11:30:26  <PublicServer> <leg> now u confused me :>
11:30:30  <PublicServer> <V453000> see this
11:30:36  <PublicServer> <leg> yes
11:30:44  <PublicServer> <V453000> simplier
11:30:47  <PublicServer> <leg> wow smart
11:30:48  <PublicServer> <V453000> than the bottom one
11:31:11  <PublicServer> <leg> jesus now i learned something new today :>
11:31:16  <PublicServer> <V453000> :)
11:31:27  <PublicServer> <V453000> many more things are yet to come ;)
11:31:33  <PublicServer> <Thijs> :)
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11:31:48  <PublicServer> <V453000> k continue :)
11:32:03  <PublicServer> <leg> hope so. but want to be in the start. since my comp is really slow now :>
11:32:04  <PublicServer> <Pirate87> leg: you can also connect that coal mine there
11:32:17  <PublicServer> <Thijs> SLH 07 could use some improvements
11:32:25  <PublicServer> <Thijs> kind of big merger before split
11:32:33  <PublicServer> <leg> k will do so
11:32:38  <PublicServer> <V453000> where,
11:32:49  <PublicServer> <Thijs> 8 lines to 1 to 2
11:32:53  <PublicServer> <V453000> SLH07 is almost perfect
11:33:00  <PublicServer> <V453000> ah
11:33:03  <PublicServer> <Thijs> yes, tou've built it
11:33:03  <PublicServer> <V453000> well it is SL
11:33:32  <PublicServer> ***  made screenshot at 0002486F: http://ps.openttdcoop.org/public/webcam/0002486F.png
11:33:32  <PublicServer> <V453000> no need for improvements
11:33:36  <PublicServer> <V453000> yes
11:33:42  <PublicServer> <V453000> it is supposed to be single
11:33:43  <PublicServer> <Pirate87> V, which changes did you swap back ?
11:33:49  <PublicServer> <leg> brigdes should always be 4 tiles right ?
11:33:50  <PublicServer> <Thijs> technically yes
11:33:53  <PublicServer> <V453000> mostly some signals I think
11:34:02  <PublicServer> <Pirate87> not really leg
11:34:13  <PublicServer> <leg> k will leve it then >:
11:34:14  <PublicServer> <Pirate87> build as you like
11:34:37  <KenjiE20> @slowstart
11:34:37  <Webster> Read everything on the wiki, and I mean everything
11:34:39  <PublicServer> <V453000> any bridges are acceptamble
11:34:40  <KenjiE20> ^leg
11:34:44  <PublicServer> <Pirate87> just make sure the max speed is at least 217 kph
11:34:59  <PublicServer> <V453000> not even that is important on SLs
11:35:04  <PublicServer> <V453000> but of course easy to maintain
11:35:12  <OwenS> Slowstart should really be ammended to say "Read everything on the wiki and blog, and I mean /everything/"
11:35:38  <KenjiE20> not really
11:35:56  <PublicServer> <V453000> why that bridge?
11:35:58  <KenjiE20> wiki => docs, blog => dev notes
11:36:05  <OwenS> Cause theres lots of useful blog info not on the wiki...
11:36:05  <PublicServer> <leg> hehe :>
11:36:17  <PublicServer> <V453000> just straight track there
11:36:24  <PublicServer> <leg> to prevent up and down
11:36:31  <PublicServer> <V453000> this is not noob config so we dont have original acceleration
11:36:31  <PublicServer> <leg> but forgetting it have no effect.
11:36:37  <PublicServer> <V453000> as I said before, hills have 0 efetc
11:36:38  <PublicServer> <V453000> ye
11:37:34  <PublicServer> <V453000> see:
11:37:44  <PublicServer> <V453000> better curve
11:37:48  <PublicServer> <leg> to step a curve ?
11:38:01  <PublicServer> <V453000> this doesnt slow
11:38:14  <PublicServer> <leg> k thanks.
11:38:15  <PublicServer> <V453000> again, it doesnt matter on a SL deep like this but it is an easyfix
11:38:20  <PublicServer> <V453000> yw :)
11:38:36  <PublicServer> <leg> okay all can get in. now its out :>
11:39:28  <PublicServer> <leg> dammit im confused :>
11:39:37  <PublicServer> <leg> HAHAHA its okay to laught at me :>
11:39:50  <PublicServer> <Thijs> try to keep traffic on the right lane
11:40:01  <PublicServer> <Pirate87> i repeat my question V, which of my changes on SLH 07 did you revert ?
11:40:01  <PublicServer> <V453000> that is needless Thijs
11:40:14  <PublicServer> <V453000> and I repeat my answer, some signals mostly
11:40:35  <PublicServer> <Thijs> if you use one way signals on what you have built, it is easier to see directions
11:40:55  <PublicServer> <Pirate87> must have missed your answer, sorry :)
11:40:59  <PublicServer> <Thijs> use ctr+drag when building signals
11:41:09  <PublicServer> <Thijs> then it goes a lot quicker
11:43:34  <PublicServer> <leg> HAHA
11:44:58  <PublicServer> <Thijs> helpd a bit
11:45:15  <PublicServer> <leg> thanks. but now i got confused. :>
11:45:30  <PublicServer> <Thijs> :)
11:45:39  <PublicServer> <leg> is it wrong to always want to have outgoing on left. and incomming on right ?
11:46:06  <PublicServer> <Thijs> well, we use right hand sided traffic mostly
11:46:15  <PublicServer> <Thijs> so it is easier to conform to that
11:46:39  <PublicServer> <Pirate87> i think right hand drive is a general rule
11:46:58  <PublicServer> <leg> k :>
11:47:29  <PublicServer> <Pirate87> of course it has exeptions, but try to stick with it
11:47:58  <PublicServer> <Thijs> did some easy cleaning
11:48:20  * OwenS joins the Cargodist game
11:48:31  <PublicServer> <leg> saw that. :>
11:48:34  <PublicServer> ***  made screenshot at 0001CE37: http://ps.openttdcoop.org/public/webcam/0001CE37.png
11:48:34  <PublicServer> <V453000> on such a SL it doesnt matter if L-hand or R-hand
11:48:40  <PublicServer> <V453000> OwenS: where?
11:48:48  <OwenS> V453000: .dev
11:48:55  <KenjiE20> though *somone* will complain
11:49:03  <V453000> ah
11:49:14  <PublicServer> <Thijs> right hand looks better and is less confusing, so it is at least prefereable
11:49:16  <KenjiE20> and *somebody* will probably fix
11:49:19  <KenjiE20> :P
11:49:37  <V453000> umm ... on some loop-like SLs it is hard to say sometimes :P
11:50:11  <PublicServer> <Thijs> true
11:50:11  <KenjiE20> loops go counter clockwise :P
11:50:24  <PublicServer> <Thijs> but prefereably ccw loops
11:50:40  <PublicServer> <V453000> yeah sure
11:50:44  <Pirate87> what's the diffrence ? cw or ccw ?
11:50:54  <PublicServer> <V453000> it is reversed, Pirate? :D
11:50:56  <KenjiE20> CW, you'd have to cross lines
11:51:07  <Pirate87> hmm
11:51:31  <Pirate87> did not think of that
11:51:46  <PublicServer> <leg> true.
11:52:09  <PublicServer> <V453000> doesnt matter really
11:52:15  <PublicServer> <V453000> as on the next curve it slows the same
11:52:18  <PublicServer> <V453000> just keep it
11:52:38  <PublicServer> <Thijs> now just ad signals and trains
11:52:41  <PublicServer> <Thijs> and you are done
11:52:47  <PublicServer> <V453000> trains - copy
11:52:52  <PublicServer> <V453000> so they are in groups
11:52:59  <PublicServer> <V453000> and be very careful with wheat trains
11:53:10  <PublicServer> <V453000> they need to be refitted to wheat when you clone them
11:54:10  <PublicServer> <Pirate87> i always just clone a train waiting on a farm
11:54:19  <PublicServer> <V453000> yes, also a possiblity
11:54:39  <PublicServer> <leg> just figuring out the signals now :>
11:54:46  <PublicServer> <V453000> but also wise to check it is loading :P some are wrong
11:55:35  <PublicServer> <Pirate87> wrong how ?
11:55:46  <PublicServer> <Thijs> like the train at tillyhill woods
11:55:51  <PublicServer> <Pirate87> not reffited
11:55:52  <PublicServer> <Thijs> which i just sent away
11:56:01  <PublicServer> <Thijs> and was waiting for ever
11:56:13  <PublicServer> <Thijs> #1048
11:56:18  <PublicServer> <Thijs> look at profit
11:56:44  <PublicServer> <leg> okay someone tjeck the signals.
11:57:05  <PublicServer> <Thijs> looks ok
11:57:14  <PublicServer> <leg> also at staions ?
11:57:33  <PublicServer> <Pirate87> no
11:57:47  <PublicServer> <Pirate87> it breaks the pbs
11:59:02  <PublicServer> <leg> What signal is that ? the same as i have at stations ?
11:59:35  <PublicServer> <Pirate87> yes, path based signals
11:59:57  <PublicServer> <leg> i should use that right before a split ?
11:59:58  <PublicServer> <Pirate87> it's ok for now
12:00:18  <PublicServer> <Pirate87> what for ?
12:00:21  <PublicServer> <Thijs> some depots are 'collecting' trains
12:00:28  <PublicServer> <Thijs> at city drop
12:00:35  <PublicServer> <Pirate87> just put regular signals just after
12:00:40  <PublicServer> <Pirate87> the split
12:02:06  <PublicServer> *** V453000 has left the game (leaving)
12:02:48  <PublicServer> <leg> now its the trains.
12:02:56  <PublicServer> <leg> where to drop off ?
12:03:09  <PublicServer> <Thijs> just close a train
12:03:12  <PublicServer> <Thijs> clone
12:03:24  <PublicServer> <Thijs> like one from tunigden valley
12:03:32  <PublicServer> <Thijs> you knwo how that works?
12:03:36  <PublicServer> ***  made screenshot at 0001D440: http://ps.openttdcoop.org/public/webcam/0001D440.png
12:03:49  <PublicServer> <leg> yeah. :>
12:04:00  <PublicServer> <Thijs> also with orders?
12:04:09  <PublicServer> <Pirate87> then clone an existing train, and replace the first order
12:04:26  <PublicServer> <Thijs> just clone w/o ctrl, and then duplicate that train with ctrl
12:04:28  <PublicServer> <leg> well i guess is wrong to clone train 537
12:04:37  <PublicServer> <leg> since it change crago under the way.
12:04:44  <PublicServer> <Pirate87> no
12:04:45  <PublicServer> <Thijs> doesn't matter
12:04:59  <PublicServer> <Thijs> 537 is fine
12:05:20  <PublicServer> <leg> k will clone that one then
12:05:34  <PublicServer> <Thijs> i would add four trains for every farm
12:05:44  <PublicServer> <Thijs> and then check back later to see if they can keep up
12:06:18  <PublicServer> <Thijs> hought tillyhill heights has a very low prodution
12:06:24  <PublicServer> <Thijs> so three would be enough
12:06:35  <PublicServer> <Thijs> thill north could use more than four
12:07:15  <PublicServer> <leg> okay here goes 1 train :>
12:07:19  <PublicServer> <Pirate87> train 638 is ok
12:07:39  <PublicServer> <Thijs> okay, now clone it using crtl a few times
12:07:40  <PublicServer> <Pirate87> now ctrl + clone it
12:07:40  <PublicServer> <leg> so clone that 3 times more ?
12:07:53  <PublicServer> <Pirate87> use crtl to make shared orders
12:08:02  <PublicServer> <leg> What ?
12:08:24  <PublicServer> <Pirate87> check train no 641
12:08:38  <PublicServer> <leg> k
12:08:45  <PublicServer> <Pirate87> 638 is good now
12:08:46  <PublicServer> <Thijs> if trains are cloned with ctrl, they share the orders (so if you chnge the orders of one, they are both changed)
12:09:05  <PublicServer> <leg> but i cant see it share the order.
12:09:22  <PublicServer> <Pirate87> just scroll down the order list
12:09:23  <PublicServer> <leg> now i can
12:10:46  <PublicServer> <Thijs> the production of lewisminster woods is really going through the roof
12:10:55  <PublicServer> <Thijs> already at 5,5K
12:11:04  <PublicServer> <Thijs> for three forests
12:11:08  <PublicServer> <Pirate87> expansion ?
12:11:14  <PublicServer> <Thijs> no use
12:11:23  <PublicServer> <Thijs> wood drop is at capacity
12:11:36  <PublicServer> <Thijs> the exit can't handle more trains
12:11:41  <PublicServer> <Pirate87> right
12:12:03  <PublicServer> <Thijs> it would be a big relief is we were to cheact and make a direct connection
12:12:10  <PublicServer> <Thijs> from woods to drop
12:12:15  <PublicServer> <leg> something wrong with train 912
12:12:24  <PublicServer> <leg> it just whent around without loading
12:12:25  <PublicServer> <Thijs> would allow for many more paper trains also
12:12:27  <PublicServer> <Pirate87> you didn't skip the order
12:12:41  <PublicServer> <Pirate87> it went straight to wheat drop
12:12:46  <PublicServer> <Thijs> if you clone trains, the frist will have skipped frist order
12:12:52  <PublicServer> <Pirate87> forget about it
12:12:53  <PublicServer> <leg> dammit :<
12:12:54  <PublicServer> <Thijs> but that is not bad
12:13:04  <PublicServer> <Pirate87> it'll come back in a while :)
12:13:09  <PublicServer> <Thijs> the second and third trains will go to the station
12:13:28  <PublicServer> <Thijs> and then you can easily see if the line works
12:13:41  <PublicServer> <Thijs> so it so good to have the first train skip the station
12:14:40  <PublicServer> <Pirate87> train 1087 no shared orders
12:14:47  <PublicServer> <leg> should i start next train to tillyhill center ?
12:15:04  <PublicServer> <leg> pirate havent cloned any train for it yet.
12:15:15  <PublicServer> <Pirate87> oh ;)
12:16:52  <PublicServer> <Pirate87> you don't have to keep trains in the depot until the platform's empty
12:17:03  <PublicServer> <leg> k
12:17:46  <PublicServer> <Thijs> going to connect farm at refinery drop
12:17:55  <PublicServer> <Thijs> tunnel under the station
12:18:21  <PublicServer> <leg> wow cant do much now. all the windows with trains is lagging me out
12:18:38  <PublicServer> ***  made screenshot at 0003642D: http://ps.openttdcoop.org/public/webcam/0003642D.png
12:19:48  <PublicServer> <leg> i guess u lads need to order the trains. since my comp cant handle the windows at all
12:20:11  <PublicServer> <Thijs> what resolution is your screen?
12:20:17  <PublicServer> <leg> 1280x800
12:20:21  <PublicServer> <Thijs> if it is very big, it helps to reduce the windo size
12:20:37  <PublicServer> <Thijs> or close a few train windows of course
12:20:59  <PublicServer> <leg> now i have lowered it to 800x600 and now train windows. :>
12:21:04  <PublicServer> <leg> still lagging.
12:21:20  <PublicServer> <leg> hehe my core 2 duo laptop cant handle this :>
12:21:59  <PublicServer> <Thijs> ottd is single core
12:22:16  <PublicServer> <leg> well the joke where "laptop" :>
12:22:25  <PublicServer> <Pirate87> my can with no problem
12:22:34  <PublicServer> <leg> belive it or not. its stronger then my workstation :>
12:22:41  <PublicServer> <Pirate87> core 2 duo too
12:22:58  <PublicServer> <Thijs> mine luckily only lags on lowset zoom level
12:23:24  <PublicServer> <Pirate87> yeah but that's unavoidable
12:23:29  <PublicServer> <Thijs> phenom II 9555
12:23:34  <PublicServer> <Thijs> 955
12:23:42  <PublicServer> <Thijs> but screen res really matters
12:23:49  <PublicServer> <leg> getting a i7 930 here really soon.
12:23:53  <PublicServer> <Thijs> mine is 2048*1152
12:24:04  <PublicServer> <Pirate87> i have a 1440x900
12:24:17  <PublicServer> <Thijs> also an i7 probably can't handle ottd fully
12:24:34  <PublicServer> <Thijs> cause of single core usage
12:24:51  <PublicServer> <Thijs> probably an oc-ed i5 is quicker
12:24:52  <PublicServer> <leg> probely right.
12:24:56  <PublicServer> <Thijs> for ottd
12:25:25  <PublicServer> <leg> okay thyhill noth is working with 5 trains.
12:25:44  <PublicServer> <Thijs> you can help with the station at refinery drop
12:26:08  <PublicServer> <leg> should i clone train 912
12:26:21  <PublicServer> <leg> its the one at tillyhill high.
12:26:54  <PublicServer> <Pirate87> why not ?
12:26:55  <PublicServer> <leg> some one add the train for tunnigden mines..
12:27:18  <PublicServer> <Pirate87> coal trains are easy
12:27:29  <PublicServer> <Pirate87> check  !TRAINRYARD
12:27:40  <PublicServer> <Pirate87> there you have a train you can clone
12:27:43  <PublicServer> <leg> okay will clone the tillyhill high train. but only 2 more trains. so 3 total.
12:28:23  <PublicServer> <Pirate87> don't worry if you add to many or not enough trains
12:28:39  <PublicServer> <Pirate87> later comes the time to fix that
12:28:47  <PublicServer> <leg> k
12:29:01  <PublicServer> <leg> u did say coal where easy.. tell me again
12:29:10  <PublicServer> <Pirate87> check !TRAINYARD sign
12:29:33  <PublicServer> <leg> Freaking briliant :>>>>>>>>
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12:31:05  <PublicServer> <Thijs> SLH 07 connects trains from two corners of the map now
12:32:01  <PublicServer> <Thijs> tillyhill north need more trains
12:32:14  <PublicServer> <leg> k
12:32:29  <PublicServer> <leg> it have 4
12:32:38  <PublicServer> <leg> so 6 ?
12:32:39  <PublicServer> <Thijs> can use double i think
12:32:50  <PublicServer> <Thijs> try 8 and keep an eye on it
12:32:52  <PublicServer> <Pirate87> it's pretty high production
12:32:57  <PublicServer> <leg> k
12:33:02  <PublicServer> <Thijs> or make 6 and check back later
12:33:29  <PublicServer> <Thijs> if you add a lot of trains at one, always keep an eye on it to see it it was too much
12:33:40  <PublicServer> ***  made screenshot at 0001D057: http://ps.openttdcoop.org/public/webcam/0001D057.png
12:34:07  <PublicServer> <leg> just added 2 more now.
12:34:18  <PublicServer> <Thijs> they are already full
12:35:00  <PublicServer> <leg> look at train 976
12:35:41  <PublicServer> <leg> those trains wait alot at that hub.
12:35:54  <PublicServer> <leg> SLH07
12:36:07  <PublicServer> <Pirate87> it's a busy ml
12:36:30  <PublicServer> <Thijs> between paper pickup and SLH we could use extra ML lanes
12:36:35  <PublicServer> <leg> one train did sit and wait for more then 3 minz.
12:36:38  <PublicServer> <Thijs> but the is very difficult now
12:36:54  <PublicServer> <Pirate87> some trains wait for months :)
12:36:59  <PublicServer> <leg> HAHAHA
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12:38:47  <PublicServer> <leg> need help some where ?
12:38:56  <PublicServer> <Thijs> SLH 07 is a good demonstration of proper use of priority signals
12:39:20  <PublicServer> <Pirate87> check connect me signs
12:39:41  <PublicServer> <Pirate87> oh, and take your sign off
12:39:52  <PublicServer> <Pirate87> or at least remove the spaces
12:40:07  <PublicServer> <Thijs> always remove obsolete signs
12:40:33  <PublicServer> <Thijs> signs with a '!' usually indicate something ahs to be done
12:40:38  <PublicServer> <leg> k
12:40:48  <PublicServer> <leg> did see update No live stock :>
12:40:51  <PublicServer> <Pirate87> and / are signatures
12:41:14  <PublicServer> <Thijs> yeah, addy your name to the stations
12:41:15  <PublicServer> <Pirate87> you should propably sign your work :)
12:41:40  <PublicServer> <Pirate87> just add a sign in the area
12:41:44  <PublicServer> <leg> k
12:42:31  <PublicServer> <leg> like that :>
12:43:23  <PublicServer> <Pirate87> there are still some !connect me signs if you want to build something
12:43:45  <PublicServer> <leg> looking at all the ! signs.
12:43:54  <PublicServer> <leg> but have to lower the resolution again :>
12:44:24  <PublicServer> <Pirate87> poem contest is awesome ;P
12:45:05  <PublicServer> <leg> HAHA
12:45:53  <PublicServer> <leg> so now the thing is. can i pretty much connect to any rail.
12:46:01  <PublicServer> <leg> ?
12:46:09  <PublicServer> <Thijs> only to sidelines
12:47:04  <PublicServer> <leg> omg. :>
12:47:12  <PublicServer> <Thijs> just added a few connect signs
12:47:19  <PublicServer> <Thijs> to keep you busy
12:47:26  <PublicServer> <Thijs> goodbye sunday :)
12:47:26  <PublicServer> <leg> this is just cracy.  i cant see whats ML and SL
12:47:29  <PublicServer> <leg> :Z
12:47:43  <PublicServer> <Thijs> where?
12:47:55  <PublicServer> <leg> connect me
12:48:21  <PublicServer> <Thijs> all is sideline there
12:48:33  <PublicServer> <Thijs> ML is 2x4 lines
12:48:40  <PublicServer> <Thijs> easy to see difference
12:48:42  <PublicServer> ***  made screenshot at 0000534C: http://ps.openttdcoop.org/public/webcam/0000534C.png
12:48:53  <PublicServer> <leg> then the livergrove end farm
12:49:02  <PublicServer> <leg> i cant see how to connect that one either.
12:49:17  <PublicServer> <leg> 2nd !connect i think
12:49:18  <PublicServer> <Thijs> that is a difficult one
12:49:31  <PublicServer> <Thijs> would add it to stanville woods
12:49:41  <PublicServer> <Thijs> or no
12:49:57  <PublicServer> <Thijs> should be connected to SLH 08
12:50:06  <PublicServer> <Pirate87> just connect something easier
12:50:11  <PublicServer> <leg> i will :>
12:50:14  <PublicServer> <Thijs> just build from ivergove end transfer
12:50:32  <PublicServer> <leg> just taking something easy :>
12:51:21  <PublicServer> <Thijs> added a bridge at livergrove
12:52:37  <PublicServer> <leg> arr briliant :>
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12:54:01  <PublicServer> <Thijs> done
12:54:24  <PublicServer> <leg> not bad :>
12:55:11  <PublicServer> <Thijs> i like to look of the stone bridges
12:55:18  <PublicServer> <Thijs> too bad they are so slow
12:55:25  <PublicServer> <leg> they look good yeah.
12:55:28  <PublicServer> <Thijs> so someone will replace them soon i think
12:55:37  <PublicServer> <Thijs> by an ugly tubular
12:56:11  <PublicServer> <leg> hehe :>
12:56:16  <PublicServer> <Pirate87> stone are a little to slow :(
12:56:38  <PublicServer> <Thijs> but think it really doesn't matter where i used em
12:57:22  <PublicServer> <leg> What a train that is 116 years old :>
12:57:24  <PublicServer> <leg> HAHA
12:57:27  <PublicServer> <Pirate87> i think concrete look better
12:57:56  <PublicServer> <Pirate87> arch steel are the best though :)
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12:58:05  <PublicServer> <Thijs> oldest are 179
12:58:14  <PublicServer> <Thijs> # 535
12:58:22  <PublicServer> <Pirate87> we don't replace trains when they're old
12:58:38  <PublicServer> <Pirate87> no breakdowns so no use for that
12:59:12  <PublicServer> <leg> hehe its easy to see this is only about making big lines.
12:59:19  <PublicServer> <leg> and not to make it more challanging
12:59:32  <PublicServer> <Thijs> this is not challenging ?!?
12:59:48  <PublicServer> <Thijs> try to make a big main line hub
12:59:55  <PublicServer> <leg> well more... with break downs. and disasters.
13:00:02  <PublicServer> <Thijs> more challangeing than anything else within ottd
13:00:16  <PublicServer> <Thijs> with breakdowns it just becomes silly
13:00:22  <PublicServer> <Pirate87> it's enough challenging as it is :)
13:00:23  <PublicServer> <Thijs> imo
13:01:11  <PublicServer> <leg> thats what i meant with saying no need to make it more challenging with silly things as break downs.
13:03:44  <PublicServer> ***  made screenshot at 00006F4C: http://ps.openttdcoop.org/public/webcam/00006F4C.png
13:04:58  <PublicServer> <leg> this is actuely fun. to play coop.
13:05:09  <PublicServer> <Pirate87> you don't say :)
13:05:21  <PublicServer> <leg> insted of the other servers out there. where its always who is winning
13:16:33  <PublicServer> <leg> man im just sitting here and scolling over the map. and have hard time figuring out anything :>>>
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13:18:47  <PublicServer> ***  made screenshot at 0000B12A: http://ps.openttdcoop.org/public/webcam/0000B12A.png
13:20:57  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.2.2 released <http://dev.openttdcoop.org/news/28>
13:22:29  <PublicServer> *** leg has joined spectators
13:22:53  <PublicServer> <leg> have to go to gymnastiks, see u later.
13:23:11  <PublicServer> <Pirate87> cya
13:23:28  <PublicServer> <leg> thanks for some great fun. and learning :>
13:23:54  <PublicServer> *** leg has left the game (connection lost)
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13:33:49  <PublicServer> ***  made screenshot at 0001615C: http://ps.openttdcoop.org/public/webcam/0001615C.png
13:35:48  <PublicServer> <Pirate87> SLH 05 exit is jamming :/
13:37:12  <PublicServer> <Thijs> well, you made it ;)
13:37:33  <PublicServer> <Pirate87> not the part that is ajamming
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13:37:42  <PublicServer> <Pirate87> it's actually just after the exit
13:37:43  <PublicServer> <Thijs> where is it jamming
13:38:09  <PublicServer> <Thijs> ah, i see
13:38:17  <PublicServer> <Thijs> that can be easily fixed
13:38:28  <PublicServer> <Thijs> i think
13:39:06  <PublicServer> <Pirate87> there is a way i suppose
13:39:21  <PeterT> Memory`sEcho: Hi Zarenor
13:39:22  <PublicServer> <Thijs> i removed some obsolte signals
13:39:27  <PublicServer> <Thijs> as quick fix
13:39:35  <planetmaker> Folks, re-joice :-) You can now download a new release of OpenGFX, version 0.2.2
13:39:37  <PublicServer> <Pirate87> it actually might help
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13:39:59  <PublicServer> <Pirate87> some people tend to over signal :)
13:40:25  <PublicServer> <Thijs> but still
13:40:32  <PublicServer> <Thijs> it si not very good
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13:40:52  <PublicServer> <Pirate87> leave it for a while
13:40:56  <PublicServer> <Pirate87> we'll see
13:41:34  <PublicServer> <Thijs> someone added wrongly refitted trains
13:41:42  <PublicServer> <Thijs> codwich woods
13:41:55  <PublicServer> <Thijs> and someone crashed some
13:42:01  <PublicServer> <Thijs> who did that?
13:42:06  <PublicServer> <Pirate87> that was me :/
13:42:12  <PublicServer> <Thijs> :)
13:42:13  <PublicServer> <Pirate87> they were stuck
13:42:14  <PeterT> @seen Chris*
13:42:14  <Webster> PeterT: Chris* could be Chris_Booth (4 days, 22 hours, 11 minutes, and 52 seconds ago), Chris_Booth_ (2 weeks, 6 days, 12 hours, 39 minutes, and 28 seconds ago), Chris_Booth{Bored} (5 weeks, 6 days, 11 hours, 2 minutes, and 36 seconds ago), or ChrisHC (45 weeks, 4 days, 23 hours, 46 minutes, and 41 seconds ago)
13:42:27  <PublicServer> <Pirate87> cause of some presignal issue
13:42:57  <PublicServer> <Thijs> hmm
13:43:08  <PublicServer> <Thijs> why were there presigs there?
13:43:24  <PublicServer> <Pirate87> looks like a simple prio
13:43:38  <PublicServer> <Pirate87> maybe not that simple cause it jammed
13:44:09  <PublicServer> <Pirate87> nice gridlock :)
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13:44:42  <PublicServer> <Thijs> now i can see why there was a prio
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13:46:05  <PublicServer> <Pirate87> at least i get to see how well my merge at SLH 05 works :)
13:46:13  <PublicServer> <Thijs> :)
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13:48:38  <PublicServer> <Thijs> jam again
13:48:51  <PublicServer> ***  made screenshot at 0000BB3B: http://ps.openttdcoop.org/public/webcam/0000BB3B.png
13:49:17  <PublicServer> <Thijs> the presig just enhances jams
13:49:24  <PublicServer> <Thijs> the prio i mean
13:49:37  <PublicServer> <Thijs> and not needed on sl i think
13:49:47  <PublicServer> <Pirate87> it didn't under normal circumstances
13:51:24  <PublicServer> <Thijs> think that SLH05 is too heavily used
13:51:32  <PublicServer> <Thijs> for a single line
13:51:48  <PublicServer> <Thijs> the exit/entrance to sl is really at capacity
13:52:07  <PublicServer> <Pirate87> it wasn't before the jam
13:52:10  <PublicServer> <Thijs> i did some work on it earlier, but that was before it had traffic
13:52:17  <PublicServer> <Pirate87> it will disperse in time
13:52:22  <PublicServer> <Thijs> might be some catching up
13:53:00  <PublicServer> <Pirate87> i'm sure
13:53:54  <PublicServer> <Thijs> there is a real choke point
13:54:13  <PublicServer> <Pirate87> leave it
13:54:17  <PublicServer> <Pirate87> really
13:54:51  <PublicServer> <Pirate87> the jam's gone already
13:55:06  <PublicServer> <Thijs> but it is still a reall choke point
13:56:15  <PublicServer> <Pirate87> there's more of them
13:56:32  <PublicServer> <Thijs> yes
13:57:14  <PublicServer> <Thijs> but the jam is gone
13:57:17  <PublicServer> <Pirate87> wanna fix them go ahead
13:57:24  <PublicServer> <Pirate87> but i don't see the point
14:00:21  <PublicServer> <Pirate87> it just struck me how should the SLH 05 look if it was to be 4 way
14:00:34  <PublicServer> <Thijs> finally
14:00:47  <PublicServer> <Pirate87> a little too late ;P
14:01:02  <PublicServer> *** VictorOfSweden joined the game
14:01:05  <PublicServer> <Pirate87> not worth rebuilding anyway
14:01:25  <PublicServer> <Thijs> yeah, all connected to SLH 03
14:03:22  <PublicServer> <Thijs> now it is ok
14:03:53  <PublicServer> ***  made screenshot at 00015164: http://ps.openttdcoop.org/public/webcam/00015164.png
14:04:05  <PublicServer> <Pirate87> not bad
14:04:17  <PublicServer> <Thijs> considered the space
14:04:25  <PublicServer> <Thijs> even better
14:05:35  <PublicServer> <Pirate87> guess that's the best we can do without major rebuilds
14:06:17  <PublicServer> <Thijs> but traffic from left incoming are forced over 1 long bridge
14:06:36  <PublicServer> <Pirate87> yeah i know that
14:06:39  <PublicServer> *** VictorOfSweden has left the game (leaving)
14:06:49  <PublicServer> <Pirate87> eehh
14:06:58  <PublicServer> <Pirate87> maybe i should revert it
14:07:30  <PublicServer> <Thijs> LET'S JUST MAKE FOUR BRIDGES
14:07:36  <PublicServer> <Thijs> and no caps
14:08:06  <PublicServer> <Pirate87> ok do it
14:08:22  <PublicServer> <Thijs> ;)
14:08:40  <PublicServer> <Pirate87> no :) that's a little overkill
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14:12:12  <PublicServer> *** Zerpa joined the game
14:13:51  <PublicServer> <Thijs> there
14:14:33  <PublicServer> <Thijs> what do you think of this?
14:17:46  <PublicServer> <Pirate87> Thijs: somethings wrong with the bridges you built
14:18:55  <PublicServer> ***  made screenshot at 00014D66: http://ps.openttdcoop.org/public/webcam/00014D66.png
14:20:48  <PublicServer> <Pirate87> we're closing in on 1200 trains :)
14:28:09  <PublicServer> <Thijs> what is wrong?
14:28:26  <PublicServer> <Pirate87> only one goes W
14:28:31  <PublicServer> <Pirate87> and 3 go N
14:28:53  <PublicServer> <Thijs> two go W
14:28:57  <PublicServer> <Thijs> 1 and 4
14:29:17  <PublicServer> <Thijs> see?
14:29:41  <PublicServer> <Thijs> it was better
14:29:56  <PublicServer> <Thijs> most trains go N
14:30:12  <PublicServer> <Thijs> so you need that most
14:30:58  <PublicServer> <Pirate87> ok, but no crossing at the entrance
14:31:22  <PublicServer> <Thijs> like this
14:31:22  <PublicServer> <Pirate87> that should do it
14:31:23  <PublicServer> <Thijs> it is ok
14:33:57  <PublicServer> ***  made screenshot at 00017A97: http://ps.openttdcoop.org/public/webcam/00017A97.png
14:34:20  <PublicServer> <Thijs> yes
14:34:23  <PublicServer> <Thijs> better
14:34:36  <PublicServer> <Pirate87> i thought so :)
14:34:50  <PublicServer> <Thijs> though a revers pbs does end a pbs block?
14:34:58  <PublicServer> <Thijs> or not?
14:35:08  <PublicServer> <Thijs> no, it doesn't, i know
14:35:13  <PublicServer> <Thijs> so it is ok
14:37:52  <PublicServer> <Thijs> it ain't pretty, but very space efficient
14:37:57  <PublicServer> <Thijs> i guess
14:38:34  <PublicServer> <Pirate87> i guess
14:39:32  <PublicServer> <Thijs> we could do same at SLH07
14:39:44  <PublicServer> <Thijs> but not now
14:39:58  <PublicServer> <Thijs> i'm going
14:40:09  <PublicServer> <Thijs> bye
14:40:16  <PublicServer> <Pirate87> i'm a little tired after last night :)
14:40:25  <PublicServer> <Pirate87> so i'm going too :)
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14:56:16  <V453000> !password
14:56:16  <PublicServer> V453000: jawing
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15:14:26  <XeryusTC> V453000: nice article
15:14:37  <V453000> thank you :)
15:14:38  <XeryusTC> it is encouraging the use of pbs a bit though :s
15:14:48  <V453000> why PBS?
15:14:58  <XeryusTC> under gap splitter :P
15:15:17  <XeryusTC> people see you using pbs and just copy it without knowing what they're doing ;)
15:15:34  <V453000> ah
15:15:39  <V453000> true
15:15:47  <V453000> I will add there the other version ;)
15:15:50  <V453000> thx for note
15:16:30  <XeryusTC> hehe, no problemo :)
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15:20:17  <Pirate87> !password
15:20:17  <PublicServer> Pirate87: hermit
15:20:28  <PublicServer> *** Pirate87 joined the game
15:22:18  <V453000> I should also get to wiki article about that :o
15:25:41  <XeryusTC> about using pbs?
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15:31:58  <V453000> no
15:32:08  <V453000> flipflop should be documented already
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16:16:20  <jondisti> !password
16:16:20  <PublicServer> jondisti: rapist
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16:19:01  <PublicServer> ***  made screenshot at 0001428B: http://ps.openttdcoop.org/public/webcam/0001428B.png
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16:19:31  <Kogut> hi
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16:19:55  <PublicServer> <jond1sti> hello
16:20:19  <PublicServer> *** Game unpaused (not enough players)
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16:23:37  <KenjiE20> Kogut: .dev is thatta way --->
16:24:54  <Kogut> ?
16:25:19  <KenjiE20> this isn't the cargodist channel
16:25:27  <KenjiE20> this is our main channel
16:28:04  <PublicServer> *** tneo has left the game (leaving)
16:28:04  <PublicServer> *** Game paused (not enough players)
16:31:54  <Kogut> so I should...
16:34:03  <PublicServer> ***  made screenshot at 0001D4CF: http://ps.openttdcoop.org/public/webcam/0001D4CF.png
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16:46:08  <Chris_Booth> Kogut: check out this channel
16:46:10  <Chris_Booth> and hi all
16:46:58  <Kogut> what means "this channel" //today I feel stupid
16:47:32  <Chris_Booth> Kogut: this is the public server
16:47:40  <Chris_Booth> which runs a nightly game
16:47:55  <Chris_Booth> #openttdcoop.dev run cargodist
16:48:03  <Kogut> ok
16:48:04  <Chris_Booth> !ip is this channel
16:48:04  <PublicServer> Chris_Booth: ps.openttdcoop.org
16:53:58  <PublicServer> *** Razmir joined the game
16:54:00  <PublicServer> <Razmir> Hi
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16:56:35  <PublicServer> <Intexon> hello
16:57:51  <PublicServer> <Razmir> hi
16:57:53  <V453000> !password
16:57:53  <PublicServer> V453000: flirts
16:58:08  <PublicServer> *** V453000 joined the game
16:58:09  <PublicServer> <V453000> hi
16:58:11  <PublicServer> *** Intexon has joined company #1
16:58:11  <PublicServer> *** Game unpaused (not enough players)
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16:59:36  <PublicServer> <Razmir> V453000: planning some improvements here?
16:59:45  <PublicServer> <V453000> where exactly?
17:00:34  <PublicServer> <Razmir> I am asking :) I just were curious if something will be going on here now
17:00:44  <PublicServer> <V453000> ah
17:00:57  <PublicServer> <V453000> well ... just scrolling around the map and searching for errors
17:01:18  <PublicServer> <V453000> for example the FPP entrance merger sucks
17:04:05  <PublicServer> ***  made screenshot at 0000AADD: http://ps.openttdcoop.org/public/webcam/0000AADD.png
17:04:54  <PublicServer> *** Intexon has left the game (connection lost)
17:05:43  <Intexon> why it keeps kicking me?
17:05:50  <PublicServer> <V453000> kicking?
17:05:53  <PublicServer> <V453000> or dropping?
17:05:56  <PublicServer> *** Intexon joined the game
17:06:40  <Intexon> more likely dropping but don't know why
17:07:02  <PublicServer> <V453000> hmm
17:07:07  <PublicServer> <V453000> well not THAT many trains
17:08:42  <PublicServer> <V453000> I cant help myself but the 2way prio just jams
17:09:06  <PublicServer> <Pirate87> ??
17:09:19  <XeryusTC> !password
17:09:19  <PublicServer> XeryusTC: jazzed
17:09:25  <PublicServer> <V453000>  !this
17:09:28  <PublicServer> *** XeryusTC joined the game
17:09:29  <PublicServer> <V453000> hi
17:09:38  <PublicServer> *** Razmir has joined company #1
17:09:57  <PublicServer> <XeryusTC> hello
17:10:14  <PublicServer> <V453000> XeryusTC: the merger at Sjaak, East exit is very slow
17:10:16  <PublicServer> <V453000> =(
17:10:17  <PublicServer> <XeryusTC> jammings :s
17:10:20  <PublicServer> <V453000> and blocks
17:10:23  <PublicServer> <Pirate87> is it a flip flop of some kind ?
17:10:34  <PublicServer> <XeryusTC> choises on MSH 2 are too long
17:10:35  <PublicServer> <V453000> find it on a wiki
17:10:59  <PublicServer> <Pirate87> where ?
17:11:06  <PublicServer> <Pirate87> the too long choices
17:12:01  <PublicServer> <XeryusTC> near the V453k likes this prio :P
17:12:20  <PublicServer> <V453000> ey
17:12:25  <PublicServer> <V453000> these are way too long
17:12:38  <PublicServer> <XeryusTC> prios might be too :P
17:13:02  <PublicServer> <V453000> hmm
17:14:05  <PublicServer> <XeryusTC> prio is just the right length on the 2nd line from the right
17:14:18  <PublicServer> <V453000> im somewhere else atm
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17:14:38  <PublicServer> <V453000> the Sjaak -> Wood Drop will need upgrading
17:14:39  <PublicServer> <XeryusTC> someone else is there too
17:15:06  <PublicServer> <XeryusTC> dóh
17:15:19  <PublicServer> <V453000> ?
17:15:22  <PublicServer> <XeryusTC> someon encountered a reverse signal on the ml and instead of fixing it
17:15:30  <PublicServer> <XeryusTC> asked about whether it was intentional
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17:16:36  <PublicServer> <Pirate87> i have an idea for the too long choices
17:16:55  <PublicServer> <XeryusTC> go ahead i'd say
17:17:03  <PublicServer> *** Intexon joined the game
17:17:30  <XeryusTC> !rcon patch raw_industry_construction
17:17:30  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
17:19:07  <PublicServer> ***  made screenshot at 00026946: http://ps.openttdcoop.org/public/webcam/00026946.png
17:19:08  <PublicServer> <Pirate87> better know ?
17:19:24  <PublicServer> <Pirate87> now :P
17:19:34  <PublicServer> <XeryusTC> hmm, might be better indeed
17:19:53  <PublicServer> <Pirate87> these lane is almost empty anyway
17:20:42  <PublicServer> <XeryusTC> what's up with !this?
17:20:49  <PublicServer> <V453000> I disconnected it
17:20:51  <PublicServer> <V453000> it caused jams
17:21:13  <PublicServer> <XeryusTC> and now it isnt used so i can remove the sign :D
17:21:20  <PublicServer> <V453000> yes thanks
17:23:06  <PublicServer> <XeryusTC> anyway, i'm leaving
17:23:10  <PublicServer> <V453000> :o
17:23:14  <PublicServer> <XeryusTC> game is getting too choppy
17:23:14  <PublicServer> <V453000> cya then
17:23:19  <PublicServer> <XeryusTC> and it's dinner tiem :P
17:23:20  <PublicServer> *** XeryusTC has left the game (connection lost)
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17:25:29  <PublicServer> <V453000> k
17:25:31  <PublicServer> <V453000> bit better
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17:25:54  <csuke> !dl win32
17:25:54  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
17:26:07  <csuke> !players
17:26:09  <PublicServer> csuke: Client 258 is jond1sti, a spectator
17:26:09  <PublicServer> csuke: Client 262 (Orange) is Razmir, in company 1 (Geborough Transport)
17:26:09  <PublicServer> csuke: Client 266 (Orange) is V453000, in company 1 (Geborough Transport)
17:26:09  <PublicServer> csuke: Client 270 (Orange) is Pirate87, in company 1 (Geborough Transport)
17:29:04  <csuke> !password
17:29:05  <PublicServer> csuke: cleric
17:29:17  <PublicServer> *** csuke joined the game
17:29:19  <PublicServer> <V453000> hi csuke
17:29:32  <csuke> yo
17:30:23  <PublicServer> <csuke> lol, not been here in a week and my merger aint been ripped out lol
17:30:32  <PublicServer> <csuke> it werent even that good! :P
17:30:34  <PublicServer> <V453000> there is lwo traffic
17:30:39  <PublicServer> <V453000> low
17:34:09  <PublicServer> ***  made screenshot at 0001E0F4: http://ps.openttdcoop.org/public/webcam/0001E0F4.png
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17:48:05  <thomashauk> !password
17:48:05  <PublicServer> thomashauk: braise
17:48:09  <thomashauk> braise
17:48:17  <thomashauk> D'oh
17:48:23  <PublicServer> *** thomashauk has left the game (connection lost)
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17:49:11  <PublicServer> ***  made screenshot at 0001D910: http://ps.openttdcoop.org/public/webcam/0001D910.png
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18:04:14  <PublicServer> ***  made screenshot at 00021640: http://ps.openttdcoop.org/public/webcam/00021640.png
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18:22:50  <Thijs> !password
18:22:50  <PublicServer> Thijs: snakes
18:23:11  <PublicServer> *** Thijs joined the game
18:23:17  <PublicServer> <Thijs> Hi
18:23:24  <PublicServer> <Thijs> anything going on?
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19:44:54  <thomashauk> !playercount
19:44:54  <PublicServer> thomashauk: Number of players: 2
19:51:03  <Pirate87> !players
19:51:05  <PublicServer> Pirate87: Client 258 is jond1sti, a spectator
19:51:05  <PublicServer> Pirate87: Client 289 is Ryton, a spectator
19:53:35  <XeryusTC> !password
19:53:35  <PublicServer> XeryusTC: punned
19:53:43  <PublicServer> *** XeryusTC joined the game
19:53:57  <PublicServer> <Ryton> hi
19:54:01  <PublicServer> <XeryusTC> hello
19:54:10  <PublicServer> <Ryton> if you want to play, I can join... though I'm just looking
19:54:30  <PublicServer> <XeryusTC> well, it doesnt really matter to me :o
19:54:41  <PublicServer> <XeryusTC> i think im going to reboot and switch to linux anyway :P
19:55:37  <PublicServer> *** XeryusTC has left the game (connection lost)
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20:00:40  <PublicServer> *** Ryton has left the game (connection lost)
20:05:15  <leg3nd> !players
20:05:16  <PublicServer> leg3nd: Client 258 is jond1sti, a spectator
20:05:26  <leg3nd> !password
20:05:26  <PublicServer> leg3nd: sobbed
20:05:56  <PublicServer> *** leg has left the game (connection lost)
20:06:18  <PublicServer> *** leg has left the game (connection lost)
20:06:23  <leg3nd> !password
20:06:23  <PublicServer> leg3nd: sobbed
20:06:45  <PublicServer> *** leg joined the game
20:06:48  <PublicServer> <leg> Hi
20:07:23  <Pirate87> welcome back
20:07:51  <PublicServer> <leg> thanks. and u 2
20:08:03  <leg3nd> arr u are in here. :>
20:08:12  <leg3nd> wanna play a bit ?
20:08:32  <Pirate87> don't have too much time
20:08:45  <Pirate87> plus i'm pretty tired
20:09:07  <leg3nd> arr okay. never mind. :>
20:09:19  <leg3nd> just cant wait for a new one.. :>
20:09:27  <Pirate87> hang around for a while, i'm sure sombody will show up
20:10:29  <leg3nd> yeah i sure will. this beat other puplic servers for sure.
20:11:03  <leg3nd> but must say. the site aint the best bedtime read. need more jokes in there. HEHE
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21:20:07  <XeryusTC> !unpause
21:20:07  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
21:20:08  <PublicServer> *** Game unpaused (not enough players)
21:20:35  <XeryusTC> !auto
21:20:35  <PublicServer> *** XeryusTC has enabled autopause mode.
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21:26:05  <leg3nd> is there a way to get a invite to the pro server, just to spec ?
21:27:14  <XeryusTC> nope
21:27:41  <PeterT> That's stupid
21:27:41  <leg3nd> wierd say so on the site :>
21:28:09  <XeryusTC> you must join the PZ channel to get the password for the server
21:28:17  <XeryusTC> but if you're on that channel it means you're invited to play
21:28:31  <PeterT> ...or you just want to idle in IRC
21:29:01  <XeryusTC> leg3nd: i can give you the current password in a pm though
21:29:15  <PeterT> leg3nd: As can I
21:29:41  <XeryusTC> to the PZ?
21:29:49  <PeterT> Yus
21:30:00  <planetmaker> ?
21:30:14  <PeterT> Oh, sorry, Yus = Yes
21:30:18  <leg3nd> would like to see the work on that server,
21:30:20  <XeryusTC> i cant really recall that you are invited there
21:30:27  <leg3nd> so yeah.
21:30:30  <PeterT> No, I was not
21:30:41  <planetmaker> leg3nd: you can always join the server
21:31:06  <planetmaker> hm... ok, no company password. ok, you can't :-(
21:31:11  <leg3nd> planetmaker say difrent on the site. so where a bit confused.
21:31:20  <XeryusTC> leg3nd: see pm ;)
21:31:29  <planetmaker> yeah, it used to be free for spectator
21:31:34  <planetmaker> and so it *should* be.
21:31:52  <PeterT> Yeah, you guys should let people join as spec without an invite
21:31:54  <XeryusTC> planetmaker: we did it this way because we cannot have a rolling company password iirc
21:31:54  <leg3nd> k.. still new here :>
21:32:21  <planetmaker> XeryusTC: maybe. But PZ players should be able to keep the PW secret
21:32:22  <PeterT> We got that, leg3nd
21:32:31  <PeterT> planetmaker: I agree
21:32:59  <leg3nd> okay. :> but find this concept of gaming way more interesting then the normal puplics out there.
21:33:08  <planetmaker> and it could be changed for every game or so
21:33:34  <PeterT> So, why not?
21:33:42  <planetmaker> work to setup ;-)
21:34:03  <PeterT> How is that work?
21:34:12  <PeterT> Just ask someone to set the password, and you're done for the game
21:34:24  <PublicServer> ***  made screenshot at 00016364: http://ps.openttdcoop.org/public/webcam/00016364.png
21:34:27  <PeterT> or you could trust people to join as spec
21:34:36  <PeterT> and ban those that aren't invited and build things
21:34:36  <XeryusTC> planetmaker: yes, but you can publicly request the password as it is currenlty
21:34:37  <planetmaker> and change the server config. And tell people the PW. And...
21:34:41  <XeryusTC> although we can change that ofcourse :o
21:34:56  <planetmaker> XeryusTC: that wouldn't then be required
21:35:10  <XeryusTC> i remember we choose this system because we wanted to have a rolling password but couldn't do that with the company password
21:35:23  <planetmaker> may be. I don't know at all :-)
21:35:33  <XeryusTC> we intended to make the PZ channel private anyway but wanted people to be able to spectate anyway
21:35:41  <XeryusTC> but it isn't technically possible
21:35:49  <planetmaker> yes. exactly. The latter is sad
21:36:27  <planetmaker> But then we don't need a rolling PW as the PZ players are known, aren't they?
21:36:38  <planetmaker> we could just tell them a PW link and be done
21:36:54  <XeryusTC> true indeed
21:36:55  <planetmaker> but yes, we would always need to tell personally.
21:37:00  <planetmaker> if they forget
21:37:01  <XeryusTC> i dont know why we insisted on a rolling password
21:37:16  <planetmaker> Maybe Ammler knows?
21:37:32  <XeryusTC> you can make a ticket on A51 to change it i guess :o
21:37:43  <planetmaker> :-)
21:37:47  <OwenS> Isn't there a command for changing a companies password? :S
21:38:13  <PeterT> removed in r19xxx
21:38:14  <PublicServer> *** XeryusTC has left the game (connection lost)
21:38:18  <planetmaker> might be. At least it's possible to specify one in the command line
21:38:36  <XeryusTC> we should look into that soon then
21:38:52  <planetmaker> *someone* :-P
21:39:32  <XeryusTC> it is actually
21:39:41  <XeryusTC> but the server needs to be in the company :o
21:39:55  <planetmaker> explain please
21:40:03  <Ammler> someone made once a patch to set pw with rcon
21:40:23  <Ammler> but that was pre player-company change
21:40:27  <XeryusTC> company_pw > change the password of your company. Usage:'company_pw "<password>"'
21:40:42  <Ammler> yep
21:40:56  <Ammler> but for rcon
21:41:01  <XeryusTC> maybe we can make a patch
21:41:14  <Ammler> as said, we used it once
21:41:21  <XeryusTC> that could allow changing other companies password via a second parameter
21:41:35  <Ammler> but it didn't survive the renaming
21:42:11  * XeryusTC pokes SmatZ 
21:43:05  <PeterT> don't bother
21:43:09  <PeterT> his HDD died
21:43:21  <Ammler> http://www.tt-forums.net/viewtopic.php?f=33&t=39776&start=0&hilit=company_pw
21:43:22  <Webster> Title: Transport Tycoon Forums • View topic - [Patch] Company password change over rcon (at www.tt-forums.net)
21:46:21  <planetmaker> !revision
21:46:21  <PublicServer> planetmaker: Game version is r19443
21:47:04  <OwenS> Ammler: Ill look into it tomorrow. Shouldn't be too difficult
21:47:18  <PublicServer> *** planetm4ker joined the game
21:47:55  <Ammler> OwenS: I didn't read back
21:48:04  <OwenS> huh?
21:48:06  <Ammler> no idea, what was the topic about :-)
21:48:13  <OwenS> Sorry, company_pw patch
21:48:34  <Ammler> yeah, but why you came to this discussion
21:48:48  <OwenS> I was watching it once I got notified of its existance in .pz :p
21:49:46  <Ammler> yeah, the idea is to remove the server pw and make a company pw
21:49:51  <Ammler> but it doesn't work
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21:50:29  <Ammler> as you need to set the pw everytime to switch from spec to company
21:50:31  <OwenS> Yes, and my suggestion is that it should be relatively trivial to make a non-invasive  patch to do it
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21:56:12  <Ammler> OwenS: somehow, the server should remember, who already successfully joined the company and not asking for password again
21:56:24  <PublicServer> *** planetm4ker has left the game (connection lost)
21:56:29  <OwenS> Ammler: Hmm... that could be a bit more invasive
21:56:33  <Ammler> we used in wwottdgd/2 a hack for that
21:57:14  <Ammler> well, if that isn't possible, we still need a server pw
21:57:27  <Ammler> hmm
21:57:45  <Ammler> or we could lower the password list to something with around 3 chars
21:59:41  <OwenS> I'll investiagte the later. Probably need to look at (I'm assuming names here) CmdJoinCompany and the on connect functions
22:00:35  <planetmaker> leg3nd: did you do something special the first time you joined as there was reported a desync?
22:00:51  <XeryusTC> OwenS: isn't it possible to modify the company_pw command?
22:01:13  <XeryusTC> also, the server should ask for a password if you switch from spectator to a passworded company, shouldn't it?
22:01:24  <leg3nd> planetmaker, what u mean ?
22:01:26  <Ammler> yes, but only once
22:01:33  <XeryusTC> we should keep it that way otherwise people could still build even though they aren't allowed to
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22:01:54  <XeryusTC> Ammler: that isn't much of a problem, if you got the password once you can get it again
22:02:01  <planetmaker> leg3nd: the first time you lost connect, the server said that you "desync"ed - not simply lost connection
22:02:11  <leg3nd> yeah it did.
22:02:13  <Ammler> XeryusTC: but then I need to type the pw :-)
22:02:23  <Ammler> but indeed, it isn't really a big issue
22:02:25  <planetmaker> that's a message of the server saying that your client and you calculated things differently. It's important to find the cause
22:02:42  *** pugi has quit IRC
22:02:46  <XeryusTC> Ammler: i dont get it, you can enter the company password from the command line cant you?
22:02:51  <Ammler> leg3nd: do you use a official download?
22:02:56  <leg3nd> yes.
22:02:56  <Ammler> or did you compile yourself
22:02:58  *** pugi has joined #openttdcoop
22:03:08  <leg3nd> with the !downl
22:03:53  <leg3nd> i think i will just stay away. feel like im causing to much problems :<
22:04:10  <Ammler> OwenS: non-invasive is fine then :-P
22:04:27  <planetmaker> leg3nd: not at all.
22:04:31  <XeryusTC> leg3nd: you aren't imo, we needed to have this discussion again anyway ;)
22:04:38  <Ammler> leg3nd: we prefer such people
22:04:59  <OwenS> Ammler: The idea is I'm gonna store a bit in the clients array which says whether they've authenticated. Definitely not a generally applicable patch, but good for us
22:05:18  <PeterT> OwenS: nice
22:05:19  *** ODM has quit IRC
22:05:29  <PeterT> OwenS: next, can you make an auto-kick "Player" patch for the server
22:05:41  <PeterT> it causes much less lag then an ap+ based kick-player patch
22:05:47  <leg3nd> okay happy u say that.
22:05:48  <XeryusTC> PeterT: not really
22:06:00  <leg3nd> just wanna be a part of this comunity, and wanna learn..
22:06:07  <PeterT> XeryusTC: that's what dih says
22:06:15  <XeryusTC> people should be given the chance to read the message and change their name
22:06:29  <XeryusTC> leg3nd: hehe, just hop into the community and you'll be accepted right away :)
22:06:36  <XeryusTC> PeterT: but dih isn't a member anymore ;)
22:06:44  <hylje> instead of kicking forced spectator should be ideal
22:06:56  <OwenS> Another thing to look into...
22:06:56  <leg3nd> XeryusTC have to say, so far all of u have been really friendly.
22:07:05  <leg3nd> so kudos to all of u.
22:07:05  <Ammler> did meant something else, I would guess...
22:07:12  <Ammler> dih*
22:07:14  <PeterT> XeryusTC: but dih would know
22:07:41  <XeryusTC> leg3nd: we aren't here to abuse people ;)
22:08:00  <XeryusTC> PeterT: an automated way to keep those kind of people out isn't a good solution imo
22:08:08  <leg3nd> good point. ;>
22:08:16  <PeterT> leg3nd: Have you been hanging out in #death or something?
22:09:18  <leg3nd> PeterT nope. not what i know of.
22:09:53  <PublicServer> *** Benom has left the game (leaving)
22:12:13  <leg3nd> btw, how do u decide when to start a new game ?
22:13:45  <PeterT> when the game before it is finished
22:13:51  <Chris_Booth> when a member comes along and say the game is finished
22:13:57  <Chris_Booth> and when someone makes a new map
22:15:47  <thomashauk> Guess we're waiting for the second part
22:16:03  <PeterT> @get state
22:16:12  <PeterT> @topic get 3
22:16:12  <Webster> PeterT: STAGE: Building
22:16:17  <PeterT> ^
22:16:53  <leg3nd> okay now i know. :>
22:16:54  <leg3nd> thanks
22:24:46  <V453000> thomashauk: map is ready actually
22:25:00  <V453000> !password
22:25:00  <PublicServer> V453000: jockey
22:25:12  <PublicServer> *** V453000 joined the game
22:26:26  <Chris_Booth> i am off for tonight
22:26:28  <Chris_Booth> night all
22:26:39  <PublicServer> <V453000> cya
22:27:19  <leg3nd> night night
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22:27:32  <PeterT> good night Chris_Booth
22:29:13  <PublicServer> <V453000> well :) true that the game looks good already ... but I would keep it running for a few more days ... to further improve some things
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22:35:58  <OwenS> V453000: What kind of map?
22:36:14  <V453000> what do you want to know? grf? terrain?
22:36:23  <OwenS> What gametype?
22:36:28  <V453000> a stretched map, quite flat, original trainset
22:36:33  <V453000> gapetype is in plan
22:36:44  <OwenS> Depends. Some maps are specifically designed for pax games
22:36:49  <V453000> true
22:36:49  <Ammler> TOYLAND!
22:37:02  <V453000> Ammler: I was thinking of creating Mars at least actually
22:37:07  <OwenS> Eww to both
22:37:08  <Ammler> no
22:37:11  <Ammler> Toyland
22:37:16  <V453000> hm :)
22:37:27  <V453000> you dont play and want to kill us! :D
22:37:29  <Ammler> Mars isn't finished
22:37:33  <Ammler> :-P
22:37:38  <Ammler> seriously
22:37:38  <V453000> what isnt finished?
22:37:49  <Ammler> planetmaker: did a awesome job on opengfx with it
22:37:54  <V453000> yeah
22:37:57  <V453000> that is very true
22:37:58  <Ammler> I really would like to see you using...
22:38:05  <Ammler> :-)
22:38:10  <V453000> OpenGFX is cool with toyland
22:38:17  <Chris_Booth> Ammler: do you remeber the last toyloand game?
22:38:21  <V453000> see us using Mars or toyland
22:38:29  <V453000> CB: not with OGFX though
22:38:36  <Chris_Booth> loads of people dont use OGFX though
22:38:42  <Chris_Booth> and you cant force them to
22:38:43  <Ammler> Chris_Booth: probably not
22:38:45  <planetmaker> Chris_Booth: 66% do
22:38:48  <V453000> on toyland you could make an exception
22:38:56  <V453000> as I would
22:39:02  <Chris_Booth> i dont use OGFX
22:39:06  <V453000> me neither
22:39:08  <V453000> but as I say
22:39:10  <planetmaker> then you're part of the 33% ;-)
22:39:26  <V453000> pm: 97% are total noobs btw :P
22:39:38  <OwenS> I'm currently using original_windows. Because Progsigs doesn't like OpenGFX (Namely, PBS and progsig are indistinguishable)
22:39:39  <planetmaker> V453000: total noobs don't make bug reports
22:39:40  <Chris_Booth> i like the old-school orginal grfs
22:39:45  <V453000> aww :D now you got me
22:39:48  <planetmaker> that's where I base my figures on
22:40:03  <V453000> :)
22:40:25  <planetmaker> counting openttd issues on their bug tracker, looking what base set they use
22:40:31  <Chris_Booth> some none noobs dont make bug reports
22:40:33  <V453000> well ... whatever but we could make at least a minigame on toyland
22:40:38  <Chris_Booth> as they dont find bugs
22:40:38  <planetmaker> discarding issues which are by the same person
22:41:15  <Chris_Booth> give toyland ago, but i can see it not being liked to much
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22:41:38  <Chris_Booth> but who am i to tell you what to play, i am going on holiday on wednesday so i wont play
22:41:41  <V453000> with OpenGFX it is really good
22:41:59  <V453000> and eGRVTS works there ;) ideal for a minigame
22:42:35  <V453000> but I dont really know how the cars look when loaded :D
22:43:15  <planetmaker> he. OpenGFX toyland vehicles ARE egrvts vehicles ;-)
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22:43:25  <V453000> they arent the same
22:43:35  <V453000> egrvts have nicer details
22:43:35  <planetmaker> by the looks they are. By the stats not
22:43:42  <planetmaker> V453000: can't be.
22:43:47  <V453000> :o
22:43:52  <planetmaker> It is the sprites I took
22:43:52  <V453000> maybe I didnt compare the right ones ;)
22:44:23  <Chris_Booth> they look EGTRVs to me
22:44:26  <planetmaker> the source of OpenGFX has complete egrvts sprites ;-)
22:44:33  <V453000> o_O
22:44:35  <planetmaker> I just picked some which suited me.
22:44:37  <Chris_Booth> and i must say planetmaker well done with the grass
22:44:49  <Chris_Booth> i can now look at toyland without going blind
22:44:54  <V453000> ^
22:44:56  <V453000> ^
22:44:57  <V453000> ^
22:45:10  <planetmaker> Chris_Booth: the credits wrt drawing go to Zephyris :-)
22:45:38  <Chris_Booth> well done to Zephyris aswell then
22:46:09  * planetmaker 'merely' puts the sprites in their right place. And constantly messes with the build system
22:47:05  <Chris_Booth> planetmaker: you could have put to comic book houses in
22:47:12  <Chris_Booth> that would have looked cool
22:47:26  <planetmaker> well, but I have too little.
22:47:33  <planetmaker> But I do agree
22:47:39  * V453000 is silent
22:47:45  <Chris_Booth> yes i know, its a shame i played with them the other day
22:47:52  <Chris_Booth> your taster pack
22:47:54  <Chris_Booth> was fun
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22:48:22  <planetmaker> oh yes... I should continue it :-)
22:48:31  <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/pcx/egrvts.pcx <-- V453000 the egrvts sprites :-)
22:48:42  <V453000> yeah I checked already :)
22:48:58  <V453000> but it is still just the original toyland vehicles ;) egrvts adds more
22:49:29  <V453000> are there differences for example in loaded hoppers?
22:49:35  <V453000> like if sugar is white?
22:50:15  <V453000> anyways ... I will make a toyland map probably :)
22:51:01  <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/nfo/toyland/toyland-0601-road-vehicles.pnfo <-- every road vehicle in toyland is derived from egrvts
22:51:15  <planetmaker> of course, egrvts has more
22:51:38  <planetmaker> I hope there are not differences in the cargo. I didn't really check tbh
22:51:45  <V453000> kk
22:53:10  <planetmaker> oh, how I like my comments: // Bus (egrvts #xxxx)
22:53:32  <planetmaker> anyway... good night for now :-)
22:55:04  <V453000> cya
22:59:21  <Ammler> YES, good night from here too
22:59:29  <V453000> why do I get pink company color almost always?
22:59:36  <V453000> when starting a new game
22:59:41  <Ammler> need to sit back and count my google money
22:59:41  <V453000> thats gay
22:59:47  <V453000> :D
22:59:51  <V453000> money = beer
23:00:54  <leg3nd^> :Z
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