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00:02:38 <PublicServer> *** hmiller has left the game (connection lost) 00:03:08 *** ^Spike^ has quit IRC 00:03:25 <PublicServer> *** made screenshot at 00012470: http://ps.openttdcoop.org/public/webcam/00012470.png 00:09:03 <PublicServer> *** V453000 has left the game (connection lost) 00:12:01 *** Fuco has quit IRC 00:15:14 <PublicServer> *** Owen has left the game (leaving) 00:15:14 <PublicServer> *** Game paused (not enough players) 00:15:42 <PublicServer> *** Razmir has joined spectators 00:19:55 <PublicServer> *** Razmir has left the game (leaving) 00:26:47 <V453000> @psgsave 171 00:26:47 <Webster> PSG 171 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_171 00:27:34 <PeterT> @psgsave 453000 00:27:34 <Webster> PSG 453000 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_452991_-_453000#gameid_453000 00:31:56 *** OwenS has quit IRC 00:43:10 *** Polygon has joined #openttdcoop 00:47:00 *** Zulan has quit IRC 00:50:02 <PublicServer> *** Razmir joined the game 00:53:20 *** fonsinchen has quit IRC 00:55:35 <PublicServer> *** Razmir has left the game (leaving) 00:56:20 *** hmiller has left #openttdcoop 00:56:43 *** leg3nd has joined #openttdcoop 00:59:58 *** leg3nd has quit IRC 01:00:51 *** leg3nd has joined #openttdcoop 01:00:52 *** PeterT_ has joined #openttdcoop 01:01:55 <leg3nd> !password 01:01:55 <PublicServer> leg3nd: pickax 01:05:36 *** PeterT_ has quit IRC 01:08:35 *** fonsinchen has joined #openttdcoop 01:11:13 *** Dred_furst has joined #openttdcoop 01:14:13 <leg3nd> !download win32 01:14:13 <PublicServer> leg3nd: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip 01:15:47 <PublicServer> *** leg has left the game (connection lost) 01:16:32 <leg3nd> !password 01:16:32 <PublicServer> leg3nd: coffer 01:17:06 *** Polygon has quit IRC 01:17:18 <PublicServer> *** leg joined the game 01:26:35 *** Dred_furst has quit IRC 01:37:06 <PublicServer> *** leg has left the game (leaving) 01:38:56 *** gleeb_ has joined #openttdcoop 01:40:56 *** gleeb has quit IRC 01:46:00 *** KenjiE20 has quit IRC 01:52:50 *** fonsinchen has quit IRC 02:03:51 *** valhallasw has quit IRC 02:21:17 *** Razmir has quit IRC 03:06:26 *** roboboy has joined #openttdcoop 03:12:43 *** robotboy has quit IRC 03:35:35 *** Phazorx has quit IRC 04:05:55 *** gr00vy has quit IRC 04:06:01 *** gr00vy has joined #openttdcoop 07:02:21 *** devilsadvocate has quit IRC 07:02:37 *** devilsadvocate has joined #openttdcoop 07:03:05 *** Ryt0n has joined #openttdcoop 07:03:13 <Ryt0n> !info 07:03:13 <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Geborough Transport' Year Founded: 1950 Money: 17453104180 Loan: 0 Value: 17457464100 (T:1044, R:15, P:0, S:0) unprotected 07:15:21 *** Ryt0n has quit IRC 07:29:16 *** ODM has joined #openttdcoop 07:29:16 *** ChanServ sets mode: +o ODM 07:33:45 *** ^Spike^ has joined #openttdcoop 07:33:45 *** ChanServ sets mode: +o ^Spike^ 07:39:15 *** Zuu has joined #openttdcoop 07:49:54 *** Razmir has joined #openttdcoop 07:53:16 *** ^Spike^ has quit IRC 07:53:45 *** ^Spike^ has joined #openttdcoop 07:53:45 *** ChanServ sets mode: +o ^Spike^ 08:20:08 *** Razmir has left #openttdcoop 08:20:51 *** Razmir has joined #openttdcoop 08:25:37 *** Razmir has left #openttdcoop 08:26:22 *** Razmir has joined #openttdcoop 08:53:53 *** Kolbur has joined #openttdcoop 09:03:30 *** ODM has quit IRC 09:03:47 *** ODM has joined #openttdcoop 09:03:47 *** ChanServ sets mode: +o ODM 09:04:41 *** Progman has joined #openttdcoop 09:12:25 *** ODM has quit IRC 09:12:57 *** ODM has joined #openttdcoop 09:12:57 *** ChanServ sets mode: +o ODM 09:16:42 *** fonsinchen has joined #openttdcoop 09:25:42 *** ODM has quit IRC 09:44:39 *** thgergo has joined #openttdcoop 09:44:50 *** ODM has joined #openttdcoop 09:44:50 *** ChanServ sets mode: +o ODM 09:51:26 *** Phazorx has joined #openttdcoop 09:51:26 *** Webster sets mode: +o Phazorx 09:53:21 *** ODM has quit IRC 10:02:04 *** KenjiE20 has joined #openttdcoop 10:02:04 *** ChanServ sets mode: +o KenjiE20 10:08:16 *** pugi has joined #openttdcoop 10:32:27 *** heffer has joined #openttdcoop 10:47:31 *** Thijs has joined #openttdcoop 10:47:40 <Thijs> !password 10:47:40 <PublicServer> Thijs: wested 10:48:02 <PublicServer> *** Thijs joined the game 10:49:32 <PublicServer> *** leg has left the game (connection lost) 10:49:41 <leg3nd> !password 10:49:41 <PublicServer> leg3nd: guzzle 10:49:59 <PublicServer> *** leg joined the game 10:50:30 <PublicServer> <leg> hello 10:50:33 <PublicServer> <Thijs> Hi 10:50:50 <PublicServer> <leg> u are one that did start building this right ? 10:51:41 *** Polygon has joined #openttdcoop 10:51:48 <PublicServer> <Thijs> i didn't play this game from the start 10:51:49 <PublicServer> <leg> im really impressed. :> just spectation since, i cant see up and down of this yet :> 10:52:16 <PublicServer> <Thijs> did do some work on the right 10:52:34 <PublicServer> <Thijs> if you join as player, then it will be unpaused 10:52:57 <PublicServer> <leg> okay, wont build anything :> 10:52:58 <PublicServer> <Thijs> your first look at openttdcoop? 10:53:03 <PublicServer> <leg> yep my first look 10:53:08 <PublicServer> <Thijs> welcome 10:53:16 <PublicServer> <leg> been reading on the site for 2 nights now. 10:53:23 <PublicServer> <Thijs> i sometimes play, but am not one of the regulars 10:53:27 <PublicServer> <leg> still dont get the building things :> 10:53:32 <PublicServer> *** leg has joined company #1 10:53:32 <PublicServer> *** Game unpaused (not enough players) 10:53:40 <PublicServer> <Thijs> yeah, there is some system here 10:53:45 *** Pirate87 has joined #openttdcoop 10:53:52 <PublicServer> <Thijs> that evovled to make extreme networks possible 10:53:59 <PublicServer> <leg> holy crap my computer is lagging now :> 10:54:09 <PublicServer> <Thijs> zoom in, goes smoother then 10:54:22 <PublicServer> <leg> sorta smooth :> 10:54:26 <Pirate87> stil 179 heh :) 10:54:28 <PublicServer> <Thijs> but yes, you need a fairly fast pc to run this 1995 game 10:54:29 <Pirate87> !password 10:54:29 <PublicServer> Pirate87: guzzle 10:54:51 <PublicServer> <leg> so where did u build ? 10:54:56 <PublicServer> <Thijs> on the right 10:55:03 <PublicServer> <Thijs> where it says /Thijs 10:55:08 <PublicServer> *** Pirate87 joined the game 10:55:10 <PublicServer> <Thijs> look in the sign list 10:55:37 <PublicServer> <Thijs> on the most zoomed out level, my pc even lags, and it's just a month or two old 10:55:56 <PublicServer> <leg> cracy :> 10:56:22 <PublicServer> <leg> looking at refinary drop :> 10:56:30 <PublicServer> *** tneo joined the game 10:56:32 <PublicServer> <Thijs> just a simple station 10:56:49 <PublicServer> <Thijs> but there was no need to make it more difficult than that 10:57:35 <PublicServer> <leg> hehe its so cracy. must be hard to keep track of it all. 10:57:50 <PublicServer> <leg> would love to see how it goes from the begining. 10:57:55 <PublicServer> <Thijs> paper drop is kind of crazy 10:58:04 <PublicServer> <Thijs> think a new game will start soon 10:58:13 <PublicServer> *** tneo has left the game (connection lost) 10:58:22 <PublicServer> <Thijs> usually a game runs for one or two weeks 10:58:34 <tneo> depends Thijs 10:58:34 <PublicServer> <Thijs> but this one is about done 10:58:41 <PublicServer> <Thijs> it would say 10:58:50 <PublicServer> <Thijs> some games run a month 10:59:22 <PublicServer> <Thijs> but to expand paper pickup woudl require a complete rebuild of just about everything 10:59:23 <PublicServer> <Pirate87> really, a month ? 10:59:30 <Kolbur> !password 10:59:30 <PublicServer> Kolbur: guzzle 10:59:44 <PublicServer> *** Kolbur joined the game 10:59:47 <PublicServer> *** tneo joined the game 10:59:49 <PublicServer> <leg> cant u just expand paperpickup with more stations ? 10:59:50 <PublicServer> <Kolbur> hello 10:59:58 <PublicServer> <Thijs> think a month has happened 11:00:12 <PublicServer> <Pirate87> it's not so simple as it sounds leg 11:00:24 <PublicServer> <Thijs> the problem is not the number of plaforms, but the capacity of the ML (main line) 11:00:35 <PublicServer> <Thijs> look at the exit 11:00:40 <PublicServer> <Thijs> it is exactly at capacity 11:00:44 <PublicServer> <leg> so the ML is almost at full capacity ? 11:00:56 <PublicServer> <Thijs> part of it is 11:01:17 <PublicServer> <Thijs> only a smal part actually 11:01:23 <PublicServer> <Pirate87> the part between paper pickup and drop 11:01:30 <PublicServer> <Thijs> near SLH 02 11:01:48 <PublicServer> <Thijs> the bit form paper pickup to SLH (side line hub) 02 11:01:55 <PublicServer> <Thijs> is full 11:01:58 <PublicServer> <leg> k 11:02:19 <PublicServer> <Thijs> but to add a fifth line there woill cause headaches 11:02:20 <PublicServer> <Thijs> a lot 11:02:47 <PublicServer> <leg> hehe, im just impressed of everything. cant wait to see when a new game start. 11:03:02 <PublicServer> <Pirate87> it's kinda boring at the start :P 11:03:22 <PublicServer> <Thijs> yep 11:03:28 <PublicServer> *** made screenshot at 0001168E: http://ps.openttdcoop.org/public/webcam/0001168E.png 11:03:30 <PublicServer> <Pirate87> planning takes about a day and voting takes another 11:03:34 <PublicServer> <leg> perhaps. but think i can see the point of it all there. 11:03:43 <PublicServer> <leg> right now i cant see up and down really. 11:03:56 <PublicServer> <Thijs> the system we use is very rigid 11:04:08 <V453000> !password 11:04:08 <PublicServer> V453000: torque 11:04:10 <PublicServer> <Thijs> look e.g. at lewisminster woods 11:04:25 <PublicServer> <Thijs> it is pretty close to wood drop 11:04:34 <PublicServer> <Thijs> but trains make a huge detour 11:04:45 <PublicServer> *** V453000 joined the game 11:04:49 <PublicServer> <V453000> hi guys 11:04:55 <PublicServer> <Thijs> hi V# 11:04:57 <PublicServer> <leg> yeah, i see it now. 11:05:04 <PublicServer> *** Kolbur has left the game (connection lost) 11:05:10 <PublicServer> <Thijs> that's becasue of the system 11:05:15 <PublicServer> <V453000> ah, a new face I see :) welcome 11:05:19 <PublicServer> <Thijs> no exceptions 11:05:24 <PublicServer> <leg> thanks. 11:05:31 <PublicServer> <leg> and hi v45 11:05:43 <PublicServer> <V453000> how is the map looking? 11:05:50 <PublicServer> <Thijs> full 11:06:11 <PublicServer> <V453000> west is quite empty 11:06:12 <PublicServer> <Pirate87> hey i was out for a while, any major changes since friday ? 11:06:16 <PublicServer> <Thijs> yesterday i rearranged paperpickup exit 11:06:40 <PublicServer> <Thijs> so there are not only paper trains on the inner two ML rings 11:06:46 <PublicServer> <Thijs> but more balanced 11:06:55 <PublicServer> <Thijs> so less jamms a paper drop entrance 11:07:06 <PublicServer> <Pirate87> ohh i see 11:07:07 <PublicServer> <Thijs> but nothing major 11:07:36 <PublicServer> <Thijs> added sme comments to !problematic 11:07:57 <PublicServer> <Thijs> fixed a signal gap 11:08:14 <PublicServer> <Pirate87> that was not a gap in my opinion 11:08:24 <PublicServer> <V453000> lets connect more farms 11:08:36 <PublicServer> <V453000> there are many unserved 11:08:39 <PublicServer> <V453000> and we need them 11:08:42 <PublicServer> <Thijs> and at one point i added trains at tillyhill which were not refitted and jammed the enire network 11:09:03 <PublicServer> <leg> cant u say where u build if u are gonna build. so i can see how u do it :> 11:09:03 <PublicServer> <Thijs> was pretty messy 11:09:33 <PublicServer> <V453000> leg: all major things should be done by now 11:09:46 <PublicServer> <leg> arr okay. :> 11:10:01 <PublicServer> <V453000> now just connecting more farms 11:10:19 <PublicServer> <Thijs> near refinery drop there is a difficult connect 11:10:23 <PublicServer> <Pirate87> i see we abandoned the idea of SLH near Wradchurch North :) 11:10:24 <PublicServer> <Thijs> no SLH nearby 11:11:27 *** Ryt0n has joined #openttdcoop 11:11:43 <PublicServer> <Pirate87> leg, i you can connect some farms yourself 11:11:45 <PublicServer> <V453000> once we increase the traffic on western part of the map, the game will be close to finished Ihtink 11:11:54 <PublicServer> <Pirate87> it's not complicated 11:12:19 <PublicServer> <leg> im totaly new to this. even after i have been reading on the site for 2 days. i still dont get the signal system and so on. 11:12:22 <PublicServer> <Thijs> look for !coonect signs 11:12:30 <PublicServer> <Thijs> we can help 11:12:39 <PublicServer> <Thijs> just ask someone to check your work 11:12:49 <PublicServer> <leg> okay will try. 11:13:09 <PublicServer> <Thijs> make sure to only connect primary industries to side lines 11:13:42 <PublicServer> <leg> made a sign saying leg building. so u can see where i am 11:14:04 <PublicServer> <Thijs> ok 11:14:11 <PublicServer> <leg> just hoping im not deleting a ML track :>> 11:14:33 <PublicServer> <Pirate87> p 11:14:40 <PublicServer> <leg> we using eletrik ? 11:14:43 <PublicServer> <V453000> ML is damn heavy here 11:14:45 <PublicServer> <Pirate87> yep 11:14:46 <PublicServer> <V453000> yes 11:14:49 <PublicServer> <leg> k 11:14:56 <PublicServer> <Thijs> some of the farms are lready connected there 11:15:01 <PublicServer> <leg> how is teraforming here ? 11:15:04 <PublicServer> <Thijs> but with 'station walking' 11:15:07 <PublicServer> <leg> full or pratial ? 11:15:21 <PublicServer> <Thijs> it says in 'the plan' 11:15:33 <PublicServer> <V453000> you mostly dont have to terraform at sidelines 11:15:34 <PublicServer> <Thijs> as you see fit or something 11:15:39 <PublicServer> <Pirate87> i think it was: 'be smart' 11:15:44 <PublicServer> <V453000> yes it is 11:15:53 <PublicServer> <leg> okay will do my best :> 11:16:04 <PublicServer> <Thijs> i will remove tillyhill north 11:16:10 <PublicServer> <Thijs> it is a silly station 11:16:13 <PublicServer> <V453000> just ... be smart :) in many places on SLs you can do stuff dirty 11:16:52 *** Seberoth has joined #openttdcoop 11:17:22 <PublicServer> <Thijs> try to use good looking stations 11:17:29 <PublicServer> <V453000> not necessary 11:17:39 <PublicServer> <tneo> eye candy comes later 11:17:44 <PublicServer> <Thijs> there are predined grain stations 11:17:46 <PublicServer> <Thijs> trus 11:17:50 <PublicServer> <Thijs> true 11:17:58 <PublicServer> <Thijs> but it is little extra work 11:18:09 <PublicServer> <Thijs> and look so much better 11:18:14 <PublicServer> <V453000> well 11:18:18 <PublicServer> <Thijs> i think 11:18:23 <PublicServer> <V453000> do we care about the fact how things look? 11:18:27 <PublicServer> <V453000> not that much 11:18:30 <PublicServer> *** made screenshot at 00034113: http://ps.openttdcoop.org/public/webcam/00034113.png 11:18:30 <PublicServer> <Thijs> i do 11:18:32 <PublicServer> <V453000> main is that it works 11:18:47 <PublicServer> <Thijs> true 11:18:56 <PublicServer> <V453000> I dont say eyecandy is bad, I like it ... but not required 11:18:59 <PublicServer> <leg> its bad to have uphill at a station right ? 11:19:14 *** valhallasw has joined #openttdcoop 11:19:17 <PublicServer> <Thijs> no, hills don't really matter 11:19:31 <PublicServer> <Thijs> trains are usually not slowed don on slopes 11:19:36 <PublicServer> <V453000> just make it terminus 11:19:43 <PublicServer> <Thijs> only slow down due to tight curves 11:19:44 <PublicServer> <leg> k 11:19:59 <PublicServer> <V453000> ... about the hills: settings is 0% on slowdowns 11:20:25 *** Ryt0n has quit IRC 11:20:55 <PublicServer> <Thijs> added some stations 11:21:09 <PublicServer> <leg> hehe :> 11:21:19 <PublicServer> <Thijs> for you to connect ;) 11:21:30 <PublicServer> <leg> Thanks. :> 11:21:44 <PublicServer> *** tneo has left the game (connection lost) 11:21:59 <PublicServer> <V453000> dont candy it that much 11:22:06 <PublicServer> <V453000> :) 11:22:12 <PublicServer> <V453000> waste of time ;) 11:22:20 <PublicServer> <Thijs> haha 11:22:39 <PublicServer> <V453000> (not talking about how long Ive been making FPP station) :D 11:26:51 <PublicServer> <leg> am i building to the wrong track to conect to ? 11:27:18 <PublicServer> <Pirate87> yep :) 11:27:24 <PublicServer> <leg> :< 11:27:34 <PublicServer> <V453000> no you arent 11:27:38 <PublicServer> <V453000> it doesnt matter 11:27:51 <PublicServer> <V453000> actually the one you are leading it to is better 11:28:11 <PublicServer> <V453000> so just carry on :) 11:28:18 <PublicServer> <leg> k :> 11:28:24 <PublicServer> <Pirate87> damm V, you're always right ;) 11:29:11 <PublicServer> <V453000> :D 11:29:17 <PublicServer> <V453000> not always 11:29:35 <PublicServer> <V453000> leg: you need that curve longer 11:29:40 <PublicServer> <V453000> like this 11:29:44 <PublicServer> <leg> arr okay. 11:29:47 <PublicServer> <V453000> the rest is ok 11:29:56 <PublicServer> <V453000> but keep the one after splitting from "heavier" lines long 11:30:26 <PublicServer> <leg> now u confused me :> 11:30:30 <PublicServer> <V453000> see this 11:30:36 <PublicServer> <leg> yes 11:30:44 <PublicServer> <V453000> simplier 11:30:47 <PublicServer> <leg> wow smart 11:30:48 <PublicServer> <V453000> than the bottom one 11:31:11 <PublicServer> <leg> jesus now i learned something new today :> 11:31:16 <PublicServer> <V453000> :) 11:31:27 <PublicServer> <V453000> many more things are yet to come ;) 11:31:33 <PublicServer> <Thijs> :) 11:31:43 *** OwenS has joined #openttdcoop 11:31:44 *** ChanServ sets mode: +v OwenS 11:31:48 <PublicServer> <V453000> k continue :) 11:32:03 <PublicServer> <leg> hope so. but want to be in the start. since my comp is really slow now :> 11:32:04 <PublicServer> <Pirate87> leg: you can also connect that coal mine there 11:32:17 <PublicServer> <Thijs> SLH 07 could use some improvements 11:32:25 <PublicServer> <Thijs> kind of big merger before split 11:32:33 <PublicServer> <leg> k will do so 11:32:38 <PublicServer> <V453000> where, 11:32:49 <PublicServer> <Thijs> 8 lines to 1 to 2 11:32:53 <PublicServer> <V453000> SLH07 is almost perfect 11:33:00 <PublicServer> <V453000> ah 11:33:03 <PublicServer> <Thijs> yes, tou've built it 11:33:03 <PublicServer> <V453000> well it is SL 11:33:32 <PublicServer> *** made screenshot at 0002486F: http://ps.openttdcoop.org/public/webcam/0002486F.png 11:33:32 <PublicServer> <V453000> no need for improvements 11:33:36 <PublicServer> <V453000> yes 11:33:42 <PublicServer> <V453000> it is supposed to be single 11:33:43 <PublicServer> <Pirate87> V, which changes did you swap back ? 11:33:49 <PublicServer> <leg> brigdes should always be 4 tiles right ? 11:33:50 <PublicServer> <Thijs> technically yes 11:33:53 <PublicServer> <V453000> mostly some signals I think 11:34:02 <PublicServer> <Pirate87> not really leg 11:34:13 <PublicServer> <leg> k will leve it then >: 11:34:14 <PublicServer> <Pirate87> build as you like 11:34:37 <KenjiE20> @slowstart 11:34:37 <Webster> Read everything on the wiki, and I mean everything 11:34:39 <PublicServer> <V453000> any bridges are acceptamble 11:34:40 <KenjiE20> ^leg 11:34:44 <PublicServer> <Pirate87> just make sure the max speed is at least 217 kph 11:34:59 <PublicServer> <V453000> not even that is important on SLs 11:35:04 <PublicServer> <V453000> but of course easy to maintain 11:35:12 <OwenS> Slowstart should really be ammended to say "Read everything on the wiki and blog, and I mean /everything/" 11:35:38 <KenjiE20> not really 11:35:56 <PublicServer> <V453000> why that bridge? 11:35:58 <KenjiE20> wiki => docs, blog => dev notes 11:36:05 <OwenS> Cause theres lots of useful blog info not on the wiki... 11:36:05 <PublicServer> <leg> hehe :> 11:36:17 <PublicServer> <V453000> just straight track there 11:36:24 <PublicServer> <leg> to prevent up and down 11:36:31 <PublicServer> <V453000> this is not noob config so we dont have original acceleration 11:36:31 <PublicServer> <leg> but forgetting it have no effect. 11:36:37 <PublicServer> <V453000> as I said before, hills have 0 efetc 11:36:38 <PublicServer> <V453000> ye 11:37:34 <PublicServer> <V453000> see: 11:37:44 <PublicServer> <V453000> better curve 11:37:48 <PublicServer> <leg> to step a curve ? 11:38:01 <PublicServer> <V453000> this doesnt slow 11:38:14 <PublicServer> <leg> k thanks. 11:38:15 <PublicServer> <V453000> again, it doesnt matter on a SL deep like this but it is an easyfix 11:38:20 <PublicServer> <V453000> yw :) 11:38:36 <PublicServer> <leg> okay all can get in. now its out :> 11:39:28 <PublicServer> <leg> dammit im confused :> 11:39:37 <PublicServer> <leg> HAHAHA its okay to laught at me :> 11:39:50 <PublicServer> <Thijs> try to keep traffic on the right lane 11:40:01 <PublicServer> <Pirate87> i repeat my question V, which of my changes on SLH 07 did you revert ? 11:40:01 <PublicServer> <V453000> that is needless Thijs 11:40:14 <PublicServer> <V453000> and I repeat my answer, some signals mostly 11:40:35 <PublicServer> <Thijs> if you use one way signals on what you have built, it is easier to see directions 11:40:55 <PublicServer> <Pirate87> must have missed your answer, sorry :) 11:40:59 <PublicServer> <Thijs> use ctr+drag when building signals 11:41:09 <PublicServer> <Thijs> then it goes a lot quicker 11:43:34 <PublicServer> <leg> HAHA 11:44:58 <PublicServer> <Thijs> helpd a bit 11:45:15 <PublicServer> <leg> thanks. but now i got confused. :> 11:45:30 <PublicServer> <Thijs> :) 11:45:39 <PublicServer> <leg> is it wrong to always want to have outgoing on left. and incomming on right ? 11:46:06 <PublicServer> <Thijs> well, we use right hand sided traffic mostly 11:46:15 <PublicServer> <Thijs> so it is easier to conform to that 11:46:39 <PublicServer> <Pirate87> i think right hand drive is a general rule 11:46:58 <PublicServer> <leg> k :> 11:47:29 <PublicServer> <Pirate87> of course it has exeptions, but try to stick with it 11:47:58 <PublicServer> <Thijs> did some easy cleaning 11:48:20 * OwenS joins the Cargodist game 11:48:31 <PublicServer> <leg> saw that. :> 11:48:34 <PublicServer> *** made screenshot at 0001CE37: http://ps.openttdcoop.org/public/webcam/0001CE37.png 11:48:34 <PublicServer> <V453000> on such a SL it doesnt matter if L-hand or R-hand 11:48:40 <PublicServer> <V453000> OwenS: where? 11:48:48 <OwenS> V453000: .dev 11:48:55 <KenjiE20> though *somone* will complain 11:49:03 <V453000> ah 11:49:14 <PublicServer> <Thijs> right hand looks better and is less confusing, so it is at least prefereable 11:49:16 <KenjiE20> and *somebody* will probably fix 11:49:19 <KenjiE20> :P 11:49:37 <V453000> umm ... on some loop-like SLs it is hard to say sometimes :P 11:50:11 <PublicServer> <Thijs> true 11:50:11 <KenjiE20> loops go counter clockwise :P 11:50:24 <PublicServer> <Thijs> but prefereably ccw loops 11:50:40 <PublicServer> <V453000> yeah sure 11:50:44 <Pirate87> what's the diffrence ? cw or ccw ? 11:50:54 <PublicServer> <V453000> it is reversed, Pirate? :D 11:50:56 <KenjiE20> CW, you'd have to cross lines 11:51:07 <Pirate87> hmm 11:51:31 <Pirate87> did not think of that 11:51:46 <PublicServer> <leg> true. 11:52:09 <PublicServer> <V453000> doesnt matter really 11:52:15 <PublicServer> <V453000> as on the next curve it slows the same 11:52:18 <PublicServer> <V453000> just keep it 11:52:38 <PublicServer> <Thijs> now just ad signals and trains 11:52:41 <PublicServer> <Thijs> and you are done 11:52:47 <PublicServer> <V453000> trains - copy 11:52:52 <PublicServer> <V453000> so they are in groups 11:52:59 <PublicServer> <V453000> and be very careful with wheat trains 11:53:10 <PublicServer> <V453000> they need to be refitted to wheat when you clone them 11:54:10 <PublicServer> <Pirate87> i always just clone a train waiting on a farm 11:54:19 <PublicServer> <V453000> yes, also a possiblity 11:54:39 <PublicServer> <leg> just figuring out the signals now :> 11:54:46 <PublicServer> <V453000> but also wise to check it is loading :P some are wrong 11:55:35 <PublicServer> <Pirate87> wrong how ? 11:55:46 <PublicServer> <Thijs> like the train at tillyhill woods 11:55:51 <PublicServer> <Pirate87> not reffited 11:55:52 <PublicServer> <Thijs> which i just sent away 11:56:01 <PublicServer> <Thijs> and was waiting for ever 11:56:13 <PublicServer> <Thijs> #1048 11:56:18 <PublicServer> <Thijs> look at profit 11:56:44 <PublicServer> <leg> okay someone tjeck the signals. 11:57:05 <PublicServer> <Thijs> looks ok 11:57:14 <PublicServer> <leg> also at staions ? 11:57:33 <PublicServer> <Pirate87> no 11:57:47 <PublicServer> <Pirate87> it breaks the pbs 11:59:02 <PublicServer> <leg> What signal is that ? the same as i have at stations ? 11:59:35 <PublicServer> <Pirate87> yes, path based signals 11:59:57 <PublicServer> <leg> i should use that right before a split ? 11:59:58 <PublicServer> <Pirate87> it's ok for now 12:00:18 <PublicServer> <Pirate87> what for ? 12:00:21 <PublicServer> <Thijs> some depots are 'collecting' trains 12:00:28 <PublicServer> <Thijs> at city drop 12:00:35 <PublicServer> <Pirate87> just put regular signals just after 12:00:40 <PublicServer> <Pirate87> the split 12:02:06 <PublicServer> *** V453000 has left the game (leaving) 12:02:48 <PublicServer> <leg> now its the trains. 12:02:56 <PublicServer> <leg> where to drop off ? 12:03:09 <PublicServer> <Thijs> just close a train 12:03:12 <PublicServer> <Thijs> clone 12:03:24 <PublicServer> <Thijs> like one from tunigden valley 12:03:32 <PublicServer> <Thijs> you knwo how that works? 12:03:36 <PublicServer> *** made screenshot at 0001D440: http://ps.openttdcoop.org/public/webcam/0001D440.png 12:03:49 <PublicServer> <leg> yeah. :> 12:04:00 <PublicServer> <Thijs> also with orders? 12:04:09 <PublicServer> <Pirate87> then clone an existing train, and replace the first order 12:04:26 <PublicServer> <Thijs> just clone w/o ctrl, and then duplicate that train with ctrl 12:04:28 <PublicServer> <leg> well i guess is wrong to clone train 537 12:04:37 <PublicServer> <leg> since it change crago under the way. 12:04:44 <PublicServer> <Pirate87> no 12:04:45 <PublicServer> <Thijs> doesn't matter 12:04:59 <PublicServer> <Thijs> 537 is fine 12:05:20 <PublicServer> <leg> k will clone that one then 12:05:34 <PublicServer> <Thijs> i would add four trains for every farm 12:05:44 <PublicServer> <Thijs> and then check back later to see if they can keep up 12:06:18 <PublicServer> <Thijs> hought tillyhill heights has a very low prodution 12:06:24 <PublicServer> <Thijs> so three would be enough 12:06:35 <PublicServer> <Thijs> thill north could use more than four 12:07:15 <PublicServer> <leg> okay here goes 1 train :> 12:07:19 <PublicServer> <Pirate87> train 638 is ok 12:07:39 <PublicServer> <Thijs> okay, now clone it using crtl a few times 12:07:40 <PublicServer> <Pirate87> now ctrl + clone it 12:07:40 <PublicServer> <leg> so clone that 3 times more ? 12:07:53 <PublicServer> <Pirate87> use crtl to make shared orders 12:08:02 <PublicServer> <leg> What ? 12:08:24 <PublicServer> <Pirate87> check train no 641 12:08:38 <PublicServer> <leg> k 12:08:45 <PublicServer> <Pirate87> 638 is good now 12:08:46 <PublicServer> <Thijs> if trains are cloned with ctrl, they share the orders (so if you chnge the orders of one, they are both changed) 12:09:05 <PublicServer> <leg> but i cant see it share the order. 12:09:22 <PublicServer> <Pirate87> just scroll down the order list 12:09:23 <PublicServer> <leg> now i can 12:10:46 <PublicServer> <Thijs> the production of lewisminster woods is really going through the roof 12:10:55 <PublicServer> <Thijs> already at 5,5K 12:11:04 <PublicServer> <Thijs> for three forests 12:11:08 <PublicServer> <Pirate87> expansion ? 12:11:14 <PublicServer> <Thijs> no use 12:11:23 <PublicServer> <Thijs> wood drop is at capacity 12:11:36 <PublicServer> <Thijs> the exit can't handle more trains 12:11:41 <PublicServer> <Pirate87> right 12:12:03 <PublicServer> <Thijs> it would be a big relief is we were to cheact and make a direct connection 12:12:10 <PublicServer> <Thijs> from woods to drop 12:12:15 <PublicServer> <leg> something wrong with train 912 12:12:24 <PublicServer> <leg> it just whent around without loading 12:12:25 <PublicServer> <Thijs> would allow for many more paper trains also 12:12:27 <PublicServer> <Pirate87> you didn't skip the order 12:12:41 <PublicServer> <Pirate87> it went straight to wheat drop 12:12:46 <PublicServer> <Thijs> if you clone trains, the frist will have skipped frist order 12:12:52 <PublicServer> <Pirate87> forget about it 12:12:53 <PublicServer> <leg> dammit :< 12:12:54 <PublicServer> <Thijs> but that is not bad 12:13:04 <PublicServer> <Pirate87> it'll come back in a while :) 12:13:09 <PublicServer> <Thijs> the second and third trains will go to the station 12:13:28 <PublicServer> <Thijs> and then you can easily see if the line works 12:13:41 <PublicServer> <Thijs> so it so good to have the first train skip the station 12:14:40 <PublicServer> <Pirate87> train 1087 no shared orders 12:14:47 <PublicServer> <leg> should i start next train to tillyhill center ? 12:15:04 <PublicServer> <leg> pirate havent cloned any train for it yet. 12:15:15 <PublicServer> <Pirate87> oh ;) 12:16:52 <PublicServer> <Pirate87> you don't have to keep trains in the depot until the platform's empty 12:17:03 <PublicServer> <leg> k 12:17:46 <PublicServer> <Thijs> going to connect farm at refinery drop 12:17:55 <PublicServer> <Thijs> tunnel under the station 12:18:21 <PublicServer> <leg> wow cant do much now. all the windows with trains is lagging me out 12:18:38 <PublicServer> *** made screenshot at 0003642D: http://ps.openttdcoop.org/public/webcam/0003642D.png 12:19:48 <PublicServer> <leg> i guess u lads need to order the trains. since my comp cant handle the windows at all 12:20:11 <PublicServer> <Thijs> what resolution is your screen? 12:20:17 <PublicServer> <leg> 1280x800 12:20:21 <PublicServer> <Thijs> if it is very big, it helps to reduce the windo size 12:20:37 <PublicServer> <Thijs> or close a few train windows of course 12:20:59 <PublicServer> <leg> now i have lowered it to 800x600 and now train windows. :> 12:21:04 <PublicServer> <leg> still lagging. 12:21:20 <PublicServer> <leg> hehe my core 2 duo laptop cant handle this :> 12:21:59 <PublicServer> <Thijs> ottd is single core 12:22:16 <PublicServer> <leg> well the joke where "laptop" :> 12:22:25 <PublicServer> <Pirate87> my can with no problem 12:22:34 <PublicServer> <leg> belive it or not. its stronger then my workstation :> 12:22:41 <PublicServer> <Pirate87> core 2 duo too 12:22:58 <PublicServer> <Thijs> mine luckily only lags on lowset zoom level 12:23:24 <PublicServer> <Pirate87> yeah but that's unavoidable 12:23:29 <PublicServer> <Thijs> phenom II 9555 12:23:34 <PublicServer> <Thijs> 955 12:23:42 <PublicServer> <Thijs> but screen res really matters 12:23:49 <PublicServer> <leg> getting a i7 930 here really soon. 12:23:53 <PublicServer> <Thijs> mine is 2048*1152 12:24:04 <PublicServer> <Pirate87> i have a 1440x900 12:24:17 <PublicServer> <Thijs> also an i7 probably can't handle ottd fully 12:24:34 <PublicServer> <Thijs> cause of single core usage 12:24:51 <PublicServer> <Thijs> probably an oc-ed i5 is quicker 12:24:52 <PublicServer> <leg> probely right. 12:24:56 <PublicServer> <Thijs> for ottd 12:25:25 <PublicServer> <leg> okay thyhill noth is working with 5 trains. 12:25:44 <PublicServer> <Thijs> you can help with the station at refinery drop 12:26:08 <PublicServer> <leg> should i clone train 912 12:26:21 <PublicServer> <leg> its the one at tillyhill high. 12:26:54 <PublicServer> <Pirate87> why not ? 12:26:55 <PublicServer> <leg> some one add the train for tunnigden mines.. 12:27:18 <PublicServer> <Pirate87> coal trains are easy 12:27:29 <PublicServer> <Pirate87> check !TRAINRYARD 12:27:40 <PublicServer> <Pirate87> there you have a train you can clone 12:27:43 <PublicServer> <leg> okay will clone the tillyhill high train. but only 2 more trains. so 3 total. 12:28:23 <PublicServer> <Pirate87> don't worry if you add to many or not enough trains 12:28:39 <PublicServer> <Pirate87> later comes the time to fix that 12:28:47 <PublicServer> <leg> k 12:29:01 <PublicServer> <leg> u did say coal where easy.. tell me again 12:29:10 <PublicServer> <Pirate87> check !TRAINYARD sign 12:29:33 <PublicServer> <leg> Freaking briliant :>>>>>>>> 12:30:43 *** heffer has quit IRC 12:31:05 <PublicServer> <Thijs> SLH 07 connects trains from two corners of the map now 12:32:01 <PublicServer> <Thijs> tillyhill north need more trains 12:32:14 <PublicServer> <leg> k 12:32:29 <PublicServer> <leg> it have 4 12:32:38 <PublicServer> <leg> so 6 ? 12:32:39 <PublicServer> <Thijs> can use double i think 12:32:50 <PublicServer> <Thijs> try 8 and keep an eye on it 12:32:52 <PublicServer> <Pirate87> it's pretty high production 12:32:57 <PublicServer> <leg> k 12:33:02 <PublicServer> <Thijs> or make 6 and check back later 12:33:29 <PublicServer> <Thijs> if you add a lot of trains at one, always keep an eye on it to see it it was too much 12:33:40 <PublicServer> *** made screenshot at 0001D057: http://ps.openttdcoop.org/public/webcam/0001D057.png 12:34:07 <PublicServer> <leg> just added 2 more now. 12:34:18 <PublicServer> <Thijs> they are already full 12:35:00 <PublicServer> <leg> look at train 976 12:35:41 <PublicServer> <leg> those trains wait alot at that hub. 12:35:54 <PublicServer> <leg> SLH07 12:36:07 <PublicServer> <Pirate87> it's a busy ml 12:36:30 <PublicServer> <Thijs> between paper pickup and SLH we could use extra ML lanes 12:36:35 <PublicServer> <leg> one train did sit and wait for more then 3 minz. 12:36:38 <PublicServer> <Thijs> but the is very difficult now 12:36:54 <PublicServer> <Pirate87> some trains wait for months :) 12:36:59 <PublicServer> <leg> HAHAHA 12:38:10 *** VictorOfSweden has joined #openttdcoop 12:38:47 <PublicServer> <leg> need help some where ? 12:38:56 <PublicServer> <Thijs> SLH 07 is a good demonstration of proper use of priority signals 12:39:20 <PublicServer> <Pirate87> check connect me signs 12:39:41 <PublicServer> <Pirate87> oh, and take your sign off 12:39:52 <PublicServer> <Pirate87> or at least remove the spaces 12:40:07 <PublicServer> <Thijs> always remove obsolete signs 12:40:33 <PublicServer> <Thijs> signs with a '!' usually indicate something ahs to be done 12:40:38 <PublicServer> <leg> k 12:40:48 <PublicServer> <leg> did see update No live stock :> 12:40:51 <PublicServer> <Pirate87> and / are signatures 12:41:14 <PublicServer> <Thijs> yeah, addy your name to the stations 12:41:15 <PublicServer> <Pirate87> you should propably sign your work :) 12:41:40 <PublicServer> <Pirate87> just add a sign in the area 12:41:44 <PublicServer> <leg> k 12:42:31 <PublicServer> <leg> like that :> 12:43:23 <PublicServer> <Pirate87> there are still some !connect me signs if you want to build something 12:43:45 <PublicServer> <leg> looking at all the ! signs. 12:43:54 <PublicServer> <leg> but have to lower the resolution again :> 12:44:24 <PublicServer> <Pirate87> poem contest is awesome ;P 12:45:05 <PublicServer> <leg> HAHA 12:45:53 <PublicServer> <leg> so now the thing is. can i pretty much connect to any rail. 12:46:01 <PublicServer> <leg> ? 12:46:09 <PublicServer> <Thijs> only to sidelines 12:47:04 <PublicServer> <leg> omg. :> 12:47:12 <PublicServer> <Thijs> just added a few connect signs 12:47:19 <PublicServer> <Thijs> to keep you busy 12:47:26 <PublicServer> <Thijs> goodbye sunday :) 12:47:26 <PublicServer> <leg> this is just cracy. i cant see whats ML and SL 12:47:29 <PublicServer> <leg> :Z 12:47:43 <PublicServer> <Thijs> where? 12:47:55 <PublicServer> <leg> connect me 12:48:21 <PublicServer> <Thijs> all is sideline there 12:48:33 <PublicServer> <Thijs> ML is 2x4 lines 12:48:40 <PublicServer> <Thijs> easy to see difference 12:48:42 <PublicServer> *** made screenshot at 0000534C: http://ps.openttdcoop.org/public/webcam/0000534C.png 12:48:53 <PublicServer> <leg> then the livergrove end farm 12:49:02 <PublicServer> <leg> i cant see how to connect that one either. 12:49:17 <PublicServer> <leg> 2nd !connect i think 12:49:18 <PublicServer> <Thijs> that is a difficult one 12:49:31 <PublicServer> <Thijs> would add it to stanville woods 12:49:41 <PublicServer> <Thijs> or no 12:49:57 <PublicServer> <Thijs> should be connected to SLH 08 12:50:06 <PublicServer> <Pirate87> just connect something easier 12:50:11 <PublicServer> <leg> i will :> 12:50:14 <PublicServer> <Thijs> just build from ivergove end transfer 12:50:32 <PublicServer> <leg> just taking something easy :> 12:51:21 <PublicServer> <Thijs> added a bridge at livergrove 12:52:37 <PublicServer> <leg> arr briliant :> 12:53:15 *** valhalla1w has joined #openttdcoop 12:54:01 <PublicServer> <Thijs> done 12:54:24 <PublicServer> <leg> not bad :> 12:55:11 <PublicServer> <Thijs> i like to look of the stone bridges 12:55:18 <PublicServer> <Thijs> too bad they are so slow 12:55:25 <PublicServer> <leg> they look good yeah. 12:55:28 <PublicServer> <Thijs> so someone will replace them soon i think 12:55:37 <PublicServer> <Thijs> by an ugly tubular 12:56:11 <PublicServer> <leg> hehe :> 12:56:16 <PublicServer> <Pirate87> stone are a little to slow :( 12:56:38 <PublicServer> <Thijs> but think it really doesn't matter where i used em 12:57:22 <PublicServer> <leg> What a train that is 116 years old :> 12:57:24 <PublicServer> <leg> HAHA 12:57:27 <PublicServer> <Pirate87> i think concrete look better 12:57:56 <PublicServer> <Pirate87> arch steel are the best though :) 12:58:05 *** valhallasw has quit IRC 12:58:05 <PublicServer> <Thijs> oldest are 179 12:58:14 <PublicServer> <Thijs> # 535 12:58:22 <PublicServer> <Pirate87> we don't replace trains when they're old 12:58:38 <PublicServer> <Pirate87> no breakdowns so no use for that 12:59:12 <PublicServer> <leg> hehe its easy to see this is only about making big lines. 12:59:19 <PublicServer> <leg> and not to make it more challanging 12:59:32 <PublicServer> <Thijs> this is not challenging ?!? 12:59:48 <PublicServer> <Thijs> try to make a big main line hub 12:59:55 <PublicServer> <leg> well more... with break downs. and disasters. 13:00:02 <PublicServer> <Thijs> more challangeing than anything else within ottd 13:00:16 <PublicServer> <Thijs> with breakdowns it just becomes silly 13:00:22 <PublicServer> <Pirate87> it's enough challenging as it is :) 13:00:23 <PublicServer> <Thijs> imo 13:01:11 <PublicServer> <leg> thats what i meant with saying no need to make it more challenging with silly things as break downs. 13:03:44 <PublicServer> *** made screenshot at 00006F4C: http://ps.openttdcoop.org/public/webcam/00006F4C.png 13:04:58 <PublicServer> <leg> this is actuely fun. to play coop. 13:05:09 <PublicServer> <Pirate87> you don't say :) 13:05:21 <PublicServer> <leg> insted of the other servers out there. where its always who is winning 13:16:33 <PublicServer> <leg> man im just sitting here and scolling over the map. and have hard time figuring out anything :>>> 13:16:52 *** Fuco has joined #openttdcoop 13:16:55 *** ChanServ sets mode: +v Fuco 13:18:47 <PublicServer> *** made screenshot at 0000B12A: http://ps.openttdcoop.org/public/webcam/0000B12A.png 13:20:57 <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.2.2 released <http://dev.openttdcoop.org/news/28> 13:22:29 <PublicServer> *** leg has joined spectators 13:22:53 <PublicServer> <leg> have to go to gymnastiks, see u later. 13:23:11 <PublicServer> <Pirate87> cya 13:23:28 <PublicServer> <leg> thanks for some great fun. and learning :> 13:23:54 <PublicServer> *** leg has left the game (connection lost) 13:27:47 *** Progman has quit IRC 13:29:31 *** smoovi has joined #openttdcoop 13:33:49 <PublicServer> *** made screenshot at 0001615C: http://ps.openttdcoop.org/public/webcam/0001615C.png 13:35:48 <PublicServer> <Pirate87> SLH 05 exit is jamming :/ 13:37:12 <PublicServer> <Thijs> well, you made it ;) 13:37:33 <PublicServer> <Pirate87> not the part that is ajamming 13:37:41 *** Memory`sEcho has joined #openttdcoop 13:37:42 <PublicServer> <Pirate87> it's actually just after the exit 13:37:43 <PublicServer> <Thijs> where is it jamming 13:38:09 <PublicServer> <Thijs> ah, i see 13:38:17 <PublicServer> <Thijs> that can be easily fixed 13:38:28 <PublicServer> <Thijs> i think 13:39:06 <PublicServer> <Pirate87> there is a way i suppose 13:39:21 <PeterT> Memory`sEcho: Hi Zarenor 13:39:22 <PublicServer> <Thijs> i removed some obsolte signals 13:39:27 <PublicServer> <Thijs> as quick fix 13:39:35 <planetmaker> Folks, re-joice :-) You can now download a new release of OpenGFX, version 0.2.2 13:39:37 <PublicServer> <Pirate87> it actually might help 13:39:44 *** Seberoth has quit IRC 13:39:59 <PublicServer> <Pirate87> some people tend to over signal :) 13:40:25 <PublicServer> <Thijs> but still 13:40:32 <PublicServer> <Thijs> it si not very good 13:40:37 *** Seberoth has joined #openttdcoop 13:40:52 <PublicServer> <Pirate87> leave it for a while 13:40:56 <PublicServer> <Pirate87> we'll see 13:41:34 <PublicServer> <Thijs> someone added wrongly refitted trains 13:41:42 <PublicServer> <Thijs> codwich woods 13:41:55 <PublicServer> <Thijs> and someone crashed some 13:42:01 <PublicServer> <Thijs> who did that? 13:42:06 <PublicServer> <Pirate87> that was me :/ 13:42:12 <PublicServer> <Thijs> :) 13:42:13 <PublicServer> <Pirate87> they were stuck 13:42:14 <PeterT> @seen Chris* 13:42:14 <Webster> PeterT: Chris* could be Chris_Booth (4 days, 22 hours, 11 minutes, and 52 seconds ago), Chris_Booth_ (2 weeks, 6 days, 12 hours, 39 minutes, and 28 seconds ago), Chris_Booth{Bored} (5 weeks, 6 days, 11 hours, 2 minutes, and 36 seconds ago), or ChrisHC (45 weeks, 4 days, 23 hours, 46 minutes, and 41 seconds ago) 13:42:27 <PublicServer> <Pirate87> cause of some presignal issue 13:42:57 <PublicServer> <Thijs> hmm 13:43:08 <PublicServer> <Thijs> why were there presigs there? 13:43:24 <PublicServer> <Pirate87> looks like a simple prio 13:43:38 <PublicServer> <Pirate87> maybe not that simple cause it jammed 13:44:09 <PublicServer> <Pirate87> nice gridlock :) 13:44:17 *** Zarenor has quit IRC 13:44:42 <PublicServer> <Thijs> now i can see why there was a prio 13:45:29 *** roboboy has quit IRC 13:46:05 <PublicServer> <Pirate87> at least i get to see how well my merge at SLH 05 works :) 13:46:13 <PublicServer> <Thijs> :) 13:47:58 *** smoovi has quit IRC 13:48:38 <PublicServer> <Thijs> jam again 13:48:51 <PublicServer> *** made screenshot at 0000BB3B: http://ps.openttdcoop.org/public/webcam/0000BB3B.png 13:49:17 <PublicServer> <Thijs> the presig just enhances jams 13:49:24 <PublicServer> <Thijs> the prio i mean 13:49:37 <PublicServer> <Thijs> and not needed on sl i think 13:49:47 <PublicServer> <Pirate87> it didn't under normal circumstances 13:51:24 <PublicServer> <Thijs> think that SLH05 is too heavily used 13:51:32 <PublicServer> <Thijs> for a single line 13:51:48 <PublicServer> <Thijs> the exit/entrance to sl is really at capacity 13:52:07 <PublicServer> <Pirate87> it wasn't before the jam 13:52:10 <PublicServer> <Thijs> i did some work on it earlier, but that was before it had traffic 13:52:17 <PublicServer> <Pirate87> it will disperse in time 13:52:22 <PublicServer> <Thijs> might be some catching up 13:53:00 <PublicServer> <Pirate87> i'm sure 13:53:54 <PublicServer> <Thijs> there is a real choke point 13:54:13 <PublicServer> <Pirate87> leave it 13:54:17 <PublicServer> <Pirate87> really 13:54:51 <PublicServer> <Pirate87> the jam's gone already 13:55:06 <PublicServer> <Thijs> but it is still a reall choke point 13:56:15 <PublicServer> <Pirate87> there's more of them 13:56:32 <PublicServer> <Thijs> yes 13:57:14 <PublicServer> <Thijs> but the jam is gone 13:57:17 <PublicServer> <Pirate87> wanna fix them go ahead 13:57:24 <PublicServer> <Pirate87> but i don't see the point 14:00:21 <PublicServer> <Pirate87> it just struck me how should the SLH 05 look if it was to be 4 way 14:00:34 <PublicServer> <Thijs> finally 14:00:47 <PublicServer> <Pirate87> a little too late ;P 14:01:02 <PublicServer> *** VictorOfSweden joined the game 14:01:05 <PublicServer> <Pirate87> not worth rebuilding anyway 14:01:25 <PublicServer> <Thijs> yeah, all connected to SLH 03 14:03:22 <PublicServer> <Thijs> now it is ok 14:03:53 <PublicServer> *** made screenshot at 00015164: http://ps.openttdcoop.org/public/webcam/00015164.png 14:04:05 <PublicServer> <Pirate87> not bad 14:04:17 <PublicServer> <Thijs> considered the space 14:04:25 <PublicServer> <Thijs> even better 14:05:35 <PublicServer> <Pirate87> guess that's the best we can do without major rebuilds 14:06:17 <PublicServer> <Thijs> but traffic from left incoming are forced over 1 long bridge 14:06:36 <PublicServer> <Pirate87> yeah i know that 14:06:39 <PublicServer> *** VictorOfSweden has left the game (leaving) 14:06:49 <PublicServer> <Pirate87> eehh 14:06:58 <PublicServer> <Pirate87> maybe i should revert it 14:07:30 <PublicServer> <Thijs> LET'S JUST MAKE FOUR BRIDGES 14:07:36 <PublicServer> <Thijs> and no caps 14:08:06 <PublicServer> <Pirate87> ok do it 14:08:22 <PublicServer> <Thijs> ;) 14:08:40 <PublicServer> <Pirate87> no :) that's a little overkill 14:11:54 *** Zerp has joined #openttdcoop 14:12:12 <PublicServer> *** Zerpa joined the game 14:13:51 <PublicServer> <Thijs> there 14:14:33 <PublicServer> <Thijs> what do you think of this? 14:17:46 <PublicServer> <Pirate87> Thijs: somethings wrong with the bridges you built 14:18:55 <PublicServer> *** made screenshot at 00014D66: http://ps.openttdcoop.org/public/webcam/00014D66.png 14:20:48 <PublicServer> <Pirate87> we're closing in on 1200 trains :) 14:28:09 <PublicServer> <Thijs> what is wrong? 14:28:26 <PublicServer> <Pirate87> only one goes W 14:28:31 <PublicServer> <Pirate87> and 3 go N 14:28:53 <PublicServer> <Thijs> two go W 14:28:57 <PublicServer> <Thijs> 1 and 4 14:29:17 <PublicServer> <Thijs> see? 14:29:41 <PublicServer> <Thijs> it was better 14:29:56 <PublicServer> <Thijs> most trains go N 14:30:12 <PublicServer> <Thijs> so you need that most 14:30:58 <PublicServer> <Pirate87> ok, but no crossing at the entrance 14:31:22 <PublicServer> <Thijs> like this 14:31:22 <PublicServer> <Pirate87> that should do it 14:31:23 <PublicServer> <Thijs> it is ok 14:33:57 <PublicServer> *** made screenshot at 00017A97: http://ps.openttdcoop.org/public/webcam/00017A97.png 14:34:20 <PublicServer> <Thijs> yes 14:34:23 <PublicServer> <Thijs> better 14:34:36 <PublicServer> <Pirate87> i thought so :) 14:34:50 <PublicServer> <Thijs> though a revers pbs does end a pbs block? 14:34:58 <PublicServer> <Thijs> or not? 14:35:08 <PublicServer> <Thijs> no, it doesn't, i know 14:35:13 <PublicServer> <Thijs> so it is ok 14:37:52 <PublicServer> <Thijs> it ain't pretty, but very space efficient 14:37:57 <PublicServer> <Thijs> i guess 14:38:34 <PublicServer> <Pirate87> i guess 14:39:32 <PublicServer> <Thijs> we could do same at SLH07 14:39:44 <PublicServer> <Thijs> but not now 14:39:58 <PublicServer> <Thijs> i'm going 14:40:09 <PublicServer> <Thijs> bye 14:40:16 <PublicServer> <Pirate87> i'm a little tired after last night :) 14:40:25 <PublicServer> <Pirate87> so i'm going too :) 14:40:32 <PublicServer> *** Thijs has left the game (connection lost) 14:41:22 *** Thijs has quit IRC 14:43:04 <PublicServer> *** Pirate87 has left the game (leaving) 14:43:04 <PublicServer> *** Game paused (not enough players) 14:44:07 <PublicServer> *** Zerpa has left the game (leaving) 14:48:38 *** Zerp has quit IRC 14:48:59 <PublicServer> *** made screenshot at 0000359B: http://ps.openttdcoop.org/public/webcam/0000359B.png 14:56:16 <V453000> !password 14:56:16 <PublicServer> V453000: jawing 14:56:31 <PublicServer> *** V453000 joined the game 14:56:39 <PublicServer> *** V453000 has left the game (leaving) 14:59:50 *** Phazorx has left #openttdcoop 15:01:23 *** VictorOfSweden has quit IRC 15:06:56 *** Razaekel has quit IRC 15:06:57 *** Razaekel has joined #openttdcoop 15:14:26 <XeryusTC> V453000: nice article 15:14:37 <V453000> thank you :) 15:14:38 <XeryusTC> it is encouraging the use of pbs a bit though :s 15:14:48 <V453000> why PBS? 15:14:58 <XeryusTC> under gap splitter :P 15:15:17 <XeryusTC> people see you using pbs and just copy it without knowing what they're doing ;) 15:15:34 <V453000> ah 15:15:39 <V453000> true 15:15:47 <V453000> I will add there the other version ;) 15:15:50 <V453000> thx for note 15:16:30 <XeryusTC> hehe, no problemo :) 15:17:15 *** Chillosophy has joined #openttdcoop 15:17:27 *** Polygon has quit IRC 15:20:17 <Pirate87> !password 15:20:17 <PublicServer> Pirate87: hermit 15:20:28 <PublicServer> *** Pirate87 joined the game 15:22:18 <V453000> I should also get to wiki article about that :o 15:25:41 <XeryusTC> about using pbs? 15:31:07 *** PeterT_ has joined #openttdcoop 15:31:58 <V453000> no 15:32:08 <V453000> flipflop should be documented already 15:36:20 *** PeterT_ has quit IRC 16:10:12 *** Chris_Booth has joined #openttdcoop 16:11:23 <PublicServer> *** Pirate87 has left the game (leaving) 16:11:44 *** TD has joined #openttdcoop 16:15:48 *** jondisti has joined #openttdcoop 16:16:20 <jondisti> !password 16:16:20 <PublicServer> jondisti: rapist 16:16:30 <PublicServer> *** jond1sti joined the game 16:19:01 <PublicServer> *** made screenshot at 0001428B: http://ps.openttdcoop.org/public/webcam/0001428B.png 16:19:28 *** Kogut has joined #openttdcoop 16:19:31 <Kogut> hi 16:19:49 *** TD has quit IRC 16:19:55 <PublicServer> <jond1sti> hello 16:20:19 <PublicServer> *** Game unpaused (not enough players) 16:20:20 <PublicServer> *** tneo joined the game 16:20:58 *** VictorOfSweden has joined #openttdcoop 16:22:45 *** Phazorx has joined #openttdcoop 16:22:45 *** Webster sets mode: +o Phazorx 16:23:37 <KenjiE20> Kogut: .dev is thatta way ---> 16:24:54 <Kogut> ? 16:25:19 <KenjiE20> this isn't the cargodist channel 16:25:27 <KenjiE20> this is our main channel 16:28:04 <PublicServer> *** tneo has left the game (leaving) 16:28:04 <PublicServer> *** Game paused (not enough players) 16:31:54 <Kogut> so I should... 16:34:03 <PublicServer> *** made screenshot at 0001D4CF: http://ps.openttdcoop.org/public/webcam/0001D4CF.png 16:45:08 <PublicServer> *** jond1sti has joined spectators 16:46:08 <Chris_Booth> Kogut: check out this channel 16:46:10 <Chris_Booth> and hi all 16:46:58 <Kogut> what means "this channel" //today I feel stupid 16:47:32 <Chris_Booth> Kogut: this is the public server 16:47:40 <Chris_Booth> which runs a nightly game 16:47:55 <Chris_Booth> #openttdcoop.dev run cargodist 16:48:03 <Kogut> ok 16:48:04 <Chris_Booth> !ip is this channel 16:48:04 <PublicServer> Chris_Booth: ps.openttdcoop.org 16:53:58 <PublicServer> *** Razmir joined the game 16:54:00 <PublicServer> <Razmir> Hi 16:54:32 *** Intexon has joined #openttdcoop 16:56:19 <PublicServer> *** Intexon joined the game 16:56:35 <PublicServer> <Intexon> hello 16:57:51 <PublicServer> <Razmir> hi 16:57:53 <V453000> !password 16:57:53 <PublicServer> V453000: flirts 16:58:08 <PublicServer> *** V453000 joined the game 16:58:09 <PublicServer> <V453000> hi 16:58:11 <PublicServer> *** Intexon has joined company #1 16:58:11 <PublicServer> *** Game unpaused (not enough players) 16:58:38 <PublicServer> *** Intexon has left the game (connection lost) 16:58:38 <PublicServer> *** Game paused (not enough players) 16:59:23 <PublicServer> *** Intexon joined the game 16:59:26 <PublicServer> *** Pirate87 joined the game 16:59:36 <PublicServer> <Razmir> V453000: planning some improvements here? 16:59:45 <PublicServer> <V453000> where exactly? 17:00:34 <PublicServer> <Razmir> I am asking :) I just were curious if something will be going on here now 17:00:44 <PublicServer> <V453000> ah 17:00:57 <PublicServer> <V453000> well ... just scrolling around the map and searching for errors 17:01:18 <PublicServer> <V453000> for example the FPP entrance merger sucks 17:04:05 <PublicServer> *** made screenshot at 0000AADD: http://ps.openttdcoop.org/public/webcam/0000AADD.png 17:04:54 <PublicServer> *** Intexon has left the game (connection lost) 17:05:43 <Intexon> why it keeps kicking me? 17:05:50 <PublicServer> <V453000> kicking? 17:05:53 <PublicServer> <V453000> or dropping? 17:05:56 <PublicServer> *** Intexon joined the game 17:06:40 <Intexon> more likely dropping but don't know why 17:07:02 <PublicServer> <V453000> hmm 17:07:07 <PublicServer> <V453000> well not THAT many trains 17:08:42 <PublicServer> <V453000> I cant help myself but the 2way prio just jams 17:09:06 <PublicServer> <Pirate87> ?? 17:09:19 <XeryusTC> !password 17:09:19 <PublicServer> XeryusTC: jazzed 17:09:25 <PublicServer> <V453000> !this 17:09:28 <PublicServer> *** XeryusTC joined the game 17:09:29 <PublicServer> <V453000> hi 17:09:38 <PublicServer> *** Razmir has joined company #1 17:09:57 <PublicServer> <XeryusTC> hello 17:10:14 <PublicServer> <V453000> XeryusTC: the merger at Sjaak, East exit is very slow 17:10:16 <PublicServer> <V453000> =( 17:10:17 <PublicServer> <XeryusTC> jammings :s 17:10:20 <PublicServer> <V453000> and blocks 17:10:23 <PublicServer> <Pirate87> is it a flip flop of some kind ? 17:10:34 <PublicServer> <XeryusTC> choises on MSH 2 are too long 17:10:35 <PublicServer> <V453000> find it on a wiki 17:10:59 <PublicServer> <Pirate87> where ? 17:11:06 <PublicServer> <Pirate87> the too long choices 17:12:01 <PublicServer> <XeryusTC> near the V453k likes this prio :P 17:12:20 <PublicServer> <V453000> ey 17:12:25 <PublicServer> <V453000> these are way too long 17:12:38 <PublicServer> <XeryusTC> prios might be too :P 17:13:02 <PublicServer> <V453000> hmm 17:14:05 <PublicServer> <XeryusTC> prio is just the right length on the 2nd line from the right 17:14:18 <PublicServer> <V453000> im somewhere else atm 17:14:29 *** thgergo has quit IRC 17:14:38 <PublicServer> <V453000> the Sjaak -> Wood Drop will need upgrading 17:14:39 <PublicServer> <XeryusTC> someone else is there too 17:15:06 <PublicServer> <XeryusTC> dóh 17:15:19 <PublicServer> <V453000> ? 17:15:22 <PublicServer> <XeryusTC> someon encountered a reverse signal on the ml and instead of fixing it 17:15:30 <PublicServer> <XeryusTC> asked about whether it was intentional 17:15:36 *** Condac- has quit IRC 17:16:08 <PublicServer> *** Intexon has left the game (connection lost) 17:16:36 <PublicServer> <Pirate87> i have an idea for the too long choices 17:16:55 <PublicServer> <XeryusTC> go ahead i'd say 17:17:03 <PublicServer> *** Intexon joined the game 17:17:30 <XeryusTC> !rcon patch raw_industry_construction 17:17:30 <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 17:19:07 <PublicServer> *** made screenshot at 00026946: http://ps.openttdcoop.org/public/webcam/00026946.png 17:19:08 <PublicServer> <Pirate87> better know ? 17:19:24 <PublicServer> <Pirate87> now :P 17:19:34 <PublicServer> <XeryusTC> hmm, might be better indeed 17:19:53 <PublicServer> <Pirate87> these lane is almost empty anyway 17:20:42 <PublicServer> <XeryusTC> what's up with !this? 17:20:49 <PublicServer> <V453000> I disconnected it 17:20:51 <PublicServer> <V453000> it caused jams 17:21:13 <PublicServer> <XeryusTC> and now it isnt used so i can remove the sign :D 17:21:20 <PublicServer> <V453000> yes thanks 17:23:06 <PublicServer> <XeryusTC> anyway, i'm leaving 17:23:10 <PublicServer> <V453000> :o 17:23:14 <PublicServer> <XeryusTC> game is getting too choppy 17:23:14 <PublicServer> <V453000> cya then 17:23:19 <PublicServer> <XeryusTC> and it's dinner tiem :P 17:23:20 <PublicServer> *** XeryusTC has left the game (connection lost) 17:24:28 <PublicServer> *** Intexon has left the game (connection lost) 17:25:29 <PublicServer> <V453000> k 17:25:31 <PublicServer> <V453000> bit better 17:25:51 *** csuke has joined #openttdcoop 17:25:54 <csuke> !dl win32 17:25:54 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip 17:26:07 <csuke> !players 17:26:09 <PublicServer> csuke: Client 258 is jond1sti, a spectator 17:26:09 <PublicServer> csuke: Client 262 (Orange) is Razmir, in company 1 (Geborough Transport) 17:26:09 <PublicServer> csuke: Client 266 (Orange) is V453000, in company 1 (Geborough Transport) 17:26:09 <PublicServer> csuke: Client 270 (Orange) is Pirate87, in company 1 (Geborough Transport) 17:29:04 <csuke> !password 17:29:05 <PublicServer> csuke: cleric 17:29:17 <PublicServer> *** csuke joined the game 17:29:19 <PublicServer> <V453000> hi csuke 17:29:32 <csuke> yo 17:30:23 <PublicServer> <csuke> lol, not been here in a week and my merger aint been ripped out lol 17:30:32 <PublicServer> <csuke> it werent even that good! :P 17:30:34 <PublicServer> <V453000> there is lwo traffic 17:30:39 <PublicServer> <V453000> low 17:34:09 <PublicServer> *** made screenshot at 0001E0F4: http://ps.openttdcoop.org/public/webcam/0001E0F4.png 17:45:00 *** PeterT_ has joined #openttdcoop 17:46:00 *** thomashauk has joined #openttdcoop 17:48:05 <thomashauk> !password 17:48:05 <PublicServer> thomashauk: braise 17:48:09 <thomashauk> braise 17:48:17 <thomashauk> D'oh 17:48:23 <PublicServer> *** thomashauk has left the game (connection lost) 17:48:46 <PublicServer> *** thomashauk joined the game 17:49:11 <PublicServer> *** made screenshot at 0001D910: http://ps.openttdcoop.org/public/webcam/0001D910.png 17:49:26 <PublicServer> *** V453000 has left the game (leaving) 18:01:32 <PublicServer> *** Pirate87 has left the game (leaving) 18:04:14 <PublicServer> *** made screenshot at 00021640: http://ps.openttdcoop.org/public/webcam/00021640.png 18:04:47 *** Phazorx has quit IRC 18:06:42 *** Yexo has quit IRC 18:06:58 *** Yexo has joined #openttdcoop 18:12:57 *** thgergo has joined #openttdcoop 18:15:39 <PublicServer> *** Razmir has left the game (leaving) 18:19:16 <PublicServer> *** made screenshot at 0002183F: http://ps.openttdcoop.org/public/webcam/0002183F.png 18:22:43 *** Thijs has joined #openttdcoop 18:22:50 <Thijs> !password 18:22:50 <PublicServer> Thijs: snakes 18:23:11 <PublicServer> *** Thijs joined the game 18:23:17 <PublicServer> <Thijs> Hi 18:23:24 <PublicServer> <Thijs> anything going on? 18:27:02 <PublicServer> *** csuke has left the game (connection lost) 18:27:07 *** csuke has quit IRC 18:34:18 <PublicServer> *** made screenshot at 00018561: http://ps.openttdcoop.org/public/webcam/00018561.png 18:36:42 *** PeterT_ has quit IRC 18:37:41 *** PeterT_ has joined #openttdcoop 18:41:29 *** Intexon has quit IRC 18:49:20 <PublicServer> *** made screenshot at 0000C0EE: http://ps.openttdcoop.org/public/webcam/0000C0EE.png 18:50:52 <PublicServer> *** thomashauk has left the game (leaving) 18:50:53 <PublicServer> *** Game paused (not enough players) 18:51:51 <PublicServer> *** Thijs has left the game (connection lost) 18:52:06 *** Thijs has quit IRC 18:53:08 *** Razmir has quit IRC 18:53:26 *** Razmir has joined #openttdcoop 18:57:26 *** Razmir has left #openttdcoop 19:01:00 *** ODM has joined #openttdcoop 19:01:00 *** ChanServ sets mode: +o ODM 19:11:16 *** Progman has joined #openttdcoop 19:20:27 *** Kogut has quit IRC 19:26:05 <PublicServer> *** tneo joined the game 19:27:47 *** fonsinchen has quit IRC 19:30:04 <PublicServer> *** tneo has left the game (leaving) 19:34:22 <PublicServer> *** made screenshot at 0001A6A0: http://ps.openttdcoop.org/public/webcam/0001A6A0.png 19:41:22 *** roboboy has joined #openttdcoop 19:43:37 *** Ryt0n has joined #openttdcoop 19:44:30 <PublicServer> *** Ryton has left the game (connection lost) 19:44:47 <PublicServer> *** Ryton joined the game 19:44:54 <thomashauk> !playercount 19:44:54 <PublicServer> thomashauk: Number of players: 2 19:51:03 <Pirate87> !players 19:51:05 <PublicServer> Pirate87: Client 258 is jond1sti, a spectator 19:51:05 <PublicServer> Pirate87: Client 289 is Ryton, a spectator 19:53:35 <XeryusTC> !password 19:53:35 <PublicServer> XeryusTC: punned 19:53:43 <PublicServer> *** XeryusTC joined the game 19:53:57 <PublicServer> <Ryton> hi 19:54:01 <PublicServer> <XeryusTC> hello 19:54:10 <PublicServer> <Ryton> if you want to play, I can join... though I'm just looking 19:54:30 <PublicServer> <XeryusTC> well, it doesnt really matter to me :o 19:54:41 <PublicServer> <XeryusTC> i think im going to reboot and switch to linux anyway :P 19:55:37 <PublicServer> *** XeryusTC has left the game (connection lost) 19:57:49 *** Ryt0n has quit IRC 20:00:40 <PublicServer> *** Ryton has left the game (connection lost) 20:05:15 <leg3nd> !players 20:05:16 <PublicServer> leg3nd: Client 258 is jond1sti, a spectator 20:05:26 <leg3nd> !password 20:05:26 <PublicServer> leg3nd: sobbed 20:05:56 <PublicServer> *** leg has left the game (connection lost) 20:06:18 <PublicServer> *** leg has left the game (connection lost) 20:06:23 <leg3nd> !password 20:06:23 <PublicServer> leg3nd: sobbed 20:06:45 <PublicServer> *** leg joined the game 20:06:48 <PublicServer> <leg> Hi 20:07:23 <Pirate87> welcome back 20:07:51 <PublicServer> <leg> thanks. and u 2 20:08:03 <leg3nd> arr u are in here. :> 20:08:12 <leg3nd> wanna play a bit ? 20:08:32 <Pirate87> don't have too much time 20:08:45 <Pirate87> plus i'm pretty tired 20:09:07 <leg3nd> arr okay. never mind. :> 20:09:19 <leg3nd> just cant wait for a new one.. :> 20:09:27 <Pirate87> hang around for a while, i'm sure sombody will show up 20:10:29 <leg3nd> yeah i sure will. this beat other puplic servers for sure. 20:11:03 <leg3nd> but must say. the site aint the best bedtime read. need more jokes in there. HEHE 20:12:05 <PublicServer> *** leg has left the game (leaving) 20:39:22 *** Kogut has joined #openttdcoop 20:44:15 *** xahodo has joined #openttdcoop 20:44:44 *** Polygon has joined #openttdcoop 20:51:23 *** PeterT_ has quit IRC 20:58:11 *** Benom has joined #openttdcoop 20:58:40 <PublicServer> *** jond1sti has left the game (leaving) 21:02:32 *** Benko has joined #openttdcoop 21:03:41 *** Condac has joined #openttdcoop 21:10:17 *** Benom has quit IRC 21:17:09 *** jondisti has quit IRC 21:19:01 <PublicServer> *** XeryusTC joined the game 21:20:07 <XeryusTC> !unpause 21:20:07 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 21:20:08 <PublicServer> *** Game unpaused (not enough players) 21:20:35 <XeryusTC> !auto 21:20:35 <PublicServer> *** XeryusTC has enabled autopause mode. 21:20:36 <PublicServer> *** Game paused (not enough players) 21:21:00 *** Kogut has quit IRC 21:26:05 <leg3nd> is there a way to get a invite to the pro server, just to spec ? 21:27:14 <XeryusTC> nope 21:27:41 <PeterT> That's stupid 21:27:41 <leg3nd> wierd say so on the site :> 21:28:09 <XeryusTC> you must join the PZ channel to get the password for the server 21:28:17 <XeryusTC> but if you're on that channel it means you're invited to play 21:28:31 <PeterT> ...or you just want to idle in IRC 21:29:01 <XeryusTC> leg3nd: i can give you the current password in a pm though 21:29:15 <PeterT> leg3nd: As can I 21:29:41 <XeryusTC> to the PZ? 21:29:49 <PeterT> Yus 21:30:00 <planetmaker> ? 21:30:14 <PeterT> Oh, sorry, Yus = Yes 21:30:18 <leg3nd> would like to see the work on that server, 21:30:20 <XeryusTC> i cant really recall that you are invited there 21:30:27 <leg3nd> so yeah. 21:30:30 <PeterT> No, I was not 21:30:41 <planetmaker> leg3nd: you can always join the server 21:31:06 <planetmaker> hm... ok, no company password. ok, you can't :-( 21:31:11 <leg3nd> planetmaker say difrent on the site. so where a bit confused. 21:31:20 <XeryusTC> leg3nd: see pm ;) 21:31:29 <planetmaker> yeah, it used to be free for spectator 21:31:34 <planetmaker> and so it *should* be. 21:31:52 <PeterT> Yeah, you guys should let people join as spec without an invite 21:31:54 <XeryusTC> planetmaker: we did it this way because we cannot have a rolling company password iirc 21:31:54 <leg3nd> k.. still new here :> 21:32:21 <planetmaker> XeryusTC: maybe. But PZ players should be able to keep the PW secret 21:32:22 <PeterT> We got that, leg3nd 21:32:31 <PeterT> planetmaker: I agree 21:32:59 <leg3nd> okay. :> but find this concept of gaming way more interesting then the normal puplics out there. 21:33:08 <planetmaker> and it could be changed for every game or so 21:33:34 <PeterT> So, why not? 21:33:42 <planetmaker> work to setup ;-) 21:34:03 <PeterT> How is that work? 21:34:12 <PeterT> Just ask someone to set the password, and you're done for the game 21:34:24 <PublicServer> *** made screenshot at 00016364: http://ps.openttdcoop.org/public/webcam/00016364.png 21:34:27 <PeterT> or you could trust people to join as spec 21:34:36 <PeterT> and ban those that aren't invited and build things 21:34:36 <XeryusTC> planetmaker: yes, but you can publicly request the password as it is currenlty 21:34:37 <planetmaker> and change the server config. And tell people the PW. And... 21:34:41 <XeryusTC> although we can change that ofcourse :o 21:34:56 <planetmaker> XeryusTC: that wouldn't then be required 21:35:10 <XeryusTC> i remember we choose this system because we wanted to have a rolling password but couldn't do that with the company password 21:35:23 <planetmaker> may be. I don't know at all :-) 21:35:33 <XeryusTC> we intended to make the PZ channel private anyway but wanted people to be able to spectate anyway 21:35:41 <XeryusTC> but it isn't technically possible 21:35:49 <planetmaker> yes. exactly. The latter is sad 21:36:27 <planetmaker> But then we don't need a rolling PW as the PZ players are known, aren't they? 21:36:38 <planetmaker> we could just tell them a PW link and be done 21:36:54 <XeryusTC> true indeed 21:36:55 <planetmaker> but yes, we would always need to tell personally. 21:37:00 <planetmaker> if they forget 21:37:01 <XeryusTC> i dont know why we insisted on a rolling password 21:37:16 <planetmaker> Maybe Ammler knows? 21:37:32 <XeryusTC> you can make a ticket on A51 to change it i guess :o 21:37:43 <planetmaker> :-) 21:37:47 <OwenS> Isn't there a command for changing a companies password? :S 21:38:13 <PeterT> removed in r19xxx 21:38:14 <PublicServer> *** XeryusTC has left the game (connection lost) 21:38:18 <planetmaker> might be. At least it's possible to specify one in the command line 21:38:36 <XeryusTC> we should look into that soon then 21:38:52 <planetmaker> *someone* :-P 21:39:32 <XeryusTC> it is actually 21:39:41 <XeryusTC> but the server needs to be in the company :o 21:39:55 <planetmaker> explain please 21:40:03 <Ammler> someone made once a patch to set pw with rcon 21:40:23 <Ammler> but that was pre player-company change 21:40:27 <XeryusTC> company_pw > change the password of your company. Usage:'company_pw "<password>"' 21:40:42 <Ammler> yep 21:40:56 <Ammler> but for rcon 21:41:01 <XeryusTC> maybe we can make a patch 21:41:14 <Ammler> as said, we used it once 21:41:21 <XeryusTC> that could allow changing other companies password via a second parameter 21:41:35 <Ammler> but it didn't survive the renaming 21:42:11 * XeryusTC pokes SmatZ 21:43:05 <PeterT> don't bother 21:43:09 <PeterT> his HDD died 21:43:21 <Ammler> http://www.tt-forums.net/viewtopic.php?f=33&t=39776&start=0&hilit=company_pw 21:43:22 <Webster> Title: Transport Tycoon Forums • View topic - [Patch] Company password change over rcon (at www.tt-forums.net) 21:46:21 <planetmaker> !revision 21:46:21 <PublicServer> planetmaker: Game version is r19443 21:47:04 <OwenS> Ammler: Ill look into it tomorrow. Shouldn't be too difficult 21:47:18 <PublicServer> *** planetm4ker joined the game 21:47:55 <Ammler> OwenS: I didn't read back 21:48:04 <OwenS> huh? 21:48:06 <Ammler> no idea, what was the topic about :-) 21:48:13 <OwenS> Sorry, company_pw patch 21:48:34 <Ammler> yeah, but why you came to this discussion 21:48:48 <OwenS> I was watching it once I got notified of its existance in .pz :p 21:49:46 <Ammler> yeah, the idea is to remove the server pw and make a company pw 21:49:51 <Ammler> but it doesn't work 21:50:19 *** Seberoth has quit IRC 21:50:29 <Ammler> as you need to set the pw everytime to switch from spec to company 21:50:31 <OwenS> Yes, and my suggestion is that it should be relatively trivial to make a non-invasive patch to do it 21:51:47 <PublicServer> *** Benom joined the game 21:53:04 *** fonsinchen has joined #openttdcoop 21:56:07 <PublicServer> *** planetm4ker has left the game (connection lost) 21:56:12 <Ammler> OwenS: somehow, the server should remember, who already successfully joined the company and not asking for password again 21:56:24 <PublicServer> *** planetm4ker has left the game (connection lost) 21:56:29 <OwenS> Ammler: Hmm... that could be a bit more invasive 21:56:33 <Ammler> we used in wwottdgd/2 a hack for that 21:57:14 <Ammler> well, if that isn't possible, we still need a server pw 21:57:27 <Ammler> hmm 21:57:45 <Ammler> or we could lower the password list to something with around 3 chars 21:59:41 <OwenS> I'll investiagte the later. Probably need to look at (I'm assuming names here) CmdJoinCompany and the on connect functions 22:00:35 <planetmaker> leg3nd: did you do something special the first time you joined as there was reported a desync? 22:00:51 <XeryusTC> OwenS: isn't it possible to modify the company_pw command? 22:01:13 <XeryusTC> also, the server should ask for a password if you switch from spectator to a passworded company, shouldn't it? 22:01:24 <leg3nd> planetmaker, what u mean ? 22:01:26 <Ammler> yes, but only once 22:01:33 <XeryusTC> we should keep it that way otherwise people could still build even though they aren't allowed to 22:01:40 *** valhalla1w has quit IRC 22:01:54 <XeryusTC> Ammler: that isn't much of a problem, if you got the password once you can get it again 22:02:01 <planetmaker> leg3nd: the first time you lost connect, the server said that you "desync"ed - not simply lost connection 22:02:11 <leg3nd> yeah it did. 22:02:13 <Ammler> XeryusTC: but then I need to type the pw :-) 22:02:23 <Ammler> but indeed, it isn't really a big issue 22:02:25 <planetmaker> that's a message of the server saying that your client and you calculated things differently. It's important to find the cause 22:02:42 *** pugi has quit IRC 22:02:46 <XeryusTC> Ammler: i dont get it, you can enter the company password from the command line cant you? 22:02:51 <Ammler> leg3nd: do you use a official download? 22:02:56 <leg3nd> yes. 22:02:56 <Ammler> or did you compile yourself 22:02:58 *** pugi has joined #openttdcoop 22:03:08 <leg3nd> with the !downl 22:03:53 <leg3nd> i think i will just stay away. feel like im causing to much problems :< 22:04:10 <Ammler> OwenS: non-invasive is fine then :-P 22:04:27 <planetmaker> leg3nd: not at all. 22:04:31 <XeryusTC> leg3nd: you aren't imo, we needed to have this discussion again anyway ;) 22:04:38 <Ammler> leg3nd: we prefer such people 22:04:59 <OwenS> Ammler: The idea is I'm gonna store a bit in the clients array which says whether they've authenticated. Definitely not a generally applicable patch, but good for us 22:05:18 <PeterT> OwenS: nice 22:05:19 *** ODM has quit IRC 22:05:29 <PeterT> OwenS: next, can you make an auto-kick "Player" patch for the server 22:05:41 <PeterT> it causes much less lag then an ap+ based kick-player patch 22:05:47 <leg3nd> okay happy u say that. 22:05:48 <XeryusTC> PeterT: not really 22:06:00 <leg3nd> just wanna be a part of this comunity, and wanna learn.. 22:06:07 <PeterT> XeryusTC: that's what dih says 22:06:15 <XeryusTC> people should be given the chance to read the message and change their name 22:06:29 <XeryusTC> leg3nd: hehe, just hop into the community and you'll be accepted right away :) 22:06:36 <XeryusTC> PeterT: but dih isn't a member anymore ;) 22:06:44 <hylje> instead of kicking forced spectator should be ideal 22:06:56 <OwenS> Another thing to look into... 22:06:56 <leg3nd> XeryusTC have to say, so far all of u have been really friendly. 22:07:05 <leg3nd> so kudos to all of u. 22:07:05 <Ammler> did meant something else, I would guess... 22:07:12 <Ammler> dih* 22:07:14 <PeterT> XeryusTC: but dih would know 22:07:41 <XeryusTC> leg3nd: we aren't here to abuse people ;) 22:08:00 <XeryusTC> PeterT: an automated way to keep those kind of people out isn't a good solution imo 22:08:08 <leg3nd> good point. ;> 22:08:16 <PeterT> leg3nd: Have you been hanging out in #death or something? 22:09:18 <leg3nd> PeterT nope. not what i know of. 22:09:53 <PublicServer> *** Benom has left the game (leaving) 22:12:13 <leg3nd> btw, how do u decide when to start a new game ? 22:13:45 <PeterT> when the game before it is finished 22:13:51 <Chris_Booth> when a member comes along and say the game is finished 22:13:57 <Chris_Booth> and when someone makes a new map 22:15:47 <thomashauk> Guess we're waiting for the second part 22:16:03 <PeterT> @get state 22:16:12 <PeterT> @topic get 3 22:16:12 <Webster> PeterT: STAGE: Building 22:16:17 <PeterT> ^ 22:16:53 <leg3nd> okay now i know. :> 22:16:54 <leg3nd> thanks 22:24:46 <V453000> thomashauk: map is ready actually 22:25:00 <V453000> !password 22:25:00 <PublicServer> V453000: jockey 22:25:12 <PublicServer> *** V453000 joined the game 22:26:26 <Chris_Booth> i am off for tonight 22:26:28 <Chris_Booth> night all 22:26:39 <PublicServer> <V453000> cya 22:27:19 <leg3nd> night night 22:27:26 *** Polygon has quit IRC 22:27:32 <PeterT> good night Chris_Booth 22:29:13 <PublicServer> <V453000> well :) true that the game looks good already ... but I would keep it running for a few more days ... to further improve some things 22:29:43 <PublicServer> *** V453000 has left the game (leaving) 22:31:11 <PublicServer> *** V453000 has left the game (connection lost) 22:31:16 *** thgergo has quit IRC 22:31:44 *** thgergo has joined #openttdcoop 22:31:48 *** thgergo has quit IRC 22:32:04 *** thgergo has joined #openttdcoop 22:35:58 <OwenS> V453000: What kind of map? 22:36:14 <V453000> what do you want to know? grf? terrain? 22:36:23 <OwenS> What gametype? 22:36:28 <V453000> a stretched map, quite flat, original trainset 22:36:33 <V453000> gapetype is in plan 22:36:44 <OwenS> Depends. Some maps are specifically designed for pax games 22:36:49 <V453000> true 22:36:49 <Ammler> TOYLAND! 22:37:02 <V453000> Ammler: I was thinking of creating Mars at least actually 22:37:07 <OwenS> Eww to both 22:37:08 <Ammler> no 22:37:11 <Ammler> Toyland 22:37:16 <V453000> hm :) 22:37:27 <V453000> you dont play and want to kill us! :D 22:37:29 <Ammler> Mars isn't finished 22:37:33 <Ammler> :-P 22:37:38 <Ammler> seriously 22:37:38 <V453000> what isnt finished? 22:37:49 <Ammler> planetmaker: did a awesome job on opengfx with it 22:37:54 <V453000> yeah 22:37:57 <V453000> that is very true 22:37:58 <Ammler> I really would like to see you using... 22:38:05 <Ammler> :-) 22:38:10 <V453000> OpenGFX is cool with toyland 22:38:17 <Chris_Booth> Ammler: do you remeber the last toyloand game? 22:38:21 <V453000> see us using Mars or toyland 22:38:29 <V453000> CB: not with OGFX though 22:38:36 <Chris_Booth> loads of people dont use OGFX though 22:38:42 <Chris_Booth> and you cant force them to 22:38:43 <Ammler> Chris_Booth: probably not 22:38:45 <planetmaker> Chris_Booth: 66% do 22:38:48 <V453000> on toyland you could make an exception 22:38:56 <V453000> as I would 22:39:02 <Chris_Booth> i dont use OGFX 22:39:06 <V453000> me neither 22:39:08 <V453000> but as I say 22:39:10 <planetmaker> then you're part of the 33% ;-) 22:39:26 <V453000> pm: 97% are total noobs btw :P 22:39:38 <OwenS> I'm currently using original_windows. Because Progsigs doesn't like OpenGFX (Namely, PBS and progsig are indistinguishable) 22:39:39 <planetmaker> V453000: total noobs don't make bug reports 22:39:40 <Chris_Booth> i like the old-school orginal grfs 22:39:45 <V453000> aww :D now you got me 22:39:48 <planetmaker> that's where I base my figures on 22:40:03 <V453000> :) 22:40:25 <planetmaker> counting openttd issues on their bug tracker, looking what base set they use 22:40:31 <Chris_Booth> some none noobs dont make bug reports 22:40:33 <V453000> well ... whatever but we could make at least a minigame on toyland 22:40:38 <Chris_Booth> as they dont find bugs 22:40:38 <planetmaker> discarding issues which are by the same person 22:41:15 <Chris_Booth> give toyland ago, but i can see it not being liked to much 22:41:28 *** Condac- has joined #openttdcoop 22:41:35 *** leg3nd^ has joined #openttdcoop 22:41:38 <Chris_Booth> but who am i to tell you what to play, i am going on holiday on wednesday so i wont play 22:41:41 <V453000> with OpenGFX it is really good 22:41:59 <V453000> and eGRVTS works there ;) ideal for a minigame 22:42:35 <V453000> but I dont really know how the cars look when loaded :D 22:43:15 <planetmaker> he. OpenGFX toyland vehicles ARE egrvts vehicles ;-) 22:43:24 *** Condac has quit IRC 22:43:25 <V453000> they arent the same 22:43:35 <V453000> egrvts have nicer details 22:43:35 <planetmaker> by the looks they are. By the stats not 22:43:42 <planetmaker> V453000: can't be. 22:43:47 <V453000> :o 22:43:52 <planetmaker> It is the sprites I took 22:43:52 <V453000> maybe I didnt compare the right ones ;) 22:44:23 <Chris_Booth> they look EGTRVs to me 22:44:26 <planetmaker> the source of OpenGFX has complete egrvts sprites ;-) 22:44:33 <V453000> o_O 22:44:35 <planetmaker> I just picked some which suited me. 22:44:37 <Chris_Booth> and i must say planetmaker well done with the grass 22:44:49 <Chris_Booth> i can now look at toyland without going blind 22:44:54 <V453000> ^ 22:44:56 <V453000> ^ 22:44:57 <V453000> ^ 22:45:10 <planetmaker> Chris_Booth: the credits wrt drawing go to Zephyris :-) 22:45:38 <Chris_Booth> well done to Zephyris aswell then 22:46:09 * planetmaker 'merely' puts the sprites in their right place. And constantly messes with the build system 22:47:05 <Chris_Booth> planetmaker: you could have put to comic book houses in 22:47:12 <Chris_Booth> that would have looked cool 22:47:26 <planetmaker> well, but I have too little. 22:47:33 <planetmaker> But I do agree 22:47:39 * V453000 is silent 22:47:45 <Chris_Booth> yes i know, its a shame i played with them the other day 22:47:52 <Chris_Booth> your taster pack 22:47:54 <Chris_Booth> was fun 22:48:05 *** leg3nd has quit IRC 22:48:22 <planetmaker> oh yes... I should continue it :-) 22:48:31 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/pcx/egrvts.pcx <-- V453000 the egrvts sprites :-) 22:48:42 <V453000> yeah I checked already :) 22:48:58 <V453000> but it is still just the original toyland vehicles ;) egrvts adds more 22:49:29 <V453000> are there differences for example in loaded hoppers? 22:49:35 <V453000> like if sugar is white? 22:50:15 <V453000> anyways ... I will make a toyland map probably :) 22:51:01 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/nfo/toyland/toyland-0601-road-vehicles.pnfo <-- every road vehicle in toyland is derived from egrvts 22:51:15 <planetmaker> of course, egrvts has more 22:51:38 <planetmaker> I hope there are not differences in the cargo. I didn't really check tbh 22:51:45 <V453000> kk 22:53:10 <planetmaker> oh, how I like my comments: // Bus (egrvts #xxxx) 22:53:32 <planetmaker> anyway... good night for now :-) 22:55:04 <V453000> cya 22:59:21 <Ammler> YES, good night from here too 22:59:29 <V453000> why do I get pink company color almost always? 22:59:36 <V453000> when starting a new game 22:59:41 <Ammler> need to sit back and count my google money 22:59:41 <V453000> thats gay 22:59:47 <V453000> :D 22:59:51 <V453000> money = beer 23:00:54 <leg3nd^> :Z 23:01:28 *** Kolbur has left #openttdcoop 23:01:33 *** ^Spike^ has quit IRC 23:03:58 *** leg3n has joined #openttdcoop 23:04:20 *** fonsinchen has quit IRC 23:06:17 *** Chillosophy has quit IRC 23:09:35 *** leg3nd^ has quit IRC 23:23:57 *** xahodo has quit IRC 23:42:10 *** Chris_Booth has quit IRC 23:44:47 *** VictorOfSweden has quit IRC 23:46:35 *** Dred_furst has joined #openttdcoop 23:54:04 *** thgergo has quit IRC