Config
Log for #openttdcoop on 9th April 2010:
Times are UTC Toggle Colours
00:02:06  <Razaekel> !password
00:02:06  <PublicServer> Razaekel: endure
00:02:20  <PublicServer> *** Razaekel joined the game
00:02:24  <PublicServer> <V453000> hi Raz
00:02:27  *** mrruben5 has joined #openttdcoop
00:02:30  <PublicServer> <Razaekel> wtf
00:02:36  <PublicServer> <Razaekel> is that huge station
00:02:48  <PublicServer> <V453000>  a station
00:03:35  <PublicServer> <V453000> ffs :D
00:03:36  <PublicServer> <MrRuben5> :o synced dummy stations?
00:03:58  <V453000> @calc 28*4
00:03:58  <Webster> V453000: 112
00:04:11  <V453000> @calc 112/3
00:04:11  <Webster> V453000: 37.3333333333
00:04:22  <V453000> @calc 112/4
00:04:22  <Webster> V453000: 28
00:04:29  <V453000> thats it
00:04:33  <PublicServer> <MrRuben5> 112 = dutch emergency service
00:04:37  <PublicServer> <MrRuben5> XD
00:09:07  *** Mark has joined #openttdcoop
00:09:30  *** pugi has quit IRC
00:09:48  <PublicServer> ***  made screenshot at 0000B0B4: http://ps.openttdcoop.org/public/webcam/0000B0B4.png
00:09:55  <Mark> 'lo
00:09:59  <PublicServer> <V453000> HI
00:10:02  <PublicServer> <V453000> :))
00:10:12  <V453000> how do you do? :)
00:10:29  <Mark> im good
00:10:33  <Mark> yourself?
00:10:42  <PublicServer> <V453000> no kangaroo ate you yet? :)
00:10:47  <Mark> heh no
00:10:49  <PublicServer> <V453000> I am ... well ... fine :)
00:12:05  <V453000> where are you atm? :)
00:12:31  <Mark> innisfail
00:12:40  <Mark> thats between townsville and cairns
00:12:50  <PublicServer> <V453000> right :) in Austarila
00:12:54  <PublicServer> <V453000> somewhere :)
00:12:57  <Mark> yeah :P
00:13:10  <Mark> somewhere in the tropics
00:13:15  <Mark> and its cold and its raining
00:13:17  <PublicServer> <V453000> aww hot
00:13:20  <PublicServer> <MrRuben5> sounds like yoda speech to me :P in is fail mark is!
00:13:22  <PublicServer> <V453000> oh
00:13:23  <PublicServer> <V453000> nice
00:13:36  <Mark> for a change
00:13:37  <PublicServer> <V453000> Ruben: you know who Mark is?
00:13:46  <PublicServer> <MrRuben5> no :)
00:13:53  <PublicServer> <V453000> ok
00:14:02  <PublicServer> <MrRuben5> just the town name sounds funny
00:14:23  <PublicServer> <V453000> he is the best OpenTTDCoop Planner and builder
00:14:31  <PublicServer> <V453000> ever
00:14:44  * Mark blushes
00:15:10  <PublicServer> <V453000> just truth ;)
00:15:50  <Mark> heh thanks :)
00:16:06  <PublicServer> <V453000> I bet you know it ;)
00:17:12  <PeterT> hi Mark
00:17:23  <PublicServer> <V453000> anyways ... whats the next stop of trip? :)
00:17:27  <Mark> hello :)
00:17:33  <Mark> i dont know
00:17:43  <V453000> also that is an option :)
00:17:51  <PeterT> Be spontanius
00:17:58  <PublicServer> <V453000> btw you are here earlier than mostly :) I am surprised
00:18:06  <PeterT> Mark: hey Mark, we have a new stable server now
00:18:10  <Mark> different timezone :P
00:18:11  <PeterT> in celebration of 1.0.0
00:18:18  <Mark> and i woke up early
00:18:25  <PublicServer> <V453000> :)
00:19:05  <Mark> stable server?
00:19:11  <PublicServer> <V453000> 1.0.0
00:19:12  <Mark> without pass?
00:19:16  <PublicServer> <V453000> yes
00:19:16  <PeterT> Yes
00:19:20  <PeterT> #openttdcoop.stable
00:19:35  <Mark> oh nice :)
00:19:44  <Mark> anything to see over there?
00:19:50  <PublicServer> <V453000> no
00:19:58  <PublicServer> <V453000> besides extreme terraforming by assholes
00:20:19  <PeterT> ^
00:20:21  <Mark> ...
00:20:23  <PublicServer> <V453000> but its nice to see that when #openttdcoop.org makes a server on stable, it instantly becomes very popular
00:21:00  <PeterT> #openttdcoop.org?
00:21:10  <PublicServer> <V453000> well its in the name
00:21:15  <Mark> guess it's good advertising for the public server
00:21:16  <PublicServer> <V453000> people react to the name
00:21:21  <PublicServer> <V453000> kind of
00:21:23  <PeterT> No, it's #openttdcoop or #openttdcoop.org
00:21:47  <PublicServer> <V453000> you know what I mean Peter
00:22:04  <PeterT> It looks strange
00:22:10  <PublicServer> <V453000> whatever :)
00:22:41  <PeterT> V453000: In fact, can you go over there?
00:22:46  <PeterT> I'd like to reset the server
00:22:50  <PublicServer> <V453000> to stable?
00:22:55  <PeterT> yes
00:22:58  <PublicServer> <V453000> well ... why do you need me to
00:23:08  <PublicServer> <V453000> but of course I can
00:23:09  <PeterT> I don't want to screw something up
00:23:10  <PeterT> Thanks
00:23:16  <PeterT> Should I save it, or just reset?
00:23:32  <V453000> I guess this game doesnt deserve any saving ... but you can
00:24:00  <V453000> besides ... you dont really choose the best person "not to screw something up" :D
00:24:10  <PeterT> V453000: want to join my server?
00:24:14  <PeterT> it's my personal one
00:24:18  <PeterT> channel #sn
00:24:20  <V453000> not now Peter
00:24:23  <PeterT> It's really great
00:24:25  <PeterT> it's patched
00:24:26  <V453000> I want to finish this PSG now
00:24:31  <V453000> later, I might ;)
00:24:31  <PeterT> so it disallows Terraforming
00:24:50  <PublicServer> ***  made screenshot at 00003C84: http://ps.openttdcoop.org/public/webcam/00003C84.png
00:25:24  <PeterT> and it has a max_airport set
00:25:30  <PeterT> and it has new console commands
00:25:35  <V453000> as I said ... later I might join
00:25:37  <PeterT> lockc = lock client
00:25:38  <V453000> but definitely not now
00:25:39  <Mark> and free cookies
00:25:43  <V453000> :D
00:25:46  <PeterT> Free cookies, inded.
00:25:49  <PeterT> *indeed.
00:25:51  <PublicServer> <MrRuben5> milk?
00:25:56  <PublicServer> <V453000> cows
00:26:17  <PublicServer> <MrRuben5> I hate cows
00:26:20  <PublicServer> <MrRuben5> they smell :P
00:26:21  * PeterT places a cow on mrruben5 
00:26:30  <V453000> cows aint that bad when you eat em
00:26:55  <PublicServer> <MrRuben5> true
00:27:34  <PublicServer> <V453000> my brain is broken
00:30:47  <PublicServer> <Razaekel> no trains hitting the overflow
00:30:50  <PublicServer> <Razaekel> we clearly need more trains
00:30:58  <PublicServer> <V453000> clone then :(
00:31:00  <PublicServer> <V453000> :)
00:31:07  <PublicServer> <V453000> I increased the limit to 3000
00:31:12  <PublicServer> <Razaekel> cloning makes me lag :-/
00:31:20  <PublicServer> <V453000> makes everyone :)
00:31:29  <PublicServer> <Razaekel> i think it's the value over the depot that's doing it
00:31:30  <PublicServer> <MrRuben5> well a lot of them are queuing up on the SL's....
00:31:40  <PublicServer> <V453000> I have no idea what Raz
00:31:50  <PublicServer> <Razaekel> i said what i thought it was
00:31:51  <Mark> !info
00:31:51  <PublicServer> <V453000> Ruben: that is mostly needed
00:31:51  <PublicServer> Mark: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 14854932932  Loan: 0  Value: 14873458249  (T:2563, R:0, P:0, S:0) unprotected
00:32:04  <Mark> 2563?
00:32:06  <PublicServer> <V453000> and I say I completely dont know ;)
00:32:15  <PublicServer> <V453000> 2564 ;)
00:32:19  <PeterT> !date
00:32:19  <PublicServer> PeterT:  5 Jul 2286
00:32:28  <Mark> too bad it'd take me half a day to download the grf pack
00:32:37  <PublicServer> <V453000> qww
00:32:39  <PublicServer> <V453000> aww
00:32:56  <PublicServer> <MrRuben5> well the .sav is 1mb as well
00:32:56  <Mark> and this thing they pass for a pc wouldnt handle the map anyway
00:33:09  <PublicServer> <V453000> yeah
00:33:16  <PublicServer> <V453000> this game is cpu hog
00:35:45  <PublicServer> <Razaekel> yosh
00:36:18  <PublicServer> <V453000> but ... well ... I think it is worth it :)
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00:38:08  <PublicServer> <V453000> Mark: so you know ... there are 2593 train ... but almost 800 is logic :P
00:38:30  <jondisti> !password
00:38:31  <PublicServer> jondisti: poncho
00:38:38  <PublicServer> *** jond1sti joined the game
00:39:47  <PeterT> Mark: Good luck to you
00:39:47  <Mark> im off
00:39:49  <Mark> byebye
00:39:52  <PublicServer> ***  made screenshot at 00004C85: http://ps.openttdcoop.org/public/webcam/00004C85.png
00:39:52  <PublicServer> <V453000> cya :)
00:39:55  <PublicServer> <jond1sti> bye
00:39:56  <PublicServer> <MrRuben5> lmao trains doing the moonwalk in circles :P:P
00:40:00  *** Mark has quit IRC
00:40:09  <PublicServer> <MrRuben5> bye mark
00:42:08  <PublicServer> <jond1sti> who's building that huge loop?
00:42:28  <PublicServer> <jond1sti> dunno where i got word 'loop'. i mean that huge station :P
00:42:36  <PublicServer> <MrRuben5> it's v
00:42:41  <PublicServer> <V453000> guess who
00:42:55  <PublicServer> <jond1sti> i thought so
00:43:06  <V453000> HEY
00:43:13  <V453000> you should have said "oh I didnt expect that"
00:44:15  <PublicServer> <jond1sti> oh, sry :D
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00:44:33  <V453000> I am a normal, healthy, brain-ok person
00:44:59  <PublicServer> <jond1sti> who thinks huge
00:45:08  <PublicServer> <V453000> noo
00:45:13  <PublicServer> <MrRuben5> you'd be water cooled if you were a computer
00:46:02  <PublicServer> <V453000> depends if you mean my beer-organ or brain ;)
00:46:19  <PublicServer> <V453000> I am coole by beer
00:47:02  <PublicServer> <V453000> trains!
00:49:24  <PublicServer> *** Razaekel has left the game (connection lost)
00:51:31  <PublicServer> <MrRuben5> hihihi
00:51:40  <PublicServer> <V453000> doesnt this look awesome?
00:51:42  <PublicServer> <V453000> I just love this
00:51:50  <PublicServer> <jond1sti> let's see the exit
00:51:59  <PublicServer> <MrRuben5> and now go snc them all :P
00:52:19  <PublicServer> <V453000> packing trains is useless in this scenario
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00:52:53  <PublicServer> <MrRuben5> hmm
00:53:34  <PublicServer> <V453000> the trains split on flip flops right after packed anywas
00:53:49  <PublicServer> <MrRuben5> hmm, true
00:54:54  <PublicServer> ***  made screenshot at 0000E097: http://ps.openttdcoop.org/public/webcam/0000E097.png
00:55:13  <PublicServer> *** jond1sti has left the game (connection lost)
00:55:17  <jondisti> night
00:55:20  *** jondisti has quit IRC
00:55:22  <PublicServer> <V453000> cya
00:58:54  <PublicServer> <MrRuben5> filling the queue there takes the same amount of time as letting the trains exit the station :P
00:59:06  <PublicServer> <V453000> luck
01:01:00  <PublicServer> <V453000> :)
01:01:15  <PublicServer> <V453000> ok :) thats it
01:01:18  <KyleS> !password
01:01:18  <PublicServer> KyleS: ratify
01:01:41  <PublicServer> *** KyleS joined the game
01:02:06  <PublicServer> *** KyleS has left the game (connection lost)
01:04:28  <V453000> well :) we dont even realize it but the flipflop ML joins are making a hell of a good job
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01:05:04  <PublicServer> *** MrRuben5 has left the game (connection lost)
01:05:04  <PublicServer> *** Game paused (not enough players)
01:05:33  <PublicServer> <V453000> im off
01:05:34  <PublicServer> <V453000> cya
01:05:37  <PublicServer> *** V453000 has left the game (leaving)
01:09:56  <PublicServer> ***  made screenshot at 00008CA3: http://ps.openttdcoop.org/public/webcam/00008CA3.png
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01:59:01  <KyleS> !password
01:59:02  <PublicServer> KyleS: tablet
01:59:25  <PublicServer> *** KyleS joined the game
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03:01:12  <FiCE> !info
03:01:12  <PublicServer> FiCE: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 15173157478  Loan: 0  Value: 15197085613  (T:2596, R:0, P:0, S:0) unprotected
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03:18:05  <KyleS> !password
03:18:05  <PublicServer> KyleS: cougar
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03:37:04  <strstrep> !playercount
03:37:05  <PublicServer> strstrep: Number of players: 0
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04:45:44  <Skol> !password
04:45:45  <PublicServer> Skol: maizes
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07:43:26  <hylje> http://www.youtube.com/watch?v=u1Y_Pw_TtFo
07:43:27  <Webster> Title: YouTube - Hedgewars 0.9.13 Official Trailer! (at www.youtube.com)
08:02:47  <V453000> hylje: thats psycho
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08:10:05  <hylje> the game is pretty psycho too
08:10:17  <hylje> not as good as WA yet, but pretty darn close
08:10:24  <hylje> and the hedgies do awesome face when they win
08:10:26  <V453000> it looks almost identical
08:10:29  <V453000> :D
08:10:39  <V453000> ok so the trailer explains everything
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08:25:37  <XeryusTC> hylje: did anyone say shameless copying? :P
08:26:36  <hylje> what's wrong with shameless copying of good things
08:26:58  <XeryusTC> that it's a carbon copy with different graphics :P
08:27:29  <hylje> the physics are worse for the time being
08:27:54  <hylje> or maybe not worse, different rather
08:28:28  <XeryusTC> it still looks like it is the same amount of fun though :o
08:28:43  <hylje> yes, yes it is
08:28:55  <hylje> the graphics being slightly more modern is a plus
08:29:00  <hylje> i could lick them
08:29:24  <De_Ghosty> worms?
08:29:45  <hylje> WOOOOORMS!
08:29:48  <hylje> no, hedgehogs
08:29:56  <hylje> you see, hedgehogs eat worms
08:30:43  <XeryusTC> is it cross platform though?
08:31:19  <hylje> yea
08:31:31  <hylje> works great on macs too
08:32:34  <De_Ghosty> does it work over tcp/ip?
08:33:07  <XeryusTC> is it more awesome than WWP?
08:34:30  <hylje> XeryusTC: hard to say, but WA was better than WWP anyway
08:34:37  <hylje> De_Ghosty: i guess it does, it's a modern game
08:35:09  <XeryusTC> well, imo WWP was the best, for lan parties that is ;)
08:36:46  <hylje> WA still gets patch support
08:36:49  <hylje> wwp doesn't
08:38:09  <XeryusTC> hmm, ok :o
08:38:14  <De_Ghosty> http://www.hedgewars.org/
08:38:15  <De_Ghosty> lol
08:38:15  <Webster> Title: Hedgewars (at www.hedgewars.org)
08:38:18  <De_Ghosty> the voice video
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08:40:48  <De_Ghosty> OMG this is bet thing ever if tcp / ip work
08:40:52  <De_Ghosty> best*
08:46:40  <hylje> XeryusTC: furthermore WA has to date received most (if not all) WWP features in those patches
08:47:38  <XeryusTC> hmm, could be, i havent looked into worms that much recently :o
08:47:47  <XeryusTC> oh, hedgewars is based on QT :o
08:49:20  <De_Ghosty> OMH
08:49:24  <De_Ghosty> must spread the word
08:51:04  <hylje> fabulous
08:51:55  <XeryusTC> oh gawd
08:52:16  <XeryusTC> they store all of their graphics in the svn structure :o
08:52:58  <XeryusTC> no wonder that it's 80mb
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08:55:46  <hylje> where else?
08:56:44  <hylje> hahaha
08:56:49  <hylje> the server software is haskell
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09:01:20  <Ammler> !info
09:01:20  <PublicServer> Ammler: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 15173157478  Loan: 0  Value: 15197085613  (T:2596, R:0, P:0, S:0) unprotected
09:01:30  <XeryusTC> hylje: somewhere on a web or ftp server :P
09:01:33  <Ammler> !rcon set max_trains
09:01:33  <PublicServer> Ammler: Current value for 'max_trains' is: '3000' (min: 0, max: 5000)
09:01:38  <Ammler> !rcon set max_trains 2000
09:01:56  <hylje> what if the nightly version keeps updating graphics that's deeply intermingled with the code?
09:02:10  <V453000> Ammler: ?
09:02:23  <V453000> 2000?
09:02:23  <XeryusTC> Ammler: why set it to 2000?
09:02:54  <Ammler> we should close that game 2 days ago and there are still guys buidling on it
09:03:15  <XeryusTC> because it still needs work
09:03:23  <XeryusTC> and since when do we have set time limits for games?
09:03:30  <Ammler> yes, specially if you give them possibilty to add trains
09:04:08  <V453000> Whats the matter Ammler?
09:04:20  <V453000> !password
09:04:20  <PublicServer> V453000: cellar
09:04:21  <Ammler> oh well
09:04:26  <Ammler> !trains 5000
09:04:26  <PublicServer> *** Ammler has set max_trains to 5000
09:04:39  <V453000> ...
09:04:40  <PublicServer> *** V453000 joined the game
09:04:44  <V453000> !trains 3000
09:04:44  <PublicServer> *** V453000 has set max_trains to 3000
09:04:48  <XeryusTC> Ammler: got some sand in your vagina?
09:04:59  <V453000> :D
09:05:04  <Ammler> in past we finished a game when 90% wasn't able to join
09:05:39  <V453000> it is heavy
09:05:44  <V453000> but still some people are joining
09:05:44  <XeryusTC> but people are still able to join the game, without too much problems too
09:06:06  <Ammler> yeah, we will see
09:06:18  <V453000> it should be finished in few days
09:07:08  <V453000> !unpause
09:07:08  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:07:08  <PublicServer> *** Game unpaused (not enough players)
09:07:17  <Ammler> XeryusTC: another issue is that most trains do just wait in a queue
09:07:49  <XeryusTC> well, that's a surprise, it's a SRNW
09:08:00  <Ammler> could be done better :-P
09:08:02  <PublicServer> <V453000> ^
09:08:06  <De_Ghosty> people need new computer :D
09:08:10  <PublicServer> <V453000> :D
09:08:11  <PublicServer> <V453000> ye
09:08:25  <De_Ghosty> !dlwin 32
09:08:30  <De_Ghosty> !dl win32
09:08:30  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win32.zip
09:08:40  <Ammler> De_Ghosty: I know the feeling, I had a new computer 2 years ago :-P
09:09:27  <De_Ghosty> yea it really sucks when you can't connect cuz your computer is too slow to sync before you desync lol
09:09:41  <Ammler> you don't desync
09:09:43  <De_Ghosty> 800 mhz ftw!!
09:10:00  <PublicServer> ***  made screenshot at 0002722D: http://ps.openttdcoop.org/public/webcam/0002722D.png
09:10:00  <XeryusTC> now that's ancient :P
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09:10:24  <De_Ghosty> !password
09:10:24  <PublicServer> De_Ghosty: sieved
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09:10:52  <PublicServer> <Amm1er> uses almost 100% here
09:10:55  <PublicServer> <Amm1er> but no lags
09:11:08  <PublicServer> <De_Ghost> massive timing trains.... :o
09:11:13  <PublicServer> <Amm1er> but I have a "better" computer
09:11:32  <hylje> i have a new computer but it's a portable mac so
09:12:18  <De_Ghosty> ABOUT 18% of 25% so...
09:12:27  <De_Ghosty> !math 18/25
09:12:29  <PublicServer> <Amm1er> the signal gaps are wrong
09:12:31  <De_Ghosty> !calc 18/25
09:12:37  <De_Ghosty> !calc 1 8/ 25
09:12:40  <De_Ghosty> !calc 18 / 25
09:12:46  <PublicServer> <Amm1er> you have too short gaps before a station
09:12:47  <PublicServer> <V453000> yes
09:12:53  <PublicServer> <V453000> ugh?
09:12:57  <De_Ghosty> 72 & of 1 core
09:12:58  <PublicServer> <V453000> where?
09:13:03  <PublicServer> <Amm1er> but it would be better to have short gaps on the main lines
09:13:44  <PublicServer> <Amm1er> like "!wrong signal gap"
09:14:01  <PublicServer> <Amm1er> the trains wait on the wrong place
09:14:18  <PublicServer> *** Amm1er has left the game (leaving)
09:14:40  <PublicServer> <V453000> well the gaps are pretty much random
09:14:49  <V453000> edited on the flyt
09:14:51  <Ammler> yes, pretty ugly without system
09:14:52  <V453000> fly
09:15:07  <V453000> doesnt matter much :)
09:15:09  <Ammler> you could reduce 20% of the trains
09:15:33  <Ammler> and let other 20% join the game :-P
09:15:37  <PublicServer> <V453000> most of them come and go quite quick
09:15:54  <Ammler> other clients*
09:16:06  <De_Ghosty> lol
09:16:13  <De_Ghosty> 30% of train is for timming
09:16:26  <PublicServer> <V453000> that is
09:17:22  <Ammler> those trains don't need cpu usage
09:17:30  <Ammler> (no paths)
09:18:16  <XeryusTC> Ammler: then no train on the network would need cpu
09:18:18  <De_Ghosty> o really?
09:18:35  <PublicServer> <V453000> XeryusTC: they still have paths
09:18:38  <PublicServer> <V453000> even without orders
09:18:42  <Ammler> XeryusTC: afaik no orders doesn't prevent those from calculating paths
09:19:23  <Ammler> the trains might even have to calc more than usual
09:19:50  <PublicServer> <V453000> I know nothing about it but I think not
09:19:51  <De_Ghosty> it's a bad idea to sync load with signal logic, all it does is flood the ml when it clicks
09:20:28  <XeryusTC> iirc yapf only makes sure that trains keep running on the network if it has no orders
09:23:06  <De_Ghosty> it sure is nice to look at tho
09:23:16  <PublicServer> <V453000> what do you mean?
09:23:25  <PublicServer> <V453000> the overflows?
09:23:30  <PublicServer> <De_Ghost> useless things :o
09:23:52  <PublicServer> <V453000> well but what things
09:25:02  <PublicServer> ***  made screenshot at 00022D0E: http://ps.openttdcoop.org/public/webcam/00022D0E.png
09:25:16  <De_Ghosty> o these things have no orders
09:25:35  <V453000> thats the point
09:25:41  <V453000> they need to be forced in every way
09:25:45  <V453000> or they mostly fuck up
09:25:51  <PublicServer> <De_Ghost> i was wondering why u need so much logic
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09:26:09  <V453000> yea
09:26:11  <V453000> thats the reason
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09:31:45  <PublicServer> <De_Ghost> there got to be a better not gate design
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09:31:47  <PublicServer> <V453000> hi
09:31:48  <PublicServer> <De_Ghost> this one is so big
09:31:55  <PublicServer> <De_Ghost> and space cosuming
09:31:58  <PublicServer> <V453000> not that big
09:32:01  <Ammler> show us one
09:32:09  <PublicServer> <V453000> ^
09:32:10  <PublicServer> <De_Ghost> thinking :o
09:32:10  <Ammler> below 9 tiles
09:35:32  <PublicServer> <De_Ghost> ad
09:37:35  <PublicServer> <V453000> almost 30k goods on each side :)
09:38:31  <PublicServer> *** V453000 has left the game (leaving)
09:38:35  <V453000> brb
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09:42:25  <V453000> !password
09:42:25  <PublicServer> V453000: salons
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09:42:53  <PublicServer> <De_Ghost> computa too slow?
09:42:54  <PublicServer> <V453000> hi Sonic :)
09:43:04  <PublicServer> <sonic> hi V :)
09:43:19  <PublicServer> <XeryusTC> ms split 2 is sucking up too many trains
09:43:26  <PublicServer> <De_Ghost> i  made a not gate
09:43:37  <PublicServer> <De_Ghost> that's smaller
09:43:44  <PublicServer> <De_Ghost> well lnoger
09:43:49  <PublicServer> <De_Ghost> instead of 3 tiles wide
09:44:00  <PublicServer> <V453000> XeryusTC: we have to modify the gaps
09:52:11  <PublicServer> <XeryusTC> there, sufficient cut in queue size :P
09:52:19  <PublicServer> <V453000> :)
09:54:57  <PublicServer> <V453000> omg
09:55:06  <PublicServer> ***  made screenshot at 00032D63: http://ps.openttdcoop.org/public/webcam/00032D63.png
09:55:12  <PublicServer> <V453000> Drop B has 8 platforms per line instead of 10
09:55:13  <PublicServer> <XeryusTC> cut the traffic at split 2 a bit
09:55:29  <PublicServer> <V453000> no there is 10
09:56:00  <PublicServer> <V453000> hmmm
09:57:43  <PublicServer> <V453000> ok
09:57:47  <PublicServer> <V453000> lets increase to 12
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10:05:33  *** ChanServ sets mode: +o Thraxian|Work
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10:12:41  <Ammler> De_Ghosty: it looks slower
10:13:08  <Ammler> and not smaller
10:13:38  <PublicServer> *** sonic has left the game (connection lost)
10:13:46  <Ammler> (if the webcam shot is what you have done)
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10:28:11  <De_Ghosty> :o
10:28:16  <De_Ghosty> trying veriation
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10:28:57  <Lukeus_Maximus> *ahem* variation
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11:10:51  <Lukeus_Maximus> !password
11:10:51  <PublicServer> Lukeus_Maximus: crummy
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11:13:00  <gr00vy> !password
11:13:00  <PublicServer> gr00vy: crummy
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11:16:44  <Lukeus_Maximus> !password
11:16:45  <PublicServer> Lukeus_Maximus: crummy
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11:16:59  <Headshot119> !password
11:16:59  <PublicServer> Headshot119: crummy
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11:23:16  <snc> !trains
11:23:16  <PublicServer> snc: you must be channel op to use !trains
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11:32:42  <V453000> !tell snc !info
11:32:42  <PublicServer> snc: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 16556040714  Loan: 0  Value: 16568432974  (T:2606, R:0, P:0, S:0) unprotected
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11:33:54  <mrruben5> !password
11:33:54  <PublicServer> mrruben5: urning
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11:34:20  <DJNekkid> !download win64
11:34:20  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
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11:41:09  <DJNekkid> !password
11:41:09  <PublicServer> DJNekkid: hovers
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11:42:20  <DJNekkid> wtf
11:42:26  <DJNekkid> my computer cant handle that load
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11:44:48  <PublicServer> <MrRuben5> lol
11:45:56  <DJNekkid> an I7-Q820
11:46:23  <V453000> whats that :)
11:49:03  <DJNekkid> my CPU
11:50:56  <Ammler> maybe it is the connection?
11:51:09  <Ammler> try a autosave
11:51:34  <Ammler> !url
11:51:34  <PublicServer> Ammler: http://ps.openttdcoop.org/
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12:27:34  <PublicServer> <XeryusTC> v453: you've created a huge wave of traffic with that huge station of yours
12:27:39  <PublicServer> <XeryusTC> and a huge buffer xD
12:27:56  <Chris_Booth> !autoupdate
12:28:01  <Chris_Booth> !dl
12:28:01  <PublicServer> Chris_Booth: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:28:11  <Chris_Booth> !dl autoupdate
12:28:11  <PublicServer> Chris_Booth: http://www.openttdcoop.org/winupdater
12:28:31  <Chris_Booth> !dl win32
12:28:31  <PublicServer> Chris_Booth: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win32.zip
12:30:28  <Chris_Booth> !password
12:30:29  <PublicServer> Chris_Booth: flabby
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12:30:51  <Chris_Booth> PublicServer: thats mean its just been easter and i am going to the gyn
12:30:55  <Chris_Booth> PublicServer: thats mean its just been easter and i am going to the gym
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12:31:53  <PublicServer> <MrRuben5> omg the mega station already can't handle the output
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12:33:07  <PublicServer> <XeryusTC> it can, but trains take a long time to catch up with the production while transfering
12:33:40  <Chris_Booth> i cant sync with the game on my laptop
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12:35:14  <Chris_Booth> nope to big for my laptop
12:35:54  <V453000> hi Chris :)
12:38:05  <PublicServer> <MrRuben5> more trains XD
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12:41:38  <XeryusTC> !trains 2837
12:41:38  <PublicServer> *** XeryusTC has set max_trains to 2837
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12:43:33  <XeryusTC> V453000: those huge stations of yours are quite a problem
12:43:56  <XeryusTC> they suck all up all the traffic from an SL when they are refilling their buffer
12:44:16  <PublicServer> <MrRuben5> SL do not have enough capacity
12:44:26  <PublicServer> <MrRuben5> probably because they are merged and then split again
12:44:49  <PublicServer> <MrRuben5> they would behave better if they are merged after both sides are split first
12:44:58  <PublicServer> <XeryusTC> all traffic gets throttled to one point, until that's full,t hen it's the next
12:45:12  <V453000> damn
12:45:17  <PublicServer> <XeryusTC> but that point is usually one of V453k's huge stations
12:45:19  <V453000> well
12:45:25  <PublicServer> <XeryusTC> see ml split 4
12:45:30  <V453000> the stations mostly need to be big
12:45:30  <PublicServer> <MrRuben5> see ML split 03
12:45:38  <V453000> otherwise they arent enough
12:46:27  <PublicServer> <XeryusTC> nantstable doesnt need too
12:46:32  <PublicServer> <XeryusTC> it could also do with alot less buffering
12:47:42  <PublicServer> <XeryusTC> this network could easily service all stations properly, traffic just gets routed to the wrong places
12:49:59  <DJNekkid> !password
12:49:59  <PublicServer> DJNekkid: plazas
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12:50:15  <razmir> !password
12:50:15  <PublicServer> razmir: plazas
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12:55:12  <PublicServer> <MrRuben5> see !! ML SPLIT EXAMPLE
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13:01:35  <Chris_Booth> !password
13:01:35  <PublicServer> Chris_Booth: pedals
13:02:02  <PublicServer> *** Chris Booth joined the game
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13:02:52  <Chris_Booth> this sucks
13:06:09  <V453000> !password
13:06:09  <PublicServer> V453000: pedals
13:06:23  <V453000> CB: you have some überCPU, no?
13:06:47  <PublicServer> *** sonic joined the game
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13:06:59  <PublicServer> <V453000> hi
13:07:10  <PublicServer> <MrRuben5> v: we might need to fix the ML splits
13:07:11  <PublicServer> <sonic> hi
13:07:21  <PublicServer> <MrRuben5> especially 08 atm
13:08:01  <PublicServer> <V453000> not enough splitted trains?
13:08:10  <PublicServer> <MrRuben5> nope
13:08:35  <PublicServer> <MrRuben5> see !! ML split example
13:08:59  <PublicServer> <MrRuben5> me and sonic designed it earlier :)
13:09:27  <PublicServer> <V453000> yes, I also had this idea for future expansion :)
13:09:30  <PublicServer> <V453000> go try
13:09:37  <Phazorx> left (north west) example has a maerge before split :/
13:09:58  <PublicServer> <sonic> works fine on split 03
13:10:32  <PublicServer> ***  made screenshot at 0001129B: http://ps.openttdcoop.org/public/webcam/0001129B.png
13:10:39  <PublicServer> <MrRuben5> see the mega station atm, only 50% of bays is filled with trains atm
13:11:11  <PublicServer> <V453000> yes
13:11:20  <PublicServer> <V453000> try to upgrade the split
13:11:45  <PublicServer> <MrRuben5> I have no idea how to make a splitter though
13:12:11  <PublicServer> <V453000> no
13:12:15  <PublicServer> <V453000> you keep the splitter
13:12:33  <PublicServer> <sonic> just copy what we did on split 03
13:12:35  <PublicServer> <V453000> youjust make similar thing as in 03
13:13:25  <PublicServer> <MrRuben5> hmm
13:13:34  <PublicServer> <sonic> you can do it :)
13:17:07  <PublicServer> *** V453000 has left the game (connection lost)
13:19:05  <V453000> gotta go...
13:19:10  <V453000> I will be here in the evening
13:19:14  <V453000> cya
13:19:18  <PublicServer> <MrRuben5> cya
13:19:23  <PublicServer> <sonic> cya
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13:31:20  <Chris_Booth> V453000: only in my desktop PC
13:31:29  <V453000> ahhh
13:31:41  <Chris_Booth> i am not at uni ATM and on my laptop which is an old AMD dual core thingy
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13:37:42  <Vitus> !password
13:37:42  <PublicServer> Vitus: avenge
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13:38:46  <PublicServer> <Vitus> Hey!
13:39:38  <PublicServer> <sonic> hi!
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13:40:41  <PublicServer> <Vitus> Tunhall South looks pretty crazy :D
13:41:07  <PublicServer> <sonic> gotta look at st charningleigh :)
13:41:32  <PublicServer> * MrRuben5 wonders if sonic wants to build some splitters at ML 08
13:42:38  <PublicServer> <sonic> in a sec
13:52:41  <PublicServer> <sonic> there we go
13:53:02  <Razaekel> !password
13:53:02  <PublicServer> Razaekel: tedium
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13:53:29  <PublicServer> <Vitus> What's the train limit right now?
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13:58:38  <PublicServer> <Razaekel> not enough throughput on tunhall south
13:59:37  <PublicServer> <sonic> no, its okay
13:59:52  <PublicServer> <sonic> station  had too much wood
14:01:44  <nighthawkcm> Dunno about the limit, how many trains are running atm?
14:01:50  <PublicServer> <Razaekel> 2833
14:01:53  <PublicServer> <Vitus> about 2.8k
14:01:58  <PublicServer> <sonic> limit is 2837
14:02:47  <PublicServer> <Vitus> Hmm... exactly 2000 woods trains
14:02:54  <PublicServer> <Vitus> That means... 833 are just dummy trains :D
14:03:10  <PublicServer> <Razaekel> dont forget logic
14:03:24  <PublicServer> <Vitus> I count logic trains as dummy trains
14:03:46  <PublicServer> <Razaekel> in which case, your numbers are correct
14:07:59  <PublicServer> <sonic> :)
14:08:28  <PublicServer> <MrRuben5> drop a is having trains unload in the last  bays now
14:08:31  <PublicServer> <MrRuben5> just not all
14:10:41  <PublicServer> ***  made screenshot at 0000BABB: http://ps.openttdcoop.org/public/webcam/0000BABB.png
14:10:43  <PublicServer> <sonic> hippies!
14:10:52  <PublicServer> <sonic> planting trees everywhere :P
14:11:14  <PublicServer> <Vitus> It just looks too plain without trees :D
14:11:42  <PublicServer> <Vitus> And you don't mind trees, do you? :D
14:11:53  <PublicServer> <MrRuben5> well if there would be just cut off trees we would plant those :P as we are a major deforestation company
14:11:56  <PublicServer> <sonic> hehe, no i disabled them anyways
14:12:32  <PublicServer> <Vitus> Are we? We "just" transport some wood :)
14:12:43  <PublicServer> <sonic> the forests are the evil doers
14:12:56  <PublicServer> <MrRuben5> hmm true
14:13:25  <PublicServer> <MrRuben5> ehm
14:13:35  <PublicServer> <MrRuben5> whose project is that south of cinpool
14:13:52  <PublicServer> <Vitus> I always forget, where Cinpool is :D
14:14:51  <PublicServer> <Vitus> Looks..... strange
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14:58:50  <ODM> hm no new game yet?
14:58:57  <PublicServer> <Vitus> Nope
15:02:48  <PublicServer> <MrRuben5> anyone wanna help making a splitter at ML split 05?
15:03:17  <PublicServer> *** Intexon joined the game
15:03:34  <PublicServer> <Vitus> Yeah, why not.
15:04:06  <PublicServer> <Vitus> Just build the lines so I know where to place the split
15:04:15  <PublicServer> <MrRuben5> lines are in place
15:04:34  <PublicServer> <MrRuben5> the note says "split here" :)
15:04:41  <PublicServer> <Vitus> I see
15:04:57  <PublicServer> <Vitus> One to top and one to bottom, right?
15:05:04  <PublicServer> <MrRuben5> yeah
15:05:09  <PublicServer> <Vitus> ML split 04 could use that too
15:05:12  <PublicServer> <MrRuben5> just like the other side
15:05:23  <ODM> does someone remember a player called a3aan? does that 3 belong there, or was his irc nick different?
15:05:41  <PublicServer> <Vitus> Do you want it with PF traps or without? I can do it without those too
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15:05:45  <Intexon> @seen a3aan
15:05:45  <Webster> Intexon: a3aan was last seen in #openttdcoop 18 weeks, 3 days, 20 hours, 9 minutes, and 45 seconds ago: <A3aan> !password
15:05:57  <ODM> not the talkative kind it seems
15:05:58  <PublicServer> <MrRuben5> hmm, not sure about the PF trap
15:05:58  <ODM> thanks:P
15:06:08  <PublicServer> <Vitus> Look at ML split 04
15:06:09  <PublicServer> <MrRuben5> no idea how that works out
15:06:17  <Intexon> np, don't remember him though
15:06:17  <PublicServer> <Vitus> I did 1:1 split without PF traps
15:07:10  <PublicServer> <MrRuben5> hmm
15:07:25  <PublicServer> <MrRuben5> I'm guessing the same splitter used for 03
15:08:19  <PublicServer> <Intexon> wow, 2k trains already
15:08:52  <PublicServer> <Intexon> what is the record of openttdcoop btw?
15:09:05  <PublicServer> <Vitus> Yeah, right. That one is without PF traps too... And I thought no-one knew how to do it w/o PF traps :D
15:09:14  <mrruben5> @records
15:09:14  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) | Single cargo output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
15:09:31  <Intexon> we're far beyond :D
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15:14:28  <PublicServer> <Vitus> There you go
15:14:43  <PublicServer> <MrRuben5> lets see how it works out
15:15:56  <PublicServer> <Vitus> sec
15:16:02  <PublicServer> <Vitus> There is problem with one signal
15:16:25  <PublicServer> <Vitus> Yeah, right... silly me
15:17:59  <PublicServer> <Vitus> Better?
15:18:02  <PublicServer> <MrRuben5> aye :P
15:18:29  <PublicServer> <MrRuben5> the right side is full now :P :)
15:18:42  <PublicServer> <MrRuben5> hmm
15:19:02  <PublicServer> <MrRuben5> can you look at the south splitter for a sec?
15:19:17  <PublicServer> <Vitus> Yeah
15:19:26  <PublicServer> <MrRuben5> the juncteon is blocked
15:19:34  <PublicServer> <Vitus> Better?
15:19:40  <PublicServer> <MrRuben5> yup
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15:20:47  <PublicServer> <Vitus> If you got some spare time, ML split 04 could get the same treatment... I don't have that much time to do that now, but I can do splits for you.
15:21:03  <PublicServer> <MrRuben5> go ahead and make the splits, I'll connect them
15:23:45  <PublicServer> <MrRuben5> ugh, gonna be though to connect them at south at 04
15:24:37  <PublicServer> <Vitus> Well, it's needed. Without the only splitter there, south's getting all the trains. But with the splitter, south's not getting enough
15:25:51  <PublicServer> ***  made screenshot at 0001B22C: http://ps.openttdcoop.org/public/webcam/0001B22C.png
15:30:05  <PublicServer> <MrRuben5> hmm, I wonder if those double bridges effect is actually a good idea
15:31:13  <PublicServer> <Vitus> Reached vehicle cap yet again... that's pretty bad considering I need two trains for last splitter
15:31:50  <PublicServer> <MrRuben5> -.-
15:32:55  <PublicServer> <Vitus> Let's see... there are some unused trains
15:33:35  <PublicServer> <Vitus> Got these two!
15:34:01  <PublicServer> <MrRuben5> blegh
15:34:06  <PublicServer> <MrRuben5> mother of all triples is in my way
15:35:21  <PublicServer> <Vitus> We can remove the forcer... I think with this rewor, both sides should have plenty of trains
15:35:35  <PublicServer> <MrRuben5> hmm yup
15:37:21  <PublicServer> <Vitus> That should do the trick
15:37:34  <PublicServer> <MrRuben5> thanks :D
15:40:27  <PublicServer> <MrRuben5> will fini9sh later, got something to do IRL
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16:09:36  <gr00vy> !password
16:09:36  <PublicServer> gr00vy: ordain
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16:32:38  <Giddorah> How much is left to do in 180?
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16:40:54  <PublicServer> <MrRuben5> back
16:41:00  <De_Ghosty> well i got the red part working
16:41:08  <De_Ghosty> which is most important in a not?
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16:48:58  <PublicServer> <MrRuben5> ok
16:49:07  <PublicServer> <MrRuben5> now my mac is beginning to lag too
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17:12:17  <Ammler> doesn't that need to be combos ^
17:12:34  <PublicServer> <MrRuben5> yeah
17:20:32  <PublicServer> <MrRuben5> hmm, with my double split, traffic gets so high that you do not need a 1 or 2 splitter anymore :P
17:22:18  <V453000> !password
17:22:18  <PublicServer> V453000: hovers
17:22:34  <PublicServer> *** V453000 joined the game
17:22:35  <PublicServer> <V453000> hy
17:22:52  <PublicServer> <MrRuben5> hey
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17:31:50  <PublicServer> <MrRuben5> v453000 : capacity problems at split 01... blegh :/
17:32:58  <PublicServer> <V453000> sure
17:33:08  <PublicServer> <V453000> needs higher throughput
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17:37:23  <nighthawk_c_m> If I create a split that leads into a tunnel, and my standard TL is 5 - how many diagonal half tiles do I need from the start of the split untill the tunnel to fir in a complete Train?
17:38:14  <PublicServer> <MrRuben5> I think diagonal track length equals diagonal train length
17:38:45  <PublicServer> <MrRuben5> normal track lenght = train length /2
17:39:15  <nighthawk_c_m> so 5 squares would eb reduced to 2.5?
17:39:29  <nighthawk_c_m> from straight to diagonal I mean
17:40:06  <PublicServer> <MrRuben5> 1 normal track length = 2 dia. track length
17:40:19  <nighthawk_c_m> ah ok
17:40:25  <nighthawk_c_m> thats what I searched
17:40:52  <PublicServer> <MrRuben5> you could also have a train stop on a diagonal track
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17:40:55  <PublicServer> <MrRuben5> and count the tiles
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17:41:30  <nighthawk_c_m> Yeah - network aint running yet and I am connecting the RR_LLL to the Drop/Pickup stations
17:44:58  <PublicServer> *** MrRuben5 has left the game (leaving)
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17:47:12  <Ammler> quite long signal gap there ^
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17:50:23  <avdg> hey
17:50:32  <avdg> !players
17:50:34  <PublicServer> avdg: There are currently no clients connected to the server
17:51:51  <nighthawk_c_m> hi
17:56:11  <avdg> I'll try to join again :)
17:57:04  <avdg> !password
17:57:04  <PublicServer> avdg: cupped
17:57:33  <PublicServer> *** avdg joined the game
17:57:36  <avdg> :)
17:58:05  <PublicServer> <avdg> hmm, i see the problem @last screenshot
17:58:14  <PublicServer> <avdg> not using quickfillers :)
17:58:22  <PublicServer> *** Game unpaused (not enough players)
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17:58:28  <PublicServer> *** avdg has joined company #1
17:58:43  <PublicServer> <avdg> thats better
18:00:28  <PublicServer> <avdg> almost 3k trains :)
18:04:35  <V453000> !info
18:04:35  <PublicServer> V453000: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 19901553866  Loan: 0  Value: 19917431899  (T:2833, R:0, P:0, S:0) unprotected
18:04:40  <V453000> wow
18:04:54  <PublicServer> <avdg> spotted 1 more bottleneck
18:05:15  <nighthawk_c_m> 2833 trains -- planning on breaking 3k? :-))
18:05:17  <PublicServer> <avdg> exit sl joiners are reaching capacity
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18:05:45  <PublicServer> <avdg> that will be the goal for me, and if everybody agrees, the game goal
18:05:56  <V453000> avdg: they shouldnt reach capacity ... one ML join = LL_RR exit to ML
18:06:17  <V453000> !password
18:06:18  <PublicServer> V453000: cupped
18:06:24  <PublicServer> <avdg> no, they aren't at the limit
18:06:31  <grim4593> !dl win64
18:06:31  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
18:06:33  <PublicServer> <avdg> but the breakdown at the joiner is a killer
18:06:40  <V453000> breakdown?
18:06:41  <PublicServer> <avdg> *prio
18:06:58  <PublicServer> *** V453000 joined the game
18:06:58  <V453000> to the outer ML?
18:07:13  <PublicServer> <avdg> I didn't checket the outer ml yet
18:07:18  <PublicServer> <avdg> just the outer sl
18:07:36  <PublicServer> <V453000> then its ok :)
18:07:45  <grim4593> !password
18:07:45  <PublicServer> grim4593: cupped
18:07:48  <PublicServer> <avdg> but the ml is better spreaded, and leads to less speed breakdowns
18:07:54  *** devilsadvocate has joined #openttdcoop
18:07:56  <PublicServer> <avdg> the sl's have only 2 options
18:08:05  <PublicServer> *** grim4593 joined the game
18:08:07  <PublicServer> <V453000> sure
18:08:12  <PublicServer> <avdg> and a short connection to the sl
18:08:34  <PublicServer> <avdg> on big traffic, thats a weak point
18:08:53  <PublicServer> <V453000> is ok now
18:08:56  <PublicServer> <V453000> the game will end soon
18:09:11  <PublicServer> <avdg> I love to see this game hitting 3k :)
18:09:29  <PublicServer> <V453000> :)
18:09:54  <PublicServer> <avdg> lol your crazy guys
18:10:03  <PublicServer> <grim4593> hmm. orderless game
18:10:17  <PublicServer> <avdg> but st. charningleigh woods NEEDS syncs
18:10:19  <PublicServer> <V453000> hmm. ?
18:10:30  <PublicServer> <V453000> no it fucking doesnt
18:10:32  <PublicServer> *** Intexon has left the game (connection lost)
18:10:49  <PublicServer> <avdg> jam each minute, I simply don't like it
18:10:52  <PublicServer> <V453000> there must not be any syncs
18:11:04  <PublicServer> <V453000> if you packed it then the waves would be bigger
18:11:09  <PublicServer> ***  made screenshot at 0002F369: http://ps.openttdcoop.org/public/webcam/0002F369.png
18:11:09  <PublicServer> <V453000> and we do not want that
18:11:17  <PublicServer> <V453000> besides packing is useless this time
18:11:20  <PublicServer> <avdg> its balanced :p
18:11:32  <PublicServer> <V453000> ?
18:11:39  <PublicServer> <avdg> ah, my crazy thing still works :)
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18:14:56  <PublicServer> <avdg> wow, did the overflow really reached 4k?
18:14:59  <PublicServer> <avdg> :p
18:15:38  <PublicServer> *** V453000 has left the game (connection lost)
18:15:44  <V453000> mäh
18:16:00  <V453000> I dont know ... does the counter even work?
18:16:03  <V453000> anyways ... it sucks
18:16:05  <V453000> works or not
18:16:17  <PublicServer> <avdg> it looks like working
18:16:28  <PublicServer> <avdg> I have experiment also a lot
18:16:52  <PublicServer> <avdg> but on other games :)
18:17:59  <PublicServer> *** VictorOfSweden joined the game
18:18:19  <mrruben5> !password
18:18:19  <PublicServer> mrruben5: weaned
18:18:36  <PublicServer> *** MrRuben5 joined the game
18:18:37  <PublicServer> <avdg> hey
18:18:40  <PublicServer> <MrRuben5> heya
18:19:59  <PublicServer> <MrRuben5> great tedean still not getting enough trains :/
18:20:10  <V453000> !password
18:20:10  <PublicServer> V453000: weaned
18:20:41  <PublicServer> *** V453000 joined the game
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18:22:41  <PublicServer> <avdg> maybe we really should make a factory :)
18:22:49  <PublicServer> <avdg> where trains are the products
18:22:56  <PublicServer> <V453000> wtf?
18:23:28  <PublicServer> <grim4593> like... you provide metal and coal and you get  locomotives out of a depot?
18:23:57  <PublicServer> <avdg> ever watched some videos where they are making stuff on heuge ways?
18:24:46  <PublicServer> <grim4593> k
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18:26:51  <PublicServer> <avdg> *hopes to add 12 trains - our lucky number :p
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18:27:11  <PublicServer> <V453000> 2845?
18:27:16  <PublicServer> <avdg> 2012
18:27:21  <PublicServer> <V453000> ah
18:28:13  <PublicServer> * MrRuben5 needs more trains!
18:28:32  <V453000> lets see if the network does too
18:28:44  <PublicServer> <MrRuben5> 4 and 5 are swallowing all of the west/sout trains :P
18:28:53  <PublicServer> <avdg> :)
18:28:57  <PublicServer> <V453000> hmm
18:29:02  <PublicServer> <V453000> nothing overflows
18:29:30  <PublicServer> <V453000> I think we can cap 3000 right away
18:29:48  <PublicServer> <MrRuben5> you're adding 175 trains??
18:29:58  <PublicServer> <V453000> why not
18:30:02  <PublicServer> <MrRuben5> :D
18:30:07  <PublicServer> <avdg> not 12?
18:30:08  <PublicServer> <avdg> :'(
18:30:10  <PublicServer> <avdg> :p
18:30:48  <PublicServer> <avdg> 2004 now
18:31:01  <PublicServer> <V453000> why is the limit 2837? :D
18:31:19  <PublicServer> <avdg> move the limit then :)
18:31:32  <PublicServer> <V453000> oh
18:31:36  <PublicServer> <V453000> good idea! :P
18:31:48  <V453000> !trains 3003
18:31:48  <PublicServer> *** V453000 has set max_trains to 3003
18:31:50  <PublicServer> <avdg> 2882 :)
18:31:55  <PublicServer> <avdg> nvm
18:32:01  <PublicServer> <V453000> go clone :P
18:32:08  <PublicServer> * MrRuben5 wonders about wether the drop stations can handle it
18:32:15  <V453000> we will see
18:32:20  <V453000> we can expand them
18:32:22  <PublicServer> <avdg> yeha :)
18:32:26  <PublicServer> <avdg> 2012
18:32:44  <PublicServer> <MrRuben5> then we shall kill whitbridge!!
18:32:51  <PublicServer> <V453000> why
18:32:57  <PublicServer> <V453000> whitbridge is ok
18:33:03  <PublicServer> <V453000> the power station near it sux
18:33:09  <PublicServer> <MrRuben5> hmm
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18:36:23  <PublicServer> <avdg> I think that drawing the what hits my cpu
18:36:44  <PublicServer> <avdg> my window is now on my laptopscreen (and not on the little bigger normal screen)
18:36:51  <PublicServer> <avdg> and everything runs smoothly
18:36:52  <PublicServer> <V453000> :)
18:37:58  <PublicServer> <grim4593> my 3 cores are hovering around 33% each.
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18:38:11  <PublicServer> <avdg> :)
18:38:30  <PublicServer> <avdg> I think that the os has disambled the tasks there
18:38:32  <PublicServer> <avdg> os?
18:38:45  <PublicServer> <avdg> *disassambled
18:38:49  <PublicServer> <grim4593> win 7 Pro x64
18:39:11  <PublicServer> <avdg> osx here :(
18:39:42  <PublicServer> <avdg> *wishes more laptops
18:40:19  <PublicServer> <grim4593> ah. i would like a laptop to be portable, but i like my current desktop for power.
18:40:36  <PublicServer> <avdg> I would like all kinds of laptops now
18:40:52  <PublicServer> <avdg> I hate paper, but can't live without it :)
18:41:09  <PublicServer> <avdg> organising all the techdocs is a real nightmare :p
18:41:13  <PublicServer> ***  made screenshot at 00027030: http://ps.openttdcoop.org/public/webcam/00027030.png
18:42:12  <PublicServer> <avdg> and on osx, you can't game (global spoken)
18:42:20  <PublicServer> *** grim4593 has left the game (leaving)
18:42:25  <grim4593> oh?
18:42:41  <PublicServer> <avdg> I mean the 'real' games
18:43:36  <PublicServer> <V453000> like smash the laptop on wall or etc. ? :P
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18:44:04  <PublicServer> <avdg> thats bad, becouse thats like again an other laptop
18:44:09  <PublicServer> <avdg> wich is wallproof then :)
18:44:17  <V453000> ooh
18:44:53  <PublicServer> <avdg> I hope, I can earn enough money to do that
18:44:58  <PublicServer> <avdg> :)
18:45:11  <V453000> :D
18:45:23  <PublicServer> <avdg> and do some electronics too
18:46:25  <PublicServer> <V453000> still many stations are just 1-bay
18:46:26  <PublicServer> <avdg> would be a big lab then :)
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18:50:34  <PublicServer> <avdg> *thinks about a new concept for big stations
18:51:45  *** LittleBoyRick has joined #openttdcoop
18:52:11  <LittleBoyRick> !players
18:52:12  <PublicServer> LittleBoyRick: Client 1269 (Orange) is avdg, in company 1 (We Know No Orders unLTD.)
18:52:12  <PublicServer> LittleBoyRick: Client 1283 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
18:52:12  <PublicServer> LittleBoyRick: Client 1279 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
18:52:17  <LittleBoyRick> !password
18:52:17  <PublicServer> LittleBoyRick: dammed
18:52:34  <PublicServer> *** LittleBoyRick joined the game
18:53:04  <PublicServer> <avdg> im still not sure about my concept, but im feeling like having one
18:53:19  <PublicServer> <V453000> :)
18:54:00  <PublicServer> <avdg> means my brains are functional again, after some emo stuff here at home
18:54:19  <PublicServer> <V453000> emo stuff?
18:54:45  <PublicServer> <avdg> yeah, having a bad dad, a sis in her teenage years
18:54:50  <PublicServer> <avdg> bro only pure gaming
18:54:59  <PublicServer> <V453000> the same ... but I have no bro
18:55:02  <PublicServer> <avdg> and mom frustrated from work
18:55:20  <PublicServer> <avdg> simply: no life at home, only war
18:55:57  <PublicServer> <V453000> hmmm
18:56:13  <PublicServer> <avdg> hmm what?
18:56:24  <PublicServer> <V453000> hmm ... like no response :)
18:56:39  <PublicServer> <avdg> :p
18:57:03  <PublicServer> <avdg> mom is home, I guess :)
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18:59:10  <PublicServer> <avdg> you know whats fun, if you are bored?
18:59:15  <PublicServer> <avdg> follo such a train :)
18:59:34  <PublicServer> <avdg> I've fixed many bugs in the network that way :p
19:00:45  <PublicServer> *** LittleBoyRick has left the game (connection lost)
19:02:25  <PublicServer> <avdg> hmm
19:02:47  <PublicServer> <avdg> check !stopped train here
19:03:12  <PublicServer> <avdg> my train was blocked here
19:04:04  <PublicServer> <avdg> ah got it
19:04:14  <PublicServer> <avdg> missing signals
19:04:19  <PublicServer> <V453000> hehe
19:04:20  <PublicServer> <V453000> fun
19:04:39  <PublicServer> <V453000> even in this very advanced stage we still find kinda key mistakes on key places
19:04:48  <PublicServer> <avdg> why are these gaps discovered now
19:04:51  <PublicServer> <avdg> so late in the game
19:04:59  <PublicServer> <V453000> I dont konw
19:05:11  <PublicServer> <V453000> I discovered even more major ones
19:05:14  <PublicServer> <V453000> should be ok now
19:05:19  <PublicServer> <avdg> yeah
19:05:34  <PublicServer> <V453000> one thing: it works.
19:05:40  <PublicServer> <avdg> yeah :)
19:05:47  <PublicServer> <V453000> and that is awesome
19:06:00  <PublicServer> <avdg> and many problems are fixed :)
19:06:09  <PublicServer> <avdg> gives also a great feeling
19:07:03  <PublicServer> <avdg> finally, my train reached a load dock :)
19:07:08  <PublicServer> <V453000> :)
19:07:14  <PublicServer> <avdg> 1479
19:07:56  *** Lukeus_Maximus has joined #openttdcoop
19:08:30  <PublicServer> <avdg> now (s)he choosed the big way to the drop :)
19:08:55  <nighthawk_c_m> I sthere a way to see how much a Oil Plattform produces?
19:09:10  <PublicServer> <avdg> click on it?
19:09:41  *** valhallasw has joined #openttdcoop
19:09:52  <nighthawk_c_m> Then I only get the station window, never a Industry window.
19:10:06  <PublicServer> <avdg> move your mouse and try again :)
19:10:08  <PublicServer> <V453000> click on one of the "legs" of the platform
19:10:19  <PublicServer> <V453000> the most front of them it is
19:10:20  <PublicServer> <avdg> *found another fix
19:10:30  <nighthawk_c_m> Ah ok, thanks
19:10:35  <PublicServer> <V453000> yw
19:11:15  <PublicServer> ***  made screenshot at 0003CCDA: http://ps.openttdcoop.org/public/webcam/0003CCDA.png
19:11:43  <PublicServer> <avdg> *found more small signalgaps
19:12:44  <PublicServer> <avdg> yay, drop B at limit
19:16:29  <PublicServer> <V453000> ok still
19:16:37  <PublicServer> <avdg> good thing about this network is there is almost no problem at the ml
19:17:04  <PublicServer> <avdg> thats a big dislike for me, if that happens all the time
19:17:22  <PublicServer> <V453000> :)
19:17:49  <PublicServer> <V453000> well this game is very unordinary :)
19:17:52  <PublicServer> <avdg> ohno, my train is at overflow a
19:20:02  <PublicServer> <avdg> even... this game is a big like for me, but the sl's have some flaws
19:20:35  <PublicServer> <V453000> sure
19:20:41  <PublicServer> <V453000> the SLs kinda are supposed to :)
19:20:56  <PublicServer> <V453000> unless all of them would be exactly the same loaded and LL_RR
19:21:08  <PublicServer> <avdg> its not easy to upgrade them, in the beginning we used only a few signals
19:21:10  <PublicServer> <V453000> since there is 1ML Split = 2ML joins
19:21:17  <PublicServer> <V453000> I know
19:21:31  <PublicServer> <V453000> they are kinda situation-adjusted
19:21:50  <PublicServer> <V453000> which IS chaotic, uncontrolled and weird ... but ok :)
19:22:38  <PublicServer> <avdg> donno, I have to come up with some better ideas
19:23:00  <PublicServer> <avdg> am feeling like having proposals for that too :)
19:23:06  <V453000> :)
19:23:26  <PublicServer> <avdg> only, the injector controller is a big problem
19:23:53  <PublicServer> *** V453000 has left the game (connection lost)
19:23:55  <PublicServer> <avdg> I am thinking about a subml
19:24:14  <PublicServer> <avdg> problem with it is that you don't know how buzy that line is
19:24:25  <PublicServer> <avdg> and howmany trains have left the network
19:24:40  <V453000> :)
19:25:02  <V453000> that is the reason why this whole network behaves as one "organism"
19:25:10  <V453000> everything is connected to everything
19:25:15  <PublicServer> <avdg> :)
19:25:17  <V453000> so basically it also balances itself
19:25:21  <PublicServer> <avdg> thats today
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19:26:17  <PublicServer> ***  made screenshot at 00039CD2: http://ps.openttdcoop.org/public/webcam/00039CD2.png
19:26:46  <PublicServer> <avdg> *found again missing signals
19:27:34  <V453000> maa
19:27:45  <PublicServer> <avdg> the outer ml's are more buggy
19:27:53  <V453000> endless mistakes ;)
19:28:00  <PublicServer> <avdg> :)
19:28:19  <PublicServer> <avdg> looks like the most attention on the network is rather on the inner ml
19:28:26  <PublicServer> <avdg> becouse the flow control
19:28:32  <PublicServer> <avdg> *because grr
19:29:48  <V453000> ye
19:31:07  <PublicServer> <avdg> looks good now, the overflows are doing what they are liking
19:32:24  <PublicServer> <avdg> are there reporst about bad flow controls at the sl? (want to hear them again)
19:40:20  <V453000> well maybe not but many stations needs expansions :)
19:40:27  <PublicServer> <avdg> :)
19:40:43  <PublicServer> <avdg> improved ml 06 a bit, so it can eat more trains
19:41:19  <PublicServer> ***  made screenshot at 00027D77: http://ps.openttdcoop.org/public/webcam/00027D77.png
19:42:58  <PublicServer> <avdg> :) i fixed it so wel that the trains aren't moving again
19:56:21  <PublicServer> ***  made screenshot at 0001C78C: http://ps.openttdcoop.org/public/webcam/0001C78C.png
20:01:56  <PublicServer> <avdg> well, drop a has a jam now at 1 lane
20:02:29  <PublicServer> <avdg> there is space for 1 station (between the last 2)
20:04:48  <V453000> :)
20:05:00  <PublicServer> <avdg> what you think?
20:05:10  <V453000> this station should be easily expandable
20:05:26  <V453000> just add 2 plats and see how it does ;)
20:05:29  <PublicServer> <avdg> in front: yes 1 more
20:05:48  <PublicServer> <avdg> *builds drop A 00
20:07:44  *** LittleBoyRick has quit IRC
20:07:45  <PublicServer> <avdg> its jamming :)
20:07:52  <PublicServer> <avdg> im too slow
20:08:24  <V453000> yea
20:08:28  <V453000> np
20:08:33  <V453000> it will recover by time
20:10:38  <PublicServer> <avdg> *needs help
20:11:24  <PublicServer> ***  made screenshot at 00007BF7: http://ps.openttdcoop.org/public/webcam/00007BF7.png
20:13:58  * V453000 has no time atm
20:15:53  <PublicServer> *** Intexon joined the game
20:15:55  <PublicServer> <avdg> hi
20:16:07  <PublicServer> <avdg> check drop A for some tasks :)
20:20:53  <PublicServer> <avdg> :)
20:20:54  <PublicServer> <avdg> done
20:26:26  <PublicServer> ***  made screenshot at 0002D416: http://ps.openttdcoop.org/public/webcam/0002D416.png
20:27:15  *** dashing has joined #openttdcoop
20:27:41  <PublicServer> *** avdg has left the game (connection lost)
20:27:41  *** avdg has quit IRC
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20:28:15  <avdg> damm
20:28:18  <avdg> !password
20:28:18  <PublicServer> avdg: sensor
20:28:35  <avdg> :)
20:28:35  <PublicServer> *** avdg joined the game
20:28:49  <PublicServer> *** avdg has joined company #1
20:29:15  <PublicServer> <Intexon> we make 0,5 billion a year ;)
20:29:25  <PublicServer> <avdg> :)
20:29:42  <PublicServer> <avdg> need some help at drop B
20:30:18  <PublicServer> <Intexon> moving there, it will take some time :D
20:30:46  <PublicServer> <avdg> lagg? :)
20:30:51  <PublicServer> <Intexon> hard
20:30:54  *** einKarl has quit IRC
20:31:08  <PublicServer> <avdg> no lagg here, but its slow :)
20:32:03  <PublicServer> <Intexon> want me to add platforms?
20:32:19  <PublicServer> <avdg> we should realign the tracks first
20:32:24  <PublicServer> <avdg> so we can place them
20:35:33  <PublicServer> <avdg> stopid roads :/
20:35:45  <PublicServer> <Intexon> poor city :P
20:35:54  <PublicServer> <avdg> its poor
20:38:27  <PublicServer> <Intexon> are we gonna respect the layout?
20:38:33  <PublicServer> <avdg> yeah
20:38:37  <PublicServer> <avdg> if possible
20:41:28  <PublicServer> ***  made screenshot at 0002900D: http://ps.openttdcoop.org/public/webcam/0002900D.png
20:41:37  <PublicServer> <Intexon> we should get rid of those merges i think
20:41:45  <PublicServer> <Intexon> yeah, these
20:41:48  <PublicServer> <avdg> thats what im doing
20:44:29  <dashing> is there a tutorial on how to build a simple ro ro station somewhere ?
20:44:43  <PublicServer> <avdg> @wiki
20:44:47  <Intexon> @quickstart
20:44:49  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:44:51  <Intexon> tutorial savegame
20:44:51  <dashing> the wiki says what a ro ro is but doesnt show a full picture of one or explain what the various signals etc is for
20:45:14  <dashing> i have the tutorial savegame open, but i have no idea what i am looking at :)
20:45:21  <Intexon> http://www.transporttycoon.net/rail2
20:45:23  <Webster> Title: Owen's Transport Tycoon Station - Rail Building (at www.transporttycoon.net)
20:45:37  <Intexon> I began with this :P
20:45:58  <dashing> yup that looks useful
20:46:24  <PublicServer> <Intexon> avdg: let's remove the presigs and go with just twoways
20:46:55  <dashing> ive been playing this game since it released but i have always just built a single track station at a resource generator and  a single track connecting it to a resource depot
20:47:02  <PublicServer> <avdg> lets connect it :)
20:47:34  <PublicServer> <avdg> :D
20:47:44  <PublicServer> <avdg> our new beaty
20:47:57  <PublicServer> <avdg> or how to spell that?
20:48:02  <PublicServer> <MrRuben5> beauty
20:48:10  <PublicServer> <avdg> :)
20:49:52  <PublicServer> <avdg> ohno... more city crap
20:49:57  <PublicServer> <avdg> road reconstruction :p
20:50:04  <PublicServer> <Intexon> :D
20:50:43  <PublicServer> <avdg> zoom out, if cpu allows it :)
20:50:52  <PublicServer> <Intexon> don't think so :D
20:50:53  <PublicServer> <avdg> loves the sounds :p
20:51:11  <PublicServer> <avdg> im now completly zoomed out :p
20:51:11  <PublicServer> <Intexon> really beautiful
20:51:30  <PublicServer> <Intexon> I can hear cpu cycles when zoomed out :D
20:51:41  <PublicServer> <avdg> i hear just a little
20:52:05  <PublicServer> <MrRuben5> moomy, please kill those ants for me!!
20:52:11  <PublicServer> <avdg> but that hot air is bad for my screen, if my screen is dirty :p
20:52:14  <PublicServer> <MrRuben5> mommy* even
20:53:04  <PublicServer> <avdg> incomen is raising again :)
20:54:01  <PublicServer> <Intexon> I see now where all the trains are :D waiting at V's freakin station in the northeast :D
20:54:24  <PublicServer> <avdg> wich one?
20:54:39  <PublicServer> <MrRuben5> at "shoop da woop"
20:54:40  <PublicServer> <avdg> the big madness?
20:54:43  <PublicServer> <Intexon> yeah
20:54:44  <PublicServer> <avdg> ah
20:54:49  <PublicServer> <MrRuben5> caketown!
20:54:54  <PublicServer> <avdg> yeah, bit fixed :)
20:55:02  <PublicServer> <Intexon> this game has so many queued trains
20:55:20  <V453000> hey come on
20:55:21  <PublicServer> <avdg> i hate queues, remember me at traffic jam
20:55:22  <V453000> no freaking
20:55:27  <V453000> just "abnormal"
20:55:29  <PublicServer> <avdg> even I don't have a car
20:55:41  <DJNekkid> anyone of you guys who listens to rap?
20:55:59  <PublicServer> <avdg> if its good and on the radio :)
20:56:13  <DJNekkid> im trying to figure out what tune i cant get out of my head
20:56:23  <PublicServer> <avdg> :D
20:56:28  <DJNekkid> youtube : kiely williams - spectacular
20:56:30  <PublicServer> ***  made screenshot at 0002B011: http://ps.openttdcoop.org/public/webcam/0002B011.png
20:56:33  <DJNekkid> the parts from around 2:00
20:56:37  <PublicServer> <MrRuben5> http://www.youtube.com/watch?v=gNqiSkd1M6k
20:56:38  <Webster> Title: YouTube - Black20 Trailer Park: 300 - PG Version (at www.youtube.com)
20:57:01  <DJNekkid> or 2:30 or so
20:57:10  <DJNekkid> sounds kinda like snoop dogg, but i cant pinpoint it
20:57:20  <Ammler> mrruben5: is on windows :-)
20:57:25  *** smoovi has quit IRC
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20:57:32  <Vitus> !password
20:57:32  <PublicServer> Vitus: unseat
20:57:38  <Ammler> pasting a link through openttd
20:58:09  <PublicServer> <avdg> hi
20:58:15  <PublicServer> *** Vitus joined the game
20:58:19  <PublicServer> <avdg> hey vitus
20:58:24  <PublicServer> <Vitus> Hey there
20:58:34  <PublicServer> <Vitus> Seems like the game's getting closer to end
20:58:47  <PublicServer> <avdg> 2933 trains :)
20:59:10  <PublicServer> <MrRuben5> I thought we were going for 3k
20:59:20  <PublicServer> <avdg> was my goal
20:59:25  <PublicServer> <avdg> not the goal of the game
21:00:57  <PublicServer> <avdg> my cpu is crazy now :)
21:01:07  <PublicServer> <Vitus> You're not alone :D
21:01:19  <PublicServer> <avdg> I added 50 more trains
21:03:37  <PublicServer> <Vitus> avdg, I updated DROP A's naming to keep it consistent and added some more penalties. Just to let you know.
21:03:47  <PublicServer> <avdg> k
21:03:49  <V453000> !password
21:03:49  <PublicServer> V453000: unseat
21:04:10  <PublicServer> *** V453000 joined the game
21:04:11  <PublicServer> <V453000> hy
21:04:13  <PublicServer> <Vitus> Hey
21:04:18  <PublicServer> <avdg> there is not enough room for adding trains :)
21:04:35  <PublicServer> <Vitus> 17 for 3000
21:05:04  <PublicServer> <V453000> we still need to upgrade many stations ...
21:05:30  <PublicServer> <avdg> limit :(
21:05:59  <PublicServer> <V453000> is there no end? :P
21:06:04  *** Kolbur has joined #openttdcoop
21:06:15  <PublicServer> <avdg> yes, a pc has always a limit :)
21:06:20  <PublicServer> <Vitus> I can't help with it now. I just had enough time to fix thing or two,
21:06:25  <PublicServer> <avdg> except endless loops
21:06:30  *** Doorslammer has quit IRC
21:06:40  <PublicServer> <avdg> but thats theoretical :p
21:06:43  <PublicServer> <V453000> :)
21:06:56  <PublicServer> <Vitus> while true... ? :D
21:07:01  <V453000> !trains 3004
21:07:01  <PublicServer> *** V453000 has set max_trains to 3004
21:07:13  <PublicServer> <avdg> you have still the taskmanager
21:07:20  <PublicServer> <avdg> and the power control :)
21:07:36  <PublicServer> <avdg> wow
21:07:39  <PublicServer> <Vitus> Include endless loop into taskmanager and power control...
21:07:40  <PublicServer> <Vitus> :D
21:07:58  <PublicServer> <avdg> this network is nothing more than just trainspam :p
21:08:09  <PublicServer> <Vitus> I'm going off. Take care guys
21:08:13  <PublicServer> <V453000> it is much more :)
21:08:15  <PublicServer> <V453000> cya
21:08:26  <PublicServer> *** Vitus has left the game (leaving)
21:08:30  *** Vitus has quit IRC
21:08:54  <PublicServer> <avdg> the network needs balancing :)
21:09:05  <PublicServer> <V453000> where exactly
21:09:09  <PublicServer> <avdg> even adding 1 is unbalancing the network
21:09:18  <PublicServer> <avdg> *refers at new trains
21:09:27  <PublicServer> <V453000> ah
21:09:32  <PublicServer> <V453000> that doesnt matter
21:09:41  <PublicServer> <avdg> im just wondering
21:09:42  <PublicServer> <V453000> they fix themselves in time
21:11:32  <PublicServer> ***  made screenshot at 00035EAA: http://ps.openttdcoop.org/public/webcam/00035EAA.png
21:11:45  <dashing> how big was original TT maps ?
21:11:58  <PublicServer> <avdg> :) don't ask
21:12:03  <PublicServer> <avdg> you'll be crazy then
21:12:09  <PublicServer> <V453000> 256x256 I think
21:12:10  <dashing> ive always been a sucker for large maps in these types of games, but 2k x 2k might be a bit too much even for me
21:12:32  <PublicServer> <V453000> 512x512 is best
21:12:41  <PublicServer> <V453000> in any ratio of a:b
21:13:06  <dashing> but that sounds so puny when i have 2k x 2k at my disposal :(
21:13:10  <PublicServer> <avdg> I like bigger maps, but only if there is a very good network plan (and not simple good) and when we have strongen cpu's
21:13:19  <PublicServer> <avdg> *stronger
21:13:36  <PublicServer> <V453000> :/ I dont
21:13:46  <PublicServer> <V453000> bad orientation in big maps
21:13:53  <PublicServer> <V453000> mostly...
21:13:57  <PublicServer> <avdg> yeah
21:14:11  <PublicServer> <avdg> will be fixed with orientationpoints
21:14:24  <dashing> ?
21:14:49  <PublicServer> <avdg> we are using the !... right?
21:14:54  <PublicServer> <avdg> signs
21:15:28  <PublicServer> <avdg> hmm that counter is indeed bugged
21:16:10  <PublicServer> <avdg> no overrun protection
21:16:59  <dashing> can i make a ro ro station with more than 2 tracks ?
21:17:15  <PublicServer> <V453000> cool :) when I swith my mouse DPI to higher values, I can still move around the map easilyand fast :)
21:17:19  <PublicServer> <V453000> dashing: ???
21:17:28  <PublicServer> <avdg> *thinks about talking about platforms
21:17:33  <dashing> yeah
21:17:37  <PublicServer> <avdg> join :)
21:17:45  <PublicServer> <V453000> you ever seen our archive?
21:17:53  <V453000> @archives
21:17:57  <V453000> @archive
21:17:57  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
21:18:17  <dashing> no point, its just a huge jumble of stuff i have no idea what is and how it works :)
21:18:40  <PublicServer> <avdg> dashing: try to understand piece by piece
21:19:09  <PublicServer> <avdg> all games are just the right combination of small things
21:19:15  <PublicServer> <MrRuben5> how can I add another engine to my train without passing the vehicle limit?
21:19:17  <dashing> yeah but seeing finished games is too much chaos for me
21:19:27  <PublicServer> <avdg> :p
21:19:35  <PublicServer> <avdg> just try to fix, if broken
21:19:35  <V453000> Ruben:this way:
21:19:39  <V453000> !trains 3500
21:19:39  <PublicServer> *** V453000 has set max_trains to 3500
21:19:43  <dashing> i cant quickly identify what tracks are for what, etc
21:19:45  <PublicServer> <MrRuben5> thanks :)
21:20:06  <PublicServer> <avdg> dashing: therefore we have a network plan
21:20:08  <V453000> dashing: needs practice
21:20:12  <PublicServer> <avdg> check !!!network plan
21:20:38  <PublicServer> <avdg> almost every game has a network plan
21:20:40  <PublicServer> *** V453000 has left the game (connection lost)
21:21:04  <nighthawk_c_m> http://wiki.openttd.org/Railway_Stations
21:21:10  <nighthawk_c_m> check that out dashing
21:21:22  <PublicServer> <avdg> dashing: do you play a lot on other servers?
21:21:32  *** Progman has joined #openttdcoop
21:21:32  <nighthawk_c_m> you will find plenty of ideas in that wikki as well as in the wikki of openttdcoop
21:21:44  <dashing> up until an hour ago i didnt know this game had multiplayer :)
21:21:51  <nighthawk_c_m> ^^
21:22:04  <V453000> !password
21:22:04  <PublicServer> V453000: dittos
21:22:14  <nighthawk_c_m> Guys, somwhere in the openttdcoop was  aguide on how to kill a town, anyone have a link ?
21:22:32  <PublicServer> <avdg> download 0.7.0 and practice there on multiplayer
21:22:41  <PublicServer> *** V453000 joined the game
21:22:49  <dashing> i have played this game a lot but all my tracks have exclusively been terminus type stations
21:22:49  <PublicServer> <avdg> and enjoy from other kinds of (buggy) networks
21:23:11  <PublicServer> <avdg> dashing: ever used signals before?
21:23:12  <PublicServer> <MrRuben5> I have a feeling my dummy train isnt in the right category
21:23:13  <dashing> and when looking at screenshots of stations i dont really know what i am looking at
21:23:17  <dashing> nope
21:23:22  <PublicServer> <avdg> :D
21:23:31  <PublicServer> <avdg> thats very imortant here
21:23:42  <PublicServer> <avdg> no signals no network
21:23:48  <nighthawk_c_m> well, play a game where you have enough money and try to rebuild what you see
21:26:34  <PublicServer> ***  made screenshot at 000372B0: http://ps.openttdcoop.org/public/webcam/000372B0.png
21:26:40  <PublicServer> <V453000> o_OOOO
21:26:47  <PublicServer> <avdg> ?
21:26:52  <PublicServer> <V453000> SLH N 200
21:27:12  <PublicServer> <avdg> :)
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21:27:21  <PublicServer> <avdg> capacity
21:27:36  <PublicServer> <V453000> no
21:27:38  <PublicServer> <V453000> its weird
21:27:46  <PublicServer> <V453000> only innermos line has the problem
21:27:51  <PublicServer> <avdg> i t just has a longer prio
21:28:15  <PublicServer> <V453000> shorten :)
21:28:24  <PublicServer> <avdg> just 1 tile :p
21:28:35  <PublicServer> <MrRuben5> train blocking the splitter!
21:29:09  <PublicServer> <avdg> cmon move
21:29:14  <PublicServer> <avdg> wanna fix it
21:29:35  <PublicServer> <avdg> fixed
21:29:37  <dashing> so i built 2 stations with tracks as per the ro ro example screenshot, how do i put down those signals ?
21:29:44  <dashing> i have 14 different buttons on my signal menu
21:29:57  <leg3nd> how is it going on the server V ?
21:30:02  <leg3nd> 5k trains now ?
21:30:06  <V453000> nah
21:30:07  <V453000> 3000
21:30:12  <V453000> pretty good
21:30:17  <V453000> almost finalizing
21:30:17  <leg3nd> yeah it is.
21:30:31  <leg3nd> what is the secondary produktion ?
21:30:38  <leg3nd> +100k ?
21:30:39  <PublicServer> <avdg> the network is at limit, no reason to add more trains
21:30:44  <V453000> I think about 75k
21:30:49  <V453000> avdg: agreed
21:30:56  <leg3nd> where there any goal ?
21:30:58  <PublicServer> <avdg> well V453000, lock the limit
21:30:59  <PublicServer> <V453000> ut not sure
21:31:04  <PublicServer> <V453000> no leg
21:31:12  <leg3nd> okay. :>
21:31:19  <V453000> ok
21:31:24  <V453000> !trains 3000
21:31:24  <PublicServer> *** V453000 has set max_trains to 3000
21:31:27  <leg3nd> cant wait for the next one. :>
21:31:42  <leg3nd> hope it wont bring my comp to the knees :>
21:31:44  <V453000> @finalizing
21:31:49  <V453000> @stage finalizing
21:31:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #180 (r19523) | STAGE: finalizing | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
21:32:00  <PublicServer> <MrRuben5> god I am such a fail
21:32:14  <PublicServer> <MrRuben5> Accidently made two stations causing 1 train to not enter
21:32:15  <PublicServer> <avdg> crash? or what?
21:32:30  <PublicServer> <avdg> where?
21:32:37  <PublicServer> <MrRuben5> trebourne east :)
21:33:03  <PublicServer> <avdg> whats wrong?
21:33:13  <PublicServer> <MrRuben5> nothing anymore :P
21:34:05  <PublicServer> * MrRuben5 wonders what he should be doing in the finalizing stage
21:34:15  <PublicServer> <avdg> fixing
21:34:18  <PublicServer> <V453000> not adding trains, tuning network
21:34:21  <PublicServer> <avdg> improving
21:34:40  <PublicServer> <MrRuben5> can I upgrade stations?
21:34:49  <PublicServer> <V453000> preferably no
21:34:59  <PublicServer> <avdg> if its just a small fix
21:35:08  <PublicServer> <avdg> total rebuild: totally not
21:35:41  *** Progman has quit IRC
21:36:00  <PublicServer> <avdg> V453000 check the other side as well :p
21:36:05  *** Progman has joined #openttdcoop
21:36:06  <PublicServer> <avdg> slh S 800
21:36:06  <dashing> if i build a circular track section connecting 2 ro ro stations, how do i decide what way the trains go ?
21:36:09  <dashing> ie clockwise or counter clockwise
21:36:13  <PublicServer> <V453000> I know
21:36:24  <PublicServer> <V453000> you decide :)
21:36:27  <PublicServer> <V453000> just decide
21:36:31  <PublicServer> <MrRuben5> dashing: just do what is handled in your country :)
21:36:40  <dashing> i mean in the game
21:36:54  <dashing> not what is "correct" in real life :p
21:37:03  <PublicServer> <MrRuben5> ah then you need to build a one way signal
21:37:18  <PublicServer> <V453000> S800 is ok
21:37:41  <PublicServer> <MrRuben5> pre signals, combo signals, exit signals and normal signals can be build one way
21:39:13  <PublicServer> <V453000> lets delete signs !needs upgrade
21:39:22  <PublicServer> <V453000> or expand me etc
21:40:09  <PublicServer> *** V453000 has left the game (connection lost)
21:40:19  <PublicServer> <MrRuben5> ffs, trains at trebourne leaving empty ><
21:40:29  <V453000> o_O
21:40:30  <V453000> fix
21:40:37  <PublicServer> <avdg> give me the complete station name
21:40:44  <PublicServer> <MrRuben5> trebourne east
21:41:22  <V453000> I bet dummies got not enough time to unload
21:41:36  <PublicServer> ***  made screenshot at 00036EB2: http://ps.openttdcoop.org/public/webcam/00036EB2.png
21:41:42  <PublicServer> <avdg> wtf
21:41:44  <PublicServer> <MrRuben5> no the dummy is loading at the same time as the wood trains
21:41:45  <PublicServer> <MrRuben5> gah
21:41:55  <PublicServer> <avdg> wrong order
21:42:15  <PublicServer> <avdg> stopid train
21:42:46  <dashing> ok i just spammed block signals all along the circuit
21:42:51  <dashing> it seems to work
21:42:57  <PublicServer> <avdg> fixed
21:43:24  <nighthawk_c_m> Yepp, you need those, just think about the logic behind the signal and what it tells the train.
21:43:41  <nighthawk_c_m> Then you will also begin to understand the more sophisticated station layouts
21:43:42  <PublicServer> <MrRuben5> dashing: http://www.youtube.com/watch?v=CcNcMvNdTV8
21:43:43  <Webster> Title: YouTube - Transport Tycoon Tutorial Step 1 (at www.youtube.com)
21:43:44  <dashing> well i dont really understand what the signals do :)
21:44:11  <nighthawk_c_m> Well, a signal tells a train if it can progress onward or has to halt
21:44:20  <PublicServer> <avdg> mrruben: happy now?
21:44:32  <nighthawk_c_m> there is a guide in the wikki about signals
21:44:33  <PublicServer> <MrRuben5> yay  /sarcasm :P
21:45:09  <dashing> anyways i built a 2 track roro at a coal mine and connected it to a 2 track roro at a coal plant
21:45:22  <dashing> with a single line track connecting the 2 stations
21:45:41  <dashing> i guess now the trick is to connect another coal mine to the coal plant
21:46:10  <PublicServer> <avdg> wow, 1 had no prio at al
21:46:11  <PublicServer> <MrRuben5> dashing: you can only do that if you have a up and down line
21:46:14  <PublicServer> <avdg> l
21:46:24  <nighthawk_c_m> next trick would eb to connect it with two lines from the mine to the power plant - each line letting trains only pass in one direction
21:46:43  <PublicServer> <MrRuben5> the youtube tutorial I linked explains thoroughly
21:46:44  <nighthawk_c_m> nah forget that .. your talking roro .. somehow i thought terminus
21:47:25  <PublicServer> <avdg> dashing: go small again and try to build a coal line
21:47:34  <PublicServer> <avdg> but then WITH signals :)
21:47:43  <dashing> ?
21:48:15  <PublicServer> <avdg> do you have have a binary of openttd?
21:48:24  <PublicServer> <avdg> wich one are you using?
21:48:48  <dashing> the 1.0 i guess, the one on the home page
21:49:12  <PublicServer> <avdg> k, join a server like luukland
21:49:19  <V453000> Can someone count how high are the goods outputs pls?
21:49:20  <PublicServer> <avdg> take number 2
21:49:27  <PublicServer> <avdg> 1 resets after 5 min :p
21:49:32  <dashing> join a server ?
21:49:37  <PublicServer> <avdg> yeah
21:49:48  <PublicServer> <avdg> or take a look at server 1 :p
21:50:25  <dashing> not sure what you mean :)
21:50:47  <PublicServer> <MrRuben5> he means: join a multiplayer game
21:51:11  <dashing> aha
21:52:02  <PublicServer> <avdg> damm
21:52:10  <dashing> how ?
21:52:18  <PublicServer> <avdg> its using too much cpu :p
21:52:27  *** Vitus has joined #openttdcoop
21:52:32  <Vitus> !password
21:52:32  <PublicServer> Vitus: sawing
21:52:49  <PublicServer> <avdg> and I can't join luukland's server due problems with newgrf
21:53:03  <V453000> luukland:
21:53:04  <V453000> SUX
21:53:18  <Vitus> I hope I'm not too late :D
21:53:19  <PublicServer> <avdg> its just the first server I know :p
21:53:24  <PublicServer> *** Vitus joined the game
21:53:28  <V453000> it sucks :)
21:53:31  <dashing> why do my trains break down like every 5 travelled tiles ?
21:53:32  <PublicServer> <avdg> or take the openttdcoop server :)
21:53:43  <PublicServer> <avdg> there is one for 1.0.0
21:53:55  <PublicServer> <MrRuben5> dashing: because you enabled train breakdowns :)
21:54:11  <dashing> should i turn it off ?
21:54:19  <PublicServer> <avdg> thats your choice
21:54:24  <PublicServer> <avdg> but I prefer it off
21:54:33  <PublicServer> <MrRuben5> it's the first thing I turn off when creating a game
21:54:55  <PublicServer> *** Vitus has left the game (connection lost)
21:54:56  <dashing> how do i turn it off ?
21:55:14  <PublicServer> <MrRuben5> you can turn it off when creating a new game
21:55:28  <dashing> aha, once i have made a game i cant change ?
21:55:39  <Vitus> My notebook just can't handle this anymore. Totally. :D
21:55:41  <PublicServer> <avdg> you can
21:55:49  <Vitus> !password
21:55:49  <PublicServer> Vitus: sawing
21:56:09  <PublicServer> <avdg> vitus: I tried to open an other openttd window and thats not possible :p
21:56:17  *** Lukeus_Maximus has quit IRC
21:56:24  <PublicServer> <avdg> while 2 days ago, it worked
21:56:28  <PublicServer> *** Vitus joined the game
21:56:38  <PublicServer> ***  made screenshot at 0002FEE3: http://ps.openttdcoop.org/public/webcam/0002FEE3.png
21:56:42  <PublicServer> <avdg> (2 of this game, 1 online and 1 local)
21:56:46  <PublicServer> *** V453000 has left the game (connection lost)
21:56:52  <V453000> !password
21:56:52  <PublicServer> V453000: eddied
21:57:07  <PublicServer> *** Vitus has left the game (connection lost)
21:57:09  <PublicServer> *** V453000 joined the game
21:57:35  <dashing> ah found it, i was looking in advanced options but it was in normal options :)
21:58:07  <PublicServer> <MrRuben5> aye I was looking for that all the time as well when I began playing this
21:58:41  <V453000> !pause
21:58:41  <PublicServer> *** V453000 has paused the server.
21:58:43  <V453000> sec.
21:58:54  <PublicServer> <avdg> ?
21:58:59  <PublicServer> *** Vitus joined the game
21:59:03  <V453000> !auto
21:59:03  <PublicServer> *** V453000 has enabled autopause mode.
21:59:04  <PublicServer> *** Game unpaused (not enough players)
21:59:14  <PublicServer> <V453000> just help to connect
21:59:42  <PublicServer> <avdg> :p
21:59:55  <V453000> OK GIRLS
21:59:57  <V453000> voting:
21:59:58  <PublicServer> *** Vitus has left the game (connection lost)
22:00:04  <V453000> what feature goes to archive pic
22:00:10  <V453000> I vote for ML split 06
22:00:12  <PublicServer> <MrRuben5> the shredder
22:00:25  <Vitus> Yeah, the Shredder has my vote too
22:00:33  <V453000> right
22:00:53  <PublicServer> <avdg> let me make a pic :p
22:00:55  <dashing> so block signal is the signal i should be spamming ?
22:00:56  <Vitus> We need to recover two lost signs at the Shredder, though.
22:01:05  <V453000> I added one
22:01:08  <V453000> didnt notice any other
22:01:20  <V453000> dashing: yes
22:01:25  <Vitus> There were credits for "slave" labour work :D
22:01:27  <PublicServer> <avdg> now,everybody shut up for a minute pls :)
22:01:31  <Vitus> i.e. signalling
22:02:12  <Vitus> Found it, the signs were: slave labour by Mitcian
22:02:20  <V453000> it was minor :)
22:02:24  <Vitus> And the other one was "aka Shredder", which should be there
22:02:27  <PublicServer> <avdg> k
22:02:53  <PublicServer> <MrRuben5> the megalomaniac is also nice to make a screenshot of though
22:03:10  <V453000> that station already is screenshotted actually
22:03:15  *** De_Ghosty has quit IRC
22:03:26  <V453000> on the last plan by Mark game
22:03:37  <V453000> (dont remember), 172 I think
22:03:43  <Vitus> Mind changing the sign back to "This is madness!"?
22:03:53  <Vitus> It's more Sparta-ish
22:03:58  <PublicServer> <MrRuben5> go ahead :>
22:03:58  <avdg> check this :p http://yfrog.com/giweknownoordersunltd13aup
22:03:59  <Webster> Title: Yfrog - weknownoordersunltd13au (at yfrog.com)
22:04:13  <avdg> damm
22:04:20  <avdg> stopid menu :)
22:04:33  <dashing> hmm i (think) i managed to connect the second coal plant to the "network", so i used the first depot which makes trains pass through the first coal mine, to see how my network works
22:04:33  <Vitus> Will try to join from PC now
22:04:57  <PublicServer> *** MrRuben5 has left the game (connection lost)
22:04:59  <Vitus> !password
22:04:59  <PublicServer> Vitus: eddied
22:05:02  <mrruben5> gah
22:05:13  <dashing> and the train i made that is supposed to pick up coal at the second mine didnt just drive through the first, it stopped there and picked up full cargo, even though thats not in its orders
22:05:14  <mrruben5> giant screenshot crashes the game
22:05:23  <avdg> :)
22:05:31  <avdg> zoomed out now laggs here
22:05:39  <Vitus> You better do that in singleplayer :D
22:05:46  <avdg> :)
22:05:55  <avdg> well I'm lazy :p
22:05:58  <PublicServer> *** Vitus joined the game
22:06:24  <avdg> I saw how laggy the game could be, and thats not desyncing me
22:06:36  <mrruben5> dashing: http://www.youtube.com/watch?v=CcNcMvNdTV8
22:06:37  <mrruben5>  :)
22:06:37  <Webster> Title: YouTube - Transport Tycoon Tutorial Step 1 (at www.youtube.com)
22:07:51  <PublicServer> <Vitus> This game should make it into Hall of Fame :)
22:08:16  <PublicServer> <avdg> :p I really don't care
22:08:25  <PublicServer> *** MrRuben5 joined the game
22:08:41  <PublicServer> <avdg> but this game has less problems than other games
22:08:59  <PublicServer> <avdg> the only things what todo where pretty basic
22:09:07  <PublicServer> <avdg> upgrade stations and sl's
22:09:16  <PublicServer> *** V453000 has left the game (leaving)
22:09:27  <PublicServer> <avdg> thats for me a + worth
22:09:28  <V453000> well
22:09:36  <V453000> doesnt need to have problems to be good :)
22:09:51  <PublicServer> <avdg> every game has problems
22:09:52  <PublicServer> <MrRuben5> ml 1 and 2 split need a split upgrade though
22:10:26  <PublicServer> <avdg> I cleanup ml 03
22:11:05  <PublicServer> <Vitus> If every station connected to these gets enough trains, I don't see any need for upgrade.
22:11:17  <PublicServer> <Vitus> I agree, that splits like ML 04 or 05 needed that badly
22:11:40  <PublicServer> ***  made screenshot at 0001FA9C: http://ps.openttdcoop.org/public/webcam/0001FA9C.png
22:11:53  <PublicServer> <MrRuben5> vitus: look at great tedean halt
22:12:01  <PublicServer> <MrRuben5> it's not getting enough trains
22:13:04  <PublicServer> <Vitus> Hmmm... but the throughput seems to be fine
22:13:16  <PublicServer> <Vitus> I'll remove rest of "expandme" signs
22:13:31  <PublicServer> <Vitus> I doubt we'll be doing some expanding now, right?
22:13:49  <PublicServer> <MrRuben5> compare ML 01 vs ML 04
22:13:58  <PublicServer> <avdg> its too late for expanding and rebuilds
22:14:04  <PublicServer> <MrRuben5> hmm yeah
22:15:28  <V453000> Kenji: something is wrong with the wiki
22:16:01  <V453000> Kenji: when I try to preview or save page, it loses connection, when I try to view the recent changes, its empty
22:17:13  <PublicServer> <avdg> damm
22:17:18  <PublicServer> <Vitus> Hm?
22:17:20  <PublicServer> <avdg> 1898 is trapped
22:17:38  <PublicServer> <Vitus> Will take a look
22:18:07  <PublicServer> <Vitus> Fixed
22:18:10  <PublicServer> <avdg> ofcourse :p
22:18:19  <PublicServer> <avdg> 1 stopid signal
22:18:26  <PublicServer> <Vitus> Yeah
22:19:13  <PublicServer> *** Vitus has left the game (connection lost)
22:19:15  <PublicServer> <avdg> does everybody added his name at !! BUILDER'S BOARD?
22:19:28  <PublicServer> <avdg> just ask, I'll add it
22:19:32  <PublicServer> <MrRuben5> I did not, but my name was there already :P
22:19:35  <V453000> yeah and who added the --- around me?
22:19:43  <V453000> :D
22:19:47  <PublicServer> <avdg> donno :p
22:20:02  <PublicServer> <avdg> but I added your name (wich was not on the bottom)
22:20:05  <Vitus> I too was wondering :D
22:20:09  <PublicServer> <avdg> now its moved :p
22:20:19  <V453000> I moved it to the bottom
22:20:25  <PublicServer> <avdg> vitus and mrruben: you already on the list
22:20:32  <Vitus> I think so
22:20:39  <Vitus> Not sure about mrruben
22:20:44  <Vitus> Or was it statement? :D
22:21:06  <PublicServer> <avdg> lol, my keys are hot
22:21:27  <PublicServer> <avdg> mmmm... keyboard heating
22:21:45  <Vitus> That's the CPU heat... IT INFECTED YOUR KEYBOARD
22:21:47  <PublicServer> <MrRuben5> thats why they call em hotkeys in games
22:21:54  <PublicServer> <avdg> :)
22:21:54  <V453000> :D
22:22:24  <PublicServer> <avdg> thats why people prefers to slap a keyboard instead of typing it
22:22:32  <V453000> openttd has quite good hotkeys :)
22:22:40  <Vitus> Indeed.
22:22:43  <V453000> most handy things are hotkeyed and on good places
22:22:46  <PublicServer> <avdg> too bad, not clearly
22:23:00  <PublicServer> *** MrRuben5 has joined company #1
22:23:02  <PublicServer> <avdg> I want visible hotkeys :p
22:23:05  <V453000> when I played cnc3, I had to redesign it completely
22:23:19  <V453000> and RTS are more demandable on hotkeys than openttd...
22:23:35  <PublicServer> <MrRuben5> rts more demandable? I say mmorpg
22:23:48  <V453000> the buildings tab was F1 - F12 ... so your hand was all around the keyboard
22:23:53  <V453000> I dont play mmorpg
22:24:01  <PublicServer> *** Intexon has left the game (leaving)
22:24:08  <Vitus> Don't even talk me about keybinds in mmorpgs :D
22:24:15  <Vitus> *to me
22:25:01  <PublicServer> * MrRuben5 uses ESDF to move and the keys around them for spells
22:25:51  <Phazorx> spells?
22:26:05  <Phazorx> i cast GoToDepot on thee trains?
22:26:11  <Vitus> lol
22:26:11  <V453000> :D
22:26:17  <PublicServer> <MrRuben5> talking about mmo's ;)
22:26:24  <V453000> you have no autocast on depots Phazorx?
22:26:37  <Phazorx> openttd actualy has many signs of mmo
22:26:39  *** Xarx has joined #openttdcoop
22:26:42  <PublicServer> ***  made screenshot at 00026376: http://ps.openttdcoop.org/public/webcam/00026376.png
22:26:42  <Phazorx> not spell casting tho
22:26:45  <V453000> :)
22:26:46  <Xarx> hi boys
22:26:48  <V453000> hi
22:26:52  <Vitus> Hey
22:26:53  <Xarx> !password
22:26:53  <PublicServer> Xarx: ravine
22:27:12  <Vitus> But you can cast railways upon the very ground!
22:27:13  <PublicServer> <MrRuben5> phazorx: you mean wood logs have trains as their mount?
22:27:18  <PublicServer> *** Xarx joined the game
22:27:22  <PublicServer> <avdg> hey xarx
22:27:26  <V453000> lol :D mounts
22:27:36  <Vitus> spectral wood log? :D
22:27:38  <PublicServer> *** Xarx has left the game (connection lost)
22:27:42  <PublicServer> <MrRuben5> my paladin has a chocobo :D
22:27:42  <Phazorx> mrruben5: i'm more comin from game dev point of view
22:27:44  <PublicServer> <avdg> xarx: did you build some stuff here?
22:27:47  <Phazorx> as well as concept/scale
22:27:55  <dashing> ok i watched the 3 tutorials now
22:28:01  <Phazorx> only thing openttd lacks is character presistancy
22:28:07  <Phazorx> all other mmo feats are present
22:28:09  <Xarx> dammit
22:28:26  <dashing> not really sure i understand how he makes the trains follow a specific track going to the coal plant and the other track when going back, he doesnt place any one way signs
22:28:28  <PublicServer> <MrRuben5> nope phazorx, mmo's have 3d graphics.
22:28:39  <Phazorx> mrruben5: modern games have 3d graphics
22:28:41  <Vitus> Brewfest Kodo > Chocobo
22:28:48  <Phazorx> mmos can be text based
22:28:57  <PublicServer> <MrRuben5> ah true
22:28:59  <Phazorx> most of them actualy were text based for 10 years
22:29:23  <Phazorx> UO was forst MUD conversion to graphics
22:29:26  <V453000> well also browser-based games are text based
22:29:31  <Phazorx> and frankly i still like text based ones more
22:29:32  <PublicServer> * MrRuben5 puts on his robe and wizard hat
22:29:33  <V453000> and imo can be considered as mmorpg
22:29:43  <Vitus> Hide!
22:29:53  <PublicServer> <MrRuben5> hahaha
22:30:23  <Phazorx> V453000: kinda depends on particular game
22:30:30  <V453000> yeah sure
22:30:38  <V453000> just wanted to add an example to yours ;)
22:30:43  <Phazorx> browser 3d and any other technology have no bearing on concept or gameplay
22:30:51  <V453000> of course
22:30:57  <Phazorx> it's merely for convinient of development process and human interface part
22:31:14  <Phazorx> err... convenience
22:31:19  <V453000> but I meant things like Travian (which is for kids) or in CZ we have "Webgame" ... based on the same
22:31:19  <Xarx> how many trains are in game now?
22:31:30  *** Intexon has quit IRC
22:31:30  <mrruben5> !info
22:31:30  <PublicServer> mrruben5: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 22420080073  Loan: 0  Value: 22446611255  (T:3004, R:0, P:0, S:0) unprotected
22:31:31  <V453000> Xarx: 3000
22:31:39  *** Chris_Booth has joined #openttdcoop
22:31:42  <Xarx> including logic trains?
22:31:43  <PublicServer> <avdg> 3004 :)
22:31:46  <Vitus> Yes
22:31:46  <mrruben5> yes
22:31:56  <PublicServer> <avdg> and rubish
22:31:56  <Xarx> O_o
22:32:01  <Chris_Booth> !password
22:32:01  <PublicServer> Chris_Booth: ravine
22:32:02  <Vitus> 2100 wood trains or something like that
22:32:05  <PublicServer> <MrRuben5> 2171 wood trains
22:32:15  <Phazorx> and anyway - yay for edsf
22:32:21  <PublicServer> *** Chris Booth joined the game
22:32:23  <Phazorx> it's the future :)
22:32:31  <PublicServer> <MrRuben5> edsf?
22:32:35  <Vitus> I still use WSAD :(
22:32:38  <Phazorx> as replacement for wasd
22:32:48  <PublicServer> <MrRuben5> ah yes ofc
22:33:01  <PublicServer> *** Chris Booth has left the game (connection lost)
22:33:21  <PublicServer> <MrRuben5> the 1 key is problematic to reach though with ESDF
22:33:26  <Chris_Booth> what is edsy and wasd?
22:33:30  <PublicServer> * avdg looks at mill
22:33:41  <Vitus> Think I'll take a look what's on the TV. Good night guys.
22:33:41  <PublicServer> <avdg> amazing it still works :p
22:33:53  <Phazorx> as well as ~... but if you use edsf - means you remapped some key, so might as well remap others
22:34:01  <PublicServer> <MrRuben5> chris: movement controls in MMO's
22:34:07  <Phazorx> why mmos?
22:34:25  <PublicServer> <MrRuben5> and shooters.
22:34:30  <Phazorx> i first used edsf as soon as i could patch doom2 to change keys
22:34:42  *** Vitus has quit IRC
22:34:43  <Phazorx> which was like '94
22:35:20  <Phazorx> any first or 3rd person view game which allows direct control of characters can benefit from more convinient keyboard layout
22:35:32  <Phazorx> no matter if it is mmo or whatever
22:35:37  <nighthawk_c_m> night guys
22:36:01  <Phazorx> night nighthawk_c_m
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22:38:22  <Razaekel> wasd > esdf
22:38:23  <PublicServer> *** XeryusTC joined the game
22:38:26  <PublicServer> <XeryusTC> ello
22:38:31  <PublicServer> <avdg> hey
22:40:02  <PublicServer> <MrRuben5> we're at 600 miljon train income :P
22:40:07  <PublicServer> <MrRuben5> we;;, almost
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22:41:44  <PublicServer> ***  made screenshot at 00015C27: http://ps.openttdcoop.org/public/webcam/00015C27.png
22:42:44  <dashing> yay have connected 4 coal mines to 1 coal plant now
22:42:51  <dashing> with 14 trains
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22:48:39  <PublicServer> <MrRuben5> i want a mega station with 50 bays in next game
22:48:44  <PublicServer> <MrRuben5> :D
22:49:03  <PublicServer> <avdg> lol, there was only 1 train not making profit @WOOD TRAINS
22:49:16  <PublicServer> <avdg> and that train was stopped on the network
22:49:22  <PublicServer> <avdg> but its going again now
22:49:38  <PublicServer> <avdg> damm 5 trains aren't shared
22:51:22  <PublicServer> <MrRuben5> btw
22:51:27  <PublicServer> <avdg> fixed now
22:51:30  <PublicServer> <MrRuben5> we are getting 1 million per second
22:51:39  <PublicServer> <avdg> :)
22:52:01  <PublicServer> <avdg> how much wood are we dropping each second?
22:52:29  <PublicServer> <MrRuben5> no idea
22:52:38  <V453000> count the goods produced
22:52:49  <V453000> at least some number :P
22:52:57  <PublicServer> <avdg> I assume it as 220.000
22:53:57  <PublicServer> <avdg> 2410 each second
22:54:18  <PublicServer> <avdg> actually 2411 if we round it correctly
22:54:29  <PublicServer> <avdg> :p
22:54:56  <PublicServer> <avdg> how big is 1 unit?
22:56:46  <PublicServer> ***  made screenshot at 00022763: http://ps.openttdcoop.org/public/webcam/00022763.png
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23:08:34  <V453000> ok :) new game tomorrow
23:08:42  <PublicServer> <avdg> :)
23:09:04  <PublicServer> <MrRuben5> what type?
23:09:07  <V453000> thanks everyone for contributing to this one, I really liked to worked with you and the result :)
23:09:09  <PublicServer> <avdg> I want such a game again, but let it be an other type :)
23:09:23  <PublicServer> <avdg> V453000: slimer :p
23:09:42  <V453000> type ... probably Toyland it seems
23:09:47  <V453000> @dict slimer
23:09:49  <Webster> V453000: No definition for "slimer" could be found in wn
23:09:52  <V453000> @dict slime
23:09:53  <Webster> V453000: wn: slime n : any thick messy substance [syn: {sludge}, {goo}, {gook}, {guck}, {gunk}, {muck}, {ooze}] v : cover or stain with slime; "The snake slimed his victim"
23:10:01  <PublicServer> <avdg> this game was really fun, I enjoyed here
23:10:02  <V453000> ohh thick messy substance :D ok
23:11:48  <PublicServer> ***  made screenshot at 0001AAAA: http://ps.openttdcoop.org/public/webcam/0001AAAA.png
23:12:46  <PublicServer> <MrRuben5> and with toyland, multiple cargo would be nice :D
23:12:59  <PublicServer> <avdg> I will get confused :p
23:13:10  <PublicServer> <MrRuben5> toyland + chaos theory
23:13:13  <PublicServer> <MrRuben5> yess!!!
23:13:27  <PublicServer> <avdg> double yess you mean :p
23:15:12  <PublicServer> <avdg> I am thining about the concept subnetworks
23:15:48  <PublicServer> <avdg> so we can break down the network down and layer them more
23:16:15  <PublicServer> <avdg> wich would be a good fit in bigger maps in the future
23:17:13  <V453000> Ruben: no chaos
23:17:25  <PublicServer> <avdg> V453000: he means confusing
23:17:26  <Razaekel> and definitely NO TOYLAND
23:17:32  <Razaekel> that map rapes eyeballs
23:17:39  <V453000> use OpenGFX
23:17:47  <V453000> (the only real use of OpenGFX)
23:17:56  <V453000> for me :
23:17:58  <V453000> :)
23:17:59  <PublicServer> <avdg> what about mars then :p
23:18:10  <V453000> Mars isnt that original
23:18:11  <V453000> but is cool
23:18:19  <planetmaker> avdg: Mars has many many glitches.
23:18:25  <PublicServer> <avdg> oh :(
23:18:27  <planetmaker> So many that it actually looks ugly :-(
23:18:56  <V453000> true
23:19:08  <PublicServer> <MrRuben5> i didnt even know we had a mars terrain option
23:19:12  <PublicServer> <avdg> well, I've never tried it
23:19:16  <V453000> also batteries look like wood = fail
23:19:22  <PublicServer> <MrRuben5> only knew of normal, snow, desert and toyland
23:19:37  <V453000> Mars is a grf for Toyland
23:19:42  <PublicServer> <MrRuben5> aha
23:19:47  <V453000> makes Temperate-similar vehicles there
23:19:50  <PublicServer> <MrRuben5> where would you get that?
23:19:51  <V453000> (in stats)
23:19:58  <V453000> on bananas?
23:20:08  <PublicServer> <MrRuben5> ah ofc
23:20:29  <PublicServer> <avdg> I hope my next compile fixes bananas :)
23:20:41  <PublicServer> <avdg> now I can't grab grf's
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23:22:06  <V453000> I dont really want to know what would it cause if I started compiling :-D
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23:22:18  <PublicServer> <avdg> :p
23:22:43  <PublicServer> <avdg> I think many people thinks that compiling is magic
23:22:44  <V453000> never
23:22:50  <V453000> I know it isnt
23:22:55  <V453000> but computers hate me
23:22:57  <Razaekel> it's not magic
23:22:59  <PublicServer> <avdg> but for you it is :)
23:23:00  <Razaekel> it's sorcery
23:23:08  <PublicServer> <avdg> you don't know what happens
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23:24:47  <PublicServer> <avdg> slh s 800 in troubles
23:26:09  <V453000> COOL :D I know which macros I will use for mouse :D ... quad and penta click for PBS signals :D
23:26:50  <PublicServer> ***  made screenshot at 000348DE: http://ps.openttdcoop.org/public/webcam/000348DE.png
23:26:58  <PublicServer> <avdg> V45300 you should check this out
23:27:08  <PublicServer> <avdg> slh s 800
23:27:23  <PublicServer> <avdg> ah most traffic is gone atm
23:27:29  <PublicServer> <MrRuben5> main line can't handle traffic :D
23:27:30  <V453000> wave
23:27:32  <avdg> !screen
23:27:35  <PublicServer> *** avdg made screenshot at 000398DE: http://ps.openttdcoop.org/public/webcam/000398DE.png
23:28:12  <PublicServer> <avdg> its still not gone
23:28:45  <PublicServer> <avdg> it has maybe too much prio
23:29:16  <PublicServer> <avdg> too much space between trains, while they join
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23:30:44  <PublicServer> <avdg> its gone now
23:33:33  <V453000> isnt that bigass station on 800 ?
23:33:36  <V453000> might be a wave
23:33:40  <V453000> it is 14 trains each direction
23:33:43  <V453000> that is significant
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23:34:32  <PublicServer> <avdg> thats max 4 each line
23:34:35  <PublicServer> <MrRuben5> yup mega station is indeed on it
23:40:11  <PublicServer> <avdg> trough, 4 trains shouldn't be a big deal for the network
23:40:29  <PublicServer> <avdg> there are still many gaps between the trains
23:41:18  <PublicServer> <MrRuben5> because of the prio's i think
23:41:52  <PublicServer> ***  made screenshot at 00001CAB: http://ps.openttdcoop.org/public/webcam/00001CAB.png
23:41:53  <PublicServer> <avdg> removing the bridge is not an option
23:41:58  <PublicServer> <avdg> that would make it too small
23:42:19  <Razaekel> !password
23:42:20  <PublicServer> Razaekel: braise
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23:42:47  <PublicServer> <avdg> hmm
23:42:54  <PublicServer> <avdg> i need to revise my mind :p
23:43:01  <PublicServer> <avdg> bridge is not in
23:43:34  <PublicServer> <avdg> they need more like a speedinjector
23:44:16  <PublicServer> <MrRuben5> or, you coulf force the trains from the mega station onto the noth ML
23:44:21  <PublicServer> <MrRuben5> could*
23:44:26  <PublicServer> <avdg> :)
23:44:30  <PublicServer> <avdg> thats ugly
23:44:38  <PublicServer> <avdg> because you move the problem then
23:45:11  <PublicServer> <avdg> SLH N 100 has also issues, so adding them north gives only more problems
23:48:13  <PublicServer> <Razaekel> so, this game is finally managing to get close to the network's limit?
23:48:15  <PublicServer> <avdg> hmm madness city is loading much faster now
23:48:22  <PublicServer> <avdg> yeah
23:48:37  <PublicServer> <avdg> its better to stop now
23:48:48  <PublicServer> <avdg> I really hate it to start hacking a ml
23:49:47  <PublicServer> <avdg> especially a balanced proper planned network like this one
23:50:32  <V453000> !password
23:50:33  <PublicServer> V453000: braise
23:50:52  <V453000> everybody hide!
23:50:58  <PublicServer> *** V453000 joined the game
23:51:12  <PublicServer> * avdg covers behind his laptop screen
23:51:45  <PublicServer> <V453000> any issues? jams? madness?
23:51:56  <PublicServer> <MrRuben5> yup
23:51:59  <PublicServer> <MrRuben5> caketown :D
23:52:01  <PublicServer> <avdg> most are limit issues
23:52:22  <PublicServer> <V453000> ?
23:52:31  <PublicServer> <avdg> network is at capacity
23:52:38  <PublicServer> <V453000> yes
23:52:42  <PublicServer> <MrRuben5> SLH S 800
23:52:44  <PublicServer> <V453000> but what is the issue? waves?
23:53:00  <PublicServer> <avdg> waves are not directly visible in the network
23:53:38  <PublicServer> <avdg> its too good balanced
23:53:53  <PublicServer> <avdg> whoops
23:54:27  <PublicServer> <avdg> its tiny too short
23:54:35  <PublicServer> <V453000> I see
23:54:38  <PublicServer> <avdg> maybe speed will help
23:54:50  <PublicServer> <V453000> I know what you mean
23:55:03  <PublicServer> <avdg> :p
23:55:14  <PublicServer> <V453000> well
23:55:21  <PublicServer> <V453000> lets watch this first
23:55:28  <PublicServer> <V453000> the ML can slow in this case
23:55:37  <PublicServer> <V453000> (probably)
23:55:37  <PublicServer> <Razaekel> watch what?
23:55:54  <PublicServer> <avdg> hmmm
23:55:55  <PublicServer> <V453000> how it does with short prio ... S 800
23:55:58  <PublicServer> <avdg> thats bad
23:56:04  <PublicServer> <Razaekel> sign it?
23:56:05  <PublicServer> <V453000> ok no good
23:56:18  <PublicServer> <Razaekel> oh
23:56:20  <PublicServer> <avdg> i have to reset that traffic
23:56:46  <PublicServer> <Razaekel> that 'this/'?
23:56:49  <PublicServer> <Razaekel> er
23:56:54  <PublicServer> ***  made screenshot at 000398D1: http://ps.openttdcoop.org/public/webcam/000398D1.png
23:56:54  <PublicServer> <Razaekel> at 'this?'
23:57:04  <PublicServer> <V453000> ye
23:58:53  <PublicServer> <avdg> ?
23:59:14  <Giddorah> Alot of work left? :)
23:59:21  <PublicServer> <avdg> nope
23:59:26  <PublicServer> <avdg> just improving
23:59:32  <Giddorah> 181 coming tomorrow or tonight? :)
23:59:49  <PublicServer> <Razaekel> if my memory serves, the failsafe join should have an exit presignal

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