Config
Log for #openttdcoop on 5th May 2010:
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06:53:25  <KloBass> Greetings mortals
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08:22:12  <Tray> !ip
08:22:12  <PublicServer> Tray: ps.openttdcoop.org
08:22:14  <Tray> !password
08:22:14  <PublicServer> Tray: stills
08:23:48  <Tray> !password
08:23:49  <PublicServer> Tray: delved
08:24:13  <PublicServer> *** Game still paused (number of players)
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10:00:05  <Tray> !playercount
10:00:06  <PublicServer> Tray: Number of players: 0
10:00:08  <Tray> !password
10:00:09  <PublicServer> Tray: dramas
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10:35:22  <Kommer> goood afternoon!
10:37:39  <V453000> hi
10:38:08  <PublicServer> *** Game still paused (number of players)
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10:52:52  <PublicServer> *** Game still paused (number of players)
10:52:52  <PublicServer> *** Game unpaused (number of players)
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10:53:04  <PublicServer> <V453000> o/
10:54:12  <PublicServer> <Kommer> hey
10:54:15  <SmatZ> hello
10:54:18  <PublicServer> <Kommer> not much jams
10:54:26  <Kommer> !rcon patch max_trains
10:54:26  <PublicServer> Kommer: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
10:55:05  <KenjiE20> they may not jam, but there were plenty of 'sticky' spots
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10:55:25  <KenjiE20> unless someone went on a rebuild spree last night
10:56:39  <pugi> last unpause was 16:28 yesterday afaik
10:56:49  <PublicServer> <Kommer> MSH04 can use some extra track
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11:06:55  <V453000> I believe we will not play LR LR anymore :D or at least not for a loong time
11:13:02  <pugi> :P
11:13:09  <pugi> but you all voted for him! :D
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11:27:23  <V453000> I dont blame anyone
11:27:36  <V453000> we tried :)
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11:51:32  <Hirundo> !dl win32
11:51:32  <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
11:56:35  <Hirundo> !password
11:56:35  <PublicServer> Hirundo: barman
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11:59:09  <Ammler> [13:06] <V453000> I believe we will not play LR LR anymore  or at least not for a loong time <-- that wasn't the first time
11:59:35  <PublicServer> <Hirundo> What is the problem with LRLR?
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12:15:59  <PublicServer> <Hirundo> Could someone join, so the game is unpaused?
12:16:49  <theholyduck> Hirundo, hmm
12:16:50  <theholyduck> i could
12:17:04  <theholyduck> but not for long
12:17:16  <theholyduck> as i sort of planned spending my 1 hour of break playing x3tc and using spotify
12:17:19  <theholyduck> wich borks openttd
12:17:19  <theholyduck> ::p
12:17:34  <theholyduck> so effectivly, i guess i cant
12:18:42  <Hirundo> Let's see if my laptop can handle two clients :)
12:18:48  <Hirundo> !password
12:18:48  <PublicServer> Hirundo: priors
12:18:57  <PublicServer> *** Game still paused (number of players)
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12:19:40  <theholyduck> Hirundo, lawd
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12:38:15  <PublicServer> ***  made screenshot at 0000AEB2: http://ps.openttdcoop.org/public/webcam/0000AEB2.png
12:46:46  <PublicServer> <Amm1er> MSH4 is jammy
12:47:24  <PublicServer> <Amm1er> else it seems all fine
12:47:53  <PublicServer> <Hirundo> ^indeed
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12:52:23  <Ammler> !auto
12:52:24  <PublicServer> *** Ammler has enabled autopause mode.
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12:54:02  <PublicServer> <Hirundo> Ammler: wouldn't it be better to remove  !this ?
12:54:43  <PublicServer> *** Mazur joined the game
12:58:14  <PublicServer> <Amm1er> Hirundo: yes, might be
12:58:18  <PublicServer> <Amm1er> silly bypass
12:59:08  <PublicServer> <Amm1er> hmm, maybe not a bypass?
12:59:36  <PublicServer> <Hirundo> at least, it's join before split currently, and given it's location that's hard to fix
13:00:28  <PublicServer> <Amm1er> but removing it doesn't solve it
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13:02:40  <PublicServer> <Amm1er> hmm, starting a chat with ! is bad :-)
13:03:19  <PublicServer> <Amm1er> sign "!also, what"
13:03:36  <PublicServer> <Hirundo> better here than shouting !password in #openttd ;)
13:04:02  <PublicServer> <Amm1er> hehe, that is advertising :-)
13:04:23  <PublicServer> <Mazur> 's How I learned about it.
13:05:13  <PublicServer> <Mazur> I think !also what is a shortcut to relieve the ML from a massive jam at MSH 04.
13:07:04  <PublicServer> <Hirundo> Is the traffic at MSH04 coming mainly from the north side, or is it relatively balanced?
13:07:55  <PublicServer> <Mazur> It comes from all corners except due East.
13:08:19  <PublicServer> ***  made screenshot at 0000D1B7: http://ps.openttdcoop.org/public/webcam/0000D1B7.png
13:09:01  <PublicServer> <Mazur> Town+ore drop is to the west, so you can do the math.
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13:12:17  <PublicServer> <Hirundo> currently, in the Town/ore drop-> south direction at MSH04, there are 2 joins per track, isn't that superfluous?
13:13:22  <PublicServer> <Mazur> It got built only after another hub hgad been built to the south,  severely limiting the space and  options, so I think it's a bit of a clutch.
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13:38:23  <PublicServer> ***  made screenshot at 0000E180: http://ps.openttdcoop.org/public/webcam/0000E180.png
13:44:54  <PublicServer> <Hirundo> joining at MSH04 is still problematic
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13:50:12  <FiCE> !password
13:50:12  <PublicServer> FiCE: morose
13:50:24  <PublicServer> <Amm1er> bridge right before join is bad
13:50:39  <PublicServer> <Hirundo> the double bridge, you mean?
13:50:46  <PublicServer> <Amm1er> yes
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13:51:22  <PublicServer> <Hirundo> yeah, I want to de-double that section so it has less  holding capacity
13:51:31  <PublicServer> <Hirundo> thus, forcing trains to use the other track more
13:51:38  <PublicServer> <Amm1er> if there are 2 trains wiating, the 2nd starts accelerating too late
13:52:28  <PublicServer> <Amm1er> maybpe simply move the join some tiles north
13:52:47  <PublicServer> <Hirundo> could you mark the bridges you are talking about with a sign?
13:53:25  <PublicServer> ***  made screenshot at 0000C177: http://ps.openttdcoop.org/public/webcam/0000C177.png
13:53:27  <PublicServer> <Amm1er> marked with "!suboptimal"
13:53:36  <PublicServer> <Hirundo> hmm.. I was talking about other bridges, but feel free to fix those :)
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13:54:05  <PublicServer> <Amm1er> I guess, you were talking about the bridges on the split
13:54:08  <PublicServer> <Amm1er> with tunnels
13:54:11  <PublicServer> <Mazur> An added signal just before the rejoin would not help?
13:54:31  <PublicServer> <Amm1er> there is one
13:55:05  <PublicServer> <Mazur> Yes, and where I wanted one extra is the actual join tile, so no go.
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13:56:31  <PublicServer> <Mazur> I'll make an unconncted suggestion along H's line for you to demolishj.
13:56:49  <PublicServer> <Mazur> Like that, yes.
13:56:59  <PublicServer> <Mazur> one shorter.
13:57:26  <PublicServer> <Mazur> Have toi keep hte bridges synched.
13:58:05  <PublicServer> *** Amm1er has left the game (leaving)
13:58:07  <PublicServer> <Mazur> Am I right?
13:58:35  <PublicServer> <Mazur> Keeping my hands to myself again.
14:03:25  <PublicServer> <Mazur> I'm trying to fix the prio before reattaching the side-line, please take ovcer.
14:04:20  <PublicServer> <Hirundo> don't build non-electrified rail
14:05:10  <PublicServer> <Mazur> Oop, config option must have changed, or rather, I forgot the cop a good config for this build.
14:07:59  <PublicServer> <Mazur> Prio still needs fixing, too, I started to try and only move it along like the join.
14:08:22  <PublicServer> <Hirundo> what needs fixing about it?
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14:23:29  <PublicServer> ***  made screenshot at 0000DB8C: http://ps.openttdcoop.org/public/webcam/0000DB8C.png
14:25:32  <PublicServer> <Mazur> Nvm, did it myself.
14:26:27  <PublicServer> <Mazur> Perhaps just a reversed PBS on hte lower of hte two to make other one preferred?
14:27:22  <PublicServer> *** FiCE has left the game (leaving)
14:27:46  <PublicServer> <Mazur> That works too.  ;-)
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14:31:42  <jondisti> !password
14:31:42  <PublicServer> jondisti: riping
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14:32:14  <PublicServer> <Mazur> Reconnecting that eastbound shortcut would alleviate the jam, I reckon.
14:32:55  <PublicServer> <jond1sti> but it won't be connected.
14:33:56  <PublicServer> <Hirundo> Perhaps make it into a dike, to make land of the 'bay'
14:34:48  <PublicServer> <Mazur> That would constitute 'Too much terrraforming.'
14:35:05  <PublicServer> <Hirundo> nah, not too much terra, it takes a boatload of dynamite though
14:35:29  <PublicServer> <jond1sti> and bypasses like that aren't way to solve network problems
14:35:57  <PublicServer> <Mazur> There is that.
14:37:09  <PublicServer> <Mazur> ML compressor south of MSH 04, then?
14:37:44  <PublicServer> <jond1sti> expanding ML would be best
14:37:55  <PublicServer> <Hirundo> expanding == another LR ?
14:38:06  <PublicServer> <jond1sti> yes
14:38:17  <PublicServer> <Mazur> Love to see that, as I'm wondering where one would find room.
14:38:22  <PublicServer> <jond1sti> MSH04-SLH05-BBH02
14:38:31  <PublicServer> ***  made screenshot at 00004347: http://ps.openttdcoop.org/public/webcam/00004347.png
14:38:33  <PublicServer> <jond1sti> i didn't say that would be easy
14:39:11  <PublicServer> <Mazur> No, you did not.  But I know it's about 20.000 leagues out of my league.
14:39:40  <PublicServer> <Hirundo> the fact that it's LRLR and not LLRR makes this such a bitch
14:40:06  <PublicServer> <Mazur> You can thank X for that, later.
14:40:33  <PublicServer> <Hirundo> if noone is against I'll start working on it
14:41:25  <PublicServer> <jond1sti> maybe it would be okay to expand it like LLRR mainlines
14:41:48  <PublicServer> <jond1sti> so it would be LLR7LRR
14:41:50  <PublicServer> <jond1sti> :P
14:42:01  <PublicServer> <Hirundo> the 7 ain't gonna work anyways
14:42:20  <PublicServer> <Hirundo> personally I'm fine with LRLRLR, I like challenges :)
14:42:24  <PublicServer> <jond1sti> that wasn't the point, just saying how plan says it should be :P
14:47:27  <Hirundo> !curves
14:48:06  <planetmaker> @curves
14:48:13  <planetmaker> @curve_cl
14:48:16  <planetmaker> hmpf :-)
14:48:22  <planetmaker> @cl
14:48:22  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
14:48:38  <Hirundo> @cl 4
14:48:38  <Webster> Hirundo: (cl <no arguments>) -- Returns full name and reference url (if defined)
14:49:17  <planetmaker> @clspeed
14:49:22  <planetmaker> @help
14:49:22  <Webster> planetmaker: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:49:46  <Mazur> @clcalc
14:49:46  <Webster> Mazur: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:49:52  <planetmaker> ^ :-)
14:49:57  <planetmaker> thanks
14:50:08  <Mazur> Don;t mention it.  :-)
14:50:11  <planetmaker> it's always good to have an external memory :-P
14:50:20  <Mazur> Yup, mine was called google.
14:50:23  <Mazur> :-P
14:50:29  <planetmaker> haha :-)
14:51:26  <Mazur> openttdcoop irc commands
14:51:42  <Mazur> Worked like a charm.  ;-)
14:51:48  <planetmaker> :-)
14:52:41  <Mazur> So the answer came from Hirundo's external external external memory.
14:53:12  <Hirundo> planetmaker: you agree with expanding the ML from MSH04 to BBH02 to LRLRLR?
14:53:29  <planetmaker> I haven't even looked at but I trust your judgement
14:53:34  <PublicServer> ***  made screenshot at 00009B17: http://ps.openttdcoop.org/public/webcam/00009B17.png
14:53:46  <Hirundo> @clcalc 0 215
14:53:46  <Webster> Hirundo: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:53:54  <Hirundo> @clcalc rail 215
14:53:54  <Webster> Hirundo: Required CL for rail at 215km/h is 5 (9 half tiles) or TL
14:54:13  <Mazur> It needs it, but it's a "woman of negotiable affection" to build.
14:54:19  <Kommer> !playercount
14:54:19  <PublicServer> Kommer: Number of players: 3
14:54:43  <PublicServer> *** Kommer joined the game
14:54:43  <PublicServer> <Hirundo> nice description of the situation
14:55:15  <Mazur> Borrowed it from Terry Pratchett.
14:58:33  <planetmaker> a nice metaphor :-)
14:59:01  <Mazur> Yep.
14:59:04  <planetmaker> Though I personally find these kind of situations, re-building / extending live hubs in a running game the most challanging :-)
14:59:19  <Mazur> Well, who's stopping you?
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14:59:31  <planetmaker> Well, the time and the sense of duty ;-)
14:59:32  <Mazur> There's another end you could start from.
14:59:39  * Mazur nods.
15:00:11  <PublicServer> *** Mazur has left the game (connection lost)
15:01:05  <Mazur> I also like to rebuild live stuff, but I think I shall stay with my owj simpler stuff for now, until I've achieved the complexities of e PG myself.
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15:01:45  <Mazur> Just started a North America game, which I will t4ry to build coop style.
15:01:46  <planetmaker> oh :-(
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15:02:06  <Mazur> Oop, lost connection.
15:02:07  * planetmaker usually found it way more enjoyable to build online.
15:02:15  <planetmaker> Possibly as I could then brag about what I built :-P
15:02:20  <Mazur> Yes, but I jhave no experience.
15:02:30  <planetmaker> so did I when I started ;-)
15:02:40  <PublicServer> <Kommer> everybody started with 0 experience :)
15:02:56  <planetmaker> Mazur, giving it a try in a PSG is not wrong :-)
15:02:59  <Mazur> No OTTD, no TTDPatch, no TTD.
15:03:12  <planetmaker> Actually it might increase the learning curve: you get live feedback on your buildings
15:03:13  <PublicServer> <Kommer> so?
15:03:16  <Mazur> I know, I built stuff in hte orevious game.
15:03:22  <Mazur> previous
15:03:25  <planetmaker> well, yes :-)
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15:03:39  <planetmaker> Then you can now increase the difficulty level ;-)
15:03:45  <planetmaker> No need to be shy
15:03:56  <planetmaker> I was so vain to build a BBH on my 2nd(?) PSG
15:04:02  <Mazur> Nothing to do with shy-ness.
15:04:04  <planetmaker> Well, it later was completely re-build, but so what
15:04:18  <Mazur> Bloodcurdling fear is more like.
15:04:22  <Mazur> :-P
15:04:24  <planetmaker> :-D
15:04:55  <Mazur> I moved a bridge exit a tile, and a prio.
15:04:56  <planetmaker> Nah, honestly.
15:05:04  <planetmaker> Just give it a try :-)
15:05:46  <Mazur> Discovered my options aren't prooperly set anymore after Hirundo suggested not building unelecctrified rail.
15:06:01  <PublicServer> *** Kommer has left the game (leaving)
15:06:42  <planetmaker> Mazur, it's most often a good idea to set the default rail style to "most used" :-)
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15:07:06  <phatmatt> !password
15:07:06  <PublicServer> phatmatt: dodged
15:07:19  <planetmaker> That way I usually don't fall for building the wrong rail style
15:07:23  <Mazur> I had that, but I changwed my openttdcoop script, and now it hasn't.
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15:07:26  <planetmaker> except when I do ;-)
15:08:04  <Mazur> Still have to figur out where my properly worked out config got off to.
15:08:36  <PublicServer> ***  made screenshot at 00007B5E: http://ps.openttdcoop.org/public/webcam/00007B5E.png
15:10:54  <Mazur> Probably never copied the laptop coop config to my coop account on my PC.  Donhe now.
15:11:13  <Mazur> default_rail_type="2"
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15:24:14  <PublicServer> <jond1sti> i can help expanding with BBH02
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15:24:34  <Wurst> !password
15:24:35  <PublicServer> Wurst: enmity
15:24:41  <PublicServer> <jond1sti> and actually it should be expanded to MSH03 also
15:24:59  <PublicServer> *** Mehdo®n joined the game
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15:35:23  <PublicServer> <Hirundo> are all those doubled bridges necessary at SLHs?
15:35:53  <PublicServer> <jond1sti> where trains exit SL, no
15:36:41  <PublicServer> <jond1sti> if having only 1 bridge slows down ML, then it needs double
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15:38:20  <planetmaker> Hirundo, it depends :-)
15:38:40  <PublicServer> ***  made screenshot at 00008167: http://ps.openttdcoop.org/public/webcam/00008167.png
15:38:40  <planetmaker> ML of course, SL might make sense, depending on how they're connected, whether they'd backup on the ML otherwise
15:39:07  <PublicServer> <Hirundo> for the SL->ML connections they can generally be ommitted, right?
15:39:50  <PublicServer> <jond1sti> especially when they have 3 tracks to choose from, like in this case
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15:42:04  <Progman> !password
15:42:04  <PublicServer> Progman: mayhem
15:42:13  <PublicServer> *** Progman joined the game
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15:42:41  <PublicServer> *** Intexon joined the game
15:42:44  <PublicServer> <Intexon> hello
15:43:13  <PublicServer> <jond1sti> howdy
15:44:52  <PublicServer> *** Progman has joined company #1
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15:47:43  <PublicServer> <KyleS> hey, could anyone take a look at !ugly TF wall ?
15:47:53  <PublicServer> <Mazur> (Belated) hello, Intexon.
15:47:59  <PublicServer> <KyleS> i'm of half a mind to rework that so it is less ugly <_<
15:48:13  <Intexon> hi Mazur
15:49:23  <PublicServer> *** phatmatt has left the game (connection lost)
15:49:59  <phatmatt> !password
15:49:59  *** phatmatt has quit IRC
15:49:59  <PublicServer> phatmatt: mayhem
15:50:18  *** phatmatt has joined #openttdcoop
15:50:20  <phatmatt> !password
15:50:20  <PublicServer> phatmatt: mayhem
15:50:23  <PublicServer> <Mazur> Looks like a whole mind to me.
15:50:31  <PublicServer> <KyleS> :o
15:50:40  <PublicServer> <KyleS> yeah i added the other half ;)
15:52:29  <PublicServer> *** phatmatt joined the game
15:52:33  <PublicServer> <KyleS> hi matt
15:52:38  <PublicServer> <phatmatt> hi
15:53:42  <PublicServer> ***  made screenshot at 00009F25: http://ps.openttdcoop.org/public/webcam/00009F25.png
15:56:26  <PublicServer> *** Intexon has left the game (leaving)
15:57:48  <PublicServer> <KyleS> right now it's just another ugly TF wall <_<
15:57:52  <PublicServer> <KyleS> need to make it look semi-realistic
16:00:44  *** Seberoth has joined #openttdcoop
16:04:53  <PublicServer> <Mazur> Not to want to nitpick about the extra LR from MSH 04 to B(ig) B(ad) H(ub) 02, but aren't they supposed to be in opposite directions?
16:05:21  <PublicServer> <Mazur> Or did I miss another memo?
16:05:49  <PublicServer> <Mazur> Nope, just looking wrong.
16:06:38  <Razaekel> !password
16:06:38  <PublicServer> Razaekel: thrive
16:06:53  <Razaekel> !password
16:06:54  <PublicServer> Razaekel: thrive
16:07:04  <Razaekel> wtf
16:07:11  <Razaekel> oh
16:07:34  <PublicServer> *** Razaekel joined the game
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16:08:44  <PublicServer> ***  made screenshot at 0002B29D: http://ps.openttdcoop.org/public/webcam/0002B29D.png
16:10:19  *** Absolutis has quit IRC
16:11:24  <PublicServer> <KyleS> hey, can you guys look at !ugly TF wall
16:11:28  <PublicServer> <KyleS> and let me know what you think?
16:11:41  <PublicServer> <KyleS> i've tried terraforming it to look like the mountain again
16:12:16  <PublicServer> <Mazur> I'm Dutch, what do i know about mountains?
16:12:20  <PublicServer> <KyleS> lol
16:13:26  <PublicServer> <Mazur> We've got a few molehills,. and this does definately not like them.
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16:17:08  <PublicServer> <KyleS> oops
16:17:11  <PublicServer> <KyleS> lol
16:17:19  <PublicServer> <KyleS> i'm lagging a bunch :s
16:18:55  <PublicServer> <jond1sti> .....
16:19:17  <PublicServer> <KyleS> this track is forPreaworth Woods
16:19:38  <PublicServer> <Razaekel> why the hell is there a train at preaworth woods already?
16:20:10  <PublicServer> <KyleS> because this area was built already
16:20:22  <PublicServer> <KyleS> but i decided to rework it, esp. the terraforming
16:20:29  <PublicServer> <KyleS> there was a lot of ugly terrafroming
16:21:43  <PublicServer> <Mazur> Seems Lewisworth Mines is not connected to the mine, yet, and has no trains either.
16:22:01  <PublicServer> <Razaekel> it isnt even anywhere NEAR the mine >.>
16:22:34  <PublicServer> <KyleS> i guess it was going to be distant-joined :S
16:22:50  <PublicServer> <Mazur> At least the Farm station is near it. Though it too, lacks trains.
16:22:56  <PublicServer> <KyleS> thx for signaling
16:22:58  <PublicServer> <KyleS> whomever did it
16:23:02  <PublicServer> <KyleS> :D
16:23:47  <PublicServer> ***  made screenshot at 00027146: http://ps.openttdcoop.org/public/webcam/00027146.png
16:23:58  <PublicServer> <Mazur> 't Was not me, this time.
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16:28:09  <PublicServer> <KyleS> k i'm afk for a bit
16:28:15  <PublicServer> <Razaekel> pshhh
16:28:18  <PublicServer> <Razaekel> train limit
16:28:29  <Zaitzev> is Factory production max 18,360 crates?
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16:28:49  <PublicServer> <Razaekel> sounds about right
16:28:52  <Zaitzev> -.-
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16:29:27  <jondisti> it was something 22k if i remember right
16:29:30  <PublicServer> <Mazur> Tretown woods has an odd build, lots of unuseable waiting space.
16:29:52  <Zaitzev> 22k?
16:30:00  <ODM> how big is the factory?
16:30:05  <PublicServer> <Razaekel> 12 tiles
16:30:06  <ODM> #tiles
16:30:09  <Zaitzev> i can't get past 18360 ever
16:30:10  <ODM> aah default
16:30:13  <ODM> its 27540
16:31:20  <Zaitzev> hmm
16:31:37  <Zaitzev> i'll hook up some more resources and try
16:33:22  <ODM> 18360 is the max for an 8 tile secondary industry, like the sawmill
16:33:28  <ODM> or a small factory
16:33:46  <PublicServer> <Razaekel> really need the ability to expand a industry
16:33:51  <PublicServer> <Razaekel> ie, 20 tile factory
16:34:02  <PublicServer> <Razaekel> that'll be what, 40k max?
16:34:14  <ODM> 45900
16:34:30  <PublicServer> <Razaekel> yea, just keep expanding it
16:34:31  <PublicServer> *** Hirundo has joined company #1
16:34:39  <Zaitzev> what do you mean?
16:34:44  <PublicServer> *** KyleS has left the game (connection lost)
16:34:45  <Zaitzev> build more industries close to the existing?
16:34:48  <PublicServer> <Razaekel> no
16:34:53  <Zaitzev> more factories I mean
16:34:59  <ODM> if two industries are next to eachother, they should become one
16:35:01  <ODM> like stations:P
16:35:05  <Zaitzev> I tried that too
16:35:08  <PublicServer> <Razaekel> have a button on the industry info screen that says 'expand'
16:35:12  <Zaitzev> I built a second factory
16:35:13  <ODM> that doesnt work
16:35:22  <Zaitzev> it stayed at 0, and disappeared after a while
16:35:28  <PublicServer> <Razaekel> hitting it costs some money, but increases the size of the factory
16:36:04  <Zaitzev> that would be nice Razaekel
16:36:05  <PublicServer> <Razaekel> by some number of tiles, based on the smallest version of that industry
16:36:09  <PublicServer> <Razaekel> or something
16:36:29  <PublicServer> <Razaekel> of course, you'd need modular industries so it could mix and match
16:36:57  <PublicServer> <Razaekel> it'd only work for secondary industries, tho
16:37:02  <PublicServer> <Razaekel> expanding a primary
16:37:03  <PublicServer> <Razaekel> eh
16:37:15  <PublicServer> <Razaekel> while i suppose it's possible
16:37:25  <PublicServer> <Razaekel> heh
16:37:36  <PublicServer> <Razaekel> primary coal mine with 16k coal output
16:37:38  <PublicServer> <Razaekel> >.>
16:37:47  <PublicServer> <Razaekel> instead of the standard 2k max
16:37:58  <Zaitzev> 2295 is max yes?
16:38:07  <PublicServer> <Razaekel> yea
16:38:49  <PublicServer> ***  made screenshot at 0002574E: http://ps.openttdcoop.org/public/webcam/0002574E.png
16:39:02  <PublicServer> <Razaekel> still, you'd have a huge amount of trains going through that primary station, that it might as well have a MSH of its own
16:39:07  <PublicServer> <Razaekel> hmm
16:39:10  <PublicServer> <Razaekel> that'd be interesting
16:39:13  <PublicServer> <jond1sti> i gotta go... expansion line should be connected to sawmill
16:39:20  <PublicServer> <Razaekel> instead of many small industries
16:39:23  <PublicServer> <jond1sti> exit from station to ML is made
16:39:30  <PublicServer> <Razaekel> have few large industries
16:39:46  <PublicServer> <jond1sti> i added signs to BBH02 where to connect when rest of line is ready
16:40:39  <PublicServer> *** Razaekel has left the game (leaving)
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16:41:01  <PublicServer> <Mazur> That will go like the previous game, when someone connected a half finished expansion.  :-)
16:43:07  <Mazur> Anyway, dinner time for me.
16:43:12  <PublicServer> *** Mazur has left the game (leaving)
16:43:20  <Mazur> Have fnu!
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16:53:51  <PublicServer> ***  made screenshot at 00007376: http://ps.openttdcoop.org/public/webcam/00007376.png
17:05:39  <PublicServer> <Hirundo> can someone explain  the philosophy behind the town drop to me?
17:05:52  <PublicServer> <Hirundo> what is the advantage compared to a 'normal' station entrance
17:07:56  <Gleeb> !dl linux
17:07:56  <PublicServer> Gleeb: unknown option "linux"
17:07:59  <Gleeb> !dl lin
17:07:59  <PublicServer> Gleeb: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-linux-generic-i686.tar.bz2
17:08:53  <PublicServer> ***  made screenshot at 0000CFA5: http://ps.openttdcoop.org/public/webcam/0000CFA5.png
17:11:18  <PublicServer> <Hirundo> ouch
17:12:21  <KloBass_home> !players
17:12:23  <PublicServer> KloBass_home: Client 793 (Orange) is Hirundo, in company 1 (Landscape Friendly Coopers)
17:12:23  <PublicServer> KloBass_home: Client 824 (Orange) is phatmatt, in company 1 (Landscape Friendly Coopers)
17:12:27  <Gleeb> !grf
17:12:27  <PublicServer> Gleeb: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
17:12:42  <KloBass_home> !password
17:12:42  <PublicServer> KloBass_home: revoke
17:13:05  <PublicServer> *** KloBass joined the game
17:18:55  <PublicServer> <KloBass> moar trains?
17:18:58  <PublicServer> *** Gleeb joined the game
17:19:22  <PublicServer> <Hirundo> MSH04 is still far from ready
17:20:46  <Gleeb> Hirundo: It looks to me like that entrance is designed to give as mane trains as much choice as it can.
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17:21:01  <V453000> !password
17:21:01  <PublicServer> V453000: revoke
17:21:20  <PublicServer> *** V453000 joined the game
17:21:26  <PublicServer> <V453000> hy
17:21:28  <PublicServer> <KloBass> hy
17:21:29  <PublicServer> <KloBass> o/
17:21:30  <PublicServer> <Hirundo> hello
17:22:09  <PublicServer> *** Gleeb has left the game (leaving)
17:22:24  <Gleeb> Ouch, that made my computer cry.
17:22:36  <Gleeb> exit
17:22:41  <Gleeb> oops, wrong window :)
17:23:55  <PublicServer> ***  made screenshot at 000207B0: http://ps.openttdcoop.org/public/webcam/000207B0.png
17:29:30  <Chris_Booth> !password
17:29:30  <PublicServer> Chris_Booth: hugged
17:29:51  <PublicServer> *** Chris Booth joined the game
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17:38:02  <KyleS> !password
17:38:02  <PublicServer> KyleS: hugged
17:38:15  <PublicServer> *** KyleS joined the game
17:38:16  <PublicServer> <KloBass> o/
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17:38:57  <PublicServer> ***  made screenshot at 0001858B: http://ps.openttdcoop.org/public/webcam/0001858B.png
17:39:03  *** Chris_Booth_ is now known as Chris_Booth
17:39:50  <KyleS> hey, could anyone look at !ugly TF wall ?
17:40:00  <PublicServer> <KloBass> yes
17:40:03  <KyleS> i tried to make it less ugly
17:40:17  <KyleS> it had been TF'd a lot (compared to elsewhere in the game)
17:40:25  <KyleS> like the old style of terraforming
17:40:31  <PublicServer> <KloBass> looks natural to me
17:40:37  <KyleS> cool :D
17:40:59  <PublicServer> <KloBass> gj
17:41:00  <PublicServer> <KloBass> :)
17:41:08  <PublicServer> <KyleS> thx
17:41:32  <PublicServer> <KyleS> yeah i know there isn't a TF rule in this game but i wanted to make it look more natural anyways :S
17:41:46  <PublicServer> <KloBass> ye i know
17:41:58  <PublicServer> <KloBass> was there when som1 argued with taketwo
17:42:09  <PublicServer> <KyleS> ah yeah
17:42:10  <PublicServer> <KloBass> bout his TF
17:45:50  <PublicServer> *** V453000 has left the game (leaving)
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17:53:23  <PublicServer> * KloBass is praying for more trains
17:54:04  <PublicServer> ***  made screenshot at 0000D37C: http://ps.openttdcoop.org/public/webcam/0000D37C.png
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18:05:34  <Chris_Booth> !password
18:05:34  <PublicServer> Chris_Booth: unties
18:05:49  <PublicServer> *** Chris Booth joined the game
18:07:07  *** KloBass_home2 has joined #openttdcoop
18:07:25  <KloBass_home2> hello
18:07:29  <PublicServer> <Chris Booth> hi
18:09:02  <PublicServer> ***  made screenshot at 0000E57F: http://ps.openttdcoop.org/public/webcam/0000E57F.png
18:12:50  <PublicServer> *** SmatZ joined the game
18:12:56  <PublicServer> <SmatZ> hello
18:13:24  <PublicServer> <Chris Booth> hi SmatZ
18:14:27  *** Phazorx has left #openttdcoop
18:18:26  <PublicServer> <KyleS> D:
18:18:28  <PublicServer> *** SmatZ has joined spectators
18:18:29  <PublicServer> <KyleS> an industry died
18:18:38  <PublicServer> <KyleS> even though there trains servicing it
18:18:39  <PublicServer> *** SmatZ has left the game (connection lost)
18:18:41  <PublicServer> <KyleS> QQ
18:19:38  <PublicServer> *** Chris Booth has left the game (connection lost)
18:24:04  <PublicServer> ***  made screenshot at 0000A98D: http://ps.openttdcoop.org/public/webcam/0000A98D.png
18:25:41  * SmatZ is out of beer, so he drinks non-alcoholic beer
18:26:29  *** Chris_Booth_ has joined #openttdcoop
18:26:45  <KyleS> lol
18:26:51  <KyleS> what is non-alcoholic beer
18:26:55  <KyleS> O.o
18:26:57  <PublicServer> <Hirundo> MSH04 is 3rd-line ready, methinks
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18:27:56  <SmatZ> KyleS: lemonade with beer flavour
18:28:00  <KloBass_home2> cool
18:28:05  <KyleS> lol
18:28:05  <SmatZ> :D
18:28:14  <KyleS> i was thinking mb root beer :O
18:28:21  <SmatZ> :)
18:28:39  <SmatZ> http://www.primator.cz/cs/psp_9.html :)
18:32:53  *** Cif has joined #openttdcoop
18:33:17  <Ammler> OT!
18:37:45  * KenjiE20 has a glass of Early Bird on the desk :)
18:39:06  <PublicServer> ***  made screenshot at 00009D2C: http://ps.openttdcoop.org/public/webcam/00009D2C.png
18:40:59  <PublicServer> *** phatmatt has left the game (connection lost)
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18:42:45  *** Webster sets mode: +o Phazorx
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18:54:08  <PublicServer> ***  made screenshot at 00009AB0: http://ps.openttdcoop.org/public/webcam/00009AB0.png
18:55:17  <PublicServer> *** Kommer joined the game
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18:58:53  <PublicServer> <Hirundo> gonna connect 3rd ML, let's see what happends
18:59:40  <KloBass_home2> :))
18:59:47  *** KloBass_home2 is now known as KloBass_home
18:59:54  <KloBass_home> !password
18:59:54  <PublicServer> KloBass_home: mouses
19:00:19  <PublicServer> *** KloBass joined the game
19:00:21  <PublicServer> <KloBass> where?
19:00:26  <PublicServer> <KloBass> are you going to connect?
19:01:14  <PublicServer> <Hirundo> at MSH03-04
19:02:12  <PublicServer> <KloBass> doit :)
19:03:17  <PublicServer> <Hirundo> why, in the name of *insert diety here*, do people build stuff only halfway
19:03:31  <PublicServer> <Hirundo> leaving, of course, the more difficult half
19:03:48  <PublicServer> <KloBass> are you talking about my turtle?
19:03:54  <PublicServer> <Hirundo> no
19:09:10  <PublicServer> ***  made screenshot at 0000B0F3: http://ps.openttdcoop.org/public/webcam/0000B0F3.png
19:12:03  <pugi> hi :D
19:13:37  <PublicServer> *** KloBass has left the game (leaving)
19:20:51  <PublicServer> *** Kommer has left the game (connection lost)
19:24:12  <PublicServer> ***  made screenshot at 0000CB6C: http://ps.openttdcoop.org/public/webcam/0000CB6C.png
19:25:59  <PublicServer> *** Hirundo has left the game (leaving)
19:26:00  <PublicServer> *** Game paused (number of players)
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19:30:59  <Chris_Booth> !password
19:31:00  <PublicServer> Chris_Booth: hocked
19:31:29  <PublicServer> *** Chris Booth joined the game
19:31:30  <PublicServer> *** Game still paused (number of players)
19:31:30  <PublicServer> *** Game unpaused (number of players)
19:31:47  <PublicServer> <Chris Booth> sorry about the time it took me to connect
19:32:14  <PublicServer> *** Chris Booth has left the game (connection lost)
19:32:14  <PublicServer> *** Game paused (number of players)
19:32:53  <PublicServer> *** Chris Booth joined the game
19:32:54  <PublicServer> *** Game still paused (number of players)
19:32:54  <PublicServer> *** Game unpaused (number of players)
19:37:49  <PublicServer> *** Chris Booth has left the game (connection lost)
19:37:49  <PublicServer> *** Game paused (number of players)
19:39:15  <PublicServer> ***  made screenshot at 0000DF7F: http://ps.openttdcoop.org/public/webcam/0000DF7F.png
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20:04:05  <PublicServer> *** Game still paused (number of players)
20:04:07  <PublicServer> *** SmatZ joined the game
20:05:34  <SmatZ> !unpause
20:05:34  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
20:05:35  <PublicServer> *** Game unpaused (number of players)
20:05:42  <SmatZ> !auto
20:05:42  <PublicServer> *** SmatZ has enabled autopause mode.
20:05:43  <PublicServer> *** Game paused (number of players)
20:09:17  <PublicServer> ***  made screenshot at 000061DB: http://ps.openttdcoop.org/public/webcam/000061DB.png
20:09:35  <KloBass_home> !info
20:09:35  <PublicServer> KloBass_home: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 7431970886  Loan: 0  Value: 7434466920  (T:600, R:71, P:3, S:0) unprotected
20:09:43  <KloBass_home> !players
20:09:44  <PublicServer> KloBass_home: Client 844 (Orange) is SmatZ, in company 1 (Landscape Friendly Coopers)
20:10:17  *** theholyduck has quit IRC
20:10:41  *** Devedse has joined #openttdcoop
20:11:18  *** Owner has joined #openttdcoop
20:11:50  <Owner> Okay so now ive got this kick ass computer. No more lag and getting kicked out of games and shit.
20:12:00  *** Owner is now known as Benny__
20:12:15  *** Benny__ is now known as Benny
20:13:35  * SmatZ resists the urge to kick Benny's ass ;)
20:13:39  <SmatZ> also, gratz
20:14:37  <Benny> Why would you kick my ass? :(
20:14:41  <Benny> !revision
20:14:41  <PublicServer> Benny: Game version is r19734
20:14:43  <KenjiE20> SmatZ: just let his net trip out :P
20:15:07  <SmatZ> hehe :)
20:15:15  <Benny> Well, it wont. Cause I have an ISP whose name isnt Vagina or wtf it was called.
20:15:31  <Benny> I think it was.. Virgin, no?
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20:17:21  <Benny> !exit No, my net did NOT fall out... I exited on purpose. >_>
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20:37:47  <ralph09> !password
20:37:47  <PublicServer> ralph09: matted
20:37:56  <PublicServer> *** Game still paused (number of players)
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20:38:32  <Webster> ...
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20:44:35  <KloBass_home> !players
20:44:36  <PublicServer> KloBass_home: There are currently no clients connected to the server
20:49:03  <PublicServer> *** Game still paused (number of players)
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20:55:57  <jondisti> !password
20:55:57  <PublicServer> jondisti: levies
20:56:24  <PublicServer> *** Game still paused (number of players)
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21:09:19  <PublicServer> ***  made screenshot at 0000A719: http://ps.openttdcoop.org/public/webcam/0000A719.png
21:13:35  <PublicServer> *** Game still paused (number of players)
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21:13:38  <PublicServer> <jond1sti> hello
21:13:39  <PublicServer> <SmatZ> hello jond1sti
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21:18:24  <PublicServer> <jond1sti> it's running quite nice with 3rd line between MSH03-MSH04
21:18:51  <PublicServer> <SmatZ> looks complicated
21:19:14  <PublicServer> <jond1sti> a bit
21:20:15  <PublicServer> <jond1sti> next expansion is needed between MSH01 and 04
21:20:43  <PublicServer> <SmatZ> yeah
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22:14:10  <V453000> !password for me maybe?
22:14:10  <PublicServer> V453000: gowned
22:14:24  <PublicServer> *** V453000 joined the game
22:14:24  <PublicServer> <V453000> o/
22:14:30  <PublicServer> <jond1sti> howdy!
22:14:31  <PublicServer> <SmatZ> \o
22:14:41  <PublicServer> <jond1sti> wanna join expanding ML?
22:14:44  <PublicServer> <V453000> no
22:14:59  <PublicServer> <jond1sti> heh
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22:17:14  <PublicServer> <V453000> duh, we are landscape friendly and we have a radio tower 2 tiles uphill? :D
22:17:31  <PublicServer> <jond1sti> we could say it was like that :)
22:17:37  <PublicServer> <V453000> oh
22:17:38  <PublicServer> <V453000> ok
22:17:44  <PublicServer> <jond1sti> dunno for sure though
22:17:51  <PublicServer> <SmatZ> V453000: where?
22:17:57  <PublicServer> <V453000> msh 03
22:18:12  <PublicServer> <SmatZ> oh that
22:18:17  <PublicServer> <SmatZ> it's bad
22:18:19  <PublicServer> *** SmatZ has left the game (leaving)
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22:18:23  <PublicServer> <V453000> :D
22:21:16  <PublicServer> *** V453000 has left the game (leaving)
22:21:17  <PublicServer> *** Game paused (number of players)
22:21:25  <jondisti> oh
22:21:27  <jondisti> :(
22:21:39  <V453000> you werent building, were you?
22:21:45  <jondisti> i was
22:21:46  <V453000> finances showed no action
22:22:01  <jondisti> i'm slow expanding ML
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22:22:39  <PublicServer> <jond1sti> half MSH done, 1.5 SLH done and 1 SLH + 1 MSH to go :P
22:23:24  <V453000> thats bad :/ I seriously need to go sleep
22:23:36  <PublicServer> <jond1sti> no problem
22:23:42  <PublicServer> <jond1sti> can't force anyone to play
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22:46:36  <dashing> hi
22:46:46  <jondisti> hi
22:47:28  <dashing> is there a grf for huge cities ? cities in my game seems to cap out at around 13k population, even though city growth is on very fast
22:48:26  <planetmaker> try TTRS v3.02
22:48:34  <planetmaker> available via online content
22:49:17  <planetmaker> but default cities can definitely grow bigger, too
22:49:27  <planetmaker> But with TTRS > 1 million is possible
22:50:54  <dashing> thanks, ill try that
22:52:15  <dashing> also, how do you make them grow best ? maybe thats where my problem lies
22:53:23  <planetmaker> good service, good road connections, fast grow speed
22:53:27  <planetmaker> > 5 stations
22:54:16  <dashing> i have 1 station in each city, covering most/all of the buildings, then ship those passengers off to nearby cities
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22:54:45  <dashing> the best growth comes from transporting passengers within the same city ?
22:54:52  <planetmaker> well. You need 5 stations for optimum growth.
22:54:56  <planetmaker> Not coverage
22:54:58  <KyleS> !playercount
22:54:58  <PublicServer> KyleS: Number of players: 1
22:55:17  <planetmaker> coverage and transported cargo doesn't matter at all
22:55:54  <planetmaker> *amount of transported cargo
22:56:13  <dashing> so if i add 4 bus stations to each city for transportation within the city ill get the required 5 ?
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22:57:14  <planetmaker> yes.
22:57:59  <planetmaker> you can even use those as feeders for your intercity terminal
22:58:00  <dashing> final question, how do i get them to let me build  in a city ? i have tried funding building and advertising campaign to no avail
22:58:33  <planetmaker> good service helps your rating rise fast(er)
22:58:39  <planetmaker> build trees
22:58:46  <planetmaker> or bribe them
22:59:01  <planetmaker> don't kill trees. That's what makes them hate you
22:59:13  <planetmaker> don't destroy houses and roads. They don't like that at all
22:59:33  <dashing> yeah i havent killed any buildings
22:59:40  <dashing> i suppose i have killed trees when placing stations
22:59:41  <planetmaker> And the official openttd help channel is #openttd - not #openttdcoop
23:00:42  <dashing> thanks
23:00:48  <planetmaker> you're welcome
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