Config
Log for #openttdcoop on 30th May 2010:
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00:02:25  *** Mazur has quit IRC
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01:33:02  <Wun-Au> !password
01:33:03  <PublicServer> Wun-Au: butler
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01:37:13  <Wun-Qu> !password
01:37:13  <PublicServer> Wun-Qu: whisks
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03:18:22  <Capeguy> !playercount
03:18:22  <PublicServer> Capeguy: Number of players: 1
03:18:27  <Capeguy> !players
03:18:28  <PublicServer> Capeguy: Client 16 is tycoondemon, a spectator
03:18:35  <Capeguy> !password
03:18:35  <PublicServer> Capeguy: morned
03:19:57  <Capeguy> -.-
03:19:59  <Capeguy> dammit
03:20:00  <Capeguy> !password
03:20:00  <PublicServer> Capeguy: bluing
03:20:22  <PublicServer> *** Game still paused (number of players)
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03:20:32  <Capeguy> !help
03:20:32  <PublicServer> Capeguy: http://www.openttdcoop.org/wiki/IRC_Commands
03:20:35  <Capeguy> lol
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07:46:42  <tautrimas> !password
07:46:42  <PublicServer> tautrimas: waives
07:47:04  <tautrimas> !help
07:47:04  <PublicServer> tautrimas: http://www.openttdcoop.org/wiki/IRC_Commands
07:48:23  <tautrimas> !svn
07:48:23  <PublicServer> tautrimas: svn update -r19894 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p waives
07:48:23  <PublicServer> tautrimas: svn checkout -r19894 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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09:03:52  <Mazur> Morning.
09:04:43  <PublicServer> *** Mazur joined the game
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09:36:10  <PublicServer> <Mazur> Morning.
09:36:15  <PublicServer> <tycoondemon> morning indeed
09:37:27  <PublicServer> <tycoondemon> main line still clogging somewhere?
09:38:31  <PublicServer> <Mazur> no idea, I went to bed on time last night, and only now your arrival srtaed hte trains moving.
09:38:46  <PublicServer> <tycoondemon> ic
09:40:47  <PublicServer> <tycoondemon> any idea what the sing "what is this fore" is for?
09:45:57  <PublicServer> <tycoondemon> vehicle never expi
09:46:10  <PublicServer> <tycoondemon> vehicles never expire is still off
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12:43:11  <tautrimas> !password
12:43:11  <PublicServer> tautrimas: salves
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12:43:36  <PublicServer> <Tautrimas> hi
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15:08:23  <Wouterr> good evening
15:08:41  <Wouterr> !password
15:08:41  <PublicServer> Wouterr: radial
15:08:50  <PublicServer> *** Game still paused (number of players)
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15:22:24  <avdg> are we done yet?
15:25:21  <Wouterr> i am :)
15:25:37  <PeterT> @topic get 3
15:25:38  <Webster> PeterT: STAGE: finalizing
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15:30:26  <PublicServer> *** Game still paused (number of players)
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15:30:32  <PublicServer> <avdg> hey
15:30:45  <PublicServer> *** tycoondemon has left the game (connection lost)
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15:35:02  <Wouterr> !password
15:35:02  <PublicServer> Wouterr: cornea
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15:35:12  <V453000> hi fellows ... do you know of any way how to generate a sub-tropic map that would have the same mountainousness as a sub-arctic one?
15:35:13  <PublicServer> <avdg> hey
15:35:37  <V453000> I thought of a heightmap
15:35:47  <PublicServer> <avdg> hmm yeah
15:35:47  <Mazur> By playing around with hte parameters, i suspect.
15:35:52  <V453000> but I want it to be generated by the terra genesis
15:36:12  <V453000> Mazur: generator behaves differently in arctic and tropic
15:36:22  <PublicServer> <avdg> beh... map to heightmap converter, thats what we need :p
15:36:29  <PublicServer> <avdg> or a climate changer
15:36:32  <Mazur> I sit corrected,
15:36:42  <ODM> run a heavy eartquake simulation in a subtropic map
15:36:48  <V453000> -.-
15:36:53  <V453000> avdg: ye
15:36:58  <V453000> ODM: hmmm ... :D
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15:37:04  <PublicServer> <avdg> V: change the source
15:37:10  <V453000> ?
15:37:22  <PublicServer> <avdg> if you compile your own binary, its just about changin numbers I guess
15:37:31  <V453000> oh
15:37:31  <PublicServer> <avdg> oh, you don't like compiling, right :p
15:37:34  <V453000> :D
15:38:03  <[com]buster> <avdg> or a climate changer <- there's a cheat for that ;)
15:38:13  <V453000> yeah but that fucks up industries
15:38:14  <PublicServer> <avdg> yeah
15:38:23  <PublicServer> <avdg> V: no industries
15:38:30  <[com]buster> don't build industries
15:38:33  <V453000> oh
15:38:34  <[com]buster> cheat industries and money
15:38:37  <V453000> waha
15:38:39  <V453000> :)
15:38:42  <PublicServer> <avdg> we don't need them anyway
15:38:43  <[com]buster> then prospect what you need in game
15:38:44  <V453000> ok, one more thing
15:38:51  <V453000> the trees stay :D
15:38:55  <V453000> but lets try
15:39:07  <PublicServer> <avdg> and if you rewind time?
15:39:23  <PublicServer> <avdg> uh play fast forwards :p
15:39:53  <PublicServer> <avdg> uh... found a gap at this stage of the game :p
15:40:13  <PublicServer> <avdg> solved a jam with that :p
15:40:35  <PublicServer> <Wouterr> where was it?
15:41:14  <PublicServer> <avdg> now its that pbs :p
15:41:44  <PublicServer> <avdg> poor signalling :D
15:42:10  <PublicServer> <avdg> whole station undersignalled
15:48:03  <PublicServer> *** Wouterr has left the game (leaving)
15:49:40  <asnoehu> http://en.wikipedia.org/wiki/P%C5%99%C3%ADbram
15:49:40  <V453000> fucking yeah! it works
15:49:57  <PublicServer> <avdg> :)
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15:51:08  <asnoehu> !password
15:51:08  <PublicServer> asnoehu: vocals
15:51:11  <PublicServer> <avdg> not many names on the builders board this time :p
15:51:21  <PublicServer> *** tycoondemon joined the game
15:51:41  <PublicServer> <avdg> tycoondymon: are you ashouhu at irc?
15:51:55  *** asnoehu is now known as tycoondemon
15:51:56  <tycoondemon> yes
15:52:00  <PublicServer> <avdg> *tycoondemon
15:52:10  <tycoondemon> my client forgets nicks on reconnect sometimes
15:52:25  <PublicServer> <avdg> pls change your nick: names should match ingame with that one on irc
15:52:38  <PublicServer> <avdg> /msg NickServ ghost nick psw
15:52:38  <tycoondemon> when you did only a few rails, are you then classified as a builder?
15:52:58  <PublicServer> <avdg> speed :)
15:53:08  <PublicServer> <avdg> other tracks are slower
15:57:19  <PublicServer> <avdg> T2 :/
15:57:20  <tycoondemon> registered
15:57:55  <PublicServer> <avdg> tycoondemon: do you mean that name on irc was already claimed?
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16:02:32  <roysvork> !password
16:02:32  <PublicServer> roysvork: vocals
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16:02:53  <PublicServer> <avdg> hey roysvork
16:02:58  <PublicServer> <Roysvork> hey there
16:03:01  <PublicServer> <Roysvork> hows it going?
16:03:06  <PublicServer> <avdg> good
16:03:10  *** Aali has quit IRC
16:03:27  <PublicServer> <avdg> and you?
16:03:47  <PublicServer> <Roysvork> yeah pretty good, killing time until  gymnastics later on
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16:04:29  <PublicServer> <Roysvork> thought there might be a new game on the go by now
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16:05:33  <PublicServer> <avdg> hmm donno if T2 is a blockage, I guess not
16:06:33  <PublicServer> <Roysvork> nah looks like it's just approaching the limit on that stretch
16:06:47  <PublicServer> <avdg> any more jams?
16:07:18  <PublicServer> <avdg> what about !needs tuning?
16:07:58  <PublicServer> <Roysvork> I can't find that sign
16:08:14  <PublicServer> <avdg> *!needs tuning
16:08:21  <PublicServer> <avdg> I see 2 of them
16:08:30  <PublicServer> <Roysvork> ahh got it
16:10:40  <PublicServer> <Roysvork> certainly the 2nd one doesn't seem to be working properly
16:10:55  <tycoondemon> 17:57:57,20103005 <PublicServer> <avdg> tycoondemon: do you mean that name on irc was already claimed?
16:10:56  <tycoondemon> no
16:11:00  <tycoondemon> I registerd my nick
16:11:36  <PublicServer> <avdg> do /msg Nickserver ghost <nick> <psw> to reuse your nick
16:11:43  <PublicServer> <avdg> if someone is using it
16:12:06  <PublicServer> <avdg> else /nick then /msg NickServ identify <psw>
16:13:08  <tycoondemon> ok
16:14:27  <tycoondemon> I have now that used signal block turn dark, how do I set this off?
16:14:34  <Ammler> @wiki irc
16:14:38  <Webster> IRC - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=irc
16:14:57  <tycoondemon> ingame
16:14:59  <tycoondemon> not irc
16:16:48  <PublicServer> <avdg> reserved tracks?
16:17:07  <PublicServer> <avdg> or do you mean you are building black tracks instead of white?
16:17:29  <PublicServer> <avdg> use very high speed rail without speed limit
16:17:37  <PublicServer> <tycoondemon> well, normal tracks are gray
16:17:48  <PublicServer> <tycoondemon> but when a train moves, darker trac moves with it
16:18:01  <PublicServer> <avdg> you are using very high speed rail with 230km/h limit
16:18:19  <PublicServer> <tycoondemon> its in this game right here
16:18:44  <PublicServer> <avdg> look at the rails menu
16:18:53  <PublicServer> <avdg> *build tracks menu
16:19:38  <PublicServer> <tycoondemon> what about it?
16:19:51  <PublicServer> <avdg> are you still building gray tracks?
16:20:02  <PublicServer> <tycoondemon> no, I am not building tracs
16:20:09  <PublicServer> <tycoondemon> I am simply watching trains
16:20:14  <PublicServer> <tycoondemon> and when trains go over tracs
16:20:16  <PublicServer> <avdg> :p
16:20:20  <PublicServer> <tycoondemon> the trac becomes darker
16:20:23  <PublicServer> <avdg> aah.. that one
16:20:29  <PublicServer> <avdg> thats reserved tracks
16:20:46  <PublicServer> <avdg> if it annoys you... go to the options
16:20:47  <PublicServer> <tycoondemon> how/where do I turn it off :S
16:21:18  <PublicServer> <tycoondemon> ah
16:21:21  <PublicServer> <tycoondemon> never new
16:21:24  <PublicServer> <tycoondemon> knew
16:21:28  <PublicServer> <tycoondemon> that it was there :O
16:21:31  <PublicServer> <tycoondemon> tnxb
16:21:40  <PublicServer> <avdg> >options>advanced options>interface>view options>shor reserved tracks
16:21:45  <PublicServer> <avdg> *show
16:22:08  <PublicServer> <tycoondemon> tnx
16:26:55  <PublicServer> *** avdg has left the game (leaving)
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16:38:30  <V453000> hmmm ... if I modified the binary file only in the land generator, created a map, saved it --- would it be readable by a stable version then?
16:39:57  <PublicServer> *** Game still paused (number of players)
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16:49:24  <avdg> try
16:49:45  <Mazur> Only one way to find out, I'd guess.
17:00:09  <Mazur> When building a high-speed insert, what is the best way to deal with, when a SL train arrives at hte entry signal about same time  a ML train has passed the last ML readout?
17:00:50  <Mazur> s/insert/joiner.
17:08:35  <Mazur> Status of current game: There are 2 high-speed joiners I've built, which need looking over by someone who knows what they're doing, and then there are no issues left and hte agme can be closed.  Or someone other than I needs to decide they are well enough as it is.
17:11:31  <PublicServer> <Roysvork> I've had a look and I'm not sure either :)
17:14:47  <PublicServer> *** Roysvork has left the game (leaving)
17:14:59  <roysvork> !password
17:14:59  <PublicServer> roysvork: morbid
17:15:08  <PublicServer> *** Roysvork joined the game
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17:16:01  <PublicServer> <Mazur> Hey, Barbaar.
17:16:04  <PublicServer> <Barbaar> yo
17:17:11  <PublicServer> <Barbaar> tweaking the speed joiners?
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17:17:46  <PublicServer> <Roysvork> I thought I'd have a go yeah
17:17:49  <PublicServer> <Mazur> Well, it's all that's left to do, and even though I don;t know how,  I'm looking at them, since noone else will.
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17:18:13  <PublicServer> <Roysvork> I think they just need moving further up
17:18:24  <PublicServer> <Roysvork> watching now to see if the first one has worked
17:18:58  <PublicServer> <Roysvork> might take a while :)
17:19:38  <PublicServer> <Roysvork> ahhh one tile too much :)
17:21:31  <PublicServer> <Barbaar> not enough trains to see if it works ok :)
17:21:54  <PublicServer> <Roysvork> I've only looked at the first one as well, the 2nd one seems more complicated
17:22:00  <PublicServer> <Roysvork> can't work out why it's so long
17:22:29  <PublicServer> <Mazur> Getting up to speed?
17:22:35  <PublicServer> <Mazur> Slow accel.
17:23:40  <PublicServer> <Barbaar> yeah, was thinking one more there too
17:23:56  <PeterT> @me #openttdcoop
17:24:48  <Mazur> No, no, no, no, no, no, no, you PeterT, #openttdcoop #openttdcoop.
17:24:57  <PeterT> ...
17:25:14  <Mazur> :-o
17:25:46  <PublicServer> <Roysvork> ok so it works now if the train is waiting, but if it has full speed then it can miss
17:26:07  <PublicServer> <Mazur> Yes.
17:26:07  <PublicServer> <Barbaar> yeah, not sure if we can do something about that
17:26:29  <PublicServer> <Roysvork> can we adjust the length of the prio on the main track?
17:27:16  <PublicServer> <Roysvork> the way it's been terraformed (or not) makes it tricky
17:27:17  <PublicServer> <Mazur> Yes. Just not too short, because ML stops can cause jams at the previous exit.
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17:27:30  <PublicServer> <Mazur> Little TF done, there.
17:28:09  <PublicServer> <Mazur> So it's mainly mountainside resposible for the way it is.
17:28:21  <PublicServer> <Roysvork> aye
17:29:05  <PublicServer> <Mazur> I shortened the prio a bit.
17:29:21  <PublicServer> <Roysvork> sorry I meant the one before it
17:29:32  <PublicServer> <Roysvork> the one that now has been marked 'wrong' :)
17:29:34  <PublicServer> <Mazur> Yes.
17:29:49  <PublicServer> <Barbaar> that line someone added seems wrong to me?
17:29:56  <PublicServer> <Roysvork> that just means that the waiting train will not be so quick to jump into the gap
17:30:05  <PublicServer> <Roysvork> which is currently the issue
17:30:06  <PublicServer> <Mazur> Oh, that's not a prio, that a ML readout to see when the SL train needs to start up.
17:30:22  <PublicServer> <Barbaar> aye
17:30:25  <PublicServer> <Mazur> Now It'll start too late and leave a big gap.
17:30:42  <PublicServer> <Roysvork> lets wait and see eh
17:30:53  <PublicServer> <Roysvork> thats the nature of tuning
17:31:01  <PublicServer> <Roysvork> if it's too much we'll take it back a bit
17:31:10  <PublicServer> <Mazur> Sufre, if you want to see.
17:31:38  <PublicServer> <Barbaar> without that part is was a perfect fit
17:31:39  <PublicServer> <Roysvork> ok thats a we
17:31:45  <PublicServer> <Roysvork> wee bit long
17:32:20  <PublicServer> <Roysvork> it's definately not slowing the ML down now at least
17:33:05  <PublicServer> <Mazur> No, that what I made the prio for.
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17:41:08  <PublicServer> <Roysvork> first join is looking good now, just need to apply the same fix to the 2nd one
17:41:33  <PublicServer> *** Barbaar has left the game (leaving)
17:42:13  <jondisti> !password
17:42:14  <PublicServer> jondisti: husked
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17:58:57  <PublicServer> <Roysvork> I think I've sorted those joins now
17:59:49  <PublicServer> <Mazur>  Feel free rio remove the sign.s.
18:00:03  <PublicServer> <Roysvork> I'm just watching for a little while longer to double check
18:00:17  * avdg is really, really impatient about the next game
18:04:15  <PublicServer> <Roysvork> hmmmm now there's so much traffic that the merge lane can't find a gap
18:04:28  <PublicServer> *** jond1sti has left the game (connection lost)
18:04:36  <PublicServer> <Mazur> It happens occasionally.
18:05:12  <PublicServer> <Roysvork> It's still not completely spot on but it's a lot of fiddling for not much gain
18:05:16  <PublicServer> <Roysvork> so I reckon we leave it :)
18:05:24  <PublicServer> <Mazur> Fine with me.
18:12:05  <PublicServer> <Roysvork> right I'm off to be active, good luck with the end game
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18:12:18  <PublicServer> <Mazur> I'm off, too.
18:12:30  <PublicServer> <Mazur> I removed hte last sign.
18:12:34  <PublicServer> <Roysvork> coolos
18:12:38  <PublicServer> *** Mazur has left the game (leaving)
18:12:42  <PublicServer> <Roysvork> see you all laters
18:12:45  <PublicServer> *** Roysvork has left the game (connection lost)
18:12:45  <PublicServer> *** Game paused (number of players)
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20:38:33  * avdg buzy with experimenting the noai api
20:39:14  * Mazur busy with digesting spare-ribs with garlicksauce and fruitsalad.
20:44:04  <Mazur> @stage Archiving
20:44:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: Archiving | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
20:44:20  <Mazur> Huh?  Since when am I allowed to do that?
20:44:52  <Mazur> Oh well, it's a suggestion, anyway.
20:45:11  <Barbaar> sounds good to me
20:46:25  <Mazur> Yes, I think those of us who played are pretty much done with it.  Anything else needed before archiving is beyond our judgement and abilities.
20:47:14  <Mazur> Ammler: What do you think?
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20:54:08  <Lapsus> Out of curiosity, are new Public Server games started directly after the archiving of the last one?
20:56:09  <Mazur> Yes, the money maker and planning stage.
20:56:37  <Mazur> That stage usually takes 24 hours.
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21:05:27  <KenjiE20> @undo
21:05:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:05:36  <KenjiE20> finalising involves archiving
21:06:06  <KenjiE20> 2) it's well known webster's topic isn't currently access limited
21:06:19  <KenjiE20> 3) Lapsus, read @quickstart for game stages
21:12:36  <XeryusTC> KenjiE20: why isn't @topic limited to ops only?
21:12:48  <PeterT> not all users are registered with Webster
21:13:00  *** XeryusTC sets mode: +l 666
21:13:06  <PeterT> O_o
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21:13:13  *** ChanServ sets mode: +o XeryusTC
21:13:14  <KenjiE20> because it's a bug in supybot, fixed for next version
21:13:15  <Webster> The third coop bot
21:13:34  <XeryusTC> ah ok
21:13:40  <XeryusTC> not your fault then :)
21:13:43  <KenjiE20> I /could/ limited topic with capabilities, but that's ugly
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21:14:15  <KenjiE20> also, it was useful to not require members to register with webster, just to use @stage, etc
21:14:34  <KenjiE20> but pretty much every member who does game stuff is now, so it's not really an issue now
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21:14:50  <XeryusTC> every member should be registered imo
21:15:17  <KenjiE20> with chanserv yes, supybot, isn't really a must register though
21:15:29  <KenjiE20> it makes things easier for sure
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21:15:52  <XeryusTC> well, we have Webster influence us more than chanserv and nickserv etc
21:16:15  <XeryusTC> but otoh, nickserv is more useful for general ircness
21:16:27  <PeterT> I love supybot
21:16:27  <KenjiE20> chanserv is the main access level control
21:19:00  <Mazur> Btw, the number of the beast is actually 616, 666 was substituted by some monk, because it sounded better.
21:19:07  <theholyduck> hmm, if the game stays in finalizing until wedensday
21:19:10  <theholyduck> i can play the next one!
21:19:20  <theholyduck> my last exam is then
21:23:37  <XeryusTC> Mazur: yes, i know it is not the real number of the beast, but 666 is more well known ;)
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21:24:09  * XeryusTC just hopes that thaxian wont throw a fit because of it (A)
21:24:26  <Mazur> And more likely the only one known in most of the more rural areas around the world.
21:25:29  <Mazur> Bah, now I can do no @stage coach jokes, etc., either.
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21:26:21  * Mazur hears a collective sigh of relief around the channel.
21:26:37  <Mazur> You guys!  :-)
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21:30:59  <XeryusTC> @stage now serving chicken
21:30:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: now serving chicken | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:31:04  <XeryusTC> Mazur: like that?
21:31:19  <XeryusTC> @undo
21:31:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:31:20  <PeterT> YES
21:31:25  <PeterT> aww :-(
21:31:43  <Mazur> @stage coach delayed
21:31:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: coach delayed | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:31:46  <Mazur> Like that.
21:31:49  <Lapsus> heh
21:31:53  <Mazur> @undo
21:31:53  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:31:58  <PeterT> You're about to get pwned in the face
21:32:06  <KenjiE20> don't make me do stuff
21:32:13  <Mazur> No.
21:32:27  <XeryusTC>  @stage KenjiE20 is lazy
21:32:33  <XeryusTC> or rather @state :P
21:34:10  <Mazur>  @stake through the heart
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21:34:28  <Mazur> Oops, I hit avdg by mi-stake.
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21:36:01  <XeryusTC> www.instantrimshot.com
21:36:09  <XeryusTC> on that last one ;)
21:36:35  <Mazur> Thank you, thank you,  you're too kiind.
21:36:54  <Mazur> I'll be here all through the week.
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21:54:07  <V453000> wtf is happening :D
21:54:22  <V453000> silly fun with stage again :D
21:55:57  <PeterT> V453000: you still active at #sn, or not anymore?
21:56:05  <PeterT> we changed server software to xShunter
21:56:25  <V453000> I havent seen that channel since I was resetting that when you were off :D
21:56:37  <PeterT> what, did you detach?
21:56:46  <V453000> I didnt even attach :)
21:57:06  <PeterT> ok
21:57:10  <PeterT> thanks for the help, cya :-)
21:57:11  *** elmz has quit IRC
21:58:22  <V453000> :)
21:58:22  *** avdg has quit IRC
21:58:24  <V453000> yw
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22:22:02  <Mazur>  @stage diving
22:22:16  *** avdg has joined #openttdcoop
22:22:28  <PeterT> Mazur: you're really having fun, aren't you?
22:22:32  *** avdg has quit IRC
22:22:49  <Mazur> Ach, what shall I say?
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22:27:08  <KyleS> the webcam isn't updating
22:27:09  <KyleS> :(
22:29:46  <smoovi> i noticed that too
22:30:21  <KenjiE20> well it's not gonna update while paused is it?
22:32:16  <PeterT> lolol
22:34:45  <smoovi> we dont ask why
22:34:53  <smoovi> we just noticed
22:34:55  <smoovi> :D
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23:03:13  <KyleS> KenjiE20: obviously, but it hasn't updated for a lot longer than the time the game has been paused
23:03:41  <KyleS> is your snark reply suggesting that it is fixed and that i will notice it when it is unpaused?
23:05:27  <Mazur> No,  KyleS,  I believe you're right, that screenshots have not been made for a while, now.
23:05:42  <Mazur> 2 days at least.
23:09:22  <KyleS> ok.  yeah, since i can't log in i check them and that's what i thought too..
23:17:01  <KenjiE20> if no actions have been made in that time, then it is equivalent of being paused
23:17:27  <KenjiE20> (webcam looks for last action, and if it is in a new tile, scrolls and screenshots)
23:17:38  <Mazur> There have been plenty of actions in that time.
23:20:31  <KyleS> the screenshot was near the last time i logged on
23:20:33  <KyleS> that was 500 trains ago
23:20:40  <KyleS> there have been many actions since then
23:21:31  <KenjiE20> yea, I think I see what's happened
23:21:50  <Mazur> Disk full?  ;-)
23:22:42  <Mazur> Or process hung in a disk wait, also favourite.
23:23:14  <KenjiE20> no, when the game got updated post crash, some patches got left off
23:23:32  <KenjiE20> no webcam is a side effect
23:24:16  <Mazur> There were also no new saves being made for some time, same thing?
23:24:30  <KenjiE20> quite possibly
23:24:38  <KenjiE20> config may have changed
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23:50:39  <Wun-Qu> !password
23:50:40  <PublicServer> Wun-Qu: framed
23:51:43  <PublicServer> *** Game still paused (number of players)
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