Config
Log for #openttdcoop on 3rd June 2010:
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00:00:03  <PublicServer> <Wun-Qu> hmm like, if there is a congestion in a line, puting a depot overflow wouldnt help mitigate the problem for a definite solution?
00:00:22  <PublicServer> <V453000> most likely not
00:00:37  <PublicServer> <V453000> also, when we have a line somehow full, trains should choose other lines
00:00:38  <PublicServer> <Wun-Qu> like,trains souldnt get scatered blocking other paths
00:00:49  <PublicServer> <V453000> if they would be allowed into the depot, the line wouldnt ever fill
00:01:20  <PublicServer> <Wun-Qu> ah ok, now I see
00:01:28  <theholyduck> V453000, this whole refit thing + slow trains does sort of mitigate the arctic farm problem right?
00:01:42  <theholyduck> less train time doing nothing, and slower surges
00:01:43  <theholyduck> etc
00:01:44  <V453000> there is no arctic problem :)
00:01:59  <theholyduck> don't farms stop producing in zeh wintar?
00:02:02  <V453000> no
00:02:05  <V453000> only with some grfs
00:02:08  <theholyduck> or is that only on the temperate+artic one
00:02:09  <theholyduck> ah :P
00:02:11  <V453000> yes
00:02:22  <theholyduck> well the refit method does still mean less wasted trains
00:02:30  <PublicServer> <V453000> indeed
00:02:32  <theholyduck> or rather, less time spent with empty ones
00:02:34  <PublicServer> <KyleS> now my entrance has improved presignal logic :o
00:03:00  <PublicServer> <V453000> that makes no sense kyle :)
00:03:05  <PublicServer> <KyleS> :S
00:03:07  <theholyduck> the thing about presignal logic is that quite frequently it doesnt do what you want it to do
00:03:13  <PublicServer> <V453000> it works thesame way without it
00:03:20  <PublicServer> <Wun-Qu> lol
00:03:20  <PublicServer> <KyleS> i was thinking
00:03:22  <theholyduck> and or is completely useless
00:03:26  <PublicServer> <KyleS> if a train were here
00:03:32  <PublicServer> <V453000> yes
00:03:37  <PublicServer> <V453000> then it would close down
00:03:38  <PublicServer> <KyleS> then the combo signals would close down
00:03:39  <PublicServer> <KyleS> yeah
00:03:42  <PublicServer> <V453000> but the same thing would happen with only the combos
00:03:46  <PublicServer> <KyleS> but otherwise it makes no diff
00:03:47  <PublicServer> <V453000> like this
00:04:00  <PublicServer> <KyleS> oh
00:04:00  <theholyduck> atleast, fancy presignal logic is bound to make weird shit happen
00:04:04  <PublicServer> <V453000> But
00:04:18  <PublicServer> <V453000> if you did it this way
00:04:25  <theholyduck> its why i'm using simple and normal signals for my new thingy
00:04:32  <PublicServer> <KyleS> i'm going to test :D
00:04:35  <PublicServer> <KyleS> i can't see how it works
00:04:36  <PublicServer> <V453000> we Could say that it improves this mechanism by ~1 tile of response time
00:04:41  <PublicServer> <KyleS> yeah... :P
00:04:46  <PublicServer> <V453000> yes :-D
00:04:52  <PublicServer> <V453000> keep it, we got space for that
00:05:04  <PublicServer> <V453000> and it is an improvement
00:05:07  <PublicServer> <V453000> minor, but it is
00:05:08  <PublicServer> <KyleS> i know
00:05:12  <PublicServer> <KyleS> i'm just going to try it out :)
00:05:24  <theholyduck> so v, why does these trains have so hillariously much power?
00:05:31  <theholyduck> the accelration is like.. instantanious
00:05:33  <PublicServer> <V453000> because they rock
00:05:47  <PublicServer> <V453000> AL-10 from UKRS. :) nothing else to say
00:05:56  <theholyduck> V453000, it doesnt corespond with reality all that much now does it?
00:06:08  <PublicServer> <V453000> I guarantee you havent seen so packed lines when we have high traffic
00:06:26  <PublicServer> <V453000> theholyduck: from what I read from ukrs readme, they are "futuristic" category
00:06:32  <theholyduck> PublicServer, well i ment
00:06:35  <theholyduck> the laws of physics :P
00:06:39  <PublicServer> <V453000> also they are available in ~2018
00:06:43  <PublicServer> <KyleS> thanks for encouraging me to try to compactify, V ... otherwise my junction would be even larger ;-)
00:06:50  <theholyduck> putting that much power in a single engine
00:06:56  <theholyduck> and then, pulling the whole train
00:06:59  <theholyduck> with only that engine
00:07:03  <PublicServer> <V453000> yw KyleS
00:07:04  <theholyduck> is bound to creat problems
00:07:10  <PublicServer> <leg3nd> Im off to bed.
00:07:11  <theholyduck> its not like steel on steel has the highest levels of friction
00:07:13  <PublicServer> <leg3nd> night lads.
00:07:18  <PublicServer> <V453000> theholyduck: stop thinking real :D
00:07:21  <PublicServer> <V453000> cya leg
00:07:22  <theholyduck> V453000, well my point was
00:07:24  <PublicServer> *** leg3nd has left the game (leaving)
00:07:26  <PublicServer> <Wun-Qu> c ya
00:07:30  <theholyduck> a train like that could never, PRACTICALLY exist
00:07:32  <theholyduck> in the real world
00:07:39  <theholyduck> its awesome for game use
00:07:45  <PublicServer> <Wun-Qu> hmm gears?
00:07:46  <theholyduck> i just don't see how it would ever happen in reality
00:07:47  <PublicServer> <V453000> ...
00:07:50  <PublicServer> <V453000> dude
00:08:00  <PublicServer> <V453000> this is a game not reality ...
00:08:06  <PublicServer> <KyleS> lol
00:08:11  <theholyduck> V453000, i'm not complaining, i'm just observinv
00:08:13  <theholyduck> *observing
00:08:21  <PublicServer> <V453000> dont ANYHOW connect it with reality pls
00:08:22  <PublicServer> <V453000> anyhow
00:08:39  <PublicServer> <V453000> this is just a bunch of pixels amazing your eyes, possibly with some 0 and 1 values
00:08:40  <theholyduck> V453000, i unlike you don't think entirely in isometric
00:08:49  <PublicServer> <KyleS> lol
00:08:58  <PublicServer> <KyleS> you mean i can rotate in reality??
00:09:01  <PublicServer> <KyleS> :O
00:09:56  <theholyduck> i mean, i can conceptualize north, south, east, west, left and right in isometric. but doing it the way you seem to do it, i'm too connected to reality for that
00:10:08  <PublicServer> <Wun-Qu> a farm has surged near your !networkplan V
00:10:21  <PublicServer> <V453000> Wun-Qu: sure, it is curious
00:10:42  <theholyduck> V453000, i was thinking about hooking up the farms next to my food thingy
00:10:45  <theholyduck> with rv's
00:10:49  <PublicServer> <V453000> no
00:10:50  <PublicServer> <V453000> dont
00:10:51  <theholyduck> :P
00:10:59  <theholyduck> well i realized it would ruin the thing
00:11:02  <theholyduck> so i figured i shouldnt
00:11:04  <PublicServer> <V453000> kind of
00:11:04  <PublicServer> <Wun-Qu> dont you like farms?
00:11:12  <PublicServer> <Wun-Qu> they are cool
00:11:17  <PublicServer> <V453000> we like farms
00:11:22  <PublicServer> <V453000> but these are badly positioned
00:11:26  <theholyduck> Wun-Qu, well, it would remove the need for the empty trains
00:11:29  <theholyduck> if we used rv's
00:11:35  <theholyduck> and using trains in that location = effort
00:11:51  <PublicServer> <Wun-Qu> bad posioned would add dificulty for the gameplay
00:11:59  <PublicServer> <V453000> not really
00:12:02  <theholyduck> Wun-Qu, well they're positioned right next to food drop
00:12:13  <PublicServer> <Wun-Qu> ah ok
00:12:18  <PublicServer> <Wun-Qu> nvm then
00:13:33  <Razmir> !password
00:13:33  <PublicServer> Razmir: mortar
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00:14:42  <PublicServer> <V453000> hi :)
00:14:48  <PublicServer> <Razmir> :)
00:17:36  <PublicServer> *** Razmir has joined company #1
00:17:53  <PublicServer> <KyleS> zomgzzzzzzzzzzz
00:17:54  <PublicServer> <KyleS> rawr
00:17:59  <PublicServer> <KyleS> just one last connection
00:18:01  <PublicServer> <KyleS> -_-;;
00:18:10  <PublicServer> <V453000> be more patient :)
00:18:15  <PublicServer> <KyleS> :o
00:18:24  <PublicServer> <KyleS> i need to get up and take a short break i think
00:18:29  <PublicServer> <KyleS> been sitting too long -.-
00:18:51  <PublicServer> <KyleS> taking a break brb in 20 min or so
00:19:04  <PublicServer> <KyleS> (or less)
00:19:55  <PublicServer> <Wun-Qu> finally I am starting to understand this mess, its kinda simple actually
00:20:38  <PublicServer> <V453000> dont you want to tell me you consider some of my constructions a mess :P
00:21:09  <PublicServer> <Wun-Qu> but if a mess works great then its damn cool :D
00:21:35  <PublicServer> <Wun-Qu> take it as a cumpliment
00:25:07  <PublicServer> <Wun-Qu> so presignals logic doesnt work?
00:25:35  <PublicServer> <V453000> why wouldnt it
00:26:06  <PublicServer> <Wun-Qu> dont know, I though you guys said it a little while ago
00:26:11  <PublicServer> <Wun-Qu> bleh nvm
00:29:17  <theholyduck> Wun-Qu, it WORKS but if you cock up only ever so slightly. it can backfire
00:29:45  <theholyduck> the benefit is also debatable
00:30:02  <theholyduck> in quite a few cases
00:30:09  <PublicServer> <V453000> you are debatable :)
00:30:28  <PublicServer> <V453000> lets start with presignal logic as priorities ;)
00:33:27  <PublicServer> <Wun-Qu> my elbow hurts :/
00:33:53  <PublicServer> <V453000> elbo?
00:34:02  <PublicServer> <V453000> why that
00:34:29  <PublicServer> <Wun-Qu> damn human junction, I dont know, cant remember if I hit anything either heh
00:37:29  <PublicServer> <Wun-Qu> hmm primary industries produce more resources as long as trains keep transporting it? or it depends on grfs?
00:37:40  <PublicServer> <V453000> the first
00:37:47  <PublicServer> <V453000> but grfs can have great influence
00:38:01  <PublicServer> <Wun-Qu> I see
00:38:05  <PublicServer> <KyleS> zomg
00:38:06  <PublicServer> <V453000> but Most of the time we play without industry grfs
00:38:08  <PublicServer> <KyleS> done!
00:38:51  <PublicServer> <KyleS> filling the lake back up ;-)
00:38:52  <PublicServer> <V453000> :)
00:40:05  <PublicServer> <KyleS> is it ok to build above snowline here? ... pretty much everywhere is snowline :S
00:40:14  <PublicServer> <V453000> sure :)
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00:45:26  <PublicServer> <Razmir> I connected some primaries, hope its OK
00:45:51  <PublicServer> <V453000> oh yes :)
00:48:07  <PublicServer> <KyleS> lol
00:48:14  <PublicServer> <KyleS> its challenging to just extend the lines onto the mountain
00:48:15  <PublicServer> <KyleS> -_-
00:48:22  <PublicServer> <KyleS> without major terraform
00:48:31  <PublicServer> <V453000> :)
00:50:23  <PublicServer> <Razmir> oh, I see I could put the wood trains I built to some other group,  it is 42:0:5:0 (no other difference than towndrop, am I right?)
00:51:01  <PublicServer> <V453000> ?
00:51:23  <PublicServer> <V453000> keep them in the group you cloned them from
00:52:01  <PublicServer> <Razmir> sure, but why are there four groups? only difference I found is different towndrop
00:52:08  <PublicServer> <V453000> yes
00:52:16  <PublicServer> <V453000> important difference though
00:52:45  <PublicServer> <Razmir> two groups have no trains, one has five and one more than 40...
00:52:52  <PublicServer> <V453000> yes
00:52:55  <PublicServer> <V453000> its fine
00:54:44  <PublicServer> <KyleS> V, take a look :O
00:54:55  <PublicServer> <V453000> whats wrong
00:55:02  <PublicServer> <KyleS> no, it's all finished :D
00:55:16  <PublicServer> <V453000> btw these signals are bad
00:55:18  <PublicServer> <V453000> 2 reasons:
00:55:21  <PublicServer> <KyleS> :S
00:55:26  <PublicServer> <V453000> first: of both of the 2ways are red
00:55:33  <PublicServer> <V453000> trains will go south even if they have to go north
00:55:41  <PublicServer> <V453000> second: it makes signal gap of 2 :P
00:55:44  <PublicServer> <KyleS> true
00:57:00  <PublicServer> <KyleS> there :-)
00:58:40  <PublicServer> <Wun-Qu> I prefer terminus stations then RORO. They look better. V that station for goods drop and goods pickup is amazing
00:58:47  <PublicServer> <V453000> you might want to check wood drop ;)
00:58:53  <PublicServer> <V453000> :( thx
00:58:54  <PublicServer> <V453000> :)
00:59:37  <PublicServer> <Wun-Qu> its damn compact
01:00:43  <PublicServer> <Wun-Qu> how many trains are there?
01:01:04  <PublicServer> <V453000> barely any
01:01:08  <PublicServer> <V453000> 130 roughly
01:01:21  <PublicServer> <V453000> 110 on the network
01:01:22  <PublicServer> <Wun-Qu> hmm it was 40 a while ago no?
01:01:30  <PublicServer> <V453000> well
01:01:37  <PublicServer> <V453000> some while ago, it was 40 for sure
01:01:42  <PublicServer> <Wun-Qu> lol
01:01:47  <PublicServer> <Wun-Qu> yea
01:02:54  <PublicServer> <KyleS> you forgot to sign SLH 11 V :o
01:03:09  <PublicServer> <V453000> thx :)
01:03:12  <PublicServer> <KyleS> np
01:07:42  <PublicServer> <Razmir> Jumbos on field airports? :)
01:07:49  <PublicServer> <V453000> oh ye
01:07:52  <PublicServer> <V453000> noise crap
01:11:03  <PublicServer> <Wun-Qu> hmm ok I think I am leaving now
01:11:10  <PublicServer> <Wun-Qu> c ya dudes
01:11:13  <PublicServer> <V453000> seeya
01:11:14  <PublicServer> <KyleS> cya
01:11:23  <PublicServer> <Razmir> g8
01:11:36  <PublicServer> *** Wun-Qu has left the game (leaving)
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01:12:03  <PublicServer> <KyleS> i like the 5->2  mixer at the wood drop :-)
01:12:33  <PublicServer> <V453000> "lazy yet effective"
01:12:36  <PublicServer> <V453000> be its motto
01:12:39  <PublicServer> <KyleS> :-P
01:14:33  <PublicServer> <KyleS> hmm
01:14:37  <PublicServer> <KyleS> ze food plant drop
01:14:44  <PublicServer> <KyleS> has the old stations
01:14:45  <PublicServer> <KyleS> O_o
01:15:55  <PublicServer> <KyleS> i thought it had newgrf stations previously..
01:16:10  <PublicServer> <V453000> no idea
01:16:14  <PublicServer> <V453000> I just filled in the pickup
01:16:25  <PublicServer> <KyleS> ah
01:16:38  <PublicServer> <KyleS> yeah i'm going to give the drop some candy
01:17:22  <PublicServer> <V453000> paper mill is fully candied now
01:17:43  <PublicServer> <Razmir> really nice :)
01:17:48  <PublicServer> <V453000> :)
01:27:01  <PublicServer> <Razmir> is the signal in deadend of TrainReverser 2k needed?
01:27:13  <PublicServer> <V453000> probably not
01:27:42  <PublicServer> <Razmir> ok, but it will not hurt anyone :)
01:27:55  <PublicServer> <KyleS> it's dangerous!
01:27:56  <PublicServer> <KyleS> D:
01:28:07  <PublicServer> <V453000> :D
01:28:08  <PublicServer> <V453000> ok
01:28:54  <PublicServer> <Razmir> pidgeons  sitting on it? shitting on traindrivers?
01:28:55  <PublicServer> <KyleS> that is truly some amazing candy o_o (at the paper mill)
01:29:14  <PublicServer> <KyleS> even fully loaded candy trains
01:29:17  <PublicServer> <KyleS> OM NOM NOM
01:29:22  <V453000> !rcon set town_growth_rate 0
01:29:40  <PublicServer> <V453000> oh suur :)
01:38:04  <PublicServer> <V453000> why not :)
01:38:27  <PublicServer> <V453000> many parts of the station work the same way
01:38:36  <PublicServer> <Razmir> to be clear it is not way for trains
01:39:09  <PublicServer> <V453000> its just candy :)
01:40:36  <PublicServer> <V453000> dont touch it pls :)
01:40:43  <PublicServer> <Razmir> ok
01:44:00  <PublicServer> <Razmir> :)
01:44:03  <PublicServer> <V453000> :)
01:46:04  <PublicServer> <Razmir> have a good game, bye
01:46:08  <PublicServer> <V453000> cya
01:46:18  <PublicServer> *** Razmir has left the game (leaving)
01:47:40  <PublicServer> <V453000> ook :)
01:47:46  <PublicServer> <V453000> im off
01:47:49  <PublicServer> <V453000> need some sleep
01:48:18  <PublicServer> <V453000> cya
01:48:23  <PublicServer> *** V453000 has left the game (leaving)
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03:20:14  <KyleS> !password
03:20:14  <PublicServer> KyleS: anvils
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05:27:27  <Mazur> Goods Mornings, all 'round.
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05:34:22  <Desrik> anyone have any experience with autopilot?
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05:42:32  <zlw> !password
05:42:32  <PublicServer> zlw: treads
05:43:03  <zlw> Hello?
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06:01:27  <maza> [B[C/win 67
06:02:09  <maza> oops. fail
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06:25:54  <Tray> !password
06:25:55  <PublicServer> Tray: goosed
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06:32:58  <ninjamask> !password
06:32:59  <PublicServer> ninjamask: goosed
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07:19:58  <zlw> !password
07:19:59  <PublicServer> zlw: squads
07:20:23  <PublicServer> *** Game unpaused (number of players)
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07:20:30  <PublicServer> <0zlw> Hello?
07:20:33  <PublicServer> <ninjamask> hi
07:20:56  <PublicServer> <0zlw> You done any building]
07:21:26  <PublicServer> <ninjamask> connecting some coal right now
07:21:41  <PublicServer> <0zlw> I'm a bit more of a spectator
07:21:52  <PublicServer> <0zlw> i'm new to all of this
07:23:16  <PublicServer> <ninjamask> this server or the game? :D
07:23:23  <PublicServer> *** Amm1er joined the game
07:23:24  <Ammler> !playercount
07:23:24  <PublicServer> Ammler: Number of players: 4
07:23:28  <Ammler> oh
07:23:29  <PublicServer> <0zlw> openttdcoop
07:23:49  <PublicServer> <0zlw> I am a bit acclimatised with the game
07:27:38  <Ammler> !rcon list_settings crash
07:27:39  <PublicServer> Ammler: you are not allowed to use !rcon
07:27:46  *** Ammler has left #openttdcoop
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07:27:47  *** ChanServ sets mode: +o Ammler
07:27:56  <Ammler> !rcon list_settings crash
07:27:56  <PublicServer> Ammler: All settings with their current value:
07:27:56  <PublicServer> Ammler: vehicle.plane_crashes = 0
07:27:56  <PublicServer> Ammler: Use 'setting' command to change a value
07:28:08  <Ammler> !rcon set plane_crashes 1
07:29:29  <Ammler> hmm, is the crash thing a cheat?
07:30:07  <PublicServer> <0zlw> where
07:30:16  <Ammler> !rcon set plane_crashes
07:30:16  <PublicServer> Ammler: Current value for 'plane_crashes' is: '1' (min: 0, max: 2)
07:30:19  <Ammler> !rcon set plane_crashes 2
07:30:24  <PublicServer> <ninjamask> what?
07:30:46  <PublicServer> <Amm1er> I wonder why those planes don't crash on those small airports...
07:30:53  <PublicServer> <0zlw> oh
07:31:00  <PublicServer> <0zlw> Just check
07:31:05  <PublicServer> <0zlw> advance settings
07:31:12  <PublicServer> <Amm1er> I set it higher...
07:31:15  <PublicServer> <0zlw> probably off
07:31:24  <PublicServer> <0zlw> Cheat then
07:32:23  <PublicServer> <ninjamask> not that we would need the money airplanes anymore though
07:32:36  <PublicServer> <0zlw> So what are you doing
07:33:48  <PublicServer> <0zlw> You there?
07:33:53  <PublicServer> <ninjamask> connecting new ressources
07:34:06  <PublicServer> *** Amm1er has left the game (leaving)
07:34:07  <PublicServer> <0zlw> Yeah where
07:35:13  <PublicServer> <ninjamask> look for !!here
07:35:53  <PublicServer> <0zlw> Plane crash
07:36:34  <PublicServer> <ninjamask> postable coal
07:36:49  <PublicServer> <0zlw> iS postable a city?
07:37:14  <PublicServer> <ninjamask> yes
07:37:58  <Ammler> [09:35] <PublicServer> <0zlw> Plane crash <-- \o/
07:39:19  <PublicServer> <0zlw> Plane crash
07:39:22  <PublicServer> <0zlw> 219 dead
07:39:25  <PublicServer> <0zlw> Mindcurch
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07:41:09  <PublicServer> <0zlw> Well that route looks allright
07:41:16  <PublicServer> <0zlw> even if the production is very low
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07:43:24  <PublicServer> <ninjamask> usually everything will be connected
07:43:42  <zlw> I can understand that
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07:44:10  <PublicServer> <0zlw> well when she leaves those plane crashes  happen
07:44:16  <PublicServer> <ninjamask> you connecting something too?
07:44:38  <PublicServer> <0zlw> No
07:44:47  <PublicServer> <ninjamask> you can :D
07:44:51  <PublicServer> <0zlw> I just want to observe otherwise i'll probably screw something up
07:45:12  <PublicServer> <ninjamask> connect the wood or coal here next to me
07:45:29  <PublicServer> <0zlw> Connect it to your rail?
07:45:42  <PublicServer> <0zlw> Or the sideline hub
07:46:17  <PublicServer> <0zlw> Okay you've got it
07:46:45  <PublicServer> <ninjamask> to the sideline
07:46:53  <PublicServer> <0zlw> gotcha
07:47:06  <PublicServer> <0zlw> WHat are the terraforming rules?
07:47:09  <PublicServer> <0zlw> For this server
07:47:28  <PublicServer> <ninjamask> as low as possible
07:47:43  <PublicServer> <0zlw> SO not no terraforming
07:48:00  <PublicServer> <0zlw> i'm just trying to work out where to place the station
07:48:02  <PublicServer> <ninjamask> yep
07:48:35  <PublicServer> <ninjamask> but try to avoid it
07:48:59  <PublicServer> <0zlw> whoops
07:49:04  <PublicServer> <ninjamask> ok you do that
07:49:13  <PublicServer> <0zlw> You intend me to place a  3 one there riht
07:49:25  <PublicServer> <ninjamask> yep
07:49:40  <PublicServer> <ninjamask> TL for this game is 3 tiles
07:49:51  <PublicServer> <0zlw> Oh
07:49:56  <PublicServer> <0zlw> Sorry for some reason though 4
07:52:46  <PublicServer> <0zlw> thatnks
07:53:23  <PublicServer> <tycoondemon> I see trains
07:53:46  <PublicServer> <0zlw> Was struglling a bit to get that to work
07:53:52  <PublicServer> <ninjamask> now signals
07:56:23  <PublicServer> <0zlw> My fault
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07:57:24  <PublicServer> <0zlw> Thanks for the help
07:57:29  <PublicServer> <ninjamask> you can drag signals
07:57:30  <PublicServer> <0zlw> Sorry about that screw up
07:57:36  <PublicServer> <0zlw> I know
07:57:45  <PublicServer> <ninjamask> nah no problem
07:57:50  <PublicServer> <ninjamask> wood is yours
07:57:55  <PublicServer> <0zlw> I was just trying to get them to fit  in roughly two
07:58:00  <PublicServer> <ninjamask> and sign your work
07:58:38  <PublicServer> <0zlw> Its a 0 not O
08:01:51  <PublicServer> <0zlw> Does that work
08:02:00  <PublicServer> <ninjamask> looks good
08:02:17  <PublicServer> <0zlw> anyway
08:02:20  <PublicServer> <0zlw> I need to get off
08:02:25  <PublicServer> <0zlw> Ill be back later
08:02:29  <PublicServer> <ninjamask> sec
08:03:04  <PublicServer> <0zlw> Sorry no time to set up trains
08:03:17  <PublicServer> <ninjamask> did it
08:03:26  <PublicServer> <ninjamask> trains on the way
08:03:29  <PublicServer> *** 0zlw has left the game (leaving)
08:03:30  <PublicServer> *** Game paused (number of players)
08:03:42  <PublicServer> <ninjamask> we have premade trains
08:03:54  <zlw> I know
08:04:00  <zlw> but they need to be programmed
08:04:05  *** zlw has quit IRC
08:04:17  <PublicServer> <ninjamask> you just need to change the 1st station
08:04:39  <PublicServer> <ninjamask> there is a trainyard in the down corner to copy
08:05:57  <PublicServer> *** tycoondemon has joined company #1
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08:27:03  <ralph09> !password
08:27:03  <PublicServer> ralph09: scruff
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09:06:59  <leg3nd> !password
09:06:59  <PublicServer> leg3nd: panned
09:07:21  <PublicServer> *** leg3nd joined the game
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10:21:10  <Doomah> !password
10:21:10  <PublicServer> Doomah: tights
10:21:42  <PublicServer> *** Game unpaused (number of players)
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10:24:48  <PublicServer> <Doomah> what are all those refit centers for? Breakdowns enabled?
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10:25:21  <PublicServer> <ralph> trains get refit eg. after dropping livestock they pick up food
10:25:36  <PublicServer> <ralph> see the notes in the bottom corner of the map
10:25:37  <PublicServer> <Doomah> ooh :O that's quite smart :D
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10:42:08  <V453000> ellow
10:42:16  <PublicServer> <ralph> hiya
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10:42:55  <PublicServer> <V453000> any news? :)
10:43:21  <PublicServer> <ralph> not from me...
10:48:55  <PublicServer> <V453000> I founded some farms
10:49:16  <PublicServer> <ralph> ok
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11:02:57  <PublicServer> <V453000> I have to say this time the trainyard is really helpful
11:03:09  <PublicServer> <ralph> yeah its essential!
11:03:37  <theholyduck> !password
11:03:37  <PublicServer> theholyduck: captor
11:03:46  <PublicServer> *** theholyduck joined the game
11:03:52  <PublicServer> <V453000> quack
11:03:56  <PublicServer> <V453000> [hi]
11:04:05  <PublicServer> <theholyduck> yo
11:07:30  <PublicServer> <ralph> ah, I made the mistake of cloning more trains for a station, but forgetting to refit them.
11:07:41  <PublicServer> <V453000> :)
11:07:49  <PublicServer> <V453000> clone thm from the trainyard
11:07:50  <PublicServer> <ralph> because the trains i was cloning from were carrying food at the time
11:08:02  <PublicServer> <V453000> if you clone the trainyard, nothing can go wrong
11:08:45  <PublicServer> <ralph> but when trains are already servicing the station, you want to clone from them to share orders?
11:08:55  <PublicServer> <V453000> ooh
11:08:57  <PublicServer> <V453000> sure
11:08:59  <PublicServer> <V453000> :)
11:11:26  <PublicServer> <V453000> I just love arctic games
11:11:31  <PublicServer> <ralph> lol
11:11:31  <PublicServer> <V453000> the landscape is so much fun
11:11:45  <PublicServer> <ralph> its fun to build through the valleys isn't it :)
11:11:50  <PublicServer> <V453000> exactly
11:13:01  <PublicServer> <theholyduck> question..
11:13:06  <PublicServer> <V453000> yes
11:13:06  <PublicServer> <theholyduck> the marked out slh13
11:13:11  <PublicServer> <theholyduck> what direction is that supposed to be in?
11:13:23  <PublicServer> <theholyduck> because both seems to be reaasonably covered by pre-existing slh's
11:13:48  <PublicServer> <V453000> I thought about the south
11:13:52  <PublicServer> <V453000> but true
11:14:05  <PublicServer> <V453000> on the other hand
11:14:11  <PublicServer> <theholyduck> sotuh has 2 slh's covering it, north has 2 slh's covering it
11:14:18  <PublicServer> <V453000> SLH 10 should cover the south rather than that valley
11:14:28  <PublicServer> <V453000> there is soo much space to cover
11:14:28  <PublicServer> *** ralph has left the game (connection lost)
11:14:35  <PublicServer> <theholyduck> oh yeah
11:14:42  <PublicServer> <V453000> it can be basically both sides
11:14:42  <ralph09> !password
11:14:42  <PublicServer> ralph09: martin
11:14:52  <PublicServer> <theholyduck> so make 13, hook the slh 10 industries up to that one
11:14:53  <PublicServer> <V453000> the hub turned south, but covering also a bit of north
11:14:58  <PublicServer> <V453000> no no no
11:14:59  <PublicServer> *** ralph joined the game
11:15:24  <PublicServer> <theholyduck> thats west
11:15:26  <PublicServer> <theholyduck> not south :P
11:15:29  <PublicServer> <V453000> like that valley
11:15:48  <PublicServer> <theholyduck> and that area is covered by slh08 isnt it?
11:16:03  <PublicServer> <V453000> I wouldnt stress 08 too much
11:16:41  <PublicServer> <V453000> its good to have more SLHs
11:16:48  <PublicServer> <V453000> rather than some almost-requiring LL_RR
11:17:03  <PublicServer> <theholyduck> i figured we could give slh10 deep south coverage and take up some of the "slack" with a new slh
11:17:17  <PublicServer> <V453000> yes
11:17:26  <PublicServer> <V453000> SLH 08 the same
11:19:19  <PublicServer> <V453000> make it reall VERY compact
11:19:40  <PublicServer> <theholyduck> well i figured to try and make it fit the landscape perfectly :p
11:26:13  <PublicServer> *** ralph has left the game (connection lost)
11:26:24  <ralph09> bye then
11:26:28  *** ralph09 has quit IRC
11:26:30  <PublicServer> <V453000> cya
11:34:53  <PublicServer> <V453000> paper mill is an endless candy party :D
11:38:10  <PublicServer> <leg3nd> Hello
11:38:21  <PublicServer> <leg3nd> i think i forgot to go spec :>
11:38:26  <PublicServer> <V453000> hi
11:38:48  <PublicServer> <V453000> its fine :)
11:39:07  <PublicServer> <leg3nd> the brainmelter is looking fine now. :>
11:39:21  <PublicServer> <leg3nd> cant wait to see it with alot of trafic :>
11:43:42  <PublicServer> <V453000> its nice that we can use all the bridges but one :)
11:43:47  <PublicServer> <V453000> thanks to 160 kmh trains
11:45:53  <PublicServer> *** V453000 has joined spectators
11:45:55  <PublicServer> <V453000> lunchy
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12:11:30  <PublicServer> <theholyduck> v, what do you think about my slh?
12:11:45  <PublicServer> <theholyduck> i tried to follow the landscape with it, but that made it marginally large :P
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12:21:11  <PublicServer> <theholyduck> v, take a look at mah slh!
12:21:22  <PublicServer> <V453000> I corrected one bad signal but otherwise fine
12:21:51  <PublicServer> <V453000> im still not sure about the pre-bridge signalling, but as long as it works ...
12:22:00  <PublicServer> <theholyduck> i think it will
12:22:15  <PublicServer> <V453000> its just weird and has no reason imo
12:22:30  <PublicServer> <theholyduck> well, habit :P
12:22:37  <PublicServer> <V453000> pretty bad
12:24:40  <PublicServer> <V453000> I love these trains
12:24:43  <PublicServer> <V453000> UKRS <3
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12:27:03  <Jokke> hey guys
12:27:08  <PublicServer> <V453000> hi
12:27:19  <Jokke> how is it going?
12:27:30  <PublicServer> <V453000> sweet
12:27:37  <PublicServer> <V453000> come join
12:27:41  <Jokke> will ;)
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12:28:18  <learningottd> !dl
12:28:19  <PublicServer> learningottd: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:28:31  <Jokke> soon finished the building?
12:28:36  <PublicServer> <V453000> ?
12:28:37  <learningottd> !dl win32
12:28:37  <PublicServer> learningottd: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
12:28:43  <Jokke> !password
12:28:43  <PublicServer> Jokke: teller
12:28:57  <PublicServer> <V453000> there is no other stage than building now
12:28:57  <PublicServer> *** Jokke joined the game
12:29:25  <theholyduck> learningottd?
12:29:37  <V453000> ooh :)
12:29:39  <V453000> hi
12:29:40  <PublicServer> <Jokke> nice, trains has started to run
12:29:46  <learningottd> ?
12:29:51  <PublicServer> <V453000> welcome :)
12:30:00  <theholyduck> learningottd, your name is intresting :P
12:30:09  <theholyduck> because openttdcoop is like, the last place most people go to learn openttd
12:30:16  <learningottd> heh. when im all educated i will change it
12:30:35  <learningottd> huh? i thought you guys were the authorities on how to build nice networks
12:30:37  <PublicServer> <V453000> rly?
12:30:56  <theholyduck> learningottd, i always thought we were the authorities on how to build crazy and mad networks
12:30:59  <PublicServer> <V453000> theholyduck: I believe you are learning openttd atm ;)
12:31:10  <theholyduck> V453000, i'm learning openttdCOOP
12:31:21  <theholyduck> i used to be able to build normal and good looking network
12:31:23  <PublicServer> <V453000> bullshit :)
12:31:27  <learningottd> crazy and mad networks is what is cool .D
12:31:39  <PublicServer> <V453000> openttdcoop is just our organization of insanity
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12:31:44  <PublicServer> <V453000> but you still learn openttd :P
12:32:00  <PublicServer> <theholyduck> V453000: sure, but once you go balanced LLLRRR
12:32:03  <PublicServer> <theholyduck> you never go back
12:32:07  <Razmir> !password
12:32:07  <PublicServer> Razmir: teller
12:32:08  <PublicServer> <V453000> indeed
12:32:09  <learningottd> ^^
12:32:15  <PublicServer> <V453000> that is the same in all games
12:32:20  <PublicServer> <V453000> this is like the top level
12:32:27  <PublicServer> *** Razmir joined the game
12:32:30  <PublicServer> <Razmir> hi
12:32:49  <PublicServer> <V453000> once you start playing world league in starcraft 2, you also wont play with your room mates ;)
12:32:51  <PublicServer> <V453000> hi
12:34:38  <PublicServer> <leg3nd> :>
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12:39:29  <learningottd> !password
12:39:30  <PublicServer> learningottd: vipers
12:39:59  <PublicServer> <Jokke> hmm, how to make town drop 02 accept goods when its a mile away from the city?
12:40:02  <PublicServer> <theholyduck> remember to change your name :P
12:40:11  <PublicServer> <theholyduck> station walking
12:40:38  <PublicServer> <theholyduck> it does accept goods and food and whatnot
12:40:44  <PublicServer> *** Player has left the game (leaving)
12:40:51  <PublicServer> <theholyduck> essentially, there are some station tiles inside the city
12:40:56  <PublicServer> <theholyduck> connected to the town drop
12:41:02  <PublicServer> *** learningottd joined the game
12:41:07  <PublicServer> <Jokke> you place a station and build another next to it, and deleite the first.. to repeat?
12:41:10  <PublicServer> <V453000> the oil-styled one is town drop
12:41:11  <PublicServer> <theholyduck> naw
12:41:20  <PublicServer> <theholyduck> hold ctrl when building a staion tile
12:41:29  <PublicServer> <theholyduck> and select what station to connect it to
12:42:28  <PublicServer> <theholyduck> v, now that my station has higher traffic
12:42:29  <PublicServer> <Jokke> oh, i see.. does this work without grfs?
12:42:33  <PublicServer> <theholyduck> i see a intresting pattern :P
12:42:34  <PublicServer> <theholyduck> yes
12:42:47  <PublicServer> <theholyduck> essentially, almost all trains gets to load as long sa the traffic is high
12:42:57  <PublicServer> <V453000> not really
12:43:00  <PublicServer> <theholyduck> because the trains loading are filled by the trains unloading
12:43:05  <PublicServer> <theholyduck> and when those trains comes to loading
12:43:05  <PublicServer> <V453000> not always
12:43:14  <PublicServer> <theholyduck> well yeah, but the ratio of that
12:43:21  <PublicServer> <theholyduck> is much higher as long as traffic is high
12:43:24  <PublicServer> <theholyduck> when traffic drops off
12:43:30  <PublicServer> <V453000> its fine ...
12:43:33  <PublicServer> <theholyduck> the last couple of trains uses depots out
12:43:38  <PublicServer> <V453000> :)
12:43:40  <PublicServer> <theholyduck> but when traffic is high, none does
12:43:45  <PublicServer> *** Razmir has joined company #1
12:43:51  <PublicServer> <V453000> we will see later
12:43:55  <PublicServer> <theholyduck> well i was just making an observation on what happens
12:43:58  <PublicServer> <V453000> because if too many come
12:44:03  <PublicServer> <V453000> then they really fill them
12:44:14  <PublicServer> <V453000> so some really have nothing to pick up at all
12:44:38  <PublicServer> <V453000> from what I played, the "not full" trains amount slightly increased over time
12:44:57  <PublicServer> <V453000> but no big deal
12:46:17  <PublicServer> * theholyduck takes a stab at slh15
12:46:24  <PublicServer> <V453000> ok
12:46:36  <PublicServer> <V453000> I will go for 16 THEN
12:46:39  <PublicServer> <V453000> caps :)
12:47:11  <PublicServer> *** Razmir has joined spectators
12:48:36  <PublicServer> <V453000> ugh
12:48:51  <PublicServer> <V453000> why do I make merge to the town drop :D
12:49:05  <PublicServer> <V453000> hmm lets keep it already D:
12:49:15  <PublicServer> <theholyduck> well, you only really need split from town drop :P
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12:49:21  <PublicServer> <V453000> exactly
12:52:33  <PublicServer> <Jokke> how do you make refit orders, and skip if load is less than 10 percent and stuff? is there a wiki page on that?
12:52:52  <PublicServer> <V453000> there probably isnt, but it is under the "Go To"
12:53:01  <PublicServer> <V453000> ther is an arrow so you can roll the menu of the go to
12:53:29  <PublicServer> <theholyduck> if you want to make new trains, just use the trainyard
12:53:30  <PublicServer> <theholyduck> :P
12:53:37  <PublicServer> <Jokke> ;)
12:54:11  <PublicServer> <Jokke> I could make some passenger trains
12:54:16  <PublicServer> <V453000> no
12:54:22  <PublicServer> <V453000> are they in the plan?
12:54:36  <PublicServer> <Jokke> ok then.
12:58:48  <PublicServer> *** learningottd has left the game (leaving)
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12:59:30  <PublicServer> <theholyduck> leaving us allready?
12:59:38  <PublicServer> <V453000> learned enough
12:59:45  <PublicServer> <leg3nd> :>
12:59:58  <PublicServer> <Jokke> :=)
13:00:09  <PublicServer> <V453000> &)
13:01:08  <PublicServer> <Jokke> sick! paper pickup looks sweet
13:01:13  <PublicServer> <V453000> :)
13:01:26  <PublicServer> <Jokke> how do you do that?
13:01:35  <PublicServer> <V453000> just making stations
13:01:59  <PublicServer> <V453000> the industrial stations are best for it
13:02:14  <PublicServer> <leg3nd> u just had to have a train be standing there for eye candy :>
13:02:43  <PublicServer> <Jokke> but its not all an .grf?
13:02:59  <PublicServer> <V453000> it is
13:03:06  <PublicServer> <Jokke> cool
13:03:50  <PublicServer> <V453000> leg3nd: it is also so nobody can come (including me) and go with dynamite tool
13:04:12  <PublicServer> <leg3nd> hehe :>
13:04:48  <PublicServer> <leg3nd> but it looks sweet the paper pickup :>
13:04:56  <PublicServer> <V453000> yeah :)
13:04:58  <PublicServer> <leg3nd> u used some time on that :>
13:05:07  <PublicServer> <V453000> *some*
13:05:23  <PublicServer> <V453000> its fun, I like candying
13:06:31  <PublicServer> <leg3nd> yeah its nice. making the game look almost new :>
13:09:17  <PublicServer> <V453000> it is especially awesome with the refit game
13:09:26  <PublicServer> <V453000> because there is often some cargo
13:09:39  <PublicServer> <V453000> normally we tend to have the station empty
13:12:33  <PublicServer> <Jokke> do we got a coal drop of somewhere?
13:12:40  <PublicServer> <V453000> see trainyard
13:12:41  <PublicServer> <V453000> or plan
13:13:30  <PublicServer> *** Razmir has left the game (connection lost)
13:26:34  <PublicServer> <theholyduck> ....
13:26:45  <PublicServer> <theholyduck> why are trains always trying to route through my slh?
13:27:06  <PublicServer> <theholyduck> v,halp
13:27:20  <PublicServer> <V453000> ?
13:27:23  <PublicServer> <theholyduck> i tested it earlier without the slh connected, and it works
13:27:28  <PublicServer> <theholyduck> but when i hook up the end points of the slh
13:27:31  <PublicServer> <theholyduck> trains occationally route through it
13:27:37  <PublicServer> <theholyduck> for no apparent reason
13:27:44  <PublicServer> <V453000> lets try
13:28:16  <PublicServer> <theholyduck> i could always put some reverse pbs in place
13:28:19  <PublicServer> <theholyduck> and see if that helps
13:28:26  <PublicServer> <V453000> nah
13:28:33  <PublicServer> <V453000> when you lead the SL farther, it shouldnt happen
13:28:39  <PublicServer> <theholyduck> ok :P
13:28:46  <PublicServer> <theholyduck> but fornow, just connect it like that?
13:28:56  <PublicServer> <V453000> no
13:29:04  <PublicServer> <V453000> why would we have this loop there :(
13:29:09  <PublicServer> <theholyduck> no idea :P
13:29:10  <PublicServer> <V453000> btw they dont choose it
13:29:13  <PublicServer> <V453000> idk why
13:29:22  <PublicServer> <theholyduck> well, i dunno why it happens either
13:29:28  <PublicServer> <theholyduck> i just occationalyl see trains in it
13:29:35  <PublicServer> <V453000> could be some lost ones :)
13:31:19  <PublicServer> <Jokke> lol, im making train 364 =)
13:31:28  <PublicServer> <V453000> dude
13:31:29  <PublicServer> <V453000> wtf
13:31:35  <PublicServer> <theholyduck> why do we have ungrouped trains?
13:31:42  <PublicServer> <V453000> copy it from the trainyard
13:31:53  <PublicServer> <V453000> these ungrouped are candy
13:32:04  <PublicServer> <V453000> that is my job :)
13:32:14  <PublicServer> <Jokke> ok, will do ;)
13:32:23  <PublicServer> <theholyduck> and yeah, train orders are complex
13:32:24  <PublicServer> <V453000> it is there for a reason ...
13:32:30  <PublicServer> <theholyduck> so copy a train from the trainyard
13:32:35  <PublicServer> <theholyduck> and use that
13:32:54  <PublicServer> <Jokke> so i will copy one the coal ones and rute it to my station?
13:33:06  <PublicServer> <V453000> yes
13:33:13  <PublicServer> <theholyduck> copy the coal one. then replace the random primary
13:33:31  <PublicServer> <theholyduck> oh wait, coala ones doesnt have that
13:33:32  <PublicServer> <V453000> its the same for all trains
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13:33:43  <PublicServer> <V453000> they have the random primary too
13:33:54  <PublicServer> <theholyduck> now they do :p
13:34:00  <PublicServer> <theholyduck> why does the coal train
13:34:03  <PublicServer> <theholyduck> have shared orders?
13:34:28  <PublicServer> <V453000> omfg
13:34:33  <PublicServer> <V453000> I see
13:34:46  <PublicServer> <theholyduck> some of the other trains
13:34:48  <PublicServer> <theholyduck> have "shared"
13:34:50  <PublicServer> <theholyduck> orders aswell
13:34:55  <PublicServer> <V453000> TRAY
13:34:58  <PublicServer> <V453000> You are dead
13:36:24  <PublicServer> <theholyduck> train 15 has shared orders among others
13:36:37  <PublicServer> <theholyduck> time to fix :P
13:36:42  <PublicServer> <V453000> I will kill somebody
13:37:06  <PublicServer> <V453000> Tray Again!
13:37:10  <PublicServer> <V453000> dead x2
13:37:15  <PublicServer> <theholyduck> i'm fixing train15
13:37:16  <PublicServer> <theholyduck> atm
13:37:20  <PublicServer> <V453000> I see
13:37:35  <PublicServer> <V453000> wtf...
13:37:50  <PublicServer> <theholyduck> there, train 15 is fixed
13:38:01  <PublicServer> <V453000> no it was wrong from what I saw
13:38:19  <PublicServer> <V453000> now its fixd
13:38:28  <PublicServer> <theholyduck> ah, you got to skip aswell?
13:38:37  <PublicServer> <V453000> no
13:38:47  <PublicServer> <V453000> but there were some stations twice, and town drop 02 with 03
13:38:48  <PublicServer> <theholyduck> i just copied the orders from another wood train and replaced all instances of 2 with 3
13:38:55  <PublicServer> <V453000> why ...
13:38:58  <PublicServer> <theholyduck> V453000: i was fixing that at the same time
13:39:06  <PublicServer> <theholyduck> V453000: because when you delete shared orders
13:39:12  <PublicServer> <theholyduck> you delete all orders for that train
13:39:17  <PublicServer> <V453000> you could just copy these of the previously shared
13:39:18  <PublicServer> <V453000> ...
13:39:21  <PublicServer> <V453000> and replace primary
13:39:26  <PublicServer> <theholyduck> admitedtly
13:39:39  <PublicServer> <theholyduck> i did replace all instances of 02 with 03.
13:39:51  <PublicServer> <V453000> well, they were still there
13:39:54  <PublicServer> <theholyduck> i dunno if it migrated
13:40:00  <PublicServer> <V453000> whatever, it is done
13:40:19  <PublicServer> <theholyduck> but yeah, now its all done :P
13:40:36  <PublicServer> <theholyduck> also.
13:41:01  <PublicServer> <theholyduck> we need a gigant flashing, DO NOT HOLD CTRL WHEN COPYING A TRAIN
13:41:02  <PublicServer> <theholyduck> sign
13:41:03  <PublicServer> <V453000> BTW Jokke: excessive stationwalk at Great Bodgrove Rives Mines
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13:41:43  <PublicServer> <Jokke> ah ok, where does the line go?
13:41:45  <PublicServer> <theholyduck> is 1 tile excessive stationwalk?
13:41:54  <PublicServer> <theholyduck> or do you mean slh hookup?
13:41:54  <PublicServer> <V453000> I already removed the walk
13:41:59  <PublicServer> <theholyduck> V453000: ah
13:42:05  <PublicServer> <theholyduck> how far away was it?
13:42:06  <PublicServer> <V453000> was walked to the southern mine
13:42:25  <PublicServer> <leg3nd> hmm looks like we eventuely need to increase Food plant drop
13:42:32  <PublicServer> <Jokke> like 20 tiles or so..
13:42:50  <PublicServer> <V453000> Jokke: 50
13:42:55  <PublicServer> <theholyduck> well we might, but extending it is a bit effort
13:42:58  <PublicServer> <V453000> rather make another station
13:42:59  <PublicServer> <Jokke> haha, ok x)
13:43:07  <PublicServer> <theholyduck> V453000: isnt that NORTH of the station?
13:43:09  <PublicServer> <V453000> leg3nd: everything is ok
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13:43:19  <PublicServer> <V453000> no that is south
13:43:34  <PublicServer> <leg3nd> Well yeah now. but eventuely we need.
13:43:45  <PublicServer> <theholyduck> but it doesn transfer gold
13:43:46  <PublicServer> <leg3nd> since its busy now. but no jams or waits yet :>
13:43:49  <PublicServer> <theholyduck> it transfers coal
13:43:54  <PublicServer> <theholyduck> so that stationwalk did nothing
13:44:09  <PublicServer> <V453000> it transfers both
13:44:12  <PublicServer> <V453000> which is also a mistake
13:44:16  <PublicServer> <V453000> god
13:44:17  <PublicServer> <theholyduck> ah
13:44:26  <PublicServer> <V453000> Jokke: please make 1 station per 1 cargotype
13:44:44  <PublicServer> <V453000> and 1 train per station might also be a bit low
13:45:25  <PublicServer> <theholyduck> this game really needs to implementa a flashing sign function
13:45:36  <PublicServer> <Jokke> lols
13:45:37  <PublicServer> <V453000> it happens every game ...
13:45:39  <PublicServer> <leg3nd> hehe holy
13:46:24  <PublicServer> <Jokke> wow, so the station turns into candy if you build it next to an industry?
13:46:34  <PublicServer> <V453000> no
13:46:39  <PublicServer> <V453000> you have to select the station
13:47:16  <PublicServer> <theholyduck> v, whats the policy on feeder services in this game?
13:47:22  <PublicServer> <Jokke> could just select standard
13:47:31  <PublicServer> <V453000> why the hell would you need feeder
13:47:54  <PublicServer> <V453000> when we have a shit-ton of SLHs
13:47:57  <PublicServer> <theholyduck> 2 stations thats too far away for walking, but too close to make me happy about seperate stations .P
13:47:59  <PublicServer> <Jokke> sick why is it 4 trains comming to the mine?
13:48:26  <PublicServer> <V453000> theholyduck: stop being lazy
13:48:29  <PublicServer> <theholyduck> because mine production grows if there is always trains loading at the station :P
13:48:42  <PublicServer> <theholyduck> *primary
13:49:17  <PublicServer> <theholyduck> i see a unsigned food sstation
13:49:25  <PublicServer> <Jokke> same for the gold?
13:49:31  <PublicServer> <theholyduck> Jokke: same for any primary
13:50:12  <PublicServer> <theholyduck> who built the stations hooked up to
13:50:15  <PublicServer> <theholyduck> slh13?
13:50:15  <PublicServer> <theholyduck> :P
13:50:22  <PublicServer> <V453000> mey
13:50:29  <PublicServer> <theholyduck> ah, just wondering
13:50:33  <PublicServer> <theholyduck> seeing as they werent signed
13:50:40  <PublicServer> <V453000> I tend to forget
13:51:01  <PublicServer> <V453000> alo if you look at the sign list, /V453000 starts to look a bit ridiculous
13:52:13  <PublicServer> <leg3nd> Anyone building at my sign
13:53:04  <PublicServer> <V453000> me -.-
13:53:11  <PublicServer> <leg3nd> Okay :>
13:53:11  <PublicServer> <V453000> im doing too many things at once
13:53:26  <PublicServer> <leg3nd> why does that not surprice me :>
13:55:17  <XeryusTC> !password
13:55:17  <PublicServer> XeryusTC: skewed
13:55:24  <PublicServer> *** XeryusTC joined the game
13:55:31  <XeryusTC> awesome, i rebooted my pc and was greeted with some 15 error messages
13:55:49  <PublicServer> <leg3nd> Wow u on vista :>
13:57:43  <PublicServer> *** SmatZ joined the game
13:57:46  <PublicServer> <SmatZ> hello
13:57:50  <PublicServer> <SmatZ> nice map
13:58:19  <PublicServer> *** SmatZ has left the game (leaving)
13:58:21  <PublicServer> <V453000> hey smatzy
13:58:22  <PublicServer> * XeryusTC goes building slh 12
13:58:25  <PublicServer> <V453000> ooh D:
13:58:26  <PublicServer> <XeryusTC> bye smatz
13:58:31  <PublicServer> <V453000> hi XeryusTC :))
13:59:13  <PublicServer> <V453000> XeryusTC: I think that hub wouldbe bes if going to the north-west
13:59:15  <PublicServer> <V453000> btw
13:59:16  <PublicServer> <V453000> :)
13:59:30  <PublicServer> <XeryusTC> lies
13:59:32  <PublicServer> <XeryusTC> 4way :P
13:59:36  <PublicServer> <V453000> fine :)
13:59:51  <PublicServer> <XeryusTC> west is already served mostly anyway :P
14:00:00  <PublicServer> <V453000> only by one SLH
14:00:03  <PublicServer> <XeryusTC> and remind me to not zoom out all the way :P
14:00:20  <PublicServer> <V453000> lagggy?
14:00:22  <PublicServer> <V453000> already?
14:00:48  <PublicServer> <XeryusTC> seems so
14:01:13  <PublicServer> <V453000> we have only a handsome of trains
14:01:18  <PublicServer> <V453000> *handful :D
14:01:27  <PublicServer> <XeryusTC> not even 400
14:01:34  <PublicServer> <XeryusTC> possibly a complex network or sth :P
14:01:41  <PublicServer> <V453000> lol :)
14:01:49  <PublicServer> <V453000> the trainyard is too cpu heavy I guess
14:02:18  <PublicServer> <XeryusTC> possibly
14:02:32  <PublicServer> <theholyduck> are stationary trains cpu heavy?
14:02:35  <PublicServer> <XeryusTC> although orders arent evaluated _that_ often
14:02:40  <PublicServer> <V453000> :)
14:02:43  <PublicServer> <V453000> I think it is fine
14:03:16  <PublicServer> <V453000> conditional orders shouldnt be any more demanding than the normal ones I suppose
14:05:26  <PublicServer> <Jokke> brb ;)
14:06:35  *** dih has left #openttdcoop
14:06:54  <PublicServer> <leg3nd> interesting to see u work XeryusTC
14:07:07  <PublicServer> <XeryusTC> I'm just fiddling about
14:07:18  <PublicServer> <leg3nd> Still looks like u know what u are doing :>
14:07:43  <PublicServer> <XeryusTC> good, because i dont have a clue actually :P
14:07:58  <PublicServer> <V453000> :D
14:08:06  <PublicServer> <leg3nd> hehe well as long as it looks like it. the ilusion is complete :>
14:08:23  <PublicServer> <V453000> leg3nd: XeryusTC is the oldest playing member
14:08:35  <PublicServer> <V453000> you might have heard that already :P
14:08:46  <PublicServer> <XeryusTC> it's true
14:09:11  <PublicServer> <leg3nd> oldest like Age or in time in opencoop ?
14:09:20  <PublicServer> <XeryusTC> time
14:10:01  <PublicServer> <V453000> he is about 55 years old though
14:10:03  <Ammler> he looks like oldest
14:10:05  <PublicServer> <leg3nd> cool cool. then u have some old tricks to show the yongsters :>
14:10:19  <PublicServer> <XeryusTC> i'm just rehashing old stuff :P
14:10:42  <PublicServer> <V453000> leg3nd: dont ever copy XeryusTC :P
14:10:42  <Ammler> @help password
14:10:42  <Webster> Ammler: (password <nick> [<password>]) -- Sets the NickServ password for <nick> to <password>. If <password> is not given, removes <nick> from the configured nicks.
14:10:52  <PublicServer> <leg3nd> I try not to copy any. :>
14:11:00  <PublicServer> <V453000> :)
14:11:03  <Ammler> Chris_Booth: maybe that ^
14:11:23  <Ammler> nickserv sounds suspicious thought
14:11:25  <PublicServer> <leg3nd> i hardly learn by copy :>
14:11:54  <PublicServer> <V453000> not entirely copy but also similar-style :P
14:12:19  <Chris_Booth> its not password
14:12:24  <PublicServer> <leg3nd> :>
14:13:28  <PublicServer> <leg3nd> Damn GF is forcing me to go buy shoes for the wedding we are atending on saturday :<
14:13:35  <PublicServer> <leg3nd> why cant i just wear my snickers :>
14:13:46  <PublicServer> <XeryusTC> i usually eat snickers :P
14:13:54  <PublicServer> <V453000> :D
14:14:00  <PublicServer> <leg3nd> hehe.
14:14:02  <hylje> loan some fancy shoes from ye gf
14:14:16  <PublicServer> <XeryusTC> yeah, go in high heels :P
14:14:35  <PublicServer> <leg3nd> hylje, hehe i would be the person the whole party is talking about then. :>
14:14:39  <Ammler> @help user password
14:14:40  <hylje> is that bad
14:14:42  <PublicServer> <leg3nd> sorta not the point :>
14:14:46  <Ammler> @help user set password
14:14:46  <Webster> Ammler: (user set password <name> <old password> <new password>) -- Sets the new password for the user specified by <name> to <new password>. Obviously this message must be sent to the bot privately (not in a channel). If the requesting user is an owner user (and the user whose password is being changed isn't that same owner user), then <old password> needn't be correct.
14:14:54  <Ammler> Chris_Booth: ^
14:14:56  <PublicServer> <leg3nd> Anyway bbl
14:14:59  <PublicServer> *** leg3nd has joined spectators
14:15:11  <PublicServer> <XeryusTC> cya
14:15:16  <PublicServer> <V453000> by
14:15:59  <PublicServer> * theholyduck has gone on a train adding spree for empty stations
14:16:07  <PublicServer> <theholyduck> we're now at 416 trains
14:16:12  <PublicServer> <XeryusTC> zomfg
14:16:19  <Chris_Booth> thanks Ammler
14:21:35  <PublicServer> <V453000> I just fixed that CL you go there, XeryusTC
14:21:43  <PublicServer> <XeryusTC> which one?
14:21:52  <PublicServer> <XeryusTC> on the joiner?
14:21:56  <PublicServer> <V453000> yes
14:22:01  <PublicServer> <V453000> the joining trains would slow
14:22:14  <PublicServer> <XeryusTC> hmm, that isn't a slow anymore IIRC
14:22:19  <PublicServer> <V453000> not anymore
14:22:22  <PublicServer> <V453000> it was like this:
14:22:29  <PublicServer> <V453000> and this slows :)
14:22:36  <PublicServer> <XeryusTC> hmm, i thought i tested that last game :o
14:22:47  <PublicServer> <V453000> you tested this :
14:23:04  <PublicServer> <V453000> but not with the +1 turn
14:23:08  <PublicServer> <XeryusTC> yes, that's the same :o
14:23:11  <PublicServer> <V453000> it isnt
14:23:18  <PublicServer> <XeryusTC> hmm, odd :o
14:23:45  <PublicServer> <V453000> 111 kmh
14:23:56  <PublicServer> *** Chris Booth joined the game
14:24:00  <PublicServer> <V453000> hi
14:24:13  <PublicServer> <Chris Booth> hi
14:24:16  <PublicServer> <XeryusTC> hello
14:28:23  <PublicServer> <Chris Booth> BBH 04 is going jam
14:28:45  <PublicServer> <XeryusTC> @gap 3
14:30:02  <PublicServer> <Chris Booth> its slow allready
14:30:17  <PublicServer> <XeryusTC> go fix
14:30:50  <PublicServer> <V453000> I suppose this would help a bit
14:30:52  <PublicServer> <Chris Booth> do i have to?
14:31:14  *** Boyinblue0 has joined #openttdcoop
14:32:09  <Boyinblue0> Hello :)
14:32:24  <PublicServer> <Chris Booth> Hi green boy
14:32:27  <PublicServer> <V453000> hi
14:32:31  <PublicServer> <XeryusTC> slh 12 done i guess
14:32:32  <PublicServer> <V453000> Chris Booth: the issue was in the merger
14:32:47  <PublicServer> <V453000> bad waiting gaps
14:32:52  <PublicServer> <V453000> should be fine now
14:33:13  <PublicServer> <Chris Booth> i dont get that strange storage area
14:33:23  <PublicServer> <V453000> its just a normal waiting bay for 2 trains ...
14:33:27  <PublicServer> <theholyduck> somebody added more signals to it
14:33:33  <PublicServer> <theholyduck> after i made it :P
14:33:36  <PublicServer> <V453000> theholyduck: I did
14:33:40  <PublicServer> <V453000> so it actually works
14:33:44  <PublicServer> <theholyduck> :P
14:33:53  <PublicServer> <Chris Booth> the diamond starage bay
14:34:00  <PublicServer> <theholyduck> Chris Booth: yeah we know
14:34:03  <PublicServer> <theholyduck> its there just in case
14:34:10  <PublicServer> <Chris Booth> if that fills the hub wil be broken
14:34:17  <PublicServer> <theholyduck> sure.
14:34:29  <PublicServer> <theholyduck> but if its not there and that area fills
14:34:33  <PublicServer> <theholyduck> the hub will be broken
14:34:52  <PublicServer> <theholyduck> how is that any diffrent?
14:35:04  <PublicServer> <V453000> it isnt
14:35:15  <PublicServer> <theholyduck> the storage ads a bit of extra failsafe
14:35:31  <PublicServer> <V453000> I wouldnt use the word failsafe as it means something specific :)
14:36:03  <PublicServer> <theholyduck> well, its there if the traffic from the 1 side is ever so high that my prio based balancer clogs
14:36:10  <PublicServer> <V453000> I know
14:36:19  <PublicServer> <V453000> but then it has to unclog somehow ;)
14:36:25  <PublicServer> <theholyduck> heh :P
14:36:36  <PublicServer> <V453000> just screw that, as long as it works
14:36:47  <PublicServer> <theholyduck> well i mostly added it for shits and giggles anyway
14:36:58  <PublicServer> <V453000> Chris Booth is just trying to annoy you :P
14:37:24  <PublicServer> <Chris Booth> i am not trying to do anytihng
14:37:31  <PublicServer> <V453000> exactly
14:37:33  *** KenjiE20 has quit IRC
14:38:07  <PublicServer> *** Chris Booth has left the game (leaving)
14:38:28  *** KenjiE20 has joined #openttdcoop
14:38:28  *** ChanServ sets mode: +o KenjiE20
14:38:36  <Boyinblue0> !grf
14:38:36  <PublicServer> Boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:41:49  <Boyinblue0> Do the grf's go in the /data folder?
14:42:16  <Boyinblue0> !dwin32
14:42:19  <Boyinblue0> !download
14:42:19  <PublicServer> Boyinblue0: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
14:42:24  <Boyinblue0> !download win32
14:42:24  <PublicServer> Boyinblue0: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
14:45:28  <PublicServer> <tycoondemon> trains steadily rizing...
14:45:35  <PublicServer> <V453000> ofc
14:46:08  <PublicServer> <tycoondemon> its cool to see trains riding a route youve build yourslef :p
14:46:23  <PublicServer> <V453000> indeed
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14:46:34  <PublicServer> <V453000> especially if they do what you expected them to do
14:46:54  <PublicServer> <tycoondemon> yep
14:47:07  *** snc has joined #openttdcoop
14:47:53  <Boyinblue0> !password
14:47:53  <PublicServer> Boyinblue0: tilted
14:48:11  <PublicServer> *** Boyinblue0 joined the game
14:48:17  <PublicServer> <V453000> hi
14:48:18  <PublicServer> <tycoondemon> I must say your station is very nice indeed V
14:48:28  <PublicServer> <Boyinblue0> hi
14:48:46  <PublicServer> <V453000> the wood drop? :)
14:49:13  <PublicServer> <Boyinblue0> Train 217 seems to be having a problem
14:49:14  <PublicServer> <tycoondemon> I think it is p[epper drop
14:49:22  <PublicServer> <V453000> ooh :)
14:49:43  <PublicServer> <Boyinblue0> :)
14:49:51  <PublicServer> <V453000> good :)
14:51:20  *** Seberoth has joined #openttdcoop
14:53:02  <PublicServer> <Jokke> hey! im back
14:53:07  <PublicServer> <V453000> hy
14:53:08  <theholyduck> V453000, i noticed a problem with goods drop
14:53:09  <theholyduck> wel "Problem"
14:53:19  <PublicServer> <V453000> hmm which one
14:53:42  <PublicServer> <theholyduck> during even medium loads, if 2 trains exit from the same station cluster at the same time
14:53:47  <PublicServer> <theholyduck> no trains can enter that station cluster
14:53:56  <PublicServer> <theholyduck> essentially, if 1 train is waiting to go into the depot
14:54:03  <PublicServer> <V453000> I rather ask which drop you mean
14:54:06  <PublicServer> <theholyduck> it blocks the entrance to the other platforms
14:54:09  *** Wun-Qu has joined #openttdcoop
14:54:15  <PublicServer> <theholyduck> the oone called goods processing drop
14:54:20  <Wun-Qu> !password
14:54:20  <PublicServer> Wun-Qu: twines
14:54:20  <PublicServer> <theholyduck> the terminus style one
14:54:32  <PublicServer> <V453000> I know about that :)
14:54:43  <PublicServer> <theholyduck> i figured you might, but its a bit suoptimal
14:54:44  <PublicServer> <V453000> I already said I dont know how will it do under load
14:54:46  <PublicServer> *** Wun-Qu joined the game
14:54:50  <PublicServer> <V453000> as long as it works ...
14:55:11  <PublicServer> <V453000> the solution to this would be just moving the platforms 1 tile
14:55:12  <PublicServer> <V453000> no big deal
14:55:21  <PublicServer> <theholyduck> yeah
14:55:23  <PublicServer> <theholyduck> that would work
14:55:52  <PublicServer> <Wun-Qu> Hey!
14:56:03  <PublicServer> <V453000> hi
14:56:12  <PublicServer> <XeryusTC> i'm alive again
14:56:18  <PublicServer> <Jokke> sweet
14:56:35  <PublicServer> <V453000> XeryusTC: you had a missing track at the newest SLH :P
14:56:38  <PublicServer> <V453000> I filled in
14:56:47  <PublicServer> <XeryusTC> oh?
14:56:51  <PublicServer> <V453000> just a mistake
14:56:56  <PublicServer> <XeryusTC> oh, i see a missing track :P
14:56:57  <PublicServer> <V453000> 2 tiles of track missing
14:57:08  <PublicServer> <XeryusTC> i see an entire connection missing :P
14:57:13  <PublicServer> <V453000> naaahh
14:57:26  <PublicServer> <theholyduck> yay, somebody is finally using my my slh15
14:57:27  <PublicServer> <XeryusTC> yes i do :)
14:57:32  *** KyleS has joined #openttdcoop
14:57:33  <PublicServer> <V453000> ohthre :D
14:57:34  <PublicServer> <V453000> ok
14:57:43  <PublicServer> <theholyduck> XeryusTC: well, slh's close to towndrop doesnt need connections in all directions :P
14:57:52  <PublicServer> <theholyduck> but i guess you're talking about some other place
14:57:55  <PublicServer> <V453000> theholyduck: this one isnt close to town drop
14:58:10  <KyleS> !password
14:58:10  <PublicServer> KyleS: twines
14:58:24  <PublicServer> *** KyleS joined the game
14:59:56  <PublicServer> <KyleS> the food plant drop entrance is jamming
14:59:56  <PublicServer> <XeryusTC> fixed ;)
15:00:02  <PublicServer> <KyleS> but i don't know why
15:00:12  <PublicServer> <KyleS> trains keep making dumb choices
15:00:13  <PublicServer> <KyleS> <_<
15:00:14  <PublicServer> <theholyduck> hmm, theres some weird missing signal stuff town drop4
15:00:25  <PublicServer> *** Boyinblue0 has left the game (leaving)
15:00:45  <PublicServer> <XeryusTC> slh 12 should be fixed now
15:00:46  <PublicServer> <theholyduck> why is all the traffic comming on 1 line?
15:01:21  *** Boyinblue0 has quit IRC
15:01:39  <PublicServer> <KyleS> i think because there isn't enough traffic for the hubs to be balancing yet
15:01:40  <PublicServer> <theholyduck> see, the adding of presignals didnt exactly help :P
15:01:47  <PublicServer> <theholyduck> to f ood drop :P
15:01:54  <PublicServer> <theholyduck> it causes other sorts of jams :P
15:02:07  <PublicServer> <V453000> I dont see any jams
15:02:12  <PublicServer> <theholyduck> not right now
15:02:15  <PublicServer> <theholyduck> it was a traffic surge
15:02:27  <PublicServer> <KyleS> occassionally a train will try to turn at the first entrance
15:02:30  <PublicServer> <KyleS> when it is red
15:02:31  <PublicServer> <KyleS> O_o
15:02:46  <PublicServer> <V453000> omg what is this signalling
15:02:53  <PublicServer> <theholyduck> i didnt add the presignals :P
15:03:03  * V453000 gives theholyduck a mighty slap
15:03:03  <PublicServer> <theholyduck> and they don't seem to help :P
15:03:09  <PublicServer> <theholyduck> V453000: where?
15:03:12  <PublicServer> <theholyduck> i didnt add the presignals!
15:03:21  <PublicServer> <theholyduck>  it like the other entrance bit
15:03:55  <PublicServer> <KyleS> ZOMG
15:03:58  <PublicServer> <KyleS> a train
15:03:59  <PublicServer> <KyleS> coming in
15:04:02  <PublicServer> <KyleS> on the 2nd line!!
15:04:04  <PublicServer> <theholyduck> weee!
15:04:17  <PublicServer> <KyleS> oh its just going to the side line
15:04:18  <PublicServer> <KyleS> boo
15:04:20  <PublicServer> <theholyduck> i could add the station balancing to fix the problems anyway
15:04:22  <PublicServer> <KyleS> false alarm
15:04:24  <PublicServer> <V453000> no dont
15:04:27  <PublicServer> <V453000> everything is ok
15:04:38  <PublicServer> <theholyduck> who converted the normal signals to pre ones anyway?
15:05:14  <PublicServer> <KyleS> we shall never know :o
15:05:19  <PublicServer> <V453000> nobody wants a slap :P
15:05:32  <PublicServer> <theholyduck> i know that presignals fails hard on stations like that
15:05:39  <PublicServer> <theholyduck> i learned that lession the hardway
15:05:47  <PublicServer> <KyleS> :P
15:05:54  <PublicServer> <theholyduck> lesson
15:06:01  <PublicServer> <theholyduck> who is adding all the extra signals?
15:06:03  <PublicServer> <theholyduck> v?
15:06:04  <PublicServer> <V453000> me
15:06:08  <PublicServer> <theholyduck> ok :P
15:06:19  <PublicServer> <theholyduck> looking at this though
15:06:20  <PublicServer> <V453000> but it might not be a very good choice :)
15:06:32  <PublicServer> <theholyduck> why does my first row of depots
15:06:35  <PublicServer> <theholyduck> have pbs?
15:06:42  <PublicServer> <theholyduck> its not like they actually need it there
15:06:43  <PublicServer> <V453000> dont ask me lol
15:07:09  <PublicServer> <V453000> the other part doesnt need it either btw
15:07:15  <PublicServer> <theholyduck> it does
15:07:16  <PublicServer> <V453000> I would make this rather:
15:07:23  <PublicServer> <theholyduck> the bridges
15:07:28  <PublicServer> <V453000> ooh
15:07:29  <PublicServer> <V453000> meh
15:07:40  <PublicServer> <V453000> just see the outermost two
15:07:40  <PublicServer> <V453000> :)
15:07:43  <PublicServer> <theholyduck> :P
15:07:47  <PublicServer> <theholyduck> well sure, those dont need to be
15:07:54  <PublicServer> <theholyduck> i just made them that way for consistency
15:08:09  <PublicServer> <V453000> this way the depotted trains give way to the fuller ones
15:08:17  <PublicServer> <V453000> not like it mattered ...
15:08:26  <PublicServer> *** Jokke has left the game (connection lost)
15:09:52  <PublicServer> <theholyduck> what was the point of that prio edit?
15:09:59  <PublicServer> <theholyduck> the prio lenght is essentially the same :P
15:10:03  <PublicServer> <KyleS> nay
15:10:12  <PublicServer> <KyleS> it is slightly longer
15:10:26  <PublicServer> <KyleS> if a train is in the merge after the bridges
15:10:31  <PublicServer> <KyleS> it has priority
15:11:23  <PublicServer> *** Mazur joined the game
15:11:26  <PublicServer> <Mazur> 'lo
15:11:29  <PublicServer> <V453000> hi
15:11:34  <PublicServer> <Wun-Qu> hi
15:11:35  <PublicServer> <KyleS> o hai mazur \o/
15:12:31  <PublicServer> <Mazur> No less that 16 SLHs.  Neat.
15:12:45  <PublicServer> <KyleS> i built one :o
15:12:49  <PublicServer> <V453000> there shouldnt be no more either :P
15:13:22  <PublicServer> <Mazur> With mthis kind of weather, I was disinclined to stay behind a computer.
15:13:44  <PublicServer> <V453000> here is shitweather
15:13:45  <PublicServer> <KyleS> understandable
15:14:01  <PublicServer> <XeryusTC> it is awesome out here :P
15:14:28  <PublicServer> <Mazur> First real pleasant days this year.
15:14:29  <PublicServer> <V453000> at least I can be here all day xD
15:15:03  <KyleS> i'm out for a bit, ttfn
15:15:10  <PublicServer> *** KyleS has left the game (leaving)
15:15:14  <PublicServer> <Mazur> Have fnu.
15:16:25  *** dasprid has joined #openttdcoop
15:17:04  <dasprid> planetmaker, hey there :)
15:17:16  <planetmaker> moin dasprid
15:17:23  <dasprid> lange nit gesehen
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15:32:15  <PublicServer> <V453000> wtf is happening at SLH 05
15:32:24  <PublicServer> <V453000> you need only one connection for that oil
15:32:30  <PublicServer> <V453000> ...
15:32:43  <PublicServer> <theholyduck> i didnt bother checking where its going
15:32:44  <PublicServer> <theholyduck> :P
15:32:47  <PublicServer> <V453000> OMG
15:32:52  <PublicServer> <theholyduck> ooops
15:32:55  <PublicServer> * V453000 slaps theholyduck
15:33:04  * dasprid slaps theholyduck 
15:33:09  <PublicServer> <theholyduck> oil is northbound right?
15:33:14  <PublicServer> <V453000> sure
15:33:22  <PublicServer> <V453000> it is west btw
15:33:27  <PublicServer> <V453000> nort west to be exact
15:33:28  <PublicServer> <theholyduck> well yeah, west here
15:33:32  <PublicServer> <theholyduck> but north on the map
15:33:48  <PublicServer> <theholyduck> ok, that was a pointless exercise in making space
15:34:12  <PublicServer> <V453000> the exercise was a fail too btw :)
15:34:22  <PublicServer> <theholyduck> well yeah
15:35:00  <PublicServer> <V453000> lets leave there at least some waiting space
15:35:33  <PublicServer> <theholyduck> err
15:35:37  <PublicServer> <theholyduck> why am i loading coal trains?
15:35:49  <PublicServer> <theholyduck> i think my brain is broken
15:36:02  <PublicServer> <V453000> I wanted to tell you :P
15:36:54  <PublicServer> <theholyduck> err
15:36:55  <PublicServer> <theholyduck> wut?
15:36:56  <PublicServer> <theholyduck> oh
15:36:59  <PublicServer> <theholyduck> forgot full load
15:37:07  <PublicServer> <V453000> omg
15:37:11  <PublicServer> <theholyduck> yeah i suck
15:37:20  <PublicServer> * theholyduck goes to cry in the corner
15:37:25  <PublicServer> <theholyduck> actually, looking at the clock
15:37:34  <PublicServer> <theholyduck> i forgot to eat anything today
15:37:37  <PublicServer> <theholyduck> and its 1737
15:37:38  <PublicServer> <V453000> :D
15:37:39  <PublicServer> <theholyduck> that might be my problem
15:37:50  <PublicServer> * theholyduck goes to get some food
15:37:56  <PublicServer> <V453000> brain bork
15:37:57  <PublicServer> *** theholyduck has joined spectators
15:38:15  <PublicServer> *** theholyduck has left the game (connection lost)
15:43:12  <PublicServer> *** leg3nd has left the game (connection lost)
15:48:35  <PublicServer> <Mazur> We choose the fartest TOWNDROP train for Gold and Coal?
15:48:43  <PublicServer> <V453000> no, we choose town drop 04
15:48:48  <PublicServer> <V453000> read plan, damn
15:48:51  <PublicServer> <V453000> or see trainyard
15:49:06  <PublicServer> <Mazur> Ah yes, Only one option.
15:49:34  <PublicServer> <Mazur> Very intelligent, Mazur.
15:51:10  <PublicServer> <Mazur> And we _replace_ the first order with the primary, not simply add it before, right?
15:51:24  <PublicServer> <V453000> guess :)
16:01:35  <PublicServer> *** XeryusTC has left the game (connection lost)
16:01:41  <leg3nd> !password
16:01:41  <PublicServer> leg3nd: clumps
16:01:57  <PublicServer> *** leg3nd joined the game
16:02:02  <PublicServer> *** Owen joined the game
16:02:06  <PublicServer> <V453000> hi
16:02:14  <PublicServer> <leg3nd> Hi hi :>
16:02:17  <PublicServer> <Mazur> 'lo., boys.
16:04:15  <PublicServer> <Owen> Thinking about BBH02 logically, it's really three T junctions..
16:04:25  <PublicServer> <V453000> :)
16:04:51  <PublicServer> <Owen> Well, three half Ts anyway :p
16:05:02  <PublicServer> <V453000> well
16:05:07  <PublicServer> <V453000> which hub isnt that :P
16:05:12  <PublicServer> <Owen> 01 :p
16:05:15  <PublicServer> <V453000> you only have them farther from each other
16:05:18  <PublicServer> <Owen> 01 is just a monster
16:05:20  <PublicServer> <Mazur> Three L's is what you're looking for, or three _s?
16:05:36  <PublicServer> <Owen> But I suppose you have a point
16:05:37  <PublicServer> <V453000> 01 is three &s :P
16:06:19  <PublicServer> *** V453000 has left the game (connection lost)
16:06:27  <V453000> !password
16:06:27  <PublicServer> V453000: canoed
16:06:49  <PublicServer> *** V453000 joined the game
16:07:42  <PublicServer> <Mazur> Greswich Mines & Windsay Mines connected.
16:09:09  *** Chris_Booth has joined #openttdcoop
16:16:47  *** theholyduck has quit IRC
16:17:00  *** ralph09 has joined #openttdcoop
16:17:03  <ralph09> !password
16:17:03  <PublicServer> ralph09: canoed
16:17:13  <PublicServer> *** ralph joined the game
16:17:25  <PublicServer> <V453000> HI
16:17:28  <PublicServer> <V453000> caps :)
16:29:21  <XeryusTC> GET RID OF ALL CAPS!
16:29:29  <PublicServer> <V453000> first 600 caterpillars :)
16:29:47  <Mazur> Even baseball caps?
16:30:07  <PublicServer> <V453000> mainly these, Mazur
16:34:48  <PublicServer> <Owen> I've just realised how apt a name Cerberus is for '02 :p
16:34:57  <PublicServer> <V453000> :)
16:35:06  <PublicServer> <Owen> It is,after all, a three headed junction :p
16:35:23  <PublicServer> <V453000> I thought that was the point :D
16:35:31  <PublicServer> <Owen> Lucky coincidence :p
16:35:38  <PublicServer> <Owen> I just wanted a name :p
16:35:55  <PublicServer> <Owen> I accidentally picked a great one :p
16:36:04  <PublicServer> <V453000> btw who sticked there the "brainmelter" name? :O
16:36:11  <PublicServer> <Owen> Me :P
16:36:16  <PublicServer> <V453000> thought so :)
16:37:08  <PublicServer> <Owen> Better name for a junction than Muhammad *cough XeryusTC cough*
16:37:16  <PublicServer> <V453000> :)
16:37:23  <PublicServer> <V453000> its a cool name :)
16:43:03  *** Chris_Booth has quit IRC
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16:48:59  <PublicServer> *** Spike joined the game
16:49:05  <PublicServer> <V453000> hi
16:49:38  <PublicServer> <Mazur> A spoke in the wheel...
16:50:05  <XeryusTC> OwenS: Muhammad is a good name for a hub
16:51:04  <OwenS> Nah. Its a terrible hub name
16:52:22  <XeryusTC> why?
16:52:32  <XeryusTC> it is about as awesome as Sjaak
16:52:42  <^Spike^> xD
16:52:44  <XeryusTC> but slightly more offensive to some people :P
16:52:57  <^Spike^> i'm so gonna stay out of this discussion and just get popcorn :)
16:53:11  <PublicServer> * V453000 joins Spike
16:53:21  <XeryusTC> :D
16:53:25  *** roysvork has joined #openttdcoop
16:53:31  * ^Spike^ hands VLongNumberICantRemember a bucket
16:53:36  *** KenjiE20 has quit IRC
16:53:37  <roysvork> !password
16:53:37  <PublicServer> roysvork: deeded
16:53:42  <PublicServer> <V453000> ooh cool
16:53:52  <PublicServer> * V453000 hands Spike a Czech Beer
16:54:06  <PublicServer> *** Roysvork joined the game
16:54:10  <PublicServer> *** XeryusTC joined the game
16:54:19  *** Wouterr has joined #openttdcoop
16:54:35  <Wouterr> good evening
16:54:39  <PublicServer> <V453000> hi
16:54:48  <PublicServer> <Mazur> 'lo, Wouterr
16:54:54  <Wouterr> !password
16:54:54  <PublicServer> Wouterr: deeded
16:55:05  <PublicServer> *** Wouterr joined the game
16:55:14  <PublicServer> <Roysvork> evenin
16:55:17  <PublicServer> <V453000> some oil wells invaded your plan
16:55:22  <PublicServer> <Wouterr> wow, 650 trains alredy
16:55:24  <PublicServer> <V453000> you got there a memorial though :P
16:56:37  <Wouterr> on my plan?
16:56:54  <PublicServer> <V453000> inside it :)
16:57:16  <PublicServer> <Wouterr> hehe
16:57:17  <PublicServer> <XeryusTC> invaders!
16:57:26  <PublicServer> <V453000> must die
16:58:20  <PublicServer> <Wouterr> and the city also decided to expand
16:58:28  <PublicServer> <V453000> indeed
16:58:31  <PublicServer> <V453000> there was our road
16:58:46  <PublicServer> <V453000> and town growth was on when we grew the town drops to accept goods
17:01:32  *** KenjiE20 has joined #openttdcoop
17:01:32  *** ChanServ sets mode: +o KenjiE20
17:03:04  <PublicServer> <Mazur> Gresdhattan Heights connected.
17:03:21  <PublicServer> <V453000> :)
17:05:29  <PublicServer> <Wouterr> gold trains have such a boring order list
17:05:34  <PublicServer> <V453000> indeed
17:05:36  <PublicServer> <V453000> coal too
17:05:55  <PublicServer> <Mazur> Guess what I build first.
17:06:31  <PublicServer> <V453000> XeryusTC: we could add a few more to the refitters :) make them unload the 10% they could otherwise waste
17:06:39  <PublicServer> <V453000> and raise that to 20% or more
17:06:45  <PublicServer> <V453000> but ... I would keep it as it is :)
17:09:02  <PublicServer> <V453000> bitches!
17:09:13  <PublicServer> <V453000> oil trains from the east go through wood drop
17:10:11  <PublicServer> <Wouterr> cool
17:11:21  <PublicServer> <Wouterr> did u ever look at the route wood trains from SLH 02 have to take to go to the wood drop
17:11:31  <PublicServer> <V453000> yes
17:11:34  <PublicServer> <V453000> no matter
17:12:05  <PublicServer> <Roysvork> 3d cinema!
17:12:10  <PublicServer> <Roysvork> awesome
17:12:11  <XeryusTC> V453000: what do you mean, raise the amount from 10% to 20%?
17:12:30  <PublicServer> <V453000> currently they go to refit if they are under 10%
17:12:53  <PublicServer> <V453000> ifwe raised it to 20% and made them unload the 20%, and THEN refit
17:13:02  <PublicServer> <V453000> it would not waste anything and they would be more effective
17:14:13  <XeryusTC> possibly
17:14:24  <XeryusTC> but that would mean that they should have the ability to turn around
17:14:42  <PublicServer> <V453000> well you could walk the pickup station to the refit center
17:16:58  <XeryusTC> hmm
17:17:06  <XeryusTC> but you possibly have to visit the pickup station twice
17:17:16  <PublicServer> <V453000> 05
17:17:32  <PublicServer> <V453000> XeryusTC: no, they just drop it back, refit and leave
17:17:40  <PublicServer> <V453000> the next ones pick it up
17:19:14  <PublicServer> <V453000> basically you just add one order
17:19:19  <PublicServer> <V453000> between the refit center waypoint and depot
17:20:44  <XeryusTC> yes, but trains have to leave the station first before the conditional order gets evaluated
17:20:54  <PublicServer> <V453000> of course
17:21:02  <XeryusTC> which means they pick up, evaluate and possibly re enter
17:21:18  <PublicServer> <V453000> they pick up, evaluate, go through waypoint, go to 2nd walked part of the pickup station, refit
17:21:31  <PublicServer> <V453000> yes, no problem
17:21:37  <XeryusTC> hmm, that might work
17:21:53  <XeryusTC> if you have a refit centre like at the food plant
17:22:30  <PublicServer> <V453000> there you could just make the depots a turn-around-er
17:22:47  <PublicServer> <V453000> I think with some more or less modifications it could be applied anywhere
17:28:15  <PublicServer> <Mazur> Hmm, Greswichwon't let me build the actual station.  Oh well, the track is already in place, so when they are more lenient again, we build the station and run the trains.
17:28:49  <PublicServer> <V453000> try now
17:29:08  <PublicServer> <Mazur> Cheater
17:29:35  <PublicServer> <V453000> the other town was retarded
17:31:12  <PublicServer> <Mazur> Duh.
17:31:37  <PublicServer> <Mazur> Might be useful to actually  tgell them to _fully_ load, Mazur.
17:31:58  <PublicServer> <V453000> :)
17:37:14  <PublicServer> *** V453000 has joined spectators
17:37:21  <PublicServer> <V453000> lets see what belongs to the fridge
17:42:47  <PublicServer> <XeryusTC> bah, slow trains are slow
17:42:52  <PublicServer> <V453000> ffuuu
17:42:54  <PublicServer> <V453000> :)
17:42:57  <PublicServer> <Roysvork> lol, still on that eh
17:43:00  <PublicServer> <XeryusTC> tis true
17:43:07  <PublicServer> <V453000> its enough
17:43:19  <PublicServer> <Roysvork> it's ok on a map this small
17:43:33  <PublicServer> <Roysvork> and better for us n00bs
17:43:35  <PublicServer> <V453000> this map is standard
17:43:36  <PublicServer> <Roysvork> more forgiving
17:44:11  <PublicServer> <Roysvork> Ahh is it? I've been playing on a 1024 square one
17:44:23  <PublicServer> <XeryusTC> this is default
17:44:31  <PublicServer> <XeryusTC> 1024x256 is the second default
17:44:36  <PublicServer> <XeryusTC> everything else is non standard
17:44:56  <PublicServer> *** Spike has left the game (leaving)
17:45:16  <PublicServer> <Roysvork> how many trains can the server handle before it starts to die?
17:45:17  <PublicServer> <V453000> and it isnt much easier Roysvork ... joins are easier, but for exampsle bridges (sync or length) is more fragile
17:45:38  <PublicServer> <V453000> we will see :P
17:45:45  <PublicServer> <Roysvork> woop woop
17:46:10  *** pugi has quit IRC
17:48:06  <PublicServer> <XeryusTC> wtf @ bbh4
17:48:15  <PublicServer> <XeryusTC> it has a sign on a bridge saying long to prevent jams
17:48:28  <PublicServer> <V453000> I also wtf ed
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17:48:58  <PublicServer> <Roysvork> I like SLH 07
17:49:10  <PublicServer> <XeryusTC> thanks :)
17:49:24  <PublicServer> <Roysvork> particularly for the alternative spelling of muhammad
17:49:33  <PublicServer> <Roysvork> the british media always use 'Mohammed'
17:49:58  <PublicServer> <XeryusTC> heh, i wasnt sure how it is spelled in english
17:50:08  <PublicServer> <Roysvork> there are many ways
17:50:15  <PublicServer> <XeryusTC> in dutch we spell it like Mohammed too, but the americans seem to prefer Muhammad :o
17:50:29  <PublicServer> <Roysvork> then maybe we should change it ; )
17:50:32  <PublicServer> <V453000> I prefer beer
17:50:38  <Wouterr> lol
17:50:42  <PublicServer> <Roysvork> beer!
17:50:58  <PublicServer> <XeryusTC> hmm, good point
17:51:00  <PublicServer> <Roysvork> no beer for me yet, I have yet to be active tonight
17:51:01  <PublicServer> <XeryusTC> weekend is now :D
17:51:01  <Wouterr> good idea V :)
17:51:07  <PublicServer> <V453000> :D
17:51:29  <PublicServer> <Roysvork> and I'm also double booked with a meeting which is a bit shite
17:52:06  <PublicServer> <XeryusTC> fixed bbh 4 a bit :P
17:52:13  <PublicServer> <V453000> :)
17:52:17  *** theholyduck has joined #openttdcoop
17:52:30  <PublicServer> <V453000> ducky infrastructure
17:52:38  <theholyduck> V453000, wut?
17:52:46  <PublicServer> <V453000> read up
17:53:00  <theholyduck> V453000,i just joined
17:53:16  <theholyduck> !password
17:53:16  <PublicServer> theholyduck: reload
17:53:18  <PublicServer> <V453000> XeryusTC fixed your bbh 04
17:53:21  <PublicServer> <V453000> a bi
17:53:22  <PublicServer> <V453000> t
17:53:29  <PublicServer> *** theholyduck joined the game
17:54:22  <PublicServer> * theholyduck fixes various signal gap issues on town drop 04
17:54:40  <PublicServer> <V453000> I wonder where
17:54:45  <PublicServer> <theholyduck> around the depots
17:54:50  <PublicServer> <theholyduck> rather
17:54:53  <PublicServer> <V453000> :)
17:54:55  <PublicServer> <theholyduck> above them
17:55:12  <PublicServer> <V453000> there are signals
17:55:19  <PublicServer> <theholyduck> i fixed them
17:55:36  <PublicServer> <theholyduck> at here
17:55:40  <PublicServer> <V453000> stop using OpenGFX
17:55:45  <PublicServer> <V453000> makes you blind :P
17:55:47  <PublicServer> <theholyduck> i'm not
17:55:50  <PublicServer> <theholyduck> V453000: there WAS one
17:55:51  <PublicServer> <V453000> good :
17:55:54  <PublicServer> <theholyduck> i use openttd
17:55:56  <PublicServer> <theholyduck> err
17:55:59  <PublicServer> <theholyduck> original
17:56:00  <PublicServer> <theholyduck> always
17:56:01  <PublicServer> <V453000> ok ok :)
17:56:06  <PublicServer> <V453000> good, thx
17:56:15  <PublicServer> <theholyduck> there was a looong signal gap there
17:56:19  <PublicServer> <theholyduck> of like 6 missing ones
17:56:39  <PublicServer> <V453000> :) ok, I found a similar one nearby a while ago, so it is quite possible :D
17:56:45  <PublicServer> *** V453000 has joined company #1
17:57:08  <theholyduck> V453000, well i was checking on one i remember seeing at town drop
17:57:16  <theholyduck> before people distracted me with food drop issues
17:57:20  <PublicServer> <theholyduck> well i was
17:57:25  <PublicServer> <theholyduck> *
17:57:30  <PublicServer> <theholyduck> and then, i saw some new ones
17:57:53  <PublicServer> <theholyduck> somebody is adding extra many signals
17:57:54  <PublicServer> <theholyduck> :P
17:58:07  <PublicServer> <V453000> why not, its diagonals :)
17:58:20  <PublicServer> <V453000> but traffic shouldnt be that high there
17:58:24  <PublicServer> <XeryusTC> diagonals dont need a higher signal frequency
17:58:32  <PublicServer> <V453000> they dont
17:58:39  <PublicServer> <V453000> but the auto-signalling fucks up
17:58:46  <PublicServer> <XeryusTC> true
17:59:03  <PublicServer> <V453000> and with these engines the gaps can become significant really
17:59:15  <PublicServer> <theholyduck> wee, my station is experiencing higher loads and its still working
17:59:18  <PublicServer> * theholyduck feels proud
17:59:21  <PublicServer> <XeryusTC> get proper engines then ;)
17:59:37  <PublicServer> <V453000> sidewas
17:59:38  <PublicServer> <V453000> ys
18:01:10  <PublicServer> <XeryusTC> bah, use two way signals after  pbs splitters
18:01:21  <PublicServer> <XeryusTC> they dont always work correct otherwise it seems
18:01:29  <PublicServer> <V453000> indeed
18:01:49  <PublicServer> <ralph> we've got some coal trains taking a route through the paper mill on the way back from town drop 4...
18:01:54  <PublicServer> <Owen> Wow
18:01:55  <PublicServer> <Owen> 3s latency
18:02:03  <PublicServer> <Owen> Hmm...
18:02:04  <PublicServer> <V453000> oh wtf ralph :D
18:02:04  <PublicServer> <ralph> those going to 'accstock heath mines
18:02:05  <PublicServer> <V453000> indeed
18:02:26  <PublicServer> <ralph> :)
18:03:12  <PublicServer> <theholyduck> this game should get building ontop of tunel entrances
18:03:13  <PublicServer> <ralph> seems odd to me - doesn't seem the shortest route at all
18:03:21  <PublicServer> <theholyduck> atlest as a newgrf option
18:03:46  <PublicServer> <V453000> go die duck :)
18:04:00  <PublicServer> <theholyduck> well, it would allow lazier building
18:04:07  <PublicServer> <theholyduck> though, while we're at wishing for magic
18:04:12  <PublicServer> <theholyduck> diagonal tunels/bridges
18:04:12  <PublicServer> <V453000> I hate you :(
18:04:18  <PublicServer> <theholyduck> would be awesome aswell
18:04:35  <PublicServer> <V453000> whoa Accstock too, Ralph?
18:04:39  <PublicServer> <V453000> ff:o
18:04:52  <PublicServer> <ralph> oh yeah?
18:05:07  <PublicServer> <V453000> that is a hell of a detour
18:05:10  <PublicServer> <V453000> dumb trains
18:05:15  <PublicServer> <theholyduck> thats a pretty cool trick by putting paper drop infront of wood drop to make it look like its passing through the station a bit
18:05:26  <PublicServer> <V453000> HA
18:05:37  <PublicServer> <V453000> lets throw shit on XeryusTC
18:05:46  <PublicServer> <theholyduck> is it XeryusTC's fault?
18:05:46  <PublicServer> <V453000> XeryusTC: missing connection in SLH 12 :)
18:05:57  <PublicServer> <ralph> we could load the entrance with backwards presignals to prevent other trains from chosing that path?
18:06:06  <PublicServer> <V453000> raplh: no
18:06:09  <PublicServer> <V453000> the issue is elsewhere
18:06:15  <PublicServer> <ralph> yeah I thought so too
18:06:18  <PublicServer> <Owen> Whats the purpose of the depots at the foot plant?
18:06:30  <PublicServer> <Owen> Re-Refitting?
18:06:33  <PublicServer> <theholyduck> yeah
18:06:36  <PublicServer> <Owen> Aah
18:06:46  <PublicServer> <theholyduck> the second set is refit for empty trains
18:06:57  <PublicServer> <ralph> perhaps that SLH 12 has no entry for trains from the south!
18:07:04  <PublicServer> <V453000> as I just said
18:07:05  <PublicServer> <V453000> :)
18:07:15  <PublicServer> <ralph> I'm on it :)
18:07:20  <PublicServer> *** Roysvork has left the game (leaving)
18:07:21  *** roysvork has quit IRC
18:13:37  <PublicServer> <theholyduck> looking at slh12,
18:13:42  <PublicServer> <theholyduck> there are some absurdly long prios
18:13:55  <PublicServer> <theholyduck> compared to the instant acceleration of these trains
18:15:29  <PublicServer> <theholyduck> on a not so related note, v, i need an opinon
18:15:49  <PublicServer> <V453000> wtf?
18:16:19  <PublicServer> <theholyduck> the 2 industries west of msh03
18:16:27  <PublicServer> <theholyduck> hook it to slh01 or 07?
18:16:30  <PublicServer> <V453000> fuck them
18:16:34  <PublicServer> <theholyduck> ;(
18:17:12  <PublicServer> <Wouterr> the farm to 1 and the coal mine to 7 :)
18:17:17  <PublicServer> <V453000> no
18:17:18  <PublicServer> <V453000> dont
18:17:28  <PublicServer> <V453000> if we want to expand, they will be fucktards
18:17:43  <PublicServer> <Mazur> holyduck: Hood them up from Lenshaw Ridge, perhaps?
18:17:54  <PublicServer> <V453000> Mazur: you are dead
18:17:55  <PublicServer> <Mazur> Or hook.
18:18:03  <PublicServer> *** Mazur has left the game (leaving)
18:18:10  * Mazur is dead.
18:18:12  <PublicServer> <V453000> :D
18:18:13  <PublicServer> <V453000> wtf
18:18:20  <Wouterr> lol
18:18:21  <PublicServer> <V453000> come back or I kill you! :D
18:18:31  <planetmaker> braaaaiiiinzzz!
18:18:37  <PublicServer> <V453000> yaa
18:18:47  <PublicServer> *** Mazur joined the game
18:18:53  <PublicServer> <V453000> zomfg he is here again!
18:19:00  <PublicServer> <V453000> :P
18:19:04  <PublicServer> <Mazur> Who is?
18:19:19  <PublicServer> <V453000> you cant talk you are a ghost
18:19:37  <PublicServer> <Mazur> That's what _you_ think.
18:19:58  <PublicServer> <Mazur> Just you wait until you want to go to sleep.....
18:20:14  <Wouterr> hmm, not a ghost, must be a zombie then!!
18:24:03  <theholyduck> V453000, are you still polishing your selection of knives for when tray comes back?
18:24:14  <PublicServer> <V453000> oh yes
18:24:20  <PublicServer> <XeryusTC> oh, slh 12 has trains :D
18:24:24  <PublicServer> <V453000> rip rip stab stab
18:24:34  <PublicServer> <V453000> XeryusTC: your SLH 12 had a missing connection :P
18:24:45  <PublicServer> <XeryusTC> i see :o
18:24:56  <PublicServer> <XeryusTC> suddenly loads of bridges appeared right through the middle :o
18:25:04  <PublicServer> <V453000> yee
18:25:13  <PublicServer> <XeryusTC> could've done it more graciously
18:25:16  <PublicServer> <XeryusTC> like around the mitter :P
18:25:21  <PublicServer> <V453000> :-D ok
18:25:33  <PublicServer> <V453000> this is funny
18:25:37  <PublicServer> <XeryusTC> at least for the eastern part :P
18:25:51  <PublicServer> <V453000> :(
18:26:29  <PublicServer> <theholyduck> ah, we're almost at 800 trains nao
18:27:28  <PublicServer> <Mazur> Looks like we will be before these woods traijns are back.
18:27:35  <PublicServer> <XeryusTC> no wonder why it was still so compact even for  a 4 way :P
18:27:56  <PublicServer> <V453000> :D
18:29:46  <PublicServer> *** tycoondemon has joined company #1
18:30:05  <PublicServer> <V453000> ellow
18:30:17  <PublicServer> <tycoondemon> ei
18:30:26  <PublicServer> <tycoondemon> 344627733
18:30:29  <PublicServer> <V453000> 0
18:30:35  <PublicServer> <XeryusTC> :D
18:30:42  <PublicServer> <tycoondemon> ...
18:31:59  <PublicServer> <tycoondemon> :O slh12 came out of nowhere :O:P
18:32:00  <PublicServer> <XeryusTC> V453000: this is better IMO
18:32:11  <PublicServer> <V453000> yes :)
18:32:16  <PublicServer> <V453000> as you wish
18:32:22  <PublicServer> <V453000> less of a hack
18:32:24  <PublicServer> <XeryusTC> be more imagining next time :P
18:32:36  <PublicServer> <theholyduck> isnt gigant hacks the reason we play this game?
18:32:38  <PublicServer> <XeryusTC> or imaginative :P
18:32:55  <PublicServer> <XeryusTC> theholyduck: this is not TTDP, this is a proper decompile :P
18:33:02  <PublicServer> <theholyduck> :D
18:33:03  <PublicServer> <V453000> :D wtf
18:33:19  <PublicServer> <XeryusTC> V453000: all those bridges :(
18:33:25  <PublicServer> <V453000> :))))
18:33:32  <PublicServer> <tycoondemon> it still feels pretty big... :S
18:33:41  <PublicServer> <V453000> it is 4way
18:33:50  <PublicServer> <V453000> or 3.5 way ...
18:33:55  <PublicServer> <tycoondemon> hmmm
18:34:06  <PublicServer> <theholyduck> i
18:34:11  <PublicServer> <XeryusTC> that extra track crossing the ML is still ugly :P
18:34:12  <PublicServer> <theholyduck> its much smaller than what i normally build
18:34:15  <PublicServer> <tycoondemon> is 4 way absolutely neccecary?
18:34:22  <PublicServer> <XeryusTC> yes
18:34:25  <PublicServer> <XeryusTC> fun times
18:34:55  <PublicServer> <tycoondemon> more track then distance :O
18:35:17  <PublicServer> <theholyduck> who created the gigant signal gap in the middle of my bbh?
18:35:20  <PublicServer> <XeryusTC> i dislike all of those bridges now :O
18:35:39  <PublicServer> <theholyduck> there, fixed it
18:37:47  <PublicServer> <V453000> how could some fucking city be called livershaw springs when it is winter all around it ...
18:37:53  <PublicServer> <theholyduck> hey guys
18:38:02  <PublicServer> <theholyduck> Greswich Heights
18:38:09  <PublicServer> <theholyduck> why is there 4 trains
18:38:12  <PublicServer> <theholyduck> fora  18 ton mine?
18:38:28  <PublicServer> <Mazur> Because it takes that long to drop and come back.
18:38:41  <PublicServer> <theholyduck> why is 2 trains waiting then?
18:38:42  <PublicServer> <V453000> w/e keep em
18:39:02  <PublicServer> <theholyduck> well i'm not gonna remove them, it just looked a bit excessive
18:39:32  <PublicServer> <tycoondemon> excevive would be a que of 4 trains
18:40:18  <PublicServer> <Mazur> Oh, that's the one I forgot the Full Load initially.  The mine will grow, though, and hte trains are in noone's way.
18:41:12  <PublicServer> *** Mazur has joined spectators
18:41:57  <PublicServer> *** Mazur has joined company #1
18:42:11  <PublicServer> *** Mazur has joined spectators
18:42:28  <PublicServer> *** leg3nd has left the game (connection lost)
18:45:40  *** Vitus has joined #openttdcoop
18:46:22  <Wouterr> hmm lets make the builders board
18:47:26  <PublicServer> <ralph> :)
18:48:27  <PublicServer> <XeryusTC> i like goods drop :)
18:48:39  <PublicServer> <V453000> there are 4
18:48:52  <PublicServer> <XeryusTC> the processing ;)
18:48:55  <PublicServer> <XeryusTC> not the town drops :P
18:48:56  <PublicServer> <V453000> aahh :)
18:49:18  <PublicServer> <ralph> yeah its a great station to watch
18:49:23  <PublicServer> <V453000> I thought we could make the "reloading" station at the secondaries ... thre is nice space
18:49:26  <Vitus> !password
18:49:26  <PublicServer> Vitus: gloats
18:49:30  <PublicServer> <V453000> if we ever chose to do so
18:49:51  <PublicServer> <Owen> Goods is officially mad
18:49:55  <PublicServer> *** Vitus joined the game
18:49:59  <PublicServer> <Vitus> Hey
18:50:02  <PublicServer> <V453000> hi
18:50:03  <PublicServer> <theholyduck> i like my food station
18:50:06  <PublicServer> <V453000> Owen: you consider everything mad
18:50:11  <PublicServer> <theholyduck> it might not be as cool looking as goods
18:50:16  <PublicServer> <theholyduck> but its mine!
18:50:24  <PublicServer> <Owen> V453000: No. Just your stuff.
18:50:32  <PublicServer> <V453000> oh what a coincidence
18:50:35  <PublicServer> <V453000> :P
18:50:54  <PublicServer> <Owen> Its also awesomeness incarnate, so... :p
18:51:02  <PublicServer> <Owen> Not as awesome as the Hypnotizer though...
18:51:03  <PublicServer> <V453000> ok :D
18:51:14  <PublicServer> <V453000> the hypno could be added here
18:51:16  <PublicServer> <V453000> but ...
18:51:40  <PublicServer> <theholyduck> whats with the !connect me sign
18:52:15  <PublicServer> <V453000> idk
18:52:20  <PublicServer> <Wouterr> there used to be a farm there i guess
18:52:23  <PublicServer> <V453000> even if there was an industry
18:52:26  <PublicServer> <Owen> It seems me and Xeryus started a naming thing going :p
18:52:27  <PublicServer> <theholyduck> why does "joint after split"
18:52:30  <PublicServer> <theholyduck> amuse me?
18:52:32  <PublicServer> <V453000> whoever placed that sign there should be shot
18:52:47  <PublicServer> <theholyduck> Owen: i started it by naming v's junctino
18:52:48  <PublicServer> <theholyduck> i think
18:52:55  <PublicServer> <V453000> AHA
18:52:59  <PublicServer> <V453000> now bash each other
18:53:00  <PublicServer> <V453000> D:
18:53:05  <PublicServer> <V453000> who added tha sign
18:53:06  <PublicServer> <XeryusTC> theholyduck: i thought of giving it a human name though :P
18:53:23  <PublicServer> <Owen> theholyduck: I placed the sign though :p
18:53:24  <KenjiE20> everything is maned Bob
18:53:28  <KenjiE20> named*
18:53:29  <PublicServer> <V453000> :d
18:53:40  <PublicServer> <V453000> bob means shit in czech
18:53:47  <PublicServer> <theholyduck> i wish there was more traffic in the brain melter
18:53:48  <PublicServer> <XeryusTC> :D lol
18:53:55  <PublicServer> <theholyduck> it would look much better fully loaded
18:54:03  <PublicServer> <theholyduck> i think
18:54:08  <PublicServer> <V453000> it isnt the end I suppose :)
18:55:55  <theholyduck> i remember another much less compact "brainmelter"
18:56:03  <theholyduck> sean's 5 way junction
18:56:19  <theholyduck> that thing was hueg
18:56:30  <theholyduck> and took forever to make modifications to
18:56:42  <PublicServer> <V453000> I dont envy the one who modifies this :D
18:56:46  <tycoondemon> savegame?
18:56:48  <tycoondemon> theholyduck?
18:56:50  <KenjiE20> wasn't that just two 3-ways jammed together, is some weird way?
18:56:52  <theholyduck> tycoondemon, its a while back
18:57:03  <theholyduck> KenjiE20, naw i seem to remember it being a propper 5 way
18:57:05  <theholyduck> essentially atleast
18:57:21  * theholyduck goes to find the game
18:58:14  <KenjiE20> @psgsave 143
18:58:14  <Webster> PSG 143 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150#gameid_143
18:58:20  <theholyduck> yeah, 143
18:58:27  <PublicServer> <V453000> 143? o_O
18:58:30  <PublicServer> <V453000> how come I dont remember
18:58:42  <V453000> that isnt that old
18:58:44  <PublicServer> <Wouterr> hmm who's connectiong that farm at MSH03?
18:58:56  <theholyduck> Wouterr, i'm not
18:58:56  <KenjiE20> because it was naff
18:58:56  <V453000> ooh this one
18:59:03  <theholyduck> v told me to abandon it
18:59:12  <KenjiE20> also I was wrong, it's 3x 3-ways
18:59:14  <KenjiE20> :P
18:59:27  <Wouterr> yea i know, but someone is building it now
18:59:41  <PublicServer> <V453000> WTF
18:59:42  <PublicServer> <V453000> HELL
18:59:44  <tycoondemon> now this 4 way has hardly any traffic
18:59:54  <PublicServer> <V453000> V453000 rage
18:59:57  <PublicServer> <ralph> :)
18:59:58  <PublicServer> <V453000> active
19:00:11  <PublicServer> <theholyduck> v has another angrytiem
19:00:12  <PublicServer> <theholyduck> also
19:00:15  <PublicServer> <V453000> who the F. word is that?
19:00:17  * Vitus hides in corner.
19:00:23  <PublicServer> <V453000> :D you?
19:00:24  <PublicServer> <theholyduck> lol 1 tunnnel for  6 platforms
19:00:30  <Vitus> Why not?
19:00:37  <PublicServer> <V453000> it blocks
19:00:42  <tycoondemon> nice docks
19:00:43  <PublicServer> <V453000> want that to die
19:00:52  <PublicServer> <ralph> I just couldn't bring myself to go over that mound!
19:00:53  <theholyduck> tycoondemon, in 143 or?
19:00:58  <theholyduck> i think i built the docks in 143
19:00:58  <tycoondemon> in 143
19:01:05  <theholyduck> well me and sean
19:01:34  <tycoondemon> trains are faster here
19:01:39  <Vitus> The fact that I'm just watching the game doesn't mean I shouln't be able to hide in corner, right?
19:01:47  <PublicServer> <ralph> wtf?
19:01:48  <Vitus> We all know almighty V. rage :D
19:02:04  <PublicServer> <V453000> rage over
19:02:04  <PublicServer> *** XeryusTC has left the game (leaving)
19:02:04  <PublicServer> <ralph> what was wrong with the approach?
19:02:17  <PublicServer> <V453000> next rage upcoming: on Tray join
19:02:52  <XeryusTC> why?
19:03:21  <Vitus> Shall we hide again?
19:03:22  <PublicServer> <V453000> shared orders with trainyard
19:03:42  <KenjiE20> o.O
19:03:44  <PublicServer> <V453000> he will be executed or eaten alive
19:03:45  <KenjiE20> >.<
19:03:47  <KenjiE20> O.o
19:03:50  <PeterT> ...
19:03:54  <PublicServer> <Vitus> Little jam at !jam :P
19:04:01  <PublicServer> <Vitus> The station got too many trains
19:04:12  <PublicServer> <V453000> whee
19:04:13  <tycoondemon> havent found a five way yet :O
19:04:35  <KenjiE20> tycoondemon: bbh01, it's 3x 3ways :P
19:05:38  <PublicServer> <V453000> it sucks imo :(
19:05:49  <PublicServer> <V453000> but im just weird, right
19:05:58  <tycoondemon> hmmm
19:06:09  <PublicServer> <Owen> V453000: What sucks?
19:06:10  <tycoondemon> I just see a lot of tracks crossing echa other :P
19:06:18  <PublicServer> <V453000> that "5way"
19:06:29  <PublicServer> <Owen> :(
19:06:51  <tycoondemon> more like an "all the way" :P
19:06:56  <OwenS> KenjiE20: BBH02 is more 3x3ways... BBH01 is one intergrated junction
19:07:05  <KenjiE20> it's 3x 3ways
19:07:29  <KenjiE20> tis fairly clear by the minimap layout
19:09:09  <OwenS> KenjiE20: I know what you mean... But they're all overlaid on top of one another
19:09:54  <OwenS> All Ts are fundamentally three Y splits conjoined; but overlaid together. BBH02 is three separate Ys
19:10:19  <OwenS> but /most are/ overlaid**
19:11:02  <tycoondemon> that map is too small for long trains
19:13:24  *** heffer has quit IRC
19:15:08  <PublicServer> <V453000> HOLY
19:15:09  <PublicServer> <V453000> FUCK
19:15:12  <PublicServer> <V453000> kill me
19:15:13  <PublicServer> <V453000> kill me
19:15:14  <PublicServer> <V453000> please
19:15:16  <PublicServer> <V453000> kill me
19:15:17  <theholyduck> what now v?
19:15:21  <tycoondemon> emo
19:15:22  * theholyduck gets his mercy shotugn
19:15:23  <PublicServer> <V453000> THE
19:15:24  <theholyduck> *shotgun
19:15:26  * Vitus shoots V453000.
19:15:27  <PublicServer> <V453000> fucking
19:15:28  <PublicServer> <V453000> same
19:15:31  <PublicServer> <V453000> oh hell
19:15:35  <theholyduck> V453000, somebody used shared orders?
19:15:40  <theholyduck> on trainyards?
19:15:41  <PublicServer> <V453000> no
19:15:43  <Vitus> lol
19:15:45  <PublicServer> <V453000> the other rage
19:15:52  <theholyduck> somebody hooks up the wrong station?
19:15:54  <PublicServer> <V453000> omg
19:15:59  <PublicServer> <V453000> yes, that farm again
19:16:00  <PublicServer> <theholyduck> lol ralph
19:16:11  <PublicServer> <ralph> oops forgot to connect it!
19:16:13  <PublicServer> <V453000> gah
19:16:20  <PublicServer> <theholyduck> poor v
19:16:33  <PublicServer> <ralph> there, all sorted
19:16:40  <PublicServer> <ralph> I trust there are no other issues with it?
19:16:41  <theholyduck> ralph09,
19:16:41  <PublicServer> * V453000 dead
19:16:44  <theholyduck> the problem is that it EXISTS
19:16:57  <theholyduck> ralph09, its out of the way of anything and also in the middle of the way
19:17:06  <theholyduck> ralph09, thus, we shouldnt hook it up
19:17:22  <PublicServer> <ralph> oh, ok if that's how it goes.
19:17:35  <PublicServer> <ralph> I thought the earlier problem was my little tunnel, I didn't realise.
19:17:37  <theholyduck> which is why i asked v and he said no, then Vitus hooekd it up and it got deleted
19:17:48  <PublicServer> <V453000> I didnt say no
19:17:49  <theholyduck> ralph09, oh, so you were the guy the first time around aswell?
19:17:50  <Vitus> I didn't hook anything
19:17:52  <PublicServer> <ralph> lol, I wasn't aware of all that!!
19:17:57  <Vitus> I just hid in corner
19:17:58  <PublicServer> <ralph> lol yeah that was me!
19:18:04  <PublicServer> <V453000> I said something like " OMFTF DAMN HELL NO!" :P
19:18:05  <Vitus> But that doesn't mean I did something :D
19:18:09  <theholyduck> V453000, :P
19:18:18  <theholyduck> V453000, well i atleast ask before i hook up borderline weird places
19:18:31  * theholyduck wants a pat on the back
19:18:40  <theholyduck> after all that slapping you did to me earlier
19:18:50  * OwenS thumps theholyduck on the back
19:18:51  * V453000 gives theholyduck a kick in the face =D
19:19:00  <PublicServer> <ralph> I thought all industries were green for hooking up. what's the word in HQ?
19:19:02  <OwenS> Combo!
19:20:05  <PublicServer> <V453000> god :-D
19:20:10  <tycoondemon> present
19:20:19  <PublicServer> <Vitus> :P
19:20:22  <PublicServer> <Vitus> lol
19:20:27  <PublicServer> <Vitus> Yeah, that'll do the trick :D
19:20:48  <PublicServer> <ralph> before I go on connecting industries, is there anything I should know?
19:20:51  <PublicServer> <Vitus> We need landmines
19:21:05  <PublicServer> <V453000> ralph: I think all are connected
19:21:24  <PublicServer> <V453000> but about this case ... dont connect a farm that isin the middle of a MSH
19:22:15  <Wouterr> ralph look at !connect me
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19:22:32  <PublicServer> <ralph> lol thanks :)
19:22:34  *** ChanServ sets mode: +v Fuco
19:22:41  <PublicServer> <V453000> that is a good one :)
19:22:57  <PublicServer> <Wouterr> u are welcome
19:23:04  <PublicServer> <V453000> join it to SLH
19:23:06  <PublicServer> <V453000> 10
19:23:21  <PublicServer> <ralph> yes wonderful
19:23:32  <PublicServer> <ralph> it'll be my pleasure :)
19:34:35  *** pugi has quit IRC
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19:46:19  <PublicServer> <V453000> I wonder what would I build if I was high
19:47:43  *** ninjamask has joined #openttdcoop
19:47:51  <ninjamask> !password
19:47:51  <PublicServer> ninjamask: cozily
19:47:56  *** cifvts_ has quit IRC
19:48:15  <PublicServer> *** ninjamask joined the game
19:48:22  <PublicServer> <V453000> ninjamoves!
19:48:38  <PublicServer> *** Wouterr has joined spectators
19:51:59  <PublicServer> *** sonic joined the game
19:52:02  <PublicServer> <sonic> heya
19:52:13  <PublicServer> <V453000> hi
19:54:19  <KyleS> o hai
19:54:36  <KyleS> !password
19:54:36  <PublicServer> KyleS: gashed
19:54:46  <KyleS> -o`
19:54:53  <PublicServer> *** KyleS joined the game
19:55:14  <PublicServer> *** KyleS has left the game (connection lost)
19:55:17  <KyleS> lol fail
19:55:52  <snc> @gap
19:55:52  <Webster> snc: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
19:55:55  <snc> @gap 3
19:55:56  <Webster> snc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:56:53  <PublicServer> <V453000> what fails
19:56:58  <KyleS> my connection
19:56:59  <KyleS> :(
19:57:01  <KyleS> or my computer
19:57:03  <KyleS> or both !
19:57:05  <PublicServer> <V453000> he
19:58:05  <KyleS> i wish there were more advanced ways to manage trains en masse ... like, "go to depot and remove/add x numbers of <insert train/car name here>
19:58:19  <KyleS> so if i start with 5-tile trains i can easily change to 3-tile trains
19:58:19  <KyleS> :P
20:01:23  <hylje> depots could have fancy programming
20:01:34  <hylje> and the orders could remain in the granularity of go to depot x
20:02:37  <KyleS> that would be nice :-)
20:05:15  <hylje> perhaps depots should be groupable (and orders be directed to these groups)...
20:05:33  <hylje> perhaps depots could be built more elaborately rather than being blackholes
20:06:48  <PublicServer> *** theholyduck has left the game (connection lost)
20:07:12  <KyleS> also it would be nice to have a list of depots like there is a list of stations
20:09:00  <KyleS> ha, i think it would be quicker to sell all my trains, build a trainyard with new 3-tile trains, and then use clone to repopulate the network ;-)
20:09:45  *** TD has joined #openttdcoop
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20:16:04  <PublicServer> *** sonic has left the game (connection lost)
20:18:37  <PublicServer> <V453000> ooh I see theholyduck upgraded his hub to single tunnels :P
20:18:47  <theholyduck> V453000, wut?
20:18:48  <theholyduck> where?
20:18:53  <PublicServer> <V453000> bbh 04
20:18:58  <PublicServer> <V453000> you forgot one tunnel
20:19:05  <PublicServer> <V453000> there was a minor jam right now
20:19:07  *** devilsadvocate has quit IRC
20:19:08  * theholyduck bets its somebody elses fault
20:19:09  * theholyduck joins
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20:19:14  <theholyduck> !password
20:19:14  <PublicServer> theholyduck: alases
20:19:27  <theholyduck> every time so far you've blamed something on me
20:19:30  <theholyduck> its been some other guys fault
20:19:32  <PublicServer> *** theholyduck joined the game
20:19:46  <PublicServer> <V453000> :) ok
20:19:52  <PublicServer> <V453000> somebody tripled one tunnels
20:19:59  <PublicServer> <V453000> but reduced the other
20:20:06  <PublicServer> <theholyduck> yeah, somebody made the gap longer
20:20:13  <PublicServer> <theholyduck> it used to be nine long
20:20:25  <PublicServer> <V453000> I also think so
20:20:26  <PublicServer> <theholyduck> thus the double tunels
20:20:41  <PublicServer> <theholyduck> now somebody made it longer and trippled it
20:22:28  <PublicServer> <theholyduck> there we go, fixed the problems caused by somebody fixing my junction
20:22:33  <PublicServer> * theholyduck huggles v
20:22:37  <PublicServer> <V453000> :)
20:23:24  <PublicServer> <theholyduck> we could make that merge north of that line "cleaner
20:23:32  <PublicServer> <theholyduck> by just extending the line right onto it :P
20:23:37  <PublicServer> <theholyduck> err
20:23:38  <PublicServer> <theholyduck> split
20:23:45  <PublicServer> <theholyduck> extending the bridge stuff onto it :P
20:23:50  <PublicServer> <V453000> the merger was just slow
20:23:55  <PublicServer> <V453000> should be better now
20:23:58  <PublicServer> <theholyduck> i ment split :P
20:24:11  <PublicServer> <V453000> nah
20:24:17  <PublicServer> <V453000> omg
20:24:20  <PublicServer> <V453000> I H.ATE
20:24:21  <PublicServer> <theholyduck> i like it better when it looks like that :P
20:24:22  <PublicServer> <V453000> this
20:24:27  <PublicServer> <theholyduck> you don't ?
20:24:37  <PublicServer> <V453000> this seriously sucks
20:24:40  <PublicServer> <theholyduck> what does?
20:24:42  <PublicServer> <V453000> you have to use it this way:
20:24:51  <PublicServer> <theholyduck> double signals?
20:24:57  <PublicServer> <V453000> and penalize the second track
20:25:04  <PublicServer> <V453000> otherwise it can FAIL
20:25:13  <PublicServer> <V453000> anyways, no reason to do it that way
20:25:16  <PublicServer> <theholyduck> it still looks prettier!
20:25:25  <PublicServer> <V453000> you must use 2way only on the first
20:25:30  <PublicServer> <V453000> and the penalty further
20:25:31  <PublicServer> <theholyduck> ah, so the 1 way acts as a penalty?
20:25:41  <PublicServer> <theholyduck> oh.
20:25:42  <PublicServer> * theholyduck sees
20:25:47  <PublicServer> <theholyduck> well its prettier this way!
20:25:54  <PublicServer> <V453000> no it is complete shit
20:25:54  <PublicServer> <theholyduck> double penalty? :P
20:25:55  <PublicServer> *** Spike joined the game
20:26:00  <PublicServer> <V453000> yes
20:26:01  <PublicServer> <V453000> why not :)
20:26:12  <PublicServer> <V453000> so what we did
20:26:22  <PublicServer> <theholyduck> was make it prettier
20:26:29  <PublicServer> <V453000> we longered the bridges, we used emergency signalling and we made it suck
20:26:30  <PublicServer> <V453000> cool
20:26:38  <PublicServer> <theholyduck> ;(
20:26:41  <PublicServer> <theholyduck> you make me sad
20:26:46  <PublicServer> <V453000> it sucks.
20:27:10  <PublicServer> <V453000> people tend to repeat such stuff
20:27:15  <PublicServer> * theholyduck goes to cry in the corner :P
20:27:20  <PublicServer> <V453000> and be sure they wont use proper signals as I showed you
20:27:27  <PublicServer> <theholyduck> well i use that all over because it looks pretty and is simple to use
20:27:41  <PublicServer> <V453000> lazy basterd
20:27:58  <PublicServer> <theholyduck> heh, i'll remove the places i used it
20:28:01  <PublicServer> <theholyduck> i know
20:28:07  <PublicServer> <V453000> you dont have to :)
20:28:13  <PublicServer> <V453000> but try to use the normal way
20:28:40  <PublicServer> <theholyduck> i mostly use it due to space consideration in corners
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20:28:45  <PublicServer> <theholyduck> like in slh15
20:28:50  <PublicServer> * theholyduck is fixing it now
20:28:54  <PublicServer> <V453000> I dont use and I have compacter hubs :P
20:29:02  <PublicServer> <theholyduck> well you have mad skills :P
20:29:19  <PublicServer> <V453000> that is subjective feeling
20:29:31  <PublicServer> <theholyduck> in the second place i'll employ your hack instead because there is really no room to do it the normal way
20:29:40  <PublicServer> <V453000> :)
20:29:51  <PublicServer> <theholyduck> there we go
20:29:56  <PublicServer> <V453000> it works well this way
20:29:58  <PublicServer> <theholyduck> fixed all my usages of that design
20:30:03  <PublicServer> <V453000> but you have to use it so :)
20:30:06  <PublicServer> <V453000> yeah
20:30:07  <PublicServer> <V453000> thanks
20:30:22  <PublicServer> <V453000> you see ... now you spend some space on the penalty to make it work
20:30:29  <PublicServer> <V453000> so the space is ~equal
20:30:34  <PublicServer> <V453000> you just use it elsewhere :)
20:30:39  <PublicServer> <theholyduck> exactly :P
20:30:41  <PeterT> @quote add <Ammler> why does someone limit bridges?<PeterT> to make the game harder<Ammler> what is easy with long bridges?<planetmaker> Ammler: building long bridges ;-)
20:30:45  <PublicServer> <theholyduck> but it stops me from moving tons of lines
20:30:49  <PublicServer> <theholyduck> or finding a diffrent place to split
20:30:55  <PeterT> @quote add <Ammler> why does someone limit bridges?<PeterT> to make the game harder<Ammler> what is easy with long bridges?<planetmaker> Ammler: building long bridges ;-)
20:30:55  <Webster> PeterT: The operation succeeded.  Quote #30 added.
20:30:58  <PeterT> @quotes
20:30:59  <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
20:31:29  <V453000> PeterT: quotes posted by you are really outstandingly funny
20:31:48  <KenjiE20> @quote add "<@V453000> PeterT: quotes posted by you are really outstandingly funny"
20:31:48  <Webster> KenjiE20: The operation succeeded.  Quote #31 added.
20:32:10  <PublicServer> <V453000> WTF BBQ jam :)
20:32:10  <PeterT> V453000: You had to be there.
20:32:23  <PublicServer> <V453000> ok now I solved
20:32:24  <PublicServer> <Vitus> Phew
20:32:31  <PublicServer> <theholyduck> where was a jam?
20:32:43  <PublicServer> <V453000> slh 04
20:32:45  <PublicServer> <V453000> 5
20:32:46  <PublicServer> <Vitus> Just look for lots of scrapped metal :D
20:33:05  <PublicServer> <theholyduck> lawd
20:33:20  <PublicServer> <theholyduck> "i made a crashie in my pants"
20:33:37  <PublicServer> <Vitus> I got a name for it!
20:33:48  <PublicServer> <V453000> -.-
20:34:02  <PublicServer> <theholyduck> whats with ralph and loving to hook up stuff way out of everythings way?
20:34:06  <PublicServer> <theholyduck> like bohall valley
20:34:09  <PublicServer> <theholyduck> under the voteboard
20:34:33  <PublicServer> <V453000> he is just a good minion and connects everything :)
20:34:58  <PublicServer> <theholyduck> err
20:35:01  <PublicServer> <theholyduck> guys
20:35:12  <PublicServer> <theholyduck> geadingney woods
20:35:28  <PublicServer> <theholyduck> why is there 6 trains waiting in line there
20:35:36  <PublicServer> <V453000> 260 forest
20:35:43  <PublicServer> <theholyduck> 7 trains.
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20:36:00  <PublicServer> <theholyduck> well i realize the forest is huge
20:36:07  <PublicServer> <theholyduck> but have anyone heard of the concept of overkill?
20:36:29  <PublicServer> <Vitus> You mean like... killing fly with tank?
20:36:32  <PublicServer> <Vitus> :P
20:36:45  <PublicServer> <V453000> I added some platforms to reduce your bitching potential :P
20:36:56  <PublicServer> <Vitus> :D
20:36:58  <XeryusTC> !password
20:36:58  <PublicServer> XeryusTC: pantie
20:36:59  <PublicServer> <theholyduck> theres still 3 trains waiting
20:37:06  <PublicServer> *** XeryusTC joined the game
20:37:31  <PublicServer> <V453000> hi XeryusTC
20:37:34  <PublicServer> <XeryusTC> hello
20:37:46  <PublicServer> <Vitus> Hey
20:38:11  <PublicServer> <XeryusTC> awesome how solar flares can cause earthquakes...
20:38:21  <PublicServer> <V453000> wa?
20:39:00  <PublicServer> <XeryusTC> according to this movie i'm watching they can
20:39:14  <PublicServer> <V453000> interesting porn
20:40:10  <PublicServer> *** Spike has left the game (leaving)
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20:44:59  <PublicServer> <V453000> bbh 04 improved
20:45:23  <PublicServer> *** Mazur has joined company #1
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20:47:33  <PublicServer> <Vitus> lol... Tresberg Forest yet again
20:47:45  <PublicServer> <Vitus> cloged all the way to ML
20:47:51  <PublicServer> <V453000> cunt
20:48:22  <PublicServer> <Mazur> I was startoing on an overflow, but I'm not that quick at them, yet.
20:48:36  <PublicServer> <V453000> nah
20:48:41  <PublicServer> <Mazur> Oh, differen forest.
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20:54:37  <PublicServer> <V453000> the brainmelter is starting to kick in :)
20:54:44  <PublicServer> <V453000> occassionaly
20:55:44  <PublicServer> <Wouterr> the NE exit of it is alredy quite bussy
20:56:07  <PublicServer> <V453000> yea I meant mainly that one
20:56:22  <PublicServer> <V453000> that was the greatest question if it is going to work
20:56:32  <PublicServer> <V453000> so far it seems to be better than expected
20:58:21  <PublicServer> <Wouterr> 380 trains assigned to town drop 4
20:58:31  <PublicServer> <Wouterr> *426
20:58:34  <PublicServer> <V453000> :)
20:58:51  <PublicServer> <Wouterr> going to become a jammy place in the future
20:58:59  <PublicServer> <V453000> 440 for goods processing
20:59:27  <PublicServer> <V453000> note that these trains do more that one thing
20:59:31  <PublicServer> <V453000> so these numbers are higher
20:59:36  <PublicServer> <Wouterr> true
20:59:48  <PublicServer> <V453000> funny that we have 6 train types
20:59:55  <PublicServer> <V453000> basically...
21:01:32  <Jokke> !password
21:01:32  <PublicServer> Jokke: mishap
21:01:46  <PublicServer> *** Jokke joined the game
21:02:00  <PublicServer> <Jokke> hey!
21:02:03  <PublicServer> <V453000> h
21:02:05  <Wouterr> hi
21:02:06  <PublicServer> <V453000> i
21:02:41  <PublicServer> <Jokke> wow! a lot more trains is running now =)
21:02:49  <PublicServer> <V453000> indeed
21:03:13  <Wouterr> i want 1000 more :)
21:03:31  <PublicServer> <Jokke> lol! my computer is lagging already
21:03:57  <PublicServer> <theholyduck> well we are at 1k trains
21:04:08  <PublicServer> <theholyduck> which seems to be the treshold for a lot of people
21:04:08  *** Phazorx has left #openttdcoop
21:04:58  <PublicServer> <Jokke> tresshold my computer atleast :P
21:06:41  <PublicServer> *** Mazur has left the game (connection lost)
21:07:55  <PublicServer> <Jokke> Train Reverser 2000 :)
21:08:39  <PublicServer> <V453000> does it fail already?
21:08:42  <PublicServer> <V453000> no
21:08:43  <PublicServer> <V453000> ok :)
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21:16:03  <PublicServer> *** Vitus has left the game (connection lost)
21:16:10  <Vitus> I'm going off, take care
21:16:14  <PublicServer> <V453000> cya
21:16:29  <PublicServer> <Wouterr> cya
21:17:05  *** Vitus has quit IRC
21:18:25  <PublicServer> <V453000> oh damn
21:18:28  <PublicServer> <V453000> no
21:18:29  <PublicServer> <V453000> no
21:18:31  <PublicServer> <V453000> NO
21:19:10  <PublicServer> <Jokke> crashed any trains yet?
21:19:12  <Wouterr> ?
21:19:28  <PublicServer> <V453000> ninjamask did make trains for town drop 01 onto town drop 03 SL
21:20:15  <PublicServer> <ninjamask> argh did I ?
21:20:21  <PublicServer> <V453000> yes
21:20:24  <PublicServer> <V453000> I already fixed
21:20:55  <PublicServer> <ninjamask> thanks
21:21:13  <PublicServer> <V453000> well np, just clone from trainyard next time
21:21:18  <KyleS> !password
21:21:18  <PublicServer> KyleS: thrill
21:21:36  <PublicServer> *** KyleS joined the game
21:21:54  <PublicServer> <Jokke> cya some other time guys..
21:21:55  <PublicServer> *** KyleS has left the game (connection lost)
21:22:00  <PublicServer> *** Jokke has left the game (connection lost)
21:22:11  *** Jokke has quit IRC
21:31:26  <PublicServer> <Wouterr> huh ninjamask
21:32:10  <PublicServer> <ninjamask> yes ?
21:32:23  <PublicServer> <Wouterr> looking at the coal mine at SLH08
21:33:14  <PublicServer> *** theholyduck has left the game (connection lost)
21:33:25  <PublicServer> <ninjamask> lol
21:37:18  <PublicServer> <tycoondemon> why hide tracks?
21:37:28  <PublicServer> <V453000> ?
21:37:39  <PublicServer> <Wouterr> i like the snow
21:37:46  <PublicServer> <V453000> aah :D
21:37:50  <PublicServer> <V453000> yeah thats funny
21:39:03  <theholyduck> hmm, i guess i can always play until my internet game "date" starts
21:39:13  <theholyduck> !password
21:39:13  <PublicServer> theholyduck: kegged
21:39:24  <PublicServer> *** theholyduck joined the game
21:39:27  <PublicServer> <V453000> ?
21:39:40  <PublicServer> <theholyduck> i'm going to play either hoi3 or eu3 tonight :P
21:39:48  <PublicServer> <V453000> what is that
21:39:50  <PublicServer> <theholyduck> but the only person i know who can actually play it with me
21:39:53  <PublicServer> <theholyduck> lives in the us
21:40:04  <PublicServer> <theholyduck> 2 ultra grand scale and complex strategy games
21:40:09  <PublicServer> <V453000> :)
21:40:14  <PublicServer> <ralph> good game EU3 :)
21:40:19  <PublicServer> <theholyduck> essentially, we have to plan out times where we both have time to play
21:40:29  <theholyduck> ralph09, i've played eu1,2, and 3 :P
21:40:37  <PublicServer> <ralph> I've never played multiplayer, must be good
21:40:42  <PublicServer> <ralph> nice!
21:40:42  <theholyduck> + all the hoi games, + vicky, ck,
21:40:44  <theholyduck> and so on and so forth
21:40:47  <OwenS> Eu? Hoi?
21:40:55  <theholyduck> i think i own essentially every paradox entertainment gamee
21:40:57  <PublicServer> <ralph> you're a diehard fan of theirs then!
21:41:00  <theholyduck> OwenS, europa universalis
21:41:02  <theholyduck> hearts of iron
21:41:05  <PublicServer> *** Razmir joined the game
21:41:13  <theholyduck> PublicServer, well my dad gave me eu1 when i was a little kid :P
21:41:15  <PublicServer> <V453000> hi
21:41:18  <theholyduck> err
21:41:21  <theholyduck> ralph09,
21:41:23  <PublicServer> <Razmir> hi, hows it goin?
21:41:28  <PublicServer> <ralph> yeah
21:41:32  <PublicServer> <V453000> fucking awesome
21:41:46  <theholyduck> V453000, until tray gets here
21:41:50  <theholyduck> then the awesome stops and the rage starts
21:41:52  <PublicServer> <V453000> :)
21:41:56  <ralph09> lol
21:41:58  <OwenS> Bah. Historic RTS.
21:42:14  <theholyduck> OwenS, well they're not rts's like starcraft is an rts
21:42:23  <Wouterr> what's the story about u and tray?
21:42:29  <OwenS> theholyduck: Why?
21:42:42  <theholyduck> OwenS, diffrent scale, diffrent levels of complexity
21:42:49  <theholyduck> and propper simulated economies
21:42:54  <theholyduck> among some things
21:42:57  <PublicServer> <V453000> tray just shared orders with the trainyard
21:42:57  <OwenS> Heh
21:43:00  <PublicServer> <V453000> no big deal :)
21:43:12  <theholyduck> OwenS, in a NORMAL rts game
21:43:13  <Wouterr> oh :)
21:43:19  <theholyduck> you build uinits, controll them on a tactical level
21:43:22  <theholyduck> maybe research.
21:43:30  <PublicServer> <ralph> like civilization
21:43:37  <theholyduck> all paradox games on the other hand
21:43:41  <PublicServer> <ralph> (can't wait till civ 5 comes out)
21:43:43  <theholyduck> have diffrent focuses
21:43:46  <theholyduck> lets take hoi for instance
21:43:59  <OwenS> I'd say I'm a Total Annihilation person. Had many 6+ hour games of that
21:44:03  <theholyduck> it has a simulated weather system, a fully working ingame economy, a political system, a espionage system
21:44:06  <theholyduck> a supply transfer system
21:44:07  <leg3nd> !password
21:44:07  <PublicServer> leg3nd: kegged
21:44:13  <theholyduck> where you control units on a divisonal level
21:44:23  <PublicServer> *** leg3nd joined the game
21:44:25  <theholyduck> while also dealing with the chain of command, the build up of your divisions
21:44:37  <theholyduck> while doing research and production of defenses, units, navies,
21:44:38  <OwenS> So its a micromanagement sim
21:44:39  <theholyduck> and so forth
21:44:46  <theholyduck> but. in real time
21:45:01  <theholyduck> so its like civ but with 20 times the complexity
21:45:05  <theholyduck> in real time
21:45:07  <OwenS> So a war takes 2 weeks of your time to even begin, and continues for 3 years?
21:45:07  <ralph09> holyduck I think you make it sound a *little* more realistic and indepth than it is!
21:45:13  <ralph09> Its still a game at the end of the day
21:45:18  <theholyduck> ralph09, no really :P
21:45:21  <ralph09> :
21:45:24  <theholyduck> those are all things you HAVE to deal with
21:45:24  <ralph09> )
21:45:33  <ralph09> true
21:45:34  <theholyduck> ralph09, and thats before you get into victoria
21:45:40  <ralph09> ooh!
21:45:46  <theholyduck> now victoria was seriously hardcore
21:45:56  <theholyduck> hoi is pretty easy by victoria standards
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21:46:37  <theholyduck> oh and hoi also has the pictures of every world leader in every country during the entire 1936-1948 period
21:46:52  <theholyduck> for all the major countries it has the names and pictures of all the people with a rank of major general or higher
21:46:59  <theholyduck> for all the smaller ones, just the names
21:47:01  <theholyduck> etc,
21:47:01  <ralph09> nice. those games are a very good history and geography lesson
21:47:07  <theholyduck> its a gigant history wank.
21:47:14  <OwenS> So when is someone making one of these games set in a time period post 1975?
21:47:25  <PublicServer> <ralph> in 2075
21:47:35  <theholyduck> OwenS, well paradox is pretty much the only company making these games
21:47:37  <PublicServer> <Razmir> my notebook cant keep up with the traffic here :(
21:47:43  <PublicServer> <Razmir> bye
21:47:50  <theholyduck> currently, they only cover the range of 1066->1948
21:47:54  <PublicServer> *** Razmir has left the game (leaving)
21:47:56  <theholyduck> actually. with the hoi2 range
21:48:00  <theholyduck> 1066-1961
21:48:02  <theholyduck> i think :P
21:48:11  <theholyduck> unless ck started earlier than i remember
21:48:25  <theholyduck> either way, they havent made a game covering the period after 61 yet
21:49:19  <theholyduck> but yeah, its games for people who loves history, strategy, and multitasking
21:50:08  <OwenS> I love strategy and multitasking, but it somehow to me sounds to me utterly boring
21:50:23  <theholyduck> OwenS, heh, well its games for the specially intrested
21:50:43  <theholyduck> i think victoria sould only a couple of thousand copies
21:50:44  <theholyduck> world way
21:50:45  <theholyduck> *world wide
21:51:03  <OwenS> How did they pay for the development? ...
21:51:07  <OwenS> As said, I'm a Total Annihilation person :p
21:51:20  <theholyduck> OwenS, well all they really need for a game is to develop a map
21:51:24  <theholyduck> some extra graphics
21:51:26  <theholyduck> and internal game logic
21:51:30  <theholyduck> its not manpower intensive
21:51:51  <theholyduck> its only with their latest games they even got 3d unit symbols
21:52:49  <theholyduck> either way
21:52:55  <theholyduck> for that game that only sold a couple of thousand copies
21:53:01  <theholyduck> they're doing a remake :P
21:56:55  <PublicServer> <theholyduck> weee. my storage jam protection was neeeded!
21:57:03  <PublicServer> <theholyduck> if it hadnt been there the ml would have jammed just now
21:57:20  <PublicServer> *** XeryusTC has left the game (connection lost)
21:57:28  <PublicServer> <V453000> sure, it provides some buffering :)
21:58:02  <theholyduck> i love it when i'm right
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21:58:18  <Paul2> welcome to my world.
21:59:59  <PublicServer> <leg3nd> Gotta love 640x480 :>
22:00:05  <PublicServer> <leg3nd> else it will crash. HEHE
22:03:13  <PublicServer> *** leg3nd has left the game (leaving)
22:05:26  <PublicServer> *** theholyduck has left the game (connection lost)
22:07:01  <PublicServer> <Wouterr> train 132 has an invalid order
22:07:28  <PublicServer> <V453000> hm awesome
22:07:49  <PublicServer> <V453000> can you please sell that train and train 841?
22:08:32  <PublicServer> <Wouterr> alright
22:08:43  <PublicServer> <V453000> thanks
22:09:26  <PublicServer> *** SmatZ joined the game
22:09:30  <PublicServer> <SmatZ> hello
22:09:31  <PublicServer> <V453000> hi
22:12:01  <PublicServer> *** Wouterr has left the game (leaving)
22:12:07  <Wouterr> gn all
22:12:10  <PublicServer> <V453000> cya
22:12:18  *** Wouterr has quit IRC
22:12:58  <Chris_Booth> !password
22:12:59  <PublicServer> Chris_Booth: yokels
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22:19:26  <PublicServer> <ralph> bye all
22:19:29  <PublicServer> <V453000> bye
22:19:33  <PublicServer> *** ralph has left the game (leaving)
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22:32:24  <PublicServer> <ninjamask> oh the paper and oil processing doesnt accept oil and paper
22:32:34  <PublicServer> <V453000> xD
22:32:38  <PublicServer> *** SmatZ has left the game (leaving)
22:32:54  <PublicServer> <V453000> my fault
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22:36:27  <PublicServer> <V453000> ? :D
22:36:29  <PublicServer> <V453000> too much beer?
22:36:38  <SmatZ> I am testing one patch :)
22:36:47  <PublicServer> <V453000> :)
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22:58:00  * PeterT looks at the OwenS 
22:58:07  <PublicServer> <Owen> ?
23:01:01  *** ^Spike^ has quit IRC
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23:02:29  <PublicServer> <V453000> WTF!
23:02:31  <PublicServer> <V453000> D:
23:02:36  <PublicServer> <Owen> ?
23:02:39  <PublicServer> <V453000> Owenm that is you toying with head 3?
23:02:43  <PublicServer> <Owen> Yes
23:02:46  <PublicServer> <V453000> big jam
23:02:47  <PublicServer> <Owen> Silly Maglevs :p
23:03:11  <PublicServer> <Owen> Hence why I'm toying with it :p
23:04:25  <PublicServer> <Owen> It may be safe to say its actually further south that things have jammed
23:04:54  <PublicServer> <V453000> the westernmost track gets low load
23:05:03  <PublicServer> <Owen> Yeah
23:05:33  <PeterT> OwenS: oh, just cuz of your ZNC disconnect ;-)
23:05:46  <OwenS> PeterT: I'm curious about that too...
23:05:53  <OwenS> The ZNC shut down...
23:05:56  <PeterT> how?
23:06:00  <PeterT> are you admin of this ZNC?
23:06:00  <OwenS> Dunno
23:06:13  <OwenS> Presumably crash
23:06:31  <PeterT> crashes don't usually output * OwenS has quit (Quit: ZNC - http://znc.sourceforge.net)
23:06:35  <Webster> Title: ZNC (at znc.sourceforge.net)
23:06:39  <OwenS> Suspicious
23:06:41  <PeterT> that are usually like "remote host closed the connection"
23:06:47  <PeterT> *those
23:07:00  <PeterT> ooh, I can't wait until 0.090 :-)
23:07:21  <PublicServer> <Owen> V453000: Done some swizzling to move load to the western line
23:07:28  <PeterT> http://en.znc.in/wiki/ChangeLog/SVN OwenS
23:07:29  <Webster> Title: ChangeLog/SVN - ZNC (at en.znc.in)
23:14:25  <PublicServer> <V453000> new map feature!
23:15:01  <PublicServer> <V453000> no I just need to re-order a few trains :D
23:15:48  <PublicServer> <Owen> Huh?
23:15:55  <PublicServer> <V453000> from now on
23:16:01  <PublicServer> <V453000> the trains at goods processing
23:16:10  <PublicServer> <V453000> that have <25% goods loaded
23:16:20  <PublicServer> <V453000> ... they will drop these goods back
23:16:23  <PublicServer> <V453000> and then refit
23:16:36  <PublicServer> <V453000> I only need to order the trains that way, but the station is ready for that :)
23:16:37  <PublicServer> <Owen> Cool, how?
23:16:54  <PublicServer> <Owen> Ooh
23:16:55  <PublicServer> <Owen> I see
23:17:03  <PublicServer> <V453000> train 1098 has the orders already
23:17:05  <PublicServer> <Wun-Qu> great, i was just wondering what was that station for...
23:17:08  <PublicServer> <Owen> Heh. I thought they were goning back to the real goods center
23:19:18  <PublicServer> <V453000> ok I will have to turn on some other music then
23:19:27  <PublicServer> <Wun-Qu> hmm I gotta go, c yall
23:19:30  <PublicServer> <V453000> psy trance makes brain a bit out of orer
23:19:31  <PublicServer> <V453000> order
23:19:32  <PublicServer> <V453000> cya
23:19:35  <PublicServer> <Owen> Heh
23:19:42  <PublicServer> *** Wun-Qu has left the game (leaving)
23:20:52  <PublicServer> <Owen> Over the past few days I've been listening to, variously, prog rock, sountrack music, turkish rock, and now drum and bass. Real mix...
23:21:06  <PublicServer> <Owen> (And yes, the turkish rock is a real oddity)
23:21:19  <PublicServer> <V453000> well consider that I listen to psy trance and melodic death metal ...
23:21:20  <PublicServer> <V453000> :)
23:21:23  <PublicServer> <V453000> oh yeah
23:21:26  <PublicServer> <V453000> I have arabic techno
23:21:33  <PublicServer> <V453000> also pretty odd
23:21:35  <PublicServer> <Owen> Awesome :p
23:23:48  <PublicServer> <Owen> The volumes been cranked up rather loud recently :p
23:24:05  <PublicServer> <V453000> :)
23:24:07  <PublicServer> <Owen> The music kinda demands it :p
23:24:16  <PublicServer> <V453000> hehe
23:24:32  <PublicServer> <Owen> Its not loud enough until somethings resonating :p
23:24:51  <PublicServer> <V453000> or entirely demolished :D
23:24:52  <PublicServer> <Owen> (TBH, with a subwoofer, that doesn't require excessive  volume)
23:25:45  <PublicServer> <Owen> Wow, stuff seems to all be going Heads 2<>3
23:26:03  <PublicServer> <V453000> farms are wild
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23:28:34  <PublicServer> <V453000> :) Town Drop 04 is quite full
23:29:33  <PublicServer> <Owen> Well its basically taking all the traffic through head 3 :p
23:30:00  <PublicServer> <Owen> So 3 packed lanes of traffic
23:30:01  <PublicServer> <V453000> sure :)
23:30:20  <PublicServer> <V453000> well it aint that packed yet
23:30:26  <PublicServer> <V453000> these trains are able to pack like mad
23:30:35  <PublicServer> <V453000> you can see that in some waves
23:31:30  <PublicServer> <ninjamask> lower as 10  is to low
23:32:06  <PublicServer> <V453000> ?
23:32:20  <PublicServer> <ninjamask> checking the leaving trains of goods pickup since a few mins
23:32:43  <PublicServer> <ninjamask> either empty at all
23:32:56  <PublicServer> <ninjamask> or at last 25 of 150 load
23:33:46  <PublicServer> <V453000> im just going to make the mechanism work
23:33:59  <PublicServer> <V453000> for now the trainyard is re-ordered
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23:36:31  <PublicServer> <ninjamask> yeah but the threshold should be lower as 20 or 25
23:36:48  <PublicServer> <V453000> why
23:36:53  <PublicServer> <V453000> it is 25 now
23:36:58  <PublicServer> <V453000> what I am setting
23:37:05  <PublicServer> <ninjamask> ah ok
23:37:30  <PublicServer> <V453000> whatever it should or not be, it is mainy about the fact that such feature is there, I never actually counted what exact number it should be ;)
23:37:54  <PublicServer> <V453000> but it works, and improves how it works :)
23:37:55  <PublicServer> <V453000> so it is ok
23:38:19  <PublicServer> <ninjamask> whee the 1st train used it :D
23:39:54  <PublicServer> <V453000> 2nd :P
23:39:59  <PublicServer> <ninjamask> yah
23:43:21  <PublicServer> <V453000> I wonder how heavy traffic could possibly be there :D
23:43:52  <PublicServer> <V453000> but I believe it will be ok
23:45:33  <PublicServer> <V453000> you wouldnt believe how uncomfortable it is when you work with a train list and they flash as they refit and change colours :D
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