Log for #openttdcoop on 13th July 2010:
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00:00:31  *** KenjiE20 has quit IRC
00:17:54  *** theholyduck has joined #openttdcoop
00:29:31  <PublicServer> *** Benom joined the game
00:35:02  <PublicServer> *** Benom has left the game (connection lost)
00:45:49  <asnoehu> !password
00:45:49  <PublicServer> asnoehu: reuses
00:46:02  <PublicServer> *** tycoondemon joined the game
00:47:26  <PublicServer> *** tycoondemon has joined company #1
00:58:01  <PublicServer> *** tycoondemon has joined spectators
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03:06:43  <KyleS> !password
03:06:43  <PublicServer> KyleS: pickle
03:07:27  <PublicServer> *** KyleS joined the game
03:07:28  *** duckblaster has joined #openttdcoop
03:10:26  <PublicServer> *** KyleS has left the game (connection lost)
03:11:21  <KyleS> !password
03:11:21  <PublicServer> KyleS: ratted
03:11:51  <PublicServer> *** KyleS joined the game
03:16:06  <duckblaster> !password
03:16:06  <PublicServer> duckblaster: ratted
03:16:11  <PublicServer> *** KyleS has left the game (connection lost)
03:16:54  <KyleS> !password
03:16:54  <PublicServer> KyleS: ratted
03:17:03  <PublicServer> *** duckblaster joined the game
03:17:49  <KyleS> i might drop due to my wifi connection which isn't very good :(
03:18:05  <PublicServer> *** KyleS joined the game
03:19:10  <PublicServer> *** KyleS has left the game (connection lost)
03:19:17  <KyleS> ugh
03:19:21  <KyleS> yeah -_-
03:19:42  <duckblaster> i've seen worse
03:19:56  <duckblaster> we had mas desyncs last night
03:19:59  <duckblaster> mass
03:20:20  <duckblaster> or was that this morning?
03:20:39  <duckblaster> this morning
03:20:53  <KyleS> D:
03:20:55  <duckblaster> nobody could connect for more than a few minutes
03:23:33  <KyleS> i noticed there are still at least two secondaries missing ... couldn't do anything about it tho (one was bakery...don't remember other that i saw -_-)
03:23:41  <PublicServer> *** duckblaster #1 joined the game
03:29:29  <duckblaster> your connection seems fine now, have another go
03:30:23  *** Ramsus08191 has joined #openttdcoop
03:31:18  <Ramsus08191> Hello
03:37:15  *** sparr has quit IRC
03:45:10  <duckblaster> could i have some advice on syncing bridges please
03:47:13  <KyleS> i could try to advise
03:47:57  *** sparr has joined #openttdcoop
03:48:35  <duckblaster> at !need sync
03:48:43  <KyleS> !password
03:48:43  <PublicServer> KyleS: bluffs
03:48:47  <KyleS> k will join
03:48:52  <duckblaster> thank you
03:49:50  <PublicServer> *** KyleS joined the game
03:50:33  <PublicServer> <KyleS> i'd do
03:50:58  <PublicServer> *** tycoondemon has left the game (desync error)
03:50:59  <PublicServer> *** KyleS has left the game (desync error)
03:50:59  <PublicServer> *** duckblaster #1 has left the game (desync error)
03:51:02  <PublicServer> *** duckblaster has left the game (desync error)
03:51:04  <KyleS> booo desync
03:51:25  <planetmaker> hm, yes
03:51:29  <planetmaker> moin
03:51:42  <duckblaster> !password
03:51:42  <PublicServer> duckblaster: bluffs
03:52:08  * duckblaster kicks PublicServer
03:52:11  <Ramsus08191> hmm it stills desyncing?
03:52:18  <duckblaster> just then
03:52:32  <PublicServer> *** duckblaster joined the game
03:52:37  <Ramsus08191> btw, is there a program to manage the different versions of ottd?
03:52:50  <duckblaster> not that i know of
03:52:55  <Ramsus08191> ;/
03:53:03  <duckblaster> try "folders"
03:53:20  <KyleS> ;p
03:53:23  <duckblaster> that's the only way i knowof
03:53:33  <KyleS> there is an autottd updater
03:53:38  <KyleS> haven't used it myself tho
03:53:45  <Ramsus08191> hmmm
03:53:57  <Ramsus08191> ok then, thanks for the info :)
03:54:16  <duckblaster> can we get this thing unpaused?
03:54:28  <duckblaster> it's a little hard to build anything :P
03:58:33  <duckblaster> !password
03:58:33  <PublicServer> duckblaster: corals
03:59:44  <PublicServer> *** duckblaster #1 joined the game
04:01:47  <Ramsus08191> !dl win32
04:01:48  <PublicServer> Ramsus08191:
04:06:04  <Ramsus08191> !password
04:06:04  <PublicServer> Ramsus08191: corals
04:06:23  <PublicServer> *** Ramsus08191 joined the game
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04:08:13  *** Absolutis has joined #openttdcoop
04:08:22  <Absolutis> !password
04:08:22  <PublicServer> Absolutis: corals
04:08:28  *** Absolutis has quit IRC
04:09:28  <PublicServer> *** Absolutis (FIN) joined the game
04:09:43  <duckblaster> could you take a look at !needs sync
04:10:32  <PublicServer> <Ramsus08191> for what I recall, I was trying to work on slh 10.....
04:25:40  <PublicServer> *** Absolutis (FIN) has left the game (desync error)
04:25:40  <PublicServer> *** Ramsus08191 has left the game (desync error)
04:25:41  <PublicServer> *** duckblaster has left the game (desync error)
04:25:41  <PublicServer> *** duckblaster #1 has left the game (desync error)
04:26:08  <duckblaster> !password
04:26:08  <PublicServer> duckblaster: unwary
04:26:18  *** Absolutis has joined #openttdcoop
04:26:25  <Absolutis> !password
04:26:25  <PublicServer> Absolutis: unwary
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04:26:55  <PublicServer> *** Absolutis (FIN) joined the game
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04:28:39  <duckblaster> use level land
04:36:39  <PublicServer> *** duckblaster has left the game (leaving)
04:36:54  <Absolutis> Anyone?
04:37:05  <duckblaster> !players
04:37:07  <PublicServer> duckblaster: Client 138 (Orange) is Absolutis (FIN), in company 1 (Coopers #188)
04:37:19  <duckblaster> i have to go, but i can leave it going
04:37:45  <duckblaster> i thought there were more on
04:37:48  <duckblaster> !password
04:37:48  <PublicServer> duckblaster: unwary
04:38:39  <PublicServer> *** duckblaster joined the game
04:55:31  <PublicServer> *** duckblaster has left the game (connection lost)
04:56:48  <Absolutis> anyone there?
04:57:38  *** Absolutis has left #openttdcoop
04:57:50  <PublicServer> *** Absolutis (FIN) has left the game (leaving)
05:23:08  *** snc has quit IRC
05:23:55  <planetmaker> !playercount
05:23:56  <PublicServer> planetmaker: Number of players: 0
05:25:29  <planetmaker> !rcon save desync_start3
05:25:30  <PublicServer> planetmaker: Saving map...
05:25:30  <PublicServer> planetmaker: Map successfully saved to desync_start3.sav
05:25:38  <planetmaker> !quit
05:25:56  <planetmaker> !rcon quit
05:25:58  <PublicServer> Server has exited
05:25:59  *** PublicServer has quit IRC
05:26:41  *** PublicServer has joined #openttdcoop
05:26:41  <PublicServer> Autopilot engaged
05:26:42  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
05:26:42  *** ChanServ sets mode: +v PublicServer
05:26:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #188 (r20080) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
05:27:06  <planetmaker> !rcon debug_level desync=3
05:27:14  <planetmaker> !rcon debug_level
05:27:14  <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
05:27:30  <planetmaker> !rcon load desync_start3.sav
05:27:41  <planetmaker> !rcon pwd
05:27:41  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/
05:30:26  <SmatZ> planetmaker: are you having desyncs?
05:32:21  <planetmaker> lots of
05:32:29  <planetmaker> :-(
05:32:45  <SmatZ> :(
05:33:07  <SmatZ> since when?
05:33:15  <planetmaker> about yesterday
05:33:27  <SmatZ> so it started with upgrade to r20080?
05:33:47  <planetmaker> I don't know when we upgraded to r20080. But that's the revision, yes
05:34:01  <SmatZ> neither do I :-/ I was away
05:34:28  <planetmaker> We didn't upgrade to it yesterday, though. That's for sure
05:35:40  <planetmaker> yesterday's nightly crashes clients, but that's fixed
05:36:46  <planetmaker> I run the server currently only patched with your logging patch. Maybe I should also try without that...
05:37:14  <SmatZ> it shouldn't affect anything though
05:37:33  <planetmaker> yes. But just to avoid a "it's a modified version" response ;-)
05:38:08  <planetmaker> otoh it can be helpful
05:38:20  <planetmaker> with re-playing the game
05:38:24  <SmatZ> :)
05:39:25  <planetmaker> rubi unfortunately already said he would currently not have time to run debugging sessions :-(
05:39:54  <planetmaker> I have gathered the data with debug_level desync=3 and a well-defined starting map
05:40:21  <planetmaker> I guess... I make a short FS entry with a quick desync
05:40:38  <planetmaker> only 6MB
05:51:06  *** snc has joined #openttdcoop
06:04:07  *** Yso has joined #openttdcoop
06:04:13  <Yso> !revision
06:04:13  <PublicServer> Yso: Game version is r20080
06:21:22  *** sparr has quit IRC
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06:26:31  *** Webster sets mode: +o Phazorx
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06:37:30  *** ChanServ sets mode: +o ^Spike^
06:48:44  *** Mark has joined #openttdcoop
06:49:15  <Mark> hello
06:49:26  <Mark> anyone awake? :P
06:49:42  <planetmaker> moin Mark
06:51:16  <Mark> how are you?
06:51:29  <planetmaker> happy :-)
06:51:42  <planetmaker> it's 10°C cooler than yesterday :-)
06:52:00  <planetmaker> how's life for you?
06:52:07  <planetmaker> still down-under?
06:52:28  <Mark> yep still down under
06:52:30  <Mark> and freezing :P
06:52:41  <planetmaker> he
06:52:48  <Mark> im in the middle of the desert and its cold and raining
06:52:50  <planetmaker> temperatures dropped here from 35 to 25°C
06:53:10  <Mark> nice
06:53:18  <planetmaker> uh... that weather doesn't sound like typical Australian
06:53:25  <Mark> no its not
06:53:43  <Mark> well, the cold is normal for this time of year in the outback, the rain is not
06:53:52  <Mark> it's hardly supposed to rain around here at all
06:54:14  <Mark> the cold's fine if you're working though
06:54:21  <planetmaker> :-)
06:54:21  <Mark> i'd rather work at 10 degrees than at 45
06:54:41  <planetmaker> oh yes
06:55:00  <Mark> how was the r20k party?
06:55:20  <planetmaker> quite awesome :-)
06:55:33  <planetmaker> was really nice to meet all those guys
06:55:54  <Mark> yeah i can imagine
06:56:04  <Mark> maybe i'll be around for 30k :P
06:56:22  <Mark> when exactly was the party?
06:56:30  <planetmaker> 19 June
06:56:40  <Mark> oh thats quite a while ago actually
06:56:46  <planetmaker> yep
06:56:47  <Mark> what did you do, beer and bbq?
06:56:55  <planetmaker> mostly yes.
06:56:59  <planetmaker> and of course a cake
06:57:03  <Mark> what more does a man need :P
06:57:08  <planetmaker> :-)
06:57:24  <planetmaker>
06:57:37  <Mark> nice
06:57:47  <Mark> let's see if this pc is fast enough for pics...
06:58:26  *** Chris_Booth has joined #openttdcoop
06:58:29  <duckblaster> !password
06:58:29  <PublicServer> duckblaster: numbed
06:58:31  <Mark> no..
06:58:37  <Mark> i'll have a look at them sometime though
06:59:39  <PublicServer> *** duckblaster joined the game
07:00:19  <Mark> i wanna play but this pc doesnt have a usb port and it's way too slow to download
07:00:27  <planetmaker> he
07:00:41  <planetmaker> anyway, chances for desync are currently high
07:00:53  <Mark> oh how come?
07:01:09  <planetmaker> if we know, it'd be fixed ;-)
07:01:15  <duckblaster> how long does it take to get 5MB?
07:01:25  <planetmaker> duckblaster: depends
07:01:31  <duckblaster> want to check desync?
07:01:37  <planetmaker> from my local HDD: milliseconds.
07:01:45  <duckblaster> time to get 5MB is for Mark
07:01:47  <planetmaker> From Voyager2: days or weeks
07:01:49  <Mark> 5mb?
07:01:51  <Mark> hours
07:01:52  <duckblaster> can't take long
07:02:06  <planetmaker> hm.. weeks for Voyager2.
07:02:08  <Mark> the grfs are more than 5mb though
07:02:22  <planetmaker> The signal travel time is already days several hours
07:02:36  <duckblaster> i have the worlds worst connection, says it's 256kb/s, but normally 20kb/s
07:02:40  <planetmaker> @calc 100*8 / 60
07:02:40  <Webster> planetmaker: 13.3333333333
07:03:05  <duckblaster> and ping is really bad with voyager
07:03:06  <Mark> duckblaster: i pay per 15 minutes so i dont want to wait hours
07:03:15  <duckblaster> dialup?
07:03:16  <planetmaker> yeah. about 26 hours two-way
07:03:22  <Mark> dont think so
07:03:34  <duckblaster> nearly 1s ping here
07:03:41  <duckblaster> bad for fast games
07:03:49  <Mark> !info
07:03:49  <PublicServer> Mark: #:1(Orange) Company Name: 'Coopers #188'  Year Founded: 1950  Money: 1871304867  Loan: 0  Value: 1875454999  (T:237, R:19, P:10, S:0) unprotected
07:03:54  <Mark> whats current game like?
07:04:13  <duckblaster> a mess
07:04:16  <duckblaster> in places
07:04:30  <Mark> heh
07:04:30  <duckblaster> perhaps "organized mess"
07:04:57  <duckblaster> i'm going to see how long it takes to desync
07:05:09  *** Mucht has joined #openttdcoop
07:05:09  *** ChanServ sets mode: +o Mucht
07:05:17  <duckblaster> !password
07:05:17  <PublicServer> duckblaster: numbed
07:05:34  <Mark> if it stays dry the next couple of days im going to go sandboarding in the weekend
07:05:38  <Mark> should be fun
07:06:06  *** mixrin has joined #openttdcoop
07:06:13  <PublicServer> *** duckblaster #1 joined the game
07:06:18  <planetmaker> hm... 5000000/160 / 3600
07:06:29  <planetmaker> @calc 5000000 / 160 / 3600
07:06:29  <Webster> planetmaker: 8.68055555556
07:06:29  <duckblaster> ???????????????????/
07:06:43  <planetmaker> yup. 9 hours download time for 5MB from voyager 2
07:06:43  <duckblaster> whats that?
07:06:48  <duckblaster> ouch
07:06:55  *** Chris_Booth has quit IRC
07:07:09  <duckblaster> how fast is the connection, ignore ping
07:07:10  <planetmaker> add to that the command 2-way travel time of 26 hours you're at 34 hours
07:07:23  <duckblaster> OUCH
07:07:33  <planetmaker> and with 16 bit /s upload sending the command might take a bit longer, too ;-)
07:07:34  <duckblaster> don't give me that connection
07:07:55  <duckblaster> how long does a desync take?
07:08:32  <planetmaker> desync: usually never. connection lost: order of hundrets milliseconds
07:08:59  <duckblaster> does it ping for connection lost?
07:09:06  <duckblaster> or just activity
07:09:29  <planetmaker> openttd has a continuous very low-rate stream
07:09:34  <planetmaker> 2.2kbit/s
07:09:58  <planetmaker> so... no MP OpenTTD on Voyager2
07:10:14  <duckblaster> there is no screen
07:10:27  <duckblaster> or anywhere for a person
07:10:28  <planetmaker> not needed for acting as a server
07:10:41  <duckblaster> even worse then
07:11:08  <duckblaster> so far openttd running twice on this computer is going fine
07:11:38  <duckblaster> could you check !double? and !needs sync? please
07:11:55  <planetmaker> hm... voyager... the most distant human-made thing out there
07:12:01  <Mark> wait what, configurable hotkeys?
07:12:06  <planetmaker> Mark: yeah
07:12:09  <Mark> awesome
07:12:12  <planetmaker> yup
07:12:14  <duckblaster> unless you count data
07:12:25  <duckblaster> that's gone a bit further
07:12:36  <duckblaster> lots of radio signals
07:12:51  <planetmaker> yeah. But... that's probably not really detectable
07:13:00  <Mark> all right im off again
07:13:02  <planetmaker> or hardly
07:13:03  <Mark> cya guys
07:13:05  <planetmaker> enjoy, Mark :-)
07:13:08  <duckblaster> bye
07:13:20  *** Mark has quit IRC
07:16:58  <planetmaker> hm... 2 ... 3 times the distance of Pluto
07:17:22  <duckblaster> can we focus on openttd please?
07:17:42  <duckblaster> i like space too, but...
07:17:43  <planetmaker> @calc 4*9.6**15 / 114 / 1.5**11
07:17:43  <Webster> planetmaker: 219897243820.0
07:18:20  <planetmaker> @calc 4*9.6*10**15 / 114 / (1.5*10**11)
07:18:20  <Webster> planetmaker: 2245.61403509
07:18:54  <planetmaker> much to go to reach the next star, though ;-)
07:19:09  <duckblaster> a few more light years
07:19:39  <duckblaster> fixing the network is nowhere near as far away as that
07:20:09  <planetmaker> @calc 2245 * 33
07:20:09  <Webster> planetmaker: 74085
07:20:14  <planetmaker> hm... yes
07:20:26  <planetmaker> 75k years
07:20:32  <duckblaster> a long time
07:21:09  <asnoehu> !password
07:21:09  <PublicServer> asnoehu: penned
07:21:27  <PublicServer> *** tycoondemon joined the game
07:23:23  *** asnoehu is now known as tycoondemon
07:31:58  <duckblaster> could you check !need sync? please
07:34:40  *** mixrin has quit IRC
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07:39:25  * duckblaster kicks V453000
07:40:02  <duckblaster> your station is crazy, the trains just go round the loop and back to the depot, nowhere else
07:45:29  *** mixrin has quit IRC
07:48:41  <planetmaker> duckblaster: that basically ensures that a) always a train is loading and b) the 'real' transport trains instantly receive a full load
07:48:53  *** Absolutis has joined #openttdcoop
07:49:04  <Absolutis> !password
07:49:04  <PublicServer> Absolutis: voyage
07:49:06  <duckblaster> i finally saw one go somewhere else
07:49:12  <Absolutis> !players
07:49:13  <duckblaster> it is very slow though
07:49:14  <PublicServer> Absolutis: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188)
07:49:14  <PublicServer> Absolutis: Client 6 (Orange) is duckblaster #1, in company 1 (Coopers #188)
07:49:14  <PublicServer> Absolutis: Client 8 is tycoondemon, a spectator
07:49:29  *** Absolutis has quit IRC
07:49:51  <duckblaster> why quit?
07:51:23  <planetmaker> eh... duckblaster why are you connected twice?!
07:51:51  <planetmaker> !rcon kick 6
07:51:51  <PublicServer> planetmaker: *** duckblaster #1 has left the game (kicked by server)
07:51:51  <PublicServer> planetmaker: *** duckblaster #1 has left the game (connection lost)
07:51:51  <duckblaster> running in background, better quit
07:52:06  <planetmaker> never connect twice
07:52:22  <PeterT> or connect in specs
07:52:30  <PeterT> (i think?)
07:52:42  <planetmaker> it ursurps the purpose of client limits and leaves the server running needlessly
07:52:57  <PublicServer> *** Absolutis (FIN) joined the game
07:53:02  <PublicServer> *** Absolutis (FIN) has joined company #1
07:53:26  <PublicServer> <Absolutis (FIN)> anyone there?
07:53:31  <duckblaster> me
07:53:34  <planetmaker> Absolutis: we require you to be in the channel, if you want to play
07:53:39  <planetmaker> in the IRC channel
07:53:42  <PublicServer> <Absolutis (FIN)> ok.
07:53:51  <duckblaster> i think there is a bug at the main station
07:53:59  *** Absolutis has joined #openttdcoop
07:54:08  <PublicServer> <Absolutis (FIN)> done.
07:54:14  <planetmaker> thanks
07:54:21  <planetmaker> coop requires communication
07:54:30  <planetmaker> and the IRC channel is the main instrument to that end
07:54:46  <PublicServer> <Absolutis (FIN)> I am just spectating though...
07:54:58  <planetmaker> Mind, that both, not connecting twice and joining IRC is well laid out in our server rules
07:55:02  <duckblaster> V453000: possible bug at ! main station bug
07:56:13  <PeterT> <PublicServer> <Absolutis (FIN)> I am just spectating though... <-- yes, you still need to be in the channel
07:56:20  <planetmaker> <-- make sure you read them again :-)
07:57:24  <duckblaster> i must have missed the last bit
07:57:43  * duckblaster throws a coconut at his head
07:58:08  <duckblaster> i think my bug was not a bug after all
08:05:46  <PublicServer> <Absolutis (FIN)> does someone want to join?
08:05:59  <duckblaster> i'm in
08:06:00  <planetmaker> !players
08:06:02  <PublicServer> planetmaker: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188)
08:06:02  <PublicServer> planetmaker: Client 11 (Orange) is Absolutis (FIN), in company 1 (Coopers #188)
08:06:02  <PublicServer> planetmaker: Client 8 is tycoondemon, a spectator
08:12:34  <duckblaster> should i add slh08 to the es supplies drop list?
08:13:42  <planetmaker> if you think that it's a good idea: then do it :-)
08:13:58  <duckblaster> it's got a few trucks sitting idle
08:14:08  <PublicServer> <Absolutis (FIN)> also add SL10.
08:15:42  <PublicServer> *** Absolutis (FIN) has left the game (leaving)
08:15:54  <Absolutis> !players
08:15:55  <PublicServer> Absolutis: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188)
08:15:55  <PublicServer> Absolutis: Client 8 is tycoondemon, a spectator
08:16:03  <duckblaster> just a minute please
08:16:05  *** Absolutis has left #openttdcoop
08:16:23  <planetmaker> !rcon unpause
08:16:23  <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
08:16:32  <planetmaker> !rcon min_active_clients 1
08:16:32  <PublicServer> planetmaker: ERROR: command not found
08:16:39  <duckblaster> tycoondemon: could you join, not spectate please
08:16:40  <planetmaker> !rcon set min_active_clients 1
08:16:50  <planetmaker> it should work now?
08:16:56  <duckblaster> thanks
08:17:08  <planetmaker> please tell me when you're done
08:19:07  <duckblaster> that's a bit useless... the shared orders at the train yard aren't shared, and don't have any destinations
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08:19:58  <Absolutis> Im not sure if the bauxite station on Sl10 has a train.
08:20:11  *** Absolutis has quit IRC
08:23:31  <duckblaster> some of the orders seem very weird
08:23:45  <duckblaster> i think i'm done
08:30:49  <PublicServer> *** tycoondemon has left the game (connection lost)
08:33:25  <Yso> !password
08:33:25  <PublicServer> Yso: wintry
08:33:45  <duckblaster> planetmaker: done
08:33:56  <PublicServer> *** Yso joined the game
08:33:56  <planetmaker> !rcon min_active_clients 2
08:33:56  <PublicServer> planetmaker: ERROR: command not found
08:34:03  <planetmaker> !rcon set min_active_clients 2
08:34:04  <Yso> hi :)
08:34:07  <planetmaker> ho
08:34:11  <planetmaker> !auto
08:34:11  <PublicServer> *** planetmaker has enabled autopause mode.
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08:39:50  <Henri> !dl win32
08:39:50  <PublicServer> Henri:
08:41:47  <Henri> !password
08:41:47  <PublicServer> Henri: shores
08:42:31  <PublicServer> *** Henri joined the game
08:42:33  <PublicServer> <Henri> hello
08:58:07  <Yso> Grain Trains @ Trainyard are not refit properly *fixing*
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09:11:01  <PeterT> duckblaster: you're from the cook islands?
09:12:15  <duckblaster> yes
09:12:27  <duckblaster> for the last 2-3 years
09:13:48  <PublicServer> <Henri> nice birbe fail
09:14:20  <Yso> i founded a town and it instantly hates me
09:14:43  <PublicServer> <Henri> :P
09:15:03  <PeterT> *** Player has joined the game
09:15:06  <PeterT> oh Webster :(
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09:19:05  <fmauneko> heya
09:19:08  *** fmauneko is now known as fmauNeko
09:19:12  <fmauNeko> !playercount
09:19:12  <PublicServer> fmauNeko: Number of players: 2
09:19:31  <PublicServer> <Henri> bai
09:19:36  <PublicServer> *** Henri has left the game (leaving)
09:19:43  <fmauNeko> !password
09:19:43  <PublicServer> fmauNeko: ricing
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09:21:44  <Yso> somehow we fail to get this economy running
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09:26:30  <Yso> ok maybe that's because we do not pickup the products at some secondaries e.g. metal foundry
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09:34:26  <Lukeus_Maximus> are we going to ignore ES at the metal foundry?
09:34:42  <Yso> certainly not
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09:34:51  <planetmaker> we should not. ES are an important cargo. Without supplying them, we won't see industrygrowth
09:35:05  <Yso> but the metalfoundry makes ms not es
09:35:22  <Yso> ms & goods imho
09:35:26  <Yso> !password
09:35:26  <PublicServer> Yso: twined
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09:36:01  <Lukeus_Maximus> as we don't distribute MS, we deliver only to the secondaries that need it?
09:36:15  <Lukeus_Maximus> sorry
09:36:18  <fmauNeko> !password
09:36:18  <PublicServer> fmauNeko: twined
09:36:33  <PublicServer> *** fmauNeko joined the game
09:36:33  <Lukeus_Maximus> we don't distribute them like we do FS and ES
09:36:34  <Yso> yes it is ms & goods and i'm currently adding ms trains everywhere
09:36:47  <Lukeus_Maximus> my thoughts exactly
09:36:58  <Lukeus_Maximus> but not everywhere
09:37:02  <Yso> otherwise we'll go bankrupt...
09:37:20  <Lukeus_Maximus> just to the secondaries that require it
09:37:24  <Yso> everywhere = where V wants them
09:37:36  <Yso> he already set the orders at the trainyard
09:37:50  <planetmaker> nice... 135MB desync data...
09:38:08  <planetmaker> MS = ?
09:38:17  <Yso> manufacturing supplies
09:38:20  <planetmaker> oh, right
09:38:32  <Yso> not *ugly* microsoft :P
09:38:37  <planetmaker> :-P
09:39:52  <Yso> and smo should make Mazur build the supplies pickup at his papermill station
09:43:40  <VVG> hello
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09:46:11  <BigB> !download
09:46:11  <PublicServer> BigB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
09:46:18  <BigB> !download win64
09:46:18  <PublicServer> BigB:
09:47:51  <planetmaker> hm...
09:47:53  <planetmaker> !download osx
09:47:53  <PublicServer> planetmaker: use !svn or ask avdg or planetm4ker
09:48:04  <planetmaker> hm
09:48:17  <gleeb> haha
09:48:19  <BigB> !password
09:48:19  <PublicServer> BigB: fended
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09:51:42  <fmauNeko> Grrrrr
09:51:55  <PublicServer> *** Lukeus Maximus joined the game
09:51:58  <fmauNeko> !password
09:51:58  <PublicServer> fmauNeko: fended
09:52:11  <PublicServer> *** fmauNeko joined the game
09:52:40  <Lukeus_Maximus> gahh!
09:52:44  <PublicServer> *** BigB joined the game
09:52:48  <Lukeus_Maximus> my iron mine is gone!
09:53:20  <VVG> rip
09:53:33  <PublicServer> <fmauNeko> Fund it : d
09:53:52  <planetmaker> indeed ;-)
09:54:11  <Lukeus_Maximus> but I thought we only had prospect?
09:54:23  <PublicServer> <fmauNeko> It changed :p
09:54:42  <VVG> yesterday funding was enablned, i resurrected one junk yard :)
09:56:05  <Yso> i think we should stop dropping coal & fuel oil at the powerstation to get more fs & es
09:57:14  <Yso> the powerstation is imho only an overflow droplocation in firs
09:57:37  <planetmaker> but the industry price is 10x the price, if you can fund instead of prospect :-)
09:57:46  <planetmaker> or 5x? In any case WAY higher
09:57:55  <Lukeus_Maximus> with firs it appears that supplies of all types are of the greates importance
09:58:11  <Yso> yes
09:58:29  <VVG> they the fuel of industries
09:58:31  <planetmaker> yes. by design
09:58:33  <VVG> they are*
09:59:46  <VVG> Mb there is no need to touch power station.
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10:00:27  <VVG> But those subnetworks with 2tl trains need fixing, they use too much supplies per 1 industry.
10:00:47  <Yso> ?
10:00:54  <Yso> and why is that?
10:01:07  <Yso> reduce to 1tl?
10:01:12  <VVG> Industry need only 1t of ES/FE per month.
10:01:22  <Yso> yes
10:01:29  <Yso> and imho we should do a slight modification of Vs plan (only for now!): reduce the trainlength of all supplytrains to 3tl to get more regular deliveries
10:01:41  <VVG> since we are very very low on supplies atm, it's way overkill to use 120t capacity trains.
10:02:23  <BigB> cant we improve the production ?
10:02:24  <VVG> You can reduce amount of trains, and use some small vehicles for end delivery. 5tl should be ok actually.
10:02:53  <Lukeus_Maximus> hold on here
10:02:58  <Lukeus_Maximus> lets prioritise
10:03:02  <Yso> hm, less trains do not make more regular deliveries
10:03:10  <Lukeus_Maximus> in order to get more supplies we need more wood + oil
10:03:13  <planetmaker> VVG: approved. Blame me, if he complains
10:03:21  <VVG> :)
10:03:29  <VVG> Yso, take a look at SL08 transfer.
10:03:34  <planetmaker> or Yso 's proposal rather approved ;-)
10:03:38  <Yso> !password
10:03:38  <PublicServer> Yso: pickle
10:03:41  <VVG> that's what i'm talking about.
10:03:48  <PublicServer> *** Yso joined the game
10:03:50  <Lukeus_Maximus> etc. so lets cut supplies nearly completely to all other primaries
10:03:51  <planetmaker> whatever
10:04:09  <VVG> You don't need many trains between ES pickup and transfer, if you use them proprely :)
10:04:11  <planetmaker> Lukeus_Maximus: they still need *some*. But
10:04:22  <planetmaker> that steadily
10:05:40  <Yso> VVG i still don't get how less trains get supplies from the center to the SLs more regually
10:06:10  <VVG> There is no need to get a lot of supplies, if you use low capacity vehicles for end-delivery
10:06:21  <VVG> One 5tl trains delivers 480t. that's a lot
10:06:36  <Yso> but i agree that distribution on SLs can be improved
10:07:02  <Yso> on SL05 i timetabled the deliveries to once a month
10:09:34  <Yso> well, maybe that's not our main problem, we need more wood & oil primaries like Lukeus_Maximus said, let's try this first
10:09:53  <VVG> alu&still works too
10:10:00  <VVG> steel*
10:10:01  <PublicServer> <BigB> there are 2 forest on the north part of the map
10:10:14  <PublicServer> <BigB> we could connect those
10:10:40  <PublicServer> <BigB> problem is, no SLH near
10:10:46  <Lukeus_Maximus> you see
10:10:50  <VVG> build one!
10:11:20  <PublicServer> <BigB> no space
10:11:46  <Lukeus_Maximus> the big flaw is that without enough industries, a SLH isn't worth while due to the high cost of the SLH transfers / distribution trains etc
10:11:59  <PublicServer> <BigB> there is a huge food drop station
10:12:29  <Lukeus_Maximus> if we ever get around to producing food...
10:12:40  <VVG> sure we will
10:12:47  <PublicServer> <BigB> the forests are at teh ! here sign
10:12:53  <PublicServer> <fmauNeko> The forests aren't producing enough, they will close in a near future
10:13:03  <VVG> it only hard at start, before primaries start growing. then it's piece of cake
10:13:09  <PublicServer> <BigB> they will rise when we give em supplies
10:13:31  <PublicServer> <fmauNeko> Yep, but we don't produce enough supplies
10:13:38  <PublicServer> <BigB> thats why we need wood
10:14:15  <PublicServer> <fmauNeko> That's one thing I don't like in FIRS
10:14:36  <PublicServer> <fmauNeko> You produce Wood to produce Lumber to produce Engineering Supplies to produce wood
10:14:44  <PublicServer> *** Yso has left the game (desync error)
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10:14:53  <BigB> !password
10:14:54  <PublicServer> BigB: irises
10:14:55  <fmauNeko> frak
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10:15:56  <VVG> fmauNeko: that circle break later :)
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10:16:43  <Yso> i gonna build forrests and oilwells @ SL9 (and give it a supplies network with tl1) somebody want to help?
10:17:35  <PublicServer> <BigB> @ALH 09 ?
10:17:38  <PublicServer> <BigB> *SLH
10:18:00  <Yso> yes
10:18:15  <VVG> Yso: i suggest using truck for now, they got much lower capacity
10:18:19  <VVG> trucks*
10:19:25  <Yso> ok
10:20:57  <PublicServer> <BigB> we have a transferstation already here
10:21:02  <VVG> Btw, does cargo decay at transfer stations? If it does, is it at the same speed as at actuaul pick stations?
10:21:26  <Yso> no idea
10:21:39  <PublicServer> <BigB> ITS TESTING TIME
10:22:36  <PublicServer> *** Lukeus Maximus has left the game (desync error)
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10:22:42  <Yso> !password
10:22:42  <PublicServer> Yso: irises
10:22:42  <BigB> !password
10:22:42  <PublicServer> BigB: irises
10:22:45  <fmauNeko> damnit
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10:24:32  <PublicServer> <BigB> use trucks to get the supplies from the tranfer sl9 to the forest ?
10:24:51  <PublicServer> <Yso> yes
10:26:58  <Yso> use only one truck
10:27:29  <PublicServer> <BigB> there is no train delivering ES ye
10:27:30  <PublicServer> <BigB> t
10:27:52  <Yso> i'll have a look and update the orders
10:28:23  <Yso> build roads to the other stations in the area as well
10:28:29  <Yso> ah :) kk
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10:33:51  <PublicServer> <BigB> supplytrains heading to SL9 yet ?
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10:38:13  <BigB> !passworld
10:38:17  <BigB> !password
10:38:17  <PublicServer> BigB: forays
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10:44:43  <PublicServer> <BigB> SUPPLIES :D
10:45:23  <Yso> try timetabling the trucks so that they deliver only once a month
10:46:09  <PublicServer> <BigB> i cant time table
10:46:17  <PublicServer> *** Lukeus Maximus has left the game (connection lost)
10:47:25  <PublicServer> <Yso> np, it's quite easy, in the vehicles orders there is a button "Timetable" in the top right
10:47:36  <PublicServer> <BigB> ok
10:47:38  <V453000> @seen Mark
10:47:38  <Webster> V453000: Mark was last seen in #openttdcoop 3 hours, 34 minutes, and 35 seconds ago: <Mark> cya guys
10:47:53  <V453000> hi people
10:47:55  <PublicServer> <BigB> so just set wait 20 days at SL ES
10:48:32  <PublicServer> <Yso> set a guessed time for the pickup location and then ctrl+click the autofill, check back later
10:48:58  <Yso> yes, that should do it
10:49:18  <PublicServer> <BigB> it takes him 17 days to travel there
10:49:27  <PublicServer> <BigB> gues i need more trucks
10:49:53  <Yso> no just shorten the wait @ the pickup
10:51:47  <PublicServer> *** Mazur joined the game
10:52:59  <PublicServer> <Mazur> Good mafternoon, all.
10:53:14  <Yso> hi Mazur
10:53:34  <Yso> fix your papermill :P
10:53:56  <PublicServer> <Mazur> I have no paper mill.
10:54:53  <Yso> it has your name next to it
10:54:59  <VVG> Most of the time timetable not needed. I usually let truck run around, without full load. If i need more than 1 truck - I separate them using stop/start. Without full load they will run with that delay for very long. By the time delay nullifies it usually doesn't matter anymore, because industry has grown big.
10:55:23  <V453000> !password
10:55:23  <PublicServer> V453000: decoys
10:55:36  <PublicServer> <Mazur> I disavow that mill, Yso.
10:55:38  <PublicServer> <BigB> i cant get the timetables to work :(
10:55:40  <PublicServer> *** V453000 joined the game
10:55:42  <PublicServer> <V453000> hi
10:55:49  <PublicServer> <Mazur> Vivi!
10:56:09  <Yso> np, follow VVGs instructions
10:57:02  <Yso> V could you please confirm that we need to use trains for the northern part @ SL09?
10:57:45  <PublicServer> <V453000> yes
10:57:48  <PublicServer> <V453000> of course :)
10:57:53  <PublicServer> <V453000> always it matters where it is connected
10:57:55  <PublicServer> <V453000> not located :)
10:58:20  <VVG> hey there, M, V
10:58:25  <PublicServer> <V453000> hy
10:58:26  <Yso> thanks :) wasn't sure
11:02:07  <PublicServer> <BigB> supply production rising yet ?
11:02:49  <VVG> doubt it
11:02:53  <VVG> it takes time
11:03:15  <fmauNeko> Hi Mazur, V453000
11:03:23  <fmauNeko> !password
11:03:23  <PublicServer> fmauNeko: hooves
11:03:35  <planetmaker> oh, V453000 I authorized the re-work of the supply distributions... Blame me :-P
11:03:41  <V453000> :D
11:03:42  <PublicServer> *** fmauNeko joined the game
11:03:45  <V453000> cool :D
11:03:53  <planetmaker> (though I just said 'go with whatever you see fit, even if not in the plan') ;-)
11:03:54  <VVG> planetmaker: why publicserver's screenies have different colours, like red and blue, while in my game everything is orange?
11:04:06  <planetmaker> VVG: hu?
11:04:18  <PublicServer> <BigB> company color you mean ?
11:04:23  <PublicServer> *** Yso has left the game (desync error)
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11:04:23  <PublicServer> *** Mazur has left the game (desync error)
11:04:23  <PublicServer> *** V453000 has left the game (desync error)
11:04:23  <VVG> screens you posted in FIRS tread have red vehicles
11:04:31  <BigB> !password
11:04:31  <PublicServer> BigB: hooves
11:04:40  <planetmaker> hm
11:04:43  <PublicServer> *** BigB joined the game
11:04:45  <planetmaker> is THAT our desync?
11:04:53  <V453000> noo
11:04:54  <VVG> sometime ago bot took screenchot of HQ, with tgvs running. They were blue in screenshot, but orange in my game.
11:04:56  <PublicServer> *** Mazur joined the game
11:05:14  <V453000> VVG: someone changed colours?
11:05:24  <PublicServer> *** Yso joined the game
11:05:27  <PublicServer> *** Yso has left the game (desync error)
11:05:30  <PublicServer> *** planetm4ker has left the game (connection lost)
11:05:31  <PublicServer> *** planetm4ker joined the game
11:05:37  <planetmaker> eh
11:05:42  <fmauNeko> Wtf with the desyncs ?
11:05:48  <planetmaker> desync before connect :-(
11:05:50  <PublicServer> *** Yso joined the game
11:05:52  <V453000> :D
11:05:55  <PublicServer> <BigB> electric track plz
11:06:00  <PublicServer> *** fmauNeko has left the game (desync error)
11:06:12  <fmauNeko> Houston, we have a problem
11:06:12  <PublicServer> *** planetm4ker joined the game
11:06:23  <VVG> V453000: No idea. I thought colours will change for everyone at the moment they are changed ingame. Is that right?
11:06:26  <BigB> wats the problem
11:06:27  <V453000> and please dont electrify the whole map
11:06:34  <fmauNeko> !password
11:06:34  <PublicServer> fmauNeko: hooves
11:06:44  <V453000> there are some things that are supposed not to be erail :)
11:06:45  <BigB> why not ?
11:06:46  <PublicServer> *** fmauNeko joined the game
11:07:28  <gleeb> BigB: They may be that way for structural or logical reasons.
11:07:36  <planetmaker> VVG: can you maybe tell me which vehicles you mean?
11:07:44  <VVG> !password
11:07:44  <PublicServer> VVG: hooves
11:07:46  <planetmaker> Currently the ingame screenshot server-side doesn't work, but...
11:08:04  <PublicServer> *** VVG joined the game
11:08:15  <PublicServer> <Mazur> planetm4ker: See HQ.
11:08:33  <planetmaker> my secret suspicion is that the desync is due to firs
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11:08:41  *** ChanServ sets mode: +o KenjiE20
11:08:46  <planetmaker> it using some new industry things which have not been properly mp tested...
11:08:53  <VVG> Ok. We were fiddling with HQ at some point. I noticed a new screeshot link bot posted here, opened it - TGVs, that run around hq were blue in it. But orange in my game at that time.
11:09:07  <BigB> orange here to
11:09:18  <PublicServer> <fmauNeko> Blue there
11:09:22  <V453000> lol
11:09:23  <PublicServer> <Mazur> Blue here.
11:09:31  <VVG> Then, today i saw you posted pictures in FIRS thread, vehicles are red there. They are orange in my game right now.
11:09:32  <PublicServer> <planetm4ker> blue here
11:09:39  <PublicServer> <planetm4ker> wait?
11:09:43  <PublicServer> <Mazur> GThere was a time they flickewred between blue and orange, yesterday.
11:09:44  <VVG> TGVs?
11:09:45  <PublicServer> <planetm4ker> they're orange for you?
11:09:49  <VVG> yep
11:09:54  <PublicServer> <planetm4ker> hm...
11:09:55  <VVG> want a screenie?
11:09:57  <PublicServer> <planetm4ker> they're blue here
11:10:00  <V453000> if you spectate, some colors dont apply
11:10:02  <PublicServer> <planetm4ker> yes, please make one
11:10:03  <V453000> even when you join
11:10:11  <PublicServer> *** fmauNeko has joined spectators
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11:10:19  <PublicServer> <planetm4ker> that may be an issue
11:10:23  <V453000> fmauNeko: you need to join as a spectator
11:10:24  <PublicServer> <planetm4ker> THE issue
11:10:24  <VVG> oh
11:10:25  <V453000> iirc
11:10:26  <PublicServer> *** BigB has joined spectators
11:10:29  <V453000> maybe not
11:10:30  <V453000> but
11:10:32  <PublicServer> <planetm4ker> please add it to the desync bug report
11:10:34  <PublicServer> *** fmauNeko has left the game (leaving)
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11:10:41  <PublicServer> *** planetm4ker has joined company #1
11:10:42  <fmauNeko> !password
11:10:42  <PublicServer> fmauNeko: hooves
11:10:55  <PublicServer> *** fmauNeko joined the game
11:11:04  <PublicServer> <fmauNeko> still blue :)
11:11:09  <PublicServer> *** fmauNeko has joined company #1
11:11:12  <planetmaker> or post it to
11:11:21  <planetmaker> then I'll add them all
11:11:21  <V453000> fmauNeko: it doesnt happen always
11:11:23  <V453000> :)
11:11:23  <VVG>
11:11:25  <Webster> Title: Coopers #188, 2457-02-10.png (at
11:11:27  <VVG> posted here already
11:11:45  <VVG> didn't know about
11:12:01  <planetmaker> thank you
11:12:11  <planetmaker> VVG: we don't advertize it really
11:12:24  <planetmaker> but it's present for openttd-related things
11:12:30  <planetmaker> feel free to use it for that
11:13:00  <VVG> ok
11:13:40  <PublicServer> *** Mazur has left the game (desync error)
11:13:40  <PublicServer> *** Yso has left the game (desync error)
11:13:40  <PublicServer> *** planetm4ker has left the game (desync error)
11:13:41  <PublicServer> *** BigB has left the game (desync error)
11:13:41  <PublicServer> *** fmauNeko has left the game (desync error)
11:13:41  <PublicServer> *** VVG has left the game (desync error)
11:13:50  <BigB> !password
11:13:50  <PublicServer> BigB: bowing
11:13:52  <fmauNeko> ksssssssssss
11:14:07  <PublicServer> *** fmauNeko joined the game
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11:14:15  <PublicServer> *** Mazur joined the game
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11:14:21  <theholyduck> hmmm
11:14:33  <PublicServer> *** VVG joined the game
11:14:42  <theholyduck> question, should i tether x264 to only 3 cores so i can play sum games while encoding?
11:15:05  * theholyduck tries
11:15:09  <planetmaker> yippieh
11:15:30  <VVG> I joined as spec, everything is still orange for me.
11:15:31  <planetmaker> theholyduck: openttd will use only one core. No matter what
11:15:39  <theholyduck> planetmaker, yeah, i know
11:15:44  <planetmaker> ok :-)
11:15:45  <theholyduck> which is why i considered throttling x264 a bit
11:15:52  <PublicServer> *** planetm4ker joined the game
11:16:00  <theholyduck> hmm, seems i can remove 1 core with only a marginal speed hit
11:16:06  <PublicServer> <planetm4ker> still blue trains for me
11:16:08  <theholyduck> the slow avisynth script is whats causing the slowdown
11:16:12  <PublicServer> <fmauNeko> same
11:16:17  <PublicServer> *** planetm4ker has left the game (leaving)
11:16:27  <PublicServer> <BigB> stuck at ornage
11:16:32  <theholyduck> encoding at .2fps
11:16:33  <gleeb> OpenTTD could easily do multi-core, assuming that it's structured well.
11:16:52  <theholyduck> gleeb, a) it isnt b) it wouldnt play well with how openttd works and multiplayer
11:17:03  <VVG> For all the time in this game i spent i never seen anything but orange, that's why it was strange for me seeing different colours on screeshots
11:17:04  <BigB> its using 50% of one of my cores
11:17:31  <gleeb> theholyduck: a) That's a shame b) Yes it would. It may even be better for multiplayer.
11:17:51  <theholyduck> gleeb, naw, the way openttd networking works currently
11:17:54  <planetmaker> !password
11:17:54  <PublicServer> planetmaker: bowing
11:17:57  <theholyduck> is HEAVILY DEPENDANT
11:18:06  <PublicServer> *** planetm4ker joined the game
11:18:07  <theholyduck> on single threaded mode
11:18:26  <planetmaker> VVG: it was VERY good that you brought that up.
11:18:29  <theholyduck> heck, evn in 1 thread, it occationally has problems with desyncs betweeen clients
11:18:47  <planetmaker> If I am not grossly wrong, it's a serious bug and (one of) the cause(s) of our desyncs
11:18:57  <VVG> i thought it was some known feature :)
11:18:59  <PublicServer> <BigB> i think it should auto reconnect
11:19:13  <gleeb> theholyduck: I've a good idea of how it works, planetmaker is a good educator and patient with my questions. With that knowledge, I can say with certainly that splitting rendering and game logic would improve network performance, but it'd be very hard to implement.
11:19:16  <planetmaker> or... it is the blitter chosen. But I wonder whether that might be true
11:19:21  <planetmaker> I don't think so
11:19:27  <theholyduck> gleeb, well yeah, you could split the individual parts
11:19:36  <theholyduck> but as i under stand it
11:19:52  <theholyduck> very few of the indivdiual parts are well suited for threading
11:19:53  <PublicServer> *** planetm4ker has joined company #1
11:20:10  <PublicServer> *** planetm4ker has left the game (leaving)
11:20:22  <PublicServer> <BigB> single threathed is fine
11:20:37  <gleeb> Well, rendering is an easy one to pull off. AI is another.
11:20:47  <VVG> hmm
11:20:53  <PublicServer> *** VVG has left the game (connection lost)
11:20:57  <gleeb> That's stuff that doesn't affect netcode (or shouldn't)
11:20:58  <theholyduck> gleeb, but isnt pretty much the entire openttd cpu use
11:21:00  <theholyduck> the tile loop?
11:21:07  <VVG> what blitters are avaible?
11:21:16  <planetmaker> VVG: what is you OS and the blitter you use? I assume you just use the download version of the game, right?
11:21:37  <planetmaker> VVG: 8bpp-optimized, 32bpp-simple and 32bpp-anim
11:21:39  <planetmaker> or alike
11:21:42  <PublicServer> <BigB> i had some supply delivery's
11:21:44  <planetmaker> check your cfg
11:21:48  <VVG> winxp, i use default blitter
11:21:49  <PublicServer> <BigB> but they seem to have stopped
11:21:53  <VVG> checking, where is the setting located?
11:22:13  <planetmaker> VVG: *somewhere* in the config. Just search for 'blitter'
11:22:29  <VVG> setting is empty in my config
11:22:37  <planetmaker> blitter =
11:22:38  <planetmaker> ?
11:22:40  <VVG> yep
11:22:47  <planetmaker> ok, then it's 8bpp-optimized
11:22:57  <VVG> i'll try others then
11:23:12  <VVG> !password
11:23:12  <PublicServer> VVG: bowing
11:23:17  <planetmaker> hm. As do I use
11:23:20  <planetmaker> so it's not blitter
11:24:07  <PublicServer> *** VVG joined the game
11:24:35  <PublicServer> *** VVG has left the game (leaving)
11:24:51  <fmauNeko> !passwor
11:24:52  <fmauNeko> !password
11:24:53  <PublicServer> fmauNeko: bowing
11:24:54  <VVG> 23bbbsimple is very very slow for me
11:25:03  <PublicServer> *** fmauNeko #1 joined the game
11:25:04  <VVG> colour is still orange :)
11:25:23  <PublicServer> <fmauNeko #1> COnnected with 32bpp-anim blitter
11:25:29  <planetmaker> VVG: is your windows 32bit or 64bit?
11:25:34  <PublicServer> <fmauNeko #1> Slow as hell, but still blue trains
11:25:34  <VVG> 32
11:25:40  <PublicServer> *** fmauNeko #1 has left the game (leaving)
11:25:41  <planetmaker> fmauNeko: ?
11:25:51  <planetmaker> how many bits did you drink?
11:25:52  <PublicServer> <fmauNeko> So it's not the blitter
11:25:55  <planetmaker> nope
11:26:39  <PublicServer> <fmauNeko> VVG: If you go in Company window -> Color Scheme -> Trains
11:26:51  <PublicServer> <fmauNeko> What do you see ? :p
11:27:08  <PublicServer> <BigB> much red
11:27:15  <VVG> !password
11:27:15  <PublicServer> VVG: nosing
11:27:18  <PublicServer> <fmauNeko> Yep, that's right
11:27:21  <PublicServer> <BigB> electric train-> blue
11:27:26  <PublicServer> <BigB> cargo wagon blue
11:27:30  <planetmaker> !password
11:27:30  <PublicServer> planetmaker: nosing
11:27:30  <PublicServer> <BigB> *orange
11:27:34  <PublicServer> *** VVG joined the game
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11:28:08  <VVG> orange/dark blue as standart scheme
11:28:18  <PublicServer> <fmauNeko> Yep, and in train tab ?
11:28:52  <PublicServer> <VVG> all red but 1st column EMU and freight car are blue and orange respectively
11:29:03  <PublicServer> <fmauNeko> That's right
11:29:06  <PublicServer> <fmauNeko> And the checkboxes ?
11:29:07  <PublicServer> <VVG> trucks are all red
11:29:23  <PublicServer> <VVG> check boxes in train tab electric emu and freight car
11:29:39  <PublicServer> <fmauNeko> Try to untick and retick EMU
11:30:02  <PublicServer> <fmauNeko> And check the HQ :p
11:30:10  <PublicServer> <VVG> do i need to reload?
11:30:15  <PublicServer> <fmauNeko> nope
11:30:16  <PublicServer> <VVG> or just unticking will work?
11:30:18  <PublicServer> <planetm4ker> trains changed colour for me!
11:30:22  <PublicServer> <planetm4ker> now they're orange
11:30:23  <PublicServer> <VVG> i untick - no change
11:30:28  <PublicServer> <VVG> at hq
11:30:30  <PublicServer> <fmauNeko> That's normal
11:30:35  <PublicServer> <fmauNeko> And there ?
11:30:39  <PublicServer> <planetm4ker> and back to blue and orange
11:31:16  <PublicServer> <Mazur> TGV blue, lok2000 red, cars red/orange.
11:31:18  <PublicServer> <VVG> ticking unticking doesn't seem to do anything for me
11:31:44  <PublicServer> <fmauNeko> I have no more ideas
11:31:51  <PublicServer> *** Mazur has left the game (desync error)
11:31:52  <PublicServer> *** Yso has left the game (desync error)
11:31:52  <PublicServer> *** planetm4ker has left the game (desync error)
11:31:52  <PublicServer> *** BigB has left the game (desync error)
11:31:52  <PublicServer> *** VVG has left the game (desync error)
11:31:52  <PublicServer> *** fmauNeko has left the game (desync error)
11:32:13  <Mazur> !password
11:32:13  <PublicServer> Mazur: nosing
11:32:24  <PublicServer> *** Mazur joined the game
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11:33:02  <PublicServer> *** BigB joined the game
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11:33:39  <PublicServer> <Mazur> Now trains all correct, except littera black.
11:33:54  <PublicServer> <Mazur> And some white cars.
11:34:21  <PublicServer> <BigB> jsut tick all the boxes
11:34:30  <PublicServer> <VVG> trucks are orange for me, ticking checkbox does nothing
11:34:35  <PublicServer> <Mazur> Which boxes?
11:34:50  <PublicServer> <BigB> in the color scheme train list
11:35:14  <PublicServer> <VVG> bleh, some industries died at sl 08 :(
11:35:28  <PublicServer> <Mazur> Ah, that one.
11:36:47  <VVG> How long does it take for cargo to decay at transfer stations?
11:37:08  <PublicServer> <Mazur> Untick, rather.
11:37:40  <PublicServer> <VVG> oh!
11:37:45  <PublicServer> <VVG> now i saw some change
11:37:46  <planetmaker> hm. I guess there's no way to get around the desyncs for now. But we found the most probable reason :-)
11:37:47  <Yso> blue looks a lot nicer
11:37:50  <planetmaker> Good job, guys!
11:37:50  <PublicServer> <Mazur> That was I.
11:37:50  <PublicServer> <BigB> we all did
11:38:10  <planetmaker> But leave our CC orange :-P
11:38:12  <VVG> may be try older version of grf? atleast for test
11:38:29  <BigB> then you cant connect i think
11:38:33  <planetmaker> VVG: on a running game... not good
11:38:41  <planetmaker> it's quite likely to ruin it
11:38:47  <VVG> as in?
11:38:53  <PublicServer> <Mazur> My train colour scheme lists red everywhere, I was gtryinh to see if chaning the mijna colour would (re-)set them.
11:38:56  <planetmaker> don't change newgrf on a game once created :-)
11:39:14  <planetmaker> (unless you know what to do :-P)
11:39:21  <VVG> from trial and error i found there are plenty of cases when it is safe to do :)
11:39:35  <planetmaker> But I *think* I know enough that it would be not a good idea in this case
11:39:43  <planetmaker> VVG: yes, there are
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11:39:53  <planetmaker> But exchanging a used vehicle set is not ;-)
11:40:11  <planetmaker> at least in the vast majority
11:40:42  <VVG> i would have tried anyway, with a version known to work. as a test atleast
11:41:09  <planetmaker> yes, one can try.
11:41:32  <planetmaker> The problem - why I wouldn't want to do it here - is that bugs and errors due to that may only be noticed later
11:41:44  <planetmaker> and a rollback in MP is very annoying
11:42:00  <planetmaker> in SP it's only you youself whom you annoy yourself :-)
11:42:06  <PublicServer> <VVG> :)
11:42:40  <PublicServer> <Mazur> And the woman: "Are you still playing with thoe stupid little trains???"
11:42:50  <PublicServer> <BigB> so familiar
11:43:11  <PublicServer> <VVG> they aren't stupid they obey the rules!
11:43:12  *** gr00vy has joined #openttdcoop
11:43:43  <PublicServer> <Mazur> "Oh, what _what_ do you mean by that?  Am I too independant for you?  Huh? Huh?"
11:43:44  <PublicServer> *** VVG has left the game (connection lost)
11:45:01  <VVG> Btw, who is using a 80 kmh tractor for supplies?
11:45:18  <PublicServer> <BigB> i am :P
11:45:39  <VVG> I found it strange. There is higher speed lower capacity truck. :)
11:45:58  <BigB> wich one ?
11:46:13  <VVG> xpr ultima, when refited it has 14t capacity
11:46:21  <PublicServer> <BigB> ok
11:46:40  <VVG> though, it might depend on travel time, now that i think about it
11:47:08  <VVG> i just got used to xpr ultima, so don't mind me
11:48:29  <BigB> there doing nothing atm
11:48:37  <BigB> no supllies are deliverd at all
11:49:58  <VVG> machine shop has low production atm and many trains loading, some probably might be removed
11:50:20  <PublicServer> <Mazur> Or rather, sxee to it it gets more to work with.
11:50:30  <BigB> probabaly might ?
11:50:30  <VVG> some transfer had many trains, more than needed
11:50:37  <VVG> transfers*
11:50:53  <VVG> check transfer stations that have subnetworks with 2tile trains
11:50:56  <BigB> gues i cant alter the wood trains
11:51:09  <BigB> and lumber trains
11:51:16  <BigB> to directly deliver
11:51:45  <VVG> that's not needed, they need to obey proper orders, as set in trainyard
11:53:22  <VVG> it's some subnetworks that are not optimized for actual prodcution :)
11:54:27  <fmauNeko> !password
11:54:27  <PublicServer> fmauNeko: redden
11:54:37  <PublicServer> *** fmauNeko joined the game
11:54:58  <planetmaker> <-- many of you are not found on the user page
11:55:07  <BigB> im new
11:55:13  <planetmaker> you are all very welcome to add yourself as 'usual suspect'
11:55:44  <planetmaker> BigB: well, :-) you decide when you think that it fits
11:55:52  <VVG> How many games it take to become an usual suspect?
11:55:57  *** Max| has joined #openttdcoop
11:55:58  <PublicServer> <Mazur> 1
11:56:08  <PublicServer> <Mazur> In my case.
11:56:09  <planetmaker> if you like it around here and want to come back...
11:56:21  <PublicServer> <Mazur> That'ss what I meant.
11:56:31  <planetmaker> yeah. sufficient :-)
11:56:34  <VVG> :)
11:56:40  <BigB> i will be back
11:56:45  *** devilsadvocate has quit IRC
11:57:02  <planetmaker> it could also be called 'people who like to play here and actually do'
11:57:32  *** Macha has joined #openttdcoop
11:57:35  <Macha> !players
11:57:37  <PublicServer> Macha: Client 104 (Orange) is Mazur, in company 1 (Coopers #188)
11:57:37  <PublicServer> Macha: Client 106 (Orange) is Yso, in company 1 (Coopers #188)
11:57:37  <PublicServer> Macha: Client 108 (Orange) is BigB, in company 1 (Coopers #188)
11:57:37  <PublicServer> Macha: Client 112 (Orange) is fmauNeko, in company 1 (Coopers #188)
11:57:41  <Macha> !password
11:57:41  <PublicServer> Macha: twinge
11:57:54  <planetmaker> beware the train colours ;-)
11:58:02  <PublicServer> *** Macha joined the game
11:59:13  <VVG> hm, if it's trainset's fault, we will be getting desyncs more often later in game, right?
12:00:12  <BigB> think so
12:00:20  <planetmaker> not unlikely
12:00:22  <planetmaker> but it depends
12:01:19  <PublicServer> *** Yso has left the game (desync error)
12:01:20  <PublicServer> *** Mazur has left the game (desync error)
12:01:20  <PublicServer> *** BigB has left the game (desync error)
12:01:20  <PublicServer> *** fmauNeko has left the game (desync error)
12:01:20  <PublicServer> *** Macha has left the game (desync error)
12:01:26  <fmauNeko> crap
12:01:28  <BigB> !password
12:01:28  <PublicServer> BigB: twinge
12:01:28  <fmauNeko> !password
12:01:28  <PublicServer> fmauNeko: twinge
12:01:28  <planetmaker> hm
12:01:31  <Macha> Aww :( - finally didn't make it
12:01:41  <PublicServer> *** Yso joined the game
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12:01:50  <planetmaker> my ... highilight frequency will increase
12:01:53  <PublicServer> *** fmauNeko joined the game
12:01:56  <PublicServer> *** Macha joined the game
12:03:00  <PublicServer> <Macha> Why all the desyncs? Bad revision?
12:03:00  <PublicServer> *** planetm4ker joined the game
12:03:15  *** Absolutis has joined #openttdcoop
12:03:21  <PublicServer> <planetm4ker> hm. now my trains are yellow ;-)
12:03:21  <Absolutis> !password
12:03:21  <PublicServer> Absolutis: twinge
12:03:22  <VVG> cause is not yet known for sure
12:03:27  <Absolutis> !players
12:03:29  <PublicServer> Absolutis: Client 116 (Orange) is Yso, in company 1 (Coopers #188)
12:03:29  <PublicServer> Absolutis: Client 118 (Orange) is BigB, in company 1 (Coopers #188)
12:03:29  <PublicServer> Absolutis: Client 120 (Orange) is fmauNeko, in company 1 (Coopers #188)
12:03:29  <PublicServer> Absolutis: Client 122 (Orange) is Macha, in company 1 (Coopers #188)
12:03:29  <PublicServer> Absolutis: Client 123 (Orange) is planetm4ker, in company 1 (Coopers #188)
12:04:24  <PublicServer> <fmauNeko> Problem with the colors, fixing it
12:04:52  <PublicServer> *** Absolutis (FIN) joined the game
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12:06:25  <PublicServer> *** Mazur joined the game
12:07:53  <PublicServer> *** planetm4ker has left the game (leaving)
12:07:58  <PublicServer> *** Macha has left the game (leaving)
12:08:00  *** Macha has left #openttdcoop
12:12:14  <PublicServer> *** Absolutis (FIN) has left the game (connection lost)
12:12:14  <PublicServer> *** Yso has left the game (desync error)
12:12:14  <PublicServer> *** BigB has left the game (desync error)
12:12:14  <PublicServer> *** Mazur has left the game (desync error)
12:12:14  <PublicServer> *** fmauNeko has left the game (desync error)
12:12:21  <Mazur> !password
12:12:21  <PublicServer> Mazur: mewing
12:12:21  <fmauNeko> !password
12:12:21  <PublicServer> fmauNeko: mewing
12:12:22  <BigB> !password
12:12:22  <PublicServer> BigB: mewing
12:12:32  <PublicServer> *** fmauNeko joined the game
12:12:37  <PublicServer> *** Absolutis (FIN) joined the game
12:12:42  <PublicServer> *** BigB joined the game
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12:13:01  <BigB> this happend when i was creating some traines
12:13:13  <PublicServer> <Mazur> I renamed one station.
12:13:33  <PublicServer> <Absolutis (FIN)> i was signalling.
12:13:47  <PublicServer> <fmauNeko> I was starting a train
12:16:43  <PublicServer> <BigB> wat would be good to place at SLH 04 ?
12:17:11  <PublicServer> *** Absolutis (FIN) has left the game (leaving)
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12:17:34  <PublicServer> <Mazur> Best to first connect all primaries that lead to supplies.
12:20:28  <PublicServer> <Mazur> You can find them in the industry directory, look for ones that have 0% transported.
12:22:37  <PublicServer> *** BigB has left the game (desync error)
12:22:37  <PublicServer> *** Yso has left the game (desync error)
12:22:37  <PublicServer> *** Mazur has left the game (desync error)
12:22:37  <PublicServer> *** fmauNeko has left the game (desync error)
12:22:41  <BigB> !password
12:22:41  <PublicServer> BigB: mewing
12:22:57  <PublicServer> *** BigB joined the game
12:22:57  <Yso> good timing, cya later :)
12:23:00  <PublicServer> *** Mazur joined the game
12:24:42  <VVG> desycn surely needs fixing
12:25:05  <PublicServer> <BigB> this problem is pretty old
12:25:12  <PublicServer> <Mazur> Which one.
12:25:17  <VVG> this particular is a new one
12:25:23  <PublicServer> <BigB> had it in 6.4 with a huge world map (desync)
12:25:52  <PublicServer> <BigB> is the new nigthly fixed yet ?>
12:26:14  <VVG> decyns have a reason, and the one we are experiecing is a new one
12:26:40  <PublicServer> <Mazur> rarely a good reason, though?
12:27:13  <VVG> how it can good or bad?
12:27:18  <VVG> can be*
12:27:35  <PublicServer> <Mazur> A good reason is one where you can't fix it.
12:27:53  <PublicServer> <Mazur> A bad reason is where you can and must fix it.
12:28:13  <VVG> that some unknown defition of good to me :)
12:29:09  <PublicServer> <Mazur> Thse at SLH02 east are easy to fix.
12:29:34  <PublicServer> <BigB> were can i connect nya trollbyn forest ?
12:31:09  <PublicServer> <Mazur> A new SLH between BBH01 and Cengtral Drop.
12:31:18  <PublicServer> <Mazur> I'd think.
12:31:32  <PublicServer> <BigB> at my sign ?
12:31:41  <PublicServer> <Mazur> MSH01, I mean.
12:32:09  <PublicServer> <Mazur> Yes, if you can.  Make sure you keep a connection east-west at all time.
12:32:53  <PublicServer> <Mazur> And keep the TF low.
12:34:37  <VVG> SLH between MSH and actual station?
12:35:10  <PublicServer> <Mazur> I'm no fan of it, either, but it was the only place I saw.
12:35:33  <PublicServer> <Mazur> And V453000 _did_ say "anywhere".
12:35:52  <VVG> I asked V453 yesterday if can build SLH on such a strecht, he adviced me to find some other place
12:35:54  <PublicServer> <Mazur> Doesn;t mean this is anywhere in his head, of course.
12:36:09  <PublicServer> <Mazur> Can you see one, VVG?
12:36:18  <VVG> no, i'm not in game
12:37:25  <PublicServer> *** Spike joined the game
12:37:33  <PublicServer> <Mazur> Well, gthere is _some_ room between BBH01 and BBH07, but it's tight, with those montains.
12:38:22  <PublicServer> <Mazur> Could use some member advice on this matter, though.
12:39:45  <PublicServer> <Mazur> Spike?
12:39:51  <PublicServer> <Spike> ?
12:40:10  <PublicServer> <Spike> who what where
12:40:19  <PublicServer> <Mazur>  SLH 11?
12:40:29  <PublicServer> <BigB> that would be me
12:41:09  <PublicServer> <Mazur> Yes, I was hoping Spike could shed light on whether to proceed there or to retry on hte north side.
12:41:29  <PublicServer> <Spike> i don't understand what you ask atm :)
12:41:57  <PublicServer> <Mazur> SLH 11 is now being placed between MSH 01 and Central.
12:42:14  <PublicServer> <Mazur> Is that ok, or is it a nono.
12:42:43  <PublicServer> <Spike> hmmm
12:42:53  <PublicServer> <Mazur> Will V453000 explode in fury or will he not even notice.
12:43:04  <PublicServer> <Spike> he will notice.. but how he responds..
12:43:06  <PublicServer> <Spike> i don't know
12:44:40  <PublicServer> <Mazur> Somehow I doubt he'll like it.
12:50:14  <PublicServer> <Mazur> Well, as long as BigB can stand being called an idiot a few times, all will he well, in the end.
12:50:27  <PublicServer> <Spike> BigB: can you handle that? :)
12:50:42  <PublicServer> <BigB> idiot reporting for duty
12:50:52  <PublicServer> <Mazur> Good show.
12:50:59  <PublicServer> <Mazur> I started out that way, too.
12:51:41  <PublicServer> <Mazur> V has abused me a few times, and this game he even mentioned liking a HUB I build.  So it's never "personal".
12:52:06  <^Spike^> Mazur seems u have a better approach then ;)
12:52:15  <^Spike^> Lukeus_Maximus hasn't been called an idiot by me :)
12:52:28  <Yso> !password
12:52:28  <PublicServer> Yso: vocals
12:52:37  <PublicServer> *** Yso joined the game
12:52:59  <PublicServer> <Mazur> Nor by me,I just tried to guide him to see and fix his mastakes.
12:53:16  <planetmaker> <PublicServer> <Mazur> SLH 11 is now being placed between MSH 01 and Central. <-- that's usually not a correct place
12:53:28  <planetmaker> it'd make the station connection part of a ML
12:53:30  <planetmaker> which it is not
12:54:36  <Mazur> Well, the only other place I see is between BBH01 and BBH07, which is even tighter.
12:54:55  <Mazur> Don;t think _I_ could fit a SLH, there.
12:55:07  <^Spike^> now that you say it it says MSH MAINSTATIONhub
12:55:12  <^Spike^> meaning only the station is connected\
12:55:46  <PublicServer> <Mazur> Ok, then we have our answer, BIgB, not there, apparently.
12:55:47  <planetmaker> Mazur, think in solutions: move or squeeze one of the BBHs ;-)
12:55:58  <planetmaker> or make a long(er) SL
12:56:01  <Yso> i think the place is ok, V didn't crucify me @ SLH05
12:56:22  <PublicServer> <BigB> SLH 11 is done
12:56:49  <planetmaker> not being shot for a crime doesn't mean it's not a crime :-P
12:57:00  <Yso> xD
12:57:54  <Yso> i got shot for everything else i fucked up there, so maybe he didn't notice
12:58:03  <planetmaker> hehe :-)
12:58:41  <planetmaker> well. The concept of MSH is... not new but ... less fervently enforced than it deserves
12:59:27  <PublicServer> <BigB> feedback on SLH 11 ?
13:00:56  <PublicServer> <Mazur> Missing prios, for one.
13:01:35  <PublicServer> <Mazur> Unsynched bridges.
13:01:59  <PublicServer> *** Spike has left the game (desync error)
13:01:59  <PublicServer> *** Yso has left the game (desync error)
13:14:14  <PublicServer> <Mazur> Yeah, it's rticky, that one, either desynch or CL issue.
13:15:12  <PublicServer> <BigB> think that fixed it
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13:21:02  <PublicServer> <Mazur> Now your north to west trains all go over part of the north to east connection.
13:21:45  <Yso> !password
13:21:45  <PublicServer> Yso: darned
13:21:53  <PublicServer> *** Yso joined the game
13:23:21  <PublicServer> <BigB> i always make my junctions to compact
13:23:30  <PublicServer> <Mazur> No such thing.
13:23:38  <PublicServer> <Mazur> As too compact.
13:23:57  <PublicServer> <BigB> there is, its called cl
13:24:19  <PublicServer> <Mazur> Ok, with that I can agree.
13:24:47  <PublicServer> <Mazur> Whyn not move your SL tracks a little east?  hta'd make more room for those connecctions.
13:25:12  <PublicServer> <Mazur> Keeping in mind the CLs on the eastbound tracks.
13:26:04  <PublicServer> <BigB> sign pls
13:26:26  <PublicServer> <Mazur> Sign what?
13:26:39  <PublicServer> <BigB> nvm
13:26:45  <PublicServer> <BigB> read to fast
13:27:44  <PublicServer> <Mazur> See what I mean?
13:29:57  <PublicServer> <Mazur> Or you could do this:  May I?
13:30:06  <fmauNeko> !playercount
13:30:06  <PublicServer> fmauNeko: Number of players: 3
13:30:12  <PublicServer> <BigB> sure
13:31:27  <PublicServer> <Mazur> Hm, no, ddoens't solve the desynch.
13:32:26  <PublicServer> <Mazur> Hm, no room for 2nd bridge,
13:32:59  <PublicServer> <BigB> think it works that way
13:33:01  <PublicServer> <Mazur> But we can move those bridges just to hte south of that one east.
13:33:23  <fmauNeko> !password
13:33:23  <PublicServer> fmauNeko: jumbos
13:33:34  <PublicServer> *** fmauNeko joined the game
13:33:48  <PublicServer> <Mazur> wb, frauNeko.
13:34:13  <PublicServer> <fmauNeko> Hi again :)
13:35:04  <PublicServer> <BigB> well
13:35:09  <PublicServer> <BigB> i g2g
13:35:14  <PublicServer> <Mazur> k
13:35:18  <PublicServer> <BigB> ill be back in a couple hour
13:35:45  <PublicServer> <Mazur> I'll soign where the prios are needed.
13:36:04  <PublicServer> <BigB> i dont know how to make prios
13:36:10  <PublicServer> <Mazur> k
13:36:12  <PublicServer> <BigB> its with a reverse presig rigth ?
13:36:18  <PublicServer> <Mazur> Yep.
13:37:05  <Modi> !password
13:37:05  <PublicServer> Modi: jumbos
13:37:17  <PublicServer> *** Modi joined the game
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13:51:28  <Yso> why are there resource trains in the farmsupplies overflow @ central ?
13:51:56  <VVG> what are their orders and refits?
13:52:42  <PublicServer> <Mazur> Train 294?
13:52:44  <PublicServer> <Yso> no heading for Waypoint West Northbound and full with wood
13:52:51  <PublicServer> <Yso> correct
13:53:08  <VVG> mb they got lost if someone was messing with tracks
13:54:24  <PublicServer> <Mazur> C urrently no way out.
13:55:30  <VVG> If i was sure what the train supposed to do, i'd make stuck train to go to depot and sell it there, and make a new one instead of sold there, where it is supposed to be
13:55:56  <PublicServer> <Yso> it's origin is SLH11
13:55:57  <PublicServer> <Mazur> Or a temp connection to get thme out?
13:56:26  <VVG> nah, that's more messing with tracks, which is probably the original cause :)
13:57:03  <VVG> i prefer sell/buy route
13:57:18  <VVG> it's simpler
14:01:59  <PublicServer> *** Modi has left the game (desync error)
14:02:31  <Modi> !password
14:02:31  <PublicServer> Modi: squats
14:02:44  <PublicServer> *** Modi joined the game
14:03:22  <PublicServer> <Mazur> Yso, you wanna do the honours?
14:03:42  <PublicServer> <Mazur> I fixed one missing connection on SLH11
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14:04:05  <Yso> i will not touch ANYTHING there :)
14:04:24  <PublicServer> <Mazur> Where?
14:04:43  <PublicServer> <Mazur> SLH 11 or the trains?
14:04:54  <Yso> the trains @ central
14:06:19  <Yso> i'll just sell them and give the stations new ones
14:06:37  <PublicServer> <Mazur> I will babysit 311 to see where it'll go.
14:06:49  <PublicServer> <Mazur> 312, rather.
14:10:12  <PublicServer> <Mazur> Might take a cenury to see it round.
14:10:19  <PublicServer> <Mazur> +t
14:11:33  <VVG> !password
14:11:33  <PublicServer> VVG: squats
14:11:48  <PublicServer> *** VVG joined the game
14:12:57  <PublicServer> <VVG> what farms in firs are red?
14:13:11  <PublicServer> *** fmauNeko has left the game (leaving)
14:13:41  <PublicServer> <VVG> who made brirplav heights?
14:13:53  <PublicServer> *** Modi has left the game (desync error)
14:13:54  <PublicServer> *** VVG has left the game (desync error)
14:14:05  <VVG> !password
14:14:05  <PublicServer> VVG: faints
14:14:11  <PublicServer> <Mazur> Never heard of it.
14:14:21  *** Modi has quit IRC
14:14:22  <PublicServer> *** VVG joined the game
14:14:50  <PublicServer> <VVG> it's not signed :(
14:15:41  *** Ramsus08191 has joined #openttdcoop
14:16:33  <Ramsus08191> !password
14:16:33  <PublicServer> Ramsus08191: faints
14:16:50  <PublicServer> *** Ramsus08191 joined the game
14:17:02  <PublicServer> <Ramsus08191> Hey
14:17:06  <PublicServer> <VVG> hi
14:17:52  <PublicServer> <VVG> all right
14:18:03  <PublicServer> <VVG> i'm gonna fix some subnetworks, since i got green light :p
14:18:20  <PublicServer> <Mazur> Good show.
14:22:32  <PublicServer> <Ramsus08191> what there is at !here?
14:23:20  <PublicServer> <Mazur> there is a sign, there.
14:24:11  *** Seberoth has joined #openttdcoop
14:24:23  <PublicServer> <Mazur> Maybe for someone to remember where that unconneted sandpit is?
14:24:26  <PublicServer> *** VVG has left the game (desync error)
14:24:27  <PublicServer> *** Ramsus08191 has left the game (desync error)
14:24:36  <VVG> !password
14:24:36  <PublicServer> VVG: faints
14:24:50  <PublicServer> *** VVG joined the game
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14:29:44  <PublicServer> <VVG> omg
14:29:54  <PublicServer> <VVG> i ve done trains at SL08 transfer wrong.
14:29:55  <PublicServer> <Mazur> Yes?
14:30:00  <PublicServer> <Mazur> Ooer.
14:30:21  <PublicServer> <Mazur> A apsnking, a spanking!
14:30:21  <PublicServer> <VVG> but someone fixed the 08 es transfer
14:33:19  <PublicServer> <Mazur> k, those idjit wood trains now go the right way.
14:34:19  <PublicServer> <Mazur> However....
14:35:03  <PublicServer> <Mazur> Oh, dear.  I think they have the wrong orders?
14:36:40  <PublicServer> <Mazur> They are being sent to a waypoint on hte proper ML, but because the SLH is between the MSH and Central, it means doing a grand loop.
14:37:07  <PublicServer> <VVG> which one?
14:37:28  <PublicServer> <Mazur> 294, 312, 313.
14:37:33  <PublicServer> <VVG> which slh?
14:37:43  <PublicServer> <Mazur> 294 caught in the overflow again..
14:37:48  <PublicServer> <Yso> narf
14:38:03  <PublicServer> *** Spike joined the game
14:38:51  <PublicServer> <Yso> i just cloned the trains at the right depot, so it has to be the orders
14:38:52  <PublicServer> <Mazur> So I guess SLH needs to be moved to the alternate poss.?
14:39:30  <Yso> they're wood trains, aren't they?
14:39:41  <PublicServer> <Mazur> yes.
14:39:52  <PublicServer> <Mazur> Going to Paper mill.
14:40:00  <PublicServer> <Mazur> Via Waypoint.
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14:40:33  <PublicServer> <VVG> probably
14:41:48  <PublicServer> <Yso> yes, trains for the south were used, the ones for the north go via the eastern waypoints
14:41:59  <PublicServer> <Yso> let's try those
14:42:57  <PublicServer> <Mazur> Without the waypoint they'd do fine.
14:43:14  <PublicServer> <VVG> waypoins are there for a reason :)
14:43:21  <PublicServer> <VVG> i guess it's better to move the slh
14:43:26  <PublicServer> <Mazur> I know, just saying.
14:43:26  <PublicServer> <Ramsus08191> the waypoints are to direct the trafic
14:43:37  <Yso> probably
14:44:04  <PublicServer> <VVG> i guess, since central station is 2way, waypoins are needed
14:44:12  <PublicServer> <Mazur> I made the last train bound for that waypoint skip it, to [prevent another overflow capture.
14:45:20  <Yso> i never built a slh on a LLL_RRR ml so i'm of no help when moving the slh
14:45:43  <PublicServer> <VVG> it's slh, so there is no need for fancy balancers
14:47:05  <PublicServer> <VVG> whoo, we have steel waiting and no trains loading :)
14:47:09  <PublicServer> <VVG> that's a good sign
14:51:01  <PublicServer> <Mazur> I stopped hte wrong way trains in depots and are now following the first other way train.
14:51:28  <PublicServer> <VVG> who is doing slh 11 alternate poss?
14:51:56  <PublicServer> <Mazur> not you or I.
14:52:11  <PublicServer> <Ramsus08191> slh 11 havent been built by bigb?
14:52:20  <PublicServer> <Ramsus08191> why another slh 11?
14:52:25  <PublicServer> <VVG> it has been built in a wrong place
14:53:10  <Yso> i'm at slh alt pos
14:53:30  <Yso> i thought we agreed on moving it
14:53:47  <PublicServer> <VVG> to me it looks like you made exit too close to bbh 07
14:54:47  <PublicServer> <VVG> anothing thing, avoid severing the connection, when you can
14:55:38  <PublicServer> <VVG> like, 1st build one bridge, connect it, then build 2nd. This way trains won't get lost in case they wanted to take that particular lane you are working on
14:55:45  <PublicServer> <VVG> thouhg, that is not always possible
14:55:58  <Yso> i thought i did it that way ^
14:56:05  <PublicServer> <VVG> hmm
14:56:16  <PublicServer> <VVG> i think i saw you 1st cut the track, then built bridges
14:56:24  <PublicServer> <VVG> sorry if i'm wrong here
14:56:42  <PublicServer> <Ramsus08191> when clonning trains do I make then with shared orders?
14:57:03  <PublicServer> <Mazur> First one, from trainyard: No.
14:57:17  <PublicServer> <Mazur> The rest with the same route: yes
14:57:24  <PublicServer> <Ramsus08191> alright
14:59:30  <PublicServer> <VVG> depends on what trains are you cloning
15:00:21  <PublicServer> <Mazur> Looks like the trains now are good.
15:04:20  *** LukeusMaximus has joined #openttdcoop
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15:05:15  *** Lukeus_Maximus is now known as Guest2949
15:05:15  *** LukeusMaximus is now known as Lukeus_Maximus
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15:07:12  <PublicServer> <Ramsus08191> wtf
15:07:28  <PublicServer> <Ramsus08191> take a look at !here
15:07:43  <PublicServer> <Ramsus08191> my station doesnt seem to work....
15:08:27  <PublicServer> <VVG> oh
15:08:33  <PublicServer> <VVG> that train is not heading for station
15:08:34  <PublicServer> <Mazur> Ah, that, yes, dunno what causes that or how to fix it.
15:08:35  <PublicServer> <Ramsus08191> why the hell that train doesnt obey the signals?
15:08:44  <PublicServer> <VVG> it goes to waypoing
15:08:53  <PublicServer> <VVG> use skip orders button to fix it
15:08:54  <PublicServer> <Ramsus08191> ah....
15:09:26  <PublicServer> <Ramsus08191> ok ok nvm, thanks for the help :D
15:09:39  <PublicServer> <Ramsus08191> nah, I dont think its necessary
15:09:46  <PublicServer> <Ramsus08191> its primary station
15:10:12  <PublicServer> <VVG> :))
15:10:18  <PublicServer> <Ramsus08191> fck, I did it again
15:10:21  <PublicServer> <Mazur> Wrong move, human.
15:10:22  <PublicServer> <Ramsus08191> lol
15:10:33  <PublicServer> <Ramsus08191> train was faster then me
15:10:44  <PublicServer> <Mazur> First remove signal behind it, then reverse.
15:10:58  <PublicServer> <VVG> when you are modifying orders, you need to make sure what next order is, if you don't want trains to go somewhere esle first :)
15:11:49  <PublicServer> <Ramsus08191> now just have to wait the mess to clean up
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15:13:03  <fmauNeko> !password
15:13:03  <PublicServer> fmauNeko: recoup
15:13:09  <PublicServer> <Ramsus08191> yay, it works now
15:13:22  <PublicServer> *** fmauNeko joined the game
15:13:58  *** BigB has joined #openttdcoop
15:14:07  <BigB> !password
15:14:07  <PublicServer> BigB: recoup
15:14:20  <PublicServer> *** BigB joined the game
15:14:52  <BigB> heya
15:14:57  <PublicServer> <Ramsus08191> hi
15:14:57  <PublicServer> <fmauNeko> Yo
15:14:57  <BigB> !players
15:14:59  <PublicServer> BigB: Client 162 (Orange) is VVG, in company 1 (Coopers #188)
15:14:59  <PublicServer> BigB: Client 141 (Orange) is Mazur, in company 1 (Coopers #188)
15:14:59  <PublicServer> BigB: Client 146 (Orange) is Yso, in company 1 (Coopers #188)
15:14:59  <PublicServer> BigB: Client 164 (Orange) is Ramsus08191, in company 1 (Coopers #188)
15:14:59  <PublicServer> BigB: Client 165 is Spike, a spectator
15:15:01  <PublicServer> BigB: Client 167 (Orange) is fmauNeko, in company 1 (Coopers #188)
15:15:01  <PublicServer> BigB: Client 169 (Orange) is BigB, in company 1 (Coopers #188)
15:15:03  <PublicServer> <VVG> hi
15:15:20  <PublicServer> <Mazur> SLH needs to be moved to the alternate location.
15:15:40  <PublicServer> <BigB> thats no convienient
15:15:55  <PublicServer> <BigB> ill start deconstructing it
15:15:56  <PublicServer> <Mazur> It's less convenient where it is.
15:16:10  <PublicServer> <Mazur> Not beofre the new one is in, I think,
15:17:33  <PublicServer> <VVG> hee
15:17:43  <PublicServer> <VVG> wood and lumber trains look like coal :(
15:18:19  <PublicServer> *** BigB has left the game (desync error)
15:18:20  <PublicServer> *** fmauNeko has left the game (connection lost)
15:18:28  <fmauNeko> ksssssh
15:18:28  <BigB> !password
15:18:28  <PublicServer> BigB: recoup
15:18:43  <PublicServer> *** BigB joined the game
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15:19:11  <PublicServer> <BigB> ideas on a new location ?
15:19:30  <PublicServer> <Mazur> Anyone experienced ewnough to rebuild SLH 11 at the alternate spot?
15:19:30  <PublicServer> <VVG> north from old loc
15:20:09  <PublicServer> <BigB> between center and MSH 01 ?
15:20:20  <PublicServer> <Mazur> At the signs.
15:20:23  <PublicServer> <fmauNeko> V will kill him
15:20:34  <PublicServer> <Mazur> Between BBH 01 and BBH 07.
15:20:52  <PublicServer> <VVG> no, you can't build between MSH01 and central station, as we figured out :)
15:21:01  <PublicServer> <Ramsus08191> I think that building slh between center and the mshs wasnt a good idea :)
15:21:28  <PublicServer> <Ramsus08191> but noone knew about that
15:21:31  <PublicServer> <BigB> thats barely any space
15:22:09  <PublicServer> *** fmauNeko has left the game (connection lost)
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15:22:22  *** Webster sets mode: +o Phazorx
15:23:51  <BigB> brb
15:23:53  *** BigB has quit IRC
15:23:59  <PublicServer> *** BigB has left the game (leaving)
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15:30:15  <fmauNeko> !password
15:30:15  <PublicServer> fmauNeko: stokes
15:30:29  <PublicServer> *** fmauNeko joined the game
15:30:30  <PublicServer> <Mazur> Ok, somehelp at BBH 07, anyone?
15:34:23  <PublicServer> <VVG> SL9 transfers and rvs is whose work?
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15:43:27  <Yso> rvs by BigB, Transfer dunno
15:44:27  <PublicServer> *** VVG has left the game (leaving)
15:45:29  <VVG> !password
15:45:29  <PublicServer> VVG: ruffle
15:45:44  <PublicServer> *** VVG joined the game
15:47:21  <PublicServer> <Mazur> Can anyone make a 2->3 balanced split at !make 2->3 tracks?
15:48:29  <PublicServer> <Mazur> Prolly dead simple one minute job, but my head's not up to speed.
15:49:04  <PublicServer> *** Yso has left the game (leaving)
15:50:04  <PublicServer> <VVG> i'll have a go at it, ok?
15:54:54  <PublicServer> <Mazur> Fine.,
15:55:04  <PublicServer> <Mazur> Thank you.
15:59:57  <PublicServer> <Mazur> Aw, shit, one short on the CL, what I trie.
16:00:00  <PublicServer> <VVG> hows that?
16:00:55  <PublicServer> <Mazur> Only missing North-in to south-out.
16:01:04  <PublicServer> <VVG> ?
16:01:08  <PublicServer> <Mazur> no.
16:01:13  <PublicServer> <Mazur> my bad.
16:01:17  <PublicServer> *** VVG has left the game (desync error)
16:01:28  <VVG> !password
16:01:28  <PublicServer> VVG: infamy
16:01:42  <PublicServer> *** VVG joined the game
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16:02:50  <PublicServer> <VVG> now, we can try to make it smaller :)
16:03:00  <PublicServer> <Mazur> I created a litttle more room for SLH11 by moving the tunnels.
16:04:42  <PublicServer> <VVG> eh?
16:04:55  <PublicServer> <VVG> oh
16:04:57  <PublicServer> <VVG> 1 tile short :(
16:05:03  <PublicServer> <Mazur> From the Southern bidge, two Zs.
16:07:09  <PublicServer> *** VVG has left the game (desync error)
16:07:32  <PublicServer> *** VVG joined the game
16:07:39  <duckblaster> !password
16:07:39  <PublicServer> duckblaster: infamy
16:08:19  <PublicServer> <Mazur> Come one in, don;t be scared.
16:08:33  <PublicServer> *** duckblaster joined the game
16:09:03  <PublicServer> <Mazur> Wb, duckplaster.
16:09:27  <duckblaster> thanks
16:09:42  <duckblaster> could you check !need sync? please
16:10:09  <PublicServer> <VVG> which one?
16:10:13  <PublicServer> <VVG> there are four of them
16:10:22  <duckblaster> all
16:11:14  *** Tray has joined #openttdcoop
16:11:25  <Tray> !password
16:11:25  <PublicServer> Tray: infamy
16:11:25  <PublicServer> <VVG> hmm
16:11:36  <PublicServer> <VVG> looks like yes
16:11:43  <PublicServer> <VVG> or atleast presignals are needed
16:11:44  <PublicServer> <Mazur> The ones east of SLH 02 do, most certainly, and are easy.
16:11:51  <PublicServer> <VVG> trains just now slowed down for a bit
16:12:14  <PublicServer> <VVG> i modified sign, it's now !need sync? 1
16:13:19  <Tray> !password
16:13:19  <PublicServer> Tray: slewed
16:13:29  <PublicServer> *** Tray joined the game
16:13:37  <PublicServer> <Mazur> HayTray.
16:13:53  <PublicServer> <Tray> Hola.
16:13:56  <PublicServer> *** VVG has left the game (desync error)
16:13:57  <PublicServer> *** duckblaster has left the game (connection lost)
16:14:22  <VVG> hola
16:14:23  <PublicServer> <Ramsus08191> hi
16:14:27  <PublicServer> *** VVG joined the game
16:16:04  *** pugi has joined #openttdcoop
16:20:30  *** fonsinchen has joined #openttdcoop
16:27:05  <PublicServer> *** VVG has left the game (leaving)
16:29:33  *** fonsinchen has quit IRC
16:30:35  <PublicServer> <Tray> I think it would be better to build a new SLH than connecting knudsvall Coal Mine to SL4
16:31:37  <PublicServer> <fmauNeko> Hmm, SL4 is kind of uselessthen
16:32:34  <PublicServer> <Tray> Well, yeah. I hoped, that there will spawn some industries. (;
16:32:39  <PublicServer> <fmauNeko> :D
16:33:48  <PublicServer> <Tray> I think between Msh 1-4 and Msh 2-4 would be a nice place for a new SLH, but there is not much space. \:
16:34:27  <PublicServer> <fmauNeko> Yep
16:43:15  <PublicServer> <Ramsus08191> ok, the trains are separated into north and south, its related to the location of the slh?
16:44:36  <fmauNeko> It is
16:44:49  <fmauNeko> North of center or south of center :)
16:45:26  <PublicServer> <Ramsus08191> but the comparison is about the location of the slh that connects to the network
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16:49:00  <PublicServer> <Tray> Huh?
16:49:12  <PublicServer> <Tray> Hrm.
16:49:19  <pugi> !password
16:49:19  <PublicServer> pugi: cajole
16:49:32  <PublicServer> <Ramsus08191> I mean, the primary station is south and the slh is north, I pick the north train right?
16:49:40  <PublicServer> *** puugi joined the game
16:49:48  <VVG> yep
16:49:56  <VVG> slh connection matters,
16:50:08  <VVG> location of actual industry does not
16:50:28  <PublicServer> <Ramsus08191> alright
16:50:39  <PublicServer> <puugi> yay, a crash
16:51:26  <duckblaster> !password
16:51:26  <PublicServer> duckblaster: cajole
16:52:02  <PublicServer> <Ramsus08191> ok, I connected a mixed farm that produces two types of cargos, livestock and fruit&vegetables, do I put two cargo type trains on the same station or just pick you type cargo train?
16:52:14  <PublicServer> <Ramsus08191> one*
16:52:19  <PublicServer> <puugi> who is connecting?
16:52:20  <PublicServer> *** duckblaster joined the game
16:52:21  <PublicServer> <puugi> ah
16:52:21  <VVG> two different stations
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16:52:29  <PublicServer> <Ramsus08191> aw
16:53:19  <VVG> we need to concentrate on mines i think, we need machine shop with production
16:53:35  <VVG> farms do not help machine shop :)
16:53:42  <VVG> but machine shop helps farms
16:56:28  <PublicServer> <Ramsus08191> aw, shit, I was going to connect a primary and it disappeared :/
16:57:44  <PublicServer> <Mazur> Ramsus08191: Two seperwte cargo trains on 2 separate stations is usual.
16:59:37  <planetmaker> !rcon debug_level
16:59:37  <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
17:03:58  <VVG> Is there an archive of webcam screeshots?
17:04:02  <planetmaker> !rcon debug_level desync=0
17:04:28  <PublicServer> *** planetm4ker joined the game
17:04:56  *** Bigb has joined #openttdcoop
17:04:58  <Bigb> heya
17:05:02  <Bigb> !password
17:05:02  <PublicServer> Bigb: piston
17:05:11  <PublicServer> <fmauNeko> Yo
17:05:35  <PublicServer> <puugi> Klöphättan :D
17:05:35  <PublicServer> <planetm4ker> blue blue blue are all my TGV-he
17:05:37  <PublicServer> *** BigB joined the game
17:05:46  <PublicServer> <fmauNeko> *
17:05:52  <PublicServer> <fmauNeko> Blue TGV is blue
17:05:55  <PublicServer> <planetm4ker> blue blue blue is not all I have ;-)
17:06:06  <PublicServer> <puugi> hmm
17:06:18  <PublicServer> <fmauNeko> That's good, the only coach is a 1st Class
17:06:23  <PublicServer> <puugi> i think we can kill the moneymaker now
17:06:40  <PublicServer> <Ramsus08191> hmm I wouldnt be so sure
17:06:43  <PublicServer> <fmauNeko> Not coach, wagon
17:07:18  <PublicServer> <puugi> okay, i only compared train with aircraft income
17:07:31  <PublicServer> <puugi> but aircraft income is more than total profit
17:07:34  <PublicServer> <fmauNeko> The TGVs are now 2nd class : d
17:07:57  <PublicServer> <puugi> i saw report about TGX in korea a few days ago
17:09:41  <PublicServer> <fmauNeko> The Koreans KTX are heavily based on our TGV :p
17:10:06  <PublicServer> <puugi> ah, ktx... yeah
17:10:21  <PublicServer> <fmauNeko> Commercial speed is higher, 350km/h instead of 300km/h
17:10:23  <PublicServer> <puugi> and they said they were updated tgvs
17:10:26  <PublicServer> <planetm4ker> anyone with yellow TGVs?
17:10:35  <PublicServer> <planetm4ker> near HQ?
17:11:02  <duckblaster> blue for me
17:11:04  <VVG> here, i checked my irc log, i noticed the color thingie way before desync error 1st time appeared
17:11:14  <VVG> but i might lack some things in a log
17:11:17  <PublicServer> <planetm4ker> ok
17:11:18  <PublicServer> <puugi> i like finding these signs... "!need sync"... instead of just synching it... <.<
17:11:38  * duckblaster doesn't know how
17:11:42  <duckblaster> sorry
17:11:51  <PublicServer> <planetm4ker> I was only just asked whether the colour oddity only showed AFTER I turned on the desync debug
17:11:59  <PublicServer> <puugi> it isn't that hard, duckblaster
17:12:03  <PublicServer> <Mazur> pug: Because they were made by a new fella, and this way he learns.
17:12:25  <VVG> how the line where you turn debug on should look like? i may check my logs
17:12:40  <VVG> Or check yours, if you have full logs of channel.
17:12:43  <PublicServer> <planetm4ker> VVG: !rcon debug_level desync=3
17:13:05  <PublicServer> <Tray> Who builds SLH 11?
17:13:18  <PublicServer> <BigB> i di
17:13:24  <PublicServer> <planetm4ker> mind that I turned it on not once... but after the re-builds / reloads, too
17:13:31  *** MattD has joined #openttdcoop
17:13:31  <VVG> 1st time in my log it is after the color thingie
17:13:41  <MattD> Hello everyone :)
17:13:41  <VVG> hmm
17:13:47  <PublicServer> <Ramsus08191> hi
17:13:47  <PublicServer> <planetm4ker> hm...
17:13:52  <PublicServer> <planetm4ker> hi mattd
17:13:53  <PublicServer> <Tray> You made a mistake ate your exit. the right line has 2, but the mid line hasn't an exit.
17:13:56  <VVG> my Scite editor show some strange line numbers
17:14:01  <PublicServer> <Mazur> Hi, Mattd.
17:14:15  <PublicServer> *** Spike has joined company #1
17:14:27  <PublicServer> <BigB> i see
17:14:53  <PublicServer> <BigB> it needs to be relocated
17:15:01  <PublicServer> <Spike> just want to be sure i have it signed :)
17:15:19  <PublicServer> <Spike> it can be fitted where it needs to be moved easily
17:15:26  <PublicServer> <Spike> it's an SLH doesn't take too much space
17:15:29  <VVG> anyway, in log the line where i noticed color thingie is way before "!rcon debug_level desync=3"
17:15:43  <planetmaker> which time?
17:15:47  <VVG> 1st time
17:15:59  <VVG> it was something like 2 days ago
17:16:08  <planetmaker> I meant... ^ yeah date + time ;-)
17:16:24  <VVG> there is no date, or i can't figure it out
17:16:32  <VVG> do you have logs?
17:16:43  <duckblaster> i do
17:16:53  <planetmaker> I need to find out, VVG :-)
17:16:59  <planetmaker> maybe I enabled them, maybe not
17:17:06  <planetmaker> or maybe on the other computer
17:17:15  <VVG> "Why do trains have different colors on the screenshot above compared to what i see ingame?" that the line i asked first time about colours
17:17:20  <planetmaker> my office PC is connected 24/7 :-P
17:17:25  <duckblaster> mon 12 jul 2010 06:55 ckt
17:17:32  <duckblaster> gmt -10
17:17:47  <VVG> that line?
17:17:59  <duckblaster> set desync
17:18:00  <planetmaker> gmt - 10... so ... I'm at gmt+2 it's 12h difference
17:18:24  <PublicServer> <planetm4ker> hm...
17:18:43  <PublicServer> <planetm4ker> the 2cc of the trains currently flickers
17:18:51  <PublicServer> <planetm4ker> not the blue but the other coloured patch
17:18:54  <VVG> Sun Jul 11
17:18:54  <^Spike^> @logs
17:18:54  <Webster> Logs:
17:18:58  <duckblaster> sat 10 jul 17:06
17:18:59  <VVG> 7 am
17:18:59  <^Spike^> check there
17:19:09  <VVG> i'm at gmt +3
17:19:42  <VVG> or 4, dunno how summer time switch affects it
17:20:08  <VVG> Yep, sunday early morning is when i noticed color disrepancy first time.
17:20:33  <MattD> !password
17:20:33  <PublicServer> MattD: possum
17:20:41  <^Spike^> 16:53:29 <planetmaker> !rcon set debug desync=3
17:20:46  <^Spike^> 12th july
17:20:48  <PublicServer> *** MattD joined the game
17:21:04  <PublicServer> <MattD> ....big :D
17:21:33  <PublicServer> <BigB> :P
17:22:11  <PublicServer> <puugi> train 184 looped though Strömstad Sidings (coal mine)
17:22:27  <PublicServer> <puugi> on it's way to paper mill drop
17:22:46  <PublicServer> <puugi> ah
17:22:52  <PublicServer> <puugi> someone is working on msh 2-2 :P
17:23:22  <PublicServer> <puugi> ah
17:23:27  <PublicServer> <puugi> it can't be accessed
17:23:47  <PublicServer> <planetm4ker> what?
17:24:12  <PublicServer> <puugi> there is a 90° turn :P
17:24:22  <PublicServer> <puugi> but i guess it is temp
17:24:33  <VVG> !password
17:24:33  <PublicServer> VVG: possum
17:24:47  <PublicServer> *** VVG joined the game
17:25:03  <PublicServer> <puugi> Mazur: please add some breaking space
17:25:08  *** snc has joined #openttdcoop
17:25:13  <PublicServer> <VVG> BigB?
17:25:20  <PublicServer> <BigB> sure
17:25:22  <PublicServer> <BigB> were ?
17:25:26  <PublicServer> <puugi> ah, Mazur isn't working there..
17:25:27  <PublicServer> <Spike> Mazur:  want to be slapped with the CL hammer? :)
17:25:40  <PublicServer> <VVG> It was you who made road subnetwork and RVs at sl?
17:25:43  <PublicServer> <VVG> sl9
17:25:53  <PublicServer> <BigB> yes
17:26:02  <PublicServer> <Ramsus08191> I did part of it
17:26:16  <PublicServer> <VVG> ok, i had something to tell about it
17:26:26  <PublicServer> <Ramsus08191> conecting bausite mine, malsala west and iron mine2
17:26:49  <PublicServer> <VVG> 1st, there is no need for full load orders, because even 1t is enough for industires. no need to wait for next shipment
17:27:13  <PublicServer> <VVG> another thing is that only the closest industry to a station accepts cargo, if it can accept it. All others get nothing.
17:27:22  *** Polygon has joined #openttdcoop
17:27:51  <PublicServer> <VVG> like, ther eis oil well and sand pit close by, oil well north of sand pit
17:28:19  <PublicServer> <VVG> you deliver ES to oil well station, but sand pit is closet to it, so it gets them.
17:28:40  *** Tray has quit IRC
17:28:42  <PublicServer> *** Tray has left the game (connection lost)
17:29:45  <PublicServer> <Ramsus08191> hmm about the full orders, V, in his roadnetwork has too fullorder in his trucks
17:31:13  <PublicServer> <VVG> well, i don't have in mine. this way you don't need big stations for lots of vehicles and vehicles don't wait for eternity for next shipment, while they are at 50% load
17:32:06  <PublicServer> <Ramsus08191> hmm in fact I believe that when it becomes busy it wont make any difference
17:32:21  <PublicServer> <VVG> at that point yes
17:32:38  <PublicServer> <Mazur> Spike?
17:33:38  <PublicServer> <VVG> hmhm
17:33:53  <PublicServer> <VVG> disregard what i said about closest industry
17:34:04  <PublicServer> *** tneo joined the game
17:34:22  <PublicServer> <BigB> tried making something of the second SLH11
17:34:35  <PublicServer> <BigB> but dont think this is very eficient
17:35:15  <PublicServer> *** tneo has left the game (connection lost)
17:35:45  <VVG> Is that right that cargo from station goes to closest industry? I recall reading that somewhere
17:35:59  *** Phazorx has joined #openttdcoop
17:35:59  *** Webster sets mode: +o Phazorx
17:37:22  <PublicServer> *** duckblaster has left the game (leaving)
17:38:53  <PublicServer> <VVG> hihi
17:39:08  <devilsadvocate> VVG, no. its based on station rating
17:39:13  <PublicServer> <VVG> sl 08 transfer got large amounts of FS but not enough ES
17:39:13  <devilsadvocate> oh
17:39:15  <devilsadvocate> sorry
17:39:17  <devilsadvocate> my bad
17:39:26  <PublicServer> <Mazur> Pug, was it you aqt Paper Mill Stations rebuild?
17:46:52  *** duckblaster has quit IRC
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17:49:10  <PublicServer> <BigB> can some1 show me how to make prios at SLH 11 ?
17:49:55  <PublicServer> <planetm4ker> I'm there
17:50:12  <PublicServer> <planetm4ker> hm
17:50:18  <PublicServer> <BigB> the upper one
17:51:05  <PublicServer> *** VVG has left the game (leaving)
17:51:31  <PublicServer> <planetm4ker> uh
17:51:35  <PublicServer> <planetm4ker> right
17:51:49  <PublicServer> <planetm4ker> uhm... what's the CL here?
17:51:53  <PublicServer> <planetm4ker> 5?
17:51:57  <PublicServer> <Ramsus08191> 5
17:53:28  <PublicServer> <planetm4ker> holy shit LLL_RRR
17:53:31  <PublicServer> <planetm4ker> ok
17:53:36  <PublicServer> <planetm4ker> are you there, BigB?
17:53:39  <PublicServer> <BigB> yes
17:53:40  <PublicServer> <Mazur> Quite.
17:54:23  <PublicServer> <fmauNeko> Can I dismantle the old SLH 11 ?
17:54:31  <PublicServer> <BigB> 5 min
17:54:55  *** devilsadvocate has quit IRC
17:55:08  <PublicServer> <planetm4ker> done. Prio for one line
17:55:26  <PublicServer> <planetm4ker> the others need re-building part of the hub
17:55:31  <PublicServer> <planetm4ker> no space was left for them
17:56:06  <PublicServer> <BigB> :C
17:58:32  <PublicServer> *** puugi has left the game (leaving)
17:58:56  <PublicServer> <planetm4ker> BigB: see also at X
17:59:04  <PublicServer> <BigB> im looking at the X
17:59:10  <PublicServer> <planetm4ker> the signals there are placed such that they're effectively 3 tiles apart
17:59:21  <PublicServer> <planetm4ker> where I built the signal one would need to be
17:59:36  <PublicServer> <BigB> ok
18:00:25  <PublicServer> <planetm4ker> building prios with bridges suck
18:00:50  <PublicServer> <BigB> you could make a bridge for the prio
18:01:10  <PublicServer> <Mazur> With LLL_RRR there would have been room.
18:01:20  <PublicServer> <Mazur> LLL2RRR.
18:02:16  <PublicServer> <BigB> the other side is gonna be so much fun xD
18:02:33  *** Vitus has joined #openttdcoop
18:03:46  <PublicServer> <planetm4ker> so. 2nd prio also length 12 now
18:03:51  <PublicServer> <planetm4ker> even accross the bridge
18:03:54  *** Dezmond_snz has joined #openttdcoop
18:04:08  <PublicServer> <planetm4ker> V453000 might object. But prios over bridges require PBS signals
18:04:35  <Vitus> !password
18:04:35  <PublicServer> Vitus: gonged
18:04:56  <PublicServer> *** Vitus joined the game
18:04:57  <PublicServer> <Vitus> Hey
18:05:00  <PublicServer> <fmauNeko> Hi Vitus
18:05:01  <PublicServer> <Ramsus08191> Hey
18:05:10  <PublicServer> <Vitus> Found WiFi in hotel in France :)
18:05:17  <PublicServer> <Mazur> Hi, Feats.
18:08:13  <PublicServer> <fmauNeko> Wtf, I have a wood train in the overflow of center drop
18:08:42  <PublicServer> <Mazur> Them again!
18:08:43  <PublicServer> <fmauNeko> Of Farm Supplies Pickup*
18:08:59  <PublicServer> <fmauNeko> Problem caused by SLH11
18:09:00  <PublicServer> <Mazur> They were fixed.
18:10:02  <PublicServer> <BigB> SLH11 can be removd
18:10:22  <PublicServer> *** BigB has left the game (leaving)
18:10:25  *** Bigb has quit IRC
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18:14:20  <PublicServer> <planetm4ker> sorry was AFK
18:15:01  <PublicServer> <Mazur> 1 and 2 come from same line.
18:15:18  <PublicServer> <Mazur> The lin below that.
18:15:39  <PublicServer> <planetm4ker> hm, yes
18:15:47  <PublicServer> <planetm4ker> fix it ;-)
18:15:50  *** Dezmond has joined #openttdcoop
18:16:07  <PublicServer> <planetm4ker> uh... no X please
18:16:28  <PublicServer> <Mazur> That ys.
18:16:37  <PublicServer> <Ramsus08191> Hmm I gotta go
18:16:40  <PublicServer> <Ramsus08191> bye all
18:16:47  <PublicServer> <Mazur> Bye, Ramsus08191
18:16:48  <PublicServer> <fmauNeko> Bye
18:16:52  <PublicServer> <Vitus> Bye
18:16:52  <PublicServer> *** Ramsus08191 has left the game (leaving)
18:17:06  *** Ramsus08191 has quit IRC
18:18:12  <PublicServer> <fmauNeko> Old SLH 11 is resting in hell
18:18:28  <PublicServer> <planetm4ker> good
18:18:34  <PublicServer> <planetm4ker> the new one still needs prios
18:18:58  <PublicServer> <planetm4ker> at least some are still missing. And I need to go...
18:18:59  <PublicServer> <Vitus> I think the splits could be little bit longer, you risk jamming ML
18:19:08  <PublicServer> <planetm4ker> yes, also possibly
18:19:55  <PublicServer> <Vitus> I'll dome something with it
18:19:58  <PublicServer> <Vitus> do
18:20:39  <PublicServer> <Mazur> After that, I lefa e mess at Paper Mill Station, that needs a bright light.
18:23:25  <PublicServer> <Vitus> This join might use some waiting space
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18:28:02  <VVG> hey there, Vitus
18:28:08  <PublicServer> <Vitus> Hey
18:28:14  <VVG> i took liberty of modifying your supply subnetwork
18:28:31  <PublicServer> <Vitus> Yup, it's OK
18:28:53  <scrlk> I've just downloaded your tutorial save game and I'm wondering if you guys still use the concepts in the save game
18:29:30  <Ammler> yes, of course
18:29:50  <Ammler> or do you mean something special?
18:29:57  <MattD> well im going... ill be on later, bye
18:30:02  <PublicServer> *** MattD has left the game (connection lost)
18:30:02  <VVG> b
18:30:08  *** MattD has quit IRC
18:30:16  <scrlk> I've compared it to your most recent game and some have fell into disuse - like stepped climbing
18:30:36  <VVG> eh?
18:30:37  <Ammler> stepped climbing depends on used trainset
18:30:46  <Ammler> VVG: stairs
18:30:54  <Mazur> And the se3tting of climbing rate slowdown.
18:31:15  <Ammler> as long as a train don't lose speed
18:31:19  <PublicServer> <fmauNeko> These goddamn wood trains are inally fixed
18:31:21  <Mazur> All games I played in it was set to 0: no slowdown on climbing.
18:31:22  <VVG> hee
18:31:29  <PublicServer> <fmauNeko> they didn't have the checkpoints in orders
18:31:34  <VVG> i thought it only matters if you don't use realistic accel
18:31:37  <Ammler> Mazur: there is a setting?
18:31:55  <Ammler> !rcon list_settings climbing
18:31:55  <PublicServer> Ammler: All settings with their current value:
18:31:55  <PublicServer> Ammler: Use 'setting' command to change a value
18:32:20  <Mazur> train_slope_steepness
18:32:27  <Ammler> !rcon list_settings slope
18:32:27  <PublicServer> Ammler: All settings with their current value:
18:32:27  <PublicServer> Ammler: construction.build_on_slopes = on
18:32:27  <PublicServer> Ammler: construction.autoslope = on
18:32:27  <PublicServer> Ammler: vehicle.train_slope_steepness = 3
18:32:27  <PublicServer> Ammler: vehicle.roadveh_slope_steepness = 7
18:32:27  <PublicServer> Ammler: pf.npf.npf_rail_slope_penalty = 100
18:32:27  <PublicServer> Ammler: pf.yapf.rail_slope_penalty = 200
18:32:29  <PublicServer> Ammler: pf.yapf.road_slope_penalty = 200
18:32:29  <PublicServer> Ammler: Use 'setting' command to change a value
18:32:43  <Mazur> !rcon set train_slope_steepness
18:32:43  <PublicServer> Mazur: you are not allowed to use !rcon
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18:32:52  <PublicServer> <Vitus> OK, SLH11 has better balancer on one side, the second one could use improvements, though
18:32:53  <scrlk_> Sorry there, my laptop ran out of power
18:32:57  <Ammler> @man train_slope_steepness
18:32:59  <Webster> Search results - OpenTTD -
18:33:19  <Mazur> Set it to 0 and slopes are like level terrain.
18:33:28  <scrlk_> Out of intrest, is the best way to start joing in spectating and eyecanding?
18:33:47  <scrlk_> (of course, the eyecandying would be with permission first)
18:33:56  <Mazur> And making stoopid signs of errors you think you see.
18:34:04  <Mazur> That's how I sarted,
18:34:07  <Mazur> started
18:34:08  <Ammler> Mazur: but we use 3 there?
18:34:17  <Ammler> what is default?
18:34:20  <Mazur> Ammler, I think noone noticed, yet.
18:34:25  <Mazur> 3, proll.
18:34:31  <Mazur> prolly
18:34:38  <Ammler> [20:31] <Mazur> All games I played in it was set to 0: no slowdown on climbing.
18:34:54  <scrlk_> Is it a good goal to aim to build a hub in the distant future?
18:34:59  <Mazur> Yes.
18:35:14  <Ammler> I am confused :-)
18:35:16  <scrlk_> Have you done so yourself?
18:35:19  <Mazur> I build one in my seventh game, this one.
18:35:25  <VVG> i have 3 in my cfg too
18:35:46  <Ammler> cfg doesn't count that much
18:35:48  <Mazur> Or rather, 3 so far.
18:35:50  <scrlk_> It looks so complex to me at the moment
18:36:04  <VVG> you need to start small
18:36:04  <scrlk_> Oh well, I guess that means I have to start learning!
18:36:06  <Mazur> It'll come go you.
18:36:16  <scrlk_> Small as in stations?
18:36:22  <scrlk_> (small ones)
18:36:28  <Mazur> SLHs
18:37:37  <scrlk_> I think I'll go though the tut. right now and try to apply it to a single player game. It would be nice, when I complete the game that if one of you reviews it
18:37:49  <Vitus> Ammler: I think that 3% is default, last time we used non-defaul setting was in PSG185 (which had 0%)
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18:38:17  <Ammler> I have to admit, that I don't know that setting :-)
18:38:29  <Ammler> I guess, I didn't play since that setting was introduced
18:38:30  <Mazur> Ammler: let me rephrase: Every time it was mentioned and I checked, it got set to 0.
18:38:37  <VVG> Does it really make much of a difference?
18:39:14  <Ammler> VVG, check how train does slowdown on a 2tile up
18:39:44  <PublicServer> *** planetm4ker has left the game (leaving)
18:39:47  <Vitus> Try "list_settings slope" in console, 3% for trains and 7% for RV in current game
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18:40:02  <Ammler> Vitus: go back here :-P
18:40:16  <Ammler> s/go/read/
18:40:26  <Vitus> Oh yes, I'm blind. Sorry :)
18:42:38  <planetmaker> [20:37]	<Vitus>	Ammler: I think that 3% is default, last time we used non-defaul setting was in PSG185 (which had 0%) <-- it's different for trains and RV
18:42:48  <planetmaker> 3% and 7% are afaik the defaults
18:43:03  <Vitus> Yes, but we had 0% for trains in PSG185 afaik
18:43:07  <planetmaker> or do I also have to read back? :-)
18:43:13  <planetmaker> 0%? that's lame :-P
18:43:29  <Vitus> TL9 with just two engines... guess what :D
18:43:32  <Ammler> I would more like to know, since when it exists :-)
18:44:10  <Vitus> Since realistic acceleration got introduced? Not sure :)
18:44:41  <Ammler> that exists since <0.5
18:44:49  <Ammler> just got some mods
18:45:03  <planetmaker> Ammler: IIRC the slope setting exists for quite some time
18:45:38  <planetmaker> though I might err and Terkhen introduced it around when the realistic accel for RV got introduced
18:48:38  <PublicServer> <Mazur> Well, I did the prios, you the waiting space?
18:49:49  <PublicServer> <Vitus> I totally reworked the balancer on left side, not sure if you meant this
18:50:41  <PublicServer> <Mazur> Well, it needs waiting room for one train, but has no room left to add it.
18:50:54  <PublicServer> <Vitus> That's the problem
18:51:03  <PublicServer> <Vitus> Or maybe not
18:51:19  <scrlk_> What are the settings that OTTC uses for their games - is there a list of some sorts?
18:51:59  <PublicServer> <Mazur> Smart.
18:52:21  <PublicServer> <fmauNeko> There's a list, but it's totally outdated
18:52:23  <PublicServer> <Vitus> I know :)
18:53:24  <PublicServer> <Vitus> Hmmm, still the CL problems.. but this one was there already
18:54:07  <PublicServer> <fmauNeko> Afk
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18:55:29  <PublicServer> <Vitus> This should work, hopefully
18:55:47  <PublicServer> <Mazur> We'll get alerted when the trains crash.
18:55:50  <Ammler> I would say, it is soemthing after 1.0
18:55:50  <PublicServer> <Mazur> :-)
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18:55:54  *** Webster sets mode: +o Phazorx
18:57:13  <PublicServer> <Vitus> Oh yes!
18:57:48  <PublicServer> * Mazur takes a bow.
18:58:01  <PublicServer> <Vitus> We still have to fix the CLs ;)
18:58:26  <PublicServer> <Mazur> Which  ones?
18:59:11  <PublicServer> <Mazur> Ah.
18:59:50  <PublicServer> <Mazur> Problem solev.
18:59:53  <PublicServer> <Mazur> solved,
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19:00:46  <PublicServer> <Vitus> The triple bridges is still problematic
19:01:08  <PublicServer> <Vitus> are
19:01:51  <Vitus> @gap 5
19:01:52  <Webster> Vitus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:02:08  <PublicServer> <Mazur> 25
19:02:23  <PublicServer> <Vitus> We can leave it this way, the traffic won't be huge anyways
19:02:30  <PublicServer> <Mazur> Agreed,
19:02:50  <PublicServer> <Mazur> Same goes fpor the desynch of the other one
19:03:27  <PublicServer> <Vitus> These desyncs are worse, though
19:05:01  <PublicServer> <Vitus> I'll just leave the other one with x-sync
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19:07:21  <PublicServer> <Vitus> Now it's finished :)
19:07:35  <PublicServer> <Mazur> Good..
19:08:04  <PublicServer> <Mazur> Take a look at Paper Mill, if you wnat  a laugh.
19:10:07  <PublicServer> <Vitus> Wow, that's mess!
19:10:18  <PublicServer> <Vitus> j/k, but you should signal more :)
19:12:52  <PublicServer> <Mazur> Well, at the time all I had to work with was suck,so i's all made of suck, it should be made of win.
19:13:20  <PublicServer> <Vitus> :D
19:13:21  <PublicServer> <Vitus> I see
19:14:00  <PublicServer> <Mazur> And then someone started commenting while I was just under way, so i let him work, but he left halfway.
19:14:51  <PublicServer> <Vitus> Hmm.. those evil Xs aren't exactly nice, but we'll see if it messes up traffic or not
19:15:16  <PublicServer> <Mazur> Yep.
19:16:01  <PublicServer> <Vitus> Textile Mill died again since yesterday? :D
19:16:08  <PublicServer> <Vitus> We need moar wool
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19:20:45  <PublicServer> <Mazur> Moar wool!
19:23:20  <PublicServer> <Mazur> Found an unconnectedsheep farm for you, Vitus.
19:23:27  <PublicServer> <Vitus> Cheers
19:24:14  <PublicServer> <Vitus> What's up with the "missing supplies?" at Dairy?
19:24:53  <PublicServer> <Mazur> Oh, I thought there was n supplies being brought there.
19:25:12  <PublicServer> <Mazur> Manufactering supplies.
19:25:32  <PublicServer> <Vitus> Manufacturing supplies are indeed getting delivered there, but there's no milk :)
19:26:09  <PublicServer> <Mazur> MOAR MILK!
19:26:28  <PublicServer> <Mazur> To make cheese from.
19:27:00  <PublicServer> <Vitus> No sorry, there's milk train.. I'm blind (yet again) :)
19:30:01  <PublicServer> *** planetm4ker joined the game
19:30:03  <PublicServer> <Vitus> Hey
19:31:20  <^Spike^> !screen
19:31:22  <^Spike^> !screenshot
19:31:27  <^Spike^> !iforgotthecommand
19:31:28  <^Spike^> :)
19:31:41  <planetmaker> ^Spike^: yes
19:31:46  <planetmaker> not present atm
19:31:52  <^Spike^> oh
19:31:56  <planetmaker> I disabled it as I wanted a clean debug output
19:31:58  <^Spike^> still i forgot the command :D
19:32:05  <Vitus> !screen
19:32:06  <planetmaker> !screen is ok
19:32:11  <^Spike^> ah :DF
19:32:18  <^Spike^> !help
19:32:18  <PublicServer> ^Spike^:
19:32:21  <^Spike^> ....
19:32:30  <^Spike^> that url is also wrong btw?
19:32:34  <^Spike^> should be wiki. ?
19:32:41  <Vitus> We should also have !OMGIWANTSCREENSHOTNAW as command too
19:32:44  <PublicServer> <Mazur> Cute.
19:33:07  <PublicServer> <Mazur> aa
19:34:08  <Vitus> pm: Any news about the desync(s)?
19:34:22  <planetmaker> nope
19:34:31  <planetmaker> not much at least
19:34:44  <planetmaker> !autosave 4
19:34:48  <planetmaker> !rcon autosave 4
19:34:48  <PublicServer> planetmaker: ERROR: command not found
19:34:53  <planetmaker> !rcon set autosave 4
19:36:36  <Ammler> planetmaker: please do also not forget to cleanup debug saves
19:37:16  <planetmaker> hm, yes
19:37:22  <planetmaker> though it's not yet fixed
19:37:26  <planetmaker> so I'd like to keep logs
19:37:31  <planetmaker> they're not yet analyzed
19:38:10  <Ammler> are old debug saves still useful?
19:39:41  <planetmaker> they're not old
19:39:46  <planetmaker> they're recent
19:43:03  <PublicServer> <fmauNeko> I'm going, see ya
19:43:08  <PublicServer> *** fmauNeko has left the game (leaving)
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19:47:50  <PublicServer> *** SmatZ joined the game
19:47:52  <PublicServer> <SmatZ> hello
19:47:57  <PublicServer> <Mazur> Hi, SmatZ.
19:48:02  <PublicServer> <SmatZ> hello Mazur
19:48:09  <PublicServer> <planetm4ker> ho smatzy
19:48:16  <PublicServer> <SmatZ> hello planetmaker :)
19:49:56  <PublicServer> <Vitus> Hey SmatZ
19:50:14  <PublicServer> *** SmatZ has left the game (leaving)
19:50:46  <^Spike^> did someone say beer beer beer or what
19:50:47  <^Spike^> ;)
19:51:00  <PublicServer> <planetm4ker> beer?!
19:51:06  <Vitus> @beertime
19:51:06  <Webster> *Chug*Chug*Chug*
19:51:08  <^Spike^> smatz joined.. :)
19:51:14  <SmatZ> :)
19:51:14  <PublicServer> <planetm4ker> :-D
19:51:23  <SmatZ> :-D @ beertime
19:51:24  <^Spike^> usuualy he responds when you say beer beer beer.. but... not out of nowhere :)
19:51:26  <Vitus> Beer or assert, right? :)
19:51:30  <SmatZ> yeah
19:51:37  <^Spike^> what is the special occassion you are visiting us for? ;)
19:51:42  <SmatZ> but I had silenced my sound :)
19:51:48  <SmatZ> just having a look at the map ;)
19:52:12  <^Spike^> short story: Alot of rails.. very few trains
19:52:13  <planetmaker> ^Spike^: visiting?! He's one of us!
19:52:20  <planetmaker> He's at home ;-)
19:52:20  <SmatZ> :)
19:52:26  <^Spike^> long version....
19:52:31  <^Spike^> read your log for the last 5 days
19:52:33  <^Spike^> ;)
19:52:36  <SmatZ> hehe :)
19:52:55  <SmatZ> I was away for ~week, that explains why you missed me ;-)
19:53:05  <planetmaker> and we did, yes!
19:53:06  <^Spike^> pm usually when he gets in-game.. there is something wrong with the game :D
19:53:10  <SmatZ> I missed you too!
19:53:14  <planetmaker> I hope it was a good week for you, SmatZ ?
19:53:14  <SmatZ> hehe
19:53:24  <^Spike^> you were away? i didn't miss.... oh .. yeah i missed ya
19:53:24  <SmatZ> planetmaker: yeah, it was great :) but could have been longer
19:53:25  <^Spike^> ;)
19:53:26  <Mazur> This game needs a whole lot of supply redistributing.
19:53:34  <SmatZ> :)
19:53:36  <planetmaker> holiday? Yeah, I believe so then
19:53:41  <SmatZ> yeah :)
19:53:42  <^Spike^> holiday?
19:53:47  <SmatZ> :)
19:53:47  <^Spike^> you mean 8 weeks of doing nothing?
19:53:51  <^Spike^> yeah... i enjoy that...
19:53:55  <SmatZ> well, 1 week it was
19:53:56  <^Spike^> i love.. my 8 weeks of doing nothing
19:54:00  <SmatZ> :)
19:54:05  <^Spike^> not entirely true.. i need to do some stuff for college :D
19:55:07  <PublicServer> <Mazur> Ok, SLH 11 ES needs feeding, how do I arrange that?  Or can someone arrange ir?
19:58:04  <Vitus> That's easy: all ES trains should have shared orders
19:58:14  <^Spike^> there is 1 ES train @ the train yard
19:58:19  <^Spike^> edit that ones order to include it
19:58:25  <^Spike^> and all trains have it
19:58:27  <Vitus> Just add two more orders: pickup cargo at ES pickup and transfer at ES transfer
19:58:44  <^Spike^> (someone did make the trains... but forgot to share orders with the ones that were there already)
20:00:30  <PublicServer> <Vitus> Just a quick question: What's the point of the dummy trains at Lumber Yard Drop and Fertiliser Plant Drop?
20:00:50  <PublicServer> <Mazur> Being dummies.
20:00:57  <PublicServer> <Mazur> Decoration, if you will.
20:01:15  <PublicServer> <Mazur> I'm guessing, here.
20:01:21  <^Spike^> nop...
20:01:26  <^Spike^> if they get a load dropped...
20:01:29  <^Spike^> that doesn't get handled
20:01:36  <PublicServer> <Mazur> Oh, that one.
20:01:38  <^Spike^> those trains load them.. and drop them off at the same station
20:01:41  <PublicServer> <Mazur> Pair
20:02:08  <^Spike^> that way you are sure stuff gets delivered should it be dropped at the wrong station
20:02:41  <Vitus> Something like fail-safe should the industry close? (again)
20:02:54  <^Spike^> i don't know if you could call it a fail safe :)
20:03:32  <planetmaker> Vitus: firs 0.3 will have parameters: primary industries never close. secondary industries never close, no industries open
20:03:54  <Vitus> Yup, I know. I check tt-forums regulary :)
20:04:00  <planetmaker> otherwise they'll behave via default like now
20:04:09  <planetmaker> ok. I wrote the parameter parsing :-P
20:04:35  <^Spike^> tt-forums.... oh yeah... i prob never signed up for that.. and if i did i forgot my login by now :)
20:04:39  <^Spike^> i'm not a forum person :D
20:04:39  <planetmaker> though I don't know what andy does with it :-)
20:06:03  <Vitus> Now I'm totally confused... trains coming to Central Drop transfer and then these trains finally deliver it
20:06:27  <^Spike^> Vitus you mean the dummies?
20:06:36  <Vitus> Yes
20:06:47  <^Spike^> in case the load end up on the WRONG station... those trains load up.. and drop off at central drop
20:06:53  <^Spike^> all trains should drop at central drop
20:07:00  <Vitus> But they do not
20:07:03  <^Spike^> so yeah.. explaining it like this.. it's a sort of fail safe
20:07:04  <Vitus> They just transfer it
20:07:22  <^Spike^> oh..
20:07:35  <^Spike^> then they load up... and drop at the industry :)
20:07:40  <^Spike^> other way around
20:07:49  <Vitus> Or... _some_ of them do
20:08:10  <^Spike^> normally it's a sort of fail-safe mechanism.. but seems VPutLongNumberHere crashed his brains again when making this :D
20:09:43  <PublicServer> <Mazur> Yesssssss.  Made of WIN again!
20:09:50  <Vitus> Hmmm, now I'm not sure how exactly does OpenTTD handle it, but maybe it has something to do with station sign being far away from the industry
20:09:56  <Vitus> Couldn't this be the case?
20:10:03  <PublicServer> <Vitus> Wut Mazur?
20:10:36  <planetmaker> Vitus: explain again the puzzling thing
20:11:13  <planetmaker> afaik: money paid: manhatten distance between station signs
20:11:54  <planetmaker> cargo accepted: in rectangle defined by (minx,miny) - (maxx,maxy)
20:11:55  <Vitus> OK: There are trains coming to Central Drop, some of them drop the cargo and some of them just transfer it (not sure why), this transfered cargo gets picked up by dummy trains which drop it at specialized drop
20:12:10  <planetmaker> cargo delivered: withing limits of station reach (of tiles)
20:12:16  <PublicServer> <Mazur> Oh, messed around at Nya Trollbyn Woods, connected 2nd wood with separate station, but it caqme out connected, and then carefully undid the tangle without losing a train.
20:12:27  <planetmaker> or vice versa with accepted and delivered
20:13:02  <Vitus> pm: I know, but that doesn't answer the problem
20:13:08  <planetmaker> ok, I don't know why those orders are as they are :-)
20:13:23  <planetmaker> Vitus: yes, I realize that now. I wrote it when I didn't know the problem
20:13:31  <Ammler> planetmaker: wouldn't it help to update to new nightly?
20:13:32  <planetmaker> Was a wild guess at what the problem might be :-P
20:13:41  <planetmaker> Ammler: to what end?
20:13:54  <Ammler> fewer desyncs
20:14:01  <planetmaker> nothing changed there
20:14:01  <Ammler> or crashes
20:14:15  <Ammler> oh
20:14:16  <planetmaker> and nothing crashed here
20:14:37  <Mazur> Loads of desynchs, though,. before.
20:14:38  <planetmaker> it crashed when I updated :-P
20:14:57  <planetmaker> yeah... it seems that desync-debugging leads to desyncs :-P
20:15:07  <Ammler> lol
20:15:22  <Ammler> well, that is a known issue, isn't?
20:15:28  <planetmaker> Ammler: despite it might make sense to update: then the half-tile foundations with tracks finally have snowy tracks, if appropriate ;-)
20:15:32  <Mazur> Sounds fair.
20:15:44  <planetmaker> Ammler: known: since ... now being investigated
20:15:59  <planetmaker> and no, it should not happen
20:16:00  <Ammler> planetmaker: not specific openttd, I meant
20:16:04  <planetmaker> eh?
20:16:13  <Ammler> nvm :-P
20:16:30  <planetmaker> meh :-(
20:16:34  <Ammler> :-)
20:17:19  <planetmaker> :-) But then... the game should use SE rails 0.5 and 2cctrainset 2-beta3
20:17:35  <planetmaker> ... but they were not available when the map was designed
20:19:28  <Ammler> I really should setup a check save script
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20:23:03  <V453000> !password
20:23:03  <PublicServer> V453000: shacks
20:23:17  <PublicServer> *** V453000 joined the game
20:23:20  <PublicServer> <V453000> elo
20:23:27  <PublicServer> <Mazur> V!
20:23:37  <planetmaker> v-big-number! ;-)
20:23:41  <^Spike^> V453000 explain yourself to VictorOfSweden :)
20:23:47  <PublicServer> <V453000> wat
20:23:52  <^Spike^> eh
20:23:56  <^Spike^> Vitus i mean\
20:23:58  <PublicServer> <V453000> he has to ask before I explain :)
20:24:16  <PublicServer> <V453000> or at least I have to know what to explain :p
20:25:10  <V453000> -.-
20:25:13  <V453000> @logs
20:25:13  <Webster> Logs:
20:26:21  <PublicServer> <V453000> oh
20:26:22  <PublicServer> <V453000> well
20:26:35  <PublicServer> <V453000> two of industries there accept chemicals
20:26:43  <PublicServer> <V453000> this should split chemicals in between them
20:26:52  <PublicServer> <V453000> I am not sure if it entirely works, but it should
20:28:04  <PublicServer> <V453000> seems like explaining was worthy :p
20:28:15  <Vitus> Hey
20:28:18  <Vitus> Sorry, was AFK
20:28:20  <PublicServer> <V453000> hi
20:28:22  <PublicServer> <Mazur> V453000: I remade the Paper Mill, finally, but when I all I had to work with was suck.  Vitus inproved it a bit after I strongarmed him, but you might have a whack at it, too.
20:28:53  <PublicServer> <V453000> as long as it works
20:28:56  <PublicServer> <V453000> I am happy with anything
20:28:59  <PublicServer> <Spike> V453000: see why signing what stuff does is important? ;)
20:29:12  <PublicServer> <Spike> and not just: Callig it blocking will reseult in exectution? :)
20:29:18  <PublicServer> <V453000> Spike we have been using this already
20:29:33  <PublicServer> <V453000> and sorry, but I do not want to sign all of my station :)
20:29:56  <planetmaker> V453000: but ... you should!
20:30:01  <^Spike^> see ;)
20:30:11  <^Spike^> there is a reason i just build 1 station ;)
20:30:12  <planetmaker> it's one of our fundamental rules
20:30:27  <PublicServer> *** Vitus has left the game (leaving)
20:30:38  <^Spike^> and you should listen to PM... cause...
20:30:38  <planetmaker> or I don't know whom to blame or ask
20:30:38  <^Spike^> why should we listen? :)
20:30:38  <Vitus> Going off, take care
20:30:40  <PublicServer> <V453000> I can write a blogpost about the station
20:30:45  <PublicServer> <V453000> but I cant sign everything
20:30:55  *** Vitus has quit IRC
20:31:29  <PublicServer> <V453000> and since I would have to sign similar stuff every single time I use it, sorry, you cant want that
20:33:00  <PublicServer> <V453000> on the other hand
20:33:13  <planetmaker> V453000: I want exactly that
20:33:17  <PublicServer> <V453000> if someone places a sign "what is this?" then of course, I will reply with a sign :)
20:33:33  <planetmaker> of course not a station for primary pickup
20:33:43  <PublicServer> <V453000> well
20:33:44  <planetmaker> but hubs and major stations: always
20:33:52  <PublicServer> <V453000> I use this kind of stations all the time
20:33:54  <planetmaker> even parts of it, if they're sufficiently complex
20:34:02  <planetmaker> V453000: that doesn't matter
20:34:11  <PublicServer> <V453000> it does
20:34:18  <PublicServer> <V453000> by time people learn them
20:34:21  <planetmaker> no
20:34:22  <PublicServer> <V453000> see overflows
20:34:48  <planetmaker> signing ingame is about whom to ask when you want to change it, modify it or just understand
20:35:04  <PublicServer> <V453000> isnt it clear who to ask here?
20:35:06  <planetmaker> it's not about who invented a style
20:35:10  <planetmaker> no, it's not
20:35:18  <PublicServer> <V453000> ok
20:35:39  <planetmaker> not everyone will have read the blog. will remember the blog, will know it's you, even if they remember
20:35:50  <planetmaker> or will have been around since then
20:35:57  <PublicServer> <V453000> there usually is /V453000 near it
20:36:18  <planetmaker> if you built a whole station... yeah, one should suffice
20:36:48  <planetmaker> If it's a BIG one, I tend to sign different parts separately. Especially if it's likely that things get touched separately ;-)
20:36:59  <planetmaker> like exit South and entry North
20:37:10  <PublicServer> <V453000> I rather place selfish signs that people do tell me before modifying
20:37:37  <planetmaker> well... I prefer not to use them much
20:37:47  <planetmaker> they're anti-coop
20:37:52  <PublicServer> <V453000> I know
20:37:59  <PublicServer> <V453000> but if I dont use them, people break it
20:38:11  <planetmaker> yes. Then they need teaching the rules
20:38:21  <PublicServer> <V453000> they dont mean bad
20:38:33  <planetmaker> which then are: try to understand before. Ask back, if you change a big work of another person
20:38:38  <planetmaker> Not just replace it
20:38:42  <PublicServer> <V453000> well yes
20:38:49  <planetmaker> that's default
20:38:50  <PublicServer> <V453000> but 90% of the time they think they understand :)
20:39:36  <planetmaker> yes
20:39:39  <planetmaker> I know
20:40:47  <planetmaker> in those cases it's possibly good to sign it and add a brief description like "v45-overflow style. Check blog"
20:41:06  <planetmaker> more friendly than "don't touch". And more descriptive.
20:41:20  <PublicServer> <V453000> well
20:41:33  <planetmaker> though I have also used the "don't touch" myself
20:41:36  <PublicServer> <V453000> when I write a blog it usually means that the design is older
20:41:45  <planetmaker> hehe
20:41:53  <planetmaker> then label it /experimental
20:41:57  <planetmaker> or /testing
20:42:02  <PublicServer> <V453000> it isnt testing :)
20:42:04  <PublicServer> <V453000> I know it works
20:42:09  <PublicServer> <V453000> only #openttdcoop havent seen it yet
20:42:24  <planetmaker> whatever
20:42:47  <planetmaker> you over-estimate yourself, if you think that nothing you do cannot be improved
20:42:58  <PublicServer> <V453000> I didnt say that
20:43:00  <planetmaker> And playing around with solutions on this server, is also part of the game here
20:43:09  <PublicServer> <V453000> well
20:43:16  <PublicServer> <V453000> people who would improve know how it works
20:43:19  <planetmaker> so forbidding modifications is a bit lame, if done fundamentally
20:43:30  <PublicServer> <V453000> I dont prohibit anything!
20:43:31  <planetmaker> :-)
20:43:34  <PublicServer> <V453000> I only please people to tell me
20:43:52  <planetmaker> V453000: that's implicit
20:44:32  <Lukeus_Maximus> !password
20:44:32  <PublicServer> Lukeus_Maximus: dreamy
20:44:53  <PublicServer> *** Lukeus Maximus joined the game
20:45:04  <PublicServer> <Mazur> Wb, Luke.
20:45:28  <Lukeus_Maximus> good to be back
20:45:33  <PublicServer> <V453000> :)
20:45:42  <PublicServer> <Mazur> Good.  Lots to do.
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20:46:02  <planetmaker> V453000: I think my point is: unusual constructions rather need explanation than protection
20:46:11  <VVG> How are our primaries doing? Are they behaving and growing yet?
20:46:30  <VVG> and hi everyone i have not greeted yet
20:46:37  <Lukeus_Maximus> my oil well died
20:46:41  <Lukeus_Maximus> so I replaced it
20:46:58  <PublicServer> <Mazur> Well, I initiated MS dsitribution by adding a few tgrasin to do so.
20:47:36  <V453000> well, I dont say anything against that
20:47:51  <V453000> I only say that I do not want to sign all of the station
20:48:14  <V453000> but I might explain it in some blog which I consider more effective way
20:48:49  <planetmaker> well, I might have mis-understood initially what was meant with signing
20:49:07  <planetmaker> but unusual stuff could use a brief description also ingame
20:49:09  <VVG> MS? Why would you care about MS?
20:49:19  <planetmaker> so that people are at least aware that it's not default
20:49:24  <planetmaker> and don#t think it's wrong
20:49:30  <planetmaker> like two, three signs
20:49:38  <Mazur> Some industries _want_ manufacturing supplies.
20:49:54  <VVG> primaries?
20:50:17  <Mazur> Dunno, some industries.
20:50:19  <planetmaker> VVG: MS help to increase the input -> output ratio for secondaries
20:50:22  <planetmaker> like double it or so
20:51:27  <PublicServer> <V453000> planetmaker: ok lets see
20:51:31  <VVG> Uh. I don't remember machine shop line using them. And all i cared about was machine shop. Accidentaly assumed others cared about machine shop the most too. :)
20:51:35  <PublicServer> <V453000> but I think it will be useless
20:51:53  <VVG> !password
20:51:53  <PublicServer> VVG: dreamy
20:52:04  <planetmaker> V453000: anything not (yet) documented anywhere can also safely marked as experimental
20:52:08  <PublicServer> *** VVG joined the game
20:52:11  <VVG> See? Even password is right about me. :(
20:52:22  <planetmaker> as it is :-)
20:52:28  <PublicServer> <V453000> :/
20:52:32  <planetmaker> anything not in text books is ;-)
20:52:47  <PublicServer> <V453000> what is in text books ...
20:53:00  <planetmaker> :-)
20:53:24  <PublicServer> <VVG> Did someone add more trains for distributing FS?
20:53:24  <planetmaker> Those things which people start to know
20:53:37  <planetmaker> which is in wiki or blog and *somewhat* know
20:53:43  <planetmaker> things which have a name
20:53:51  <PublicServer> <V453000> well
20:54:02  <PublicServer> <V453000> this is all documented but one minor thing
20:54:05  <planetmaker> and I don't use 'experimental' in a negative way
20:54:12  <PublicServer> <V453000> I do :)
20:54:12  <planetmaker> hey, I'm experimental physicist
20:54:16  <planetmaker> I live by that
20:54:20  <planetmaker> all day. and night
20:54:48  <PublicServer> <V453000> well yes :)
20:54:50  <planetmaker> it's something not yet in the Chinese production plant
20:54:57  <PublicServer> <V453000> but here "experimental" usually means nonsense
20:55:09  <planetmaker> still it may be good. Even better than anything found in ANY production plant
20:55:18  <planetmaker> V453000: it doesn't
20:55:31  <planetmaker> it means 'I'm trying something new here. Please let me'
20:55:36  <PublicServer> <V453000> it might not "mean" it by the word sense
20:55:57  <PublicServer> <V453000> well whatever, this is pointless :)
20:56:09  <PublicServer> <V453000> this just isnt experimental. :P
20:56:18  <PublicServer> <planetm4ker> of course it is.
20:57:01  <planetmaker> as long as only you think it's better it's experimental
20:57:18  <planetmaker> as long as you still have to prove it to the audience
20:57:29  <planetmaker> saying otherwise: that's arrogance ;-)
20:58:09  <V453000> ok
20:58:26  <V453000> just call me an idiot I dont mind really :)
20:58:27  <PublicServer> <Mazur> We need moar engineering supples.
20:58:29  <PublicServer> <Mazur> MOAR!
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20:59:28  <Razaekel> FIRS and ECS should both die
20:59:29  <Razaekel> >.>
20:59:43  <PublicServer> <V453000> +1
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21:01:03  <Razaekel> only way I would accept them is if 1. they had a feature that made stations only accept what the industry has room for and 2. cargodest automatically created orders to stations that demand items
21:01:03  <PublicServer> <V453000> planetmaker: this is just dumb... I can not possibly sign every fail-safe en try in this game since there are many
21:01:23  <PublicServer> <Mazur> Krarkstad Oilfield needs a SLH I canlgt find place for.
21:03:14  <planetmaker> possibly true
21:03:45  <PublicServer> <V453000> conclusion: I will write a blogpost once in a while.
21:04:07  <Razaekel> why are you signing fail-safe entries?
21:04:34  <PublicServer> <V453000> because these are not-so-standard and easy to beaak too?
21:04:43  <PublicServer> <V453000> im not signing anything atm
21:04:44  <Razaekel> so they're bad ones?
21:04:45  <VVG> No idea about ECSv but FIRS is quite easy actually.
21:05:02  <PublicServer> <V453000> Razaekel? why would they be bad
21:08:00  <PublicServer> <Mazur> Noone? In htat case I'll mooch off SLH08.
21:10:12  <PublicServer> <VVG> V, are you ok with me removing you train supplies subnetwork and making a truck subnetwork?
21:10:21  <PublicServer> <V453000> sure
21:13:19  <PublicServer> <VVG> it's completely separate, right?
21:13:27  <PublicServer> *** Lukeus Maximus has left the game (connection lost)
21:13:38  <PublicServer> <V453000> what do you mean
21:13:51  <PublicServer> <V453000> just delete the whole subnet and make your new one :)
21:13:55  <PublicServer> <VVG> not connected to main network in any way but stations
21:15:36  <PublicServer> <V453000> should be it
21:17:06  <PublicServer> *** V453000 has joined spectators
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21:23:43  <PublicServer> <Mazur> Drat,
21:23:46  <PublicServer> <VVG> caught you!
21:24:08  <PublicServer> <VVG> if vehicles share orders, can i still separate them using timetables?
21:24:46  <PublicServer> <Mazur> No, they just follow orders.
21:30:30  <PublicServer> *** V453000 has left the game (leaving)
21:30:36  <V453000> gnight
21:30:51  <PublicServer> <Mazur> BYe, V45300
21:30:54  <PublicServer> <VVG> b
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22:10:18  <PublicServer> <Mazur> Damn, it's a tough battle to get enough Farm/Engineering/Manufacturing supplies to keep all the industries open.
22:14:17  <PublicServer> <Mazur> Coop building rules don;t help, either.
22:15:16  <gleeb> How do you mean?
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22:16:12  <PublicServer> <Mazur> Well, primaries need to be connected to a SLH, which, given the landscape and all the MSH and BBH we have, is litttle place for.
22:17:46  <gleeb> So connect them to other primary spurs.
22:17:48  <gleeb> It's not hard ^_^
22:18:09  <Mazur> I've not seen you playing in this game,
22:22:14  <gleeb> I played ages ago. My current PC is not capable of playing OpenTTD.
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22:28:07  <Mazur> That's a bit of the problem, there are few near.
22:28:51  <gleeb> So connect to an slh. It's always possible, usually just hard.
22:31:42  <Mazur> I did, with one I could, but now Spike left and I can't finish the job.   Just  a tad inconvenient, I'll just have to wait around for a Merkin or Kiwi friend to arrive.
22:32:25  <Mazur> But FIRs adds a dimension of difficulty, for sure.
22:40:38  <Mazur> Because without supplies also coming in, industries tend to die,
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22:44:33  <Mazur> Duck!
22:44:39  <Mazur> *kiss*
22:45:20  <Mazur> I'm all on my lonesome in a pasued game with half finished work.
22:47:00  <Mazur> *weep*  Just an autoreconnect.
22:47:53  <Mazur> gleeb, get a better PC.
22:49:14  <gleeb> I have no job, so... no?
22:49:19  <Mazur> I mean, even my laptop can handle OTTD and several other things.
22:49:24  <Mazur> I know that.
22:49:58  <gleeb> Yeah, my PC is 1ghz from 2002, and the blitter on Linux sucks.
22:50:24  <Mazur> I was lucky, a friend of my father died, left his house to my dad, and dad decided we kids could use the money.
22:50:30  <gleeb> I can't run at turbo, so I can't frameskip, which is required to join multiplayer games.
22:52:28  <Mazur>  thought I had onlt 1.3 ghz, bug doubled, on my PC.
22:52:37  <Mazur> but
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23:04:10  *** Dragnmn has joined #openttdcoop
23:04:16  <Dragnmn> !password
23:04:16  <PublicServer> Dragnmn: warmer
23:08:23  *** Dragnmn has left #openttdcoop
23:10:00  <Mazur> Hi, Dragnmn.
23:11:43  <PublicServer> *** Mazur #1 joined the game
23:15:56  <gleeb> !players
23:15:57  <PublicServer> gleeb: Client 215 (Orange) is Mazur #1, in company 1 (Coopers #188)
23:15:57  <PublicServer> gleeb: Client 141 (Orange) is Mazur, in company 1 (Coopers #188)
23:16:14  <gleeb> Mazur, it's poor form to connect twice just so you can build.
23:17:01  <Mazur> I know, and I hayte to do it, but it's just to finish and check this builld.
23:17:34  <gleeb> Mmm :|
23:22:05  <PublicServer> *** Mazur has left the game (leaving)
23:22:11  <PublicServer> *** Mazur #1 has left the game (leaving)
23:22:30  <Mazur> There, that's done.
23:24:57  <Mazur> Now I can continue with other things.
23:25:10  <Mazur> Bye.
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