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00:00:31 *** KenjiE20 has quit IRC 00:17:54 *** theholyduck has joined #openttdcoop 00:29:31 <PublicServer> *** Benom joined the game 00:35:02 <PublicServer> *** Benom has left the game (connection lost) 00:45:49 <asnoehu> !password 00:45:49 <PublicServer> asnoehu: reuses 00:46:02 <PublicServer> *** tycoondemon joined the game 00:47:26 <PublicServer> *** tycoondemon has joined company #1 00:58:01 <PublicServer> *** tycoondemon has joined spectators 01:16:30 *** Seberoth has quit IRC 01:18:43 *** XeryusTC2 is now known as XeryusTC 01:20:35 *** Fuco has quit IRC 02:12:10 *** thgergo has quit IRC 02:36:50 *** Max| has quit IRC 02:45:32 *** duckblaster has joined #openttdcoop 03:05:25 *** gr00vy has quit IRC 03:05:30 *** gr00vy has joined #openttdcoop 03:05:57 *** duckblaster has quit IRC 03:06:06 *** KyleS has joined #openttdcoop 03:06:43 <KyleS> !password 03:06:43 <PublicServer> KyleS: pickle 03:07:27 <PublicServer> *** KyleS joined the game 03:07:28 *** duckblaster has joined #openttdcoop 03:10:26 <PublicServer> *** KyleS has left the game (connection lost) 03:11:21 <KyleS> !password 03:11:21 <PublicServer> KyleS: ratted 03:11:51 <PublicServer> *** KyleS joined the game 03:16:06 <duckblaster> !password 03:16:06 <PublicServer> duckblaster: ratted 03:16:11 <PublicServer> *** KyleS has left the game (connection lost) 03:16:54 <KyleS> !password 03:16:54 <PublicServer> KyleS: ratted 03:17:03 <PublicServer> *** duckblaster joined the game 03:17:49 <KyleS> i might drop due to my wifi connection which isn't very good :( 03:18:05 <PublicServer> *** KyleS joined the game 03:19:10 <PublicServer> *** KyleS has left the game (connection lost) 03:19:17 <KyleS> ugh 03:19:21 <KyleS> yeah -_- 03:19:42 <duckblaster> i've seen worse 03:19:56 <duckblaster> we had mas desyncs last night 03:19:59 <duckblaster> mass 03:20:20 <duckblaster> or was that this morning? 03:20:39 <duckblaster> this morning 03:20:53 <KyleS> D: 03:20:55 <duckblaster> nobody could connect for more than a few minutes 03:23:33 <KyleS> i noticed there are still at least two secondaries missing ... couldn't do anything about it tho (one was bakery...don't remember other that i saw -_-) 03:23:41 <PublicServer> *** duckblaster #1 joined the game 03:29:29 <duckblaster> your connection seems fine now, have another go 03:30:23 *** Ramsus08191 has joined #openttdcoop 03:31:18 <Ramsus08191> Hello 03:37:15 *** sparr has quit IRC 03:45:10 <duckblaster> could i have some advice on syncing bridges please 03:47:13 <KyleS> i could try to advise 03:47:57 *** sparr has joined #openttdcoop 03:48:35 <duckblaster> at !need sync 03:48:43 <KyleS> !password 03:48:43 <PublicServer> KyleS: bluffs 03:48:47 <KyleS> k will join 03:48:52 <duckblaster> thank you 03:49:50 <PublicServer> *** KyleS joined the game 03:50:33 <PublicServer> <KyleS> i'd do 03:50:58 <PublicServer> *** tycoondemon has left the game (desync error) 03:50:59 <PublicServer> *** KyleS has left the game (desync error) 03:50:59 <PublicServer> *** duckblaster #1 has left the game (desync error) 03:51:02 <PublicServer> *** duckblaster has left the game (desync error) 03:51:04 <KyleS> booo desync 03:51:25 <planetmaker> hm, yes 03:51:29 <planetmaker> moin 03:51:42 <duckblaster> !password 03:51:42 <PublicServer> duckblaster: bluffs 03:52:08 * duckblaster kicks PublicServer 03:52:11 <Ramsus08191> hmm it stills desyncing? 03:52:18 <duckblaster> just then 03:52:32 <PublicServer> *** duckblaster joined the game 03:52:37 <Ramsus08191> btw, is there a program to manage the different versions of ottd? 03:52:50 <duckblaster> not that i know of 03:52:55 <Ramsus08191> ;/ 03:53:03 <duckblaster> try "folders" 03:53:20 <KyleS> ;p 03:53:23 <duckblaster> that's the only way i knowof 03:53:33 <KyleS> there is an autottd updater 03:53:38 <KyleS> haven't used it myself tho 03:53:45 <Ramsus08191> hmmm 03:53:57 <Ramsus08191> ok then, thanks for the info :) 03:54:16 <duckblaster> can we get this thing unpaused? 03:54:28 <duckblaster> it's a little hard to build anything :P 03:58:33 <duckblaster> !password 03:58:33 <PublicServer> duckblaster: corals 03:59:44 <PublicServer> *** duckblaster #1 joined the game 04:01:47 <Ramsus08191> !dl win32 04:01:48 <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 04:06:04 <Ramsus08191> !password 04:06:04 <PublicServer> Ramsus08191: corals 04:06:23 <PublicServer> *** Ramsus08191 joined the game 04:06:36 *** KyleS has quit IRC 04:08:13 *** Absolutis has joined #openttdcoop 04:08:22 <Absolutis> !password 04:08:22 <PublicServer> Absolutis: corals 04:08:28 *** Absolutis has quit IRC 04:09:28 <PublicServer> *** Absolutis (FIN) joined the game 04:09:43 <duckblaster> could you take a look at !needs sync 04:10:32 <PublicServer> <Ramsus08191> for what I recall, I was trying to work on slh 10..... 04:25:40 <PublicServer> *** Absolutis (FIN) has left the game (desync error) 04:25:40 <PublicServer> *** Ramsus08191 has left the game (desync error) 04:25:41 <PublicServer> *** duckblaster has left the game (desync error) 04:25:41 <PublicServer> *** duckblaster #1 has left the game (desync error) 04:26:08 <duckblaster> !password 04:26:08 <PublicServer> duckblaster: unwary 04:26:18 *** Absolutis has joined #openttdcoop 04:26:25 <Absolutis> !password 04:26:25 <PublicServer> Absolutis: unwary 04:26:44 *** Ramsus08191 has quit IRC 04:26:55 <PublicServer> *** Absolutis (FIN) joined the game 04:26:58 <PublicServer> *** duckblaster joined the game 04:28:39 <duckblaster> use level land 04:36:39 <PublicServer> *** duckblaster has left the game (leaving) 04:36:54 <Absolutis> Anyone? 04:37:05 <duckblaster> !players 04:37:07 <PublicServer> duckblaster: Client 138 (Orange) is Absolutis (FIN), in company 1 (Coopers #188) 04:37:19 <duckblaster> i have to go, but i can leave it going 04:37:45 <duckblaster> i thought there were more on 04:37:48 <duckblaster> !password 04:37:48 <PublicServer> duckblaster: unwary 04:38:39 <PublicServer> *** duckblaster joined the game 04:55:31 <PublicServer> *** duckblaster has left the game (connection lost) 04:56:48 <Absolutis> anyone there? 04:57:38 *** Absolutis has left #openttdcoop 04:57:50 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 05:23:08 *** snc has quit IRC 05:23:55 <planetmaker> !playercount 05:23:56 <PublicServer> planetmaker: Number of players: 0 05:25:29 <planetmaker> !rcon save desync_start3 05:25:30 <PublicServer> planetmaker: Saving map... 05:25:30 <PublicServer> planetmaker: Map successfully saved to desync_start3.sav 05:25:38 <planetmaker> !quit 05:25:56 <planetmaker> !rcon quit 05:25:58 <PublicServer> Server has exited 05:25:59 *** PublicServer has quit IRC 05:26:41 *** PublicServer has joined #openttdcoop 05:26:41 <PublicServer> Autopilot engaged 05:26:42 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 05:26:42 *** ChanServ sets mode: +v PublicServer 05:26:42 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #188 (r20080) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 05:27:06 <planetmaker> !rcon debug_level desync=3 05:27:14 <planetmaker> !rcon debug_level 05:27:14 <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 05:27:30 <planetmaker> !rcon load desync_start3.sav 05:27:41 <planetmaker> !rcon pwd 05:27:41 <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/ 05:30:26 <SmatZ> planetmaker: are you having desyncs? 05:32:21 <planetmaker> lots of 05:32:29 <planetmaker> :-( 05:32:45 <SmatZ> :( 05:33:07 <SmatZ> since when? 05:33:15 <planetmaker> about yesterday 05:33:27 <SmatZ> so it started with upgrade to r20080? 05:33:47 <planetmaker> I don't know when we upgraded to r20080. But that's the revision, yes 05:34:01 <SmatZ> neither do I :-/ I was away 05:34:28 <planetmaker> We didn't upgrade to it yesterday, though. That's for sure 05:35:40 <planetmaker> yesterday's nightly crashes clients, but that's fixed 05:36:46 <planetmaker> I run the server currently only patched with your logging patch. Maybe I should also try without that... 05:37:14 <SmatZ> it shouldn't affect anything though 05:37:33 <planetmaker> yes. But just to avoid a "it's a modified version" response ;-) 05:38:08 <planetmaker> otoh it can be helpful 05:38:20 <planetmaker> with re-playing the game 05:38:24 <SmatZ> :) 05:39:25 <planetmaker> rubi unfortunately already said he would currently not have time to run debugging sessions :-( 05:39:54 <planetmaker> I have gathered the data with debug_level desync=3 and a well-defined starting map 05:40:21 <planetmaker> I guess... I make a short FS entry with a quick desync 05:40:38 <planetmaker> only 6MB 05:51:06 *** snc has joined #openttdcoop 06:04:07 *** Yso has joined #openttdcoop 06:04:13 <Yso> !revision 06:04:13 <PublicServer> Yso: Game version is r20080 06:21:22 *** sparr has quit IRC 06:26:31 *** Phazorx has joined #openttdcoop 06:26:31 *** Webster sets mode: +o Phazorx 06:30:45 *** sparr has joined #openttdcoop 06:37:30 *** ^Spike^ has joined #openttdcoop 06:37:30 *** ChanServ sets mode: +o ^Spike^ 06:48:44 *** Mark has joined #openttdcoop 06:49:15 <Mark> hello 06:49:26 <Mark> anyone awake? :P 06:49:42 <planetmaker> moin Mark 06:51:16 <Mark> how are you? 06:51:29 <planetmaker> happy :-) 06:51:42 <planetmaker> it's 10°C cooler than yesterday :-) 06:52:00 <planetmaker> how's life for you? 06:52:07 <planetmaker> still down-under? 06:52:28 <Mark> yep still down under 06:52:30 <Mark> and freezing :P 06:52:41 <planetmaker> he 06:52:48 <Mark> im in the middle of the desert and its cold and raining 06:52:50 <planetmaker> temperatures dropped here from 35 to 25°C 06:53:10 <Mark> nice 06:53:18 <planetmaker> uh... that weather doesn't sound like typical Australian 06:53:25 <Mark> no its not 06:53:43 <Mark> well, the cold is normal for this time of year in the outback, the rain is not 06:53:52 <Mark> it's hardly supposed to rain around here at all 06:54:14 <Mark> the cold's fine if you're working though 06:54:21 <planetmaker> :-) 06:54:21 <Mark> i'd rather work at 10 degrees than at 45 06:54:41 <planetmaker> oh yes 06:55:00 <Mark> how was the r20k party? 06:55:20 <planetmaker> quite awesome :-) 06:55:33 <planetmaker> was really nice to meet all those guys 06:55:54 <Mark> yeah i can imagine 06:56:04 <Mark> maybe i'll be around for 30k :P 06:56:22 <Mark> when exactly was the party? 06:56:30 <planetmaker> 19 June 06:56:40 <Mark> oh thats quite a while ago actually 06:56:46 <planetmaker> yep 06:56:47 <Mark> what did you do, beer and bbq? 06:56:55 <planetmaker> mostly yes. 06:56:59 <planetmaker> and of course a cake 06:57:03 <Mark> what more does a man need :P 06:57:08 <planetmaker> :-) 06:57:24 <planetmaker> http://www.openttdcoop.org/files/pm/r20k/ 06:57:37 <Mark> nice 06:57:47 <Mark> let's see if this pc is fast enough for pics... 06:58:26 *** Chris_Booth has joined #openttdcoop 06:58:29 <duckblaster> !password 06:58:29 <PublicServer> duckblaster: numbed 06:58:31 <Mark> no.. 06:58:37 <Mark> i'll have a look at them sometime though 06:59:39 <PublicServer> *** duckblaster joined the game 07:00:19 <Mark> i wanna play but this pc doesnt have a usb port and it's way too slow to download 07:00:27 <planetmaker> he 07:00:41 <planetmaker> anyway, chances for desync are currently high 07:00:53 <Mark> oh how come? 07:01:09 <planetmaker> if we know, it'd be fixed ;-) 07:01:15 <duckblaster> how long does it take to get 5MB? 07:01:25 <planetmaker> duckblaster: depends 07:01:31 <duckblaster> want to check desync? 07:01:37 <planetmaker> from my local HDD: milliseconds. 07:01:45 <duckblaster> time to get 5MB is for Mark 07:01:47 <planetmaker> From Voyager2: days or weeks 07:01:49 <Mark> 5mb? 07:01:51 <Mark> hours 07:01:52 <duckblaster> can't take long 07:02:06 <planetmaker> hm.. weeks for Voyager2. 07:02:08 <Mark> the grfs are more than 5mb though 07:02:22 <planetmaker> The signal travel time is already days several hours 07:02:36 <duckblaster> i have the worlds worst connection, says it's 256kb/s, but normally 20kb/s 07:02:40 <planetmaker> @calc 100*8 / 60 07:02:40 <Webster> planetmaker: 13.3333333333 07:03:05 <duckblaster> and ping is really bad with voyager 07:03:06 <Mark> duckblaster: i pay per 15 minutes so i dont want to wait hours 07:03:15 <duckblaster> dialup? 07:03:16 <planetmaker> yeah. about 26 hours two-way 07:03:22 <Mark> dont think so 07:03:34 <duckblaster> nearly 1s ping here 07:03:41 <duckblaster> bad for fast games 07:03:49 <Mark> !info 07:03:49 <PublicServer> Mark: #:1(Orange) Company Name: 'Coopers #188' Year Founded: 1950 Money: 1871304867 Loan: 0 Value: 1875454999 (T:237, R:19, P:10, S:0) unprotected 07:03:54 <Mark> whats current game like? 07:04:13 <duckblaster> a mess 07:04:16 <duckblaster> in places 07:04:30 <Mark> heh 07:04:30 <duckblaster> perhaps "organized mess" 07:04:57 <duckblaster> i'm going to see how long it takes to desync 07:05:09 *** Mucht has joined #openttdcoop 07:05:09 *** ChanServ sets mode: +o Mucht 07:05:17 <duckblaster> !password 07:05:17 <PublicServer> duckblaster: numbed 07:05:34 <Mark> if it stays dry the next couple of days im going to go sandboarding in the weekend 07:05:38 <Mark> should be fun 07:06:06 *** mixrin has joined #openttdcoop 07:06:13 <PublicServer> *** duckblaster #1 joined the game 07:06:18 <planetmaker> hm... 5000000/160 / 3600 07:06:29 <planetmaker> @calc 5000000 / 160 / 3600 07:06:29 <Webster> planetmaker: 8.68055555556 07:06:29 <duckblaster> ???????????????????/ 07:06:43 <planetmaker> yup. 9 hours download time for 5MB from voyager 2 07:06:43 <duckblaster> whats that? 07:06:48 <duckblaster> ouch 07:06:55 *** Chris_Booth has quit IRC 07:07:09 <duckblaster> how fast is the connection, ignore ping 07:07:10 <planetmaker> add to that the command 2-way travel time of 26 hours you're at 34 hours 07:07:23 <duckblaster> OUCH 07:07:33 <planetmaker> and with 16 bit /s upload sending the command might take a bit longer, too ;-) 07:07:34 <duckblaster> don't give me that connection 07:07:55 <duckblaster> how long does a desync take? 07:08:32 <planetmaker> desync: usually never. connection lost: order of hundrets milliseconds 07:08:59 <duckblaster> does it ping for connection lost? 07:09:06 <duckblaster> or just activity 07:09:29 <planetmaker> openttd has a continuous very low-rate stream 07:09:34 <planetmaker> 2.2kbit/s 07:09:58 <planetmaker> so... no MP OpenTTD on Voyager2 07:10:14 <duckblaster> there is no screen 07:10:27 <duckblaster> or anywhere for a person 07:10:28 <planetmaker> not needed for acting as a server 07:10:41 <duckblaster> even worse then 07:11:08 <duckblaster> so far openttd running twice on this computer is going fine 07:11:38 <duckblaster> could you check !double? and !needs sync? please 07:11:55 <planetmaker> hm... voyager... the most distant human-made thing out there 07:12:01 <Mark> wait what, configurable hotkeys? 07:12:06 <planetmaker> Mark: yeah 07:12:09 <Mark> awesome 07:12:12 <planetmaker> yup 07:12:14 <duckblaster> unless you count data 07:12:25 <duckblaster> that's gone a bit further 07:12:36 <duckblaster> lots of radio signals 07:12:51 <planetmaker> yeah. But... that's probably not really detectable 07:13:00 <Mark> all right im off again 07:13:02 <planetmaker> or hardly 07:13:03 <Mark> cya guys 07:13:05 <planetmaker> enjoy, Mark :-) 07:13:08 <duckblaster> bye 07:13:20 *** Mark has quit IRC 07:16:58 <planetmaker> hm... 2 ... 3 times the distance of Pluto 07:17:22 <duckblaster> can we focus on openttd please? 07:17:42 <duckblaster> i like space too, but... 07:17:43 <planetmaker> @calc 4*9.6**15 / 114 / 1.5**11 07:17:43 <Webster> planetmaker: 219897243820.0 07:18:20 <planetmaker> @calc 4*9.6*10**15 / 114 / (1.5*10**11) 07:18:20 <Webster> planetmaker: 2245.61403509 07:18:54 <planetmaker> much to go to reach the next star, though ;-) 07:19:09 <duckblaster> a few more light years 07:19:39 <duckblaster> fixing the network is nowhere near as far away as that 07:20:09 <planetmaker> @calc 2245 * 33 07:20:09 <Webster> planetmaker: 74085 07:20:14 <planetmaker> hm... yes 07:20:26 <planetmaker> 75k years 07:20:32 <duckblaster> a long time 07:21:09 <asnoehu> !password 07:21:09 <PublicServer> asnoehu: penned 07:21:27 <PublicServer> *** tycoondemon joined the game 07:23:23 *** asnoehu is now known as tycoondemon 07:31:58 <duckblaster> could you check !need sync? please 07:34:40 *** mixrin has quit IRC 07:35:30 *** mixrin has joined #openttdcoop 07:39:25 * duckblaster kicks V453000 07:40:02 <duckblaster> your station is crazy, the trains just go round the loop and back to the depot, nowhere else 07:45:29 *** mixrin has quit IRC 07:48:41 <planetmaker> duckblaster: that basically ensures that a) always a train is loading and b) the 'real' transport trains instantly receive a full load 07:48:53 *** Absolutis has joined #openttdcoop 07:49:04 <Absolutis> !password 07:49:04 <PublicServer> Absolutis: voyage 07:49:06 <duckblaster> i finally saw one go somewhere else 07:49:12 <Absolutis> !players 07:49:13 <duckblaster> it is very slow though 07:49:14 <PublicServer> Absolutis: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188) 07:49:14 <PublicServer> Absolutis: Client 6 (Orange) is duckblaster #1, in company 1 (Coopers #188) 07:49:14 <PublicServer> Absolutis: Client 8 is tycoondemon, a spectator 07:49:29 *** Absolutis has quit IRC 07:49:51 <duckblaster> why quit? 07:51:23 <planetmaker> eh... duckblaster why are you connected twice?! 07:51:51 <planetmaker> !rcon kick 6 07:51:51 <PublicServer> planetmaker: *** duckblaster #1 has left the game (kicked by server) 07:51:51 <PublicServer> planetmaker: *** duckblaster #1 has left the game (connection lost) 07:51:51 <duckblaster> running in background, better quit 07:52:06 <planetmaker> never connect twice 07:52:22 <PeterT> or connect in specs 07:52:30 <PeterT> (i think?) 07:52:42 <planetmaker> it ursurps the purpose of client limits and leaves the server running needlessly 07:52:57 <PublicServer> *** Absolutis (FIN) joined the game 07:53:02 <PublicServer> *** Absolutis (FIN) has joined company #1 07:53:26 <PublicServer> <Absolutis (FIN)> anyone there? 07:53:31 <duckblaster> me 07:53:34 <planetmaker> Absolutis: we require you to be in the channel, if you want to play 07:53:39 <planetmaker> in the IRC channel 07:53:42 <PublicServer> <Absolutis (FIN)> ok. 07:53:51 <duckblaster> i think there is a bug at the main station 07:53:59 *** Absolutis has joined #openttdcoop 07:54:08 <PublicServer> <Absolutis (FIN)> done. 07:54:14 <planetmaker> thanks 07:54:21 <planetmaker> coop requires communication 07:54:30 <planetmaker> and the IRC channel is the main instrument to that end 07:54:46 <PublicServer> <Absolutis (FIN)> I am just spectating though... 07:54:58 <planetmaker> Mind, that both, not connecting twice and joining IRC is well laid out in our server rules 07:55:02 <duckblaster> V453000: possible bug at ! main station bug 07:56:13 <PeterT> <PublicServer> <Absolutis (FIN)> I am just spectating though... <-- yes, you still need to be in the channel 07:56:20 <planetmaker> http://wiki.openttdcoop.org/Ruleset <-- make sure you read them again :-) 07:57:24 <duckblaster> i must have missed the last bit 07:57:43 * duckblaster throws a coconut at his head 07:58:08 <duckblaster> i think my bug was not a bug after all 08:05:46 <PublicServer> <Absolutis (FIN)> does someone want to join? 08:05:59 <duckblaster> i'm in 08:06:00 <planetmaker> !players 08:06:02 <PublicServer> planetmaker: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188) 08:06:02 <PublicServer> planetmaker: Client 11 (Orange) is Absolutis (FIN), in company 1 (Coopers #188) 08:06:02 <PublicServer> planetmaker: Client 8 is tycoondemon, a spectator 08:12:34 <duckblaster> should i add slh08 to the es supplies drop list? 08:13:42 <planetmaker> if you think that it's a good idea: then do it :-) 08:13:58 <duckblaster> it's got a few trucks sitting idle 08:14:08 <PublicServer> <Absolutis (FIN)> also add SL10. 08:15:42 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 08:15:54 <Absolutis> !players 08:15:55 <PublicServer> Absolutis: Client 4 (Orange) is duckblaster, in company 1 (Coopers #188) 08:15:55 <PublicServer> Absolutis: Client 8 is tycoondemon, a spectator 08:16:03 <duckblaster> just a minute please 08:16:05 *** Absolutis has left #openttdcoop 08:16:23 <planetmaker> !rcon unpause 08:16:23 <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 08:16:32 <planetmaker> !rcon min_active_clients 1 08:16:32 <PublicServer> planetmaker: ERROR: command not found 08:16:39 <duckblaster> tycoondemon: could you join, not spectate please 08:16:40 <planetmaker> !rcon set min_active_clients 1 08:16:50 <planetmaker> it should work now? 08:16:56 <duckblaster> thanks 08:17:08 <planetmaker> please tell me when you're done 08:19:07 <duckblaster> that's a bit useless... the shared orders at the train yard aren't shared, and don't have any destinations 08:19:22 *** Absolutis has joined #openttdcoop 08:19:58 <Absolutis> Im not sure if the bauxite station on Sl10 has a train. 08:20:11 *** Absolutis has quit IRC 08:23:31 <duckblaster> some of the orders seem very weird 08:23:45 <duckblaster> i think i'm done 08:30:49 <PublicServer> *** tycoondemon has left the game (connection lost) 08:33:25 <Yso> !password 08:33:25 <PublicServer> Yso: wintry 08:33:45 <duckblaster> planetmaker: done 08:33:56 <PublicServer> *** Yso joined the game 08:33:56 <planetmaker> !rcon min_active_clients 2 08:33:56 <PublicServer> planetmaker: ERROR: command not found 08:34:03 <planetmaker> !rcon set min_active_clients 2 08:34:04 <Yso> hi :) 08:34:07 <planetmaker> ho 08:34:11 <planetmaker> !auto 08:34:11 <PublicServer> *** planetmaker has enabled autopause mode. 08:39:36 *** Henri has joined #openttdcoop 08:39:50 <Henri> !dl win32 08:39:50 <PublicServer> Henri: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 08:41:47 <Henri> !password 08:41:47 <PublicServer> Henri: shores 08:42:31 <PublicServer> *** Henri joined the game 08:42:33 <PublicServer> <Henri> hello 08:58:07 <Yso> Grain Trains @ Trainyard are not refit properly *fixing* 09:03:29 *** Fuco has joined #openttdcoop 09:03:32 *** ChanServ sets mode: +v Fuco 09:05:30 *** heffer has joined #openttdcoop 09:10:18 <PublicServer> *** duckblaster has left the game (connection lost) 09:11:01 <PeterT> duckblaster: you're from the cook islands? 09:12:15 <duckblaster> yes 09:12:27 <duckblaster> for the last 2-3 years 09:13:48 <PublicServer> <Henri> nice birbe fail 09:14:20 <Yso> i founded a town and it instantly hates me 09:14:43 <PublicServer> <Henri> :P 09:15:03 <PeterT> *** Player has joined the game 09:15:06 <PeterT> oh Webster :( 09:19:03 *** fmauneko has joined #openttdcoop 09:19:05 <fmauneko> heya 09:19:08 *** fmauneko is now known as fmauNeko 09:19:12 <fmauNeko> !playercount 09:19:12 <PublicServer> fmauNeko: Number of players: 2 09:19:31 <PublicServer> <Henri> bai 09:19:36 <PublicServer> *** Henri has left the game (leaving) 09:19:43 <fmauNeko> !password 09:19:43 <PublicServer> fmauNeko: ricing 09:19:54 <PublicServer> *** fmauNeko joined the game 09:21:44 <Yso> somehow we fail to get this economy running 09:21:57 *** Lukeus_Maximus has joined #openttdcoop 09:26:30 <Yso> ok maybe that's because we do not pickup the products at some secondaries e.g. metal foundry 09:30:42 *** Henri has quit IRC 09:34:26 <Lukeus_Maximus> are we going to ignore ES at the metal foundry? 09:34:42 <Yso> certainly not 09:34:43 <PublicServer> *** Yso has left the game (desync error) 09:34:43 <PublicServer> *** fmauNeko has left the game (desync error) 09:34:51 <planetmaker> we should not. ES are an important cargo. Without supplying them, we won't see industrygrowth 09:35:05 <Yso> but the metalfoundry makes ms not es 09:35:22 <Yso> ms & goods imho 09:35:26 <Yso> !password 09:35:26 <PublicServer> Yso: twined 09:35:34 <PublicServer> *** Spike joined the game 09:35:42 <PublicServer> *** Yso joined the game 09:36:01 <Lukeus_Maximus> as we don't distribute MS, we deliver only to the secondaries that need it? 09:36:15 <Lukeus_Maximus> sorry 09:36:18 <fmauNeko> !password 09:36:18 <PublicServer> fmauNeko: twined 09:36:33 <PublicServer> *** fmauNeko joined the game 09:36:33 <Lukeus_Maximus> we don't distribute them like we do FS and ES 09:36:34 <Yso> yes it is ms & goods and i'm currently adding ms trains everywhere 09:36:47 <Lukeus_Maximus> my thoughts exactly 09:36:58 <Lukeus_Maximus> but not everywhere 09:37:02 <Yso> otherwise we'll go bankrupt... 09:37:20 <Lukeus_Maximus> just to the secondaries that require it 09:37:24 <Yso> everywhere = where V wants them 09:37:36 <Yso> he already set the orders at the trainyard 09:37:50 <planetmaker> nice... 135MB desync data... 09:38:08 <planetmaker> MS = ? 09:38:17 <Yso> manufacturing supplies 09:38:20 <planetmaker> oh, right 09:38:32 <Yso> not *ugly* microsoft :P 09:38:37 <planetmaker> :-P 09:39:52 <Yso> and smo should make Mazur build the supplies pickup at his papermill station 09:43:40 <VVG> hello 09:46:02 *** BigB has joined #openttdcoop 09:46:11 <BigB> !download 09:46:11 <PublicServer> BigB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 09:46:18 <BigB> !download win64 09:46:18 <PublicServer> BigB: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win64.zip 09:47:51 <planetmaker> hm... 09:47:53 <planetmaker> !download osx 09:47:53 <PublicServer> planetmaker: use !svn or ask avdg or planetm4ker 09:48:04 <planetmaker> hm 09:48:17 <gleeb> haha 09:48:19 <BigB> !password 09:48:19 <PublicServer> BigB: fended 09:50:48 <PublicServer> *** Spike has left the game (desync error) 09:50:48 <PublicServer> *** Yso has left the game (desync error) 09:50:52 <PublicServer> *** fmauNeko has left the game (desync error) 09:51:42 <fmauNeko> Grrrrr 09:51:55 <PublicServer> *** Lukeus Maximus joined the game 09:51:58 <fmauNeko> !password 09:51:58 <PublicServer> fmauNeko: fended 09:52:11 <PublicServer> *** fmauNeko joined the game 09:52:40 <Lukeus_Maximus> gahh! 09:52:44 <PublicServer> *** BigB joined the game 09:52:48 <Lukeus_Maximus> my iron mine is gone! 09:53:20 <VVG> rip 09:53:33 <PublicServer> <fmauNeko> Fund it : d 09:53:52 <planetmaker> indeed ;-) 09:54:11 <Lukeus_Maximus> but I thought we only had prospect? 09:54:23 <PublicServer> <fmauNeko> It changed :p 09:54:42 <VVG> yesterday funding was enablned, i resurrected one junk yard :) 09:56:05 <Yso> i think we should stop dropping coal & fuel oil at the powerstation to get more fs & es 09:57:14 <Yso> the powerstation is imho only an overflow droplocation in firs 09:57:37 <planetmaker> but the industry price is 10x the price, if you can fund instead of prospect :-) 09:57:46 <planetmaker> or 5x? In any case WAY higher 09:57:55 <Lukeus_Maximus> with firs it appears that supplies of all types are of the greates importance 09:58:11 <Yso> yes 09:58:29 <VVG> they the fuel of industries 09:58:31 <planetmaker> yes. by design 09:58:33 <VVG> they are* 09:59:46 <VVG> Mb there is no need to touch power station. 10:00:27 *** Progman has joined #openttdcoop 10:00:27 <VVG> But those subnetworks with 2tl trains need fixing, they use too much supplies per 1 industry. 10:00:47 <Yso> ? 10:00:54 <Yso> and why is that? 10:01:07 <Yso> reduce to 1tl? 10:01:12 <VVG> Industry need only 1t of ES/FE per month. 10:01:22 <Yso> yes 10:01:29 <Yso> and imho we should do a slight modification of Vs plan (only for now!): reduce the trainlength of all supplytrains to 3tl to get more regular deliveries 10:01:41 <VVG> since we are very very low on supplies atm, it's way overkill to use 120t capacity trains. 10:02:23 <BigB> cant we improve the production ? 10:02:24 <VVG> You can reduce amount of trains, and use some small vehicles for end delivery. 5tl should be ok actually. 10:02:53 <Lukeus_Maximus> hold on here 10:02:58 <Lukeus_Maximus> lets prioritise 10:03:02 <Yso> ähm, less trains do not make more regular deliveries 10:03:10 <Lukeus_Maximus> in order to get more supplies we need more wood + oil 10:03:13 <planetmaker> VVG: approved. Blame me, if he complains 10:03:21 <VVG> :) 10:03:29 <VVG> Yso, take a look at SL08 transfer. 10:03:34 <planetmaker> or Yso 's proposal rather approved ;-) 10:03:38 <Yso> !password 10:03:38 <PublicServer> Yso: pickle 10:03:41 <VVG> that's what i'm talking about. 10:03:48 <PublicServer> *** Yso joined the game 10:03:50 <Lukeus_Maximus> etc. so lets cut supplies nearly completely to all other primaries 10:03:51 <planetmaker> whatever 10:04:09 <VVG> You don't need many trains between ES pickup and transfer, if you use them proprely :) 10:04:11 <planetmaker> Lukeus_Maximus: they still need *some*. But 10:04:22 <planetmaker> that steadily 10:05:40 <Yso> VVG i still don't get how less trains get supplies from the center to the SLs more regually 10:06:10 <VVG> There is no need to get a lot of supplies, if you use low capacity vehicles for end-delivery 10:06:21 <VVG> One 5tl trains delivers 480t. that's a lot 10:06:36 <Yso> but i agree that distribution on SLs can be improved 10:07:02 <Yso> on SL05 i timetabled the deliveries to once a month 10:09:34 <Yso> well, maybe that's not our main problem, we need more wood & oil primaries like Lukeus_Maximus said, let's try this first 10:09:53 <VVG> alu&still works too 10:10:00 <VVG> steel* 10:10:01 <PublicServer> <BigB> there are 2 forest on the north part of the map 10:10:14 <PublicServer> <BigB> we could connect those 10:10:40 <PublicServer> <BigB> problem is, no SLH near 10:10:46 <Lukeus_Maximus> you see 10:10:50 <VVG> build one! 10:11:20 <PublicServer> <BigB> no space 10:11:46 <Lukeus_Maximus> the big flaw is that without enough industries, a SLH isn't worth while due to the high cost of the SLH transfers / distribution trains etc 10:11:59 <PublicServer> <BigB> there is a huge food drop station 10:12:29 <Lukeus_Maximus> if we ever get around to producing food... 10:12:40 <VVG> sure we will 10:12:47 <PublicServer> <BigB> the forests are at teh ! here sign 10:12:53 <PublicServer> <fmauNeko> The forests aren't producing enough, they will close in a near future 10:13:03 <VVG> it only hard at start, before primaries start growing. then it's piece of cake 10:13:09 <PublicServer> <BigB> they will rise when we give em supplies 10:13:31 <PublicServer> <fmauNeko> Yep, but we don't produce enough supplies 10:13:38 <PublicServer> <BigB> thats why we need wood 10:14:15 <PublicServer> <fmauNeko> That's one thing I don't like in FIRS 10:14:36 <PublicServer> <fmauNeko> You produce Wood to produce Lumber to produce Engineering Supplies to produce wood 10:14:44 <PublicServer> *** Yso has left the game (desync error) 10:14:45 <PublicServer> *** Lukeus Maximus has left the game (desync error) 10:14:45 <PublicServer> *** fmauNeko has left the game (desync error) 10:14:45 <PublicServer> *** BigB has left the game (desync error) 10:14:53 <BigB> !password 10:14:54 <PublicServer> BigB: irises 10:14:55 <fmauNeko> frak 10:15:09 <PublicServer> *** fmauNeko joined the game 10:15:12 <PublicServer> *** Yso joined the game 10:15:16 <PublicServer> *** BigB joined the game 10:15:19 <PublicServer> *** Lukeus Maximus joined the game 10:15:56 <VVG> fmauNeko: that circle break later :) 10:16:30 *** duckblaster has quit IRC 10:16:43 <Yso> i gonna build forrests and oilwells @ SL9 (and give it a supplies network with tl1) somebody want to help? 10:17:35 <PublicServer> <BigB> @ALH 09 ? 10:17:38 <PublicServer> <BigB> *SLH 10:18:00 <Yso> yes 10:18:15 <VVG> Yso: i suggest using truck for now, they got much lower capacity 10:18:19 <VVG> trucks* 10:19:25 <Yso> ok 10:20:57 <PublicServer> <BigB> we have a transferstation already here 10:21:02 <VVG> Btw, does cargo decay at transfer stations? If it does, is it at the same speed as at actuaul pick stations? 10:21:26 <Yso> no idea 10:21:39 <PublicServer> <BigB> ITS TESTING TIME 10:22:36 <PublicServer> *** Lukeus Maximus has left the game (desync error) 10:22:36 <PublicServer> *** Yso has left the game (connection lost) 10:22:36 <PublicServer> *** fmauNeko has left the game (desync error) 10:22:36 <PublicServer> *** BigB has left the game (desync error) 10:22:42 <Yso> !password 10:22:42 <PublicServer> Yso: irises 10:22:42 <BigB> !password 10:22:42 <PublicServer> BigB: irises 10:22:45 <fmauNeko> damnit 10:23:00 <PublicServer> *** Yso joined the game 10:23:03 <PublicServer> *** BigB joined the game 10:24:32 <PublicServer> <BigB> use trucks to get the supplies from the tranfer sl9 to the forest ? 10:24:51 <PublicServer> <Yso> yes 10:26:58 <Yso> use only one truck 10:27:29 <PublicServer> <BigB> there is no train delivering ES ye 10:27:30 <PublicServer> <BigB> t 10:27:52 <Yso> i'll have a look and update the orders 10:28:23 <Yso> build roads to the other stations in the area as well 10:28:29 <Yso> ah :) kk 10:29:40 *** devilsadvocate has quit IRC 10:33:51 <PublicServer> <BigB> supplytrains heading to SL9 yet ? 10:38:06 <PublicServer> *** Yso has left the game (desync error) 10:38:06 <PublicServer> *** BigB has left the game (desync error) 10:38:13 <BigB> !passworld 10:38:17 <BigB> !password 10:38:17 <PublicServer> BigB: forays 10:38:28 <PublicServer> *** Yso joined the game 10:38:41 <PublicServer> *** BigB joined the game 10:38:55 <PublicServer> *** Lukeus Maximus joined the game 10:40:57 *** devilsadvocate has joined #openttdcoop 10:43:46 *** Phazorx has quit IRC 10:44:43 <PublicServer> <BigB> SUPPLIES :D 10:45:23 <Yso> try timetabling the trucks so that they deliver only once a month 10:46:09 <PublicServer> <BigB> i cant time table 10:46:17 <PublicServer> *** Lukeus Maximus has left the game (connection lost) 10:47:25 <PublicServer> <Yso> np, it's quite easy, in the vehicles orders there is a button "Timetable" in the top right 10:47:36 <PublicServer> <BigB> ok 10:47:38 <V453000> @seen Mark 10:47:38 <Webster> V453000: Mark was last seen in #openttdcoop 3 hours, 34 minutes, and 35 seconds ago: <Mark> cya guys 10:47:53 <V453000> hi people 10:47:55 <PublicServer> <BigB> so just set wait 20 days at SL ES 10:48:32 <PublicServer> <Yso> set a guessed time for the pickup location and then ctrl+click the autofill, check back later 10:48:58 <Yso> yes, that should do it 10:49:18 <PublicServer> <BigB> it takes him 17 days to travel there 10:49:27 <PublicServer> <BigB> gues i need more trucks 10:49:53 <Yso> no just shorten the wait @ the pickup 10:51:47 <PublicServer> *** Mazur joined the game 10:52:59 <PublicServer> <Mazur> Good mafternoon, all. 10:53:14 <Yso> hi Mazur 10:53:34 <Yso> fix your papermill :P 10:53:56 <PublicServer> <Mazur> I have no paper mill. 10:54:53 <Yso> it has your name next to it 10:54:59 <VVG> Most of the time timetable not needed. I usually let truck run around, without full load. If i need more than 1 truck - I separate them using stop/start. Without full load they will run with that delay for very long. By the time delay nullifies it usually doesn't matter anymore, because industry has grown big. 10:55:23 <V453000> !password 10:55:23 <PublicServer> V453000: decoys 10:55:36 <PublicServer> <Mazur> I disavow that mill, Yso. 10:55:38 <PublicServer> <BigB> i cant get the timetables to work :( 10:55:40 <PublicServer> *** V453000 joined the game 10:55:42 <PublicServer> <V453000> hi 10:55:49 <PublicServer> <Mazur> Vivi! 10:56:09 <Yso> np, follow VVGs instructions 10:57:02 <Yso> V could you please confirm that we need to use trains for the northern part @ SL09? 10:57:45 <PublicServer> <V453000> yes 10:57:48 <PublicServer> <V453000> of course :) 10:57:53 <PublicServer> <V453000> always it matters where it is connected 10:57:55 <PublicServer> <V453000> not located :) 10:58:20 <VVG> hey there, M, V 10:58:25 <PublicServer> <V453000> hy 10:58:26 <Yso> thanks :) wasn't sure 11:02:07 <PublicServer> <BigB> supply production rising yet ? 11:02:49 <VVG> doubt it 11:02:53 <VVG> it takes time 11:03:15 <fmauNeko> Hi Mazur, V453000 11:03:23 <fmauNeko> !password 11:03:23 <PublicServer> fmauNeko: hooves 11:03:35 <planetmaker> oh, V453000 I authorized the re-work of the supply distributions... Blame me :-P 11:03:41 <V453000> :D 11:03:42 <PublicServer> *** fmauNeko joined the game 11:03:45 <V453000> cool :D 11:03:53 <planetmaker> (though I just said 'go with whatever you see fit, even if not in the plan') ;-) 11:03:54 <VVG> planetmaker: why publicserver's screenies have different colours, like red and blue, while in my game everything is orange? 11:04:06 <planetmaker> VVG: hu? 11:04:18 <PublicServer> <BigB> company color you mean ? 11:04:23 <PublicServer> *** Yso has left the game (desync error) 11:04:23 <PublicServer> *** BigB has left the game (desync error) 11:04:23 <PublicServer> *** Mazur has left the game (desync error) 11:04:23 <PublicServer> *** V453000 has left the game (desync error) 11:04:23 <VVG> screens you posted in FIRS tread have red vehicles 11:04:31 <BigB> !password 11:04:31 <PublicServer> BigB: hooves 11:04:40 <planetmaker> hm 11:04:43 <PublicServer> *** BigB joined the game 11:04:45 <planetmaker> is THAT our desync? 11:04:53 <V453000> noo 11:04:54 <VVG> sometime ago bot took screenchot of HQ, with tgvs running. They were blue in screenshot, but orange in my game. 11:04:56 <PublicServer> *** Mazur joined the game 11:05:14 <V453000> VVG: someone changed colours? 11:05:24 <PublicServer> *** Yso joined the game 11:05:27 <PublicServer> *** Yso has left the game (desync error) 11:05:30 <PublicServer> *** planetm4ker has left the game (connection lost) 11:05:31 <PublicServer> *** planetm4ker joined the game 11:05:37 <planetmaker> eh 11:05:42 <fmauNeko> Wtf with the desyncs ? 11:05:48 <planetmaker> desync before connect :-( 11:05:50 <PublicServer> *** Yso joined the game 11:05:52 <V453000> :D 11:05:55 <PublicServer> <BigB> electric track plz 11:06:00 <PublicServer> *** fmauNeko has left the game (desync error) 11:06:12 <fmauNeko> Houston, we have a problem 11:06:12 <PublicServer> *** planetm4ker joined the game 11:06:23 <VVG> V453000: No idea. I thought colours will change for everyone at the moment they are changed ingame. Is that right? 11:06:26 <BigB> wats the problem 11:06:27 <V453000> and please dont electrify the whole map 11:06:34 <fmauNeko> !password 11:06:34 <PublicServer> fmauNeko: hooves 11:06:44 <V453000> there are some things that are supposed not to be erail :) 11:06:45 <BigB> why not ? 11:06:46 <PublicServer> *** fmauNeko joined the game 11:07:28 <gleeb> BigB: They may be that way for structural or logical reasons. 11:07:36 <planetmaker> VVG: can you maybe tell me which vehicles you mean? 11:07:44 <VVG> !password 11:07:44 <PublicServer> VVG: hooves 11:07:46 <planetmaker> Currently the ingame screenshot server-side doesn't work, but... 11:08:04 <PublicServer> *** VVG joined the game 11:08:15 <PublicServer> <Mazur> planetm4ker: See HQ. 11:08:33 <planetmaker> my secret suspicion is that the desync is due to firs 11:08:41 *** KenjiE20 has joined #openttdcoop 11:08:41 *** ChanServ sets mode: +o KenjiE20 11:08:46 <planetmaker> it using some new industry things which have not been properly mp tested... 11:08:53 <VVG> Ok. We were fiddling with HQ at some point. I noticed a new screeshot link bot posted here, opened it - TGVs, that run around hq were blue in it. But orange in my game at that time. 11:09:07 <BigB> orange here to 11:09:18 <PublicServer> <fmauNeko> Blue there 11:09:22 <V453000> lol 11:09:23 <PublicServer> <Mazur> Blue here. 11:09:31 <VVG> Then, today i saw you posted pictures in FIRS thread, vehicles are red there. They are orange in my game right now. 11:09:32 <PublicServer> <planetm4ker> blue here 11:09:39 <PublicServer> <planetm4ker> wait? 11:09:43 <PublicServer> <Mazur> GThere was a time they flickewred between blue and orange, yesterday. 11:09:44 <VVG> TGVs? 11:09:45 <PublicServer> <planetm4ker> they're orange for you? 11:09:49 <VVG> yep 11:09:54 <PublicServer> <planetm4ker> hm... 11:09:55 <VVG> want a screenie? 11:09:57 <PublicServer> <planetm4ker> they're blue here 11:10:00 <V453000> if you spectate, some colors dont apply 11:10:02 <PublicServer> <planetm4ker> yes, please make one 11:10:03 <V453000> even when you join 11:10:11 <PublicServer> *** fmauNeko has joined spectators 11:10:16 <PublicServer> *** fmauNeko has joined company #1 11:10:19 <PublicServer> <planetm4ker> that may be an issue 11:10:23 <V453000> fmauNeko: you need to join as a spectator 11:10:24 <PublicServer> <planetm4ker> THE issue 11:10:24 <VVG> oh 11:10:25 <V453000> iirc 11:10:26 <PublicServer> *** BigB has joined spectators 11:10:29 <V453000> maybe not 11:10:30 <V453000> but 11:10:32 <PublicServer> <planetm4ker> please add it to the desync bug report 11:10:34 <PublicServer> *** fmauNeko has left the game (leaving) 11:10:37 <PublicServer> *** planetm4ker has joined spectators 11:10:39 <PublicServer> *** BigB has joined company #1 11:10:41 <PublicServer> *** planetm4ker has joined company #1 11:10:42 <fmauNeko> !password 11:10:42 <PublicServer> fmauNeko: hooves 11:10:55 <PublicServer> *** fmauNeko joined the game 11:11:04 <PublicServer> <fmauNeko> still blue :) 11:11:09 <PublicServer> *** fmauNeko has joined company #1 11:11:12 <planetmaker> or post it to img.openttdcoop.org 11:11:21 <planetmaker> then I'll add them all 11:11:21 <V453000> fmauNeko: it doesnt happen always 11:11:23 <V453000> :) 11:11:23 <VVG> http://imagebin.ca/view/li5yMY.html 11:11:25 <Webster> Title: Coopers #188, 2457-02-10.png (at imagebin.ca) 11:11:27 <VVG> posted here already 11:11:45 <VVG> didn't know about img.openttdcoop.org 11:12:01 <planetmaker> thank you 11:12:11 <planetmaker> VVG: we don't advertize it really 11:12:24 <planetmaker> but it's present for openttd-related things 11:12:30 <planetmaker> feel free to use it for that 11:13:00 <VVG> ok 11:13:40 <PublicServer> *** Mazur has left the game (desync error) 11:13:40 <PublicServer> *** Yso has left the game (desync error) 11:13:40 <PublicServer> *** planetm4ker has left the game (desync error) 11:13:41 <PublicServer> *** BigB has left the game (desync error) 11:13:41 <PublicServer> *** fmauNeko has left the game (desync error) 11:13:41 <PublicServer> *** VVG has left the game (desync error) 11:13:50 <BigB> !password 11:13:50 <PublicServer> BigB: bowing 11:13:52 <fmauNeko> ksssssssssss 11:14:07 <PublicServer> *** fmauNeko joined the game 11:14:12 <PublicServer> *** BigB joined the game 11:14:15 <PublicServer> *** Mazur joined the game 11:14:18 <PublicServer> *** Yso joined the game 11:14:21 <theholyduck> hmmm 11:14:33 <PublicServer> *** VVG joined the game 11:14:42 <theholyduck> question, should i tether x264 to only 3 cores so i can play sum games while encoding? 11:15:05 * theholyduck tries 11:15:09 <planetmaker> yippieh 11:15:30 <VVG> I joined as spec, everything is still orange for me. 11:15:31 <planetmaker> theholyduck: openttd will use only one core. No matter what 11:15:39 <theholyduck> planetmaker, yeah, i know 11:15:44 <planetmaker> ok :-) 11:15:45 <theholyduck> which is why i considered throttling x264 a bit 11:15:52 <PublicServer> *** planetm4ker joined the game 11:16:00 <theholyduck> hmm, seems i can remove 1 core with only a marginal speed hit 11:16:06 <PublicServer> <planetm4ker> still blue trains for me 11:16:08 <theholyduck> the slow avisynth script is whats causing the slowdown 11:16:12 <PublicServer> <fmauNeko> same 11:16:17 <PublicServer> *** planetm4ker has left the game (leaving) 11:16:27 <PublicServer> <BigB> stuck at ornage 11:16:32 <theholyduck> encoding at .2fps 11:16:33 <gleeb> OpenTTD could easily do multi-core, assuming that it's structured well. 11:16:52 <theholyduck> gleeb, a) it isnt b) it wouldnt play well with how openttd works and multiplayer 11:17:03 <VVG> For all the time in this game i spent i never seen anything but orange, that's why it was strange for me seeing different colours on screeshots 11:17:04 <BigB> its using 50% of one of my cores 11:17:31 <gleeb> theholyduck: a) That's a shame b) Yes it would. It may even be better for multiplayer. 11:17:51 <theholyduck> gleeb, naw, the way openttd networking works currently 11:17:54 <planetmaker> !password 11:17:54 <PublicServer> planetmaker: bowing 11:17:57 <theholyduck> is HEAVILY DEPENDANT 11:18:06 <PublicServer> *** planetm4ker joined the game 11:18:07 <theholyduck> on single threaded mode 11:18:26 <planetmaker> VVG: it was VERY good that you brought that up. 11:18:29 <theholyduck> heck, evn in 1 thread, it occationally has problems with desyncs betweeen clients 11:18:47 <planetmaker> If I am not grossly wrong, it's a serious bug and (one of) the cause(s) of our desyncs 11:18:57 <VVG> i thought it was some known feature :) 11:18:59 <PublicServer> <BigB> i think it should auto reconnect 11:19:13 <gleeb> theholyduck: I've a good idea of how it works, planetmaker is a good educator and patient with my questions. With that knowledge, I can say with certainly that splitting rendering and game logic would improve network performance, but it'd be very hard to implement. 11:19:16 <planetmaker> or... it is the blitter chosen. But I wonder whether that might be true 11:19:21 <planetmaker> I don't think so 11:19:27 <theholyduck> gleeb, well yeah, you could split the individual parts 11:19:36 <theholyduck> but as i under stand it 11:19:52 <theholyduck> very few of the indivdiual parts are well suited for threading 11:19:53 <PublicServer> *** planetm4ker has joined company #1 11:20:10 <PublicServer> *** planetm4ker has left the game (leaving) 11:20:22 <PublicServer> <BigB> single threathed is fine 11:20:37 <gleeb> Well, rendering is an easy one to pull off. AI is another. 11:20:47 <VVG> hmm 11:20:53 <PublicServer> *** VVG has left the game (connection lost) 11:20:57 <gleeb> That's stuff that doesn't affect netcode (or shouldn't) 11:20:58 <theholyduck> gleeb, but isnt pretty much the entire openttd cpu use 11:21:00 <theholyduck> the tile loop? 11:21:07 <VVG> what blitters are avaible? 11:21:16 <planetmaker> VVG: what is you OS and the blitter you use? I assume you just use the download version of the game, right? 11:21:37 <planetmaker> VVG: 8bpp-optimized, 32bpp-simple and 32bpp-anim 11:21:39 <planetmaker> or alike 11:21:42 <PublicServer> <BigB> i had some supply delivery's 11:21:44 <planetmaker> check your cfg 11:21:48 <VVG> winxp, i use default blitter 11:21:49 <PublicServer> <BigB> but they seem to have stopped 11:21:53 <VVG> checking, where is the setting located? 11:22:13 <planetmaker> VVG: *somewhere* in the config. Just search for 'blitter' 11:22:29 <VVG> setting is empty in my config 11:22:37 <planetmaker> blitter = 11:22:38 <planetmaker> ? 11:22:40 <VVG> yep 11:22:47 <planetmaker> ok, then it's 8bpp-optimized 11:22:57 <VVG> i'll try others then 11:23:12 <VVG> !password 11:23:12 <PublicServer> VVG: bowing 11:23:17 <planetmaker> hm. As do I use 11:23:20 <planetmaker> so it's not blitter 11:24:07 <PublicServer> *** VVG joined the game 11:24:35 <PublicServer> *** VVG has left the game (leaving) 11:24:51 <fmauNeko> !passwor 11:24:52 <fmauNeko> !password 11:24:53 <PublicServer> fmauNeko: bowing 11:24:54 <VVG> 23bbbsimple is very very slow for me 11:25:03 <PublicServer> *** fmauNeko #1 joined the game 11:25:04 <VVG> colour is still orange :) 11:25:23 <PublicServer> <fmauNeko #1> COnnected with 32bpp-anim blitter 11:25:29 <planetmaker> VVG: is your windows 32bit or 64bit? 11:25:34 <PublicServer> <fmauNeko #1> Slow as hell, but still blue trains 11:25:34 <VVG> 32 11:25:40 <PublicServer> *** fmauNeko #1 has left the game (leaving) 11:25:41 <planetmaker> fmauNeko: ? 11:25:51 <planetmaker> how many bits did you drink? 11:25:52 <PublicServer> <fmauNeko> So it's not the blitter 11:25:55 <planetmaker> nope 11:26:39 <PublicServer> <fmauNeko> VVG: If you go in Company window -> Color Scheme -> Trains 11:26:51 <PublicServer> <fmauNeko> What do you see ? :p 11:27:08 <PublicServer> <BigB> much red 11:27:15 <VVG> !password 11:27:15 <PublicServer> VVG: nosing 11:27:18 <PublicServer> <fmauNeko> Yep, that's right 11:27:21 <PublicServer> <BigB> electric train-> blue 11:27:26 <PublicServer> <BigB> cargo wagon blue 11:27:30 <planetmaker> !password 11:27:30 <PublicServer> planetmaker: nosing 11:27:30 <PublicServer> <BigB> *orange 11:27:34 <PublicServer> *** VVG joined the game 11:27:46 <PublicServer> *** planetm4ker joined the game 11:28:08 <VVG> orange/dark blue as standart scheme 11:28:18 <PublicServer> <fmauNeko> Yep, and in train tab ? 11:28:52 <PublicServer> <VVG> all red but 1st column EMU and freight car are blue and orange respectively 11:29:03 <PublicServer> <fmauNeko> That's right 11:29:06 <PublicServer> <fmauNeko> And the checkboxes ? 11:29:07 <PublicServer> <VVG> trucks are all red 11:29:23 <PublicServer> <VVG> check boxes in train tab electric emu and freight car 11:29:39 <PublicServer> <fmauNeko> Try to untick and retick EMU 11:30:02 <PublicServer> <fmauNeko> And check the HQ :p 11:30:10 <PublicServer> <VVG> do i need to reload? 11:30:15 <PublicServer> <fmauNeko> nope 11:30:16 <PublicServer> <VVG> or just unticking will work? 11:30:18 <PublicServer> <planetm4ker> trains changed colour for me! 11:30:22 <PublicServer> <planetm4ker> now they're orange 11:30:23 <PublicServer> <VVG> i untick - no change 11:30:28 <PublicServer> <VVG> at hq 11:30:30 <PublicServer> <fmauNeko> That's normal 11:30:35 <PublicServer> <fmauNeko> And there ? 11:30:39 <PublicServer> <planetm4ker> and back to blue and orange 11:31:16 <PublicServer> <Mazur> TGV blue, lok2000 red, cars red/orange. 11:31:18 <PublicServer> <VVG> ticking unticking doesn't seem to do anything for me 11:31:44 <PublicServer> <fmauNeko> I have no more ideas 11:31:51 <PublicServer> *** Mazur has left the game (desync error) 11:31:52 <PublicServer> *** Yso has left the game (desync error) 11:31:52 <PublicServer> *** planetm4ker has left the game (desync error) 11:31:52 <PublicServer> *** BigB has left the game (desync error) 11:31:52 <PublicServer> *** VVG has left the game (desync error) 11:31:52 <PublicServer> *** fmauNeko has left the game (desync error) 11:32:13 <Mazur> !password 11:32:13 <PublicServer> Mazur: nosing 11:32:24 <PublicServer> *** Mazur joined the game 11:32:29 <PublicServer> *** Yso joined the game 11:33:02 <PublicServer> *** BigB joined the game 11:33:36 <PublicServer> *** VVG joined the game 11:33:39 <PublicServer> <Mazur> Now trains all correct, except littera black. 11:33:54 <PublicServer> <Mazur> And some white cars. 11:34:21 <PublicServer> <BigB> jsut tick all the boxes 11:34:30 <PublicServer> <VVG> trucks are orange for me, ticking checkbox does nothing 11:34:35 <PublicServer> <Mazur> Which boxes? 11:34:50 <PublicServer> <BigB> in the color scheme train list 11:35:14 <PublicServer> <VVG> bleh, some industries died at sl 08 :( 11:35:28 <PublicServer> <Mazur> Ah, that one. 11:36:47 <VVG> How long does it take for cargo to decay at transfer stations? 11:37:08 <PublicServer> <Mazur> Untick, rather. 11:37:40 <PublicServer> <VVG> oh! 11:37:45 <PublicServer> <VVG> now i saw some change 11:37:46 <planetmaker> hm. I guess there's no way to get around the desyncs for now. But we found the most probable reason :-) 11:37:47 <Yso> blue looks a lot nicer 11:37:50 <planetmaker> Good job, guys! 11:37:50 <PublicServer> <Mazur> That was I. 11:37:50 <PublicServer> <BigB> we all did 11:38:10 <planetmaker> But leave our CC orange :-P 11:38:12 <VVG> may be try older version of grf? atleast for test 11:38:29 <BigB> then you cant connect i think 11:38:33 <planetmaker> VVG: on a running game... not good 11:38:41 <planetmaker> it's quite likely to ruin it 11:38:47 <VVG> as in? 11:38:53 <PublicServer> <Mazur> My train colour scheme lists red everywhere, I was gtryinh to see if chaning the mijna colour would (re-)set them. 11:38:56 <planetmaker> don't change newgrf on a game once created :-) 11:39:14 <planetmaker> (unless you know what to do :-P) 11:39:21 <VVG> from trial and error i found there are plenty of cases when it is safe to do :) 11:39:35 <planetmaker> But I *think* I know enough that it would be not a good idea in this case 11:39:43 <planetmaker> VVG: yes, there are 11:39:51 *** gr00vy has quit IRC 11:39:53 <planetmaker> But exchanging a used vehicle set is not ;-) 11:40:11 <planetmaker> at least in the vast majority 11:40:42 <VVG> i would have tried anyway, with a version known to work. as a test atleast 11:41:09 <planetmaker> yes, one can try. 11:41:32 <planetmaker> The problem - why I wouldn't want to do it here - is that bugs and errors due to that may only be noticed later 11:41:44 <planetmaker> and a rollback in MP is very annoying 11:42:00 <planetmaker> in SP it's only you youself whom you annoy yourself :-) 11:42:06 <PublicServer> <VVG> :) 11:42:40 <PublicServer> <Mazur> And the woman: "Are you still playing with thoe stupid little trains???" 11:42:50 <PublicServer> <BigB> so familiar 11:43:11 <PublicServer> <VVG> they aren't stupid they obey the rules! 11:43:12 *** gr00vy has joined #openttdcoop 11:43:43 <PublicServer> <Mazur> "Oh, what _what_ do you mean by that? Am I too independant for you? Huh? Huh?" 11:43:44 <PublicServer> *** VVG has left the game (connection lost) 11:45:01 <VVG> Btw, who is using a 80 kmh tractor for supplies? 11:45:18 <PublicServer> <BigB> i am :P 11:45:39 <VVG> I found it strange. There is higher speed lower capacity truck. :) 11:45:58 <BigB> wich one ? 11:46:13 <VVG> xpr ultima, when refited it has 14t capacity 11:46:21 <PublicServer> <BigB> ok 11:46:40 <VVG> though, it might depend on travel time, now that i think about it 11:47:08 <VVG> i just got used to xpr ultima, so don't mind me 11:48:29 <BigB> there doing nothing atm 11:48:37 <BigB> no supllies are deliverd at all 11:49:58 <VVG> machine shop has low production atm and many trains loading, some probably might be removed 11:50:20 <PublicServer> <Mazur> Or rather, sxee to it it gets more to work with. 11:50:30 <BigB> probabaly might ? 11:50:30 <VVG> some transfer had many trains, more than needed 11:50:37 <VVG> transfers* 11:50:53 <VVG> check transfer stations that have subnetworks with 2tile trains 11:50:56 <BigB> gues i cant alter the wood trains 11:51:09 <BigB> and lumber trains 11:51:16 <BigB> to directly deliver 11:51:45 <VVG> that's not needed, they need to obey proper orders, as set in trainyard 11:53:22 <VVG> it's some subnetworks that are not optimized for actual prodcution :) 11:54:27 <fmauNeko> !password 11:54:27 <PublicServer> fmauNeko: redden 11:54:37 <PublicServer> *** fmauNeko joined the game 11:54:58 <planetmaker> http://wiki.openttdcoop.org/Users <-- many of you are not found on the user page 11:55:07 <BigB> im new 11:55:13 <planetmaker> you are all very welcome to add yourself as 'usual suspect' 11:55:44 <planetmaker> BigB: well, :-) you decide when you think that it fits 11:55:52 <VVG> How many games it take to become an usual suspect? 11:55:57 *** Max| has joined #openttdcoop 11:55:58 <PublicServer> <Mazur> 1 11:56:08 <PublicServer> <Mazur> In my case. 11:56:09 <planetmaker> if you like it around here and want to come back... 11:56:21 <PublicServer> <Mazur> That'ss what I meant. 11:56:31 <planetmaker> yeah. sufficient :-) 11:56:34 <VVG> :) 11:56:40 <BigB> i will be back 11:56:45 *** devilsadvocate has quit IRC 11:57:02 <planetmaker> it could also be called 'people who like to play here and actually do' 11:57:32 *** Macha has joined #openttdcoop 11:57:35 <Macha> !players 11:57:37 <PublicServer> Macha: Client 104 (Orange) is Mazur, in company 1 (Coopers #188) 11:57:37 <PublicServer> Macha: Client 106 (Orange) is Yso, in company 1 (Coopers #188) 11:57:37 <PublicServer> Macha: Client 108 (Orange) is BigB, in company 1 (Coopers #188) 11:57:37 <PublicServer> Macha: Client 112 (Orange) is fmauNeko, in company 1 (Coopers #188) 11:57:41 <Macha> !password 11:57:41 <PublicServer> Macha: twinge 11:57:54 <planetmaker> beware the train colours ;-) 11:58:02 <PublicServer> *** Macha joined the game 11:59:13 <VVG> hm, if it's trainset's fault, we will be getting desyncs more often later in game, right? 12:00:12 <BigB> think so 12:00:20 <planetmaker> not unlikely 12:00:22 <planetmaker> but it depends 12:01:19 <PublicServer> *** Yso has left the game (desync error) 12:01:20 <PublicServer> *** Mazur has left the game (desync error) 12:01:20 <PublicServer> *** BigB has left the game (desync error) 12:01:20 <PublicServer> *** fmauNeko has left the game (desync error) 12:01:20 <PublicServer> *** Macha has left the game (desync error) 12:01:26 <fmauNeko> crap 12:01:28 <BigB> !password 12:01:28 <PublicServer> BigB: twinge 12:01:28 <fmauNeko> !password 12:01:28 <PublicServer> fmauNeko: twinge 12:01:28 <planetmaker> hm 12:01:31 <Macha> Aww :( - finally didn't make it 12:01:41 <PublicServer> *** Yso joined the game 12:01:46 <PublicServer> *** BigB joined the game 12:01:50 <planetmaker> my ... highilight frequency will increase 12:01:53 <PublicServer> *** fmauNeko joined the game 12:01:56 <PublicServer> *** Macha joined the game 12:03:00 <PublicServer> <Macha> Why all the desyncs? Bad revision? 12:03:00 <PublicServer> *** planetm4ker joined the game 12:03:15 *** Absolutis has joined #openttdcoop 12:03:21 <PublicServer> <planetm4ker> hm. now my trains are yellow ;-) 12:03:21 <Absolutis> !password 12:03:21 <PublicServer> Absolutis: twinge 12:03:22 <VVG> cause is not yet known for sure 12:03:27 <Absolutis> !players 12:03:29 <PublicServer> Absolutis: Client 116 (Orange) is Yso, in company 1 (Coopers #188) 12:03:29 <PublicServer> Absolutis: Client 118 (Orange) is BigB, in company 1 (Coopers #188) 12:03:29 <PublicServer> Absolutis: Client 120 (Orange) is fmauNeko, in company 1 (Coopers #188) 12:03:29 <PublicServer> Absolutis: Client 122 (Orange) is Macha, in company 1 (Coopers #188) 12:03:29 <PublicServer> Absolutis: Client 123 (Orange) is planetm4ker, in company 1 (Coopers #188) 12:04:24 <PublicServer> <fmauNeko> Problem with the colors, fixing it 12:04:52 <PublicServer> *** Absolutis (FIN) joined the game 12:05:34 *** devilsadvocate has joined #openttdcoop 12:06:25 <PublicServer> *** Mazur joined the game 12:07:53 <PublicServer> *** planetm4ker has left the game (leaving) 12:07:58 <PublicServer> *** Macha has left the game (leaving) 12:08:00 *** Macha has left #openttdcoop 12:12:14 <PublicServer> *** Absolutis (FIN) has left the game (connection lost) 12:12:14 <PublicServer> *** Yso has left the game (desync error) 12:12:14 <PublicServer> *** BigB has left the game (desync error) 12:12:14 <PublicServer> *** Mazur has left the game (desync error) 12:12:14 <PublicServer> *** fmauNeko has left the game (desync error) 12:12:21 <Mazur> !password 12:12:21 <PublicServer> Mazur: mewing 12:12:21 <fmauNeko> !password 12:12:21 <PublicServer> fmauNeko: mewing 12:12:22 <BigB> !password 12:12:22 <PublicServer> BigB: mewing 12:12:32 <PublicServer> *** fmauNeko joined the game 12:12:37 <PublicServer> *** Absolutis (FIN) joined the game 12:12:42 <PublicServer> *** BigB joined the game 12:12:43 <PublicServer> *** Yso joined the game 12:12:45 <PublicServer> *** Mazur joined the game 12:13:01 <BigB> this happend when i was creating some traines 12:13:13 <PublicServer> <Mazur> I renamed one station. 12:13:33 <PublicServer> <Absolutis (FIN)> i was signalling. 12:13:47 <PublicServer> <fmauNeko> I was starting a train 12:16:43 <PublicServer> <BigB> wat would be good to place at SLH 04 ? 12:17:11 <PublicServer> *** Absolutis (FIN) has left the game (leaving) 12:17:16 *** Absolutis has quit IRC 12:17:34 <PublicServer> <Mazur> Best to first connect all primaries that lead to supplies. 12:20:28 <PublicServer> <Mazur> You can find them in the industry directory, look for ones that have 0% transported. 12:22:37 <PublicServer> *** BigB has left the game (desync error) 12:22:37 <PublicServer> *** Yso has left the game (desync error) 12:22:37 <PublicServer> *** Mazur has left the game (desync error) 12:22:37 <PublicServer> *** fmauNeko has left the game (desync error) 12:22:41 <BigB> !password 12:22:41 <PublicServer> BigB: mewing 12:22:57 <PublicServer> *** BigB joined the game 12:22:57 <Yso> good timing, cya later :) 12:23:00 <PublicServer> *** Mazur joined the game 12:24:42 <VVG> desycn surely needs fixing 12:25:05 <PublicServer> <BigB> this problem is pretty old 12:25:12 <PublicServer> <Mazur> Which one. 12:25:17 <VVG> this particular is a new one 12:25:23 <PublicServer> <BigB> had it in 6.4 with a huge world map (desync) 12:25:52 <PublicServer> <BigB> is the new nigthly fixed yet ?> 12:26:14 <VVG> decyns have a reason, and the one we are experiecing is a new one 12:26:40 <PublicServer> <Mazur> rarely a good reason, though? 12:27:13 <VVG> how it can good or bad? 12:27:18 <VVG> can be* 12:27:35 <PublicServer> <Mazur> A good reason is one where you can't fix it. 12:27:53 <PublicServer> <Mazur> A bad reason is where you can and must fix it. 12:28:13 <VVG> that some unknown defition of good to me :) 12:29:09 <PublicServer> <Mazur> Thse at SLH02 east are easy to fix. 12:29:34 <PublicServer> <BigB> were can i connect nya trollbyn forest ? 12:31:09 <PublicServer> <Mazur> A new SLH between BBH01 and Cengtral Drop. 12:31:18 <PublicServer> <Mazur> I'd think. 12:31:32 <PublicServer> <BigB> at my sign ? 12:31:41 <PublicServer> <Mazur> MSH01, I mean. 12:32:09 <PublicServer> <Mazur> Yes, if you can. Make sure you keep a connection east-west at all time. 12:32:53 <PublicServer> <Mazur> And keep the TF low. 12:34:37 <VVG> SLH between MSH and actual station? 12:35:10 <PublicServer> <Mazur> I'm no fan of it, either, but it was the only place I saw. 12:35:33 <PublicServer> <Mazur> And V453000 _did_ say "anywhere". 12:35:52 <VVG> I asked V453 yesterday if can build SLH on such a strecht, he adviced me to find some other place 12:35:54 <PublicServer> <Mazur> Doesn;t mean this is anywhere in his head, of course. 12:36:09 <PublicServer> <Mazur> Can you see one, VVG? 12:36:18 <VVG> no, i'm not in game 12:37:25 <PublicServer> *** Spike joined the game 12:37:33 <PublicServer> <Mazur> Well, gthere is _some_ room between BBH01 and BBH07, but it's tight, with those montains. 12:38:22 <PublicServer> <Mazur> Could use some member advice on this matter, though. 12:39:45 <PublicServer> <Mazur> Spike? 12:39:51 <PublicServer> <Spike> ? 12:40:10 <PublicServer> <Spike> who what where 12:40:19 <PublicServer> <Mazur> SLH 11? 12:40:29 <PublicServer> <BigB> that would be me 12:41:09 <PublicServer> <Mazur> Yes, I was hoping Spike could shed light on whether to proceed there or to retry on hte north side. 12:41:29 <PublicServer> <Spike> i don't understand what you ask atm :) 12:41:57 <PublicServer> <Mazur> SLH 11 is now being placed between MSH 01 and Central. 12:42:14 <PublicServer> <Mazur> Is that ok, or is it a nono. 12:42:43 <PublicServer> <Spike> hmmm 12:42:53 <PublicServer> <Mazur> Will V453000 explode in fury or will he not even notice. 12:43:04 <PublicServer> <Spike> he will notice.. but how he responds.. 12:43:06 <PublicServer> <Spike> i don't know 12:44:40 <PublicServer> <Mazur> Somehow I doubt he'll like it. 12:50:14 <PublicServer> <Mazur> Well, as long as BigB can stand being called an idiot a few times, all will he well, in the end. 12:50:27 <PublicServer> <Spike> BigB: can you handle that? :) 12:50:42 <PublicServer> <BigB> idiot reporting for duty 12:50:52 <PublicServer> <Mazur> Good show. 12:50:59 <PublicServer> <Mazur> I started out that way, too. 12:51:41 <PublicServer> <Mazur> V has abused me a few times, and this game he even mentioned liking a HUB I build. So it's never "personal". 12:52:06 <^Spike^> Mazur seems u have a better approach then ;) 12:52:15 <^Spike^> Lukeus_Maximus hasn't been called an idiot by me :) 12:52:28 <Yso> !password 12:52:28 <PublicServer> Yso: vocals 12:52:37 <PublicServer> *** Yso joined the game 12:52:59 <PublicServer> <Mazur> Nor by me,I just tried to guide him to see and fix his mastakes. 12:53:16 <planetmaker> <PublicServer> <Mazur> SLH 11 is now being placed between MSH 01 and Central. <-- that's usually not a correct place 12:53:28 <planetmaker> it'd make the station connection part of a ML 12:53:30 <planetmaker> which it is not 12:54:36 <Mazur> Well, the only other place I see is between BBH01 and BBH07, which is even tighter. 12:54:55 <Mazur> Don;t think _I_ could fit a SLH, there. 12:55:07 <^Spike^> now that you say it it says MSH MAINSTATIONhub 12:55:12 <^Spike^> meaning only the station is connected\ 12:55:46 <PublicServer> <Mazur> Ok, then we have our answer, BIgB, not there, apparently. 12:55:47 <planetmaker> Mazur, think in solutions: move or squeeze one of the BBHs ;-) 12:55:58 <planetmaker> or make a long(er) SL 12:56:01 <Yso> i think the place is ok, V didn't crucify me @ SLH05 12:56:22 <PublicServer> <BigB> SLH 11 is done 12:56:49 <planetmaker> not being shot for a crime doesn't mean it's not a crime :-P 12:57:00 <Yso> xD 12:57:54 <Yso> i got shot for everything else i fucked up there, so maybe he didn't notice 12:58:03 <planetmaker> hehe :-) 12:58:41 <planetmaker> well. The concept of MSH is... not new but ... less fervently enforced than it deserves 12:59:27 <PublicServer> <BigB> feedback on SLH 11 ? 13:00:56 <PublicServer> <Mazur> Missing prios, for one. 13:01:35 <PublicServer> <Mazur> Unsynched bridges. 13:01:59 <PublicServer> *** Spike has left the game (desync error) 13:01:59 <PublicServer> *** Yso has left the game (desync error) 13:14:14 <PublicServer> <Mazur> Yeah, it's rticky, that one, either desynch or CL issue. 13:15:12 <PublicServer> <BigB> think that fixed it 13:15:55 *** Modi has joined #openttdcoop 13:21:02 <PublicServer> <Mazur> Now your north to west trains all go over part of the north to east connection. 13:21:45 <Yso> !password 13:21:45 <PublicServer> Yso: darned 13:21:53 <PublicServer> *** Yso joined the game 13:23:21 <PublicServer> <BigB> i always make my junctions to compact 13:23:30 <PublicServer> <Mazur> No such thing. 13:23:38 <PublicServer> <Mazur> As too compact. 13:23:57 <PublicServer> <BigB> there is, its called cl 13:24:19 <PublicServer> <Mazur> Ok, with that I can agree. 13:24:47 <PublicServer> <Mazur> Whyn not move your SL tracks a little east? hta'd make more room for those connecctions. 13:25:12 <PublicServer> <Mazur> Keeping in mind the CLs on the eastbound tracks. 13:26:04 <PublicServer> <BigB> sign pls 13:26:26 <PublicServer> <Mazur> Sign what? 13:26:39 <PublicServer> <BigB> nvm 13:26:45 <PublicServer> <BigB> read to fast 13:27:44 <PublicServer> <Mazur> See what I mean? 13:29:57 <PublicServer> <Mazur> Or you could do this: May I? 13:30:06 <fmauNeko> !playercount 13:30:06 <PublicServer> fmauNeko: Number of players: 3 13:30:12 <PublicServer> <BigB> sure 13:31:27 <PublicServer> <Mazur> Hm, no, ddoens't solve the desynch. 13:32:26 <PublicServer> <Mazur> Hm, no room for 2nd bridge, 13:32:59 <PublicServer> <BigB> think it works that way 13:33:01 <PublicServer> <Mazur> But we can move those bridges just to hte south of that one east. 13:33:23 <fmauNeko> !password 13:33:23 <PublicServer> fmauNeko: jumbos 13:33:34 <PublicServer> *** fmauNeko joined the game 13:33:48 <PublicServer> <Mazur> wb, frauNeko. 13:34:13 <PublicServer> <fmauNeko> Hi again :) 13:35:04 <PublicServer> <BigB> well 13:35:09 <PublicServer> <BigB> i g2g 13:35:14 <PublicServer> <Mazur> k 13:35:18 <PublicServer> <BigB> ill be back in a couple hour 13:35:45 <PublicServer> <Mazur> I'll soign where the prios are needed. 13:36:04 <PublicServer> <BigB> i dont know how to make prios 13:36:10 <PublicServer> <Mazur> k 13:36:12 <PublicServer> <BigB> its with a reverse presig rigth ? 13:36:18 <PublicServer> <Mazur> Yep. 13:37:05 <Modi> !password 13:37:05 <PublicServer> Modi: jumbos 13:37:17 <PublicServer> *** Modi joined the game 13:37:19 <PublicServer> *** BigB has left the game (connection lost) 13:41:52 *** devilsadvocate has quit IRC 13:44:15 *** BigB has quit IRC 13:51:28 <Yso> why are there resource trains in the farmsupplies overflow @ central ? 13:51:56 <VVG> what are their orders and refits? 13:52:42 <PublicServer> <Mazur> Train 294? 13:52:44 <PublicServer> <Yso> no heading for Waypoint West Northbound and full with wood 13:52:51 <PublicServer> <Yso> correct 13:53:08 <VVG> mb they got lost if someone was messing with tracks 13:54:24 <PublicServer> <Mazur> C urrently no way out. 13:55:30 <VVG> If i was sure what the train supposed to do, i'd make stuck train to go to depot and sell it there, and make a new one instead of sold there, where it is supposed to be 13:55:56 <PublicServer> <Yso> it's origin is SLH11 13:55:57 <PublicServer> <Mazur> Or a temp connection to get thme out? 13:56:26 <VVG> nah, that's more messing with tracks, which is probably the original cause :) 13:57:03 <VVG> i prefer sell/buy route 13:57:18 <VVG> it's simpler 14:01:59 <PublicServer> *** Modi has left the game (desync error) 14:02:31 <Modi> !password 14:02:31 <PublicServer> Modi: squats 14:02:44 <PublicServer> *** Modi joined the game 14:03:22 <PublicServer> <Mazur> Yso, you wanna do the honours? 14:03:42 <PublicServer> <Mazur> I fixed one missing connection on SLH11 14:04:03 *** devilsadvocate has joined #openttdcoop 14:04:05 <Yso> i will not touch ANYTHING there :) 14:04:24 <PublicServer> <Mazur> Where? 14:04:43 <PublicServer> <Mazur> SLH 11 or the trains? 14:04:54 <Yso> the trains @ central 14:06:19 <Yso> i'll just sell them and give the stations new ones 14:06:37 <PublicServer> <Mazur> I will babysit 311 to see where it'll go. 14:06:49 <PublicServer> <Mazur> 312, rather. 14:10:12 <PublicServer> <Mazur> Might take a cenury to see it round. 14:10:19 <PublicServer> <Mazur> +t 14:11:33 <VVG> !password 14:11:33 <PublicServer> VVG: squats 14:11:48 <PublicServer> *** VVG joined the game 14:12:57 <PublicServer> <VVG> what farms in firs are red? 14:13:11 <PublicServer> *** fmauNeko has left the game (leaving) 14:13:41 <PublicServer> <VVG> who made brirplav heights? 14:13:53 <PublicServer> *** Modi has left the game (desync error) 14:13:54 <PublicServer> *** VVG has left the game (desync error) 14:14:05 <VVG> !password 14:14:05 <PublicServer> VVG: faints 14:14:11 <PublicServer> <Mazur> Never heard of it. 14:14:21 *** Modi has quit IRC 14:14:22 <PublicServer> *** VVG joined the game 14:14:50 <PublicServer> <VVG> it's not signed :( 14:15:41 *** Ramsus08191 has joined #openttdcoop 14:16:33 <Ramsus08191> !password 14:16:33 <PublicServer> Ramsus08191: faints 14:16:50 <PublicServer> *** Ramsus08191 joined the game 14:17:02 <PublicServer> <Ramsus08191> Hey 14:17:06 <PublicServer> <VVG> hi 14:17:52 <PublicServer> <VVG> all right 14:18:03 <PublicServer> <VVG> i'm gonna fix some subnetworks, since i got green light :p 14:18:20 <PublicServer> <Mazur> Good show. 14:22:32 <PublicServer> <Ramsus08191> what there is at !here? 14:23:20 <PublicServer> <Mazur> there is a sign, there. 14:24:11 *** Seberoth has joined #openttdcoop 14:24:23 <PublicServer> <Mazur> Maybe for someone to remember where that unconneted sandpit is? 14:24:26 <PublicServer> *** VVG has left the game (desync error) 14:24:27 <PublicServer> *** Ramsus08191 has left the game (desync error) 14:24:36 <VVG> !password 14:24:36 <PublicServer> VVG: faints 14:24:50 <PublicServer> *** VVG joined the game 14:24:57 <PublicServer> *** Ramsus08191 joined the game 14:29:44 <PublicServer> <VVG> omg 14:29:54 <PublicServer> <VVG> i ve done trains at SL08 transfer wrong. 14:29:55 <PublicServer> <Mazur> Yes? 14:30:00 <PublicServer> <Mazur> Ooer. 14:30:21 <PublicServer> <Mazur> A apsnking, a spanking! 14:30:21 <PublicServer> <VVG> but someone fixed the 08 es transfer 14:33:19 <PublicServer> <Mazur> k, those idjit wood trains now go the right way. 14:34:19 <PublicServer> <Mazur> However.... 14:35:03 <PublicServer> <Mazur> Oh, dear. I think they have the wrong orders? 14:36:40 <PublicServer> <Mazur> They are being sent to a waypoint on hte proper ML, but because the SLH is between the MSH and Central, it means doing a grand loop. 14:37:07 <PublicServer> <VVG> which one? 14:37:28 <PublicServer> <Mazur> 294, 312, 313. 14:37:33 <PublicServer> <VVG> which slh? 14:37:43 <PublicServer> <Mazur> 294 caught in the overflow again.. 14:37:48 <PublicServer> <Yso> narf 14:38:03 <PublicServer> *** Spike joined the game 14:38:51 <PublicServer> <Yso> i just cloned the trains at the right depot, so it has to be the orders 14:38:52 <PublicServer> <Mazur> So I guess SLH needs to be moved to the alternate poss.? 14:39:30 <Yso> they're wood trains, aren't they? 14:39:41 <PublicServer> <Mazur> yes. 14:39:52 <PublicServer> <Mazur> Going to Paper mill. 14:40:00 <PublicServer> <Mazur> Via Waypoint. 14:40:25 *** heffer has quit IRC 14:40:33 <PublicServer> <VVG> probably 14:41:48 <PublicServer> <Yso> yes, trains for the south were used, the ones for the north go via the eastern waypoints 14:41:59 <PublicServer> <Yso> let's try those 14:42:57 <PublicServer> <Mazur> Without the waypoint they'd do fine. 14:43:14 <PublicServer> <VVG> waypoins are there for a reason :) 14:43:21 <PublicServer> <VVG> i guess it's better to move the slh 14:43:26 <PublicServer> <Mazur> I know, just saying. 14:43:26 <PublicServer> <Ramsus08191> the waypoints are to direct the trafic 14:43:37 <Yso> probably 14:44:04 <PublicServer> <VVG> i guess, since central station is 2way, waypoins are needed 14:44:12 <PublicServer> <Mazur> I made the last train bound for that waypoint skip it, to [prevent another overflow capture. 14:45:20 <Yso> i never built a slh on a LLL_RRR ml so i'm of no help when moving the slh 14:45:43 <PublicServer> <VVG> it's slh, so there is no need for fancy balancers 14:47:05 <PublicServer> <VVG> whoo, we have steel waiting and no trains loading :) 14:47:09 <PublicServer> <VVG> that's a good sign 14:51:01 <PublicServer> <Mazur> I stopped hte wrong way trains in depots and are now following the first other way train. 14:51:28 <PublicServer> <VVG> who is doing slh 11 alternate poss? 14:51:56 <PublicServer> <Mazur> not you or I. 14:52:11 <PublicServer> <Ramsus08191> slh 11 havent been built by bigb? 14:52:20 <PublicServer> <Ramsus08191> why another slh 11? 14:52:25 <PublicServer> <VVG> it has been built in a wrong place 14:53:10 <Yso> i'm at slh alt pos 14:53:30 <Yso> i thought we agreed on moving it 14:53:47 <PublicServer> <VVG> to me it looks like you made exit too close to bbh 07 14:54:47 <PublicServer> <VVG> anothing thing, avoid severing the connection, when you can 14:55:38 <PublicServer> <VVG> like, 1st build one bridge, connect it, then build 2nd. This way trains won't get lost in case they wanted to take that particular lane you are working on 14:55:45 <PublicServer> <VVG> thouhg, that is not always possible 14:55:58 <Yso> i thought i did it that way ^ 14:56:05 <PublicServer> <VVG> hmm 14:56:16 <PublicServer> <VVG> i think i saw you 1st cut the track, then built bridges 14:56:24 <PublicServer> <VVG> sorry if i'm wrong here 14:56:42 <PublicServer> <Ramsus08191> when clonning trains do I make then with shared orders? 14:57:03 <PublicServer> <Mazur> First one, from trainyard: No. 14:57:17 <PublicServer> <Mazur> The rest with the same route: yes 14:57:24 <PublicServer> <Ramsus08191> alright 14:59:30 <PublicServer> <VVG> depends on what trains are you cloning 15:00:21 <PublicServer> <Mazur> Looks like the trains now are good. 15:04:20 *** LukeusMaximus has joined #openttdcoop 15:04:47 *** LukeusMaximus has joined #openttdcoop 15:05:15 *** Lukeus_Maximus is now known as Guest2949 15:05:15 *** LukeusMaximus is now known as Lukeus_Maximus 15:06:54 *** Guest2949 has quit IRC 15:07:12 <PublicServer> <Ramsus08191> wtf 15:07:28 <PublicServer> <Ramsus08191> take a look at !here 15:07:43 <PublicServer> <Ramsus08191> my station doesnt seem to work.... 15:08:27 <PublicServer> <VVG> oh 15:08:33 <PublicServer> <VVG> that train is not heading for station 15:08:34 <PublicServer> <Mazur> Ah, that, yes, dunno what causes that or how to fix it. 15:08:35 <PublicServer> <Ramsus08191> why the hell that train doesnt obey the signals? 15:08:44 <PublicServer> <VVG> it goes to waypoing 15:08:53 <PublicServer> <VVG> use skip orders button to fix it 15:08:54 <PublicServer> <Ramsus08191> ah.... 15:09:26 <PublicServer> <Ramsus08191> ok ok nvm, thanks for the help :D 15:09:39 <PublicServer> <Ramsus08191> nah, I dont think its necessary 15:09:46 <PublicServer> <Ramsus08191> its primary station 15:10:12 <PublicServer> <VVG> :)) 15:10:18 <PublicServer> <Ramsus08191> fck, I did it again 15:10:21 <PublicServer> <Mazur> Wrong move, human. 15:10:22 <PublicServer> <Ramsus08191> lol 15:10:33 <PublicServer> <Ramsus08191> train was faster then me 15:10:44 <PublicServer> <Mazur> First remove signal behind it, then reverse. 15:10:58 <PublicServer> <VVG> when you are modifying orders, you need to make sure what next order is, if you don't want trains to go somewhere esle first :) 15:11:49 <PublicServer> <Ramsus08191> now just have to wait the mess to clean up 15:12:13 *** heffer has joined #openttdcoop 15:13:03 <fmauNeko> !password 15:13:03 <PublicServer> fmauNeko: recoup 15:13:09 <PublicServer> <Ramsus08191> yay, it works now 15:13:22 <PublicServer> *** fmauNeko joined the game 15:13:58 *** BigB has joined #openttdcoop 15:14:07 <BigB> !password 15:14:07 <PublicServer> BigB: recoup 15:14:20 <PublicServer> *** BigB joined the game 15:14:52 <BigB> heya 15:14:57 <PublicServer> <Ramsus08191> hi 15:14:57 <PublicServer> <fmauNeko> Yo 15:14:57 <BigB> !players 15:14:59 <PublicServer> BigB: Client 162 (Orange) is VVG, in company 1 (Coopers #188) 15:14:59 <PublicServer> BigB: Client 141 (Orange) is Mazur, in company 1 (Coopers #188) 15:14:59 <PublicServer> BigB: Client 146 (Orange) is Yso, in company 1 (Coopers #188) 15:14:59 <PublicServer> BigB: Client 164 (Orange) is Ramsus08191, in company 1 (Coopers #188) 15:14:59 <PublicServer> BigB: Client 165 is Spike, a spectator 15:15:01 <PublicServer> BigB: Client 167 (Orange) is fmauNeko, in company 1 (Coopers #188) 15:15:01 <PublicServer> BigB: Client 169 (Orange) is BigB, in company 1 (Coopers #188) 15:15:03 <PublicServer> <VVG> hi 15:15:20 <PublicServer> <Mazur> SLH needs to be moved to the alternate location. 15:15:40 <PublicServer> <BigB> thats no convienient 15:15:55 <PublicServer> <BigB> ill start deconstructing it 15:15:56 <PublicServer> <Mazur> It's less convenient where it is. 15:16:10 <PublicServer> <Mazur> Not beofre the new one is in, I think, 15:17:33 <PublicServer> <VVG> hee 15:17:43 <PublicServer> <VVG> wood and lumber trains look like coal :( 15:18:19 <PublicServer> *** BigB has left the game (desync error) 15:18:20 <PublicServer> *** fmauNeko has left the game (connection lost) 15:18:28 <fmauNeko> ksssssh 15:18:28 <BigB> !password 15:18:28 <PublicServer> BigB: recoup 15:18:43 <PublicServer> *** BigB joined the game 15:18:46 <PublicServer> *** fmauNeko joined the game 15:19:11 <PublicServer> <BigB> ideas on a new location ? 15:19:30 <PublicServer> <Mazur> Anyone experienced ewnough to rebuild SLH 11 at the alternate spot? 15:19:30 <PublicServer> <VVG> north from old loc 15:20:09 <PublicServer> <BigB> between center and MSH 01 ? 15:20:20 <PublicServer> <Mazur> At the signs. 15:20:23 <PublicServer> <fmauNeko> V will kill him 15:20:34 <PublicServer> <Mazur> Between BBH 01 and BBH 07. 15:20:52 <PublicServer> <VVG> no, you can't build between MSH01 and central station, as we figured out :) 15:21:01 <PublicServer> <Ramsus08191> I think that building slh between center and the mshs wasnt a good idea :) 15:21:28 <PublicServer> <Ramsus08191> but noone knew about that 15:21:31 <PublicServer> <BigB> thats barely any space 15:22:09 <PublicServer> *** fmauNeko has left the game (connection lost) 15:22:22 *** Phazorx has joined #openttdcoop 15:22:22 *** Webster sets mode: +o Phazorx 15:23:51 <BigB> brb 15:23:53 *** BigB has quit IRC 15:23:59 <PublicServer> *** BigB has left the game (leaving) 15:27:13 *** elmz has joined #openttdcoop 15:30:15 <fmauNeko> !password 15:30:15 <PublicServer> fmauNeko: stokes 15:30:29 <PublicServer> *** fmauNeko joined the game 15:30:30 <PublicServer> <Mazur> Ok, somehelp at BBH 07, anyone? 15:34:23 <PublicServer> <VVG> SL9 transfers and rvs is whose work? 15:34:23 *** Phazorx has quit IRC 15:35:07 *** elmz_ has quit IRC 15:43:27 <Yso> rvs by BigB, Transfer dunno 15:44:27 <PublicServer> *** VVG has left the game (leaving) 15:45:29 <VVG> !password 15:45:29 <PublicServer> VVG: ruffle 15:45:44 <PublicServer> *** VVG joined the game 15:47:21 <PublicServer> <Mazur> Can anyone make a 2->3 balanced split at !make 2->3 tracks? 15:48:29 <PublicServer> <Mazur> Prolly dead simple one minute job, but my head's not up to speed. 15:49:04 <PublicServer> *** Yso has left the game (leaving) 15:50:04 <PublicServer> <VVG> i'll have a go at it, ok? 15:54:54 <PublicServer> <Mazur> Fine., 15:55:04 <PublicServer> <Mazur> Thank you. 15:59:57 <PublicServer> <Mazur> Aw, shit, one short on the CL, what I trie. 16:00:00 <PublicServer> <VVG> hows that? 16:00:55 <PublicServer> <Mazur> Only missing North-in to south-out. 16:01:04 <PublicServer> <VVG> ? 16:01:08 <PublicServer> <Mazur> no. 16:01:13 <PublicServer> <Mazur> my bad. 16:01:17 <PublicServer> *** VVG has left the game (desync error) 16:01:28 <VVG> !password 16:01:28 <PublicServer> VVG: infamy 16:01:42 <PublicServer> *** VVG joined the game 16:01:51 *** duckblaster has joined #openttdcoop 16:02:50 <PublicServer> <VVG> now, we can try to make it smaller :) 16:03:00 <PublicServer> <Mazur> I created a litttle more room for SLH11 by moving the tunnels. 16:04:42 <PublicServer> <VVG> eh? 16:04:55 <PublicServer> <VVG> oh 16:04:57 <PublicServer> <VVG> 1 tile short :( 16:05:03 <PublicServer> <Mazur> From the Southern bidge, two Zs. 16:07:09 <PublicServer> *** VVG has left the game (desync error) 16:07:32 <PublicServer> *** VVG joined the game 16:07:39 <duckblaster> !password 16:07:39 <PublicServer> duckblaster: infamy 16:08:19 <PublicServer> <Mazur> Come one in, don;t be scared. 16:08:33 <PublicServer> *** duckblaster joined the game 16:09:03 <PublicServer> <Mazur> Wb, duckplaster. 16:09:27 <duckblaster> thanks 16:09:42 <duckblaster> could you check !need sync? please 16:10:09 <PublicServer> <VVG> which one? 16:10:13 <PublicServer> <VVG> there are four of them 16:10:22 <duckblaster> all 16:11:14 *** Tray has joined #openttdcoop 16:11:25 <Tray> !password 16:11:25 <PublicServer> Tray: infamy 16:11:25 <PublicServer> <VVG> hmm 16:11:36 <PublicServer> <VVG> looks like yes 16:11:43 <PublicServer> <VVG> or atleast presignals are needed 16:11:44 <PublicServer> <Mazur> The ones east of SLH 02 do, most certainly, and are easy. 16:11:51 <PublicServer> <VVG> trains just now slowed down for a bit 16:12:14 <PublicServer> <VVG> i modified sign, it's now !need sync? 1 16:13:19 <Tray> !password 16:13:19 <PublicServer> Tray: slewed 16:13:29 <PublicServer> *** Tray joined the game 16:13:37 <PublicServer> <Mazur> HayTray. 16:13:53 <PublicServer> <Tray> Hola. 16:13:56 <PublicServer> *** VVG has left the game (desync error) 16:13:57 <PublicServer> *** duckblaster has left the game (connection lost) 16:14:22 <VVG> hola 16:14:23 <PublicServer> <Ramsus08191> hi 16:14:27 <PublicServer> *** VVG joined the game 16:16:04 *** pugi has joined #openttdcoop 16:20:30 *** fonsinchen has joined #openttdcoop 16:27:05 <PublicServer> *** VVG has left the game (leaving) 16:29:33 *** fonsinchen has quit IRC 16:30:35 <PublicServer> <Tray> I think it would be better to build a new SLH than connecting knudsvall Coal Mine to SL4 16:31:37 <PublicServer> <fmauNeko> Hmm, SL4 is kind of uselessthen 16:32:34 <PublicServer> <Tray> Well, yeah. I hoped, that there will spawn some industries. (; 16:32:39 <PublicServer> <fmauNeko> :D 16:33:48 <PublicServer> <Tray> I think between Msh 1-4 and Msh 2-4 would be a nice place for a new SLH, but there is not much space. \: 16:34:27 <PublicServer> <fmauNeko> Yep 16:43:15 <PublicServer> <Ramsus08191> ok, the trains are separated into north and south, its related to the location of the slh? 16:44:36 <fmauNeko> It is 16:44:49 <fmauNeko> North of center or south of center :) 16:45:26 <PublicServer> <Ramsus08191> but the comparison is about the location of the slh that connects to the network 16:46:21 *** snc has quit IRC 16:49:00 <PublicServer> <Tray> Huh? 16:49:12 <PublicServer> <Tray> Hrm. 16:49:19 <pugi> !password 16:49:19 <PublicServer> pugi: cajole 16:49:32 <PublicServer> <Ramsus08191> I mean, the primary station is south and the slh is north, I pick the north train right? 16:49:40 <PublicServer> *** puugi joined the game 16:49:48 <VVG> yep 16:49:56 <VVG> slh connection matters, 16:50:08 <VVG> location of actual industry does not 16:50:28 <PublicServer> <Ramsus08191> alright 16:50:39 <PublicServer> <puugi> yay, a crash 16:51:26 <duckblaster> !password 16:51:26 <PublicServer> duckblaster: cajole 16:52:02 <PublicServer> <Ramsus08191> ok, I connected a mixed farm that produces two types of cargos, livestock and fruit&vegetables, do I put two cargo type trains on the same station or just pick you type cargo train? 16:52:14 <PublicServer> <Ramsus08191> one* 16:52:19 <PublicServer> <puugi> who is connecting? 16:52:20 <PublicServer> *** duckblaster joined the game 16:52:21 <PublicServer> <puugi> ah 16:52:21 <VVG> two different stations 16:52:23 *** Mitcian has joined #openttdcoop 16:52:29 <PublicServer> <Ramsus08191> aw 16:53:19 <VVG> we need to concentrate on mines i think, we need machine shop with production 16:53:35 <VVG> farms do not help machine shop :) 16:53:42 <VVG> but machine shop helps farms 16:56:28 <PublicServer> <Ramsus08191> aw, shit, I was going to connect a primary and it disappeared :/ 16:57:44 <PublicServer> <Mazur> Ramsus08191: Two seperwte cargo trains on 2 separate stations is usual. 16:59:37 <planetmaker> !rcon debug_level 16:59:37 <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0' 17:03:58 <VVG> Is there an archive of webcam screeshots? 17:04:02 <planetmaker> !rcon debug_level desync=0 17:04:28 <PublicServer> *** planetm4ker joined the game 17:04:56 *** Bigb has joined #openttdcoop 17:04:58 <Bigb> heya 17:05:02 <Bigb> !password 17:05:02 <PublicServer> Bigb: piston 17:05:11 <PublicServer> <fmauNeko> Yo 17:05:35 <PublicServer> <puugi> Klöphättan :D 17:05:35 <PublicServer> <planetm4ker> blue blue blue are all my TGV-he 17:05:37 <PublicServer> *** BigB joined the game 17:05:46 <PublicServer> <fmauNeko> * 17:05:52 <PublicServer> <fmauNeko> Blue TGV is blue 17:05:55 <PublicServer> <planetm4ker> blue blue blue is not all I have ;-) 17:06:06 <PublicServer> <puugi> hmm 17:06:18 <PublicServer> <fmauNeko> That's good, the only coach is a 1st Class 17:06:23 <PublicServer> <puugi> i think we can kill the moneymaker now 17:06:40 <PublicServer> <Ramsus08191> hmm I wouldnt be so sure 17:06:43 <PublicServer> <fmauNeko> Not coach, wagon 17:07:18 <PublicServer> <puugi> okay, i only compared train with aircraft income 17:07:31 <PublicServer> <puugi> but aircraft income is more than total profit 17:07:34 <PublicServer> <fmauNeko> The TGVs are now 2nd class : d 17:07:57 <PublicServer> <puugi> i saw report about TGX in korea a few days ago 17:09:41 <PublicServer> <fmauNeko> The Koreans KTX are heavily based on our TGV :p 17:10:06 <PublicServer> <puugi> ah, ktx... yeah 17:10:21 <PublicServer> <fmauNeko> Commercial speed is higher, 350km/h instead of 300km/h 17:10:23 <PublicServer> <puugi> and they said they were updated tgvs 17:10:26 <PublicServer> <planetm4ker> anyone with yellow TGVs? 17:10:35 <PublicServer> <planetm4ker> near HQ? 17:11:02 <duckblaster> blue for me 17:11:04 <VVG> here, i checked my irc log, i noticed the color thingie way before desync error 1st time appeared 17:11:14 <VVG> but i might lack some things in a log 17:11:17 <PublicServer> <planetm4ker> ok 17:11:18 <PublicServer> <puugi> i like finding these signs... "!need sync"... instead of just synching it... <.< 17:11:38 * duckblaster doesn't know how 17:11:42 <duckblaster> sorry 17:11:51 <PublicServer> <planetm4ker> I was only just asked whether the colour oddity only showed AFTER I turned on the desync debug 17:11:59 <PublicServer> <puugi> it isn't that hard, duckblaster 17:12:03 <PublicServer> <Mazur> pug: Because they were made by a new fella, and this way he learns. 17:12:25 <VVG> how the line where you turn debug on should look like? i may check my logs 17:12:40 <VVG> Or check yours, if you have full logs of channel. 17:12:43 <PublicServer> <planetm4ker> VVG: !rcon debug_level desync=3 17:13:05 <PublicServer> <Tray> Who builds SLH 11? 17:13:18 <PublicServer> <BigB> i di 17:13:24 <PublicServer> <planetm4ker> mind that I turned it on not once... but after the re-builds / reloads, too 17:13:31 *** MattD has joined #openttdcoop 17:13:31 <VVG> 1st time in my log it is after the color thingie 17:13:41 <MattD> Hello everyone :) 17:13:41 <VVG> hmm 17:13:47 <PublicServer> <Ramsus08191> hi 17:13:47 <PublicServer> <planetm4ker> hm... 17:13:52 <PublicServer> <planetm4ker> hi mattd 17:13:53 <PublicServer> <Tray> You made a mistake ate your exit. the right line has 2, but the mid line hasn't an exit. 17:13:56 <VVG> my Scite editor show some strange line numbers 17:14:01 <PublicServer> <Mazur> Hi, Mattd. 17:14:15 <PublicServer> *** Spike has joined company #1 17:14:27 <PublicServer> <BigB> i see 17:14:53 <PublicServer> <BigB> it needs to be relocated 17:15:01 <PublicServer> <Spike> just want to be sure i have it signed :) 17:15:19 <PublicServer> <Spike> it can be fitted where it needs to be moved easily 17:15:26 <PublicServer> <Spike> it's an SLH doesn't take too much space 17:15:29 <VVG> anyway, in log the line where i noticed color thingie is way before "!rcon debug_level desync=3" 17:15:43 <planetmaker> which time? 17:15:47 <VVG> 1st time 17:15:59 <VVG> it was something like 2 days ago 17:16:08 <planetmaker> I meant... ^ yeah date + time ;-) 17:16:24 <VVG> there is no date, or i can't figure it out 17:16:32 <VVG> do you have logs? 17:16:43 <duckblaster> i do 17:16:53 <planetmaker> I need to find out, VVG :-) 17:16:59 <planetmaker> maybe I enabled them, maybe not 17:17:06 <planetmaker> or maybe on the other computer 17:17:15 <VVG> "Why do trains have different colors on the screenshot above compared to what i see ingame?" that the line i asked first time about colours 17:17:20 <planetmaker> my office PC is connected 24/7 :-P 17:17:25 <duckblaster> mon 12 jul 2010 06:55 ckt 17:17:32 <duckblaster> gmt -10 17:17:47 <VVG> that line? 17:17:59 <duckblaster> set desync 17:18:00 <planetmaker> gmt - 10... so ... I'm at gmt+2 it's 12h difference 17:18:24 <PublicServer> <planetm4ker> hm... 17:18:43 <PublicServer> <planetm4ker> the 2cc of the trains currently flickers 17:18:51 <PublicServer> <planetm4ker> not the blue but the other coloured patch 17:18:54 <VVG> Sun Jul 11 17:18:54 <^Spike^> @logs 17:18:54 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 17:18:58 <duckblaster> sat 10 jul 17:06 17:18:59 <VVG> 7 am 17:18:59 <^Spike^> check there 17:19:09 <VVG> i'm at gmt +3 17:19:42 <VVG> or 4, dunno how summer time switch affects it 17:20:08 <VVG> Yep, sunday early morning is when i noticed color disrepancy first time. 17:20:33 <MattD> !password 17:20:33 <PublicServer> MattD: possum 17:20:41 <^Spike^> 16:53:29 <planetmaker> !rcon set debug desync=3 17:20:46 <^Spike^> 12th july 17:20:48 <PublicServer> *** MattD joined the game 17:21:04 <PublicServer> <MattD> ....big :D 17:21:33 <PublicServer> <BigB> :P 17:22:11 <PublicServer> <puugi> train 184 looped though Strömstad Sidings (coal mine) 17:22:27 <PublicServer> <puugi> on it's way to paper mill drop 17:22:46 <PublicServer> <puugi> ah 17:22:52 <PublicServer> <puugi> someone is working on msh 2-2 :P 17:23:22 <PublicServer> <puugi> ah 17:23:27 <PublicServer> <puugi> it can't be accessed 17:23:47 <PublicServer> <planetm4ker> what? 17:24:12 <PublicServer> <puugi> there is a 90° turn :P 17:24:22 <PublicServer> <puugi> but i guess it is temp 17:24:33 <VVG> !password 17:24:33 <PublicServer> VVG: possum 17:24:47 <PublicServer> *** VVG joined the game 17:25:03 <PublicServer> <puugi> Mazur: please add some breaking space 17:25:08 *** snc has joined #openttdcoop 17:25:13 <PublicServer> <VVG> BigB? 17:25:20 <PublicServer> <BigB> sure 17:25:22 <PublicServer> <BigB> were ? 17:25:26 <PublicServer> <puugi> ah, Mazur isn't working there.. 17:25:27 <PublicServer> <Spike> Mazur: want to be slapped with the CL hammer? :) 17:25:40 <PublicServer> <VVG> It was you who made road subnetwork and RVs at sl? 17:25:43 <PublicServer> <VVG> sl9 17:25:53 <PublicServer> <BigB> yes 17:26:02 <PublicServer> <Ramsus08191> I did part of it 17:26:16 <PublicServer> <VVG> ok, i had something to tell about it 17:26:26 <PublicServer> <Ramsus08191> conecting bausite mine, malsala west and iron mine2 17:26:49 <PublicServer> <VVG> 1st, there is no need for full load orders, because even 1t is enough for industires. no need to wait for next shipment 17:27:13 <PublicServer> <VVG> another thing is that only the closest industry to a station accepts cargo, if it can accept it. All others get nothing. 17:27:22 *** Polygon has joined #openttdcoop 17:27:51 <PublicServer> <VVG> like, ther eis oil well and sand pit close by, oil well north of sand pit 17:28:19 <PublicServer> <VVG> you deliver ES to oil well station, but sand pit is closet to it, so it gets them. 17:28:40 *** Tray has quit IRC 17:28:42 <PublicServer> *** Tray has left the game (connection lost) 17:29:45 <PublicServer> <Ramsus08191> hmm about the full orders, V, in his roadnetwork has too fullorder in his trucks 17:31:13 <PublicServer> <VVG> well, i don't have in mine. this way you don't need big stations for lots of vehicles and vehicles don't wait for eternity for next shipment, while they are at 50% load 17:32:06 <PublicServer> <Ramsus08191> hmm in fact I believe that when it becomes busy it wont make any difference 17:32:21 <PublicServer> <VVG> at that point yes 17:32:38 <PublicServer> <Mazur> Spike? 17:33:38 <PublicServer> <VVG> hmhm 17:33:53 <PublicServer> <VVG> disregard what i said about closest industry 17:34:04 <PublicServer> *** tneo joined the game 17:34:22 <PublicServer> <BigB> tried making something of the second SLH11 17:34:35 <PublicServer> <BigB> but dont think this is very eficient 17:35:15 <PublicServer> *** tneo has left the game (connection lost) 17:35:45 <VVG> Is that right that cargo from station goes to closest industry? I recall reading that somewhere 17:35:59 *** Phazorx has joined #openttdcoop 17:35:59 *** Webster sets mode: +o Phazorx 17:37:22 <PublicServer> *** duckblaster has left the game (leaving) 17:38:53 <PublicServer> <VVG> hihi 17:39:08 <devilsadvocate> VVG, no. its based on station rating 17:39:13 <PublicServer> <VVG> sl 08 transfer got large amounts of FS but not enough ES 17:39:13 <devilsadvocate> oh 17:39:15 <devilsadvocate> sorry 17:39:17 <devilsadvocate> my bad 17:39:26 <PublicServer> <Mazur> Pug, was it you aqt Paper Mill Stations rebuild? 17:46:52 *** duckblaster has quit IRC 17:46:52 *** Phazorx has quit IRC 17:49:10 <PublicServer> <BigB> can some1 show me how to make prios at SLH 11 ? 17:49:55 <PublicServer> <planetm4ker> I'm there 17:50:12 <PublicServer> <planetm4ker> hm 17:50:18 <PublicServer> <BigB> the upper one 17:51:05 <PublicServer> *** VVG has left the game (leaving) 17:51:31 <PublicServer> <planetm4ker> uh 17:51:35 <PublicServer> <planetm4ker> right 17:51:49 <PublicServer> <planetm4ker> uhm... what's the CL here? 17:51:53 <PublicServer> <planetm4ker> 5? 17:51:57 <PublicServer> <Ramsus08191> 5 17:53:28 <PublicServer> <planetm4ker> holy shit LLL_RRR 17:53:31 <PublicServer> <planetm4ker> ok 17:53:36 <PublicServer> <planetm4ker> are you there, BigB? 17:53:39 <PublicServer> <BigB> yes 17:53:40 <PublicServer> <Mazur> Quite. 17:54:23 <PublicServer> <fmauNeko> Can I dismantle the old SLH 11 ? 17:54:31 <PublicServer> <BigB> 5 min 17:54:55 *** devilsadvocate has quit IRC 17:55:08 <PublicServer> <planetm4ker> done. Prio for one line 17:55:26 <PublicServer> <planetm4ker> the others need re-building part of the hub 17:55:31 <PublicServer> <planetm4ker> no space was left for them 17:56:06 <PublicServer> <BigB> :C 17:58:32 <PublicServer> *** puugi has left the game (leaving) 17:58:56 <PublicServer> <planetm4ker> BigB: see also at X 17:59:04 <PublicServer> <BigB> im looking at the X 17:59:10 <PublicServer> <planetm4ker> the signals there are placed such that they're effectively 3 tiles apart 17:59:21 <PublicServer> <planetm4ker> where I built the signal one would need to be 17:59:36 <PublicServer> <BigB> ok 18:00:25 <PublicServer> <planetm4ker> building prios with bridges suck 18:00:50 <PublicServer> <BigB> you could make a bridge for the prio 18:01:10 <PublicServer> <Mazur> With LLL_RRR there would have been room. 18:01:20 <PublicServer> <Mazur> LLL2RRR. 18:02:16 <PublicServer> <BigB> the other side is gonna be so much fun xD 18:02:33 *** Vitus has joined #openttdcoop 18:03:46 <PublicServer> <planetm4ker> so. 2nd prio also length 12 now 18:03:51 <PublicServer> <planetm4ker> even accross the bridge 18:03:54 *** Dezmond_snz has joined #openttdcoop 18:04:08 <PublicServer> <planetm4ker> V453000 might object. But prios over bridges require PBS signals 18:04:35 <Vitus> !password 18:04:35 <PublicServer> Vitus: gonged 18:04:56 <PublicServer> *** Vitus joined the game 18:04:57 <PublicServer> <Vitus> Hey 18:05:00 <PublicServer> <fmauNeko> Hi Vitus 18:05:01 <PublicServer> <Ramsus08191> Hey 18:05:10 <PublicServer> <Vitus> Found WiFi in hotel in France :) 18:05:17 <PublicServer> <Mazur> Hi, Feats. 18:08:13 <PublicServer> <fmauNeko> Wtf, I have a wood train in the overflow of center drop 18:08:42 <PublicServer> <Mazur> Them again! 18:08:43 <PublicServer> <fmauNeko> Of Farm Supplies Pickup* 18:08:59 <PublicServer> <fmauNeko> Problem caused by SLH11 18:09:00 <PublicServer> <Mazur> They were fixed. 18:10:02 <PublicServer> <BigB> SLH11 can be removd 18:10:22 <PublicServer> *** BigB has left the game (leaving) 18:10:25 *** Bigb has quit IRC 18:11:56 *** Dezmond_snz has quit IRC 18:14:20 <PublicServer> <planetm4ker> sorry was AFK 18:15:01 <PublicServer> <Mazur> 1 and 2 come from same line. 18:15:18 <PublicServer> <Mazur> The lin below that. 18:15:39 <PublicServer> <planetm4ker> hm, yes 18:15:47 <PublicServer> <planetm4ker> fix it ;-) 18:15:50 *** Dezmond has joined #openttdcoop 18:16:07 <PublicServer> <planetm4ker> uh... no X please 18:16:28 <PublicServer> <Mazur> That ys. 18:16:37 <PublicServer> <Ramsus08191> Hmm I gotta go 18:16:40 <PublicServer> <Ramsus08191> bye all 18:16:47 <PublicServer> <Mazur> Bye, Ramsus08191 18:16:48 <PublicServer> <fmauNeko> Bye 18:16:52 <PublicServer> <Vitus> Bye 18:16:52 <PublicServer> *** Ramsus08191 has left the game (leaving) 18:17:06 *** Ramsus08191 has quit IRC 18:18:12 <PublicServer> <fmauNeko> Old SLH 11 is resting in hell 18:18:28 <PublicServer> <planetm4ker> good 18:18:34 <PublicServer> <planetm4ker> the new one still needs prios 18:18:58 <PublicServer> <planetm4ker> at least some are still missing. And I need to go... 18:18:59 <PublicServer> <Vitus> I think the splits could be little bit longer, you risk jamming ML 18:19:08 <PublicServer> <planetm4ker> yes, also possibly 18:19:55 <PublicServer> <Vitus> I'll dome something with it 18:19:58 <PublicServer> <Vitus> do 18:20:39 <PublicServer> <Mazur> After that, I lefa e mess at Paper Mill Station, that needs a bright light. 18:23:25 <PublicServer> <Vitus> This join might use some waiting space 18:27:52 *** scrlk has joined #openttdcoop 18:28:02 <VVG> hey there, Vitus 18:28:08 <PublicServer> <Vitus> Hey 18:28:14 <VVG> i took liberty of modifying your supply subnetwork 18:28:31 <PublicServer> <Vitus> Yup, it's OK 18:28:53 <scrlk> I've just downloaded your tutorial save game and I'm wondering if you guys still use the concepts in the save game 18:29:30 <Ammler> yes, of course 18:29:50 <Ammler> or do you mean something special? 18:29:57 <MattD> well im going... ill be on later, bye 18:30:02 <PublicServer> *** MattD has left the game (connection lost) 18:30:02 <VVG> b 18:30:08 *** MattD has quit IRC 18:30:16 <scrlk> I've compared it to your most recent game and some have fell into disuse - like stepped climbing 18:30:36 <VVG> eh? 18:30:37 <Ammler> stepped climbing depends on used trainset 18:30:46 <Ammler> VVG: stairs 18:30:54 <Mazur> And the se3tting of climbing rate slowdown. 18:31:15 <Ammler> as long as a train don't lose speed 18:31:19 <PublicServer> <fmauNeko> These goddamn wood trains are inally fixed 18:31:21 <Mazur> All games I played in it was set to 0: no slowdown on climbing. 18:31:22 <VVG> hee 18:31:29 <PublicServer> <fmauNeko> they didn't have the checkpoints in orders 18:31:34 <VVG> i thought it only matters if you don't use realistic accel 18:31:37 <Ammler> Mazur: there is a setting? 18:31:55 <Ammler> !rcon list_settings climbing 18:31:55 <PublicServer> Ammler: All settings with their current value: 18:31:55 <PublicServer> Ammler: Use 'setting' command to change a value 18:32:20 <Mazur> train_slope_steepness 18:32:27 <Ammler> !rcon list_settings slope 18:32:27 <PublicServer> Ammler: All settings with their current value: 18:32:27 <PublicServer> Ammler: construction.build_on_slopes = on 18:32:27 <PublicServer> Ammler: construction.autoslope = on 18:32:27 <PublicServer> Ammler: vehicle.train_slope_steepness = 3 18:32:27 <PublicServer> Ammler: vehicle.roadveh_slope_steepness = 7 18:32:27 <PublicServer> Ammler: pf.npf.npf_rail_slope_penalty = 100 18:32:27 <PublicServer> Ammler: pf.yapf.rail_slope_penalty = 200 18:32:29 <PublicServer> Ammler: pf.yapf.road_slope_penalty = 200 18:32:29 <PublicServer> Ammler: Use 'setting' command to change a value 18:32:43 <Mazur> !rcon set train_slope_steepness 18:32:43 <PublicServer> Mazur: you are not allowed to use !rcon 18:32:45 *** scrlk_ has joined #openttdcoop 18:32:52 <PublicServer> <Vitus> OK, SLH11 has better balancer on one side, the second one could use improvements, though 18:32:53 <scrlk_> Sorry there, my laptop ran out of power 18:32:57 <Ammler> @man train_slope_steepness 18:32:59 <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=train_slope_steepness 18:33:19 <Mazur> Set it to 0 and slopes are like level terrain. 18:33:28 <scrlk_> Out of intrest, is the best way to start joing in spectating and eyecanding? 18:33:47 <scrlk_> (of course, the eyecandying would be with permission first) 18:33:56 <Mazur> And making stoopid signs of errors you think you see. 18:34:04 <Mazur> That's how I sarted, 18:34:07 <Mazur> started 18:34:08 <Ammler> Mazur: but we use 3 there? 18:34:17 <Ammler> what is default? 18:34:20 <Mazur> Ammler, I think noone noticed, yet. 18:34:25 <Mazur> 3, proll. 18:34:31 <Mazur> prolly 18:34:38 <Ammler> [20:31] <Mazur> All games I played in it was set to 0: no slowdown on climbing. 18:34:54 <scrlk_> Is it a good goal to aim to build a hub in the distant future? 18:34:59 <Mazur> Yes. 18:35:14 <Ammler> I am confused :-) 18:35:16 <scrlk_> Have you done so yourself? 18:35:19 <Mazur> I build one in my seventh game, this one. 18:35:25 <VVG> i have 3 in my cfg too 18:35:46 <Ammler> cfg doesn't count that much 18:35:48 <Mazur> Or rather, 3 so far. 18:35:50 <scrlk_> It looks so complex to me at the moment 18:36:04 <VVG> you need to start small 18:36:04 <scrlk_> Oh well, I guess that means I have to start learning! 18:36:06 <Mazur> It'll come go you. 18:36:16 <scrlk_> Small as in stations? 18:36:22 <scrlk_> (small ones) 18:36:28 <Mazur> SLHs 18:37:37 <scrlk_> I think I'll go though the tut. right now and try to apply it to a single player game. It would be nice, when I complete the game that if one of you reviews it 18:37:49 <Vitus> Ammler: I think that 3% is default, last time we used non-defaul setting was in PSG185 (which had 0%) 18:38:16 *** scrlk has quit IRC 18:38:17 <Ammler> I have to admit, that I don't know that setting :-) 18:38:29 <Ammler> I guess, I didn't play since that setting was introduced 18:38:30 <Mazur> Ammler: let me rephrase: Every time it was mentioned and I checked, it got set to 0. 18:38:37 <VVG> Does it really make much of a difference? 18:39:14 <Ammler> VVG, check how train does slowdown on a 2tile up 18:39:44 <PublicServer> *** planetm4ker has left the game (leaving) 18:39:47 <Vitus> Try "list_settings slope" in console, 3% for trains and 7% for RV in current game 18:39:59 *** thgergo has joined #openttdcoop 18:40:02 <Ammler> Vitus: go back here :-P 18:40:16 <Ammler> s/go/read/ 18:40:26 <Vitus> Oh yes, I'm blind. Sorry :) 18:42:38 <planetmaker> [20:37] <Vitus> Ammler: I think that 3% is default, last time we used non-defaul setting was in PSG185 (which had 0%) <-- it's different for trains and RV 18:42:48 <planetmaker> 3% and 7% are afaik the defaults 18:43:03 <Vitus> Yes, but we had 0% for trains in PSG185 afaik 18:43:07 <planetmaker> or do I also have to read back? :-) 18:43:13 <planetmaker> 0%? that's lame :-P 18:43:29 <Vitus> TL9 with just two engines... guess what :D 18:43:32 <Ammler> I would more like to know, since when it exists :-) 18:44:10 <Vitus> Since realistic acceleration got introduced? Not sure :) 18:44:41 <Ammler> that exists since <0.5 18:44:49 <Ammler> just got some mods 18:45:03 <planetmaker> Ammler: IIRC the slope setting exists for quite some time 18:45:38 <planetmaker> though I might err and Terkhen introduced it around when the realistic accel for RV got introduced 18:48:38 <PublicServer> <Mazur> Well, I did the prios, you the waiting space? 18:49:49 <PublicServer> <Vitus> I totally reworked the balancer on left side, not sure if you meant this 18:50:41 <PublicServer> <Mazur> Well, it needs waiting room for one train, but has no room left to add it. 18:50:54 <PublicServer> <Vitus> That's the problem 18:51:03 <PublicServer> <Vitus> Or maybe not 18:51:19 <scrlk_> What are the settings that OTTC uses for their games - is there a list of some sorts? 18:51:59 <PublicServer> <Mazur> Smart. 18:52:21 <PublicServer> <fmauNeko> There's a list, but it's totally outdated 18:52:23 <PublicServer> <Vitus> I know :) 18:53:24 <PublicServer> <Vitus> Hmmm, still the CL problems.. but this one was there already 18:54:07 <PublicServer> <fmauNeko> Afk 18:54:32 *** scrlk_ has quit IRC 18:55:29 <PublicServer> <Vitus> This should work, hopefully 18:55:47 <PublicServer> <Mazur> We'll get alerted when the trains crash. 18:55:50 <Ammler> I would say, it is soemthing after 1.0 18:55:50 <PublicServer> <Mazur> :-) 18:55:54 *** Phazorx has joined #openttdcoop 18:55:54 *** Webster sets mode: +o Phazorx 18:57:13 <PublicServer> <Vitus> Oh yes! 18:57:48 <PublicServer> * Mazur takes a bow. 18:58:01 <PublicServer> <Vitus> We still have to fix the CLs ;) 18:58:26 <PublicServer> <Mazur> Which ones? 18:59:11 <PublicServer> <Mazur> Ah. 18:59:50 <PublicServer> <Mazur> Problem solev. 18:59:53 <PublicServer> <Mazur> solved, 18:59:54 *** devilsadvocate has joined #openttdcoop 19:00:46 <PublicServer> <Vitus> The triple bridges is still problematic 19:01:08 <PublicServer> <Vitus> are 19:01:51 <Vitus> @gap 5 19:01:52 <Webster> Vitus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:02:08 <PublicServer> <Mazur> 25 19:02:23 <PublicServer> <Vitus> We can leave it this way, the traffic won't be huge anyways 19:02:30 <PublicServer> <Mazur> Agreed, 19:02:50 <PublicServer> <Mazur> Same goes fpor the desynch of the other one 19:03:27 <PublicServer> <Vitus> These desyncs are worse, though 19:05:01 <PublicServer> <Vitus> I'll just leave the other one with x-sync 19:05:23 *** Dezmond has quit IRC 19:07:21 <PublicServer> <Vitus> Now it's finished :) 19:07:35 <PublicServer> <Mazur> Good.. 19:08:04 <PublicServer> <Mazur> Take a look at Paper Mill, if you wnat a laugh. 19:10:07 <PublicServer> <Vitus> Wow, that's mess! 19:10:18 <PublicServer> <Vitus> j/k, but you should signal more :) 19:12:52 <PublicServer> <Mazur> Well, at the time all I had to work with was suck,so i's all made of suck, it should be made of win. 19:13:20 <PublicServer> <Vitus> :D 19:13:21 <PublicServer> <Vitus> I see 19:14:00 <PublicServer> <Mazur> And then someone started commenting while I was just under way, so i let him work, but he left halfway. 19:14:51 <PublicServer> <Vitus> Hmm.. those evil Xs aren't exactly nice, but we'll see if it messes up traffic or not 19:15:16 <PublicServer> <Mazur> Yep. 19:16:01 <PublicServer> <Vitus> Textile Mill died again since yesterday? :D 19:16:08 <PublicServer> <Vitus> We need moar wool 19:20:05 *** perk11 has joined #openttdcoop 19:20:45 <PublicServer> <Mazur> Moar wool! 19:23:20 <PublicServer> <Mazur> Found an unconnectedsheep farm for you, Vitus. 19:23:27 <PublicServer> <Vitus> Cheers 19:24:14 <PublicServer> <Vitus> What's up with the "missing supplies?" at Dairy? 19:24:53 <PublicServer> <Mazur> Oh, I thought there was n supplies being brought there. 19:25:12 <PublicServer> <Mazur> Manufactering supplies. 19:25:32 <PublicServer> <Vitus> Manufacturing supplies are indeed getting delivered there, but there's no milk :) 19:26:09 <PublicServer> <Mazur> MOAR MILK! 19:26:28 <PublicServer> <Mazur> To make cheese from. 19:27:00 <PublicServer> <Vitus> No sorry, there's milk train.. I'm blind (yet again) :) 19:30:01 <PublicServer> *** planetm4ker joined the game 19:30:03 <PublicServer> <Vitus> Hey 19:31:20 <^Spike^> !screen 19:31:22 <^Spike^> !screenshot 19:31:27 <^Spike^> !iforgotthecommand 19:31:28 <^Spike^> :) 19:31:41 <planetmaker> ^Spike^: yes 19:31:46 <planetmaker> not present atm 19:31:52 <^Spike^> oh 19:31:56 <planetmaker> I disabled it as I wanted a clean debug output 19:31:58 <^Spike^> still i forgot the command :D 19:32:05 <Vitus> !screen 19:32:06 <planetmaker> !screen is ok 19:32:11 <^Spike^> ah :DF 19:32:18 <^Spike^> !help 19:32:18 <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/IRC_Commands 19:32:21 <^Spike^> .... 19:32:30 <^Spike^> that url is also wrong btw? 19:32:34 <^Spike^> should be wiki. ? 19:32:41 <Vitus> We should also have !OMGIWANTSCREENSHOTNAW as command too 19:32:44 <PublicServer> <Mazur> Cute. 19:33:07 <PublicServer> <Mazur> aa 19:34:08 <Vitus> pm: Any news about the desync(s)? 19:34:22 <planetmaker> nope 19:34:31 <planetmaker> not much at least 19:34:44 <planetmaker> !autosave 4 19:34:48 <planetmaker> !rcon autosave 4 19:34:48 <PublicServer> planetmaker: ERROR: command not found 19:34:53 <planetmaker> !rcon set autosave 4 19:36:36 <Ammler> planetmaker: please do also not forget to cleanup debug saves 19:37:16 <planetmaker> hm, yes 19:37:22 <planetmaker> though it's not yet fixed 19:37:26 <planetmaker> so I'd like to keep logs 19:37:31 <planetmaker> they're not yet analyzed 19:38:10 <Ammler> are old debug saves still useful? 19:39:41 <planetmaker> they're not old 19:39:46 <planetmaker> they're recent 19:43:03 <PublicServer> <fmauNeko> I'm going, see ya 19:43:08 <PublicServer> *** fmauNeko has left the game (leaving) 19:43:15 *** fmauNeko has quit IRC 19:46:09 *** perk11 has quit IRC 19:47:50 <PublicServer> *** SmatZ joined the game 19:47:52 <PublicServer> <SmatZ> hello 19:47:57 <PublicServer> <Mazur> Hi, SmatZ. 19:48:02 <PublicServer> <SmatZ> hello Mazur 19:48:09 <PublicServer> <planetm4ker> ho smatzy 19:48:16 <PublicServer> <SmatZ> hello planetmaker :) 19:49:56 <PublicServer> <Vitus> Hey SmatZ 19:50:14 <PublicServer> *** SmatZ has left the game (leaving) 19:50:46 <^Spike^> did someone say beer beer beer or what 19:50:47 <^Spike^> ;) 19:51:00 <PublicServer> <planetm4ker> beer?! 19:51:06 <Vitus> @beertime 19:51:06 <Webster> *Chug*Chug*Chug* 19:51:08 <^Spike^> smatz joined.. :) 19:51:14 <SmatZ> :) 19:51:14 <PublicServer> <planetm4ker> :-D 19:51:23 <SmatZ> :-D @ beertime 19:51:24 <^Spike^> usuualy he responds when you say beer beer beer.. but... not out of nowhere :) 19:51:26 <Vitus> Beer or assert, right? :) 19:51:30 <SmatZ> yeah 19:51:37 <^Spike^> what is the special occassion you are visiting us for? ;) 19:51:42 <SmatZ> but I had silenced my sound :) 19:51:48 <SmatZ> just having a look at the map ;) 19:52:12 <^Spike^> short story: Alot of rails.. very few trains 19:52:13 <planetmaker> ^Spike^: visiting?! He's one of us! 19:52:20 <planetmaker> He's at home ;-) 19:52:20 <SmatZ> :) 19:52:26 <^Spike^> long version.... 19:52:31 <^Spike^> read your log for the last 5 days 19:52:33 <^Spike^> ;) 19:52:36 <SmatZ> hehe :) 19:52:55 <SmatZ> I was away for ~week, that explains why you missed me ;-) 19:53:05 <planetmaker> and we did, yes! 19:53:06 <^Spike^> pm usually when he gets in-game.. there is something wrong with the game :D 19:53:10 <SmatZ> I missed you too! 19:53:14 <planetmaker> I hope it was a good week for you, SmatZ ? 19:53:14 <SmatZ> hehe 19:53:24 <^Spike^> you were away? i didn't miss.... oh .. yeah i missed ya 19:53:24 <SmatZ> planetmaker: yeah, it was great :) but could have been longer 19:53:25 <^Spike^> ;) 19:53:26 <Mazur> This game needs a whole lot of supply redistributing. 19:53:34 <SmatZ> :) 19:53:36 <planetmaker> holiday? Yeah, I believe so then 19:53:41 <SmatZ> yeah :) 19:53:42 <^Spike^> holiday? 19:53:47 <SmatZ> :) 19:53:47 <^Spike^> you mean 8 weeks of doing nothing? 19:53:51 <^Spike^> yeah... i enjoy that... 19:53:55 <SmatZ> well, 1 week it was 19:53:56 <^Spike^> i love.. my 8 weeks of doing nothing 19:54:00 <SmatZ> :) 19:54:05 <^Spike^> not entirely true.. i need to do some stuff for college :D 19:55:07 <PublicServer> <Mazur> Ok, SLH 11 ES needs feeding, how do I arrange that? Or can someone arrange ir? 19:58:04 <Vitus> That's easy: all ES trains should have shared orders 19:58:14 <^Spike^> there is 1 ES train @ the train yard 19:58:19 <^Spike^> edit that ones order to include it 19:58:25 <^Spike^> and all trains have it 19:58:27 <Vitus> Just add two more orders: pickup cargo at ES pickup and transfer at ES transfer 19:58:44 <^Spike^> (someone did make the trains... but forgot to share orders with the ones that were there already) 20:00:30 <PublicServer> <Vitus> Just a quick question: What's the point of the dummy trains at Lumber Yard Drop and Fertiliser Plant Drop? 20:00:50 <PublicServer> <Mazur> Being dummies. 20:00:57 <PublicServer> <Mazur> Decoration, if you will. 20:01:15 <PublicServer> <Mazur> I'm guessing, here. 20:01:21 <^Spike^> nop... 20:01:26 <^Spike^> if they get a load dropped... 20:01:29 <^Spike^> that doesn't get handled 20:01:36 <PublicServer> <Mazur> Oh, that one. 20:01:38 <^Spike^> those trains load them.. and drop them off at the same station 20:01:41 <PublicServer> <Mazur> Pair 20:02:08 <^Spike^> that way you are sure stuff gets delivered should it be dropped at the wrong station 20:02:41 <Vitus> Something like fail-safe should the industry close? (again) 20:02:54 <^Spike^> i don't know if you could call it a fail safe :) 20:03:32 <planetmaker> Vitus: firs 0.3 will have parameters: primary industries never close. secondary industries never close, no industries open 20:03:54 <Vitus> Yup, I know. I check tt-forums regulary :) 20:04:00 <planetmaker> otherwise they'll behave via default like now 20:04:09 <planetmaker> ok. I wrote the parameter parsing :-P 20:04:35 <^Spike^> tt-forums.... oh yeah... i prob never signed up for that.. and if i did i forgot my login by now :) 20:04:39 <^Spike^> i'm not a forum person :D 20:04:39 <planetmaker> though I don't know what andy does with it :-) 20:06:03 <Vitus> Now I'm totally confused... trains coming to Central Drop transfer and then these trains finally deliver it 20:06:27 <^Spike^> Vitus you mean the dummies? 20:06:36 <Vitus> Yes 20:06:47 <^Spike^> in case the load end up on the WRONG station... those trains load up.. and drop off at central drop 20:06:53 <^Spike^> all trains should drop at central drop 20:07:00 <Vitus> But they do not 20:07:03 <^Spike^> so yeah.. explaining it like this.. it's a sort of fail safe 20:07:04 <Vitus> They just transfer it 20:07:22 <^Spike^> oh.. 20:07:35 <^Spike^> then they load up... and drop at the industry :) 20:07:40 <^Spike^> other way around 20:07:49 <Vitus> Or... _some_ of them do 20:08:10 <^Spike^> normally it's a sort of fail-safe mechanism.. but seems VPutLongNumberHere crashed his brains again when making this :D 20:09:43 <PublicServer> <Mazur> Yesssssss. Made of WIN again! 20:09:50 <Vitus> Hmmm, now I'm not sure how exactly does OpenTTD handle it, but maybe it has something to do with station sign being far away from the industry 20:09:56 <Vitus> Couldn't this be the case? 20:10:03 <PublicServer> <Vitus> Wut Mazur? 20:10:36 <planetmaker> Vitus: explain again the puzzling thing 20:11:13 <planetmaker> afaik: money paid: manhatten distance between station signs 20:11:54 <planetmaker> cargo accepted: in rectangle defined by (minx,miny) - (maxx,maxy) 20:11:55 <Vitus> OK: There are trains coming to Central Drop, some of them drop the cargo and some of them just transfer it (not sure why), this transfered cargo gets picked up by dummy trains which drop it at specialized drop 20:12:10 <planetmaker> cargo delivered: withing limits of station reach (of tiles) 20:12:16 <PublicServer> <Mazur> Oh, messed around at Nya Trollbyn Woods, connected 2nd wood with separate station, but it caqme out connected, and then carefully undid the tangle without losing a train. 20:12:27 <planetmaker> or vice versa with accepted and delivered 20:13:02 <Vitus> pm: I know, but that doesn't answer the problem 20:13:08 <planetmaker> ok, I don't know why those orders are as they are :-) 20:13:23 <planetmaker> Vitus: yes, I realize that now. I wrote it when I didn't know the problem 20:13:31 <Ammler> planetmaker: wouldn't it help to update to new nightly? 20:13:32 <planetmaker> Was a wild guess at what the problem might be :-P 20:13:41 <planetmaker> Ammler: to what end? 20:13:54 <Ammler> fewer desyncs 20:14:01 <planetmaker> nothing changed there 20:14:01 <Ammler> or crashes 20:14:15 <Ammler> oh 20:14:16 <planetmaker> and nothing crashed here 20:14:37 <Mazur> Loads of desynchs, though,. before. 20:14:38 <planetmaker> it crashed when I updated :-P 20:14:57 <planetmaker> yeah... it seems that desync-debugging leads to desyncs :-P 20:15:07 <Ammler> lol 20:15:22 <Ammler> well, that is a known issue, isn't? 20:15:28 <planetmaker> Ammler: despite it might make sense to update: then the half-tile foundations with tracks finally have snowy tracks, if appropriate ;-) 20:15:32 <Mazur> Sounds fair. 20:15:44 <planetmaker> Ammler: known: since ... now being investigated 20:15:59 <planetmaker> and no, it should not happen 20:16:00 <Ammler> planetmaker: not specific openttd, I meant 20:16:04 <planetmaker> eh? 20:16:13 <Ammler> nvm :-P 20:16:30 <planetmaker> meh :-( 20:16:34 <Ammler> :-) 20:17:19 <planetmaker> :-) But then... the game should use SE rails 0.5 and 2cctrainset 2-beta3 20:17:35 <planetmaker> ... but they were not available when the map was designed 20:19:28 <Ammler> I really should setup a check save script 20:21:42 *** Polygon has quit IRC 20:23:03 <V453000> !password 20:23:03 <PublicServer> V453000: shacks 20:23:17 <PublicServer> *** V453000 joined the game 20:23:20 <PublicServer> <V453000> elo 20:23:27 <PublicServer> <Mazur> V! 20:23:37 <planetmaker> v-big-number! ;-) 20:23:41 <^Spike^> V453000 explain yourself to VictorOfSweden :) 20:23:47 <PublicServer> <V453000> wat 20:23:52 <^Spike^> eh 20:23:56 <^Spike^> Vitus i mean\ 20:23:58 <PublicServer> <V453000> he has to ask before I explain :) 20:24:16 <PublicServer> <V453000> or at least I have to know what to explain :p 20:25:10 <V453000> -.- 20:25:13 <V453000> @logs 20:25:13 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 20:26:21 <PublicServer> <V453000> oh 20:26:22 <PublicServer> <V453000> well 20:26:35 <PublicServer> <V453000> two of industries there accept chemicals 20:26:43 <PublicServer> <V453000> this should split chemicals in between them 20:26:52 <PublicServer> <V453000> I am not sure if it entirely works, but it should 20:28:04 <PublicServer> <V453000> seems like explaining was worthy :p 20:28:15 <Vitus> Hey 20:28:18 <Vitus> Sorry, was AFK 20:28:20 <PublicServer> <V453000> hi 20:28:22 <PublicServer> <Mazur> V453000: I remade the Paper Mill, finally, but when I all I had to work with was suck. Vitus inproved it a bit after I strongarmed him, but you might have a whack at it, too. 20:28:53 <PublicServer> <V453000> as long as it works 20:28:56 <PublicServer> <V453000> I am happy with anything 20:28:59 <PublicServer> <Spike> V453000: see why signing what stuff does is important? ;) 20:29:12 <PublicServer> <Spike> and not just: Callig it blocking will reseult in exectution? :) 20:29:18 <PublicServer> <V453000> Spike we have been using this already 20:29:33 <PublicServer> <V453000> and sorry, but I do not want to sign all of my station :) 20:29:56 <planetmaker> V453000: but ... you should! 20:30:01 <^Spike^> see ;) 20:30:11 <^Spike^> there is a reason i just build 1 station ;) 20:30:12 <planetmaker> it's one of our fundamental rules 20:30:27 <PublicServer> *** Vitus has left the game (leaving) 20:30:38 <^Spike^> and you should listen to PM... cause... 20:30:38 <planetmaker> or I don't know whom to blame or ask 20:30:38 <^Spike^> why should we listen? :) 20:30:38 <Vitus> Going off, take care 20:30:40 <PublicServer> <V453000> I can write a blogpost about the station 20:30:45 <PublicServer> <V453000> but I cant sign everything 20:30:55 *** Vitus has quit IRC 20:31:29 <PublicServer> <V453000> and since I would have to sign similar stuff every single time I use it, sorry, you cant want that 20:33:00 <PublicServer> <V453000> on the other hand 20:33:13 <planetmaker> V453000: I want exactly that 20:33:17 <PublicServer> <V453000> if someone places a sign "what is this?" then of course, I will reply with a sign :) 20:33:33 <planetmaker> of course not a station for primary pickup 20:33:43 <PublicServer> <V453000> well 20:33:44 <planetmaker> but hubs and major stations: always 20:33:52 <PublicServer> <V453000> I use this kind of stations all the time 20:33:54 <planetmaker> even parts of it, if they're sufficiently complex 20:34:02 <planetmaker> V453000: that doesn't matter 20:34:11 <PublicServer> <V453000> it does 20:34:18 <PublicServer> <V453000> by time people learn them 20:34:21 <planetmaker> no 20:34:22 <PublicServer> <V453000> see overflows 20:34:48 <planetmaker> signing ingame is about whom to ask when you want to change it, modify it or just understand 20:35:04 <PublicServer> <V453000> isnt it clear who to ask here? 20:35:06 <planetmaker> it's not about who invented a style 20:35:10 <planetmaker> no, it's not 20:35:18 <PublicServer> <V453000> ok 20:35:39 <planetmaker> not everyone will have read the blog. will remember the blog, will know it's you, even if they remember 20:35:50 <planetmaker> or will have been around since then 20:35:57 <PublicServer> <V453000> there usually is /V453000 near it 20:36:18 <planetmaker> if you built a whole station... yeah, one should suffice 20:36:48 <planetmaker> If it's a BIG one, I tend to sign different parts separately. Especially if it's likely that things get touched separately ;-) 20:36:59 <planetmaker> like exit South and entry North 20:37:10 <PublicServer> <V453000> I rather place selfish signs that people do tell me before modifying 20:37:37 <planetmaker> well... I prefer not to use them much 20:37:47 <planetmaker> they're anti-coop 20:37:52 <PublicServer> <V453000> I know 20:37:59 <PublicServer> <V453000> but if I dont use them, people break it 20:38:11 <planetmaker> yes. Then they need teaching the rules 20:38:21 <PublicServer> <V453000> they dont mean bad 20:38:33 <planetmaker> which then are: try to understand before. Ask back, if you change a big work of another person 20:38:38 <planetmaker> Not just replace it 20:38:42 <PublicServer> <V453000> well yes 20:38:49 <planetmaker> that's default 20:38:50 <PublicServer> <V453000> but 90% of the time they think they understand :) 20:39:36 <planetmaker> yes 20:39:39 <planetmaker> I know 20:40:47 <planetmaker> in those cases it's possibly good to sign it and add a brief description like "v45-overflow style. Check blog" 20:41:06 <planetmaker> more friendly than "don't touch". And more descriptive. 20:41:20 <PublicServer> <V453000> well 20:41:33 <planetmaker> though I have also used the "don't touch" myself 20:41:36 <PublicServer> <V453000> when I write a blog it usually means that the design is older 20:41:45 <planetmaker> hehe 20:41:53 <planetmaker> then label it /experimental 20:41:57 <planetmaker> or /testing 20:42:02 <PublicServer> <V453000> it isnt testing :) 20:42:04 <PublicServer> <V453000> I know it works 20:42:09 <PublicServer> <V453000> only #openttdcoop havent seen it yet 20:42:24 <planetmaker> whatever 20:42:47 <planetmaker> you over-estimate yourself, if you think that nothing you do cannot be improved 20:42:58 <PublicServer> <V453000> I didnt say that 20:43:00 <planetmaker> And playing around with solutions on this server, is also part of the game here 20:43:09 <PublicServer> <V453000> well 20:43:16 <PublicServer> <V453000> people who would improve know how it works 20:43:19 <planetmaker> so forbidding modifications is a bit lame, if done fundamentally 20:43:30 <PublicServer> <V453000> I dont prohibit anything! 20:43:31 <planetmaker> :-) 20:43:34 <PublicServer> <V453000> I only please people to tell me 20:43:52 <planetmaker> V453000: that's implicit 20:44:32 <Lukeus_Maximus> !password 20:44:32 <PublicServer> Lukeus_Maximus: dreamy 20:44:53 <PublicServer> *** Lukeus Maximus joined the game 20:45:04 <PublicServer> <Mazur> Wb, Luke. 20:45:28 <Lukeus_Maximus> good to be back 20:45:33 <PublicServer> <V453000> :) 20:45:42 <PublicServer> <Mazur> Good. Lots to do. 20:45:54 *** perk11 has joined #openttdcoop 20:46:02 <planetmaker> V453000: I think my point is: unusual constructions rather need explanation than protection 20:46:11 <VVG> How are our primaries doing? Are they behaving and growing yet? 20:46:30 <VVG> and hi everyone i have not greeted yet 20:46:37 <Lukeus_Maximus> my oil well died 20:46:41 <Lukeus_Maximus> so I replaced it 20:46:58 <PublicServer> <Mazur> Well, I initiated MS dsitribution by adding a few tgrasin to do so. 20:47:36 <V453000> well, I dont say anything against that 20:47:51 <V453000> I only say that I do not want to sign all of the station 20:48:14 <V453000> but I might explain it in some blog which I consider more effective way 20:48:49 <planetmaker> well, I might have mis-understood initially what was meant with signing 20:49:07 <planetmaker> but unusual stuff could use a brief description also ingame 20:49:09 <VVG> MS? Why would you care about MS? 20:49:19 <planetmaker> so that people are at least aware that it's not default 20:49:24 <planetmaker> and don#t think it's wrong 20:49:30 <planetmaker> like two, three signs 20:49:38 <Mazur> Some industries _want_ manufacturing supplies. 20:49:54 <VVG> primaries? 20:50:17 <Mazur> Dunno, some industries. 20:50:19 <planetmaker> VVG: MS help to increase the input -> output ratio for secondaries 20:50:22 <planetmaker> like double it or so 20:51:27 <PublicServer> <V453000> planetmaker: ok lets see 20:51:31 <VVG> Uh. I don't remember machine shop line using them. And all i cared about was machine shop. Accidentaly assumed others cared about machine shop the most too. :) 20:51:35 <PublicServer> <V453000> but I think it will be useless 20:51:53 <VVG> !password 20:51:53 <PublicServer> VVG: dreamy 20:52:04 <planetmaker> V453000: anything not (yet) documented anywhere can also safely marked as experimental 20:52:08 <PublicServer> *** VVG joined the game 20:52:11 <VVG> See? Even password is right about me. :( 20:52:22 <planetmaker> as it is :-) 20:52:28 <PublicServer> <V453000> :/ 20:52:32 <planetmaker> anything not in text books is ;-) 20:52:47 <PublicServer> <V453000> what is in text books ... 20:53:00 <planetmaker> :-) 20:53:24 <PublicServer> <VVG> Did someone add more trains for distributing FS? 20:53:24 <planetmaker> Those things which people start to know 20:53:37 <planetmaker> which is in wiki or blog and *somewhat* know 20:53:43 <planetmaker> things which have a name 20:53:51 <PublicServer> <V453000> well 20:54:02 <PublicServer> <V453000> this is all documented but one minor thing 20:54:05 <planetmaker> and I don't use 'experimental' in a negative way 20:54:12 <PublicServer> <V453000> I do :) 20:54:12 <planetmaker> hey, I'm experimental physicist 20:54:16 <planetmaker> I live by that 20:54:20 <planetmaker> all day. and night 20:54:48 <PublicServer> <V453000> well yes :) 20:54:50 <planetmaker> it's something not yet in the Chinese production plant 20:54:57 <PublicServer> <V453000> but here "experimental" usually means nonsense 20:55:09 <planetmaker> still it may be good. Even better than anything found in ANY production plant 20:55:18 <planetmaker> V453000: it doesn't 20:55:31 <planetmaker> it means 'I'm trying something new here. Please let me' 20:55:36 <PublicServer> <V453000> it might not "mean" it by the word sense 20:55:57 <PublicServer> <V453000> well whatever, this is pointless :) 20:56:09 <PublicServer> <V453000> this just isnt experimental. :P 20:56:18 <PublicServer> <planetm4ker> of course it is. 20:57:01 <planetmaker> as long as only you think it's better it's experimental 20:57:18 <planetmaker> as long as you still have to prove it to the audience 20:57:29 <planetmaker> saying otherwise: that's arrogance ;-) 20:58:09 <V453000> ok 20:58:26 <V453000> just call me an idiot I dont mind really :) 20:58:27 <PublicServer> <Mazur> We need moar engineering supples. 20:58:29 <PublicServer> <Mazur> MOAR! 20:58:52 <PublicServer> *** planetm4ker has left the game (leaving) 20:59:28 <Razaekel> FIRS and ECS should both die 20:59:29 <Razaekel> >.> 20:59:43 <PublicServer> <V453000> +1 21:00:59 *** mixrin has joined #openttdcoop 21:01:03 <Razaekel> only way I would accept them is if 1. they had a feature that made stations only accept what the industry has room for and 2. cargodest automatically created orders to stations that demand items 21:01:03 <PublicServer> <V453000> planetmaker: this is just dumb... I can not possibly sign every fail-safe en try in this game since there are many 21:01:23 <PublicServer> <Mazur> Krarkstad Oilfield needs a SLH I canlgt find place for. 21:03:14 <planetmaker> possibly true 21:03:45 <PublicServer> <V453000> conclusion: I will write a blogpost once in a while. 21:04:07 <Razaekel> why are you signing fail-safe entries? 21:04:34 <PublicServer> <V453000> because these are not-so-standard and easy to beaak too? 21:04:43 <PublicServer> <V453000> im not signing anything atm 21:04:44 <Razaekel> so they're bad ones? 21:04:45 <VVG> No idea about ECSv but FIRS is quite easy actually. 21:05:02 <PublicServer> <V453000> Razaekel? why would they be bad 21:08:00 <PublicServer> <Mazur> Noone? In htat case I'll mooch off SLH08. 21:10:12 <PublicServer> <VVG> V, are you ok with me removing you train supplies subnetwork and making a truck subnetwork? 21:10:21 <PublicServer> <V453000> sure 21:13:19 <PublicServer> <VVG> it's completely separate, right? 21:13:27 <PublicServer> *** Lukeus Maximus has left the game (connection lost) 21:13:38 <PublicServer> <V453000> what do you mean 21:13:51 <PublicServer> <V453000> just delete the whole subnet and make your new one :) 21:13:55 <PublicServer> <VVG> not connected to main network in any way but stations 21:15:36 <PublicServer> <V453000> should be it 21:17:06 <PublicServer> *** V453000 has joined spectators 21:21:10 *** Lukeus_Maximus has quit IRC 21:23:43 <PublicServer> <Mazur> Drat, 21:23:46 <PublicServer> <VVG> caught you! 21:24:08 <PublicServer> <VVG> if vehicles share orders, can i still separate them using timetables? 21:24:46 <PublicServer> <Mazur> No, they just follow orders. 21:30:30 <PublicServer> *** V453000 has left the game (leaving) 21:30:36 <V453000> gnight 21:30:51 <PublicServer> <Mazur> BYe, V45300 21:30:54 <PublicServer> <VVG> b 21:37:02 <PublicServer> *** VVG has left the game (leaving) 21:50:27 *** theholyduck has quit IRC 21:50:53 *** theholyduck has joined #openttdcoop 22:07:09 *** perk11 has quit IRC 22:10:18 <PublicServer> <Mazur> Damn, it's a tough battle to get enough Farm/Engineering/Manufacturing supplies to keep all the industries open. 22:14:17 <PublicServer> <Mazur> Coop building rules don;t help, either. 22:15:16 <gleeb> How do you mean? 22:15:35 *** Seberoth has quit IRC 22:16:12 <PublicServer> <Mazur> Well, primaries need to be connected to a SLH, which, given the landscape and all the MSH and BBH we have, is litttle place for. 22:17:46 <gleeb> So connect them to other primary spurs. 22:17:48 <gleeb> It's not hard ^_^ 22:18:09 <Mazur> I've not seen you playing in this game, 22:22:14 <gleeb> I played ages ago. My current PC is not capable of playing OpenTTD. 22:26:13 *** theholyduck has quit IRC 22:26:58 *** Yso has quit IRC 22:27:11 <PublicServer> *** Spike has left the game (leaving) 22:28:07 <Mazur> That's a bit of the problem, there are few near. 22:28:51 <gleeb> So connect to an slh. It's always possible, usually just hard. 22:31:42 <Mazur> I did, with one I could, but now Spike left and I can't finish the job. Just a tad inconvenient, I'll just have to wait around for a Merkin or Kiwi friend to arrive. 22:32:25 <Mazur> But FIRs adds a dimension of difficulty, for sure. 22:40:38 <Mazur> Because without supplies also coming in, industries tend to die, 22:44:29 *** theholyduck has joined #openttdcoop 22:44:33 <Mazur> Duck! 22:44:39 <Mazur> *kiss* 22:45:20 <Mazur> I'm all on my lonesome in a pasued game with half finished work. 22:47:00 <Mazur> *weep* Just an autoreconnect. 22:47:53 <Mazur> gleeb, get a better PC. 22:49:14 <gleeb> I have no job, so... no? 22:49:19 <Mazur> I mean, even my laptop can handle OTTD and several other things. 22:49:24 <Mazur> I know that. 22:49:58 <gleeb> Yeah, my PC is 1ghz from 2002, and the blitter on Linux sucks. 22:50:24 <Mazur> I was lucky, a friend of my father died, left his house to my dad, and dad decided we kids could use the money. 22:50:30 <gleeb> I can't run at turbo, so I can't frameskip, which is required to join multiplayer games. 22:52:28 <Mazur> thought I had onlt 1.3 ghz, bug doubled, on my PC. 22:52:37 <Mazur> but 22:57:30 *** mixrin has quit IRC 23:01:05 *** ^Spike^ has quit IRC 23:04:10 *** Dragnmn has joined #openttdcoop 23:04:16 <Dragnmn> !password 23:04:16 <PublicServer> Dragnmn: warmer 23:08:23 *** Dragnmn has left #openttdcoop 23:10:00 <Mazur> Hi, Dragnmn. 23:11:43 <PublicServer> *** Mazur #1 joined the game 23:15:56 <gleeb> !players 23:15:57 <PublicServer> gleeb: Client 215 (Orange) is Mazur #1, in company 1 (Coopers #188) 23:15:57 <PublicServer> gleeb: Client 141 (Orange) is Mazur, in company 1 (Coopers #188) 23:16:14 <gleeb> Mazur, it's poor form to connect twice just so you can build. 23:17:01 <Mazur> I know, and I hayte to do it, but it's just to finish and check this builld. 23:17:34 <gleeb> Mmm :| 23:22:05 <PublicServer> *** Mazur has left the game (leaving) 23:22:11 <PublicServer> *** Mazur #1 has left the game (leaving) 23:22:30 <Mazur> There, that's done. 23:24:57 <Mazur> Now I can continue with other things. 23:25:10 <Mazur> Bye. 23:26:31 *** heffer has quit IRC 23:31:41 *** pugi has quit IRC 23:48:58 *** thgergo has quit IRC