Log for #openttdcoop on 5th August 2010:
Times are UTC Toggle Colours
00:01:05  <PublicServer> <fmauNeko> Wow, the  Last humans are recovering from the war
00:01:14  <PublicServer> <fmauNeko> There are MOAR people now :p
00:01:28  <PublicServer> <avdg> nuke them
00:01:31  <PublicServer> <avdg> :p
00:01:43  <PublicServer> <fmauNeko> We don't have nukes :p
00:01:58  <PublicServer> *** Combuster has joined spectators
00:02:06  <PublicServer> <avdg> china and the 1 child rule :p
00:02:09  <PublicServer> <fmauNeko> And if we had one, I'd have already used it on this f***ing copper  mine
00:02:21  <PublicServer> <avdg> thats an atom one :)
00:02:36  <PublicServer> <avdg> thats much heavier
00:04:03  <PublicServer> <Hippidy> what is the mass neutraliser?
00:04:18  <PublicServer> <avdg> a kind of pf trap
00:04:29  <PublicServer> <Hippidy> ok....
00:04:38  <PublicServer> <fmauNeko> It's a tarp
00:04:47  <PublicServer> <Hippidy> a tarp... so it's waterproof?
00:05:04  <PublicServer> <avdg> donno
00:05:07  <PublicServer> <avdg> not enough tested
00:05:09  <PublicServer> ***  made screenshot at 0001E8E7:
00:05:22  <PublicServer> <Hippidy> what's it supposed to do?
00:05:38  <PublicServer> <fmauNeko> trap the pathfinder :p
00:05:53  <PublicServer> <Hippidy> I guessed that, but what does it achieve?
00:05:57  <PublicServer> <avdg> so all lanes are more threathed as equal length
00:06:12  <PublicServer> <Hippidy> oh
00:06:15  <PublicServer> <fmauNeko> Well, I don't know :p
00:06:15  <PublicServer> <avdg> bad thing, its forced
00:06:19  *** asdfghjkl has quit IRC
00:06:42  <PublicServer> <fmauNeko> I know only the trap for the overflow reverser :p
00:07:40  <PublicServer> <fmauNeko> Haha, ghetto penalties
00:08:10  <PublicServer> <Hippidy> I'm still getting used  to doubling bridges so all this stuff is new to me :)
00:08:34  <PublicServer> <fmauNeko> OMAGAD
00:08:37  <PublicServer> <fmauNeko> IT'S GONE
00:08:40  <PublicServer> <fmauNeko> FINALLY
00:08:46  <PublicServer> <Hippidy> yayz
00:09:17  <PublicServer> <Hippidy> funds new industry...
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00:09:20  <PublicServer> <Ramsus08191> phew, finally bbh02 is finished
00:11:27  <PublicServer> <fmauNeko> Et voilà, problem solved <3
00:11:36  <PublicServer> <Hippidy> what do the wooden bridges do?
00:11:45  <PublicServer> <Ramsus08191> slow down
00:11:45  <PublicServer> <fmauNeko> This is a logic line
00:11:45  <PublicServer> <avdg> transmitting logic signals
00:11:57  <PublicServer> <avdg> red/green/occupied
00:12:00  <PublicServer> <fmauNeko> Now I can confess it
00:12:09  <PublicServer> <fmauNeko> I sent a spy
00:12:20  <PublicServer> * avdg removes memorial
00:12:23  <PublicServer> <fmauNeko> This engineer was a spy
00:14:42  <PublicServer> <avdg> test the overflow?
00:14:42  <PublicServer> <avdg> :p
00:14:51  <PublicServer> <fmauNeko> :D
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00:18:16  <PublicServer> <fmauNeko> I'm going
00:18:19  <PublicServer> <avdg> bye
00:18:22  <PublicServer> <Hippidy> bye bye
00:18:22  <PublicServer> <fmauNeko> G'nite, cya tomorrow :p
00:18:22  <PublicServer> <Ramsus08191> bye
00:18:26  <PublicServer> *** fmauNeko has left the game (leaving)
00:19:20  <PublicServer> <Ramsus08191> I gotta go now too
00:19:23  <PublicServer> <Ramsus08191> bye all
00:19:23  <PublicServer> <avdg> cya
00:19:59  <PublicServer> *** Ramsus08191 has left the game (leaving)
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00:20:10  <PublicServer> ***  made screenshot at 00009655:
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00:35:10  <PublicServer> ***  made screenshot at 00010853:
00:38:38  <avdg> @tunnels 4
00:38:38  <Webster> avdg: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
00:50:11  <PublicServer> ***  made screenshot at 0000A9C9:
00:51:59  <PublicServer> <Hippidy> I'm off, bye bye
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00:52:06  <PublicServer> <avdg> bya
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04:53:24  <Absolutis> !password
04:53:24  <PublicServer> Absolutis: glower
04:53:28  <Absolutis> !players
04:53:32  <PublicServer> Absolutis: Client 15 is Combuster, a spectator
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05:05:11  <PublicServer> ***  made screenshot at 000021C7:
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06:08:21  <HanziQ> !password
06:08:21  <PublicServer> HanziQ: frocks
06:10:17  <PublicServer> *** HanziQ joined the game
06:11:56  <HanziQ> !players
06:12:00  <PublicServer> HanziQ: Client 39 (Orange) is HanziQ, in company 1 (Allan & Co.)
06:12:00  <PublicServer> HanziQ: Client 15 is Combuster, a spectator
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06:43:44  <puk> !password
06:43:44  <PublicServer> puk: slings
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06:47:28  <Deamonhunter11> !password
06:47:28  <PublicServer> Deamonhunter11: slings
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07:00:32  <slaca> !password
07:00:32  <PublicServer> slaca: surged
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07:00:49  <PublicServer> <Deamonhunter11> hello
07:00:53  <PublicServer> <slaca> hi
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07:50:12  <PublicServer> ***  made screenshot at 000067C7:
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08:17:35  <VVG> hello
08:17:39  <VVG> !password
08:17:39  <PublicServer> VVG: scrubs
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08:23:13  <PublicServer> <VVG> i'm late :(
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09:13:04  <fmauNeko> Ohai :p
09:13:07  <fmauNeko> !password
09:13:07  <PublicServer> fmauNeko: armpit
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09:20:12  <PublicServer> ***  made screenshot at 00032728:
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09:21:30  <Deamonhunter11> !password
09:21:30  <PublicServer> Deamonhunter11: scanty
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09:35:13  <PublicServer> ***  made screenshot at 0001F4D3:
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09:50:13  <PublicServer> ***  made screenshot at 000051BF:
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09:58:13  <Absolutis> !password
09:58:13  <PublicServer> Absolutis: lilacs
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09:58:52  <PublicServer> <Deamonhunter11> hello absolutis
09:59:01  <PublicServer> <Absolutis> hu
09:59:04  <PublicServer> <Absolutis> hi*
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09:59:25  <PublicServer> <Deamonhunter11> pretty big network for 25 trains lol
09:59:35  <PublicServer> *** Intexon joined the game
09:59:37  <PublicServer> <Intexon> hello
09:59:37  <PublicServer> <Absolutis> lol
10:00:38  <PublicServer> <fmauNeko> Hai Intexon and Absolutis
10:00:51  <Absolutis> hai
10:02:29  <PublicServer> <Absolutis> hmm... what is still left to do?
10:02:32  <VVG> yeah, a bit overbuilt network :p
10:03:05  <PublicServer> <Deamonhunter11> maybe start to connect more stations ?
10:03:16  <PublicServer> <Absolutis> more goods drops?
10:03:38  <PublicServer> <VVG> main stations not finished yet
10:03:43  <PublicServer> <Absolutis> oh. NVM.
10:04:40  <PublicServer> <Absolutis> are other animal towns connected sometimes?
10:04:49  <PublicServer> <fmauNeko> Nope :p
10:04:58  <PublicServer> <fmauNeko> The plan just specifies the canyon :p
10:05:13  <PublicServer> ***  made screenshot at 0003D3F9:
10:05:32  <PublicServer> <VVG> cl3 is ok for 164kmh?
10:05:37  <PublicServer> <Absolutis> may i do SS goods drop?
10:05:40  <PublicServer> <fmauNeko> It is
10:05:55  <PublicServer> <fmauNeko> Absolutis: sure :)
10:06:40  <PublicServer> <Absolutis> it would be easier to do in the desert...
10:06:50  <PublicServer> <fmauNeko> :D
10:06:53  <PublicServer> *** 0DM joined the game
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10:14:19  <PublicServer> <Absolutis> NUU The water supply is decreasing production
10:14:40  <PublicServer> <fmauNeko> Which one ?
10:14:50  <PublicServer> <Absolutis> the one near the last human outpost
10:15:12  <PublicServer> <fmauNeko> Production is still very high :p
10:20:14  <PublicServer> ***  made screenshot at 000176CC:
10:21:32  <PublicServer> <Deamonhunter11> weird train depot
10:21:44  <PublicServer> <Absolutis> where
10:21:53  <PublicServer> <Deamonhunter11> don't worry
10:21:54  <PublicServer> <Absolutis> overflows
10:21:59  <PublicServer> <Deamonhunter11> thinking aloud
10:22:13  <PublicServer> <Absolutis> with low TF.
10:22:28  <PublicServer> <fmauNeko> Hmm, do you really need an overflow on a drop ? :p
10:22:57  <PublicServer> <Absolutis> oh.
10:23:01  <PublicServer> <Absolutis> *blush*
10:23:04  <PublicServer> <fmauNeko> :D
10:23:36  <Phazorx> openttd needs support for this
10:23:37  <slaca> !password
10:23:37  <PublicServer> slaca: toning
10:23:38  <PublicServer> <Deamonhunter11> lol
10:23:54  <PublicServer> *** slaca joined the game
10:23:57  <PublicServer> <Deamonhunter11> hello again
10:24:06  <PublicServer> *** slaca has left the game (connection lost)
10:24:31  <PublicServer> <Deamonhunter11> um??
10:24:37  <PublicServer> <Absolutis> wat?
10:24:40  <Phazorx> bad link :/ this works:
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10:24:55  <Paltala> !password
10:24:55  <PublicServer> Paltala: toning
10:25:06  <fmauNeko> Aaah, the bus under which you can drive
10:25:09  <PublicServer> *** Paltala joined the game
10:25:20  <PublicServer> <Paltala> morning :)
10:25:25  <Phazorx> no idea why they call it a bus
10:25:25  <fmauNeko> This is just smart :p
10:25:28  <fmauNeko> Hi, Pal
10:25:35  <Absolutis> smart
10:25:38  <Phazorx> since it is rail based and elecicity driven
10:25:42  <Absolutis> its more like a tram though
10:25:44  <Phazorx> it is a tram
10:25:52  <Absolutis> combination?
10:26:05  <Phazorx> what part of this is a bus part then?
10:26:18  <Absolutis> umm... windows?
10:26:26  <Absolutis> ok. a tram.
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10:26:44  <PublicServer> <Paltala> its weird having an empty network like this
10:27:11  <PublicServer> *** slaca joined the game
10:27:23  <PublicServer> <Absolutis> there
10:27:35  <PublicServer> <Absolutis> 1 more of the stations done
10:27:35  <PublicServer> <slaca> hi
10:27:35  <PublicServer> <Paltala> is SLH 01 finished?
10:27:47  <PublicServer> <Absolutis> i dont think so
10:27:50  <PublicServer> <Paltala> k
10:27:54  <PublicServer> <Absolutis> well, possibly.
10:28:06  <PublicServer> <Absolutis> it needs finalizing
10:28:19  <PublicServer> <Absolutis> like signalling and stuff
10:28:35  <PublicServer> <Paltala> but it looks badly unfinished
10:30:09  <PublicServer> <Paltala> SLH01 is a weird one
10:30:24  <PublicServer> <fmauNeko> It's not finished :p
10:30:27  <PublicServer> <Paltala> its right on the entrace to a mass station
10:30:48  <PublicServer> <Absolutis> there
10:31:04  <PublicServer> <Absolutis> expanded human outpost roads a bit
10:31:28  <PublicServer> *** Intexon has left the game (leaving)
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10:31:48  <PublicServer> <Deamonhunter11> should we log the population
10:31:58  <PublicServer> <fmauNeko> It's already kind of logged
10:32:11  <VVG> i wonder what they will do about drunk drivers hitting into bus' legs and crashing the "straddling bus" down
10:32:28  <PublicServer> <Paltala> oh god, you've seen that as well? XD
10:33:51  <Phazorx> VVG: probably same what currently is done with drunk drivers crashing into busses
10:34:10  <Phazorx> on the other hand - being far from hit point can save you as a passenger
10:34:10  <VVG> uncomparable
10:34:41  <VVG> this thing crashing down will cuase more trouble then normal bus, from the looks of it
10:34:54  <Phazorx> why would it crash down?
10:35:14  <PublicServer> ***  made screenshot at 0003A399:
10:35:16  <Phazorx> i mean it needs to suffer some massive damage before it would literally crash
10:35:23  <Phazorx> since it is 5-6 chained units
10:35:40  <Phazorx> that would take a lot of effort to collapse
10:35:56  <VVG> still a possibility :p
10:36:06  <Phazorx> same as with trams or busses
10:36:16  <Phazorx> but less likely and generally safer i'd say
10:36:32  <Phazorx> in bus/tram it is plastic and glass between you and ramming vehivcle
10:36:39  <Phazorx> here you are 2m above it
10:36:55  <VVG> i'm not thinking about passangers safety
10:37:10  <Absolutis> Youre thinking about lost money?
10:38:01  <PublicServer> <Absolutis> GTG
10:38:05  <PublicServer> <Paltala> can someone do a quick check over what I've done with SLH01?
10:38:13  <Phazorx> lane changing must be fun with these arround
10:38:23  <PublicServer> <fmauNeko> Well, it lacks a lot of signals
10:38:28  <PublicServer> <Paltala> Phazor, I've seen the video
10:38:37  <PublicServer> <Paltala> i mean the connections and stuff
10:38:41  <PublicServer> <Paltala> of course im gonna signal it
10:38:45  <PublicServer> <fmauNeko> And prios :p
10:38:54  <PublicServer> <Paltala> i cant do prios D:
10:38:58  <VVG> Are there places with hanging trams anywhere in the world?
10:39:04  <PublicServer> <Paltala> america
10:39:10  <PublicServer> <Paltala> i believe...
10:39:22  <Phazorx> plenty actually
10:39:37  <PublicServer> <Paltala> oh shit, ive connected the wrong line
10:39:52  <Phazorx> i seen them in berlin, moscow, detroit, lyon
10:40:04  <VVG> moscow?
10:40:11  <Phazorx> москва
10:40:20  <VVG> yeah, i know
10:40:28  <VVG> where in moscow?
10:40:38  <Phazorx> they have some silly pseudo metro lane
10:40:43  <Phazorx> err... south part
10:40:47  <Phazorx> gah
10:40:51  <Phazorx> no that wasnt south
10:40:53  <Phazorx> lemme check
10:40:55  <fmauNeko> What is a hanging tram ? :p
10:41:07  <PublicServer> <Paltala> I don't think the placement of SLH 01 is the best
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10:41:42  <PublicServer> <fmauNeko> That's what I was going to say :p
10:42:11  <Phazorx> vvg - сепуховско-тимирязевская
10:42:15  <Phazorx> около ТЦ
10:42:24  <PublicServer> *** Combuster has joined company #1
10:42:33  <PublicServer> <Combuster> Mornin' folks
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10:42:48  <PublicServer> <Deamonhunter11> night :)
10:42:51  <PublicServer> <fmauNeko> Hai Combuster
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10:43:24  <PublicServer> * Combuster looks at some nasty ascends
10:43:28  <fmauNeko> 'night Deamonhunter11 :p
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10:43:37  <PublicServer> <Combuster> 'night
10:43:43  <PublicServer> <Deamonhunter11> i'm not going soon :(
10:44:25  <PublicServer> <fmauNeko> Huh, okay :D
10:44:33  <VVG> fmauNeko: trams hanging under the rails, like a urban tram newgrf
10:44:43  <VVG> Phazorx: you mean the monorail line?
10:45:13  <fmauNeko> Okay, I see
10:45:16  <Phazorx> vvg - cant recall what it was called officially
10:45:22  <Phazorx> perhaps it is a monorail
10:45:24  <fmauNeko> There's a thing like that in Lyon ?
10:45:41  <VVG> -?
10:45:42  <Phazorx> fmauNeko: i believe that was lyon
10:46:00  <fmauNeko> Well, the only thing I know in Lyon is the Part-Dieu train station :p
10:46:02  <Phazorx> vvg - i seen them near telecentre
10:46:12  <VVG> monorail
10:46:21  <VVG> it's even called "monorail transport system"
10:46:30  <Phazorx> well there you go - monorail
10:46:38  <PublicServer> <fmauNeko> Monorail cat needs moar catnip
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10:46:42  <VVG> tram like trains running on one rail, kinda toy trains from the looks :)
10:46:44  <Phazorx> still quite high upthere
10:47:07  <Phazorx> VVG yes they are fancy and useless i seen no people entering or leaving them :)
10:48:17  <VVG> that one also much more expensive compared to other transport means i heard
10:48:58  <PublicServer> *** slaca has left the game (leaving)
10:49:20  <Phazorx> yeah, like twice as much
10:49:33  <Phazorx> still less than 1€
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10:50:10  <fmauNeko> 1€, expensive ?
10:50:14  <PublicServer> ***  made screenshot at 000138D4:
10:52:20  <VVG> it's suspended! there, remembered the word :p
10:52:54  <Phazorx> fmauNeko: considering majority of population of the country makes <500€/mo
10:53:23  <fmauNeko> Hmm, yeah
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10:53:29  <Phazorx> actually 500 is only true for MSK and SPb... res of country would be lucky to have 200
10:53:49  <VVG> Phazorx: i see only a black square, is that a dollar sign?
10:53:59  <Phazorx> a euro sgn
10:54:13  <Phazorx> strange
10:54:20  <Phazorx> it is utf8 char
10:54:26  <Phazorx> fancy font?
10:54:32  <PublicServer> <fmauNeko> Has someone began to deliver oil ?
10:54:37  <VVG> defaults
10:54:45  <VVG> mirc
10:54:50  <fmauNeko> lol
10:54:53  <Phazorx> mirc supports utf?
10:54:57  <fmauNeko> Nope :p
10:54:59  <VVG> no idea
10:55:38  *** [com]buster has quit IRC
10:55:45  <VVG> or does it? i sure can see kanjis
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10:58:37  <Phazorx> may be i mapped wrong euro symbol ?
10:58:40  <PublicServer> * Combuster puts up Absolutis for execution with spoons
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11:00:02  <VVG> 
11:00:20  <PublicServer> <Deamonhunter11> *witnessed terrible explosion( in openttd) while roaming around*
11:00:25  <avdg> !players
11:00:29  <PublicServer> avdg: Client 50 is VVG, a spectator
11:00:29  <PublicServer> avdg: Client 58 (Orange) is Deamonhunter11, in company 1 (Allan & Co.)
11:00:29  <PublicServer> avdg: Client 53 (Orange) is fmauNeko, in company 1 (Allan & Co.)
11:00:29  <PublicServer> avdg: Client 63 (Orange) is Absolutis, in company 1 (Allan & Co.)
11:00:29  <PublicServer> avdg: Client 15 (Orange) is Combuster, in company 1 (Allan & Co.)
11:00:31  <avdg> :o
11:00:35  <PublicServer> <Combuster> probably me
11:00:39  <VVG> still a square for me, though it's ok in input window
11:00:42  <PublicServer> *** Absolutis has joined spectators
11:00:48  <PublicServer> *** Absolutis has left the game (connection lost)
11:01:03  <PublicServer> <Deamonhunter11> destoyed half the town greenpeace did
11:01:08  <PublicServer> <fmauNeko> Awwww
11:01:19  <PublicServer> <fmauNeko> This is mass TF :p
11:01:22  <PublicServer> <Combuster> The town is entirely intact
11:01:28  <PublicServer> <Combuster> This was mass TF
11:01:37  <PublicServer> <Combuster> I only have no save to undo it
11:01:41  <PublicServer> <Combuster> so it has to be done by hand
11:01:50  <PublicServer> <Combuster> (and someone is going to pay for that)
11:02:52  <PublicServer> *** avdg joined the game
11:02:58  <PublicServer> <avdg> hi
11:03:05  <PublicServer> *** avdg has joined company #1
11:03:08  <PublicServer> <fmauNeko> Hi avdg
11:03:17  <PublicServer> <avdg> mass tf?
11:03:39  <PublicServer> <avdg> and why not reverting, the server has plenty of saves :p
11:04:16  <VVG> In 1950 a guy put an elephant onto suspended monorail, and that elephant fell down into the river
11:04:21  <VVG> :)
11:04:27  <PublicServer> <Deamonhunter11> lol
11:04:31  <PublicServer> <fmauNeko> Haha
11:04:35  <PublicServer> <avdg> lol
11:05:14  <PublicServer> ***  made screenshot at 000154B5:
11:05:40  *** Absolutis has quit IRC
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11:20:15  <PublicServer> ***  made screenshot at 000164B2:
11:24:09  <PublicServer> <Combuster> So, now it's exactly as it was when this game started
11:24:18  <PublicServer> <avdg> :)
11:24:18  <PublicServer> <fmauNeko> :D
11:24:59  <PublicServer> <fmauNeko> Well, now, it lacks a station :p
11:25:11  <PublicServer> <Combuster> The station's still there
11:25:17  <^Spike^> ?
11:25:20  <PublicServer> <fmauNeko> Oh, yes :p
11:25:29  <^Spike^> someone ruined the game?
11:25:50  <PublicServer> <fmauNeko> Someone did a mass TF
11:25:54  <PublicServer> *** Spike joined the game
11:25:58  <^Spike^> whole map?
11:26:18  <Combuster> nah
11:26:23  <PublicServer> <fmauNeko> Nope :p
11:26:44  <PublicServer> <Deamonhunter11> just a station
11:26:48  <PublicServer> <avdg> :p it we reverted that, we're 100 years further
11:27:06  <Combuster> just took the first location for a station instead of looking for better alternatives/working with terrain
11:27:19  <PublicServer> <Deamonhunter11> absolutis won't be too happy
11:27:52  <PublicServer> <fmauNeko> Well, Greenpeace wasn't happy too :p
11:28:16  <PublicServer> <avdg> we had to take the best decision from these 2
11:28:19  <PublicServer> <Deamonhunter11> it was like it used a nuke
11:28:30  <PublicServer> <Deamonhunter11> i saw it happening
11:28:48  <PublicServer> <fmauNeko> We don't have nukes, the war factory is still not finished :p
11:28:57  <PublicServer> <Deamonhunter11> wiped out some of the town anyway
11:29:06  <PublicServer> <Deamonhunter11> some sloths down
11:29:15  <PublicServer> <Combuster> that's not true
11:29:32  <PublicServer> *** Spike has joined company #1
11:29:40  <PublicServer> <Deamonhunter11> there was a little more
11:29:55  <PublicServer> <Combuster> the rating was appalling, even if I bulldozed the entire town it wouldn't have allowed me to do that
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11:30:00  *** ChanServ sets mode: +v Fuco
11:30:04  <PublicServer> <avdg> hmm...
11:30:11  <PublicServer> <avdg> can we start building slh now?
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11:30:21  <PublicServer> <fmauNeko> Yes :p
11:30:25  <PublicServer> <Combuster> We already did a while back :)
11:30:34  <PublicServer> <avdg> only 26 trains :p
11:30:52  <PublicServer> <Deamonhunter11> i know
11:31:55  <PublicServer> <avdg> aren't we missing the category goods(weapons) in the train list?
11:32:17  <PublicServer> <fmauNeko> it's Equipment :p
11:32:25  <slaca_> !password
11:32:25  <PublicServer> slaca_: lamest
11:32:38  <PublicServer> <fmauNeko> Fixed :p
11:32:38  <PublicServer> *** slaca joined the game
11:33:10  <PublicServer> <avdg> fuel has 2 trains :p
11:33:19  <PublicServer> <avdg> oh nvm
11:33:29  <PublicServer> <fmauNeko> Only 1 :p
11:33:34  <PublicServer> <fmauNeko> But we don't deliver any oil :p
11:33:35  <PublicServer> <avdg> yeah, 1 on track :)
11:33:46  <PublicServer> <fmauNeko> So it's kind of useless :
11:33:49  <PublicServer> <avdg> poor train :/
11:33:53  <PublicServer> <Deamonhunter11> yeag
11:33:57  <PublicServer> <Deamonhunter11> yeah*
11:34:07  <PublicServer> <avdg> nuke it :p
11:34:10  <PublicServer> <Deamonhunter11> shall we stop
11:34:20  <PublicServer> <avdg> yes, for now
11:34:29  <PublicServer> <Deamonhunter11> remember that's greenpeace
11:34:35  <PublicServer> <avdg> stoped
11:34:40  <PublicServer> <avdg> it only wastes money :p
11:35:15  <PublicServer> ***  made screenshot at 00039A1B:
11:35:25  <PublicServer> <fmauNeko> We need moar SLH
11:35:40  <PublicServer> <Deamonhunter11> no room yet
11:35:56  <VVG> Was there ever a coop cargodIst game played?
11:36:15  <PublicServer> <avdg> in the devzone
11:36:18  <PublicServer> <avdg> I think
11:36:35  <PublicServer> <Deamonhunter11> yeah remember the post in cargodist thread
11:37:23  <PublicServer> <Combuster> otherwise you won't fix the CL either
11:37:27  <PublicServer> * avdg feels like building a srnw
11:38:06  <PublicServer> <avdg> I've rechecked the psg's and found some good stuff
11:38:26  <PublicServer> <avdg> I found a way to reduce a lot of not-gates
11:39:13  <PublicServer> <avdg> hm... again tf at sloth?
11:39:22  <PublicServer> *** VVG has joined company #1
11:40:39  <^Spike^> ?
11:41:43  <PublicServer> <Combuster> could've been worse
11:42:16  <PublicServer> <avdg> the !not-free srnw station wasn't a bad design, except the fact it uses pbs
11:43:46  <Vitus> !password
11:43:46  <PublicServer> Vitus: untold
11:44:08  <PublicServer> <Vitus> Hey
11:44:08  <PublicServer> *** Vitus joined the game
11:44:11  <PublicServer> <avdg> hey
11:44:17  <PublicServer> <VVG> hey
11:44:20  <PublicServer> <Combuster> Hi Vitus
11:44:23  <PublicServer> <fmauNeko> hey
11:44:29  <PublicServer> <Vitus> What's new? :)
11:44:47  <PublicServer> <avdg> combuster did a great job by reverting tf
11:44:50  <PublicServer> <fmauNeko> Greenpeace was angry
11:45:02  <PublicServer> <Deamonhunter11> sloth stronghold being remolded again and again
11:45:05  <PublicServer> <fmauNeko> And the Human outpost is growing so fast
11:45:28  <PublicServer> <Deamonhunter11> It 's slowing
11:48:59  <PublicServer> <Combuster> Sloth's back in business
11:49:23  <PublicServer> <fmauNeko> Good
11:49:41  <PublicServer> *** slaca has left the game (connection lost)
11:50:09  <PublicServer> <avdg> I'm just removing the cl issues from the pf traps
11:50:15  <PublicServer> ***  made screenshot at 00027723:
11:50:21  <PublicServer> <Vitus> Why should it matter?
11:50:30  <PublicServer> <avdg> math corrections :p
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11:50:51  <PublicServer> <Vitus> You broken one PF trap, by the way :)
11:50:58  <PublicServer> <avdg> ?
11:51:08  <PublicServer> <Vitus> The top one had missing signal
11:51:13  <PublicServer> <avdg> hmm
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11:51:51  *** ChanServ sets mode: +o planetmaker
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11:52:00  <PublicServer> <avdg> ok, I think I get from where :p
11:52:38  <PublicServer> <avdg> hmm, still 1 cl issue :p
11:52:44  <PublicServer> <avdg> not a real one :p
11:52:56  <PublicServer> <Vitus> There are likely more
11:53:08  <PublicServer> <avdg> yeah...
11:53:36  <PublicServer> <avdg> should do
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11:53:51  <PublicServer> <Vitus> What about the bottom one? :D
11:54:03  <PublicServer> <avdg> thats not a cl issue I guess
11:54:09  <PublicServer> <avdg> donno if it gives penalty
11:54:32  <PublicServer> <avdg> cl is 3, so it should be fine
11:54:41  <PublicServer> <Vitus> I doubt pathfiner can "see" CL issues
11:54:54  <PublicServer> <avdg> I'll check
11:55:00  <PublicServer> <Combuster> iirc the pathfinder penalizes the distance between bends
11:55:06  <PublicServer> <Vitus> Hmmm
11:55:12  <PublicServer> <Vitus> Well, you can always run debug
11:55:21  <PublicServer> <Vitus> developer 2 and debug_level yapf=3
11:55:50  <PublicServer> <Combuster> Someone cares if I freshen up SLH01
11:55:54  <PublicServer> <Deamonhunter11> see you guys
11:55:57  <PublicServer> <Combuster> its a tad bloated
11:56:00  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
11:56:00  <PublicServer> <Vitus> See ya
11:56:03  <PublicServer> <Combuster> Bye
11:56:10  <PublicServer> <avdg> what does doubleslip penalty?
11:56:49  <PublicServer> <Vitus> Penalizes rail crossing
11:56:58  <PublicServer> <avdg> oh
11:57:08  <PublicServer> <Vitus> Mostly for PBS
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11:57:18  <VVG> @gap 4
11:57:18  <Webster> VVG: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
11:58:19  <PublicServer> <avdg> pbs has its own penalty I think :p
11:58:40  <PublicServer> <avdg> pbs_cross_penalty
11:58:49  <PublicServer> <Vitus> Hmmm
11:59:24  <PublicServer> <avdg> and I don't see any real cl penaltie except 45 and 90 :p
11:59:38  <PublicServer> <avdg> so maybe it won't give penalties
11:59:52  <PublicServer> <Vitus> Let's try
11:59:52  <PublicServer> <avdg> or is treathed as 45
12:00:01  <PublicServer> <Vitus> At !penalty test
12:00:13  <PublicServer> <avdg> k
12:01:16  <PublicServer> <avdg> how do you get the costs?
12:01:22  <PublicServer> <Vitus> From debug
12:01:31  <PublicServer> <avdg> hmm
12:02:23  <PublicServer> <Vitus> Now I'm not sure what exactly I discovered :D
12:02:38  <PublicServer> <avdg> 45 degree penalty
12:03:11  <PublicServer> <avdg> 45 degree -> 300 penaltie
12:03:53  <PublicServer> <avdg> ? I get no values :p
12:04:05  <PublicServer> <Vitus> Hm?
12:04:14  <PublicServer> <avdg> how do I get them :p
12:04:17  <PublicServer> <avdg> debug_levels are set
12:04:23  <PublicServer> <Vitus> developer 2?
12:04:44  <PublicServer> <avdg> k
12:05:15  <PublicServer> ***  made screenshot at 00035BA6:
12:05:53  <PublicServer> <avdg> lol
12:06:23  <PublicServer> <avdg> thats what I expected
12:06:29  <PublicServer> <avdg> a little less
12:06:32  <PublicServer> <avdg> its a bit shorter
12:06:38  <PublicServer> <Vitus> I know
12:07:01  <PublicServer> <avdg> cl 3 is a bit strange
12:07:16  <PublicServer> <avdg> I mean tl 3
12:07:16  <PublicServer> <Vitus> Diagonal path cost is about 70
12:08:09  <PublicServer> <avdg> seems there is no extreme costs for curves
12:08:24  <PublicServer> <Vitus> Yup
12:08:45  <PublicServer> <avdg> so cl issues in pf-traps should be allowed
12:09:07  <PublicServer> <avdg> strange conclusion :p
12:09:25  <PublicServer> <Vitus> I'm still wondering where I'm getting path cost 1855 :D
12:09:28  <PublicServer> <Vitus> *from
12:09:40  <PublicServer> <avdg> cl 1?
12:09:43  <PublicServer> <Vitus> cl3
12:11:28  <PublicServer> <avdg> lol
12:11:31  <PublicServer> <Vitus> There must be something with the curves, though
12:11:47  <PublicServer> <avdg> move it 2 tiles closer
12:11:57  <PublicServer> <avdg> equel length
12:12:08  <PublicServer> <Vitus> I mean, this should have cost about 1000+2x diag
12:12:11  <PublicServer> <Vitus> That's 1140
12:12:14  <PublicServer> <Vitus> Not 1742
12:12:45  <PublicServer> <avdg> ?
12:13:14  <PublicServer> <avdg> I'm still wondered how to get the cost :p
12:13:41  <PublicServer> <Vitus> Is the debug output running?
12:13:56  <PublicServer> <avdg> hmm
12:14:13  <PublicServer> <avdg> there is no 'developer' value
12:14:31  <PublicServer> <Vitus> That's command
12:14:37  <PublicServer> <Vitus> Just type "developer 2"
12:14:50  <PublicServer> <avdg> ah
12:15:03  <PublicServer> <avdg> lol nice
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12:16:06  <VVG> fmauNeko: there you go, it's done :)
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12:16:27  <PublicServer> <fmauNeko> :)
12:16:57  <PublicServer> <Combuster> lets see, that should be enough to calculate the matrix...
12:17:49  <PublicServer> <avdg> hmm... retrieving a detailed report from the pf would be great
12:18:17  <PublicServer> <Vitus> I guess our only chance would be to examine code
12:18:27  <PublicServer> <avdg> :)
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12:18:42  <PublicServer> <avdg> what are these variables for?
12:18:45  <HanziQ> !players
12:18:48  <PublicServer> HanziQ: Client 50 (Orange) is VVG, in company 1 (Allan & Co.)
12:18:48  <PublicServer> HanziQ: Client 53 (Orange) is fmauNeko, in company 1 (Allan & Co.)
12:18:48  <PublicServer> HanziQ: Client 73 (Orange) is avdg, in company 1 (Allan & Co.)
12:18:49  <PublicServer> HanziQ: Client 74 (Orange) is Spike, in company 1 (Allan & Co.)
12:18:49  <PublicServer> HanziQ: Client 15 (Orange) is Combuster, in company 1 (Allan & Co.)
12:18:49  <PublicServer> HanziQ: Client 78 (Orange) is Vitus, in company 1 (Allan & Co.)
12:18:55  <HanziQ> !password
12:18:55  <PublicServer> HanziQ: pewter
12:19:19  <PublicServer> <Combuster> straights, curves and direction changes
12:19:26  <PublicServer> *** HanziQ joined the game
12:19:46  <PublicServer> <Vitus> Well, diagonal should be about 70-75 afaik
12:20:00  <PublicServer> <Vitus> I guess it's something like sqrt(2)*50
12:20:15  <PublicServer> ***  made screenshot at 00028D40:
12:20:50  <PublicServer> <avdg> :)
12:20:55  <PublicServer> <avdg> I was already thinking :p
12:21:49  <PublicServer> <avdg> nice math :p
12:21:58  <PublicServer> <Vitus> It looks strange
12:22:09  <PublicServer> <Vitus> Diagonal cost is too low
12:22:12  <PublicServer> <Combuster> but I doubt the fitted equation is correct though
12:22:18  <PublicServer> <Combuster> what vitus said
12:22:32  <PublicServer> <avdg> changes is quite high I think
12:22:59  <PublicServer> <Combuster> one way to find out
12:23:11  <PublicServer> <avdg> ?:p
12:25:21  <PublicServer> <Combuster> weeeeird
12:25:39  <PublicServer> <fmauNeko> Wat ?
12:25:45  <PublicServer> <Vitus> Well, if we revert it:
12:25:48  <PublicServer> <Combuster> CL isn't penalized
12:27:39  <PublicServer> <fmauNeko> Our first oil delivery is on its way :p
12:27:48  <PublicServer> <VVG> hm
12:28:07  <PublicServer> <VVG> those path equlizers at msh02, are they recent additions? like in last 2 hours?
12:28:30  <PublicServer> <Vitus> Noes, I built them yesterday
12:28:42  <PublicServer> <Vitus> I'm pretty sure diagonal path cost is 71
12:29:11  <PublicServer> <Vitus> And 300 per direction change?
12:29:13  <PublicServer> <Vitus> Could be possible
12:30:06  <PublicServer> <Vitus> 3126 indeed
12:30:12  <PublicServer> <VVG> i prolly missed them. and then wondered why would Vitus build such unequal drop :)
12:30:44  <PublicServer> <Combuster> I wonder what people think when they come in here...
12:30:56  <PublicServer> <Vitus> Well, I also considered to merge the pickup into one line
12:31:02  <PublicServer> <Vitus> This might be overkill.. but whatever
12:31:05  <PublicServer> <HanziQ> where is factory?
12:31:14  <PublicServer> <HanziQ> war factory?
12:31:20  <PublicServer> <avdg> test !this with tl?
12:31:23  <Vitus> !screen
12:31:23  <PublicServer> <avdg> tl 3?
12:31:23  <PublicServer> *** Vitus made screenshot at 0003C3A4:
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12:31:40  <PublicServer> <Combuster> feel free
12:31:54  <PublicServer> <Vitus> Combuster, it looks like it's 100 for straight path, 71 for diagonal and 300 for direction change
12:32:25  <PublicServer> <avdg> damm, the numbers are too quick
12:32:52  <PublicServer> <avdg> same penalty
12:33:05  <PublicServer> <avdg> wtf :p
12:33:17  <PublicServer> <Spike> what you guys working on?
12:33:20  <PublicServer> <Combuster> because TL <= CL?
12:33:29  <PublicServer> <avdg> tl = 3
12:33:38  <PublicServer> <avdg> cl = 2
12:33:42  <PublicServer> <Vitus> CL is 2 indeed
12:34:00  <PublicServer> <avdg> so there is no such thing as penalty
12:34:00  <PublicServer> <Combuster> d'oh
12:34:12  <PublicServer> <avdg> again
12:34:31  <PublicServer> <avdg> :d
12:34:34  <PublicServer> <Vitus> :D
12:34:52  <PublicServer> <avdg> 1
12:34:53  <PublicServer> <avdg> :p
12:34:58  <PublicServer> <Combuster> are 90° turns on?
12:35:04  <PublicServer> <Spike> no
12:35:07  <PublicServer> <avdg> nope :p
12:35:10  <PublicServer> <Vitus> If the PF is unable to find path, it'll let you know by exclamation mark
12:35:16  <PublicServer> ***  made screenshot at 0003AFCA:
12:35:22  <PublicServer> <Spike> ??
12:35:36  <PublicServer> <Spike> never seen that
12:35:39  <PublicServer> <Vitus> In the debug, there's something like [YAPFt]!
12:35:43  <^Spike^> oh
12:37:22  <PublicServer> <avdg> I expect 600 more penalty for the 90 degree
12:37:28  <PublicServer> * Combuster heads out for lunch
12:37:49  <PublicServer> <Vitus> avdg: Try to enable this debug with PZG13
12:38:16  <PublicServer> <Combuster> make sure you have the task manager ready :)
12:38:33  <PublicServer> <avdg> ?
12:38:36  <PublicServer> <Vitus> In non-SML PSGs, PF usually takes about 60ms from game day
12:38:45  <PublicServer> <Vitus> In PZG13, it was like 2200ms :D
12:38:56  <PublicServer> <avdg> lol
12:39:11  <PublicServer> <avdg> hmm
12:39:14  <PublicServer> <avdg> want to watch it :p
12:39:17  <PublicServer> *** avdg has left the game (leaving)
12:39:44  <avdg> ofcourse psw :p
12:39:48  <^Spike^> ?
12:40:09  <avdg> nice screenshot btw about our test
12:40:14  <PublicServer> <fmauNeko> Well, someone wanna finish the War Factory ? :p
12:40:34  <avdg> !password
12:40:34  <PublicServer> avdg: paired
12:41:03  <PublicServer> *** avdg joined the game
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12:41:37  <PublicServer> *** VVG has left the game (leaving)
12:42:07  *** avdg has joined #openttdcoop
12:42:10  <avdg> :/
12:42:33  <PublicServer> <avdg> ah, still alive here :p
12:47:45  <PublicServer> <avdg> ?
12:47:57  <PublicServer> <avdg> who is at wtf?
12:48:09  <PublicServer> <avdg> oh
12:48:28  <PublicServer> <fmauNeko> I was just parking these trains in depots
12:48:31  <PublicServer> <avdg> don't worry, they will return
12:48:34  <PublicServer> <fmauNeko> They were useless
12:48:49  <PublicServer> <avdg> no need for shortcutting
12:48:52  <PublicServer> *** Spike has left the game (leaving)
12:50:16  <PublicServer> ***  made screenshot at 0002A167:
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12:51:55  <PublicServer> <fmauNeko> Haha, someone entered the animals forest :p
12:52:19  <PublicServer> <avdg> hanziQ?
12:52:24  <PublicServer> <HanziQ> oh
12:52:27  <PublicServer> <avdg> nice move :p
12:52:30  <PublicServer> <HanziQ>  i forgot
12:52:33  <PublicServer> <fmauNeko> :D
12:52:33  <PublicServer> <HanziQ> :D
12:53:03  <PublicServer> <avdg> *we come in peace* :p
12:53:14  <PublicServer> <fmauNeko> *we need some maize* :p
12:53:19  <PublicServer> <avdg> *misses lifestock from farm*
12:53:30  <PublicServer> <HanziQ> well, look at ML beween BBH01 and BBH02...
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12:53:38  <PublicServer> <HanziQ> its in forest too..
12:53:47  <PublicServer> <fmauNeko> *with moar maize, we'll be able to kick your asses off there*
12:53:56  <PublicServer> <HanziQ> and what's worse LLL_RRR or LR? :D
12:54:05  <PublicServer> <avdg> lr
12:54:14  <PublicServer> <avdg> there is more traffic on lll_rrr :p
12:54:14  <PublicServer> <fmauNeko> Yep, but we took over the Canyon
12:54:25  <PublicServer> <fmauNeko> So it's a secure area :p
12:54:34  <PublicServer> <HanziQ> :D
12:55:05  <PublicServer> <avdg> the coast is also safe
12:55:20  <PublicServer> <fmauNeko> Giraffe hates water
12:55:20  <PublicServer> <avdg> 90% of the world population lifes there
12:55:29  <PublicServer> <Vitus> What's up with the not-free srnw station?
12:55:56  <PublicServer> <avdg> just a nice concept from 1 of the previous games
12:56:01  <PublicServer> <avdg> too bad it had no nametag
12:56:03  <Vitus> aka
12:56:05  <Vitus> ? :)
12:56:23  <PublicServer> <avdg> maybe :p
12:56:38  <PublicServer> <HanziQ> wtf?
12:56:53  <PublicServer> <HanziQ> i sent 3 trains to my station, but only 2 arrived
12:56:56  <PublicServer> <avdg> I'm just feeling like eliminating not-gates, just because the slowness of them
12:57:08  <PublicServer> <HanziQ> um, 1 went to different station nearby..
12:57:11  <PublicServer> <avdg> hanziq: can you locate train 3 pls?
12:57:15  <PublicServer> <Vitus> The circle NOT gate isn't exactly slow
12:57:19  <PublicServer> <HanziQ> Monkey Outpost Easy
12:57:22  <PublicServer> <HanziQ> *East
12:57:31  <PublicServer> <avdg> it still takes time
12:57:31  <PublicServer> <avdg> and trains
12:57:34  <PublicServer> <Vitus> And when you need to rely on them, you can use logic engine :)
12:58:01  <PublicServer> <avdg> yeah, but that won't fit in openttdcoop ps :p
12:58:04  <PublicServer> <avdg> yet
12:58:37  <PublicServer> <avdg> I just want to collect some good ideas, to create better ideas
13:00:20  <PublicServer> <fmauNeko> HanziQ: It's because your train was heading to the drop
13:00:29  <PublicServer> <HanziQ> ah
13:00:32  <PublicServer> <fmauNeko> So it entered the 1st station to turn around :p
13:00:35  <PublicServer> <HanziQ> :D
13:02:13  <Vitus> btw avdg: The overflow at rations pickup isn't going to work with presignal bypass
13:02:34  <PublicServer> <avdg> hmm yeah
13:02:37  <Vitus> Either the overflow works and bypass is broken, or (if you fix bypass), overflow is broken
13:03:53  <PublicServer> <avdg> actually a bad design :p
13:05:16  <PublicServer> ***  made screenshot at 0000C649:
13:05:26  <Vitus> The combination of bypass and conditional injection is broken anyhow
13:05:39  <Vitus> Timer would be probably more useful here
13:05:57  <PublicServer> <avdg> replaced the combos with normal signals
13:06:06  <PublicServer> <avdg> fixes a little bit
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13:06:28  <PublicServer> <Vitus> Let's see
13:07:19  <PublicServer> <HanziQ> somebody should finish War Factory, but i don't feel cool enough to do it :D
13:07:34  <PublicServer> <Combuster> Become cool :)
13:07:37  <PublicServer> <Vitus> avdg, look here
13:07:46  <PublicServer> <avdg> ?
13:07:55  <PublicServer> <Vitus> This should be two tiles further if you want it to work
13:07:55  <PublicServer> <HanziQ> hm, that's easy to say
13:08:06  <PublicServer> <avdg> hm
13:08:16  <PublicServer> <avdg> I see
13:08:30  <PublicServer> <Combuster> There's no reason not to try
13:08:42  <PublicServer> <Vitus> Anyways, what if the drop is full and pickup isn't?
13:08:42  <PublicServer> <Combuster> at best you can screw up, and there will still be no war factory
13:08:48  <PublicServer> <Combuster> i.e. no change
13:08:54  <PublicServer> <HanziQ> ok, i'll try
13:08:57  <PublicServer> <avdg> I know vitus
13:09:01  <PublicServer> <avdg> I just added the overflow
13:09:10  <PublicServer> <avdg> the station design wasn't mine
13:09:15  <PublicServer> <Vitus> I know, I know
13:09:18  <PublicServer> <avdg> I had to hack it it
13:09:29  <PublicServer> <fmauNeko> Please, don't kill me :/
13:09:33  <PublicServer> <avdg> :)
13:09:38  <PublicServer> <avdg> we will :p
13:09:40  <PublicServer> <Vitus> Overflow with presignal bypass is strange anyhow
13:09:43  <PublicServer> <avdg> kidding
13:09:44  <PublicServer> <fmauNeko> I just followed advices :p
13:09:58  <PublicServer> <Vitus> I'm pretty sure you don't even need to presignal this one :P
13:10:08  <PublicServer> <Vitus> Simple two-way eol would do the trick
13:10:10  <PublicServer> <avdg> its just to prevent extra train injection
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13:10:20  <PublicServer> <Vitus> (depends on actual traffic, though)
13:10:36  <PublicServer> <avdg> we have till room to add 2 platforms at the front
13:10:39  <PublicServer> <fmauNeko> Well, Combuster told me it'd be better to have a PSB
13:10:43  <PublicServer> <Vitus> Also, avdg. You'd need to prio the line leading to pickup as well
13:11:16  <PublicServer> <avdg> ?
13:11:20  <PublicServer> <HanziQ> Combuster do i need to build another stations? it seems to accept nothing
13:11:36  <PublicServer> <Vitus> Imagine there's one free spot and train approaching on ML
13:11:39  <PublicServer> <avdg> hanziQ, where?
13:11:39  <PublicServer> <HanziQ> or feeder, or what?
13:11:39  <PublicServer> <Combuster> There's this button "Fund new industry"
13:11:44  <PublicServer> <HanziQ> ah
13:11:47  <PublicServer> <Combuster> normally, you build the station
13:11:50  <PublicServer> <HanziQ> but there's a factory
13:11:53  <PublicServer> <Combuster> and then add the industry as part of it
13:12:02  <PublicServer> <Vitus> The moment the train on ML passes the prio, overflow will release new train
13:12:11  <PublicServer> <Combuster> there's no specific need to use the existing one
13:12:15  <PublicServer> <HanziQ> ok
13:12:18  <PublicServer> <Vitus> But as there was only one spot left, it's going to end up in overflow again
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13:12:33  <PublicServer> <avdg> hmm... forgot I was on batteries
13:12:37  <PublicServer> <Combuster> I wonder if that factory was there when Puk built the existing part...
13:12:52  <PublicServer> <fmauNeko> Well, just walk the station :p
13:13:40  <PublicServer> <avdg> vitus: there is only 1 way to remove the most issues
13:13:43  <PublicServer> <avdg> stresstest
13:14:04  <PublicServer> <Vitus> That's why I'm trying it in SP now :D
13:14:26  <PublicServer> <avdg> do it, and improve it you like it :p
13:15:06  <PublicServer> <avdg> I want to test a new srnw design (actually a collection of improved stuff)
13:15:08  <PublicServer> <Vitus> Honestly, I'd get rid of the presignal bypass totally
13:15:18  <PublicServer> <Vitus> But it feels unfair towards fmauNeko :D
13:15:25  <PublicServer> <avdg> lol
13:15:49  <fmauNeko> Well, just do it, I just followed Combuster advices
13:16:02  <PublicServer> <Vitus> Let's see what can I do with it, then
13:16:19  <fmauNeko> At the begining, I didn't even had the idea of this kind of design :p
13:18:03  <PublicServer> <Combuster> Why the loop?
13:18:23  <PublicServer> <Combuster> if you want to penalize the later platforms a reverse pbs is enough no?
13:18:36  <PublicServer> <avdg> it blocks the occupied signal
13:19:07  <PublicServer> * Combuster has been out for too long
13:19:10  <PublicServer> <avdg> why not the other way?
13:19:13  <PublicServer> <avdg> last tracks first
13:19:22  <PublicServer> <Vitus> That just doesn't work
13:19:52  <PublicServer> <Vitus> Because then the trains might end up in overflow without actually using free spots
13:20:16  <PublicServer> ***  made screenshot at 0000EC3E:
13:20:54  <Combuster> !rcon patch town_growth_rate
13:20:54  <PublicServer> Combuster: you are not allowed to use !rcon
13:21:16  *** ChanServ sets mode: +o Combuster
13:21:20  <PublicServer> <V453000> hi
13:21:20  <PublicServer> <Vitus> Hey
13:21:20  <Combuster> !rcon patch town_growth_rate 0
13:21:20  <PublicServer> *** V453000 joined the game
13:21:23  <PublicServer> <avdg> hey
13:21:26  <PublicServer> <fmauNeko> Hi, Vbignum
13:21:35  <PublicServer> <Combuster> Hey, that's my line :)
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13:22:02  <PublicServer> <avdg> v[overflowerror]
13:22:20  <PublicServer> <fmauNeko> :d
13:22:23  <PublicServer> <Combuster> avdg: quit using 16-bit architectures :)
13:22:29  <PublicServer> <Vitus> Something like this should work, I still think that the injection is too far away, though
13:22:39  <PublicServer> <Combuster> dos is sooooo last century
13:23:00  <PublicServer> <avdg> its not only dos that uses 16bit ::)
13:23:27  <PublicServer> <Combuster> ::)
13:23:33  <PublicServer> <avdg> vitus:
13:24:03  <PublicServer> <avdg> the pickup should also not receive extra trains when all platforms are full
13:24:30  <PublicServer> <Vitus> It works this way now
13:24:43  <PublicServer> <Vitus> But I don't like overflow giving way to trains going to drop
13:24:52  <PublicServer> <avdg> ah, nvm
13:24:55  <PublicServer> <Vitus> Maybe we should separate lines going to pickup and drop
13:24:58  <PublicServer> <avdg> got it
13:25:11  <PublicServer> *** V453000 has left the game (leaving)
13:25:11  <PublicServer> <avdg> thats actually the best idea :p
13:25:20  <PublicServer> <avdg> and what I thought first
13:25:49  <PublicServer> <avdg> vitus: it actually will work :p
13:25:55  <PublicServer> <Vitus> I know
13:26:01  <PublicServer> <avdg> ?
13:26:04  <PublicServer> <avdg> whats the plan?
13:26:16  <PublicServer> <Vitus> Separate lines going to drop and to pickup
13:26:25  <PublicServer> <avdg> :o
13:30:53  <PublicServer> <Vitus> This should work
13:31:11  <PublicServer> <Vitus> Now the other side :D
13:31:53  <PublicServer> <avdg> :à
13:31:53  <PublicServer> <avdg> :)
13:32:57  <PublicServer> <HanziQ> ok, please check my 2+2->2 merge on war factory, i'm not pretty sure, if i'm doing it right
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13:35:16  <PublicServer> ***  made screenshot at 0000EE36:
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13:39:24  <PublicServer> <avdg> vitus: shortcut it
13:40:56  <PublicServer> <Vitus> Alright, it should be working now :)
13:41:08  <PublicServer> <fmauNeko> Cool ;)
13:41:23  <PublicServer> <fmauNeko> Thanks for fixing my fails :p
13:41:32  <PublicServer> <avdg> vitus: are you also part of the prozone?
13:41:41  <PublicServer> <avdg> just asking
13:41:50  <PublicServer> <Vitus> Since last PZG, yes :)
13:42:13  <PublicServer> <avdg> I have an idea about an extendable syncronized sml
13:42:24  <PublicServer> <avdg> works gap-based
13:42:52  <PublicServer> <avdg> and no timer required, through it still needs some syncing mechanisme
13:45:58  <PublicServer> <avdg> concept is done
13:46:26  <PublicServer> <Vitus> Just looking at it
13:46:28  <PublicServer> <Vitus> Now explain :D
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13:46:59  <PublicServer> <avdg> well, I think that this ml can have extra lanes, without extra unneeded work
13:47:17  <PublicServer> <avdg> donno
13:48:02  <PublicServer> <avdg> everything is just included I think
13:48:11  <PublicServer> <Vitus> Well, hard to say. I'm not exactly sure how is it supposed to work
13:48:40  <PublicServer> <avdg> the innerlane will be used as syn lane
13:49:08  <PublicServer> <avdg> but it works only if the trains can get close enough
13:49:24  <PublicServer> <avdg> with 1-2 signals between them
13:49:27  <PublicServer> <Vitus> Honestly, I think that one simple timer is MUCH better than tons of complicated joins
13:49:37  <PublicServer> <Vitus> Not saying this couldn't work, though
13:50:04  <PublicServer> <avdg> it just works without a centralised timer
13:50:11  <PublicServer> <avdg> if it desyncs, it detects it
13:50:17  <PublicServer> ***  made screenshot at 00004018:
13:50:51  <PublicServer> <avdg> and syncronise immeadiatly
13:51:48  <PublicServer> <Vitus> Well, then try to build it and see if it really works. Nothing much I can say about it
13:52:03  <PublicServer> <avdg> hard task :p
13:52:59  <PublicServer> <avdg> lets try
13:53:10  <PublicServer> *** avdg has left the game (leaving)
13:55:00  <Vitus> !screen
13:55:00  <PublicServer> *** Vitus made screenshot at 000347C5:
13:55:27  <HanziQ> !password
13:55:27  <PublicServer> HanziQ: motley
13:55:59  <PublicServer> *** HanziQ joined the game
13:56:02  <PublicServer> <fmauNeko> Well, you can connect rubber and copper
13:56:17  <PublicServer> <fmauNeko> I finished signaling War Factory
13:56:32  <PublicServer> <HanziQ> fmauNeko thx
13:56:35  <PublicServer> <fmauNeko> I'm updating the trainyard
14:00:34  *** Macha has joined #openttdcoop
14:00:42  <Macha> !password
14:00:42  <PublicServer> Macha: motley
14:01:11  <PublicServer> *** HanziQ has left the game (leaving)
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14:04:27  *** Macha has left #openttdcoop
14:05:17  <PublicServer> ***  made screenshot at 00023B2D:
14:06:23  <PublicServer> <Combuster> I'm off for the afternoon
14:06:26  <PublicServer> <Combuster> cya
14:06:29  <PublicServer> *** Combuster has left the game (leaving)
14:11:23  <PublicServer> <fmauNeko> Well, we started to produce weapons :)
14:11:32  <PublicServer> <fmauNeko> Who want a crate of dynamite ?
14:13:23  *** Combuster has quit IRC
14:20:18  <PublicServer> ***  made screenshot at 00027B32:
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14:21:53  <PublicServer> <fmauNeko> I'm going, cya later
14:21:56  <PublicServer> *** fmauNeko has left the game (leaving)
14:21:56  <PublicServer> *** Game paused (number of players)
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14:38:58  <V453000> !tweet This is war! Come join PSG 191!
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14:39:04  <PublicServer> V453000: Tweet sent:
14:39:17  <V453000> we completely forgot this thingy :)
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14:52:18  <modi> !password
14:52:18  <PublicServer> modi: assent
14:53:35  <PublicServer> *** modi joined the game
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14:57:28  <Ramsus08191> !password
14:57:29  <PublicServer> Ramsus08191: assent
14:57:43  <PublicServer> *** Game unpaused (number of players)
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14:57:52  <PublicServer> <Ramsus08191> Hello
14:58:08  <PublicServer> <HanziQ> Hi
14:58:11  <PublicServer> <Ramsus08191> I though I would be the only one
15:03:22  <Phazorx> !players
15:03:25  <PublicServer> Phazorx: Client 89 (Orange) is modi, in company 1 (Allan & Co.)
15:03:25  <PublicServer> Phazorx: Client 91 (Orange) is Ramsus08191, in company 1 (Allan & Co.)
15:03:25  <PublicServer> Phazorx: Client 93 (Orange) is HanziQ, in company 1 (Allan & Co.)
15:04:31  <Hippidy> !password
15:04:31  <PublicServer> Hippidy: assent
15:04:33  <PublicServer> *** modi has left the game (leaving)
15:05:03  *** modi has quit IRC
15:05:18  <PublicServer> ***  made screenshot at 0000F653:
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15:09:06  <PublicServer> *** Game paused (number of players)
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15:21:18  <fmauNeko> !playercount
15:21:18  <PublicServer> fmauNeko: Number of players: 0
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15:22:36  <Lukeus_Maximus> !password
15:22:36  <PublicServer> Lukeus_Maximus: banish
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15:24:13  <PublicServer> *** Game unpaused (number of players)
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15:26:33  <PublicServer> *** Game paused (number of players)
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15:29:13  <fmauNeko> !password
15:29:13  <PublicServer> fmauNeko: banish
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15:35:18  <PublicServer> ***  made screenshot at 0003A18B:
15:40:25  <avdg> hmm.. I'm not getting my trains synced in my offline game :p
15:40:32  <avdg> on a testtrack
15:40:38  <avdg> diagonal tracks :/
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16:14:49  <HanziQ> !password
16:14:49  <PublicServer> HanziQ: dosing
16:15:05  <PublicServer> *** HanziQ joined the game
16:15:44  <PublicServer> *** HanziQ has joined spectators
16:15:49  <HanziQ> !players
16:15:53  <PublicServer> HanziQ: Client 107 is HanziQ, a spectator
16:16:05  <PublicServer> *** HanziQ has left the game (leaving)
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16:20:08  <avdg> !unpause
16:20:08  <PublicServer> avdg: you must be channel op to use !unpause
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16:26:02  <HanziQ> !password
16:26:02  <PublicServer> HanziQ: gummed
16:26:16  <PublicServer> *** HanziQ joined the game
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16:26:42  <PublicServer> *** avdg has joined company #1
16:26:42  <PublicServer> *** Game unpaused (number of players)
16:27:24  <PublicServer> *** avdg has left the game (connection lost)
16:27:24  <PublicServer> *** Game paused (number of players)
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16:28:10  <PublicServer> *** Game unpaused (number of players)
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16:28:22  <PublicServer> <avdg> :/
16:28:59  <PublicServer> <HanziQ> wut?
16:29:03  <PublicServer> <avdg> connnection
16:29:06  <PublicServer> <HanziQ> ah
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16:29:13  <fmauneko> !playercout
16:29:15  <fmauneko> !playercount
16:29:15  <PublicServer> fmauneko: Number of players: 4
16:29:40  <fmauneko> !password
16:29:40  <PublicServer> fmauneko: gummed
16:29:49  <PublicServer> <HanziQ> whats the stuff on the upper corner?
16:29:49  <PublicServer> *** fmauNeko joined the game
16:30:01  <PublicServer> <avdg> some concepts
16:30:05  <PublicServer> <HanziQ> hm
16:33:54  <PublicServer> <fmauNeko> Hmm, a SLH near MSH02 would be great :p
16:35:18  <PublicServer> ***  made screenshot at 00006252:
16:36:06  <PublicServer> <avdg> last human outpost will need a metro :p
16:38:16  <fmauneko> !screen
16:38:16  <PublicServer> *** fmauneko made screenshot at 00034753:
16:38:26  <Ammler> !dl
16:38:26  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
16:38:31  <Ammler> !dl ottdau
16:38:32  <PublicServer> Ammler:
16:39:54  <PublicServer> <fmauNeko> The problem is, there's no moar room for a metro :p
16:40:06  <PublicServer> <avdg> yeah, people forgot to build a premetro :p
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16:44:42  <PublicServer> <avdg> guards :)
16:45:53  <PublicServer> *** Spike joined the game
16:46:13  <PublicServer> <avdg> hi spike
16:46:16  <PublicServer> <Spike> hi
16:47:13  <PublicServer> *** Spike has joined company #1
16:47:26  <PublicServer> <fmauNeko> We need moar SLH
16:50:18  <PublicServer> ***  made screenshot at 0002FB32:
16:51:50  <Vitus> !password
16:51:50  <PublicServer> Vitus: willow
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16:52:59  <PublicServer> <avdg> <3 sound of train 76
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16:53:08  <PublicServer> <Vitus> Hey
16:53:08  <PublicServer> <avdg> hey
16:53:50  <^Spike^> Chris_Booth thnx for the balancing stuff.. i didn't see it anymore after i build that hub :)
16:54:22  <Chris_Booth> ^Spike^: no worries i was bored and wanted to build
16:55:08  <^Spike^> i already was happy it fitted in the landscape there without too much TF :)
16:57:45  <fmauneko> !screen
16:57:45  <PublicServer> *** fmauneko made screenshot at 00008440:
16:58:46  <Chris_Booth> yeah spike i am just glad i didnt have to mess with the hub to much
16:59:22  <Ammler> who made that ugly map for current ps?
16:59:37  <Chris_Booth> your mum Ammler
17:00:05  <^Spike^> ?
17:00:10  <Ammler> we should setup a rule like no map below 10 or 20 newgrfs
17:00:17  <^Spike^> ah
17:00:20  <Ammler> or then no
17:00:23  <Ammler> ne
17:00:29  <^Spike^> i don't know who made it
17:00:31  <Chris_Booth> really?
17:00:36  <PublicServer> <avdg> only 4 here
17:00:39  <Chris_Booth> not the time for your mum jokes?
17:00:49  <Ammler> ah, sorry
17:00:53  <Ammler> @kban Chris_Booth 1000
17:00:53  *** Webster sets mode: +b *!
17:00:55  *** Chris_Booth was kicked by Webster (Ammler)
17:01:09  <avdg> lol
17:01:55  <PublicServer> <fmauNeko> moar
17:02:49  <Ammler> this game makes it quite hard to test, if GRFPack works fine
17:04:00  <PublicServer> *** Chris Booth joined the game
17:04:12  <PublicServer> <avdg> lol
17:04:24  <^Spike^> that's what you get when you give someone a key? :)
17:04:25  <PublicServer> <fmauNeko> XxD
17:04:50  <avdg> !password
17:04:50  <PublicServer> avdg: willow
17:04:53  <Ammler> there is another possiblity to get the pw
17:05:00  <^Spike^> oh
17:05:16  <avdg> msg publicserver
17:05:18  <PublicServer> ***  made screenshot at 0003131D:
17:05:24  <Ammler> shht ;-)
17:05:27  <^Spike^> hmmm
17:05:30  <^Spike^> no check if on channel?
17:05:33  <^Spike^> badly coded...
17:05:33  <^Spike^> :)
17:05:47  <Ammler> feel free to post a patch :-P
17:05:50  <avdg> hmm… then we need an acl for the ps too
17:05:58  <^Spike^> nah.. no need avdg
17:06:04  <avdg> or a filter
17:06:20  <^Spike^> just needs a simple function that checks the nicklist if the person is in there
17:06:27  <avdg> yeah
17:06:39  <Ammler> we have already acl
17:06:41  <^Spike^> nothing hard needed like acl or what so every
17:06:48  <Ammler> like IsOp
17:06:59  <^Spike^> btw Ammler the pack as it is @ bundles now... is the one as it's gonna be released?
17:07:09  <Ammler> gonna?
17:07:13  <Ammler> already is :-)
17:07:14  <^Spike^> going to be
17:07:16  <^Spike^> oh..
17:07:20  <^Spike^> didn't read a post :)
17:07:24  <Ammler> !grf <--check
17:07:24  <PublicServer> Ammler: (Version 7.3)
17:07:26  <PublicServer> *** Spike has left the game (leaving)
17:07:36  <Ammler> no GRFPack 7.3 anymore
17:07:39  <^Spike^> i see ps says 7.3 ;)
17:08:09  <Ammler> yes, the server uses 7.3
17:08:32  <^Spike^> not even hitting the switch to 8.0? ;)
17:08:42  <PublicServer> *** Chris Booth has left the game (connection lost)
17:08:59  <Ammler> I started my VM just to test the windows updater
17:09:11  <PublicServer> <avdg> :)
17:09:17  <PublicServer> *** Spike joined the game
17:09:24  <Ammler> but now, this is really poor setup
17:16:11  <PublicServer> *** Spike has joined company #1
17:16:52  <PublicServer> <Spike> who placed the CL zig zag sign...
17:16:58  <PublicServer> <Vitus> Me
17:16:58  <PublicServer> <avdg> ?
17:17:07  <PublicServer> <Spike> S curves Vitus... S curves..
17:17:10  <PublicServer> <avdg> its fine
17:17:10  <PublicServer> <Spike> :)
17:17:16  <PublicServer> <avdg> cl = 3
17:17:23  <PublicServer> <Vitus> I doubt that, look
17:17:34  *** Webster sets mode: -b *!
17:17:35  <PublicServer> <Spike> mhm
17:18:31  <PublicServer> <Vitus> See?
17:18:31  <PublicServer> <Spike> oh.. just
17:19:52  <PublicServer> *** Player has joined spectators
17:20:01  <PublicServer> <Spike> player...
17:20:01  <PublicServer> <fmauNeko> Player should change his nick :p
17:20:07  <PublicServer> <Spike> yep
17:20:16  <PublicServer> <avdg> indeed
17:20:19  <PublicServer> ***  made screenshot at 0002DC7E:
17:20:20  <PublicServer> *** Player has left the game (leaving)
17:21:00  <PublicServer> <fmauNeko> We scared player :p
17:21:10  <^Spike^> i know who it is
17:23:53  <PublicServer> <avdg> vitus: how do you get the sum again?
17:24:10  <PublicServer> <Vitus> You just count halftiles between first and last bend
17:24:22  <PublicServer> <avdg> oh
17:25:47  <PublicServer> <avdg> I move your math :p
17:25:54  <PublicServer> <Vitus> :)
17:26:33  <PublicServer> <avdg> uh, cant type that upsidedown v
17:26:45  <PublicServer> <fmauNeko> ^
17:26:51  <PublicServer> <avdg> :
17:26:51  <PublicServer> <avdg> :)
17:26:56  *** Hippidy has joined #openttdcoop
17:27:06  <PublicServer> <avdg> other notation then :p
17:30:34  <PublicServer> <fmauNeko> We need a troop transportation system between the Outpost and the Canyon Battlefield
17:34:10  <Hippidy> !password
17:34:18  <Hippidy> erm...
17:35:19  <PublicServer> ***  made screenshot at 00030C83:
17:35:53  <PublicServer> *** Hippidy joined the game
17:37:28  *** fmauNeko_ has joined #openttdcoop
17:37:45  <PublicServer> <Hippidy> anything I can be doing?
17:40:11  <PublicServer> <Vitus> Hmmm, SLH04 looks pretty compact :)
17:40:32  <PublicServer> <avdg> I hope not too, but I don't expect much expansion this game
17:41:12  <PublicServer> *** Hippidy has joined company #1
17:41:45  <PublicServer> <Vitus> I'm actually thinking of scrapping one of the refinery pickups and merge the two lines into one, I don't think we'll need pickup for each line
17:42:03  <PublicServer> <avdg> where should we put the depot?
17:42:08  *** fmauneko has quit IRC
17:42:12  <PublicServer> <avdg> in the middle of the jungle?
17:42:33  <PublicServer> <Vitus> I rather meant something like:
17:44:24  *** Seppel has joined #openttdcoop
17:45:04  <PublicServer> <avdg> lol, the engines are really weak
17:45:20  <PublicServer> <avdg> it can't even pull itsself up at max speed
17:45:42  <PublicServer> <avdg> check the line at flying spider pig hangars
17:46:34  <PublicServer> <avdg> some hills could be avoided :p
17:46:45  <PublicServer> <Vitus> Just tunnel it
17:50:19  <PublicServer> ***  made screenshot at 000249B7:
17:52:12  <PublicServer> <Vitus> Maybe you could have avoided the jungle little bit more
17:52:23  <PublicServer> <fmauNeko> Where ?
17:52:32  <PublicServer> <avdg> rollercoaster
17:52:38  <PublicServer> <fmauNeko> Aaah
17:52:54  <PublicServer> <fmauNeko> We don't have to avoid the jungle
17:52:54  <PublicServer> <Vitus> I'll do something with rollercoaster, though
17:53:09  <PublicServer> <fmauNeko> We have to stay more than 20 tiles away from animal cities :p
17:53:12  <PublicServer> <Vitus> avdg: Are you rebuilding stuff there?
17:53:21  <PublicServer> <Vitus> Alright, then no problem :)
17:53:27  <PublicServer> <avdg> yeah
17:53:33  <PublicServer> <avdg> hmm
17:53:39  <PublicServer> <avdg> still a small tf required
17:53:42  <PublicServer> <Vitus> What it needs are tunnels
17:53:45  <PublicServer> <Vitus> Huge tunnels
17:54:13  <PublicServer> <avdg> I try it without tf
17:54:36  <PublicServer> <HanziQ> what about the middle exit from SLH04? where can it be connected?
17:54:48  <PublicServer> <Vitus> For future use :)
17:54:55  <PublicServer> <HanziQ> ah :D
17:54:58  <PublicServer> <fmauNeko> I see 1 water pump and 2 copper mines :p
17:55:21  <PublicServer> <HanziQ> yea, i see them too, but they are pretty far
17:55:39  <PublicServer> <Hippidy> if you're ok with massive tunnels... you can do them !here
18:04:33  <PublicServer> <Hippidy> can I build a station here?
18:04:42  <PublicServer> <fmauNeko> Where ?
18:04:51  <PublicServer> <Hippidy> see sign
18:05:18  <PublicServer> <Vitus> Probably, as there can be no SLH nearby
18:05:19  <PublicServer> ***  made screenshot at 00027580:
18:05:28  <PublicServer> <fmauNeko> Sure you can :p
18:05:37  <PublicServer> <Hippidy> ok
18:06:53  <PublicServer> <Vitus> Funded some new industries, feel free to connect those :)
18:07:37  <PublicServer> <Vitus> Also, HaziQ, please check your merge at War Factory
18:12:38  <PublicServer> * avdg fixes another cl issue of the same type
18:13:33  <PublicServer> <Vitus> Hmmm, this is bad idea
18:14:03  <PublicServer> <avdg> 121 max speed if I'm right
18:14:31  <PublicServer> <Vitus> 232 - 100
18:14:40  <PublicServer> <fmauNeko> 132
18:14:46  <PublicServer> <avdg> :o
18:14:48  *** benom has quit IRC
18:14:58  <PublicServer> <avdg> ah
18:15:01  <PublicServer> <fmauNeko> Hehe, I'm smart, you see ?
18:15:04  <PublicServer> <avdg> I halve tiles
18:15:08  <PublicServer> <avdg> *aaa
18:15:11  <PublicServer> <Vitus> 232 - (13-3)^2
18:15:16  <PublicServer> <HanziQ> ok, i think the merge is fixed
18:15:22  <PublicServer> <Hippidy> can someone check secret brewery south station before I connect it please?
18:15:25  <PublicServer> <Vitus> Alright
18:15:25  <PublicServer> <HanziQ> could you please check?
18:15:25  <PublicServer> <avdg> forgot someting :p
18:15:37  <PublicServer> <Vitus> Thank you, HanziQ
18:15:41  <PublicServer> <HanziQ> np
18:16:00  <PublicServer> <fmauNeko> COnnecting to MSH ? :p
18:16:43  <PublicServer> <Vitus> You have to connect it to SL, not ML :D
18:16:51  <PublicServer> <avdg> lol
18:18:02  *** Benom has joined #openttdcoop
18:19:50  <PublicServer> <HanziQ> Vitus can i destroy your curve speec calc. at tactics center?
18:20:02  <PublicServer> <HanziQ> i want to connect the water pump
18:20:20  <PublicServer> ***  made screenshot at 00027B32:
18:21:18  <PublicServer> <Hippidy> soo.. what's wrong with the station again?
18:21:36  <PublicServer> <fmauNeko> Trying to connect to the ML and not to a SL
18:21:51  <PublicServer> <Hippidy> oh
18:22:07  <PublicServer> <Hippidy> where shall I connect it?
18:22:29  <PublicServer> <fmauNeko> Hmm, if some Logic geek could build an overflow at Weapons PICKUP, it'd be awesome :p
18:22:53  <PublicServer> <avdg> its not designed to make us easy :p
18:23:35  <PublicServer> <fmauNeko> That's why I don't even want to try, I'll break everything :p
18:23:47  <PublicServer> <avdg> no, you learn things
18:23:51  <PublicServer> <avdg> :p
18:29:07  <PublicServer> <Hippidy> this any better?
18:30:18  <PublicServer> *** avdg has joined spectators
18:30:24  <PublicServer> <avdg> eating something
18:32:16  <PublicServer> <Hippidy> I'm going to connect the station near Penguin Secret Brewery Sidings, is that ok?
18:32:31  <PublicServer> <fmauNeko> It is :p
18:32:34  <PublicServer> <Hippidy> ok
18:33:45  <PublicServer> <Hippidy> is there a depot where I can make trains or do I have to build one temporarily?
18:34:03  <PublicServer> <HanziQ> use Service Center
18:34:06  <PublicServer> <fmauNeko> Check the Service Center
18:34:09  <PublicServer> <HanziQ> at SLH04
18:34:24  <PublicServer> <fmauNeko> I love the Hell HQ :p
18:35:11  <PublicServer> <fmauNeko> Hippidy: when you clone from the Trainyard, please don't share orders :p
18:35:14  <PublicServer> <fmauNeko> Do it afterwards :p
18:35:20  <PublicServer> ***  made screenshot at 00004253:
18:35:23  *** Chris_Booth has joined #openttdcoop
18:35:31  <PublicServer> <Hippidy> I thought I did... oops
18:35:42  <PublicServer> <fmauNeko> Fixed :)
18:35:51  <PublicServer> <Hippidy> I did do..
18:35:54  <PublicServer> <Vitus> Back
18:36:09  <PublicServer> <Hippidy> It mentioned tactics I'm at penguind secret...
18:36:15  <PublicServer> <Hippidy> penguin*
18:36:58  <PublicServer> <fmauNeko> Well, someone else did it :p
18:37:03  <PublicServer> <fmauNeko> Sorry :)
18:37:15  <PublicServer> <Hippidy> HanziQ I think
18:37:19  <PublicServer> <HanziQ> wut?
18:37:28  <PublicServer> <Hippidy> He built the station
18:37:37  <PublicServer> <HanziQ> what station? where?
18:37:50  <PublicServer> <Hippidy> doesn't matter, nothing wrong
18:37:53  <PublicServer> <HanziQ> ok
18:37:56  <PublicServer> <fmauNeko> Water pump at Penguin Tactics Center
18:38:02  <PublicServer> <fmauNeko> Near BBH03
18:38:08  *** Ramsus08191 has joined #openttdcoop
18:38:11  <PublicServer> <HanziQ> yea, thats mine
18:38:15  <PublicServer> <fmauNeko> Well, the problem is fixed though :p
18:38:18  <PublicServer> <HanziQ> it's signed
18:38:21  <Ramsus08191> !password
18:38:21  <PublicServer> Ramsus08191: tossed
18:38:37  <PublicServer> *** Ramsus08191 joined the game
18:38:54  <PublicServer> <HanziQ> and what was the problem?
18:38:54  <PublicServer> <Ramsus08191> Hello
18:39:03  <PublicServer> <fmauNeko> Hai Ramsus08191
18:39:09  <PublicServer> <Hippidy> The water train example had shared orders to your station
18:39:12  <PublicServer> <fmauNeko> HanziQ: the Trainyard train had shared orders
18:39:18  <PublicServer> <HanziQ> ah
18:39:21  <PublicServer> <HanziQ> ok, sry
18:39:53  <PublicServer> <Ramsus08191> hmm hilly steam trains
18:41:08  <PublicServer> <Hippidy> can I connect zebra battle base rubber plantation?
18:41:29  <PublicServer> <fmauNeko> Nope, it's in enemy's territory
18:41:32  <PublicServer> <fmauNeko> :p
18:41:35  <PublicServer> <Hippidy> oh
18:41:51  <PublicServer> <Ramsus08191> well, stealing enemy resources is more fun
18:42:06  <PublicServer> <fmauNeko> Well, you can connect, but be careful
18:42:18  <PublicServer> <fmauNeko> More than 20 tiles away from any house :p
18:42:27  <PublicServer> <Hippidy> erm... no ty then
18:42:33  <Razaekel> ?
18:42:36  <Razaekel> special game?
18:42:39  <PublicServer> <fmauNeko> Or they'll eat train drivers
18:42:48  <PublicServer> <Ramsus08191> sign with a smile :), will make the enemy happy
18:43:47  <fmauNeko_> Razaekel: War between jungle animals and humans :p
18:43:54  *** fmauNeko_ is now known as fmauNeko
18:43:57  <PublicServer> <Ramsus08191> so what are those curves and numbers multiplied by more number I see averywhere?
18:44:18  <PublicServer> <HanziQ> secret math written in sand
18:44:23  <PublicServer> <Spike> ssshht
18:44:44  <PublicServer> <HanziQ> with big "GO AWAY" in front of it
18:44:47  <PublicServer> <HanziQ> so...
18:46:50  <PublicServer> <HanziQ> you see it? it's written here
18:47:05  <PublicServer> <Ramsus08191> isnt the Y the other way?
18:47:18  <PublicServer> <HanziQ> :D
18:47:24  <PublicServer> <Ramsus08191> hmm now looks like a 4 :D
18:49:18  <PublicServer> <Vitus> Trains go BOOM
18:49:21  <PublicServer> <HanziQ> yea
18:49:24  <PublicServer> <Vitus> :P
18:50:20  <PublicServer> ***  made screenshot at 0003B3D2:
18:51:09  <PublicServer> <Ramsus08191> oh wait, I though the whole map was with single rail
18:51:24  *** slaca has joined #openttdcoop
18:51:35  <PublicServer> <fmauNeko> SOmeone played with the upgrade tool
18:51:52  <PublicServer> <fmauNeko> When I connected this morning, it was like that :p
18:52:13  <PublicServer> <HanziQ> now, go away
18:52:25  <slaca> !password
18:52:25  <PublicServer> slaca: runner
18:52:38  <PublicServer> *** slaca joined the game
18:52:51  <PublicServer> <fmauNeko> By the way, read the Message board
18:53:03  <PublicServer> <fmauNeko> It tells something about people building crap :p
18:53:12  <PublicServer> <fmauNeko> I'm afk, dinner time :p
18:53:15  <PublicServer> <HanziQ> hm
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18:58:05  <callmeLG> !password
18:58:05  <PublicServer> callmeLG: runner
18:58:28  <PublicServer> <Hippidy> Can I connect Peguin tactics center copper ore mine?
18:58:45  <PublicServer> *** LG joined the game
18:59:44  <PublicServer> <Ramsus08191> interesting
19:00:08  <PublicServer> <Ramsus08191> the platform has to be 3 tiles longer for a steeped climbing
19:00:17  <PublicServer> <Ramsus08191> for this engine
19:00:35  *** roboboy has quit IRC
19:02:06  <Hippidy> Can I connect Penguin tactics center copper ore mine?
19:02:36  <PublicServer> <Hippidy> oh.. there's a sign
19:05:20  <PublicServer> ***  made screenshot at 00037315:
19:10:48  <PublicServer> *** slaca has joined company #1
19:10:54  <PublicServer> <slaca> hi
19:10:57  <PublicServer> <HanziQ> hi
19:11:00  <PublicServer> <Ramsus08191> hey
19:11:03  <PublicServer> <Vitus> Hey
19:11:46  <PublicServer> <slaca> i connect zebra battle base fruit plantation, ok ?
19:11:47  <V453000> @archive
19:11:47  <Webster> | |
19:12:54  <PublicServer> <Spike> where are you gonna connect it to?
19:13:09  <PublicServer> *** LG has left the game (connection lost)
19:13:48  <PublicServer> <slaca> to slh04?
19:13:58  <PublicServer> <Spike> bravo! you've won the dishwasher....
19:14:13  <PublicServer> <slaca> thx
19:14:13  <PublicServer> <Vitus> Can I have one too?
19:14:17  <PublicServer> <Spike> nop.. ;)
19:14:21  <PublicServer> <Vitus> Damn!
19:14:30  <PublicServer> <Spike> slaca:  it's ok then :)
19:14:35  <PublicServer> <slaca> ok
19:14:50  <PublicServer> <Vitus> It's not OK! I want my own dishwasher
19:14:53  <PublicServer> <Spike> xD
19:15:14  <PublicServer> <Spike> Vitus: ask V if he wants to do your dishes... if not.. extort him...that you do so much from him or else
19:15:14  <PublicServer> <Spike> ;)
19:15:25  <V453000> wha?
19:15:33  <PublicServer> <Spike> nothing ;)
19:16:17  <PublicServer> <Spike> btw V plan says: No more then 20 tiles into forested area... what you think to do is a SL station is like.. well massivly in there
19:16:50  <V453000> I guess V isnt me
19:16:58  <^Spike^> this time it is
19:17:02  <^Spike^> asking member opinion :)
19:17:04  <^Spike^> yeesh :D
19:17:04  <V453000> ?
19:17:12  <^Spike^> why did i even member you again? :)
19:17:32  <V453000> I have no idea, ask Combuster, I find the idea to evade jungles pointless
19:17:47  <^Spike^> he isn't online :D
19:17:51  <^Spike^> so i asked you
19:18:19  <V453000> I dont know ... if it is at least reasonable, then it applies only from ML, but I dont know, I didnt ask him myself
19:20:21  <PublicServer> ***  made screenshot at 00013CAC:
19:21:05  <PublicServer> <Spike> slaca: why the bridge
19:21:10  <PublicServer> <Spike> and on the rail next to it not
19:21:28  <PublicServer> <slaca> srx
19:21:34  <PublicServer> <slaca> sorry
19:21:35  <PublicServer> <Spike> not saying it's wrong
19:21:40  <PublicServer> <Spike> i'm asking you why are you doing that :)
19:21:46  <PublicServer> <fmauNeko> Back
19:21:46  <PublicServer> <Spike> what's the reason you use the bridge there
19:21:50  <PublicServer> <fmauNeko> What have I missed ?
19:21:53  <PublicServer> <Spike> and rail next to it not :)
19:21:57  <PublicServer> <slaca> dunno
19:22:06  <PublicServer> <slaca> :)
19:22:13  <callmeLG> !password
19:22:13  <PublicServer> callmeLG: luring
19:22:27  <PublicServer> <Spike> now the question: Why the bridge at all? :)
19:22:30  <PublicServer> *** LG joined the game
19:22:36  <PublicServer> <Spike> i see no water... or rails underneath it :)
19:22:41  <PublicServer> <slaca> i dont know
19:22:47  <PublicServer> <slaca> just like it
19:23:01  <PublicServer> <Spike> we don't have hill slow downs or anything so..
19:23:19  <PublicServer> <Ramsus08191> yea, we have
19:23:27  <PublicServer> <slaca> ok
19:23:31  <PublicServer> <Spike> no we don't
19:23:34  <PublicServer> <slaca> good now?
19:23:35  <PublicServer> <Ramsus08191> not that noticiable but yes
19:23:54  <PublicServer> <Spike> creates less signal gaps aswell slaca :)
19:23:58  <PublicServer> <slaca> sry, i am beginner
19:24:25  <PublicServer> <Spike> you read the quickstart? :)
19:24:34  <PublicServer> <slaca> yes
19:24:50  <PublicServer> <Spike> should be fine then.. if not.. don't hesitate to ask
19:25:02  <PublicServer> <Spike> and signs... we don't put them there to scare you off :)
19:25:26  <PublicServer> <Hippidy> nooes
19:26:02  <PublicServer> <slaca> i read almost everything
19:26:08  <PublicServer> <slaca> i try my best
19:26:34  <PublicServer> <Ramsus08191> :)
19:26:53  <PublicServer> <slaca> hey, should i buy some train? :)
19:27:07  <PublicServer> <avdg> if they are needed, why not? ;-)
19:27:24  <PublicServer> <Ramsus08191> yes, if you connect a primary you have to buy the trains also
19:27:30  <PublicServer> <Spike> slaca: you can use the trainyard to find the train you need
19:27:49  <PublicServer> <slaca> i found it, but from which depot?
19:27:55  <PublicServer> <Vitus> Just don't ctrl+clone (with shared orders) from trainyard
19:27:55  <PublicServer> <Spike> you can clone it but be sure it's just clone... and NOT CTRL+Clone (to share orders)
19:27:59  <PublicServer> <Ramsus08191> and set the orders, go to the trainyard (sign list) and use the depot on the SLH you just connected to clone the trains
19:28:02  <PublicServer> <Vitus> There's one depot at SLH04
19:28:30  <PublicServer> <Vitus> Also don't forget to remove !connect me after you finish :)
19:28:39  <PublicServer> *** avdg has joined company #1
19:28:42  <PublicServer> <Ramsus08191> after cloning you can then make the clonned trains shared
19:28:48  <PublicServer> <HanziQ> hey, our last chance is shrinking!
19:29:08  <PublicServer> <HanziQ> or people dies
19:29:30  <PublicServer> <HanziQ> well, 246 people in 16 years, that's not so bad
19:30:46  *** devilsadvocate has quit IRC
19:31:07  <PublicServer> <slaca> train 150 is mine, is it good?
19:31:16  <PublicServer> <Spike> yeah
19:31:28  <PublicServer> <fmauNeko> It is :p
19:32:06  <PublicServer> *** LG has left the game (connection lost)
19:32:09  <PublicServer> <fmauNeko> 155 trains
19:32:12  <PublicServer> <fmauNeko> We need MOAR
19:32:39  <PublicServer> <Vitus> What? These trains have only 4200 hp each?
19:32:46  <PublicServer> <avdg> yeah
19:32:58  <PublicServer> <slaca> 3 trains enough?
19:33:04  <PublicServer> <Vitus> For now, yes
19:33:10  <PublicServer> <slaca> ok
19:33:13  <PublicServer> <avdg> slaca: use 3 now, recheck it in 5 minutes
19:33:29  <PublicServer> <slaca> ok, thx for helping
19:33:35  <PublicServer> <avdg> yw
19:35:00  <PublicServer> <Vitus> HanziQ, your trains (at least at Penguin Tactics Center Central), do NOT have full load nor shared orders
19:35:06  <PublicServer> <Vitus> You might want to check that
19:35:21  <PublicServer> ***  made screenshot at 0003B042:
19:37:04  <PublicServer> <HanziQ> where?
19:37:16  <PublicServer> <HanziQ> center central is bus station
19:38:03  <PublicServer> <HanziQ> ah
19:38:44  <PublicServer> <HanziQ> full loading now
19:38:50  <PublicServer> *** avdg has joined spectators
19:43:08  <PublicServer> <fmauNeko> I connected the Oil Rig inside the ennemy territory :p
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19:44:11  <fmauNeko> !screen
19:44:11  <PublicServer> *** fmauNeko made screenshot at 0003CEB5:
19:44:17  <KyleS_> !password
19:44:17  <PublicServer> KyleS_: chored
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19:50:21  <PublicServer> ***  made screenshot at 0003A2AC:
19:55:00  <PublicServer> <slaca> why do we use electrified railways for diesel engines?
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19:55:15  <PublicServer> <Ramsus08191> good question
19:55:18  <PublicServer> <HanziQ> it looks cool
19:56:48  <PublicServer> <KyleS> Vitus, why do have those PF tricks in MSH02? :o
19:56:52  <PublicServer> <KyleS> (on the north end)
19:56:58  <PublicServer> <Vitus> To improve balancing
19:57:52  <PublicServer> <HanziQ> hm, i'm waiting for time when i'll fully understand these things and use them.. :)
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19:59:43  <PublicServer> <Sepp> hi
19:59:43  <PublicServer> *** Sepp joined the game
19:59:49  <PublicServer> <Vitus> Hey
19:59:49  <PublicServer> <KyleS> hello
19:59:52  <PublicServer> <Ramsus08191> hi
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20:04:43  <PublicServer> <Vitus> Hey
20:04:46  <PublicServer> <V453000> hi
20:04:57  <PublicServer> <HanziQ> hi
20:05:00  <PublicServer> <slaca> hi
20:05:04  <PublicServer> <Vitus> hi
20:05:17  <PublicServer> <fmauNeko> hi
20:05:21  <PublicServer> ***  made screenshot at 0003B3A4:
20:05:29  <PublicServer> <HanziQ> hihi
20:05:32  <PublicServer> <Vitus> hi?
20:08:09  <PublicServer> <HanziQ> i'm thinking what could be the theme of next game
20:08:30  <PublicServer> <Vitus> In what sense?
20:08:30  <PublicServer> <HanziQ> i'd like to try something eyecandy or trains without orders
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20:08:57  <PublicServer> <V453000> forget about an eyecandy game on PS I would say :)
20:09:00  <PublicServer> <V453000> and SRNW either
20:09:12  <PublicServer> <V453000> at least in soon future
20:09:17  <PublicServer> <Vitus> There were many SRNW based games in past, though
20:09:34  <HanziQ> hm
20:10:09  <PublicServer> <slaca> what is maglev train doing?
20:10:27  <PublicServer> <HanziQ> you mean on the north-east corner?
20:10:31  <PublicServer> *** Sepp has left the game (leaving)
20:10:34  <PublicServer> <slaca> yes
20:10:37  <PublicServer> <Vitus> Cycling around? :D
20:10:42  <PublicServer> <slaca> why?
20:10:48  <PublicServer> <HanziQ> protecting poor little steam trains from injuries
20:11:02  <PublicServer> <slaca> lol
20:11:29  <PublicServer> <Vitus> "Why" isn't generally good question here :D
20:11:44  <PublicServer> <slaca> :)
20:12:22  <PublicServer> <slaca> and what is that at Penguin secret brewey station?
20:13:07  <PublicServer> <Vitus> Just avdg's late discovery (sorry avdg) :D
20:16:06  <PublicServer> *** V453000 has left the game (connection lost)
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20:20:21  <PublicServer> ***  made screenshot at 000148A2:
20:20:30  <PublicServer> <Vitus> Going off, see ya
20:20:33  <PublicServer> *** Vitus has left the game (leaving)
20:21:15  <HanziQ> what about something with very long/short trains?
20:24:38  <PublicServer> *** Spike has left the game (leaving)
20:27:01  <Vitus> We had TL10 game while ago
20:32:16  <Razaekel>
20:32:17  <Webster> Title: Awesome video: The Dyson 'Balloon Multiplier' | DVICE (at
20:32:19  <Razaekel> whoops
20:32:23  <Razaekel> wrong channel
20:35:22  <PublicServer> ***  made screenshot at 0003743C:
20:36:03  <HanziQ> Vitus: while?
20:36:14  <HanziQ> this is my first game that big
20:36:21  <HanziQ> and the first on #ottdc
20:37:42  <HanziQ> do you know some coop server where are eyecandy/srnw/other normal games, played all the time?
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20:37:55  <HanziQ> i'd really like to play some SRNW
20:40:09  <fmauNeko> !screen
20:40:09  <PublicServer> *** fmauNeko made screenshot at 0003DDD5:
20:42:24  <PublicServer> <fmauNeko> om nom nom
20:49:55  <De_Ghosty> coop need some frsh idea
20:50:01  <De_Ghosty> something think of something to do
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20:50:18  <HanziQ> i say SRNW
20:50:22  <PublicServer> ***  made screenshot at 00038198:
20:50:26  <fmauNeko> I say Cargodist
20:51:04  <HanziQ> i say arctic with storage for food
20:52:10  <HanziQ> but SRNW is better
20:52:16  <HanziQ> or 1 tile trains
20:52:23  <HanziQ> or 20 tiles!
20:52:24  <HanziQ> hm
20:52:44  <HanziQ> have a nice day/night/whatever, i go sleep. howgh
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21:05:22  <PublicServer> ***  made screenshot at 0000B031:
21:05:32  <PublicServer> <VictorOfSweden> hellö
21:05:41  <PublicServer> <fmauNeko> Hai
21:05:47  <PublicServer> <Combuster> hï thërë
21:05:53  <PublicServer> <VictorOfSweden> :)
21:06:07  <PublicServer> <slaca> hi
21:06:22  <PublicServer> <VictorOfSweden> network up and running, i see
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21:08:50  <PublicServer> <fmauNeko> Totally :)
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21:18:37  <VVG> hey
21:18:43  <PublicServer> <fmauNeko> Yo VVG
21:18:46  <VVG> !password
21:18:46  <PublicServer> VVG: angled
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21:20:22  <PublicServer> ***  made screenshot at 0003ADF3:
21:21:22  <PublicServer> <fmauNeko> Hmm, I see Primaries connected to a MSH
21:21:33  <PublicServer> <VVG> where?
21:21:54  <PublicServer> <fmauNeko> MSH01
21:22:21  <PublicServer> <Combuster> >:(
21:23:05  <PublicServer> <Hippidy> oh nooes
21:23:20  <PublicServer> <Combuster> even then, this is never correct
21:23:32  <PublicServer> <Combuster> trains have to pass through another station to reach yours
21:23:41  <PublicServer> <Hippidy> no they don't
21:23:52  <PublicServer> <Combuster> then you made a loop in a line
21:23:55  <PublicServer> <Combuster> which is worse
21:25:02  <PublicServer> <Hippidy> how do I fix it?
21:25:14  <PublicServer> <fmauNeko> SL02 is really near :p
21:25:17  <PublicServer> <VVG> slh needed
21:25:32  <PublicServer> <Hippidy> ah crap
21:25:44  <PublicServer> <VVG> slh02 as a temp fix should be ok i think, though i'd build a new slh facing the right way :)
21:26:14  <PublicServer> <Hippidy> I don't know how :(
21:26:42  <PublicServer> <VVG> reconnect them to slh 02, should be ok for now
21:26:53  <PublicServer> <Combuster> there's one other problem...
21:27:14  <PublicServer> <fmauNeko> Just make one station and walk a tile to the other well
21:27:41  <PublicServer> <Combuster> that's still more than 20 tiles into enemy territory
21:27:44  <PublicServer> <Combuster> vetoed
21:28:41  <PublicServer> <fmauNeko> Well, It seems we'll have to abandon this well
21:28:50  <PublicServer> <Hippidy> so no station at all at Sloth Stronghold forest...
21:29:14  <PublicServer> <fmauNeko> And there's aFarm right in enemy territory
21:29:23  <PublicServer> <fmauNeko> Near Flying Spider Pigs Hangar
21:30:05  <PublicServer> <Hippidy> shall I kill sloth stronghold forest then?
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21:31:17  <PublicServer> <Combuster> There's your SL
21:31:27  <PublicServer> <Hippidy> ty
21:31:58  <PublicServer> <Hippidy> I'm new at this so bear with me :)
21:33:08  <PublicServer> <Hippidy> what are the reasons against joining it to MSH01 then?
21:33:19  <PublicServer> <Combuster> See plan
21:33:35  <PublicServer> <Combuster> two of the three mistakes are listed there
21:33:50  <PublicServer> <Combuster> (the third one is proper building rules)
21:33:53  <PublicServer> <VVG> main reason is a rule that primaries should be connected to SLHs only
21:34:34  <PublicServer> <Hippidy> ok.... but why?
21:35:02  <PublicServer> <Hippidy> the building part I mean, what was wrong (so I don't do it again)?
21:35:16  <Combuster> Networks are hierarchical
21:35:22  <PublicServer> ***  made screenshot at 0001C0E5:
21:35:25  <PublicServer> <VVG> there are rules that help keep network clean
21:35:29  <Combuster> Sidelines are of lesser quality
21:35:55  <Combuster> to prevent jams on the mainline, sidelines have to give priority to higer-tiered network components
21:36:07  <PublicServer> <Hippidy> oh, ok
21:36:31  <PublicServer> <Hippidy> sorry
21:36:46  <VVG> If you are new to coop, i recommend checking out tutorial savegmes from the wiki, they helped me a lot back in time
21:36:53  <Combuster> Second problem
21:37:26  <Combuster> there may never be a path from A to B that leaves the mainline at some point
21:37:35  <Combuster> *bypasses
21:38:02  <Combuster> it allows trains to take routes to other places via the lesser network parts
21:38:22  <Combuster> hence a SL should only have one entry and exit
21:38:43  <PublicServer> <Hippidy> so it was to do with the load it puts on the "shortcut" as it were?
21:38:43  <Combuster> and all routes through a SL should pass through one and only one station
21:39:29  <Combuster> you added a piece of rail that allowed trains to exit the ML and reenter it without passing through a station
21:39:58  <PublicServer> <Hippidy> oh... the loop
21:41:39  <PublicServer> <Hippidy> I think they are, but are my other stations ok?
21:42:34  <Combuster> some have unnecessary complex entries/exits
21:42:59  <Combuster> for a simple station you can do what your oil rig has now
21:43:17  <PublicServer> <fmauNeko> I dropped the other station breaking the 20 tiles clearance
21:44:59  <PublicServer> <Hippidy> shall I rebuild the entrances/exits?
21:45:14  <PublicServer> <Combuster> if it works, don't fix it
21:45:18  <PublicServer> <Hippidy> ok
21:45:21  <PublicServer> <VVG> :)
21:47:27  <PublicServer> <Hippidy> thanks for your advice (and help), c ya later
21:47:33  <PublicServer> *** Hippidy has left the game (leaving)
21:48:28  <PublicServer> <slaca> i have to go
21:48:28  <PublicServer> <slaca> bye
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21:50:23  <PublicServer> ***  made screenshot at 00038198:
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22:05:24  <PublicServer> ***  made screenshot at 00027B32:
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22:17:49  <fmauNeko> !screen
22:17:49  <PublicServer> *** fmauNeko liked to make screenshot of last action, but nobody was working since. (
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22:31:47  <fmauNeko> G'nite :p
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22:33:36  <Razaekel> !dl win64
22:33:36  <PublicServer> Razaekel:
22:35:36  <Razaekel> !password
22:35:36  <PublicServer> Razaekel: shying
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23:52:33  <Barbaar> nice game idea
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