Config
Log for #openttdcoop on 16th August 2010:
Times are UTC Toggle Colours
00:01:17  <Grmbl> EU government is weak. I can give you plenty of other examples like that.
00:02:45  <Mazur> YTes, the extradition treaties.
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00:24:20  <KyleS_> !dl win32
00:24:20  <PublicServer> KyleS_: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
00:24:43  <KyleS_> !players
00:24:46  <PublicServer> KyleS_: There are currently no clients connected to the server
00:25:41  <KyleS_> !password
00:25:41  <PublicServer> KyleS_: deject
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11:26:16  <fmauneko> Hai
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12:04:22  <TheRisen> !players
12:04:26  <PublicServer> TheRisen: There are currently no clients connected to the server
12:04:33  <fmauNeko> :D
12:04:56  <TheRisen> noone wants to finish this game
12:05:56  <fmauNeko> I can't
12:06:03  <fmauNeko> My computer lags too much :/
12:07:19  <Ammler> !info
12:07:20  <PublicServer> Ammler: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2431513971  Loan: 0  Value: 2434944356  (T:1000, R:79, P:0, S:0) unprotected
12:07:38  <Ammler> 1000 trains and you can't join anymore?
12:07:54  <Ammler> that is one of the lower games lately
12:07:57  <fmauNeko> I can't :p
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12:08:18  <fmauNeko> It lags as hell, and I get a network error
12:08:19  <ODM> buy new pc:P
12:08:29  <fmauNeko> I have one, but I'm not home
12:08:35  <fmauNeko> So I'm on the old laptop :p
12:11:06  <fmauNeko> !password
12:11:06  <PublicServer> fmauNeko: spores
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12:26:58  <TheRisen> !password
12:26:58  <PublicServer> TheRisen: orphan
12:27:06  <PublicServer> *** Game unpaused (number of players)
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12:37:58  <PublicServer> <TheRisen> is there anything left to be done?
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12:38:34  <PublicServer> <fmauNeko> IDK, it doesn't seems to jam anymore
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12:38:42  <PublicServer> ***  made screenshot at 0000C250: http://ps.openttdcoop.org/publicserver/webcam/0000C250.png
12:38:57  <PublicServer> <TheRisen> a bit at msh 1
12:39:36  <PublicServer> <fmauNeko> Hmm, nope, that's normal
12:39:52  <PublicServer> <fmauNeko> Priority for the Mainline
12:40:09  <PublicServer> <TheRisen> ok
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12:49:27  <PublicServer> <TheRisen> i think the prio to the most southern lan on msh 1 is too long
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13:39:14  <Webster> Latest update from dznews: NFORenum - NFORenum 4.0.0 <http://dev.openttdcoop.org/news/44> || GRFCodec - GRFCodec 1.0.0 <http://dev.openttdcoop.org/news/43> || OpenMSX - OpenMSX 0.3.1 released <http://dev.openttdcoop.org/news/42> || NFORenum - NFORenum 4.0.0-RC1 <http://dev.openttdcoop.org/news/41> || GRFCodec - GRFCodec 1.0.0-RC1 <http://dev.openttdcoop.org/news/40> || NewGRFs - TTDPatch and Action 14 <http://dev.openttdcoop.org/news/39> || #openttdcoop NewGRF package - Release: #openttdcoop NewGRF package 8.0-beta1 <http://dev.openttdcoop.org/news/38>
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14:20:35  <PublicServer> *** TheRisen has left the game (connection lost)
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14:39:00  <Thomas_> Why is the Public Server pwd protected?
14:39:32  <planetmaker> so that people have to be in this channel.
14:39:36  <planetmaker> it's a protection
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14:41:09  *** Thomas_ is now known as kuch3n
14:42:25  <planetmaker> and we request users to use the same or very similar nick here in IRC and ingame
14:42:59  * V453000 looks at theholyduck
14:43:12  <kuch3n> Ok, i got a Version conflict too. How can i solve this?
14:43:22  <planetmaker> what version conflict?
14:43:26  <planetmaker> @quickstart
14:43:27  <avdg> hey
14:43:27  <theholyduck> V453000, wutnao?
14:43:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:43:33  <planetmaker> ^ read that, kuch3n
14:43:33  <theholyduck> less tabfail!
14:43:43  <kuch3n> ok
14:43:58  <V453000> theholyduck: not keyboard_warrior anymore? :)
14:44:14  <planetmaker> you can't play with the stable version of OpenTTD on this server obviously. Which is also intended :-)
14:44:15  <theholyduck> well its my alternate nick
14:44:22  <theholyduck> when theholyduck is still here
14:44:53  <planetmaker> eh?
14:45:45  <planetmaker> what's your alternate nick, theholyduck ?
14:45:54  <theholyduck> keyboard_warrior
14:45:58  <planetmaker> ah aye
14:46:10  <planetmaker> weird nicks ;-)
14:46:54  <theholyduck> i like my unique nicks
14:47:15  <planetmaker> I'd do so, too, if I were you ;-)
14:47:42  <PublicServer> *** avdg joined the game
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14:54:11  <avdg> great, my patch has been applied to trunk
14:55:38  <planetmaker> 5 minutes after you left yesterday ;-)
14:55:44  <avdg> lol
14:56:01  <planetmaker> but yeah, congratz
14:56:12  <avdg> I hope there are no complains :p
14:56:41  <planetmaker> if there are, look in four weeks. If not by then, then it's ok :-)
14:56:48  <avdg> :p
14:58:13  <avdg> and I thinking it still would take days, but no apply it :p
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14:59:27  <kuch3n> !dl win64
14:59:27  <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
15:02:19  <PublicServer> *** avdg has left the game (leaving)
15:03:36  <kuch3n> !dl win64
15:03:36  <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
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15:27:30  <kuch3n> !password
15:27:30  <PublicServer> kuch3n: stumps
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16:37:55  <sharpy> hiya
16:38:14  <avdg> hey
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16:41:04  <kriokamera> !players
16:41:07  <PublicServer> kriokamera: There are currently no clients connected to the server
16:41:39  <TheRisen> wanna do some building?
16:41:54  <kriokamera> hm
16:42:00  <TheRisen> !password
16:42:00  <PublicServer> TheRisen: rewind
16:42:13  <PublicServer> *** TheRisen joined the game
16:42:21  <kriokamera> i don't, can i connect
16:42:48  <PublicServer> *** TheRisen has joined spectators
16:43:51  <kriokamera> joining
16:45:09  <PublicServer> <TheRisen> i won't build anything here
16:45:16  <PublicServer> *** kriokamera joined the game
16:45:28  <PublicServer> <kriokamera> okay
16:45:30  <PublicServer> *** TheRisen has joined company #1
16:45:30  <PublicServer> *** Game unpaused (number of players)
16:47:40  <PublicServer> <kriokamera> what we gotta build?
16:48:01  <PublicServer> <TheRisen> i don't know
16:48:04  <PublicServer> <kriokamera> =)
16:48:13  <fmauNeko> Build a memory pool
16:48:16  <PublicServer> <kriokamera> afk for a minute
16:48:21  <fmauNeko> (cc avdg)
16:48:40  <avdg> lol
16:48:49  <PublicServer> <TheRisen> *g*
16:49:06  <avdg> well, I want to do some coding now
16:49:26  * avdg opens openttd
16:49:30  <fmauNeko> :D
16:49:50  <avdg> !password I'm lazy
16:49:50  <PublicServer> avdg: rewind
16:50:02  <PublicServer> *** avdg joined the game
16:50:04  <PublicServer> <kriokamera> think, we have to search for hard places and repair them
16:50:04  <PublicServer> *** avdg has joined spectators
16:50:16  <avdg> lol, psw
16:50:46  <PublicServer> <kriokamera> stupid question: what is psw?
16:50:56  <avdg> password
16:51:10  <PublicServer> <TheRisen> there's a bit of ajam at the msh1
16:51:25  <PublicServer> <avdg> :/ why all these !unconnected?
16:51:49  <PublicServer> <avdg> just industry list, filter on percentage served
16:51:53  <sharpy> !password
16:51:53  <PublicServer> sharpy: rewind
16:52:11  <PublicServer> <kriokamera> it's all nice on MSH01
16:52:20  <PublicServer> <avdg> where is that mempool :p
16:52:34  <PublicServer> <avdg> or is it local again :)
16:52:35  <PublicServer> *** sharpy joined the game
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16:52:57  <kriokamera> fck
16:53:08  <kriokamera> !password
16:53:08  <PublicServer> kriokamera: rewind
16:53:43  <PublicServer> ***  made screenshot at 000172E2: http://ps.openttdcoop.org/publicserver/webcam/000172E2.png
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16:55:18  <kriokamera> gprs can't stand more than 2 players
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16:56:04  <planetmaker> you have rather a too slow processor
16:56:24  <planetmaker> the traffic doesn't increase only because there are three of eight players connected
16:56:44  <planetmaker> !info
16:56:45  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2447429229  Loan: 0  Value: 2450831674  (T:1000, R:79, P:0, S:0) unprotected
16:57:08  <planetmaker> this game has like 1100 vehicles
16:57:17  <kriokamera> centrino 2
16:58:16  <kriokamera> but on 10mbit and pentium 4 it working nice.
16:58:37  <planetmaker> the connection speed is no issue. It's about 2...3 kbit
16:58:53  <planetmaker> A pentium4 might have a faster single core speed
16:59:15  <kriokamera> and my gprs has 2-4 kbit/s
16:59:39  <PublicServer> <avdg> it depends also on how stable your connection is
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17:08:23  <PublicServer> <TheRisen> i don't see any problems at the network
17:08:43  <PublicServer> ***  made screenshot at 000174E2: http://ps.openttdcoop.org/publicserver/webcam/000174E2.png
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17:12:42  <PublicServer> *** Game paused (number of players)
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17:13:40  <planetmaker> but I guess... might be the only solution then...
17:13:42  <planetmaker> :-(
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17:14:55  <TheRisen> only solution for what?
17:15:30  <planetmaker> oh... wrong channel :-) thanks
17:15:40  <PublicServer> <avdg> :p
17:15:42  <TheRisen> np :)
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17:51:49  <kuch3n> !ip
17:51:49  <PublicServer> kuch3n: ps.openttdcoop.org
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17:53:15  <kuch3n> !password
17:53:15  <PublicServer> kuch3n: fickle
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17:54:56  <pustekuchen> I just have to join with this nick ;-)
17:55:14  * pustekuchen pustet ganz kräftig
17:55:19  <TheRisen> hehe
17:55:27  <TheRisen> sprechen aber nicht alle deutsch hier
17:55:33  <planetmaker> I know :-P
17:55:56  <planetmaker> but the pun had to be made ;-)
17:56:16  <TheRisen> ^^
17:56:29  <kuch3n> Do you need a mirror for the NewGRF package?
17:56:51  <planetmaker> not really
17:57:08  <kuch3n> 4 kb/s is not fast for the packages ;)
17:57:19  <planetmaker> traffic is still quite low
17:57:27  <planetmaker> kuch3n: the server is connected way faster
17:57:48  <planetmaker> it should be able to push you the data with 100MBit/s
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17:59:07  <planetmaker> so I guess it's a transient phenomenon or on your end somewhere ;-)
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17:59:46  <planetmaker> though... it had today a bad day
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18:01:10  <V453000> servers and stuff also have good and bad days? :D
18:01:22  <planetmaker> of course. They're women
18:01:31  <V453000> ? :O
18:01:38  <TheRisen> hehe
18:01:54  <planetmaker> :-)
18:02:20  <V453000> hm fine :D
18:02:27  <V453000> I wouldnt fuck a server tho
18:02:38  <planetmaker> haha :-)
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18:03:44  <Grmbl> << banging his head against the wall
18:03:57  <Grmbl> srnw and me = not a good combination.
18:04:52  <Grmbl> i don't get it why do all trains want to go to the first station even if i'm using double signaling?
18:05:26  <V453000> check you config about he twoway eol
18:06:11  <planetmaker> default config is not in favour of srnw anymore
18:06:20  <Grmbl> ok that figures..
18:06:41  <planetmaker> red two-way must be like EOL
18:06:53  <Grmbl> strang, that some of the example save games work flaweless
18:06:59  <planetmaker> but they aren't anymore by default
18:07:07  <planetmaker> those settings are part of the savegame
18:07:10  <Grmbl> is config also saved with savegame information/
18:07:11  <Grmbl> ah ok
18:07:16  <planetmaker> but the default gets used for new
18:07:34  <Grmbl> "smile" ok let's try this again
18:07:49  <V453000> you are the person who commented on that blog? :)
18:07:57  <Grmbl> I am ; )
18:08:08  <V453000> :) what is the issue? this?
18:08:14  <V453000> that they join only the first?
18:08:17  <planetmaker> I guess the settings are a VERY important piece which is not thoroughly treated in the articles
18:08:19  <Grmbl> nope
18:08:28  <V453000> planetmaker: indeed :)
18:08:41  <Grmbl> the issue was that if a train visited a pickup station
18:08:51  <Grmbl> and load let's say 50%
18:09:27  <Grmbl> leaves, goes via a waypoint back to the same station, it won't load again, it will just drive through the station
18:09:41  <V453000> wf
18:09:43  <V453000> wtf :)
18:09:45  <Grmbl> but if it goes via a 1tile station i does load again.
18:10:15  <V453000> I believe issue has to be somewhere else than in the difference between wp/station
18:10:16  <kriokamera> !players
18:10:19  <PublicServer> kriokamera: Client 326 (Orange) is TheRisen, in company 1 (Kane & Sons)
18:10:20  <PublicServer> kriokamera: Client 329 is avdg, a spectator
18:10:30  <avdg> :o
18:10:51  <kuch3n> Client 0 is downloading grf with 4 kb/s
18:11:11  <PublicServer> <TheRisen> ^
18:11:14  <PublicServer> <TheRisen> ^^
18:11:18  <Grmbl> yeah it probably is because a train never loads twice at the same station without visiting another station or unloading at the same station in between?
18:11:19  <V453000> :D
18:11:30  <Grmbl> but that's a guess
18:11:34  <V453000> no, that is nonsense
18:11:51  <V453000> you have the savegame from a normal nightly/stable?
18:11:58  <V453000> cause I werent able to open it otherwise
18:12:12  <Grmbl> this savegame was from r20486
18:12:35  <V453000> ooh ok
18:12:39  <Grmbl> nightly yes, it was an edited savegame from the one from mark in the example.
18:13:31  <V453000> oh
18:13:41  <V453000> well I would expect Mark to have correct settings :)
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18:23:54  <kriokamera> i now trying to make 500 trains on 128*128
18:24:07  <TheRisen> o.O
18:24:15  <TheRisen> u guys are rly sick
18:24:38  <kriokamera> =D
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18:24:54  <V453000> try 5000 RVs on 256^2 :P
18:25:07  <V453000> isnt hard :)
18:25:10  <kriokamera> RVs?
18:25:38  <V453000> @rv
18:25:38  <Webster> rv: Road Vehicles
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18:25:50  <kriokamera> =))))
18:26:03  <kriokamera> really isn't
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18:26:59  <kriokamera> i makin it on r20279, and if i do this challenge, i'll show you the save
18:26:59  <V453000> 128*128 might be more fun :p
18:28:01  <V453000> TL?
18:28:04  <TheRisen> try 64^2  :)
18:28:15  <kriokamera> tl=1 =)))
18:28:39  <V453000> TL1 rox :)
18:28:41  <kriokamera> with tl>1 it's impossible
18:29:02  <kriokamera> yeah
18:29:08  <kriokamera> cl=1
18:29:56  <kriokamera> network can be really compact
18:31:14  <TheRisen> do u work with main and sidelines on 128^2 too?
18:31:37  <V453000> sure why not :)
18:31:41  <planetmaker> in principle yes. ^
18:32:37  <kriokamera> yes
18:33:44  <kriokamera> V453000, it harder to make 5000 RVs on 256*2 =))
18:33:52  <V453000> ?
18:34:18  <V453000> it is easy, trust me :)
18:35:40  <TheRisen> when is a coop game considered to be finished?
18:36:09  <kriokamera> hope soon
18:36:38  <V453000> when there is a member who says it is
18:36:41  <planetmaker> "whan it's finished" ;-)
18:36:46  <V453000> and I have no idea how it performs so dont tell me :)
18:36:56  <planetmaker> ^
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18:39:16  <kriokamera> now i have 102 real trains (1 isn't on line)
18:41:15  <TheRisen> how long are you working on it?
18:41:36  <kriokamera> 1 day
18:41:41  <kriokamera> 2-3 hours
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18:43:45  <V453000> trainset? :)
18:44:05  <kriokamera> standard
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18:44:19  <kriokamera> using maglev 'cause it faster =)
18:44:27  <V453000> :///
18:44:44  <V453000> very poor choice for TL1 imo :)
18:44:54  <kriokamera> why?
18:45:06  <V453000> super bad acceleration
18:45:12  <V453000> basically any other trainset would be better :)
18:45:45  <kriokamera> no, acceleration is nice
18:45:54  <V453000> not really :)
18:46:27  <kriokamera> don't care
18:47:12  <kriokamera> but don't you know any trainset for maglev for transporting coal, ore and others?
18:47:27  <V453000> why the hell does it have to be maglev?
18:48:04  <kriokamera> i like it.
18:48:21  <V453000> ...
18:49:01  <kriokamera> i can't describe you why with english language
18:49:20  <V453000> lol :)
18:49:34  <V453000> *special feeling* :D
18:49:38  <fmauNeko> :D
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19:18:44  <AlexanderB> ola :)
19:19:37  <AlexanderB> !download x64
19:19:37  <PublicServer> AlexanderB: unknown option "x64"
19:19:43  <AlexanderB> !download
19:19:43  <PublicServer> AlexanderB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:19:49  <fmauNeko> Hai AlexanderB
19:19:51  <AlexanderB> !download win64
19:19:52  <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
19:19:58  <AlexanderB> hey :)
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19:22:24  <AlexanderB> ah, missing a newgrf again
19:23:10  <fmauNeko> If you have the grfpack, all grfs are on BaNaNaS :p
19:23:37  <AlexanderB> no dice, its missing an "Unknown" grf..
19:23:44  <AlexanderB> downloading the new grfpack ;)
19:23:58  <fmauNeko> With the old 7.3, it works here :p
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19:26:35  <AlexanderB> ok :)
19:26:45  <AlexanderB> it works now anyway :0
19:26:46  <AlexanderB> :)
19:26:50  <AlexanderB> !password
19:26:50  <PublicServer> AlexanderB: mulled
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19:31:15  <AlexanderB> funky map :P
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19:50:21  * AlexanderB had an idae
19:50:23  <AlexanderB> idea
19:50:42  <AlexanderB> been reading into the ins and outs of network routing and switching..
19:51:10  <AlexanderB> and noticed that many of the issues are the same with our train track hubs as they are with data switching..
19:51:12  <AlexanderB> :)
19:53:33  <kriokamera> O_o
19:54:11  <TheRisen> explain yourself further pls :)
19:56:57  <AlexanderB> say you have a 4 port switch, ports ABCD. say traffic (trains) from A to D at maximum line capacity go around the junction... any trains from C to B should be able to still pass the junction, seeing that the junction capacity should be equal or higher than 100% input on all lines. this way you amke sure all lines can achieven 100% troughput without jamming.
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19:57:12  <AlexanderB> to use a roundabout as example..
19:57:47  <AlexanderB> this doesnt work. you force 4 inputs to join on a single loop, so the junction has only 1/4th the capacity compared to the maximum imput capacity..
19:58:47  <AlexanderB> so, to fix this.. one could build some sort of 4+ lane roundabout, making sure the switching capacity is higher than the maximum input, and thus the maximum input is also the max troughput of hte whole
20:00:00  <TheRisen> and how is this issue solved in data switching?
20:00:12  <AlexanderB> real life network switches have switching capacity that often greatly exceeds maximum traffic of all the ports combined..
20:00:24  <AlexanderB> a 5 port gigabit switch might have 12 gigabit of "switching power"
20:01:17  <AlexanderB> ofcourse, if you try to have 100% traffic from A to B and 100% traffic from D to B as well.. that would go wrong, as B cant take 200% output.
20:01:30  <AlexanderB> untill..
20:01:52  <AlexanderB> you double up B, like a double mainline or a trunked connection in data switching..
20:02:03  <AlexanderB> but thats all in network planning :)
20:03:08  <AlexanderB> ah well..
20:03:14  <TheRisen> ?
20:03:20  <AlexanderB> not much we can do to make our mainline hubs smaller..
20:03:36  <AlexanderB> certainly not without losing a lot of switching capacity..
20:03:51  <TheRisen> yes
20:04:08  <AlexanderB> but im trying to figure out if we can make them have more switching capacity without greatly *adding* to size..
20:04:55  <TheRisen> the problems usually don't occur "inside" the hubs but on the merges on the outside
20:05:11  <AlexanderB> yes, mostly because of the 200% thing..
20:05:17  <TheRisen> yes
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20:06:12  <TheRisen> but i wish u good luck on your research
20:06:18  <AlexanderB> but i have seen hubs completely lock up if one output stops or slows down because of 'overfeed' :P
20:06:30  <AlexanderB> and a good design should at least prevent that ;)
20:06:43  <TheRisen> yes you're right
20:08:05  <TheRisen> good luck on your research
20:08:16  <TheRisen> i am away for a round of DoTA
20:08:22  <AlexanderB> ok ;) have fun
20:33:47  <AlexanderB> and im bored. best setup is *not* to have a roundabout, just split every input in 3 and then buffer/loadbalance them back on the output.
20:40:18  <kuch3n> In which folder do i have to put the NewGRF package?
20:40:56  <avdg> just put it in the data map
20:41:11  <avdg> the best place is in your shared directory
20:41:22  <avdg> so all your openttd binaries will have access to it
20:41:49  <avdg> map -> directory
20:42:19  <AlexanderB> that would be C:\Users\<your name>\Documents\OpenTTD\data
20:42:54  <kuch3n> Thanks
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20:46:56  <kuch3n> !dl
20:46:56  <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:47:01  <kuch3n> !dl win64
20:47:01  <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
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21:05:19  <kriokamera> 167 trains
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21:10:16  <fmauneko> ls
21:10:28  <fmauneko> Re*
21:10:42  <fmauneko> (Yeah, i have a nonstandard keymap)
21:11:13  <AlexanderB> dvorak?
21:11:28  <fmauneko> Yeah, but a variation for french
21:12:06  <fmauneko> Called Bépo :)
21:12:13  <AlexanderB> ok :)
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21:19:57  <kriokamera> 200!
21:20:52  <kriokamera> it's really fun
21:21:21  <fmauneko> :D
21:22:02  *** fmauneko is now known as fmauNeko
21:23:17  <Vitus> Evening
21:23:42  <fmauNeko> Hai Vitus
21:24:29  <Vitus> Is Grmbl around? I'm pretty sure he found a bug (talking about the waypoint/station savegame).
21:25:32  <Grmbl> I am now ; )
21:25:40  <Vitus> Alright :)
21:25:56  <Grmbl> could you load the savegame? V453000 couldn't.
21:26:04  <Vitus> Yup, I could.
21:26:25  <Vitus> I can also confirm it happens with r20279 and latest nightly
21:26:28  <V453000> woo
21:26:34  <Vitus> You might want to open a FS task for it :)
21:26:38  <Chris_Booth> !password
21:26:38  <PublicServer> Chris_Booth: bakery
21:26:44  <Grmbl> ok ;  ) so i wasn't going crazy after all
21:27:11  <Vitus> I've got a test savegame, so I'm going to attach it once you open the task :)
21:27:22  <Vitus> Or... I *had* it somewhere :P
21:28:21  <Grmbl> Ehm, FS task? I only found this openttd gem yesterday ; ) what&where can one open a FS task for this?
21:28:41  <Vitus> bugs.openttd.org
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21:30:21  <AlexanderB> aaaaand netsplit
21:31:06  <kriokamera> @gap
21:31:06  <Webster> kriokamera: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
21:31:07  <^Spike^> AlexanderB what is the definition of a netsplit
21:31:15  <fmauNeko> Hmm, I don't think it's a netsplit
21:31:26  <fmauNeko> It looks like a common bouncer crash
21:31:43  <AlexanderB> hm, ok, no it doesnt seem so, because of all the custom messages, it should be sthe standard one.. nevermind
21:32:10  <kriokamera> @bridge
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21:32:25  <kriokamera> !gap
21:32:25  <PublicServer> kriokamera: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:32:27  <AlexanderB> netsplit is if a whole bunch of people on irc suddenly "leave" the channel because somewhere the irc network is desynchronised. they see all the other people leave..
21:32:34  <kriokamera> !gap 1 2
21:32:34  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 1 and gap 2.
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21:32:37  <fmauNeko> @gap 1
21:32:37  <Webster> fmauNeko: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
21:32:41  <kriokamera> !gap 1 7
21:32:41  <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 1 and gap 7.
21:32:42  <AlexanderB> the channel is "split in two"
21:33:07  <kriokamera> !gap 1 14
21:33:07  <PublicServer> kriokamera: You need 5 tunnels/bridges for trainlength 1 and gap 14.
21:33:11  <kriokamera> !gap 1 12
21:33:11  <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 12.
21:33:12  <AlexanderB> so , bouncer crash, no netsplit..
21:33:14  <AlexanderB> oke
21:33:15  <AlexanderB> ok
21:33:16  <kriokamera> hm
21:33:22  <^Spike^> channel split in 2
21:33:27  <^Spike^> not really the definition
21:33:40  <kriokamera> !gap 1 111
21:33:40  <PublicServer> kriokamera: You need 37 tunnels/bridges for trainlength 1 and gap 111.
21:33:45  <kriokamera> !gap 1 11
21:33:45  <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 11.
21:33:50  <kriokamera> 4...
21:33:50  <AlexanderB> but practically seen, its what happens
21:34:02  <^Spike^> a netsplit is when 1 server loses the link to another server making them independent from each other... (usually quit msg of the servers losing connection)
21:34:45  <AlexanderB> so one half of the people on one server see the other half "leave" and the other half see on the second server see the first half "leave"
21:34:54  <^Spike^> yep
21:34:57  <AlexanderB> the channel is split in two because of the 2 servers losing connection
21:35:06  <^Spike^> not just the channel
21:35:08  <^Spike^> everything
21:35:11  <AlexanderB> yeah..
21:35:15  <AlexanderB> every channel ;)
21:35:24  <fmauNeko> Usually, the services are broken for one server too :p
21:35:40  <AlexanderB> yeah, because they run on one server, not duplicated on all servers..
21:35:42  <fmauNeko> The funniest part is when the services server splits :p
21:35:57  <^Spike^> nah that usually means services are down
21:36:13  <kriokamera> !gap 1 18
21:36:13  <PublicServer> kriokamera: You need 6 tunnels/bridges for trainlength 1 and gap 18.
21:36:13  <^Spike^> cause services are usually run on the same server as a server with an IRCd running
21:36:17  <fmauNeko> Depends on the network
21:36:20  <kriokamera> p
21:36:23  <kriokamera> !gap 1 8
21:36:23  <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 8.
21:36:46  <^Spike^> normal networks have atleast an ircd and services running on the same server or in the same network making the possibility of services split like... almost 0 :)
21:36:51  <fmauNeko> On the french network EpiKNet, services are running on a different server, and it sometimes splits
21:37:23  <^Spike^> wouldn't be my design choice
21:37:24  <fmauNeko> The server runs an IRCd dedicated to services, nobody else can connect on it
21:37:34  <^Spike^> but still fmauNeko :)
21:37:42  <^Spike^> losing link with your services can be quite bad :)
21:37:47  <fmauNeko> Yeah :p
21:38:02  <fmauNeko> Chan takeover, and so on :p
21:38:03  <^Spike^> losing link to that main server is less bad then losing link to your services completely :)
21:40:22  <kriokamera> hm. does someone know, how to correctly quad bridges?
21:40:35  <^Spike^> synced?
21:40:45  <kriokamera> yes
21:40:59  <^Spike^> well that's what i said... just keep them synced and shouldn't be a real problem
21:41:49  <kriokamera> pf
21:43:58  <fmauNeko> For quad bridges, I sync like 2 bridges
21:44:16  <fmauNeko> I just extend :à
21:44:17  <fmauNeko> :)
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21:54:26  <TheRisen> !players
21:54:30  <PublicServer> TheRisen: There are currently no clients connected to the server
21:55:50  <TheRisen> i am off for today
21:55:52  <Vitus> Grmbl: Thanks for the FS task
21:56:06  <TheRisen> cya
21:56:08  <Vitus> It's not limited to just conditional orders, though. I'm going to add the savegame
21:56:10  <Vitus> See ya
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21:57:33  <kriokamera> !gap 1 9
21:57:33  <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 9.
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21:59:13  <Grmbl> Cheers Vitus : )
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22:08:47  <avdg> !password
22:08:48  <PublicServer> avdg: junket
22:08:57  <PublicServer> *** avdg joined the game
22:11:17  <Vitus> Grmbl: Savegame added :)
22:11:24  <PublicServer> <avdg> hey vitus
22:11:32  <Vitus> Hey
22:11:37  <PublicServer> <avdg> did you checked out the patch?
22:11:46  <Vitus> The patch got into trunk pretty fast :)
22:11:50  <PublicServer> <avdg> yeah
22:11:50  <Vitus> Yeah, it's great.
22:11:56  <PublicServer> <avdg> 3 min after I left irc
22:11:59  <PublicServer> <avdg> lol
22:12:04  <Vitus> I'm surprised how effective this idea is :)
22:12:13  <PublicServer> <avdg> yeah
22:12:16  <kriokamera> !gap 1 9
22:12:16  <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 9.
22:12:19  <PublicServer> <avdg> I'm having a normal mouse now
22:12:27  <kriokamera> !gap 1 10
22:12:27  <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 10.
22:12:32  <kriokamera> nice
22:12:34  <PublicServer> <avdg> and actually, its no excuse
22:12:43  <PublicServer> <avdg> the new patch was better
22:12:46  <Vitus> krio: Try this:
22:12:50  <Vitus> @gap 1
22:12:50  <Webster> Vitus: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
22:13:14  <PublicServer> <avdg> :d
22:13:19  <AlexanderB> trainlength 1? 1 loc + 1 car? :P
22:13:24  <Vitus> Yup
22:13:37  <AlexanderB> or that highspeed mail train converted to something else :p
22:13:37  <avdg> @gap .5
22:13:37  <Webster> avdg: For Trainlength of 0: <= 6 needs 2, 7 - 8 needs 3, 9 - 10 needs 4.
22:13:41  <avdg> whoops
22:13:50  <Vitus> lol, TL0
22:14:22  <avdg> well, to go back to that issue, you can have that flickering too with a normal mouse
22:14:28  <avdg> it isn't that hard :p
22:14:38  <Vitus> Alexander: That's considering you use default wagon length (half of a tile)
22:14:40  <avdg> now you have to do something to get the animation back
22:14:41  <avdg> :p
22:14:44  <AlexanderB> true :)
22:14:52  <PublicServer> *** Spike joined the game
22:15:00  <AlexanderB> i like the HEQS bulk trams by the way :)
22:15:25  <AlexanderB> pity the sprites havent been completed, its only grey bulk carts with no content animation so far..
22:15:27  <avdg> but I have another problem now :p
22:15:36  <avdg> I want more scroll features :p
22:15:41  <Vitus> :D
22:15:48  <Vitus> Zoom isn't enough, eh?
22:15:52  <avdg> nope
22:16:14  <avdg> I'm trying to understand how these widgets are working together
22:16:20  <AlexanderB> pity that i cant stretch ottd over my triple monitor setup..
22:16:22  <Vitus> I want FS#3999 :P
22:16:24  <avdg> looks nice if we do the same for dropdowns
22:16:33  <avdg> unifying the behavior
22:16:41  <Vitus> Any chance you could look at it after your huge success? I tried but I'm totally lost :)
22:16:42  <AlexanderB> 3nd monitor is on a separate videocard, and if i stretch it over "the border" it starts to lag like mad :p
22:16:45  <avdg> but I don't know if that will make the trunk
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22:17:30  <avdg> I saw some problems with very close buttons, don't know if that can give problems
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22:17:43  <AlexanderB> ottd on 3840x1024 is awesome though :P
22:17:59  <PublicServer> <avdg> omfg :p
22:18:47  <avdg> oh, nvm
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22:18:51  <AlexanderB> pity its not playable, if i had windows xp or a hd5870 (eyefinity) then it would work flawlessly :)
22:19:24  <AlexanderB> ah well..
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22:20:28  <Vitus> Grmbl: Here we are, the waypoint behaviour is likely completly intended. Look at the FS task
22:20:44  <AlexanderB> whats wrong with the waypoints?
22:21:07  <avdg> ?
22:21:20  <avdg> **checks report
22:21:56  <avdg> vitus: id? :p
22:22:02  <Vitus> 4039
22:22:07  <kriokamera> !info
22:22:07  <PublicServer> kriokamera: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2454346923  Loan: 0  Value: 2457741447  (T:1000, R:79, P:0, S:0) unprotected
22:22:25  <avdg> ohno, osx :p
22:23:52  <avdg> lol, chrome has a weird bug in the beta
22:24:07  <AlexanderB> http://bugs.openttd.org/task/4039?string=4039&project=1&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=
22:24:20  <avdg> it adds an extension to the filename with already an extension
22:25:07  <avdg> :/ newer version :p
22:25:11  <AlexanderB> heh, thats weird..
22:25:14  <Vitus> Alex: bugs.openttd.org/tast/4039 is enough :)
22:25:19  <Vitus> *task
22:25:26  <AlexanderB> ah, right..
22:25:38  <Vitus> avdg: Try the savegame in my post
22:25:45  <Vitus> That should be done in r20279
22:26:19  <avdg> I'm running the latest already :p
22:26:37  <avdg> or is the example better?
22:27:05  <Vitus> That savegame has more examples :P
22:27:17  <Vitus> And it's easier to understand what's going on
22:28:12  <avdg> ah
22:29:35  <Ammler> chrome _is_ a bug
22:29:47  <V453000> ^
22:29:52  <avdg> so the problem is that the train doesn't respect the 'go via' order
22:29:58  <Vitus> Yes
22:30:10  <avdg> ammler: wich browser isn't a bug?
22:30:14  <Ammler> ff
22:30:15  <Grmbl> Normal behaviour, "what you are doing falls quite far outside of the scope of the intended use of OpenTTD" :P
22:30:18  <avdg> :p
22:30:19  <Grmbl> lol
22:30:38  <avdg> tycoon
22:30:39  <avdg> :p
22:30:44  <avdg> nice savegame vitus :)
22:31:07  <Ammler> chrome "survived" around 5 mins on my pc
22:31:10  <Vitus> Well yeah, that's somehow the reasoning for r19896... :(
22:31:22  <Vitus> avdg: I use this savegame to test everything :)
22:31:26  <avdg> how do you mean with survive?
22:31:36  <avdg> vitus: that explais a lot :p
22:31:37  <Vitus> Before it was unistalled, likely :P
22:31:43  <Ammler> yes :-)
22:31:56  <Vitus> avdg: What do you mean? :D
22:31:57  <Ammler> until I found first annoying difference to ff
22:32:11  <avdg> chrome survive: bug or trash?
22:32:18  <avdg> :p
22:32:22  <V453000> Ammler: diametral? :D
22:32:31  <Vitus> I should probably get a new testing scenario, I don't want to cheat 40M € everytime I open it :D
22:32:34  <Ammler> ff is quite fine wihtout too many addons
22:32:40  <avdg> :p
22:33:08  <avdg> chrome addons features are in most cases too small
22:33:13  <avdg> agree with that
22:33:36  <Vitus> I got used to FF somehow and I also like ChatZilla :D
22:33:51  <avdg> chatzilla crashed a lot when I used it :p
22:33:52  <Ammler> well, what me sucked mostly was the missing feature to see saved passwords
22:34:03  <avdg> now there is
22:34:03  <Ammler> there were more, but I don't remember anymore, too long ago
22:34:11  <Vitus> avdg: I haven't got single crash since I installed it :)
22:34:44  <avdg> I was first against saving passwords, but when I saw that osx saved all passwords save, I had a rethink
22:35:37  <Ammler> I don't care much about "web passwords"
22:35:45  <avdg> :p
22:36:37  <avdg> I don't have problems if I see its all managed by the os keymanager
22:37:06  <avdg> vitus: you missed the non-stop orders :p
22:37:22  <Vitus> Hm?
22:37:37  <avdg> just for completion
22:38:02  <avdg> the behavior between those must be diffrend
22:39:00  <Vitus> Wait a second, the point is, that even though they do *not* have non-stop orders, they behave as if they had it (at least regarding waypoints)
22:39:26  <avdg> yeah
22:39:41  <avdg> I though you knew that :p
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22:40:38  <avdg> the 2nd from the top doesn't stop
22:40:42  <avdg> oh wait
22:40:49  <avdg> go via wp
22:40:53  <avdg> station between
22:40:58  <sharpy> !password
22:40:58  <PublicServer> sharpy: litany
22:40:58  <avdg> so it should stop right?
22:41:01  <Vitus> Yes
22:41:08  <avdg> and it doesn't
22:41:45  <kriokamera> !gap 1 11
22:41:45  <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 11.
22:42:59  <avdg> hmm don't know
22:43:17  <avdg> does it has a special behavior when it can't carry load?
22:43:21  * avdg tests it
22:45:35  <avdg> ok, replaced by dmu's and the behavior has been dramatical changed
22:45:52  <Vitus> avdg: Have you read Rubidium's comment on that task?
22:46:04  <avdg> not detailled
22:46:15  <avdg> but I think we can move our conversation to openttd :p
22:46:26  <avdg> we're random picking channels :p
22:48:06  <avdg> oh vitus: ty :p
22:48:10  <avdg> great tip
22:48:46  <avdg> :/ no pax
22:49:25  <Vitus> Well, it happened even with cargo (I checked Grmbl's savegame earlier), so I didn't have to test it with cargo again.
22:50:27  <avdg> grrr… have to hack even more money
22:50:54  <Vitus> Hack me some, too... but in real life :)
22:51:00  <AlexanderB> ctrl-alt-c
22:51:01  <AlexanderB> :P
22:51:12  <Vitus> If only that worked... :D
22:51:16  <avdg> cheatengine :)
22:51:23  <avdg> won't work on osx :p
22:52:59  <avdg> lol, track 2 is serving all stations
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22:53:24  <avdg> I don't get it
22:53:36  <avdg> ah conditionals :/
22:53:45  <Vitus> Wat?
22:54:05  <avdg> conditional order broke the behavior
22:54:08  <Vitus> I don't know what savegame are you talking about now :)
22:54:12  <avdg> yours
22:54:38  <Vitus> Conditional basically reduces it to single order only
22:54:49  <Vitus> Until you have desired cargo (100%)
22:55:19  <PublicServer> <avdg> reload :p
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22:59:20  <avdg> isn't there any nightly server, or is it caused by the late compile?
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23:32:52  <fmauNeko> !playercount
23:32:52  <PublicServer> fmauNeko: Number of players: 0
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