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00:01:17 <Grmbl> EU government is weak. I can give you plenty of other examples like that. 00:02:45 <Mazur> YTes, the extradition treaties. 00:11:35 *** KenjiE20 has quit IRC 00:18:01 *** Vitus has quit IRC 00:24:09 *** KyleS_ has joined #openttdcoop 00:24:20 <KyleS_> !dl win32 00:24:20 <PublicServer> KyleS_: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip 00:24:43 <KyleS_> !players 00:24:46 <PublicServer> KyleS_: There are currently no clients connected to the server 00:25:41 <KyleS_> !password 00:25:41 <PublicServer> KyleS_: deject 00:26:31 <PublicServer> *** KyleS joined the game 00:29:29 <PublicServer> *** KyleS has left the game (leaving) 00:29:37 *** KyleS_ has quit IRC 00:38:48 *** Seberoth has quit IRC 01:17:46 *** perk11 has quit IRC 01:23:05 *** Grmbl has quit IRC 01:37:46 *** gr00vy has quit IRC 01:56:20 *** gr00vy has joined #openttdcoop 02:11:52 *** Fuco has quit IRC 02:13:59 *** theholyduck has joined #openttdcoop 02:18:49 *** Fuco has joined #openttdcoop 02:18:53 *** ChanServ sets mode: +v Fuco 03:05:36 *** gr00vy_ has joined #openttdcoop 03:05:38 *** gr00vy has quit IRC 03:44:42 *** Fuco has quit IRC 04:14:15 *** perk11 has joined #openttdcoop 04:14:24 *** robotboy has joined #openttdcoop 05:14:30 *** r0b0tb0y has joined #openttdcoop 05:17:38 *** benom has joined #openttdcoop 05:22:00 *** robotboy has quit IRC 05:27:49 *** benom has quit IRC 05:27:53 *** Mucht has quit IRC 05:50:02 *** r0b0tb0y has quit IRC 06:03:41 *** theholyduck has quit IRC 06:13:07 *** r0b0tb0y has joined #openttdcoop 06:35:10 *** ODM has joined #openttdcoop 06:35:10 *** ChanServ sets mode: +o ODM 06:37:39 *** ^Spike^ has joined #openttdcoop 06:37:39 *** ChanServ sets mode: +o ^Spike^ 06:38:06 *** perk11 has quit IRC 07:09:26 *** theholyduck has joined #openttdcoop 07:12:43 *** robotboy has joined #openttdcoop 07:20:14 *** r0b0tb0y has quit IRC 07:56:34 *** TheRisen has joined #openttdcoop 07:57:13 *** mixrin has quit IRC 08:10:16 *** ODM has quit IRC 08:10:59 *** Progman has joined #openttdcoop 08:12:51 *** r0b0tb0y has joined #openttdcoop 08:20:15 *** robotboy has quit IRC 08:36:02 *** devilsadvocate has quit IRC 08:42:39 *** r0b0tb0y has quit IRC 09:03:44 *** Chris_Booth has joined #openttdcoop 09:05:11 *** perk11 has joined #openttdcoop 09:10:36 *** ODM has joined #openttdcoop 09:10:36 *** ChanServ sets mode: +o ODM 09:13:46 *** roboboy has joined #openttdcoop 09:30:54 *** Seberoth has joined #openttdcoop 09:56:05 *** roboboy has quit IRC 10:38:40 *** devilsadvocate has joined #openttdcoop 10:40:39 *** Timmaexx has joined #openttdcoop 10:41:45 *** KenjiE20 has joined #openttdcoop 10:41:45 *** ChanServ sets mode: +o KenjiE20 10:50:41 *** mixrin has joined #openttdcoop 10:59:26 *** mixrin has quit IRC 10:59:38 *** devilsadvocate has quit IRC 11:00:07 *** mixrin has joined #openttdcoop 11:10:02 *** devilsadvocate has joined #openttdcoop 11:13:54 *** Phazorx has joined #openttdcoop 11:13:54 *** Webster sets mode: +o Phazorx 11:16:31 *** perk111 has joined #openttdcoop 11:20:14 *** perk11 has quit IRC 11:26:12 *** fmauneko has joined #openttdcoop 11:26:16 <fmauneko> Hai 11:26:20 *** fmauneko is now known as fmauNeko 11:33:43 *** Vitus has joined #openttdcoop 11:34:31 *** Progman has quit IRC 11:34:52 *** Progman has joined #openttdcoop 11:36:07 *** roboboy has joined #openttdcoop 11:45:33 *** gr00vy_ is now known as gr00vy 11:48:23 *** Intexon has joined #openttdcoop 12:04:22 <TheRisen> !players 12:04:26 <PublicServer> TheRisen: There are currently no clients connected to the server 12:04:33 <fmauNeko> :D 12:04:56 <TheRisen> noone wants to finish this game 12:05:56 <fmauNeko> I can't 12:06:03 <fmauNeko> My computer lags too much :/ 12:07:19 <Ammler> !info 12:07:20 <PublicServer> Ammler: #:1(Orange) Company Name: 'Kane & Sons' Year Founded: 1970 Money: 2431513971 Loan: 0 Value: 2434944356 (T:1000, R:79, P:0, S:0) unprotected 12:07:38 <Ammler> 1000 trains and you can't join anymore? 12:07:54 <Ammler> that is one of the lower games lately 12:07:57 <fmauNeko> I can't :p 12:08:01 *** Timmaexx has quit IRC 12:08:18 <fmauNeko> It lags as hell, and I get a network error 12:08:19 <ODM> buy new pc:P 12:08:29 <fmauNeko> I have one, but I'm not home 12:08:35 <fmauNeko> So I'm on the old laptop :p 12:11:06 <fmauNeko> !password 12:11:06 <PublicServer> fmauNeko: spores 12:11:15 <PublicServer> *** fmauNeko joined the game 12:21:45 *** Intexon has quit IRC 12:26:58 <TheRisen> !password 12:26:58 <PublicServer> TheRisen: orphan 12:27:06 <PublicServer> *** Game unpaused (number of players) 12:27:09 <PublicServer> *** TheRisen joined the game 12:33:15 *** Intexon has joined #openttdcoop 12:37:56 *** Progman_ has joined #openttdcoop 12:37:58 <PublicServer> <TheRisen> is there anything left to be done? 12:38:24 *** Progman_ has quit IRC 12:38:34 <PublicServer> <fmauNeko> IDK, it doesn't seems to jam anymore 12:38:35 *** Progman_ has joined #openttdcoop 12:38:42 <PublicServer> *** made screenshot at 0000C250: http://ps.openttdcoop.org/publicserver/webcam/0000C250.png 12:38:57 <PublicServer> <TheRisen> a bit at msh 1 12:39:36 <PublicServer> <fmauNeko> Hmm, nope, that's normal 12:39:52 <PublicServer> <fmauNeko> Priority for the Mainline 12:40:09 <PublicServer> <TheRisen> ok 12:41:43 *** Progman has quit IRC 12:41:54 *** Progman_ is now known as Progman 12:49:27 <PublicServer> <TheRisen> i think the prio to the most southern lan on msh 1 is too long 12:50:59 <PublicServer> *** fmauNeko has left the game (connection lost) 12:51:02 <PublicServer> *** Game paused (number of players) 13:16:36 *** devilsadvocate has quit IRC 13:23:29 *** bothie has quit IRC 13:26:52 *** Ammler has quit IRC 13:26:52 *** Hirundo has quit IRC 13:26:52 *** V453000 has quit IRC 13:26:52 *** TheRisen has quit IRC 13:27:48 *** devilsadvocate has joined #openttdcoop 13:31:13 *** Hirundo has joined #openttdcoop 13:31:40 *** Ammler has joined #openttdcoop 13:31:40 *** ChanServ sets mode: +o Ammler 13:34:04 *** V453000 has joined #openttdcoop 13:34:04 *** ChanServ sets mode: +o V453000 13:34:41 *** bothie has joined #openttdcoop 13:35:58 *** TheRisen has joined #openttdcoop 13:39:14 <Webster> Latest update from dznews: NFORenum - NFORenum 4.0.0 <http://dev.openttdcoop.org/news/44> || GRFCodec - GRFCodec 1.0.0 <http://dev.openttdcoop.org/news/43> || OpenMSX - OpenMSX 0.3.1 released <http://dev.openttdcoop.org/news/42> || NFORenum - NFORenum 4.0.0-RC1 <http://dev.openttdcoop.org/news/41> || GRFCodec - GRFCodec 1.0.0-RC1 <http://dev.openttdcoop.org/news/40> || NewGRFs - TTDPatch and Action 14 <http://dev.openttdcoop.org/news/39> || #openttdcoop NewGRF package - Release: #openttdcoop NewGRF package 8.0-beta1 <http://dev.openttdcoop.org/news/38> 13:44:27 *** Fuco has joined #openttdcoop 13:44:31 *** ChanServ sets mode: +v Fuco 13:49:23 *** Progman has quit IRC 14:02:26 *** Thomas_ has joined #openttdcoop 14:07:18 *** `Fuco` has joined #openttdcoop 14:08:07 *** `Fuco` has quit IRC 14:08:32 *** `Fuco` has joined #openttdcoop 14:11:48 *** Fuco has quit IRC 14:20:35 <PublicServer> *** TheRisen has left the game (connection lost) 14:21:15 *** `Fuco` has quit IRC 14:39:00 <Thomas_> Why is the Public Server pwd protected? 14:39:32 <planetmaker> so that people have to be in this channel. 14:39:36 <planetmaker> it's a protection 14:40:35 *** avdg has joined #openttdcoop 14:41:09 *** Thomas_ is now known as kuch3n 14:42:25 <planetmaker> and we request users to use the same or very similar nick here in IRC and ingame 14:42:59 * V453000 looks at theholyduck 14:43:12 <kuch3n> Ok, i got a Version conflict too. How can i solve this? 14:43:22 <planetmaker> what version conflict? 14:43:26 <planetmaker> @quickstart 14:43:27 <avdg> hey 14:43:27 <theholyduck> V453000, wutnao? 14:43:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:43:33 <planetmaker> ^ read that, kuch3n 14:43:33 <theholyduck> less tabfail! 14:43:43 <kuch3n> ok 14:43:58 <V453000> theholyduck: not keyboard_warrior anymore? :) 14:44:14 <planetmaker> you can't play with the stable version of OpenTTD on this server obviously. Which is also intended :-) 14:44:15 <theholyduck> well its my alternate nick 14:44:22 <theholyduck> when theholyduck is still here 14:44:53 <planetmaker> eh? 14:45:45 <planetmaker> what's your alternate nick, theholyduck ? 14:45:54 <theholyduck> keyboard_warrior 14:45:58 <planetmaker> ah aye 14:46:10 <planetmaker> weird nicks ;-) 14:46:54 <theholyduck> i like my unique nicks 14:47:15 <planetmaker> I'd do so, too, if I were you ;-) 14:47:42 <PublicServer> *** avdg joined the game 14:49:56 <PublicServer> *** Game unpaused (number of players) 14:49:57 <PublicServer> *** V453000 joined the game 14:51:51 *** Progman has joined #openttdcoop 14:53:14 <PublicServer> *** V453000 has left the game (connection lost) 14:53:17 <PublicServer> *** Game paused (number of players) 14:53:41 <PublicServer> *** avdg has joined spectators 14:54:11 <avdg> great, my patch has been applied to trunk 14:55:38 <planetmaker> 5 minutes after you left yesterday ;-) 14:55:44 <avdg> lol 14:56:01 <planetmaker> but yeah, congratz 14:56:12 <avdg> I hope there are no complains :p 14:56:41 <planetmaker> if there are, look in four weeks. If not by then, then it's ok :-) 14:56:48 <avdg> :p 14:58:13 <avdg> and I thinking it still would take days, but no apply it :p 14:58:49 *** mixrin has quit IRC 14:59:27 <kuch3n> !dl win64 14:59:27 <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip 15:02:19 <PublicServer> *** avdg has left the game (leaving) 15:03:36 <kuch3n> !dl win64 15:03:36 <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip 15:08:12 *** kuch3n has quit IRC 15:11:37 *** kuch3n has joined #openttdcoop 15:16:47 *** Thomas__ has joined #openttdcoop 15:16:59 *** Thomas__ is now known as kuch3n 15:27:30 <kuch3n> !password 15:27:30 <PublicServer> kuch3n: stumps 15:32:25 *** Fuco has joined #openttdcoop 15:32:29 *** ChanServ sets mode: +v Fuco 15:45:46 *** slaca has joined #openttdcoop 15:49:10 *** mixrin has joined #openttdcoop 15:50:21 *** slaca has quit IRC 16:08:57 *** mixrin has quit IRC 16:16:09 *** Mucht has joined #openttdcoop 16:16:09 *** ChanServ sets mode: +o Mucht 16:28:48 *** devilsadvocate has quit IRC 16:37:50 *** sharpy has joined #openttdcoop 16:37:55 <sharpy> hiya 16:38:14 <avdg> hey 16:40:18 *** kriokamera has joined #openttdcoop 16:41:04 <kriokamera> !players 16:41:07 <PublicServer> kriokamera: There are currently no clients connected to the server 16:41:39 <TheRisen> wanna do some building? 16:41:54 <kriokamera> hm 16:42:00 <TheRisen> !password 16:42:00 <PublicServer> TheRisen: rewind 16:42:13 <PublicServer> *** TheRisen joined the game 16:42:21 <kriokamera> i don't, can i connect 16:42:48 <PublicServer> *** TheRisen has joined spectators 16:43:51 <kriokamera> joining 16:45:09 <PublicServer> <TheRisen> i won't build anything here 16:45:16 <PublicServer> *** kriokamera joined the game 16:45:28 <PublicServer> <kriokamera> okay 16:45:30 <PublicServer> *** TheRisen has joined company #1 16:45:30 <PublicServer> *** Game unpaused (number of players) 16:47:40 <PublicServer> <kriokamera> what we gotta build? 16:48:01 <PublicServer> <TheRisen> i don't know 16:48:04 <PublicServer> <kriokamera> =) 16:48:13 <fmauNeko> Build a memory pool 16:48:16 <PublicServer> <kriokamera> afk for a minute 16:48:21 <fmauNeko> (cc avdg) 16:48:40 <avdg> lol 16:48:49 <PublicServer> <TheRisen> *g* 16:49:06 <avdg> well, I want to do some coding now 16:49:26 * avdg opens openttd 16:49:30 <fmauNeko> :D 16:49:50 <avdg> !password I'm lazy 16:49:50 <PublicServer> avdg: rewind 16:50:02 <PublicServer> *** avdg joined the game 16:50:04 <PublicServer> <kriokamera> think, we have to search for hard places and repair them 16:50:04 <PublicServer> *** avdg has joined spectators 16:50:16 <avdg> lol, psw 16:50:46 <PublicServer> <kriokamera> stupid question: what is psw? 16:50:56 <avdg> password 16:51:10 <PublicServer> <TheRisen> there's a bit of ajam at the msh1 16:51:25 <PublicServer> <avdg> :/ why all these !unconnected? 16:51:49 <PublicServer> <avdg> just industry list, filter on percentage served 16:51:53 <sharpy> !password 16:51:53 <PublicServer> sharpy: rewind 16:52:11 <PublicServer> <kriokamera> it's all nice on MSH01 16:52:20 <PublicServer> <avdg> where is that mempool :p 16:52:34 <PublicServer> <avdg> or is it local again :) 16:52:35 <PublicServer> *** sharpy joined the game 16:52:49 <PublicServer> *** kriokamera has left the game (connection lost) 16:52:57 <kriokamera> fck 16:53:08 <kriokamera> !password 16:53:08 <PublicServer> kriokamera: rewind 16:53:43 <PublicServer> *** made screenshot at 000172E2: http://ps.openttdcoop.org/publicserver/webcam/000172E2.png 16:54:37 <PublicServer> *** kriokamera joined the game 16:54:54 <PublicServer> *** kriokamera has left the game (connection lost) 16:55:18 <kriokamera> gprs can't stand more than 2 players 16:55:59 *** welterde has quit IRC 16:56:04 <planetmaker> you have rather a too slow processor 16:56:24 <planetmaker> the traffic doesn't increase only because there are three of eight players connected 16:56:44 <planetmaker> !info 16:56:45 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kane & Sons' Year Founded: 1970 Money: 2447429229 Loan: 0 Value: 2450831674 (T:1000, R:79, P:0, S:0) unprotected 16:57:08 <planetmaker> this game has like 1100 vehicles 16:57:17 <kriokamera> centrino 2 16:58:16 <kriokamera> but on 10mbit and pentium 4 it working nice. 16:58:37 <planetmaker> the connection speed is no issue. It's about 2...3 kbit 16:58:53 <planetmaker> A pentium4 might have a faster single core speed 16:59:15 <kriokamera> and my gprs has 2-4 kbit/s 16:59:39 <PublicServer> <avdg> it depends also on how stable your connection is 17:07:33 *** theholyduck has quit IRC 17:08:23 <PublicServer> <TheRisen> i don't see any problems at the network 17:08:43 <PublicServer> *** made screenshot at 000174E2: http://ps.openttdcoop.org/publicserver/webcam/000174E2.png 17:11:25 *** kriokamera has quit IRC 17:12:42 <PublicServer> *** sharpy has left the game (leaving) 17:12:42 <PublicServer> *** Game paused (number of players) 17:12:44 *** sharpy has quit IRC 17:13:40 <planetmaker> but I guess... might be the only solution then... 17:13:42 <planetmaker> :-( 17:14:49 *** mixrin has joined #openttdcoop 17:14:55 <TheRisen> only solution for what? 17:15:30 <planetmaker> oh... wrong channel :-) thanks 17:15:40 <PublicServer> <avdg> :p 17:15:42 <TheRisen> np :) 17:15:44 *** theholyduck has joined #openttdcoop 17:19:01 *** welterde has joined #openttdcoop 17:23:44 *** theholyduck has quit IRC 17:23:50 *** Progman has quit IRC 17:23:53 *** devilsadvocate has joined #openttdcoop 17:25:25 *** theholyduck has joined #openttdcoop 17:39:31 *** Seberoth has quit IRC 17:39:34 *** theholyduck has quit IRC 17:42:49 *** kriokamera has joined #openttdcoop 17:51:49 <kuch3n> !ip 17:51:49 <PublicServer> kuch3n: ps.openttdcoop.org 17:52:27 *** robotboy has joined #openttdcoop 17:53:15 <kuch3n> !password 17:53:15 <PublicServer> kuch3n: fickle 17:54:44 *** pustekuchen has joined #openttdcoop 17:54:56 <pustekuchen> I just have to join with this nick ;-) 17:55:14 * pustekuchen pustet ganz kräftig 17:55:19 <TheRisen> hehe 17:55:27 <TheRisen> sprechen aber nicht alle deutsch hier 17:55:33 <planetmaker> I know :-P 17:55:56 <planetmaker> but the pun had to be made ;-) 17:56:16 <TheRisen> ^^ 17:56:29 <kuch3n> Do you need a mirror for the NewGRF package? 17:56:51 <planetmaker> not really 17:57:08 <kuch3n> 4 kb/s is not fast for the packages ;) 17:57:19 <planetmaker> traffic is still quite low 17:57:27 <planetmaker> kuch3n: the server is connected way faster 17:57:48 <planetmaker> it should be able to push you the data with 100MBit/s 17:58:29 *** pustekuchen has left #openttdcoop 17:59:07 <planetmaker> so I guess it's a transient phenomenon or on your end somewhere ;-) 17:59:07 *** Grmbl has joined #openttdcoop 17:59:46 <planetmaker> though... it had today a bad day 17:59:59 *** roboboy has quit IRC 18:01:10 <V453000> servers and stuff also have good and bad days? :D 18:01:22 <planetmaker> of course. They're women 18:01:31 <V453000> ? :O 18:01:38 <TheRisen> hehe 18:01:54 <planetmaker> :-) 18:02:20 <V453000> hm fine :D 18:02:27 <V453000> I wouldnt fuck a server tho 18:02:38 <planetmaker> haha :-) 18:03:14 *** Chris_Booth has quit IRC 18:03:44 <Grmbl> << banging his head against the wall 18:03:57 <Grmbl> srnw and me = not a good combination. 18:04:52 <Grmbl> i don't get it why do all trains want to go to the first station even if i'm using double signaling? 18:05:26 <V453000> check you config about he twoway eol 18:06:11 <planetmaker> default config is not in favour of srnw anymore 18:06:20 <Grmbl> ok that figures.. 18:06:41 <planetmaker> red two-way must be like EOL 18:06:53 <Grmbl> strang, that some of the example save games work flaweless 18:06:59 <planetmaker> but they aren't anymore by default 18:07:07 <planetmaker> those settings are part of the savegame 18:07:10 <Grmbl> is config also saved with savegame information/ 18:07:11 <Grmbl> ah ok 18:07:16 <planetmaker> but the default gets used for new 18:07:34 <Grmbl> "smile" ok let's try this again 18:07:49 <V453000> you are the person who commented on that blog? :) 18:07:57 <Grmbl> I am ; ) 18:08:08 <V453000> :) what is the issue? this? 18:08:14 <V453000> that they join only the first? 18:08:17 <planetmaker> I guess the settings are a VERY important piece which is not thoroughly treated in the articles 18:08:19 <Grmbl> nope 18:08:28 <V453000> planetmaker: indeed :) 18:08:41 <Grmbl> the issue was that if a train visited a pickup station 18:08:51 <Grmbl> and load let's say 50% 18:09:27 <Grmbl> leaves, goes via a waypoint back to the same station, it won't load again, it will just drive through the station 18:09:41 <V453000> wf 18:09:43 <V453000> wtf :) 18:09:45 <Grmbl> but if it goes via a 1tile station i does load again. 18:10:15 <V453000> I believe issue has to be somewhere else than in the difference between wp/station 18:10:16 <kriokamera> !players 18:10:19 <PublicServer> kriokamera: Client 326 (Orange) is TheRisen, in company 1 (Kane & Sons) 18:10:20 <PublicServer> kriokamera: Client 329 is avdg, a spectator 18:10:30 <avdg> :o 18:10:51 <kuch3n> Client 0 is downloading grf with 4 kb/s 18:11:11 <PublicServer> <TheRisen> ^ 18:11:14 <PublicServer> <TheRisen> ^^ 18:11:18 <Grmbl> yeah it probably is because a train never loads twice at the same station without visiting another station or unloading at the same station in between? 18:11:19 <V453000> :D 18:11:30 <Grmbl> but that's a guess 18:11:34 <V453000> no, that is nonsense 18:11:51 <V453000> you have the savegame from a normal nightly/stable? 18:11:58 <V453000> cause I werent able to open it otherwise 18:12:12 <Grmbl> this savegame was from r20486 18:12:35 <V453000> ooh ok 18:12:39 <Grmbl> nightly yes, it was an edited savegame from the one from mark in the example. 18:13:31 <V453000> oh 18:13:41 <V453000> well I would expect Mark to have correct settings :) 18:14:43 *** Fuco has quit IRC 18:14:58 *** Fuco has joined #openttdcoop 18:15:02 *** ChanServ sets mode: +v Fuco 18:22:07 <PublicServer> *** avdg has left the game (connection lost) 18:22:07 *** avdg has quit IRC 18:23:11 *** avdg has joined #openttdcoop 18:23:41 *** theholyduck has joined #openttdcoop 18:23:41 *** avdg has quit IRC 18:23:54 <kriokamera> i now trying to make 500 trains on 128*128 18:24:07 <TheRisen> o.O 18:24:15 <TheRisen> u guys are rly sick 18:24:38 <kriokamera> =D 18:24:47 *** avdg has joined #openttdcoop 18:24:54 <V453000> try 5000 RVs on 256^2 :P 18:25:07 <V453000> isnt hard :) 18:25:10 <kriokamera> RVs? 18:25:38 <V453000> @rv 18:25:38 <Webster> rv: Road Vehicles 18:25:38 *** avdg has quit IRC 18:25:50 <kriokamera> =)))) 18:26:03 <kriokamera> really isn't 18:26:24 *** avdg has joined #openttdcoop 18:26:59 <kriokamera> i makin it on r20279, and if i do this challenge, i'll show you the save 18:26:59 <V453000> 128*128 might be more fun :p 18:28:01 <V453000> TL? 18:28:04 <TheRisen> try 64^2 :) 18:28:15 <kriokamera> tl=1 =))) 18:28:39 <V453000> TL1 rox :) 18:28:41 <kriokamera> with tl>1 it's impossible 18:29:02 <kriokamera> yeah 18:29:08 <kriokamera> cl=1 18:29:56 <kriokamera> network can be really compact 18:31:14 <TheRisen> do u work with main and sidelines on 128^2 too? 18:31:37 <V453000> sure why not :) 18:31:41 <planetmaker> in principle yes. ^ 18:32:37 <kriokamera> yes 18:33:44 <kriokamera> V453000, it harder to make 5000 RVs on 256*2 =)) 18:33:52 <V453000> ? 18:34:18 <V453000> it is easy, trust me :) 18:35:40 <TheRisen> when is a coop game considered to be finished? 18:36:09 <kriokamera> hope soon 18:36:38 <V453000> when there is a member who says it is 18:36:41 <planetmaker> "whan it's finished" ;-) 18:36:46 <V453000> and I have no idea how it performs so dont tell me :) 18:36:56 <planetmaker> ^ 18:38:17 *** robotboy has quit IRC 18:38:31 *** Chillosophy has joined #openttdcoop 18:39:16 <kriokamera> now i have 102 real trains (1 isn't on line) 18:41:15 <TheRisen> how long are you working on it? 18:41:36 <kriokamera> 1 day 18:41:41 <kriokamera> 2-3 hours 18:43:34 *** avdg has quit IRC 18:43:41 <PublicServer> *** TheRisen has left the game (leaving) 18:43:45 <V453000> trainset? :) 18:44:05 <kriokamera> standard 18:44:16 *** avdg has joined #openttdcoop 18:44:19 <kriokamera> using maglev 'cause it faster =) 18:44:27 <V453000> :/// 18:44:44 <V453000> very poor choice for TL1 imo :) 18:44:54 <kriokamera> why? 18:45:06 <V453000> super bad acceleration 18:45:12 <V453000> basically any other trainset would be better :) 18:45:45 <kriokamera> no, acceleration is nice 18:45:54 <V453000> not really :) 18:46:27 <kriokamera> don't care 18:47:12 <kriokamera> but don't you know any trainset for maglev for transporting coal, ore and others? 18:47:27 <V453000> why the hell does it have to be maglev? 18:48:04 <kriokamera> i like it. 18:48:21 <V453000> ... 18:49:01 <kriokamera> i can't describe you why with english language 18:49:20 <V453000> lol :) 18:49:34 <V453000> *special feeling* :D 18:49:38 <fmauNeko> :D 18:50:31 *** Fuco has quit IRC 19:11:51 *** Fuco has joined #openttdcoop 19:11:55 *** ChanServ sets mode: +v Fuco 19:18:28 *** Mucht has quit IRC 19:18:40 *** AlexanderB has joined #openttdcoop 19:18:44 <AlexanderB> ola :) 19:19:37 <AlexanderB> !download x64 19:19:37 <PublicServer> AlexanderB: unknown option "x64" 19:19:43 <AlexanderB> !download 19:19:43 <PublicServer> AlexanderB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 19:19:49 <fmauNeko> Hai AlexanderB 19:19:51 <AlexanderB> !download win64 19:19:52 <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip 19:19:58 <AlexanderB> hey :) 19:20:59 *** Mucht has joined #openttdcoop 19:20:59 *** ChanServ sets mode: +o Mucht 19:22:24 <AlexanderB> ah, missing a newgrf again 19:23:10 <fmauNeko> If you have the grfpack, all grfs are on BaNaNaS :p 19:23:37 <AlexanderB> no dice, its missing an "Unknown" grf.. 19:23:44 <AlexanderB> downloading the new grfpack ;) 19:23:58 <fmauNeko> With the old 7.3, it works here :p 19:24:42 *** perk111 has quit IRC 19:26:35 <AlexanderB> ok :) 19:26:45 <AlexanderB> it works now anyway :0 19:26:46 <AlexanderB> :) 19:26:50 <AlexanderB> !password 19:26:50 <PublicServer> AlexanderB: mulled 19:26:58 *** fmauneko_ has joined #openttdcoop 19:27:02 <PublicServer> *** AlexanderB joined the game 19:28:00 *** fmauNeko has quit IRC 19:29:39 *** theholyduck has quit IRC 19:31:15 <AlexanderB> funky map :P 19:32:25 <PublicServer> *** AlexanderB has left the game (leaving) 19:33:51 *** fmauneko_ is now known as fmauNeko 19:44:55 *** avdg has quit IRC 19:46:02 *** avdg has joined #openttdcoop 19:48:51 *** t4rd has joined #openttdcoop 19:50:21 * AlexanderB had an idae 19:50:23 <AlexanderB> idea 19:50:42 <AlexanderB> been reading into the ins and outs of network routing and switching.. 19:51:10 <AlexanderB> and noticed that many of the issues are the same with our train track hubs as they are with data switching.. 19:51:12 <AlexanderB> :) 19:53:33 <kriokamera> O_o 19:54:11 <TheRisen> explain yourself further pls :) 19:56:57 <AlexanderB> say you have a 4 port switch, ports ABCD. say traffic (trains) from A to D at maximum line capacity go around the junction... any trains from C to B should be able to still pass the junction, seeing that the junction capacity should be equal or higher than 100% input on all lines. this way you amke sure all lines can achieven 100% troughput without jamming. 19:56:57 *** fmauNeko has quit IRC 19:57:12 <AlexanderB> to use a roundabout as example.. 19:57:47 <AlexanderB> this doesnt work. you force 4 inputs to join on a single loop, so the junction has only 1/4th the capacity compared to the maximum imput capacity.. 19:58:47 <AlexanderB> so, to fix this.. one could build some sort of 4+ lane roundabout, making sure the switching capacity is higher than the maximum input, and thus the maximum input is also the max troughput of hte whole 20:00:00 <TheRisen> and how is this issue solved in data switching? 20:00:12 <AlexanderB> real life network switches have switching capacity that often greatly exceeds maximum traffic of all the ports combined.. 20:00:24 <AlexanderB> a 5 port gigabit switch might have 12 gigabit of "switching power" 20:01:17 <AlexanderB> ofcourse, if you try to have 100% traffic from A to B and 100% traffic from D to B as well.. that would go wrong, as B cant take 200% output. 20:01:30 <AlexanderB> untill.. 20:01:52 <AlexanderB> you double up B, like a double mainline or a trunked connection in data switching.. 20:02:03 <AlexanderB> but thats all in network planning :) 20:03:08 <AlexanderB> ah well.. 20:03:14 <TheRisen> ? 20:03:20 <AlexanderB> not much we can do to make our mainline hubs smaller.. 20:03:36 <AlexanderB> certainly not without losing a lot of switching capacity.. 20:03:51 <TheRisen> yes 20:04:08 <AlexanderB> but im trying to figure out if we can make them have more switching capacity without greatly *adding* to size.. 20:04:55 <TheRisen> the problems usually don't occur "inside" the hubs but on the merges on the outside 20:05:11 <AlexanderB> yes, mostly because of the 200% thing.. 20:05:17 <TheRisen> yes 20:06:00 *** kriokamera has left #openttdcoop 20:06:12 <TheRisen> but i wish u good luck on your research 20:06:18 <AlexanderB> but i have seen hubs completely lock up if one output stops or slows down because of 'overfeed' :P 20:06:30 <AlexanderB> and a good design should at least prevent that ;) 20:06:43 <TheRisen> yes you're right 20:08:05 <TheRisen> good luck on your research 20:08:16 <TheRisen> i am away for a round of DoTA 20:08:22 <AlexanderB> ok ;) have fun 20:33:47 <AlexanderB> and im bored. best setup is *not* to have a roundabout, just split every input in 3 and then buffer/loadbalance them back on the output. 20:40:18 <kuch3n> In which folder do i have to put the NewGRF package? 20:40:56 <avdg> just put it in the data map 20:41:11 <avdg> the best place is in your shared directory 20:41:22 <avdg> so all your openttd binaries will have access to it 20:41:49 <avdg> map -> directory 20:42:19 <AlexanderB> that would be C:\Users\<your name>\Documents\OpenTTD\data 20:42:54 <kuch3n> Thanks 20:46:46 *** kriokamera has joined #openttdcoop 20:46:56 <kuch3n> !dl 20:46:56 <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 20:47:01 <kuch3n> !dl win64 20:47:01 <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip 20:47:19 *** Progman has joined #openttdcoop 20:50:37 *** Chillosophy has quit IRC 20:58:36 *** Phazorx has left #openttdcoop 21:05:19 <kriokamera> 167 trains 21:10:11 *** fmauneko has joined #openttdcoop 21:10:16 <fmauneko> ls 21:10:28 <fmauneko> Re* 21:10:42 <fmauneko> (Yeah, i have a nonstandard keymap) 21:11:13 <AlexanderB> dvorak? 21:11:28 <fmauneko> Yeah, but a variation for french 21:12:06 <fmauneko> Called Bépo :) 21:12:13 <AlexanderB> ok :) 21:18:56 *** Chris_Booth has joined #openttdcoop 21:19:57 <kriokamera> 200! 21:20:52 <kriokamera> it's really fun 21:21:21 <fmauneko> :D 21:22:02 *** fmauneko is now known as fmauNeko 21:23:17 <Vitus> Evening 21:23:42 <fmauNeko> Hai Vitus 21:24:29 <Vitus> Is Grmbl around? I'm pretty sure he found a bug (talking about the waypoint/station savegame). 21:25:32 <Grmbl> I am now ; ) 21:25:40 <Vitus> Alright :) 21:25:56 <Grmbl> could you load the savegame? V453000 couldn't. 21:26:04 <Vitus> Yup, I could. 21:26:25 <Vitus> I can also confirm it happens with r20279 and latest nightly 21:26:28 <V453000> woo 21:26:34 <Vitus> You might want to open a FS task for it :) 21:26:38 <Chris_Booth> !password 21:26:38 <PublicServer> Chris_Booth: bakery 21:26:44 <Grmbl> ok ; ) so i wasn't going crazy after all 21:27:11 <Vitus> I've got a test savegame, so I'm going to attach it once you open the task :) 21:27:22 <Vitus> Or... I *had* it somewhere :P 21:28:21 <Grmbl> Ehm, FS task? I only found this openttd gem yesterday ; ) what&where can one open a FS task for this? 21:28:41 <Vitus> bugs.openttd.org 21:29:51 *** Osai has quit IRC 21:29:51 *** XeryusTC has quit IRC 21:29:51 *** SmatZ has quit IRC 21:29:51 *** tneo has quit IRC 21:29:51 *** planetmaker has quit IRC 21:30:21 <AlexanderB> aaaaand netsplit 21:31:06 <kriokamera> @gap 21:31:06 <Webster> kriokamera: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 21:31:07 <^Spike^> AlexanderB what is the definition of a netsplit 21:31:15 <fmauNeko> Hmm, I don't think it's a netsplit 21:31:26 <fmauNeko> It looks like a common bouncer crash 21:31:43 <AlexanderB> hm, ok, no it doesnt seem so, because of all the custom messages, it should be sthe standard one.. nevermind 21:32:10 <kriokamera> @bridge 21:32:23 *** ODM has quit IRC 21:32:25 <kriokamera> !gap 21:32:25 <PublicServer> kriokamera: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 21:32:27 <AlexanderB> netsplit is if a whole bunch of people on irc suddenly "leave" the channel because somewhere the irc network is desynchronised. they see all the other people leave.. 21:32:34 <kriokamera> !gap 1 2 21:32:34 <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 1 and gap 2. 21:32:34 *** Seberoth has joined #openttdcoop 21:32:37 <fmauNeko> @gap 1 21:32:37 <Webster> fmauNeko: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4. 21:32:41 <kriokamera> !gap 1 7 21:32:41 <PublicServer> kriokamera: You need 2 tunnels/bridges for trainlength 1 and gap 7. 21:32:42 <AlexanderB> the channel is "split in two" 21:33:07 <kriokamera> !gap 1 14 21:33:07 <PublicServer> kriokamera: You need 5 tunnels/bridges for trainlength 1 and gap 14. 21:33:11 <kriokamera> !gap 1 12 21:33:11 <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 12. 21:33:12 <AlexanderB> so , bouncer crash, no netsplit.. 21:33:14 <AlexanderB> oke 21:33:15 <AlexanderB> ok 21:33:16 <kriokamera> hm 21:33:22 <^Spike^> channel split in 2 21:33:27 <^Spike^> not really the definition 21:33:40 <kriokamera> !gap 1 111 21:33:40 <PublicServer> kriokamera: You need 37 tunnels/bridges for trainlength 1 and gap 111. 21:33:45 <kriokamera> !gap 1 11 21:33:45 <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 11. 21:33:50 <kriokamera> 4... 21:33:50 <AlexanderB> but practically seen, its what happens 21:34:02 <^Spike^> a netsplit is when 1 server loses the link to another server making them independent from each other... (usually quit msg of the servers losing connection) 21:34:45 <AlexanderB> so one half of the people on one server see the other half "leave" and the other half see on the second server see the first half "leave" 21:34:54 <^Spike^> yep 21:34:57 <AlexanderB> the channel is split in two because of the 2 servers losing connection 21:35:06 <^Spike^> not just the channel 21:35:08 <^Spike^> everything 21:35:11 <AlexanderB> yeah.. 21:35:15 <AlexanderB> every channel ;) 21:35:24 <fmauNeko> Usually, the services are broken for one server too :p 21:35:40 <AlexanderB> yeah, because they run on one server, not duplicated on all servers.. 21:35:42 <fmauNeko> The funniest part is when the services server splits :p 21:35:57 <^Spike^> nah that usually means services are down 21:36:13 <kriokamera> !gap 1 18 21:36:13 <PublicServer> kriokamera: You need 6 tunnels/bridges for trainlength 1 and gap 18. 21:36:13 <^Spike^> cause services are usually run on the same server as a server with an IRCd running 21:36:17 <fmauNeko> Depends on the network 21:36:20 <kriokamera> p 21:36:23 <kriokamera> !gap 1 8 21:36:23 <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 8. 21:36:46 <^Spike^> normal networks have atleast an ircd and services running on the same server or in the same network making the possibility of services split like... almost 0 :) 21:36:51 <fmauNeko> On the french network EpiKNet, services are running on a different server, and it sometimes splits 21:37:23 <^Spike^> wouldn't be my design choice 21:37:24 <fmauNeko> The server runs an IRCd dedicated to services, nobody else can connect on it 21:37:34 <^Spike^> but still fmauNeko :) 21:37:42 <^Spike^> losing link with your services can be quite bad :) 21:37:47 <fmauNeko> Yeah :p 21:38:02 <fmauNeko> Chan takeover, and so on :p 21:38:03 <^Spike^> losing link to that main server is less bad then losing link to your services completely :) 21:40:22 <kriokamera> hm. does someone know, how to correctly quad bridges? 21:40:35 <^Spike^> synced? 21:40:45 <kriokamera> yes 21:40:59 <^Spike^> well that's what i said... just keep them synced and shouldn't be a real problem 21:41:49 <kriokamera> pf 21:43:58 <fmauNeko> For quad bridges, I sync like 2 bridges 21:44:16 <fmauNeko> I just extend :à 21:44:17 <fmauNeko> :) 21:48:15 *** Osai has joined #openttdcoop 21:48:15 *** ChanServ sets mode: +o Osai 21:50:23 *** SmatZ has joined #openttdcoop 21:50:23 *** ChanServ sets mode: +o SmatZ 21:50:36 *** Guest654 has joined #openttdcoop 21:50:45 *** tneo has joined #openttdcoop 21:52:00 *** Guest654 is now known as planetmaker 21:54:26 <TheRisen> !players 21:54:30 <PublicServer> TheRisen: There are currently no clients connected to the server 21:55:50 <TheRisen> i am off for today 21:55:52 <Vitus> Grmbl: Thanks for the FS task 21:56:06 <TheRisen> cya 21:56:08 <Vitus> It's not limited to just conditional orders, though. I'm going to add the savegame 21:56:10 <Vitus> See ya 21:56:30 *** TheRisen has quit IRC 21:57:33 <kriokamera> !gap 1 9 21:57:33 <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 9. 21:57:52 *** Osai has quit IRC 21:57:52 *** planetmaker has quit IRC 21:57:52 *** tneo has quit IRC 21:57:52 *** SmatZ has quit IRC 21:58:33 *** Osai has joined #openttdcoop 21:58:33 *** ChanServ sets mode: +o Osai 21:59:03 *** planetmaker has joined #openttdcoop 21:59:13 <Grmbl> Cheers Vitus : ) 21:59:18 *** Osai has quit IRC 21:59:18 *** planetmaker has quit IRC 22:00:05 *** SmatZ has joined #openttdcoop 22:00:05 *** ChanServ sets mode: +o SmatZ 22:00:23 *** Osai has joined #openttdcoop 22:00:23 *** ChanServ sets mode: +o Osai 22:02:23 *** tneo has joined #openttdcoop 22:02:56 *** Osai has quit IRC 22:02:56 *** SmatZ has quit IRC 22:02:56 *** tneo has quit IRC 22:03:33 *** Osai has joined #openttdcoop 22:03:33 *** ChanServ sets mode: +o Osai 22:04:13 *** planetma- has joined #openttdcoop 22:05:02 *** planetma- is now known as planetmaker 22:06:03 *** tneo has joined #openttdcoop 22:08:47 <avdg> !password 22:08:48 <PublicServer> avdg: junket 22:08:57 <PublicServer> *** avdg joined the game 22:11:17 <Vitus> Grmbl: Savegame added :) 22:11:24 <PublicServer> <avdg> hey vitus 22:11:32 <Vitus> Hey 22:11:37 <PublicServer> <avdg> did you checked out the patch? 22:11:46 <Vitus> The patch got into trunk pretty fast :) 22:11:50 <PublicServer> <avdg> yeah 22:11:50 <Vitus> Yeah, it's great. 22:11:56 <PublicServer> <avdg> 3 min after I left irc 22:11:59 <PublicServer> <avdg> lol 22:12:04 <Vitus> I'm surprised how effective this idea is :) 22:12:13 <PublicServer> <avdg> yeah 22:12:16 <kriokamera> !gap 1 9 22:12:16 <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 9. 22:12:19 <PublicServer> <avdg> I'm having a normal mouse now 22:12:27 <kriokamera> !gap 1 10 22:12:27 <PublicServer> kriokamera: You need 3 tunnels/bridges for trainlength 1 and gap 10. 22:12:32 <kriokamera> nice 22:12:34 <PublicServer> <avdg> and actually, its no excuse 22:12:43 <PublicServer> <avdg> the new patch was better 22:12:46 <Vitus> krio: Try this: 22:12:50 <Vitus> @gap 1 22:12:50 <Webster> Vitus: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4. 22:13:14 <PublicServer> <avdg> :d 22:13:19 <AlexanderB> trainlength 1? 1 loc + 1 car? :P 22:13:24 <Vitus> Yup 22:13:37 <AlexanderB> or that highspeed mail train converted to something else :p 22:13:37 <avdg> @gap .5 22:13:37 <Webster> avdg: For Trainlength of 0: <= 6 needs 2, 7 - 8 needs 3, 9 - 10 needs 4. 22:13:41 <avdg> whoops 22:13:50 <Vitus> lol, TL0 22:14:22 <avdg> well, to go back to that issue, you can have that flickering too with a normal mouse 22:14:28 <avdg> it isn't that hard :p 22:14:38 <Vitus> Alexander: That's considering you use default wagon length (half of a tile) 22:14:40 <avdg> now you have to do something to get the animation back 22:14:41 <avdg> :p 22:14:44 <AlexanderB> true :) 22:14:52 <PublicServer> *** Spike joined the game 22:15:00 <AlexanderB> i like the HEQS bulk trams by the way :) 22:15:25 <AlexanderB> pity the sprites havent been completed, its only grey bulk carts with no content animation so far.. 22:15:27 <avdg> but I have another problem now :p 22:15:36 <avdg> I want more scroll features :p 22:15:41 <Vitus> :D 22:15:48 <Vitus> Zoom isn't enough, eh? 22:15:52 <avdg> nope 22:16:14 <avdg> I'm trying to understand how these widgets are working together 22:16:20 <AlexanderB> pity that i cant stretch ottd over my triple monitor setup.. 22:16:22 <Vitus> I want FS#3999 :P 22:16:24 <avdg> looks nice if we do the same for dropdowns 22:16:33 <avdg> unifying the behavior 22:16:41 <Vitus> Any chance you could look at it after your huge success? I tried but I'm totally lost :) 22:16:42 <AlexanderB> 3nd monitor is on a separate videocard, and if i stretch it over "the border" it starts to lag like mad :p 22:16:45 <avdg> but I don't know if that will make the trunk 22:16:58 *** Osai has quit IRC 22:16:58 *** planetmaker has quit IRC 22:16:58 *** tneo has quit IRC 22:17:30 <avdg> I saw some problems with very close buttons, don't know if that can give problems 22:17:36 <PublicServer> *** Spike has left the game (leaving) 22:17:43 <AlexanderB> ottd on 3840x1024 is awesome though :P 22:17:59 <PublicServer> <avdg> omfg :p 22:18:47 <avdg> oh, nvm 22:18:49 *** Osai has joined #openttdcoop 22:18:49 *** ChanServ sets mode: +o Osai 22:18:51 <AlexanderB> pity its not playable, if i had windows xp or a hd5870 (eyefinity) then it would work flawlessly :) 22:19:24 <AlexanderB> ah well.. 22:20:18 *** tneo has joined #openttdcoop 22:20:28 <Vitus> Grmbl: Here we are, the waypoint behaviour is likely completly intended. Look at the FS task 22:20:44 <AlexanderB> whats wrong with the waypoints? 22:21:07 <avdg> ? 22:21:20 <avdg> **checks report 22:21:56 <avdg> vitus: id? :p 22:22:02 <Vitus> 4039 22:22:07 <kriokamera> !info 22:22:07 <PublicServer> kriokamera: #:1(Orange) Company Name: 'Kane & Sons' Year Founded: 1970 Money: 2454346923 Loan: 0 Value: 2457741447 (T:1000, R:79, P:0, S:0) unprotected 22:22:25 <avdg> ohno, osx :p 22:23:52 <avdg> lol, chrome has a weird bug in the beta 22:24:07 <AlexanderB> http://bugs.openttd.org/task/4039?string=4039&project=1&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto= 22:24:20 <avdg> it adds an extension to the filename with already an extension 22:25:07 <avdg> :/ newer version :p 22:25:11 <AlexanderB> heh, thats weird.. 22:25:14 <Vitus> Alex: bugs.openttd.org/tast/4039 is enough :) 22:25:19 <Vitus> *task 22:25:26 <AlexanderB> ah, right.. 22:25:38 <Vitus> avdg: Try the savegame in my post 22:25:45 <Vitus> That should be done in r20279 22:26:19 <avdg> I'm running the latest already :p 22:26:37 <avdg> or is the example better? 22:27:05 <Vitus> That savegame has more examples :P 22:27:17 <Vitus> And it's easier to understand what's going on 22:28:12 <avdg> ah 22:29:35 <Ammler> chrome _is_ a bug 22:29:47 <V453000> ^ 22:29:52 <avdg> so the problem is that the train doesn't respect the 'go via' order 22:29:58 <Vitus> Yes 22:30:10 <avdg> ammler: wich browser isn't a bug? 22:30:14 <Ammler> ff 22:30:15 <Grmbl> Normal behaviour, "what you are doing falls quite far outside of the scope of the intended use of OpenTTD" :P 22:30:18 <avdg> :p 22:30:19 <Grmbl> lol 22:30:38 <avdg> tycoon 22:30:39 <avdg> :p 22:30:44 <avdg> nice savegame vitus :) 22:31:07 <Ammler> chrome "survived" around 5 mins on my pc 22:31:10 <Vitus> Well yeah, that's somehow the reasoning for r19896... :( 22:31:22 <Vitus> avdg: I use this savegame to test everything :) 22:31:26 <avdg> how do you mean with survive? 22:31:36 <avdg> vitus: that explais a lot :p 22:31:37 <Vitus> Before it was unistalled, likely :P 22:31:43 <Ammler> yes :-) 22:31:56 <Vitus> avdg: What do you mean? :D 22:31:57 <Ammler> until I found first annoying difference to ff 22:32:11 <avdg> chrome survive: bug or trash? 22:32:18 <avdg> :p 22:32:22 <V453000> Ammler: diametral? :D 22:32:31 <Vitus> I should probably get a new testing scenario, I don't want to cheat 40M € everytime I open it :D 22:32:34 <Ammler> ff is quite fine wihtout too many addons 22:32:40 <avdg> :p 22:33:08 <avdg> chrome addons features are in most cases too small 22:33:13 <avdg> agree with that 22:33:36 <Vitus> I got used to FF somehow and I also like ChatZilla :D 22:33:51 <avdg> chatzilla crashed a lot when I used it :p 22:33:52 <Ammler> well, what me sucked mostly was the missing feature to see saved passwords 22:34:03 <avdg> now there is 22:34:03 <Ammler> there were more, but I don't remember anymore, too long ago 22:34:11 <Vitus> avdg: I haven't got single crash since I installed it :) 22:34:44 <avdg> I was first against saving passwords, but when I saw that osx saved all passwords save, I had a rethink 22:35:37 <Ammler> I don't care much about "web passwords" 22:35:45 <avdg> :p 22:36:37 <avdg> I don't have problems if I see its all managed by the os keymanager 22:37:06 <avdg> vitus: you missed the non-stop orders :p 22:37:22 <Vitus> Hm? 22:37:37 <avdg> just for completion 22:38:02 <avdg> the behavior between those must be diffrend 22:39:00 <Vitus> Wait a second, the point is, that even though they do *not* have non-stop orders, they behave as if they had it (at least regarding waypoints) 22:39:26 <avdg> yeah 22:39:41 <avdg> I though you knew that :p 22:40:22 *** sharpy has joined #openttdcoop 22:40:38 <avdg> the 2nd from the top doesn't stop 22:40:42 <avdg> oh wait 22:40:49 <avdg> go via wp 22:40:53 <avdg> station between 22:40:58 <sharpy> !password 22:40:58 <PublicServer> sharpy: litany 22:40:58 <avdg> so it should stop right? 22:41:01 <Vitus> Yes 22:41:08 <avdg> and it doesn't 22:41:45 <kriokamera> !gap 1 11 22:41:45 <PublicServer> kriokamera: You need 4 tunnels/bridges for trainlength 1 and gap 11. 22:42:59 <avdg> hmm don't know 22:43:17 <avdg> does it has a special behavior when it can't carry load? 22:43:21 * avdg tests it 22:45:35 <avdg> ok, replaced by dmu's and the behavior has been dramatical changed 22:45:52 <Vitus> avdg: Have you read Rubidium's comment on that task? 22:46:04 <avdg> not detailled 22:46:15 <avdg> but I think we can move our conversation to openttd :p 22:46:26 <avdg> we're random picking channels :p 22:48:06 <avdg> oh vitus: ty :p 22:48:10 <avdg> great tip 22:48:46 <avdg> :/ no pax 22:49:25 <Vitus> Well, it happened even with cargo (I checked Grmbl's savegame earlier), so I didn't have to test it with cargo again. 22:50:27 <avdg> grrr… have to hack even more money 22:50:54 <Vitus> Hack me some, too... but in real life :) 22:51:00 <AlexanderB> ctrl-alt-c 22:51:01 <AlexanderB> :P 22:51:12 <Vitus> If only that worked... :D 22:51:16 <avdg> cheatengine :) 22:51:23 <avdg> won't work on osx :p 22:52:59 <avdg> lol, track 2 is serving all stations 22:53:03 *** sharpy has quit IRC 22:53:24 <avdg> I don't get it 22:53:36 <avdg> ah conditionals :/ 22:53:45 <Vitus> Wat? 22:54:05 <avdg> conditional order broke the behavior 22:54:08 <Vitus> I don't know what savegame are you talking about now :) 22:54:12 <avdg> yours 22:54:38 <Vitus> Conditional basically reduces it to single order only 22:54:49 <Vitus> Until you have desired cargo (100%) 22:55:19 <PublicServer> <avdg> reload :p 22:57:52 <PublicServer> *** avdg has left the game (connection lost) 22:57:52 *** avdg has quit IRC 22:58:56 *** avdg has joined #openttdcoop 22:59:20 <avdg> isn't there any nightly server, or is it caused by the late compile? 23:00:34 *** ^Spike^ has quit IRC 23:18:37 *** kriokamera has left #openttdcoop 23:32:52 <fmauNeko> !playercount 23:32:52 <PublicServer> fmauNeko: Number of players: 0 23:34:16 *** Intexon has quit IRC 23:45:22 *** AlexanderB has quit IRC 23:46:24 *** Progman has quit IRC 23:53:30 *** Vitus has quit IRC 23:54:27 *** Chris_Booth has quit IRC