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02:46:01 *** Webster has joined #openttdcoop 02:46:01 *** ChanServ sets mode: +o Webster 03:06:02 *** Webster has joined #openttdcoop 03:06:02 *** ChanServ sets mode: +o Webster 03:14:03 *** roboboy has quit IRC 03:19:32 *** roboboy has joined #openttdcoop 03:50:38 *** roboboy has quit IRC 04:45:28 *** roboboy has joined #openttdcoop 04:52:30 *** ryx has quit IRC 05:45:32 *** robotboy has joined #openttdcoop 05:53:03 *** roboboy has quit IRC 06:38:31 *** ^Spike^ has joined #openttdcoop 06:38:31 *** ChanServ sets mode: +o ^Spike^ 06:45:40 *** r0b0tb0y has joined #openttdcoop 06:53:03 *** robotboy has quit IRC 07:45:45 *** robotboy has joined #openttdcoop 07:52:21 *** greenlion has joined #openttdcoop 07:54:50 *** Webster has joined #openttdcoop 07:54:50 *** ChanServ sets mode: +o Webster 07:58:23 <als> !playercount 07:58:23 <PublicServer> als: Number of players: 2 (2 spectators) 07:58:30 <als> !password 07:58:30 <PublicServer> als: sprier 07:58:57 <PublicServer> *** als joined the game 07:58:59 *** Chris_Booth has joined #openttdcoop 08:04:57 <PublicServer> *** greenlion has left the game (leaving) 08:24:31 *** Chris_Booth has quit IRC 08:33:29 *** ODM has joined #openttdcoop 08:33:29 *** ChanServ sets mode: +o ODM 08:39:18 *** Progman has joined #openttdcoop 08:45:54 *** r0b0tb0y has joined #openttdcoop 09:42:38 *** Webster has joined #openttdcoop 09:42:38 *** ChanServ sets mode: +o Webster 09:43:38 *** sh3 has joined #openttdcoop 09:43:50 <sh3> !password 09:43:50 <PublicServer> sh3: weeded 09:44:08 <PublicServer> *** sh3 joined the game 09:44:31 *** Niavmai has joined #openttdcoop 09:44:33 *** Chris_Booth has quit IRC 09:44:50 <Niavmai> o_o 09:45:00 <Niavmai> Is something wrong with the IRC server? 09:45:14 <Niavmai> Said I was banned twice before it let me connect 09:45:58 *** robotboy has joined #openttdcoop 09:48:42 <PublicServer> *** sh3 has left the game (leaving) 09:48:49 *** sh3 has quit IRC 09:50:09 <Niavmai> !help 09:50:09 <PublicServer> Niavmai: http://www.openttdcoop.org/wiki/IRC_Commands 09:50:55 *** Niavmai has quit IRC 09:53:23 *** r0b0tb0y has quit IRC 09:56:14 *** thgergo has joined #openttdcoop 10:04:05 <PublicServer> *** Game unpaused (number of players) 10:04:06 <PublicServer> *** avdg joined the game 10:05:55 <PublicServer> *** made screenshot at 0001A2EF: http://ps.openttdcoop.org/publicserver/webcam/0001A2EF.png 10:12:21 *** robotboy has quit IRC 10:13:01 <PublicServer> <als> Can we get more trains? 10:13:09 <PublicServer> <avdg> donno 10:20:55 <PublicServer> *** made screenshot at 0003AA94: http://ps.openttdcoop.org/publicserver/webcam/0003AA94.png 10:31:09 <PublicServer> <avdg> hmm 10:31:16 <PublicServer> <als> ? 10:31:22 <PublicServer> <avdg> the factory exit to bbh c4 10:31:33 <PublicServer> <avdg> it has in the middle of it a split from 2 > 3 10:31:47 <PublicServer> <avdg> why not extend it to the factory exit? 10:35:56 <PublicServer> *** made screenshot at 00039C42: http://ps.openttdcoop.org/publicserver/webcam/00039C42.png 10:36:29 *** Niavmaii has joined #openttdcoop 10:36:38 <Niavmaii> I don't understand ;_; 10:37:34 <Niavmaii> And the wiki doesn't help at all :( 10:37:38 <PublicServer> <avdg> ? 10:37:45 *** KenjiE20 has joined #openttdcoop 10:37:46 *** ChanServ sets mode: +o KenjiE20 10:40:18 <PublicServer> * avdg hates hills 10:40:32 <PublicServer> <avdg> these trains are sensitive for them 10:45:06 <PublicServer> <avdg> hmm 10:45:16 <PublicServer> <avdg> looks like my small fixes are doing a lot 10:45:48 <PublicServer> <avdg> more goods at paper pickup 10:48:38 <Niavmaii> I don't understand at all T_T 10:49:00 <PublicServer> <avdg> what? 10:49:04 *** ryx has joined #openttdcoop 10:49:11 <PublicServer> <avdg> I can't understand what you are understanding 10:49:13 <Niavmaii> How to play, lol 10:49:17 <PublicServer> <avdg> oh 10:49:24 <PublicServer> <avdg> did you joined yet? 10:49:47 <PublicServer> <als> have you seen @quikstart? 10:49:48 <Niavmaii> Like I've looked around for tutorials and stuff, but most of them only either show extreme basics, or use names and stuff that I have no idea what they're talking about 10:49:51 <PublicServer> <avdg> there is much you can learn by watching 10:50:01 <PublicServer> <avdg> join 10:50:09 <PublicServer> <avdg> ask your questions here 10:50:11 <Niavmaii> Like I'm able to make those quick + dirty coal mining things to make tons of money 10:50:24 <Niavmaii> But I'm totally lost where to go from there 10:50:31 <PublicServer> <avdg> just join 10:50:51 <PublicServer> <avdg> do you have the binaries yet? 10:50:56 <PublicServer> *** made screenshot at 00015221: http://ps.openttdcoop.org/publicserver/webcam/00015221.png 10:50:56 <Niavmaii> ? 10:51:03 <PublicServer> <avdg> openttd 10:51:05 <PublicServer> <avdg> for this server 10:51:29 <Niavmaii> I had troubles joining before, but I think I was on it once :p 10:51:39 <PublicServer> <avdg> join again :p 10:52:22 <Niavmaii> Public server doesn't seem to be showing up on my list :l 10:52:40 <PublicServer> <avdg> are you using r20690? 10:52:44 <Niavmaii> Oh nvm, found it 10:52:53 <Niavmaii> !password 10:52:53 <PublicServer> Niavmaii: yogurt 10:53:08 <PublicServer> *** Niavmai joined the game 10:53:35 <PublicServer> <Niavmai> K I'm here 10:53:47 <PublicServer> <avdg> so, whats the stuff you don't understand? 10:54:13 <PublicServer> <Niavmai> Things like figuring out how to place a mainline, and generally just how to get more complex 10:54:27 <PublicServer> <Niavmai> And I'm still pretty iffy on signaling :p 10:54:29 <PublicServer> <avdg> thats just building :p 10:54:40 <PublicServer> <avdg> signals are hard for some beginners, thats true 10:54:42 <PublicServer> <Niavmai> It's what I have the most trouble with >< 10:54:52 <PublicServer> <avdg> you know what presignals are? 10:55:02 <PublicServer> <Niavmai> Lol, I sorta get how they work, but the more advanced stuff is totally beyond me 10:55:16 <PublicServer> <avdg> just few rules 10:55:22 <PublicServer> <Niavmai> I've heard them used before, but the explanations have been more confusing than the things themselves. :p 10:55:37 <PublicServer> <avdg> well, we are making logics from them 10:55:55 <PublicServer> <avdg> we are capable to create even cpu's from it 10:55:57 <PublicServer> <Niavmai> Gonna pretend I know what that means. >_> 10:56:27 <PublicServer> <avdg> you know what an entrysignal does? 10:56:53 <PublicServer> <Niavmai> K, the signals I know, are the second last, and last ones on the list 10:57:05 <PublicServer> <Niavmai> And I only half know those to begin with :/ 10:57:29 <PublicServer> <avdg> go to !test (a sign) 10:57:37 <Niavmaii> !test 10:57:37 <PublicServer> Niavmaii: ai=-1 10:57:43 <PublicServer> <Niavmai> o_o 10:57:53 <PublicServer> <avdg> world map menu 10:57:59 <PublicServer> <avdg> last item 10:58:05 <PublicServer> <avdg> "sign list" 10:58:11 <PublicServer> <Niavmai> I'm on spectator x_X' 10:58:17 <PublicServer> <avdg> still 10:58:19 <PublicServer> <avdg> you can reach it 10:58:25 <PublicServer> <avdg> do you see the world icon? 10:58:35 <PublicServer> <avdg> 5th from the left 10:58:37 <PublicServer> <Niavmai> Oh, I got it 10:58:52 <PublicServer> <avdg> then choose the last one in that list 10:58:58 <PublicServer> <avdg> and search for !test 10:59:02 <PublicServer> <avdg> click on it 10:59:52 <PublicServer> <Niavmai> Hokay, I see the little person you're drawing :p 11:00:02 <PublicServer> <avdg> :) 11:00:05 <PublicServer> <avdg> so you found it :p 11:00:15 <PublicServer> <Niavmai> Lol, yeah typed it in 11:00:25 <PublicServer> <avdg> yeah, thats a new feature :) 11:01:02 <PublicServer> <avdg> thats easy, right? 11:01:32 <PublicServer> <Niavmai> Hokay, so what exactly does that do o_o 11:01:53 <PublicServer> <avdg> the entrysignal is a normal signal 11:01:59 <PublicServer> <Niavmai> The yellow one? 11:02:01 <PublicServer> <avdg> but goes red if all exits are red 11:02:03 <PublicServer> <avdg> yeah 11:02:16 <PublicServer> <Niavmai> And the whites are exits? 11:02:27 <PublicServer> <avdg> hmm 11:02:35 <PublicServer> <avdg> trainlimit is painfull now :p 11:02:41 <PublicServer> <avdg> yeah 11:02:51 <PublicServer> * avdg cheats 11:03:07 <PublicServer> <als> :D 11:03:35 <PublicServer> <avdg> well, make it combo's 11:04:03 <PublicServer> <avdg> just think that 1 and 2 are occupied by trains if the combo is red :p 11:04:17 <PublicServer> <avdg> combo's are just entry + exitsignal 11:04:48 <PublicServer> <avdg> got it? 11:05:30 <PublicServer> <Niavmai> Lol, totally not understanding >< 11:05:40 <PublicServer> <avdg> just look at <look here 11:05:48 <PublicServer> <Niavmai> I get the whole entry/exit thing, I think 11:05:50 <PublicServer> <avdg> and look at the next signals 11:05:56 <PublicServer> *** made screenshot at 0000077B: http://ps.openttdcoop.org/publicserver/webcam/0000077B.png 11:05:58 <PublicServer> <Niavmai> Just not why they're going on/off when you build that track :p 11:06:09 <PublicServer> <avdg> well, its only that :) 11:06:41 <PublicServer> <avdg> "this" is just a combo who looks at itself 11:06:43 <PublicServer> <avdg> :p 11:06:49 <PublicServer> <avdg> its red, so it stays red 11:07:16 <PublicServer> <avdg> "that" looks at that combo, its red, so it still red 11:07:25 *** Giant has quit IRC 11:07:36 <PublicServer> <avdg> 1 is green, because there are no exits connected on it 11:07:43 <PublicServer> <Niavmai> Lol, I think I need to see it functioning to understand x_X 11:08:13 <PublicServer> <avdg> you have to follo the tracks :) 11:08:43 <PublicServer> <avdg> all these signals are looking only at the signals on the next block 11:08:49 <PublicServer> <Niavmai> Lol, I think I get it. but I'm not entirely sure :p 11:09:00 <PublicServer> <avdg> well, we can test it :) 11:09:06 <PublicServer> <avdg> with bit more complex stuff 11:09:12 <PublicServer> <Niavmai> k 11:10:05 <PublicServer> <avdg> when will "<this" become red? 11:10:27 <PublicServer> <Niavmai> When 1 is occupied? 11:10:32 <PublicServer> <avdg> yep 11:10:38 <PublicServer> <avdg> is it all? 11:10:49 <PublicServer> <Niavmai> Or when 2 is occupied I guess o_o 11:10:56 <PublicServer> <avdg> and more? 11:11:02 <PublicServer> <Niavmai> No? :x 11:11:08 <PublicServer> <avdg> you are right :p 11:11:14 <PublicServer> <Niavmai> K 11:11:15 <PublicServer> <Niavmai> Lol 11:11:26 <PublicServer> <avdg> and now, how about this 11:11:41 <PublicServer> <Niavmai> When would I wanna use it instead of just normal signals though? 11:11:55 <PublicServer> <Niavmai> Doesn't it just.. know where it wants to go, and see the signals from there? x.x 11:12:01 <PublicServer> <avdg> bwah, its just a presignal test :) 11:12:05 <XeryusTC> !password 11:12:05 <PublicServer> XeryusTC: spores 11:12:13 <PublicServer> *** XeryusTC joined the game 11:12:26 <PublicServer> <avdg> what does this do? 11:12:34 <PublicServer> <Niavmai> Well now it'd be.. 11:12:47 <PublicServer> <Niavmai> If.. one isn't occupied, and either 2 + 3 isn't? x.x 11:12:57 <PublicServer> <avdg> indeed 11:13:07 <PublicServer> <avdg> and now? 11:13:21 <PublicServer> <Niavmai> If 1 isn't occupied and if any from 2, 3 or 4 isn't 11:13:27 <PublicServer> <avdg> nope 11:13:29 *** Chillosophy has joined #openttdcoop 11:13:30 <PublicServer> <Niavmai> x: 11:13:38 <PublicServer> <avdg> look carefully 11:14:29 <PublicServer> <Niavmai> >_> 11:14:35 <PublicServer> <avdg> tip: signal 3 11:15:03 <PublicServer> <Niavmai> I don't see a difference? O.o 11:15:05 <PublicServer> <avdg> what doesn't it do? 11:15:11 <PublicServer> <avdg> its all in the colors :p 11:15:21 <PublicServer> <Niavmai> Lol, they look exactly the same to me 11:15:24 <PublicServer> <als> You just confuse him.. 11:15:39 <PublicServer> <avdg> the white one doesn't look furter 11:15:49 <PublicServer> <Niavmai> ? o_o 11:15:52 <PublicServer> <avdg> so its actually the same as the previous one 11:16:08 <PublicServer> <avdg> hmm 11:16:11 <PublicServer> * avdg need 1 train :p 11:16:13 <PublicServer> <Niavmai> You've lost me 11:16:19 <PublicServer> <avdg> its ok 11:16:34 <PublicServer> <avdg> at this 11:16:41 <PublicServer> <avdg> signal is yellow 11:16:51 <PublicServer> <avdg> so it mean "<this" 11:16:53 <PublicServer> <avdg> will look at it 11:17:07 <PublicServer> <avdg> and "this" will look at the next block for more exits 11:17:24 <PublicServer> <Niavmai> Oh.. I can't see the color difference :x 11:17:24 <PublicServer> <avdg> get it? 11:17:26 <PublicServer> <avdg> ? 11:17:42 <PublicServer> <Niavmai> 2+3+4 all look exactly the same x_x 11:17:51 <PublicServer> <Niavmai> Maybe my eyesight just isn't good enough lol 11:18:00 <PublicServer> <avdg> hmm 11:18:09 <PublicServer> <avdg> that better? 11:18:11 <PublicServer> <Niavmai> Yeah 11:18:15 <PublicServer> <avdg> but it won't work now :p 11:18:17 <PublicServer> <avdg> wait 11:18:19 <PublicServer> <Niavmai> Yewah, I get that 11:18:21 <PublicServer> <Niavmai> Lol 11:18:23 <PublicServer> <Niavmai> Yeah* 11:18:56 <PublicServer> * als wants more trains 11:19:57 <PublicServer> <avdg> better? 11:19:59 <PublicServer> <Niavmai> Yeah 11:20:13 <PublicServer> <Niavmai> Much :3 11:20:47 <PublicServer> <avdg> so, which blocks do makes that entrysignal red again? 11:20:56 <PublicServer> *** made screenshot at 00000F71: http://ps.openttdcoop.org/publicserver/webcam/00000F71.png 11:21:11 <PublicServer> <Niavmai> Well three wouldn't work properly o_o 11:21:21 <PublicServer> <Niavmai> 3 would check .. just 4? 11:21:27 <PublicServer> <Niavmai> And 1 would only check 2? 11:21:54 <PublicServer> <Niavmai> Or would 1 check 2+3+4 11:22:10 <PublicServer> <avdg> 2, 3 and 4 indeed 11:22:16 <PublicServer> <avdg> why doesn't it look at 5? 11:22:27 <PublicServer> <Niavmai> Oh, derp 11:22:33 <PublicServer> <Niavmai> Lol, using your old numbering system ~.~ 11:22:47 <PublicServer> <Niavmai> 1 would check 2-5 11:22:50 *** Benom has quit IRC 11:22:55 <PublicServer> <Niavmai> 3 would check 4+5 11:22:57 <PublicServer> <avdg> nope, not 5 11:23:00 <PublicServer> <Niavmai> Not 5? >> 11:23:03 <PublicServer> <avdg> look at the color 11:23:14 <PublicServer> <Niavmai> Yellow? ;x 11:23:16 <PublicServer> <avdg> white isn't an entrysignal 11:23:26 <PublicServer> <avdg> so it won't look furter 11:23:28 <PublicServer> <Niavmai> Where is the white one on 5? 11:23:40 <PublicServer> <avdg> check above 3 11:23:55 <PublicServer> <avdg> it doesn't look at the signal above 4 11:24:01 <PublicServer> <Niavmai> I'm very confused now 11:24:03 <PublicServer> <Niavmai> Lol 11:24:15 <PublicServer> <avdg> :p 11:24:18 *** Fuco has joined #openttdcoop 11:24:22 *** ChanServ sets mode: +v Fuco 11:25:03 <PublicServer> <Niavmai> Where am I looking for 5? 11:25:10 <PublicServer> <Niavmai> I don't even see a singal for 5 :x 11:25:14 <PublicServer> *** XeryusTC has left the game (connection lost) 11:25:18 <PublicServer> <avdg> hmm 11:25:28 <PublicServer> * avdg needs a better numbering system :p 11:26:32 <PublicServer> <avdg> better? 11:26:40 *** perk11 has joined #openttdcoop 11:26:51 <PublicServer> <Niavmai> Oh, so.. what was old 2 referring too? O.o 11:27:02 <PublicServer> <Niavmai> Ohhh 11:27:21 <PublicServer> <avdg> yeah, the white one was s2 11:27:47 <PublicServer> <Niavmai> K, so s0 would check s1+s2+s3? 11:28:04 <PublicServer> <avdg> not s3 11:28:18 <PublicServer> <avdg> because s2 doesn't look at s3 11:28:26 <PublicServer> <Niavmai> So an entrance will check everything up to an exit, but not further? 11:28:36 <PublicServer> <avdg> indeed 11:28:46 <PublicServer> <avdg> but combo's are also entry signals 11:28:50 <PublicServer> <avdg> but with build in exit 11:28:59 <PublicServer> <Niavmai> Combo's? :x 11:29:11 <PublicServer> <avdg> its just both in 1 signal 11:29:26 <PublicServer> <avdg> s0 will look at s1 11:29:32 <PublicServer> <avdg> because s1 is an exit 11:29:39 <PublicServer> <avdg> but s1 is also an entry 11:29:46 <PublicServer> <avdg> so it will look at s2 11:29:48 <PublicServer> <Niavmai> Oh, so... 11:29:54 <PublicServer> <Niavmai> Combos are just normal markers? 11:29:54 <PublicServer> <avdg> get it? 11:30:05 <PublicServer> <avdg> they are jus entry + exit 11:30:37 <PublicServer> <Niavmai> So it'd.. just have to be an entry that also acts as an exit? 11:30:40 <PublicServer> <avdg> really predictable :p 11:30:50 <PublicServer> <Niavmai> And not vice versa 11:31:10 <PublicServer> <avdg> well 11:31:16 <PublicServer> <Niavmai> Confused myself a little >>' 11:31:34 <PublicServer> <avdg> I'm just testing it hard 11:31:43 <PublicServer> <avdg> I've added s4 11:31:50 <PublicServer> <avdg> will s0 will check s4? 11:32:01 <PublicServer> <Niavmai> I can't tell what color it is >> 11:32:15 <PublicServer> <Niavmai> Yeah it will :x 11:32:22 <PublicServer> <avdg> is it an exit? 11:32:24 <PublicServer> <Niavmai> And.. it would even if it was white o-o 11:32:38 <PublicServer> <Niavmai> It's a combo 'cause it leads to b7? 11:33:01 <PublicServer> <avdg> s4 is an entrysignal, not a combo 11:33:16 <PublicServer> <Niavmai> x-x 11:33:30 <PublicServer> <avdg> just added a reverted version 11:33:32 <PublicServer> <avdg> 1 tile south of it 11:33:38 <PublicServer> <Niavmai> Yeah, I see it 11:33:44 <PublicServer> <Niavmai> What would make that one a combo then? 11:33:47 <PublicServer> <avdg> but will s0 look at s4? 11:33:58 <PublicServer> <avdg> its not a combo :) 11:34:05 <PublicServer> <Niavmai> Yeah, what would make it into one? x.x 11:34:19 <PublicServer> <avdg> ctrl+click ctrl+click :) 11:34:49 <PublicServer> <avdg> thats how you toggle between them 11:34:51 <PublicServer> <Niavmai> Oh, sideways/vertical signs are different things ._.' 11:34:54 <PublicServer> <Niavmai> This is news 11:35:34 <PublicServer> <Niavmai> What's the difference between sideways and vertical? ._. 11:35:56 <PublicServer> *** made screenshot at 00001166: http://ps.openttdcoop.org/publicserver/webcam/00001166.png 11:36:10 <PublicServer> <avdg> how you mean? 11:36:28 <PublicServer> <Niavmai> Sideways signs, and vertical signs 11:37:04 <PublicServer> <avdg> vertical? 11:37:11 <PublicServer> <Niavmai> Or am I making shit up 11:37:13 <PublicServer> <Niavmai> Lol 11:37:15 <PublicServer> <Niavmai> The color things on them 11:37:17 <PublicServer> <avdg> :p 11:37:23 <PublicServer> <avdg> the signals? 11:37:29 <PublicServer> <avdg> this? 11:37:30 <PublicServer> <Niavmai> The colored bits on the signals 11:37:36 <PublicServer> <Niavmai> Yes. 11:37:52 <PublicServer> <avdg> each signal has a meaning 11:38:01 <PublicServer> <Niavmai> YEah, so what's the difference 11:38:09 <PublicServer> <avdg> they behave diffrend 11:38:21 <PublicServer> <Niavmai> Differently how? :P 11:38:32 <PublicServer> <avdg> what I am explaining now :) 11:38:44 <PublicServer> <Niavmai> Hokay 11:38:59 <PublicServer> <Niavmai> So.. s0 would check s4, and s4 is only an entrance? 11:39:17 <PublicServer> <avdg> is it an exit? 11:39:23 <PublicServer> <Niavmai> No? :x 11:39:29 <PublicServer> <avdg> then it wouldn't check 11:39:35 *** robotboy has joined #openttdcoop 11:39:45 <PublicServer> <Niavmai> So it only checks exits, but then why does it check s1? 11:39:49 <uliko_> !password 11:39:49 <PublicServer> uliko_: unfurl 11:39:59 <PublicServer> <avdg> because s1 is a combo 11:40:07 <PublicServer> <Niavmai> It's the vertical/horizontal sign thing, isn't it >:O 11:40:09 <PublicServer> <avdg> and combo => exit + entry 11:40:11 <PublicServer> *** uliko joined the game 11:40:23 <PublicServer> <avdg> combo is vertical 11:40:29 <PublicServer> <avdg> entry is horizontal 11:40:31 <PublicServer> <Niavmai> Hokay got'cha. 11:40:46 <PublicServer> <avdg> get it now? 11:41:00 <PublicServer> <Niavmai> More than before anyways >> 11:41:06 <PublicServer> <avdg> :) 11:41:30 <PublicServer> * avdg is know for his complex logic stuff :p 11:41:32 <PublicServer> <Niavmai> So where would I want to use those in place of .. normal, signals? >> 11:41:42 <PublicServer> <avdg> well 11:41:48 <PublicServer> <avdg> at stations for example 11:43:18 <PublicServer> <avdg> so if platform 1 and 2 are full 11:43:26 <PublicServer> <avdg> and there is 1 more train coming 11:43:40 <PublicServer> <avdg> it won't wait at block 4 11:44:01 <PublicServer> <avdg> at s1 11:44:15 <PublicServer> <avdg> and would possible take block 2 11:44:36 <PublicServer> <avdg> but if that train at block 2 wants to escape 11:44:38 <PublicServer> <avdg> its blocked 11:44:48 <PublicServer> <avdg> because 3 is occupied 11:44:56 <PublicServer> <avdg> get it? 11:45:02 <PublicServer> <Niavmai> Okay... 11:45:10 <PublicServer> <Niavmai> Well what I've been doing up to this point 11:45:12 <PublicServer> <avdg> so how you want to solve it 11:45:16 <PublicServer> <Niavmai> Is using one way signals 11:45:24 <PublicServer> <Niavmai> Where s1 and the one across from it are 11:45:42 <PublicServer> <Niavmai> And it seemed to work out okay ._. 11:45:45 <PublicServer> <avdg> so you mean you have an exit at the other side 11:45:51 <PublicServer> <Niavmai> ? 11:46:34 <PublicServer> <avdg> like this 11:46:42 <PublicServer> <Niavmai> Uh,, no >_> 11:46:48 <PublicServer> <avdg> ? 11:46:50 <PublicServer> <avdg> build :p 11:47:00 <PublicServer> <Niavmai> Lol, do I have to rejoin to switch off spectator? :p 11:47:06 <PublicServer> <avdg> nope 11:47:09 <PublicServer> <avdg> go to company window 11:47:13 <PublicServer> *** avdg has joined spectators 11:47:17 <PublicServer> <avdg> :) 11:47:20 <PublicServer> *** avdg has joined company #1 11:47:25 <PublicServer> *** Niavmai has joined company #1 11:48:07 <PublicServer> <avdg> ah pbs 11:48:15 <PublicServer> <Niavmai> Sure >_> 11:48:17 <PublicServer> <avdg> :) 11:48:26 <PublicServer> <avdg> exits don't have to be pbs :) 11:48:38 <PublicServer> <avdg> but what if... 11:48:40 <PublicServer> <Niavmai> Lol, autorenew appears to be off ;-; 11:48:47 <PublicServer> <avdg> we don't have pbs :) 11:49:17 <PublicServer> <avdg> you know what presignals are 11:49:40 <PublicServer> <avdg> so how you want to be sure that trains won't enter 3 if 1 and 2 are blocked 11:50:00 *** Mucht has quit IRC 11:50:06 <PublicServer> <avdg> is that your answer? 11:50:19 <PublicServer> <avdg> well.. 11:50:21 <PublicServer> <Niavmai> maybe 11:50:24 <PublicServer> <avdg> its correct :) 11:50:38 <PublicServer> <Niavmai> Goody :o 11:50:40 <PublicServer> <avdg> you are better then you think :p 11:50:54 <PublicServer> <avdg> and now the one at the bottom 11:50:57 <PublicServer> *** made screenshot at 00033FB1: http://ps.openttdcoop.org/publicserver/webcam/00033FB1.png 11:51:20 <PublicServer> <avdg> just ctrl+click :) 11:51:28 <PublicServer> <Niavmai> Oh god what happened 11:51:30 <PublicServer> <Niavmai> >_> 11:51:34 <PublicServer> <avdg> not the first click 11:51:44 <PublicServer> <avdg> just build a signal 11:51:47 <PublicServer> <avdg> then ctrl+click 11:51:51 <PublicServer> <avdg> :) 11:52:23 <PublicServer> <avdg> well, it may be 1way :) 11:52:33 <PublicServer> <avdg> 2way is almost impossible :p 11:52:46 <PublicServer> <Niavmai> Not sure how I managed to make it 2way signaling 11:52:48 <PublicServer> <Niavmai> >_> 11:53:06 <PublicServer> <avdg> what if the platforms are free and a train stands on 6? 11:53:40 <PublicServer> <avdg> you only need to check the platforms right? 11:53:51 <PublicServer> <avdg> so does it need to be combo? 11:54:05 <PublicServer> <Niavmai> Just an exit? x_x 11:54:24 <PublicServer> <Niavmai> Or.. just a normal signal? 11:54:48 <PublicServer> <avdg> s4 is red when a train stands on 6 11:54:59 *** perk11 has quit IRC 11:55:08 <PublicServer> <Niavmai> Why? O.o 11:55:34 <PublicServer> <avdg> s4 look at the combo's 11:55:44 <PublicServer> <avdg> combo's look at the exits 11:55:56 <PublicServer> <avdg> and exits are just watching 6 11:56:10 <PublicServer> <Niavmai> Erm 11:56:14 <PublicServer> <Niavmai> Wouldn't it be like 11:56:16 <PublicServer> <avdg> 6 red -> exit red -> combo red -> s4 red 11:56:26 <PublicServer> <Niavmai> That >_. 11:56:32 <PublicServer> <avdg> hmm 11:56:42 <PublicServer> <avdg> does entrysignals look at entry signals? 11:56:50 <PublicServer> <Niavmai> No ._.' 11:57:01 <PublicServer> <avdg> just a tip :) 11:57:05 <PublicServer> <Niavmai> ;_; 11:57:13 <PublicServer> <avdg> 2 signals are still incorrect 11:57:17 <PublicServer> <avdg> hm 11:57:22 <PublicServer> *** Sylf has joined company #1 11:57:23 <PublicServer> <avdg> better :p 11:57:26 <PublicServer> <Sylf> 'morning 11:57:32 <PublicServer> <avdg> but the exit may use normal signals 11:57:34 <PublicServer> <avdg> hey Sylf 11:57:44 <PublicServer> <als> hi 11:57:54 <PublicServer> <avdg> hhm 11:58:00 <PublicServer> <avdg> have to eat -_- 11:58:02 <PublicServer> <Niavmai> ~.~ 11:58:15 <PublicServer> <Niavmai> Am looking at this random dip in the track right here 11:58:17 <PublicServer> <Niavmai> And it bugs me 11:58:28 <PublicServer> <Niavmai> Lol 11:58:30 <PublicServer> <Sylf> where's that? 11:58:36 <PublicServer> <avdg> we are at !test 11:58:42 <PublicServer> <Niavmai> I have no idea how to put signs 11:58:45 <PublicServer> <Niavmai> Lol 11:58:47 <PublicServer> <avdg> he is learning how presignals works 11:59:19 <PublicServer> <Niavmai> I put a little bit of rail right beside it 11:59:22 <PublicServer> <avdg> just don't connect the ml 11:59:24 <PublicServer> <avdg> :) 11:59:30 <PublicServer> <avdg> we don't like crashes :) 11:59:36 <PublicServer> <Niavmai> Lol, yeah >_>' 11:59:45 <PublicServer> <Sylf> >_< 11:59:47 <PublicServer> <Niavmai> That's why I was so iffy on joining in the first place 11:59:48 <PublicServer> <Niavmai> Lol 11:59:54 <PublicServer> <Niavmai> Do you see it sylf? 11:59:56 <PublicServer> <avdg> :p 11:59:58 <PublicServer> <Sylf> I've crashed train in this game... 12:00:06 <PublicServer> <avdg> me too :) 12:00:13 <PublicServer> <avdg> no, not in this one :p 12:00:20 <PublicServer> <avdg> previous ones 12:00:21 <PublicServer> <Sylf> I still don't see the "dip" you were talking about 12:00:32 <PublicServer> <Niavmai> I put a little bit of rail beside it, but someone deleted it o_o 12:00:34 <PublicServer> <Sylf> oh like 12:00:40 <PublicServer> <Sylf> right next to the mainlien 12:00:42 <PublicServer> <Niavmai> Up by !test 12:00:44 <PublicServer> <Sylf> line* 12:00:58 <PublicServer> <Sylf> or next to the power station? 12:01:04 <PublicServer> <Niavmai> Yeah 12:01:06 <PublicServer> <Sylf> welp 12:01:10 <PublicServer> <avdg> brb 12:01:13 <PublicServer> *** avdg has joined spectators 12:01:15 <PublicServer> <Niavmai> Maybe I'm imagining it, Idk 12:01:19 *** thgergo has quit IRC 12:01:22 <PublicServer> <Sylf> we avoid terraforming if we can 12:01:29 <PublicServer> <Niavmai> why? ._.' 12:01:31 <PublicServer> <Sylf> so those dips are everywhere 12:01:45 <PublicServer> <Sylf> We're pseudo environmentalists 12:01:45 <PublicServer> <Niavmai> Those things must pwn the life expectancy on trains 12:02:03 <PublicServer> <Sylf> look at the ages of the trains 12:02:17 <PublicServer> <Sylf> train #1 is 200 years old :p 12:02:19 <PublicServer> <Niavmai> ...205 years 12:02:21 <PublicServer> <Niavmai> >_> 12:02:31 <PublicServer> <Niavmai> Are you guys cheating? >:O 12:02:37 <PublicServer> <Sylf> no 12:02:43 <PublicServer> <Sylf> it's what we focus on 12:02:49 <PublicServer> <Niavmai> ..what >> 12:02:56 <PublicServer> <Sylf> Coop's focus is all about network design 12:03:14 <PublicServer> <Niavmai> Ah, the thing I suck at the most 12:03:32 <PublicServer> <Sylf> things like train breaking only gets in the way of the goal 12:03:50 <PublicServer> <Niavmai> So how do you make them not break? O.o 12:04:05 <PublicServer> <Sylf> I think train breaking is in difficulty setting 12:04:23 <PublicServer> <Niavmai> So just turned off >_. 12:04:29 <PublicServer> <Sylf> In difficulty level, set Vedicle breakdowns to none 12:04:35 <PublicServer> <Sylf> yeah 12:04:45 <PublicServer> *** uliko has left the game (leaving) 12:04:49 <PublicServer> <Niavmai> Mreh. 12:04:51 <PublicServer> <Sylf> Then, in advanced settings,aircraft are set to not crash either 12:05:14 <PublicServer> <Sylf> because those are used for money makers almost exclusively 12:05:16 <PublicServer> <Niavmai> I still need to learn like.. how to go from the quick and dirty money making thing 12:05:24 <PublicServer> <Niavmai> To making a big advanced build 12:05:27 <PublicServer> <Niavmai> I just can't seem to manage it 12:05:41 <PublicServer> <Niavmai> Whenever I look at maps like this, or videos on youtube or something 12:05:44 <PublicServer> <Sylf> It was all about practicing for me 12:05:57 <PublicServer> *** made screenshot at 00002973: http://ps.openttdcoop.org/publicserver/webcam/00002973.png 12:06:00 <PublicServer> <Niavmai> It always looks like the entire landscape was made for the trains ._. 12:06:26 <PublicServer> <Niavmai> towns are placed perfectly, all the industries 12:06:44 <PublicServer> <Niavmai> I just totally don't get that 12:06:46 <PublicServer> <Sylf> PS game #181 in the archive section truely looks like FILLED with trains 12:07:04 <PublicServer> <Sylf> or at least I got that impression when I looked at the archived file 12:07:18 <PublicServer> <Niavmai> And like 12:07:22 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_181 12:07:24 <PublicServer> <Niavmai> Ove rhere at the food and goods drop 12:07:30 <PublicServer> <Niavmai> What the hell is going on there, Lol 12:07:31 *** Chris_Booth has joined #openttdcoop 12:07:36 <PublicServer> <Niavmai> Is that some type of GRF, or.. 12:07:56 *** Chris_Booth has quit IRC 12:07:56 <PublicServer> <Sylf> like, which side of that station complex? 12:08:06 <PublicServer> <Niavmai> The bit in the middle. 12:08:08 <PublicServer> <Niavmai> With the buildings. 12:08:10 <PublicServer> <Niavmai> What is that :p 12:08:21 <PublicServer> <Sylf> the garage door and stuuf? 12:08:24 <PublicServer> <Niavmai> YEah 12:08:27 <PublicServer> <Sylf> and the folklift? 12:08:33 <PublicServer> <Niavmai> ..Sure? o_o 12:08:40 <PublicServer> <Niavmai> With the little cranes 12:08:43 <PublicServer> <Sylf> those are parts of Indistrial Station Renewal GRF 12:08:53 <PublicServer> <Niavmai> What is it exactly? o_o 12:08:59 <PublicServer> <Sylf> Eyecandies 12:09:05 <PublicServer> <Niavmai> Hmmmm 12:09:12 <PublicServer> <Niavmai> And how do you build them? 12:09:23 <PublicServer> <Sylf> Let's go back to !test ground 12:09:33 <PublicServer> <Niavmai> kk 12:09:48 <PublicServer> <Sylf> open a dialog to place a station 12:10:07 <PublicServer> <Sylf> There, you get a drop-down list first 12:10:13 <PublicServer> <Niavmai> Ohh o_o 12:10:15 <PublicServer> <Sylf> which you don't in the default mode without GRF 12:10:25 <PublicServer> <Sylf> Those are different sets of stations you can pick 12:10:46 <PublicServer> <Niavmai> I see 12:10:47 <PublicServer> <Sylf> Industrial: Fixtures 12:10:52 <PublicServer> <Sylf> have a lot of neat stuff 12:11:25 <PublicServer> <Sylf> Actually, Industrial: [anything] - they all do 12:11:58 <PublicServer> *** avdg has joined company #1 12:12:02 <PublicServer> <Sylf> Just to the southeast of there, there's Arrow Lake Resort 12:12:10 <PublicServer> <Sylf> that's made entirely of eyecandy stations 12:12:16 <PublicServer> <avdg> bck 12:12:58 <PublicServer> <Niavmai> Oh o.o' 12:13:00 <PublicServer> <Niavmai> Neat 12:13:06 <PublicServer> <Niavmai> So that.. doesn't.. actually do anything does it? 12:13:13 <PublicServer> <Niavmai> That whole thing :p 12:13:20 <PublicServer> <Sylf> Nope. Nothing. 12:13:23 <PublicServer> <Niavmai> Awesome :p 12:13:25 <PublicServer> <Sylf> Just pretty to look at. 12:13:40 <PublicServer> <Sylf> And just above that 12:13:52 <PublicServer> <Sylf> the roads connecting from the farm to the station 12:13:58 <PublicServer> <Sylf> They don't do anything either 12:14:17 <PublicServer> <Niavmai> So like.. trucks couldn't drive on the roads or anything interesting like that? 12:14:33 <PublicServer> <avdg> well, we can do it 12:14:35 <PublicServer> <Sylf> We can do that, but I chose not to 12:14:54 <PublicServer> <Niavmai> Mmm, yeah okay that's really cool o.o' 12:14:56 <PublicServer> <avdg> but we don't like to crash our trucks that does nothing 12:15:14 <PublicServer> <Niavmai> Worry about that once I manage to get an actual system working 12:15:16 <PublicServer> <avdg> they aren't producing any incomen 12:15:59 <PublicServer> <Niavmai> So the goods that go to this station here.. 12:16:01 <PublicServer> <Niavmai> Where do they go? O.o 12:16:15 <PublicServer> <avdg> they go to the goods drop 12:16:19 <PublicServer> <Sylf> all goods go to 4 corners of the map in this game 12:16:30 <PublicServer> <Sylf> oil and paper to northeast 12:16:36 <PublicServer> <Sylf> coal and wood to southeast 12:16:42 <PublicServer> <avdg> check !!NETWORK PLAN!! 12:16:48 <PublicServer> <avdg> a sign 12:16:50 <PublicServer> <Sylf> cows and grain to southwest 12:16:52 <PublicServer> <Niavmai> But this is a.. food and goods drop? 12:17:03 <PublicServer> <Sylf> goods and food - northwest 12:17:05 <PublicServer> <Niavmai> Wait what 12:17:07 <PublicServer> <Niavmai> Lol 12:17:13 <PublicServer> <Niavmai> Those two stations are connected? 12:17:23 <PublicServer> <Sylf> Yes 12:17:25 <PublicServer> <Niavmai> How the fuck xD 12:17:35 <PublicServer> <Sylf> We have station spread set to 64 12:17:45 <PublicServer> <Sylf> any station can be 64x64 big 12:17:47 <PublicServer> <Niavmai> Oh so you... stationwalked? 12:17:49 <PublicServer> <Niavmai> I think it's called O.o 12:17:51 <PublicServer> <avdg> yeah 12:17:58 <PublicServer> <Niavmai> I seeeee~ 12:18:04 <PublicServer> <avdg> we call it stationwalking :) 12:18:11 <PublicServer> <Sylf> although we don't "walk" the station literally anymore 12:18:17 <PublicServer> <Niavmai> No? 12:18:28 <PublicServer> <avdg> we have ctrl+click 12:18:34 <PublicServer> <Sylf> We ctrl-click to connect stations 12:18:37 <PublicServer> <avdg> so we don't have to build the platforms anymore 12:18:43 <PublicServer> <avdg> to build the pass 12:18:45 <PublicServer> <Niavmai> GRF, or just another thing I haven't figured out yet 12:18:59 <PublicServer> <Sylf> It's default openttd behavior 12:19:06 <PublicServer> <Niavmai> So the latter. :p 12:19:17 *** Vitus has joined #openttdcoop 12:20:16 <PublicServer> <Niavmai> K well 12:20:34 <PublicServer> <Niavmai> I still just need some guidance on going from a small build to an advanced one like this o_o 12:20:35 *** Seberoth has joined #openttdcoop 12:20:40 <PublicServer> <Sylf> well 12:20:43 <PublicServer> <avdg> we have a plan :) 12:20:53 <PublicServer> <avdg> and we have more people 12:20:57 <PublicServer> *** made screenshot at 000030BA: http://ps.openttdcoop.org/publicserver/webcam/000030BA.png 12:20:59 <PublicServer> <Niavmai> And how would I make one of those solo for practice :p 12:20:59 <PublicServer> <Sylf> but putting the plan into the action is pretty impressive to 12:21:05 <PublicServer> <Niavmai> I'd be doing it on a smaller scale, hopefully 12:21:13 <PublicServer> <Sylf> I can start a separate game 12:21:19 <PublicServer> <Niavmai> But still the.. gist of it 12:21:21 <PublicServer> <Niavmai> Oh, let's do that :D! 12:21:27 <PublicServer> <avdg> lol 12:21:37 <PublicServer> <Sylf> mmmkay 12:21:59 <PublicServer> *** Sylf has left the game (leaving) 12:22:01 <PublicServer> <avdg> lagg 12:22:14 <Vitus> !password 12:22:14 <PublicServer> Vitus: repels 12:22:25 <PublicServer> *** Niavmai has left the game (leaving) 12:22:44 <PublicServer> *** Vitus joined the game 12:22:48 <PublicServer> <avdg> hey vitus 12:22:58 <PublicServer> <Vitus> Hey 12:23:49 <Niavmaii> Lol, how do I join slyf's game ;x 12:24:32 <Sylf> okay... Syly's temp playground made 12:24:37 <Sylf> pw - sylf 12:25:51 <Niavmaii> I don't see it x_x 12:26:11 <Sylf> hold on... 12:27:04 *** benom has joined #openttdcoop 12:27:07 <Sylf> try again 12:27:30 <Niavmaii> Mmm nope o_o 12:27:56 <Sylf> weird 12:28:08 <Niavmaii> I'm more than willing to bet it's something I'm doing wrong ._. 12:28:15 <Sylf> time to start a server on actual server 12:28:21 <Niavmaii> :x 12:28:55 <Sylf> !dl 12:28:56 <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:29:02 <Sylf> !dl lin 12:29:02 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20690/openttd-trunk-r20690-linux-generic-i686.tar.bz2 12:29:18 *** Ramsus08191 has joined #openttdcoop 12:29:27 <Ramsus08191> !password 12:29:27 <PublicServer> Ramsus08191: repels 12:29:46 <PublicServer> *** Ramsus08191 joined the game 12:29:47 <PublicServer> <avdg> hey Ramsus08191 12:29:55 <PublicServer> <Ramsus08191> Hey there 12:30:01 <PublicServer> <Ramsus08191> Long time no see :D 12:33:12 <PublicServer> <Ramsus08191> whats a line mixer? 12:35:55 <V453000> merger usually 12:35:57 <PublicServer> *** made screenshot at 0000CE0E: http://ps.openttdcoop.org/publicserver/webcam/0000CE0E.png 12:36:53 <Sylf> a pre-merge line cross-over too? 12:37:15 <V453000> I dont know what that is to be honest 12:37:50 <PublicServer> <als> Can we get more trains? All jams are gone. :) 12:38:00 <PublicServer> * avdg is moving jams :p 12:38:02 <PublicServer> <Ramsus08191> o_รต on my era there were only Exits, Crossover and the Join/Merger 12:38:06 <Niavmaii> Meow 12:38:58 <PublicServer> <avdg> msh D4 is getting more traffic now 12:39:26 <V453000> Ramsus08191: rather changed terminology 12:39:39 *** r0b0tb0y has joined #openttdcoop 12:40:00 <PublicServer> <avdg> and trains are following so close, they aren't on max speed anymore 12:40:20 <Niavmaii> o_o 12:40:31 <PublicServer> <Ramsus08191> oh well, whatever 12:40:41 <PublicServer> <avdg> especially at diagonals 12:41:23 <Niavmaii> Oh, that's the other thing I wanted to ask you avdg 12:41:57 <PublicServer> <avdg> diagonal tracks? 12:41:59 <Sylf> ok niavmai... I think I have something up 12:42:12 *** thgergo has joined #openttdcoop 12:42:29 <Niavmaii> Hokay sylf 12:43:02 <Sylf> add a server manually to the list - storage.frostii.com 12:43:20 <Niavmaii> avdg: Sorta. It seems like no matter how I try to plan out my building, I always end up coming to a hill or a drop while I'm building diagonally ~.~ 12:43:30 <Sylf> it's a very vanilla game 12:43:40 <PublicServer> <avdg> well, there is no real solution for it 12:44:02 <PublicServer> <avdg> you can't build uphill or downhill diagonal stracks 12:44:33 <Niavmaii> Yeah, I just can't figure out how to get around it, y'know? =l 12:44:41 <Niavmaii> Like my mainline usually ends up being mostly diagonal >< 12:44:45 <PublicServer> <avdg> avoid it 12:45:00 <Niavmaii> Lol, try too. :p 12:45:10 <PublicServer> <avdg> and else, you have to tf 12:45:18 <PublicServer> <avdg> but tf smart 12:45:26 <PublicServer> <avdg> so you don't have to tf a lot 12:45:40 <PublicServer> <avdg> tf -> terraform -> edit landscape 12:47:12 *** robotboy has quit IRC 12:50:04 <PublicServer> <avdg> gaps -_- 12:50:14 <PublicServer> <avdg> they are cming back 12:50:57 <PublicServer> *** made screenshot at 0002F2AB: http://ps.openttdcoop.org/publicserver/webcam/0002F2AB.png 12:56:31 <V453000> !password 12:56:31 <PublicServer> V453000: frenzy 12:56:58 <PublicServer> *** V453000 joined the game 12:57:04 <PublicServer> <V453000> hi 12:57:07 <PublicServer> <avdg> hi 12:57:10 <PublicServer> <Ramsus08191> hi 12:57:16 <PublicServer> <Vitus> Hey 12:57:19 <PublicServer> <als> hi 12:57:56 <PublicServer> <Ramsus08191> what !middle valley area was supposed to mean...? 12:58:14 <PublicServer> <V453000> nothing really 12:58:22 <PublicServer> <avdg> just camera position I guess 12:58:24 <PublicServer> <V453000> one of those "signs about shit" 12:58:30 <PublicServer> <Vitus> Ugh, the station entraces and exits are really bad 12:58:36 <PublicServer> <avdg> I know 12:58:58 <PublicServer> <V453000> wtf only 6k food a month? it was more already 12:59:24 <PublicServer> <avdg> hopely its just a dip 12:59:30 <PublicServer> <V453000> oh, refinery even died :D 12:59:31 <PublicServer> <V453000> wtf 12:59:37 <PublicServer> <avdg> hmm 12:59:40 <PublicServer> <avdg> bad pickup 12:59:54 <PublicServer> <avdg> lack of trains 13:00:47 <PublicServer> <Ramsus08191> I though that !signs were supposed to be problems to be solved :/ 13:01:14 <PublicServer> <avdg> or to focus stuff 13:01:16 <PublicServer> <V453000> you thought quite correctly 13:01:26 <PublicServer> <V453000> avdg: middle valley isnt focus stuff 13:01:32 <PublicServer> <V453000> the same as map center tbh 13:01:32 <PublicServer> <Ramsus08191> hehehe 13:01:38 <PublicServer> <avdg> :p 13:01:40 <PublicServer> <avdg> not now 13:01:46 <PublicServer> <V453000> but there at least isnt the ! anymore 13:04:33 <PublicServer> <avdg> hmm 13:04:51 <PublicServer> <avdg> Why should we connect ringarholm transfer? 13:04:54 <PublicServer> <avdg> 1 of the !needs trains 13:05:08 <PublicServer> <Ramsus08191> just delete the station 13:05:19 <PublicServer> <avdg> we have enough trains heading to the drop 13:05:25 <PublicServer> <Ramsus08191> by the train limit icrease, the industry must have died 13:05:39 <PublicServer> <avdg> well, I'll remove it 13:05:58 <PublicServer> *** made screenshot at 00015BD0: http://ps.openttdcoop.org/publicserver/webcam/00015BD0.png 13:07:00 <PublicServer> <avdg> :p 13:07:04 <PublicServer> <avdg> the other died 13:07:06 <PublicServer> *** V453000 has left the game (leaving) 13:08:13 <PublicServer> <avdg> so many !CL :o 13:08:39 <PublicServer> <Vitus> I've fixed like 30 already. 13:08:48 <PublicServer> <Ramsus08191> wtf 13:09:34 <V453000> Vitus: you mean 300 13:10:31 <PublicServer> <Ramsus08191> I am still working in that 13:10:40 <PublicServer> <avdg> k, but keep the signals optimized 13:10:55 <PublicServer> <Ramsus08191> I am still working in that ?) 13:10:59 <PublicServer> <Ramsus08191> :)* 13:11:02 <PublicServer> <avdg> :p 13:11:25 <PublicServer> <avdg> well, a gap of 20 tiles isn't a good practice 13:11:37 <PublicServer> <avdg> especially on a join 13:11:41 <PublicServer> <Ramsus08191> I am doing the "longer pri"o...... 13:11:47 <PublicServer> <Vitus> What the hell?! 13:11:53 <PublicServer> <Vitus> SLH 03 13:11:59 <PublicServer> <Ramsus08191> "longer prio" that the signal was meant to be 13:12:16 <PublicServer> <avdg> "< that" 13:12:30 <PublicServer> <Ramsus08191> omg, I amstill Working on that 13:12:40 <PublicServer> <Ramsus08191> its not ready 13:12:50 <PublicServer> <Ramsus08191> just calm down :D 13:12:56 <PublicServer> <avdg> I am calm 13:13:30 *** benom has quit IRC 13:13:41 <PublicServer> <avdg> lets clear it 13:13:57 <PublicServer> <avdg> hmm 13:14:13 *** elmz has quit IRC 13:14:29 <PublicServer> * avdg stopped trains 13:14:43 *** Giant has joined #openttdcoop 13:17:01 <PublicServer> <Vitus> Honestly, someone kill Bierworst 13:17:33 <PublicServer> <Vitus> He broke SLH03 beyond everything 13:20:25 <PublicServer> <avdg> -_- 13:20:27 <PublicServer> <avdg> gap after join 13:20:55 <PublicServer> <avdg> no wonder sync failed 13:20:58 <PublicServer> *** made screenshot at 00014ADD: http://ps.openttdcoop.org/publicserver/webcam/00014ADD.png 13:25:29 *** Intexon has joined #openttdcoop 13:25:49 <PublicServer> *** Intexon joined the game 13:25:50 <PublicServer> <avdg> hey 13:25:52 <PublicServer> <Intexon> hello 13:25:54 <PublicServer> <Vitus> Hey 13:25:56 <PublicServer> <Ramsus08191> hi 13:26:00 <Mazur> Hi. 13:26:25 <PublicServer> *** Intexon has joined spectators 13:26:29 <PublicServer> *** Intexon has joined company #1 13:26:33 <PublicServer> <avdg> brb 13:26:36 <PublicServer> *** avdg has joined spectators 13:27:26 <PublicServer> *** Mazur joined the game 13:27:57 *** Benom has joined #openttdcoop 13:29:03 <PublicServer> *** avdg has joined company #1 13:30:13 <PublicServer> *** Mazur has left the game (leaving) 13:31:55 <PublicServer> <Ramsus08191> I am leaving, c ya guys 13:31:59 <PublicServer> <avdg> cya 13:32:06 <PublicServer> *** Ramsus08191 has left the game (leaving) 13:32:16 *** Ramsus08191 has quit IRC 13:33:29 *** [com]buster has joined #openttdcoop 13:33:29 *** ChanServ sets mode: +o [com]buster 13:34:40 <PublicServer> *** Combuster joined the game 13:35:03 <PublicServer> <avdg> hey 13:35:09 <PublicServer> <Combuster> Hi avdg 13:35:14 <PublicServer> <Combuster> Hi everyone else :) 13:35:18 <PublicServer> <Intexon> hi 13:35:18 <PublicServer> <Vitus> Hey 13:35:19 <PublicServer> <avdg> lol 13:35:59 <PublicServer> *** made screenshot at 00027EA4: http://ps.openttdcoop.org/publicserver/webcam/00027EA4.png 13:36:46 <PublicServer> <Combuster> hmm, somebody didn't check how the entry system works before adding a lane... 13:38:17 <PublicServer> *** Intexon has joined spectators 13:39:11 <PublicServer> *** avdg has left the game (connection lost) 13:39:44 *** robotboy has joined #openttdcoop 13:47:12 *** r0b0tb0y has quit IRC 13:47:52 <PublicServer> *** Vitus has left the game (leaving) 13:50:59 <PublicServer> *** made screenshot at 000349F4: http://ps.openttdcoop.org/publicserver/webcam/000349F4.png 13:53:24 <uliko_> !password 13:53:24 <PublicServer> uliko_: haloed 13:53:40 <PublicServer> *** uliko joined the game 13:57:10 *** Vitus has quit IRC 13:58:44 *** Vitus has joined #openttdcoop 14:02:48 <Giant> !password 14:02:49 <PublicServer> Giant: haloed 14:02:59 <PublicServer> *** Giant joined the game 14:03:01 *** elmz has joined #openttdcoop 14:03:17 <PublicServer> <Giant> hey :) 14:03:20 <PublicServer> <Combuster> Hi Giant 14:03:23 <PublicServer> <uliko> Hello 14:05:59 <PublicServer> *** made screenshot at 0002A1C5: http://ps.openttdcoop.org/publicserver/webcam/0002A1C5.png 14:18:10 <PublicServer> *** uliko has left the game (leaving) 14:18:53 <PublicServer> *** Giant has left the game (connection lost) 14:20:59 <PublicServer> *** made screenshot at 00028FA2: http://ps.openttdcoop.org/publicserver/webcam/00028FA2.png 14:26:09 <PublicServer> *** SmatZ joined the game 14:26:15 <PublicServer> <SmatZ> hello 14:32:55 <PublicServer> *** SmatZ has joined spectators 14:33:31 <PublicServer> <Combuster> Massively cleaned up SLH03 14:34:12 <PublicServer> *** Intexon has left the game (connection lost) 14:36:00 <PublicServer> *** made screenshot at 00027F94: http://ps.openttdcoop.org/publicserver/webcam/00027F94.png 14:37:36 *** fonsinchen has joined #openttdcoop 14:38:02 <PublicServer> *** Combuster has left the game (leaving) 14:38:02 <PublicServer> *** Game paused (number of players) 14:38:13 <[com]buster> !players 14:38:16 <PublicServer> *** als has left the game (leaving) 14:39:54 *** r0b0tb0y has joined #openttdcoop 14:47:11 *** robotboy has quit IRC 14:48:42 *** fonsinchen has quit IRC 14:51:00 <PublicServer> *** made screenshot at 000289A2: http://ps.openttdcoop.org/publicserver/webcam/000289A2.png 14:57:50 *** Fuco has quit IRC 14:59:17 *** r0b0tb0y has quit IRC 15:02:25 *** robotboy has joined #openttdcoop 15:02:46 <PublicServer> *** avdg joined the game 15:05:41 <PublicServer> *** avdg has left the game (connection lost) 15:14:41 <PublicServer> *** SmatZ has joined company #1 15:26:48 *** Fuco has joined #openttdcoop 15:26:52 *** ChanServ sets mode: +v Fuco 15:29:56 <PublicServer> *** SmatZ has left the game (leaving) 15:38:40 *** thgergo has quit IRC 15:40:00 *** r0b0tb0y has joined #openttdcoop 15:47:12 *** robotboy has quit IRC 15:49:19 <PublicServer> *** SmatZ joined the game 15:55:46 *** Aziroshin has joined #openttdcoop 16:02:12 <als> !password 16:02:12 <PublicServer> als: chowed 16:02:22 <PublicServer> *** Game unpaused (number of players) 16:02:23 <PublicServer> *** als joined the game 16:02:51 <PublicServer> <SmatZ> hello 16:03:17 <PublicServer> <als> Hi 16:04:27 *** Progman has quit IRC 16:06:00 <PublicServer> *** made screenshot at 00039563: http://ps.openttdcoop.org/publicserver/webcam/00039563.png 16:13:41 <PublicServer> *** SmatZ has joined spectators 16:13:41 <PublicServer> *** Game paused (number of players) 16:13:45 <PublicServer> *** SmatZ has joined company #1 16:13:46 <PublicServer> *** Game unpaused (number of players) 16:19:19 <PublicServer> *** greenlion joined the game 16:21:00 <PublicServer> *** made screenshot at 0001F6E7: http://ps.openttdcoop.org/publicserver/webcam/0001F6E7.png 16:33:39 <PublicServer> *** greenlion has left the game (leaving) 16:33:44 *** r0b0tb0y has quit IRC 16:36:00 <PublicServer> *** made screenshot at 00026BD2: http://ps.openttdcoop.org/publicserver/webcam/00026BD2.png 16:38:27 <PublicServer> *** SmatZ has left the game (connection lost) 16:38:28 <PublicServer> *** Game paused (number of players) 16:56:09 <PublicServer> *** Game unpaused (number of players) 16:56:09 <PublicServer> *** Intexon joined the game 16:56:32 *** thgergo has joined #openttdcoop 16:58:01 <PublicServer> <Intexon> omg 16:58:11 <PublicServer> <Intexon> someone spammed 16 trains to a 2-platform station 16:58:22 <PublicServer> <Intexon> the jam is so long it blocks ML 16:58:24 <PublicServer> <als> .. 16:58:35 <PublicServer> <als> where? 16:58:42 <PublicServer> <Intexon> SLH03 16:58:57 <PublicServer> <Intexon> 17:06:01 <PublicServer> *** made screenshot at 00025758: http://ps.openttdcoop.org/publicserver/webcam/00025758.png 17:14:45 *** gnemo has joined #openttdcoop 17:15:57 *** gnemo has joined #openttdcoop 17:20:28 *** ryx has quit IRC 17:21:01 <PublicServer> *** made screenshot at 00027D58: http://ps.openttdcoop.org/publicserver/webcam/00027D58.png 17:35:17 *** gnemonix has joined #openttdcoop 17:36:01 <PublicServer> *** made screenshot at 0002636D: http://ps.openttdcoop.org/publicserver/webcam/0002636D.png 17:36:48 *** Progman has joined #openttdcoop 17:38:24 <PublicServer> *** Intexon has left the game (connection lost) 17:38:24 <PublicServer> *** Game paused (number of players) 17:39:08 *** gnemo has quit IRC 17:53:03 <PublicServer> *** als has left the game (leaving) 17:59:36 *** Phoenix_the_II has quit IRC 19:13:34 <PublicServer> *** SmatZ joined the game 19:17:29 *** fonsinchen has joined #openttdcoop 19:26:22 *** perk11 has joined #openttdcoop 19:33:57 <PublicServer> *** SmatZ has left the game (connection lost) 19:35:38 *** perk11 has quit IRC 19:37:25 *** gnemobuntu has joined #openttdcoop 19:38:02 *** gnemobuntu is now known as gnemo 19:43:28 *** gnemonix has quit IRC 19:44:50 *** fonsinchen has quit IRC 19:46:36 *** ryx has joined #openttdcoop 19:52:18 *** madgerm has joined #openttdcoop 19:53:19 <madgerm> hi 19:54:23 <madgerm> can ap+ support newgrf ? when i start a server with openttd -D the newgrf are taken. but wehen i start a server witch ap then i have not newgrf in the game 19:56:47 <^Spike^> create a new map locally with the grfs you want? 19:56:58 <^Spike^> that's atleast how we've done it here as far as i can remember 19:57:34 <madgerm> ok 20:11:03 <als> !playercount 20:11:03 <PublicServer> als: Number of players: 0 (0 spectators) 20:20:03 *** Chillosophy has quit IRC 20:22:03 *** Vitus has quit IRC 20:23:19 *** gnemo has quit IRC 20:28:50 *** gnemo has joined #openttdcoop 20:46:20 *** Intexon has quit IRC 20:47:57 *** perk11 has joined #openttdcoop 20:56:59 *** perk111 has joined #openttdcoop 20:58:44 *** Intexon has joined #openttdcoop 21:01:00 *** perk11111 has joined #openttdcoop 21:02:58 *** perk11 has quit IRC 21:06:04 *** perk111 has quit IRC 21:13:42 *** perk11 has joined #openttdcoop 21:17:59 *** perk11111 has quit IRC 21:22:46 *** Intexon has quit IRC 21:34:21 *** perk111 has joined #openttdcoop 21:35:35 *** Chris_Booth has joined #openttdcoop 21:38:45 *** perk11 has quit IRC 22:06:46 *** ODM has quit IRC 22:07:59 <Mazur> Lively here. 22:09:38 <Chris_Booth> hi Mazur 22:27:53 *** perk111 has quit IRC 22:30:33 *** greenlion has quit IRC 22:30:37 *** kuch3n has joined #openttdcoop 22:35:28 <Mazur> Hi. CB/ 22:35:51 <Mazur> Playing a bit of open Colonisatio. 22:35:58 <Mazur> +n 22:37:38 *** kuch3n_ has quit IRC 22:39:54 <Ammler> Mazur: internet? 22:41:49 <Mazur> No,. Local. 22:42:16 <Mazur> I'm not a competetive player, I hate being trampled all over by friends. 22:42:25 <Ammler> :-) 22:42:44 <Chris_Booth> never played Colonisatio what is it? 22:42:57 <Mazur> Because I always see their betrayal one turn too late. 22:43:01 <Mazur> Colonisation. 22:43:33 <Mazur> http://www.freecol.org/ 22:43:35 <Webster> Title: FreeCol - Home (at www.freecol.org) 22:43:42 <Chris_Booth> so you invade lands that don't belong to you and make them yours 22:43:55 <Chris_Booth> after extorting all there people and resouces? 22:44:38 <Mazur> Well, I generally leave the natives alone, I just use the unoccupied bits. 22:45:10 <Mazur> And preapre for hte other europeans trying to get agressive with me. 22:45:17 <Chris_Booth> lol sounds like ages of empires just not as much killing 22:45:58 <Mazur> The original game was by Sud Meier. 22:46:01 <Mazur> Sid 22:48:31 *** CB has joined #openttdcoop 22:49:03 *** CB is now known as Guest454 22:50:20 *** Guest454 is now known as Booth 22:52:07 <Chris_Booth> also by Mazur I think I maybe off for along time now 22:52:24 *** [com]buster has quit IRC 22:53:49 *** elmz has quit IRC 22:55:22 <Mazur> Bye. 22:59:22 *** Chris_Booth has quit IRC 23:01:15 *** ^Spike^ has quit IRC 23:05:20 *** Booth has quit IRC 23:08:52 <als> !playercount 23:08:53 <PublicServer> als: Number of players: 0 (0 spectators) 23:08:57 <als> hrmf 23:16:27 <PublicServer> *** Mazur joined the game 23:20:21 <als> !password 23:20:21 <PublicServer> als: unpack 23:20:46 <PublicServer> *** Game unpaused (number of players) 23:20:49 <PublicServer> *** als joined the game 23:21:08 *** ryx has quit IRC 23:22:58 <PublicServer> *** als has left the game (leaving) 23:22:59 <PublicServer> *** Game paused (number of players) 23:24:14 <PublicServer> *** Mazur has left the game (leaving) 23:36:02 <PublicServer> *** made screenshot at 000124D6: http://ps.openttdcoop.org/publicserver/webcam/000124D6.png 23:39:26 *** ryx has joined #openttdcoop 23:43:38 *** Giant has quit IRC 23:55:12 *** KenjiE20 has quit IRC