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Log for #openttdcoop on 11th September 2010:
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07:58:23  <als> !playercount
07:58:23  <PublicServer> als: Number of players: 2 (2 spectators)
07:58:30  <als> !password
07:58:30  <PublicServer> als: sprier
07:58:57  <PublicServer> *** als joined the game
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09:43:50  <sh3> !password
09:43:50  <PublicServer> sh3: weeded
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09:44:50  <Niavmai> o_o
09:45:00  <Niavmai> Is something wrong with the IRC server?
09:45:14  <Niavmai> Said I was banned twice before it let me connect
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09:48:42  <PublicServer> *** sh3 has left the game (leaving)
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09:50:09  <Niavmai> !help
09:50:09  <PublicServer> Niavmai: http://www.openttdcoop.org/wiki/IRC_Commands
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10:04:05  <PublicServer> *** Game unpaused (number of players)
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10:05:55  <PublicServer> ***  made screenshot at 0001A2EF: http://ps.openttdcoop.org/publicserver/webcam/0001A2EF.png
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10:13:01  <PublicServer> <als> Can we get more trains?
10:13:09  <PublicServer> <avdg> donno
10:20:55  <PublicServer> ***  made screenshot at 0003AA94: http://ps.openttdcoop.org/publicserver/webcam/0003AA94.png
10:31:09  <PublicServer> <avdg> hmm
10:31:16  <PublicServer> <als> ?
10:31:22  <PublicServer> <avdg> the factory exit to bbh c4
10:31:33  <PublicServer> <avdg> it has in the middle of it a split from 2 > 3
10:31:47  <PublicServer> <avdg> why not extend it to the factory exit?
10:35:56  <PublicServer> ***  made screenshot at 00039C42: http://ps.openttdcoop.org/publicserver/webcam/00039C42.png
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10:36:38  <Niavmaii> I don't understand ;_;
10:37:34  <Niavmaii> And the wiki doesn't help at all :(
10:37:38  <PublicServer> <avdg> ?
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10:40:18  <PublicServer> * avdg hates hills
10:40:32  <PublicServer> <avdg> these trains are sensitive for them
10:45:06  <PublicServer> <avdg> hmm
10:45:16  <PublicServer> <avdg> looks like my small fixes are doing a lot
10:45:48  <PublicServer> <avdg> more goods at paper pickup
10:48:38  <Niavmaii> I don't understand at all T_T
10:49:00  <PublicServer> <avdg> what?
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10:49:11  <PublicServer> <avdg> I can't understand what you are understanding
10:49:13  <Niavmaii> How to play, lol
10:49:17  <PublicServer> <avdg> oh
10:49:24  <PublicServer> <avdg> did you joined yet?
10:49:47  <PublicServer> <als> have you seen @quikstart?
10:49:48  <Niavmaii> Like I've looked around for tutorials and stuff, but most of them only either show extreme basics, or use names and stuff that I have no idea what they're talking about
10:49:51  <PublicServer> <avdg> there is much you can learn by watching
10:50:01  <PublicServer> <avdg> join
10:50:09  <PublicServer> <avdg> ask your questions here
10:50:11  <Niavmaii> Like I'm able to make those quick + dirty coal mining things to make tons of money
10:50:24  <Niavmaii> But I'm totally lost where to go from there
10:50:31  <PublicServer> <avdg> just join
10:50:51  <PublicServer> <avdg> do you have the binaries yet?
10:50:56  <PublicServer> ***  made screenshot at 00015221: http://ps.openttdcoop.org/publicserver/webcam/00015221.png
10:50:56  <Niavmaii> ?
10:51:03  <PublicServer> <avdg> openttd
10:51:05  <PublicServer> <avdg> for this server
10:51:29  <Niavmaii> I had troubles joining before, but I think I was on it once :p
10:51:39  <PublicServer> <avdg> join again :p
10:52:22  <Niavmaii> Public server doesn't seem to be showing up on my list :l
10:52:40  <PublicServer> <avdg> are you using r20690?
10:52:44  <Niavmaii> Oh nvm, found it
10:52:53  <Niavmaii> !password
10:52:53  <PublicServer> Niavmaii: yogurt
10:53:08  <PublicServer> *** Niavmai joined the game
10:53:35  <PublicServer> <Niavmai> K I'm here
10:53:47  <PublicServer> <avdg> so, whats the stuff you don't understand?
10:54:13  <PublicServer> <Niavmai> Things like figuring out how to place a mainline, and generally just how to get more complex
10:54:27  <PublicServer> <Niavmai> And I'm still pretty iffy on signaling :p
10:54:29  <PublicServer> <avdg> thats just building :p
10:54:40  <PublicServer> <avdg> signals are hard for some beginners, thats true
10:54:42  <PublicServer> <Niavmai> It's what I have the most trouble with ><
10:54:52  <PublicServer> <avdg> you know what presignals are?
10:55:02  <PublicServer> <Niavmai> Lol, I sorta get how they work, but the more advanced stuff is totally beyond me
10:55:16  <PublicServer> <avdg> just few rules
10:55:22  <PublicServer> <Niavmai> I've heard them used before, but the explanations have been more confusing than the things themselves. :p
10:55:37  <PublicServer> <avdg> well, we are making logics from them
10:55:55  <PublicServer> <avdg> we are capable to create even cpu's from it
10:55:57  <PublicServer> <Niavmai> Gonna pretend I know what that means. >_>
10:56:27  <PublicServer> <avdg> you know what an entrysignal does?
10:56:53  <PublicServer> <Niavmai> K, the signals I know, are the second last, and last ones on the list
10:57:05  <PublicServer> <Niavmai> And I only half know those to begin with :/
10:57:29  <PublicServer> <avdg> go to !test (a sign)
10:57:37  <Niavmaii> !test
10:57:37  <PublicServer> Niavmaii: ai=-1
10:57:43  <PublicServer> <Niavmai> o_o
10:57:53  <PublicServer> <avdg> world map menu
10:57:59  <PublicServer> <avdg> last item
10:58:05  <PublicServer> <avdg> "sign list"
10:58:11  <PublicServer> <Niavmai> I'm on spectator x_X'
10:58:17  <PublicServer> <avdg> still
10:58:19  <PublicServer> <avdg> you can reach it
10:58:25  <PublicServer> <avdg> do you see the world icon?
10:58:35  <PublicServer> <avdg> 5th from the left
10:58:37  <PublicServer> <Niavmai> Oh, I got it
10:58:52  <PublicServer> <avdg> then choose the last one in that list
10:58:58  <PublicServer> <avdg> and search for !test
10:59:02  <PublicServer> <avdg> click on it
10:59:52  <PublicServer> <Niavmai> Hokay, I see the little person you're drawing :p
11:00:02  <PublicServer> <avdg> :)
11:00:05  <PublicServer> <avdg> so you found it :p
11:00:15  <PublicServer> <Niavmai> Lol, yeah typed it in
11:00:25  <PublicServer> <avdg> yeah, thats a new feature :)
11:01:02  <PublicServer> <avdg> thats easy, right?
11:01:32  <PublicServer> <Niavmai> Hokay, so what exactly does that do o_o
11:01:53  <PublicServer> <avdg> the entrysignal is a normal signal
11:01:59  <PublicServer> <Niavmai> The yellow one?
11:02:01  <PublicServer> <avdg> but goes red if all exits are red
11:02:03  <PublicServer> <avdg> yeah
11:02:16  <PublicServer> <Niavmai> And the whites are exits?
11:02:27  <PublicServer> <avdg> hmm
11:02:35  <PublicServer> <avdg> trainlimit is painfull now :p
11:02:41  <PublicServer> <avdg> yeah
11:02:51  <PublicServer> * avdg cheats
11:03:07  <PublicServer> <als> :D
11:03:35  <PublicServer> <avdg> well, make it combo's
11:04:03  <PublicServer> <avdg> just think that 1 and 2 are occupied by trains if the combo is red :p
11:04:17  <PublicServer> <avdg> combo's are just entry + exitsignal
11:04:48  <PublicServer> <avdg> got it?
11:05:30  <PublicServer> <Niavmai> Lol, totally not understanding ><
11:05:40  <PublicServer> <avdg> just look at <look here
11:05:48  <PublicServer> <Niavmai> I get the whole entry/exit thing, I think
11:05:50  <PublicServer> <avdg> and look at the next signals
11:05:56  <PublicServer> ***  made screenshot at 0000077B: http://ps.openttdcoop.org/publicserver/webcam/0000077B.png
11:05:58  <PublicServer> <Niavmai> Just not why they're going on/off when you build that track :p
11:06:09  <PublicServer> <avdg> well, its only that :)
11:06:41  <PublicServer> <avdg> "this" is just a combo who looks at itself
11:06:43  <PublicServer> <avdg> :p
11:06:49  <PublicServer> <avdg> its red, so it stays red
11:07:16  <PublicServer> <avdg> "that" looks at that combo, its red, so it still red
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11:07:36  <PublicServer> <avdg> 1 is green, because there are no exits connected on it
11:07:43  <PublicServer> <Niavmai> Lol, I think I need to see it functioning to understand x_X
11:08:13  <PublicServer> <avdg> you have to follo the tracks :)
11:08:43  <PublicServer> <avdg> all these signals are looking only at the signals on the next block
11:08:49  <PublicServer> <Niavmai> Lol, I think I get it. but I'm not entirely sure :p
11:09:00  <PublicServer> <avdg> well, we can test it :)
11:09:06  <PublicServer> <avdg> with bit more complex stuff
11:09:12  <PublicServer> <Niavmai> k
11:10:05  <PublicServer> <avdg> when will "<this" become red?
11:10:27  <PublicServer> <Niavmai> When 1 is occupied?
11:10:32  <PublicServer> <avdg> yep
11:10:38  <PublicServer> <avdg> is it all?
11:10:49  <PublicServer> <Niavmai> Or when 2 is occupied I guess o_o
11:10:56  <PublicServer> <avdg> and more?
11:11:02  <PublicServer> <Niavmai> No? :x
11:11:08  <PublicServer> <avdg> you are right :p
11:11:14  <PublicServer> <Niavmai> K
11:11:15  <PublicServer> <Niavmai> Lol
11:11:26  <PublicServer> <avdg> and now, how about this
11:11:41  <PublicServer> <Niavmai> When would I wanna use it instead of just normal signals though?
11:11:55  <PublicServer> <Niavmai> Doesn't it just.. know where it wants to go, and see the signals from there? x.x
11:12:01  <PublicServer> <avdg> bwah, its just a presignal test :)
11:12:05  <XeryusTC> !password
11:12:05  <PublicServer> XeryusTC: spores
11:12:13  <PublicServer> *** XeryusTC joined the game
11:12:26  <PublicServer> <avdg> what does this do?
11:12:34  <PublicServer> <Niavmai> Well now it'd be..
11:12:47  <PublicServer> <Niavmai> If.. one isn't occupied, and either 2 + 3 isn't? x.x
11:12:57  <PublicServer> <avdg> indeed
11:13:07  <PublicServer> <avdg> and now?
11:13:21  <PublicServer> <Niavmai> If 1 isn't occupied and if any from 2, 3 or 4 isn't
11:13:27  <PublicServer> <avdg> nope
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11:13:30  <PublicServer> <Niavmai> x:
11:13:38  <PublicServer> <avdg> look carefully
11:14:29  <PublicServer> <Niavmai> >_>
11:14:35  <PublicServer> <avdg> tip: signal 3
11:15:03  <PublicServer> <Niavmai> I don't see a difference? O.o
11:15:05  <PublicServer> <avdg> what doesn't it do?
11:15:11  <PublicServer> <avdg> its all in the colors :p
11:15:21  <PublicServer> <Niavmai> Lol, they look exactly the same to me
11:15:24  <PublicServer> <als> You just confuse him..
11:15:39  <PublicServer> <avdg> the white one doesn't look furter
11:15:49  <PublicServer> <Niavmai> ? o_o
11:15:52  <PublicServer> <avdg> so its actually the same as the previous one
11:16:08  <PublicServer> <avdg> hmm
11:16:11  <PublicServer> * avdg need 1 train :p
11:16:13  <PublicServer> <Niavmai> You've lost me
11:16:19  <PublicServer> <avdg> its ok
11:16:34  <PublicServer> <avdg> at this
11:16:41  <PublicServer> <avdg> signal is yellow
11:16:51  <PublicServer> <avdg> so it mean "<this"
11:16:53  <PublicServer> <avdg> will look at it
11:17:07  <PublicServer> <avdg> and "this" will look at the next block for more exits
11:17:24  <PublicServer> <Niavmai> Oh.. I can't see the color difference :x
11:17:24  <PublicServer> <avdg> get it?
11:17:26  <PublicServer> <avdg> ?
11:17:42  <PublicServer> <Niavmai> 2+3+4 all look exactly the same x_x
11:17:51  <PublicServer> <Niavmai> Maybe my eyesight just isn't good enough lol
11:18:00  <PublicServer> <avdg> hmm
11:18:09  <PublicServer> <avdg> that better?
11:18:11  <PublicServer> <Niavmai> Yeah
11:18:15  <PublicServer> <avdg> but it won't work now :p
11:18:17  <PublicServer> <avdg> wait
11:18:19  <PublicServer> <Niavmai> Yewah, I get that
11:18:21  <PublicServer> <Niavmai> Lol
11:18:23  <PublicServer> <Niavmai> Yeah*
11:18:56  <PublicServer> * als wants more trains
11:19:57  <PublicServer> <avdg> better?
11:19:59  <PublicServer> <Niavmai> Yeah
11:20:13  <PublicServer> <Niavmai> Much :3
11:20:47  <PublicServer> <avdg> so, which blocks do makes that entrysignal red again?
11:20:56  <PublicServer> ***  made screenshot at 00000F71: http://ps.openttdcoop.org/publicserver/webcam/00000F71.png
11:21:11  <PublicServer> <Niavmai> Well three wouldn't work properly o_o
11:21:21  <PublicServer> <Niavmai> 3 would check .. just 4?
11:21:27  <PublicServer> <Niavmai> And 1 would only check 2?
11:21:54  <PublicServer> <Niavmai> Or would 1 check 2+3+4
11:22:10  <PublicServer> <avdg> 2, 3 and 4 indeed
11:22:16  <PublicServer> <avdg> why doesn't it look at 5?
11:22:27  <PublicServer> <Niavmai> Oh, derp
11:22:33  <PublicServer> <Niavmai> Lol, using your old numbering system ~.~
11:22:47  <PublicServer> <Niavmai> 1 would check 2-5
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11:22:55  <PublicServer> <Niavmai> 3 would check 4+5
11:22:57  <PublicServer> <avdg> nope, not 5
11:23:00  <PublicServer> <Niavmai> Not 5? >>
11:23:03  <PublicServer> <avdg> look at the color
11:23:14  <PublicServer> <Niavmai> Yellow? ;x
11:23:16  <PublicServer> <avdg> white isn't an entrysignal
11:23:26  <PublicServer> <avdg> so it won't look furter
11:23:28  <PublicServer> <Niavmai> Where is the white one on 5?
11:23:40  <PublicServer> <avdg> check above 3
11:23:55  <PublicServer> <avdg> it doesn't look at the signal above 4
11:24:01  <PublicServer> <Niavmai> I'm very confused now
11:24:03  <PublicServer> <Niavmai> Lol
11:24:15  <PublicServer> <avdg> :p
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11:25:03  <PublicServer> <Niavmai> Where am I looking for 5?
11:25:10  <PublicServer> <Niavmai> I don't even see a singal for 5 :x
11:25:14  <PublicServer> *** XeryusTC has left the game (connection lost)
11:25:18  <PublicServer> <avdg> hmm
11:25:28  <PublicServer> * avdg needs a better numbering system :p
11:26:32  <PublicServer> <avdg> better?
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11:26:51  <PublicServer> <Niavmai> Oh, so.. what was old 2 referring too? O.o
11:27:02  <PublicServer> <Niavmai> Ohhh
11:27:21  <PublicServer> <avdg> yeah, the white one was s2
11:27:47  <PublicServer> <Niavmai> K, so s0 would check s1+s2+s3?
11:28:04  <PublicServer> <avdg> not s3
11:28:18  <PublicServer> <avdg> because s2 doesn't look at s3
11:28:26  <PublicServer> <Niavmai> So an entrance will check everything up to an exit, but not further?
11:28:36  <PublicServer> <avdg> indeed
11:28:46  <PublicServer> <avdg> but combo's are also entry signals
11:28:50  <PublicServer> <avdg> but with build in exit
11:28:59  <PublicServer> <Niavmai> Combo's? :x
11:29:11  <PublicServer> <avdg> its just both in 1 signal
11:29:26  <PublicServer> <avdg> s0 will look at s1
11:29:32  <PublicServer> <avdg> because s1 is an exit
11:29:39  <PublicServer> <avdg> but s1 is also an entry
11:29:46  <PublicServer> <avdg> so it will look at s2
11:29:48  <PublicServer> <Niavmai> Oh, so...
11:29:54  <PublicServer> <Niavmai> Combos are just normal markers?
11:29:54  <PublicServer> <avdg> get it?
11:30:05  <PublicServer> <avdg> they are jus entry + exit
11:30:37  <PublicServer> <Niavmai> So it'd.. just have to be an entry that also acts as an exit?
11:30:40  <PublicServer> <avdg> really predictable :p
11:30:50  <PublicServer> <Niavmai> And not vice versa
11:31:10  <PublicServer> <avdg> well
11:31:16  <PublicServer> <Niavmai> Confused myself a little >>'
11:31:34  <PublicServer> <avdg> I'm just testing it hard
11:31:43  <PublicServer> <avdg> I've added s4
11:31:50  <PublicServer> <avdg> will s0 will check s4?
11:32:01  <PublicServer> <Niavmai> I can't tell what color it is >>
11:32:15  <PublicServer> <Niavmai> Yeah it will :x
11:32:22  <PublicServer> <avdg> is it an exit?
11:32:24  <PublicServer> <Niavmai> And.. it would even if it was white o-o
11:32:38  <PublicServer> <Niavmai> It's a combo 'cause it leads to b7?
11:33:01  <PublicServer> <avdg> s4 is an entrysignal, not a combo
11:33:16  <PublicServer> <Niavmai> x-x
11:33:30  <PublicServer> <avdg> just added a reverted version
11:33:32  <PublicServer> <avdg> 1 tile south of it
11:33:38  <PublicServer> <Niavmai> Yeah, I see it
11:33:44  <PublicServer> <Niavmai> What would make that one a combo then?
11:33:47  <PublicServer> <avdg> but will s0 look at s4?
11:33:58  <PublicServer> <avdg> its not a combo :)
11:34:05  <PublicServer> <Niavmai> Yeah, what would make it into one? x.x
11:34:19  <PublicServer> <avdg> ctrl+click ctrl+click :)
11:34:49  <PublicServer> <avdg> thats how you toggle between them
11:34:51  <PublicServer> <Niavmai> Oh, sideways/vertical signs  are different things ._.'
11:34:54  <PublicServer> <Niavmai> This is news
11:35:34  <PublicServer> <Niavmai> What's the difference between sideways and vertical? ._.
11:35:56  <PublicServer> ***  made screenshot at 00001166: http://ps.openttdcoop.org/publicserver/webcam/00001166.png
11:36:10  <PublicServer> <avdg> how you mean?
11:36:28  <PublicServer> <Niavmai> Sideways signs, and vertical signs
11:37:04  <PublicServer> <avdg> vertical?
11:37:11  <PublicServer> <Niavmai> Or am I making shit up
11:37:13  <PublicServer> <Niavmai> Lol
11:37:15  <PublicServer> <Niavmai> The color things on them
11:37:17  <PublicServer> <avdg> :p
11:37:23  <PublicServer> <avdg> the signals?
11:37:29  <PublicServer> <avdg> this?
11:37:30  <PublicServer> <Niavmai> The colored bits on the signals
11:37:36  <PublicServer> <Niavmai> Yes.
11:37:52  <PublicServer> <avdg> each signal has a meaning
11:38:01  <PublicServer> <Niavmai> YEah, so what's the difference
11:38:09  <PublicServer> <avdg> they behave diffrend
11:38:21  <PublicServer> <Niavmai> Differently how? :P
11:38:32  <PublicServer> <avdg> what I am explaining now :)
11:38:44  <PublicServer> <Niavmai> Hokay
11:38:59  <PublicServer> <Niavmai> So.. s0 would check s4, and s4 is only an entrance?
11:39:17  <PublicServer> <avdg> is it an exit?
11:39:23  <PublicServer> <Niavmai> No? :x
11:39:29  <PublicServer> <avdg> then it wouldn't check
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11:39:45  <PublicServer> <Niavmai> So it only checks exits, but then why does it check s1?
11:39:49  <uliko_> !password
11:39:49  <PublicServer> uliko_: unfurl
11:39:59  <PublicServer> <avdg> because s1 is a combo
11:40:07  <PublicServer> <Niavmai> It's the vertical/horizontal sign thing, isn't it >:O
11:40:09  <PublicServer> <avdg> and combo => exit + entry
11:40:11  <PublicServer> *** uliko joined the game
11:40:23  <PublicServer> <avdg> combo is vertical
11:40:29  <PublicServer> <avdg> entry is horizontal
11:40:31  <PublicServer> <Niavmai> Hokay got'cha.
11:40:46  <PublicServer> <avdg> get it now?
11:41:00  <PublicServer> <Niavmai> More than before anyways >>
11:41:06  <PublicServer> <avdg> :)
11:41:30  <PublicServer> * avdg is know for his complex logic stuff :p
11:41:32  <PublicServer> <Niavmai> So where would I want to use those in place of .. normal, signals? >>
11:41:42  <PublicServer> <avdg> well
11:41:48  <PublicServer> <avdg> at stations for example
11:43:18  <PublicServer> <avdg> so if platform 1 and 2 are full
11:43:26  <PublicServer> <avdg> and there is 1 more train coming
11:43:40  <PublicServer> <avdg> it won't wait at block 4
11:44:01  <PublicServer> <avdg> at s1
11:44:15  <PublicServer> <avdg> and would possible take block 2
11:44:36  <PublicServer> <avdg> but if that train at block 2 wants to escape
11:44:38  <PublicServer> <avdg> its blocked
11:44:48  <PublicServer> <avdg> because 3 is occupied
11:44:56  <PublicServer> <avdg> get it?
11:45:02  <PublicServer> <Niavmai> Okay...
11:45:10  <PublicServer> <Niavmai> Well what I've been doing up to this point
11:45:12  <PublicServer> <avdg> so how you want to solve it
11:45:16  <PublicServer> <Niavmai> Is using one way signals
11:45:24  <PublicServer> <Niavmai> Where s1 and the one across from it are
11:45:42  <PublicServer> <Niavmai> And it seemed to work out okay ._.
11:45:45  <PublicServer> <avdg> so you mean you have an exit at the other side
11:45:51  <PublicServer> <Niavmai> ?
11:46:34  <PublicServer> <avdg> like this
11:46:42  <PublicServer> <Niavmai> Uh,, no >_>
11:46:48  <PublicServer> <avdg> ?
11:46:50  <PublicServer> <avdg> build :p
11:47:00  <PublicServer> <Niavmai> Lol, do I have to rejoin to switch off spectator? :p
11:47:06  <PublicServer> <avdg> nope
11:47:09  <PublicServer> <avdg> go to company window
11:47:13  <PublicServer> *** avdg has joined spectators
11:47:17  <PublicServer> <avdg> :)
11:47:20  <PublicServer> *** avdg has joined company #1
11:47:25  <PublicServer> *** Niavmai has joined company #1
11:48:07  <PublicServer> <avdg> ah pbs
11:48:15  <PublicServer> <Niavmai> Sure >_>
11:48:17  <PublicServer> <avdg> :)
11:48:26  <PublicServer> <avdg> exits don't have to be pbs :)
11:48:38  <PublicServer> <avdg>  but what if...
11:48:40  <PublicServer> <Niavmai> Lol, autorenew appears to be off ;-;
11:48:47  <PublicServer> <avdg> we don't have pbs :)
11:49:17  <PublicServer> <avdg> you know what presignals are
11:49:40  <PublicServer> <avdg> so how you want to be sure that trains won't enter 3 if 1 and 2 are blocked
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11:50:06  <PublicServer> <avdg> is that your answer?
11:50:19  <PublicServer> <avdg> well..
11:50:21  <PublicServer> <Niavmai> maybe
11:50:24  <PublicServer> <avdg> its correct :)
11:50:38  <PublicServer> <Niavmai> Goody :o
11:50:40  <PublicServer> <avdg> you are better then you think :p
11:50:54  <PublicServer> <avdg> and now the one at the bottom
11:50:57  <PublicServer> ***  made screenshot at 00033FB1: http://ps.openttdcoop.org/publicserver/webcam/00033FB1.png
11:51:20  <PublicServer> <avdg> just ctrl+click :)
11:51:28  <PublicServer> <Niavmai> Oh god what happened
11:51:30  <PublicServer> <Niavmai> >_>
11:51:34  <PublicServer> <avdg> not the first click
11:51:44  <PublicServer> <avdg> just build a signal
11:51:47  <PublicServer> <avdg> then ctrl+click
11:51:51  <PublicServer> <avdg> :)
11:52:23  <PublicServer> <avdg> well, it may be 1way :)
11:52:33  <PublicServer> <avdg> 2way is almost impossible :p
11:52:46  <PublicServer> <Niavmai> Not sure how I managed to make it 2way signaling
11:52:48  <PublicServer> <Niavmai> >_>
11:53:06  <PublicServer> <avdg> what if the platforms are free and a train stands on 6?
11:53:40  <PublicServer> <avdg> you only need to check the platforms right?
11:53:51  <PublicServer> <avdg> so does it need to be combo?
11:54:05  <PublicServer> <Niavmai> Just an exit? x_x
11:54:24  <PublicServer> <Niavmai> Or.. just a normal signal?
11:54:48  <PublicServer> <avdg> s4 is red when a train stands on 6
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11:55:08  <PublicServer> <Niavmai> Why? O.o
11:55:34  <PublicServer> <avdg> s4 look at the combo's
11:55:44  <PublicServer> <avdg> combo's look at the exits
11:55:56  <PublicServer> <avdg> and exits are just watching 6
11:56:10  <PublicServer> <Niavmai> Erm
11:56:14  <PublicServer> <Niavmai> Wouldn't it be like
11:56:16  <PublicServer> <avdg> 6 red -> exit red -> combo red -> s4 red
11:56:26  <PublicServer> <Niavmai> That >_.
11:56:32  <PublicServer> <avdg> hmm
11:56:42  <PublicServer> <avdg> does entrysignals look at entry signals?
11:56:50  <PublicServer> <Niavmai> No ._.'
11:57:01  <PublicServer> <avdg> just a tip :)
11:57:05  <PublicServer> <Niavmai> ;_;
11:57:13  <PublicServer> <avdg> 2 signals are still incorrect
11:57:17  <PublicServer> <avdg> hm
11:57:22  <PublicServer> *** Sylf has joined company #1
11:57:23  <PublicServer> <avdg> better :p
11:57:26  <PublicServer> <Sylf> 'morning
11:57:32  <PublicServer> <avdg> but the exit may use normal signals
11:57:34  <PublicServer> <avdg> hey Sylf
11:57:44  <PublicServer> <als> hi
11:57:54  <PublicServer> <avdg> hhm
11:58:00  <PublicServer> <avdg> have to eat -_-
11:58:02  <PublicServer> <Niavmai> ~.~
11:58:15  <PublicServer> <Niavmai> Am looking at this random dip in the track right here
11:58:17  <PublicServer> <Niavmai> And it bugs me
11:58:28  <PublicServer> <Niavmai> Lol
11:58:30  <PublicServer> <Sylf> where's that?
11:58:36  <PublicServer> <avdg> we are at !test
11:58:42  <PublicServer> <Niavmai> I have no idea how to put signs
11:58:45  <PublicServer> <Niavmai> Lol
11:58:47  <PublicServer> <avdg> he is learning how presignals works
11:59:19  <PublicServer> <Niavmai> I put a little bit of rail right beside it
11:59:22  <PublicServer> <avdg> just don't connect the ml
11:59:24  <PublicServer> <avdg> :)
11:59:30  <PublicServer> <avdg> we don't like crashes :)
11:59:36  <PublicServer> <Niavmai> Lol, yeah >_>'
11:59:45  <PublicServer> <Sylf> >_<
11:59:47  <PublicServer> <Niavmai> That's why I was so iffy on joining in the first place
11:59:48  <PublicServer> <Niavmai> Lol
11:59:54  <PublicServer> <Niavmai> Do you see it sylf?
11:59:56  <PublicServer> <avdg> :p
11:59:58  <PublicServer> <Sylf> I've crashed train in this game...
12:00:06  <PublicServer> <avdg> me too :)
12:00:13  <PublicServer> <avdg> no, not in this one :p
12:00:20  <PublicServer> <avdg> previous ones
12:00:21  <PublicServer> <Sylf> I still don't see the "dip" you were talking about
12:00:32  <PublicServer> <Niavmai> I put a little bit of rail beside it, but someone deleted it o_o
12:00:34  <PublicServer> <Sylf> oh like
12:00:40  <PublicServer> <Sylf> right next to the mainlien
12:00:42  <PublicServer> <Niavmai> Up by !test
12:00:44  <PublicServer> <Sylf> line*
12:00:58  <PublicServer> <Sylf> or next to the power station?
12:01:04  <PublicServer> <Niavmai> Yeah
12:01:06  <PublicServer> <Sylf> welp
12:01:10  <PublicServer> <avdg> brb
12:01:13  <PublicServer> *** avdg has joined spectators
12:01:15  <PublicServer> <Niavmai> Maybe I'm imagining it, Idk
12:01:19  *** thgergo has quit IRC
12:01:22  <PublicServer> <Sylf> we avoid terraforming if we can
12:01:29  <PublicServer> <Niavmai> why? ._.'
12:01:31  <PublicServer> <Sylf> so those dips are everywhere
12:01:45  <PublicServer> <Sylf> We're pseudo environmentalists
12:01:45  <PublicServer> <Niavmai> Those things must pwn the life expectancy on trains
12:02:03  <PublicServer> <Sylf> look at the ages of the trains
12:02:17  <PublicServer> <Sylf> train #1 is 200 years old :p
12:02:19  <PublicServer> <Niavmai> ...205 years
12:02:21  <PublicServer> <Niavmai> >_>
12:02:31  <PublicServer> <Niavmai> Are you guys cheating? >:O
12:02:37  <PublicServer> <Sylf> no
12:02:43  <PublicServer> <Sylf> it's what we focus on
12:02:49  <PublicServer> <Niavmai> ..what >>
12:02:56  <PublicServer> <Sylf> Coop's focus is all about network design
12:03:14  <PublicServer> <Niavmai> Ah, the thing I suck at the most
12:03:32  <PublicServer> <Sylf> things like train breaking only gets in the way of the goal
12:03:50  <PublicServer> <Niavmai> So how do you make them not break? O.o
12:04:05  <PublicServer> <Sylf> I think train breaking is in difficulty setting
12:04:23  <PublicServer> <Niavmai> So just turned off >_.
12:04:29  <PublicServer> <Sylf> In difficulty level, set Vedicle breakdowns to none
12:04:35  <PublicServer> <Sylf> yeah
12:04:45  <PublicServer> *** uliko has left the game (leaving)
12:04:49  <PublicServer> <Niavmai> Mreh.
12:04:51  <PublicServer> <Sylf> Then, in advanced settings,aircraft are set to not crash either
12:05:14  <PublicServer> <Sylf> because those are used for money makers almost exclusively
12:05:16  <PublicServer> <Niavmai> I still need to learn like.. how to go from the quick and dirty money making thing
12:05:24  <PublicServer> <Niavmai> To making a big advanced build
12:05:27  <PublicServer> <Niavmai> I just can't seem to manage it
12:05:41  <PublicServer> <Niavmai> Whenever I look at maps like this, or videos on youtube or something
12:05:44  <PublicServer> <Sylf> It was all about practicing for me
12:05:57  <PublicServer> ***  made screenshot at 00002973: http://ps.openttdcoop.org/publicserver/webcam/00002973.png
12:06:00  <PublicServer> <Niavmai> It always looks like the entire landscape was made for the trains ._.
12:06:26  <PublicServer> <Niavmai> towns are placed perfectly, all the industries
12:06:44  <PublicServer> <Niavmai> I just totally don't get that
12:06:46  <PublicServer> <Sylf> PS game #181 in the archive section truely looks like FILLED with trains
12:07:04  <PublicServer> <Sylf> or at least I got that impression when I looked at the archived file
12:07:18  <PublicServer> <Niavmai> And like
12:07:22  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_181
12:07:24  <PublicServer> <Niavmai> Ove rhere at the food and goods drop
12:07:30  <PublicServer> <Niavmai> What the hell is going on there, Lol
12:07:31  *** Chris_Booth has joined #openttdcoop
12:07:36  <PublicServer> <Niavmai> Is that some type of GRF, or..
12:07:56  *** Chris_Booth has quit IRC
12:07:56  <PublicServer> <Sylf> like, which side of that station complex?
12:08:06  <PublicServer> <Niavmai> The bit in the middle.
12:08:08  <PublicServer> <Niavmai> With the buildings.
12:08:10  <PublicServer> <Niavmai> What is that :p
12:08:21  <PublicServer> <Sylf> the garage door and stuuf?
12:08:24  <PublicServer> <Niavmai> YEah
12:08:27  <PublicServer> <Sylf> and the folklift?
12:08:33  <PublicServer> <Niavmai> ..Sure? o_o
12:08:40  <PublicServer> <Niavmai> With the little cranes
12:08:43  <PublicServer> <Sylf> those are parts of Indistrial Station Renewal GRF
12:08:53  <PublicServer> <Niavmai> What is it exactly? o_o
12:08:59  <PublicServer> <Sylf> Eyecandies
12:09:05  <PublicServer> <Niavmai> Hmmmm
12:09:12  <PublicServer> <Niavmai> And how do you build them?
12:09:23  <PublicServer> <Sylf> Let's go back to !test ground
12:09:33  <PublicServer> <Niavmai> kk
12:09:48  <PublicServer> <Sylf> open a dialog to place a station
12:10:07  <PublicServer> <Sylf> There, you get a drop-down list first
12:10:13  <PublicServer> <Niavmai> Ohh o_o
12:10:15  <PublicServer> <Sylf> which you don't in the default mode without GRF
12:10:25  <PublicServer> <Sylf> Those are different sets of stations you can pick
12:10:46  <PublicServer> <Niavmai> I see
12:10:47  <PublicServer> <Sylf> Industrial: Fixtures
12:10:52  <PublicServer> <Sylf> have a lot of neat stuff
12:11:25  <PublicServer> <Sylf> Actually, Industrial: [anything] - they all do
12:11:58  <PublicServer> *** avdg has joined company #1
12:12:02  <PublicServer> <Sylf> Just to the southeast of there, there's Arrow Lake Resort
12:12:10  <PublicServer> <Sylf> that's made entirely of eyecandy stations
12:12:16  <PublicServer> <avdg> bck
12:12:58  <PublicServer> <Niavmai> Oh o.o'
12:13:00  <PublicServer> <Niavmai> Neat
12:13:06  <PublicServer> <Niavmai> So that.. doesn't.. actually do anything does it?
12:13:13  <PublicServer> <Niavmai> That whole thing :p
12:13:20  <PublicServer> <Sylf> Nope.  Nothing.
12:13:23  <PublicServer> <Niavmai> Awesome :p
12:13:25  <PublicServer> <Sylf> Just pretty to look at.
12:13:40  <PublicServer> <Sylf> And just above that
12:13:52  <PublicServer> <Sylf> the  roads connecting from the farm to the station
12:13:58  <PublicServer> <Sylf> They don't do anything either
12:14:17  <PublicServer> <Niavmai> So like.. trucks couldn't drive on the roads or anything interesting like that?
12:14:33  <PublicServer> <avdg> well, we can do it
12:14:35  <PublicServer> <Sylf> We can do that, but I chose not to
12:14:54  <PublicServer> <Niavmai> Mmm, yeah okay that's really cool o.o'
12:14:56  <PublicServer> <avdg> but we don't like to crash our trucks that does nothing
12:15:14  <PublicServer> <Niavmai> Worry about that once I manage to get an actual system working
12:15:16  <PublicServer> <avdg> they aren't producing any incomen
12:15:59  <PublicServer> <Niavmai> So the goods that go to this station here..
12:16:01  <PublicServer> <Niavmai> Where do they go? O.o
12:16:15  <PublicServer> <avdg> they go to the goods drop
12:16:19  <PublicServer> <Sylf> all goods go to 4 corners of the map in this game
12:16:30  <PublicServer> <Sylf> oil and paper to northeast
12:16:36  <PublicServer> <Sylf> coal and wood to southeast
12:16:42  <PublicServer> <avdg> check !!NETWORK PLAN!!
12:16:48  <PublicServer> <avdg> a sign
12:16:50  <PublicServer> <Sylf> cows and grain to southwest
12:16:52  <PublicServer> <Niavmai> But this is a.. food and goods drop?
12:17:03  <PublicServer> <Sylf> goods and food - northwest
12:17:05  <PublicServer> <Niavmai> Wait what
12:17:07  <PublicServer> <Niavmai> Lol
12:17:13  <PublicServer> <Niavmai> Those two stations are connected?
12:17:23  <PublicServer> <Sylf> Yes
12:17:25  <PublicServer> <Niavmai> How the fuck xD
12:17:35  <PublicServer> <Sylf> We have station spread set to 64
12:17:45  <PublicServer> <Sylf> any station can be 64x64 big
12:17:47  <PublicServer> <Niavmai> Oh so you... stationwalked?
12:17:49  <PublicServer> <Niavmai> I think it's called O.o
12:17:51  <PublicServer> <avdg> yeah
12:17:58  <PublicServer> <Niavmai> I seeeee~
12:18:04  <PublicServer> <avdg> we call it stationwalking :)
12:18:11  <PublicServer> <Sylf> although we don't "walk" the station literally anymore
12:18:17  <PublicServer> <Niavmai> No?
12:18:28  <PublicServer> <avdg> we have ctrl+click
12:18:34  <PublicServer> <Sylf> We ctrl-click to connect stations
12:18:37  <PublicServer> <avdg> so we don't have to build the platforms anymore
12:18:43  <PublicServer> <avdg> to build the pass
12:18:45  <PublicServer> <Niavmai> GRF, or just another thing I haven't figured out yet
12:18:59  <PublicServer> <Sylf> It's default openttd behavior
12:19:06  <PublicServer> <Niavmai> So the latter. :p
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12:20:16  <PublicServer> <Niavmai> K well
12:20:34  <PublicServer> <Niavmai> I still just need some guidance on going from a small build to an advanced one like this o_o
12:20:35  *** Seberoth has joined #openttdcoop
12:20:40  <PublicServer> <Sylf> well
12:20:43  <PublicServer> <avdg> we have a plan :)
12:20:53  <PublicServer> <avdg> and we have more people
12:20:57  <PublicServer> ***  made screenshot at 000030BA: http://ps.openttdcoop.org/publicserver/webcam/000030BA.png
12:20:59  <PublicServer> <Niavmai> And how would I make one of those solo for practice :p
12:20:59  <PublicServer> <Sylf> but putting the plan into the action is pretty impressive to
12:21:05  <PublicServer> <Niavmai> I'd be doing it on a smaller scale, hopefully
12:21:13  <PublicServer> <Sylf> I can start a separate game
12:21:19  <PublicServer> <Niavmai> But still the.. gist of it
12:21:21  <PublicServer> <Niavmai> Oh, let's do that :D!
12:21:27  <PublicServer> <avdg> lol
12:21:37  <PublicServer> <Sylf> mmmkay
12:21:59  <PublicServer> *** Sylf has left the game (leaving)
12:22:01  <PublicServer> <avdg> lagg
12:22:14  <Vitus> !password
12:22:14  <PublicServer> Vitus: repels
12:22:25  <PublicServer> *** Niavmai has left the game (leaving)
12:22:44  <PublicServer> *** Vitus joined the game
12:22:48  <PublicServer> <avdg> hey vitus
12:22:58  <PublicServer> <Vitus> Hey
12:23:49  <Niavmaii> Lol, how do I join slyf's game ;x
12:24:32  <Sylf> okay...  Syly's temp playground made
12:24:37  <Sylf> pw - sylf
12:25:51  <Niavmaii> I don't see it x_x
12:26:11  <Sylf> hold on...
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12:27:07  <Sylf> try again
12:27:30  <Niavmaii> Mmm nope o_o
12:27:56  <Sylf> weird
12:28:08  <Niavmaii> I'm more than willing to bet it's something I'm doing wrong ._.
12:28:15  <Sylf> time to start a server on actual server
12:28:21  <Niavmaii> :x
12:28:55  <Sylf> !dl
12:28:56  <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:29:02  <Sylf> !dl lin
12:29:02  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20690/openttd-trunk-r20690-linux-generic-i686.tar.bz2
12:29:18  *** Ramsus08191 has joined #openttdcoop
12:29:27  <Ramsus08191> !password
12:29:27  <PublicServer> Ramsus08191: repels
12:29:46  <PublicServer> *** Ramsus08191 joined the game
12:29:47  <PublicServer> <avdg> hey Ramsus08191
12:29:55  <PublicServer> <Ramsus08191> Hey there
12:30:01  <PublicServer> <Ramsus08191> Long time no see :D
12:33:12  <PublicServer> <Ramsus08191> whats a line mixer?
12:35:55  <V453000> merger usually
12:35:57  <PublicServer> ***  made screenshot at 0000CE0E: http://ps.openttdcoop.org/publicserver/webcam/0000CE0E.png
12:36:53  <Sylf> a pre-merge line cross-over too?
12:37:15  <V453000> I dont know what that is to be honest
12:37:50  <PublicServer> <als> Can we get more trains? All jams are gone. :)
12:38:00  <PublicServer> * avdg is moving jams :p
12:38:02  <PublicServer> <Ramsus08191> o_รต  on my era there were only Exits, Crossover and the Join/Merger
12:38:06  <Niavmaii> Meow
12:38:58  <PublicServer> <avdg> msh D4 is getting more traffic now
12:39:26  <V453000> Ramsus08191: rather changed terminology
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12:40:00  <PublicServer> <avdg> and trains are following so close, they aren't on max speed anymore
12:40:20  <Niavmaii> o_o
12:40:31  <PublicServer> <Ramsus08191> oh well, whatever
12:40:41  <PublicServer> <avdg> especially at diagonals
12:41:23  <Niavmaii> Oh, that's the other thing I wanted to ask you avdg
12:41:57  <PublicServer> <avdg> diagonal tracks?
12:41:59  <Sylf> ok niavmai... I think I have something up
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12:42:29  <Niavmaii> Hokay sylf
12:43:02  <Sylf> add a server manually to the list - storage.frostii.com
12:43:20  <Niavmaii> avdg: Sorta. It seems like no matter how I try to plan out my building, I always end up coming to a hill or a drop while I'm building diagonally ~.~
12:43:30  <Sylf> it's a very vanilla game
12:43:40  <PublicServer> <avdg> well, there is no real solution for it
12:44:02  <PublicServer> <avdg> you can't build uphill or downhill diagonal stracks
12:44:33  <Niavmaii> Yeah, I just can't figure out how to get around it, y'know? =l
12:44:41  <Niavmaii> Like my mainline usually ends up being mostly diagonal ><
12:44:45  <PublicServer> <avdg> avoid it
12:45:00  <Niavmaii> Lol, try too. :p
12:45:10  <PublicServer> <avdg> and else, you have to tf
12:45:18  <PublicServer> <avdg> but tf smart
12:45:26  <PublicServer> <avdg> so you don't have to tf a lot
12:45:40  <PublicServer> <avdg> tf -> terraform -> edit landscape
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12:50:04  <PublicServer> <avdg> gaps -_-
12:50:14  <PublicServer> <avdg> they are cming back
12:50:57  <PublicServer> ***  made screenshot at 0002F2AB: http://ps.openttdcoop.org/publicserver/webcam/0002F2AB.png
12:56:31  <V453000> !password
12:56:31  <PublicServer> V453000: frenzy
12:56:58  <PublicServer> *** V453000 joined the game
12:57:04  <PublicServer> <V453000> hi
12:57:07  <PublicServer> <avdg> hi
12:57:10  <PublicServer> <Ramsus08191> hi
12:57:16  <PublicServer> <Vitus> Hey
12:57:19  <PublicServer> <als> hi
12:57:56  <PublicServer> <Ramsus08191> what !middle valley area was supposed to mean...?
12:58:14  <PublicServer> <V453000> nothing really
12:58:22  <PublicServer> <avdg> just camera position I guess
12:58:24  <PublicServer> <V453000> one of those "signs about shit"
12:58:30  <PublicServer> <Vitus> Ugh, the station entraces and exits are really bad
12:58:36  <PublicServer> <avdg> I know
12:58:58  <PublicServer> <V453000> wtf only 6k food a month? it was more already
12:59:24  <PublicServer> <avdg> hopely its just a dip
12:59:30  <PublicServer> <V453000> oh, refinery even died :D
12:59:31  <PublicServer> <V453000> wtf
12:59:37  <PublicServer> <avdg> hmm
12:59:40  <PublicServer> <avdg> bad pickup
12:59:54  <PublicServer> <avdg> lack of trains
13:00:47  <PublicServer> <Ramsus08191> I though that !signs were supposed to be problems to be solved :/
13:01:14  <PublicServer> <avdg> or to focus stuff
13:01:16  <PublicServer> <V453000> you thought quite correctly
13:01:26  <PublicServer> <V453000> avdg: middle valley isnt focus stuff
13:01:32  <PublicServer> <V453000> the same as map center tbh
13:01:32  <PublicServer> <Ramsus08191> hehehe
13:01:38  <PublicServer> <avdg> :p
13:01:40  <PublicServer> <avdg> not now
13:01:46  <PublicServer> <V453000> but there at least isnt the ! anymore
13:04:33  <PublicServer> <avdg> hmm
13:04:51  <PublicServer> <avdg> Why should we connect ringarholm transfer?
13:04:54  <PublicServer> <avdg> 1 of the !needs trains
13:05:08  <PublicServer> <Ramsus08191> just delete the station
13:05:19  <PublicServer> <avdg> we have enough trains heading to the drop
13:05:25  <PublicServer> <Ramsus08191> by the train limit icrease, the industry must have died
13:05:39  <PublicServer> <avdg> well, I'll remove it
13:05:58  <PublicServer> ***  made screenshot at 00015BD0: http://ps.openttdcoop.org/publicserver/webcam/00015BD0.png
13:07:00  <PublicServer> <avdg> :p
13:07:04  <PublicServer> <avdg> the other died
13:07:06  <PublicServer> *** V453000 has left the game (leaving)
13:08:13  <PublicServer> <avdg> so many !CL :o
13:08:39  <PublicServer> <Vitus> I've fixed like 30 already.
13:08:48  <PublicServer> <Ramsus08191> wtf
13:09:34  <V453000> Vitus: you mean 300
13:10:31  <PublicServer> <Ramsus08191> I am still working in that
13:10:40  <PublicServer> <avdg> k, but keep the signals optimized
13:10:55  <PublicServer> <Ramsus08191> I am still working in that ?)
13:10:59  <PublicServer> <Ramsus08191> :)*
13:11:02  <PublicServer> <avdg> :p
13:11:25  <PublicServer> <avdg> well, a gap of 20 tiles isn't a good practice
13:11:37  <PublicServer> <avdg> especially on a join
13:11:41  <PublicServer> <Ramsus08191> I am doing the "longer pri"o......
13:11:47  <PublicServer> <Vitus> What the hell?!
13:11:53  <PublicServer> <Vitus> SLH 03
13:11:59  <PublicServer> <Ramsus08191> "longer prio" that the signal was meant to be
13:12:16  <PublicServer> <avdg> "< that"
13:12:30  <PublicServer> <Ramsus08191> omg, I amstill Working on that
13:12:40  <PublicServer> <Ramsus08191> its not ready
13:12:50  <PublicServer> <Ramsus08191> just calm down :D
13:12:56  <PublicServer> <avdg> I am calm
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13:13:41  <PublicServer> <avdg> lets clear it
13:13:57  <PublicServer> <avdg> hmm
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13:14:29  <PublicServer> * avdg stopped trains
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13:17:01  <PublicServer> <Vitus> Honestly, someone kill Bierworst
13:17:33  <PublicServer> <Vitus> He broke SLH03 beyond everything
13:20:25  <PublicServer> <avdg> -_-
13:20:27  <PublicServer> <avdg> gap after join
13:20:55  <PublicServer> <avdg> no wonder sync failed
13:20:58  <PublicServer> ***  made screenshot at 00014ADD: http://ps.openttdcoop.org/publicserver/webcam/00014ADD.png
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13:25:50  <PublicServer> <avdg> hey
13:25:52  <PublicServer> <Intexon> hello
13:25:54  <PublicServer> <Vitus> Hey
13:25:56  <PublicServer> <Ramsus08191> hi
13:26:00  <Mazur> Hi.
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13:26:33  <PublicServer> <avdg> brb
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13:31:55  <PublicServer> <Ramsus08191> I am leaving, c ya guys
13:31:59  <PublicServer> <avdg> cya
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13:35:03  <PublicServer> <avdg> hey
13:35:09  <PublicServer> <Combuster> Hi avdg
13:35:14  <PublicServer> <Combuster> Hi everyone else :)
13:35:18  <PublicServer> <Intexon> hi
13:35:18  <PublicServer> <Vitus> Hey
13:35:19  <PublicServer> <avdg> lol
13:35:59  <PublicServer> ***  made screenshot at 00027EA4: http://ps.openttdcoop.org/publicserver/webcam/00027EA4.png
13:36:46  <PublicServer> <Combuster> hmm, somebody didn't check how the entry system works before adding a lane...
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13:53:24  <uliko_> !password
13:53:24  <PublicServer> uliko_: haloed
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14:02:48  <Giant> !password
14:02:49  <PublicServer> Giant: haloed
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14:03:17  <PublicServer> <Giant> hey :)
14:03:20  <PublicServer> <Combuster> Hi Giant
14:03:23  <PublicServer> <uliko> Hello
14:05:59  <PublicServer> ***  made screenshot at 0002A1C5: http://ps.openttdcoop.org/publicserver/webcam/0002A1C5.png
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14:26:15  <PublicServer> <SmatZ> hello
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14:33:31  <PublicServer> <Combuster> Massively cleaned up SLH03
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14:38:13  <[com]buster> !players
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16:02:12  <als> !password
16:02:12  <PublicServer> als: chowed
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16:02:51  <PublicServer> <SmatZ> hello
16:03:17  <PublicServer> <als> Hi
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16:58:01  <PublicServer> <Intexon> omg
16:58:11  <PublicServer> <Intexon> someone spammed 16 trains to a 2-platform station
16:58:22  <PublicServer> <Intexon> the jam is so long it blocks ML
16:58:24  <PublicServer> <als> ..
16:58:35  <PublicServer> <als> where?
16:58:42  <PublicServer> <Intexon> SLH03
16:58:57  <PublicServer> <Intexon>
17:06:01  <PublicServer> ***  made screenshot at 00025758: http://ps.openttdcoop.org/publicserver/webcam/00025758.png
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19:53:19  <madgerm> hi
19:54:23  <madgerm> can ap+ support newgrf ? when i start a server with openttd -D the newgrf are taken. but wehen i start a server witch ap then i have not newgrf in the game
19:56:47  <^Spike^> create a new map locally with the grfs you want?
19:56:58  <^Spike^> that's atleast how we've done it here as far as i can remember
19:57:34  <madgerm> ok
20:11:03  <als> !playercount
20:11:03  <PublicServer> als: Number of players: 0 (0 spectators)
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22:07:59  <Mazur> Lively here.
22:09:38  <Chris_Booth> hi Mazur
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22:35:28  <Mazur> Hi. CB/
22:35:51  <Mazur> Playing a bit of open Colonisatio.
22:35:58  <Mazur> +n
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22:39:54  <Ammler> Mazur: internet?
22:41:49  <Mazur> No,. Local.
22:42:16  <Mazur> I'm not a competetive player, I hate being trampled all over by friends.
22:42:25  <Ammler> :-)
22:42:44  <Chris_Booth> never played Colonisatio what is it?
22:42:57  <Mazur> Because I always see their betrayal one turn too late.
22:43:01  <Mazur> Colonisation.
22:43:33  <Mazur> http://www.freecol.org/
22:43:35  <Webster> Title: FreeCol - Home (at www.freecol.org)
22:43:42  <Chris_Booth> so you invade lands that don't belong to you and make them yours
22:43:55  <Chris_Booth> after extorting all there people and resouces?
22:44:38  <Mazur> Well, I generally leave the natives alone, I just use the unoccupied bits.
22:45:10  <Mazur> And preapre for hte other europeans trying to get agressive with me.
22:45:17  <Chris_Booth> lol sounds like ages of empires just not as much killing
22:45:58  <Mazur> The original game was by Sud Meier.
22:46:01  <Mazur> Sid
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22:52:07  <Chris_Booth> also by Mazur I think I maybe off for along time now
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22:55:22  <Mazur> Bye.
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23:08:52  <als> !playercount
23:08:53  <PublicServer> als: Number of players: 0 (0 spectators)
23:08:57  <als> hrmf
23:16:27  <PublicServer> *** Mazur joined the game
23:20:21  <als> !password
23:20:21  <PublicServer> als: unpack
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