Config
Log for #openttdcoop on 14th September 2010:
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00:00:04  <PublicServer> <uliko> Alot of stations at terrible ratings
00:00:25  <PublicServer> <uliko> So we could use alot more trains but then we'd have to add another line at almost every place :)
00:01:31  <PublicServer> <TheRisen> are the MS able tho handle more trains?
00:01:41  <PublicServer> <TheRisen> i don't want to change any of them
00:01:55  <PublicServer> <uliko> If we add more lanes, probably not
00:02:17  <PublicServer> <uliko> Food is probably ok but coal/wood most definitely not :p
00:02:33  <PublicServer> <Sylf> I think food and oil need more love
00:03:17  <PublicServer> <uliko> Seem fine
00:03:30  <PublicServer> <uliko> Just the ML balance going into Paper/oil drop is bad
00:03:48  <PublicServer> <Sylf> only 60 oil trains :/
00:04:00  <PublicServer> <uliko> 4:1 train ration between the tracks or so
00:06:18  <PublicServer> ***  made screenshot at 00036434: http://ps.openttdcoop.org/publicserver/webcam/00036434.png
00:08:54  <PublicServer> *** uliko has left the game (connection lost)
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00:21:18  <PublicServer> ***  made screenshot at 0001481D: http://ps.openttdcoop.org/publicserver/webcam/0001481D.png
00:27:48  <TheRisen> i am off
00:27:50  <TheRisen> gn8
00:27:58  <Sylf> nite, Risen
00:28:10  <PublicServer> *** TheRisen has left the game (leaving)
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06:29:28  <Deamonhunter11> !password
06:29:28  <PublicServer> Deamonhunter11: puffer
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09:06:18  <PublicServer> ***  made screenshot at 000169E6: http://ps.openttdcoop.org/publicserver/webcam/000169E6.png
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09:18:51  <Ammler> !playercount
09:18:51  <PublicServer> Ammler: Number of players: 1 (0 spectators)
09:19:15  <Mazur> Morning, Sammler.
09:20:43  <Ammler> Hello Fmazur
09:21:19  <PublicServer> ***  made screenshot at 00012487: http://ps.openttdcoop.org/publicserver/webcam/00012487.png
09:23:14  <PublicServer> <Combuster> Moin, Ammler, Mazur
09:27:02  <Ammler> [com]buster: adding "!connect" signs?
09:27:44  <PublicServer> *** Combuster has left the game (connection lost)
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09:29:18  <[alt]buster> Yea, no way to actuall fix them without others :(
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10:11:04  <TheRisen> hi there
10:11:23  <TheRisen> 1playercount
10:11:28  <TheRisen> !playercount
10:11:29  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
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10:44:30  <sharpy> !password
10:44:30  <PublicServer> sharpy: puffer
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12:14:45  <Nite_> !password
12:14:45  <PublicServer> Nite_: puffer
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12:17:42  <VVG> !info
12:17:42  <PublicServer> VVG: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 23718479342  Loan: 0  Value: 23722852688  (T:1000, R:16, P:0, S:4) unprotected
12:17:59  <VVG> !password
12:18:00  <PublicServer> VVG: puffer
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12:20:00  <PublicServer> <VVG> quite bridgy
12:20:03  <PublicServer> *** VVG has left the game (leaving)
12:20:28  <VVG> uncomprenhensible fail safe system there
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14:49:13  <Vitus> !password
14:49:13  <PublicServer> Vitus: puffer
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14:51:19  <PublicServer> ***  made screenshot at 00027880: http://ps.openttdcoop.org/publicserver/webcam/00027880.png
14:51:39  <PublicServer> *** Game unpaused (number of players)
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14:51:41  <PublicServer> <Vitus> Hey
14:51:56  <PublicServer> <als> Hey!
14:56:30  <Mazur> Hey!
14:58:20  <V453000> hy
14:58:50  <PublicServer> <Vitus> Damn, so many CL1
14:59:55  <Sylf_mobile> :/
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15:06:11  <Vitus> @gap 5
15:06:11  <Webster> Vitus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:06:19  <PublicServer> ***  made screenshot at 0003C4D6: http://ps.openttdcoop.org/publicserver/webcam/0003C4D6.png
15:09:54  <PublicServer> *** Vitus has left the game (connection lost)
15:09:56  <PublicServer> *** Game paused (number of players)
15:10:05  <Vitus> Hmmm
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15:21:19  <PublicServer> ***  made screenshot at 00003A09: http://ps.openttdcoop.org/publicserver/webcam/00003A09.png
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16:25:08  <sharpy> !password
16:25:08  <PublicServer> sharpy: toddle
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16:53:34  <XeryusTC> !revision
16:53:34  <PublicServer> XeryusTC: Game version is r20690
17:01:29  <heffer> Ammler: willkommen im Hetzner Forum :P
17:03:57  <Ammler> he, did that work finally :-)
17:04:44  <Ammler> I registered around 1000 different variants
17:06:15  <Ammler> heffer: how you know, I still can't login...
17:06:20  <PublicServer> Server closed down by admin
17:06:23  <PublicServer> Server has exited
17:06:24  *** PublicServer has quit IRC
17:06:41  <heffer> Ammler: weird. the forum shows you as most recently joined user
17:06:55  <XeryusTC> hmm, odd
17:07:06  <heffer> afaik they activate your account after they verified you as being a customer
17:07:08  <XeryusTC> someone ran the script directly in screen instead of creating another shell in screen :o
17:07:42  <Ammler> XeryusTC: we don't restart the server with screen anymore
17:07:42  *** avdg has quit IRC
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17:07:45  <PublicServer> Autopilot engaged
17:07:45  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
17:07:45  *** ChanServ sets mode: +v PublicServer
17:07:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
17:07:52  <Ammler> ./bin/start.sh <save>
17:07:58  <XeryusTC> Ammler: oh xD
17:08:03  <PublicServer> ***  made screenshot at 0001E8FE: http://ps.openttdcoop.org/publicserver/webcam/0001E8FE.png
17:08:03  <Ammler> or in irc !restart
17:08:08  <Ammler> !restart
17:08:08  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
17:08:12  <XeryusTC> but i updated ;)
17:08:34  <XeryusTC> but the start script creates a new screen window?
17:08:35  *** avdg has joined #openttdcoop
17:08:39  <Ammler> yep
17:08:45  <XeryusTC> ah ok
17:08:47  <PublicServer> Server closed down by admin
17:08:52  <PublicServer> Server has exited
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17:09:06  <Ammler> hmm, now that was a silly exist
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17:09:13  <PublicServer> Autopilot engaged
17:09:14  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
17:09:14  *** ChanServ sets mode: +v PublicServer
17:09:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
17:09:18  <PublicServer> ***  made screenshot at 0001E8FE: http://ps.openttdcoop.org/publicserver/webcam/0001E8FE.png
17:09:18  <XeryusTC> bah :P
17:09:26  <XeryusTC> let me run the script xD
17:09:30  <XeryusTC> i have to learn where it is too :o
17:09:42  <Ammler> ./bin/start.sh
17:10:08  <Ammler> heffer: you run eq server too?
17:10:22  <heffer> Ammler: yes. one DS3000 and one EQ4
17:10:23  <XeryusTC> Ammler: that didnt run from svn-publicserver ;)
17:10:45  <Ammler> I said ./, not ../ :-)
17:10:55  <XeryusTC> i did ;)
17:11:06  <Ammler> there, it would be ./autostart/bin/start.sh
17:11:39  <XeryusTC> !dl win64
17:11:40  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
17:11:53  <Ammler> heffer: I have some troubles with running XenServer
17:12:11  <Ammler> ping with the server has around 5% package lost
17:13:05  <XeryusTC> Ammler: autopilot you mean i recon ;)
17:13:32  <Ammler> he, indeed :-)
17:13:47  <Ammler> of course, I am happy you still are able to update
17:14:04  <XeryusTC> hehe, yeah
17:14:11  <XeryusTC> fortunately all the scripts do the work now
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17:14:26  <XeryusTC> only thing i have to remember is to make bundle and cp that over
17:14:32  <Ammler> well, I would like to run update and patch from irc too
17:14:38  <XeryusTC> xD
17:14:54  <XeryusTC> !justdowhateveritisyoudotoupdatepleasethankyou
17:14:58  <Ammler> but the whole conflicts detection and such could be pitty
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17:33:30  <PublicServer> <Intexon> hiya
17:33:31  <PublicServer> *** Intexon joined the game
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17:37:45  <XeryusTC> Ammler: PZ channel plox :P
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17:54:24  <TheRisen> good evening
17:54:28  <TheRisen> !playercount
17:54:28  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
17:54:33  <TheRisen> -.-
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18:25:52  <Ammler> !save
18:25:52  <PublicServer> Saving game...
18:25:55  <Ammler> !restart
18:25:55  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
18:26:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:26:01  <PublicServer> Thank you for playing r20801.
18:26:06  <PublicServer> Server has exited
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18:26:12  <Ammler> XeryusTC: like here ^
18:26:13  *** PublicServer has joined #openttdcoop
18:26:13  <PublicServer> Autopilot engaged
18:26:13  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
18:26:14  *** ChanServ sets mode: +v PublicServer
18:26:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
18:26:18  <PublicServer> ***  made screenshot at 0001E8FE: http://ps.openttdcoop.org/publicserver/webcam/0001E8FE.png
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18:52:24  <Webster> Latest update from openttd: OpenTTD 1.0.4 <http://www.openttd.org/en/news/132>
18:52:39  <als> !password
18:52:39  <PublicServer> als: staked
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19:18:02  <PublicServer> *** Intexon liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0001E8FE.png)
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20:14:00  <Sylf_mobile> !info
20:14:01  <PublicServer> Sylf_mobile: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 4166057465  Loan: 0  Value: 4175979199  (T:773, R:8, P:14, S:4) unprotected
20:14:25  <Sylf_mobile> !date
20:14:26  <PublicServer> Sylf_mobile: 22 May 2283
20:15:17  <Sylf_mobile> the game was in25th century this morning
20:15:56  <Sylf_mobile> something happened during server restart?
20:17:22  <Mazur> An old restart?
20:18:17  *** TheRisen has joined #openttdcoop
20:18:27  <TheRisen> good evening
20:18:33  <TheRisen> !playercount
20:18:33  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
20:19:10  <Mazur> !revision
20:19:11  <PublicServer> Mazur: Game version is r20801
20:19:20  <uliko_> !dl win64
20:19:20  <PublicServer> uliko_: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
20:20:17  <Mazur> Weird, the autostart script says hte server is the same as my binary: 20690
20:20:44  <uliko_> !password
20:20:44  <PublicServer> uliko_: staked
20:20:57  <PublicServer> *** uliko joined the game
20:21:12  <uliko_> Heh, this is an extremely old save
20:21:32  <uliko_> 3rd line to wood/coal isn't even there yet
20:21:35  <V453000> !info
20:21:35  <PublicServer> V453000: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 4166057465  Loan: 0  Value: 4175979199  (T:773, R:8, P:14, S:4) unprotected
20:21:36  <V453000> Ammler?
20:22:09  <Ammler> oh
20:22:22  <SmatZ> !date
20:22:22  <PublicServer> SmatZ: 22 May 2283
20:22:32  <Ammler> XeryusTC: did you load new save?
20:22:51  <XeryusTC> not that i know of
20:23:12  <XeryusTC> might have happened accidentally though
20:23:33  <Ammler> !rcon pwd
20:23:33  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/
20:23:39  <Ammler> !rcon cd autosave
20:23:57  <Ammler> !rcon load autosave57.sav
20:24:00  <PublicServer> *** Game paused (number of players)
20:24:18  <PublicServer> *** uliko joined the game
20:24:19  <Ammler> XeryusTC: and did you write the finger?
20:24:26  <Ammler> ./update -w
20:24:27  <PublicServer> <uliko> More like it
20:24:50  <Ammler> Mazur: fixed :-)
20:24:59  <Ammler> uliko_: like it or is it?
20:25:04  <Mazur> Thanks.
20:25:08  <Sylf_mobile> yippee
20:25:12  <PublicServer> *** uliko has joined company #1
20:25:20  <XeryusTC> Ammler: no, just ./update
20:25:25  <XeryusTC> i thought it did that automagically
20:25:34  <Ammler> XeryusTC: not yet :-)
20:25:44  <XeryusTC> about time it did then
20:25:48  <Ammler> :-)
20:25:56  <PublicServer> *** Game unpaused (number of players)
20:25:58  <PublicServer> *** TheRisen joined the game
20:26:03  <Ammler> well, you update while the old is running
20:26:13  <uliko_> Ammler: the save is more like it used to be compared to the last :)
20:26:18  <PublicServer> ***  made screenshot at 00008571: http://ps.openttdcoop.org/publicserver/webcam/00008571.png
20:26:29  <PublicServer> *** SmatZ joined the game
20:26:39  <Ammler> so if you run finger with old server, it wouldn't change something
20:26:46  <Ammler> so ap+ should write it
20:26:54  *** ryx has joined #openttdcoop
20:29:05  <XeryusTC> well
20:29:19  <XeryusTC> if you update it is taken that you restart within 15 mins imo
20:29:25  <XeryusTC> or however long it takes to compile
20:29:31  <XeryusTC> but yeah, maybe ap should write it :o
20:36:53  *** Giddorah has joined #openttdcoop
20:38:12  <Ammler> true, but :-)
20:38:22  <PublicServer> <SmatZ> but but but
20:38:47  <Giddorah> !dl win64
20:38:47  <PublicServer> Giddorah: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
20:38:53  <Ammler> hmm, what does that SmatZ on that server?
20:39:04  <PublicServer> <SmatZ> PS?
20:39:07  <PublicServer> <SmatZ> building stuff
20:39:10  <Ammler> :-D
20:39:14  <PublicServer> <SmatZ> :)
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20:39:51  <Ammler> !playercount
20:39:52  <PublicServer> Ammler: Number of players: 3 (0 spectators)
20:40:30  <Giddorah> !password
20:40:30  <PublicServer> Giddorah: banded
20:40:40  <PublicServer> *** Giddorah joined the game
20:41:18  <PublicServer> ***  made screenshot at 000312A8: http://ps.openttdcoop.org/publicserver/webcam/000312A8.png
20:42:37  <V453000> SmatZ: this isnt toyland btw :p
20:42:51  <PublicServer> <Giddorah> God I feel lost...
20:43:03  <PublicServer> <SmatZ> :D
20:43:16  <PublicServer> <Giddorah> Feels like I haven't been around since... Forever
20:43:30  <PublicServer> <Giddorah> Is there anything I can do? :)
20:43:52  <PublicServer> <uliko> Plenty of industries to connect but no trains to service them :p
20:44:00  <Ammler> !version
20:44:01  <PublicServer> Ammler: Autopilot AP+ 4.0 Beta (r95.1c478733d3e8)
20:44:03  <PublicServer> <Giddorah> We maxed?
20:44:11  <PublicServer> <uliko> For now
20:44:21  <PublicServer> <Giddorah> V: Add another 2000 trains :)
20:44:41  <PublicServer> <uliko> Somehow I dont think thats gonna work out too well ;)
20:44:43  <V453000> since I have no idea how the network performs I am not doing a thing :)
20:44:58  <PublicServer> <Giddorah> It's doing great :)
20:45:26  *** Chillosophy has joined #openttdcoop
20:45:30  <PublicServer> <Giddorah> Haha
20:45:44  <PublicServer> <Giddorah> "now use brain and tell me why would it be roro. ? /V."
20:45:46  <PublicServer> <Giddorah> <3
20:46:28  <V453000> srsly...
20:46:52  <Mazur> Again with the laguage packs.  You'd think they'd get updated with the revision?
20:47:26  <uliko_> So much terminus hate lately
20:47:46  <uliko_> Even primaries gets converted for some reason
20:48:31  * Ammler likes terminus :-)
20:48:47  <Sylf_mobile> i converted some only to create more waiting room
20:49:14  <Ammler> then trash the trains, so you have some free for other palces
20:49:23  <Ammler> !info
20:49:23  <PublicServer> Ammler: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 24020232187  Loan: 0  Value: 24024601733  (T:1000, R:16, P:0, S:4) unprotected
20:49:47  <Sylf_mobile> but i think i should have killed excess trains instead
20:49:59  <Ammler> :-)
20:50:02  <uliko_> Waiting space for primaries, prime failure of train adding
20:50:30  <uliko_> Also overpopulating a station with trains does in pretty much every case reduce the production
20:50:44  <Ammler> untrue
20:51:04  <uliko_> Maybe but that's my experience
20:51:18  <Ammler> it does rise the production more, but it doesn't reduce
20:51:23  <Ammler> not*
20:51:45  <Ammler> good rate is around 75%
20:51:50  <uliko_> I always found ratings over 70% to reduce growth for some odd reason but maybe its just selective memory
20:52:00  <uliko_> You always remember the bad times
20:52:54  <Ammler> uliko_: yeah, some people might have told you so you don't add more trains ;-)
20:53:22  <uliko_> Hah, I'm the one yelling at other people not to :p
20:56:18  <PublicServer> ***  made screenshot at 0002F0A6: http://ps.openttdcoop.org/publicserver/webcam/0002F0A6.png
20:56:28  <PublicServer> *** uliko has left the game (leaving)
20:56:44  <Ammler> uliko_: maybe you started to believe yourself ;-)
20:57:16  <PublicServer> <TheRisen> i need some help
20:57:29  <PublicServer> <Giddorah> ?
20:57:38  <PublicServer> <TheRisen> i ahve an minor cl issue at bbh d2
20:57:47  <Ammler> I start adding trains if rating is <70% and calculate trains to 85%
20:57:50  <PublicServer> <TheRisen> plenty of space but no idea how to resolve it
20:57:59  <Ammler> I remove trains when raiting is >85%
20:58:15  <Ammler> and calculate to 75%
20:58:26  <PublicServer> <Giddorah> There instead?
20:59:03  <PublicServer> <TheRisen> atm on both lanes fits exactly one train
20:59:13  <Sylf_mobile> :o still working on D2
20:59:13  <PublicServer> <TheRisen> in front of the pbs
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20:59:31  <PublicServer> <Giddorah> Yeah, one cell extra won't do any harm :)
20:59:33  <PublicServer> <TheRisen> the merger had not enough input capacity
21:00:13  <PublicServer> <TheRisen> k thx
21:00:24  <PublicServer> <TheRisen> yay, finally
21:00:43  <PublicServer> <TheRisen> bbh d2 finished for now :)
21:02:42  <PublicServer> <SmatZ> brb
21:04:08  <PublicServer> <TheRisen> alrigth, what to do now?
21:07:44  <PublicServer> <TheRisen> ??
21:07:53  <PublicServer> <TheRisen> a wood with 0t production?
21:08:23  <PublicServer> <TheRisen> ah now, was a really new one
21:08:35  <PublicServer> <Giddorah> Who's putting all these !CL-flags on primaries?
21:11:19  <PublicServer> ***  made screenshot at 0002F2A8: http://ps.openttdcoop.org/publicserver/webcam/0002F2A8.png
21:11:36  <PublicServer> <Giddorah> Who's building on slh04?
21:11:46  <PublicServer> <SmatZ> guess me
21:11:56  <PublicServer> <Giddorah> Want any assistance? :)
21:12:08  <PublicServer> <SmatZ> not sure it would be possible :)
21:12:13  <PublicServer> <Giddorah> It wont :)
21:12:31  <PublicServer> <SmatZ> :)
21:12:55  <PublicServer> <Giddorah> I want a troublesome slh to fix too... Or a badly built primary-area :(
21:13:08  *** [com]buster has quit IRC
21:13:17  <PublicServer> <Giddorah> I love improving those :)
21:13:25  *** [com]buster has joined #openttdcoop
21:13:25  *** ChanServ sets mode: +o [com]buster
21:13:56  <Sylf_mobile> there's a 1-way in, 1-way out slh
21:14:13  <Sylf_mobile> you could fix that one...
21:14:17  <PublicServer> <Giddorah> Oh?
21:14:21  <PublicServer> <Giddorah> You know which one?
21:14:50  <Sylf_mobile> was it 07?
21:14:59  <Sylf_mobile> i dont remember
21:15:04  <PublicServer> <Giddorah> Already being dealt with :P
21:15:15  <Sylf_mobile> i think its to the north of bbh c2
21:15:24  <Sylf_mobile> aaaaah
21:15:35  <PublicServer> <Giddorah> SLH11?
21:16:05  <PublicServer> <Giddorah> Hmmm
21:16:09  <PublicServer> <Giddorah> It's an ugly slh
21:17:14  <PublicServer> <Giddorah> And it's drive on left...
21:19:28  <Sylf_mobile> which one is that...
21:19:47  <PublicServer> <Giddorah> The area after SLH11
21:19:49  <PublicServer> <Giddorah> Roysvork area
21:20:11  <Sylf_mobile> yeah thats the one!
21:20:17  <Sylf_mobile> hehehe
21:20:31  <PublicServer> <TheRisen> what station shall I  use for a cole mine?
21:20:33  <PublicServer> <Giddorah> Yeah... I'll see if I can do something better around there :)
21:21:05  <PublicServer> <TheRisen> *coal mine I mean
21:21:44  <PublicServer> *** SmatZ has left the game (connection lost)
21:21:55  <Sylf_mobile> building more stations?
21:22:02  <PublicServer> <Giddorah> Me?
21:22:51  <Sylf_mobile> therisen
21:23:23  <TheRisen> yes, but without adding the trains
21:23:46  <PublicServer> <TheRisen> just to get this game finished
21:24:08  <SmatZ> !password
21:24:08  <PublicServer> SmatZ: hugest
21:24:22  <PublicServer> *** SmatZ joined the game
21:24:40  <Sylf_mobile> mineral silo is a good ol popular choice
21:26:09  <PublicServer> <TheRisen> where do i find it?
21:26:19  <PublicServer> ***  made screenshot at 00030EA6: http://ps.openttdcoop.org/publicserver/webcam/00030EA6.png
21:27:20  <PublicServer> <TheRisen> i have it
21:34:44  *** pugi has joined #openttdcoop
21:41:19  <PublicServer> ***  made screenshot at 00013472: http://ps.openttdcoop.org/publicserver/webcam/00013472.png
21:48:41  <Mazur> After the update with autostart I get: "Error: No available language packs (invalid versions?)".  Hoa again do I solve that?
21:48:43  <Mks> !date
21:48:58  <SmatZ> Mazur: make lang
21:49:12  <SmatZ> if you can do that :)
21:49:29  <SmatZ> in the case you can't do that, download binary and update lng files yourself...
21:49:34  <SmatZ> !dl win32
21:49:34  <PublicServer> SmatZ: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip
21:50:56  <PublicServer> <Giddorah> Bah... Who makes an SLH backwards?
21:51:09  <PublicServer> <TheRisen> which one?
21:51:15  <PublicServer> <Giddorah> SLH 11
21:51:26  <PublicServer> <Giddorah> I'm cleaning up that area
21:51:38  <PublicServer> <Giddorah> But... The reversed SLH makes things a bit more complicated
21:52:59  <Sylf_mobile> ya know ... i realised that i pointed out a wrong slh
21:53:13  <PublicServer> <Giddorah> lol
21:53:15  <PublicServer> <Giddorah> What?
21:53:42  <Sylf_mobile> slh 09 is the one that needs to be both way in, both way out
21:53:59  <Sylf_mobile> but fixing any ugliness is good ^^
21:54:05  <PublicServer> <Giddorah> Well... I'm kind of heavy into fixing SLH 11 :P
21:54:08  *** ODM has quit IRC
21:54:11  <PublicServer> <TheRisen> whats wrong with 11?
21:54:23  <PublicServer> <Giddorah> It's... Backwards
21:54:29  <PublicServer> <Giddorah> No wait
21:54:29  <PublicServer> <Giddorah> Wtf?
21:54:35  <PublicServer> <Giddorah> I fixed it already :O
21:54:41  <PublicServer> <Giddorah> Hold on...
21:54:44  <PublicServer> <Giddorah> I gotto think...
21:54:56  <PublicServer> <Giddorah> It was left-hand drive
21:55:18  <PublicServer> <Giddorah> But I fixed that
21:55:22  <PublicServer> <SmatZ> so is SLH7...
21:55:43  <PublicServer> <SmatZ> that's because to prevent join before split :)
21:55:45  <Mazur> make lang thinks everything is tip-top.
21:55:59  <Mks> !date
21:56:00  <PublicServer> <SmatZ> :)
21:56:06  <PublicServer> <Giddorah> Hmm
21:56:19  <PublicServer> ***  made screenshot at 00034CA8: http://ps.openttdcoop.org/publicserver/webcam/00034CA8.png
21:56:26  <PublicServer> Mks: you are not allowed to use !rcon
21:56:33  <PublicServer> <Giddorah> Oh well... Guess everything that is left is to fix the last pieces of ugliness that I made...
21:56:52  <Mazur> DOne that few times already, even once remvoed the bin/lang contents to force a redo, but that didn;t get it replaced, then tarred the objs/lang...  no wait, I may have it.
21:57:09  <PublicServer> <TheRisen> nope, slh 09 needs some work
21:57:25  <PublicServer> <SmatZ> booooh
21:58:07  <PublicServer> <SmatZ> I shouldn't play OTTD sober
21:58:10  <PublicServer> * SmatZ goes for a beer
21:58:21  <PublicServer> <TheRisen> *g*
21:59:01  <V453000> :D
21:59:04  <V453000> good
22:00:04  <SmatZ> V453000: to bys neveril, jak jsme byli na tom srazu a ja tam dostal to 5L pivo v plechovce - ono to ma vlastni "pipu" a vubec je to skvely, od ty doby to kupuju - jen je to desne drahy. Nejlevnejsi pivo vyjde asi na 17Kc
22:00:13  <SmatZ> a nejvetsi problem je tech 5L vypit :D
22:00:17  <V453000> :D
22:00:22  <SmatZ>  /czech (sorry)
22:00:49  <V453000> what producer is it?
22:00:55  <SmatZ> Grafenwald
22:00:58  <V453000> or ... you buy any "little keg" ?
22:01:03  <V453000> hmm never heard of
22:01:15  <SmatZ> but many czech producers sell that as well
22:01:17  *** waterfoul has joined #openttdcoop
22:01:50  <SmatZ> http://www.katunddet.de/images/faesser/grafenwalder_hefe.JPG :)
22:01:54  <SmatZ> like pilsen
22:02:02  <SmatZ> but that costs > 30CZK/beer
22:02:04  <SmatZ> tooo much
22:02:07  <SmatZ> way too much
22:02:11  <V453000> oh I actually drank that already
22:02:14  <waterfoul> i'm trying a different approach to prios (actually got the idea from networking) but I hit a snag. Is there any way to force a train to divert on to a track if a light is red?
22:02:15  <SmatZ> :D
22:02:16  <V453000> not bad really :)
22:02:19  <SmatZ> yeah :)
22:02:56  <waterfoul> anyone?
22:03:23  <SmatZ> waterfoul: I have no idea, dir
22:03:24  <SmatZ> sir
22:03:26  <SmatZ> :p
22:03:26  <V453000> I wonder what do you want to do
22:03:31  <TheRisen> what  do u want to do exactly?
22:03:39  <V453000> but some not gate could work with a fail-safe unblocker system
22:03:39  <TheRisen> :D
22:03:41  <SmatZ> you can make a red signal green using logic trains
22:03:49  <SmatZ> but you need some space for that
22:04:31  <waterfoul> the idea is have a full speed train hit a light, if there is room for it on the track then proceed, if not divert on a loop track and try again. (like a packet collision on a network)
22:04:58  <waterfoul> I have everything working but the diversion. I have the track layed out but I can't get the trains to turn
22:05:15  <V453000> @blog cyclotron
22:05:23  <Webster> Search Result for cyclotron at #openttdcoop - http://www.openttdcoop.org/blog/?s=cyclotron
22:05:25  <PublicServer> <TheRisen> pre signals should do the job
22:05:32  <V453000> btw try the signal you need to be red turning into 2way
22:05:47  <Mazur> /usr/local/games/autostart/ps.openttdcoop.org-3979-svn/src/main_gui.cpp: In member function ‘virtual EventState MainWindow::OnKeyPress(uint16, uint16)’:
22:05:47  <Mazur> /usr/local/games/autostart/ps.openttdcoop.org-3979-svn/src/main_gui.cpp:362: error: ‘PlaceLandBlockInfo’ was not declared in this scope
22:06:03  <waterfoul> the light turns red as expected but the train waits at it instead of turning
22:06:22  <PublicServer> <Giddorah> Aight... That area is cleaned up :)
22:06:29  <V453000> waterfoul: use 2way
22:06:37  <V453000> it will not go into a 2way
22:06:58  <SmatZ> Mazur: works for me :-/
22:07:03  <SmatZ> and nightly built too
22:07:08  <SmatZ> hmm not the win9x one...
22:09:15  <waterfoul> this currently uses mainly 2 way block
22:09:27  *** Tray has quit IRC
22:10:08  <PublicServer> <Giddorah> Who's working on SLH04?
22:11:20  <PublicServer> ***  made screenshot at 00033AAB: http://ps.openttdcoop.org/publicserver/webcam/00033AAB.png
22:11:32  <V453000> waterfoul: then email me or show screenshot :)
22:17:24  <PublicServer> *** Sylf joined the game
22:17:28  <Mks> !password
22:17:28  <PublicServer> Mks: forded
22:17:31  <PublicServer> <Sylf> hi all
22:17:37  <PublicServer> <TheRisen> hi there
22:17:46  <PublicServer> *** Mks joined the game
22:21:48  <PublicServer> <TheRisen> hmm what to do?
22:21:58  <PublicServer> <Sylf> where?
22:22:20  <PublicServer> <TheRisen> yes what to do, and where? :)
22:22:32  <PublicServer> <Sylf> XD
22:22:52  <PublicServer> <Sylf> I'm looking at BBH D2
22:22:59  <PublicServer> <Sylf> there's some weird constructs
22:23:18  <PublicServer> <TheRisen> which one?
22:23:51  <Giddorah> God I hate america...
22:23:53  *** benom has quit IRC
22:23:54  <PublicServer> <Sylf> "gone with the win" area
22:24:07  <PublicServer> <Sylf> traffic is running smooth, but it still looks weird
22:24:17  <PublicServer> <TheRisen> the pbs one?
22:24:18  <Giddorah> Stupid regulations that people from outside the US can't watch their shows on their webpages...
22:24:25  <PublicServer> <Sylf> yes, the PBS one
22:24:37  <PublicServer> <Sylf> when the line splits only a few tiles before thene
22:24:37  <PublicServer> <Sylf> th
22:24:43  <PublicServer> <Sylf> then the line crosses over again
22:25:13  <PublicServer> <TheRisen> it's easy to explain
22:25:42  <PublicServer> <TheRisen> it was done with pre signals at origin, but the signal gaps were too large
22:26:03  <PublicServer> <TheRisen> and there was no possibiltity to change that
22:26:20  <PublicServer> ***  made screenshot at 0002DCAB: http://ps.openttdcoop.org/publicserver/webcam/0002DCAB.png
22:26:37  <PublicServer> <TheRisen> so trains slowed down and queued up to the west
22:26:58  <PublicServer> <Sylf> mmmmkay
22:27:04  <PublicServer> <TheRisen> so i decided to try a pbs solution
22:27:34  <PublicServer> <Sylf> was that right after the server restart?
22:27:36  <PublicServer> <TheRisen> which worked better but still not perfect, the thing i needed was a second entrance to the merger
22:27:54  <PublicServer> <TheRisen> let me think
22:28:14  <PublicServer> <TheRisen> i did it today about 8 o'clock
22:28:18  <PublicServer> <Sylf> I just want to see the before picture and see the problem
22:28:30  <PublicServer> <Sylf> to feed my curiosity
22:29:41  <PublicServer> <TheRisen> it's so awesome to look at
22:29:57  <PublicServer> <TheRisen> that such a wierd construction can work so smoothly
22:30:07  <PublicServer> <Sylf> hehe
22:31:14  *** kuch3n_ has joined #openttdcoop
22:32:47  <PublicServer> <TheRisen> did u find the picture?
22:34:14  <SmatZ> !trains 1234
22:34:14  <PublicServer> <Sylf> ooooh, I see your dilemma with presignal
22:34:28  <SmatZ> !rcon set max_trains 1234
22:34:57  *** Firartix has quit IRC
22:35:01  <Sylf> oh
22:35:04  <Sylf> more trains?
22:35:10  <PublicServer> <SmatZ> MOAR!!!!
22:35:24  <PublicServer> <SmatZ> yes :)
22:35:34  <PublicServer> <Sylf> just don't kill the wood/coal drop >_<
22:35:40  <PublicServer> <SmatZ> :)
22:35:42  <V453000> it isnt dead yet ? :po
22:35:48  <PublicServer> <TheRisen> there are some !trains signs, have fun smatz :)
22:35:48  <PublicServer> <Sylf> XD
22:36:14  <PublicServer> <SmatZ> nah :)
22:36:16  <PublicServer> <Sylf> time to build some farm trainz
22:37:06  <PublicServer> <SmatZ> "PBS so it can't block, says Chris Booth"
22:37:08  <PublicServer> <SmatZ> wtf
22:37:11  <PublicServer> *** Mks has joined company #1
22:37:40  <PublicServer> <SmatZ> you have short time to build new trains :)
22:37:40  *** Nite has joined #openttdcoop
22:37:54  <PublicServer> <Sylf> ahahahaha
22:38:06  <Nite> !dl
22:38:06  <PublicServer> Nite: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
22:38:12  <PublicServer> <Sylf> everyone's rushing to those train reserve?
22:38:16  *** kuch3n has quit IRC
22:38:30  <Nite> !dl win32
22:38:30  <PublicServer> Nite: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip
22:39:41  <Nite> !pw
22:39:47  <PublicServer> *** Sylf has joined company #1
22:39:48  <Nite> !password
22:39:48  <PublicServer> Nite: router
22:40:03  <PublicServer> *** Nite joined the game
22:40:07  <PublicServer> <SmatZ> hello
22:40:27  <PublicServer> * SmatZ destroyed that CB's PBS nonsense
22:40:34  <PublicServer> <Nite> hi
22:40:56  <PublicServer> <TheRisen> hi
22:41:20  <PublicServer> ***  made screenshot at 0000DF4C: http://ps.openttdcoop.org/publicserver/webcam/0000DF4C.png
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22:47:36  <PublicServer> *** Nite has left the game (connection lost)
22:48:01  *** Nite has left #openttdcoop
22:48:18  <PublicServer> <TheRisen> it's a pity that the nices hub is barely used (slh 2)
22:48:32  *** Mucht has quit IRC
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22:48:48  *** ChanServ sets mode: +o Mucht
22:49:06  <SmatZ> !rcon set max_trains 1002
22:49:12  <PublicServer> <SmatZ> timeout :p
22:49:27  <PublicServer> <Sylf> XD
22:49:29  <PublicServer> <SmatZ> you weren't very active this tame
22:49:31  <PublicServer> <Sylf> otay
22:49:31  <PublicServer> <SmatZ> time
22:49:33  <PublicServer> <SmatZ> ;)
22:49:44  <PublicServer> <SmatZ> come on...
22:49:46  <PublicServer> <Sylf> dang
22:49:53  <PublicServer> <SmatZ> I like jammed networks
22:49:55  <PublicServer> <Sylf> new station just finished but owellz
22:49:57  <PublicServer> <SmatZ> that need a lot of fixing...
22:50:07  <SmatZ> !rcon set max_trains 1050
22:50:15  <PublicServer> <SmatZ> 1050 should be fine :)
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22:56:21  <PublicServer> ***  made screenshot at 0001220C: http://ps.openttdcoop.org/publicserver/webcam/0001220C.png
22:57:56  <PublicServer> *** Mks has left the game (connection lost)
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23:01:55  <PublicServer> *** Mazur joined the game
23:05:47  <PublicServer> <Sylf> holy crap
23:05:49  <PublicServer> <SmatZ> ?
23:05:53  <PublicServer> <Sylf> wood drop exit is a mess again
23:06:29  <PublicServer> <SmatZ> it's not a good idea to combine coal exit with anything
23:06:45  <PublicServer> <SmatZ> even worse, with wood drop in alpine climate :p
23:06:48  <PublicServer> <SmatZ> s/exit/drop
23:07:02  <PublicServer> <Sylf> really... hmm...
23:07:06  <PublicServer> <SmatZ> it's not jammed
23:07:12  <PublicServer> <Sylf> another lesson for the future
23:07:38  <PublicServer> <Sylf> kinda jammed a bit on the west side of the complex
23:07:58  <PublicServer> <Giddorah> Well... Double-tunnel it
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23:11:21  <PublicServer> ***  made screenshot at 00035C37: http://ps.openttdcoop.org/publicserver/webcam/00035C37.png
23:15:58  <PublicServer> <Mazur> That bridge is yours, now.
23:16:11  <PublicServer> <Sylf> who? what? where?
23:16:17  <PublicServer> <SmatZ> :)
23:16:59  <PublicServer> <SmatZ> still, it needs improvements
23:17:07  <PublicServer> <Mazur> The join.
23:17:11  <PublicServer> <SmatZ> "+maybe 3rd track"
23:17:33  <PublicServer> <Mazur> Prioritising?
23:17:35  <PublicServer> <Giddorah> A and B can only exit on single bridge exits
23:17:37  <PublicServer> <Sylf> Mazur: D2?
23:17:44  <PublicServer> <Mazur> Wood/Coal exit.
23:17:49  <PublicServer> <SmatZ> no traffic there now...
23:18:02  <PublicServer> *** Mazur has left the game (connection lost)
23:18:04  <PublicServer> <SmatZ> but it's an "evil X" :)
23:18:06  <PublicServer> <Giddorah> Just saying :P
23:18:22  <PublicServer> <Giddorah> Oh well
23:18:25  <PublicServer> <Giddorah> Some milk and some sleep :)
23:18:31  <PublicServer> <SmatZ> :)
23:18:33  <PublicServer> <SmatZ> bye Giddorah
23:18:38  <PublicServer> <SmatZ> bye Mazur
23:18:38  <PublicServer> <Giddorah> G'nite people, see ya in 4 hours 41 minutes :)
23:18:48  <PublicServer> <SmatZ> :)
23:18:50  <PublicServer> *** SmatZ has left the game (leaving)
23:21:35  <PublicServer> <TheRisen> hmm that prio ...
23:21:51  <PublicServer> <TheRisen> i doubt that there will be any chance for these trains to join
23:22:01  <PublicServer> <Sylf> the new one?
23:22:07  <PublicServer> <TheRisen> y
23:22:13  <PublicServer> <Sylf> I've seen trains pass
23:22:31  <PublicServer> <TheRisen> allright me too
23:23:02  <PublicServer> <Sylf> but there'se now a fear that it might back up too much
23:23:16  <PublicServer> <Sylf> all the way to MSH SE-1
23:23:34  <PublicServer> <Sylf> I still want to kill this "bypass"
23:24:08  <PublicServer> <TheRisen> this prio is very long
23:24:18  <PublicServer> <TheRisen> it should be shorter imho
23:24:42  <PublicServer> <Sylf> let's see what happens at that length
23:25:01  <PublicServer> <Sylf> the crazy thing was that the prio was given to the other line originally
23:25:11  <PublicServer> <TheRisen> omfg
23:25:23  <PublicServer> <TheRisen> why?
23:25:37  <PublicServer> <TheRisen> to get a full block of this MS?
23:25:47  <PublicServer> <Sylf> I didn't design this whole thing... so I don't know
23:26:21  <PublicServer> ***  made screenshot at 00034633: http://ps.openttdcoop.org/publicserver/webcam/00034633.png
23:27:09  <PublicServer> <Sylf> awww risen, you haven't fed trains to the gold mine station you built
23:27:11  <PublicServer> <Sylf> next to D2
23:27:19  <PublicServer> <TheRisen> no i haven't
23:27:53  <PublicServer> <TheRisen> was i supposed to?
23:28:04  <PublicServer> <Sylf> we have 9 more trains to spare =)
23:28:54  <PublicServer> <TheRisen> there are some other !trains signs too
23:29:36  <PublicServer> <Sylf> we should feed them some trains
23:29:50  <PublicServer> <Sylf> 3 each, and we'll be right at 1050 =)
23:37:16  <PublicServer> <TheRisen> did u launch some trains for these stations?
23:39:22  <PublicServer> <TheRisen> pfff
23:39:50  <PublicServer> <TheRisen> did u change the northeastern coalmine to a terminus station?
23:39:52  <PublicServer> <Sylf> hrm?
23:39:58  <PublicServer> <Sylf> yes
23:40:09  <PublicServer> <TheRisen> care for the signals next time :)
23:40:13  <PublicServer> <Sylf> because of 2x45 turn at the exit
23:40:29  <PublicServer> <TheRisen> y right
23:41:03  <PublicServer> *** Sylf has left the game (connection lost)
23:41:03  <PublicServer> <TheRisen> but 1-way signals at the exit are bad too
23:41:10  <Sylf> iiiick
23:41:15  <Sylf> that would be
23:41:28  <Sylf> !password
23:41:31  <PublicServer> ***  made screenshot at 0001147E: http://ps.openttdcoop.org/publicserver/webcam/0001147E.png
23:41:32  <PublicServer> Sylf: tissue
23:41:43  <PublicServer> *** Sylf joined the game
23:41:51  <PublicServer> <TheRisen> nvm
23:41:57  <PublicServer> <TheRisen> i saw and changed it
23:41:58  <PublicServer> *** Sylf has left the game (connection lost)
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23:42:23  <PublicServer> *** Sylf joined the game
23:42:52  <sharpy> !password
23:42:52  <PublicServer> sharpy: tissue
23:44:14  <PublicServer> <TheRisen> still one cl
23:45:35  <sharpy> !dl win64
23:45:35  <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
23:46:30  <PublicServer> <Sylf> hmmm
23:47:49  <PublicServer> *** sharpy joined the game
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23:50:15  <PublicServer> <Sylf> that was a very pointless battle against CL... but oh well
23:50:35  <PublicServer> <TheRisen> terminus too?
23:50:56  <PublicServer> <Sylf> terminus for these primaries should be just fine
23:51:16  <PublicServer> <Sylf> we don't need to be scared of terminus
23:53:02  <PublicServer> <TheRisen> i have another cl issue
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23:53:10  <PublicServer> <Sylf> yes?
23:53:23  <SmatZ> sharpy: is your company at .stable all fine?
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23:53:52  <PublicServer> <sharpy> hmmm? what do you mean .  stable
23:53:54  <PublicServer> <Sylf> hmmm
23:54:02  <SmatZ> the welcome, stable server
23:54:12  <SmatZ> greenlion says someone stole yourcompany
23:54:25  <PublicServer> <sharpy> oh, yeah hang on i'll log in
23:56:11  <PublicServer> <Sylf> any particular reason for not connecting to SL 11?
23:56:22  <PublicServer> ***  made screenshot at 00013850: http://ps.openttdcoop.org/publicserver/webcam/00013850.png
23:56:33  <PublicServer> <TheRisen> nope
23:56:43  <PublicServer> <TheRisen> i just took the nearest one
23:57:58  <PublicServer> <TheRisen> but 11 has a much higher amount of trains
23:58:06  <PublicServer> <TheRisen> than 10
23:58:20  <PublicServer> <Sylf> it's connected to the same ML
23:58:39  <PublicServer> <TheRisen> so this doesn't matter? ok
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