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Log for #openttdcoop on 22nd October 2010:
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00:00:19  <PublicServer> <Sylf> Kinda overkill
00:00:46  <PublicServer> <G> Well just thinking, we've gat 1 mill of cola coming out of the cola wells...
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00:02:13  <PublicServer> <Sylf> you can probably get more traffic throughput by increasing the deceleration space
00:02:23  <PublicServer> <Sylf> maybe by 1 tile
00:02:45  <PublicServer> <G> Oh I get you
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00:04:36  <PublicServer> <Sylf> we'll see how it does with 6 platforms for a while
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00:04:50  <PublicServer> <G> K, really it should be the other 3
00:06:48  <PublicServer> <G> 2 Megalitres of Cola a month
00:07:10  <PublicServer> <G> And 47 trains
00:07:22  <PublicServer> <Sylf> megalitres, yes...
00:07:36  <PublicServer> <Sylf> 1 ton is 1000 litres, if it's exactly like water
00:08:03  <PublicServer> <Sylf> megaton is like... insanely a lot :p
00:08:09  <PublicServer> <G> oh wait yeah, 2000 Megalitres
00:08:27  <PublicServer> <Sylf> 2,000 kilolitres :p
00:08:29  <PublicServer> <G> No wait, I was right the first time
00:08:35  <PublicServer> <G> silly SI units
00:10:13  <PublicServer> <Sylf> We need more raw materials for toys
00:10:32  <PublicServer> <Sylf> Let's make the toy factory get busier
00:10:43  <PublicServer> <G> I'll help after lunch
00:10:49  <PublicServer> <G> I'll be back in a few
00:10:55  <PublicServer> <Sylf> k
00:12:19  <PublicServer> <G> I'm going to reenable the other 3 platforms just in case, while we can't keep an eye on it
00:12:37  <PublicServer> <G> I think it's okay, but I'll check after lunch
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00:27:52  <Max|> Kelbrück valley has started jamming, we need to expand the SL I think
00:28:14  <PublicServer> <Sylf> no
00:28:24  <PublicServer> <Sylf> It's the bad balancing at BBH 01c
00:28:38  <PublicServer> <Sylf> wait
00:28:56  <PublicServer> <Sylf> oh that one..
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00:28:58  <PublicServer> <G> Need double bridge
00:29:17  <PublicServer> <Sylf> indeed
00:34:20  <PublicServer> <Sylf> s
00:34:30  <PublicServer> <Sylf> so much cargo waiting at many stations
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00:43:08  <PublicServer> <Sylf> We need the 4th line for the roundabout now.
00:43:31  <PublicServer> <Max> Yep
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00:43:41  <PublicServer> <Sylf> But I gotta go for now
00:43:44  <PublicServer> <Max> D:
00:43:50  <PublicServer> <Max> I can't build it
00:44:04  <G> Neither put it in the todo list
00:46:43  <PublicServer> *** Sylf has left the game (leaving)
00:49:31  <G> !gap 2 4
00:49:31  <PublicServer> G: You need 2 tunnels/bridges for trainlength 2 and gap 4.
00:54:43  <PublicServer> <G> Wow, Major jam
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01:19:45  <PublicServer> *** Game paused (number of players)
01:20:29  <PublicServer> <Max> That's it for tonight then, I guess
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01:39:10  <PublicServer> *** Game still paused (number of players)
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01:44:27  <avdg> !unpause
01:44:27  <PublicServer> avdg: you must be channel op to use !unpause
01:44:39  <avdg> hmm, what was the command again? :)
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01:58:07  <Sylf> yeah, there should be a giant jam
01:58:12  <Sylf> I mean
01:58:21  <PublicServer> <avdg> well, I willl look at it
01:58:25  <Sylf> You probably see a giant jam that should be fixed
01:58:33  <PublicServer> <avdg> roundabout wins? :)
01:58:55  <PublicServer> <avdg> yeah, I added some "bad" optimalisations
01:59:05  <PublicServer> <avdg> jam is moving :o
01:59:11  <PublicServer> <avdg> slh 02
01:59:17  <PublicServer> <avdg> lost trains?
02:01:43  <PublicServer> <avdg> jam solved
02:02:13  <PublicServer> <avdg> that small one ;-)
02:03:11  <PublicServer> <avdg> that roundabout seems to be sensitive for other jams ;-)
02:17:36  <PublicServer> <avdg> big jam :o
02:17:56  <PublicServer> <avdg> no way to handle this without hacks/extensions
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02:27:47  <PublicServer> <Max> We need to fix !This
02:28:47  <PublicServer> <avdg> adding some signals at some gaps and it will help a bit
02:28:49  <PublicServer> <Max> Add a line, maybe
02:29:03  <PublicServer> <avdg> nah
02:29:09  <PublicServer> <avdg> roundaboutjam now
02:29:27  <PublicServer> <avdg> I've optimised a bit and now its joined with that jam
02:31:55  <PublicServer> <avdg> I expect many overflowing stations if we fix some jams
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02:41:36  <hopeless> hi
02:41:40  <Max|> hey
02:41:42  <PublicServer> <avdg> hey hopeless
02:42:27  <hopeless> i've been putzing around on openttd for about 2months or so and I still have alot of questions so I'm hopeless lol
02:42:42  <PublicServer> <avdg> just join :)
02:43:20  <hopeless> oh you mean join the password server?
02:43:37  <PublicServer> <avdg> guess how to obtain the password :)
02:44:06  <avdg> !password
02:44:06  <PublicServer> avdg: droves
02:44:34  <hopeless> i know how to get the password :P I've read everything on the openttdcoop pages lol I just don't understand any of it XD
02:44:43  <PublicServer> <avdg> join :p
02:44:47  <Max|> Heh
02:45:14  <Max|> You'll learn faster if you take a look at the game
02:45:23  <hopeless> all right
02:46:11  <PublicServer> <avdg> You don't get me mad :) not that easy
02:46:49  <hopeless> !password
02:46:49  <PublicServer> hopeless: droves
02:48:37  <PublicServer> *** Sylf joined the game
02:49:03  <hopeless> hmm i don't think i want to install the beta version right now =\
02:49:10  <avdg> !dl
02:49:10  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
02:49:42  <Max|> You can have both stable and nightly at the same time
02:50:04  <hopeless> do i gotta do somethign weird like save them in different paths?
02:50:12  <Max|> Yes
02:50:14  <PublicServer> <avdg> just be sure you have installed your grf in the "shared" directory
02:50:21  <Max|> Just unpack it somewhere else
02:50:23  <PublicServer> <avdg> so you don't have to copy a lot of stuff :)
02:50:41  <PublicServer> <avdg> mostly %documents%/openTTD
02:51:00  <PublicServer> <avdg> for data
02:51:12  <PublicServer> <avdg> binaries can be deployed everywhere
02:51:20  <hopeless> ok i'll see if i can do it but i'm hopeless lol
02:51:42  <PublicServer> <avdg> hey, you are joining #openttdcoop ;-)
02:52:16  <PublicServer> <avdg> your getting better then the "noobs" playing the stable :)
02:52:35  <PublicServer> <avdg> *you are
02:52:59  <hopeless> I want to make nice stuff lol but well you know
02:53:15  <PublicServer> <Sylf> you don't start perfect
02:53:17  <PublicServer> <avdg> just join ;-)
02:53:35  <PublicServer> <Sylf> you practice with other people and stride toward the perfection
02:54:00  <Max|> towards the madness*
03:08:57  <hopeless> :( ok so what I'm trying to do is nto have to download all the newgrfs again by installing the nightly a certain way but even if i extract it right into the openttd folder in my doc i'm not getting any green servers
03:09:16  <PublicServer> <Sylf> No, don't do that.
03:09:32  <avdg> online content?
03:09:43  <Sylf> You can share the same set of GRF files with all different versions of openttd
03:09:57  <avdg> the only grf you need are these from !grf
03:10:07  <Sylf> !grf
03:10:07  <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
03:10:09  <avdg> the other grf are available in the online system
03:10:22  <Sylf> grf requirements for this game is very low
03:10:28  <Sylf> eGRVTS
03:10:31  <Sylf> and that's it
03:11:12  <hopeless> how do i share the grf files? lol
03:11:30  <avdg> search for the directory %documents%/openTTD
03:11:36  <Sylf> are you on windows? linux? mac?
03:11:48  <avdg> where %documents% is a directory like /My Documents/user/
03:12:25  <hopeless> windows vista 64bit
03:12:46  <avdg> are you in "my documents"?
03:12:57  <avdg> look for the directory /openTTD
03:13:13  <Sylf> c:\Users\hopeless\My Documents\OpenTTD\content_download\data
03:13:19  <hopeless> yeah i see the openttd folder
03:13:31  <Sylf> put all *.grf files in there
03:13:31  <avdg> just /openttd/data is good enough to unzip the grfs
03:14:07  <Sylf> then all different copies of openttd will see those files
03:14:14  <hopeless> oh ok yeah i see all my grfs now but i guess I'm missing yours?
03:14:27  <Max|> !grf
03:14:27  <PublicServer> Max|: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
03:14:30  <Max|> Get those
03:14:32  <avdg> the others are downloaded automatic
03:14:32  <Sylf> egrvts.grf
03:14:39  <avdg> hmm
03:14:47  <avdg> in which package is egrvts?
03:15:15  <PublicServer> <avdg> wow, !jam is cleared
03:15:16  <hopeless> i have all the grfs from when i played stable
03:15:24  <Sylf> it should be in 8.0 pack that's on that page
03:15:36  <PublicServer> <Sylf> wow
03:15:41  <Sylf> "All" grfs?
03:15:46  <avdg> if you have 7.0, you don't need the 8.0
03:15:48  <hopeless> do i need to unzip this?
03:15:56  <Sylf> no.
03:16:00  <Sylf> Wait
03:16:05  <Sylf> did you get the zip file?
03:16:10  <hopeless> yeah
03:16:17  <Sylf> I think you do...
03:16:49  <Sylf> with tar.gz version, you don't need to untar the file
03:17:15  <PublicServer> <avdg> true
03:17:16  <Sylf> zip file might just work without unzipping... I havn't tried it
03:17:39  <PublicServer> <avdg> works with .tar and .tar.gz
03:17:40  <hopeless> ok one more thing when i first fired it up it acted like it couldn't find a sound file too
03:17:45  <PublicServer> <avdg> donno if it works with .zip
03:17:53  <PublicServer> <avdg> it didn't here
03:18:20  <PublicServer> <Sylf> who needs sounds :p
03:18:34  <PublicServer> <avdg> my ears are already busy :)
03:19:33  <PublicServer> <Sylf> wtf
03:19:40  <PublicServer> <Sylf> 62 trains for this one station...
03:19:42  <PublicServer> <avdg> ?
03:19:52  <PublicServer> <avdg> thats normal with the trainsize
03:19:58  <PublicServer> <avdg> except if it is a primairy?
03:20:08  <PublicServer> <Sylf> Yes, cola pickup
03:20:10  <PublicServer> <Max> It is
03:20:20  <PublicServer> <Max> 2 M liters/month
03:20:22  <PublicServer> <avdg> be carefull
03:20:30  <PublicServer> <avdg> such stations can jam quickly
03:20:40  <PublicServer> <Max> We should sell some trains
03:20:42  <PublicServer> <Sylf> It is jamming pretty badly
03:20:45  <PublicServer> <Max> For now at least
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03:20:47  <PublicServer> <Sylf> We should
03:21:02  <PublicServer> <Sylf> that poor SL can't handle it
03:21:20  <PublicServer> <avdg> :)
03:21:51  <hopeless> no green servers yet
03:21:57  <PublicServer> <avdg> if I know what sl you mean, I bet it doesn't need improvements till the "roundabout" gets better
03:22:05  <PublicServer> <avdg> hopeless: no need
03:22:09  <PublicServer> <Max> Kelbrück East is big too
03:22:41  <PublicServer> <Sylf> 20 trains - that's safe
03:22:43  <hopeless> i thought if a server is red you can't play on it
03:22:45  <Max|> hopeless: do you have the correct version?
03:22:45  <PublicServer> <avdg> the better flow caused more stress over the whole roundabout :p
03:22:58  <hopeless> i just downloaded tonights nightly
03:23:11  <PublicServer> <Sylf> no
03:23:12  <Max|> Sylf: Yes, but it's on the same line as Kelbrück Valley
03:23:19  <PublicServer> <Sylf> don't download today's
03:23:21  <Sylf> !dl win64
03:23:22  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
03:23:29  <Sylf> Get that specific version
03:23:45  <hopeless> ah ok
03:25:27  <PublicServer> <avdg> cya
03:25:30  <PublicServer> *** avdg has left the game (leaving)
03:25:32  <Sylf> cya
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03:26:09  <hopeless> ok i got some green servers now
03:26:13  <hopeless> !password
03:26:13  <PublicServer> hopeless: reeked
03:26:23  <PublicServer> <Sylf> You see the coop's public server?
03:26:34  <PublicServer> *** hopeless joined the game
03:26:49  <PublicServer> <Sylf> all right, sold 12 trains
03:27:15  <PublicServer> <hopeless> so is it normal not to have sound?
03:27:51  <PublicServer> <Sylf> You can get the OpenSFX file if you want the sound
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03:28:24  <Sylf> http://bundles.openttdcoop.org/opensfx/releases/
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03:29:15  <PublicServer> <hopeless> ok lol I guess i will do without my groovy little beeps and junk
03:30:10  <PublicServer> <hopeless> so whats the aim of this game?
03:30:49  <PublicServer> <Sylf> a smooth running traffic in all mainlines
03:31:17  <PublicServer> <Sylf> The focus is likely be in the middle of the map
03:31:23  <PublicServer> <Max> Both Kelbrück Valley and Kelbrück East needs more trains
03:31:29  <PublicServer> <Sylf> how to keep the roundabout up with the traffic
03:31:39  <PublicServer> <Sylf> No.
03:31:41  <PublicServer> <Max> We will need a bigger mainline
03:31:47  <PublicServer> <Sylf> Both of those stations have waves of trains
03:32:05  <PublicServer> <Max> We can't add more trains now, obviously
03:32:05  <PublicServer> <Sylf> they need to have better spread out train traffic
03:32:08  <PublicServer> <Max> But later
03:32:18  <PublicServer> <hopeless> i guess the thing the bugs me the most is not knowing the how much weight to use on the engines
03:32:20  <PublicServer> <Sylf> It keeps jamming and unjamming
03:32:35  <PublicServer> <Sylf> weight?
03:32:58  <PublicServer> <hopeless> yeah how much tonage the varoius engines can handle without slowing down to much
03:33:03  <Razaekel> weight? wut?
03:33:06  <PublicServer> <Sylf> Like, why we have 2 engines on such short trains in this game?
03:33:10  <PublicServer> <Max> For this game, use trains from the trainyard
03:33:12  <Razaekel> just stick the most powerful engines on them
03:33:38  <PublicServer> <Sylf> Those decisions come with experience
03:33:48  <PublicServer> <hopeless> awe thats such a unfun way to do it
03:33:56  <PublicServer> <Sylf> coop prefers better accelerations over faster top speed, I think.
03:33:58  <Razaekel> i see we have another batch of newbs
03:34:04  <Razaekel> we do
03:34:14  <Razaekel> acceleration is far more important than top speed
03:34:33  <Razaekel> since trains need to get up to speed fast in order to minimize the size of gaps in between trains
03:34:40  <Razaekel> which leads to a higher train density
03:35:10  <Razaekel> !dl win64
03:35:10  <PublicServer> <Sylf> higher density means less forgiveness to inefficient design and mistakes...
03:35:10  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
03:35:17  <Razaekel> yea
03:35:17  <PublicServer> <Sylf> But that challenge is the part of fun
03:35:17  <Razaekel> so
03:35:20  <Razaekel> dont screw up
03:35:24  <PublicServer> <hopeless> like for the dash and how it has can have 80 passangers a would asume when its full that adds another 4 tons or so more weight but then how many more cars could it use?
03:35:34  <Razaekel> bring
03:35:36  <Razaekel> boring*
03:35:43  <Razaekel> biggest engine, done
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03:35:51  <Razaekel> if that isnt enough, 2 of the biggest, done
03:36:23  <PublicServer> <Sylf> since we have an open space next to Kombruck...
03:37:50  <Razaekel> !password
03:37:50  <PublicServer> Razaekel: finely
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03:38:19  <PublicServer> <Razaekel> augh! toyland!
03:38:24  <Max|> :D
03:38:35  <PublicServer> <Razaekel> my poor eyes!
03:38:39  <Max|> More like ”Awesome! Toyland!”
03:38:47  <Max|> ""
03:39:04  <PublicServer> <Razaekel> uh, no
03:40:14  <PublicServer> <Sylf> I need  a delay
03:40:40  <hopeless> so how do you guys feel about the goal servers?
03:41:16  <PublicServer> <Sylf> never played one
03:41:25  <hopeless> luukland seems popular but i don't understand why
03:42:03  <Max|> Ah well, time to sleep
03:42:21  <Max|> Good luck with the mess
03:42:26  <Sylf> hopeless, you see the acceleration test?
03:42:27  <PublicServer> *** Max has left the game (connection lost)
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03:43:30  <PublicServer> <hopeless> oh i have a tip for anyone that has a microsolft mouse the magniferbutton is nice for this game if you like to run windowed mode like i do on a higher res
03:44:57  <PublicServer> <hopeless> in toyland you get the first monorail in 1995 right?
03:45:09  <PublicServer> <Sylf> I have no idea
03:45:27  <PublicServer> <Sylf> 1999 is what the available trains list says
03:45:33  <PublicServer> <hopeless> yeah
03:45:44  <PublicServer> <hopeless> that 6 years earlyer then anywhere else
03:45:54  <PublicServer> <Sylf> It should be the same
03:46:02  <PublicServer> <hopeless> i think monorail is 2005?
03:46:39  <Sylf> http://wiki.openttd.org/X2001
03:47:03  <Sylf> also, the other night, I tested out the monorail
03:47:10  <Sylf> its acceleration is horrible
03:47:29  <Sylf> I doubt we'll see one used in a while.
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03:48:17  <PublicServer> <hopeless> did the seed test have a sign?
03:48:20  <PublicServer> <hopeless> speed
03:48:46  <Sylf> no
03:48:57  <Sylf> It's at waypoint Kornbruck
03:49:50  <Sylf> see !acceleration test
03:50:19  <PublicServer> <hopeless> ah i was trying to do something like this earlyer but since my depo's were in the way i figured the shorter train was getting too high of a head start comming out of the depot
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03:51:27  <Sylf> anyway, you see the difference, even with the same top speed
03:52:11  <PublicServer> <hopeless> yeah i suppose its a good thing that even the mag levs can't just do anything
03:52:26  <PublicServer> <hopeless> and i actualy like ot make smaller trains
03:53:00  <PublicServer> <Sylf> I've seen maglevs used seldom in coop
03:54:06  <PublicServer> <Sylf> many trainsets have limited maglev support
03:54:12  <PublicServer> <hopeless> I'm pretty bad at signaling too
03:54:22  <PublicServer> <Sylf> and they also have awesome erail engines
03:56:37  <PublicServer> <hopeless> hmm anyone know how to make a fast 3 track terminus station?
03:57:27  <PublicServer> <Sylf> It depends, I guess?
03:57:37  <PublicServer> <hopeless> non interferings
03:57:48  <PublicServer> <Sylf> just on a 2-lane sideline?
03:58:48  <PublicServer> <hopeless> just a pick up station i guess
03:59:31  <PublicServer> <Sylf> what train length?
03:59:53  <PublicServer> <Sylf> what top speed?
04:00:00  <PublicServer> <Sylf> which rail type?
04:00:10  <PublicServer> <hopeless> lol ok i get it dumb question
04:00:24  <PublicServer> <Sylf> there's no universal design
04:00:58  <PublicServer> <hopeless> me not being able to figure out simple things like this really hurt my ablity to enjoy the game
04:01:04  <PublicServer> <Sylf> I had a basic structure built, but I wanted those details to finish it
04:02:00  <PublicServer> <Sylf> just stick around for couple games
04:02:14  <PublicServer> <Sylf> and also download lots of PSG archives
04:02:14  <PublicServer> <hopeless> oh i see well i guess my ansure would be optimal train size
04:02:20  <PublicServer> <Sylf> That's how I'm still learning
04:02:22  <PublicServer> <hopeless> answer^
04:04:17  <PublicServer> <hopeless> alot of this stuff depends on having unlimited funds though
04:04:39  <PublicServer> <Sylf> sort of.
04:05:01  <PublicServer> <Sylf> that's why coop has the money making stage.
04:05:31  <PublicServer> <Sylf> the money makers got nuked earlier today
04:07:25  <PublicServer> <hopeless> is there any spot on the map i can build on without junking up everything? lol
04:07:39  <PublicServer> <Sylf> yeah, any open space
04:07:58  <PublicServer> <Sylf> southeast corner quadrant is pretty open
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04:15:38  <PublicServer> <hopeless> so do you think a station like Kulmfeld is even useful or should it just go full roro
04:16:16  <PublicServer> <Sylf> see the one I built next to yours
04:16:27  <PublicServer> <Sylf> you can have it simpler
04:16:41  <PublicServer> <Sylf> and still be effective
04:16:56  <PublicServer> <hopeless> yeah i guess so :(
04:18:31  <PublicServer> <Sylf> also, with that design, one lane is still a ro-ro
04:18:41  <PublicServer> <hopeless> i know
04:18:42  <PublicServer> <Sylf> might as well build a full ro-ro station with that
04:18:55  <PublicServer> <hopeless> yeah i figured
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04:23:37  <PublicServer> <hopeless> hmmm so basicly these trains are still making a profit but trains like this would have a hard time floating the company at game start
04:24:28  <PublicServer> <Sylf> You really can't start a company with maglevs
04:24:50  <PublicServer> <Sylf> But that's really not the point of coop
04:25:36  <PublicServer> <Sylf> coop starts with almost unlimited amount of fund, by utilizing moneymakers
04:27:27  <PublicServer> <hopeless> you should give me a task to do so I can blunder it and you can show me how to fix it XD
04:28:07  <PublicServer> <Sylf> right now, the task needed by the game is one of the biggest task in this game
04:28:25  <PublicServer> <Sylf> but what the heck
04:28:28  <PublicServer> <Sylf> practice never hurts
04:28:34  <PublicServer> <hopeless> ah you'd rather focus on that
04:28:53  <PublicServer> <Sylf> connect that plastic fountain
04:29:47  <PublicServer> <hopeless> in strauswald?
04:29:53  <PublicServer> <Sylf> Yes.
04:30:15  <PublicServer> <hopeless> seems like it should be a pick up and transfer station?
04:30:57  <PublicServer> <Sylf> you said you've been reading coop's web pages.... so give it your best shot
04:31:09  <PublicServer> <Sylf> I'll give my best shot at tutoring
04:31:55  <PublicServer> <hopeless> the side like looks pretty tight here
04:43:20  <PublicServer> <Sylf> don't add any trains yet
04:43:28  <PublicServer> <hopeless> i'm buying them
04:44:06  <PublicServer> <Sylf> also, never buy trains.
04:44:16  <PublicServer> <Sylf> always copy trains from the train yard in coop games.
04:44:26  <PublicServer> <Sylf> clone, I guess.
04:44:28  <PublicServer> <hopeless> oh ok
04:44:50  <PublicServer> <hopeless> lol wrong way XD
04:45:13  <PublicServer> <hopeless> ok i messed it up pretty good
04:45:23  <PublicServer> <Sylf> that's why I said not to add any trains.
04:45:38  <PublicServer> <hopeless> just need to switch the exits
04:45:41  <PublicServer> <Sylf> I need to talk to you first with your handywork
04:47:56  <PublicServer> <Sylf> see the signs I placed around your station
04:48:16  <PublicServer> <hopeless> yeah so you want the transfer station to hit the side line right?
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04:52:46  <PublicServer> <Sylf> any more tries?
04:53:00  <PublicServer> <hopeless> lol i will in a minute
04:53:06  <PublicServer> <Sylf> k
05:00:04  <G> do we have a 4 lane roundabout yet?
05:00:12  <PublicServer> <Sylf> no
05:00:20  <G> I might give it a go after dinner
05:00:33  <PublicServer> <Sylf> that'd be awesome
05:06:04  <PublicServer> <Sylf> one more limitation
05:06:10  <PublicServer> <Sylf> no more teraforming
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05:10:16  <PublicServer> <hopeless> well how about that monstroisty
05:10:54  <PublicServer> <Sylf> there's a big signal gap from A to B
05:11:16  <PublicServer> <Sylf> no trains can exit from platform D, because of 90 degree turn at E
05:11:32  <PublicServer> <Sylf> and you have 1-tile curves everywhere
05:11:54  <PublicServer> <Sylf> here
05:12:04  <PublicServer> <Sylf> you're making it too hard
05:12:26  <PublicServer> <Sylf> also, if you remove a signal, always place replacements
05:14:22  <PublicServer> <Sylf> That gives ample space before the other station
05:14:32  <PublicServer> <Sylf> curves are gradual for the small trains we use
05:14:42  <PublicServer> <Sylf> terraforming is kept to minimum
05:15:05  <PublicServer> <Sylf> so...
05:15:19  <PublicServer> <Sylf> don't be afraid of removing tracks temporarily
05:15:25  <PublicServer> <hopeless> ah ok
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05:32:38  <PublicServer> *** hopeless has left the game (connection lost)
05:32:38  <PublicServer> *** Game paused (number of players)
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05:33:32  <Sylf> can someone join the game for a quick minute?
05:33:41  <Rzewus> gooood morning ;]
05:33:45  <Rzewus> im coming ;)
05:33:50  <Sylf> I need to undo this horrible WIP >_<
05:33:57  <Sylf> I can't leave for the night like this
05:34:18  <Rzewus> !password
05:34:18  <PublicServer> Rzewus: titted
05:34:21  <Rzewus> lol
05:34:29  <PublicServer> *** Game still paused (number of players)
05:34:29  <PublicServer> *** Game unpaused (number of players)
05:34:32  <PublicServer> *** Rzewus joined the game
05:34:32  <Rzewus> i like titties :)
05:35:31  <G> !password
05:35:31  <PublicServer> G: titted
05:36:28  <PublicServer> *** G joined the game
05:36:38  <Rzewus> quite a jam we have here :)
05:37:49  <PublicServer> <G> Hmmm do we actually need the 4th loop line now?
05:37:59  <PublicServer> <G> BBH01c is running better now
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05:40:49  <PublicServer> <Sylf> crap
05:43:49  * Keiya_ folds, spindles, and mutilates
05:43:52  <Keiya_> !password
05:43:52  <PublicServer> Keiya_: nestle
05:44:28  <PublicServer> *** Keiya joined the game
05:44:45  <PublicServer> <Keiya> Aww, you guys added trains while I wasn't paying attention :<
05:44:56  <PublicServer> <Sylf> not only that.
05:44:59  <PublicServer> <Rzewus> sorry
05:45:01  <PublicServer> <Rzewus> xD
05:45:17  <PublicServer> <Sylf> It's already approaching train limit
05:46:01  <PublicServer> <Keiya> Things already in the roundabout are having to wait at bbh01a...
05:46:19  <PublicServer> <Sylf> I just finished changing 01a
05:46:45  <PublicServer> <Sylf> less merge points should mean less jam, easier prio
05:47:20  <PublicServer> <Keiya> It's like watching ants...
05:48:06  <PublicServer> <Sylf> watching is half the fun in this game =D
05:48:14  <planetmaker> moin
05:48:22  <PublicServer> <Sylf> morning
05:48:22  <Rzewus> hi pm
05:48:30  <planetmaker> !rcon info
05:48:30  <PublicServer> planetmaker: Current/maximum clients:     4/255
05:48:30  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
05:48:30  <PublicServer> planetmaker: Current/maximum spectators:  0/10
05:48:36  <planetmaker> !rcon companies
05:48:36  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Codorf Couriers'  Year Founded: 1999  Money: 550881597  Loan: 10000  Value: 559011384  (T:472, R:0, P:0, S:0) unprotected
05:48:45  <planetmaker> !trains
05:48:50  <planetmaker> !rcon set max_trains
05:48:50  <PublicServer> planetmaker: Current value for 'max_trains' is: '500' (min: 0, max: 5000)
05:48:55  <planetmaker> !rcon set max_trains 750
05:49:33  <Keiya_> Not 5000? :P
05:50:09  <PublicServer> *** Rzewus has left the game (connection lost)
05:50:13  <PublicServer> <Keiya> God it's like a Mister Roger's Neighborhood 'how it's made' video :P
05:50:29  <PublicServer> <Keiya> Remember the crayon one? :P
05:51:34  <Sylf> I didn't grow up watching Mr. Rogers...
05:51:46  <PublicServer> <Keiya> Your childhood sucked
05:52:17  <PublicServer> <Keiya> The industry at Heideldorf West seems to have deadified
05:52:19  <PublicServer> <Sylf> I wasn't even in this country
05:52:45  <PublicServer> <Keiya> Should I send that train to the scrapyard?
05:53:40  <PublicServer> <Keiya> Y'know I could handle that, I just wanted to know if someone else had plans >_>
05:53:53  <PublicServer> <Sylf> oh
05:55:00  <PublicServer> <Keiya> That train is now doomed to gorever go to the sugar and tofee drop, then back to that drop, over and over...
05:55:26  <PublicServer> *** Keiya has left the game (connection lost)
05:57:22  <PublicServer> <Sylf> R.I.P. Train #164
05:58:25  <Rzewus> k ... gtg to work
05:58:30  <Rzewus> bbl ;)
05:58:59  <Keiya_> !password
05:58:59  <PublicServer> <Sylf> see ya =D
05:58:59  <PublicServer> Keiya_: feuded
05:59:07  <PublicServer> *** Keiya joined the game
06:03:23  <PublicServer> <Sylf> wow, I didn't see that CL
06:03:46  <PublicServer> <G> Which one?
06:04:08  <PublicServer> <Sylf> leading up to Magdeburg
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06:04:27  <PublicServer> <G> Oh the one I just fixed?
06:04:33  <PublicServer> <Sylf> yeah
06:04:47  <PublicServer> <Keiya> Whoever built Strauswald Halt needs to play offline some more...
06:05:01  <PublicServer> <G> I want to see if we can get rid of !this line w/ the new 'input' line
06:05:15  <PublicServer> <G> so we can ditch the bridges
06:05:15  <PublicServer> <Keiya> They didn't make sure the industry was in the catchmant, and the signals were wrong trapping the trains inside the station >_>
06:05:46  <PublicServer> <G> Whats the rules on PBS signals for stations?
06:06:00  <PublicServer> <Sylf> use only when you must
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06:06:06  <PublicServer> <Sylf> avoid if possible
06:06:25  <PublicServer> <Sylf> if you're thinking about kelbruck east, don't use it tere
06:06:37  <PublicServer> <G> I was only thinking :)
06:06:40  <PublicServer> <Keiya> I thought the rule in general was that :P
06:07:07  <PublicServer> <Sylf> It's more important to solve the jam for the SL exit
06:07:07  <PublicServer> <G> Ahhh that won't work
06:07:07  <PublicServer> <G> hmmmm
06:07:52  <PublicServer> <Sylf> hold on
06:08:46  <PublicServer> <Keiya> YES! I think I fixed the only trains on the network unprofitable both this year and last :J
06:09:08  <PublicServer> <G> Sylf, how about I set it up to ditch the line !this is under?
06:09:24  <PublicServer> <G> Then we have no bridges
06:10:49  <PublicServer> <G> Something like that?
06:12:13  <PublicServer> <Keiya> Someone demolished monkey-love tower :<
06:12:31  <PublicServer> <G> Sylf, why not use the in line like I just built, and not have the LR tracks next to each other?
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06:14:19  <PublicServer> <Sylf> why do we need to switch?
06:14:47  <PublicServer> <G> I was just thinking if we kept it seperate it'd give us more room to merge befor e the hub
06:15:02  <PublicServer> <G> If you disagree I'll demolish what I did
06:15:08  <PublicServer> <Sylf> keep what separate where?
06:15:18  <PublicServer> <G> Where I had !this
06:15:55  <PublicServer> <Sylf> But why?
06:15:55  <PublicServer> <Sylf> what we have is just fine
06:16:29  <PublicServer> <G> Okay, I was jus thinking along the lines of simplicity but while I was doing it, you went and made your changes
06:17:41  <PublicServer> <G> What happened to the toffee mine near Flenshaven?
06:17:54  <PublicServer> <Sylf> underserved and disappeared
06:18:28  <PublicServer> <Sylf> maybe it was dentined to close anyway
06:20:31  <PublicServer> <Keiya> Huh. Apparently our network is only worth 5.5 million pounds. (Assuming company value = network value + cash-on-hand)
06:20:42  <PublicServer> <Keiya> well - loan, but we has no loan so
06:21:40  <PublicServer> <Sylf> I think the difference comes in the cash value of the trains
06:22:19  <PublicServer> <Sylf> rain 1, with such age, is worth next to nothing...
06:24:13  <PublicServer> <Sylf> we still have way too many trains for kelbruck valley
06:27:48  <PublicServer> <Keiya> Train 1 has too few orders in schedule. Train 60 is getting very old and urgently needs replacing.
06:27:58  <PublicServer> <Keiya> Finding anything relevent in the message history is hard
06:28:17  <PublicServer> <Sylf> I disabled train order checking
06:28:37  <PublicServer> <Sylf> but that "train getting too old" message is still pretty annoying
06:28:37  <PublicServer> <Sylf> in the news history
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06:29:30  <Rzewus> !password
06:29:30  <PublicServer> Rzewus: alloys
06:29:41  <PublicServer> *** Rzewus joined the game
06:30:58  <PublicServer> <Sylf> who's building those trains at stuttgart?
06:30:58  <PublicServer> <Rzewus> me
06:30:59  <PublicServer> <Rzewus> :)
06:31:04  <PublicServer> <Rzewus> is it bad ? :)
06:31:10  <PublicServer> <Sylf> we really need to upgrade the roundabout before adding any more trains on SL 07
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06:31:20  <PublicServer> <Rzewus> ok
06:31:27  <PublicServer> <Rzewus> ill keep that on mind
06:31:30  <PublicServer> <Sylf> because the exit is so slow, adding any train is ineffective
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06:41:05  <Sylf> !players
06:41:08  <PublicServer> Sylf: Client 444 (Orange) is Keiya, in company 1 (Codorf Couriers)
06:41:08  <PublicServer> Sylf: Client 440 (Orange) is G, in company 1 (Codorf Couriers)
06:41:08  <PublicServer> Sylf: Client 428 (Orange) is Sylf, in company 1 (Codorf Couriers)
06:41:08  <PublicServer> Sylf: Client 446 (Orange) is Rzewus, in company 1 (Codorf Couriers)
06:41:14  <PublicServer> *** Sylf has left the game (connection lost)
06:41:21  <Sylf> time to hit the sack
06:41:27  <Sylf> 'night
06:41:35  <PublicServer> <G> night
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06:55:26  <PublicServer> *** Keiya has left the game (connection lost)
06:55:37  <Keiya_> sighs
06:55:39  <Keiya_> !password
06:55:40  <PublicServer> Keiya_: jogged
06:55:54  <PublicServer> *** Keiya joined the game
06:56:00  <PublicServer> <G> Who removed Full load any cargo on some of the candy trains?
06:56:22  <PublicServer> <Keiya> Some canadian probablyt
06:57:40  <PublicServer> <Keiya> Oooh an unserved forest I'm building onto it :3
06:57:58  <PublicServer> <G> the candy floss one?
06:58:23  <PublicServer> <Keiya> Yeah
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07:03:51  <PublicServer> <Keiya> Um
07:03:53  <PublicServer> <Keiya> HELP
07:04:03  <PublicServer> <Keiya> I think  I broke something!
07:04:06  <PublicServer> <G> Whats up?
07:04:16  <PublicServer> <Keiya> Upper Kulmfeld\
07:04:18  <PublicServer> <G> Ahhh
07:04:20  <PublicServer> <G> Here...
07:04:20  <PublicServer> <Keiya> I broke the network
07:05:30  <PublicServer> <Keiya> I think the real problem is Bremen East...
07:06:00  <PublicServer> <G> It is, you continue on, I'll fix it if you want
07:06:46  <PublicServer> <Keiya> Okay, thanks
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07:08:57  <PublicServer> <Keiya> what the hell
07:09:03  <PublicServer> <Keiya> WHY do they keep doing that!?
07:09:06  *** Mortomes|Work is now known as Mortomes|TGIF
07:09:22  <PublicServer> <G> They won't now...
07:10:13  <PublicServer> <Keiya> But they ALWAYS go for thatone platform, too
07:10:20  <PublicServer> <G> yeah, it's annoying eh?
07:10:22  <PublicServer> <Keiya> If they didn't, it'd not break so badly at least >_>
07:11:13  <PublicServer> <G> Your station is good now
07:14:27  <hopeless> !DL
07:16:44  <PublicServer> <Keiya> BBH 01c seems to jam. A lot.
07:16:55  <PublicServer> <G> yeah :(
07:17:05  <PublicServer> <Keiya> Or at least get some nice back-up going...
07:17:44  <PublicServer> <Keiya> I think my trains I'm tracking spend more time in line trying to get back into the roundabout than they do anywhere else on their journey :P
07:18:15  <G> Spot on
07:18:59  <PublicServer> *** Rzewus has left the game (leaving)
07:19:05  <PublicServer> <Keiya> Must have been built by a Brit. Queueing is their national passtime. :P
07:19:05  <planetmaker> Well. A roundabout always has less capacity than a true BBH
07:19:26  <PublicServer> <G> Guess we shouldn't have done a roundabout
07:19:28  <planetmaker> Or it needs more lanes than the incoming ones
07:19:36  <PublicServer> <G> Isn't it the french w/ the huge roundabouts?
07:19:55  <PublicServer> <Keiya> The UK has some nasty ones too :P
07:20:01  <planetmaker> G: we (members) know about the bad performance :-)
07:20:20  <planetmaker> But all people voted for this plan. And sometimes it's good to see also the other solutions
07:20:39  <planetmaker> Because an example which fails is a better demonstration than thousand words
07:20:49  <planetmaker> :-)
07:21:12  <planetmaker> Besides this can be made to work. It just needs more tracks on the roundabout
07:21:18  <planetmaker> "just" ;-)
07:21:26  <planetmaker> So that's a nice building challenge, too
07:21:30  <PublicServer> <G> The problem is,  addinga  4th lane is going to be a pain because it's going to require too much terra
07:21:44  <planetmaker> Well. Call it pain. Call it fun. Depends :-)
07:21:47  <planetmaker> At least much work
07:22:26  <planetmaker> After all this roundabout in a wider sense is a join before split when compared to an equivalent BBH
07:23:41  <Keiya_> http://en.wikipedia.org/wiki/Magic_Roundabout_(Swindon)
07:23:50  <Keiya_> It could be worse. :P
07:23:59  <planetmaker> hehe ;-)
07:24:01  <G> I vote we turn this into a chaos game :P
07:24:19  <planetmaker> oh no. This game has a nice plan
07:24:32  <planetmaker> "Just" the roundabout was planned (and built) too small.
07:24:49  <planetmaker> Proper size would - given the input lanes - be something like 4 or possibly even 5 tracks
07:25:18  <planetmaker> if that fails, an option still is to turn it slowly into a proper BBH
07:25:26  <PublicServer> <Keiya> Yeah.
07:25:33  <planetmaker> But I can see the 4 or 5-lane version :-)
07:25:49  <PublicServer> <Keiya> It involves flattening  the mountain I think though >_>
07:25:56  <planetmaker> does it? ;-)
07:26:10  <PublicServer> *** planetm4ker joined the game
07:26:28  <G> Keiya_: hey nice
07:26:35  <G> Keiya_: I think we should do that here ):
07:26:38  <PublicServer> <Keiya> The northwest corner us /right/ up against the thing
07:26:54  <planetmaker> do what?
07:27:04  <PublicServer> <Keiya> Oh HELL no. We are not building the We Hate Tourists roundabout in OpenTTD :P
07:27:09  <G> Swindon Roundabout
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07:30:58  <PublicServer> <planetm4ker> hm, something where OpenGFX really is nicer is the default stations :-)
07:32:38  <PublicServer> <planetm4ker> who the heck always deletes the trees?!!!
07:34:33  <PublicServer> *** planetm4ker has left the game (leaving)
07:34:38  <PublicServer> <G> I'm making room around SLH07 for the extra line requested
07:34:53  <PublicServer> *** planetm4ker joined the game
07:37:56  <PublicServer> <Keiya> Thheere are a lot of bags of candy at the sweets picku
07:38:02  <PublicServer> <Keiya> Pickup
07:38:57  <planetmaker> I can't be bothered to check the logs now: But PLEASE, do not remove the trees from the map
07:39:17  <planetmaker> Tell that also others whom you may find doing that or when: I will be bothered to look through the logs
07:39:23  <PublicServer> <Keiya> Someone did it again? >_>
07:39:25  <planetmaker> And then it won't be nice fot the person
07:39:37  <planetmaker> That person won't be able to ever return here
07:40:12  <planetmaker> it's so easy to make them invisible. But I like them
07:40:33  <planetmaker> And it spoils IMHO nice screenshots, if they're aseptic
07:41:17  <PublicServer> <Keiya> Hrm... I wonder. Do trees die 'naturally'?
07:41:41  <planetmaker> They do. But not all
07:42:02  <planetmaker> The balance is definitely on the side of tree coverage exands
07:42:08  <PublicServer> <G> Okay,SLH07 should have enough room for a 4th line to added
07:42:22  <planetmaker> You start with a clean map and you'll have it covered without doing anything in trees after a few decades
07:42:30  <planetmaker> (which may be considered bad, too, but...)
07:42:52  <planetmaker> personally I'd like something where trees don't cover the whole map, but keep to patches
07:44:42  <PublicServer> *** planetm4ker has left the game (leaving)
07:44:52  <planetmaker> anyway... see you later :-)
07:45:37  <Rzewus> !password
07:45:37  <PublicServer> Rzewus: lunged
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07:46:12  <G> planetmaker: any objection if I go on a tree planting spree?
07:46:27  <planetmaker> I did just myself some seeding ;-)
07:46:57  <planetmaker> I don't mind, if people plant some trees. Or remove some somewhere
07:47:06  <planetmaker> But I mind, if people re-arrange the whole map
07:47:14  <PublicServer> <Keiya> Just don't clearcut the map
07:47:14  <PublicServer> <Keiya> ?
07:47:37  <planetmaker> basically, yes.
07:47:46  <planetmaker> I mean... we don't care about trees for building
07:47:50  <PublicServer> <G> Keiya you forgot to sign your candyfloss station
07:48:02  <Rzewus> heh ... we had a "tree hunter" attack again? :)
07:48:03  <planetmaker> and the map doesn't gain from "no trees" (as you can do that by transparency)
07:48:06  <Keiya_> Oh sorry
07:48:20  <planetmaker> you did that?!
07:48:31  <PublicServer> <Keiya> ... I forgot to sign my station, yes
07:48:36  <planetmaker> he :-)
07:48:44  <Rzewus> lol
07:48:46  <PublicServer> <Keiya> I like trees too >_>
07:48:57  <PublicServer> <Keiya> I tend to turn them on while watching and off while building, but :P
07:49:06  <planetmaker> I mean... when the whole map is totally covered with trees it may look boring, too.
07:49:16  <planetmaker> Keiya_: so do I
07:49:26  <planetmaker> from invisible to completely visible, just via x
07:49:45  <PublicServer> <Keiya> I love 'x'. Best shortcut eber
07:49:46  <planetmaker> I have a "build" setting and a "watch" setting there
07:49:50  <planetmaker> yeah
07:51:35  <Rzewus> i dont like trees ... i always have them turned off :)
07:51:50  <Rzewus> killing every tree on the map ... would be ....simply BORING xD
07:51:56  <PublicServer> <Keiya> That's fine, just don't burn them down
07:52:01  <planetmaker> and pointless, yes
07:55:27  <PublicServer> *** Keiya has left the game (connection lost)
07:56:32  <Keiya_> !playercount
07:56:32  <PublicServer> Keiya_: Number of players: 2 (0 spectators)
07:56:54  <Keiya_> Aight I'll rejoin later if one leaves and the other wants to play more for now I'm gonna dink around locally
07:57:09  <G> nah I'm off too
07:59:43  <PublicServer> *** G has left the game (leaving)
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08:20:55  <hopeless> !help
08:20:55  <PublicServer> hopeless: http://www.openttdcoop.org/wiki/IRC_Commands
08:21:18  <hopeless> !dl
08:21:18  <PublicServer> hopeless: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:22:23  <hopeless> !download
08:22:23  <PublicServer> hopeless: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:26:03  <hopeless> @quickstart
08:26:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:29:20  <hopeless> can someone help me find the r20978 download :(
08:30:35  <ODM> uh that link shoulve given it
08:30:44  <ODM> !download win32
08:30:44  <PublicServer> ODM: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win32.zip
08:31:32  <hopeless> oh so its another command to get the link
08:32:06  <hopeless> !download win64
08:32:06  <PublicServer> hopeless: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
08:32:14  <ODM> it needs a parameter
08:33:47  <planetmaker> otherwise we'd need to either guess your OS your provide a separate command for each OS
08:34:09  <ODM> mornin pm^^
08:35:54  <planetmaker> moin ODM :-)
08:37:02  <planetmaker> http://www.openttd.org/en/download-nightly <-- interestingly guesses your OS correctly. But it doesn't work for an arbitrary nightly
08:37:07  <planetmaker> (like we would need)
08:38:11  <ODM> hehe
08:38:12  <planetmaker> hm... download-trunk is correct
08:38:23  <planetmaker> ...-nightly gives you grfcodec
08:39:34  <planetmaker> gosh... http://www.openttd.org/en/download-trunk/r20978 <-- we should use that :-)
08:40:05  <planetmaker> at least when no parameter is given
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08:40:16  <bmarky> !password
08:40:16  <PublicServer> bmarky: miring
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08:48:54  <planetmaker> !dl
08:48:54  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:48:54  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/%1$s
08:49:04  <planetmaker> hm
08:49:47  <hopeless> !password
08:49:47  <PublicServer> hopeless: miring
08:50:01  <PublicServer> *** Game still paused (number of players)
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08:51:22  <planetmaker> !dl
08:51:22  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:51:22  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978
08:51:32  <PublicServer> *** Game still paused (number of players)
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08:51:40  <planetmaker> :-)
08:51:47  <planetmaker> works
08:55:06  <planetmaker> !download
08:55:06  <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:55:06  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978
08:55:26  <planetmaker> !dl lin64
08:55:26  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-amd64.tar.bz2
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09:19:33  <Rzewus> !password
09:19:33  <PublicServer> Rzewus: vowels
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10:05:29  <V4530000> !password
10:05:29  <PublicServer> V4530000: trench
10:05:47  <PublicServer> *** Game still paused (number of players)
10:05:50  <PublicServer> *** V453000 joined the game
10:05:52  <PublicServer> <V453000> moo
10:06:46  <PublicServer> <Rzewus> hi ;]
10:06:52  <PublicServer> <V453000> hy
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10:16:25  <HamSandwich> !password
10:16:25  <PublicServer> HamSandwich: lashes
10:16:34  <PublicServer> *** HamSandwich joined the game
10:16:38  <PublicServer> <V453000> lo snack
10:17:08  <PublicServer> <HamSandwich> ohh
10:17:11  <PublicServer> <HamSandwich> 4th line being built?
10:17:33  <PublicServer> <V453000> what kind of surprise is that :p
10:17:48  <PublicServer> <HamSandwich> well I'm going to sit back and watch
10:17:59  <PublicServer> <V453000> ghh
10:18:05  <PublicServer> <HamSandwich> i've made to many poor (drunk) decisions in this game so far
10:18:13  <PublicServer> <HamSandwich> unless you'd like to direct me to something that I can do
10:18:15  <PublicServer> <V453000> no excuse :)
10:18:33  <PublicServer> <HamSandwich> i can replace 248
10:18:35  <PublicServer> <HamSandwich> :D
10:48:04  <PublicServer> <HamSandwich> can trains to a 1-tile s-turn?
10:48:23  <PublicServer> <V453000> ?
10:48:25  <PublicServer> <HamSandwich> see !here
10:48:35  <PublicServer> <V453000> ?
10:50:29  <PublicServer> <HamSandwich> nevermine
10:50:31  <PublicServer> <HamSandwich> d
10:50:33  <PublicServer> <HamSandwich> i got it :D
10:53:31  <planetmaker> anyone up here for some awesome screenshots?
10:53:38  <PublicServer> <V453000> hm? :)
10:53:46  <planetmaker> I just got depressed ;-)
10:54:04  <planetmaker> I looked through the e-mails openttd receives which are supposed to contain nice screenshots ;-)
10:54:05  <[com]buster> better two depressed men than being alone
10:54:20  <PublicServer> <V453000> xD
10:54:42  <planetmaker> like the n-th incarnatation of a frigging boring 4-way BBH...
10:54:57  <planetmaker> on a flat landscape and nothing else worth noting, not even trains
10:55:01  * planetmaker yawns
10:55:11  <[com]buster> no taste...
10:55:13  <PublicServer> <V453000> face the noobs :p
10:55:31  <PublicServer> <Rzewus> face the boobs ....
10:55:35  <PublicServer> <Rzewus> better version
10:55:47  <[com]buster> got some to spare? :P
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10:55:49  <planetmaker> yeah, I'm asking whether here are people with taste ;-)
10:55:51  <PublicServer> <V453000> xD
10:56:05  <planetmaker> ew. I'm sure I don't want to get hold of _his_ ones
10:56:12  <planetmaker> :-P
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10:56:18  <PublicServer> <Rzewus> hmm yeah ... i have some hair on them
10:56:30  <PublicServer> <Rzewus> so .. it would be ... untastefull
10:56:50  <planetmaker> whipped cream wouldn't solve that, true
10:57:02  <PublicServer> <Rzewus> hehe
10:57:03  <[com]buster> pm: there's a difference between b**bs and balls
10:57:15  <planetmaker> my words, mate. My words
10:57:33  <Rzewus> ok ... and there is a difference between boobs and MEN boobs :)
10:57:37  <planetmaker> How the hell did this topic drift here, now? >:-)
10:57:45  <Rzewus> rofl
10:57:45  <[com]buster> was about to ask
10:57:51  <Rzewus> one letter ...
10:57:55  <PublicServer> *** V453000 has joined spectators
10:57:57  <PublicServer> <V453000> gth
10:57:59  <PublicServer> <V453000> gtg
10:58:01  <PublicServer> <V453000> later
10:58:04  <PublicServer> <V453000> this merger is done
10:58:06  <planetmaker> ciao, V4530000
10:58:06  <[com]buster> pm: where can I find your lost faith in mankind?
10:58:10  <PublicServer> *** V453000 has left the game (leaving)
10:58:35  <planetmaker> [com]buster: you mean those screenshots? Only in an e-mail inbox.
10:58:49  <planetmaker> But partially also in the screenshot section as already present on OpenTTD.org
10:59:59  <planetmaker> Also those screenshots could IMHO show more than just map.
11:00:16  <planetmaker> The GUI is part of this game. And it makes it feel more 'alive', if it's present, too.
11:00:28  <planetmaker> After all it's not about showing nice maps, but about showing nice playing
11:00:37  <planetmaker> a difference. A big one
11:01:36  <planetmaker> It needs screenshots which should make people want to play :-)
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11:02:34  <planetmaker> http://www.openttd.org/en/screenshot/1.0/20090821_luuk_de_vries <-- that for example is a really lovely crafted map. That's fun to look at
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11:02:44  <[com]buster> I assume the shots on openttd.org are the better average of what you are seeing
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11:03:20  <planetmaker> yes, the website's average is slightly better
11:03:55  <planetmaker> and even those are... IMHO not that great on average
11:04:19  <planetmaker> http://media.openttd.org/images/screens/0.7/desert_island_opengfx_planetmaker_20090712.png <-- mine of course being the exception ;-)
11:05:35  <planetmaker> http://media.openttd.org/images/screens/1.0/20100313_rakim-89_d.png <-- something like that has potential. But it would IMHO get better if it maybe showed some detail window on something. Or a graph. Or whatever
11:05:47  <planetmaker> Currently it's just a huge network without much variation
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11:06:04  <planetmaker> though surely a nice map to play
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11:07:03  <planetmaker> though surely a nice map to play
11:07:19  <[com]buster> sorry, missed the last two minutes
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11:07:35  <planetmaker> http://www.openttd.org/en/screenshot/1.0/20091018_panswat_tongvorarat <-- is IMHO quite ok. But it could show more vehicles. It's missing the little something to very good or excellent
11:08:09  <planetmaker> http://media.openttd.org/images/screens/0.7/desert_island_opengfx_planetmaker_20090712.png <-- mine of course being the exception ;-)
11:08:10  <planetmaker> [13:05]	<planetmaker>	http://media.openttd.org/images/screens/1.0/20100313_rakim-89_d.png <-- something like that has potential. But it would IMHO get better if it maybe showed some detail window on something. Or a graph. Or whatever <-- was referring to that
11:08:46  <planetmaker> http://www.openttd.org/en/screenshot/1.0/20090329_andrem <-- that is ok. But once is enough
11:09:03  <[com]buster> [13:05] <[com]buster> ooh, PM violated a CL
11:09:03  <[com]buster> [13:05] <[com]buster> :D
11:09:20  <planetmaker> [com]buster: it's not a coop-style game
11:09:27  <planetmaker> It's a feature-demonstration game
11:09:32  <[com]buster> hence, ":D"
11:10:06  <planetmaker> actually my last year's submission to the title game contest :-)
11:10:38  <planetmaker> (something which you guys could also participate in: the contest for the title game for 1.1 ;-) )
11:10:38  <[com]buster> :)
11:12:03  <[com]buster> requires no GRFs, right?
11:12:28  <planetmaker> yes.
11:12:51  <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=50587
11:12:53  <Webster> Title: Transport Tycoon Forums • View topic - Title game for OpenTTD 1.1 releases (at www.tt-forums.net)
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11:27:58  <PublicServer> <HamSandwich> i'll be back later
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11:42:44  <bmarky> !password
11:42:44  <PublicServer> bmarky: burred
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12:10:07  <Max|> !password
12:10:07  <PublicServer> Max|: burred
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12:10:29  <G> planetmaker: do you know if the savegames for the screenshots on openttd.org are around?  that panswat_tongvorat one looks neat
12:10:33  <zwamkat> !password
12:10:33  <PublicServer> zwamkat: burred
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12:10:51  <planetmaker> they aren't,
12:11:08  <planetmaker> It's just screenshots
12:12:50  <G> what a pity, oh well
12:13:19  <[com]buster> You might want to look at our own archive if you want savegames together with screenshots
12:15:13  <G> [com]buster: oh yeah, I have in the past, was just kinda curious about one of the screenshots PM linked to though
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12:20:39  <kreda> !password
12:20:39  <PublicServer> kreda: opaque
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12:40:05  <V4530000> !password
12:40:05  <PublicServer> V4530000: corked
12:40:17  <PublicServer> <V453000> hy
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13:24:06  <PublicServer> *** Player has joined spectators
13:24:14  <PublicServer> *** Player has changed his/her name to Intexon
13:24:30  <PublicServer> <Intexon> hi :)
13:24:36  <PublicServer> <Max> Hey
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13:40:04  <bmarky> !password
13:40:04  <PublicServer> bmarky: cluing
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13:52:34  <planetmaker> !playercount
13:52:34  <PublicServer> planetmaker: Number of players: 4 (1 spectators)
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14:15:05  <V4530000> !password
14:15:05  <PublicServer> V4530000: remits
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14:15:16  <PublicServer> <V453000> hi
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14:16:05  <V4530000> coming later :p
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15:44:51  <avdg> lagg
15:45:05  <avdg> uh?
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17:01:48  <V4530000> !password
17:01:48  <PublicServer> V4530000: afresh
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17:02:04  <PublicServer> <Intexon> hi :)
17:02:10  <PublicServer> <V453000> hi
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17:06:12  <asnoehu> !dl win64
17:06:12  <PublicServer> asnoehu: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
17:06:21  <asnoehu> !grf
17:06:21  <PublicServer> asnoehu: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
17:07:02  <asnoehu> !password
17:07:02  <PublicServer> asnoehu: afresh
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17:07:28  <PublicServer> <V453000> hi :)
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17:07:38  <PublicServer> <Intexon> hi
17:07:44  <PublicServer> <tycoondemon> hi
17:07:46  <PublicServer> <tycoondemon> omg
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17:14:45  <Max|> !password
17:14:45  <PublicServer> Max|: frills
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17:21:38  <planetmaker> !download
17:21:39  <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:21:39  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978
17:21:59  <planetmaker> !download osx
17:21:59  <PublicServer> planetmaker: use !svn or ask avdg or planetm4ker
17:22:02  <planetmaker> :-D
17:22:04  <avdg> :)
17:24:18  *** Sylf_mobile has joined #openttdcoop
17:25:46  <ODM> lool
17:25:52  <ODM> so subtle:D
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17:28:44  <planetmaker> quite :-P
17:28:55  <planetmaker> It was NOT me who put it that way
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17:35:29  <PublicServer> *** als has left the game (leaving)
17:36:43  <asnoehu> !dl osx
17:36:43  <PublicServer> asnoehu: use !svn or ask avdg or planetm4ker
17:36:56  <avdg> ? :p
17:37:01  <asnoehu> hmmm
17:37:08  <asnoehu> no working version avdg?
17:37:11  <avdg> whats the problem?
17:37:15  <avdg> there is
17:37:34  <avdg> can you compile code?
17:37:35  <asnoehu> eh
17:37:45  <asnoehu> you can compile code on osx too?
17:37:50  <avdg> yeah
17:38:12  <avdg> it would be funny is osx has no applications, because it has no compiler
17:38:29  <avdg> !svn
17:38:29  <PublicServer> avdg: svn update -r20978 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p gnawed
17:38:30  <PublicServer> avdg: svn checkout -r20978 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:38:51  <avdg> use the 2nd one
17:39:00  <avdg> and later the first 1
17:39:08  <asnoehu> ok
17:39:27  <avdg> do you know how to work with the console?
17:39:41  <asnoehu> yes
17:39:54  <asnoehu> I use linux and stuff
17:40:00  <asnoehu> but never did osx before
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17:40:12  <avdg> the first one is if we change versions, so it just updates the repo and compiles
17:40:30  <asnoehu> k, I understand
17:40:40  <asnoehu> will try in due time
17:41:55  <asnoehu> tnx avdg
17:42:03  <asnoehu> I have to head home now, still at work :P
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17:59:51  <roooCky> i have a problem with Network-Game Synchronization Failed
18:00:43  <planetmaker> same people here :-P
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18:05:27  <PublicServer> *** Intexon has joined company #1
18:06:00  <PublicServer> <Intexon> yup
18:06:18  <PublicServer> <Intexon> :)
18:08:25  *** theholyduck has quit IRC
18:08:29  <roooCky> lol
18:08:59  <planetmaker> roooCky, you could try a completely different version. E.g. this server
18:09:02  <planetmaker> !dl
18:09:02  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
18:09:02  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978
18:09:03  <planetmaker> ^
18:09:19  <planetmaker> No installation required. Just unzip in a directory of your choice and connect
18:11:36  *** holyduck has joined #openttdcoop
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18:12:47  <avdg> :)
18:13:41  *** greenlion has quit IRC
18:13:50  <avdg> hm.. since how long is that link included?
18:14:05  <planetmaker> since this noon
18:14:38  <planetmaker> I found it useful as people not always understand the hint how to get the direct download link using
18:14:41  <planetmaker> !dl lin64
18:14:41  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-amd64.tar.bz2
18:15:41  <avdg> you can maybe prefix the message with "please use ..."
18:15:59  <planetmaker> which of the two?
18:16:13  <avdg> before the !download ...
18:16:18  <avdg> in sentence 1
18:16:31  <planetmaker> a 3rd line?
18:16:36  <planetmaker> That'd be spamming ;-)
18:16:42  <avdg> nah :p
18:16:52  <avdg> no 3rd line required
18:17:16  <avdg> I guess the problem is that people don't understand that the first rule is
18:17:27  <Sylf_mobile> pm, the candy trees seem to be dying on their own :/
18:17:28  <avdg> a) a howto
18:17:29  <planetmaker> yeah
18:17:38  <planetmaker> Sylf_mobile, all?
18:17:40  <avdg> b) don't understand the meaning of |
18:17:51  <planetmaker> that'd be... peculiar.
18:18:00  <planetmaker> Did you test on a private, local game, too, Sylf_mobile ?
18:18:31  <Sylf_mobile> not outside of local save of this game
18:18:42  *** Keyboard_Warrior has quit IRC
18:19:29  <planetmaker> interesting
18:19:35  <planetmaker> then it must be a bug
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18:33:15  <WisePotato> !download
18:33:15  <PublicServer> WisePotato: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
18:33:15  <PublicServer> WisePotato: http://www.openttd.org/en/download-trunk/r20978
18:33:21  <WisePotato> !download win64
18:33:22  <PublicServer> WisePotato: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
18:34:27  <WisePotato> !password
18:34:27  <PublicServer> WisePotato: deafer
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18:55:54  <PublicServer> <planetm4ker> hi
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19:04:59  <planetmaker> !rcon set extra_tree_placement
19:04:59  <PublicServer> planetmaker: Current value for 'extra_tree_placement' is: '1' (min: 0, max: 2)
19:05:02  <planetmaker> !rcon set extra_tree_placement 2
19:05:05  <planetmaker> !rcon set extra_tree_placement
19:05:05  <PublicServer> planetmaker: Current value for 'extra_tree_placement' is: '2' (min: 0, max: 2)
19:05:14  <planetmaker> ^ Trees will now grow :-)
19:05:29  <Sylf_mobile> oooh
19:06:15  <planetmaker> a setting I wanted, I got. And forgot :-P
19:06:53  <planetmaker> though...hm... I guess I wanted it similar. Not exactly like this
19:11:08  <PublicServer> *** planetm4ker has left the game (leaving)
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19:13:47  <PublicServer> *** Game paused (number of players)
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19:21:36  <KenjiE20> pugi: I spy you in bay12 :D
19:21:43  <pugi> :O
19:21:43  <pugi> :D
19:22:34  * KenjiE20 loves slapback :p
19:25:37  <WisePotato> !password
19:25:37  <PublicServer> WisePotato: regals
19:25:47  <PublicServer> *** Game still paused (number of players)
19:25:47  <PublicServer> *** Game unpaused (number of players)
19:25:49  <PublicServer> *** wisepotato joined the game
19:25:53  <PublicServer> <wisepotato> hi hi
19:26:54  <Max|> Hi
19:28:46  <PublicServer> <tycoondemon> candy world :!!!
19:29:13  <Max|> Haters gonna hate
19:29:23  <PublicServer> <wisepotato> haatee
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19:30:48  <PublicServer> *** Game paused (number of players)
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19:37:41  <Max|> !unpause
19:37:42  <PublicServer> Max|: you must be channel op to use !unpause
19:37:45  <Max|> D:
19:51:33  <XeryusTC> bah, we've got a moron on the forums :o
20:03:39  <Rzewus> !password
20:03:39  <PublicServer> Rzewus: lofted
20:03:48  <PublicServer> *** Game still paused (number of players)
20:03:48  <PublicServer> *** Game unpaused (number of players)
20:03:51  <PublicServer> *** Rzewus joined the game
20:03:51  <Rzewus> hello there ;]
20:04:02  <PublicServer> <Max> Hey
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20:17:03  <PublicServer> *** Rzewus has left the game (connection lost)
20:17:03  <PublicServer> *** Game paused (number of players)
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21:20:14  *** V4530000 is now known as V453000_
21:20:43  <V453000_> @whoami
21:20:43  <Webster> V453000_: I don't recognize you.
21:20:46  <V453000_> oh
21:21:03  <V453000_> @whoami
21:21:03  <Webster> V453000_: V453000
21:21:49  *** V453000 is now known as Guest298
21:21:50  *** V453000_ is now known as V453000
21:21:59  <V453000> *_*
21:22:00  *** Keyboard_Warrior has quit IRC
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21:22:37  <V453000> !password for meh
21:22:37  <PublicServer> V453000: disarm
21:22:43  <PublicServer> *** Game still paused (number of players)
21:22:44  <PublicServer> *** Game unpaused (number of players)
21:22:46  <PublicServer> *** V453000 joined the game
21:24:10  *** Artix has joined #openttdcoop
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21:25:04  <Max|> Oh nice
21:25:32  *** Artix has quit IRC
21:27:35  <V453000> !rcon set bribe
21:27:35  <PublicServer> V453000: you are not allowed to use !rcon
21:27:39  <V453000> @op
21:27:39  *** Webster sets mode: +o V453000
21:27:42  <V453000> !rcon set bribe
21:27:42  <PublicServer> V453000: Current value for 'bribe' is: 'off' (min: 0, max: 1)
21:27:46  <V453000> !rcon set bribe 1
21:29:25  <PublicServer> *** Spike joined the game
21:29:26  <PublicServer> <V453000> hy
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21:34:57  <PublicServer> <Max> @gap 9 2
21:35:08  <Max|> @gap 9 2
21:35:08  <Webster> Max|: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4.
21:35:15  <Max|> @gap 2 9
21:35:15  <Webster> Max|: For Trainlength of 2: 29 - 32 needs 8, 33 - 36 needs 9, 37 - 40 needs 10.
21:35:16  *** holyduck has joined #openttdcoop
21:35:22  <V453000> @gaů
21:35:26  <V453000> @gap 2
21:35:26  <Webster> V453000: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
21:35:33  <Max|> Thanks
21:35:38  <V453000> yw
21:35:50  <^Spike^> !tunnels 2 9
21:35:51  <PublicServer> ^Spike^: You need 3 tunnels/bridges for trainlength 2 and gap 9.
21:37:02  <V453000> or such :))
21:37:17  <^Spike^> :)
21:38:16  <PublicServer> *** tycoondemon has left the game (leaving)
21:39:46  <XeryusTC> !players
21:39:49  <PublicServer> XeryusTC: Client 513 (Orange) is V453000, in company 1 (Codorf Couriers)
21:39:49  <PublicServer> XeryusTC: Client 514 is Spike, a spectator
21:39:49  <PublicServer> XeryusTC: Client 501 (Orange) is Max, in company 1 (Codorf Couriers)
21:39:55  <XeryusTC> meh
21:39:55  <^Spike^> me no player!!!! :)
21:40:05  * XeryusTC just made an angry post on tt-f (A)
21:40:11  <V453000> ?
21:40:16  <^Spike^> i'm a bad forum reader/poster :)
21:40:38  <XeryusTC> http://www.tt-forums.net/viewtopic.php?f=31&t=50565
21:40:40  <Webster> Title: Transport Tycoon Forums • View topic - Train sits at signal then decides to turn around? (at www.tt-forums.net)
21:40:50  <XeryusTC> that guy basicly managed to get the entire dev team against him :P
21:41:10  *** Twigman has quit IRC
21:42:03  <^Spike^> ah... those are cool topics :)
21:42:05  * ^Spike^ goes read :D
21:42:25  <planetmaker> I love that guy :-P
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21:42:49  <XeryusTC> pm: i might've gone a tad hard on him on my last post ;)
21:43:38  <planetmaker> I don't think so
21:43:56  <planetmaker> I won't moderate your posting for being harsh, no worries :-P
21:44:11  <XeryusTC> haha
21:44:24  <XeryusTC> this post might award me my first ever official warning though :P
21:44:35  <^Spike^> i so love it how he thinks users always read everything :)
21:44:43  <XeryusTC> although my perception might be a bit frelled because i've just completed a bottle of McChouffe :P
21:44:52  <^Spike^> when developing the best assumption to start with: The USER KNOWS NOTHING
21:44:55  *** Sylf_mobile has joined #openttdcoop
21:44:59  <V453000> Thanks for making clear that YOU don't deserve answers nor our time. <- I think planetmaker made it more than clear by that point :)
21:45:23  *** Keyboard_Warrior has joined #openttdcoop
21:45:23  <XeryusTC> spike: i love how he thinks that every user is basicly a power user with infinite computer knowledge
21:45:33  <^Spike^> that's what i mean :)
21:45:54  <^Spike^> like i said basic assumption EVERY and i really mean EVERY developer should have: Users are stupid and know nothing
21:45:59  <^Spike^> no hard feelings against ppl
21:46:05  <^Spike^> but it's the safest way to develop your stuff
21:46:14  <XeryusTC> and the fact that he keeps repeating "just reinstall the game and it'll be fixed" shows that he doesnt understand how ottd's config works either
21:46:18  <^Spike^> if you ASSUME they will understand it... chance is 99,9999% they won't :)
21:46:55  <^Spike^> the reason why so many programs have so many excess code is the check to prevent users from doing stupid things :)
21:46:57  <XeryusTC> "if you think that you've made something idiot proof, the universe will come up with a better idiot"
21:47:10  <planetmaker> ^ hehe
21:47:13  <planetmaker> quite indeed
21:47:22  <^Spike^> i sometimes think that 5% code is functional.. and the other 95% is make sure the user doesn't break it :)
21:47:26  <Sylf_mobile> universe wins
21:47:45  <XeryusTC> spike: indeed, most code seems to be validation and fixing corner cases
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21:48:31  <XeryusTC> i actually remember when someone who works on the dutch PIN system (money system) said that if there even is the minute chance that it will break that you'll have to cover yourself for it and fix it
21:48:34  <Sylf_mobile> i have that quote posted on my desk
21:48:36  <planetmaker> well. I understand how he gets to his opinion. But that doesn't make it right
21:48:44  <planetmaker> It just shows is lack of understanding ;-)
21:49:05  <^Spike^> XeryusTC what you think about lifes more critical systems :)
21:49:14  <^Spike^> i've had a teacher that worked on submarine software...
21:49:21  <^Spike^> the only code they were allowed to use...
21:49:23  <^Spike^> back then
21:49:31  <^Spike^> was code that could be mathematically backed up
21:49:34  <^Spike^> that it wouldn't fail
21:49:37  <hylje> embedded software in general is pretty nice
21:49:47  <^Spike^> else it wouldn't get used at all
21:50:09  <hylje> the user is not expected to be able or willing to reset or otherwise troubleshoot things that shouldn't have trouble
21:50:14  <hylje> better yet
21:50:16  <hylje> there's no user
21:50:46  <XeryusTC> spike: i guess you know how important the PIN system has become, a fairly huge percentage of all dutch payments go through it, they absolutely know how to plug every hole
21:51:01  <^Spike^> i know XeryusTC
21:51:10  <^Spike^> i would dare to bet it still runs on cobol
21:51:24  <^Spike^> with like 500000 adapters around it to make the new stuff work on the old cobol code
21:51:48  <^Spike^> cause hey... if it works... don't fix it...
21:52:04  <^Spike^> i guess like 99% of the bank transfers around the world run on that old language cause it works :)
21:52:26  <XeryusTC> until you notice that 1/10000000 of a chance that it might break, then you have to make a fix for it
21:52:35  *** holyduck has quit IRC
21:52:46  <^Spike^> true... but well.. it never is the old code... it's always yours :D
21:52:57  <^Spike^> how many banks you think DARE to touch the old cobol code :)
21:53:06  <XeryusTC> very few
21:53:06  <^Spike^> which has worked without a problem for many many many years :)
21:53:15  <^Spike^> i think you can count them on one hand :)
21:53:39  <XeryusTC> if there's money involved then they have to be sure that it works, and keeps working without touching it for the next 20 years
21:53:58  <^Spike^> prefer lifetime ;)
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21:56:58  <XeryusTC> how about after the end of the universe? :P
21:57:18  <PublicServer> <V453000> party!
21:57:33  <^Spike^> nah..... even longer :)
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22:06:09  <XeryusTC> spike: :D
22:08:49  <^Spike^> they have to be reliable those systems :)
22:09:05  <^Spike^> you don't want to get your account empty when you just needed to pay 50 or so :)
22:09:11  <^Spike^> unless 50 is all you got :D
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22:09:45  <XeryusTC> i think that their problem is more that several million might end up on the wrong account ;)
22:09:49  <^Spike^> this has so gone to the level nerd talk i wonder that not many ppl follow it anymore :)
22:10:09  <^Spike^> XeryusTC if it's my account you won't hear me complain :D
22:10:11  <XeryusTC> it has stopped to be bashing the guy on tt-f
22:10:28  <XeryusTC> spike: you will complain when you get sued for theft
22:10:40  <^Spike^> i just buy them off :D
22:10:55  <XeryusTC> which is the penalty for knowing that you have money transfered into your bank account which wasn't meant for you
22:11:19  <^Spike^> bank transfers refuse usually when you also don't put the right name so :)
22:11:26  <^Spike^> that's a sort of security check :)
22:11:42  <XeryusTC> indeed
22:11:42  <^Spike^> never noticed that? :)
22:11:54  <XeryusTC> although they usually suggest the right name that goes with the account number :P
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22:27:59  <PublicServer> <V453000> I believe this game will be a nice example NOT to use 4ways, especially in roundabout form in the next X games
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22:34:44  <G> !password
22:34:44  <PublicServer> G: stingy
22:34:59  <PublicServer> *** G joined the game
22:35:02  <PublicServer> <V453000> lo
22:35:56  <PublicServer> <G> Wow, my realignment around SLH07 stayed as is :)
22:36:26  <PublicServer> <V453000> hey, it works :)
22:36:44  <PublicServer> <V453000> I made some modifications but it is ok
22:37:03  <PublicServer> <G> Yeah, I see you did the 4th line, but I expected that
22:38:31  <PublicServer> <G> so, correct me if I'm wrong, but the main issue w/ TL2 is that you need a LOT of trains, but it takes too long to get a full load  per train, so it blocks up platforms
22:38:45  <PublicServer> <V453000> well
22:38:55  <PublicServer> <V453000> definitely yes with the platforms
22:39:01  <PublicServer> <V453000> but youc cant define it all as disadvantages
22:39:05  <PublicServer> <G> Yeah, thats what I meant
22:39:08  <PublicServer> <V453000> it is only used somewhere else
22:39:19  <PublicServer> <V453000> for instance, imagine that the tracks in front of platforms need less load
22:39:22  <PublicServer> <V453000> making them easier
22:39:28  <PublicServer> <V453000> you can use that in stations
22:39:42  <PublicServer> <V453000> but in general, yes :)
22:40:00  <PublicServer> <G> yeah, just using stations such as Arnsbach West as an example
22:40:20  <PublicServer> <G> Had to add a 4th platform to it, but even still, 4 trains all loading up to 100% while more trains waiting
22:40:23  <PublicServer> <V453000> and with the train count ... that isnt really true, you "just play" ... no matter how much cargo you transport, we usually end up at 1200 trains
22:40:34  <PublicServer> <V453000> yes, definitely :)
22:41:37  <PublicServer> <V453000> of course, if we wanted to break the 200k goods / month record (or even 50k), we would need shitton of TL2 trains
22:41:57  <PublicServer> <V453000> but we dont need to transport all that much ;)
22:42:23  <PublicServer> <V453000> you see what I mean ? :)
22:43:25  <PublicServer> *** Spike has left the game (leaving)
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22:49:44  <G> V453000: oh yeah, I agree 110%
22:49:52  <V453000> :)
22:52:14  <PublicServer> <V453000> :)
22:52:16  <PublicServer> <V453000> some more jams are gone
22:52:52  <PublicServer> <V453000> which partially means ... good night :p
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23:03:40  <PublicServer> <Sylf> 'evening
23:03:46  <PublicServer> <G> evening
23:07:00  <PublicServer> <G> Anyone reckon !this is worth connecting up (requires a stationwalk)
23:07:26  <PublicServer> <Sylf> I think it's safe to connecting anything for now
23:07:45  <PublicServer> <Sylf> but that's....
23:07:51  <PublicServer> <Sylf> so deep in the trench
23:08:06  <PublicServer> <G> So lets just let it die?
23:08:20  <PublicServer> <Sylf> dunno
23:08:39  <PublicServer> <Sylf> the battery farm near the candy factory can be connected
23:09:01  <PublicServer> <G> Yeah, I was looking at that too
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23:17:20  <PublicServer> <G> Battery Farm connected
23:17:58  <PublicServer> <Sylf> that's a big detour
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23:18:50  <PublicServer> <G> I know, I was trying to keep to the CL and avoid as much terra as possible
23:20:24  <PublicServer> <Sylf> I love TL2 when doing things like this XD
23:21:22  <PublicServer> <G> I always thought bridges on the frequented lines was frowned upon?
23:21:32  <PublicServer> <Sylf> It is
23:21:46  <PublicServer> <Sylf> But I don't see this as that busy of a bridge
23:22:00  <PublicServer> <Sylf> we can double the bridge later if needed
23:23:24  <PublicServer> <Sylf> oh, a cola well
23:23:30  <PublicServer> <Sylf> in sonnenfurt
23:23:44  <PublicServer> <Sylf> and cottencandy forest too
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23:35:58  <PublicServer> <G> eek, Jam
23:36:14  <PublicServer> <Sylf> ?
23:36:21  <PublicServer> <G> SLH02
23:36:31  <PublicServer> <G> all around that area
23:36:38  <PublicServer> <Sylf> oh that one
23:36:48  <PublicServer> <Sylf> ML is too busy
23:36:58  <PublicServer> <Sylf> and slow too
23:37:16  <PublicServer> <Sylf> that "slow" part is causing it
23:41:27  <PublicServer> <Sylf> crap
23:41:37  <PublicServer> <G> Want me to depot some trains?
23:41:44  <PublicServer> <Sylf> yes please
23:42:04  <PublicServer> <Sylf> that jam backed up all the way to the town drop
23:42:30  <PublicServer> <G> Eeek
23:46:50  <PublicServer> <G> I've sidelined a bunch of toy trains
23:47:16  <PublicServer> <Sylf> toy trains?
23:47:23  <PublicServer> <Sylf> were they causing problems?
23:47:38  <PublicServer> <G> No Idea, but they go right through the bits that were jamming
23:47:44  <PublicServer> <G> I haven't trashed them yet
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23:48:34  <PublicServer> <Sylf> I don't think that's the right train to discard
23:48:41  <PublicServer> <G> I agree
23:48:55  <PublicServer> <G> They are sitting in a depot ready to be released again
23:50:18  <PublicServer> <Sylf> so... I suppose... the roundabout is already too saturated
23:51:13  <PublicServer> <Sylf> SL 02 is jammed again
23:54:36  <PublicServer> <G> Well I don't think we can fit a 5th line in

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