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00:00:19 <PublicServer> <Sylf> Kinda overkill 00:00:46 <PublicServer> <G> Well just thinking, we've gat 1 mill of cola coming out of the cola wells... 00:01:11 *** smoovi has quit IRC 00:01:16 *** ^Spike^ has quit IRC 00:01:20 *** Keyboard_Warrior has quit IRC 00:02:13 <PublicServer> <Sylf> you can probably get more traffic throughput by increasing the deceleration space 00:02:23 <PublicServer> <Sylf> maybe by 1 tile 00:02:45 <PublicServer> <G> Oh I get you 00:03:31 *** robotboy has joined #openttdcoop 00:04:36 <PublicServer> <Sylf> we'll see how it does with 6 platforms for a while 00:04:49 *** kreda has quit IRC 00:04:50 <PublicServer> <G> K, really it should be the other 3 00:06:48 <PublicServer> <G> 2 Megalitres of Cola a month 00:07:10 <PublicServer> <G> And 47 trains 00:07:22 <PublicServer> <Sylf> megalitres, yes... 00:07:36 <PublicServer> <Sylf> 1 ton is 1000 litres, if it's exactly like water 00:08:03 <PublicServer> <Sylf> megaton is like... insanely a lot :p 00:08:09 <PublicServer> <G> oh wait yeah, 2000 Megalitres 00:08:27 <PublicServer> <Sylf> 2,000 kilolitres :p 00:08:29 <PublicServer> <G> No wait, I was right the first time 00:08:35 <PublicServer> <G> silly SI units 00:10:13 <PublicServer> <Sylf> We need more raw materials for toys 00:10:32 <PublicServer> <Sylf> Let's make the toy factory get busier 00:10:43 <PublicServer> <G> I'll help after lunch 00:10:49 <PublicServer> <G> I'll be back in a few 00:10:55 <PublicServer> <Sylf> k 00:12:19 <PublicServer> <G> I'm going to reenable the other 3 platforms just in case, while we can't keep an eye on it 00:12:37 <PublicServer> <G> I think it's okay, but I'll check after lunch 00:14:04 *** Giant has quit IRC 00:27:52 <Max|> Kelbrück valley has started jamming, we need to expand the SL I think 00:28:14 <PublicServer> <Sylf> no 00:28:24 <PublicServer> <Sylf> It's the bad balancing at BBH 01c 00:28:38 <PublicServer> <Sylf> wait 00:28:56 <PublicServer> <Sylf> oh that one.. 00:28:57 *** Keiya_ has joined #openttdcoop 00:28:58 <PublicServer> <G> Need double bridge 00:29:17 <PublicServer> <Sylf> indeed 00:34:20 <PublicServer> <Sylf> s 00:34:30 <PublicServer> <Sylf> so much cargo waiting at many stations 00:36:30 *** Keiya has quit IRC 00:39:43 *** robotboy has quit IRC 00:43:08 <PublicServer> <Sylf> We need the 4th line for the roundabout now. 00:43:31 <PublicServer> <Max> Yep 00:43:39 *** benom has quit IRC 00:43:41 <PublicServer> <Sylf> But I gotta go for now 00:43:44 <PublicServer> <Max> D: 00:43:50 <PublicServer> <Max> I can't build it 00:44:04 <G> Neither put it in the todo list 00:46:43 <PublicServer> *** Sylf has left the game (leaving) 00:49:31 <G> !gap 2 4 00:49:31 <PublicServer> G: You need 2 tunnels/bridges for trainlength 2 and gap 4. 00:54:43 <PublicServer> <G> Wow, Major jam 00:59:15 <PublicServer> *** G has left the game (leaving) 01:05:02 *** kei_ has quit IRC 01:05:17 *** kei_ has joined #openttdcoop 01:19:43 <PublicServer> *** HamSandwich has left the game (connection lost) 01:19:45 <PublicServer> *** Game paused (number of players) 01:20:29 <PublicServer> <Max> That's it for tonight then, I guess 01:20:36 <PublicServer> *** Max has left the game (leaving) 01:20:38 *** Keiya has joined #openttdcoop 01:26:51 *** robotboy has joined #openttdcoop 01:28:01 *** Keiya_ has quit IRC 01:35:40 *** Mortomes has quit IRC 01:36:21 *** Mortomes has joined #openttdcoop 01:39:10 <PublicServer> *** Game still paused (number of players) 01:39:13 <PublicServer> *** avdg joined the game 01:42:56 *** thgergo has quit IRC 01:44:27 <avdg> !unpause 01:44:27 <PublicServer> avdg: you must be channel op to use !unpause 01:44:39 <avdg> hmm, what was the command again? :) 01:50:59 *** Webster has joined #openttdcoop 01:50:59 *** ChanServ sets mode: +o Webster 01:54:40 *** Guest203 has quit IRC 01:58:07 <Sylf> yeah, there should be a giant jam 01:58:12 <Sylf> I mean 01:58:21 <PublicServer> <avdg> well, I willl look at it 01:58:25 <Sylf> You probably see a giant jam that should be fixed 01:58:33 <PublicServer> <avdg> roundabout wins? :) 01:58:55 <PublicServer> <avdg> yeah, I added some "bad" optimalisations 01:59:05 <PublicServer> <avdg> jam is moving :o 01:59:11 <PublicServer> <avdg> slh 02 01:59:17 <PublicServer> <avdg> lost trains? 02:01:43 <PublicServer> <avdg> jam solved 02:02:13 <PublicServer> <avdg> that small one ;-) 02:03:11 <PublicServer> <avdg> that roundabout seems to be sensitive for other jams ;-) 02:17:36 <PublicServer> <avdg> big jam :o 02:17:56 <PublicServer> <avdg> no way to handle this without hacks/extensions 02:26:54 *** r0b0tb0y has joined #openttdcoop 02:27:47 <PublicServer> <Max> We need to fix !This 02:28:47 <PublicServer> <avdg> adding some signals at some gaps and it will help a bit 02:28:49 <PublicServer> <Max> Add a line, maybe 02:29:03 <PublicServer> <avdg> nah 02:29:09 <PublicServer> <avdg> roundaboutjam now 02:29:27 <PublicServer> <avdg> I've optimised a bit and now its joined with that jam 02:31:55 <PublicServer> <avdg> I expect many overflowing stations if we fix some jams 02:34:28 *** robotboy has quit IRC 02:41:10 *** hopeless has joined #openttdcoop 02:41:36 <hopeless> hi 02:41:40 <Max|> hey 02:41:42 <PublicServer> <avdg> hey hopeless 02:42:27 <hopeless> i've been putzing around on openttd for about 2months or so and I still have alot of questions so I'm hopeless lol 02:42:42 <PublicServer> <avdg> just join :) 02:43:20 <hopeless> oh you mean join the password server? 02:43:37 <PublicServer> <avdg> guess how to obtain the password :) 02:44:06 <avdg> !password 02:44:06 <PublicServer> avdg: droves 02:44:34 <hopeless> i know how to get the password :P I've read everything on the openttdcoop pages lol I just don't understand any of it XD 02:44:43 <PublicServer> <avdg> join :p 02:44:47 <Max|> Heh 02:45:14 <Max|> You'll learn faster if you take a look at the game 02:45:23 <hopeless> all right 02:46:11 <PublicServer> <avdg> You don't get me mad :) not that easy 02:46:49 <hopeless> !password 02:46:49 <PublicServer> hopeless: droves 02:48:37 <PublicServer> *** Sylf joined the game 02:49:03 <hopeless> hmm i don't think i want to install the beta version right now =\ 02:49:10 <avdg> !dl 02:49:10 <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 02:49:42 <Max|> You can have both stable and nightly at the same time 02:50:04 <hopeless> do i gotta do somethign weird like save them in different paths? 02:50:12 <Max|> Yes 02:50:14 <PublicServer> <avdg> just be sure you have installed your grf in the "shared" directory 02:50:21 <Max|> Just unpack it somewhere else 02:50:23 <PublicServer> <avdg> so you don't have to copy a lot of stuff :) 02:50:41 <PublicServer> <avdg> mostly %documents%/openTTD 02:51:00 <PublicServer> <avdg> for data 02:51:12 <PublicServer> <avdg> binaries can be deployed everywhere 02:51:20 <hopeless> ok i'll see if i can do it but i'm hopeless lol 02:51:42 <PublicServer> <avdg> hey, you are joining #openttdcoop ;-) 02:52:16 <PublicServer> <avdg> your getting better then the "noobs" playing the stable :) 02:52:35 <PublicServer> <avdg> *you are 02:52:59 <hopeless> I want to make nice stuff lol but well you know 02:53:15 <PublicServer> <Sylf> you don't start perfect 02:53:17 <PublicServer> <avdg> just join ;-) 02:53:35 <PublicServer> <Sylf> you practice with other people and stride toward the perfection 02:54:00 <Max|> towards the madness* 03:08:57 <hopeless> :( ok so what I'm trying to do is nto have to download all the newgrfs again by installing the nightly a certain way but even if i extract it right into the openttd folder in my doc i'm not getting any green servers 03:09:16 <PublicServer> <Sylf> No, don't do that. 03:09:32 <avdg> online content? 03:09:43 <Sylf> You can share the same set of GRF files with all different versions of openttd 03:09:57 <avdg> the only grf you need are these from !grf 03:10:07 <Sylf> !grf 03:10:07 <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 03:10:09 <avdg> the other grf are available in the online system 03:10:22 <Sylf> grf requirements for this game is very low 03:10:28 <Sylf> eGRVTS 03:10:31 <Sylf> and that's it 03:11:12 <hopeless> how do i share the grf files? lol 03:11:30 <avdg> search for the directory %documents%/openTTD 03:11:36 <Sylf> are you on windows? linux? mac? 03:11:48 <avdg> where %documents% is a directory like /My Documents/user/ 03:12:25 <hopeless> windows vista 64bit 03:12:46 <avdg> are you in "my documents"? 03:12:57 <avdg> look for the directory /openTTD 03:13:13 <Sylf> c:\Users\hopeless\My Documents\OpenTTD\content_download\data 03:13:19 <hopeless> yeah i see the openttd folder 03:13:31 <Sylf> put all *.grf files in there 03:13:31 <avdg> just /openttd/data is good enough to unzip the grfs 03:14:07 <Sylf> then all different copies of openttd will see those files 03:14:14 <hopeless> oh ok yeah i see all my grfs now but i guess I'm missing yours? 03:14:27 <Max|> !grf 03:14:27 <PublicServer> Max|: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 03:14:30 <Max|> Get those 03:14:32 <avdg> the others are downloaded automatic 03:14:32 <Sylf> egrvts.grf 03:14:39 <avdg> hmm 03:14:47 <avdg> in which package is egrvts? 03:15:15 <PublicServer> <avdg> wow, !jam is cleared 03:15:16 <hopeless> i have all the grfs from when i played stable 03:15:24 <Sylf> it should be in 8.0 pack that's on that page 03:15:36 <PublicServer> <Sylf> wow 03:15:41 <Sylf> "All" grfs? 03:15:46 <avdg> if you have 7.0, you don't need the 8.0 03:15:48 <hopeless> do i need to unzip this? 03:15:56 <Sylf> no. 03:16:00 <Sylf> Wait 03:16:05 <Sylf> did you get the zip file? 03:16:10 <hopeless> yeah 03:16:17 <Sylf> I think you do... 03:16:49 <Sylf> with tar.gz version, you don't need to untar the file 03:17:15 <PublicServer> <avdg> true 03:17:16 <Sylf> zip file might just work without unzipping... I havn't tried it 03:17:39 <PublicServer> <avdg> works with .tar and .tar.gz 03:17:40 <hopeless> ok one more thing when i first fired it up it acted like it couldn't find a sound file too 03:17:45 <PublicServer> <avdg> donno if it works with .zip 03:17:53 <PublicServer> <avdg> it didn't here 03:18:20 <PublicServer> <Sylf> who needs sounds :p 03:18:34 <PublicServer> <avdg> my ears are already busy :) 03:19:33 <PublicServer> <Sylf> wtf 03:19:40 <PublicServer> <Sylf> 62 trains for this one station... 03:19:42 <PublicServer> <avdg> ? 03:19:52 <PublicServer> <avdg> thats normal with the trainsize 03:19:58 <PublicServer> <avdg> except if it is a primairy? 03:20:08 <PublicServer> <Sylf> Yes, cola pickup 03:20:10 <PublicServer> <Max> It is 03:20:20 <PublicServer> <Max> 2 M liters/month 03:20:22 <PublicServer> <avdg> be carefull 03:20:30 <PublicServer> <avdg> such stations can jam quickly 03:20:40 <PublicServer> <Max> We should sell some trains 03:20:42 <PublicServer> <Sylf> It is jamming pretty badly 03:20:45 <PublicServer> <Max> For now at least 03:20:46 *** Keiya_ has joined #openttdcoop 03:20:47 <PublicServer> <Sylf> We should 03:21:02 <PublicServer> <Sylf> that poor SL can't handle it 03:21:20 <PublicServer> <avdg> :) 03:21:51 <hopeless> no green servers yet 03:21:57 <PublicServer> <avdg> if I know what sl you mean, I bet it doesn't need improvements till the "roundabout" gets better 03:22:05 <PublicServer> <avdg> hopeless: no need 03:22:09 <PublicServer> <Max> Kelbrück East is big too 03:22:41 <PublicServer> <Sylf> 20 trains - that's safe 03:22:43 <hopeless> i thought if a server is red you can't play on it 03:22:45 <Max|> hopeless: do you have the correct version? 03:22:45 <PublicServer> <avdg> the better flow caused more stress over the whole roundabout :p 03:22:58 <hopeless> i just downloaded tonights nightly 03:23:11 <PublicServer> <Sylf> no 03:23:12 <Max|> Sylf: Yes, but it's on the same line as Kelbrück Valley 03:23:19 <PublicServer> <Sylf> don't download today's 03:23:21 <Sylf> !dl win64 03:23:22 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 03:23:29 <Sylf> Get that specific version 03:23:45 <hopeless> ah ok 03:25:27 <PublicServer> <avdg> cya 03:25:30 <PublicServer> *** avdg has left the game (leaving) 03:25:32 <Sylf> cya 03:25:37 *** avdg has quit IRC 03:26:09 <hopeless> ok i got some green servers now 03:26:13 <hopeless> !password 03:26:13 <PublicServer> hopeless: reeked 03:26:23 <PublicServer> <Sylf> You see the coop's public server? 03:26:34 <PublicServer> *** hopeless joined the game 03:26:49 <PublicServer> <Sylf> all right, sold 12 trains 03:27:15 <PublicServer> <hopeless> so is it normal not to have sound? 03:27:51 <PublicServer> <Sylf> You can get the OpenSFX file if you want the sound 03:28:22 *** Keiya has quit IRC 03:28:24 <Sylf> http://bundles.openttdcoop.org/opensfx/releases/ 03:28:28 *** llugo has joined #openttdcoop 03:29:15 <PublicServer> <hopeless> ok lol I guess i will do without my groovy little beeps and junk 03:30:10 <PublicServer> <hopeless> so whats the aim of this game? 03:30:49 <PublicServer> <Sylf> a smooth running traffic in all mainlines 03:31:17 <PublicServer> <Sylf> The focus is likely be in the middle of the map 03:31:23 <PublicServer> <Max> Both Kelbrück Valley and Kelbrück East needs more trains 03:31:29 <PublicServer> <Sylf> how to keep the roundabout up with the traffic 03:31:39 <PublicServer> <Sylf> No. 03:31:41 <PublicServer> <Max> We will need a bigger mainline 03:31:47 <PublicServer> <Sylf> Both of those stations have waves of trains 03:32:05 <PublicServer> <Max> We can't add more trains now, obviously 03:32:05 <PublicServer> <Sylf> they need to have better spread out train traffic 03:32:08 <PublicServer> <Max> But later 03:32:18 <PublicServer> <hopeless> i guess the thing the bugs me the most is not knowing the how much weight to use on the engines 03:32:20 <PublicServer> <Sylf> It keeps jamming and unjamming 03:32:35 <PublicServer> <Sylf> weight? 03:32:58 <PublicServer> <hopeless> yeah how much tonage the varoius engines can handle without slowing down to much 03:33:03 <Razaekel> weight? wut? 03:33:06 <PublicServer> <Sylf> Like, why we have 2 engines on such short trains in this game? 03:33:10 <PublicServer> <Max> For this game, use trains from the trainyard 03:33:12 <Razaekel> just stick the most powerful engines on them 03:33:38 <PublicServer> <Sylf> Those decisions come with experience 03:33:48 <PublicServer> <hopeless> awe thats such a unfun way to do it 03:33:56 <PublicServer> <Sylf> coop prefers better accelerations over faster top speed, I think. 03:33:58 <Razaekel> i see we have another batch of newbs 03:34:04 <Razaekel> we do 03:34:14 <Razaekel> acceleration is far more important than top speed 03:34:33 <Razaekel> since trains need to get up to speed fast in order to minimize the size of gaps in between trains 03:34:40 <Razaekel> which leads to a higher train density 03:35:10 <Razaekel> !dl win64 03:35:10 <PublicServer> <Sylf> higher density means less forgiveness to inefficient design and mistakes... 03:35:10 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 03:35:17 <Razaekel> yea 03:35:17 <PublicServer> <Sylf> But that challenge is the part of fun 03:35:17 <Razaekel> so 03:35:20 <Razaekel> dont screw up 03:35:24 <PublicServer> <hopeless> like for the dash and how it has can have 80 passangers a would asume when its full that adds another 4 tons or so more weight but then how many more cars could it use? 03:35:34 <Razaekel> bring 03:35:36 <Razaekel> boring* 03:35:43 <Razaekel> biggest engine, done 03:35:48 *** lugo has quit IRC 03:35:51 <Razaekel> if that isnt enough, 2 of the biggest, done 03:36:23 <PublicServer> <Sylf> since we have an open space next to Kombruck... 03:37:50 <Razaekel> !password 03:37:50 <PublicServer> Razaekel: finely 03:38:04 <PublicServer> *** Razaekel joined the game 03:38:19 <PublicServer> <Razaekel> augh! toyland! 03:38:24 <Max|> :D 03:38:35 <PublicServer> <Razaekel> my poor eyes! 03:38:39 <Max|> More like ”Awesome! Toyland!” 03:38:47 <Max|> "" 03:39:04 <PublicServer> <Razaekel> uh, no 03:40:14 <PublicServer> <Sylf> I need a delay 03:40:40 <hopeless> so how do you guys feel about the goal servers? 03:41:16 <PublicServer> <Sylf> never played one 03:41:25 <hopeless> luukland seems popular but i don't understand why 03:42:03 <Max|> Ah well, time to sleep 03:42:21 <Max|> Good luck with the mess 03:42:26 <Sylf> hopeless, you see the acceleration test? 03:42:27 <PublicServer> *** Max has left the game (connection lost) 03:42:43 <PublicServer> *** Razaekel has left the game (leaving) 03:42:55 *** Max| has quit IRC 03:43:30 <PublicServer> <hopeless> oh i have a tip for anyone that has a microsolft mouse the magniferbutton is nice for this game if you like to run windowed mode like i do on a higher res 03:44:57 <PublicServer> <hopeless> in toyland you get the first monorail in 1995 right? 03:45:09 <PublicServer> <Sylf> I have no idea 03:45:27 <PublicServer> <Sylf> 1999 is what the available trains list says 03:45:33 <PublicServer> <hopeless> yeah 03:45:44 <PublicServer> <hopeless> that 6 years earlyer then anywhere else 03:45:54 <PublicServer> <Sylf> It should be the same 03:46:02 <PublicServer> <hopeless> i think monorail is 2005? 03:46:39 <Sylf> http://wiki.openttd.org/X2001 03:47:03 <Sylf> also, the other night, I tested out the monorail 03:47:10 <Sylf> its acceleration is horrible 03:47:29 <Sylf> I doubt we'll see one used in a while. 03:47:30 *** r0b0tb0y has quit IRC 03:48:17 <PublicServer> <hopeless> did the seed test have a sign? 03:48:20 <PublicServer> <hopeless> speed 03:48:46 <Sylf> no 03:48:57 <Sylf> It's at waypoint Kornbruck 03:49:50 <Sylf> see !acceleration test 03:50:19 <PublicServer> <hopeless> ah i was trying to do something like this earlyer but since my depo's were in the way i figured the shorter train was getting too high of a head start comming out of the depot 03:51:11 *** r0b0tb0y has joined #openttdcoop 03:51:27 <Sylf> anyway, you see the difference, even with the same top speed 03:52:11 <PublicServer> <hopeless> yeah i suppose its a good thing that even the mag levs can't just do anything 03:52:26 <PublicServer> <hopeless> and i actualy like ot make smaller trains 03:53:00 <PublicServer> <Sylf> I've seen maglevs used seldom in coop 03:54:06 <PublicServer> <Sylf> many trainsets have limited maglev support 03:54:12 <PublicServer> <hopeless> I'm pretty bad at signaling too 03:54:22 <PublicServer> <Sylf> and they also have awesome erail engines 03:56:37 <PublicServer> <hopeless> hmm anyone know how to make a fast 3 track terminus station? 03:57:27 <PublicServer> <Sylf> It depends, I guess? 03:57:37 <PublicServer> <hopeless> non interferings 03:57:48 <PublicServer> <Sylf> just on a 2-lane sideline? 03:58:48 <PublicServer> <hopeless> just a pick up station i guess 03:59:31 <PublicServer> <Sylf> what train length? 03:59:53 <PublicServer> <Sylf> what top speed? 04:00:00 <PublicServer> <Sylf> which rail type? 04:00:10 <PublicServer> <hopeless> lol ok i get it dumb question 04:00:24 <PublicServer> <Sylf> there's no universal design 04:00:58 <PublicServer> <hopeless> me not being able to figure out simple things like this really hurt my ablity to enjoy the game 04:01:04 <PublicServer> <Sylf> I had a basic structure built, but I wanted those details to finish it 04:02:00 <PublicServer> <Sylf> just stick around for couple games 04:02:14 <PublicServer> <Sylf> and also download lots of PSG archives 04:02:14 <PublicServer> <hopeless> oh i see well i guess my ansure would be optimal train size 04:02:20 <PublicServer> <Sylf> That's how I'm still learning 04:02:22 <PublicServer> <hopeless> answer^ 04:04:17 <PublicServer> <hopeless> alot of this stuff depends on having unlimited funds though 04:04:39 <PublicServer> <Sylf> sort of. 04:05:01 <PublicServer> <Sylf> that's why coop has the money making stage. 04:05:31 <PublicServer> <Sylf> the money makers got nuked earlier today 04:07:25 <PublicServer> <hopeless> is there any spot on the map i can build on without junking up everything? lol 04:07:39 <PublicServer> <Sylf> yeah, any open space 04:07:58 <PublicServer> <Sylf> southeast corner quadrant is pretty open 04:12:29 *** Keiya has joined #openttdcoop 04:15:38 <PublicServer> <hopeless> so do you think a station like Kulmfeld is even useful or should it just go full roro 04:16:16 <PublicServer> <Sylf> see the one I built next to yours 04:16:27 <PublicServer> <Sylf> you can have it simpler 04:16:41 <PublicServer> <Sylf> and still be effective 04:16:56 <PublicServer> <hopeless> yeah i guess so :( 04:18:31 <PublicServer> <Sylf> also, with that design, one lane is still a ro-ro 04:18:41 <PublicServer> <hopeless> i know 04:18:42 <PublicServer> <Sylf> might as well build a full ro-ro station with that 04:18:55 <PublicServer> <hopeless> yeah i figured 04:19:50 *** Keiya_ has quit IRC 04:23:37 <PublicServer> <hopeless> hmmm so basicly these trains are still making a profit but trains like this would have a hard time floating the company at game start 04:24:28 <PublicServer> <Sylf> You really can't start a company with maglevs 04:24:50 <PublicServer> <Sylf> But that's really not the point of coop 04:25:36 <PublicServer> <Sylf> coop starts with almost unlimited amount of fund, by utilizing moneymakers 04:27:27 <PublicServer> <hopeless> you should give me a task to do so I can blunder it and you can show me how to fix it XD 04:28:07 <PublicServer> <Sylf> right now, the task needed by the game is one of the biggest task in this game 04:28:25 <PublicServer> <Sylf> but what the heck 04:28:28 <PublicServer> <Sylf> practice never hurts 04:28:34 <PublicServer> <hopeless> ah you'd rather focus on that 04:28:53 <PublicServer> <Sylf> connect that plastic fountain 04:29:47 <PublicServer> <hopeless> in strauswald? 04:29:53 <PublicServer> <Sylf> Yes. 04:30:15 <PublicServer> <hopeless> seems like it should be a pick up and transfer station? 04:30:57 <PublicServer> <Sylf> you said you've been reading coop's web pages.... so give it your best shot 04:31:09 <PublicServer> <Sylf> I'll give my best shot at tutoring 04:31:55 <PublicServer> <hopeless> the side like looks pretty tight here 04:43:20 <PublicServer> <Sylf> don't add any trains yet 04:43:28 <PublicServer> <hopeless> i'm buying them 04:44:06 <PublicServer> <Sylf> also, never buy trains. 04:44:16 <PublicServer> <Sylf> always copy trains from the train yard in coop games. 04:44:26 <PublicServer> <Sylf> clone, I guess. 04:44:28 <PublicServer> <hopeless> oh ok 04:44:50 <PublicServer> <hopeless> lol wrong way XD 04:45:13 <PublicServer> <hopeless> ok i messed it up pretty good 04:45:23 <PublicServer> <Sylf> that's why I said not to add any trains. 04:45:38 <PublicServer> <hopeless> just need to switch the exits 04:45:41 <PublicServer> <Sylf> I need to talk to you first with your handywork 04:47:56 <PublicServer> <Sylf> see the signs I placed around your station 04:48:16 <PublicServer> <hopeless> yeah so you want the transfer station to hit the side line right? 04:51:50 *** r0b0tb0y has quit IRC 04:52:46 <PublicServer> <Sylf> any more tries? 04:53:00 <PublicServer> <hopeless> lol i will in a minute 04:53:06 <PublicServer> <Sylf> k 05:00:04 <G> do we have a 4 lane roundabout yet? 05:00:12 <PublicServer> <Sylf> no 05:00:20 <G> I might give it a go after dinner 05:00:33 <PublicServer> <Sylf> that'd be awesome 05:06:04 <PublicServer> <Sylf> one more limitation 05:06:10 <PublicServer> <Sylf> no more teraforming 05:07:03 *** davis has quit IRC 05:09:16 *** Keiya_ has joined #openttdcoop 05:10:16 <PublicServer> <hopeless> well how about that monstroisty 05:10:54 <PublicServer> <Sylf> there's a big signal gap from A to B 05:11:16 <PublicServer> <Sylf> no trains can exit from platform D, because of 90 degree turn at E 05:11:32 <PublicServer> <Sylf> and you have 1-tile curves everywhere 05:11:54 <PublicServer> <Sylf> here 05:12:04 <PublicServer> <Sylf> you're making it too hard 05:12:26 <PublicServer> <Sylf> also, if you remove a signal, always place replacements 05:14:22 <PublicServer> <Sylf> That gives ample space before the other station 05:14:32 <PublicServer> <Sylf> curves are gradual for the small trains we use 05:14:42 <PublicServer> <Sylf> terraforming is kept to minimum 05:15:05 <PublicServer> <Sylf> so... 05:15:19 <PublicServer> <Sylf> don't be afraid of removing tracks temporarily 05:15:25 <PublicServer> <hopeless> ah ok 05:16:06 *** r0b0tb0y has joined #openttdcoop 05:16:45 *** Keiya has quit IRC 05:24:08 *** Firartix has joined #openttdcoop 05:32:38 <PublicServer> *** hopeless has left the game (connection lost) 05:32:38 <PublicServer> *** Game paused (number of players) 05:32:41 *** hopeless has quit IRC 05:33:32 <Sylf> can someone join the game for a quick minute? 05:33:41 <Rzewus> gooood morning ;] 05:33:45 <Rzewus> im coming ;) 05:33:50 <Sylf> I need to undo this horrible WIP >_< 05:33:57 <Sylf> I can't leave for the night like this 05:34:18 <Rzewus> !password 05:34:18 <PublicServer> Rzewus: titted 05:34:21 <Rzewus> lol 05:34:29 <PublicServer> *** Game still paused (number of players) 05:34:29 <PublicServer> *** Game unpaused (number of players) 05:34:32 <PublicServer> *** Rzewus joined the game 05:34:32 <Rzewus> i like titties :) 05:35:31 <G> !password 05:35:31 <PublicServer> G: titted 05:36:28 <PublicServer> *** G joined the game 05:36:38 <Rzewus> quite a jam we have here :) 05:37:49 <PublicServer> <G> Hmmm do we actually need the 4th loop line now? 05:37:59 <PublicServer> <G> BBH01c is running better now 05:38:43 *** Firartix has quit IRC 05:40:49 <PublicServer> <Sylf> crap 05:43:49 * Keiya_ folds, spindles, and mutilates 05:43:52 <Keiya_> !password 05:43:52 <PublicServer> Keiya_: nestle 05:44:28 <PublicServer> *** Keiya joined the game 05:44:45 <PublicServer> <Keiya> Aww, you guys added trains while I wasn't paying attention :< 05:44:56 <PublicServer> <Sylf> not only that. 05:44:59 <PublicServer> <Rzewus> sorry 05:45:01 <PublicServer> <Rzewus> xD 05:45:17 <PublicServer> <Sylf> It's already approaching train limit 05:46:01 <PublicServer> <Keiya> Things already in the roundabout are having to wait at bbh01a... 05:46:19 <PublicServer> <Sylf> I just finished changing 01a 05:46:45 <PublicServer> <Sylf> less merge points should mean less jam, easier prio 05:47:20 <PublicServer> <Keiya> It's like watching ants... 05:48:06 <PublicServer> <Sylf> watching is half the fun in this game =D 05:48:14 <planetmaker> moin 05:48:22 <PublicServer> <Sylf> morning 05:48:22 <Rzewus> hi pm 05:48:30 <planetmaker> !rcon info 05:48:30 <PublicServer> planetmaker: Current/maximum clients: 4/255 05:48:30 <PublicServer> planetmaker: Current/maximum companies: 1/ 1 05:48:30 <PublicServer> planetmaker: Current/maximum spectators: 0/10 05:48:36 <planetmaker> !rcon companies 05:48:36 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Codorf Couriers' Year Founded: 1999 Money: 550881597 Loan: 10000 Value: 559011384 (T:472, R:0, P:0, S:0) unprotected 05:48:45 <planetmaker> !trains 05:48:50 <planetmaker> !rcon set max_trains 05:48:50 <PublicServer> planetmaker: Current value for 'max_trains' is: '500' (min: 0, max: 5000) 05:48:55 <planetmaker> !rcon set max_trains 750 05:49:33 <Keiya_> Not 5000? :P 05:50:09 <PublicServer> *** Rzewus has left the game (connection lost) 05:50:13 <PublicServer> <Keiya> God it's like a Mister Roger's Neighborhood 'how it's made' video :P 05:50:29 <PublicServer> <Keiya> Remember the crayon one? :P 05:51:34 <Sylf> I didn't grow up watching Mr. Rogers... 05:51:46 <PublicServer> <Keiya> Your childhood sucked 05:52:17 <PublicServer> <Keiya> The industry at Heideldorf West seems to have deadified 05:52:19 <PublicServer> <Sylf> I wasn't even in this country 05:52:45 <PublicServer> <Keiya> Should I send that train to the scrapyard? 05:53:40 <PublicServer> <Keiya> Y'know I could handle that, I just wanted to know if someone else had plans >_> 05:53:53 <PublicServer> <Sylf> oh 05:55:00 <PublicServer> <Keiya> That train is now doomed to gorever go to the sugar and tofee drop, then back to that drop, over and over... 05:55:26 <PublicServer> *** Keiya has left the game (connection lost) 05:57:22 <PublicServer> <Sylf> R.I.P. Train #164 05:58:25 <Rzewus> k ... gtg to work 05:58:30 <Rzewus> bbl ;) 05:58:59 <Keiya_> !password 05:58:59 <PublicServer> <Sylf> see ya =D 05:58:59 <PublicServer> Keiya_: feuded 05:59:07 <PublicServer> *** Keiya joined the game 06:03:23 <PublicServer> <Sylf> wow, I didn't see that CL 06:03:46 <PublicServer> <G> Which one? 06:04:08 <PublicServer> <Sylf> leading up to Magdeburg 06:04:21 *** r0b0tb0y has quit IRC 06:04:27 <PublicServer> <G> Oh the one I just fixed? 06:04:33 <PublicServer> <Sylf> yeah 06:04:47 <PublicServer> <Keiya> Whoever built Strauswald Halt needs to play offline some more... 06:05:01 <PublicServer> <G> I want to see if we can get rid of !this line w/ the new 'input' line 06:05:15 <PublicServer> <G> so we can ditch the bridges 06:05:15 <PublicServer> <Keiya> They didn't make sure the industry was in the catchmant, and the signals were wrong trapping the trains inside the station >_> 06:05:46 <PublicServer> <G> Whats the rules on PBS signals for stations? 06:06:00 <PublicServer> <Sylf> use only when you must 06:06:02 *** Firartix has joined #openttdcoop 06:06:06 <PublicServer> <Sylf> avoid if possible 06:06:25 <PublicServer> <Sylf> if you're thinking about kelbruck east, don't use it tere 06:06:37 <PublicServer> <G> I was only thinking :) 06:06:40 <PublicServer> <Keiya> I thought the rule in general was that :P 06:07:07 <PublicServer> <Sylf> It's more important to solve the jam for the SL exit 06:07:07 <PublicServer> <G> Ahhh that won't work 06:07:07 <PublicServer> <G> hmmmm 06:07:52 <PublicServer> <Sylf> hold on 06:08:46 <PublicServer> <Keiya> YES! I think I fixed the only trains on the network unprofitable both this year and last :J 06:09:08 <PublicServer> <G> Sylf, how about I set it up to ditch the line !this is under? 06:09:24 <PublicServer> <G> Then we have no bridges 06:10:49 <PublicServer> <G> Something like that? 06:12:13 <PublicServer> <Keiya> Someone demolished monkey-love tower :< 06:12:31 <PublicServer> <G> Sylf, why not use the in line like I just built, and not have the LR tracks next to each other? 06:13:53 *** Mortomes has quit IRC 06:14:19 <PublicServer> <Sylf> why do we need to switch? 06:14:47 <PublicServer> <G> I was just thinking if we kept it seperate it'd give us more room to merge befor e the hub 06:15:02 <PublicServer> <G> If you disagree I'll demolish what I did 06:15:08 <PublicServer> <Sylf> keep what separate where? 06:15:18 <PublicServer> <G> Where I had !this 06:15:55 <PublicServer> <Sylf> But why? 06:15:55 <PublicServer> <Sylf> what we have is just fine 06:16:29 <PublicServer> <G> Okay, I was jus thinking along the lines of simplicity but while I was doing it, you went and made your changes 06:17:41 <PublicServer> <G> What happened to the toffee mine near Flenshaven? 06:17:54 <PublicServer> <Sylf> underserved and disappeared 06:18:28 <PublicServer> <Sylf> maybe it was dentined to close anyway 06:20:31 <PublicServer> <Keiya> Huh. Apparently our network is only worth 5.5 million pounds. (Assuming company value = network value + cash-on-hand) 06:20:42 <PublicServer> <Keiya> well - loan, but we has no loan so 06:21:40 <PublicServer> <Sylf> I think the difference comes in the cash value of the trains 06:22:19 <PublicServer> <Sylf> rain 1, with such age, is worth next to nothing... 06:24:13 <PublicServer> <Sylf> we still have way too many trains for kelbruck valley 06:27:48 <PublicServer> <Keiya> Train 1 has too few orders in schedule. Train 60 is getting very old and urgently needs replacing. 06:27:58 <PublicServer> <Keiya> Finding anything relevent in the message history is hard 06:28:17 <PublicServer> <Sylf> I disabled train order checking 06:28:37 <PublicServer> <Sylf> but that "train getting too old" message is still pretty annoying 06:28:37 <PublicServer> <Sylf> in the news history 06:28:37 *** ^Spike^ has joined #openttdcoop 06:28:37 *** ChanServ sets mode: +o ^Spike^ 06:29:30 <Rzewus> !password 06:29:30 <PublicServer> Rzewus: alloys 06:29:41 <PublicServer> *** Rzewus joined the game 06:30:58 <PublicServer> <Sylf> who's building those trains at stuttgart? 06:30:58 <PublicServer> <Rzewus> me 06:30:59 <PublicServer> <Rzewus> :) 06:31:04 <PublicServer> <Rzewus> is it bad ? :) 06:31:10 <PublicServer> <Sylf> we really need to upgrade the roundabout before adding any more trains on SL 07 06:31:18 *** Artix has joined #openttdcoop 06:31:20 <PublicServer> <Rzewus> ok 06:31:27 <PublicServer> <Rzewus> ill keep that on mind 06:31:30 <PublicServer> <Sylf> because the exit is so slow, adding any train is ineffective 06:38:40 *** Firartix has quit IRC 06:40:34 *** Mucht has quit IRC 06:41:05 <Sylf> !players 06:41:08 <PublicServer> Sylf: Client 444 (Orange) is Keiya, in company 1 (Codorf Couriers) 06:41:08 <PublicServer> Sylf: Client 440 (Orange) is G, in company 1 (Codorf Couriers) 06:41:08 <PublicServer> Sylf: Client 428 (Orange) is Sylf, in company 1 (Codorf Couriers) 06:41:08 <PublicServer> Sylf: Client 446 (Orange) is Rzewus, in company 1 (Codorf Couriers) 06:41:14 <PublicServer> *** Sylf has left the game (connection lost) 06:41:21 <Sylf> time to hit the sack 06:41:27 <Sylf> 'night 06:41:35 <PublicServer> <G> night 06:55:20 *** hopeless has joined #openttdcoop 06:55:26 <PublicServer> *** Keiya has left the game (connection lost) 06:55:37 <Keiya_> sighs 06:55:39 <Keiya_> !password 06:55:40 <PublicServer> Keiya_: jogged 06:55:54 <PublicServer> *** Keiya joined the game 06:56:00 <PublicServer> <G> Who removed Full load any cargo on some of the candy trains? 06:56:22 <PublicServer> <Keiya> Some canadian probablyt 06:57:40 <PublicServer> <Keiya> Oooh an unserved forest I'm building onto it :3 06:57:58 <PublicServer> <G> the candy floss one? 06:58:23 <PublicServer> <Keiya> Yeah 07:00:02 *** Mortomes|Work has joined #openttdcoop 07:03:51 <PublicServer> <Keiya> Um 07:03:53 <PublicServer> <Keiya> HELP 07:04:03 <PublicServer> <Keiya> I think I broke something! 07:04:06 <PublicServer> <G> Whats up? 07:04:16 <PublicServer> <Keiya> Upper Kulmfeld\ 07:04:18 <PublicServer> <G> Ahhh 07:04:20 <PublicServer> <G> Here... 07:04:20 <PublicServer> <Keiya> I broke the network 07:05:30 <PublicServer> <Keiya> I think the real problem is Bremen East... 07:06:00 <PublicServer> <G> It is, you continue on, I'll fix it if you want 07:06:46 <PublicServer> <Keiya> Okay, thanks 07:08:48 *** r0b0tb0y has joined #openttdcoop 07:08:57 <PublicServer> <Keiya> what the hell 07:09:03 <PublicServer> <Keiya> WHY do they keep doing that!? 07:09:06 *** Mortomes|Work is now known as Mortomes|TGIF 07:09:22 <PublicServer> <G> They won't now... 07:10:13 <PublicServer> <Keiya> But they ALWAYS go for thatone platform, too 07:10:20 <PublicServer> <G> yeah, it's annoying eh? 07:10:22 <PublicServer> <Keiya> If they didn't, it'd not break so badly at least >_> 07:11:13 <PublicServer> <G> Your station is good now 07:14:27 <hopeless> !DL 07:16:44 <PublicServer> <Keiya> BBH 01c seems to jam. A lot. 07:16:55 <PublicServer> <G> yeah :( 07:17:05 <PublicServer> <Keiya> Or at least get some nice back-up going... 07:17:44 <PublicServer> <Keiya> I think my trains I'm tracking spend more time in line trying to get back into the roundabout than they do anywhere else on their journey :P 07:18:15 <G> Spot on 07:18:59 <PublicServer> *** Rzewus has left the game (leaving) 07:19:05 <PublicServer> <Keiya> Must have been built by a Brit. Queueing is their national passtime. :P 07:19:05 <planetmaker> Well. A roundabout always has less capacity than a true BBH 07:19:26 <PublicServer> <G> Guess we shouldn't have done a roundabout 07:19:28 <planetmaker> Or it needs more lanes than the incoming ones 07:19:36 <PublicServer> <G> Isn't it the french w/ the huge roundabouts? 07:19:55 <PublicServer> <Keiya> The UK has some nasty ones too :P 07:20:01 <planetmaker> G: we (members) know about the bad performance :-) 07:20:20 <planetmaker> But all people voted for this plan. And sometimes it's good to see also the other solutions 07:20:39 <planetmaker> Because an example which fails is a better demonstration than thousand words 07:20:49 <planetmaker> :-) 07:21:12 <planetmaker> Besides this can be made to work. It just needs more tracks on the roundabout 07:21:18 <planetmaker> "just" ;-) 07:21:26 <planetmaker> So that's a nice building challenge, too 07:21:30 <PublicServer> <G> The problem is, addinga 4th lane is going to be a pain because it's going to require too much terra 07:21:44 <planetmaker> Well. Call it pain. Call it fun. Depends :-) 07:21:47 <planetmaker> At least much work 07:22:26 <planetmaker> After all this roundabout in a wider sense is a join before split when compared to an equivalent BBH 07:23:41 <Keiya_> http://en.wikipedia.org/wiki/Magic_Roundabout_(Swindon) 07:23:50 <Keiya_> It could be worse. :P 07:23:59 <planetmaker> hehe ;-) 07:24:01 <G> I vote we turn this into a chaos game :P 07:24:19 <planetmaker> oh no. This game has a nice plan 07:24:32 <planetmaker> "Just" the roundabout was planned (and built) too small. 07:24:49 <planetmaker> Proper size would - given the input lanes - be something like 4 or possibly even 5 tracks 07:25:18 <planetmaker> if that fails, an option still is to turn it slowly into a proper BBH 07:25:26 <PublicServer> <Keiya> Yeah. 07:25:33 <planetmaker> But I can see the 4 or 5-lane version :-) 07:25:49 <PublicServer> <Keiya> It involves flattening the mountain I think though >_> 07:25:56 <planetmaker> does it? ;-) 07:26:10 <PublicServer> *** planetm4ker joined the game 07:26:28 <G> Keiya_: hey nice 07:26:35 <G> Keiya_: I think we should do that here ): 07:26:38 <PublicServer> <Keiya> The northwest corner us /right/ up against the thing 07:26:54 <planetmaker> do what? 07:27:04 <PublicServer> <Keiya> Oh HELL no. We are not building the We Hate Tourists roundabout in OpenTTD :P 07:27:09 <G> Swindon Roundabout 07:28:43 *** ODM has joined #openttdcoop 07:28:43 *** ChanServ sets mode: +o ODM 07:30:58 <PublicServer> <planetm4ker> hm, something where OpenGFX really is nicer is the default stations :-) 07:32:38 <PublicServer> <planetm4ker> who the heck always deletes the trees?!!! 07:34:33 <PublicServer> *** planetm4ker has left the game (leaving) 07:34:38 <PublicServer> <G> I'm making room around SLH07 for the extra line requested 07:34:53 <PublicServer> *** planetm4ker joined the game 07:37:56 <PublicServer> <Keiya> Thheere are a lot of bags of candy at the sweets picku 07:38:02 <PublicServer> <Keiya> Pickup 07:38:57 <planetmaker> I can't be bothered to check the logs now: But PLEASE, do not remove the trees from the map 07:39:17 <planetmaker> Tell that also others whom you may find doing that or when: I will be bothered to look through the logs 07:39:23 <PublicServer> <Keiya> Someone did it again? >_> 07:39:25 <planetmaker> And then it won't be nice fot the person 07:39:37 <planetmaker> That person won't be able to ever return here 07:40:12 <planetmaker> it's so easy to make them invisible. But I like them 07:40:33 <planetmaker> And it spoils IMHO nice screenshots, if they're aseptic 07:41:17 <PublicServer> <Keiya> Hrm... I wonder. Do trees die 'naturally'? 07:41:41 <planetmaker> They do. But not all 07:42:02 <planetmaker> The balance is definitely on the side of tree coverage exands 07:42:08 <PublicServer> <G> Okay,SLH07 should have enough room for a 4th line to added 07:42:22 <planetmaker> You start with a clean map and you'll have it covered without doing anything in trees after a few decades 07:42:30 <planetmaker> (which may be considered bad, too, but...) 07:42:52 <planetmaker> personally I'd like something where trees don't cover the whole map, but keep to patches 07:44:42 <PublicServer> *** planetm4ker has left the game (leaving) 07:44:52 <planetmaker> anyway... see you later :-) 07:45:37 <Rzewus> !password 07:45:37 <PublicServer> Rzewus: lunged 07:45:46 <PublicServer> *** Rzewus joined the game 07:46:12 <G> planetmaker: any objection if I go on a tree planting spree? 07:46:27 <planetmaker> I did just myself some seeding ;-) 07:46:57 <planetmaker> I don't mind, if people plant some trees. Or remove some somewhere 07:47:06 <planetmaker> But I mind, if people re-arrange the whole map 07:47:14 <PublicServer> <Keiya> Just don't clearcut the map 07:47:14 <PublicServer> <Keiya> ? 07:47:37 <planetmaker> basically, yes. 07:47:46 <planetmaker> I mean... we don't care about trees for building 07:47:50 <PublicServer> <G> Keiya you forgot to sign your candyfloss station 07:48:02 <Rzewus> heh ... we had a "tree hunter" attack again? :) 07:48:03 <planetmaker> and the map doesn't gain from "no trees" (as you can do that by transparency) 07:48:06 <Keiya_> Oh sorry 07:48:20 <planetmaker> you did that?! 07:48:31 <PublicServer> <Keiya> ... I forgot to sign my station, yes 07:48:36 <planetmaker> he :-) 07:48:44 <Rzewus> lol 07:48:46 <PublicServer> <Keiya> I like trees too >_> 07:48:57 <PublicServer> <Keiya> I tend to turn them on while watching and off while building, but :P 07:49:06 <planetmaker> I mean... when the whole map is totally covered with trees it may look boring, too. 07:49:16 <planetmaker> Keiya_: so do I 07:49:26 <planetmaker> from invisible to completely visible, just via x 07:49:45 <PublicServer> <Keiya> I love 'x'. Best shortcut eber 07:49:46 <planetmaker> I have a "build" setting and a "watch" setting there 07:49:50 <planetmaker> yeah 07:51:35 <Rzewus> i dont like trees ... i always have them turned off :) 07:51:50 <Rzewus> killing every tree on the map ... would be ....simply BORING xD 07:51:56 <PublicServer> <Keiya> That's fine, just don't burn them down 07:52:01 <planetmaker> and pointless, yes 07:55:27 <PublicServer> *** Keiya has left the game (connection lost) 07:56:32 <Keiya_> !playercount 07:56:32 <PublicServer> Keiya_: Number of players: 2 (0 spectators) 07:56:54 <Keiya_> Aight I'll rejoin later if one leaves and the other wants to play more for now I'm gonna dink around locally 07:57:09 <G> nah I'm off too 07:59:43 <PublicServer> *** G has left the game (leaving) 07:59:43 <PublicServer> *** Game paused (number of players) 07:59:55 <PublicServer> *** Rzewus has left the game (leaving) 08:04:27 *** Progman has joined #openttdcoop 08:05:52 *** Keiya has joined #openttdcoop 08:10:01 *** ODM has quit IRC 08:12:44 *** ODM has joined #openttdcoop 08:12:44 *** ChanServ sets mode: +o ODM 08:13:26 *** Keiya_ has quit IRC 08:20:55 <hopeless> !help 08:20:55 <PublicServer> hopeless: http://www.openttdcoop.org/wiki/IRC_Commands 08:21:18 <hopeless> !dl 08:21:18 <PublicServer> hopeless: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:22:23 <hopeless> !download 08:22:23 <PublicServer> hopeless: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:26:03 <hopeless> @quickstart 08:26:19 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:29:20 <hopeless> can someone help me find the r20978 download :( 08:30:35 <ODM> uh that link shoulve given it 08:30:44 <ODM> !download win32 08:30:44 <PublicServer> ODM: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win32.zip 08:31:32 <hopeless> oh so its another command to get the link 08:32:06 <hopeless> !download win64 08:32:06 <PublicServer> hopeless: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 08:32:14 <ODM> it needs a parameter 08:33:47 <planetmaker> otherwise we'd need to either guess your OS your provide a separate command for each OS 08:34:09 <ODM> mornin pm^^ 08:35:54 <planetmaker> moin ODM :-) 08:37:02 <planetmaker> http://www.openttd.org/en/download-nightly <-- interestingly guesses your OS correctly. But it doesn't work for an arbitrary nightly 08:37:07 <planetmaker> (like we would need) 08:38:11 <ODM> hehe 08:38:12 <planetmaker> hm... download-trunk is correct 08:38:23 <planetmaker> ...-nightly gives you grfcodec 08:39:34 <planetmaker> gosh... http://www.openttd.org/en/download-trunk/r20978 <-- we should use that :-) 08:40:05 <planetmaker> at least when no parameter is given 08:40:08 *** bmarky has joined #openttdcoop 08:40:16 <bmarky> !password 08:40:16 <PublicServer> bmarky: miring 08:40:29 <PublicServer> *** Game still paused (number of players) 08:40:31 <PublicServer> *** bmarky joined the game 08:41:43 <PublicServer> *** bmarky has left the game (leaving) 08:48:54 <planetmaker> !dl 08:48:54 <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:48:54 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/%1$s 08:49:04 <planetmaker> hm 08:49:47 <hopeless> !password 08:49:47 <PublicServer> hopeless: miring 08:50:01 <PublicServer> *** Game still paused (number of players) 08:50:05 <PublicServer> *** Player has joined spectators 08:51:22 <planetmaker> !dl 08:51:22 <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:51:22 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978 08:51:32 <PublicServer> *** Game still paused (number of players) 08:51:34 <PublicServer> *** bmarky joined the game 08:51:40 <planetmaker> :-) 08:51:47 <planetmaker> works 08:55:06 <planetmaker> !download 08:55:06 <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 08:55:06 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978 08:55:26 <planetmaker> !dl lin64 08:55:26 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-amd64.tar.bz2 08:59:18 *** Webster has joined #openttdcoop 08:59:18 *** ChanServ sets mode: +o Webster 08:59:38 *** pugi has joined #openttdcoop 09:04:39 <PublicServer> *** bmarky has left the game (connection lost) 09:04:39 *** bmarky has quit IRC 09:04:50 *** Keiya has quit IRC 09:07:15 *** r0b0tb0y has quit IRC 09:16:27 *** hopeless has quit IRC 09:16:32 <PublicServer> *** Player has left the game (leaving) 09:18:22 *** [com]buster has joined #openttdcoop 09:18:22 *** ChanServ sets mode: +o [com]buster 09:19:33 <Rzewus> !password 09:19:33 <PublicServer> Rzewus: vowels 09:19:39 <PublicServer> *** Game still paused (number of players) 09:19:42 <PublicServer> *** Rzewus joined the game 09:19:43 <PublicServer> *** Rzewus has joined spectators 09:28:26 *** Artix has quit IRC 09:28:54 *** r0b0tb0y has joined #openttdcoop 09:34:49 *** persil has joined #openttdcoop 09:35:15 <PublicServer> *** Game still paused (number of players) 09:35:18 <PublicServer> *** persil joined the game 09:41:58 *** benom has joined #openttdcoop 09:45:43 *** ODM has quit IRC 09:54:08 <PublicServer> *** persil has left the game (leaving) 09:54:21 *** persil has quit IRC 09:55:39 *** V453000 has joined #openttdcoop 09:55:39 *** ChanServ sets mode: +o V453000 09:59:12 *** Artix has joined #openttdcoop 10:02:09 *** V4530000 has joined #openttdcoop 10:02:09 *** V453000 has quit IRC 10:04:36 *** [alt]buster has joined #openttdcoop 10:04:51 *** [com]buster has quit IRC 10:04:51 *** [alt]buster is now known as [com]buster 10:05:18 *** Keiya has joined #openttdcoop 10:05:29 <V4530000> !password 10:05:29 <PublicServer> V4530000: trench 10:05:47 <PublicServer> *** Game still paused (number of players) 10:05:50 <PublicServer> *** V453000 joined the game 10:05:52 <PublicServer> <V453000> moo 10:06:46 <PublicServer> <Rzewus> hi ;] 10:06:52 <PublicServer> <V453000> hy 10:07:06 <PublicServer> *** Rzewus has joined company #1 10:07:06 <PublicServer> *** Game unpaused (number of players) 10:12:46 *** Keiya_ has quit IRC 10:16:15 *** perk11 has joined #openttdcoop 10:16:25 <HamSandwich> !password 10:16:25 <PublicServer> HamSandwich: lashes 10:16:34 <PublicServer> *** HamSandwich joined the game 10:16:38 <PublicServer> <V453000> lo snack 10:17:08 <PublicServer> <HamSandwich> ohh 10:17:11 <PublicServer> <HamSandwich> 4th line being built? 10:17:33 <PublicServer> <V453000> what kind of surprise is that :p 10:17:48 <PublicServer> <HamSandwich> well I'm going to sit back and watch 10:17:59 <PublicServer> <V453000> ghh 10:18:05 <PublicServer> <HamSandwich> i've made to many poor (drunk) decisions in this game so far 10:18:13 <PublicServer> <HamSandwich> unless you'd like to direct me to something that I can do 10:18:15 <PublicServer> <V453000> no excuse :) 10:18:33 <PublicServer> <HamSandwich> i can replace 248 10:18:35 <PublicServer> <HamSandwich> :D 10:48:04 <PublicServer> <HamSandwich> can trains to a 1-tile s-turn? 10:48:23 <PublicServer> <V453000> ? 10:48:25 <PublicServer> <HamSandwich> see !here 10:48:35 <PublicServer> <V453000> ? 10:50:29 <PublicServer> <HamSandwich> nevermine 10:50:31 <PublicServer> <HamSandwich> d 10:50:33 <PublicServer> <HamSandwich> i got it :D 10:53:31 <planetmaker> anyone up here for some awesome screenshots? 10:53:38 <PublicServer> <V453000> hm? :) 10:53:46 <planetmaker> I just got depressed ;-) 10:54:04 <planetmaker> I looked through the e-mails openttd receives which are supposed to contain nice screenshots ;-) 10:54:05 <[com]buster> better two depressed men than being alone 10:54:20 <PublicServer> <V453000> xD 10:54:42 <planetmaker> like the n-th incarnatation of a frigging boring 4-way BBH... 10:54:57 <planetmaker> on a flat landscape and nothing else worth noting, not even trains 10:55:01 * planetmaker yawns 10:55:11 <[com]buster> no taste... 10:55:13 <PublicServer> <V453000> face the noobs :p 10:55:31 <PublicServer> <Rzewus> face the boobs .... 10:55:35 <PublicServer> <Rzewus> better version 10:55:47 <[com]buster> got some to spare? :P 10:55:47 *** Keiya has quit IRC 10:55:49 <planetmaker> yeah, I'm asking whether here are people with taste ;-) 10:55:51 <PublicServer> <V453000> xD 10:56:05 <planetmaker> ew. I'm sure I don't want to get hold of _his_ ones 10:56:12 <planetmaker> :-P 10:56:13 *** Keiya has joined #openttdcoop 10:56:18 <PublicServer> <Rzewus> hmm yeah ... i have some hair on them 10:56:30 <PublicServer> <Rzewus> so .. it would be ... untastefull 10:56:50 <planetmaker> whipped cream wouldn't solve that, true 10:57:02 <PublicServer> <Rzewus> hehe 10:57:03 <[com]buster> pm: there's a difference between b**bs and balls 10:57:15 <planetmaker> my words, mate. My words 10:57:33 <Rzewus> ok ... and there is a difference between boobs and MEN boobs :) 10:57:37 <planetmaker> How the hell did this topic drift here, now? >:-) 10:57:45 <Rzewus> rofl 10:57:45 <[com]buster> was about to ask 10:57:51 <Rzewus> one letter ... 10:57:55 <PublicServer> *** V453000 has joined spectators 10:57:57 <PublicServer> <V453000> gth 10:57:59 <PublicServer> <V453000> gtg 10:58:01 <PublicServer> <V453000> later 10:58:04 <PublicServer> <V453000> this merger is done 10:58:06 <planetmaker> ciao, V4530000 10:58:06 <[com]buster> pm: where can I find your lost faith in mankind? 10:58:10 <PublicServer> *** V453000 has left the game (leaving) 10:58:35 <planetmaker> [com]buster: you mean those screenshots? Only in an e-mail inbox. 10:58:49 <planetmaker> But partially also in the screenshot section as already present on OpenTTD.org 10:59:59 <planetmaker> Also those screenshots could IMHO show more than just map. 11:00:16 <planetmaker> The GUI is part of this game. And it makes it feel more 'alive', if it's present, too. 11:00:28 <planetmaker> After all it's not about showing nice maps, but about showing nice playing 11:00:37 <planetmaker> a difference. A big one 11:01:36 <planetmaker> It needs screenshots which should make people want to play :-) 11:01:45 *** persil has joined #openttdcoop 11:02:16 *** KenjiE20 has joined #openttdcoop 11:02:17 *** ChanServ sets mode: +o KenjiE20 11:02:34 <planetmaker> http://www.openttd.org/en/screenshot/1.0/20090821_luuk_de_vries <-- that for example is a really lovely crafted map. That's fun to look at 11:02:43 *** Fuco has joined #openttdcoop 11:02:44 <[com]buster> I assume the shots on openttd.org are the better average of what you are seeing 11:02:47 *** ChanServ sets mode: +v Fuco 11:02:47 *** Vitus has joined #openttdcoop 11:03:20 <planetmaker> yes, the website's average is slightly better 11:03:55 <planetmaker> and even those are... IMHO not that great on average 11:04:19 <planetmaker> http://media.openttd.org/images/screens/0.7/desert_island_opengfx_planetmaker_20090712.png <-- mine of course being the exception ;-) 11:05:35 <planetmaker> http://media.openttd.org/images/screens/1.0/20100313_rakim-89_d.png <-- something like that has potential. But it would IMHO get better if it maybe showed some detail window on something. Or a graph. Or whatever 11:05:47 <planetmaker> Currently it's just a huge network without much variation 11:05:55 *** [com]buster has quit IRC 11:06:04 <planetmaker> though surely a nice map to play 11:06:06 *** [com]buster has joined #openttdcoop 11:06:07 *** ChanServ sets mode: +o [com]buster 11:06:52 *** [com]buster has quit IRC 11:06:53 *** [com]buster has joined #openttdcoop 11:06:53 *** ChanServ sets mode: +o [com]buster 11:07:01 *** Artix has quit IRC 11:07:03 <planetmaker> though surely a nice map to play 11:07:19 <[com]buster> sorry, missed the last two minutes 11:07:24 *** Keiya_ has joined #openttdcoop 11:07:35 <planetmaker> http://www.openttd.org/en/screenshot/1.0/20091018_panswat_tongvorarat <-- is IMHO quite ok. But it could show more vehicles. It's missing the little something to very good or excellent 11:08:09 <planetmaker> http://media.openttd.org/images/screens/0.7/desert_island_opengfx_planetmaker_20090712.png <-- mine of course being the exception ;-) 11:08:10 <planetmaker> [13:05] <planetmaker> http://media.openttd.org/images/screens/1.0/20100313_rakim-89_d.png <-- something like that has potential. But it would IMHO get better if it maybe showed some detail window on something. Or a graph. Or whatever <-- was referring to that 11:08:46 <planetmaker> http://www.openttd.org/en/screenshot/1.0/20090329_andrem <-- that is ok. But once is enough 11:09:03 <[com]buster> [13:05] <[com]buster> ooh, PM violated a CL 11:09:03 <[com]buster> [13:05] <[com]buster> :D 11:09:20 <planetmaker> [com]buster: it's not a coop-style game 11:09:27 <planetmaker> It's a feature-demonstration game 11:09:32 <[com]buster> hence, ":D" 11:10:06 <planetmaker> actually my last year's submission to the title game contest :-) 11:10:38 <planetmaker> (something which you guys could also participate in: the contest for the title game for 1.1 ;-) ) 11:10:38 <[com]buster> :) 11:12:03 <[com]buster> requires no GRFs, right? 11:12:28 <planetmaker> yes. 11:12:51 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=50587 11:12:53 <Webster> Title: Transport Tycoon Forums • View topic - Title game for OpenTTD 1.1 releases (at www.tt-forums.net) 11:14:42 *** Keiya has quit IRC 11:18:41 *** Keiya_ has quit IRC 11:25:10 *** persil has quit IRC 11:27:46 <PublicServer> *** HamSandwich has joined spectators 11:27:46 <PublicServer> *** Game paused (number of players) 11:27:58 <PublicServer> <HamSandwich> i'll be back later 11:35:48 <PublicServer> *** Rzewus has left the game (leaving) 11:42:02 *** bmarky has joined #openttdcoop 11:42:44 <bmarky> !password 11:42:44 <PublicServer> bmarky: burred 11:42:58 <PublicServer> *** Game still paused (number of players) 11:43:01 <PublicServer> *** bmarky joined the game 11:44:14 <PublicServer> *** bmarky has left the game (connection lost) 11:44:16 *** bmarky has quit IRC 11:53:35 *** Sylf_mobile has quit IRC 11:57:42 *** Mucht has joined #openttdcoop 11:57:43 *** ChanServ sets mode: +o Mucht 12:04:18 *** Sylf_mobile has joined #openttdcoop 12:05:30 *** zwamkat has joined #openttdcoop 12:05:39 *** zwamkat has left #openttdcoop 12:07:56 *** zwamkat has joined #openttdcoop 12:08:17 *** Max| has joined #openttdcoop 12:10:07 <Max|> !password 12:10:07 <PublicServer> Max|: burred 12:10:14 <PublicServer> *** Game still paused (number of players) 12:10:17 <PublicServer> *** Max joined the game 12:10:29 <G> planetmaker: do you know if the savegames for the screenshots on openttd.org are around? that panswat_tongvorat one looks neat 12:10:33 <zwamkat> !password 12:10:33 <PublicServer> zwamkat: burred 12:10:46 <PublicServer> *** Game still paused (number of players) 12:10:46 <PublicServer> *** Game unpaused (number of players) 12:10:49 <PublicServer> *** ZwamKat joined the game 12:10:51 <planetmaker> they aren't, 12:11:08 <planetmaker> It's just screenshots 12:12:50 <G> what a pity, oh well 12:13:19 <[com]buster> You might want to look at our own archive if you want savegames together with screenshots 12:15:13 <G> [com]buster: oh yeah, I have in the past, was just kinda curious about one of the screenshots PM linked to though 12:17:48 *** Ammller has joined #openttdcoop 12:17:48 *** ChanServ sets mode: +o Ammller 12:18:04 *** Ammller is now known as Ammler 12:18:07 *** Hirundo has joined #openttdcoop 12:20:08 *** V453000 has joined #openttdcoop 12:20:08 *** ChanServ sets mode: +o V453000 12:20:31 *** kreda has joined #openttdcoop 12:20:39 <kreda> !password 12:20:39 <PublicServer> kreda: opaque 12:20:49 <PublicServer> *** kreda joined the game 12:32:24 <PublicServer> *** kreda has left the game (leaving) 12:40:05 <V4530000> !password 12:40:05 <PublicServer> V4530000: corked 12:40:17 <PublicServer> <V453000> hy 12:40:18 <PublicServer> *** V453000 joined the game 12:40:45 *** smoovi has joined #openttdcoop 12:46:16 <PublicServer> *** V453000 has left the game (connection lost) 12:55:48 *** Intexon has joined #openttdcoop 13:24:06 <PublicServer> *** Player has joined spectators 13:24:14 <PublicServer> *** Player has changed his/her name to Intexon 13:24:30 <PublicServer> <Intexon> hi :) 13:24:36 <PublicServer> <Max> Hey 13:28:46 <PublicServer> *** Intexon has left the game (leaving) 13:29:09 *** [com]buster has quit IRC 13:29:58 *** kreda has quit IRC 13:30:37 *** kreda has joined #openttdcoop 13:31:02 <PublicServer> *** Intexon joined the game 13:36:47 <PublicServer> *** Intexon has left the game (leaving) 13:38:46 *** bmarky has joined #openttdcoop 13:40:04 <bmarky> !password 13:40:04 <PublicServer> bmarky: cluing 13:40:29 <PublicServer> *** bmarky joined the game 13:42:38 *** Intexon has quit IRC 13:52:34 <planetmaker> !playercount 13:52:34 <PublicServer> planetmaker: Number of players: 4 (1 spectators) 13:58:46 *** Mitcian has joined #openttdcoop 14:04:11 <PublicServer> *** Max has left the game (connection lost) 14:04:25 *** theholyduck has joined #openttdcoop 14:06:59 *** Keyboard_Warrior has joined #openttdcoop 14:07:20 *** Intexon has joined #openttdcoop 14:08:14 *** holyduck has joined #openttdcoop 14:09:06 *** bmarky has quit IRC 14:09:15 <PublicServer> *** bmarky has left the game (connection lost) 14:09:15 <PublicServer> *** Game paused (number of players) 14:10:19 *** holyduck has quit IRC 14:10:26 *** holyduck has joined #openttdcoop 14:10:43 <PublicServer> *** Game still paused (number of players) 14:10:43 <PublicServer> *** Game unpaused (number of players) 14:10:45 <PublicServer> *** Intexon joined the game 14:13:52 *** theholyduck has quit IRC 14:15:05 <V4530000> !password 14:15:05 <PublicServer> V4530000: remits 14:15:05 *** Keyboard_Warrior has quit IRC 14:15:16 <PublicServer> <V453000> hi 14:15:17 <PublicServer> *** V453000 joined the game 14:16:01 <PublicServer> *** V453000 has left the game (leaving) 14:16:05 <V4530000> coming later :p 14:19:45 *** ODM has joined #openttdcoop 14:19:45 *** ChanServ sets mode: +o ODM 14:21:06 *** davis has joined #openttdcoop 14:22:20 *** r0b0tb0y has quit IRC 14:22:41 *** greenlion has joined #openttdcoop 14:25:06 *** theholyduck has joined #openttdcoop 14:27:21 *** avdg has joined #openttdcoop 14:30:15 *** Keyboard_Warrior has joined #openttdcoop 14:30:45 *** bothie has quit IRC 14:31:40 *** holyduck has quit IRC 14:31:43 *** kreda has quit IRC 14:33:46 *** kreda has joined #openttdcoop 14:36:41 *** holyduck has joined #openttdcoop 14:37:11 *** theholyduck has quit IRC 14:42:28 <PublicServer> *** Intexon has joined spectators 14:42:28 <PublicServer> *** Game paused (number of players) 14:42:41 *** Keyboard_Warrior has quit IRC 14:43:03 *** bothie has joined #openttdcoop 14:52:47 *** holyduck has quit IRC 14:57:31 *** greenlion has quit IRC 15:13:58 *** Mortomes|TGIF has quit IRC 15:40:50 <PublicServer> *** Game still paused (number of players) 15:40:50 <PublicServer> *** Game unpaused (number of players) 15:40:52 <PublicServer> *** avdg joined the game 15:44:47 <PublicServer> *** avdg has left the game (connection lost) 15:44:49 <PublicServer> *** Game paused (number of players) 15:44:51 <avdg> lagg 15:45:05 <avdg> uh? 15:47:17 <PublicServer> *** Intexon has joined company #1 15:47:17 <PublicServer> *** Game unpaused (number of players) 15:49:40 *** Phoenix_the_II has joined #openttdcoop 15:49:40 *** ChanServ sets mode: +o Phoenix_the_II 15:53:10 *** avdg has quit IRC 16:05:05 *** avdg has joined #openttdcoop 16:05:51 *** greenlion has joined #openttdcoop 16:11:31 *** kreda has quit IRC 16:12:47 *** Mortomes has joined #openttdcoop 16:21:43 *** avdg has quit IRC 16:22:18 *** avdg has joined #openttdcoop 16:31:01 *** thgergo has joined #openttdcoop 16:33:55 *** Mucht has quit IRC 16:34:55 *** Mucht has joined #openttdcoop 16:34:55 *** ChanServ sets mode: +o Mucht 16:40:22 *** avdg has quit IRC 16:45:28 *** avdg has joined #openttdcoop 16:57:00 *** avdg has quit IRC 16:58:07 *** avdg has joined #openttdcoop 17:01:48 <V4530000> !password 17:01:48 <PublicServer> V4530000: afresh 17:01:59 <PublicServer> *** V453000 joined the game 17:02:04 <PublicServer> <Intexon> hi :) 17:02:10 <PublicServer> <V453000> hi 17:06:04 *** avdg has quit IRC 17:06:10 *** avdg has joined #openttdcoop 17:06:12 <asnoehu> !dl win64 17:06:12 <PublicServer> asnoehu: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 17:06:21 <asnoehu> !grf 17:06:21 <PublicServer> asnoehu: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 17:07:02 <asnoehu> !password 17:07:02 <PublicServer> asnoehu: afresh 17:07:26 <PublicServer> *** tycoondemon joined the game 17:07:28 <PublicServer> <V453000> hi :) 17:07:37 *** asnoehu has quit IRC 17:07:38 <PublicServer> <Intexon> hi 17:07:44 <PublicServer> <tycoondemon> hi 17:07:46 <PublicServer> <tycoondemon> omg 17:07:51 *** asnoehu has joined #openttdcoop 17:10:05 <PublicServer> *** V453000 has left the game (connection lost) 17:10:28 *** V4530000 has quit IRC 17:14:15 *** avdg has quit IRC 17:14:35 *** avdg has joined #openttdcoop 17:14:45 <Max|> !password 17:14:45 <PublicServer> Max|: frills 17:15:02 <PublicServer> *** Intexon has joined spectators 17:15:04 <PublicServer> *** Game still paused (number of players) 17:15:04 <PublicServer> *** Game unpaused (number of players) 17:15:06 <PublicServer> *** Max joined the game 17:15:30 <PublicServer> *** als joined the game 17:18:02 <PublicServer> *** Intexon has joined company #1 17:18:13 *** greenlion has quit IRC 17:18:18 <PublicServer> *** Intexon has joined spectators 17:18:55 *** V4530000 has joined #openttdcoop 17:18:59 *** Sylf_mobile has quit IRC 17:20:22 *** Artix has joined #openttdcoop 17:21:38 <planetmaker> !download 17:21:39 <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 17:21:39 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978 17:21:59 <planetmaker> !download osx 17:21:59 <PublicServer> planetmaker: use !svn or ask avdg or planetm4ker 17:22:02 <planetmaker> :-D 17:22:04 <avdg> :) 17:24:18 *** Sylf_mobile has joined #openttdcoop 17:25:46 <ODM> lool 17:25:52 <ODM> so subtle:D 17:27:52 *** greenlion has joined #openttdcoop 17:28:23 *** Artix has quit IRC 17:28:44 <planetmaker> quite :-P 17:28:55 <planetmaker> It was NOT me who put it that way 17:30:33 *** benom has quit IRC 17:35:29 <PublicServer> *** als has left the game (leaving) 17:36:43 <asnoehu> !dl osx 17:36:43 <PublicServer> asnoehu: use !svn or ask avdg or planetm4ker 17:36:56 <avdg> ? :p 17:37:01 <asnoehu> hmmm 17:37:08 <asnoehu> no working version avdg? 17:37:11 <avdg> whats the problem? 17:37:15 <avdg> there is 17:37:34 <avdg> can you compile code? 17:37:35 <asnoehu> eh 17:37:45 <asnoehu> you can compile code on osx too? 17:37:50 <avdg> yeah 17:38:12 <avdg> it would be funny is osx has no applications, because it has no compiler 17:38:29 <avdg> !svn 17:38:29 <PublicServer> avdg: svn update -r20978 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p gnawed 17:38:30 <PublicServer> avdg: svn checkout -r20978 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:38:51 <avdg> use the 2nd one 17:39:00 <avdg> and later the first 1 17:39:08 <asnoehu> ok 17:39:27 <avdg> do you know how to work with the console? 17:39:41 <asnoehu> yes 17:39:54 <asnoehu> I use linux and stuff 17:40:00 <asnoehu> but never did osx before 17:40:07 *** HamSandwich has left #openttdcoop 17:40:12 <avdg> the first one is if we change versions, so it just updates the repo and compiles 17:40:30 <asnoehu> k, I understand 17:40:40 <asnoehu> will try in due time 17:41:55 <asnoehu> tnx avdg 17:42:03 <asnoehu> I have to head home now, still at work :P 17:44:50 *** roooCky has joined #openttdcoop 17:47:20 *** Mitcian has quit IRC 17:50:19 *** Intexon has quit IRC 17:56:45 *** Intexon has joined #openttdcoop 17:57:20 *** theholyduck has joined #openttdcoop 17:59:51 <roooCky> i have a problem with Network-Game Synchronization Failed 18:00:43 <planetmaker> same people here :-P 18:01:28 *** Keyboard_Warrior has joined #openttdcoop 18:03:48 *** kei_ has quit IRC 18:05:27 <PublicServer> *** Intexon has joined company #1 18:06:00 <PublicServer> <Intexon> yup 18:06:18 <PublicServer> <Intexon> :) 18:08:25 *** theholyduck has quit IRC 18:08:29 <roooCky> lol 18:08:59 <planetmaker> roooCky, you could try a completely different version. E.g. this server 18:09:02 <planetmaker> !dl 18:09:02 <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 18:09:02 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r20978 18:09:03 <planetmaker> ^ 18:09:19 <planetmaker> No installation required. Just unzip in a directory of your choice and connect 18:11:36 *** holyduck has joined #openttdcoop 18:12:11 *** kei_ has joined #openttdcoop 18:12:47 <avdg> :) 18:13:41 *** greenlion has quit IRC 18:13:50 <avdg> hm.. since how long is that link included? 18:14:05 <planetmaker> since this noon 18:14:38 <planetmaker> I found it useful as people not always understand the hint how to get the direct download link using 18:14:41 <planetmaker> !dl lin64 18:14:41 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-amd64.tar.bz2 18:15:41 <avdg> you can maybe prefix the message with "please use ..." 18:15:59 <planetmaker> which of the two? 18:16:13 <avdg> before the !download ... 18:16:18 <avdg> in sentence 1 18:16:31 <planetmaker> a 3rd line? 18:16:36 <planetmaker> That'd be spamming ;-) 18:16:42 <avdg> nah :p 18:16:52 <avdg> no 3rd line required 18:17:16 <avdg> I guess the problem is that people don't understand that the first rule is 18:17:27 <Sylf_mobile> pm, the candy trees seem to be dying on their own :/ 18:17:28 <avdg> a) a howto 18:17:29 <planetmaker> yeah 18:17:38 <planetmaker> Sylf_mobile, all? 18:17:40 <avdg> b) don't understand the meaning of | 18:17:51 <planetmaker> that'd be... peculiar. 18:18:00 <planetmaker> Did you test on a private, local game, too, Sylf_mobile ? 18:18:31 <Sylf_mobile> not outside of local save of this game 18:18:42 *** Keyboard_Warrior has quit IRC 18:19:29 <planetmaker> interesting 18:19:35 <planetmaker> then it must be a bug 18:21:13 *** Mucht has quit IRC 18:22:53 *** greenlion has joined #openttdcoop 18:25:28 *** WisePotato has joined #openttdcoop 18:27:26 *** holyduck has quit IRC 18:29:28 <PublicServer> *** Intexon has left the game (leaving) 18:30:05 *** WisePotato has quit IRC 18:31:28 *** WisePotato has joined #openttdcoop 18:33:15 <WisePotato> !download 18:33:15 <PublicServer> WisePotato: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 18:33:15 <PublicServer> WisePotato: http://www.openttd.org/en/download-trunk/r20978 18:33:21 <WisePotato> !download win64 18:33:22 <PublicServer> WisePotato: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip 18:34:27 <WisePotato> !password 18:34:27 <PublicServer> WisePotato: deafer 18:34:42 <PublicServer> *** wisepotato joined the game 18:41:08 <PublicServer> *** wisepotato has left the game (connection lost) 18:53:59 *** roooCky has left #openttdcoop 18:55:51 <PublicServer> *** planetm4ker joined the game 18:55:54 <PublicServer> <planetm4ker> hi 18:56:54 *** perk111 has joined #openttdcoop 18:58:31 <PublicServer> *** planetm4ker has left the game (leaving) 18:59:21 *** perk111 has quit IRC 18:59:42 *** perk111 has joined #openttdcoop 19:00:16 <PublicServer> *** planetm4ker joined the game 19:02:25 *** perk11 has quit IRC 19:04:59 <planetmaker> !rcon set extra_tree_placement 19:04:59 <PublicServer> planetmaker: Current value for 'extra_tree_placement' is: '1' (min: 0, max: 2) 19:05:02 <planetmaker> !rcon set extra_tree_placement 2 19:05:05 <planetmaker> !rcon set extra_tree_placement 19:05:05 <PublicServer> planetmaker: Current value for 'extra_tree_placement' is: '2' (min: 0, max: 2) 19:05:14 <planetmaker> ^ Trees will now grow :-) 19:05:29 <Sylf_mobile> oooh 19:06:15 <planetmaker> a setting I wanted, I got. And forgot :-P 19:06:53 <planetmaker> though...hm... I guess I wanted it similar. Not exactly like this 19:11:08 <PublicServer> *** planetm4ker has left the game (leaving) 19:12:03 *** pugi has quit IRC 19:13:47 <PublicServer> *** ZwamKat has left the game (leaving) 19:13:47 <PublicServer> *** Game paused (number of players) 19:14:22 *** zwamkat has quit IRC 19:14:47 *** pugi has joined #openttdcoop 19:16:51 <PublicServer> *** HamSandwich has left the game (connection lost) 19:19:27 *** Intexon has quit IRC 19:21:36 <KenjiE20> pugi: I spy you in bay12 :D 19:21:43 <pugi> :O 19:21:43 <pugi> :D 19:22:34 * KenjiE20 loves slapback :p 19:25:37 <WisePotato> !password 19:25:37 <PublicServer> WisePotato: regals 19:25:47 <PublicServer> *** Game still paused (number of players) 19:25:47 <PublicServer> *** Game unpaused (number of players) 19:25:49 <PublicServer> *** wisepotato joined the game 19:25:53 <PublicServer> <wisepotato> hi hi 19:26:54 <Max|> Hi 19:28:46 <PublicServer> <tycoondemon> candy world :!!! 19:29:13 <Max|> Haters gonna hate 19:29:23 <PublicServer> <wisepotato> haatee 19:30:43 *** theholyduck has joined #openttdcoop 19:30:48 <PublicServer> *** wisepotato has left the game (connection lost) 19:30:48 <PublicServer> *** Game paused (number of players) 19:31:09 *** WisePotato has quit IRC 19:35:28 *** Sylf_mobile has quit IRC 19:35:58 *** Sylf_mobile has joined #openttdcoop 19:37:41 <Max|> !unpause 19:37:42 <PublicServer> Max|: you must be channel op to use !unpause 19:37:45 <Max|> D: 19:51:33 <XeryusTC> bah, we've got a moron on the forums :o 20:03:39 <Rzewus> !password 20:03:39 <PublicServer> Rzewus: lofted 20:03:48 <PublicServer> *** Game still paused (number of players) 20:03:48 <PublicServer> *** Game unpaused (number of players) 20:03:51 <PublicServer> *** Rzewus joined the game 20:03:51 <Rzewus> hello there ;] 20:04:02 <PublicServer> <Max> Hey 20:08:26 *** Firartix has joined #openttdcoop 20:12:53 *** Keyboard_Warrior has joined #openttdcoop 20:17:03 <PublicServer> *** Rzewus has left the game (connection lost) 20:17:03 <PublicServer> *** Game paused (number of players) 20:20:17 *** theholyduck has quit IRC 20:23:14 *** holyduck has joined #openttdcoop 20:30:20 *** Keyboard_Warrior has quit IRC 20:43:44 *** Keyboard_Warrior has joined #openttdcoop 20:50:52 *** holyduck has quit IRC 20:51:55 *** Keyboard_Warrior has quit IRC 20:54:01 *** theholyduck has joined #openttdcoop 21:04:32 *** Keyboard_Warrior has joined #openttdcoop 21:05:53 *** Vitus has quit IRC 21:09:31 *** Keiya_ has joined #openttdcoop 21:09:38 *** perk111 has quit IRC 21:11:41 *** theholyduck has quit IRC 21:14:41 *** holyduck has joined #openttdcoop 21:20:14 *** V4530000 is now known as V453000_ 21:20:43 <V453000_> @whoami 21:20:43 <Webster> V453000_: I don't recognize you. 21:20:46 <V453000_> oh 21:21:03 <V453000_> @whoami 21:21:03 <Webster> V453000_: V453000 21:21:49 *** V453000 is now known as Guest298 21:21:50 *** V453000_ is now known as V453000 21:21:59 <V453000> *_* 21:22:00 *** Keyboard_Warrior has quit IRC 21:22:16 *** Firartix has quit IRC 21:22:37 <V453000> !password for meh 21:22:37 <PublicServer> V453000: disarm 21:22:43 <PublicServer> *** Game still paused (number of players) 21:22:44 <PublicServer> *** Game unpaused (number of players) 21:22:46 <PublicServer> *** V453000 joined the game 21:24:10 *** Artix has joined #openttdcoop 21:24:56 *** Keyboard_Warrior has joined #openttdcoop 21:25:04 <Max|> Oh nice 21:25:32 *** Artix has quit IRC 21:27:35 <V453000> !rcon set bribe 21:27:35 <PublicServer> V453000: you are not allowed to use !rcon 21:27:39 <V453000> @op 21:27:39 *** Webster sets mode: +o V453000 21:27:42 <V453000> !rcon set bribe 21:27:42 <PublicServer> V453000: Current value for 'bribe' is: 'off' (min: 0, max: 1) 21:27:46 <V453000> !rcon set bribe 1 21:29:25 <PublicServer> *** Spike joined the game 21:29:26 <PublicServer> <V453000> hy 21:31:47 *** ODM has quit IRC 21:32:01 *** holyduck has quit IRC 21:34:57 <PublicServer> <Max> @gap 9 2 21:35:08 <Max|> @gap 9 2 21:35:08 <Webster> Max|: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4. 21:35:15 <Max|> @gap 2 9 21:35:15 <Webster> Max|: For Trainlength of 2: 29 - 32 needs 8, 33 - 36 needs 9, 37 - 40 needs 10. 21:35:16 *** holyduck has joined #openttdcoop 21:35:22 <V453000> @gaů 21:35:26 <V453000> @gap 2 21:35:26 <Webster> V453000: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 21:35:33 <Max|> Thanks 21:35:38 <V453000> yw 21:35:50 <^Spike^> !tunnels 2 9 21:35:51 <PublicServer> ^Spike^: You need 3 tunnels/bridges for trainlength 2 and gap 9. 21:37:02 <V453000> or such :)) 21:37:17 <^Spike^> :) 21:38:16 <PublicServer> *** tycoondemon has left the game (leaving) 21:39:46 <XeryusTC> !players 21:39:49 <PublicServer> XeryusTC: Client 513 (Orange) is V453000, in company 1 (Codorf Couriers) 21:39:49 <PublicServer> XeryusTC: Client 514 is Spike, a spectator 21:39:49 <PublicServer> XeryusTC: Client 501 (Orange) is Max, in company 1 (Codorf Couriers) 21:39:55 <XeryusTC> meh 21:39:55 <^Spike^> me no player!!!! :) 21:40:05 * XeryusTC just made an angry post on tt-f (A) 21:40:11 <V453000> ? 21:40:16 <^Spike^> i'm a bad forum reader/poster :) 21:40:38 <XeryusTC> http://www.tt-forums.net/viewtopic.php?f=31&t=50565 21:40:40 <Webster> Title: Transport Tycoon Forums • View topic - Train sits at signal then decides to turn around? (at www.tt-forums.net) 21:40:50 <XeryusTC> that guy basicly managed to get the entire dev team against him :P 21:41:10 *** Twigman has quit IRC 21:42:03 <^Spike^> ah... those are cool topics :) 21:42:05 * ^Spike^ goes read :D 21:42:25 <planetmaker> I love that guy :-P 21:42:36 *** Keyboard_Warrior has quit IRC 21:42:40 *** Sylf_mobile has quit IRC 21:42:49 <XeryusTC> pm: i might've gone a tad hard on him on my last post ;) 21:43:38 <planetmaker> I don't think so 21:43:56 <planetmaker> I won't moderate your posting for being harsh, no worries :-P 21:44:11 <XeryusTC> haha 21:44:24 <XeryusTC> this post might award me my first ever official warning though :P 21:44:35 <^Spike^> i so love it how he thinks users always read everything :) 21:44:43 <XeryusTC> although my perception might be a bit frelled because i've just completed a bottle of McChouffe :P 21:44:52 <^Spike^> when developing the best assumption to start with: The USER KNOWS NOTHING 21:44:55 *** Sylf_mobile has joined #openttdcoop 21:44:59 <V453000> Thanks for making clear that YOU don't deserve answers nor our time. <- I think planetmaker made it more than clear by that point :) 21:45:23 *** Keyboard_Warrior has joined #openttdcoop 21:45:23 <XeryusTC> spike: i love how he thinks that every user is basicly a power user with infinite computer knowledge 21:45:33 <^Spike^> that's what i mean :) 21:45:54 <^Spike^> like i said basic assumption EVERY and i really mean EVERY developer should have: Users are stupid and know nothing 21:45:59 <^Spike^> no hard feelings against ppl 21:46:05 <^Spike^> but it's the safest way to develop your stuff 21:46:14 <XeryusTC> and the fact that he keeps repeating "just reinstall the game and it'll be fixed" shows that he doesnt understand how ottd's config works either 21:46:18 <^Spike^> if you ASSUME they will understand it... chance is 99,9999% they won't :) 21:46:55 <^Spike^> the reason why so many programs have so many excess code is the check to prevent users from doing stupid things :) 21:46:57 <XeryusTC> "if you think that you've made something idiot proof, the universe will come up with a better idiot" 21:47:10 <planetmaker> ^ hehe 21:47:13 <planetmaker> quite indeed 21:47:22 <^Spike^> i sometimes think that 5% code is functional.. and the other 95% is make sure the user doesn't break it :) 21:47:26 <Sylf_mobile> universe wins 21:47:45 <XeryusTC> spike: indeed, most code seems to be validation and fixing corner cases 21:47:48 *** Twigman has joined #openttdcoop 21:48:31 <XeryusTC> i actually remember when someone who works on the dutch PIN system (money system) said that if there even is the minute chance that it will break that you'll have to cover yourself for it and fix it 21:48:34 <Sylf_mobile> i have that quote posted on my desk 21:48:36 <planetmaker> well. I understand how he gets to his opinion. But that doesn't make it right 21:48:44 <planetmaker> It just shows is lack of understanding ;-) 21:49:05 <^Spike^> XeryusTC what you think about lifes more critical systems :) 21:49:14 <^Spike^> i've had a teacher that worked on submarine software... 21:49:21 <^Spike^> the only code they were allowed to use... 21:49:23 <^Spike^> back then 21:49:31 <^Spike^> was code that could be mathematically backed up 21:49:34 <^Spike^> that it wouldn't fail 21:49:37 <hylje> embedded software in general is pretty nice 21:49:47 <^Spike^> else it wouldn't get used at all 21:50:09 <hylje> the user is not expected to be able or willing to reset or otherwise troubleshoot things that shouldn't have trouble 21:50:14 <hylje> better yet 21:50:16 <hylje> there's no user 21:50:46 <XeryusTC> spike: i guess you know how important the PIN system has become, a fairly huge percentage of all dutch payments go through it, they absolutely know how to plug every hole 21:51:01 <^Spike^> i know XeryusTC 21:51:10 <^Spike^> i would dare to bet it still runs on cobol 21:51:24 <^Spike^> with like 500000 adapters around it to make the new stuff work on the old cobol code 21:51:48 <^Spike^> cause hey... if it works... don't fix it... 21:52:04 <^Spike^> i guess like 99% of the bank transfers around the world run on that old language cause it works :) 21:52:26 <XeryusTC> until you notice that 1/10000000 of a chance that it might break, then you have to make a fix for it 21:52:35 *** holyduck has quit IRC 21:52:46 <^Spike^> true... but well.. it never is the old code... it's always yours :D 21:52:57 <^Spike^> how many banks you think DARE to touch the old cobol code :) 21:53:06 <XeryusTC> very few 21:53:06 <^Spike^> which has worked without a problem for many many many years :) 21:53:15 <^Spike^> i think you can count them on one hand :) 21:53:39 <XeryusTC> if there's money involved then they have to be sure that it works, and keeps working without touching it for the next 20 years 21:53:58 <^Spike^> prefer lifetime ;) 21:55:47 *** theholyduck has joined #openttdcoop 21:56:58 <XeryusTC> how about after the end of the universe? :P 21:57:18 <PublicServer> <V453000> party! 21:57:33 <^Spike^> nah..... even longer :) 21:58:41 *** Keyboard_Warrior has quit IRC 22:06:02 *** Keyboard_Warrior has joined #openttdcoop 22:06:09 <XeryusTC> spike: :D 22:08:49 <^Spike^> they have to be reliable those systems :) 22:09:05 <^Spike^> you don't want to get your account empty when you just needed to pay 50 or so :) 22:09:11 <^Spike^> unless 50 is all you got :D 22:09:26 *** Keyboard_Warrior has quit IRC 22:09:33 *** Keyboard_Warrior has joined #openttdcoop 22:09:45 <XeryusTC> i think that their problem is more that several million might end up on the wrong account ;) 22:09:49 <^Spike^> this has so gone to the level nerd talk i wonder that not many ppl follow it anymore :) 22:10:09 <^Spike^> XeryusTC if it's my account you won't hear me complain :D 22:10:11 <XeryusTC> it has stopped to be bashing the guy on tt-f 22:10:28 <XeryusTC> spike: you will complain when you get sued for theft 22:10:40 <^Spike^> i just buy them off :D 22:10:55 <XeryusTC> which is the penalty for knowing that you have money transfered into your bank account which wasn't meant for you 22:11:19 <^Spike^> bank transfers refuse usually when you also don't put the right name so :) 22:11:26 <^Spike^> that's a sort of security check :) 22:11:42 <XeryusTC> indeed 22:11:42 <^Spike^> never noticed that? :) 22:11:54 <XeryusTC> although they usually suggest the right name that goes with the account number :P 22:13:11 *** theholyduck has quit IRC 22:16:19 *** holyduck has joined #openttdcoop 22:22:10 *** theholyduck has joined #openttdcoop 22:23:36 *** Keyboard_Warrior has quit IRC 22:24:39 *** theholyduck has quit IRC 22:27:26 *** Progman has quit IRC 22:27:39 *** Progman has joined #openttdcoop 22:27:59 <PublicServer> <V453000> I believe this game will be a nice example NOT to use 4ways, especially in roundabout form in the next X games 22:28:40 *** holyduck has quit IRC 22:34:44 <G> !password 22:34:44 <PublicServer> G: stingy 22:34:59 <PublicServer> *** G joined the game 22:35:02 <PublicServer> <V453000> lo 22:35:56 <PublicServer> <G> Wow, my realignment around SLH07 stayed as is :) 22:36:26 <PublicServer> <V453000> hey, it works :) 22:36:44 <PublicServer> <V453000> I made some modifications but it is ok 22:37:03 <PublicServer> <G> Yeah, I see you did the 4th line, but I expected that 22:38:31 <PublicServer> <G> so, correct me if I'm wrong, but the main issue w/ TL2 is that you need a LOT of trains, but it takes too long to get a full load per train, so it blocks up platforms 22:38:45 <PublicServer> <V453000> well 22:38:55 <PublicServer> <V453000> definitely yes with the platforms 22:39:01 <PublicServer> <V453000> but youc cant define it all as disadvantages 22:39:05 <PublicServer> <G> Yeah, thats what I meant 22:39:08 <PublicServer> <V453000> it is only used somewhere else 22:39:19 <PublicServer> <V453000> for instance, imagine that the tracks in front of platforms need less load 22:39:22 <PublicServer> <V453000> making them easier 22:39:28 <PublicServer> <V453000> you can use that in stations 22:39:42 <PublicServer> <V453000> but in general, yes :) 22:40:00 <PublicServer> <G> yeah, just using stations such as Arnsbach West as an example 22:40:20 <PublicServer> <G> Had to add a 4th platform to it, but even still, 4 trains all loading up to 100% while more trains waiting 22:40:23 <PublicServer> <V453000> and with the train count ... that isnt really true, you "just play" ... no matter how much cargo you transport, we usually end up at 1200 trains 22:40:34 <PublicServer> <V453000> yes, definitely :) 22:41:37 <PublicServer> <V453000> of course, if we wanted to break the 200k goods / month record (or even 50k), we would need shitton of TL2 trains 22:41:57 <PublicServer> <V453000> but we dont need to transport all that much ;) 22:42:23 <PublicServer> <V453000> you see what I mean ? :) 22:43:25 <PublicServer> *** Spike has left the game (leaving) 22:45:30 *** luckzy has joined #openttdcoop 22:49:44 <G> V453000: oh yeah, I agree 110% 22:49:52 <V453000> :) 22:52:14 <PublicServer> <V453000> :) 22:52:16 <PublicServer> <V453000> some more jams are gone 22:52:52 <PublicServer> <V453000> which partially means ... good night :p 22:52:55 <PublicServer> *** V453000 has left the game (connection lost) 22:53:01 *** luckz has quit IRC 22:53:03 *** V453000 has quit IRC 22:57:56 *** Sylf_mobile has quit IRC 23:02:43 *** greenlion has quit IRC 23:03:39 <PublicServer> *** Sylf joined the game 23:03:40 <PublicServer> <Sylf> 'evening 23:03:46 <PublicServer> <G> evening 23:07:00 <PublicServer> <G> Anyone reckon !this is worth connecting up (requires a stationwalk) 23:07:26 <PublicServer> <Sylf> I think it's safe to connecting anything for now 23:07:45 <PublicServer> <Sylf> but that's.... 23:07:51 <PublicServer> <Sylf> so deep in the trench 23:08:06 <PublicServer> <G> So lets just let it die? 23:08:20 <PublicServer> <Sylf> dunno 23:08:39 <PublicServer> <Sylf> the battery farm near the candy factory can be connected 23:09:01 <PublicServer> <G> Yeah, I was looking at that too 23:11:57 *** greenlion has joined #openttdcoop 23:17:20 <PublicServer> <G> Battery Farm connected 23:17:58 <PublicServer> <Sylf> that's a big detour 23:18:38 *** Progman has quit IRC 23:18:50 <PublicServer> <G> I know, I was trying to keep to the CL and avoid as much terra as possible 23:20:24 <PublicServer> <Sylf> I love TL2 when doing things like this XD 23:21:22 <PublicServer> <G> I always thought bridges on the frequented lines was frowned upon? 23:21:32 <PublicServer> <Sylf> It is 23:21:46 <PublicServer> <Sylf> But I don't see this as that busy of a bridge 23:22:00 <PublicServer> <Sylf> we can double the bridge later if needed 23:23:24 <PublicServer> <Sylf> oh, a cola well 23:23:30 <PublicServer> <Sylf> in sonnenfurt 23:23:44 <PublicServer> <Sylf> and cottencandy forest too 23:25:38 *** davis has quit IRC 23:28:36 *** davis has joined #openttdcoop 23:31:00 *** Fuco has quit IRC 23:35:43 *** Sylf_mobile has joined #openttdcoop 23:35:58 <PublicServer> <G> eek, Jam 23:36:14 <PublicServer> <Sylf> ? 23:36:21 <PublicServer> <G> SLH02 23:36:31 <PublicServer> <G> all around that area 23:36:38 <PublicServer> <Sylf> oh that one 23:36:48 <PublicServer> <Sylf> ML is too busy 23:36:58 <PublicServer> <Sylf> and slow too 23:37:16 <PublicServer> <Sylf> that "slow" part is causing it 23:41:27 <PublicServer> <Sylf> crap 23:41:37 <PublicServer> <G> Want me to depot some trains? 23:41:44 <PublicServer> <Sylf> yes please 23:42:04 <PublicServer> <Sylf> that jam backed up all the way to the town drop 23:42:30 <PublicServer> <G> Eeek 23:46:50 <PublicServer> <G> I've sidelined a bunch of toy trains 23:47:16 <PublicServer> <Sylf> toy trains? 23:47:23 <PublicServer> <Sylf> were they causing problems? 23:47:38 <PublicServer> <G> No Idea, but they go right through the bits that were jamming 23:47:44 <PublicServer> <G> I haven't trashed them yet 23:48:28 *** theholyduck has joined #openttdcoop 23:48:34 <PublicServer> <Sylf> I don't think that's the right train to discard 23:48:41 <PublicServer> <G> I agree 23:48:55 <PublicServer> <G> They are sitting in a depot ready to be released again 23:50:18 <PublicServer> <Sylf> so... I suppose... the roundabout is already too saturated 23:51:13 <PublicServer> <Sylf> SL 02 is jammed again 23:54:36 <PublicServer> <G> Well I don't think we can fit a 5th line in