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00:00:38 <PublicServer> *** made screenshot at 00015845: http://ps.openttdcoop.org/publicserver/webcam/00015845.png 00:02:50 *** Keiya has joined #openttdcoop 00:10:55 *** mfb- has quit IRC 00:11:06 <PublicServer> <avdg> moar trains 00:11:14 <PublicServer> <Sylf> \o/ 00:15:38 <PublicServer> *** made screenshot at 0002CB22: http://ps.openttdcoop.org/publicserver/webcam/0002CB22.png 00:15:43 <PublicServer> <avdg> hmm, that 1 sl is sucking all traffic (due low rating and late reconnect) 00:16:04 <PublicServer> <Sylf> hm? 00:16:10 <PublicServer> <avdg> wonston woods 00:16:56 <PublicServer> <avdg> and ofcourse, there are now more trains (\o/ backup) 00:26:39 <PublicServer> *** avdg has left the game (connection lost) 00:26:39 <PublicServer> *** Game paused (number of players) 00:27:01 <PublicServer> *** Game still paused (number of players) 00:27:03 <PublicServer> *** avdg joined the game 00:27:16 <PublicServer> *** avdg has joined company #1 00:27:16 <PublicServer> *** Game unpaused (number of players) 00:30:38 <PublicServer> *** made screenshot at 00030ABF: http://ps.openttdcoop.org/publicserver/webcam/00030ABF.png 00:34:33 <PublicServer> <avdg> mass array? 00:35:15 <PublicServer> <avdg> hmm 00:35:21 <PublicServer> <avdg> wouldn't it go too slow? 00:35:38 <PublicServer> <Sylf> my WIP? 00:35:40 <PublicServer> <avdg> oh nvm 00:35:43 <PublicServer> <avdg> no not gate 00:36:41 *** Xaroth_ has joined #openttdcoop 00:38:53 <PublicServer> <avdg> hmm, less conflict-free not-gate, based on the new design 00:38:59 <PublicServer> <avdg> 4x2 00:39:09 <PublicServer> <avdg> thats 1 tile less than the current design 00:39:20 <PublicServer> <avdg> but a bit less reliable 00:39:42 <PublicServer> <Sylf> less reliable? 00:39:48 <PublicServer> <avdg> flicker 00:39:52 <PublicServer> <avdg> check !here 00:40:10 <PublicServer> <Sylf> hm, it does flicker... 00:40:46 <PublicServer> <Sylf> and it's actually larger than the current one 00:40:54 <PublicServer> <avdg> oh 3 :( 00:41:05 <PublicServer> <avdg> 10 tiles 00:41:07 <PublicServer> <avdg> right 00:41:09 <PublicServer> <avdg> counted wrong 00:41:31 <PublicServer> <Sylf> I'll stick with the tried-and-true one 00:41:56 <PublicServer> <avdg> :) 00:42:48 <PublicServer> <Sylf> hmmm, there's a non-working fail safe 00:42:51 *** Xaroth has quit IRC 00:42:55 <PublicServer> <Sylf> Setford Woods 00:43:47 <PublicServer> <Sylf> that should do the trick 00:44:58 <PublicServer> <avdg> hmm, I think you need a slower exit 00:45:25 <PublicServer> <Sylf> where? 00:45:28 <PublicServer> <avdg> but lets wait with it 00:45:38 <PublicServer> *** made screenshot at 000237D5: http://ps.openttdcoop.org/publicserver/webcam/000237D5.png 00:45:48 <PublicServer> <avdg> exiting trains will presignal is still green problem 00:45:58 <PublicServer> <avdg> hmm 00:46:02 <PublicServer> <avdg> looks save 00:46:13 <PublicServer> <Sylf> oh, Setford Woods? 00:46:29 <PublicServer> <Sylf> I would personally design it a bit differently 00:46:43 <PublicServer> <avdg> don't use the pre one 00:47:12 <PublicServer> <avdg> solved jam :p 00:47:59 <PublicServer> <avdg> yay for first bridges 00:48:18 <PublicServer> <Sylf> hmmm, 207 tonnes per month... it can probably use another platform... oh well 00:48:25 <PublicServer> <Sylf> wooden bridges <3 00:48:55 <PublicServer> <avdg> connected a second mine :p 00:49:13 <PublicServer> <avdg> there is a third in reach 00:49:23 <PublicServer> <avdg> and a 4th if your really want 00:49:29 <PublicServer> <avdg> *thirt? 00:49:31 <PublicServer> <Sylf> yeah... 00:49:42 <PublicServer> <avdg> english :( 00:49:48 <PublicServer> <Sylf> third and fourth 00:50:30 <PublicServer> <Sylf> connected, for the time being 00:50:36 <PublicServer> <avdg> :) 00:50:54 <PublicServer> * avdg pressurises the system a bit more 00:51:08 <PublicServer> <Sylf> moaaaaar trains! 00:52:42 <PublicServer> <avdg> bah, these trains have bad engines 00:52:53 <PublicServer> <Sylf> they have low HP 00:52:56 <PublicServer> <avdg> they even slow down when they are empty 00:53:08 <PublicServer> <Sylf> they do? dang 00:53:14 <PublicServer> <Sylf> oh yeah 00:53:24 <PublicServer> <Sylf> oh, and we are using 7% hill too 00:54:14 <PublicServer> <avdg> yay for mass wave :p 01:00:39 <PublicServer> *** made screenshot at 000243A1: http://ps.openttdcoop.org/publicserver/webcam/000243A1.png 01:00:56 <PublicServer> <avdg> that wave looks cool actually :p 01:01:29 <PublicServer> <avdg> check the vehiclesmap 01:01:47 *** Mitcian has quit IRC 01:01:55 <PublicServer> <Sylf> hmmmm 01:02:09 <PublicServer> <Sylf> they sure are spread out 01:02:12 *** KenjiE20 has quit IRC 01:02:27 <PublicServer> <avdg> bweh, I don't really care 01:02:39 <PublicServer> <avdg> its just a network with 4 segments 01:03:06 <PublicServer> <avdg> with 4 overflows (each segment is a loop) 01:03:08 <PublicServer> <Sylf> I mean, the gap between trains 01:03:30 <PublicServer> <Sylf> I like when they're tightly packed 01:03:44 <PublicServer> <avdg> yeah, but not in such big waves 01:04:08 <PublicServer> <avdg> and actually yes, waves are actually important 01:04:48 <PublicServer> <Sylf> big stations will generate waves too =) 01:04:58 <PublicServer> <avdg> bweh, how more stations, how more they spread 01:05:03 *** Keiya_ has joined #openttdcoop 01:12:38 *** Keiya has quit IRC 01:15:39 <PublicServer> *** made screenshot at 0001DD62: http://ps.openttdcoop.org/publicserver/webcam/0001DD62.png 01:18:28 <PublicServer> *** glevans2 joined the game 01:18:31 <PublicServer> <glevans2> yo 01:18:37 <PublicServer> <Sylf> evenin 01:18:39 <PublicServer> <avdg> hi 01:22:53 <PublicServer> <avdg> stopid town 01:22:59 <PublicServer> <avdg> @fruston 01:23:29 <PublicServer> <glevans2> ? 01:23:31 <PublicServer> <Sylf> ^_^ 01:30:39 <PublicServer> *** made screenshot at 0002414D: http://ps.openttdcoop.org/publicserver/webcam/0002414D.png 01:31:56 <PublicServer> <Sylf> which one shall we connect next? 01:32:06 <PublicServer> <avdg> @fruston? 01:32:09 <PublicServer> <avdg> the ml :) 01:32:39 <PublicServer> <Sylf> the splitter? 01:32:49 <PublicServer> <avdg> yeah 01:32:53 <PublicServer> <Sylf> fun 01:36:06 <PublicServer> <avdg> :) 01:36:46 <PublicServer> <avdg> rampnots :) 01:37:06 <PublicServer> <Sylf> never seen one before, but that's cool 01:37:16 <PublicServer> <avdg> bleh 01:37:18 <PublicServer> <Sylf> we need one more tile >_< 01:37:18 <PublicServer> <avdg> need to move 01:37:47 <PublicServer> <avdg> :D 01:38:33 <PublicServer> <glevans2> i don't suppose you would do a running commentary while you work... I don't understand much of this yet... 01:38:45 <PublicServer> <Sylf> I can 01:38:59 <PublicServer> <avdg> that circle is a not 01:39:01 <PublicServer> <Sylf> where shall I starT/ 01:39:08 <PublicServer> <Sylf> the whole game concept? 01:39:14 <PublicServer> <Sylf> or the current location? 01:39:18 <PublicServer> <avdg> don't spend too much thinkingtime at it when you think at higer lvl (not just works :)) 01:40:06 <PublicServer> <avdg> :p 01:40:24 <PublicServer> <avdg> teamworks that works :p 01:40:40 <PublicServer> <Sylf> totally 01:40:53 *** kamil has quit IRC 01:40:55 *** kamil has joined #openttdcoop 01:41:08 <PublicServer> <Sylf> so, what we're building here is the forced splitter 01:41:18 <PublicServer> <avdg> that diagonal track is such nasty, that I have to move the presignal 01:41:40 <PublicServer> <avdg> moving it closer to the split results in slow downs 01:42:00 <PublicServer> <Sylf> it takes advantage of couple of things - yapf.rail_firstred_twoway_eol 01:42:23 <PublicServer> <Sylf> and the whole pre-signal stuff... 01:42:46 <PublicServer> <Sylf> and exactly measured "fail-safe" thing, that might look like a prio 01:43:28 *** pugi has quit IRC 01:43:54 <PublicServer> <avdg> I need to move it 1 tile 01:44:23 *** Fuco has quit IRC 01:44:51 <PublicServer> <avdg> :p 01:45:01 <PublicServer> <avdg> I thought it would crash 01:45:08 <PublicServer> <Sylf> all good now? 01:45:14 <PublicServer> <avdg> yeah 01:45:26 <PublicServer> <avdg> they are not running away anymore 01:45:39 <PublicServer> *** made screenshot at 0001DB4C: http://ps.openttdcoop.org/publicserver/webcam/0001DB4C.png 01:46:10 <PublicServer> <avdg> bleh 01:46:30 <PublicServer> <Sylf> future split? 01:46:40 <PublicServer> <avdg> kinda 01:47:14 <PublicServer> <Sylf> drop 5 still needs a candy factory, and trains to serve it 01:47:36 <PublicServer> <avdg> as drop 7 01:47:59 <PublicServer> <Sylf> drop 7 needs some sugar mines first 01:48:01 <PublicServer> <Sylf> hehe 01:48:04 <PublicServer> <avdg> and drop 2 01:48:35 <PublicServer> <avdg> hmm, there are actually 8 networks :p 01:48:41 <PublicServer> <avdg> miscount 01:48:41 <PublicServer> <Sylf> glevans, is there any specific questions, or is this too much of bewilderment? 01:49:15 <PublicServer> <avdg> this game is just a test on your presignal knowledge :) 01:49:17 <PublicServer> <glevans2> oh, let there be no doubt at all, confusion is sitting next to me... 01:50:19 <PublicServer> <Sylf> basically, we're using presignals (with NOT gates) to direct trains to the empty stations 01:50:27 <PublicServer> <Sylf> that's about it. 01:50:37 <PublicServer> <glevans2> she keeps telling me that i'm in waaaaay over my head... 01:51:07 <PublicServer> <avdg> ? 01:51:27 <PublicServer> <Sylf> tell confusion to go away 01:51:38 <PublicServer> <Sylf> she's not wanted here 01:51:44 <PublicServer> <glevans2> the presignal thing is ok.... the gate thing I will have to study more... so probably a lot of watching this game... 01:52:13 <PublicServer> <avdg> tip: look at where the trains are stopping 01:52:15 <PublicServer> <Sylf> the gate itself is pretty simple - you just need to copy it exactly from other places. 01:52:25 <PublicServer> <avdg> and look what they free if they stop 01:52:36 <PublicServer> <Sylf> The use of it at splits are a bit more tricky at beginning 01:53:14 <PublicServer> <Sylf> I tried to teach couple of people this morning before work... 01:53:28 <PublicServer> <Sylf> It sure can keep some people puzzled 01:53:42 <PublicServer> <Sylf> off to quadrant 5 01:55:06 <PublicServer> <avdg> lets do !split here? 01:55:23 <PublicServer> <Sylf> OK 01:57:10 <PublicServer> <glevans2> the spacing/track-length/size of the logic contruct is pre-defined? 01:57:30 <PublicServer> <avdg> on tl 01:58:06 <PublicServer> <avdg> most logic constructions are relying on the length of the train 02:00:39 <PublicServer> *** made screenshot at 0002FB67: http://ps.openttdcoop.org/publicserver/webcam/0002FB67.png 02:02:01 *** Keiya has joined #openttdcoop 02:07:10 <PublicServer> <glevans2> wow, someone must have expected a lot of use out of DROP 05... 02:07:13 <PublicServer> <avdg> hmm long enough for 3 platforms? 02:07:29 <PublicServer> <Sylf> yeah 02:07:35 <PublicServer> <avdg> oh 02:07:37 <PublicServer> * avdg blind 02:08:21 <PublicServer> <Sylf> when I've played SRNW, the use of dummy trains pretty much acted like production boosters everywhere 02:08:40 <PublicServer> <Sylf> so I'm expecting to see lots of trains pretty quickly 02:08:51 <PublicServer> <Sylf> up to 2000 and more 02:09:14 <PublicServer> <glevans2> Sylf: I heard you like 'moar' trains... 02:09:20 <PublicServer> <avdg> and 200 will be a christmas game :) 02:09:33 *** Keiya_ has quit IRC 02:09:38 <PublicServer> <avdg> ... and a happy new year :p 02:10:00 <PublicServer> <avdg> drop 5 is ready for trains btw 02:10:17 <PublicServer> <Sylf> I like happy networks with lots of cute trains running around 02:10:24 <PublicServer> <avdg> :d 02:10:30 <PublicServer> <avdg> first trains 02:10:30 <PublicServer> <glevans2> I wonder what advances 2011 will bring to openttd, and coop play... 02:10:40 <PublicServer> <avdg> better crashes :p 02:10:54 <PublicServer> <glevans2> copy/paste would be nice 02:11:00 <PublicServer> <Sylf> nah 02:11:10 <PublicServer> <Sylf> copy paste type of game would be boring 02:11:17 <PublicServer> <glevans2> oh, and diagonal bridges/tunnels... 02:11:19 <PublicServer> <avdg> copy/paste is something out of reach in the openttd official community 02:11:21 <PublicServer> <Sylf> although these not gates are pretty much copy/paste... 02:12:38 <PublicServer> <Sylf> :p 02:13:49 <PublicServer> <avdg> moar 02:15:39 <PublicServer> *** made screenshot at 00034530: http://ps.openttdcoop.org/publicserver/webcam/00034530.png 02:16:38 <PublicServer> <avdg> less climbs pls :) 02:16:48 <PublicServer> <Sylf> hrm 02:19:23 <PublicServer> <avdg> moar 02:21:29 <PublicServer> <Sylf> someone's one step ahead of me 02:21:39 <PublicServer> <avdg> :p 02:22:23 <PublicServer> <avdg> :) my extra trains are just in time 02:23:13 <PublicServer> <Sylf> time to prospect some mines 02:23:24 <PublicServer> <Sylf> or we can connect Sundstone mine 02:24:30 <PublicServer> <Sylf> 3 failed prospection 02:24:36 <PublicServer> <avdg> :p 02:24:38 <PublicServer> <Sylf> it must not be my job 02:24:58 <PublicServer> <avdg> wrong timing I bet 02:28:17 <PublicServer> <avdg> we're building right? 02:28:33 <PublicServer> <Sylf> I just prepared some rails leading to drops 02:29:01 <PublicServer> <Sylf> what's next? 02:30:40 <PublicServer> *** made screenshot at 00025F49: http://ps.openttdcoop.org/publicserver/webcam/00025F49.png 02:30:54 <PublicServer> *** glevans2 has joined spectators 02:31:12 <PublicServer> <glevans2> i'm out for the evening, have fun 02:31:29 <PublicServer> <Sylf> okidoki 02:31:44 <PublicServer> *** glevans2 has left the game (leaving) 02:31:53 *** Keiya has quit IRC 02:32:17 *** Keiya has joined #openttdcoop 02:32:42 <PublicServer> <avdg> bleh 02:33:30 <PublicServer> <avdg> hmm 02:33:36 <PublicServer> <avdg> no fit 02:35:24 <PublicServer> <avdg> :) 02:35:37 <PublicServer> <avdg> :D 02:36:24 <PublicServer> <Sylf> hack successful 02:36:31 <PublicServer> <avdg> check 02:36:44 *** Mark has joined #openttdcoop 02:36:45 *** Webster sets mode: +o Mark 02:36:46 <Webster> Hi! From all your Coop Friends! 02:37:05 <PublicServer> <avdg> hi webster (bored yelling) 02:37:21 <Mark> hiya 02:37:26 <Mark> avdg :) 02:37:30 <PublicServer> <Sylf> hiya Mark 02:37:31 <PublicServer> <avdg> hi 02:37:45 <PublicServer> <avdg> mark :) 02:37:48 <Mark> how you guys going? 02:37:55 <PublicServer> <avdg> logic stuff :p 02:37:57 <Mark> !dl win64 02:37:57 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip 02:38:00 <Mark> awesome 02:38:15 <PublicServer> <Sylf> no order srnw 02:38:17 <PublicServer> <avdg> logic stuff in team is cool 02:38:29 <Mark> coming in :P 02:38:33 <PublicServer> <avdg> at least, if both teammates know what the other is doing 02:38:39 <PublicServer> <Sylf> I knew it :P 02:38:45 <Mark> ill come break some stuff 02:38:56 <PublicServer> <Sylf> and advg is an awesome partner at it 02:39:35 *** thgergo has quit IRC 02:40:06 <Mark> !password 02:40:06 <PublicServer> Mark: geyser 02:40:26 <PublicServer> *** Mark joined the game 02:40:30 <PublicServer> <Mark> MARS 02:41:48 <PublicServer> <Mark> only one cargo, thats a bit cheap ;P 02:41:56 <PublicServer> <Sylf> hehe 02:42:36 <PublicServer> <Mark> pretty simple concept 02:42:38 <PublicServer> <Mark> like it 02:42:44 <PublicServer> <avdg> hmm, playing openttd is fun again since this evening 02:42:54 <PublicServer> <Sylf> ^_^; 02:43:42 <PublicServer> <Mark> the trick is going to be to keep the productions balanced 02:43:48 <PublicServer> <Mark> itll be ugly otherwise 02:43:54 <PublicServer> <avdg> not really 02:43:59 <PublicServer> <avdg> there are 8 loops 02:44:02 <PublicServer> <Mark> yeah 02:44:13 <PublicServer> <Mark> so make sure you dont connect everything to one of them :P 02:44:25 <PublicServer> <Sylf> that for sure 02:44:32 <PublicServer> <avdg> watch better :p 02:44:35 <PublicServer> <avdg> there is a system 02:44:38 <PublicServer> <Sylf> It'll be challenging when we start adding lines to sections of ML 02:45:27 <PublicServer> <Mark> if you're expanding you'll have to do the entire loop 02:45:29 <PublicServer> <Mark> or not 02:45:32 <PublicServer> <Mark> uhm 02:45:40 <PublicServer> *** made screenshot at 00026B27: http://ps.openttdcoop.org/publicserver/webcam/00026B27.png 02:45:59 <PublicServer> <avdg> moar! 02:48:08 <PublicServer> <Mark> im playing a firs game in sp 02:48:18 <PublicServer> <Mark> trying to connect the whole damn chain 02:48:28 <PublicServer> <Sylf> FIRS \o/ I like that too 02:49:02 <PublicServer> <Mark> wheres your injection? 02:49:09 <PublicServer> <Sylf> in the middle 02:49:23 <PublicServer> <Sylf> no traditional srnw injection 02:49:35 <PublicServer> <avdg> v's way 02:49:57 <PublicServer> <Mark> yeah i was gonna do the same 02:50:35 <PublicServer> <Sylf> I didn't realize that mine already is producing 500+ tonnes per month 02:50:44 <PublicServer> <avdg> :p 02:50:51 <PublicServer> <Mark> and its walked to some more mines 02:51:02 <PublicServer> <Mark> theyre tiny though 02:51:36 <PublicServer> <Sylf> I didn't make that station so big, and trains are tiny 02:51:50 <PublicServer> <Mark> can i prospect some more mines? 02:51:54 <PublicServer> <Sylf> yup 02:52:04 <PublicServer> <Sylf> some sections still have no mines 02:52:20 <PublicServer> <Mark> theyre you go 02:52:23 <PublicServer> <Mark> there 02:52:34 <PublicServer> <avdg> its kinda too much work to do a full connection alone 02:53:17 <PublicServer> <Sylf> some good ones 02:53:28 <PublicServer> <Sylf> good new mines 02:53:46 <PublicServer> <avdg> bbh 02? 02:54:01 <PublicServer> <avdg> I mean drop 02:54:12 <PublicServer> <avdg> bleh, voc change :p 02:55:07 <PublicServer> <Mark> if i make a station !here, where do i connect it to? 02:55:09 <PublicServer> <Mark> just to make sure 02:55:28 <PublicServer> <avdg> just 90° of the ml 02:55:36 <PublicServer> <avdg> in parallel 02:55:46 <PublicServer> <Mark> oh i see 03:00:40 <PublicServer> *** made screenshot at 000148DB: http://ps.openttdcoop.org/publicserver/webcam/000148DB.png 03:01:30 <PublicServer> <Mark> how do you convert a long red signal into a short green one again? 03:01:55 <PublicServer> <avdg> 2 not gates 03:02:58 <PublicServer> <avdg> 1 for trigger detection, 1 for action detection 03:03:14 <PublicServer> <Mark> can you do one for me? 03:03:30 <PublicServer> <avdg> hmm, I'm getting the newspaper 03:03:36 <PublicServer> <avdg> its already 4 pm 03:03:52 <PublicServer> <Mark> better late than never 03:03:54 <PublicServer> <Mark> oh wait 03:04:03 <PublicServer> <Mark> nvm 03:04:10 <PublicServer> <Mark> australian time... 03:04:14 <PublicServer> * avdg is missing the dummy :p 03:04:36 <PublicServer> <avdg> hmm, what for station is that actually :p 03:04:38 *** Keiya_ has joined #openttdcoop 03:04:48 <PublicServer> <avdg> ooo 03:04:52 <PublicServer> <avdg> feeder :) 03:04:54 <PublicServer> <Mark> basically a 3 in 1 03:04:56 <PublicServer> <Mark> yeah 03:07:12 <PublicServer> <avdg> hmm, I'm actually also lost in that logic construction 03:07:22 <PublicServer> <Mark> yeah :P 03:07:24 <PublicServer> <avdg> its one from long ago 03:07:26 <PublicServer> <Mark> someone made something for that once 03:07:28 <PublicServer> <Mark> yeah 03:07:32 <PublicServer> <avdg> *long time ago 03:07:47 <PublicServer> <Mark> lemme see if i can get a game with one of those 03:08:33 <PublicServer> <Mark> we should make a logic gate database on the wiki 03:08:49 <PublicServer> <Mark> just pics of everything we ever designed and a description of its function 03:08:51 <PublicServer> <avdg> yeah, stuff are improving dramatically 03:09:09 <PublicServer> <avdg> even at a level that we don't need logics anymore 03:10:21 <PublicServer> <Mark> what was the sub arctic game with the train counter? 03:10:51 <PublicServer> <avdg> at the 100's? 03:11:13 <PublicServer> <avdg> with that desert and a drop feeder system? 03:11:27 <PublicServer> <Mark> 130's i think 03:11:37 <PublicServer> <avdg> hmm, thats much later 03:12:03 *** Keiya has quit IRC 03:12:07 <PublicServer> <Mark> for me there's ottdc after 121 and before 121 :P 03:12:14 <PublicServer> <Mark> different ereas 03:12:16 <PublicServer> <avdg> hmm, I've forgotten my system update 03:12:18 <PublicServer> <Mark> eras 03:12:20 <PublicServer> <Sylf> hehe 03:12:27 <PublicServer> <avdg> xcode update 03:13:05 <PublicServer> * avdg may have lagg now 03:13:24 <PublicServer> <Sylf> could it be 149 03:13:42 <PublicServer> <avdg> hmm, I've build a few flipflops with fmauneko 03:13:48 <PublicServer> <avdg> sad he isn't here anymore 03:15:40 <PublicServer> *** made screenshot at 00014EAA: http://ps.openttdcoop.org/publicserver/webcam/00014EAA.png 03:16:44 <PublicServer> <Mark> might work with just one not 03:17:25 <PublicServer> <avdg> you mean, not a not :p 03:17:43 <PublicServer> <Mark> yes a not 03:18:04 <PublicServer> <avdg> just a small statemachine loop 03:18:10 <PublicServer> <avdg> can do the trick too 03:18:39 <PublicServer> <avdg> bleh, stopic laptop 03:18:49 <PublicServer> <avdg> my cpu power is gone 03:21:15 <PublicServer> <avdg> oh such one :p 03:21:25 <PublicServer> <avdg> fooly stopid simple :p 03:21:37 <PublicServer> <Mark> bring the trains! :) 03:21:43 <PublicServer> <Mark> oh not yet actually 03:22:11 <PublicServer> <avdg> why are these signals white? 03:22:38 <PublicServer> <Mark> why not 03:23:10 <PublicServer> <avdg> semaphore lol :) 03:24:50 <PublicServer> <avdg> these nots works better with only signals in the corner 03:25:00 <PublicServer> <Mark> ok 03:29:33 <PublicServer> <Mark> that'll work 03:29:35 <PublicServer> <avdg> lets queue the trains :) 03:29:41 <PublicServer> <Mark> and doesnt create trams of trains 03:30:29 <PublicServer> <avdg> hmm 03:30:41 <PublicServer> *** made screenshot at 0000E2E3: http://ps.openttdcoop.org/publicserver/webcam/0000E2E3.png 03:31:23 <PublicServer> <Mark> it didnt trigger 03:31:53 <PublicServer> <Sylf> that one either 03:31:56 <PublicServer> <Mark> incoming signal should be long enough 03:31:58 <PublicServer> <Mark> maybe not 03:32:50 <PublicServer> <avdg> hmm 03:32:57 <PublicServer> <Sylf> got it 03:33:00 <PublicServer> <avdg> not works, but the train didn't answer 03:33:14 <PublicServer> <Sylf> the signal in the middle need to be exit, not combo signal 03:33:20 <PublicServer> <avdg> :) 03:33:22 <PublicServer> <Mark> oh yeah 03:33:24 <PublicServer> <Sylf> should be fixed now 03:33:26 <PublicServer> <Mark> ofcourse 03:33:39 <PublicServer> <avdg> lets push 1 through 03:33:57 <PublicServer> <Sylf> there you go 03:34:03 <PublicServer> <Mark> :) 03:34:23 <PublicServer> <Mark> i forced the middle one 03:34:33 <PublicServer> <avdg> uh, I did :p 03:34:44 <PublicServer> <avdg> moar 03:34:54 <PublicServer> <Mark> not enough trains 03:35:08 <PublicServer> <Sylf> moaaar 03:36:32 <PublicServer> <Mark> more stylish? :) 03:36:50 <PublicServer> <avdg> issuefix :) 03:38:15 <PublicServer> <avdg> only 1 train may unload at a time 03:45:41 <PublicServer> *** made screenshot at 00010ADD: http://ps.openttdcoop.org/publicserver/webcam/00010ADD.png 03:51:54 <PublicServer> <Mark> trying to think of a way to make firs selfregulating 03:51:56 <PublicServer> <Mark> orders take too much time 03:52:20 <PublicServer> <avdg> so does constructions too 03:53:06 <PublicServer> <avdg> sad that orders still are not good managable 03:53:26 <PublicServer> <Mark> no orders is more fun though 03:53:43 <PublicServer> * avdg thinks at templated orders 03:54:20 <PublicServer> <Mark> yeah 03:54:22 <PublicServer> <Mark> exactly 03:54:35 <PublicServer> <Mark> would be useful for firs where you have 1 pickup but 15 drops 03:55:04 <PublicServer> <avdg> hm, maybe in combination with scripts, it may be very powerfull 03:55:16 <PublicServer> <Mark> go to pickup x, drop 1, pickup x, drop 2, pickup x, drop 3... 03:55:29 <PublicServer> <Mark> with x being variable 03:55:33 <PublicServer> <avdg> nah, you just give in the parameters, more powerfull 03:55:54 <PublicServer> <avdg> select template, fill in parameters, done 03:56:02 <PublicServer> <Mark> hmm yeah 03:56:16 <PublicServer> <Mark> go write it please :P 03:56:32 <PublicServer> <avdg> hmm, I may update my proposal 03:56:38 <PublicServer> <avdg> scripts aren't included 03:56:50 <PublicServer> <avdg> and the proposal isn't good developed yet 03:59:04 <PublicServer> <Mark> this looks trippy with visible trees 04:00:41 <PublicServer> *** made screenshot at 0002B646: http://ps.openttdcoop.org/publicserver/webcam/0002B646.png 04:04:20 <Mark> is it possible to download a website with the images? 04:04:29 <Mark> instead of just the links, which wont work in offline mode 04:04:35 <PublicServer> <Sylf> for offline reading? 04:04:40 <PublicServer> <avdg> some browsers have some extra options 04:04:48 <PublicServer> <avdg> sure ff has it 04:05:05 <PublicServer> *** Mark has left the game (connection lost) 04:05:05 <PublicServer> <avdg> look in the file menu 04:05:06 <Mark> Sylf: yes 04:05:08 <Mark> ill have a look 04:12:21 <Mark> all right im off 04:12:23 <Mark> cya guys 04:12:28 <PublicServer> <avdg> gn 04:12:32 <PublicServer> <Sylf> cya 04:12:37 <Mark> i just woke up 04:12:49 *** Mark has quit IRC 04:12:56 <PublicServer> <avdg> :D 04:15:01 <PublicServer> * avdg should revise his vehicle management proposal soon 04:15:25 <PublicServer> <Sylf> what's that? 04:15:41 <PublicServer> *** made screenshot at 00021502: http://ps.openttdcoop.org/publicserver/webcam/00021502.png 04:15:43 <PublicServer> <avdg> something that includes better train orders management and templates 04:16:05 <PublicServer> <avdg> on openttd wiki 04:16:17 <PublicServer> <avdg> feedback is welcome (and hard needed :p) 04:17:22 *** Keiya has joined #openttdcoop 04:22:59 <PublicServer> <avdg> busy? 04:23:03 <PublicServer> <Sylf> nope 04:23:10 <PublicServer> <avdg> me neither 04:23:56 <PublicServer> <avdg> brb 04:24:22 <PublicServer> *** avdg has left the game (connection lost) 04:24:22 <PublicServer> *** Game paused (number of players) 04:24:33 *** Keiya_ has quit IRC 04:26:48 <avdg> back 04:28:34 <PublicServer> *** Game still paused (number of players) 04:28:34 <PublicServer> *** Game unpaused (number of players) 04:28:34 <PublicServer> *** avdg joined the game 04:29:22 <PublicServer> *** avdg has left the game (connection lost) 04:29:24 <PublicServer> *** Game paused (number of players) 04:29:30 <PublicServer> *** Game still paused (number of players) 04:29:30 <PublicServer> *** Game unpaused (number of players) 04:29:32 <PublicServer> *** avdg joined the game 04:30:22 <PublicServer> <avdg> what do you think about a split in hentborough 04:30:40 <PublicServer> <Sylf> you like the challenge 04:30:41 <PublicServer> *** made screenshot at 0000FF7C: http://ps.openttdcoop.org/publicserver/webcam/0000FF7C.png 04:31:10 <PublicServer> <avdg> it doesn't always have to be easy :p 04:33:30 <PublicServer> <avdg> hmm 04:33:49 <PublicServer> <avdg> :) 04:34:54 <PublicServer> <avdg> hmm 04:35:00 <PublicServer> <Sylf> we still need tile for signal 04:36:22 <PublicServer> <avdg> :p 04:36:49 <PublicServer> <avdg> hmm 04:36:56 <PublicServer> <avdg> not fear 04:37:27 <PublicServer> <Sylf> ouch 04:38:51 <PublicServer> <avdg> signal? 04:42:04 <PublicServer> <Sylf> hmmm 04:42:27 <PublicServer> <avdg> too much mountain? 04:42:37 <PublicServer> <Sylf> not that part 04:42:43 <PublicServer> <Sylf> I'm still working on the split 04:42:58 <PublicServer> <Sylf> I failed on one spot 04:43:25 <PublicServer> <avdg> :) 04:44:10 <PublicServer> <Sylf> had to cheat 04:44:34 <PublicServer> <avdg> :p 04:45:41 <PublicServer> *** made screenshot at 0000B1CF: http://ps.openttdcoop.org/publicserver/webcam/0000B1CF.png 04:53:12 <PublicServer> <avdg> :) 04:54:15 <PublicServer> <Sylf> 300 trains now 04:54:33 <PublicServer> <avdg> 200 stopid sugar trains yay 04:56:31 <PublicServer> <avdg> hmm, how do you build a terminus again? 04:56:41 <PublicServer> <avdg> other side of hentborough 04:56:41 <PublicServer> <Sylf> where at? 04:57:19 <PublicServer> <Sylf> there? 04:57:25 <PublicServer> <avdg> yeah 05:00:42 <PublicServer> *** made screenshot at 00013573: http://ps.openttdcoop.org/publicserver/webcam/00013573.png 05:03:55 *** Keiya_ has joined #openttdcoop 05:04:29 <PublicServer> <avdg> :p 05:04:46 <PublicServer> <Sylf> woo! 05:10:20 <PublicServer> <avdg> 2 or 3? :p 05:10:40 <PublicServer> <Sylf> 2 for the first one definitely.... or 1 05:10:44 <PublicServer> <Sylf> 18 tonnes right now 05:10:52 <PublicServer> <avdg> :p 05:11:30 *** Keiya has quit IRC 05:15:42 <PublicServer> *** made screenshot at 0001794A: http://ps.openttdcoop.org/publicserver/webcam/0001794A.png 05:16:30 <PublicServer> <avdg> lets build a strange one :p 05:17:40 <PublicServer> <avdg> lol 05:18:19 <PublicServer> <Sylf> strange? you got it. 05:18:56 <PublicServer> <Sylf> XD 05:19:47 <PublicServer> <avdg> hmm :) 05:19:55 <PublicServer> <avdg> what about a business in not needed goods 05:20:31 <PublicServer> <Sylf> connecting toy factory, cotton candy and drink factory..... suuuure 05:20:52 <PublicServer> <avdg> :p 05:23:29 <PublicServer> <avdg> pbs stations :D 05:23:51 <PublicServer> <avdg> old memories 05:24:11 <PublicServer> <Sylf> yeah :) 05:24:21 <PublicServer> <Sylf> I saw this a lot in 121 05:25:07 <PublicServer> <Sylf> although, it's not gonna work... 05:26:04 <PublicServer> <avdg> hmm 05:26:11 <PublicServer> <avdg> need to move some signals 05:27:18 <PublicServer> <avdg> hmm 05:27:50 <uliko> !screen 05:27:50 <PublicServer> *** uliko made screenshot at 0001535B: http://ps.openttdcoop.org/publicserver/webcam/0001535B.png 05:28:12 <PublicServer> <avdg> moar 05:30:34 <PublicServer> <avdg> heeeeuuuge wave 05:30:37 <PublicServer> <Sylf> :p 05:30:42 <PublicServer> *** made screenshot at 00014546: http://ps.openttdcoop.org/publicserver/webcam/00014546.png 05:36:05 <PublicServer> <avdg> hmm, that island where we've build that split 05:36:11 <PublicServer> <avdg> it looks like a mouse :p 05:36:35 <PublicServer> <Sylf> hahahahaha 05:36:37 <PublicServer> <avdg> a hero mouse 05:37:01 <PublicServer> <avdg> background incl 05:37:48 <PublicServer> <Sylf> there, uselessly complex not gate 05:37:58 <PublicServer> <avdg> :D 05:40:35 *** Keiya has joined #openttdcoop 05:41:03 *** Absolutis has joined #openttdcoop 05:41:09 <Absolutis> !password 05:41:09 <PublicServer> Absolutis: golfed 05:41:43 <PublicServer> *** Absolutis joined the game 05:41:44 <PublicServer> <avdg> hi 05:41:46 <PublicServer> <Absolutis> hey 05:42:04 <PublicServer> <avdg> like it? 05:42:19 <PublicServer> <Absolutis> wonston woods? 05:42:23 <PublicServer> <Absolutis> yes. 05:42:26 <PublicServer> <avdg> the map :p 05:42:32 <PublicServer> <Absolutis> thanks for rebuilding it 05:42:39 <PublicServer> <Absolutis> but i liek the map anyway 05:42:54 <PublicServer> <avdg> :) 05:43:08 <PublicServer> <Absolutis> i shouldnt use leetspeak... sigh... 05:45:00 <PublicServer> <avdg> the wave is gone :p 05:45:06 <PublicServer> <Sylf> damn 05:45:08 <PublicServer> <avdg> moar 05:45:14 <PublicServer> <Absolutis> i see, 221 trains. 05:45:28 <PublicServer> <avdg> 225 you mean 05:45:30 <PublicServer> <Absolutis> yep 05:45:43 <PublicServer> *** made screenshot at 000200FF: http://ps.openttdcoop.org/publicserver/webcam/000200FF.png 05:45:50 <PublicServer> <Sylf> get 1000 by tomorrow! 05:45:57 <PublicServer> <avdg> hmmm :) 05:46:28 <PublicServer> <avdg> check !goldmine 05:46:45 <PublicServer> <Absolutis> i can build dat 05:48:00 *** Keiya_ has quit IRC 05:48:32 <PublicServer> <avdg> :D 05:48:37 <PublicServer> <avdg> lamp 05:50:07 <PublicServer> <avdg> bleh can't make it symetric :( 05:52:44 <PublicServer> <avdg> hmm? 05:53:04 <PublicServer> <Absolutis> both trac have their own platform 05:53:11 <PublicServer> <avdg> not good 05:53:17 <PublicServer> <avdg> the ml is unbalanced 05:53:45 <PublicServer> <Absolutis> thats even less okay? 05:56:15 <PublicServer> <Absolutis> ah 05:56:25 <PublicServer> <avdg> :D 05:58:33 <PublicServer> <Sylf> big cheat :p 05:58:49 <PublicServer> <avdg> or hack 05:58:59 <PublicServer> <Sylf> :o 05:59:32 <PublicServer> <avdg> moar! 05:59:51 <PublicServer> <Sylf> that just got built so fast 06:00:07 <PublicServer> <Absolutis> there were 2 builders... 06:00:13 <PublicServer> <Sylf> 3 06:00:34 <PublicServer> <Absolutis> thou 1 didnt do much (hint, hint) 06:00:56 <PublicServer> <avdg> :D 06:01:06 <PublicServer> <Sylf> next target? 06:01:18 <PublicServer> <Absolutis> yes, please. 06:01:36 <PublicServer> <Sylf> I think another feeder at Plinfingpool 06:01:44 <PublicServer> <Absolutis> my station needs expansion 06:02:00 <PublicServer> <Sylf> get those mines behind the drop 06:02:11 <PublicServer> <Sylf> expansion? no prob 06:02:35 <PublicServer> <avdg> broken 06:02:42 <PublicServer> <Absolutis> i think thats a bit too much 06:02:48 <PublicServer> <Absolutis> 3 mby 06:02:57 <PublicServer> <Sylf> you'll see 06:03:42 <PublicServer> <Sylf> extreme makeover - ottd edition 06:03:48 <PublicServer> <Absolutis> :D 06:05:21 <PublicServer> <avdg> train lacks space 06:05:25 <PublicServer> <avdg> thats the issue 06:06:10 <PublicServer> <avdg> moar 06:07:11 <PublicServer> <Sylf> goofed up... 06:09:49 <PublicServer> <avdg> 25% of goal reached 06:09:59 <PublicServer> <Sylf> XD 06:11:28 <PublicServer> <avdg> :o 06:11:30 <PublicServer> <avdg> expansion? 06:11:50 <PublicServer> <avdg> thats small :p 06:12:09 <PublicServer> <Sylf> 6? 06:12:19 <PublicServer> <Sylf> yeah, I didn't want to make a monster 06:12:25 <PublicServer> <avdg> :) 06:15:02 <PublicServer> <avdg> let it go let it go let it go :p 06:15:17 <PublicServer> <avdg> (christmas song) 06:15:43 <PublicServer> *** made screenshot at 000241B9: http://ps.openttdcoop.org/publicserver/webcam/000241B9.png 06:17:00 <PublicServer> <avdg> balance please 06:17:06 <PublicServer> <Sylf> later 06:24:08 <PublicServer> <Absolutis> i still dun remember how notgates are signalled 06:24:21 <PublicServer> <avdg> presignal facing exit 06:24:36 <PublicServer> <avdg> all 'special' signals in a row 06:24:52 <PublicServer> <avdg> in this order: combo, end, combo 06:25:13 <PublicServer> <Absolutis> wait whaaat? 06:26:03 <PublicServer> <Absolutis> (yep, im not that good with openttd stuffs 06:29:10 <PublicServer> <Sylf> there ya go 06:29:27 <PublicServer> * avdg is building a splitter 06:30:22 <PublicServer> <Absolutis> hmm, for some reason all my notgates at trinnington mines have their output blinking 06:30:40 <PublicServer> <avdg> check if you are using a combo at the outside of the not 06:30:43 <PublicServer> *** made screenshot at 00028CBA: http://ps.openttdcoop.org/publicserver/webcam/00028CBA.png 06:31:08 <PublicServer> <Absolutis> that helpd 06:32:16 <PublicServer> <Sylf> that's one helluva detour 06:32:28 <PublicServer> <Absolutis> where 06:32:38 <PublicServer> <Sylf> around the network plan 06:33:06 <PublicServer> <Absolutis> wait, waitwaitwaitwaitwait, i was gonna make dat a roro... 06:34:51 <PublicServer> <Absolutis> isnt that a bit too much terraforming 06:34:57 <PublicServer> <avdg> where? 06:34:57 <PublicServer> <Sylf> no 06:35:08 <PublicServer> <Sylf> it could have been avoided 06:35:18 <PublicServer> <Sylf> but I also wanted to avoid that new detour 06:35:49 <PublicServer> <Sylf> so I chose speed over good style this time 06:36:59 <planetmaker> moin 06:37:04 <PublicServer> <avdg> hi 06:37:04 <PublicServer> <Absolutis> hey 06:37:33 <PublicServer> <avdg> pm: did you saw mark? 06:37:46 <planetmaker> no? 06:37:54 <PublicServer> <avdg> you missed him :p 06:38:04 <Absolutis> @seen mark 06:38:25 <Absolutis> wait, where has webster gone? 06:38:29 <planetmaker> he, so he was here again? Nice :-) 06:40:02 <PublicServer> <Sylf> that's still CL 06:42:45 *** Keiya_ has joined #openttdcoop 06:45:44 <PublicServer> *** made screenshot at 0002769D: http://ps.openttdcoop.org/publicserver/webcam/0002769D.png 06:49:25 <PublicServer> <Absolutis> hm, dewood sweed factory produces 2k bags of sweets 06:49:47 <PublicServer> <Absolutis> nentston produces 1k 06:50:00 *** Keiya has quit IRC 06:50:32 <PublicServer> <Absolutis> baningbury sugarmine apparently produces 800 tonnes 06:51:25 <PublicServer> <Sylf> with this kind of set up, all of them total should be able to produce 50k without any sweat 06:51:36 <PublicServer> <Absolutis> WHOA, lot of trains at setford woods 06:52:08 <PublicServer> <Sylf> watch it 06:52:14 <PublicServer> <avdg> feel free to add trains 06:52:16 <PublicServer> <Sylf> the wave generator 06:52:48 <PublicServer> <Absolutis> hentborough heights isnt working 06:53:21 <PublicServer> <Sylf> now it will 06:53:27 <PublicServer> <Sylf> er 06:53:41 <PublicServer> <Sylf> yeah, it will now 06:58:10 <PublicServer> <Absolutis> hmm, add some more trains maybe? 07:00:44 <PublicServer> *** made screenshot at 00030F17: http://ps.openttdcoop.org/publicserver/webcam/00030F17.png 07:04:25 <PublicServer> <Absolutis> there should be something like "cola rig" :) 07:06:42 <PublicServer> <avdg> moar 07:06:52 *** Absolutis has quit IRC 07:07:25 *** Absolutis has joined #openttdcoop 07:07:28 <PublicServer> <avdg> lol? 07:07:36 <PublicServer> <Sylf> 300! 07:09:43 <PublicServer> <avdg> :-) 07:09:50 <PublicServer> <avdg> they are still leaving the depot 07:11:08 <PublicServer> <Absolutis> afk 07:11:10 <PublicServer> *** Absolutis has joined spectators 07:11:38 <PublicServer> * avdg repositions his laptop 07:11:49 <PublicServer> <avdg> sylf: busy with something? 07:11:55 <PublicServer> <Sylf> nope 07:12:01 <PublicServer> <avdg> brb again 07:12:01 <PublicServer> <Sylf> busy with eating 07:12:04 <PublicServer> <avdg> lol 07:12:05 *** Firartix has joined #openttdcoop 07:12:07 <PublicServer> *** avdg has joined spectators 07:12:07 <PublicServer> *** Game paused (number of players) 07:12:31 <PublicServer> *** avdg has left the game (connection lost) 07:15:44 <PublicServer> *** made screenshot at 00020300: http://ps.openttdcoop.org/publicserver/webcam/00020300.png 07:16:06 <PublicServer> *** Game still paused (number of players) 07:16:06 <PublicServer> *** Game unpaused (number of players) 07:16:06 <PublicServer> *** avdg joined the game 07:16:11 *** DayDreamer has joined #openttdcoop 07:16:50 <PublicServer> <avdg> wants moar? 07:17:05 <PublicServer> <Sylf> I think I'm ready for moar sleep 07:17:15 <PublicServer> <Sylf> :p 07:26:35 <PublicServer> <avdg> my fault? 07:26:45 <PublicServer> <Sylf> nah 07:26:45 <PublicServer> <avdg> whoops 07:28:49 <PublicServer> <avdg> wtf @ production 07:29:04 <PublicServer> <Sylf> hm? 07:29:28 <PublicServer> <avdg> previous jam isn't cleared and the new wave is ready to load 07:30:11 <PublicServer> <Sylf> oh, next to the crash? 07:30:27 <PublicServer> <avdg> yeah, that station 07:30:41 <PublicServer> <Sylf> yeah, already at almost 1500/mo 07:30:44 <PublicServer> *** made screenshot at 0002E731: http://ps.openttdcoop.org/publicserver/webcam/0002E731.png 07:32:17 <PublicServer> <avdg> moar trains 07:32:23 <PublicServer> *** Absolutis has joined company #1 07:35:08 <PublicServer> <Absolutis> someone should group logic trains 07:35:20 <PublicServer> <Sylf> like how? 07:35:26 <PublicServer> <Absolutis> theres quite a few on "ungrouped trains" 07:35:28 <PublicServer> <avdg> bweh, I really don't care about them 07:35:46 <PublicServer> <avdg> the only usefull trains are these trains on the network 07:35:56 <PublicServer> <avdg> and they have their own group 07:36:42 <PublicServer> <Absolutis> baningbury sure has high production 07:37:43 <PublicServer> <Absolutis> thats why dewood has such high production 07:38:24 <PublicServer> <Absolutis> and because all centre drops use the same factory 07:38:27 <PublicServer> <Sylf> someone can finish that separate station 07:38:41 <PublicServer> <Sylf> I'm heading to sleep 07:38:51 <PublicServer> *** Sylf has left the game (leaving) 07:38:59 <PublicServer> <avdg> bweh, that factory still can handle the load 07:39:33 <PublicServer> <Absolutis> but really baningbury woods couldnt have a much higher production 07:43:43 <PublicServer> <Absolutis> can 2 stations really use the same junction in srnw 07:44:09 <PublicServer> <avdg> how do you mean? 07:44:45 <PublicServer> <Absolutis> like, see hentbourough heights and fruston mines? 07:45:03 <PublicServer> <Absolutis> those use the same junction 07:45:04 <planetmaker> @seen Mark 07:45:04 <Webster> planetmaker: Mark was last seen in #openttdcoop 3 hours, 32 minutes, and 27 seconds ago: <Mark> i just woke up 07:45:11 <PublicServer> <avdg> yeah 07:45:33 <PublicServer> <avdg> but thats an other construction 07:45:40 <PublicServer> <avdg> you simply pile trains 07:45:44 <PublicServer> *** made screenshot at 00010EE1: http://ps.openttdcoop.org/publicserver/webcam/00010EE1.png 07:46:28 <PublicServer> <Absolutis> brb 07:52:08 *** Firartix has quit IRC 07:54:30 <PublicServer> <Absolutis> come look at baningbury valley 07:55:14 <PublicServer> <avdg> that has disadvantages 07:55:20 <PublicServer> <Absolutis> loke? 07:55:23 <PublicServer> <Absolutis> like* 07:55:25 <PublicServer> <avdg> because now you have to serve 2 stations 07:55:59 <PublicServer> <Absolutis> i mean, you demolish stationwalk first, then 07:56:17 <PublicServer> <avdg> oh that way 07:56:34 <PublicServer> <avdg> I thought you was using 2 stations to serve 2 mine 08:00:01 <PublicServer> <Absolutis> why trains choose baningbury valley rather than woods 08:00:28 <PublicServer> <avdg> use 2 way signals 08:00:45 <PublicServer> *** made screenshot at 0002E317: http://ps.openttdcoop.org/publicserver/webcam/0002E317.png 08:01:41 <PublicServer> <Absolutis> idiot train is idiot 08:04:01 <PublicServer> <avdg> not that close :p 08:04:09 <PublicServer> <Absolutis> fail 08:04:15 <PublicServer> <Absolutis> almost crashed 08:04:25 <PublicServer> <avdg> take spacing at arround 10 - 15 tiles 08:04:33 <PublicServer> <avdg> be carefull :p 08:06:04 *** Keiya has joined #openttdcoop 08:06:19 <PublicServer> <avdg> do not do crazy things 08:08:16 <PublicServer> <Absolutis> really unbalanced 08:09:07 <PublicServer> <Absolutis> hm, monorail should be used as logic rail 08:09:23 <PublicServer> <avdg> sometimes its maglev 08:09:29 <PublicServer> <avdg> differs in each game 08:09:31 *** pugi has joined #openttdcoop 08:09:43 <PublicServer> <Absolutis> some cases just have normal rail (i was talking about this game) 08:13:33 *** Keiya_ has quit IRC 08:15:45 <PublicServer> *** made screenshot at 000358F5: http://ps.openttdcoop.org/publicserver/webcam/000358F5.png 08:30:45 <PublicServer> *** made screenshot at 00038B8E: http://ps.openttdcoop.org/publicserver/webcam/00038B8E.png 08:37:40 *** ODM has joined #openttdcoop 08:37:40 *** ChanServ sets mode: +o ODM 08:45:45 <PublicServer> *** made screenshot at 0002189F: http://ps.openttdcoop.org/publicserver/webcam/0002189F.png 08:46:28 <PublicServer> <Absolutis> re-afk 08:46:31 <PublicServer> *** Absolutis has joined spectators 08:46:31 <PublicServer> *** Game paused (number of players) 08:49:16 <PublicServer> *** avdg has left the game (connection lost) 08:56:14 *** DayDreamer has quit IRC 08:56:23 *** Keiya_ has joined #openttdcoop 09:00:45 <PublicServer> *** made screenshot at 00023294: http://ps.openttdcoop.org/publicserver/webcam/00023294.png 09:03:53 *** Keiya has quit IRC 09:08:38 <PublicServer> <Absolutis> back 09:08:44 <PublicServer> *** Absolutis has joined company #1 09:10:00 <PublicServer> <Absolutis> you still there avdg? 09:10:26 <PublicServer> <tycoondemon> go 09:10:36 <PublicServer> <Absolutis> what? 09:10:42 <PublicServer> *** tycoondemon has joined company #1 09:10:42 <PublicServer> *** Game unpaused (number of players) 09:10:46 <PublicServer> <Absolutis> ah 09:10:53 <PublicServer> <tycoondemon> the trains are moving !!! 09:10:59 <PublicServer> <Absolutis> yes. 09:11:05 <PublicServer> <Absolutis> :) 09:11:27 <PublicServer> <Absolutis> i mean they wouldnt generate much profit if they didnt move anywhere 09:11:43 <PublicServer> <tycoondemon> said very true 09:11:51 <PublicServer> <tycoondemon> these graphics kick ass 09:11:54 <PublicServer> <tycoondemon> btw 09:12:08 <PublicServer> <Absolutis> yep, thats what mars does :P 09:12:51 <PublicServer> <tycoondemon> some food 09:15:46 <PublicServer> *** made screenshot at 00035F08: http://ps.openttdcoop.org/publicserver/webcam/00035F08.png 09:18:35 <PublicServer> *** Mazur joined the game 09:18:40 <PublicServer> <Absolutis> hey 09:18:42 <PublicServer> <tycoondemon> mars kicks ass, I want to live there 09:18:48 <PublicServer> <Mazur> Morning. 09:18:54 <PublicServer> <tycoondemon> it is our mazur 09:19:40 <PublicServer> <Absolutis> @tycoondemon, ask nasa about that, but i doubt theyll accept you 09:20:03 <PublicServer> <tycoondemon> :( 09:25:05 <PublicServer> <Absolutis> whatcha doing? 09:25:34 <PublicServer> <Absolutis> i see someone is connecting plinfingpool sugar mines 09:26:08 <PublicServer> <Absolutis> why do you have those numbers after your name, mazur? 09:26:12 <PublicServer> <Absolutis> at those signs 09:26:47 <PublicServer> <Mazur> So I can tell which station I've looked at when I'm doing hte rounds of my stations to see if they are all right. 09:30:46 <PublicServer> *** made screenshot at 00033BE4: http://ps.openttdcoop.org/publicserver/webcam/00033BE4.png 09:31:44 <PublicServer> <Mazur> Damn, I thought I had a ML. 09:32:02 *** Keiya_ has quit IRC 09:32:20 *** Keiya has joined #openttdcoop 09:43:02 <PublicServer> *** Mazur has left the game (leaving) 09:43:16 <PublicServer> <Absolutis> :( 09:44:38 *** Progman has joined #openttdcoop 09:45:46 <PublicServer> *** made screenshot at 000345E6: http://ps.openttdcoop.org/publicserver/webcam/000345E6.png 09:51:34 <avdg> Absolutis: yes 09:51:44 *** smoovi has joined #openttdcoop 09:51:50 <avdg> but I may get a better highlighter :p 09:54:56 <PublicServer> *** avdg joined the game 09:57:36 <PublicServer> <avdg> 333 trains :) 09:58:19 <Xaroth_> onwards to the 666! 09:58:22 <PublicServer> <Absolutis> 50% away form 666 09:58:24 <PublicServer> <Absolutis> from* 10:00:46 <PublicServer> *** made screenshot at 0000CED2: http://ps.openttdcoop.org/publicserver/webcam/0000CED2.png 10:00:48 <PublicServer> <Absolutis> almost 500 trains total 10:00:54 <PublicServer> <Absolutis> and 334 trains sugar :( 10:01:25 <PublicServer> <avdg> yay we're higher then 1/3th 10:01:39 <PublicServer> <Absolutis> pretty much equal still 10:02:33 <PublicServer> <Absolutis> only 0.6666666666666.... percent more i think 10:04:32 <PublicServer> <Absolutis> 3k bags of sweets at dewood 10:07:18 <PublicServer> <Absolutis> we could achieve performance rating 856 10:07:48 <PublicServer> <avdg> build more stations! 10:07:51 <PublicServer> <avdg> :p 10:08:25 <PublicServer> <Absolutis> make a station yard in the seas, then get the remaining stations from that 10:09:04 <PublicServer> *** avdg has left the game (connection lost) 10:09:36 <PublicServer> <Absolutis> hmm, theres that new notgate that uses only 1 train 10:10:18 <PublicServer> <Absolutis> AND its faster 10:11:13 *** PulseNeon has quit IRC 10:13:08 * avdg blames connection 10:13:14 <PublicServer> *** tycoondemon has left the game (connection lost) 10:13:14 <PublicServer> *** Game paused (number of players) 10:13:20 <avdg> !password 10:13:20 <PublicServer> avdg: aisles 10:13:25 <PublicServer> *** Game still paused (number of players) 10:13:25 <PublicServer> *** Game unpaused (number of players) 10:13:28 <PublicServer> *** avdg joined the game 10:15:05 <PublicServer> *** sample joined the game 10:15:09 <PublicServer> <Absolutis> oh hey sample 10:15:38 <sample> hi 10:15:47 <PublicServer> *** made screenshot at 0000CD78: http://ps.openttdcoop.org/publicserver/webcam/0000CD78.png 10:17:01 *** tycoondemon has quit IRC 10:18:40 <PublicServer> <avdg> brb 10:23:14 <V453000> !password 10:23:14 <PublicServer> V453000: wrying 10:23:26 <PublicServer> *** V453000 joined the game 10:23:27 <PublicServer> <V453000> hi there 10:23:27 <PublicServer> <avdg> hi v 10:23:29 <PublicServer> <Absolutis> heyyy 10:23:49 <Mazur> lo, V 10:24:04 <PublicServer> <V453000> how is the game? 10:24:10 <sample> check "Split without NOT gate" 10:24:32 <PublicServer> <V453000> does not work 10:24:42 <PublicServer> <V453000> lost trains ignore penalties 10:24:52 <PublicServer> <V453000> it will work in some locations 10:24:54 <PublicServer> <V453000> but not everywhere 10:25:11 *** PhoenixII has joined #openttdcoop 10:25:14 <PublicServer> <V453000> I used to build it like this for the first time I played with unordered trains 10:25:19 *** asnoehu has joined #openttdcoop 10:25:20 *** Phoenix_the_II has quit IRC 10:25:26 <PublicServer> <Absolutis> and please put exclamation points at improtant locations 10:25:30 <PublicServer> <V453000> and this was the reason why the logic splitter was created 10:27:05 <PublicServer> *** sample has joined spectators 10:29:24 <PublicServer> <V453000> he, Drop 01 obviously does not work :) 10:29:30 <PublicServer> <V453000> trains prefer the last platforms 10:29:42 <PublicServer> <Absolutis> yep, thats what it looked like 10:30:09 <PublicServer> <Absolutis> and that also creates unbalance in the network 10:30:17 <PublicServer> <V453000> wtf? 10:30:31 <PublicServer> <Absolutis> the trains from primarioes prefer the other trainc 10:30:33 <PublicServer> <Absolutis> track* 10:30:47 <PublicServer> *** made screenshot at 0000CD73: http://ps.openttdcoop.org/publicserver/webcam/0000CD73.png 10:31:11 <PublicServer> <V453000> balancing the 2 lines is no issue, ignore that 10:31:16 <PublicServer> <Absolutis> okay 10:32:09 *** Keiya has quit IRC 10:32:30 *** Keiya has joined #openttdcoop 10:36:12 *** fonsinchen has joined #openttdcoop 10:37:17 *** Keiya_ has joined #openttdcoop 10:39:00 <^Spike^> nothing going on here.... 10:39:40 <PublicServer> <avdg> trac work, not actions 10:40:04 <^Spike^> I just see irc :) 10:40:14 <PublicServer> <V453000> your problem :p 10:40:24 <^Spike^> android client :) 10:40:54 <PublicServer> <Absolutis> i was thinking about why you couldnt come on the actual server :) 10:40:57 <^Spike^> no OTTD on Android :( 10:41:18 <PublicServer> <avdg> there was, right? 10:41:26 <PublicServer> <Absolutis> drop 3 is pretty busy... 10:41:44 <^Spike^> not latest or svn 10:42:38 <PublicServer> <Absolutis> isnt it possible (in theory) to compile? 10:43:05 <PublicServer> <avdg> it is possible 10:43:20 <PublicServer> <avdg> but the most easy compiles are in most cases hacks 10:43:32 <^Spike^> java != C++ 10:43:56 <PublicServer> <Absolutis> i think java =/= C++ 10:44:16 <^Spike^> no shot Sherlock 10:44:18 <PublicServer> <avdg> still doesn't mean that it is impossible to get C++ in java 10:44:24 <^Spike^> shit* 10:44:52 *** Keiya has quit IRC 10:45:06 <^Spike^> true but it's dirty hacks usually 10:45:47 <PublicServer> *** made screenshot at 0002D131: http://ps.openttdcoop.org/publicserver/webcam/0002D131.png 10:46:25 <PublicServer> <avdg> double capacity and still not like it should be 10:53:48 <PublicServer> <avdg> lets simplify wonston 10:54:07 <PublicServer> * Absolutis agrees 10:54:13 <PublicServer> <avdg> done some part 10:54:13 *** smoovi has quit IRC 10:54:15 <PublicServer> <avdg> now cleanup 10:55:20 <PublicServer> <Absolutis> that works 10:57:48 <PublicServer> <avdg> yay 10:58:02 <PublicServer> <Absolutis> hmm, it would kost 336m to demolish the whole map 10:58:08 <PublicServer> <avdg> :D 10:58:14 <PublicServer> <Absolutis> not like i would do it but anyways 10:58:28 <PublicServer> <avdg> we are missing a good 100 mill 10:58:34 <PublicServer> <Absolutis> much less than i thought 10:59:04 *** DayDreamer has joined #openttdcoop 10:59:08 <PublicServer> <Absolutis> it would cost a fair bit more to remove the oceans 10:59:14 * Absolutis is afk 10:59:18 <PublicServer> *** Absolutis has joined spectators 11:00:47 <PublicServer> *** made screenshot at 0000BF8B: http://ps.openttdcoop.org/publicserver/webcam/0000BF8B.png 11:00:52 <roboboy> !password 11:00:52 <PublicServer> roboboy: welled 11:01:10 <PublicServer> *** roboboy joined the game 11:01:11 <PublicServer> <avdg> hi 11:01:19 <PublicServer> <roboboy> hello 11:03:22 *** smoovi has joined #openttdcoop 11:09:38 *** dr_gonzo has joined #openttdcoop 11:09:50 <PublicServer> <roboboy> I notice that there seems to be a blockage at New Druningbury Woods 11:11:10 <PublicServer> *** Rubidium joined the game 11:12:10 <PublicServer> <Absolutis> back 11:12:13 <PublicServer> *** Absolutis has joined company #1 11:12:57 <PublicServer> <Absolutis> i see no blockage 11:13:10 <PublicServer> <roboboy> ok 11:13:22 <PublicServer> <Absolutis> its SRNW 11:13:28 <PublicServer> <roboboy> I just don't understand why they are stopped then 11:13:43 <PublicServer> <Absolutis> they are "waiting for full load" 11:14:34 <PublicServer> <avdg> hmm 11:14:41 <PublicServer> <avdg> there is jam at the exit line 11:14:51 <PublicServer> <avdg> @wonston mines 11:15:49 <PublicServer> *** made screenshot at 0000BBA2: http://ps.openttdcoop.org/publicserver/webcam/0000BBA2.png 11:15:51 <PublicServer> *** Rubidium has left the game (leaving) 11:17:16 <PublicServer> <Absolutis> only 7k income 11:17:22 <PublicServer> <Absolutis> 7M* 11:17:22 <PublicServer> <avdg> ? 11:17:48 <PublicServer> <Absolutis> our coumany has 7k income 11:18:05 <PublicServer> <Absolutis> 7M* 11:18:08 <PublicServer> <Absolutis> again 11:18:27 <PublicServer> <avdg> our incomen is raising 11:18:41 <PublicServer> <Absolutis> now 7.4 m 11:19:08 <PublicServer> <V453000> as long as it is larger than 0, we dont care 11:19:14 <PublicServer> <Absolutis> :D 11:19:29 <PublicServer> <avdg> and operations are cheap enough :p 11:19:31 <PublicServer> *** V453000 has left the game (connection lost) 11:19:37 <PublicServer> <Absolutis> aww 11:19:47 <PublicServer> <avdg> and don't break the fun ofcourse 11:23:32 <PublicServer> *** roboboy has left the game (leaving) 11:24:41 <V453000> BSOD \o/ 11:24:49 <PublicServer> <avdg> ? 11:24:53 <V453000> !password 11:24:53 <PublicServer> V453000: girdle 11:24:56 <PublicServer> <Absolutis> bluscreenofdeath 11:24:58 <V453000> blue screen of death? 11:25:06 <PublicServer> <avdg> lol? 11:25:35 <Absolutis> also,http://i.zdnet.com/blogs/dell-laptop-fail.jpg 11:25:47 <PublicServer> *** V453000 joined the game 11:26:09 <PublicServer> <avdg> :p 11:29:59 <PublicServer> <avdg> moar trains? 11:30:49 <PublicServer> *** made screenshot at 00024709: http://ps.openttdcoop.org/publicserver/webcam/00024709.png 11:30:57 *** KenjiE20 has joined #openttdcoop 11:30:57 *** ChanServ sets mode: +o KenjiE20 11:31:06 <PublicServer> <V453000> Absolutis: Trinnington Mines are not on a Ring line 11:31:16 <PublicServer> <V453000> also extremely close to the "ML" 11:31:48 <PublicServer> <V453000> please rehaul it to !new split here pls 11:32:41 <PublicServer> <Absolutis> that better 11:34:38 <PublicServer> <avdg> hmm, more crashed trains? 11:35:02 <PublicServer> <avdg> the number of train is dropping 11:36:01 <PublicServer> <V453000> just flooded I guess 11:38:06 <PublicServer> *** avdg has joined spectators 11:38:59 <PublicServer> <Absolutis> 350 sugar trains, 507 total trains 11:41:38 *** Keiya has joined #openttdcoop 11:44:44 <PublicServer> *** V453000 has left the game (leaving) 11:44:44 <PublicServer> *** Game paused (number of players) 11:45:49 <PublicServer> *** made screenshot at 000246F3: http://ps.openttdcoop.org/publicserver/webcam/000246F3.png 11:48:36 <PublicServer> <Absolutis> brb 11:49:14 <PublicServer> *** avdg has joined company #1 11:49:14 <PublicServer> *** Game unpaused (number of players) 11:49:15 *** Keiya_ has quit IRC 11:53:41 <PublicServer> *** Absolutis has left the game (connection lost) 11:53:41 <PublicServer> *** Game paused (number of players) 11:54:00 <Absolutis> !password 11:54:00 <PublicServer> Absolutis: driest 11:54:06 <PublicServer> *** Game still paused (number of players) 11:54:06 <PublicServer> *** Game unpaused (number of players) 11:54:09 <PublicServer> *** Absolutis joined the game 11:54:10 <PublicServer> <avdg> :p 11:58:27 *** benom has joined #openttdcoop 11:59:51 <Absolutis> http://internetbusinessdaily.net/wp-content/uploads/2008/10/ce.b94dafb6bdfb3832ac03e09b68a1a184.sneaky-restaurant-fail,j.jpg 12:00:49 <PublicServer> *** made screenshot at 0003CEA6: http://ps.openttdcoop.org/publicserver/webcam/0003CEA6.png 12:07:06 <PublicServer> *** avdg has left the game (connection lost) 12:07:08 <PublicServer> *** Game paused (number of players) 12:08:38 <avdg> bleh 12:08:40 <avdg> !password 12:08:41 <PublicServer> avdg: punier 12:08:48 <PublicServer> *** Game still paused (number of players) 12:08:48 <PublicServer> *** Game unpaused (number of players) 12:08:50 <PublicServer> *** avdg joined the game 12:12:39 <PublicServer> <avdg> nice 12:13:02 <PublicServer> <Absolutis> what is nice 12:13:04 <PublicServer> <avdg> boom 12:15:50 <PublicServer> *** made screenshot at 0000EA85: http://ps.openttdcoop.org/publicserver/webcam/0000EA85.png 12:22:49 *** kei_ has joined #openttdcoop 12:24:47 <PublicServer> <Absolutis> oh, anything new? 12:24:57 <PublicServer> * avdg just finished his new station 12:24:59 <PublicServer> <Absolutis> i have been reading tt-forums for some time now 12:25:02 <PublicServer> <Absolutis> where 12:25:11 *** Fuco has joined #openttdcoop 12:25:12 <PublicServer> <avdg> cheston valley 12:25:15 *** ChanServ sets mode: +v Fuco 12:26:03 <PublicServer> <Absolutis> umm, why the main pickup is "cheston woods" 12:26:43 <PublicServer> <avdg> hmm 12:26:59 <PublicServer> <avdg> broken 12:27:02 <PublicServer> <avdg> :p 12:28:07 <PublicServer> <Absolutis> i think i can fix it 12:29:18 <Keiya> I should play here more often. >_> 12:29:25 <Keiya> Or idle here less... <_< 12:29:34 <PublicServer> <Absolutis> :D 12:30:50 <PublicServer> *** made screenshot at 0000CE7C: http://ps.openttdcoop.org/publicserver/webcam/0000CE7C.png 12:31:37 <PublicServer> <avdg> nah 12:31:37 <Ammler> Keiya: YES! you are the only ideling guy here 12:31:42 <PublicServer> <avdg> how shorter, how better 12:32:44 *** Keiya_ has joined #openttdcoop 12:32:44 *** Keiya has quit IRC 12:33:00 <PublicServer> <avdg> short :) 12:33:16 <PublicServer> <avdg> get it? 12:33:26 <PublicServer> <Absolutis> no 12:33:48 <PublicServer> <avdg> if the train passes the signal, it triggers the other trains to start 12:34:03 <PublicServer> <avdg> but that train need to unload before the other starts to load 12:34:06 <PublicServer> <avdg> or they escape 12:34:39 <Keiya_> !help 12:34:39 <PublicServer> Keiya_: http://www.openttdcoop.org/wiki/IRC_Commands 12:35:02 <PublicServer> <avdg> thats longer 12:35:22 <Keiya_> !dl win64 12:35:23 <PublicServer> Keiya_: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip 12:35:24 <PublicServer> <avdg> so it needs more time to move back to its platform when the other trains are already triggered 12:35:57 <PublicServer> <Absolutis> maybe no waypoint? 12:36:03 <PublicServer> <avdg> you need 1 12:36:13 <PublicServer> <avdg> but it doesn't matter 12:36:19 <PublicServer> <avdg> the signal is after the wp 12:36:34 <PublicServer> <avdg> so the trigger only starts when the train passes the wp 12:37:01 <PublicServer> <avdg> not before like in the other one 12:38:34 <Keiya_> I can't connect to anything... 12:38:48 <Keiya_> And I mean anything, not just the game 12:38:51 *** Keiya_ is now known as Keiya 12:38:51 <PublicServer> <avdg> hmm, how do you get here? 12:38:59 <Keiya> I'm not sure. 12:39:03 <PublicServer> <Absolutis> try inputting the dns adress (ps.openttdcoop.org) 12:39:13 <planetmaker> !dl osx 12:39:13 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-macosx-universal.zip 12:39:13 <Keiya> Existing connections aren't being broken, but I can't connect to anything new 12:39:23 <PublicServer> <Absolutis> in openttd 12:39:36 <planetmaker> :-) 12:39:42 <Keiya> No, Absolutis... I mean *anything*. I can't open new web pages, I can't connect to a new irc server, *anything* 12:39:50 <PublicServer> <avdg> hmm, but you are still on the internet 12:39:52 <PublicServer> <avdg> maybe its your dns 12:40:00 <Keiya> Possibly. Hmm... 12:40:07 <planetmaker> ^ avdg your highlight is gone ;-) 12:40:15 <PublicServer> <Absolutis> try rebooting your router 12:40:24 <Keiya> Looks like it is, 'cause I can ping 4.2.2.2 12:40:38 <avdg> try dns server 8.8.8.8 12:41:17 <avdg> pm: devzone? 12:41:30 <planetmaker> read the link. 12:41:41 <PublicServer> <avdg> :o 12:41:43 <Keiya> There we go 12:41:54 <PublicServer> <avdg> but that link doesn't work here :p 12:41:59 <Absolutis> wait, mac os openttd nightly? 12:42:12 <planetmaker> damn, we should update ;-) 12:42:15 <Absolutis> ah, broken link 12:42:55 *** Keiya_ has joined #openttdcoop 12:43:06 <avdg> Keiya_: found the issue? 12:43:16 <Keiya_> I hate my connection sometimes 12:43:22 <Keiya_> Actually most times 12:43:37 <Keiya_> Yeah, but it's not the only issue. 12:43:46 * planetmaker compiles a new PS version 12:43:49 <planetmaker> !playercount 12:43:49 <PublicServer> planetmaker: Number of players: 9 (3 spectators) 12:43:52 <planetmaker> :-O 12:44:08 <planetmaker> wth is going on, so many players at this time of the day? 12:44:18 <planetmaker> !players 12:44:20 <PublicServer> planetmaker: Client 164 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.) 12:44:20 <PublicServer> planetmaker: Client 151 is sample, a spectator 12:44:20 <PublicServer> planetmaker: Client 163 (Orange) is Absolutis, in company 1 (Martian Maniacs UnLTD.) 12:44:23 <avdg> well, we've builded the whole night 12:44:24 <Keiya_> Verizon - well, now Frontier, because we're not important enough to keep supporting - can't build decent infrastructure 12:44:35 <PublicServer> <avdg> hmmm 12:44:36 <planetmaker> oh. 3 people, not 9? 12:44:39 <PublicServer> <avdg> only 2 players here 12:44:45 <PublicServer> <avdg> Absolutis and me 12:44:47 <planetmaker> he 12:44:51 <planetmaker> !playercount 12:44:51 <PublicServer> planetmaker: Number of players: 3 (1 spectators) 12:44:58 <PublicServer> <avdg> sample is spectator 12:45:04 <planetmaker> yeah, see that. 12:45:14 <planetmaker> ok, three is not a surprise :-) 12:45:21 <Absolutis> WTF? first it returned 9 then 3 12:45:22 <avdg> :) 12:45:29 <planetmaker> but 9 would be well out of the 2-sigma range 12:45:36 <PublicServer> <Absolutis> 2-sigma? 12:45:50 <PublicServer> *** made screenshot at 00016EDB: http://ps.openttdcoop.org/publicserver/webcam/00016EDB.png 12:45:51 <Keiya_> !password 12:45:51 <PublicServer> Keiya_: scorer 12:46:02 <PublicServer> *** Keiya joined the game 12:46:57 <PublicServer> <Keiya> Mars? :J 12:47:08 <PublicServer> <Absolutis> suprised? 12:47:10 <PublicServer> <avdg> something special for game 199 :) 12:47:30 <PublicServer> <Absolutis> actually, have we ever used mars? 12:47:33 <PublicServer> <Keiya> Haven't seen it in a while. Actually, I'm pretty sure I haven't actually seen it on Coop ever... 12:47:35 <PublicServer> <avdg> last game under the 200 12:47:45 <planetmaker> ;-) 12:47:56 <planetmaker> Toyland2Mars is actually nicer than I remembered 12:48:37 <PublicServer> <avdg> there is just a bit confusion 12:48:39 <PublicServer> <Absolutis> oh, will we have a even more special game near christmas 12:48:47 <PublicServer> <avdg> :) 12:48:59 <PublicServer> <Keiya> I wonder why it's been done on Toyland, though? Wasn't the original mars just a reskin of Temprate? 12:49:48 *** Keiya has quit IRC 12:50:13 <V453000> to make someone play Toyland :p 12:50:16 <Ammler> planetmaker: osx support again? :-) 12:50:33 <PublicServer> <avdg> yes: including broken link :) 12:50:34 <planetmaker> let's say: we provide binaries again 12:50:42 <PublicServer> <avdg> nah, thats just temp ;-) 12:50:45 <Ammler> hehe 12:50:53 <planetmaker> and see how it goes :-) 12:51:19 <Keiya_> ... Now I want an iPad port. >_> 12:51:29 <planetmaker> Keiya_, give me one 12:51:32 <PublicServer> <avdg> apple fans :p 12:51:36 <Keiya_> (if I want it to happen, I probably have to do it myself though :P) 12:51:57 <Keiya_> Actually, my stepdad's the one with an ipad, I just think OpenTTD running on it would be cool :P 12:51:58 <Ammler> afaik, their is an unofficial one already 12:52:13 <Absolutis> you should really label the binary "unsupported" at the main site 12:52:32 <Absolutis> Ammler: only stable ones usually 12:52:44 <planetmaker> Absolutis, why? 12:52:49 <Ammler> Absolutis: why? 12:52:53 <Ammler> :-P 12:53:45 <Keiya_> Aren't nightlies pretty much unsupported by definition? :P\ 12:53:51 *** Keiya_ is now known as Keiya 12:53:52 <planetmaker> no 12:53:59 <Ammler> they are pretty much supported 12:54:00 <planetmaker> They're perfectly supported. 12:54:12 <Absolutis> but the osx port isnt 12:54:21 <planetmaker> We just guarantee less bug-free-ness than for stables 12:54:43 <PublicServer> <avdg> I compile quite frequently the binaries 12:54:53 <Keiya> Huh, you're weird then. Most projects I've delt with take a "well, we /try/ to make them work. Report bugs and we'll fix 'em when we can" attitude to nightlies :P 12:55:06 <Ammler> Absolutis: then it wouldn't be available, that is the whole point from openttd.org downloads 12:55:21 <PublicServer> <avdg> I only found a few bugs, but they are quickly fixed 12:55:53 <PublicServer> <Keiya> I thought I found a bug once, but it turned out it was just crawling on my monitor. 12:56:01 <PublicServer> <Absolutis> :D 12:56:14 <PublicServer> <avdg> Bugs aren't always bad things 12:56:41 <planetmaker> they're inevitable 12:56:46 <planetmaker> show me code which is bug-free 12:56:58 <PublicServer> <Keiya> Okay! 12:57:13 <Keiya> http://en.wikipedia.org/wiki/Hello_world_program_examples 12:57:14 <Webster> Title: Hello world program examples - Wikipedia, the free encyclopedia (at en.wikipedia.org) 12:57:39 <PublicServer> <avdg> We should add the condition extremely testable :p 12:57:49 <Keiya> :P 12:58:08 <Keiya> But yeah, that's about as complex as you can go without them creeping in :P 12:58:08 *** Tray has joined #openttdcoop 12:58:18 <PublicServer> <avdg> or not at all :p 12:58:48 <PublicServer> <Keiya> (I *did* manage to get hello world to crash once, but it was a bug in the interpreter I was using. :P) 12:59:01 <PublicServer> <avdg> lol 12:59:28 <PublicServer> <avdg> There are many broken hello world apps 12:59:50 <PublicServer> <avdg> I'm sure (quited projects/unmaintainable projects/etc) 13:00:20 <Absolutis> so bugfree code: print("Hello World!") //(in lua) 13:00:23 <PublicServer> <Keiya> This network looks too complex for me to touch... I'd probably cause the entire thing to turn into a polar bear or something. 13:00:30 <PublicServer> <Absolutis> :D 13:00:50 <PublicServer> *** made screenshot at 0001F934: http://ps.openttdcoop.org/publicserver/webcam/0001F934.png 13:00:58 <PublicServer> <avdg> Keiya: you need to split it in more simple parts ;-) 13:01:03 <roboboy> would happen if I tried to touch it 13:01:07 <PublicServer> <avdg> take the map 13:01:13 <PublicServer> <avdg> look at the lines 13:01:19 <PublicServer> <avdg> there is structure :) 13:01:56 <roboboy> I couldn't find any industries to connect so I left 13:02:21 <PublicServer> <Keiya> Also this map is very wooded. 13:02:41 <PublicServer> <Absolutis> the whole thing is prety much wood, wood and more wood. 13:02:43 <PublicServer> <Keiya> Kinda the opposite of the one we had a while back where someone kept destroying every tree... 13:03:01 <PublicServer> <Keiya> Wood, wood, more wood, and lakes of blood 13:03:07 <PublicServer> <Absolutis> :D 13:03:22 <PublicServer> <Absolutis> i think they are red-colored oil 13:03:29 <roboboy> bloody lakes (: 13:03:31 <PublicServer> <Absolutis> or lava 13:03:35 <roboboy> Lava 13:03:42 <V453000> !password 13:03:42 <PublicServer> V453000: gluing 13:04:06 <PublicServer> <Absolutis> yep, definitely lava 13:04:16 <PublicServer> <avdg> lets swim :p 13:04:43 <PublicServer> *** roboboy joined the game 13:04:58 <Tray> !password 13:04:58 <PublicServer> Tray: gluing 13:05:00 <PublicServer> *** V453000 joined the game 13:05:02 <PublicServer> <V453000> hi 13:05:02 <PublicServer> <avdg> 4 players, things are getting interesting :) 13:05:04 <PublicServer> <avdg> 5 13:05:10 <PublicServer> <V453000> 6 13:05:16 <PublicServer> <Absolutis> 5 13:05:18 <PublicServer> <V453000> 6 in a sec 13:05:21 <PublicServer> <Absolutis> and 1 spectator 13:05:27 <PublicServer> <roboboy> well ill likely be going to bed soon 13:05:36 <PublicServer> <Keiya> I had a dream the other night about OpenTTD, actually. Well, more of a nightmare. And it was crossed with Minecraft. 13:05:38 <PublicServer> <V453000> :P 13:05:41 <PublicServer> <Absolutis> :D 13:05:45 <PublicServer> <V453000> holy crap :D 13:05:49 <PublicServer> <Keiya> Someone did an entire massive network with all PBS >_> 13:05:58 <PublicServer> <V453000> nightmare indeed 13:05:58 <PublicServer> *** Tray has left the game (general error) 13:06:03 <PublicServer> <Absolutis> anyone know Hoi3?? 13:06:05 <PublicServer> <Keiya> Then a creeper kept blowing up my signals as I tried to fix it 13:06:06 <Tray> what the ... 13:06:09 <Tray> !password 13:06:09 <PublicServer> Tray: gluing 13:06:09 <PublicServer> <Absolutis> :D 13:06:19 <PublicServer> <Keiya> And I think my pants were stolen at some point... 13:06:32 <PublicServer> <V453000> Keiya: I will remind you about this when you tel me I am weird next time 13:06:51 *** theholyduck has quit IRC 13:07:01 <PublicServer> *** Tray joined the game 13:07:12 <PublicServer> <avdg> 6 :) 13:07:34 <PublicServer> <V453000> yarr 13:07:37 <Ammler> !playercount 13:07:37 <PublicServer> Ammler: Number of players: 7 (1 spectators) 13:07:52 <PublicServer> <avdg> poor drop 8 13:08:09 <PublicServer> <avdg> still only serving 2 mines 13:08:24 <PublicServer> *** Amm1er joined the game 13:08:35 <PublicServer> <Absolutis> 7 players, lol? 13:08:41 <PublicServer> <V453000> Ammler is not a player 13:08:41 <PublicServer> <V453000> :P 13:09:00 <PublicServer> <Absolutis> then why hes in a company 13:09:03 <Ammler> Yes, I work openttd 13:09:16 <PublicServer> <V453000> ^ 13:09:46 <Ammler> hmm, the loading indicator does jump now, right? 13:10:15 <PublicServer> <avdg> I think it has something to do with the new archive algorithme 13:10:20 <PublicServer> <avdg> and some fixes 13:10:54 <PublicServer> <avdg> (savegame are created in separated threads IIRC) 13:11:16 <PublicServer> <roboboy> what actually needs doing on this map? 13:11:27 <PublicServer> <avdg> more train, more mines, more lines? 13:11:39 <Rubidium> Ammler: yes... it does... as it doesn't know the savegame size until it's fully compressed 13:11:44 <PublicServer> <V453000> quite 13:11:50 <PublicServer> <Amm1er> check !why 13:12:04 <Rubidium> ... but it's already sending some compressed chunks to the client while the compression isn't done 13:12:18 <PublicServer> <V453000> lol that is a bit unnecessarily long 13:12:27 <Rubidium> as such it can't show progress in a percentage until it actually knows the final download size, which is the moment it jumps 13:12:39 <PublicServer> <Amm1er> Rubi, maybe just make a "endless" loading indicator 13:12:52 <planetmaker> that's dangerous 13:13:02 <PublicServer> <Amm1er> V453000: why does the train wait at the join= 13:13:04 <PublicServer> <avdg> requires extra coding :p 13:13:23 <PublicServer> <V453000> which join 13:13:40 <PublicServer> <V453000> trains split from the ML, and wait for a srnw station to accept them 13:14:06 <PublicServer> <V453000> there is just a bit too many trains 13:14:11 <PublicServer> <V453000> there? 13:14:15 <PublicServer> <V453000> why wouldnt it 13:14:26 <PublicServer> <Amm1er> whouldn't it close up 13:14:55 <PublicServer> <V453000> ? :o 13:15:02 <PublicServer> <Keiya> BOOM 13:15:04 <PublicServer> <Amm1er> ah I see 13:15:08 <PublicServer> <V453000> xD 13:15:10 <PublicServer> <V453000> good way to 13:15:18 <PublicServer> <Amm1er> those aren't signals :-D 13:15:41 <PublicServer> <V453000> good :D 13:15:51 <PublicServer> *** made screenshot at 000145A4: http://ps.openttdcoop.org/publicserver/webcam/000145A4.png 13:16:13 <PublicServer> <Keiya> I always feel bad for the workers at factories we don't feed and such... 13:16:23 <PublicServer> <V453000> lol 13:17:02 <PublicServer> <avdg> bleh, stopid newsflood about lost trains 13:17:12 <PublicServer> <V453000> disable em? 13:17:22 <PublicServer> <avdg> no, I mean in the news window 13:17:24 <PublicServer> <V453000> my news spam about old trains 13:17:34 <PublicServer> <avdg> no way to disable them without editing the source 13:17:50 <PublicServer> <roboboy> does DronningleyMines need more trains? 13:18:01 <PublicServer> <avdg> just add if you think you need more trains 13:18:03 <PublicServer> <Absolutis> my news screen spams too few orders, lost AND too old 13:18:11 <PublicServer> <avdg> a bit too much trains isn't bad atm 13:18:41 <PublicServer> <V453000> Advanced settings -> Vehicles -> Trains -> Warn if train is lost: off ??? 13:18:50 <PublicServer> <Tray> by the way what's about those NOT gatters mentioned by XeryusTC? 13:19:02 <PublicServer> <Amm1er> hmm, I have learned, catenary poles aren't signals 13:19:07 <PublicServer> <avdg> thats not about the news window, thats about the main gui 13:20:48 <PublicServer> <Absolutis> afk 13:20:52 <PublicServer> *** Absolutis has joined spectators 13:23:07 <PublicServer> <Amm1er> logic train doesn't work here :-) 13:23:17 <PublicServer> <V453000> no need for it :) 13:24:13 <PublicServer> <Amm1er> you should set prios on exit 13:24:31 <PublicServer> *** sample has left the game (connection lost) 13:24:31 <PublicServer> *** Absolutis has joined company #1 13:25:11 <PublicServer> <Amm1er> hmm 13:25:20 <PublicServer> *** Absolutis has joined spectators 13:25:38 <PublicServer> <Amm1er> synced exit isn't optimal 13:25:38 <PublicServer> <roboboy> Dinthill Needs a more efficient feeder station 13:26:17 <PublicServer> <roboboy> Dinthill Woods I meant 13:26:31 <PublicServer> <V453000> seems happy on its own 13:30:51 <PublicServer> *** made screenshot at 0001D425: http://ps.openttdcoop.org/publicserver/webcam/0001D425.png 13:31:51 *** sample has quit IRC 13:32:45 <PublicServer> <Amm1er> hmm, Absolutis, the sugar pipe is a bit long 13:33:05 <PublicServer> <Amm1er> don't use the station spread to catch primaries 13:33:26 <PublicServer> <V453000> I have enhanced all of the splitters by "fail-safe protection" see starting area for more info please 13:34:26 <PublicServer> <Amm1er> starting area is not message board? 13:34:45 <PublicServer> <V453000> no, the basics area for essentials of this game 13:34:57 <PublicServer> <V453000> but message board links to it 13:36:49 <PublicServer> <Amm1er> nice :-) 13:36:55 <PublicServer> <V453000> :) 13:41:30 <PublicServer> *** Keiya has left the game (leaving) 13:42:52 <PublicServer> *** roboboy has left the game (leaving) 13:43:16 *** DayDreamer has quit IRC 13:45:09 <PublicServer> *** V453000 has left the game (connection lost) 13:45:28 <Ammler> V453000: you would know, how to move the welcome location? 13:45:51 <PublicServer> *** made screenshot at 0001D434: http://ps.openttdcoop.org/publicserver/webcam/0001D434.png 13:46:23 <Xaroth_> its the location you were looking at when saving the game 13:46:32 <Xaroth_> so open it, look elsewhere, save game, load it in MP 13:47:22 <Ammler> or use !setwelcomelocation after !rcon scroll_to 13:48:17 <Xaroth_> or that 13:48:35 *** KenjiE20 has quit IRC 13:49:07 <planetmaker> Xaroth_, if you need some server to test your bot, could connect to this as long as you don't quit the server then ;-) 13:49:20 <Xaroth_> planetmaker: <3 .. it's not a bot tho :P 13:49:28 *** KenjiE20 has joined #openttdcoop 13:49:28 *** ChanServ sets mode: +o KenjiE20 13:49:28 <Xaroth_> but that might be tempting at some point 13:50:16 <Ammler> how does someone see, if something is connected to the admin if? 13:50:43 <Ammler> does that write to the console?= 13:50:44 <Xaroth_> console 13:51:37 <Xaroth_> like so: 13:51:37 <Xaroth_> [2010-12-10 14:51:26] dbg: [net] [admin] Client connected from 127.0.0.1 on frame 4928733 13:51:40 <Xaroth_> [2010-12-10 14:51:26] dbg: [net] [admin] 'AdminPort' (libottdadmin) has connected 13:51:49 <Xaroth_> not sure if that's with debug only 13:51:55 <Ammler> hmm, we filter dbg output 13:51:55 <Xaroth_> << runs with -D net=9 13:52:20 <Xaroth_> you can always test with libottdadmin :) 13:52:43 <Ammler> or grapes 13:52:50 <Absolutis> back 13:53:12 <PublicServer> <Absolutis> ammler: feeder mby? 13:53:43 *** Keiya_ has joined #openttdcoop 13:53:51 <Xaroth_> from libottdadmin import * ; conn = AdminConnection() ; conn.connect("host") ; conn.authenticate("password", "name") 13:53:55 <Xaroth_> replace ; with a newline 13:53:59 <Ammler> Absolutis: do you refer to my comment about abusing station spread? 13:54:08 <PublicServer> <Absolutis> yes 13:54:16 <Xaroth_> that's just raw connecting it, no features or anything used 13:54:40 <PublicServer> *** Absolutis has joined company #1 13:55:46 <Ammler> net debug is quite spamy :-) 13:55:54 <Ammler> if you watch the console 13:56:29 <Ammler> !rcon debug_level 13:56:29 <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0' 13:57:22 <Ammler> Xaroth_: did planetmaker already invite you to the devzone? 13:57:46 <PublicServer> * avdg thinks its time to reach 400 trains 13:57:58 <Ammler> https://dev.openttdcoop.org/projects/admintools 13:58:31 * planetmaker doesn't recall but wouldn't mind 13:59:17 <PublicServer> <Absolutis> but yeah, is feeder kinda "off the style" for this game? 14:00:51 <PublicServer> *** made screenshot at 0003418C: http://ps.openttdcoop.org/publicserver/webcam/0003418C.png 14:01:13 *** Keiya has quit IRC 14:02:58 <PublicServer> <Absolutis> so a feeder is ok? 14:06:39 <PublicServer> <Absolutis> answer mah questhun? 14:06:46 <PublicServer> <Absolutis> :) 14:13:39 <PublicServer> *** Amm1er has left the game (leaving) 14:14:13 <Ammler> Absolutis: feeder != station walk 14:14:42 <PublicServer> <Absolutis> okay, okay. 14:14:57 <PublicServer> <Absolutis> i asked about it though 14:15:52 <PublicServer> *** made screenshot at 00032D05: http://ps.openttdcoop.org/publicserver/webcam/00032D05.png 14:17:51 <PublicServer> <avdg> hmm, where are these trains going? 14:17:58 <PublicServer> <avdg> again 4 trains gone 14:18:08 <PublicServer> <Absolutis> g2g 14:18:14 <PublicServer> <Absolutis> removed the feeders 14:18:17 <V453000> Ammler: it is on the message board, isnt it? 14:18:23 <PublicServer> *** Absolutis has left the game (leaving) 14:21:49 *** smoovi has quit IRC 14:23:55 <PublicServer> <avdg> hmm wtf? 14:24:06 <PublicServer> <avdg> Marks station is now full with feeder trains 14:30:52 <PublicServer> *** made screenshot at 000118E0: http://ps.openttdcoop.org/publicserver/webcam/000118E0.png 14:38:55 *** DayDreamer has joined #openttdcoop 14:45:52 <PublicServer> *** made screenshot at 000156DB: http://ps.openttdcoop.org/publicserver/webcam/000156DB.png 14:51:00 *** Keiya has joined #openttdcoop 14:52:04 <PublicServer> <avdg> again 2 trains gone? 14:57:40 *** mfb- has joined #openttdcoop 14:58:38 *** Keiya_ has quit IRC 14:59:03 <PublicServer> *** mfb joined the game 14:59:09 <PublicServer> <mfb> hi 14:59:17 <PublicServer> <avdg> hi 15:00:52 <PublicServer> *** made screenshot at 0001D8F4: http://ps.openttdcoop.org/publicserver/webcam/0001D8F4.png 15:02:06 <PublicServer> <avdg> bleh drop 2 is under pressure 15:04:13 <PublicServer> <mfb> maybe more drops for the busy line? 15:04:13 <PublicServer> <avdg> moar trains 15:04:24 <PublicServer> <avdg> check marks feeder system ;-) 15:04:34 <PublicServer> <avdg> I had to upgrade several things 15:04:52 <PublicServer> <avdg> its eating everyting 15:04:54 <PublicServer> <avdg> literally 15:15:52 <PublicServer> *** made screenshot at 000118DF: http://ps.openttdcoop.org/publicserver/webcam/000118DF.png 15:17:00 *** theholyduck has joined #openttdcoop 15:18:46 <PublicServer> <avdg> drop 3 15:21:38 *** Keiya has quit IRC 15:28:32 <PublicServer> *** Tray has left the game (leaving) 15:30:53 <PublicServer> *** made screenshot at 000356F9: http://ps.openttdcoop.org/publicserver/webcam/000356F9.png 15:35:36 *** roboboy has quit IRC 15:36:08 <Absolutis> !password 15:36:08 <PublicServer> Absolutis: dearer 15:36:33 <PublicServer> *** Absolutis joined the game 15:36:34 <PublicServer> <avdg> hi 15:36:36 <PublicServer> <Absolutis> hi 15:36:42 <PublicServer> <mfb> hi 15:37:07 <PublicServer> <avdg> too much to do atm 15:37:27 <PublicServer> <avdg> stations are overflowing and things are operating higher then normal capacity 15:37:34 <PublicServer> <Absolutis> hey, lets not to new stations for a while, ok? 15:37:48 <PublicServer> <Absolutis> i mean pickups 15:37:56 <PublicServer> <avdg> except drop 5? 15:38:02 <PublicServer> <avdg> there are only 2 there 15:38:04 <PublicServer> <mfb> I just don't connect it then 15:38:31 <PublicServer> <avdg> did you checked drop 3? 15:38:39 <PublicServer> <Absolutis> hm, no new pickups going to over-capacity stations then? 15:39:05 <PublicServer> <avdg> there are many at operation limit 15:39:30 <PublicServer> <Absolutis> hm, presigs @drop1? 15:41:25 <PublicServer> <avdg> :o 3,5 mill incomen each quarter 15:41:35 <PublicServer> <avdg> *quart year 15:41:35 <PublicServer> <Absolutis> and 11k total 15:41:53 <PublicServer> <avdg> and enough money to blow up the map :p 15:42:45 <PublicServer> <Absolutis> ofcourse thats not something we wanna do :P 15:43:08 <PublicServer> <avdg> nah, we are all so smart to take backups before we do it 15:43:14 <PublicServer> <avdg> (right?) 15:43:24 <PublicServer> <Absolutis> yep 15:43:38 <PublicServer> <Absolutis> infact, see you after a while 15:43:42 <PublicServer> <Absolutis> ill save and try that 15:43:53 <PublicServer> *** Absolutis has left the game (leaving) 15:45:22 <Absolutis> !password 15:45:22 <PublicServer> Absolutis: rifles 15:45:35 <PublicServer> *** Absolutis joined the game 15:45:39 <PublicServer> <avdg> :) 15:45:53 <PublicServer> *** made screenshot at 0000B369: http://ps.openttdcoop.org/publicserver/webcam/0000B369.png 15:45:55 <PublicServer> <Absolutis> yeah, done with blowing up 15:46:03 <PublicServer> <avdg> bored? :p 15:46:09 <PublicServer> <Absolutis> yes, very. 15:48:02 *** fonsinchen has quit IRC 15:48:43 *** roboboy has joined #openttdcoop 15:49:53 <PublicServer> <avdg> looks like drop 3 is queueing again 15:50:21 <PublicServer> <mfb> station is full.. 15:50:55 <PublicServer> <Absolutis> afk 15:50:57 <PublicServer> *** Absolutis has joined spectators 15:51:45 <PublicServer> *** mfb has joined spectators 15:51:45 <PublicServer> *** Game paused (number of players) 15:52:07 <PublicServer> <avdg> bleh stopid sl's 15:52:14 <PublicServer> <avdg> need more trains 15:56:53 *** roboboy has quit IRC 16:00:53 <PublicServer> *** made screenshot at 0000B57F: http://ps.openttdcoop.org/publicserver/webcam/0000B57F.png 16:01:41 *** Intexon has joined #openttdcoop 16:02:18 <PublicServer> *** Game still paused (number of players) 16:02:18 <PublicServer> *** Game unpaused (number of players) 16:02:21 <PublicServer> *** Intexon joined the game 16:02:22 <PublicServer> <Intexon> hi 16:02:25 <PublicServer> <avdg> hi 16:03:23 *** dr_gonzo has quit IRC 16:05:38 <PublicServer> <avdg> 500! 16:06:53 *** KenjiE20 has quit IRC 16:09:12 *** KenjiE20 has joined #openttdcoop 16:09:12 *** ChanServ sets mode: +o KenjiE20 16:15:53 <PublicServer> *** made screenshot at 00016D43: http://ps.openttdcoop.org/publicserver/webcam/00016D43.png 16:15:55 <Absolutis> yay, 1/2th 16:16:45 <PublicServer> *** Absolutis has joined company #1 16:19:30 <V453000> !password 16:19:30 <PublicServer> V453000: earths 16:19:55 <PublicServer> *** V453000 joined the game 16:19:57 <PublicServer> <V453000> hi 16:19:59 <PublicServer> <Absolutis> eyyy! 16:20:02 <PublicServer> <Intexon> hey 16:20:08 <PublicServer> *** Absolutis has joined spectators 16:20:12 <PublicServer> *** Absolutis has joined company #1 16:20:21 <PublicServer> <Absolutis> whoops wrong otion 16:20:26 <PublicServer> <Absolutis> option* 16:22:01 <PublicServer> *** mfb has joined company #1 16:22:09 <PublicServer> <avdg> bleh 16:22:20 <PublicServer> * avdg blames bad constructions 16:23:01 <PublicServer> <Absolutis> 3992 bags of sweets at drop3 16:23:07 <PublicServer> <V453000> SWEETS? 16:23:17 <PublicServer> <V453000> oh you mean production 16:23:19 <PublicServer> <V453000> nvm sorry :D 16:23:41 <PublicServer> <Absolutis> np 16:25:13 <PublicServer> <Absolutis> marks station can have feeders because they act as dummy trains right? 16:25:20 <PublicServer> <V453000> yes 16:27:19 <PublicServer> <Absolutis> about 12k sweets production now if im correct 16:27:46 <PublicServer> <Absolutis> lets say between 11k and 16k 16:30:53 <PublicServer> *** made screenshot at 000067EA: http://ps.openttdcoop.org/publicserver/webcam/000067EA.png 16:32:43 <PublicServer> *** V453000 has left the game (connection lost) 16:32:51 <V453000> !password 16:32:51 <PublicServer> V453000: braked 16:33:14 <PublicServer> *** V453000 joined the game 16:34:31 <PublicServer> *** V453000 has left the game (connection lost) 16:34:46 <PublicServer> <Absolutis> hm, jumpy connection? 16:35:03 <V453000> guess... 16:35:23 <PublicServer> *** V453000 joined the game 16:35:25 <PublicServer> <mfb> ... 16:37:09 <PublicServer> <avdg> we are getting close to the roundabout problem 16:37:36 <PublicServer> <Absolutis> whats that? 16:37:59 <PublicServer> <avdg> traffic stuck, jam without a start and without an end (circlejam) 16:39:58 <PublicServer> <mfb> too many trains in ring 3 and too few in ring 6 16:40:10 <PublicServer> <avdg> ring 5 16:41:15 *** benom has quit IRC 16:42:42 <Tray> !password 16:42:42 <PublicServer> Tray: braked 16:43:43 <PublicServer> *** Tray joined the game 16:45:54 <PublicServer> *** made screenshot at 000085D9: http://ps.openttdcoop.org/publicserver/webcam/000085D9.png 16:46:12 <PublicServer> *** Intexon has left the game (leaving) 16:48:32 <PublicServer> *** V453000 has left the game (connection lost) 16:48:41 <V453000> !password 16:48:41 <PublicServer> V453000: pollen 16:48:57 <PublicServer> *** V453000 joined the game 16:52:08 <PublicServer> <mfb> do you want to split the trains by logic at drop3? 16:52:18 <PublicServer> <V453000> yes 16:52:38 <PublicServer> <Absolutis> nentston = temp drop? 16:52:44 <PublicServer> *** avdg has left the game (leaving) 16:53:23 <PublicServer> <Absolutis> lol, super queue there 16:53:41 <asnoehu> !password 16:53:41 <PublicServer> asnoehu: pollen 16:53:43 <PublicServer> <mfb> maybe we should use some platforms of drop03, too 16:53:50 <PublicServer> <V453000> ... 16:54:09 <PublicServer> *** tycoondemon joined the game 16:54:19 <PublicServer> <Absolutis> hi TD 16:54:19 <PublicServer> <mfb> ? 16:54:27 <PublicServer> <V453000> hi 16:54:29 *** asnoehu is now known as tycoondemon 16:54:36 <PublicServer> <Absolutis> hi TycoonDemon 16:54:39 <PublicServer> <mfb> hi 16:54:54 <PublicServer> <tycoondemon> greetings to all 16:55:08 <PublicServer> <tycoondemon> game is progressing nicely :) 16:55:24 <PublicServer> <mfb> just some temporary thing like this 16:55:26 <PublicServer> <Absolutis> 500 trains already 16:55:40 <PublicServer> <V453000> why do you think I cleared that area 16:56:15 <PublicServer> <mfb> well, the right side is not finished yet 16:56:29 <PublicServer> <Tray> V I think you can shorten the northern bridge to bridge your logic line over the whole area 16:59:28 <PublicServer> <Absolutis> yep, mountanious terrain... 17:00:26 <PublicServer> <Absolutis> great for SRNW IMO (the hubs are pretty easy to build 17:00:54 <PublicServer> *** made screenshot at 000083D9: http://ps.openttdcoop.org/publicserver/webcam/000083D9.png 17:05:12 <PublicServer> *** Tray has joined spectators 17:05:57 <PublicServer> <mfb> nice 17:06:38 <PublicServer> <mfb> ? 17:07:37 <PublicServer> <Absolutis> 13m income 17:07:41 <PublicServer> <V453000> ... 17:08:07 <PublicServer> <Absolutis> actually 2834k income with yens 17:10:51 <PublicServer> <V453000> ? 17:11:09 <PublicServer> <mfb> not the same layout? 17:11:27 <PublicServer> <V453000> I think definitely not mirrored 17:11:37 <PublicServer> <mfb> k 17:11:45 <PublicServer> <Absolutis> everybody apparently is doing drop3? 17:14:38 <PublicServer> *** V453000 has left the game (connection lost) 17:14:43 <V453000> !password 17:14:43 <PublicServer> V453000: talons 17:15:10 <PublicServer> *** V453000 joined the game 17:15:43 <PublicServer> *** V453000 has left the game (connection lost) 17:15:49 <PublicServer> <Absolutis> wonston heights is suffering from drop3 temp low capacity 17:15:55 <PublicServer> *** made screenshot at 00006BD8: http://ps.openttdcoop.org/publicserver/webcam/00006BD8.png 17:16:49 <PublicServer> <mfb> we can use some platforms of drop03... 17:17:04 <PublicServer> <Absolutis> after the logic is done right? 17:17:26 <PublicServer> <mfb> even without. nenstron works without, too 17:18:01 <PublicServer> <Absolutis> we could temporarily use them without logic split? 17:18:23 <PublicServer> <mfb> yes 17:18:58 <PublicServer> <mfb> not the best solution, but imo better than the current situation 17:22:34 <V453000> -.- 17:23:20 <PublicServer> <Absolutis> hm, colatrucks carry passengers? 17:24:07 <V453000> !password 17:24:07 <PublicServer> V453000: taping 17:24:14 <PublicServer> <mfb> ? 17:24:59 <PublicServer> *** V453000 joined the game 17:28:24 *** fonsinchen has joined #openttdcoop 17:28:33 <PublicServer> <Absolutis> is the logic splitter simply a loop thats green 1/2 of the time and a not gate connected to 1/2 of the tracks then the other track connected to the rest of the tracks? 17:28:47 <PublicServer> <Absolutis> the notgate is connected to a loop 17:29:03 <PublicServer> <Absolutis> well, THE loop. 17:29:05 <PublicServer> <V453000> depends which one you use 17:30:15 <PublicServer> <Absolutis> or a thing with memory that togless every time trains go to the station 17:30:39 <PublicServer> <Absolutis> so 1/2 of the trains go the other way and 1/2 the other 17:30:55 <PublicServer> *** made screenshot at 000095DB: http://ps.openttdcoop.org/publicserver/webcam/000095DB.png 17:31:21 <PublicServer> <Absolutis> also, a balanced station like that might balance the whole network eventually 17:31:33 <PublicServer> <V453000> that makes no sense 17:31:45 <PublicServer> <Absolutis> whatever... 17:32:29 <PublicServer> *** V453000 has left the game (connection lost) 17:32:44 <V453000> !password 17:32:44 <PublicServer> V453000: frayed 17:33:38 <PublicServer> *** V453000 joined the game 17:41:27 <PublicServer> <V453000> hi 17:41:27 <PublicServer> *** DayDreamer joined the game 17:41:31 <PublicServer> <Absolutis> hey 17:41:31 <PublicServer> <DayDreamer> hi 17:41:35 <PublicServer> <mfb> hi 17:41:52 <PublicServer> <Absolutis> btw, you know how to build SRNW stations? 17:42:06 <PublicServer> <DayDreamer> me? 17:42:11 <PublicServer> <Absolutis> yes 17:42:27 <PublicServer> <V453000> welcome quiz? :D 17:42:35 <PublicServer> <DayDreamer> sure .. but i just watching 17:42:35 <PublicServer> <Absolutis> yes 17:45:55 <PublicServer> *** made screenshot at 0000EA41: http://ps.openttdcoop.org/publicserver/webcam/0000EA41.png 17:50:23 *** Firartix has joined #openttdcoop 17:54:10 <PublicServer> <mfb> two bridges come from the same track (?) 17:54:40 <PublicServer> <Absolutis> on mls that is used to reduce jams 17:54:59 <PublicServer> <mfb> logic bridges at drop03 17:55:07 <PublicServer> <Absolutis> ah 17:56:19 <PublicServer> <Absolutis> nenston should maybe get converted to a part of drop 3 after new expansion is donw 17:56:21 <PublicServer> <Absolutis> done* 17:56:44 <PublicServer> <mfb> do you want to build pickups later? 17:56:58 <PublicServer> <Absolutis> no definitely not? 17:57:02 <PublicServer> <mfb> :p 17:57:02 <PublicServer> <Absolutis> at drop3 17:57:11 <PublicServer> <Absolutis> and drops anyway 18:00:55 <PublicServer> *** made screenshot at 000075C2: http://ps.openttdcoop.org/publicserver/webcam/000075C2.png 18:01:01 <PublicServer> <V453000> ... ? 18:02:24 <PublicServer> <V453000> wtf are you doing btw? 18:02:34 <PublicServer> <Absolutis> who 18:02:42 <PublicServer> <Absolutis> me? 18:02:44 <PublicServer> <V453000> idk 18:02:58 <PublicServer> <Absolutis> just built Cheston Woods 18:03:04 <PublicServer> <V453000> meh, brb 18:03:06 <PublicServer> *** V453000 has joined spectators 18:03:14 <PublicServer> <Absolutis> and that creeper next to drop3 18:03:21 <PublicServer> <Absolutis> >:D 18:06:22 <PublicServer> <Absolutis> found a small graphical bug with mars set 18:06:30 <PublicServer> <Absolutis> with reserved tracks 18:07:06 <PublicServer> <Absolutis> only on slopes though 18:08:25 *** fonsinchen has quit IRC 18:10:23 <PublicServer> <Absolutis> cl is better than pbs for this game right? 18:15:35 <PublicServer> *** V453000 has joined company #1 18:15:51 <PublicServer> <V453000> there are quite many graphical bugs 18:15:52 *** thgergo has joined #openttdcoop 18:15:56 <PublicServer> *** made screenshot at 000093CC: http://ps.openttdcoop.org/publicserver/webcam/000093CC.png 18:16:00 <PublicServer> <V453000> still makes Mars enjoyable imo 18:16:19 <PublicServer> <Absolutis> and thats a very minor bug 18:16:49 <PublicServer> <Absolutis> barely noticeable 18:26:20 <Sylf> !password 18:26:20 <PublicServer> Sylf: squirm 18:26:38 <PublicServer> *** Sylf joined the game 18:26:58 <PublicServer> <Absolutis> O_o really complex logic at drop3 18:27:24 <PublicServer> <Sylf> those are basic flip-flops 18:27:34 <PublicServer> <V453000> ^ 18:27:38 <PublicServer> <Absolutis> but complex for a beginner :) 18:27:52 <PublicServer> <mfb> 4 of 9.. 18:28:02 <PublicServer> <Sylf> it's cool to see things progressing quite nicely ^_^ 18:28:11 <PublicServer> <Sylf> anyway, back to work - cya 18:28:17 <PublicServer> *** Sylf has left the game (leaving) 18:28:50 <PublicServer> <mfb> would be funny to have these logic trains in RL 18:29:26 <PublicServer> <Absolutis> many people would go "WTH are those for..." 18:30:00 <PublicServer> <Absolutis> normal electronic logic would be used between signals if logic would be used anyway 18:30:11 <PublicServer> <mfb> :p 18:30:48 <PublicServer> <V453000> hmm 18:30:54 <PublicServer> <V453000> why am I not able to remove the airport? :D 18:30:56 <PublicServer> *** made screenshot at 00006713: http://ps.openttdcoop.org/publicserver/webcam/00006713.png 18:31:07 <PublicServer> <Absolutis> aircraft in hangar 18:31:07 <PublicServer> <mfb> planes inside 18:31:18 <PublicServer> <V453000> oh I see 18:34:46 <PublicServer> <Absolutis> oh, im multitasking 18:35:02 <PublicServer> <Absolutis> im watching a tv show while playing openttd and listening to music 18:35:06 <PublicServer> <Absolutis> :P 18:35:26 <PublicServer> * Absolutis repositions his computer 18:35:36 <PublicServer> <mfb> Im watching the growing logic ;) 18:35:37 *** smoovi has joined #openttdcoop 18:38:36 <PublicServer> <mfb> i can move the tracks to nentston to the west (?) 18:38:50 <PublicServer> <V453000> 3 clicks 18:39:06 <PublicServer> <Absolutis> about 27*15 lofic 18:39:08 <PublicServer> <Absolutis> logic* 18:39:29 <PublicServer> <Absolutis> almost as much as the station 18:39:33 <PublicServer> <Absolutis> or even more 18:39:41 <PublicServer> <Absolutis> no, less 18:39:43 <PublicServer> <V453000> what? 18:39:57 <PublicServer> <Absolutis> how big the logic is *blush* 18:41:40 <PublicServer> <Absolutis> i think too few trains at ring2 18:41:49 <PublicServer> <Absolutis> for marks massivo station 18:43:13 <PublicServer> <Absolutis> 7k sweets production at drops 2,4,6,8 18:45:56 <PublicServer> *** made screenshot at 00008BE3: http://ps.openttdcoop.org/publicserver/webcam/00008BE3.png 18:46:32 *** fonsinchen has joined #openttdcoop 18:47:03 <PublicServer> *** mfb has joined spectators 18:57:47 <Xaroth_> Ammler: nope 18:57:51 <Xaroth_> or maybe he did 18:57:53 <Xaroth_> dunno. 18:59:10 <PublicServer> <mfb> works without the last NOT :) 19:00:57 <PublicServer> *** made screenshot at 000077E0: http://ps.openttdcoop.org/publicserver/webcam/000077E0.png 19:01:40 <PublicServer> *** mfb has joined company #1 19:02:13 <PublicServer> <V453000> the monorail is nice for logic lines :))) 19:02:30 <PublicServer> <V453000> makes it look so much cleaner 19:03:39 <PublicServer> *** V453000 has left the game (leaving) 19:13:30 <PublicServer> <Absolutis> still couldnt get a nonflickering not gate 19:15:57 <PublicServer> *** made screenshot at 0003D47C: http://ps.openttdcoop.org/publicserver/webcam/0003D47C.png 19:26:22 <PublicServer> <Absolutis> gtg 19:26:26 <PublicServer> *** Absolutis has left the game (leaving) 19:26:26 <PublicServer> *** Game paused (number of players) 19:27:35 <PublicServer> *** mfb has left the game (leaving) 19:30:57 <PublicServer> *** made screenshot at 0003C280: http://ps.openttdcoop.org/publicserver/webcam/0003C280.png 19:31:06 *** Absolutis has quit IRC 19:31:42 *** tycoondemon has quit IRC 19:37:55 <PublicServer> *** Tray has left the game (leaving) 19:39:39 *** sample has joined #openttdcoop 19:40:22 *** sample has joined #openttdcoop 19:40:32 <sample> !password 19:40:32 <PublicServer> sample: reused 19:40:45 <PublicServer> *** Game still paused (number of players) 19:40:45 <PublicServer> *** sample joined the game 19:43:36 *** pugi has quit IRC 19:44:02 *** pugi has joined #openttdcoop 19:51:43 <PublicServer> *** sample has left the game (leaving) 19:57:20 <PublicServer> *** tycoondemon has left the game (leaving) 20:04:52 *** Firartix has quit IRC 20:10:05 *** PulseNeon has joined #openttdcoop 20:27:00 *** theholyduck has quit IRC 20:27:01 *** Keyboard_Warrior has joined #openttdcoop 20:54:35 <PulseNeon> -peers at keyboard warrior- 20:54:56 <PulseNeon> !players 20:54:59 <PublicServer> PulseNeon: Client 216 is DayDreamer, a spectator 20:57:46 <V453000> !password 20:57:46 <PublicServer> V453000: choppy 20:57:54 <PulseNeon> Hey V 20:58:02 <PublicServer> *** Game still paused (number of players) 20:58:03 <PublicServer> *** V453000 joined the game 21:02:40 <PulseNeon> !password 21:02:40 <PublicServer> PulseNeon: gravel 21:02:52 <PublicServer> *** Game still paused (number of players) 21:02:52 <PublicServer> *** Game unpaused (number of players) 21:02:55 <PublicServer> *** PulseNeon joined the game 21:10:29 <V453000> hi 21:15:57 <PublicServer> *** made screenshot at 000073E0: http://ps.openttdcoop.org/publicserver/webcam/000073E0.png 21:16:21 <PulseNeon> what is the plan? 21:16:45 <PublicServer> <V453000> I will have to go in a few so not much 21:17:58 <PublicServer> <PulseNeon> Ahokay. 21:18:06 <PublicServer> <PulseNeon> I'll stay here until you have to go so you can build 21:19:24 <PublicServer> *** V453000 has left the game (leaving) 21:19:24 <PublicServer> *** Game paused (number of players) 21:19:29 <V453000> laters :) 21:19:40 <PublicServer> *** PulseNeon has left the game (leaving) 21:22:52 <sample> !password 21:22:52 <PublicServer> sample: polkas 21:23:06 <PublicServer> *** Game still paused (number of players) 21:23:08 <PublicServer> *** sample joined the game 21:30:58 <PublicServer> *** made screenshot at 00007FDC: http://ps.openttdcoop.org/publicserver/webcam/00007FDC.png 21:35:55 <PublicServer> *** Game still paused (number of players) 21:35:55 <PublicServer> *** Game unpaused (number of players) 21:35:57 <PublicServer> *** mfb joined the game 21:45:58 <PublicServer> *** made screenshot at 0001134B: http://ps.openttdcoop.org/publicserver/webcam/0001134B.png 21:47:54 <PublicServer> <mfb> -.- 22:00:10 <PulseNeon> ? 22:00:14 <PulseNeon> What's wrong, mfb? 22:00:30 <mfb-> train crash 22:00:44 <PulseNeon> oops 22:00:58 <PublicServer> *** made screenshot at 000246EB: http://ps.openttdcoop.org/publicserver/webcam/000246EB.png 22:05:28 *** HanziQ has joined #openttdcoop 22:05:29 <HanziQ> hoy 22:05:32 <HanziQ> !dl win64 22:05:32 <PublicServer> HanziQ: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip 22:06:26 <PulseNeon> hoi 22:06:27 <Webster> Latest update from dznews: GRFCodec - GRFCodec 5.1.0 <http://dev.openttdcoop.org/news/51> 22:06:33 <PublicServer> <mfb> hi 22:07:13 <HanziQ> !password 22:07:13 <PublicServer> HanziQ: flexes 22:07:24 <PublicServer> *** Player has joined spectators 22:07:30 <PublicServer> *** Player has changed his/her name to HanziQ 22:08:43 <PublicServer> *** HanziQ has left the game (leaving) 22:08:45 *** HanziQ has quit IRC 22:15:58 <PublicServer> *** made screenshot at 0003CC12: http://ps.openttdcoop.org/publicserver/webcam/0003CC12.png 22:20:16 *** Tray has quit IRC 22:22:32 <V453000> !password 22:22:32 <PublicServer> V453000: muling 22:23:12 <PublicServer> <V453000> hi 22:23:13 <PublicServer> *** V453000 joined the game 22:24:50 <PublicServer> *** DayDreamer has left the game (connection lost) 22:24:51 *** DayDreamer has quit IRC 22:26:26 <PublicServer> *** V453000 has left the game (connection lost) 22:26:28 <PublicServer> *** PulseNeon joined the game 22:26:37 <PulseNeon> XD 22:27:03 <PulseNeon> I need to figure out something to do in these co-op games 22:27:08 <PublicServer> *** PulseNeon has joined spectators 22:27:31 <sample> hi, V453000. look at "!look this". work in-game model to split without NOT gates 22:27:41 <V453000> !password 22:27:41 <PublicServer> V453000: muling 22:27:56 <V453000> as I said, there is a reason for it and your example might work only by luck, but lets see 22:28:17 <PublicServer> *** sample has joined spectators 22:28:19 <PublicServer> *** Game still paused (number of players) 22:28:57 <PublicServer> *** Game still paused (number of players) 22:28:57 <PublicServer> *** Game unpaused (number of players) 22:28:57 <PublicServer> *** V453000 joined the game 22:29:22 <PublicServer> *** PulseNeon has joined company #1 22:29:36 <PublicServer> <mfb> hmm... maybe there is a deadlock if two trains are close to each other 22:30:06 <PulseNeon> Add some trains to see? 22:30:06 <PublicServer> <V453000> btw why are signal gaps so long? 22:30:59 <PublicServer> *** made screenshot at 0003CE0B: http://ps.openttdcoop.org/publicserver/webcam/0003CE0B.png 22:31:08 <PublicServer> <mfb> hmm 22:31:32 <PublicServer> *** V453000 has left the game (connection lost) 22:31:32 <PublicServer> <mfb> can't get one 22:32:16 <V453000> !password 22:32:16 <PublicServer> V453000: pusses 22:32:53 <PublicServer> *** V453000 joined the game 22:32:57 <PublicServer> <mfb> ahh ok, I see the logic 22:33:03 <PublicServer> *** V453000 has left the game (connection lost) 22:33:35 <PublicServer> <mfb> larger signal spacing, but that shouldn't be a problem here 22:34:12 <V453000> I think it will 22:34:23 <V453000> there is gap 2 already 22:34:47 <sample> if be shorter, train speed down at signal 1 from 265 to 120, then pass 22:34:54 <PublicServer> <mfb> with entry+exit on the main line, you have a distance of 4 22:35:05 <V453000> this thing increases it into 3 22:35:05 <V453000> but that isnt the main point 22:35:05 <V453000> the main point is I am not quite sure if it is universally usable 22:35:26 <PublicServer> <PulseNeon> I wonder what makes it work, heh. 22:35:56 <PublicServer> <mfb> if the SL is free, the train sees it's own red and uses the SL 22:36:02 <PublicServer> <PulseNeon> ah 22:36:12 <PublicServer> <mfb> if not, not (don't know why, maybe distance to the signal) 22:36:14 <PublicServer> <PulseNeon> wish I could zoom in on the signals sometimes. 22:38:38 <Sylf> I see ML slow downs quite often in that example 22:39:13 <V453000> so, lets conclude, it is slow, and who knows if totally reliable, right? 22:39:21 <V453000> on the other hand it doesnt have a not gate 22:40:09 <V453000> problem is, what makes the ML red 2way be chosen over the other red 2way? 22:40:20 <V453000> I believe that if you rotated it, it wouldnt work 22:40:30 <PublicServer> <PulseNeon> I see that the red signal that causes the train to split actually springs to green after passing the split 22:40:51 <Rubidium> V453000: it probably fails with NPF as well (as that usually choses the other route) 22:41:08 <Sylf> the station gives enough pf penalty? 22:41:45 <Sylf> but with longer track, that penalty balance may totally break 22:42:19 <PublicServer> <PulseNeon> Are breakdowns turned off on co-op games? 22:42:34 <PublicServer> <mfb> yes 22:42:41 <Sylf> yes always 22:42:53 <PulseNeon> thought so. 22:42:54 <sample> it reliable 100% and deadlock free :) but little slow on entry 22:43:15 <PulseNeon> had to turn it off in my own games because the breakdowns caused a lot of lag. 22:43:17 <PulseNeon> err, jam 22:43:54 <PublicServer> <mfb> breakdowns are funny if you have few trains per line... but not with 20 trains in a row 22:44:34 <PulseNeon> -grin- No I agree. 22:44:34 <Sylf> that "little slow" part wrecks havock when there are 1600 ML trains, i think 22:44:50 <PulseNeon> was just considering myself what could be done to help said breakdowns. 22:45:34 <V453000> sample: see the 2 red 2way signals and say which one will the lost train choose 22:45:43 <V453000> when it has 2 basically equal options 22:45:59 <PublicServer> *** made screenshot at 0003B66C: http://ps.openttdcoop.org/publicserver/webcam/0003B66C.png 22:46:11 <V453000> I think that in some cases there could occur a situation where the train would choose the wrong 2way 22:46:22 <V453000> because at the chosing point, both of them are red by design 22:46:30 <V453000> Rubidium: yea :D 22:48:14 <V453000> !password 22:48:14 <PublicServer> V453000: scribe 22:49:21 <V453000> sample: also, from the very experimenting with lost trains, I remember that when I used them for the first time, something like this, if not the same, failed. Therefore I had to make the NOT gate splits (also, why would I make them if they arent neccessary) 22:49:42 <PublicServer> *** V453000 joined the game 22:51:26 *** hylje has joined #openttdcoop 22:51:26 *** ChanServ sets mode: +o hylje 22:57:48 <V453000> sample: ? 23:01:00 <PublicServer> *** made screenshot at 0002DD1C: http://ps.openttdcoop.org/publicserver/webcam/0002DD1C.png 23:01:45 *** hylje has quit IRC 23:04:20 <PublicServer> *** PulseNeon has left the game (leaving) 23:04:30 *** ODM has quit IRC 23:06:40 <PublicServer> *** V453000 has left the game (leaving) 23:06:40 <PublicServer> *** Game paused (number of players) 23:14:23 <PublicServer> *** mfb has left the game (leaving) 23:16:01 <PublicServer> *** made screenshot at 0001D701: http://ps.openttdcoop.org/publicserver/webcam/0001D701.png 23:26:12 *** Intexon has quit IRC 23:53:16 *** Progman has quit IRC 23:55:23 *** mfb- has quit IRC