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01:38:21 *** Webster has joined #openttdcoop 01:38:21 *** ChanServ sets mode: +o Webster 01:40:59 *** Webster has joined #openttdcoop 01:40:59 *** ChanServ sets mode: +o Webster 01:42:26 *** KenjiE20 has quit IRC 01:50:10 *** thgergo has quit IRC 02:42:13 *** Mark has joined #openttdcoop 02:51:00 <PublicServer> *** glevans2 joined the game 02:51:12 <PublicServer> *** Game still paused (number of players) 02:52:05 <PublicServer> *** glevans2 has left the game (connection lost) 02:52:47 <PublicServer> *** Game still paused (number of players) 02:52:48 <PublicServer> *** glevans2 joined the game 03:01:23 <PublicServer> *** glevans2 has left the game (leaving) 03:27:08 *** roboboy has joined #openttdcoop 05:49:57 *** hylje has joined #openttdcoop 05:49:58 *** ChanServ sets mode: +o hylje 06:34:13 *** CharcoalDioxide has joined #openttdcoop 06:34:20 <CharcoalDioxide> !players 06:34:23 <PublicServer> CharcoalDioxide: There are currently no clients connected to the server 06:34:27 <CharcoalDioxide> !password 06:34:27 <PublicServer> CharcoalDioxide: darted 06:35:00 <PublicServer> *** Game still paused (number of players) 06:35:00 <PublicServer> *** CharcoalDioxide joined the game 06:38:25 <PublicServer> *** CharcoalDioxide has left the game (leaving) 06:39:59 *** hylje has quit IRC 06:43:24 *** tycoondemon has quit IRC 06:58:05 *** yuriks has quit IRC 07:00:05 *** perk11 has joined #openttdcoop 08:13:04 *** DayDreamer has joined #openttdcoop 08:20:58 *** Progman has joined #openttdcoop 08:32:46 *** Chillosophy has joined #openttdcoop 08:41:54 *** DayDreamer1 has joined #openttdcoop 08:48:24 *** DayDreamer has quit IRC 09:01:07 *** perk11 has quit IRC 09:03:37 *** ODM has joined #openttdcoop 09:03:37 *** ChanServ sets mode: +o ODM 09:19:46 *** robotboy has joined #openttdcoop 09:24:22 *** roboboy has quit IRC 09:29:11 *** pugi has joined #openttdcoop 09:43:03 *** mrruben5 has joined #openttdcoop 09:44:04 *** mrruben5 has left #openttdcoop 09:46:05 *** Chrill has joined #openttdcoop 09:47:27 *** Chrill has quit IRC 09:48:10 *** Chrill has joined #openttdcoop 10:02:22 *** Chillosophy has quit IRC 10:42:12 *** ODM has quit IRC 10:53:11 *** greenlion_ has quit IRC 10:58:10 *** smoovi has joined #openttdcoop 11:02:34 *** greenlion_ has joined #openttdcoop 11:05:01 *** perk11 has joined #openttdcoop 11:19:21 *** elmz has joined #openttdcoop 11:24:41 *** |Terkhen| has joined #openttdcoop 11:30:33 *** PublicServer has quit IRC 11:30:33 *** uliko has quit IRC 11:30:33 *** elmz_ has quit IRC 11:30:33 *** XeryusTC has quit IRC 11:30:33 *** Terkhen has quit IRC 11:30:33 *** Twigman has quit IRC 11:30:34 *** |Terkhen| is now known as Terkhen 11:33:57 *** Twigman has joined #openttdcoop 11:34:40 *** fonsinchen has joined #openttdcoop 11:35:14 *** XeryusTC has joined #openttdcoop 11:35:14 *** ChanServ sets mode: +o XeryusTC 11:35:17 *** uliko has joined #openttdcoop 11:35:17 *** ChanServ sets mode: +o uliko 11:38:12 *** KenjiE20 has joined #openttdcoop 11:38:12 *** ChanServ sets mode: +o KenjiE20 11:51:33 *** perk111 has joined #openttdcoop 11:52:02 *** perk11 has quit IRC 12:13:54 *** hylje has joined #openttdcoop 12:13:54 *** ChanServ sets mode: +o hylje 12:19:18 *** Fuco has joined #openttdcoop 12:19:22 *** ChanServ sets mode: +v Fuco 12:25:54 *** mfb- has joined #openttdcoop 12:25:58 <mfb-> hi 12:28:02 *** Mucht has quit IRC 12:31:57 *** thgergo has joined #openttdcoop 12:37:00 *** Mucht has joined #openttdcoop 12:37:01 *** ChanServ sets mode: +o Mucht 12:37:46 *** Mitcian has joined #openttdcoop 12:40:32 *** Mitcian_ has joined #openttdcoop 12:44:23 *** real` has joined #openttdcoop 12:45:50 *** Mitcian has quit IRC 12:46:53 *** avdg has joined #openttdcoop 12:49:45 *** einKarl has quit IRC 12:51:10 *** `real has quit IRC 12:56:35 *** Thraxian has joined #openttdcoop 12:57:40 <Thraxian> !password 12:57:48 <Thraxian> no love :( 12:58:27 <KenjiE20> poor Thraxian 12:58:44 <Thraxian> poor me? what happened to PublicServer? 12:58:51 * KenjiE20 shrugs 13:02:00 <Thraxian> heh...I just loaded up the save game. There's something I don't quite understand 13:02:16 <KenjiE20> everything? 13:02:45 <Thraxian> region 14 has a recommendation to create an ICE network. With 2 towns, and not much land for those towns to expand 13:03:29 *** slaca has joined #openttdcoop 13:03:47 <Thraxian> seems like 08 would be better - 5 towns, and some room to expand 13:03:57 <mfb-> 08 is boost? 13:04:08 <mfb-> or hub? 13:04:13 *** slaca has quit IRC 13:04:34 <Thraxian> I'm looking at the original save, not the game in progress 13:04:38 <Thraxian> in the original, 09 was hub 13:04:40 *** Train has joined #openttdcoop 13:04:49 <Thraxian> and 12 was boost 13:04:55 *** slaca has joined #openttdcoop 13:05:02 <Train> !password 13:05:27 <Thraxian> I also like how 07 is Sbahns, but there's only 1 town. Shouldn't Sbahn and ICE be on the same region? 13:05:28 <mfb-> and what was 08? 13:05:43 <Train> hello 13:05:44 <Thraxian> 08 was refit 13:05:47 <Thraxian> hiya Train 13:05:48 <mfb-> i don't know the numbers, just the concepts 13:05:49 <mfb-> ah 13:05:54 <slaca> !password 13:06:06 * Thraxian cannot find PublicServer 13:06:19 <Train> where is public server? 13:06:29 <Train> can't ask for password 13:07:08 <slaca> !help 13:07:36 <Thraxian> none of the ! commands will work until PublicServer joins the channel 13:08:13 <Thraxian> and I don't know how to load him up - maybe one of the ops will be able to help.... 13:08:51 <Train> ops? 13:09:15 *** Chillosophy has joined #openttdcoop 13:09:16 <Thraxian> those people with a @ in front of their name 13:09:37 <Train> example: V453000 13:09:39 <Train> ? 13:09:42 <Thraxian> most of them have a fair knowledge about how the IRC bots and server stuff works. I'm just a builder :) 13:09:52 <planetmaker> ho, a Thraxian - long time no see & happy new year :-) 13:09:57 <Thraxian> heya pm 13:10:10 <Thraxian> happy 2011 to you as well. I hope it gets better than how it started 13:10:34 <Thraxian> my first memory of 2011 was Majora's Mask crashing on me after 3-4 hours of gameplay. Anyone know how to repair a gamecube? 13:10:48 <Train> Public server is off, do you know how to turn on? 13:10:54 <Thraxian> I think I still have all the pieces :) 13:11:04 <Thraxian> @seen PublicServer 13:11:04 <Webster> Thraxian: PublicServer was last seen in #openttdcoop 6 hours, 32 minutes, and 39 seconds ago: <PublicServer> *** CharcoalDioxide has left the game (leaving) 13:14:00 <planetmaker> he. still running ;-) 13:14:19 <Thraxian> what's still running? 13:14:21 <planetmaker> ps 13:14:31 <Thraxian> heh...PS left, so it didn't autopause? 13:14:52 <planetmaker> that I don't know. Just its nick is not here 13:17:57 <Ammler> Thraxian: join him and he does rejoin the irc 13:18:13 <Ammler> he just needs something to trigger irc 13:18:19 <Ammler> it* 13:19:55 <^Spike^> hate to say it Ammler 13:19:57 <^Spike^> but it doesn't 13:19:59 <^Spike^> i just joined 13:20:51 <planetmaker> Ammler, I just saved... 13:20:56 <planetmaker> normally that suffices 13:21:01 <^Spike^> you did what!? ;) 13:21:07 <^Spike^> you broke itz! 13:21:08 <^Spike^> ;) 13:21:17 <KenjiE20> you br.... damnit 13:21:26 * planetmaker leaves ^Spike^ to fix it. 13:21:31 <^Spike^> :) 13:21:38 <^Spike^> rm -rf /* 13:21:38 *** perk111 has quit IRC 13:21:41 *** PublicServer has joined #openttdcoop 13:21:41 <PublicServer> Autopilot engaged 13:21:41 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 13:21:41 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21659) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only" 13:21:41 *** ChanServ sets mode: +v PublicServer 13:21:48 <^Spike^> success guaranteed 13:21:51 <^Spike^> that it won't work anymore 13:21:51 <^Spike^> :D 13:21:55 <PublicServer> *** made screenshot at 0000E35E: http://ps.openttdcoop.org/publicserver/webcam/0000E35E.png 13:21:59 <Train> he is up :) 13:22:04 <Train> !password 13:22:04 <PublicServer> Train: frills 13:22:07 <Train> yep 13:22:25 <PublicServer> *** Game still paused (number of players) 13:22:26 <PublicServer> *** Train joined the game 13:22:31 <PublicServer> <Train> hello ingame 13:23:35 <PublicServer> *** Game still paused (number of players) 13:23:35 <PublicServer> *** mfb joined the game 13:24:28 <Ammler> planetmaker: yes, save does also trigger irc 13:24:59 <Ammler> the console was working, no idea what didn't work 13:25:18 <PublicServer> *** Game still paused (number of players) 13:25:18 <PublicServer> *** slaca joined the game 13:25:39 <avdg> hmm, nice screenshot 13:28:33 <PublicServer> *** slaca has left the game (leaving) 13:31:32 <Thraxian> sorry - was in a another window.. 13:31:49 <Thraxian> Ammler: what did you mean by "join him"? I can't join without a password, and I need the PublicServer to give me that.... 13:33:24 <Ammler> !getkey Thraxian 13:33:29 <Ammler> hmm 13:33:57 <Ammler> well, in the case we had now, it wouldn't helped 13:34:05 <Ammler> !keygen Thraxian 13:34:23 <Ammler> how is that stupid command again? 13:34:30 <KenjiE20> YOU made it 13:34:33 <Ammler> :-D 13:35:06 <Ammler> !genkey Thraxian 13:35:06 <PublicServer> Ammler: Key sent to Thraxian 13:35:25 <^Spike^> you know when it's a bad command when the creator even doesn't know it anymore 13:35:25 <^Spike^> :) 13:35:34 <mfb-> :p 13:39:15 <Thraxian> and what is this key to be used for? SSH to the server? 13:42:35 <^Spike^> Thraxian pm 13:42:44 <^Spike^> and NO i'm not calling you planetmaker 13:42:44 <^Spike^> ;) 13:43:58 *** heffer has quit IRC 13:44:22 <Thraxian> got it...thanks :) 13:44:32 <^Spike^> and try to save the url somehow :) 13:44:47 <^Spike^> knowing the back part is some sort of hash... it's hard to remember.. compared to the old url :) 13:47:39 *** [com]buster has joined #openttdcoop 13:47:39 *** ChanServ sets mode: +o [com]buster 13:48:59 <PublicServer> *** Game still paused (number of players) 13:48:59 <PublicServer> *** Thraxian|Work joined the game 13:50:10 <V453000> yey, hi Thraxian :) 13:50:17 <PublicServer> <Thraxian|Work> hiya 13:50:24 <PublicServer> <Thraxian|Work> looks like we're building this map later than originally planned 13:50:30 <V453000> !password 13:50:30 <PublicServer> V453000: banish 13:50:52 <PublicServer> *** Game still paused (number of players) 13:50:53 <PublicServer> *** V453000 joined the game 13:52:15 <[com]buster> !password 13:52:15 <PublicServer> [com]buster: plumbs 13:52:28 <PublicServer> *** V453000 has left the game (connection lost) 13:52:30 <PublicServer> *** Game still paused (number of players) 13:52:32 <PublicServer> *** Combuster joined the game 13:52:46 <PublicServer> *** Game still paused (number of players) 13:52:46 <PublicServer> *** Game unpaused (number of players) 13:52:48 <PublicServer> *** V453000 joined the game 13:52:53 <PublicServer> <V453000> hi :) 13:53:01 <[com]buster> Hi Vbignum 13:53:07 <[com]buster> happy new year 13:53:27 <V453000> you too :) 13:54:32 *** Chrill has quit IRC 13:57:31 <mfb-> hi 13:57:46 <PublicServer> <Combuster> Hello 13:57:53 <mfb-> how do traffic lights for roads work (logic island)? 13:58:35 <PublicServer> <Combuster> level crossings are penalties 13:59:22 <PublicServer> <Combuster> trains tend to avoid them (unless it means huge detours) 14:06:53 <PublicServer> <V453000> im wondering 14:06:55 <PublicServer> *** made screenshot at 0003F878: http://ps.openttdcoop.org/publicserver/webcam/0003F878.png 14:07:01 <PublicServer> <V453000> if we could make some grid 14:07:07 <PublicServer> <V453000> where are all rails 2way 14:07:11 <PublicServer> <V453000> and control it by logic 14:07:17 <PublicServer> <V453000> so it never locks up 14:07:23 <PublicServer> <V453000> that would be pretty amazing 14:08:26 <mfb-> block one side if a train enters the other side. hmm, interesting idea 14:09:10 <mfb-> but it's not better than simple pbs as long as we don't get more than one train on one line 14:09:33 <PublicServer> <V453000> hmm 14:09:51 <mfb-> so we need some flipflop for the allowed direction 14:10:13 <mfb-> which can only change if the path is completely empty (?) 14:12:15 <PublicServer> <V453000> I guess 14:13:26 <CharcoalDioxide> !password 14:13:26 <PublicServer> CharcoalDioxide: rooked 14:13:41 <PublicServer> *** mfb has joined company #1 14:13:51 <PublicServer> *** CharcoalDioxide joined the game 14:13:55 <PublicServer> *** CharcoalDioxide has joined spectators 14:14:21 <PublicServer> *** CharcoalDioxide has joined company #1 14:14:40 *** DayDreamer1 has quit IRC 14:14:43 <PublicServer> *** CharcoalDioxide has joined spectators 14:15:50 <mfb-> no train in one line => flipflop in undefined state. one train enters one side => flipflop is set and holds that until the line is empty again? 14:16:21 <PublicServer> <CharcoalDioxide> no, flipflops keep their state until resetted 14:16:27 <PublicServer> <CharcoalDioxide> to other state 14:16:39 <mfb-> i think we need 3 possible values for the memory 14:16:47 <mfb-> well, not a conventional flipflop :p 14:17:44 <mfb-> what happens if two trains are heading towards both ends of the line at the same time? 14:18:33 <[com]buster> pbs works better - you can reserve the track before heading to it 14:18:49 <V453000> yea :( 14:19:09 <PublicServer> <V453000> but the second one would reverse 14:19:24 <PublicServer> <V453000> not like that would work well 14:19:46 <mfb-> that is why the logic must be able to get more than one train on one line at the same time 14:20:13 <PublicServer> <V453000> oh 14:20:17 <PublicServer> <V453000> I see what you mean 14:21:00 <mfb-> hmm... maybe an interesting idea for a large network 14:21:12 <mfb-> but for the small logic island, it's getting complicated 14:21:37 <PublicServer> <V453000> we can make it square 14:21:51 <PublicServer> <mfb> :p 14:21:55 <PublicServer> *** made screenshot at 0003AC6F: http://ps.openttdcoop.org/publicserver/webcam/0003AC6F.png 14:22:03 <PublicServer> <Combuster> hmm, bulldozing oceans? 14:22:29 <PublicServer> <V453000> well, if we do it nicely :) 14:23:21 <PublicServer> <V453000> why 14:23:23 <PublicServer> <mfb> if a train reserves a path, it will follow that path even if a better way will get green? 14:23:25 <PublicServer> <Combuster> wat, not paying attention 14:25:27 <PublicServer> <V453000> no need to have it symmetric btw 14:25:48 <PublicServer> <mfb> with trains like that, you still have the deadlock problem 14:25:50 <PublicServer> <Combuster> mesa pendant 14:26:12 <PublicServer> <V453000> yeea 14:26:15 <PublicServer> <V453000> wait 14:26:17 <PublicServer> <mfb> or you block the entry if a train is at the cross 14:26:19 <PublicServer> <V453000> I have another idea 14:26:39 <PublicServer> <V453000> what about if we do a grid of 2 groups of lines 14:26:50 <PublicServer> <V453000> and the 2 groups switch directions 14:26:53 <PublicServer> <mfb> so entering one cross blocks the entry of the 3 lines going to the cross 14:26:59 <PublicServer> <V453000> by timed interval for example 14:27:06 <PublicServer> <Train> bye 14:27:08 <PublicServer> <V453000> yes, these things suck we just did 14:27:12 <PublicServer> *** Train has left the game (leaving) 14:27:43 <PublicServer> <Combuster> problem with grids is that it becomes very difficult to actively prevent gridlocking 14:27:54 <PublicServer> <V453000> I think it would be possible 14:28:23 *** Train has quit IRC 14:28:32 <PublicServer> <mfb> switch between north<->south and east<->west times? 14:28:34 <PublicServer> <Combuster> can you also guarantee progress? 14:29:22 <PublicServer> <Combuster> no need to fill in the junctions 14:29:28 <PublicServer> <Combuster> kinda waste of time ;) 14:29:30 <PublicServer> <V453000> ye 14:29:32 <PublicServer> <V453000> this is just a scheme 14:29:48 <PublicServer> <mfb> wait, what? 14:29:58 <PublicServer> <mfb> ? 14:30:24 <PublicServer> <V453000> now these 2 grids are the same network 14:30:28 <PublicServer> <V453000> only in 2 states 14:30:57 <PublicServer> <V453000> so that the whole network swaps directions every X seconds or such 14:31:03 <PublicServer> <CharcoalDioxide> we need a central timer for switches then right? 14:31:09 <PublicServer> <V453000> I guess 14:31:16 <PublicServer> <mfb> that's no problem 14:31:24 <PublicServer> <V453000> and I think it would be possible to eliminate deadlocks that way 14:31:50 <PublicServer> <V453000> how far effective would it be is a question since it would need to let trains leave the line before letting the other direction in 14:31:52 <PublicServer> <Combuster> time between switches would be like 5 seconds or so 14:32:18 <PublicServer> <mfb> I don't know if the trains can come to their destination with that 14:32:18 <PublicServer> <V453000> that would depend on train speed ofc :) 14:32:28 <PublicServer> <V453000> mfb: maybe :D 14:32:45 <PublicServer> <mfb> that's a way in one state 14:32:55 <PublicServer> <V453000> we could make something like pickups somewhere, drops somewhere 14:32:57 <PublicServer> <mfb> (very long compared to the distance) 14:32:59 <PublicServer> <V453000> all of one cargo 14:33:05 <PublicServer> <V453000> dont care about distances 14:33:19 <PublicServer> <V453000> the paths would be rather random 14:33:40 <PublicServer> <mfb> or the trains will wait at red signals 14:33:53 <PublicServer> <mfb> because other ways have trains or red signals, too 14:34:26 <PublicServer> <mfb> maybe if we adjust the switching time so that one train can continue along one track 14:35:00 <PublicServer> <mfb> (time from junction to junction) = (frequency of timer)/2 14:35:10 <PublicServer> <mfb> well.. not the frequency, but the period 14:35:12 <PublicServer> <mfb> doesn't matter here 14:35:33 <PublicServer> <V453000> I would rather keep it random 14:35:42 <PublicServer> <V453000> since the trains will get lost in the 2ways anyway 14:35:47 <PublicServer> <mfb> :p 14:35:49 <PublicServer> <Combuster> built a schematic to the west 14:35:59 <PublicServer> <V453000> and for example make the drops randomly positioned 14:36:09 <PublicServer> <V453000> or for example only on the outside of the ring 14:36:14 <PublicServer> <V453000> and inside would be pickups 14:36:55 <PublicServer> *** made screenshot at 0003E264: http://ps.openttdcoop.org/publicserver/webcam/0003E264.png 14:37:18 <PublicServer> <CharcoalDioxide> isnt that a kinda too quick interval 14:37:36 <PublicServer> <Combuster> just modify the timer 14:37:38 <PublicServer> *** CharcoalDioxide has joined company #1 14:37:46 <PublicServer> <V453000> thats the least important thing now imo 14:38:06 <PublicServer> <Combuster> ^ 14:38:47 <PublicServer> <Combuster> the problem with the systemwide time design is that you'd have lots of wastage thanks to all the wiring 14:39:01 <PublicServer> <V453000> pretty much 14:39:01 <PublicServer> <CharcoalDioxide> 5 tiles between junctions? 14:39:08 <PublicServer> <CharcoalDioxide> kinda? 14:39:21 <PublicServer> <Combuster> 5 between junctions -> TL 3 14:39:33 <PublicServer> <Combuster> I'd go for 7 or even 9 14:39:43 <PublicServer> <mfb> for less wiring 14:39:43 <PublicServer> <V453000> id go for TL1 anyway 14:39:45 <PublicServer> <Combuster> so you can actually fit industry in between 14:39:59 <PublicServer> <mfb> hmm TL1 would make the junctions very easy 14:40:02 <PublicServer> <V453000> industry pickup could be on the wire 14:40:12 <PublicServer> <CharcoalDioxide> 5 tiles between junctions means tl3 at top 14:40:14 <PublicServer> <V453000> mfb: no need to make it harder, it wont be easy already 14:40:37 <PublicServer> <mfb> (that was meant as an advantage) 14:42:10 <PublicServer> <CharcoalDioxide> hmm, what about a checkerboard design 14:42:45 <PublicServer> <V453000> are you drawing or thinking 14:42:51 <PublicServer> <CharcoalDioxide> both 14:43:01 <PublicServer> <mfb> looks like two separated networks 14:43:17 <PublicServer> <Combuster> with this pattern, yes 14:43:30 <PublicServer> <V453000> one could be empty one full trains but ... :/ 14:44:15 <PublicServer> <Combuster> if you'd use TL1 and gaps of 7, then the flipover network will work 14:44:45 <PublicServer> <mfb> unless you have two trains at the same time 14:45:25 <Ammler> SmatZ: try :-) 14:45:28 <Ammler> !players 14:45:31 <PublicServer> Ammler: Client 5 (Orange) is mfb, in company 1 (psg200) 14:45:31 <PublicServer> Ammler: Client 8 is Thraxian|Work, a spectator 14:45:31 <PublicServer> Ammler: Client 16 (Orange) is V453000, in company 1 (psg200) 14:45:31 <PublicServer> Ammler: Client 14 (Orange) is Combuster, in company 1 (psg200) 14:45:31 <PublicServer> Ammler: Client 18 (Orange) is CharcoalDioxide, in company 1 (psg200) 14:45:43 *** Vinnie has joined #openttdcoop 14:45:54 <Vinnie> !password 14:45:54 <PublicServer> Vinnie: dulled 14:46:04 <PublicServer> <mfb> maybe we can include logic in the simple pbs-design 14:46:11 <Vinnie> !password 14:46:11 <PublicServer> Vinnie: dulled 14:46:14 <PublicServer> <V453000> logic and pbs? 14:46:24 <PublicServer> *** CharcoalDioxide has joined spectators 14:46:27 <PublicServer> *** Vinnie joined the game 14:46:35 <PublicServer> <V453000> how would you swap the directions then 14:46:49 <PublicServer> <mfb> logic at the junctions maybe 14:46:59 <PublicServer> <Vinnie> hello ppl 14:47:01 <PublicServer> <V453000> but how could the PBS react to it 14:47:03 <PublicServer> <V453000> hi Vinnie 14:47:06 <PublicServer> <mfb> that's the open problem 14:47:09 <PublicServer> <mfb> hi 14:47:15 <PublicServer> <V453000> thats impossible 14:47:22 <PublicServer> <V453000> the 2way entry signals would work 14:47:40 <PublicServer> <mfb> but they can deadlock 14:47:42 <PublicServer> <V453000> but they need some kind of control to open the wire only when all trains are gone 14:47:53 <[com]buster> we need pbs-to-block conversion signals 14:48:04 <PublicServer> <mfb> or we need some emergency line to catch one of the train 14:48:22 <PublicServer> <V453000> we can do that maybe 14:48:22 <PublicServer> <mfb> *trains 14:48:53 <[com]buster> a signal that's green only when the block behind it is unreserved and there are green (or no) signals behind it 14:49:23 <PublicServer> <mfb> that would be nice 14:50:57 <PublicServer> <mfb> maybe that: if the clock is at "1", only north<->south-movement is allowed. if the clock is at 1, west<->east 14:51:11 <PublicServer> <mfb> eh... one "1" is a "0" 14:51:29 <PublicServer> <V453000> well 14:51:44 <PublicServer> <V453000> that seems even more complicated to me 14:51:54 <PublicServer> <V453000> or ... less possible 14:51:56 <PublicServer> *** made screenshot at 00038E69: http://ps.openttdcoop.org/publicserver/webcam/00038E69.png 14:52:00 <PublicServer> <mfb> or we allow south->north and east->west at the same time 14:52:10 <PublicServer> <mfb> and north->south and west->east at the same time 14:52:17 <PublicServer> <mfb> should reduce deadlocks, too 14:52:40 <PublicServer> <V453000> hmm 14:52:46 <PublicServer> <V453000> I dont see why (yet) 14:52:50 <PublicServer> <mfb> but i don't know if that works 14:58:22 <PublicServer> <mfb> maybe just move the trains around with the central clock: pbs-design, but the possibility to enter a junction gets a timer 14:58:50 <PublicServer> <mfb> that makes the trains slow, but all moving with a common timer 14:59:14 <PublicServer> <Vinnie> is the logic island so difficult 14:59:27 <PublicServer> <Combuster> more of a problem what to do with it 14:59:52 <PublicServer> <V453000> mfb: that might be a bit better idea 15:00:02 <PublicServer> <V453000> but why would they choose the right path 15:00:06 <PublicServer> <V453000> from the PBS 15:00:29 <PublicServer> <V453000> oh I see 15:00:46 <PublicServer> <mfb> hmm 15:00:54 <PublicServer> <mfb> reservation must go through 15:01:04 <PublicServer> <mfb> but trains coming from the other side not 15:01:10 <PublicServer> <Combuster> how about memory-based switchers? 15:01:20 <PublicServer> <mfb> switch what? 15:01:38 <PublicServer> <Vinnie> why cant you first split trains to a reserverd track for left right and straight ahead by TL. Then with logic gates make the junction work properly 15:02:15 <PublicServer> <mfb> pbs reservation don't block the exit of the line then 15:04:38 <PublicServer> <V453000> needs 2way PBS btw 15:04:44 <PublicServer> <V453000> lost trains dont work with 1way 15:04:47 <PublicServer> <V453000> thank the devs 15:04:53 <PublicServer> <mfb> not lost trains 15:05:02 <PublicServer> <V453000> we need lost trains 15:05:08 <PublicServer> <V453000> otherwise they will get totally lost I think 15:05:14 <PublicServer> <mfb> lol 15:05:52 <PublicServer> <V453000> oh you mean to stop them on the wires 15:06:02 <PublicServer> <V453000> that might do it 15:06:04 <PublicServer> <Combuster> new idea posted btw 15:06:56 <PublicServer> *** made screenshot at 0003965E: http://ps.openttdcoop.org/publicserver/webcam/0003965E.png 15:07:13 <PublicServer> <V453000> I think that +global clock thingy would work 15:12:08 <PublicServer> <mfb> that's better 15:13:06 <PublicServer> <V453000> that looks operational 15:13:24 <PublicServer> <V453000> wouldnt release wrong trains either 15:13:31 <PublicServer> <V453000> nor block 15:14:35 <PublicServer> <V453000> that cross is the same as the full one, only disabling the diagonal crossing 15:14:53 <PublicServer> <mfb> ah right, diagonal crossing 15:15:03 <PublicServer> <V453000> I thought that was intentional :) 15:15:25 <PublicServer> <mfb> hmm 15:15:31 <PublicServer> <V453000> that would work 15:15:42 *** DayDreamer has joined #openttdcoop 15:15:49 <PublicServer> <mfb> we need some working connection design 15:16:10 <PublicServer> <V453000> every second could be closed 15:16:12 <PublicServer> <mfb> not that way 15:16:15 <PublicServer> <V453000> I see 15:16:19 <PublicServer> <V453000> mah 15:16:55 <PublicServer> <mfb> k, let's see 15:17:12 <PublicServer> <V453000> the monorail ones together? 15:17:14 <PublicServer> <V453000> hmm 15:17:18 <PublicServer> <mfb> works 15:17:30 <DayDreamer> !players 15:17:32 <PublicServer> DayDreamer: Client 22 is Vinnie, a spectator 15:17:32 <PublicServer> DayDreamer: Client 5 (Orange) is mfb, in company 1 (psg200) 15:17:32 <PublicServer> DayDreamer: Client 8 is Thraxian|Work, a spectator 15:17:32 <PublicServer> DayDreamer: Client 16 (Orange) is V453000, in company 1 (psg200) 15:17:32 <PublicServer> DayDreamer: Client 14 (Orange) is Combuster, in company 1 (psg200) 15:17:33 <PublicServer> DayDreamer: Client 18 is CharcoalDioxide, a spectator 15:18:15 <PublicServer> <V453000> this way we close the whole string 15:18:15 <PublicServer> <mfb> a lot of railway... 15:18:25 <PublicServer> <V453000> thats kinda bad 15:18:43 <PublicServer> <mfb> maybe longer lines between the junctions 15:18:50 <PublicServer> <V453000> could do that too 15:19:32 <PublicServer> <V453000> see this 15:19:36 <PublicServer> <V453000> maglev = A 15:19:38 <PublicServer> <V453000> monorail = B 15:19:44 <PublicServer> <mfb> no 15:19:48 <PublicServer> <V453000> whyx not 15:19:54 <PublicServer> *** Spike joined the game 15:20:08 <PublicServer> <V453000> right, this way 15:20:14 <PublicServer> <mfb> nearly the same layout now 15:20:34 <PublicServer> <V453000> every piece has a signal 15:21:12 <PublicServer> <mfb> any advantage of having 2 systems? 15:21:14 <PublicServer> <Combuster> Can't we do something more elegant 15:21:32 <PublicServer> <V453000> mfb: to make it swap the directions? 15:21:34 <PublicServer> <V453000> close one, open the other 15:21:40 *** slaca has quit IRC 15:21:43 <PublicServer> <V453000> not close/open the whole string 15:21:49 <PublicServer> <V453000> we need one direction open 15:21:52 <PublicServer> <mfb> ah 15:21:54 <PublicServer> <mfb> nice 15:21:56 <PublicServer> <V453000> other closed 15:21:56 <PublicServer> *** made screenshot at 00037866: http://ps.openttdcoop.org/publicserver/webcam/00037866.png 15:22:00 <PublicServer> <V453000> I think this does it 15:22:18 <PublicServer> <V453000> Combuster: that think is like a srnw, right? 15:22:24 <PublicServer> <V453000> we could use it on the srnw island 15:22:55 <PublicServer> <mfb> so a train coming from the west can only go to the east 15:22:55 <PublicServer> <mfb> wait... 15:23:14 <PublicServer> <mfb> no 15:23:17 <PublicServer> <mfb> can go to all directions 15:23:23 <PublicServer> <V453000> I got there one flaw :D 15:23:33 <PublicServer> <mfb> ? 15:23:45 <PublicServer> <mfb> ah 15:24:07 <PublicServer> <mfb> no 15:24:11 <PublicServer> <mfb> ^ 15:24:13 <PublicServer> <mfb> here 15:24:15 <PublicServer> <V453000> ah 15:24:25 <PublicServer> <V453000> well thats the flaw :) 15:24:27 <PublicServer> <Spike> i don't understand crap of it... :) 15:24:27 <PublicServer> <mfb> just use the monorail-design 15:24:34 <PublicServer> <V453000> mfb: we need 2 15:25:05 <PublicServer> <mfb> 2 designs like the monorail? 15:25:07 <PublicServer> <V453000> this one does not shift the bridge though 15:25:14 <PublicServer> <mfb> k 15:25:24 <PublicServer> <Spike> what's the idea behind it 15:25:38 <PublicServer> <mfb> movement controlled by a clock 15:25:40 <PublicServer> <V453000> Spike: controlled network allowing only some directions to move at given intervals 15:25:55 <PublicServer> <Spike> v's explaination is much clearer 15:25:59 <PublicServer> <Spike> the clock part i got already :) 15:26:05 <PublicServer> <mfb> hmm wait 15:26:13 <PublicServer> <mfb> ah k 15:26:20 <PublicServer> <mfb> we have pbs, so it's no problem 15:27:00 <PublicServer> <V453000> ye 15:27:04 <PublicServer> <V453000> this pattern works 15:27:07 <PublicServer> <V453000> BUT 15:27:17 <PublicServer> <V453000> where do we connect the mines and stuff ?:D 15:27:31 <PublicServer> <mfb> just delete some part of the grid 15:27:41 <PublicServer> <mfb> tunnel the mines 15:27:41 <PublicServer> <V453000> hmm 15:27:44 <PublicServer> <V453000> ok 15:27:47 <PublicServer> <V453000> thats true 15:29:21 *** Train has joined #openttdcoop 15:29:25 <PublicServer> <V453000> seems good, seems mad 15:29:28 <Train> !password 15:29:28 <PublicServer> Train: unwind 15:29:51 <PublicServer> *** Train joined the game 15:30:21 <PublicServer> <mfb> +the grid can handle some slopes, too 15:30:47 <PublicServer> <V453000> if not, magic dozer 15:30:49 <PublicServer> <V453000> np 15:30:53 <PublicServer> <Train> hello 15:30:57 <PublicServer> <V453000> hi 15:31:35 <mfb-> hi 15:31:36 <PublicServer> <Spike> btw old school == old style hubs aswell? 15:31:56 <PublicServer> <V453000> sure 15:32:04 <PublicServer> <V453000> just total oldschool mess 15:32:17 <PublicServer> <Spike> hubs i've never made.... but looked fun... 15:32:21 <PublicServer> <Spike> cloverleaf? ;) 15:32:31 <PublicServer> <V453000> I guess we never used that 15:32:42 <^Spike^> well i guess it was in the days before we joined :D 15:32:47 <^Spike^> WAY before we joined :D 15:32:55 *** Intexon has joined #openttdcoop 15:32:59 <PublicServer> <V453000> y 15:33:31 <^Spike^> question would be how the new PF would work with those hubs :) 15:33:44 <PublicServer> <V453000> it would 15:34:52 <PublicServer> <V453000> how would we do the network structure 15:35:02 <PublicServer> <V453000> normal all-cargo I guess 15:36:33 <mfb-> at logic island? 15:36:43 <PublicServer> <V453000> ya 15:36:53 <PublicServer> <V453000> I guess no reason to reduce amount of cargoes 15:36:56 <PublicServer> *** made screenshot at 0003925F: http://ps.openttdcoop.org/publicserver/webcam/0003925F.png 15:37:02 <mfb-> yes 15:37:54 <PublicServer> <Intexon> hi 15:37:55 <PublicServer> *** Intexon joined the game 15:38:02 <PublicServer> <mfb> hi 15:38:05 <PublicServer> <V453000> hi Intexon 15:38:11 <PublicServer> <V453000> we could also make cities everywhere 15:38:17 <PublicServer> <V453000> in the small pieces of grid 15:38:23 <PublicServer> <V453000> and have no real large stations 15:38:39 <PublicServer> <V453000> 10x10 would make some pax 15:39:09 <PublicServer> *** Spike has joined company #1 15:39:24 <PublicServer> <V453000> although a mine would take like half the amount of grid spaces, it would make it nicely everywhere 15:39:27 <PublicServer> <Spike> you would need cities... mhm... can we fund new cities.... 15:39:29 <PublicServer> <Spike> no? :) 15:39:37 <PublicServer> <V453000> rcon set found_town 15:39:39 <PublicServer> <V453000> done 15:39:41 <PublicServer> <V453000> :P 15:39:47 <PublicServer> <Spike> is it in the place you want it? :) 15:40:01 <PublicServer> <Spike> oh wait read over set part 15:40:09 <PublicServer> <Spike> i've been working on voip all day so.. :) 15:40:20 <PublicServer> <Spike> reading isn't my strongest point anymore :) 15:40:24 <PublicServer> <Spike> read too many configs.. :D 15:40:36 <PublicServer> <Spike> creating dialplans sucks... but when it works.. it's cool :) 15:40:40 <PublicServer> <Spike> on hold music: Radio station! :) 15:42:13 <PublicServer> <mfb> who cares about CL :D 15:42:19 <PublicServer> <V453000> TL1 15:42:25 <PublicServer> <mfb> that's it 15:42:49 *** hylje has quit IRC 15:43:15 <PublicServer> <V453000> would need 2ways probably 15:43:21 <PublicServer> <V453000> to divert if station full 15:43:43 <PublicServer> <mfb> hmm 15:43:43 <PublicServer> <V453000> im not sure though, if it would work for the far away 2ways 15:44:11 <PublicServer> <V453000> either way, there is a very limited space for town :D 15:44:45 <PublicServer> <mfb> TL1-trains can't transport much, so it doesn't matter 15:44:52 <PublicServer> <mfb> ah overflow is nice 15:45:02 <PublicServer> <V453000> yea, it will have random travel times pretty much 15:45:12 <PublicServer> <V453000> so that should help 15:46:07 <PublicServer> <V453000> btw if we use DB set transrapid then even TL1 can carry shitloads 15:47:11 *** greenlion_ has quit IRC 15:47:21 <PublicServer> <V453000> btw the overflow doesnt work 15:47:23 <PublicServer> <V453000> and wont 15:47:25 <PublicServer> <V453000> :D 15:47:35 <PublicServer> <V453000> would need the 2ways to be exits 15:48:51 <PublicServer> <V453000> this would 15:48:53 <PublicServer> <mfb> k 15:49:43 <PublicServer> <mfb> hmm 15:51:06 <PublicServer> <V453000> lets see 15:51:16 <PublicServer> <V453000> fuck yes 15:51:22 <PublicServer> <V453000> thats ok 15:51:41 <PublicServer> <V453000> not sure how the 3rd platform helps tho 15:51:57 <PublicServer> *** made screenshot at 00038E6B: http://ps.openttdcoop.org/publicserver/webcam/00038E6B.png 15:52:10 <PublicServer> <V453000> if we go for cities, we need every tile 15:55:05 <PublicServer> <V453000> "this bridge" "fits here now" 15:55:15 <PublicServer> <V453000> so that the pattern can connect to each other 15:55:21 <PublicServer> <mfb> k 15:55:39 <PublicServer> <V453000> btw this is maglev part 15:56:14 *** greenlion_ has joined #openttdcoop 15:56:52 <PublicServer> <mfb> ah right 15:57:08 <PublicServer> <mfb> but we need a maglev-tunnel now 15:57:11 <PublicServer> <V453000> yea 15:57:15 <PublicServer> <V453000> should fit 15:57:57 *** slaca has joined #openttdcoop 15:58:23 <PublicServer> <mfb> hmm 15:58:30 <PublicServer> <mfb> maglev-problem again 15:58:34 <PublicServer> <V453000> I see 15:58:39 <PublicServer> <V453000> bridge 15:58:51 <slaca> !password 15:58:51 <PublicServer> slaca: taping 15:58:51 <PublicServer> <mfb> wait 15:58:55 <PublicServer> <V453000> this would works 15:59:01 <PublicServer> <mfb> hmm 15:59:04 <PublicServer> <mfb> but we have more rails there 15:59:17 <PublicServer> *** slaca joined the game 15:59:24 <PublicServer> <V453000> oh 15:59:29 <PublicServer> <V453000> that would do the job 15:59:35 <PublicServer> <slaca> re 15:59:39 <PublicServer> <V453000> hi 16:01:07 <PublicServer> <V453000> ya 16:01:09 <PublicServer> *** Intexon has joined spectators 16:01:38 <PublicServer> <V453000> hmm 16:01:42 <PublicServer> <V453000> monorail in problems now :D 16:01:52 <PublicServer> <V453000> or well we could keep the bridges 16:01:58 <PublicServer> <V453000> 4 less tiles for the city tho 16:02:30 <PublicServer> <Vinnie> bridge over a road ? 16:02:54 <PublicServer> <V453000> good point there 16:02:58 <PublicServer> <V453000> not sure how useful tho 16:03:08 <PublicServer> <V453000> not many houses there 16:03:30 <PublicServer> <mfb> maybe a 2x3-area for the town 16:03:36 <PublicServer> <V453000> that only reduces stuff 16:03:45 <PublicServer> <Vinnie> will all mono's be connected at the end to a same point? 16:03:50 <PublicServer> <V453000> 2x3? 16:03:56 <PublicServer> <V453000> yes 16:03:58 <PublicServer> <mfb> 2x2 at the moment 16:04:00 <PublicServer> <V453000> all monos and all maglevs 16:04:16 <PublicServer> <V453000> oh I see 16:05:01 <PublicServer> <mfb> ? 16:05:18 <PublicServer> <V453000> this is probably most spacesaving 16:05:37 <PublicServer> <V453000> some other idea? 16:05:43 <PublicServer> <mfb> not at the moment 16:06:02 *** Artix has quit IRC 16:06:22 <PublicServer> <V453000> if we use low capacity trains, this city should be big enough 16:06:28 <PublicServer> <V453000> but 16:06:30 <PublicServer> <V453000> we forgot the other part 16:06:57 <PublicServer> *** made screenshot at 00038A74: http://ps.openttdcoop.org/publicserver/webcam/00038A74.png 16:07:21 <PublicServer> <mfb> hmm 16:07:23 <PublicServer> <mfb> next bridge? 16:07:29 <PublicServer> <V453000> yes, just thinking 16:07:48 <PublicServer> <V453000> hmf 16:08:12 <PublicServer> <mfb> got a solution 16:08:17 <PublicServer> <V453000> oh 16:08:19 <PublicServer> <V453000> neat 16:09:22 <PublicServer> *** slaca has left the game (leaving) 16:09:26 *** slaca has quit IRC 16:09:30 <PublicServer> <mfb> :) 16:09:32 <PublicServer> <V453000> nice 16:10:00 <PublicServer> <mfb> one monorail left 16:11:18 <PublicServer> <mfb> hmm 16:11:29 <PublicServer> <V453000> works 16:12:01 <PublicServer> <mfb> what a big mess for one station 16:12:12 <PublicServer> <V453000> fun 16:12:14 <PublicServer> <mfb> (for 2 station tiles) 16:12:20 <PublicServer> <V453000> xD 16:12:30 <PublicServer> <V453000> I think it would make the grid a little bit less repetitive 16:12:36 <PublicServer> <mfb> hehe 16:14:30 *** robotboy has quit IRC 16:14:37 <PublicServer> *** Mazur joined the game 16:14:50 <PublicServer> <Vinnie> oops oil 16:15:11 <PublicServer> <V453000> we will purify the whole island anyway 16:15:25 <PublicServer> <Mazur> Watch yout step, that stuff is slippery. 16:15:47 <PublicServer> <Vinnie> now a second station :) 16:16:17 <PublicServer> <V453000> mfb: the cities should be quite frequent I guess 16:16:45 <PublicServer> <V453000> but we could make the whole grid first, then make holes? 16:16:51 <PublicServer> <V453000> idk 16:17:01 <PublicServer> <V453000> might make it just randomly too 16:17:27 <PublicServer> <mfb> well. not too close to each other, we have to "repair" the grid near the cities 16:17:31 <PublicServer> <V453000> yea 16:17:34 <PublicServer> <V453000> exactly 16:17:41 <PublicServer> <V453000> but will the stations be able to support this load 16:17:57 <PublicServer> <mfb> will the grid be able to support the stations? 16:18:07 <PublicServer> <V453000> the grid probably will 16:18:21 <PublicServer> <mfb> we have a maximum of 1 train entering each cycle 16:18:27 <PublicServer> <V453000> true 16:18:31 <PublicServer> <V453000> well, it should be good 16:18:49 <PublicServer> <mfb> and most of the time, the trains will think "wtf" somewhere in the grid 16:18:59 <PublicServer> <V453000> y :D 16:19:37 <PublicServer> <V453000> all right, logic island plan is ready then :) 16:21:57 <PublicServer> *** made screenshot at 0003B664: http://ps.openttdcoop.org/publicserver/webcam/0003B664.png 16:22:22 *** Artix has joined #openttdcoop 16:27:12 <PublicServer> *** CharcoalDioxide has joined company #1 16:27:32 *** fonsinchen has quit IRC 16:28:43 *** hylje has joined #openttdcoop 16:28:43 *** ChanServ sets mode: +o hylje 16:32:32 *** dr_gonzo has joined #openttdcoop 16:33:05 *** Hippidy has joined #openttdcoop 16:36:57 <PublicServer> *** made screenshot at 0003CFE5: http://ps.openttdcoop.org/publicserver/webcam/0003CFE5.png 16:50:11 <PublicServer> *** mfb has left the game (leaving) 16:50:15 <PublicServer> *** CharcoalDioxide has joined spectators 16:51:58 <PublicServer> *** made screenshot at 00028D91: http://ps.openttdcoop.org/publicserver/webcam/00028D91.png 16:52:09 *** mfb- has quit IRC 16:55:20 *** hylje has quit IRC 16:56:06 <PublicServer> <V453000> CharcoalDioxide: care to talk about 08? 16:56:47 <PublicServer> <V453000> and 15 16:56:53 <PublicServer> <V453000> since we just cant have 2 plans 17:01:09 <PublicServer> *** V453000 has left the game (leaving) 17:12:04 *** scrlk has joined #openttdcoop 17:12:12 <scrlk> !password 17:12:12 <PublicServer> scrlk: zanied 17:13:38 <PublicServer> *** scrlk joined the game 17:15:09 *** DayDreamer has quit IRC 17:17:02 <PublicServer> *** scrlk has left the game (connection lost) 17:17:09 *** scrlk has quit IRC 17:21:58 <PublicServer> *** made screenshot at 0000904E: http://ps.openttdcoop.org/publicserver/webcam/0000904E.png 17:25:05 *** scrlk has joined #openttdcoop 17:25:07 <scrlk> !password 17:25:07 <PublicServer> scrlk: mourns 17:25:27 <PublicServer> *** scrlk joined the game 17:26:25 <PublicServer> *** scrlk has left the game (leaving) 17:26:26 *** scrlk has quit IRC 17:36:38 *** pugi has quit IRC 17:36:58 <PublicServer> *** made screenshot at 00009051: http://ps.openttdcoop.org/publicserver/webcam/00009051.png 17:37:13 <PublicServer> *** Train has joined company #1 17:37:23 *** Mucht has quit IRC 17:39:23 *** Mucht has joined #openttdcoop 17:39:24 *** ChanServ sets mode: +o Mucht 17:43:47 <SmatZ> !rcon set max_join_time 17:43:47 <PublicServer> SmatZ: Current value for 'max_join_time' is: '500' (min: 0, max: 32000) 17:46:05 *** hylje has joined #openttdcoop 17:46:05 *** ChanServ sets mode: +o hylje 17:51:58 <PublicServer> *** made screenshot at 0003B45F: http://ps.openttdcoop.org/publicserver/webcam/0003B45F.png 17:56:13 <PublicServer> <CharcoalDioxide> oh 17:56:20 <PublicServer> <CharcoalDioxide> sure 17:56:42 <PublicServer> <CharcoalDioxide> for 15 i dont care that much, both plans are as good imo 17:57:01 <PublicServer> <CharcoalDioxide> actually neither 08 17:57:31 <PublicServer> <CharcoalDioxide> so just use your plan 17:57:53 <PublicServer> *** CharcoalDioxide has joined company #1 17:58:09 <PublicServer> *** CharcoalDioxide has joined spectators 17:58:18 <PublicServer> <CharcoalDioxide> ill brb 18:00:55 *** ODM has joined #openttdcoop 18:00:55 *** ChanServ sets mode: +o ODM 18:00:59 *** dr_gonzo has quit IRC 18:03:13 *** mfb- has joined #openttdcoop 18:03:19 <mfb-> re 18:03:43 <PublicServer> *** mfb joined the game 18:06:58 <PublicServer> *** made screenshot at 00009052: http://ps.openttdcoop.org/publicserver/webcam/00009052.png 18:10:13 <PublicServer> <CharcoalDioxide> back 18:10:24 <PublicServer> *** CharcoalDioxide has joined company #1 18:11:05 <PublicServer> <CharcoalDioxide> logic isle is spammed by oil industry 18:11:46 <PublicServer> <mfb> it will die 18:12:04 <PublicServer> <CharcoalDioxide> optimistic thinking... 18:12:19 <PublicServer> <mfb> V will kill it 18:12:21 <PublicServer> <CharcoalDioxide> :P 18:13:28 <PublicServer> <mfb> looks like the MM don't make money any more 18:13:40 <PublicServer> <CharcoalDioxide> because missing airport 18:13:42 <PublicServer> <mfb> (together with the horror-trip-airplanes) 18:16:43 *** kuch3n has joined #openttdcoop 18:17:08 <PublicServer> <CharcoalDioxide> hmm, isnt it still planning phase, kinda? 18:17:20 <PublicServer> <mfb> planning on a larger scale 18:18:06 <PublicServer> <mfb> testing the concept 18:18:28 <PublicServer> <CharcoalDioxide> how? 18:18:48 <PublicServer> <CharcoalDioxide> also, woooden maglev brigdes 18:19:02 <PublicServer> <mfb> I'm trying to repeat that thing 18:19:08 <PublicServer> <mfb> not meant for trains 18:19:22 <PublicServer> <mfb> but monorail/maglev is to separate both logic elements 18:19:47 <PublicServer> <CharcoalDioxide> i kno, but still looks ugly (maglev and wood just... doesnt seem right) 18:19:53 <PublicServer> <mfb> :p 18:21:10 <PublicServer> *** Hippidy joined the game 18:21:30 *** mitooo has joined #openttdcoop 18:21:58 <mitooo> !download 18:21:58 <PublicServer> mitooo: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 18:21:58 <PublicServer> mitooo: http://www.openttd.org/en/download-trunk/r21659 18:21:58 <PublicServer> *** made screenshot at 00038A73: http://ps.openttdcoop.org/publicserver/webcam/00038A73.png 18:22:24 <mitooo> !download lin 18:22:24 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r21659/openttd-trunk-r21659-linux-generic-i686.tar.xz 18:26:55 <PublicServer> <CharcoalDioxide> gtg 18:26:59 <PublicServer> *** CharcoalDioxide has left the game (leaving) 18:27:46 *** CharcoalDioxide has quit IRC 18:28:58 <kuch3n> Somebodys got a SRNW Tutorial 18:30:37 <PublicServer> *** Hippidy has left the game (connection lost) 18:30:39 <mitooo> !password 18:30:39 <PublicServer> mitooo: jumbos 18:30:50 <PublicServer> *** Mitooo joined the game 18:31:04 <PublicServer> *** Mitooo has joined company #1 18:36:24 *** fonsinchen has joined #openttdcoop 18:36:59 <PublicServer> *** made screenshot at 0003CFE4: http://ps.openttdcoop.org/publicserver/webcam/0003CFE4.png 18:41:33 *** Ryton has joined #openttdcoop 18:42:42 <PublicServer> *** Mitooo has left the game (leaving) 18:49:06 <kuch3n> Somebody there? 18:51:59 <PublicServer> *** made screenshot at 00038274: http://ps.openttdcoop.org/publicserver/webcam/00038274.png 19:02:34 <kais58> !players 19:02:37 <PublicServer> kais58: Client 22 is Vinnie, a spectator 19:02:37 <PublicServer> kais58: Client 48 (Orange) is mfb, in company 1 (psg200) 19:02:37 <PublicServer> kais58: Client 8 is Thraxian|Work, a spectator 19:02:37 <PublicServer> kais58: Client 14 (Orange) is Combuster, in company 1 (psg200) 19:02:37 <PublicServer> kais58: Client 23 (Orange) is Spike, in company 1 (psg200) 19:02:39 <PublicServer> kais58: Client 27 (Orange) is Train, in company 1 (psg200) 19:02:39 <PublicServer> kais58: Client 29 is Intexon, a spectator 19:02:41 <PublicServer> kais58: Client 38 (Orange) is Mazur, in company 1 (psg200) 19:03:28 <kais58> !password 19:03:28 <PublicServer> kais58: polyps 19:08:23 <V453000> !password 19:08:23 <PublicServer> V453000: crowed 19:08:41 <PublicServer> *** V453000 joined the game 19:09:23 <kais58> !password 19:09:23 <PublicServer> kais58: crowed 19:09:39 <PublicServer> *** kais58 joined the game 19:16:33 <PublicServer> *** kais58 has left the game (leaving) 19:16:38 <PublicServer> *** Combuster has joined spectators 19:17:58 <PublicServer> *** Mazur has left the game (leaving) 19:21:59 <PublicServer> *** made screenshot at 00003D51: http://ps.openttdcoop.org/publicserver/webcam/00003D51.png 19:27:59 <Yexo> !password 19:27:59 <PublicServer> Yexo: smacks 19:28:09 <PublicServer> *** Yexo joined the game 19:28:11 <PublicServer> *** tneo joined the game 19:28:19 <PublicServer> <tneo> evening 19:29:42 *** Inder has joined #openttdcoop 19:29:52 <Inder> Hello 19:30:04 <PublicServer> <tneo> what the hack happened at island 11? 19:30:35 <PublicServer> <tneo> who bulldozed the entire island into a square? 19:31:15 <Inder> !password 19:31:15 <PublicServer> Inder: smacks 19:31:31 <PublicServer> *** Inder joined the game 19:33:16 <PublicServer> *** tneo has left the game (leaving) 19:33:20 <PublicServer> <Yexo> interesting game concept, with a lot of different styles within one game 19:36:59 <PublicServer> *** made screenshot at 00036478: http://ps.openttdcoop.org/publicserver/webcam/00036478.png 19:37:29 *** mitooo has quit IRC 19:39:17 <PublicServer> *** Inder has left the game (connection lost) 19:41:05 *** Artix has quit IRC 19:41:21 *** yuriks has joined #openttdcoop 19:41:46 *** MrMouthy has joined #openttdcoop 19:42:04 *** pugi has joined #openttdcoop 19:42:43 <MrMouthy> Umm where can i download 1.1.0 beta2M? 19:42:43 <PublicServer> <mfb> that's a really large amount of oil rigs 19:43:05 <PublicServer> *** Yexo has left the game (connection lost) 19:43:58 <PublicServer> *** mfb has left the game (leaving) 19:44:04 *** greenlion_ has quit IRC 19:44:27 *** greenlion_ has joined #openttdcoop 19:50:08 <MrMouthy> !admin 19:53:48 <V453000> hm? 19:54:04 <MrMouthy> I cant get onto welcome stable... 19:54:23 <MrMouthy> Reuires beta 2M, which isnt available for d/l 19:54:43 <V453000> hmm 19:54:53 <^Spike^> v just kick pm/ammler 19:55:01 <^Spike^> i don't got access there 20:06:00 *** Artix has joined #openttdcoop 20:06:56 *** DayDreamer has joined #openttdcoop 20:06:59 <PublicServer> *** made screenshot at 0000950F: http://ps.openttdcoop.org/publicserver/webcam/0000950F.png 20:08:54 <MrMouthy> Brb 20:12:15 <PublicServer> *** V453000 has left the game (leaving) 20:14:16 <MrMouthy> Bk 20:16:18 *** hylje has quit IRC 20:17:59 <Mazur> MrMouthy, what OS? 20:18:29 <V453000> !password 20:18:29 <PublicServer> V453000: strewn 20:18:48 <MrMouthy> Win 7 20:18:49 <PublicServer> *** V453000 joined the game 20:19:19 <Mazur> Not sure whether there's a compiled version, but hte download page is here: http://www.openttd.org/en/download-testing 20:19:41 <Vinnie> !password 20:19:41 <PublicServer> Vinnie: strewn 20:19:48 *** fabian has joined #openttdcoop 20:19:50 <V453000> all righ lets build 20:19:50 <MrMouthy> Thats that standard bat 2? 20:19:54 <V453000> @stage Building 20:19:54 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21659) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:19:54 <MrMouthy> *beta 20:20:19 <PublicServer> *** Game still paused (manual, number of players) 20:20:21 <Yexo> !password 20:20:21 <PublicServer> Yexo: strewn 20:20:23 <Mazur> That's the 1.1.0-beta2 Stable's running. 20:20:31 <PublicServer> *** Game still paused (manual, number of players) 20:20:32 <PublicServer> *** V453000 joined the game 20:20:33 <MrMouthy> Nope its been changed to beta 2M 20:20:40 <fabian> !dl win32 20:20:40 <PublicServer> fabian: http://binaries.openttd.org/nightlies/trunk/r21659/openttd-trunk-r21659-windows-win32.zip 20:20:40 <PublicServer> *** Game still paused (manual, number of players) 20:20:43 <PublicServer> *** Vinnie joined the game 20:20:44 <V453000> !auto 20:20:44 <PublicServer> *** V453000 has enabled autopause mode. 20:20:44 <PublicServer> *** Game still paused (number of players) 20:20:48 <MrMouthy> But theres no build available for download 20:20:55 <PublicServer> *** Game still paused (number of players) 20:20:55 <PublicServer> *** Game unpaused (number of players) 20:20:56 <PublicServer> *** Yexo joined the game 20:20:59 <PublicServer> <V453000> oh, Yexo :) hi 20:21:17 <fabian> hi 20:21:20 <PublicServer> <Yexo> hello :) 20:22:00 <PublicServer> *** made screenshot at 0003BE52: http://ps.openttdcoop.org/publicserver/webcam/0003BE52.png 20:22:10 <PublicServer> *** Mazur joined the game 20:23:32 *** Ryton has quit IRC 20:25:01 <MrMouthy> So erm is the welcome stable gonna be sorted out or..? 20:25:10 <Yexo> it's being worked on I think 20:25:21 <MrMouthy> Ok :) 20:25:25 <Mazur> <Stablean> Ammler: Restart scheduled, will be initiated in next minute! 20:25:47 <Mazur> Its IRC channel is #openttdcoop.stable 20:26:21 *** Razaekel has quit IRC 20:29:59 <fabian> !password 20:29:59 <PublicServer> fabian: tapers 20:30:23 <PublicServer> <V453000> anyone building? 20:30:29 <PublicServer> <Vinnie> mope 20:30:32 <PublicServer> <Vinnie> nope 20:30:34 <PublicServer> *** V453000 has left the game (leaving) 20:30:39 <PublicServer> <Mazur> Nope. 20:30:41 <V453000> need to kill a few industries 20:30:51 *** Razaekel has joined #openttdcoop 20:31:00 <Mazur> Oh, the oild covered island, for instance? 20:31:02 <Train> !password 20:31:02 <PublicServer> *** fabian joined the game 20:31:02 <PublicServer> Train: tapers 20:31:03 <PublicServer> <fabian> hi :D 20:31:20 <PublicServer> *** Train joined the game 20:31:22 <PublicServer> <Train> hello 20:31:28 <PublicServer> *** Train has joined company #1 20:31:34 <PublicServer> *** mfb joined the game 20:31:38 <PublicServer> *** Mazur has left the game (leaving) 20:31:38 <PublicServer> <Train> hello 20:31:47 <PublicServer> <Vinnie> trian you are mx right? 20:31:53 <PublicServer> <mfb> building :) 20:32:07 <PublicServer> <mfb> roads? 20:32:09 <PublicServer> <Train> yes 20:32:19 <PublicServer> <Train> im Mx 20:32:21 <PublicServer> <Train> :) 20:32:36 <Mazur> Coffee. 20:32:42 <PublicServer> <mfb> hmm 20:32:48 <PublicServer> <Train> when do we start? 20:32:52 <PublicServer> <Vinnie> can i help making squares and signals @ Logic? 20:32:58 <PublicServer> <mfb> wrong by 2 tiles 20:33:09 <PublicServer> <Train> with building? 20:33:28 <PublicServer> <mfb> i think it's best to do that with 6 tiles signal spacing 20:33:48 <V453000> wait with building 20:33:52 <V453000> one more reload 20:33:52 <PublicServer> <Train> how does it work? 20:33:54 <V453000> !pause 20:33:54 <PublicServer> *** V453000 has paused the server. 20:33:54 <PublicServer> *** Game paused (number of players) 20:34:11 <PublicServer> <Train> :( 20:35:09 <V453000> there we go 20:35:11 <PublicServer> *** Game still paused (manual, number of players) 20:35:13 <V453000> !password 20:35:13 <PublicServer> V453000: tapers 20:35:15 <PublicServer> *** Game still paused (manual, number of players) 20:35:18 <PublicServer> *** Vinnie joined the game 20:35:19 <PublicServer> *** Game still paused (manual, number of players) 20:35:22 <PublicServer> *** fabian joined the game 20:35:28 <PublicServer> *** mfb joined the game 20:35:29 <PublicServer> *** Game still paused (manual, number of players) 20:35:32 <PublicServer> *** V453000 joined the game 20:35:37 <V453000> now, come fill the logic island so that no industries spawn 20:35:39 <V453000> !auto 20:35:39 <PublicServer> *** V453000 has enabled autopause mode. 20:35:41 <PublicServer> *** Game still paused (number of players) 20:35:41 <PublicServer> *** Game unpaused (number of players) 20:35:48 <PublicServer> <fabian> can i join the company for see your newgf's? :) 20:35:50 <PublicServer> *** Vinnie has joined company #1 20:35:52 <Train> !password 20:35:53 <PublicServer> Train: tapers 20:36:13 <PublicServer> *** Train joined the game 20:36:21 <PublicServer> *** Train has joined company #1 20:36:23 <PublicServer> *** Yexo joined the game 20:36:29 <PublicServer> <fabian> guys? 20:36:33 <PublicServer> <mfb> ? 20:36:33 <PublicServer> <Train> yes 20:36:39 <PublicServer> <Train> whats up? 20:36:43 <PublicServer> <fabian> cna i join the company for see the newgrf list? :) 20:36:55 <PublicServer> <V453000> you can see it without joining but feel free to join 20:36:55 <PublicServer> <Yexo> you don't even need to join the server to see the newgrf list 20:36:59 <KenjiE20> you're in, why do you need to see that list? 20:37:00 <PublicServer> *** made screenshot at 0003A24E: http://ps.openttdcoop.org/publicserver/webcam/0003A24E.png 20:37:15 <PublicServer> <Yexo> and if you're already in the server, joining the company makes absolutely no difference 20:37:36 <KenjiE20> more to the point you don't have to join the company to see it either 20:37:53 <PublicServer> *** fabian has joined company #1 20:38:18 <KenjiE20> >.> 20:38:27 <PublicServer> <Train> When do we start with building? 20:38:43 <PublicServer> *** mfb has left the game (connection lost) 20:38:52 <mfb-> !password 20:38:52 <PublicServer> mfb-: haying 20:38:56 * KenjiE20 disappears into the internet again 20:39:08 <PublicServer> *** mfb joined the game 20:40:41 <PublicServer> <Train> what doing now? 20:41:01 <PublicServer> <V453000> see island 11 20:41:07 <PublicServer> <Train> yes im there 20:41:10 <[com]buster> !password 20:41:10 <PublicServer> [com]buster: haying 20:41:29 <PublicServer> *** Combuster joined the game 20:41:33 <PublicServer> <Train> hello 20:41:37 <PublicServer> <V453000> hi :) 20:41:41 <PublicServer> <mfb> hi 20:41:49 <PublicServer> <Combuster> Back :) 20:43:07 <PublicServer> <V453000> right 20:43:09 <PublicServer> <Combuster> hmm, I doubt it's a good idea to grid island 11 all over 20:43:11 <PublicServer> <V453000> now the town placement 20:43:19 <PublicServer> <Combuster> you have no space for industries or whatever now 20:43:25 <PublicServer> <V453000> we will place cities there 20:43:27 <PublicServer> <mfb> we will delete some parts of it 20:43:47 <PublicServer> <mfb> one station example is already there 20:43:53 <PublicServer> <Combuster> I know 20:43:57 <PublicServer> <Train> whats about the border of island? 20:44:13 <PublicServer> <mfb> like !border 20:44:15 <PublicServer> <Vinnie> where will the timer come? 20:44:26 <PublicServer> <V453000> east 20:44:30 <PublicServer> <mfb> maybe in the lake 20:44:32 <PublicServer> <V453000> (we need space for that too 20:44:38 <PublicServer> <V453000> mfb: hardly 20:44:45 <PublicServer> <Combuster> that spare island on the map edge? 20:44:53 <PublicServer> <V453000> rather 20:44:58 <PublicServer> <V453000> we need to lead the bridges there 20:45:07 <PublicServer> <V453000> but these can go along the shore 20:45:49 <PublicServer> <Combuster> its easiest of course to connect the timers over the east shore 20:46:07 <PublicServer> <Combuster> you need two complementary lines, right? 20:46:12 <PublicServer> <mfb> right 20:46:12 <PublicServer> <V453000> ye 20:46:22 <PublicServer> <Combuster> what's the period? 20:46:28 <PublicServer> <V453000> lets leave some space at the eastern edge bte 20:46:30 <PublicServer> <V453000> btw 20:46:34 <PublicServer> <mfb> enough for the trains to reach the next red signal 20:46:36 <PublicServer> <V453000> Combuster: that will have to be tested 20:47:36 <PublicServer> <V453000> umm 20:47:54 <PublicServer> <Train> ? 20:47:56 <PublicServer> <V453000> at least the eastern edge will need some space 20:48:04 <PublicServer> <V453000> and the south will need to be this way 20:48:18 <PublicServer> <V453000> just cause the next one does not fit in 20:48:58 <PublicServer> <Combuster> crap, wrong tool 20:49:28 <PublicServer> <Vinnie> along whole line the signs ? 20:49:44 <PublicServer> <V453000> ? 20:50:28 <PublicServer> <V453000> buy land, yes 20:50:34 <PublicServer> <V453000> so that no industries can have a look 20:51:42 <PublicServer> <V453000> Combuster: we can make that a bit nicer by making an artificial island around the mainland 20:52:00 <PublicServer> *** made screenshot at 0003F08E: http://ps.openttdcoop.org/publicserver/webcam/0003F08E.png 20:52:04 <PublicServer> <V453000> so the bridges are only 2 between the artificial island and the timer 20:52:10 <PublicServer> <Combuster> We can make it nicer as well by wiring the A and B around the coast 20:52:24 <PublicServer> <V453000> yes, thats what I meant 20:52:24 <PublicServer> <V453000> :) 20:52:54 <PublicServer> <Vinnie> can i make all the crossings like !Here 20:53:02 <PublicServer> <V453000> y 20:53:34 <PublicServer> *** Intexon joined the game 20:53:35 <PublicServer> <Intexon> hello 20:53:35 <PublicServer> <Train> hi 20:54:07 <PublicServer> <V453000> hi 20:54:33 <PublicServer> <Intexon> that's monstrous :O 20:54:37 <PublicServer> <Intexon> may I help? 20:54:50 <PublicServer> <V453000> we need to make town territories 20:54:54 <PublicServer> <Train> copy/ paste would be a help too 20:54:58 <PublicServer> <V453000> guys 20:55:08 <PublicServer> <Train> what? 20:55:12 <PublicServer> <V453000> mfb: 20:55:38 <PublicServer> <Train> i must go... 20:55:44 <PublicServer> <Vinnie> bye 20:55:44 <PublicServer> <mfb> ? 20:55:54 <PublicServer> <V453000> we should say where will be the towns 20:55:58 <PublicServer> <Train> see you maybe tommorow.... 20:56:00 <PublicServer> <V453000> asap 20:56:10 <PublicServer> <Train> good evening, bye 20:56:16 <PublicServer> <mfb> cu 20:56:20 <PublicServer> <Train> :) 20:56:20 <PublicServer> <V453000> just like Prarningstone is now 20:56:24 <PublicServer> <V453000> the holes for towns 20:56:24 <PublicServer> *** Train has left the game (leaving) 20:56:42 *** greenlion_ has quit IRC 20:57:10 <PublicServer> <Yexo> can I go ahead and delete one of the crossings under a "city" sign? 20:57:12 <PublicServer> <mfb> see city-signs 20:57:18 <PublicServer> <mfb> wait with that please 20:57:21 *** mulch has joined #openttdcoop 20:57:32 <PublicServer> <mfb> maybe there are problems with that 20:57:37 <mulch> @quickstart 20:57:38 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:57:50 <PublicServer> <Yexo> ok 20:58:04 <PublicServer> <V453000> lets highlight them 20:58:16 <PublicServer> <mfb> like that? 20:58:48 <mulch> !password 20:58:48 <PublicServer> mulch: miller 20:58:53 <PublicServer> <mfb> V? 20:58:57 <PublicServer> <V453000> yes? 20:59:11 <PublicServer> <mfb> city-design like the current? 20:59:16 <PublicServer> *** mulch joined the game 20:59:19 <PublicServer> <V453000> thats kinda chaotic 20:59:23 <PublicServer> <V453000> and we need more cities I think 20:59:35 <PublicServer> <mfb> just change it ;) 20:59:45 <PublicServer> <V453000> lets start from the corner 21:00:02 <PublicServer> <V453000> we can repeat them this often, right? 21:00:20 <PublicServer> <V453000> yes 21:00:40 <PublicServer> <V453000> so that both A and B get the "recovery piece" 21:01:08 <PublicServer> <V453000> that even fits 21:01:58 <PublicServer> <V453000> in the other direction we can have them right on each other 21:02:01 <PublicServer> <V453000> so I would do that 21:02:05 <PublicServer> <V453000> what you think? 21:02:19 <PublicServer> <V453000> like this 21:02:37 <PublicServer> <mfb> gets challenging with the tunnels/bridges, but it should be possible 21:02:37 *** Train has quit IRC 21:02:51 <PublicServer> <V453000> tunnels and bridges dont go N-S 21:03:07 <PublicServer> <mfb> still only 2 squares left from city to city 21:03:17 <PublicServer> <V453000> that should be ok 21:03:43 <PublicServer> <V453000> if we get too much traffic we can improve trains 21:03:49 <PublicServer> *** mulch has joined company #1 21:03:51 <PublicServer> <V453000> I would rather make as many cities as possible 21:03:55 <PublicServer> <mfb> lets start with cabelling there then 21:04:15 <PublicServer> <mfb> at !here 21:04:20 <PublicServer> <fabian> okay lets go 21:05:14 <PublicServer> <Vinnie> station at ! Here? 21:05:23 <PublicServer> <V453000> yes 21:05:26 <PublicServer> <V453000> clone the example 21:06:28 <PublicServer> <Combuster> please keep the monorail and maglev 21:06:40 <PublicServer> <Combuster> makes checking a ton easier 21:06:42 <PublicServer> <mfb> so we need some tunnel->tunnel-layout 21:06:48 <PublicServer> <V453000> need highlighting the towns 21:07:00 <PublicServer> *** made screenshot at 00039442: http://ps.openttdcoop.org/publicserver/webcam/00039442.png 21:07:53 <PublicServer> <Combuster> tunnels are less versatile unfortunately 21:08:01 <PublicServer> <V453000> ye 21:08:16 <PublicServer> <mfb> bridge the monorail 21:08:18 <PublicServer> <mfb> tunnel maglev 21:08:24 <PublicServer> <mfb> k, that works 21:08:26 <PublicServer> <V453000> ya 21:08:31 *** greenlion_ has joined #openttdcoop 21:09:59 <PublicServer> <V453000> that will do the job :) 21:11:00 <PublicServer> <mfb> easy with tunnels 21:11:06 <PublicServer> <fabian> i like this :) 21:12:00 <PublicServer> <V453000> I will delete the example town, right? 21:12:06 <PublicServer> <V453000> oh, brb 5 minutes 21:12:12 <PublicServer> <mfb> wait 21:12:20 <PublicServer> <mfb> I'll copy monorail 21:13:18 <PublicServer> <mfb> k done 21:13:34 <PublicServer> <Combuster> eek, feedback 21:14:32 <PublicServer> <Vinnie> can i continue maglev tunnels 21:14:46 <PublicServer> <Combuster> wiring problem 21:14:50 <PublicServer> <mfb> where? 21:15:20 <PublicServer> <mfb> yeah maglev tunnels should be ok everywhere 21:15:31 <PublicServer> *** Thraxian|Work joined the game 21:16:04 <PublicServer> <V453000> back 21:16:31 <PublicServer> * Yexo is still wondering how this will all work in the end 21:16:37 <PublicServer> <V453000> we too 21:16:39 <PublicServer> <Thraxian|Work> wow - that corner looks.... for lack of a better word... digital! 21:16:47 <PublicServer> <mfb> :D 21:16:49 <PublicServer> <V453000> :D 21:17:07 <PublicServer> <Thraxian|Work> looks like a breadboard - brings back memories of computer engineering classes 21:17:07 <PublicServer> <Vinnie> is !Wrong a mistake? 21:17:27 <PublicServer> <mfb> no 21:17:31 <PublicServer> <Yexo> looks like it should be moved NE one block 21:17:37 <PublicServer> <mfb> oh wait 21:17:37 <PublicServer> <mfb> yes 21:17:55 <PublicServer> *** Combuster has left the game (connection lost) 21:18:05 <PublicServer> <V453000> like this 21:19:56 <PublicServer> *** V453000 has left the game (connection lost) 21:20:18 <V453000> !password 21:20:18 <PublicServer> V453000: stowed 21:20:36 <PublicServer> *** V453000 joined the game 21:21:08 <PublicServer> <mfb> we have to switch maglev<->monorail for different towns 21:21:12 <PublicServer> <V453000> when I see the warning message "server not responding for 5,6,7,... seconds" I want to kill somebody 21:21:14 <PublicServer> <mfb> to keep the layout 21:21:18 *** [alt]buster has joined #openttdcoop 21:21:19 *** [com]buster has quit IRC 21:21:22 *** [alt]buster is now known as [com]buster 21:22:01 <PublicServer> *** made screenshot at 0003B464: http://ps.openttdcoop.org/publicserver/webcam/0003B464.png 21:22:07 <PublicServer> <V453000> hmm 21:22:13 <PublicServer> <V453000> ho much will remain of our lake? :D 21:22:27 <PublicServer> <mfb> hmm 21:22:33 <PublicServer> <mfb> 6 bridges 21:22:50 <PublicServer> <Yexo> is the town location at !correct? ok? 21:22:54 <PublicServer> <V453000> yes 21:23:03 <PublicServer> <Yexo> it's right next to the town SE of it 21:23:10 <PublicServer> <V453000> thats ok 21:23:18 <PublicServer> <Yexo> at the other end of the island they have an offset of 2 blocks 21:26:21 <Ammler> !rcon debug_level 21:26:21 <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0' 21:26:21 *** mulch has quit IRC 21:27:19 <PublicServer> <mfb> one example for the non-town-rows is next to the town example 21:28:02 <PublicServer> <Yexo> the little road is just to increase the town rating 21:28:19 <PublicServer> <mfb> ? 21:28:27 <PublicServer> <Yexo> it didn't allow anymore stations 21:28:37 <PublicServer> <mfb> ah 21:29:20 <Inder> !password 21:29:20 <PublicServer> Inder: crater 21:29:21 <Ammler> what the hell are you going to build here? :-D 21:29:33 <V453000> hm? :D 21:29:51 <PublicServer> <mfb> logic madness 21:29:54 <PublicServer> *** Inder joined the game 21:30:09 <Ammler> we got some strange debug output, check the log 21:30:13 <PublicServer> <Yexo> I'm still trying to find out :p 21:30:35 <Ammler> even Yexo doesn't understand? :-o 21:30:38 <PublicServer> <Yexo> the thing about signalsegments being to complex? 21:30:45 <Ammler> Yexo: yes 21:30:54 <PublicServer> <Yexo> it'll go away once we actually build some signals 21:30:58 <PublicServer> <Yexo> at least I hope so 21:31:07 *** fabian has quit IRC 21:31:11 <PublicServer> <mfb> there are signals somewhere 21:31:26 <PublicServer> *** Hippidy joined the game 21:31:33 <PublicServer> <Yexo> but all the normal rails are connected almost without signals and with a lot of junctions 21:31:40 <PublicServer> <V453000> yes 21:31:46 <PublicServer> <mfb> signals are missing atm 21:31:57 <PublicServer> <V453000> add the signal as the pattern elsewhere shows :) 21:32:28 <PublicServer> <Yexo> whoah, that's a lot of different signal types mixed together 21:32:36 <PublicServer> <V453000> for a reason :) 21:32:43 <PublicServer> <mfb> just 3 21:32:46 <PublicServer> <mfb> the same 3 everywhere 21:32:57 <PublicServer> <mfb> ok, and exit signals in the bocks 21:32:59 <PublicServer> <Yexo> normal signals, presignals, exit signals and path signals 21:33:09 <PublicServer> <mfb> *blocks 21:33:23 <PublicServer> <Yexo> so double normal signals, than presignal one-way, than pbs-signal 21:33:34 <PublicServer> <V453000> yes 21:33:51 <PublicServer> <mfb> wait 21:33:57 <PublicServer> <mfb> there is one connection missing 21:34:11 <PublicServer> <Vinnie> where can i find what you guys call north? 21:34:28 <PublicServer> <mfb> next to the town 21:34:56 <PublicServer> <mfb> and one connection is not needed 21:35:33 <PublicServer> <Vinnie> ty for arrow :) 21:35:34 <PublicServer> <mfb> we have to take away another tile from the towns 21:37:00 <PublicServer> <Vinnie> i copy along line 21:37:01 <PublicServer> *** made screenshot at 0003B41D: http://ps.openttdcoop.org/publicserver/webcam/0003B41D.png 21:37:25 <PublicServer> <mfb> some parts of the road must be at sea level 21:37:35 <PublicServer> <mfb> useful to do that first 21:37:59 <PublicServer> <fabian> guy's im leaving you! :) 21:38:05 <PublicServer> <fabian> i come back tomorrow :D 21:38:07 <PublicServer> <V453000> cya 21:38:15 <PublicServer> <mfb> cu 21:38:15 <PublicServer> <fabian> bye bye! 21:38:23 <PublicServer> *** fabian has left the game (leaving) 21:38:51 <PublicServer> <Vinnie> ia there a hotkey to switch beteen monorail and maglev eg. 21:39:09 <PublicServer> <Yexo> no 21:40:23 <PublicServer> <Vinnie> sry V 21:40:31 <PublicServer> <Vinnie> x pressed didnt see sign 21:40:31 <PublicServer> <V453000> well 21:40:39 <PublicServer> <V453000> it might be in both cases 21:40:49 <PublicServer> <V453000> but we can add that later if it is needed 21:40:55 <PublicServer> <mfb> ? 21:41:05 <PublicServer> <Vinnie> you do signals 21:41:07 <PublicServer> <V453000> when there are longer tracks 21:41:25 <PublicServer> <V453000> we need to make only the first block controlled 21:41:27 <PublicServer> <V453000> I think 21:41:35 <PublicServer> <V453000> the rest could go 21:41:54 <PublicServer> <V453000> otherwise the longer wire will work as a jamming spot 21:42:35 <PublicServer> <mfb> k, railway-levels are done 21:43:17 <PublicServer> <Yexo> could you give me a signal example at !signals? 21:43:23 <PublicServer> <Yexo> for the edge I mean 21:43:27 <PublicServer> <mfb> in the east 21:43:39 <PublicServer> <V453000> this 21:43:47 <PublicServer> <V453000> only hold them at the first one 21:44:09 <PublicServer> <mfb> only hold on the last? 21:44:11 <PublicServer> <V453000> yes 21:44:15 <PublicServer> <V453000> imagine it 21:44:17 <PublicServer> <Yexo> thanks, and the city entrance? 21:44:25 <PublicServer> <mfb> (+large signal gap= 21:44:33 <PublicServer> <V453000> if 1 blocks, the rest would just jam behind it 21:44:40 <PublicServer> <V453000> if 2 blocks, only 1 waits 21:44:48 <PublicServer> <V453000> so 2 is better imo 21:45:41 <PublicServer> <Vinnie> next two lines will have lake in it 21:45:51 <PublicServer> <V453000> modify the lake 21:45:51 <PublicServer> <Vinnie> how to cross with monorail and maglev 21:45:55 <PublicServer> <Vinnie> ke 21:46:14 <PublicServer> <mfb> just improvise 21:48:30 <Inder> !password 21:48:30 <PublicServer> Inder: endure 21:48:45 <PublicServer> *** Inder #1 joined the game 21:49:59 <PublicServer> <mfb> tricky 21:50:29 *** Mitcian_ has quit IRC 21:52:01 <PublicServer> *** made screenshot at 0003C62F: http://ps.openttdcoop.org/publicserver/webcam/0003C62F.png 21:55:02 *** mulch has joined #openttdcoop 21:55:59 <PublicServer> <mfb> maybe a 1tile-prio for town exits? 21:56:05 <PublicServer> <V453000> no 21:56:33 <PublicServer> <V453000> just give them the entrance 21:56:40 <PublicServer> <V453000> so they are controlled by timer too 21:57:02 <PublicServer> <mfb> what happens if a train wants to leave station and another train is right next to it? 21:57:12 <PublicServer> <V453000> it waits? 21:57:24 <PublicServer> <mfb> fills the station 21:57:50 <PublicServer> <V453000> true 21:58:00 <PublicServer> <V453000> but that is easily solvable 21:58:16 <PublicServer> <V453000> or 21:58:24 <PublicServer> <V453000> well maybe 21:58:34 <PublicServer> *** Mazur joined the game 21:58:36 <PublicServer> <V453000> see !this 21:58:36 <PublicServer> *** SmatZ joined the game 21:58:40 <PublicServer> <SmatZ> hello 21:58:46 <PublicServer> <V453000> hi 21:59:02 <PublicServer> <V453000> when trains cant go, they return to overflow 21:59:02 <PublicServer> <Mazur> I;m seeing nothing. 21:59:06 <PublicServer> <V453000> thing is, how they get back 21:59:18 <PublicServer> <Mazur> Wait, let me open my eyes, that might make a difference. 21:59:20 <PublicServer> <Mazur> Hi. 21:59:28 <PublicServer> <V453000> hi 21:59:34 <PublicServer> <Vinnie> hello 21:59:34 <PublicServer> <mfb> most stations are broken here 21:59:48 <PublicServer> <mfb> one station part doesnt' have an exit 22:00:08 <PublicServer> *** SmatZ has left the game (leaving) 22:00:16 <PublicServer> <mfb> k, lake again 22:00:45 *** Artix has quit IRC 22:00:47 <PublicServer> <Vinnie> lane 3 and 4 are ready till lake 22:00:59 <PublicServer> <mulch> what TL is the logic island? 22:01:13 <PublicServer> <V453000> 1 22:01:37 <PublicServer> <mulch> DMU? 22:01:43 <PublicServer> <V453000> not final engines 22:01:51 <PublicServer> <V453000> but well, even these might be used 22:01:59 <PublicServer> <V453000> we might even try some various ones 22:02:09 <PublicServer> <mulch> these? 22:02:37 <PublicServer> <V453000> as I thought -.- 22:02:45 <PublicServer> <Intexon> good night :) 22:02:49 <PublicServer> <V453000> gn 22:02:49 <PublicServer> *** Intexon has left the game (leaving) 22:02:51 <PublicServer> <mfb> good night 22:02:59 <PublicServer> <mfb> well, most of the lake is still there 22:03:13 <Mazur> Sleep well, Intexon. 22:03:49 <PublicServer> <V453000> ok, !this is an operational station 22:03:57 <PublicServer> <V453000> maybe not perfectly, but operational 22:04:08 <PublicServer> <V453000> that should be sufficient 22:04:58 <PublicServer> <V453000> it could be made perfect, but that would take 2 buildings out 22:05:29 <PublicServer> <Vinnie> need more beer for next logic track 22:05:36 <PublicServer> <mfb> :D 22:05:54 <PublicServer> <Yexo> for a network like this we really need something like a copy-paste patch 22:06:41 <PublicServer> <mfb> lake is done 22:06:45 <PublicServer> <V453000> nice 22:06:55 <PublicServer> <V453000> all stations are needed to be like !example station 22:07:01 <PublicServer> *** made screenshot at 0003C642: http://ps.openttdcoop.org/publicserver/webcam/0003C642.png 22:07:51 *** Intexon has quit IRC 22:07:51 <PublicServer> <mfb> oh, one flaw 22:08:07 <PublicServer> <V453000> which one 22:08:16 <PublicServer> <mfb> there 22:08:49 <DayDreamer> !password 22:08:49 <PublicServer> DayDreamer: drawls 22:09:06 <PublicServer> *** DayDreamer joined the game 22:09:17 <PublicServer> <Vinnie> hey dd 22:09:23 <PublicServer> <DayDreamer> hi 22:09:31 <PublicServer> <mfb> hi 22:09:33 <PublicServer> <mfb> yeah ugly 22:09:33 <PublicServer> <V453000> hi 22:10:36 <PublicServer> *** Hippidy has left the game (connection lost) 22:11:50 <PublicServer> <Mazur> No idea why I'm doing this, but I'll simply continue untill told otherwise. 22:12:01 <PublicServer> <V453000> ? :) 22:12:55 <kuch3n> !password 22:12:55 <PublicServer> kuch3n: drawls 22:13:07 <PublicServer> <mfb> let's test the first 4 rows when they are finished 22:13:11 <PublicServer> <Vinnie> ahh im doint that wrong 22:13:13 <PublicServer> <mfb> or even the eastern part alone 22:13:19 <PublicServer> <V453000> test? 22:13:37 <PublicServer> <mfb> curious if that thing works 22:13:39 <PublicServer> <V453000> Player: change the name please 22:13:43 <PublicServer> <V453000> sure it does :P 22:14:07 <PublicServer> <V453000> btw I would use tubulars 22:14:11 <PublicServer> <V453000> they take less space 22:14:15 <PublicServer> <V453000> visually 22:14:36 <PublicServer> <mfb> ? 22:14:40 <PublicServer> <mulch> yep, wooden bridges look awful with the orig. gfx 22:14:42 <PublicServer> *** Player has changed his/her name to kuch3n 22:14:46 <PublicServer> <Mazur> Signals, V. 22:15:00 <PublicServer> <V453000> good :) 22:15:00 <PublicServer> <mulch> they have no roofs with opengfx , though 22:15:06 <PublicServer> <mfb> I have them transparent 22:15:08 <PublicServer> <V453000> ah 22:15:12 <PublicServer> <mfb> so it doesn't matter at all 22:15:20 <kuch3n> what is this on the east corner? 22:15:32 <PublicServer> <Vinnie> you guys gonna test/ 22:15:34 <PublicServer> <Vinnie> = 22:15:38 <PublicServer> <V453000> no 22:15:43 <PublicServer> <V453000> lets finish it 22:15:43 <PublicServer> <Vinnie> ok 22:15:45 <PublicServer> <V453000> it will work 22:15:53 <PublicServer> <Vinnie> :) 22:16:03 <PublicServer> <Yexo> you realize we're not even halfway with signalling / the rest of the towns? 22:16:19 <PublicServer> <V453000> :) 22:17:19 <PublicServer> <Vinnie> for a lane with no towns use all bridges? 22:17:32 <PublicServer> <mfb> it's easier 22:17:38 <PublicServer> <Vinnie> ty 22:17:40 <PublicServer> <V453000> tunnels are nicer tho 22:17:48 *** mulch has quit IRC 22:17:50 <PublicServer> <V453000> but meh 22:17:54 <PublicServer> <Mazur> Way prettier. 22:18:02 *** Hippidy has quit IRC 22:18:10 <PublicServer> <mfb> you can find some tunnel design, too, of course 22:19:31 <PublicServer> <V453000> for example !tunnel 22:19:46 <PublicServer> <Vinnie> got it already on lane 5 22:20:24 <PublicServer> <kuch3n> What is this Network about? :o 22:20:42 <PublicServer> <V453000> going nuts 22:20:50 <PublicServer> <Mazur> Thge one uisland or the whople map? 22:20:58 <PublicServer> <kuch3n> The island 22:21:08 <PublicServer> <Mazur> Logic,l or he lack of it. 22:21:18 *** mrruben5 has joined #openttdcoop 22:21:23 *** mrruben5 has left #openttdcoop 22:21:29 <PublicServer> <mfb> he ;) 22:21:51 <PublicServer> <V453000> true that it is kinda funny that there will be ONE logic train :D 22:21:55 <PublicServer> <V453000> for logic island 22:22:01 <PublicServer> *** made screenshot at 00038838: http://ps.openttdcoop.org/publicserver/webcam/00038838.png 22:22:37 <PublicServer> <Mazur> Hilarious. 22:22:43 <PublicServer> <kuch3n> You guys are weird :o 22:22:47 <PublicServer> <V453000> no 22:23:19 <PublicServer> <Mazur> Definately. 22:24:53 <PublicServer> <kuch3n> will there drive train threw this? 22:24:57 <PublicServer> <kuch3n> +s 22:24:59 <PublicServer> <V453000> yes 22:25:19 <SmatZ> why do so many people use "definately"? 22:25:20 *** Chillosophy has quit IRC 22:25:27 <PublicServer> <V453000> idk 22:25:31 <PublicServer> <V453000> dutchies... 22:25:41 <SmatZ> :0 22:25:44 <kuch3n> defiantley 22:25:53 <PublicServer> <Mazur> Definitly. 22:26:15 <PublicServer> <mfb> wiring at the eastern part should be ready 22:26:25 <PublicServer> <Vinnie> 6 done 22:26:27 <PublicServer> <mulch> definitely or defiantly? 22:26:27 <PublicServer> <mfb> well, the northern coast not 22:27:37 <kuch3n> definitely 22:28:53 <PublicServer> *** V453000 has joined spectators 22:28:53 <PublicServer> <mfb> crazy shit 22:28:59 <V453000> coming soon 22:29:09 <PublicServer> <mfb> and, oh no, maglev and monorail logic on the same tile 22:30:15 <PublicServer> <kuch3n> When is this finished? 22:30:37 <PublicServer> <Vinnie> almost :) 22:31:19 <PublicServer> <Inder #1> Can't wait... =) 22:31:37 <PublicServer> <mfb> well, many signals missing 22:32:43 <PublicServer> <Vinnie> 6 ready 22:32:57 <PublicServer> <mfb> signals at wires 22:33:01 <PublicServer> <mfb> ;) 22:33:07 <PublicServer> <Mazur> I think signals are done, in the not outer ring. 22:33:35 <PublicServer> <Yexo> they still needs checking 22:33:40 <PublicServer> <Yexo> at some random places signals are still missing 22:33:50 <PublicServer> <Mazur> True. 22:34:26 <PublicServer> <Mazur> I skipped maglev van monorail tracks. 22:34:55 <PublicServer> <kuch3n> Trains can drive on this network? Oo 22:35:22 <PublicServer> <mfb> of course 22:36:09 <PublicServer> <Yexo> try "name newgame" in the console 22:36:34 <Mazur> s/newgame/newname/ 22:37:02 <PublicServer> *** made screenshot at 00039C6F: http://ps.openttdcoop.org/publicserver/webcam/00039C6F.png 22:37:10 <PublicServer> <Yexo> don't start it with ~ 22:37:12 <PublicServer> <Yexo> ehm, ! 22:37:17 <PublicServer> <Inder #1> newname Inder 22:37:23 <PublicServer> <Yexo> and don't type it in the chat 22:37:33 <PublicServer> <kuch3n> facepalm.. 22:37:37 <PublicServer> <Mazur> OPen the console with the back-quote, and type: name Inder 22:37:37 <PublicServer> <Yexo> open the console first with ` (=key left of 1 on your keyboard) 22:37:39 <PublicServer> <Mazur> there. 22:37:47 <PublicServer> *** Inder #1 has changed his/her name to Inder #2 22:38:03 <PublicServer> <Inder #2> Hrhr... there is a console.... ty 22:38:24 <PublicServer> <Mazur> You can close it with backtick again. 22:38:31 <PublicServer> <kuch3n> There is someone called Inder too.. 22:38:37 <PublicServer> <Vinnie> who's doing mono on 6 22:38:55 <PublicServer> <Inder #2> i cant have same name in irc and ingame? 22:39:00 <PublicServer> <Mazur> Yes. 22:39:02 <PublicServer> <Yexo> you can 22:39:06 <PublicServer> <Mazur> You can. 22:39:12 <PublicServer> *** Inder #2 has changed his/her name to Hans 22:39:16 <PublicServer> <kuch3n> There are two clients ingame 22:39:16 <PublicServer> *** Hans has changed his/her name to Inder #1 22:39:26 <PublicServer> <kuch3n> named "Inder" 22:39:40 <PublicServer> *** Inder has left the game (connection lost) 22:39:50 <PublicServer> *** Inder #1 has changed his/her name to Inder 22:39:52 <PublicServer> <Mazur> "Inder" is free now, as a name. 22:39:58 <PublicServer> <mfb> hmm some problem at the coast again 22:39:58 <PublicServer> <Inder> oh yes, didnt notice 22:40:02 <PublicServer> <Mazur> Good boy. 22:40:04 <PublicServer> <Inder> ty =) 22:42:00 <PublicServer> <mfb> k 22:42:12 *** Hippidy has joined #openttdcoop 22:44:08 <Hippidy> !password 22:44:08 <PublicServer> Hippidy: payers 22:44:17 <PublicServer> *** Hippidy joined the game 22:44:23 <PublicServer> <Mazur> Hi, Hippy. 22:44:27 <PublicServer> <Hippidy> hello 22:44:31 *** fonsinchen has quit IRC 22:44:31 <PublicServer> <Vinnie> hi 22:44:47 <PublicServer> <kuch3n> Maybe i connect while limiting the connection to 512byte/s 22:44:47 <PublicServer> *** Combuster joined the game 22:45:27 <PublicServer> <mfb> I don't understand that system at the east border 22:45:35 <PublicServer> <mfb> can you connect that, V? 22:45:49 <PublicServer> <mfb> at !here 22:47:12 <PublicServer> <Combuster> lotsa signals missing on the wires... 22:47:16 <PublicServer> <mfb> nearly all 22:47:51 <PublicServer> <Mazur> I did not look at the wires. 22:48:05 <PublicServer> <Vinnie> also outer ring isnt atatched to wires 22:48:15 <PublicServer> <mfb> that's easy to do 22:48:37 <PublicServer> <Mazur> I've not idea how the wires should be signalled. 22:49:25 <PublicServer> <mfb> one exit signal to each connection to railroads 22:49:51 <PublicServer> <Mazur> Away from the switch, you mean? 22:50:01 <PublicServer> <mfb> exactly 22:50:25 <PublicServer> <Mazur> Thwe example was missing one signal? 22:50:31 <PublicServer> <mfb> oh 22:50:37 <PublicServer> <mfb> should have 4 22:50:39 <PublicServer> <mfb> k 22:50:47 <PublicServer> <Vinnie> 5 more rows of wires :) 22:50:51 <PublicServer> <Mazur> The one I was flipping left and right. 22:52:02 <PublicServer> *** made screenshot at 0003B67E: http://ps.openttdcoop.org/publicserver/webcam/0003B67E.png 22:52:44 <PublicServer> <Combuster> use combo signals, not exit signals 22:53:03 <PublicServer> <mfb> hmm better 22:53:29 <PublicServer> <DayDreamer> im going to sleep, so good luck with your hell island and good night 22:53:39 <PublicServer> <mfb> good night 22:53:41 <PublicServer> <Mazur> Sleep well. 22:53:49 <PublicServer> *** DayDreamer has left the game (leaving) 22:53:49 <PublicServer> <Vinnie> gn 22:54:31 *** DayDreamer has quit IRC 22:55:49 <PublicServer> <Combuster> glitch 22:55:53 <PublicServer> <Mazur> I've no idea which ones I did with exit signals (as instructed) before you corrected the instruction. 22:56:26 <PublicServer> <Combuster> hmm, there's a problem with combosignals 22:56:36 <PublicServer> <mfb> we'll see which signals are green if they should be red 22:56:57 <PublicServer> <Mazur> Should be identifiable by stopping hte switch train on either side and checking the signals that read frmo it. 22:57:09 <PublicServer> <mfb> wtf 22:57:19 <PublicServer> <Combuster> I rather let the timer roam 22:57:19 <PublicServer> *** V453000 has joined company #1 22:57:30 <PublicServer> <Combuster> that way you can see if signals flip over or not 22:57:35 <PublicServer> <V453000> backy 22:57:57 <PublicServer> <Mazur> V, see !bug 22:58:01 <PublicServer> <Mazur> Intewesting. 22:58:39 <PublicServer> <V453000> WTF 22:58:52 <PublicServer> <mulch> does the signal closest to the timer train need to be a combo? 22:59:10 <PublicServer> <Combuster> not necessarily 22:59:38 <PublicServer> <Mazur> That one only registres occupied/unoccupied. 22:59:40 <Yexo> if you open up the console you'll see alot of debug messages "[misc] SignalSegment too comples" 22:59:50 <Yexo> the effect of that is that certain signals won't be updated 22:59:53 <PublicServer> <mfb> lol 22:59:57 <PublicServer> <V453000> LOL? 23:00:21 <Yexo> the maximum number of signals facing the same block is 64 23:00:34 <PublicServer> <V453000> oh 23:00:36 <PublicServer> <Combuster> and you can circumvent that by having a piece of track with a thousand signals pointing to it? 23:00:38 <PublicServer> <mfb> then we need more signals in between 23:00:49 <PublicServer> <Combuster> and thus combos 23:00:57 <Yexo> no, but you might be able to circumvent it with combosignals 23:00:57 <PublicServer> <V453000> ye 23:00:59 <PublicServer> <Combuster> and thus too complex systems 23:01:43 <[com]buster> so, what are the hard rules for propagation? some recursive depth or max signals being toggled? 23:01:43 <PublicServer> <mfb> adding more signals along the rows could help? 23:01:52 <[com]buster> not really 23:02:03 <Yexo> not sure about that 23:02:05 <[com]buster> adding a signal stops propagation earlier 23:02:06 <PublicServer> <mfb> like !extra signal 23:02:30 <PublicServer> <mfb> as i understood it, not the propagation length is the problem 23:02:37 <PublicServer> <mfb> in fact, that is really short here 23:02:41 <PublicServer> <mfb> <10 23:02:59 <Yexo> the problem in the current game is not the propagation length but the number of signals in the same block 23:03:04 <PublicServer> <Combuster> There might be a few >10 propagations in here 23:03:10 <PublicServer> <mfb> that's it 23:03:14 <PublicServer> <mfb> just divide the blocks 23:03:18 <PublicServer> <mfb> more sub-blocks 23:03:47 <PublicServer> <mfb> nice 23:03:59 <PublicServer> <Vinnie> all blocks need combo's for each exit? 23:04:05 <PublicServer> <V453000> yes 23:04:09 <Yexo> in other words: openttdcoop reached another limit of openttd :) 23:04:15 <PublicServer> <V453000> :D 23:04:42 <PublicServer> <Mazur> ANd a single combo on the entrance to keep the number of signals per block in check? 23:05:02 <PublicServer> <Combuster> where possible 23:05:18 <PublicServer> <V453000> maglev part has almost no additions possible 23:05:26 <PublicServer> <Yexo> looks like the message is gone 23:06:27 <PublicServer> <Mazur> Tunnel ones have. 23:07:03 <PublicServer> *** made screenshot at 0003EC79: http://ps.openttdcoop.org/publicserver/webcam/0003EC79.png 23:07:17 <PublicServer> <Mazur> Some of them, anyway. 23:07:51 <PublicServer> <Yexo> yep, definitely gone. It should work now :) 23:08:44 <PublicServer> <Mazur> Well, I've been going round adding entrance signals. 23:08:46 <SmatZ> also the warning may depend on orientation of the signal block 23:08:57 <PublicServer> <mulch> as have I 23:09:54 <PublicServer> <mulch> all the wires run east -> west, right? so we can check everything's propogating by looking at the west end of the island 23:10:13 <PublicServer> <mfb> propagation should be fine 23:10:19 <PublicServer> <Vinnie> should be yes 23:10:21 <PublicServer> <mfb> the single signals are a problem 23:10:31 <PublicServer> <V453000> you mean the maglev arrays? 23:10:39 <PublicServer> <V453000> where no mid-comboes can be placed? 23:10:45 <PublicServer> <V453000> we can make it on 2 sides 23:10:47 <PublicServer> <V453000> that should be enough 23:10:53 <PublicServer> <mfb> limit is not reached 23:10:55 <PublicServer> <Thraxian|Work> someone needs to adjust MAIL ONLY 1 and 2. make 1 full load at each airport 23:11:22 <PublicServer> <Thraxian|Work> Fonningstone had a full pax plane i nthe hangar, because the gates were taken by 1 pax and 2 mail planes 23:11:22 <PublicServer> <Mazur> Both squares at ~both green are green, not switching to red. 23:11:36 <PublicServer> <Thraxian|Work> and Drontfeild has 800 bags of mail waiting for the two planes to come pick up 23:11:44 <PublicServer> <V453000> ya 23:11:50 <PublicServer> <mfb> missing connection at the coast 23:11:56 <PublicServer> <Vinnie> not cconnected yet 23:11:59 <PublicServer> <Thraxian|Work> they're shared orders 23:12:03 <PublicServer> <Mazur> k 23:12:09 <PublicServer> <Vinnie> sign !Here22 23:12:11 <PublicServer> <Thraxian|Work> there ya go :) 23:13:46 <PublicServer> <V453000> both green seems fine 23:14:08 <PublicServer> <Combuster> bug reappeared 23:14:13 <PublicServer> <mulch> V, what is the purpose of the elrail leading to nowhere at the stations? 23:14:17 <PublicServer> <Thraxian|Work> may need to do the same thing with pax, cause now 2 pax planes and a mail plane are preventing a full mail plane from emptying 23:14:31 <PublicServer> <V453000> mulch: you will see when it works 23:15:57 <PublicServer> <Yexo> done 23:16:55 <PublicServer> <V453000> should work now? 23:17:07 *** MrMouthy has quit IRC 23:17:33 <PublicServer> *** Hippidy has left the game (leaving) 23:21:36 <PublicServer> <Vinnie> all should be connected by wires now 23:21:56 <PublicServer> <Combuster> something's shortcircuited 23:22:04 <PublicServer> *** made screenshot at 0003A669: http://ps.openttdcoop.org/publicserver/webcam/0003A669.png 23:23:18 <PublicServer> <Mazur> Cool, a dry underwater tunnel. 23:23:22 <PublicServer> <Mazur> Not the way we'd do it. 23:24:50 <PublicServer> *** V453000 has left the game (leaving) 23:24:54 <V453000> !password 23:24:54 <PublicServer> V453000: jambed 23:25:13 <PublicServer> *** V453000 joined the game 23:25:24 <PublicServer> <Vinnie> signal madness 23:26:20 *** kuch3n has quit IRC 23:26:21 <PublicServer> *** kuch3n has left the game (connection lost) 23:27:19 <PublicServer> *** V453000 has left the game (leaving) 23:27:45 <PublicServer> *** V453000 joined the game 23:28:10 <PublicServer> <Mazur> And still our intrepid explorer found unlit squares and installed some mood lightning, willy-nilly. 23:28:12 <PublicServer> <Yexo> I'm finally starting to understand this madness 23:28:38 <PublicServer> <Mazur> One step beyond! 23:29:07 <Inder> Can you explain? =) 23:30:13 *** `Fuco` has joined #openttdcoop 23:30:26 *** Fuco has quit IRC 23:30:52 <PublicServer> *** Combuster has joined spectators 23:31:19 <PublicServer> <mfb> good night 23:31:25 <PublicServer> <V453000> gn 23:31:26 <Inder> good night 23:31:28 <Mazur> Sleep well. 23:31:29 <PublicServer> <Yexo> gn 23:31:31 <PublicServer> <Vinnie> cya 23:31:37 <PublicServer> *** mfb has left the game (leaving) 23:31:38 *** Inder has quit IRC 23:31:43 *** mfb- has quit IRC 23:31:54 <PublicServer> *** Inder has left the game (connection lost) 23:33:30 <PublicServer> <Mazur> Pwetty wights evewywhewe. 23:33:48 <PublicServer> *** Combuster has joined company #1 23:33:54 <PublicServer> *** Combuster has joined spectators 23:34:02 <PublicServer> <Combuster> Sorry, saw a missing signal :) 23:34:17 <PublicServer> <Mazur> 's Ok, I keep fiding them, too. 23:34:39 <PublicServer> <Mazur> Amd like I said, I even found two whole squares without. 23:36:12 <PublicServer> <Mazur> There, another three in a row. 23:36:40 <PublicServer> <Yexo> is the plan to fund towns or industries in those squares? or some of both? 23:37:01 <PublicServer> <Mazur> Mazur, the famous signal hunter, is talking his prey through the long grass. 23:37:04 <PublicServer> *** made screenshot at 0003D25B: http://ps.openttdcoop.org/publicserver/webcam/0003D25B.png 23:37:10 <PublicServer> <V453000> towns 23:37:13 <PublicServer> <V453000> everywhere 23:37:19 <PublicServer> <Yexo> ok :) 23:37:37 <PublicServer> <V453000> ya 23:38:32 <PublicServer> <mulch> buildings will only grow in the centre tile of a 3x3 grid if it's an entire square, yeah? 23:38:57 <PublicServer> <Yexo> not sure, they should even grow when the road is not fully complete 23:39:10 <PublicServer> <Vinnie> are tose extra track tiles at a station for a train reverser 23:39:14 <PublicServer> <Vinnie> those 23:39:16 <PublicServer> <V453000> yes 23:40:09 <PublicServer> <Yexo> can someone look at !connection 23:40:13 <PublicServer> <Vinnie> got one 23:40:15 <PublicServer> <mulch> (because we have 90° turns off, preumably 23:40:15 *** Thraxian has quit IRC 23:40:19 <PublicServer> <Yexo> does the track need to be connected to the maglev there? 23:40:51 *** pugi has quit IRC 23:40:51 <PublicServer> <V453000> like this 23:40:55 <PublicServer> <Yexo> ok 23:41:52 <PublicServer> <Vinnie> found two more unconnected 23:41:54 *** dutchie has quit IRC 23:41:58 *** Twigman has quit IRC 23:41:58 <PublicServer> <Vinnie> 3 23:42:09 <PublicServer> <Mazur> 'k, think I;'m done with the signals. 23:42:25 <PublicServer> <Yexo> I keep thinking that ;) 23:42:50 <PublicServer> <mulch> the stations don't catch the two easternmost tiles in the towns? will we walk them or have trams or something? 23:43:04 <PublicServer> <Mazur> Me and my big mouth, immediately another missing one, allthough non-essential. 23:43:29 <PublicServer> <Combuster> you can walk a station with a bus stop 23:43:31 <PublicServer> <V453000> muich: yes, some walk 23:43:33 <PublicServer> <V453000> ya 23:43:37 <PublicServer> <V453000> as Combuster says :) 23:44:43 *** dutchie has joined #openttdcoop 23:46:45 <PublicServer> <Yexo> enough playing for me for today :) 23:46:47 <PublicServer> <Yexo> cya 23:46:49 <PublicServer> <V453000> cya 23:46:53 <PublicServer> *** Yexo has left the game (leaving) 23:46:54 <PublicServer> <Mazur> If we shorten the tunnel at !tunnel, we can add a copmbo to break up that dangerously long tunnel block, although it's working not with possibly all the signals needed. 23:46:55 <PublicServer> <mulch> I was just seeing if that would have more tiles for town 23:47:15 *** Twigman has joined #openttdcoop 23:47:32 <PublicServer> <V453000> Mazur: yea, but at the same time we could make the long block half the size 23:47:43 <PublicServer> <V453000> just by turning half of it to the eastern shore 23:47:51 <PublicServer> <V453000> (hat wouldnt kill the townú 23:47:57 <PublicServer> <V453000> but if we need, sure we can :) 23:49:04 <PublicServer> <Mazur> Just thought I'd mention it, I find it preferable to avoid problems fromhte start rather thamn having to search and fix when things are running. hat's how I taught myself to program, too. 23:49:23 <PublicServer> <V453000> programming is still kinda different :p 23:49:33 <PublicServer> <V453000> but well, we can do that, yes :) 23:49:43 <PublicServer> <V453000> but lets see if it works first I would say :) 23:49:50 <PublicServer> <Mazur> Sure. 23:50:05 <PublicServer> <V453000> what I fear the most is cpu requirements 23:50:23 <PublicServer> <V453000> sure :) 23:50:29 <PublicServer> <Vinnie> for whole map or only tgus part? 23:50:32 <PublicServer> <Vinnie> wow 23:50:36 <PublicServer> <V453000> for this part 23:50:48 <PublicServer> <Vinnie> many typos 23:51:02 <PublicServer> <V453000> the trains will be very synchronized 23:51:12 <PublicServer> <V453000> which means a lot of them will arrive at the PBS at the same time 23:51:12 <PublicServer> <Vinnie> test time? 23:51:16 <PublicServer> <V453000> stressing the pathfinder a lot 23:52:01 <PublicServer> <mulch> openttd seems to be using ~25% cpu here already 23:52:04 <PublicServer> *** made screenshot at 00037050: http://ps.openttdcoop.org/publicserver/webcam/00037050.png 23:52:47 <PublicServer> <Mazur> 7% 23:52:55 <PublicServer> <Vinnie> can we test that if we shut the 1 logic train down? 23:52:55 <Yexo> that much? openttd barely used any CPU here 23:53:09 <PublicServer> <V453000> why would we shut it down 23:53:26 <PublicServer> <Vinnie> as a test 23:53:33 <PublicServer> <V453000> what would we test then 23:53:36 <PublicServer> <mulch> blame my 2.1GHz C2D 23:54:16 <PublicServer> <Mazur> Only the CPU needed to propagate the switch signal. 23:54:29 <PublicServer> <Vinnie> if the logic train is down. Signals wont change state. so you know what effect these hunderds of signals have on the cpu 23:54:42 <PublicServer> *** Hippidy joined the game 23:54:46 <PublicServer> <V453000> well we can turn that off for a moment later :p 23:58:27 <PublicServer> <V453000> for a test we need to make trains go between the towns 23:58:31 <PublicServer> <Hippidy> how are the towns going to get populated? 23:58:41 <PublicServer> <V453000> Hippidy: founding towns 23:58:47 <PublicServer> <Hippidy> ah.. silly me