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Log for #openttdcoop on 3rd January 2011:
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01:38:21  *** Webster has joined #openttdcoop
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02:51:12  <PublicServer> *** Game still paused (number of players)
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06:34:20  <CharcoalDioxide> !players
06:34:23  <PublicServer> CharcoalDioxide: There are currently no clients connected to the server
06:34:27  <CharcoalDioxide> !password
06:34:27  <PublicServer> CharcoalDioxide: darted
06:35:00  <PublicServer> *** Game still paused (number of players)
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12:25:58  <mfb-> hi
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12:57:40  <Thraxian> !password
12:57:48  <Thraxian> no love :(
12:58:27  <KenjiE20> poor Thraxian
12:58:44  <Thraxian> poor me?  what happened to PublicServer?
12:58:51  * KenjiE20 shrugs
13:02:00  <Thraxian> heh...I just loaded up the save game.  There's something I don't quite understand
13:02:16  <KenjiE20> everything?
13:02:45  <Thraxian> region 14 has a recommendation to create an ICE network.  With 2 towns, and not much land for those towns to expand
13:03:29  *** slaca has joined #openttdcoop
13:03:47  <Thraxian> seems like 08 would be better - 5 towns, and some room to expand
13:03:57  <mfb-> 08 is boost?
13:04:08  <mfb-> or hub?
13:04:13  *** slaca has quit IRC
13:04:34  <Thraxian> I'm looking at the original save, not the game in progress
13:04:38  <Thraxian> in the original, 09 was hub
13:04:40  *** Train has joined #openttdcoop
13:04:49  <Thraxian> and 12 was boost
13:04:55  *** slaca has joined #openttdcoop
13:05:02  <Train> !password
13:05:27  <Thraxian> I also like how 07 is Sbahns, but there's only 1 town.  Shouldn't  Sbahn and ICE be on the same region?
13:05:28  <mfb-> and what was 08?
13:05:43  <Train> hello
13:05:44  <Thraxian> 08 was refit
13:05:47  <Thraxian> hiya Train
13:05:48  <mfb-> i don't know the numbers, just the concepts
13:05:49  <mfb-> ah
13:05:54  <slaca> !password
13:06:06  * Thraxian cannot find PublicServer
13:06:19  <Train> where is public server?
13:06:29  <Train> can't ask for password
13:07:08  <slaca> !help
13:07:36  <Thraxian> none of the ! commands will work until PublicServer joins the channel
13:08:13  <Thraxian> and I don't know how to load him up - maybe one of the ops will be able to help....
13:08:51  <Train> ops?
13:09:15  *** Chillosophy has joined #openttdcoop
13:09:16  <Thraxian> those people with a @ in front of their name
13:09:37  <Train> example: V453000
13:09:39  <Train> ?
13:09:42  <Thraxian> most of them have a fair knowledge about how the IRC bots and server stuff works.  I'm just a builder :)
13:09:52  <planetmaker> ho, a Thraxian - long time no see & happy new year :-)
13:09:57  <Thraxian> heya pm
13:10:10  <Thraxian> happy 2011 to you as well.  I hope it gets better than how it started
13:10:34  <Thraxian> my first memory of 2011 was Majora's Mask crashing on me after 3-4 hours of gameplay.  Anyone know how to repair a gamecube?
13:10:48  <Train> Public server is off, do you know how to turn on?
13:10:54  <Thraxian> I think I still have all the pieces :)
13:11:04  <Thraxian> @seen PublicServer
13:11:04  <Webster> Thraxian: PublicServer was last seen in #openttdcoop 6 hours, 32 minutes, and 39 seconds ago: <PublicServer> *** CharcoalDioxide has left the game (leaving)
13:14:00  <planetmaker> he. still running ;-)
13:14:19  <Thraxian> what's still running?
13:14:21  <planetmaker> ps
13:14:31  <Thraxian> heh...PS left, so it didn't autopause?
13:14:52  <planetmaker> that I don't know. Just its nick is not here
13:17:57  <Ammler> Thraxian: join him and he does rejoin the irc
13:18:13  <Ammler> he just needs something to trigger irc
13:18:19  <Ammler> it*
13:19:55  <^Spike^> hate to say it Ammler
13:19:57  <^Spike^> but it doesn't
13:19:59  <^Spike^> i just joined
13:20:51  <planetmaker> Ammler, I just saved...
13:20:56  <planetmaker> normally that suffices
13:21:01  <^Spike^> you did what!? ;)
13:21:07  <^Spike^> you broke itz!
13:21:08  <^Spike^> ;)
13:21:17  <KenjiE20> you br.... damnit
13:21:26  * planetmaker leaves ^Spike^ to fix it.
13:21:31  <^Spike^> :)
13:21:38  <^Spike^> rm -rf /*
13:21:38  *** perk111 has quit IRC
13:21:41  *** PublicServer has joined #openttdcoop
13:21:41  <PublicServer> Autopilot engaged
13:21:41  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:21:41  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21659) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
13:21:41  *** ChanServ sets mode: +v PublicServer
13:21:48  <^Spike^> success guaranteed
13:21:51  <^Spike^> that it won't work anymore
13:21:51  <^Spike^> :D
13:21:55  <PublicServer> ***  made screenshot at 0000E35E: http://ps.openttdcoop.org/publicserver/webcam/0000E35E.png
13:21:59  <Train> he is up :)
13:22:04  <Train> !password
13:22:04  <PublicServer> Train: frills
13:22:07  <Train> yep
13:22:25  <PublicServer> *** Game still paused (number of players)
13:22:26  <PublicServer> *** Train joined the game
13:22:31  <PublicServer> <Train> hello ingame
13:23:35  <PublicServer> *** Game still paused (number of players)
13:23:35  <PublicServer> *** mfb joined the game
13:24:28  <Ammler> planetmaker: yes, save does also trigger irc
13:24:59  <Ammler> the console was working, no idea what didn't work
13:25:18  <PublicServer> *** Game still paused (number of players)
13:25:18  <PublicServer> *** slaca joined the game
13:25:39  <avdg> hmm, nice screenshot
13:28:33  <PublicServer> *** slaca has left the game (leaving)
13:31:32  <Thraxian> sorry - was in a another window..
13:31:49  <Thraxian> Ammler: what did you mean by "join him"?  I can't join without a password, and I need the PublicServer to give me that....
13:33:24  <Ammler> !getkey Thraxian
13:33:29  <Ammler> hmm
13:33:57  <Ammler> well, in the case we had now, it wouldn't helped
13:34:05  <Ammler> !keygen Thraxian
13:34:23  <Ammler> how is that stupid command again?
13:34:30  <KenjiE20> YOU made it
13:34:33  <Ammler> :-D
13:35:06  <Ammler> !genkey Thraxian
13:35:06  <PublicServer> Ammler: Key sent to Thraxian
13:35:25  <^Spike^> you know when it's a bad command when the creator even doesn't know it anymore
13:35:25  <^Spike^> :)
13:35:34  <mfb-> :p
13:39:15  <Thraxian> and what is this key to be used for?  SSH to the server?
13:42:35  <^Spike^> Thraxian pm
13:42:44  <^Spike^> and NO i'm not calling you planetmaker
13:42:44  <^Spike^> ;)
13:43:58  *** heffer has quit IRC
13:44:22  <Thraxian> got it...thanks :)
13:44:32  <^Spike^> and try to save the url somehow :)
13:44:47  <^Spike^> knowing the back part is some sort of hash... it's hard to remember.. compared to the old url :)
13:47:39  *** [com]buster has joined #openttdcoop
13:47:39  *** ChanServ sets mode: +o [com]buster
13:48:59  <PublicServer> *** Game still paused (number of players)
13:48:59  <PublicServer> *** Thraxian|Work joined the game
13:50:10  <V453000> yey, hi Thraxian :)
13:50:17  <PublicServer> <Thraxian|Work> hiya
13:50:24  <PublicServer> <Thraxian|Work> looks like we're building this map later than originally planned
13:50:30  <V453000> !password
13:50:30  <PublicServer> V453000: banish
13:50:52  <PublicServer> *** Game still paused (number of players)
13:50:53  <PublicServer> *** V453000 joined the game
13:52:15  <[com]buster> !password
13:52:15  <PublicServer> [com]buster: plumbs
13:52:28  <PublicServer> *** V453000 has left the game (connection lost)
13:52:30  <PublicServer> *** Game still paused (number of players)
13:52:32  <PublicServer> *** Combuster joined the game
13:52:46  <PublicServer> *** Game still paused (number of players)
13:52:46  <PublicServer> *** Game unpaused (number of players)
13:52:48  <PublicServer> *** V453000 joined the game
13:52:53  <PublicServer> <V453000> hi :)
13:53:01  <[com]buster> Hi Vbignum
13:53:07  <[com]buster> happy new year
13:53:27  <V453000> you too :)
13:54:32  *** Chrill has quit IRC
13:57:31  <mfb-> hi
13:57:46  <PublicServer> <Combuster> Hello
13:57:53  <mfb-> how do traffic lights for roads work (logic island)?
13:58:35  <PublicServer> <Combuster> level crossings are penalties
13:59:22  <PublicServer> <Combuster> trains tend to avoid them (unless it means huge detours)
14:06:53  <PublicServer> <V453000> im wondering
14:06:55  <PublicServer> ***  made screenshot at 0003F878: http://ps.openttdcoop.org/publicserver/webcam/0003F878.png
14:07:01  <PublicServer> <V453000> if we could make some grid
14:07:07  <PublicServer> <V453000> where are all rails 2way
14:07:11  <PublicServer> <V453000> and control it by logic
14:07:17  <PublicServer> <V453000> so it never locks up
14:07:23  <PublicServer> <V453000> that would be pretty amazing
14:08:26  <mfb-> block one side if a train enters the other side. hmm, interesting idea
14:09:10  <mfb-> but it's not better than simple pbs as long as we don't get more than one train on one line
14:09:33  <PublicServer> <V453000> hmm
14:09:51  <mfb-> so we need some flipflop for the allowed direction
14:10:13  <mfb-> which can only change if the path is completely empty (?)
14:12:15  <PublicServer> <V453000> I guess
14:13:26  <CharcoalDioxide> !password
14:13:26  <PublicServer> CharcoalDioxide: rooked
14:13:41  <PublicServer> *** mfb has joined company #1
14:13:51  <PublicServer> *** CharcoalDioxide joined the game
14:13:55  <PublicServer> *** CharcoalDioxide has joined spectators
14:14:21  <PublicServer> *** CharcoalDioxide has joined company #1
14:14:40  *** DayDreamer1 has quit IRC
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14:15:50  <mfb-> no train in one line => flipflop in undefined state. one train enters one side => flipflop is set and holds that until the line is empty again?
14:16:21  <PublicServer> <CharcoalDioxide> no, flipflops keep their state until resetted
14:16:27  <PublicServer> <CharcoalDioxide> to other state
14:16:39  <mfb-> i think we need 3 possible values for the memory
14:16:47  <mfb-> well, not a conventional flipflop :p
14:17:44  <mfb-> what happens if two trains are heading towards both ends of the line at the same time?
14:18:33  <[com]buster> pbs works better - you can reserve the track before heading to it
14:18:49  <V453000> yea :(
14:19:09  <PublicServer> <V453000> but the second one would reverse
14:19:24  <PublicServer> <V453000> not like that would work well
14:19:46  <mfb-> that is why the logic must be able to get more than one train on one line at the same time
14:20:13  <PublicServer> <V453000> oh
14:20:17  <PublicServer> <V453000> I see what you mean
14:21:00  <mfb-> hmm... maybe an interesting idea for a large network
14:21:12  <mfb-> but for the small logic island, it's getting complicated
14:21:37  <PublicServer> <V453000> we can make it square
14:21:51  <PublicServer> <mfb> :p
14:21:55  <PublicServer> ***  made screenshot at 0003AC6F: http://ps.openttdcoop.org/publicserver/webcam/0003AC6F.png
14:22:03  <PublicServer> <Combuster> hmm, bulldozing oceans?
14:22:29  <PublicServer> <V453000> well, if we do it nicely :)
14:23:21  <PublicServer> <V453000> why
14:23:23  <PublicServer> <mfb> if a train reserves a path, it will follow that path even if a better way will get green?
14:23:25  <PublicServer> <Combuster> wat, not paying attention
14:25:27  <PublicServer> <V453000> no need to have it symmetric btw
14:25:48  <PublicServer> <mfb> with trains like that, you still have the deadlock problem
14:25:50  <PublicServer> <Combuster> mesa pendant
14:26:12  <PublicServer> <V453000> yeea
14:26:15  <PublicServer> <V453000> wait
14:26:17  <PublicServer> <mfb> or you block the entry if a train is at the cross
14:26:19  <PublicServer> <V453000> I have another idea
14:26:39  <PublicServer> <V453000> what about if we do a grid of 2 groups of lines
14:26:50  <PublicServer> <V453000> and the 2 groups switch directions
14:26:53  <PublicServer> <mfb> so entering one cross blocks the entry of the 3 lines going to the cross
14:26:59  <PublicServer> <V453000> by timed interval for example
14:27:06  <PublicServer> <Train> bye
14:27:08  <PublicServer> <V453000> yes, these things suck we just did
14:27:12  <PublicServer> *** Train has left the game (leaving)
14:27:43  <PublicServer> <Combuster> problem with grids is that it becomes very difficult to actively prevent gridlocking
14:27:54  <PublicServer> <V453000> I think it would be possible
14:28:23  *** Train has quit IRC
14:28:32  <PublicServer> <mfb> switch between north<->south and east<->west times?
14:28:34  <PublicServer> <Combuster> can you also guarantee progress?
14:29:22  <PublicServer> <Combuster> no need to fill in the junctions
14:29:28  <PublicServer> <Combuster> kinda waste of time ;)
14:29:30  <PublicServer> <V453000> ye
14:29:32  <PublicServer> <V453000> this is just a scheme
14:29:48  <PublicServer> <mfb> wait, what?
14:29:58  <PublicServer> <mfb> ?
14:30:24  <PublicServer> <V453000> now these 2 grids are the same network
14:30:28  <PublicServer> <V453000> only in 2 states
14:30:57  <PublicServer> <V453000> so that the whole network swaps directions every X seconds or such
14:31:03  <PublicServer> <CharcoalDioxide> we need a central timer for switches then right?
14:31:09  <PublicServer> <V453000> I guess
14:31:16  <PublicServer> <mfb> that's no problem
14:31:24  <PublicServer> <V453000> and I think it would be possible to eliminate deadlocks that way
14:31:50  <PublicServer> <V453000> how far effective would it be is a question since it would need to let trains leave the line before letting the other direction in
14:31:52  <PublicServer> <Combuster> time between switches would be like 5 seconds or so
14:32:18  <PublicServer> <mfb> I don't know if the trains can come to their destination with that
14:32:18  <PublicServer> <V453000> that would depend on train speed ofc :)
14:32:28  <PublicServer> <V453000> mfb: maybe :D
14:32:45  <PublicServer> <mfb> that's a way in one state
14:32:55  <PublicServer> <V453000> we could make something like pickups somewhere, drops somewhere
14:32:57  <PublicServer> <mfb> (very long compared to the distance)
14:32:59  <PublicServer> <V453000> all of one cargo
14:33:05  <PublicServer> <V453000> dont care about distances
14:33:19  <PublicServer> <V453000> the paths would be rather random
14:33:40  <PublicServer> <mfb> or the trains will wait at red signals
14:33:53  <PublicServer> <mfb> because other ways have trains or red signals, too
14:34:26  <PublicServer> <mfb> maybe if we adjust the switching time so that one train can continue along one track
14:35:00  <PublicServer> <mfb> (time from junction to junction) = (frequency of timer)/2
14:35:10  <PublicServer> <mfb> well.. not the frequency, but the period
14:35:12  <PublicServer> <mfb> doesn't matter here
14:35:33  <PublicServer> <V453000> I would rather keep it random
14:35:42  <PublicServer> <V453000> since the trains will get lost in the 2ways anyway
14:35:47  <PublicServer> <mfb> :p
14:35:49  <PublicServer> <Combuster> built a schematic to the west
14:35:59  <PublicServer> <V453000> and for example make the drops randomly positioned
14:36:09  <PublicServer> <V453000> or for example only on the outside of the ring
14:36:14  <PublicServer> <V453000> and inside would be pickups
14:36:55  <PublicServer> ***  made screenshot at 0003E264: http://ps.openttdcoop.org/publicserver/webcam/0003E264.png
14:37:18  <PublicServer> <CharcoalDioxide> isnt that a kinda too quick interval
14:37:36  <PublicServer> <Combuster> just modify the timer
14:37:38  <PublicServer> *** CharcoalDioxide has joined company #1
14:37:46  <PublicServer> <V453000> thats the least important thing now imo
14:38:06  <PublicServer> <Combuster> ^
14:38:47  <PublicServer> <Combuster> the problem with the systemwide time design is that you'd have lots of wastage thanks to all the wiring
14:39:01  <PublicServer> <V453000> pretty much
14:39:01  <PublicServer> <CharcoalDioxide> 5 tiles between junctions?
14:39:08  <PublicServer> <CharcoalDioxide> kinda?
14:39:21  <PublicServer> <Combuster> 5 between junctions -> TL 3
14:39:33  <PublicServer> <Combuster> I'd go for 7 or even 9
14:39:43  <PublicServer> <mfb> for less wiring
14:39:43  <PublicServer> <V453000> id go for TL1 anyway
14:39:45  <PublicServer> <Combuster> so you can actually fit industry in between
14:39:59  <PublicServer> <mfb> hmm TL1 would make the junctions very easy
14:40:02  <PublicServer> <V453000> industry pickup could be on the wire
14:40:12  <PublicServer> <CharcoalDioxide> 5 tiles between junctions means tl3 at top
14:40:14  <PublicServer> <V453000> mfb: no need to make it harder, it wont be easy already
14:40:37  <PublicServer> <mfb> (that was meant as an advantage)
14:42:10  <PublicServer> <CharcoalDioxide> hmm, what about a checkerboard design
14:42:45  <PublicServer> <V453000> are you drawing or thinking
14:42:51  <PublicServer> <CharcoalDioxide> both
14:43:01  <PublicServer> <mfb> looks like two separated networks
14:43:17  <PublicServer> <Combuster> with this pattern, yes
14:43:30  <PublicServer> <V453000> one could be empty one full trains but ... :/
14:44:15  <PublicServer> <Combuster> if you'd use TL1 and gaps of 7, then the flipover network will work
14:44:45  <PublicServer> <mfb> unless you have two trains at the same time
14:45:25  <Ammler> SmatZ: try :-)
14:45:28  <Ammler> !players
14:45:31  <PublicServer> Ammler: Client 5 (Orange) is mfb, in company 1 (psg200)
14:45:31  <PublicServer> Ammler: Client 8 is Thraxian|Work, a spectator
14:45:31  <PublicServer> Ammler: Client 16 (Orange) is V453000, in company 1 (psg200)
14:45:31  <PublicServer> Ammler: Client 14 (Orange) is Combuster, in company 1 (psg200)
14:45:31  <PublicServer> Ammler: Client 18 (Orange) is CharcoalDioxide, in company 1 (psg200)
14:45:43  *** Vinnie has joined #openttdcoop
14:45:54  <Vinnie> !password
14:45:54  <PublicServer> Vinnie: dulled
14:46:04  <PublicServer> <mfb> maybe we can include logic in the simple pbs-design
14:46:11  <Vinnie> !password
14:46:11  <PublicServer> Vinnie: dulled
14:46:14  <PublicServer> <V453000> logic and pbs?
14:46:24  <PublicServer> *** CharcoalDioxide has joined spectators
14:46:27  <PublicServer> *** Vinnie joined the game
14:46:35  <PublicServer> <V453000> how would you swap the directions then
14:46:49  <PublicServer> <mfb> logic at the junctions maybe
14:46:59  <PublicServer> <Vinnie> hello ppl
14:47:01  <PublicServer> <V453000> but how could the PBS react to it
14:47:03  <PublicServer> <V453000> hi Vinnie
14:47:06  <PublicServer> <mfb> that's the open problem
14:47:09  <PublicServer> <mfb> hi
14:47:15  <PublicServer> <V453000> thats impossible
14:47:22  <PublicServer> <V453000> the 2way entry signals would work
14:47:40  <PublicServer> <mfb> but they can deadlock
14:47:42  <PublicServer> <V453000> but they need some kind of control to open the wire only when all trains are gone
14:47:53  <[com]buster> we need pbs-to-block conversion signals
14:48:04  <PublicServer> <mfb> or we need some emergency line to catch one of the train
14:48:22  <PublicServer> <V453000> we can do that maybe
14:48:22  <PublicServer> <mfb> *trains
14:48:53  <[com]buster> a signal that's green only when the block behind it is unreserved and there are green (or no) signals behind it
14:49:23  <PublicServer> <mfb> that would be nice
14:50:57  <PublicServer> <mfb> maybe that: if the clock is at "1", only north<->south-movement is allowed. if the clock is at 1, west<->east
14:51:11  <PublicServer> <mfb> eh... one "1" is a "0"
14:51:29  <PublicServer> <V453000> well
14:51:44  <PublicServer> <V453000> that seems even more complicated to me
14:51:54  <PublicServer> <V453000> or ... less possible
14:51:56  <PublicServer> ***  made screenshot at 00038E69: http://ps.openttdcoop.org/publicserver/webcam/00038E69.png
14:52:00  <PublicServer> <mfb> or we allow south->north and east->west at the same time
14:52:10  <PublicServer> <mfb> and north->south and west->east at the same time
14:52:17  <PublicServer> <mfb> should reduce deadlocks, too
14:52:40  <PublicServer> <V453000> hmm
14:52:46  <PublicServer> <V453000> I dont see why (yet)
14:52:50  <PublicServer> <mfb> but i don't know if that works
14:58:22  <PublicServer> <mfb> maybe just move the trains around with the central clock: pbs-design, but the possibility to enter a junction gets a timer
14:58:50  <PublicServer> <mfb> that makes the trains slow, but all moving with a common timer
14:59:14  <PublicServer> <Vinnie> is the logic island so difficult
14:59:27  <PublicServer> <Combuster> more of a problem what to do with it
14:59:52  <PublicServer> <V453000> mfb: that might be a bit better idea
15:00:02  <PublicServer> <V453000> but why would they choose the right path
15:00:06  <PublicServer> <V453000> from the PBS
15:00:29  <PublicServer> <V453000> oh I see
15:00:46  <PublicServer> <mfb> hmm
15:00:54  <PublicServer> <mfb> reservation must go through
15:01:04  <PublicServer> <mfb> but trains coming from the other side not
15:01:10  <PublicServer> <Combuster> how about memory-based switchers?
15:01:20  <PublicServer> <mfb> switch what?
15:01:38  <PublicServer> <Vinnie> why cant you first split trains to a reserverd track for left right and straight ahead by TL.  Then with logic gates make the junction work properly
15:02:15  <PublicServer> <mfb> pbs reservation don't block the exit of the line then
15:04:38  <PublicServer> <V453000> needs 2way PBS btw
15:04:44  <PublicServer> <V453000> lost trains dont work with 1way
15:04:47  <PublicServer> <V453000> thank the devs
15:04:53  <PublicServer> <mfb> not lost trains
15:05:02  <PublicServer> <V453000> we need lost trains
15:05:08  <PublicServer> <V453000> otherwise they will get totally lost I think
15:05:14  <PublicServer> <mfb> lol
15:05:52  <PublicServer> <V453000> oh you mean to stop them on the wires
15:06:02  <PublicServer> <V453000> that might do it
15:06:04  <PublicServer> <Combuster> new idea posted btw
15:06:56  <PublicServer> ***  made screenshot at 0003965E: http://ps.openttdcoop.org/publicserver/webcam/0003965E.png
15:07:13  <PublicServer> <V453000> I think that +global clock thingy would work
15:12:08  <PublicServer> <mfb> that's better
15:13:06  <PublicServer> <V453000> that looks operational
15:13:24  <PublicServer> <V453000> wouldnt release wrong trains either
15:13:31  <PublicServer> <V453000> nor block
15:14:35  <PublicServer> <V453000> that cross is the same as the full one, only disabling the diagonal crossing
15:14:53  <PublicServer> <mfb> ah right, diagonal crossing
15:15:03  <PublicServer> <V453000> I thought that was intentional :)
15:15:25  <PublicServer> <mfb> hmm
15:15:31  <PublicServer> <V453000> that would work
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15:15:49  <PublicServer> <mfb> we need some working connection design
15:16:10  <PublicServer> <V453000> every second could be closed
15:16:12  <PublicServer> <mfb> not that way
15:16:15  <PublicServer> <V453000> I see
15:16:19  <PublicServer> <V453000> mah
15:16:55  <PublicServer> <mfb> k, let's see
15:17:12  <PublicServer> <V453000> the monorail ones together?
15:17:14  <PublicServer> <V453000> hmm
15:17:18  <PublicServer> <mfb> works
15:17:30  <DayDreamer> !players
15:17:32  <PublicServer> DayDreamer: Client 22 is Vinnie, a spectator
15:17:32  <PublicServer> DayDreamer: Client 5 (Orange) is mfb, in company 1 (psg200)
15:17:32  <PublicServer> DayDreamer: Client 8 is Thraxian|Work, a spectator
15:17:32  <PublicServer> DayDreamer: Client 16 (Orange) is V453000, in company 1 (psg200)
15:17:32  <PublicServer> DayDreamer: Client 14 (Orange) is Combuster, in company 1 (psg200)
15:17:33  <PublicServer> DayDreamer: Client 18 is CharcoalDioxide, a spectator
15:18:15  <PublicServer> <V453000> this way we close the whole string
15:18:15  <PublicServer> <mfb> a lot of railway...
15:18:25  <PublicServer> <V453000> thats kinda bad
15:18:43  <PublicServer> <mfb> maybe longer lines between the junctions
15:18:50  <PublicServer> <V453000> could do that too
15:19:32  <PublicServer> <V453000> see this
15:19:36  <PublicServer> <V453000> maglev = A
15:19:38  <PublicServer> <V453000> monorail = B
15:19:44  <PublicServer> <mfb> no
15:19:48  <PublicServer> <V453000> whyx not
15:19:54  <PublicServer> *** Spike joined the game
15:20:08  <PublicServer> <V453000> right, this way
15:20:14  <PublicServer> <mfb> nearly the same layout now
15:20:34  <PublicServer> <V453000> every piece has a signal
15:21:12  <PublicServer> <mfb> any advantage of having 2 systems?
15:21:14  <PublicServer> <Combuster> Can't we do something more elegant
15:21:32  <PublicServer> <V453000> mfb: to make it swap the directions?
15:21:34  <PublicServer> <V453000> close one, open the other
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15:21:43  <PublicServer> <V453000> not close/open the whole string
15:21:49  <PublicServer> <V453000> we need one direction open
15:21:52  <PublicServer> <mfb> ah
15:21:54  <PublicServer> <mfb> nice
15:21:56  <PublicServer> <V453000> other closed
15:21:56  <PublicServer> ***  made screenshot at 00037866: http://ps.openttdcoop.org/publicserver/webcam/00037866.png
15:22:00  <PublicServer> <V453000> I think this does it
15:22:18  <PublicServer> <V453000> Combuster: that think is like a srnw, right?
15:22:24  <PublicServer> <V453000> we could use it on the srnw island
15:22:55  <PublicServer> <mfb> so a train coming from the west can only go to the east
15:22:55  <PublicServer> <mfb> wait...
15:23:14  <PublicServer> <mfb> no
15:23:17  <PublicServer> <mfb> can go to all directions
15:23:23  <PublicServer> <V453000> I got there one flaw :D
15:23:33  <PublicServer> <mfb> ?
15:23:45  <PublicServer> <mfb> ah
15:24:07  <PublicServer> <mfb> no
15:24:11  <PublicServer> <mfb> ^
15:24:13  <PublicServer> <mfb> here
15:24:15  <PublicServer> <V453000> ah
15:24:25  <PublicServer> <V453000> well thats the flaw :)
15:24:27  <PublicServer> <Spike> i don't understand crap of it... :)
15:24:27  <PublicServer> <mfb> just use the monorail-design
15:24:34  <PublicServer> <V453000> mfb: we need 2
15:25:05  <PublicServer> <mfb> 2 designs like the monorail?
15:25:07  <PublicServer> <V453000> this one does not shift the bridge though
15:25:14  <PublicServer> <mfb> k
15:25:24  <PublicServer> <Spike> what's the idea behind it
15:25:38  <PublicServer> <mfb> movement controlled by a clock
15:25:40  <PublicServer> <V453000> Spike: controlled network allowing only some directions to move at given intervals
15:25:55  <PublicServer> <Spike> v's explaination is much clearer
15:25:59  <PublicServer> <Spike> the clock part i got already :)
15:26:05  <PublicServer> <mfb> hmm wait
15:26:13  <PublicServer> <mfb> ah k
15:26:20  <PublicServer> <mfb> we have pbs, so it's no problem
15:27:00  <PublicServer> <V453000> ye
15:27:04  <PublicServer> <V453000> this pattern works
15:27:07  <PublicServer> <V453000> BUT
15:27:17  <PublicServer> <V453000> where do we connect the mines and stuff ?:D
15:27:31  <PublicServer> <mfb> just delete some part of the grid
15:27:41  <PublicServer> <mfb> tunnel the mines
15:27:41  <PublicServer> <V453000> hmm
15:27:44  <PublicServer> <V453000> ok
15:27:47  <PublicServer> <V453000> thats true
15:29:21  *** Train has joined #openttdcoop
15:29:25  <PublicServer> <V453000> seems good, seems mad
15:29:28  <Train> !password
15:29:28  <PublicServer> Train: unwind
15:29:51  <PublicServer> *** Train joined the game
15:30:21  <PublicServer> <mfb> +the grid can handle some slopes, too
15:30:47  <PublicServer> <V453000> if not, magic dozer
15:30:49  <PublicServer> <V453000> np
15:30:53  <PublicServer> <Train> hello
15:30:57  <PublicServer> <V453000> hi
15:31:35  <mfb-> hi
15:31:36  <PublicServer> <Spike> btw old school == old style hubs aswell?
15:31:56  <PublicServer> <V453000> sure
15:32:04  <PublicServer> <V453000> just total oldschool mess
15:32:17  <PublicServer> <Spike> hubs i've never made.... but looked fun...
15:32:21  <PublicServer> <Spike> cloverleaf? ;)
15:32:31  <PublicServer> <V453000> I guess we never used that
15:32:42  <^Spike^> well i guess it was in the days before we joined :D
15:32:47  <^Spike^> WAY before we joined :D
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15:32:59  <PublicServer> <V453000> y
15:33:31  <^Spike^> question would be how the new PF would work with those hubs :)
15:33:44  <PublicServer> <V453000> it would
15:34:52  <PublicServer> <V453000> how would we do the network structure
15:35:02  <PublicServer> <V453000> normal all-cargo I guess
15:36:33  <mfb-> at logic island?
15:36:43  <PublicServer> <V453000> ya
15:36:53  <PublicServer> <V453000> I guess no reason to reduce amount of cargoes
15:36:56  <PublicServer> ***  made screenshot at 0003925F: http://ps.openttdcoop.org/publicserver/webcam/0003925F.png
15:37:02  <mfb-> yes
15:37:54  <PublicServer> <Intexon> hi
15:37:55  <PublicServer> *** Intexon joined the game
15:38:02  <PublicServer> <mfb> hi
15:38:05  <PublicServer> <V453000> hi Intexon
15:38:11  <PublicServer> <V453000> we could also make cities everywhere
15:38:17  <PublicServer> <V453000> in the small pieces of grid
15:38:23  <PublicServer> <V453000> and have no real large stations
15:38:39  <PublicServer> <V453000> 10x10 would make some pax
15:39:09  <PublicServer> *** Spike has joined company #1
15:39:24  <PublicServer> <V453000> although a mine would take like half the amount of grid spaces, it would make it nicely everywhere
15:39:27  <PublicServer> <Spike> you would need cities... mhm... can we fund new cities....
15:39:29  <PublicServer> <Spike> no? :)
15:39:37  <PublicServer> <V453000> rcon set found_town
15:39:39  <PublicServer> <V453000> done
15:39:41  <PublicServer> <V453000> :P
15:39:47  <PublicServer> <Spike> is it in the place you want it? :)
15:40:01  <PublicServer> <Spike> oh wait read over set part
15:40:09  <PublicServer> <Spike> i've been working on voip all day so.. :)
15:40:20  <PublicServer> <Spike> reading isn't my strongest point anymore :)
15:40:24  <PublicServer> <Spike> read too many configs.. :D
15:40:36  <PublicServer> <Spike> creating dialplans sucks... but when it works.. it's cool :)
15:40:40  <PublicServer> <Spike> on hold music: Radio station! :)
15:42:13  <PublicServer> <mfb> who cares about CL :D
15:42:19  <PublicServer> <V453000> TL1
15:42:25  <PublicServer> <mfb> that's it
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15:43:15  <PublicServer> <V453000> would need 2ways probably
15:43:21  <PublicServer> <V453000> to divert if station full
15:43:43  <PublicServer> <mfb> hmm
15:43:43  <PublicServer> <V453000> im not sure though, if it would work for the far away 2ways
15:44:11  <PublicServer> <V453000> either way, there is a very limited space for town :D
15:44:45  <PublicServer> <mfb> TL1-trains can't transport much, so it doesn't matter
15:44:52  <PublicServer> <mfb> ah overflow is nice
15:45:02  <PublicServer> <V453000> yea, it will have random travel times pretty much
15:45:12  <PublicServer> <V453000> so that should help
15:46:07  <PublicServer> <V453000> btw if we use DB set transrapid then even TL1  can carry shitloads
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15:47:21  <PublicServer> <V453000> btw the overflow doesnt work
15:47:23  <PublicServer> <V453000> and wont
15:47:25  <PublicServer> <V453000> :D
15:47:35  <PublicServer> <V453000> would need the 2ways to be exits
15:48:51  <PublicServer> <V453000> this would
15:48:53  <PublicServer> <mfb> k
15:49:43  <PublicServer> <mfb> hmm
15:51:06  <PublicServer> <V453000> lets see
15:51:16  <PublicServer> <V453000> fuck yes
15:51:22  <PublicServer> <V453000> thats ok
15:51:41  <PublicServer> <V453000> not sure how the 3rd platform helps tho
15:51:57  <PublicServer> ***  made screenshot at 00038E6B: http://ps.openttdcoop.org/publicserver/webcam/00038E6B.png
15:52:10  <PublicServer> <V453000> if we go for cities, we need every tile
15:55:05  <PublicServer> <V453000> "this bridge" "fits here now"
15:55:15  <PublicServer> <V453000> so that the pattern can connect to each other
15:55:21  <PublicServer> <mfb> k
15:55:39  <PublicServer> <V453000> btw this is maglev part
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15:56:52  <PublicServer> <mfb> ah right
15:57:08  <PublicServer> <mfb> but we need a maglev-tunnel now
15:57:11  <PublicServer> <V453000> yea
15:57:15  <PublicServer> <V453000> should fit
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15:58:23  <PublicServer> <mfb> hmm
15:58:30  <PublicServer> <mfb> maglev-problem again
15:58:34  <PublicServer> <V453000> I see
15:58:39  <PublicServer> <V453000> bridge
15:58:51  <slaca> !password
15:58:51  <PublicServer> slaca: taping
15:58:51  <PublicServer> <mfb> wait
15:58:55  <PublicServer> <V453000> this would works
15:59:01  <PublicServer> <mfb> hmm
15:59:04  <PublicServer> <mfb> but we have more rails there
15:59:17  <PublicServer> *** slaca joined the game
15:59:24  <PublicServer> <V453000> oh
15:59:29  <PublicServer> <V453000> that would do the job
15:59:35  <PublicServer> <slaca> re
15:59:39  <PublicServer> <V453000> hi
16:01:07  <PublicServer> <V453000> ya
16:01:09  <PublicServer> *** Intexon has joined spectators
16:01:38  <PublicServer> <V453000> hmm
16:01:42  <PublicServer> <V453000> monorail in problems now :D
16:01:52  <PublicServer> <V453000> or well we could keep the bridges
16:01:58  <PublicServer> <V453000> 4 less tiles for the city tho
16:02:30  <PublicServer> <Vinnie> bridge over a road ?
16:02:54  <PublicServer> <V453000> good point there
16:02:58  <PublicServer> <V453000> not sure how useful tho
16:03:08  <PublicServer> <V453000> not many houses there
16:03:30  <PublicServer> <mfb> maybe a 2x3-area for the town
16:03:36  <PublicServer> <V453000> that only reduces stuff
16:03:45  <PublicServer> <Vinnie> will all mono's be connected at the end to a same point?
16:03:50  <PublicServer> <V453000> 2x3?
16:03:56  <PublicServer> <V453000> yes
16:03:58  <PublicServer> <mfb> 2x2 at the moment
16:04:00  <PublicServer> <V453000> all monos and all maglevs
16:04:16  <PublicServer> <V453000> oh I see
16:05:01  <PublicServer> <mfb> ?
16:05:18  <PublicServer> <V453000> this is probably most spacesaving
16:05:37  <PublicServer> <V453000> some other idea?
16:05:43  <PublicServer> <mfb> not at the moment
16:06:02  *** Artix has quit IRC
16:06:22  <PublicServer> <V453000> if we use low capacity trains, this city should be big enough
16:06:28  <PublicServer> <V453000> but
16:06:30  <PublicServer> <V453000> we forgot the other part
16:06:57  <PublicServer> ***  made screenshot at 00038A74: http://ps.openttdcoop.org/publicserver/webcam/00038A74.png
16:07:21  <PublicServer> <mfb> hmm
16:07:23  <PublicServer> <mfb> next bridge?
16:07:29  <PublicServer> <V453000> yes, just thinking
16:07:48  <PublicServer> <V453000> hmf
16:08:12  <PublicServer> <mfb> got a solution
16:08:17  <PublicServer> <V453000> oh
16:08:19  <PublicServer> <V453000> neat
16:09:22  <PublicServer> *** slaca has left the game (leaving)
16:09:26  *** slaca has quit IRC
16:09:30  <PublicServer> <mfb> :)
16:09:32  <PublicServer> <V453000> nice
16:10:00  <PublicServer> <mfb> one monorail left
16:11:18  <PublicServer> <mfb> hmm
16:11:29  <PublicServer> <V453000> works
16:12:01  <PublicServer> <mfb> what a big mess for one station
16:12:12  <PublicServer> <V453000> fun
16:12:14  <PublicServer> <mfb> (for 2 station tiles)
16:12:20  <PublicServer> <V453000> xD
16:12:30  <PublicServer> <V453000> I think it would make the grid a little bit less repetitive
16:12:36  <PublicServer> <mfb> hehe
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16:14:50  <PublicServer> <Vinnie> oops oil
16:15:11  <PublicServer> <V453000> we will purify the whole island anyway
16:15:25  <PublicServer> <Mazur> Watch yout step, that stuff is slippery.
16:15:47  <PublicServer> <Vinnie> now a second station :)
16:16:17  <PublicServer> <V453000> mfb: the cities should be quite frequent I guess
16:16:45  <PublicServer> <V453000> but we could make the whole grid first, then make holes?
16:16:51  <PublicServer> <V453000> idk
16:17:01  <PublicServer> <V453000> might make it just randomly too
16:17:27  <PublicServer> <mfb> well. not too close to each other, we have to "repair" the grid near the cities
16:17:31  <PublicServer> <V453000> yea
16:17:34  <PublicServer> <V453000> exactly
16:17:41  <PublicServer> <V453000> but will the stations be able to support this load
16:17:57  <PublicServer> <mfb> will the grid be able to support the stations?
16:18:07  <PublicServer> <V453000> the grid probably will
16:18:21  <PublicServer> <mfb> we have a maximum of 1 train entering each cycle
16:18:27  <PublicServer> <V453000> true
16:18:31  <PublicServer> <V453000> well, it should be good
16:18:49  <PublicServer> <mfb> and most of the time, the trains will think "wtf" somewhere in the grid
16:18:59  <PublicServer> <V453000> y :D
16:19:37  <PublicServer> <V453000> all right, logic island plan is ready then :)
16:21:57  <PublicServer> ***  made screenshot at 0003B664: http://ps.openttdcoop.org/publicserver/webcam/0003B664.png
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16:36:57  <PublicServer> ***  made screenshot at 0003CFE5: http://ps.openttdcoop.org/publicserver/webcam/0003CFE5.png
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16:56:06  <PublicServer> <V453000> CharcoalDioxide: care to talk about 08?
16:56:47  <PublicServer> <V453000> and 15
16:56:53  <PublicServer> <V453000> since we just cant have 2 plans
17:01:09  <PublicServer> *** V453000 has left the game (leaving)
17:12:04  *** scrlk has joined #openttdcoop
17:12:12  <scrlk> !password
17:12:12  <PublicServer> scrlk: zanied
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17:25:07  <scrlk> !password
17:25:07  <PublicServer> scrlk: mourns
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17:43:47  <SmatZ> !rcon set max_join_time
17:43:47  <PublicServer> SmatZ: Current value for 'max_join_time' is: '500' (min: 0, max: 32000)
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17:46:05  *** ChanServ sets mode: +o hylje
17:51:58  <PublicServer> ***  made screenshot at 0003B45F: http://ps.openttdcoop.org/publicserver/webcam/0003B45F.png
17:56:13  <PublicServer> <CharcoalDioxide> oh
17:56:20  <PublicServer> <CharcoalDioxide> sure
17:56:42  <PublicServer> <CharcoalDioxide> for 15 i dont care that much, both plans are as good imo
17:57:01  <PublicServer> <CharcoalDioxide> actually neither 08
17:57:31  <PublicServer> <CharcoalDioxide> so just use your plan
17:57:53  <PublicServer> *** CharcoalDioxide has joined company #1
17:58:09  <PublicServer> *** CharcoalDioxide has joined spectators
17:58:18  <PublicServer> <CharcoalDioxide> ill brb
18:00:55  *** ODM has joined #openttdcoop
18:00:55  *** ChanServ sets mode: +o ODM
18:00:59  *** dr_gonzo has quit IRC
18:03:13  *** mfb- has joined #openttdcoop
18:03:19  <mfb-> re
18:03:43  <PublicServer> *** mfb joined the game
18:06:58  <PublicServer> ***  made screenshot at 00009052: http://ps.openttdcoop.org/publicserver/webcam/00009052.png
18:10:13  <PublicServer> <CharcoalDioxide> back
18:10:24  <PublicServer> *** CharcoalDioxide has joined company #1
18:11:05  <PublicServer> <CharcoalDioxide> logic isle is spammed by oil industry
18:11:46  <PublicServer> <mfb> it will die
18:12:04  <PublicServer> <CharcoalDioxide> optimistic thinking...
18:12:19  <PublicServer> <mfb> V will kill it
18:12:21  <PublicServer> <CharcoalDioxide> :P
18:13:28  <PublicServer> <mfb> looks like the MM don't make money any more
18:13:40  <PublicServer> <CharcoalDioxide> because missing airport
18:13:42  <PublicServer> <mfb> (together with the horror-trip-airplanes)
18:16:43  *** kuch3n has joined #openttdcoop
18:17:08  <PublicServer> <CharcoalDioxide> hmm, isnt it still planning phase, kinda?
18:17:20  <PublicServer> <mfb> planning on a larger scale
18:18:06  <PublicServer> <mfb> testing the concept
18:18:28  <PublicServer> <CharcoalDioxide> how?
18:18:48  <PublicServer> <CharcoalDioxide> also, woooden maglev brigdes
18:19:02  <PublicServer> <mfb> I'm trying to repeat that thing
18:19:08  <PublicServer> <mfb> not meant for trains
18:19:22  <PublicServer> <mfb> but monorail/maglev is to separate both logic elements
18:19:47  <PublicServer> <CharcoalDioxide> i kno, but still looks ugly (maglev and wood just... doesnt seem right)
18:19:53  <PublicServer> <mfb> :p
18:21:10  <PublicServer> *** Hippidy joined the game
18:21:30  *** mitooo has joined #openttdcoop
18:21:58  <mitooo> !download
18:21:58  <PublicServer> mitooo: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
18:21:58  <PublicServer> mitooo: http://www.openttd.org/en/download-trunk/r21659
18:21:58  <PublicServer> ***  made screenshot at 00038A73: http://ps.openttdcoop.org/publicserver/webcam/00038A73.png
18:22:24  <mitooo> !download lin
18:22:24  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r21659/openttd-trunk-r21659-linux-generic-i686.tar.xz
18:26:55  <PublicServer> <CharcoalDioxide> gtg
18:26:59  <PublicServer> *** CharcoalDioxide has left the game (leaving)
18:27:46  *** CharcoalDioxide has quit IRC
18:28:58  <kuch3n> Somebodys got a SRNW Tutorial
18:30:37  <PublicServer> *** Hippidy has left the game (connection lost)
18:30:39  <mitooo> !password
18:30:39  <PublicServer> mitooo: jumbos
18:30:50  <PublicServer> *** Mitooo joined the game
18:31:04  <PublicServer> *** Mitooo has joined company #1
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18:36:59  <PublicServer> ***  made screenshot at 0003CFE4: http://ps.openttdcoop.org/publicserver/webcam/0003CFE4.png
18:41:33  *** Ryton has joined #openttdcoop
18:42:42  <PublicServer> *** Mitooo has left the game (leaving)
18:49:06  <kuch3n> Somebody there?
18:51:59  <PublicServer> ***  made screenshot at 00038274: http://ps.openttdcoop.org/publicserver/webcam/00038274.png
19:02:34  <kais58> !players
19:02:37  <PublicServer> kais58: Client 22 is Vinnie, a spectator
19:02:37  <PublicServer> kais58: Client 48 (Orange) is mfb, in company 1 (psg200)
19:02:37  <PublicServer> kais58: Client 8 is Thraxian|Work, a spectator
19:02:37  <PublicServer> kais58: Client 14 (Orange) is Combuster, in company 1 (psg200)
19:02:37  <PublicServer> kais58: Client 23 (Orange) is Spike, in company 1 (psg200)
19:02:39  <PublicServer> kais58: Client 27 (Orange) is Train, in company 1 (psg200)
19:02:39  <PublicServer> kais58: Client 29 is Intexon, a spectator
19:02:41  <PublicServer> kais58: Client 38 (Orange) is Mazur, in company 1 (psg200)
19:03:28  <kais58> !password
19:03:28  <PublicServer> kais58: polyps
19:08:23  <V453000> !password
19:08:23  <PublicServer> V453000: crowed
19:08:41  <PublicServer> *** V453000 joined the game
19:09:23  <kais58> !password
19:09:23  <PublicServer> kais58: crowed
19:09:39  <PublicServer> *** kais58 joined the game
19:16:33  <PublicServer> *** kais58 has left the game (leaving)
19:16:38  <PublicServer> *** Combuster has joined spectators
19:17:58  <PublicServer> *** Mazur has left the game (leaving)
19:21:59  <PublicServer> ***  made screenshot at 00003D51: http://ps.openttdcoop.org/publicserver/webcam/00003D51.png
19:27:59  <Yexo> !password
19:27:59  <PublicServer> Yexo: smacks
19:28:09  <PublicServer> *** Yexo joined the game
19:28:11  <PublicServer> *** tneo joined the game
19:28:19  <PublicServer> <tneo> evening
19:29:42  *** Inder has joined #openttdcoop
19:29:52  <Inder> Hello
19:30:04  <PublicServer> <tneo> what the hack happened at island 11?
19:30:35  <PublicServer> <tneo> who bulldozed the entire island into a square?
19:31:15  <Inder> !password
19:31:15  <PublicServer> Inder: smacks
19:31:31  <PublicServer> *** Inder joined the game
19:33:16  <PublicServer> *** tneo has left the game (leaving)
19:33:20  <PublicServer> <Yexo> interesting game concept, with a lot of different styles within one game
19:36:59  <PublicServer> ***  made screenshot at 00036478: http://ps.openttdcoop.org/publicserver/webcam/00036478.png
19:37:29  *** mitooo has quit IRC
19:39:17  <PublicServer> *** Inder has left the game (connection lost)
19:41:05  *** Artix has quit IRC
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19:42:04  *** pugi has joined #openttdcoop
19:42:43  <MrMouthy> Umm where can i download 1.1.0 beta2M?
19:42:43  <PublicServer> <mfb> that's a really large amount of oil rigs
19:43:05  <PublicServer> *** Yexo has left the game (connection lost)
19:43:58  <PublicServer> *** mfb has left the game (leaving)
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19:50:08  <MrMouthy> !admin
19:53:48  <V453000> hm?
19:54:04  <MrMouthy> I cant get onto welcome stable...
19:54:23  <MrMouthy> Reuires beta 2M, which isnt available for d/l
19:54:43  <V453000> hmm
19:54:53  <^Spike^> v just kick pm/ammler
19:55:01  <^Spike^> i don't got access there
20:06:00  *** Artix has joined #openttdcoop
20:06:56  *** DayDreamer has joined #openttdcoop
20:06:59  <PublicServer> ***  made screenshot at 0000950F: http://ps.openttdcoop.org/publicserver/webcam/0000950F.png
20:08:54  <MrMouthy> Brb
20:12:15  <PublicServer> *** V453000 has left the game (leaving)
20:14:16  <MrMouthy> Bk
20:16:18  *** hylje has quit IRC
20:17:59  <Mazur> MrMouthy, what OS?
20:18:29  <V453000> !password
20:18:29  <PublicServer> V453000: strewn
20:18:48  <MrMouthy> Win 7
20:18:49  <PublicServer> *** V453000 joined the game
20:19:19  <Mazur> Not sure whether there's a compiled version, but hte download page is here: http://www.openttd.org/en/download-testing
20:19:41  <Vinnie> !password
20:19:41  <PublicServer> Vinnie: strewn
20:19:48  *** fabian has joined #openttdcoop
20:19:50  <V453000> all righ lets build
20:19:50  <MrMouthy> Thats that standard bat 2?
20:19:54  <V453000> @stage Building
20:19:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21659) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
20:19:54  <MrMouthy> *beta
20:20:19  <PublicServer> *** Game still paused (manual, number of players)
20:20:21  <Yexo> !password
20:20:21  <PublicServer> Yexo: strewn
20:20:23  <Mazur> That's the 1.1.0-beta2 Stable's running.
20:20:31  <PublicServer> *** Game still paused (manual, number of players)
20:20:32  <PublicServer> *** V453000 joined the game
20:20:33  <MrMouthy> Nope its been changed to beta 2M
20:20:40  <fabian> !dl win32
20:20:40  <PublicServer> fabian: http://binaries.openttd.org/nightlies/trunk/r21659/openttd-trunk-r21659-windows-win32.zip
20:20:40  <PublicServer> *** Game still paused (manual, number of players)
20:20:43  <PublicServer> *** Vinnie joined the game
20:20:44  <V453000> !auto
20:20:44  <PublicServer> *** V453000 has enabled autopause mode.
20:20:44  <PublicServer> *** Game still paused (number of players)
20:20:48  <MrMouthy> But theres no build available for download
20:20:55  <PublicServer> *** Game still paused (number of players)
20:20:55  <PublicServer> *** Game unpaused (number of players)
20:20:56  <PublicServer> *** Yexo joined the game
20:20:59  <PublicServer> <V453000> oh, Yexo :) hi
20:21:17  <fabian> hi
20:21:20  <PublicServer> <Yexo> hello :)
20:22:00  <PublicServer> ***  made screenshot at 0003BE52: http://ps.openttdcoop.org/publicserver/webcam/0003BE52.png
20:22:10  <PublicServer> *** Mazur joined the game
20:23:32  *** Ryton has quit IRC
20:25:01  <MrMouthy> So erm is the welcome stable gonna be sorted out or..?
20:25:10  <Yexo> it's being worked on I think
20:25:21  <MrMouthy> Ok :)
20:25:25  <Mazur> <Stablean> Ammler: Restart scheduled, will be initiated in next minute!
20:25:47  <Mazur> Its IRC channel is #openttdcoop.stable
20:26:21  *** Razaekel has quit IRC
20:29:59  <fabian> !password
20:29:59  <PublicServer> fabian: tapers
20:30:23  <PublicServer> <V453000> anyone building?
20:30:29  <PublicServer> <Vinnie> mope
20:30:32  <PublicServer> <Vinnie> nope
20:30:34  <PublicServer> *** V453000 has left the game (leaving)
20:30:39  <PublicServer> <Mazur> Nope.
20:30:41  <V453000> need to kill a few industries
20:30:51  *** Razaekel has joined #openttdcoop
20:31:00  <Mazur> Oh, the oild covered island, for instance?
20:31:02  <Train> !password
20:31:02  <PublicServer> *** fabian joined the game
20:31:02  <PublicServer> Train: tapers
20:31:03  <PublicServer> <fabian> hi :D
20:31:20  <PublicServer> *** Train joined the game
20:31:22  <PublicServer> <Train> hello
20:31:28  <PublicServer> *** Train has joined company #1
20:31:34  <PublicServer> *** mfb joined the game
20:31:38  <PublicServer> *** Mazur has left the game (leaving)
20:31:38  <PublicServer> <Train> hello
20:31:47  <PublicServer> <Vinnie> trian you are mx right?
20:31:53  <PublicServer> <mfb> building :)
20:32:07  <PublicServer> <mfb> roads?
20:32:09  <PublicServer> <Train> yes
20:32:19  <PublicServer> <Train> im Mx
20:32:21  <PublicServer> <Train> :)
20:32:36  <Mazur> Coffee.
20:32:42  <PublicServer> <mfb> hmm
20:32:48  <PublicServer> <Train> when do we start?
20:32:52  <PublicServer> <Vinnie> can i help making squares and signals @ Logic?
20:32:58  <PublicServer> <mfb> wrong by 2 tiles
20:33:09  <PublicServer> <Train> with building?
20:33:28  <PublicServer> <mfb> i think it's best to do that with 6 tiles signal spacing
20:33:48  <V453000> wait with building
20:33:52  <V453000> one more reload
20:33:52  <PublicServer> <Train> how does it work?
20:33:54  <V453000> !pause
20:33:54  <PublicServer> *** V453000 has paused the server.
20:33:54  <PublicServer> *** Game paused (number of players)
20:34:11  <PublicServer> <Train> :(
20:35:09  <V453000> there we go
20:35:11  <PublicServer> *** Game still paused (manual, number of players)
20:35:13  <V453000> !password
20:35:13  <PublicServer> V453000: tapers
20:35:15  <PublicServer> *** Game still paused (manual, number of players)
20:35:18  <PublicServer> *** Vinnie joined the game
20:35:19  <PublicServer> *** Game still paused (manual, number of players)
20:35:22  <PublicServer> *** fabian joined the game
20:35:28  <PublicServer> *** mfb joined the game
20:35:29  <PublicServer> *** Game still paused (manual, number of players)
20:35:32  <PublicServer> *** V453000 joined the game
20:35:37  <V453000> now, come fill the logic island so that no industries spawn
20:35:39  <V453000> !auto
20:35:39  <PublicServer> *** V453000 has enabled autopause mode.
20:35:41  <PublicServer> *** Game still paused (number of players)
20:35:41  <PublicServer> *** Game unpaused (number of players)
20:35:48  <PublicServer> <fabian> can i join the company for see your newgf's? :)
20:35:50  <PublicServer> *** Vinnie has joined company #1
20:35:52  <Train> !password
20:35:53  <PublicServer> Train: tapers
20:36:13  <PublicServer> *** Train joined the game
20:36:21  <PublicServer> *** Train has joined company #1
20:36:23  <PublicServer> *** Yexo joined the game
20:36:29  <PublicServer> <fabian> guys?
20:36:33  <PublicServer> <mfb> ?
20:36:33  <PublicServer> <Train> yes
20:36:39  <PublicServer> <Train> whats up?
20:36:43  <PublicServer> <fabian> cna i join the company for see the newgrf list? :)
20:36:55  <PublicServer> <V453000> you can see it without joining but feel free to join
20:36:55  <PublicServer> <Yexo> you don't even need to join the server to see the newgrf list
20:36:59  <KenjiE20> you're in, why do you need to see that list?
20:37:00  <PublicServer> ***  made screenshot at 0003A24E: http://ps.openttdcoop.org/publicserver/webcam/0003A24E.png
20:37:15  <PublicServer> <Yexo> and if you're already in the server, joining the company makes absolutely no difference
20:37:36  <KenjiE20> more to the point you don't have to join the company to see it either
20:37:53  <PublicServer> *** fabian has joined company #1
20:38:18  <KenjiE20> >.>
20:38:27  <PublicServer> <Train> When do we start with building?
20:38:43  <PublicServer> *** mfb has left the game (connection lost)
20:38:52  <mfb-> !password
20:38:52  <PublicServer> mfb-: haying
20:38:56  * KenjiE20 disappears into the internet again
20:39:08  <PublicServer> *** mfb joined the game
20:40:41  <PublicServer> <Train> what doing now?
20:41:01  <PublicServer> <V453000> see island 11
20:41:07  <PublicServer> <Train> yes im there
20:41:10  <[com]buster> !password
20:41:10  <PublicServer> [com]buster: haying
20:41:29  <PublicServer> *** Combuster joined the game
20:41:33  <PublicServer> <Train> hello
20:41:37  <PublicServer> <V453000> hi :)
20:41:41  <PublicServer> <mfb> hi
20:41:49  <PublicServer> <Combuster> Back :)
20:43:07  <PublicServer> <V453000> right
20:43:09  <PublicServer> <Combuster> hmm, I doubt it's a good idea to grid island 11 all over
20:43:11  <PublicServer> <V453000> now the town placement
20:43:19  <PublicServer> <Combuster> you have no space for industries or whatever now
20:43:25  <PublicServer> <V453000> we will place cities there
20:43:27  <PublicServer> <mfb> we will delete some parts of it
20:43:47  <PublicServer> <mfb> one station example is already there
20:43:53  <PublicServer> <Combuster> I know
20:43:57  <PublicServer> <Train> whats about the border of island?
20:44:13  <PublicServer> <mfb> like !border
20:44:15  <PublicServer> <Vinnie> where will the timer come?
20:44:26  <PublicServer> <V453000> east
20:44:30  <PublicServer> <mfb> maybe in the lake
20:44:32  <PublicServer> <V453000> (we need space for that too
20:44:38  <PublicServer> <V453000> mfb: hardly
20:44:45  <PublicServer> <Combuster> that spare island on the map edge?
20:44:53  <PublicServer> <V453000> rather
20:44:58  <PublicServer> <V453000> we need to lead the bridges there
20:45:07  <PublicServer> <V453000> but these can go along the shore
20:45:49  <PublicServer> <Combuster> its easiest of course to connect the timers over the east shore
20:46:07  <PublicServer> <Combuster> you need two complementary lines, right?
20:46:12  <PublicServer> <mfb> right
20:46:12  <PublicServer> <V453000> ye
20:46:22  <PublicServer> <Combuster> what's the period?
20:46:28  <PublicServer> <V453000> lets leave some space at the eastern edge bte
20:46:30  <PublicServer> <V453000> btw
20:46:34  <PublicServer> <mfb> enough for the trains to reach the next red signal
20:46:36  <PublicServer> <V453000> Combuster: that will have to be tested
20:47:36  <PublicServer> <V453000> umm
20:47:54  <PublicServer> <Train> ?
20:47:56  <PublicServer> <V453000> at least the eastern edge will need some space
20:48:04  <PublicServer> <V453000> and the south will need to be this way
20:48:18  <PublicServer> <V453000> just cause the next one does not fit in
20:48:58  <PublicServer> <Combuster> crap, wrong tool
20:49:28  <PublicServer> <Vinnie> along whole line the signs ?
20:49:44  <PublicServer> <V453000> ?
20:50:28  <PublicServer> <V453000> buy land, yes
20:50:34  <PublicServer> <V453000> so that no industries can have a look
20:51:42  <PublicServer> <V453000> Combuster: we can make that a bit nicer by making an artificial island around the mainland
20:52:00  <PublicServer> ***  made screenshot at 0003F08E: http://ps.openttdcoop.org/publicserver/webcam/0003F08E.png
20:52:04  <PublicServer> <V453000> so the bridges are only 2 between the artificial island and the timer
20:52:10  <PublicServer> <Combuster> We can make it nicer as well by wiring the A and B around the coast
20:52:24  <PublicServer> <V453000> yes, thats what I meant
20:52:24  <PublicServer> <V453000> :)
20:52:54  <PublicServer> <Vinnie> can i make all the crossings like !Here
20:53:02  <PublicServer> <V453000> y
20:53:34  <PublicServer> *** Intexon joined the game
20:53:35  <PublicServer> <Intexon> hello
20:53:35  <PublicServer> <Train> hi
20:54:07  <PublicServer> <V453000> hi
20:54:33  <PublicServer> <Intexon> that's monstrous :O
20:54:37  <PublicServer> <Intexon> may I help?
20:54:50  <PublicServer> <V453000> we need to make town territories
20:54:54  <PublicServer> <Train> copy/ paste would be a help too
20:54:58  <PublicServer> <V453000> guys
20:55:08  <PublicServer> <Train> what?
20:55:12  <PublicServer> <V453000> mfb:
20:55:38  <PublicServer> <Train> i must go...
20:55:44  <PublicServer> <Vinnie> bye
20:55:44  <PublicServer> <mfb> ?
20:55:54  <PublicServer> <V453000> we should say where will be the towns
20:55:58  <PublicServer> <Train> see you maybe tommorow....
20:56:00  <PublicServer> <V453000> asap
20:56:10  <PublicServer> <Train> good evening, bye
20:56:16  <PublicServer> <mfb> cu
20:56:20  <PublicServer> <Train> :)
20:56:20  <PublicServer> <V453000> just like Prarningstone is now
20:56:24  <PublicServer> <V453000> the holes for towns
20:56:24  <PublicServer> *** Train has left the game (leaving)
20:56:42  *** greenlion_ has quit IRC
20:57:10  <PublicServer> <Yexo> can I go ahead and delete one of the crossings under a "city" sign?
20:57:12  <PublicServer> <mfb> see city-signs
20:57:18  <PublicServer> <mfb> wait with that please
20:57:21  *** mulch has joined #openttdcoop
20:57:32  <PublicServer> <mfb> maybe there are problems with that
20:57:37  <mulch> @quickstart
20:57:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:57:50  <PublicServer> <Yexo> ok
20:58:04  <PublicServer> <V453000> lets highlight them
20:58:16  <PublicServer> <mfb> like that?
20:58:48  <mulch> !password
20:58:48  <PublicServer> mulch: miller
20:58:53  <PublicServer> <mfb> V?
20:58:57  <PublicServer> <V453000> yes?
20:59:11  <PublicServer> <mfb> city-design like the current?
20:59:16  <PublicServer> *** mulch joined the game
20:59:19  <PublicServer> <V453000> thats kinda chaotic
20:59:23  <PublicServer> <V453000> and we need more cities I think
20:59:35  <PublicServer> <mfb> just change it ;)
20:59:45  <PublicServer> <V453000> lets start from the corner
21:00:02  <PublicServer> <V453000> we can repeat them this often, right?
21:00:20  <PublicServer> <V453000> yes
21:00:40  <PublicServer> <V453000> so that both A and B get the "recovery piece"
21:01:08  <PublicServer> <V453000> that even fits
21:01:58  <PublicServer> <V453000> in the other direction we can have them right on each other
21:02:01  <PublicServer> <V453000> so I would do that
21:02:05  <PublicServer> <V453000> what you think?
21:02:19  <PublicServer> <V453000> like this
21:02:37  <PublicServer> <mfb> gets challenging with the tunnels/bridges, but it should be possible
21:02:37  *** Train has quit IRC
21:02:51  <PublicServer> <V453000> tunnels and bridges dont go N-S
21:03:07  <PublicServer> <mfb> still only 2 squares left from city to city
21:03:17  <PublicServer> <V453000> that should be ok
21:03:43  <PublicServer> <V453000> if we get too much traffic we can improve trains
21:03:49  <PublicServer> *** mulch has joined company #1
21:03:51  <PublicServer> <V453000> I would rather make as many cities as possible
21:03:55  <PublicServer> <mfb> lets start with cabelling there then
21:04:15  <PublicServer> <mfb> at !here
21:04:20  <PublicServer> <fabian> okay lets go
21:05:14  <PublicServer> <Vinnie> station at ! Here?
21:05:23  <PublicServer> <V453000> yes
21:05:26  <PublicServer> <V453000> clone the example
21:06:28  <PublicServer> <Combuster> please keep the monorail and maglev
21:06:40  <PublicServer> <Combuster> makes checking a ton easier
21:06:42  <PublicServer> <mfb> so we need some tunnel->tunnel-layout
21:06:48  <PublicServer> <V453000> need highlighting the towns
21:07:00  <PublicServer> ***  made screenshot at 00039442: http://ps.openttdcoop.org/publicserver/webcam/00039442.png
21:07:53  <PublicServer> <Combuster> tunnels are less versatile unfortunately
21:08:01  <PublicServer> <V453000> ye
21:08:16  <PublicServer> <mfb> bridge the monorail
21:08:18  <PublicServer> <mfb> tunnel maglev
21:08:24  <PublicServer> <mfb> k, that works
21:08:26  <PublicServer> <V453000> ya
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21:09:59  <PublicServer> <V453000> that will do the job :)
21:11:00  <PublicServer> <mfb> easy with tunnels
21:11:06  <PublicServer> <fabian> i like this :)
21:12:00  <PublicServer> <V453000> I will delete the example town, right?
21:12:06  <PublicServer> <V453000> oh, brb 5 minutes
21:12:12  <PublicServer> <mfb> wait
21:12:20  <PublicServer> <mfb> I'll copy monorail
21:13:18  <PublicServer> <mfb> k done
21:13:34  <PublicServer> <Combuster> eek, feedback
21:14:32  <PublicServer> <Vinnie> can i continue maglev tunnels
21:14:46  <PublicServer> <Combuster> wiring problem
21:14:50  <PublicServer> <mfb> where?
21:15:20  <PublicServer> <mfb> yeah maglev tunnels should be ok everywhere
21:15:31  <PublicServer> *** Thraxian|Work joined the game
21:16:04  <PublicServer> <V453000> back
21:16:31  <PublicServer> * Yexo is still wondering how this will all work in the end
21:16:37  <PublicServer> <V453000> we too
21:16:39  <PublicServer> <Thraxian|Work> wow - that corner looks.... for lack of a better word... digital!
21:16:47  <PublicServer> <mfb> :D
21:16:49  <PublicServer> <V453000> :D
21:17:07  <PublicServer> <Thraxian|Work> looks like a breadboard - brings back memories of computer engineering classes
21:17:07  <PublicServer> <Vinnie> is !Wrong a mistake?
21:17:27  <PublicServer> <mfb> no
21:17:31  <PublicServer> <Yexo> looks like it should be moved NE one block
21:17:37  <PublicServer> <mfb> oh wait
21:17:37  <PublicServer> <mfb> yes
21:17:55  <PublicServer> *** Combuster has left the game (connection lost)
21:18:05  <PublicServer> <V453000> like this
21:19:56  <PublicServer> *** V453000 has left the game (connection lost)
21:20:18  <V453000> !password
21:20:18  <PublicServer> V453000: stowed
21:20:36  <PublicServer> *** V453000 joined the game
21:21:08  <PublicServer> <mfb> we have to switch maglev<->monorail for different towns
21:21:12  <PublicServer> <V453000> when I see the warning message "server not responding for 5,6,7,... seconds" I want to kill somebody
21:21:14  <PublicServer> <mfb> to keep the layout
21:21:18  *** [alt]buster has joined #openttdcoop
21:21:19  *** [com]buster has quit IRC
21:21:22  *** [alt]buster is now known as [com]buster
21:22:01  <PublicServer> ***  made screenshot at 0003B464: http://ps.openttdcoop.org/publicserver/webcam/0003B464.png
21:22:07  <PublicServer> <V453000> hmm
21:22:13  <PublicServer> <V453000> ho much will remain of our lake? :D
21:22:27  <PublicServer> <mfb> hmm
21:22:33  <PublicServer> <mfb> 6 bridges
21:22:50  <PublicServer> <Yexo> is the town location at !correct? ok?
21:22:54  <PublicServer> <V453000> yes
21:23:03  <PublicServer> <Yexo> it's right next to the town SE of it
21:23:10  <PublicServer> <V453000> thats ok
21:23:18  <PublicServer> <Yexo> at the other end of the island they have an offset of 2 blocks
21:26:21  <Ammler> !rcon debug_level
21:26:21  <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
21:26:21  *** mulch has quit IRC
21:27:19  <PublicServer> <mfb> one example for the non-town-rows is next to the town example
21:28:02  <PublicServer> <Yexo> the little road is just to increase the town rating
21:28:19  <PublicServer> <mfb> ?
21:28:27  <PublicServer> <Yexo> it didn't allow anymore stations
21:28:37  <PublicServer> <mfb> ah
21:29:20  <Inder> !password
21:29:20  <PublicServer> Inder: crater
21:29:21  <Ammler> what the hell are you going to build here? :-D
21:29:33  <V453000> hm? :D
21:29:51  <PublicServer> <mfb> logic madness
21:29:54  <PublicServer> *** Inder joined the game
21:30:09  <Ammler> we got some strange debug output, check the log
21:30:13  <PublicServer> <Yexo> I'm still trying to find out :p
21:30:35  <Ammler> even Yexo doesn't understand? :-o
21:30:38  <PublicServer> <Yexo> the thing about signalsegments being to complex?
21:30:45  <Ammler> Yexo: yes
21:30:54  <PublicServer> <Yexo> it'll go away once we actually build some signals
21:30:58  <PublicServer> <Yexo> at least I hope so
21:31:07  *** fabian has quit IRC
21:31:11  <PublicServer> <mfb> there are signals somewhere
21:31:26  <PublicServer> *** Hippidy joined the game
21:31:33  <PublicServer> <Yexo> but all the normal rails are connected almost without signals and with a lot of junctions
21:31:40  <PublicServer> <V453000> yes
21:31:46  <PublicServer> <mfb> signals are missing atm
21:31:57  <PublicServer> <V453000> add the signal as the pattern elsewhere shows :)
21:32:28  <PublicServer> <Yexo> whoah, that's a lot of different signal types mixed together
21:32:36  <PublicServer> <V453000> for a reason :)
21:32:43  <PublicServer> <mfb> just 3
21:32:46  <PublicServer> <mfb> the same 3 everywhere
21:32:57  <PublicServer> <mfb> ok, and exit signals in the bocks
21:32:59  <PublicServer> <Yexo> normal signals, presignals, exit signals and path signals
21:33:09  <PublicServer> <mfb> *blocks
21:33:23  <PublicServer> <Yexo> so double normal signals, than presignal one-way, than pbs-signal
21:33:34  <PublicServer> <V453000> yes
21:33:51  <PublicServer> <mfb> wait
21:33:57  <PublicServer> <mfb> there is one connection missing
21:34:11  <PublicServer> <Vinnie> where can i find what you guys call north?
21:34:28  <PublicServer> <mfb> next to the town
21:34:56  <PublicServer> <mfb> and one connection is not needed
21:35:33  <PublicServer> <Vinnie> ty for arrow :)
21:35:34  <PublicServer> <mfb> we have to take away another tile from the towns
21:37:00  <PublicServer> <Vinnie> i copy along line
21:37:01  <PublicServer> ***  made screenshot at 0003B41D: http://ps.openttdcoop.org/publicserver/webcam/0003B41D.png
21:37:25  <PublicServer> <mfb> some parts of the road must be at sea level
21:37:35  <PublicServer> <mfb> useful to do that first
21:37:59  <PublicServer> <fabian> guy's im leaving you! :)
21:38:05  <PublicServer> <fabian> i come back tomorrow :D
21:38:07  <PublicServer> <V453000> cya
21:38:15  <PublicServer> <mfb> cu
21:38:15  <PublicServer> <fabian> bye bye!
21:38:23  <PublicServer> *** fabian has left the game (leaving)
21:38:51  <PublicServer> <Vinnie> ia there a hotkey to switch beteen monorail and maglev eg.
21:39:09  <PublicServer> <Yexo> no
21:40:23  <PublicServer> <Vinnie> sry V
21:40:31  <PublicServer> <Vinnie> x pressed didnt see sign
21:40:31  <PublicServer> <V453000> well
21:40:39  <PublicServer> <V453000> it might be in both cases
21:40:49  <PublicServer> <V453000> but we can add that later if it is needed
21:40:55  <PublicServer> <mfb> ?
21:41:05  <PublicServer> <Vinnie> you do signals
21:41:07  <PublicServer> <V453000> when there are longer tracks
21:41:25  <PublicServer> <V453000> we need to make only the first block controlled
21:41:27  <PublicServer> <V453000> I think
21:41:35  <PublicServer> <V453000> the rest could go
21:41:54  <PublicServer> <V453000> otherwise the longer wire will work as a jamming spot
21:42:35  <PublicServer> <mfb> k, railway-levels are done
21:43:17  <PublicServer> <Yexo> could you give me a signal example at !signals?
21:43:23  <PublicServer> <Yexo> for the edge I mean
21:43:27  <PublicServer> <mfb> in the east
21:43:39  <PublicServer> <V453000> this
21:43:47  <PublicServer> <V453000> only hold them at the first one
21:44:09  <PublicServer> <mfb> only hold on the last?
21:44:11  <PublicServer> <V453000> yes
21:44:15  <PublicServer> <V453000> imagine it
21:44:17  <PublicServer> <Yexo> thanks, and the city entrance?
21:44:25  <PublicServer> <mfb> (+large signal gap=
21:44:33  <PublicServer> <V453000> if 1 blocks, the rest would just jam behind it
21:44:40  <PublicServer> <V453000> if 2 blocks, only 1 waits
21:44:48  <PublicServer> <V453000> so 2 is better imo
21:45:41  <PublicServer> <Vinnie> next two lines will have lake in it
21:45:51  <PublicServer> <V453000> modify the lake
21:45:51  <PublicServer> <Vinnie> how to cross with monorail and maglev
21:45:55  <PublicServer> <Vinnie> ke
21:46:14  <PublicServer> <mfb> just improvise
21:48:30  <Inder> !password
21:48:30  <PublicServer> Inder: endure
21:48:45  <PublicServer> *** Inder #1 joined the game
21:49:59  <PublicServer> <mfb> tricky
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21:52:01  <PublicServer> ***  made screenshot at 0003C62F: http://ps.openttdcoop.org/publicserver/webcam/0003C62F.png
21:55:02  *** mulch has joined #openttdcoop
21:55:59  <PublicServer> <mfb> maybe a 1tile-prio for town exits?
21:56:05  <PublicServer> <V453000> no
21:56:33  <PublicServer> <V453000> just give them the entrance
21:56:40  <PublicServer> <V453000> so they are controlled by timer too
21:57:02  <PublicServer> <mfb> what happens if a train wants to leave station and another train is right next to it?
21:57:12  <PublicServer> <V453000> it waits?
21:57:24  <PublicServer> <mfb> fills the station
21:57:50  <PublicServer> <V453000> true
21:58:00  <PublicServer> <V453000> but that is easily solvable
21:58:16  <PublicServer> <V453000> or
21:58:24  <PublicServer> <V453000> well maybe
21:58:34  <PublicServer> *** Mazur joined the game
21:58:36  <PublicServer> <V453000> see !this
21:58:36  <PublicServer> *** SmatZ joined the game
21:58:40  <PublicServer> <SmatZ> hello
21:58:46  <PublicServer> <V453000> hi
21:59:02  <PublicServer> <V453000> when trains cant go, they return to overflow
21:59:02  <PublicServer> <Mazur> I;m seeing nothing.
21:59:06  <PublicServer> <V453000> thing is, how they get back
21:59:18  <PublicServer> <Mazur> Wait, let me open my eyes, that might make a difference.
21:59:20  <PublicServer> <Mazur> Hi.
21:59:28  <PublicServer> <V453000> hi
21:59:34  <PublicServer> <Vinnie> hello
21:59:34  <PublicServer> <mfb> most stations are broken here
21:59:48  <PublicServer> <mfb> one station part doesnt' have an exit
22:00:08  <PublicServer> *** SmatZ has left the game (leaving)
22:00:16  <PublicServer> <mfb> k, lake again
22:00:45  *** Artix has quit IRC
22:00:47  <PublicServer> <Vinnie> lane 3 and 4 are ready till lake
22:00:59  <PublicServer> <mulch> what TL is the logic island?
22:01:13  <PublicServer> <V453000> 1
22:01:37  <PublicServer> <mulch> DMU?
22:01:43  <PublicServer> <V453000> not final engines
22:01:51  <PublicServer> <V453000> but well, even these might be used
22:01:59  <PublicServer> <V453000> we might even try some various ones
22:02:09  <PublicServer> <mulch> these?
22:02:37  <PublicServer> <V453000> as I thought -.-
22:02:45  <PublicServer> <Intexon> good night :)
22:02:49  <PublicServer> <V453000> gn
22:02:49  <PublicServer> *** Intexon has left the game (leaving)
22:02:51  <PublicServer> <mfb> good night
22:02:59  <PublicServer> <mfb> well, most of the lake is still there
22:03:13  <Mazur> Sleep well, Intexon.
22:03:49  <PublicServer> <V453000> ok, !this is an operational station
22:03:57  <PublicServer> <V453000> maybe not perfectly, but operational
22:04:08  <PublicServer> <V453000> that should be sufficient
22:04:58  <PublicServer> <V453000> it could be made perfect, but that would take 2 buildings out
22:05:29  <PublicServer> <Vinnie> need more beer for next logic track
22:05:36  <PublicServer> <mfb> :D
22:05:54  <PublicServer> <Yexo> for a network like this we really need something like a copy-paste patch
22:06:41  <PublicServer> <mfb> lake is done
22:06:45  <PublicServer> <V453000> nice
22:06:55  <PublicServer> <V453000> all stations are needed to be like !example station
22:07:01  <PublicServer> ***  made screenshot at 0003C642: http://ps.openttdcoop.org/publicserver/webcam/0003C642.png
22:07:51  *** Intexon has quit IRC
22:07:51  <PublicServer> <mfb> oh, one flaw
22:08:07  <PublicServer> <V453000> which one
22:08:16  <PublicServer> <mfb> there
22:08:49  <DayDreamer> !password
22:08:49  <PublicServer> DayDreamer: drawls
22:09:06  <PublicServer> *** DayDreamer joined the game
22:09:17  <PublicServer> <Vinnie> hey dd
22:09:23  <PublicServer> <DayDreamer> hi
22:09:31  <PublicServer> <mfb> hi
22:09:33  <PublicServer> <mfb> yeah ugly
22:09:33  <PublicServer> <V453000> hi
22:10:36  <PublicServer> *** Hippidy has left the game (connection lost)
22:11:50  <PublicServer> <Mazur> No idea why I'm doing this, but I'll simply continue untill told otherwise.
22:12:01  <PublicServer> <V453000> ? :)
22:12:55  <kuch3n> !password
22:12:55  <PublicServer> kuch3n: drawls
22:13:07  <PublicServer> <mfb> let's test the first 4 rows when they are finished
22:13:11  <PublicServer> <Vinnie> ahh im doint that wrong
22:13:13  <PublicServer> <mfb> or even the eastern part alone
22:13:19  <PublicServer> <V453000> test?
22:13:37  <PublicServer> <mfb> curious if that thing works
22:13:39  <PublicServer> <V453000> Player: change the name please
22:13:43  <PublicServer> <V453000> sure it does :P
22:14:07  <PublicServer> <V453000> btw I would use tubulars
22:14:11  <PublicServer> <V453000> they take less space
22:14:15  <PublicServer> <V453000> visually
22:14:36  <PublicServer> <mfb> ?
22:14:40  <PublicServer> <mulch> yep, wooden bridges look awful with the orig. gfx
22:14:42  <PublicServer> *** Player has changed his/her name to kuch3n
22:14:46  <PublicServer> <Mazur> Signals, V.
22:15:00  <PublicServer> <V453000> good :)
22:15:00  <PublicServer> <mulch> they have no roofs with opengfx , though
22:15:06  <PublicServer> <mfb> I have them transparent
22:15:08  <PublicServer> <V453000> ah
22:15:12  <PublicServer> <mfb> so it doesn't matter at all
22:15:20  <kuch3n> what is this on the east corner?
22:15:32  <PublicServer> <Vinnie> you guys gonna test/
22:15:34  <PublicServer> <Vinnie> =
22:15:38  <PublicServer> <V453000> no
22:15:43  <PublicServer> <V453000> lets finish it
22:15:43  <PublicServer> <Vinnie> ok
22:15:45  <PublicServer> <V453000> it will work
22:15:53  <PublicServer> <Vinnie> :)
22:16:03  <PublicServer> <Yexo> you realize we're not even halfway with signalling / the rest of the towns?
22:16:19  <PublicServer> <V453000> :)
22:17:19  <PublicServer> <Vinnie> for a lane with no towns use all bridges?
22:17:32  <PublicServer> <mfb> it's easier
22:17:38  <PublicServer> <Vinnie> ty
22:17:40  <PublicServer> <V453000> tunnels are nicer tho
22:17:48  *** mulch has quit IRC
22:17:50  <PublicServer> <V453000> but meh
22:17:54  <PublicServer> <Mazur> Way prettier.
22:18:02  *** Hippidy has quit IRC
22:18:10  <PublicServer> <mfb> you can find some tunnel design, too, of course
22:19:31  <PublicServer> <V453000> for example !tunnel
22:19:46  <PublicServer> <Vinnie> got it already on lane 5
22:20:24  <PublicServer> <kuch3n> What is this Network about? :o
22:20:42  <PublicServer> <V453000> going nuts
22:20:50  <PublicServer> <Mazur> Thge one uisland or the whople map?
22:20:58  <PublicServer> <kuch3n> The island
22:21:08  <PublicServer> <Mazur> Logic,l or he lack of it.
22:21:18  *** mrruben5 has joined #openttdcoop
22:21:23  *** mrruben5 has left #openttdcoop
22:21:29  <PublicServer> <mfb> he ;)
22:21:51  <PublicServer> <V453000> true that it is kinda funny that there will be ONE logic train :D
22:21:55  <PublicServer> <V453000> for logic island
22:22:01  <PublicServer> ***  made screenshot at 00038838: http://ps.openttdcoop.org/publicserver/webcam/00038838.png
22:22:37  <PublicServer> <Mazur> Hilarious.
22:22:43  <PublicServer> <kuch3n> You guys are weird :o
22:22:47  <PublicServer> <V453000> no
22:23:19  <PublicServer> <Mazur> Definately.
22:24:53  <PublicServer> <kuch3n> will there drive train threw this?
22:24:57  <PublicServer> <kuch3n> +s
22:24:59  <PublicServer> <V453000> yes
22:25:19  <SmatZ> why do so many people use "definately"?
22:25:20  *** Chillosophy has quit IRC
22:25:27  <PublicServer> <V453000> idk
22:25:31  <PublicServer> <V453000> dutchies...
22:25:41  <SmatZ> :0
22:25:44  <kuch3n> defiantley
22:25:53  <PublicServer> <Mazur> Definitly.
22:26:15  <PublicServer> <mfb> wiring at the eastern part should be ready
22:26:25  <PublicServer> <Vinnie> 6 done
22:26:27  <PublicServer> <mulch> definitely or defiantly?
22:26:27  <PublicServer> <mfb> well, the northern coast not
22:27:37  <kuch3n> definitely
22:28:53  <PublicServer> *** V453000 has joined spectators
22:28:53  <PublicServer> <mfb> crazy shit
22:28:59  <V453000> coming soon
22:29:09  <PublicServer> <mfb> and, oh no, maglev and monorail logic on the same tile
22:30:15  <PublicServer> <kuch3n> When is this finished?
22:30:37  <PublicServer> <Vinnie> almost :)
22:31:19  <PublicServer> <Inder #1> Can't wait... =)
22:31:37  <PublicServer> <mfb> well, many signals missing
22:32:43  <PublicServer> <Vinnie> 6 ready
22:32:57  <PublicServer> <mfb> signals at wires
22:33:01  <PublicServer> <mfb> ;)
22:33:07  <PublicServer> <Mazur> I think signals are done, in the not outer ring.
22:33:35  <PublicServer> <Yexo> they still needs checking
22:33:40  <PublicServer> <Yexo> at some random places signals are still missing
22:33:50  <PublicServer> <Mazur> True.
22:34:26  <PublicServer> <Mazur> I skipped maglev van monorail tracks.
22:34:55  <PublicServer> <kuch3n> Trains can drive on this network? Oo
22:35:22  <PublicServer> <mfb> of course
22:36:09  <PublicServer> <Yexo> try "name newgame" in the console
22:36:34  <Mazur> s/newgame/newname/
22:37:02  <PublicServer> ***  made screenshot at 00039C6F: http://ps.openttdcoop.org/publicserver/webcam/00039C6F.png
22:37:10  <PublicServer> <Yexo> don't start it with ~
22:37:12  <PublicServer> <Yexo> ehm, !
22:37:17  <PublicServer> <Inder #1> newname Inder
22:37:23  <PublicServer> <Yexo> and don't type it in the chat
22:37:33  <PublicServer> <kuch3n> facepalm..
22:37:37  <PublicServer> <Mazur> OPen the console with the back-quote, and type: name Inder
22:37:37  <PublicServer> <Yexo> open the console first with ` (=key left of 1 on your keyboard)
22:37:39  <PublicServer> <Mazur> there.
22:37:47  <PublicServer> *** Inder #1 has changed his/her name to Inder #2
22:38:03  <PublicServer> <Inder #2> Hrhr... there is a console.... ty
22:38:24  <PublicServer> <Mazur> You can close it with backtick again.
22:38:31  <PublicServer> <kuch3n> There is someone called Inder too..
22:38:37  <PublicServer> <Vinnie> who's doing mono on 6
22:38:55  <PublicServer> <Inder #2> i cant have same name in irc and ingame?
22:39:00  <PublicServer> <Mazur> Yes.
22:39:02  <PublicServer> <Yexo> you can
22:39:06  <PublicServer> <Mazur> You can.
22:39:12  <PublicServer> *** Inder #2 has changed his/her name to Hans
22:39:16  <PublicServer> <kuch3n> There are two clients ingame
22:39:16  <PublicServer> *** Hans has changed his/her name to Inder #1
22:39:26  <PublicServer> <kuch3n> named "Inder"
22:39:40  <PublicServer> *** Inder has left the game (connection lost)
22:39:50  <PublicServer> *** Inder #1 has changed his/her name to Inder
22:39:52  <PublicServer> <Mazur> "Inder" is free now, as a name.
22:39:58  <PublicServer> <mfb> hmm some problem at the coast again
22:39:58  <PublicServer> <Inder> oh yes, didnt notice
22:40:02  <PublicServer> <Mazur> Good boy.
22:40:04  <PublicServer> <Inder> ty =)
22:42:00  <PublicServer> <mfb> k
22:42:12  *** Hippidy has joined #openttdcoop
22:44:08  <Hippidy> !password
22:44:08  <PublicServer> Hippidy: payers
22:44:17  <PublicServer> *** Hippidy joined the game
22:44:23  <PublicServer> <Mazur> Hi, Hippy.
22:44:27  <PublicServer> <Hippidy> hello
22:44:31  *** fonsinchen has quit IRC
22:44:31  <PublicServer> <Vinnie> hi
22:44:47  <PublicServer> <kuch3n> Maybe i connect while limiting the connection to 512byte/s
22:44:47  <PublicServer> *** Combuster joined the game
22:45:27  <PublicServer> <mfb> I don't understand that system at the east border
22:45:35  <PublicServer> <mfb> can you connect that, V?
22:45:49  <PublicServer> <mfb> at !here
22:47:12  <PublicServer> <Combuster> lotsa signals missing on the wires...
22:47:16  <PublicServer> <mfb> nearly all
22:47:51  <PublicServer> <Mazur> I did not look at the wires.
22:48:05  <PublicServer> <Vinnie> also outer ring isnt atatched to wires
22:48:15  <PublicServer> <mfb> that's easy to do
22:48:37  <PublicServer> <Mazur> I've not idea how the wires should be signalled.
22:49:25  <PublicServer> <mfb> one exit signal to each connection to railroads
22:49:51  <PublicServer> <Mazur> Away from the switch, you mean?
22:50:01  <PublicServer> <mfb> exactly
22:50:25  <PublicServer> <Mazur> Thwe example was missing one signal?
22:50:31  <PublicServer> <mfb> oh
22:50:37  <PublicServer> <mfb> should have 4
22:50:39  <PublicServer> <mfb> k
22:50:47  <PublicServer> <Vinnie> 5 more rows of wires :)
22:50:51  <PublicServer> <Mazur> The one I was flipping left and right.
22:52:02  <PublicServer> ***  made screenshot at 0003B67E: http://ps.openttdcoop.org/publicserver/webcam/0003B67E.png
22:52:44  <PublicServer> <Combuster> use combo signals, not exit signals
22:53:03  <PublicServer> <mfb> hmm better
22:53:29  <PublicServer> <DayDreamer> im going to sleep, so good luck with your hell island and good night
22:53:39  <PublicServer> <mfb> good night
22:53:41  <PublicServer> <Mazur> Sleep well.
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22:53:49  <PublicServer> <Vinnie> gn
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22:55:49  <PublicServer> <Combuster> glitch
22:55:53  <PublicServer> <Mazur> I've no idea which ones I did with exit signals (as instructed) before you corrected the instruction.
22:56:26  <PublicServer> <Combuster> hmm, there's a problem with combosignals
22:56:36  <PublicServer> <mfb> we'll see which signals are green if they should be red
22:56:57  <PublicServer> <Mazur> Should be identifiable by stopping hte switch train on either side and checking the signals that read frmo it.
22:57:09  <PublicServer> <mfb> wtf
22:57:19  <PublicServer> <Combuster> I rather let the timer roam
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22:57:30  <PublicServer> <Combuster> that way you can see if signals flip over or not
22:57:35  <PublicServer> <V453000> backy
22:57:57  <PublicServer> <Mazur> V, see !bug
22:58:01  <PublicServer> <Mazur> Intewesting.
22:58:39  <PublicServer> <V453000> WTF
22:58:52  <PublicServer> <mulch> does the signal closest to the timer train need to be a combo?
22:59:10  <PublicServer> <Combuster> not necessarily
22:59:38  <PublicServer> <Mazur> That one only registres occupied/unoccupied.
22:59:40  <Yexo> if you open up the console you'll see alot of debug messages "[misc] SignalSegment too comples"
22:59:50  <Yexo> the effect of that is that certain signals won't be updated
22:59:53  <PublicServer> <mfb> lol
22:59:57  <PublicServer> <V453000> LOL?
23:00:21  <Yexo> the maximum number of signals facing the same block is 64
23:00:34  <PublicServer> <V453000> oh
23:00:36  <PublicServer> <Combuster> and you can circumvent that by having a piece of track with a thousand signals pointing to it?
23:00:38  <PublicServer> <mfb> then we need more signals in between
23:00:49  <PublicServer> <Combuster> and thus combos
23:00:57  <Yexo> no, but you might be able to circumvent it with combosignals
23:00:57  <PublicServer> <V453000> ye
23:00:59  <PublicServer> <Combuster> and thus too complex systems
23:01:43  <[com]buster> so, what are the hard rules for propagation? some recursive depth or max signals being toggled?
23:01:43  <PublicServer> <mfb> adding more signals along the rows could help?
23:01:52  <[com]buster> not really
23:02:03  <Yexo> not sure about that
23:02:05  <[com]buster> adding a signal stops propagation earlier
23:02:06  <PublicServer> <mfb> like !extra signal
23:02:30  <PublicServer> <mfb> as i understood it, not the propagation length is the problem
23:02:37  <PublicServer> <mfb> in fact, that is really short here
23:02:41  <PublicServer> <mfb> <10
23:02:59  <Yexo> the problem in the current game is not the propagation length but the number of signals in the same block
23:03:04  <PublicServer> <Combuster> There might be a few >10 propagations in here
23:03:10  <PublicServer> <mfb> that's it
23:03:14  <PublicServer> <mfb> just divide the blocks
23:03:18  <PublicServer> <mfb> more sub-blocks
23:03:47  <PublicServer> <mfb> nice
23:03:59  <PublicServer> <Vinnie> all blocks need combo's for each exit?
23:04:05  <PublicServer> <V453000> yes
23:04:09  <Yexo> in other words: openttdcoop reached another limit of openttd :)
23:04:15  <PublicServer> <V453000> :D
23:04:42  <PublicServer> <Mazur> ANd a single combo on the entrance to keep the number of signals per block in check?
23:05:02  <PublicServer> <Combuster> where possible
23:05:18  <PublicServer> <V453000> maglev part has almost no additions possible
23:05:26  <PublicServer> <Yexo> looks like the message is gone
23:06:27  <PublicServer> <Mazur> Tunnel ones have.
23:07:03  <PublicServer> ***  made screenshot at 0003EC79: http://ps.openttdcoop.org/publicserver/webcam/0003EC79.png
23:07:17  <PublicServer> <Mazur> Some of them, anyway.
23:07:51  <PublicServer> <Yexo> yep, definitely gone. It should work now :)
23:08:44  <PublicServer> <Mazur> Well, I've been going round adding entrance signals.
23:08:46  <SmatZ> also the warning may depend on orientation of the signal block
23:08:57  <PublicServer> <mulch> as have I
23:09:54  <PublicServer> <mulch> all the wires run east -> west, right? so we can check everything's propogating by looking at the west end of the island
23:10:13  <PublicServer> <mfb> propagation should be fine
23:10:19  <PublicServer> <Vinnie> should be yes
23:10:21  <PublicServer> <mfb> the single signals are a problem
23:10:31  <PublicServer> <V453000> you mean the maglev arrays?
23:10:39  <PublicServer> <V453000> where no mid-comboes can be placed?
23:10:45  <PublicServer> <V453000> we can make it on 2 sides
23:10:47  <PublicServer> <V453000> that should be enough
23:10:53  <PublicServer> <mfb> limit is not reached
23:10:55  <PublicServer> <Thraxian|Work> someone needs to adjust MAIL ONLY 1 and 2.  make 1 full load at each airport
23:11:22  <PublicServer> <Thraxian|Work> Fonningstone had a full pax plane i nthe hangar, because the gates were taken by 1 pax and 2 mail planes
23:11:22  <PublicServer> <Mazur> Both squares at ~both green are green, not switching to red.
23:11:36  <PublicServer> <Thraxian|Work> and Drontfeild has 800 bags of mail waiting for the two planes to come pick up
23:11:44  <PublicServer> <V453000> ya
23:11:50  <PublicServer> <mfb> missing connection at the coast
23:11:56  <PublicServer> <Vinnie> not cconnected yet
23:11:59  <PublicServer> <Thraxian|Work> they're shared orders
23:12:03  <PublicServer> <Mazur> k
23:12:09  <PublicServer> <Vinnie> sign !Here22
23:12:11  <PublicServer> <Thraxian|Work> there ya go :)
23:13:46  <PublicServer> <V453000> both green seems fine
23:14:08  <PublicServer> <Combuster> bug reappeared
23:14:13  <PublicServer> <mulch> V, what is the purpose of the elrail leading to nowhere at the stations?
23:14:17  <PublicServer> <Thraxian|Work> may need to do the same thing with pax, cause now 2 pax planes and a mail plane are preventing a full mail plane from emptying
23:14:31  <PublicServer> <V453000> mulch: you will see when it works
23:15:57  <PublicServer> <Yexo> done
23:16:55  <PublicServer> <V453000> should work now?
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23:21:36  <PublicServer> <Vinnie> all should be connected by wires now
23:21:56  <PublicServer> <Combuster> something's shortcircuited
23:22:04  <PublicServer> ***  made screenshot at 0003A669: http://ps.openttdcoop.org/publicserver/webcam/0003A669.png
23:23:18  <PublicServer> <Mazur> Cool, a dry underwater tunnel.
23:23:22  <PublicServer> <Mazur> Not the way we'd do it.
23:24:50  <PublicServer> *** V453000 has left the game (leaving)
23:24:54  <V453000> !password
23:24:54  <PublicServer> V453000: jambed
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23:25:24  <PublicServer> <Vinnie> signal madness
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23:28:10  <PublicServer> <Mazur> And still our intrepid explorer found unlit squares and installed some mood lightning, willy-nilly.
23:28:12  <PublicServer> <Yexo> I'm finally starting to understand this madness
23:28:38  <PublicServer> <Mazur> One step beyond!
23:29:07  <Inder> Can you explain? =)
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23:31:19  <PublicServer> <mfb> good night
23:31:25  <PublicServer> <V453000> gn
23:31:26  <Inder> good night
23:31:28  <Mazur> Sleep well.
23:31:29  <PublicServer> <Yexo> gn
23:31:31  <PublicServer> <Vinnie> cya
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23:33:30  <PublicServer> <Mazur> Pwetty wights evewywhewe.
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23:34:02  <PublicServer> <Combuster> Sorry, saw a missing signal :)
23:34:17  <PublicServer> <Mazur> 's Ok, I keep fiding them, too.
23:34:39  <PublicServer> <Mazur> Amd like I said, I even found two whole squares without.
23:36:12  <PublicServer> <Mazur> There, another three in a row.
23:36:40  <PublicServer> <Yexo> is the plan to fund towns or industries in those squares? or some of both?
23:37:01  <PublicServer> <Mazur> Mazur, the famous signal hunter, is talking his prey through the long grass.
23:37:04  <PublicServer> ***  made screenshot at 0003D25B: http://ps.openttdcoop.org/publicserver/webcam/0003D25B.png
23:37:10  <PublicServer> <V453000> towns
23:37:13  <PublicServer> <V453000> everywhere
23:37:19  <PublicServer> <Yexo> ok :)
23:37:37  <PublicServer> <V453000> ya
23:38:32  <PublicServer> <mulch> buildings will only grow in the centre tile of a 3x3 grid if it's an entire square, yeah?
23:38:57  <PublicServer> <Yexo> not sure, they should even grow when the road is not fully complete
23:39:10  <PublicServer> <Vinnie> are tose extra track tiles at a station for a train reverser
23:39:14  <PublicServer> <Vinnie> those
23:39:16  <PublicServer> <V453000> yes
23:40:09  <PublicServer> <Yexo> can someone look at !connection
23:40:13  <PublicServer> <Vinnie> got one
23:40:15  <PublicServer> <mulch> (because we have 90° turns off, preumably
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23:40:19  <PublicServer> <Yexo> does the track need to be connected to the maglev there?
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23:40:51  <PublicServer> <V453000> like this
23:40:55  <PublicServer> <Yexo> ok
23:41:52  <PublicServer> <Vinnie> found two more unconnected
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23:41:58  <PublicServer> <Vinnie> 3
23:42:09  <PublicServer> <Mazur> 'k, think I;'m done with the signals.
23:42:25  <PublicServer> <Yexo> I keep thinking that ;)
23:42:50  <PublicServer> <mulch> the stations don't catch the two easternmost tiles in the towns? will we walk them or have trams or something?
23:43:04  <PublicServer> <Mazur> Me and my big mouth, immediately another missing one, allthough non-essential.
23:43:29  <PublicServer> <Combuster> you can walk a station with a bus stop
23:43:31  <PublicServer> <V453000> muich: yes, some walk
23:43:33  <PublicServer> <V453000> ya
23:43:37  <PublicServer> <V453000> as Combuster says :)
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23:46:45  <PublicServer> <Yexo> enough playing for me for today :)
23:46:47  <PublicServer> <Yexo> cya
23:46:49  <PublicServer> <V453000> cya
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23:46:54  <PublicServer> <Mazur> If we shorten the tunnel at !tunnel, we can add a copmbo to break up that dangerously long tunnel block, although it's working not with possibly all the signals needed.
23:46:55  <PublicServer> <mulch> I was just seeing if that would have more tiles for town
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23:47:32  <PublicServer> <V453000> Mazur: yea, but at the same time we could make the long block half the size
23:47:43  <PublicServer> <V453000> just by turning half of it to the eastern shore
23:47:51  <PublicServer> <V453000> (hat wouldnt kill the townú
23:47:57  <PublicServer> <V453000> but if we need, sure we can :)
23:49:04  <PublicServer> <Mazur> Just thought I'd mention it, I find it preferable to avoid problems fromhte start rather thamn having to search and fix when things are running.  hat's how I taught myself to program, too.
23:49:23  <PublicServer> <V453000> programming is still kinda different :p
23:49:33  <PublicServer> <V453000> but well, we can do that, yes :)
23:49:43  <PublicServer> <V453000> but lets see if it works first I would say :)
23:49:50  <PublicServer> <Mazur> Sure.
23:50:05  <PublicServer> <V453000> what I fear the most is cpu requirements
23:50:23  <PublicServer> <V453000> sure :)
23:50:29  <PublicServer> <Vinnie> for whole map or only tgus part?
23:50:32  <PublicServer> <Vinnie> wow
23:50:36  <PublicServer> <V453000> for this part
23:50:48  <PublicServer> <Vinnie> many typos
23:51:02  <PublicServer> <V453000> the trains will be very synchronized
23:51:12  <PublicServer> <V453000> which means a lot of them will arrive at the PBS at the same time
23:51:12  <PublicServer> <Vinnie> test time?
23:51:16  <PublicServer> <V453000> stressing the pathfinder a lot
23:52:01  <PublicServer> <mulch> openttd seems to be using ~25% cpu here already
23:52:04  <PublicServer> ***  made screenshot at 00037050: http://ps.openttdcoop.org/publicserver/webcam/00037050.png
23:52:47  <PublicServer> <Mazur> 7%
23:52:55  <PublicServer> <Vinnie> can we test that if we shut the 1 logic train down?
23:52:55  <Yexo> that much? openttd barely used any CPU here
23:53:09  <PublicServer> <V453000> why would we shut it down
23:53:26  <PublicServer> <Vinnie> as a test
23:53:33  <PublicServer> <V453000> what would we test then
23:53:36  <PublicServer> <mulch> blame my 2.1GHz C2D
23:54:16  <PublicServer> <Mazur> Only the CPU needed to propagate the switch signal.
23:54:29  <PublicServer> <Vinnie> if the logic train is down. Signals wont change state. so you know what effect these hunderds of signals have on the cpu
23:54:42  <PublicServer> *** Hippidy joined the game
23:54:46  <PublicServer> <V453000> well we can turn that off for a moment later :p
23:58:27  <PublicServer> <V453000> for a test we need to make trains go between the towns
23:58:31  <PublicServer> <Hippidy> how are the towns going to get populated?
23:58:41  <PublicServer> <V453000> Hippidy: founding towns
23:58:47  <PublicServer> <Hippidy> ah.. silly me

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