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00:05:24 <PublicServer> *** Mazur has joined company #1 00:05:36 <PublicServer> <Mazur> What's the idea, Vin? 00:06:11 <Mazur> Sh, that was only an hour ago and he ddin't wait? 00:06:31 <Mazur> Impatient... 00:06:36 *** perk11 has joined #openttdcoop 00:06:50 <Mazur> Perkolator. 00:10:28 *** HalfBit has quit IRC 00:16:47 *** notch has joined #openttdcoop 00:18:00 <notch> @quickstart 00:18:01 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:19:21 <notch> !dl win32 00:19:21 <PublicServer> notch: http://binaries.openttd.org/nightlies/trunk/r21825/openttd-trunk-r21825-windows-win32.zip 00:22:29 *** pugi has quit IRC 00:31:29 <notch> !password 00:31:29 <PublicServer> notch: somber 00:31:42 <PublicServer> *** Game still paused (number of players) 00:31:44 <PublicServer> *** notch joined the game 00:32:47 *** thgergo has quit IRC 00:42:58 *** Intexon has quit IRC 00:56:59 *** KenjiE20 has quit IRC 01:04:04 *** Chris_Booth has quit IRC 01:06:29 <Sylf> !password 01:06:29 <PublicServer> Sylf: asylum 01:06:41 <PublicServer> *** Game still paused (number of players) 01:06:43 <PublicServer> *** Sylf joined the game 01:09:12 <PublicServer> *** Sylf has joined company #1 01:09:12 <PublicServer> *** Game unpaused (number of players) 01:09:12 *** real` has quit IRC 01:09:24 <PublicServer> *** notch has left the game (connection lost) 01:11:32 <notch> !password 01:11:32 <PublicServer> notch: lentil 01:12:05 *** `real has joined #openttdcoop 01:12:26 <PublicServer> <Mazur> Hey, Sylp. 01:12:32 <PublicServer> <Sylf> heya 01:12:48 *** roboboy has joined #openttdcoop 01:12:48 <PublicServer> <Sylf> so, the last 2 islands are in action now 01:13:02 <PublicServer> <Mazur> V threequartered "my BBH back to a T. :-) 01:13:20 <PublicServer> <Sylf> yeah, I saw some of that action this morning 01:14:40 <PublicServer> <Mazur> Only problem with RV island: because that idjit tunneled the ML, there's nary a place to plug a SL in. 01:15:18 <PublicServer> <Sylf> .... 01:15:28 <PublicServer> <Sylf> why the hell was it built that way... 01:15:42 <PublicServer> <Sylf> grr 01:16:00 <PublicServer> <Mazur> It wasn't, before those tunnels were simple aboveground roads. 01:16:16 <PublicServer> <Mazur> Them someone decided they liked tunnels. 01:16:56 <PublicServer> <Sylf> someone thought it's cool to build extra tunnels... 01:16:57 *** perk11 has quit IRC 01:17:54 <PublicServer> <Mazur> Dunno who it was, then, but V told scrlk off for T more than necessary, today. 01:18:29 <Sylf> I'm gonna go read the backlog :p 01:18:44 <PublicServer> <Sylf> wow, so much to read 01:18:50 <PublicServer> <Mazur> Often imformative. 01:18:53 <PublicServer> <Mazur> Yeah. 01:23:20 <PublicServer> *** made screenshot at 0000921A: http://ps.openttdcoop.org/publicserver/webcam/0000921A.png 01:24:57 *** Rzewus_ has joined #openttdcoop 01:25:34 *** Rzewus has quit IRC 01:25:51 *** roboboy has quit IRC 01:26:36 <PublicServer> *** Sylf has left the game (connection lost) 01:26:38 <PublicServer> *** Game paused (number of players) 01:26:51 <Sylf> !password 01:26:51 <PublicServer> Sylf: bobcat 01:27:10 <PublicServer> *** Game still paused (number of players) 01:27:10 <PublicServer> *** Game unpaused (number of players) 01:27:11 <PublicServer> *** Sylf joined the game 01:28:00 <PublicServer> *** notch joined the game 01:28:09 <PublicServer> *** notch has left the game (connection lost) 01:33:47 *** roboboy has joined #openttdcoop 01:38:20 <PublicServer> *** made screenshot at 0003B4FC: http://ps.openttdcoop.org/publicserver/webcam/0003B4FC.png 01:53:20 <PublicServer> *** made screenshot at 000394F8: http://ps.openttdcoop.org/publicserver/webcam/000394F8.png 01:57:20 <Sylf> bleh, enough reading 01:57:24 <Sylf> let's build island 3 02:00:42 <PublicServer> <Mazur> Gods, those automatic orders are fully screwing up my Self-regulation. 02:00:56 <PublicServer> <Sylf> still? 02:00:59 *** roboboy has quit IRC 02:01:14 <PublicServer> <Sylf> I thought this build of nightly fixed that 02:01:40 <PublicServer> <Mazur> They get inserted at the front, and somehow the goto gets in there. 02:01:50 <PublicServer> <Mazur> Evenm though it logically shoud not. 02:02:22 *** Chillosophy has quit IRC 02:02:24 <PublicServer> <Sylf> in the mazur circle area? 02:02:27 <PublicServer> <Mazur> Yep. 02:02:49 <PublicServer> <Sylf> are you sure it's not working? 02:02:55 <PublicServer> <Mazur> So most full trains won't escape. 02:02:59 <PublicServer> <Mazur> Yes, I'm sure. 02:03:14 <PublicServer> <Mazur> Look after Monwood Mines. 02:03:28 <PublicServer> *** Sylf has left the game (connection lost) 02:03:28 <PublicServer> *** Game paused (number of players) 02:03:32 <Sylf> !password 02:03:32 <PublicServer> Sylf: ratted 02:03:53 <PublicServer> *** Game still paused (number of players) 02:03:53 <PublicServer> *** Game unpaused (number of players) 02:03:53 <PublicServer> *** Sylf joined the game 02:03:55 <PublicServer> <Mazur> That has 4000 tonnes waiting, so no half-full trains leave there. 02:04:17 <PublicServer> <Mazur> Yet only one in four actually escapes. 02:04:35 <PublicServer> <Sylf> pretty much all trains that come there are full 02:04:45 <PublicServer> <Mazur> All of them, trust me. 02:04:59 <PublicServer> <Mazur> Look at Monwood Mines: 4000 tinnes ore waiting. 02:05:15 <PublicServer> <Mazur> Triust me, no train leaving there has rom for more. 02:05:50 <PublicServer> <Sylf> actually, I think we can somehow tweak the order and make it at least better 02:06:05 <PublicServer> <Mazur> I tried, that didn;t work. 02:06:16 <PublicServer> <Sylf> I'm thinking that the full train check might be happening only at the waypoint 02:06:31 *** Progman has quit IRC 02:06:34 <PublicServer> <Mazur> I made an extra order after hte steel mill to prebent going to order 1. 02:06:36 <PublicServer> <Sylf> hmmm.... maybe not 02:08:20 <PublicServer> *** made screenshot at 00035AF6: http://ps.openttdcoop.org/publicserver/webcam/00035AF6.png 02:08:28 <PublicServer> <Mazur> In my original scheme, there is no waypoint. 02:08:55 <PublicServer> <Sylf> we have to have waypoint, so the trains will come to this island 02:09:05 <PublicServer> <Sylf> I mean, to this circle 02:09:07 <PublicServer> <Mazur> there is only constant checking of load percentage and going to drop if full. 02:09:14 <PublicServer> <Mazur> Yes, I know. 02:10:01 <PublicServer> <Mazur> So, put the waypoint just before the entrance, and make the circle orders as in my scheme, that is the solution., 02:10:26 <PublicServer> <Sylf> like that? 02:10:28 <PublicServer> <Mazur> There, yes. 02:11:36 <PublicServer> <Mazur> And betwen waypoint and steel mill: First: If full go to steel mill: second: If NOT full go to previous order. 02:13:14 <PublicServer> <Mazur> Like that. 02:13:24 <PublicServer> <Mazur> Shgould work, not? 02:13:30 <PublicServer> <Sylf> We'll see 02:14:25 <PublicServer> <Mazur> We may have to discourage full train exits to keep train in if they prefer not to, but aren;t ordered to. 02:15:27 <PublicServer> <Mazur> Tooo muchm, even full trains prefer the station route, now. 02:15:55 <PublicServer> *** Sylf has left the game (connection lost) 02:15:56 <Sylf> grrrrr 02:15:57 <PublicServer> *** Game paused (number of players) 02:15:59 <Sylf> !password 02:15:59 <PublicServer> Sylf: swivel 02:16:16 <PublicServer> *** Game still paused (number of players) 02:16:16 <PublicServer> *** Game unpaused (number of players) 02:16:19 <PublicServer> *** Sylf joined the game 02:17:24 <PublicServer> <Mazur> I said: may have, not: do have. 02:17:28 *** ppetak has joined #openttdcoop 02:17:35 <ppetak> !password 02:17:35 <PublicServer> ppetak: swivel 02:17:52 <PublicServer> *** ppetak joined the game 02:18:11 <PublicServer> <ppetak> hi guys :) 02:18:21 <PublicServer> <Mazur> Hi, Peppy. 02:18:35 <PublicServer> <Sylf> this might just be working now 02:18:47 <PublicServer> <ppetak> where are you? 02:18:51 *** roboboy has joined #openttdcoop 02:18:57 <PublicServer> <Mazur> Anyone else a liquer chocolate? 02:19:04 <PublicServer> <Sylf> automatic orders are still annoying though 02:19:18 <PublicServer> <Sylf> ppetak, we were working on the SRNW island 02:19:24 <PublicServer> <Sylf> island 5 I think 02:19:30 <PublicServer> <Sylf> I'm gonna go back to island 3 02:19:37 <PublicServer> <Mazur> k 02:19:39 <PublicServer> <Mazur> I 02:20:01 <PublicServer> <Mazur> I'llbabysit SRNW until I'm usre all exits work properly. 02:20:09 <PublicServer> <Mazur> Or bedtime comes. 02:23:21 <PublicServer> *** made screenshot at 0000243B: http://ps.openttdcoop.org/publicserver/webcam/0000243B.png 02:27:26 *** roboboy has quit IRC 02:29:59 <PublicServer> <ppetak> well, I'm going to bed, just wanna know what was done on 01. 02:30:07 <PublicServer> <Mazur> SLeep well. 02:30:09 <PublicServer> <ppetak> good night. 02:30:16 <PublicServer> <Sylf> night 02:30:19 <PublicServer> *** ppetak has left the game (connection lost) 02:30:23 <PublicServer> <Mazur> Hm, exits not well yet, Sylf. 02:30:27 *** ppetak has quit IRC 02:30:53 *** Atoompje_ has quit IRC 02:30:56 <PublicServer> <Mazur> Some full trains won't escape, some half-full trains will. 02:31:00 <PublicServer> <Mazur> Quite random. 02:31:33 <PublicServer> <Sylf> hmmm 02:32:43 <PublicServer> <Mazur> But, and this is important, all stations get visited again. 02:32:59 <PublicServer> <Mazur> By trains able to load. 02:34:29 <PublicServer> <Sylf> they seem to be working to me 02:35:13 <PublicServer> <Sylf> oh, the empty trains are now leaving the circle 02:35:35 <PublicServer> <Mazur> Seem yes, unless you check the load value of trains leaving and trains staying. 02:35:46 <PublicServer> <Mazur> Yes, and some full trains do not escape. 02:36:08 <PublicServer> <Sylf> all full trains eventually escape 02:36:18 <PublicServer> <Sylf> they're just taking the least penalty path 02:36:24 <PublicServer> <Mazur> Yes. 02:36:38 <PublicServer> <Sylf> and that means sometimes taking the line with stations 02:36:50 <PublicServer> <Mazur> But why would the escape not be the least penalty path sometimes, and indeed, other times. 02:37:12 <PublicServer> <Sylf> because of amount of trains in the escape line 02:37:26 <PublicServer> <Mazur> Ok, I can live with that. 02:37:32 <PublicServer> <Sylf> because of the train ahead, there are more red signals, which adds to more penalties 02:38:21 <PublicServer> *** made screenshot at 000390D7: http://ps.openttdcoop.org/publicserver/webcam/000390D7.png 02:38:27 <PublicServer> <Mazur> What if we reattach the other station and give it a new mine? 02:38:38 <PublicServer> <Sylf> it should work 02:39:42 <Sylf> more lag.... 02:40:18 <PublicServer> <Sylf> oh 02:40:28 <PublicServer> <Sylf> now it's working less 02:41:31 <PublicServer> <Sylf> now trains are escaping after Monwood Mines 02:42:38 <PublicServer> <Mazur> Damn. 02:42:46 <PublicServer> <Sylf> Each of those splits needs to be updated 02:42:56 <PublicServer> <Sylf> you had some special device in your savegame 02:42:59 <PublicServer> <Mazur> Yes, but what with? 02:43:11 <PublicServer> <Sylf> that used some 2-way eol trick 02:43:23 <Mazur> !msrnw 02:43:28 <Mazur> @msrnw 02:43:29 <Webster> A different SRNW SL concept. at #openttdcoop - http://blog.openttdcoop.org/2010/12/17/a-different-srnw-sl-concept/ 02:46:48 <PublicServer> <Mazur> Hm, this does not discourage them. 02:47:10 <PublicServer> <Sylf> er.... what? 02:47:21 <PublicServer> <Mazur> After Monwood Mines. 02:47:33 <PublicServer> <Sylf> the 2-way signal only works if it's the next signal 02:48:04 <PublicServer> <Sylf> the full name of that setting is first_twoway_red_eol or something 02:48:20 <PublicServer> <Mazur> Hm, yes, so it does not work. 02:49:27 <PublicServer> <Mazur> Yes, but now....? 02:50:04 <PublicServer> <Mazur> Evemn full trains will now not use the exit, of course. 02:50:14 <PublicServer> <Sylf> now no trains are exiting 02:50:58 <PublicServer> <Sylf> I really don't know how to make this work 02:51:05 <PublicServer> <Mazur> Nor I. 02:51:07 <PublicServer> <Mazur> Atm. 02:52:00 <PublicServer> <Mazur> So, lets revert to previous situation. 02:52:19 <PublicServer> <Sylf> bring the waypoint in? 02:52:30 <PublicServer> <Mazur> NBo, discoed the new mine. 02:53:07 <PublicServer> <Sylf> what about that escape? 02:53:21 <PublicServer> *** made screenshot at 00038EEB: http://ps.openttdcoop.org/publicserver/webcam/00038EEB.png 02:53:59 <PublicServer> <Mazur> We had it sort of working, before. 02:55:14 <PublicServer> <Sylf> have you read V's notes? 02:55:28 <PublicServer> <Sylf> about the overflow and re-injection 02:55:28 <PublicServer> <Mazur> About the overflow? Ywes. 02:55:39 *** uliko has quit IRC 02:56:07 <PublicServer> <Mazur> I've had that idea for ages, you do it at hte entrance, where now the waypoint is, where you have an injextion waiting bay. 02:57:52 <PublicServer> <Sylf> I don't think I'm understanding it correctly 02:58:02 <PublicServer> <Sylf> quite confused 02:58:16 <PublicServer> <Mazur> Imagine a full SRNW game. 02:58:30 <PublicServer> <Mazur> We have rings of empties. 02:58:40 <PublicServer> <Sylf> self regulating order, or trains without orders? 02:58:51 *** uliko has joined #openttdcoop 02:58:51 *** ChanServ sets mode: +o uliko 02:58:59 <PublicServer> <Mazur> Self-Regulating, my style. 02:59:17 <PublicServer> <Mazur> Ring of empties, got that? 02:59:36 <PublicServer> <Sylf> what? 02:59:42 <PublicServer> <Mazur> The idea. 03:00:08 <PublicServer> <Sylf> So, the entire game with your style srnw? 03:00:23 <PublicServer> <Mazur> Yes. 03:00:41 <PublicServer> <Mazur> Like the savegame. 03:00:43 <PublicServer> <Sylf> Have you made a full game yet? 03:00:50 <PublicServer> <Sylf> More than just the proof of concept 03:00:56 <PublicServer> <Mazur> Ther is a ring of empties, yes? 03:00:58 <PublicServer> <Mazur> No. 03:01:40 <PublicServer> <Mazur> I had a stumbling block trying to imagine 7 rings of empties for 7 primary cargoes. 03:02:11 <PublicServer> <Mazur> I;ve thought of a solution, since, but not build the game, yet. 03:02:49 <Sylf> The difference between your proof of concept and what we have is number of exists out of the circle 03:03:17 <PublicServer> <Mazur> Yes, but in a real game, there would be more injections and more exits per ring. 03:03:20 <Sylf> With just 1 exist, we can make the penalty of the exit big enough to force non-full trains in the circle 03:03:35 <PublicServer> <Mazur> I'm thinking about three, on average, for a 6 primary ring. 03:03:45 <Sylf> with so many exits, it's nearly impossible to balance those penalties 03:04:29 <PublicServer> <Mazur> Well, that is what a full size game will prove, or disprove. 03:05:07 <PublicServer> <Mazur> I'm not about to solve all issues with my idea singlehandedly. 03:06:55 <PublicServer> <Sylf> I still don't see how we can do it 03:07:10 *** uliko has quit IRC 03:07:13 <PublicServer> <Mazur> The overflow? 03:07:21 <PublicServer> <Sylf> not the overflow 03:07:22 *** uliko has joined #openttdcoop 03:07:22 *** ChanServ sets mode: +o uliko 03:07:43 <PublicServer> <Sylf> at more simpler level, how to make the trains behave like they'er supposed to 03:08:04 <PublicServer> <Sylf> The only way I can think is with use of waypoint 03:08:21 <PublicServer> *** made screenshot at 0003A4E5: http://ps.openttdcoop.org/publicserver/webcam/0003A4E5.png 03:08:36 <PublicServer> <Sylf> but that complicates the whose thing too 03:08:42 <PublicServer> <Mazur> In the normal kind of SRNW, we catch trains from a ring of empties if there is room in the SL. 03:09:00 <PublicServer> <Sylf> what do you call normal kind? 03:09:10 <PublicServer> <Mazur> Like the last game. 03:09:37 <PublicServer> <Mazur> We did a SRNW recently. 03:09:55 <PublicServer> <Sylf> the thing with that one is, once those trains enter a station, they're guaranteed to have full load 03:10:02 <PublicServer> <Sylf> so there's no need for any conditional orders 03:10:08 <PublicServer> <Mazur> Yes. 03:10:14 <PublicServer> <Mazur> I know that. 03:10:25 <PublicServer> <Sylf> so we can quite simplistically control the trains with logic gates 03:10:59 <PublicServer> <Mazur> But here they travel a ring of stations, and if they have a full load, they take a route they would normally avoid, because it's the only way. 03:11:21 <PublicServer> <Sylf> but what's telling them to stay in the ring? 03:11:43 <PublicServer> <Sylf> anymore, the trains are exiting the ring even if they're empty 03:11:43 <PublicServer> <Mazur> The reverse PBSes, for now. 03:11:53 <PublicServer> <Mazur> That did not happen in my test. 03:12:09 <PublicServer> <Mazur> I suspect the automatic orders messig things upl 03:12:23 <PublicServer> <Sylf> that'se because single exit in that test had high enough penalty 03:12:49 <PublicServer> <Mazur> Yes. 03:13:28 <PublicServer> <Mazur> I don;t know why here they some times escape when not full. 03:13:43 <PublicServer> <Mazur> Penalty not big enough? Ok, so how to we addd to it. 03:13:58 <PublicServer> <Sylf> actually... 03:14:10 <PublicServer> <Sylf> we have to report in another bug 03:14:16 <PublicServer> <Sylf> about the auto order 03:14:46 <PublicServer> <Sylf> The one bug I reported was because of auto order staleness check after waypoint and depot orders 03:14:46 <PublicServer> <Mazur> Yes. 03:14:56 <PublicServer> <Sylf> they should be checked after conditional orders too 03:15:14 <PublicServer> <Sylf> for now, we'll fill the orders with fake orders again 03:15:21 <PublicServer> <Sylf> and see what happens 03:19:25 <PublicServer> <Sylf> arrrrrgggggg, this is f-ing annoying 03:20:43 <PublicServer> <Mazur> Unshare one, stop it safely, clean it up and we can reshare the others with it? 03:21:18 <PublicServer> <Sylf> I think I'm about 1/3 done 03:21:28 <PublicServer> <Sylf> I'll just keep going 03:22:54 <PublicServer> <Mazur> EEk!!!! 03:23:02 <PublicServer> <Mazur> Sory, wriong buttton. 03:23:14 <PublicServer> <Mazur> My fault, you can kill me now. 03:23:22 <PublicServer> *** made screenshot at 00038A95: http://ps.openttdcoop.org/publicserver/webcam/00038A95.png 03:23:38 <PublicServer> <Mazur> Oh, just the one train. 03:24:30 <PublicServer> <Sylf> almost done 03:26:09 <PublicServer> <Sylf> done 03:27:48 *** kei has quit IRC 03:32:02 <PublicServer> <Sylf> it's not working :/ 03:32:08 <PublicServer> <Mazur> Logic error. 03:32:12 <PublicServer> <Mazur> Bug, I mean. 03:32:34 <PublicServer> <Mazur> I saw an empoty train wanting the steel mill. 03:33:00 <PublicServer> <Sylf> I think the system things order #3 becomes a circular reference, and automatically skip to order step 4 after first station stop 03:34:05 <PublicServer> <Sylf> this is not something we can solve with overflow 03:34:43 <PublicServer> <Mazur> I change the unconditional jump to a conditional one. 03:34:46 <PublicServer> <Sylf> these trains are now not stopping at stations 03:35:00 <PublicServer> <Mazur> Seems to be working, not? 03:35:06 <Sylf> not at all 03:35:06 <PublicServer> *** Sylf has left the game (connection lost) 03:35:06 <PublicServer> *** Game paused (number of players) 03:35:10 <Sylf> !password 03:35:10 <PublicServer> Sylf: infest 03:35:28 <PublicServer> *** Game still paused (number of players) 03:35:28 <PublicServer> *** Game unpaused (number of players) 03:35:31 <PublicServer> *** Sylf joined the game 03:35:50 <PublicServer> <Mazur> Why don;t the trains stop at staions? 03:36:40 <PublicServer> <Mazur> Because of the automatic orders that aren;t there. 03:36:46 <PublicServer> <Mazur> *&@#*&^7*&^&**^ 03:36:53 <PublicServer> <Sylf> no 03:37:17 <PublicServer> <Sylf> the system can't track more than 254 orders. 03:37:23 <PublicServer> <Sylf> there's no more invisible orders 03:37:57 <PublicServer> <Mazur> Yes, but the patch is still in place. 03:38:15 <PublicServer> <Mazur> Preventing the traisn from using the stations, somehow. 03:38:22 <PublicServer> *** made screenshot at 00030C8D: http://ps.openttdcoop.org/publicserver/webcam/00030C8D.png 03:38:36 <PublicServer> <Sylf> I wouldn't blame that on auto-order automatically 03:38:46 <PublicServer> <Sylf> that's a human auto-assumption bug :p 03:39:12 <PublicServer> <Mazur> It's a fairly reasonable assumption. 03:39:36 <PublicServer> <Sylf> not to me 03:39:39 <PublicServer> <Mazur> However, the trains were stopping at stations before. 03:40:05 <PublicServer> <Mazur> before we filled the automatic orders out. 03:41:40 <PublicServer> <Mazur> True or not? 03:42:02 <PublicServer> <Sylf> I really don't know 03:42:22 <PublicServer> <Mazur> DId the trains stop at stations before? 03:42:28 <PublicServer> <Sylf> it's the conditional order that's causing it 03:42:34 <PublicServer> <Mazur> Are they stopping there now? 03:42:38 <PublicServer> <Mazur> No. 03:42:48 <PublicServer> <Sylf> I changed order #3 to always jump to order 2 03:42:54 <PublicServer> <Sylf> now they're making stops 03:43:06 <PublicServer> <Mazur> Yes, adn theya re still not stopping at stations. 03:43:17 <PublicServer> <Sylf> what? 03:43:18 *** Fuco has quit IRC 03:43:21 <PublicServer> <Mazur> Oh, now they are again. 03:43:28 <PublicServer> <Sylf> they do stop at the first available station 03:43:47 <PublicServer> <Sylf> but they exit to steel mill automatically unconditionally 03:43:49 <PublicServer> <Mazur> I changed it to conditional because they were not stopping. 03:44:12 <PublicServer> <Mazur> Weirdness all around. 03:44:23 <PublicServer> <Sylf> wait 03:44:33 <PublicServer> <Sylf> it might be working now 03:44:48 <PublicServer> <Mazur> Yes. 03:44:50 <PublicServer> <Sylf> with enough penalties at right places 03:46:04 <PublicServer> <Sylf> errr 03:46:10 <PublicServer> <Sylf> it stopped working again 03:47:31 <PublicServer> <Sylf> .... 03:47:37 <PublicServer> <Sylf> I don't understand this at all 03:47:45 <PublicServer> <Mazur> Nor I. 03:48:11 <PublicServer> <Mazur> And I don;t think I'm going to get it tonight anymore. 03:49:10 <PublicServer> <Sylf> I'm gonna force it sort of 03:51:17 <PublicServer> <Sylf> I HATE AUTO ORDER 03:53:22 <PublicServer> *** made screenshot at 000396FE: http://ps.openttdcoop.org/publicserver/webcam/000396FE.png 03:55:57 <PublicServer> <Mazur> I hate it, too. 03:59:29 <PublicServer> <Sylf> it's now different from your design, but it works 03:59:44 <PublicServer> <Mazur> Yes. 04:04:35 *** notch has quit IRC 04:04:44 <PublicServer> <Sylf> Now we can build an overflow 04:04:46 <PublicServer> <Sylf> but not tonight 04:04:49 <PublicServer> <Mazur> Anyway, it's getting early. 04:05:01 <PublicServer> <Sylf> your brain must be melting by now 04:05:13 <PublicServer> <Mazur> A bit, yeah. 04:05:24 <PublicServer> <Mazur> But I'm a night owl. 04:05:26 <PublicServer> <Sylf> I'll see you around 04:05:32 <PublicServer> <Sylf> pffft 04:05:34 <PublicServer> <Mazur> Yep, see ya. 04:05:38 <PublicServer> <Sylf> it's closer to morning there 04:05:45 <PublicServer> <Mazur> Only 5 am. 04:05:49 <PublicServer> <Sylf> sleep well :p 04:05:51 <PublicServer> <Mazur> :-D 04:05:54 <PublicServer> <Mazur> I will. 04:06:00 <PublicServer> *** Mazur has left the game (leaving) 04:06:00 <PublicServer> *** Game paused (number of players) 04:06:04 <PublicServer> *** Sylf has left the game (leaving) 04:08:22 <PublicServer> *** made screenshot at 00038EEC: http://ps.openttdcoop.org/publicserver/webcam/00038EEC.png 04:26:38 *** madgerm2 has joined #openttdcoop 04:31:39 *** madgerm has quit IRC 04:37:47 *** kei has joined #openttdcoop 06:55:28 *** roboboy has joined #openttdcoop 07:10:09 *** DayDreamer has joined #openttdcoop 07:16:15 *** Vinnie has joined #openttdcoop 07:18:00 *** roboboy has quit IRC 07:38:15 <Vinnie> !players 07:38:18 <PublicServer> Vinnie: There are currently no clients connected to the server 08:05:40 *** perk11 has joined #openttdcoop 08:32:49 *** perk11 has quit IRC 08:41:07 *** hylje has joined #openttdcoop 08:41:07 *** ChanServ sets mode: +o hylje 08:42:18 *** pugi has joined #openttdcoop 08:58:36 <V453000> !password 08:58:36 <PublicServer> V453000: enrage 08:58:58 <PublicServer> *** Game still paused (number of players) 08:58:59 <PublicServer> *** V453000 joined the game 09:00:24 <PublicServer> *** V453000 has left the game (leaving) 09:00:27 *** Chrill has joined #openttdcoop 09:12:00 <Vinnie> Hello V 09:15:03 <Vinnie> !players] 09:15:04 <Vinnie> !players 09:15:07 <PublicServer> Vinnie: There are currently no clients connected to the server 09:15:32 <Vinnie> !password 09:15:32 <PublicServer> Vinnie: enrage 09:15:42 <PublicServer> *** Game still paused (number of players) 09:15:44 <PublicServer> *** Vinnie joined the game 09:17:37 *** ODM has joined #openttdcoop 09:17:37 *** ChanServ sets mode: +o ODM 09:32:55 *** Atoompje_ has joined #openttdcoop 09:34:22 *** greenlion has joined #openttdcoop 09:36:57 *** madgerm2 has quit IRC 09:45:06 *** tycoondemon has quit IRC 09:45:33 *** Atoompje_ has quit IRC 09:49:33 *** fonsinchen has joined #openttdcoop 10:04:50 *** tycoondemon has joined #openttdcoop 10:10:11 *** Intexon has joined #openttdcoop 10:14:52 *** DayDreamer has quit IRC 10:21:06 *** tycoondemon has quit IRC 10:46:05 *** tycoondemon has joined #openttdcoop 10:52:52 *** benom has joined #openttdcoop 10:59:26 *** uliko_ has joined #openttdcoop 10:59:28 *** uliko has quit IRC 11:16:34 *** einKarl has joined #openttdcoop 11:18:59 *** Progman has joined #openttdcoop 11:21:27 *** CharcoalDioxide has joined #openttdcoop 11:21:48 <CharcoalDioxide> elo 11:23:53 <Vinnie> Hi 11:29:09 <CharcoalDioxide> !players 11:29:11 <PublicServer> CharcoalDioxide: Client 164 is Vinnie, a spectator 11:36:03 *** Atoompje_ has joined #openttdcoop 11:36:13 *** einKarl has quit IRC 11:43:01 *** KenjiE20 has joined #openttdcoop 11:43:01 *** ChanServ sets mode: +o KenjiE20 11:45:23 *** CharcoalDioxide has quit IRC 11:52:52 *** kei has quit IRC 11:53:41 *** roboboy has joined #openttdcoop 12:00:35 *** Razmir has joined #openttdcoop 12:00:52 <Atoompje_> !playersl 12:00:57 *** Atoompje_ is now known as Atoompje 12:01:08 <Atoompje> !players 12:01:11 <PublicServer> Atoompje: Client 164 is Vinnie, a spectator 12:02:07 *** Chrill has quit IRC 12:04:24 <Vinnie> wanna play atoompje 12:05:00 <Atoompje> yeah 12:05:10 <Vinnie> ok im in 12:05:18 <PublicServer> *** Vinnie has joined company #1 12:05:31 <Atoompje> !password 12:05:31 <PublicServer> Atoompje: retype 12:05:46 <PublicServer> *** Game still paused (number of players) 12:05:47 <PublicServer> *** Atoompje joined the game 12:06:27 <PublicServer> *** Atoompje has joined company #1 12:06:27 <PublicServer> *** Game unpaused (number of players) 12:07:01 <Razmir> Hi, still PSG 200? is anything new in there? 12:07:09 <PublicServer> <Atoompje> still psg200 12:07:15 <PublicServer> <Vinnie> imgona try something new 12:07:21 <PublicServer> <Atoompje> cool 12:07:35 <PublicServer> <Atoompje> you said that yesterday, what do you have in mind? 12:07:55 <PublicServer> <Vinnie> a new type of SRNW station with no waves 12:08:03 <PublicServer> <Vinnie> so one train can load at a time 12:08:05 <PublicServer> <Vinnie> or more 12:08:31 <PublicServer> <Atoompje> cool 12:08:39 <PublicServer> <Atoompje> tho it's too hard for me, i guess 12:08:50 <PublicServer> <Vinnie> maybe, meybe not :) 12:16:31 <PublicServer> <Atoompje> how does !this work? 12:16:53 <PublicServer> <Vinnie> its a train reverser 12:17:19 <PublicServer> <Vinnie> the train will think it can shortcut but the trap prefent it 12:17:25 <PublicServer> <Vinnie> prevent 12:17:35 <PublicServer> <Atoompje> oh ok 12:17:35 <PublicServer> <Atoompje> cool! 12:20:40 <PublicServer> <Atoompje> i'm gonna lunch.. brb in 15 mins 12:20:43 <PublicServer> <Vinnie> ke 12:23:23 <PublicServer> *** made screenshot at 000398A5: http://ps.openttdcoop.org/publicserver/webcam/000398A5.png 12:38:23 <PublicServer> *** made screenshot at 00039CA7: http://ps.openttdcoop.org/publicserver/webcam/00039CA7.png 12:43:11 <PublicServer> <Atoompje> back 12:43:24 *** scrlk has joined #openttdcoop 12:43:29 <scrlk> hi all 12:43:39 <PublicServer> <Atoompje> hi scrlk 12:46:57 <PublicServer> <Vinnie> hey 12:53:23 <PublicServer> *** made screenshot at 00039EA2: http://ps.openttdcoop.org/publicserver/webcam/00039EA2.png 13:03:03 <PublicServer> *** Vinnie has joined spectators 13:03:03 <PublicServer> *** Game paused (number of players) 13:05:03 <PublicServer> *** Vinnie has left the game (leaving) 13:05:39 <PublicServer> <Atoompje> @@SML 13:05:39 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 13:07:13 <PublicServer> *** Atoompje has left the game (leaving) 13:07:17 *** thgergo has joined #openttdcoop 13:07:29 *** Chris_Booth has joined #openttdcoop 13:08:23 <PublicServer> *** made screenshot at 000394AF: http://ps.openttdcoop.org/publicserver/webcam/000394AF.png 13:11:09 *** uliko has joined #openttdcoop 13:11:09 *** ChanServ sets mode: +o uliko 13:11:34 *** uliko_ has quit IRC 13:31:32 *** scrlk has quit IRC 13:44:39 *** pugi has quit IRC 14:11:25 *** roboboy has quit IRC 14:15:36 *** Razmir has left #openttdcoop 14:32:16 *** madgerm has joined #openttdcoop 14:34:54 *** Fuco has joined #openttdcoop 14:34:58 *** ChanServ sets mode: +v Fuco 14:36:08 *** `real has quit IRC 14:36:08 *** Rzewus_ has quit IRC 14:36:08 *** lasershock has quit IRC 14:36:08 *** glevans2 has quit IRC 14:36:08 *** Rubidium has quit IRC 14:36:08 *** greenlion has quit IRC 14:36:08 *** murr4y has quit IRC 14:36:08 *** Guest1080 has quit IRC 14:36:08 *** Razaekel has quit IRC 14:36:08 *** PeterT has quit IRC 14:36:08 *** Born_Acorn has quit IRC 14:37:48 <Sylf> !password 14:37:48 <PublicServer> Sylf: payoff 14:37:59 <PublicServer> *** Game still paused (number of players) 14:38:01 <PublicServer> *** Sylf joined the game 14:39:10 *** Rubidium has joined #openttdcoop 14:40:34 *** Rzewus_ has joined #openttdcoop 14:40:34 *** lasershock has joined #openttdcoop 14:40:34 *** glevans2 has joined #openttdcoop 14:40:34 *** greenlion has joined #openttdcoop 14:40:34 *** murr4y has joined #openttdcoop 14:40:34 *** Guest1080 has joined #openttdcoop 14:40:34 *** Razaekel has joined #openttdcoop 14:40:35 *** PeterT has joined #openttdcoop 14:40:35 *** Born_Acorn has joined #openttdcoop 14:42:58 *** uliko has quit IRC 14:46:11 *** benom has joined #openttdcoop 14:47:32 *** uliko has joined #openttdcoop 14:47:32 *** ChanServ sets mode: +o uliko 14:52:38 *** `real has joined #openttdcoop 15:35:00 *** Firartix has joined #openttdcoop 15:43:30 <V453000> !password 15:43:30 <PublicServer> V453000: dither 15:43:46 <PublicServer> *** Game still paused (number of players) 15:43:48 <PublicServer> <V453000> hi 15:43:49 <PublicServer> *** V453000 joined the game 15:43:56 <PublicServer> <Sylf> hola 15:44:02 <PublicServer> *** Sylf has joined company #1 15:44:03 <PublicServer> *** Game unpaused (number of players) 15:44:41 <PublicServer> <V453000> I suppose Vinnie tried to make a station that stole cargo from itself by dummies 15:44:46 <PublicServer> *** V453000 has left the game (connection lost) 15:44:47 <PublicServer> *** Game paused (number of players) 15:44:50 <V453000> -.- 15:45:06 <PublicServer> *** Game still paused (number of players) 15:45:07 <PublicServer> *** Game unpaused (number of players) 15:45:09 <PublicServer> *** V453000 joined the game 15:45:29 <PublicServer> <Sylf> I've made one of those too 15:45:43 <PublicServer> <Sylf> silly idea 15:46:06 <PublicServer> <V453000> well, one has to uncover the problem to know it :p 15:49:36 <PublicServer> <V453000> I was thinking about the overflow at Sbahnstyle SRNW 15:49:36 *** Firartix has quit IRC 15:49:54 <PublicServer> <V453000> making the trains store in a depot is easy, but how to release them 15:50:12 <PublicServer> <Sylf> I have trouble with that idea 15:50:35 <PublicServer> <Sylf> since trains really don't wait in front of the station, train detector would be releasing trains all the time 15:50:42 <PublicServer> <V453000> I am trying to make a mechanism that would count how many trains arrived to the station in ... last minute 15:50:50 <PublicServer> <V453000> that is yeas 15:50:52 <PublicServer> <V453000> easy 15:51:08 <PublicServer> <V453000> the problem and hard thing is, I want to compare them and release to the least serviced stations 15:51:18 <PublicServer> <Sylf> ouch 15:52:32 <PublicServer> <V453000> I have a way actually 15:52:42 <PublicServer> <V453000> but so far only something like 50 gates or more 15:52:43 <Guest1080> !password 15:52:43 <PublicServer> Guest1080: dither 15:52:45 <PublicServer> <V453000> so ... very unpractical 15:53:24 <PublicServer> *** made screenshot at 0000508F: http://ps.openttdcoop.org/publicserver/webcam/0000508F.png 15:53:59 <PublicServer> <V453000> a thing to consider is, there are almost no trains overflowing atm 15:54:12 <PublicServer> <V453000> to make some overflowing trains we would need more throughput 15:54:22 <PublicServer> <V453000> which would mean the stations would be serviced already 15:55:08 <PublicServer> <V453000> anyway, I think a counter/comparer could be massive, since it is the only thing in the srnw that would be at least a bit complicated 15:55:46 <PublicServer> <V453000> not like we have space for such a thing here atm :( 15:55:58 <PublicServer> <Sylf> space is tight 15:56:12 <PublicServer> <V453000> well first I need to make it work at least somehow 16:02:28 <PublicServer> <V453000> hmm 16:02:36 <PublicServer> <V453000> I still dont see how to make this network working :( 16:02:55 <PublicServer> <V453000> even if I am able to add an overflow, I still do not have the capacity there 16:04:48 *** Fuco has quit IRC 16:05:07 *** kei has joined #openttdcoop 16:06:31 *** fonsinchen has quit IRC 16:08:22 *** Firartix has joined #openttdcoop 16:08:24 <PublicServer> *** made screenshot at 000354A7: http://ps.openttdcoop.org/publicserver/webcam/000354A7.png 16:09:35 *** Fuco has joined #openttdcoop 16:09:39 *** ChanServ sets mode: +v Fuco 16:13:55 *** DayDreamer has joined #openttdcoop 16:15:01 <PublicServer> *** V453000 has left the game (connection lost) 16:15:03 <PublicServer> *** Game paused (number of players) 16:23:24 <PublicServer> *** made screenshot at 000354AF: http://ps.openttdcoop.org/publicserver/webcam/000354AF.png 16:26:06 *** Mitcian has joined #openttdcoop 16:42:49 *** scrlk has joined #openttdcoop 16:42:51 <scrlk> hi 16:42:59 <scrlk> im going to join server 16:43:02 <scrlk> !password 16:43:02 <PublicServer> scrlk: girdle 16:43:16 <PublicServer> *** Game still paused (number of players) 16:43:16 <PublicServer> *** Game unpaused (number of players) 16:43:17 <PublicServer> *** scrlk joined the game 16:43:17 <scrlk> should restart now 16:45:59 <V453000> ? 16:46:02 <PublicServer> <scrlk> ? 16:46:08 <V453000> should restart now 16:46:16 <PublicServer> <scrlk> ie. unpause 16:46:19 <PublicServer> <scrlk> the 16:46:25 <PublicServer> <scrlk> the action should restart :D 16:46:29 <V453000> I see 16:46:41 <PublicServer> <scrlk> in a good way ;) 16:47:35 <PublicServer> <Sylf> ah, the game's been unpaused 16:47:38 <PublicServer> <scrlk> yep :D 16:49:59 <V453000> !password 16:49:59 <PublicServer> V453000: girdle 16:50:13 <PublicServer> <scrlk> hi v 16:50:14 <PublicServer> *** V453000 joined the game 16:50:21 <PublicServer> <V453000> lo 16:50:27 *** kriokamera has joined #openttdcoop 16:50:45 <kriokamera> !playercount 16:50:45 <PublicServer> kriokamera: Number of players: 3 (0 spectators) 16:51:31 <kriokamera> how's the game? i'm very (?) waiting for new one 16:51:53 <PublicServer> <V453000> new one is far 16:52:35 <PublicServer> <V453000> btw telling that you are waiting for the next game is always about the worst thing to say :) 16:52:37 <PublicServer> <scrlk> lol 16:53:12 <PublicServer> <V453000> what is going on at 10 again :o there was everything already 16:53:25 <PublicServer> *** made screenshot at 0003E6FF: http://ps.openttdcoop.org/publicserver/webcam/0003E6FF.png 16:53:26 <PublicServer> <scrlk> i want to try and build a junction called a directional t 16:53:32 <PublicServer> <V453000> ... 16:53:34 <PublicServer> <scrlk> + include the farm stations 16:53:38 <PublicServer> <scrlk> dont worry v 16:53:42 <kriokamera> i just can't involve in game at this step - it's too complex for now 16:53:52 <PublicServer> <Sylf> whan in the... 16:53:54 <PublicServer> <V453000> itisnt :) 16:54:13 <PublicServer> <scrlk> im going to restrain my self with tf 16:54:16 <PublicServer> <V453000> there still is a lot of simplier things to do all over 16:54:46 <kriokamera> no. if i was here from start, i could play it normally. but now - ... 16:54:55 <PublicServer> <V453000> ? 16:55:02 <PublicServer> *** V453000 has left the game (connection lost) 16:55:11 <V453000> what is the difference there :) 16:55:23 <PublicServer> <scrlk> v your connection is uber unstable 16:55:26 <V453000> islands 03 and 01 are from the start right now actually 16:55:31 <V453000> !password 16:55:31 <PublicServer> V453000: waxier 16:55:40 <PublicServer> <scrlk> its as stable as a house of cards on a gusty day 16:55:45 <kriokamera> hm 16:55:58 <PublicServer> *** V453000 joined the game 16:56:11 <PublicServer> <Sylf> scrlk, making all roads going in the tunnels make it hard to make new hubs 16:56:17 <PublicServer> *** kriokamera joined the game 16:56:19 <PublicServer> <scrlk> we need more? 16:56:42 <PublicServer> <V453000> we dont need the tunnels 16:56:47 <PublicServer> <Sylf> we could build a refinery and service oil rigs 16:57:03 <PublicServer> <scrlk> ok 16:57:30 <PublicServer> <kriokamera> okay. where can I be helpful? 16:57:40 <PublicServer> <V453000> 03 needs care 16:57:50 <PublicServer> <scrlk> hey v what do you think of my farm station on 10? 16:57:56 <PublicServer> <kriokamera> what sort of care? 16:57:56 <PublicServer> <Sylf> Come join me on island 03 16:58:06 <PublicServer> <Sylf> we'll connect couple of oil rigs 16:58:10 <PublicServer> <scrlk> ok 16:58:12 <PublicServer> <Sylf> and build some primaries 16:58:22 <PublicServer> <kriokamera> that's nice. 16:58:45 <PublicServer> <Sylf> you can put SLH 03-02 and 03-03 to work 16:58:53 <PublicServer> <V453000> scrlk: unless you have some special and thought through way of how to make 1 double station, it is always better to make 2 separate 16:59:01 <PublicServer> <scrlk> :S 16:59:43 <kriokamera> put to work - you mean tun trains those'll run through it or modify these junctions? 17:00:24 <PublicServer> <Sylf> I mean, build primaries around that area, and build stations for them 17:00:24 <PublicServer> <scrlk> sylf, wont it be easier to fund oil wells? 17:00:38 <PublicServer> <V453000> no 17:00:41 <PublicServer> <V453000> il wells suck 17:00:47 <PublicServer> <scrlk> they dry out 17:00:51 <PublicServer> <V453000> although I think I added the newgrf where theydont die 17:00:57 <PublicServer> <scrlk> nice 17:01:01 <PublicServer> <scrlk> check on 13 17:01:03 <PublicServer> <Sylf> they don't suck in this game 17:01:05 <PublicServer> <V453000> yes I did 17:01:12 *** krol has joined #openttdcoop 17:01:18 <PublicServer> <Sylf> but there are plenty of oil rigs near these islands 17:01:20 <PublicServer> <scrlk> yep 17:01:21 <krol> !password 17:01:21 <PublicServer> krol: waxier 17:01:26 <PublicServer> <V453000> ok, they are valid then 17:01:41 <PublicServer> <scrlk> yep my wells funded 500+ yrs ago have not died yet 17:01:49 <PublicServer> <V453000> well 13 Oil 1 doesnt need the wells at all but meh 17:02:10 <PublicServer> <scrlk> well i funded em becuase oil was running dry back then] 17:02:43 <PublicServer> <V453000> this is the last game where we have funding instead of prospecting 17:02:48 <PublicServer> <V453000> for a long time 17:02:54 <PublicServer> <scrlk> is that good? 17:02:54 <PublicServer> *** V453000 has left the game (connection lost) 17:02:56 <PublicServer> <kriokamera> too close to another industry 17:03:02 <V453000> !password 17:03:02 <PublicServer> V453000: waxier 17:03:06 *** `real has quit IRC 17:03:22 <PublicServer> *** V453000 joined the game 17:03:34 <PublicServer> <scrlk> isnt prospecting risky? 17:03:38 <PublicServer> <Sylf> how? 17:03:49 <PublicServer> <V453000> prospecting is good because it makes it randomly, when I see 01 Coal 1 I want to vomit 17:03:51 <PublicServer> <scrlk> it might end up anywhere? 17:04:01 <KenjiE20> that's the idea 17:04:03 <PublicServer> *** V453000 has left the game (connection lost) 17:04:11 <krol> !version 17:04:11 <PublicServer> krol: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 17:04:13 <PublicServer> <scrlk> v is your computer lagigng out? 17:04:15 <V453000> anywhere ... so what, you prospect, then connect it 17:04:21 <PublicServer> <scrlk> my other one does so and it drops the connection 17:04:31 <V453000> you do not need to care about my computer 17:04:38 <Razaekel> !dl win64 17:04:38 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r21825/openttd-trunk-r21825-windows-win64.zip 17:04:39 *** `real has joined #openttdcoop 17:04:49 <PublicServer> <scrlk> oh im just asking as your connection just seems shaky 17:05:10 <V453000> I didnt notice, really :) 17:05:42 <PublicServer> <scrlk> i think the rv island looks pretty good now 17:06:22 <V453000> !password 17:06:22 <PublicServer> V453000: waxier 17:06:22 <PublicServer> <scrlk> v, out of intrest why is there a lower sarninghall? 17:06:40 <PublicServer> *** V453000 joined the game 17:06:57 <PublicServer> <V453000> that is quite simple, it splits RVs in half 17:07:07 <PublicServer> <V453000> each one goes to different half of the station 17:07:09 <Razaekel> !grf 17:07:09 <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 17:07:15 <PublicServer> <scrlk> nice 17:07:26 <PublicServer> <V453000> because the full station gives a larger penalty than an empty one 17:07:34 <PublicServer> <scrlk> ottd needs traffic signals 17:07:42 <PublicServer> <scrlk> that act like presignals 17:07:44 <PublicServer> <V453000> no need 17:07:56 <PublicServer> <V453000> use trains 17:08:25 <PublicServer> *** made screenshot at 00010E7A: http://ps.openttdcoop.org/publicserver/webcam/00010E7A.png 17:08:30 <krol> !help 17:08:30 <PublicServer> krol: http://www.openttdcoop.org/wiki/IRC_Commands 17:08:42 <PublicServer> <V453000> if you want to see some RV stations, see island 0 17:08:44 <PublicServer> <V453000> 06 17:08:51 <PublicServer> <scrlk> transfer? 17:08:55 <krol> !download 17:08:55 <PublicServer> krol: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 17:08:55 <PublicServer> krol: http://www.openttd.org/en/download-trunk/r21825 17:09:03 <PublicServer> <V453000> yes 17:09:17 <PublicServer> <scrlk> it lags out my computer massively 17:09:59 <PublicServer> <scrlk> someone deleted 06s island sign 17:10:13 <PublicServer> *** scrlk has left the game (connection lost) 17:10:26 <scrlk> thats why i dont go to 06 17:10:28 <scrlk> !password 17:10:28 <PublicServer> scrlk: dunged 17:10:43 <PublicServer> *** scrlk joined the game 17:11:29 *** MtlGuard has joined #openttdcoop 17:11:29 *** MtlGuard has left #openttdcoop 17:11:44 <PublicServer> <Sylf> sign reinstated 17:12:14 <Vinnie> !password 17:12:14 <PublicServer> Vinnie: dunged 17:12:39 <PublicServer> *** Vinnie joined the game 17:12:45 <PublicServer> <Vinnie> hello 17:13:26 <PublicServer> <Sylf> Hi Vinnie 17:13:36 <PublicServer> <scrlk> hi vinnie 17:14:48 <PublicServer> <V453000> hi 17:14:58 <PublicServer> <scrlk> well island 10 is nearly done 17:15:00 <PublicServer> <V453000> were you trying 1 srnw station with unsynced dummies ? :) 17:15:12 <PublicServer> <scrlk> just needs to have oil and we are finished 17:15:27 <PublicServer> <Vinnie> yes and in singleplayer it works for 90%. need to add a failsafe and its 100% ok 17:16:24 <PublicServer> <Sylf> you made it to work? 17:16:28 <PublicServer> <Vinnie> yes 17:16:38 <PublicServer> <Vinnie> it jams now once in a year 17:16:40 <PublicServer> <Sylf> you got me curious now 17:16:43 <PublicServer> <V453000> umm, how do you make dummies not steal cargo from loading trains? dummies have own station? 17:16:49 <PublicServer> <Vinnie> can i upload a savegame? 17:16:55 <PublicServer> <Vinnie> yes 17:17:07 <PublicServer> <Sylf> you can use sendspace etc 17:17:10 <PublicServer> <V453000> that makes it a transfer station pretty much :) 17:17:13 <PublicServer> <Vinnie> or may i terraform an island and show my concept 17:17:18 <PublicServer> <V453000> ofc 17:17:21 <PublicServer> <V453000> either way 17:17:27 <PublicServer> <Vinnie> its transfer V 17:17:33 <PublicServer> <V453000> k 17:17:34 *** MtlGuard has joined #openttdcoop 17:17:34 *** MtlGuard has left #openttdcoop 17:17:39 <PublicServer> <Vinnie> otherwise not possible 17:17:46 <PublicServer> <V453000> btw rather make canals around somewhere and delete the water 17:17:46 <Razaekel> !password 17:17:46 <PublicServer> Razaekel: dunged 17:17:59 <PublicServer> <V453000> so we can sink industries that spawn there eventually 17:18:08 <Razaekel> !password 17:18:08 <PublicServer> Razaekel: dunged 17:18:23 <PublicServer> *** Razaekel joined the game 17:18:36 <PublicServer> <V453000> hi 17:18:38 <PublicServer> <Vinnie> you wont believe it but: i don't know how the canaltrick works 17:18:48 <PublicServer> <Vinnie> hello Razaekel 17:18:50 <PublicServer> <V453000> its simple 17:18:58 <PublicServer> <V453000> when you delete water, it becomes ground 17:19:07 <PublicServer> <V453000> and when there are canals around ground, it does not flood 17:19:19 <PublicServer> <scrlk> not the most nice looking solution but it works 17:19:23 <PublicServer> <scrlk> just needs quick hands 17:19:38 <PublicServer> *** Vinnie has joined company #1 17:19:55 *** SmatZ sets mode: +b *!*@114.243.64.28 17:20:10 <planetmaker> ho he :-) 17:20:32 <PublicServer> <scrlk> v, what was the method that you used to balance rv traffic? 17:20:36 <PublicServer> <Vinnie> i do it different with same effec 17:21:13 <PublicServer> <Sylf> :o 17:21:17 <PublicServer> <scrlk> ? 17:21:39 <PublicServer> <Sylf> did I just see a crash? 17:22:11 <PublicServer> <Razaekel> sorry, hard to tell which direction the trains are facing over there 17:22:15 <PublicServer> <Razaekel> and the signal appears to be backwards 17:22:35 <PublicServer> <Razaekel> already replaced them 17:22:49 <PublicServer> <Sylf> I was focusing on something else, I just wasn't sure what I saw 17:23:08 *** Mitcian has quit IRC 17:23:25 <PublicServer> <Razaekel> if i could've seen which direction it was facing, i would've reversed it and then it wouldnt have crashed 17:23:25 <PublicServer> *** made screenshot at 000262AF: http://ps.openttdcoop.org/publicserver/webcam/000262AF.png 17:23:35 <PublicServer> <V453000> Vinnie: why not do it the fastest way 17:23:39 <PublicServer> <V453000> oh true, that isnt one station 17:23:41 <PublicServer> <V453000> nevermind 17:23:43 <PublicServer> <Razaekel> and wouldve gotten the train out of the tile so i could change the signal direction 17:26:40 <krol> !password 17:26:40 <PublicServer> krol: slicks 17:27:23 <PublicServer> *** Player has changed his/her name to Krol 17:27:29 <PublicServer> <Razaekel> what the hell is a train builder? 17:27:39 <PublicServer> <Sylf> ? 17:27:43 <PublicServer> <Razaekel> island 01 17:27:49 <PublicServer> <Sylf> oh 17:28:07 <PublicServer> <Sylf> a person who builds the chosen train 17:28:27 <PublicServer> <Sylf> not some automatic device 17:28:33 <PublicServer> <Razaekel> ah 17:28:33 <PublicServer> <Razaekel> darn 17:28:39 <PublicServer> <Razaekel> :-P 17:29:07 <PublicServer> <Sylf> you thought we got some magic auto random train builder :p 17:29:24 <PublicServer> <Razaekel> i was kinda hoping for something like that 17:29:28 <PublicServer> <Razaekel> cause it'd be pretty cool 17:29:32 <PublicServer> <Sylf> it would be cool to see 17:29:41 *** Atoompje has quit IRC 17:30:38 <PublicServer> <Razaekel> i'm seeing alot of V4 stuff >.> 17:30:55 <PublicServer> <scrlk> hahaha 17:30:58 <PublicServer> <scrlk> he does everything 17:31:08 <PublicServer> *** Vinnie has left the game (connection lost) 17:31:17 <PublicServer> <Sylf> that sounds like the rest of us are slackers 17:31:22 <PublicServer> <scrlk> lol 17:31:28 <PublicServer> <scrlk> you dont want to see 04 17:31:30 <Vinnie> !password 17:31:30 <PublicServer> Vinnie: slicks 17:31:38 <PublicServer> <scrlk> he did 17:31:40 <PublicServer> <scrlk> lots of things 17:31:44 <Vinnie> !password 17:31:45 <PublicServer> Vinnie: slicks 17:31:53 <PublicServer> <Razaekel> spaghetti monster 17:31:57 <PublicServer> <scrlk> sadly his slh is locked up 17:31:58 <PublicServer> *** Vinnie joined the game 17:31:59 <PublicServer> *** Vinnie has joined company #1 17:33:19 *** einKarl has joined #openttdcoop 17:34:18 <PublicServer> *** V453000 has left the game (connection lost) 17:34:25 <V453000> !password 17:34:25 <PublicServer> V453000: slicks 17:34:43 <PublicServer> *** V453000 joined the game 17:35:08 <PublicServer> <scrlk> i feel sorry for anyone who experiances lots of connection drops 17:35:46 <PublicServer> <scrlk> sylf, are you going to connect up the oil on island 10 then? 17:35:51 <PublicServer> <scrlk> sounds like a great idea 17:36:33 <PublicServer> <Sylf> if nobody else does it, I will do it eventually 17:36:40 <PublicServer> <scrlk> well i can help you 17:36:46 <PublicServer> <Sylf> I'm having fun on island 3 right now 17:36:48 <PublicServer> <scrlk> i have no idea where to spawn stuff 17:36:56 <PublicServer> <scrlk> ok i will leave you to it then 17:37:36 <PublicServer> <Razaekel> island 06 is awesome 17:37:42 <PublicServer> <Razaekel> massiv efeeder! 17:37:44 <PublicServer> <scrlk> is laggy you mean? 17:37:54 <PublicServer> <Razaekel> yea, it's making ME lag 17:38:10 <PublicServer> <Sylf> it lags, but still awesome 17:38:22 <PublicServer> <V453000> :) 17:38:24 <PublicServer> <Sylf> that's my view 17:38:25 <PublicServer> *** made screenshot at 00010075: http://ps.openttdcoop.org/publicserver/webcam/00010075.png 17:38:33 <PublicServer> <scrlk> shame about the massive queue of grain and livestock 17:38:45 <PublicServer> <V453000> we can just improve some wagons 17:38:47 <PublicServer> <scrlk> i bet most of the livestock has died without being transfered :D 17:38:49 <PublicServer> <V453000> np 17:39:13 <PublicServer> <Razaekel> still using old small wagons on those long ones? 17:39:15 <PublicServer> <V453000> but 10k is about okay with this throughput 17:39:40 <PublicServer> <Razaekel> eugh 17:39:42 <PublicServer> <V453000> Razaekel: the original idea was that we want trains which have 2x feeder capacity 17:39:42 <PublicServer> <Razaekel> yea 17:39:51 <PublicServer> <V453000> which isnt relevant at all now 17:39:57 <PublicServer> <Razaekel> let's try and fit a service center into there 17:40:03 <PublicServer> <V453000> there is one 17:40:11 <PublicServer> <V453000> well, improper but ... 17:40:13 <PublicServer> <Razaekel> oh 17:40:15 <PublicServer> <Sylf> scrlk: how can they die? They have TONNES of grains they can chew on right next to them 17:40:21 <PublicServer> <scrlk> lol 17:40:22 <PublicServer> <Razaekel> pfft 17:40:24 <PublicServer> <scrlk> old age? 17:40:30 <PublicServer> <V453000> anyway, I think it would be nicer if we made separate depots 17:40:37 <PublicServer> <V453000> and just pick trains one by one 17:40:41 <PublicServer> <Sylf> I suppose they can't live for 120 years 17:40:41 <PublicServer> <Razaekel> the livestock are growing faster cause they're chewing on the grain and making baby livestock 17:40:41 <PublicServer> <V453000> I dont think we will need that many 17:40:44 <PublicServer> <Razaekel> right in the station 17:41:06 <PublicServer> <V453000> if we autoreplaced the wagon, we will most likely face sudden lack of cargo at transfer 17:41:20 <PublicServer> <Razaekel> for a few decades 17:41:24 <PublicServer> <Razaekel> shouldnt be a big deal 17:41:30 <PublicServer> <Razaekel> :-P 17:41:36 <PublicServer> <Vinnie> this is the setup like its working in singleplayer 17:41:42 <PublicServer> <Vinnie> will go to dinner be right back 17:41:45 <PublicServer> *** Vinnie has joined spectators 17:41:50 <PublicServer> <V453000> also, our trains have quite bad acceleration already when full 17:42:03 <PublicServer> <V453000> making them more loaded wouldnt help much 17:42:12 <PublicServer> <Sylf> hmmm, food sounds good 17:42:18 <PublicServer> <Sylf> I should go make breakfast 17:42:45 <PublicServer> <V453000> another option is making a separate depot 17:42:59 <PublicServer> <V453000> and in it, not only replace wagons to highest capacity, but also add 2nd engine 17:43:40 <PublicServer> <V453000> OR we can leave it as it is 17:43:42 <PublicServer> <Sylf> scrlk, can you stop using roads for eyecandies? 17:43:46 <PublicServer> <Razaekel> or could use the 3x EX AC 17:43:50 <PublicServer> <scrlk> why not? 17:44:00 <PublicServer> <Sylf> they make the towns spreadout needlessly 17:44:02 <PublicServer> <Razaekel> or the GEC-A 'Eurostar' 17:44:12 <PublicServer> <scrlk> damn your right 17:44:18 <PublicServer> <V453000> no, keep engine imo 17:44:23 <PublicServer> <V453000> 3CEXAC is nice tho :D 17:44:28 <PublicServer> <V453000> a tad slow though 17:44:39 <PublicServer> <Razaekel> true, and 2 EL13K has more power than the 3x EX AC 17:44:45 <PublicServer> <V453000> indeed 17:44:57 <PublicServer> <Razaekel> ah jeezus 17:45:12 <PublicServer> <Razaekel> don't zoom out on that trasnfer station >.> 17:45:15 <PublicServer> <Sylf> XD 17:45:18 <PublicServer> <Sylf> We've all done it 17:46:41 <PublicServer> <V453000> k, 3 wagons 17:46:56 <PublicServer> <V453000> self discharging hopper, highcube boxcar and covered hopper 17:47:02 <PublicServer> <V453000> for grain 17:47:32 <PublicServer> <V453000> not as nice as the current wagons though :( 17:47:44 <PublicServer> <kriokamera> i'm back 17:48:02 <PublicServer> <scrlk> you talking abour the feeder islansd? 17:48:14 <PublicServer> <Razaekel> yea 17:48:18 <PublicServer> *** Krol has left the game (leaving) 17:49:24 <PublicServer> <V453000> well, not that ugly :) 17:49:32 <PublicServer> <V453000> and we wont be replacing all trains anyway 17:53:26 <PublicServer> *** made screenshot at 0003E0FE: http://ps.openttdcoop.org/publicserver/webcam/0003E0FE.png 17:54:24 <PublicServer> <V453000> SC to make signal gap? 17:55:08 <PublicServer> <Razaekel> intentional 17:55:33 <PublicServer> <Razaekel> it shouldnt have a huge effect on the flow while we're adjusting the trains 17:56:22 <PublicServer> *** Sylf has left the game (connection lost) 17:56:33 <Sylf> !password 17:56:33 <PublicServer> Sylf: morbid 17:56:44 <PublicServer> *** Sylf joined the game 17:56:55 <PublicServer> <V453000> lol? 17:57:01 <PublicServer> <V453000> it is intentional to make gaps? 17:57:03 <PublicServer> <V453000> I dont see why 17:57:05 <PublicServer> <kriokamera> why did the train tried to come to the platform with another train? 17:57:20 <PublicServer> <Razaekel> oh fine since you wanna complain 17:57:49 <PublicServer> <Razaekel> only way i could see to get the depot in there 17:57:55 <PublicServer> <Razaekel> and still access both tracks 17:58:06 *** Mitcian has joined #openttdcoop 17:58:31 <PublicServer> *** scrlk has left the game (connection lost) 17:58:31 <PublicServer> <V453000> wah :o 17:58:39 <PublicServer> <kriokamera> oh, nice 17:58:41 <PublicServer> <Razaekel> and the trains should all be self-discharging hoppers 17:58:44 <PublicServer> <kriokamera> that was a temporary bug 17:58:57 <PublicServer> *** V453000 has left the game (leaving) 17:59:00 <V453000> coming later 17:59:20 <scrlk> everything dead or what? 17:59:27 <PublicServer> *** scrlk joined the game 18:07:23 *** scrlk has quit IRC 18:08:26 <PublicServer> *** made screenshot at 0002A303: http://ps.openttdcoop.org/publicserver/webcam/0002A303.png 18:11:07 <PublicServer> *** Vinnie has joined company #1 18:11:11 <PublicServer> <Vinnie> im back 18:11:24 <PublicServer> <scrlk> hi 18:23:26 <PublicServer> *** made screenshot at 0000FC57: http://ps.openttdcoop.org/publicserver/webcam/0000FC57.png 18:25:30 <PublicServer> <kriokamera> oh fuck 18:25:36 <PublicServer> <scrlk> ? 18:25:38 <PublicServer> <Vinnie> did you broke it 18:25:42 <PublicServer> <Vinnie> break 18:25:59 <PublicServer> <kriokamera> copied trains with ctrl 18:26:43 <PublicServer> <Vinnie> is nobody working on the jam for island 1 18:30:04 <PublicServer> <Vinnie> do you guys know of the vertical terraform tool? 18:30:08 <PublicServer> <scrlk> what? 18:30:14 <PublicServer> <Sylf> diagonal? 18:30:18 <PublicServer> <kriokamera> woth ctrl 18:30:20 <PublicServer> <Sylf> with ctrl key? 18:30:22 <PublicServer> <kriokamera> with* 18:30:24 <PublicServer> <Vinnie> yes 18:30:37 <PublicServer> <Sylf> yeah, it's a fairy recent addition 18:30:39 <PublicServer> <scrlk> whats that all about? 18:30:49 <PublicServer> <Sylf> it came to reality during PSG 199 18:31:05 <PublicServer> <Vinnie> ohh i'm so late with this stuff 18:31:15 <PublicServer> <Sylf> :p 18:34:54 <PublicServer> <kriokamera> why there is a prio at SLH 03-02 near to depot? 18:35:38 <PublicServer> <scrlk> shit 18:35:42 <PublicServer> <scrlk> :/ 18:35:46 <PublicServer> <kriokamera> w? 18:35:48 <PublicServer> <Sylf> just a small prio? 18:36:08 <PublicServer> <kriokamera> both stream are from SL 18:36:28 <PublicServer> <kriokamera> and no need to prio one of them 18:37:05 <PublicServer> <Vinnie> shouldnt be there 18:37:22 <PublicServer> <kriokamera> so i'll delete it 18:37:47 <PublicServer> <Vinnie> you missed some signals at dindwood Annexe kriokamera 18:38:21 <PublicServer> <kriokamera> there is a PBS. why don't he go? 18:38:27 <PublicServer> *** made screenshot at 0000FE51: http://ps.openttdcoop.org/publicserver/webcam/0000FE51.png 18:38:42 <PublicServer> <Vinnie> because after the pbs there must be a signal before they join again 18:38:49 <PublicServer> <Sylf> you need signal after the station 18:38:57 <PublicServer> <kriokamera> ah, thanks 18:39:43 <PublicServer> <Vinnie> less terraform is better :) 18:39:45 <PublicServer> <kriokamera> nice 18:39:47 <PublicServer> *** scrlk has left the game (connection lost) 18:39:49 <PublicServer> <kriokamera> i know 18:40:02 <PublicServer> <kriokamera> my mistake - clicked twice 18:40:17 *** scrlk has joined #openttdcoop 18:40:18 <scrlk> !password 18:40:18 <PublicServer> scrlk: saucer 18:40:19 <PublicServer> <kriokamera> not special =) 18:40:35 <PublicServer> *** scrlk joined the game 18:43:33 <PublicServer> <kriokamera> there is too many unusable industries around a SLH03-03 =( 18:43:47 <PublicServer> <kriokamera> so game don't allow me to build a better one 18:44:02 <PublicServer> <Vinnie> stupid game 18:44:30 <PublicServer> <Sylf> too many sawmills? 18:44:35 <PublicServer> <kriokamera> yep 18:44:41 <PublicServer> <Sylf> I wish those were gone too 18:47:25 <PublicServer> *** Razaekel has left the game (connection lost) 18:47:40 <PublicServer> <scrlk> wow large hill climb 18:48:03 <PublicServer> <scrlk> tunnel it 18:48:50 <PublicServer> <Sylf> wtf 18:49:00 <PublicServer> <kriokamera> m? 18:49:20 <PublicServer> <scrlk> got bit confused about the large cli 18:49:22 <PublicServer> <Sylf> sorry krio, not you 18:49:24 <PublicServer> <scrlk> climb 18:49:30 <PublicServer> <scrlk> nvm 18:50:16 <PublicServer> <scrlk> small pickup 18:50:42 <PublicServer> <scrlk> btw make to group the rvs 18:51:03 <PublicServer> <Sylf> I'll get to them later 18:51:17 <PublicServer> <scrlk> :( sad to see the station walking 18:51:25 <PublicServer> <scrlk> fund oil wells? 18:51:37 <PublicServer> <Sylf> what? 18:51:53 <PublicServer> <Sylf> do you have some obsession with oil wells? 18:52:07 <PublicServer> <scrlk> no just pointing out 18:52:31 <PublicServer> <kriokamera> 06 is amazing 18:53:27 <PublicServer> *** made screenshot at 00026EB6: http://ps.openttdcoop.org/publicserver/webcam/00026EB6.png 18:53:44 <PublicServer> <scrlk> dock? 18:54:16 <PublicServer> <Sylf> Yes. Docks have a large catchment area 18:54:19 <PublicServer> <scrlk> oh ok] 18:56:56 <PublicServer> <kriokamera> i think that 03 is done 18:57:06 <PublicServer> <Sylf> :) 18:57:08 <PublicServer> <scrlk> i think 10 is done 18:57:33 <PublicServer> <Sylf> 03 looks pretty good now 18:57:48 <PublicServer> <kriokamera> no other places to add new industrys 18:58:02 <PublicServer> <kriokamera> filling present industries is left 18:58:16 <PublicServer> <kriokamera> (rude language) 19:00:28 *** krol has quit IRC 19:05:05 <V453000> !password 19:05:05 <PublicServer> V453000: armpit 19:05:46 <PublicServer> *** V453000 joined the game 19:05:48 <PublicServer> <V453000> hi 19:05:50 <PublicServer> <kriokamera> hello 19:05:52 <PublicServer> <Vinnie> hello 19:08:27 <PublicServer> *** made screenshot at 00006C26: http://ps.openttdcoop.org/publicserver/webcam/00006C26.png 19:10:11 <PublicServer> <V453000> Vinnie: why that? 19:10:21 <PublicServer> <V453000> btw can I try something? 19:10:23 <PublicServer> <Vinnie> its jamming 19:10:37 <PublicServer> <V453000> try to stop incoming trains 19:10:43 <PublicServer> <V453000> oh wait nevermind 19:10:45 <PublicServer> <Vinnie> train should leave SRNW station when dummy is clear 19:10:47 <PublicServer> <V453000> thats fine 19:10:53 <PublicServer> <V453000> but why 19:11:09 <PublicServer> <Vinnie> when dummy isnt clear a second train enters srnw station 19:11:29 <PublicServer> <V453000> oh, I see 19:11:32 <PublicServer> <V453000> good point 19:12:14 <PublicServer> <Vinnie> now it should be foolproof 19:12:20 <PublicServer> <V453000> yes, that is pretty good :) 19:12:44 <PublicServer> <Vinnie> what i did create is a simple version of your station :) 19:12:54 <PublicServer> <V453000> well, yes 19:13:12 <PublicServer> <V453000> but I didnt think about using it as "normal" srnw stations 19:13:39 <PublicServer> <Vinnie> yes ofcourse that was the plan when i started building this concept 19:13:51 <PublicServer> <V453000> btw is the waypoint necessary in the gate? 19:13:53 <PublicServer> <V453000> it should not be 19:14:08 <PublicServer> <Vinnie> i know it shouldnt be but im no gate expert 19:14:15 <PublicServer> <Vinnie> witouth it didnt work 19:14:21 <PublicServer> <V453000> it should 19:14:31 <PublicServer> <V453000> thanks to that little bit 19:14:41 <PublicServer> <V453000> something like the arrows in reversers or such stuff 19:15:02 <PublicServer> <V453000> try :) 19:15:10 <PublicServer> <Vinnie> jammed 19:15:19 <PublicServer> <V453000> :o 19:15:33 <PublicServer> <Vinnie> my fault i changed signals 19:15:43 <PublicServer> <V453000> arr 19:16:01 <PublicServer> <V453000> btw 19:16:11 <PublicServer> <V453000> will it really work when dummies are synced? 19:16:17 <PublicServer> <Vinnie> yes 19:16:23 <PublicServer> <Vinnie> let me show you 19:16:35 <PublicServer> <V453000> go on :) 19:16:53 <PublicServer> <Vinnie> lets wait for number 2 to load 19:16:59 <PublicServer> <V453000> yes :) 19:19:03 <PublicServer> <V453000> oh :) 19:19:07 <PublicServer> <V453000> good 19:19:17 <PublicServer> <Vinnie> it does by accident :) 19:19:37 <PublicServer> <V453000> so, possible moment of fail is when there is only 1 train waiting? 19:19:53 <PublicServer> <V453000> and trains come synced 19:19:59 <PublicServer> <Vinnie> yes but i bet you can figure out something for that 19:20:19 <PublicServer> <V453000> not unless you demand both trains to be there in all cases 19:20:28 <PublicServer> <V453000> which shouldnt hurt either I suppose 19:20:38 <PublicServer> <Vinnie> you like the idea 19:20:50 <PublicServer> <kriokamera> 2728 year. why aliens didn't attacked earth and destroyed humanity? 19:21:01 <PublicServer> <V453000> well it is making it work more properly, so I quite like :p 19:21:36 *** pugi has joined #openttdcoop 19:21:52 <PublicServer> <Sylf> it's not worth taking time to destroy this insignificant civilization 19:21:54 <PublicServer> <V453000> so, for example, if there were too fast unloading times, it wouldnt work, right? 19:21:56 <PublicServer> <Vinnie> the bay must be 2filled with two trains is easy 19:22:04 <PublicServer> <Vinnie> 1 more signal 19:22:07 <PublicServer> <V453000> sure is 19:23:27 <PublicServer> *** made screenshot at 000276B5: http://ps.openttdcoop.org/publicserver/webcam/000276B5.png 19:23:30 <PublicServer> <Vinnie> I assume when you use both the same trains for dummy and SRNW you have the same unloading and loding time. 19:23:40 <PublicServer> <V453000> that is of no matter 19:23:50 <PublicServer> <Vinnie> the time that dummy takes to get to new station is about the same as SRNW is on the X 19:24:00 <PublicServer> <V453000> problem is, if the dummies unload too quickly, there might not be green anymore when the loading train is to be released 19:24:02 <PublicServer> <Vinnie> so it should clear itself in time 19:24:12 <PublicServer> <V453000> yes, that is the problem 19:24:24 <PublicServer> <V453000> because if you used ... 6 platforms, it would definitely break 19:24:47 <PublicServer> <Vinnie> i would repeat this design for each 2 platforms 19:25:03 <PublicServer> <Vinnie> otherwise you x in front of station gets to large 19:25:05 <PublicServer> <V453000> true 19:25:25 <PublicServer> <Vinnie> same as the SRNW stations now. you repeat a design 19:25:55 <PublicServer> <V453000> quite :) 19:28:49 <PublicServer> <kriokamera> added a lot of trains to goods pickup at 03 S 19:28:54 <PublicServer> <Vinnie> should i explain what does what in the concept? 19:30:15 <PublicServer> <V453000> I think it is clear since it is the same as transfer :) 19:30:50 <PublicServer> <scrlk> i get it now 19:30:50 <PublicServer> <Vinnie> i meant for other players :) 19:30:50 <PublicServer> <V453000> and the transfer got quite a deep explanation :) 19:31:08 <PublicServer> <V453000> well, sure you can 19:31:16 <PublicServer> *** Vinnie has left the game (connection lost) 19:31:22 <Vinnie> or not 19:31:28 <PublicServer> <V453000> or even apply it to some station on 05 19:32:52 <Vinnie> !password 19:32:52 <PublicServer> Vinnie: tanner 19:33:05 <PublicServer> *** Vinnie joined the game 19:33:13 *** styrmir has joined #openttdcoop 19:33:30 <PublicServer> <V453000> Lutfield Exchange needs some expansion anyway :p 19:33:36 <PublicServer> <V453000> could use the station there I suppose 19:33:49 <PublicServer> <V453000> hmm, not 19:33:52 <PublicServer> <V453000> just not enough trains 19:34:18 <PublicServer> <V453000> then I would replace Plentbridge ... it is your station after all :) 19:34:28 <PublicServer> <scrlk> whats with the jam at 10? 19:35:06 <PublicServer> <Vinnie> did it stop? 19:35:17 <PublicServer> <scrlk> whoever did that stopping of rvs is real clever 19:35:37 <PublicServer> <V453000> they just cant climb hil 19:35:40 <PublicServer> *** Vinnie has joined company #1 19:35:54 <PublicServer> <scrlk> it was fine earlier 19:36:18 <V453000> !rcon set roadveh_slope_steepness 5 19:36:25 <V453000> !rcon set roadveh_slope_steepness 0 19:36:33 <PublicServer> <Vinnie> i see you changed it to 5% 19:36:39 <PublicServer> <scrlk> ? 19:36:39 <PublicServer> <V453000> to 0 temporarily 19:36:47 <PublicServer> <scrlk> it 19:36:47 <PublicServer> <Vinnie> 168 stoped 19:37:05 <PublicServer> <Vinnie> all were stoped 19:37:07 <PublicServer> <scrlk> so what was wrong? 19:37:15 <PublicServer> *** V453000 has left the game (connection lost) 19:37:20 <V453000> !password 19:37:20 <PublicServer> V453000: tanner 19:37:36 <PublicServer> *** V453000 joined the game 19:37:43 <PublicServer> <scrlk> thanks to that, we have a massive backlog 19:37:59 <PublicServer> *** scrlk has left the game (connection lost) 19:38:00 *** scrlk has quit IRC 19:38:01 <V453000> !rcon set roadveh_slope_steepness 5 19:38:01 <PublicServer> V453000: players 19:38:01 <PublicServer> V453000: server_info 19:38:01 <PublicServer> V453000: clients 19:38:01 <PublicServer> V453000: echo doneclientcount 19:38:01 <PublicServer> V453000: #:1(Orange) Company Name: 'psg200' Year Founded: 2024 Money: 48007213922 Loan: 0 Value: 48021166460 (T:1660, R:187, P:15, S:1) unprotected 19:38:03 <PublicServer> V453000: Current/maximum clients: 4/255 19:38:03 <PublicServer> V453000: Current/maximum companies: 1/ 1 19:38:05 <PublicServer> V453000: Current/maximum spectators: 0/10 19:38:05 <PublicServer> V453000: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 19:38:07 <PublicServer> V453000: Client #215 name: 'Sylf' company: 1 IP: 68.102.174.155 19:38:07 <PublicServer> V453000: you have 5 more messages 19:38:09 <PublicServer> <Vinnie> dont worry now theyt got work to do 19:38:27 <PublicServer> *** made screenshot at 00012063: http://ps.openttdcoop.org/publicserver/webcam/00012063.png 19:38:42 <PublicServer> <Sylf> I'm the idiot 19:39:32 *** styrmir has left #openttdcoop 19:39:48 <PublicServer> <Sylf> I tried to make RV factory drop flat, so the full trucks don't have to climb a hill right before the drop 19:40:00 <PublicServer> <Sylf> now, with incline of 0, that's totally worthless 19:40:06 <PublicServer> <V453000> 5 19:40:13 <PublicServer> <Sylf> and I pissed off bunch of people 19:40:26 <PublicServer> <V453000> you didnt piss off anyone :) 19:41:12 <PublicServer> <Sylf> oh, the value got reset 19:41:14 <PublicServer> <Sylf> yay 19:41:32 <PublicServer> <Sylf> 7% is a bit too much for these trucks :) 19:41:58 <PublicServer> <V453000> original accel is way better for RVs anyway 19:44:51 <PublicServer> *** V453000 has left the game (leaving) 19:44:57 <V453000> later :) 19:45:03 <PublicServer> <kriokamera> bye! 19:45:04 <Vinnie> cya 19:52:17 <PublicServer> *** Sylf has left the game (connection lost) 19:52:26 <Sylf> bleh 19:52:31 <PublicServer> <kriokamera> hey, can someone help to design station entrance? i want to make the overflow depots, but trains strongly don't want go there 19:52:33 <Sylf> oh well, gotta run some errands 19:52:36 <Sylf> see ya around 19:52:48 <PublicServer> <Vinnie> sure. do you have a sign where 19:52:55 <PublicServer> <Vinnie> bye sylf 19:52:56 <Sylf> ooooh, overflow 19:53:01 <Sylf> errands can wait :p 19:53:12 <Sylf> !password 19:53:12 <PublicServer> Sylf: blunts 19:53:28 <PublicServer> *** made screenshot at 00012859: http://ps.openttdcoop.org/publicserver/webcam/00012859.png 19:53:29 <PublicServer> *** Sylf joined the game 19:53:32 <PublicServer> <Vinnie> an overflow :) 19:53:50 <PublicServer> *** Sylf has left the game (connection lost) 19:53:54 <PublicServer> <Vinnie> sylf do you want to build it ? 19:54:14 <PublicServer> *** Sylf joined the game 19:54:39 <PublicServer> <Sylf> where are we at? 19:54:55 <PublicServer> <kriokamera> great 19:55:14 <PublicServer> <Vinnie> its almost done kriokamer. only the prio after the depot 19:55:16 <PublicServer> <kriokamera> are two-sided signals is needed to be? 19:55:22 <PublicServer> <Vinnie> yes 19:55:28 <PublicServer> <Vinnie> do you see 19:55:37 *** mfb- has joined #openttdcoop 19:55:40 <mfb-> hi 19:55:47 <PublicServer> <Vinnie> hello mfb 19:56:39 <kriokamera> тшсуб ерфтлы 19:56:44 <PublicServer> <Vinnie> is the trap necissairy? 19:56:45 <kriokamera> nice, thanks and sorry for this 19:56:47 <kriokamera> =) 19:56:52 <PublicServer> <Sylf> I think so 19:57:16 <PublicServer> <Sylf> also, we should have a release trigger 19:57:46 <PublicServer> <Vinnie> yes we need to make all platforms have presignals to the depot 19:57:50 <PublicServer> *** mfb joined the game 19:58:12 <PublicServer> <mfb> wtf, splitter with two NOT-gates? 19:58:40 <PublicServer> <mfb> two splitters without gates were to easy? :p 19:58:46 <PublicServer> <mfb> *too 19:58:54 <PublicServer> <Sylf> ? 19:59:03 <PublicServer> <mfb> at !! message board 20:01:10 <PublicServer> <kriokamera> what's that? 20:01:12 <PublicServer> <Sylf> I was thinking of that as the entrance 20:01:28 <PublicServer> <Sylf> making the overflow injection closer to the station 20:05:34 <PublicServer> <Sylf> that was fun 20:05:37 <PublicServer> <Sylf> I'm off - se ya 20:05:41 <PublicServer> *** Sylf has joined spectators 20:05:42 <PublicServer> <kriokamera> BYE 20:05:44 <PublicServer> <kriokamera> ops 20:06:14 <PublicServer> <Vinnie> the complete line transfers the status of the platforms back to depot. when a train is underway it is triggerd to stay red 20:07:08 <PublicServer> <kriokamera> why do it need it? 20:07:44 <PublicServer> <Vinnie> so when a new train enters the goodstation the overflow from peot will not get right of way 20:07:58 <PublicServer> <Vinnie> depot 20:08:29 <PublicServer> *** made screenshot at 00011E54: http://ps.openttdcoop.org/publicserver/webcam/00011E54.png 20:09:09 <PublicServer> <Vinnie> you can test what it does by removing one track 20:09:50 <PublicServer> <kriokamera> aha, it prevents him from stupid rolling through, alright? 20:09:55 <PublicServer> <Vinnie> yes 20:10:04 <PublicServer> <kriokamera> okay, thanks 20:11:26 <PublicServer> <kriokamera> it is combining this syste m with prio, yes? 20:11:32 <PublicServer> <Vinnie> yes 20:12:19 <PublicServer> <Vinnie> testing a little 20:12:35 <PublicServer> <kriokamera> no need 20:12:41 <PublicServer> <Vinnie> stupid overflow 20:13:18 <PublicServer> <kriokamera> alright? 20:13:29 <PublicServer> <Vinnie> its a good one 20:14:31 <PublicServer> <kriokamera> beautiful 20:15:01 *** Atoompje has joined #openttdcoop 20:15:08 <Atoompje> hi 20:15:17 <PublicServer> <Vinnie> hello atoompje 20:16:20 <PublicServer> <kriokamera> Vinnie look there 20:17:07 <PublicServer> <kriokamera> maybe inject trains from overflow to the station a much later? 20:17:09 <Atoompje> !password 20:17:09 <PublicServer> Atoompje: amidst 20:17:13 <PublicServer> <Vinnie> numbers and description is right 20:18:47 <PublicServer> *** Atoompje joined the game 20:19:03 <PublicServer> <mfb> simple prio? 20:19:23 <PublicServer> <mfb> oh k 20:19:27 <PublicServer> <Vinnie> i hate simple 20:19:31 <PublicServer> <Vinnie> :D 20:19:38 <PublicServer> <Atoompje> hah 20:19:46 <PublicServer> <Vinnie> hey 20:19:46 <PublicServer> <Atoompje> where are you building? 20:19:48 <PublicServer> <kriokamera> great 20:19:50 <PublicServer> <Atoompje> hi :) 20:20:06 <PublicServer> <kriokamera> hi 20:20:16 <PublicServer> <kriokamera> at 03 S goods pickup 20:20:43 <PublicServer> <Vinnie> alsow works :) 20:20:55 <PublicServer> <mfb> see sign 20:21:06 <PublicServer> <mfb> k 20:21:28 <PublicServer> <kriokamera> it's not me left that sign 20:21:30 <PublicServer> <mfb> so an incoming trains always blocks the overflow 20:21:32 <PublicServer> <Vinnie> change the depot if you like 20:21:39 <PublicServer> <Vinnie> yes 20:21:41 <PublicServer> <kriokamera> present is mine, previous - not 20:21:57 <PublicServer> <mfb> but only if it is in the first two blocks :p 20:22:13 <PublicServer> <mfb> hmm looks good 20:23:29 <PublicServer> *** made screenshot at 0001245B: http://ps.openttdcoop.org/publicserver/webcam/0001245B.png 20:25:41 <PublicServer> <Atoompje> nice mess @ 01:p 20:25:47 <PublicServer> *** Atoompje has joined company #1 20:26:01 <PublicServer> <mfb> wtf 20:26:01 <PublicServer> <kriokamera> oooh 20:26:29 <PublicServer> <mfb> blocking the whole system 20:26:31 <PublicServer> <Atoompje> yeah 20:28:56 <PublicServer> <mfb> dragingstone farm is "interesting" 20:29:39 <PublicServer> <Atoompje> :P 20:29:45 <PublicServer> <kriokamera> why? 20:29:56 *** madgerm2 has joined #openttdcoop 20:30:03 <PublicServer> <mfb> let's hope it won't get more trains than it can handle :p 20:30:10 <PublicServer> <kriokamera> hehe, both products is 112 tons per month =) number of my group in university is 112 =) 20:30:20 <PublicServer> <Atoompje> 126 now:p 20:30:20 <PublicServer> <mfb> 126? 20:30:26 <PublicServer> <Atoompje> just increased 20:30:44 <PublicServer> <kriokamera> yep 20:30:46 <PublicServer> <Atoompje> there should be 2 seperate waiting areas instead of one now 20:31:14 <PublicServer> <mfb> +1 waiting area 20:31:28 <PublicServer> <Atoompje> cool 20:31:54 <PublicServer> <mfb> and grain doesn't need one at the moment 20:32:01 <PublicServer> <mfb> but expanding the station is difficult 20:33:43 <PublicServer> <Vinnie> yeah 20:33:46 <PublicServer> <Vinnie> second time it jams 20:33:51 <PublicServer> <Atoompje> =[ 20:34:24 <PublicServer> <Atoompje> build a NOT? 20:34:48 <PublicServer> <Vinnie> maybe not necissairy 20:34:58 <PublicServer> <Vinnie> how do i spell that 20:35:04 <PublicServer> <Atoompje> dunno:D 20:35:07 <PublicServer> <Atoompje> neccecary? 20:35:10 <PublicServer> <Atoompje> no. 20:35:24 <PublicServer> <Atoompje> necessary 20:35:26 <PublicServer> <mfb> necessary? 20:36:59 *** madgerm has quit IRC 20:37:04 <PublicServer> <Vinnie> how to make it failsafe :( 20:37:07 <PublicServer> <kriokamera> where? 20:37:09 <PublicServer> <Atoompje> notgate? 20:37:12 <PublicServer> <mfb> entry/exit signal at the mainline 20:37:22 <PublicServer> <Vinnie> 01 Goodsdrop 20:37:32 <PublicServer> <mfb> bad for the signal gap, however 20:38:21 <PublicServer> <mfb> oO 20:38:29 <PublicServer> *** made screenshot at 00003DE2: http://ps.openttdcoop.org/publicserver/webcam/00003DE2.png 20:38:41 <PublicServer> <mfb> that should jam even more 20:38:57 <PublicServer> <Vinnie> i don't know im just trying 20:39:15 <PublicServer> <mfb> the problem is that the next train may block the line 20:39:21 <PublicServer> <Vinnie> yes 20:39:21 <PublicServer> <mfb> + turn the signal red 20:39:36 <PublicServer> <mfb> now it can't 20:40:02 <PublicServer> <Vinnie> but now you make a gap of 2 tiles 20:40:10 <PublicServer> <mfb> that's right 20:40:10 <PublicServer> <kriokamera> gotta go - bye all! 20:40:16 <PublicServer> <mfb> would be better on diagonal tracks 20:40:18 <PublicServer> <Atoompje> bye 20:40:20 <PublicServer> <mfb> cu 20:40:26 <PublicServer> <Vinnie> goodnight 20:40:28 <PublicServer> *** kriokamera has left the game (connection lost) 20:40:33 *** kriokamera has quit IRC 20:40:49 <PublicServer> <mfb> but without complicated logic, I don't know a better solution 20:40:55 <PublicServer> <mfb> a simple NOT gate doesn't help 20:41:41 <PublicServer> <Atoompje> oh 20:42:52 <PublicServer> <mfb> maybe delete the depot and make diagonal tracks 20:43:30 <PublicServer> <Vinnie> depot is also second mainline 20:43:48 <PublicServer> <mfb> well, can be moved a bit 20:44:21 <PublicServer> <mfb> or even stay there 20:47:31 <PublicServer> <mfb> :D 20:48:48 <PublicServer> <Vinnie> i got it 20:49:19 <PublicServer> <mfb> no 20:49:21 <PublicServer> <mfb> poor town 20:49:27 <PublicServer> <mfb> already got a connection 20:53:29 <PublicServer> *** made screenshot at 00027EB4: http://ps.openttdcoop.org/publicserver/webcam/00027EB4.png 20:58:19 <PublicServer> *** Vinnie has joined spectators 21:00:24 <PublicServer> *** Vinnie has joined company #1 21:02:34 <PublicServer> *** Vinnie has joined spectators 21:02:36 <PublicServer> <Sylf> wow 21:02:43 <PublicServer> <Sylf> jam at 03 East 21:02:49 <PublicServer> <Sylf> hi again 21:02:52 <PublicServer> *** Sylf has joined company #1 21:03:22 <PublicServer> <mfb> just too many trains? 21:03:40 <PublicServer> <mfb> looks like it 21:03:50 <PublicServer> <Sylf> one train was blocking the path 21:03:56 <PublicServer> <Vinnie> no someone started it up 21:03:58 <PublicServer> <mfb> jams back to south 21:04:04 <PublicServer> <mfb> oh ok 21:04:11 <PublicServer> <Sylf> we'll have to watch out for the 03 E: Goods pickup 21:08:30 <PublicServer> *** made screenshot at 0000CE90: http://ps.openttdcoop.org/publicserver/webcam/0000CE90.png 21:09:28 <PublicServer> <Sylf> oh dang 21:09:32 <PublicServer> <Sylf> vehicle limit 21:10:02 <PublicServer> <mfb> :( 21:10:41 <PublicServer> <Vinnie> destroy my concept gives you 12 more trains 21:10:57 <PublicServer> <Sylf> is it ready for submersion? 21:11:11 <PublicServer> <mfb> concept where? 21:11:12 *** Progman_ has joined #openttdcoop 21:11:29 <PublicServer> <Sylf> it's grouped somewhere 21:11:31 <PublicServer> <Vinnie> north of SRNW island 21:11:50 <PublicServer> <mfb> hehe 21:11:59 <mfb-> http://i56.tinypic.com/vo6ibn.png 21:12:08 <PublicServer> <Sylf> should we dismount nicely? 21:12:10 <PublicServer> <mfb> "no train limits were harmed" 21:12:16 <PublicServer> <Sylf> or let the water come in? 21:12:19 <PublicServer> <Vinnie> water 21:12:21 <PublicServer> <mfb> water :D 21:12:23 <PublicServer> <Vinnie> drown it 21:12:25 <PublicServer> <Sylf> hehehehehehehehe 21:13:39 <PublicServer> <Sylf> pretty fun 21:13:41 <PublicServer> <Atoompje> :P 21:13:51 <PublicServer> <Atoompje> do the trainsplaitter as well 21:15:02 <PublicServer> <Atoompje> what is the trainlimit, then? 21:15:08 <PublicServer> <Sylf> 1666 21:15:08 <PublicServer> <Vinnie> 1666 21:15:10 <PublicServer> <mfb> 1666 21:15:27 <PublicServer> <Atoompje> ok:p 21:15:35 <PublicServer> <Atoompje> strange number.. 21:15:50 <PublicServer> <Atoompje> crashing example train.. 21:16:28 *** Progman has quit IRC 21:16:30 *** Progman_ is now known as Progman 21:17:32 <PublicServer> <Vinnie> 8 more 21:17:47 *** DayDreamer has quit IRC 21:18:18 <PublicServer> <Atoompje> switch to road:D 21:18:28 <PublicServer> <mfb> looks like feeder station needs more grain 21:18:40 <PublicServer> <Sylf> :o 21:18:54 <PublicServer> <Sylf> amazing 21:23:20 <PublicServer> *** Vinnie has left the game (connection lost) 21:23:30 <PublicServer> *** made screenshot at 00028CE0: http://ps.openttdcoop.org/publicserver/webcam/00028CE0.png 21:25:13 <Vinnie> goodnight all 21:25:21 <PublicServer> <Sylf> night Vinnie 21:25:31 <PublicServer> <mfb> gn8 21:25:34 *** Vinnie has quit IRC 21:26:29 <PublicServer> <Atoompje> bye 21:28:01 <PublicServer> *** Chris Booth joined the game 21:31:15 <PublicServer> *** Atoompje has left the game (connection lost) 21:31:33 *** madgerm has joined #openttdcoop 21:31:35 *** Atoompje has quit IRC 21:35:06 <PublicServer> *** Sylf has left the game (connection lost) 21:37:08 <PublicServer> <mfb> train limit again -.- 21:37:28 <PublicServer> <Chris Booth> ask for some more trains then 21:37:29 *** madgerm2 has quit IRC 21:38:31 <PublicServer> *** made screenshot at 00012C63: http://ps.openttdcoop.org/publicserver/webcam/00012C63.png 21:39:57 * Sylf petitions for more trains too 21:40:02 <Sylf> !password 21:40:02 <PublicServer> Sylf: scorch 21:40:18 <PublicServer> *** Sylf joined the game 21:46:41 *** Phoenix_the_II has joined #openttdcoop 21:46:41 *** ChanServ sets mode: +o Phoenix_the_II 21:46:43 *** PhoenixII has quit IRC 21:53:31 <PublicServer> *** made screenshot at 00032EA7: http://ps.openttdcoop.org/publicserver/webcam/00032EA7.png 21:54:11 <PublicServer> *** Chris Booth has joined spectators 21:54:21 <PublicServer> <Chris Booth> I am also asking for more trains now 21:58:58 <PublicServer> *** Sylf has left the game (connection lost) 21:59:00 <PublicServer> *** Game paused (number of players) 22:00:12 <PublicServer> *** Chris Booth has left the game (leaving) 22:03:24 *** hylje has quit IRC 22:06:37 *** Razmir has joined #openttdcoop 22:06:54 *** Atoompje has joined #openttdcoop 22:06:58 <Atoompje> !players 22:07:01 <PublicServer> Atoompje: Client 233 (Orange) is mfb, in company 1 (psg200) 22:08:32 <PublicServer> *** made screenshot at 00033CA5: http://ps.openttdcoop.org/publicserver/webcam/00033CA5.png 22:10:01 <Atoompje> !password 22:10:01 <PublicServer> Atoompje: grille 22:10:26 <PublicServer> *** Game still paused (number of players) 22:10:27 <PublicServer> *** Atoompje joined the game 22:10:56 <PublicServer> <mfb> can you join the company for a moment? I want to buy some land here 22:11:19 <PublicServer> <Atoompje> sure 22:11:25 <PublicServer> *** Atoompje has joined company #1 22:11:25 <PublicServer> *** Game unpaused (number of players) 22:11:29 <PublicServer> <mfb> done, thx 22:21:44 *** einKarl has quit IRC 22:23:32 <PublicServer> *** made screenshot at 000336A9: http://ps.openttdcoop.org/publicserver/webcam/000336A9.png 22:24:08 *** greenlion has quit IRC 22:29:35 *** fonsinchen has joined #openttdcoop 22:29:44 *** greenlion has joined #openttdcoop 22:38:32 <PublicServer> *** made screenshot at 00034939: http://ps.openttdcoop.org/publicserver/webcam/00034939.png 22:39:07 *** Chris_Booth_ has joined #openttdcoop 22:39:13 <mfb-> @gap 6 22:39:13 <Webster> mfb-: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 22:42:18 *** Chris_Booth has quit IRC 22:42:32 *** Chris_Booth_ is now known as Chris_Booth 22:42:54 *** madgerm has quit IRC 22:53:33 <PublicServer> *** made screenshot at 0003413B: http://ps.openttdcoop.org/publicserver/webcam/0003413B.png 22:55:06 *** roboboy has joined #openttdcoop 22:58:13 <PublicServer> *** Mazur joined the game 23:03:29 <PublicServer> <Atoompje> cya tomorrow 23:03:33 <PublicServer> *** Atoompje has left the game (leaving) 23:03:33 <PublicServer> <mfb> cu 23:03:40 *** Atoompje has quit IRC 23:07:41 *** roboboy has quit IRC 23:07:43 <PublicServer> <Mazur> Anything happening? 23:08:15 <PublicServer> <mfb> some progress at freeTL-island 23:08:33 <PublicServer> *** made screenshot at 0003153B: http://ps.openttdcoop.org/publicserver/webcam/0003153B.png 23:09:47 <PublicServer> <Mazur> Seems a little more active, yes. 23:13:18 <PublicServer> <Mazur> 03 is also a little more active rthan I remember. 23:14:35 <PublicServer> <mfb> stupid train limit again 23:14:51 <PublicServer> <Mazur> I saw. 23:15:21 <Sylf> !password 23:15:21 <PublicServer> Sylf: frigid 23:15:38 <PublicServer> <Mazur> Sylpie! 23:15:39 <PublicServer> *** Sylf joined the game 23:18:37 <PublicServer> <Sylf> hi all 23:18:39 <PublicServer> <mfb> hi 23:19:18 <PublicServer> <Sylf> anything going on anymore? 23:21:15 *** Progman has quit IRC 23:23:34 <PublicServer> *** made screenshot at 00032730: http://ps.openttdcoop.org/publicserver/webcam/00032730.png 23:24:46 <PublicServer> <Mazur> I suppose we should look for problems and solve them, as we have train limit atm. 23:27:07 <PublicServer> <Sylf> fixed one signal gap... 23:27:18 <PublicServer> <Sylf> such a tiny fix 23:27:42 <PublicServer> <Sylf> I have a project 23:27:55 <PublicServer> <Sylf> to rebuild island2, Farm 2 area stations 23:28:35 <PublicServer> <mfb> roro should fit better there 23:28:37 <PublicServer> <Sylf> the current design is terrible 23:29:07 <PublicServer> <Sylf> can we fit 3 roro stations side by side in that space... let's try 23:29:32 <PublicServer> <mfb> 6 tiles wide like the current station? 23:29:36 <PublicServer> <Sylf> yeah 23:30:23 *** madgerm has joined #openttdcoop 23:30:43 <PublicServer> <Sylf> I'm not sure if it'll fit yet 23:34:01 <PublicServer> <Sylf> what to do with the other line... 23:34:22 <PublicServer> <mfb> ;) 23:34:39 <PublicServer> <mfb> + hope that it will never jam? 23:34:53 <PublicServer> <mfb> maybe it's better to move the station to the south 23:35:23 <PublicServer> <mfb> long exits are not important for the small stations 23:35:59 *** perk11 has joined #openttdcoop 23:37:30 <PublicServer> <Sylf> dunno... 23:37:33 *** fonsinchen has quit IRC 23:38:33 <PublicServer> <Sylf> :) 23:38:34 <PublicServer> *** made screenshot at 000008DA: http://ps.openttdcoop.org/publicserver/webcam/000008DA.png 23:38:55 <PublicServer> <mfb> that was the goal 23:39:06 <PublicServer> <Sylf> oh, double bridge? 23:39:12 <PublicServer> <mfb> just moved it 23:39:18 <PublicServer> <mfb> so curves are easier 23:39:24 <PublicServer> <Sylf> I thought you were tring to fix CL 23:39:40 <SmatZ> !date 23:39:40 <PublicServer> SmatZ: 4 Mar 2745 23:39:45 <PublicServer> <mfb> well, we can't have all there 23:39:47 <PublicServer> <Sylf> actually, what I had should be fine for CL 23:39:49 <PublicServer> <mfb> hmm ok we can 23:39:56 <SmatZ> !rcon save preupdate 23:39:56 <PublicServer> SmatZ: you are not allowed to use !rcon 23:40:02 <SmatZ> bah 23:40:13 <PublicServer> <Sylf> o_o 23:40:14 *** SmatZ has left #openttdcoop 23:40:19 *** SmatZ has joined #openttdcoop 23:40:19 *** ChanServ sets mode: +o SmatZ 23:40:27 <SmatZ> !rcon save preupdate 23:40:28 <PublicServer> SmatZ: CmdBuildSingleSignal mfb date:2745-03-24 tile:00000ADE p1:00005001 p2:00000000 text: price:0 23:40:28 <PublicServer> SmatZ: Saving map... 23:40:28 <PublicServer> SmatZ: Map successfully saved to preupdate.sav 23:40:35 <SmatZ> !restart 23:40:35 <PublicServer> SmatZ: Restart scheduled, will be initiated in next minute! 23:40:46 <SmatZ> I wonder what that command does 23:40:48 <PublicServer> <Sylf> take your cover! 23:40:52 <PublicServer> <Sylf> game restart coming! 23:41:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 23:41:02 <PublicServer> Thank you for playing r21825. 23:41:07 <PublicServer> Server has exited 23:41:08 *** PublicServer has quit IRC 23:41:09 <Sylf> dum dum dum 23:41:17 *** PublicServer has joined #openttdcoop 23:41:17 <PublicServer> Autopilot engaged 23:41:17 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 23:41:17 *** ChanServ sets mode: +v PublicServer 23:41:17 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21891) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 23:41:22 <mfb-> nice, with a broken mainline 23:41:32 <PublicServer> *** made screenshot at 0000E35E: http://ps.openttdcoop.org/publicserver/webcam/0000E35E.png 23:41:45 <Sylf> :P 23:41:50 <Sylf> !password 23:41:50 <PublicServer> Sylf: waxier 23:41:53 <mfb-> !dl win32 23:41:53 <PublicServer> mfb-: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip 23:42:01 <Sylf> oops 23:42:11 <SmatZ> sorry guys :x 23:42:15 <SmatZ> !date 23:42:15 <PublicServer> SmatZ: 7 Apr 2745 23:42:39 <SmatZ> looks everything went fine :) 23:43:01 <PublicServer> *** Game still paused (number of players) 23:43:02 <PublicServer> *** Sylf joined the game 23:43:10 <Sylf> hey SmatZ, would you be kind enough and raise the train limit? 23:43:23 <PublicServer> *** Game still paused (number of players) 23:43:23 <PublicServer> *** Game unpaused (number of players) 23:43:23 <PublicServer> *** mfb joined the game 23:43:33 <SmatZ> !rcon set max_trains 23:43:33 <PublicServer> SmatZ: CmdBuildSingleSignal mfb date:2745-04-12 tile:000004D7 p1:00005000 p2:00000000 text: price:384 23:43:33 <PublicServer> SmatZ: Current value for 'max_trains' is: '1666' (min: 0, max: 5000) 23:43:41 <SmatZ> !rcon set max_trains 1667 23:43:46 <Sylf> XD 23:43:50 <SmatZ> :P 23:43:58 <SmatZ> you're welcome 23:44:06 <Sylf> I love you, dude 23:44:09 *** Firartix has quit IRC 23:44:10 <SmatZ> <3 Sylf 23:44:15 <SmatZ> are there no jams? 23:44:22 <Rubidium> shouldn't you add like 5% more trains? Otherwise it might run too fast! ;) 23:44:28 <SmatZ> :) 23:44:41 <SmatZ> rather about 8% :) 23:45:19 <Sylf> what... you can add 1.05 trains? 23:45:34 <SmatZ> I added that... rounded to 1.00 :) 23:45:40 <Sylf> aaaaahhh 23:45:49 <SmatZ> Sylf: are there no jams and the network can handle it? how much more trains? 23:46:16 <PublicServer> <Sylf> what does everyone else in the game think? 23:46:30 <PublicServer> <mfb> depends on the island 23:46:36 <PublicServer> <Sylf> out of 16 separate sections, most are doing fine 23:46:36 <PublicServer> <mfb> 10%? 23:46:58 <PublicServer> <Sylf> I think island 4 needs some work 23:47:42 <PublicServer> <mfb> good night 23:47:43 <Mazur> I hadn;t noticed any major problems, no jamming at all. 23:47:58 <PublicServer> <Sylf> are there no jams? yes/no answer would be, yes, there are some small backed-up sidelines 23:47:58 <PublicServer> <mfb> reached 100 billion money 23:48:04 * SmatZ is still compiling r21891... 23:48:24 <PublicServer> *** mfb has left the game (leaving) 23:48:24 <PublicServer> *** Game paused (number of players) 23:48:28 *** mfb- has quit IRC 23:48:37 <PublicServer> <Sylf> ^_^ I grab pre-compiled 23:48:45 <Mazur> Hm, server unreachable for me, again, 23:49:00 <PublicServer> <Sylf> not version mismatch? 23:49:07 *** ODM has quit IRC 23:49:23 <Mazur> Oh, have we upgraded again? 23:49:29 <PublicServer> <Sylf> yup 23:49:36 <PublicServer> <Sylf> r21891 23:49:39 <PublicServer> <Sylf> today's build 23:49:57 <PublicServer> <Sylf> or... at least it's still today for me 23:50:17 <Mazur> DOwnloading & compiling.... 23:50:59 <Mazur> Just won the F.A. cup with Cambridge against Newcastle. 23:54:05 <PublicServer> *** Game still paused (number of players) 23:54:05 <PublicServer> *** Game unpaused (number of players) 23:54:06 <PublicServer> *** Mazur joined the game 23:54:09 <PublicServer> <Sylf> welcome back 23:54:22 <PublicServer> <Mazur> Yah. 23:54:53 *** perk11 has quit IRC 23:56:32 <PublicServer> *** made screenshot at 00002ADD: http://ps.openttdcoop.org/publicserver/webcam/00002ADD.png 23:57:11 <PublicServer> <Mazur> The tunnels near 04 iron mine 1 might need work. 23:58:05 <PublicServer> <Sylf> the one next to that station? 23:59:08 <PublicServer> <Sylf> I don't see any problem with that tunnel itself 23:59:19 <PublicServer> <Sylf> that sideline gets backed up from time to time 23:59:36 <PublicServer> <Mazur> The ones below the mine. 23:59:48 <PublicServer> <Mazur> They back up often.