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00:03:40 *** Vinnie has quit IRC 00:14:15 *** Artix has quit IRC 00:37:28 *** Progman has joined #openttdcoop 00:47:49 *** Progman has quit IRC 00:59:03 <PublicServer> *** Mazur has left the game (connection lost) 01:00:45 <PublicServer> *** Game still paused (number of players) 01:00:47 <PublicServer> *** Mazur joined the game 01:17:28 *** KenjiE20 has quit IRC 01:18:32 *** `real has joined #openttdcoop 01:37:11 <Sylf> !password 01:37:11 <PublicServer> Sylf: altars 01:37:36 <PublicServer> *** Game still paused (number of players) 01:37:36 <PublicServer> *** Game unpaused (number of players) 01:37:39 <PublicServer> *** Sylf joined the game 01:37:46 <PublicServer> <Sylf> hiya Maz 01:39:06 <PublicServer> <Mazur> Hi. 01:39:35 <PublicServer> <Sylf> you expanded Slindstone Bay a bit? 01:39:51 <PublicServer> <Sylf> oh, Leiden has a suburb too 01:40:21 <PublicServer> <Mazur> We got set to Finalising, and mfb suggested funding new towns to help reach the goal of 3 million ewithout more trains. Then we got some trains aftyer all. 01:40:45 <PublicServer> <Sylf> oh. 01:41:03 <PublicServer> <Sylf> finalizing already... 01:41:20 <PublicServer> <Sylf> oh well. maybe I can do better in the next pax game 01:41:32 <PublicServer> <Mazur> Yes, because "only 1 in 5 can play now, and that is not Coop". 01:41:48 <PublicServer> *** made screenshot at 0002638E: http://ps.openttdcoop.org/publicserver/webcam/0002638E.png 01:41:52 <PublicServer> <Sylf> pf 01:41:56 <PublicServer> <Sylf> fffft 01:42:12 <PublicServer> <Sylf> like if the last game was any better toward the end 01:43:01 <PublicServer> <Sylf> I don't think me finishing this city will really help reach 3mil 01:43:06 <PublicServer> <Mazur> That is no argument, but that some 10 people are still playing acively should be, but I thought rather late of it. It all happened rather quickly. 01:43:20 <PublicServer> <Mazur> Of course it will. 01:43:30 <PublicServer> <Sylf> it will collectively 01:43:31 *** thgergo has quit IRC 01:43:45 <PublicServer> <Sylf> maybe this game just needs to be taken somewhere else 01:44:15 <PublicServer> <Sylf> oh well. 01:44:37 <PublicServer> <Sylf> I think I'll just pick up where I left off last night 01:44:43 <PublicServer> <Sylf> and just see how far I get 01:44:43 <PublicServer> <Mazur> Continuing in PZ is definately on my list, if we get pulled down before full. 01:44:58 <PublicServer> <Mazur> Where was that again? 01:45:07 <PublicServer> <Sylf> we were around station 8 01:45:36 <PublicServer> <Mazur> Ah, yes, it's conig back. 01:45:58 <PublicServer> <Mazur> I made the ML tunnel ready for you. 01:46:12 <PublicServer> <Sylf> off line, I built some more section of it, and found a city... and it never grew over 1000 01:46:34 <PublicServer> <Mazur> I may know the solution. 01:46:57 <PublicServer> <Mazur> De Kooi is over that already. 01:47:33 <PublicServer> <Mazur> So are the other two, but they came into a pre-warmed bed. 01:50:31 <PublicServer> <Mazur> You cut a bit of the ML off, did you notice? 01:50:59 <PublicServer> <Sylf> oh that 01:51:09 <PublicServer> <Sylf> there was a road bridge there 01:51:50 <PublicServer> <Sylf> I think that's what someone meant to do 01:52:04 <PublicServer> <Sylf> I don't know if it'll be of any use 01:52:06 <PublicServer> <Sylf> we'll see 01:52:08 <PublicServer> <Mazur> Could be. 01:52:18 <PublicServer> <Mazur> Won;t hurt, anyway. 01:54:53 *** nicfer has quit IRC 01:55:10 <PublicServer> <Mazur> Oh, yes, miscounted. 01:55:29 <PublicServer> <Sylf> it's misaligned to the tunnel 01:56:46 <PublicServer> <Sylf> It's good to have a blue print 01:56:49 <PublicServer> *** made screenshot at 0003EF32: http://ps.openttdcoop.org/publicserver/webcam/0003EF32.png 02:07:59 <PublicServer> <Mazur> Maybe we'd best corral off an area for the centre and start it up for it to grow. 02:08:55 <PublicServer> <Mazur> Then, when the network is there, a;ll you hgave to do is break the "dams". 02:09:41 <PublicServer> <Mazur> Sylf? 02:11:49 <PublicServer> *** made screenshot at 00038145: http://ps.openttdcoop.org/publicserver/webcam/00038145.png 02:13:10 <PublicServer> <Mazur> Yoohoo? 02:13:28 <PublicServer> <Sylf> hm? 02:13:52 <PublicServer> <Mazur> How about we set aside the centre, start it now so it can grow for then it is all readuy? 02:13:58 <PublicServer> <Sylf> something wrong with what we have? 02:14:32 <PublicServer> <Sylf> that big X is where I wanted to found the city 02:14:56 <PublicServer> <Sylf> so I'm finally getting to the center of the city 02:15:32 <PublicServer> <Sylf> I normally don't see signs 02:15:46 <PublicServer> <Mazur> See Bruwood. 02:15:48 <PublicServer> <Sylf> I have everything hidden/transparent while I'm in building mode 02:16:03 *** pugi has quit IRC 02:16:10 <PublicServer> <Sylf> yeah, weird city 02:16:21 <PublicServer> <Sylf> the entire development is done far from the city center 02:16:23 <PublicServer> <Mazur> That is what we wanrt to create. 02:16:44 <PublicServer> <Sylf> we do? 02:17:58 <PublicServer> <Mazur> Yes, you create a road pattern that helps grow a city, fund the smallest town possible in it, make sure nothing outside survives and run a bus comoany to amke it grow. 02:18:47 <PublicServer> <Sylf> yeah, I'm here to make a place where a city can grow big too 02:19:08 <PublicServer> *** Sylf has left the game (connection lost) 02:19:10 <PublicServer> *** Game paused (number of players) 02:19:19 <PublicServer> <Mazur> yes, but you _first_ make it like Bruwood, small area where it can;t get out. 02:19:21 <Sylf> !password 02:19:21 <PublicServer> Sylf: lodged 02:19:55 <Sylf> I don't get it 02:19:57 <PublicServer> *** Game still paused (number of players) 02:19:57 <PublicServer> *** Game unpaused (number of players) 02:20:00 <PublicServer> *** Sylf joined the game 02:20:19 <PublicServer> <Sylf> we're in the controlled growth mode 02:20:44 <PublicServer> <Mazur> A setting, you mean? 02:20:46 <PublicServer> <Sylf> but we can't build all streets first? 02:21:37 <PublicServer> <Mazur> My point is: start it now, then when all the streets are done, your real city can start right of, instead of having to wait to build a centre like Bruwood. 02:22:17 <PublicServer> <Sylf> I just wanted to finish off this section first 02:24:13 <PublicServer> <Mazur> Well, that was why I brought it up, if you build the whole pattern first, where will there be room to build a centre that will fill to all sides? 02:24:53 <PublicServer> <Sylf> I still don't understand 02:24:57 <PublicServer> <Mazur> On either side of that bridge across the front of those platforms would be best, then. 02:25:07 <PublicServer> <Mazur> Ok, step by step: 02:25:44 <PublicServer> <Mazur> At some point you have finished your network and want to start off your city. 02:25:55 <PublicServer> <Sylf> right 02:26:16 <PublicServer> <Mazur> Yo have a good growinfg cirt, you need a centre like Bruwood. 02:26:27 <PublicServer> <Mazur> city, not cirt. 02:26:41 <PublicServer> <Sylf> and what is a "good center"? 02:26:49 <PublicServer> *** made screenshot at 00035F4F: http://ps.openttdcoop.org/publicserver/webcam/00035F4F.png 02:26:53 <PublicServer> <Sylf> a pre-bustling city? 02:26:59 <PublicServer> <Mazur> Something liek Bruwood. 02:27:05 <PublicServer> <Mazur> like 02:27:15 <PublicServer> <Sylf> I don't know what's so special about Bruwood 02:27:33 <PublicServer> <Mazur> It's high-rises, only high-rises. 02:28:04 <PublicServer> <Mazur> THey all want lots of suburbs around them, but Bruwood has no place. 02:28:39 <PublicServer> <Sylf> so, I want a big city grown inside a very limited space? 02:28:46 <PublicServer> <Mazur> Build a centre like that, break the bonds when you;re done building, and voila, instant city. 02:29:13 <PublicServer> <Sylf> what's the difference between that and starting a city in an open space 02:29:34 <PublicServer> <Mazur> It;s like a seed for a great city. 02:29:44 <PublicServer> <Sylf> but what's the difference? 02:29:54 <PublicServer> <Mazur> Leiden is done with such a seed, Slindstone Baywithout. 02:30:00 <PublicServer> <Sylf> is it any different starting a city those 2 ways? 02:30:00 <PublicServer> <Mazur> You tell me. 02:30:14 <PublicServer> <Mazur> Leiden was done ages later than Slindstone Bay 02:30:38 <PublicServer> <Sylf> fine 02:30:46 <PublicServer> <Mazur> No. 02:38:37 <PublicServer> <Mazur> Are you starting to see the point? Have I explained it well enough, now? 02:38:55 <PublicServer> <Sylf> I understand what you told me. 02:39:01 <PublicServer> <Sylf> I'm just not convinced yet. 02:41:49 <PublicServer> *** made screenshot at 0003674E: http://ps.openttdcoop.org/publicserver/webcam/0003674E.png 02:43:15 <PublicServer> <Sylf> btw, feel free to move the tram's Stanion 8 02:43:25 <PublicServer> <Sylf> or anything, actually 02:46:50 <PublicServer> <Sylf> :/ the ML seems to be a bin clogged up 02:47:32 <PublicServer> <Mazur> Hm, yes. 02:47:50 <PublicServer> <Sylf> I'm following the trail now 02:48:12 <PublicServer> <Sylf> it's at the station 04 02:48:21 <PublicServer> <Sylf> because of the funky gate 02:49:00 <PublicServer> <Sylf> I totally fail to see the purpose of that gate 02:49:23 <PublicServer> <Sylf> any idea? 02:49:49 <PublicServer> <Mazur> Where again? 02:49:59 <PublicServer> <Sylf> to the north of station 04 02:50:07 <PublicServer> <Sylf> "What is this for?" 02:51:05 <PublicServer> <Mazur> Originally it let through either one side or the other, making the trains more staggered. 02:51:31 <PublicServer> *** Sylf has left the game (connection lost) 02:51:33 <PublicServer> *** Game paused (number of players) 02:51:43 <Sylf> it's now jamming the ML 02:51:45 <Sylf> !password 02:51:45 <PublicServer> Sylf: picnic 02:51:47 <PublicServer> <Mazur> BUt apparently they all decided to klump together on the same half of the ML. 02:52:17 <PublicServer> *** Game still paused (number of players) 02:52:17 <PublicServer> *** Game unpaused (number of players) 02:52:18 <PublicServer> *** Sylf joined the game 02:52:32 <Sylf> yeah, because one favorable side of the ML seems to be open at the terminus because of jam that's too far to see at that time 02:53:40 <PublicServer> <Sylf> ok, back to station 08... 02:53:54 <PublicServer> <Sylf> this is as far as I had in my blue print 02:54:12 <PublicServer> <Sylf> I don't have any plan for the current blank spot 02:55:14 <PublicServer> <Mazur> Same as the SE? 02:55:24 <PublicServer> <Sylf> possibly 02:55:46 *** roboboy has joined #openttdcoop 02:55:46 <PublicServer> <Sylf> 2 circuits like that? 02:56:12 <PublicServer> <Mazur> That would do hte trick, not? 02:56:24 <PublicServer> <Sylf> let's try 02:56:49 <PublicServer> *** made screenshot at 00033F4B: http://ps.openttdcoop.org/publicserver/webcam/00033F4B.png 03:00:24 <PublicServer> <Mazur> Lets make an extra pltform just after the bend in the corner, extra catchment. 03:00:38 <PublicServer> <Sylf> ok 03:00:49 <PublicServer> <Sylf> go ahead 03:04:03 <PublicServer> <Mazur> Means you could even add yet another after the previous, if you give up hte bridge. 03:04:17 <PublicServer> <Sylf> oh? 03:04:46 <PublicServer> <Sylf> oh, that bridge 03:04:48 <PublicServer> <Mazur> If you want. 03:04:51 <PublicServer> <Sylf> :D 03:06:17 <PublicServer> <Mazur> Seems like tiny bits, but catchment is catchment, and transported pax means growth. 03:07:01 <PublicServer> <Mazur> Did I miss again? 03:07:11 <PublicServer> <Sylf> not you 03:07:17 <PublicServer> <Mazur> Yep./ 03:09:05 <PublicServer> <Sylf> does that look okay? 03:09:37 <PublicServer> <Mazur> Yes, except we mix 3 long platforms and 5 long. 03:09:48 <PublicServer> <Sylf> did we? 03:10:02 <PublicServer> <Sylf> yup 03:10:26 <PublicServer> <Sylf> rawr 03:11:23 <PublicServer> <Mazur> Maybe shortem hte whole thing from the Leiden side off. 03:11:50 <PublicServer> *** made screenshot at 00031553: http://ps.openttdcoop.org/publicserver/webcam/00031553.png 03:12:04 <PublicServer> <Sylf> I don't know if that's needed yet 03:12:19 <PublicServer> *** Sylf has left the game (connection lost) 03:12:21 <PublicServer> *** Game paused (number of players) 03:12:34 <Sylf> !password 03:12:34 <PublicServer> Sylf: thrive 03:12:48 <Sylf> "thrive"! 03:12:50 <PublicServer> *** Game still paused (number of players) 03:12:54 <Sylf> a perfect password :D 03:13:32 <PublicServer> *** Game still paused (number of players) 03:13:32 <PublicServer> *** Game unpaused (number of players) 03:13:35 <PublicServer> *** Sylf joined the game 03:15:37 <PublicServer> <Sylf> that should be better 03:15:47 <PublicServer> <Sylf> .... 03:15:49 <PublicServer> <Sylf> still 1 off 03:16:31 <PublicServer> <Mazur> Catchment overlap. 03:16:37 <PublicServer> <Sylf> true 03:16:48 <PublicServer> <Sylf> it happens with this design 03:17:14 <PublicServer> <Mazur> You know, there is room for a platform in the bend. 03:17:27 <PublicServer> <Sylf> yeah 03:18:41 <PublicServer> <Sylf> I'm not gonna worry about the slight imperfection 03:19:31 <PublicServer> <Sylf> let's finish the signals 03:19:45 <PublicServer> <Sylf> by that time, the city will be in a fair shape 03:20:48 *** Fuco has quit IRC 03:26:03 <PublicServer> <Sylf> wow, the station names are in to thousands 03:26:27 <PublicServer> <Mazur> Yes. 03:26:50 <PublicServer> *** made screenshot at 00032956: http://ps.openttdcoop.org/publicserver/webcam/00032956.png 03:26:55 <PublicServer> <Sylf> the city core seems to be growing well 03:27:33 <PublicServer> <Mazur> Yes, now were not qwaiting and watching it grow. 03:28:01 <PublicServer> <Mazur> This way, you're set foramazing growth. 03:35:30 <PublicServer> <Sylf> population of 5000 already :) 03:38:43 <PublicServer> <Sylf> is the city big enough yet? 03:39:14 <PublicServer> <Mazur> Oh, is that what you were waiting for? 03:39:26 <PublicServer> <Sylf> no, I've been doing other stuff 03:39:33 <PublicServer> <Mazur> I'd think so, but I;'m no expert. 03:40:38 <PublicServer> <Mazur> 78% trasnport rate, very healthy. 03:41:22 <PublicServer> <Sylf> do the honor for us :) 03:41:50 <PublicServer> *** made screenshot at 0003F94A: http://ps.openttdcoop.org/publicserver/webcam/0003F94A.png 03:42:03 <PublicServer> *** Sylf has left the game (connection lost) 03:42:05 <PublicServer> *** Game paused (number of players) 03:42:07 <PublicServer> <Mazur> Ok, NE side is ready? 03:42:15 <Sylf> "thrive"! 03:42:17 <Sylf> !password 03:42:17 <PublicServer> Sylf: sleepy 03:42:38 <Sylf> sleepy... not a good password 03:42:41 <PublicServer> *** Game still paused (number of players) 03:42:43 <Mazur> Hell no, PublicServer, what are you thinking! 03:43:17 <PublicServer> *** Game still paused (number of players) 03:43:17 <PublicServer> *** Game unpaused (number of players) 03:43:20 <PublicServer> *** Sylf joined the game 03:43:21 <PublicServer> <Mazur> Here we go. 03:44:22 <PublicServer> <Mazur> North side opened. 03:44:51 <PublicServer> <Sylf> I'm deploying SE side SBahn trains 03:45:52 <PublicServer> <Mazur> Unbrewached that areas contact. 03:48:25 <PublicServer> <Mazur> And they're off, the first two trains. 03:51:11 <PublicServer> <Mazur> Btw, Mindwoodis officially a city, now. 03:51:29 <PublicServer> <Sylf> what's an official city? 03:51:49 <PublicServer> <Mazur> Click on the city name. 03:51:55 <PublicServer> *** Mazur has left the game (connection lost) 03:51:55 <PublicServer> *** Game paused (number of players) 03:52:03 <PublicServer> <Sylf> if you mean "(City)" in the city window, that doesn't mean anything 03:52:14 <PublicServer> <Sylf> you can pick a town to be city when you found one 03:52:40 <Mazur> !password 03:52:40 <PublicServer> Mazur: sleepy 03:52:54 <PublicServer> *** Game still paused (number of players) 03:52:54 <PublicServer> *** Game unpaused (number of players) 03:52:57 <PublicServer> *** Mazur joined the game 03:53:24 <PublicServer> <Mazur> I had forgottten to stop my download. 03:56:50 <PublicServer> *** made screenshot at 0003814E: http://ps.openttdcoop.org/publicserver/webcam/0003814E.png 03:58:54 <PublicServer> <Mazur> 75% 03:59:22 <PublicServer> <Sylf> where at? 03:59:42 <PublicServer> <Mazur> Mindwood. 03:59:46 <PublicServer> <Mazur> As a whole/ 04:00:21 <PublicServer> <Sylf> is that a patch? 04:05:29 <PublicServer> *** Sylf has left the game (connection lost) 04:05:29 <PublicServer> *** Game paused (number of players) 04:05:46 <Sylf> !password 04:05:46 <PublicServer> Sylf: amoeba 04:06:19 <PublicServer> *** Game still paused (number of players) 04:06:19 <PublicServer> *** Game unpaused (number of players) 04:06:19 <PublicServer> *** Sylf joined the game 04:11:51 <PublicServer> *** made screenshot at 00037957: http://ps.openttdcoop.org/publicserver/webcam/00037957.png 04:19:58 <PublicServer> <Mazur> We need to group hte trains, too. 04:20:35 <PublicServer> *** Sylf has left the game (connection lost) 04:20:37 <PublicServer> *** Game paused (number of players) 04:20:42 <Sylf> oh yeah 04:20:46 <Sylf> !password 04:20:46 <PublicServer> Sylf: bolted 04:21:03 <PublicServer> <Mazur> Any system you like? 04:21:06 <PublicServer> *** Game still paused (number of players) 04:21:22 <Sylf> nope - no preference 04:21:24 <PublicServer> *** Game still paused (number of players) 04:21:47 <PublicServer> <Mazur> One for each quarter? 04:21:49 <PublicServer> *** Game still paused (number of players) 04:21:52 <Sylf> sure 04:22:01 <Sylf> NE SE SW NW 04:22:38 <PublicServer> *** Game still paused (number of players) 04:22:38 <PublicServer> *** Game unpaused (number of players) 04:22:39 <PublicServer> *** Sylf joined the game 04:23:02 <PublicServer> *** Sylf has left the game (connection lost) 04:23:02 <PublicServer> *** Game paused (number of players) 04:23:26 <Sylf> maybe I've reached my limit 04:23:28 <PublicServer> *** Game still paused (number of players) 04:24:01 <PublicServer> *** Game still paused (number of players) 04:24:01 <PublicServer> *** Game unpaused (number of players) 04:24:02 <PublicServer> *** Sylf joined the game 04:24:02 <Mazur> You sure you've got no browser running beside openttd? 04:24:15 <PublicServer> <Mazur> TRasnparent on? 04:25:09 <PublicServer> <Sylf> this is a 3-year old PC 04:26:46 *** roboboy has quit IRC 04:26:51 <PublicServer> *** made screenshot at 00036776: http://ps.openttdcoop.org/publicserver/webcam/00036776.png 04:27:21 <PublicServer> <Mazur> Anout 66% transported. 04:34:34 <PublicServer> <Sylf> all trains are grouped now 04:38:04 <PublicServer> <Mazur> Nice suburb to hte East of the centre, that'll tuirn into centre soon, too, and then we get a wave to North and South. 04:41:52 <PublicServer> *** made screenshot at 00035D80: http://ps.openttdcoop.org/publicserver/webcam/00035D80.png 04:45:57 <Sylf> !password 04:45:57 <PublicServer> Sylf: pelted 04:47:22 <PublicServer> *** Sylf has left the game (connection lost) 04:47:22 <PublicServer> *** Game paused (number of players) 04:48:14 <PublicServer> *** Game still paused (number of players) 04:48:14 <PublicServer> *** Game unpaused (number of players) 04:48:16 <PublicServer> *** Sylf joined the game 04:48:24 *** perk11 has joined #openttdcoop 04:51:05 <PublicServer> <Sylf> looks like I can't do anything but to watch 04:51:32 <PublicServer> <Mazur> You can build a few bridges to spread growth in the SW? 04:51:55 <PublicServer> <Sylf> any building I do will disconnect me 04:52:07 <PublicServer> <Mazur> Ok 04:52:08 <PublicServer> *** Chris Booth joined the game 04:52:21 <PublicServer> <Chris Booth> wow do you guys ever sleep? 04:52:37 <PublicServer> <Sylf> this is my prime time :) 04:52:48 <PublicServer> <Sylf> it's only 11:00 PM here 04:52:59 <PublicServer> <Chris Booth> lol I have just got up its 5 am here 04:53:19 <PublicServer> <Mazur> I have no job, so i sleep in the morning, as I'm a night owl./ 04:53:45 <PublicServer> <Chris Booth> lol I just don't sleep coffee = not having to sleep 04:53:59 <PublicServer> <Mazur> That too. 04:54:33 <PublicServer> <Chris Booth> you know De Kooi is breaking the rules? 04:55:04 <PublicServer> <Mazur> How so? 04:55:14 <PublicServer> <Chris Booth> read the plan 04:55:21 <PublicServer> <Sylf> oh, 1 city per block? 04:55:27 <PublicServer> <Chris Booth> yes 04:55:53 <PublicServer> <Chris Booth> I won't tell if you don;t 04:56:47 <PublicServer> <Mazur> Well, it was not my idea in the first place, but the stage was quite rapidly set to finalising, and I panicked, sorta. 04:56:52 <PublicServer> *** made screenshot at 00029E0A: http://ps.openttdcoop.org/publicserver/webcam/00029E0A.png 04:57:20 <PublicServer> <Chris Booth> Trust me this game will go on until we reach 3,200,000 04:57:35 <PublicServer> <Chris Booth> then someone will be allowed to Archive it 04:57:49 <PublicServer> <Chris Booth> not befor then will it be finished 04:57:58 <PublicServer> *** Chris Booth has joined company #1 04:58:18 <PublicServer> *** Chris Booth has joined spectators 04:58:58 <PublicServer> <Mazur> Well, I sincerely apoligise for the extra towns, anyway, I'd have loved to see how Leiden would do as one. 04:59:12 <PublicServer> <Chris Booth> also if it get to the point where admins think it is to heavy for PS you will just get another PZ 05 on your hands, and any major builders will be asked to join the PZ game 05:00:06 <PublicServer> <Chris Booth> TBH is doesn't really matter as long as 3.2 million is reached with +50% in most cities 05:00:16 <PublicServer> *** Chris Booth has joined company #1 05:00:18 <PublicServer> <Mazur> As a consolation, in real life De Kooi is a borough of Leiden. 05:00:20 <PublicServer> *** Chris Booth has joined spectators 05:00:52 <PublicServer> <Sylf> how are the ratings measured for each city? 05:01:02 <PublicServer> <Chris Booth> well that still mean that Chudinghall is still the bigest single city drop station 05:01:12 <PublicServer> <Chris Booth> which I wanted to beat by the end of the game 05:01:14 <PublicServer> <Mazur> Passngers last month/ max. 05:01:24 <PublicServer> <Chris Booth> only a new town can realisticly beat it now 05:01:30 <PublicServer> <Chris Booth> yes 05:01:50 <PublicServer> <Chris Booth> ooh no I am wrong Butford beats it 05:01:58 <PublicServer> <Chris Booth> will have to improve it then lol 05:02:44 <PublicServer> <Mazur> Mindwood is a single and New shiny city. 05:03:02 <PublicServer> <Chris Booth> only 37 K 05:03:12 <PublicServer> <Mazur> So far. 05:03:26 <PublicServer> <Chris Booth> Chudinghall has most pop for 1 Drop Butford has most pax for 1 drop in 1 month 05:04:21 <PublicServer> <Chris Booth> ok I will be back in a few hours just need to drive home 05:04:24 <PublicServer> <Chris Booth> l8s all 05:06:26 <PublicServer> <Chris Booth> I will help build / finish 04+05 Tomorrow 05:06:40 <PublicServer> <Chris Booth> then we will reach the~ 3.2million 05:06:59 <PublicServer> <Mazur> Sure. 05:07:25 <PublicServer> <Mazur> There is not way to load a runniong game into the scenario editor, is there? 05:07:39 <PublicServer> <Chris Booth> easly 05:07:39 <PublicServer> <Sylf> no 05:07:41 <PublicServer> <Chris Booth> save it 05:07:49 <PublicServer> <Sylf> SE? 05:08:08 <PublicServer> <Chris Booth> then change the extension to .SCN from .SAV 05:08:12 <Mazur> It's love to delete all the towns, but keep all the roads and tracks. 05:08:17 <PublicServer> <Chris Booth> then you can open it in the editore 05:08:37 <PublicServer> <Chris Booth> aaah ok that is easy just follow what I said 05:08:55 <PublicServer> <Chris Booth> save and change file extension to SCN 05:09:18 <PublicServer> <Chris Booth> work in Linux and Win32 not sure about Win9x and OSx 05:09:47 <PublicServer> <Sylf> file formats are all the same - they should work 05:10:09 <PublicServer> <Chris Booth> also I can say with 100% assurance that 03 will not be improved by james so ife you 2 want to fix 03 people will love you 05:10:11 <PublicServer> <Sylf> not that I care a bit about win9x version 05:10:17 <PublicServer> <Chris Booth> otherwise it will be the joke town 05:10:25 <PublicServer> <Mazur> Yes, done. 05:10:48 <PublicServer> <Chris Booth> Win9x is per NTFS aka FT32 Windows(the is pre win 98 SE) 05:11:18 <PublicServer> <Chris Booth> so Win 1.0 - Win 98 Excluding Win 98SE 05:11:40 <PublicServer> <Sylf> okay, if the .sav is over 2GB, that'll break win 9x version 05:11:42 <PublicServer> <Chris Booth> Win 98Se - Win 7 are Win 32 or Win 64 05:11:52 <PublicServer> *** made screenshot at 00012851: http://ps.openttdcoop.org/publicserver/webcam/00012851.png 05:11:54 <PublicServer> <Sylf> but I don't want to touch such a game with ANY system 05:12:16 <PublicServer> <Mazur> I'll adopt 03. 05:12:18 <PublicServer> <Chris Booth> only out of line windows Dev was Win2000 which wat Fat32 but still compatable with Win32 and NTFS 05:12:37 <PublicServer> <Chris Booth> no SAV is over 2gm 05:12:39 <PublicServer> <Chris Booth> gb 05:12:51 <PublicServer> <Chris Booth> biggest SAV I have seen is 6Mb 05:12:55 <PublicServer> <Chris Booth> that is tiny 05:13:05 <PublicServer> <Chris Booth> not even 1MB 05:13:35 <PublicServer> <Chris Booth> this is due to the fact openttd isn't ram or HD intesive and only CPU hungry 05:14:06 <PublicServer> <Chris Booth> which is main due to the fact PF and GFX both use CPU and not CPU and GPU resectivly 05:14:48 <PublicServer> <Chris Booth> Which IMO with Wine or OpenGL shouldn't be a problem to make GFX work on the GPU 05:15:51 <PublicServer> <Chris Booth> and I am aware the Wine and OpenGL both have limitation, but as far as I am aware work on Win32, Linux/Unix and MacOSx 05:16:45 <PublicServer> <Chris Booth> and since OSx isn't officialy supported by OpenTTD WINE IMO would be a nice way to get DirectX 9/10 into OpenTTD 05:26:52 <PublicServer> *** made screenshot at 00016DEC: http://ps.openttdcoop.org/publicserver/webcam/00016DEC.png 05:31:25 <PublicServer> *** Sylf has left the game (leaving) 05:31:25 <PublicServer> *** Game paused (number of players) 05:32:21 <PublicServer> <Mazur> BUt what exactly is hte "problem" with 03, just that it's not fully build? 05:34:11 <PublicServer> <Mazur> Oh, and a trainless area of city. 05:35:09 <PublicServer> <Mazur> With some trams instead. 05:41:52 <PublicServer> *** made screenshot at 0001FBDA: http://ps.openttdcoop.org/publicserver/webcam/0001FBDA.png 06:10:25 <PublicServer> *** Mazur has left the game (leaving) 06:19:21 *** roboboy has joined #openttdcoop 06:35:06 *** roboboy has quit IRC 06:46:40 <Razaekel> !players 06:46:43 <PublicServer> Razaekel: Client 584 is Chris Booth, a spectator 06:47:15 <PublicServer> *** Chris Booth has left the game (connection lost) 06:48:22 *** MissionCritical has joined #openttdcoop 06:50:51 *** MissionCritical has quit IRC 06:54:30 *** Chris_Booth has quit IRC 07:03:02 *** MissionCritical has joined #openttdcoop 07:03:42 *** Tray has joined #openttdcoop 07:26:44 *** lych has joined #openttdcoop 07:30:28 <lych> !password 07:30:28 <PublicServer> lych: beaker 07:33:05 <PublicServer> *** Game still paused (number of players) 07:33:08 <PublicServer> *** lych joined the game 07:35:07 <PublicServer> *** lych has left the game (connection lost) 07:35:23 *** lych has quit IRC 07:43:49 *** MissionCritical has quit IRC 07:48:31 *** MissionCritical has joined #openttdcoop 08:05:36 *** MissionCritical has quit IRC 08:33:19 *** DayDreamer has joined #openttdcoop 09:06:40 *** Artix has joined #openttdcoop 09:08:07 *** Cyber has joined #openttdcoop 09:08:38 *** Cyber is now known as CyberSoul 09:09:04 <CyberSoul> !password 09:09:04 <PublicServer> CyberSoul: beaker 09:09:38 <PublicServer> *** Game still paused (number of players) 09:09:41 <PublicServer> *** Cyber joined the game 09:10:26 <CyberSoul> @quickstart 09:10:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:14:41 <PublicServer> *** Game still paused (number of players) 09:14:41 <PublicServer> *** DayDreamer joined the game 09:15:01 <PublicServer> *** Cyber has left the game (leaving) 09:15:29 *** CyberSoul has quit IRC 09:20:26 *** pugi has joined #openttdcoop 09:23:37 *** Chrill has joined #openttdcoop 09:45:30 *** Progman has joined #openttdcoop 10:07:07 *** MissionCritical has joined #openttdcoop 10:09:27 *** MissionCritical is now known as Guest1242 10:13:36 *** MissionCritical has joined #openttdcoop 10:41:09 *** mfb- has joined #openttdcoop 10:41:24 <PublicServer> *** Game still paused (number of players) 10:41:25 <PublicServer> *** mfb 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#openttdcoop 11:44:23 *** ChanServ sets mode: +v Fuco 11:45:35 <PublicServer> *** Razmir has left the game (leaving) 11:46:25 *** KenjiE20 has joined #openttdcoop 11:46:26 *** ChanServ sets mode: +o KenjiE20 11:50:00 *** Chrill has quit IRC 12:10:19 *** thgergo has joined #openttdcoop 12:20:09 <PublicServer> *** mfb has joined spectators 12:29:13 *** Mitcian has joined #openttdcoop 12:42:27 <PublicServer> *** Game still paused (number of players) 12:42:27 <PublicServer> *** glevans2 joined the game 12:42:43 <PublicServer> <glevans2> yo 13:03:37 <PublicServer> *** glevans2 has left the game (leaving) 13:03:45 *** james_o- has quit IRC 13:10:37 *** James_ has joined #openttdcoop 13:14:29 *** Razmir has left #openttdcoop 13:25:35 *** valhallasw has joined #openttdcoop 13:31:41 *** Fuco has quit IRC 13:35:24 *** Phoenix_the_II has joined #openttdcoop 13:35:24 *** ChanServ sets mode: +o Phoenix_the_II 13:45:59 *** Chillosophy has joined #openttdcoop 13:49:35 *** lugo has joined #openttdcoop 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IRC 14:42:08 *** valhalla1w has quit IRC 14:48:21 *** Mitcian has quit IRC 14:49:58 <PublicServer> *** Chris Booth has joined spectators 14:57:57 <PublicServer> *** mfb has joined company #1 14:59:26 <Sylf> !password 14:59:26 <PublicServer> Sylf: shrubs 14:59:40 <PublicServer> *** Game still paused (number of players) 14:59:40 <PublicServer> *** Game unpaused (number of players) 14:59:40 <PublicServer> *** Sylf joined the game 14:59:48 <PublicServer> <Sylf> ello 15:00:18 <PublicServer> *** Sylf has left the game (connection lost) 15:00:18 <PublicServer> *** Game paused (number of players) 15:00:37 <PublicServer> *** Game still paused (number of players) 15:00:37 <PublicServer> *** Game unpaused (number of players) 15:00:38 *** Artix has quit IRC 15:00:40 <PublicServer> *** Sylf joined the game 15:00:49 <mfb-> hi 15:02:59 <PublicServer> <Sylf> small town, huh? :D 15:03:50 *** Fuco has joined #openttdcoop 15:03:54 *** ChanServ sets mode: +v Fuco 15:04:15 <PublicServer> <mfb> :p 15:05:58 <PublicServer> <mfb> it is small :) 15:06:14 <PublicServer> <Sylf> yes, for now 15:11:55 <PublicServer> *** made screenshot at 0003EAC3: http://ps.openttdcoop.org/publicserver/webcam/0003EAC3.png 15:26:56 <PublicServer> *** made screenshot at 00038331: http://ps.openttdcoop.org/publicserver/webcam/00038331.png 15:32:26 <PublicServer> *** Sylf has left the game (connection lost) 15:32:26 <PublicServer> *** Game paused (number of players) 15:32:31 <Sylf> !password 15:32:31 <PublicServer> Sylf: dwarfs 15:32:51 <PublicServer> *** Game still paused (number of players) 15:32:51 <PublicServer> *** Game unpaused (number of players) 15:32:51 <PublicServer> *** Sylf joined the game 15:32:53 *** Mitcian has joined #openttdcoop 15:41:56 <PublicServer> *** made screenshot at 0003814E: http://ps.openttdcoop.org/publicserver/webcam/0003814E.png 15:44:13 *** valhallasw has joined #openttdcoop 15:49:30 <Mazur> !password 15:49:30 <PublicServer> Mazur: flirts 15:49:53 <PublicServer> *** Mazur joined the game 15:49:56 <PublicServer> <mfb> hi 15:50:03 <PublicServer> <Sylf> hi maz 15:50:17 <PublicServer> <Mazur> Lo, guys. 15:51:21 *** valhalla2w has quit IRC 15:51:52 <PublicServer> <mfb> chaos SBahn :) 15:52:04 <PublicServer> <Mazur> 2/3rds transported. Not bad. 15:52:14 <mfb-> where? 15:52:14 <PublicServer> <Mazur> In Mindwood. 15:52:48 <PublicServer> <Mazur> We started that town last night. 15:53:06 <PublicServer> <mfb> feel free to expand towards station 9 :) 15:53:29 <PublicServer> <Sylf> we should 15:53:39 <PublicServer> <Sylf> that'll help the town grow more 15:53:43 <PublicServer> <mfb> mainhattan is stuck at 345k and I don't want to add ugly bridges/tunnes 15:53:53 <PublicServer> <mfb> (the whole city is flat) 15:54:11 <PublicServer> <Mazur> Wasn;t there one block, one city in hte network program? 15:54:25 <mfb-> gone ;) 15:54:28 <PublicServer> <Mazur> plan, II mean. 15:54:33 <PublicServer> <Sylf> mainhattan is between 2 blocks 15:54:39 <PublicServer> <Sylf> so is beer york 15:54:41 <mfb-> beer york was from V 15:54:48 <PublicServer> <Sylf> some of those rules were broken early on 15:55:29 *** elmz has joined #openttdcoop 15:56:56 <PublicServer> *** made screenshot at 000075DC: http://ps.openttdcoop.org/publicserver/webcam/000075DC.png 15:58:08 <PublicServer> *** mfb has joined spectators 15:58:10 <PublicServer> <mfb> afk 15:58:30 <PublicServer> <mfb> smalltown needs some time to expand now 16:01:26 *** Tray has quit IRC 16:04:13 *** elmz has quit IRC 16:11:56 <PublicServer> *** made screenshot at 00034F33: http://ps.openttdcoop.org/publicserver/webcam/00034F33.png 16:13:07 *** stafen has joined #openttdcoop 16:13:12 <stafen> !password 16:13:12 <PublicServer> stafen: outers 16:13:31 <PublicServer> *** Sylf has left the game (connection lost) 16:13:31 <PublicServer> *** Game paused (number of players) 16:13:32 <PublicServer> *** stafen joined the game 16:13:36 <Sylf> !password 16:13:36 <PublicServer> Sylf: outers 16:13:52 <PublicServer> *** Game still paused (number of players) 16:13:52 <PublicServer> *** Game unpaused (number of players) 16:13:52 <PublicServer> *** Sylf joined the game 16:19:49 <PublicServer> *** avdg joined the game 16:19:54 <PublicServer> <Mazur> HI, avdg. 16:19:57 *** Jkrueger has joined #openttdcoop 16:20:00 <PublicServer> <avdg> hey Mazur 16:20:50 <PublicServer> <avdg> hmm, 2nd town? 16:20:56 <PublicServer> <avdg> @13 16:21:06 *** valhalla1w has joined #openttdcoop 16:21:27 <PublicServer> <Mazur> Yeah, there was a scare yesterday about early closing and I panicked. 16:21:54 <PublicServer> <avdg> oh :p 16:22:12 <PublicServer> <Mazur> I'd delete them if I could. 16:22:23 <PublicServer> <avdg> nah :p 16:22:30 <PublicServer> *** stafen has left the game (connection lost) 16:22:33 *** stafen has left #openttdcoop 16:22:49 <PublicServer> <Mazur> Would take 5 minutes and a reload of the cleaned version. 16:23:03 <PublicServer> <avdg> :p 16:23:59 <Jkrueger> we get more trains? 16:24:28 <Sylf> yeah 16:24:47 <Jkrueger> !password 16:24:47 <PublicServer> Jkrueger: ocular 16:24:50 <Sylf> 115 more trains free 16:25:07 <Jkrueger> oh good 16:25:08 <PublicServer> *** Jkrueger joined the game 16:25:12 <PublicServer> <avdg> and 92 rv to sort :p 16:25:16 <PublicServer> <Mazur> if we clean up and finish up 03... 16:25:39 <PublicServer> <Jkrueger> i could nuke all my trams 16:25:49 <PublicServer> <Jkrueger> and just station walk them 16:26:07 *** valhalla2w has joined #openttdcoop 16:26:57 <PublicServer> *** made screenshot at 00036B47: http://ps.openttdcoop.org/publicserver/webcam/00036B47.png 16:28:06 *** valhallasw has quit IRC 16:28:49 <PublicServer> *** Sylf has left the game (connection lost) 16:28:58 <Sylf> !password 16:28:58 <PublicServer> Sylf: ocular 16:29:16 <PublicServer> *** Sylf joined the game 16:29:30 *** valhalla1w has quit IRC 16:30:18 <PublicServer> *** Sylf has left the game (connection lost) 16:30:26 <Sylf> I give up 16:30:34 <Jkrueger> too much? 16:30:42 <Sylf> yup 16:31:04 <Jkrueger> what are your spec? 16:31:06 <PublicServer> <avdg> :( 16:34:49 <PublicServer> *** mfb has joined company #1 16:36:23 <PublicServer> <avdg> cleared! 16:36:31 <PublicServer> <Jkrueger> was a jam? 16:36:31 <PublicServer> <Mazur> Well done, you. 16:36:41 <Sylf> my spec? hmm... it's been a while... 16:36:51 <PublicServer> <avdg> the unsorted list was jammed ;-) 16:37:08 <Sylf> some kind of 3-4 year old Core2 16:37:19 <Jkrueger> odd 16:37:23 <PublicServer> <avdg> core2 2.53 here 16:37:33 <Jkrueger> i'm running an old althon x2 3400 16:37:35 <PublicServer> <avdg> still playable 16:38:01 <PublicServer> <avdg> and I still have a server with a bit more powerfull processor that I can rebuild :p 16:38:13 <Jkrueger> to host the map? 16:38:16 <PublicServer> <avdg> donno, it has no graphic card :( 16:38:22 <PublicServer> <avdg> nah, internet is blocked 16:38:30 <PublicServer> <avdg> :( 16:38:45 <Jkrueger> i bought a ati 5700 for christmas 16:38:56 <PublicServer> <Mazur> I have a core2 2.40 qiuad. 16:38:56 <Jkrueger> now i need a new processor 16:39:06 <PublicServer> <avdg> :p 16:39:12 <PublicServer> <Mazur> And hardly any problem. 16:39:33 <PublicServer> <avdg> my other computer has the cheapest cpu, still more powerfull than the current I am playing on 16:39:41 <PublicServer> *** mfb has left the game (connection lost) 16:39:45 <PublicServer> <Mazur> Except my meds giving me crosseyes for a minute. 16:40:06 <PublicServer> <Mazur> Annoying when htat happens. 16:40:11 <mfb-> !password 16:40:11 <PublicServer> mfb-: subbed 16:40:26 <PublicServer> *** mfb joined the game 16:41:57 <PublicServer> *** made screenshot at 00000CEC: http://ps.openttdcoop.org/publicserver/webcam/00000CEC.png 16:45:17 <PublicServer> <avdg> hmm 16:45:55 <PublicServer> <mfb> move the station one tile? 16:46:07 <PublicServer> <avdg> well, I fixed it by removing 1 track 16:46:11 <PublicServer> <avdg> :p 16:46:21 <PublicServer> <mfb> still CL1 and ugly 16:46:51 <PublicServer> <avdg> going for cl2? :p 16:47:09 <PublicServer> <mfb> and the trains don't use the second bridge anyway 16:48:27 <PublicServer> <mfb> like that 16:48:29 <PublicServer> <Jkrueger> tracks are done at 12 16:48:52 <PublicServer> <avdg> hmm 16:51:02 <PublicServer> <avdg> why pbs in front of each station? 16:51:12 <PublicServer> <Jkrueger> where? 16:51:26 <PublicServer> <avdg> at old !panic spot 16:51:46 <PublicServer> <mfb> pbs, where? 16:51:52 <PublicServer> <avdg> check the ring 16:51:59 <PublicServer> <mfb> hmm 16:52:11 <PublicServer> <mfb> strange 16:52:20 <PublicServer> * avdg reverts 16:53:21 <PublicServer> <mfb> and why bridges and not level crossings (where possible)? 16:53:46 <PublicServer> <avdg> cleaner? (in way of rv's) 16:54:16 <mfb-> RVs are evil 16:54:36 <PublicServer> <avdg> still not enough to ban them ;-) 16:54:57 <PublicServer> <avdg> but yeah, maybe in this case useless, but reverting would also take some efford 16:56:57 <PublicServer> *** made screenshot at 00000929: http://ps.openttdcoop.org/publicserver/webcam/00000929.png 16:59:24 <PublicServer> *** avdg has joined spectators 17:00:03 <PublicServer> <mfb> where to build the town center in 05? at the sign? 17:00:55 <PublicServer> *** avdg has joined company #1 17:01:48 <PublicServer> <avdg> hmm, is vinnie arround? 17:02:08 <PublicServer> <mfb> would be good 17:02:32 <PublicServer> <avdg> seems not :( 17:03:04 <PublicServer> <avdg> hmm, I think I should build the town at the southwest, since that part is done 17:03:30 <PublicServer> <mfb> wtf 17:03:37 <James_> !password 17:03:37 <PublicServer> James_: vexing 17:03:43 <PublicServer> <avdg> ? 17:03:49 <PublicServer> <mfb> mindwood east is strange 17:04:26 <PublicServer> <avdg> bleh 17:04:45 <PublicServer> <avdg> connecting 2 main stations, how nice :p 17:05:17 <PublicServer> <avdg> and these trainorders sucks 17:05:25 <PublicServer> <mfb> well... I think we should have built all towns like that 17:05:37 <PublicServer> <avdg> at least, compared with the number of trains vs platforms vs design 17:05:48 <PublicServer> <mfb> yep 17:06:14 <PublicServer> <V453000> hi 17:06:14 <PublicServer> *** V453000 joined the game 17:06:16 <PublicServer> <avdg> hi 17:06:16 <PublicServer> <mfb> hi 17:06:30 <PublicServer> <mfb> well, 2.75 reached 17:06:39 <PublicServer> <mfb> 300k to go 17:06:43 *** heffer has quit IRC 17:06:43 <PublicServer> *** V453000 has left the game (connection lost) 17:07:07 <PublicServer> *** V453000 joined the game 17:07:13 <PublicServer> <mfb> 04 and 06 should give 100k each without problems 17:07:23 <PublicServer> *** V453000 has left the game (connection lost) 17:07:31 <PublicServer> <mfb> something from mindwood and something from 05 and we are done 17:07:45 <PublicServer> *** V453000 joined the game 17:07:58 <PublicServer> <Mazur> And 03? 17:07:58 <PublicServer> *** V453000 has left the game (connection lost) 17:08:20 <PublicServer> *** V453000 joined the game 17:08:25 <PublicServer> <Mazur> Oh, growth! 17:08:36 <PublicServer> <Jkrueger> only 300k more torecord 17:08:54 <PublicServer> <mfb> 03 is a problem for centuries now 17:09:05 <PublicServer> <Mazur> 500k, not? 3.2 million? 17:09:15 <PublicServer> <mfb> 3.075 17:09:26 <PublicServer> <mfb> see message board 17:10:04 <PublicServer> <V453000> I could restore the growbridge at Fort Dronwood for additional at least 50k 17:10:13 <PublicServer> <mfb> 5million+ should be possible. but a lot of work... 17:10:24 *** Vinnie has joined #openttdcoop 17:10:29 <Vinnie> !password 17:10:29 <PublicServer> Vinnie: chafes 17:10:30 <PublicServer> <mfb> so let us get the 3mio 17:10:30 <PublicServer> <V453000> uhm, disconnected anti-wave? 17:10:48 <PublicServer> <mfb> restrict to 2ML is anti-wave enough at the moment 17:10:48 <PublicServer> *** Vinnie joined the game 17:10:50 <PublicServer> <V453000> cant see what does it make on the ML, but from what I have seen previously in waveS :) 17:10:57 <PublicServer> <avdg> hey 17:11:02 <PublicServer> <Vinnie> hello 17:11:04 <PublicServer> <V453000> hi 17:11:15 <PublicServer> <mfb> hi 17:11:16 <PublicServer> <Mazur> Lo V. 17:11:16 <PublicServer> *** mfb has left the game (connection lost) 17:11:24 <mfb-> can you found a town in 05? 17:11:41 <PublicServer> <Vinnie> i can 17:11:52 <PublicServer> <Mazur> Or I. 17:11:57 <PublicServer> *** made screenshot at 000034CF: http://ps.openttdcoop.org/publicserver/webcam/000034CF.png 17:12:06 <PublicServer> *** mfb joined the game 17:12:08 <PublicServer> <Vinnie> you may do it. i will finish last corner of sbahn 17:12:10 <PublicServer> <mfb> helps to get the record 17:12:35 <PublicServer> <Mazur> Not starting constrained? 17:12:39 <PublicServer> <Vinnie> did you already beat it. 2.7 milj ppl 17:12:53 <PublicServer> *** Vinnie has joined company #1 17:12:57 <PublicServer> <mfb> 3.075 (see message board) 17:12:59 <PublicServer> <Mazur> mfb: Name? Starting size? 17:13:05 <PublicServer> <mfb> ? 17:13:41 <PublicServer> <Jkrueger> hmm "can't build station here 17:14:31 <PublicServer> <Mazur> mfb: Starting at "Town center?" sign? 17:14:39 <PublicServer> <Jkrueger> ohh its a 2 track station 17:14:49 <PublicServer> <mfb> I don't know 17:14:53 <PublicServer> <mfb> why not 17:14:55 <PublicServer> <mfb> looks good imo 17:16:30 <PublicServer> <Mazur> And what do you exactly want, just a funded town or a entre grown into high-rises? 17:17:02 <PublicServer> <mfb> People living there :p 17:17:14 <PublicServer> <mfb> SBahn should be able to do that alone 17:17:42 <PublicServer> <Mazur> So just a small town without pre-growth. 17:18:26 <PublicServer> <Mazur> Yes? 17:18:47 <PublicServer> <mfb> not my area there 17:18:53 <PublicServer> <mfb> should work 17:20:23 <PublicServer> <Mazur> There. 17:21:19 <PublicServer> <Mazur> You might want to provide transport for them, MFB, 17:23:40 <PublicServer> <mfb> afk now 17:23:53 <PublicServer> <avdg> 2.8 mill 17:24:05 <PublicServer> <Mazur> k, I'll keep an eye on it? And start tains if it expands? 17:25:13 <PublicServer> <Mazur> I'll take that as a yes. 17:25:32 <PublicServer> <Vinnie> are you talking to me? 17:25:40 <PublicServer> <Mazur> No, to mfb, still. 17:26:24 <PublicServer> <Mazur> Ok, 75%, and we're off, I hope. 17:26:58 <PublicServer> *** made screenshot at 00005151: http://ps.openttdcoop.org/publicserver/webcam/00005151.png 17:28:19 <PublicServer> <Mazur> Oh, it's _your_ area. I thought it was MFBs. 17:28:33 <PublicServer> <Mazur> Sorry. 17:28:40 <PublicServer> *** V453000 has left the game (connection lost) 17:28:42 <PublicServer> <Vinnie> its not mine 17:28:50 <V453000> !password 17:28:50 <PublicServer> V453000: joyful 17:28:57 <PublicServer> <Jkrueger> maz can you take a look at !entrance? 17:29:01 <PublicServer> <Jkrueger> will that work? 17:29:04 <PublicServer> <Mazur> On my way., 17:29:17 <PublicServer> *** V453000joyful joined the game 17:29:27 <PublicServer> <V453000joyful> what the fuck 17:29:29 <PublicServer> <V453000joyful> ships? 17:29:35 <PublicServer> *** V453000joyful has changed his/her name to V453000 17:29:39 <PublicServer> <avdg> water? 17:29:39 <PublicServer> <Mazur> I wondered the same. 17:30:22 <PublicServer> <Mazur> Should work, Jkrueger. 17:31:12 <PublicServer> <Jkrueger> okay 17:31:18 <PublicServer> <Jkrueger> we'll see 17:31:32 <PublicServer> <Jkrueger> i have room to lendthen it 17:31:40 <PublicServer> <avdg> bleh, there is more water 17:32:03 <PublicServer> <V453000> there is no reason for water either 17:37:12 <PublicServer> <Mazur> 250k to go. 17:37:21 <PublicServer> <Vinnie> easy 17:39:50 <PublicServer> *** Vinnie has joined spectators 17:40:02 <PublicServer> <avdg> ml trains are waved, I'm afraid 17:40:47 <PublicServer> <avdg> head currently visiting at aprx. station 13 17:41:25 <PublicServer> <Mazur> Last night they seemed to all insist on taking only one half of the lines. 17:41:43 <PublicServer> <Mazur> The west half, if I remember correctly. 17:41:58 <PublicServer> *** made screenshot at 0003423D: http://ps.openttdcoop.org/publicserver/webcam/0003423D.png 17:42:01 <PublicServer> <Jkrueger> is one of the terminus station bad? 17:42:13 <PublicServer> <Jkrueger> i thought they shifted the trains 17:42:21 <PublicServer> <mfb> that is fine 17:42:29 <PublicServer> <mfb> with 4 lines, waves are worse 17:42:35 <PublicServer> *** V453000 has left the game (connection lost) 17:42:42 <V453000> !password 17:42:42 <PublicServer> V453000: robber 17:42:45 <PublicServer> <mfb> as all 4 lines can produce a wave at the same time 17:43:04 <PublicServer> <Jkrueger> can be fixed? 17:43:18 <PublicServer> <avdg> hard, if you start from scratch 17:43:24 <PublicServer> <mfb> add one of Vs anti-wave-things 17:43:51 <PublicServer> <Mazur> Or reconnect the existing ones? 17:45:07 <PublicServer> *** V453000 has left the game (connection lost) 17:45:41 <PublicServer> *** V453000 has left the game (connection lost) 17:45:53 <Jkrueger> probably doesn't help that the load in point is right in a downtown area 17:46:20 <PublicServer> *** V453000 joined the game 17:46:29 <PublicServer> *** avdg has joined spectators 17:46:34 <PublicServer> *** V453000 has left the game (connection lost) 17:46:51 *** Chris_Booth_ has joined #openttdcoop 17:46:59 <Jkrueger> Hello Chris 17:47:01 <V453000> that my cpu struggles I can understand, but why does the god damn wifi lose connection all the time, is bad :) 17:47:15 <Chris_Booth_> hello all 17:47:29 <Jkrueger> cpu controls wifi radio? 17:47:32 <PublicServer> *** V453000 has left the game (connection lost) 17:47:34 <PublicServer> <avdg> sometimes internet connection drops if the cpu is at full load 17:47:57 <PublicServer> <avdg> I had that problem on my previous laptop 17:48:06 <V453000> hi 17:48:06 <V453000> Jkrueger, not really 17:48:06 <V453000> this time it is just the fucked up wifi :) 17:48:19 <PublicServer> <avdg> same on wire btw 17:48:39 <PublicServer> *** Chris Booth #1 joined the game 17:48:46 <Jkrueger> i would imagine ethernet has significantly lower cpu overhead 17:48:59 <Jkrueger> depending on the ip stack 17:49:31 <Jkrueger> and from what i hear microsoft network stack is terribad 17:49:37 <Jkrueger> at least on xp 17:49:58 <Jkrueger> i run 7 now 17:50:00 <PublicServer> <avdg> I had these disconnects on ubuntu and osx, so its not really os dependent iirc 17:50:43 <Jkrueger> yeah wifi doesn't seem to like ottd 17:50:53 <Jkrueger> i get dropped all the time on my laptop 17:50:56 <Jkrueger> at school 17:51:03 <Jkrueger> haven't tried it here 17:51:10 <Jkrueger> should i test it? 17:51:12 <PublicServer> <avdg> its maybe a cheap network :p 17:51:36 <Jkrueger> yeah i've got a cheap linksys 17:52:05 <Jkrueger> one of the later revisons that i can't run tomato or wrtg 17:52:17 <PublicServer> <avdg> I've throwen away the router from my dad, it sucks :p (linksys is much better) 17:52:56 <PublicServer> <Chris Booth #1> Netgear is by far the worst named router brand 17:53:05 <Jkrueger> soon as my sister gets a new laptop i'm going to look into a n- speed wifi router 17:53:19 <Jkrueger> yeah netgear sucks 17:53:24 <PublicServer> * avdg had us robotics or something with these characters 17:53:32 <Jkrueger> at least on the consumer level 17:53:52 <PublicServer> <avdg> it was a bad maintained router (kinda hacky) 17:54:00 <Jkrueger> i've heard they make very good commercial products. 17:54:37 <PublicServer> <Chris Booth #1> wow this game is super lagy on my 1.6 core 2 duo 17:54:38 <Jkrueger> but Cisco is the big name there i think 17:54:57 <PublicServer> <avdg> yeah, and I'm still waiting for the ipv6 patch :p 17:55:11 <PublicServer> <Chris Booth #1> Cisco has developed 1TB ethernet 17:55:19 <Jkrueger> oo want 17:55:23 <Jkrueger> lol 17:55:36 <Jkrueger> is that faster than fiberchannel? 17:55:46 <PublicServer> <avdg> yeah 17:55:56 <PublicServer> <Chris Booth #1> its only theoretical 17:56:07 <Jkrueger> is it over twisted copper? 17:56:16 <PublicServer> <avdg> thats unrealistic :p 17:56:33 <PublicServer> *** Chris Booth #1 has left the game (leaving) 17:56:54 <PublicServer> <avdg> light is always faster then electricity ;-) 17:56:58 <PublicServer> *** made screenshot at 000064B2: http://ps.openttdcoop.org/publicserver/webcam/000064B2.png 17:57:12 <Chris_Booth_> it would have to be in fiber optics copper just could carry that amount of data 17:57:14 <PublicServer> <avdg> at least, never met exceptions 17:57:24 <PublicServer> <Mazur> It has less mass and less resistance, always. 17:59:50 <PublicServer> *** avdg has joined company #1 18:04:47 <PublicServer> <avdg> 2,87 mill atm :o 18:07:18 *** mulch has joined #openttdcoop 18:08:55 <PublicServer> *** Vinnie has joined company #1 18:08:55 *** mulch has quit IRC 18:09:28 <PublicServer> <Vinnie> hey who connected the sbahn on 05 to 12 18:11:06 <PublicServer> <Jkrueger> delete wrong track? 18:11:15 <PublicServer> <Vinnie> no my bad 18:11:21 <PublicServer> <Vinnie> need new glasses 18:11:27 <PublicServer> <Jkrueger> no worries 18:11:45 <PublicServer> <avdg> :o 1097 stations 18:11:47 <PublicServer> <Jkrueger> we're closing in on 2.9 pop 18:11:58 <PublicServer> *** made screenshot at 00006EC4: http://ps.openttdcoop.org/publicserver/webcam/00006EC4.png 18:21:36 <PublicServer> <Vinnie> almost done 18:24:06 *** mulch has joined #openttdcoop 18:26:59 <PublicServer> *** made screenshot at 000046CA: http://ps.openttdcoop.org/publicserver/webcam/000046CA.png 18:26:59 *** mulch has quit IRC 18:29:49 *** `Fuco` has joined #openttdcoop 18:30:08 <PublicServer> <avdg> poor slindstone bay station #689 18:30:40 <PublicServer> <avdg> many waiting, high rating 18:30:49 <PublicServer> <Mazur> Looking for it. 18:31:25 <PublicServer> <avdg> seems thats the case for many slindstone burb 2 stations 18:31:53 <PublicServer> <Mazur> Found hte prob., 18:34:26 <PublicServer> <Mazur> Just a little big design error. 18:34:39 <PublicServer> <avdg> the big loop? 18:35:09 <PublicServer> <Mazur> No, lacking twoway red EOL to platforms. 18:35:27 <PublicServer> <Mazur> occupied platforms. 18:35:39 <PublicServer> <avdg> :p 18:36:41 <PublicServer> *** avdg has joined spectators 18:36:41 *** Fuco has quit IRC 18:38:59 <PublicServer> *** Amm1er joined the game 18:39:08 <PublicServer> <Vinnie> yes 05 is done 18:39:08 <PublicServer> <Jkrueger> hmm my trains won't take first two exits 18:39:36 <PublicServer> <Amm1er> hmm, can't handle it 18:39:38 <PublicServer> <Jkrueger> can't see exit? 18:39:55 <Ammler> !server_status 18:39:55 <PublicServer> Ammler: 19:39:55 up 223 days, 18:34, 0 users, load average: 0.63, 0.56, 0.53 18:39:56 <PublicServer> Ammler: Cpu(s): 16.2%us, 6.2%sy, 4.4%ni, 71.7%id, 1.4%wa, 0.0%hi, 0.1%si, 0.0%st 18:39:57 <PublicServer> Ammler: 14778 openttd 30 10 93792 57m 3124 R 67 2.9 2571:14 ./openttd -c opentt 18:41:47 <PublicServer> <Amm1er> nice double lines 18:41:59 <PublicServer> *** made screenshot at 0000AC65: http://ps.openttdcoop.org/publicserver/webcam/0000AC65.png 18:43:35 <PublicServer> *** Amm1er has left the game (connection lost) 18:48:48 <Vinnie> records 18:48:57 <Vinnie> !records 18:49:09 <PublicServer> <Mazur> 125k left. 18:49:29 <Vinnie> @records 18:49:29 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 18:49:41 <PublicServer> <Vinnie> ahhh 18:50:19 <PublicServer> <Vinnie> im gonna disconnect soon. will zoom fully out to see map ±P 18:50:35 <PublicServer> <avdg> use the map window :p 18:50:45 <PublicServer> <avdg> at least, if you want an overview 18:51:38 <Sylf> !password 18:51:38 <PublicServer> Sylf: antler 18:51:55 <PublicServer> <Vinnie> hello sylf 18:51:55 <PublicServer> *** Sylf joined the game 18:52:05 <PublicServer> <Sylf> 'lo 18:52:33 <PublicServer> <Vinnie> enough space to beat the record twice. including most trains 18:52:35 <PublicServer> <Jkrueger> sector 12 is done 18:54:36 <PublicServer> *** Chris Booth has left the game (leaving) 18:54:55 <PublicServer> *** Sylf has left the game (connection lost) 18:55:09 <PublicServer> *** Mazur has left the game (connection lost) 18:55:10 <Jkrueger> think we hit a critical mass or something 18:55:32 <Sylf> !password 18:55:32 <PublicServer> Sylf: riders 18:55:39 <Mazur> A network hiccup./ 18:55:42 <PublicServer> *** Vinnie has left the game (connection lost) 18:56:00 <PublicServer> *** Mazur joined the game 18:56:01 <Chris_Booth> I would like to be that we have beaten single cargo output with paz 18:56:23 <PublicServer> *** Sylf joined the game 18:56:38 <Vinnie> how to measure. 200k pax from one city? 18:56:59 <PublicServer> *** made screenshot at 0000DB1F: http://ps.openttdcoop.org/publicserver/webcam/0000DB1F.png 19:02:32 *** Vinnie has quit IRC 19:08:02 <PublicServer> <Mazur> 98k 19:12:00 <PublicServer> *** made screenshot at 0003DD19: http://ps.openttdcoop.org/publicserver/webcam/0003DD19.png 19:13:27 <PublicServer> *** avdg has joined company #1 19:14:30 <PublicServer> <avdg> 3 mill 19:15:07 <Jkrueger> :) 19:15:27 <PublicServer> <Mazur> 3 Million! 19:15:31 *** heffer has joined #openttdcoop 19:15:35 <Jkrueger> ~20 mins till record 19:15:41 <PublicServer> <Mazur> Woot! 19:16:09 <mfb-> nice 19:18:50 <Jkrueger> oh wait 19:18:54 <Jkrueger> more like an hour 19:19:15 <PublicServer> * avdg thinks that an houre is more realistic 19:19:19 <Jkrueger> 3,075,000 not 2,025,000 19:19:40 <Jkrueger> 3,025,000 19:19:42 <PublicServer> <avdg> we are already at 3,006,000 19:20:28 <PublicServer> <avdg> well, it depends on how easy it is to expand for cities 19:22:00 <PublicServer> <avdg> hmmm, 12k 19:22:45 <PublicServer> <avdg> dropped at 8 again 19:23:15 <PublicServer> *** avdg has joined spectators 19:25:32 <PublicServer> <mfb> 315 19:26:21 <PublicServer> <mfb> 320 19:27:00 <PublicServer> *** made screenshot at 0001DB5B: http://ps.openttdcoop.org/publicserver/webcam/0001DB5B.png 19:27:06 <PublicServer> <Jkrueger> gratburg doesn't want to expand 19:27:23 *** greenlion has joined #openttdcoop 19:27:36 *** greenlion has quit IRC 19:27:56 *** greenlion has joined #openttdcoop 19:28:06 <PublicServer> <avdg> what was the record again? 19:28:20 <PublicServer> <Jkrueger> 3,075,00 19:28:34 <PublicServer> <Jkrueger> 0 19:29:03 <PublicServer> <mfb> 28... 19:31:08 <PublicServer> <avdg> lets say arround 40 min from now? 19:33:06 <PublicServer> *** avdg has joined company #1 19:33:19 <PublicServer> <Mazur> 45k to go. 19:35:44 <PublicServer> <Mazur> 40k 19:35:50 <PublicServer> <Jkrueger> lol @ Prison cargo accepted 19:36:06 <PublicServer> <Mazur> Cakes with files? 19:36:17 <PublicServer> <Jkrueger> pax 19:37:53 <PublicServer> <Mazur> 30k 19:38:45 <PublicServer> * avdg thinks he should almost add 5 min to his eol quotum, but waits 19:39:33 <PublicServer> *** mfb has left the game (connection lost) 19:40:25 <PublicServer> <Jkrueger> will gratburg spread to the other half or should i fund another city? 19:40:50 <PublicServer> <avdg> hmm, that corrupts the estimation a bit right? :p 19:42:00 <PublicServer> *** made screenshot at 00006AC4: http://ps.openttdcoop.org/publicserver/webcam/00006AC4.png 19:42:42 <glevans2> hey Mazur, got a link for you... http://www.youtube.com/watch?v=a9xAKttWgP4 19:42:43 <Webster> Title: YouTube - Conways Game Of Life in APL (at www.youtube.com) 19:46:49 *** Tray has joined #openttdcoop 19:51:12 <PublicServer> <Mazur> 10k 19:51:18 <PublicServer> <avdg> hmm 19:51:30 <PublicServer> <avdg> and 9 min before my min quota 19:52:12 <PublicServer> <avdg> I think I've lost 19:52:33 <PublicServer> *** glevans2 joined the game 19:52:47 <PublicServer> *** glevans2 has left the game (connection lost) 19:53:28 <PublicServer> <avdg> hit 19:53:35 <PublicServer> <Sylf> ding ding ding ding 19:53:46 <PublicServer> <avdg> 7 min before my eta :( 19:54:38 <PublicServer> <Mazur> Yeah, avdg, that was before I needed some necessary second trains to 3 stations. 19:56:41 <PublicServer> <avdg> bleh, lets get 3,5? 19:56:49 <PublicServer> <avdg> I don't know about 4 19:57:00 <PublicServer> *** made screenshot at 00024184: http://ps.openttdcoop.org/publicserver/webcam/00024184.png 19:57:10 <PublicServer> <avdg> my cpu would spigg at me then (unless there are enough other players with more powerfull cpus) 19:59:38 <PublicServer> <Mazur> Ok, Brunner time, brb after. 19:59:53 <PublicServer> <avdg> later 19:59:56 <PublicServer> <Mazur> (Breakfast/lunch/dinner.) 20:00:34 <PublicServer> <Mazur> I'll stay in to help ensure pause avoidance. 20:00:49 <PublicServer> <avdg> don't crash ;-) 20:02:50 <PublicServer> *** mfb joined the game 20:02:54 <PublicServer> <mfb> wow nice 20:02:56 <PublicServer> <avdg> wb 20:09:41 *** Chris_Booth_ has quit IRC 20:10:55 <PublicServer> <mfb> so many empty tiles left... 20:11:19 <PublicServer> <mfb> ~50% 20:11:55 <PublicServer> <Sylf> oooh, train limit again 20:12:00 <PublicServer> *** made screenshot at 00034167: http://ps.openttdcoop.org/publicserver/webcam/00034167.png 20:15:24 *** murr7y has quit IRC 20:16:42 <PublicServer> *** Jkrueger has left the game (connection lost) 20:16:51 <Jkrueger> back later 20:16:54 *** Jkrueger has quit IRC 20:16:58 <PublicServer> <avdg> later 20:26:53 *** murr7y has joined #openttdcoop 20:27:01 <PublicServer> *** made screenshot at 00033723: http://ps.openttdcoop.org/publicserver/webcam/00033723.png 20:34:23 <PublicServer> *** Intexon joined the game 20:34:26 <PublicServer> <avdg> hey 20:34:28 <PublicServer> <Intexon> hi 20:34:28 <PublicServer> <mfb> hi 20:34:32 <PublicServer> <Mazur> Intel! 20:35:29 <PublicServer> *** Intexon has left the game (connection lost) 20:42:02 <PublicServer> *** made screenshot at 00036179: http://ps.openttdcoop.org/publicserver/webcam/00036179.png 20:43:16 <PublicServer> <Mazur> Ah, Sylf, you tok down the barrier between Leiden and Mindwood, I see. 20:43:23 <PublicServer> <Sylf> yeah 20:43:27 <PublicServer> <Sylf> and De Kooi too 20:43:42 <PublicServer> <Mazur> Same thing. 20:43:44 <PublicServer> <Sylf> De Kooi exploded to south 20:45:01 <PublicServer> <Mazur> Btw, you wer right, as long as the whole town is in catchment, it doesn;t matter _how_ you start it. 20:45:40 <PublicServer> <Sylf> oki 20:46:07 <PublicServer> <Mazur> Mad Fool Bay was started without initial confinement. 20:46:13 <PublicServer> <avdg> something stuck on the ml? or is it that big wave again? 20:46:40 <PublicServer> <Mazur> Wave to hte passing trains, the pax will like that: something happening. 20:46:43 <PublicServer> <avdg> very big wave 20:47:18 <PublicServer> <Sylf> why are we using only 2 lines out of 4? 20:47:32 <PublicServer> <mfb> reduces the waves a bit 20:47:42 <PublicServer> <mfb> as the maximum throughput is lower 20:48:02 <PublicServer> <mfb> and yes, we had bigger waves before 20:49:08 <PublicServer> <Sylf> I don't understand what's the big deal is with waves 20:49:14 <PublicServer> <Sylf> these jams look just as bad 20:49:20 <PublicServer> <avdg> waiting pax and rating 20:50:22 <PublicServer> <Sylf> still not convinced 20:50:31 <PublicServer> <avdg> bleh, found a signalgap at the end of a station 20:50:37 <PublicServer> <Mazur> Jams cause waiting pax, too. 20:50:47 <PublicServer> <mfb> signal gaps can reduce waves, too 20:51:06 <PublicServer> <mfb> as long as they are not generating jams 20:51:08 <PublicServer> <avdg> not in my case 20:51:22 <PublicServer> <avdg> missing signal at exit join 20:51:48 <PublicServer> <mfb> k, proof of concept done (boxtowns) 20:52:22 <PublicServer> <Mazur> mfb: What is that? 20:52:51 <PublicServer> <mfb> would be possible to get the record with small towns and trams only 20:53:05 <PublicServer> <avdg> we've done it before 20:53:21 <PublicServer> <mfb> 256 boxtowns -> 3300k 20:53:23 <PublicServer> <avdg> at least, mark did a giant example somewhere in the savegames 20:53:33 <PublicServer> <mfb> ah ok 20:54:04 <PublicServer> <mfb> smallboxtown is even better at the moment 20:54:18 <PublicServer> <mfb> ~4.4 million 20:55:40 *** CyberSoul has joined #openttdcoop 20:56:03 <CyberSoul> !password 20:56:03 <PublicServer> CyberSoul: fogged 20:56:23 <PublicServer> *** Cyber joined the game 20:56:29 <PublicServer> <avdg> hey Cyber 20:56:36 <PublicServer> <Cyber> heyo 20:56:46 <PublicServer> <Mazur> Hi. 20:57:02 <PublicServer> *** made screenshot at 0000C00C: http://ps.openttdcoop.org/publicserver/webcam/0000C00C.png 20:57:09 <PublicServer> <avdg> bye 20:57:15 <PublicServer> <avdg> :p 20:57:25 <PublicServer> *** avdg has left the game (leaving) 21:03:22 <Razaekel> !password 21:03:22 <PublicServer> Razaekel: fogged 21:03:38 <mfb-> ok 21:03:41 <PublicServer> *** Razaekel joined the game 21:04:07 <mfb-> if we want to boost world population, that is a good way to get a high value 21:04:15 <Razaekel> !players 21:04:18 <PublicServer> Razaekel: Client 695 (Orange) is mfb, in company 1 (Head to Toe!) 21:04:18 <PublicServer> Razaekel: Client 595 is DayDreamer, a spectator 21:04:18 <PublicServer> Razaekel: Client 699 is Cyber, a spectator 21:04:18 <PublicServer> Razaekel: Client 686 (Orange) is Mazur, in company 1 (Head to Toe!) 21:04:18 <PublicServer> Razaekel: Client 690 (Orange) is Sylf, in company 1 (Head to Toe!) 21:04:18 <PublicServer> Razaekel: Client 701 (Orange) is Razaekel, in company 1 (Head to Toe!) 21:04:28 <PublicServer> <Razaekel> anybody that can increase the train limit? 21:05:28 *** Mitcian has quit IRC 21:07:48 <V453000> !rcon set max_trains 21:07:48 <PublicServer> V453000: Current value for 'max_trains' is: '1750' (min: 0, max: 5000) 21:07:49 <V453000> !info 21:07:49 <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!' Year Founded: 2427 Money: 140397449677 Loan: 0 Value: 140479934767 (T:1750, R:188, P:0, S:0) unprotected 21:07:56 <V453000> !rcon set max_trains 2000 21:07:57 <PublicServer> <Razaekel> thanks V 21:07:58 <V453000> there you go 21:09:02 <PublicServer> <mfb> maybe that order list can help 21:09:31 <PublicServer> <mfb> if trains are part of a wave (load after station 9 <50%), they wait a bit longer in station 11 21:10:41 <V453000> definitely not a bad idea :) 21:11:03 <PublicServer> <mfb> let's see if we have waves which can carry all passengers there 21:11:13 <PublicServer> <mfb> 15k waiting at the moment 21:11:59 <PublicServer> <mfb> 30k ... 21:12:03 <PublicServer> *** made screenshot at 00001E71: http://ps.openttdcoop.org/publicserver/webcam/00001E71.png 21:12:57 <PublicServer> <mfb> ok 21:12:59 <PublicServer> <mfb> wave is there 21:15:10 <PublicServer> <Razaekel> god, cheesecake brownie ice cream is sooooo good 21:15:38 <PublicServer> <mfb> 9300k world population if smallboxtown would be copied... 21:15:40 <PublicServer> <Mazur> So was hte Fu Yong Hai Crab I just ate. 21:15:58 <PublicServer> <mfb> so maybe even 10mio would be possible 21:16:49 <PublicServer> *** Chris Booth joined the game 21:16:49 <V453000> mfb: this game is a great success. Not only in completely shutting down the old dirty record, but also showing that we can go even further 21:17:20 <PublicServer> <mfb> what is dirty about the old record? 21:17:26 <PublicServer> <Razaekel> oh, we're nowhere near the max 21:17:32 <V453000> and we mainly set the record into terms of proper building :) having 1% or such transported is just nothing special 21:17:32 <PublicServer> <Razaekel> at all 21:17:32 <PublicServer> <Chris Booth> had like 33% passenger transport 21:17:51 <V453000> as Chris_Booth says, although I am not sure if it wasnt even much lower (I think it was) 21:18:01 <PublicServer> <Mazur> We have not even utilised all available area yet. 21:18:03 <PublicServer> <mfb> ok 21:18:21 <PublicServer> <mfb> and ML could handle twice the current traffic 21:18:21 *** `real has quit IRC 21:18:24 <PublicServer> <Razaekel> wth is with boxtown and smallboxtown? 21:18:38 <PublicServer> <Mazur> I wonder the same, Raz. 21:18:42 <PublicServer> <mfb> just a test how much is possible 21:18:53 <PublicServer> <mfb> (>9million) 21:18:56 <PublicServer> <Razaekel> >.> 21:19:02 <PublicServer> <Mazur> Yes, bt what is it? 21:19:13 <PublicServer> <Razaekel> if you can figure out an ideal train track layout 21:19:20 <PublicServer> <Razaekel> i'll implement it in 19 and 20 21:19:22 <PublicServer> <mfb> 256 boxtowns would give a world population of over 10 million 21:20:20 <PublicServer> <Razaekel> although 21:20:22 <PublicServer> <Razaekel> hmm 21:20:44 <PublicServer> <mfb> ok, pax transport is a bit bad at the moment 21:20:55 <PublicServer> <mfb> well, just more trams 21:23:22 <PublicServer> <Razaekel> wait 21:23:32 <PublicServer> <Razaekel> that 10M max assumes no trains 21:23:38 <PublicServer> <Razaekel> all rv 21:23:48 <PublicServer> <Razaekel> cause trains take up space that cant be used for buildings 21:24:17 <PublicServer> <mfb> mainhattan and smalltown have some layout like that 21:24:34 <PublicServer> <mfb> can be done with single-tile-tracks, too 21:24:48 <PublicServer> <Mazur> Boxtown is inly transporting 41%. 21:25:02 <PublicServer> <mfb> didn't add enough trams 21:25:08 <PublicServer> <Razaekel> what's smalltown's transport %? 21:25:22 <PublicServer> <Mazur> About 2/3. 21:25:22 <PublicServer> <mfb> >70% 21:25:28 <PublicServer> <Razaekel> interesting 21:25:36 <V453000> in my opinion, the only way how to reach more population is to use longer trains and more effective network, otherwise we will lag out even sooner ;) 21:25:38 <PublicServer> <mfb> 73% 21:25:48 <PublicServer> <Mazur> 64% 21:25:59 <PublicServer> <mfb> ? 21:26:05 <PublicServer> <Razaekel> i'm gonna lay out a network idea 21:26:11 <PublicServer> <Razaekel> in area 19 21:26:15 <PublicServer> <Mazur> Smalltown 64% 21:26:19 <PublicServer> <mfb> oh, smalltown needs more trains 21:26:32 <PublicServer> <Mazur> Smallboxtown: 64%, I mean. 21:26:36 <PublicServer> <mfb> 40/56=0.72 21:26:44 <PublicServer> <mfb> I don't know how you get 64% 21:26:46 <PublicServer> <mfb> ah ok 21:26:54 <PublicServer> <Razaekel> wtf 21:26:56 <PublicServer> <Razaekel> water 21:27:02 <PublicServer> <mfb> hmm, "needs more trains" 21:27:03 <PublicServer> *** made screenshot at 00010801: http://ps.openttdcoop.org/publicserver/webcam/00010801.png 21:27:11 <V453000> question: do all towns have 50%+ ? 21:27:13 <PublicServer> <mfb> ah ok, limit 2k now 21:27:24 <PublicServer> <Chris Booth> no 21:27:31 <PublicServer> <mfb> 03 may be a problem again 21:27:45 <PublicServer> <Chris Booth> ooh no 03 is fine atm I was wrong 21:27:48 <PublicServer> <Chris Booth> yes all town do beat 50% 21:27:50 <PublicServer> <mfb> wtf only 3 trains in the line 21:28:28 <PublicServer> <Mazur> 03 has 50.78% 21:28:39 <PublicServer> <mfb> ok 21:28:42 <V453000> that is pretty close 21:28:44 <PublicServer> <Mazur> Garfingley:, that is. 21:28:46 <PublicServer> <mfb> may change very month 21:28:54 <V453000> would be nice to improve that a bit ... if you can, please 21:29:10 <PublicServer> <mfb> problem: the SBahn-system there is a mess 21:29:49 <PublicServer> <Chris Booth> it has been all game and james was told when he built it the it wouldnt work 21:30:21 <PublicServer> <Chris Booth> but @ only 117k it can be majic buldozed and we still would get the record in the next few months 21:31:40 <PublicServer> <mfb> add more boxtowns? ;) 21:31:48 <PublicServer> <Chris Booth> no 21:31:59 <PublicServer> <mfb> only joking 21:32:07 <PublicServer> <Chris Booth> they don't supply to the ML 21:32:21 <PublicServer> <Chris Booth> and I think Razaekel may get pissed off if you keep building in his square 21:32:44 <PublicServer> <mfb> just let 19 grow, and we don't get problems with 03 21:33:06 <PublicServer> <mfb> btw. that can be moved one tile 21:34:14 <PublicServer> *** DayDreamer has left the game (connection lost) 21:34:18 <PublicServer> <Razaekel> not mad 21:34:21 <PublicServer> <Razaekel> go ahead 21:34:27 <PublicServer> <mfb> ? 21:36:06 *** DayDreamer has quit IRC 21:36:16 <PublicServer> <Chris Booth> Leiden: is being killed :'( 21:36:59 <PublicServer> <mfb> but we have a really nice area there 21:37:13 <PublicServer> <mfb> just 1/4 of 01 is empty 21:37:40 <PublicServer> <Chris Booth> that is less the 1/4 21:37:46 <PublicServer> <mfb> ok 21:38:00 <PublicServer> <Chris Booth> 31x 45 tiles not built 21:38:02 <PublicServer> <Mazur> ShallI switch those orderless trains in 03 over to trains with orders? That way, the bit platforms can get two trains. 21:38:17 <PublicServer> <Mazur> s/bit/big/ 21:38:20 <PublicServer> <Chris Booth> yes no full load 21:38:35 <PublicServer> <mfb> full load for the suburbs 21:38:41 <PublicServer> <mfb> (+1train there) 21:40:03 <PublicServer> *** Cyber has left the game (leaving) 21:40:30 <CyberSoul> !password 21:40:30 <PublicServer> CyberSoul: pearls 21:40:58 <PublicServer> *** CyberSoul joined the game 21:41:24 <PublicServer> *** Chris Booth has left the game (desync error) 21:41:26 <PublicServer> *** mfb has left the game (connection lost) 21:41:26 <PublicServer> *** Razaekel has left the game (desync error) 21:41:26 <PublicServer> *** Sylf has left the game (connection lost) 21:41:34 <Chris_Booth> lol mass desync 21:41:37 <Sylf> wow 21:41:45 <Sylf> !password 21:41:45 <PublicServer> Sylf: pearls 21:41:48 <PublicServer> *** mfb joined the game 21:42:03 <PublicServer> *** made screenshot at 000195D0: http://ps.openttdcoop.org/publicserver/webcam/000195D0.png 21:42:07 <PublicServer> *** Sylf joined the game 21:43:37 <PublicServer> <Sylf> so, do we get to rebuild Garfingley (area 3) SBahn? 21:44:19 <PublicServer> <Sylf> or at least improve it 21:45:13 <PublicServer> *** Razaekel joined the game 21:48:17 <PublicServer> <Razaekel> ah i see 21:48:19 <PublicServer> <Razaekel> ok 21:49:08 <PublicServer> <Razaekel> you think 3tl is good, or should i increase it? 21:49:53 <Razaekel> @clcalc maglev 3 21:49:53 <Webster> Razaekel: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 21:50:12 <Razaekel> @clcalc maglev 4 21:50:12 <Webster> Razaekel: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph 21:53:49 <PublicServer> <mfb> wtf boxtown grows like hell 21:54:49 <PublicServer> *** Sylf has left the game (connection lost) 21:57:03 <PublicServer> *** made screenshot at 0001D406: http://ps.openttdcoop.org/publicserver/webcam/0001D406.png 21:57:33 *** Jkrueger has joined #openttdcoop 21:58:54 <PublicServer> <mfb> I can continue that pattern at 19 21:59:02 <PublicServer> <Razaekel> it'd be great 22:01:25 <Jkrueger> !password 22:01:25 <PublicServer> Jkrueger: fiasco 22:01:53 <PublicServer> *** Jkrueger joined the game 22:02:32 <PublicServer> <Jkrueger> hmm still not spreading 22:09:44 <PublicServer> <mfb> some strange tracks at sign "?" 22:10:01 <PublicServer> <Razaekel> intentional 22:10:11 <PublicServer> <Razaekel> tunnel's already long enough 22:10:17 <PublicServer> <Razaekel> that's to shorten em a bit 22:10:20 <PublicServer> <mfb> well, one connection was missing 22:11:16 <PublicServer> <mfb> btw: station 1255-1257 will get the drop? 22:11:24 <PublicServer> <mfb> or where is the drop? 22:11:33 <PublicServer> <mfb> ah k 22:12:03 <PublicServer> *** made screenshot at 00018826: http://ps.openttdcoop.org/publicserver/webcam/00018826.png 22:12:07 *** Razmir has joined #openttdcoop 22:12:43 <PublicServer> <mfb> bus stops.. 22:14:23 *** Tray has quit IRC 22:27:04 <PublicServer> *** made screenshot at 0001AE2F: http://ps.openttdcoop.org/publicserver/webcam/0001AE2F.png 22:31:01 <PublicServer> <Mazur> Ok, Station check in 03, to see if I got it right. 22:35:21 <PublicServer> <mfb> no own town? ;) 22:35:21 <PublicServer> <Mazur> Ok, It's all a bit more kosher now. 22:35:29 <PublicServer> <Razaekel> nope 22:35:32 <PublicServer> <mfb> ok 22:35:35 <PublicServer> <Razaekel> gonna attach it to boxtown 22:36:12 <PublicServer> <mfb> maglev bridge? 22:38:48 <PublicServer> <Razaekel> ah screw it 22:39:43 <PublicServer> <Razaekel> how do you found a town? 22:39:51 <PublicServer> <mfb> town menu 22:40:06 <PublicServer> <mfb> next to the map icon 22:40:21 <PublicServer> <Razaekel> i just have name, population, and world pop 22:40:25 <PublicServer> <Razaekel> nvm 22:42:04 <PublicServer> *** made screenshot at 0001741E: http://ps.openttdcoop.org/publicserver/webcam/0001741E.png 22:44:59 <PublicServer> <Mazur> Garfingley: up to 54.66%. 22:45:04 <PublicServer> <mfb> nice 22:45:10 <PublicServer> <Razaekel> where do you find that number? 22:45:18 <PublicServer> <mfb> calculate it by hand 22:45:22 <PublicServer> <Razaekel> ah 22:45:53 <PublicServer> <Mazur> Raz: Open the City tab (click on hte name), and divide "pazz lst mon"/maz. 22:46:01 <PublicServer> <Mazur> Or by max. 22:46:05 <PublicServer> <Razaekel> that means bruwood is about 9% 22:46:20 <PublicServer> <mfb> no 22:46:27 <PublicServer> <mfb> 3939/6091 22:46:43 <PublicServer> <Mazur> No, 3939/6091, about 2/3. 22:46:46 <PublicServer> <Razaekel> 64.66 22:48:48 *** valhalla2w is now known as valhallasw 22:49:23 <PublicServer> <mfb> one less :) 22:52:04 <PublicServer> <Mazur> Did an appendectomy at !wtf. 22:52:26 <PublicServer> <Razaekel> O.o 22:52:40 <PublicServer> <Mazur> No, a Siamese twin separation. 22:52:42 <PublicServer> <mfb> I don't think trains will use the depot unless the whole system is jamming 22:53:16 <PublicServer> <Mazur> hey are for removing surplus trains when you add one and it's too much. 22:53:28 <PublicServer> <mfb> well ok 22:53:37 <PublicServer> <Mazur> I removed about 40? 22:54:15 <PublicServer> <Mazur> 30, to be exact. 22:54:18 <PublicServer> <Razaekel> grow, my pretty, grow! 22:54:28 <PublicServer> <mfb> wtf.... the system has walked stations, too 22:54:44 <PublicServer> <mfb> makes the old 50% even worse 22:54:46 <PublicServer> <Razaekel> there is absolutely nothing wrong with walked stations 22:54:52 <PublicServer> <Razaekel> at all 22:54:56 <PublicServer> <mfb> well, it is ugly 22:55:06 <PublicServer> <Razaekel> just call em subways 22:55:14 <PublicServer> <mfb> 30x30 tiles of city with some bus stops and no bus ever coming? 22:56:21 <PublicServer> <Mazur> Oh, you set an AI on a townlet or something? 22:56:31 <PublicServer> <mfb> ? 22:56:45 <PublicServer> <Mazur> You said hte system walked stations? 22:57:00 <PublicServer> <mfb> I try to avoid that 22:57:04 <PublicServer> *** made screenshot at 0001F9DC: http://ps.openttdcoop.org/publicserver/webcam/0001F9DC.png 22:57:23 <PublicServer> <mfb> butford uses large stations, too, but at least there is a train waiting for passengers in all parts 22:57:31 <PublicServer> <mfb> (unless it is unloading) 22:57:46 <PublicServer> <Mazur> Oh, a swaety Alyssa Milano in training bikini. 23:00:55 <PublicServer> <mfb> 3.4 million 23:01:01 <PublicServer> <Mazur> Oh, Razaekel, if I'd build another area, I'd use your pattern with one change: the cross right _after_ the platforms, so you ahve a single train waiting area in fromt of each for a seond train that is _just _ too soon. 23:01:11 <PublicServer> <mfb> and coruscant could reach 100k++ without problems 23:02:26 <PublicServer> <Razaekel> i'm gonna mirror coruscant on the other side 23:03:09 <PublicServer> <Razaekel> so coruscant could reach 200k, prolly 23:04:27 <PublicServer> <Mazur> And I was telling you now, because it's not to late too change them over without disrupting the whole shebang. 23:04:42 <PublicServer> <Razaekel> true 23:05:18 <PublicServer> <mfb> good night 23:05:40 <PublicServer> <Mazur> Except there is not room for the signal separating the waiting are from the platform. 23:05:52 <PublicServer> <mfb> should work with PBS 23:05:54 <PublicServer> <Mazur> Or is there. 23:05:56 <PublicServer> <Mazur> k 23:06:33 <PublicServer> <mfb> well, just test it 23:06:44 <PublicServer> *** mfb has left the game (connection lost) 23:08:55 *** mfb- has quit IRC 23:12:07 <PublicServer> *** made screenshot at 00014A07: http://ps.openttdcoop.org/publicserver/webcam/00014A07.png 23:12:07 <V453000> !password 23:12:07 <PublicServer> V453000: somber 23:12:28 <PublicServer> <V453000> hi 23:12:28 <PublicServer> *** V453000 joined the game 23:12:35 <PublicServer> <Mazur> Hi V-snare. 23:12:39 <PublicServer> <Jkrueger> Hi V 23:12:44 <PublicServer> *** V453000 has left the game (connection lost) 23:12:53 <V453000> hmm :) 23:12:58 <PublicServer> <Mazur> Tansparancy. 23:13:09 <PublicServer> *** V453000 joined the game 23:13:26 <PublicServer> <V453000> yes, that helps a lot ;) 23:13:36 <PublicServer> <Mazur> A bit. 23:13:38 <PublicServer> <Mazur> :-) 23:13:56 <PublicServer> <Mazur> I twiddled a bit with 03. 23:14:51 <PublicServer> *** V453000 has left the game (connection lost) 23:15:15 <V453000> I see :) good 23:15:48 <PublicServer> <Razaekel> this map is raping computers left and right 23:15:50 <PublicServer> *** V453000 joined the game 23:16:03 <PublicServer> <V453000> I mainly have terrible connection here 23:16:09 <PublicServer> <V453000> will be better on tuesday 23:17:15 *** Razmir has left #openttdcoop 23:17:17 <PublicServer> <Mazur> I've only a 2.40 Core2, and i'm running fine, others have 2.53 and mention sluggishness. I guess hthey run W*nd*ws. 23:17:23 <PublicServer> *** V453000 has left the game (connection lost) 23:17:35 <PublicServer> <Jkrueger> what are you running maz? 23:18:48 <PublicServer> <Razaekel> thanks for that idea, maz 23:18:54 <PublicServer> <Mazur> Fedora Core 12, OTTD, Firefox, Evolution, xchat2, PySol. 23:19:01 <PublicServer> <Razaekel> now all the stations will have a waiting space in front 23:19:11 <PublicServer> <Mazur> And a few terminals, but they don;t count. 23:19:26 <PublicServer> <Mazur> My most sincere pleasure, Raz. 23:19:55 <PublicServer> <Razaekel> except 23:19:57 <PublicServer> <Razaekel> >.< 23:20:11 <PublicServer> <Razaekel> it messes with track reservations 23:20:39 <PublicServer> <Mazur> It was a thing that bugged me in several of my sections: When I added a second train, they'd sometimes hold up full trains heading for the drop point. 23:20:58 <V453000> !password 23:20:58 <PublicServer> V453000: somber 23:21:06 <PublicServer> <Mazur> Or otherwise they'd miss the platform freeing up by 3 seconds. 23:21:18 <PublicServer> *** V453000 joined the game 23:21:49 <PublicServer> <Mazur> Not a big problem, but a little annoyance nonetheless. 23:21:57 *** Chillosophy has quit IRC 23:21:59 <PublicServer> <Razaekel> this arrangement isn't gonna work 23:22:01 <PublicServer> <Razaekel> it seems 23:22:12 <PublicServer> <Mazur> No? 23:22:20 <PublicServer> <Razaekel> have to move the raods around 23:22:30 <PublicServer> *** V453000 has left the game (leaving) 23:23:11 <PublicServer> <Mazur> If I can help, just name it. 23:24:02 <PublicServer> <Razaekel> yea, it wont work 23:24:18 <PublicServer> <Razaekel> i would need to use tl5 trains 23:24:20 <PublicServer> <Razaekel> instead of tl6 23:24:47 <PublicServer> <Razaekel> and adjusting coruscant to tl5 would entail demolishing most of it 23:25:43 <PublicServer> <Razaekel> wish i had copy/paste 23:25:45 <PublicServer> <Razaekel> >.> 23:26:00 <PublicServer> <Mazur> Yep. 23:26:04 <PublicServer> <Mazur> :-) 23:27:07 <PublicServer> *** made screenshot at 0001A81B: http://ps.openttdcoop.org/publicserver/webcam/0001A81B.png 23:29:07 *** greenlion has quit IRC 23:36:49 *** Progman has quit IRC 23:38:26 <PublicServer> *** Razaekel has left the game (leaving) 23:42:07 <PublicServer> *** made screenshot at 0000BC65: http://ps.openttdcoop.org/publicserver/webcam/0000BC65.png 23:54:10 *** pugi has quit IRC 23:54:29 *** pugi has joined #openttdcoop 23:57:07 <PublicServer> *** made screenshot at 000020F6: http://ps.openttdcoop.org/publicserver/webcam/000020F6.png