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Log for #openttdcoop on 13th February 2011:
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00:03:40  *** Vinnie has quit IRC
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00:59:03  <PublicServer> *** Mazur has left the game (connection lost)
01:00:45  <PublicServer> *** Game still paused (number of players)
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01:37:11  <Sylf> !password
01:37:11  <PublicServer> Sylf: altars
01:37:36  <PublicServer> *** Game still paused (number of players)
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01:37:46  <PublicServer> <Sylf> hiya Maz
01:39:06  <PublicServer> <Mazur> Hi.
01:39:35  <PublicServer> <Sylf> you expanded Slindstone Bay  a bit?
01:39:51  <PublicServer> <Sylf> oh, Leiden has a suburb too
01:40:21  <PublicServer> <Mazur> We got set to Finalising, and mfb suggested funding new towns to help reach the goal of 3 million ewithout more trains.  Then we got some trains aftyer all.
01:40:45  <PublicServer> <Sylf> oh.
01:41:03  <PublicServer> <Sylf> finalizing already...
01:41:20  <PublicServer> <Sylf> oh well.  maybe I can do better in the next pax game
01:41:32  <PublicServer> <Mazur> Yes, because "only 1 in 5 can play now, and that is not Coop".
01:41:48  <PublicServer> ***  made screenshot at 0002638E: http://ps.openttdcoop.org/publicserver/webcam/0002638E.png
01:41:52  <PublicServer> <Sylf> pf
01:41:56  <PublicServer> <Sylf> fffft
01:42:12  <PublicServer> <Sylf> like if the last game was any better toward the end
01:43:01  <PublicServer> <Sylf> I don't think me finishing this city will really help reach 3mil
01:43:06  <PublicServer> <Mazur> That is no argument, but that some 10 people are still playing acively should be, but I thought rather late of it.  It all happened rather quickly.
01:43:20  <PublicServer> <Mazur> Of course it will.
01:43:30  <PublicServer> <Sylf> it will collectively
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01:43:45  <PublicServer> <Sylf> maybe this game just needs to be taken somewhere else
01:44:15  <PublicServer> <Sylf> oh well.
01:44:37  <PublicServer> <Sylf> I think I'll just pick up where I left off last night
01:44:43  <PublicServer> <Sylf> and just see how far I get
01:44:43  <PublicServer> <Mazur> Continuing in PZ is definately on my list, if we get pulled down before full.
01:44:58  <PublicServer> <Mazur> Where was that again?
01:45:07  <PublicServer> <Sylf> we were around station 8
01:45:36  <PublicServer> <Mazur> Ah, yes, it's conig back.
01:45:58  <PublicServer> <Mazur> I made the ML tunnel ready for you.
01:46:12  <PublicServer> <Sylf> off line, I built some more section of it, and found a city... and it never grew over 1000
01:46:34  <PublicServer> <Mazur> I may know the solution.
01:46:57  <PublicServer> <Mazur> De Kooi is over that already.
01:47:33  <PublicServer> <Mazur> So are the other two, but they came into a pre-warmed  bed.
01:50:31  <PublicServer> <Mazur> You cut a bit of the ML off, did you notice?
01:50:59  <PublicServer> <Sylf> oh that
01:51:09  <PublicServer> <Sylf> there was a road bridge there
01:51:50  <PublicServer> <Sylf> I think that's what someone meant to do
01:52:04  <PublicServer> <Sylf> I don't know if it'll be of any use
01:52:06  <PublicServer> <Sylf> we'll see
01:52:08  <PublicServer> <Mazur> Could be.
01:52:18  <PublicServer> <Mazur> Won;t hurt, anyway.
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01:55:10  <PublicServer> <Mazur> Oh, yes, miscounted.
01:55:29  <PublicServer> <Sylf> it's misaligned to the tunnel
01:56:46  <PublicServer> <Sylf> It's good to have a blue print
01:56:49  <PublicServer> ***  made screenshot at 0003EF32: http://ps.openttdcoop.org/publicserver/webcam/0003EF32.png
02:07:59  <PublicServer> <Mazur> Maybe we'd best corral off an area for the centre and start it up for it to grow.
02:08:55  <PublicServer> <Mazur> Then, when the network is there, a;ll you hgave to do is break the "dams".
02:09:41  <PublicServer> <Mazur> Sylf?
02:11:49  <PublicServer> ***  made screenshot at 00038145: http://ps.openttdcoop.org/publicserver/webcam/00038145.png
02:13:10  <PublicServer> <Mazur> Yoohoo?
02:13:28  <PublicServer> <Sylf> hm?
02:13:52  <PublicServer> <Mazur> How about we set aside the centre, start it now so it can grow for then it is all readuy?
02:13:58  <PublicServer> <Sylf> something wrong with what we have?
02:14:32  <PublicServer> <Sylf> that big X is where I wanted to found the city
02:14:56  <PublicServer> <Sylf> so I'm finally getting to the center of the city
02:15:32  <PublicServer> <Sylf> I normally don't see signs
02:15:46  <PublicServer> <Mazur> See Bruwood.
02:15:48  <PublicServer> <Sylf> I have everything hidden/transparent while I'm in building mode
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02:16:10  <PublicServer> <Sylf> yeah, weird city
02:16:21  <PublicServer> <Sylf> the entire development is done far from the city center
02:16:23  <PublicServer> <Mazur> That is what we wanrt to create.
02:16:44  <PublicServer> <Sylf> we do?
02:17:58  <PublicServer> <Mazur> Yes, you create a road pattern that helps grow a city, fund the smallest town possible in it, make sure nothing outside survives and run a bus comoany to amke it grow.
02:18:47  <PublicServer> <Sylf> yeah, I'm here to make a place where a city can grow big too
02:19:08  <PublicServer> *** Sylf has left the game (connection lost)
02:19:10  <PublicServer> *** Game paused (number of players)
02:19:19  <PublicServer> <Mazur> yes, but you _first_ make it like Bruwood, small area where it can;t get out.
02:19:21  <Sylf> !password
02:19:21  <PublicServer> Sylf: lodged
02:19:55  <Sylf> I don't get it
02:19:57  <PublicServer> *** Game still paused (number of players)
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02:20:00  <PublicServer> *** Sylf joined the game
02:20:19  <PublicServer> <Sylf> we're in the controlled growth mode
02:20:44  <PublicServer> <Mazur> A setting, you mean?
02:20:46  <PublicServer> <Sylf> but we can't build all streets first?
02:21:37  <PublicServer> <Mazur> My point is: start it now, then when all the streets are done, your real city can start right of, instead of having to wait to build a centre like Bruwood.
02:22:17  <PublicServer> <Sylf> I just wanted to finish off this section first
02:24:13  <PublicServer> <Mazur> Well, that was why I brought it up, if you build the whole pattern first, where will there be room to build a centre that will fill to all sides?
02:24:53  <PublicServer> <Sylf> I still don't understand
02:24:57  <PublicServer> <Mazur> On either side of that bridge across the front of those platforms would be best, then.
02:25:07  <PublicServer> <Mazur> Ok, step by step:
02:25:44  <PublicServer> <Mazur> At some point you have finished your network and want to start off your city.
02:25:55  <PublicServer> <Sylf> right
02:26:16  <PublicServer> <Mazur> Yo have a good growinfg cirt, you need a centre like Bruwood.
02:26:27  <PublicServer> <Mazur> city, not cirt.
02:26:41  <PublicServer> <Sylf> and what is a "good center"?
02:26:49  <PublicServer> ***  made screenshot at 00035F4F: http://ps.openttdcoop.org/publicserver/webcam/00035F4F.png
02:26:53  <PublicServer> <Sylf> a pre-bustling city?
02:26:59  <PublicServer> <Mazur> Something liek Bruwood.
02:27:05  <PublicServer> <Mazur> like
02:27:15  <PublicServer> <Sylf> I don't know what's so special about Bruwood
02:27:33  <PublicServer> <Mazur> It's high-rises, only high-rises.
02:28:04  <PublicServer> <Mazur> THey all want lots of suburbs around them, but Bruwood has no place.
02:28:39  <PublicServer> <Sylf> so, I want a big city grown inside a very limited space?
02:28:46  <PublicServer> <Mazur> Build a centre like that, break the bonds when you;re done building, and voila, instant city.
02:29:13  <PublicServer> <Sylf> what's the difference between that and starting a city in an open space
02:29:34  <PublicServer> <Mazur> It;s like a seed for a great city.
02:29:44  <PublicServer> <Sylf> but what's the difference?
02:29:54  <PublicServer> <Mazur> Leiden is done with such a seed, Slindstone Baywithout.
02:30:00  <PublicServer> <Sylf> is it any different starting a city those 2 ways?
02:30:00  <PublicServer> <Mazur> You tell me.
02:30:14  <PublicServer> <Mazur> Leiden was done ages later than Slindstone Bay
02:30:38  <PublicServer> <Sylf> fine
02:30:46  <PublicServer> <Mazur> No.
02:38:37  <PublicServer> <Mazur> Are you starting to see the point?  Have I explained it well enough, now?
02:38:55  <PublicServer> <Sylf> I understand what you told me.
02:39:01  <PublicServer> <Sylf> I'm just not convinced yet.
02:41:49  <PublicServer> ***  made screenshot at 0003674E: http://ps.openttdcoop.org/publicserver/webcam/0003674E.png
02:43:15  <PublicServer> <Sylf> btw, feel free to move the tram's Stanion 8
02:43:25  <PublicServer> <Sylf> or anything, actually
02:46:50  <PublicServer> <Sylf> :/  the ML seems to be a bin clogged up
02:47:32  <PublicServer> <Mazur> Hm, yes.
02:47:50  <PublicServer> <Sylf> I'm following the trail now
02:48:12  <PublicServer> <Sylf> it's at the station 04
02:48:21  <PublicServer> <Sylf> because of the funky gate
02:49:00  <PublicServer> <Sylf> I totally fail to see the purpose of that gate
02:49:23  <PublicServer> <Sylf> any idea?
02:49:49  <PublicServer> <Mazur> Where again?
02:49:59  <PublicServer> <Sylf> to the north of station 04
02:50:07  <PublicServer> <Sylf> "What is this for?"
02:51:05  <PublicServer> <Mazur> Originally it let through either one side or the other, making the trains more staggered.
02:51:31  <PublicServer> *** Sylf has left the game (connection lost)
02:51:33  <PublicServer> *** Game paused (number of players)
02:51:43  <Sylf> it's now jamming the ML
02:51:45  <Sylf> !password
02:51:45  <PublicServer> Sylf: picnic
02:51:47  <PublicServer> <Mazur> BUt apparently they all decided to klump together on the same half of the ML.
02:52:17  <PublicServer> *** Game still paused (number of players)
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02:52:18  <PublicServer> *** Sylf joined the game
02:52:32  <Sylf> yeah, because one favorable side of the ML seems to be open at the terminus because of jam that's too far to see at that time
02:53:40  <PublicServer> <Sylf> ok, back to station 08...
02:53:54  <PublicServer> <Sylf> this is as far as I had in my blue print
02:54:12  <PublicServer> <Sylf> I don't have any plan for the current blank spot
02:55:14  <PublicServer> <Mazur> Same as the SE?
02:55:24  <PublicServer> <Sylf> possibly
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02:55:46  <PublicServer> <Sylf> 2 circuits like that?
02:56:12  <PublicServer> <Mazur> That would do hte trick, not?
02:56:24  <PublicServer> <Sylf> let's try
02:56:49  <PublicServer> ***  made screenshot at 00033F4B: http://ps.openttdcoop.org/publicserver/webcam/00033F4B.png
03:00:24  <PublicServer> <Mazur> Lets  make an extra pltform just after the bend in the corner, extra catchment.
03:00:38  <PublicServer> <Sylf> ok
03:00:49  <PublicServer> <Sylf> go ahead
03:04:03  <PublicServer> <Mazur> Means you could even add yet another after the previous, if you give up hte bridge.
03:04:17  <PublicServer> <Sylf> oh?
03:04:46  <PublicServer> <Sylf> oh, that bridge
03:04:48  <PublicServer> <Mazur> If you want.
03:04:51  <PublicServer> <Sylf> :D
03:06:17  <PublicServer> <Mazur> Seems like tiny bits, but catchment is catchment, and transported pax means growth.
03:07:01  <PublicServer> <Mazur> Did I miss again?
03:07:11  <PublicServer> <Sylf> not you
03:07:17  <PublicServer> <Mazur> Yep./
03:09:05  <PublicServer> <Sylf> does that look okay?
03:09:37  <PublicServer> <Mazur> Yes, except we mix 3 long platforms and 5 long.
03:09:48  <PublicServer> <Sylf> did we?
03:10:02  <PublicServer> <Sylf> yup
03:10:26  <PublicServer> <Sylf> rawr
03:11:23  <PublicServer> <Mazur> Maybe shortem hte whole thing from the Leiden side off.
03:11:50  <PublicServer> ***  made screenshot at 00031553: http://ps.openttdcoop.org/publicserver/webcam/00031553.png
03:12:04  <PublicServer> <Sylf> I don't know if that's needed yet
03:12:19  <PublicServer> *** Sylf has left the game (connection lost)
03:12:21  <PublicServer> *** Game paused (number of players)
03:12:34  <Sylf> !password
03:12:34  <PublicServer> Sylf: thrive
03:12:48  <Sylf> "thrive"!
03:12:50  <PublicServer> *** Game still paused (number of players)
03:12:54  <Sylf> a perfect password :D
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03:15:37  <PublicServer> <Sylf> that should be better
03:15:47  <PublicServer> <Sylf> ....
03:15:49  <PublicServer> <Sylf> still 1 off
03:16:31  <PublicServer> <Mazur> Catchment overlap.
03:16:37  <PublicServer> <Sylf> true
03:16:48  <PublicServer> <Sylf> it happens with this design
03:17:14  <PublicServer> <Mazur> You know, there is room for a platform in the bend.
03:17:27  <PublicServer> <Sylf> yeah
03:18:41  <PublicServer> <Sylf> I'm not gonna worry about the slight imperfection
03:19:31  <PublicServer> <Sylf> let's finish the signals
03:19:45  <PublicServer> <Sylf> by that time, the city will be in a fair shape
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03:26:03  <PublicServer> <Sylf> wow, the station names are in to thousands
03:26:27  <PublicServer> <Mazur> Yes.
03:26:50  <PublicServer> ***  made screenshot at 00032956: http://ps.openttdcoop.org/publicserver/webcam/00032956.png
03:26:55  <PublicServer> <Sylf> the city core seems to be growing well
03:27:33  <PublicServer> <Mazur> Yes, now were not qwaiting and watching it grow.
03:28:01  <PublicServer> <Mazur> This way, you're set foramazing growth.
03:35:30  <PublicServer> <Sylf> population of 5000 already :)
03:38:43  <PublicServer> <Sylf> is the city big enough yet?
03:39:14  <PublicServer> <Mazur> Oh, is that what you were waiting for?
03:39:26  <PublicServer> <Sylf> no, I've been doing other stuff
03:39:33  <PublicServer> <Mazur> I'd think so, but I;'m no expert.
03:40:38  <PublicServer> <Mazur> 78% trasnport rate, very healthy.
03:41:22  <PublicServer> <Sylf> do the honor for us :)
03:41:50  <PublicServer> ***  made screenshot at 0003F94A: http://ps.openttdcoop.org/publicserver/webcam/0003F94A.png
03:42:03  <PublicServer> *** Sylf has left the game (connection lost)
03:42:05  <PublicServer> *** Game paused (number of players)
03:42:07  <PublicServer> <Mazur> Ok, NE side is ready?
03:42:15  <Sylf> "thrive"!
03:42:17  <Sylf> !password
03:42:17  <PublicServer> Sylf: sleepy
03:42:38  <Sylf> sleepy... not a good password
03:42:41  <PublicServer> *** Game still paused (number of players)
03:42:43  <Mazur> Hell no, PublicServer, what are you thinking!
03:43:17  <PublicServer> *** Game still paused (number of players)
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03:43:20  <PublicServer> *** Sylf joined the game
03:43:21  <PublicServer> <Mazur> Here we go.
03:44:22  <PublicServer> <Mazur> North side opened.
03:44:51  <PublicServer> <Sylf> I'm deploying SE side SBahn trains
03:45:52  <PublicServer> <Mazur> Unbrewached that areas contact.
03:48:25  <PublicServer> <Mazur> And they're off, the first two trains.
03:51:11  <PublicServer> <Mazur> Btw, Mindwoodis officially a city, now.
03:51:29  <PublicServer> <Sylf> what's an official city?
03:51:49  <PublicServer> <Mazur> Click on the city name.
03:51:55  <PublicServer> *** Mazur has left the game (connection lost)
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03:52:03  <PublicServer> <Sylf> if you mean "(City)" in the city window, that doesn't mean anything
03:52:14  <PublicServer> <Sylf> you can pick a town to be city when you found one
03:52:40  <Mazur> !password
03:52:40  <PublicServer> Mazur: sleepy
03:52:54  <PublicServer> *** Game still paused (number of players)
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03:52:57  <PublicServer> *** Mazur joined the game
03:53:24  <PublicServer> <Mazur> I had forgottten to stop my download.
03:56:50  <PublicServer> ***  made screenshot at 0003814E: http://ps.openttdcoop.org/publicserver/webcam/0003814E.png
03:58:54  <PublicServer> <Mazur> 75%
03:59:22  <PublicServer> <Sylf> where at?
03:59:42  <PublicServer> <Mazur> Mindwood.
03:59:46  <PublicServer> <Mazur> As a whole/
04:00:21  <PublicServer> <Sylf> is that a patch?
04:05:29  <PublicServer> *** Sylf has left the game (connection lost)
04:05:29  <PublicServer> *** Game paused (number of players)
04:05:46  <Sylf> !password
04:05:46  <PublicServer> Sylf: amoeba
04:06:19  <PublicServer> *** Game still paused (number of players)
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04:11:51  <PublicServer> ***  made screenshot at 00037957: http://ps.openttdcoop.org/publicserver/webcam/00037957.png
04:19:58  <PublicServer> <Mazur> We need to group hte trains, too.
04:20:35  <PublicServer> *** Sylf has left the game (connection lost)
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04:20:42  <Sylf> oh yeah
04:20:46  <Sylf> !password
04:20:46  <PublicServer> Sylf: bolted
04:21:03  <PublicServer> <Mazur> Any system you like?
04:21:06  <PublicServer> *** Game still paused (number of players)
04:21:22  <Sylf> nope - no preference
04:21:24  <PublicServer> *** Game still paused (number of players)
04:21:47  <PublicServer> <Mazur> One for each quarter?
04:21:49  <PublicServer> *** Game still paused (number of players)
04:21:52  <Sylf> sure
04:22:01  <Sylf> NE SE SW NW
04:22:38  <PublicServer> *** Game still paused (number of players)
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04:23:26  <Sylf> maybe I've reached my limit
04:23:28  <PublicServer> *** Game still paused (number of players)
04:24:01  <PublicServer> *** Game still paused (number of players)
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04:24:02  <Mazur> You sure you've got no browser running beside openttd?
04:24:15  <PublicServer> <Mazur> TRasnparent on?
04:25:09  <PublicServer> <Sylf> this is a 3-year old PC
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04:26:51  <PublicServer> ***  made screenshot at 00036776: http://ps.openttdcoop.org/publicserver/webcam/00036776.png
04:27:21  <PublicServer> <Mazur> Anout 66% transported.
04:34:34  <PublicServer> <Sylf> all trains are grouped now
04:38:04  <PublicServer> <Mazur> Nice suburb to hte East of the centre, that'll tuirn into centre soon, too, and then we get a wave to North and South.
04:41:52  <PublicServer> ***  made screenshot at 00035D80: http://ps.openttdcoop.org/publicserver/webcam/00035D80.png
04:45:57  <Sylf> !password
04:45:57  <PublicServer> Sylf: pelted
04:47:22  <PublicServer> *** Sylf has left the game (connection lost)
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04:51:05  <PublicServer> <Sylf> looks like I can't do anything but to watch
04:51:32  <PublicServer> <Mazur> You can build a few bridges to spread growth in the SW?
04:51:55  <PublicServer> <Sylf> any building I do will disconnect me
04:52:07  <PublicServer> <Mazur> Ok
04:52:08  <PublicServer> *** Chris Booth joined the game
04:52:21  <PublicServer> <Chris Booth> wow do you guys ever sleep?
04:52:37  <PublicServer> <Sylf> this is my prime time :)
04:52:48  <PublicServer> <Sylf> it's only 11:00 PM here
04:52:59  <PublicServer> <Chris Booth> lol I have just got up its 5 am here
04:53:19  <PublicServer> <Mazur> I have no job, so i sleep in the morning, as I'm a night owl./
04:53:45  <PublicServer> <Chris Booth> lol I just don't sleep coffee = not having to sleep
04:53:59  <PublicServer> <Mazur> That too.
04:54:33  <PublicServer> <Chris Booth> you know De Kooi is breaking the rules?
04:55:04  <PublicServer> <Mazur> How so?
04:55:14  <PublicServer> <Chris Booth> read the plan
04:55:21  <PublicServer> <Sylf> oh, 1 city per block?
04:55:27  <PublicServer> <Chris Booth> yes
04:55:53  <PublicServer> <Chris Booth> I won't tell if you don;t
04:56:47  <PublicServer> <Mazur> Well, it was not my idea in the first place, but the stage was quite rapidly set to finalising, and I panicked, sorta.
04:56:52  <PublicServer> ***  made screenshot at 00029E0A: http://ps.openttdcoop.org/publicserver/webcam/00029E0A.png
04:57:20  <PublicServer> <Chris Booth> Trust me this game will go on until we reach 3,200,000
04:57:35  <PublicServer> <Chris Booth> then someone will be allowed to Archive it
04:57:49  <PublicServer> <Chris Booth> not befor then will it be finished
04:57:58  <PublicServer> *** Chris Booth has joined company #1
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04:58:58  <PublicServer> <Mazur> Well, I sincerely apoligise for the extra towns, anyway, I'd have loved to see how Leiden would do as one.
04:59:12  <PublicServer> <Chris Booth> also if it get to the point where admins think it is to heavy for PS you will just get another PZ 05 on your hands, and any major builders will be asked to join the PZ game
05:00:06  <PublicServer> <Chris Booth> TBH is doesn't really matter as long as 3.2 million is reached with +50% in most cities
05:00:16  <PublicServer> *** Chris Booth has joined company #1
05:00:18  <PublicServer> <Mazur> As a consolation, in real life De Kooi is a borough of Leiden.
05:00:20  <PublicServer> *** Chris Booth has joined spectators
05:00:52  <PublicServer> <Sylf> how are the ratings measured for each city?
05:01:02  <PublicServer> <Chris Booth> well that still mean that Chudinghall is still the bigest single city drop station
05:01:12  <PublicServer> <Chris Booth> which I wanted to beat by the end of the game
05:01:14  <PublicServer> <Mazur> Passngers last month/ max.
05:01:24  <PublicServer> <Chris Booth> only a new town can realisticly beat it now
05:01:30  <PublicServer> <Chris Booth> yes
05:01:50  <PublicServer> <Chris Booth> ooh no I am wrong Butford beats it
05:01:58  <PublicServer> <Chris Booth> will have to improve it then lol
05:02:44  <PublicServer> <Mazur> Mindwood is a single and New shiny city.
05:03:02  <PublicServer> <Chris Booth> only 37 K
05:03:12  <PublicServer> <Mazur> So far.
05:03:26  <PublicServer> <Chris Booth> Chudinghall has most pop for 1 Drop Butford has most pax for 1 drop in 1 month
05:04:21  <PublicServer> <Chris Booth> ok I will be back in a few hours just need to drive home
05:04:24  <PublicServer> <Chris Booth> l8s all
05:06:26  <PublicServer> <Chris Booth> I will help build / finish  04+05 Tomorrow
05:06:40  <PublicServer> <Chris Booth> then we will reach the~ 3.2million
05:06:59  <PublicServer> <Mazur> Sure.
05:07:25  <PublicServer> <Mazur> There is not way to load a runniong game into the scenario editor, is there?
05:07:39  <PublicServer> <Chris Booth> easly
05:07:39  <PublicServer> <Sylf> no
05:07:41  <PublicServer> <Chris Booth> save it
05:07:49  <PublicServer> <Sylf> SE?
05:08:08  <PublicServer> <Chris Booth> then change the extension to .SCN from .SAV
05:08:12  <Mazur> It's love to delete all the towns, but keep all the roads and tracks.
05:08:17  <PublicServer> <Chris Booth> then you can open it in the editore
05:08:37  <PublicServer> <Chris Booth> aaah ok that is easy just follow what I said
05:08:55  <PublicServer> <Chris Booth> save and change file extension to SCN
05:09:18  <PublicServer> <Chris Booth> work in Linux and Win32 not sure about Win9x and OSx
05:09:47  <PublicServer> <Sylf> file formats are all the same - they should work
05:10:09  <PublicServer> <Chris Booth> also I can say with 100% assurance that 03 will not be improved by james so ife you 2 want to fix 03 people will love you
05:10:11  <PublicServer> <Sylf> not that I care a bit about win9x version
05:10:17  <PublicServer> <Chris Booth> otherwise it will be the joke town
05:10:25  <PublicServer> <Mazur> Yes, done.
05:10:48  <PublicServer> <Chris Booth> Win9x is per NTFS aka FT32 Windows(the is pre win 98 SE)
05:11:18  <PublicServer> <Chris Booth> so Win 1.0 - Win 98 Excluding Win 98SE
05:11:40  <PublicServer> <Sylf> okay, if the .sav is over 2GB, that'll break win 9x version
05:11:42  <PublicServer> <Chris Booth> Win 98Se - Win 7 are Win 32 or Win 64
05:11:52  <PublicServer> ***  made screenshot at 00012851: http://ps.openttdcoop.org/publicserver/webcam/00012851.png
05:11:54  <PublicServer> <Sylf> but I don't want to touch such a game with ANY system
05:12:16  <PublicServer> <Mazur> I'll adopt 03.
05:12:18  <PublicServer> <Chris Booth> only out of line windows Dev was Win2000 which wat Fat32 but still compatable with Win32 and NTFS
05:12:37  <PublicServer> <Chris Booth> no SAV is over 2gm
05:12:39  <PublicServer> <Chris Booth> gb
05:12:51  <PublicServer> <Chris Booth> biggest SAV I have seen is 6Mb
05:12:55  <PublicServer> <Chris Booth> that is tiny
05:13:05  <PublicServer> <Chris Booth> not even 1MB
05:13:35  <PublicServer> <Chris Booth> this is due to the fact openttd isn't ram or HD intesive and only CPU hungry
05:14:06  <PublicServer> <Chris Booth> which is main due to the fact PF and GFX both use CPU and not CPU and GPU resectivly
05:14:48  <PublicServer> <Chris Booth> Which IMO with Wine or OpenGL shouldn't be a problem to make GFX work on the GPU
05:15:51  <PublicServer> <Chris Booth> and I am aware the Wine and OpenGL both have limitation, but as far as I am aware work on Win32, Linux/Unix and MacOSx
05:16:45  <PublicServer> <Chris Booth> and since OSx isn't officialy supported by OpenTTD WINE IMO would be a nice way to get DirectX 9/10 into OpenTTD
05:26:52  <PublicServer> ***  made screenshot at 00016DEC: http://ps.openttdcoop.org/publicserver/webcam/00016DEC.png
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05:32:21  <PublicServer> <Mazur> BUt what exactly is hte "problem" with 03, just that it's not fully build?
05:34:11  <PublicServer> <Mazur> Oh, and a trainless area of city.
05:35:09  <PublicServer> <Mazur> With some trams instead.
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06:46:40  <Razaekel> !players
06:46:43  <PublicServer> Razaekel: Client 584 is Chris Booth, a spectator
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07:30:28  <lych> !password
07:30:28  <PublicServer> lych: beaker
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09:09:04  <CyberSoul> !password
09:09:04  <PublicServer> CyberSoul: beaker
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09:10:26  <CyberSoul> @quickstart
09:10:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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11:42:13  <PublicServer> <Razmir> hi
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12:42:43  <PublicServer> <glevans2> yo
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14:11:49  <Sylf> !password
14:11:49  <PublicServer> Sylf: unfits
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14:59:26  <Sylf> !password
14:59:26  <PublicServer> Sylf: shrubs
14:59:40  <PublicServer> *** Game still paused (number of players)
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14:59:48  <PublicServer> <Sylf> ello
15:00:18  <PublicServer> *** Sylf has left the game (connection lost)
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15:00:49  <mfb-> hi
15:02:59  <PublicServer> <Sylf> small town, huh? :D
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15:04:15  <PublicServer> <mfb> :p
15:05:58  <PublicServer> <mfb> it is small :)
15:06:14  <PublicServer> <Sylf> yes, for now
15:11:55  <PublicServer> ***  made screenshot at 0003EAC3: http://ps.openttdcoop.org/publicserver/webcam/0003EAC3.png
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15:32:31  <Sylf> !password
15:32:31  <PublicServer> Sylf: dwarfs
15:32:51  <PublicServer> *** Game still paused (number of players)
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15:49:30  <Mazur> !password
15:49:30  <PublicServer> Mazur: flirts
15:49:53  <PublicServer> *** Mazur joined the game
15:49:56  <PublicServer> <mfb> hi
15:50:03  <PublicServer> <Sylf> hi maz
15:50:17  <PublicServer> <Mazur> Lo, guys.
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15:51:52  <PublicServer> <mfb> chaos SBahn :)
15:52:04  <PublicServer> <Mazur> 2/3rds transported.  Not bad.
15:52:14  <mfb-> where?
15:52:14  <PublicServer> <Mazur> In Mindwood.
15:52:48  <PublicServer> <Mazur> We started that town last night.
15:53:06  <PublicServer> <mfb> feel free to expand towards station 9 :)
15:53:29  <PublicServer> <Sylf> we should
15:53:39  <PublicServer> <Sylf> that'll help the town grow more
15:53:43  <PublicServer> <mfb> mainhattan is stuck at 345k and I don't want to add ugly bridges/tunnes
15:53:53  <PublicServer> <mfb> (the whole city is flat)
15:54:11  <PublicServer> <Mazur> Wasn;t there one block, one city in hte network program?
15:54:25  <mfb-> gone ;)
15:54:28  <PublicServer> <Mazur> plan, II mean.
15:54:33  <PublicServer> <Sylf> mainhattan is between 2 blocks
15:54:39  <PublicServer> <Sylf> so is beer york
15:54:41  <mfb-> beer york was from V
15:54:48  <PublicServer> <Sylf> some of those rules were broken early on
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15:58:10  <PublicServer> <mfb> afk
15:58:30  <PublicServer> <mfb> smalltown needs some time to expand now
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16:13:12  <stafen> !password
16:13:12  <PublicServer> stafen: outers
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16:13:36  <Sylf> !password
16:13:36  <PublicServer> Sylf: outers
16:13:52  <PublicServer> *** Game still paused (number of players)
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16:19:54  <PublicServer> <Mazur> HI, avdg.
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16:20:00  <PublicServer> <avdg> hey Mazur
16:20:50  <PublicServer> <avdg> hmm, 2nd town?
16:20:56  <PublicServer> <avdg> @13
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16:21:27  <PublicServer> <Mazur> Yeah, there was a scare yesterday about early closing and I panicked.
16:21:54  <PublicServer> <avdg> oh :p
16:22:12  <PublicServer> <Mazur> I'd delete them if I could.
16:22:23  <PublicServer> <avdg> nah :p
16:22:30  <PublicServer> *** stafen has left the game (connection lost)
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16:22:49  <PublicServer> <Mazur> Would take 5 minutes and a reload of the cleaned version.
16:23:03  <PublicServer> <avdg> :p
16:23:59  <Jkrueger> we get more trains?
16:24:28  <Sylf> yeah
16:24:47  <Jkrueger> !password
16:24:47  <PublicServer> Jkrueger: ocular
16:24:50  <Sylf> 115 more trains free
16:25:07  <Jkrueger> oh good
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16:25:12  <PublicServer> <avdg> and 92 rv to sort :p
16:25:16  <PublicServer> <Mazur> if we clean up and finish up 03...
16:25:39  <PublicServer> <Jkrueger> i could nuke all my trams
16:25:49  <PublicServer> <Jkrueger> and just station walk them
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16:28:58  <Sylf> !password
16:28:58  <PublicServer> Sylf: ocular
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16:30:26  <Sylf> I give up
16:30:34  <Jkrueger> too much?
16:30:42  <Sylf> yup
16:31:04  <Jkrueger> what are your spec?
16:31:06  <PublicServer> <avdg> :(
16:34:49  <PublicServer> *** mfb has joined company #1
16:36:23  <PublicServer> <avdg> cleared!
16:36:31  <PublicServer> <Jkrueger> was a jam?
16:36:31  <PublicServer> <Mazur> Well done, you.
16:36:41  <Sylf> my spec?  hmm... it's been a while...
16:36:51  <PublicServer> <avdg> the unsorted list was jammed ;-)
16:37:08  <Sylf> some kind of 3-4 year old Core2
16:37:19  <Jkrueger> odd
16:37:23  <PublicServer> <avdg> core2 2.53 here
16:37:33  <Jkrueger> i'm running an old althon x2 3400
16:37:35  <PublicServer> <avdg> still playable
16:38:01  <PublicServer> <avdg> and I still have a server with a bit more powerfull processor that I can rebuild :p
16:38:13  <Jkrueger> to host the map?
16:38:16  <PublicServer> <avdg> donno, it has no graphic card :(
16:38:22  <PublicServer> <avdg> nah, internet is blocked
16:38:30  <PublicServer> <avdg> :(
16:38:45  <Jkrueger> i bought a ati 5700 for christmas
16:38:56  <PublicServer> <Mazur> I have a core2 2.40 qiuad.
16:38:56  <Jkrueger> now i need a new processor
16:39:06  <PublicServer> <avdg> :p
16:39:12  <PublicServer> <Mazur> And hardly any problem.
16:39:33  <PublicServer> <avdg> my other computer has the cheapest cpu, still more powerfull than the current I am playing on
16:39:41  <PublicServer> *** mfb has left the game (connection lost)
16:39:45  <PublicServer> <Mazur> Except my meds giving me crosseyes for a minute.
16:40:06  <PublicServer> <Mazur> Annoying when htat happens.
16:40:11  <mfb-> !password
16:40:11  <PublicServer> mfb-: subbed
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16:45:17  <PublicServer> <avdg> hmm
16:45:55  <PublicServer> <mfb> move the station one tile?
16:46:07  <PublicServer> <avdg> well, I fixed it by removing 1 track
16:46:11  <PublicServer> <avdg> :p
16:46:21  <PublicServer> <mfb> still CL1 and ugly
16:46:51  <PublicServer> <avdg> going for cl2? :p
16:47:09  <PublicServer> <mfb> and the trains don't use the second bridge anyway
16:48:27  <PublicServer> <mfb> like that
16:48:29  <PublicServer> <Jkrueger> tracks are done at 12
16:48:52  <PublicServer> <avdg> hmm
16:51:02  <PublicServer> <avdg> why pbs in front of each station?
16:51:12  <PublicServer> <Jkrueger> where?
16:51:26  <PublicServer> <avdg> at old !panic spot
16:51:46  <PublicServer> <mfb> pbs, where?
16:51:52  <PublicServer> <avdg> check the ring
16:51:59  <PublicServer> <mfb> hmm
16:52:11  <PublicServer> <mfb> strange
16:52:20  <PublicServer> * avdg reverts
16:53:21  <PublicServer> <mfb> and why bridges and not level crossings (where possible)?
16:53:46  <PublicServer> <avdg> cleaner? (in way of rv's)
16:54:16  <mfb-> RVs are evil
16:54:36  <PublicServer> <avdg> still not enough to ban them ;-)
16:54:57  <PublicServer> <avdg> but yeah, maybe in this case useless, but reverting would also take some efford
16:56:57  <PublicServer> ***  made screenshot at 00000929: http://ps.openttdcoop.org/publicserver/webcam/00000929.png
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17:00:03  <PublicServer> <mfb> where to build the town center in 05? at the sign?
17:00:55  <PublicServer> *** avdg has joined company #1
17:01:48  <PublicServer> <avdg> hmm, is vinnie arround?
17:02:08  <PublicServer> <mfb> would be good
17:02:32  <PublicServer> <avdg> seems not :(
17:03:04  <PublicServer> <avdg> hmm, I think I should build the town at the southwest, since that part is done
17:03:30  <PublicServer> <mfb> wtf
17:03:37  <James_> !password
17:03:37  <PublicServer> James_: vexing
17:03:43  <PublicServer> <avdg> ?
17:03:49  <PublicServer> <mfb> mindwood east is strange
17:04:26  <PublicServer> <avdg> bleh
17:04:45  <PublicServer> <avdg> connecting 2 main stations, how nice :p
17:05:17  <PublicServer> <avdg> and these trainorders sucks
17:05:25  <PublicServer> <mfb> well... I think we should have built all towns like that
17:05:37  <PublicServer> <avdg> at least, compared with the number of trains vs platforms vs design
17:05:48  <PublicServer> <mfb> yep
17:06:14  <PublicServer> <V453000> hi
17:06:14  <PublicServer> *** V453000 joined the game
17:06:16  <PublicServer> <avdg> hi
17:06:16  <PublicServer> <mfb> hi
17:06:30  <PublicServer> <mfb> well, 2.75 reached
17:06:39  <PublicServer> <mfb> 300k to go
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17:07:13  <PublicServer> <mfb> 04 and 06 should give 100k each without problems
17:07:23  <PublicServer> *** V453000 has left the game (connection lost)
17:07:31  <PublicServer> <mfb> something from mindwood and something from 05 and we are done
17:07:45  <PublicServer> *** V453000 joined the game
17:07:58  <PublicServer> <Mazur> And 03?
17:07:58  <PublicServer> *** V453000 has left the game (connection lost)
17:08:20  <PublicServer> *** V453000 joined the game
17:08:25  <PublicServer> <Mazur> Oh, growth!
17:08:36  <PublicServer> <Jkrueger> only 300k more torecord
17:08:54  <PublicServer> <mfb> 03 is a problem for centuries now
17:09:05  <PublicServer> <Mazur> 500k, not?  3.2 million?
17:09:15  <PublicServer> <mfb> 3.075
17:09:26  <PublicServer> <mfb> see message board
17:10:04  <PublicServer> <V453000> I could restore the growbridge at Fort Dronwood for additional at least 50k
17:10:13  <PublicServer> <mfb> 5million+ should be possible. but a lot of work...
17:10:24  *** Vinnie has joined #openttdcoop
17:10:29  <Vinnie> !password
17:10:29  <PublicServer> Vinnie: chafes
17:10:30  <PublicServer> <mfb> so let us get the 3mio
17:10:30  <PublicServer> <V453000> uhm, disconnected anti-wave?
17:10:48  <PublicServer> <mfb> restrict to 2ML is anti-wave enough at the moment
17:10:48  <PublicServer> *** Vinnie joined the game
17:10:50  <PublicServer> <V453000> cant see what does it make on the ML, but from what I have seen previously in waveS :)
17:10:57  <PublicServer> <avdg> hey
17:11:02  <PublicServer> <Vinnie> hello
17:11:04  <PublicServer> <V453000> hi
17:11:15  <PublicServer> <mfb> hi
17:11:16  <PublicServer> <Mazur> Lo V.
17:11:16  <PublicServer> *** mfb has left the game (connection lost)
17:11:24  <mfb-> can you found a town in 05?
17:11:41  <PublicServer> <Vinnie> i can
17:11:52  <PublicServer> <Mazur> Or I.
17:11:57  <PublicServer> ***  made screenshot at 000034CF: http://ps.openttdcoop.org/publicserver/webcam/000034CF.png
17:12:06  <PublicServer> *** mfb joined the game
17:12:08  <PublicServer> <Vinnie> you may do it. i will finish last corner of sbahn
17:12:10  <PublicServer> <mfb> helps to get the record
17:12:35  <PublicServer> <Mazur> Not starting constrained?
17:12:39  <PublicServer> <Vinnie> did you already beat it. 2.7 milj ppl
17:12:53  <PublicServer> *** Vinnie has joined company #1
17:12:57  <PublicServer> <mfb> 3.075 (see message board)
17:12:59  <PublicServer> <Mazur> mfb: Name?  Starting size?
17:13:05  <PublicServer> <mfb> ?
17:13:41  <PublicServer> <Jkrueger> hmm "can't build station here
17:14:31  <PublicServer> <Mazur> mfb: Starting at "Town center?" sign?
17:14:39  <PublicServer> <Jkrueger> ohh its a 2 track station
17:14:49  <PublicServer> <mfb> I don't know
17:14:53  <PublicServer> <mfb> why not
17:14:55  <PublicServer> <mfb> looks good imo
17:16:30  <PublicServer> <Mazur> And what do you exactly want, just a funded town or a entre grown into high-rises?
17:17:02  <PublicServer> <mfb> People living there :p
17:17:14  <PublicServer> <mfb> SBahn should be able to do that alone
17:17:42  <PublicServer> <Mazur> So just a small town without pre-growth.
17:18:26  <PublicServer> <Mazur> Yes?
17:18:47  <PublicServer> <mfb> not my area there
17:18:53  <PublicServer> <mfb> should work
17:20:23  <PublicServer> <Mazur> There.
17:21:19  <PublicServer> <Mazur> You might want to provide transport for them, MFB,
17:23:40  <PublicServer> <mfb> afk now
17:23:53  <PublicServer> <avdg> 2.8 mill
17:24:05  <PublicServer> <Mazur> k, I'll keep an eye on it?  And start tains if it expands?
17:25:13  <PublicServer> <Mazur> I'll take that as a yes.
17:25:32  <PublicServer> <Vinnie> are you talking to me?
17:25:40  <PublicServer> <Mazur> No, to mfb, still.
17:26:24  <PublicServer> <Mazur> Ok, 75%, and we're off, I hope.
17:26:58  <PublicServer> ***  made screenshot at 00005151: http://ps.openttdcoop.org/publicserver/webcam/00005151.png
17:28:19  <PublicServer> <Mazur> Oh, it's _your_ area.  I thought it was MFBs.
17:28:33  <PublicServer> <Mazur> Sorry.
17:28:40  <PublicServer> *** V453000 has left the game (connection lost)
17:28:42  <PublicServer> <Vinnie> its not mine
17:28:50  <V453000> !password
17:28:50  <PublicServer> V453000: joyful
17:28:57  <PublicServer> <Jkrueger> maz can you take a look at !entrance?
17:29:01  <PublicServer> <Jkrueger> will that work?
17:29:04  <PublicServer> <Mazur> On my way.,
17:29:17  <PublicServer> *** V453000joyful joined the game
17:29:27  <PublicServer> <V453000joyful> what the fuck
17:29:29  <PublicServer> <V453000joyful> ships?
17:29:35  <PublicServer> *** V453000joyful has changed his/her name to V453000
17:29:39  <PublicServer> <avdg> water?
17:29:39  <PublicServer> <Mazur> I wondered the same.
17:30:22  <PublicServer> <Mazur> Should work, Jkrueger.
17:31:12  <PublicServer> <Jkrueger> okay
17:31:18  <PublicServer> <Jkrueger> we'll see
17:31:32  <PublicServer> <Jkrueger> i have room to lendthen it
17:31:40  <PublicServer> <avdg> bleh, there is more water
17:32:03  <PublicServer> <V453000> there is no reason for water either
17:37:12  <PublicServer> <Mazur> 250k to go.
17:37:21  <PublicServer> <Vinnie> easy
17:39:50  <PublicServer> *** Vinnie has joined spectators
17:40:02  <PublicServer> <avdg> ml trains are waved, I'm afraid
17:40:47  <PublicServer> <avdg> head currently visiting at aprx. station 13
17:41:25  <PublicServer> <Mazur> Last night they seemed to all insist on taking only one half of the lines.
17:41:43  <PublicServer> <Mazur> The west half, if I remember correctly.
17:41:58  <PublicServer> ***  made screenshot at 0003423D: http://ps.openttdcoop.org/publicserver/webcam/0003423D.png
17:42:01  <PublicServer> <Jkrueger> is one of the terminus station bad?
17:42:13  <PublicServer> <Jkrueger> i thought they shifted the trains
17:42:21  <PublicServer> <mfb> that is fine
17:42:29  <PublicServer> <mfb> with 4 lines, waves are worse
17:42:35  <PublicServer> *** V453000 has left the game (connection lost)
17:42:42  <V453000> !password
17:42:42  <PublicServer> V453000: robber
17:42:45  <PublicServer> <mfb> as all 4 lines can produce a wave at the same time
17:43:04  <PublicServer> <Jkrueger> can be fixed?
17:43:18  <PublicServer> <avdg> hard, if you start from scratch
17:43:24  <PublicServer> <mfb> add one of Vs anti-wave-things
17:43:51  <PublicServer> <Mazur> Or reconnect the existing ones?
17:45:07  <PublicServer> *** V453000 has left the game (connection lost)
17:45:41  <PublicServer> *** V453000 has left the game (connection lost)
17:45:53  <Jkrueger> probably doesn't help that the load in point is right in a downtown area
17:46:20  <PublicServer> *** V453000 joined the game
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17:46:59  <Jkrueger> Hello Chris
17:47:01  <V453000> that my cpu struggles I can understand, but why does the god damn wifi lose connection all the time, is bad :)
17:47:15  <Chris_Booth_> hello all
17:47:29  <Jkrueger> cpu controls wifi radio?
17:47:32  <PublicServer> *** V453000 has left the game (connection lost)
17:47:34  <PublicServer> <avdg> sometimes internet connection drops if the cpu is at full load
17:47:57  <PublicServer> <avdg> I had that problem on my previous laptop
17:48:06  <V453000> hi
17:48:06  <V453000> Jkrueger, not really
17:48:06  <V453000> this time it is just the fucked up wifi :)
17:48:19  <PublicServer> <avdg> same on wire btw
17:48:39  <PublicServer> *** Chris Booth #1 joined the game
17:48:46  <Jkrueger> i would imagine ethernet has significantly lower cpu overhead
17:48:59  <Jkrueger> depending on the ip stack
17:49:31  <Jkrueger> and from what i hear microsoft network stack is terribad
17:49:37  <Jkrueger> at least on xp
17:49:58  <Jkrueger> i run 7 now
17:50:00  <PublicServer> <avdg> I had these disconnects on ubuntu and osx, so its not really os dependent iirc
17:50:43  <Jkrueger> yeah wifi doesn't seem to like ottd
17:50:53  <Jkrueger> i get dropped all the time on my laptop
17:50:56  <Jkrueger> at school
17:51:03  <Jkrueger> haven't tried it here
17:51:10  <Jkrueger> should i test it?
17:51:12  <PublicServer> <avdg> its maybe a cheap network :p
17:51:36  <Jkrueger> yeah i've got a cheap linksys
17:52:05  <Jkrueger> one of the later revisons that i can't run tomato or wrtg
17:52:17  <PublicServer> <avdg> I've throwen away the router from my dad, it sucks :p (linksys is much better)
17:52:56  <PublicServer> <Chris Booth #1> Netgear is by far the worst named router brand
17:53:05  <Jkrueger> soon as my sister gets a new laptop i'm going to look into a n- speed wifi router
17:53:19  <Jkrueger> yeah netgear sucks
17:53:24  <PublicServer> * avdg had us robotics or something with these characters
17:53:32  <Jkrueger> at least on the consumer level
17:53:52  <PublicServer> <avdg> it was a bad maintained router (kinda hacky)
17:54:00  <Jkrueger> i've heard they make very good commercial products.
17:54:37  <PublicServer> <Chris Booth #1> wow this game is super lagy on my 1.6 core 2 duo
17:54:38  <Jkrueger> but Cisco is the big name there i think
17:54:57  <PublicServer> <avdg> yeah, and I'm still waiting for the ipv6 patch :p
17:55:11  <PublicServer> <Chris Booth #1> Cisco has developed 1TB ethernet
17:55:19  <Jkrueger> oo want
17:55:23  <Jkrueger> lol
17:55:36  <Jkrueger> is that faster than fiberchannel?
17:55:46  <PublicServer> <avdg> yeah
17:55:56  <PublicServer> <Chris Booth #1> its only theoretical
17:56:07  <Jkrueger> is it over twisted copper?
17:56:16  <PublicServer> <avdg> thats unrealistic :p
17:56:33  <PublicServer> *** Chris Booth #1 has left the game (leaving)
17:56:54  <PublicServer> <avdg> light is always faster then electricity ;-)
17:56:58  <PublicServer> ***  made screenshot at 000064B2: http://ps.openttdcoop.org/publicserver/webcam/000064B2.png
17:57:12  <Chris_Booth_> it would have to be in fiber optics copper just could carry that amount of data
17:57:14  <PublicServer> <avdg> at least, never met exceptions
17:57:24  <PublicServer> <Mazur> It has less mass and less resistance, always.
17:59:50  <PublicServer> *** avdg has joined company #1
18:04:47  <PublicServer> <avdg> 2,87 mill atm :o
18:07:18  *** mulch has joined #openttdcoop
18:08:55  <PublicServer> *** Vinnie has joined company #1
18:08:55  *** mulch has quit IRC
18:09:28  <PublicServer> <Vinnie> hey who connected the sbahn on 05 to 12
18:11:06  <PublicServer> <Jkrueger> delete wrong track?
18:11:15  <PublicServer> <Vinnie> no my bad
18:11:21  <PublicServer> <Vinnie> need new glasses
18:11:27  <PublicServer> <Jkrueger> no worries
18:11:45  <PublicServer> <avdg> :o 1097 stations
18:11:47  <PublicServer> <Jkrueger> we're closing in on 2.9 pop
18:11:58  <PublicServer> ***  made screenshot at 00006EC4: http://ps.openttdcoop.org/publicserver/webcam/00006EC4.png
18:21:36  <PublicServer> <Vinnie> almost done
18:24:06  *** mulch has joined #openttdcoop
18:26:59  <PublicServer> ***  made screenshot at 000046CA: http://ps.openttdcoop.org/publicserver/webcam/000046CA.png
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18:30:08  <PublicServer> <avdg> poor slindstone bay station #689
18:30:40  <PublicServer> <avdg> many waiting, high rating
18:30:49  <PublicServer> <Mazur> Looking for it.
18:31:25  <PublicServer> <avdg> seems thats the case for many slindstone burb 2 stations
18:31:53  <PublicServer> <Mazur> Found hte prob.,
18:34:26  <PublicServer> <Mazur> Just a little big design error.
18:34:39  <PublicServer> <avdg> the big loop?
18:35:09  <PublicServer> <Mazur> No, lacking twoway red EOL to platforms.
18:35:27  <PublicServer> <Mazur> occupied platforms.
18:35:39  <PublicServer> <avdg> :p
18:36:41  <PublicServer> *** avdg has joined spectators
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18:38:59  <PublicServer> *** Amm1er joined the game
18:39:08  <PublicServer> <Vinnie> yes 05 is done
18:39:08  <PublicServer> <Jkrueger> hmm my trains won't take first two exits
18:39:36  <PublicServer> <Amm1er> hmm, can't handle it
18:39:38  <PublicServer> <Jkrueger> can't see exit?
18:39:55  <Ammler> !server_status
18:39:55  <PublicServer> Ammler:  19:39:55 up 223 days, 18:34,  0 users,  load average: 0.63, 0.56, 0.53
18:39:56  <PublicServer> Ammler: Cpu(s): 16.2%us,  6.2%sy,  4.4%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
18:39:57  <PublicServer> Ammler: 14778 openttd   30  10 93792  57m 3124 R   67  2.9   2571:14 ./openttd -c opentt
18:41:47  <PublicServer> <Amm1er> nice double lines
18:41:59  <PublicServer> ***  made screenshot at 0000AC65: http://ps.openttdcoop.org/publicserver/webcam/0000AC65.png
18:43:35  <PublicServer> *** Amm1er has left the game (connection lost)
18:48:48  <Vinnie> records
18:48:57  <Vinnie> !records
18:49:09  <PublicServer> <Mazur> 125k left.
18:49:29  <Vinnie> @records
18:49:29  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
18:49:41  <PublicServer> <Vinnie> ahhh
18:50:19  <PublicServer> <Vinnie> im gonna disconnect soon. will zoom fully out to see map ±P
18:50:35  <PublicServer> <avdg> use the map window :p
18:50:45  <PublicServer> <avdg> at least, if you want an overview
18:51:38  <Sylf> !password
18:51:38  <PublicServer> Sylf: antler
18:51:55  <PublicServer> <Vinnie> hello sylf
18:51:55  <PublicServer> *** Sylf joined the game
18:52:05  <PublicServer> <Sylf> 'lo
18:52:33  <PublicServer> <Vinnie> enough space to beat the record twice. including most trains
18:52:35  <PublicServer> <Jkrueger> sector 12 is done
18:54:36  <PublicServer> *** Chris Booth has left the game (leaving)
18:54:55  <PublicServer> *** Sylf has left the game (connection lost)
18:55:09  <PublicServer> *** Mazur has left the game (connection lost)
18:55:10  <Jkrueger> think we hit a critical mass or something
18:55:32  <Sylf> !password
18:55:32  <PublicServer> Sylf: riders
18:55:39  <Mazur> A network hiccup./
18:55:42  <PublicServer> *** Vinnie has left the game (connection lost)
18:56:00  <PublicServer> *** Mazur joined the game
18:56:01  <Chris_Booth> I would like to be that we have beaten single cargo output with paz
18:56:23  <PublicServer> *** Sylf joined the game
18:56:38  <Vinnie> how to measure. 200k pax from one city?
18:56:59  <PublicServer> ***  made screenshot at 0000DB1F: http://ps.openttdcoop.org/publicserver/webcam/0000DB1F.png
19:02:32  *** Vinnie has quit IRC
19:08:02  <PublicServer> <Mazur> 98k
19:12:00  <PublicServer> ***  made screenshot at 0003DD19: http://ps.openttdcoop.org/publicserver/webcam/0003DD19.png
19:13:27  <PublicServer> *** avdg has joined company #1
19:14:30  <PublicServer> <avdg> 3 mill
19:15:07  <Jkrueger> :)
19:15:27  <PublicServer> <Mazur> 3 Million!
19:15:31  *** heffer has joined #openttdcoop
19:15:35  <Jkrueger> ~20 mins till record
19:15:41  <PublicServer> <Mazur> Woot!
19:16:09  <mfb-> nice
19:18:50  <Jkrueger> oh wait
19:18:54  <Jkrueger> more like an hour
19:19:15  <PublicServer> * avdg thinks that an houre is more realistic
19:19:19  <Jkrueger> 3,075,000 not 2,025,000
19:19:40  <Jkrueger> 3,025,000
19:19:42  <PublicServer> <avdg> we are already at 3,006,000
19:20:28  <PublicServer> <avdg> well, it depends on how easy it is to expand for cities
19:22:00  <PublicServer> <avdg> hmmm, 12k
19:22:45  <PublicServer> <avdg> dropped at 8 again
19:23:15  <PublicServer> *** avdg has joined spectators
19:25:32  <PublicServer> <mfb> 315
19:26:21  <PublicServer> <mfb> 320
19:27:00  <PublicServer> ***  made screenshot at 0001DB5B: http://ps.openttdcoop.org/publicserver/webcam/0001DB5B.png
19:27:06  <PublicServer> <Jkrueger> gratburg doesn't want to expand
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19:28:06  <PublicServer> <avdg> what was the record again?
19:28:20  <PublicServer> <Jkrueger> 3,075,00
19:28:34  <PublicServer> <Jkrueger> 0
19:29:03  <PublicServer> <mfb> 28...
19:31:08  <PublicServer> <avdg> lets say arround 40 min from now?
19:33:06  <PublicServer> *** avdg has joined company #1
19:33:19  <PublicServer> <Mazur> 45k to go.
19:35:44  <PublicServer> <Mazur> 40k
19:35:50  <PublicServer> <Jkrueger> lol @ Prison cargo accepted
19:36:06  <PublicServer> <Mazur> Cakes with files?
19:36:17  <PublicServer> <Jkrueger> pax
19:37:53  <PublicServer> <Mazur> 30k
19:38:45  <PublicServer> * avdg thinks he should almost add 5 min to his eol quotum, but waits
19:39:33  <PublicServer> *** mfb has left the game (connection lost)
19:40:25  <PublicServer> <Jkrueger> will gratburg spread to the other half or should i fund another city?
19:40:50  <PublicServer> <avdg> hmm, that corrupts the estimation a bit right? :p
19:42:00  <PublicServer> ***  made screenshot at 00006AC4: http://ps.openttdcoop.org/publicserver/webcam/00006AC4.png
19:42:42  <glevans2> hey Mazur, got a link for you...  http://www.youtube.com/watch?v=a9xAKttWgP4
19:42:43  <Webster> Title: YouTube - Conways Game Of Life in APL (at www.youtube.com)
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19:51:12  <PublicServer> <Mazur> 10k
19:51:18  <PublicServer> <avdg> hmm
19:51:30  <PublicServer> <avdg> and 9 min before my min quota
19:52:12  <PublicServer> <avdg> I think I've lost
19:52:33  <PublicServer> *** glevans2 joined the game
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19:53:28  <PublicServer> <avdg> hit
19:53:35  <PublicServer> <Sylf> ding ding ding ding
19:53:46  <PublicServer> <avdg> 7 min before my eta :(
19:54:38  <PublicServer> <Mazur> Yeah, avdg, that was before I needed some necessary second trains to 3 stations.
19:56:41  <PublicServer> <avdg> bleh, lets get 3,5?
19:56:49  <PublicServer> <avdg> I don't know about 4
19:57:00  <PublicServer> ***  made screenshot at 00024184: http://ps.openttdcoop.org/publicserver/webcam/00024184.png
19:57:10  <PublicServer> <avdg> my cpu would spigg at me then (unless there are enough other players with more powerfull cpus)
19:59:38  <PublicServer> <Mazur> Ok, Brunner time, brb after.
19:59:53  <PublicServer> <avdg> later
19:59:56  <PublicServer> <Mazur> (Breakfast/lunch/dinner.)
20:00:34  <PublicServer> <Mazur> I'll stay in to help ensure pause avoidance.
20:00:49  <PublicServer> <avdg> don't crash ;-)
20:02:50  <PublicServer> *** mfb joined the game
20:02:54  <PublicServer> <mfb> wow nice
20:02:56  <PublicServer> <avdg> wb
20:09:41  *** Chris_Booth_ has quit IRC
20:10:55  <PublicServer> <mfb> so many empty tiles left...
20:11:19  <PublicServer> <mfb> ~50%
20:11:55  <PublicServer> <Sylf> oooh, train limit again
20:12:00  <PublicServer> ***  made screenshot at 00034167: http://ps.openttdcoop.org/publicserver/webcam/00034167.png
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20:16:42  <PublicServer> *** Jkrueger has left the game (connection lost)
20:16:51  <Jkrueger> back later
20:16:54  *** Jkrueger has quit IRC
20:16:58  <PublicServer> <avdg> later
20:26:53  *** murr7y has joined #openttdcoop
20:27:01  <PublicServer> ***  made screenshot at 00033723: http://ps.openttdcoop.org/publicserver/webcam/00033723.png
20:34:23  <PublicServer> *** Intexon joined the game
20:34:26  <PublicServer> <avdg> hey
20:34:28  <PublicServer> <Intexon> hi
20:34:28  <PublicServer> <mfb> hi
20:34:32  <PublicServer> <Mazur> Intel!
20:35:29  <PublicServer> *** Intexon has left the game (connection lost)
20:42:02  <PublicServer> ***  made screenshot at 00036179: http://ps.openttdcoop.org/publicserver/webcam/00036179.png
20:43:16  <PublicServer> <Mazur> Ah, Sylf, you tok down the barrier between Leiden and Mindwood, I see.
20:43:23  <PublicServer> <Sylf> yeah
20:43:27  <PublicServer> <Sylf> and De Kooi too
20:43:42  <PublicServer> <Mazur> Same thing.
20:43:44  <PublicServer> <Sylf> De Kooi exploded to south
20:45:01  <PublicServer> <Mazur> Btw, you wer right, as long as the whole town is in catchment,  it doesn;t matter _how_ you start it.
20:45:40  <PublicServer> <Sylf> oki
20:46:07  <PublicServer> <Mazur> Mad Fool Bay was started without initial confinement.
20:46:13  <PublicServer> <avdg> something stuck on the ml? or is it that big wave again?
20:46:40  <PublicServer> <Mazur> Wave to hte passing trains, the pax will like that: something happening.
20:46:43  <PublicServer> <avdg> very big wave
20:47:18  <PublicServer> <Sylf> why are we using only 2 lines out of 4?
20:47:32  <PublicServer> <mfb> reduces the waves a bit
20:47:42  <PublicServer> <mfb> as the maximum throughput is lower
20:48:02  <PublicServer> <mfb> and yes, we had bigger waves before
20:49:08  <PublicServer> <Sylf> I don't understand what's the big deal is with waves
20:49:14  <PublicServer> <Sylf> these jams look just as bad
20:49:20  <PublicServer> <avdg> waiting pax and rating
20:50:22  <PublicServer> <Sylf> still not convinced
20:50:31  <PublicServer> <avdg> bleh, found a signalgap at the end of a station
20:50:37  <PublicServer> <Mazur> Jams cause waiting pax, too.
20:50:47  <PublicServer> <mfb> signal gaps can reduce waves, too
20:51:06  <PublicServer> <mfb> as long as they are not generating jams
20:51:08  <PublicServer> <avdg> not in my case
20:51:22  <PublicServer> <avdg> missing signal at exit join
20:51:48  <PublicServer> <mfb> k, proof of concept done (boxtowns)
20:52:22  <PublicServer> <Mazur> mfb: What is that?
20:52:51  <PublicServer> <mfb> would be possible to get the record with small towns and trams only
20:53:05  <PublicServer> <avdg> we've done it before
20:53:21  <PublicServer> <mfb> 256 boxtowns -> 3300k
20:53:23  <PublicServer> <avdg> at least, mark did a giant example somewhere in the savegames
20:53:33  <PublicServer> <mfb> ah ok
20:54:04  <PublicServer> <mfb> smallboxtown is even better at the moment
20:54:18  <PublicServer> <mfb> ~4.4 million
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20:56:03  <CyberSoul> !password
20:56:03  <PublicServer> CyberSoul: fogged
20:56:23  <PublicServer> *** Cyber joined the game
20:56:29  <PublicServer> <avdg> hey Cyber
20:56:36  <PublicServer> <Cyber> heyo
20:56:46  <PublicServer> <Mazur> Hi.
20:57:02  <PublicServer> ***  made screenshot at 0000C00C: http://ps.openttdcoop.org/publicserver/webcam/0000C00C.png
20:57:09  <PublicServer> <avdg> bye
20:57:15  <PublicServer> <avdg> :p
20:57:25  <PublicServer> *** avdg has left the game (leaving)
21:03:22  <Razaekel> !password
21:03:22  <PublicServer> Razaekel: fogged
21:03:38  <mfb-> ok
21:03:41  <PublicServer> *** Razaekel joined the game
21:04:07  <mfb-> if we want to boost world population, that is a good way to get a high value
21:04:15  <Razaekel> !players
21:04:18  <PublicServer> Razaekel: Client 695 (Orange) is mfb, in company 1 (Head to Toe!)
21:04:18  <PublicServer> Razaekel: Client 595 is DayDreamer, a spectator
21:04:18  <PublicServer> Razaekel: Client 699 is Cyber, a spectator
21:04:18  <PublicServer> Razaekel: Client 686 (Orange) is Mazur, in company 1 (Head to Toe!)
21:04:18  <PublicServer> Razaekel: Client 690 (Orange) is Sylf, in company 1 (Head to Toe!)
21:04:18  <PublicServer> Razaekel: Client 701 (Orange) is Razaekel, in company 1 (Head to Toe!)
21:04:28  <PublicServer> <Razaekel> anybody that can increase the train limit?
21:05:28  *** Mitcian has quit IRC
21:07:48  <V453000> !rcon set max_trains
21:07:48  <PublicServer> V453000: Current value for 'max_trains' is: '1750' (min: 0, max: 5000)
21:07:49  <V453000> !info
21:07:49  <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 140397449677  Loan: 0  Value: 140479934767  (T:1750, R:188, P:0, S:0) unprotected
21:07:56  <V453000> !rcon set max_trains 2000
21:07:57  <PublicServer> <Razaekel> thanks V
21:07:58  <V453000> there you go
21:09:02  <PublicServer> <mfb> maybe that order list can help
21:09:31  <PublicServer> <mfb> if trains are part of a wave (load after station 9 <50%), they wait a bit longer in station 11
21:10:41  <V453000> definitely not a bad idea :)
21:11:03  <PublicServer> <mfb> let's see if we have waves which can carry all passengers there
21:11:13  <PublicServer> <mfb> 15k waiting at the moment
21:11:59  <PublicServer> <mfb> 30k ...
21:12:03  <PublicServer> ***  made screenshot at 00001E71: http://ps.openttdcoop.org/publicserver/webcam/00001E71.png
21:12:57  <PublicServer> <mfb> ok
21:12:59  <PublicServer> <mfb> wave is there
21:15:10  <PublicServer> <Razaekel> god, cheesecake brownie ice cream is sooooo good
21:15:38  <PublicServer> <mfb> 9300k world population if smallboxtown would be copied...
21:15:40  <PublicServer> <Mazur> So was hte Fu Yong Hai Crab I just ate.
21:15:58  <PublicServer> <mfb> so maybe even 10mio would be possible
21:16:49  <PublicServer> *** Chris Booth joined the game
21:16:49  <V453000> mfb: this game is a great success. Not only in completely shutting down the old dirty record, but also showing that we can go even further
21:17:20  <PublicServer> <mfb> what is dirty about the old record?
21:17:26  <PublicServer> <Razaekel> oh, we're nowhere near the max
21:17:32  <V453000> and we mainly set the record into terms of proper building :) having 1% or such transported is just nothing special
21:17:32  <PublicServer> <Razaekel> at all
21:17:32  <PublicServer> <Chris Booth> had like 33% passenger transport
21:17:51  <V453000> as Chris_Booth says, although I am not sure if it wasnt even much lower (I think it was)
21:18:01  <PublicServer> <Mazur> We have not even utilised all available area yet.
21:18:03  <PublicServer> <mfb> ok
21:18:21  <PublicServer> <mfb> and ML could handle twice the current traffic
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21:18:24  <PublicServer> <Razaekel> wth is with boxtown and smallboxtown?
21:18:38  <PublicServer> <Mazur> I wonder the same, Raz.
21:18:42  <PublicServer> <mfb> just a test how much is possible
21:18:53  <PublicServer> <mfb> (>9million)
21:18:56  <PublicServer> <Razaekel> >.>
21:19:02  <PublicServer> <Mazur> Yes, bt what is it?
21:19:13  <PublicServer> <Razaekel> if you can figure out an ideal train track layout
21:19:20  <PublicServer> <Razaekel> i'll implement it in 19 and 20
21:19:22  <PublicServer> <mfb> 256 boxtowns would give a world population of over 10 million
21:20:20  <PublicServer> <Razaekel> although
21:20:22  <PublicServer> <Razaekel> hmm
21:20:44  <PublicServer> <mfb> ok, pax transport is a bit bad at the moment
21:20:55  <PublicServer> <mfb> well, just more trams
21:23:22  <PublicServer> <Razaekel> wait
21:23:32  <PublicServer> <Razaekel> that 10M max assumes no trains
21:23:38  <PublicServer> <Razaekel> all rv
21:23:48  <PublicServer> <Razaekel> cause trains take up space that cant be used for buildings
21:24:17  <PublicServer> <mfb> mainhattan and smalltown have some layout like that
21:24:34  <PublicServer> <mfb> can be done with single-tile-tracks, too
21:24:48  <PublicServer> <Mazur> Boxtown is inly transporting 41%.
21:25:02  <PublicServer> <mfb> didn't add enough trams
21:25:08  <PublicServer> <Razaekel> what's smalltown's transport %?
21:25:22  <PublicServer> <Mazur> About 2/3.
21:25:22  <PublicServer> <mfb> >70%
21:25:28  <PublicServer> <Razaekel> interesting
21:25:36  <V453000> in my opinion, the only way how to reach more population is to use longer trains and more effective network, otherwise we will lag out even sooner ;)
21:25:38  <PublicServer> <mfb> 73%
21:25:48  <PublicServer> <Mazur> 64%
21:25:59  <PublicServer> <mfb> ?
21:26:05  <PublicServer> <Razaekel> i'm gonna lay out a network idea
21:26:11  <PublicServer> <Razaekel> in area 19
21:26:15  <PublicServer> <Mazur> Smalltown 64%
21:26:19  <PublicServer> <mfb> oh, smalltown needs more trains
21:26:32  <PublicServer> <Mazur> Smallboxtown: 64%, I mean.
21:26:36  <PublicServer> <mfb> 40/56=0.72
21:26:44  <PublicServer> <mfb> I don't know how you get 64%
21:26:46  <PublicServer> <mfb> ah ok
21:26:54  <PublicServer> <Razaekel> wtf
21:26:56  <PublicServer> <Razaekel> water
21:27:02  <PublicServer> <mfb> hmm, "needs more trains"
21:27:03  <PublicServer> ***  made screenshot at 00010801: http://ps.openttdcoop.org/publicserver/webcam/00010801.png
21:27:11  <V453000> question: do all towns have 50%+ ?
21:27:13  <PublicServer> <mfb> ah ok, limit 2k now
21:27:24  <PublicServer> <Chris Booth> no
21:27:31  <PublicServer> <mfb> 03 may be a problem again
21:27:45  <PublicServer> <Chris Booth> ooh no 03 is fine atm I was wrong
21:27:48  <PublicServer> <Chris Booth> yes all town do beat 50%
21:27:50  <PublicServer> <mfb> wtf only 3 trains in the line
21:28:28  <PublicServer> <Mazur> 03 has 50.78%
21:28:39  <PublicServer> <mfb> ok
21:28:42  <V453000> that is pretty close
21:28:44  <PublicServer> <Mazur> Garfingley:, that is.
21:28:46  <PublicServer> <mfb> may change very month
21:28:54  <V453000> would be nice to improve that a bit ... if you can, please
21:29:10  <PublicServer> <mfb> problem: the SBahn-system there is a mess
21:29:49  <PublicServer> <Chris Booth> it has been all game and james was told when he built it the it wouldnt work
21:30:21  <PublicServer> <Chris Booth> but @ only 117k it can be majic buldozed and we still would get the record in the next few months
21:31:40  <PublicServer> <mfb> add more boxtowns? ;)
21:31:48  <PublicServer> <Chris Booth> no
21:31:59  <PublicServer> <mfb> only joking
21:32:07  <PublicServer> <Chris Booth> they don't supply to the ML
21:32:21  <PublicServer> <Chris Booth> and I think Razaekel may get pissed off if you keep building in his square
21:32:44  <PublicServer> <mfb> just let 19 grow, and we don't get problems with 03
21:33:06  <PublicServer> <mfb> btw. that can be moved one tile
21:34:14  <PublicServer> *** DayDreamer has left the game (connection lost)
21:34:18  <PublicServer> <Razaekel> not mad
21:34:21  <PublicServer> <Razaekel> go ahead
21:34:27  <PublicServer> <mfb> ?
21:36:06  *** DayDreamer has quit IRC
21:36:16  <PublicServer> <Chris Booth> Leiden: is being killed :'(
21:36:59  <PublicServer> <mfb> but we have a really nice area there
21:37:13  <PublicServer> <mfb> just 1/4 of 01 is empty
21:37:40  <PublicServer> <Chris Booth> that is less the 1/4
21:37:46  <PublicServer> <mfb> ok
21:38:00  <PublicServer> <Chris Booth> 31x 45 tiles not built
21:38:02  <PublicServer> <Mazur> ShallI switch those orderless trains in 03 over to trains with orders?  That way, the bit platforms can get two trains.
21:38:17  <PublicServer> <Mazur> s/bit/big/
21:38:20  <PublicServer> <Chris Booth> yes no full load
21:38:35  <PublicServer> <mfb> full load for the suburbs
21:38:41  <PublicServer> <mfb> (+1train there)
21:40:03  <PublicServer> *** Cyber has left the game (leaving)
21:40:30  <CyberSoul> !password
21:40:30  <PublicServer> CyberSoul: pearls
21:40:58  <PublicServer> *** CyberSoul joined the game
21:41:24  <PublicServer> *** Chris Booth has left the game (desync error)
21:41:26  <PublicServer> *** mfb has left the game (connection lost)
21:41:26  <PublicServer> *** Razaekel has left the game (desync error)
21:41:26  <PublicServer> *** Sylf has left the game (connection lost)
21:41:34  <Chris_Booth> lol mass desync
21:41:37  <Sylf> wow
21:41:45  <Sylf> !password
21:41:45  <PublicServer> Sylf: pearls
21:41:48  <PublicServer> *** mfb joined the game
21:42:03  <PublicServer> ***  made screenshot at 000195D0: http://ps.openttdcoop.org/publicserver/webcam/000195D0.png
21:42:07  <PublicServer> *** Sylf joined the game
21:43:37  <PublicServer> <Sylf> so, do we get to rebuild Garfingley (area 3) SBahn?
21:44:19  <PublicServer> <Sylf> or at least improve it
21:45:13  <PublicServer> *** Razaekel joined the game
21:48:17  <PublicServer> <Razaekel> ah i see
21:48:19  <PublicServer> <Razaekel> ok
21:49:08  <PublicServer> <Razaekel> you think 3tl is good, or should i increase it?
21:49:53  <Razaekel> @clcalc maglev 3
21:49:53  <Webster> Razaekel: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
21:50:12  <Razaekel> @clcalc maglev 4
21:50:12  <Webster> Razaekel: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph
21:53:49  <PublicServer> <mfb> wtf boxtown grows like hell
21:54:49  <PublicServer> *** Sylf has left the game (connection lost)
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21:58:54  <PublicServer> <mfb> I can continue that pattern at 19
21:59:02  <PublicServer> <Razaekel> it'd be great
22:01:25  <Jkrueger> !password
22:01:25  <PublicServer> Jkrueger: fiasco
22:01:53  <PublicServer> *** Jkrueger joined the game
22:02:32  <PublicServer> <Jkrueger> hmm still not spreading
22:09:44  <PublicServer> <mfb> some strange tracks at sign "?"
22:10:01  <PublicServer> <Razaekel> intentional
22:10:11  <PublicServer> <Razaekel> tunnel's already long enough
22:10:17  <PublicServer> <Razaekel> that's to shorten em a bit
22:10:20  <PublicServer> <mfb> well, one connection was missing
22:11:16  <PublicServer> <mfb> btw: station 1255-1257 will get the drop?
22:11:24  <PublicServer> <mfb> or where is the drop?
22:11:33  <PublicServer> <mfb> ah k
22:12:03  <PublicServer> ***  made screenshot at 00018826: http://ps.openttdcoop.org/publicserver/webcam/00018826.png
22:12:07  *** Razmir has joined #openttdcoop
22:12:43  <PublicServer> <mfb> bus stops..
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22:31:01  <PublicServer> <Mazur> Ok, Station  check in 03, to see if I got it right.
22:35:21  <PublicServer> <mfb> no own town? ;)
22:35:21  <PublicServer> <Mazur> Ok, It's all a bit more kosher now.
22:35:29  <PublicServer> <Razaekel> nope
22:35:32  <PublicServer> <mfb> ok
22:35:35  <PublicServer> <Razaekel> gonna attach it to boxtown
22:36:12  <PublicServer> <mfb> maglev bridge?
22:38:48  <PublicServer> <Razaekel> ah screw it
22:39:43  <PublicServer> <Razaekel> how do you found a town?
22:39:51  <PublicServer> <mfb> town menu
22:40:06  <PublicServer> <mfb> next to the map icon
22:40:21  <PublicServer> <Razaekel> i just have name, population, and world pop
22:40:25  <PublicServer> <Razaekel> nvm
22:42:04  <PublicServer> ***  made screenshot at 0001741E: http://ps.openttdcoop.org/publicserver/webcam/0001741E.png
22:44:59  <PublicServer> <Mazur> Garfingley: up to 54.66%.
22:45:04  <PublicServer> <mfb> nice
22:45:10  <PublicServer> <Razaekel> where do you find that number?
22:45:18  <PublicServer> <mfb> calculate it by hand
22:45:22  <PublicServer> <Razaekel> ah
22:45:53  <PublicServer> <Mazur> Raz: Open the City tab (click on hte name), and divide "pazz lst mon"/maz.
22:46:01  <PublicServer> <Mazur> Or by max.
22:46:05  <PublicServer> <Razaekel> that means bruwood is about 9%
22:46:20  <PublicServer> <mfb> no
22:46:27  <PublicServer> <mfb> 3939/6091
22:46:43  <PublicServer> <Mazur> No, 3939/6091, about 2/3.
22:46:46  <PublicServer> <Razaekel> 64.66
22:48:48  *** valhalla2w is now known as valhallasw
22:49:23  <PublicServer> <mfb> one less :)
22:52:04  <PublicServer> <Mazur> Did an appendectomy at !wtf.
22:52:26  <PublicServer> <Razaekel> O.o
22:52:40  <PublicServer> <Mazur> No, a Siamese twin separation.
22:52:42  <PublicServer> <mfb> I don't think trains will use the depot unless the whole system is jamming
22:53:16  <PublicServer> <Mazur> hey are for removing surplus trains when you add one and it's too much.
22:53:28  <PublicServer> <mfb> well ok
22:53:37  <PublicServer> <Mazur> I removed about 40?
22:54:15  <PublicServer> <Mazur> 30, to be exact.
22:54:18  <PublicServer> <Razaekel> grow, my pretty, grow!
22:54:28  <PublicServer> <mfb> wtf.... the system has walked stations, too
22:54:44  <PublicServer> <mfb> makes the old 50% even worse
22:54:46  <PublicServer> <Razaekel> there is absolutely nothing wrong with walked stations
22:54:52  <PublicServer> <Razaekel> at all
22:54:56  <PublicServer> <mfb> well, it is ugly
22:55:06  <PublicServer> <Razaekel> just call em subways
22:55:14  <PublicServer> <mfb> 30x30 tiles of city with some bus stops and no bus ever coming?
22:56:21  <PublicServer> <Mazur> Oh, you set an AI on a townlet or something?
22:56:31  <PublicServer> <mfb> ?
22:56:45  <PublicServer> <Mazur> You said hte system walked stations?
22:57:00  <PublicServer> <mfb> I try to avoid that
22:57:04  <PublicServer> ***  made screenshot at 0001F9DC: http://ps.openttdcoop.org/publicserver/webcam/0001F9DC.png
22:57:23  <PublicServer> <mfb> butford uses large stations, too, but at least there is a train waiting for passengers in all parts
22:57:31  <PublicServer> <mfb> (unless it is unloading)
22:57:46  <PublicServer> <Mazur> Oh, a swaety Alyssa Milano in training bikini.
23:00:55  <PublicServer> <mfb> 3.4 million
23:01:01  <PublicServer> <Mazur> Oh, Razaekel, if I'd build another area, I'd use your pattern with one change: the cross right _after_ the platforms, so you ahve a single train waiting area in fromt of each for a seond train that is _just _ too soon.
23:01:11  <PublicServer> <mfb> and coruscant could reach 100k++ without problems
23:02:26  <PublicServer> <Razaekel> i'm gonna mirror coruscant on the other side
23:03:09  <PublicServer> <Razaekel> so coruscant could reach 200k, prolly
23:04:27  <PublicServer> <Mazur> And I was telling you now, because it's not to late too change them over without disrupting the whole shebang.
23:04:42  <PublicServer> <Razaekel> true
23:05:18  <PublicServer> <mfb> good night
23:05:40  <PublicServer> <Mazur> Except there is not room for the signal separating the waiting are from the platform.
23:05:52  <PublicServer> <mfb> should work with PBS
23:05:54  <PublicServer> <Mazur> Or is there.
23:05:56  <PublicServer> <Mazur> k
23:06:33  <PublicServer> <mfb> well, just test it
23:06:44  <PublicServer> *** mfb has left the game (connection lost)
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23:12:07  <PublicServer> ***  made screenshot at 00014A07: http://ps.openttdcoop.org/publicserver/webcam/00014A07.png
23:12:07  <V453000> !password
23:12:07  <PublicServer> V453000: somber
23:12:28  <PublicServer> <V453000> hi
23:12:28  <PublicServer> *** V453000 joined the game
23:12:35  <PublicServer> <Mazur> Hi V-snare.
23:12:39  <PublicServer> <Jkrueger> Hi V
23:12:44  <PublicServer> *** V453000 has left the game (connection lost)
23:12:53  <V453000> hmm :)
23:12:58  <PublicServer> <Mazur> Tansparancy.
23:13:09  <PublicServer> *** V453000 joined the game
23:13:26  <PublicServer> <V453000> yes, that helps a lot ;)
23:13:36  <PublicServer> <Mazur> A bit.
23:13:38  <PublicServer> <Mazur> :-)
23:13:56  <PublicServer> <Mazur> I twiddled a bit with 03.
23:14:51  <PublicServer> *** V453000 has left the game (connection lost)
23:15:15  <V453000> I see :) good
23:15:48  <PublicServer> <Razaekel> this map is raping computers left and right
23:15:50  <PublicServer> *** V453000 joined the game
23:16:03  <PublicServer> <V453000> I mainly have terrible connection here
23:16:09  <PublicServer> <V453000> will be better on tuesday
23:17:15  *** Razmir has left #openttdcoop
23:17:17  <PublicServer> <Mazur> I've only a 2.40 Core2, and i'm running fine, others have 2.53 and mention sluggishness.  I guess hthey run W*nd*ws.
23:17:23  <PublicServer> *** V453000 has left the game (connection lost)
23:17:35  <PublicServer> <Jkrueger> what are you running maz?
23:18:48  <PublicServer> <Razaekel> thanks for that idea, maz
23:18:54  <PublicServer> <Mazur> Fedora Core 12, OTTD, Firefox, Evolution, xchat2, PySol.
23:19:01  <PublicServer> <Razaekel> now all the stations will have a waiting space in front
23:19:11  <PublicServer> <Mazur> And a few terminals, but they don;t count.
23:19:26  <PublicServer> <Mazur>  My most sincere pleasure, Raz.
23:19:55  <PublicServer> <Razaekel> except
23:19:57  <PublicServer> <Razaekel> >.<
23:20:11  <PublicServer> <Razaekel> it messes with track reservations
23:20:39  <PublicServer> <Mazur> It was a thing that bugged me in several of my sections: When I added a second train, they'd sometimes hold up full trains heading for the drop point.
23:20:58  <V453000> !password
23:20:58  <PublicServer> V453000: somber
23:21:06  <PublicServer> <Mazur> Or otherwise they'd miss the platform freeing up by 3 seconds.
23:21:18  <PublicServer> *** V453000 joined the game
23:21:49  <PublicServer> <Mazur> Not a big problem, but a little annoyance nonetheless.
23:21:57  *** Chillosophy has quit IRC
23:21:59  <PublicServer> <Razaekel> this arrangement isn't gonna work
23:22:01  <PublicServer> <Razaekel> it seems
23:22:12  <PublicServer> <Mazur> No?
23:22:20  <PublicServer> <Razaekel> have to move the raods around
23:22:30  <PublicServer> *** V453000 has left the game (leaving)
23:23:11  <PublicServer> <Mazur> If I can help, just name it.
23:24:02  <PublicServer> <Razaekel> yea, it wont work
23:24:18  <PublicServer> <Razaekel> i would need to use tl5 trains
23:24:20  <PublicServer> <Razaekel> instead of tl6
23:24:47  <PublicServer> <Razaekel> and adjusting coruscant to tl5 would entail demolishing most of it
23:25:43  <PublicServer> <Razaekel> wish i had copy/paste
23:25:45  <PublicServer> <Razaekel> >.>
23:26:00  <PublicServer> <Mazur> Yep.
23:26:04  <PublicServer> <Mazur> :-)
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