Config
Log for #openttdcoop on 27th February 2011:
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00:13:54  *** roboboy has joined #openttdcoop
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00:57:47  <Mazur> Still not back from hte shop, eh?
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01:47:45  <Capeguy> !players
01:47:51  <Capeguy> !password
01:48:04  <Capeguy> Owh, maintainence.
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04:40:54  <lych> !password
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04:47:48  <Mazur> Still in the shop.
04:48:08  <Sylf> grr
04:49:03  <Mazur> Yep.
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08:39:15  <Vinnie> goodmorning
08:41:12  <hylje> morning
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10:01:11  <JamesG> !password
10:01:19  <JamesG> Oh, the downtime
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11:39:21  <PublicServer> Autopilot engaged
11:39:21  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
11:39:21  *** ChanServ sets mode: +v PublicServer
11:39:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run)"
11:39:33  <PublicServer> ***  made screenshot at 0000822A: http://ps.openttdcoop.org/publicserver/webcam/0000822A.png
11:39:43  <Ammler> @topic remove -1
11:39:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
11:40:30  <JamesG> That bot is clever
11:40:34  <PublicServer> *** Game still paused (number of players)
11:40:37  <PublicServer> *** Amm1er joined the game
11:40:50  <Ammler> !getbot
11:40:55  <Ammler> !date
11:40:55  <PublicServer> Ammler:  1 May 2171
11:42:08  <Ammler> someone here who was here yesterday evening and could check if the running map is ok?
11:42:34  <PublicServer> *** Amm1er has left the game (leaving)
11:45:28  <MrD2DG> Wiat pub server is up?
11:45:32  <MrD2DG> *Wait
11:45:59  <MrD2DG> !password
11:45:59  <PublicServer> MrD2DG: bulled
11:49:48  *** scrlk has joined #openttdcoop
11:50:04  <PublicServer> *** Game still paused (number of players)
11:50:05  <PublicServer> *** MrD2DG joined the game
11:50:25  <scrlk> server up
11:50:31  <MrD2DG> Yep
11:50:48  <scrlk> shows as offline
11:50:56  <MrD2DG> Try again in on it now
11:51:10  <scrlk> no go
11:51:26  <MrD2DG> Weird...
11:53:02  <Ammler> scrlk: I also updated...
11:53:22  <scrlk> oooh
11:53:26  <MrD2DG> xD
11:53:34  <scrlk> !password
11:53:35  <PublicServer> scrlk: bulled
11:53:40  <scrlk> im in
11:53:41  <scrlk> :)
11:53:41  <PublicServer> *** Game still paused (number of players)
11:53:41  <PublicServer> *** Game unpaused (number of players)
11:53:42  <PublicServer> *** scrlk joined the game
11:53:47  <PublicServer> <MrD2DG> :P
11:54:00  <Ammler> is the map up to date?
11:54:07  <PublicServer> <scrlk> yeah
11:54:11  <PublicServer> <MrD2DG> I think so
11:54:13  <Ammler> fine :-)
11:54:34  <PublicServer> ***  made screenshot at 00018391: http://ps.openttdcoop.org/publicserver/webcam/00018391.png
11:54:49  <Vinnie> thank you Ammler. So what is new on the new serverlocation?
11:56:04  <Ammler> no idea, you need to ask our lovely sponsor :-)
11:56:17  <Vinnie> !dl win32
11:56:17  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip
11:56:20  <PublicServer> <MrD2DG> Ohh you moved servers
11:56:25  <Ammler> @seen Phoenix*
11:56:25  <Webster> Ammler: Phoenix* could be Phoenix_the_II (15 hours, 55 minutes, and 1 second ago) or PhoenixII (1 year, 6 weeks, 3 days, 13 hours, 35 minutes, and 25 seconds ago)
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11:57:02  <Ammler> I would say, nothing changed for us
11:57:16  <Vinnie> !password
11:57:16  <PublicServer> Vinnie: supple
11:57:22  <PublicServer> *** scrlk has left the game (connection lost)
11:57:22  <PublicServer> *** Game paused (number of players)
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11:57:37  <PublicServer> *** Game still paused (number of players)
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12:00:00  <PublicServer> <Vinnie> time for a new SLH
12:00:23  <PublicServer> <MrD2DG> Just finishing mine off from yesterday
12:03:04  <PublicServer> *** MrD2DG has left the game (connection lost)
12:03:04  <PublicServer> *** Game paused (number of players)
12:03:12  <PublicServer> <Vinnie> ahhh :(
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12:09:34  <PublicServer> ***  made screenshot at 0001FD59: http://ps.openttdcoop.org/publicserver/webcam/0001FD59.png
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12:12:06  <PublicServer> *** Game still paused (number of players)
12:12:06  <PublicServer> *** Game unpaused (number of players)
12:12:06  <PublicServer> *** mfb joined the game
12:12:10  <PublicServer> <Vinnie> hello mfb
12:12:12  <PublicServer> <mfb> hi
12:12:40  <lych> !password
12:12:40  <PublicServer> lych: marted
12:14:16  <PublicServer> <mfb> SLH 05 looks ready?
12:14:39  <PublicServer> <Vinnie> why are there depots?
12:14:47  <PublicServer> <mfb> no idea
12:15:15  <PublicServer> *** mfb has joined spectators
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12:15:58  <PublicServer> <Vinnie> it might not be finished yet
12:18:57  <lych> hey
12:18:59  <PublicServer> *** lych has left the game (connection lost)
12:18:59  <PublicServer> *** Game paused (number of players)
12:19:03  <PublicServer> <Vinnie> hello
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12:19:15  <PublicServer> *** Game still paused (number of players)
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12:19:29  <MrD2DG> !Password
12:19:33  <MrD2DG> !password
12:19:33  <PublicServer> MrD2DG: marted
12:19:43  <PublicServer> *** MrD2DG joined the game
12:20:45  <PublicServer> <lych> seems like
12:20:51  <PublicServer> <lych> theres not much left to do
12:20:59  <PublicServer> <Vinnie> for SLH05?
12:21:02  <PublicServer> <MrD2DG> Build an SLH?
12:21:18  <PublicServer> <Vinnie> you can finish my SLH
12:21:26  <PublicServer> <lych> nah its alright
12:21:40  <PublicServer> <MrD2DG> SLH05 needs proper electrification
12:24:34  <PublicServer> ***  made screenshot at 0001ED65: http://ps.openttdcoop.org/publicserver/webcam/0001ED65.png
12:26:49  <PublicServer> <MrD2DG> Someone check SLH15 please, tell me if i missed anything (except signals)
12:27:34  <PublicServer> <MrD2DG> How are they unsynced?
12:27:45  <PublicServer> <Vinnie> count the diagonals
12:27:50  <PublicServer> <MrD2DG> Ooh
12:29:07  <PublicServer> <MrD2DG> K
12:29:15  <PublicServer> <Vinnie> np
12:29:41  <PublicServer> <MrD2DG> But for the first set of bridges shouldnt they be in sync because the split after the diag?
12:30:10  <PublicServer> <Vinnie> you can never make it synced if you make a 90 degree turn
12:30:24  <PublicServer> <MrD2DG> K
12:30:26  <PublicServer> <Vinnie> you need to merge them and then split again after the urn
12:30:34  <PublicServer> <Vinnie> turn
12:32:35  <PublicServer> <MrD2DG> So it should be ABAB
12:32:56  <PublicServer> <Vinnie> AABB would be prefered
12:33:06  <PublicServer> <MrD2DG> k
12:33:52  <PublicServer> <MrD2DG> oh
12:39:34  <PublicServer> ***  made screenshot at 0001AD90: http://ps.openttdcoop.org/publicserver/webcam/0001AD90.png
12:42:01  <PublicServer> <lych> at !here
12:42:07  <PublicServer> <lych> shouldnt this be doubled
12:42:14  <PublicServer> <lych> or does it not matter
12:42:30  <PublicServer> <MrD2DG> well since then tunnels arent i guess your right
12:42:48  <PublicServer> <Vinnie> if it gets really crowded it should matter
12:43:02  <PublicServer> <Vinnie> but it can go without for now
12:45:32  <PublicServer> <Vinnie> oke i improved my SLH 08
12:45:56  <PublicServer> <Vinnie> who want to help with a new SLH?
12:46:10  <PublicServer> <MrD2DG> Well you can do my bridges @ here
12:46:18  <PublicServer> <lych> i dont mind
12:46:20  <PublicServer> <lych> wher
12:46:26  <PublicServer> <MrD2DG> SLH 15
12:46:28  <PublicServer> <MrD2DG> here sign
12:48:36  <PublicServer> <lych> slh 18? going east?
12:48:44  <PublicServer> <Vinnie> 1 sec lych
12:48:50  <PublicServer> <Vinnie> i ant to make it hard
12:49:04  <PublicServer> *** lych has left the game (connection lost)
12:49:12  <lych> !password
12:49:12  <PublicServer> lych: carved
12:49:26  <PublicServer> *** lych joined the game
12:50:26  <PublicServer> <Vinnie> like that MrD2DG?
12:50:34  <PublicServer> <lych> v nice
12:50:34  <PublicServer> <MrD2DG> Yeah you misses a line though
12:51:23  <PublicServer> <Vinnie> where should this go to
12:51:27  <PublicServer> <lych> north
12:51:45  <PublicServer> <MrD2DG> So the double brides were needed :P
12:52:04  <PublicServer> <Vinnie> :D
12:52:20  <PublicServer> <Vinnie> well it also depents on the builder
12:52:26  <PublicServer> <MrD2DG> True
12:52:28  <PublicServer> <MrD2DG> Thanks
12:52:44  <PublicServer> <lych> yeah i notice some slh's dont have doubled bridges
12:53:18  <PublicServer> <Vinnie> oke lych SLH 18
12:53:26  <PublicServer> <Vinnie> i made it hard
12:53:32  <PublicServer> <lych> thanks
12:54:35  <PublicServer> ***  made screenshot at 0002EBE5: http://ps.openttdcoop.org/publicserver/webcam/0002EBE5.png
12:54:52  <PublicServer> <Vinnie> may i help with SLH18?
12:54:58  <PublicServer> <Vinnie> just do 1 merger
12:55:05  <PublicServer> <lych> yeah sure
13:00:12  <PublicServer> <Vinnie> remember the SLH has 2 exits
13:00:48  <PublicServer> <MrD2DG> Ouch
13:00:56  <PublicServer> <Vinnie> I like hard
13:01:06  <PublicServer> <Vinnie> even picked a spot between 2 lakes
13:01:14  <PublicServer> <MrD2DG> :P
13:02:26  <PublicServer> <lych> oh shit
13:02:30  <PublicServer> <lych> oh yeah
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13:02:33  <PublicServer> <MrD2DG> Lol
13:02:35  <PublicServer> <lych> im supposed to cross
13:02:37  <PublicServer> <Vinnie> easy fix
13:02:59  <PublicServer> *** Hribek joined the game
13:03:01  <PublicServer> <Vinnie> hello Hribek
13:03:07  <PublicServer> <MrD2DG> Hi
13:04:23  <PublicServer> *** Hribek has left the game (connection lost)
13:04:33  <hribek> hello
13:04:41  <PublicServer> <lych> huh?
13:04:47  <PublicServer> <lych> oh
13:04:49  <PublicServer> <lych> duhh
13:05:02  <PublicServer> *** Hribek joined the game
13:06:51  <PublicServer> <lych> ??
13:06:55  <PublicServer> <Vinnie> not needed
13:07:03  <PublicServer> <Vinnie> to tight to make it work
13:07:09  <PublicServer> <lych> reallu
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13:08:57  <PublicServer> <Vinnie> oke only 14 18 and maybe a new 19 to be made
13:09:27  <PublicServer> <Vinnie> I cant find any more spots for SLH
13:09:27  <PublicServer> <MrD2DG> where would 19 be?
13:09:35  <PublicServer> ***  made screenshot at 0002D3E4: http://ps.openttdcoop.org/publicserver/webcam/0002D3E4.png
13:10:03  <PublicServer> <Vinnie> sign SLH 19
13:10:19  <PublicServer> <Vinnie> maybe a bit further up the mountain
13:10:28  <PublicServer> <MrD2DG> Ooh 3 lines
13:10:42  <PublicServer> <Vinnie> well its easy
13:10:45  <PublicServer> <Vinnie> wanna try it?
13:10:59  <PublicServer> <MrD2DG> Yeah why not brb a min though
13:11:58  <PublicServer> <Hribek> hi, is there anyone here who asked the "why pbs?" question?
13:12:10  <PublicServer> <lych> no but i'd ask it too
13:12:12  <PublicServer> <Vinnie> it was me
13:12:24  <PublicServer> <Hribek> come and see, I've put the testing trains in there
13:12:31  <PublicServer> <Vinnie> i see
13:12:46  <PublicServer> <Hribek> there is no room for block exit signal on the upper track
13:13:59  <PublicServer> <MrD2DG> BK
13:14:52  <PublicServer> <Vinnie> stup town
13:14:56  <PublicServer> <Vinnie> stupid
13:14:59  <PublicServer> <MrD2DG> :P
13:17:52  <PublicServer> <MrD2DG> brb 1 min
13:18:35  <PublicServer> <MrD2DG> bk
13:19:38  <PublicServer> <MrD2DG> That okay for a split? or more tunnels nedded
13:19:55  <PublicServer> <Vinnie> don't know
13:20:05  <PublicServer> <Vinnie> im also trying new stuff now
13:20:07  <PublicServer> <MrD2DG> Hmm ok
13:21:19  <PublicServer> *** mfb has joined company #1
13:21:35  <mfb-> any SLHs missing?
13:21:45  <PublicServer> <Vinnie> not that i can think of
13:21:53  <PublicServer> <Vinnie> al lines have alteast 1 SLH
13:23:07  *** scrlk has joined #openttdcoop
13:23:16  <scrlk> hi
13:23:22  <PublicServer> <Vinnie> hello Scunthorpe
13:23:24  <PublicServer> <mfb> hi
13:23:26  <PublicServer> <Vinnie> hello scrlk
13:23:28  <PublicServer> <MrD2DG> Hi
13:24:35  <PublicServer> ***  made screenshot at 000180BE: http://ps.openttdcoop.org/publicserver/webcam/000180BE.png
13:24:38  <PublicServer> <Vinnie> i like it
13:24:48  <PublicServer> <mfb> 14 needs some work
13:25:06  <PublicServer> <Vinnie> yep
13:25:12  <PublicServer> <Vinnie> but when will he be back
13:25:16  <PublicServer> <mfb> ok
13:25:22  <PublicServer> <Vinnie> ?
13:26:08  <scrlk> ?
13:26:42  <V453000> !dl win64
13:26:42  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
13:26:56  <scrlk> !password
13:26:56  <PublicServer> scrlk: levies
13:27:12  <PublicServer> *** scrlk joined the game
13:27:24  <PublicServer> <Vinnie> MrD2DG: does both exits need to go down?
13:27:34  <PublicServer> <scrlk> vinnie: are you building the slh with mergerd
13:27:38  <PublicServer> <scrlk> *mergers
13:27:38  <PublicServer> <MrD2DG> Umm yes?
13:27:44  <PublicServer> <Vinnie> yes
13:27:50  <PublicServer> <Vinnie> scrlk: yes
13:27:54  <PublicServer> <MrD2DG> Well they arent both connected to all lines
13:27:58  <PublicServer> <scrlk> with slh is it?
13:28:02  <PublicServer> <Vinnie> 19
13:28:14  <PublicServer> <MrD2DG> Ill try to change them then
13:28:20  <PublicServer> <scrlk> wow that is hardcore
13:28:24  <PublicServer> <scrlk> mind if i help?
13:28:30  <PublicServer> <V453000> hi
13:28:31  <PublicServer> *** V453000 joined the game
13:28:36  <PublicServer> <MrD2DG> brb a min
13:28:36  <PublicServer> <Vinnie> hello V453000
13:28:38  <PublicServer> <mfb> hi
13:28:46  <PublicServer> <Vinnie> scrlk: nah its a challange
13:28:46  <PublicServer> <scrlk> hi
13:29:04  <PublicServer> <scrlk> 3ml lines...
13:29:14  <PublicServer> <Vinnie> and 2 entry SL
13:29:18  <PublicServer> <mfb> just make it large enough ;)
13:29:24  <PublicServer> <Vinnie> i will
13:29:28  <PublicServer> <V453000> :(
13:29:34  <PublicServer> <V453000> SLH 15 should be closer to 1 7
13:29:36  <PublicServer> <Vinnie> bad idea V
13:29:36  <PublicServer> <V453000> much closer
13:29:50  <PublicServer> <MrD2DG> bk
13:30:12  <PublicServer> <scrlk> any other locations to build a slh?
13:30:30  <PublicServer> <V453000> Vinnie: that will have to be moved
13:30:38  <PublicServer> <mfb> maybe next to saxmundham
13:30:40  <PublicServer> <Vinnie> 15?
13:30:44  <PublicServer> <V453000> yes
13:30:46  <PublicServer> <scrlk> ok
13:30:56  <PublicServer> <Vinnie> may we finish 19 first
13:30:58  <PublicServer> <V453000> see ! space for 15
13:31:00  <PublicServer> <scrlk> ok
13:32:39  <PublicServer> <mfb> see !here for sync at SLH05
13:33:01  <PublicServer> <Hribek> ...
13:33:36  <PublicServer> <mfb> ...?
13:33:36  <PublicServer> <V453000> why the hell do you care so much about sync on a side line
13:33:50  <PublicServer> <Hribek> I have no idea
13:33:54  <PublicServer> <Hribek> tell him that
13:33:58  <PublicServer> <mfb> I did not say that sync is a must there :D
13:34:02  <PublicServer> <scrlk> lol
13:34:12  <PublicServer> <mfb> but the sign that it would be in sync is just wrong
13:34:54  <PublicServer> <V453000> just delte all the signs about sync and leave it as it is imo
13:35:05  <PublicServer> <Hribek> does the crossing help it?
13:35:15  <PublicServer> <mfb> no
13:35:23  <PublicServer> <V453000> rather not
13:35:37  <PublicServer> <mfb> the "problem" is that you split from a north<->south-track and merge east<->west
13:35:45  <PublicServer> <mfb> it's nearly impossible to sync that
13:35:53  <PublicServer> <V453000> not nearly afaik
13:36:07  <PublicServer> <lych> i tried, dont think its possible
13:36:20  <PublicServer> <mfb> maybe with really long tracks and abusing that diagonals are a bit more than 1 tile
13:36:37  <PublicServer> <lych> anyway, someone want to check slh18
13:36:39  <PublicServer> <mfb> (not that it is useful...)
13:36:49  <PublicServer> <lych> oh wait prios
13:36:49  <PublicServer> <lych> nvm
13:37:21  <PublicServer> <V453000> prios missing at 18
13:37:33  <PublicServer> <lych> yeah got tt
13:37:49  <PublicServer> <scrlk> re: pbs, you should only use it when space is limited?
13:38:07  <PublicServer> <V453000> only when there is no other way
13:38:28  <PublicServer> <scrlk> eg: space is limited?
13:38:31  <PublicServer> <Vinnie> ahh second merger done
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13:39:23  <PublicServer> <mfb> signal gap?
13:39:31  <PublicServer> <Hribek> where
13:39:33  <PublicServer> <mfb> 18
13:39:35  <PublicServer> ***  made screenshot at 00024EFD: http://ps.openttdcoop.org/publicserver/webcam/00024EFD.png
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13:40:17  <PublicServer> <mfb> that will not work
13:40:35  <PublicServer> <scrlk> can i start prep for slh 19?
13:40:37  <PublicServer> <mfb> it's fine like that
13:40:43  <PublicServer> <scrlk> 20
13:40:45  <PublicServer> <scrlk> sorry
13:40:51  <PublicServer> <mfb> 20, where?
13:40:53  <PublicServer> <lych> k cool tks
13:41:01  <PublicServer> <scrlk> i placed a sign
13:41:05  <PublicServer> <scrlk> saxmundha,
13:41:23  <PublicServer> <V453000> he
13:41:31  <PublicServer> <V453000> should go south btw
13:41:45  <PublicServer> <V453000> maybe a 4way SLH would be useful there
13:41:55  <PublicServer> <scrlk> saxmundham?
13:42:01  <PublicServer> <V453000> yes ,SLH 20
13:42:09  <PublicServer> <scrlk> can you help me? never done a 4 way slh
13:42:34  <PublicServer> <MrD2DG> You put the signals the wrong way vinnie?
13:42:34  <PublicServer> <V453000> delete Saxmundham first
13:42:41  <PublicServer> <Vinnie> ty
13:42:45  <PublicServer> <scrlk> nuke it?
13:42:47  <PublicServer> <V453000> idk who grew it but it is wrong
13:42:51  <PublicServer> <scrlk> yeah
13:42:55  <PublicServer> <scrlk> we need to box it to the est
13:43:15  <PublicServer> <scrlk> east
13:43:53  <PublicServer> <scrlk> is there an easier spot?
13:44:07  <PublicServer> <mfb> west: bbh. east: station :(
13:44:10  <PublicServer> <V453000> remove the town.
13:44:14  <PublicServer> <Hribek> you could move the drop to the city
13:44:17  <PublicServer> <scrlk> magic dozer?
13:44:21  <PublicServer> <V453000> ...
13:44:38  <PublicServer> <Hribek> or can we build new towns?
13:44:46  <PublicServer> <scrlk> v can fund em
13:45:02  <PublicServer> <scrlk> need...magic...dozer
13:45:14  <PublicServer> <mfb> wtf
13:45:28  <PublicServer> <mfb> ah ok, town project
13:46:51  <PublicServer> *** V453000 has joined spectators
13:46:53  <PublicServer> <lych> is !prio too short
13:46:57  <PublicServer> <V453000> I will come in several minutes
13:47:09  <PublicServer> <V453000> then we should start slh 20 :)
13:47:23  <PublicServer> <scrlk> hope i can learn some tricks
13:47:35  <PublicServer> <mfb> it is not a prio at all
13:47:49  <PublicServer> <Hribek> ok, who asked about PBS at SLH 05?
13:47:51  <PublicServer> <Hribek> mfb?
13:48:01  <PublicServer> <mfb> no
13:48:01  <PublicServer> <lych> like this
13:48:03  <PublicServer> <scrlk> help clear saxmundham
13:48:21  <PublicServer> <mfb> better now :)
13:48:29  <PublicServer> <lych> oh right of course
13:50:04  <PublicServer> <mfb> maybe start with the buildings in the north
13:50:08  <PublicServer> <MrD2DG> Gotta BRB for a bit
13:50:14  <PublicServer> <Vinnie> @gap 3
13:50:18  <PublicServer> <MrD2DG> You can finish the split if you want
13:50:20  <PublicServer> <Vinnie> @@gap 3
13:50:20  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:50:32  <PublicServer> <Vinnie> @@(gap 3)
13:50:32  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
13:50:36  <PublicServer> *** MrD2DG has joined spectators
13:50:45  *** Chillosophy has quit IRC
13:51:06  <PublicServer> <scrlk> keep going guys
13:52:00  <PublicServer> <Vinnie> MrD2DG: i need to redo your split at SLH19. it needs to move a bit
13:52:08  <PublicServer> <lych> ok. slh 18 any more problems?
13:52:15  *** Chillosophy has joined #openttdcoop
13:52:44  <PublicServer> <scrlk> damn
13:53:01  <PublicServer> <lych> lolz
13:53:03  <PublicServer> <mfb> ?
13:53:42  <PublicServer> <Vinnie> bribes :(
13:53:49  <PublicServer> <scrlk> makes it quicker
13:53:59  <PublicServer> <Vinnie> quick isnt good
13:54:36  <PublicServer> ***  made screenshot at 00039A6E: http://ps.openttdcoop.org/publicserver/webcam/00039A6E.png
13:57:06  *** Intexon has joined #openttdcoop
13:58:11  <PublicServer> <scrlk> buy up land
13:59:09  <PublicServer> *** Intexon joined the game
13:59:10  <PublicServer> <Intexon> hi
13:59:16  <PublicServer> <mfb> hi
13:59:26  <PublicServer> <Vinnie> hello
14:00:43  <PublicServer> <mfb> nearly done :D
14:01:01  <PublicServer> <scrlk> :P
14:01:01  <PublicServer> <mfb> :D
14:01:35  <PublicServer> <scrlk> humm
14:01:37  <PublicServer> <scrlk> lol
14:01:42  <PublicServer> <scrlk> all the same building
14:01:48  <PublicServer> <scrlk> we need better than good approvakl
14:01:54  <PublicServer> <lych> just dodge them?
14:01:56  <PublicServer> <lych> lolz
14:02:04  <PublicServer> <scrlk> we need magic dozer
14:02:04  <PublicServer> <lych> theyre like antennas anw
14:02:06  <PublicServer> <mfb> let's keep that
14:02:08  <PublicServer> <scrlk> to kill the bank and the statue
14:02:16  <PublicServer> <mfb> maybe we can delete them later
14:02:20  <PublicServer> <mfb> if necessary
14:03:12  <PublicServer> <Vinnie> yes its getting difficult
14:03:25  <PublicServer> <Intexon> why did you nuke that poor town?
14:03:29  <PublicServer> <scrlk> to build a slh
14:03:34  <PublicServer> <Intexon> wtf
14:03:38  <PublicServer> <Hribek> why do you kill the lakes?
14:03:42  <PublicServer> <Intexon> what about going the other way
14:03:48  <PublicServer> <scrlk> 4 way
14:05:41  <PublicServer> *** MrD2DG has joined company #1
14:06:20  *** Phoenix_the_II has joined #openttdcoop
14:06:21  *** ChanServ sets mode: +o Phoenix_the_II
14:06:21  <PublicServer> <Vinnie> exit 1 and 2 are from the same line
14:06:29  <PublicServer> <mfb> ?
14:06:31  <PublicServer> <Vinnie> exit 3 is from an other
14:06:39  <PublicServer> <Vinnie> some signs at SLH 19
14:06:39  <PublicServer> <mfb> ah ok, not at 20
14:06:47  <PublicServer> <MrD2DG> Remember to conntect back to SW splt
14:06:55  <PublicServer> <Vinnie> yes
14:07:11  <PublicServer> <scrlk> can we get rid of the prio length test
14:07:17  <PublicServer> <lych> sure
14:07:19  <PublicServer> <lych> tt was for me
14:07:53  <PublicServer> <lych> wow u nuked everything there?
14:07:59  <PublicServer> <lych> do you need that much space?
14:08:05  <PublicServer> <scrlk> well v said nuke it
14:08:23  <PublicServer> <MrD2DG> theres a large amound of space around it
14:08:27  <PublicServer> <lych> well i know its redundant, but the lake too?
14:08:33  <PublicServer> <scrlk> meh
14:08:43  <PublicServer> <scrlk> we cant get rid of the offices
14:08:53  <PublicServer> <scrlk> we need higher approval
14:09:01  <PublicServer> <mfb> doesn't matter
14:09:05  <PublicServer> <lych> just dodge them?
14:09:09  <PublicServer> <mfb> southern part is ready anyway
14:09:11  <PublicServer> <scrlk> nah we can bribe
14:09:30  <PublicServer> <mfb> just some connections in the north missing
14:09:36  <PublicServer> ***  made screenshot at 0003D87A: http://ps.openttdcoop.org/publicserver/webcam/0003D87A.png
14:10:12  <PublicServer> <mfb> done
14:10:36  <PublicServer> <Vinnie> its getting crowded
14:10:42  <PublicServer> <V453000> 20?
14:10:52  <PublicServer> <Vinnie> and 19
14:10:56  <PublicServer> <mfb> tome for some improvements now
14:10:58  <PublicServer> <mfb> *time
14:11:20  <PublicServer> *** V453000 has joined company #1
14:11:40  <PublicServer> <scrlk> so v working on slh 20 now?
14:11:44  <PublicServer> <V453000> no
14:12:46  <PublicServer> <V453000> I will eventually rebuild it, this will be bad for expansions
14:12:54  <PublicServer> <V453000> but as long as it works ... :)
14:13:00  <PublicServer> <scrlk> damn offices
14:13:06  <PublicServer> <scrlk> wish they could do
14:13:08  <PublicServer> <scrlk> go
14:14:55  <PublicServer> *** Intexon has left the game (connection lost)
14:15:46  <PublicServer> *** Intexon joined the game
14:16:30  <PublicServer> <mfb> any signals missing?
14:17:30  <PublicServer> <MrD2DG> The outermost line has no connection to NW
14:17:38  <PublicServer> <MrD2DG> Oh somone already left a sign
14:18:13  <PublicServer> <scrlk> the offices are dieing
14:18:25  <PublicServer> <scrlk> slowly
14:18:27  <PublicServer> <mfb> I don't care
14:18:49  <PublicServer> <scrlk> bribe?
14:19:03  <PublicServer> <Vinnie> MrD2DG: you still working on SLH19
14:19:12  <PublicServer> <scrlk> n1
14:19:15  <PublicServer> <mfb> oops
14:19:17  <PublicServer> <scrlk> nice one
14:19:17  <PublicServer> <MrD2DG> Well somones doing it now..
14:19:27  <PublicServer> <MrD2DG> I went away for a bit
14:19:42  <PublicServer> <Vinnie> i was changing stuff
14:19:42  <PublicServer> <Vinnie> do you want to make the last split or should i do it?
14:20:19  <PublicServer> <MrD2DG> Well i gotta go soon so i cant od much
14:20:25  <PublicServer> <Vinnie> oke i will make it
14:20:58  <PublicServer> <mfb> that will be interesting
14:21:17  <PublicServer> <scrlk> can there be any improvements to slh 13?
14:21:53  <PublicServer> <mfb> merge to west maybe
14:22:17  <PublicServer> <scrlk> no idea how to do that :P
14:23:05  <PublicServer> <mfb> maybe like SLH03
14:23:15  <PublicServer> <mfb> shorter tracks to the MLs
14:24:21  <PublicServer> <scrlk> might be slightly hard#
14:24:36  <PublicServer> ***  made screenshot at 000375E6: http://ps.openttdcoop.org/publicserver/webcam/000375E6.png
14:24:44  <PublicServer> <scrlk> w/o tf
14:24:56  <PublicServer> <scrlk> lots of it anyway
14:25:08  <PublicServer> <scrlk> shall i try it?
14:25:18  <PublicServer> <mfb> well, it works like that, too
14:25:31  <PublicServer> <mfb> would just be a small improvement
14:25:55  <PublicServer> <lych> could double the tunnels
14:26:01  <PublicServer> <scrlk> they are doubled
14:26:01  <PublicServer> <lych> for the exits?
14:26:05  <PublicServer> <MrD2DG> gonna go now bye
14:26:21  <PublicServer> <lych> seeya
14:26:27  <PublicServer> *** MrD2DG has left the game (leaving)
14:26:41  *** MrD2DG has quit IRC
14:27:04  <PublicServer> <scrlk> seems ok now
14:27:42  <PublicServer> <mfb> do we need the sign !example?
14:27:56  <PublicServer> <Vinnie> not anymore
14:29:01  <JamesG> !password
14:29:01  <PublicServer> JamesG: prongs
14:33:46  <PublicServer> *** scrlk has left the game (connection lost)
14:34:26  <PublicServer> *** James joined the game
14:34:30  <PublicServer> <Vinnie> hello james
14:34:32  <PublicServer> <James> Hi
14:34:35  *** scrlk has quit IRC
14:34:38  <PublicServer> <mfb> hi
14:34:42  <PublicServer> <V453000> hi
14:35:03  <PublicServer> <Vinnie> ahhh im almost done
14:35:07  <PublicServer> <V453000> 15 still does need moving btw
14:35:13  <PublicServer> <Vinnie> i knwo
14:35:41  <PublicServer> <lych> why?
14:35:47  <PublicServer> <lych> whats the difference
14:36:24  <PublicServer> <mfb> hribek: as long as ML-trains prefer the upper way
14:37:12  <PublicServer> <Hribek> well y'know, when you say something is wrong, you could also propose a solution
14:37:30  <PublicServer> <mfb> I would use twoway-signals here
14:37:46  <PublicServer> <Hribek> show me
14:37:52  <PublicServer> *** James has left the game (leaving)
14:38:09  <PublicServer> <Hribek> what  is that supposed to be doing?
14:38:26  <PublicServer> <mfb> trains don't like red twoway-signals
14:38:57  <PublicServer> <mfb> and will avoid them even if the other way got some train in it, too
14:39:13  <PublicServer> <mfb> (but the other train will be gone soon)
14:39:36  <PublicServer> ***  made screenshot at 0002890F: http://ps.openttdcoop.org/publicserver/webcam/0002890F.png
14:39:59  <PublicServer> <Hribek> trains don't like red signals
14:40:13  <PublicServer> <lych> two way is different
14:40:15  <PublicServer> <Hribek> but I donb't see how this makes any difference at all
14:40:41  <PublicServer> <mfb> trains are a bit strange at that
14:40:43  <PublicServer> <lych> the pathfinder treats a red two way differently
14:40:47  <PublicServer> <lych> from a normal red
14:40:49  <PublicServer> <V453000> listening to what mfb say might help, Hribek
14:41:12  <PublicServer> <Hribek> I understand the different handling for YAPF
14:41:39  <PublicServer> <Hribek> but I don't see the advantage over having a oneway signal there
14:42:20  <PublicServer> <lych> because of the join, you cant use presignals
14:42:28  <PublicServer> <Hribek> it's a splot
14:42:34  <PublicServer> <Hribek> split, not a join
14:42:38  <PublicServer> <lych> so you need to use another way to make trains pick the right path
14:42:40  <PublicServer> <lych> ok split yeah
14:43:00  <PublicServer> <lych> so the next best thing is to use two way
14:43:18  <PublicServer> <Hribek> I don't get it
14:43:30  <PublicServer> <Hribek> put trains there and show me where the decision will be different
14:43:40  <PublicServer> <Hribek> I have put depots around it
14:44:09  <PublicServer> <Vinnie> damn lumbermill
14:44:23  <PublicServer> <mfb> long signal gap here
14:44:27  <PublicServer> <lych> there
14:44:33  <PublicServer> <mfb> if you use presignals
14:45:13  <PublicServer> <mfb> ah, now
14:45:17  <PublicServer> <Hribek> that example is invalid
14:45:25  <PublicServer> <Hribek> lost trains ignore block exit signals
14:45:45  <PublicServer> <mfb> hmm
14:45:51  <PublicServer> <Hribek> Yes, hmm indeed
14:45:59  <PublicServer> <V453000> where
14:45:59  <PublicServer> <Vinnie> Finally don:D
14:46:01  <PublicServer> <Vinnie> done
14:46:05  <PublicServer> <mfb> that
14:46:35  <PublicServer> <V453000> oh yes, another wrong split of bridges
14:46:49  <PublicServer> <Vinnie> slh 20?
14:46:53  <PublicServer> <V453000> 05
14:47:05  <PublicServer> <lych> actually
14:47:55  <PublicServer> <Vinnie> they are testing that V453000
14:48:05  <PublicServer> <Hribek> <3 V.
14:48:13  <PublicServer> <Hribek> but don't delete it so fast
14:48:23  <PublicServer> <mfb> it is still there in the hub
14:48:36  <PublicServer> <Hribek> what
14:48:40  <PublicServer> <mfb> the example
14:48:46  <PublicServer> <Hribek> not yours
14:48:57  <PublicServer> <mfb> ?
14:49:09  <PublicServer> <mfb> ah
14:49:11  <PublicServer> <V453000> one is wrong still
14:49:23  <PublicServer> <V453000> super easy to fix
14:49:23  <PublicServer> <Hribek> what is wrong where?
14:49:29  <PublicServer> <V453000> nothing now
14:49:31  <PublicServer> <mfb> that can give problems if the ML jams
14:49:39  <PublicServer> <mfb> (it should not, but it can)
14:50:00  <PublicServer> <V453000> yes
14:50:04  <PublicServer> <V453000> all bridges should be pre-signalled
14:50:20  <PublicServer> <lych> see here
14:50:30  <PublicServer> <V453000> that is wrong, lych
14:50:34  <PublicServer> <lych> could someone explain why this is wrong?
14:50:49  <PublicServer> <V453000> what if both bridges are full and a train wants to the SL
14:50:59  <PublicServer> <lych> oh
14:51:01  <PublicServer> <V453000> again, it should not happen, so it is equally bad as the current solution there
14:51:07  <PublicServer> <lych> y
14:51:11  <PublicServer> <lych> no wontder
14:51:19  <PublicServer> <lych> i've never seen it fail in my gaems before
14:51:26  <PublicServer> <lych> kk
14:51:30  <PublicServer> <lych> got it
14:51:30  <PublicServer> <mfb> it can slow down trains even if nothing jams
14:51:38  <PublicServer> <V453000> yes
14:52:11  <PublicServer> <Vinnie> who wants to make the new SLH 15
14:52:15  <PublicServer> <Vinnie> or im gonna do it
14:52:51  <PublicServer> <lych> i'll do it
14:53:40  <PublicServer> <mfb> who is building near SLH03?
14:53:50  <PublicServer> <V453000> me
14:54:25  <PublicServer> <mfb> pbs for bridge prio?
14:54:31  <PublicServer> <V453000> why
14:54:36  <PublicServer> ***  made screenshot at 00003F92: http://ps.openttdcoop.org/publicserver/webcam/00003F92.png
14:54:48  <PublicServer> <V453000> far better to move the join
14:54:54  <PublicServer> <V453000> besides the prio would be too long
14:54:56  <PublicServer> <mfb> large construction to build roads around? ;)
14:55:00  <PublicServer> <mfb> :p
14:55:17  <PublicServer> <V453000> hows this
14:55:19  <PublicServer> <V453000> ...
14:55:56  <PublicServer> <mfb> hmm
14:56:00  <PublicServer> <mfb> is that still gap2?
14:56:18  <PublicServer> <mfb> ok looks like it
14:56:59  <PublicServer> <Hribek> if there is a jam on a SL, should the ML trains jam ML as well and wait before split
14:57:01  <PublicServer> <V453000> 1.5 is at almost every curve
14:57:05  <PublicServer> <Hribek> or should they miss the SL?
14:57:14  <PublicServer> <mfb> ?
14:57:29  <PublicServer> <V453000> of course they should not miss the SL
14:57:40  <PublicServer> <V453000> that could make them miss it even in other times
14:57:52  <PublicServer> <V453000> and expecting jams is bad from the start
14:59:20  <PublicServer> <Hribek> goodbye, bridges :P
15:00:14  <PublicServer> <Vinnie> missed one link V inner ML from south
15:00:26  <PublicServer> <V453000> yes, I know
15:00:33  <PublicServer> <mfb> that is easy
15:00:36  <PublicServer> <V453000> but thx :) I would have forgot
15:01:19  <mfb-> @cl3
15:01:32  <PublicServer> <Hribek> when is it needed to make double bridges on SL in a SLH, before the SL join?
15:01:55  <PublicServer> <V453000> when it is a) too close to the ML
15:01:59  <mfb-> if you expect too much traffix for a single bridge
15:02:03  <PublicServer> <V453000> and b) traffic wants it
15:02:05  <PublicServer> <Hribek> a) figured
15:02:06  <mfb-> *traffic
15:02:14  <PublicServer> <Hribek> b) can't tell
15:02:53  <PublicServer> <Hribek> probably easiest to just double ML
15:04:49  <PublicServer> <Hribek> is SLH 07 without issues?
15:05:09  <PublicServer> <Vinnie> hope so
15:05:32  <PublicServer> <Hribek> you're editing it now Vinnie?
15:05:38  <PublicServer> <Vinnie> no
15:05:44  <PublicServer> <Vinnie> smarter people
15:05:48  <PublicServer> <Hribek> well someone is
15:05:48  <PublicServer> <V453000> me is
15:05:50  <PublicServer> <Hribek> ok
15:06:07  <PublicServer> <mfb> looks good now
15:06:09  <PublicServer> <Vinnie> now it looks ok
15:07:02  <PublicServer> <Hribek> yeah, that was kind of what I was wondering about the most
15:07:18  <PublicServer> <Hribek> PBS?
15:07:24  <PublicServer> <mfb> not perfect, but it works
15:07:34  <PublicServer> <V453000> uhm
15:07:43  <PublicServer> <Hribek> lulz
15:07:45  <PublicServer> <Vinnie> it were 3 tiles
15:07:50  <PublicServer> <mfb> can unjam a bit quicker than entry/exit signals
15:07:50  <PublicServer> <Vinnie> enough for a train buffer
15:08:18  <PublicServer> <mfb> just switch to entry/exit then :p
15:08:34  <PublicServer> <Vinnie> you change it and i must change it back :P
15:08:44  <PublicServer> <Hribek> I'm not touching it
15:08:47  <PublicServer> <V453000> you gain nothing at all by the PBS there
15:08:49  <PublicServer> <V453000> nothing
15:09:00  <PublicServer> <V453000> you still cannot have 2 trains at 1 block in the end of the tunnels
15:09:16  <PublicServer> <mfb> now we have less waiting slots again
15:09:35  <PublicServer> <V453000> should do, if not, then fix it
15:09:37  <PublicServer> ***  made screenshot at 0001BF8A: http://ps.openttdcoop.org/publicserver/webcam/0001BF8A.png
15:09:42  <PublicServer> <mfb> that is what I did...
15:09:52  <PublicServer> <V453000> the PBS?
15:10:03  <PublicServer> <mfb> entry/exit?
15:10:06  <PublicServer> <Hribek> @the waiting space at split: you mean check when the trains come?
15:10:08  <PublicServer> <V453000> the same there
15:10:28  <PublicServer> <V453000> yes, fix after it proves to be wrong
15:10:34  <PublicServer> <mfb> ok
15:10:36  <PublicServer> <Hribek> cool.
15:10:47  <PublicServer> <Hribek> now I have something to build on :)
15:13:15  <PublicServer> <Hribek> I guess I need to stop trying to make it compact
15:13:23  <PublicServer> <Hribek> that always leads to problems
15:14:09  <PublicServer> <Vinnie> its so flat now you can build a SLH in 2 minutes
15:14:29  <PublicServer> <Hribek> )':
15:24:37  <PublicServer> ***  made screenshot at 00035D5E: http://ps.openttdcoop.org/publicserver/webcam/00035D5E.png
15:30:11  <PublicServer> *** V453000 has left the game (leaving)
15:30:16  <V453000> later
15:30:22  <PublicServer> <Vinnie> mzl
15:30:45  <PublicServer> *** Vinnie has joined spectators
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15:39:07  <mib126458> !help
15:39:07  <PublicServer> mib126458: http://www.openttdcoop.org/wiki/IRC_Commands
15:39:20  *** mib126458 has quit IRC
15:39:37  <PublicServer> ***  made screenshot at 0001D769: http://ps.openttdcoop.org/publicserver/webcam/0001D769.png
15:52:05  <PublicServer> *** Intexon has joined spectators
15:52:09  <PublicServer> <Vinnie> someone has a wtf moment :D. !wtf is that
15:52:31  <PublicServer> <Hribek> :D
15:52:41  <PublicServer> <Hribek> a pratical joke
15:52:49  <PublicServer> <Hribek> insstead of a todo sign
15:54:34  <Mazur> !password
15:54:34  <PublicServer> Mazur: lamest
15:54:38  <PublicServer> ***  made screenshot at 0001CD76: http://ps.openttdcoop.org/publicserver/webcam/0001CD76.png
15:54:55  <Mazur> That's not nice, PublicServer.
15:55:04  <PublicServer> <Hribek> what
15:57:30  <PublicServer> *** Mazur joined the game
16:00:36  <Sylf> !password
16:00:36  <PublicServer> Sylf: lamest
16:00:55  <Sylf> it's not just you, Mazur
16:01:18  <PublicServer> <Mazur> Eh?
16:01:31  <PublicServer> *** Sylf joined the game
16:02:08  <PublicServer> <Sylf> this is shocking
16:02:14  <PublicServer> <Sylf> I thought trains would be running by now
16:02:20  <PublicServer> <Mazur> Yes.
16:02:36  <PublicServer> <Mazur> SLH05 is still in scaffolds.
16:02:55  <rane> how do i get into that game? :-)
16:03:10  <Mazur> @quickstart
16:03:11  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:03:23  <rane> thx
16:03:25  <rane> !help
16:03:25  <PublicServer> rane: http://www.openttdcoop.org/wiki/IRC_Commands
16:03:30  <Sylf> @slowstart
16:03:30  <Webster> Read everything on the wiki, and I mean everything
16:03:45  <rane> lol, i'm halfway through
16:03:54  <rane> still not getting priorities and SRLs
16:04:00  <rane> SRNs?
16:04:04  <rane> whatever, the clock thingies
16:04:24  <mfb-> SRNW are.. interesting ;)
16:04:35  <Mazur> Yes.
16:04:51  <Mazur> Mystifying, at times, even.
16:05:43  <PublicServer> <lych> ok slk15
16:05:49  <PublicServer> <lych> anyone wanna check it?
16:05:52  <PublicServer> <lych> slh
16:07:11  <PublicServer> <Mazur> Yes.
16:07:15  <PublicServer> <Mazur> here is none.
16:07:25  <PublicServer> <lych> woops
16:07:46  <PublicServer> <Sylf> was just gonna point that out
16:07:56  <PublicServer> <Hribek> whoops what? you deleted an entire hub?
16:08:08  <PublicServer> <lych> no woops missing prio
16:08:12  <PublicServer> <Mazur> No, all BBHs.
16:08:53  <PublicServer> <mfb> uh
16:09:38  <PublicServer> ***  made screenshot at 0001B583: http://ps.openttdcoop.org/publicserver/webcam/0001B583.png
16:10:41  <PublicServer> <mfb> nice
16:11:06  <PublicServer> <mfb> anything missing except SLH05?
16:11:59  <PublicServer> <Sylf> I don't see any other issues
16:12:17  <PublicServer> <Mazur> I don;t see anymore tissues, either.
16:12:19  <PublicServer> <lych> great
16:12:27  <PublicServer> <lych> that took the longest time ever
16:12:36  <PublicServer> <Hribek> what did?
16:12:46  <PublicServer> <lych> slh 15
16:13:00  <PublicServer> <Mazur> Mountain hubs do.
16:13:56  <PublicServer> <Mazur> Unless you do them so often you can see the finished hub in your mind from the word go.
16:14:20  <PublicServer> <Intexon> I do them often
16:14:26  <PublicServer> <Intexon> and I never see them so ;)
16:14:48  <rane> i thought you can't build above snow line
16:14:58  <rane> i mean by the rules
16:14:58  <PublicServer> <mfb> ?
16:15:08  <PublicServer> <lych> what rules?
16:15:11  <rane> looking at the last screenshot
16:15:19  <rane> concept rules thing
16:15:21  <rane> oh well
16:15:35  <PublicServer> <mfb> ML should be above snow line
16:15:41  <PublicServer> <mfb> everything else where it fits
16:15:47  <PublicServer> <Sylf> oh, Saxmundham got razed :D
16:16:33  <PublicServer> <Sylf> the rules like that can be different from game to game
16:16:39  <PublicServer> <lych> mfb
16:16:44  <PublicServer> <lych> see !this
16:17:00  <PublicServer> <mfb> ?
16:17:11  <PublicServer> <Sylf> this map was producing so many forests, so building above the snowline is a way of sabogaging against more rampant founding of forests
16:17:13  <PublicServer> <lych> hows that going to work?
16:17:17  <PublicServer> <mfb> pf-trap
16:17:35  <PublicServer> <Sylf> lych: it's a cool overflow device
16:17:37  <PublicServer> <mfb> if trains are unable to find a waiting space, they go to the depot
16:17:55  <PublicServer> <mfb> no
16:17:58  <PublicServer> <lych> kk
16:18:00  <PublicServer> <mfb> no train will ever go there
16:18:06  <PublicServer> <Sylf> that line is just a "trap"
16:18:19  <PublicServer> <mfb> trains think they can use that line
16:18:20  <PublicServer> <lych> oh!
16:18:20  <PublicServer> <lych> cool
16:18:23  <PublicServer> <Sylf> no trains will travel on that particular line
16:18:33  <PublicServer> <mfb> but as they reach the first block signal, they see "oh I can't go there"
16:18:35  <PublicServer> <lych> yeah and get pwned by the eol
16:18:38  <PublicServer> <mfb> and go to the depot
16:18:42  <PublicServer> <lych> nice
16:18:50  <PublicServer> <Sylf> yup, eol can be used like that
16:19:00  <PublicServer> <Sylf> I like that construct
16:19:38  <PublicServer> <mfb> trains? :)
16:19:58  <PublicServer> <Sylf> SLH 5 is almost done
16:20:10  <PublicServer> <mfb> nice
16:20:42  <PublicServer> <Sylf> ta-da!
16:21:02  <PublicServer> <mfb> pbs is ok there
16:21:13  <PublicServer> <Hribek> hey stop
16:21:15  <PublicServer> <mfb> oh that is a problem
16:21:28  <PublicServer> <Hribek> stop that!
16:21:40  <PublicServer> <mfb> not reparing the hub?
16:21:50  <PublicServer> <Hribek> why the heck am I building it then
16:22:35  <PublicServer> <mfb> oh oh
16:22:38  <PublicServer> <mfb> that is not me :D
16:22:47  <PublicServer> <Hribek> who is at SLH 05?
16:23:08  <PublicServer> <lych> omg check out slh 19
16:23:12  <PublicServer> <lych> its a monster
16:23:14  <PublicServer> <Mazur> Who isn't.
16:23:43  <PublicServer> <mfb> SL1 entry is bad
16:23:57  <PublicServer> <lych> yea but easy fix
16:23:59  <PublicServer> <mfb> twoway block signals
16:24:01  <PublicServer> <Sylf> how to kill that S bend...
16:24:03  <PublicServer> <lych> and honestly
16:24:13  <PublicServer> <lych> it doesnt matter if u pop a pbs there
16:24:15  <PublicServer> <lych> its a sideline anw
16:24:38  <PublicServer> ***  made screenshot at 000174B9: http://ps.openttdcoop.org/publicserver/webcam/000174B9.png
16:25:31  <PublicServer> <Sylf> what?
16:26:30  <PublicServer> <mfb> wtf
16:26:48  <PublicServer> <Hribek> what
16:26:53  <PublicServer> <mfb> train at slh05
16:26:56  <PublicServer> <Sylf> what is that steamer doing?
16:26:58  <PublicServer> <lych> lol
16:27:01  <PublicServer> <Hribek> O_O
16:27:29  <PublicServer> <Mazur> I'm guessing Someone is trying to see the connections?
16:27:44  <PublicServer> <lych> i doubt it
16:27:58  <PublicServer> <mfb> ...
16:28:04  <PublicServer> <Sylf> wtf
16:28:12  <PublicServer> <Sylf> kick this SOB
16:28:12  <PublicServer> <mfb> just let it go please
16:28:36  <PublicServer> <Sylf> WTF wat that seriously
16:28:50  <PublicServer> <Mazur> And _who_ was that?
16:29:12  <PublicServer> <Mazur> Was that you, Hribek?
16:29:26  <DayDreamer> !password
16:29:26  <PublicServer> DayDreamer: plight
16:29:51  <DayDreamer> !dl win64
16:29:51  <PublicServer> DayDreamer: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
16:30:24  <PublicServer> <mfb> looks good now
16:30:36  <PublicServer> <lych> trains?
16:30:55  <PublicServer> <DayDreamer> hi
16:30:55  <PublicServer> *** DayDreamer joined the game
16:30:57  <PublicServer> <Sylf> trains!
16:30:59  <PublicServer> <Mazur> Hi, Dee-dee.
16:31:01  <PublicServer> <mfb> template is at !! TRAINYARD !!
16:31:15  <PublicServer> <lych> i bet goods drop 1 is the first to jam
16:31:35  <PublicServer> <Sylf> goods 1? why?
16:31:50  <PublicServer> <mfb> we need V to get a town there
16:31:59  <PublicServer> <Sylf> oh XD
16:32:01  <PublicServer> <Sylf> haha
16:32:16  *** Ramsus08191 has joined #openttdcoop
16:32:18  <PublicServer> <mfb> well, not so important
16:32:20  <PublicServer> <Sylf> let's do primaries first
16:32:32  <Ramsus08191> !dl Win32
16:32:32  <PublicServer> Ramsus08191: unknown option "Win32"
16:32:47  <Ramsus08191> !dl win32
16:32:47  <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip
16:32:52  <PublicServer> <mfb> oh, SLH14 is missing
16:33:14  <PublicServer> <lych> half complete
16:33:38  <PublicServer> <Hribek> I think there's an error in BBH 00
16:33:52  <PublicServer> <mfb> we have a BBH 00?
16:35:21  <PublicServer> <Hribek> who made SLH 05?
16:36:36  <PublicServer> <lych> erm, is slh 14 going south or east
16:36:42  <PublicServer> <lych> or west
16:36:44  <PublicServer> <mfb> west
16:39:38  <PublicServer> ***  made screenshot at 0001940F: http://ps.openttdcoop.org/publicserver/webcam/0001940F.png
16:40:17  <rane> !password
16:40:18  <PublicServer> rane: stanza
16:40:31  <PublicServer> *** rane joined the game
16:40:35  <PublicServer> <rane> yay
16:42:02  <PublicServer> <Sylf> welcome, rane
16:42:06  <PublicServer> <rane> hello
16:42:12  <PublicServer> <rane> where do i press to shoot? :-p
16:42:16  <PublicServer> <Mazur> Hi, rane.
16:42:20  <Ramsus08191> !password
16:42:20  <PublicServer> Ramsus08191: stanza
16:42:37  <PublicServer> *** Ramsus08191 joined the game
16:42:43  <PublicServer> <Ramsus08191> Hello everyone
16:42:51  <PublicServer> <Hribek> why do we have network plan twice?
16:42:53  <PublicServer> <Mazur> We've banned weapons in this game, it's purely unarmed combat.
16:43:07  <PublicServer> <mfb> one for votinh
16:43:07  <PublicServer> <Mazur> Well, armed, but only hte two arms you were born with.
16:43:11  <PublicServer> <mfb> one for the final plan
16:43:22  <PublicServer> <Hribek> can the one on the mountain be removed?
16:43:27  <PublicServer> <Hribek> final is on water
16:43:40  <PublicServer> <mfb> ask V.
16:44:20  <PublicServer> <Sylf> Maz, we don't have the bank yet for the gold mine
16:44:28  <PublicServer> <Sylf> oh XD  you already know
16:44:49  <PublicServer> <Ramsus08191> interesting, I just downloaded PSG 201 and i could run it fine offline, but while it was online, was like hell.... is it because of my connection to the servers?
16:45:16  <PublicServer> <Mazur> There is also more processing in network mode.
16:45:30  <PublicServer> <rane> someone stole all the trains!
16:45:58  <PublicServer> <Ramsus08191> hmm from wht I could see we reached 6 Mil with way more potential :)
16:46:00  <PublicServer> <Sylf> multiplayers normally take more resources
16:46:11  <PublicServer> <lych> yeah ok this game is done
16:46:14  <PublicServer> <lych> who needs trains
16:46:20  <PublicServer> <lych> lets go to psg 203
16:46:25  <PublicServer> <Mazur> Ramsus08191: I played it for a bit Solo, and quickly reached 6,300,000.
16:46:43  <PublicServer> <Mazur> lol.
16:46:54  <PublicServer> <Ramsus08191> yup, there are some empty spots on the map also
16:48:00  <PublicServer> <Mazur> BUt many people were getting, eh....  satiated with PSG 201, adn wanted to move on, so, since we'd doubly reached the goal, we stopped.
16:48:09  <PublicServer> <Sylf> anyone wants to build one more SLH with me?
16:48:15  <PublicServer> <Mazur> Sure.
16:48:21  <PublicServer> <mfb> where?
16:48:26  <PublicServer> <Sylf> a hub near brain tree, going north
16:48:32  <PublicServer> <Sylf> Braintree
16:48:36  <PublicServer> <Mazur> BUild a first station, but realised it has no active drop, yet.
16:48:36  <PublicServer> <Ramsus08191> well, that leaves another chance to beat the world Pop again :D
16:49:40  <PublicServer> <Sylf> it's a tough spot
16:51:10  <PublicServer> <mfb> SLH01/02 are already there
16:51:21  <PublicServer> <Sylf> 2 is going south
16:51:27  <PublicServer> <mfb> and 1 north
16:51:30  <PublicServer> <Sylf> 1 is kinda far, and already covering a large area
16:53:15  *** Mitcian has joined #openttdcoop
16:54:38  <PublicServer> ***  made screenshot at 00029010: http://ps.openttdcoop.org/publicserver/webcam/00029010.png
16:56:30  <lych> OH I SEE TRAINS
16:56:45  <PublicServer> <Sylf> hehehe
16:56:57  <PublicServer> <Mazur> Yer hallucinating, boy, too high expectations.
16:57:26  <PublicServer> <Mazur> We don;t use real trains here, it's an exercise in network building, the trains only drive in our heads.
16:59:04  <PublicServer> *** rane has left the game (leaving)
16:59:13  <rane> i need to change fonts to bigger
16:59:51  <PublicServer> <Ramsus08191> there are so many slhs @_@, hard to keep track
17:03:05  <PublicServer> <Ramsus08191> hmm, now we have pipelines
17:03:23  <PublicServer> <Sylf> yup, they're pretty nice
17:03:33  <PublicServer> <Mazur> Goo, I havce pipe-tobacco here, let's smoke 'em.
17:05:27  <PublicServer> <Hribek> why near end in the train orders?
17:08:12  <PublicServer> <mfb> ok wtf
17:08:20  <PublicServer> <mfb> bbh 01
17:08:39  <PublicServer> <Hribek> someone edited it
17:08:41  <PublicServer> <mfb> missing signal blocked everything
17:08:43  <PublicServer> <Hribek> and made an error
17:08:50  <PublicServer> <Hribek> there was no missing signal
17:09:00  <PublicServer> <mfb> now there was
17:09:02  <PublicServer> <Hribek> someone messed with it, tadded additional prio track
17:09:13  <PublicServer> <Hribek> that's how it was before yes
17:09:19  <PublicServer> <Hribek> exactly like that
17:09:25  <PublicServer> <mfb> k
17:09:39  <PublicServer> ***  made screenshot at 00030F8A: http://ps.openttdcoop.org/publicserver/webcam/00030F8A.png
17:11:24  <PublicServer> <Mazur> Whoever made that evil X sign at BBH01 should look again.
17:11:41  <PublicServer> <Hribek> wasn't me, certainly :D
17:11:54  <PublicServer> <Hribek> nothing wrong there, right?
17:12:00  <PublicServer> <Mazur> Indeed.
17:12:05  <PublicServer> <Mazur> It's only a split.
17:12:29  <PublicServer> <Mazur> The two incoming lines are one tunneled line.
17:12:35  <PublicServer> <Hribek> can we transport gold yet?
17:12:49  <PublicServer> <Sylf> no gold yet
17:16:22  <PublicServer> *** lych has left the game (connection lost)
17:19:04  <PublicServer> <mfb> 3 trains on one screen without zoom, wow!
17:19:13  <PublicServer> <mfb> we even need 2 lines here :D
17:19:19  <Vinnie> !password
17:19:19  <PublicServer> Vinnie: vogued
17:19:40  <Vinnie> im already in the server. what a retard am I
17:19:52  <Sylf> XD
17:21:07  <PublicServer> <mfb> some trains are a bit lost here?
17:21:21  <PublicServer> <mfb> trains to henley halt went through brierley hill mine
17:21:53  <PublicServer> <Sylf> we have enough income from trains now - we can kill the MM planes
17:21:55  <PublicServer> <mfb> or was it just the spawn depot?
17:22:19  <PublicServer> <Hribek> what depot?
17:22:39  <PublicServer> <mfb> ok, trains found it
17:22:59  <PublicServer> <Hribek> there is an exit-only depot near SLH 05 of course, for the wood trains don't breed by themselves
17:23:11  <PublicServer> <Sylf> whoever built Preston Woods should sign your work
17:23:24  <PublicServer> <mfb> oh
17:23:34  <PublicServer> <Sylf> :)
17:24:39  <PublicServer> ***  made screenshot at 00007E38: http://ps.openttdcoop.org/publicserver/webcam/00007E38.png
17:25:19  <PublicServer> <Hribek> has someone been spawning gold mines?
17:25:25  <PublicServer> *** Vinnie has joined company #1
17:30:15  <PublicServer> <mfb> that is a lot of paper here
17:30:29  <PublicServer> * mfb adds more goods trains
17:30:33  <PublicServer> <Sylf> wow yeah
17:34:23  <Razaekel> !dl win64
17:34:23  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip
17:36:23  <Razaekel> !password
17:36:23  <PublicServer> Razaekel: utmost
17:36:25  <PublicServer> *** Intexon has joined company #1
17:36:42  <PublicServer> *** Razaekel` joined the game
17:36:56  <PublicServer> <Mazur> Hi, Raz.
17:37:02  <PublicServer> <Razaekel`> yo
17:37:06  <PublicServer> <mfb> hi
17:37:06  <PublicServer> <Intexon> hey
17:37:10  <PublicServer> *** Razaekel` has changed his/her name to Razaekel
17:37:10  <PublicServer> <Vinnie> hello
17:38:08  <PublicServer> <Razaekel> slow tl3 trains, eh?
17:38:16  <PublicServer> <mfb> gold drop is ready
17:38:52  <PublicServer> <Mazur> Well done.
17:39:08  <lych> !password
17:39:08  <PublicServer> lych: utmost
17:39:26  <PublicServer> *** lych joined the game
17:39:39  <PublicServer> ***  made screenshot at 000202DA: http://ps.openttdcoop.org/publicserver/webcam/000202DA.png
17:40:01  <Razaekel> @clcalc 225
17:40:01  <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
17:40:14  <Razaekel> @clcalc electric 225
17:40:14  <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
17:40:16  <PublicServer> <Vinnie> ()
17:40:20  <Razaekel> @clcalc rail 225
17:40:20  <Webster> Razaekel: Required CL for rail at 225km/h is 6 (11 half tiles) or TL
17:40:41  <Intexon> I thinks it'r erail
17:40:47  <Intexon> it's *
17:41:10  <Intexon> @clcalc erail 225
17:41:10  <Webster> Intexon: Required CL for rail at 225km/h is 6 (11 half tiles) or TL
17:41:18  <Intexon> doesn't matter :)
17:41:19  <PublicServer> <Razaekel> same result
17:43:29  <PublicServer> <Mazur> Keep in running.  (Spencer Davis group)
17:43:57  <PublicServer> <Vinnie> trains count goes fast
17:44:11  <PublicServer> <Mazur> What a surprise!  Wow.
17:44:15  <PublicServer> <Mazur> ;-)
17:45:28  <CyberSoul> !password
17:45:28  <PublicServer> CyberSoul: wafted
17:45:44  <PublicServer> *** CyberSoul joined the game
17:46:57  <PublicServer> <Sylf> hey everyone, don't forget to sign your works
17:47:07  <PublicServer> <Razaekel> nevar
17:48:28  <CyberSoul> heyo all
17:48:32  <CyberSoul> nice, trains are on the network
17:48:33  <PublicServer> <mfb> hi
17:49:10  <CyberSoul> what to do now, find and connect industries?
17:49:25  <PublicServer> <Mazur> Yes.
17:50:00  <PublicServer> <Mazur> All necessary SLHs should be there already.
17:50:23  <PublicServer> <Razaekel> blargh
17:50:29  <PublicServer> <Razaekel> damn hilly maps
17:51:13  <PublicServer> <Vinnie> Mazur: it was my evil X sign
17:51:29  <PublicServer> <Mazur> Get my point?
17:51:36  <PublicServer> <Vinnie> for 50%
17:52:21  <PublicServer> <Mazur> Considerwhere the trains reaching the X are coming from.
17:52:34  <PublicServer> <Vinnie> i see and am stil looking
17:52:48  <PublicServer> <Mazur> You'll see it's a single line with doubled tunnels/bridges.
17:52:48  <PublicServer> <mfb> well, the X-thing is the signal gap
17:53:06  <PublicServer> <Vinnie> exactly
17:53:53  <PublicServer> <Mazur> hen sign: "signal gap.
17:54:25  <PublicServer> <Vinnie> my bad
17:54:25  <PublicServer> <Mazur> It's two different problems.
17:54:39  <PublicServer> ***  made screenshot at 000072B1: http://ps.openttdcoop.org/publicserver/webcam/000072B1.png
17:55:30  <PublicServer> <mfb> if you want to expand maidstone woods, just move the lines mazur :)
17:56:10  <PublicServer> <Mazur> Of course.
17:56:57  <PublicServer> *** mfb has joined spectators
17:57:09  <PublicServer> <Mazur> Or I'll put a third platform acros from your incoming line.  :-)  For fun.
17:57:16  *** MrD2DG has joined #openttdcoop
17:57:19  <PublicServer> <Mazur> More of a challenge, too.
17:58:14  <MrD2DG> !password
17:58:14  <PublicServer> MrD2DG: egoism
17:59:02  <PublicServer> *** MrD2DG joined the game
17:59:03  <PublicServer> <MrD2DG> Hi
17:59:05  <PublicServer> <Sylf> heya
18:05:07  <PublicServer> <Mazur> Ok, my dork here is won, fo now, see you all later.
18:05:13  <PublicServer> <Sylf> cya
18:05:17  <PublicServer> <MrD2DG> BB
18:05:19  <PublicServer> <Intexon> bye
18:05:21  <PublicServer> <CyberSoul> later maz
18:05:23  <PublicServer> <Vinnie> cya
18:06:18  <PublicServer> *** Vinnie has joined spectators
18:06:18  <PublicServer> *** Mazur has left the game (leaving)
18:09:38  <PublicServer> *** Razaekel has left the game (leaving)
18:09:40  <PublicServer> ***  made screenshot at 0002EDD6: http://ps.openttdcoop.org/publicserver/webcam/0002EDD6.png
18:23:29  <PublicServer> *** Vinnie has left the game (leaving)
18:23:38  <Vinnie> cya later today
18:23:49  <PublicServer> <Intexon> bye
18:23:52  <PublicServer> <MrD2DG> BB
18:23:58  <PublicServer> <Sylf> cya
18:24:40  <PublicServer> ***  made screenshot at 0003C70F: http://ps.openttdcoop.org/publicserver/webcam/0003C70F.png
18:24:51  <PublicServer> <Sylf> do oil wells not spawn naturally in subarctic?
18:26:20  <PublicServer> <Intexon> don't know whether they spawn, but there are some from the beginning
18:26:32  <PublicServer> <Hribek> what
18:26:56  <PublicServer> <Sylf> I just had to prospect some
18:27:05  <PublicServer> <Sylf> there were only 1 left on the map before that
18:29:45  <PublicServer> <Hribek> we can do gold now
18:30:25  <PublicServer> <Hribek> I walked gold drop to ingram bank
18:30:57  <PublicServer> *** lych has left the game (leaving)
18:39:40  <PublicServer> ***  made screenshot at 0002010B: http://ps.openttdcoop.org/publicserver/webcam/0002010B.png
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18:48:56  <PublicServer> <MrD2DG> So erm whats the deal with goods 1 drop not accepting goods?
18:49:05  <PublicServer> <CyberSoul> lol
18:49:23  <PublicServer> <Sylf> we don't have any members who can enable founding of town
18:49:25  <PublicServer> <MrD2DG> There isnt a town for miles :p
18:49:29  <PublicServer> <MrD2DG> Oh
18:49:41  <PublicServer> <Sylf> in the mean time, I'm trying to grow Ingram a bit
18:53:09  <PublicServer> *** mfb has joined company #1
18:53:41  <PublicServer> <CyberSoul> heyo mfb
18:53:47  <PublicServer> *** Intexon has joined spectators
18:53:55  <PublicServer> <mfb> hi
18:54:03  <PublicServer> <MrD2DG> Hi
18:54:40  <PublicServer> ***  made screenshot at 00008291: http://ps.openttdcoop.org/publicserver/webcam/00008291.png
19:02:23  <PublicServer> <Hribek> :D
19:02:33  <PublicServer> <Hribek> Check Maplehurst exchange
19:02:58  <PublicServer> <MrD2DG> Lol
19:02:58  <PublicServer> <mfb> :p
19:04:26  <PublicServer> <Ramsus08191> :O
19:04:38  <PublicServer> <Ramsus08191> suddenly a ot of trains spawned
19:04:44  <PublicServer> <Hribek> where
19:04:50  <PublicServer> <MrD2DG> Woah 481
19:04:52  <PublicServer> <Ramsus08191> onthe map
19:05:07  <PublicServer> <Hribek> ?
19:05:07  <PublicServer> <MrD2DG> Was only around 200 when i joined not too long ago :P
19:05:15  <PublicServer> <Hribek> ah ok
19:05:20  <PublicServer> <Ramsus08191> was only 25 for me
19:06:38  <PublicServer> *** Intexon has left the game (connection lost)
19:09:41  <PublicServer> ***  made screenshot at 00007311: http://ps.openttdcoop.org/publicserver/webcam/00007311.png
19:14:30  <PublicServer> *** avdg joined the game
19:14:34  <PublicServer> <Sylf> hey avdg
19:14:42  <PublicServer> <avdg> hey
19:14:46  <PublicServer> <Ramsus08191> Hello
19:14:51  <PublicServer> <MrD2DG> Hi
19:14:52  <PublicServer> <avdg> :o oilpipes
19:14:56  <PublicServer> <mfb> hi
19:15:30  <PublicServer> <Sylf> yeah, a new station grf :)
19:15:55  <PublicServer> <MrD2DG> Ugh i hate when i build a station the forget where it was :/
19:16:07  <PublicServer> <mfb> :p
19:16:15  <PublicServer> <avdg> oh, we are in subartic (was stoned about the service of oil wells for a while :p)
19:16:26  <PublicServer> <Ramsus08191> so whats this thing about reversal trains?
19:16:32  <PublicServer> <avdg> MrD2DG: add a sign? :p
19:16:52  <PublicServer> <MrD2DG> I usualyl do after i add the trains, but i got lost because i went to the trianyard :P
19:16:56  <PublicServer> <MrD2DG> Found it now
19:17:14  <PublicServer> <Sylf> what reversal?
19:17:37  <PublicServer> <Sylf> the note in the vehicle yard+
19:17:39  <PublicServer> <Sylf> ?
19:17:41  <PublicServer> <Ramsus08191> the thing about reversed engine, I didnt understand it
19:17:43  <PublicServer> <Ramsus08191> yes
19:18:03  <PublicServer> <Sylf> Up until recent builds, we could have any engines facing backwards
19:18:29  <PublicServer> <Sylf> so, like in this game, we have engines on both ends, facing outward
19:19:06  <PublicServer> <Sylf> but in a recent change made, the GRF files specifically flag that individual engines can be reversed
19:19:40  <PublicServer> <Sylf> none of the GRFs available have been modified with that flag, aside from the absolute latest nightly build of 2cc
19:20:24  <PublicServer> <Sylf> so, my guess is that the vehicle yard was built with earlier build of ottd
19:21:06  <PublicServer> <Sylf> if you try to recreate those trains by hand in depot, you can't
19:21:19  <PublicServer> <avdg> :(
19:22:27  <PublicServer> <MrD2DG> Why'd they remove that option anyway?
19:22:44  <PublicServer> <Sylf> lych, you should build separate wheat and livestock stations for farms
19:23:02  <PublicServer> <Sylf> D2DG: to prevent graphic glitches
19:23:08  <PublicServer> <avdg> sylf, you may be interested in spot !here
19:23:12  <PublicServer> <Sylf> it's actually a new "feature"
19:23:42  <PublicServer> <MrD2DG> Oh
19:23:56  <PublicServer> <Sylf> hmmm
19:24:17  <PublicServer> <avdg> presignals and this design don't mix well
19:24:24  <PublicServer> <Sylf> I had some un-electric lines around there earlier
19:24:26  <PublicServer> *** Hribek has left the game (leaving)
19:24:29  <PublicServer> <Ramsus08191> but these engines have diferent max speeds
19:24:41  <PublicServer> ***  made screenshot at 0001E3EC: http://ps.openttdcoop.org/publicserver/webcam/0001E3EC.png
19:24:53  <PublicServer> <Sylf> the trains in vehicle yard are mostly for eyecandy
19:25:02  <PublicServer> <MrD2DG> Go to the train yard
19:25:04  <PublicServer> <mfb> maltby oil rigs need a sign :(
19:25:31  <PublicServer> *** Hribek joined the game
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19:26:03  <PublicServer> <MrD2DG> There are oild rigs near Maltby?
19:26:07  <PublicServer> <MrD2DG> Oh
19:26:09  <PublicServer> <MrD2DG> Just saw
19:26:11  <PublicServer> *** Hribek has left the game (connection lost)
19:26:18  *** scrlk has quit IRC
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19:27:54  <scrlk> !passwordf
19:27:56  <scrlk> !password
19:27:56  <PublicServer> scrlk: crease
19:28:10  <PublicServer> <scrlk> hi
19:28:10  <PublicServer> *** scrlk joined the game
19:28:14  <PublicServer> *** Hribek has left the game (connection lost)
19:28:16  <PublicServer> <avdg> hey
19:28:16  <PublicServer> <Ramsus08191> hey
19:28:18  <PublicServer> <mfb> hi
19:28:22  <PublicServer> <Sylf> for coal drop, I know it's not most effective, but I couldn't think of anything else at the moment because of limited space
19:28:34  <PublicServer> <Sylf> I'll leave it as is for now
19:28:34  <PublicServer> <MrD2DG> Hi
19:29:16  <PublicServer> <MrD2DG> Anyone connecting Ingram oil?
19:29:28  <PublicServer> <mfb> which one?
19:29:39  <PublicServer> <MrD2DG> Was just about to till i saw somone laying tracks next to it
19:29:44  <PublicServer> <mfb> I am building the SL there
19:29:54  <PublicServer> <MrD2DG> ok so you're connecting?
19:30:19  <PublicServer> <MrD2DG> Ill do the ones on the south
19:30:21  <PublicServer> <mfb> feel free to connect, I am afk for some minutes
19:30:50  <PublicServer> *** scrlk has left the game (leaving)
19:30:52  *** scrlk has quit IRC
19:31:34  <PublicServer> <Ramsus08191> fox dale pop :)
19:31:59  <PublicServer> *** Hribek joined the game
19:33:19  <PublicServer> *** Hribek has left the game (connection lost)
19:33:39  <PublicServer> *** Hribek joined the game
19:34:27  <PublicServer> <avdg> bleh, jam by signalgap :(
19:34:33  <PublicServer> <avdg> false alarm
19:35:08  <PublicServer> *** Hribek has left the game (connection lost)
19:35:25  <PublicServer> *** Hribek joined the game
19:35:29  <PublicServer> <CyberSoul> definitely possible, fixed a signal gap jam a little earlier
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19:36:21  <PublicServer> <avdg> it was quite slow with "low traffic" jams
19:36:47  <PublicServer> <avdg> Hribek?
19:36:57  <PublicServer> *** Hribek has left the game (connection lost)
19:37:11  <PublicServer> <avdg> ?
19:37:23  <PublicServer> * avdg wonders why !<-this
19:37:41  <PublicServer> *** Hribek joined the game
19:38:05  <PublicServer> <avdg> Hribek: could you explain why we are using !<-this ;-)
19:38:09  <CyberSoul> check me look better now?
19:38:53  <PublicServer> <avdg> Cybersoul, lets test it :)
19:38:56  <PublicServer> *** Hribek has left the game (connection lost)
19:39:00  <PublicServer> <CyberSoul> this actually has a purpose
19:39:35  <PublicServer> <CyberSoul> in the event of a clog, it makes the waiting bays predictable
19:39:37  <PublicServer> * avdg don't know if that guy is active
19:39:41  <PublicServer> ***  made screenshot at 00037DF3: http://ps.openttdcoop.org/publicserver/webcam/00037DF3.png
19:39:58  <PublicServer> *** Hribek joined the game
19:40:06  <PublicServer> <CyberSoul> two bay are on one leg and one on the other
19:40:47  <PublicServer> <Sylf> ohshit
19:40:53  <PublicServer> <avdg> ?
19:41:05  <PublicServer> <Sylf> trains in the train yard don't have "unload and leave empty" order
19:41:09  <PublicServer> *** Hribek has left the game (connection lost)
19:41:13  <PublicServer> <MrD2DG> I relaised that earlier
19:41:13  <PublicServer> <avdg> which ones?
19:41:17  <PublicServer> <Sylf> all of them
19:41:44  <PublicServer> <MrD2DG> But surely it wouldnt be a problem unless they station they drop to allows them to carry cargo compatible with their wagons
19:41:54  <CyberSoul> check the wiki here for and equivalent of !this ttp://wiki.openttdcoop.org/images/9/90/Crossjoin.PNG
19:41:56  <PublicServer> *** Hribek joined the game
19:42:05  <PublicServer> <avdg> Hribek: connection problems?
19:42:37  <PublicServer> <Sylf> trainyard is now fixed
19:42:41  <CyberSoul> yeah, i noticed the lack of no loading orders, but the stations are pretty remote, so maybe it wont matter :)
19:42:43  <PublicServer> <Sylf> On to the rest of trains
19:42:49  <PublicServer> <MrD2DG> :)
19:42:51  <PublicServer> <Hribek> oops
19:42:51  <PublicServer> <avdg> 2 less trains ;-)
19:43:03  <PublicServer> *** Hribek has left the game (connection lost)
19:43:38  <PublicServer> *** Hribek joined the game
19:44:03  <PublicServer> <Hribek> my connecction keeps crashing
19:44:33  <CyberSoul> i love train wrecks :)
19:44:50  <PublicServer> <Hribek> pervert
19:44:54  <PublicServer> <avdg> bleh, lost trains
19:45:04  <PublicServer> *** Hribek has left the game (connection lost)
19:45:21  <hribek> which trains are lost?
19:45:42  <PublicServer> <avdg> there was 1 station locked, because the wrong signals
19:45:55  <PublicServer> <avdg> I've disturbed that one
19:46:07  <PublicServer> <avdg> but the signals are fine now ;-)
19:46:50  <PublicServer> <avdg> hmm
19:47:13  <PublicServer> *** Hribek joined the game
19:48:47  <PublicServer> *** Hribek has left the game (connection lost)
19:49:02  <PublicServer> *** Hribek joined the game
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19:49:35  <PublicServer> <avdg> :(
19:49:43  <PublicServer> <Hribek> FFF
19:49:55  <PublicServer> <avdg> signal constructions?
19:50:35  <PublicServer> *** Hribek has left the game (connection lost)
19:50:53  <PublicServer> *** Hribek joined the game
19:51:11  <CyberSoul> !players
19:51:14  <PublicServer> CyberSoul: Client 14 (Orange) is mfb, in company 1 (PSG 202)
19:51:14  <PublicServer> CyberSoul: Client 66 (Orange) is avdg, in company 1 (PSG 202)
19:51:14  <PublicServer> CyberSoul: Client 102 (Orange) is Hribek, in company 1 (PSG 202)
19:51:14  <PublicServer> CyberSoul: Client 44 (Orange) is Sylf, in company 1 (PSG 202)
19:51:14  <PublicServer> CyberSoul: Client 46 is DayDreamer, a spectator
19:51:14  <PublicServer> CyberSoul: Client 52 (Orange) is Ramsus08191, in company 1 (PSG 202)
19:51:14  <PublicServer> CyberSoul: Client 61 (Orange) is CyberSoul, in company 1 (PSG 202)
19:51:16  <PublicServer> CyberSoul: Client 63 (Orange) is MrD2DG, in company 1 (PSG 202)
19:51:35  *** thgergo has joined #openttdcoop
19:52:24  <PublicServer> *** Hribek has left the game (connection lost)
19:52:37  <hribek> =/
19:53:26  <CyberSoul> this map with TL3 is gonna need a lot of trains
19:53:39  <PublicServer> <MrD2DG> Which mean a lot of lag later on :/
19:54:08  <PublicServer> <avdg> its worse with tl 2 ;-)
19:54:15  <hribek> :D
19:54:19  <PublicServer> <CyberSoul> should really be a good test for all those hubs, if my cpu lives
19:54:36  *** Mitcian has joined #openttdcoop
19:54:41  <PublicServer> ***  made screenshot at 000339F8: http://ps.openttdcoop.org/publicserver/webcam/000339F8.png
19:54:45  <PublicServer> <MrD2DG> :P Mine will die @ around 1000 i think
19:54:48  <PublicServer> <avdg> nah, its not the hubs, its how easy you can expand them
19:55:38  <hribek> nah, i's not that, it's how fast you lose connection :|
19:55:45  <PublicServer> <MrD2DG> :P
19:55:49  <PublicServer> <avdg> thats your problem ;-)
19:56:04  <hribek> well I wish I knew what causes it
19:56:20  <hribek> I can either stay connected for hours or get kicked after a few mins
19:56:21  <PublicServer> <avdg> probably your internet provider
19:56:26  <hribek> hardly
19:56:29  <PublicServer> <avdg> or wifi
19:56:33  <hribek> nope
19:56:38  <PublicServer> <MrD2DG> CPU?
19:56:47  <hribek> no lag
19:56:54  <PublicServer> <MrD2DG> Hmm
19:56:54  <PublicServer> <avdg> disconnect by cpu only happens when the cpu is at full load
19:57:00  <PublicServer> <CyberSoul> did u do something to upset /V? :P
19:57:02  <PublicServer> <MrD2DG> Yeah i know
19:57:04  <PublicServer> <MrD2DG> Lol
19:57:06  <PublicServer> <mfb> nice.. a second wood spawned within reach of an existing wood station :)
19:57:32  <PublicServer> <avdg> hribek: what kind of processor do you have?
19:57:44  <PublicServer> <avdg> you never knows :p
19:57:50  *** Mitcian has quit IRC
19:59:07  <avdg> hmm, I don't see any quits on irc
19:59:32  <hribek> Celeron D @ 1.7GHz
19:59:48  <PublicServer> <avdg> hmm, thats a weak processor
20:00:02  <PublicServer> <avdg> that should go till around 800 trains
20:00:08  <PublicServer> <MrD2DG> Celerons do suck, probably worse that my pentium 4
20:00:08  <hribek> well this bug only occurs sometimes
20:00:26  <hribek> and I can host network games fine without people disconnecting from them
20:02:14  <PublicServer> <avdg> hribek: you may consider to buy/ switch to a stronger computer
20:02:58  <PublicServer> <avdg> you don't have too, but these games here uses a lot of cpu before you know ;-)
20:08:29  *** hribek has quit IRC
20:09:42  <PublicServer> ***  made screenshot at 0000359C: http://ps.openttdcoop.org/publicserver/webcam/0000359C.png
20:10:45  *** Firartix has joined #openttdcoop
20:12:09  <PublicServer> <Ramsus08191> oh well, I am leaving, c ya
20:12:11  <PublicServer> <MrD2DG> BB
20:12:13  <PublicServer> <avdg> cya
20:12:15  <PublicServer> <mfb> thx
20:12:17  <PublicServer> <mfb> cu
20:12:19  <PublicServer> *** Ramsus08191 has left the game (connection lost)
20:12:59  <PublicServer> <avdg> lost trains
20:13:11  <PublicServer> <MrD2DG> Who keeps loosing them?
20:13:13  <PublicServer> <mfb> I don't want lost trains there
20:13:15  <PublicServer> <mfb> :p
20:13:26  *** Ramsus08191 has quit IRC
20:13:31  <PublicServer> <avdg> so you have to track them
20:13:40  <PublicServer> <mfb> (see SL)
20:17:21  <PublicServer> <Sylf> I'm done trying to fix "unload and leave empty" orders
20:17:30  <PublicServer> <mfb> ?
20:17:32  <PublicServer> <Sylf> I should have caught most of them
20:17:34  <PublicServer> <MrD2DG> So you've fixed them? or not
20:17:36  <PublicServer> <MrD2DG> Oh
20:17:36  <PublicServer> <MrD2DG> Nice
20:17:48  <PublicServer> * avdg thought he quited :o
20:17:56  <PublicServer> <avdg> well, nice work :)
20:18:06  <PublicServer> <Sylf> but if you copied trains from outside of trainyard, I may have missed them
20:18:31  <PublicServer> <MrD2DG> Well not any of mine that i copied after you fixed trainyar orders
20:18:33  <PublicServer> * avdg copies from shared orders
20:18:55  <PublicServer> <Sylf> is Ingram growing at all yet?
20:19:16  <PublicServer> <Sylf> still no goods acceptance :/
20:19:22  <PublicServer> <MrD2DG> I dont see a difference... but i dunno how big it was at the start :P
20:22:40  <PublicServer> <avdg> uhum, can you build that at the side of the ml ;-)
20:22:50  <PublicServer> <mfb> who, where?
20:22:53  <PublicServer> <MrD2DG> ^
20:23:02  <PublicServer> <avdg> a small walk isn't a big deal there
20:23:12  <PublicServer> <avdg> and connecting 2 too
20:23:23  <PublicServer> <avdg> @mfb if I'm right :)
20:23:29  <PublicServer> <mfb> hmm.. why?
20:23:40  <PublicServer> <mfb> a 3. ML can be added without problems
20:23:50  <PublicServer> <mfb> no hub will expand to that area
20:23:54  <PublicServer> <avdg> ml are always a kind of dangerous place if you build stations at all sides
20:24:42  <PublicServer> ***  made screenshot at 000069EA: http://ps.openttdcoop.org/publicserver/webcam/000069EA.png
20:27:30  <PublicServer> <avdg> must ingram accept goods?
20:27:37  <PublicServer> <mfb> for goods drop1
20:27:41  <PublicServer> <avdg> it has a new building that accepts half :)
20:27:47  <PublicServer> <mfb> nice
20:29:06  <PublicServer> <avdg> there are actually enough buildings already ;-)
20:29:29  <PublicServer> <mfb> but not next to the station :(
20:29:37  <PublicServer> <avdg> small walk
20:29:41  <PublicServer> <mfb> no
20:29:53  <PublicServer> <mfb> that station already uses 64 tiles
20:29:59  <PublicServer> <avdg> oh
20:35:22  <PublicServer> <MrD2DG> What town is the food drop linkied to?
20:38:09  <PublicServer> *** mfb has left the game (connection lost)
20:38:33  <mfb-> !password
20:38:33  <PublicServer> mfb-: offing
20:38:41  <PublicServer> *** mfb joined the game
20:39:42  <PublicServer> ***  made screenshot at 0002B7D5: http://ps.openttdcoop.org/publicserver/webcam/0002B7D5.png
20:47:48  <V453000> !rcon set found_town
20:47:48  <PublicServer> V453000: Current value for 'found_town' is: '0' (min: 0, max: 2)
20:47:50  <V453000> !rcon set found_town 2
20:47:50  <PublicServer> V453000: CmdRemoveSingleRail        CyberSoul  date:2209-05-29  tile:0000515A  p1:00000001 p2:00000001 text: price:-70
20:47:50  <PublicServer> V453000: CmdRemoveSingleRail              mfb  date:2209-05-29  tile:00032F46  p1:00000001 p2:00000000 text: price:-60
20:47:50  <PublicServer> V453000: CmdBuildSingleRail              mfb  date:2209-05-29  tile:00032F46  p1:00000001 p2:00000000 text: price:150
20:47:56  <V453000> there
20:48:10  <PublicServer> <MrD2DG> ?
20:48:18  <Sylf> hola, V
20:48:27  <V453000> hi
20:48:28  <PublicServer> <CyberSoul> did we get a town?
20:48:30  <Mazur> You can now found a new town if needed.
20:48:30  <PublicServer> <Sylf> let's found a town
20:48:40  <PublicServer> <avdg> :p
20:48:42  <PublicServer> <mfb> at !town?
20:48:45  <Mazur> But let a pro handle it.
20:49:02  <V453000> !password
20:49:02  <PublicServer> V453000: staffs
20:49:22  <PublicServer> *** V453000 joined the game
20:49:34  <PublicServer> <CyberSoul> someone founded york on the hill it seems
20:49:37  <PublicServer> <V453000> is good
20:53:52  <PublicServer> <MrD2DG> Ingram was abandoned fast :P
20:54:24  <PublicServer> <avdg> not fast enough :p
20:54:42  <PublicServer> ***  made screenshot at 0003AE20: http://ps.openttdcoop.org/publicserver/webcam/0003AE20.png
20:54:48  <PublicServer> <MrD2DG> Lol
20:55:11  <PublicServer> <MrD2DG> So how's York gonna grow w/o food?
20:55:23  <PublicServer> <avdg> first office for york :)
20:55:29  <PublicServer> <V453000> fund buildings
20:55:33  <PublicServer> <MrD2DG> K
20:56:02  <PublicServer> <Sylf> I see goods!
20:56:10  <PublicServer> <mfb> nice
20:56:23  <PublicServer> <mfb> we can remove the "goto order 2" order then
20:56:30  <PublicServer> <mfb> (at goods trains)
20:56:32  <PublicServer> <Sylf> yup
20:56:39  <PublicServer> <avdg> there is gold waiting :(
20:56:57  <PublicServer> <Sylf> I forgot to found a bank in York before abandoning Ingram
20:57:01  <PublicServer> <Sylf> it's my bad
20:57:47  <PublicServer> <mfb> let's remove that
20:58:05  <PublicServer> <mfb> done
20:58:51  <PublicServer> <MrD2DG> Oh it accepts good already
20:59:01  <PublicServer> <avdg> yeah
20:59:05  <PublicServer> <MrD2DG> That was quick :P
21:00:02  <PublicServer> <V453000> CyberSoul: please make at least 2 platform stations
21:00:04  <PublicServer> <V453000> 1 is just too low
21:00:24  <CyberSoul> ok, np
21:02:00  <V453000> !rcon set found_town 0
21:04:28  <PublicServer> <V453000> by the way, there is no reason to use PBS for primary pickups
21:05:24  <Vinnie> !password
21:05:24  <PublicServer> Vinnie: defter
21:05:49  <PublicServer> *** Vinnie joined the game
21:05:50  <PublicServer> <V453000> hi :)
21:05:56  <PublicServer> <Vinnie> hello
21:06:00  <PublicServer> <MrD2DG> Hi
21:06:04  <PublicServer> <mfb> hi
21:06:37  <PublicServer> <Vinnie> im laggingalready :(
21:06:48  <PublicServer> <MrD2DG> Im not suprisingly :)
21:06:54  <PublicServer> <V453000> well, 700 :)
21:06:56  <PublicServer> <V453000> almost
21:08:10  <PublicServer> *** avdg has left the game (leaving)
21:08:44  <PublicServer> *** Vinnie has joined company #1
21:10:38  <PublicServer> ***  made screenshot at 0001E53C: http://ps.openttdcoop.org/publicserver/webcam/0001E53C.png
21:13:23  <PublicServer> <mfb> wtf
21:13:23  <PublicServer> <mfb> don't do strange things here please
21:13:23  <PublicServer> <MrD2DG> ?
21:13:23  <PublicServer> *** Vinnie has joined spectators
21:14:42  <PublicServer> *** Sylf has left the game (connection lost)
21:15:59  <PublicServer> *** Vinnie has left the game (leaving)
21:16:36  <PublicServer> <MrD2DG> brb
21:16:54  *** MrD2DG has quit IRC
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21:32:12  <PublicServer> <mfb> wtf
21:32:26  <PublicServer> <mfb> food trains are using my station to turn around now
21:32:42  <PublicServer> <mfb> SLH16
21:34:12  <PublicServer> <mfb> looks like Wood+Food drop is not connected properly to the west
21:35:49  *** scrlk has joined #openttdcoop
21:37:27  <scrlk> !password
21:37:27  <PublicServer> scrlk: caster
21:37:38  <PublicServer> *** scrlk joined the game
21:38:05  <PublicServer> <scrlk> ooh trains!
21:38:33  <PublicServer> <mfb> it is really rare that we have trains here
21:38:39  <PublicServer> <scrlk> i know
21:38:41  <PublicServer> <scrlk> its so amazing
21:38:43  <PublicServer> <mfb> :p
21:38:45  <PublicServer> <scrlk> :P
21:38:59  <PublicServer> <scrlk> god my life feels complete now
21:39:43  <PublicServer> ***  made screenshot at 0003C5CA: http://ps.openttdcoop.org/publicserver/webcam/0003C5CA.png
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21:40:38  <PublicServer> <scrlk> wait when did york appear?
21:40:54  <mfb-> [21:49:40] <PublicServer> <CyberSoul> someone founded york on the hill it seems
21:41:14  <PublicServer> <V453000> wtf
21:41:16  <PublicServer> <V453000> who is building the roads
21:41:23  <PublicServer> <V453000> it already accepts everything we need
21:41:27  <PublicServer> <scrlk> ok :)
21:41:33  <PublicServer> <V453000> who else ...
21:41:55  <PublicServer> <scrlk> just want to see it a little larger thats all
21:42:06  <PublicServer> <mfb> without food? ...
21:42:19  <PublicServer> <V453000> there is food
21:42:25  <PublicServer> <V453000> and seeing it larger is no point at all
21:42:31  <PublicServer> <V453000> it is a cargo game
21:42:33  <PublicServer> <mfb> hmm but why?
21:42:38  <PublicServer> <mfb> no food drop
21:42:52  <PublicServer> <V453000> there is
21:43:02  <PublicServer> <mfb> ah I see
21:44:37  <PublicServer> *** V453000 has left the game (connection lost)
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21:47:46  <PublicServer> <scrlk> york does not accecpt gold yet
21:47:54  <PublicServer> <mfb> ??
21:47:56  <PublicServer> <scrlk> wait
21:48:00  <PublicServer> <scrlk> im being a retard
21:48:02  <PublicServer> <scrlk> again...
21:48:13  <MrD2DG> Lol
21:48:25  <PublicServer> <CyberSoul> it does, it just didn't at one point in the past :)
21:48:29  <PublicServer> <scrlk> our hq is pretty snazzy now
21:53:14  <PublicServer> *** Mazur joined the game
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21:54:43  <PublicServer> ***  made screenshot at 0000EFC4: http://ps.openttdcoop.org/publicserver/webcam/0000EFC4.png
21:55:06  <MrD2DG> !password
21:55:06  <PublicServer> MrD2DG: garish
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21:56:54  <PublicServer> <Mazur> Why is someone moving food froim Food pickup Wheat to York Central?
21:57:00  <PublicServer> <scrlk> there should be a better food transfer solution at york
21:57:16  <PublicServer> <scrlk> dunno it was there
21:57:42  <PublicServer> <scrlk> prolly to make the town grow
21:59:05  <PublicServer> <Mazur> See the network plan.
21:59:15  <PublicServer> <Mazur> What does it say about whre food should be dropped?
21:59:28  <PublicServer> <scrlk> it was there when i came here, ok?
21:59:43  <PublicServer> <scrlk> to accept goods maybe?
21:59:59  <PublicServer> <MrD2DG> Oh yeah, can somone explain the mystery behind the food drop, there is now town?
22:00:01  <mfb-> is from V. afaik
22:00:03  <PublicServer> <scrlk> gold
22:00:08  <mfb-> gold -> bank
22:00:09  <PublicServer> <scrlk> to accept gold
22:00:11  <PublicServer> <scrlk> and goods
22:00:44  <Mazur> V453000, you still around?
22:01:02  <PublicServer> <scrlk> he went after a connection error
22:01:24  <V453000> no
22:01:25  <Sylf> what's the mystery?
22:01:34  <PublicServer> <MrD2DG> NVM Worked it out
22:01:38  <Sylf> that a town popped up?
22:01:44  <Mazur> I'm cleaning up the little food drop at york, that ok?
22:01:50  <PublicServer> <scrlk> town got funded
22:01:52  <PublicServer> <MrD2DG> Im not talkign about York/goods drop
22:01:54  <PublicServer> <scrlk> by v
22:02:02  <Mazur> Oh.
22:02:11  <V453000> if it accepts goods, no point in keeping it
22:02:11  <Sylf> oh, the food drop?
22:02:13  <PublicServer> <scrlk> hes the guy that funds towns
22:02:15  <PublicServer> <scrlk> yeah
22:02:23  <PublicServer> <MrD2DG> Yeah but i worked out youe xtended station walk
22:02:23  <Sylf> there's a town way to the north of food drop
22:02:30  <Mazur> I was talking about a food drop trucking thing.
22:02:34  <PublicServer> <MrD2DG> Just saw the tile
22:02:42  <V453000> I know
22:02:56  <Mazur> Was talking to hte boys, V.
22:03:14  <PublicServer> <Mazur> I asked who build those food moving trucks.
22:03:23  <PublicServer> <Mazur> You said V build it.
22:03:26  <PublicServer> <scrlk> i think so
22:03:34  <PublicServer> <scrlk> to make it grow?
22:03:37  <Sylf> I built that truck
22:03:38  <PublicServer> <scrlk> to accept goods?
22:03:48  <PublicServer> <Mazur> Look at the gioodws drop there.
22:04:10  <PublicServer> <Mazur> Ah, ok.  I cleared it out, Sylf, it's not needed.
22:04:27  <PublicServer> <scrlk> drop one needs more platforms...
22:05:06  <PublicServer> <mfb> why?
22:05:06  <PublicServer> <Mazur> scrlk: Click on Wheat, gold, good 1 drop and read the items under accepts.  What is hte fourth item listed?
22:05:06  <PublicServer> <MrD2DG> Not all the platforms are in use, its just they way they are split
22:05:20  <PublicServer> <scrlk> goods
22:05:28  <PublicServer> <scrlk> depending on the size of the town
22:05:28  <PublicServer> <mfb> works fine
22:05:33  <PublicServer> <scrlk> it may have been needed in the past
22:05:39  <PublicServer> <scrlk> it isnt needed now
22:05:51  <PublicServer> <Mazur> Ok, thwen we're on the same page, now.
22:06:09  <PublicServer> <MrD2DG> Actually it does need more platforms...
22:06:31  <PublicServer> <scrlk> balancing....
22:07:50  <PublicServer> <MrD2DG> Well at one point all plats were full, so balancing would just redirect trains to full platforms...
22:08:11  <PublicServer> <mfb> it is a drop station
22:08:17  <PublicServer> <mfb> it should be able to handle (nearly) full MLs
22:08:43  <PublicServer> <mfb> then you don't need any balancing, never have to expand it and it can never jam
22:08:54  <PublicServer> <mfb> (unless the exit is jamming)
22:09:01  <PublicServer> <MrD2DG> Its not the exit
22:09:04  <lych> !password
22:09:04  <PublicServer> lych: garish
22:09:06  <PublicServer> <scrlk> thats not enough platforms tbh
22:09:15  <PublicServer> <mfb> then the station is not good if there are jams
22:09:19  <PublicServer> <scrlk> well without tf its a dead end
22:09:19  <PublicServer> <MrD2DG> Just that at some periods ALL the platforms are full
22:09:25  <PublicServer> <scrlk> yeah
22:09:25  <PublicServer> <mfb> that is not a problem
22:09:36  <PublicServer> <mfb> it is just a problem if new trains are piling up
22:09:40  <lych> !password
22:09:40  <PublicServer> lych: plumps
22:09:43  <PublicServer> ***  made screenshot at 00029171: http://ps.openttdcoop.org/publicserver/webcam/00029171.png
22:09:47  <PublicServer> <scrlk> just watch it
22:09:47  <PublicServer> <MrD2DG> TF is outright banned though, is it? A bit wont be that bad.?
22:09:49  <PublicServer> <scrlk> it might pile up
22:10:25  <PublicServer> *** lych joined the game
22:10:34  <PublicServer> *** lych has left the game (connection lost)
22:10:36  <PublicServer> <scrlk> see
22:10:58  <PublicServer> *** lych joined the game
22:10:59  <PublicServer> <scrlk> one line is more loaded
22:11:15  <PublicServer> <scrlk> hi
22:11:20  <PublicServer> <lych> hey
22:11:36  <PublicServer> <scrlk> if i could flatten the moutain the problems would be solved
22:11:38  <PublicServer> <MrD2DG> Considering goods 2 drop has 12 platforms and number one has 8
22:11:48  <PublicServer> <MrD2DG> I think more plats is the solution
22:11:49  *** valhallasw has quit IRC
22:11:55  <PublicServer> <scrlk> well i could rebuild
22:12:14  <PublicServer> <mfb> why do you want to flatten everything?
22:12:17  <PublicServer> <lych> can just expand a little
22:12:20  <PublicServer> <scrlk> not everything
22:12:27  <PublicServer> <mfb> we had a flat map in 201, we don't need another one now
22:12:27  <PublicServer> <lych> no need to blw it all up
22:12:38  <PublicServer> <mfb> problem solved
22:12:41  <PublicServer> <MrD2DG> Lol on the hill
22:12:48  <PublicServer> <scrlk> exit?
22:12:49  <Sylf> password
22:12:53  <PublicServer> <mfb> (can be done better with LOW tf)
22:12:54  <Sylf> !password
22:12:54  <PublicServer> Sylf: plumps
22:13:08  <Sylf> :(
22:13:13  <Sylf> the server is calling me fat
22:13:13  <PublicServer> *** Sylf joined the game
22:13:20  <PublicServer> <MrD2DG> :P
22:13:39  <PublicServer> <mfb> and?
22:14:28  *** Firartix has joined #openttdcoop
22:14:31  <PublicServer> <mfb> that is bad
22:15:22  <PublicServer> <scrlk> wait eyecandy first
22:15:23  <PublicServer> <MrD2DG> A bit weird they those are split into groups of 2 while other plats are 4
22:15:34  <PublicServer> <lych> it doesnt matter
22:15:38  <PublicServer> <lych> each line can get 6
22:15:42  <PublicServer> <lych> then it will be perfect
22:16:24  <PublicServer> <MrD2DG> Yeah but wouldn't those line that just have one initial split handle trains differentsly from multiple splits
22:16:51  <PublicServer> <Sylf> that really doesn't work with different height levels
22:16:58  <mfb-> ?
22:17:07  <PublicServer> <mfb> the 4 platforms are fine
22:17:10  <PublicServer> <Sylf> whoever's eycandy
22:17:15  <PublicServer> <scrlk> go?
22:17:17  <PublicServer> <mfb> better than the 4 lines in the north
22:17:29  <PublicServer> <MrD2DG> Well two more need to be separated for the line on the right
22:17:48  <PublicServer> <MrD2DG> so its 6-6
22:18:01  <PublicServer> <mfb> well, you can split the 4 in the middle
22:18:04  <PublicServer> <CyberSoul>
22:18:28  <PublicServer> <mfb>
22:19:13  <PublicServer> <lych> is anyone else running on laptop
22:19:15  <PublicServer> <scrlk> me
22:19:17  <PublicServer> <lych> i can feel my cpu dying
22:19:20  <PublicServer> <scrlk> too bad
22:19:28  <PublicServer> <lych> its telling me to stop playing lol
22:19:38  <PublicServer> <scrlk> lol clean out heatsink
22:19:44  <PublicServer> <Sylf> damn, I just made a CL
22:19:51  <PublicServer> <scrlk> reapply thermal compound (eg.mx-3)
22:20:29  <PublicServer> <Mazur> Lych, have you revisited BansteadBalley yet?
22:21:33  <PublicServer> <lych> no
22:21:35  <PublicServer> <lych> why?
22:21:45  <PublicServer> <lych> whats up with that
22:22:37  <PublicServer> <Mazur> Well, since there are two different products produced at farms, we build two stations per farm, opne for livesock, and one for wheat.
22:23:15  <PublicServer> <lych> oh not just trains?
22:23:19  <PublicServer> <lych> what if i made more platforms
22:23:21  <PublicServer> <Mazur> That way you can better regulate the number of trains needed for each product, and not have, for instance, two trains waiting for chickens blocking the grain trains.
22:23:50  <PublicServer> <Mazur> More platforms are ok, as long as they are a different station.
22:24:06  <PublicServer> <lych> kk cool
22:24:44  <PublicServer> ***  made screenshot at 000061D6: http://ps.openttdcoop.org/publicserver/webcam/000061D6.png
22:27:19  <PublicServer> <MrD2DG> JAM
22:27:25  <PublicServer> <mfb> where?
22:27:25  <PublicServer> <scrlk> wher
22:27:35  <PublicServer> <MrD2DG> SLH16
22:27:39  <PublicServer> <MrD2DG> Prios causing it
22:27:41  <PublicServer> <Mazur> PLease sign" !jam"
22:27:47  <PublicServer> <mfb> wtf
22:27:53  <PublicServer> <scrlk> n1 sylf
22:27:53  <PublicServer> <mfb> same problem again with the SL
22:27:59  <PublicServer> <Sylf> ?
22:28:01  <PublicServer> <scrlk> slh 16
22:28:07  <PublicServer> <mfb> no, the real problem is Wood+Food drop
22:28:09  <PublicServer> <MrD2DG> Should I reove the prios?
22:28:11  <PublicServer> <Mazur> Way too long prio.
22:28:13  <PublicServer> <mfb> trains go in the wrong direction there
22:28:15  <PublicServer> <scrlk> oh shit
22:28:17  <PublicServer> <scrlk> lol
22:28:17  <PublicServer> <mfb> and want to turn around then
22:28:23  <PublicServer> <scrlk> msh screwed
22:28:29  <PublicServer> <mfb> that's it
22:28:37  <PublicServer> <mfb> well, more the station itself
22:29:08  <PublicServer> <Sylf> wait wait
22:29:13  <PublicServer> <Sylf> WTF
22:29:15  <PublicServer> <lych> oh gg
22:29:19  <PublicServer> <mfb> what are you doing?
22:29:36  <PublicServer> <MrD2DG> LOL, who did that?
22:29:38  <PublicServer> <Sylf> who was that
22:29:46  <PublicServer> <scrlk> did what?
22:29:46  <PublicServer> <scrlk> oh
22:29:48  <PublicServer> <scrlk> epic fail
22:29:51  <V453000> !password
22:29:51  <PublicServer> V453000: deform
22:29:51  <PublicServer> <MrD2DG> Caused the crash
22:30:08  <PublicServer> *** V453000 joined the game
22:30:15  <PublicServer> <scrlk> hi v
22:30:24  <PublicServer> <scrlk> we got a problem at slh 16 and the msh
22:30:29  <PublicServer> <mfb> just at msh/drop
22:31:16  <PublicServer> *** lych has left the game (connection lost)
22:31:23  <PublicServer> <mfb> even longer prio??
22:31:38  <PublicServer> <MrD2DG> So who crashed the trains then....
22:31:59  <PublicServer> <MrD2DG> Did somone replace?
22:32:07  <PublicServer> <Sylf> yes
22:32:07  <PublicServer> <mfb> wah
22:32:13  <PublicServer> <Mazur> Yes.
22:32:35  <PublicServer> <Sylf> stop tweaking the prio
22:32:39  <lych> why are trains coming out the wrong way in the first place
22:32:39  <PublicServer> <mfb> ok SL is completely disconnected
22:32:39  <PublicServer> <Mazur> Did you rep[lace, tooi, Sylf?
22:32:57  <PublicServer> <mfb> just jams everything if you send all trains to it
22:32:59  <PublicServer> <MrD2DG> BEcause they leave the MSH viea the wrong exit
22:33:01  <PublicServer> <MrD2DG> and need to turn
22:33:29  <PublicServer> <mfb> I don't understand the twoway-stations there
22:33:35  <PublicServer> <MrD2DG> ^
22:33:37  <PublicServer> <Sylf> somehow, the balancer isn't working like it supposed to
22:33:50  <PublicServer> <mfb> should not be a balancer at the station
22:34:09  <PublicServer> <Mazur> Sylf: Did uyou replace the crashed trains too?  If so, I'll sell off my replacements, I could get them back just in time.
22:34:15  <PublicServer> <MrD2DG> Can it not just be made oneway?
22:34:21  *** Firartix has quit IRC
22:34:23  <PublicServer> <V453000> there was a wrong signal
22:34:27  <PublicServer> <V453000> should be fixed
22:34:29  <PublicServer> <mfb> if you expand MSH02
22:34:31  <PublicServer> <MrD2DG> Ok
22:34:43  <PublicServer> <scrlk> look at the paper!
22:34:45  <PublicServer> <scrlk> :D
22:34:54  <PublicServer> *** scrlk has left the game (connection lost)
22:34:56  *** scrlk has quit IRC
22:35:15  <PublicServer> <mfb> still trains taking the wrong way
22:35:21  <PublicServer> <Sylf> Mazur: I didn't.  I just released the replacement that were there
22:35:24  <PublicServer> <MrD2DG> Yep
22:35:31  <PublicServer> <Mazur> Ah, those were mine.
22:35:43  <PublicServer> <V453000> the other direction is accessible though
22:36:03  <PublicServer> <Mazur> BUt since you said yes, I thought we might have done a double job, hence my question.
22:36:08  <PublicServer> <MrD2DG> Well if trains are still using the SLH to turn, theres still a problem?
22:36:17  <PublicServer> <MrD2DG> The amount of them has dropped a lot though
22:36:27  <PublicServer> <Sylf> what the
22:36:31  <PublicServer> <Sylf> I like longer prio
22:36:56  <PublicServer> <Sylf> now someone created a signal gap
22:36:59  <lych> !password
22:36:59  <PublicServer> lych: deform
22:36:59  <PublicServer> <V453000> wait
22:37:15  <PublicServer> *** lych joined the game
22:37:24  <PublicServer> <V453000> hows this
22:37:26  <PublicServer> <MrD2DG> Hmm i feel my CPU dying soon...
22:37:28  <PublicServer> <mfb> good
22:37:53  <PublicServer> <Mazur> Better.
22:39:04  <PublicServer> <lych> wow how did hat get fixed
22:39:04  <PublicServer> <lych> lol
22:39:19  <PublicServer> <Sylf> I think there was a bad signal down the rail
22:39:44  <PublicServer> ***  made screenshot at 0001EBC2: http://ps.openttdcoop.org/publicserver/webcam/0001EBC2.png
22:40:11  <PublicServer> *** lych has left the game (leaving)
22:40:13  <PublicServer> <MrD2DG> Only on openttd where everybody gets agitated when the word jam is mentioned :)
22:40:20  <PublicServer> <mfb> :D
22:40:22  <PublicServer> *** Intexon has left the game (connection lost)
22:40:30  <lych> lolz
22:40:35  <lych> interesting
22:40:37  <PublicServer> <Mazur>  like solving them.
22:40:41  <lych> i've never had a jam before yeah
22:40:42  <PublicServer> <MrD2DG> Yep
22:40:43  <lych> no idea how to solve one
22:40:56  <PublicServer> *** Intexon joined the game
22:40:58  <PublicServer> <Intexon> hi
22:40:58  <PublicServer> <Mazur> They're puzzles, finding hte root of hte problem, and solving _that_.
22:41:16  <PublicServer> <MrD2DG> Without crashing trains
22:41:20  <PublicServer> <Mazur> Indeed.
22:41:45  <lych> lol, poor dudes
22:41:56  <PublicServer> <Intexon> jam? where?
22:42:02  <PublicServer> <MrD2DG> xD
22:42:16  <PublicServer> <Intexon> and... already? :D
22:42:28  <PublicServer> <MrD2DG> :P Its all fixed
22:42:37  <PublicServer> <MrD2DG> A bad signal @ MSH02 or something...
22:43:01  * Intexon hides
22:43:11  <PublicServer> <MrD2DG> Lol
22:43:51  <PublicServer> <Mazur> It was not a bad signals, it was a three train l
22:43:56  <PublicServer> <Mazur> long prio.
22:44:18  <PublicServer> <Sylf> long prio doesn't cause train to take a wrong lane at the balancer
22:44:24  <PublicServer> <MrD2DG> Oh, I thought V mentioned something about changin a signal, so the trains could leave the right way
22:44:30  <PublicServer> <Intexon> I haven't made any prios there...
22:44:39  <PublicServer> <MrD2DG> Prio @ SLH16
22:44:41  <PublicServer> <Mazur> There was a bad  signal-removal, which caused a pair of trains to try and make babies.
22:45:00  <PublicServer> <MrD2DG> Oh so V crashed them :P
22:45:15  <PublicServer> <V453000> I wasnt even here when you crashed the trains
22:45:25  <PublicServer> <MrD2DG> Im confused :/
22:47:37  <PublicServer> <Sylf> there was a piece of unelectric line in BBH 08
22:47:42  <PublicServer> <mfb> :D
22:47:45  <PublicServer> <Sylf> far west lane somewhere
22:47:51  <PublicServer> <Sylf> and a signal gap in SLH 22
22:48:36  <PublicServer> <Sylf> it should be all good now
22:48:36  *** Progman has quit IRC
22:48:48  <PublicServer> <V453000> should. :)
22:48:52  <PublicServer> <MrD2DG> :P
22:49:11  <PublicServer> <Sylf> I was seeing the same thing as SLH 16 in SLH 24 - trains taking detours
22:49:35  <PublicServer> <mfb> same drop station?
22:49:49  <PublicServer> <Sylf> it was headed to LS drop
22:52:29  <PublicServer> <Sylf> hopefully we've squashed all those e-line and signal bugs now
22:52:36  <PublicServer> <mfb> haha :p
22:52:38  <PublicServer> <Sylf> e-rail*
22:52:58  <PublicServer> <Intexon> 900 :) this game is fast
22:53:20  <PublicServer> <MrD2DG> Was just abotu to say that
22:53:24  <PublicServer> <Intexon> have we ever reached train limit on the first day? :D
22:53:35  <PublicServer> <Sylf> with 24 SLHs all over the map, it's easy to build from there ^_^
22:53:35  <PublicServer> <CyberSoul> definitely flowing better, removed some food (ls) trains
22:53:58  <PublicServer> <CyberSoul> speaking of which, should the food ls pickup have an overflow?
22:54:24  <PublicServer> <V453000> the original topic of this game for me was: lets make many hubs, since the last hub game was psg197 ... and it works nicely :)
22:54:44  <PublicServer> ***  made screenshot at 00015480: http://ps.openttdcoop.org/publicserver/webcam/00015480.png
22:54:52  <PublicServer> <Intexon> yep it's definitely a good plan
22:54:56  <PublicServer> <MrD2DG> ^
22:55:02  <PublicServer> <V453000> :))
22:55:06  <PublicServer> <V453000> thanks :p
22:55:12  <PublicServer> <Sylf> and who built that giant 4line-to-4line giant half-hub in 198?
22:55:13  <lych> yeah pretty good
22:55:16  <PublicServer> <MrD2DG> And i was able to actually play a pub game without my pc dying :)
22:55:23  <lych> especially since i think i can ONLY play hub games
22:55:27  <CyberSoul> yeah, really good network balance, so great plan V
22:55:30  <PublicServer> <V453000> Sylf: guess
22:55:36  <lych> until i go home and get an actual PC
22:55:53  <PublicServer> <Sylf> those one-way hubs in 198 was fun too
22:56:00  <PublicServer> <V453000> sure :)
22:56:18  <Intexon> @archives
22:56:25  <mfb-> oneway-hub?
22:56:38  <PublicServer> <V453000> hub from 1way MLs
22:56:42  <mfb-> ah
22:56:43  <PublicServer> <V453000> see psg 198
22:56:45  <PublicServer> <MrD2DG> The names pretty descriptive :)
22:56:46  <PublicServer> <Sylf> in 198, MLs were 9 independent one-way circles
22:56:54  <V453000> @archive
22:56:54  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
23:00:45  <PublicServer> <Mazur> Found a problem: !bottlenose dolphin.
23:01:09  <PublicServer> <Sylf> ouch
23:01:23  <PublicServer> <MrD2DG> you mean !bottleneck?
23:01:30  <PublicServer> <MrD2DG> if so ouch x2
23:01:39  <PublicServer> <V453000> easy
23:02:03  <PublicServer> <V453000> almost :p
23:02:04  <PublicServer> <MrD2DG> Why is there prio on a BBH?
23:02:15  <PublicServer> <MrD2DG> shouldnt all ML be treated equally
23:02:15  <PublicServer> <V453000> choices
23:02:15  <PublicServer> <Sylf> there always is
23:02:26  <PublicServer> <MrD2DG> Thought it was SLH>ML only
23:02:32  <PublicServer> <V453000> no
23:02:49  <PublicServer> <CyberSoul> prios help flow at all merges
23:02:59  <PublicServer> <V453000> explain it differently. it does not give a priority of one track over another, but it CHECKS which rails are empty
23:03:12  <PublicServer> <MrD2DG> Ahh i see what you mean
23:03:38  <PublicServer> <V453000> :)
23:07:54  <PublicServer> <CyberSoul> u can build a more balanced set of prios, where one rail from each direction gets prio and the other rails can cross over to the fast lane
23:09:44  <PublicServer> ***  made screenshot at 000367AD: http://ps.openttdcoop.org/publicserver/webcam/000367AD.png
23:12:42  <PublicServer> <Intexon> someone altered my hub, created a CL issue and didn't even sign it...
23:12:52  <PublicServer> <MrD2DG> xD
23:13:53  <PublicServer> <Sylf> :/
23:13:58  <CyberSoul> !players
23:14:02  <PublicServer> *** Chris Booth joined the game
23:14:07  <PublicServer> <Chris Booth> evening all
23:14:09  <PublicServer> <MrD2DG> Hi
23:14:18  <PublicServer> <Intexon> h
23:14:20  <CyberSoul> heyo CB
23:14:22  <PublicServer> <Intexon> i
23:14:22  <PublicServer> <Mazur> Hi, Ceebeebee.
23:14:29  <PublicServer> <MrD2DG> Well that was recent Intexon, wasn't there earlier
23:14:36  <CyberSoul> !players
23:14:38  <PublicServer> CyberSoul: Client 104 (Orange) is mfb, in company 1 (PSG 202)
23:14:38  <PublicServer> CyberSoul: Client 142 (Orange) is Intexon, in company 1 (PSG 202)
23:14:38  <PublicServer> CyberSoul: Client 113 (Orange) is Mazur, in company 1 (PSG 202)
23:14:38  <PublicServer> CyberSoul: Client 115 (Orange) is MrD2DG, in company 1 (PSG 202)
23:14:38  <PublicServer> CyberSoul: Client 146 (Orange) is Chris Booth, in company 1 (PSG 202)
23:14:40  <PublicServer> CyberSoul: Client 131 (Orange) is Sylf, in company 1 (PSG 202)
23:14:40  <PublicServer> CyberSoul: Client 133 (Orange) is V453000, in company 1 (PSG 202)
23:14:42  <PublicServer> CyberSoul: Client 61 (Orange) is CyberSoul, in company 1 (PSG 202)
23:14:55  <PublicServer> <Intexon> what was recent?
23:15:02  <PublicServer> <MrD2DG> That tunnel + curve
23:15:08  <PublicServer> <Chris Booth> there is a diconected line @ wood drop Intexon
23:15:22  <PublicServer> <MrD2DG> Wasn't there before I rejoined the server
23:15:35  <PublicServer> <Chris Booth> is it meant to be?
23:15:41  <PublicServer> <Intexon> thank you for pointing it out
23:15:51  <PublicServer> <Intexon> of course it isn!t
23:15:59  <PublicServer> <Chris Booth> ok cool
23:16:15  <PublicServer> <Chris Booth> I was going to connect it
23:16:30  <PublicServer> <Chris Booth> but though you may have turn that station into a teminus
23:16:38  <PublicServer> <Chris Booth> rather than a bi-ro-ro
23:16:39  <PublicServer> <Intexon> I'd swear I connected it
23:17:47  <PublicServer> <Intexon> why a terminus, it works fine
23:17:57  <PublicServer> <Chris Booth> I know it idoes
23:18:09  <PublicServer> <Chris Booth> but I didn't know what you had done
23:18:37  <PublicServer> <Mazur> Hell, I don;t even know what I had done, let alone any others.
23:19:05  <PublicServer> <Intexon> I believe you are able to sign your work ;)
23:19:19  <PublicServer> <Mazur> Am I?  Have I?
23:20:46  <PublicServer> <Chris Booth> BBH 05 is shuging allready
23:21:52  <PublicServer> <MrD2DG> Yeah on the exits
23:22:17  <PublicServer> <CyberSoul> one balancer isnt working
23:22:33  <PublicServer> <Chris Booth> it is now
23:23:43  <PublicServer> <Intexon> see what?
23:24:25  <PublicServer> <MrD2DG> ?
23:24:27  <PublicServer> <Intexon> how can you even think of running a ML through 10 long tunnel
23:24:27  <PublicServer> *** Chris Booth has left the game (connection lost)
23:24:45  <PublicServer> ***  made screenshot at 00034A8C: http://ps.openttdcoop.org/publicserver/webcam/00034A8C.png
23:24:47  <PublicServer> <Mazur> By mistaking it for a side-line.
23:25:08  <PublicServer> <Intexon> yah, the big BBH sign is there for nothing...
23:25:19  <PublicServer> <Mazur> I have my moments.
23:25:33  <PublicServer> <Intexon> even a SL that close to a ML can not have a gap like this
23:25:40  <PublicServer> <Intexon> two trains in a row would jam the ML
23:25:57  <PublicServer> <Mazur> In my defense, I check hte line usage thoroughly before doing it.
23:26:04  <PublicServer> <Mazur> No train passed that way.
23:26:15  <PublicServer> <Intexon> yeah, but that can change without you or me noticing it
23:26:30  <PublicServer> <Intexon> I will take care of it
23:26:37  <PublicServer> <Mazur> Ok.
23:26:44  <PublicServer> <Mazur> My apologies.
23:26:49  <PublicServer> <Intexon> it's okay :)
23:27:12  <PublicServer> <Intexon> now I have to rebuild the merger rebuild, but whatever :)
23:27:17  <PublicServer> <MrD2DG> Lala....
23:27:23  <PublicServer> <Mazur> Pr put a double nridge, there.
23:27:36  <PublicServer> <Intexon> will not fit
23:27:38  <PublicServer> <MrD2DG> You coudl double tunnel then lower the land on exit?
23:27:52  <PublicServer> <Mazur> e tunnel, I meant.
23:28:29  <PublicServer> <Mazur> In place of the tunnel, I meant.
23:28:41  <PublicServer> <CyberSoul> CB, u still working at BBH05?
23:29:31  <lych> !password
23:29:31  <PublicServer> lych: revues
23:29:50  <PublicServer> *** lych joined the game
23:30:07  <lych> oh whats wrong with bbh05
23:30:34  <PublicServer> <CyberSoul> north join was messed up/still messed up
23:31:08  <PublicServer> *** Intexon has left the game (connection lost)
23:31:28  <PublicServer> *** Intexon joined the game
23:32:37  <PublicServer> <Mazur> later.
23:32:41  <PublicServer> *** Mazur has left the game (leaving)
23:32:43  <PublicServer> <MrD2DG> BB
23:34:01  <CyberSoul> later mz
23:36:09  <PublicServer> *** Intexon has left the game (connection lost)
23:36:34  <PublicServer> *** Intexon joined the game
23:36:39  <PublicServer> <MrD2DG> Jeez Ingram transfer produces so much bloody oil
23:36:44  <PublicServer> <MrD2DG> Who made extra plats?
23:37:37  <PublicServer> *** mfb has left the game (connection lost)
23:37:50  *** mfb- has quit IRC
23:38:13  <PublicServer> <lych> hm could someone look at bbh05
23:38:25  <PublicServer> <lych> why is the penalty not working?
23:38:43  <PublicServer> <Sylf> where?
23:39:42  <PublicServer> <Sylf> um
23:39:45  <PublicServer> ***  made screenshot at 00011C4A: http://ps.openttdcoop.org/publicserver/webcam/00011C4A.png
23:39:57  <PublicServer> <Sylf> there is nor connection from west to north in BBH 05
23:40:05  <PublicServer> <Sylf> to far east line
23:40:21  <PublicServer> <lych> yeah i know that
23:40:30  <PublicServer> <lych> but im not sure how to fix that now
23:40:40  <PublicServer> <lych> so im trying to redirect trains first
23:44:01  <PublicServer> <Sylf> carlton is being taken over by bankers
23:44:17  <PublicServer> <MrD2DG> Lol
23:44:34  <PublicServer> <CyberSoul> then merge yeilding to the other side
23:46:16  *** Chillosophy has quit IRC
23:47:46  <PublicServer> <CyberSoul> it should have prio
23:47:54  <PublicServer> <Sylf> ?
23:48:11  <CyberSoul> too many places to type
23:48:36  <CyberSoul> was supposed to be on the sign :)
23:48:58  <PublicServer> <lych> anyone else try to fix it?
23:49:00  <PublicServer> <lych> im not sure how
23:49:04  <PublicServer> <Sylf> ok
23:49:06  <PublicServer> <CyberSoul> i will
23:49:08  <PublicServer> <Sylf> m
23:49:13  <PublicServer> <lych> and the jam is reaching the station
23:49:15  <PublicServer> <Sylf> ok, I'll continue to watch
23:49:34  <PublicServer> <CyberSoul> or lych, check this out
23:49:38  <CyberSoul> http://wiki.openttdcoop.org/images/9/90/Crossjoin.PNG
23:49:50  <PublicServer> <lych> hm im sure i had a cross join
23:49:58  <PublicServer> <lych> but someone changed the stuff there so
23:50:04  <PublicServer> <lych> not sure whats going on now
23:50:12  <CyberSoul> basically that where ml 1 and 2 are the prio side
23:50:29  <CyberSoul> so mirrored
23:52:00  <PublicServer> <lych> no i think the problem is
23:52:11  <PublicServer> <lych> why are trains preferring the west line so badly?
23:52:49  <PublicServer> <MrD2DG> Probably because its the closest route to their destinations
23:54:45  <PublicServer> ***  made screenshot at 00037FB4: http://ps.openttdcoop.org/publicserver/webcam/00037FB4.png
23:55:34  <PublicServer> *** CyberSoul has left the game (connection lost)
23:55:57  <PublicServer> <Sylf> can I try something in BBH 05 too?
23:56:01  <CyberSoul> wow my first openttd crash
23:56:18  <PublicServer> <lych> im not sure who's building now, but go for it
23:56:32  <PublicServer> <MrD2DG> :P
23:56:36  <CyberSoul> !password
23:56:36  <PublicServer> CyberSoul: folksy
23:56:52  <PublicServer> *** CyberSoul joined the game
23:58:11  <PublicServer> <MrD2DG> Oh somones working on MSH 01
23:58:19  <PublicServer> <MrD2DG> Was wondering why the trains were slowing
23:58:48  <PublicServer> <V453000> me is
23:58:48  <PublicServer> <Sylf> now the middle 2 lanes are crossed over
23:58:58  <PublicServer> <Sylf> and outer 2 lanes have prio
23:59:16  <PublicServer> <Sylf> that should be a good balance
23:59:18  <PublicServer> <lych> k cool
23:59:22  <PublicServer> <MrD2DG> Just looking in that area drives my CPU mad :P
23:59:22  <PublicServer> <lych> what was wrong before?
23:59:37  <PublicServer> <Sylf> not really sure... just too many lines
23:59:59  <PublicServer> <lych> no i mean, before any rebuilding started occurring

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