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00:00:17 <PublicServer> <Sylf> and it's not working with 1-way signal 00:00:25 <PublicServer> <Sylf> that means there's some signal problem down the line 00:01:11 <PublicServer> <MrD2DG> Gonna go now BB 00:01:14 <PublicServer> <V453000> cya 00:01:16 <PublicServer> <Sylf> see ya 00:01:22 <PublicServer> *** MrD2DG has left the game (leaving) 00:01:30 <PublicServer> <CyberSoul> thats my favorite merge when i don't know which side will have more traffic 00:01:32 *** MrD2DG has quit IRC 00:02:52 <PublicServer> <Sylf> I found a bad signal in BBH 01 00:02:55 <PublicServer> <CyberSoul> don't know why its not the default really 00:03:08 <PublicServer> <Sylf> that's what was causing the bad choice in BBH 05 00:04:06 <PublicServer> <lych> yea looks much better now 00:04:16 <PublicServer> <CyberSoul> where was it? 00:04:18 <PublicServer> <lych> without trains waiting for no reason 00:05:16 <PublicServer> <CyberSoul> ah, makes sense 00:05:23 <PublicServer> <Sylf> yup, totally 00:06:16 <PublicServer> <Intexon> did someone just spam paper trains? 00:06:19 <PublicServer> <Sylf> next time you see something like that, lych, check the surrounding too 00:06:36 <PublicServer> <V453000> Intexon: they probably arrived in a wave 00:06:39 <PublicServer> <V453000> they were jammed at MSH 01 00:06:39 <lych> yeah i was wondering why the reverse pbs penalties didnt do anything 00:06:47 <PublicServer> <Intexon> ah 00:06:55 <PublicServer> <Intexon> was a bad one :P 00:07:00 <PublicServer> <lych> alright im off 00:07:06 <PublicServer> <lych> gotta give my cpu a break 00:07:08 <PublicServer> *** lych has left the game (leaving) 00:09:45 <PublicServer> *** made screenshot at 0003368C: http://ps.openttdcoop.org/publicserver/webcam/0003368C.png 00:13:23 <lych> oh 00:16:18 <PublicServer> *** Intexon has left the game (connection lost) 00:16:37 <PublicServer> *** Intexon joined the game 00:18:01 *** ODM has quit IRC 00:20:15 <PublicServer> *** V453000 has left the game (connection lost) 00:20:27 <V453000> !password 00:20:27 <PublicServer> V453000: hawked 00:20:52 <PublicServer> *** V453000 joined the game 00:21:57 *** lych has quit IRC 00:24:46 <PublicServer> *** made screenshot at 00018BDA: http://ps.openttdcoop.org/publicserver/webcam/00018BDA.png 00:34:27 <PublicServer> <V453000> ok, me off :) 00:34:29 <PublicServer> <V453000> gnight 00:34:37 <PublicServer> <Sylf> night 00:34:39 <PublicServer> <Intexon> cya 00:34:46 <PublicServer> *** V453000 has left the game (connection lost) 00:38:59 <PublicServer> <Sylf> we've reached the train limit 00:39:46 <PublicServer> *** made screenshot at 0000C99C: http://ps.openttdcoop.org/publicserver/webcam/0000C99C.png 00:47:53 <PublicServer> *** Intexon has joined spectators 00:50:52 <PublicServer> *** Intexon has left the game (connection lost) 00:54:46 <PublicServer> *** made screenshot at 000056D8: http://ps.openttdcoop.org/publicserver/webcam/000056D8.png 00:55:40 <rane> game over? 00:55:46 *** Intexon has quit IRC 00:55:48 <PublicServer> <Sylf> no 00:56:06 <PublicServer> <Sylf> part 3 of the fun now begins 00:56:08 <PublicServer> <Sylf> expansion 00:56:24 *** KenjiE20 has quit IRC 01:01:10 <rane> :-) 01:09:23 <PublicServer> <CyberSoul> noone around to raise train limit i guess 01:09:46 <PublicServer> *** made screenshot at 00026D3D: http://ps.openttdcoop.org/publicserver/webcam/00026D3D.png 01:22:19 *** lych has joined #openttdcoop 01:24:46 <PublicServer> *** made screenshot at 000059E1: http://ps.openttdcoop.org/publicserver/webcam/000059E1.png 01:29:21 <CyberSoul> !help 01:29:21 <PublicServer> CyberSoul: http://www.openttdcoop.org/wiki/IRC_Commands 01:30:10 <rane> !curve 01:30:10 <PublicServer> rane: http://www.openttdcoop.org/wiki/Max_Curve_Speed 01:30:15 <CyberSoul> !info 01:30:15 <PublicServer> CyberSoul: CmdBuildRailStation Sylf date:2229-04-01 tile:0000E4CF p1:00030211 p2:FFFF0302 text: price:2890 01:30:15 <PublicServer> CyberSoul: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 989365776 Loan: 0 Value: 1001430169 (T:1000, R:6, P:1, S:0) unprotected 01:32:06 <PublicServer> <Sylf> looks like there's nothing left to fix for today 01:33:50 <CyberSoul> not without more trains :) 01:34:42 <PublicServer> <Sylf> 1000 trains deployed in 1 day 01:34:48 <PublicServer> <Sylf> it's been amazing 01:35:03 <CyberSoul> yeah, the network held really well too 01:35:13 <PublicServer> <Sylf> i guess it's time to go back to PS or something 01:35:35 <PublicServer> *** Sylf has left the game (connection lost) 01:35:35 <PublicServer> *** Game paused (number of players) 01:35:59 <PublicServer> *** CyberSoul has left the game (leaving) 01:39:46 <PublicServer> *** made screenshot at 0002D6F0: http://ps.openttdcoop.org/publicserver/webcam/0002D6F0.png 02:07:08 *** pugi has quit IRC 02:08:07 *** lych has quit IRC 02:22:54 *** Intexon has joined #openttdcoop 02:39:05 *** thgergo has quit IRC 03:00:02 <Sylf> @clcalc erail 144 03:00:02 <Webster> Sylf: Required CL for rail at 144km/h is 3 (4 half tiles) or TL 03:01:28 *** bothie has quit IRC 03:12:10 *** bothie has joined #openttdcoop 03:41:33 <Mazur> *stretch* *yawn* 04:48:51 *** Fuco has quit IRC 05:27:59 *** roboboy has joined #openttdcoop 05:47:51 *** Firartix has joined #openttdcoop 06:20:31 *** Firartix has quit IRC 07:07:42 *** DayDreamer has joined #openttdcoop 07:10:23 *** floffe has quit IRC 07:25:13 *** floffe has joined #openttdcoop 07:29:13 *** roboboy has quit IRC 07:33:23 *** floffe has quit IRC 07:56:02 *** floffe has joined #openttdcoop 07:59:20 *** Tray has joined #openttdcoop 08:23:19 *** dr_gonzo has joined #openttdcoop 08:54:32 <V453000> !info 08:54:32 <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 1003909247 Loan: 0 Value: 1015325564 (T:1000, R:6, P:1, S:0) unprotected 08:54:40 <V453000> !rcon set max_trains 1100 09:22:13 *** DayDreamer has quit IRC 10:03:25 *** tycoondemon has joined #openttdcoop 10:07:59 <V453000> rane: here is our home :p 10:10:27 <rane> more like a den 10:10:28 <rane> :-) 10:10:38 <rane> i guess there's less space for many platforms in cities 10:11:09 <rane> so it's easier to make long stations rather than make wide stations 10:11:49 <V453000> well, tgv is quite outdated, back in the day people liked to make big fat towns, but suddenly they had problems with transporint 10:11:52 <V453000> transporting 10:12:04 <V453000> so long trains were made I assume 10:12:23 <V453000> also for example shinkansens from japanese set are super friendly with long train lengths 10:12:42 <V453000> although japanese was mostly used for ICE rather than tgv 10:13:27 <rane> so what's the modern way of providing passenger service? 10:13:43 <V453000> ICE 10:13:49 <Twigman> ICE 10:13:50 <Twigman> BABY 10:13:58 <V453000> layered network, Sbahn -> InterCity 10:14:28 <V453000> btw for example psg 101 is a typical TGV and it was TL4 :p 10:15:14 <rane> oooh. 10:16:12 <rane> =) 10:16:19 <rane> this warrants an anime emoticon! 10:16:20 <V453000> also, in TGV one of the points is, that you should use 1 train per connection between two stations. That basically means, you either need to have a LOT of stations, or when you have not many stations, you also need long (and not many) trains 10:16:32 <V453000> I assume this is also a big aspect 10:18:13 <V453000> but in my opinion, TGV is valid for example for mail, where productions are usually very low. And can be a nice extra for example like in psg 197. Although for good pax games, the ICE is just way better. 10:22:54 <rane> i will try ice for my next game:-) 10:23:54 <V453000> well, good luck with that., I always go bored before I built at least some ICE stations 10:24:08 <V453000> it is a lot of work with all the Sbahns, town growing and stuff :) 10:24:51 <V453000> but it still is best in coop :p ... we shall have such a game in here sometime in the 20X series 10:31:22 <V453000> !password 10:31:22 <PublicServer> V453000: vagues 10:31:33 <rane> i did lots of cargo games 10:31:35 <PublicServer> *** Game still paused (number of players) 10:31:37 <rane> always neglected people:-) 10:32:11 <V453000> well, cargo games are often fun :p 10:32:11 <PublicServer> *** V453000 has left the game (leaving) 10:32:11 <PublicServer> *** Game still paused (number of players) 10:32:27 <PublicServer> *** Game still paused (number of players) 10:32:28 <PublicServer> *** V453000 joined the game 10:32:39 <rane> i've got this new sexy 32bpp tram set, want to give it a ride too 10:33:41 <PublicServer> *** V453000 has left the game (leaving) 10:45:03 <rane> http://blog.openttdcoop.org/2008/10/20/complex-orders-and-improved-s-bahn-concept/ 10:45:08 <rane> this is a good tip too:-) 10:45:25 <rane> lots of good stuff on that page of yours if someone has enough patience to dig deeper 10:46:16 *** roboboy has joined #openttdcoop 10:51:53 <V453000> :) 10:52:03 <V453000> @ABR05 10:52:04 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 10:52:09 <V453000> some stuff on Sbahns there 11:34:19 *** Chillosophy has joined #openttdcoop 11:43:35 *** Fuco has joined #openttdcoop 11:43:39 *** ChanServ sets mode: +v Fuco 11:49:17 *** fonsinchen has joined #openttdcoop 11:49:28 *** tycoondemon has quit IRC 11:52:39 *** KenjiE20 has joined #openttdcoop 11:52:39 *** ChanServ sets mode: +o KenjiE20 11:56:22 *** hribek has joined #openttdcoop 11:57:06 <PublicServer> *** Game still paused (number of players) 11:57:06 <PublicServer> *** Hribek joined the game 12:00:40 <PublicServer> *** Game still paused (number of players) 12:00:40 <PublicServer> *** Game unpaused (number of players) 12:00:41 <PublicServer> *** Intexon joined the game 12:00:42 <PublicServer> <Intexon> hi 12:00:44 <PublicServer> <Hribek> Hi 12:00:52 <PublicServer> <Hribek> seems to be holding now 12:09:48 <PublicServer> *** made screenshot at 00010E42: http://ps.openttdcoop.org/publicserver/webcam/00010E42.png 12:11:16 <PublicServer> <Hribek> are you depoting trains that don't make money? 12:11:39 <PublicServer> <Intexon> no 12:11:48 <PublicServer> <Intexon> only if there is somewhere too many trains 12:12:14 <PublicServer> <Hribek> there is a depot full of trains at goods pickup 12:12:20 <PublicServer> <Intexon> that train didn't make profit last year can mean it was stuck in a balancer 12:12:23 <PublicServer> <Hribek> like 50 trains there 12:12:41 <PublicServer> <Intexon> they have overflown 12:12:52 <PublicServer> <Intexon> there is maybe too many of them 12:12:54 <PublicServer> <Hribek> one hell of an overflow :D 12:13:16 <PublicServer> <Hribek> they cost 46k a year 12:13:23 *** fonsinchen has quit IRC 12:13:26 <PublicServer> <Intexon> it doesn't matter 12:13:36 <PublicServer> <Intexon> we're not playing for profit 12:14:06 <PublicServer> <Hribek> yes, sure. I just remember that one game with broken inflation 12:14:12 <PublicServer> <Hribek> where we nearly went bankrupt 12:14:26 <PublicServer> <Intexon> inflation is turned off 12:15:26 <PublicServer> <Hribek> nyway the best trains make under 190k/year, so I figured 50k/year is quite the drain. 12:15:29 <V453000> that game had a fucked up config upside down :D 12:15:45 <V453000> psg 170 I assume 12:15:58 <PublicServer> <Hribek> it was a wood-only map 12:16:10 <PublicServer> <Hribek> probably, yes 12:16:12 <V453000> alpine climate with pikka industries, NARS with inflation, opengfx infrastructure fucking up signals :D 12:16:16 <V453000> yes, 170 12:16:22 *** fonsinchen has joined #openttdcoop 12:16:23 <PublicServer> <Hribek> yes, sounds like it 12:16:31 <hylje> clusterfuck 12:16:40 <PublicServer> <Hribek> how many trains do you think should be in the overflow depot at goods pickup? 12:17:31 <V453000> depends :) just leave them there, they will be used later 12:17:39 <PublicServer> <Hribek> sure np 12:17:54 <PublicServer> <Hribek> I had kind of labaled SL net /Hribek near the SLH 05 12:18:27 <PublicServer> <Hribek> I was gonna sign the individual constructions later but didn't get to it last night because of the disconnects 12:18:38 <PublicServer> <Hribek> it's fixed now. 12:20:30 <PublicServer> <Intexon> gotta go, cya 12:20:32 <PublicServer> *** Intexon has left the game (connection lost) 12:20:34 <PublicServer> *** Game paused (number of players) 12:20:39 <PublicServer> <Hribek> bye 12:24:48 <PublicServer> *** made screenshot at 0000F8BB: http://ps.openttdcoop.org/publicserver/webcam/0000F8BB.png 12:39:49 <PublicServer> *** made screenshot at 0001B25C: http://ps.openttdcoop.org/publicserver/webcam/0001B25C.png 12:42:57 *** Vinnie has joined #openttdcoop 12:50:09 *** roboboy has quit IRC 12:54:12 <Ammler> !version 12:54:12 <PublicServer> Ammler: Autopilot AP+ 4.0 Beta (r99.58f4971eecea) 12:54:24 <hribek> Was there any game with passengers & feeder systems? 12:54:36 <V453000> you mean Sbahns? 12:54:47 <hribek> more or less. 12:55:03 <hribek> How are the orders set up there? 12:55:04 <Mazur> I think I can vaguely remember such a game. 12:55:25 <V453000> see for yourself? :) 12:55:28 <V453000> many order styles 12:55:35 <Mazur> Long ago. Very, very long ago. Like PSG 201? 12:55:40 <hribek> Is there anything in the wiki/archive on that? 12:55:43 <V453000> no way 12:56:04 <V453000> @ABR 05 12:56:12 <V453000> @ABR05 12:56:15 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 12:56:22 <hribek> thanks! 12:56:23 <V453000> briefly written some examples 12:56:48 <V453000> as every ABR, it is theory, so treat it appropriately :) 13:12:42 <hribek> it's interesting. 13:14:19 <hribek> As I understand it the ICE trains always unload/dump/sell the passengers in those examples. 13:14:49 <V453000> yes 13:15:22 <hribek> that means the commuter trains will go empty from the main station to city. 13:15:37 <V453000> sure 13:15:59 <hribek> I was thinking if it could be made a little bit more realistic. there needs to be doubled transfer stations for that, right? Should be enough? 13:17:24 <V453000> why would you do that 13:17:53 <hribek> It seems interesting to me. 13:17:58 <V453000> but yes, you could do it, although it would require 2 stations instead of 1, which is ... taking a bit too much space around cities 13:18:09 <V453000> for no real purpose :) 13:18:28 <hribek> I challenge the no real purpose part 13:19:03 <V453000> if we played for realism we would not have 1000 trains 13:19:09 <hribek> real purpose is passengers not having to take taxi from ICE terminus stations to the city. 13:19:14 *** DayDreamer has joined #openttdcoop 13:19:34 <hribek> By "realism" I mean imitating the way real transport networks work. 13:19:55 <V453000> yes, which we do not care about at all 13:19:57 <hribek> Like, I take a bus, travel long distance by train, then take a bus. 13:20:09 <hribek> Sure, I'm not saying you have to. 13:20:32 <V453000> yes, it is possible, might be interesting, although you might have to make some special arrangements for it 13:20:36 <hribek> Do you think it would be too unfun? 13:21:00 <hribek> Special arrangements? 13:21:04 * hribek eavesdrops 13:21:21 <V453000> it might be fun, but you would face some problems with unbalanced amounts of pax here and there :) 13:21:47 <V453000> well, making 2 stations next to each other is ... odd. You could make them somehow more separated by design 13:22:01 <V453000> but that would probably not do what you want it to :) 13:23:02 <hribek> they would only need to be dual because the passengers on transfer can't mix 13:23:21 <V453000> yes, that is enough of a reason :) 13:23:44 <V453000> the problems would be when passengers start piling up somewhere 13:24:13 <V453000> which ... could be solved probably 13:24:37 <hribek> worst case you make a high-capacity overflow station near a cliff somewhere. 13:24:47 <V453000> ... 13:24:52 <V453000> that is not a good solution 13:24:55 <hribek> just kidding. 13:25:47 <Vinnie> can be done in one station with srnw 13:25:53 <hribek> To make it even more devilish, even the S-bahn could have 1 loading 1 unloading station, making the network have 3 levels instead of two 13:26:08 <V453000> how could you make it into 1 station when they cannot mix 13:26:40 <Vinnie> srnw would separate loading and unloading thus eliminating that a train will load his own unloaded cargo 13:26:45 <V453000> the Sbahn stations doubled? I see no reason 13:26:52 <Vinnie> but would need al teast 2 triggers 13:27:13 <Vinnie> !password 13:27:13 <PublicServer> Vinnie: muffin 13:27:18 <V453000> Vinnie: that is nice, but you would run into massive problems with insufficient/flooding amounts of pax 13:27:36 <PublicServer> *** Game still paused (number of players) 13:27:39 <PublicServer> *** Vinnie joined the game 13:27:40 <hylje> MUFFIN! 13:27:40 <hribek> anyway it's just an idea. don't take it too seriously. I'lll try it out in some of my own games. 13:27:44 <PublicServer> <Vinnie> hello 13:27:57 <V453000> unless you would feed the whole network with some outer pax delivery with equal delivery to each of the ICE 13:28:03 <V453000> which .. would break the idea really 13:28:19 <V453000> the idea is good 13:28:22 <Vinnie> yep 13:28:47 <V453000> but in larger scale I think the stations would just bee too big in compare to the towns :)) 13:28:50 <PublicServer> <Vinnie> time to crash my cpu 13:28:58 <PublicServer> *** Vinnie has joined company #1 13:28:58 <PublicServer> *** Game unpaused (number of players) 13:29:14 <PublicServer> <Vinnie> im only saying it would be possible 13:29:34 <V453000> no, the srnw would suck 13:29:34 <hribek> V, maybe it's not needed to have uber catchment areas then 13:29:47 <V453000> would already be far better with 2 stations 13:29:49 <hribek> but just transport what you can 13:30:10 <V453000> uber catchment areas? 13:30:27 <V453000> if you play without a goal to cover all of the city, you are growing towns for only one purpose: more lag 13:30:47 <PublicServer> *** Vinnie has left the game (connection lost) 13:30:47 <PublicServer> *** Game paused (number of players) 13:31:10 <V453000> which was a purpose for example for example in psg 101, which I am happy it got overriden by psg 201 13:31:25 <V453000> well, transport what you can, sure, but also grow what you can transport 13:31:38 <hribek> certainly. 13:31:54 <hribek> I was just responding to the "stations too big compared to towns" part. 13:32:29 <PublicServer> *** Hribek has joined spectators 13:33:03 <PublicServer> *** Game still paused (number of players) 13:33:04 <PublicServer> *** Mazur joined the game 13:34:47 <V453000> yes but with invalid solution :p 13:34:47 <PublicServer> *** Hribek has joined company #1 13:34:47 <PublicServer> *** Game unpaused (number of players) 13:35:10 <hribek> Ye. I'm not always right :P 13:35:13 <PublicServer> <Mazur> Ok, it was time to expand, I think I read. 13:36:24 * Mazur is always right. 13:36:34 <Mazur> Exceot when I'm left. 13:36:44 <Mazur> (which is often) 13:39:49 <PublicServer> *** made screenshot at 00020506: http://ps.openttdcoop.org/publicserver/webcam/00020506.png 13:40:35 <Vinnie> !password 13:40:35 <PublicServer> Vinnie: pianos 13:40:48 <PublicServer> *** Vinnie joined the game 13:48:32 <PublicServer> *** Vinnie has left the game (connection lost) 13:50:21 <PublicServer> <Hribek> what do you think about !this 13:50:58 <PublicServer> <Mazur> It looks wrong. 13:51:16 <PublicServer> <Hribek> yes, but is it functional? 13:51:46 <PublicServer> <Mazur> It will function, as long as there is not strain on it. 13:52:12 <PublicServer> <Hribek> yes, terminal station has low throughput 13:52:16 <PublicServer> <Hribek> I meant the signal block 13:52:34 <PublicServer> <Hribek> can it jam? 13:52:36 <PublicServer> <Mazur> Double combo signals within one segment between joins/splits is generally very wrong. 13:53:06 <PublicServer> <Mazur> I suspect it can, since hte combos are twoway on both tracks, too. 13:54:14 <PublicServer> <Mazur> You're still trying it the difficult way. 13:54:20 <PublicServer> <Hribek> I know 13:54:50 <PublicServer> *** made screenshot at 0001FF01: http://ps.openttdcoop.org/publicserver/webcam/0001FF01.png 13:56:35 <PublicServer> <Hribek> hm 13:56:43 <PublicServer> <Mazur> Small, efficient and it will work. 13:59:32 <PublicServer> <Mazur> Oh, yes, in theory it could, but if the diamond is free, it will chose the easy way. 13:59:50 <PublicServer> <Mazur> If the diamond is not free, it cannot leave at all. 14:00:12 <PublicServer> <Hribek> I'm saying it because I've seen trains choose the hard way 14:00:31 <PublicServer> <Hribek> but probably not in this game 14:01:14 <PublicServer> <Mazur> Well, even if they would, there is no harm in it. It would slow hte exiting train a little down, but I have never seen a train do that in this set-up. 14:04:14 <PublicServer> <Mazur> If you want to be sure, set this up in a sendbox solo, and connect a counter to the outer diamond track and one to the exit line after the diamond, and let it run for a few days, to see if they ever differ. 14:05:56 <PublicServer> <Mazur> You could use a simple memory, that switches vey time a train passes, and an XOR, that only releases a train past its red signal if they differ. Let that last train stay past hte signal, and you know. 14:06:46 <PublicServer> <Mazur> I could write that myself. 14:07:50 <PublicServer> <Mazur> BY which I mean, it's fairly simple logic. 14:09:20 <PublicServer> <Mazur> Are both stations yours? 14:09:40 <PublicServer> <Mazur> The way you signed it, it appears you only claim to have build the oil station. 14:09:50 <PublicServer> *** made screenshot at 000190B8: http://ps.openttdcoop.org/publicserver/webcam/000190B8.png 14:09:56 <PublicServer> <Mazur> claim/confess. 14:09:58 <PublicServer> <Mazur> ;-) 14:13:50 <Vinnie> 6 comments in a row. you like preaching azur 14:14:09 <Vinnie> !password 14:14:09 <PublicServer> Vinnie: tiaras 14:14:13 <PublicServer> <Mazur> Teaching, rather, or that's what I try. 14:14:24 <PublicServer> *** Vinnie joined the game 14:14:28 <PublicServer> *** Vinnie has joined company #1 14:24:50 <PublicServer> *** made screenshot at 00033326: http://ps.openttdcoop.org/publicserver/webcam/00033326.png 14:26:06 <PublicServer> <Vinnie> maybe there is a paper pickup problem 14:26:24 <PublicServer> <Hribek> there is a slow exit sign 14:26:37 <PublicServer> <Vinnie> missed that 14:26:43 <PublicServer> <Vinnie> ]sorry 14:26:59 <PublicServer> <Hribek> but yeah, lot of forests, lot of paper 14:27:17 <PublicServer> <Vinnie> because one signal is wrong in the prio its slow 14:27:40 <PublicServer> <Hribek> I think there was just a lot of ML traffic 14:27:46 <PublicServer> <Hribek> which one is wrong? 14:27:57 <PublicServer> <Vinnie> no the presignals created a gap of 3 tiles 14:28:23 <PublicServer> <Hribek> haha. 14:28:58 <PublicServer> <Vinnie> now im gonna make an other prio 14:29:54 <PublicServer> <Vinnie> tada 3 platforms empty 14:32:32 <PublicServer> <Hribek> stuck trains 14:32:38 <PublicServer> <Vinnie> where? 14:32:53 <PublicServer> <Hribek> the prio you changed is at a MSH 14:33:00 <PublicServer> <Hribek> the M trains should have priority 14:33:02 <PublicServer> <Vinnie> i see 14:33:04 <PublicServer> <Hribek> ML 14:33:30 <PublicServer> <Hribek> so maybe make the prio shorter but leave it for ML 14:33:39 <PublicServer> <Hribek> otherwise those trains don't get through for a very long time 14:33:41 <PublicServer> <Vinnie> no prio 14:34:13 <PublicServer> <Vinnie> it is fixed anyway 14:34:19 <PublicServer> <Vinnie> station is empty 14:34:25 <PublicServer> <Hribek> only because there isn't enough trains 14:34:37 <PublicServer> <Hribek> that's not a solution 14:35:26 <PublicServer> <Hribek> also the ML traffic is imbalanced there 14:35:28 <PublicServer> <Mazur> Otherwise your reply hangs in the air. 14:35:48 <PublicServer> <Hribek> most is in the left line, same for the MSH exit 14:36:12 <PublicServer> <Hribek> actually the MSH exit isn't balanced? 14:36:34 <PublicServer> <Mazur> Hm, maybe adding a shifter to the other line? 14:36:41 <PublicServer> <Vinnie> only from those 6 platforms 14:37:35 <PublicServer> <Hribek> there is just enough space for a balancer I think 14:37:46 <PublicServer> <Hribek> well, have at it if you like, I'm gonna get rid of my todo signs first 14:38:13 <PublicServer> <Mazur> Vin, wanna look at those weird prios with me, now? 14:38:19 <PublicServer> <Vinnie> where? 14:38:47 <PublicServer> <Mazur> Is it just me or is that _plain_ wrong? 14:38:56 *** ODM has joined #openttdcoop 14:38:56 *** ChanServ sets mode: +o ODM 14:39:05 <PublicServer> <Vinnie> no its good 14:39:11 <PublicServer> <Vinnie> look under the bridge 14:39:13 <PublicServer> <Mazur> Oh, there _is_ a block isngla in between! I had missed those. 14:39:28 <PublicServer> <Hribek> X-ray ftw :D 14:39:51 <PublicServer> *** made screenshot at 0000359E: http://ps.openttdcoop.org/publicserver/webcam/0000359E.png 14:40:05 <PublicServer> <Mazur> Yeah, but the bridge remnant shadow still obfuscates the block signals back. 14:40:23 <PublicServer> <Hribek> sure it's np 14:40:51 <PublicServer> <Vinnie> ctrl x and click on bridge icon 14:41:16 <PublicServer> <Mazur> Yes, but you keep a remnant of hte tracks of hte bridge. 14:47:08 <PublicServer> <Vinnie> eye candy :( 14:47:15 <PublicServer> <Hribek> what 14:49:03 <PublicServer> <Vinnie> are there already more paper trains made? 14:49:51 <V453000> !password 14:49:51 <PublicServer> V453000: haring 14:50:07 <PublicServer> <V453000> hi 14:50:10 <PublicServer> *** V453000 joined the game 14:50:17 <PublicServer> <Vinnie> hello 14:50:17 <PublicServer> <Mazur> Hi, V. 14:54:51 <PublicServer> *** made screenshot at 000251B9: http://ps.openttdcoop.org/publicserver/webcam/000251B9.png 14:58:06 <PublicServer> *** V453000 has left the game (leaving) 15:02:23 *** DayDreamer has quit IRC 15:05:00 <PublicServer> <Vinnie> pfff 7 todo signs 15:05:18 <PublicServer> <Hribek> -1 15:05:24 <PublicServer> *** Mazur has left the game (connection lost) 15:05:37 <Mazur> I already removed one, too. 15:06:10 <Mazur> Hm,. opportune. I should eat a bite. 15:06:20 <Mazur> Later, dudes. 15:07:53 <PublicServer> *** Vinnie has left the game (connection lost) 15:07:55 <PublicServer> *** Game paused (number of players) 15:08:43 <Vinnie> should i come back in hribek? 15:09:20 <PublicServer> <Hribek> it's certainly not a probem if you do 15:09:30 <PublicServer> <Hribek> I was building, but I can build later 15:09:51 <PublicServer> *** made screenshot at 00001F93: http://ps.openttdcoop.org/publicserver/webcam/00001F93.png 15:33:09 *** Firartix has joined #openttdcoop 15:38:01 *** fonsinchen has quit IRC 15:38:21 *** fonsinchen has joined #openttdcoop 15:41:55 <PublicServer> *** Game still paused (number of players) 15:41:56 <PublicServer> *** Game unpaused (number of players) 15:41:56 <PublicServer> *** Chris Booth joined the game 15:41:57 <fonsinchen> @logs 15:41:58 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:43:04 *** Tray has quit IRC 15:44:03 <Vinnie> hello Chris Booth 15:44:07 <PublicServer> <Chris Booth> hello 15:48:54 <PublicServer> *** Chris Booth has left the game (leaving) 15:48:54 <PublicServer> *** Game paused (number of players) 15:54:51 <PublicServer> *** made screenshot at 000178C0: http://ps.openttdcoop.org/publicserver/webcam/000178C0.png 15:55:44 *** DayDreamer has joined #openttdcoop 16:13:40 *** MrD2DG has joined #openttdcoop 16:13:54 <MrD2DG> !password 16:13:54 <PublicServer> MrD2DG: sedate 16:14:11 <PublicServer> *** Game still paused (number of players) 16:14:11 <PublicServer> *** Game unpaused (number of players) 16:14:14 <PublicServer> *** MrD2DG joined the game 16:14:25 <PublicServer> <MrD2DG> Hi 16:14:27 <PublicServer> <MrD2DG> Ugh lag 16:15:11 <Vinnie> !players 16:15:13 <PublicServer> Vinnie: Client 175 (Orange) is Hribek, in company 1 (PSG 202) 16:15:13 <PublicServer> Vinnie: Client 196 (Orange) is MrD2DG, in company 1 (PSG 202) 16:24:52 <PublicServer> *** made screenshot at 00028C2F: http://ps.openttdcoop.org/publicserver/webcam/00028C2F.png 16:39:52 <PublicServer> *** made screenshot at 0002BD03: http://ps.openttdcoop.org/publicserver/webcam/0002BD03.png 16:41:40 *** Tray has joined #openttdcoop 16:51:48 *** TheRisen has joined #openttdcoop 16:52:37 *** mfb- has joined #openttdcoop 16:52:56 <PublicServer> <mfb> hi 16:52:57 <PublicServer> *** mfb joined the game 16:53:00 <PublicServer> <MrD2DG> Hey 16:53:15 <PublicServer> <Hribek> ? 16:53:17 <PublicServer> <MrD2DG> Theres something weird going on at the OIL drop I cant figure out what it is... 16:53:31 <PublicServer> <mfb> ? 16:53:45 <PublicServer> <Hribek> describe it 16:53:57 <PublicServer> <MrD2DG> Oil is being dropped to the other refinery even though i see not drop platforms I dont know how the station spread reached over there 16:54:16 <PublicServer> <MrD2DG> Even though another refinery was already linked 16:54:44 <PublicServer> <MrD2DG> So i added temp pickup platforms to the other refinery so at least the goods can be picked up because the overflow was full of trains 16:54:52 <PublicServer> *** made screenshot at 0003B9B8: http://ps.openttdcoop.org/publicserver/webcam/0003B9B8.png 17:03:56 *** Progman has joined #openttdcoop 17:08:33 <PublicServer> <mfb> train limit :( 17:08:46 <PublicServer> <MrD2DG> Whats the limit? 17:08:53 <V453000> mfb: read IRC :p 17:08:55 <PublicServer> <mfb> 1100 17:08:58 <V453000> !rcon set max_trains 17:08:58 <PublicServer> V453000: Current value for 'max_trains' is: '1100' (min: 0, max: 5000) 17:09:01 <PublicServer> <MrD2DG> Oh no 17:09:02 <V453000> !rcon set max_trains 1200 17:09:13 <PublicServer> <MrD2DG> V increased 17:09:17 <PublicServer> <MrD2DG> 1200 now :P 17:09:17 <mfb-> read IRC where? 17:09:53 <PublicServer> *** made screenshot at 0000C7B5: http://ps.openttdcoop.org/publicserver/webcam/0000C7B5.png 17:14:20 *** ppetak has joined #openttdcoop 17:19:41 *** fonsinchen has quit IRC 17:24:53 <PublicServer> *** made screenshot at 00011C62: http://ps.openttdcoop.org/publicserver/webcam/00011C62.png 17:28:04 *** fonsinchen has joined #openttdcoop 17:33:49 <PublicServer> *** MrD2DG has left the game (leaving) 17:39:54 <PublicServer> *** made screenshot at 00011863: http://ps.openttdcoop.org/publicserver/webcam/00011863.png 17:44:06 *** fonsinchen has quit IRC 17:48:44 *** _ has joined #openttdcoop 17:49:50 *** _ has quit IRC 17:51:11 *** pugi has joined #openttdcoop 17:52:21 <PublicServer> <mfb> jam at bbh08 17:53:51 <PublicServer> <Hribek> the problem starts at the drop station I'd say 17:54:17 <PublicServer> <mfb> well, the two lines are fine most of the time 17:54:37 <PublicServer> <mfb> but the join can't handle it that way 17:54:54 <PublicServer> *** made screenshot at 00010064: http://ps.openttdcoop.org/publicserver/webcam/00010064.png 17:55:59 <PublicServer> <Hribek> I'm telling you it jams because of the station :) 17:56:09 <PublicServer> <mfb> maybe both 17:56:20 <PublicServer> <Hribek> possibly 17:56:38 <PublicServer> <mfb> well, it is really bad for SLH04 :( 17:57:30 <PublicServer> <Hribek> the drop platform closest to map edge needs extending 17:57:36 <PublicServer> <Hribek> more cpacity that is 17:58:00 <PublicServer> <Hribek> it's also jammy 17:58:06 <PublicServer> <Hribek> no presignaling 17:58:32 <PublicServer> <Hribek> there is V's sign next to it but I don't get it 17:58:38 <PublicServer> <Hribek> this doesn't seem right 17:59:37 <PublicServer> <mfb> presignals create large gaps there 17:59:49 <PublicServer> <Hribek> no presignals just jam it 17:59:55 <PublicServer> <mfb> no 18:00:10 <V453000> add 1 platform then 18:00:12 <PublicServer> <mfb> (if the drop is big enough) 18:00:21 <V453000> there is 5 or 6? 18:00:32 <PublicServer> <Hribek> 6 18:00:35 <V453000> 7 is safe 18:00:40 <PublicServer> <mfb> maybe we can remove the bridge there with some moving 18:02:52 <PublicServer> *** mfb has left the game (leaving) 18:02:52 <PublicServer> *** Game paused (number of players) 18:03:36 <PublicServer> <Hribek> though it's likely that the 2 lines out just aren't enough as well 18:06:20 *** fonsinchen has joined #openttdcoop 18:09:54 <PublicServer> *** made screenshot at 0000F464: http://ps.openttdcoop.org/publicserver/webcam/0000F464.png 18:12:34 *** scrlk has joined #openttdcoop 18:13:27 <scrlk> !password 18:13:27 <PublicServer> scrlk: hoards 18:13:41 <PublicServer> *** Game still paused (number of players) 18:13:41 <PublicServer> *** Game unpaused (number of players) 18:13:44 <PublicServer> *** scrlk joined the game 18:13:47 <PublicServer> <scrlk> hi 18:13:51 <MrD2DG> Hi 18:18:00 <PublicServer> <scrlk> jam at bbbh 05? 18:18:10 <PublicServer> <scrlk> bbh 05 18:19:04 <PublicServer> *** scrlk has left the game (connection lost) 18:19:04 <PublicServer> *** Game paused (number of players) 18:19:21 <PublicServer> <Hribek> I'd say the ML is at its capacity 18:21:32 <PublicServer> *** Hribek has joined spectators 18:24:54 <PublicServer> *** made screenshot at 0000FC65: http://ps.openttdcoop.org/publicserver/webcam/0000FC65.png 18:31:55 *** scrlk has quit IRC 18:33:21 <CyberSoul> !players 18:33:24 <PublicServer> CyberSoul: Client 175 is Hribek, a spectator 18:33:32 <CyberSoul> !password 18:33:32 <PublicServer> CyberSoul: hoards 18:33:50 <PublicServer> *** Game still paused (number of players) 18:33:51 <PublicServer> *** CyberSoul joined the game 18:38:11 *** dr_gonzo has quit IRC 18:39:29 <PublicServer> *** CyberSoul has left the game (leaving) 18:42:20 *** bob has joined #openttdcoop 18:44:49 <bob> quick question: my trains slow down when climbing one step and or when going a 45° turn, in your wiki it says it shouldnt be like that, right? do i have to tweak the openttd.cfg and which values would that be? 18:45:50 <V453000> set realistic train acceleration 18:50:03 *** dr_gonzo has joined #openttdcoop 18:50:28 *** fonsinchen has quit IRC 18:58:54 *** lych has joined #openttdcoop 19:01:21 *** MrD2DG has quit IRC 19:16:03 *** lych has quit IRC 19:41:32 <PublicServer> *** Game still paused (number of players) 19:41:34 <PublicServer> *** Intexon joined the game 19:43:59 <PublicServer> *** Intexon has left the game (leaving) 19:57:43 <PublicServer> *** Hribek has joined company #1 20:01:25 <CyberSoul> !password 20:01:25 <PublicServer> CyberSoul: fudged 20:01:41 <PublicServer> *** Game still paused (number of players) 20:01:41 <PublicServer> *** Game unpaused (number of players) 20:01:44 <PublicServer> *** CyberSoul joined the game 20:02:54 <PublicServer> <Hribek> Hi 20:03:01 <PublicServer> <CyberSoul> heyo 20:03:47 *** thgergo has joined #openttdcoop 20:09:54 <PublicServer> *** made screenshot at 0001165F: http://ps.openttdcoop.org/publicserver/webcam/0001165F.png 20:14:46 *** elmz has quit IRC 20:15:27 *** Firartix has quit IRC 20:24:55 <PublicServer> *** made screenshot at 00010466: http://ps.openttdcoop.org/publicserver/webcam/00010466.png 20:25:53 <PublicServer> *** Hribek has left the game (connection lost) 20:26:56 <CyberSoul> server down? 20:27:09 <hribek> I don't know 20:27:22 <hribek> It went "possible connection loss" 20:27:30 <hribek> and started counting 20:27:55 <Vinnie> !companies 20:27:59 <CyberSoul> me too, now it says offline 20:28:40 *** hribek has quit IRC 20:29:11 <Vinnie> sleeping time people 20:30:26 <CyberSoul> gnite Vinnie 20:32:36 *** lych has joined #openttdcoop 20:33:58 *** PublicServer has quit IRC 20:42:40 *** PublicServer has joined #openttdcoop 20:42:40 <PublicServer> Autopilot engaged 20:42:40 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 20:42:40 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 20:42:41 *** ChanServ sets mode: +v PublicServer 20:50:57 *** lych has quit IRC 20:53:39 *** lych has joined #openttdcoop 21:01:20 *** lych has quit IRC 21:20:29 *** Mucht has joined #openttdcoop 21:20:29 *** ChanServ sets mode: +o Mucht 21:26:56 *** DayDreamer has quit IRC 21:51:59 *** Chillosophy has quit IRC 22:09:59 *** Mucht has quit IRC 22:18:31 *** scrlk has joined #openttdcoop 22:18:35 <scrlk> !password 22:18:35 <PublicServer> scrlk: halved 22:18:46 <PublicServer> *** Game still paused (number of players) 22:18:46 <PublicServer> *** scrlk joined the game 22:20:09 *** scrlk has quit IRC 22:20:10 <PublicServer> *** scrlk has left the game (connection lost) 22:40:10 *** Progman has quit IRC 22:42:09 *** Phoenix_the_II has quit IRC 22:45:42 *** ppetak has quit IRC 22:50:59 *** bob has quit IRC 22:54:57 *** ODM has quit IRC 22:55:34 <PublicServer> *** Game still paused (number of players) 22:55:34 <PublicServer> *** CyberSoul joined the game 23:05:40 *** lych has joined #openttdcoop 23:08:36 *** Tray has quit IRC 23:15:37 <CyberSoul> hehe, hribek undid Vs fix at goods drop 2 23:17:07 <Vinnie> !players 23:17:09 <PublicServer> Vinnie: Client 216 (Orange) is CyberSoul, in company 1 (PSG 202) 23:17:24 <Vinnie> if he finds out he got a problem 23:19:22 <rane> wow that sbahn is really fun thing to setup 23:20:26 <CyberSoul> yeah, to be fair I guess Vs sign is closer to the other set of 6 platforms, oops 23:21:34 <CyberSoul> its fun, but it gets a little repetitive (especially in ps201) 23:22:00 <mfb-> new system for every (part of a) city ;) 23:23:59 <CyberSoul> true, true, i think i'm a little burnt out on pax after 201 and a pax solo game even still :P 23:24:50 <CyberSoul> @info 23:24:59 <CyberSoul> !info 23:24:59 <PublicServer> CyberSoul: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 1699074240 Loan: 0 Value: 1718634163 (T:1200, R:5, P:1, S:0) unprotected 23:25:38 <lych> !password 23:25:38 <PublicServer> lych: halved 23:26:02 <PublicServer> *** Game still paused (number of players) 23:26:02 <PublicServer> *** Game unpaused (number of players) 23:26:05 <PublicServer> *** lych joined the game 23:37:50 <PublicServer> *** lych has left the game (leaving) 23:37:50 <PublicServer> *** Game paused (number of players) 23:37:58 *** mfb- has quit IRC 23:39:57 <PublicServer> *** made screenshot at 0003748D: http://ps.openttdcoop.org/publicserver/webcam/0003748D.png 23:42:47 <CyberSoul> @trainsets 23:42:47 <Webster> Default: http://wiki.openttd.org/Trains | 2cc: http://users.tt-forums.net/2cc/vehiclelist.html | Japanese Set: http://www.as-st.com/ttd/japan/index.html | NARS2: http://users.tt-forums.net/pikka/wiki/index.php?title=North_American_Renewal_Set | UKRS: http://www.pikkarail.com/ttdp/ukrs/vehicles.htm