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Log for #openttdcoop on 13th March 2011:
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00:17:09  *** Guvnor has quit IRC
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00:30:21  <PublicServer> *** 1ntexon has left the game (connection lost)
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01:59:01  <Redstone> Hi
01:59:30  <Redstone> I lost connection sorry
01:59:58  <Redstone> Anyone there?
02:01:31  <Redstone> !password
02:01:31  <PublicServer> Redstone: skited
02:01:52  <PublicServer> *** Game still paused (number of players)
02:01:54  <PublicServer> *** Redstone joined the game
02:02:22  <PublicServer> <Redstone> Anyone here?
02:02:52  <PublicServer> <Redstone> na
02:02:54  <PublicServer> <Redstone> ok
02:03:00  <PublicServer> *** Redstone has left the game (leaving)
02:03:19  <Redstone> IS ANYONE THERE???
02:04:09  <Redstone> !help
02:04:09  <PublicServer> Redstone: http://www.openttdcoop.org/wiki/IRC_Commands
02:04:35  <Redstone> !blog
02:04:35  <PublicServer> Redstone: http://www.openttdcoop.org/blog
02:05:08  <Redstone> @logs
02:05:09  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
02:05:18  <Redstone> !calac 5
02:05:25  <Redstone> aww
02:06:08  <Redstone> !curve
02:06:08  <PublicServer> Redstone: http://www.openttdcoop.org/wiki/Max_Curve_Speed
02:07:57  <Redstone> IS ANYONE THERE??????????????????????????????????????????????????????????????????????????
02:08:11  <Intexon> Redstone: what are you doing?
02:08:22  <Redstone> Hi
02:08:24  <Intexon> no one obviously wants to play
02:08:44  <Redstone> Why not this is awesome
02:08:50  <Redstone> :D
02:09:05  <Intexon> it is, but I am sure everyone has other things to do as well
02:09:08  <Redstone> And i don't know what i'n doing
02:09:31  <Redstone> yeah i know my internet crashed...           again
02:09:50  <Intexon> why not take a look at the archive?
02:10:05  <Redstone> of what?
02:10:14  <Intexon> of our previous games :)
02:10:16  <Intexon> @archive
02:10:16  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
02:10:16  <Redstone> Right now i'm editing my userpage
02:53:00  <PublicServer> *** CyberSoul has joined spectators
02:53:59  <Redstone> !password
02:53:59  <PublicServer> Redstone: skited
02:54:17  <PublicServer> *** Game still paused (number of players)
02:54:18  <PublicServer> *** Redstone joined the game
02:54:27  <PublicServer> <Redstone> Hi
02:55:13  <PublicServer> <Redstone> Hi Cybersoul
02:56:24  <Redstone> Is anyone there?
02:56:40  <Redstone> !help
02:56:40  <PublicServer> Redstone: http://www.openttdcoop.org/wiki/IRC_Commands
02:58:42  <PublicServer> <Redstone> Hi Cybersoul
02:59:08  <PublicServer> <Redstone> Nevermind
02:59:16  <PublicServer> *** Redstone has left the game (leaving)
03:06:28  <Redstone> Is anyone there now?
03:10:38  <Redstone> IS ANYONE THERE??????????????????????????????????????????????????????????????????????????
03:14:44  <Redstone> IS ANYONE THERE????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
03:40:22  *** Mark has joined #openttdcoop
03:42:54  <Mark> gday
03:46:22  <Redstone> Hi
03:46:59  <Redstone> Sorry can't talk i gtg now bye.
03:55:00  *** Redstone has quit IRC
04:02:39  <avdg> hey mark :)
04:02:49  * avdg needs sleep :(
04:02:52  <avdg> cya
04:02:54  <CyberSoul> Wow, spam... hey Mark and avdg
04:02:57  <Mark> gnight
04:03:03  <CyberSoul> gn avdg
04:03:06  <Mark> hello :)
04:03:56  <PublicServer> *** CyberSoul has joined company #1
04:07:49  <PublicServer> *** CyberSoul has joined spectators
04:09:00  <Mark> !revision
04:09:00  <PublicServer> Mark: Game version is r22230
04:09:19  <Mark> !dl  win64
04:09:19  <PublicServer> Mark: unknown option ""
04:09:23  <Mark> !dl win64
04:09:23  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-windows-win64.zip
04:15:51  <Mark> !password
04:15:51  <PublicServer> Mark: skited
04:18:08  <PublicServer> *** Game still paused (number of players)
04:18:10  <PublicServer> *** Mark joined the game
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04:19:43  <PublicServer> *** Game unpaused (number of players)
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04:22:21  <PublicServer> <Mark> v's waiting bay is brilliant
04:22:39  <PublicServer> <Mark> cant believe no one else ever thought of exploiting that bug :P
04:22:49  <CyberSoul> it seems like a bug that trains can cross themselves
04:22:56  <PublicServer> <Mark> yeah
04:23:12  <PublicServer> <Mark> its creative though
04:23:15  <CyberSoul> i guess the crash detection code is way easier that way though
04:23:29  <PublicServer> <Mark> probably
04:23:38  <CyberSoul> yes, very creative
04:24:17  <PublicServer> <Mark> the loop in your plan will have to be massive
04:24:25  <PublicServer> <Mark> 4L wont be anywhere near enough
04:24:59  <PublicServer> <Mark> roughly speaking a 4 line oneway loop is only as effective as LR
04:25:20  <CyberSoul> yeah, I was gonna make them 5L and 4L to start, but everyone seems to start the plans off too small
04:25:31  <CyberSoul> I think CBs is only LL to start
04:25:34  <PublicServer> <Mark> through
04:25:40  <PublicServer> <Mark> true, i mean
04:26:02  <PublicServer> <Mark> chris's is effectively LLRR though, cause there are two loops
04:26:45  <CyberSoul> why is a 4 line one way only as effective as LR?
04:27:06  <CyberSoul> Cause of the path distance the trains have to take... hrm thinking
04:27:11  <PublicServer> <Mark> because trains will always have to make a full loop, using the ML twice as much as they would on a two-way loop
04:27:49  <PublicServer> <Mark> with one-way loops you usually end up with a full ML but empty stations
04:29:00  <CyberSoul> doesn't the factor of 2 mean LLLL should be more like LLRR?
04:29:32  <CyberSoul> And it seems like 1 4 lane ML should be as good as 2 2 lane ML?
04:29:55  <CyberSoul> if they are both 1way, comparing to CB's plan again
04:30:29  <PublicServer> <Mark> im confused now, dont even know anymore
04:30:35  <PublicServer> <Mark> ive been away for too long :P
04:31:01  <PublicServer> <Mark> we'll see how it works, i guess
04:31:29  <CyberSoul> Your BBHs last game were real nice... something finally clicked when I saw your waiting bays with the gap intentional sign :)
04:31:50  <PublicServer> <Mark> heh, thanks
04:32:44  <PublicServer> <Mark> CBs plan is interesting
04:33:50  <PublicServer> <Mark> altough i think it'd be a lot more effective without spltting empties and fulls and having a bypass through the drops
04:33:51  <CyberSoul> never got why you would ever want the entry+entry->exit signaling pattern until that point
04:34:06  <PublicServer> <Mark> :)
04:34:53  <PublicServer> <Mark> in some spots it might be more effetive with PBS but i always forget about it
04:35:38  <PublicServer> <Mark> im off now
04:35:40  <PublicServer> <Mark> cya
04:35:43  <PublicServer> *** Mark has left the game (leaving)
04:35:43  <PublicServer> *** Game paused (number of players)
04:35:55  *** Mark has quit IRC
04:36:18  <CyberSoul> Well pbs is great when it works, but there is definitely something buggy sometimes when it interacts with 2way eol or presigs
04:36:25  <CyberSoul> Later Mark
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04:36:58  <PublicServer> ***  made screenshot at 00002EBD: http://ps.openttdcoop.org/publicserver/webcam/00002EBD.png
04:59:29  <PublicServer> *** CyberSoul has left the game (connection lost)
05:12:32  <PublicServer> *** Game still paused (number of players)
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05:14:26  *** Guvnor has joined #openttdcoop
05:15:01  <Guvnor> !password
05:15:01  <PublicServer> Guvnor: tiling
05:15:05  <Guvnor> !players
05:15:08  <PublicServer> Guvnor: There are currently no clients connected to the server
05:15:30  <PublicServer> *** Game still paused (number of players)
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05:56:45  <PublicServer> *** Game still paused (number of players)
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06:06:58  <PublicServer> ***  made screenshot at 000067E1: http://ps.openttdcoop.org/publicserver/webcam/000067E1.png
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07:39:17  <Guvnor> !players
07:39:20  <PublicServer> Guvnor: Client 145 (Orange) is CyberSoul, in company 1 (Black & Co.)
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11:15:59  *** ChanServ sets mode: +v Fuco
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11:35:31  <modi> @quickstart
11:35:32  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:36:37  <modi> !password
11:36:37  <PublicServer> modi: tiling
11:38:15  <PublicServer> *** Game still paused (number of players)
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12:27:22  <Tray> !password
12:27:22  <PublicServer> Tray: tiling
12:27:53  <PublicServer> *** Game still paused (number of players)
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12:36:59  <PublicServer> ***  made screenshot at 00003829: http://ps.openttdcoop.org/publicserver/webcam/00003829.png
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13:13:16  <mfb-> hi
13:13:28  <PublicServer> *** Game still paused (number of players)
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13:21:59  <PublicServer> ***  made screenshot at 00003A2A: http://ps.openttdcoop.org/publicserver/webcam/00003A2A.png
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14:35:31  <iklucas> !password
14:35:31  <PublicServer> iklucas: tiling
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14:36:59  <PublicServer> ***  made screenshot at 00003E24: http://ps.openttdcoop.org/publicserver/webcam/00003E24.png
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15:49:06  *** Chris_Booth is now known as Guest487
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15:49:18  <PublicServer> *** CyberSoul has left the game (connection lost)
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16:39:51  <CyberSoul> !password
16:39:51  <PublicServer> CyberSoul: tamest
16:40:13  <PublicServer> *** Game still paused (number of players)
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19:09:47  <macee> !dl
19:09:47  <PublicServer> macee: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:09:47  <PublicServer> macee: http://www.openttd.org/en/download-trunk/r22230
19:11:32  <macee> !password
19:11:32  <PublicServer> macee: tamest
19:11:38  <PublicServer> *** Game still paused (number of players)
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20:15:48  <MrD2DG> !password
20:15:48  <PublicServer> MrD2DG: tamest
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20:16:30  <PublicServer> *** Game still paused (number of players)
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20:17:18  <Intexon> !password
20:17:18  <PublicServer> Intexon: tamest
20:17:32  <PublicServer> *** Game still paused (number of players)
20:17:35  <PublicServer> *** Vinnie joined the game
20:17:39  <PublicServer> <MrD2DG> Hi Vinnie
20:17:42  <PublicServer> <Vinnie> hey
20:17:54  <PublicServer> *** Game still paused (number of players)
20:17:54  <PublicServer> *** Game unpaused (number of players)
20:17:57  <PublicServer> *** 1ntexon joined the game
20:17:58  <PublicServer> <1ntexon> hi
20:18:00  <PublicServer> <MrD2DG> Hi
20:18:00  <PublicServer> <Vinnie> hello
20:18:18  <PublicServer> <Vinnie> Beetle time :D
20:18:32  <PublicServer> <MrD2DG> :P
20:21:20  <PublicServer> <1ntexon> MrD2DG: can I test something with your splitter?
20:21:22  <PublicServer> <MrD2DG> HAs the welcome server bene reset?
20:21:25  <PublicServer> <MrD2DG> Yeah
20:21:34  <PublicServer> <Vinnie> yeah but no grf
20:21:38  <PublicServer> <MrD2DG> Aww
20:21:52  <PublicServer> <Vinnie> somehow got a reset last night
20:22:00  <PublicServer> ***  made screenshot at 000078C5: http://ps.openttdcoop.org/publicserver/webcam/000078C5.png
20:22:20  <PublicServer> *** Vinnie has joined company #1
20:23:26  <PublicServer> <1ntexon> the shorter trains are forced onto the right track only by the penalty of the longer track
20:23:47  <PublicServer> <MrD2DG> Yep
20:23:57  <PublicServer> <1ntexon> do you think it's sufficient?
20:24:10  <PublicServer> <MrD2DG> Probably not if it was just a loop
20:24:41  <PublicServer> <Vinnie> or add an reverse PBS?
20:24:59  <PublicServer> <1ntexon> I don't like penalty-dependent things :P
20:25:13  <PublicServer> <1ntexon> and it will fail in case of jam
20:25:47  <PublicServer> <Vinnie> then a notgate
20:25:49  <PublicServer> <1ntexon> yep
20:25:59  <PublicServer> <Vinnie> will force the long to go red if a short enters
20:25:59  <PublicServer> <MrD2DG> notgate?
20:27:28  <PublicServer> <MrD2DG> Ooh one of those
20:28:25  <PublicServer> <1ntexon> twoway combo
20:28:53  <PublicServer> <Vinnie> no its wrong
20:29:01  <PublicServer> <Vinnie> detection should be elsewhere
20:29:37  <PublicServer> <Vinnie> ohh
20:29:39  <PublicServer> <Vinnie> nvm
20:31:29  <PublicServer> *** mfb joined the game
20:31:33  <PublicServer> <Vinnie> hello
20:31:35  <PublicServer> <MrD2DG> Hi
20:32:48  <CyberSoul> !password
20:32:48  <PublicServer> CyberSoul: jumble
20:33:09  <PublicServer> *** CyberSoul joined the game
20:33:30  <PublicServer> <mfb> iramu#2 is just a split?
20:33:40  <PublicServer> <MrD2DG> Hi CS
20:34:02  <PublicServer> <MrD2DG> Yeah it is
20:34:34  <CyberSoul> Heyo MrD and everyone
20:35:30  <PublicServer> <mfb> 13 instead of 17 tiles
20:35:36  <PublicServer> <mfb> hmm...
20:36:08  <PublicServer> <MrD2DG> Where?
20:36:14  <PublicServer> <mfb> iramu woods
20:36:47  <PublicServer> <MrD2DG> Oh
20:37:00  <PublicServer> ***  made screenshot at 00009CC6: http://ps.openttdcoop.org/publicserver/webcam/00009CC6.png
20:37:08  <PublicServer> <mfb> breaking space at 177km/h?
20:37:19  <PublicServer> <mfb> I don't think we need that
20:37:30  <PublicServer> <mfb> but as station entry in general, waiting bays are fine
20:38:05  <PublicServer> *** 1ntexon has left the game (connection lost)
20:39:18  <PublicServer> *** V453000 joined the game
20:39:19  <PublicServer> <V453000> hi there! :)
20:39:21  <PublicServer> <mfb> hi
20:39:45  <CyberSoul> heyo
20:41:34  <PublicServer> <mfb> hmm
20:41:38  <PublicServer> <mfb> made it one tile shorter
20:41:46  <PublicServer> <mfb> but it is still very long
20:42:20  <PublicServer> <V453000> hmm
20:42:27  <PublicServer> <V453000> not sure we need that, but at least some shortening
20:42:45  <PublicServer> <mfb> 5 tiles shorter than a regular waiting bay
20:43:03  <PublicServer> <V453000> well that is something :)
20:43:58  <PublicServer> <MrD2DG> Oh Hi V
20:44:00  <PublicServer> <MrD2DG> AFK
20:44:02  <PublicServer> <V453000> hi
20:44:04  <PublicServer> *** MrD2DG has joined spectators
20:44:33  <PublicServer> <mfb> loading/unloading-time will be very short compared to station entry/exit times?
20:45:13  <PublicServer> <V453000> guess not if we play with TL6 monorail :)
20:45:23  <PublicServer> <mfb> tl17-trains
20:45:39  <PublicServer> <V453000> voting results seem to say otherwise :p
20:45:46  <PublicServer> <mfb> I know :p
20:45:52  <PublicServer> <V453000> ..
20:46:18  <PublicServer> <mfb> the concept is interesting. But I don't want to build that on a large scale
20:46:32  <PublicServer> <V453000> why not? :O
20:46:51  <PublicServer> <mfb> TL17 is unhandy
20:47:30  <PublicServer> <V453000> well, that is only specialty but not a real disadvantage :)
20:47:46  <PublicServer> <mfb> I did not say "disadvantage"
20:48:44  <CyberSoul> the trains crashing into themselves is really unnerving. What's the smallest waiting bay without using that?
20:49:02  <PublicServer> <V453000> full TL?
20:49:10  <PublicServer> <V453000> well, it is special :)
20:49:17  <PublicServer> <mfb> (length not checked)
20:49:27  <PublicServer> <V453000> oh, yes could be that
20:49:43  <CyberSoul> Well some are close to being bridged, yeah like mfbs :)
20:50:51  <PublicServer> <Vinnie> Hi V453000
20:51:03  <PublicServer> <V453000> hi :)
20:52:00  <PublicServer> ***  made screenshot at 00007AC8: http://ps.openttdcoop.org/publicserver/webcam/00007AC8.png
21:01:42  <PublicServer> <Vinnie> broken :D
21:02:16  <PublicServer> <Vinnie> deadlock
21:06:49  <PublicServer> *** V453000 has left the game (leaving)
21:07:00  <PublicServer> ***  made screenshot at 000078C6: http://ps.openttdcoop.org/publicserver/webcam/000078C6.png
21:07:27  <V453000> gnight
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21:08:38  <PublicServer> <Vinnie> goodnight
21:08:51  <PublicServer> <mfb> good night vinnie
21:09:00  <CyberSoul> nite Vin
21:09:01  <PublicServer> *** Vinnie has left the game (leaving)
21:11:55  <V453000> @seen Sylf
21:11:55  <Webster> V453000: Sylf was last seen in #openttdcoop 3 days, 15 hours, 15 minutes, and 42 seconds ago: <Sylf> !date
21:12:53  *** valhallasw has quit IRC
21:22:01  <PublicServer> ***  made screenshot at 000076C9: http://ps.openttdcoop.org/publicserver/webcam/000076C9.png
21:22:22  <PublicServer> *** CyberSoul has joined spectators
21:22:22  <PublicServer> *** Game paused (number of players)
21:22:38  <CyberSoul> !players
21:22:40  <PublicServer> CyberSoul: Client 173 is MrD2DG, a spectator
21:22:40  <PublicServer> CyberSoul: Client 178 (Orange) is mfb, in company 1 (Black & Co.)
21:22:40  <PublicServer> CyberSoul: Client 182 is CyberSoul, a spectator
21:23:00  <PublicServer> *** CyberSoul has joined company #1
21:23:00  <PublicServer> *** Game unpaused (number of players)
21:30:01  <PublicServer> *** mfb has left the game (connection lost)
21:30:01  <PublicServer> *** Game paused (number of players)
21:34:19  <PublicServer> *** CyberSoul has joined spectators
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22:11:14  <PublicServer> *** Game still paused (number of players)
22:11:17  <PublicServer> *** Chris Booth joined the game
22:11:25  <PublicServer> *** Chris Booth has left the game (leaving)
22:12:54  <PublicServer> *** MrD2DG has left the game (leaving)
22:18:43  *** Redstone has joined #openttdcoop
22:18:48  <Redstone> Hi all
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