Config
Log for #openttdcoop on 16th April 2011:
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00:29:50  *** `real has quit IRC
00:31:11  <brainchild> hi everyone
00:34:10  <Mazur> Brainbox.
00:34:49  <brainchild> how is it going
00:38:29  <brainchild> !players
00:38:32  <PublicServer> brainchild: There are currently no clients connected to the server
00:39:08  <brainchild> !quickstart
00:39:17  <brainchild> @quickstart
00:39:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:41:41  <brainchild> !password
00:41:41  <PublicServer> brainchild: vetoed
00:46:11  <PublicServer> *** Game still paused (number of players)
00:46:13  <PublicServer> *** Player has joined spectators
00:52:34  <PublicServer> *** Player has left the game (connection lost)
01:02:41  *** Mazur has quit IRC
01:16:04  *** `real has joined #openttdcoop
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02:09:03  <MMavipc> !players
02:09:05  <PublicServer> MMavipc: There are currently no clients connected to the server
02:41:38  <Intexon> !password
02:41:38  <PublicServer> Intexon: vetoed
02:42:01  <PublicServer> *** Game still paused (number of players)
02:42:03  <PublicServer> *** 1ntexon joined the game
02:47:37  *** Chris_Booth has quit IRC
02:48:22  <PublicServer> *** 1ntexon has left the game (connection lost)
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03:22:36  <MMavipc> !players
03:22:39  <PublicServer> MMavipc: There are currently no clients connected to the server
03:32:05  <Mazur> Nope.  Planning stage.
03:32:16  <Mazur> And late night, so few people about,.
04:59:51  <MMavipc> !players
04:59:54  <PublicServer> MMavipc: There are currently no clients connected to the server
06:22:43  *** Chrill has joined #openttdcoop
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07:04:13  <tycoondemon> !password
07:04:13  <PublicServer> tycoondemon: laking
07:04:22  <PublicServer> *** Game still paused (number of players)
07:04:24  <PublicServer> *** tycoondemon joined the game
07:05:31  <MMavipc> !players
07:05:34  <PublicServer> MMavipc: Client 51 is tycoondemon, a spectator
07:07:12  <PublicServer> *** Game still paused (number of players)
07:07:14  <PublicServer> *** MMavipc joined the game
07:07:47  *** MMavipc has left #openttdcoop
07:07:47  *** MMavipc has joined #openttdcoop
07:09:31  *** brainchild has quit IRC
07:12:34  <PublicServer> *** Game still paused (number of players)
07:12:35  <PublicServer> *** Vinnie joined the game
07:12:42  <PublicServer> <MMavipc> Hi
07:12:45  <PublicServer> <Vinnie> hey
07:12:53  <PublicServer> <MMavipc> Shall we start?
07:13:07  <PublicServer> <Vinnie> no we cant start yet
07:13:14  <PublicServer> <MMavipc> how many we need?
07:13:16  <PublicServer> <Vinnie> we can however make a plan for this map
07:13:34  <PublicServer> <MMavipc> MM one?
07:13:36  <PublicServer> <Vinnie> evryone can make a plan for this map
07:13:38  <PublicServer> <MMavipc> *done
07:13:44  <PublicServer> <Vinnie> then we vote and then we build
07:13:50  <PublicServer> *** Vinnie has joined company #1
07:13:59  <PublicServer> <Vinnie> don't know about mm yet
07:14:01  <PublicServer> *** MMavipc has joined company #1
07:14:01  <PublicServer> *** Game unpaused (number of players)
07:14:03  <PublicServer> <Vinnie> lets see
07:14:17  <PublicServer> <MMavipc> Just lay down signs with ideas?
07:14:28  <PublicServer> <Vinnie> do you have an idea?
07:14:40  <PublicServer> <MMavipc> farm factory steel network
07:14:50  <PublicServer> <Vinnie> interesting
07:14:56  <PublicServer> <MMavipc> lol
07:14:58  <PublicServer> <Vinnie> yes you can submit an idea
07:15:28  <PublicServer> <MMavipc> nvm, my idea is no good on artic
07:15:38  <PublicServer> <Vinnie> we can work it out
07:16:28  <PublicServer> <MMavipc> you have your main factory station, which connects to indiviual jubs
07:16:30  <PublicServer> <MMavipc> *hubs
07:16:39  <PublicServer> <MMavipc> hubs service multiple industries
07:16:49  <PublicServer> <Vinnie> can you lay tracks like the other plans?
07:16:59  <PublicServer> <MMavipc> ?
07:17:14  <PublicServer> <Vinnie> you see the other plans
07:17:24  <PublicServer> <Vinnie> from V453000 and tneo
07:17:30  <PublicServer> <MMavipc> yeah
07:17:37  <PublicServer> <Vinnie> just lay tracks like that to show your idea
07:17:43  <PublicServer> <MMavipc> ok
07:21:29  *** sla_ro|master has joined #openttdcoop
07:22:08  <PublicServer> <Vinnie> hubs just have transfer orders?
07:22:54  <PublicServer> <MMavipc> yeah
07:23:30  <PublicServer> <Vinnie> have you been on this server before?
07:23:36  <PublicServer> <MMavipc> no
07:23:48  <PublicServer> *** V453000 joined the game
07:23:52  <V453000> @quickstart
07:23:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
07:23:54  <V453000> hi :)
07:23:54  <PublicServer> <Vinnie> goodmorning
07:24:01  <PublicServer> <Vinnie> he is in V
07:24:02  <planetmaker> moin all :-)
07:24:03  <PublicServer> <MMavipc> hi
07:24:07  <V453000> and ^ for you MMavipc
07:24:22  <V453000> dunno if he read it :)
07:24:45  <PublicServer> <Vinnie> may i change your plan MMavipc so it has the same layout as the others?
07:24:51  <PublicServer> <MMavipc> sure
07:25:07  <PublicServer> <Vinnie> i see you just want to make one big factory drop
07:25:15  <planetmaker> oh, MM & planning?
07:25:21  <V453000> yes
07:25:23  <PublicServer> <Vinnie> planning
07:25:23  <PublicServer> <MMavipc> multiple is fine too
07:25:25  <planetmaker> hm... we should update
07:25:30  <planetmaker> server revision that is
07:25:31  <PublicServer> <MMavipc> just have seperate networks for them
07:25:33  <V453000> I guess :)
07:25:56  <PublicServer> <V453000> we also need more aircraft :P
07:26:16  <PublicServer> <Vinnie> not enough towns
07:26:30  * planetmaker updates to r22322
07:26:32  <PublicServer> <MMavipc> 5 bus station town grower?
07:26:32  <PublicServer> <V453000> ?
07:26:50  <PublicServer> <Vinnie> say stop building :D
07:27:09  <planetmaker> I doubt we want towns to grow before the building stage ;-)
07:27:11  <PublicServer> *** V453000 has left the game (leaving)
07:27:16  <PublicServer> <MMavipc> lol
07:27:26  <PublicServer> <Vinnie> MMavipc: see you in 10 min
07:27:32  <PublicServer> <MMavipc> see you
07:27:32  <PublicServer> <Vinnie> upgrade of the server
07:27:36  <PublicServer> <MMavipc> ah
07:27:39  <PublicServer> *** Vinnie has left the game (leaving)
07:27:39  <PublicServer> *** Game paused (number of players)
07:27:42  <PublicServer> <MMavipc> have to update client too?
07:27:44  <V453000> im also taking a shower :p later
07:27:45  <Vinnie_nl> yes
07:27:48  <PublicServer> *** MMavipc has left the game (connection lost)
07:27:49  <planetmaker> yes
07:27:58  <MMavipc> just overwrite?
07:28:05  <planetmaker> yes, that's fine
07:28:11  <MMavipc> ok :)
07:28:21  <planetmaker> !dl
07:28:21  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
07:28:21  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r22255
07:28:31  <planetmaker> !dl autottd
07:28:31  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/AutoTTD
07:28:35  <planetmaker> !dl ottdau
07:28:35  <PublicServer> planetmaker: http://www.openttdcoop.org/winupdater
07:28:43  <planetmaker> ^^ might be interesting, MMavipc ;-)
07:30:23  <MMavipc> which should I use?
07:30:31  <planetmaker> whichever suits you
07:30:50  <Vinnie_nl> r22323
07:31:18  <planetmaker> hm... might take still a bit
07:31:57  <PublicServer> ***  made screenshot at 00017C10: http://ps.openttdcoop.org/publicserver/webcam/00017C10.png
07:40:49  <MMavipc> we updating or what?
07:41:01  <Vinnie_nl> i think it is busy
07:42:48  <planetmaker> let's say: our patches ALL don't work anymore ;-)
07:43:10  <Vinnie_nl> no more screenshots :(
07:43:16  <Vinnie_nl> no more logs :)
07:43:21  <Vinnie_nl> :P
07:43:22  <planetmaker> that's what I fixed (screenshots)
07:43:56  <Vinnie_nl> but only some translor issues changed according to changelog
07:43:57  <planetmaker> but for bb2 it'll need some more time. But first shower and shopping. So... this version will last for another hour or more ;-)
07:44:16  <Vinnie_nl> oke
07:45:10  <Vinnie_nl> MMavipc: you still here?
07:45:25  <Vinnie_nl> !dl osx
07:45:25  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-macosx-universal.zip
07:45:56  <Vinnie_nl> !password
07:45:56  <PublicServer> Vinnie_nl: olives
07:45:57  <planetmaker> except blitters (which is important for sreenshots) and console (which is important for all of them)
07:46:21  <PublicServer> *** Game still paused (number of players)
07:46:23  <PublicServer> *** Vinnie joined the game
07:46:27  <MMavipc> Vinnie_nl: yes
07:46:43  <Vinnie_nl> for some time we still have old version
07:46:56  <MMavipc> !password
07:46:56  <PublicServer> MMavipc: morgue
07:47:15  <PublicServer> *** Game still paused (number of players)
07:47:17  <PublicServer> *** Vinnie has joined company #1
07:47:18  <PublicServer> *** MMavipc joined the game
07:47:45  <PublicServer> *** MMavipc has left the game (connection lost)
07:47:48  <MMavipc> nvm
07:47:55  <PublicServer> <Vinnie> you just want 2 transfers in your plan?
07:48:02  <MMavipc> I'm about to fall asleep on my keyboard
07:48:08  <PublicServer> <Vinnie> :)
07:48:09  <MMavipc> no, it can have as many  hubs as it needs
07:48:21  <PublicServer> <Vinnie> gn then
07:48:25  <MMavipc> ty
07:48:31  <MMavipc> cya, hopefully ;P
07:48:36  *** MMavipc is now known as MMavipc|AFK
07:49:13  <PublicServer> *** Vinnie has left the game (leaving)
07:52:55  <V453000> !password
07:52:55  <PublicServer> V453000: morgue
07:53:08  <PublicServer> *** Game still paused (number of players)
07:53:11  <PublicServer> *** V453000 joined the game
08:01:40  *** Chrill has quit IRC
08:01:57  <PublicServer> ***  made screenshot at 00017A12: http://ps.openttdcoop.org/publicserver/webcam/00017A12.png
08:02:46  <planetmaker> hm... gridless landscape :-)
08:03:32  <planetmaker> !password
08:03:32  <PublicServer> planetmaker: rectum
08:03:54  <PublicServer> *** Game still paused (number of players)
08:03:54  <PublicServer> *** Game unpaused (number of players)
08:03:55  <PublicServer> *** planetm4ker joined the game
08:04:11  <PublicServer> <V453000> well hello beautiful
08:04:13  <PublicServer> <V453000> :p
08:04:19  <PublicServer> <planetm4ker> ho :-)
08:04:36  <PublicServer> <planetm4ker> yes... I sometims think I should make it OpenGFX' default :-P
08:07:18  <PublicServer> <planetm4ker> icelandic town names?
08:07:25  <PublicServer> <V453000> YES :D
08:07:37  <PublicServer> <planetm4ker> sweet! :-)
08:07:51  <PublicServer> <V453000> cant miss something like Litli-Árskógssandur
08:07:57  <PublicServer> <planetm4ker> I just noticed the (cannot type character d)
08:08:19  <PublicServer> <V453000> wha, iceland doesnt have d?
08:08:29  <PublicServer> <planetm4ker> the -d
08:08:39  <PublicServer> <planetm4ker> the curly one with the dash through the upper part
08:08:43  <PublicServer> <V453000> ah, that
08:08:57  <PublicServer> <planetm4ker> which is somewhat th-like
08:09:03  <PublicServer> <V453000> I guess :)
08:09:13  <PublicServer> <planetm4ker> I know :-P
08:09:21  <PublicServer> <V453000> :)
08:09:37  <PublicServer> <planetm4ker> also... Litli-Árskógssandur has a normal 'd'
08:09:45  <PublicServer> <V453000> true :)
08:10:24  <PublicServer> <planetm4ker> hm... industries need snow-awareness
08:10:36  <PublicServer> <V453000> yeah :(
08:10:50  <PublicServer> <V453000> I think I have set the snowline to barely change though
08:10:52  <PublicServer> <planetm4ker> but it's a job for OpenGFX+ Industries
08:11:10  <PublicServer> <planetm4ker> well, but that doesn't stop them to appear on snow where they look funny
08:11:29  <PublicServer> <V453000> ah :)
08:12:59  <PublicServer> <planetm4ker> so snow changes between 6 and 8 I guess
08:13:09  <PublicServer> <V453000> yes, iirc
08:13:24  <PublicServer> <V453000> eya
08:13:26  <PublicServer> <V453000> yea
08:13:40  <PublicServer> <V453000> hm, DOS palette on landscape? :o
08:13:50  <PublicServer> <planetm4ker> by default: yes
08:13:53  <PublicServer> <V453000> oh, ok :)
08:14:00  <PublicServer> <V453000> I thought I misclicked
08:14:14  <PublicServer> <planetm4ker> it's written in DOS. But it declares itself DOS. And OpenTTD internal is also DOS
08:14:30  <PublicServer> <planetm4ker> and if it declares itself DOS, also windows base sets know how to use it ;-)
08:14:45  <PublicServer> <V453000> good :) I thought I just accidentally clicked on the palette button when wildly setting up the newgrfs
08:14:59  <PublicServer> <planetm4ker> the DOS palette has like 6 more colours than the windows one. That's why
08:16:58  <PublicServer> ***  made screenshot at 0001C276: http://ps.openttdcoop.org/publicserver/webcam/0001C276.png
08:16:59  <PublicServer> <V453000> k, MM finally done
08:17:04  <V453000> @stage Planning
08:17:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22255) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
08:17:14  <PublicServer> <V453000> or at least some
08:19:02  <PublicServer> <planetm4ker> hm. You could have used OpenGFX+ Industries. Then at least oil wells would have snow... but it's not yet released as 0.1.0 even ... so you couldn't
08:19:56  <PublicServer> <V453000> guess industries will look like opengfx ones there (?)
08:20:04  <PublicServer> <planetm4ker> sure
08:20:06  <PublicServer> <V453000> :(
08:20:13  <PublicServer> <planetm4ker> which is not always a gain, I know
08:20:40  <PublicServer> <planetm4ker> Maybe I should learn to draw...
08:20:42  <PublicServer> <V453000> landscape isnt that bad besides the tunnels, but the industries look terrible imo
08:20:51  <PublicServer> <V453000> I could say the same .. :p
08:20:57  <PublicServer> <V453000> but ugh .. :)
08:21:16  <PublicServer> <planetm4ker> :-)
08:22:44  <PublicServer> <V453000> :( what seems to be a TL3 eurostar is in fact 2.5
08:22:46  <PublicServer> <planetm4ker> well, the could need various degrees of improvements
08:22:47  <PublicServer> <V453000> that sucks
08:23:03  <PublicServer> <planetm4ker> mostly steel mill is not nice IMHO
08:23:09  <PublicServer> <V453000> yes, that is the worst
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08:23:31  <PublicServer> <planetm4ker> I hope to get some DanMacK graphics there. Or by andy.... we'll see
08:23:42  <PublicServer> <V453000> andy makes some nice stuff :)
08:23:49  <PublicServer> <planetm4ker> quite
08:24:47  <phatmatt> !password
08:24:47  <PublicServer> phatmatt: docked
08:25:05  <PublicServer> *** phatmatt has left the game (leaving)
08:25:10  <PublicServer> <planetm4ker> I need to do some shopping. Laters
08:25:14  <PublicServer> *** planetm4ker has left the game (leaving)
08:25:14  <PublicServer> *** Game paused (number of players)
08:25:16  <PublicServer> <V453000> cya
08:25:56  <PublicServer> *** Game still paused (number of players)
08:25:56  <PublicServer> *** Game unpaused (number of players)
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08:26:00  <PublicServer> *** V453000 has left the game (connection lost)
08:26:00  <PublicServer> *** Game paused (number of players)
08:26:07  <V453000> !password
08:26:07  <PublicServer> V453000: docked
08:26:08  <V453000> duh :D
08:26:16  <PublicServer> <phatmatt> good timing
08:26:28  <PublicServer> *** Game still paused (number of players)
08:26:28  <PublicServer> *** Game unpaused (number of players)
08:26:32  <PublicServer> *** V453000 joined the game
08:26:32  <PublicServer> <V453000> yea :D hi.
08:26:34  <PublicServer> <phatmatt> sup
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08:31:59  <PublicServer> ***  made screenshot at 00030702: http://ps.openttdcoop.org/publicserver/webcam/00030702.png
08:35:01  <PublicServer> <V453000> phatmatt: feeling like making a plan? :)
08:35:31  <PublicServer> <phatmatt> not really, I don't have good ideas :P
08:35:45  <PublicServer> <phatmatt> just looking at the ones there now
08:36:17  <PublicServer> <V453000> okay :)
08:36:47  <PublicServer> <V453000> some feedback on my plan? :)
08:44:53  <PublicServer> <V453000> anyway, I have to go ... later
08:44:56  <PublicServer> *** V453000 has left the game (leaving)
08:44:56  <PublicServer> *** Game paused (number of players)
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08:46:59  <PublicServer> ***  made screenshot at 0001B628: http://ps.openttdcoop.org/publicserver/webcam/0001B628.png
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11:08:55  *** ChanServ sets mode: +o KenjiE20
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11:15:09  <Tussengas> Hey guys
11:15:16  <Tussengas> !password
11:15:16  <PublicServer> Tussengas: stoked
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11:19:46  <PublicServer> *** Game still paused (number of players)
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11:21:31  <TWerkhoven> ello
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12:45:13  <V453000> !password
12:45:13  <PublicServer> V453000: stoked
12:45:26  <PublicServer> *** Game still paused (number of players)
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13:00:33  <PublicServer> *** V453000 has left the game (leaving)
13:04:42  *** Tray has joined #openttdcoop
13:20:28  <Tray> !password
13:20:28  <PublicServer> Tray: lunged
13:21:19  <PublicServer> *** Game still paused (number of players)
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13:56:24  <Vinnie_nl> !password
13:56:24  <PublicServer> Vinnie_nl: lunged
13:56:35  <PublicServer> *** Game still paused (number of players)
13:56:37  <PublicServer> *** Vinnie joined the game
13:56:39  <PublicServer> *** Vinnie has joined company #1
13:56:41  <PublicServer> <Vinnie> hey
14:03:06  <phatmatt> !password
14:03:06  <PublicServer> phatmatt: thinly
14:03:36  <PublicServer> *** Game still paused (number of players)
14:03:36  <PublicServer> *** Game unpaused (number of players)
14:03:38  <PublicServer> *** phatmatt joined the game
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14:04:08  <PublicServer> *** Game paused (number of players)
14:04:39  <PublicServer> *** Game still paused (number of players)
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14:05:09  <PublicServer> <Vinnie> hey phatmatt
14:05:16  <PublicServer> <phatmatt> sup
14:05:28  <Sylf> !password
14:05:28  <PublicServer> Sylf: thinly
14:05:37  <PublicServer> *** Sylf` joined the game
14:05:47  <PublicServer> <Sylf`> morning  *yawn*
14:05:49  <PublicServer> <Vinnie> did the V engine always refit like this?
14:05:52  <PublicServer> <Vinnie> gm Sylf`
14:06:46  <PublicServer> *** Sylf` has joined company #1
14:09:37  <PublicServer> <Vinnie> his plan is 50% done
14:09:43  <PublicServer> <Vinnie> i went away to sleep
14:10:54  <PublicServer> <Sylf`> Someday, I should learn how to make a townname grf...  in Japanese that nobody will ever use...
14:11:23  <PublicServer> <Vinnie> you know japanese?
14:11:34  <PublicServer> <Sylf`> yup, it's my native language
14:11:50  <PublicServer> <Vinnie> sweet
14:13:00  *** Tray has quit IRC
14:13:19  <PublicServer> <Vinnie> V his plan will be interesting with alot of hubs
14:13:31  <PublicServer> <Sylf`> 8 MSH, no BBH
14:13:45  <PublicServer> <Sylf`> still, upgrading will be always massive
14:13:48  <PublicServer> <Vinnie> and all SLH's to the ring
14:16:57  <PublicServer> <V453000> hi
14:16:58  <PublicServer> *** V453000 joined the game
14:17:03  <PublicServer> ***  made screenshot at 00009986: http://ps.openttdcoop.org/publicserver/webcam/00009986.png
14:17:03  <PublicServer> <Sylf`> hi
14:17:05  <PublicServer> <phatmatt> hey
14:17:08  <PublicServer> <V453000> hm nothing new :(
14:17:26  <PublicServer> <V453000> almost 2 days of planning, I guess we should start voting, eh?
14:18:12  <PublicServer> <Vinnie> have most people been here the past 2 days?
14:18:27  <PublicServer> <V453000> probably
14:18:49  <PublicServer> <V453000> well ... if they were interested, I am quite sure 2 days is enough time for that, and we cannot wait for those who arent interested :)
14:19:25  <Vinnie_nl> !commands
14:19:30  <Vinnie_nl> @commands
14:19:30  <Webster> Vinnie_nl: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, at, author, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, capability add, capability list, capability (7 more messages)
14:19:37  <Vinnie_nl> @help
14:19:37  <Webster> Vinnie_nl: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:20:39  <Sylf> mmmmm, beer
14:20:49  <PublicServer> <V453000> Sylf: no plan from you? :)
14:21:07  <PublicServer> <Vinnie> @@(clcalc 250)
14:21:07  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:21:18  <Sylf> I have one in my head, but there's nothing interesting about it yet
14:21:21  <PublicServer> <Vinnie> @@(clcalc erail 250)
14:21:21  <Webster> PublicServer: Required CL for rail at 250km/h is 7 (13 half tiles) or TL
14:21:36  <Mazur> That's interesting, Sylf.
14:21:42  <Sylf> :p
14:21:49  <PublicServer> <V453000> okay .. :D
14:22:03  <Mazur> !password
14:22:03  <PublicServer> Mazur: eddies
14:22:40  <PublicServer> *** Mazur joined the game
14:22:49  <PublicServer> <Mazur> in the space-time continuum.
14:23:27  <PublicServer> <V453000> ok, lets set the voting board up?
14:23:37  <PublicServer> <Vinnie> if we all also vote we could be building in 30 min
14:23:55  <PublicServer> <V453000> as ideal case :p but usually we wait for some time
14:24:18  <PublicServer> *** T. Werkhoven joined the game
14:25:18  <XeryusTC> !beer
14:25:21  <XeryusTC> @beer
14:25:21  <Webster> The cause of, and solution to, all of life's problems
14:25:24  <XeryusTC> @beertime
14:25:24  <Webster> *Chug*Chug*Chug*
14:26:55  <PublicServer> <V453000> \o/ :)
14:27:06  <V453000> @stage Voting
14:27:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG205 (r22255) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only"
14:27:16  <PublicServer> <Mazur> The fastest Voting Board in the West.
14:29:21  <PublicServer> <Vinnie> btw is prozone down?
14:29:29  <PublicServer> <V453000> currently probably is
14:30:41  <PublicServer> <Vinnie> heads = tneo coin = V453000
14:30:48  <Vinnie_nl> @coin
14:30:48  <Webster> Vinnie_nl: tails
14:31:04  <PublicServer> <V453000> nice decision making
14:31:09  <PublicServer> <Vinnie> both good
14:31:45  <PublicServer> <Vinnie> tneo has a nice line count in the end for center branch
14:31:53  <PublicServer> <Vinnie> you will have alot of hubs
14:32:04  <PublicServer> ***  made screenshot at 0001F802: http://ps.openttdcoop.org/publicserver/webcam/0001F802.png
14:32:07  <PublicServer> <Vinnie> both fun to build
14:32:15  <V453000> btw tails means coin ;(
14:32:28  <PublicServer> <Vinnie> really?
14:32:40  <PublicServer> <V453000> head x tails it is in english afaik
14:32:55  <PublicServer> <Vinnie> so i did it wrong
14:32:57  <PublicServer> <V453000> bah, just one more reason not to rely on luck :D
14:33:57  <PublicServer> <Vinnie> then i go consider some good reasons
14:34:22  <Mazur> Revisiting the refitting seemed like due to me.
14:35:58  <V453000> what burns me is that both 179 and 186 had some bugs in the plan :) this doesnt
14:36:32  <Mazur> So, time to revisit.
14:36:34  <Mazur> :-)
14:36:34  <PublicServer> <Vinnie> that is about 1 year ago
14:36:37  <V453000> yarr
14:36:47  <V453000> yes, that is quite a long time ago :)
14:37:09  <PublicServer> <V453000> actually unbelievably long
14:41:48  <PublicServer> <Vinnie> Sylf`: dont you mean CL 5 diagonal?
14:41:55  <PublicServer> <V453000> 144
14:42:01  <PublicServer> <Sylf`> if you count half tiles, yes
14:42:07  <PublicServer> <Vinnie> ke ty
14:42:18  <PublicServer> <Sylf`> but according to tool tip, it's CL 3
14:42:37  <PublicServer> <Sylf`> and clcalc will say CL 3 too
14:44:49  <PublicServer> <Sylf`> ah, good test
14:45:04  <PublicServer> <Vinnie> ahh electric
14:45:06  <PublicServer> <Vinnie> me noob
14:45:08  <PublicServer> <Mazur> Good game, good game.
14:45:10  <PublicServer> <Sylf`> :p
14:45:16  <PublicServer> <Sylf`> I wasn't gonna say anything :p
14:45:53  <PublicServer> <Vinnie> check for 4.5 lingth
14:46:01  <PublicServer> <Vinnie> length?
14:46:30  <PublicServer> <Sylf`> train is long enough
14:46:32  <PublicServer> <V453000> isnt AL10 better? :)
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14:46:53  <PublicServer> <Sylf`> yes, it's much better
14:47:04  <PublicServer> ***  made screenshot at 0001E607: http://ps.openttdcoop.org/publicserver/webcam/0001E607.png
14:47:07  <PublicServer> <Sylf`> But this is for something different
14:47:25  <V453000> !password
14:47:25  <PublicServer> V453000: canyon
14:48:35  <V453000> ._.
14:48:49  <PublicServer> <Mazur> S:  Pint & Oil?  I'll take the pint, leave the oil.
14:49:11  <PublicServer> <Mazur> Hah!  Made you look.  :-)
14:49:39  <PublicServer> <Vinnie> you really need beer
14:50:09  <PublicServer> <Mazur> Got none around.
14:50:12  <PublicServer> <Mazur> :-(
14:50:26  <PublicServer> <Sylf`> oil makes your pint go down faster
14:50:29  <PublicServer> <Vinnie> call the AH to go
14:50:35  <PublicServer> <Sylf`> beer and fatty food.   mmmmmmmm
14:51:59  <PublicServer> <Vinnie> i love english humor
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14:53:58  <Mazur> AH to go costs too much extra, besides, they stop work after 14:00 on a saturday.
14:55:08  <luckz> :FF
14:55:20  <PublicServer> <Vinnie> fpp = factory production plant ?
14:55:36  <Mazur> food preocessing plant.
14:55:39  <Mazur> -e
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15:33:25  <PublicServer> <Sylf`> Hi
15:33:28  <PublicServer> <Mazur> Lo5 Sylf.
15:34:03  <PublicServer> <Vinnie> why make a plan and vote for an other plan?
15:34:46  <PublicServer> <Mazur> Vin: it used to be discouraged, now even forbidden, to vote for you own plan.  Don't ask me to explain.
15:35:13  <PublicServer> <Sylf`> eh...  I think I voted for my own plan recently
15:36:04  <PublicServer> <Mazur> Some games ago, yes, and then it was pronounced, that is was forbidden, instead of discouraged/lame.
15:36:34  <PublicServer> <Sylf`> well then.
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15:50:01  <PublicServer> <V453000> hi
15:50:10  <PublicServer> <Sylf`> hi
15:51:23  <PublicServer> <V453000> Sylf likes refit eh ;)
15:51:53  <PublicServer> <Sylf`> hehe
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17:16:42  <mfb-> that was quick
17:17:13  <PublicServer> *** Game still paused (number of players)
17:17:13  <PublicServer> *** mfb joined the game
17:17:29  <mfb-> igloos as password :)
17:22:27  <PublicServer> <mfb> why do we have separate refit stations in V's plan?
17:25:28  <PublicServer> *** Game still paused (number of players)
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17:25:46  <PublicServer> <mfb> hi
17:25:52  <PublicServer> <Mazur> lo
17:26:16  <PublicServer> <Mazur> I'm guessing the refit stations are the drop offs for primaries, as well.
17:26:30  <PublicServer> <Mazur> Would not make sense otherwise.
17:26:34  <PublicServer> <mfb> ah ok
17:26:52  <PublicServer> <mfb> k that is fine
17:27:08  <PublicServer> <mfb> so we have every industry at every refit station?
17:27:18  <PublicServer> <Mazur> Yup.
17:27:37  <PublicServer> <mfb> *vote*
17:28:38  <PublicServer> <mfb> home town is easy, as we have 4 parts of the ring
17:29:57  <PublicServer> <mfb> 225km/h electric rail?
17:30:11  <PublicServer> <Mazur> Yep.
17:30:25  <PublicServer> <Mazur> High speed rail.
17:31:49  <PublicServer> <mfb> but why do we need two directions if the trains will use nearly half of the tracks anyway?
17:32:04  <PublicServer> <mfb> LLLL is easier to build than LLRR
17:32:06  <PublicServer> ***  made screenshot at 0001CA1C: http://ps.openttdcoop.org/publicserver/webcam/0001CA1C.png
17:32:38  <PublicServer> <Mazur> So the primaries near a refit station have a farther place to travel to?
17:33:00  <PublicServer> <mfb> "trains drop at farthest drop"
17:33:23  <PublicServer> <mfb> so trains near town 1 will use refit station 4 or 3
17:33:43  <PublicServer> <Mazur> Yes.
17:34:24  <PublicServer> <mfb> see plan
17:34:58  <PublicServer> <Mazur> And then from refit to Town 01.
17:35:05  <PublicServer> <mfb> right
17:35:08  <PublicServer> <Mazur> Along the same side.
17:35:33  <Sylf> I wonder what's the treatment is for the wood/paper/goods
17:35:36  <PublicServer> <Mazur> 2way allows for better distribution of trains around the ring.
17:35:58  <PublicServer> <mfb> oneway will have a perfect distribution, as the trains will use one full ring every cycle
17:36:04  <Sylf> take paper to the opposite corner?
17:36:06  <Mazur> Wood-> refit A -> refit B -> furthest town.
17:36:37  <PublicServer> <mfb> e.g. home town 2: -> refit 2 -> refit 3 -> hmm good question. town 2?
17:36:49  <Mazur> No, opposite town.
17:36:55  <Sylf> ?
17:37:01  <Sylf> opposite town?
17:37:02  <PublicServer> <mfb> so they can't use their home town
17:37:10  <Mazur> town 03 for drop
17:37:20  <PublicServer> <mfb> trains near town 2 -> refit 2 -> refit 3 -> town 3 (or 1)
17:37:28  <Sylf> !password
17:37:28  <PublicServer> Sylf: meaner
17:37:29  <Mazur> Yes.
17:37:30  <PublicServer> <mfb> -> back to primary
17:37:42  <PublicServer> *** Sylf` joined the game
17:38:40  <PublicServer> <Sylf`> Forest in north -> Refit 1 -> Refit 4 -> Town 2... maybe something like that
17:38:47  <PublicServer> <Sylf`> and I need to fix my default nick
17:38:50  <PublicServer> *** Sylf` has left the game (leaving)
17:38:58  <PublicServer> <mfb> forest in south?
17:39:09  <PublicServer> *** Sylf joined the game
17:39:10  <PublicServer> <Sylf> oh, oh yeah
17:39:20  <PublicServer> <Sylf> wait... no
17:39:24  <PublicServer> <Sylf> forest in north
17:39:30  <PublicServer> <Sylf> wait....
17:39:37  <PublicServer> <mfb> so forest->refit1 is very short
17:39:41  <PublicServer> <Mazur> South-> refit 1 or 2 -> refit 4 or 3 -> town drop 01.
17:39:55  <PublicServer> <Sylf> oh, primary is close to the home town.  OK
17:39:57  <PublicServer> <mfb> ok
17:39:59  <PublicServer> <mfb> <- afk
17:40:09  <PublicServer> <Mazur> Idem.
17:47:06  <PublicServer> ***  made screenshot at 0001C22D: http://ps.openttdcoop.org/publicserver/webcam/0001C22D.png
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18:19:40  <PublicServer> *** Game paused (number of players)
18:25:32  <V453000> !password
18:25:32  <PublicServer> V453000: thence
18:25:45  <PublicServer> *** Game still paused (number of players)
18:25:45  <PublicServer> *** Game unpaused (number of players)
18:25:45  <PublicServer> <V453000> hi
18:25:46  <PublicServer> *** V453000 joined the game
18:25:49  <PublicServer> <mfb> hi
18:25:53  <PublicServer> <mfb> nice timing :p
18:25:59  <PublicServer> <V453000> the 1way ring makes no sense ;)
18:26:09  <PublicServer> <mfb> why?
18:26:19  <PublicServer> <V453000> you seen the order lists of refit?
18:26:22  <PublicServer> <V453000> with the conditionals
18:26:34  <PublicServer> <V453000> @@psg186
18:26:53  <PublicServer> <mfb> I think it will look like the one in PSG200
18:27:08  <V453000> http://blog.openttdcoop.org/files/blog/V453000/186_orders.png
18:27:14  <PublicServer> <V453000> yes, quite
18:27:29  <PublicServer> <V453000> well, there you have those conditions when trains are <50% loaded
18:27:39  <PublicServer> <mfb> if load < (some percentage), do not transport that
18:27:50  <PublicServer> <V453000> at that time, you want trains to return back asap, instead of going all the way around the ring
18:27:58  <PublicServer> <V453000> which they would be forced to do with 1way
18:28:08  <PublicServer> <mfb> but there is no really short route
18:28:14  <PublicServer> <mfb> as they all go to the farthest drop
18:28:24  <PublicServer> <V453000> not completely, but for the wood trains there is
18:28:26  <PublicServer> <mfb> so the way back is nearly as long as the other way round
18:28:48  <PublicServer> <mfb> ok, wood trains after the paper drop
18:28:50  <PublicServer> <V453000> yes, does not apply too much for others than wood
18:29:00  <PublicServer> <V453000> but wood can me expected to be a big factor in an arctic game
18:29:08  <PublicServer> <mfb> but you can solve that with a redefinition of "nearest town"
18:29:22  <PublicServer> <V453000> it does not depend on nearest town
18:29:24  <PublicServer> <mfb> so the primary industry is just after the paper drop
18:29:43  <PublicServer> <V453000> well, quite
18:29:49  <PublicServer> <V453000> but that just sucks imo
18:30:20  <PublicServer> <mfb> like that
18:30:22  <PublicServer> <V453000> ugh
18:31:16  <PublicServer> <V453000> cant say I like that
18:31:19  <PublicServer> <mfb> :(
18:31:25  <PublicServer> <V453000> :D
18:31:28  <PublicServer> <V453000> the printing works agree
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18:32:06  <PublicServer> ***  made screenshot at 00019E33: http://ps.openttdcoop.org/publicserver/webcam/00019E33.png
18:32:19  <PublicServer> <V453000> it isnt interesting to balance the traffic of a 1way ring, that just happens on its own
18:32:34  <PublicServer> <V453000> also hubs look just stupid, and trains take all the same route still - the ring
18:32:41  <PublicServer> <mfb> that is one reason for the 1way-ring
18:33:11  <PublicServer> <mfb> all parts will get the same traffic
18:33:22  <PublicServer> <V453000> yeah, that is a nice result but makes it boring
18:33:40  <PublicServer> <mfb> why boring?
18:34:02  <PublicServer> <V453000> 1way hubs are just one split, one merge ... basically nothing
18:34:21  <PublicServer> <mfb> then we can expand it endlessly
18:34:39  <PublicServer> <V453000> can do the same with 2 ways if you provide enough space
18:34:50  <PublicServer> <mfb> but then it is boring, too :p
18:34:53  <PublicServer> <V453000> and if you build them expandably :)
18:35:04  <PublicServer> <mfb> just like two oneway-hubs
18:35:10  <PublicServer> <V453000> no
18:35:20  <PublicServer> <V453000> making a 1way hub expandable doesnt need any thinking
18:35:26  <PublicServer> <V453000> making a 2way hub expandable does
18:35:56  <PublicServer> <V453000> and 2ways feel more natural to me ;)
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18:41:45  <PublicServer> <V453000> thanks for saying an idea though :) is valued
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18:46:50  <PublicServer> <mfb> refit stations are just one large station without any cargo seperation then?
18:47:07  <PublicServer> ***  made screenshot at 0001C637: http://ps.openttdcoop.org/publicserver/webcam/0001C637.png
18:48:11  <PublicServer> <V453000> yes
18:48:25  <PublicServer> *** V453000 has left the game (connection lost)
18:48:25  <PublicServer> *** Game paused (number of players)
18:48:33  <PublicServer> <mfb> not much to bend on the ML, just the large lake in the north
18:49:40  <V453000> !password
18:49:40  <PublicServer> V453000: entice
18:49:41  <V453000> well, yes, some bits like mountains, and smaller things
18:49:41  <V453000> !password
18:49:41  <PublicServer> V453000: entice
18:50:37  <PublicServer> *** Game still paused (number of players)
18:50:37  <PublicServer> *** Game unpaused (number of players)
18:50:37  <PublicServer> *** V453000 joined the game
18:50:53  <mfb-> well ok
18:51:17  <mfb-> should be obvious that we don't tunnel industries for the ML
18:51:35  <PublicServer> <V453000> not just industries but going straight over hills etc :)
18:53:37  <PublicServer> *** V453000 has left the game (connection lost)
18:53:39  <PublicServer> *** Game paused (number of players)
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19:02:46  <propliner> uh, I seem to have a problem with the public server....according to OpenTTD, all necessary NewGRFs are present, but it's still showing a mismatch in the server browser
19:03:52  <mfb-> so what does OpenTTD tell you when you try to join?
19:04:28  <propliner> the button is grayed out
19:04:54  <propliner> the join game one
19:04:55  <mfb-> but no "missing GRFs"?
19:04:56  <Sylf> are you using the right nightly version?
19:05:04  <Sylf> revision 22255
19:05:10  <Sylf> !dl
19:05:10  <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:05:10  <PublicServer> Sylf: http://www.openttd.org/en/download-trunk/r22255
19:05:13  <propliner> oh, nightly
19:05:20  <Sylf> not the latest
19:05:25  <propliner> I'm running 1.1.0 stable at the moment
19:05:30  <mfb-> that will not work
19:05:49  <propliner> well, stupid me ;)
19:05:57  <Sylf> stable only works on welcome server in coop circle :)
19:06:29  <propliner> ah, okay
19:06:36  <propliner> thanks for pointing me at the error
19:06:39  <propliner> downloading then
19:08:05  <propliner> better back up my current savegamen I guess
19:08:11  <propliner> -n
19:12:40  <propliner> !password
19:12:40  <PublicServer> propliner: entice
19:12:57  <PublicServer> *** Game still paused (number of players)
19:12:57  <PublicServer> *** propliner joined the game
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19:21:22  *** Taede is now known as TWerkhoven[L]
19:34:09  <Vinnie_nl> !players
19:34:11  <PublicServer> Vinnie_nl: Client 139 is propliner, a spectator
19:34:11  <PublicServer> Vinnie_nl: Client 115 is T. Werkhoven, a spectator
19:38:42  <TWerkhoven[L]> :)
19:40:34  <Vinnie_nl> did you vote werkhoven?
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19:42:00  *** ChanServ sets mode: +o ODM
19:42:07  <mfb-> !screen
19:42:07  <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0001C637.png)
19:45:56  <Vinnie_nl> !dl osx
19:45:56  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-macosx-universal.zip
19:46:02  <Vinnie_nl> ahh
19:46:22  <Vinnie_nl> !password
19:46:22  <PublicServer> Vinnie_nl: scrawl
19:46:30  <PublicServer> *** Game still paused (number of players)
19:46:30  <TWerkhoven[L]> nop
19:46:33  <PublicServer> *** Vinnie joined the game
19:47:00  <PublicServer> <Vinnie> are you gonna help us play this map
19:49:03  <PublicServer> <propliner> me?
19:49:10  <PublicServer> <Vinnie> also?
19:49:32  <PublicServer> <propliner> well, I was hoping to watch to gain some first coop experience
19:49:42  <PublicServer> <Vinnie> nice
19:49:44  <PublicServer> <propliner> but it seems that this game hasn't startet yet
19:49:50  <PublicServer> <Vinnie> soon
19:50:08  <PublicServer> <propliner> alright
19:50:09  <TWerkhoven[L]> same here, though i may jump in if i see something i think i can tackle
19:50:24  <PublicServer> <Vinnie> i think i also gona vote for V
19:50:26  <PublicServer> <propliner> I'm reading some guides on your website in the meantime
19:50:35  <TWerkhoven[L]> its good stuff
19:50:47  <TWerkhoven[L]> i've already read it through at least twice
19:51:01  <PublicServer> <Vinnie> wiki has some nice things but some are outdated
19:51:14  <TWerkhoven[L]> but you don't learn the actuall building till you see someone else build it in front of you or you do it yourself (with assistance)
19:51:15  <PublicServer> <Vinnie> and true junction building is not covered in wiki
19:51:27  <PublicServer> <Vinnie> can only be learned by doing it yourelf
19:51:50  <PublicServer> *** Vinnie has joined company #1
19:51:54  <mfb-> you can begin with smaller parts to learn :)
19:51:56  <PublicServer> <propliner> yeah, learning by doing :)
19:52:00  <TWerkhoven[L]> yup
19:52:08  <Vinnie_nl> !screen
19:52:09  <PublicServer> *** Vinnie_nl made screenshot at 00017A39: http://ps.openttdcoop.org/publicserver/webcam/00017A39.png
19:52:17  <Vinnie_nl> ^^ voteboard
19:52:19  <mfb-> stations -> SL design -> SLH -> MSH/BBH ;)
19:53:29  <PublicServer> <Vinnie> mfb a balancer is not explained on the wiki
19:53:43  <PublicServer> <Vinnie> basic stuff for SLH and BBH
19:53:55  <TWerkhoven[L]> nop, didnt see one of those till i saw crhis build one on one of the welcome server games
19:53:55  <mfb-> ok, that is really missing
19:54:30  <TWerkhoven[L]> and msh's too vinnie
19:54:55  <PublicServer> <Vinnie> msh is same as BBH
19:55:04  <TWerkhoven[L]> true i suppose
19:55:07  <PublicServer> <Vinnie> only priorities can be a bit diffent
19:55:17  <V453000> just dont be shy and try :) it will come in time
19:55:26  <TWerkhoven[L]> practice makes perfect
19:56:03  <mfb-> http://wiki.openttdcoop.org/Balancing Vinnie_nl
19:56:55  <Vinnie_nl> altouhg if you look at the explained stuff that is not how we make them nowadays
19:56:55  <Vinnie_nl> \
19:57:11  <mfb-> http://wiki.openttdcoop.org/File:Noblock.PNG
19:57:24  <mfb-> perfect example of 1+2->2
19:57:40  <Vinnie_nl> yes but i was talking about the 2+2 -> 2
19:58:11  <mfb-> the image under the maglev join is ok
19:58:21  <mfb-> could be improved, but it should work
19:58:29  <Vinnie_nl> yes
19:59:09  <mfb-> maybe a more recent example with ML+sl+sl merge at one point
20:02:47  <Vinnie_nl> just load an old PSG and look to the network
20:02:54  <TWerkhoven[L]> did that
20:02:58  <Vinnie_nl> will be better than reading wiki imo
20:03:47  <mfb-> right
20:03:48  <TWerkhoven[L]> think i'll keep one loaded on another instance whilst playing
20:03:58  <TWerkhoven[L]> so i can 'cheat'
20:04:37  <Vinnie_nl> or we help you while you play in real time
20:04:59  <TWerkhoven[L]> and that
20:07:24  <Vinnie_nl> have you read the blog?
20:07:29  <TWerkhoven[L]> partly
20:07:44  <Vinnie_nl> this one is interesting for any game
20:07:45  <Vinnie_nl> http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/
20:08:12  <V453000> recommended to read _after_ you understand what is going on and build like 20 hubs ;)
20:08:19  <TWerkhoven[L]> oooh, not that one
20:08:59  *** MMavipc|AFK has left #openttdcoop
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20:10:32  * TWerkhoven[L] files it under 'future reference'
20:12:06  <V453000> it is just a theory. For building a hub you just need experience, for thorough theory, that ;)
20:12:54  <Vinnie_nl> theory: The hardest part of every hubs is where trains turn left. It is just like when you are driving a car, when you turn left, you cross everyone else. This is particularly evil in 4way hubs, but let’s put these aside. In a 3way hub you still need to solve this spot somehow. I highly recommend beginning the building of a hub with this spot – the centre of the hub, or at least make a planning how will it look
20:13:01  <Vinnie_nl> all your text in blog
20:13:07  <Vinnie_nl> and all true
20:13:27  <V453000> cause it comes from experience ;)
20:13:54  <Vinnie_nl> i know i also start first with the merger for the left turn and work my way back
20:14:01  <Vinnie_nl> its so mutch easier
20:14:34  <V453000> depends really, if you can imagine it all well enough, it doesnt matter with which part you start :)
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20:15:57  <Sylf> What's the vote count now?  4-0-0-0?
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20:16:04  <TWerkhoven[L]> something like that
20:16:30  <Tray> !password
20:16:30  <PublicServer> Tray: farces
20:16:43  <Tray> Hrm.
20:16:52  <Tray> One day planning is way to short. ):
20:16:52  <Vinnie_nl> but for your plan: is it not easier to start with 3L_3R immediately.
20:17:21  <MMavipc|AFK> !players
20:17:23  <PublicServer> MMavipc|AFK: Client 139 is propliner, a spectator
20:17:24  <PublicServer> MMavipc|AFK: Client 141 (Orange) is Vinnie, in company 1 (Campbell & Co.)
20:17:24  <PublicServer> MMavipc|AFK: Client 115 is T. Werkhoven, a spectator
20:17:24  <Tray> !password
20:17:24  <PublicServer> Tray: vicing
20:17:25  *** MMavipc|AFK is now known as MMavipc
20:17:27  <Sylf> Oh, I forgot to mention anything about ML size for my plan
20:17:37  <Vinnie_nl> i will insert
20:17:39  <Sylf> I'm too used to LL_RR being default
20:17:55  <PublicServer> *** Game still paused (number of players)
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20:18:04  <MMavipc> !password
20:18:04  <PublicServer> MMavipc: vicing
20:18:11  <PublicServer> <Vinnie> signed LL_RR Sylf
20:18:16  <PublicServer> *** MMavipc joined the game
20:18:25  <V453000> LL_RR just is and always was a good tradition to start with :)
20:18:48  <PublicServer> <Vinnie> but for refit (long travel times) you will need alot of trains
20:18:50  <Sylf> thanks, Vinnie
20:18:52  <V453000> for "casual" ML ... some hard spots can start with more than that of course without any problems :)
20:19:09  <V453000> Vinnie: but they are full a lot of the time ;)
20:19:38  <V453000> and you do not really need to know how many trains per primary you need, just ... fill the network, have fun .. :)
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20:20:09  <Sylf> Refit game require more trains?  not sure about that
20:20:17  <TWerkhoven[L]> more per primary resource
20:20:33  <TWerkhoven[L]> because each train also spends time delivering the secondary (roughly half?)
20:20:35  <V453000> more per primary, but you get rid of paper/goods/food trains at the same time :)
20:20:37  <Vinnie_nl> lets just say that i think you will have to many hubs so expansion will be limited by space.
20:20:45  <PublicServer> *** MMavipc has left the game (leaving)
20:20:47  <TWerkhoven[L]> longer orderlists, but half the number of orderlists
20:21:07  <V453000> 8 hubs isnt that high
20:21:17  <Vinnie_nl> but the SLH in between
20:21:23  <V453000> sure, sure
20:21:29  <V453000> but SLH is just a minor expansion in compare :)
20:21:49  <Sylf> there's lots of space with 512^2 map
20:21:49  <PublicServer> *** MMavipc joined the game
20:22:04  <Vinnie_nl> but then you would need a minimum space between BBH and SLH
20:22:21  <MMavipc> How long does voting last?
20:22:24  <Vinnie_nl> center is 300 tiles used by 3 BBH
20:22:44  <Vinnie_nl> and then you will add 2 to 4 SLH
20:22:51  <KenjiE20> till building begins :p
20:23:13  <PublicServer> *** MMavipc has left the game (leaving)
20:23:18  <KenjiE20> the @@quickstart also has an answer
20:23:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:26:51  <PublicServer> *** V453000 joined the game
20:29:32  <mfb-> 300 tiles for 3 MSHs and 4 SLHs should work
20:29:33  <Vinnie_nl> MMavipc: wanna finish your plan?
20:29:42  <PublicServer> *** V453000 has left the game (leaving)
20:29:42  <mfb-> so we have 2*8=16 SLHs in the ring
20:29:48  <V453000> mfb-: sure it should ;)
20:31:23  <Sylf> the train yard will be pretty big :)
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20:32:28  <MMavipc> Vinnie: what's there to finish, I said it sucks on artic anyway
20:32:39  <Vinnie_nl> maybe
20:33:44  <Vinnie_nl> after looking at PSG 204 i believe it will fit aswell
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20:37:39  <Sylf> !password
20:37:39  <PublicServer> Sylf: beckon
20:37:48  <PublicServer> *** Sylf joined the game
20:37:53  <MMavipc> PSG 204?
20:38:02  <Sylf> the last game
20:38:20  <Sylf> it had 8 SLH within limited ML space
20:38:24  <PublicServer> *** MMavipc joined the game
20:39:40  <Vinnie_nl> well i expanded the BBH to the 3rd line and the SLH were really close
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20:39:42  <PublicServer> <MMavipc> Shall we strt builing V453000's idea?
20:40:01  <Vinnie_nl> that was my original problem for this conversation
20:40:19  <PublicServer> <Sylf> MMavipc, not yet
20:40:41  <PublicServer> <Sylf> coop member will call when voting stage is done
20:40:51  <PublicServer> <Vinnie> you are member :P
20:41:01  <PublicServer> <Sylf> too new :p
20:41:04  <TWerkhoven[L]> lol
20:41:27  <PublicServer> <MMavipc> Encyclopedia Dramatica is gone D:
20:41:29  <PublicServer> <Sylf> surely, we can get more than 5 votes
20:41:31  <PublicServer> <Vinnie> you live in usa MMavipc?
20:41:35  <PublicServer> <MMavipc> I do
20:41:45  <PublicServer> <MMavipc> West coast
20:41:59  <PublicServer> <Vinnie> explains the time difference :)
20:42:05  <PublicServer> *** MMavipc has joined company #1
20:42:07  <PublicServer> <Vinnie> than maybe your afternoon we start
20:42:38  <PublicServer> *** MMavipc has joined spectators
20:42:50  <PublicServer> <Sylf> It's already afternoon over here ;)
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20:44:12  <PublicServer> <Vinnie> interesting no station names from nearby industries newgrf
20:44:34  <PublicServer> <Sylf> we don't really need one, do we?
20:44:41  <PublicServer> <Sylf> since we're not playing temperate
20:44:55  <PublicServer> <Vinnie> no but it also controles the oil refainary spawn
20:45:13  <PublicServer> <Sylf> less refinery in the middle... that's true
20:47:08  <PublicServer> ***  made screenshot at 00017A30: http://ps.openttdcoop.org/publicserver/webcam/00017A30.png
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20:54:48  <mfb-> Looking at the current votes, I don't think voting will take long
20:55:52  <Vinnie_nl> CB banned again?
20:55:59  <Vinnie_nl> not seen him for days
20:56:41  <PublicServer> <Sylf> Or... just getting even more drunk since his 21st b-day?
20:57:12  <PublicServer> <Vinnie> no also havenot seen him swearing around here
20:57:38  <PublicServer> <Sylf> I think he comes and goes
20:57:49  <PublicServer> <Sylf> here for a few games, gone for a few games
21:04:05  <Tray> Btw: who decides when planning stage ends? I think it was just one day this time, isn't that a bit to short?
21:04:45  <PublicServer> <Sylf> pm's been calling the winner in recent games
21:04:48  <mfb-> finalizing 204 + planning 205 was just one day
21:05:10  <PublicServer> <Sylf> there hasn't been any set length for voting
21:05:20  <PublicServer> <Sylf> but no longer than a day and a half
21:05:55  <PublicServer> <Sylf> I see we have quite a few eager hands :)
21:06:21  <PublicServer> <Vinnie> well when we wake up you have done it all :)
21:24:12  *** ODM has quit IRC
21:24:16  <Vinnie_nl> Gn all
21:24:28  <PublicServer> *** Vinnie has left the game (leaving)
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21:24:37  <TWerkhoven> gnite
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22:05:12  <MrD2DG> !password
22:05:12  <PublicServer> MrD2DG: boyish
22:05:44  <PublicServer> *** Game still paused (number of players)
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