Config
Log for #openttdcoop on 16th May 2011:
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05:38:06  <LittleMikey> !password
05:38:06  <PublicServer> LittleMikey: tureen
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06:50:20  <slaca> !password
06:50:20  <PublicServer> slaca: tureen
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08:20:50  <PublicServer> *** Game still paused (number of players)
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08:51:53  <V453000> !password
08:51:53  <PublicServer> V453000: tureen
08:52:23  <PublicServer> *** Game still paused (number of players)
08:52:23  <PublicServer> *** Game unpaused (number of players)
08:52:23  <PublicServer> <V453000> hi
08:52:23  <PublicServer> *** V453000 joined the game
08:53:11  <PublicServer> <LittleMikey> Oh hi V, Didn't see you join
08:53:17  <PublicServer> <V453000> I just did :)
08:53:19  <PublicServer> <V453000> hi
08:58:27  <PublicServer> *** V453000 has left the game (connection lost)
08:58:27  <PublicServer> *** Game paused (number of players)
08:58:55  <V453000> !password
08:58:55  <PublicServer> V453000: tureen
08:59:44  <PublicServer> *** Game still paused (number of players)
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08:59:44  <PublicServer> *** V453000 joined the game
09:01:35  <PublicServer> <LittleMikey> Hmm
09:02:34  <PublicServer> *** V453000 has left the game (connection lost)
09:02:34  <PublicServer> *** Game paused (number of players)
09:02:45  <V453000> !password
09:02:45  <PublicServer> V453000: tureen
09:02:48  <V453000> bloody hell
09:03:27  <LittleMikey> Connection keep dropping out?
09:03:51  <V453000> yes
09:03:52  <PublicServer> *** Game still paused (number of players)
09:03:52  <PublicServer> *** Game unpaused (number of players)
09:03:55  <PublicServer> *** V453000 #1 joined the game
09:04:20  <PublicServer> ***  made screenshot at 0000F1CD: http://ps.openttdcoop.org/publicserver/webcam/0000F1CD.png
09:13:28  <JamesGo> Morning V453000
09:13:31  <PublicServer> <V453000 #1> hi
09:13:39  <PublicServer> *** V453000 #1 has changed his/her name to V453000
09:17:35  <PublicServer> *** James joined the game
09:19:06  <JamesGo> Who made the beer plan?
09:19:12  <PublicServer> <V453000> me
09:19:20  <PublicServer> ***  made screenshot at 0000E9CC: http://ps.openttdcoop.org/publicserver/webcam/0000E9CC.png
09:19:29  <PublicServer> <V453000> it is signed at the top :p
09:19:34  <PublicServer> <V453000> or by the beer :p
09:21:38  <PublicServer> <V453000> should work flawlessly
09:22:10  <JamesGo> Will the main line be RRRR or similar?
09:22:30  <PublicServer> <V453000> probably RRRR from start but since it is SML it can be quite easily expanded
09:34:20  <PublicServer> ***  made screenshot at 00005BE5: http://ps.openttdcoop.org/publicserver/webcam/00005BE5.png
09:36:44  <PublicServer> *** V453000 has left the game (connection lost)
09:36:57  <V453000> !password
09:36:57  <PublicServer> V453000: altars
09:37:18  <PublicServer> *** V453000 joined the game
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09:49:21  <PublicServer> ***  made screenshot at 00011BD6: http://ps.openttdcoop.org/publicserver/webcam/00011BD6.png
09:52:01  <PublicServer> *** V453000 has left the game (leaving)
09:52:09  <V453000> my job is done :) cya later
09:52:56  <LittleMikey> Bye V453000
10:04:23  <PublicServer> ***  made screenshot at 000125DA: http://ps.openttdcoop.org/publicserver/webcam/000125DA.png
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11:31:47  <V453000> hm why dont we start voting actually
11:31:49  <V453000> !password
11:31:49  <PublicServer> V453000: horned
11:32:36  <PublicServer> *** Game still paused (number of players)
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11:34:23  <PublicServer> ***  made screenshot at 000106FE: http://ps.openttdcoop.org/publicserver/webcam/000106FE.png
11:35:18  <V453000> @stage Voting
11:35:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22375) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only"
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12:41:25  <KingeeK> !password
12:41:26  <PublicServer> KingeeK: horned
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13:27:53  <TWerkhoven> !password
13:27:53  <PublicServer> TWerkhoven: horned
13:28:06  <PublicServer> *** Game still paused (number of players)
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13:28:29  <KingeeK> @quickstart
13:28:30  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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15:15:26  <Jkrueger> !players
15:15:29  <PublicServer> Jkrueger: There are currently no clients connected to the server
15:15:35  <Jkrueger> !password
15:15:36  <PublicServer> Jkrueger: horned
15:16:26  <PublicServer> *** Game still paused (number of players)
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15:21:27  <Jkrueger> why don't we have a beer industry chain newgrf?
15:21:38  *** JK_ has joined #openttdcoop
15:21:39  <Jkrueger> surely someone thought off it already
15:22:14  <Chris_Booth> Jkrueger we do
15:22:16  <Chris_Booth> in FIRS
15:22:22  <Jkrueger> oh?
15:22:24  <Jkrueger> sweet
15:22:39  <planetmaker> even in the first ECS versions there was beer
15:22:40  <JK_> !password
15:22:40  <PublicServer> JK_: horned
15:22:41  <Chris_Booth> grain to brewery then brewery to town
15:22:54  <Jkrueger> nono brewery to me
15:22:55  <PublicServer> *** Game still paused (number of players)
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15:23:06  <Jkrueger> ;)
15:23:11  <planetmaker> it's called (meanwhile) destillery or similar
15:23:18  <planetmaker> and produces alcohol instead of beer
15:25:40  <Jkrueger> FIRS seems really complicated
15:25:45  <Jkrueger> but a neat idea
15:26:45  <PublicServer> *** Jkrueger has left the game (leaving)
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15:33:11  <Jkrueger> alright hope we can start building soon
15:33:31  <Jkrueger> the damac/V453000 plan seems interesting
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15:34:24  <PublicServer> ***  made screenshot at 00010304: http://ps.openttdcoop.org/publicserver/webcam/00010304.png
16:04:25  <planetmaker> !save
16:04:25  <PublicServer> Saving game...
16:04:32  <planetmaker> !rcon save backup
16:04:33  <PublicServer> planetmaker: Saving map...
16:04:33  <PublicServer> planetmaker: Map successfully saved to backup.sav
16:04:37  <planetmaker> !playercount
16:04:37  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
16:04:47  <planetmaker> !restart
16:04:47  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
16:05:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
16:05:02  <PublicServer> Thank you for playing r22375.
16:05:07  <PublicServer> Server has exited
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16:05:16  <PublicServer> Autopilot engaged
16:05:16  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:05:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22466) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only"
16:05:16  *** ChanServ sets mode: +v PublicServer
16:05:22  <PublicServer> ***  made screenshot at 0000F287: http://ps.openttdcoop.org/publicserver/webcam/0000F287.png
16:05:33  <V453000> !dl win64
16:05:33  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
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16:28:00  <damac> !password
16:28:00  <PublicServer> damac: licked
16:28:14  <V453000> hi :p
16:28:19  <V453000> I left a few signs there
16:28:59  <damac> !download
16:28:59  <PublicServer> damac: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:28:59  <PublicServer> damac: http://www.openttd.org/en/download-trunk/r22466
16:29:59  <PublicServer> *** Game still paused (number of players)
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16:30:04  <damac> hey
16:31:00  <PublicServer> *** Game still paused (number of players)
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16:31:03  <PublicServer> *** damac joined the game
16:32:38  <PublicServer> <damac> few signs?
16:32:48  <PublicServer> <V453000> :p
16:36:19  <PublicServer> <V453000> what you think? :)
16:36:37  <PublicServer> <V453000> the waypoint works this way, 100%
16:37:31  <PublicServer> <damac> that's cool
16:41:49  <PublicServer> <V453000> I think it is quite likely that we eliminate the trains returning to stations problem entirely
16:42:11  <PublicServer> <V453000> so trains wont take the full ring, they will split sometime soon
16:42:26  <PublicServer> <V453000> but even if it was not eliminated, I think this works flawlessly
16:42:48  <PublicServer> <V453000> if we make lets say 15 stations, it is just fine I think
16:42:54  <PublicServer> <damac> yea, if we retunr them  near exit they probably wont travel hole ring
16:42:56  <PublicServer> <V453000> or in case every station can be split into multiple
16:43:22  <PublicServer> <V453000> which would furtherly reduce the probability
16:44:00  <PublicServer> <V453000> you might want to make a summary-plan somewhere so that we actually have something readable :p
16:44:30  <PublicServer> <damac> yea, have to read and understand your notes first
16:44:36  <PublicServer> <damac> i understand generally
16:44:38  <PublicServer> <V453000> ok :)
16:45:23  <PublicServer> <damac> so, we would have 15 transfer stations?
16:45:30  <PublicServer> <V453000> could make 16
16:45:33  <PublicServer> <V453000> 4 for each side
16:45:55  <PublicServer> <damac> and separate tracks to feed those?
16:46:02  <PublicServer> <V453000> yes, just an Sbahn
16:47:48  <PublicServer> <V453000> could serve even towns inside the circle I guess
16:48:10  <PublicServer> <V453000> if we make 4 stations inside for examlpe
16:48:20  <PublicServer> <V453000> anyway, I will go grab dinner, happy reading ;)
16:48:39  <PublicServer> <damac> bon apetit
16:50:25  <PublicServer> ***  made screenshot at 000127E0: http://ps.openttdcoop.org/publicserver/webcam/000127E0.png
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16:58:02  <PublicServer> <V453000> how is reading? :(
16:58:04  <PublicServer> <V453000> :)
16:58:18  <PublicServer> <damac> getting through:)
16:59:48  <PublicServer> <damac> one question about transfer stations, thos 16
17:00:18  <PublicServer> <damac> how eould we unload pax
17:00:27  <Chris_Booth> that is a hard one
17:00:38  <Chris_Booth> you need 2 banks of station from my experience
17:00:40  <PublicServer> <damac> we feed transfer from cities
17:00:42  <PublicServer> <V453000> as soon as the station accepts it, trains just unload there automatically
17:00:49  <Chris_Booth> so for example south and north
17:00:51  <PublicServer> <V453000> transfer can be near to a city ;)
17:01:06  <PublicServer> <damac> that would work
17:01:20  <PublicServer> <V453000> that works in every of our pax games so it indeed would :p
17:01:24  <Chris_Booth> transfer at south pickup at north for one set of trains
17:01:31  <Chris_Booth> and vis versa for another set
17:01:57  <Chris_Booth> or just transfer to a central hub with local trains
17:02:04  <Chris_Booth> and then drop with main trains
17:02:48  <PublicServer> <damac> so each transfer would be 2 stations
17:02:55  <PublicServer> <V453000> ?
17:02:57  <PublicServer> <V453000> 1
17:03:08  <Chris_Booth> no
17:03:22  <Chris_Booth> you only need 2 stations if you have all trains heading to the same transfer
17:03:24  <PublicServer> <damac> but must accept pax?
17:03:35  <PublicServer> <V453000> yes
17:03:46  <PublicServer> *** Chris Booth joined the game
17:04:02  <PublicServer> <damac> ok, that would work then
17:05:25  <PublicServer> ***  made screenshot at 0000FC99: http://ps.openttdcoop.org/publicserver/webcam/0000FC99.png
17:06:34  <Nickman87> !download x64
17:06:34  <PublicServer> Nickman87: unknown option "x64"
17:06:38  <Nickman87> !download
17:06:39  <PublicServer> Nickman87: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:06:39  <PublicServer> Nickman87: http://www.openttd.org/en/download-trunk/r22466
17:06:43  <Nickman87> !download win64
17:06:43  <PublicServer> Nickman87: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
17:07:13  <PublicServer> <Chris Booth> damac check Option 1 and Option 2
17:07:23  <PublicServer> <Chris Booth> those are 2 different Transfer options you can use
17:07:42  <PublicServer> <V453000> 1 is useless for this network
17:07:49  <PublicServer> <V453000> as trains have no orders
17:07:56  <PublicServer> <V453000> and 2 is pretty much how it will look
17:08:03  <PublicServer> <V453000> but with a ring
17:09:17  <Nickman87> !password
17:09:17  <PublicServer> Nickman87: worsen
17:09:29  <PublicServer> *** Player has joined spectators
17:09:29  <PublicServer> <Chris Booth> what about using Flip Flops?
17:09:33  <PublicServer> <V453000> oh hi :P
17:09:36  <PublicServer> <Player> hello :)
17:09:38  <PublicServer> <V453000> for what? :)
17:09:53  <PublicServer> <Chris Booth> not sure
17:09:55  <PublicServer> <V453000> Nickman: you might want to stop being a Player :p
17:09:55  <PublicServer> <Player> long time since I've been here :)
17:10:01  <PublicServer> <Chris Booth> its a ring so not needed
17:10:59  <PublicServer> <damac> had a one problem with test track
17:11:07  <PublicServer> <damac> on local game
17:11:26  <PublicServer> <damac> trains wnted to go out of ring, thou signal was red
17:11:29  <PublicServer> <Chris Booth> one big problem is every station will need access to Beer Point
17:11:48  <PublicServer> <V453000> Chris Booth: how come is that a problem? 1 line
17:11:50  <PublicServer> <Chris Booth> so you we will need alot of PF traps to it and alot of dummy lines
17:12:04  <PublicServer> <V453000> that is totally fine imo
17:12:23  <PublicServer> <V453000> at least definitely smaller than a load of logic things for every ML exit
17:12:33  <PublicServer> *** Player has left the game (leaving)
17:12:41  <PublicServer> <Chris Booth> yeah
17:13:05  <PublicServer> <damac> my fear is that trains would jam on one exit
17:13:13  <PublicServer> <V453000> why
17:13:49  <PublicServer> <damac> wait a min, i'm gonna uplaod my test track
17:14:01  <PublicServer> *** damac has left the game (leaving)
17:14:13  <PublicServer> <Chris Booth> V453000 what about that and an idea?
17:14:21  <PublicServer> <V453000> retardedly similar to psg 157
17:14:41  <PublicServer> <Chris Booth> PSG 157 worked
17:14:47  <PublicServer> <V453000> the point of this plan is usage of SML in quite a different way, which is nice
17:14:58  <PublicServer> <V453000> I dont think that is going to change
17:15:20  <PublicServer> <V453000> it did. But I find just re-playing it utterly boring :)
17:16:14  <PublicServer> <Chris Booth> TBH with SML you should only need 1 PF trap link
17:16:32  <PublicServer> <V453000> every ML exit needs one
17:16:40  <PublicServer> <Chris Booth> why?
17:16:48  <PublicServer> <V453000> otherwise you need logic to force trains to go into the actual ML exit
17:17:16  <PublicServer> <Chris Booth> if you have only 1 at the end of the inner rail
17:17:24  <PublicServer> <Chris Booth> all trains head to that point
17:17:35  <PublicServer> <Chris Booth> then force trains to exit the inner ML
17:17:44  <PublicServer> <Chris Booth> if you force stations to be ro-ro
17:17:58  <PublicServer> <Chris Booth> and have a large penaltie for not exiting the ML
17:18:10  <PublicServer> <Chris Booth> then you should only need 1 PF trap
17:18:13  <damac> !password
17:18:13  <PublicServer> damac: worsen
17:18:18  <PublicServer> <V453000> so you would rather construct logic at every ML exit instead of making 16 simple wires from each ML exit to a dummy station
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17:18:21  <PublicServer> <V453000> I wouldnt
17:18:32  <PublicServer> *** damac joined the game
17:18:36  <PublicServer> <Chris Booth> why would you need logic?
17:18:50  <PublicServer> <damac> mojsternet.com/ottd/test-track.sav
17:18:56  <PublicServer> <damac> check !JAM
17:19:25  <PublicServer> <damac> beacouse of WP in center they prefer one exit
17:19:49  <PublicServer> <damac> and they wait for green signal, thou inner ML is grenn
17:19:52  <V453000> damac: the signal is REQUIRED to be 2waz
17:19:53  <V453000> 2way
17:20:00  <V453000> that is how SRNW works
17:20:18  <V453000> your shifter is also completetly wrong
17:20:25  <PublicServer> ***  made screenshot at 000107C4: http://ps.openttdcoop.org/publicserver/webcam/000107C4.png
17:20:35  <PublicServer> *** Chris Booth has left the game (leaving)
17:20:45  <PublicServer> <damac> happy to hea that :)
17:21:00  <V453000> and the station has no access to the waypoint
17:23:04  <PublicServer> <damac> which one should be two way? all on ML, or exit ones?
17:23:20  <V453000> your config is also very wtf
17:24:29  <PublicServer> <damac> i put these together in 15min
17:24:39  <PublicServer> <damac> and still learnig advanced concepts:)
17:25:23  <V453000> there http://dl.dropbox.com/u/20419525/Flethill%20City%20Transport%2C%202023-07-08.sav
17:25:26  <V453000> try things there
17:25:31  <V453000> I also made there an example
17:25:52  <V453000> with working shifters and everything pretty much
17:26:22  <PublicServer> <damac> k
17:26:40  <V453000> I will take a shower, back soon
17:41:15  <TWerkhoven> !password
17:41:15  <PublicServer> TWerkhoven: orgies
17:41:30  <PublicServer> *** TWerkhoven joined the game
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17:41:57  <PublicServer> *** Game paused (number of players)
17:55:09  <md_> lol
17:55:40  <TWerkhoven> i don't wanna know what the server is up to
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18:02:55  *** ChanServ sets mode: +o Mucht
18:05:42  <PublicServer> *** TWerkhoven has left the game (leaving)
18:12:19  <PublicServer> *** damac has left the game (leaving)
18:14:54  <md_> hey i just spotted a TL2 with two engines IRL!
18:19:29  <JamesGo> Did you see what it was carrying?
18:21:03  <md_> couldn't tell
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18:59:12  <V453000> :D awesome nickname
18:59:49  <Legolegs> said Vnumbers
19:00:39  <V453000> my nickname is weird, yours is nice :P
19:01:54  <Legolegs> for the record: my nickname does not have sence, it is just set of letters made from my real name
19:02:17  *** Legolegs2 has joined #openttdcoop
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19:02:49  *** Legolegs2 is now known as Legolegs
19:03:41  <PublicServer> *** legolegs has left the game (leaving)
19:04:57  <V453000> it is still nice though :)
19:07:10  <Legolegs> Instead of discussing my nickname you would join to the server and something so I can watch something sane before to sleep :)
19:07:31  <V453000> there is nothing to watch :)
19:07:54  * Legolegs yaaaaaaawns
19:10:20  *** Jkrueger has joined #openttdcoop
19:10:57  <Jkrueger> !password
19:10:57  <PublicServer> Jkrueger: tremor
19:11:32  <Jkrueger> suddenly new version
19:11:37  <Jkrueger> !dl win64
19:11:37  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
19:12:36  <PublicServer> *** Game still paused (number of players)
19:12:36  <PublicServer> *** Jkrueger joined the game
19:13:15  <Jkrueger> o.0 ottd is scrolling really fast
19:15:27  <Jkrueger> hmm
19:15:31  <Jkrueger> fine now :/
19:15:43  <Jkrueger> might not be playing nice with synergy
19:17:56  <PublicServer> *** Jkrueger has left the game (leaving)
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19:26:57  *** ChanServ sets mode: +o mfb-
19:27:05  <mfb-> hi
19:29:21  <JamesGo> Hello
19:34:37  *** damac has joined #openttdcoop
19:34:42  <damac> !password
19:34:42  <PublicServer> damac: tremor
19:34:58  <PublicServer> *** Game still paused (number of players)
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19:35:41  *** TWerkhoven2 is now known as TWerkhoven
19:47:20  <PublicServer> *** Game still paused (number of players)
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19:47:26  <PublicServer> <V453000> hi :p
19:47:30  <PublicServer> <damac> hey
19:47:44  <PublicServer> <V453000> oh those lazy fuckers dont even vote
19:47:50  <PublicServer> <damac> :)
19:48:23  <PublicServer> <damac> see !compact plan here
19:48:30  <PublicServer> <damac> if it's good position
19:48:49  <PublicServer> <damac> to not disturb tracks if we win
19:48:51  <PublicServer> <V453000> could make it !or here
19:48:54  <PublicServer> <V453000> ah
19:48:57  <PublicServer> <V453000> no matter
19:49:03  <PublicServer> <V453000> or even do it in the middle of a lake
19:49:41  <PublicServer> <damac> that's not bad idea
19:49:59  <PublicServer> <damac> just text for now and we move plan when we need land
19:50:05  <PublicServer> <damac> ?
19:50:11  <PublicServer> <V453000> how much land do we need
19:50:19  <PublicServer> <damac> about 20x20
19:50:24  <PublicServer> <V453000> I dont think that much
19:50:26  <PublicServer> ***  made screenshot at 000153AF: http://ps.openttdcoop.org/publicserver/webcam/000153AF.png
19:50:33  <JamesGo> I'll come and vote
19:50:47  <PublicServer> <V453000> well we could move my whole circle
19:50:53  <PublicServer> <V453000> which could be 23x23 without corners
19:50:59  <PublicServer> <V453000> because that is basically how it works
19:51:01  <PublicServer> <V453000> with details like PF traps
19:51:19  <PublicServer> <damac> yes, that's what i ment, move yours
19:51:25  <PublicServer> <V453000> ah, k
19:51:33  <PublicServer> <V453000> well, lets just teleport it to a lake
19:51:49  <PublicServer> <V453000> I think the lake nearby is big enough
19:51:53  <PublicServer> <V453000> here
19:52:03  <JamesGo> I'll come and vote later
19:52:15  <PublicServer> <V453000> no stress :p
19:55:39  <PublicServer> <damac> why are thos track for near station?
19:56:17  <PublicServer> <V453000> which ones
19:56:33  <PublicServer> <damac> see this on island
19:56:39  <PublicServer> <V453000> yes
19:56:42  <PublicServer> <V453000> special presignal thingies
19:56:45  <PublicServer> <V453000> I will show later
19:57:03  <PublicServer> <damac> ok
19:58:29  <PublicServer> <V453000> now remove them and see what happens :)
19:58:54  <PublicServer> <V453000> needs 2 trains in the station
20:00:00  <PublicServer> <V453000> exactly :)
20:00:02  <PublicServer> <damac> jam?
20:00:08  <PublicServer> <V453000> yes
20:00:14  <PublicServer> <V453000> because of lack of the "arrows"
20:01:14  <PublicServer> <damac> so, if there are arrows, 3rd train would not go forward
20:01:25  <PublicServer> <V453000> no
20:01:31  <PublicServer> <V453000> 2nd train will choose platform properly
20:01:42  <PublicServer> <V453000> try again and look :)
20:03:18  <PublicServer> <damac> hmm, interesting
20:03:26  <PublicServer> <V453000> want to know why?
20:03:32  <PublicServer> <V453000> it isnt simple
20:03:53  <PublicServer> <damac> auch
20:04:11  <PublicServer> <damac> made a crash:(
20:04:13  <PublicServer> <V453000> no problem :)
20:05:13  <PublicServer> <damac> why arrows help?
20:05:27  <PublicServer> ***  made screenshot at 00018FE7: http://ps.openttdcoop.org/publicserver/webcam/00018FE7.png
20:05:37  <PublicServer> <V453000> the 2way signals have a special ability of diverting traffic - if a 2way signal is red, a train will never go there.
20:05:43  <Legolegs> !password
20:05:43  <PublicServer> Legolegs: yowled
20:05:53  *** Jkrueger has quit IRC
20:05:55  <PublicServer> <V453000> however, it has a requirement that the path where train is diverted needs to have at least 2 ways where to go
20:06:02  <PublicServer> <V453000> the "arrow" provides the 2nd path
20:06:30  <PublicServer> *** legolegs joined the game
20:07:23  <PublicServer> <damac> ok
20:08:11  <PublicServer> <damac> so, beacause alternate way doesn't have to paths, trains just go to nearest red exit
20:08:23  <PublicServer> <damac> (red)
20:08:25  <PublicServer> <V453000> kind of
20:08:36  <PublicServer> <V453000> the main reason is that trains are lost
20:08:42  <PublicServer> <V453000> so they behave this way as I described
20:08:48  <PublicServer> <V453000> (lost == no orders)
20:08:57  <PublicServer> <damac> yes yes
20:10:42  *** welterde has quit IRC
20:10:52  <PublicServer> <V453000> k, example is done
20:11:15  <PublicServer> <V453000> there should not be non-stop though x.x
20:11:35  <PublicServer> <damac> yea, they have to stop:)
20:13:39  <PublicServer> <V453000> good
20:13:45  <PublicServer> <V453000> now it will work nicely
20:14:55  <PublicServer> <damac> ok, now i have to make some sence out of text :P
20:15:00  <PublicServer> <V453000> yes
20:15:10  <PublicServer> <V453000> lets start with description how it works
20:15:32  <PublicServer> <damac> give me just 5min to make me some cooffe
20:15:43  <PublicServer> <damac> and cigarettes
20:15:58  <PublicServer> <V453000> k
20:19:07  <md_> when's voting end?
20:19:18  <PublicServer> <V453000> read quickstart
20:19:50  <KenjiE20> bah
20:20:02  <KenjiE20> remind me later V :p
20:20:06  <md_> @quickstart
20:20:07  <PublicServer> <V453000> :p
20:20:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:20:28  <PublicServer> ***  made screenshot at 000189EC: http://ps.openttdcoop.org/publicserver/webcam/000189EC.png
20:21:22  <PublicServer> *** V453000 has left the game (connection lost)
20:21:30  <V453000> lmfao
20:21:36  <V453000> !password
20:21:36  <PublicServer> V453000: jelled
20:21:42  <md_> ?
20:21:52  <PublicServer> *** V453000 joined the game
20:22:04  <V453000> just changed my setting for default train orders and I disconnected
20:22:11  <V453000> almost looked like a crash
20:22:15  <V453000> but wasnt :)
20:22:36  <md_> sounds strange
20:27:14  <PublicServer> *** legolegs has left the game (leaving)
20:35:29  <PublicServer> ***  made screenshot at 000165D9: http://ps.openttdcoop.org/publicserver/webcam/000165D9.png
20:37:56  *** Legolegs is now known as rastaf0|afk
20:41:22  <PublicServer> <V453000> start with pax srwn
20:41:24  <PublicServer> <V453000> srnw
20:41:27  <PublicServer> <V453000> that explains it ;)
20:41:58  <PublicServer> <damac> like that
20:42:54  <PublicServer> <V453000> yes
20:45:04  <PublicServer> <damac> we wont transfer pax from trasfer to town, right?
20:45:09  <PublicServer> <V453000> no
20:45:12  <PublicServer> <V453000> just town ->transfer
20:45:22  <PublicServer> <damac> yes
20:45:25  <PublicServer> <V453000> since ML trains automatically deliver it upon arrival
20:45:48  <PublicServer> <V453000> TL5 transrapid?
20:45:54  <PublicServer> <damac> town -> transfer and transfer ->transfer
20:46:02  <PublicServer> <V453000> yes, quite
20:46:17  <PublicServer> <damac> i think TL5 is OK
20:46:40  <PublicServer> <V453000> start with ... 5 line ring?
20:47:01  <PublicServer> <V453000> could do less, but well ... :)
20:47:13  <PublicServer> <V453000> it might easily end up being like LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
20:47:16  <PublicServer> <V453000> ok maybe a bit less :)
20:47:18  <PublicServer> <damac> hehe
20:47:46  <PublicServer> <damac> you have more exp with lots of train running
20:48:04  <PublicServer> <damac> i think 4-5 would be good start
20:48:19  <PublicServer> <V453000> doesnt matter too much :)
20:48:47  <PublicServer> <damac> how about SL trains/network
20:49:07  <PublicServer> <V453000> I think this pretty much covers it
20:50:17  <PublicServer> <V453000> that is obvious ;)
20:50:27  <PublicServer> <V453000> but leave it there :)
20:50:28  <PublicServer> ***  made screenshot at 000175D8: http://ps.openttdcoop.org/publicserver/webcam/000175D8.png
20:52:24  <PublicServer> <V453000> I think this reads better :)
20:52:26  <PublicServer> <V453000> dont you think?
20:52:44  <PublicServer> <damac> yes
20:53:34  <PublicServer> <V453000> hm
20:53:47  <PublicServer> <V453000> I would do two more things - How it works: and Details:
20:54:07  <PublicServer> <V453000> how it works describes the beer point and SML and details describe how many transfers, TL, and starting with X lines
20:54:13  <PublicServer> <damac> that's almost a must
20:54:23  <PublicServer> <V453000> this seems like just some mess :)
20:54:38  <Chris_Booth> beeer
20:56:33  <PublicServer> <V453000> short, simple, says everything I think
20:57:08  <PublicServer> <V453000> a bit less signs :P
20:57:25  <JamesGo> Has anyone else tried checking out the current version from SVN?  It is being really slow today
20:57:32  <PublicServer> <damac> yea, it's quite an improvement from what's on left
20:57:42  <PublicServer> <V453000> lets slowly delete that
20:57:58  <PublicServer> <damac> yea, i'm on it
20:59:30  <PublicServer> <V453000> looks like we have it all :)
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21:01:22  <PublicServer> <V453000> :p
21:02:08  <PublicServer> <damac> that's just if someone asks me something about it :P
21:03:02  <PublicServer> <damac> SBahn is streetcar, right?
21:03:40  <PublicServer> <V453000> anything
21:03:46  <PublicServer> <V453000> @@ABR05
21:03:48  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
21:04:41  <PublicServer> <damac> yea, did read all ABR's
21:05:09  <PublicServer> <V453000> oh :)
21:05:12  <PublicServer> <V453000> then you know what an Sbahn is :P
21:05:29  <PublicServer> ***  made screenshot at 00016BDE: http://ps.openttdcoop.org/publicserver/webcam/00016BDE.png
21:05:36  <PublicServer> <damac> didn't remember everything:P
21:05:46  <PublicServer> <damac> thou I read some twice
21:06:00  <PublicServer> *** James joined the game
21:06:04  <PublicServer> <James> Hello :)
21:06:07  <PublicServer> <damac> need more practice
21:06:09  <PublicServer> <damac> hi
21:07:03  <PublicServer> <V453000> hi James
21:07:14  <PublicServer> <V453000> Vote for us and we will melt brains :P
21:07:33  <PublicServer> <James> The plan is more complicated than it was this morning
21:07:46  <PublicServer> <V453000> no
21:07:50  <PublicServer> <V453000> it is made operational :)
21:08:17  <PublicServer> <damac> yea, it just need scaling up :)
21:08:43  <PublicServer> <V453000> to understand the scheme below requires some deeper knowledge, but that is only for the people taking care of the ML, but a whole load of fun is going to be the actual city networks
21:08:50  <PublicServer> <V453000> which can be done by anyone :)
21:10:14  <PublicServer> <damac> yea, I think we made a realy complicated simple plan :P
21:11:16  <PublicServer> <V453000> you wouldnt believe, but it actually is one of the most simple things to build
21:11:34  <PublicServer> <V453000> what you do? ML stations, copy shifters, add a PF trap to ML exit, make city networks
21:11:40  <PublicServer> <V453000> nothing hard there
21:11:59  <PublicServer> <damac> how do u copy things?
21:12:07  <PublicServer> <damac> by hand or??
21:12:25  <PublicServer> <V453000> sure
21:12:35  <PublicServer> <V453000> but it still requires 0 brain power
21:12:54  <PublicServer> <damac> :)
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21:15:40  <TWerkhoven> !password
21:15:40  <PublicServer> TWerkhoven: tavern
21:16:16  <PublicServer> <V453000> which is the overall bad thing on SML
21:16:34  <PublicServer> <V453000> but this plan has an idea - it uses SML comletely differently, which is why I like it
21:16:45  <PublicServer> <V453000> otherwise I would not agree with a SML game :)
21:17:15  <PublicServer> <V453000> but well, you usually like to focus on the town networks instead of hubs in pax games, so that adds to it :)
21:17:39  <TWerkhoven> !download win32
21:17:39  <PublicServer> TWerkhoven: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win32.zip
21:17:57  <PublicServer> <damac> yea, just add trains to ML and that's it
21:19:11  <PublicServer> <damac> so this game would be SSRNW
21:19:19  <PublicServer> <damac> :)
21:19:41  <PublicServer> <V453000> no, SML used to be quite often closely connected with SRNW
21:19:55  <PublicServer> <V453000> for example games 121 and 172 had both SML and SRNW
21:20:02  <PublicServer> <V453000> and more of them :)
21:20:29  <PublicServer> ***  made screenshot at 00010505: http://ps.openttdcoop.org/publicserver/webcam/00010505.png
21:20:32  <PublicServer> <V453000> all that self- thing :)
21:21:24  <TWerkhoven> !password
21:21:24  <PublicServer> TWerkhoven: barges
21:21:51  <PublicServer> *** twerkhoven joined the game
21:21:59  <PublicServer> <twerkhoven> ello
21:22:05  <PublicServer> <damac> hi
21:22:19  <PublicServer> <V453000> hi :)
21:26:55  <PublicServer> <twerkhoven> lol do they need to have beer point in ther 254 times?
21:27:13  <PublicServer> <V453000> yes
21:27:17  <PublicServer> <V453000> otherwise we get automatic orders
21:27:17  <Chris_Booth> beer
21:27:45  <XeryusTC> indeed
21:28:03  * TWerkhoven poors chris some
21:28:52  <Chris_Booth> TWerkhoven but I can't mix
21:29:00  <Chris_Booth> got a big sctosh here
21:29:11  <TWerkhoven> whisky?
21:30:07  <md_> !dl win64
21:30:07  <PublicServer> md_: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
21:31:37  *** Twerkhoven[L] has joined #openttdcoop
21:32:02  <md_> finally home, now to check this out
21:32:12  <PublicServer> <twerkhoven> looks funky
21:33:29  <md_> something odd about the EXE, Windows thinks it is a self extracting archive instead of a program
21:33:39  <md_> i have to run it from the command line
21:33:43  <Twerkhoven[L]> odd
21:33:57  <md_> !password
21:33:57  <PublicServer> md_: barges
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21:36:13  <PublicServer> <damac> should we make 5 or more tile gap for signals on SL to help keep trains on ML?
21:36:44  <PublicServer> <V453000> probably, we will need to change that on the fly
21:36:58  <PublicServer> <V453000> first they will be long because we will not need many trains there
21:37:01  <PublicServer> <V453000> getting shorter later
21:37:25  <PublicServer> <damac> yes, that's was i thinking about
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22:01:18  <damac_> !password
22:01:18  <PublicServer> damac_: incest
22:01:34  *** damac has quit IRC
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22:02:23  <damac_> who the hell choosed passwords:)
22:02:43  <V453000> dunno but you are supposed to be on IRC all the time when ingame
22:02:46  <V453000> not just get pw and leave
22:03:16  <damac_> I am, yes
22:03:34  <damac_> actually I am on irc even when not in game
22:04:02  <PublicServer> *** mfb joined the game
22:04:20  <V453000> oh I see :)
22:04:24  <V453000> sorrz
22:04:25  <V453000> y
22:04:30  <PublicServer> <damac> no problem
22:04:32  <PublicServer> <mfb> what is !option1/2?
22:04:38  <PublicServer> <V453000> just bullshit
22:05:00  <PublicServer> <mfb> nice new version of the plan
22:05:22  <PublicServer> <V453000> :p
22:05:25  <PublicServer> <mfb> but really, fail-safe TL1 shifters are weird
22:06:04  <PublicServer> <V453000> :D k
22:06:24  <PublicServer> <mfb> and why did you add two platforms, when they can hardly be used both?
22:06:39  <PublicServer> <V453000> cause 1 platform is tarded :)
22:06:41  <PublicServer> <mfb> (exit waiting)
22:06:44  <PublicServer> <V453000> not like it matters
22:06:54  <PublicServer> <mfb> hm ok
22:07:00  <PublicServer> <mfb> will be better with larger area
22:07:38  <PublicServer> <mfb> so we need many connections or one ring to connect the pf-traps :)
22:07:52  <PublicServer> <V453000> just 16
22:07:58  <PublicServer> <V453000> that isnt too much :)
22:08:06  <PublicServer> <mfb> still means that one ring is easier ;)
22:08:16  <PublicServer> <V453000> most likely
22:08:39  <PublicServer> <V453000> but each connected directly would probably work better with PF
22:08:51  <PublicServer> <V453000> so I would choose that
22:09:17  <PublicServer> <V453000> the whole line can be in a tunnel after all
22:09:23  <PublicServer> <mfb> :D
22:09:35  <Twerkhoven[L]> where's the fun there
22:09:45  <Twerkhoven[L]> it should look like a spiderweb when its done
22:09:52  <mfb-> oh good point
22:10:17  <Twerkhoven[L]> or a severely dented bycicle wheel at least, with the spokes sticking out
22:13:09  <Twerkhoven[L]> will there be shifters at each exit or inbetween as well (depending on space) ?
22:16:07  <mfb-> should be in between
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22:19:24  <PublicServer> <damac> would be nice to have complete shifter bettween entry and next exit
22:20:31  <PublicServer> ***  made screenshot at 00010907: http://ps.openttdcoop.org/publicserver/webcam/00010907.png
22:21:13  <PublicServer> <V453000> quite :)
22:21:16  <PublicServer> <V453000> anyway, good night
22:21:22  <PublicServer> *** V453000 has left the game (leaving)
22:21:51  <Twerkhoven[L]> gnite V
22:22:42  <PublicServer> *** md has left the game (leaving)
22:24:54  <PublicServer> <damac> i'm off too
22:25:00  <PublicServer> <damac> see you tomorow
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22:29:09  <PublicServer> *** Mazur joined the game
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22:31:51  <PublicServer> *** Game still paused (number of players)
22:31:51  <PublicServer> *** Chris Booth joined the game
22:31:57  *** mfb- has quit IRC
22:33:03  <PublicServer> *** Chris Booth has left the game (leaving)
22:33:09  <Chris_Booth> TWerkhoven you have my vote
22:33:55  <Twerkhoven[L]> :D
22:34:46  <Twerkhoven[L]> I is off to bed too
22:35:05  <Twerkhoven[L]> gnite
22:35:23  *** Twerkhoven[L] has quit IRC
22:35:31  <PublicServer> ***  made screenshot at 000108FF: http://ps.openttdcoop.org/publicserver/webcam/000108FF.png
22:47:29  *** Sylf has joined #openttdcoop
22:49:45  *** TWerkhoven has quit IRC
22:49:47  <PublicServer> *** Game still paused (number of players)
22:49:50  <PublicServer> *** Sylf joined the game
22:52:50  <PublicServer> *** Sylf has left the game (leaving)
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23:02:00  *** Chris_Booth_ has joined #openttdcoop
23:03:18  *** perk11 has quit IRC
23:05:32  <PublicServer> ***  made screenshot at 00010F0A: http://ps.openttdcoop.org/publicserver/webcam/00010F0A.png
23:08:09  *** Chris_Booth has quit IRC
23:08:09  *** Chris_Booth_ is now known as Chris_Booth
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23:42:43  <damac_> !password
23:42:43  <PublicServer> damac_: maimed
23:42:59  <PublicServer> *** Game still paused (number of players)
23:43:02  <PublicServer> *** damac joined the game
23:46:01  <PublicServer> *** damac has left the game (leaving)

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