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00:16:53 <PublicServer> *** Mazur has left the game (leaving) 00:19:46 <iklucas> ola 00:19:52 <iklucas> !password 00:19:52 <PublicServer> iklucas: grouch 00:20:35 <PublicServer> *** Game still paused (number of players) 00:20:38 <PublicServer> *** iklucas joined the game 00:21:26 *** duckblaster has quit IRC 00:24:15 <PublicServer> *** made screenshot at 0000F699: http://ps.openttdcoop.org/publicserver/webcam/0000F699.png 00:25:08 <PublicServer> <iklucas> noone here -.- 00:25:47 <PublicServer> *** iklucas has left the game (leaving) 00:31:58 *** iklucas has quit IRC 00:35:48 <Mazur> No, I had just left. 00:36:01 <Mazur> But I can come in.... 00:36:44 <Mazur> But you're not here anymore, so who the hill am I talkig to. 01:23:55 *** pugi has quit IRC 01:42:36 *** duckblaster has joined #openttdcoop 02:30:49 *** duckblaster has quit IRC 02:58:53 *** Ryton has quit IRC 04:22:58 *** sla_ro|master has joined #openttdcoop 06:12:49 *** DayDreamer has joined #openttdcoop 06:44:42 *** Ryton has joined #openttdcoop 06:59:56 *** Absolutis has joined #openttdcoop 07:00:02 <Absolutis> !password 07:00:02 <PublicServer> Absolutis: mobbed 07:00:35 <PublicServer> *** Game still paused (number of players) 07:00:36 <PublicServer> *** Absolutis joined the game 07:00:43 *** Tray has joined #openttdcoop 07:03:13 *** Ryton has quit IRC 07:03:16 <Tray> !password 07:03:16 <PublicServer> Tray: mobbed 07:03:33 <PublicServer> *** Game still paused (number of players) 07:03:33 <PublicServer> *** Game unpaused (number of players) 07:03:36 <PublicServer> *** Tray joined the game 07:03:59 <PublicServer> <Absolutis> ello. 07:08:14 *** Kangoo has joined #openttdcoop 07:08:48 <PublicServer> *** Kangoo joined the game 07:08:52 <PublicServer> <Absolutis> yo 07:09:15 <PublicServer> <Kangoo> elo 07:09:15 <PublicServer> *** made screenshot at 00025D6E: http://ps.openttdcoop.org/publicserver/webcam/00025D6E.png 07:10:09 <PublicServer> <Kangoo> whats the deal with the channel bridge? 07:10:36 <PublicServer> <Absolutis> channel bridge 07:10:40 <PublicServer> <Absolutis> ? 07:10:50 <PublicServer> <Kangoo> canal ^^, 07:10:53 <PublicServer> <Absolutis> ah 07:11:28 <PublicServer> *** Kangoo has joined company #1 07:16:52 <PublicServer> *** Absolutis has joined spectators 07:24:15 <PublicServer> *** made screenshot at 00025C9B: http://ps.openttdcoop.org/publicserver/webcam/00025C9B.png 07:34:15 <PublicServer> *** Tray has left the game (leaving) 07:34:15 <PublicServer> *** Game paused (number of players) 07:39:16 <PublicServer> *** made screenshot at 0002B55D: http://ps.openttdcoop.org/publicserver/webcam/0002B55D.png 07:49:40 <PublicServer> <Kangoo> you there absolutis? 07:51:17 *** Sigma has joined #openttdcoop 07:54:30 <PublicServer> *** Kangoo has left the game (leaving) 08:03:56 *** pugi has joined #openttdcoop 08:26:56 *** DayDreamer has quit IRC 08:39:29 <Tray> !password 08:39:29 <PublicServer> Tray: delude 08:39:47 <PublicServer> *** Game still paused (number of players) 08:39:50 <PublicServer> *** Tray joined the game 08:45:33 <PublicServer> *** Tray has left the game (leaving) 08:57:52 *** duckblaster has joined #openttdcoop 09:00:14 *** Absolutis has quit IRC 09:00:19 <PublicServer> *** Absolutis has left the game (leaving) 09:40:33 *** TWerkhoven has joined #openttdcoop 09:42:17 <PublicServer> *** Game still paused (number of players) 09:42:20 <PublicServer> *** TWerkhoven joined the game 09:48:57 <PublicServer> *** Game still paused (number of players) 09:48:57 <PublicServer> *** Game unpaused (number of players) 09:48:58 <PublicServer> *** Kangoo joined the game 09:49:13 <PublicServer> <Kangoo> hi there 09:53:36 <PublicServer> <TWerkhoven> mornin 09:53:50 <PublicServer> <Kangoo> I jsut started moving ut SLH2z 09:54:16 <PublicServer> *** made screenshot at 00027567: http://ps.openttdcoop.org/publicserver/webcam/00027567.png 09:54:18 <PublicServer> <TWerkhoven> :) 09:55:52 *** Ryton has joined #openttdcoop 09:57:45 <Ryton> t 09:58:19 <PublicServer> *** Ryton joined the game 09:59:44 <PublicServer> <Ryton> the todo at SLH2Z 09:59:51 <PublicServer> <Ryton> how much smaller should it be & how much more east? 10:00:11 <PublicServer> <Kangoo> I am moving it now 10:00:23 <PublicServer> <Ryton> ok super 10:00:36 <PublicServer> <Ryton> & kill the station extension of Lukeus then?. 10:01:39 <PublicServer> <Ryton> even a bit too long 10:01:46 <PublicServer> <Ryton> bridges can be 1 shorter 10:04:13 <PublicServer> <Kangoo> that should be right.. 10:04:15 <PublicServer> <Kangoo> ;) 10:04:21 <PublicServer> <Ryton> lets hope so :p 10:04:35 <PublicServer> <Ryton> with pbs 10:04:51 <PublicServer> <Ryton> w/o is ont possible, you think? 10:05:04 <PublicServer> <Ryton> lunch time here, gl! 10:05:08 <PublicServer> *** Ryton has joined spectators 10:05:24 <PublicServer> <Kangoo> bb 10:09:16 <PublicServer> *** made screenshot at 0002756F: http://ps.openttdcoop.org/publicserver/webcam/0002756F.png 10:19:40 *** Chris_Booth has joined #openttdcoop 10:20:22 <Chris_Booth> !screen 10:20:23 <PublicServer> *** Chris_Booth made screenshot at 0002C989: http://ps.openttdcoop.org/publicserver/webcam/0002C989.png 10:20:45 <PublicServer> <TWerkhoven> umm 10:21:52 <PublicServer> <Kangoo> just temp junction to make keep trains from getting lost when removing old slh 10:22:15 <PublicServer> *** Chris Booth joined the game 10:22:25 <PublicServer> <TWerkhoven> make sure your merge works before removing the old slh 10:22:41 <PublicServer> <TWerkhoven> the bays look a bit short 10:22:59 <PublicServer> <Kangoo> long enough with pbs 10:24:16 <PublicServer> *** made screenshot at 0002699B: http://ps.openttdcoop.org/publicserver/webcam/0002699B.png 10:28:28 *** KenjiE20 has joined #openttdcoop 10:28:28 *** ChanServ sets mode: +o KenjiE20 10:39:17 <PublicServer> *** made screenshot at 00027F9E: http://ps.openttdcoop.org/publicserver/webcam/00027F9E.png 10:40:49 <PublicServer> <Chris Booth> shall we connect the iron+coal and steel lines to empty the ML 10:43:19 <PublicServer> <Chris Booth> ok Iron trains now use teh correct tracks 10:45:17 <PublicServer> <Chris Booth> oops 10:49:45 <PublicServer> *** Ryton has joined company #1 10:50:11 <PublicServer> <Kangoo> ;) 10:50:20 *** Maraxus has joined #openttdcoop 10:50:21 <Maraxus> !password 10:50:21 <PublicServer> Maraxus: skulls 10:50:37 <PublicServer> *** Maraxus joined the game 10:51:10 <PublicServer> <Chris Booth> ok only mega hub to build now 10:51:13 <PublicServer> <Chris Booth> the rest is working 10:53:13 <PublicServer> <Kangoo> so its "only"a new Merge2 left? 10:54:17 <PublicServer> *** made screenshot at 0000D051: http://ps.openttdcoop.org/publicserver/webcam/0000D051.png 10:54:29 <PublicServer> <Chris Booth> yep 10:54:37 <PublicServer> <Chris Booth> then the other side 10:55:05 *** Progman has joined #openttdcoop 10:55:33 <PublicServer> <Kangoo> oh, I forgot about that one.. :p 10:55:51 <PublicServer> *** XeryusTC joined the game 10:55:51 <Ryton> !info 10:55:51 <PublicServer> Ryton: say_client 384 "Welcome XeryusTC" 10:55:51 <PublicServer> Ryton: say_client 384 "You are playing on \"#openttdcoop - The Public Server (www.openttdcoop.org)\"" 10:55:51 <PublicServer> Ryton: say_client 384 "House rules are at http://ps.openttdcoop.org" 10:55:51 <PublicServer> Ryton: say_client 384 "say !help for more information" 10:55:53 <PublicServer> Ryton: say_client 384 "---" 10:55:53 <PublicServer> Ryton: [Private] To XeryusTC: Welcome XeryusTC 10:55:55 <PublicServer> Ryton: [Private] To XeryusTC: You are playing on "#openttdcoop - The Public Server (www.openttdcoop.org)" 10:55:55 <PublicServer> Ryton: [Private] To XeryusTC: House rules are at http://ps.openttdcoop.org 10:55:57 <PublicServer> Ryton: [Private] To XeryusTC: say !help for more information 10:55:57 <PublicServer> Ryton: [Private] To XeryusTC: --- 10:55:59 <PublicServer> Ryton: #:1(Orange) Company Name: 'Cunbridge Transport' Year Founded: 1970 Money: 6584037327 Loan: 0 Value: 6587266743 (T:1248, R:15, P:0, S:0) unprotected 10:56:21 <Ryton> lol 10:56:27 <PublicServer> <XeryusTC> hmm, new coal and steel lines already in use? nice :D 10:56:28 <Ryton> publicserver is confused 10:56:33 <Ryton> gave me the welcome for Xeryus 10:56:47 <PublicServer> *** TWerkhoven has joined spectators 10:59:44 <PublicServer> <Chris Booth> yes I just put them into use 11:00:11 <PublicServer> <XeryusTC> hmm 11:00:23 <PublicServer> <XeryusTC> that bit of sml at factory messes with the balancing of the station way too much 11:01:01 <PublicServer> <Chris Booth> the SML can go 11:01:45 <PublicServer> <Ryton> train limit again 11:01:57 <PublicServer> <XeryusTC> still 11:02:23 <PublicServer> <Ryton> between 2 & 3 could be made 5-6 lines too 11:02:23 <PublicServer> <XeryusTC> also, learn to not wanting to add trains when the network is at capacity 11:02:45 <PublicServer> <Ryton> true Xeryus, but.. there was an unconnected primarie 11:02:51 <PublicServer> <XeryusTC> so? 11:02:58 <PublicServer> <XeryusTC> just let it be unconnected 11:03:11 <PublicServer> <Ryton> most of the others are connected 11:03:17 <PublicServer> <Ryton> one more shouldnt be so harmfull :-)à) 11:09:17 <PublicServer> *** made screenshot at 0001654D: http://ps.openttdcoop.org/publicserver/webcam/0001654D.png 11:10:01 <PublicServer> <Ryton> any other work to do? 11:10:07 <PublicServer> <Chris Booth> yes Merge 2 11:10:12 <PublicServer> <XeryusTC> upgrade merge 1 11:10:24 <PublicServer> <Ryton> anything at my level? :p 11:10:34 <PublicServer> <Ryton> those are hard :-) 11:12:05 <PublicServer> <Ryton> 7 -> 10 lines? 11:12:17 <PublicServer> <Ryton> just copy paste the existing structure in merge 1? 11:12:21 <PublicServer> <Ryton> I can do that :-) 11:12:37 <PublicServer> <XeryusTC> it needs 3 extra lines out 11:12:45 <PublicServer> <XeryusTC> but first the drop station needs to be upgraded 11:12:57 <PublicServer> <Ryton> ok, 1 can be squeezed in at the norht, 2 at the south 11:13:03 <PublicServer> <Ryton> I can prepare it, without connecting 11:13:39 <PublicServer> <XeryusTC> you can only expand it west and north 11:13:44 <PublicServer> <XeryusTC> east and south have primaries around it 11:17:20 <PublicServer> <XeryusTC> :O! 11:17:28 <PublicServer> <Chris Booth> wasn't me 11:17:35 <PublicServer> * Chris Booth looks awa 11:18:20 <PublicServer> <XeryusTC> i had just removed like 5 trains from the oil train's station :P 11:24:17 <PublicServer> *** made screenshot at 00030A24: http://ps.openttdcoop.org/publicserver/webcam/00030A24.png 11:26:11 <PublicServer> <Chris Booth> fucking oilref 11:26:21 <PublicServer> <Kangoo> ouch 11:32:09 <PublicServer> *** Ryton has joined spectators 11:33:45 <PublicServer> <Chris Booth> almost got the 6+6 -. done 11:34:05 <PublicServer> <Kangoo> looks almost like it was planned around the oil plant ;) 11:34:15 <PublicServer> <XeryusTC> :D 11:34:35 <PublicServer> <XeryusTC> in the meanwhile i'm making another 3 platforms for the factory drop 11:39:18 <PublicServer> *** made screenshot at 0003F480: http://ps.openttdcoop.org/publicserver/webcam/0003F480.png 11:40:48 *** Chillosophy has joined #openttdcoop 11:46:05 <PublicServer> *** Ryton has joined company #1 11:46:50 <PublicServer> <XeryusTC> hmm, that is quite a complex entry i've build :o 11:47:04 <PublicServer> <Chris Booth> hhm I priored the wrong lines 11:47:09 <PublicServer> <XeryusTC> it doesnt look like it 11:47:17 <PublicServer> <XeryusTC> but it was hard to come up with :P 11:47:29 <PublicServer> <Kangoo> looks nice. 11:47:31 <PublicServer> <Kangoo> compact 11:49:42 <PublicServer> <Kangoo> whats up with the random canal and train bridges n the mountains? 11:49:58 <PublicServer> <XeryusTC> must've been callidus 11:50:14 <PublicServer> <Kangoo> remove? 11:50:16 <PublicServer> <XeryusTC> he builds way too much random crap 11:50:18 <PublicServer> <XeryusTC> yeah 11:51:05 <PublicServer> <Ryton> the 10 outgoing lines from merge 1 11:51:15 <PublicServer> <Ryton> how should these flow into the 7 existing ones? 11:51:31 <PublicServer> <XeryusTC> split 2 needs to be upgraded to 10->6+6 11:51:41 <PublicServer> <Ryton> 6 norht, 6 W? 11:51:47 <PublicServer> <XeryusTC> yes 11:51:54 <PublicServer> <Ryton> 6W is done, 6 north it will be :-) 11:52:00 <PublicServer> <Ryton> but... I need some assistance :p 11:52:06 <PublicServer> <Ryton> a bit too hard for me alone 11:52:44 <PublicServer> <Ryton> 5 going north now. ill make it 6 11:52:48 <PublicServer> <Ryton> and connect them (or begin at it later ) 11:53:00 <PublicServer> <XeryusTC> it's only 4 north 11:54:18 <PublicServer> *** made screenshot at 0001AFCB: http://ps.openttdcoop.org/publicserver/webcam/0001AFCB.png 11:54:50 <PublicServer> <Chris Booth> Merge 3 has gone :D 11:54:54 <PublicServer> <Kangoo> :O 11:54:57 <PublicServer> <Kangoo> rip 11:54:58 *** valhallasw has joined #openttdcoop 11:54:59 <PublicServer> <XeryusTC> :o 11:56:59 <Tray> !password 11:56:59 <PublicServer> Tray: coater 11:57:17 <PublicServer> *** Tray joined the game 11:58:17 *** Absolutis has joined #openttdcoop 11:58:35 <Absolutis> !password 11:58:35 <PublicServer> Absolutis: coater 11:58:52 <PublicServer> *** Absolutis joined the game 11:59:10 <PublicServer> <Tray> the new hub looks nice. 12:03:57 <PublicServer> <XeryusTC> Ryton: can you count? 12:04:05 <PublicServer> <Ryton> no, probably not 12:04:09 <PublicServer> <Ryton> if you ask it like that 12:04:12 <PublicServer> <Ryton> to 2 i can count :p 12:04:24 *** duckblaster has quit IRC 12:04:38 <PublicServer> <Ryton> where did i miss something? 12:04:52 <PublicServer> <XeryusTC> those 2 extra exit lanes you planned to the east are too close to the others to build the same kind of chooser 12:04:59 *** alang has joined #openttdcoop 12:05:00 <PublicServer> <XeryusTC> and there is also a coal mine in the way 12:05:32 <PublicServer> <Ryton> I assumed that PBS could be used, and we could win 1 tile with that 12:05:35 <PublicServer> <Ryton> then it should be ok, no? 12:05:49 <PublicServer> <XeryusTC> pbs :( 12:05:58 <PublicServer> <Ryton> the coal station could be moved too 12:06:01 <PublicServer> <Ryton> like 2-3 squares north 12:06:05 <PublicServer> <XeryusTC> the logic also kind of needsd presignals 12:07:15 *** Gumili has joined #openttdcoop 12:07:28 <Gumili> !download 12:07:28 <PublicServer> Gumili: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:07:28 <PublicServer> Gumili: http://www.openttd.org/en/download-trunk/r22700 12:07:32 <Gumili> !download osx 12:07:32 <PublicServer> Gumili: http://binaries.openttd.org/nightlies/trunk/r22700/openttd-trunk-r22700-macosx-universal.zip 12:09:18 <PublicServer> *** made screenshot at 0002E9CF: http://ps.openttdcoop.org/publicserver/webcam/0002E9CF.png 12:09:30 <Gumili> @quickstart 12:09:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:11:58 <PublicServer> <Chris Booth> well the scheme seems to be working now 12:12:28 <Absolutis> @slowstart 12:12:37 <Gumili> !password 12:12:37 <PublicServer> Gumili: loafer 12:12:40 <PublicServer> <Chris Booth> read everything? 12:12:45 <Absolutis> @veryslowstart 12:12:59 <PublicServer> *** Gumili joined the game 12:13:00 <Absolutis> (read TVTropes) 12:13:01 <Chris_Booth> slowstart used to be a command 12:13:03 <XeryusTC> !slowstart 12:13:12 <XeryusTC> :( 12:13:19 <PublicServer> <Chris Booth> must have been removed 12:16:04 <PublicServer> <XeryusTC> i think something is wrong at slh 2b 12:16:12 <PublicServer> <XeryusTC> see train 973 12:16:31 <Absolutis> wow, 235 free indie games. 12:16:37 <Absolutis> in friggin 10 mins. 12:16:40 <PublicServer> <Chris Booth> whats with all these trees? 12:16:54 <PublicServer> <XeryusTC> see 973 12:17:02 <PublicServer> <XeryusTC> it decided to go straight at split 2 12:17:06 <PublicServer> <XeryusTC> instead of going on ML2 12:17:24 <PublicServer> <XeryusTC> it is also possible that something is wrong at split 2 though 12:18:08 <PublicServer> <XeryusTC> i also dont get why Chanway Mines wasnt connected to 3b in the first place 12:18:34 <PublicServer> <Tray> Maybe 3b didn't exist. 12:18:40 <PublicServer> <Kangoo> was a signal error in the line from SLH->chanway mines 12:18:52 <PublicServer> *** Absolutis has joined spectators 12:20:25 <PublicServer> <XeryusTC> someone's not using hotkeys? :P 12:21:32 <PublicServer> <Chris Booth> more trains? 12:21:38 <PublicServer> <XeryusTC> no 12:21:40 <PublicServer> <Gumili> Where is insertion depot? 12:21:46 <PublicServer> <Kangoo> I moved the line there some time ago. probably me. 12:22:10 <PublicServer> <Chris Booth> Gumili: we are not building trains at the moment 12:22:10 <PublicServer> <Ryton> could someone finish the split 3 northbound lines? 12:22:16 <PublicServer> <Gumili> Ah... 12:22:18 <PublicServer> <Ryton> should they be made 3+ too? 12:22:18 <PublicServer> <Chris Booth> but most SLHs have insertion depots 12:22:24 <PublicServer> <Gumili> But i connected iron ore mine 12:24:18 <PublicServer> *** made screenshot at 0001301C: http://ps.openttdcoop.org/publicserver/webcam/0001301C.png 12:26:42 <PublicServer> *** Ryton has joined spectators 12:28:27 <PublicServer> *** Maraxus has joined company #1 12:28:51 <PublicServer> <XeryusTC> Chris Booth: i fixed the joiners in merge 1 a bit 12:28:57 <PublicServer> <XeryusTC> on the eastern 3 lines 12:32:24 <PublicServer> *** TWerkhoven has joined company #1 12:32:48 <PublicServer> <Gumili> So, what now, if we aren't adding more trains? 12:32:56 <PublicServer> <Chris Booth> Gumili: we are soon 12:32:58 <PublicServer> <XeryusTC> upgrade the network 12:33:00 <PublicServer> <Kangoo> not until the network can take it 12:33:03 <PublicServer> <XeryusTC> so we can add more trains 12:33:06 <PublicServer> <Chris Booth> but we are currently upgrading 12:33:20 <PublicServer> <Gumili> So this is not a task for newbie ;) 12:33:44 <PublicServer> <XeryusTC> well, if you feel like making a 10->6+6 joiner it is :P 12:33:51 <PublicServer> <Gumili> not really... 12:34:06 <PublicServer> <Gumili> i have problems with numbers greater than 2. 12:34:20 <PublicServer> <Chris Booth> XeryusTC: since the other side went to 12 why dont we go to 12 on the east side? 12:35:02 <PublicServer> <Kangoo> if so layout should me more or less mirrored on east side, with dedicated lines? 12:35:20 <PublicServer> *** Ryton has left the game (connection lost) 12:35:28 <PublicServer> <Chris Booth> yes 6 to first ML and 6 to 2nd+3rd ML 12:35:54 <PublicServer> *** Absolutis has joined company #1 12:36:00 <PublicServer> <Absolutis> is there stuff to do? 12:36:06 <PublicServer> <XeryusTC> that would be a bit weird though 12:36:17 <PublicServer> <XeryusTC> as we have 3 seperate origins with their own trains 12:36:29 <PublicServer> <XeryusTC> if you want to balance those 3 origins over 2x 6 lanes be my guest :P 12:36:39 <PublicServer> <XeryusTC> but those are 3+3+6 too :P 12:36:57 <PublicServer> <XeryusTC> so you'd end up with what is basically a massive 12->12 balancer 12:37:16 <PublicServer> <Chris Booth> not real XeryusTC, you have 3+6 -> 6 and 6+3 -> 6 12:37:27 <PublicServer> <Chris Booth> as goods and steel only want to go one way 12:37:41 <PublicServer> <XeryusTC> yes, but steel is mixed with other drop trains atm 12:37:51 <PublicServer> <Absolutis> 0_o, 12->12? 12:37:57 <PublicServer> <XeryusTC> so what you'd end up with if you'd split that is basically a seperate steel loop 12:38:07 <PublicServer> <XeryusTC> except from where it joins on ML2 12:39:19 <PublicServer> *** made screenshot at 0002F64C: http://ps.openttdcoop.org/publicserver/webcam/0002F64C.png 12:39:28 <PublicServer> <XeryusTC> i have added 15 extra platforms to the drop btw 12:39:36 <PublicServer> <Chris Booth> I saw that 12:39:44 <PublicServer> <Chris Booth> was thinking they could be steel 12:39:57 <PublicServer> <XeryusTC> i'd rather have steel go to the 12 platform one 12:41:23 <PublicServer> <Gumili> do we need this bottleneck near !jamming? 12:41:25 <PublicServer> <Chris Booth> would make sence 12:42:10 <PublicServer> <XeryusTC> Gumili: the sml sends too many trains to the 12 platforms, it barely sends any to the 15 in comparison 12:42:34 <PublicServer> <Gumili> ah i see 12:42:42 <PublicServer> <Gumili> this is one station... 12:42:46 <PublicServer> <XeryusTC> this is why you cant put sml in networks that arent designed for it 12:43:00 <PublicServer> <XeryusTC> they shift the traffic in one direction xD 12:46:46 <PublicServer> <Tray> I don't think, that it's a network issue - I just overextimated the amount of steeltrains 12:46:56 <PublicServer> *** Mazur joined the game 12:47:00 <PublicServer> <Mazur> Ho/ 12:47:26 <PublicServer> <Absolutis> lo. 12:48:32 <PublicServer> <Tray> And thought that a station with 3 lines is designed to handle 3 lines. x: 12:49:02 <PublicServer> <XeryusTC> it can only handle as much as it has platforms 12:49:07 <PublicServer> <XeryusTC> but lets send steel to the 12 platform one 12:49:18 <PublicServer> <XeryusTC> erm 12:49:23 <PublicServer> <XeryusTC> put that line with the bridge back pls 12:49:31 <PublicServer> <XeryusTC> that was part of the balancer of the satation 12:49:55 <PublicServer> <Chris Booth> reading chat is hard 12:50:07 <PublicServer> <XeryusTC> that bridge 12:50:09 <PublicServer> <XeryusTC> you removed 12:50:12 <PublicServer> <XeryusTC> was part of the balancer 12:50:20 <PublicServer> <Chris Booth> what bridge? 12:50:22 <PublicServer> <XeryusTC> what you've done now is made it not properly fully balanced 12:50:36 <PublicServer> <Chris Booth> ok 12:50:36 <PublicServer> *** Absolutis has joined spectators 12:50:40 <PublicServer> <Chris Booth> I see 12:50:42 <PublicServer> <XeryusTC> connecting the north and south line i think 12:50:56 <PublicServer> <XeryusTC> dunno, i'd have to retrace the entire balancer to be sure 12:51:06 <PublicServer> <Chris Booth> 1 and 2 need to connect 12:51:16 <PublicServer> <XeryusTC> yes 12:51:31 <PublicServer> <XeryusTC> and prefered that is done asap and without needing to double the other two lines 12:52:04 <PublicServer> <XeryusTC> xD 12:53:07 <PublicServer> <XeryusTC> oh btw, please note that there is currently a shortage of 3 lines at the exit of the station 12:53:25 <PublicServer> <Chris Booth> thats fine 12:53:37 <PublicServer> <XeryusTC> it is 12:53:45 <PublicServer> <XeryusTC> but you need to take that into account when connecting the station 12:53:52 <PublicServer> <XeryusTC> because 2 lines are unconnected 12:53:58 <PublicServer> <XeryusTC> and one is hard connected 12:54:00 <PublicServer> <Chris Booth> I have left one line on the other station 12:54:19 <PublicServer> *** made screenshot at 0003BA3E: http://ps.openttdcoop.org/publicserver/webcam/0003BA3E.png 12:55:50 <PublicServer> <XeryusTC> cb: if you didnt notice, you caused a huge jam :P 12:56:00 <PublicServer> <Gumili> shh :P 12:56:08 <PublicServer> <Mazur> Missing connection. 12:56:35 <PublicServer> <Mazur> At !miss 12:56:37 <PublicServer> <XeryusTC> i was still working on connecting that when someone decided to connect it :P 12:56:55 <PublicServer> <XeryusTC> can we send the steel trains to one of the other platforms atm? 12:56:58 <PublicServer> <Mazur> Just saying, it's easy to overlook. 12:57:04 <PublicServer> <XeryusTC> while i try to fix this exit 12:57:17 *** DayDreamer has joined #openttdcoop 12:58:51 <PublicServer> <Gumili> is prio really needed @ exit of 15platform factory drop station? 12:59:28 *** Chris_Booth has quit IRC 12:59:28 <PublicServer> *** Chris Booth has left the game (connection lost) 12:59:47 <PublicServer> <Mazur> Best way to find out is to disconnectit and see, not? 13:01:31 <PublicServer> <XeryusTC> there we go 13:01:32 <PublicServer> <XeryusTC> unjamming of the exit :D 13:03:51 <PublicServer> *** Kangoo has left the game (leaving) 13:07:17 <PublicServer> *** Maraxus has joined spectators 13:07:27 *** Chris_Booth has joined #openttdcoop 13:07:29 <PublicServer> *** Absolutis has left the game (connection lost) 13:08:36 <Chris_Booth> stupid PC 13:08:47 <PublicServer> *** Chris Booth joined the game 13:09:17 <PublicServer> <Mazur> Send it to boarding school, it'll surely learn _something_ there. 13:09:19 <PublicServer> *** made screenshot at 0003ACBA: http://ps.openttdcoop.org/publicserver/webcam/0003ACBA.png 13:09:26 <PublicServer> <Chris Booth> yeah 13:09:29 <PublicServer> <Chris Booth> learn not to crash on me 13:09:41 *** Callidus has joined #openttdcoop 13:09:45 *** Kangoo has quit IRC 13:12:15 <PublicServer> <Chris Booth> hows my jam looking? 13:12:22 <PublicServer> <Gumili> a little better 13:12:36 <PublicServer> <Gumili> now merge 1 is causing minor jams imo 13:13:06 <PublicServer> <Mazur> I just stopped trains for a bit to resignal one line. 13:13:12 <PublicServer> <Gumili> ah i see 13:13:28 *** Ryton has quit IRC 13:13:54 <PublicServer> <Mazur> For aesthetic reasons I preferred a constant 1 gap all hte way. 13:14:08 <PublicServer> <Mazur> I'm silly that way. 13:14:10 <PublicServer> <Chris Booth> lol 13:14:20 <PublicServer> <Gumili> same here... 13:14:23 *** Absolutis has quit IRC 13:15:29 <PublicServer> <Chris Booth> well now we need to split the 6 sawmill/factory drop lines to 12 13:15:39 <PublicServer> <Chris Booth> then merge the goods/steel trains 13:15:58 <PublicServer> <Mazur> Noty finish merge 1 expansion first? 13:18:08 <PublicServer> <Chris Booth> merge 1 is going 13:18:28 <PublicServer> <Gumili> why don't we use PBS at the enter of drop station? 13:18:44 <PublicServer> <Chris Booth> we don't like PBS here 13:18:47 <PublicServer> <Gumili> i see 13:20:01 <PublicServer> <Chris Booth> its ok for small stations 13:20:01 <PublicServer> <Chris Booth> but it doesn't allow the advanced layouts we like to use 13:20:01 <PublicServer> <Gumili> what do you mean by that? 13:20:01 <PublicServer> <Mazur> It has numerous borken side-effects. 13:20:43 <PublicServer> <Mazur> FInished the merge 1 prios. 13:22:00 <Callidus> i havent noticed side effects using pbs, what specifically are you talking about? 13:22:00 <PublicServer> <Mazur> Don't specifically remember. 13:22:00 *** Absolutis has joined #openttdcoop 13:22:00 <Absolutis> !password 13:22:00 <PublicServer> Absolutis: hornet 13:22:06 <Callidus> more than likely is broken when trying to navigate through our load balancing 13:23:47 <PublicServer> <Gumili> eh, trains still preffer loaded platforms on north, than empty platforms on south... 13:24:19 <PublicServer> *** made screenshot at 0003B831: http://ps.openttdcoop.org/publicserver/webcam/0003B831.png 13:27:56 <PublicServer> <Mazur> That is because they are routed to the first 3 tracks halfway round the world, switching 3rd and 4th track would already help. 13:28:37 <PublicServer> <Mazur> 3rd and 5th would be even better. 13:28:55 <PublicServer> <Gumili> counted from the center of map? 13:29:05 <PublicServer> <Mazur> Counted from the south. 13:29:22 <PublicServer> <Gumili> i see 13:29:27 <PublicServer> <Chris Booth> ok anyone want to help me? 13:29:49 <PublicServer> <Mazur> 3rd is practically empty, 5th is stop and go full. 13:30:10 <PublicServer> <Mazur> Just my idea, you know, dunno if I'm fully correct, 13:30:44 <PublicServer> <Gumili> not 6th is stopping also 13:34:36 <PublicServer> <Mazur> Then 4th to 5th and 3rd to 4th? 13:34:50 <PublicServer> <Mazur> Seems simpler. 13:34:52 <PublicServer> <Gumili> i was thinking about 3rd to 5th and 5th to 3rd 13:35:32 <PublicServer> <Mazur> My way eliminates the need for 3 to bridge anything. 13:35:45 <PublicServer> <Mazur> Just an idea, again. 13:36:16 <PublicServer> *** Tray has left the game (connection lost) 13:36:21 *** Tray has quit IRC 13:36:42 <PublicServer> <Gumili> so you want to redirect trains from 5th to 4th and from 4th to 5th? 13:37:08 <PublicServer> <Mazur> No, 5th to 3, 3 to 4 and 4 to 5. 13:37:22 <PublicServer> <Gumili> ah i see 13:37:44 <Absolutis> !password 13:37:44 <PublicServer> Absolutis: captor 13:37:46 <PublicServer> <Chris Booth> all this talking an no doing 13:37:48 <PublicServer> <Mazur> a 13:38:07 <PublicServer> <Chris Booth> on the other hand you could help me 13:38:13 <PublicServer> <Mazur> Where? 13:38:19 <PublicServer> <Chris Booth> Merge 1 13:38:20 <Absolutis> !password 13:38:20 <PublicServer> Absolutis: ejects 13:38:40 <PublicServer> *** Absolutis joined the game 13:38:44 <PublicServer> <Mazur> Yes, I finished those prios, and now? 13:38:46 <PublicServer> <Chris Booth> I have started to layout the tracks for our new 6+6 ML 13:38:59 <PublicServer> <Chris Booth> check ! here 13:39:06 <PublicServer> <Absolutis> anything i can help w/ doing? 13:39:20 <PublicServer> *** made screenshot at 0003D8A0: http://ps.openttdcoop.org/publicserver/webcam/0003D8A0.png 13:39:21 <PublicServer> <Chris Booth> help me sort out the mess I have made 13:39:44 <PublicServer> <Absolutis> where is that mess then. 13:39:50 <PublicServer> <Mazur> I've not had enough sleep last night for that, CB, apologies. 13:39:56 <PublicServer> <Gumili> wow this pbs is stupid 13:40:04 <PublicServer> <Absolutis> ah. 13:40:20 <PublicServer> <Absolutis> okay, what's that supposed to be? 13:40:42 <PublicServer> <Chris Booth> see the signs steel+everthing and good+everything 13:40:52 <PublicServer> <Chris Booth> good+everything goes to Split 3 13:41:08 <PublicServer> <Chris Booth> and Steel _+ everything goes to the 1st ML branch 13:41:18 <PublicServer> <Chris Booth> so is Merge 1 +Split 1 all in one 13:42:01 <PublicServer> <Absolutis> train sorter, kinda? 13:42:05 <PublicServer> <Chris Booth> yes 13:42:15 <PublicServer> <Chris Booth> we are going to bin merge 1 and split 1 13:42:21 <PublicServer> <Chris Booth> split 2 13:42:30 *** iklucas has joined #openttdcoop 13:42:53 <PublicServer> <Chris Booth> shit 13:42:59 <PublicServer> <Absolutis> ? 13:43:01 <iklucas> V453000: Thank you:D I'm unbanned from stable:D 13:43:04 <iklucas> !password 13:43:04 <PublicServer> iklucas: ejects 13:43:15 <PublicServer> <Chris Booth> I just crashed some trains 13:43:29 <PublicServer> <Absolutis> :D 13:43:40 <PublicServer> <Mazur> Better than the other way around, CB. 13:43:50 <PublicServer> *** iklucas joined the game 13:44:16 <PublicServer> <iklucas> lol@ that megamerge 13:44:24 <PublicServer> <Chris Booth> whats wrong with it 13:44:31 <PublicServer> <iklucas> nothing 13:44:34 <PublicServer> <iklucas> its just quing up a bit 13:44:42 <PublicServer> <Absolutis> merge 1? 13:44:44 <PublicServer> <iklucas> check !look 13:44:46 <PublicServer> <Chris Booth> don't laugh at my naming / building then :'( 13:45:07 <PublicServer> <iklucas> how is that possible?:S 13:45:18 <PublicServer> <Chris Booth> erm not sure 13:46:14 <PublicServer> <iklucas> there we go 13:46:48 <PublicServer> <iklucas> wow lag :S 13:47:28 <PublicServer> <Absolutis> then we just connect the rest, Chris? 13:47:38 <PublicServer> <Absolutis> of the steel lines 13:49:09 <PublicServer> <iklucas> we need more steel trains 13:49:29 <PublicServer> <Chris Booth> we do 13:49:36 <PublicServer> <Chris Booth> but iklucas I am in the middle of a big rebuild 13:49:40 <PublicServer> <Gumili> we also need more balancing :< 13:50:02 <PublicServer> <iklucas> something is slowing down on the ml to the factory 13:50:28 <PublicServer> <iklucas> found it 13:50:34 <PublicServer> <iklucas> some signal gap 13:51:03 <PublicServer> <iklucas> fixed 13:51:36 <PublicServer> <iklucas> no, still some slower trains somehow 13:51:48 <PublicServer> <Absolutis> where 13:51:57 <PublicServer> <iklucas> near !temp 13:52:07 <PublicServer> <Absolutis> which one of them 13:52:11 <PublicServer> <iklucas> 3th line from left 13:52:15 <PublicServer> <iklucas> near factory 13:52:28 <PublicServer> <iklucas> check !here 13:52:42 <PublicServer> <Gumili> its temp also 13:52:50 <PublicServer> <Gumili> to move some trains to newer platforms 13:53:04 <PublicServer> <iklucas> ah;) 13:53:08 <PublicServer> *** Maraxus has joined company #1 13:53:20 <PublicServer> <Gumili> but it isn't working well i guess... 13:53:30 <PublicServer> <iklucas> ah we're gonna split steel 13:54:20 <PublicServer> *** made screenshot at 0003563D: http://ps.openttdcoop.org/publicserver/webcam/0003563D.png 13:55:13 <PublicServer> <iklucas> want me to connect !steel? 13:55:21 <PublicServer> <iklucas> oh nvm 13:55:25 <PublicServer> <Chris Booth> please 13:55:38 <PublicServer> <iklucas> we still got the exit to finish 13:55:48 <PublicServer> <Chris Booth> oh yes 13:55:52 <PublicServer> <Chris Booth> can you help me tehre 13:55:54 <PublicServer> <iklucas> btw 13:55:56 <PublicServer> <iklucas> chris 13:55:58 <PublicServer> <iklucas> @ die<:D 13:56:06 <PublicServer> <iklucas> do we want it to die or not? 13:56:10 <PublicServer> <iklucas> as we're atm serving it 13:56:23 <PublicServer> *** Mazur has left the game (leaving) 13:56:25 <PublicServer> <Chris Booth> no it can stay 13:56:28 <PublicServer> <iklucas> ok 13:58:08 <PublicServer> <iklucas> furthere:P 13:58:36 <PublicServer> <iklucas> that will give us real space:D 13:59:32 <PublicServer> <iklucas> chris, this far enough? 14:01:19 <PublicServer> <iklucas> hmm 14:01:29 <PublicServer> <iklucas> how will we connect steel? 14:01:49 <PublicServer> <Chris Booth> once Merge 1 has gone 14:02:08 <PublicServer> <iklucas> seriously 14:02:12 <PublicServer> <iklucas> want me to stop all trains? 14:02:31 <PublicServer> <iklucas> we're now creating a huge jam:P 14:02:37 <PublicServer> <Chris Booth> no 14:02:39 <PublicServer> <Chris Booth> its fine 14:02:41 <PublicServer> <iklucas> ok 14:03:26 <PublicServer> <iklucas> are we going to extent merge 1? 14:03:30 <PublicServer> <iklucas> or move totally to left? 14:03:51 <PublicServer> <Chris Booth> merge 1 is going 14:04:01 <PublicServer> <iklucas> away? 14:04:10 <PublicServer> <Chris Booth> kaput 14:04:14 <PublicServer> <Chris Booth> deleting it 14:04:16 <PublicServer> <iklucas> nuke? 14:04:26 <PublicServer> <Chris Booth> prity soon 14:04:32 <PublicServer> <iklucas> about the steel 14:04:46 <PublicServer> <iklucas> why dont we connect it after split 2? 14:05:11 <PublicServer> <Chris Booth> Split 2 is going 14:05:17 <PublicServer> <iklucas> or well 14:05:39 <PublicServer> <iklucas> then we'd better make the steel loop seperated:P 14:05:43 <PublicServer> *** Maraxus has joined spectators 14:05:55 <PublicServer> <Chris Booth> that what I am building 14:06:01 <PublicServer> *** Maraxus has left the game (leaving) 14:06:03 <PublicServer> <iklucas> oh lol 14:06:06 <PublicServer> <Absolutis> i made a little plan of train split 14:06:08 <PublicServer> <Chris Booth> thats whay there are 6 lines for everyting + goods 14:06:16 <PublicServer> <Chris Booth> and 6 for Steel + everything 14:06:18 *** Maraxus has quit IRC 14:06:38 <PublicServer> <iklucas> got any little plan? 14:06:48 <PublicServer> <Chris Booth> erm I can make one 14:06:57 <PublicServer> <iklucas> please:D 14:07:09 <PublicServer> <iklucas> then i know where to help;) 14:07:17 <PublicServer> <Absolutis> so i got this plan of train split from goods pickup 14:08:27 <PublicServer> <Chris Booth> check !plan 14:08:56 <PublicServer> <iklucas> ah:D 14:09:17 <PublicServer> <Chris Booth> now you can see what section I am working on 14:09:20 <PublicServer> *** made screenshot at 0002E42E: http://ps.openttdcoop.org/publicserver/webcam/0002E42E.png 14:09:31 <PublicServer> <iklucas> everything 6 lines? 14:09:41 <PublicServer> <Chris Booth> no 14:10:09 <PublicServer> <Chris Booth> put number of lines in plan 14:10:20 <PublicServer> <iklucas> ah ok 14:10:47 <PublicServer> <iklucas> and steel > sawmill&factory exit trains will be a 3+6=6 merge right? 14:11:11 <PublicServer> <Chris Booth> yes 14:11:18 <PublicServer> <iklucas> ok 14:11:26 <PublicServer> <iklucas> too bad merge 1 is a bit in the way for that 14:15:20 <PublicServer> <iklucas> check can i delete this line 14:15:38 <PublicServer> <Chris Booth> where? 14:15:40 <PublicServer> <iklucas> nvm 14:16:05 <PublicServer> <iklucas> check near the forest 14:16:13 <PublicServer> <Chris Booth> yes 14:16:20 *** sabayonuser2 has joined #openttdcoop 14:16:36 <PublicServer> <iklucas> if you want i can also move it more to west 14:19:07 <PublicServer> *** Chris Booth has left the game (leaving) 14:19:11 *** Chris_Booth has quit IRC 14:23:47 *** sabayonuser has quit IRC 14:24:20 <PublicServer> *** made screenshot at 00034849: http://ps.openttdcoop.org/publicserver/webcam/00034849.png 14:25:11 *** ROM5419 has joined #openttdcoop 14:27:00 <PublicServer> <iklucas> chris? 14:29:53 <TWerkhoven> he left irc as well 14:30:05 <PublicServer> <iklucas> maybe his pc crashed:S 14:30:21 <PublicServer> <iklucas> or he forgotten a date xD 14:30:30 <TWerkhoven> someone probably bumped the off switch 14:30:42 <TWerkhoven> i've had the dog do that to me before i got a new case 14:31:20 <iklucas> [16:18] <+PublicServer> *** Chris Booth has left the game (leaving) [16:18] == Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 14:31:23 <iklucas> ye also same time 14:32:41 <PublicServer> <TWerkhoven> are you going to get rid of the existing merge1? 14:32:49 <PublicServer> <iklucas> yes 14:32:55 <PublicServer> <iklucas> see !plan 14:33:38 <ROM5419> !password 14:33:38 <PublicServer> ROM5419: braved 14:34:26 <PublicServer> <TWerkhoven> ok, who turned on the trainyard? 14:35:08 <PublicServer> <iklucas> idk:S 14:35:28 <iklucas> brb 14:39:21 <PublicServer> *** made screenshot at 0002EA54: http://ps.openttdcoop.org/publicserver/webcam/0002EA54.png 14:43:02 *** RyanM has joined #openttdcoop 14:46:51 <Absolutis> !password 14:46:51 <PublicServer> Absolutis: bigamy 14:47:05 <PublicServer> *** Absolutis #1 joined the game 14:51:44 <PublicServer> <XeryusTC> hmm, couble bridges without signal at the end xD 14:54:21 <PublicServer> *** made screenshot at 0003A037: http://ps.openttdcoop.org/publicserver/webcam/0003A037.png 14:56:56 <PublicServer> <iklucas> where?:P 14:58:40 <PublicServer> <Gumili> jams.... 14:58:43 <PublicServer> <Gumili> is CB back? 14:58:46 <PublicServer> <iklucas> yep wip 14:58:52 <PublicServer> <iklucas> no he isnt 14:59:06 <PublicServer> <Gumili> duh 14:59:55 <ROM5419> !password 14:59:55 <PublicServer> ROM5419: palmed 15:00:40 <PublicServer> *** ROM5419 joined the game 15:00:41 <PublicServer> <Gumili> this is one slow pc.... 15:01:06 <PublicServer> <Absolutis #1> specs? 15:01:24 <PublicServer> *** Absolutis has left the game (leaving) 15:01:37 <PublicServer> *** Absolutis #1 has changed his/her name to Absolutis 15:03:41 <PublicServer> *** ROM5419 has joined company #1 15:04:31 <iklucas> afk again:P 15:05:08 <PublicServer> *** ROM5419 has left the game (leaving) 15:05:45 *** ROM5419 has quit IRC 15:07:15 <PublicServer> *** Absolutis has left the game (leaving) 15:09:21 <PublicServer> *** made screenshot at 0002DE1B: http://ps.openttdcoop.org/publicserver/webcam/0002DE1B.png 15:12:29 *** phatmatt has joined #openttdcoop 15:14:56 <PublicServer> <XeryusTC> hmm 15:15:48 <PublicServer> <XeryusTC> wow 15:16:03 <PublicServer> <TWerkhoven> ? 15:24:21 <PublicServer> *** made screenshot at 0003CC9A: http://ps.openttdcoop.org/publicserver/webcam/0003CC9A.png 15:32:47 <PublicServer> *** Gumili has left the game (connection lost) 15:33:05 *** Chris_Booth[LP] has joined #openttdcoop 15:35:03 <Gumili> !password 15:35:03 <PublicServer> Gumili: nudges 15:35:14 <PublicServer> *** Gumili joined the game 15:36:11 <PublicServer> *** Chris Booth joined the game 15:36:15 <PublicServer> <Gumili> CB! 15:36:25 <PublicServer> <Gumili> you jammer! :P 15:36:32 <PublicServer> <Chris Booth> me 15:37:09 <PublicServer> <Chris Booth> what did I jam? 15:37:17 <PublicServer> <Gumili> south station 15:37:19 <PublicServer> <Gumili> drop and stuff ;p 15:37:29 <PublicServer> <Gumili> cause you didn't finish mixer 1? 15:37:31 <PublicServer> <Chris Booth> not my failt 15:37:35 <PublicServer> <Gumili> or wasn't it you? 15:37:40 <PublicServer> <Gumili> oh, so sorry then :( 15:37:44 <PublicServer> <Chris Booth> was me 15:37:51 <PublicServer> <Chris Booth> but I was waiting for iklucas 15:38:00 <PublicServer> <Gumili> and he was waiting for you 15:38:10 *** Sigma has quit IRC 15:38:34 <PublicServer> <Chris Booth> oh 15:38:34 <PublicServer> <Chris Booth> lol 15:39:22 <PublicServer> *** made screenshot at 00034A3C: http://ps.openttdcoop.org/publicserver/webcam/00034A3C.png 15:46:27 *** Sigma has joined #openttdcoop 15:47:25 *** phatmatt has quit IRC 15:47:31 <PublicServer> <Chris Booth> ok I gtg, but will finished later 15:47:41 <PublicServer> *** Chris Booth has left the game (leaving) 15:47:58 *** Absolutis has quit IRC 15:54:22 <PublicServer> *** made screenshot at 00037A37: http://ps.openttdcoop.org/publicserver/webcam/00037A37.png 15:55:37 <PublicServer> *** Gumili has joined spectators 16:04:59 *** Chillosophy has quit IRC 16:05:08 <PublicServer> *** Gumili has joined company #1 16:11:06 *** Webster has joined #openttdcoop 16:11:06 *** ChanServ sets mode: +o Webster 16:11:37 *** DJNekkid has joined #openttdcoop 16:11:58 *** Hirundo has quit IRC 16:12:08 *** Terkhen has quit IRC 16:12:13 *** XeryusTC has quit IRC 16:12:31 *** Osai^2 has quit IRC 16:13:47 *** iklucas has quit IRC 16:13:54 *** Ammler has quit IRC 16:14:17 *** planetmaker has quit IRC 16:14:52 *** luckz has quit IRC 16:15:32 *** luckz has joined #openttdcoop 16:16:10 *** Macha has quit IRC 16:18:20 <PublicServer> *** Gumili has left the game (leaving) 16:18:28 *** Gumili has quit IRC 16:19:12 *** luckz has quit IRC 16:19:12 *** luckz has joined #openttdcoop 16:23:21 *** Macha has joined #openttdcoop 16:24:31 *** seberoth has quit IRC 16:42:18 *** seberoth has joined #openttdcoop 16:44:28 *** Ammler has joined #openttdcoop 16:44:28 *** ChanServ sets mode: +o Ammler 16:46:42 *** pugi has quit IRC 16:47:54 *** pugi has joined #openttdcoop 16:48:33 *** V453000 has joined #openttdcoop 16:48:33 *** ChanServ sets mode: +o V453000 16:49:33 *** XeryusTC has joined #openttdcoop 16:49:33 *** ChanServ sets mode: +o XeryusTC 16:49:50 *** mfb- has joined #openttdcoop 16:49:51 *** ChanServ sets mode: +o mfb- 16:49:55 <mfb-> hi 16:50:14 <PublicServer> *** mfb joined the game 16:50:29 <PublicServer> <mfb> nice :) 16:51:37 <PublicServer> <mfb> wtf 2d 16:54:23 <PublicServer> *** made screenshot at 0002776C: http://ps.openttdcoop.org/publicserver/webcam/0002776C.png 16:55:59 <PublicServer> <mfb> 2 lakes died :( 16:59:19 *** Hirundo has joined #openttdcoop 16:59:29 *** Osai has joined #openttdcoop 16:59:29 *** avdg has joined #openttdcoop 16:59:29 *** ChanServ sets mode: +o Osai 16:59:43 *** Absolutis has joined #openttdcoop 16:59:55 <Absolutis> !password 16:59:55 <PublicServer> Absolutis: pealed 16:59:59 *** Terkhen has joined #openttdcoop 16:59:59 *** planetmaker has joined #openttdcoop 17:00:00 *** ChanServ sets mode: +o planetmaker 17:00:27 <PublicServer> *** Absolutis joined the game 17:01:53 *** Chris_Booth[LP] has quit IRC 17:02:02 <PublicServer> <mfb> our 11 lines are not full :( 17:02:12 <PublicServer> <XeryusTC> ofcourse they arent 17:02:27 <PublicServer> <mfb> ok, only 7 exit lines 17:02:45 <PublicServer> <XeryusTC> chris was working on a new exit from the factory 17:02:51 <PublicServer> <mfb> :) 17:02:55 <PublicServer> <XeryusTC> but i have no clue what he wants to do exactly 17:03:44 <PublicServer> <mfb> :D 17:03:55 <PublicServer> <mfb> hmm 17:04:05 <PublicServer> <XeryusTC> hmm indeed 17:04:05 <PublicServer> <mfb> so the first split gets merged with the merger, too 17:04:25 <PublicServer> <XeryusTC> seems so 17:09:23 <PublicServer> *** made screenshot at 00033C44: http://ps.openttdcoop.org/publicserver/webcam/00033C44.png 17:13:44 *** Firartix has joined #openttdcoop 17:15:26 *** Ryton has joined #openttdcoop 17:15:38 <PublicServer> *** XeryusTC has left the game (leaving) 17:16:16 <Ryton> !password 17:16:16 <PublicServer> Ryton: mascot 17:16:32 <PublicServer> *** Ryton joined the game 17:16:38 <PublicServer> *** Ryton has joined spectators 17:16:54 <PublicServer> <mfb> ryton: your expansion of split3 would fail soon 17:17:00 <PublicServer> <mfb> 3 lines going to 1? 17:20:22 <PublicServer> *** Absolutis has left the game (leaving) 17:24:23 <PublicServer> *** made screenshot at 00013641: http://ps.openttdcoop.org/publicserver/webcam/00013641.png 17:27:11 <PublicServer> *** Ryton has joined company #1 17:27:49 <PublicServer> *** Ryton has joined spectators 17:33:05 *** Maraxus has joined #openttdcoop 17:33:29 <Maraxus> !password 17:33:29 <PublicServer> Maraxus: inward 17:33:42 <PublicServer> *** Maraxus joined the game 17:35:22 <PublicServer> <mfb> steel is interesting ;) 17:35:36 <PublicServer> <mfb> 2 lines in, 3 out, merged to 1 17:39:24 <PublicServer> *** made screenshot at 0003F079: http://ps.openttdcoop.org/publicserver/webcam/0003F079.png 17:42:34 <mfb-> I think we can risk a bit more trains 17:42:41 <mfb-> !rcon set max_trains 1300 17:44:25 <PublicServer> <mfb> why do we have a service centre? 17:44:45 <PublicServer> <mfb> with signal gaps inside 17:45:48 *** KenjiE20 has quit IRC 17:52:35 <PublicServer> <mfb> wtf is !wtf :D 17:54:24 <PublicServer> *** made screenshot at 00026CBD: http://ps.openttdcoop.org/publicserver/webcam/00026CBD.png 17:54:27 <PublicServer> *** Maraxus has joined company #1 18:04:25 <PublicServer> *** Ryton has left the game (connection lost) 18:09:12 *** Absolutis has quit IRC 18:09:24 <PublicServer> *** made screenshot at 000290B1: http://ps.openttdcoop.org/publicserver/webcam/000290B1.png 18:11:10 *** KenjiE20 has joined #openttdcoop 18:11:10 *** ChanServ sets mode: +o KenjiE20 18:39:25 <PublicServer> *** made screenshot at 0000807A: http://ps.openttdcoop.org/publicserver/webcam/0000807A.png 18:42:28 *** RyanM has quit IRC 18:42:36 *** RyanM has joined #openttdcoop 18:54:25 <PublicServer> *** made screenshot at 00008E99: http://ps.openttdcoop.org/publicserver/webcam/00008E99.png 18:54:57 <PublicServer> <iklucas> back 18:55:08 <PublicServer> <iklucas> has chris returned yet? 18:56:04 <PublicServer> <iklucas> nobody home? 18:56:36 <PublicServer> <Maraxus> i am here - haven't heard anything from anyone in the last 10 mins 18:56:44 <PublicServer> <iklucas> ok 18:57:38 <PublicServer> <iklucas> ah i see the history 18:57:44 <PublicServer> <iklucas> we were waiting for eachother 18:59:04 <PublicServer> <iklucas> hmm 18:59:11 <PublicServer> <iklucas> i need some others before continueing 18:59:35 <PublicServer> <iklucas> ah nice 18:59:42 <PublicServer> <iklucas> chris at least finished a bit more 18:59:52 <PublicServer> <iklucas> or was it you who improved the steel+saw merge 19:00:23 <PublicServer> <Maraxus> i nowhere near fiddling with something like that yet 19:00:37 <PublicServer> <iklucas> ah ok:P 19:00:55 *** SanderB has joined #openttdcoop 19:00:55 <PublicServer> <iklucas> but right, lets see how to fix this:P 19:01:10 <SanderB> !pw 19:01:18 <SanderB> !password 19:01:19 <PublicServer> SanderB: byways 19:01:45 <PublicServer> <Maraxus> I know some basic station design and can make a somewhat decent LR network with basic hubs, but that about it. Need to learn a bit more 19:03:30 <PublicServer> *** Player has joined spectators 19:03:34 <PublicServer> <iklucas> hi "" player 19:03:52 <PublicServer> <Player> hmmm 19:04:48 <PublicServer> <Player> be back 19:04:52 <PublicServer> *** Player has left the game (leaving) 19:05:16 <PublicServer> *** SanderB joined the game 19:06:01 <PublicServer> <iklucas> hmm my irc failed 19:06:01 *** iklucas has joined #openttdcoop 19:06:11 <iklucas> test 19:06:21 <PublicServer> <iklucas> now it's alive again:D 19:08:06 <XeryusTC> iklucas: try downloading an irc client ;) 19:08:22 <PublicServer> <SanderB> how do i identify a ML 19:09:06 <PublicServer> <iklucas> hmmmm 19:09:24 <PublicServer> <iklucas> not to myself: YOU NEED CHRIS TO ONTINUE 19:09:25 <PublicServer> *** made screenshot at 00033A47: http://ps.openttdcoop.org/publicserver/webcam/00033A47.png 19:09:26 <PublicServer> <SanderB> seems that MLs kinda start at SLHs 19:09:40 <PublicServer> <iklucas> SLH = side line hub 19:10:22 <^Spike^> ml start where we just place them and call it ML :) 19:10:33 <^Spike^> @slh 19:10:33 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 19:10:48 <^Spike^> ... webster isn't much usefull in this case :) 19:11:22 <PublicServer> <iklucas> atm the 4+ lines are the ml's 19:11:32 <PublicServer> <iklucas> as in L4 or higher 19:11:48 <PublicServer> <SanderB> and wheres our plan? 19:11:50 <PublicServer> <iklucas> i think 19:12:00 <PublicServer> <iklucas> check the sign !! network plan!! 19:12:02 <^Spike^> !! NETWORK PLAN !!! 19:12:03 <^Spike^> usually 19:12:07 <^Spike^> check the sign list 19:13:32 <PublicServer> <SanderB> am i counting this straight, theres 11 lines going into the factory? 19:13:42 <PublicServer> <SanderB> I mean coal drop 19:14:04 <PublicServer> <SanderB> wait a minute... 19:14:07 <PublicServer> <iklucas> at wich part? 19:14:26 <PublicServer> <iklucas> there are 3 lines going into the coal drop station 19:15:19 <PublicServer> <iklucas> mfb / werkhoven u here? 19:15:28 <mfb-> partially 19:15:32 <^Spike^> .... 19:15:48 <PublicServer> <mfb> 6 ML + 2 Steel go to the factory 19:15:52 <PublicServer> <iklucas> wanna help a hand on completing the new exit plan? 19:15:54 <PublicServer> <mfb> (with 3 steel in between) 19:16:02 <PublicServer> <mfb> maybe later 19:16:02 <PublicServer> *** Spike joined the game 19:16:06 <PublicServer> <iklucas> -.- 19:20:08 <PublicServer> <SanderB> can someone look at "! sanders sign" and tel me if those signs are correct? 19:20:18 <PublicServer> *** Spike has joined company #1 19:20:44 <PublicServer> <iklucas> you're making a prio? 19:20:50 <PublicServer> <SanderB> it wasn't me 19:21:04 <PublicServer> <iklucas> no they arent exactly:P 19:21:04 <PublicServer> <Spike> i guess he wants to ask what it is :D 19:21:14 <PublicServer> <SanderB> i just skimmed across it and started staring because it doesn't seem to work very well 19:21:21 <PublicServer> <iklucas> well 19:21:27 <PublicServer> <iklucas> it's a short prio 19:21:31 <PublicServer> <iklucas> but the 3th part is a bit pointless 19:21:33 <PublicServer> <Spike> it's too long 19:21:43 <PublicServer> <Spike> someone hooked it up too early prob :) 19:21:49 <PublicServer> <iklucas> but that's because it has partly already been deleted 19:22:10 <PublicServer> <iklucas> doesnt do any wrong 19:22:16 <PublicServer> <iklucas> but waste of space 19:22:22 <PublicServer> <Spike> waste of space how :D 19:22:24 <PublicServer> <SanderB> i was just about to say that 19:22:26 <PublicServer> <iklucas> but this part will soon enough be deleted anyways:P 19:23:06 <PublicServer> <Spike> ..... you're really the first i've seen wonder about that :) 19:23:12 <PublicServer> <iklucas> imagine how much you could do with 4 tiles 19:23:21 <PublicServer> <iklucas> start a farm, 19:23:28 <PublicServer> <Spike> then come back :D 19:23:43 <PublicServer> <iklucas> lol 19:24:14 <PublicServer> <SanderB> right now we're just building and not to saturate everything with trains, right? 19:24:26 <PublicServer> *** made screenshot at 00023862: http://ps.openttdcoop.org/publicserver/webcam/00023862.png 19:24:26 <PublicServer> <SanderB> not saturating* 19:24:33 <PublicServer> <iklucas> well 19:24:40 <PublicServer> <iklucas> we're on the max of trains i think 19:24:44 <mfb-> expanding the network got priority 19:24:49 <PublicServer> <Spike> we try to build as much as server allows :) 19:24:51 <PublicServer> <iklucas> and me and cb were building on a huge improvement 19:25:01 <PublicServer> <iklucas> and have temporary partly jammed the mL 19:25:03 <PublicServer> <mfb> the server and the clients 19:25:17 <PublicServer> <Spike> ok ok... the noob clients can take :) 19:25:25 <PublicServer> <Spike> i've never had any trouble with games with alot of trains :) 19:25:31 <PublicServer> <iklucas> i still have no lag yet 19:25:31 <PublicServer> <Spike> seems i'm one of the few :D 19:25:43 <PublicServer> <SanderB> 1300 is not the hard limit, right? 19:25:53 <PublicServer> <mfb> right 19:25:53 <PublicServer> <iklucas> i can fully zoom out and can just scroll around 19:26:03 <PublicServer> <iklucas> without any kind of lag 19:26:05 <PublicServer> <mfb> as soon as the exit is done, it can be increased, I think 19:26:09 <PublicServer> <Spike> we can up it to i don't know how many... but mostly depends on clients 19:26:24 <PublicServer> <mfb> at ~1500-2000, some players can get problems 19:26:31 <PublicServer> <Spike> aka 90% 19:26:35 <PublicServer> <Spike> :) 19:26:37 <PublicServer> <mfb> but we had games with up to ~2500 19:26:37 <PublicServer> <iklucas> lol 19:26:48 <PublicServer> <iklucas> what's the record? 19:26:49 <mfb-> @records 19:26:49 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 19:27:04 <PublicServer> <Spike> pzg13 was insane... and cpu intense 19:27:06 <PublicServer> <iklucas> we can beat that! 19:27:08 <PublicServer> <Spike> but a fun game :) 19:27:18 <PublicServer> <iklucas> but the map is not too big:( 19:27:18 <PublicServer> <mfb> was too late for that :/ 19:27:29 <PublicServer> <mfb> maps are always 512x512 or smaller 19:27:43 <PublicServer> <mfb> PSG13 as exception 19:27:49 <mfb-> PZ 19:28:15 <PublicServer> <mfb> ok 19:28:19 <PublicServer> <Spike> we need a new pz game? :) 19:28:26 <PublicServer> <mfb> what is missing? empty coal+iron trains to the 6 lines for the ML2 19:28:28 <PublicServer> <iklucas> sure:P 19:28:35 <PublicServer> <mfb> and the other parts 19:28:41 <PublicServer> <iklucas> well mfb 19:28:47 <PublicServer> <mfb> well goods are already merged 19:28:57 <PublicServer> <iklucas> if you can make a 2cond merge for the line that goes to split 3 19:29:07 <PublicServer> <mfb> coal+iron too 19:29:14 <PublicServer> <iklucas> then i'll handle the coal + iron to steel 19:29:20 <PublicServer> <mfb> so we just have to disconnect the one line? 19:29:27 <PublicServer> <iklucas> to steel + factory drop 19:29:36 <PublicServer> <mfb> no need to do more merges there I think 19:29:47 <PublicServer> <mfb> one goods line is jamming 19:29:49 <PublicServer> <iklucas> we need 2 more merges 19:30:03 <PublicServer> <mfb> which 2? 19:30:22 <PublicServer> <iklucas> the coal + iron to the goods + factory drop 19:30:25 <PublicServer> <mfb> coal+iron into the factory lines 19:30:35 <PublicServer> <iklucas> and the coal + iron into steel + factory 19:30:35 <PublicServer> <mfb> goods to the factory lines is already there 19:30:41 <PublicServer> <iklucas> i know 19:30:48 <PublicServer> <iklucas> so 2 more merges 19:30:51 <PublicServer> <mfb> and coal+iron to split3, too 19:31:02 <PublicServer> <mfb> a bit large, but it is there 19:31:12 <PublicServer> <mfb> just one line should be improved 19:31:22 <PublicServer> <Spike> btw... why are empty trains getting prio overfull ones? 19:31:24 <PublicServer> <mfb> well, expand the existing pattern 19:31:25 <PublicServer> <iklucas> merge 1 should be totaly removed imo 19:31:35 <PublicServer> <mfb> it does not matter which train is full or empty 19:31:41 <PublicServer> <mfb> as long as all can join the lines 19:31:55 <PublicServer> <mfb> why? 19:31:58 <PublicServer> <Spike> was just asking as normally full good trains would get prio over empty ones :) 19:32:03 <PublicServer> <iklucas> and we need a split for the coal+iron trains 19:32:11 <PublicServer> <Spike> not saying good or wrong.. just asking the though behind it :) 19:32:13 <PublicServer> <Spike> if there was any :) 19:32:32 <PublicServer> <iklucas> yes 19:32:38 <PublicServer> <mfb> maybe just easier to do 19:33:05 <PublicServer> <iklucas> well 19:33:14 <PublicServer> <iklucas> i think the now existing space taking merge is a bit useless 19:33:43 <PublicServer> <mfb> I like the concept :) 19:33:55 <PublicServer> <iklucas> but it should at least move north 19:34:01 <PublicServer> <SanderB> arent trains on MLs supposed not to stop at all any where? 19:34:03 <PublicServer> <mfb> will work like that 19:34:15 <Ryton> hey all & mfb 19:34:20 <PublicServer> <mfb> at ML+ML-joins, that is not possible 19:34:26 <PublicServer> <mfb> (without very large constructions) 19:34:28 <PublicServer> <iklucas> hey 19:34:34 <PublicServer> <mfb> hi Ryton 19:34:35 <Ryton> mfb: just a comment on your remark (about merge 3): you are offcourse right 19:34:57 <Ryton> but it was a quick fix,, since only 3 lines were going north 19:35:09 <Ryton> 6-> 3 doesnt work anyway :-) 19:35:27 <Ryton> but: well spotted :-) 19:35:28 <PublicServer> <iklucas> will you bridge over the empty coal drop trains? 19:35:48 <PublicServer> *** Ryton joined the game 19:36:16 <PublicServer> <mfb> no 19:36:22 <PublicServer> <mfb> easier to bridge 3 lines instead of 6 19:36:31 <PublicServer> <iklucas> but no real space there to bridge 19:36:37 <PublicServer> <mfb> it is 19:36:38 <PublicServer> *** XeryusTC joined the game 19:36:41 <PublicServer> <XeryusTC> yarr 19:36:46 <PublicServer> <mfb> hi 19:37:22 <PublicServer> <mfb> there are your 3 lines 19:37:33 <PublicServer> <mfb> the 6 are coming soon 19:37:51 <PublicServer> <Ryton> btw, mfb: is the !temp acceptable? 19:37:53 <PublicServer> <Ryton> I assume also not? 19:38:06 <PublicServer> <mfb> not everything at the same time.. 19:38:12 <PublicServer> <mfb> which temp? 19:38:22 <PublicServer> <Ryton> the signal '!temp (quick connection) 19:38:24 <PublicServer> <SanderB> I suppose the one with /ry in it 19:38:31 <PublicServer> <mfb> well, as long as it works 19:38:35 <PublicServer> <Ryton> from 19:38:45 <PublicServer> <Ryton> I did NOT make the line going north btw 19:38:57 <PublicServer> <iklucas> oh lol 19:39:01 <PublicServer> <mfb> iklucas: just wait please 19:39:05 <PublicServer> <iklucas> i was about to make a bridge there:P 19:39:26 <PublicServer> *** made screenshot at 00033C40: http://ps.openttdcoop.org/publicserver/webcam/00033C40.png 19:39:42 <PublicServer> <Ryton> ah sorry; where there more !temp-signs? 19:40:02 <PublicServer> <mfb> see sign list 19:40:12 <PublicServer> <Ryton> I just did. none with!temp imho 19:40:25 <XeryusTC> Mazur: stop putting !needs trains everywhere :P 19:40:30 <PublicServer> <mfb> were removed now 19:40:54 <PublicServer> *** mfb has left the game (connection lost) 19:41:02 <mfb-> !password 19:41:02 <PublicServer> mfb-: boiler 19:41:08 <PublicServer> <Ryton> nice compass. I refrase my saying from earlier then... I did NOT build the connection eastwards... 19:41:18 <PublicServer> *** mfb joined the game 19:41:22 <PublicServer> <iklucas> wb on earth:D 19:41:54 <PublicServer> *** Ryton has joined company #1 19:44:36 <PublicServer> <iklucas> disconnected the split 19:44:43 <PublicServer> <iklucas> trains were going rong:D 19:44:45 <PublicServer> <mfb> oh, k 19:49:18 <PublicServer> <XeryusTC> is the new merger going to reuse the old merger? 19:49:28 <PublicServer> <mfb> mine? yes 19:50:22 <PublicServer> <mfb> ah nice 19:50:42 <PublicServer> <iklucas> yep, mine has not a huge balancer 19:50:44 <PublicServer> *** TWerkhoven has joined spectators 19:50:54 <PublicServer> <iklucas> but the exits should be balanced from the exit of the platforms 19:52:57 <PublicServer> <iklucas> hmm 19:52:59 <PublicServer> <mfb> good trains have a nice jam. but we are merging everything to 6 lines at the moment 19:52:59 <PublicServer> <iklucas> yes... 19:53:03 <PublicServer> <mfb> so it will improve soon 19:53:14 <PublicServer> <iklucas> fail on my side:P 19:53:19 <PublicServer> <mfb> ? 19:53:21 <PublicServer> <XeryusTC> goods trains only give prio 19:53:29 <PublicServer> <iklucas> check !here 19:53:39 <PublicServer> <mfb> where is the problem? 19:53:43 <PublicServer> <iklucas> the prio 19:53:59 <PublicServer> <mfb> I repeat my question 19:54:16 <PublicServer> <iklucas> pbs and normal signals 19:54:22 <PublicServer> <iklucas> i hope it works 19:54:26 <PublicServer> <mfb> it works 19:54:26 <PublicServer> *** made screenshot at 0001222D: http://ps.openttdcoop.org/publicserver/webcam/0001222D.png 19:54:30 <PublicServer> <mfb> it is just a regular prio 19:54:32 <PublicServer> <iklucas> as i've seen allot of weird problems with it 19:54:35 <PublicServer> <mfb> maybe not the most common design 19:54:39 <PublicServer> <iklucas> ye i know 19:54:51 <PublicServer> <iklucas> but somethimes it gives weird errors if you combine both 19:54:53 *** Twerkhoven[L] has joined #openttdcoop 19:54:59 <PublicServer> <mfb> I don't combine both 19:55:08 <PublicServer> <iklucas> ye, as it is the exit 19:55:10 <PublicServer> <iklucas> well we'll see 19:55:12 <PublicServer> <mfb> the trains enter the block only via pbs signals 19:55:14 <PublicServer> <iklucas> it should work 19:55:18 <PublicServer> <iklucas> lets hope no bug apears:D 19:55:30 <PublicServer> <iklucas> ye i know it should work;) 19:55:40 <PublicServer> <iklucas> but just pbs is sometimes a fail on such things 19:55:46 <PublicServer> <iklucas> practise will learn;) 19:58:08 <PublicServer> <iklucas> ok that should be good 19:59:09 <PublicServer> <iklucas> split 2 can be deleted now 19:59:15 <PublicServer> <iklucas> i mean like 19:59:15 <PublicServer> <mfb> jut a second 19:59:19 *** johnmadden has joined #openttdcoop 19:59:19 <PublicServer> <iklucas> once we connect this 1 19:59:25 <johnmadden> !password 19:59:25 <PublicServer> johnmadden: galore 19:59:41 <PublicServer> <iklucas> i'm switching the steel ok? 19:59:49 <PublicServer> <iklucas> to their seperated station 19:59:57 <PublicServer> <mfb> ? 20:00:05 <PublicServer> <iklucas> steel now can also get on right lane 20:00:10 <PublicServer> <mfb> ok, all 6 MLs take the upper route now 20:00:18 <PublicServer> <mfb> ah right 20:00:18 <PublicServer> <iklucas> ok 20:00:28 <PublicServer> <iklucas> check !here iklucas 20:00:34 <PublicServer> <iklucas> we need to switch that 1 too 20:00:50 <PublicServer> <mfb> that is the only thing to switch there 20:00:58 <PublicServer> <mfb> ... 20:01:10 <PublicServer> <mfb> ready for the big jam? 20:01:22 <PublicServer> <iklucas> yes 20:01:22 <PublicServer> <iklucas> well 20:01:24 <PublicServer> <iklucas> 1 sec 20:01:55 <johnmadden> !password 20:01:55 <PublicServer> johnmadden: galore 20:02:00 <PublicServer> <iklucas> can i get 1 more 20:02:02 <PublicServer> <iklucas> can u go 1 to right? 20:02:08 <PublicServer> <mfb> k 20:02:10 <PublicServer> <Ryton> where will the rest work? 20:02:22 <PublicServer> <Ryton> mfb, where will you build? I'd love to watch with different viewports :p 20:02:38 <PublicServer> *** John Madden joined the game 20:02:39 <PublicServer> <iklucas> at split 2 atm 20:02:41 <PublicServer> <mfb> split2 20:04:07 <PublicServer> <Spike> the big stoppage overhaul.. i like it... 20:04:17 <PublicServer> <John Madden> fuck me that's a big jam 20:04:25 <PublicServer> <Spike> was just looking at an archived game when i started... and did that to a major SLH :) 20:04:25 <PublicServer> <Ryton> down into goods pickup 20:04:27 <PublicServer> <mfb> :D 20:04:29 <PublicServer> <John Madden> are you sure it isn't paused 20:04:29 <PublicServer> <Spike> it's fun :D 20:04:35 <PublicServer> <iklucas> lol 20:04:47 <PublicServer> <Spike> most fun way to do it.. stop only the front trains.. or just break up the rails... :) 20:04:51 <PublicServer> <iklucas> switch steel 20:04:57 <PublicServer> <Ryton> i hope i didnt mess up s 20:04:59 <PublicServer> <mfb> go connect 20:05:01 <PublicServer> <Ryton> split 3 :s 20:05:05 <PublicServer> <John Madden> so i'm john madden and i don't know shit about huge ass juctions or mainlines so i'm gonna watch 20:05:24 <PublicServer> <mfb> 6->6+6 done 20:05:28 <PublicServer> <iklucas> done:D 20:05:52 <PublicServer> <Spike> game 152 that was... that i did that alot :) 20:06:03 <PublicServer> <Ryton> split 2 is overly busy now :-) 20:06:05 <PublicServer> <Spike> ppl didn't like me for doing that.. can't understand why :D 20:06:07 <PublicServer> <Spike> it was the only way :D 20:06:16 <PublicServer> <iklucas> lol 20:06:20 <hylje_> JOHN MADDEN JOHN MADDEN JOHN MADDEN JOHN MADDEN 20:06:26 <hylje_> aeiou aeiou aieou 20:06:28 <PublicServer> <iklucas> split 3:D 20:06:28 <PublicServer> <Ryton> with a blocked 4 -> 3 20:06:40 <PublicServer> <mfb> split 3 will recover from that 20:06:46 <PublicServer> <mfb> was just one giant train wave 20:06:46 <PublicServer> <iklucas> lol @ split 3 20:06:48 <PublicServer> <iklucas> ye 20:06:54 <PublicServer> <iklucas> also steel trains there now 20:07:08 <PublicServer> <Ryton> almost no train going north 20:07:11 <PublicServer> <mfb> steel connection was not ready there 20:07:13 <PublicServer> <Ryton> all going West :-) 20:07:20 <PublicServer> <mfb> just sit back and watch ;) 20:07:53 <PublicServer> <iklucas> and now lets see what we forgot:D 20:08:20 <PublicServer> <iklucas> we should force them to take the extra platforms more:D 20:08:30 <PublicServer> <mfb> one line is bad 20:08:44 <PublicServer> <iklucas> that split at jam fix is bad 20:08:58 <PublicServer> <mfb> hmm now it works 20:09:00 <PublicServer> <Spike> btw who ever made the openttdcoop 210 in rails... the copyright logo is too big... it's supposed to be subscript ;) 20:09:02 <PublicServer> <mfb> was just bad luck 20:09:22 <PublicServer> <mfb> hmm 20:09:24 <PublicServer> <iklucas> we might want 3 bridges there 20:09:26 <PublicServer> *** made screenshot at 0000DE15: http://ps.openttdcoop.org/publicserver/webcam/0000DE15.png 20:09:28 <PublicServer> <mfb> difficult to do ther 20:09:31 <PublicServer> <mfb> +e 20:09:33 <PublicServer> <iklucas> yep 20:10:01 <PublicServer> <iklucas> look 20:10:56 *** SmatZ has joined #openttdcoop 20:10:56 *** ChanServ sets mode: +o SmatZ 20:11:40 <PublicServer> <mfb> ok 20:12:27 <PublicServer> <iklucas> ok:D 20:12:46 <PublicServer> <mfb> one tiles 20:12:48 <PublicServer> <iklucas> hmm 20:12:56 <PublicServer> <iklucas> dammit lol 20:13:10 <PublicServer> <mfb> just more to do 20:13:12 <PublicServer> <mfb> not a problem 20:13:57 <PublicServer> <mfb> fine, thanks 20:13:59 <PublicServer> <iklucas> good 20:14:14 <PublicServer> <mfb> your merge is a bit slow 20:14:23 <PublicServer> <iklucas> yep 20:14:29 <PublicServer> <iklucas> longer prio's actually needed i think 20:14:37 <PublicServer> <iklucas> or a balancer infront 20:14:42 <PublicServer> <mfb> that is not the slow part... 20:14:44 <PublicServer> <iklucas> or a balancer inside 20:15:05 <PublicServer> <mfb> something like that 20:15:10 <PublicServer> <mfb> :D 20:15:28 <PublicServer> <iklucas> lol first steel trains finually coming 20:15:54 <PublicServer> <mfb> maybe that can help 20:16:04 <PublicServer> <iklucas> ye let it first balance out 20:16:12 <PublicServer> <mfb> jam is gone btw. 20:16:36 <PublicServer> <iklucas> the problem actually is 20:16:47 <PublicServer> <mfb> where are all the trains gone? :D 20:16:47 <PublicServer> <iklucas> the factory drop trains 20:16:53 <PublicServer> <John Madden> the trains have low self esteem 20:17:05 <PublicServer> <iklucas> they should get 50/50 devided between both stations 20:17:13 <PublicServer> <mfb> no 20:17:19 <PublicServer> <mfb> ah 20:17:21 <PublicServer> <mfb> ok, exit unbalanced 20:17:23 <PublicServer> <iklucas> yes they do 20:17:32 <PublicServer> <iklucas> because now they all / most of em 20:17:37 <PublicServer> <iklucas> take the left 3 lanes 20:17:55 <PublicServer> <mfb> the problem begins at merge3 20:18:03 <PublicServer> <mfb> the outer MLs get more good trains 20:18:07 <PublicServer> <mfb> (in fact, all of them) 20:18:14 <PublicServer> <mfb> and are not balanced anywhere 20:18:29 <PublicServer> <iklucas> where is merge 3 lol 20:18:31 <PublicServer> <mfb> so these lines have less farm trains 20:18:39 <PublicServer> <mfb> well, "merge" 20:18:45 <PublicServer> <mfb> 3+3->6 unbalanced 20:18:45 <PublicServer> <Spike> merge 3 has a rip sign next to it.... what merge :D 20:18:49 <PublicServer> <mfb> just lines coming together 20:18:57 <PublicServer> <SanderB> from where i'm lookin all primary industries are linked 20:18:59 <PublicServer> <John Madden> what pumpkin 20:19:10 *** seb2610 has joined #openttdcoop 20:19:21 <PublicServer> <mfb> reningpool farm -> no grain 20:19:23 <seb2610> !password 20:19:23 <PublicServer> seb2610: mealed 20:19:36 <PublicServer> <iklucas> ah yes i see:P 20:19:48 <PublicServer> *** Player has joined spectators 20:19:52 <PublicServer> <mfb> the wood near slardinghattan mine 20:19:54 <PublicServer> <John Madden> sup anonymous guy 20:20:08 <PublicServer> <iklucas> allright:D 20:20:27 <PublicServer> <iklucas> goods train needs orders 20:20:44 <PublicServer> <SanderB> which? 20:20:48 <PublicServer> <iklucas> well 20:20:54 <PublicServer> <iklucas> i think we just should make a balancer at 20:21:04 <PublicServer> <iklucas> just infront of the 2 factory drop stations 20:21:45 <PublicServer> <iklucas> or indeed build an real merge 3 20:22:12 <PublicServer> <mfb> balancer at the farm drop is more effective 20:22:15 <PublicServer> <mfb> just mix the lines 20:22:22 <PublicServer> <iklucas> ye 20:22:37 <PublicServer> <iklucas> next question: 20:22:38 <PublicServer> <iklucas> how?:P 20:23:01 <PublicServer> <John Madden> mIrAcLeS 20:23:08 <PublicServer> <iklucas> (it does flow now all) 20:23:19 <PublicServer> <iklucas> but for later expansions we'll need it 20:23:25 <PublicServer> <mfb> fine 20:24:05 <PublicServer> <iklucas> so we need a 6>3+3 splitter with balancer infront/exit/inside 20:24:19 <PublicServer> <mfb> exit would be fine, too 20:24:27 <PublicServer> *** made screenshot at 0003542C: http://ps.openttdcoop.org/publicserver/webcam/0003542C.png 20:24:29 <PublicServer> <mfb> and lots of free space there 20:24:37 <PublicServer> <iklucas> well 20:24:43 <PublicServer> *** John Madden has left the game (leaving) 20:24:58 <PublicServer> <iklucas> if we make the balancer on exit, the problem part that most of trains are on left side wont be fixed 20:25:10 <PublicServer> <mfb> I don't see the problem 20:25:16 <PublicServer> <mfb> ok, it looks a bit strange 20:25:36 <PublicServer> <iklucas> well yes, on that part 20:25:57 <PublicServer> <iklucas> ye ur right 20:26:03 <PublicServer> <iklucas> merge 2 is so built 20:26:07 <PublicServer> <iklucas> that when there come more trains 20:26:15 <PublicServer> <iklucas> they'll take the empty line 20:26:23 <PublicServer> <mfb> is just two 3+3->3 20:26:29 <PublicServer> <iklucas> so indeed just a splitter with maybe balancer on exit will be fine 20:26:45 <PublicServer> <iklucas> but we should at least make it a fair splitter infront of that station imo 20:27:41 <PublicServer> <mfb> strange thing at nivlac's station 20:27:51 <PublicServer> <mfb> SanderB: what should that do? 20:27:53 <PublicServer> <SanderB> bbbbbbbbbbbb 20:27:57 <PublicServer> <mfb> (it will not do this) 20:27:57 <PublicServer> <SanderB> oops 20:27:59 <PublicServer> <iklucas> where? 20:28:03 <PublicServer> <mfb> at /SanderB 20:28:28 <PublicServer> <mfb> even worse, trains are unable to find the station now 20:28:30 <PublicServer> <SanderB> hmmm 20:28:34 <PublicServer> <iklucas> lol a forced depot 20:28:37 <PublicServer> <iklucas> lol 20:28:43 <PublicServer> <Spike> ehm... what is it for? 20:28:45 <PublicServer> <Spike> SanderB: ? 20:28:49 <PublicServer> <SanderB> on second thought, it doesn't seem to be necesarry 20:28:59 <PublicServer> <iklucas> he doesnt like stations wich trains can find:D 20:29:05 <PublicServer> <mfb> necessary? it totally breaks the station 20:29:07 <PublicServer> <Spike> another question.. have you seen 1 train have a breakdown yet? :) 20:29:15 <PublicServer> <SanderB> no 20:29:23 <PublicServer> <Spike> are those depots needed then? :) 20:29:23 <PublicServer> <mfb> just remove it please 20:29:25 <PublicServer> <Spike> for service? :) 20:29:38 <PublicServer> <SanderB> the purpose was not to force to go to depot, it was to prevent too many trains from clogging the feeder line 20:29:40 <PublicServer> <iklucas> nah he wanted to make a qeue up depot i think 20:29:43 <PublicServer> <iklucas> overflow 20:29:54 <PublicServer> <mfb> then you should build it like that 20:30:11 <PublicServer> <SanderB> its been forever since I build anything 20:30:27 <PublicServer> <Spike> sometimes it takes time to notice things :) 20:30:41 <PublicServer> <iklucas> oh nvm 20:30:43 <PublicServer> <mfb> must be combo 20:30:43 <PublicServer> <iklucas> ur right;) 20:30:50 <PublicServer> <iklucas> ye that was me changing 20:30:52 <PublicServer> <Spike> 1 golden rule: There are no stupid questions.. if you're unsure just ask us :) 20:30:57 <PublicServer> <mfb> bad thing about that is that the depot is visible 20:30:57 <PublicServer> <iklucas> buti know fail 20:31:10 <PublicServer> <mfb> but XTC's strange service station got some, too 20:31:12 <PublicServer> <Spike> well there are some stupid questions... but i don't expect a normal person to ask them :) 20:31:18 <PublicServer> <SanderB> depots ca n 20:31:18 <PublicServer> <mfb> ;) 20:31:29 <PublicServer> <SanderB> depots can be invisible? 20:31:31 <PublicServer> <Spike> what's wrong with the service center :) 20:31:52 <PublicServer> <mfb> see !invisible depot 20:31:54 <PublicServer> <iklucas> why are humans devided into boys and girls? 20:31:58 <PublicServer> <SanderB> ah 20:32:10 <^Spike^> !kick ikluca 20:32:11 <PublicServer> <SanderB> so the trains autopathing can not find the depot in any way 20:32:13 <^Spike^> !!!!kick ikluca 20:32:16 <PublicServer> <mfb> yes 20:32:18 <^Spike^> #kick ikluca 20:32:22 <PublicServer> <Spike> damn.... ;) 20:32:36 <PublicServer> <iklucas> was just a question:P 20:32:40 <PublicServer> <iklucas> ^^ 20:32:53 <PublicServer> <Spike> mfb the why question for service center? 20:33:01 <PublicServer> <Spike> in case you feel the need to depot all trains :D 20:33:03 <PublicServer> <mfb> now the tricky part :p 20:33:09 <PublicServer> <Spike> although i don't think 3 depots will handle it well :D 20:33:13 <PublicServer> <mfb> how are trains coming to that? 20:33:23 <PublicServer> <Spike> what 20:33:25 <PublicServer> <iklucas> not:P 20:33:31 <PublicServer> <mfb> we don't need depots for trains 20:33:35 <PublicServer> *** Ryton has left the game (connection lost) 20:33:40 <Ryton> hmm 20:33:42 <PublicServer> <Spike> and service centers are nice points to add trains 20:33:45 <PublicServer> <mfb> that depot is useless now 20:33:51 <Ryton> !playercount 20:33:51 <PublicServer> Ryton: Number of players: 8 (2 spectators) 20:33:58 *** johnmadden has quit IRC 20:34:01 <PublicServer> <mfb> well, random depot would do the same 20:34:03 <PublicServer> <iklucas> may i ask where these stations are? 20:34:16 <PublicServer> *** Ryton joined the game 20:34:42 <PublicServer> <mfb> " Service Centre 01" 20:35:22 <PublicServer> <mfb> SanderB: interested in an example overflow there? ;) 20:35:32 <PublicServer> <SanderB> this one is not functional? 20:35:39 <PublicServer> <mfb> it is not an overflow 20:35:44 <PublicServer> <mfb> trains cannot reach the depot 20:35:46 *** Tray has joined #openttdcoop 20:35:50 <PublicServer> <mfb> it is just an injection 20:35:53 <Tray> !password 20:35:53 <PublicServer> Tray: homely 20:35:53 <PublicServer> <SanderB> rigght....... 20:35:56 <PublicServer> <Spike> and the prio is wrong 20:36:19 <PublicServer> *** Tray joined the game 20:36:23 <PublicServer> <Spike> it's just a random point of insertion of trains into the network is what he meant to say 20:36:35 <PublicServer> <iklucas> overflow is a depot that takes the trains inside when the station is full to avoid a huge qeue/jam 20:36:55 <PublicServer> <SanderB> this was just intended to give priority to the other line 20:37:06 <PublicServer> <mfb> there is no reason for that 20:37:17 <PublicServer> <mfb> as there are only some trains joining in the whole game 20:37:35 <PublicServer> <Spike> and you're using the wrong signals for that 20:37:43 <PublicServer> <mfb> well, the prio worked 20:37:51 <PublicServer> <mfb> (could be done better, but it worked) 20:37:55 <PublicServer> <SanderB> i couldnt use the other signals 20:38:07 <PublicServer> <SanderB> because of the signals at the station 20:38:59 <PublicServer> <SanderB> can I test this overflow? 20:39:05 <PublicServer> <mfb> sure 20:39:27 <PublicServer> *** made screenshot at 0002FBDB: http://ps.openttdcoop.org/publicserver/webcam/0002FBDB.png 20:39:31 <PublicServer> <mfb> haha :D 20:39:33 <PublicServer> <SanderB> eeey 20:39:37 <PublicServer> <SanderB> it works! 20:40:15 <PublicServer> <mfb> no 20:40:21 <PublicServer> <iklucas> hmm 20:40:23 <PublicServer> <mfb> pbs is bad 20:40:27 <PublicServer> <SanderB> I see... 20:40:49 <PublicServer> <Spike> pbs is rarely used.. only in well very tricky situations 20:40:57 <PublicServer> <mfb> well, that is not true 20:41:03 <PublicServer> <mfb> but other signals are preferred 20:41:19 <PublicServer> <iklucas> pbs even slows down on a simple bridge split sometimes 20:41:20 <^Spike^> !rcon set max_trains 20:41:20 <PublicServer> ^Spike^: Current value for 'max_trains' is: '1300' (min: 0, max: 5000) 20:41:25 <^Spike^> !rcon set max_trains 1325 20:41:31 <PublicServer> <SanderB> it does?? 20:41:51 <PublicServer> <iklucas> ye strangly enough, i've seen that happen somehow 20:41:56 <PublicServer> <iklucas> idk how, but it just failed 20:42:08 <PublicServer> <Spike> just to show you it could've been done with those signals and not PBS 20:42:08 <PublicServer> <mfb> twoways can help a bit 20:42:50 <PublicServer> <Spike> .... it was just an example for the station 20:43:06 <PublicServer> <Spike> cause he said it couldn't been done with those :) 20:43:16 <PublicServer> <mfb> ah 20:43:26 <PublicServer> <Spike> i know a normal prio looks like that :D 20:43:31 <PublicServer> <Tray> Still any network issue? 20:43:53 <PublicServer> <mfb> factory drop could be more balanced 20:43:59 <PublicServer> <mfb> but no jam 20:44:12 <PublicServer> <iklucas> check !what's this 20:44:27 <PublicServer> <iklucas> the current thing there is a fail 20:44:35 <PublicServer> <mfb> a double bridge? 20:44:44 <PublicServer> <iklucas> at least it will once we get more trains 20:44:47 <PublicServer> <iklucas> nah that whole fake split 20:45:05 <PublicServer> <mfb> looks like a real split 20:45:07 <PublicServer> <iklucas> or we should make left 3 take left station, right 3 take right 20:45:20 <PublicServer> <Tray> well there is another problem: 20:45:25 <PublicServer> <iklucas> or we should make a real split 20:45:29 <PublicServer> <Tray> 15 platforms for 4 lines 20:45:33 <PublicServer> <iklucas> its not an exact split 20:45:38 <PublicServer> <iklucas> as only some lines split 20:46:53 <PublicServer> <iklucas> like this it will jam once the right 3 lanes will get more trains on it too 20:47:03 <PublicServer> <mfb> why? 20:47:16 <PublicServer> <iklucas> because onkly 2 lines really split 20:47:29 <PublicServer> <Tray> why do we need anything there we should have 6 balanced lines into a 6 line station? 20:47:29 <PublicServer> <mfb> right 20:47:38 <PublicServer> <mfb> the 6 lines are not balanced 20:48:04 <PublicServer> <iklucas> it will balance itself with more trains on the network at merge 2 20:48:13 <PublicServer> <Tray> I agree. 20:48:17 <PublicServer> <mfb> merge 3 sends good trains to 3 lines 20:48:21 <PublicServer> <mfb> and merge 2 does not change that 20:48:31 <PublicServer> <iklucas> ye, but merge 2 will fill in the empty lines 20:48:44 <PublicServer> <mfb> we still get more farm trains on 3 lines 20:49:00 <PublicServer> <Tray> Maybe we should rebuild merge3 with proper balancing? 20:49:04 <PublicServer> <iklucas> merge 2 has a fair balancer 20:49:10 <PublicServer> <mfb> no 20:49:12 <PublicServer> <iklucas> nvm 20:49:17 <PublicServer> <iklucas> it doesnt lol 20:49:49 <PublicServer> <iklucas> we should make a real merge 3 20:49:51 <PublicServer> <iklucas> that will fix it 20:50:08 <PublicServer> <iklucas> and at !what's this we shouldnt make a split 20:50:10 <PublicServer> <Tray> someone is workin' there. 20:50:22 <PublicServer> <mfb> modified merge 3 a bit 20:50:24 <PublicServer> <iklucas> not me; 20:50:30 <PublicServer> <mfb> so the goods trains are a bit better distributed now 20:50:43 <PublicServer> <iklucas> i think we should make an proper merge 3 20:50:48 <PublicServer> <Tray> well that's really a hack o: 20:51:00 <PublicServer> <mfb> but a very effective 20:51:10 <PublicServer> <mfb> really solved the balancing problem 20:51:20 <PublicServer> <Tray> let's get rid of !what's this imo 20:51:25 <PublicServer> <iklucas> agreed 20:51:29 <PublicServer> <mfb> if it is unbalanced now, it comes from merge2 or the station entry 20:52:20 <PublicServer> <iklucas> youre thing only changes 1 line 20:52:34 <PublicServer> <mfb> ryton: you don't need "!is this..." at all 20:52:52 <PublicServer> <iklucas> check sign !??? 20:53:18 <PublicServer> <iklucas> whats that? 20:53:20 <PublicServer> <SanderB> the overflow at !Sander's private sign isn't working quite well 20:53:29 <PublicServer> <Ryton> no, you dont need it, but is it ok? 20:53:33 <PublicServer> <iklucas> why doesnt it split? 20:53:39 <PublicServer> <SanderB> ie when a train is supposed to enter the depot it instead travels to the ML 20:53:41 <PublicServer> <mfb> well 20:53:43 <PublicServer> <mfb> could be better 20:53:49 <PublicServer> <Ryton> by... 20:53:51 <PublicServer> <iklucas> somehow the line must be broken 20:54:02 <PublicServer> <mfb> see the line 20:54:02 <PublicServer> <Ryton> it was a very large curve earlier 20:54:14 <PublicServer> <Ryton> but this is smaller, what arethe drawbacks then? 20:54:24 <PublicServer> <Ryton> yeah it was like that ;-) 20:54:26 <PublicServer> <mfb> slower if trains queue there 20:54:28 <PublicServer> *** made screenshot at 0002591A: http://ps.openttdcoop.org/publicserver/webcam/0002591A.png 20:54:38 <PublicServer> <iklucas> hmm:S 20:54:54 <PublicServer> <iklucas> is it just a huge penalty that makes them go to right? 20:55:18 <PublicServer> <iklucas> hmm 20:55:22 <PublicServer> <iklucas> i think that fixed it 20:55:32 <PublicServer> <iklucas> 2 way exits:S 20:55:34 <PublicServer> <Spike> also an idea... force on to go that way and see if it ends up where it's supposed to 20:55:38 <PublicServer> <Spike> maybe there's a link missing 20:55:50 <PublicServer> <iklucas> nop, folowed the line 20:55:58 <PublicServer> <iklucas> doesnt seem to have a missing link till drop station 20:56:02 <PublicServer> * Spike prefers follow the train :) 20:56:12 <PublicServer> <Spike> you don't know what PF does :) 20:56:14 <PublicServer> <iklucas> and... now they do go both ways 20:56:34 <PublicServer> <iklucas> but they prefer still the right 1 20:57:12 <PublicServer> <iklucas> that penalty might work 20:57:26 <PublicServer> <iklucas> ye i think it had something to do with penalties 20:57:28 <PublicServer> <Spike> hmmmm it does end up where it's supposed too 20:57:34 <PublicServer> <iklucas> ye 20:57:42 <PublicServer> <Spike> then i idon't see why they don't switch 20:57:46 <PublicServer> <iklucas> i added penalty to right and made the exit signals both way 20:57:54 <PublicServer> <iklucas> so i think the outter line just has a huge penalty 20:58:33 <PublicServer> <mfb> red exit signal is better :p 20:58:43 <PublicServer> <iklucas> xD 20:58:49 <PublicServer> <iklucas> they like red light district 20:58:55 <PublicServer> <Tray> still pretty bad balance 20:59:17 <PublicServer> <iklucas> lets delete !what's this? 20:59:34 <PublicServer> <Tray> yeah, but still pretty bad balance 20:59:42 <PublicServer> <iklucas> ye 20:59:47 <PublicServer> <iklucas> we need a real merge 3 21:00:12 <PublicServer> <Tray> I don't think the problem is merge 3 21:00:23 <PublicServer> <iklucas> wow 21:00:27 <PublicServer> <iklucas> slh2? 21:00:27 <PublicServer> <Tray> ML 2->3 is kinda well balanced 21:00:35 <PublicServer> <Tray> ML 2 is bad balance 21:00:37 <PublicServer> <iklucas> ye ml 2 is unbalanced 21:00:49 <PublicServer> <Tray> and the Hub is not fullbalanced just half 21:01:30 <PublicServer> <iklucas> lets make ml2 better balanced? 21:01:44 <PublicServer> <iklucas> and again btw 21:01:52 <PublicServer> <iklucas> more trains is a solution to better balancing:P 21:01:58 <PublicServer> <mfb> :D 21:02:00 <PublicServer> <Tray> I agree. 21:02:06 <PublicServer> <iklucas> as we dont have huge jams atm 21:02:13 <mfb-> feel free to add some 21:02:26 <PublicServer> <iklucas> sure:D 21:02:26 <PublicServer> <Tray> train count is limited to 1300 21:02:35 <PublicServer> <Tray> oh 21:02:39 <PublicServer> <iklucas> lets delete !whats this now? 21:02:39 <PublicServer> <Tray> nevermind 21:02:56 <PublicServer> <iklucas> so we wont get jams there and then have to remove it? 21:03:13 <mfb-> !rcon set max_trains 1400 21:03:13 <PublicServer> mfb-: CmdBuildSingleRail Ryton date:2245-05-09 tile:0002D84F p1:00000001 p2:00000001 text: price:150 21:03:16 <PublicServer> <iklucas> i just dont understand the entrace of left station part 21:03:37 <PublicServer> <Tray> It's a basic three way entry with a missing connection 21:03:53 <PublicServer> <iklucas> lets jam it for a sec, delete that part and make it proper? 21:04:56 <PublicServer> <iklucas> but now the left station might get too much trains:P 21:05:43 <PublicServer> <Tray> 15 plats for 3 lines is good 21:07:27 *** Chris_Booth[LP] has joined #openttdcoop 21:08:12 <PublicServer> <iklucas> CHRIS:D 21:08:12 <PublicServer> *** Chris Booth joined the game 21:08:18 <PublicServer> <Chris Booth> hi 21:08:20 <PublicServer> <iklucas> god he's still alive 21:08:24 <PublicServer> <iklucas> sorry we havent waited for you 21:08:30 <mfb-> hi 21:08:30 <PublicServer> <iklucas> at merge 1 21:08:33 <PublicServer> <Chris Booth> you did have to 21:08:44 <PublicServer> <iklucas> ok:D 21:08:46 <PublicServer> <mfb> was about time 21:08:52 <PublicServer> <Chris Booth> lol 21:08:56 <PublicServer> <Chris Booth> you finished my pla 21:08:58 <PublicServer> <Chris Booth> plan 21:09:01 <PublicServer> <Chris Booth> nice 21:09:01 <PublicServer> <mfb> yes 21:09:04 <PublicServer> <iklucas> and now 21:09:08 <PublicServer> <iklucas> we have the hardest job 21:09:18 <PublicServer> <iklucas> we need to fill the network a bit more with trains... 21:09:28 <PublicServer> *** made screenshot at 00035E52: http://ps.openttdcoop.org/publicserver/webcam/00035E52.png 21:09:57 <PublicServer> <mfb> ryton? 21:10:10 <PublicServer> *** XeryusTC has left the game (leaving) 21:10:18 <PublicServer> <mfb> the exit at 2a looks a bit strange 21:10:20 <PublicServer> <mfb> double lines 21:10:46 <PublicServer> <iklucas> oh and chris 21:11:06 <PublicServer> <iklucas> we're finding out if the unbalanced problem is just a thing of more trains 21:11:10 <PublicServer> <iklucas> or that we need to change something 21:11:12 <PublicServer> <mfb> :p 21:11:59 <PublicServer> <iklucas> and there is a bug at mega merge 2:S 21:12:02 <PublicServer> <iklucas> but i fixed it 21:12:13 <PublicServer> <iklucas> but it's still weird 21:12:19 <PublicServer> <mfb> ? 21:12:41 <PublicServer> <iklucas> the 1 where the trains went left on a 1 entry 2 exit split 21:12:53 <PublicServer> <Tray> btw could somebody make a sign at this Merge thing around the sea that everybody know what we're talkin' about. (: 21:13:19 <PublicServer> <iklucas> wich1? 21:13:27 <PublicServer> <mfb> sign "mega merge 2" 21:13:27 <PublicServer> <Tray> That's what I meant. 21:13:36 <PublicServer> <Ryton> there is a mege merge 2 sign 21:13:41 <PublicServer> <Ryton> but withouth ! 21:13:46 <PublicServer> <iklucas> fixed 21:14:13 <PublicServer> <iklucas> and i have a sign with leave like this, penalty's etc 21:14:17 <PublicServer> <iklucas> thats where the bug was 21:14:57 <PublicServer> <iklucas> now the left station is full... 21:15:18 <PublicServer> <iklucas> just too les platforms 21:15:26 <PublicServer> <iklucas> i think we should make a balanced split 21:15:30 <PublicServer> <iklucas> infront of factory drop 21:16:39 <PublicServer> <Ryton> factory drop is starting to clog down 21:16:54 <PublicServer> <Ryton> lots of trains waiting there 21:17:08 <PublicServer> <iklucas> thats why i suggest to make a balanced split there:P 21:17:30 <PublicServer> <Ryton> sorry :p didnt know you ment there :p 21:17:44 <PublicServer> <iklucas> ;) 21:18:01 <PublicServer> <iklucas> that's a hack 21:18:07 <PublicServer> <Tray> yes 21:18:13 <PublicServer> <mfb> what I said :p 21:18:23 <PublicServer> <Tray> please check SLHs at ML2 for improvement of balancing 21:18:37 <PublicServer> <iklucas> also:P 21:18:43 <PublicServer> <iklucas> but still 21:18:46 <PublicServer> <iklucas> we should think about: 21:19:00 <PublicServer> <iklucas> if the station can't handle 3 full lines 21:19:14 <PublicServer> <iklucas> then ones all 6 lines are full we'll have another problem 21:19:20 <PublicServer> <iklucas> once* 21:19:28 <PublicServer> <mfb> 2c redirected 21:19:35 <PublicServer> <Tray> Yeah I already had that problem with the 12platform station 21:19:53 <PublicServer> <Tray> I build a SML 8->6 Merge and loaded the station with 3 full lines 21:19:53 <PublicServer> *** Ryton has left the game (leaving) 21:19:57 <PublicServer> <Tray> wich was ... 21:20:00 <PublicServer> <iklucas> so on the longer time we'll be forced to make a 3th stations somehow 21:20:08 <PublicServer> <Tray> interesting (: 21:20:58 <PublicServer> <Tray> maybe we should build a 9->9 balancer 21:21:15 <PublicServer> <iklucas> 9? 21:21:18 <PublicServer> <mfb> :D 21:21:20 <PublicServer> <Tray> because steel platforms are empty most of the time 21:21:28 <PublicServer> <mfb> just to have one 21:21:28 <PublicServer> <iklucas> why dont we 21:21:28 <PublicServer> <Tray> 6ML +3 Steel 21:21:36 <PublicServer> <iklucas> make the platforms next to eachother 21:21:36 <PublicServer> <mfb> but: no 21:21:42 <PublicServer> <mfb> steel has its own exit 21:21:44 <PublicServer> <iklucas> so we can even add 2 more platforms 21:21:58 <PublicServer> <iklucas> and make it 1 big entry? 21:22:24 <PublicServer> <iklucas> we got - except the factory - all space we want 21:22:42 <PublicServer> <Tray> maybe we should fill the network with as many as trains it can handle and start a new game? o: 21:22:51 <PublicServer> *** Chris Booth has left the game (connection lost) 21:22:53 <PublicServer> <SanderB> noooo not yet 21:23:02 *** Chris_Booth has joined #openttdcoop 21:23:06 <PublicServer> *** Chris Booth joined the game 21:23:48 <PublicServer> <Chris Booth> we need to balance the factory drop 21:24:19 <PublicServer> <Tray> We're are thinkin' for tthe last half an hour about how to 21:24:28 <PublicServer> *** made screenshot at 0003811A: http://ps.openttdcoop.org/publicserver/webcam/0003811A.png 21:24:58 <PublicServer> <Chris Booth> I have a simple idea that should work well 21:25:20 <PublicServer> <SanderB> does it include wiping it all clean and rebuilding it? 21:25:20 <PublicServer> <Tray> I'm interested. 21:25:26 <PublicServer> <Chris Booth> no 21:25:32 <PublicServer> <Chris Booth> check !this 21:25:42 <PublicServer> <Tray> I don't get the idea 21:25:44 <PublicServer> <Chris Booth> ok what we do it split all the lines 21:25:48 *** valhallasw has quit IRC 21:25:55 <PublicServer> <Chris Booth> so we end up with 12 ML lines 21:26:01 <PublicServer> <Chris Booth> rather than 6 21:26:23 <PublicServer> <Chris Booth> the busy left lines and right lines then get mixed 21:26:36 <PublicServer> <Chris Booth> meaning that ~50% go to each drop 21:26:43 <PublicServer> <SanderB> wont the trains just prioritize to whatever they like and thereby clog a couple lines again? 21:26:51 <PublicServer> <mfb> with logic trains we could make perfect splits :/ 21:26:57 <PublicServer> <Chris Booth> no that is why we use the 2ways 21:27:07 <PublicServer> <Chris Booth> well yes we could use flip flops 21:27:15 <PublicServer> <SanderB> thats what I was thinking of 21:27:32 <PublicServer> <Chris Booth> but just making a big gap and 2 ways we can force ~50% load 21:27:44 <PublicServer> <mfb> at least if it is needed 21:27:46 <PublicServer> <mfb> :) 21:27:50 <PublicServer> <SanderB> is there a flip flop somewhere on the wiki? 21:27:58 <PublicServer> <mfb> maybe 21:28:12 <PublicServer> <Chris Booth> erm in some archived game 21:28:22 <PublicServer> <Chris Booth> but for a flip flop you realy need a fast train 21:28:26 <PublicServer> <Chris Booth> like the logic engine 21:28:36 <PublicServer> <SanderB> maglev something? 21:28:57 <PublicServer> <Chris Booth> it is 21:29:06 <PublicServer> <Tray> CB do you wanna build the balancer? I'm intrested. 21:29:19 <mfb-> well, it should be possible with slower trains, too 21:29:30 <mfb-> add a regular split for the case trains are close to each other 21:29:34 <PublicServer> <iklucas> chris 21:29:40 <PublicServer> <iklucas> i've been constantly sugesting 21:29:46 <PublicServer> <iklucas> just make a split/balancer infront 21:29:46 <PublicServer> <Chris Booth> what? 21:29:52 <PublicServer> <Chris Booth> yes 21:29:59 <PublicServer> <Chris Booth> that the easiest way 21:30:00 <PublicServer> <Chris Booth> and my idea 21:30:14 <PublicServer> <iklucas> and we could also add 2 more platforms in middle actually:P 21:30:14 <PublicServer> *** SanderB has left the game (leaving) 21:30:19 <PublicServer> <iklucas> as the next problem is 21:30:25 <PublicServer> <Tray> I just thought: the problem is bad balancing at ML2 so fix it 21:30:27 <PublicServer> <iklucas> the stations can't handle 6 full lines 21:30:31 *** SanderB has quit IRC 21:30:33 *** Chris_Booth[LP] has quit IRC 21:31:17 <PublicServer> <iklucas> for the stations we indeed could make an 21:32:13 <PublicServer> <iklucas> we could make the station like that 21:32:53 <PublicServer> <iklucas> @ !station example 21:33:11 <PublicServer> *** Player has left the game (leaving) 21:33:19 *** DayDreamer has quit IRC 21:33:47 <PublicServer> <Chris Booth> train limit sucks 21:33:53 <PublicServer> <iklucas> lol 21:33:59 <PublicServer> <iklucas> any admin around?:D 21:34:05 <PublicServer> <Chris Booth> I was building a flip flop 21:34:11 <PublicServer> <Chris Booth> mfb: can you rase it?! 21:34:38 <mfb-> !rcon set max_trains 1450 21:34:38 <PublicServer> mfb-: [All] iklucas: we can easily handle more trains anyways 21:35:11 <PublicServer> <iklucas> rip station example lol 21:35:28 <PublicServer> <mfb> hmm 21:35:34 <PublicServer> <mfb> TL1 can slow that down 21:36:04 <PublicServer> <mfb> bad 21:36:07 <PublicServer> <Chris Booth> very 21:36:09 <PublicServer> <mfb> larger circle 21:36:19 <PublicServer> <iklucas> lol 21:36:19 <PublicServer> <Chris Booth> no 21:36:25 <PublicServer> <Chris Booth> its missing memory 21:36:35 <PublicServer> <mfb> that, too 21:37:20 <PublicServer> <mfb> :D 21:37:23 <PublicServer> <mfb> no, does not help 21:37:44 <PublicServer> <Chris Booth> I can't remeber which game had a flip flop in 21:37:46 <PublicServer> <mfb> just don't build it in between 21:37:53 <PublicServer> <mfb> 199 21:37:54 <PublicServer> <Chris Booth> and how they did it 21:37:58 <PublicServer> <mfb> feeder station should have 21:38:08 <PublicServer> <mfb> the old drop from V did, too 21:39:05 <PublicServer> <iklucas> these not running trains give me shiver:P 21:39:29 <PublicServer> *** made screenshot at 0003E8DD: http://ps.openttdcoop.org/publicserver/webcam/0003E8DD.png 21:40:23 <PublicServer> <iklucas> lol 21:40:55 <PublicServer> <mfb> well, two stable positions 21:41:01 <PublicServer> <mfb> now set and reset 21:41:22 <PublicServer> <iklucas> but why cant the trains just keep on top speed -.- 21:41:29 <PublicServer> <iklucas> this looks damn ugly 21:41:29 <PublicServer> <mfb> too long 21:41:37 <PublicServer> <iklucas> that they cant just drive 21:42:09 <PublicServer> <mfb> works 21:42:59 <PublicServer> <mfb> hmm some bug 21:43:07 <PublicServer> <mfb> better 21:45:00 <PublicServer> <iklucas> this game is going damn fast:D 21:50:03 <PublicServer> <Tray> do you really want to balance b flipflops? 21:51:55 <PublicServer> <iklucas> 10 more trains incoming:D 21:52:49 <PublicServer> <iklucas> how about a real merge 3? 21:54:29 <PublicServer> *** made screenshot at 0003E4D0: http://ps.openttdcoop.org/publicserver/webcam/0003E4D0.png 21:58:17 *** Ryton has quit IRC 21:59:19 <PublicServer> <iklucas> well... 21:59:21 <PublicServer> <iklucas> i'm going off 21:59:27 <PublicServer> <Chris Booth> ok bye bye iklucas 21:59:34 <PublicServer> <iklucas> bye:D 21:59:38 <PublicServer> *** iklucas has left the game (leaving) 22:00:51 <PublicServer> <Chris Booth> mfb: check !this 22:00:54 <PublicServer> <Chris Booth> it should work 22:01:14 <PublicServer> <Chris Booth> we could compact it a bit 22:01:24 <PublicServer> <Chris Booth> but it is just a concept 22:02:01 <PublicServer> <mfb> hmm should work 22:02:25 *** RyanM has quit IRC 22:02:43 <PublicServer> <Tray> does not work. (: 22:02:45 <PublicServer> <Chris Booth> nope 22:03:32 <PublicServer> *** Tray has left the game (connection lost) 22:03:34 <PublicServer> *** TWerkhoven has left the game (connection lost) 22:03:38 <PublicServer> <mfb> wrong connections 22:03:40 <PublicServer> <mfb> just change them 22:03:46 *** RyanM has joined #openttdcoop 22:03:51 <Tray> !password 22:03:51 <PublicServer> Tray: equity 22:03:55 <PublicServer> <mfb> the two sides 22:03:59 <PublicServer> *** mfb has left the game (leaving) 22:04:03 <mfb-> left/right^^ 22:04:08 <mfb-> good night 22:04:17 *** mfb- has quit IRC 22:06:08 <PublicServer> *** Chris Booth has left the game (leaving) 22:06:16 <Chris_Booth> good night 22:09:20 <PublicServer> *** Maraxus has joined spectators 22:09:20 <PublicServer> *** Game paused (number of players) 22:09:31 <PublicServer> *** made screenshot at 0003EED8: http://ps.openttdcoop.org/publicserver/webcam/0003EED8.png 22:09:33 <PublicServer> *** Maraxus has left the game (leaving) 22:09:41 *** Maraxus has quit IRC 22:11:55 *** sla_ro|master has quit IRC 22:12:06 *** Chris_Booth[LP] has joined #openttdcoop 22:13:33 *** Chris_Booth[LP] has quit IRC 22:15:32 *** Twerkhoven[L] has quit IRC 22:16:25 *** KenjiE20 has quit IRC 22:17:23 <seb2610> !password 22:17:23 <PublicServer> seb2610: butted 22:17:40 <PublicServer> *** Spike has left the game (leaving) 22:17:40 <PublicServer> *** Game still paused (number of players) 22:17:44 <PublicServer> *** Player has joined spectators 22:21:08 <PublicServer> *** Player has left the game (leaving) 22:22:51 <PublicServer> *** Game still paused (number of players) 22:22:51 <PublicServer> *** Sylf joined the game 22:22:59 <PublicServer> *** Sylf has joined spectators 22:24:41 *** Tray has quit IRC 22:25:39 <PublicServer> *** Sylf has joined company #1 22:28:44 *** Chris_Booth[LP] has joined #openttdcoop 22:30:25 *** TWerkhoven has quit IRC 22:31:45 <PublicServer> *** Sylf has left the game (leaving) 22:33:50 <iklucas> and 22:34:06 <iklucas> what does it look like? 22:34:12 <iklucas> any kind of split made? 22:34:30 <Sylf> wrong channel? 22:34:40 <iklucas> nah 22:34:51 <iklucas> talking bout the split infront of factory 22:34:54 <iklucas> drop 22:34:58 <iklucas> is that 1 made?:D 22:35:29 <iklucas> !password 22:35:29 <PublicServer> iklucas: butted 22:35:42 <PublicServer> *** Game still paused (number of players) 22:35:44 <PublicServer> *** iklucas joined the game 22:35:52 <PublicServer> <iklucas> nope it isnt:P 22:35:59 <PublicServer> *** iklucas has left the game (leaving) 22:39:31 <PublicServer> *** made screenshot at 000016EE: http://ps.openttdcoop.org/publicserver/webcam/000016EE.png 22:44:40 <Chris_Booth[LP]> iklucas: when has anything here been fast? 22:44:52 <Chris_Booth[LP]> it will take a few more hours of it getting worse 22:45:00 <Chris_Booth[LP]> until we think hhhm that realy realy sucks now 22:45:04 <Chris_Booth[LP]> lets fix it 22:46:48 *** Chris_Booth[LP] has quit IRC 22:48:41 *** TTD-live-forever has joined #openttdcoop 22:49:08 <TTD-live-forever> hello guys, how going? 22:51:33 <Chris_Booth> hi TTD-live-forever 22:51:37 <Chris_Booth> its all good 22:51:56 *** Chris_Booth has quit IRC 22:55:09 <TTD-live-forever> hi, sorry, was reading up the coop rules 22:56:00 <TTD-live-forever> I been playing TTD and OpenTTD for years now, but havent' try multi player much, but now I do, I really like the idea of coop play 22:58:43 <TTD-live-forever> fair well guys, see you in game some time 22:59:31 *** TTD-live-forever has quit IRC 23:01:43 *** Callidus has quit IRC 23:19:25 *** Sigma has quit IRC 23:26:07 *** Progman has quit IRC 23:26:31 *** duckblaster has joined #openttdcoop 23:32:05 *** duckblaster1 has joined #openttdcoop 23:37:03 *** Firartix has quit IRC 23:37:32 *** duckblaster has quit IRC 23:47:30 *** pugi has quit IRC 23:54:05 <iklucas> chris 23:54:09 <iklucas> still alive? 23:54:18 <iklucas> !password 23:54:18 <PublicServer> iklucas: butted 23:54:46 <PublicServer> *** Game still paused (number of players) 23:54:48 <PublicServer> *** iklucas joined the game 23:55:28 *** seb2610 has quit IRC 23:55:48 <PublicServer> *** iklucas has left the game (leaving) 23:59:39 *** duckblaster1 has quit IRC