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00:00:25 *** chester has joined #openttdcoop 00:00:41 <chester> !password 00:00:41 <PublicServer> chester: quakes 00:04:54 <PublicServer> *** Game still paused (number of players) 00:04:56 <PublicServer> *** Mazur joined the game 00:05:06 <Mazur> Just for support. 00:05:17 * Mazur is still watching TV. 00:05:28 <Mazur> Ergo: AFBNTK. 00:05:39 *** KenjiE20 has quit IRC 00:08:35 <Sylf> @quickstart 00:08:36 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:08:49 <Sylf> chester, go read that, including where to get the GRF pack 00:12:33 <chester> where is written abt grf pack? 00:12:36 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 00:12:53 *** Firartix has quit IRC 00:13:33 <chester> !grf 00:13:33 <PublicServer> chester: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 00:14:26 <chester> downloading 00:15:59 *** Progman has quit IRC 00:26:40 *** chester has quit IRC 01:04:58 *** valhallasw has quit IRC 01:08:08 <PublicServer> *** Mazur has left the game (leaving) 01:10:31 *** pugi has quit IRC 01:13:27 *** pugi has joined #openttdcoop 02:19:47 *** pugi has quit IRC 02:36:45 *** Eightbitpwny has left #openttdcoop 02:38:06 *** Justech has joined #openttdcoop 02:49:25 <Justech> hey? 06:16:44 <Sylf> !grf 06:16:44 <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 06:29:27 <Sylf> @logs 06:29:28 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 06:31:54 <Sylf> !password 06:31:54 <PublicServer> Sylf: mosses 06:34:13 <Justech> !password 06:34:13 <PublicServer> Justech: mosses 06:34:45 <PublicServer> *** Game still paused (number of players) 06:34:46 <PublicServer> *** Justech joined the game 06:35:08 <PublicServer> *** Game still paused (number of players) 06:35:12 <PublicServer> *** Sylf joined the game 06:35:22 <PublicServer> <Justech> wow these are nice packs 06:36:16 <PublicServer> <Sylf> let's put the trains in motion 06:36:18 <PublicServer> <Sylf> join the company 06:36:22 <PublicServer> *** Sylf has joined company #1 06:37:21 <PublicServer> <Sylf> no? 06:37:24 <PublicServer> <Justech> sure 06:37:38 <PublicServer> *** Justech has joined company #1 06:37:39 <PublicServer> *** Game unpaused (number of players) 06:39:44 <PublicServer> <Sylf> so, this is how it's like to have 1300 trains running 06:40:10 <PublicServer> <Sylf> some massive upgrade is planned for tomorrow 06:40:22 <PublicServer> <Sylf> then people should be adding more trains 06:40:30 <PublicServer> <Justech> cool, but its during the night right? iam on Cali time too 06:41:00 <PublicServer> <Sylf> it'll mostly happen during our morning-midday 06:41:19 <PublicServer> <Sylf> most serious players in Europe 06:41:45 <PublicServer> <Justech> whats the story on RV only for transfers? 06:41:53 <PublicServer> <Sylf> I have yet to succeed in bringing more US based regulars 06:42:12 <PublicServer> <Sylf> Are you familiar with FIRS industry set? 06:42:34 <PublicServer> <Justech> not exactly, i know its a more advance commodity system 06:43:00 <PublicServer> <Sylf> with this industry set, most raw material sites (mines, quarries, farms) require supplies 06:43:06 <PublicServer> <Sylf> Engineering supply or Farm supply 06:43:29 <PublicServer> <Sylf> those are produced at couple of locations on this map 06:43:56 <PublicServer> <Sylf> so we bring those supplies to this ES/FS depot 06:44:10 <PublicServer> <Sylf> from that depot, we deliver the supplies to the mines/farms using RVs 06:44:37 <PublicServer> <Sylf> It's one style of making such delivery 06:45:54 <PublicServer> <Justech> whats the story on buses? 06:46:08 <PublicServer> <Sylf> those are mostly eyecandies 06:46:27 <PublicServer> <Sylf> and some feeders for the moneymakers 06:47:09 <PublicServer> <Justech> HQ looks nice 06:47:17 <PublicServer> <Sylf> I haven't even seen it 06:47:27 <PublicServer> <Sylf> oh that 06:48:34 <PublicServer> <Justech> theres 4 ungrouped trains dont know what they do 06:48:58 <PublicServer> <Sylf> those are supply trains 06:49:17 <PublicServer> <Sylf> there are some primary industries that are pretty far from the supply depot in that area 06:49:29 <PublicServer> <Sylf> so some people are using trains instead of RV to do the task 06:50:12 <PublicServer> <Justech> is this map almost done? 06:50:28 <PublicServer> <Sylf> not really. 06:50:37 <PublicServer> <Sylf> the initial part of building is done 06:50:51 <PublicServer> <Sylf> now we expand and tweak for couple of weeks 06:51:53 <PublicServer> <Justech> do you now where grf presests are saved? 06:51:54 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 06:52:10 <PublicServer> <Sylf> it's in openttd.cfg 06:54:00 <PublicServer> <Justech> i see a mild clog 06:57:34 <PublicServer> <Sylf> yeah, there are spots that are congested 06:58:12 <PublicServer> <Justech> a few trains got stranded 06:58:19 <PublicServer> <Sylf> so we'll be identifying those heavily trafficked area, and add more capacity 07:00:21 <PublicServer> <Justech> i wish the welcome server had the same grf settings. I really like them 07:00:41 <PublicServer> <Sylf> like which part? 07:00:44 <PublicServer> <Sylf> We can't have the DB set... 07:00:52 <PublicServer> <Justech> mostly the US stuff, boxcars, roads 07:01:28 <PublicServer> <Sylf> North American roads and town set are pretty nice 07:01:34 <PublicServer> <Sylf> I miss them on welcome server too 07:01:44 <PublicServer> <Sylf> and DB set for trains, US set... 07:02:06 <PublicServer> <Sylf> but we share many common station sets 07:02:22 <PublicServer> <Sylf> and a few other trains sets - NARS, UKRS, Tropic set... 07:07:41 <PublicServer> *** Sylf has left the game (connection lost) 07:07:43 <PublicServer> *** Game paused (number of players) 07:07:49 <PublicServer> *** Justech has left the game (leaving) 07:09:45 <Sylf> blah. 07:09:45 <Sylf> anyway. that's your preview. 07:22:08 *** Justech has quit IRC 07:27:43 *** Nickman87 has quit IRC 07:35:58 *** Eightbitpwny has joined #openttdcoop 07:46:54 *** Eightbitpwny has left #openttdcoop 07:49:04 <Mark> morning 07:49:54 <Mark> !password 07:49:54 <PublicServer> Mark: hangar 07:50:03 <PublicServer> *** Game still paused (number of players) 07:50:06 <PublicServer> *** Mark joined the game 08:26:57 *** DayDreamer has joined #openttdcoop 08:43:42 *** sla_ro|master has joined #openttdcoop 08:44:18 *** ODM has joined #openttdcoop 08:44:18 *** ChanServ sets mode: +o ODM 09:11:31 *** Firartix has joined #openttdcoop 09:18:47 <PublicServer> *** Game still paused (number of players) 09:18:48 <PublicServer> *** {TWerkhoven[l]} joined the game 09:21:58 *** valhallasw has joined #openttdcoop 09:27:31 *** Progman has joined #openttdcoop 09:51:48 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 09:52:02 *** Nickman87 has joined #openttdcoop 09:58:17 *** TWerkhoven has joined #openttdcoop 09:58:50 *** Absolutis has joined #openttdcoop 09:58:51 <Absolutis> !password 09:58:51 <PublicServer> Absolutis: merger 09:59:35 <PublicServer> *** Game still paused (number of players) 09:59:35 <PublicServer> *** Game unpaused (number of players) 09:59:35 <PublicServer> *** Absolutis joined the game 10:07:35 <PublicServer> *** Absolutis has joined spectators 10:07:35 <PublicServer> *** Game paused (number of players) 10:10:34 *** DayDreamer has quit IRC 10:11:12 *** DayDreamer has joined #openttdcoop 10:22:25 *** DayDreamer has quit IRC 10:22:32 <StarLite> o/ 10:23:17 *** pugi has joined #openttdcoop 10:30:28 *** Tray has joined #openttdcoop 10:33:54 <PublicServer> *** Absolutis has joined company #1 10:33:54 <PublicServer> *** Game unpaused (number of players) 10:35:31 <PublicServer> *** StarLite has joined company #1 10:35:47 <PublicServer> <Absolutis> hmm, any line needs 3rd? 10:36:05 <PublicServer> <StarLite> whole west needs 4, some others may need 3 10:36:15 <PublicServer> <StarLite> we could start by tagging where we need 3 and 4 lines first 10:36:45 <PublicServer> <StarLite> would be a waste if we rebuild a hub, only to find out that after rebuilding it, you need to add *another* line to it :P 10:41:32 *** bassals has joined #openttdcoop 10:42:47 <PublicServer> *** Absolutis has left the game (leaving) 10:46:37 <PublicServer> *** Chris Booth joined the game 10:46:41 <PublicServer> <StarLite> mornin'! 10:47:40 <PublicServer> <Chris Booth> hi 10:48:36 <PublicServer> <Chris Booth> MSH 12 is stillbad 10:49:19 <PublicServer> <StarLite> yeh 10:49:30 <PublicServer> <StarLite> we need 4 lines along the whole west side 10:49:41 <PublicServer> <StarLite> between MSH12 and MSH10 10:49:59 <PublicServer> <StarLite> and 3probably lines towards the hubs there 10:50:17 <PublicServer> <StarLite> and 3 as well possibly at some other places 10:50:43 <PublicServer> <StarLite> but that requires s to basicly shut down the network, so we wanted to to it when more people were on 10:50:58 <PublicServer> <StarLite> as last night there werent enough people on to do it before everyone went to bed 10:51:00 <PublicServer> <Chris Booth> prepwork can be done now though 10:51:02 <PublicServer> <StarLite> yeah 10:51:12 <PublicServer> <StarLite> My thought was to label all problem areas 10:51:20 <PublicServer> <StarLite> and label how many lines it needs 10:51:27 <PublicServer> <Chris Booth> yep 10:51:34 <PublicServer> <Chris Booth> startbuying lots of land 10:51:36 <PublicServer> <StarLite> so that we rebuild/expand the hubs with the correct amount of lines 10:51:42 <PublicServer> <StarLite> yeah 10:51:53 <PublicServer> <StarLite> ive been doing that at some places 10:52:37 <PublicServer> <Chris Booth> so the full ML for MSH 10 - 12 will be 4L_R4 10:52:48 <PublicServer> <StarLite> That was what we said yesterday 10:53:02 <PublicServer> <StarLite> and I think thats going to be needed as well yeah 10:53:17 <PublicServer> <StarLite> as that whoel stretch is constantly filled and jamming 10:53:23 <PublicServer> <Chris Booth> wow that is going to be fun 10:53:47 <PublicServer> <Chris Booth> I think i am going to seek refuge under my table while that is happening 10:54:00 <PublicServer> <StarLite> we might have to do some concessions with regards to balancing tho 10:54:01 <TWerkhoven> lol 10:54:40 <PublicServer> <StarLite> a fullt balanced 4 way all-to-all -lines will be .. hard :P 10:54:46 <PublicServer> <Chris Booth> 4 -> balancing is easy 10:55:08 <PublicServer> <StarLite> it requires quite some space tho :P 10:55:20 <PublicServer> <Chris Booth> yes 10:55:38 <PublicServer> <StarLite> my LL_RR hubs are already 'large' :P 10:55:44 <PublicServer> <StarLite> compared to others 10:56:32 <PublicServer> <Chris Booth> well a fully balance 4 way should be 4 times larger than a fully balanced 2 way 11:00:00 <PublicServer> <StarLite> brb 11:00:59 *** TWerkhoven2[l] has joined #openttdcoop 11:02:43 *** Chris_Booth has joined #openttdcoop 11:03:07 <Chris_Booth> TWerkhoven you have 2 laptops? 11:03:27 <PublicServer> <Chris Booth> also is it me or is the server laging a bit? 11:03:45 <TWerkhoven> no 11:03:52 <TWerkhoven> its wifi dropped 11:04:27 <Chris_Booth> bad wifi 11:04:28 <PublicServer> *** TWerkhoven joined the game 11:04:41 <PublicServer> <TWerkhoven> it is stuttering a wee bit 11:05:12 <PublicServer> <Chris Booth> thought so 11:06:30 <PublicServer> <Chris Booth> SLH 06 is going to have to be moved 11:07:01 *** TWerkhoven[l] has quit IRC 11:07:48 <PublicServer> <Chris Booth> or a more inventive use of the space 11:18:02 <PublicServer> <StarLite> yeh 11:18:12 <PublicServer> *** TWerkhoven has left the game (connection lost) 11:18:24 <PublicServer> * Chris Booth Slaps TWerkhoven 11:25:13 *** TWerkhoven2[l] has quit IRC 11:25:54 *** TWerkhoven has quit IRC 11:27:08 <PublicServer> <StarLite> I placed some signs with "!upgrade to <x>" 11:27:14 <PublicServer> <StarLite> just an idea tho 11:27:20 *** KenjiE20 has joined #openttdcoop 11:27:20 *** ChanServ sets mode: +o KenjiE20 11:27:28 <PublicServer> <StarLite> please comment if you think im wrong anywhere/everywhere ;) 11:29:26 <PublicServer> <StarLite> eg: MSH12 > BBH06 , maybe 3 wont be enough once we get to 2K trains 11:32:29 <PublicServer> <StarLite> MSH02 > BBH01 > SLH04 > MSH04 route is quite busy as well, will need an upgrade to 3 lines also 11:33:19 <PublicServer> <StarLite> jsut as MSH06 > BBh05 11:33:29 <PublicServer> <StarLite> and BBH05 > MSH01 11:35:22 <XeryusTC> ^Spike^: is @Spik3? :o 11:35:26 <^Spike^> :D 11:35:30 <PublicServer> <StarLite> anywyas, brb 11:36:03 <^Spike^> something wrong with that XeryusTC? :) 11:36:27 <^Spike^> i was like wtf when i received mail of a new follower on ottdc account :) 11:36:35 <XeryusTC> :P 11:39:39 <PublicServer> <Chris Booth> MSH 02 would be fine if it was built better 11:42:01 <PublicServer> *** Chris Booth has left the game (leaving) 11:46:02 <^Spike^> omg XeryusTC discovered twitter and keeps posting! :) 11:50:28 <Chris_Booth> zomg just block him 11:50:29 <XeryusTC> yes 11:50:35 <XeryusTC> and that will probably last for 2 days :P 11:50:43 <Chris_Booth> also I must hide my twitter name 11:58:01 <Mazur> He hasn;t found me. *relief* 11:59:57 <PublicServer> *** StarLite has joined spectators 11:59:57 <PublicServer> *** Game paused (number of players) 12:03:12 *** TWerkhoven has joined #openttdcoop 12:07:08 *** Chris_Booth has quit IRC 12:08:38 *** LoPo has joined #openttdcoop 12:08:42 <LoPo> hiya 12:08:44 <LoPo> !password 12:08:44 <PublicServer> LoPo: bossed 12:11:41 <PublicServer> *** Game still paused (number of players) 12:11:41 <PublicServer> *** Game unpaused (number of players) 12:11:42 <PublicServer> *** LoPo joined the game 12:18:57 *** DayDreamer has joined #openttdcoop 12:19:24 *** DayDreamer has left #openttdcoop 12:23:19 <PublicServer> *** LoPo has joined spectators 12:23:20 <PublicServer> *** Game paused (number of players) 12:23:31 <PublicServer> <LoPo> see you later :P 12:44:25 *** TWerkhoven2 has joined #openttdcoop 12:51:18 *** TWerkhoven has quit IRC 13:00:35 *** TWerkhoven[l] has joined #openttdcoop 13:03:03 *** TWerkhoven2 is now known as TWerkhoven 13:04:53 <PublicServer> *** Game still paused (number of players) 13:04:56 <PublicServer> *** TWerkhoven joined the game 13:25:17 *** Tray has quit IRC 13:25:25 *** Chris_Booth has joined #openttdcoop 13:32:06 <Chris_Booth> quite here 13:34:37 <planetmaker> and not quite there. But maybe quiet 13:48:36 <Absolutis> !password 13:48:37 <PublicServer> Absolutis: ninths 13:49:32 <PublicServer> *** Game still paused (number of players) 13:49:32 <PublicServer> *** Game unpaused (number of players) 13:49:35 <PublicServer> *** Absolutis joined the game 13:53:31 <PublicServer> *** Absolutis has left the game (leaving) 13:53:31 <PublicServer> *** Game paused (number of players) 13:57:17 *** Maraxus has joined #openttdcoop 13:58:00 <Maraxus> !password 13:58:00 <PublicServer> Maraxus: chalky 13:58:16 <PublicServer> *** Game still paused (number of players) 13:58:17 <PublicServer> *** Maraxus joined the game 14:16:35 *** Chris_Booth_ has joined #openttdcoop 14:17:48 *** Chris_Booth has quit IRC 14:18:00 *** Chris_Booth_ is now known as Chris_Booth 14:31:18 <PublicServer> <StarLite> Hmzz, not very much players active 14:31:20 <PublicServer> <StarLite> atm 14:46:57 *** Thijs has joined #openttdcoop 14:47:04 <Thijs> !download win64 14:47:04 <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip 14:48:41 <Thijs> !password 14:48:41 <PublicServer> Thijs: nimbly 14:48:56 <PublicServer> *** Game still paused (number of players) 14:48:57 <PublicServer> *** Game unpaused (number of players) 14:48:57 <PublicServer> *** Thijs joined the game 14:49:13 <PublicServer> <Thijs> Hi 14:50:22 <Chris_Booth> hi 14:50:37 <PublicServer> *** Chris Booth joined the game 14:53:21 <PublicServer> *** Chris Booth has left the game (connection lost) 14:53:51 <PublicServer> *** Chris Booth joined the game 14:55:11 <PublicServer> <Chris Booth> when did we get 2 new zoom levels? 14:56:41 <TWerkhoven> few nightlys ago 14:56:46 <TWerkhoven> its in 1.2 beta too 14:57:04 <TWerkhoven> you can set max zoom levels in advanced settings btw, if you dont like it 14:57:07 <PublicServer> <Chris Booth> not sure if they have much use 14:57:16 *** Zack_ has joined #openttdcoop 14:59:13 <PublicServer> <Chris Booth> oooh they also allow blind people like me to adujst the graph! 14:59:59 <TWerkhoven> which one is that? 15:00:08 <TWerkhoven> line thickness? 15:00:11 <PublicServer> <Chris Booth> yep 15:00:29 <TWerkhoven> i thought that was in nightly for a long time already 15:00:43 <PublicServer> <Chris Booth> I haven't played for ages 15:00:55 <Zack_> what is line thickness? 15:01:33 <PublicServer> <Chris Booth> means you can see graphs without putting your glasses on 15:01:48 <Zack_> ah ok 15:02:40 <Zack_> you know that ottd 1.2.0-beta1 came out for testing? 15:03:15 <PublicServer> <Chris Booth> yes 15:03:21 <PublicServer> <Chris Booth> I used it today 15:04:07 <Zack_> well yeah im playing with it normally on the welcome server 15:04:17 <Zack_> but i cant go on it right now 15:04:24 <PublicServer> <Chris Booth> aah thats no fai 15:04:27 <PublicServer> <Chris Booth> fair 15:04:41 <Zack_> its lagging on my computer terribly 15:04:58 <Zack_> i always waiting for anew game 15:05:29 <PublicServer> <StarLite> the lag isnt your PC, its the server or so 15:05:41 <PublicServer> <StarLite> at least, thsi game is not using a lot of CPU power here 15:05:47 <PublicServer> <StarLite> and I have an ancient dual core 15:06:13 <Zack_> no for the others the game is going without lagging 15:06:24 <Zack_> it could be my internet or so 15:06:42 <Zack_> or because my pc is eight years old alredy 15:06:47 <Zack_> already 15:06:56 <TWerkhoven> cpu stats? 15:07:54 <Zack_> well it should be going on 1800+ Mhz but its going on 1115 Mhz since two years and i dont know why 15:08:05 <PublicServer> <StarLite> openttd is using like 15% cpu here, and it has been sturrering for a little while, and im not the only one that has problems 15:08:20 <PublicServer> <Chris Booth> Zack, you need to check your BIOS settings 15:08:21 <TWerkhoven> laptop? 15:08:37 <Zack_> normal tower pc 15:08:58 <Zack_> i let my father check hes expert in there 15:09:06 <PublicServer> <Chris Booth> you realy need to check your bios settings, and fix your clock speeds 15:09:19 <TWerkhoven> bios, if that fails check temperature 15:09:27 <TWerkhoven> it might just throttle as its overheating 15:09:28 <Zack_> ok ill be right back in 1 min 15:10:49 <StarLite> Or maybe speedstep is kicking in :P 15:10:49 <Zack_> ok im back 15:11:33 <TWerkhoven> same thing, but it shouldnt unless its overheating, otherwise itll run full=speed when required by software (eg, openttd) 15:11:35 <Zack_> how should i check the BIOS settings? 15:12:08 <TWerkhoven> you'd need to reboot, and go into bios (usually press delete or F10 at the very first screen you see) 15:12:18 <TWerkhoven> have you or your father ever messed in there? 15:12:37 <Zack_> idk anymore 15:12:40 <Zack_> maybe 15:12:43 <Chris_Booth> BIOS is scary for a first time user 15:12:48 <Zack_> ill reboot now 15:12:51 <TWerkhoven> yeah, lets not do that 15:12:59 <TWerkhoven> stop, your dad can do that if needed 15:13:04 <TWerkhoven> check temps first 15:13:21 <StarLite> you could always reset your BIOS to default settings, that should set everything to auto 15:13:33 <Zack_> ok 15:13:42 <TWerkhoven> it might also break his pc, if it needs some odd settings 15:13:49 <TWerkhoven> eg boot from raid instead of first hdd 15:14:33 <StarLite> Thats true 15:15:00 <TWerkhoven> http://www.almico.com/speedfan445.exe <-- download and install that, it will give a readout of current cpu temperature (and some others as well) 15:15:01 <Webster> Title: Download SpeedFan - Access temperature sensor in your computer (at www.almico.com) 15:16:53 <Zack_> installing that program 15:18:31 <Zack_> shoudl i tell you the temperatures? 15:18:44 <TWerkhoven> please 15:19:14 <TWerkhoven> either that, or take a screenshot and upload that 15:19:44 <Zack_> Temp1: 12 C Temp2: 53 C Temp3: 38 C HD0: 44 C Temp1: 53 C 15:20:07 <TWerkhoven> looks fine 15:20:54 <Zack_> well whats the problem with cpu then? 15:21:40 <Chris_Booth> must be BIOS related 15:21:44 <TWerkhoven> yes 15:21:50 <TWerkhoven> i take it fanspeeds are ok too? 15:22:05 <Zack_> yep 15:22:47 <PublicServer> *** Chris Booth has left the game (leaving) 15:24:17 <Zack_> do you know whos company got the most performance in the welcome server? 15:25:15 <PublicServer> *** Mark has joined spectators 15:25:15 <PublicServer> *** Game paused (number of players) 15:25:30 <Zack_> hi mark 15:25:38 <PublicServer> <Mark> hello 15:25:51 <Zack_> in which server are ya plain? 15:25:58 <Zack_> playing 15:25:59 <Mark> this one 15:26:15 <Zack_> the welcome or an other one? 15:29:11 <Zack_> mark hows it going in your company? 15:30:01 <Chris_Booth> Mark 15:30:38 <Chris_Booth> Zack_: he isn't playing on any other server 15:30:55 <Zack_> hey crhis_booth what do you think bout the ikarus set? 15:31:05 <Zack_> whats the server name? 15:31:14 <Chris_Booth> what set? 15:31:30 <Zack_> ikarus set 5.3 NewGRF 15:32:00 <PublicServer> *** Thijs has left the game (connection lost) 15:32:03 <Zack_> it contains all the buses from ikarus 15:33:13 *** Zack_ has quit IRC 15:34:44 *** Robert3012 has joined #openttdcoop 15:34:53 <Robert3012> !password 15:34:53 <PublicServer> Robert3012: snarls 15:35:01 <PublicServer> *** Game still paused (number of players) 15:35:04 <PublicServer> *** Robert joined the game 15:35:24 *** Zack_ has joined #openttdcoop 15:39:36 <PublicServer> *** Robert has left the game (leaving) 15:39:55 *** Zack__ has joined #openttdcoop 15:40:10 <Zack__> when does a new game start in the openttdcoop welcome server? 15:40:48 <tycoondemon> what is the welcome server :O:S 15:41:00 <^Spike^> stable server 15:41:46 <Chris_Booth> Zack__ the 10th of never 15:41:48 <PublicServer> *** Game still paused (number of players) 15:41:50 <PublicServer> *** Chris Booth joined the game 15:41:58 <PublicServer> *** Chris Booth has joined spectators 15:42:55 <Zack__> i just want to play on it but i cant right now 15:43:22 <PublicServer> *** TWerkhoven has left the game (leaving) 15:43:26 <Chris_Booth> Well if you make a new map, and submit it a new game will happen now 15:43:29 *** Zack_ has quit IRC 15:44:08 <Zack__> i dont know how to do it 15:44:28 <Chris_Booth> then you will have to wait :'( 15:44:34 <Zack__> and i let the more experienced people doing it 15:45:00 <Zack__> ive got plenty of time like one weeknearly 15:45:30 <Chris_Booth> Zack__: you could annoy people in #openttdcoop.stable until they make a new game 15:45:37 <Chris_Booth> that would be my next move 15:45:51 <PublicServer> *** Chris Booth has left the game (leaving) 15:46:01 <Sylf> stop teaching bad things 15:46:07 <Zack__> that would be YOUR next move but not mine 15:46:21 <Zack__> i want to avoid things like that 15:46:31 <Zack__> hi sylf how re ya 15:46:31 <Chris_Booth> Oh how little you must have missed me 15:46:43 <Sylf> yeah, a great deal. 15:47:16 <Zack__> hey sylf what does that @ at you name mean 15:48:14 <Chris_Booth> mean he is amazing 15:49:09 <Zack__> do you know what would be amazing in ottd? 15:49:41 <Chris_Booth> no, what would Zack__ 15:49:49 <Chris_Booth> oh Zack__ BTW new game 15:50:09 <Zack__> if there could be signals built on bridges an tunnels could be crossed 15:50:22 <Zack__> thx for the info im going to join now 15:50:28 *** Zack__ has quit IRC 15:50:28 <TWerkhoven> theres patches available for each 15:50:39 <TWerkhoven> just not in trunk 15:50:44 <StarLite> Chills patchpack has signals on bridges/tunnels :) 15:51:09 <StarLite> we played with crossing tunnels once, but IMHO its a bit of a cheat 15:51:26 <StarLite> makes building hubs too easy :P 15:51:41 <TWerkhoven> didnt like the signals one, you cannot control where on the bridge teh signals are 15:52:04 <StarLite> They are just on every tile? 15:52:57 <TWerkhoven> i want em on every other tile, as continued from the preceding track 16:01:15 <StarLite> would be cool if it would put em every <x> tiles, where <x> is the setting for auto-signalling 16:01:47 <StarLite> or whatever its called :P 16:01:58 <PublicServer> *** Game still paused (number of players) 16:02:20 <PublicServer> *** Game still paused (number of players) 16:02:21 <PublicServer> *** Sylf joined the game 16:02:27 *** mfb- has joined #openttdcoop 16:02:27 *** ChanServ sets mode: +o mfb- 16:02:32 <mfb-> hi 16:02:38 <PublicServer> <Sylf> hi 16:02:51 <PublicServer> *** Game still paused (number of players) 16:02:51 <PublicServer> *** mfb joined the game 16:03:12 <PublicServer> *** Sylf has joined company #1 16:03:12 <PublicServer> *** Game unpaused (number of players) 16:03:55 <Robert3012> !password 16:03:55 <PublicServer> Robert3012: dawdle 16:04:09 <PublicServer> *** Robert joined the game 16:04:12 <PublicServer> <Robert> hi all :-) 16:04:18 <PublicServer> <mfb> hi 16:04:28 <PublicServer> <Sylf> hi Robert 16:13:52 <PublicServer> <Sylf> I'll start with BBH 11 16:15:31 <PublicServer> <mfb> just testing how the flow works with 3 lines 16:16:47 <PublicServer> <mfb> maybe that is a bit short for the 3->2 16:17:38 <PublicServer> <Sylf> the space is pretty tight 16:17:53 <PublicServer> <mfb> that is right 16:18:23 <PublicServer> <mfb> hmm 16:18:33 <PublicServer> <mfb> but I think I have an idea 16:18:51 <PublicServer> <mfb> which moves that a bit 16:20:12 *** Thijs has quit IRC 16:20:25 <PublicServer> <mfb> hmm 16:20:32 <PublicServer> <mfb> that system is strange 16:20:46 <PublicServer> <Sylf> ? 16:22:36 <PublicServer> <mfb> but that is really bad now 16:23:03 *** Eightbitpwny has joined #openttdcoop 16:25:07 <PublicServer> <Sylf> I've created an evil mode 16:25:33 <PublicServer> <mfb> the whole join is evil 16:25:45 *** valhallasw has quit IRC 16:26:31 <PublicServer> <Robert> where are you building? 16:26:37 <PublicServer> <mfb> MSH09 16:26:43 <PublicServer> <Sylf> I'm tweaking BBH 11 16:27:25 <PublicServer> <mfb> you can plan with a 3rd exit to south 16:27:34 <PublicServer> <mfb> +entry 16:30:25 <PublicServer> <Sylf> so, you want a third line between BBH 11 and MSH9? 16:30:35 <PublicServer> <mfb> right 16:30:45 <PublicServer> <Sylf> and that's where the 3rd line ends? 16:30:51 <PublicServer> <mfb> after MSH08 16:30:53 <PublicServer> <mfb> 09 16:30:59 <PublicServer> <Sylf> ok, extending that far 16:31:07 <PublicServer> <mfb> just to 09 16:33:10 <Chris_Booth> Sylf: you here? 16:33:12 *** Vinnie_nl has joined #openttdcoop 16:33:14 <PublicServer> <Sylf> yes 16:33:17 <Ammler> Sylf: you do not react on irc highlights? 16:33:19 <Chris_Booth> thoguht so 16:33:26 <PublicServer> <Sylf> no, I don't... 16:33:36 <Ammler> there is an issue on .stable about train length 16:33:53 <PublicServer> *** Vinnie joined the game 16:33:55 <PublicServer> <Vinnie> hello 16:33:57 <PublicServer> <mfb> hi 16:34:03 <Ammler> I don't want to change it, if you set it on purpose that short 16:34:07 <Chris_Booth> as I said TL4 is fine 16:34:17 <PublicServer> <Sylf> yeah, it was on purpose 16:34:31 <PublicServer> <Sylf> and I'm not sure how I can improve my nick alert yet 16:34:49 <PublicServer> <Sylf> running irssi on another box... 16:34:59 <PublicServer> <Sylf> It doesn't give me any audible notice 16:36:29 <PublicServer> *** Vinnie has joined spectators 16:37:30 <PublicServer> <Sylf> I'll start connecting that 3rd line on my end 16:39:17 <PublicServer> <mfb> that is a strange system 16:39:31 <PublicServer> <Sylf> I wasn't planning for 3 line exit 16:39:59 *** Absolutis has quit IRC 16:40:58 <PublicServer> <Sylf> as it stands, it's not very well balanced 16:41:16 <PublicServer> <mfb> right 16:41:26 <PublicServer> <mfb> one line has some sort of balancing 16:41:28 <PublicServer> <Sylf> ok, some ideas... 16:41:34 <PublicServer> <mfb> one just joins another line 16:41:42 <PublicServer> <mfb> 5->3 16:41:49 <PublicServer> <mfb> so 2 could get some choice 16:42:03 <PublicServer> <mfb> maybe the two from north 16:42:13 <PublicServer> <mfb> as they are not very busy 16:42:46 <PublicServer> <Sylf> ok 16:44:30 *** TWerkhoven has quit IRC 16:44:41 <PublicServer> <Sylf> I like that 16:47:02 *** dlr365 has joined #openttdcoop 16:48:23 <PublicServer> *** StarLite has joined company #1 16:55:23 <PublicServer> <LoPo> hiya 16:55:25 <PublicServer> <StarLite> lo 16:55:27 <PublicServer> *** LoPo has joined company #1 16:55:29 <PublicServer> <Sylf> Hi 17:01:06 *** Chris_Booth has quit IRC 17:08:36 <PublicServer> <LoPo> exit of SLH 06 is very slow 17:08:56 <PublicServer> <LoPo> might need some longer tracks before it merges with the rest 17:10:43 <PublicServer> <Sylf> I wouldn't worry about that slowness right now 17:10:50 *** Justech has joined #openttdcoop 17:11:03 <PublicServer> <Sylf> someon's in process of expanding the ML 17:11:16 *** Justech is now known as Guest22203 17:11:18 <PublicServer> <Sylf> from LL_RR to LLLL_RRRR 17:11:26 <PublicServer> <LoPo> yes me 17:11:32 <PublicServer> <LoPo> at bbh 12 17:11:35 <Guest22203> cool 17:11:37 <PublicServer> <mfb> where? 17:11:37 <PublicServer> <LoPo> msh* 17:11:39 <PublicServer> <mfb> ah 17:12:01 <PublicServer> <mfb> don't upgrade the ML, upgrade the hub :p 17:12:12 *** Chris_Booth has joined #openttdcoop 17:12:13 <PublicServer> <LoPo> working on it right now :P 17:12:21 <PublicServer> *** mfb has joined spectators 17:12:49 <PublicServer> <Sylf> I do see one problem... hmm 17:13:13 <Guest22203> !password 17:13:13 <PublicServer> Guest22203: hading 17:13:25 <PublicServer> <StarLite> some hubs will peobably need to be rebuilt :) 17:13:38 <PublicServer> *** Justech joined the game 17:14:25 <PublicServer> *** Robert has left the game (connection lost) 17:20:57 <PublicServer> <LoPo> ahmm :P a 4+4->4 merger 17:21:16 <PublicServer> <Sylf> you can do it! 17:21:58 <PublicServer> *** {TWerkhoven[l]} joined the game 17:22:40 <PublicServer> <Sylf> need a tweak with one prio.. 17:24:23 <PublicServer> *** Chris Booth joined the game 17:24:47 <PublicServer> <Chris Booth> wb Chris Booth 17:24:54 <PublicServer> <StarLite> wb ;) 17:24:55 <TWerkhoven[l]> eya 17:25:10 <PublicServer> <Chris Booth> ooh nice 17:26:28 <PublicServer> <Chris Booth> would it help to stop some trains? 17:31:28 <PublicServer> <Chris Booth> mfb: I am stoping all trains using MSH 12 17:31:50 <PublicServer> <mfb> for the big upgrade? 17:31:53 <PublicServer> <Chris Booth> yes 17:31:55 <PublicServer> <LoPo> thx :P 17:32:05 <PublicServer> <Chris Booth> is that okay? 17:32:08 <PublicServer> <mfb> the combo signals prevent trains from leaving the depots 17:32:14 <PublicServer> <mfb> why not 17:32:23 <PublicServer> <StarLite> :P 17:33:13 <PublicServer> <StarLite> nice jam now @ mainline :P 17:33:19 <PublicServer> <Chris Booth> its fine 17:33:33 <PublicServer> <mfb> small, compared to the upgrade size 17:34:43 <PublicServer> *** Vinnie has left the game (leaving) 17:34:47 <PublicServer> <Chris Booth> bb Vinnie 17:34:50 <Vinnie_nl> cya 17:37:19 <PublicServer> <LoPo> hmmm 17:39:03 <PublicServer> *** LoPo has left the game (connection lost) 17:39:11 <LoPo> wow lag 17:39:18 <LoPo> !password 17:39:18 <PublicServer> LoPo: fortes 17:39:39 <PublicServer> *** LoPo joined the game 17:40:27 <PublicServer> <Chris Booth> maybe 2 depot a line was a better idea 17:41:49 <PublicServer> <LoPo> k western part of MSH12 is done i think 17:42:58 <PublicServer> <LoPo> 4th starts at bridge split 17:43:01 <PublicServer> <Chris Booth> ok 17:43:19 <PublicServer> *** {TWerkhoven[l]} has joined company #1 17:44:58 *** Vinnie_nl has quit IRC 17:47:00 <PublicServer> <LoPo> im afk a bit; need to help with dinner here 17:54:50 <PublicServer> <Chris Booth> western ML is now empty 17:58:39 <PublicServer> <TWerkhoven[l]> do we need the depots between msh12 and the pickup-stations? 18:00:05 <PublicServer> <Chris Booth> the western ML is now fully close 18:00:27 <PublicServer> <LoPo> oky 18:04:05 <PublicServer> <Chris Booth> I can wait for the next top gear 18:04:23 <tneo> !password 18:04:23 <PublicServer> tneo: angers 18:04:36 <PublicServer> *** tneo joined the game 18:04:37 <PublicServer> <tneo> hello 18:04:47 <PublicServer> <Chris Booth> hi tneo 18:04:53 <PublicServer> <TWerkhoven[l]> eya 18:05:36 <PublicServer> <Chris Booth> Looks like we do not need to expand now XD 18:05:48 <PublicServer> <LoPo> lol.... :P 18:05:50 <PublicServer> <StarLite> Yeah, theres hardly any trains running! ;) 18:06:20 <PublicServer> <StarLite> I took the silence to redo brewery exit merge 18:06:42 <PublicServer> <Chris Booth> thats going to be 4 line ? 18:06:48 <PublicServer> <Chris Booth> or just 3 there? 18:06:50 <PublicServer> <StarLite> i was 2, its 3 now 18:07:10 <PublicServer> <StarLite> I could do a 4th as well if anyone thinks its needed 18:07:20 <PublicServer> <Chris Booth> afk dinner time 18:07:22 <PublicServer> *** Chris Booth has left the game (leaving) 18:07:26 <PublicServer> <StarLite> It does have 4 entry tracks tho 18:07:32 <PublicServer> <TWerkhoven[l]> same here 18:07:58 <PublicServer> <TWerkhoven[l]> starlite, you could add a 4th entry line to the oil+bio+furn drop station if you want 18:08:18 <PublicServer> <StarLite> Will do 18:08:24 <PublicServer> <StarLite> I just added a 3rd 18:08:31 <PublicServer> <StarLite> but ill make a 4th as well :) 18:08:33 <PublicServer> <TWerkhoven[l]> the splitter there was already quite clogged to the drop-station, so it would do it gould 18:08:47 <PublicServer> <StarLite> Will do after dinner ;) 18:08:54 <PublicServer> <TWerkhoven[l]> im afk as well, for dinner 18:09:08 <PublicServer> <TWerkhoven[l]> will finish the pickup-balancer after 18:09:31 <PublicServer> *** {TWerkhoven[l]} has joined spectators 18:10:07 <PublicServer> <LoPo> dinner time 18:10:09 <PublicServer> <LoPo> brb 18:11:27 <PublicServer> <StarLite> I wonder how the temp merger @ MSH1 is going to be fixed, 4 lines need 8 bridges, thats gonna be a squeze 18:11:34 <PublicServer> <StarLite> altho I think I see some possibilities 18:13:02 <PublicServer> <StarLite> were almost going negative income wise :o 18:13:13 <PublicServer> <StarLite> we do have "some" spare cash tho ;) 18:13:20 <PublicServer> <StarLite> anyways, afk food time 18:14:48 *** Chris_Booth has quit IRC 18:18:14 <PublicServer> *** Sylf has left the game (connection lost) 18:19:02 <PublicServer> <StarLite> I just saw an oil refinery @ oil drop die, we gotta check all drops for missing industries once trains are starting to run again :) 18:19:52 <PublicServer> <tneo> great eyecandy at chemicals :-) 18:20:44 <PublicServer> *** SmatZ joined the game 18:20:46 <PublicServer> <SmatZ> evening 18:21:04 <PublicServer> <tneo> hi 18:21:11 <PublicServer> <SmatZ> hello :) 18:21:25 <PublicServer> *** SmatZ has joined company #1 18:24:03 <Sylf> which chemicals? 18:24:13 <PublicServer> *** SmatZ has left the game (leaving) 18:24:25 <PublicServer> <tneo> at nadingworth 18:34:43 <PublicServer> *** tneo has left the game (leaving) 18:37:12 *** Sylf has quit IRC 18:42:35 *** TheMunch has joined #openttdcoop 18:43:05 <TheMunch> Hello 18:44:28 *** Brumi has joined #openttdcoop 18:44:53 <PublicServer> *** Brumi joined the game 18:44:55 <PublicServer> <Brumi> hello 18:47:49 <TheMunch> Hi 18:47:55 <PublicServer> <LoPo> hi 18:48:14 <TheMunch> I just found this site the other day, and this game for that matter 18:48:52 <PublicServer> <Brumi> usually it's the other way around :) 18:49:44 <TheMunch> correct 18:49:53 <TheMunch> I learned so much from this sites wiki 18:50:52 *** dlr365 has quit IRC 18:51:01 *** TheMunch_ has joined #openttdcoop 18:51:21 <TheMunch_> Although I do find myself with a few questions 18:51:44 <PublicServer> <Brumi> ? 18:52:20 <TheMunch_> Mostly there are some mechanics that I dont understand 18:52:30 <TheMunch_> specifically about growth 18:53:56 <PublicServer> <Brumi> And what don't you understand? 18:54:35 <TheMunch_> What conditions cause cities and industries to grow 18:54:56 <TheMunch_> I've poked around on a few wikis, including openttd's main wiki, where they have game mechanics explained 18:55:04 <Brumi> http://wiki.openttd.org/Game_mechanics 18:55:11 <Aali> depends on the newgrfs and game settings 18:55:12 <Brumi> oh I didn't read :P 18:55:20 <TheMunch_> but what i've read just seems inconsistent with actually playing 18:55:54 <TheMunch_> Main inconsistancy: Lets say theres a farm that i'm servicing 18:55:59 <TheMunch_> i could have 70+ rating 18:56:03 <Aali> default (primary) industries grow when the rating is high enough 18:56:13 <TheMunch_> and the farm will continue to produce 100-200 18:56:19 <TheMunch_> same with coal mines and similar 18:56:30 <PublicServer> <Brumi> it is a probabilistic thing 18:56:33 <Aali> 70 is not that high 18:56:43 <Aali> it will take a while for the industry to grow at that rate 18:56:43 <PublicServer> <Brumi> so the production will only increase on the long run 18:56:55 <TheMunch_> yet on another save, doing nothing special as far as i could notice, and industries would grow much much larger 18:57:03 <Aali> but even at 90 rating it will not grow in front of your eyes 18:57:30 <Aali> also, growth is exponential 18:57:33 <TheMunch_> is it in my best interest to always have a train waiting 18:57:37 <Aali> yes 18:57:47 <Aali> rating goes down if you dont have something loading at all times 18:57:56 *** TheMunch has quit IRC 18:58:05 <TheMunch_> so when i get my coal route up, having the train arrive right when the other is leaving 18:58:05 <Aali> always use full load orders 18:58:07 <TheMunch_> is a good thing 18:58:17 <TheMunch_> ofc, always do 18:58:29 <TheMunch_> is there ever a time when you dont want to use full load 18:58:37 <Aali> PAX 18:58:37 <TheMunch_> say with passengers etc 18:58:42 <TheMunch_> PAX? 18:58:47 <Aali> passengers + mail 18:58:48 <PublicServer> <Brumi> passengers 18:58:53 <TheMunch_> ahh 18:59:29 <TheMunch_> but yeah the industry growth was bothering me 18:59:45 <TheMunch_> cause i had made my coal line, set up my huge mainline (which was gorgeous i might add) 18:59:52 <TheMunch_> and the farm just wouldn't grow 19:00:00 <Aali> well, its pseudo-random, sometimes you get unlucky 19:00:05 <TheMunch_> i sped up time 19:00:07 <PublicServer> <Brumi> you my also try without smooth economy, in my experiences it may grow faster 19:00:12 <TheMunch_> went all the way to 2000ish 19:00:20 <Aali> statues gives a big boost too 19:00:32 <Aali> basically +10 rating for "free" 19:00:34 <TheMunch_> statues in the city its associated with? 19:00:40 <Aali> yes 19:01:01 <PublicServer> <Brumi> it's explained in the game mechanics page 19:01:15 <TheMunch_> how do you know which city is associated with a certain industry 19:01:28 <Aali> name of the industry will match the city 19:01:35 <TheMunch_> oh ok 19:01:43 <Aali> current coop game uses FIRS though 19:01:43 <TheMunch_> dumb question haha 19:01:52 <Aali> where the rules are slightly different 19:02:09 <PublicServer> <Brumi> slightly? :) 19:02:38 <TheMunch_> i actually just saw that page on the wiki.... now i cant find it again 19:02:51 <PublicServer> <Brumi> I linked it to you 19:03:09 <PublicServer> <Brumi> or which page do you mean? 19:03:15 <Aali> primaries in FIRS need one delivery of supplies every month for maximum growth 19:03:20 <TheMunch_> FIRS is the newgrf where you have to deliver stuff to industries to make them grow? 19:03:27 <TheMunch_> yeah 19:03:33 <KenjiE20> @man Town Growth 19:03:34 <Webster> Towns - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=Town%20Growth 19:04:32 <TheMunch_> so on some level i feel better 19:04:38 <TheMunch_> i wasn't doing something "wrong 19:04:39 <TheMunch_> " 19:04:49 <TheMunch_> my industries were just not growing for reason 19:04:53 <TheMunch_> despite excellent ratings 19:05:16 <TheMunch_> open ttd coop community so helpful :P 19:09:24 <V453000> !password 19:09:24 <PublicServer> V453000: fetish 19:09:36 <PublicServer> <V453000> evening 19:09:36 <PublicServer> *** V453000 joined the game 19:09:52 <PublicServer> <Brumi> hello 19:09:54 <PublicServer> <LoPo> hiya 19:10:08 <PublicServer> <V453000> how are things? 19:10:11 *** TheMunch has joined #openttdcoop 19:10:21 <TheMunch> Hey I got my real name back 19:10:29 <TheMunch> Silly underscore 19:11:32 <PublicServer> <Brumi> do you remember where exactly the metal foundry was? 19:11:50 <PublicServer> <V453000> at 10 19:11:56 <PublicServer> <Brumi> it doesn't fit next to the plastics plant 19:12:26 <PublicServer> <V453000> oh :) 19:13:21 *** TheMunch_ has quit IRC 19:14:30 <PublicServer> <V453000> why are trains in depots? O_O 19:14:49 <PublicServer> <LoPo> CB did that, for the expantion 19:15:11 <PublicServer> <V453000> why o_O 19:15:17 <PublicServer> <LoPo> idk 19:15:27 <PublicServer> <LoPo> ask them 19:15:57 <PublicServer> *** {TWerkhoven[l]} has joined company #1 19:17:01 <bassals> !password 19:17:01 <PublicServer> bassals: wining 19:17:21 <PublicServer> <Brumi> who is working at MSH12? 19:17:27 <PublicServer> <LoPo> i am 19:17:31 <PublicServer> <LoPo> wanna help? :P 19:17:37 <PublicServer> *** bassals joined the game 19:17:48 <PublicServer> *** bassals has joined company #1 19:17:50 <PublicServer> <bassals> hello 19:18:01 <PublicServer> <Brumi> I'm not ready for building LLLL RRRR hubs yet... 19:18:15 <PublicServer> <LoPo> oky 19:20:02 <Robert3012> !password 19:20:02 <PublicServer> Robert3012: wining 19:20:15 <PublicServer> *** Robert joined the game 19:20:17 <PublicServer> <Robert> hello again 19:20:23 <PublicServer> <Brumi> hello 19:20:26 <PublicServer> <bassals> hello 19:20:45 *** Sylf has joined #openttdcoop 19:20:45 *** ChanServ sets mode: +o Sylf 19:21:29 <TheMunch> does the amount that a station covers an industry matter for how much goods are produced to your station? 19:21:47 <PublicServer> <Brumi> no 19:22:00 <TheMunch> so as long as its touching, even 1 square, you're golden? 19:22:07 <PublicServer> <Justech> yes 19:22:12 <TheMunch> :D 19:22:19 <TheMunch> so helpful 19:22:23 <PublicServer> <Brumi> just make sure that it really accepts/produces there 19:22:30 <TheMunch> yeah ofc 19:22:40 <PublicServer> <Brumi> some industries are a bit tricky :P 19:22:41 <TheMunch> i just want to get good enough to come on the coop server 19:22:46 <TheMunch> i'm there yet... 19:22:52 <PublicServer> <Brumi> :D 19:23:00 <TheMunch> i'm learning 19:23:08 <TheMunch> i just started a new game 19:23:15 <TheMunch> my goal: to actually figure out load balancing 19:23:33 <PublicServer> <LoPo> on tracks? 19:23:44 <PublicServer> <Brumi> I guess you already saw the ottdcoop tutorial savegame 19:25:35 <TheMunch> i have 19:26:05 <PublicServer> <V453000> it just takes time :) 19:26:15 <PublicServer> <V453000> if you needed some advices just send me an email :) 19:26:20 <TheMunch> :D 19:26:49 <TheMunch> So i'm from the starcraft community 19:26:57 <Aali> its much much easier to get into it if you're in the game from the start 19:27:12 <TheMunch> and the big thing we do there is share replays if you need advice, do you guys do similar things 19:27:20 <TheMunch> if i was to send a save file? 19:27:30 <V453000> sure 19:27:35 <V453000> just send a save file so you can get some advice 19:27:58 <PublicServer> *** bassals has left the game (leaving) 19:28:02 *** bassals has quit IRC 19:28:21 <Aali> joining this game at this point I would have no idea whats going on 19:28:38 <PublicServer> <Justech> i found a grf that transforms toyland into the mars landscape from TT 19:28:57 <PublicServer> <LoPo> :) 19:29:03 <PublicServer> <Brumi> afaik there has been a mars game here ;) 19:29:27 <KenjiE20> at least one 19:29:32 <V453000> 2 at least 19:29:34 <V453000> one old 19:29:41 <TheMunch> haha 19:29:43 <PublicServer> *** Robert has left the game (connection lost) 19:29:47 <KenjiE20> toyland is better anyway :p 19:29:53 <PublicServer> <V453000> it is 19:30:00 <PublicServer> <V453000> but mars has some nice things 19:30:15 <KenjiE20> candyfloss forests, end of 19:30:17 <KenjiE20> :p 19:30:24 <Robert3012> !password 19:30:24 <PublicServer> Robert3012: patted 19:30:36 <PublicServer> *** Robert joined the game 19:31:56 <PublicServer> <Justech> wow u wiped Wronfingbridge off the map 19:32:07 <PublicServer> <LoPo> care 19:32:38 <PublicServer> *** Sylf joined the game 19:32:41 <PublicServer> <Brumi> new disaster in SimCity: the local transport company wants to make way for its hub 19:32:55 <PublicServer> <LoPo> :D 19:33:01 <TheMunch> BAHA 19:33:14 <TheMunch> fronfingfile <- best openttd townname 19:34:17 <PublicServer> <Sylf> ah, good to be able to connect again. now... lunch. 19:34:17 <PublicServer> *** Sylf has left the game (leaving) 19:35:13 <PublicServer> <LoPo> ow shoot :P 19:36:03 <PublicServer> *** V453000 has left the game (leaving) 19:36:31 <PublicServer> *** Robert has joined spectators 19:37:16 <PublicServer> *** {TWerkhoven[l]} has joined spectators 19:38:04 <PublicServer> <Justech> so iam guessing this consruction project is at one the major main hubs? 19:38:26 <PublicServer> <Brumi> the whole SW line 19:38:28 <PublicServer> <LoPo> no just a hub :P 19:38:38 <PublicServer> <LoPo> well, at least what im builind 19:38:44 <PublicServer> <LoPo> you guys may do the rest :) 19:38:58 <PublicServer> <StarLite> Im redoing the Oil Drop entrance 19:39:08 <PublicServer> <Brumi> I wonder how MSH11-BBH12 is going to be done 19:39:14 <PublicServer> <Brumi> they're so close to each other 19:39:16 <PublicServer> <StarLite> someone else is doing the pickup entrance there 19:39:30 <PublicServer> <StarLite> if theres no space, they might merge to 1 big hub 19:41:17 <mfb-> bad idea 19:41:31 <mfb-> BBH12 can be rebuilt 19:41:36 <PublicServer> <StarLite> yeah, probably is 19:41:40 <mfb-> maybe MSH11, too 19:42:00 <PublicServer> <mfb> both are quite large and complicated 19:43:40 <PublicServer> <mfb> signal gap at the new merger to north 19:43:50 <PublicServer> <mfb> 437x119 19:44:04 <PublicServer> <mfb> not so bad, but not really good 19:44:14 <PublicServer> <mfb> only for joining trains 19:45:11 *** Liuk has joined #openttdcoop 19:46:08 *** Liuk has quit IRC 19:48:25 <PublicServer> <Justech> iam still confused on really advanced signaling 19:48:33 <PublicServer> <LoPo> like? 19:48:41 <PublicServer> <Justech> what u did right there 19:48:55 <PublicServer> <Justech> yea 19:49:06 <PublicServer> <LoPo> that is a prio through a tunne; 19:49:07 <PublicServer> <LoPo> tunnel 19:49:23 <PublicServer> <Justech> and after the tunnel that circle 19:49:53 <PublicServer> <LoPo> that is a prio :P 19:49:57 *** Tray has joined #openttdcoop 19:50:12 <PublicServer> <LoPo> and the combo is needed for faster PBS thingie 19:51:00 <PublicServer> <Justech> so bascially u are creating a "block" with those? 19:51:18 <PublicServer> <LoPo> ill show u 19:51:48 <PublicServer> <LoPo> see what happens? 19:51:56 <PublicServer> <Justech> yea 19:58:00 <PublicServer> *** Maraxus has joined company #1 19:59:59 <PublicServer> <LoPo> hmmmr 20:00:33 <PublicServer> *** mfb has joined company #1 20:00:53 <PublicServer> <StarLite> wb mfb 20:02:28 <PublicServer> <mfb> that does not work 20:02:40 <PublicServer> <LoPo> ah PBS prio 20:02:47 <PublicServer> <LoPo> thought it was a entry signal 20:02:50 <PublicServer> <mfb> and making the bridge even longer is bad 20:03:00 <PublicServer> <LoPo> ye :( 20:04:06 <PublicServer> <mfb> wtf 20:04:28 <PublicServer> <mfb> 3->4 split? 20:04:58 <PublicServer> <StarLite> where? 20:05:42 <PublicServer> <StarLite> ah, dunno whos working there 20:05:53 <PublicServer> <mfb> me 20:06:45 <PublicServer> <LoPo> yeah its wtf 20:07:39 <Tray> !password 20:07:39 <PublicServer> Tray: uptake 20:07:44 <PublicServer> <LoPo> 4R_4L hubs are not my strong points :P 20:08:04 <PublicServer> *** Tray joined the game 20:08:19 <PublicServer> <StarLite> Im starting to become more creative :P 20:08:33 <PublicServer> <StarLite> but a full 4x4 hub is probably going to take me like 2 days :P 20:08:39 <PublicServer> <mfb> well, you have to do it systematic in some way 20:08:45 <PublicServer> <mfb> otherwise you are lost 20:08:47 <PublicServer> *** mfb has joined spectators 20:08:59 <PublicServer> <mfb> or get a real mess 20:09:09 <PublicServer> <LoPo> i wanted to squeze it all on the same spot >_> 20:11:55 <PublicServer> <LoPo> oky, i got to go now 20:12:21 <PublicServer> <LoPo> i think MSH 12 is ready 20:13:26 <PublicServer> *** LoPo has joined spectators 20:13:40 <PublicServer> *** Maraxus has joined spectators 20:21:37 <PublicServer> *** Justech has left the game (leaving) 20:23:18 <PublicServer> *** Robert has left the game (connection lost) 20:27:28 *** Robert3012 has quit IRC 20:31:12 *** Robert3012 has joined #openttdcoop 20:31:18 <Robert3012> !password 20:31:18 <PublicServer> Robert3012: boosts 20:31:31 <PublicServer> *** Robert joined the game 20:33:02 <PublicServer> *** mfb has joined company #1 20:35:58 <PublicServer> <mfb> MSH12->main stations is not ready yet 20:36:12 <PublicServer> <StarLite> yeah, was just looking at that 20:36:58 <PublicServer> <StarLite> someone would "finish that after dinner" 20:37:04 <PublicServer> <mfb> ah 20:37:10 <PublicServer> *** mfb has joined spectators 20:37:14 <PublicServer> <StarLite> but that was hours ago :P 20:37:46 <PublicServer> <StarLite> If that is connected, we *could* start trains, but we would probably have to stop them again once we start on other hubs 20:38:32 <PublicServer> <StarLite> We kinda need people to finish this 3rd/4th line, so we can get the network working again 20:41:12 <PublicServer> <Tray> I've a question about PMS: CEMENT + GLASS: Why there no trains? 20:41:42 <PublicServer> <StarLite> their all in the depot 20:42:00 <PublicServer> <Tray> wich one? 20:42:23 <PublicServer> <StarLite> dunno, I think they were at the west ML, which is closed for construction 20:43:27 <PublicServer> *** Maraxus has joined company #1 20:54:49 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:55:02 <PublicServer> <TWerkhoven[l]> ello 20:55:04 <PublicServer> <StarLite> lo 20:55:06 <PublicServer> <Brumi> hello 20:55:08 <PublicServer> <Maraxus> hi 21:00:54 <PublicServer> <Brumi> are you relocating a hub? 21:01:48 <PublicServer> <TWerkhoven[l]> me? 21:02:04 <PublicServer> <Brumi> anyone who's working !here 21:02:46 <PublicServer> <Brumi> I mean, the !here sign 21:02:48 <PublicServer> *** Robert has joined company #1 21:02:48 <PublicServer> <TWerkhoven[l]> looks like a practicerun more like 21:02:52 <PublicServer> <StarLite> Its my wife trying out and showing me some stuff :P 21:02:55 <PublicServer> <StarLite> practicing yeh 21:02:58 <PublicServer> <Brumi> :) 21:03:04 <PublicServer> <StarLite> ill undo the TF when done ;) 21:03:24 <PublicServer> <TWerkhoven[l]> dinner took long enough for a mine and something else to pop up apparantly 21:03:50 <PublicServer> <Brumi> well, I was doing the tedious work of arranging some timetables 21:04:02 <PublicServer> <Brumi> I'm done at 2 ES+FS stations 21:05:12 <PublicServer> <Brumi> I'm off, so good night :) 21:05:28 <PublicServer> *** Brumi has left the game (leaving) 21:06:17 *** Brumi has left #openttdcoop 21:13:32 <PublicServer> *** Sylf joined the game 21:13:48 <PublicServer> *** Sylf has joined company #1 21:16:16 <PublicServer> <TWerkhoven[l]> just a load of signals now 21:17:35 <PublicServer> *** Sylf has left the game (leaving) 21:17:43 <PublicServer> *** Tray has left the game (leaving) 21:17:51 <PublicServer> *** Robert has joined spectators 21:17:58 *** LSky` has joined #openttdcoop 21:18:00 <PublicServer> <StarLite> Now to connect the 2 new exits from brewery to BBH11... :P 21:18:10 <PublicServer> <StarLite> ehm MSH10 21:18:41 <PublicServer> <StarLite> actually, theres a LOT more to be done, but well :P 21:19:00 <PublicServer> <TWerkhoven[l]> well, thats this bit done anyway 21:19:06 *** LSky` has joined #openttdcoop 21:19:14 <PublicServer> <StarLite> yeah 21:19:28 <PublicServer> <StarLite> This hub & station alone was a massive project 21:19:39 <PublicServer> <StarLite> 5 hubs to go :s 21:20:09 <PublicServer> <TWerkhoven[l]> what i did was just a split really (with a 4->3 ata merger granted) 21:20:44 <PublicServer> <StarLite> yeah, I was talking about MSH12 21:22:06 <PublicServer> <TWerkhoven[l]> strictly speaking, there should be a 3+4=4 merger there now 21:24:08 *** Chris_Booth has joined #openttdcoop 21:24:30 <PublicServer> *** Chris Booth joined the game 21:24:43 <PublicServer> <Chris Booth> hi all 21:24:45 <PublicServer> <TWerkhoven[l]> wb 21:24:55 <PublicServer> <Maraxus> hi 21:25:45 <PublicServer> <Chris Booth> StarLite: you mind if I rebuild SLH 06? 21:25:51 <PublicServer> <StarLite> go ahead :) 21:26:03 <PublicServer> <StarLite> you can flatten it if ya want , I know I would ;) 21:37:07 <PublicServer> <TWerkhoven[l]> i changed your merge a wee bit to allow for prios starlite 21:37:17 <PublicServer> <StarLite> yeh no probs 21:37:29 <PublicServer> <StarLite> I figured all trains are equal, so hence no prios (yet) 21:39:08 <PublicServer> <Chris Booth> priors are a pain some times 21:39:26 <PublicServer> <StarLite> If you prio the wrong tracks stuff can go very wrong very quickly :P 21:39:33 <PublicServer> <TWerkhoven[l]> true 21:39:39 <PublicServer> <StarLite> anyways, time to hit they hay for me 21:39:45 <PublicServer> <StarLite> new years eve tomorrow 21:39:51 <PublicServer> <TWerkhoven[l]> in this case, i tend to give teh tracks without choice above the ones that can choose 21:39:53 <PublicServer> <StarLite> need some sleep :P 21:40:19 <PublicServer> <StarLite> problem is that the tracks that can choose both come from the pickup stations 21:40:27 <PublicServer> <StarLite> but we will see how it works out :P 21:41:11 <PublicServer> <StarLite> nn all! 21:41:16 <PublicServer> <StarLite> and GL rebuilding stuff! 21:41:18 <PublicServer> *** StarLite has joined spectators 21:42:03 <TWerkhoven[l]> gnite starlite 21:43:11 <PublicServer> <Chris Booth> thats 1 direction done 21:43:45 <PublicServer> <StarLite> quick QL How do you do that stuff on the water? 21:43:52 <PublicServer> <StarLite> instead of raising it? 21:44:00 <PublicServer> <Chris Booth> magic 21:44:06 <PublicServer> <StarLite> :( 21:44:21 <PublicServer> <Chris Booth> just canals 21:44:41 <PublicServer> <StarLite> destroy + build canal? 21:44:46 <KenjiE20> other way 21:44:54 <PublicServer> *** StarLite has joined company #1 21:45:07 <PublicServer> <StarLite> I cant build em on water? :s 21:45:27 <TWerkhoven[l]> you can, you jsut cant see em 21:45:36 <TWerkhoven[l]> not untill you destroy water next to it 21:45:46 <PublicServer> <StarLite> ah :D 21:45:52 <PublicServer> <StarLite> tnx :P 21:45:55 <PublicServer> *** StarLite has joined spectators 21:49:02 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 21:49:50 <PublicServer> <Chris Booth> I hate Wrenhattan 21:51:35 <LSky`> keep getting disconnected 21:51:54 <LSky`> uncoolbeans 21:56:34 <PublicServer> <Chris Booth> gay! 22:13:56 <PublicServer> <Chris Booth> SLH 06 done 22:14:43 <PublicServer> <Chris Booth> MSH 11 next 22:17:05 <PublicServer> <Chris Booth> I guess we can be lazy at BBH 06 22:21:39 <PublicServer> *** Chris Booth has joined spectators 22:21:39 <PublicServer> *** Game paused (number of players) 22:23:55 <PublicServer> *** Maraxus has joined spectators 22:24:51 <PublicServer> *** Chris Booth has left the game (leaving) 22:29:12 *** Sylf has quit IRC 22:31:22 *** Progman has quit IRC 22:32:32 *** Sylf has joined #openttdcoop 22:32:32 *** ChanServ sets mode: +o Sylf 22:41:07 <PublicServer> *** mfb has joined company #1 22:41:35 <PublicServer> <mfb> CB was a bit lazy at SLH06 22:43:21 <Chris_Booth> I was? 22:43:33 <PublicServer> <mfb> see !-signs 22:43:45 <PublicServer> *** Game still paused (number of players) 22:43:45 <PublicServer> *** Game unpaused (number of players) 22:43:48 <PublicServer> *** Chris Booth joined the game 22:44:23 <PublicServer> <Chris Booth> ok I was 22:45:30 <PublicServer> <mfb> hmm 22:46:29 <PublicServer> <mfb> extra ugly 22:48:07 <PublicServer> <Chris Booth> CL is not that much of an issue 22:48:41 <PublicServer> <Chris Booth> if it gets that way it will need LL_RR into the SLH 22:48:55 <PublicServer> <Chris Booth> but I guees I should fix it 22:49:59 <PublicServer> <Chris Booth> I thought I did quite a good job of not TFing there 22:55:13 <PublicServer> <Chris Booth> everying else in order/ 22:58:39 <PublicServer> *** Maraxus has left the game (leaving) 22:58:43 *** Maraxus has quit IRC 22:58:55 <PublicServer> <Chris Booth> ok I am off to bed now 22:58:57 <PublicServer> *** Chris Booth has left the game (leaving) 22:58:57 <PublicServer> *** Game paused (number of players) 22:58:58 <Chris_Booth> nn all 22:59:59 *** Chris_Booth has quit IRC 23:02:05 <PublicServer> *** Robert has left the game (leaving) 23:02:08 *** Robert3012 has quit IRC 23:17:26 *** ODM has quit IRC 23:17:35 <PublicServer> *** StarLite has joined company #1 23:17:35 <PublicServer> *** Game unpaused (number of players) 23:17:47 <PublicServer> *** StarLite has joined spectators 23:17:47 <PublicServer> *** Game paused (number of players) 23:19:43 <PublicServer> *** StarLite has joined company #1 23:19:43 <PublicServer> *** Game unpaused (number of players) 23:20:59 <PublicServer> <StarLite> you just kiled the prio thinie, not sure if thats a prob ;) 23:21:09 <PublicServer> <mfb> I wanted to modify it 23:21:16 <PublicServer> <mfb> but that does not work like I tried 23:21:22 <PublicServer> <mfb> (without pbs= 23:21:24 <PublicServer> <StarLite> :( 23:21:27 <PublicServer> *** StarLite has joined spectators 23:21:27 <PublicServer> *** Game paused (number of players) 23:21:32 <PublicServer> <StarLite> anyways, im off to bed :) 23:21:34 <PublicServer> <StarLite> nn 23:21:36 <PublicServer> *** mfb has left the game (leaving) 23:21:38 <mfb-> good night 23:41:24 *** sla_ro|master has quit IRC 23:55:02 *** mfb- has quit IRC