Config
Log for #openttdcoop on 30th December 2011:
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00:00:25  *** chester has joined #openttdcoop
00:00:41  <chester> !password
00:00:41  <PublicServer> chester: quakes
00:04:54  <PublicServer> *** Game still paused (number of players)
00:04:56  <PublicServer> *** Mazur joined the game
00:05:06  <Mazur> Just for support.
00:05:17  * Mazur is still watching TV.
00:05:28  <Mazur> Ergo: AFBNTK.
00:05:39  *** KenjiE20 has quit IRC
00:08:35  <Sylf> @quickstart
00:08:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:08:49  <Sylf> chester, go read that, including where to get the GRF pack
00:12:33  <chester> where is written abt  grf pack?
00:12:36  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
00:12:53  *** Firartix has quit IRC
00:13:33  <chester> !grf
00:13:33  <PublicServer> chester: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
00:14:26  <chester> downloading
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02:49:25  <Justech> hey?
06:16:44  <Sylf> !grf
06:16:44  <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
06:29:27  <Sylf> @logs
06:29:28  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
06:31:54  <Sylf> !password
06:31:54  <PublicServer> Sylf: mosses
06:34:13  <Justech> !password
06:34:13  <PublicServer> Justech: mosses
06:34:45  <PublicServer> *** Game still paused (number of players)
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06:35:12  <PublicServer> *** Sylf joined the game
06:35:22  <PublicServer> <Justech> wow these are nice packs
06:36:16  <PublicServer> <Sylf> let's put the trains in motion
06:36:18  <PublicServer> <Sylf> join the company
06:36:22  <PublicServer> *** Sylf has joined company #1
06:37:21  <PublicServer> <Sylf> no?
06:37:24  <PublicServer> <Justech> sure
06:37:38  <PublicServer> *** Justech has joined company #1
06:37:39  <PublicServer> *** Game unpaused (number of players)
06:39:44  <PublicServer> <Sylf> so, this is how it's like to have 1300 trains running
06:40:10  <PublicServer> <Sylf> some massive upgrade is planned for tomorrow
06:40:22  <PublicServer> <Sylf> then people should be adding more trains
06:40:30  <PublicServer> <Justech> cool, but its during the night right? iam on Cali time too
06:41:00  <PublicServer> <Sylf> it'll mostly happen during our morning-midday
06:41:19  <PublicServer> <Sylf> most serious players in Europe
06:41:45  <PublicServer> <Justech> whats the story on RV only for transfers?
06:41:53  <PublicServer> <Sylf> I have yet to succeed in bringing more US based regulars
06:42:12  <PublicServer> <Sylf> Are you familiar with FIRS industry set?
06:42:34  <PublicServer> <Justech> not exactly, i know its a more advance commodity system
06:43:00  <PublicServer> <Sylf> with this industry set, most raw material sites (mines, quarries, farms) require supplies
06:43:06  <PublicServer> <Sylf> Engineering supply or Farm supply
06:43:29  <PublicServer> <Sylf> those are produced at couple of locations on this map
06:43:56  <PublicServer> <Sylf> so we bring those supplies to this ES/FS depot
06:44:10  <PublicServer> <Sylf> from that depot, we deliver the supplies to the mines/farms using RVs
06:44:37  <PublicServer> <Sylf> It's one style of making such delivery
06:45:54  <PublicServer> <Justech> whats the story on buses?
06:46:08  <PublicServer> <Sylf> those are mostly eyecandies
06:46:27  <PublicServer> <Sylf> and some feeders for the moneymakers
06:47:09  <PublicServer> <Justech> HQ looks nice
06:47:17  <PublicServer> <Sylf> I haven't even seen it
06:47:27  <PublicServer> <Sylf> oh that
06:48:34  <PublicServer> <Justech> theres 4 ungrouped trains dont know what they do
06:48:58  <PublicServer> <Sylf> those are supply trains
06:49:17  <PublicServer> <Sylf> there are some primary industries that are pretty far from the supply depot in that area
06:49:29  <PublicServer> <Sylf> so some people are using trains instead of RV to do the task
06:50:12  <PublicServer> <Justech> is this map almost done?
06:50:28  <PublicServer> <Sylf> not really.
06:50:37  <PublicServer> <Sylf> the initial part of building is done
06:50:51  <PublicServer> <Sylf> now we expand and tweak for couple of weeks
06:51:53  <PublicServer> <Justech> do you now where grf presests are saved?
06:51:54  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
06:52:10  <PublicServer> <Sylf> it's in openttd.cfg
06:54:00  <PublicServer> <Justech> i see a mild clog
06:57:34  <PublicServer> <Sylf> yeah, there are spots that are congested
06:58:12  <PublicServer> <Justech> a few trains got stranded
06:58:19  <PublicServer> <Sylf> so we'll be identifying those heavily trafficked area, and add more capacity
07:00:21  <PublicServer> <Justech> i wish the welcome server had the same grf settings. I really like them
07:00:41  <PublicServer> <Sylf> like which part?
07:00:44  <PublicServer> <Sylf> We can't have the DB set...
07:00:52  <PublicServer> <Justech> mostly the US stuff, boxcars, roads
07:01:28  <PublicServer> <Sylf> North American roads and town set are pretty nice
07:01:34  <PublicServer> <Sylf> I miss them on welcome server too
07:01:44  <PublicServer> <Sylf> and DB set for trains, US set...
07:02:06  <PublicServer> <Sylf> but we share many common station sets
07:02:22  <PublicServer> <Sylf> and a few other trains sets - NARS, UKRS, Tropic set...
07:07:41  <PublicServer> *** Sylf has left the game (connection lost)
07:07:43  <PublicServer> *** Game paused (number of players)
07:07:49  <PublicServer> *** Justech has left the game (leaving)
07:09:45  <Sylf> blah.
07:09:45  <Sylf> anyway.  that's your preview.
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07:49:04  <Mark> morning
07:49:54  <Mark> !password
07:49:54  <PublicServer> Mark: hangar
07:50:03  <PublicServer> *** Game still paused (number of players)
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09:18:47  <PublicServer> *** Game still paused (number of players)
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09:58:51  <Absolutis> !password
09:58:51  <PublicServer> Absolutis: merger
09:59:35  <PublicServer> *** Game still paused (number of players)
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10:22:32  <StarLite> o/
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10:33:54  <PublicServer> *** Absolutis has joined company #1
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10:35:47  <PublicServer> <Absolutis> hmm, any line needs 3rd?
10:36:05  <PublicServer> <StarLite> whole west needs 4, some others may need 3
10:36:15  <PublicServer> <StarLite> we could start by tagging where we need 3 and 4 lines first
10:36:45  <PublicServer> <StarLite> would be a waste if we rebuild a hub, only to find out that after rebuilding it, you need to add *another* line to it :P
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10:46:41  <PublicServer> <StarLite> mornin'!
10:47:40  <PublicServer> <Chris Booth> hi
10:48:36  <PublicServer> <Chris Booth> MSH 12 is stillbad
10:49:19  <PublicServer> <StarLite> yeh
10:49:30  <PublicServer> <StarLite> we need 4 lines along the whole west side
10:49:41  <PublicServer> <StarLite> between MSH12 and MSH10
10:49:59  <PublicServer> <StarLite> and 3probably  lines towards the hubs there
10:50:17  <PublicServer> <StarLite> and 3 as well possibly at some other places
10:50:43  <PublicServer> <StarLite> but that requires s to basicly shut down the network, so we wanted to to it when more people were on
10:50:58  <PublicServer> <StarLite> as last night there werent enough people on to do it before everyone went to bed
10:51:00  <PublicServer> <Chris Booth> prepwork can be done now though
10:51:02  <PublicServer> <StarLite> yeah
10:51:12  <PublicServer> <StarLite> My thought was to label all problem areas
10:51:20  <PublicServer> <StarLite> and label how many lines it needs
10:51:27  <PublicServer> <Chris Booth> yep
10:51:34  <PublicServer> <Chris Booth> startbuying lots of land
10:51:36  <PublicServer> <StarLite> so that we rebuild/expand the hubs with the correct amount of lines
10:51:42  <PublicServer> <StarLite> yeah
10:51:53  <PublicServer> <StarLite> ive been doing that at some places
10:52:37  <PublicServer> <Chris Booth> so the full ML for MSH 10 - 12 will be 4L_R4
10:52:48  <PublicServer> <StarLite> That was what we said yesterday
10:53:02  <PublicServer> <StarLite> and I think thats going to be needed as well yeah
10:53:17  <PublicServer> <StarLite> as that whoel stretch is constantly filled and jamming
10:53:23  <PublicServer> <Chris Booth> wow that is going to be fun
10:53:47  <PublicServer> <Chris Booth> I think i am going to seek refuge under my table while that is happening
10:54:00  <PublicServer> <StarLite> we might have to do some concessions with regards to balancing tho
10:54:01  <TWerkhoven> lol
10:54:40  <PublicServer> <StarLite> a fullt balanced 4 way all-to-all -lines will be .. hard :P
10:54:46  <PublicServer> <Chris Booth> 4 -> balancing is easy
10:55:08  <PublicServer> <StarLite> it requires quite some space tho :P
10:55:20  <PublicServer> <Chris Booth> yes
10:55:38  <PublicServer> <StarLite> my LL_RR hubs are already 'large' :P
10:55:44  <PublicServer> <StarLite> compared to others
10:56:32  <PublicServer> <Chris Booth> well a fully balance 4 way should be 4 times larger than a fully balanced 2 way
11:00:00  <PublicServer> <StarLite> brb
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11:03:07  <Chris_Booth> TWerkhoven you have 2 laptops?
11:03:27  <PublicServer> <Chris Booth> also is it me or is the server laging a bit?
11:03:45  <TWerkhoven> no
11:03:52  <TWerkhoven> its wifi dropped
11:04:27  <Chris_Booth> bad wifi
11:04:28  <PublicServer> *** TWerkhoven joined the game
11:04:41  <PublicServer> <TWerkhoven> it is stuttering a wee bit
11:05:12  <PublicServer> <Chris Booth> thought so
11:06:30  <PublicServer> <Chris Booth> SLH 06 is going to have to be moved
11:07:01  *** TWerkhoven[l] has quit IRC
11:07:48  <PublicServer> <Chris Booth> or a more inventive use of the space
11:18:02  <PublicServer> <StarLite> yeh
11:18:12  <PublicServer> *** TWerkhoven has left the game (connection lost)
11:18:24  <PublicServer> * Chris Booth Slaps TWerkhoven
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11:27:08  <PublicServer> <StarLite> I placed some signs with "!upgrade to <x>"
11:27:14  <PublicServer> <StarLite> just an idea tho
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11:27:28  <PublicServer> <StarLite> please comment if you think im wrong anywhere/everywhere ;)
11:29:26  <PublicServer> <StarLite> eg: MSH12 > BBH06 , maybe 3 wont be enough once we get to 2K trains
11:32:29  <PublicServer> <StarLite> MSH02 > BBH01 > SLH04 > MSH04 route is quite busy as well, will need an upgrade to 3 lines  also
11:33:19  <PublicServer> <StarLite> jsut as MSH06 > BBh05
11:33:29  <PublicServer> <StarLite> and BBH05 > MSH01
11:35:22  <XeryusTC> ^Spike^: is @Spik3? :o
11:35:26  <^Spike^> :D
11:35:30  <PublicServer> <StarLite> anywyas, brb
11:36:03  <^Spike^> something wrong with that XeryusTC? :)
11:36:27  <^Spike^> i was like wtf when i received mail of a new follower on ottdc account :)
11:36:35  <XeryusTC> :P
11:39:39  <PublicServer> <Chris Booth> MSH 02 would be fine if it was built better
11:42:01  <PublicServer> *** Chris Booth has left the game (leaving)
11:46:02  <^Spike^> omg XeryusTC discovered twitter and keeps posting! :)
11:50:28  <Chris_Booth> zomg just block him
11:50:29  <XeryusTC> yes
11:50:35  <XeryusTC> and that will probably last for 2 days :P
11:50:43  <Chris_Booth> also I must hide my twitter name
11:58:01  <Mazur> He hasn;t found me.  *relief*
11:59:57  <PublicServer> *** StarLite has joined spectators
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12:08:42  <LoPo> hiya
12:08:44  <LoPo> !password
12:08:44  <PublicServer> LoPo: bossed
12:11:41  <PublicServer> *** Game still paused (number of players)
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12:23:31  <PublicServer> <LoPo> see you later :P
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13:04:53  <PublicServer> *** Game still paused (number of players)
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13:32:06  <Chris_Booth> quite here
13:34:37  <planetmaker> and not quite there. But maybe quiet
13:48:36  <Absolutis> !password
13:48:37  <PublicServer> Absolutis: ninths
13:49:32  <PublicServer> *** Game still paused (number of players)
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13:58:00  <Maraxus> !password
13:58:00  <PublicServer> Maraxus: chalky
13:58:16  <PublicServer> *** Game still paused (number of players)
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14:31:18  <PublicServer> <StarLite> Hmzz, not very much players active
14:31:20  <PublicServer> <StarLite> atm
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14:47:04  <Thijs> !download win64
14:47:04  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
14:48:41  <Thijs> !password
14:48:41  <PublicServer> Thijs: nimbly
14:48:56  <PublicServer> *** Game still paused (number of players)
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14:48:57  <PublicServer> *** Thijs joined the game
14:49:13  <PublicServer> <Thijs> Hi
14:50:22  <Chris_Booth> hi
14:50:37  <PublicServer> *** Chris Booth joined the game
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14:55:11  <PublicServer> <Chris Booth> when did we get 2 new zoom levels?
14:56:41  <TWerkhoven> few nightlys ago
14:56:46  <TWerkhoven> its in 1.2 beta too
14:57:04  <TWerkhoven> you can set max zoom levels in advanced settings btw, if you dont like it
14:57:07  <PublicServer> <Chris Booth> not sure if they have much use
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14:59:13  <PublicServer> <Chris Booth> oooh they also allow blind people like me to adujst the graph!
14:59:59  <TWerkhoven> which one is that?
15:00:08  <TWerkhoven> line thickness?
15:00:11  <PublicServer> <Chris Booth> yep
15:00:29  <TWerkhoven> i thought that was in nightly for a long time already
15:00:43  <PublicServer> <Chris Booth> I haven't played for ages
15:00:55  <Zack_> what is line thickness?
15:01:33  <PublicServer> <Chris Booth> means you can see graphs without putting your glasses on
15:01:48  <Zack_> ah ok
15:02:40  <Zack_> you know that ottd 1.2.0-beta1 came out for testing?
15:03:15  <PublicServer> <Chris Booth> yes
15:03:21  <PublicServer> <Chris Booth> I used it today
15:04:07  <Zack_> well yeah im playing with it normally  on the welcome server
15:04:17  <Zack_> but i cant go on it right now
15:04:24  <PublicServer> <Chris Booth> aah thats no fai
15:04:27  <PublicServer> <Chris Booth> fair
15:04:41  <Zack_> its lagging on my computer terribly
15:04:58  <Zack_> i always waiting for anew game
15:05:29  <PublicServer> <StarLite> the lag isnt your PC, its the server or so
15:05:41  <PublicServer> <StarLite> at least, thsi game is not using a lot of CPU power here
15:05:47  <PublicServer> <StarLite> and I have an ancient dual core
15:06:13  <Zack_> no for the others the game is going without lagging
15:06:24  <Zack_> it could be my internet or so
15:06:42  <Zack_> or because my pc is eight years old alredy
15:06:47  <Zack_> already
15:06:56  <TWerkhoven> cpu stats?
15:07:54  <Zack_> well it should be going on 1800+ Mhz but its going on 1115 Mhz since two years and i dont know why
15:08:05  <PublicServer> <StarLite> openttd is using like 15% cpu here, and it has been sturrering for a little while, and im not the only one that has problems
15:08:20  <PublicServer> <Chris Booth> Zack, you need to check your BIOS settings
15:08:21  <TWerkhoven> laptop?
15:08:37  <Zack_> normal tower pc
15:08:58  <Zack_> i let my father check hes expert in there
15:09:06  <PublicServer> <Chris Booth> you realy need to check your bios settings, and fix your clock speeds
15:09:19  <TWerkhoven> bios, if that fails check temperature
15:09:27  <TWerkhoven> it might just throttle as its overheating
15:09:28  <Zack_> ok ill be right back in 1 min
15:10:49  <StarLite> Or maybe speedstep is kicking in :P
15:10:49  <Zack_> ok im back
15:11:33  <TWerkhoven> same thing, but it shouldnt unless its overheating, otherwise itll run full=speed when required by software (eg, openttd)
15:11:35  <Zack_> how should i check  the BIOS settings?
15:12:08  <TWerkhoven> you'd need to reboot, and go into bios (usually press delete or F10 at the very first screen you see)
15:12:18  <TWerkhoven> have you or your father ever messed in there?
15:12:37  <Zack_> idk anymore
15:12:40  <Zack_> maybe
15:12:43  <Chris_Booth> BIOS is scary for a first time user
15:12:48  <Zack_> ill reboot now
15:12:51  <TWerkhoven> yeah, lets not do that
15:12:59  <TWerkhoven> stop, your dad can do that if needed
15:13:04  <TWerkhoven> check temps first
15:13:21  <StarLite> you could always reset your BIOS to default settings, that should set everything to auto
15:13:33  <Zack_> ok
15:13:42  <TWerkhoven> it might also break his pc, if it needs some odd settings
15:13:49  <TWerkhoven> eg boot from raid instead of first hdd
15:14:33  <StarLite> Thats true
15:15:00  <TWerkhoven> http://www.almico.com/speedfan445.exe <-- download and install that, it will give a readout of current cpu temperature (and some others as well)
15:15:01  <Webster> Title: Download SpeedFan - Access temperature sensor in your computer (at www.almico.com)
15:16:53  <Zack_> installing that program
15:18:31  <Zack_> shoudl i tell you the temperatures?
15:18:44  <TWerkhoven> please
15:19:14  <TWerkhoven> either that, or take a screenshot and upload that
15:19:44  <Zack_> Temp1: 12 C Temp2: 53 C Temp3: 38 C HD0: 44 C Temp1: 53 C
15:20:07  <TWerkhoven> looks fine
15:20:54  <Zack_> well whats the problem with cpu then?
15:21:40  <Chris_Booth> must be BIOS related
15:21:44  <TWerkhoven> yes
15:21:50  <TWerkhoven> i take it fanspeeds are ok too?
15:22:05  <Zack_> yep
15:22:47  <PublicServer> *** Chris Booth has left the game (leaving)
15:24:17  <Zack_> do you know whos company got the most performance in the welcome server?
15:25:15  <PublicServer> *** Mark has joined spectators
15:25:15  <PublicServer> *** Game paused (number of players)
15:25:30  <Zack_> hi mark
15:25:38  <PublicServer> <Mark> hello
15:25:51  <Zack_> in which server are ya plain?
15:25:58  <Zack_> playing
15:25:59  <Mark> this one
15:26:15  <Zack_> the welcome or an other one?
15:29:11  <Zack_> mark hows it going in your company?
15:30:01  <Chris_Booth> Mark
15:30:38  <Chris_Booth> Zack_: he isn't playing on any other server
15:30:55  <Zack_> hey crhis_booth what do you think bout the ikarus set?
15:31:05  <Zack_> whats the server name?
15:31:14  <Chris_Booth> what set?
15:31:30  <Zack_> ikarus set 5.3 NewGRF
15:32:00  <PublicServer> *** Thijs has left the game (connection lost)
15:32:03  <Zack_> it contains all the buses from ikarus
15:33:13  *** Zack_ has quit IRC
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15:34:53  <Robert3012> !password
15:34:53  <PublicServer> Robert3012: snarls
15:35:01  <PublicServer> *** Game still paused (number of players)
15:35:04  <PublicServer> *** Robert joined the game
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15:39:36  <PublicServer> *** Robert has left the game (leaving)
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15:40:10  <Zack__> when does a new game start in the openttdcoop welcome server?
15:40:48  <tycoondemon> what is the welcome server :O:S
15:41:00  <^Spike^> stable server
15:41:46  <Chris_Booth> Zack__ the 10th of never
15:41:48  <PublicServer> *** Game still paused (number of players)
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15:42:55  <Zack__> i just want to play on it but i cant right now
15:43:22  <PublicServer> *** TWerkhoven has left the game (leaving)
15:43:26  <Chris_Booth> Well if you make a new map, and submit it a new game will happen now
15:43:29  *** Zack_ has quit IRC
15:44:08  <Zack__> i dont know how to do it
15:44:28  <Chris_Booth> then you will have to wait :'(
15:44:34  <Zack__> and i let the more experienced people doing it
15:45:00  <Zack__> ive got plenty of time like one weeknearly
15:45:30  <Chris_Booth> Zack__: you could annoy people in #openttdcoop.stable until they make a new game
15:45:37  <Chris_Booth> that would be my next move
15:45:51  <PublicServer> *** Chris Booth has left the game (leaving)
15:46:01  <Sylf> stop teaching bad things
15:46:07  <Zack__> that would be YOUR next move but not mine
15:46:21  <Zack__> i want to avoid things like that
15:46:31  <Zack__> hi sylf how re ya
15:46:31  <Chris_Booth> Oh how little you must have missed me
15:46:43  <Sylf> yeah, a great deal.
15:47:16  <Zack__> hey sylf what does that @ at you name mean
15:48:14  <Chris_Booth> mean he is amazing
15:49:09  <Zack__> do you know what would be amazing in ottd?
15:49:41  <Chris_Booth> no, what would Zack__
15:49:49  <Chris_Booth> oh Zack__  BTW new game
15:50:09  <Zack__> if there could be signals built on bridges an tunnels could be crossed
15:50:22  <Zack__> thx for the info im going to join now
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15:50:28  <TWerkhoven> theres patches available for each
15:50:39  <TWerkhoven> just not in trunk
15:50:44  <StarLite> Chills patchpack has signals on bridges/tunnels :)
15:51:09  <StarLite> we played with crossing tunnels once, but IMHO its a bit of a cheat
15:51:26  <StarLite> makes building hubs too easy :P
15:51:41  <TWerkhoven> didnt like the signals one, you cannot control where on the bridge teh signals are
15:52:04  <StarLite> They are just on every tile?
15:52:57  <TWerkhoven> i want em on every other tile, as continued from the preceding track
16:01:15  <StarLite> would be cool if it would put em every <x> tiles, where <x> is the setting for auto-signalling
16:01:47  <StarLite>  or whatever its called :P
16:01:58  <PublicServer> *** Game still paused (number of players)
16:02:20  <PublicServer> *** Game still paused (number of players)
16:02:21  <PublicServer> *** Sylf joined the game
16:02:27  *** mfb- has joined #openttdcoop
16:02:27  *** ChanServ sets mode: +o mfb-
16:02:32  <mfb-> hi
16:02:38  <PublicServer> <Sylf> hi
16:02:51  <PublicServer> *** Game still paused (number of players)
16:02:51  <PublicServer> *** mfb joined the game
16:03:12  <PublicServer> *** Sylf has joined company #1
16:03:12  <PublicServer> *** Game unpaused (number of players)
16:03:55  <Robert3012> !password
16:03:55  <PublicServer> Robert3012: dawdle
16:04:09  <PublicServer> *** Robert joined the game
16:04:12  <PublicServer> <Robert> hi all :-)
16:04:18  <PublicServer> <mfb> hi
16:04:28  <PublicServer> <Sylf> hi Robert
16:13:52  <PublicServer> <Sylf> I'll start with BBH 11
16:15:31  <PublicServer> <mfb> just testing how the flow works with 3 lines
16:16:47  <PublicServer> <mfb> maybe that is a bit short for the 3->2
16:17:38  <PublicServer> <Sylf> the space is pretty tight
16:17:53  <PublicServer> <mfb> that is right
16:18:23  <PublicServer> <mfb> hmm
16:18:33  <PublicServer> <mfb> but I think I have an idea
16:18:51  <PublicServer> <mfb> which moves that a bit
16:20:12  *** Thijs has quit IRC
16:20:25  <PublicServer> <mfb> hmm
16:20:32  <PublicServer> <mfb> that system is strange
16:20:46  <PublicServer> <Sylf> ?
16:22:36  <PublicServer> <mfb> but that is really bad now
16:23:03  *** Eightbitpwny has joined #openttdcoop
16:25:07  <PublicServer> <Sylf> I've created an evil mode
16:25:33  <PublicServer> <mfb> the whole join is evil
16:25:45  *** valhallasw has quit IRC
16:26:31  <PublicServer> <Robert> where are you building?
16:26:37  <PublicServer> <mfb> MSH09
16:26:43  <PublicServer> <Sylf> I'm tweaking BBH 11
16:27:25  <PublicServer> <mfb> you can plan with a 3rd exit to south
16:27:34  <PublicServer> <mfb> +entry
16:30:25  <PublicServer> <Sylf> so, you want a third line between BBH 11 and MSH9?
16:30:35  <PublicServer> <mfb> right
16:30:45  <PublicServer> <Sylf> and that's where the 3rd line ends?
16:30:51  <PublicServer> <mfb> after MSH08
16:30:53  <PublicServer> <mfb> 09
16:30:59  <PublicServer> <Sylf> ok, extending that far
16:31:07  <PublicServer> <mfb> just to 09
16:33:10  <Chris_Booth> Sylf: you here?
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16:33:14  <PublicServer> <Sylf> yes
16:33:17  <Ammler> Sylf: you do not react on irc highlights?
16:33:19  <Chris_Booth> thoguht so
16:33:26  <PublicServer> <Sylf> no, I don't...
16:33:36  <Ammler> there is an issue on .stable about train length
16:33:53  <PublicServer> *** Vinnie joined the game
16:33:55  <PublicServer> <Vinnie> hello
16:33:57  <PublicServer> <mfb> hi
16:34:03  <Ammler> I don't want to change it, if you set it on purpose that short
16:34:07  <Chris_Booth> as I said TL4 is fine
16:34:17  <PublicServer> <Sylf> yeah, it was on purpose
16:34:31  <PublicServer> <Sylf> and I'm not sure how I can improve my nick alert yet
16:34:49  <PublicServer> <Sylf> running irssi on another box...
16:34:59  <PublicServer> <Sylf> It doesn't give me any audible notice
16:36:29  <PublicServer> *** Vinnie has joined spectators
16:37:30  <PublicServer> <Sylf> I'll start connecting that 3rd line on my end
16:39:17  <PublicServer> <mfb> that is a strange system
16:39:31  <PublicServer> <Sylf> I wasn't planning for 3 line exit
16:39:59  *** Absolutis has quit IRC
16:40:58  <PublicServer> <Sylf> as it stands, it's not very well balanced
16:41:16  <PublicServer> <mfb> right
16:41:26  <PublicServer> <mfb> one line has some sort of balancing
16:41:28  <PublicServer> <Sylf> ok, some ideas...
16:41:34  <PublicServer> <mfb> one just joins another line
16:41:42  <PublicServer> <mfb> 5->3
16:41:49  <PublicServer> <mfb> so 2 could get some choice
16:42:03  <PublicServer> <mfb> maybe the two from north
16:42:13  <PublicServer> <mfb> as they are not very busy
16:42:46  <PublicServer> <Sylf> ok
16:44:30  *** TWerkhoven has quit IRC
16:44:41  <PublicServer> <Sylf> I like that
16:47:02  *** dlr365 has joined #openttdcoop
16:48:23  <PublicServer> *** StarLite has joined company #1
16:55:23  <PublicServer> <LoPo> hiya
16:55:25  <PublicServer> <StarLite> lo
16:55:27  <PublicServer> *** LoPo has joined company #1
16:55:29  <PublicServer> <Sylf> Hi
17:01:06  *** Chris_Booth has quit IRC
17:08:36  <PublicServer> <LoPo> exit of SLH 06 is very slow
17:08:56  <PublicServer> <LoPo> might need some longer tracks before it merges with the rest
17:10:43  <PublicServer> <Sylf> I wouldn't worry about that slowness right now
17:10:50  *** Justech has joined #openttdcoop
17:11:03  <PublicServer> <Sylf> someon's in process of expanding the ML
17:11:16  *** Justech is now known as Guest22203
17:11:18  <PublicServer> <Sylf> from LL_RR to LLLL_RRRR
17:11:26  <PublicServer> <LoPo> yes me
17:11:32  <PublicServer> <LoPo> at bbh 12
17:11:35  <Guest22203> cool
17:11:37  <PublicServer> <mfb> where?
17:11:37  <PublicServer> <LoPo> msh*
17:11:39  <PublicServer> <mfb> ah
17:12:01  <PublicServer> <mfb> don't upgrade the ML, upgrade the hub :p
17:12:12  *** Chris_Booth has joined #openttdcoop
17:12:13  <PublicServer> <LoPo> working on it right now :P
17:12:21  <PublicServer> *** mfb has joined spectators
17:12:49  <PublicServer> <Sylf> I do see one problem... hmm
17:13:13  <Guest22203> !password
17:13:13  <PublicServer> Guest22203: hading
17:13:25  <PublicServer> <StarLite> some hubs will peobably need to be rebuilt :)
17:13:38  <PublicServer> *** Justech joined the game
17:14:25  <PublicServer> *** Robert has left the game (connection lost)
17:20:57  <PublicServer> <LoPo> ahmm :P a 4+4->4 merger
17:21:16  <PublicServer> <Sylf> you can do it!
17:21:58  <PublicServer> *** {TWerkhoven[l]} joined the game
17:22:40  <PublicServer> <Sylf> need a tweak with one prio..
17:24:23  <PublicServer> *** Chris Booth joined the game
17:24:47  <PublicServer> <Chris Booth> wb Chris Booth
17:24:54  <PublicServer> <StarLite> wb ;)
17:24:55  <TWerkhoven[l]> eya
17:25:10  <PublicServer> <Chris Booth> ooh nice
17:26:28  <PublicServer> <Chris Booth> would it help to stop some trains?
17:31:28  <PublicServer> <Chris Booth> mfb: I am stoping all trains using MSH 12
17:31:50  <PublicServer> <mfb> for the big upgrade?
17:31:53  <PublicServer> <Chris Booth> yes
17:31:55  <PublicServer> <LoPo> thx :P
17:32:05  <PublicServer> <Chris Booth> is that okay?
17:32:08  <PublicServer> <mfb> the combo signals prevent trains from leaving the depots
17:32:14  <PublicServer> <mfb> why not
17:32:23  <PublicServer> <StarLite> :P
17:33:13  <PublicServer> <StarLite> nice jam now @ mainline :P
17:33:19  <PublicServer> <Chris Booth> its fine
17:33:33  <PublicServer> <mfb> small, compared to the upgrade size
17:34:43  <PublicServer> *** Vinnie has left the game (leaving)
17:34:47  <PublicServer> <Chris Booth> bb Vinnie
17:34:50  <Vinnie_nl> cya
17:37:19  <PublicServer> <LoPo> hmmm
17:39:03  <PublicServer> *** LoPo has left the game (connection lost)
17:39:11  <LoPo> wow lag
17:39:18  <LoPo> !password
17:39:18  <PublicServer> LoPo: fortes
17:39:39  <PublicServer> *** LoPo joined the game
17:40:27  <PublicServer> <Chris Booth> maybe 2 depot a line was a better idea
17:41:49  <PublicServer> <LoPo> k western part of MSH12 is done i think
17:42:58  <PublicServer> <LoPo> 4th starts at bridge split
17:43:01  <PublicServer> <Chris Booth> ok
17:43:19  <PublicServer> *** {TWerkhoven[l]} has joined company #1
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17:47:00  <PublicServer> <LoPo> im afk a bit; need to help with dinner here
17:54:50  <PublicServer> <Chris Booth> western ML is now empty
17:58:39  <PublicServer> <TWerkhoven[l]> do we need the depots between msh12 and the pickup-stations?
18:00:05  <PublicServer> <Chris Booth> the western ML is now fully close
18:00:27  <PublicServer> <LoPo> oky
18:04:05  <PublicServer> <Chris Booth> I can wait for the next top gear
18:04:23  <tneo> !password
18:04:23  <PublicServer> tneo: angers
18:04:36  <PublicServer> *** tneo joined the game
18:04:37  <PublicServer> <tneo> hello
18:04:47  <PublicServer> <Chris Booth> hi tneo
18:04:53  <PublicServer> <TWerkhoven[l]> eya
18:05:36  <PublicServer> <Chris Booth> Looks like we do not need to expand now XD
18:05:48  <PublicServer> <LoPo> lol.... :P
18:05:50  <PublicServer> <StarLite> Yeah, theres hardly any trains running! ;)
18:06:20  <PublicServer> <StarLite> I took the silence to redo brewery exit merge
18:06:42  <PublicServer> <Chris Booth> thats going to be 4 line ?
18:06:48  <PublicServer> <Chris Booth> or just 3 there?
18:06:50  <PublicServer> <StarLite> i was 2, its 3 now
18:07:10  <PublicServer> <StarLite> I could do a 4th as well if anyone thinks its needed
18:07:20  <PublicServer> <Chris Booth> afk dinner time
18:07:22  <PublicServer> *** Chris Booth has left the game (leaving)
18:07:26  <PublicServer> <StarLite> It does have 4 entry tracks tho
18:07:32  <PublicServer> <TWerkhoven[l]> same here
18:07:58  <PublicServer> <TWerkhoven[l]> starlite, you could add a 4th entry line to the oil+bio+furn drop station if you want
18:08:18  <PublicServer> <StarLite> Will do
18:08:24  <PublicServer> <StarLite> I just added a 3rd
18:08:31  <PublicServer> <StarLite> but ill make a 4th as well :)
18:08:33  <PublicServer> <TWerkhoven[l]> the splitter there was already quite clogged to the drop-station, so it would do it gould
18:08:47  <PublicServer> <StarLite> Will do after dinner ;)
18:08:54  <PublicServer> <TWerkhoven[l]> im afk as well, for dinner
18:09:08  <PublicServer> <TWerkhoven[l]> will finish the pickup-balancer after
18:09:31  <PublicServer> *** {TWerkhoven[l]} has joined spectators
18:10:07  <PublicServer> <LoPo> dinner time
18:10:09  <PublicServer> <LoPo> brb
18:11:27  <PublicServer> <StarLite> I wonder how the temp merger @ MSH1 is going to be fixed, 4 lines need 8 bridges, thats gonna be a squeze
18:11:34  <PublicServer> <StarLite> altho I think I see some possibilities
18:13:02  <PublicServer> <StarLite> were almost going negative income wise :o
18:13:13  <PublicServer> <StarLite> we do have "some" spare cash tho ;)
18:13:20  <PublicServer> <StarLite> anyways, afk food time
18:14:48  *** Chris_Booth has quit IRC
18:18:14  <PublicServer> *** Sylf has left the game (connection lost)
18:19:02  <PublicServer> <StarLite> I just saw an oil refinery @ oil drop die, we gotta check all drops for missing industries once trains are starting to run again :)
18:19:52  <PublicServer> <tneo> great eyecandy at chemicals :-)
18:20:44  <PublicServer> *** SmatZ joined the game
18:20:46  <PublicServer> <SmatZ> evening
18:21:04  <PublicServer> <tneo> hi
18:21:11  <PublicServer> <SmatZ> hello :)
18:21:25  <PublicServer> *** SmatZ has joined company #1
18:24:03  <Sylf> which chemicals?
18:24:13  <PublicServer> *** SmatZ has left the game (leaving)
18:24:25  <PublicServer> <tneo> at nadingworth
18:34:43  <PublicServer> *** tneo has left the game (leaving)
18:37:12  *** Sylf has quit IRC
18:42:35  *** TheMunch has joined #openttdcoop
18:43:05  <TheMunch> Hello
18:44:28  *** Brumi has joined #openttdcoop
18:44:53  <PublicServer> *** Brumi joined the game
18:44:55  <PublicServer> <Brumi> hello
18:47:49  <TheMunch> Hi
18:47:55  <PublicServer> <LoPo> hi
18:48:14  <TheMunch> I just found this site the other day, and this game for that matter
18:48:52  <PublicServer> <Brumi> usually it's the other way around :)
18:49:44  <TheMunch> correct
18:49:53  <TheMunch> I learned so much from this sites wiki
18:50:52  *** dlr365 has quit IRC
18:51:01  *** TheMunch_ has joined #openttdcoop
18:51:21  <TheMunch_> Although I do find myself with a few questions
18:51:44  <PublicServer> <Brumi> ?
18:52:20  <TheMunch_> Mostly there are some mechanics that I dont understand
18:52:30  <TheMunch_> specifically about growth
18:53:56  <PublicServer> <Brumi> And what don't you understand?
18:54:35  <TheMunch_> What conditions cause cities and industries to grow
18:54:56  <TheMunch_> I've poked around on a few wikis, including openttd's main wiki, where they have game mechanics explained
18:55:04  <Brumi> http://wiki.openttd.org/Game_mechanics
18:55:11  <Aali> depends on the newgrfs and game settings
18:55:12  <Brumi> oh I didn't read :P
18:55:20  <TheMunch_> but what i've read just seems inconsistent with actually playing
18:55:54  <TheMunch_> Main inconsistancy: Lets say theres a farm that i'm servicing
18:55:59  <TheMunch_> i could have 70+ rating
18:56:03  <Aali> default (primary) industries grow when the rating is high enough
18:56:13  <TheMunch_> and the farm will continue to produce 100-200
18:56:19  <TheMunch_> same with coal mines and similar
18:56:30  <PublicServer> <Brumi> it is a probabilistic thing
18:56:33  <Aali> 70 is not that high
18:56:43  <Aali> it will take a while for the industry to grow at that rate
18:56:43  <PublicServer> <Brumi> so the production will only increase on the long run
18:56:55  <TheMunch_> yet on another save, doing nothing special as far as i could notice, and industries would grow much much larger
18:57:03  <Aali> but even at 90 rating it will not grow in front of your eyes
18:57:30  <Aali> also, growth is exponential
18:57:33  <TheMunch_> is it in my best interest to always have a train waiting
18:57:37  <Aali> yes
18:57:47  <Aali> rating goes down if you dont have something loading at all times
18:57:56  *** TheMunch has quit IRC
18:58:05  <TheMunch_> so when i get my coal route up, having the train arrive right when the other is leaving
18:58:05  <Aali> always use full load orders
18:58:07  <TheMunch_> is a good thing
18:58:17  <TheMunch_> ofc, always do
18:58:29  <TheMunch_> is there ever a time when you dont want to use full load
18:58:37  <Aali> PAX
18:58:37  <TheMunch_> say with passengers etc
18:58:42  <TheMunch_> PAX?
18:58:47  <Aali> passengers + mail
18:58:48  <PublicServer> <Brumi> passengers
18:58:53  <TheMunch_> ahh
18:59:29  <TheMunch_> but yeah the industry growth was bothering me
18:59:45  <TheMunch_> cause i had made my coal line, set up my huge mainline (which was gorgeous i might add)
18:59:52  <TheMunch_> and the farm just wouldn't grow
19:00:00  <Aali> well, its pseudo-random, sometimes you get unlucky
19:00:05  <TheMunch_> i sped up time
19:00:07  <PublicServer> <Brumi> you my also try without smooth economy, in my experiences it may grow faster
19:00:12  <TheMunch_> went all the way to 2000ish
19:00:20  <Aali> statues gives a big boost too
19:00:32  <Aali> basically +10 rating for "free"
19:00:34  <TheMunch_> statues in the city its associated with?
19:00:40  <Aali> yes
19:01:01  <PublicServer> <Brumi> it's explained in the game mechanics page
19:01:15  <TheMunch_> how do you know which city is associated with a certain industry
19:01:28  <Aali> name of the industry will match the city
19:01:35  <TheMunch_> oh ok
19:01:43  <Aali> current coop game uses FIRS though
19:01:43  <TheMunch_> dumb question haha
19:01:52  <Aali> where the rules are slightly different
19:02:09  <PublicServer> <Brumi> slightly? :)
19:02:38  <TheMunch_> i actually just saw that page on the wiki.... now i cant find it again
19:02:51  <PublicServer> <Brumi> I linked it to you
19:03:09  <PublicServer> <Brumi> or which page do you mean?
19:03:15  <Aali> primaries in FIRS need one delivery of supplies every month for maximum growth
19:03:20  <TheMunch_> FIRS is the newgrf where you have to deliver stuff to industries to make them grow?
19:03:27  <TheMunch_> yeah
19:03:33  <KenjiE20> @man Town Growth
19:03:34  <Webster> Towns - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=Town%20Growth
19:04:32  <TheMunch_> so on some level i feel better
19:04:38  <TheMunch_> i wasn't doing something "wrong
19:04:39  <TheMunch_> "
19:04:49  <TheMunch_> my industries were just not growing for reason
19:04:53  <TheMunch_> despite excellent ratings
19:05:16  <TheMunch_> open ttd coop community so helpful :P
19:09:24  <V453000> !password
19:09:24  <PublicServer> V453000: fetish
19:09:36  <PublicServer> <V453000> evening
19:09:36  <PublicServer> *** V453000 joined the game
19:09:52  <PublicServer> <Brumi> hello
19:09:54  <PublicServer> <LoPo> hiya
19:10:08  <PublicServer> <V453000> how are things?
19:10:11  *** TheMunch has joined #openttdcoop
19:10:21  <TheMunch> Hey I got my real name back
19:10:29  <TheMunch> Silly underscore
19:11:32  <PublicServer> <Brumi> do you remember where exactly the metal foundry was?
19:11:50  <PublicServer> <V453000> at 10
19:11:56  <PublicServer> <Brumi> it doesn't fit next to the plastics plant
19:12:26  <PublicServer> <V453000> oh :)
19:13:21  *** TheMunch_ has quit IRC
19:14:30  <PublicServer> <V453000> why are trains in depots?  O_O
19:14:49  <PublicServer> <LoPo> CB did that, for the expantion
19:15:11  <PublicServer> <V453000> why o_O
19:15:17  <PublicServer> <LoPo> idk
19:15:27  <PublicServer> <LoPo> ask them
19:15:57  <PublicServer> *** {TWerkhoven[l]} has joined company #1
19:17:01  <bassals> !password
19:17:01  <PublicServer> bassals: wining
19:17:21  <PublicServer> <Brumi> who is working at MSH12?
19:17:27  <PublicServer> <LoPo> i am
19:17:31  <PublicServer> <LoPo> wanna help? :P
19:17:37  <PublicServer> *** bassals joined the game
19:17:48  <PublicServer> *** bassals has joined company #1
19:17:50  <PublicServer> <bassals> hello
19:18:01  <PublicServer> <Brumi> I'm not ready for building LLLL RRRR hubs yet...
19:18:15  <PublicServer> <LoPo> oky
19:20:02  <Robert3012> !password
19:20:02  <PublicServer> Robert3012: wining
19:20:15  <PublicServer> *** Robert joined the game
19:20:17  <PublicServer> <Robert> hello again
19:20:23  <PublicServer> <Brumi> hello
19:20:26  <PublicServer> <bassals> hello
19:20:45  *** Sylf has joined #openttdcoop
19:20:45  *** ChanServ sets mode: +o Sylf
19:21:29  <TheMunch> does the amount that a station covers an industry matter for how much goods are produced to your station?
19:21:47  <PublicServer> <Brumi> no
19:22:00  <TheMunch> so as long as its touching, even 1 square, you're golden?
19:22:07  <PublicServer> <Justech> yes
19:22:12  <TheMunch> :D
19:22:19  <TheMunch> so helpful
19:22:23  <PublicServer> <Brumi> just make sure that it really accepts/produces there
19:22:30  <TheMunch> yeah ofc
19:22:40  <PublicServer> <Brumi> some industries are a bit tricky :P
19:22:41  <TheMunch> i just want to get good enough to come on the coop server
19:22:46  <TheMunch> i'm there yet...
19:22:52  <PublicServer> <Brumi> :D
19:23:00  <TheMunch> i'm learning
19:23:08  <TheMunch> i just started a new game
19:23:15  <TheMunch> my goal: to actually figure out load balancing
19:23:33  <PublicServer> <LoPo> on tracks?
19:23:44  <PublicServer> <Brumi> I guess you already saw the ottdcoop tutorial savegame
19:25:35  <TheMunch> i have
19:26:05  <PublicServer> <V453000> it just takes time :)
19:26:15  <PublicServer> <V453000> if you needed some advices just send me an email :)
19:26:20  <TheMunch> :D
19:26:49  <TheMunch> So i'm from the starcraft community
19:26:57  <Aali> its much much easier to get into it if you're in the game from the start
19:27:12  <TheMunch> and the big thing we do there is share replays if you need advice, do you guys do similar things
19:27:20  <TheMunch> if i was to send a save file?
19:27:30  <V453000> sure
19:27:35  <V453000> just send a save file so you can get some advice
19:27:58  <PublicServer> *** bassals has left the game (leaving)
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19:28:21  <Aali> joining this game at this point I would have no idea whats going on
19:28:38  <PublicServer> <Justech> i found a grf that transforms toyland into the mars landscape from TT
19:28:57  <PublicServer> <LoPo> :)
19:29:03  <PublicServer> <Brumi> afaik there has been a mars game here ;)
19:29:27  <KenjiE20> at least one
19:29:32  <V453000> 2 at least
19:29:34  <V453000> one old
19:29:41  <TheMunch> haha
19:29:43  <PublicServer> *** Robert has left the game (connection lost)
19:29:47  <KenjiE20> toyland is better anyway :p
19:29:53  <PublicServer> <V453000> it is
19:30:00  <PublicServer> <V453000> but mars has some nice things
19:30:15  <KenjiE20> candyfloss forests, end of
19:30:17  <KenjiE20> :p
19:30:24  <Robert3012> !password
19:30:24  <PublicServer> Robert3012: patted
19:30:36  <PublicServer> *** Robert joined the game
19:31:56  <PublicServer> <Justech> wow u wiped Wronfingbridge off the map
19:32:07  <PublicServer> <LoPo> care
19:32:38  <PublicServer> *** Sylf joined the game
19:32:41  <PublicServer> <Brumi> new disaster in SimCity: the local transport company wants to make way for its hub
19:32:55  <PublicServer> <LoPo> :D
19:33:01  <TheMunch> BAHA
19:33:14  <TheMunch> fronfingfile <- best openttd townname
19:34:17  <PublicServer> <Sylf> ah, good to be able to connect again.  now... lunch.
19:34:17  <PublicServer> *** Sylf has left the game (leaving)
19:35:13  <PublicServer> <LoPo> ow shoot :P
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19:38:04  <PublicServer> <Justech> so iam guessing this consruction project is at one the major main hubs?
19:38:26  <PublicServer> <Brumi> the whole SW line
19:38:28  <PublicServer> <LoPo> no just a hub :P
19:38:38  <PublicServer> <LoPo> well, at least what im builind
19:38:44  <PublicServer> <LoPo> you guys may do the rest :)
19:38:58  <PublicServer> <StarLite> Im redoing the Oil Drop entrance
19:39:08  <PublicServer> <Brumi> I wonder how MSH11-BBH12 is going to be done
19:39:14  <PublicServer> <Brumi> they're so close to each other
19:39:16  <PublicServer> <StarLite> someone else is doing the pickup entrance there
19:39:30  <PublicServer> <StarLite> if theres no space, they might merge to 1 big hub
19:41:17  <mfb-> bad idea
19:41:31  <mfb-> BBH12 can be rebuilt
19:41:36  <PublicServer> <StarLite> yeah, probably is
19:41:40  <mfb-> maybe MSH11, too
19:42:00  <PublicServer> <mfb> both are quite large and complicated
19:43:40  <PublicServer> <mfb> signal gap at the new merger to north
19:43:50  <PublicServer> <mfb> 437x119
19:44:04  <PublicServer> <mfb> not so bad, but not really good
19:44:14  <PublicServer> <mfb> only for joining trains
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19:48:25  <PublicServer> <Justech> iam still confused on really advanced signaling
19:48:33  <PublicServer> <LoPo> like?
19:48:41  <PublicServer> <Justech> what u did right there
19:48:55  <PublicServer> <Justech> yea
19:49:06  <PublicServer> <LoPo> that is a prio through a tunne;
19:49:07  <PublicServer> <LoPo> tunnel
19:49:23  <PublicServer> <Justech> and after the tunnel that circle
19:49:53  <PublicServer> <LoPo> that is a prio :P
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19:50:12  <PublicServer> <LoPo> and the combo is needed for faster PBS thingie
19:51:00  <PublicServer> <Justech> so bascially u are creating a "block" with those?
19:51:18  <PublicServer> <LoPo> ill show u
19:51:48  <PublicServer> <LoPo> see what happens?
19:51:56  <PublicServer> <Justech> yea
19:58:00  <PublicServer> *** Maraxus has joined company #1
19:59:59  <PublicServer> <LoPo> hmmmr
20:00:33  <PublicServer> *** mfb has joined company #1
20:00:53  <PublicServer> <StarLite> wb mfb
20:02:28  <PublicServer> <mfb> that does not work
20:02:40  <PublicServer> <LoPo> ah PBS prio
20:02:47  <PublicServer> <LoPo> thought it was a entry signal
20:02:50  <PublicServer> <mfb> and making the bridge even longer is bad
20:03:00  <PublicServer> <LoPo> ye :(
20:04:06  <PublicServer> <mfb> wtf
20:04:28  <PublicServer> <mfb> 3->4 split?
20:04:58  <PublicServer> <StarLite> where?
20:05:42  <PublicServer> <StarLite> ah, dunno whos working there
20:05:53  <PublicServer> <mfb> me
20:06:45  <PublicServer> <LoPo> yeah its wtf
20:07:39  <Tray> !password
20:07:39  <PublicServer> Tray: uptake
20:07:44  <PublicServer> <LoPo> 4R_4L hubs are not my strong points :P
20:08:04  <PublicServer> *** Tray joined the game
20:08:19  <PublicServer> <StarLite> Im starting to become more creative :P
20:08:33  <PublicServer> <StarLite> but a full 4x4 hub is probably going to take me like 2 days :P
20:08:39  <PublicServer> <mfb> well, you have to do it systematic in some way
20:08:45  <PublicServer> <mfb> otherwise you are lost
20:08:47  <PublicServer> *** mfb has joined spectators
20:08:59  <PublicServer> <mfb> or get a real mess
20:09:09  <PublicServer> <LoPo> i wanted to squeze it all on the same spot >_>
20:11:55  <PublicServer> <LoPo> oky, i got to go now
20:12:21  <PublicServer> <LoPo> i think MSH 12 is ready
20:13:26  <PublicServer> *** LoPo has joined spectators
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20:23:18  <PublicServer> *** Robert has left the game (connection lost)
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20:31:18  <Robert3012> !password
20:31:18  <PublicServer> Robert3012: boosts
20:31:31  <PublicServer> *** Robert joined the game
20:33:02  <PublicServer> *** mfb has joined company #1
20:35:58  <PublicServer> <mfb> MSH12->main stations is not ready yet
20:36:12  <PublicServer> <StarLite> yeah, was just looking at that
20:36:58  <PublicServer> <StarLite> someone would "finish that after dinner"
20:37:04  <PublicServer> <mfb> ah
20:37:10  <PublicServer> *** mfb has joined spectators
20:37:14  <PublicServer> <StarLite> but that was hours ago :P
20:37:46  <PublicServer> <StarLite> If that is connected, we *could* start trains, but we would probably have to stop them again once we start on other hubs
20:38:32  <PublicServer> <StarLite> We kinda need people to finish this 3rd/4th line, so we can get the network working again
20:41:12  <PublicServer> <Tray> I've a question about PMS: CEMENT + GLASS: Why there no trains?
20:41:42  <PublicServer> <StarLite> their all in the depot
20:42:00  <PublicServer> <Tray> wich one?
20:42:23  <PublicServer> <StarLite> dunno, I think they were at the west ML, which is closed for construction
20:43:27  <PublicServer> *** Maraxus has joined company #1
20:54:49  <PublicServer> *** {TWerkhoven[l]} has joined company #1
20:55:02  <PublicServer> <TWerkhoven[l]> ello
20:55:04  <PublicServer> <StarLite> lo
20:55:06  <PublicServer> <Brumi> hello
20:55:08  <PublicServer> <Maraxus> hi
21:00:54  <PublicServer> <Brumi> are you relocating a hub?
21:01:48  <PublicServer> <TWerkhoven[l]> me?
21:02:04  <PublicServer> <Brumi> anyone who's working !here
21:02:46  <PublicServer> <Brumi> I mean, the !here sign
21:02:48  <PublicServer> *** Robert has joined company #1
21:02:48  <PublicServer> <TWerkhoven[l]> looks like a practicerun more like
21:02:52  <PublicServer> <StarLite> Its my wife trying out and showing me some stuff :P
21:02:55  <PublicServer> <StarLite> practicing yeh
21:02:58  <PublicServer> <Brumi> :)
21:03:04  <PublicServer> <StarLite> ill undo the TF when done ;)
21:03:24  <PublicServer> <TWerkhoven[l]> dinner took long enough for a mine and something else to pop up apparantly
21:03:50  <PublicServer> <Brumi> well, I was doing the tedious work of arranging some timetables
21:04:02  <PublicServer> <Brumi> I'm done at 2 ES+FS stations
21:05:12  <PublicServer> <Brumi> I'm off, so good night :)
21:05:28  <PublicServer> *** Brumi has left the game (leaving)
21:06:17  *** Brumi has left #openttdcoop
21:13:32  <PublicServer> *** Sylf joined the game
21:13:48  <PublicServer> *** Sylf has joined company #1
21:16:16  <PublicServer> <TWerkhoven[l]> just a load of signals now
21:17:35  <PublicServer> *** Sylf has left the game (leaving)
21:17:43  <PublicServer> *** Tray has left the game (leaving)
21:17:51  <PublicServer> *** Robert has joined spectators
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21:18:00  <PublicServer> <StarLite> Now to connect the 2 new exits from brewery to BBH11... :P
21:18:10  <PublicServer> <StarLite> ehm MSH10
21:18:41  <PublicServer> <StarLite> actually, theres a LOT more to be done, but well :P
21:19:00  <PublicServer> <TWerkhoven[l]> well, thats this bit done anyway
21:19:06  *** LSky` has joined #openttdcoop
21:19:14  <PublicServer> <StarLite> yeah
21:19:28  <PublicServer> <StarLite> This hub & station alone was a massive project
21:19:39  <PublicServer> <StarLite> 5 hubs to go :s
21:20:09  <PublicServer> <TWerkhoven[l]> what i did was just a split really (with a 4->3 ata merger granted)
21:20:44  <PublicServer> <StarLite> yeah, I was talking about MSH12
21:22:06  <PublicServer> <TWerkhoven[l]> strictly speaking, there should be a 3+4=4 merger there now
21:24:08  *** Chris_Booth has joined #openttdcoop
21:24:30  <PublicServer> *** Chris Booth joined the game
21:24:43  <PublicServer> <Chris Booth> hi all
21:24:45  <PublicServer> <TWerkhoven[l]> wb
21:24:55  <PublicServer> <Maraxus> hi
21:25:45  <PublicServer> <Chris Booth> StarLite: you mind if I rebuild SLH 06?
21:25:51  <PublicServer> <StarLite> go ahead :)
21:26:03  <PublicServer> <StarLite> you can flatten it if ya want , I know I would ;)
21:37:07  <PublicServer> <TWerkhoven[l]> i changed your merge a wee bit to allow for prios starlite
21:37:17  <PublicServer> <StarLite> yeh no probs
21:37:29  <PublicServer> <StarLite> I figured all trains are equal, so hence no prios (yet)
21:39:08  <PublicServer> <Chris Booth> priors are a pain some times
21:39:26  <PublicServer> <StarLite> If you prio the wrong tracks stuff can go very wrong very quickly :P
21:39:33  <PublicServer> <TWerkhoven[l]> true
21:39:39  <PublicServer> <StarLite> anyways, time to hit they hay for me
21:39:45  <PublicServer> <StarLite> new years eve tomorrow
21:39:51  <PublicServer> <TWerkhoven[l]> in this case, i tend to give teh tracks without choice above the ones that can choose
21:39:53  <PublicServer> <StarLite> need some sleep :P
21:40:19  <PublicServer> <StarLite> problem is that the tracks that can choose both come from the pickup stations
21:40:27  <PublicServer> <StarLite> but we will see how it works out :P
21:41:11  <PublicServer> <StarLite> nn all!
21:41:16  <PublicServer> <StarLite> and GL rebuilding stuff!
21:41:18  <PublicServer> *** StarLite has joined spectators
21:42:03  <TWerkhoven[l]> gnite starlite
21:43:11  <PublicServer> <Chris Booth> thats 1 direction done
21:43:45  <PublicServer> <StarLite> quick QL How do you do that stuff on the water?
21:43:52  <PublicServer> <StarLite> instead of raising it?
21:44:00  <PublicServer> <Chris Booth> magic
21:44:06  <PublicServer> <StarLite> :(
21:44:21  <PublicServer> <Chris Booth> just canals
21:44:41  <PublicServer> <StarLite> destroy + build canal?
21:44:46  <KenjiE20> other way
21:44:54  <PublicServer> *** StarLite has joined company #1
21:45:07  <PublicServer> <StarLite> I cant build em on water? :s
21:45:27  <TWerkhoven[l]> you can, you jsut cant see em
21:45:36  <TWerkhoven[l]> not untill you destroy water next to it
21:45:46  <PublicServer> <StarLite> ah :D
21:45:52  <PublicServer> <StarLite> tnx :P
21:45:55  <PublicServer> *** StarLite has joined spectators
21:49:02  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
21:49:50  <PublicServer> <Chris Booth> I hate Wrenhattan
21:51:35  <LSky`> keep getting disconnected
21:51:54  <LSky`> uncoolbeans
21:56:34  <PublicServer> <Chris Booth> gay!
22:13:56  <PublicServer> <Chris Booth> SLH 06 done
22:14:43  <PublicServer> <Chris Booth> MSH 11 next
22:17:05  <PublicServer> <Chris Booth> I guess we can be lazy at BBH 06
22:21:39  <PublicServer> *** Chris Booth has joined spectators
22:21:39  <PublicServer> *** Game paused (number of players)
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22:32:32  *** ChanServ sets mode: +o Sylf
22:41:07  <PublicServer> *** mfb has joined company #1
22:41:35  <PublicServer> <mfb> CB was a bit lazy at SLH06
22:43:21  <Chris_Booth> I was?
22:43:33  <PublicServer> <mfb> see !-signs
22:43:45  <PublicServer> *** Game still paused (number of players)
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22:44:23  <PublicServer> <Chris Booth> ok I was
22:45:30  <PublicServer> <mfb> hmm
22:46:29  <PublicServer> <mfb> extra ugly
22:48:07  <PublicServer> <Chris Booth> CL is not that much of an issue
22:48:41  <PublicServer> <Chris Booth> if it gets that way it will need LL_RR into the SLH
22:48:55  <PublicServer> <Chris Booth> but I guees I should fix it
22:49:59  <PublicServer> <Chris Booth> I thought I did quite a good job of not TFing there
22:55:13  <PublicServer> <Chris Booth> everying else in order/
22:58:39  <PublicServer> *** Maraxus has left the game (leaving)
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22:58:55  <PublicServer> <Chris Booth> ok I am off to bed now
22:58:57  <PublicServer> *** Chris Booth has left the game (leaving)
22:58:57  <PublicServer> *** Game paused (number of players)
22:58:58  <Chris_Booth> nn all
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23:17:35  <PublicServer> *** Game unpaused (number of players)
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23:20:59  <PublicServer> <StarLite> you just kiled the prio thinie, not sure if thats a prob ;)
23:21:09  <PublicServer> <mfb> I wanted to modify it
23:21:16  <PublicServer> <mfb> but that does not work like I tried
23:21:22  <PublicServer> <mfb> (without pbs=
23:21:24  <PublicServer> <StarLite> :(
23:21:27  <PublicServer> *** StarLite has joined spectators
23:21:27  <PublicServer> *** Game paused (number of players)
23:21:32  <PublicServer> <StarLite> anyways, im off to bed :)
23:21:34  <PublicServer> <StarLite> nn
23:21:36  <PublicServer> *** mfb has left the game (leaving)
23:21:38  <mfb-> good night
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