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00:01:01 *** valhallasw has quit IRC 01:00:25 *** Razaekel is now known as Guest22699 01:00:25 *** Razaekel has joined #openttdcoop 01:05:55 *** Guest22699 has quit IRC 01:42:55 *** MinchinWeb has joined #openttdcoop 02:01:36 *** pugi has quit IRC 02:03:53 *** pugi has joined #openttdcoop 02:41:30 <PublicServer> *** Game still paused (number of players) 02:41:31 <PublicServer> *** Sylf joined the game 02:42:04 <Sylf> talk about the wrong time... 02:42:06 <Sylf> >_< 02:42:54 <Sylf> but it doesn't like the game whent anywhere today. 02:42:57 <PublicServer> *** Sylf has left the game (leaving) 02:45:05 *** tkjacobsen has joined #openttdcoop 03:07:30 *** andy|p has quit IRC 03:26:17 *** pugi has quit IRC 03:27:44 *** Chaos3825 has joined #openttdcoop 03:33:44 *** MinchinWeb has quit IRC 03:38:42 <Chaos3825> !download 03:38:42 <PublicServer> Chaos3825: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 03:38:42 <PublicServer> Chaos3825: http://www.openttd.org/en/download-trunk/r23596 03:41:54 <Chaos3825> !download win64 03:41:54 <PublicServer> Chaos3825: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip 03:43:48 <Chaos3825> !ip 03:43:48 <PublicServer> Chaos3825: ps.openttdcoop.org 03:46:28 <Chaos3825> !revision 03:46:28 <PublicServer> Chaos3825: Game version is r23596 03:50:33 *** MinchinWeb has joined #openttdcoop 03:56:57 <Chaos3825> !password 03:56:57 <PublicServer> Chaos3825: dumber 03:57:13 <PublicServer> *** Game still paused (number of players) 03:59:26 <PublicServer> *** Player has left the game (leaving) 04:00:09 *** Chaos3825 has quit IRC 04:22:23 *** Zeknurn has quit IRC 06:11:58 *** Zeknurn has joined #openttdcoop 06:49:16 *** DayDreamer has joined #openttdcoop 06:50:08 *** DayDreamer has left #openttdcoop 06:52:18 *** KenjiE20 has quit IRC 07:05:28 *** Eightbitpwny has joined #openttdcoop 07:19:38 *** Tray has joined #openttdcoop 07:22:15 *** fonsinchen has joined #openttdcoop 07:37:55 *** fonsinchen has quit IRC 07:46:38 *** MinchinWeb has quit IRC 08:02:49 *** Chris_Booth has joined #openttdcoop 08:03:16 *** Chris_Booth has quit IRC 08:12:08 *** sla_ro|master has joined #openttdcoop 08:34:51 *** Alemaaltevinden has joined #openttdcoop 08:35:38 *** Progman has joined #openttdcoop 08:35:42 *** Alemaaltevinden has left #openttdcoop 08:53:08 *** sla_ro|vista has joined #openttdcoop 08:53:08 *** sparr has quit IRC 08:53:57 *** sparr has joined #openttdcoop 08:56:21 *** sla_ro|master has quit IRC 09:14:04 *** Justech has quit IRC 09:42:39 *** Razaekel is now known as Guest22739 09:42:39 *** Razaekel has joined #openttdcoop 09:43:55 *** bassals has joined #openttdcoop 09:45:18 *** tycoondemon has quit IRC 09:46:00 *** tycoondemon has joined #openttdcoop 09:47:05 *** Guest22739 has quit IRC 10:05:41 *** pugi has joined #openttdcoop 10:24:56 *** Tray has quit IRC 10:28:16 *** glevans2 has quit IRC 10:44:50 *** glevans2 has joined #openttdcoop 10:49:46 *** Tray has joined #openttdcoop 11:42:54 *** fonsinchen has joined #openttdcoop 11:55:31 *** fonsinchen has quit IRC 12:27:05 *** bassals has quit IRC 12:42:48 *** tkjacobsen has quit IRC 13:02:43 *** tkjacobsen has joined #openttdcoop 13:23:50 *** Tray has quit IRC 13:47:28 <StarLite> Turns out that the vehicle pathfinding isn't that bad after all :) 13:47:50 <StarLite> had a game where I had 1850 vehicles and it was still running smoothy :D 13:49:08 <TWerkhoven[l]> what kind of vehicles 13:49:09 <TWerkhoven[l]> ? 14:01:14 *** Firartix has quit IRC 14:24:21 <StarLite> buses 14:24:34 <StarLite> @help 14:24:34 <Webster> StarLite: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 14:24:41 <StarLite> @help clcalc 14:24:41 <Webster> StarLite: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:25:40 <StarLite> @clcalc monorails 337 14:25:41 <Webster> StarLite: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:25:43 <StarLite> @clcalc monorail 337 14:25:44 <Webster> StarLite: Required CL for monorail at 337km/h is 6 (11 half tiles) or TL 14:51:18 *** fonsinchen has joined #openttdcoop 15:10:01 *** Firartix has joined #openttdcoop 15:21:54 *** Brumi has joined #openttdcoop 15:22:15 *** DayDreamer has joined #openttdcoop 15:22:30 *** DayDreamer has left #openttdcoop 16:07:29 *** fonsinchen has quit IRC 17:03:51 *** Chaos3825 has joined #openttdcoop 17:07:55 *** Chaos3825 has quit IRC 17:12:02 *** fonsinchen has joined #openttdcoop 17:19:49 *** Maraxus has joined #openttdcoop 17:23:43 *** Chaos3825 has joined #openttdcoop 17:25:06 *** KenjiE20 has joined #openttdcoop 17:25:11 *** ChanServ sets mode: +o KenjiE20 17:26:28 *** Brumi has quit IRC 18:09:15 *** Chris_Booth has joined #openttdcoop 18:11:09 *** sla_ro|vista has quit IRC 18:15:51 *** Justech has joined #openttdcoop 18:21:13 *** Firartix has quit IRC 18:24:06 *** Chris_Booth has quit IRC 18:25:56 *** Tray has joined #openttdcoop 18:27:35 *** MinchinWeb has joined #openttdcoop 18:30:57 *** sla_ro|master has joined #openttdcoop 18:34:43 *** Progman has quit IRC 18:35:17 *** Progman has joined #openttdcoop 18:59:24 *** Tray has quit IRC 19:01:44 *** sla_ro|master has quit IRC 19:05:50 *** sla_ro|master has joined #openttdcoop 19:06:37 *** mfb- has joined #openttdcoop 19:06:37 *** ChanServ sets mode: +o mfb- 19:06:46 <mfb-> hi 19:16:29 <mfb-> !playercount 19:16:29 <PublicServer> mfb-: Number of players: 1 (1 spectators) 19:20:06 *** Firartix has joined #openttdcoop 19:20:40 *** ODM has joined #openttdcoop 19:20:40 *** ChanServ sets mode: +o ODM 19:43:29 <StarLite> hi 19:43:45 <PublicServer> *** Game still paused (number of players) 19:43:45 <PublicServer> *** mfb joined the game 19:43:48 <StarLite> How the pulbic server doing? been reset yet? 19:43:55 <PublicServer> *** StarLite has joined company #1 19:43:55 <PublicServer> *** Game unpaused (number of players) 19:44:00 <PublicServer> <StarLite> or Ill play here :P 19:44:42 <PublicServer> <StarLite> at least its lamer free here, on another server and 2 guys have made it a full time job to blow up my busses and disrupt my game in general... 19:45:08 <PublicServer> <mfb> build your own rails on the roads :p 19:45:44 <mfb-> !rcon set max_trains 1700 19:46:03 <PublicServer> <StarLite> yeh 19:46:10 <PublicServer> <StarLite> but I have a LOT of road :P 19:46:16 <PublicServer> <mfb> ;) 19:46:22 <PublicServer> <mfb> parallel lines should be enough 19:46:24 <PublicServer> <StarLite> and they WILL find new and creative ways of disrupting my game :s 19:46:38 <PublicServer> <mfb> hmm 19:46:42 <PublicServer> <StarLite> yeh, I tunnel/bridge all the starights, so thats no problem 19:46:45 <PublicServer> <mfb> they can stop a bus there 19:46:47 <PublicServer> <StarLite> problem is in the towns 19:47:41 <PublicServer> <StarLite> ah well 19:47:47 <PublicServer> <StarLite> time to play some REAL openttd then ;) 19:47:53 <PublicServer> <mfb> :) 19:48:16 <PublicServer> <StarLite> brb, 2 mins 19:48:28 <PublicServer> <StarLite> any big jams that need solving, or can we go for 2K trains? ;) 19:48:42 <PublicServer> <mfb> I don't see any 19:48:56 <PublicServer> <mfb> 2k looks like a good goal 19:50:18 <PublicServer> <mfb> BBH04->05 could need a 3rd line later 19:50:24 <PublicServer> <mfb> in both directions 19:54:43 <PublicServer> <StarLite> re 19:55:21 <PublicServer> <StarLite> were aready at 1600 trains 19:55:32 <PublicServer> <StarLite> we should try not to prospect any oil tho :P 19:55:54 <PublicServer> <mfb> who prospects oil? 19:56:08 <PublicServer> <StarLite> no-one 19:56:21 <PublicServer> *** {TWerkhoven[l]} joined the game 19:56:26 <PublicServer> <StarLite> but IF we prospect promaries, I mean 19:58:10 <PublicServer> <StarLite> some of these stations are screaming for more trains, some primaries dont even have any :P 20:01:36 <PublicServer> <mfb> pay attention that you don't overload SLHs 20:01:42 <PublicServer> <StarLite> yeh 20:01:44 <PublicServer> <StarLite> I noticed 20:09:58 *** fonsinchen has quit IRC 20:11:06 <PublicServer> <mfb> I think it was meant as a prio 20:11:40 <PublicServer> <StarLite> I guess so 20:11:50 <PublicServer> <StarLite> maybe the actual prio part was removed 20:12:00 <PublicServer> <StarLite> to not favor 1 line above the other? 20:12:06 <PublicServer> <StarLite> hmzz, its an SLH 20:12:13 <PublicServer> <StarLite> so the ML SHOULD get prio.. 20:12:23 <PublicServer> <mfb> hmpf 20:12:30 <PublicServer> <mfb> does not fit in 20:13:27 <PublicServer> <mfb> wait 20:13:31 <PublicServer> <mfb> I'll change it anyway 20:13:35 <PublicServer> <StarLite> k 20:14:37 <PublicServer> <mfb> hmm 20:14:48 *** Firartix has quit IRC 20:14:55 <PublicServer> <mfb> counts as "it works" 20:15:18 <PublicServer> <StarLite> BBH06 > BBH07 could use a 3rd as well, I havent release trains in a while, and its still backup up 20:16:21 <PublicServer> <StarLite> might be temporary, but that line does seem pretty busy :) 20:16:51 <PublicServer> <mfb> where the other side is already RRR? 20:17:01 <PublicServer> <mfb> oh no, that is 4 20:17:09 <PublicServer> <mfb> maybe 20:17:19 <PublicServer> <StarLite> hehe was looking a t that 20:17:25 <PublicServer> <StarLite> parts are LL_RRR 20:17:27 <PublicServer> <mfb> I think that was already discussed 2 days ago 20:18:05 <PublicServer> <mfb> there, the idea was a modified prio 20:18:13 <PublicServer> * mfb does that now 20:18:57 <PublicServer> <mfb> hmm 20:18:59 <PublicServer> <mfb> 3rd line is better 20:19:51 <PublicServer> <StarLite> hmzz, will be a challenge to fit the 3rd without killing Chunnton :P 20:20:05 <PublicServer> <mfb> go around? 20:20:23 <PublicServer> <StarLite> yeh, that would indeed be easier 20:23:37 <PublicServer> <mfb> SLH03 is so bad... 20:23:59 <PublicServer> <StarLite> its a bit mssy yeh :P 20:24:09 <PublicServer> <mfb> single bridges everywhere 20:24:15 <PublicServer> <mfb> and that is after I fixed the worst stuff 20:24:21 <PublicServer> <StarLite> haha :P 20:24:24 <PublicServer> <mfb> the signs are gone now 20:24:30 <PublicServer> <mfb> CL1, CL2, signal gaps, ... 20:24:52 <PublicServer> <StarLite> cl1? rly? didnt even see that :o 20:25:02 <PublicServer> <mfb> see !that 20:25:12 <PublicServer> <StarLite> ouch 20:25:19 <PublicServer> <StarLite> thats bad yeh :o 20:32:27 <PublicServer> <StarLite> gonna be tight here :P 20:32:38 <PublicServer> <mfb> I'll wait with the 3rd at this side 20:33:05 <PublicServer> <mfb> also, the prio is broken 20:33:11 <PublicServer> <mfb> +signal gap 20:33:27 <PublicServer> <StarLite> your right 20:34:37 <PublicServer> <mfb> hmm 20:35:03 <PublicServer> <StarLite> I think we could get away with this join, as that way is hardly used, but I dont wanna :P 20:35:41 <PublicServer> <mfb> bridge the new lines 20:35:44 <PublicServer> <mfb> remove the tunnels 20:35:54 <PublicServer> <mfb> then you can add a 3rd bridge to east 20:37:12 <PublicServer> <StarLite> and even with an extra bridge, the joiner behind that isn't that pretty 20:37:22 <PublicServer> <StarLite> with all the X'es in there 20:37:32 <PublicServer> <mfb> there is no real X 20:37:36 <PublicServer> <mfb> just double bridge exits 20:37:42 <PublicServer> <StarLite> true 20:38:00 <PublicServer> <StarLite> but you arent gonna fit 2 more lines in that join 20:38:34 <PublicServer> <mfb> that will work 20:38:56 <PublicServer> <StarLite> Ah i see 20:39:06 <PublicServer> <StarLite> damn, how did you see that would fit ? :P 20:39:37 <PublicServer> <mfb> I think it does 20:39:40 <PublicServer> <mfb> not sure 20:40:47 <PublicServer> <mfb> well, it does fit in 20:40:49 <PublicServer> <StarLite> long live PBS :P 20:41:51 <PublicServer> <mfb> not perfect 20:41:54 <PublicServer> <mfb> but hard to improve 20:42:28 <PublicServer> <StarLite> yeah, I still gotta get used to PBS, I keep trying to avoid it at all cost except for low-capacity terminal stations :P 20:42:32 *** Chris_Booth has joined #openttdcoop 20:43:30 <PublicServer> <mfb> there is some point in complexity where I don't care any more, as long as pbs really helps 20:43:42 <PublicServer> <StarLite> true 20:44:04 <PublicServer> <StarLite> The thing is that people start using them as 'normal' signals as well 20:44:22 <PublicServer> <mfb> well, that does not happen here 20:44:25 <PublicServer> <StarLite> I cringe everytime I see someone with signal gap 1 PBS signals on a huge long stretch :s 20:44:35 <PublicServer> <StarLite> with TL 9 ... 20:44:37 <PublicServer> <mfb> lol 20:44:44 <PublicServer> <StarLite> Like.. WHY!?!?! 20:44:59 <PublicServer> <mfb> to let trains reserve paths, of course 20:45:38 <PublicServer> <StarLite> incidently, those are the people whose networks totally jam up regularly, causing em to go bankrupt when their not there so solve it ;) 20:45:56 <PublicServer> <mfb> :p 20:45:56 <PublicServer> <StarLite> so it basicly is a problem that solves itself, but still ;) 20:46:21 <Chris_Booth> hi 20:46:25 <PublicServer> <mfb> hi 20:46:47 <PublicServer> <StarLite> Or LEV4 TL7 networks with dual-45 degree corners everywhere, I mean, don't they SEE that their trains slow down to a halt like everywhere? 20:47:03 <PublicServer> *** Chris Booth joined the game 20:47:10 <PublicServer> <mfb> or don't know how they can solve it 20:47:16 <PublicServer> <mfb> never tried a CL7-curve maybe 20:47:22 <PublicServer> *** Chris Booth has left the game (connection lost) 20:47:22 <PublicServer> <StarLite> true 20:47:31 <PublicServer> <StarLite> but other players DO have long curves and they dont slow 20:47:34 <PublicServer> <StarLite> ah well :P 20:47:45 <PublicServer> <mfb> wait 20:47:55 <PublicServer> <mfb> you assume that they could learn from other networks? 20:48:14 <PublicServer> *** Chris Booth joined the game 20:49:12 <PublicServer> <Chris Booth> the first 20 seconds are super lagging for me now 20:49:28 <PublicServer> <Chris Booth> guess it will not be long left until I can't join 20:49:32 <PublicServer> <StarLite> yeh 20:49:54 <PublicServer> <StarLite> were not even at 2K trains yet :P 20:49:57 <V453000> StarLite: as I have discovered, most of those questions in most cases are usually answered "I dont care" ... unfortunately 20:50:29 <StarLite> true V453000 20:51:12 <PublicServer> <StarLite> 20-30% CPU usage here (dual core) 20:51:22 <PublicServer> <StarLite> more then my 1800 bus game even :) 20:52:16 <PublicServer> <mfb> there is the 3rd line 20:52:21 <Maraxus> !password 20:52:21 <PublicServer> Maraxus: nibble 20:52:22 <PublicServer> <Chris Booth> im at 45% on a dual core 20:52:24 <PublicServer> <Chris Booth> :O 20:52:43 <PublicServer> *** Maraxus joined the game 20:52:46 <V453000> !password 20:52:46 <PublicServer> V453000: nibble 20:52:54 <PublicServer> <mfb> ~30% 20:52:56 <PublicServer> <V453000> o 20:52:59 <PublicServer> <V453000> / 20:52:59 <PublicServer> *** V453000 joined the game 20:53:18 <PublicServer> <mfb> fully zoomed ot, it goes to ~50% 20:53:24 <PublicServer> <Chris Booth> my little 1.6 core 2 duo will have no more power soon 20:53:42 <PublicServer> <mfb> 2 cores 20:53:45 <PublicServer> <StarLite> 2.4 dual core here. starting to show signs of age these days 20:53:50 *** Firartix has joined #openttdcoop 20:53:55 <PublicServer> <mfb> and at least I can see where the game is running ;) 20:54:03 <PublicServer> <StarLite> hehe 20:54:13 <PublicServer> <V453000> my cpu refuses to accept any stress and insists on 5% around :D 20:56:31 <PublicServer> *** V453000 has left the game (leaving) 20:56:35 <PublicServer> <Chris Booth> mfb: gave you done your todo now? 20:56:45 <PublicServer> <mfb> ? 20:56:55 <PublicServer> <Chris Booth> bbh 4 20:57:17 <PublicServer> <mfb> oh 20:57:19 <PublicServer> <StarLite> "!todo for mfb: signal" ;) 20:57:21 <PublicServer> <mfb> that sign was old 20:57:33 <PublicServer> <mfb> the signal between the two bridges at the upper lone 20:57:35 <PublicServer> <mfb> line 20:57:43 <PublicServer> <Chris Booth> ah ok 20:57:45 <PublicServer> <mfb> is there for some days now 20:58:17 <PublicServer> <mfb> I like triple stacks ;) 20:58:35 <PublicServer> <StarLite> not even quad stacks? ;) 20:58:42 <PublicServer> <Chris Booth> how StarLite? 20:58:48 <PublicServer> <mfb> well, that, too 20:58:48 <PublicServer> <StarLite> BBH 07 problem 20:58:54 <PublicServer> <mfb> but I don't have one 20:59:01 <PublicServer> <StarLite> dunno how CB :P 20:59:20 <PublicServer> <Chris Booth> you would need diagonal bridge/tunnels 20:59:43 <PublicServer> <mfb> no 20:59:45 <PublicServer> <mfb> two layers of tunnels 21:00:00 <PublicServer> <Chris Booth> magis tunnel has that 21:00:06 <PublicServer> <mfb> but no bridge 21:00:12 <PublicServer> <Chris Booth> guess I could put bridges on top 21:00:18 <PublicServer> <mfb> :p 21:00:44 <PublicServer> <mfb> but then it does nothing useful 21:01:29 *** Justech_ has joined #openttdcoop 21:01:35 <PublicServer> <Chris Booth> a real quad stack would me a small 4 way possible 21:01:51 *** Justech has quit IRC 21:01:56 *** Justech_ is now known as Justech 21:02:05 <PublicServer> <mfb> feel free to build one 21:02:06 *** fonsinchen has joined #openttdcoop 21:02:28 <PublicServer> <mfb> 3rd connection to BBH06 missing 21:02:34 <PublicServer> <Chris Booth> I wish 21:02:36 *** Justech is now known as Guest22783 21:03:53 *** Guest22783 is now known as Justech 21:04:04 <PublicServer> <mfb> StarLite, your hub? 21:04:10 <PublicServer> <StarLite> ? 21:04:16 <PublicServer> <mfb> 3rd from east at BBH06 21:04:18 <PublicServer> *** Maraxus has joined company #1 21:04:26 <PublicServer> <StarLite> Ah yeh. lemme try to fit that in :P 21:04:44 <PublicServer> <Chris Booth> mfb: if you had a real 4 stack in openttd you could theoreticaly build !this 21:05:19 <PublicServer> <mfb> well 21:05:25 <PublicServer> <mfb> with diagonal elements, true 21:05:51 <PublicServer> <mfb> triple stack is enough with some ramp magic 21:06:35 <PublicServer> <mfb> triple stacked signs 21:06:38 <PublicServer> <Chris Booth> as long as you get the turn done befor and after the stacker 21:06:54 *** Tray has joined #openttdcoop 21:07:30 <PublicServer> <StarLite> arghs, can't concentrate today :s 21:07:36 <PublicServer> <StarLite> damn flu 21:09:04 <PublicServer> <Chris Booth> BBH 06 has the killer of all hubs, long digonal sections 21:09:15 <PublicServer> <StarLite> hehe yeh 21:09:37 <PublicServer> <mfb> long diagonal sections are nice to get stuff out of it 21:09:47 <PublicServer> <mfb> or in 21:09:57 <PublicServer> <Chris Booth> not great in the middle 21:10:39 <PublicServer> <mfb> but great for joins and splits 21:10:45 <PublicServer> <Chris Booth> yes 21:10:48 <PublicServer> <Chris Booth> and mixing 21:10:51 <PublicServer> <mfb> and SLHs :) 21:11:05 <PublicServer> <Chris Booth> and stacking 21:11:09 <PublicServer> <mfb> so.. everything except central parts of a BBH 21:11:12 <PublicServer> <Chris Booth> but bad in the middle of your hub 21:11:27 <PublicServer> <StarLite> so, time to nuke BBH06 then? ;) 21:11:33 <PublicServer> <mfb> no 21:11:35 <PublicServer> <Chris Booth> no 21:11:37 <PublicServer> <StarLite> o lol 21:11:43 <PublicServer> <mfb> it does not have long diagonal sections inside 21:12:45 <PublicServer> <Chris Booth> it has the same join twice 21:14:12 <PublicServer> <StarLite> k 21:14:24 <PublicServer> <StarLite> sorry im not much of a help today, damn flu is getting me under :s 21:14:47 <PublicServer> <Chris Booth> lol 21:15:47 <PublicServer> <StarLite> someone help me out here plz :P 21:21:57 <PublicServer> <Chris Booth> that the inner hub done 21:22:25 <PublicServer> <Chris Booth> now you need to build mixers 21:25:53 <PublicServer> <Chris Booth> this is to laggy for me 21:25:59 <PublicServer> <Chris Booth> toodles 21:26:01 <PublicServer> *** Chris Booth has left the game (leaving) 21:39:59 <PublicServer> <StarLite> arghjs 21:49:45 *** Brumi has joined #openttdcoop 21:50:33 <PublicServer> *** Brumi joined the game 21:50:37 <PublicServer> <Brumi> good evening all 21:50:39 <PublicServer> <StarLite> lo 21:50:49 <PublicServer> <Maraxus> hi 21:51:09 <PublicServer> <Brumi> how's the game going? 21:59:04 <PublicServer> <StarLite> Took me a while, but the 4rd line is connected now :) 21:59:12 <Chaos3825> !password 21:59:12 <PublicServer> Chaos3825: retype 21:59:19 <PublicServer> *** {TWerkhoven[l]} has joined company #1 21:59:39 <PublicServer> <StarLite> please point me out where I fscked up ;) 21:59:44 <Chaos3825> !password 21:59:44 <PublicServer> Chaos3825: retype 22:00:06 <PublicServer> *** Chaos3825 joined the game 22:00:37 <PublicServer> <StarLite> lo chaos :) 22:00:45 <PublicServer> <Chaos3825> hello :) 22:00:56 <PublicServer> <TWerkhoven[l]> ello 22:00:58 <PublicServer> <Brumi> hi 22:01:00 <PublicServer> <Maraxus> hi 22:02:06 <PublicServer> <StarLite> I think its cleaner now then it was 22:02:16 <PublicServer> <TWerkhoven[l]> think we can dismantle the mm planes now? 22:02:36 <PublicServer> <StarLite> yeah 22:03:03 <PublicServer> <TWerkhoven[l]> k 22:10:10 *** Robert05 has joined #openttdcoop 22:10:15 <Robert05> hello! 22:10:19 <PublicServer> <Brumi> hi 22:10:23 <Robert05> !password 22:10:23 <PublicServer> Robert05: retype 22:10:32 <PublicServer> <StarLite> lo 22:10:36 <PublicServer> *** Robert joined the game 22:11:41 <PublicServer> <Maraxus> gn 22:12:03 <PublicServer> *** Chaos3825 has left the game (leaving) 22:12:09 <PublicServer> *** Maraxus has left the game (leaving) 22:12:20 *** Maraxus has quit IRC 22:16:23 <PublicServer> <StarLite> wel, it works.... 22:16:29 <PublicServer> <StarLite> sorta :P 22:16:49 <TWerkhoven[l]> :) 22:16:51 <PublicServer> <Brumi> which one is it? 22:17:14 <PublicServer> <StarLite> BBH06 22:17:44 <PublicServer> <StarLite> I like the join northward, but am not too happy about the southward join, but well 22:17:47 <PublicServer> <StarLite> it has to do :P 22:19:47 <TWerkhoven[l]> it will 22:20:23 <PublicServer> <StarLite> hardly enough traffic to justify a rebuild of that 22:21:26 <PublicServer> <StarLite> trainlimit, again :P 22:22:37 <TWerkhoven[l]> any jams? 22:22:49 <PublicServer> <StarLite> not that I can see atm 22:23:20 <TWerkhoven[l]> always giid 22:23:23 <TWerkhoven[l]> good too 22:24:02 <PublicServer> <StarLite> SLH10 > BBH02 could use a 3rd line tho 22:33:50 *** andy|p has joined #openttdcoop 22:34:14 <PublicServer> <TWerkhoven[l]> arg 22:34:22 <PublicServer> <StarLite> :P 22:34:41 <PublicServer> <Robert> boom! 22:35:04 <andy|p> !password 22:35:04 <PublicServer> andy|p: presto 22:35:16 <PublicServer> *** andyp joined the game 22:39:31 <PublicServer> *** andyp has left the game (leaving) 22:42:07 <PublicServer> <StarLite> ah bollocks :P 22:42:07 <PublicServer> <TWerkhoven[l]> that one wasnae me 22:42:56 *** fonsinchen has quit IRC 22:45:21 <PublicServer> <StarLite> that must have caused a nice jam :P 22:45:27 <PublicServer> <TWerkhoven[l]> yup 22:45:43 <PublicServer> <StarLite> NIIIICE :D 22:45:53 <PublicServer> <Brumi> isn't a signal missing where the trains crashed? 22:46:36 *** Chris_Booth has quit IRC 22:46:39 <PublicServer> <StarLite> hmzz yeh 22:48:46 <PublicServer> <TWerkhoven[l]> are you trying to figure out a prio? 22:49:05 <PublicServer> <StarLite> looking to see if its needed 22:49:16 <PublicServer> <StarLite> dont want to favor 1 direction too much over the other 22:49:42 <PublicServer> <TWerkhoven[l]> you could change teh bridge-split to pbs, then have double signals at the bridge-rejoin with one of them being a combo 22:50:13 <PublicServer> <StarLite> like this :) 22:50:16 <PublicServer> <TWerkhoven[l]> yup 22:50:22 <PublicServer> <TWerkhoven[l]> see if that works 22:51:00 <PublicServer> <StarLite> we need to hook up the 3rd line from SLH10 to this still :) 22:51:20 <PublicServer> <TWerkhoven[l]> that shouldnt be a problem 22:52:18 <PublicServer> <StarLite> jam @ P METAL 22:52:44 <PublicServer> <StarLite> metal trains blocking the dropoff trains 22:54:22 <PublicServer> <Brumi> why is that 3-way formation needed at the end of the line? 22:54:28 <PublicServer> <StarLite> for nice :P 22:54:34 <PublicServer> <Brumi> ah ok :) 22:58:51 <PublicServer> <TWerkhoven[l]> really should get a blocksignal in before the last platform too 23:00:25 <PublicServer> <TWerkhoven[l]> think thatll work? 23:00:35 <PublicServer> <StarLite> it should 23:00:51 <PublicServer> <TWerkhoven[l]> lets just run it and see 23:01:13 <PublicServer> <TWerkhoven[l]> it may justt let trains wait for teh red combo rather than take the overflow path 23:01:16 <PublicServer> <Robert> are you working on the jam around SLH01? 23:01:29 *** Progman has quit IRC 23:01:42 <PublicServer> <TWerkhoven[l]> possibly 23:02:53 <PublicServer> <StarLite> bev 23:02:56 <PublicServer> <StarLite> brb 23:07:57 *** Tray has quit IRC 23:08:51 *** ODM has quit IRC 23:10:34 <PublicServer> <TWerkhoven[l]> 3rd hooked up to bbh06 westbound 23:10:56 <PublicServer> <mfb> what is new there? 23:11:42 <PublicServer> <mfb> hmm 23:11:52 <PublicServer> <TWerkhoven[l]> new 3rd on the wesbound line between msh05 and bbh02, so far its done between slh10 and bbh06 (part 23:12:15 <PublicServer> <mfb> SLH10?? 23:12:21 <PublicServer> <TWerkhoven[l]> sorry, bbh02 23:12:54 <PublicServer> <mfb> wtf 23:13:10 <PublicServer> <mfb> ah 23:13:16 <PublicServer> <mfb> BBH04? 23:16:27 <PublicServer> <mfb> oh, aircrafts gone 23:16:36 *** Ayero has joined #openttdcoop 23:16:37 <PublicServer> <TWerkhoven[l]> yeah, trains seem to earn enough now 23:16:39 <Ayero> !password 23:16:39 <PublicServer> Ayero: homely 23:16:50 <PublicServer> *** Ayero joined the game 23:16:57 <PublicServer> <TWerkhoven[l]> though it made a bigger dent in the profit graph than i expected 23:17:41 <PublicServer> *** Robert has left the game (leaving) 23:17:48 <Robert05> good night! 23:17:49 <PublicServer> <mfb> oh, 3k metal waiting 23:17:56 <PublicServer> <mfb> any jams? 23:17:58 <PublicServer> <mfb> good night 23:18:08 <PublicServer> <TWerkhoven[l]> there was a jam at metal not long ago 23:18:18 <PublicServer> <mfb> oh ok 23:18:21 <PublicServer> <TWerkhoven[l]> pickup trains were blocking drop-trains 23:18:31 <PublicServer> <mfb> that should not happen 23:18:45 *** Robert05 has quit IRC 23:18:49 <PublicServer> <TWerkhoven[l]> that is why starlite attempted an overflow there 23:18:55 <PublicServer> <TWerkhoven[l]> unfortunately it did 23:19:03 <PublicServer> <TWerkhoven[l]> anyway, i am off as well 23:19:05 <PublicServer> <mfb> wait 23:19:15 <PublicServer> <mfb> metal at MSH09? 23:19:23 <PublicServer> <TWerkhoven[l]> 08 23:19:33 <PublicServer> <mfb> oh well 23:19:43 <PublicServer> <mfb> that is Sylf's 23:19:45 <PublicServer> <TWerkhoven[l]> lol 23:19:49 <PublicServer> <TWerkhoven[l]> gnite 23:20:00 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 23:20:09 <PublicServer> <mfb> as my station has an overflow :p 23:20:11 <PublicServer> <mfb> good night 23:20:19 <mfb-> !rcon set max_trains 1800 23:25:18 <PublicServer> <mfb> we need more ES :( 23:25:28 <PublicServer> <mfb> at least ES11 needs more 23:29:15 *** Zuu has joined #openttdcoop 23:29:22 <PublicServer> <mfb> jam at one "north only" line in MSH10 23:30:40 <PublicServer> <StarLite> re 23:31:32 <PublicServer> <mfb> looks like it is solved 23:33:46 *** Firartix has quit IRC 23:34:38 <PublicServer> <StarLite> soo many ES/FS waiting 23:34:46 <PublicServer> <mfb> more trains? :) 23:34:52 <PublicServer> <mfb> I did that at MSH10 23:34:55 <PublicServer> <StarLite> no, at the Drops I mean 23:35:07 <PublicServer> <mfb> not at 11 :( 23:35:17 <PublicServer> <mfb> well, balancing that is really tricky 23:35:27 <PublicServer> <mfb> take too much and some industries could suffer 23:35:30 <PublicServer> <StarLite> true 23:38:21 <PublicServer> <mfb> hmm 23:38:28 <PublicServer> <mfb> SL02 near ES+FS06 23:38:42 <PublicServer> <mfb> train wave? other problem? 23:38:52 <PublicServer> <mfb> it is a single line in 23:38:59 <PublicServer> <mfb> it should be able to get out with a single line 23:46:35 <PublicServer> *** Ayero has left the game (leaving) 23:48:08 <PublicServer> <Brumi> well goodnight :) 23:48:18 <PublicServer> <mfb> good night 23:48:26 <PublicServer> *** Brumi has left the game (leaving) 23:50:22 <PublicServer> <mfb> we have to rethink about the ES distribution 23:50:28 <PublicServer> <mfb> the same to all gets problems 23:50:44 <PublicServer> <mfb> or we just double 9,10,11 23:50:54 <PublicServer> <mfb> +12 23:51:05 <PublicServer> <mfb> all other have more than they need 23:51:59 <PublicServer> <mfb> well, not today 23:52:01 <PublicServer> <mfb> good night 23:53:20 *** Ayero has quit IRC 23:57:25 <PublicServer> *** mfb has left the game (leaving) 23:57:25 <PublicServer> *** Game paused (number of players) 23:57:36 *** mfb- has quit IRC 23:58:31 *** Chaos3825 has quit IRC