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00:32:19 *** bassals has quit IRC 00:41:08 *** Tray has quit IRC 00:46:50 *** sla_ro|master has quit IRC 01:00:09 <PublicServer> *** Mark has joined company #1 01:00:09 <PublicServer> *** Game unpaused (number of players) 01:00:29 <PublicServer> *** Mark has left the game (leaving) 01:00:29 <PublicServer> *** Game paused (number of players) 01:48:54 *** pugi has quit IRC 01:49:10 *** pugi has joined #openttdcoop 02:08:43 *** EyeMWing has quit IRC 02:08:57 *** EyeMWing has joined #openttdcoop 02:31:35 *** valhalla1w has quit IRC 02:35:57 *** pugi has quit IRC 04:08:08 *** Qanael has quit IRC 04:28:30 <PublicServer> <LoPo> ey ±P 04:28:36 <PublicServer> *** LoPo has joined company #1 04:28:36 <PublicServer> *** Game unpaused (number of players) 04:31:21 <Mazur> lo 04:40:03 <PublicServer> *** Sylf joined the game 04:40:15 <PublicServer> <LoPo> hey Sylf 04:40:37 <PublicServer> <Sylf> ey 04:41:03 <PublicServer> <Sylf> SLH01 is scary looking 04:41:26 <PublicServer> <LoPo> why= 04:41:29 <PublicServer> <LoPo> = 04:41:32 <PublicServer> <LoPo> ? 04:41:58 <PublicServer> <Sylf> the train counter logic 04:42:05 <PublicServer> <LoPo> :P 04:42:16 <PublicServer> <LoPo> yeah i dont realy know what ot say 04:42:22 <PublicServer> <LoPo> to* 04:42:44 <PublicServer> <Sylf> All I know is that it's a counter. 04:42:54 <PublicServer> <LoPo> yeah 04:43:00 <PublicServer> <Sylf> I don't have the energy or patience to decypher how it works 04:43:08 <PublicServer> <Sylf> even with all those labels 04:43:38 <PublicServer> <LoPo> but what is a edge trigger? 04:43:49 <PublicServer> <Sylf> where 04:43:51 <PublicServer> <Sylf> ? 04:43:57 <PublicServer> <LoPo> ow w8 04:43:59 <PublicServer> <LoPo> nvm 04:44:06 <PublicServer> <Sylf> oh, inside that counter... 04:44:32 <PublicServer> <Sylf> I still don't understand 04:46:31 <PublicServer> <LoPo> ah i understand the egde trigger now :) 04:47:25 <PublicServer> <Sylf> I can see both big and small circlose are not gates 04:47:35 <PublicServer> <Sylf> but how do they work together 04:47:38 <PublicServer> <Sylf> and why is one bigger? 04:47:45 <PublicServer> <Sylf> it's all puzzling 04:47:51 <PublicServer> <LoPo> different delay 04:48:26 <PublicServer> <LoPo> but basicly they make a "any lenght red signal" to a short green one 04:48:49 <PublicServer> <Sylf> oooooh, the ML counter at the souther endge of that complex is a binary display 04:49:11 <PublicServer> <LoPo> if you add another not gate you will get a short red signal 04:49:13 <PublicServer> <Sylf> ah. 04:49:27 <PublicServer> <LoPo> like in my up/down counter 04:50:09 <PublicServer> <Sylf> that's something else I haven't analyzed yet 04:50:23 <PublicServer> <LoPo> :P 04:50:53 <PublicServer> <LoPo> but the "substractors" are a realy mistery to me :D 04:51:59 <PublicServer> <Sylf> I once studied all these stuff... 04:52:33 <PublicServer> <Sylf> what we're seeing is basically a 4-bit cpu 04:52:51 <PublicServer> <LoPo> yeah i think so 04:53:45 <PublicServer> <LoPo> pff im going to bed :P 04:54:12 <PublicServer> <Sylf> oooh, I like the new iron ore drop 04:54:31 <PublicServer> <LoPo> thx :P 04:54:41 <PublicServer> <LoPo> i changed the exit 04:54:51 <PublicServer> <LoPo> but still needs the overflow 04:55:01 <PublicServer> <Sylf> ? 04:55:07 <PublicServer> <Sylf> it's not connected or what? 04:55:14 <PublicServer> <LoPo> wip 04:55:26 <PublicServer> <Sylf> ah. 04:55:26 <PublicServer> <LoPo> need PFT and some delayer 04:55:32 <PublicServer> <Sylf> wait... 04:55:45 <PublicServer> <Sylf> oh yeah, ok. 04:56:29 <PublicServer> *** Sylf has joined company #1 04:56:33 <PublicServer> *** LoPo has left the game (leaving) 04:56:38 <LoPo> well see ya 04:56:46 <PublicServer> <Sylf> see ya 04:56:53 <PublicServer> *** Sylf has left the game (leaving) 04:56:53 <PublicServer> *** Game paused (number of players) 05:04:39 *** LoPo has quit IRC 05:26:56 *** Eightbitpwny has left #openttdcoop 05:57:41 *** sam0737 has joined #openttdcoop 05:58:23 <sam0737> !clients 05:58:25 <sam0737> !players 05:58:27 <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS) 05:58:57 <sam0737> !players 05:59:00 <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS) 06:00:58 *** DayDreamer has joined #openttdcoop 06:03:01 *** sam0737 has quit IRC 06:04:13 *** DayDreamer has left #openttdcoop 06:58:33 *** real` has quit IRC 06:58:55 *** real` has joined #openttdcoop 08:18:21 *** Tray has joined #openttdcoop 08:27:48 *** Zack__ has joined #openttdcoop 08:27:52 <Zack__> hi 08:28:35 <Zack__> !password 08:28:35 <PublicServer> Zack__: birded 08:29:00 <PublicServer> *** Game still paused (number of players) 08:29:00 <PublicServer> *** Game unpaused (number of players) 08:29:00 <PublicServer> *** Zack joined the game 08:29:04 <PublicServer> <Zack> hi 08:29:36 *** ray4ever has joined #openttdcoop 08:48:37 *** sam0737 has joined #openttdcoop 08:48:41 <sam0737> !players 08:48:42 <sam0737> !password 08:48:42 <PublicServer> sam0737: frilly 08:48:44 <PublicServer> sam0737: Client 2611 (Orange) is Zack, in company 1 (We require MORE MINERALS) 08:48:44 <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS) 08:50:13 <PublicServer> *** sam0737 joined the game 08:50:14 <PublicServer> <Zack> hi 08:50:16 <PublicServer> <sam0737> hi 08:50:26 <PublicServer> <Zack> sam check the signs ai placed 08:50:37 <PublicServer> <Zack> *i 08:50:43 <PublicServer> <sam0737> which? 08:51:01 <PublicServer> <Zack> here aswell 08:51:24 <PublicServer> <Zack> then click on the station and look what waitng 08:51:29 <PublicServer> <Zack> *waiting 08:51:57 <PublicServer> <sam0737> ar ha 08:52:16 <PublicServer> <sam0737> not enough coal trains 08:52:26 <PublicServer> <Zack> and iron ore trains 08:53:33 <PublicServer> <Zack> look at fradworth east too 08:53:56 <PublicServer> <sam0737> right...where are the ore' 08:54:18 <PublicServer> <Zack> fradworth east 08:54:24 <PublicServer> <Zack> abit west from coal 08:54:26 <PublicServer> <sam0737> i mean-the trains--- 08:54:44 <PublicServer> <Zack> idk where 08:54:54 <PublicServer> <sam0737> did you build the spilt at "!here" ? 08:55:00 <PublicServer> <Zack> no 08:55:04 <PublicServer> <Zack> i just got up 08:55:06 <PublicServer> <Zack> from bed 08:58:00 *** sla_ro|master has joined #openttdcoop 08:59:08 <V453000> !password 08:59:08 <PublicServer> V453000: frilly 08:59:21 <PublicServer> *** V453000 joined the game 08:59:22 <PublicServer> <V453000> morning 08:59:24 <PublicServer> <Zack> hi V 08:59:26 <PublicServer> <sam0737> mroning 08:59:28 <PublicServer> <Zack> morning 08:59:50 <PublicServer> <V453000> jesus christ, mfb went ill :D 09:00:45 <ray4ever> !password 09:00:45 <PublicServer> ray4ever: frilly 09:00:58 <PublicServer> *** ray4ever joined the game 09:01:03 <PublicServer> <Zack> hey V look whats waiting at Fradworth transfer 09:01:03 <PublicServer> <ray4ever> hello 09:01:07 <PublicServer> <Zack> lo 09:01:25 <PublicServer> <Zack> like 10k tonnes of coal 09:01:43 <PublicServer> <V453000> looks like not enough ML trains gets tehre 09:01:45 <PublicServer> <V453000> there 09:01:55 <PublicServer> <sam0737> already bought 20 09:01:55 <PublicServer> <sam0737> but still 09:02:09 <PublicServer> <V453000> might be SL entrance 09:02:13 <PublicServer> <V453000> h 09:02:15 <PublicServer> <V453000> m 09:02:19 <PublicServer> <sam0737> the SLH01? 09:02:37 <PublicServer> <V453000> but anyway, those dummy stations are good, they fix themselves, but the transfers have some problem :' 09:03:09 <PublicServer> <V453000> hm yeah we need more coal trains, mfbs station ate a lot of them 09:03:19 <PublicServer> <sam0737> the SLH01 took too much. 09:03:22 <PublicServer> <sam0737> i am going to remove some signals 09:03:30 <PublicServer> <V453000> no dont 09:03:32 <PublicServer> <sam0737> no? 09:03:43 <PublicServer> <sam0737> it doesn't need a buffer of that much.. 09:04:06 <PublicServer> <V453000> it doesnt hurt anything 09:04:52 <PublicServer> <V453000> hm some of my logic is wrong :s 09:05:48 *** valhallasw has joined #openttdcoop 09:08:11 <PublicServer> <Zack> could someone help at IRON ORE DROP? 09:08:37 <PublicServer> <sam0737> oops 09:08:39 <PublicServer> <sam0737> overflow. 09:09:06 <PublicServer> <sam0737> too much coal trains.. 09:09:28 <PublicServer> <Zack> and too few ieon ore trains 09:09:46 <PublicServer> <Zack> *iron 09:13:00 <PublicServer> *** V453000 has left the game (leaving) 09:13:03 <V453000> later 09:13:06 <PublicServer> *** ray4ever has left the game (leaving) 09:14:39 <PublicServer> <Zack> anyway how re ya all? 09:14:53 <PublicServer> <Zack> im fine 09:14:59 <PublicServer> <sam0737> fine-thx 09:15:48 *** ODM has joined #openttdcoop 09:15:49 *** ChanServ sets mode: +o ODM 09:21:04 *** ray4ever has quit IRC 09:28:50 *** Zeknurn has quit IRC 09:32:57 *** Zeknurn has joined #openttdcoop 09:34:40 <PublicServer> *** Zack has left the game (connection lost) 09:35:52 <Zack__> !password 09:35:53 <PublicServer> Zack__: simmer 09:36:05 <cornjuliox> !password 09:36:05 <PublicServer> cornjuliox: simmer 09:36:13 <PublicServer> *** Zack joined the game 09:37:08 <PublicServer> *** Player has joined spectators 09:37:24 <PublicServer> <Zack> nickname change 09:37:48 <PublicServer> *** Player has changed his/her name to cornjuliox 09:38:40 *** Progman has joined #openttdcoop 09:38:57 <PublicServer> <cornjuliox> anyone playing right now? 09:39:02 <PublicServer> <sam0737> yes 09:39:08 <PublicServer> <cornjuliox> aside from zack i mean 09:39:09 <PublicServer> <Zack> yep 09:40:06 <PublicServer> <Zack> why re ya asking? 09:40:16 <PublicServer> <cornjuliox> i had a bit of a question. whenever Im playing SP, i usually pick two industries like coal and a powerplant and then just build a line between them thats just a single closed loop 09:40:31 <PublicServer> <cornjuliox> and I repeat for any other industries on the map 09:40:46 <PublicServer> <cornjuliox> so the 'network' is just a bunch of loops with trains 09:41:10 <sam0737> and? 09:41:22 <PublicServer> <cornjuliox> but i see here that the network isn't built like that, right? trains move from the coal plants and travel all the way around the map to the drop 09:41:40 <sam0737> this one is slightly special...see the network plan. 09:41:42 <Zack__> yes 09:41:44 <PublicServer> <cornjuliox> is that the way networks are usually built? they circumnavigate the map? 09:42:08 <Zack__> thats just a self-regulating network 09:42:10 <sam0737> the last game is more normal that we build backbones highway and mulitpoint to multipoint 09:42:19 <Zack__> it regulates itself automatically 09:42:34 <PublicServer> <cornjuliox> i mean i've tried just building long streches of track to act as 'highways' and then connect a bunch of stations to it but it never works out nor does it look as nice as this 09:42:57 <sam0737> why it doesn't work? highways way 09:43:39 <PublicServer> <cornjuliox> i'm not really sure, it just never grew the way i expected it to. 09:43:57 <PublicServer> <cornjuliox> maybe it was in the planning? 09:44:26 <sam0737> You could download the last game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230 09:44:32 <sam0737> big backbones...multiple lanes 09:44:39 <sam0737> game 222 09:44:39 <Zack__> ive got a long highway track with a bunch of coal mines and farms connected to it and theyre going normally to the power playnt/factory 09:44:55 <Zack__> *plant 09:49:44 <cornjuliox> downloading game 222. 09:53:44 <PublicServer> <Zack> anyone need some assistance? 09:53:54 <Mark> goodmorning 09:54:03 <Zack__> moring 09:54:15 <PublicServer> <sam0737> hello 09:57:25 <PublicServer> <Zack> later 09:57:27 <PublicServer> *** Zack has left the game (leaving) 09:57:31 <PublicServer> <sam0737> see ya 09:57:40 *** Zack__ has quit IRC 09:59:08 *** TWerkhoven[l] has joined #openttdcoop 10:01:26 <PublicServer> <cornjuliox> from a gameplay perspective would it make sense to try and connect all factories to one another or just pick a handful of factories and work with those? 10:01:33 <PublicServer> <cornjuliox> i mean not factories, but industries 10:02:16 <sam0737> it's just different game style 10:02:17 <planetmaker> it makes sense to connect all primary. But to focus on a few secondary 10:02:29 <planetmaker> but yes, it's a different game style 10:02:34 <sam0737> that would be so hard to connect everything, and at max production 10:02:44 <planetmaker> But usually there's more secondary than you can reasonably supply 10:03:13 <PublicServer> <cornjuliox> ok 10:03:23 <PublicServer> <cornjuliox> i guess that was one of my problems in previous games, i was trying to do too much 10:05:47 <PublicServer> <cornjuliox> ok i'm off for the day. cya 10:05:57 <PublicServer> <sam0737> see ya 10:06:21 <PublicServer> *** cornjuliox has left the game (connection lost) 10:12:29 *** cornjuliox has quit IRC 10:20:50 <planetmaker> Sylf: http://www.tt-forums.net/viewtopic.php?p=989932#p989932 <-- do hardware store, petrol pump etc also close down when they (kinda regularily) receive cargo? 10:20:51 <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - v0.7.0 31 Dec 2011 (at www.tt-forums.net) 10:29:43 <PublicServer> *** StarLite has left the game (connection lost) 10:29:45 <PublicServer> *** Game paused (number of players) 10:31:24 *** StarLite` has joined #openttdcoop 10:31:25 *** StarLite is now known as Guest24089 10:31:25 *** StarLite` is now known as StarLite 10:31:29 *** Chris_Booth has joined #openttdcoop 10:35:54 *** TWerkhoven[l] has quit IRC 10:36:58 *** Guest24089 has quit IRC 10:38:15 *** Chris_Booth has quit IRC 10:38:28 *** Chris_Booth has joined #openttdcoop 10:40:11 *** Chris_Booth has quit IRC 10:40:27 *** Chris_Booth has joined #openttdcoop 10:42:21 *** Chris_Booth has quit IRC 10:42:30 *** Chris_Booth has joined #openttdcoop 10:42:42 *** Eightbitpwny has joined #openttdcoop 10:46:16 *** Chris_Booth has quit IRC 10:46:28 *** Chris_Booth has joined #openttdcoop 11:02:30 <Webster> Latest update from openttd: OpenTTD 1.1.5 <http://www.openttd.org/en/news/162> 11:09:31 *** Zack__ has joined #openttdcoop 11:09:32 <Zack__> `lo 11:09:47 <Zack__> !password 11:09:47 <PublicServer> Zack__: hoofed 11:10:48 <PublicServer> *** Game still paused (number of players) 11:10:48 <PublicServer> *** Game unpaused (number of players) 11:10:49 <PublicServer> *** Zack joined the game 11:11:00 <PublicServer> <Zack> rehi 11:13:43 *** pugi has joined #openttdcoop 11:23:13 <PublicServer> <Zack> anyone playin here? 11:26:17 *** Maraxus has joined #openttdcoop 11:27:06 <Maraxus> !password 11:27:06 <PublicServer> Maraxus: sloths 11:27:16 <PublicServer> *** Maraxus joined the game 11:27:25 <PublicServer> <Maraxus> hi 11:27:32 <PublicServer> <Zack> hi 11:29:11 <PublicServer> <Zack> hey maraxus could ya solve a little problem at the iron ore drop? 11:29:29 <PublicServer> <Maraxus> depends on the problem 11:29:47 <PublicServer> <Zack> a little traffic problematic 11:29:57 <PublicServer> <Zack> some trains cant get out 11:30:28 <PublicServer> <Zack> or blocking other ones 11:31:52 <PublicServer> <Zack> anyway how re ya? 11:31:55 <PublicServer> <Maraxus> probably need some better balance 11:32:17 <PublicServer> <Maraxus> I'm fine, and you? 11:32:23 <PublicServer> <Zack> me too thx 11:35:28 <PublicServer> *** Maraxus has joined company #1 11:35:45 *** TWerkhoven has joined #openttdcoop 11:40:08 <PublicServer> <Zack> actually fradtworth woods needs more iron ore trains 11:42:03 <PublicServer> <Maraxus> why would it need more? 11:42:22 <PublicServer> <Zack> the dummy iron ore train gets instantly full too 11:42:32 <PublicServer> <Zack> after it unloaded 11:43:22 <PublicServer> <Maraxus> as I see it it's more of a capacity problem of the station that the number of trains 11:43:36 <PublicServer> <Zack> this can be too 11:45:02 *** Bassals has joined #openttdcoop 11:45:10 <PublicServer> <Zack> take a look at fradworth transfer 11:45:24 <PublicServer> <Zack> theres waiting like over 10k tonnes of coal 11:52:03 <Bassals> !dl 11:52:03 <PublicServer> Bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 11:52:03 <PublicServer> Bassals: http://www.openttd.org/en/download-trunk/r23755 11:55:33 <PublicServer> *** bassals joined the game 11:55:37 <PublicServer> <bassals> hello 11:55:40 <PublicServer> <Zack> lo 11:55:43 <PublicServer> <Maraxus> hi 11:57:17 <PublicServer> <bassals> 2 dead! 11:57:43 <PublicServer> <Zack> nothing happened in the lines 11:58:01 <PublicServer> <Zack> just in the middle of water 12:00:17 <PublicServer> *** Zack has left the game (leaving) 12:00:21 *** Zack__ has quit IRC 12:02:45 <PublicServer> *** Maraxus has joined spectators 12:02:46 <PublicServer> *** Game paused (number of players) 12:02:49 <PublicServer> *** bassals has joined company #1 12:02:49 <PublicServer> *** Game unpaused (number of players) 12:05:46 <PublicServer> <bassals> what are these lights that we can now build? 12:12:12 <PublicServer> <bassals> well i 12:12:19 <PublicServer> <bassals> must go 12:12:25 <PublicServer> <bassals> goodbye 12:13:07 <PublicServer> *** bassals has left the game (leaving) 12:13:07 <PublicServer> *** Game paused (number of players) 12:14:24 *** Chris_Booth has quit IRC 12:19:04 *** Chris_Booth has joined #openttdcoop 12:24:30 *** cornjuliox has joined #openttdcoop 12:34:00 <PublicServer> *** Maraxus has left the game (leaving) 12:48:59 *** Bassals has quit IRC 12:49:10 *** DayDreamer has joined #openttdcoop 12:49:44 *** DayDreamer has left #openttdcoop 12:55:18 *** bazavan has joined #openttdcoop 13:03:34 <PublicServer> *** Game still paused (number of players) 13:03:37 <PublicServer> *** bazavan joined the game 13:06:18 <PublicServer> *** bazavan has left the game (leaving) 13:07:11 *** bazavan has left #openttdcoop 13:09:47 *** Maraxus has quit IRC 13:13:09 <Tray> !password 13:13:09 <PublicServer> Tray: lodges 13:13:24 <PublicServer> *** Game still paused (number of players) 13:13:24 <PublicServer> *** Game unpaused (number of players) 13:13:26 <PublicServer> *** Tray joined the game 13:13:56 <PublicServer> *** Chris Booth joined the game 13:13:59 <PublicServer> <Chris Booth> hi all 13:14:47 *** Progman has quit IRC 13:18:25 <PublicServer> <Chris Booth> these trains suck up hills 13:18:47 <PublicServer> <Tray> add one engine to all? (: 13:18:59 <PublicServer> <Chris Booth> would have to ask Mark it is his plan 13:19:11 <PublicServer> <Chris Booth> but that would not fix the full MLs 13:19:24 <PublicServer> <sam0737> mass TF? :P 13:19:40 <PublicServer> <Chris Booth> just no 13:21:10 <PublicServer> <Tray> maybe move slh 03b behind the ML split 13:21:46 <PublicServer> <Chris Booth> making the ML 6 tracks up that hill? 13:25:01 <PublicServer> <Chris Booth> taking iron or coal our would help 13:25:43 <PublicServer> <sam0737> make ore merge after the coal drop split? 13:28:26 *** Progman has joined #openttdcoop 13:29:07 <V453000> rather try to use downhill as an advantage 13:29:15 <V453000> instead of adding engines :) 13:29:21 <PublicServer> *** Tray has left the game (leaving) 13:29:39 <V453000> !password 13:29:39 <PublicServer> V453000: mayhem 13:29:49 <V453000> \o/ pw 13:30:01 <PublicServer> *** V453000 joined the game 13:30:17 <sam0737> huh. ha 13:31:01 <PublicServer> <V453000> not too sure if SLH03b merge isnt just poor 13:31:09 <PublicServer> <Chris Booth> it is 13:31:23 <PublicServer> <Chris Booth> its in a bad place and poor design 13:31:28 <Tray> !password 13:31:28 <PublicServer> Tray: mayhem 13:31:37 <PublicServer> *** Tray joined the game 13:33:25 <PublicServer> <Chris Booth> shall I stop moving the merge? 13:33:39 <PublicServer> <V453000> what are you doing? :o 13:33:53 <PublicServer> <Chris Booth> was moving it, so the merged after the split 13:33:59 <PublicServer> <V453000> why mess with the station if you could just easily move the joiner ? 13:34:06 <PublicServer> <V453000> so the ore joins after full coal is split away? 13:34:36 <PublicServer> <sam0737> ya that's what i am thinking. 13:34:43 <PublicServer> <Chris Booth> I wasn't messing with the station 13:34:50 <PublicServer> <Chris Booth> was just adding a joiner into it 13:34:52 <PublicServer> <sam0737> iron ore PF trap - join after the coal drop split 13:34:58 <PublicServer> <V453000> that is teh same 13:35:27 <PublicServer> <V453000> like this imo 13:35:38 <PublicServer> <Chris Booth> you want to make iron train do 1 full lap? 13:35:50 <PublicServer> <V453000> ah coal 13:35:56 <PublicServer> <V453000> hm 13:36:00 <PublicServer> <sam0737> iron train is doing half lap anyway... 13:36:06 <PublicServer> <sam0737> i don't want coal to do full lap 13:36:40 <PublicServer> <Chris Booth> sorry i meant coal not iron 13:36:43 <PublicServer> <V453000> guess the 5th will be useful also in other places 13:36:57 <PublicServer> <V453000> but definitely not this terrible join to the station 13:37:15 <PublicServer> <sam0737> right - i don't want coal to do full lap- 13:37:30 <PublicServer> <sam0737> so make iron join after the split, keep the coal join where it is 13:37:41 <PublicServer> <sam0737> would that make sense~? 13:37:43 <PublicServer> <V453000> no 13:37:49 <PublicServer> <V453000> because coal cant split there then ? :) 13:38:07 <PublicServer> <sam0737> i am not saying move the whole join after the split 13:38:21 <PublicServer> <V453000> making parts of something somewher and then other parts elsewhere is mess 13:38:25 <PublicServer> <sam0737> before SL join - split the coal and iron train with PF trap first 13:38:53 <PublicServer> <V453000> pointless 13:39:07 <PublicServer> <V453000> also you dont need to pf trap anything here 13:40:39 <PublicServer> <V453000> ... 13:40:46 <PublicServer> <Chris Booth> just thinking 13:41:41 <PublicServer> <Chris Booth> .... 13:41:52 <PublicServer> <V453000> rather try to get it all on one side 13:41:58 <PublicServer> <V453000> so you dont cross twice but once 13:42:00 <PublicServer> <Chris Booth> I was going to 13:42:10 <PublicServer> <V453000> but you did the opposite? :) :D ok 13:43:04 <PublicServer> *** sam0737 has left the game (connection lost) 13:43:17 <sam0737> !password 13:43:17 <PublicServer> sam0737: crouch 13:43:26 <PublicServer> *** sam0737 joined the game 13:43:31 <PublicServer> <V453000> ?? 13:43:38 <PublicServer> <V453000> what that is 13:44:01 <PublicServer> <Chris Booth> by the looks of it bad english 13:44:39 <Mark> !password 13:44:39 <PublicServer> Mark: crouch 13:44:47 <PublicServer> <Mark> howdy 13:44:48 <PublicServer> *** Mark joined the game 13:44:51 <PublicServer> <V453000> hi 13:45:14 <sam0737> hi 13:47:30 <PublicServer> *** Mark has joined spectators 13:49:44 <PublicServer> *** Chris Booth has left the game (connection lost) 13:51:49 *** EyeMWing has quit IRC 13:52:05 *** EyeMWing has joined #openttdcoop 13:57:16 <PublicServer> *** Tray has left the game (leaving) 13:57:26 *** Chris_Booth_ has joined #openttdcoop 13:57:43 *** Chris_Booth has quit IRC 13:57:43 *** Chris_Booth_ is now known as Chris_Booth 14:03:33 <PublicServer> <V453000> who the hell 14:03:55 <PublicServer> <V453000> if you mess with stuff, at least be sure you know what you are doing 14:04:15 *** Maraxus has joined #openttdcoop 14:04:17 <PublicServer> <sam0737> alright i revert that. 14:04:23 <PublicServer> <V453000> if there is gap of 1 before the bridges, the same gap has to be sufficient after them 14:05:16 <Maraxus> !password 14:05:16 <PublicServer> Maraxus: catnip 14:05:29 <PublicServer> *** Maraxus joined the game 14:05:45 <PublicServer> <Maraxus> hi 14:05:48 <PublicServer> <V453000> hi 14:05:50 <PublicServer> <sam0737> hi 14:08:07 *** Zack__ has joined #openttdcoop 14:08:11 <Zack__> hi all 14:08:16 <Zack__> hows goin there? 14:09:30 *** Zack__ has quit IRC 14:09:50 *** Tray has quit IRC 14:09:54 <PublicServer> <V453000> you shouldnt mix PBS and pre-signals guys 14:09:57 <PublicServer> <V453000> unless you really know why 14:10:23 <PublicServer> *** Mark has left the game (leaving) 14:13:43 <PublicServer> <sam0737> just wonder if few tracks around SLH 03b "needed?" 14:13:57 <PublicServer> <V453000> signals you mean? 14:13:59 <PublicServer> *** sam0737 has left the game (connection lost) 14:14:06 <sam0737> !password 14:14:06 <PublicServer> sam0737: catnip 14:14:21 <sam0737> ok i am waiting for a password that says "meow" 14:14:28 <PublicServer> <V453000> the sign about prios I dont understand though, there is a prio everywhere 14:14:43 <PublicServer> <V453000> meow isnt 6 char word :) 14:15:25 <PublicServer> *** sam0737 joined the game 14:15:52 <PublicServer> <sam0737> but there isn't any ML connected.. 14:15:59 <PublicServer> <sam0737> or is that being connected? 14:16:07 <PublicServer> <V453000> there isnt indeed 14:16:25 <PublicServer> <V453000> slh 02 doesnt need it yet 14:17:08 <PublicServer> *** V453000 has left the game (leaving) 14:17:14 <V453000> later 14:17:32 <sam0737> see ya 14:17:40 <PublicServer> <Maraxus> cu 14:20:12 <PublicServer> *** Chris Booth joined the game 14:22:03 <PublicServer> *** sam0737 has left the game (connection lost) 14:33:50 <PublicServer> <Maraxus> what does the Iron ore overflow need to be finished? 14:36:44 <PublicServer> <Chris Booth> oops 14:50:02 <PublicServer> <Maraxus> later 14:50:05 <PublicServer> <Chris Booth> bb 14:50:11 <PublicServer> *** Maraxus has left the game (leaving) 14:50:13 <PublicServer> *** Game paused (number of players) 14:50:20 *** Maraxus has quit IRC 14:51:21 <PublicServer> *** Chris Booth has left the game (leaving) 14:57:54 *** Brumi has joined #openttdcoop 14:58:30 <PublicServer> *** Game still paused (number of players) 14:58:30 <PublicServer> *** Brumi joined the game 15:06:07 *** Phoenix_the_II has quit IRC 15:08:30 <PublicServer> *** Brumi has left the game (leaving) 15:27:11 *** Brumi has quit IRC 15:33:28 <StarLite> !password 15:33:29 <PublicServer> StarLite: graced 15:33:36 <PublicServer> *** Game still paused (number of players) 15:33:38 <PublicServer> *** StarLite joined the game 15:36:10 <PublicServer> *** StarLite has joined spectators 15:38:29 <Chris_Booth> hi StarLite 15:46:04 <PublicServer> *** StarLite has joined company #1 15:46:10 <PublicServer> *** StarLite has joined spectators 15:59:43 <StarLite> lo Chris_Booth 16:20:06 <sam0737> !password 16:20:07 <PublicServer> sam0737: graced 16:20:21 <PublicServer> *** Game still paused (number of players) 16:20:24 <PublicServer> *** sam0737 joined the game 16:25:47 <PublicServer> *** StarLite has joined company #1 16:25:48 <PublicServer> *** Game unpaused (number of players) 16:26:04 <cornjuliox> !password 16:26:04 <PublicServer> cornjuliox: graced 16:27:02 <PublicServer> *** Player has joined spectators 16:27:58 <PublicServer> <Player> trains are cool 16:30:15 <PublicServer> *** Player has changed his/her name to cornjuliox 16:30:24 <PublicServer> <cornjuliox> how do i get this so that i don't have to change my name every time I join a game 16:32:51 <StarLite> Type ity ingame in the multiplayer window 16:32:53 <StarLite> top right 16:32:57 <StarLite> it will remember it :) 16:36:54 <PublicServer> <sam0737> ...T.T 16:37:15 <PublicServer> <sam0737> what a nice race condition 16:39:59 <Mazur> Beig a white tourist in a Harlem alley is a worse race condition. 16:43:05 *** tycoondemon has joined #openttdcoop 16:46:48 <PublicServer> <cornjuliox> do you guys ever use the magic bulldozer in your games? 16:47:06 <PublicServer> <cornjuliox> randomly generated maps seem to have so much clutter in them. clutter everywhere 16:49:23 <Mark> sometimes 16:54:56 *** Chris_Booth_ has joined #openttdcoop 16:58:08 *** Chris_Booth has quit IRC 16:58:21 *** Chris_Booth_ is now known as Chris_Booth 17:02:25 *** LoPo has joined #openttdcoop 17:02:27 <LoPo> hiya 17:02:30 <LoPo> !password 17:02:30 <PublicServer> LoPo: bugled 17:03:45 <LoPo> wtf 17:03:45 <LoPo> !password 17:03:46 <PublicServer> LoPo: outers 17:03:48 <LoPo> !password 17:03:48 <PublicServer> LoPo: outers 17:03:48 <LoPo> !password 17:03:48 <PublicServer> LoPo: outers 17:03:48 <LoPo> !password 17:03:49 <PublicServer> LoPo: outers 17:03:49 <LoPo> !password 17:03:49 <PublicServer> LoPo: outers 17:03:49 <LoPo> !password 17:03:49 <PublicServer> LoPo: outers 17:04:04 <PublicServer> *** LoPo joined the game 17:06:48 <PublicServer> <cornjuliox> ooh does the iron ore station have an overflow track? 17:07:35 <Mark> LoPo: wtf? :P 17:07:42 <PublicServer> <LoPo> ? 17:07:51 <Mark> 5 times !password? 17:08:06 <PublicServer> <LoPo> yeah, i wanted to be sure it was correct now 17:08:08 <PublicServer> <LoPo> sorry 17:08:10 <Mark> lol 17:08:53 <V453000> :D 17:15:13 <V453000> ha I think I discovered why my station stockpiled trains 17:15:15 <V453000> !password 17:15:15 <PublicServer> V453000: outers 17:15:23 <PublicServer> <sam0737> which station? 17:15:24 <V453000> *coal 17:15:24 <PublicServer> *** V453000 joined the game 17:15:41 <PublicServer> <V453000> the furball one 17:15:59 <PublicServer> <sam0737> the feeders? 17:17:01 <PublicServer> <V453000> first of all it happens only when a ML train is missing :) secondly of course some logic was a bit off 17:17:40 <PublicServer> <V453000> any jams on ML? 17:17:43 <PublicServer> <V453000> need more coal trains 17:17:56 <PublicServer> <sam0737> just bought another 10 trains, 10 min ago 17:18:03 <PublicServer> <V453000> hm some are in teh overflow 17:18:53 <PublicServer> <sam0737> i think it has enough trains for now, but eariler today there wasn't. 17:21:36 *** mfb- has joined #openttdcoop 17:21:37 *** ChanServ sets mode: +o mfb- 17:21:39 <mfb-> hi 17:21:42 <PublicServer> <V453000> hi 17:21:56 <PublicServer> *** mfb joined the game 17:22:16 <PublicServer> <sam0737> hi 17:22:18 <PublicServer> <mfb> hmm 17:22:40 <PublicServer> <mfb> looks like the station is not completely wrong 17:23:14 <PublicServer> <V453000> which is quite respectable with that amount of madness .) 17:23:36 <PublicServer> <mfb> do we have a small nice edge detector design with these trains? 17:23:39 *** Progman has quit IRC 17:23:47 <PublicServer> <V453000> what is an edge detector? 17:24:04 <ODM> its something used in image processing:P 17:24:05 <PublicServer> <mfb> sends a small green signal when the input changes from green to red (or vice versa) 17:24:11 <PublicServer> <mfb> just enough to release a train 17:24:29 <PublicServer> <V453000> ah 17:24:56 <PublicServer> <mfb> LoPo has something like that in his design 17:25:20 <PublicServer> <mfb> but it has a green signal which turns to red 17:25:34 <PublicServer> <mfb> and a NOT could take too long to convert this 17:25:49 <PublicServer> <mfb> hmm.. looks working with the NOT 17:25:55 <PublicServer> <mfb> but then it is a bit large 17:30:04 *** Maraxus has joined #openttdcoop 17:30:33 <Maraxus> !password 17:30:33 <PublicServer> Maraxus: yapped 17:30:46 <PublicServer> *** Maraxus joined the game 17:30:54 <PublicServer> <V453000> I think I have finally fixed my station now :)) looks to work 17:31:05 <PublicServer> <mfb> :) 17:31:19 <PublicServer> <mfb> "hidden station" 17:31:37 <PublicServer> <V453000> he 17:31:48 <PublicServer> *** Chris Booth joined the game 17:31:56 <PublicServer> <Chris Booth> 'lo 17:31:58 <PublicServer> <V453000> hi 17:32:00 <PublicServer> <mfb> hi 17:32:02 <PublicServer> <Maraxus> hi 17:32:11 <sam0737> yo- 17:34:09 <PublicServer> <Chris Booth> mfb: your counter is bigger than your stataion XD 17:34:19 <PublicServer> <mfb> of course 17:34:22 <PublicServer> <V453000> my logic too 17:34:24 <PublicServer> <V453000> normal .) 17:36:17 <PublicServer> *** sam0737 has left the game (connection lost) 17:36:36 *** sam0737_ has joined #openttdcoop 17:39:52 <sam0737_> !password 17:39:52 <PublicServer> sam0737_: turban 17:40:22 <PublicServer> *** sam0737 joined the game 17:40:34 <sam0737_> if the password could be "graced"...is that reasonable to assume "meowed" will appear anytime soon? 17:40:46 <PublicServer> <V453000> :D 17:42:41 *** Firartix has quit IRC 17:42:48 <PublicServer> <Chris Booth> mfb: your station is stockpiling 17:43:00 <PublicServer> <mfb> oh 17:43:07 <PublicServer> <mfb> in that case, it works better than I expected 17:43:25 <PublicServer> <mfb> as I disconnected a track to see what it does 17:43:31 <PublicServer> <V453000> interesting 17:43:35 <PublicServer> <V453000> oh good :) 17:43:55 <PublicServer> <V453000> I just thought it released some empty trains to the ML 17:43:55 *** sam0737 has quit IRC 17:43:58 <PublicServer> <V453000> not 100% sure 17:44:04 <PublicServer> <Chris Booth> is it going to stop stocking now? 17:44:14 <PublicServer> <mfb> it released empty trains 17:44:22 <PublicServer> <mfb> that is why I disconnected the feeder stopper 17:44:37 <PublicServer> <mfb> now the counters are where they want 17:44:47 <PublicServer> <mfb> let's see what happens 17:45:06 *** NonNobisSolum has joined #openttdcoop 17:45:46 <NonNobisSolum> hi 17:45:50 <PublicServer> <mfb> hi 17:45:52 <PublicServer> <sam0737> hi 17:45:54 <PublicServer> <LoPo> ey 17:47:41 *** keebus has joined #openttdcoop 17:47:52 <PublicServer> <mfb> better 17:48:32 <keebus> hi 17:48:36 <PublicServer> <sam0737> hi 17:48:55 <PublicServer> <V453000> hello 17:50:29 <PublicServer> <Chris Booth> mfb: empty trains again 17:51:15 <PublicServer> <mfb> hmm 17:51:22 <PublicServer> <mfb> I think I have to rebuild the edge detectors 17:51:37 <PublicServer> <Chris Booth> :( 17:51:48 <PublicServer> <mfb> but not now 17:52:08 <PublicServer> <V453000> ¨jesus christ 17:52:18 <PublicServer> <mfb> ? 17:52:20 <PublicServer> <V453000> sam0737: never ever try to "balance" trains by longer gaps 17:52:22 <PublicServer> <V453000> that isnt the way to go 17:52:52 <PublicServer> <V453000> if there is a problem with balance, you need to change the way trains merge or adjust some priorities 17:54:14 <PublicServer> <mfb> hmm I have a solution 17:55:21 <sam0737_> iron drop? 17:57:36 *** bassals has joined #openttdcoop 17:57:37 <PublicServer> <sam0737> so how should it be built in that case? please tell me - i would like to learn and don't mind rebuilding 17:58:23 <PublicServer> <cornjuliox> whats the max station spread on this game? the default 12? 17:58:31 <PublicServer> <sam0737> 64 17:58:39 <PublicServer> <mfb> hmm 17:58:46 <PublicServer> *** bassals joined the game 17:58:50 <PublicServer> <bassals> hello 17:58:58 <PublicServer> <mfb> I cannot remember any improvements from me at iron ore drop 17:59:04 <PublicServer> <mfb> well, now I did some 17:59:07 <PublicServer> <cornjuliox> ooh 17:59:09 <PublicServer> <mfb> so the sign there is fine 17:59:09 <PublicServer> <bassals> what are these lights for? 17:59:19 <PublicServer> <StarLite> light ;) 17:59:23 <PublicServer> <mfb> reserving the tiles? 17:59:49 <PublicServer> *** bassals has joined company #1 18:00:41 <PublicServer> <bassals> is it a new feature' 18:00:43 <PublicServer> <bassals> ' 18:01:01 <PublicServer> <StarLite> newgrf 18:01:15 <PublicServer> <mfb> is there any balancing at all at iron ore drop? 18:01:41 <PublicServer> <StarLite> as far as I can see not 18:01:43 <PublicServer> <sam0737> the entrance? 18:01:43 <PublicServer> <cornjuliox> how long do you let the MM run before you guys start building? 18:02:17 <PublicServer> <Chris Booth> cornjuliox: as long as it take to plan and vote 18:02:21 <PublicServer> <Chris Booth> and get enough money 18:02:27 <PublicServer> <sam0737> the entrance balance: apparently not working in the way I wanted to... 18:02:33 <PublicServer> <mfb> ah, that opart 18:02:44 <mfb-> that is way too far away from the station 18:03:25 <PublicServer> <mfb> and the pbs at the station looks a bit odd 18:03:55 <PublicServer> <sam0737> the trains sucks uphill-- 18:04:05 <PublicServer> <sam0737> any way make the signal-stop at flatland instead? 18:04:39 <PublicServer> <mfb> lower some parts by 1 tile 18:05:01 <PublicServer> <sam0737> just wonder if it's possible to apply a flipflop logic at the entrance LB-- 18:05:08 <PublicServer> <mfb> it is 18:05:22 <PublicServer> <sam0737> a 1 bit counter of some sort - forcing a 50/50 split 18:05:57 <PublicServer> <StarLite> what you really want is a proper LB, where all tracks can get to all platforms :) 18:06:11 <PublicServer> <mfb> for a drop station? 18:06:18 <PublicServer> <LoPo> what is LB? :P 18:06:24 <PublicServer> <sam0737> load balancer 18:06:27 <PublicServer> <LoPo> ow 18:06:49 <PublicServer> <StarLite> LB is prolly not the best name for it tho :P 18:07:45 <PublicServer> <sam0737> sorry i just borrow that acronym from computer networking... 18:11:51 *** bazavan has joined #openttdcoop 18:12:33 <PublicServer> <mfb> LoPo: what happened to your up/down counter? multiple trains? 18:12:41 <PublicServer> <LoPo> idk 18:12:54 <PublicServer> <LoPo> isnt supposed to have more than 1 18:13:04 <PublicServer> <mfb> do you still need the train detection? 18:13:11 <PublicServer> *** bazavan joined the game 18:13:34 <PublicServer> <LoPo> if you want to remove it 18:13:37 <PublicServer> <LoPo> go ahead 18:13:43 <PublicServer> <mfb> use it :) 18:14:05 <PublicServer> <mfb> maybe that works better than my idea 18:14:07 <PublicServer> <LoPo> oky 18:14:09 <PublicServer> <LoPo> cool :) 18:15:27 <PublicServer> <LoPo> but i got to eat now so afk 18:15:30 <PublicServer> *** LoPo has joined spectators 18:17:35 <PublicServer> *** bassals has left the game (leaving) 18:26:05 <PublicServer> <mfb> :) 18:26:27 <PublicServer> <mfb> LoPo: looks like it works together with your logic 18:28:23 <PublicServer> <mfb> hmm 18:28:26 <PublicServer> <mfb> 150 tons plus 18:28:33 <PublicServer> <mfb> too lazy to adjust the counters 18:32:23 <PublicServer> <Chris Booth> now you logic is super massive mfb 18:32:30 <PublicServer> <mfb> I know 18:32:44 <PublicServer> <mfb> so what? 18:32:53 <PublicServer> <Chris Booth> so nothing 18:32:56 <PublicServer> <Chris Booth> I like it 18:33:02 <PublicServer> <Chris Booth> its great to watch 18:33:18 <PublicServer> <mfb> :) 18:34:06 *** perk11 has joined #openttdcoop 18:34:12 *** bassals has quit IRC 18:37:23 <PublicServer> <mfb> SLH03a is jamming 18:38:49 <PublicServer> <mfb> you don't need the additional train @sam 18:39:03 <PublicServer> <sam0737> ya-?.. 18:40:56 <PublicServer> <mfb> like that 18:41:24 <PublicServer> <mfb> up to errors I made here 18:41:30 <PublicServer> <mfb> we have some games with working flipflops 18:42:13 <PublicServer> <sam0737> where is the input~? 18:42:59 <PublicServer> <mfb> hmm 18:43:06 <PublicServer> <mfb> I have to think about it again 18:43:12 <PublicServer> <mfb> or you just take an existing one 18:43:22 <PublicServer> <mfb> dinner is ready, afk 18:43:24 <PublicServer> *** mfb has joined spectators 18:43:32 <PublicServer> <sam0737> cya 18:43:43 <PublicServer> <mfb> but I know that it is possible with 2 NOT gates and these two storage elements 18:43:49 <PublicServer> <mfb> stable in two positions 18:43:51 <PublicServer> <mfb> that is the point 18:50:29 <PublicServer> *** Chris Booth has left the game (leaving) 18:53:11 *** perk111 has joined #openttdcoop 18:59:36 <LoPo> back 19:00:11 *** perk11 has quit IRC 19:00:40 <PublicServer> *** cornjuliox has left the game (leaving) 19:00:45 <PublicServer> *** LoPo has joined company #1 19:07:12 <PublicServer> *** bazavan has left the game (leaving) 19:13:52 <PublicServer> *** Maraxus has joined company #1 19:19:05 *** Chris_Booth has quit IRC 19:20:13 *** perk111 has quit IRC 19:23:12 <PublicServer> *** mfb has joined company #1 19:23:24 <PublicServer> <mfb> hmm 19:23:30 <PublicServer> <mfb> that is not a flipflop 19:23:46 <PublicServer> <mfb> ah ok 19:23:56 <PublicServer> <mfb> that way 19:30:03 <PublicServer> *** LoPo has joined spectators 19:30:23 <PublicServer> *** LoPo has left the game (leaving) 19:30:36 <LoPo> see ya 19:30:51 <PublicServer> <mfb> cu 19:30:57 <PublicServer> <sam0737> cu 19:31:03 *** TWerkhoven has quit IRC 19:36:21 *** perk11 has joined #openttdcoop 19:38:57 *** keebus has quit IRC 19:43:22 *** bazavan has quit IRC 19:45:33 <StarLite> sam0737_ : http://wiki.openttdcoop.org/images/1/10/SPLITS_06_flipflop.png 19:45:55 <PublicServer> <sam0737> ya my exp works (copied from there) 19:46:09 <PublicServer> <sam0737> but not sure why it doesn't work in the WIP place.. 19:47:43 <PublicServer> <V453000> hm 19:47:45 <PublicServer> <V453000> that should work 19:47:54 <PublicServer> <sam0737> the memory cell isn't recording 19:48:12 <PublicServer> <V453000> it is 19:48:14 <PublicServer> <mfb> to my test? 19:48:16 <PublicServer> <mfb> it would be 19:48:26 <PublicServer> <mfb> but I need an additional signal there 19:48:53 <PublicServer> <sam0737> mfb: sorry where? 19:48:59 <PublicServer> <mfb> oh, different place 19:49:09 <PublicServer> <mfb> ok 19:49:16 <PublicServer> <sam0737> pls look at "!memcell failure?" - i have no idea why... 19:49:42 <PublicServer> <V453000> the not gates flicker I guess 19:49:44 <PublicServer> <mfb> why should it record anything? 19:49:46 <PublicServer> <V453000> oh 19:49:52 <PublicServer> <mfb> with signals in between 19:49:54 <PublicServer> <V453000> because the cell itself is green 19:49:54 <PublicServer> <mfb> remove the signals 19:49:56 <PublicServer> <V453000> it cant get red 19:50:11 <PublicServer> <sam0737> ar oops. 19:52:16 <PublicServer> <mfb> no idea who was that 19:52:18 <PublicServer> <mfb> but it is wrong 19:53:20 <PublicServer> <sam0737> oh that would be my mistake-- 19:54:42 <PublicServer> <sam0737> disconnect on purpose? 19:54:52 <PublicServer> <mfb> jams that thing at the moment 19:55:12 <PublicServer> <mfb> why do we have !tunnel ends? 19:55:26 <PublicServer> <mfb> flipflops should be connected right after a split 19:56:08 <sam0737_> the tunnels? i think that's the overflow WIP by LoPo 19:56:26 <PublicServer> <mfb> aha 19:58:31 *** perk11 has quit IRC 19:58:40 <PublicServer> <sam0737> sigh...how i could connect the flipflop to there... 19:59:22 <PublicServer> <mfb> where? 19:59:34 <PublicServer> <sam0737> to the splitting place 19:59:44 <PublicServer> <mfb> can you place signals please ;) 20:00:22 <PublicServer> <mfb> like this 20:02:17 <PublicServer> <sam0737> hm- 20:03:26 <PublicServer> <mfb> like that? 20:03:36 <PublicServer> <sam0737> thx. 20:05:06 <PublicServer> <sam0737> great. just 4 more :P 20:05:13 <PublicServer> <sam0737> 3 more i mean 20:05:51 <PublicServer> <mfb> these? 20:06:05 <PublicServer> <sam0737> right- 20:06:21 <PublicServer> <sam0737> what do you think? 20:06:55 <PublicServer> <mfb> the middle one is the trickiest 20:07:13 <PublicServer> <mfb> the bridges are a bit too long 20:08:03 <PublicServer> <mfb> that is goo 20:08:05 <PublicServer> <mfb> d 20:12:59 <PublicServer> *** Maraxus has joined spectators 20:13:03 <PublicServer> <Maraxus> gn 20:13:15 <PublicServer> *** Maraxus has left the game (leaving) 20:13:20 <PublicServer> <sam0737> hi 20:13:25 <PublicServer> <mfb> gn 20:13:32 *** Maraxus has quit IRC 20:18:29 <PublicServer> <mfb> there 20:18:31 <PublicServer> <mfb> all lines out 20:18:37 <PublicServer> <sam0737> oh great--- 20:18:40 <PublicServer> <sam0737> thx a lot 20:23:08 <PublicServer> <mfb> hehe 20:24:27 <PublicServer> <mfb> that does not work 20:25:14 <PublicServer> <sam0737> ok i build the 4~ 20:25:21 <PublicServer> <mfb> hmm, connections missing 20:25:32 <PublicServer> <sam0737> which? 20:25:38 <PublicServer> <mfb> works 20:27:17 <PublicServer> <mfb> just a bit unconventional 20:28:11 <PublicServer> <mfb> NOT gates work better with double-headed trains 20:28:32 <mfb-> !rcon set max_trains 900 20:29:51 <PublicServer> <mfb> haha :D 20:29:57 <PublicServer> <sam0737> T.T 20:29:59 <PublicServer> <sam0737> need more practicing 20:30:53 <PublicServer> <mfb> wait, what? 20:30:56 <PublicServer> <mfb> ah that way 20:31:06 <PublicServer> <sam0737> oh ya 20:32:41 <PublicServer> <sam0737> ok. is it working? 20:32:58 <mfb-> I think so 20:33:02 <PublicServer> <sam0737> i mean-overall ...let's see if the splitter works as intended 20:33:44 <PublicServer> <sam0737> let me upgrade them to double headed 20:34:26 <PublicServer> <sam0737> ..// 20:36:48 <PublicServer> <mfb> lol 20:38:07 <PublicServer> <sam0737> hm did i break it?...the 2nd 20:38:45 <PublicServer> <mfb> hmm 20:39:12 <PublicServer> <mfb> wrong signal 20:39:23 <PublicServer> <mfb> I think that was mine 20:41:34 <PublicServer> <sam0737> now that's awesome~ 20:46:17 <PublicServer> <sam0737> mfb: Chennington Valley takes too much train out of ML don't you think? 20:46:42 <mfb-> ? 20:46:49 <PublicServer> <mfb> no 20:46:55 <PublicServer> <mfb> it blocked the MLs due to a signal error 20:47:01 <PublicServer> <sam0737> oh 20:47:19 <PublicServer> <mfb> stations cannot pull too many trains 20:47:33 <PublicServer> <mfb> by construction, they take exactly the amount they can fill 20:47:39 <PublicServer> <mfb> otherwise it is a construction error 20:47:53 <PublicServer> <mfb> oh, and that station needs an expansion 20:48:01 <PublicServer> <sam0737> right 20:49:01 <PublicServer> <sam0737> by too many i don't mean the flow - but too many are just line up and do nothing in the SL 20:49:14 <mfb-> where is the problem 20:49:16 <mfb-> we can add more 20:49:35 <PublicServer> <sam0737> slowing down the CPU? :P 20:49:43 <PublicServer> <mfb> with 650 trains? :D 20:50:11 <PublicServer> <mfb> btw. why do you have the reverser there? 20:50:18 <PublicServer> <mfb> :D 20:50:32 <PublicServer> <sam0737> did I add that signal @@? 20:50:40 <PublicServer> <mfb> I did not add one 20:51:26 <PublicServer> <sam0737> reverser - PF break? 20:51:33 <PublicServer> <mfb> ? 20:51:36 <PublicServer> <sam0737> otherwise it will pull all the train including coal? 20:51:50 <PublicServer> <mfb> ah 21:08:30 <PublicServer> <sam0737> is Flafingford Iron Ore Mine not connected? 21:11:42 <PublicServer> <mfb> looks like it 21:11:48 <PublicServer> <mfb> no idea why we transport something there 21:12:06 <PublicServer> <mfb> maybe some iron ore train visited wradham transfer once 21:15:19 *** TWerkhoven[l] has joined #openttdcoop 21:16:25 <PublicServer> <sam0737> the parking lot - is subtractor being used, or the up/down counter? 21:16:39 <PublicServer> <mfb> the adder 21:17:02 <PublicServer> <mfb> from LoPos gates, I just use the NOTs 21:17:29 <PublicServer> <sam0737> hm-hm- 21:19:16 *** Firartix has joined #openttdcoop 21:25:58 <sam0737_> later- 21:26:02 <PublicServer> *** sam0737 has joined spectators 21:32:32 <PublicServer> *** mfb has joined spectators 21:34:01 <PublicServer> *** mfb has joined company #1 21:42:18 *** Progman has joined #openttdcoop 21:42:27 <PublicServer> *** sam0737 has left the game (connection lost) 21:43:37 <PublicServer> *** mfb has joined spectators 21:44:43 *** sam0737 has joined #openttdcoop 21:45:50 <PublicServer> *** StarLite has joined spectators 21:45:50 <PublicServer> *** Game paused (number of players) 21:50:15 *** sam0737_ has quit IRC 21:54:16 *** sam0737 has quit IRC 22:09:00 *** TWerkhoven[l] has quit IRC 22:13:50 *** LoPo has quit IRC 22:43:29 *** Chris_Booth has joined #openttdcoop 22:47:22 *** Progman has quit IRC 22:58:06 *** ODM has quit IRC 22:59:12 <PublicServer> *** mfb has left the game (leaving) 23:11:24 *** Chris_Booth has quit IRC 23:19:39 *** valhallasw has quit IRC 23:25:55 *** Ayero has joined #openttdcoop 23:25:57 <Ayero> !password 23:25:57 <PublicServer> Ayero: plaque 23:26:15 <PublicServer> *** Game still paused (number of players) 23:26:15 <PublicServer> *** Game unpaused (number of players) 23:26:17 <PublicServer> *** Ayero joined the game 23:27:36 *** mfb- has quit IRC 23:35:27 *** sla_ro|master has quit IRC 23:37:45 <PublicServer> *** Ayero has left the game (leaving) 23:37:45 <PublicServer> *** Game paused (number of players) 23:37:50 *** Ayero has quit IRC 23:47:13 *** Brumi has joined #openttdcoop 23:47:47 <PublicServer> *** Game still paused (number of players) 23:47:50 <PublicServer> *** Brumi joined the game 23:47:53 <PublicServer> <Brumi> hello 23:48:27 <PublicServer> *** Brumi has joined company #1 23:48:28 <PublicServer> *** Game unpaused (number of players) 23:51:05 <PublicServer> *** Brumi has joined spectators 23:51:05 <PublicServer> *** Game paused (number of players)