Log for #openttdcoop on 15th January 2012:
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00:32:19  *** bassals has quit IRC
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01:00:09  <PublicServer> *** Mark has joined company #1
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04:28:30  <PublicServer> <LoPo> ey ±P
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04:31:21  <Mazur> lo
04:40:03  <PublicServer> *** Sylf joined the game
04:40:15  <PublicServer> <LoPo> hey Sylf
04:40:37  <PublicServer> <Sylf> ey
04:41:03  <PublicServer> <Sylf> SLH01 is scary looking
04:41:26  <PublicServer> <LoPo> why=
04:41:29  <PublicServer> <LoPo> =
04:41:32  <PublicServer> <LoPo> ?
04:41:58  <PublicServer> <Sylf> the train counter logic
04:42:05  <PublicServer> <LoPo> :P
04:42:16  <PublicServer> <LoPo> yeah i dont realy know what ot say
04:42:22  <PublicServer> <LoPo> to*
04:42:44  <PublicServer> <Sylf> All I know is that it's a counter.
04:42:54  <PublicServer> <LoPo> yeah
04:43:00  <PublicServer> <Sylf> I don't have the energy or patience to decypher how it works
04:43:08  <PublicServer> <Sylf> even with all those labels
04:43:38  <PublicServer> <LoPo> but what is a edge trigger?
04:43:49  <PublicServer> <Sylf> where
04:43:51  <PublicServer> <Sylf> ?
04:43:57  <PublicServer> <LoPo> ow w8
04:43:59  <PublicServer> <LoPo> nvm
04:44:06  <PublicServer> <Sylf> oh, inside that counter...
04:44:32  <PublicServer> <Sylf> I still don't understand
04:46:31  <PublicServer> <LoPo> ah i understand the egde trigger now :)
04:47:25  <PublicServer> <Sylf> I can see both big and small circlose are not gates
04:47:35  <PublicServer> <Sylf> but how do they work together
04:47:38  <PublicServer> <Sylf> and why is one bigger?
04:47:45  <PublicServer> <Sylf> it's all puzzling
04:47:51  <PublicServer> <LoPo> different delay
04:48:26  <PublicServer> <LoPo> but basicly they make a "any lenght red signal" to  a short green one
04:48:49  <PublicServer> <Sylf> oooooh, the ML counter at the souther endge of that complex is a binary display
04:49:11  <PublicServer> <LoPo> if you add another not gate you will  get a short red signal
04:49:13  <PublicServer> <Sylf> ah.
04:49:27  <PublicServer> <LoPo> like in my up/down counter
04:50:09  <PublicServer> <Sylf> that's something else I haven't analyzed yet
04:50:23  <PublicServer> <LoPo> :P
04:50:53  <PublicServer> <LoPo> but the "substractors" are a realy mistery to me :D
04:51:59  <PublicServer> <Sylf> I once studied all these stuff...
04:52:33  <PublicServer> <Sylf> what we're seeing is basically a 4-bit cpu
04:52:51  <PublicServer> <LoPo> yeah i think so
04:53:45  <PublicServer> <LoPo> pff im going to bed :P
04:54:12  <PublicServer> <Sylf> oooh, I like the new iron ore drop
04:54:31  <PublicServer> <LoPo> thx :P
04:54:41  <PublicServer> <LoPo> i changed the exit
04:54:51  <PublicServer> <LoPo> but still needs the overflow
04:55:01  <PublicServer> <Sylf> ?
04:55:07  <PublicServer> <Sylf> it's not connected or what?
04:55:14  <PublicServer> <LoPo> wip
04:55:26  <PublicServer> <Sylf> ah.
04:55:26  <PublicServer> <LoPo> need PFT and some delayer
04:55:32  <PublicServer> <Sylf> wait...
04:55:45  <PublicServer> <Sylf> oh yeah, ok.
04:56:29  <PublicServer> *** Sylf has joined company #1
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04:56:38  <LoPo> well see ya
04:56:46  <PublicServer> <Sylf> see ya
04:56:53  <PublicServer> *** Sylf has left the game (leaving)
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05:58:23  <sam0737> !clients
05:58:25  <sam0737> !players
05:58:27  <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS)
05:58:57  <sam0737> !players
05:59:00  <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS)
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08:27:52  <Zack__> hi
08:28:35  <Zack__> !password
08:28:35  <PublicServer> Zack__: birded
08:29:00  <PublicServer> *** Game still paused (number of players)
08:29:00  <PublicServer> *** Game unpaused (number of players)
08:29:00  <PublicServer> *** Zack joined the game
08:29:04  <PublicServer> <Zack> hi
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08:48:41  <sam0737> !players
08:48:42  <sam0737> !password
08:48:42  <PublicServer> sam0737: frilly
08:48:44  <PublicServer> sam0737: Client 2611 (Orange) is Zack, in company 1 (We require MORE MINERALS)
08:48:44  <PublicServer> sam0737: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS)
08:50:13  <PublicServer> *** sam0737 joined the game
08:50:14  <PublicServer> <Zack> hi
08:50:16  <PublicServer> <sam0737> hi
08:50:26  <PublicServer> <Zack> sam check the signs ai placed
08:50:37  <PublicServer> <Zack> *i
08:50:43  <PublicServer> <sam0737> which?
08:51:01  <PublicServer> <Zack> here aswell
08:51:24  <PublicServer> <Zack> then click on the station and look what waitng
08:51:29  <PublicServer> <Zack> *waiting
08:51:57  <PublicServer> <sam0737> ar ha
08:52:16  <PublicServer> <sam0737> not enough coal trains
08:52:26  <PublicServer> <Zack> and iron ore trains
08:53:33  <PublicServer> <Zack> look at fradworth east too
08:53:56  <PublicServer> <sam0737> right...where are the ore'
08:54:18  <PublicServer> <Zack> fradworth east
08:54:24  <PublicServer> <Zack> abit west from coal
08:54:26  <PublicServer> <sam0737> i mean-the trains---
08:54:44  <PublicServer> <Zack> idk where
08:54:54  <PublicServer> <sam0737> did you build the spilt at "!here" ?
08:55:00  <PublicServer> <Zack> no
08:55:04  <PublicServer> <Zack> i just got up
08:55:06  <PublicServer> <Zack> from bed
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08:59:08  <V453000> !password
08:59:08  <PublicServer> V453000: frilly
08:59:21  <PublicServer> *** V453000 joined the game
08:59:22  <PublicServer> <V453000> morning
08:59:24  <PublicServer> <Zack> hi V
08:59:26  <PublicServer> <sam0737> mroning
08:59:28  <PublicServer> <Zack> morning
08:59:50  <PublicServer> <V453000> jesus christ, mfb went ill :D
09:00:45  <ray4ever> !password
09:00:45  <PublicServer> ray4ever: frilly
09:00:58  <PublicServer> *** ray4ever joined the game
09:01:03  <PublicServer> <Zack> hey V look whats waiting at Fradworth transfer
09:01:03  <PublicServer> <ray4ever> hello
09:01:07  <PublicServer> <Zack> lo
09:01:25  <PublicServer> <Zack> like 10k tonnes of coal
09:01:43  <PublicServer> <V453000> looks like not enough ML trains gets tehre
09:01:45  <PublicServer> <V453000> there
09:01:55  <PublicServer> <sam0737> already bought 20
09:01:55  <PublicServer> <sam0737> but still
09:02:09  <PublicServer> <V453000> might be SL entrance
09:02:13  <PublicServer> <V453000> h
09:02:15  <PublicServer> <V453000> m
09:02:19  <PublicServer> <sam0737> the SLH01?
09:02:37  <PublicServer> <V453000> but anyway, those dummy stations are good, they fix themselves, but the transfers have some problem :'
09:03:09  <PublicServer> <V453000> hm yeah we need more coal trains, mfbs station ate a lot of them
09:03:19  <PublicServer> <sam0737> the SLH01 took too much.
09:03:22  <PublicServer> <sam0737> i am going to remove some signals
09:03:30  <PublicServer> <V453000> no dont
09:03:32  <PublicServer> <sam0737> no?
09:03:43  <PublicServer> <sam0737> it doesn't need a buffer of that much..
09:04:06  <PublicServer> <V453000> it doesnt hurt anything
09:04:52  <PublicServer> <V453000> hm some of my logic is wrong :s
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09:08:11  <PublicServer> <Zack> could someone help at IRON ORE DROP?
09:08:37  <PublicServer> <sam0737> oops
09:08:39  <PublicServer> <sam0737> overflow.
09:09:06  <PublicServer> <sam0737> too much coal trains..
09:09:28  <PublicServer> <Zack> and too few ieon ore trains
09:09:46  <PublicServer> <Zack> *iron
09:13:00  <PublicServer> *** V453000 has left the game (leaving)
09:13:03  <V453000> later
09:13:06  <PublicServer> *** ray4ever has left the game (leaving)
09:14:39  <PublicServer> <Zack> anyway how re ya all?
09:14:53  <PublicServer> <Zack> im fine
09:14:59  <PublicServer> <sam0737> fine-thx
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09:34:40  <PublicServer> *** Zack has left the game (connection lost)
09:35:52  <Zack__> !password
09:35:53  <PublicServer> Zack__: simmer
09:36:05  <cornjuliox> !password
09:36:05  <PublicServer> cornjuliox: simmer
09:36:13  <PublicServer> *** Zack joined the game
09:37:08  <PublicServer> *** Player has joined spectators
09:37:24  <PublicServer> <Zack> nickname change
09:37:48  <PublicServer> *** Player has changed his/her name to cornjuliox
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09:38:57  <PublicServer> <cornjuliox> anyone playing right now?
09:39:02  <PublicServer> <sam0737> yes
09:39:08  <PublicServer> <cornjuliox> aside from zack i mean
09:39:09  <PublicServer> <Zack> yep
09:40:06  <PublicServer> <Zack> why re ya asking?
09:40:16  <PublicServer> <cornjuliox> i had a bit of a question. whenever Im playing SP, i usually pick two industries like coal and a powerplant and then just build a line between them thats just a single closed loop
09:40:31  <PublicServer> <cornjuliox> and I repeat for any other industries on the map
09:40:46  <PublicServer> <cornjuliox> so the 'network' is just a bunch of loops with trains
09:41:10  <sam0737> and?
09:41:22  <PublicServer> <cornjuliox> but i see here that the network isn't built like that, right? trains move from the coal plants and travel all the way around the map to the drop
09:41:40  <sam0737> this one is slightly special...see the network plan.
09:41:42  <Zack__> yes
09:41:44  <PublicServer> <cornjuliox> is that the way networks are usually built? they circumnavigate the map?
09:42:08  <Zack__> thats just a self-regulating network
09:42:10  <sam0737> the last game is more normal that we build backbones highway and mulitpoint to multipoint
09:42:19  <Zack__> it regulates itself automatically
09:42:34  <PublicServer> <cornjuliox> i mean i've tried just building long streches of track to act as 'highways' and then connect a bunch of stations to it but it never works out nor does it look as nice as this
09:42:57  <sam0737> why it doesn't work? highways way
09:43:39  <PublicServer> <cornjuliox> i'm not really sure, it just never grew the way i expected it to.
09:43:57  <PublicServer> <cornjuliox> maybe it was in the planning?
09:44:26  <sam0737> You could download the last game:
09:44:32  <sam0737> big backbones...multiple lanes
09:44:39  <sam0737> game 222
09:44:39  <Zack__> ive got a long highway track with a bunch of coal mines and farms connected to it and theyre going normally to the power playnt/factory
09:44:55  <Zack__> *plant
09:49:44  <cornjuliox> downloading game 222.
09:53:44  <PublicServer> <Zack> anyone need some assistance?
09:53:54  <Mark> goodmorning
09:54:03  <Zack__> moring
09:54:15  <PublicServer> <sam0737> hello
09:57:25  <PublicServer> <Zack> later
09:57:27  <PublicServer> *** Zack has left the game (leaving)
09:57:31  <PublicServer> <sam0737> see ya
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10:01:26  <PublicServer> <cornjuliox> from a gameplay perspective would it make sense to try and connect all factories to one another or just pick a handful of factories and work with those?
10:01:33  <PublicServer> <cornjuliox> i mean not factories, but industries
10:02:16  <sam0737> it's just different game style
10:02:17  <planetmaker> it makes sense to connect all primary. But to focus on a few secondary
10:02:29  <planetmaker> but yes, it's a different game style
10:02:34  <sam0737> that would be so hard to connect everything, and at max production
10:02:44  <planetmaker> But usually there's more secondary than you can reasonably supply
10:03:13  <PublicServer> <cornjuliox> ok
10:03:23  <PublicServer> <cornjuliox> i guess that was one of my problems in previous games, i was trying to do too much
10:05:47  <PublicServer> <cornjuliox> ok i'm off for the day. cya
10:05:57  <PublicServer> <sam0737> see ya
10:06:21  <PublicServer> *** cornjuliox has left the game (connection lost)
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10:20:50  <planetmaker> Sylf: <-- do hardware store, petrol pump etc also close down when they (kinda regularily) receive cargo?
10:20:51  <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - v0.7.0 31 Dec 2011 (at
10:29:43  <PublicServer> *** StarLite has left the game (connection lost)
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11:02:30  <Webster> Latest update from openttd: OpenTTD 1.1.5 <>
11:09:31  *** Zack__ has joined #openttdcoop
11:09:32  <Zack__> `lo
11:09:47  <Zack__> !password
11:09:47  <PublicServer> Zack__: hoofed
11:10:48  <PublicServer> *** Game still paused (number of players)
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11:10:49  <PublicServer> *** Zack joined the game
11:11:00  <PublicServer> <Zack> rehi
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11:23:13  <PublicServer> <Zack> anyone playin  here?
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11:27:06  <Maraxus> !password
11:27:06  <PublicServer> Maraxus: sloths
11:27:16  <PublicServer> *** Maraxus joined the game
11:27:25  <PublicServer> <Maraxus> hi
11:27:32  <PublicServer> <Zack> hi
11:29:11  <PublicServer> <Zack> hey maraxus could ya solve a little  problem at the iron ore drop?
11:29:29  <PublicServer> <Maraxus> depends on the problem
11:29:47  <PublicServer> <Zack> a little traffic problematic
11:29:57  <PublicServer> <Zack> some trains cant get out
11:30:28  <PublicServer> <Zack> or blocking other ones
11:31:52  <PublicServer> <Zack> anyway how re ya?
11:31:55  <PublicServer> <Maraxus> probably need some better balance
11:32:17  <PublicServer> <Maraxus> I'm fine, and you?
11:32:23  <PublicServer> <Zack> me too thx
11:35:28  <PublicServer> *** Maraxus has joined company #1
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11:40:08  <PublicServer> <Zack> actually fradtworth woods needs more iron ore trains
11:42:03  <PublicServer> <Maraxus> why would it need more?
11:42:22  <PublicServer> <Zack> the dummy iron ore train gets instantly full too
11:42:32  <PublicServer> <Zack> after it unloaded
11:43:22  <PublicServer> <Maraxus> as I see it it's more of a capacity problem of the station that the number of trains
11:43:36  <PublicServer> <Zack> this can be too
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11:45:10  <PublicServer> <Zack> take a look at fradworth transfer
11:45:24  <PublicServer> <Zack> theres waiting like over 10k tonnes of coal
11:52:03  <Bassals> !dl
11:52:03  <PublicServer> Bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:52:03  <PublicServer> Bassals:
11:55:33  <PublicServer> *** bassals joined the game
11:55:37  <PublicServer> <bassals> hello
11:55:40  <PublicServer> <Zack> lo
11:55:43  <PublicServer> <Maraxus> hi
11:57:17  <PublicServer> <bassals> 2 dead!
11:57:43  <PublicServer> <Zack> nothing happened in the lines
11:58:01  <PublicServer> <Zack> just in the middle of water
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12:05:46  <PublicServer> <bassals> what are these lights that we can now build?
12:12:12  <PublicServer> <bassals> well i
12:12:19  <PublicServer> <bassals> must go
12:12:25  <PublicServer> <bassals> goodbye
12:13:07  <PublicServer> *** bassals has left the game (leaving)
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13:13:09  <Tray> !password
13:13:09  <PublicServer> Tray: lodges
13:13:24  <PublicServer> *** Game still paused (number of players)
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13:13:59  <PublicServer> <Chris Booth> hi all
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13:18:25  <PublicServer> <Chris Booth> these trains suck up hills
13:18:47  <PublicServer> <Tray> add one engine to all? (:
13:18:59  <PublicServer> <Chris Booth> would have to ask Mark it is his plan
13:19:11  <PublicServer> <Chris Booth> but that would not fix the full MLs
13:19:24  <PublicServer> <sam0737> mass TF? :P
13:19:40  <PublicServer> <Chris Booth> just no
13:21:10  <PublicServer> <Tray> maybe move slh 03b behind the ML split
13:21:46  <PublicServer> <Chris Booth> making the ML 6 tracks up that hill?
13:25:01  <PublicServer> <Chris Booth> taking iron or coal our would help
13:25:43  <PublicServer> <sam0737> make ore merge after the coal drop split?
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13:29:07  <V453000> rather try to use downhill as an advantage
13:29:15  <V453000> instead of adding engines :)
13:29:21  <PublicServer> *** Tray has left the game (leaving)
13:29:39  <V453000> !password
13:29:39  <PublicServer> V453000: mayhem
13:29:49  <V453000> \o/ pw
13:30:01  <PublicServer> *** V453000 joined the game
13:30:17  <sam0737> huh. ha
13:31:01  <PublicServer> <V453000> not too sure if SLH03b merge isnt just poor
13:31:09  <PublicServer> <Chris Booth> it is
13:31:23  <PublicServer> <Chris Booth> its in a bad place and poor design
13:31:28  <Tray> !password
13:31:28  <PublicServer> Tray: mayhem
13:31:37  <PublicServer> *** Tray joined the game
13:33:25  <PublicServer> <Chris Booth> shall I stop moving the merge?
13:33:39  <PublicServer> <V453000> what are you doing? :o
13:33:53  <PublicServer> <Chris Booth> was moving it, so the merged after the split
13:33:59  <PublicServer> <V453000> why mess with the station if you could just easily move the joiner ?
13:34:06  <PublicServer> <V453000> so the ore joins after full coal is split away?
13:34:36  <PublicServer> <sam0737> ya that's what i am thinking.
13:34:43  <PublicServer> <Chris Booth> I wasn't messing with the station
13:34:50  <PublicServer> <Chris Booth> was just adding a joiner into it
13:34:52  <PublicServer> <sam0737> iron ore PF trap - join after the coal drop split
13:34:58  <PublicServer> <V453000> that is teh same
13:35:27  <PublicServer> <V453000> like this imo
13:35:38  <PublicServer> <Chris Booth> you want to make iron train do 1 full lap?
13:35:50  <PublicServer> <V453000> ah coal
13:35:56  <PublicServer> <V453000> hm
13:36:00  <PublicServer> <sam0737> iron train is doing half lap anyway...
13:36:06  <PublicServer> <sam0737> i don't want coal to do full lap
13:36:40  <PublicServer> <Chris Booth> sorry i meant coal not iron
13:36:43  <PublicServer> <V453000> guess the 5th will be useful also in other places
13:36:57  <PublicServer> <V453000> but definitely not this terrible join to the station
13:37:15  <PublicServer> <sam0737> right - i don't want coal to do full lap-
13:37:30  <PublicServer> <sam0737> so make iron join after the split, keep the coal join where it is
13:37:41  <PublicServer> <sam0737> would that make sense~?
13:37:43  <PublicServer> <V453000> no
13:37:49  <PublicServer> <V453000> because coal cant split there then ? :)
13:38:07  <PublicServer> <sam0737> i am not saying move the whole join after the split
13:38:21  <PublicServer> <V453000> making parts of something somewher and then other parts elsewhere is mess
13:38:25  <PublicServer> <sam0737> before SL join - split the coal and iron train with PF trap first
13:38:53  <PublicServer> <V453000> pointless
13:39:07  <PublicServer> <V453000> also you dont need to pf trap anything here
13:40:39  <PublicServer> <V453000> ...
13:40:46  <PublicServer> <Chris Booth> just thinking
13:41:41  <PublicServer> <Chris Booth> ....
13:41:52  <PublicServer> <V453000> rather try to get it all on one side
13:41:58  <PublicServer> <V453000> so you dont cross twice but once
13:42:00  <PublicServer> <Chris Booth> I was going to
13:42:10  <PublicServer> <V453000> but you did the opposite? :) :D ok
13:43:04  <PublicServer> *** sam0737 has left the game (connection lost)
13:43:17  <sam0737> !password
13:43:17  <PublicServer> sam0737: crouch
13:43:26  <PublicServer> *** sam0737 joined the game
13:43:31  <PublicServer> <V453000> ??
13:43:38  <PublicServer> <V453000> what that is
13:44:01  <PublicServer> <Chris Booth> by the looks of it bad english
13:44:39  <Mark> !password
13:44:39  <PublicServer> Mark: crouch
13:44:47  <PublicServer> <Mark> howdy
13:44:48  <PublicServer> *** Mark joined the game
13:44:51  <PublicServer> <V453000> hi
13:45:14  <sam0737> hi
13:47:30  <PublicServer> *** Mark has joined spectators
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14:03:33  <PublicServer> <V453000> who the hell
14:03:55  <PublicServer> <V453000> if you mess with stuff, at least be sure you know what you are doing
14:04:15  *** Maraxus has joined #openttdcoop
14:04:17  <PublicServer> <sam0737> alright i revert that.
14:04:23  <PublicServer> <V453000> if there is gap of 1 before the bridges, the same gap has to be sufficient after them
14:05:16  <Maraxus> !password
14:05:16  <PublicServer> Maraxus: catnip
14:05:29  <PublicServer> *** Maraxus joined the game
14:05:45  <PublicServer> <Maraxus> hi
14:05:48  <PublicServer> <V453000> hi
14:05:50  <PublicServer> <sam0737> hi
14:08:07  *** Zack__ has joined #openttdcoop
14:08:11  <Zack__> hi all
14:08:16  <Zack__> hows goin there?
14:09:30  *** Zack__ has quit IRC
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14:09:54  <PublicServer> <V453000> you shouldnt mix PBS and pre-signals guys
14:09:57  <PublicServer> <V453000> unless you really know why
14:10:23  <PublicServer> *** Mark has left the game (leaving)
14:13:43  <PublicServer> <sam0737> just wonder if few tracks around SLH 03b "needed?"
14:13:57  <PublicServer> <V453000> signals you mean?
14:13:59  <PublicServer> *** sam0737 has left the game (connection lost)
14:14:06  <sam0737> !password
14:14:06  <PublicServer> sam0737: catnip
14:14:21  <sam0737> ok i am waiting for a password that says "meow"
14:14:28  <PublicServer> <V453000> the sign about prios I dont understand though, there is a prio everywhere
14:14:43  <PublicServer> <V453000> meow isnt 6 char word :)
14:15:25  <PublicServer> *** sam0737 joined the game
14:15:52  <PublicServer> <sam0737> but there isn't any ML connected..
14:15:59  <PublicServer> <sam0737> or is that being connected?
14:16:07  <PublicServer> <V453000> there isnt indeed
14:16:25  <PublicServer> <V453000> slh 02 doesnt need it yet
14:17:08  <PublicServer> *** V453000 has left the game (leaving)
14:17:14  <V453000> later
14:17:32  <sam0737> see ya
14:17:40  <PublicServer> <Maraxus> cu
14:20:12  <PublicServer> *** Chris Booth joined the game
14:22:03  <PublicServer> *** sam0737 has left the game (connection lost)
14:33:50  <PublicServer> <Maraxus> what does the Iron ore overflow need to be finished?
14:36:44  <PublicServer> <Chris Booth> oops
14:50:02  <PublicServer> <Maraxus> later
14:50:05  <PublicServer> <Chris Booth> bb
14:50:11  <PublicServer> *** Maraxus has left the game (leaving)
14:50:13  <PublicServer> *** Game paused (number of players)
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14:58:30  <PublicServer> *** Game still paused (number of players)
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15:33:28  <StarLite> !password
15:33:29  <PublicServer> StarLite: graced
15:33:36  <PublicServer> *** Game still paused (number of players)
15:33:38  <PublicServer> *** StarLite joined the game
15:36:10  <PublicServer> *** StarLite has joined spectators
15:38:29  <Chris_Booth> hi StarLite
15:46:04  <PublicServer> *** StarLite has joined company #1
15:46:10  <PublicServer> *** StarLite has joined spectators
15:59:43  <StarLite> lo Chris_Booth
16:20:06  <sam0737> !password
16:20:07  <PublicServer> sam0737: graced
16:20:21  <PublicServer> *** Game still paused (number of players)
16:20:24  <PublicServer> *** sam0737 joined the game
16:25:47  <PublicServer> *** StarLite has joined company #1
16:25:48  <PublicServer> *** Game unpaused (number of players)
16:26:04  <cornjuliox> !password
16:26:04  <PublicServer> cornjuliox: graced
16:27:02  <PublicServer> *** Player has joined spectators
16:27:58  <PublicServer> <Player> trains are cool
16:30:15  <PublicServer> *** Player has changed his/her name to cornjuliox
16:30:24  <PublicServer> <cornjuliox> how do i get this so that i don't have to change my name every time I join a game
16:32:51  <StarLite> Type ity ingame in the multiplayer window
16:32:53  <StarLite> top right
16:32:57  <StarLite> it will remember it :)
16:36:54  <PublicServer> <sam0737> ...T.T
16:37:15  <PublicServer> <sam0737> what a nice race condition
16:39:59  <Mazur> Beig a white tourist in a Harlem alley is a worse race condition.
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16:46:48  <PublicServer> <cornjuliox> do you guys ever use the magic bulldozer in your games?
16:47:06  <PublicServer> <cornjuliox> randomly generated maps seem to have so much clutter in them. clutter everywhere
16:49:23  <Mark> sometimes
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17:02:25  *** LoPo has joined #openttdcoop
17:02:27  <LoPo> hiya
17:02:30  <LoPo> !password
17:02:30  <PublicServer> LoPo: bugled
17:03:45  <LoPo> wtf
17:03:45  <LoPo> !password
17:03:46  <PublicServer> LoPo: outers
17:03:48  <LoPo> !password
17:03:48  <PublicServer> LoPo: outers
17:03:48  <LoPo> !password
17:03:48  <PublicServer> LoPo: outers
17:03:48  <LoPo> !password
17:03:49  <PublicServer> LoPo: outers
17:03:49  <LoPo> !password
17:03:49  <PublicServer> LoPo: outers
17:03:49  <LoPo> !password
17:03:49  <PublicServer> LoPo: outers
17:04:04  <PublicServer> *** LoPo joined the game
17:06:48  <PublicServer> <cornjuliox> ooh does the iron ore station have an overflow track?
17:07:35  <Mark> LoPo: wtf? :P
17:07:42  <PublicServer> <LoPo> ?
17:07:51  <Mark> 5 times !password?
17:08:06  <PublicServer> <LoPo> yeah, i wanted to be sure it was correct now
17:08:08  <PublicServer> <LoPo> sorry
17:08:10  <Mark> lol
17:08:53  <V453000> :D
17:15:13  <V453000> ha I think I discovered why my station stockpiled trains
17:15:15  <V453000> !password
17:15:15  <PublicServer> V453000: outers
17:15:23  <PublicServer> <sam0737> which station?
17:15:24  <V453000> *coal
17:15:24  <PublicServer> *** V453000 joined the game
17:15:41  <PublicServer> <V453000> the furball one
17:15:59  <PublicServer> <sam0737> the feeders?
17:17:01  <PublicServer> <V453000> first of all it happens only when a ML train is missing :) secondly of course some logic was a bit off
17:17:40  <PublicServer> <V453000> any jams on ML?
17:17:43  <PublicServer> <V453000> need more coal trains
17:17:56  <PublicServer> <sam0737> just bought another 10 trains, 10 min ago
17:18:03  <PublicServer> <V453000> hm some are in teh overflow
17:18:53  <PublicServer> <sam0737> i think it has enough trains for now, but eariler today there wasn't.
17:21:36  *** mfb- has joined #openttdcoop
17:21:37  *** ChanServ sets mode: +o mfb-
17:21:39  <mfb-> hi
17:21:42  <PublicServer> <V453000> hi
17:21:56  <PublicServer> *** mfb joined the game
17:22:16  <PublicServer> <sam0737> hi
17:22:18  <PublicServer> <mfb> hmm
17:22:40  <PublicServer> <mfb> looks like the station is not completely wrong
17:23:14  <PublicServer> <V453000> which is quite respectable with that amount of madness .)
17:23:36  <PublicServer> <mfb> do we have a small nice edge detector design with these trains?
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17:23:47  <PublicServer> <V453000> what is an edge detector?
17:24:04  <ODM> its something used in image processing:P
17:24:05  <PublicServer> <mfb> sends a small green signal when the input changes from green to red (or vice versa)
17:24:11  <PublicServer> <mfb> just enough to release a train
17:24:29  <PublicServer> <V453000> ah
17:24:56  <PublicServer> <mfb> LoPo has something like that in his design
17:25:20  <PublicServer> <mfb> but it has a green signal which turns to red
17:25:34  <PublicServer> <mfb> and a NOT could take too long to convert this
17:25:49  <PublicServer> <mfb> hmm.. looks working with the NOT
17:25:55  <PublicServer> <mfb> but then it is a bit large
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17:30:33  <Maraxus> !password
17:30:33  <PublicServer> Maraxus: yapped
17:30:46  <PublicServer> *** Maraxus joined the game
17:30:54  <PublicServer> <V453000> I think I have finally fixed my station now :)) looks to work
17:31:05  <PublicServer> <mfb> :)
17:31:19  <PublicServer> <mfb> "hidden station"
17:31:37  <PublicServer> <V453000> he
17:31:48  <PublicServer> *** Chris Booth joined the game
17:31:56  <PublicServer> <Chris Booth> 'lo
17:31:58  <PublicServer> <V453000> hi
17:32:00  <PublicServer> <mfb> hi
17:32:02  <PublicServer> <Maraxus> hi
17:32:11  <sam0737> yo-
17:34:09  <PublicServer> <Chris Booth> mfb: your counter is bigger than your stataion XD
17:34:19  <PublicServer> <mfb> of course
17:34:22  <PublicServer> <V453000> my logic too
17:34:24  <PublicServer> <V453000> normal .)
17:36:17  <PublicServer> *** sam0737 has left the game (connection lost)
17:36:36  *** sam0737_ has joined #openttdcoop
17:39:52  <sam0737_> !password
17:39:52  <PublicServer> sam0737_: turban
17:40:22  <PublicServer> *** sam0737 joined the game
17:40:34  <sam0737_> if the password could be "graced" that reasonable to assume "meowed" will appear anytime soon?
17:40:46  <PublicServer> <V453000> :D
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17:42:48  <PublicServer> <Chris Booth> mfb: your station is stockpiling
17:43:00  <PublicServer> <mfb> oh
17:43:07  <PublicServer> <mfb> in that case, it works better than I expected
17:43:25  <PublicServer> <mfb> as I disconnected a track to see what it does
17:43:31  <PublicServer> <V453000> interesting
17:43:35  <PublicServer> <V453000> oh good :)
17:43:55  <PublicServer> <V453000> I just thought it released some empty trains to the ML
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17:43:58  <PublicServer> <V453000> not 100% sure
17:44:04  <PublicServer> <Chris Booth> is it going to stop stocking now?
17:44:14  <PublicServer> <mfb> it released empty trains
17:44:22  <PublicServer> <mfb> that is why I disconnected the feeder stopper
17:44:37  <PublicServer> <mfb> now the counters are where they want
17:44:47  <PublicServer> <mfb> let's see what happens
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17:45:46  <NonNobisSolum> hi
17:45:50  <PublicServer> <mfb> hi
17:45:52  <PublicServer> <sam0737> hi
17:45:54  <PublicServer> <LoPo> ey
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17:47:52  <PublicServer> <mfb> better
17:48:32  <keebus> hi
17:48:36  <PublicServer> <sam0737> hi
17:48:55  <PublicServer> <V453000> hello
17:50:29  <PublicServer> <Chris Booth> mfb: empty trains again
17:51:15  <PublicServer> <mfb> hmm
17:51:22  <PublicServer> <mfb> I think I have to rebuild the edge detectors
17:51:37  <PublicServer> <Chris Booth> :(
17:51:48  <PublicServer> <mfb> but not now
17:52:08  <PublicServer> <V453000> ¨jesus christ
17:52:18  <PublicServer> <mfb> ?
17:52:20  <PublicServer> <V453000> sam0737: never ever try to "balance" trains by longer gaps
17:52:22  <PublicServer> <V453000> that isnt the way to go
17:52:52  <PublicServer> <V453000> if there is a problem with balance, you need to change the way trains merge or adjust some priorities
17:54:14  <PublicServer> <mfb> hmm I have a solution
17:55:21  <sam0737_> iron drop?
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17:57:37  <PublicServer> <sam0737> so how should it be built in that case? please tell me - i would like to learn and don't mind rebuilding
17:58:23  <PublicServer> <cornjuliox> whats the max station spread on this game? the default 12?
17:58:31  <PublicServer> <sam0737> 64
17:58:39  <PublicServer> <mfb> hmm
17:58:46  <PublicServer> *** bassals joined the game
17:58:50  <PublicServer> <bassals> hello
17:58:58  <PublicServer> <mfb> I cannot remember any improvements from me at iron ore drop
17:59:04  <PublicServer> <mfb> well, now I did some
17:59:07  <PublicServer> <cornjuliox> ooh
17:59:09  <PublicServer> <mfb> so the sign there is fine
17:59:09  <PublicServer> <bassals> what are these lights for?
17:59:19  <PublicServer> <StarLite> light ;)
17:59:23  <PublicServer> <mfb> reserving the tiles?
17:59:49  <PublicServer> *** bassals has joined company #1
18:00:41  <PublicServer> <bassals> is it a new feature'
18:00:43  <PublicServer> <bassals> '
18:01:01  <PublicServer> <StarLite> newgrf
18:01:15  <PublicServer> <mfb> is there any balancing at all at iron ore drop?
18:01:41  <PublicServer> <StarLite> as far as I can see not
18:01:43  <PublicServer> <sam0737> the entrance?
18:01:43  <PublicServer> <cornjuliox> how long do you let the MM run before you guys start building?
18:02:17  <PublicServer> <Chris Booth> cornjuliox: as long as it take to plan and vote
18:02:21  <PublicServer> <Chris Booth> and get enough money
18:02:27  <PublicServer> <sam0737> the entrance balance: apparently not working in the way I wanted to...
18:02:33  <PublicServer> <mfb> ah, that opart
18:02:44  <mfb-> that is way too far away from the station
18:03:25  <PublicServer> <mfb> and the pbs at the station looks a bit odd
18:03:55  <PublicServer> <sam0737> the trains sucks uphill--
18:04:05  <PublicServer> <sam0737> any way make the signal-stop at flatland instead?
18:04:39  <PublicServer> <mfb> lower some parts by 1 tile
18:05:01  <PublicServer> <sam0737> just wonder if it's possible to apply a flipflop logic at the entrance LB--
18:05:08  <PublicServer> <mfb> it is
18:05:22  <PublicServer> <sam0737> a 1 bit counter of some sort - forcing a 50/50 split
18:05:57  <PublicServer> <StarLite> what you really want is a proper LB, where all tracks can get to all platforms :)
18:06:11  <PublicServer> <mfb> for a drop station?
18:06:18  <PublicServer> <LoPo> what is LB? :P
18:06:24  <PublicServer> <sam0737> load balancer
18:06:27  <PublicServer> <LoPo> ow
18:06:49  <PublicServer> <StarLite> LB is prolly not the best name for it tho :P
18:07:45  <PublicServer> <sam0737> sorry i just borrow that acronym from computer networking...
18:11:51  *** bazavan has joined #openttdcoop
18:12:33  <PublicServer> <mfb> LoPo: what happened to your up/down counter? multiple trains?
18:12:41  <PublicServer> <LoPo> idk
18:12:54  <PublicServer> <LoPo> isnt supposed to have more than 1
18:13:04  <PublicServer> <mfb> do you still need the train detection?
18:13:11  <PublicServer> *** bazavan joined the game
18:13:34  <PublicServer> <LoPo> if you want to remove it
18:13:37  <PublicServer> <LoPo> go ahead
18:13:43  <PublicServer> <mfb> use it :)
18:14:05  <PublicServer> <mfb> maybe that works better than my idea
18:14:07  <PublicServer> <LoPo> oky
18:14:09  <PublicServer> <LoPo> cool :)
18:15:27  <PublicServer> <LoPo> but i got to eat now so afk
18:15:30  <PublicServer> *** LoPo has joined spectators
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18:26:05  <PublicServer> <mfb> :)
18:26:27  <PublicServer> <mfb> LoPo: looks like it works together with your logic
18:28:23  <PublicServer> <mfb> hmm
18:28:26  <PublicServer> <mfb> 150 tons plus
18:28:33  <PublicServer> <mfb> too lazy to adjust the counters
18:32:23  <PublicServer> <Chris Booth> now you logic is super massive mfb
18:32:30  <PublicServer> <mfb> I know
18:32:44  <PublicServer> <mfb> so what?
18:32:53  <PublicServer> <Chris Booth> so nothing
18:32:56  <PublicServer> <Chris Booth> I like it
18:33:02  <PublicServer> <Chris Booth> its great to watch
18:33:18  <PublicServer> <mfb> :)
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18:37:23  <PublicServer> <mfb> SLH03a is jamming
18:38:49  <PublicServer> <mfb> you don't need the additional train @sam
18:39:03  <PublicServer> <sam0737> ya-?..
18:40:56  <PublicServer> <mfb> like that
18:41:24  <PublicServer> <mfb> up to errors I made here
18:41:30  <PublicServer> <mfb> we have some games with working flipflops
18:42:13  <PublicServer> <sam0737> where is the input~?
18:42:59  <PublicServer> <mfb> hmm
18:43:06  <PublicServer> <mfb> I have to think about it again
18:43:12  <PublicServer> <mfb> or you just take an existing one
18:43:22  <PublicServer> <mfb> dinner is ready, afk
18:43:24  <PublicServer> *** mfb has joined spectators
18:43:32  <PublicServer> <sam0737> cya
18:43:43  <PublicServer> <mfb> but I know that it is possible with 2 NOT gates and these two storage elements
18:43:49  <PublicServer> <mfb> stable in two positions
18:43:51  <PublicServer> <mfb> that is the point
18:50:29  <PublicServer> *** Chris Booth has left the game (leaving)
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18:59:36  <LoPo> back
19:00:11  *** perk11 has quit IRC
19:00:40  <PublicServer> *** cornjuliox has left the game (leaving)
19:00:45  <PublicServer> *** LoPo has joined company #1
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19:23:12  <PublicServer> *** mfb has joined company #1
19:23:24  <PublicServer> <mfb> hmm
19:23:30  <PublicServer> <mfb> that is not a flipflop
19:23:46  <PublicServer> <mfb> ah ok
19:23:56  <PublicServer> <mfb> that way
19:30:03  <PublicServer> *** LoPo has joined spectators
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19:30:36  <LoPo> see ya
19:30:51  <PublicServer> <mfb> cu
19:30:57  <PublicServer> <sam0737> cu
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19:45:33  <StarLite> sam0737_ :
19:45:55  <PublicServer> <sam0737> ya my exp works (copied from there)
19:46:09  <PublicServer> <sam0737> but not sure why it doesn't work in the WIP place..
19:47:43  <PublicServer> <V453000> hm
19:47:45  <PublicServer> <V453000> that should work
19:47:54  <PublicServer> <sam0737> the memory cell isn't recording
19:48:12  <PublicServer> <V453000> it is
19:48:14  <PublicServer> <mfb> to my test?
19:48:16  <PublicServer> <mfb> it would be
19:48:26  <PublicServer> <mfb> but I need an additional signal there
19:48:53  <PublicServer> <sam0737> mfb: sorry where?
19:48:59  <PublicServer> <mfb> oh, different place
19:49:09  <PublicServer> <mfb> ok
19:49:16  <PublicServer> <sam0737> pls look at "!memcell failure?" - i have no idea why...
19:49:42  <PublicServer> <V453000> the not gates flicker I guess
19:49:44  <PublicServer> <mfb> why should it record anything?
19:49:46  <PublicServer> <V453000> oh
19:49:52  <PublicServer> <mfb> with signals in between
19:49:54  <PublicServer> <V453000> because the cell itself is green
19:49:54  <PublicServer> <mfb> remove the signals
19:49:56  <PublicServer> <V453000> it cant get red
19:50:11  <PublicServer> <sam0737> ar oops.
19:52:16  <PublicServer> <mfb> no idea who was that
19:52:18  <PublicServer> <mfb> but it is wrong
19:53:20  <PublicServer> <sam0737> oh that would be my mistake--
19:54:42  <PublicServer> <sam0737> disconnect on purpose?
19:54:52  <PublicServer> <mfb> jams that thing at the moment
19:55:12  <PublicServer> <mfb> why do we have !tunnel ends?
19:55:26  <PublicServer> <mfb> flipflops should be connected right after a split
19:56:08  <sam0737_> the tunnels? i think that's the overflow WIP by LoPo
19:56:26  <PublicServer> <mfb> aha
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19:58:40  <PublicServer> <sam0737> i could connect the flipflop to there...
19:59:22  <PublicServer> <mfb> where?
19:59:34  <PublicServer> <sam0737> to the splitting place
19:59:44  <PublicServer> <mfb> can you place signals please ;)
20:00:22  <PublicServer> <mfb> like this
20:02:17  <PublicServer> <sam0737> hm-
20:03:26  <PublicServer> <mfb> like that?
20:03:36  <PublicServer> <sam0737> thx.
20:05:06  <PublicServer> <sam0737> great. just 4 more :P
20:05:13  <PublicServer> <sam0737> 3 more i mean
20:05:51  <PublicServer> <mfb> these?
20:06:05  <PublicServer> <sam0737> right-
20:06:21  <PublicServer> <sam0737> what do you think?
20:06:55  <PublicServer> <mfb> the middle one is the trickiest
20:07:13  <PublicServer> <mfb> the bridges are a bit too long
20:08:03  <PublicServer> <mfb> that is goo
20:08:05  <PublicServer> <mfb> d
20:12:59  <PublicServer> *** Maraxus has joined spectators
20:13:03  <PublicServer> <Maraxus> gn
20:13:15  <PublicServer> *** Maraxus has left the game (leaving)
20:13:20  <PublicServer> <sam0737> hi
20:13:25  <PublicServer> <mfb> gn
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20:18:29  <PublicServer> <mfb> there
20:18:31  <PublicServer> <mfb> all lines out
20:18:37  <PublicServer> <sam0737> oh great---
20:18:40  <PublicServer> <sam0737> thx a lot
20:23:08  <PublicServer> <mfb> hehe
20:24:27  <PublicServer> <mfb> that does not work
20:25:14  <PublicServer> <sam0737> ok i build the 4~
20:25:21  <PublicServer> <mfb> hmm, connections missing
20:25:32  <PublicServer> <sam0737> which?
20:25:38  <PublicServer> <mfb> works
20:27:17  <PublicServer> <mfb> just a bit unconventional
20:28:11  <PublicServer> <mfb> NOT gates work better with double-headed trains
20:28:32  <mfb-> !rcon set max_trains 900
20:29:51  <PublicServer> <mfb> haha :D
20:29:57  <PublicServer> <sam0737> T.T
20:29:59  <PublicServer> <sam0737> need more practicing
20:30:53  <PublicServer> <mfb> wait, what?
20:30:56  <PublicServer> <mfb> ah that way
20:31:06  <PublicServer> <sam0737> oh ya
20:32:41  <PublicServer> <sam0737> ok. is it working?
20:32:58  <mfb-> I think so
20:33:02  <PublicServer> <sam0737> i mean-overall ...let's see if the splitter works as intended
20:33:44  <PublicServer> <sam0737> let me upgrade them to double headed
20:34:26  <PublicServer> <sam0737> ..//
20:36:48  <PublicServer> <mfb> lol
20:38:07  <PublicServer> <sam0737> hm did i break it?...the 2nd
20:38:45  <PublicServer> <mfb> hmm
20:39:12  <PublicServer> <mfb> wrong signal
20:39:23  <PublicServer> <mfb> I think that was mine
20:41:34  <PublicServer> <sam0737> now that's awesome~
20:46:17  <PublicServer> <sam0737> mfb: Chennington Valley takes too much train out of ML don't you think?
20:46:42  <mfb-> ?
20:46:49  <PublicServer> <mfb> no
20:46:55  <PublicServer> <mfb> it blocked the MLs due to a signal error
20:47:01  <PublicServer> <sam0737> oh
20:47:19  <PublicServer> <mfb> stations cannot pull too many trains
20:47:33  <PublicServer> <mfb> by construction, they take exactly the amount they can fill
20:47:39  <PublicServer> <mfb> otherwise it is a construction error
20:47:53  <PublicServer> <mfb> oh, and that station needs an expansion
20:48:01  <PublicServer> <sam0737> right
20:49:01  <PublicServer> <sam0737> by too many i don't mean the flow - but too many are just line up and do nothing in the SL
20:49:14  <mfb-> where is the problem
20:49:16  <mfb-> we can add more
20:49:35  <PublicServer> <sam0737> slowing down the CPU? :P
20:49:43  <PublicServer> <mfb> with 650 trains? :D
20:50:11  <PublicServer> <mfb> btw. why do you have the reverser there?
20:50:18  <PublicServer> <mfb> :D
20:50:32  <PublicServer> <sam0737> did I add that signal @@?
20:50:40  <PublicServer> <mfb> I did not add one
20:51:26  <PublicServer> <sam0737> reverser - PF break?
20:51:33  <PublicServer> <mfb> ?
20:51:36  <PublicServer> <sam0737> otherwise it will pull all the train including coal?
20:51:50  <PublicServer> <mfb> ah
21:08:30  <PublicServer> <sam0737> is Flafingford Iron Ore Mine not connected?
21:11:42  <PublicServer> <mfb> looks like it
21:11:48  <PublicServer> <mfb> no idea why we transport something there
21:12:06  <PublicServer> <mfb> maybe some iron ore train visited wradham transfer once
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21:16:25  <PublicServer> <sam0737> the parking lot - is subtractor being used, or the up/down counter?
21:16:39  <PublicServer> <mfb> the adder
21:17:02  <PublicServer> <mfb> from LoPos gates, I just use the NOTs
21:17:29  <PublicServer> <sam0737> hm-hm-
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21:25:58  <sam0737_> later-
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23:25:57  <Ayero> !password
23:25:57  <PublicServer> Ayero: plaque
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23:47:53  <PublicServer> <Brumi> hello
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