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00:07:15 *** Maraxus has quit IRC 00:32:03 *** valhallasw has quit IRC 00:34:50 *** Skasi has joined #openttdcoop 00:34:54 <Skasi> HAI 00:35:11 <Skasi> !password 00:35:11 <PublicServer> Skasi: hellos 00:35:16 <PublicServer> *** Skasi has left the game (connection lost) 00:35:30 <PublicServer> *** Skasi joined the game 00:38:28 <Skasi> Why doesn't ottdcoop use the passenger destination grf? 00:38:47 <Skasi> You know, where every passenger has a destination. 00:38:48 <Mark> its not a grf afaik, its a patch 00:39:12 <Skasi> but.. hmm it's been a while since I tried it 00:39:53 <Mark> also, i think its virtually impossible to use on a big network 00:39:59 <Mark> saying that, i dont have much experience with it 00:40:03 <Mark> @calc 50! 00:40:08 <Mark> meh 00:42:31 <Skasi> oh, well I forgot it was a patch.. sob 00:47:53 <PublicServer> *** Skasi has left the game (leaving) 01:03:44 <PublicServer> *** Mark has joined spectators 01:03:44 <PublicServer> *** Game paused (number of players) 01:11:34 *** pugi has quit IRC 01:20:20 <PublicServer> *** Mark has left the game (leaving) 01:45:14 *** Razaekel is now known as Guest24468 01:45:14 *** Razaekal has joined #openttdcoop 01:45:14 *** Razaekal is now known as Razaekel 01:46:41 *** Skasi has left #openttdcoop 01:50:41 *** Guest24468 has quit IRC 02:05:55 *** NonNobisSolum_ has joined #openttdcoop 02:06:58 <NonNobisSolum_> hi 02:09:22 <NonNobisSolum_> am i still banned ? 02:10:37 <PublicServer> *** Game still paused (number of players) 02:10:39 <PublicServer> *** Sylf joined the game 02:13:03 <PublicServer> *** Sylf has joined company #1 02:13:03 <PublicServer> *** Game unpaused (number of players) 02:17:32 <NonNobisSolum_> cant find where to download r23820, all i can get is r23823 whara is the archive of nightly's ? 02:19:29 <NonNobisSolum_> got it 02:21:38 <NonNobisSolum_> !password 02:21:39 <PublicServer> NonNobisSolum_: rosary 02:21:48 <PublicServer> *** NonNobisSolum has left the game (connection lost) 02:22:02 <PublicServer> *** NonNobisSolum joined the game 02:22:04 <PublicServer> <NonNobisSolum> hi 02:23:49 <PublicServer> *** Sylf has left the game (leaving) 02:23:49 <PublicServer> *** Game paused (number of players) 02:32:01 <PublicServer> <NonNobisSolum> is the voting old or new style? 02:36:48 <PublicServer> *** NonNobisSolum has joined company #1 02:36:48 <PublicServer> *** Game unpaused (number of players) 02:44:10 <PublicServer> *** NonNobisSolum has left the game (leaving) 02:44:10 <PublicServer> *** Game paused (number of players) 03:00:25 *** Xav has joined #openttdcoop 03:03:42 <Xav> !download 03:03:42 <PublicServer> Xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 03:03:42 <PublicServer> Xav: http://www.openttd.org/en/download-trunk/r23820 03:04:23 <Xav> !password 03:04:23 <PublicServer> Xav: exiled 03:05:05 <PublicServer> *** Game still paused (number of players) 03:05:05 <PublicServer> *** Game unpaused (number of players) 03:05:05 <PublicServer> *** Xav joined the game 03:17:25 <PublicServer> *** Xav has left the game (general timeout) 03:17:25 <PublicServer> *** Xav has left the game (connection lost) 03:17:27 <PublicServer> *** Game paused (number of players) 03:30:57 <Sylf> !rcon set reload_cfg 03:30:57 <PublicServer> Sylf: Current value for 'reload_cfg' is: 'on' (min: 0, max: 1) 03:37:45 *** andy|p has joined #openttdcoop 03:37:59 <andy|p> !password 03:37:59 <PublicServer> andy|p: cogent 03:38:10 <PublicServer> *** Game still paused (number of players) 03:38:10 <PublicServer> *** Game unpaused (number of players) 03:38:14 <PublicServer> *** andyp joined the game 03:38:57 <PublicServer> *** andyp has left the game (leaving) 03:38:57 <PublicServer> *** Game paused (number of players) 03:39:02 *** andy|p has quit IRC 03:49:13 *** Xav has quit IRC 03:58:33 *** cornjuliox has joined #openttdcoop 03:58:42 <cornjuliox> !password 03:58:42 <PublicServer> cornjuliox: salted 03:58:54 *** sam0737 has joined #openttdcoop 03:59:50 <PublicServer> *** Game still paused (number of players) 03:59:50 <PublicServer> *** Game unpaused (number of players) 03:59:53 <PublicServer> *** cornjuliox joined the game 04:04:49 <sam0737> !players 04:04:52 <PublicServer> sam0737: Client 212 (Orange) is cornjuliox, in company 1 (Sadingstone Transport) 04:04:52 <PublicServer> sam0737: Client 91 is TWerkhoven[l], a spectator 04:04:52 <PublicServer> sam0737: Client 25 (Orange) is StarLite, in company 1 (Sadingstone Transport) 04:04:53 <sam0737> !password 04:04:54 <PublicServer> sam0737: salted 04:05:15 <PublicServer> *** sam0737 joined the game 04:17:16 <PublicServer> <cornjuliox> 25 mil a year!? 04:27:19 <NonNobisSolum_> !password 04:27:19 <PublicServer> NonNobisSolum_: flakes 04:27:25 <PublicServer> *** NonNobisSolum has left the game (connection lost) 04:27:38 <PublicServer> *** NonNobisSolum joined the game 04:27:41 <PublicServer> <NonNobisSolum> hi 04:28:41 <PublicServer> *** NonNobisSolum has joined company #1 04:30:30 <PublicServer> <cornjuliox> is there anything that would cause a town to get _smaller_ instead of larger? 04:30:44 <PublicServer> <NonNobisSolum> press d 04:30:48 <PublicServer> <NonNobisSolum> :D 04:30:50 <PublicServer> <sam0737> lol 04:32:23 <sam0737> i don't think so- 04:36:42 <PublicServer> *** sam0737 has left the game (leaving) 04:36:48 <PublicServer> *** NonNobisSolum has left the game (leaving) 04:38:08 <sam0737> !players 04:38:10 <sam0737> !clients 04:38:10 <PublicServer> sam0737: Client 212 (Orange) is cornjuliox, in company 1 (Sadingstone Transport) 04:38:11 <PublicServer> sam0737: Client 91 is TWerkhoven[l], a spectator 04:38:11 <PublicServer> sam0737: Client 25 (Orange) is StarLite, in company 1 (Sadingstone Transport) 04:38:19 <sam0737> !password 04:38:19 <PublicServer> sam0737: chimes 04:38:37 <PublicServer> *** sam0737 joined the game 04:48:37 <PublicServer> *** Mazur joined the game 04:50:41 <PublicServer> <Mazur> But yes, only 25 a year. 04:53:02 <PublicServer> *** Mazur has left the game (leaving) 04:56:31 <Sylf> 25.... you folks must be using Euros or US$ or something 04:58:18 <Mazur> Euros. is is hte future, after all. 04:58:23 <Mazur> This. 04:58:58 <PublicServer> *** sam0737 has left the game (general timeout) 04:58:58 <PublicServer> *** sam0737 has left the game (connection lost) 04:59:59 <Sylf> I was gonna say Chinese Yuan... bun that's not available in the game 05:00:53 <Mazur> Yuan, Yen, Dollar. Euro, Rand, and Cuzeiro, or something like that. 05:01:28 <Mazur> +r 05:02:52 <Sylf> Oh, I suppose I can add the custom currency. OK, I got my yuan. 05:04:30 <PublicServer> *** Mazur has left the game (connection lost) 05:04:55 <PublicServer> *** Mazur joined the game 05:05:51 *** sam0737 has quit IRC 05:08:41 <PublicServer> <Mazur> Yeah, Yuan, too. 05:10:07 <PublicServer> <Mazur> Now I just have to check whether ¥ is the yen sign or the yuan sign. 05:11:42 <Mazur> Yen. 05:12:35 <cornjuliox> heh. these teleport things are AWESOMe 05:12:42 <cornjuliox> teeny tiny footprint, large profit 05:12:58 <cornjuliox> this is better than the coal mine stuff i had going earlier! 05:13:16 <cornjuliox> (i built some of these in a personal game) 05:13:32 <Mazur> BUt no challenge. 05:13:51 <cornjuliox> building the network is the challenge. 05:14:26 <Mazur> Precisely, this is just hte foreplay, to get the money for getting down and dirty. 05:17:47 <Sylf> ok... I set up Yuan for stable server... ugh, what a culture shock this little tiny setting brings. 05:19:49 <PublicServer> *** Mazur has left the game (leaving) 05:19:54 <cornjuliox> yuan?! 05:19:59 <Mazur> Why not? 05:20:10 <cornjuliox> no reason :-) 05:20:16 <Mazur> It's a coin much used in hte future. 05:35:45 <PublicServer> <cornjuliox> ooh theres an infrastructure cost breakdown in this version? neat 05:39:07 <Mazur> Previous nightly, too. 05:55:37 *** perk11 has quit IRC 05:57:09 <cornjuliox> i hadn't noticed it 05:57:17 <cornjuliox> anyways, its neat :) 06:04:58 <Mazur> So it is. 06:27:03 *** Firartix has quit IRC 06:28:20 <PublicServer> *** cornjuliox has left the game (leaving) 06:28:21 <PublicServer> *** Game paused (number of players) 06:39:26 *** sla_ro|master has joined #openttdcoop 06:40:14 *** ThatRandom has joined #openttdcoop 07:23:08 *** ThatRandom has quit IRC 07:32:13 *** Progman has joined #openttdcoop 07:45:06 <PublicServer> *** TWerkhoven[l] has left the game (general timeout) 07:45:06 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 07:52:52 *** Tray has joined #openttdcoop 07:53:24 <Tray> !password 07:53:24 <PublicServer> Tray: patchy 07:53:52 <PublicServer> *** Game still paused (number of players) 07:53:53 <PublicServer> *** Game unpaused (number of players) 07:53:55 <PublicServer> *** Tray joined the game 07:55:36 <PublicServer> *** Tray has left the game (leaving) 07:55:36 <PublicServer> *** Game paused (number of players) 08:00:32 *** DayDreamer has joined #openttdcoop 08:00:53 *** DayDreamer has left #openttdcoop 08:25:53 *** ODM has joined #openttdcoop 08:25:53 *** ChanServ sets mode: +o ODM 08:27:15 *** TheODM has joined #openttdcoop 08:28:24 *** TheODM has quit IRC 08:32:11 <PublicServer> *** Game still paused (number of players) 08:32:11 <PublicServer> *** Game unpaused (number of players) 08:32:13 <PublicServer> *** 0DM joined the game 08:38:26 <PublicServer> *** 0DM has left the game (leaving) 08:38:26 <PublicServer> *** Game paused (number of players) 08:41:08 <Mazur> Ah, got my percentages back in the town_gui. Ready for take-off. 08:41:14 <Mazur> :-) 09:00:37 *** bassals has joined #openttdcoop 09:01:38 <PublicServer> *** Mazur has left the game (connection lost) 09:01:38 <PublicServer> *** Game still paused (number of players) 09:01:53 <PublicServer> *** Game still paused (number of players) 09:01:53 <PublicServer> *** Game unpaused (number of players) 09:01:56 <PublicServer> *** Mazur joined the game 09:02:11 <PublicServer> *** Mazur has left the game (leaving) 09:02:11 <PublicServer> *** Game paused (number of players) 09:08:28 <PublicServer> *** Game still paused (number of players) 09:08:28 <PublicServer> *** Game unpaused (number of players) 09:08:30 <PublicServer> *** Mazur joined the game 09:08:46 <PublicServer> *** Mazur has left the game (leaving) 09:08:46 <PublicServer> *** Game paused (number of players) 09:11:05 <PublicServer> *** Game still paused (number of players) 09:11:06 <PublicServer> *** Game unpaused (number of players) 09:11:08 <PublicServer> *** Mazur joined the game 09:11:57 <PublicServer> *** Mazur has left the game (leaving) 09:11:57 <PublicServer> *** Game paused (number of players) 09:17:47 <bassals> !dl 09:17:47 <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 09:17:47 <PublicServer> bassals: http://www.openttd.org/en/download-trunk/r23820 09:19:59 <bassals> !passw 09:20:04 <bassals> !password 09:20:04 <PublicServer> bassals: lathes 09:20:15 <PublicServer> *** Game still paused (number of players) 09:20:15 <PublicServer> *** bassals joined the game 09:23:09 <PublicServer> *** bassals has joined company #1 09:23:09 <PublicServer> *** Game unpaused (number of players) 10:06:52 <cornjuliox> !passwords 10:06:55 <cornjuliox> !password 10:06:55 <PublicServer> cornjuliox: clings 10:07:34 <cornjuliox> !password 10:07:34 <PublicServer> cornjuliox: helium 10:07:57 <PublicServer> *** cornjuliox joined the game 10:08:30 <PublicServer> <bassals> what is this vote NonNobisSolum? 10:09:29 *** sam0737 has joined #openttdcoop 10:14:44 <V453000> !dl win64 10:14:44 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-windows-win64.zip 10:16:03 <V453000> !password 10:16:03 <PublicServer> V453000: helium 10:16:14 <PublicServer> *** V453000 has left the game (connection lost) 10:16:27 <PublicServer> *** V453000 joined the game 10:16:28 <PublicServer> <V453000> morning 10:33:29 <PublicServer> *** V453000 has left the game (leaving) 10:43:04 *** sam0737 has quit IRC 10:52:42 <Mark> morning 10:55:01 <Mark> !password 10:55:02 <PublicServer> Mark: fonded 10:55:50 <V453000> hi hi 10:56:04 <PublicServer> *** Mark joined the game 10:59:52 <bassals> what is the meaning of this NonNobisSolum vote? 11:00:19 <V453000> that the plan he voted for has 5 votes :) 11:01:07 <bassals> this is not very sportsmanlike 11:01:19 *** sla_ro|master has quit IRC 11:02:40 <V453000> just a joke I guess .) 11:02:50 <Mark> CB's fanclub :D 11:02:57 <V453000> :d 11:03:00 <bassals> perhaps he is Pepe hahahahahaha 11:03:11 <bassals> I'm happy with that soccer match yesterday 11:03:24 <Mark> btw V, i'd make a plan kicking your ass but i wouldnt be around to execute it :P 11:04:15 <V453000> strong words :) 11:04:26 <PublicServer> <Mark> :D 11:06:45 <V453000> plus you already made one in 187 and werent around ;) 11:06:56 <PublicServer> *** StarLite has left the game (general timeout) 11:06:56 <PublicServer> *** StarLite has left the game (connection lost) 11:08:29 *** StarLite has quit IRC 11:08:57 <Mark> 187 doesnt ring a bell at all... 11:09:00 <Mark> but if you say so :P 11:09:54 <V453000> @psgsave 187 11:09:54 <Webster> PSG 187 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_181_-_190#gameid_187 11:10:12 <V453000> you actually built one town in it :) 11:10:15 <Mark> yeah im looking at it 11:10:18 <Mark> still doesnt ring a bell :D 11:12:25 *** jo2k has joined #openttdcoop 11:12:52 <V453000> well you basically took my plan, changed it for a bit and then I made you win by scratching my plan ;) 11:13:10 <Mark> oh... :D 11:14:46 <PublicServer> <Mark> yay for TL2 transrapid 11:14:58 <V453000> for the greater good you know :P 11:15:01 <V453000> yay yay :)) 11:17:24 <PublicServer> <Mark> this map might be too heavy before we get a decent amount of trains running 11:19:35 <V453000> a lot of water though 11:19:40 <V453000> should reduce the density a bit 11:19:48 <PublicServer> <Mark> yeah 11:19:51 <V453000> true that psg 219 wasnt that case but .. .) 11:20:07 *** jo2k has quit IRC 11:20:21 <PublicServer> <Mark> might've been better to go with a different townset for this one 11:20:27 <PublicServer> <Mark> iirc ttrs is quite cpu heavy 11:21:00 <V453000> but ttrs fits with transrapid best :) 11:21:11 <V453000> not sure about the cpu stuff 11:21:48 <Mark> when i get back i'll figure out goal scripts 11:22:01 <Mark> and make a game where towns only grow if >50% is transported 11:22:11 <V453000> hehe 11:22:21 <V453000> we usually have 50% as a non written rule lately 11:22:37 <Mark> yeah... its not that easy to maintain though 11:22:44 <V453000> 50% is very easy 11:22:52 <Mark> and towns'll still grow if you dont transport 50% 11:23:25 <V453000> 70% shows a good Sbahn, for 80% you have to care for it 11:23:35 <V453000> well you dont let it grow anymore :) 11:23:56 <Mark> wait... this IS game 224 11:24:00 <Mark> last game was 223 11:24:09 <Mark> 222 was the FIRS one 11:24:10 <V453000> !gamenr 11:24:10 <PublicServer> V453000: This is game number: 224 11:24:23 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Planning+Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 11:24:31 <Mark> so i AM in sync with reality... 11:24:35 <Mark> it's also 2011 11:24:36 <V453000> :d 11:24:39 <bassals> what happened with game 223? 11:24:45 <Mark> got archived 11:24:49 <Mark> well, im working on it 11:24:56 <V453000> just nobody wrote teh wiki entry due to the blackout :p 11:25:04 <bassals> ah o 11:25:05 <bassals> k 11:26:06 <^Spike^> !rev 11:26:11 <^Spike^> !revision 11:26:11 <PublicServer> ^Spike^: Game version is r23820 11:29:18 <Tray> !password 11:29:18 <PublicServer> Tray: ladles 11:29:41 <PublicServer> *** Tray joined the game 11:32:20 <PublicServer> <Tray> So ... 11:32:26 <PublicServer> <Tray> 1:1:0:4 11:32:37 <PublicServer> <Mark> we'll probably start building tonight 11:33:07 <^Spike^> mark trying to catch up on 2 years of missed psg games? :) 11:33:21 <Mark> exactly :P 11:33:27 <Mark> im off again tomorrow though 11:33:31 <^Spike^> ......... 11:34:29 <^Spike^> leaving us again? :) 11:34:35 <PublicServer> *** Tray has left the game (leaving) 11:34:42 <Mark> for 2 weeks 11:34:45 <Mark> then back for 2 11:34:55 <^Spike^> that's surviveable i guess :D 11:34:55 <cornjuliox> work? 11:34:55 <Mark> and then off... indefinetly :P 11:34:59 <^Spike^> ....... 11:35:05 <Mark> screw work, FUN! 11:35:16 <^Spike^> 1feb i will probably go for work though... 11:35:23 <^Spike^> money isn't all.. but it comes in damn handy sometimes :D 11:36:28 <Mark> where you going? 11:36:38 <^Spike^> going to work @ a company :D 11:36:50 <^Spike^> somethings need to happen after graduation you know :) 11:36:59 <^Spike^> been home for 6-7 months.. :/ 11:37:16 <Mark> but where? 11:37:18 <Mark> dutchieland? 11:37:21 <^Spike^> yep 11:37:23 <Mark> oh 11:37:26 <^Spike^> maassluis 11:37:34 <Mark> of all places... :P 11:37:36 <^Spike^> :D 11:37:40 <^Spike^> 15 mins by car :) 11:37:41 <^Spike^> ideal :D 11:38:01 <^Spike^> and atleast they don't let me carry servers for 8 hours a day :) 11:38:24 <Mark> hehe 11:38:42 <Mark> you'll have your own server carriers now? :D 11:38:48 <^Spike^> :) 11:39:09 <^Spike^> it will involve less server carrying overall :) 11:39:18 <^Spike^> virtual servers FTW! :) 11:42:21 <NonNobisSolum_> bye 11:42:26 *** NonNobisSolum_ has quit IRC 12:07:21 <V453000> is there any scientifically explainable reason why is looking at trains so captivating? Just cause size matters, or? :) 12:08:18 <hylje> autism 12:08:28 <hylje> i kid, i kid 12:10:09 <cornjuliox> *gasp* 12:10:12 <Mark> nothing captivating about trains here 12:10:21 <Mark> they're ugly, late, they smell and they're YELLOW 12:10:36 <cornjuliox> its the size. 12:10:38 <cornjuliox> size matters. 12:11:58 <V453000> sure Mark, but watching photographs of old steamers or the TGV and whatnot modern is quite awesome to me 12:12:17 <V453000> czech has so horrific trains that I dont ever go by train either 12:12:24 <Mark> :D 12:12:26 <Mark> true that 12:12:34 <Mark> suppose anything big that moves is cool in that way 12:12:38 <hylje> so you have czeched them out 12:13:00 <ODM> aww V453000, the czech trains are cute:P 12:13:00 <V453000> but we have a supermodern testing track for Alstom (Y) but anywhere else trains are like rusty cans 12:13:04 <ODM> those little onewagon things 12:13:18 <V453000> ODM: yeah, cute the same way for 70 years :D 12:13:46 <ODM> well i dont see them that often:D 12:14:57 <V453000> if you saw them once 20 years ago, then you can come in 2030 and you might still see the same 12:15:05 <ODM> nice! 12:15:17 <ODM> we have very modern trains that don't work very well 12:15:23 <V453000> http://www.youtube.com/watch?v=Sh87gB0qhYY&feature=related 12:15:24 <Webster> Title: 750 160-4 [ČD] na vlaku Os 16232, Liberec-Rochlice - YouTube (at www.youtube.com) 12:16:02 <ODM> what a speed 12:16:41 <ODM> is that a station?:P 12:17:08 <V453000> no it just cant climb the hill 12:17:12 <V453000> ok that is a station :-D 12:17:16 <Mark> lol 12:17:17 <ODM> haha 12:17:25 <ODM> they stuck a gazebo on the back 12:17:33 <Mark> "everyone jump out and push" 12:18:06 <Mark> oh it actually makes it up 12:18:30 *** dr_gonzo_ has joined #openttdcoop 12:18:34 <Mark> that language is impossible btw 12:19:00 <V453000> not one of the easier languages to learn either :) 12:20:20 <V453000> nowadays with the internet and shit, 99% czechs cant write properly in their own language ... 12:20:33 <hylje> i attack the gazebo 12:21:08 <ODM> it was not very effective 12:47:33 *** DayDreamer has joined #openttdcoop 12:50:04 <cornjuliox> when does the voting end? 12:52:28 <bassals> when people believe that it has been going enough time 12:53:05 <Mark> probably tonight 12:55:42 <PublicServer> *** bassals has left the game (leaving) 12:56:26 <bassals> does it mean to start with the ML tonight? 12:57:06 <Mark> yeah 12:57:09 <Mark> but that wont take long at all 12:57:26 <Mark> its just L_R 12:57:39 <Mark> that'll be done in less than an hour probably :P 12:57:58 <bassals> if I vote V, can we start before? 12:58:13 <Mark> if V's got enough time 12:58:23 <Mark> some people got work/school :P 13:02:48 <V453000> I am here all day 13:03:38 <Tray> I want to start now too. (: 13:04:16 <Tray> !password 13:04:16 <PublicServer> Tray: floral 13:04:23 <V453000> btw please dont do "if I vote for X, then we start -whatever-" vote for what you like ... but if you arent convinced in favor of my plan I can try to bolster your feelings :p 13:04:30 <PublicServer> *** Tray joined the game 13:04:49 <planetmaker> V453000: you mean "send a beer"? 13:04:56 <planetmaker> :-P 13:05:32 <V453000> not in this case :) im home with tea and happy to be alive ... managed to get flu when I was at home .. 13:05:44 * Mark strokes v's head 13:05:55 <planetmaker> ohh... how cute :-) 13:06:12 <V453000> quite an achievement isnt it :D 13:06:19 <V453000> oh thanks Mark :D that sure helps 13:06:26 <Mark> :D 13:06:29 <planetmaker> to spread the flu? ;-) 13:06:29 <Mark> np 13:06:47 <planetmaker> If anyone needs, I've certainly a few nice bacteria or virus here, too 13:06:53 <V453000> :D 13:06:59 <Mark> uh oh 13:07:04 <planetmaker> makes you a quickly running nose and a dog-like bark 13:07:07 <Mark> pm is a biochemical terrorist 13:07:20 <ODM> and here i was thinking he was a physicist 13:07:45 <planetmaker> ODM: physicists are really careless about chemical and biological hazards ;-) 13:08:16 <V453000> the more dangerous? :) 13:08:30 <ODM> i wouldnt use that as an advertising slogan 13:08:41 <V453000> !password 13:08:41 <PublicServer> V453000: feting 13:08:51 <PublicServer> *** V453000 joined the game 13:08:59 <PublicServer> <Mark> well let's build this then 13:09:02 <PublicServer> <Mark> i declare thee winner 13:09:08 <PublicServer> <V453000> right :D 13:09:22 <PublicServer> *** bassals joined the game 13:09:31 <Mark> @stage Buidling 13:09:31 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Buidling | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:09:33 <PublicServer> <V453000> just btw you made shinkansen bridges broken with the newbridges ;) 13:09:39 <Mark> @stage Building 13:09:39 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:09:45 <Mark> oh.. does that matter? 13:09:51 <PublicServer> <V453000> not at this stage :) 13:10:00 <cornjuliox> OOh 13:10:08 <cornjuliox> building stage!? i'm gonna watch. 13:10:09 <PublicServer> <Mark> we can only use the tubular silicon anyway 13:10:15 <PublicServer> <Mark> its not watching stage 13:10:17 <PublicServer> <V453000> yes but the heads are broken 13:10:19 <PublicServer> <V453000> just look :) 13:10:27 <PublicServer> <cornjuliox> where are you guys starting at? 13:10:46 <PublicServer> <bassals> we are using V's plan 13:11:14 <PublicServer> <Mark> L_R 13:11:24 <PublicServer> <Mark> how much _ ? 13:11:30 <PublicServer> <V453000> 3? 13:11:32 <PublicServer> <V453000> dunno 13:11:38 <PublicServer> <V453000> doesnt matter much 13:11:40 <PublicServer> <V453000> as fits 13:11:44 <PublicServer> <Mark> i was thinking 3 13:11:50 <PublicServer> <Mark> :) 13:12:28 <PublicServer> <V453000> some hubs will be really fun to build given the space amount 13:15:51 <PublicServer> <cornjuliox> tbh, i don't really understand v's plan. 13:16:03 <PublicServer> <V453000> what is unclear? 13:16:21 <PublicServer> <Mark> BBH done :D 13:16:55 <PublicServer> <cornjuliox> just the map 13:17:22 <PublicServer> <Mark> v drew out where all the ML should be with the owned land signs 13:17:38 <PublicServer> <Mark> magic doze would be quite nice 13:17:40 <PublicServer> <cornjuliox> ah so that's what those are 13:17:42 <PublicServer> <Mark> dozer 13:17:53 *** dr_gonzo_ has quit IRC 13:18:29 <PublicServer> <Mark> you can lay some ML if you want 13:18:31 <PublicServer> <V453000> I will add a few hubs in some spots if you dont mind :) 13:18:33 <PublicServer> <cornjuliox> so every town basically drops passengers at one of 4 stations? 13:18:37 *** Zack__ has joined #openttdcoop 13:18:43 <Zack__> hi everyone! 13:18:46 <PublicServer> <V453000> not too related to towns 13:18:54 <PublicServer> <V453000> town can drop at all 4 13:19:04 <PublicServer> <V453000> the pickup stations within the town are important 13:19:20 *** sam0737 has joined #openttdcoop 13:19:23 <Zack__> hello 13:19:25 <PublicServer> <cornjuliox> so cargo flow would look something like this: town->drop->other town? 13:19:27 <Tray> @gap 2 13:19:27 <Webster> Tray: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 13:19:27 <Zack__> has new game started? 13:19:29 <sam0737> !players 13:19:31 <sam0737> !password 13:19:31 <PublicServer> sam0737: feting 13:19:31 <PublicServer> sam0737: Client 365 (Orange) is Tray, in company 1 (Sadingstone Transport) 13:19:31 <PublicServer> sam0737: Client 318 (Orange) is cornjuliox, in company 1 (Sadingstone Transport) 13:19:31 <PublicServer> sam0737: Client 334 (Orange) is Mark, in company 1 (Sadingstone Transport) 13:19:32 <PublicServer> sam0737: Client 368 (Orange) is V453000, in company 1 (Sadingstone Transport) 13:19:32 <PublicServer> sam0737: Client 370 (Orange) is bassals, in company 1 (Sadingstone Transport) 13:19:36 <PublicServer> <V453000> no, always town <-> drop 13:19:48 <PublicServer> *** sam0737 joined the game 13:19:55 <bassals> it has just started the building stage 13:20:37 <PublicServer> <V453000> this should do it I think 13:20:55 <PublicServer> <sam0737> so I could just pick a ML segment and bulid? 13:21:03 <PublicServer> <Mark> sure 13:21:11 <PublicServer> <V453000> Mark: CL2 btw :p no need to have 3 13:21:18 <PublicServer> <Mark> oh 13:21:24 <PublicServer> <bassals> oh CL2 13:21:26 <PublicServer> <Mark> :) 13:21:54 *** Zack___ has joined #openttdcoop 13:22:35 <PublicServer> <sam0737> V's plan is right in the way of a BBH i guess :) 13:22:45 <PublicServer> <cornjuliox> who's building near wraningbury? 13:22:46 <PublicServer> <V453000> no just of a ML 13:22:48 <PublicServer> <Mark> i am 13:22:48 *** Zack___ has quit IRC 13:23:50 <PublicServer> <bassals> what are the rules for TF? 13:24:00 <PublicServer> <V453000> as always 13:24:03 <PublicServer> <V453000> keep it low if you can 13:25:25 *** Zack___ has joined #openttdcoop 13:25:27 <Zack___> hi 13:25:48 * XeryusTC test 13:25:56 <PublicServer> <V453000> Tray: I know it feels like building just a piece of cake but name it a BBH :p 13:26:11 <PublicServer> <Mark> V453000: !wtf 13:26:13 <PublicServer> <cornjuliox> the ML is L_R right? 13:26:23 <PublicServer> <Mark> should that be some sort of 4-way around that mountain? 13:26:25 <PublicServer> <Mark> in that case its mine 13:26:28 <PublicServer> <Tray> Wasn't aware f the number, thank you. 13:26:47 *** Zack___ has quit IRC 13:27:03 <PublicServer> <V453000> around Plenhattan? 13:27:16 <PublicServer> <V453000> you could call all of the map a huge roundabout :D 13:27:23 *** DayDreamer has quit IRC 13:27:26 <PublicServer> <V453000> ah not really 13:27:29 *** Zack__ has quit IRC 13:27:46 <PublicServer> <Mark> shame :P 13:28:49 <PublicServer> <cornjuliox> does anything special go in this spot (i marked it !over here) 13:29:07 <PublicServer> <V453000> a hub 13:29:09 <PublicServer> <Tray> a hub 13:29:35 <PublicServer> <cornjuliox> ah ok 13:29:51 <PublicServer> <Tray> feel free to try one btw, a LR T-Hub is pretty easy and you can'T mess up anything at the beginning 13:30:36 *** dr_gonzo_ has joined #openttdcoop 13:30:50 <PublicServer> <cornjuliox> thanks, i'll just observe for a while, not too confident about my building ability. 13:31:15 <PublicServer> <Tray> Give it a try is my advice (: 13:31:25 <PublicServer> <cornjuliox> i don't even know what a hub is 13:31:35 <PublicServer> <sam0737> hub == fancy name of junction :) 13:31:45 <cornjuliox> googling :-/ 13:31:52 <PublicServer> <bassals> try to copy what the others do 13:31:59 <PublicServer> <sam0737> you can see what others' are building :) don't worry about mistake, the worst case is just redo it :) 13:32:05 <PublicServer> <cornjuliox> the wiki is up thank goodness 13:33:55 <PublicServer> <V453000> this is going to turn in a ridiculous mess sooner or later ^^ 13:34:13 <PublicServer> <sam0737> as always :P 13:34:40 <PublicServer> <Mark> wtf am i doing 13:35:06 <PublicServer> <sam0737> can we number the BBH on the plan first? 13:35:12 <PublicServer> <V453000> please dont 13:35:20 <PublicServer> <V453000> that would just become unreadable 13:35:31 <PublicServer> <V453000> or illegible if you like 13:37:05 <PublicServer> <sam0737> oh 13:37:45 <PublicServer> <bassals> what is the speed of our trains? 13:37:57 <PublicServer> <V453000> 502 13:38:11 <PublicServer> <Mark> woosh woosh 13:38:21 <PublicServer> <bassals> then the bridges must be 4 long 13:38:27 <PublicServer> <V453000> ?? 13:38:33 <PublicServer> <Tray> yes 13:38:39 <PublicServer> <Mark> nah 13:38:43 <PublicServer> <Mark> i think 6 or 7 is fine 13:38:45 <PublicServer> <V453000> ah you mean they cant be 3 13:38:47 <PublicServer> <Tray> oh. 13:38:54 <PublicServer> <Mark> oh 13:39:00 <PublicServer> <bassals> yes 13:39:06 <PublicServer> <V453000> normal in maglev games :) 13:39:22 <PublicServer> <V453000> unless someone cheats in a TBRS with hacky parameters ^^ 13:39:28 <PublicServer> <Mark> 3 tile bridges are rare anyway 13:41:50 <PublicServer> <Mark> CL2 goes against my instincts 13:43:05 <PublicServer> <Tray> who works on that bbh at hufingbridge? 13:43:08 <PublicServer> <V453000> CL2 with TL6 is particularly awesome 13:43:11 <PublicServer> <Tray> he ML is LR 13:43:27 <PublicServer> <cornjuliox> that would be me 13:43:28 <PublicServer> <Mark> yeah signalled it wrong 13:43:34 <PublicServer> <cornjuliox> yech. 13:43:36 <PublicServer> <cornjuliox> ok 13:44:51 <PublicServer> <Mark> V453000: i finished BBH05 for you :P 13:44:58 <PublicServer> <cornjuliox> signal every 2 spaces, right? 13:45:00 <PublicServer> <V453000> :)) 13:45:10 <PublicServer> <Tray> yes 13:45:20 <PublicServer> <V453000> care about sync :) 13:45:27 <PublicServer> *** 0DM joined the game 13:45:34 <PublicServer> <Mark> not that it matters much at 500kmh 13:45:46 <PublicServer> <V453000> speed doesnt relate to that 13:45:56 <PublicServer> <Mark> slow accel does 13:46:02 <PublicServer> <V453000> that does 13:50:41 <PublicServer> <cornjuliox> ok i _think_ i got it? 13:50:56 <PublicServer> <Mark> youre going the right way yes 13:51:25 <PublicServer> <cornjuliox> like that/ 13:51:27 <PublicServer> <Mark> yep 13:51:41 <PublicServer> <Mark> one more connection 13:51:43 <PublicServer> <Mark> the hardest one 13:51:57 <PublicServer> <cornjuliox> ok 13:52:00 <PublicServer> <cornjuliox> i see it 13:52:02 <PublicServer> <Mark> something like that 13:52:12 <PublicServer> <cornjuliox> wow. that one's a doozy. 13:52:21 <PublicServer> <cornjuliox> i think i know how to do it 13:52:36 <PublicServer> <bassals> is it L__R or L___R? 13:52:51 <PublicServer> <Tray> ehr 13:52:53 <PublicServer> <sam0737> L_R i think 13:53:03 <PublicServer> <Mark> just leave a few tiles 13:53:05 <PublicServer> <Mark> doesnt matter too much 13:53:11 <PublicServer> <Mark> cornjuliox: leave that 13:53:13 <PublicServer> <Mark> nooooo 13:53:27 <PublicServer> <Mark> look 13:53:55 <PublicServer> <Mark> or rather, the other way around 13:53:57 <PublicServer> <cornjuliox> ah i was gonna turn the bridges into tunnels 13:54:00 <PublicServer> <Mark> swap tunnels and bridges 13:54:03 <PublicServer> <Mark> yeah that'll work 13:55:21 <PublicServer> <Mark> bridges/tunnels need to be 4 tiles long if you want to go across diagonally 13:55:33 <PublicServer> <cornjuliox> yeah. these are too short 13:55:59 <PublicServer> <bassals> I'm away to consume some food 13:56:02 <PublicServer> *** bassals has joined spectators 13:56:26 <PublicServer> <V453000> plan moved 13:57:48 <PublicServer> <cornjuliox> second bridge? 13:57:52 <PublicServer> <V453000> of course :) 13:57:54 <PublicServer> <Mark> yep 13:58:00 <PublicServer> <Mark> you can do it like... 13:58:26 <PublicServer> <cornjuliox> ok, so you always double up on bridges and tunnels, right? 13:58:29 <PublicServer> <V453000> yes 13:58:31 <PublicServer> <Mark> yes 13:58:45 <PublicServer> <V453000> I often break that rule when I play on my own, but it is best to keep them doubled here 13:58:56 <PublicServer> <Mark> especially on MLs single ones WILL break 13:58:58 <PublicServer> <Tray> on mainlines at least 13:59:00 <PublicServer> <Mark> even 3 tile ones 13:59:07 <PublicServer> <cornjuliox> ok 13:59:21 <PublicServer> <sam0737> gotta go ttyl 13:59:25 <PublicServer> <Mark> cya 13:59:35 <PublicServer> <Mark> you need one more connection 13:59:39 <PublicServer> *** sam0737 has left the game (leaving) 13:59:43 <PublicServer> <Mark> straight to for R 13:59:46 <PublicServer> <cornjuliox> yeah i just noticed that right now 14:00:00 <PublicServer> <cornjuliox> i started signalling and was like, "wait." 14:00:10 <PublicServer> <Mark> that one's easy though 14:00:48 <PublicServer> <Mark> yep 14:00:50 <PublicServer> <cornjuliox> and so it is. 14:00:54 <PublicServer> <Mark> all done 14:01:00 <PublicServer> <Mark> nice cute bbh :) 14:01:15 <PublicServer> <Tray> one signle thing 14:01:30 <PublicServer> <Tray> CL 14:01:36 <PublicServer> <Mark> prettier :P 14:01:42 <PublicServer> <V453000> best 14:01:44 <PublicServer> <Mark> even better 14:01:51 <PublicServer> <cornjuliox> yup 14:04:37 <PublicServer> <0DM> wonder how we ever include charnley:P 14:04:47 <PublicServer> <V453000> ez 14:04:53 <PublicServer> <Mark> ferry 14:04:55 <PublicServer> <V453000> no way 14:04:58 <PublicServer> <cornjuliox> lots of hilly terrain 14:05:00 <PublicServer> <Mark> :D 14:05:34 <PublicServer> *** Tray has left the game (connection lost) 14:05:34 *** Tray has quit IRC 14:08:48 *** xav has joined #openttdcoop 14:08:53 <xav> !password 14:08:53 <PublicServer> xav: nursed 14:09:27 <PublicServer> *** Xav joined the game 14:09:59 <PublicServer> <cornjuliox> ok bathroom break 14:10:10 <PublicServer> *** bassals has joined company #1 14:10:30 <PublicServer> <cornjuliox> oh and do i have to put a sign w/my name on the hub that i worked on? 14:10:37 <PublicServer> <V453000> yes please 14:10:45 <PublicServer> <cornjuliox> how do i number it though? 14:11:20 <PublicServer> <V453000> look what is the current highest number 14:11:46 <PublicServer> <cornjuliox> ok so mine is 14. 14:11:54 <PublicServer> <V453000> Mark: you might want to build that on the other side of Brinthill 14:12:00 <PublicServer> <V453000> LL_RR will get impossible there 14:12:08 <PublicServer> <Mark> there is no Brinthill 14:12:14 <PublicServer> <cornjuliox> haha 14:12:16 <PublicServer> <cornjuliox> its gone 14:12:19 <PublicServer> <V453000> where it used to be anyway :) 14:12:45 <PublicServer> <Mark> good point though 14:12:51 <PublicServer> <Mark> oooh 14:12:54 <PublicServer> <Mark> can i make it a LLRR 4way? :D 14:13:04 <PublicServer> <V453000> no please 14:13:18 <PublicServer> <Mark> please please please 14:13:28 <PublicServer> <V453000> just do it already 14:13:30 <PublicServer> <V453000> :D 14:13:32 <PublicServer> <Mark> haha 14:13:34 <PublicServer> <Mark> i didnt really want to 14:13:38 <PublicServer> <V453000> .. 14:13:54 <PublicServer> <V453000> drop in the right corner is complete 14:14:01 <PublicServer> <Xav> what can I, a lowely newb, do? 14:14:12 <PublicServer> <Mark> get me a coffee 14:14:24 <PublicServer> <Mark> thats not nice 14:14:26 <PublicServer> <Xav> cream? sugar? 14:14:28 <PublicServer> <V453000> Xav: the network is very elementary now so you can build pretty much anything you like 14:14:34 <PublicServer> <Mark> you could build a bit of ML or a bbh 14:14:37 <PublicServer> <bassals> yes, build a bbh 14:14:45 <PublicServer> <Xav> Not sure where to put the BBHs 14:14:59 <PublicServer> <V453000> there are signs which indicate where ML is 14:16:05 <PublicServer> <Xav> where? 14:16:15 <PublicServer> <Xav> Isee the !plan, but no indication where BBLs are 14:16:32 <PublicServer> <Mark> looks like a pretty easy spot 14:16:34 <PublicServer> <Mark> for example 14:16:44 <PublicServer> <V453000> cornjuliox: there is a signing convention ... all main stations / hubs get a space in the front of the name 14:16:48 <PublicServer> <V453000> so they are in the top of the sign list 14:16:54 <PublicServer> <Xav> k 14:17:44 <PublicServer> <V453000> Mark: that will get so nuked later :D 14:17:55 <PublicServer> <Mark> everything will get nuked later :P 14:18:06 <PublicServer> <Mark> i just couldnt get myself to build 2 bbhs that close to each other 14:18:09 <PublicServer> <V453000> not neccessarily 14:18:19 <PublicServer> <V453000> :d 14:18:47 <PublicServer> <Mark> it effectively makes the track between 13 and 15 LL_RR 14:18:57 <PublicServer> <Mark> more or less 14:19:27 <PublicServer> <V453000> that is nice but the input and output still remains L_R :) 14:19:54 <PublicServer> <Mark> that be the truth 14:24:30 <PublicServer> <bassals> xav the mainlines have to follow the sign marks 14:24:48 <PublicServer> <Xav> which sign marks? 14:24:58 <PublicServer> <V453000> also try to terraform as low as you can and feel free to make CL2 14:25:00 <PublicServer> <bassals> the "land build"marks 14:25:02 <PublicServer> <Xav> ok 14:25:37 <PublicServer> <bassals> well, it's an indicator so that we know to connect the already existing mainlines 14:26:03 <PublicServer> <Xav> ooooooh 14:26:09 <PublicServer> <Xav> claimed land 14:26:15 <PublicServer> <Xav> I was looking for signs ;-) 14:26:58 <PublicServer> <bassals> i don't know what is its proper name 14:27:17 <PublicServer> <V453000> claimed land I guess 14:27:19 <PublicServer> <bassals> claimed lands :-) 14:27:57 <PublicServer> <bassals> is it this the name in the English interface? 14:28:13 <PublicServer> <Mark> company-owned land 14:28:23 <PublicServer> <Mark> if you query it 14:28:27 <PublicServer> <V453000> WE OWN EVERYTHING 14:28:39 <PublicServer> <V453000> :) 14:29:29 <PublicServer> *** 0DM has left the game (leaving) 14:33:03 <PublicServer> <Mark> are you building that bbh? 14:33:14 <PublicServer> <Mark> whoever rerouted the ML around that mountain 14:43:14 <PublicServer> <Xav> ...I think this works 14:43:49 <PublicServer> <Xav> wait, no 14:45:51 <PublicServer> <Mark> hint: start working out from the center 14:46:15 <PublicServer> <Xav> that sounds like something that makes sense after failing a couple of times ;-) 14:47:33 <PublicServer> <Mark> its easier to build the hub and connect the mainlines afterwards 14:48:19 <PublicServer> <Mark> i can give you a hint where to start and you could finish it 14:48:21 <PublicServer> <Mark> if you want 14:48:27 <PublicServer> <Xav> That'd be nice, thanks 14:49:10 <PublicServer> <Mark> your turn :) 14:49:36 <PublicServer> <Xav> where are you? 14:49:46 <PublicServer> <Mark> oh 14:49:52 <PublicServer> <Mark> thought you were building somewhere else 14:50:06 <PublicServer> <Mark> uhm 14:50:09 <PublicServer> <Xav> I'm at BBH17 14:50:15 <PublicServer> <Xav> which is ugly, but done 14:50:21 <PublicServer> <Mark> i was at 18 14:50:27 <PublicServer> <Mark> thought you just started over on that one 14:50:27 <PublicServer> <Xav> ah-ha 14:50:37 <PublicServer> <Mark> you can finish that if you want 14:51:07 <PublicServer> <Mark> this is the easiest and most compact layout imo 14:51:10 <PublicServer> <Mark> just like BBH16 14:51:24 <PublicServer> <Mark> well, maybe not most compact, but pretty compact 14:54:13 <PublicServer> <Mark> you'll have to build 4 tile bridges and none of the 3 tile ones are fast enough 14:54:13 *** fonsinchen has joined #openttdcoop 14:54:20 <PublicServer> <Mark> as none* 14:54:23 <PublicServer> <Xav> ah 14:58:25 <PublicServer> <Xav> ...done? 14:58:31 <PublicServer> <Mark> yep 14:58:37 <PublicServer> <Xav> excellent 14:58:52 <PublicServer> <bassals> but the tunnels are not in sync 14:58:56 <PublicServer> <Mark> just one tiny thing... try to keep bridges/tunnels synchornized 14:59:07 <PublicServer> <bassals> heh 14:59:10 <PublicServer> <Mark> which means paths accros bridges and tunnels should be equally long 14:59:25 <PublicServer> <Xav> aren't they? 14:59:28 <PublicServer> <Mark> diagonal track is slightly longer 14:59:30 <PublicServer> <Xav> I mean,t hey're the same length 14:59:37 <PublicServer> <cornjuliox> ooh all the BBHs are done 14:59:39 <PublicServer> <Xav> oh, the bridges 14:59:42 <PublicServer> <Xav> right 14:59:44 <PublicServer> <Mark> there 14:59:48 <PublicServer> <bassals> cornjuliox: not yet 14:59:58 <PublicServer> <Mark> its not that big of a deal really 15:00:04 <PublicServer> <Mark> especially not with these trains 15:00:32 <PublicServer> <Mark> there are at least 3 BBHs left 15:00:38 <PublicServer> <cornjuliox> i take it the slopes and inclines don't really matter here, right? 15:00:42 <PublicServer> <Mark> nope 15:00:46 <PublicServer> <cornjuliox> i mean to the train speed 15:00:52 <PublicServer> <Mark> not at all 15:00:55 <PublicServer> <Mark> transrapid power is insane 15:00:57 <PublicServer> <bassals> are we naming the MSH as if they were BBH 15:01:27 <PublicServer> <Mark> probably... not 15:01:29 <PublicServer> <Mark> dunno 15:01:35 <PublicServer> <bassals> I mean bbh13 15:01:37 <PublicServer> <Mark> they're the same thing anyway :P 15:02:03 <PublicServer> <bassals> but perhaps ML should be prioritized in there? 15:02:22 <PublicServer> <Mark> rather the other way around as all traffic in those corners will go to the station 15:02:32 <PublicServer> <bassals> yes 15:03:50 <PublicServer> <cornjuliox> could someone take a look at the sign i put up (! check it out) 15:04:02 *** Brumi has joined #openttdcoop 15:04:04 <PublicServer> <Mark> yes 15:04:06 <PublicServer> <cornjuliox> whenever i lay signals down sometimes this happens 15:04:12 <PublicServer> <Mark> doesnt matter at all 15:04:23 <PublicServer> <cornjuliox> do i just delete the errant signal to maintain 2 spaces each or.. 15:04:30 <PublicServer> <cornjuliox> ok so thats fine then 15:04:33 <PublicServer> <Mark> nah just leave it like this 15:04:39 <PublicServer> <Brumi> hello 15:04:40 <PublicServer> *** Brumi joined the game 15:04:43 <PublicServer> <bassals> hello 15:04:47 <PublicServer> <Mark> 2 tile gaps would be a problem, no gap isnt 15:04:53 <PublicServer> <cornjuliox> ok 15:04:53 <PublicServer> <Mark> hello 15:05:27 <PublicServer> <Brumi> is there any hub to do? 15:05:33 <PublicServer> <Mark> yeah 15:05:47 <PublicServer> <bassals> one by Flondingville 15:05:57 <PublicServer> <bassals> but looks like it's difficult 15:06:00 <PublicServer> <Mark> check out the !bbh signs 15:06:14 <PublicServer> <cornjuliox> hmm. 15:06:17 <PublicServer> <Brumi> cl is 2? 15:06:20 <PublicServer> <Mark> yep 15:07:03 <PublicServer> <cornjuliox> is magic dozer on? 15:07:38 <PublicServer> *** Brumi has joined company #1 15:07:56 <PublicServer> <Mark> its not 15:07:59 <PublicServer> <Mark> would be quite handy 15:08:54 <PublicServer> <Brumi> I'll build a BBH near Funbridge 15:11:54 <PublicServer> <bassals> is bbh18 finished? 15:12:08 <PublicServer> <Xav> yes 15:12:16 <PublicServer> <bassals> why are those tunnels? 15:12:27 <PublicServer> <Xav> what tunnels? 15:12:37 <PublicServer> <bassals> ;-) 15:13:28 <PublicServer> <Brumi> @gap 2 15:13:36 <Brumi> @gap 2 15:13:36 <Webster> Brumi: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 15:13:40 <PublicServer> <cornjuliox> damn treees 15:13:46 <PublicServer> <bassals> trees? 15:14:24 <PublicServer> *** Mark has joined spectators 15:14:26 <PublicServer> <cornjuliox> trees. can't make out the slope of the land unless i blow them up. 15:14:37 <PublicServer> <Mark> use invisible trees 15:14:48 <PublicServer> <cornjuliox> even with invisible trees 15:14:51 <PublicServer> <Mark> press ctrl+x and tick the box below the trees icon 15:14:59 <PublicServer> <cornjuliox> its still hard, so i just blast em. 15:15:00 <PublicServer> <Mark> you got transparant, not invisble 15:15:31 <PublicServer> <cornjuliox> ah ok 15:15:34 <PublicServer> <cornjuliox> there we go 15:15:36 <PublicServer> <cornjuliox> thats better. 15:15:39 <PublicServer> <Mark> :) 15:19:04 *** Progman has quit IRC 15:20:34 <PublicServer> <Brumi> what's the speed of our trains? 15:20:43 <PublicServer> <bassals> no 3-tile bridges 15:21:11 <PublicServer> <Brumi> ? 15:21:43 *** Progman has joined #openttdcoop 15:21:47 <bassals> the speed is 502 15:22:10 <PublicServer> <Brumi> ok 15:27:43 <PublicServer> *** bassals has joined spectators 15:32:03 <PublicServer> <Brumi> I'm done with BBH 19 15:32:21 <PublicServer> <Brumi> hopefully I didn't make errors in a LR BBH :) 15:32:43 <PublicServer> <cornjuliox> whoever put those signs up thanks 15:32:49 <PublicServer> <cornjuliox> i was about to ask 15:33:03 <PublicServer> <Xav> I'm done with 19 15:33:17 <PublicServer> <Brumi> that will be 20 ;) 15:33:20 <PublicServer> <Brumi> 19 is mine 15:33:34 <PublicServer> <Xav> Done with 20 15:34:29 <PublicServer> <cornjuliox> 21's done. 15:34:35 <PublicServer> <Brumi> I'll try to do the bbh at Flondingville as well 15:34:49 <PublicServer> <cornjuliox> at least i think so. 15:34:55 <PublicServer> <Brumi> you don't mind if I wipe out ODM's plan? 15:36:27 <Sylf> 20+ BBHs? That sounds scary 15:36:51 <PublicServer> <Brumi> even better than psg 222 :D 15:37:58 <Sylf> and on a smaller map too! 15:41:52 <PublicServer> <Xav> Corn, you have a sharp curve 15:41:56 <PublicServer> <cornjuliox> where? 15:41:59 <PublicServer> <Xav> 2x90 15:42:13 <PublicServer> <cornjuliox> hmm. 15:42:15 <PublicServer> <cornjuliox> ok 15:42:34 <PublicServer> <cornjuliox> better? 15:42:41 <PublicServer> <Xav> yeah 15:43:53 <PublicServer> <cornjuliox> there we go. 15:43:55 <PublicServer> <cornjuliox> all done. 15:45:14 <PublicServer> <cornjuliox> are we gonna take apart the MM now? 15:49:00 <PublicServer> <cornjuliox> wow the network is pretty much laid out now. thats neat. 15:49:34 <PublicServer> <Brumi> ehm I was off a bit so BBH 22 is not done yet 15:49:52 <PublicServer> <cornjuliox> isn't one of the goals this game to not have any green? every tile should be city, station or track or something. 15:50:10 <PublicServer> <Brumi> it was only ODM's plan :D 15:50:14 <PublicServer> <Mark> doubt thats possible 15:50:19 <PublicServer> <Mark> we'll probably get close though 15:50:21 <PublicServer> <Xav> I thinkthat was another plan 15:50:25 <Sylf> you should wait before taking down MM until trains provide steady income 15:50:45 <PublicServer> <Mark> you havent seen this MM though :P 15:51:03 <Sylf> i did a bit:) 15:51:16 <Sylf> mad bus teleporter 15:51:31 <Sylf> mr spock would be proud 15:52:04 <Mark> :D 15:52:18 <PublicServer> <Xav> I think the ML is connected, except for stations 15:52:48 <PublicServer> <Xav> oh, and from 21 to Fronhill 15:53:15 <PublicServer> *** {TWerkhoven[l]} joined the game 15:53:51 <PublicServer> <Mark> cornjuliox: BBH signs should be prefixed with a space so they show up on the top of the signs list 15:54:15 <PublicServer> <Mark> HIN is mine 15:54:25 <PublicServer> *** Mark has joined company #1 15:54:29 <PublicServer> <cornjuliox> ```` 15:54:31 <PublicServer> <bassals> name it DROP N 15:54:53 <PublicServer> <cornjuliox> there we go. 15:56:24 <PublicServer> <cornjuliox> wow thats crazy mark so many tunnels. 15:56:26 <PublicServer> <Mark> havent used that techinque in ages 15:57:20 <PublicServer> <cornjuliox> why the tunnels though ? instead of just going over hte hill? 15:57:34 <PublicServer> <Mark> because im building the station there 15:57:37 <PublicServer> <Mark> "because we can" 15:57:44 <PublicServer> <Xav> because...we must 15:57:50 <PublicServer> <cornjuliox> ahh. the station is on top. 15:57:56 <PublicServer> <Mark> yeah 15:58:07 <PublicServer> <Mark> it doesnt really have to be, its just more fun :P 16:01:07 <Sylf> crazy tunnels.... stacked tunnels in 3-tiled wide space? 16:01:11 <PublicServer> <Mark> :) 16:01:22 <PublicServer> <Mark> how'd you know 16:01:38 <Sylf> :p 16:01:42 <PublicServer> <Brumi> :D I'm seeing it now :D 16:01:44 <PublicServer> <cornjuliox> terminus? 16:01:54 <PublicServer> <cornjuliox> whats the TL here? 4? 16:01:57 <Sylf> it's prominently featured in archive page 16:02:04 <PublicServer> <Brumi> tl is 2 16:02:06 <PublicServer> <Mark> 2 16:02:08 <PublicServer> <Mark> yeah, game 129 16:02:14 <PublicServer> <Mark> dont think its ever been used since 16:02:16 <PublicServer> <cornjuliox> so thats just engine and a single passenger car, right? 16:02:22 <PublicServer> <Mark> just 2 engines :P 16:02:28 <PublicServer> <Mark> the engines carry pax 16:02:30 <PublicServer> <cornjuliox> oh 16:02:36 <PublicServer> <cornjuliox> wow this is gonna be interesting. 16:02:38 <PublicServer> <Mark> insane acceleration 16:02:41 <PublicServer> <Mark> and speed 16:02:51 <PublicServer> <Brumi> BBH 22 done 16:02:57 <PublicServer> <Brumi> feel free to check 16:04:31 <PublicServer> <cornjuliox> no autoreplace? 16:04:41 <PublicServer> <Brumi> no breakdowns 16:04:47 <PublicServer> <Brumi> so it's not needed 16:05:05 <PublicServer> <cornjuliox> ok 16:06:59 <PublicServer> <cornjuliox> lol you blew up the water. 16:07:05 <PublicServer> <Mark> why not :P 16:07:11 <PublicServer> <cornjuliox> why not indeed. 16:08:21 <PublicServer> <Xav> May I give Bradingtown station a go? 16:08:35 <PublicServer> <Xav> Might work, will probably fail, who cares, you can always replace it? 16:08:45 <PublicServer> <Mark> go for it 16:08:51 <PublicServer> <Xav> squee 16:17:18 <PublicServer> <cornjuliox> hm. unrelated question: i thought someone had already patched the game so that more than one train can occupy a bridge/tunnel at a time 16:17:34 <PublicServer> <Mark> yeah but were not using that patch :P 16:17:48 <PublicServer> <cornjuliox> allowed for something like 'signalled bridges or tunnels' 16:17:50 <PublicServer> <Mark> we've thought about doing an openttdcoop patchpack i think, but it never happened 16:18:08 <PublicServer> <cornjuliox> ah, but did that patch ever make it to stable? 16:18:14 <PublicServer> <Mark> nope 16:18:49 <PublicServer> <cornjuliox> hey look at that the station is done. 16:19:39 <PublicServer> <Mark> which one 16:19:53 <PublicServer> <cornjuliox> HIN 16:19:57 <PublicServer> <Mark> yeah 16:20:01 <bassals> i always wonder why depots have built-in signals and bridges/tunnels have not 16:20:06 <PublicServer> <Mark> good chance i'll find errors when signalling 16:20:40 <PublicServer> <Brumi> well I've got to go now 16:21:02 <PublicServer> <Brumi> at least I wasn't late for the hub building :) 16:21:04 <PublicServer> <Brumi> bye 16:21:07 <PublicServer> *** Brumi has left the game (leaving) 16:21:27 *** Brumi has quit IRC 16:25:33 <PublicServer> <bassals> HIN station is more a Flenway station thatn a Hintown station 16:29:17 <PublicServer> <Mark> bring on the trains 16:29:24 <PublicServer> <cornjuliox> we ready for the trains? 16:29:36 <PublicServer> <Mark> we need one more drop 16:30:10 <PublicServer> <cornjuliox> so there are 4 drops and basically all passengers go there? 16:30:17 <PublicServer> <Mark> yeah 16:30:23 <PublicServer> <Mark> as if its a cargo game really 16:33:26 <PublicServer> <Xav> Bradington is complete, but a crime against decency 16:33:36 <PublicServer> <Mark> looks fine 16:33:40 <PublicServer> <Xav> :-) 16:33:50 <PublicServer> <V453000> Mark do you realize that the X in a terminus is absolutely not significant with maglev? :) 16:33:58 <PublicServer> * Mark slaps V 16:34:05 <PublicServer> <Mark> i do, but i care not 16:34:36 *** sla_ro|master has joined #openttdcoop 16:34:44 <PublicServer> *** 0DM joined the game 16:34:51 <PublicServer> <Mark> youre jaloues cause my station is cooler than yours :P 16:34:51 <PublicServer> <Xav> where's the depot? 16:35:09 <PublicServer> <Xav> where will it All Begin? 16:35:19 <PublicServer> <Mark> start hooking up towns 16:35:21 <PublicServer> <bassals> in the SL i guess 16:35:27 <PublicServer> <Mark> we still need a drop though 16:35:29 <PublicServer> <cornjuliox> how exactly do we hook up towns? 16:35:31 <PublicServer> *** bassals has joined company #1 16:35:41 <PublicServer> <cornjuliox> i mean is there a preferred station layout or something? 16:35:47 <PublicServer> <Xav> Pardingworth still needs a station, too 16:35:53 <PublicServer> <Mark> cornjuliox: not really 16:35:59 <PublicServer> <Mark> as if it were a cargo game,r eally 16:36:10 <PublicServer> <bassals> if iwe have to build it like a cargo game I guess we will start having SLH 16:36:24 <PublicServer> <Mark> yeah 16:36:52 <PublicServer> <bassals> even though it will be difficult to distinguish an LR mainline to a SL 16:37:14 <PublicServer> <Mark> one ends, one doesnt 16:38:31 <PublicServer> <Xav> Can we ferry island towns to a transfer? 16:38:49 <PublicServer> * Mark walks off... :P 16:39:32 <PublicServer> <Mark> v doesnt like ferries :P 16:39:39 <PublicServer> <Mark> i love ferries 16:39:49 <PublicServer> <Mark> we also avoid them because they're heavy on CPU use though... 16:39:51 <sam0737> !password 16:39:51 <PublicServer> sam0737: impure 16:39:55 <PublicServer> <Xav> ok 16:40:10 <PublicServer> *** sam0737 has left the game (connection lost) 16:40:37 <PublicServer> *** sam0737 joined the game 16:41:23 <Sylf> didnt V build a ferry SBahn a while ago? 16:41:38 <PublicServer> <Mark> CBahn? 16:41:52 <PublicServer> <cornjuliox> whats an "Sbahn"? 16:41:55 <V453000> 207 16:42:15 <Mark> @wiki sbahn 16:42:16 <Webster> Mark: http://wiki.openttdcoop.org/Sbahn 16:42:17 <Webster> Mark: Stereotypical characteristics of an S-Bahn are: 16:42:29 <Mark> oh... 16:42:34 <Mark> that needs expanding 16:43:21 <bassals> http://wiki.openttdcoop.org/Gametype:ICE_SBahn has some more info 16:43:23 <PublicServer> <sam0737> what are we working on now? 16:43:45 <PublicServer> <Xav> SLHs and Pardingworth, no? 16:44:15 <PublicServer> <Mark> yeah 16:44:33 <Mark> dinner time 16:44:35 <Mark> cya later 16:44:38 <PublicServer> *** Mark has joined spectators 16:44:42 <PublicServer> <sam0737> ya nothing is worng- i just want to get some updates :) 16:44:44 <PublicServer> <bassals> dinner? 16:44:50 <PublicServer> <Mark> yeah 16:46:05 <PublicServer> <cornjuliox> has anyone started hooking cities up/ 16:46:12 <PublicServer> *** Xav has left the game (general timeout) 16:46:12 <PublicServer> *** Xav has left the game (connection lost) 16:46:25 <PublicServer> <sam0737> ok let me start :) 16:47:30 <xav> !password 16:47:30 <PublicServer> xav: impure 16:47:47 <PublicServer> *** Xav joined the game 16:49:17 *** valhallasw has joined #openttdcoop 16:52:04 <PublicServer> *** 0DM has left the game (leaving) 16:52:10 <PublicServer> <cornjuliox> so wait we're going to upgrade these to LL_RR later in the game? 16:52:21 <PublicServer> <cornjuliox> doesn't that mean we'll have to rework some of the BBHs? 16:53:06 <Sylf> yes, always 17:00:17 <PublicServer> <sam0737> hm? no trains yet? 17:01:51 <PublicServer> <cornjuliox> nope no trains yet 17:02:01 <PublicServer> <cornjuliox> theres one more station that needs to be done 17:06:33 <PublicServer> *** Xav has left the game (general timeout) 17:06:33 <PublicServer> *** Xav has left the game (connection lost) 17:10:10 <xav> !password 17:10:10 <PublicServer> xav: fating 17:10:31 <PublicServer> *** Xav joined the game 17:21:04 <PublicServer> <bassals> so what about Pardingworth? 17:21:14 <PublicServer> <Xav> needs a drop 17:24:56 <PublicServer> *** Xav has left the game (general timeout) 17:24:56 <PublicServer> *** Xav has left the game (connection lost) 17:25:10 <xav> !password 17:25:11 <PublicServer> xav: homeys 17:25:25 <PublicServer> *** Xav joined the game 17:26:05 <PublicServer> <bassals> I have to leave 17:26:09 <PublicServer> <bassals> see you 17:26:13 <PublicServer> <Xav> cya 17:26:15 <PublicServer> *** bassals has joined spectators 17:26:17 <PublicServer> <sam0737> cya 17:36:56 *** LoPo has joined #openttdcoop 17:37:41 <PublicServer> *** Xav has left the game (leaving) 17:37:51 <PublicServer> <cornjuliox> i'd like to try building a station. 17:38:09 <PublicServer> <sam0737> goaheda 17:38:19 <PublicServer> <sam0737> go ahead 17:38:29 <PublicServer> <cornjuliox> in that case i'm gonna take pardingworth 17:38:30 <LoPo> hi 17:38:37 <PublicServer> <cornjuliox> its the last one for now anyways. 17:38:45 <LoPo> !password 17:38:45 <PublicServer> LoPo: wakens 17:39:01 <sam0737> hi LoPo 17:39:13 <LoPo> new game? and already building?? wow 17:39:29 <PublicServer> <sam0737> or you could want to try SLH? cornjuliox 17:39:39 <PublicServer> <sam0737> pickup stations i mean 17:40:05 <PublicServer> *** LoPo joined the game 17:40:25 <PublicServer> <LoPo> V ofc 17:40:59 <PublicServer> <cornjuliox> either is fine. i wanna try pardingworth, i've got an idea in mind for it already 17:41:21 <PublicServer> <LoPo> cornjuliox: did you do that terra forming? 17:41:23 <PublicServer> <cornjuliox> y 17:41:25 <PublicServer> <cornjuliox> yes 17:41:28 <PublicServer> <cornjuliox> too much? 17:41:32 <PublicServer> <LoPo> dont do that again 17:41:34 <PublicServer> <LoPo> yes 17:41:40 <PublicServer> <cornjuliox> heh sorry 17:41:51 <PublicServer> <cornjuliox> i was just trying to flatten the mountaintop so I could build 17:42:13 <PublicServer> <LoPo> V453000: how do we order the trains 17:42:13 <PublicServer> <LoPo> ? 17:42:24 <PublicServer> <LoPo> ah nvm :P 17:42:30 <PublicServer> <sam0737> it's just like cargo...the plan said 17:42:30 <V453000> already realized? :) 17:42:46 <PublicServer> <LoPo> yeah was to lazy to read the whole plan :P 17:42:49 <V453000> ... 17:46:08 <xav> !password 17:46:09 <PublicServer> xav: wakens 17:46:38 <PublicServer> *** Xav joined the game 17:46:57 <PublicServer> <LoPo> no trasfers ha...but may i build a semi SRNW to collect pax? 17:49:44 <PublicServer> <LoPo> guys? :P 17:49:50 <PublicServer> <LoPo> V? 17:50:00 <PublicServer> <LoPo> ah screw it :P ill build it anyways 17:50:26 <PublicServer> <sam0737> ha. SNRW...like how? with BBH mesh network like this? 17:50:37 <PublicServer> <LoPo> muwhahaha :P no 17:50:47 <PublicServer> <LoPo> you'll see 17:50:57 <PublicServer> <Xav> what's a SNRW so that I don't have to alt-tab and heaven forbid look it up? 17:51:11 <PublicServer> <sam0737> sorry should be "SRNW" :) Self-regulated network 17:51:25 <PublicServer> <sam0737> which...definitely worth a alt-tab to lookup :) complicated concept 17:51:27 <PublicServer> <Xav> where you building it? 17:51:29 <PublicServer> <Xav> I love them 17:55:54 <PublicServer> *** Mark has joined company #1 17:55:58 <PublicServer> <Mark> back 17:56:08 <PublicServer> <Mark> LoPo: i was thinking SRNW aswel :P 17:56:19 <PublicServer> <LoPo> noooo! :P 17:56:25 <PublicServer> <LoPo> nha cool :) 17:56:36 <PublicServer> <Mark> dont think v will mind 17:56:43 <PublicServer> <LoPo> :) 17:57:02 <PublicServer> <LoPo> also easier than 100 seperat pickups 17:57:08 <PublicServer> <Mark> yeah 17:57:28 <PublicServer> * Mark finds himself a nice cute island 17:58:02 <PublicServer> <Mark> im killing the MM i think 17:58:10 <PublicServer> <sam0737> i still don't understand how SRNW applies.. 17:58:12 <PublicServer> <Mark> its not like we'll spend 870m 17:58:33 *** pugi has joined #openttdcoop 17:58:58 <PublicServer> <Mark> SRNW means station will let trains in if they need them, rather than forcing them in regardless by using oders 17:59:04 <PublicServer> <sam0737> ya but 17:59:54 *** fonsinchen has quit IRC 18:00:02 <PublicServer> <V453000> no transfers should be strict, rest is ok 18:00:16 <PublicServer> <V453000> but I think a srnw here is a bad idea 18:00:42 <PublicServer> <sam0737> no transfer for bus/tram->train station too? 18:00:48 <PublicServer> <V453000> no transfer at all 18:01:27 <bassals> hi i'm back 18:01:33 <PublicServer> <sam0737> any limit on spread? lrike a train station and spread it with bus stations to serve a single town? 18:01:56 <PublicServer> <V453000> no walking 18:02:30 <PublicServer> <Mark> suppose buses and trams include transfering 18:02:37 <PublicServer> <Mark> other way around 18:02:48 <PublicServer> <V453000> yes of course :) 18:02:49 <bassals> the orders for the trains I guess are like: Go to primary and upload till it's full; Go to dropN; ...; Go to drop W; ...; S; ...; E 18:03:08 <PublicServer> <V453000> no 18:03:08 <bassals> or only 1 drop each train 18:03:12 <PublicServer> <V453000> only 1 18:03:15 <PublicServer> <V453000> that is the point 18:03:21 <bassals> so which one? 18:03:23 <PublicServer> <V453000> you choose the one drop based on how the traffic looks 18:03:31 <bassals> okay 18:03:58 <PublicServer> <V453000> so therefore you might reconsider sometime later in the game and want to send station X Y and Z to drop 3 instead of drop 2 18:04:16 <PublicServer> <V453000> so it is best to have many small stations to be able to send the amount you want, not just -all- 18:04:31 <PublicServer> <V453000> with transfer to 1 station you could only send all of them 18:04:35 <PublicServer> <V453000> same with srnw etc 18:05:37 <PublicServer> <Mark> teleport gone 18:05:55 <PublicServer> <bassals> plus we should not walk passengers from other parts of the same city I see 18:06:03 <PublicServer> <cornjuliox> ok my station is done 18:06:09 <PublicServer> *** bassals has joined company #1 18:06:25 <PublicServer> <Mark> get some trains going then :) 18:06:27 <PublicServer> <Xav> ...I don't know why I terraformed that 18:06:42 <PublicServer> <cornjuliox> where do we put the depot? 18:06:50 <PublicServer> <Mark> wherever 18:06:52 <PublicServer> <cornjuliox> lol? 18:06:54 <PublicServer> <bassals> ? 18:07:12 <PublicServer> <cornjuliox> 'your attempted bribery has been discovered by a regional investigator' 18:07:34 <PublicServer> <Mark> planting trees works better 18:08:24 <PublicServer> <cornjuliox> how many trains should I put down to start? 18:08:42 <PublicServer> <cornjuliox> and what orders? 18:09:04 <PublicServer> <Mark> where 18:10:04 <PublicServer> <V453000> LoPo: if you insist on SRNW then read what I said several minutes ago 18:10:42 <PublicServer> <LoPo> about the drops? 18:10:56 <PublicServer> <LoPo> or something else? 18:11:23 <PublicServer> <V453000> probably 18:11:31 <PublicServer> <Xav> can we change "Wruningwell Drop" to "PRD" to reflect the 3-letter naming scheme we have? 18:11:46 <PublicServer> <Mark> sure 18:12:04 <PublicServer> <Xav> Thanks. OCD. 18:12:06 <PublicServer> <Mark> meh, all nice islands already have stuff on them 18:12:12 <PublicServer> <bassals> for primaries we no dot use this scheme I guess 18:12:20 <PublicServer> <cornjuliox> ...do these need to be hooked up to a specific town or are these just drop points? 18:12:27 <PublicServer> <V453000> 3 letter names are pointless, just name it an according drop 18:12:33 <PublicServer> <LoPo> k ill make 4 groups 18:12:35 <PublicServer> <V453000> " DROP 1" or such 18:12:53 <PublicServer> <V453000> 3 letter codes are because you usually have like 10+ stations in a pax game 18:13:31 <PublicServer> <V453000> or even name drops by positions, north south east west 18:13:38 <PublicServer> <V453000> that way it is most obvious where which one is 18:15:00 <PublicServer> <V453000> LoPo: just dont please 18:15:15 <LoPo> i dont understand 18:15:23 <PublicServer> <V453000> what dont you understand? 18:15:33 <LoPo> about what you are adresing? 18:15:35 <PublicServer> <V453000> why a srnw is a poor idea? 18:15:49 <PublicServer> <LoPo> and yes that as well 18:16:22 <V453000> [19:03] <+PublicServer> <V453000> so therefore you might reconsider sometime later in the game and want to send station X Y and Z to drop 3 instead of drop 2 [19:04] <+PublicServer> <V453000> so it is best to have many small stations to be able to send the amount you want, not just -all- [19:04] <+PublicServer> <V453000> with transfer to 1 station you could only send all of them [19:04] <+PublicServer> <V453000> same with srnw etc 18:16:59 <PublicServer> <LoPo> i can make different groups right? 18:17:13 <PublicServer> <LoPo> but using the same network for pax pickup? 18:17:51 <PublicServer> <LoPo> and i dont understand why not "drop A -> pickup -> drop B -> etc..." 18:17:53 <PublicServer> <Xav> Why is join before split bad again? 18:18:08 <PublicServer> <Mark> because you add a lot of load to the ML 18:18:19 <PublicServer> <sam0737> Xav: because you are squeezing the traffic into a bottle neck 18:18:41 <PublicServer> <LoPo> well that is the point of a ML? 18:18:43 <PublicServer> <LoPo> having load :P 18:18:53 <PublicServer> <cornjuliox> so always split before join? 18:19:00 <PublicServer> <Mark> not if its on a stretch of 3 tiles ;P 18:19:04 <PublicServer> <Mark> cornjuliox: yes 18:19:18 <PublicServer> <Mark> have a look at BBH13 and 15 18:19:20 <PublicServer> <sam0737> join after spilt means 2 -> 1 -> 2~~somewhat artificial created bottleneck-- 18:19:24 <PublicServer> <Xav> that's the problem: split before join, join before split... so similar, I can never remember which one it is 18:19:38 <PublicServer> <Xav> one is an instruction and the other is a warning 18:19:40 <PublicServer> <Mark> its pretty obvious... 18:19:58 <PublicServer> <Mark> if you add trains before you take them off you get more load than vice versa... 18:20:25 <PublicServer> <Xav> I like the squeeze analogy. 18:20:27 <PublicServer> <LoPo> hmmm 18:20:27 <PublicServer> <V453000> LoPo: if you do that, you control how many trains go to a station, but not how much passengers you send there. If you say that you reroute one complete station somewhere else, you know that you reroute exactly the traffic of one station, no matter how many trains are there 18:20:54 <PublicServer> <sam0737> i don't think it's an analogy but exactly the points :P 18:21:00 <PublicServer> <Xav> hush 18:21:02 <PublicServer> <LoPo> well, i undersatnd the point of Mark 18:21:09 <PublicServer> <LoPo> about having pickups colse to drops 18:21:15 <PublicServer> <LoPo> close* 18:21:16 <PublicServer> <Mark> never join before split is the first rule in hub building :P 18:21:18 <PublicServer> <Mark> even in real life 18:21:32 <PublicServer> <Mark> im sure you can even find on wikipedia in traffic junction theory 18:21:43 <PublicServer> <V453000> how is distance to drop related? :o 18:21:45 <PublicServer> <LoPo> but mhe 18:21:48 <ODM> mark, klaverblad met weefvak:P 18:22:00 <PublicServer> <LoPo> why not? 18:22:12 <PublicServer> <LoPo> nvm 18:22:21 <PublicServer> <V453000> uhm, "Why is something related" doesnt have "why not" I think 18:22:27 <PublicServer> <LoPo> i dont like the whole max overhead idea 18:22:39 <PublicServer> <V453000> max overhead? :o 18:23:17 <PublicServer> <LoPo> yeah because now you will have 100 train grps and regulate the traffic towards drops by changing orders? 18:23:31 <PublicServer> <LoPo> or am i completely on a different track here? 18:23:57 <PublicServer> <V453000> groups dont matter, you will just have many primary pickups going to 4 drops. 18:24:05 <PublicServer> <LoPo> yes 18:24:07 <PublicServer> <V453000> but the point is you can choose where each pickup goes 18:24:12 <valhallasw> ODM: that's not split before merge, that's split during merge 18:24:15 <PublicServer> <LoPo> every primary pickup = a grp 18:24:21 <PublicServer> <V453000> so you should have absolute control of how the traffic runs 18:24:27 <PublicServer> <V453000> grp = ? 18:24:29 <PublicServer> <V453000> group? 18:24:31 <PublicServer> <LoPo> proup* 18:24:33 <PublicServer> <LoPo> lol 18:24:35 <PublicServer> <LoPo> group 18:24:37 <PublicServer> <V453000> why group 18:24:47 <PublicServer> <LoPo> X amount of trains? 18:24:51 <PublicServer> <V453000> I dont think you even need to group trains here 18:25:12 <PublicServer> <LoPo> not realy a group, which you can see in the list 18:25:21 <Mark> http://dl.dropbox.com/u/55719170/jb4s.PNG 18:25:31 <PublicServer> <V453000> all the info about numbers is in shared order train list or in trains going to a station list 18:25:32 <Mark> beautiful real-life split before join :) 18:25:39 <PublicServer> <LoPo> but imo its a "set" of trains in which they are regulated toward there destination 18:25:50 <Mark> except it never works cause there are just too many cars 18:26:16 <valhallasw> Mark: heh. did you know that once was a level crossing? 18:26:21 <valhallasw> with traffic lights? 18:26:32 <Mark> i imagine it was 18:26:35 <PublicServer> <LoPo> oky so no SRNW 18:26:36 <Mark> long before i was born :P 18:26:41 <PublicServer> <LoPo> and no train grps 18:26:56 <PublicServer> <LoPo> just (allot) of pickups going somewhere... 18:26:58 <PublicServer> <V453000> well you can group trains by your SLH if you want 18:27:05 <PublicServer> <V453000> yes pretty much 18:27:31 <PublicServer> <V453000> well a lot, just make the pickups tha the town needs _now_ and lets grow later after we see the load of our network 18:27:46 <PublicServer> <V453000> nothing even guarantees that we will need raising of the traffic in your town 18:27:49 <PublicServer> <V453000> or in any other 18:28:01 <PublicServer> <LoPo> but oky 18:28:27 <PublicServer> <LoPo> where is the challange 18:29:01 <PublicServer> <V453000> feels too easy? 18:29:28 <PublicServer> <LoPo> because IF we have to much trains going to X than (according to your idea) we dont add trains which going to X but now to Y instead 18:29:36 <PublicServer> <V453000> then why in every single normal cargo game people tend to do something like prospect no oil wells and flood the map with 1 type of cargo, like in 219 happened for example 18:29:46 <PublicServer> <V453000> well sure 18:29:56 <PublicServer> <V453000> and when all points are too full, somewhere it will break 18:29:59 <PublicServer> <V453000> so we choose which point to expand 18:30:07 <Mark> holy shit http://upload.wikimedia.org/wikipedia/commons/5/59/High_Five.jpg 18:30:10 <Mark> crazy americans 18:30:16 <PublicServer> <LoPo> not "easy" but im trying to _feel_ and addapt to this game 18:30:24 <PublicServer> <LoPo> making something nice 18:30:58 <bassals> can we do 5 levels of bridges? 18:31:07 <PublicServer> <LoPo> we cant even do 2 18:31:21 <PublicServer> <LoPo> so your answer is no :P 18:31:23 <Mark> from wikipedia: Weaving is an undesirable situation in which traffic veering right and traffic veering left must cross paths within a limited distance, to merge with traffic on the through lane. 18:31:32 <Mark> same concept 18:31:53 <PublicServer> <V453000> you could chain bridges like this :d 18:31:54 <Mark> we can do 3 levels... tunnels, ground level, bridge 18:31:55 <PublicServer> <LoPo> imo that is not realy a "real" bridge crossing 18:31:58 <PublicServer> <V453000> but I see no point there :p 18:32:08 *** Tray has joined #openttdcoop 18:32:12 <PublicServer> <LoPo> yeah oky 18:32:28 <Tray> g'd evening 18:32:47 <Mark> V453000: http://upload.wikimedia.org/wikipedia/commons/2/2e/Knooppunt_gotisch.png 18:32:53 <Mark> someone invented it before :P 18:33:01 <V453000> :)) 18:33:17 <PublicServer> <bassals> can we start to build trains? 18:33:21 <V453000> still awesome 18:33:33 <V453000> bassals: yes 18:33:44 <PublicServer> <Xav> where do we send them? nearest? 18:33:49 <PublicServer> <Xav> furthest? 18:33:55 <PublicServer> <Xav> drop, I mean 18:33:58 <V453000> Mark: but 100% unexpandable :) see psg205 18:34:13 <Mark> :D 18:34:22 <Mark> all 4-ways are 18:34:24 <Mark> http://upload.wikimedia.org/wikipedia/commons/3/3d/Knooppunt_turbine.png 18:34:30 <Mark> that one works pretty well in ottd 18:34:34 <V453000> xav: any you want, rather random for now 18:34:40 <Tray> !password 18:34:40 <PublicServer> Tray: rutted 18:34:43 <valhallasw> Mark: it seems I'm wrong, it was a semi-roundabout: https://beeldbank.rijkswaterstaat.nl/MediaObject/Details/Circuit%20bij%20Voorburg%20%20Historisch%20archief%20van%20periode%201900%201960_350550?resultList=343639,343640,343641,343642,343643,343644,343662,347958,348401,350550,350912,350913,350914,403441,403442,291436,408668,408669,408670,408671&resultType=Search 18:34:44 <Webster> Title: Circuit bij Voorburg - Beeldarchief Rijkswaterstaat Detail pagina ID350550 (Details mediaobject) (at beeldbank.rijkswaterstaat.nl) 18:34:53 <valhallasw> but with traffic lights, anyway 18:34:55 <PublicServer> *** Tray joined the game 18:35:10 <bassals> but usually we make 3-way bbh 18:35:31 <V453000> Mark: well, this kind is like totally impossible to expand, but outhers are just hard to 18:35:39 <PublicServer> <LoPo> may i build roads for city growth 18:35:41 <PublicServer> <LoPo> ? 18:35:44 <PublicServer> <Xav> we're not full loading, right? 18:35:58 <PublicServer> <V453000> LoPo: just a little 18:36:05 <Mark> valhallasw: before 1960... dont tell you've been around that long? :P 18:36:07 <PublicServer> <V453000> Xav: of course are 18:36:20 <valhallasw> Mark: no. and that situation has been there until the Prins-Clausplein was developed 18:36:30 <valhallasw> so until 198-something 18:36:35 <valhallasw> (still older than me ;p) 18:36:36 <sam0737> http://g.co/maps/9va7v <= bad example of merge before split... 18:36:37 <Mark> thats nasty :D 18:36:37 <Webster> Title: beijing - Google Maps (at g.co) 18:36:55 <Mark> thats bad indeed 18:36:59 <PublicServer> <cornjuliox> why is fluningbury walled off like that? 18:37:11 <valhallasw> sam0737: well, it is merge before split for the road on the right 18:37:15 <valhallasw> er 18:37:17 <valhallasw> split before merge 18:37:19 <sam0737> and it's full of flicking join like that in beijing. 18:37:41 <sam0737> but the one in the center is ML...outer ones are side road 18:38:17 <PublicServer> <Xav> drop and leave cargo? 18:38:36 <sam0737> and go south a bit to see the 4-way junction...a very bad design... 18:38:48 <sam0737> literally you see the cars jammed there :P 18:40:38 <PublicServer> <cornjuliox> oh so we've got trains up now 18:40:56 <Mark> http://upload.wikimedia.org/wikipedia/commons/6/6d/401_Basketweave_Crop.jpg 18:41:04 <Mark> thats exactly what i built between bbh13 and 15 :D 18:41:34 <Mark> im calling that basketweaving from now on 18:45:24 <PublicServer> <Tray> so ... no local service? Just Pickup and drop 18:45:38 <PublicServer> <V453000> exactly 18:46:04 <PublicServer> <Tray> what about stationwalking? 18:46:10 <PublicServer> <V453000> why would you do that 18:46:28 <PublicServer> <Tray> to cover the whole city 18:46:46 <PublicServer> <V453000> because you are lazy to make 4 stations instead? .) 18:46:52 <Mark> TELEPORT GAME 18:46:56 <Mark> YAAAAY 18:47:14 <PublicServer> <Tray> because 2 stations for 2 more houses are kinda overkill 18:47:20 <Mark> towns grow 18:49:06 <PublicServer> <LoPo> make train yard? 18:49:13 <PublicServer> <LoPo> shall i make train yard? :P 18:49:19 <PublicServer> <V453000> if you want 18:49:23 <Mark> train yard? 18:49:27 <Mark> 1 type of train :D 18:49:27 <PublicServer> <V453000> I dont think it is needed though 18:49:31 <PublicServer> <sam0737> there is just one type of train right?... 18:49:41 <PublicServer> <LoPo> there are 4 drops ?:p 18:49:47 <PublicServer> <V453000> which could change? 18:49:59 <PublicServer> <V453000> and no global groups 18:50:05 <PublicServer> <LoPo> well not at the start of the game? 18:50:07 <PublicServer> <V453000> so train yard probably doesnt make much use 18:51:05 <PublicServer> <V453000> hm wasnt it Tray who asked how orders look like? 18:51:11 <PublicServer> <V453000> ok, wasnt 18:51:26 <PublicServer> <Tray> why do you ask? 18:51:39 <PublicServer> <Mark> should we make double engine trains? 18:51:41 <PublicServer> <Mark> faster accel 18:51:43 <PublicServer> <V453000> so ... Tray: the orders are A <-> drop1, not A -> drop 1-> A -> drop 2 18:51:44 <sam0737> so for trains order...1 pick 1 drop, and we just randomly pick one of the dropping point? 18:52:11 <PublicServer> <V453000> Mark: nah, ugly :) 18:52:17 <PublicServer> <V453000> the acceleration is reasonable already 18:52:19 <PublicServer> <Tray> okay made it 18:52:26 <PublicServer> <V453000> thanks 18:52:30 <PublicServer> *** Xav has left the game (leaving) 18:52:34 <PublicServer> <sam0737> hmm...shall we drop with UNLOAD only? 18:52:36 <PublicServer> <V453000> yes 18:52:36 <xav> !password 18:52:36 <PublicServer> xav: sinned 18:52:40 <PublicServer> <V453000> it is written in plan :) 18:52:53 <PublicServer> *** Xav joined the game 18:52:56 <PublicServer> <sam0737> i guess someone dropped at West/South but forgot to do that 18:53:14 <PublicServer> <V453000> no 18:53:20 <PublicServer> <V453000> the station just doesnt accept passengers :) 18:53:30 <PublicServer> <V453000> south is that case though 18:53:44 <PublicServer> <LoPo> k gtg now 18:53:52 <PublicServer> <LoPo> not sure what i did is good :P 18:54:02 <PublicServer> <LoPo> i think it oky 18:54:14 <PublicServer> <LoPo> its like a cargo game 18:54:21 <PublicServer> <V453000> dont you say? :) 18:54:23 <PublicServer> <LoPo> but then with pax >_< 18:54:29 <PublicServer> <LoPo> whehehe :P 18:54:31 <PublicServer> <LoPo> sorry V 18:54:45 <PublicServer> <LoPo> sometimes im just suborn 18:54:47 <PublicServer> <LoPo> stuborn* 18:54:54 <PublicServer> <LoPo> or whatever 18:54:56 <PublicServer> <LoPo> bye 18:54:59 <PublicServer> *** LoPo has joined spectators 18:55:03 <PublicServer> <V453000> no you just ignored the reasons why what :D 18:55:03 <PublicServer> <V453000> cya 18:55:29 <PublicServer> *** Xav has left the game (leaving) 18:58:02 <PublicServer> <Mark> so its just like a cargo game V? 18:58:05 <PublicServer> <cornjuliox> could someone take a look at slh 08? i think i 'm missing a connection here somewhere. 18:58:32 <PublicServer> <Mark> you got them all 18:58:38 <PublicServer> <cornjuliox> excellent 18:58:58 <PublicServer> <cornjuliox> we have to connect _all_ the towns like this? 18:59:21 <PublicServer> <sam0737> SLH08 - S to E tracks and signal are not optimal though.. 18:59:23 <PublicServer> <Mark> you can connect a bunch with one SL 18:59:29 <PublicServer> <sam0737> before the bridge i mean 19:00:25 <PublicServer> <V453000> Mark: yes it is exactly as a cargo game but here you can start pretending that your coal mine suddenly transformed into a forest 19:01:10 <Mark> or a cat 19:01:12 <Mark> :D 19:01:27 <V453000> in extreme cases. :D 19:01:46 <PublicServer> *** V453000 has left the game (leaving) 19:02:02 <PublicServer> *** Mark has joined spectators 19:03:23 <PublicServer> <cornjuliox> so we have to build prios too? 19:03:33 <PublicServer> <sam0737> ya 19:03:35 <PublicServer> <cornjuliox> i overlooked that :-/ 19:04:21 <PublicServer> <sam0737> ok now that's should be it 19:04:29 <PublicServer> <cornjuliox> approximately how many trains are we gonna have in this game? 19:04:39 <PublicServer> <sam0737> maybe 2k i guess... 19:04:49 <PublicServer> <bassals> more than 100 and less than 30000 19:05:42 *** Tray has quit IRC 19:05:44 <PublicServer> *** Tray has left the game (connection lost) 19:08:21 <V453000> 500 should be a lot already I think 19:09:32 <PublicServer> <cornjuliox> wow this is pretty neat. a network built by a bunch of people running smoothly. 19:10:34 <sam0737> ya...take years to build if there is only single player.. 19:14:36 <PublicServer> <sam0737> sign the station you have built please, everyone :) 19:17:11 <PublicServer> <cornjuliox> i love the hilly terrain 19:17:45 <PublicServer> <cornjuliox> so challenging. 19:19:55 <PublicServer> <bassals> what stations show people in the bays if there's cargo waiting? 19:19:57 <PublicServer> <cornjuliox> what do we do if a town won't allow us to bulid? 19:20:20 <PublicServer> <bassals> cornjuliox: destroy a big rectangle of trees and replant them 19:20:34 <PublicServer> <bassals> replant them four times 19:20:44 <PublicServer> <cornjuliox> ok 19:23:51 <V453000> bassals: japanese stations do that for sure 19:23:59 <V453000> not sure if there are canadian stations loaded 19:24:10 <PublicServer> <bassals> they are loaded 19:25:08 <PublicServer> <cornjuliox> someoen take a look at great sendston 19:25:20 <PublicServer> <cornjuliox> is this a valid construction? 19:26:42 <PublicServer> <sam0737> build a SLH, to serve the towns around 19:26:53 <PublicServer> <sam0737> we would have problem building too many stations directly connected to the mainline 19:27:11 <PublicServer> <bassals> well, I've got to go 19:27:14 <xav> !password 19:27:14 <PublicServer> xav: broker 19:27:14 <PublicServer> <bassals> good bye 19:27:16 <PublicServer> <cornjuliox> so i should scrap this? 19:27:32 <PublicServer> <cornjuliox> yeah i didn't think it would work out but there was a lot of empty space in brumi's BBH. 19:27:37 <PublicServer> *** Xav joined the game 19:27:45 <PublicServer> <sam0737> i mean--there are a few towns around, it's very reasonable to assume we would have 2 stations+ for each...and we couldn't connect them to the ML directly, there just isn't enough space 19:27:48 <PublicServer> *** bassals has left the game (leaving) 19:27:53 *** bassals has quit IRC 19:28:12 <sam0737> so ya..scrap it :P...better build a SLH and plan for future expansion 19:28:38 <PublicServer> <sam0737> btw, just sign with label, but not renaming the station :) 19:29:14 <PublicServer> <cornjuliox> ok 19:29:20 <PublicServer> <cornjuliox> re-planning, will try again later. 19:30:56 <PublicServer> <Xav> My mouse has stopped working. Can someone fix the prio at SLH 04? 19:31:30 <PublicServer> <Xav> thanks 19:33:24 <PublicServer> *** Xav has left the game (leaving) 19:39:23 *** xav has quit IRC 19:41:32 <PublicServer> *** Chris Booth joined the game 19:41:51 <PublicServer> <Chris Booth> hi 19:41:55 <PublicServer> <sam0737> hi 19:41:57 <PublicServer> <cornjuliox> hi 19:43:19 <PublicServer> <Chris Booth> oh I lost 19:45:45 <PublicServer> <Chris Booth> sam0737: you are one keen builder 19:46:03 <PublicServer> <sam0737> huh? :) 19:46:17 <PublicServer> <Chris Booth> just the amount you have built 19:46:25 <PublicServer> <sam0737> ohh-:D 19:50:55 <PublicServer> <Chris Booth> ermSLH 04 is bad 19:51:09 <PublicServer> <sam0737> merge b4 split? 19:51:11 <PublicServer> <Chris Booth> yes 19:54:20 <PublicServer> *** Chris Booth has left the game (leaving) 19:57:37 <PublicServer> *** Mazur joined the game 19:57:48 <PublicServer> <Mazur> Halo. 19:57:54 <PublicServer> <sam0737> hi 19:59:00 <PublicServer> *** Mark has joined company #1 19:59:02 <PublicServer> <Mark> back 19:59:08 <PublicServer> <Mazur> Murky. 19:59:18 <PublicServer> <Mark> Mazurski 19:59:20 <PublicServer> <sam0737> welcome back 19:59:31 <PublicServer> <Mazur> I l;ikes your DROP N. 20:00:33 <PublicServer> <Mark> thanks :) 20:07:40 *** dr_gonzo_ has quit IRC 20:20:08 *** ODM has quit IRC 20:23:54 <PublicServer> <Mark> nothing to see, greenpeace 20:24:08 <PublicServer> <sam0737> huh? 20:24:22 <PublicServer> <Mark> reshaped the Fronhill area a bit :P 20:24:26 <PublicServer> <Mark> looks good as new though 20:25:16 <PublicServer> <sam0737> i saw you doing that :P 20:25:38 <PublicServer> <Mazur> Big Bother is watching you. 20:27:40 <PublicServer> *** cornjuliox has left the game (leaving) 20:28:15 <cornjuliox> ok i'm out for today 20:28:19 <cornjuliox> cyaz. 20:28:21 <PublicServer> <sam0737> cya 20:28:23 <PublicServer> <Mark> cya 20:31:59 <PublicServer> <Mark> we need a patch setting to disable local authorities 20:32:21 <PublicServer> <sam0737> ya...ha 20:32:35 <PublicServer> <Mazur> To make them permanently gruntled, you mean. 20:32:46 <PublicServer> <sam0737> SLH 01 will be overloaded...in the future-- 20:33:24 <PublicServer> <Mazur> I saw no good place for another SLH. 20:33:35 <PublicServer> <Mark> me neither, so i took a bad one 20:33:41 <PublicServer> <Mazur> /Mazur 20:34:59 <PublicServer> <Mark> that had to happen 20:35:13 <PublicServer> <Mazur> Gosh,. they're getting good, I was only _thinking_ about it. 20:39:30 *** xav has joined #openttdcoop 20:39:44 <xav> !password 20:39:44 <PublicServer> xav: jetted 20:40:06 <PublicServer> *** Xav joined the game 20:43:35 <PublicServer> *** Mazur has left the game (leaving) 20:43:55 <PublicServer> *** Mazur has left the game (connection lost) 20:44:13 <PublicServer> *** Mazur joined the game 20:46:41 <PublicServer> *** Mazur has left the game (general timeout) 20:46:41 <PublicServer> *** Mazur has left the game (connection lost) 20:47:13 <PublicServer> <Mark> screw this im turning on the magic dozer 20:47:29 <PublicServer> *** Mark has left the game (leaving) 20:47:31 <PublicServer> <sam0737> what's up? 20:48:32 <Mark> !getsave http://dl.dropbox.com/u/55719170/psg224_mb.sav 20:48:34 <PublicServer> Mark: OK :-) 20:48:38 <Mark> !rcon ls 20:48:38 <PublicServer> Mark: 0) .. (Parent directory) 20:48:38 <PublicServer> Mark: 1) archive/ (Directory) 20:48:38 <PublicServer> Mark: 2) autosave/ (Directory) 20:48:38 <PublicServer> Mark: 3) uploads/ (Directory) 20:48:38 <PublicServer> Mark: 4) restart.sav 20:48:40 <PublicServer> Mark: 5) game.sav 20:48:40 <PublicServer> Mark: 6) continue.sav 20:48:41 <Mark> !rconcd 3 20:48:42 <PublicServer> Mark: 7) continue2.sav 20:48:42 <PublicServer> Mark: 8) psg220_end.sav 20:48:44 <PublicServer> Mark: 9) update.sav 20:48:44 <PublicServer> Mark: you have 63 more messages 20:48:45 <Mark> !rcon cd 2 20:48:46 <Mark> !rcon ls 20:48:47 <PublicServer> Mark: 0) .. (Parent directory) 20:48:47 <PublicServer> Mark: 1) 20100712_1135/ (Directory) 20:48:48 <PublicServer> Mark: 2) 20100712_desyncs/ (Directory) 20:48:48 <PublicServer> Mark: 3) desync/ (Directory) 20:48:50 <PublicServer> Mark: 4) desync_20100712_1900/ (Directory) 20:48:50 <PublicServer> Mark: 5) autosave230.sav 20:48:52 <PublicServer> Mark: 6) autosave229.sav 20:48:52 <PublicServer> Mark: 7) autosave228.sav 20:48:54 <PublicServer> Mark: 8) autosave227.sav 20:48:54 <PublicServer> Mark: 9) autosave226.sav 20:48:56 <PublicServer> Mark: you have 2728 more messages 20:49:01 <Mark> !rcon cd 0 20:49:03 <Mark> !rcon cd 3 20:49:05 <Mark> !rcon ls 20:49:05 <PublicServer> Mark: 0) .. (Parent directory) 20:49:05 <PublicServer> Mark: 1) archive/ (Directory) 20:49:05 <PublicServer> Mark: 2) psg224_mb.sav 20:49:05 <PublicServer> Mark: 3) psg224start.sav 20:49:05 <PublicServer> Mark: 4) Delayed Deliveries Inc, 2129-04-09.sav 20:49:06 <PublicServer> Mark: 5) Dutbridge Transport, 2061-02-08.sav 20:49:06 <PublicServer> Mark: 6) Dutbridge Transport, 2035-08-16.sav 20:49:08 <PublicServer> Mark: 7) Dutbridge Transport, 6th May 1999.sav 20:49:08 <PublicServer> Mark: 8) psg223_start_mark.sav 20:49:10 <PublicServer> Mark: 9) Merry Christmas all!, 2543-08-06.sav 20:49:10 <PublicServer> Mark: you have 148 more messages 20:49:11 <Mark> !rcon load 2 20:49:18 <PublicServer> *** Game paused (number of players) 20:49:23 <sam0737> !password 20:49:23 <PublicServer> sam0737: jetted 20:49:44 <PublicServer> *** Game still paused (number of players) 20:49:45 <Mark> pw is carols 20:49:46 <PublicServer> *** Mark joined the game 20:49:53 <Mark> untill it changes again 20:50:03 <V453000> the dozer is always good in pax games :) 20:50:10 <PublicServer> *** Game still paused (number of players) 20:50:10 <PublicServer> *** Game unpaused (number of players) 20:50:12 <PublicServer> <Mark> yea :) 20:50:12 <PublicServer> *** sam0737 joined the game 20:50:19 <xav> !password 20:50:19 <PublicServer> xav: jetted 20:50:46 <PublicServer> *** Xav has left the game (connection lost) 20:50:56 <PublicServer> <Mark> you can now blow up towns regardless of authority 20:50:57 <PublicServer> *** Xav joined the game 20:51:11 <PublicServer> <Mark> and lighthouses :) 20:51:48 <PublicServer> <Mark> much better 20:51:55 <PublicServer> <sam0737> what was in your way? 20:52:02 <PublicServer> <Mark> Fronhill :) 20:52:16 <PublicServer> <Mark> parts of it anyway 20:52:34 <PublicServer> <Mark> magic tunnels might be useful aswell :D 20:52:44 <PublicServer> <sam0737> what is that spider...2@@@? 20:52:59 <PublicServer> <Mark> where 20:53:03 *** Mazur is now known as Guest24542 20:53:06 *** Mazur has joined #openttdcoop 20:53:06 <PublicServer> <sam0737> your fronhill network 20:53:10 <PublicServer> <Mark> ah 20:53:16 <PublicServer> <Mark> thats my fronhill network 20:53:22 <PublicServer> <sam0737> meow 20:53:24 <PublicServer> <Mark> :D 20:53:30 <PublicServer> <Mark> roar 20:53:41 <PublicServer> <sam0737> bark 20:54:03 <PublicServer> <Mark> its a lion 20:54:21 *** Guest24542 has quit IRC 20:54:45 <PublicServer> <Mark> will eat anything v comes up with 20:54:48 <PublicServer> <sam0737> haa. 21:00:57 <V453000> since when do spiders eat nuts? :) 21:01:32 <PublicServer> <Mark> its a nut-eating lion 21:01:38 <PublicServer> <Mark> especially likes your nuts 21:02:24 <PublicServer> <Mark> wait didnt mean to say that 21:02:29 <V453000> :d 21:04:00 <PublicServer> <sam0737> ... 21:04:02 <PublicServer> <Mark> BOOM 21:07:01 <Mark> !rcon set town_growth_rate 21:07:01 <PublicServer> Mark: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 21:07:03 <Mark> !rcon set town_growth_rate 2 21:07:22 <PublicServer> <Mark> town growth on 21:07:28 <PublicServer> <sam0737> it wasn't..? 21:07:31 <PublicServer> <Mark> no :P 21:16:41 <PublicServer> *** Mazur has left the game (connection lost) 21:16:58 <PublicServer> *** Mazur joined the game 21:27:21 <PublicServer> <sam0737> gotta go 21:27:23 <PublicServer> <sam0737> cya 21:27:26 <PublicServer> <Xav> bye 21:27:32 <PublicServer> <Mark> cya 21:28:14 <PublicServer> *** sam0737 has left the game (leaving) 21:30:39 <PublicServer> *** Xav has left the game (leaving) 21:31:21 *** Chris_Booth has joined #openttdcoop 21:36:07 *** sam0737 has quit IRC 21:37:43 <Mark> !rcon set town_growth_rate 4 21:43:33 <PublicServer> <Mark> dont worry about blocking town growth, they cant build roads 21:46:01 <PublicServer> *** Chris Booth joined the game 21:46:04 <PublicServer> <Mark> noob 21:46:14 <PublicServer> <Chris Booth> hi to you to 21:46:17 <PublicServer> <Mark> :D 21:46:55 <PublicServer> <Chris Booth> lol at train 82 21:47:29 <PublicServer> <Mark> whats with it 21:47:39 <PublicServer> <Chris Booth> it had a missing track 21:47:41 <PublicServer> <Chris Booth> and was stuck 21:47:47 <PublicServer> <Mark> aj 21:47:49 <PublicServer> <Mark> ah 21:49:05 *** Firartix has joined #openttdcoop 21:49:15 <PublicServer> <Chris Booth> I guess that we will only need LL_RR in a few spots 21:49:35 <PublicServer> <Mark> well depends on how long we keep playing 21:49:49 <PublicServer> <Chris Booth> not realy with these insane trains 21:50:07 <PublicServer> <Mark> if the whole map is covered in towns and well serviced we'll need way more 21:50:21 <PublicServer> <Mark> especially with ttrs 21:51:27 <PublicServer> *** Chris Booth has left the game (leaving) 21:54:15 *** xav has quit IRC 22:04:17 <PublicServer> <Mark> glitch: reserved maglev tracks are shown as normal rail 22:04:43 <PublicServer> <Mark> as shinkansen rail* 22:07:52 *** sla_ro|master has quit IRC 22:11:10 <PublicServer> <Mazur> 'nother glitch: trees on boulevards are not transparent in transparent mode. 22:11:35 *** Chris_Booth has quit IRC 22:12:16 *** Brumi has joined #openttdcoop 22:12:54 <PublicServer> *** Brumi joined the game 22:13:02 <PublicServer> <Brumi> good evening 22:13:08 <PublicServer> <Mark> hello 22:13:19 <PublicServer> <Mazur> Eve Goodning. 22:17:41 <PublicServer> *** Mazur has left the game (leaving) 22:17:41 <PublicServer> *** Game paused (number of players) 22:17:49 <PublicServer> *** Brumi has joined company #1 22:17:49 <PublicServer> *** Game unpaused (number of players) 22:17:59 <PublicServer> *** Mark has left the game (general timeout) 22:17:59 <PublicServer> *** Mark has left the game (connection lost) 22:18:01 <PublicServer> *** Game paused (number of players) 22:19:31 *** [1]Mark has joined #openttdcoop 22:19:35 *** Mark is now known as Guest24549 22:21:38 *** Afdal has joined #openttdcoop 22:21:43 <Afdal> Hello all 22:21:51 <PublicServer> <Brumi> hello 22:22:02 <Afdal> I'm trying to come up with a station that 22:22:23 <Afdal> distributes trains evenly back tot he main line 22:22:29 <Afdal> without being inherently unbalanced 22:23:26 <Afdal> The only solution I can think of is to use a cyclotron for every single track join 22:23:42 <Afdal> which would get ridiculously big very quickly 22:24:23 <Afdal> Is there some sort of way to sync incoming trains on one line with incoming trains on another line? 22:25:48 *** Guest24549 has quit IRC 22:26:22 <Brumi> it seems that most people are gone now... 22:26:35 <Brumi> I'm quite inexperienced in advanced layouts 22:28:20 <planetmaker> you can either balance the entry of a station or the exit 22:28:36 <planetmaker> both usually is not necessary to do extensively 22:31:14 <Afdal> This is what I'm thinking of 22:31:16 <Afdal> http://gyazo.com/3a28aa64110d0541ed3946a740cb46f1 22:31:17 <Webster> Title: 3a28aa64110d0541ed3946a740cb46f1.png (at gyazo.com) 22:31:30 <Afdal> But the problem is trains get jammed on the exits 22:31:38 <Afdal> because both lines aren't synced 22:37:40 *** mfb- has joined #openttdcoop 22:37:40 *** ChanServ sets mode: +o mfb- 22:37:44 <mfb-> hi 22:37:56 <PublicServer> *** Game still paused (number of players) 22:37:56 <PublicServer> *** Game unpaused (number of players) 22:37:57 <PublicServer> *** mfb joined the game 22:38:52 <PublicServer> <mfb> any ML part missing? 22:39:16 <PublicServer> <mfb> SLH05 is blocking 22:43:56 <PublicServer> <mfb> drop east has passengers :( 22:44:59 <Afdal> By the way does anyone know how to calculate the maximum station size necessary to service a full line? 22:45:08 <PublicServer> <mfb> test it 22:45:14 <PublicServer> <mfb> there is no useful way to calculate it 22:45:19 <Afdal> full high speed line, that is 22:45:35 <PublicServer> <mfb> depends on train speed, acceleration, unloading speed 22:45:43 <PublicServer> <mfb> TL of course 22:45:47 <Afdal> I imagine the factors are simply maximum train speed and train length 22:45:49 <PublicServer> <mfb> and a bit the entry design 22:45:55 <Afdal> unloading speed? 22:46:01 <PublicServer> <mfb> of course 22:46:11 <Afdal> There are different unloading speeds? 22:46:17 <PublicServer> <mfb> if unloading needs 10s, you need more platforms than a 1s-unloading 22:46:20 <PublicServer> <mfb> there are 22:46:35 <Afdal> What are these differences between? 22:46:49 <PublicServer> <mfb> wagon types 22:47:02 <Afdal> just different cargo unloads at different rates? 22:47:09 <Afdal> Or does it just depend on cargo weight? 22:47:11 <PublicServer> <mfb> is there any reason why !this line is split? 22:47:23 <PublicServer> <mfb> on the wagon used 22:47:34 <PublicServer> <mfb> wagon type 22:47:46 <PublicServer> <mfb> for the same cargo, they can have different unloading speeds 22:48:03 <Afdal> So a maglev car with unload differently from a monorail car 22:48:10 <PublicServer> <mfb> for example 22:48:11 <Afdal> But it's not simply due to maglevs holding a bit more cargo? 22:48:15 <PublicServer> <mfb> no 22:48:34 <PublicServer> <mfb> and a rail car from newgrf A may unload quicker than a rail car from newgrf B 22:48:41 <Afdal> :/ 22:48:49 <Afdal> Well how does unloading rate normally work 22:48:54 <Afdal> With the default train set? 22:49:02 <PublicServer> <mfb> I think there is some parameter in the game 22:49:05 <PublicServer> <mfb> for each wagon 22:49:21 <Afdal> Will... 22:49:36 <Afdal> A monorail grain car unload at the same rate as a monorail oil car? 22:49:53 <Afdal> They both carry the same mass of cargo 22:49:54 <PublicServer> <mfb> in general: no 22:49:58 <Afdal> hmmph 22:50:13 <Afdal> I think some testing is in order 22:50:23 <Afdal> At least to find out the slowest-unloading cargo type 22:50:34 <PublicServer> <mfb> depends on the wagons 22:50:34 <PublicServer> <mfb> as I said 22:50:45 <Afdal> But you said 22:50:59 <Afdal> those two cars with different cargos 22:51:05 <Afdal> <.< 22:51:11 <PublicServer> <mfb> ? 22:51:17 <mfb-> [23:47:54] <PublicServer> <mfb> for the same cargo, they can have different unloading speeds 22:51:29 <mfb-> and for other types as well, of course 22:51:35 <Afdal> ah, okay 22:51:54 <Afdal> Well let me ask this before I test: 22:52:24 <Afdal> Is the time interval between changes in the little percentage unloaded meter 22:52:24 <Afdal> always the same? 22:52:39 <PublicServer> <mfb> I think so 22:53:00 <Afdal> So I'll just test how many ticks of that it takes for each car type 22:53:01 <PublicServer> <mfb> but I don't know 22:53:14 <Afdal> It seems like it's always a second 22:54:37 *** valhallasw has quit IRC 22:54:41 <PublicServer> <Brumi> mfb are you building? 22:54:51 <PublicServer> <mfb> at BBH20 22:55:30 <PublicServer> <Brumi> wow, a town got wiped out in a pax game 22:57:42 <XeryusTC> anonymous is going crazy over the megaupload shutdown xD 22:57:46 <Sylf> apparently it wasnt industrous enough :p 22:58:00 <Sylf> not me 22:58:18 <Sylf> i havent used it in 4-5 years 22:58:35 <Afdal> They've got nothing to indict them on anything 22:58:45 <planetmaker> doesn't matter 22:58:58 <planetmaker> just sue them enough until they're bancrupt 22:59:23 <Afdal> The FBI is just using this as a scare tactic to rally support for anti-piracy and make people forget the real problem with those bills 22:59:42 <planetmaker> hire a hacker from <whereever> to upload some of RIAA's content. Then "find" that. And you even got your case 23:00:22 <Sylf> same tactic that could be used with sopa 23:00:36 <planetmaker> just easier then 23:01:52 <Sylf> and its really not fbi who's driving this afaict 23:02:15 <Sylf> it's the fbi acting as media giants' puppets 23:02:15 <Afdal> Universal Studios? 23:02:33 <Afdal> I don't know how they're getting away with this 23:02:59 <Sylf> it's called investment 23:03:09 <planetmaker> do you boycot them? 23:03:16 <Sylf> spend some money now to make more money :p 23:03:47 <planetmaker> or do you still go to cinima watching films made or buy music from them? 23:04:08 <Afdal> A boycott is going to be tough at this point 23:04:18 <Afdal> With the size of the industries and their prevalence in everyday life 23:04:46 <Afdal> No, what we need is a strong proponent like Ralph Nader to come out and advocate for digital consumer rights 23:05:55 <Afdal> Anyway, like I was saying, does anyone know how to balance/sync a station like this so jams don't occur on the station exits? http://gyazo.com/3a28aa64110d0541ed3946a740cb46f1 23:05:56 <Webster> Title: 3a28aa64110d0541ed3946a740cb46f1.png (at gyazo.com) 23:08:23 <mfb-> make exit=entry 23:08:31 *** Progman has quit IRC 23:08:45 <mfb-> long enough for trains to gain full speed, and in perfect sync 23:09:24 <Afdal> Yeah, but I want to evenly distribute trains on the two main tracks after the station exit 23:09:37 <Afdal> Is there a way to do that while keeping it in sync so no jams occur? 23:09:47 <mfb-> that will slow down some trains, unless you build a compressor or similar structures 23:09:58 <Afdal> compressor? 23:10:14 <mfb-> http://wiki.openttdcoop.org/Compressor 23:10:14 <Afdal> Where, before the station? 23:10:18 <mfb-> after 23:10:25 <Afdal> how does a compressor.. 23:10:29 <Afdal> Not slow down trains? 23:10:40 <mfb-> it does 23:10:48 <Sylf> it does 23:10:48 <mfb-> but it releases them just with the right timing 23:10:54 <Afdal> I was thinking like 23:11:03 <Afdal> every merge could have it's own cyclotron 23:11:09 <Afdal> its 23:11:13 <Afdal> But that would get gigantic 23:11:15 <mfb-> that is the ugly variant of a compressor 23:11:31 <Afdal> Yeah well trains never have to come to a stop witha cyclotron 23:11:32 <Sylf> cyclotron is overrated imo 23:11:36 <Afdal> So it's not the same thing 23:12:42 <Afdal> I'm thinking 23:12:46 <Afdal> There's gotta be some sort of 23:12:50 <Afdal> full speed constructoin 23:12:55 <Afdal> You can build before the depot 23:13:05 <Afdal> That will sync the trains properly on both lines 23:13:19 <PublicServer> <mfb> not with reasonable size 23:13:19 <Afdal> so they don't jam when they distribute on the exit 23:13:32 <PublicServer> <mfb> and it would be similar to a compressor 23:13:34 <Afdal> Well let's so I can make it unreasonably large :3 23:13:37 <PublicServer> <mfb> just in front of the station 23:13:39 <Afdal> say* 23:13:49 <PublicServer> <mfb> then build two compressors 23:14:06 <Afdal> Well it won't be the same as a compressor because in this case its use isn't to distribute trains evenly ona single track 23:14:14 <Afdal> It's just to sync trains along two tracks 23:14:32 <PublicServer> <mfb> where is your point? 23:14:36 <PublicServer> <mfb> you need a timed release 23:14:45 <Afdal> :/ 23:14:48 <PublicServer> <mfb> stop trains and release them with well-defined timing and spacing 23:15:15 <Afdal> There's gotta be a way to do it without train stopping 23:15:18 <Afdal> There's just gotta 23:15:20 <PublicServer> <mfb> you can call it however you want, it will do the same as a compressor 23:15:36 <Afdal> Nuh uh, this construction isn't for packing or "compressing" 23:15:42 <PublicServer> <mfb> well 23:15:50 <PublicServer> <mfb> you can use it for your system, too 23:16:04 <PublicServer> <mfb> actually there is a method to change train positions in full speed 23:16:08 <Afdal> :o 23:16:28 <PublicServer> <mfb> but it is limited to a fixed amount per round 23:16:38 <PublicServer> <mfb> so you would need a lot of them to align all trains 23:16:52 <PublicServer> <mfb> and even in that case, you need a timer 23:17:04 <planetmaker> Afdal: cyclotrons are indeed overrated. But you can easily design a join such that the train enters at full speed without, too 23:17:25 <Afdal> How so without sending it back on a loop if it fails to join? 23:17:47 <PublicServer> <mfb> stop it, release it with known acceleration 23:17:59 <Afdal> I guess the cyclotron solution wouldn't solve the inherent problem where no sync occurs 23:18:13 <Afdal> It would only make sure the joins didn't cause jams 23:19:23 <Sylf> if you compress more, though, any small jam down the line will cause a massive chain reaction 23:19:49 *** bassals has joined #openttdcoop 23:20:36 <PublicServer> <mfb> nenfingfield :D 23:21:30 <PublicServer> *** bassals joined the game 23:21:32 <PublicServer> <Brumi> I was wondering earlier how Fort Rutfield would be connected 23:21:33 <Sylf> mmm, time for beer 23:21:43 *** LoPo has quit IRC 23:21:46 <planetmaker> grid-lock likelyhood increases dramatically with train density ;-) 23:21:56 <Afdal> What about like 23:22:05 <Afdal> You place a cross-track priority 23:22:08 <PublicServer> <mfb> well, simple 23:22:13 <PublicServer> <mfb> requires two edges of TF 23:22:22 <Afdal> Whereby if a train on one track detects a train on the other at a specific point 23:22:22 <planetmaker> Afdal: I can only say: try the different solutions 23:22:26 <PublicServer> <mfb> or 1 and kill the church 23:22:27 <Afdal> It turns into a loop 23:22:44 <planetmaker> If you label it clearly as "experiment" I'm moderately sure you can do it here ;-) 23:22:47 <Afdal> no, better yet 23:22:49 <Afdal> not a loop 23:22:56 <PublicServer> <Brumi> or just try to expand it beyond the bridge? 23:23:03 <Afdal> but a kink 23:23:10 <Afdal> Yes, this could work :D 23:23:18 <PublicServer> *** bassals has joined company #1 23:23:47 <PublicServer> <Brumi> well I'm leaving now so good night :) 23:23:53 <PublicServer> <mfb> good night 23:23:59 <PublicServer> *** Brumi has left the game (leaving) 23:24:06 *** Brumi has quit IRC 23:31:53 <Afdal> Hmm, it seems I'm getting jams anyway even with a single track feeding the station 23:32:02 <Afdal> So it wasn't synced properly in the first place 23:32:03 <PublicServer> <mfb> :p 23:34:13 <Afdal> I don't know how to fix that design to make it sync though 23:39:40 <Sylf> it sounds like you are too obcessed with having the station in sync 23:39:55 <Afdal> What's wrong with that :3 23:40:13 <Sylf> you should go read V's ABR on station building 23:40:27 <Afdal> huhwha 23:40:55 <Sylf> it's on our blog somewhere... 23:41:40 <Sylf> @ABR07 23:41:41 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 23:42:27 <Afdal> Read that before 23:47:30 <PublicServer> *** mfb has left the game (general timeout) 23:47:30 <PublicServer> *** mfb has left the game (connection lost) 23:47:30 <PublicServer> *** Game paused (number of players) 23:47:34 <mfb-> !password 23:47:34 <PublicServer> mfb-: classy 23:47:42 <PublicServer> <bassals> oh 23:47:50 <PublicServer> *** Game still paused (number of players) 23:47:50 <PublicServer> *** Game unpaused (number of players) 23:47:52 <PublicServer> *** mfb joined the game 23:57:53 *** xav has joined #openttdcoop 23:57:59 <xav> !password 23:57:59 <PublicServer> xav: gripes 23:58:58 <PublicServer> *** Xav joined the game