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00:08:01 *** roboboy has joined #openttdcoop 00:23:03 *** PhoenixII has quit IRC 00:32:15 *** Sylf has quit IRC 00:32:27 *** Sylf has joined #openttdcoop 00:32:27 *** ChanServ sets mode: +o Sylf 00:35:23 *** Artix has quit IRC 00:35:28 *** roboboy has quit IRC 01:32:48 *** pugi has quit IRC 01:33:15 *** pugi has joined #openttdcoop 01:34:02 *** roboboy has joined #openttdcoop 02:06:43 *** roboboy has quit IRC 02:35:41 *** Razaekal has joined #openttdcoop 02:35:42 *** Razaekel is now known as Guest737 02:35:42 *** Razaekal is now known as Razaekel 02:36:35 *** roboboy has joined #openttdcoop 02:39:24 *** Guest737 has quit IRC 02:40:49 *** perk11 has quit IRC 02:41:25 *** perk11 has joined #openttdcoop 03:17:27 *** perk11 has quit IRC 03:23:42 *** roboboy has quit IRC 03:48:24 *** pugi has quit IRC 05:04:01 *** Afdal has joined #openttdcoop 05:04:06 <Afdal> Hey all 05:04:40 <Afdal> I'm looking for some exceptionally efficient station designs for dropping off different types of cargo 05:05:31 <Afdal> Specifically, I want as little jams at the station exits as possible 05:07:49 <Afdal> There was a pretty cool design in PSG131 that I think might be good for this http://gyazo.com/88e4c5c24c427ea8d63a919554bcd5e3 05:07:51 <Webster> Title: 88e4c5c24c427ea8d63a919554bcd5e3.png (at gyazo.com) 05:08:01 <Afdal> But I'm wondering if there's still some way to improve it 05:10:34 <Sylf> define efficient as it applies to this game... 05:11:14 <Sylf> All I see is some outrageously long trains and equally long exit areas 05:11:20 <Afdal> As I said 05:11:29 <Afdal> I just don't want jams at the exits 05:11:29 <Sylf> I still don't get it. 05:11:43 <Afdal> I want trains to get out of the stations as cleanly as possible 05:11:48 <Sylf> It's normal for some trains to wait for other trains for a short period of time. 05:12:02 <Afdal> This would work fine if you had the same cargo being dropped off and just sync'd the station properly 05:12:17 <Afdal> But I wanna design a multiple cargo drop station 05:12:41 <Afdal> and since different cargo unloads at different rates, it will be inherently unsync'd 05:13:11 <Afdal> So basically I'm just looking for a really good station exit design 05:13:26 <Sylf> What you need to look at is NOT how train would exit cleanly 05:14:01 <Sylf> But to look and make sure that the hub leading up to the station is running as smooth as possible. 05:14:03 <Afdal> But that's what I want to look at :3 05:14:18 <Afdal> I can make the hub leading up to it as smooth as possible 05:14:27 <Sylf> Because just focusing on that small piece just doesn't make any sense. 05:14:41 <Afdal> and it will still result in jamming at the exits due to trains unloading at different rates 05:14:59 <Sylf> If you want the most smooth system, then lay down 1 dedicated rail per train 05:15:09 <Afdal> hmmmm 05:15:09 <Sylf> Don't build any "X" ever. 05:15:15 <Sylf> No sharing rails. 05:15:17 <Sylf> No signals. 05:15:31 <Afdal> oh u 05:15:35 <Sylf> Then there's no possibility for any trains to block any other trains' paths 05:16:04 <Sylf> That's the only way to guarantee the "efficiency" you speak of. 05:16:43 <Afdal> Not really... 05:16:54 <Afdal> All I'm looking for is the MOST efficient way to make the exits 05:17:15 <Afdal> There's no way to make it perfect with multiple cargo types dropping off 05:17:17 <Afdal> At least, I don't think 05:17:37 <Sylf> also, it really sounds like you want a generic design where you can pretty much copy & paste anywhere 05:17:51 <Sylf> I don't know of any such design 05:18:05 <Afdal> Not at all 05:18:12 <Afdal> I'm just experimenting 05:18:21 <Sylf> continue experimenting then. 05:18:31 <Afdal> {:( 05:18:41 <Sylf> that screen shot doesn't tell me anything at all. 05:18:50 <Afdal> What doesn't it tell you? 05:19:01 <Sylf> anything. 05:19:18 <Afdal> oookay... 05:19:39 <Sylf> trains being used, the design of the rest of your network, traffic volume, actual length of your train, weight multiplier, the rest of the exit.... anything. 05:20:11 <Sylf> If you just don't want to see any exiting trains stop for other trains, then I have no solutions. 05:20:15 <Sylf> Period. 05:20:24 <Afdal> D:> 05:20:35 <Sylf> That is NOT the definition of coop's efficient design. 05:20:47 <Afdal> What 05:20:55 <Sylf> we're all about TOTAL efficiency, as in how the ENTIRE network runs smooth as a whole. 05:21:02 <Afdal> Yeah, okay... 05:21:07 <Afdal> I don't know what you're not getting about this 05:21:15 <Sylf> And if we identify a bottleneck, THEN we'll try to make that one spot better. 05:21:46 <Afdal> Let's say hypothetically the rest of the network is perfectly efficient 05:21:55 <Sylf> that never happens. 05:22:03 <Afdal> jesus 05:22:06 <Sylf> not even hypothetically. 05:22:35 <Sylf> And even if some trains stop for 5 seconds, it doesn't matter if that station is only used by 10 trains. 05:22:54 <Afdal> oh good grief 05:22:55 <Sylf> that may be traveling 2000 tiles each way. 05:22:57 <Afdal> Sorry I bothered 05:23:00 *** Afdal has left #openttdcoop 05:23:04 <Sylf> I'm sorry too. 05:23:13 <Sylf> That he had to waste my effort. 05:23:22 <Sylf> And refusing to listen. 07:24:13 *** sla_ro|master has joined #openttdcoop 07:29:14 *** TWerkhoven[l] has quit IRC 07:42:41 *** Firartix has joined #openttdcoop 08:07:59 <Ammler> :-) 08:40:43 *** Chris_Booth has joined #openttdcoop 08:48:25 *** Progman has joined #openttdcoop 08:50:00 *** Tray has joined #openttdcoop 08:52:15 *** Tray has quit IRC 09:11:27 *** ODM has joined #openttdcoop 09:11:27 *** ChanServ sets mode: +o ODM 09:41:30 *** bassals has joined #openttdcoop 09:43:16 *** Chris_Booth has quit IRC 09:50:56 <PublicServer> *** SmatZ has left the game (connection lost) 09:50:58 <PublicServer> *** Game still paused (number of players) 09:51:06 <PublicServer> *** SmatZ has left the game (connection lost) 09:51:06 <PublicServer> *** Game still paused (number of players) 09:51:24 <PublicServer> *** Game still paused (number of players) 09:51:27 <PublicServer> *** SmatZ joined the game 09:52:58 <PublicServer> *** Game still paused (number of players) 09:52:58 <PublicServer> *** Game unpaused (number of players) 09:52:58 <PublicServer> *** 0DM joined the game 09:53:52 <PublicServer> <SmatZ> hello 09:53:56 <PublicServer> <0DM> heyho mr beer:) 09:54:06 <PublicServer> <SmatZ> :-D 09:54:09 <PublicServer> <SmatZ> hello ODM :) 09:54:27 <PublicServer> <0DM> wrote anything cool lately?^^ 09:54:58 *** Firestar has joined #openttdcoop 09:55:05 <PublicServer> <SmatZ> nope :-( 09:55:15 <PublicServer> <0DM> aww:( 09:55:19 <Firestar> hi there 09:55:27 <PublicServer> <0DM> let's make a better ship pathfinder:P 09:55:29 <PublicServer> <SmatZ> :-) 09:55:47 <PublicServer> <SmatZ> I think YAPF for ships got some tweaks... 09:55:49 <PublicServer> <SmatZ> a few months ago 09:56:03 <PublicServer> <SmatZ> when PF setting defaults changed 09:56:19 <PublicServer> <0DM> im not sure how the current one works tbh^^ 09:56:49 <PublicServer> <SmatZ> hmm there is still set OPF for ships 09:57:04 <PublicServer> <SmatZ> I wonder if there is a reason for that, apart from the "historical" one 09:57:19 <PublicServer> <0DM> maybe we just need a better one^^ 09:57:25 <PublicServer> <SmatZ> :) 10:02:22 <^Spike^> now i see SmatZ and asking myself if we have our patch again :) 10:02:44 <Firestar> !password 10:02:44 <PublicServer> Firestar: waived 10:02:58 <PublicServer> <SmatZ> what patch? 10:03:00 <PublicServer> *** Firestar has left the game (connection lost) 10:03:04 <PublicServer> <0DM> i don't see him: 10:03:07 <PublicServer> <SmatZ> :D 10:03:12 <^Spike^> :) 10:03:18 <^Spike^> i offered free beer weeks ago... 10:03:25 <PublicServer> *** Firestar joined the game 10:03:26 <^Spike^> but well... you didn't go for that offer :) 10:03:34 <PublicServer> <0DM> i have dibs 10:05:29 <PublicServer> *** 0DM has left the game (leaving) 10:06:55 <PublicServer> *** Firestar has left the game (leaving) 10:06:55 <PublicServer> *** Game paused (number of players) 10:07:24 <PublicServer> <SmatZ> oh 10:08:15 <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.) 10:08:17 <PublicServer> *** Game unpaused (number of players) 10:08:26 <PublicServer> *** SmatZ has enabled autopause mode. 10:08:28 <PublicServer> *** Game paused (number of players) 10:08:56 *** Chris_Booth has joined #openttdcoop 10:14:24 <PublicServer> *** SmatZ has left the game (leaving) 10:16:36 <PublicServer> *** SmatZ has left the game (connection lost) 10:16:36 <PublicServer> *** Game still paused (number of players) 10:16:46 <PublicServer> *** Game still paused (number of players) 10:16:49 <PublicServer> *** SmatZ joined the game 10:19:50 *** Firestar_ has joined #openttdcoop 10:20:19 *** Firestar_ has joined #openttdcoop 10:22:40 *** Firestar has quit IRC 10:34:16 *** Maraxus has joined #openttdcoop 10:37:01 *** Firestar has joined #openttdcoop 10:43:59 *** Firestar has left #openttdcoop 10:51:03 *** bassals has quit IRC 10:53:55 <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.) 10:53:57 <PublicServer> *** Game unpaused (number of players) 10:55:45 <PublicServer> *** Chris Booth joined the game 10:55:48 <PublicServer> *** SmatZ has enabled autopause mode. 10:55:49 <PublicServer> <Chris Booth> hi 10:55:51 <PublicServer> <SmatZ> hello 10:55:57 <PublicServer> <SmatZ> I just finished one quick fix 10:56:07 <PublicServer> <Chris Booth> yes 10:56:11 <PublicServer> <SmatZ> the game paused while I was in the middle of building 10:56:22 <PublicServer> <Chris Booth> that is the most annoying thing ever 10:56:28 <PublicServer> <Chris Booth> people just leaving 10:56:31 <PublicServer> <SmatZ> :( 10:58:33 <PublicServer> <Chris Booth> no sign on your fix? 10:59:03 <PublicServer> <SmatZ> done ;) 10:59:45 <PublicServer> <Chris Booth> thats needed doing for ever 11:00:20 <PublicServer> <Chris Booth> BBH 02 -> 03 needs a 3rd now 11:01:49 <PublicServer> <SmatZ> :P 11:02:01 <PublicServer> <Chris Booth> XD 11:02:23 <PublicServer> <SmatZ> hmm 11:02:37 <PublicServer> <SmatZ> there is like TONS of advanced settings 11:10:41 <PublicServer> <Chris Booth> well if you don't like it complain to #openttd :P 11:10:55 <PublicServer> <SmatZ> :) 11:13:06 <PublicServer> <Chris Booth> that was close 11:13:36 <PublicServer> <Chris Booth> almost delete a BBH 11:13:42 <PublicServer> <SmatZ> :P 11:13:45 <PublicServer> <SmatZ> how comes? 11:13:55 <PublicServer> <Chris Booth> stick mouse on my laptop 11:14:10 <PublicServer> <SmatZ> :P 11:19:19 <PublicServer> <Chris Booth> I am off now sorry 11:19:33 <PublicServer> <SmatZ> bb 11:19:35 <PublicServer> <Chris Booth> go in .stable and force some of them to play here :P 11:19:35 <PublicServer> *** SmatZ has left the game (leaving) 11:19:35 <PublicServer> *** Game paused (number of players) 11:19:39 <PublicServer> *** Chris Booth has left the game (leaving) 11:19:44 *** Chris_Booth has quit IRC 12:07:37 *** pugi has joined #openttdcoop 12:44:34 *** bassals has joined #openttdcoop 12:44:44 *** TWerkhoven has joined #openttdcoop 13:27:55 *** Chris_Booth has joined #openttdcoop 13:46:46 *** Chris_Booth has quit IRC 13:49:28 *** Chris_Booth has joined #openttdcoop 14:10:36 *** roboboy has joined #openttdcoop 14:49:59 *** mfb- has joined #openttdcoop 14:50:00 *** ChanServ sets mode: +o mfb- 14:50:02 <PublicServer> *** Game still paused (number of players) 14:50:03 <mfb-> hi 14:50:05 <PublicServer> *** mfb joined the game 14:50:06 *** roboboy has quit IRC 14:50:24 <PublicServer> <mfb> where are all the trains? 14:51:10 <PublicServer> <mfb> even in train power generator there is one missing :( 14:51:22 *** roboboy has joined #openttdcoop 14:54:01 *** Chris_Booth has quit IRC 15:00:17 *** Firestar has joined #openttdcoop 15:06:12 <Firestar> hows going on the server? 15:16:04 *** Firestar has left #openttdcoop 15:28:46 *** artti has joined #openttdcoop 15:29:36 <artti> Quick question if I'm allowed, I can't find from where I could download languages files. 15:30:07 <hylje> i believe all languages are included, you just have to set the language in the settings 15:30:19 <artti> I have just English 15:30:52 <artti> My little brother is excited about the game, so I thought to make it easier to provide Estonian 15:35:33 <planetmaker> normal openttd comes with all languages 15:35:56 <planetmaker> though... the installer allows you to select to install only one or so 15:36:13 <planetmaker> thus if you're on windoze, maybe run the installer again and select all language 15:36:24 <artti> So I should re-install, all right 15:36:29 <planetmaker> it's not like you'll miss the 1 or 2MByte of space 15:37:03 <artti> Sure 15:39:35 *** Firartix has quit IRC 15:40:36 *** roboboy has quit IRC 15:45:06 *** artti has quit IRC 16:04:11 *** tkjacobsen has quit IRC 16:05:19 *** tkjacobsen has joined #openttdcoop 16:12:03 *** TWerkhoven[l] has joined #openttdcoop 16:27:37 *** Firartix has joined #openttdcoop 16:34:59 *** Progman has quit IRC 17:11:06 <PublicServer> <mfb> clearing our HQ would be really expensive :D 17:11:08 <PublicServer> <mfb> # 17:11:21 <PublicServer> <mfb> 1.8*10^17 € 17:13:55 <PublicServer> *** mfb has left the game (leaving) 17:36:33 <V453000> http://dl.dropbox.com/u/20419525/PurchaseMenu.png current NUTS progress :) 17:36:53 *** sane has joined #openttdcoop 17:37:00 <sane> @status 17:37:00 <Webster> sane: I am connected to oftc as Webster. 17:37:10 <sane> !status 17:37:40 <sane> !info 17:37:40 <PublicServer> sane: #:1(Orange) Company Name: 'Sadingstone Transport' Year Founded: 2050 Money: 15560558989 Loan: 0 Value: 15564989422 (T:850, R:64, P:0, S:0) unprotected 17:39:44 <sane> !password 17:39:44 <PublicServer> sane: ruffed 17:39:54 <PublicServer> *** Game still paused (number of players) 17:39:58 <PublicServer> *** Player has joined spectators 17:40:09 *** Chris_Booth has joined #openttdcoop 17:40:20 <PublicServer> *** Player has changed his/her name to sane 17:40:44 <PublicServer> *** sane has joined company #1 17:41:07 *** Tray has joined #openttdcoop 17:41:23 *** mfb- has quit IRC 17:45:19 <PublicServer> *** Game still paused (number of players) 17:45:19 <PublicServer> *** Game unpaused (number of players) 17:45:19 <PublicServer> *** Chris Booth joined the game 17:45:31 <PublicServer> <Chris Booth> hi sane 17:48:42 *** Firestar has joined #openttdcoop 17:48:49 <Firestar> hi there hows going? 17:49:07 <sane> hi Chris/Firestar 17:49:09 <PublicServer> <Chris Booth> bad in game, good in life :P 17:49:22 <Firestar> why bad in game? 17:49:24 <Firestar> hi sane 17:49:27 <PublicServer> <Chris Booth> loads of jams 17:49:55 <Firestar> and no ideas to solve them? 17:50:05 <PublicServer> <Chris Booth> yes, expand 17:50:11 <PublicServer> <Chris Booth> but that means killing towns 17:50:21 <PublicServer> *** sane has left the game (leaving) 17:50:21 <PublicServer> *** Game paused (number of players) 17:50:25 <PublicServer> *** Chris Booth has left the game (leaving) 17:50:48 <sane> just peeking.. gotta go. Wanted to see what the status was :) 17:55:04 *** Firestar has left #openttdcoop 17:57:58 *** cornjuliox has joined #openttdcoop 17:58:05 <cornjuliox> !players 17:58:07 <PublicServer> cornjuliox: There are currently no clients connected to the server 18:08:53 *** Firestar has joined #openttdcoop 18:14:19 *** mfb- has joined #openttdcoop 18:14:19 *** ChanServ sets mode: +o mfb- 18:14:23 <mfb-> !players 18:14:26 <PublicServer> mfb-: There are currently no clients connected to the server 18:17:47 <Firestar> hi mfb 18:17:54 <mfb-> hi Firestar 18:28:49 <Firestar> hows going there? 18:50:41 *** Chris_Booth has quit IRC 19:12:43 *** Progman has joined #openttdcoop 19:52:17 *** Firartix has quit IRC 19:54:13 <Maraxus> !password 19:54:13 <PublicServer> Maraxus: shafts 19:54:30 <PublicServer> *** Game still paused (number of players) 19:54:33 <PublicServer> *** Maraxus joined the game 19:55:23 <Firestar> hi maraxus 19:55:28 <PublicServer> <Maraxus> hi 19:55:54 <Firestar> hows there going? 19:56:17 <PublicServer> <Maraxus> don't know 20:01:54 <PublicServer> *** Maraxus has left the game (leaving) 20:02:26 *** Maraxus has quit IRC 20:03:08 *** Firestar has left #openttdcoop 20:03:18 *** Firestar has quit IRC 20:04:29 *** Progman has quit IRC 20:19:22 *** ODM has quit IRC 20:19:48 *** Firartix has joined #openttdcoop 20:36:22 <mfb-> there is something wrong with the last savegame in the archive 20:36:37 <mfb-> looks like an old version 21:11:13 *** Crazyfox has joined #openttdcoop 22:01:24 *** UncleCJ has quit IRC 22:01:24 *** JamesGo has quit IRC 22:01:24 *** Born_Acorn has quit IRC 22:01:24 *** orudge has quit IRC 22:01:24 *** md_ has quit IRC 22:03:07 *** Born_Acorn has joined #openttdcoop 22:03:07 *** orudge has joined #openttdcoop 22:03:07 *** UncleCJ has joined #openttdcoop 22:03:07 *** JamesGo has joined #openttdcoop 22:03:07 *** md_ has joined #openttdcoop 22:04:00 *** ChanServ sets mode: +v mfb- 22:04:00 *** ChanServ sets mode: +v Sylf 22:11:22 *** Brumi has joined #openttdcoop 22:11:52 <PublicServer> *** Game still paused (number of players) 22:11:53 <PublicServer> *** Brumi joined the game 22:12:56 *** Vinnie_nl has joined #openttdcoop 22:13:00 <Vinnie_nl> !dl osx 22:13:00 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-macosx-universal.zip 22:14:50 <PublicServer> *** Game still paused (number of players) 22:14:52 <PublicServer> <Vinnie> hey 22:14:53 <PublicServer> *** Vinnie joined the game 22:14:58 <mfb-> hi 22:15:21 <PublicServer> *** Game still paused (number of players) 22:15:21 <PublicServer> *** Game unpaused (number of players) 22:15:22 <PublicServer> *** mfb joined the game 22:15:33 <PublicServer> <Vinnie> how are you? 22:15:59 <PublicServer> <mfb> fine, thanks 22:16:57 <PublicServer> <Brumi> oh hi guys :) 22:16:59 <PublicServer> <Vinnie> looks nice 22:17:01 <PublicServer> <Brumi> was a bit off 22:17:31 <PublicServer> <Brumi> nice to see that Ledinghead got resurrected :P 22:17:53 <PublicServer> <mfb> ;) 22:19:22 *** Tray has quit IRC 22:21:45 <PublicServer> *** bassals joined the game 22:21:52 <PublicServer> <bassals> hello 22:21:54 <PublicServer> <Brumi> hi 22:22:00 <PublicServer> <mfb> anyone interested in the 3rd for the southern drop? 22:22:00 <PublicServer> <mfb> hi 22:22:03 <PublicServer> <Vinnie> hey 22:22:10 <PublicServer> <Vinnie> not alone mvb 22:22:13 <PublicServer> <Vinnie> mfb 22:22:23 <PublicServer> <mfb> together? 22:22:26 <PublicServer> <Vinnie> sure 22:22:30 <PublicServer> <mfb> fine 22:22:43 *** Firestar has joined #openttdcoop 22:22:56 <Firestar> hi there going everything alright there? 22:23:19 <PublicServer> <Vinnie> hey 22:23:42 <Firestar> long time no see Vinnie 22:23:49 <PublicServer> <Vinnie> :) 22:24:22 <Firestar> new game on stable with toyland landscape 22:26:38 *** Progman has joined #openttdcoop 22:27:28 <Firestar> 1password 22:27:31 <Firestar> !password 22:27:31 <PublicServer> Firestar: nibble 22:27:59 <PublicServer> *** Firestar joined the game 22:28:03 <PublicServer> *** Crazyfox joined the game 22:29:00 <PublicServer> <Vinnie> school took alot of time 22:29:19 <PublicServer> <Firestar> and in the winter holidays? 22:29:33 <PublicServer> <Vinnie> i was there 22:29:45 <PublicServer> <Firestar> where? 22:30:11 <PublicServer> <bassals> why isn't connected the 3rd lane bbh2>bbh3? 22:30:21 <PublicServer> <Firestar> dont ask me 22:30:31 <PublicServer> <mfb> ? 22:30:38 <PublicServer> <mfb> oh 22:30:44 <PublicServer> <bassals> I see, they cannot turn left 22:34:30 <PublicServer> <mfb> 3rd out should be ready 22:34:53 <PublicServer> <bassals> bbh6? 22:34:57 <PublicServer> <mfb> y 22:35:03 <PublicServer> <Vinnie> drop almost 22:36:20 *** Chris_Booth has joined #openttdcoop 22:36:38 <PublicServer> <mfb> oh 22:36:47 <Chris_Booth> no? 22:36:55 <PublicServer> <mfb> exit for SLH13 22:37:11 <PublicServer> *** Chris Booth joined the game 22:38:19 <PublicServer> <bassals> @@(gap 2) 22:38:20 <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 22:39:18 *** Maraxus has joined #openttdcoop 22:40:38 <Maraxus> !password 22:40:38 <PublicServer> Maraxus: gloats 22:40:55 <PublicServer> *** Maraxus joined the game 22:41:15 <PublicServer> <Maraxus> hi 22:41:18 <PublicServer> <mfb> hi 22:41:21 <PublicServer> <Chris Booth> hi 22:41:27 <PublicServer> *** Maraxus has joined company #1 22:41:29 <PublicServer> <Brumi> hello 22:41:35 <PublicServer> <Firestar> hi 22:41:38 <PublicServer> <Vinnie> hey 22:44:00 <PublicServer> <Vinnie> done? 22:44:07 <PublicServer> <Chris Booth> looks it 22:44:13 <PublicServer> <mfb> well 22:44:19 <PublicServer> <mfb> the distribution is a bit uneven 22:44:25 <PublicServer> <mfb> as one line just joins to 2 22:44:55 <PublicServer> <Vinnie> yeah i am thinking 22:45:38 <PublicServer> <mfb> like that? 22:45:57 <PublicServer> <Vinnie> sure 22:46:31 *** sla_ro|master has quit IRC 22:47:30 <PublicServer> <Firestar> cya all later 22:47:33 <PublicServer> *** Firestar has left the game (leaving) 22:47:33 *** TWerkhoven has quit IRC 22:47:35 <PublicServer> <Chris Booth> bb Firestar 22:47:35 <PublicServer> <bassals> bye 22:47:48 *** Firestar has quit IRC 22:51:19 <PublicServer> <Chris Booth> can anyone see a way I can get my 3rd line into BBH 03 without going loopy 22:51:37 <PublicServer> <mfb> hmm 22:51:41 <PublicServer> <mfb> loop looks like the best way 22:52:35 <PublicServer> <Vinnie> anyway i am off again. cya 22:52:39 <PublicServer> *** Vinnie has left the game (leaving) 22:52:41 <PublicServer> <Chris Booth> bb Vinnie 22:52:44 <PublicServer> <Maraxus> cu 22:52:45 *** Vinnie_nl has quit IRC 22:52:52 <PublicServer> <mfb> I see no realistic way to squeeze it into the existing hub 22:52:58 <PublicServer> <mfb> cu vinnie 22:53:05 <mfb-> oh, too late 22:55:31 <PublicServer> <Brumi> goodnight I'm leaving 22:55:33 <PublicServer> <mfb> gn 22:55:39 <PublicServer> <Maraxus> gn 22:55:42 <PublicServer> <bassals> goonbye 22:55:43 <PublicServer> *** Brumi has left the game (leaving) 22:55:59 *** Brumi has quit IRC 22:56:52 <PublicServer> <mfb> any plans for the 3rd @ CB? 22:57:06 <PublicServer> <Chris Booth> was thinking about it 22:57:32 <PublicServer> <Chris Booth> I guess as a hack, we could make it south only 22:57:44 <PublicServer> <mfb> that is bad :/ 22:57:46 <PublicServer> <Chris Booth> and trains going east would use the inner 2 lines 22:57:49 <V453000> you can always re-route some primaries ;) 22:58:03 <PublicServer> <mfb> well 22:58:10 <PublicServer> <mfb> would involve killing muntbourne 22:58:32 <PublicServer> <Chris Booth> rebuildind BBH 03 I could fit it in 22:58:46 <PublicServer> <mfb> maybe 22:58:49 <PublicServer> <Chris Booth> but I can't see a way in the current setup 22:58:59 <PublicServer> <mfb> this could work 22:59:54 <PublicServer> <mfb> ?? 22:59:58 <PublicServer> <mfb> that was fine 23:00:00 <PublicServer> <mfb> well ok 23:01:12 <PublicServer> <mfb> hmm 23:01:15 <PublicServer> <mfb> minimal invasive :D 23:02:51 <PublicServer> <mfb> that looks good 23:03:13 <PublicServer> <bassals> perhaps BBh3 also needs a 2nd lane from NE 23:03:36 <PublicServer> <mfb> NE is water 23:03:42 <PublicServer> <bassals> from SLH8 23:03:48 <PublicServer> <mfb> E 23:03:54 <PublicServer> <mfb> maybe 23:04:02 <PublicServer> <mfb> or a better connection to north 23:04:09 <PublicServer> <bassals> isn't North the upper part of the screen? 23:04:20 <PublicServer> <mfb> upper left 23:04:42 *** sane has quit IRC 23:04:43 <PublicServer> <bassals> in line with the squares then? 23:04:50 <PublicServer> <Chris Booth> yes 23:05:49 <PublicServer> <bassals> the bottleneck is in SLH8 23:06:07 <PublicServer> <bassals> a 2>1 ML merge 23:06:13 <PublicServer> <mfb> well, that cannot be resolved without a second line I think 23:08:56 <PublicServer> <Chris Booth> SLH 26 is causing big problem 23:09:34 <PublicServer> <mfb> hmm 23:09:36 <PublicServer> <Chris Booth> omg we are heading for gridlock 23:09:38 <PublicServer> <mfb> jam near BBH01 23:12:25 <PublicServer> <mfb> well 23:12:31 <PublicServer> <mfb> works somehow 23:18:31 <PublicServer> <Chris Booth> I am glad to see BBH 13 is still working 23:18:45 <PublicServer> <mfb> :p 23:21:51 <PublicServer> *** Chris Booth has left the game (leaving) 23:23:55 <PublicServer> <Maraxus> gn 23:24:05 <PublicServer> <mfb> gn 23:24:07 <PublicServer> *** Maraxus has left the game (leaving) 23:24:11 *** Maraxus has quit IRC 23:25:48 <PublicServer> <Crazyfox> hi, someone here who wants to look at something i found? I dont want to start editing cause this is my first visit on the server 23:26:02 <mfb-> ? 23:26:08 <mfb-> hi 23:26:22 <PublicServer> <Crazyfox> CON A4 leads to CON A5 instead of the tunnel 23:26:36 <PublicServer> <mfb> oh thanks 23:27:17 *** Chris_Booth has quit IRC 23:28:03 <PublicServer> *** Crazyfox has joined company #1 23:35:07 <PublicServer> <mfb> less than 10 stations under 50% rating :) 23:37:31 <mfb-> good night 23:37:36 <PublicServer> <bassals> godbye 23:38:16 <PublicServer> <mfb> senfingbridge woods has an interesting design 23:38:30 <PublicServer> *** mfb has left the game (leaving) 23:40:50 <PublicServer> <Crazyfox> does the game pause if i leave now? 23:40:53 <PublicServer> <bassals> yes 23:41:05 <PublicServer> <Crazyfox> are u doing something important 23:41:11 <PublicServer> <Crazyfox> that u wawnt to finish? 23:41:26 *** mfb- has quit IRC 23:41:33 <PublicServer> <bassals> I can stop it 23:41:40 <PublicServer> <bassals> so don't worry 23:41:46 <PublicServer> <Crazyfox> ok 23:41:52 <PublicServer> <Crazyfox> than im going to leave 23:41:55 <PublicServer> <Crazyfox> bye 23:41:57 <PublicServer> <bassals> goodbye! 23:42:00 <PublicServer> *** Crazyfox has left the game (leaving) 23:42:00 <PublicServer> *** Game paused (number of players) 23:43:09 *** Crazyfox has quit IRC 23:51:10 *** Progman has quit IRC