Config
Log for #openttdcoop on 28th January 2012:
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05:04:06  <Afdal> Hey all
05:04:40  <Afdal> I'm looking for some exceptionally efficient station designs for dropping off different types of cargo
05:05:31  <Afdal> Specifically, I want as little jams at the station exits as possible
05:07:49  <Afdal> There was a pretty cool design in PSG131 that I think might be good for this http://gyazo.com/88e4c5c24c427ea8d63a919554bcd5e3
05:07:51  <Webster> Title: 88e4c5c24c427ea8d63a919554bcd5e3.png (at gyazo.com)
05:08:01  <Afdal> But I'm wondering if there's still some way to improve it
05:10:34  <Sylf> define efficient as it applies to this game...
05:11:14  <Sylf> All I see is some outrageously long trains and equally long exit areas
05:11:20  <Afdal> As I said
05:11:29  <Afdal> I just don't want jams at the exits
05:11:29  <Sylf> I still don't get it.
05:11:43  <Afdal> I want trains to get out of the stations as cleanly as possible
05:11:48  <Sylf> It's normal for some trains to wait for other trains for a short period of time.
05:12:02  <Afdal> This would work fine if you had the same cargo being dropped off and just sync'd the station properly
05:12:17  <Afdal> But I wanna design a multiple cargo drop station
05:12:41  <Afdal> and since different cargo unloads at different rates, it will be inherently unsync'd
05:13:11  <Afdal> So basically I'm just looking for a really good station exit design
05:13:26  <Sylf> What you need to look at is NOT how train would exit cleanly
05:14:01  <Sylf> But to look and make sure that the hub leading up to the station is running as smooth as possible.
05:14:03  <Afdal> But that's what I want to look at :3
05:14:18  <Afdal> I can make the hub leading up to it as smooth as possible
05:14:27  <Sylf> Because just focusing on that small piece just doesn't make any sense.
05:14:41  <Afdal> and it will still result in jamming at the exits due to trains unloading at different rates
05:14:59  <Sylf> If you want the most smooth system, then lay down 1 dedicated rail per train
05:15:09  <Afdal> hmmmm
05:15:09  <Sylf> Don't build any "X" ever.
05:15:15  <Sylf> No sharing rails.
05:15:17  <Sylf> No signals.
05:15:31  <Afdal> oh u
05:15:35  <Sylf> Then there's no possibility for any trains to block any other trains' paths
05:16:04  <Sylf> That's the only way to guarantee the "efficiency" you speak of.
05:16:43  <Afdal> Not really...
05:16:54  <Afdal> All I'm looking for is the MOST efficient way to make the exits
05:17:15  <Afdal> There's no way to make it perfect with multiple cargo types dropping off
05:17:17  <Afdal> At least, I don't think
05:17:37  <Sylf> also, it really sounds like you want a generic design where you can pretty much copy & paste anywhere
05:17:51  <Sylf> I don't know of any such design
05:18:05  <Afdal> Not at all
05:18:12  <Afdal> I'm just experimenting
05:18:21  <Sylf> continue experimenting then.
05:18:31  <Afdal> {:(
05:18:41  <Sylf> that screen shot doesn't tell me anything at all.
05:18:50  <Afdal> What doesn't it tell you?
05:19:01  <Sylf> anything.
05:19:18  <Afdal> oookay...
05:19:39  <Sylf> trains being used, the design of the rest of your network, traffic volume, actual length of your train, weight multiplier, the rest of the exit.... anything.
05:20:11  <Sylf> If you just don't want to see any exiting trains stop for other trains, then I have no solutions.
05:20:15  <Sylf> Period.
05:20:24  <Afdal> D:>
05:20:35  <Sylf> That is NOT the definition of coop's efficient design.
05:20:47  <Afdal> What
05:20:55  <Sylf> we're all about TOTAL efficiency, as in how the ENTIRE network runs smooth as a whole.
05:21:02  <Afdal> Yeah, okay...
05:21:07  <Afdal> I don't know what you're not getting about this
05:21:15  <Sylf> And if we identify a bottleneck, THEN we'll try to make that one spot better.
05:21:46  <Afdal> Let's say hypothetically the rest of the network is perfectly efficient
05:21:55  <Sylf> that never happens.
05:22:03  <Afdal> jesus
05:22:06  <Sylf> not even hypothetically.
05:22:35  <Sylf> And even if some trains stop for 5 seconds, it doesn't matter if that station is only used by 10 trains.
05:22:54  <Afdal> oh good grief
05:22:55  <Sylf> that may be traveling 2000 tiles each way.
05:22:57  <Afdal> Sorry I bothered
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05:23:04  <Sylf> I'm sorry too.
05:23:13  <Sylf> That he had to waste my effort.
05:23:22  <Sylf> And refusing to listen.
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08:07:59  <Ammler> :-)
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09:50:56  <PublicServer> *** SmatZ has left the game (connection lost)
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09:53:52  <PublicServer> <SmatZ> hello
09:53:56  <PublicServer> <0DM> heyho mr beer:)
09:54:06  <PublicServer> <SmatZ> :-D
09:54:09  <PublicServer> <SmatZ> hello ODM :)
09:54:27  <PublicServer> <0DM> wrote anything cool lately?^^
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09:55:05  <PublicServer> <SmatZ> nope :-(
09:55:15  <PublicServer> <0DM> aww:(
09:55:19  <Firestar> hi there
09:55:27  <PublicServer> <0DM> let's make a better ship pathfinder:P
09:55:29  <PublicServer> <SmatZ> :-)
09:55:47  <PublicServer> <SmatZ> I think YAPF for ships got some tweaks...
09:55:49  <PublicServer> <SmatZ> a few months ago
09:56:03  <PublicServer> <SmatZ> when PF setting defaults changed
09:56:19  <PublicServer> <0DM> im not sure how the current one works tbh^^
09:56:49  <PublicServer> <SmatZ> hmm there is still set OPF for ships
09:57:04  <PublicServer> <SmatZ> I wonder if there is a reason for that, apart from the "historical" one
09:57:19  <PublicServer> <0DM> maybe we just need a better one^^
09:57:25  <PublicServer> <SmatZ> :)
10:02:22  <^Spike^> now i see SmatZ and asking myself if we have our patch again :)
10:02:44  <Firestar> !password
10:02:44  <PublicServer> Firestar: waived
10:02:58  <PublicServer> <SmatZ> what patch?
10:03:00  <PublicServer> *** Firestar has left the game (connection lost)
10:03:04  <PublicServer> <0DM> i don't see him:
10:03:07  <PublicServer> <SmatZ> :D
10:03:12  <^Spike^> :)
10:03:18  <^Spike^> i offered free beer weeks ago...
10:03:25  <PublicServer> *** Firestar joined the game
10:03:26  <^Spike^> but well... you didn't go for that offer :)
10:03:34  <PublicServer> <0DM> i have dibs
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10:07:24  <PublicServer> <SmatZ> oh
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10:55:49  <PublicServer> <Chris Booth> hi
10:55:51  <PublicServer> <SmatZ> hello
10:55:57  <PublicServer> <SmatZ> I just finished one quick fix
10:56:07  <PublicServer> <Chris Booth> yes
10:56:11  <PublicServer> <SmatZ> the game paused while I was in the middle of building
10:56:22  <PublicServer> <Chris Booth> that is the most annoying thing ever
10:56:28  <PublicServer> <Chris Booth> people just leaving
10:56:31  <PublicServer> <SmatZ> :(
10:58:33  <PublicServer> <Chris Booth> no sign on your fix?
10:59:03  <PublicServer> <SmatZ> done ;)
10:59:45  <PublicServer> <Chris Booth> thats needed doing for ever
11:00:20  <PublicServer> <Chris Booth> BBH 02 -> 03 needs a 3rd now
11:01:49  <PublicServer> <SmatZ> :P
11:02:01  <PublicServer> <Chris Booth> XD
11:02:23  <PublicServer> <SmatZ> hmm
11:02:37  <PublicServer> <SmatZ> there is like TONS of advanced settings
11:10:41  <PublicServer> <Chris Booth> well if you don't like it complain to #openttd :P
11:10:55  <PublicServer> <SmatZ> :)
11:13:06  <PublicServer> <Chris Booth> that was close
11:13:36  <PublicServer> <Chris Booth> almost delete a BBH
11:13:42  <PublicServer> <SmatZ> :P
11:13:45  <PublicServer> <SmatZ> how comes?
11:13:55  <PublicServer> <Chris Booth> stick mouse on my laptop
11:14:10  <PublicServer> <SmatZ> :P
11:19:19  <PublicServer> <Chris Booth> I am off now sorry
11:19:33  <PublicServer> <SmatZ> bb
11:19:35  <PublicServer> <Chris Booth> go in .stable and force some of them to play here :P
11:19:35  <PublicServer> *** SmatZ has left the game (leaving)
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14:50:03  <mfb-> hi
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14:50:24  <PublicServer> <mfb> where are all the trains?
14:51:10  <PublicServer> <mfb> even in train power generator there is one missing :(
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15:06:12  <Firestar> hows going on the server?
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15:29:36  <artti> Quick question if I'm allowed, I can't find from where I could download languages files.
15:30:07  <hylje> i believe all languages are included, you just have to set the language in the settings
15:30:19  <artti> I have just English
15:30:52  <artti> My little brother is excited about the game, so I thought to make it easier to provide Estonian
15:35:33  <planetmaker> normal openttd comes with all languages
15:35:56  <planetmaker> though... the installer allows you to select to install only one or so
15:36:13  <planetmaker> thus if you're on windoze, maybe run the installer again and select all language
15:36:24  <artti> So I should re-install, all right
15:36:29  <planetmaker> it's not like you'll miss the 1 or 2MByte of space
15:37:03  <artti> Sure
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17:11:06  <PublicServer> <mfb> clearing our HQ would be really expensive :D
17:11:08  <PublicServer> <mfb> #
17:11:21  <PublicServer> <mfb> 1.8*10^17 €
17:13:55  <PublicServer> *** mfb has left the game (leaving)
17:36:33  <V453000> http://dl.dropbox.com/u/20419525/PurchaseMenu.png current NUTS progress :)
17:36:53  *** sane has joined #openttdcoop
17:37:00  <sane> @status
17:37:00  <Webster> sane: I am connected to oftc as Webster.
17:37:10  <sane> !status
17:37:40  <sane> !info
17:37:40  <PublicServer> sane: #:1(Orange) Company Name: 'Sadingstone Transport'  Year Founded: 2050  Money: 15560558989  Loan: 0  Value: 15564989422  (T:850, R:64, P:0, S:0) unprotected
17:39:44  <sane> !password
17:39:44  <PublicServer> sane: ruffed
17:39:54  <PublicServer> *** Game still paused (number of players)
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17:45:31  <PublicServer> <Chris Booth> hi sane
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17:48:49  <Firestar> hi there hows going?
17:49:07  <sane> hi Chris/Firestar
17:49:09  <PublicServer> <Chris Booth> bad in game, good in life :P
17:49:22  <Firestar> why bad in game?
17:49:24  <Firestar> hi sane
17:49:27  <PublicServer> <Chris Booth> loads of jams
17:49:55  <Firestar> and no ideas to solve them?
17:50:05  <PublicServer> <Chris Booth> yes, expand
17:50:11  <PublicServer> <Chris Booth> but that means killing towns
17:50:21  <PublicServer> *** sane has left the game (leaving)
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17:50:48  <sane> just peeking.. gotta go. Wanted to see what the status was :)
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17:58:05  <cornjuliox> !players
17:58:07  <PublicServer> cornjuliox: There are currently no clients connected to the server
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18:14:23  <mfb-> !players
18:14:26  <PublicServer> mfb-: There are currently no clients connected to the server
18:17:47  <Firestar> hi mfb
18:17:54  <mfb-> hi Firestar
18:28:49  <Firestar> hows going there?
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19:54:13  <Maraxus> !password
19:54:13  <PublicServer> Maraxus: shafts
19:54:30  <PublicServer> *** Game still paused (number of players)
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19:55:23  <Firestar> hi maraxus
19:55:28  <PublicServer> <Maraxus> hi
19:55:54  <Firestar> hows there going?
19:56:17  <PublicServer> <Maraxus> don't know
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20:36:22  <mfb-> there is something wrong with the last savegame in the archive
20:36:37  <mfb-> looks like an old version
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22:13:00  <Vinnie_nl> !dl osx
22:13:00  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-macosx-universal.zip
22:14:50  <PublicServer> *** Game still paused (number of players)
22:14:52  <PublicServer> <Vinnie> hey
22:14:53  <PublicServer> *** Vinnie joined the game
22:14:58  <mfb-> hi
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22:15:33  <PublicServer> <Vinnie> how are you?
22:15:59  <PublicServer> <mfb> fine, thanks
22:16:57  <PublicServer> <Brumi> oh hi guys :)
22:16:59  <PublicServer> <Vinnie> looks nice
22:17:01  <PublicServer> <Brumi> was a bit off
22:17:31  <PublicServer> <Brumi> nice to see that Ledinghead got resurrected :P
22:17:53  <PublicServer> <mfb> ;)
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22:21:45  <PublicServer> *** bassals joined the game
22:21:52  <PublicServer> <bassals> hello
22:21:54  <PublicServer> <Brumi> hi
22:22:00  <PublicServer> <mfb> anyone interested in the 3rd for the southern drop?
22:22:00  <PublicServer> <mfb> hi
22:22:03  <PublicServer> <Vinnie> hey
22:22:10  <PublicServer> <Vinnie> not alone mvb
22:22:13  <PublicServer> <Vinnie> mfb
22:22:23  <PublicServer> <mfb> together?
22:22:26  <PublicServer> <Vinnie> sure
22:22:30  <PublicServer> <mfb> fine
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22:22:56  <Firestar> hi there going everything alright there?
22:23:19  <PublicServer> <Vinnie> hey
22:23:42  <Firestar> long time no see Vinnie
22:23:49  <PublicServer> <Vinnie> :)
22:24:22  <Firestar> new game on stable with toyland landscape
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22:27:28  <Firestar> 1password
22:27:31  <Firestar> !password
22:27:31  <PublicServer> Firestar: nibble
22:27:59  <PublicServer> *** Firestar joined the game
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22:29:00  <PublicServer> <Vinnie> school took alot of time
22:29:19  <PublicServer> <Firestar> and in the winter holidays?
22:29:33  <PublicServer> <Vinnie> i was there
22:29:45  <PublicServer> <Firestar> where?
22:30:11  <PublicServer> <bassals> why isn't connected the 3rd lane bbh2>bbh3?
22:30:21  <PublicServer> <Firestar> dont ask me
22:30:31  <PublicServer> <mfb> ?
22:30:38  <PublicServer> <mfb> oh
22:30:44  <PublicServer> <bassals> I see, they cannot turn left
22:34:30  <PublicServer> <mfb> 3rd out should be ready
22:34:53  <PublicServer> <bassals> bbh6?
22:34:57  <PublicServer> <mfb> y
22:35:03  <PublicServer> <Vinnie> drop almost
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22:36:38  <PublicServer> <mfb> oh
22:36:47  <Chris_Booth> no?
22:36:55  <PublicServer> <mfb> exit for SLH13
22:37:11  <PublicServer> *** Chris Booth joined the game
22:38:19  <PublicServer> <bassals> @@(gap 2)
22:38:20  <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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22:40:38  <Maraxus> !password
22:40:38  <PublicServer> Maraxus: gloats
22:40:55  <PublicServer> *** Maraxus joined the game
22:41:15  <PublicServer> <Maraxus> hi
22:41:18  <PublicServer> <mfb> hi
22:41:21  <PublicServer> <Chris Booth> hi
22:41:27  <PublicServer> *** Maraxus has joined company #1
22:41:29  <PublicServer> <Brumi> hello
22:41:35  <PublicServer> <Firestar> hi
22:41:38  <PublicServer> <Vinnie> hey
22:44:00  <PublicServer> <Vinnie> done?
22:44:07  <PublicServer> <Chris Booth> looks it
22:44:13  <PublicServer> <mfb> well
22:44:19  <PublicServer> <mfb> the distribution is a bit uneven
22:44:25  <PublicServer> <mfb> as one line just joins to 2
22:44:55  <PublicServer> <Vinnie> yeah i am thinking
22:45:38  <PublicServer> <mfb> like that?
22:45:57  <PublicServer> <Vinnie> sure
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22:47:30  <PublicServer> <Firestar> cya all later
22:47:33  <PublicServer> *** Firestar has left the game (leaving)
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22:47:35  <PublicServer> <Chris Booth> bb Firestar
22:47:35  <PublicServer> <bassals> bye
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22:51:19  <PublicServer> <Chris Booth> can anyone see a way I can get my 3rd line into BBH 03 without going loopy
22:51:37  <PublicServer> <mfb> hmm
22:51:41  <PublicServer> <mfb> loop looks like the best way
22:52:35  <PublicServer> <Vinnie> anyway i am off again. cya
22:52:39  <PublicServer> *** Vinnie has left the game (leaving)
22:52:41  <PublicServer> <Chris Booth> bb Vinnie
22:52:44  <PublicServer> <Maraxus> cu
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22:52:52  <PublicServer> <mfb> I see no realistic way to squeeze it into the existing hub
22:52:58  <PublicServer> <mfb> cu vinnie
22:53:05  <mfb-> oh, too late
22:55:31  <PublicServer> <Brumi> goodnight I'm leaving
22:55:33  <PublicServer> <mfb> gn
22:55:39  <PublicServer> <Maraxus> gn
22:55:42  <PublicServer> <bassals> goonbye
22:55:43  <PublicServer> *** Brumi has left the game (leaving)
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22:56:52  <PublicServer> <mfb> any plans for the 3rd @ CB?
22:57:06  <PublicServer> <Chris Booth> was thinking about it
22:57:32  <PublicServer> <Chris Booth> I guess as a hack, we could make it south only
22:57:44  <PublicServer> <mfb> that is bad :/
22:57:46  <PublicServer> <Chris Booth> and trains going east would use the inner 2 lines
22:57:49  <V453000> you can always re-route some primaries ;)
22:58:03  <PublicServer> <mfb> well
22:58:10  <PublicServer> <mfb> would involve killing muntbourne
22:58:32  <PublicServer> <Chris Booth> rebuildind BBH 03 I could fit it in
22:58:46  <PublicServer> <mfb> maybe
22:58:49  <PublicServer> <Chris Booth> but I can't see a way in the current setup
22:58:59  <PublicServer> <mfb> this could work
22:59:54  <PublicServer> <mfb> ??
22:59:58  <PublicServer> <mfb> that was fine
23:00:00  <PublicServer> <mfb> well ok
23:01:12  <PublicServer> <mfb> hmm
23:01:15  <PublicServer> <mfb> minimal invasive :D
23:02:51  <PublicServer> <mfb> that looks good
23:03:13  <PublicServer> <bassals> perhaps BBh3 also needs a 2nd lane from NE
23:03:36  <PublicServer> <mfb> NE is water
23:03:42  <PublicServer> <bassals> from SLH8
23:03:48  <PublicServer> <mfb> E
23:03:54  <PublicServer> <mfb> maybe
23:04:02  <PublicServer> <mfb> or a better connection to north
23:04:09  <PublicServer> <bassals> isn't North the upper part of the screen?
23:04:20  <PublicServer> <mfb> upper left
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23:04:43  <PublicServer> <bassals> in line with the squares then?
23:04:50  <PublicServer> <Chris Booth> yes
23:05:49  <PublicServer> <bassals> the bottleneck is in SLH8
23:06:07  <PublicServer> <bassals> a 2>1 ML merge
23:06:13  <PublicServer> <mfb> well, that cannot be resolved without a second line I think
23:08:56  <PublicServer> <Chris Booth> SLH 26 is causing big problem
23:09:34  <PublicServer> <mfb> hmm
23:09:36  <PublicServer> <Chris Booth> omg we are heading for gridlock
23:09:38  <PublicServer> <mfb> jam near BBH01
23:12:25  <PublicServer> <mfb> well
23:12:31  <PublicServer> <mfb> works somehow
23:18:31  <PublicServer> <Chris Booth> I am glad to see BBH 13 is still working
23:18:45  <PublicServer> <mfb> :p
23:21:51  <PublicServer> *** Chris Booth has left the game (leaving)
23:23:55  <PublicServer> <Maraxus> gn
23:24:05  <PublicServer> <mfb> gn
23:24:07  <PublicServer> *** Maraxus has left the game (leaving)
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23:25:48  <PublicServer> <Crazyfox> hi, someone here who wants to look at something i found? I dont want to start editing cause this is my first visit on the server
23:26:02  <mfb-> ?
23:26:08  <mfb-> hi
23:26:22  <PublicServer> <Crazyfox> CON A4 leads to CON A5 instead of the tunnel
23:26:36  <PublicServer> <mfb> oh thanks
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23:35:07  <PublicServer> <mfb> less than 10 stations under 50% rating :)
23:37:31  <mfb-> good night
23:37:36  <PublicServer> <bassals> godbye
23:38:16  <PublicServer> <mfb> senfingbridge woods has an interesting design
23:38:30  <PublicServer> *** mfb has left the game (leaving)
23:40:50  <PublicServer> <Crazyfox> does the game pause if i leave now?
23:40:53  <PublicServer> <bassals> yes
23:41:05  <PublicServer> <Crazyfox> are u doing something important
23:41:11  <PublicServer> <Crazyfox> that u wawnt to finish?
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23:41:33  <PublicServer> <bassals> I can stop it
23:41:40  <PublicServer> <bassals> so don't worry
23:41:46  <PublicServer> <Crazyfox> ok
23:41:52  <PublicServer> <Crazyfox> than im going to leave
23:41:55  <PublicServer> <Crazyfox> bye
23:41:57  <PublicServer> <bassals> goodbye!
23:42:00  <PublicServer> *** Crazyfox has left the game (leaving)
23:42:00  <PublicServer> *** Game paused (number of players)
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