Config
Log for #openttdcoop on 24th February 2012:
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00:07:54  *** Progman has quit IRC
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07:36:55  <batekiki> hi all
07:39:03  <batekiki> somebody here?
07:40:15  <batekiki> !help
07:40:15  <PublicServer> batekiki: http://www.openttdcoop.org/wiki/IRC_Commands
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07:40:50  <batekiki> hi
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08:20:49  <PublicServer> *** Game still paused (number of players)
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09:54:19  <Maraxus> !players
09:54:21  <PublicServer> Maraxus: Client 706 (Orange) is TWerkhoven[l], in company 1 (Trunington Transport)
09:56:07  <TWerkhoven[l]> mornin
10:00:21  <Maraxus> morning
10:00:48  <Chris_Booth> good moaning
10:02:30  <PublicServer> *** Game still paused (number of players)
10:02:30  <PublicServer> *** Game unpaused (number of players)
10:02:32  <PublicServer> *** Chris Booth joined the game
10:04:01  <PublicServer> <Chris Booth> ooh this is a new feature
10:04:06  <PublicServer> <TWerkhoven[l]> ?
10:04:12  <PublicServer> <Chris Booth> timetable speed limits
10:04:30  <PublicServer> <Chris Booth> or am I just slow?
10:10:24  <PublicServer> <Chris Booth> there are a few engines in the engine pool which IMO are useless
10:10:42  <PublicServer> <Chris Booth> unless we have some need to trains slower the 111km/h?
10:11:00  <PublicServer> <TWerkhoven[l]> who knows
10:11:11  <PublicServer> <TWerkhoven[l]> i believe tehres one or 2 transfers
10:11:20  <PublicServer> <TWerkhoven[l]> they may use <111kmh trains
10:11:20  <PublicServer> <Chris Booth> ahh then who knows
10:12:11  <V453000> it is new
10:12:13  <V453000> also hi
10:12:19  <PublicServer> <Chris Booth> hi V453000
10:12:39  <PublicServer> <Chris Booth> it makes for some interesting ideas
10:13:10  <V453000> just candy to have different engines on ML
10:13:17  <V453000> not much real usability I would say
10:13:17  <PublicServer> <Chris Booth> yep
10:13:44  <PublicServer> <Chris Booth> I was thinking about mixing ML and Sbhan traffic on the same lines
10:14:29  <V453000> what is that useful for
10:14:38  <PublicServer> <Chris Booth> eyecandy only
10:15:04  <PublicServer> <Chris Booth> would mess up traffic flows on both systems
10:15:57  *** LoPo has joined #openttdcoop
10:16:13  <LoPo> hello
10:16:28  <PublicServer> <Chris Booth> I am being extra sumb today, since I have ManFlu
10:16:40  <PublicServer> <Chris Booth> and feel yucky
10:16:47  <LoPo> oky
10:16:54  <PublicServer> <Chris Booth> hi LoPo
10:17:11  <LoPo> !password
10:17:11  <PublicServer> LoPo: awarer
10:17:27  <PublicServer> *** LoPo joined the game
10:18:21  <V453000> ManFlu? Better than SwineFlu or TrainFlu I guess :D
10:18:32  <Chris_Booth> haha very very true
10:18:54  <Chris_Booth> is PSG 226 missing from the archive or am I being dumb again?
10:19:37  <V453000> yes I didnt write it yet
10:19:39  <V453000> could do now
10:19:50  <V453000> before I forget again :D
10:20:12  <Chris_Booth> or pawn it off on someone else :P
10:20:28  <V453000> or pretend the game never happened
10:20:32  <V453000> might be best option
10:20:40  <PublicServer> <Chris Booth> was it that bad?
10:20:49  <V453000> no
10:20:51  <V453000> a bit worse
10:20:58  <PublicServer> <Chris Booth> lol
10:21:13  <V453000> when bad settings and bad plan meets ;)
10:21:34  <Chris_Booth> ooh joys!
10:21:41  <Chris_Booth> I am now going ot have to look
10:21:49  <PublicServer> *** Chris Booth #1 joined the game
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10:22:42  <Chris_Booth> omg
10:22:50  <PublicServer> <LoPo> omg? :P
10:23:13  <V453000> RV game with realistic acceleration -> less slowdowns on curves -> more vehicles needed for a "challenging" network. realistic acceleration with 0% slope steepness -> more vehicles needed for a "challenging network". Many ships -> less vehicles possible to make
10:23:16  <V453000> amazing game
10:23:34  <V453000> ofc we didnt even reach enough RVs
10:23:49  <chester> hi all
10:24:17  <V453000> hi
10:24:26  <TWerkhoven[l]> ello
10:24:31  <Chris_Booth> so many ships and huge queues of RVs
10:25:05  <V453000> queues?
10:25:42  <V453000> that is not a real queue, that is the problem
10:26:05  <V453000> RVs with realistic acceleration do not slow in corners much, so it is not even worth trying to double that line or do whatever similar
10:26:24  <V453000> and only 2 stations needed to be upgraded with the penalty station, which is where I think it gets interesting
10:26:41  <V453000> and where it could get most interesting - RV secondary pickups - these we replaced with ships
10:26:57  <PublicServer> <Chris Booth> yes which are boring
10:27:03  <PublicServer> <Chris Booth> and take 0 effort
10:27:42  <PublicServer> <Chris Booth> more people should have voted for me or someone with only RVs in there plan
10:27:42  <PublicServer> <Chris Booth> I forget who else now
10:27:48  <V453000> LoPo did
10:28:05  <V453000> well, not every game can be great
10:28:06  <PublicServer> <Chris Booth> then they should have voted for LoPo then or Me
10:28:21  <PublicServer> <Chris Booth> nope there are some amazing duds in the archives
10:28:27  <V453000> you had some wtf with trams, LoPo had much better plan
10:28:30  <PublicServer> <Chris Booth> 135 pops to mind
10:28:39  <V453000> 212? :D
10:28:42  <PublicServer> <Chris Booth> I had no trams
10:28:48  <PublicServer> <Chris Booth> the trams where LL_RR
10:28:54  <PublicServer> <Chris Booth> people didn't read
10:29:08  <PublicServer> <Chris Booth> I have slow/fast lanes
10:30:02  <PublicServer> *** Chris Booth has left the game (leaving)
10:30:07  <Chris_Booth> AFK
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10:37:51  <PublicServer> <LoPo> lol wut!
10:38:00  <TWerkhoven[l]> ?
10:38:02  <PublicServer> <LoPo> TL2 trains on the ML
10:38:10  <TWerkhoven[l]> o_O
10:38:15  <PublicServer> <LoPo> ow w8
10:38:27  <PublicServer> <TWerkhoven[l]> just an sl running close to ml?
10:38:29  <PublicServer> <LoPo> no :P there are invisible cars
10:38:39  <PublicServer> <TWerkhoven[l]> ah
10:38:41  <PublicServer> <LoPo> see train 520
10:38:59  <PublicServer> <TWerkhoven[l]> ah, end of train devices
10:39:13  <PublicServer> <TWerkhoven[l]> looks funky though i have to say
10:39:33  <PublicServer> <TWerkhoven[l]> looks like one train is towing the other with a thin wire
10:40:03  <PublicServer> <TWerkhoven[l]> somebody forgot to refit though
10:40:09  <PublicServer> <TWerkhoven[l]> it caries livestock and goods
10:40:28  <PublicServer> *** Chris Booth joined the game
10:41:23  <TWerkhoven[l]> at least 519 does, others are probably the same
10:42:01  <PublicServer> <Chris Booth> 525 looks the same
10:42:08  <PublicServer> <Chris Booth> ver strange trains
10:44:05  <PublicServer> <TWerkhoven[l]> they all hail from bonfinbridge ls / wheat
10:44:14  <PublicServer> <TWerkhoven[l]> interesting station
10:45:15  <Maraxus> !password
10:45:15  <PublicServer> Maraxus: stoops
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10:54:22  <Absolutis> !password
10:54:22  <PublicServer> Absolutis: swayed
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10:59:53  <PublicServer> <Chris Booth> not sure if I like the trains a Bonfingbridge Heights but I guess they work
10:59:55  <PublicServer> <Chris Booth> kinda
11:00:37  <PublicServer> <Rhamphoryncus> One of my trains carries oil in the engine.  Can't refit.  x_x
11:00:43  <hylje> haha
11:00:48  <hylje> !password
11:00:48  <PublicServer> hylje: swayed
11:00:51  <PublicServer> <Chris Booth> which one?
11:00:58  *** Ryton has quit IRC
11:01:16  <PublicServer> <Absolutis> AT12 is the engine i presume
11:01:17  <PublicServer> *** hylje joined the game
11:01:22  <PublicServer> <Absolutis> hi hylje
11:01:25  <PublicServer> <TWerkhoven[l]> yes
11:01:41  <PublicServer> <TWerkhoven[l]> everytime one of them is built everyone will get that error
11:01:47  <PublicServer> <TWerkhoven[l]> doesnt happen when cloning though
11:01:53  <PublicServer> <Rhamphoryncus> I'll try to find it
11:02:42  <PublicServer> <Rhamphoryncus> Yup, AT12.  #137, 141, 167, 173
11:03:06  <PublicServer> <Chris Booth> Yup AT12 is broken
11:03:27  <PublicServer> <Rhamphoryncus> Fortunately it's harmless in my case
11:07:27  <PublicServer> <LoPo> some trains are lost
11:07:30  <PublicServer> <LoPo> from SLH 06
11:07:38  <PublicServer> <Absolutis> does someone play Realm of the Mad God?
11:07:48  <PublicServer> <Rhamphoryncus> number, lopo?
11:07:58  <PublicServer> <hylje> absolutis rarely
11:08:16  <PublicServer> <Absolutis> awsome game
11:08:18  <PublicServer> *** Absolutis has joined spectators
11:08:18  <PublicServer> <LoPo> nice check train 529 :)
11:08:20  <PublicServer> *** {TWerkhoven[l]} has joined spectators
11:08:41  <PublicServer> <Absolutis> lol fail
11:08:51  <PublicServer> <LoPo> not fail
11:08:58  <PublicServer> <Chris Booth> 529 looks good
11:09:01  <PublicServer> <LoPo> yeah
11:09:07  <PublicServer> <Chris Booth> not just lots of flashing fail
11:09:07  <PublicServer> <Absolutis> ah that is supposed to look like 2 trains
11:09:17  <PublicServer> <TWerkhoven[l]> not bad
11:09:23  <PublicServer> <Absolutis> not bad indeed
11:09:41  <PublicServer> <LoPo> :)
11:10:19  <PublicServer> <Chris Booth> you could also have funky engines if eyecandy engine was loaded
11:11:01  <PublicServer> <LoPo> yeah
11:11:08  <PublicServer> <LoPo> that would be cool :P
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11:36:33  <PublicServer> <LoPo> gtg guys :)
11:36:35  <PublicServer> <LoPo> see ya
11:36:42  <PublicServer> <Maraxus> cu
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11:52:53  <sietse> !password
11:52:53  <PublicServer> sietse: onions
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11:53:28  <PublicServer> <Sietse> hello
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12:03:01  <Tray> !password
12:03:01  <PublicServer> Tray: relive
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12:36:08  <xorcon> @quickstart
12:36:09  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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15:41:31  <Firestar> !password
15:41:31  <PublicServer> Firestar: recant
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15:51:21  <Firestar> !players
15:51:23  <PublicServer> Firestar: Client 706 is TWerkhoven[l], a spectator
15:51:23  <PublicServer> Firestar: Client 821 (Orange) is tneo, in company 1 (Trunington Transport)
15:51:35  <Firestar> !password
15:51:35  <PublicServer> Firestar: tigers
15:51:52  <PublicServer> *** Game still paused (number of players)
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16:01:22  <PublicServer> *** {TWerkhoven[l]} has joined company #1
16:01:28  <PublicServer> <Firestar> hi
16:05:50  <PublicServer> <TWerkhoven[l]> ello
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16:24:04  <PublicServer> <Firestar> cya
16:24:06  <PublicServer> *** Firestar has left the game (leaving)
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16:35:33  <Joosta> !password
16:35:33  <PublicServer> Joosta: foment
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16:40:20  <TWerkhoven[l]> ey cb
16:45:26  <Joosta> want me to join so you can build CB?
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16:53:24  <PublicServer> <Chris Booth> hi guys no thanks
16:53:27  <PublicServer> <Chris Booth> just looking
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17:11:51  <LoPo> hello
17:13:42  <TWerkhoven[l]> ey
17:13:53  <Chris_Booth> hi
17:14:23  <Chris_Booth> LoPo: whenever I see your name I think lollypop
17:14:26  <Chris_Booth> not sure why
17:15:46  <LoPo> :D
17:16:19  <LoPo> well, originaly its short from Lordpoep; with means lord of shit or something like that :P
17:16:31  <LoPo> so lillypop is a bit off, but i like it :P
17:16:32  <TWerkhoven[l]> close enough
17:18:44  <TWerkhoven[l]> so how'd you get/decide on the original nick?
17:19:42  <Chris_Booth> I think you can guess mine :P
17:20:06  <TWerkhoven[l]> :p
17:20:24  <LoPo> how i got to Lordpoep?
17:20:32  <TWerkhoven[l]> yes
17:20:47  <LoPo> not sure, probably i was drunk or something :P
17:20:59  <LoPo> ow wait :P i remember now
17:21:08  <TWerkhoven[l]> i've seen lord of the flies somewhere on irc, but not lord of poop
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17:21:47  <LoPo> well a lord is a man with some kind of standing
17:22:28  <LoPo> but poop or shit is like the bottom of a pit if your talking about standing of that
17:22:35  <LoPo> so its a cotradictionary name
17:23:21  <TWerkhoven[l]> ah
17:25:15  <TWerkhoven[l]> that actually makes sense
17:26:23  <LoPo> :)
17:35:29  <Chris_Booth> LoPo: you want to play .pro?
17:37:27  <LoPo> cant, have no ottd on this pc
17:37:35  <LoPo> and im at work aswell :P
17:47:42  <Chris_Booth> http://www.obviouswinner.com/storage/post-images/console-wars-veteran-pins.jpeg?__SQUARESPACE_CACHEVERSION=1278949133267 <-- Epic!
17:51:55  <LoPo> lol :)
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18:04:52  <LoPo> we have a hall of fame, we also should have a hall of Shame :P
18:11:53  <Chris_Booth> !records
18:11:59  <Chris_Booth> @records
18:11:59  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
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18:40:17  *** ChanServ sets mode: +o mfb-
18:40:26  <mfb-> hi
18:40:38  <PublicServer> *** Game still paused (number of players)
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18:42:06  <PublicServer> <mfb> what does train 291 do at SL1?
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18:46:55  <Ryton> hi all
18:47:09  <Ryton> TWerkhoven: are you here
18:47:18  <Ryton> ?
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18:52:26  <TWerkhoven> yes, but eating
18:52:35  <PublicServer> <mfb> Snake Nest :)
18:53:45  <PublicServer> *** Game still paused (number of players)
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18:59:12  <Steven> !password
18:59:12  <PublicServer> Steven: fusses
18:59:20  <PublicServer> *** Steven has left the game (connection lost)
18:59:22  <PublicServer> *** Game still paused (number of players)
18:59:32  <Ryton> well TWerkhoven : it was me indeed that made that end-of-line-train
18:59:43  <Ryton> and the erronous ones with lifestock & wheat :p
18:59:52  <Ryton> but... I thought I replaced them all. it seems not :'(
18:59:55  <PublicServer> <mfb> what is an end-of-line train?
19:00:13  <PublicServer> *** Game still paused (number of players)
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19:00:19  <Ryton> or "end of train"
19:00:35  <Ryton> it is an almost invisible cart
19:00:41  <Ryton> with no cargo
19:01:06  <Ryton> maybe it looks different with other gfx's
19:01:33  <Ryton> check train 520 (or that was one of those at least)
19:01:43  <Ryton> !password
19:01:43  <PublicServer> Ryton: fusses
19:01:45  <TWerkhoven> yeah, i've seen em
19:01:47  <TWerkhoven> looks nice
19:01:58  <Ryton> TWerkhoven:  about the station: any problems with that?
19:02:06  <PublicServer> <mfb> :D
19:02:06  <Ryton> I didnt have time to hang around to check on it
19:02:23  <TWerkhoven> really should have 2 platforms per station, so that theres always one train loading
19:02:42  <Ryton> !password
19:02:42  <PublicServer> Ryton: quited
19:02:46  <PublicServer> *** Ryton has left the game (connection lost)
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19:03:12  <Ryton> yeah I know ;-) but this looked nicer :--)
19:03:31  <Ryton> and my sideline should be in-efficient (as a rule ):p ;-)
19:03:48  <TWerkhoven> hehe
19:05:16  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
19:06:00  <Maraxus> !password
19:06:00  <PublicServer> Maraxus: quited
19:06:18  <PublicServer> *** Maraxus joined the game
19:06:26  <PublicServer> <Maraxus> hi
19:06:34  <PublicServer> <mfb> hi
19:06:37  <PublicServer> <Steven> hello
19:06:51  <PublicServer> <mfb> maraxus: see !waiting bays too short
19:07:17  <PublicServer> <Maraxus> ok
19:08:48  <PublicServer> <mfb> oh, and check your hubs for signal errors, please
19:08:55  <PublicServer> <mfb> I found 2 reversed signals now
19:08:58  <PublicServer> <mfb> and 2 missing signals
19:09:24  <PublicServer> <Maraxus> where?
19:09:46  <PublicServer> <mfb> see !-signs
19:15:51  *** lmergen has quit IRC
19:15:54  <LoPo> train 520; are that two steamers? :)
19:16:08  <PublicServer> <Ryton> yeah
19:16:15  <LoPo> yeah i made them :)
19:16:21  <PublicServer> <Ryton> with End of train device in between
19:16:28  <PublicServer> <mfb> 520?
19:16:33  <LoPo> some else used those EoT aswell
19:16:34  <PublicServer> <mfb> it says electric here
19:16:36  <PublicServer> <Ryton> ah520 :-)
19:16:46  <PublicServer> <mfb> ah
19:16:50  <LoPo> anyway :P
19:16:52  <PublicServer> <Ryton> I made some too ;-)
19:16:55  <LoPo> it looks cool
19:16:57  <PublicServer> <Ryton> b
19:17:07  <PublicServer> <Ryton> yeah, I agree :-)
19:17:13  <PublicServer> <Ryton> fun to watch :-)
19:19:18  <PublicServer> <Ryton> btw,  any other work aside coupling primaries to SLH's?
19:19:25  <PublicServer> <mfb> fix stuff
19:19:33  <PublicServer> <mfb> build new SLHs
19:19:52  <PublicServer> <mfb> and there is a lot to fix
19:19:58  <PublicServer> <Ryton> fix stuff, as in label them, or just replace errors?
19:20:14  <PublicServer> <mfb> depends on the error and builder
19:20:23  <Chris_Booth> aaaah
19:20:58  <PublicServer> <mfb> do you know that the builder knows how to do it? fix it
19:21:08  <PublicServer> <mfb> is it a really bad issue? fix it
19:21:28  <PublicServer> <Ryton> oki, makes sense :-)
19:22:18  <PublicServer> <Ryton> thx for fixing SLH 03 btw ;-) was it that bad, or couldnt I? ;-))
19:22:40  <PublicServer> <mfb> it was bad
19:22:43  <PublicServer> <Ryton> looks a lot cleaner now too, thx
19:22:50  <PublicServer> <mfb> was like that
19:22:53  <PublicServer> <Ryton> oopz
19:22:55  <PublicServer> <mfb> which is a single bridge
19:23:05  <PublicServer> <Ryton> thats bad indeed
19:23:26  <LoPo> my hubs are oky right? ;P
19:23:50  <PublicServer> <mfb> I'm checking the whole hub collection at the moment
19:24:04  <PublicServer> <mfb> see !bridges
19:24:10  <PublicServer> <mfb> can even happen at V's hubs :p
19:24:56  <LoPo> well, I cant play atm, so plz add some signs when you "fix/change" something
19:29:06  <PublicServer> <mfb> LoPo: SLH15 is bad :p
19:32:09  <PublicServer> <mfb> thanks :p
19:32:15  <PublicServer> <Ryton> yw
19:32:24  <PublicServer> <mfb> 4
19:32:34  <PublicServer> <mfb> 5
19:32:48  <PublicServer> <mfb> does !this one count twice?
19:33:10  <PublicServer> <Ryton> quadruple
19:34:04  <PublicServer> <Ryton> I shouldnt give to much comments, my SLH would be worse :p
19:34:15  <PublicServer> <Ryton> and I dont even think about building a MSH
19:36:45  <PublicServer> <mfb> and missing signals in my own hub ;(
19:36:52  <PublicServer> <Ryton> hehe
19:36:53  <LoPo> why is SLH15 bad?
19:37:04  <PublicServer> <mfb> no balancing for SL->ML
19:37:06  <PublicServer> <Ryton> well, its not just quality that matters
19:37:14  <PublicServer> <Ryton> it it price - quality :p and since time is money...
19:37:18  <PublicServer> <mfb> and slow exits which can slow down trains on the ML
19:37:23  <LoPo> ah
19:37:26  <LoPo> yeah
19:37:31  <LoPo> i knew that
19:37:46  <PublicServer> <Ryton> wow, interesting string of self-critisism
19:37:47  <LoPo> no
19:37:54  <LoPo> max speed =111 km/h
19:38:13  <LoPo> so even CL of 1 is oky
19:38:29  <PublicServer> <mfb> but not 2x45
19:38:37  <LoPo> no
19:38:49  <LoPo> there is a 2x45 in V's BBH
19:38:57  <LoPo> and it doesnt slow down
19:39:00  <PublicServer> <mfb> where?
19:39:06  <LoPo> well
19:39:14  <LoPo> cant point it, but its there :p
19:39:22  <PublicServer> <Ryton> SLH08
19:39:27  <LoPo> i thought on the southern part
19:39:38  <PublicServer> <mfb> he has only one? ok that is fine
19:39:41  <LoPo> right after a tunnel
19:39:46  <V453000> there is one 2x45, which is the 88kmh
19:39:46  <PublicServer> <Ryton> ah nvr mind
19:39:50  <V453000> that must slow down
19:39:54  <PublicServer> <mfb> that is not 2x45
19:40:00  <PublicServer> <mfb> that is one full tile
19:40:03  <PublicServer> <mfb> which is fine
19:40:08  <V453000> rest are the 1 full tile which doesnt slow down
19:40:18  <V453000> !password
19:40:18  <PublicServer> V453000: damsel
19:40:20  <PublicServer> <mfb> in the snake nest?
19:40:27  <PublicServer> *** V453000 joined the game
19:40:40  <PublicServer> <V453000> there is one !cl
19:40:48  <PublicServer> <mfb> ah
19:40:50  <PublicServer> <mfb> well
19:40:56  <PublicServer> <mfb> on a splitted line
19:41:03  <PublicServer> <mfb> who cares
19:41:09  <PublicServer> <V453000> sure, Im not saying it is a problem :)
19:42:48  <PublicServer> <V453000> ofc that slows down
19:43:11  <PublicServer> <V453000> was puzzled by wtf lopo said
19:43:29  <PublicServer> <mfb> me not :D
19:43:44  <LoPo> ...sorry for saying stuff
19:44:46  <PublicServer> <mfb> the final 3->2 merge at BBH04 east: really? :D
19:45:02  <PublicServer> <V453000> saying stuff is good, saying stuff wrongly for no reason isnt :p
19:45:24  <PublicServer> <V453000> works for now doesnt it mfb :)
19:45:38  <PublicServer> <mfb> well#
19:45:44  <PublicServer> <mfb> at the time of building, everything works
19:45:51  <PublicServer> <mfb> even a stupid pbs cross ;)
19:46:10  <PublicServer> <Steven> that is true...
19:46:24  <PublicServer> <V453000> well the other merge isnt any better :))
19:46:34  <PublicServer> <V453000> but there just isnt space
19:46:45  <PublicServer> <mfb> oh and you have some 5.5tile-waiting bays in a hub
19:46:59  <PublicServer> <V453000> really? :o
19:47:20  <PublicServer> <V453000> wee
19:47:48  <PublicServer> <V453000> I guess that was supposed to be this way :D
19:47:50  <PublicServer> <mfb>  nice prio at SLH08
19:48:12  <PublicServer> <V453000> the one on the right?
19:48:38  <PublicServer> <mfb> do you see other prios which are interesting there? :p
19:49:00  <PublicServer> <V453000> that one for example is very interesting
19:49:02  <PublicServer> <V453000> almost magical
19:49:08  <PublicServer> <mfb> oh
19:49:18  <PublicServer> <V453000> :D
19:49:18  <PublicServer> <Ryton> cool :D
19:49:22  <LoPo> ?
19:49:26  <PublicServer> <mfb> hm well
19:49:29  <LoPo> screenshot plx ^^
19:49:31  <PublicServer> <Ryton> it changes automatically :p
19:49:39  <PublicServer> <mfb> I fixed so much bad stuff here today...
19:49:41  <PublicServer> <V453000> LoPo: just forgotten prio
19:49:47  <LoPo> ow
19:49:49  <LoPo> lol
19:49:49  <PublicServer> <Ryton> too late  LoPo, you missed the perfect wave :-)
19:50:11  <PublicServer> <Ryton> V, you have just became human again in my eyes ;-)
19:50:14  <PublicServer> <mfb> the !sign rant was just the beginning
19:50:36  <PublicServer> <V453000> could be a gap
19:50:46  <PublicServer> <V453000> the auto signal tool :)
19:50:52  <PublicServer> <mfb> ryton: we all make mistakes in hubs
19:50:58  <PublicServer> <mfb> just look for them, and you'll find them
19:51:04  <PublicServer> <Ryton> yeah, no prob to me
19:51:18  <PublicServer> <Ryton> but it is very learningfull to try to spot them
19:51:22  <PublicServer> <mfb> right
19:51:37  <PublicServer> <mfb> and in fact it was not the only prio from V in this game which did not work (sorry)
19:51:51  <PublicServer> <V453000> really? :D
19:52:05  <PublicServer> <mfb> some missing entry signals (block instead)
19:52:11  <PublicServer> <V453000> hehe
19:52:13  <PublicServer> <mfb> no idea where
19:52:21  <PublicServer> <mfb> BBH02 had no signals in front of a double bridge
19:52:37  <PublicServer> <V453000> happens :)
19:52:59  <PublicServer> <mfb> I think it was MSH06
19:53:29  <PublicServer> <V453000> possible :) mistakes happen
19:53:43  <PublicServer> <mfb> found one in my own hub as well ;)
19:54:05  <PublicServer> <V453000> what the shit
19:54:08  <PublicServer> <V453000> TL2 trains on ML
19:54:14  <PublicServer> <V453000> oh that isnt TL2
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19:54:17  <PublicServer> <V453000> that is one train
19:54:20  <PublicServer> <V453000> the hell
19:54:20  <PublicServer> <mfb> no "end of train" stuff?
19:54:29  <PublicServer> <V453000> WHY does someone use that thing
19:54:47  <PublicServer> <V453000> yes the end of train device
19:54:50  <PublicServer> <V453000> who added that
19:55:08  <LoPo> well, using it that way is bad and ugly imo
19:55:22  <mfb-> Ryton and LoPo talked about it, maybe they know it
19:55:31  <LoPo> i also have some trains with 1 EoT which looks nice
19:55:32  <LoPo> :)]
19:55:55  <LoPo> see wood trains from SLH 15
19:56:03  <LoPo> ow no coal-traids
19:56:05  <LoPo> ...
19:56:08  <LoPo> coal trains*
19:56:15  <PublicServer> <Ryton> whats wrong with it? I like the view: looks like 2 TL2 trains chasing eachother ;-)
19:56:33  <PublicServer> <Ryton> does it break gameplay in any way? :-)
19:56:36  <PublicServer> <V453000> zero train capacity?
19:56:38  <PublicServer> <V453000> almost
19:57:05  <LoPo> yeah the 2 TL2 trains are bad, to low capacity
19:57:57  <PublicServer> <V453000> just please use normal wagons
19:58:04  <PublicServer> <Ryton> ok maybe adding almost half TL of this devices is too much :-)
19:58:18  <PublicServer> <V453000> tbh it is ugly as hell even when one is used
19:58:24  <PublicServer> <V453000> and it reduces capacity for no real reason
19:58:40  <LoPo> hmmm
19:59:20  <PublicServer> *** V453000 has left the game (leaving)
19:59:33  <LoPo> well, im going
19:59:36  <LoPo> see you
19:59:50  *** LoPo has quit IRC
19:59:55  <PublicServer> <mfb> cu
20:05:08  <Chris_Booth> nt
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20:14:33  <PublicServer> *** Steven has left the game (leaving)
20:15:26  <PublicServer> <mfb> wait
20:15:32  <PublicServer> <mfb> FPP drop entry got -improved-?
20:15:43  <PublicServer> <mfb> it is possible to do it worse?
20:16:07  <PublicServer> <mfb> no signals at all instead of random signal placement?
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20:19:01  <PublicServer> <Maraxus> I think it was even less balanced before
20:19:20  <PublicServer> <mfb> well, I saw the line mixing after my comment
20:19:28  <PublicServer> <mfb> but that is not really balanced
20:19:47  <PublicServer> <mfb> and "1 line to 3 platforms each" can be done -a lot- easier
20:19:50  *** Joosta has joined #openttdcoop
20:20:02  <Joosta> !password
20:20:02  <PublicServer> Joosta: cutlet
20:20:08  <PublicServer> <Maraxus> indeed
20:20:13  <PublicServer> *** Joostas joined the game
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20:30:09  <PublicServer> *** Joostas has left the game (leaving)
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20:33:17  <PublicServer> <Ryton> paper drop & printing works looks awfully empty
20:33:43  <PublicServer> <Ryton> only 40% of goods are transported
20:34:14  <PublicServer> <mfb> add trains?
20:34:31  <PublicServer> <Ryton> yeah, doing that :p
20:37:17  *** Joosta has quit IRC
20:41:31  <PublicServer> *** Ryton has left the game (general timeout)
20:41:31  <PublicServer> *** Ryton has left the game (connection lost)
20:45:29  *** Ryton has quit IRC
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20:46:48  <Ryton> !password
20:46:48  <PublicServer> Ryton: melons
20:49:18  <Ryton> !password
20:49:18  <PublicServer> Ryton: demean
20:49:37  <PublicServer> *** Ryton joined the game
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21:01:55  <PublicServer> *** tneo joined the game
21:07:23  *** roboboy has quit IRC
21:12:21  <PublicServer> *** Maraxus has joined spectators
21:19:56  <PublicServer> *** Ryton has joined spectators
21:20:04  <PublicServer> <Ryton> cya'll
21:20:50  <PublicServer> *** Ryton has left the game (connection lost)
21:21:01  <PublicServer> <Chris Booth> hi
21:21:01  <PublicServer> *** Chris Booth joined the game
21:21:04  <PublicServer> <tneo> hi
21:24:00  <PublicServer> *** bassals joined the game
21:24:08  <PublicServer> <bassals> hello
21:24:18  <PublicServer> <tneo> hi
21:24:44  <PublicServer> *** Chris Booth has left the game (leaving)
21:27:24  <Tray> !password
21:27:24  <PublicServer> Tray: sprees
21:28:34  <PublicServer> *** Tray joined the game
21:28:54  <PublicServer> <Tray> hi
21:28:57  <PublicServer> <bassals> hello
21:29:23  *** Rhamphoryncus has joined #openttdcoop
21:32:37  <PublicServer> *** Tray has left the game (leaving)
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21:38:45  *** orudge` is now known as orudge
21:40:33  <Steven> !password
21:40:33  <PublicServer> Steven: disown
21:40:41  <PublicServer> *** Steven has left the game (connection lost)
21:41:02  <PublicServer> *** Steven joined the game
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21:55:39  <hylje> !screenshot
22:02:13  <planetmaker> !screen
22:02:13  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
22:02:17  <planetmaker> ^^ hylje
22:03:42  <PublicServer> *** Maraxus has joined company #1
22:04:02  <PublicServer> <Maraxus> gn
22:04:04  <PublicServer> <mfb> new SLH 16 ready if you want to connect new primaries
22:04:06  <PublicServer> <bassals> bye
22:04:08  <PublicServer> <mfb> good night
22:04:15  <PublicServer> *** Maraxus has left the game (leaving)
22:04:33  *** Maraxus has quit IRC
22:10:43  *** Progman has joined #openttdcoop
22:13:07  <PublicServer> <mfb> MSH 02 W->N begins to jam
22:29:00  <PublicServer> <mfb> V: the paper mill area looks very unfriendly for expansion
22:30:34  *** Chris_Booth has joined #openttdcoop
22:31:12  <PublicServer> *** mfb has joined spectators
22:31:25  <PublicServer> <bassals> Steven
22:31:40  <PublicServer> <Steven> what?
22:31:58  <PublicServer> <bassals> I will also be leaving in 4 minutes or like that
22:32:08  <PublicServer> <Steven> ok
22:32:34  <Chris_Booth> I can join
22:33:23  <PublicServer> *** Chris Booth joined the game
22:33:38  <PublicServer> <Chris Booth> hi
22:33:44  <PublicServer> <Steven> hello
22:38:22  <PublicServer> <Chris Booth> much happening?
22:38:54  <PublicServer> <Steven> fixed some little things, otherwise not much
22:39:35  <PublicServer> <Chris Booth> the SD11oFC is insane
22:39:41  <PublicServer> <bassals> okay, I'm leaving
22:39:43  <PublicServer> <bassals> goodbye!
22:39:43  <PublicServer> <Chris Booth> bb bassals
22:39:54  <PublicServer> *** bassals has left the game (leaving)
22:39:56  <PublicServer> <Steven> bye
22:40:03  *** bassals has quit IRC
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22:51:40  <PublicServer> *** Chris Booth has left the game (leaving)
22:51:40  <PublicServer> *** Game paused (number of players)
22:56:53  <PublicServer> *** Steven has left the game (leaving)
23:01:04  <V453000> !password
23:01:04  <PublicServer> V453000: citrus
23:01:17  <PublicServer> *** Game still paused (number of players)
23:01:17  <PublicServer> *** V453000 joined the game
23:02:39  *** Progman has quit IRC
23:02:56  <V453000> !unpause
23:02:56  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
23:02:58  <PublicServer> *** Game unpaused (number of players)
23:08:01  *** Ryton has quit IRC
23:11:04  <Chris_Booth> I was thinking, what would you say to a 128^2 or 256^2 pax game with 1 town pax game on PSG nothing else?
23:12:28  <PublicServer> <V453000> I have  something a bit special coming
23:12:34  <PublicServer> <V453000> similar idea
23:13:59  <Chris_Booth> hhhm ok
23:14:48  <PublicServer> *** Chris Booth joined the game
23:14:49  <PublicServer> <V453000> I will be leaving soon
23:14:53  <PublicServer> <Chris Booth> ok
23:15:03  <PublicServer> <V453000> just expanded paper mill as I will probably be gone for a week
23:15:07  <PublicServer> <Chris Booth> i am not playing tonight
23:15:14  <PublicServer> <Chris Booth> have fun
23:15:47  <V453000> !auto
23:15:47  <PublicServer> *** V453000 has enabled autopause mode.
23:16:24  <PublicServer> *** V453000 has left the game (leaving)
23:16:24  <PublicServer> *** Game paused (number of players)
23:16:27  <V453000> cya
23:17:02  <PublicServer> *** Chris Booth has left the game (leaving)
23:17:05  <Chris_Booth> bb
23:18:01  *** Steven has quit IRC
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23:30:51  <PublicServer> *** mfb has left the game (leaving)
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23:51:06  <Zevras> @quickstart
23:51:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:51:45  <Zevras> Hi
23:51:49  <Zevras> So I find this concept intriguing
23:51:59  <Zevras> and am finding single player ottd a tad dull these days....

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