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00:17:59 *** theholyduck has joined #openttdcoop 00:27:34 *** DrSpangle has joined #openttdcoop 00:31:39 *** DrSpangle has quit IRC 00:52:48 *** Firartix has quit IRC 00:57:31 *** Progman has quit IRC 01:25:11 *** Firartix has joined #openttdcoop 01:51:17 *** theholyduck has quit IRC 01:56:02 *** theholyduck has joined #openttdcoop 02:29:23 *** varno has joined #openttdcoop 02:29:24 *** ashaw has quit IRC 02:30:16 *** Firartix has quit IRC 02:44:53 *** theholyduck has quit IRC 03:10:37 *** elecRules has joined #openttdcoop 03:10:42 <elecRules> !players 03:10:46 <PublicServer> elecRules: There are currently no clients connected to the server 03:30:15 *** ashaw has joined #openttdcoop 03:30:58 *** varno has quit IRC 04:38:43 *** ashaw has quit IRC 04:39:03 *** ashaw has joined #openttdcoop 06:59:08 *** ODM has joined #openttdcoop 06:59:08 *** ChanServ sets mode: +o ODM 07:18:57 *** TWerkhoven[l] has joined #openttdcoop 07:22:40 *** sla_ro|master has joined #openttdcoop 07:22:58 <V453000> !password 07:22:58 <PublicServer> V453000: rhymed 07:29:58 *** Firartix has joined #openttdcoop 07:33:54 <PublicServer> *** Game still paused (number of players) 07:33:55 <PublicServer> *** V453000 joined the game 07:36:04 *** Lugnuts has joined #openttdcoop 07:36:34 <Lugnuts> !password 07:36:34 <PublicServer> Lugnuts: rhymed 07:36:36 <Lugnuts> !players 07:36:39 <PublicServer> Lugnuts: Client 3450 (Orange) is V453000, in company 1 (Trunington Transport) 07:36:51 <Lugnuts> Hmmm... 07:37:22 <PublicServer> *** Game still paused (number of players) 07:37:23 <PublicServer> *** Lugnuts joined the game 07:37:28 <PublicServer> <V453000> hello 07:37:31 <PublicServer> <Lugnuts> Hey 07:37:37 <PublicServer> <V453000> just join the company :) 07:37:53 <PublicServer> <Lugnuts> I'm going to lag out 07:37:59 <PublicServer> *** Lugnuts has joined company #1 07:37:59 <PublicServer> *** Game unpaused (number of players) 07:38:01 <PublicServer> <V453000> oh 07:39:09 <PublicServer> *** Lugnuts has left the game (general timeout) 07:39:09 <PublicServer> *** Lugnuts has left the game (connection lost) 07:39:09 <PublicServer> *** Game paused (number of players) 07:39:51 <PublicServer> *** Lugnuts has left the game (processing map took too long) 07:39:51 <PublicServer> *** Lugnuts has left the game (connection lost) 07:39:53 <PublicServer> *** Game still paused (number of players) 07:40:16 <V453000> !unpause 07:40:16 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 07:40:26 <PublicServer> *** Lugnuts joined the game 07:41:43 <PublicServer> <V453000> looks good 07:41:53 <PublicServer> *** Lugnuts has left the game (general timeout) 07:41:54 <PublicServer> *** Lugnuts has left the game (connection lost) 07:42:28 *** varno has joined #openttdcoop 07:42:29 *** ashaw has quit IRC 07:56:06 *** elecRules has quit IRC 08:07:36 <V453000> !save 08:07:36 <PublicServer> Saving game... 08:07:44 <V453000> !transfer 227 game.sav 08:07:49 <PublicServer> V453000: PublicServerGame_227_Final.sav 08:07:49 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_227_Final.sav) 08:08:44 <PublicServer> *** V453000 has left the game (leaving) 08:08:44 <PublicServer> *** Game paused (number of players) 08:09:06 <V453000> !date 08:09:07 <PublicServer> V453000: 19 Oct 2298 08:09:10 <V453000> !gamenr 228 08:09:10 <PublicServer> *** V453000 has set gamenr to 228 (next !restart) 08:09:18 <V453000> !restart 08:09:18 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 08:10:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 08:10:02 <PublicServer> Thank you for playing r23974. 08:10:07 <PublicServer> Server has exited 08:10:08 *** PublicServer has quit IRC 08:10:37 *** PublicServer has joined #openttdcoop 08:10:37 <PublicServer> Autopilot engaged 08:10:37 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 08:10:37 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 08:10:37 *** ChanServ sets mode: +v PublicServer 08:10:57 <PublicServer> *** made screenshot at 00006D43: http://ps.openttdcoop.org/publicserver/webcam/00006D43.png 08:11:29 <PublicServer> *** Game still paused (manual, number of players) 08:11:41 <V453000> !rcon server_pw 08:11:41 <PublicServer> V453000: Current value for 'server_password' is: 'graven' 08:11:45 <V453000> !password 08:11:45 <PublicServer> V453000: waives 08:11:49 <PublicServer> *** V453000 has left the game (connection lost) 08:11:49 <PublicServer> *** Game still paused (manual, number of players) 08:11:56 <PublicServer> *** Game still paused (manual, number of players) 08:11:59 <PublicServer> *** V453000 joined the game 08:13:18 <V453000> @stage Planning 08:13:18 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 08:17:20 <V453000> !unpause 08:17:20 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 08:17:43 <PublicServer> *** Game unpaused (manual) 08:20:22 *** Tray has joined #openttdcoop 08:22:11 *** Chris_Booth[ph] has joined #openttdcoop 08:31:23 *** Lugnuts has quit IRC 08:31:57 *** Chris_Booth[ph] has quit IRC 08:35:35 *** Maraxus has joined #openttdcoop 08:42:35 *** Chris_Booth has joined #openttdcoop 08:51:02 *** Firartix has quit IRC 09:02:12 *** Lugnuts has joined #openttdcoop 09:02:28 <Lugnuts> New game? 09:02:38 <PublicServer> <V453000> maybe :p 09:02:41 <Lugnuts> !password 09:02:41 <PublicServer> Lugnuts: pastry 09:03:05 <PublicServer> *** Hazard joined the game 09:03:16 <PublicServer> <V453000> oh and please use same nicknames in irc and game 09:03:19 <PublicServer> <V453000> or similar at least 09:03:25 <PublicServer> <Hazard> My bad 09:03:35 <PublicServer> <V453000> it is written in the rules/quickstart somewhere btw 09:03:41 <PublicServer> <Hazard> Im normally hazard 09:03:51 <PublicServer> <Hazard> I know, just forgot 09:03:51 <PublicServer> <V453000> ok, pick any nickname you want really :) 09:04:09 *** Lugnuts is now known as Hazard 09:04:21 <PublicServer> <Hazard> Its alreaddy taken on the IRC though 09:04:24 <PublicServer> <Hazard> Anyway 09:04:30 <V453000> :p 09:04:33 <PublicServer> <Hazard> What is this? 09:04:39 <PublicServer> <V453000> what is? 09:04:46 <PublicServer> <Hazard> Test map? 09:04:52 <PublicServer> <V453000> no 09:04:54 <PublicServer> <Hazard> Or do all games start like this? 09:05:02 <PublicServer> <V453000> not at all, just a bit different map 09:05:16 <PublicServer> <V453000> usually passenger based games 09:05:27 <PublicServer> <Hazard> So this is a specian game? 09:05:34 <PublicServer> <V453000> perhaps 09:07:52 <PublicServer> *** Hazard has joined spectators 09:08:00 <PublicServer> *** Hazard has joined company #1 09:08:29 <V453000> !auto 09:08:29 <PublicServer> *** V453000 has enabled autopause mode. 09:08:46 <PublicServer> <V453000> ok my plan is pretty much done :) 09:08:48 <PublicServer> <Hazard> You want to turn this entire map into a giant city...?! 09:09:06 <PublicServer> <V453000> yes 09:09:33 <PublicServer> <Hazard> Unless there is some sort of newGRF, I don't think it is possible 09:10:48 <PublicServer> <V453000> well, I say lets try. If we cant manage it with this layout then probably with no other ... and even if we manage to fail doing it, we can just adjust the plan and contain the city in the center, and grow new towns on the outer ring 09:11:07 <PublicServer> <V453000> I have tested and am sure that a town can easily grow into the ~190x190 area in the center 09:11:45 <PublicServer> <Hazard> In the scenario editor, spam clicking the "expand city" button only makes it so big 09:11:54 *** Firestar has joined #openttdcoop 09:12:00 <PublicServer> <Hazard> I am not sure about the real game though 09:12:15 <PublicServer> <V453000> it should be possible 09:12:19 <Firestar> !players 09:12:20 <PublicServer> Firestar: Client 5 (Orange) is V453000, in company 1 (Skyscrapist inc.) 09:12:20 <PublicServer> Firestar: Client 21 (Orange) is Hazard, in company 1 (Skyscrapist inc.) 09:12:26 <Firestar> !password 09:12:26 <PublicServer> Firestar: chunky 09:12:53 <PublicServer> <Hazard> What exactly are growing tunnels 09:12:57 <PublicServer> <V453000> we also looked into the game code and discovered that if you set roads to "original" then it has the potential to grow about 6 or 3 times more than a regular city could 09:12:59 <PublicServer> <Hazard> Are they actual roads? 09:13:05 <PublicServer> <V453000> yes it is just a road tunnel 09:13:13 <PublicServer> *** Firestar joined the game 09:13:16 <PublicServer> <Firestar> elo 09:13:16 <PublicServer> <V453000> they come from the center to the edges of the map 09:13:26 <PublicServer> <V453000> the trick is, a tunnel == 0 length 09:13:36 <PublicServer> *** Firestar has joined company #1 09:13:40 <PublicServer> <V453000> so the center is technically not only in the city center but also on the outside 09:13:48 <PublicServer> <Hazard> Hmm 09:13:54 <PublicServer> <V453000> and the town grows from center, and all the points where grow tunnels come to surface 09:14:00 <PublicServer> <V453000> which is 9 points on the map in the plan 09:14:02 <PublicServer> <Hazard> Is it the same with bridges? 09:14:16 <PublicServer> <V453000> yes but bridges will block other construction which can be annoying 09:14:30 <PublicServer> <Hazard> Just hypothetically 09:14:30 <PublicServer> <V453000> tunnels are a lot more sneaky and you can just hide them - like at underground level -3 09:14:52 <PublicServer> <Hazard> City will be built at 0? 09:15:27 <PublicServer> <V453000> can be, doesnt have to 09:17:06 <PublicServer> <Hazard> Swasticas 09:17:18 <PublicServer> <V453000> is it? 09:17:32 <PublicServer> <Hazard> Yes 09:17:51 <PublicServer> <Hazard> Its fine 09:18:01 <PublicServer> <V453000> ok my town center would look like this 09:18:23 <PublicServer> <Hazard> Yup 09:18:25 <PublicServer> <V453000> to allow for both growing tunnels and cross of roads 09:19:04 <PublicServer> <V453000> where the ends are ofc at the end of the map 09:19:27 <PublicServer> <Hazard> What is ofc? 09:19:30 <PublicServer> <V453000> of course 09:20:01 <PublicServer> <Hazard> Okay 09:20:23 *** Hazard has quit IRC 09:22:14 <PublicServer> *** Chris Booth joined the game 09:22:58 *** Progman has joined #openttdcoop 09:26:32 *** Hazard has joined #openttdcoop 09:26:35 <PublicServer> *** Chris Booth has left the game (general timeout) 09:26:35 <PublicServer> *** Chris Booth has left the game (connection lost) 09:28:59 <Rhamphoryncus> !password 09:28:59 <PublicServer> Rhamphoryncus: hazels 09:29:08 <PublicServer> *** Rhamphoryncus has left the game (connection lost) 09:29:24 <PublicServer> *** Rhamphoryncus joined the game 09:30:41 <PublicServer> <Firestar> cya 09:30:47 <PublicServer> <V453000> cu 09:30:47 <PublicServer> *** Firestar has left the game (leaving) 09:30:47 <PublicServer> <Rhamphoryncus> bye 09:31:00 <Firestar> be back at afternoon 09:31:03 *** Firestar has left #openttdcoop 09:33:58 <PublicServer> <V453000> im off too :) laters 09:34:02 <PublicServer> <Rhamphoryncus> toodles 09:34:04 <PublicServer> <Hazard> Bye 09:34:04 <PublicServer> *** V453000 has left the game (leaving) 09:35:05 *** Zeknurn` has joined #openttdcoop 09:35:24 <PublicServer> <Hazard> Ok... 09:35:31 *** Zeknurn has quit IRC 09:37:26 <PublicServer> *** Rhamphoryncus has left the game (leaving) 09:37:46 <PublicServer> *** Hazard has joined spectators 09:37:46 <PublicServer> *** Game paused (number of players) 09:37:52 <PublicServer> *** Hazard has joined company #1 09:37:52 <PublicServer> *** Game unpaused (number of players) 09:37:57 <PublicServer> *** Hazard has joined spectators 09:37:57 <PublicServer> *** Game paused (number of players) 09:38:03 <PublicServer> *** Hazard has left the game (leaving) 09:51:08 <PublicServer> *** Game still paused (number of players) 09:51:08 <PublicServer> *** Game unpaused (number of players) 09:51:09 <PublicServer> *** Chris Booth joined the game 10:11:07 <PublicServer> <Chris Booth> I am kinda copying your plan V453000 since I think it will work, but with a slight OCD twist 10:11:29 <PublicServer> *** Chris Booth has joined spectators 10:11:29 <PublicServer> *** Game paused (number of players) 10:11:54 <PublicServer> *** Chris Booth has joined company #1 10:11:54 <PublicServer> *** Game unpaused (number of players) 10:12:02 <PublicServer> *** Chris Booth has joined spectators 10:12:02 <PublicServer> *** Game paused (number of players) 10:12:19 <Chris_Booth> I hope you don't mind 10:20:02 <PublicServer> *** Chris Booth has left the game (leaving) 10:23:46 *** smoovi has joined #openttdcoop 10:28:52 *** Firartix has joined #openttdcoop 10:43:18 *** Chris_Booth has quit IRC 10:58:20 *** Chris_Booth[ph] has joined #openttdcoop 10:58:36 <Chris_Booth[ph]> Hi guys 11:03:03 *** Progman has quit IRC 11:05:29 *** Progman has joined #openttdcoop 11:13:22 *** Rhamphoryncus has quit IRC 11:18:11 *** Chris_Booth[ph] has quit IRC 11:23:22 *** Sylf has quit IRC 11:26:10 *** Jono_ has joined #openttdcoop 11:27:17 *** Hazard has quit IRC 11:27:51 <Jono_> !password 11:27:51 <PublicServer> Jono_: shrill 11:27:52 *** Sylf has joined #openttdcoop 11:27:52 *** ChanServ sets mode: +o Sylf 11:28:14 *** Chris_Booth[ph] has joined #openttdcoop 11:30:35 <Jono_> @quickstart 11:30:36 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:33:08 <Jono_> !help 11:33:08 <PublicServer> Jono_: http://www.openttdcoop.org/wiki/IRC_Commands 11:42:57 *** valhallasw has joined #openttdcoop 11:56:56 <Jono_> !dl win64 11:56:57 <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 12:10:47 *** Chris_Booth[ph] has quit IRC 12:41:17 *** Firartix has quit IRC 12:43:36 *** Firartix has joined #openttdcoop 12:49:10 *** Lafie has joined #openttdcoop 12:49:55 *** Firestar has joined #openttdcoop 12:49:57 <Firestar> !password 12:49:57 <PublicServer> Firestar: shrill 12:50:33 <PublicServer> *** Game still paused (number of players) 12:50:33 <PublicServer> *** Game unpaused (number of players) 12:50:35 <PublicServer> *** Firestar joined the game 12:51:10 <Lafie> !password 12:51:10 <PublicServer> Lafie: shrill 12:54:27 <PublicServer> *** Firestar has left the game (leaving) 12:54:27 <PublicServer> *** Game paused (number of players) 12:54:30 *** Firestar has quit IRC 12:55:11 <PublicServer> *** Game still paused (number of players) 12:55:11 <PublicServer> *** Game unpaused (number of players) 12:55:13 <PublicServer> *** Lafie joined the game 12:57:46 <PublicServer> *** Lafie has left the game (leaving) 12:57:46 <PublicServer> *** Game paused (number of players) 12:59:39 *** Jono_ has quit IRC 13:02:39 *** Lafie has quit IRC 13:47:53 <V453000> !password 13:47:53 <PublicServer> V453000: moored 13:48:02 <PublicServer> *** Game still paused (number of players) 13:48:02 <PublicServer> *** Game unpaused (number of players) 13:48:05 <PublicServer> *** V453000 joined the game 13:50:04 <V453000> Chris_Booth: copying the way how ML works seems really poor to me. There are many ways to do that 13:50:53 <V453000> I am ok with cloning stuff, but cloning a new idea is tbh absolutely ridiculous 13:51:44 *** theholyduck has joined #openttdcoop 14:06:59 <XeryusTC> !password 14:06:59 <PublicServer> XeryusTC: wallow 14:07:01 <PublicServer> *** XeryusTC has left the game (connection lost) 14:07:23 <PublicServer> *** XeryusTC joined the game 14:12:55 <PublicServer> <V453000> hi :) 14:15:15 *** Chris_Booth has joined #openttdcoop 14:19:20 *** mfb- has joined #openttdcoop 14:19:20 *** ChanServ sets mode: +o mfb- 14:19:28 <mfb-> hi 14:19:33 <mfb-> oh, that was quick 14:19:34 <PublicServer> *** mfb joined the game 14:20:07 <PublicServer> <V453000> hello :) not a big map in filesize :) 14:20:26 <mfb-> the finalizing of the old game, not the download of the new one :p 14:20:56 <PublicServer> <V453000> ah 14:21:03 <PublicServer> <V453000> well there were no jams that I know of 14:21:11 <Maraxus> !password 14:21:11 <PublicServer> Maraxus: mucous 14:21:21 <mfb-> we had some broken waiting bays the last time I checked the map 14:21:23 <PublicServer> *** Maraxus joined the game 14:21:31 <PublicServer> <V453000> I fixed some of those 14:21:33 <PublicServer> <mfb> ah nice 14:21:48 <PublicServer> *** Chris Booth joined the game 14:21:50 <PublicServer> <Chris Booth> hi 14:21:53 <PublicServer> <Maraxus> hi 14:22:00 <PublicServer> <V453000> hello 14:22:15 <PublicServer> <Chris Booth> I copied your orders from your plan as I liked them so much 14:22:22 <PublicServer> <V453000> yes, ridiculous 14:22:28 <PublicServer> <Chris Booth> lol 14:23:02 <PublicServer> <Chris Booth> maybe I should not have made a plan, and by default you would have won 14:23:32 <PublicServer> <mfb> "revert when load>50%"? 14:23:42 <PublicServer> <Chris Booth> yep thats the one mfb 14:24:20 <PublicServer> <Chris Booth> thats is the only part I borrowed, other than that its 100% 14:25:27 <PublicServer> <V453000> if you feel good about it ... 14:26:19 <PublicServer> <Chris Booth> I like the 3 layer idea, Maglev - Erail - Metro 14:26:29 <PublicServer> <Chris Booth> I just hope others like it as well 14:26:31 <PublicServer> <mfb> CB: I don't think you copied V's orders 14:27:03 <hylje> !password 14:27:03 <PublicServer> hylje: parted 14:27:05 <PublicServer> <V453000> hm, perhaps not :) but suspiciously similar :P 14:27:12 <PublicServer> *** hylje joined the game 14:27:15 <PublicServer> <hylje> this seems mad 14:27:33 <PublicServer> <hylje> cargo only? 14:27:35 <PublicServer> <Chris Booth> aaarrgghhhhh mad or Wooooh mad? 14:27:45 <PublicServer> <Chris Booth> hylje: what pax only! 14:27:47 <mfb-> hylje: compared to what? 14:28:05 <PublicServer> <hylje> oh the city is just well hidden in plain sight 14:28:27 <PublicServer> <Chris Booth> he he 14:29:34 <PublicServer> <Chris Booth> if we get100% coverage can we expect to take ~85-90% of pax produced? 14:29:44 <PublicServer> <Chris Booth> or will it be more like 75-80%? 14:29:52 <PublicServer> <mfb> depends on the service quality 14:30:10 <PublicServer> <mfb> 90% is quite hard 14:30:20 <PublicServer> <Chris Booth> without maglev yes it is 14:30:34 <PublicServer> <mfb> maybe we can build a statue 14:30:34 <PublicServer> <Chris Booth> I think 80% is about normal for normal Erail trains 14:30:53 <PublicServer> <V453000> depends how well you service the stations ofc 14:30:56 <PublicServer> <mfb> well, the issue is: can you service your station good enough 14:31:07 <PublicServer> <mfb> if you always have trains waiting, you get ~90% 14:31:13 <PublicServer> <V453000> if you have trains always waiting then 92% is about the maximum 14:31:27 <PublicServer> <mfb> but do you expect this at every station? 14:31:34 <PublicServer> <V453000> ^ 14:31:44 <PublicServer> <hylje> with a lot of trains 14:31:46 <PublicServer> <Chris Booth> not on a map this size, unless we have SRNW 14:32:01 <PublicServer> <hylje> i'm struggling to come up with a mad enough plan 14:32:15 <PublicServer> <mfb> in PSG201, we had one city which ever reached 90% I think 14:32:29 <PublicServer> <mfb> and it had some... extended stations 14:32:43 <PublicServer> <mfb> not really walked, but multiple stations built as one 14:32:45 <PublicServer> <Chris Booth> thats not allowed in my plan, otherwise I will personal shoot you 14:32:55 <PublicServer> <V453000> yes, to reach trains always waiting :) 14:33:13 <PublicServer> <Chris Booth> oh that is different from walking 14:33:19 <PublicServer> <V453000> not much 14:33:23 <PublicServer> <mfb> 80-85% look like a realistic target for the whole city 14:33:33 <PublicServer> <mfb> 90% on the outside, less in the middle 14:33:48 <PublicServer> <V453000> the Sbahn I showed you has 92% in the 200x200 center 14:34:14 <PublicServer> <mfb> but a low population density, compared to other layouts 14:34:14 <PublicServer> <Chris Booth> mfb: you mean like "This Station" 14:34:20 <PublicServer> <V453000> yes pretty much 14:34:31 <PublicServer> <mfb> CB: ? 14:34:37 <PublicServer> <V453000> well, population density isnt really a big problem 14:34:43 <PublicServer> <mfb> ah 14:34:45 <PublicServer> <Chris Booth> mfb: check the station list 14:34:47 <PublicServer> <V453000> and having trains always waiting is good 14:35:05 <PublicServer> <mfb> was like this 14:35:12 <PublicServer> <V453000> yeah, but that is the same point :) 14:35:18 <PublicServer> <Chris Booth> same idea realy 14:35:40 <PublicServer> <mfb> hmm, I'll compute some numbers for PSG201 14:35:59 <PublicServer> *** hylje has left the game (leaving) 14:36:35 <PublicServer> <V453000> idk ... are numbers important? 14:36:41 <PublicServer> <Chris Booth> not really, fun is 14:36:55 <PublicServer> <Chris Booth> the game isn't here to break records is it? 14:37:07 <PublicServer> <V453000> perhaps is, doesnt matter 14:37:30 <PublicServer> <V453000> thing is, I doubt the issue is anything you mentioned. The way how to make the city grow could be the biggest problem 14:37:46 <mfb-> 87% with the connected stations 14:37:49 <PublicServer> <Chris Booth> bridges and tunnels 14:37:54 <mfb-> most other towns were close to 75% 14:38:17 <PublicServer> <Chris Booth> and make sure you don't kill it with to many connections in the centre 14:38:23 <PublicServer> <V453000> sort of 14:38:31 <mfb-> but with a single big city, we have a lot of area with a lower population density 14:38:35 <mfb-> which is easy to handle 14:38:49 <PublicServer> <V453000> yeah, the outside shouldnt be too hard 14:40:23 <PublicServer> <V453000> well, with bridges and tunnels ... you also need to have them as long as possible I guess 14:40:25 *** exo has joined #openttdcoop 14:40:45 <PublicServer> <V453000> making so many of them like you have seems like automatically bad I think 14:41:00 *** exo is now known as Guest4906 14:41:03 <PublicServer> <Chris Booth> yep 14:41:31 <PublicServer> *** Chris Booth has left the game (general timeout) 14:41:31 <PublicServer> *** Chris Booth has left the game (connection lost) 14:41:50 <PublicServer> <V453000> I looked for psg 140, the 1M city had direct super long growing tunnels from city center. But that was probably added in the end of the game because the center was suddenly dying 14:42:08 <PublicServer> <V453000> so I tried something like suggested here, and worked really well 14:42:28 *** Sylf has quit IRC 14:42:56 *** Chris_Booth is now known as Guest4907 14:42:59 *** Chris_Booth has joined #openttdcoop 14:43:03 <PublicServer> <V453000> another thing is, I think the "cross of roads from center" makes growing oh so much better 14:43:04 <PublicServer> *** Chris Booth joined the game 14:43:23 <PublicServer> <V453000> or at least, when I did that, the town grew like mad 14:44:30 <PublicServer> <Chris Booth> My plan was to have 1 tunnel from the middle to the edge of each row, and then a chain of tunnels / bridges back 14:44:49 <PublicServer> <V453000> hm 14:44:56 <PublicServer> *** NotchJohnson has left the game (connection lost) 14:45:08 <PublicServer> <Chris Booth> since with the 1 from the centre to the edge you are effectivly making the edge 1 tile away from the middle 14:45:14 <PublicServer> <V453000> sort of 14:45:34 <PublicServer> <V453000> but the 2nd tunnel never has the same effect I think 14:45:52 <PublicServer> <V453000> maybe does 14:45:52 <PublicServer> <V453000> idk 14:46:06 <PublicServer> *** Chris Booth has left the game (general timeout) 14:46:06 <PublicServer> *** Chris Booth has left the game (connection lost) 14:46:39 <PublicServer> *** Chris Booth joined the game 14:46:47 <PublicServer> <V453000> in my idea, I am trying to make the center as much on the outside as possible, and when it connects the suburbs with the center, it makes skyscrapers everywhere, which is what it did on the 200x200 testcase 14:47:29 <PublicServer> <V453000> which means as few tunnels as possible ofc 14:47:52 *** Guest4907 has quit IRC 14:48:19 <PublicServer> <V453000> idk, nobody says your plan must grow just 1 town either 14:48:35 <PublicServer> <V453000> if your grid doesnt fit growing tunnel idea you can just have several towns 14:49:40 *** elecRules has joined #openttdcoop 14:49:41 <elecRules> !players 14:49:44 <PublicServer> elecRules: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.) 14:49:44 <PublicServer> elecRules: Client 104 (Orange) is XeryusTC, in company 1 (Skyscrapist inc.) 14:49:44 <PublicServer> elecRules: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.) 14:49:44 <PublicServer> elecRules: Client 109 is Maraxus, a spectator 14:49:44 <PublicServer> elecRules: Client 121 (Orange) is Chris Booth, in company 1 (Skyscrapist inc.) 14:49:55 <PublicServer> <Chris Booth> the main idea behind mine is the 128^2 area, nice and easy to manage 14:50:25 <PublicServer> <Chris Booth> and should give 16 nice sized areas 14:50:40 <mfb-> 156x170 look similar, too 14:50:50 <PublicServer> <V453000> yeah I dont have them that much bigger 14:51:12 <PublicServer> <Chris Booth> nope 14:51:17 <mfb-> hmm.. 156x200 and 156^2 14:51:23 <theholyduck> !password 14:51:23 <PublicServer> theholyduck: attune 14:51:33 <PublicServer> *** elecRules has left the game (connection lost) 14:51:35 <mfb-> well something along this 14:51:43 <PublicServer> <V453000> something, but not full 200 14:51:51 <PublicServer> *** elecRules joined the game 14:51:53 *** varno has quit IRC 14:52:02 <PublicServer> <Chris Booth> 200^2 is to big IMO 14:52:04 <PublicServer> <mfb> your plan does not include the SBahn center at the moment, right? 14:52:06 <PublicServer> <V453000> even 150*150 would work 14:52:08 <PublicServer> <elecRules> "Madness Epicenter" lol wut 14:52:16 <PublicServer> *** theholyduck joined the game 14:52:20 <PublicServer> <theholyduck> :o 14:52:22 <PublicServer> <V453000> mfb: not exactly yet, but it is what I would do there 14:52:33 <PublicServer> <V453000> Chris Booth: I have a special Sbahn which is able to take care of such area 14:52:39 <PublicServer> <mfb> yeah, I guessed that :p 14:52:57 <PublicServer> <Chris Booth> you do V453000 and its not Transrapid? 14:53:15 <PublicServer> <V453000> and 150*150 or rest-in-corner is pretty good sizes I think 14:53:18 <PublicServer> <V453000> it is transrapid, why? 14:53:35 <mfb-> special track layout 14:53:40 <PublicServer> <Chris Booth> your own words, transrapid is boring 14:53:51 <PublicServer> <V453000> sure, in lower scale as normal pax games 14:53:57 <PublicServer> <elecRules> Can we have "Wait for % load" orders now? :D 14:54:01 <PublicServer> <V453000> 200x200 Sbahn isnt normal town 14:54:07 <PublicServer> <V453000> elecRules: no :) 14:54:22 <PublicServer> <elecRules> I thought I saw a plan mention them 14:54:28 <PublicServer> <Chris Booth> you can have if load is <=> orders 14:54:35 <PublicServer> <mfb> I would love an order "goto waypoint x, if you happen to get to a station wait for 100% load" :D 14:54:37 <PublicServer> <V453000> after leaving the station 14:54:43 <PublicServer> <Chris Booth> or >=< how ever you want ot write it 14:54:49 <PublicServer> <V453000> mfb: yeah :D 14:54:55 <PublicServer> <mfb> for specific stations, there is a workaround for "load x%" 14:55:01 <PublicServer> <elecRules> @CB != or <=>, couldn't care less 14:55:03 <PublicServer> <mfb> make them one tile longer 14:55:10 <PublicServer> <elecRules> How's that help with load %? 14:55:20 <PublicServer> <mfb> let them go to the station multiple times until load is x% 14:55:23 <PublicServer> <elecRules> ohhhh 14:55:25 <PublicServer> <elecRules> lol 14:55:35 <PublicServer> <V453000> :) 14:55:44 <PublicServer> <V453000> thing is why would you do that with a specific station 14:56:02 <PublicServer> <mfb> you get the point :D 14:56:08 <PublicServer> <V453000> :P 14:56:18 <PublicServer> <elecRules> I guess we want a PAX game? 14:56:24 <PublicServer> <elecRules> (Both the plans are PAX) 14:56:28 <PublicServer> <V453000> we do, if you dont, make a different plan 14:56:34 <PublicServer> <elecRules> right 14:56:48 <PublicServer> <elecRules> I was thinking of there being a restriction on game type set from above or something 14:57:07 <PublicServer> <Chris Booth> not realy, just the map was made as a pax map 14:57:14 <PublicServer> <V453000> :) 14:57:17 <PublicServer> <Chris Booth> if you have a better way to use it you can elecRules 14:57:27 <PublicServer> <V453000> it doesnt have to be a pax map 14:57:37 <PublicServer> <V453000> some insane timing logic would use this too 14:57:40 <PublicServer> <elecRules> @mfb I like those new shiny Jump orders 14:57:50 <mfb-> new? :D 14:57:54 <PublicServer> <V453000> :D 14:58:00 <PublicServer> <elecRules> I guess I've been away too long :P 14:58:06 <PublicServer> <Chris Booth> V453000: I said if elecRules had a better use we would use it for that 14:58:08 <PublicServer> <elecRules> got behind the times 14:58:14 <PublicServer> <V453000> sure :) 14:58:16 <PublicServer> <theholyduck> this is pretty O_o 14:58:28 <PublicServer> <Chris Booth> maybe a timed SML like that PZG 14:58:38 <PublicServer> <elecRules> timed SML? 14:58:41 <PublicServer> <V453000> I wonder who would have fun building that again :) 14:58:43 <PublicServer> <mfb> hmm 14:58:49 <PublicServer> <mfb> PZ13 @elecRules 14:58:51 <PublicServer> <elecRules> I know SML but why'd you need a timer in there? 14:59:01 <PublicServer> <mfb> to get all trains in sync 14:59:07 <PublicServer> <mfb> for 100% usage of the ML 14:59:10 <PublicServer> <elecRules> ...wow 14:59:13 <PublicServer> <mfb> just watch PZG13 14:59:15 <PublicServer> *** theholyduck has left the game (leaving) 14:59:17 <PublicServer> <mfb> it is crazy 14:59:19 <PublicServer> <V453000> with appropriate revision 14:59:27 <PublicServer> <mfb> V: not everyone was present there 14:59:41 <PublicServer> <V453000> ? 14:59:59 <PublicServer> <V453000> what do you mean? 15:00:12 <mfb-> the most recent revision works fine for me 15:00:13 <PublicServer> <elecRules> Would the PZG13 savegame work in this nightly? 15:00:23 <mfb-> it wouldn't be "again" for me for example 15:00:25 <PublicServer> <V453000> it doesnt, the acceleration is broken 15:00:36 <PublicServer> <V453000> try it 15:00:38 <PublicServer> <elecRules> k, openttd folder #3 :P 15:00:40 <PublicServer> <V453000> the timing will break 15:00:58 <mfb-> hmm I see 15:01:05 <mfb-> well it runs for a while 15:01:08 <elecRules> !dl win64 15:01:08 <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 15:01:25 <V453000> I have it saved http://dl.dropbox.com/u/20419525/pz13%20%E2%80%93%20kopie.rar but there probably is some mess with newgrfs etc 15:01:43 <elecRules> Damn it, it's not on binaries :( 15:01:45 <V453000> and other stuff that I shouldnt officially distribute, but .. 15:02:17 <PublicServer> <V453000> elecRules: it works with the revision I posted the link to 15:02:24 <elecRules> downloading now 15:02:28 <elecRules> laggy dropbox is laggy ;( 15:02:49 <elecRules> if only there was another file sharing service with the same awesome features, but decent speeds :/ 15:03:11 <PublicServer> <V453000> I guess you get better speed with proper accounts 15:03:21 <PublicServer> <V453000> free account doesnt have much space available anyway for bigger uploads 15:03:24 <elecRules> i.e. paid? 15:03:25 *** Firestar has joined #openttdcoop 15:03:29 <PublicServer> <V453000> i.e paid 15:03:31 <Firestar> !players 15:03:34 <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.) 15:03:34 <PublicServer> Firestar: Client 104 (Orange) is XeryusTC, in company 1 (Skyscrapist inc.) 15:03:34 <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.) 15:03:34 <PublicServer> Firestar: Client 109 is Maraxus, a spectator 15:03:34 <PublicServer> Firestar: Client 121 (Orange) is Chris Booth, in company 1 (Skyscrapist inc.) 15:03:36 <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 15:03:44 <Firestar> !password 15:03:44 <PublicServer> Firestar: tenure 15:03:45 <elecRules> I use a 2GB account as well, and it uploads at like 64kB/s, at best 15:03:53 <elecRules> my inet supports up to 256kB/s 15:03:55 <PublicServer> <V453000> hm :) enough for me 15:04:35 <PublicServer> *** Firestar joined the game 15:04:37 <elecRules> @V How do I load the savegame though? 15:04:45 <V453000> normally? 15:04:47 <elecRules> is it in the download since it is called "pzg13 download" 15:04:53 <elecRules> or do I need to d/l that seperately from archive 15:05:01 <V453000> the archive is a binary 15:05:07 <elecRules> k 15:05:10 <V453000> that is a normal openttd, you launch that 15:05:13 <V453000> and then open the save in it 15:05:14 <elecRules> yea 15:05:56 <V453000> I will have a special revision sometime soon which would be able to open some key games of ours without errors 15:06:11 <PublicServer> <Chris Booth> never pull a spring load key off a laptop! 15:06:17 <elecRules> D: 15:06:27 <elecRules> I guess you can't get it back in? 15:06:47 <Chris_Booth> I pulled one one my mac book air just now and it wasn't going back without a fight 15:06:53 <elecRules> :S 15:06:57 <Chris_Booth> I won in the end but was a close match 15:06:57 <elecRules> OH MY GOD the savegame just loaded 15:07:00 <elecRules> MIND = BLOWN 15:07:11 <V453000> :) 15:07:14 <V453000> welcome to my world 15:07:29 * Chris_Booth cleans elecRules' mind off the screen 15:07:49 <elecRules> is it the trains slowing down, or is my i7 quad 8GB lagging? 15:07:51 *** Firartix has quit IRC 15:08:08 <mfb-> it cannot use multiple cores ;) 15:08:15 <elecRules> @mfb q_q 15:08:30 <elecRules> It sure needs to :P 15:08:41 <PublicServer> *** Firestar has left the game (connection lost) 15:08:49 <elecRules> run competitors in one thread, pathfinding in another and GUI/rendering in a third 15:08:54 <elecRules> would probably be a lot less laggy 15:09:14 <PublicServer> <mfb> because we have so many competitors in our games 15:09:15 <Firestar> !password 15:09:15 <PublicServer> Firestar: tenure 15:09:32 <PublicServer> <mfb> unless you count towns 15:09:33 <elecRules> I meant in the general case, since some people do play against AIs 15:09:36 <PublicServer> *** Firestar joined the game 15:09:48 <PublicServer> <mfb> but usually not with 2000 times trains :D 15:09:48 <elecRules> and no, I don't think towns need that much AI calculation 15:09:51 <elecRules> xP 15:09:56 <PublicServer> <Chris Booth> elecRules: that is not a good idea for network sync 15:10:17 <elecRules> @Chris ok, network code in a 4th thread :P 15:10:28 <Chris_Booth> thats an even worse idea 15:10:35 <elecRules> Hmm 15:10:48 <PublicServer> *** Firestar has left the game (leaving) 15:10:49 <elecRules> I guess openttd uses some unusual networking model? 15:10:51 *** Firestar has quit IRC 15:10:54 <Chris_Booth> let everyone calculate there bits, then call the network and ask them how does yours look? 15:11:13 <Chris_Booth> everone would be desyncing like no tomorrow 15:11:20 <elecRules> The threading thing wasn't meant for MP 15:11:31 <elecRules> for MP it'd run network & GUI clientside 15:11:38 <elecRules> and use AI/PF threads serverside 15:11:43 <elecRules> then no desyncs 15:12:27 <theholyduck> elecRules, as i understand it 15:12:35 <theholyduck> pretty much the entirety of the openttd cpu usage 15:12:38 <theholyduck> comes from the tileloop 15:12:45 <planetmaker> 16:08 elecRules: run competitors in one thread, pathfinding in another and GUI/rendering in a third <-- what makes you believe that those things in the categories which *can* be threaded aren't? 15:13:03 <elecRules> 01:38 <@mfb-> it cannot use multiple cores ;) 15:13:18 <PublicServer> <mfb> threads != cores? 15:13:19 <elecRules> You've gotta try pretty hard to use threads and not use multiple cores 15:13:40 <planetmaker> the AI is run server-side only, if present. The GUI has limited threads. Many things interact directly with the map 15:13:43 <elecRules> unless you mean co-operative 'green' threading as opposed to kernel threads 15:14:06 <planetmaker> And your idea to "send all PF data over the network" would kinda bloat the network usage by orders of magnitude 15:14:17 <elecRules> I don't mean sending PF data over the network 15:14:29 <elecRules> I meant running PF in a seperate thread from AI/network code/GUI 15:14:30 <planetmaker> as a very big part of computations is path finding 15:14:55 *** bassals has joined #openttdcoop 15:15:04 <theholyduck> elecRules, ai/network code/gui isnt that big part of it though. as i understand 15:15:07 <planetmaker> the PF needs an exact map state to work on 15:15:10 <elecRules> That's exactly why I was thinking of seperating serverside pathfinding (in multiplayer) or clientside pathfinding (in singleplayer) 15:15:13 <elecRules> into a seperate thread 15:15:17 <planetmaker> you cannot change the map while PF is running 15:15:26 <planetmaker> you also cannot re-order PF 15:15:31 <elecRules> How much of the map does the PF work with at a time? 15:15:35 <planetmaker> thus you cannot run it in parallel 15:15:39 <planetmaker> everything of the map 15:15:44 <elecRules> i.e. given a 2048x2048 map, 15:15:48 <planetmaker> 2048x2048 15:15:53 <elecRules> will the PF ever need to refer to the whole thing 15:15:58 <planetmaker> always 15:16:02 <elecRules> (for 1 train) 15:16:04 <planetmaker> always 15:16:10 <elecRules> Yeech 15:16:16 <elecRules> I guess there's no PF caching? 15:16:24 <planetmaker> there is heavy PF caching 15:16:48 <elecRules> Therefore "chunked" PF shouldn't be a problem, right? 15:17:01 <planetmaker> it should. It would make results not optimal 15:17:27 <planetmaker> we currently have with A* one of the best PF available (if not the best) 15:17:30 <elecRules> It could allow for even bigger maps though 15:17:32 <planetmaker> thus trains go the best way 15:17:41 <planetmaker> bigger maps? 15:17:47 <elecRules> AFAIK the reason for the map size limit is the PF/AI 15:17:57 <planetmaker> That's not an issue. I've not seen a 2048**2 map 'finished' anywhere 15:18:11 <elecRules> ah 15:18:22 <elecRules> for that, we need in-game 'copying' tools :P 15:18:29 <Chris_Booth> 512^2 is massive enough for me 15:18:40 <elecRules> e.g. make a SML segment, and duplicate it N times 15:18:50 <Chris_Booth> oh god no elecRules 15:18:54 <elecRules> why not? 15:19:03 <Chris_Booth> what about hills? 15:19:05 <planetmaker> elecRules: have an AI play for you 15:19:09 <Chris_Booth> or lakes? or bends? 15:19:14 <planetmaker> it substitutes well the "play me" button 15:19:15 <mfb-> hills in a flat 2048^2 map? 15:19:20 <elecRules> lol 15:20:09 <elecRules> 'level of terraforming' config slider 15:20:14 <Chris_Booth> can you load an AI to play for you at the moment planetmaker ? 15:20:18 <planetmaker> elecRules: we have that... 15:20:27 <planetmaker> though not on the GUI 15:20:31 <elecRules> @Chris_Booth In theory, a clientside 'bot' is possible 15:20:34 <mfb-> I guess and AI wouldn't build networks 15:20:37 <elecRules> @planetmaker ??!??!?! 15:20:45 <elecRules> @mfb lol, yea, point-to-point only, lol 15:20:51 <mfb-> point-to-point connections are easy 15:20:59 <planetmaker> Chris_Booth: I can start as many AI as I want and switch company 15:21:02 <elecRules> as in the current AIs only use P2P 15:21:05 <mfb-> computing effort is just linear with the map area 15:21:12 <planetmaker> and starting AIs is a good way to quickly test some NewGRFs 15:21:24 <mfb-> but try to do a network 15:21:28 <planetmaker> elecRules: I know of AI which build networks 15:21:35 <mfb-> and I would expect at least area^2 15:21:39 <planetmaker> you obviously didn't test them all 15:21:42 <mfb-> oh, nice 15:21:44 <elecRules> @planetmaker I don't think we have an AI which builds SMLs. 15:21:49 <mfb-> :D 15:21:52 <PublicServer> *** Chris Booth has left the game (leaving) 15:21:54 <planetmaker> No, that's coop crazyness 15:21:57 <mfb-> you don't need SMLs for a network 15:21:59 <elecRules> That's coop EPICNESS 15:22:05 <elecRules> @mfb no, but it'd be interesting 15:22:07 <Chris_Booth> no that boring ness 15:22:11 <planetmaker> I know also of no human who builds it and who was not once on this server 15:22:45 * mfb- thinks about turing tests in openttd building at the moment 15:22:52 <Chris_Booth> I have never seen it anywhere else 15:23:10 <elecRules> @mfb YES. #openttdcoop as a turing test XD 15:23:49 <mfb-> I am quite sure we don't have any AIs building on our server 15:23:58 <Chris_Booth> last time I played with AI I have to say it was boring, so I bought them all and deleted them 15:24:08 <Chris_Booth> mfb-: have in the past 15:24:10 <elecRules> @mfb I don't mean that 15:24:19 <mfb-> Chris_Booth: had? 15:24:32 <elecRules> I meant that when a general AI can successfully build and participate in #openttdcoop, it passes the test 15:24:38 <Chris_Booth> yes as a test in PZ 15:25:26 <mfb-> elecRules: right :p 15:26:02 <planetmaker> oh, those were the times when coop made test matches against AI :-) 15:26:08 <planetmaker> was quite loads of fun 15:27:36 <PublicServer> <elecRules> "growing tunnels"? 15:28:51 <PublicServer> <elecRules> (mentioned in V's plan) 15:28:56 <mfb-> towns love tunnels. they will consider the end of the tunnel as very close (like 1 tile) from the other side 15:29:05 <PublicServer> <elecRules> ohhhhhhhhhh 15:29:07 <mfb-> so they can continue to grow at the other side 15:29:25 <PublicServer> <elecRules> so 1 town across the whole map? lol 15:29:46 <mfb-> it may work 15:30:23 <PublicServer> <elecRules> also, this plan means that all of the stations are ML-stations? 15:30:29 <PublicServer> <elecRules> (therefore insanely huge with >32 platforms) 15:30:31 <PublicServer> <mfb> no 15:30:45 <PublicServer> <mfb> just the 8 stations in the plan 15:30:48 <PublicServer> <mfb> all other transfer pax to them 15:31:06 <PublicServer> <elecRules> so Sbahns inside the squares & center 15:31:09 <PublicServer> <XeryusTC> oh, left my ottd running 15:31:11 <PublicServer> <mfb> right 15:31:15 <PublicServer> <elecRules> transfer pax to middle loop 15:31:46 <PublicServer> <elecRules> how do the passengers leave the middle loop though? 15:31:52 <PublicServer> *** XeryusTC has left the game (leaving) 15:31:56 <PublicServer> <mfb> they don't 15:31:58 <PublicServer> <elecRules> they'd keep getting transfered back on 15:32:01 <PublicServer> <mfb> they are unloaded at the next station 15:32:03 <PublicServer> <elecRules> and we'd never get any money 15:32:21 <PublicServer> <elecRules> so the middle line stations are still 'city' stations? 15:32:27 <PublicServer> <elecRules> that makes sense 15:32:27 <PublicServer> <mfb> right 15:32:49 <PublicServer> <elecRules> lol, pax is much more confusing than cargo 15:34:16 <PublicServer> <mfb> V: see !ML concept 15:34:22 *** Chris_Booth has quit IRC 15:34:59 <PublicServer> <elecRules> i.e. making the ML go under towns? 15:35:09 <PublicServer> <mfb> as many tunnels as possible 15:35:11 <PublicServer> <elecRules> wouldn't that cause signal gap issues though? 15:35:17 <PublicServer> <mfb> it is doubled 15:35:31 <PublicServer> <mfb> and we have TL8 15:35:37 <PublicServer> <elecRules> ah 15:35:45 <PublicServer> <elecRules> it should be OK for tl8 15:36:07 <PublicServer> <mfb> the concept has the capacity of a regular full line in both directions 15:36:09 <PublicServer> <mfb> needs the same space 15:36:15 <PublicServer> <mfb> but allows to have some houses above 15:36:57 <PublicServer> <elecRules> I can't wait for proper tunnels i.e. which would support building signals etc inside 15:37:12 <PublicServer> <mfb> boring? ;) 15:37:30 <PublicServer> <elecRules> nah, just a bit of a problem for really compact hubs 15:37:34 <PublicServer> <elecRules> same goes for bridges 15:37:52 <PublicServer> <mfb> add diagonal bridges and tunnels and hubs are really boring 15:37:58 <PublicServer> <elecRules> LOL yeah 15:38:11 <bassals> I'm sure you guys have heard this a lot of times 15:38:25 <bassals> but why do depots have internal signals and bridges do not? 15:38:48 <PublicServer> <elecRules> Depots have to control when trains get 'released' 15:39:04 <PublicServer> <elecRules> so they have a 'magic' signal inside which is both PBS and pre-signal in one 15:39:38 <PublicServer> <mfb> like that 15:39:51 <planetmaker> bassals: simple answer: bridges and depots work totally different 15:39:51 <bassals> yeah, why bridges don't have magic signals at their ends? 15:40:10 <PublicServer> <mfb> at their ends? that would not help 15:40:12 <planetmaker> what would a magic signal allow? That 1000 trains enter the bridge? Like a depot? 15:40:14 <PublicServer> <elecRules> @mfb you mean that if we get diagonal bridges we could build hubs like that? 15:40:25 <PublicServer> <mfb> yeah 15:40:41 <PublicServer> <mfb> like that 15:40:48 <planetmaker> indeed signals on bridge ends is a broken solution by design 15:40:58 <planetmaker> Normal signal placement on bridges or none at all 15:41:04 <PublicServer> <elecRules> yeah, that would be boring, lol 15:41:15 <PublicServer> <elecRules> I say instead of diagonal bridges, signals on bridges and tunnels 15:41:17 <planetmaker> but not another hack solution 15:41:21 <PublicServer> <elecRules> would be more balanced, kinda 15:41:26 <planetmaker> why do you say instead? 15:41:36 <planetmaker> Do you know how and if so where they're related? 15:41:37 <PublicServer> <mfb> or implement roller coaster tycoon in ottd :p 15:41:37 <PublicServer> <elecRules> Because diagonal bridges make hubs boring 15:41:46 <bassals> at least 3-tile bridge would work... 15:41:47 <planetmaker> (I think they#re not) 15:42:10 <bassals> would not make a signal gap I mean 15:42:14 <planetmaker> signals on bridges make building boring 15:42:26 <planetmaker> no doubling etc ;-) 15:42:30 <PublicServer> <elecRules> @planetmaker They would allow for some more compact designs though 15:42:37 <PublicServer> <elecRules> and cross-the-ocean bridges, too 15:42:55 <bassals> planetmaker: this is also true 15:43:38 <PublicServer> <elecRules> xD 15:43:40 <planetmaker> the correct question usually is not "because it enables to do XY" but "does the game gain from it" 15:43:58 <planetmaker> it would gain from both, diagonal bridges and normal signal placement thereon 15:44:19 <planetmaker> both are somewhat arbitrary restrictions 15:45:30 <PublicServer> <elecRules> LOL 15:45:37 <PublicServer> <V453000> mfb: I thought about the wider version 15:45:59 <PublicServer> <elecRules> Depot PBS? 15:46:09 <PublicServer> <mfb> "ignore signal" 15:46:15 <PublicServer> <elecRules> ah 15:47:05 <PublicServer> <elecRules> This is how we should build trainyards 15:47:21 <PublicServer> <mfb> I don't think so 15:47:27 <PublicServer> <elecRules> just for the lolz 15:48:00 <bassals> !password 15:48:00 <PublicServer> bassals: heckle 15:48:15 <PublicServer> *** bassals joined the game 15:49:39 <PublicServer> <V453000> should we start voting? 15:50:04 <mfb-> I think we can do so 15:50:09 <mfb-> voting board is already prepared 15:50:20 <V453000> @stage Voting & Planning 15:50:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Voting & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 15:51:06 <PublicServer> <V453000> :p 15:51:16 <PublicServer> <V453000> btw the town is Original roads mfb ;) 15:51:22 <PublicServer> <mfb> :D 15:52:12 <PublicServer> <V453000> how many times was it compared to the grids? 15:52:15 <PublicServer> <V453000> 4x? 15:53:01 <mfb-> something like that, but I don't see the difference in the games 15:53:09 <PublicServer> <V453000> hm :) 15:53:15 <PublicServer> *** Maraxus has joined company #1 15:53:23 <mfb-> maybe I would have to run it to some millions 15:53:30 <PublicServer> *** Maraxus has joined spectators 15:53:32 <PublicServer> <V453000> I think so 15:53:38 <PublicServer> <V453000> I think only the top cap increases 15:53:42 <PublicServer> <V453000> effectively 15:54:09 <PublicServer> <mfb> "near map edge" -> not near the center of the outer blocks? 15:54:41 <PublicServer> <V453000> I think it makes a bit more sense to have it on the outside 15:54:48 <PublicServer> <mfb> why? 15:55:18 <PublicServer> <mfb> 256 is town center, ~150 is outer part of the central area 15:55:20 <PublicServer> <V453000> I feel like making city center away from the "real center" is the main idea why it should be good 15:55:35 <PublicServer> <mfb> so I would expect the tunnel end something between 50-70 tiles from the edge 15:55:55 <PublicServer> <V453000> well the central cross idea is not a problem really 15:56:02 <PublicServer> <V453000> but the map corners are I think 15:56:08 <PublicServer> <V453000> to get big houses there or around there 15:56:22 <PublicServer> <V453000> so is the tunnel is in the very corner, I think it is best 15:56:40 <PublicServer> <V453000> but ultimately, I expect to have the tunnels flexibly done by reserving 1 underground level for them 15:56:42 <PublicServer> <mfb> big houses is just a matter of total population 15:56:49 <PublicServer> <V453000> well sure :) 15:56:56 <PublicServer> <mfb> but with tunnels at the map edge, some inner parts are harder to reach than the map edges 15:57:18 <PublicServer> <V453000> yeah but we dont have to make the tunnels in final shape from the start 15:57:21 <PublicServer> <mfb> which is bad for town growth 15:57:31 <PublicServer> <V453000> hm, yeah probably you are right 15:58:05 <PublicServer> <V453000> lets put it this way: we start with tunnels in middle of areas, and if we manage to grow the town everywhere we can try to make the population higher by putting tunnels otherwise 15:58:33 <PublicServer> <mfb> that sounds good 15:58:52 <PublicServer> <V453000> after all, by having a whole free underground levels for the tunnels, a cross of roads in center which can be turned into tunnel entrance anytime, it should only rely on the map corners to be compatible with it, which should be easy to reach 15:58:58 *** theholyduck has quit IRC 15:59:36 *** bassals has quit IRC 15:59:58 *** Bassssals has joined #openttdcoop 16:00:04 *** Bassssals is now known as Bassals 16:00:07 <PublicServer> <V453000> only full hill tile cant have a hill I think 16:00:13 <PublicServer> <V453000> the semi-hill can 16:00:16 <PublicServer> <mfb> the tile I marked 16:00:18 <PublicServer> <V453000> or am I wrong? 16:00:26 <PublicServer> <V453000> oooh I didnt see the mark 16:00:40 <PublicServer> <V453000> sorry 16:00:56 *** Firartix has joined #openttdcoop 16:02:18 <PublicServer> <V453000> idea of stations is like this 16:02:29 <PublicServer> <V453000> double PBS station with extra "arrows" for reversing 16:02:47 <PublicServer> <V453000> trains reverse there when they decide to go to the other station :D 16:03:03 <PublicServer> <mfb> just let them reverse in the station? 16:03:13 <PublicServer> <V453000> not so easily 16:03:16 <PublicServer> <mfb> why? 16:03:30 <PublicServer> <V453000> they have the path blocked already to the front 16:03:36 <PublicServer> <V453000> stupidity of PBS 16:03:47 <PublicServer> <mfb> I think they can still reverse without problem 16:04:07 <PublicServer> <V453000> hm 16:04:17 <PublicServer> <V453000> then there was another thing when the 2way is red 16:04:20 <PublicServer> <V453000> ok :) 16:04:35 <PublicServer> <mfb> simple fix ;) 16:04:37 <PublicServer> <V453000> when 2way is red they try to go towards the 1way 16:04:39 <PublicServer> <V453000> yeah sure 16:05:01 <PublicServer> <V453000> but if you have this 16:05:03 <PublicServer> <mfb> that is bad 16:05:09 <PublicServer> <V453000> trains would go to the 1way 16:05:13 <PublicServer> <V453000> which sucks 16:05:44 <PublicServer> <mfb> just without twoway in that case 16:05:46 <PublicServer> <V453000> but if you do the tiny arrows 16:05:49 <PublicServer> <V453000> no you need the 2way 16:05:56 <PublicServer> <V453000> could easily deadlock otherwise 16:06:06 <PublicServer> <mfb> signal gap 16:06:08 <PublicServer> <V453000> and it doesnt hurt to have trains going randomly somewhere 16:06:27 <PublicServer> <mfb> it hurts 16:06:29 <PublicServer> <mfb> as they have their orders 16:06:31 <PublicServer> <V453000> still could, look at how the orders work - they reverse in circumstance -whatever- 16:06:39 <PublicServer> <mfb> they will go around the full ML to reach the station 16:06:47 <PublicServer> <V453000> so it can easily happen that they start reversing between 2 stations 16:06:54 <PublicServer> <V453000> no it wont, I have no non-stop orders for that 16:07:04 <PublicServer> <mfb> non-stop around the full ML 16:07:05 <PublicServer> <V453000> so the train stops in the next station and tries to return if it is able to 16:07:07 <PublicServer> <V453000> yes 16:07:25 <PublicServer> <mfb> like that 16:07:25 <PublicServer> <V453000> look at the train in the plan 16:07:40 <PublicServer> <mfb> ah 16:07:46 <PublicServer> <mfb> ok 16:07:48 <PublicServer> <mfb> hmm 16:07:54 <PublicServer> <V453000> I think that works great 16:08:12 <PublicServer> <V453000> because generally trains try to search for the stations with largest amount of pax 16:08:19 <PublicServer> <V453000> while they should do a lot of random trips 16:08:23 <PublicServer> <mfb> but reversing at the oneway is not so bad 16:08:29 <PublicServer> <V453000> it is 16:08:32 <PublicServer> <V453000> it blocks the 1way from doing anything 16:08:43 <PublicServer> <V453000> while reversing at the X blocks no other path 16:08:45 <PublicServer> <mfb> for larger stations, you have some tiles which cannot reach the arrow anyway 16:08:51 <PublicServer> <mfb> like this 16:08:53 <PublicServer> <V453000> not necessarily 16:09:11 <PublicServer> <V453000> if you do something like this 16:09:17 <PublicServer> <mfb> but that is really bad 16:09:19 <PublicServer> <V453000> why? 16:09:21 <PublicServer> <mfb> that blocks the whole station then 16:09:44 <PublicServer> <mfb> ah like this 16:09:47 <PublicServer> <V453000> separate Xes 16:09:54 <PublicServer> <mfb> hmm 16:10:01 <PublicServer> <mfb> btw., looking at stations... 16:10:05 <PublicServer> <V453000> well whatever really, both can work 16:10:15 <PublicServer> <V453000> I believe even without the arrows it still does a good job 16:10:22 <PublicServer> <mfb> we could just build a lot of nearly independent 2-line-stuff 16:10:34 <PublicServer> <V453000> what do you mean? 16:10:39 <PublicServer> <V453000> nearly independent? 16:10:51 <PublicServer> <mfb> station done 16:10:54 <PublicServer> <V453000> like not balanced? 16:11:04 <PublicServer> <mfb> well, not in every station 16:11:18 <PublicServer> <V453000> like only corner stations would involve some balancing 16:11:24 <PublicServer> <V453000> or the other ones 16:11:30 <PublicServer> <mfb> something like that 16:11:35 <PublicServer> <V453000> and rest just goes tunnel -> platforms -> tunnel 16:11:46 <PublicServer> <V453000> could do, I thought about something like that as well 16:12:08 <PublicServer> <mfb> anything which merges and splits line in front of the stations adds tiles which cannot be used otherwise 16:12:15 *** Firestar has joined #openttdcoop 16:12:21 <Firestar> !players 16:12:24 <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.) 16:12:24 <PublicServer> Firestar: Client 148 (Orange) is bassals, in company 1 (Skyscrapist inc.) 16:12:24 <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.) 16:12:24 <PublicServer> Firestar: Client 109 is Maraxus, a spectator 16:12:24 <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 16:12:30 <Firestar> !password 16:12:30 <PublicServer> Firestar: bribed 16:12:33 <PublicServer> <mfb> and long tunnels are the most efficient way to transport the trains 16:12:41 <Firestar> lo 16:12:44 <PublicServer> <V453000> yes :) 16:12:54 <PublicServer> <V453000> hi hi 16:13:05 <PublicServer> *** Firestar joined the game 16:13:06 <PublicServer> <mfb> corner stations can get something like 6 platforms per line and balance 3 groups of L_R 16:13:09 <PublicServer> <mfb> well LR 16:13:16 <PublicServer> <V453000> about that 16:13:22 <PublicServer> <V453000> they have 2 sides anyway 16:13:28 <PublicServer> <V453000> one can be used as a balancer, one as the station 16:13:50 <PublicServer> <V453000> or something like that 16:13:51 <PublicServer> <mfb> and they have to add at 90°-bend 16:14:01 <PublicServer> <mfb> at -> a 16:14:10 <PublicServer> <V453000> well that can be incorporated in the balancing thing 16:14:16 <PublicServer> <V453000> somehow 16:14:24 <PublicServer> <mfb> probably 16:15:34 <PublicServer> <V453000> :D 16:15:34 <PublicServer> <mfb> oh crap 16:15:37 <PublicServer> <Firestar> nice 16:15:51 <PublicServer> <bassals> hahaha 16:16:50 <PublicServer> <V453000> well mfb 16:17:05 <Firestar> another four people eliminated from the world 16:17:07 <PublicServer> <V453000> if we have long tunnels we totally dont have to care about colliding of paths at the 1way signal reversing 16:17:21 <PublicServer> <mfb> wtf 16:17:27 <PublicServer> <mfb> it worked 16:17:46 <PublicServer> <Firestar> yeah but the trains in the middle was a little bit faster 16:17:56 <PublicServer> <mfb> bit why? 16:17:58 <PublicServer> <mfb> they are identical 16:18:04 <PublicServer> <mfb> have the same length 16:18:46 <PublicServer> <mfb> both have to stop there 16:19:04 <PublicServer> <V453000> :) 16:19:18 <PublicServer> <V453000> put one in center, other on edge, start? 16:19:26 *** Djarshi has joined #openttdcoop 16:19:33 <PublicServer> <mfb> in that case, the one at the center is slower 16:19:39 <PublicServer> <mfb> as it begins with 0km/h 16:19:39 <PublicServer> <V453000> so they swap edge/center positions with each other 16:19:53 <PublicServer> <V453000> mhm 16:22:11 <PublicServer> <Firestar> yay! 16:22:13 <PublicServer> <mfb> :D 16:23:56 <PublicServer> <mfb> hard to sync that 16:24:05 <PublicServer> <mfb> your routes have a different length 16:24:08 <PublicServer> <V453000> mfb see station 16:24:15 <PublicServer> <V453000> :D extra reversing tiles 16:24:18 <PublicServer> <mfb> ah, good idea 16:24:25 <PublicServer> <V453000> yay 16:24:43 <PublicServer> <V453000> what TL for ML? is 8 enough? 16:24:51 <PublicServer> <mfb> I think 8 is fine 16:25:05 <PublicServer> <mfb> aw too slow 16:25:15 <PublicServer> <V453000> yeah it probably is 16:25:52 <PublicServer> <mfb> :/ 16:26:02 <PublicServer> <V453000> either way, with this we can make some sort of simple balancing at stations easily 16:26:09 <PublicServer> <V453000> like tracks swap at corners 16:26:23 <PublicServer> <V453000> and some PBS crossings in straight stations 16:26:25 <PublicServer> <Firestar> you crashed too mfb? 16:26:35 <PublicServer> <mfb> one crash was mine 16:26:54 <PublicServer> <mfb> your crash was just a matter of time ;) 16:28:01 <PublicServer> <Firestar> theres another crash soon 16:28:25 <PublicServer> <mfb> if they crash, it is some bug 16:28:39 <PublicServer> <Firestar> i dont mean your trains 16:28:42 <PublicServer> <mfb> ah ok 16:28:50 <PublicServer> <mfb> which one? 16:29:00 <PublicServer> <Firestar> dont know 16:29:18 <PublicServer> <Firestar> i think i will arrange one caus of boredoom 16:29:58 <PublicServer> <V453000> the straight signal track ftw? :) stop trains, start all from same location 16:30:19 <PublicServer> <V453000> or well same, relatively :) 16:30:22 <PublicServer> <mfb> maybe 16:30:40 <PublicServer> <mfb> then I have to count tiles 16:30:50 <PublicServer> <mfb> and still get the timing right 16:31:08 <PublicServer> <mfb> but I think I have an idea now 16:31:23 <PublicServer> <V453000> :) 16:31:45 <PublicServer> <V453000> just similarly stop them at some signals? 16:31:55 <PublicServer> <V453000> like this 16:31:57 <PublicServer> <mfb> that does not work 16:31:59 <PublicServer> <V453000> to get them in proper locations 16:32:01 <PublicServer> <V453000> hm 16:33:01 <PublicServer> <mfb> I need some trains "in the middle" 16:33:54 <PublicServer> <V453000> yeah 16:33:59 <PublicServer> <V453000> hm 16:34:03 <PublicServer> <Firestar> i knew it 16:34:09 <PublicServer> <mfb> not middle enough 16:35:23 <PublicServer> <mfb> that is the issue 16:35:43 <PublicServer> <mfb> that crashes 16:37:06 <PublicServer> <mfb> ? ^ 16:38:09 <PublicServer> <V453000> wouldnt something like this work? 16:38:21 <PublicServer> <V453000> starting them in shifted position 16:38:32 <PublicServer> <mfb> the middle train will be a bit faster than 16:38:37 <PublicServer> <V453000> hm yeah 16:38:39 <PublicServer> <V453000> :z 16:38:49 <PublicServer> <mfb> +the others 16:38:59 <PublicServer> <mfb> but you can try it with 1 tile 16:39:05 <PublicServer> <mfb> hmm no 16:39:19 <PublicServer> <mfb> well there is some point with a reasonable agreement, I think 16:42:03 <PublicServer> <V453000> hm :) 16:42:29 <PublicServer> <mfb> it works! 16:42:36 <PublicServer> <V453000> you are missing one 16:42:42 <PublicServer> <mfb> I know 16:42:45 <PublicServer> <V453000> ok :) 16:44:13 <PublicServer> <mfb> there it is 16:44:33 <PublicServer> <V453000> :) 16:44:53 <PublicServer> <V453000> YEY 16:44:55 <PublicServer> <mfb> this insane and you know it 16:44:57 <PublicServer> <Firestar> yay 16:45:40 <PublicServer> <mfb> and it cannot work I think 16:46:19 <Tray> !password 16:46:19 <PublicServer> Tray: beaded 16:46:30 <PublicServer> <V453000> perhaps with .5 tile trains? 16:46:40 <PublicServer> <mfb> not even with them 16:46:50 <PublicServer> <mfb> hmm 16:46:51 <PublicServer> *** Tray joined the game 16:47:18 <PublicServer> <Tray> what the heck's going on? o: 16:47:22 <PublicServer> <V453000> hi 16:47:25 <PublicServer> <mfb> maybe with tick-precision 16:47:35 <PublicServer> <Firestar> where 16:47:44 <PublicServer> <mfb> and I would use slower trains 16:47:52 <PublicServer> <mfb> near the road tunnels 16:47:55 <PublicServer> <V453000> perhaps 16:48:06 <PublicServer> <mfb> and try it with two trains first :D 16:48:12 <PublicServer> <mfb> but well 16:48:55 <PublicServer> <V453000> hm now what :) :D 16:49:01 <PublicServer> <mfb> NS-trains? 16:49:07 <PublicServer> <V453000> yes sure but which spots 16:49:09 <PublicServer> <mfb> :D 16:49:31 <PublicServer> <V453000> wtf cloverleaf :D 16:49:41 <PublicServer> <mfb> like that for example 16:49:51 <PublicServer> <V453000> hm 16:49:53 <PublicServer> <mfb> all edges are fine for the corner trains 16:50:07 <PublicServer> <V453000> should try to set them up with signals somehow 16:50:23 <PublicServer> <V453000> I wonder if that is possible 16:50:29 <PublicServer> <mfb> large enough: sure 16:50:33 <PublicServer> <V453000> he 16:51:32 <PublicServer> <mfb> like that 16:51:34 <PublicServer> <V453000> booring and large :P 16:51:44 <PublicServer> <mfb> signals are quite expensive here 16:51:46 <PublicServer> <V453000> needs to be small to give it the cute look :D 16:51:49 <PublicServer> <mfb> :p 16:51:51 <PublicServer> <V453000> DB set 16:52:19 <PublicServer> <mfb> so expensive that two parallel lines with larger signal gap would be cheaper :D 16:52:25 <PublicServer> <V453000> :) 16:52:50 *** Joosta has joined #openttdcoop 16:52:58 <Joosta> morning 16:53:02 <PublicServer> <V453000> hello 16:53:03 <Joosta> !password 16:53:03 <PublicServer> Joosta: beaded 16:53:05 <PublicServer> <Firestar> hi 16:53:05 <mfb-> hi 16:53:14 <PublicServer> *** Joostas joined the game 16:53:58 <PublicServer> <Tray> Voting fail ): 16:54:08 <PublicServer> <Tray> Now. 16:54:12 <PublicServer> <V453000> :)) 16:54:30 <PublicServer> <Tray> flat map is flap I say. 16:54:32 <PublicServer> <mfb> :D 16:54:40 <PublicServer> <mfb> V: see 3x3-grid 16:55:03 <PublicServer> <V453000> the complete one? 16:55:05 <PublicServer> <V453000> or? 16:55:07 <PublicServer> <Tray> it's missing two trains? 16:55:09 <PublicServer> <mfb> your rail-thing 16:55:12 <PublicServer> <mfb> he 16:55:18 <PublicServer> <V453000> oh :) cool 16:55:20 <PublicServer> <mfb> who crashed the trains :( 16:55:35 <PublicServer> <mfb> it is.. "missing" two trains, right 16:56:31 <PublicServer> <V453000> hooray 16:59:14 <PublicServer> <mfb> :D 16:59:24 <PublicServer> <V453000> moar 16:59:38 <PublicServer> <Firestar> moar what? 16:59:38 <PublicServer> <Tray> and to dimensional 16:59:40 <PublicServer> <mfb> they use the same track in opposite directions 16:59:58 <PublicServer> <mfb> pf magic 17:00:32 <PublicServer> <Firestar> wish tunnels could cross themselves 17:00:35 <PublicServer> *** Joostas has left the game (leaving) 17:00:44 *** Joosta has quit IRC 17:01:32 <PublicServer> <V453000> hm oh well 17:01:46 <PublicServer> <V453000> I kinda forgot that I actually need to build tracks underneath the trains 17:01:53 <PublicServer> <mfb> lol 17:02:07 <PublicServer> <mfb> I don't understand my rails 17:02:09 <PublicServer> <mfb> it works the first time 17:02:15 <PublicServer> <mfb> but not the second time? 17:02:17 <PublicServer> <mfb> he 17:02:23 <PublicServer> <mfb> don't capture good trains 17:02:41 <PublicServer> <mfb> that will break 17:02:47 <PublicServer> <mfb> as the timing is bad 17:04:17 <PublicServer> *** Chris Booth joined the game 17:04:18 *** Chris_Booth has joined #openttdcoop 17:06:07 <PublicServer> <Chris Booth> someone played with mfb's trains 17:06:15 <PublicServer> <mfb> I know 17:06:17 <PublicServer> <mfb> and tried to fix it 17:06:21 <PublicServer> <mfb> but the last one was bad 17:06:23 <PublicServer> <Tray> he's trying to reestalblish 17:06:37 <PublicServer> <mfb> train first@V 17:07:03 <PublicServer> <V453000> hm? 17:07:05 <PublicServer> <V453000> this crashes eh 17:07:09 <PublicServer> <mfb> :p 17:07:24 <PublicServer> <mfb> wtf 17:07:27 <PublicServer> <mfb> who was that 17:07:42 <PublicServer> <Chris Booth> lol 17:07:57 <PublicServer> <Chris Booth> wasn't me 17:08:19 <PublicServer> <Firestar> lol what happened? 17:08:29 <PublicServer> <Chris Booth> someone is crashing mfb's trains 17:09:31 <PublicServer> <mfb> aww 17:09:41 <PublicServer> <Firestar> thats not me 17:09:41 <PublicServer> <Chris Booth> what? 17:09:47 <PublicServer> <Firestar> really 17:09:51 <PublicServer> <Chris Booth> who keeps doing this? 17:09:53 <PublicServer> <V453000> faster than selling you know 17:09:55 <PublicServer> <Firestar> crashind the trains 17:11:09 <PublicServer> <V453000> btw Chris Booth, ICE3 is TL4/TL8 only 17:11:34 <PublicServer> <Chris Booth> erm of then I guess it will be TL4 17:11:34 <PublicServer> <Firestar> tl8 when its double right? 17:11:44 <PublicServer> <V453000> sure 17:13:26 <PublicServer> <V453000> add more wagons 17:13:38 <PublicServer> <V453000> to make it TL8 17:13:40 <PublicServer> <mfb> wtf 17:13:54 <PublicServer> <Chris Booth> I didn't want TL 8 17:14:36 <PublicServer> <mfb> so all even numbers work 17:15:04 <PublicServer> <Firestar> lol 17:15:06 <PublicServer> <V453000> great eyecandy 17:15:20 <PublicServer> <Firestar> only one wagon too much XD 17:15:32 <PublicServer> <mfb> :D 17:16:24 <PublicServer> <Chris Booth> ICE1 and TD can't be made long 17:17:34 <PublicServer> <Chris Booth> the BR 182 might be a better choice than ICE1 17:17:50 <PublicServer> <V453000> mfb: isnt all you need there just pour trains in it and when you see there is enough just cut it? 17:17:56 <PublicServer> <V453000> requires precision but .... :) 17:18:02 <PublicServer> <mfb> ? 17:18:18 <PublicServer> <V453000> well you count the tiles to know how many trains to put there dont you 17:18:34 <PublicServer> <mfb> well, more "in which pattern" 17:18:38 <PublicServer> <V453000> BR182 is hyper ugly tbh 17:18:44 <PublicServer> <V453000> ah right 17:19:19 <PublicServer> <Chris Booth> you don't like it like that V453000? 17:19:39 <PublicServer> <V453000> I love how ICEs look, not how they work :) 17:19:55 <PublicServer> <V453000> mfb: does that work with TL1? 17:20:13 <PublicServer> <mfb> let's see 17:20:23 <PublicServer> <mfb> no 17:20:31 <PublicServer> <Tray> funny though (: 17:20:36 <PublicServer> <V453000> I think 0.5 is needed 17:20:43 <PublicServer> <mfb> was a close miss 17:20:46 <PublicServer> <mfb> the cycles worked 17:20:48 <PublicServer> <Chris Booth> lol 17:20:54 <PublicServer> <mfb> just the final train and the first train did not 17:21:55 *** theholyduck has joined #openttdcoop 17:22:03 <theholyduck> !password 17:22:03 <PublicServer> theholyduck: tribal 17:22:04 <PublicServer> <Chris Booth> V453000: i think your plan will win 17:22:16 <PublicServer> <V453000> hell I hope so :) 17:22:19 <PublicServer> *** theholyduck joined the game 17:22:27 <PublicServer> <V453000> I have been preparing it for about a month 17:22:45 <PublicServer> <Chris Booth> lol I don't want it to win though :( 17:22:57 <PublicServer> <Chris Booth> nothing against it and I would like to play it 17:23:23 <PublicServer> <Chris Booth> that ICE TD will not move 17:23:25 <PublicServer> <Firestar> who said actually that ICE-TD cant be made long? 17:23:35 <PublicServer> <Chris Booth> no one 17:23:45 <PublicServer> <V453000> then what is the problem CB? :D 17:23:47 <PublicServer> <Chris Booth> its useless above TL2 17:23:49 <PublicServer> <mfb> ok somehow my counting is wrong 17:23:58 <PublicServer> <theholyduck> thats sum fast accelerating train 17:24:10 *** DrSpangle has joined #openttdcoop 17:24:12 <PublicServer> <Chris Booth> I would rather my plan won V453000 otherwise I would not have made it 17:24:58 <PublicServer> <V453000> sure but why :D 17:25:12 <PublicServer> <theholyduck> is that train still accelerating 17:25:18 <PublicServer> <mfb> where? 17:25:20 <PublicServer> <Chris Booth> yep 17:25:26 <PublicServer> <theholyduck> train 10... 17:25:26 <PublicServer> <mfb> ah 17:25:28 <PublicServer> <Chris Booth> yep 17:25:28 <PublicServer> <V453000> lol :) 17:25:28 <PublicServer> <mfb> lol 17:25:30 <PublicServer> <Chris Booth> at 88 now 17:25:55 <PublicServer> <Chris Booth> 93 now! 17:26:13 <PublicServer> <theholyduck> what can you say, i dont think its exactly practical as a train 17:26:21 <PublicServer> <V453000> it is amazing 17:26:27 <PublicServer> <theholyduck> train that takes literally half the map to reach its top speed 17:26:33 <PublicServer> <V453000> just half? 17:26:40 <PublicServer> <V453000> it wont ever reach top speed 17:26:42 <PublicServer> <theholyduck> er. top speed is 200 17:26:45 <PublicServer> <theholyduck> oops 17:26:52 <PublicServer> <Chris Booth> its not going to hit 160 17:27:00 <PublicServer> <theholyduck> so yeah, max speed is 153kph 17:27:02 <PublicServer> <theholyduck> for that lenght 17:27:09 <PublicServer> <theholyduck> not exatly practical indeed 17:27:24 <PublicServer> <mfb> :D 17:27:42 <PublicServer> <Chris Booth> V453000: I just want to play a 3 layered Sbahn game 17:27:44 <PublicServer> <Firestar> im gonna try out what top speed of IE-TD is at TL 45 XD 17:28:10 <PublicServer> <Firestar> the well known old bug is here! 17:28:16 <PublicServer> <Tray> coopers when they get bored (: 17:28:20 <PublicServer> <V453000> bug? feature! 17:28:22 <PublicServer> <V453000> see psg 203 :) 17:28:27 <PublicServer> *** Chris Booth has left the game (general timeout) 17:28:27 <PublicServer> *** Chris Booth has left the game (connection lost) 17:29:22 <PublicServer> <theholyduck> so trains cant colide with themselfs eh 17:29:27 <PublicServer> <theholyduck> not suprising i guess 17:30:02 <PublicServer> <Tray> what's the canal purpose by the way? 17:30:18 <PublicServer> <V453000> just marking the center 17:30:25 <PublicServer> <theholyduck> now thats some accelration right there 17:30:35 <PublicServer> <V453000> serious stuff 17:30:42 <PublicServer> <mfb> ok, cloverleaf works 17:30:48 <PublicServer> <Firestar> 80 kph almost 17:31:46 <PublicServer> <V453000> mfb: it is possible to do it with double density, isnt it? 17:32:07 <PublicServer> <mfb> as long as no train distance is ~6 tiles 17:32:31 <PublicServer> <mfb> 6.5 +-1 17:32:37 <PublicServer> <mfb> as this distance leads to a crash 17:33:47 <PublicServer> <V453000> hm :) yeah 17:34:05 <PublicServer> <mfb> that looks quite good 17:34:15 <PublicServer> <mfb> be be careful with starting 17:34:41 <PublicServer> <mfb> :D 17:34:47 <PublicServer> <mfb> nice 17:34:51 *** Chris_Booth has quit IRC 17:35:29 <PublicServer> <V453000> :) 17:36:26 <PublicServer> <V453000> I want to build already :( :) 17:37:26 <PublicServer> <theholyduck> this will be my first pax game i play from the start :d 17:38:40 <PublicServer> <mfb> aw 17:38:47 <PublicServer> <mfb> no shared orders at one train 17:38:56 <PublicServer> <V453000> :) 17:39:15 <DrSpangle> !password 17:39:15 <PublicServer> DrSpangle: bereft 17:40:07 <PublicServer> <bassals> my coverleaf has almost the double of trains 17:40:09 <PublicServer> <bassals> :-P 17:40:26 <PublicServer> *** theholyduck has left the game (leaving) 17:41:13 <PublicServer> <mfb> a single long train does not count :p 17:41:18 <DrSpangle> hey everyone, i have a semi-urgent but trivial request 17:41:37 <DrSpangle> i need a very impressive screenshot of what's happening in the server right now so that i can impress a colleague who is on the fence about getting into openttd 17:41:40 <PublicServer> <Firestar> if you want to see a moving cloverleaf check sign 17:41:50 <PublicServer> <mfb> hmm 17:41:57 <V453000> that is very urgent :D 17:41:59 <PublicServer> <mfb> we are in the voting stage 17:42:04 <V453000> ^ 17:42:06 <DrSpangle> a classic screenshot is fine too 17:42:08 <V453000> use the wiki DrSpangle 17:42:11 <V453000> @junctionary 17:42:15 <V453000> !junctionary 17:42:15 <PublicServer> V453000: http://www.openttdcoop.org/wiki/Junctionary 17:42:19 <DrSpangle> i just need something, anything, and i have looked through the junctionary but they've not got enough eyecandies 17:42:20 <V453000> link him there perhaps 17:42:28 <mfb-> http://wiki.openttdcoop.org/File:Psg227.png 17:42:41 <mfb-> or show him our archive: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230 17:42:42 <PublicServer> <Firestar> be right back 17:42:56 <DrSpangle> ok, what am i looking at in this screenshot 17:43:08 <V453000> some hub 17:43:13 <mfb-> a major hub in our last game 17:43:30 <mfb-> 4 lines per direction from west, 3 from north and 2 from east I think 17:44:26 <DrSpangle> fantastic 17:44:26 <DrSpangle> thanks very much 17:44:31 <DrSpangle> i'll be back after my negotations 17:44:35 <PublicServer> <V453000> :) 17:45:41 <PublicServer> <Firestar> backe 17:46:17 <PublicServer> <bassals> how does train 50 work? 17:46:43 <PublicServer> <mfb> :p 17:46:45 <PublicServer> <V453000> that is what the train set does if you dont have "correct" lenght of some passenger trains 17:46:50 <DrSpangle> well, unfortunately i couldn't convince my pal to get involved, it seems the "dated graphics" and level of complexity was just too much for him 17:46:54 <DrSpangle> oh well 17:47:05 <PublicServer> <V453000> dated graphics lol 17:50:52 <mfb-> hmm well 17:50:56 <PublicServer> <Firestar> i think i know who will win actuall 17:51:00 <mfb-> we have lower levels of complexity available 17:51:10 <mfb-> that was the most complex stuff of the last game 17:52:39 <V453000> not sure if snake nest wasnt a bit more complicated :p 17:53:05 <PublicServer> <V453000> but it sure was the point where most things happened throughout the game 17:53:12 <PublicServer> <Firestar> V453000: youre plans and junctions are always complicated 17:53:50 <PublicServer> <V453000> not sure :) 17:55:58 <Tray> chngin' OS 17:56:03 <PublicServer> *** Tray has left the game (connection lost) 17:56:04 *** Tray has quit IRC 17:56:12 <PublicServer> <Firestar> to which one? 17:56:42 <PublicServer> <V453000> idk but he is fast to disconnect :D 17:56:52 <PublicServer> <Firestar> :D 17:57:10 <PublicServer> <Firestar> ya know that i stopped all the trains? 17:57:17 <PublicServer> <V453000> yes 17:57:19 <PublicServer> <bassals> I can see that 17:57:41 <PublicServer> <Firestar> should i start them? 17:59:48 <PublicServer> <bassals> PF magic in middkle? 17:59:58 <PublicServer> <Firestar> nvm 18:02:22 <PublicServer> <Firestar> when finish votin? 18:02:26 <PublicServer> *** {TWerkhoven[l]} joined the game 18:02:38 <PublicServer> <V453000> I dont know I am just wondering whether it is really necessary to wait 18:03:08 <PublicServer> <bassals> Firestar: you can speed it up by voting 18:04:36 <theholyduck> !password 18:04:36 <PublicServer> theholyduck: ensues 18:04:51 <PublicServer> *** theholyduck joined the game 18:05:25 <PublicServer> <Firestar> dont want wait 18:05:27 <PublicServer> *** theholyduck has left the game (general timeout) 18:05:27 <PublicServer> *** theholyduck has left the game (connection lost) 18:05:29 <PublicServer> <Firestar> want build 18:05:39 <theholyduck> seems my net is borked again 18:05:42 <PublicServer> <V453000> right, is there anyone who thinks we should wait? 18:05:59 <PublicServer> <V453000> mfb: ?, 18:06:02 *** Keyboard_Warrior has joined #openttdcoop 18:06:07 <PublicServer> <theholyduck> lets see if this helps 18:06:08 <PublicServer> *** theholyduck joined the game 18:06:12 <PublicServer> <theholyduck> looks like i was connected to a far away ap 18:06:14 <PublicServer> <Firestar> starting building 18:07:12 *** Tray has joined #openttdcoop 18:07:28 <Tray> !password 18:07:28 <PublicServer> Tray: ensues 18:08:18 <PublicServer> *** Tray joined the game 18:08:27 <PublicServer> <Firestar> Tray which OS are you using now? 18:08:39 *** Rhamphoryncus has joined #openttdcoop 18:08:44 <PublicServer> <Tray> lmde 32bit xfce 18:08:56 <PublicServer> <Tray> o: 18:09:18 <PublicServer> <Tray> linuy distribution 18:10:12 <PublicServer> <V453000> ok lets start the building officially 18:10:23 <V453000> @stage Building 18:10:23 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:10:29 <PublicServer> <V453000> now 18:10:30 <PublicServer> <V453000> this is the central cross 18:10:37 <PublicServer> <V453000> from there lets measure how the center looks like 18:10:51 <Bassals> I have LXDE for I'm using a really shitty laptop 18:11:15 <PublicServer> <mfb> sorry, was busy 18:11:29 <mfb-> I think I can build in ~1 hour 18:11:32 <PublicServer> *** mfb has joined spectators 18:11:48 <PublicServer> <V453000> please stop removing the roads I build 18:11:49 <Tray> I'm using it for university stuff in general because I trust much more than windows (: 18:12:04 <PublicServer> <Firestar> im not removing roads 18:12:06 <Tray> afk for gettin some "quark" (whatever it's in english) 18:12:09 <PublicServer> <mfb> madness epicenter was modified 18:12:22 <DrSpangle> quark? 18:12:23 <PublicServer> <mfb> ah 18:12:29 <PublicServer> <V453000> I just did it differently to add a statue in center 18:12:31 <DrSpangle> like queludes? 18:12:37 <PublicServer> <V453000> I guess/hope this works too 18:12:39 <mfb-> http://dict.leo.org/ende?lp=ende&lang=de&searchLoc=0&cmpType=relaxed§Hdr=on&spellToler=&search=quark 18:12:40 <Webster> Title: dict.leo.org" target="_blank">dict.leo.org - Ergebnisse für "quark" (at dict.leo.org" target="_blank">dict.leo.org) 18:13:04 <DrSpangle> oh hahahah 18:13:16 <DrSpangle> dass heisst es in deutsch 18:13:41 *** theholyduck has quit IRC 18:14:12 <PublicServer> * theholyduck has quite literally no idea how pax games work 18:14:19 <PublicServer> <theholyduck> i should read on the wiki i guess 18:14:25 <PublicServer> <V453000> it is simple 18:14:32 <PublicServer> <V453000> we have ML ring with 8 stations 18:14:43 <PublicServer> <V453000> rest of map feeds these stations 18:15:07 <PublicServer> <V453000> psg 201 is a nice simple example 18:15:08 <PublicServer> <theholyduck> well yeah, that i get, its more the nature of all these cropcircles for city growing. 18:15:27 <PublicServer> <V453000> :D 18:15:31 <DrSpangle> why on earth is the automatic downloader now updating my newgrf content? 18:15:40 <DrSpangle> or, rather, not updating... it's not downloading 18:15:55 <PublicServer> <Firestar> its scanning them i guess 18:16:13 <DrSpangle> it's getting stuck downloading after getting 1kb or so 18:16:39 <DrSpangle> 14kb* 18:16:40 <PublicServer> <Firestar> probably the i-net? 18:17:03 <DrSpangle> well, i'm certainly connected to the internet just fine, and there's no problems, operating at nominal bandwidth throughput 18:17:06 <DrSpangle> must be the update server, maybe 18:17:34 <PublicServer> <Firestar> what does it says when its getting stuck? 18:17:36 <DrSpangle> says could not decompress the downloaded file now 18:17:48 <DrSpangle> i had just stopped it and tried to download again 18:17:49 <planetmaker> self-compiled? 18:17:52 <DrSpangle> nope 18:17:58 <DrSpangle> downloaded the win64 binaries just last night 18:18:33 <PublicServer> <V453000> right, almost there 18:19:47 <PublicServer> <theholyduck> i'm guessing the growing tunnels spreads the town growth to start from all the places it goes to? 18:19:54 <PublicServer> <V453000> pretty much 18:24:01 <PublicServer> <bassals> do we need to finance buildings for the town to start growing? 18:24:04 <PublicServer> <V453000> yes we will 18:24:06 <PublicServer> <V453000> dont yet 18:24:08 <PublicServer> <Firestar> yes 18:24:41 <PublicServer> <V453000> alright 18:24:49 <PublicServer> <V453000> this is exactly the cage of central Sbahn 18:25:03 <PublicServer> <V453000> I will build one block in the bottom and I will need help with copying them all over 18:25:13 <PublicServer> <theholyduck> sure 18:26:32 <DrSpangle> okay, i have achieved a new error message. the two missing packs are av8 and the total town replacement set 18:26:49 <DrSpangle> but when i click on them in the download manager, it says that the content is unknown and cannot be downloaded in openttd 18:28:16 <PublicServer> <V453000> this is it basically 18:28:20 <Tray> They are not accesible via ingame interface you have to manually put the openttdcgrf pack into your grffolder 18:28:50 <Tray> @grf 18:28:53 <Tray> hrm 18:29:00 <Firestar> !grf 18:29:00 <PublicServer> Firestar: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 18:29:15 <Tray> http://wiki.openttdcoop.org/GRF 18:29:24 <Tray> oh, thanks. 18:30:20 <PublicServer> <V453000> see what it does? 18:30:39 <DrSpangle> thanks 18:30:53 <DrSpangle> that explains everything 18:31:00 <PublicServer> <Firestar> at every square? 18:31:06 <PublicServer> <V453000> at every square 18:31:14 <DrSpangle> but i could've sworn i did this already 18:31:55 *** Jono_ has joined #openttdcoop 18:32:13 <PublicServer> <bassals> where will the ICE transfer be at? 18:32:19 <PublicServer> <V453000> that is unsure yet 18:32:22 <PublicServer> <V453000> we need the center first 18:33:13 *** Sylf has joined #openttdcoop 18:33:13 *** ChanServ sets mode: +o Sylf 18:33:32 <Jono_> !dl win64 18:33:32 <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 18:34:40 <PublicServer> <theholyduck> v, i asume it connects up !here 18:34:40 <PublicServer> <theholyduck> right? 18:34:47 <PublicServer> <V453000> yes 18:34:53 <PublicServer> <theholyduck> ok 18:35:00 <PublicServer> <V453000> good 18:35:09 <DrSpangle> ok i am having literally the exact same problem as efore now, i reextracted the GRF and overwrote everything, but when i'm preparing to join and i am checking for missing files online, the download is getting stuck a few kb in 18:36:14 <DrSpangle> any advice, anyone? 18:38:22 <Bassals> is there a problem in bananas? 18:38:43 <PublicServer> <theholyduck> i just know i'm going to miss some connections here :P 18:39:07 <Tray> I downloaded my missing grf minites ago just fine 18:39:09 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:39:47 <Tray> Wich file you try to download, DrSpangle? 18:39:55 <DrSpangle> i don't see how the problem could exist on my end, i thoght perhaps it might be a permissions issue again so i reset the permissions and removed the readonly attribute on the openttd folder and also the corresponding folder in my documents 18:40:08 <DrSpangle> well, it's telling me i need the av8 and total town replacement packs 18:40:27 <DrSpangle> right now it's stopped in a normal looking download notification box at 4kb, while downloading total town 18:41:17 <PublicServer> *** Sylf joined the game 18:41:20 <DrSpangle> it says 1 of 2, so i don't think it's even managed to get to the point where it's tried downloading av8 18:41:23 <PublicServer> <Sylf> ello strangers 18:41:25 <PublicServer> <V453000> btw if you build the roads, I have also filled in the detailed pattern of those 18:41:27 <PublicServer> <V453000> hi Sylf! :) 18:41:45 <PublicServer> <bassals> did you guys finance the buildings or has it started by its own? 18:41:49 <Tray> I'm sorry, can't help. 18:42:04 <PublicServer> <theholyduck> somebody is financing buildings it seems 18:42:10 <PublicServer> <V453000> I do now 18:42:20 <PublicServer> <V453000> will start growing, we have magic dozer on anyway 18:42:50 <PublicServer> <Firestar> we should have crossing tunnels on once too 18:43:11 <V453000> !rcon set max_roadveh 20 18:43:16 <PublicServer> <V453000> sometime 18:43:34 <PublicServer> <V453000> I think in psg 230 we wil 18:43:36 <PublicServer> <V453000> will 18:43:40 <PublicServer> <Firestar> would be useful sometimes 18:44:11 <Bassals> in psg230? 18:44:19 <Bassals> do you have a plan for that? 18:44:37 <PublicServer> <V453000> well someone has to make a map and I have a few ideas for the future 18:44:39 <PublicServer> <V453000> that is one of them 18:44:41 <PublicServer> <Firestar> who made the buses? 18:44:44 <PublicServer> <V453000> I did 18:45:02 <PublicServer> <Firestar> ya could have made some 417GG ones too 18:45:13 <PublicServer> <V453000> dont quite care which ones are there 18:45:20 <PublicServer> <Firestar> theyre my favourite 18:45:34 <PublicServer> <V453000> slow 18:45:44 <PublicServer> <V453000> but well it doesnt really matter 18:46:34 <PublicServer> <theholyduck> this is melting my mind a bit 18:46:39 <PublicServer> <theholyduck> but i think i'm getitng the pattern 18:46:48 <PublicServer> <V453000> just do some dumb cloning for now ;) 18:46:54 <PublicServer> <theholyduck> thats what i'm doing 18:46:56 <PublicServer> <V453000> it is basically just rows going in all 4 ways 18:47:02 <PublicServer> <theholyduck> yeah, i realized that. 18:47:04 <PublicServer> <V453000> so they are able to transfer to all 8 stations on the ML 18:47:27 <PublicServer> <V453000> in detail, it is a row of self-reg stations with dummy trains 18:47:37 <PublicServer> <Firestar> havinng dinner 18:48:44 <PublicServer> <bassals> oh 18:48:51 <PublicServer> <bassals> pax srnw 18:49:02 <PublicServer> <V453000> partial srnw :) 18:49:13 <PublicServer> <V453000> just call it Sbahn for best precision :p 18:49:35 <PublicServer> <V453000> because it wont regulate anyhow 18:49:49 <PublicServer> <Firestar> S-Bahn were regional passenger trains in Vienna 18:49:52 <PublicServer> <V453000> but it is a cycle of stuff serviced by 1 orger group 18:50:36 <PublicServer> <bassals> but there's a dummy loading train 18:50:49 <PublicServer> <V453000> yes 18:51:19 <PublicServer> <Firestar> be back later cya 18:51:21 <PublicServer> *** Firestar has left the game (leaving) 18:51:23 <PublicServer> <V453000> it is a mix of a cycle of stations, conditional order stuff, a srnw and trains going towards a waypoint 18:51:28 *** Firestar has quit IRC 18:51:41 <PublicServer> <V453000> basically just an improved version of Beer York from psg201 18:51:47 <PublicServer> <V453000> with the dummy stations to ensure good loading 18:52:01 <PublicServer> <V453000> help build please :) 18:52:05 <Bassals> okay 18:52:26 <Bassals> do you mean to improve the population record of 201? 18:52:33 <Keyboard_Warrior> derp 18:52:36 <PublicServer> <V453000> not necessarily 18:52:49 <PublicServer> <V453000> but I think it is possible that we will beat it 18:52:50 <Keyboard_Warrior> internet borking, hungry 18:52:51 <Keyboard_Warrior> be back 18:53:09 <PublicServer> *** Sylf has left the game (leaving) 18:53:21 <PublicServer> *** theholyduck has left the game (leaving) 18:54:00 <DrSpangle> anyone have any advice for how i can troubleshoot bananas 18:54:35 <PublicServer> <V453000> try asking in #openttd 18:54:47 <V453000> just type /join #openttd 18:55:19 <DrSpangle> yeah, i'll try there 18:56:39 <Jono_> !password 18:56:39 <PublicServer> Jono_: leered 18:57:17 <PublicServer> *** Player has left the game (connection lost) 18:58:10 *** mib_xwu5zb has joined #openttdcoop 18:58:32 <mib_xwu5zb> !password 18:58:32 <PublicServer> mib_xwu5zb: Please, read the rules! 18:59:02 <PublicServer> *** Player has left the game (connection lost) 18:59:18 <mib_xwu5zb> @quickstart 18:59:19 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:59:26 <mib_xwu5zb> !help 18:59:26 <PublicServer> mib_xwu5zb: http://www.openttdcoop.org/wiki/IRC_Commands 19:00:18 <mib_xwu5zb> !password 19:00:18 <PublicServer> mib_xwu5zb: Please, read the rules! 19:01:26 <mib_xwu5zb> !rules 19:01:26 <PublicServer> mib_xwu5zb: http://www.openttdcoop.org/wiki/Ruleset 19:01:37 <mib_xwu5zb> !password 19:01:37 <PublicServer> mib_xwu5zb: Please, read the rules! 19:01:46 <PublicServer> <Tray> flat surfaces tend to repetetive patterns, huh? 19:02:04 <PublicServer> <V453000> dont have to 19:02:15 <PublicServer> <V453000> but it allows custom patterns to take place 19:02:30 <PublicServer> <V453000> after all, you can make the outer Sbahns any random way you like 19:04:00 <PublicServer> <V453000> lets use City stations? 19:04:04 <Rhamphoryncus> !password 19:04:04 <PublicServer> Rhamphoryncus: leered 19:04:16 <PublicServer> *** Rhamphoryncus joined the game 19:04:19 <PublicServer> <V453000> perhaps we could use each direction with different stations 19:05:07 *** mib_xwu5zb has left #openttdcoop 19:06:33 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 19:11:24 *** lmergen has joined #openttdcoop 19:19:59 <PublicServer> <Tray> sigh 19:20:06 *** Chris_Booth has joined #openttdcoop 19:20:08 <PublicServer> *** Chris Booth joined the game 19:21:20 <DrSpangle> !dl win64 19:21:20 <PublicServer> DrSpangle: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 19:21:39 <PublicServer> <Tray> It's very super annoying to make the copycat ): 19:22:11 <PublicServer> <V453000> just need the outer edge done 19:22:17 <PublicServer> <V453000> so we could make main stations 19:22:38 *** als has joined #openttdcoop 19:22:39 <PublicServer> <bassals> the central cross will not get in catchment? 19:22:46 <PublicServer> <V453000> we can walk it a bit 19:23:05 <als> !download 19:23:05 <PublicServer> als: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:23:05 <PublicServer> als: http://www.openttd.org/en/download-trunk/r23974 19:23:33 <PublicServer> <Tray> having those park stations tiles might be nice for it 19:23:41 <PublicServer> <V453000> not really 19:23:44 <PublicServer> <V453000> bus stops 19:26:08 <PublicServer> *** Rhamphoryncus has left the game (leaving) 19:26:11 <mfb-> re 19:26:16 <Rhamphoryncus> yo 19:26:26 <PublicServer> *** mfb has joined company #1 19:26:30 <PublicServer> <V453000> hi 19:27:00 <PublicServer> <mfb> perfect timing for the ML ring? :D 19:27:10 <PublicServer> <V453000> probably 19:27:20 <PublicServer> <Tray> perfect timing for fill in every station in the center! 19:27:26 <PublicServer> <mfb> I like the station name lower madness epicenter 19:27:45 <PublicServer> *** Chris Booth has left the game (leaving) 19:27:55 <PublicServer> <mfb> hmm 19:28:05 <PublicServer> <mfb> I don't see the system at the border yet 19:28:08 <PublicServer> <mfb> but the inner parts: sure 19:28:26 <PublicServer> <V453000> I am trying to make border clear now 19:28:48 <PublicServer> <mfb> everything like "this cell isn't done yet"? 19:29:28 <PublicServer> <V453000> the one at the most bottom is from me 19:29:36 <PublicServer> <V453000> at !pattern 19:29:38 <PublicServer> <mfb> ok 19:31:27 *** Keyboard_Warrior has quit IRC 19:32:20 <PublicServer> <mfb> ok, highly symmetric 19:32:33 <als> !password 19:32:33 <PublicServer> als: crates 19:32:38 <PublicServer> <V453000> well the easiest way is to have 4 rotating cells :) 19:32:40 <PublicServer> *** als has left the game (connection lost) 19:32:46 <PublicServer> <mfb> of course 19:32:48 <PublicServer> <V453000> didnt really feel like making a cell pattern :) 19:32:59 *** Chris_Booth has quit IRC 19:33:24 <PublicServer> *** als joined the game 19:33:44 <PublicServer> *** als has left the game (general timeout) 19:33:44 <PublicServer> *** als has left the game (connection lost) 19:34:02 <PublicServer> *** als joined the game 19:34:17 <PublicServer> <mfb> hmm 19:34:43 <PublicServer> <mfb> see !this tunnel signs 19:34:53 <PublicServer> <mfb> they intersect 19:36:46 <PublicServer> <mfb> mfb WIP cell has a workaround 19:37:13 <PublicServer> <Tray> you are right 19:37:31 <PublicServer> <Tray> but the split is missing at your workaround 19:37:46 <PublicServer> <Tray> (: 19:38:40 <PublicServer> <mfb> hmm 19:38:51 <PublicServer> <mfb> station #33 has a smaller solution 19:39:05 <PublicServer> <mfb> we just have to rotate it 19:39:27 <PublicServer> <Tray> isn't just everything rotateted? 19:40:30 <PublicServer> <mfb> I am confused right now 19:40:38 *** Firestar has joined #openttdcoop 19:40:50 <Firestar> !password 19:40:50 <PublicServer> Firestar: carats 19:40:55 <PublicServer> <mfb> ah, this 19:41:14 <Firestar> im back! 19:41:32 <PublicServer> <Tray> so no problem? 19:41:37 <PublicServer> <mfb> that works 19:41:37 <PublicServer> *** Firestar joined the game 19:41:49 <PublicServer> <V453000> these tunnels dont intersect ;) 19:44:14 *** DrSpangle has left #openttdcoop 19:46:33 *** DrSpangle has joined #openttdcoop 19:49:00 <PublicServer> <mfb> I limited town growth a bit so we can still build the rails there 19:49:18 <PublicServer> <V453000> magic dozer is on 19:49:18 <PublicServer> <V453000> dont worry 19:49:24 <PublicServer> <mfb> ok 19:51:10 *** theholyduck has joined #openttdcoop 19:51:14 <theholyduck> !password 19:51:14 <PublicServer> theholyduck: carats 19:51:43 <PublicServer> *** theholyduck joined the game 19:51:45 <PublicServer> <theholyduck> am back baby 19:51:56 <PublicServer> <V453000> hi baby 19:52:10 <PublicServer> <theholyduck> hmm 19:52:12 <PublicServer> <theholyduck> looking at it 19:52:18 <PublicServer> <theholyduck> isnt it easier to just do it row by row,? 19:52:21 <PublicServer> <theholyduck> instead of cel by cell? 19:52:27 <PublicServer> <V453000> probably 19:52:31 <PublicServer> <V453000> as you want really 19:52:49 <PublicServer> <mfb> I build roads at the moment 19:52:52 <PublicServer> <theholyduck> ok, i'll do one collum then 19:53:06 <PublicServer> <Firestar> me too 19:53:08 <PublicServer> <V453000> I am sorting out the outer stations 19:53:18 <PublicServer> <mfb> that gives a nice idea which tracks belongs where 19:54:41 <PublicServer> <theholyduck> shouldnt somebody update the wiki compass again? 19:54:51 <PublicServer> <V453000> no care 19:54:53 <PublicServer> <theholyduck> or are we really using the diagonals as north/south/west/east? 19:55:07 <PublicServer> <mfb> I use the tile-directions 19:55:09 <PublicServer> <V453000> I dont accept any compass 19:55:28 <PublicServer> <V453000> but the tile directions make more sense 19:55:52 <PublicServer> <theholyduck> well my point was, in game we seem to practice something other than the wiki 19:55:55 <PublicServer> <theholyduck> so its misleading for new people 19:56:01 <PublicServer> <theholyduck> when somebody says, east, etc 19:56:42 <Tray> well change it if you care (: 19:56:59 *** perk11 has joined #openttdcoop 19:57:13 <PublicServer> <V453000> it is an official convention of ours so it isnt so easy to change, and not even members agree on it so w/e I say :) 19:57:27 <PublicServer> <V453000> make a compass in a game you plan and use that as a "local" convention 19:57:38 <PublicServer> <V453000> and use whatever people agree on at the time 19:58:00 <PublicServer> <theholyduck> v, did i do it right on the 3 tile crossing at !here crossing? 19:58:00 <PublicServer> <Tray> or use upperight if you want to be sure 19:58:06 <PublicServer> <theholyduck> or should the tunnel be long instead? 19:58:21 <PublicServer> <V453000> hm 19:58:23 <PublicServer> <mfb> wait 19:58:29 <PublicServer> <V453000> ahh 19:58:44 <PublicServer> <mfb> oh ok 19:58:46 <PublicServer> <V453000> I did one of those already near the center duck 19:59:08 <PublicServer> <V453000> signed it 19:59:30 <PublicServer> <theholyduck> so, lift the roads instead? 19:59:40 <PublicServer> <theholyduck> middle one rather 20:00:24 <PublicServer> <V453000> works this way 20:00:30 <PublicServer> <theholyduck> thanks, :d 20:00:34 <PublicServer> <V453000> sure thing 20:07:21 *** Guest4906 has quit IRC 20:12:39 *** Jono__ has joined #openttdcoop 20:12:43 <PublicServer> *** bassals has joined spectators 20:12:47 <PublicServer> <mfb> hmm 20:12:57 <Bassals> awf 20:13:00 <PublicServer> <mfb> a simple longer tunnel does work as well for the middle part 20:13:46 <PublicServer> *** theholyduck has left the game (general timeout) 20:13:46 <PublicServer> *** theholyduck has left the game (connection lost) 20:13:54 <theholyduck> !password 20:13:54 <PublicServer> theholyduck: stalls 20:14:07 <PublicServer> *** theholyduck has left the game (connection lost) 20:14:13 <theholyduck> derp 20:14:16 <theholyduck> internet borks a bit 20:19:36 *** Jono_ has quit IRC 20:20:01 <V453000> @clcalc maglev 4 20:20:01 <Webster> V453000: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph 20:20:28 <PublicServer> <mfb> hmm 20:20:42 <PublicServer> <V453000> whats up? 20:21:08 <PublicServer> <mfb> messing around with the pattern change near the center 20:21:15 <PublicServer> <mfb> I prefer the longer tunnel 20:21:49 <PublicServer> <V453000> looks precisely right 20:22:27 <PublicServer> <mfb> you see the issue :p 20:22:41 <PublicServer> <V453000> yeah but that wasnt right with the pattern :p 20:30:51 <theholyduck> !password 20:30:51 <PublicServer> theholyduck: awakes 20:31:18 <PublicServer> *** theholyduck joined the game 20:31:45 <PublicServer> <theholyduck> looks like somebody finished the strip i was working on 20:31:55 <PublicServer> <mfb> no idea which strip 20:31:58 <PublicServer> <Firestar> it was probably me 20:32:06 <PublicServer> <mfb> I am building in the north-east at the moment 20:32:36 <PublicServer> * theholyduck moves up 1 strip 20:32:38 <PublicServer> <V453000> I am at the outer edges :) 20:33:16 <PublicServer> <theholyduck> hmm wait mine wasnt QUITE done 20:33:35 <PublicServer> <mfb> I don't build strip by strip 20:33:50 <PublicServer> <mfb> might be from me 20:33:53 <PublicServer> <V453000> whatever you prefer :) 20:33:59 <PublicServer> <theholyduck> naw, i just didnt spot it right 20:35:06 <PublicServer> <V453000> worky :) 20:36:39 <PublicServer> <theholyduck> the regularity of the pattern is pretty mesmerizing 20:36:50 <PublicServer> <mfb> that is why I build chaos-style 20:36:52 <PublicServer> <V453000> what does that mean? 20:40:53 *** perk11 has quit IRC 20:41:44 <PublicServer> <mfb> station 104 :D 20:41:59 <PublicServer> <V453000> :) 20:44:41 <PublicServer> *** theholyduck has left the game (leaving) 20:44:45 <PublicServer> *** bassals has joined company #1 20:44:53 <PublicServer> <bassals> i'm back 20:44:59 <PublicServer> <Firestar> wb 20:54:53 <PublicServer> <V453000> alright :) all outer stations are copy-able now as well 20:55:09 <PublicServer> *** tneo joined the game 20:55:43 <PublicServer> <mfb> like waypoint 5? 20:56:06 <PublicServer> <V453000> no that is a corner station 20:56:08 <PublicServer> <mfb> and east has a strange connection 20:56:27 <PublicServer> <mfb> ah, outer stations are just these 20:56:33 <PublicServer> <V453000> both are A and B 20:56:39 <PublicServer> <V453000> plus 2 unique corner stations 20:57:33 <PublicServer> *** tneo has left the game (leaving) 21:01:51 <PublicServer> <mfb> wtf 21:01:58 <PublicServer> <mfb> station 135 21:02:06 <PublicServer> <mfb> what is wrong there? 21:02:12 <PublicServer> <mfb> ah 21:03:02 <PublicServer> <V453000> got it already? 21:03:09 <PublicServer> <mfb> was just a wrong road 21:03:44 <PublicServer> <V453000> alright, outer station pattern set up 21:04:06 <PublicServer> <mfb> feel free to complete these stations :p 21:04:32 <Tray> I got tired after 3 started a movie after several other ... 21:04:50 <PublicServer> <V453000> well you can also build a ML now :) 21:06:00 <PublicServer> <V453000> and additional on that, more Sbahns :) 21:08:28 <PublicServer> <Firestar> town grows every day 21:09:17 <PublicServer> <V453000> the growth is best at 5+ stations right 21:09:20 <PublicServer> <V453000> not 4 21:11:18 <PublicServer> <Firestar> im afk cya tomorrow 21:11:20 <PublicServer> *** Firestar has left the game (leaving) 21:11:25 *** Firestar has left #openttdcoop 21:20:56 <PublicServer> <V453000> YEY station B is majorly screwed up 21:21:06 <PublicServer> <mfb> :D 21:21:16 <PublicServer> <V453000> so awesome :D 21:21:50 <PublicServer> <mfb> ah 21:21:52 <PublicServer> <mfb> that looks better 21:24:11 <PublicServer> <V453000> I wonder if the CL2 fucks it up by a lot 21:24:32 <PublicServer> <mfb> probably not 21:24:38 <PublicServer> <V453000> I guess 21:25:37 <PublicServer> <mfb> tunnels do not match at station 162 21:26:14 <PublicServer> <V453000> oh amazing 21:27:25 <PublicServer> <V453000> ok? :) 21:29:33 *** lmergen has quit IRC 21:29:47 <PublicServer> <mfb> ok 21:30:01 <PublicServer> <mfb> but B and A would give a lot more than 8 stations 21:30:19 <PublicServer> <mfb> is that intended? 21:31:05 <PublicServer> <V453000> yes sure 21:31:23 <PublicServer> <V453000> originally I intended to have then just walk-connected to the ML station 21:31:37 <PublicServer> <V453000> final solutions can be a lot different 21:31:37 <PublicServer> <mfb> 29 stations 21:31:47 <PublicServer> <mfb> ah 21:32:05 <PublicServer> <V453000> I think breaking the station pattern wouldnt be ideal 21:32:16 <PublicServer> <V453000> but we could for example make another transfer between the stations and ML stations 21:32:30 <PublicServer> <V453000> which takes some space but should work ok I guess 21:32:33 <PublicServer> <V453000> not that much space 21:32:47 <PublicServer> <mfb> or just move the stations around a bit 21:33:22 <PublicServer> <V453000> idk I think it is better to keep good road pattern 21:33:32 <PublicServer> <V453000> but sure we could move them around I guess 21:33:38 <PublicServer> <mfb> between the roads and the corner 21:33:50 <PublicServer> <mfb> which is tram at the moment 21:34:12 <PublicServer> <V453000> hmmm perhaps 21:35:31 <PublicServer> <V453000> so what you think? 21:35:46 <PublicServer> <V453000> try to walk stations to make it 1 ML station? 21:35:51 <PublicServer> <mfb> if there is an easy way to move the stations together... 21:35:58 <PublicServer> <mfb> then some additional walk will be fine 21:36:16 <PublicServer> <mfb> 4 stations per ML station 21:36:27 <PublicServer> <mfb> moving 2 to 2 others or something like that 21:36:33 <PublicServer> <V453000> hm 21:36:53 <PublicServer> <V453000> 3 per corner, 4 per inside 21:37:15 <PublicServer> <V453000> depends on which corner .. :) 21:37:29 <PublicServer> <mfb> like the signs in S/SW 21:39:11 <PublicServer> <mfb> anything in the central part missing, except dummy trains and tons of signals? 21:39:26 <PublicServer> <Tray> some tunnels 21:39:36 <PublicServer> <V453000> if rails are done, probably nothing 21:39:43 <PublicServer> <V453000> renaming stations is useful 21:40:25 <PublicServer> <V453000> I use 01-1, 01-2, ... 01-7 for first row 21:41:13 <PublicServer> <V453000> like that 21:41:27 <PublicServer> <mfb> hmm 21:41:27 <PublicServer> <V453000> and 02 is the row going after it rail-wise 21:41:33 <PublicServer> <mfb> no direction in the name? 21:41:55 <PublicServer> <V453000> no just increasing number 21:43:55 <PublicServer> <mfb> LRLRLR means 18 tiles for the ML? 21:44:14 <PublicServer> <V453000> I guess it could 21:44:24 <PublicServer> <V453000> it rather means the structure, not the count 21:44:42 <PublicServer> <V453000> I think something like 10 tiles would be enough 21:44:48 <PublicServer> <mfb> ok 21:44:58 <PublicServer> <V453000> while having tunnels like LRLRLRLRLR, not LLRRLLRR tunnels 21:45:09 <PublicServer> <mfb> of course 21:45:11 <PublicServer> <V453000> anything similar goes I guess 21:49:29 <PublicServer> <V453000> so ... who thinks we can cover the whole map with 1 city? :) 21:49:40 <PublicServer> <mfb> let's try 21:49:56 <PublicServer> <V453000> sure thing :) 21:50:14 <PublicServer> <bassals> are you gonna make the long tunnels? 21:50:18 <PublicServer> <V453000> sure 21:50:20 <PublicServer> <mfb> I think it is possible to get houses in each region 21:50:20 <PublicServer> <bassals> right now? 21:50:26 <PublicServer> <V453000> not now :) 21:50:26 <PublicServer> <mfb> soon 21:50:29 <PublicServer> <V453000> need some good city center first 21:51:03 <PublicServer> <mfb> ah, these long tunnels 21:52:01 <PublicServer> <V453000> hm 21:52:13 <PublicServer> <V453000> mfb do we want to keep the central cross of roads or now? 21:52:25 <PublicServer> <mfb> ? 21:52:27 <PublicServer> <V453000> I mean, should the station be made to dodge it or not 21:52:29 <PublicServer> <V453000> the central roads 21:52:39 <PublicServer> <V453000> these 21:52:46 <PublicServer> <mfb> oh, the tunnels are fine there 21:52:48 <PublicServer> <V453000> idk whether it is good to tunnel them 21:52:50 <PublicServer> <V453000> ok 21:53:08 <PublicServer> <mfb> I wonder why you added a waypoint in front of the drop stations 21:53:18 <PublicServer> <V453000> the orders work that way 21:53:24 <PublicServer> <mfb> ah 21:53:30 <PublicServer> <V453000> trains go to the waypoint and when they arrive, they either go to drop or to the next waypoint 21:53:32 <PublicServer> <mfb> they don't reach the station, right 21:53:35 <PublicServer> <mfb> in the overflow 21:53:37 <PublicServer> <V453000> yes 21:53:49 <PublicServer> <mfb> ok 21:53:51 <PublicServer> <V453000> but in both cases they pass the waypoint ofc 21:53:57 <PublicServer> <mfb> simple design, basically 21:54:11 <PublicServer> <V453000> well what isnt simple in the end :D 21:54:25 <PublicServer> <mfb> ? :p 21:54:39 <PublicServer> <V453000> everything is a lot simplier when you see it done 21:54:49 <PublicServer> <V453000> anyway, bassals a growing tunnel is !this for example 21:55:09 <PublicServer> <V453000> however it isnt connected in the center 21:55:21 <PublicServer> <mfb> hmm 21:55:25 <PublicServer> <mfb> connect and watch? 21:55:27 <PublicServer> <V453000> no, not yet 21:55:29 <PublicServer> <mfb> ah station 21:55:47 <PublicServer> <V453000> I think about first 500k population is a reasonable time to connect tunnels 21:55:53 <PublicServer> <V453000> if not more 21:57:19 <PublicServer> <mfb> we can use dead-ends for the drop stations, right? 21:57:27 <PublicServer> <mfb> or well.. just a terminus 21:57:29 <PublicServer> <V453000> what do you mean 21:57:43 <PublicServer> <V453000> anything goes 21:57:49 <PublicServer> <V453000> reverser works but probably needs doubling 21:57:55 <PublicServer> <V453000> and waypoint in front of it ofc 22:00:17 <PublicServer> <mfb> see nadbess epicenter east 22:00:20 <PublicServer> <mfb> *madness 22:00:32 <PublicServer> <V453000> yes I see 22:00:39 <PublicServer> <V453000> quite good I guess 22:01:10 <PublicServer> <V453000> if the curves do too much ass we can shorten the tunnel a bit 22:01:22 <PublicServer> <V453000> like that 22:01:27 <PublicServer> <mfb> CL4 without overflow 22:01:33 <PublicServer> <V453000> but that is just worst case scenario really 22:01:35 <PublicServer> <V453000> yeah 22:01:45 <PublicServer> <mfb> the trains need some tile to accelerate anyway 22:02:12 <PublicServer> <V453000> yes, about 4 :D 22:02:15 <PublicServer> <mfb> :D 22:02:25 <mfb-> @clcalc rail 4 22:02:25 <Webster> mfb-: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 22:02:34 <PublicServer> <mfb> how fast are they? 22:02:40 <PublicServer> <V453000> 502 22:02:42 <PublicServer> <V453000> iirc 22:02:48 <PublicServer> <mfb> oh, right 22:02:48 <PublicServer> <V453000> ye 22:02:51 <PublicServer> <V453000> its ok I think 22:05:29 <PublicServer> <V453000> just make it a level lower 22:05:43 <PublicServer> <V453000> so you can have this 22:05:58 <PublicServer> <mfb> ? 22:06:08 <PublicServer> <mfb> where? 22:06:11 <PublicServer> <V453000> that signal isnt too useful with PBS anyway usually 22:06:25 <PublicServer> <V453000> well 2way breaks it totally 22:06:45 <PublicServer> <V453000> but moving the station 1 tile underground makes you able to lengthen the tunnel 22:06:51 <PublicServer> <V453000> just 1 tile so .. :( 22:06:53 <PublicServer> <V453000> :) 22:06:57 <PublicServer> <V453000> w/e 22:07:03 <PublicServer> <mfb> :D 22:07:21 <PublicServer> <V453000> I just do that sometimes in Sbahns to save the fking tile 22:07:23 <PublicServer> <mfb> the missing house at that tile is going to kill me 22:07:37 <PublicServer> <V453000> oh, true 22:10:19 <PublicServer> <mfb> hmm wtf 22:10:25 <PublicServer> <mfb> that was wrong 22:10:25 <PublicServer> <V453000> wtf wtf big wtf? 22:10:31 <PublicServer> <V453000> what was? 22:10:53 <PublicServer> <mfb> I think it should be connected to the southern row? 22:11:26 <PublicServer> <V453000> 115? 22:11:34 <PublicServer> <mfb> 128 22:12:04 <PublicServer> <V453000> its fine I think? 22:12:14 <PublicServer> <mfb> it was connected to 129 22:13:26 <PublicServer> <V453000> 128 to 129? 22:13:36 <PublicServer> <mfb> 208 to 128 22:14:39 <PublicServer> <V453000> 113 goes to 115, 209 to 128 22:14:42 <PublicServer> <V453000> *208 22:14:48 <PublicServer> <mfb> right 22:14:50 <PublicServer> <V453000> no exchanges between lines 22:14:56 <PublicServer> <V453000> exchanges are only top and bottom corners 22:15:02 <PublicServer> <mfb> and I had a connection from 208 zo 129 22:15:08 <PublicServer> <V453000> hm :) 22:16:00 <PublicServer> <mfb> hmmhmm 22:16:14 <PublicServer> <V453000> I missed the celebration of first 100k pop :D 22:16:16 <PublicServer> <mfb> but these lines have tunnels of ~10 tiles 22:16:34 <PublicServer> <mfb> so this should work 22:16:36 <PublicServer> <V453000> correctI think 22:16:38 <PublicServer> <V453000> correct 22:18:34 <PublicServer> <V453000> reversers might not be 22:18:36 <PublicServer> <mfb> two reversers 22:18:40 <PublicServer> <V453000> needed with sufficient penalty 22:19:02 <PublicServer> <mfb> hmm 22:19:09 <PublicServer> <mfb> the station is terminus 22:19:15 <PublicServer> <mfb> ah well does not matter 22:19:21 <PublicServer> <V453000> yes :) 22:19:59 <PublicServer> <V453000> hopefully enough 22:20:02 <PublicServer> <V453000> if not, change settings 22:24:41 <PublicServer> <V453000> 15 rows numbered 22:24:56 <PublicServer> <mfb> :p 22:25:03 <PublicServer> <V453000> fucking endless :D 22:25:09 <PublicServer> <V453000> and adding dummies is twice the fun 22:25:20 <PublicServer> <mfb> yeah 22:25:22 <PublicServer> <V453000> takes literally forever 22:25:29 <PublicServer> <mfb> but at least we have a tile for the depot 22:25:39 <PublicServer> <bassals> not literally 22:25:39 <PublicServer> <V453000> yes I know :) 22:26:06 <PublicServer> <V453000> bassals come build =D 22:27:32 <PublicServer> <V453000> I should have disabled those stupid trees, now we have to grow buildings all over them 22:27:32 <PublicServer> <V453000> what a disaster 22:27:52 <PublicServer> <mfb> transparency :) 22:28:10 <PublicServer> <bassals> a 22:28:12 <PublicServer> <V453000> sure but still :p 22:29:22 <PublicServer> <mfb> waypoint walking :D 22:29:29 <PublicServer> <V453000> :DD 22:29:39 <PublicServer> <mfb> helps to save a line 22:29:41 <PublicServer> <V453000> hm 22:30:03 <PublicServer> <V453000> the waypoint should be behind reverser 22:30:05 <PublicServer> <V453000> or add penalties 22:30:15 <PublicServer> <V453000> just put it in the tunnel 22:30:17 <PublicServer> <mfb> ok, penalty 22:30:24 <PublicServer> <V453000> like this? 22:30:30 <PublicServer> <mfb> ah ok 22:30:38 <PublicServer> <V453000> could be even further ahead 22:30:52 <PublicServer> <mfb> they prefer the dead end over the station? 22:30:52 <PublicServer> <V453000> if we want to reduce that gap 22:31:06 <PublicServer> <V453000> there 22:31:16 <PublicServer> <mfb> that is nice 22:31:22 <PublicServer> <V453000> yey 22:32:41 <PublicServer> <mfb> btw. where is the difference between B and A? 22:32:51 <PublicServer> <V453000> one goes left one goes right 22:33:05 <PublicServer> <V453000> if you do the custom stations it doesnt matter in the end 22:33:39 <PublicServer> <bassals> excuse me why is 06-5 longer than the other stations? 22:34:13 <PublicServer> <V453000> is it? 22:34:15 <PublicServer> <V453000> :P 22:34:15 <PublicServer> <mfb> :p 22:34:26 <PublicServer> <bassals> :-) 22:44:35 *** Firestar has joined #openttdcoop 22:44:43 <Firestar> !password 22:44:43 <PublicServer> Firestar: altars 22:44:48 <Firestar> !players 22:44:50 <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.) 22:44:50 <PublicServer> Firestar: Client 148 (Orange) is bassals, in company 1 (Skyscrapist inc.) 22:44:50 <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.) 22:44:50 <PublicServer> Firestar: Client 109 is Maraxus, a spectator 22:44:50 <PublicServer> Firestar: Client 227 is als, a spectator 22:44:52 <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 22:44:52 <PublicServer> Firestar: Client 194 (Orange) is Tray, in company 1 (Skyscrapist inc.) 22:45:00 <V453000> i am starting to hate that command already 22:45:06 <PublicServer> *** Firestar joined the game 22:45:26 <PublicServer> <V453000> please use !playercount instead 22:45:29 <mfb-> you can use !playercount or ask PublicServer in a query, Firestar 22:45:42 <PublicServer> <Firestar> but why? 22:45:52 <PublicServer> <V453000> highlights everyone in the game 22:45:58 <PublicServer> <V453000> unless they have different nick in IRC from game 22:46:18 <PublicServer> <Firestar> how are ya gettin on anyawy? 22:46:25 <PublicServer> <mfb> ? 22:46:43 <mfb-> password is enough 22:48:07 <PublicServer> <V453000> hm 22:49:45 <PublicServer> <Tray> Any reason to not add some dummy trains right now? 22:50:04 <PublicServer> <mfb> the system cannot transport the passengers to something interesting 22:50:11 <PublicServer> <mfb> but of course you can add them 22:50:13 <PublicServer> <V453000> probably noy Tray 22:50:19 <PublicServer> <V453000> you are totally free to do so 22:50:33 <PublicServer> <mfb> I added a train group for them 22:50:47 <PublicServer> <V453000> use 5 engines for them please 22:50:50 <PublicServer> <V453000> not like 1 engine 8 Wagons 22:51:00 <PublicServer> <Tray> ICE3? 22:51:02 <PublicServer> <V453000> doesnt matter much for dummies, but .. :) 22:51:04 <PublicServer> <V453000> no, transrapid 22:51:14 <PublicServer> <Tray> Ah 22:51:22 <PublicServer> <bassals> aaah 22:51:48 <PublicServer> <V453000> but if you want to do something less slave-laboury, you can build outer transfer stations or even ML stations 22:51:51 <PublicServer> <V453000> or even outer Sbahns 22:52:45 <PublicServer> <Tray> I stick to slave labour, thanks (: ... at least until I get too much bored with it 22:52:52 <PublicServer> <V453000> :D 22:53:02 <PublicServer> *** Firestar has left the game (leaving) 22:53:05 *** Firestar has left #openttdcoop 22:53:10 <PublicServer> <V453000> I am too tired and drunk atm to do anything more creative than adding labels to stations 22:53:29 <PublicServer> <mfb> "creative" 22:53:59 <PublicServer> <Tray> Drunk? You're writing a little too good for being drunk as I expect it from czech guys o: 22:54:18 <PublicServer> <V453000> drunk has a difference from shitfaced you know :D 22:54:38 <PublicServer> <mfb> there, another row done 22:54:52 <PublicServer> <V453000> signalz? 22:55:00 <PublicServer> <mfb> no, names 22:55:06 <PublicServer> <V453000> ah 22:56:21 *** TWerkhoven[l] has quit IRC 22:57:25 <PublicServer> <Tray> How smart is that easy order option by the way? 22:57:39 <PublicServer> <V453000> easy order option? 22:57:59 <PublicServer> <Tray> I remember some create quick order option or something 22:58:10 <PublicServer> <V453000> dont quite know what that is 22:58:24 <PublicServer> <V453000> I can think of automatic orders but that is something a bit different 22:58:26 <PublicServer> <Tray> "quick creation of vehicle orders" 22:58:40 <PublicServer> <V453000> ctrl click -> quickly full load? 22:58:42 <PublicServer> <V453000> or? 22:58:44 <PublicServer> <mfb> no 22:58:58 <PublicServer> <mfb> I think you can just keep clicking to add stations 22:59:00 <PublicServer> <V453000> clicking on trains with order tool? 22:59:06 <PublicServer> <mfb> (on stations) 22:59:41 <PublicServer> <bassals> Advanced setting and interface 22:59:43 <PublicServer> <Tray> so not very smart \: 23:00:45 <PublicServer> <Tray> There some names missing (station #82 for example) but I don't see the pattern to fix it on the way o: 23:00:55 <PublicServer> <V453000> aint done yet 23:01:01 <PublicServer> <mfb> look in the direction of the stations 23:01:23 <PublicServer> <Tray> so #82 is 23-1? 23:01:23 <PublicServer> <mfb> usually there is a named station in the row 23:01:33 <PublicServer> <Tray> okay I got it 23:01:35 <PublicServer> <Tray> but 23:01:37 <PublicServer> <mfb> oh, that was 82? :D 23:01:48 <PublicServer> <Tray> shouldn't we start counting by 0? for computer's sake? 23:01:58 <PublicServer> <Tray> o: 23:01:58 <PublicServer> <mfb> :p 23:02:00 <PublicServer> <V453000> :D 23:02:02 <PublicServer> <mfb> we can rename 30 to 0 23:02:16 <PublicServer> <V453000> guys? 23:02:16 <PublicServer> <mfb> your argument is... circular! 23:02:19 <PublicServer> <V453000> there also humans here 23:02:22 <PublicServer> <V453000> and humans count from 1 23:02:25 <PublicServer> <V453000> not from 0 23:02:37 <PublicServer> <mfb> 0 other humans confirmed that yet 23:02:39 <PublicServer> <V453000> :P 23:02:49 <PublicServer> <Tray> I always tried to teach my daughter to start counting by 0 ... kindergarden fucked up ): 23:02:57 <PublicServer> <V453000> :DDDDDDDD 23:03:19 <PublicServer> <V453000> prime life problems of computer madmen 23:03:38 <PublicServer> <V453000> station names done? 23:03:44 <Rhamphoryncus> Counting from 0 is self-defeating. 1 is defined as the first item. If you count from 0 then you're simply redefining 0 as 1. 23:03:46 <PublicServer> <mfb> no 23:03:48 <PublicServer> <mfb> see station list 23:03:55 <PublicServer> <mfb> ah 23:04:03 <PublicServer> <mfb> these are bus stops or other stuff 23:04:33 *** Chris_Booth[ph] has joined #openttdcoop 23:05:45 <PublicServer> <V453000> just outer and random stations now 23:06:31 <PublicServer> <V453000> I guess naming outer stations is pointless 23:06:38 <PublicServer> <V453000> as they will be replaced with ML station 23:07:05 <PublicServer> <Tray> wow first set of dummys done (: 23:07:11 <PublicServer> <als> Are the trains you guys are making now ment as a cache for passengers? 23:07:37 <PublicServer> <V453000> pretty much 23:08:00 <PublicServer> <Tray> It just opens the station for real trains if it's full loaded than drops everything into the real train 23:08:11 <PublicServer> <V453000> almost-real trains! :D just Sbahns 23:08:37 <PublicServer> <Tray> by so at every station is only a single trains with very simple orders 23:08:47 <PublicServer> <Tray> (on the real trains) 23:09:02 <PublicServer> <V453000> all trains share 1 order list here 23:09:08 <PublicServer> <V453000> the half-real ones :P 23:09:08 <PublicServer> <mfb> do we have virtual trains too? 23:09:18 <PublicServer> <Tray> no but complex 23:09:24 <PublicServer> <mfb> nice 23:09:27 <PublicServer> <Tray> can't see them though 23:09:29 <PublicServer> <mfb> train 123+5i 23:10:45 <PublicServer> *** mfb has joined spectators 23:12:43 <PublicServer> <V453000> hm 23:12:48 <PublicServer> <V453000> top of town is growin faster than bottom 23:12:56 <PublicServer> <V453000> damn your blockades of roads mfb :D 23:13:12 *** sla_ro|master has quit IRC 23:13:14 <PublicServer> <mfb> oh oh 23:13:24 <PublicServer> <mfb> and I removed more houses at the top 23:13:26 <PublicServer> <mfb> even without them 23:13:52 <PublicServer> <V453000> whatever 23:14:47 *** Joosta has joined #openttdcoop 23:15:01 <Joosta> !password 23:15:01 <PublicServer> Joosta: weaned 23:15:14 <PublicServer> *** Joostas joined the game 23:16:57 *** valhallasw has quit IRC 23:18:29 *** Chris_Booth[ph] has quit IRC 23:22:13 *** Joosta has quit IRC 23:22:17 <PublicServer> *** Joostas has left the game (leaving) 23:23:17 <PublicServer> <bassals> how did they crash? 23:23:25 <PublicServer> <V453000> just unlucky 23:23:31 <PublicServer> <als> Someone stopped them? 23:23:37 <PublicServer> <bassals> ah :-D 23:23:45 <PublicServer> <V453000> very unlucky 23:24:41 *** smoovi has quit IRC 23:24:46 <PublicServer> <bassals> unlucky for you disliked them XD 23:26:35 <PublicServer> <Tray> every of these rows or cols are connected? ): 23:27:02 <PublicServer> <Tray> And I hoped for the "yay you can add s-bahn to xyz" soon 23:27:12 <PublicServer> <V453000> ? 23:27:46 <PublicServer> <Tray> A trains overflows from 1->2 23:27:52 <PublicServer> <V453000> yes 23:27:56 <PublicServer> <Tray> not 1->1 23:27:58 <PublicServer> <V453000> kind of 23:28:05 <PublicServer> <V453000> well that isnt even possible, is it 23:28:36 <PublicServer> <Tray> it would be a simple srnw ring? 23:28:43 <PublicServer> <V453000> not really 23:28:53 <PublicServer> <Tray> how so? 23:28:55 <PublicServer> <V453000> if you remember 201 beer york, that is what it is 23:29:05 <PublicServer> <V453000> but with enhanced stations for the pickups 23:29:11 <PublicServer> <V453000> SRNW would regulate itself somehow, this doesnt 23:29:18 <PublicServer> <V453000> this is just a loop of stations 23:29:20 <PublicServer> <V453000> big loop 23:29:45 *** ODM has quit IRC 23:29:47 <PublicServer> <V453000> so ... I have no clue how to call what this is but ... w/e 23:29:53 <PublicServer> <V453000> this is this. 23:30:11 <PublicServer> <bassals> ok I'm leaving 23:30:14 <PublicServer> <bassals> good night!! 23:30:17 <PublicServer> <V453000> gn 23:30:27 <PublicServer> <V453000> who built SOUTHEAST ml station? 23:30:38 <PublicServer> <V453000> I think you forgot that the station entrance isnt TL5 but TL8 :) 23:30:47 <PublicServer> <bassals> not me 23:30:53 <PublicServer> <bassals> bye 23:30:57 <PublicServer> *** bassals has left the game (leaving) 23:31:05 *** Bassals has quit IRC 23:33:54 <PublicServer> *** Maraxus has left the game (leaving) 23:34:44 *** Maraxus has quit IRC 23:37:46 <PublicServer> <Tray> How many stations are there? 23:37:53 <PublicServer> <V453000> in the center? 23:37:56 <PublicServer> <V453000> or ML stations? 23:37:58 <PublicServer> <Tray> yes 23:38:01 *** Ihmemies has joined #openttdcoop 23:38:04 <PublicServer> <V453000> 30*7 23:38:08 <PublicServer> <V453000> 210 23:38:12 <PublicServer> <V453000> fuck that is a lot 23:38:26 <PublicServer> <Tray> sigh ... it is 23:38:38 <PublicServer> <Tray> one quarter done with dummies! \: 23:38:44 <PublicServer> <V453000> :) 23:38:48 <PublicServer> *** Ihmemies joined the game 23:39:01 <PublicServer> <V453000> hello :) 23:39:16 <PublicServer> <Ihmemies> my fps over that city is like 3 :I 23:39:26 <PublicServer> <V453000> that isnt much 23:39:32 <PublicServer> <Ihmemies> no 23:39:35 <PublicServer> <V453000> we are at very ealy stage in the game 23:39:45 <PublicServer> <Ihmemies> i wonder why the fps is so bad :D 23:40:16 <PublicServer> <Ihmemies> top of those turqoise houses is blinking on/off ;D 23:40:24 <PublicServer> <V453000> yes 23:40:27 <PublicServer> <V453000> the sprites are too large 23:40:31 <PublicServer> <Ihmemies> i see :P 23:40:58 <PublicServer> <Tray> making them invisible is a good 23:41:09 <PublicServer> <Tray> idea on this game I guess 23:41:15 <PublicServer> <V453000> :) 23:41:22 <PublicServer> <V453000> yes it is 23:41:24 <PublicServer> <Ihmemies> are you planning to build lots of those? 23:41:38 <PublicServer> <Tray> those what? 23:41:52 <PublicServer> *** mfb has joined company #1 23:41:57 <PublicServer> <V453000> houzös Iguess 23:41:59 <PublicServer> <Ihmemies> ugly buildings :P 23:42:22 <PublicServer> <V453000> no 23:42:28 <PublicServer> <V453000> we wont build any more buildings now 23:43:29 <PublicServer> <Ihmemies> biggui grf doesn't seem to be on when i join :( 23:43:34 <PublicServer> <Ihmemies> maybe if i add it to config or something 23:43:36 <PublicServer> *** Ihmemies has left the game (leaving) 23:43:50 <PublicServer> <V453000> you have to add it to the static newgrfs in config 23:43:52 <Ihmemies> yes 23:43:58 <PublicServer> <V453000> however to be quite hoenst I dont see why would you do that :) 23:44:05 <Ihmemies> 2560x1600, poor eyesight 23:44:12 <PublicServer> <V453000> he 23:44:30 <PublicServer> <V453000> fullHD at 24" and no problem 23:45:45 <PublicServer> *** Ihmemies joined the game 23:45:46 <PublicServer> <Ihmemies> wee hee 23:46:32 <PublicServer> <Ihmemies> about time someone managed to implement scaling ui 23:46:35 <PublicServer> <Ihmemies> and fonts 23:46:41 <PublicServer> <Ihmemies> and more zoom. 23:46:59 <PublicServer> <V453000> idk I felt the need for any of those things 23:47:01 <PublicServer> <Tray> missing signals ): 23:47:04 <PublicServer> <V453000> I never* 23:47:06 <PublicServer> *** mfb has joined spectators 23:47:35 <PublicServer> <Tray> could someone care about signals (e.g. 03-4) please? 23:47:46 <PublicServer> <Ihmemies> what is the purpose of this arrangement? :P 23:47:57 <PublicServer> <Ihmemies> around the town 23:48:40 <PublicServer> <V453000> there yo ugo 23:49:58 <PublicServer> <V453000> Ihmemies: it is meant to collect all passengers from all town buildings in the center 23:50:09 <PublicServer> <V453000> and transfer them to the ML (which mostly isnt built yet) 23:50:17 <PublicServer> <V453000> and all that done with just 1 order group 23:50:39 <PublicServer> <Ihmemies> and you made all those stations with copypasting? :D 23:50:45 <PublicServer> <V453000> no :) 23:50:56 <PublicServer> <Ihmemies> :I 23:52:55 <PublicServer> <Tray> 80 is enough for now 23:55:11 <PublicServer> *** mfb has joined company #1 23:56:36 *** Progman has quit IRC 23:56:41 <PublicServer> <mfb> that does not work 23:56:43 <PublicServer> <Ihmemies> what kind of network you are going to do then? 23:56:51 <PublicServer> <V453000> :) ok 23:57:06 <PublicServer> <V453000> Ihmemies: a simple ring which is basically fed by the cities 23:57:21 <PublicServer> <Ihmemies> nowdays you build everyhing yourself, including cities? 23:57:31 <PublicServer> <V453000> while the ring is attempting to be a bit self-intelligent and try to deal with stuff where needed 23:57:34 <PublicServer> <V453000> of course 23:57:44 <PublicServer> <V453000> if you let cities to build roads they dont do it as you would like them to do it 23:57:53 <Ihmemies> :P 23:58:07 <sietse> !password 23:58:07 <PublicServer> sietse: furors 23:58:12 <PublicServer> *** Sietse has left the game (connection lost) 23:58:21 <PublicServer> <Ihmemies> this looks like coding 23:58:35 <PublicServer> <V453000> or like fucking madness =D 23:58:46 <PublicServer> *** Sietse joined the game 23:58:50 <PublicServer> <Sietse> hiya 23:58:52 <PublicServer> <V453000> hiya 23:59:23 <sietse> city game :) 23:59:29 <PublicServer> <V453000> yar 23:59:35 <PublicServer> <mfb> oh wtf at SE station 23:59:42 <PublicServer> <V453000> whats wrong 23:59:48 <PublicServer> <mfb> see sign 23:59:59 <PublicServer> *** Sietse has joined company #1