Config
Log for #openttdcoop on 24th March 2012:
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00:00:32  <Sylf> delete! delete!
00:00:34  <Mark> http://wiki.openttdcoop.org/Guides:Basic_Junctions
00:00:38  <Mark> horribly outdated :)
00:00:46  <PublicServer> <Mazur> yeah, sorry, another reason I don;t play much these days, wrong habits are worn in.
00:00:54  <Sylf> replace it with new junctionary :)
00:01:16  <Mark> quote: "Just imagine a game with 300+ trains and 100+ stations"
00:01:17  <PublicServer> <V453000> Sylf: some people had problems understanding that
00:01:18  *** valhalla1w has joined #openttdcoop
00:01:19  <PublicServer> <V453000> :z
00:01:21  <PublicServer> <V453000> lol
00:01:43  <PublicServer> <Mazur> Wow, 300+, really??? Is that even possible?
00:01:58  <PublicServer> <Mazur> Don;t you need a supercomputer for that?
00:02:08  <PublicServer> <V453000> nasa only
00:02:14  <PublicServer> <Mazur> A whole datacentre?
00:02:26  <PublicServer> <V453000> anyway, I will be going
00:02:28  <PublicServer> <V453000> cya
00:02:30  <PublicServer> *** V453000 has left the game (leaving)
00:02:34  <PublicServer> <Maraxus> cu
00:02:37  <Mark> right, volunteers for a re-write?
00:02:39  <Mark> cya V
00:03:06  <PublicServer> <Mazur> Bye, V.
00:03:21  <PublicServer> <Sylf> rewrite of junctionary?
00:03:39  <PublicServer> <Sylf> I like the current state :3
00:04:30  <Mark> i was going to update it years ago but got lazy :P
00:04:34  <Mark> only did the BBH page
00:04:44  <Mark> which is outdated by now aswel, though still more or less valid
00:06:53  *** valhallasw has quit IRC
00:07:04  <PublicServer> <Hazzard> The city drop doesn't accept coal
00:07:38  <PublicServer> <Mark> now it does
00:07:54  <PublicServer> <Mazur> Damn I wanted to do that.
00:08:25  <PublicServer> <Mark> actually
00:08:34  <PublicServer> <Mark> different power plant
00:08:42  <PublicServer> <Mark> that one might be in the way
00:08:52  *** Zuu has quit IRC
00:09:32  <PublicServer> <Mazur> There.
00:09:34  <PublicServer> <Mark> whats wrong with the one on the island?
00:09:44  <PublicServer> <Mark> nice and far away
00:09:50  <PublicServer> <Mazur> hadn;t seen it.
00:09:57  <PublicServer> <Mark> i walked it already
00:10:19  <PublicServer> <Mazur> Yes, but then you had removed the tile.
00:10:29  <PublicServer> <Mark> (remember the old days where you actually had to walk it!) :P
00:10:32  <PublicServer> <Mazur> making remarks about how that one was in the way.
00:10:46  <PublicServer> <Mark> no, !this one was in the way
00:10:49  <PublicServer> <Mazur> No, I was not a player, then.
00:11:03  <PublicServer> <Mark> good fun, especially in cities
00:11:13  <PublicServer> <Mazur> yes, that;'s the one I saw and then saw disconnected
00:12:12  <PublicServer> <Sylf> otay, SLH6 fixed
00:12:26  <PublicServer> <Mazur> Thank you,. Sir.
00:33:08  <PublicServer> <Hazzard> I gtg now
00:33:14  <PublicServer> <Hazzard> See you later
00:33:24  <PublicServer> <Mazur> By.
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00:42:25  <Hazzard> I lied
00:42:31  <Hazzard> !password
00:42:31  <PublicServer> Hazzard: sprees
00:42:40  <PublicServer> <Mazur> That's ok.
00:42:50  <PublicServer> *** Sylf has left the game (leaving)
00:42:58  <Hazzard> !password
00:42:58  <PublicServer> Hazzard: trance
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00:51:40  <PublicServer> <Maraxus> gn
00:51:46  <PublicServer> <Mazur> Bye.
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01:00:58  <LoPo> good night
01:01:04  <PublicServer> <Hazzard> Night
01:01:06  <PublicServer> <Mazur> Bye, LoPo./
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01:52:21  <PublicServer> <Hazzard> Bye guys
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05:05:02  <Hazzard> !playercount
05:05:02  <PublicServer> Hazzard: Number of players: 2 (1 spectators)
05:05:07  <Hazzard> !password
05:05:07  <PublicServer> Hazzard: lolled
05:05:16  <Hazzard> :?
05:05:27  <Hazzard> Hello
05:05:54  <PublicServer> *** Game still paused (number of players)
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05:21:59  <Hazzard> @wiki overflows
05:22:01  <Webster> Hazzard: I didn't find anything for "overflows", but here's the result for "Self-regulating Network":
05:22:02  <Webster> Hazzard: http://wiki.openttdcoop.org/Self-regulating_Network
05:22:03  <Webster> Hazzard: 'Self-regulating Networks, or SRNW for short, are a type of networks invented by the #Openttdcoop \ncommunity. The idea behind it is that trains on a network share orders, so there is a group of trains \nper network and not per station. In theory, this should reduce the overhead of making sure all \nstations have the right amount of trains. In practice, even though the network will still be (1 more message)
05:22:08  <Hazzard> @wiki overflow
05:22:09  <Webster> Hazzard: I didn't find anything for "overflow", but here's the result for "Tutorial Savegame Stations":
05:22:10  <Webster> Hazzard: http://wiki.openttdcoop.org/Tutorial_Savegame_Stations
05:22:11  <Webster> Hazzard: In this section one will find the most common techniques and tricks needed in order to construct some decent stations for our network.
05:32:22  <PublicServer> <Hazzard> I am terrible at this
05:34:14  <Hazzard> Can someone help me build an overflow/
05:43:38  <PublicServer> *** Hazzard has joined spectators
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06:22:36  <Hazzard> !ping
06:22:36  <PublicServer> Hazzard: pong
06:36:08  <Hazzard> Is anyone active?
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07:34:54  <Dixon> !password
07:34:54  <PublicServer> Dixon: paring
07:35:08  <PublicServer> *** Game still paused (number of players)
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07:35:09  <PublicServer> *** Dixon: joined the game
07:35:18  <PublicServer> <Dixon:> hi
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07:46:35  <Hazzard> !playercount
07:46:35  <PublicServer> Hazzard: Number of players: 4 (2 spectators)
07:46:40  <Hazzard> !playercount
07:46:40  <PublicServer> Hazzard: Number of players: 2 (1 spectators)
07:46:44  <Hazzard> !playercount
07:46:44  <PublicServer> Hazzard: Number of players: 2 (1 spectators)
07:46:48  <Hazzard> !playercount
07:46:48  <PublicServer> Hazzard: Number of players: 2 (1 spectators)
07:46:56  <Hazzard> Trying to trick me again I see, playercount
07:46:59  <Hazzard> !password
07:46:59  <PublicServer> Hazzard: exalts
07:47:35  <PublicServer> *** Game still paused (number of players)
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08:04:11  <PublicServer> *** Game paused (number of players)
08:04:23  <Hazzard> !password
08:04:23  <PublicServer> Hazzard: flocks
08:04:39  <PublicServer> *** Hazzard has left the game (connection lost)
08:04:39  <PublicServer> *** Game still paused (number of players)
08:05:46  <PublicServer> *** Hazzard has left the game (processing map took too long)
08:05:46  <PublicServer> *** Hazzard has left the game (connection lost)
08:05:48  <PublicServer> *** Game still paused (number of players)
08:06:21  <PublicServer> *** Game still paused (number of players)
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08:53:23  <Hazzard> !ping
08:53:23  <PublicServer> Hazzard: pong
08:59:32  <PublicServer> *** Game still paused (number of players)
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09:02:17  <Hazzard> Lol
09:02:26  <Hazzard> !password
09:02:26  <PublicServer> Hazzard: prepay
09:02:57  <PublicServer> *** Hazzard joined the game
09:04:05  <PublicServer> <Hazzard> Hey Chris, can you help me with overflows?
09:04:10  *** Maraxus has joined #openttdcoop
09:06:23  <PublicServer> <Chris Booth> yes where?
09:06:47  <PublicServer> <Hazzard> at !here
09:07:14  <PublicServer> <Chris Booth> taht can block
09:07:48  <PublicServer> <Hazzard> I know there is a popular design simular to that
09:07:56  <PublicServer> <Hazzard> but I don't know what it is
09:08:06  <PublicServer> <Chris Booth> no
09:08:48  <PublicServer> <Chris Booth> that coal mins is in the way
09:09:02  <PublicServer> <Hazzard> Okay
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09:09:29  <PublicServer> <Chris Booth> like that
09:09:47  <PublicServer> <Hazzard> Okay
09:09:53  <PublicServer> <Chris Booth> now it has 1 TL waiting room
09:10:39  <PublicServer> <Hazzard> Should the depot be moved back so the trains can have a space to wait?
09:10:45  <PublicServer> <Chris Booth> no
09:11:03  <PublicServer> <Chris Booth> depot should be 1 tile forward
09:11:09  <PublicServer> <Chris Booth> I am off now
09:11:13  <PublicServer> *** Chris Booth has left the game (leaving)
09:11:24  <Maraxus> !password
09:11:24  <PublicServer> Maraxus: prepay
09:11:38  <PublicServer> *** Maraxus joined the game
09:11:46  <PublicServer> <Maraxus> hi
09:11:49  <PublicServer> <Hazzard> Whoops
09:12:00  <PublicServer> <Hazzard> Looks like I created the trains at the wrong depot
09:12:30  <PublicServer> <Hazzard> Hello
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09:16:40  <Firestar> !password
09:16:40  <PublicServer> Firestar: sodomy
09:16:43  <Firestar> morning
09:16:48  <PublicServer> <Maraxus> hi
09:17:06  <PublicServer> *** Firestar has left the game (connection lost)
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09:17:59  <PublicServer> <Hazzard> Only half of the oil good pickup is being used
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09:19:29  <PublicServer> <Hazzard> Finally
09:19:35  <PublicServer> <Hazzard> 1 train went the other way
09:22:23  <PublicServer> <Firestar> who nuked the factory goods pickup?
09:22:41  <PublicServer> <Maraxus> i made a misclick
09:24:23  <PublicServer> <Maraxus> dont change the signal
09:24:25  <PublicServer> <Maraxus> signals
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09:26:25  <PublicServer> <Chris Booth> bk
09:26:28  <PublicServer> <Firestar> hi
09:26:34  <PublicServer> <Chris Booth> hi Firestar
09:27:51  <PublicServer> <Hazzard> So many random trains are finding their way into my overflow
09:28:21  <PublicServer> <Chris Booth> must be a broken ML signal somewhere
09:28:28  <PublicServer> <Hazzard> No
09:28:30  <PublicServer> <Chris Booth> folow the next one
09:29:09  <PublicServer> <Hazzard> Its because the factory drop was accidentally destroyed
09:29:25  <PublicServer> <Chris Booth> oh
09:35:15  <PublicServer> <Chris Booth> go to love long tunnels
09:35:57  <PublicServer> <Firestar> do you know how much oil goods trains bring in?
09:36:05  <PublicServer> <Chris Booth> ?
09:36:19  <PublicServer> <Firestar> income when goods delivered
09:37:17  <PublicServer> <Hazzard> Goods trains bridge in oil?
09:37:27  <PublicServer> <Firestar> what you mean?
09:41:49  <PublicServer> <Chris Booth> tut tut
09:42:03  <PublicServer> <Hazzard> It's like gambling
09:45:08  <PublicServer> <Chris Booth> what a random amount of station
09:47:36  <PublicServer> <Chris Booth> what do people think about CLs on SLs?
09:49:18  <PublicServer> <Maraxus> that they should be the same as on ML unless it doesn't matter in the situation
09:49:56  <PublicServer> <Chris Booth> okay
09:50:56  <PublicServer> <Firestar> ILL BE BACK LATER CYA
09:51:02  <PublicServer> *** Firestar has left the game (leaving)
09:51:02  <PublicServer> <Hazzard> BYE
09:51:10  <PublicServer> <Chris Booth> bb
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09:52:00  <PublicServer> <Chris Booth> loopyness
09:53:48  <PublicServer> <Hazzard> Gtg
09:53:50  <PublicServer> *** Hazzard has left the game (leaving)
09:53:52  <PublicServer> <Chris Booth> ok bb
10:03:05  <PublicServer> *** Chris Booth has left the game (general timeout)
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10:42:50  <PublicServer> <Chris Booth> I made a mess in SLH 07
10:45:32  <PublicServer> <Maraxus> fixable?
10:45:36  <PublicServer> <Chris Booth> no
10:45:43  <PublicServer> <Chris Booth> check it out
10:46:05  <PublicServer> <Chris Booth> its a good mess
10:47:56  <PublicServer> <Maraxus> some bays can be made longer if necessary
10:48:38  <PublicServer> <Chris Booth> lets hope the ML doesn't need expanding
10:48:46  <PublicServer> <Chris Booth> otherwise people are gunna be mad at me
10:49:10  <PublicServer> *** Mazur has left the game (connection lost)
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10:49:47  <PublicServer> <Chris Booth> hi Mazur
10:50:25  <PublicServer> <Mazur> lo
10:50:31  <PublicServer> <Maraxus> hi
11:01:17  <Mazur> !set yapf.rail_firstred_twoway_eol
11:01:45  <PublicServer> <Chris Booth> oh no, a forest died
11:15:04  <Mark> !password
11:15:04  <PublicServer> Mark: locket
11:15:14  <PublicServer> *** Mark joined the game
11:15:15  <PublicServer> <Mark> morning
11:15:29  <PublicServer> <Maraxus> hi
11:15:32  <PublicServer> <Mazur> And so it is.
11:16:34  <PublicServer> <Chris Booth> anyone else whos name starts with M going to join?
11:17:12  <PublicServer> <Mazur> I think Muhammed Ali was planning to drop in.
11:17:30  <PublicServer> <Mazur> And Mahatma Gandhi.
11:17:32  <PublicServer> <Chris Booth> ah cool
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11:18:10  <PublicServer> <Mazur> That _would_ have been an interesting contest.
11:18:38  <PublicServer> <Chris Booth> Gandi would have won
11:18:48  <PublicServer> <Mazur> I think so, too.
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11:19:00  <Hazzard> Hello!
11:19:04  <PublicServer> <Chris Booth> lol
11:19:10  <PublicServer> <Mazur> lo
11:19:30  <PublicServer> *** Hazzard joined the game
11:19:52  <PublicServer> <Mazur> I like my eight station.
11:20:08  <PublicServer> <Chris Booth> which station?
11:20:14  <PublicServer> <Mazur> 8
11:20:24  <PublicServer> <Mazur> /Mazur 8
11:20:30  <PublicServer> <Mazur> Champion.
11:20:45  <PublicServer> <Hazzard> :P
11:20:51  <PublicServer> <Chris Booth> its a rubbish station
11:21:09  <PublicServer> <Mazur> Why do you think I like it?  :-D
11:21:16  <PublicServer> <Chris Booth> lol
11:21:22  <PublicServer> <Hazzard> The plan does call for valuables
11:22:48  <PublicServer> <Chris Booth> argh!
11:22:56  <PublicServer> <Chris Booth> another forest died on me :'(
11:23:00  <PublicServer> <Chris Booth> that is 2 today
11:23:18  <PublicServer> <Mazur> Perhaps they think your stations are rubbish.
11:23:30  <PublicServer> <Chris Booth> well they probably do
11:23:37  <PublicServer> <Chris Booth> all this loading / unloading
11:23:41  <PublicServer> <Chris Booth> its hard work
11:24:36  <PublicServer> <Hazzard> Arent banks so wonderful?
11:26:51  <PublicServer> *** Mazur has left the game (general timeout)
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11:29:46  <PublicServer> <Hazzard> I think we need a SLH in the northern part of the map
11:31:22  <PublicServer> <Hazzard> Dammit
11:31:32  <PublicServer> <Hazzard> My feeder station has gotten out of wack
11:32:12  <PublicServer> <Chris Booth> that sucks, you need to fix it
11:32:18  <PublicServer> <Hazzard> I fixed it
11:32:36  <PublicServer> <Chris Booth> WTF
11:32:39  <PublicServer> <Hazzard> ocd+happy
11:32:45  <PublicServer> <Chris Booth> check Fort Saskatchewan North
11:32:56  <PublicServer> <Chris Booth> these doors don't open :S
11:33:19  <PublicServer> <Hazzard> :P
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11:34:13  <PublicServer> <Hazzard> You like feeders too? :D
11:34:27  <PublicServer> <Chris Booth> just something different to normal SLs
11:34:37  <PublicServer> <Hazzard> :?
11:34:40  <PublicServer> <Hazzard> :/
11:35:46  <PublicServer> <Hazzard> Feeders are much easier to maintain
11:36:16  <PublicServer> <Chris Booth> SRNW feeders are fun
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11:40:55  <Tray> !password
11:40:55  <PublicServer> Tray: marvel
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11:41:31  <V453000> !password
11:41:31  <PublicServer> V453000: marvel
11:41:43  <PublicServer> *** V453000 joined the game
11:41:44  <PublicServer> <V453000> hi
11:41:46  <PublicServer> <Chris Booth> hi V453000
11:41:48  <PublicServer> <Hazzard> Hey V
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11:43:08  <PublicServer> <Chris Booth> Banff Heights are is as big as a main station, but has much less traffic XD
11:44:17  <PublicServer> <Chris Booth> V453000: are you going to use that farm next to your 2 oil pickups?
11:44:30  <PublicServer> <V453000> why not
11:44:37  <PublicServer> *** Mazur has left the game (connection lost)
11:44:56  <PublicServer> <Chris Booth> is that a yes or a no?
11:45:01  <PublicServer> *** Mazur joined the game
11:45:24  <PublicServer> <Hazzard> I think we need a SLH in the north
11:45:26  <PublicServer> <V453000> that means anyone can build it not just me
11:45:48  <PublicServer> <Chris Booth> okay so you don't mind me adding it to ym slh
11:45:51  <PublicServer> <Hazzard> Its almost gone
11:46:08  <PublicServer> <V453000> that would be just weird
11:46:27  <PublicServer> <Hazzard> You don't want 3 to die on you
11:50:17  <PublicServer> <V453000> hm the flipflop might actually be enough
11:50:31  <PublicServer> <V453000> didnt realize it comes green automatically when needed
11:51:43  <PublicServer> <V453000> feeders without ISR suck guys ;)
11:52:25  <PublicServer> <V453000> which retard is touching my logic
11:52:35  <PublicServer> <V453000> seriously
11:52:39  <PublicServer> <Mazur> Not this one.
11:52:42  <PublicServer> <Chris Booth> I removed 1 maglev tile
11:52:44  <PublicServer> <V453000> yes
11:52:51  <PublicServer> <Chris Booth> that is not needed
11:52:54  <PublicServer> <V453000> it is
11:53:00  <PublicServer> <Chris Booth> no its not
11:53:02  <PublicServer> <Hazzard> ISR?
11:53:02  <PublicServer> <V453000> the 2way eol doesnt apply if there isnt a full path
11:53:32  <PublicServer> <Chris Booth> the maglex tile still isnt needed
11:53:34  <PublicServer> <Hazzard> What is ISR?
11:53:41  <PublicServer> <V453000> then that is just a matter of luck :)
11:53:54  <PublicServer> <Chris Booth> no its not
11:54:32  <PublicServer> <V453000> well, how do you know that they prefer this dead end then
11:54:42  <PublicServer> <Hazzard> Whatever ISR stands for, feeders are much better for maintaining a high transportation rate
11:54:44  <PublicServer> <V453000> 2way eol has exceptions with dead ends
11:55:07  <PublicServer> <V453000> Hazzard: definitely not, they only add you a lot of work with the transfer station, direct stations are less work
11:55:55  <PublicServer> <Chris Booth> V453000 is correct there
11:56:06  <PublicServer> <Chris Booth> Hazzard check ISR in the wiki
11:56:08  <PublicServer> <Hazzard> Unless you spam with trains, which is a lot of trouble anyway, the transported rate will drop rapidly as the production increases, hitting a roof
11:56:14  <Hazzard> @wiki ISR
11:56:15  <Webster> Hazzard: I didn't find anything for "ISR", but here's the result for "GRF History":
11:56:17  <Webster> Hazzard: http://wiki.openttdcoop.org/GRF_History
11:56:18  <Webster> Hazzard: History continues on DevZone, e.g. here: Roadmap
11:57:02  <PublicServer> <Hazzard> overflow alert
11:57:41  <PublicServer> <Hazzard> That is a big jam
11:57:43  <PublicServer> <V453000> that isnt overflow
11:57:53  <PublicServer> <Hazzard> Yes it is?
11:57:59  <PublicServer> <V453000> then why are those oil trains
11:58:02  <PublicServer> <Hazzard> What is overflow than?
11:58:08  <PublicServer> <Hazzard> Oh
11:58:31  <PublicServer> <Hazzard> Changing the oil drop?
11:58:47  <PublicServer> <V453000> I assume someone messed with something and made them lost
11:58:49  <PublicServer> <Chris Booth> you find ISR Hazzard?
11:59:04  <Hazzard> I didn't mess with it
11:59:10  <Hazzard> !wiki
11:59:10  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/Main_Page
11:59:22  <PublicServer> <V453000> could be anyone else
11:59:37  <PublicServer> <Chris Booth> could be anyone buiding on the ML
12:00:56  <PublicServer> <Hazzard> Heading to Medicine Hat
12:02:18  <PublicServer> <Hazzard> anyway
12:02:26  <PublicServer> <Chris Booth> bang bang
12:02:36  <PublicServer> <Chris Booth> Hazzard: your overflow is broken
12:02:42  <PublicServer> <Tray> what's going on?
12:02:46  <PublicServer> <Mark> boom
12:02:52  <PublicServer> <Hazzard> It is doubly broken
12:03:11  <PublicServer> <Hazzard> :|
12:03:17  <PublicServer> <Hazzard> I didn't actually make it
12:03:35  <PublicServer> <Chris Booth> oh no
12:03:49  <PublicServer> <Hazzard> I tried to make one
12:03:52  <PublicServer> <Hazzard> And failed alot
12:05:38  <PublicServer> <Hazzard> In a situation like this, production isn't loss with feeders. It doesn't really matter for a short time, but if it lasted  a long time it really does
12:05:52  <PublicServer> <Chris Booth> we should take the pax from the oil platforms to the steelmill :P
12:05:54  <PublicServer> <V453000> ?
12:06:00  <PublicServer> <V453000> lol Chris Booth :)
12:06:30  <PublicServer> <Hazzard> Hmm
12:06:32  <PublicServer> <Chris Booth> they are just a cargo after all
12:06:38  <PublicServer> <Hazzard> Why is it missing steel pickup?
12:06:43  *** valhallasw has joined #openttdcoop
12:06:48  <PublicServer> <V453000> well yes they are :)
12:06:50  <PublicServer> <Chris Booth> Hazzard: you don't loose anything, but you add more trains
12:07:07  <PublicServer> *** {TWerkhoven[l]} joined the game
12:07:10  <PublicServer> <TWerkhoven[l]> ello
12:07:12  <PublicServer> <Hazzard> More trains
12:07:14  <PublicServer> <Chris Booth> if you had just a normal pickup system it would use less trains
12:07:17  <PublicServer> <Hazzard> nothing too bad about that
12:07:19  <PublicServer> <V453000> hi TWerkhoven[l]
12:07:27  <PublicServer> <Chris Booth> hi TWerkhoven
12:07:31  <PublicServer> <Maraxus> hi
12:07:33  <PublicServer> <Hazzard> 4 more trains isn't much when you have 1000 running on the map
12:07:55  <PublicServer> <V453000> it isnt about more trains, but you have to build all the pickup stations AND a transfer station, instead of just all the pickup stations
12:08:10  <PublicServer> <V453000> a SRNW feeder would make sense as you dont have to worry about the SRNW too much
12:08:44  <PublicServer> <Chris Booth> Hazzard: Steel is not Goods, and we try not to mix our pickups
12:08:51  <PublicServer> <Chris Booth> so steel needs its own pickup
12:08:53  <PublicServer> <Hazzard> I knew that
12:09:05  <PublicServer> <Hazzard> :P
12:09:07  <PublicServer> <Chris Booth> build it if you want
12:09:13  <PublicServer> *** Mark has left the game (general timeout)
12:09:13  <PublicServer> *** Mark has left the game (connection lost)
12:09:16  <Mark> wtf
12:09:28  <PublicServer> <Chris Booth> the server got bored of you mark
12:09:34  <PublicServer> <Chris Booth> so it kick you out :P
12:10:22  <Mark> !rcon say watch it booth, you're next
12:10:22  <PublicServer> Mark: - Chat to your fellow players in a multiplayer game. Usage: 'say "<msg>"'
12:10:39  <Mark> !rcon say "watch it booth, you're next"
12:10:39  <PublicServer> Mark: ‎[All] PublicServer: watch it booth, you're next
12:10:48  <Mark> hm
12:10:57  <Mark> how does that even look in-game? :P
12:10:58  <PublicServer> <V453000> :D
12:11:08  <PublicServer> <V453000> just PS saying shit
12:11:13  <Tray> PublicServer: watch it booth, you're next
12:11:23  <PublicServer> <Hazzard> It looks liek PS is a spectator saying stuff
12:11:25  <Mark> hehe
12:11:43  <Chris_Booth> kicking me isn't the same
12:14:02  <Mark> !password
12:14:02  <PublicServer> Mark: thighs
12:14:15  <PublicServer> *** Mark joined the game
12:14:34  <PublicServer> <Hazzard> Hmm
12:14:49  <PublicServer> <Mark> accel could be better
12:14:56  <PublicServer> <V453000> it is ok
12:15:02  <PublicServer> <Mark> but it could be better :D
12:15:08  <PublicServer> <V453000> sure
12:15:10  <PublicServer> <Hazzard> Teach me
12:15:12  <PublicServer> <Chris Booth> its better than UKRS
12:15:18  <PublicServer> <Chris Booth> but not as fast as 2cc
12:15:28  <PublicServer> <V453000> at least downhill merges make sense :)
12:15:40  <PublicServer> <Mark> yeah
12:16:36  <PublicServer> <Chris Booth> its beter for some train than others as well
12:17:03  <PublicServer> <V453000> I like it.
12:17:13  <PublicServer> <Chris Booth> wood trains for example have good acceleration
12:17:19  <PublicServer> <Chris Booth> coal/ore on the other had do not
12:17:38  <PublicServer> <V453000> grain has worse too
12:17:50  <PublicServer> <Chris Booth> yep
12:19:40  <PublicServer> <Chris Booth> soon SLH 01 will need expaning
12:20:06  <PublicServer> <Hazzard> The oil hub
12:20:10  <PublicServer> <Chris Booth> yep
12:20:24  <PublicServer> <Mark> my poor hubbie
12:20:47  <PublicServer> <Mark> stupid V hooking 35 oil rigs onto it :P
12:20:58  <PublicServer> <V453000> stupid someone making a map with oil rigs
12:21:04  <PublicServer> <Mark> :DD
12:21:11  <PublicServer> <V453000> :P
12:21:17  <PublicServer> <Tray> my plan was without! ):
12:21:25  <PublicServer> <Hazzard> Its only 12 rigs
12:21:27  <PublicServer> <V453000> :D
12:21:50  <PublicServer> <Hazzard> You plan had an oil drop and there were zero oil rigs on the map
12:22:20  <PublicServer> <Tray> what?
12:22:26  <PublicServer> <Chris Booth> lol
12:22:28  <PublicServer> <Chris Booth> I am off now
12:22:31  <PublicServer> <Chris Booth> bye bye all
12:22:33  <PublicServer> <Hazzard> Oh, my bad
12:22:35  <PublicServer> *** Chris Booth has left the game (leaving)
12:22:40  <PublicServer> <Hazzard> Mazur's plan
12:23:06  <PublicServer> <Mazur> Do not use my name in idleness.
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12:23:10  <PublicServer> <Mazur> .
12:23:16  <PublicServer> <Hazzard> Hi!
12:23:16  <PublicServer> <Mazur> Oh, you didn't.
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12:25:02  <PublicServer> <Hazzard> Hmm
12:25:12  <PublicServer> <Hazzard> I don't understand this whole station balancing thing
12:25:35  <PublicServer> <V453000> hm?
12:26:09  <PublicServer> <Hazzard> like how the exits and entrances mix up the lines
12:28:57  *** Chris_Booth has quit IRC
12:30:41  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
12:31:37  <PublicServer> <Hazzard> Ok
12:31:47  <PublicServer> <Hazzard> I'm a bit stumped on how to connect the station
12:32:11  <PublicServer> <V453000> each line should get one line for the entrance probablyt
12:32:14  <PublicServer> <V453000> -t
12:32:22  <PublicServer> <V453000> exit is discuttable
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12:38:44  <PublicServer> <Hazzard> Like that?
12:38:54  <PublicServer> <V453000> about that yes
12:40:32  <PublicServer> <Hazzard> I don't know how to do the exit
12:40:42  <PublicServer> <V453000> the whole thing is a big mess around there :z
12:43:08  <PublicServer> *** TWerkhoven joined the game
12:51:27  <PublicServer> <Hazzard> I still don't know what to do for the steel pickup exit
12:51:39  <PublicServer> <V453000> something, the area cant get much worse imo
12:52:11  <PublicServer> <V453000> Xeryus just did his oldschool shit but I think it will have to be restructured later
12:52:15  *** Chris_Booth has joined #openttdcoop
12:52:26  <PublicServer> <Hazzard> Then reconstruct it now
12:52:37  <PublicServer> <Hazzard> If you think it will have to be anyway
12:52:47  <PublicServer> <V453000> I wont until there is a problem
12:53:23  <PublicServer> <Hazzard> There is a problem, I don't know how to connect the steel pickup
12:53:33  <PublicServer> <V453000> no that is not a problem
12:53:41  <PublicServer> <Hazzard> :l
12:53:52  <PublicServer> <V453000> it can surely be done somehow
12:53:58  <Chris_Booth> yes
12:54:00  <PublicServer> <Hazzard> Ok, I'll do it
12:54:03  <Chris_Booth> thats a challenge not a problem
12:54:05  <PublicServer> <Mark> :D
12:54:27  <PublicServer> <Mark> inspirational words from booth
12:54:42  <PublicServer> <Tray> V, what's the problem about the steel mill area, that you're tlaking about oldschool shit? The exit looks strange for me, but besides it's okay, I think.
12:54:54  <PublicServer> <V453000> well
12:54:59  <PublicServer> <Hazzard> ta dah
12:55:01  <PublicServer> <V453000> why make 3 mergers on like 50 tile array
12:55:04  <PublicServer> *** Chris Booth joined the game
12:55:13  <PublicServer> <V453000> if a station exit can sometimes even be just straight merging of random lines and works
12:55:16  <PublicServer> <Mark> xeryus is still stuck in 2005 :P
12:55:30  <PublicServer> <V453000> the size is totally unnecessary and as you can see, adding anything to it is a bit weird
12:56:52  <PublicServer> <Hazzard> I made one line connect :|
12:57:04  <PublicServer> <Hazzard> What is that for?
12:57:14  <PublicServer> <V453000> so they like the reverser
12:57:20  <PublicServer> <V453000> they wouldnt go there otherwise
12:57:38  <PublicServer> <Hazzard> Wait a moment
12:57:48  <PublicServer> <Mark> :/
12:57:49  <PublicServer> <Hazzard> I am merging both sides to the left :S
12:57:55  <PublicServer> <Mark> just make a turn instead of a reverser
12:57:56  <PublicServer> <Hazzard> Erm right
12:58:45  <PublicServer> <Hazzard> I don't see where to put that curve
12:58:59  <PublicServer> <Mark> easy
12:59:13  <PublicServer> <Hazzard> Ok, what if I want it to connect to the inside lane?
12:59:29  <PublicServer> <Mark> just move the ml
13:00:27  <PublicServer> <Hazzard> Okay
13:03:02  *** MrD2DG has joined #openttdcoop
13:04:01  <MrD2DG> !password
13:04:01  <PublicServer> MrD2DG: shifty
13:04:19  <PublicServer> *** MrD2DG joined the game
13:04:26  <PublicServer> <MrD2DG> Hihi
13:04:26  <PublicServer> <V453000> ih
13:04:28  <PublicServer> <V453000> hi
13:04:39  <PublicServer> <Maraxus> hi
13:05:37  <PublicServer> <MrD2DG> Screenshot on website shows toyland, thought you guys were actually playing it on public :P
13:05:43  <PublicServer> <V453000> last game
13:06:09  <PublicServer> <MrD2DG> Oh
13:07:59  <Ammler> !screen
13:08:00  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png)
13:08:01  <PublicServer> <Hazzard> Woohoo
13:08:06  <Ammler> hmm, broken?
13:08:15  <Chris_Booth> yes
13:08:22  <Chris_Booth> its been broken for years now Ammler
13:08:27  <Ammler> ok
13:08:35  <PublicServer> <MrD2DG> :P
13:08:45  <Ammler> so how did it work last game, if broken for years?
13:09:07  <Chris_Booth> just a freak accident :P
13:09:09  <PublicServer> <Hazzard> Maybe years ago you played a toyland
13:11:15  <PublicServer> <Hazzard> Shit
13:11:17  <PublicServer> <Chris Booth> bang
13:13:23  <PublicServer> <Mark> trailer park got evicted
13:13:26  <PublicServer> <Mark> gipsies on the lose!
13:13:40  <PublicServer> <Chris Booth> they will all head down to dale farm
13:13:46  <PublicServer> <MrD2DG> Lol
13:14:53  <PublicServer> <Hazzard> This areas is going to have a lot of traffic as I try to fix it
13:19:35  <PublicServer> <Chris Booth> SLH 01 is now to busy
13:23:41  <PublicServer> <Hazzard> Boom boom boom
13:24:10  *** sla_ro|master has quit IRC
13:24:23  <TWerkhoven> it only takes screeenshots at new games, or ap-restart
13:25:30  <TWerkhoven> it simply doesnt update whilst running
13:25:56  <PublicServer> *** tycoondemon has left the game (general timeout)
13:25:56  <PublicServer> *** tycoondemon has left the game (connection lost)
13:27:12  *** Firestar has joined #openttdcoop
13:27:16  <Firestar> !password
13:27:16  <PublicServer> Firestar: tassel
13:27:22  <Firestar> im back
13:27:32  <PublicServer> <Hazzard> Well
13:27:43  <Firestar> hows etwork going?
13:27:45  <PublicServer> <Hazzard> It seems I have ended up redoing the area anyway
13:27:51  <PublicServer> <Mark> :)
13:29:03  <PublicServer> *** Firestar joined the game
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13:31:40  <PublicServer> <V453000> Firestar STOP
13:31:54  <PublicServer> <V453000> I absolutely did not ask you to help and you are only making it wrong
13:32:08  <PublicServer> <Hazzard> ?
13:32:24  <PublicServer> <V453000> he is trying to be helpful despite that I asked him like 100 times not to
13:37:50  <PublicServer> <Hazzard> Is reconstruction normally this time consuming or am I just bad at it?
13:39:00  <PublicServer> <Hazzard> Ah, you guys working on the BBH/
13:39:02  <PublicServer> <Hazzard> ?
13:39:08  <PublicServer> <Mark> yeah
13:39:56  <PublicServer> <MrD2DG> Ugh accidently took 2 screens
13:39:58  <PublicServer> <Chris Booth> I wondered where all the trains for SLH01 went
13:40:36  <PublicServer> <Mark> took a bit longer than expected :)
13:41:06  <PublicServer> <Mark> i dont need help either thank you
13:43:21  <PublicServer> <Hazzard> This is still messy
13:43:31  <PublicServer> <Chris Booth> what is?
13:43:53  <PublicServer> <Hazzard> saw/steel mill
13:44:09  <PublicServer> <Mark> what you want to do is provied all to all balancing
13:44:15  <PublicServer> <Mark> provide*
13:44:26  <PublicServer> <Hazzard> You mean let each train go whereever?
13:44:36  <PublicServer> <V453000> just call it choices :)
13:44:43  <PublicServer> <Mark> well basically
13:45:05  <PublicServer> <Mark> you first want to name a main track which you'll then join all other to
13:45:25  <PublicServer> <Mark> in this case i'd join all tracks to the two outbound tracks from the drop
13:45:39  <PublicServer> <Mark> let all other 4 tracks chose from both lines
13:45:43  <PublicServer> <Mark> thats a horrible explanation
13:47:22  <PublicServer> <Mark> TL3 is so much better :/
13:47:28  <PublicServer> <Mark> easier to work with, anyway
13:47:34  <PublicServer> <Chris Booth> that is ture
13:47:38  <PublicServer> <Chris Booth> might tighter
13:47:40  <PublicServer> <V453000> boring to do all the time though
13:47:55  <PublicServer> <Chris Booth> another very valid point
13:47:57  <PublicServer> <Mark> yeah i suppose
13:48:04  <PublicServer> <Chris Booth> TL1 next time?
13:48:15  <PublicServer> <Hazzard> I wan't to see that :D
13:48:21  <PublicServer> <Mark> i want an extremely mountainous TL2 game
13:48:24  <PublicServer> <Hazzard> 2*45s everywhere
13:48:34  <PublicServer> <Mark> something like the map V did for the stable server
13:49:05  <PublicServer> <V453000> why not :)
13:49:08  <PublicServer> <Mark> highly decentralized, loads of ML and many small hubs
13:50:02  <PublicServer> <Chris Booth> with SLH 01 only 1/2 of it is used
13:50:20  <PublicServer> <V453000> farm it up
13:50:30  <PublicServer> <V453000> no, other end :)
13:50:44  <PublicServer> <V453000> wood and ore then :)
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13:51:39  <PublicServer> <Tray> the cond. order loop near welling stations does very low ratings
13:51:41  <PublicServer> <Chris Booth> erm I do have to say St. Paul Woods is a strange idea
13:52:00  <PublicServer> <V453000> yes that isnt quite finished Tray
13:52:12  <PublicServer> <Tray> oh, okay.
13:52:12  <PublicServer> <Mark> holy shit
13:52:30  <PublicServer> <Hazzard> wtf
13:52:33  <PublicServer> <Mark> :D
13:53:03  <PublicServer> <Hazzard> I didn't think it would come to this
13:53:17  <PublicServer> <Mark> is that V's work?
13:53:35  <PublicServer> <V453000> probably
13:53:39  <PublicServer> <Mark> :P
13:54:17  <PublicServer> <Mark> please dont write stuff on the map... whoever...
13:54:21  <PublicServer> <V453000> ^
13:54:23  <PublicServer> <Mark> and if you do, spell it correctly :)
13:54:33  <PublicServer> <V453000> just dont.
13:54:35  <PublicServer> <Chris Booth> lol
13:54:55  <PublicServer> <Chris Booth> I deleted loads of it yesterday
13:55:01  <PublicServer> <Chris Booth> I have a feeling it is Firestar
13:55:24  <PublicServer> <Mark> remember this guy making real art using owned land signs?
13:55:24  <PublicServer> <Firestar> i only wrote something once here in the game
13:55:57  <PublicServer> <Mark> what game was that again...
13:56:03  <PublicServer> <Mark> must be ages ago
13:56:13  <PublicServer> <V453000> wasnt it with roads?
13:56:19  <PublicServer> <V453000> going in different directions
13:56:46  <PublicServer> <Mark> yeah could be
13:56:52  <PublicServer> <Mark> that was pretty cool :)
13:58:34  <PublicServer> <Chris Booth> why are trains stoped in the wood drop?
13:58:52  <PublicServer> <Hazzard> construction
13:59:10  <PublicServer> <Chris Booth> try not to jam the ML
13:59:16  <PublicServer> <Hazzard> It seems i have caused a jam
13:59:24  <PublicServer> <Hazzard> Will do
13:59:31  <PublicServer> <Mark> thats not a jam :P
13:59:54  <PublicServer> <Hazzard> Can i get some help signalling this
14:00:04  <PublicServer> *** Tray has left the game (leaving)
14:01:40  <PublicServer> <Hazzard> Hmm
14:01:46  <PublicServer> <Mark> Hazzard: i'll show you how to do a join
14:03:58  <PublicServer> <Mark> thats a pretty simple way to do an all-to-all 2+2
14:04:49  <PublicServer> <Hazzard> Okay
14:05:03  <PublicServer> <Mark> its not perfect but it does the trick
14:05:07  <PublicServer> <Mark> and shows the general principle
14:07:25  <PublicServer> *** Mazur has left the game (leaving)
14:09:02  *** Tray has quit IRC
14:14:22  <PublicServer> <Hazzard> Wait a moment
14:14:41  <PublicServer> <Hazzard> mark, I think you joiner is inverted
14:14:51  <PublicServer> <Mark> how?
14:15:09  <PublicServer> <Hazzard> The right lane goes to the right side only and the same for the left
14:15:23  <PublicServer> <Mark> hehe
14:15:23  <PublicServer> <Mark> true
14:15:25  <PublicServer> <Mark> my bad :D
14:15:41  <PublicServer> <Mark> there
14:15:55  <PublicServer> <Hazzard> Okay
14:15:55  <PublicServer> <Hazzard> Thanks
14:18:18  <PublicServer> <Chris Booth> Finally finished SLH 01
14:18:40  <PublicServer> <Hazzard> Can someone check the massive exit of the iron ore/wood drop that happened :P
14:19:18  <PublicServer> *** MrD2DG has left the game (leaving)
14:19:23  <PublicServer> <Chris Booth> Hazzard: let the trains check it for you
14:19:40  <MrD2DG> Brb
14:19:44  <PublicServer> <Hazzard> That is easy enough
14:22:32  <PublicServer> <Mark> Hazzard: just connect them
14:22:39  <PublicServer> <Mark> no point in putting in a crossover or whatever
14:22:55  <PublicServer> <Hazzard> What about the balancing thing
14:23:05  <PublicServer> <Mark> thats sorted at the join
14:23:22  <Mark> http://wiki.openttdcoop.org/Balancing
14:23:37  <PublicServer> <Hazzard> That one you mean
14:23:43  <PublicServer> <Hazzard> Okay
14:23:45  <PublicServer> <Hazzard> You are right
14:24:07  <PublicServer> <Mark> no point in "balancing" the station exit either
14:24:23  <PublicServer> <Hazzard> Which station exit?
14:24:29  <PublicServer> <Mark> steel pickup exit
14:24:39  <PublicServer> <Hazzard> Right
14:24:49  <PublicServer> <Chris Booth> left
14:25:16  <PublicServer> <Mark> no, dont :P
14:25:22  <PublicServer> <Mark> no point at all
14:25:30  <PublicServer> <Mark> can i show you?
14:25:35  <PublicServer> <Hazzard> Sure
14:25:38  <PublicServer> <Chris Booth> why not?
14:26:25  <PublicServer> <Mark> dont overcomplicate it
14:26:27  <PublicServer> <Mark> thats fine
14:26:29  <PublicServer> <Hazzard> Hooray
14:27:15  <PublicServer> <Hazzard> Making the station bigger?
14:27:23  <PublicServer> <Chris Booth> yes
14:27:29  <PublicServer> <Mark> why the hell expand it that way
14:28:05  <PublicServer> <Chris Booth> why the hell not Mark?
14:28:16  <PublicServer> <Mark> because you got loads of space on the other side :P
14:28:18  <PublicServer> <V453000> completely breaks original idea
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14:29:56  <PublicServer> <Hazzard> Looks like it is ready to recieve trains
14:30:19  <PublicServer> <Mark> indeed
14:30:27  <PublicServer> <Hazzard> But I still don't like merge with the ML, but later
14:31:06  <PublicServer> <Chris Booth> hhhm
14:31:40  <PublicServer> <Hazzard> Good
14:32:02  <PublicServer> <Mark> that merge isnt going to get much better tbh
14:32:21  <PublicServer> <Mark> feel free to try though
14:32:29  <PublicServer> <Hazzard> later
14:33:11  <PublicServer> <Chris Booth> shall I extend the 3rd line to SLH 01?
14:33:30  <PublicServer> <Mark> knock yourself out
14:33:48  <PublicServer> <Chris Booth> if I knock my self out I will not be able to extend the 3rd line
14:33:50  <PublicServer> <Mark> V453000: cheater :P
14:34:00  <PublicServer> <V453000> it doesnt work well with low production :z
14:35:02  <PublicServer> *** Mazur has left the game (connection lost)
14:35:22  <PublicServer> *** Mazur has left the game (connection lost)
14:35:32  <PublicServer> <Mark> V453000: when does it check the loading percentage?
14:35:36  <PublicServer> <Mark> after loading?
14:35:38  <PublicServer> *** Mazur joined the game
14:35:42  <PublicServer> <V453000> yes after ach station
14:35:44  <PublicServer> <V453000> each
14:35:51  <PublicServer> <Mark> nice didnt even know that was possible
14:36:02  <PublicServer> <V453000> it isnt too useful and very fragile
14:36:13  <PublicServer> <Mark> yeah it works for these kind of feeders though
14:36:35  <PublicServer> <Mazur> there are more things between heaven and earth than are dreamt of in your philosophy.
14:36:45  <PublicServer> <V453000> what? :D
14:36:51  <PublicServer> <Hazzard> Hooray
14:37:05  <PublicServer> <Mark> oh time for Mazur's philosophy hour
14:37:15  <PublicServer> <Hazzard> Self Regulating Boat Networks :D
14:37:25  <PublicServer> <Mark> that sounds horrible :)
14:37:35  <PublicServer> <Mazur> Mark: Shakespeares, not mine.
14:37:37  <PublicServer> <Mark> and impossible, for that matter
14:38:08  <PublicServer> <Hazzard> Screw imposibility
14:38:22  <PublicServer> <Mark> V453000: he does have a point, you could've done the same with ships :P
14:38:32  <PublicServer> <Firestar> nothing is impossible
14:38:34  <PublicServer> <V453000> lol
14:38:49  <PublicServer> <V453000> you cant force ships to stop at a random nearby dock
14:38:55  <PublicServer> <Mark> no
14:39:07  <PublicServer> <Hazzard> O really?
14:39:13  <PublicServer> <Mark> you can send them to all rigs though, and check loading percentage after every single one
14:39:15  <PublicServer> <Chris Booth> yes realy
14:39:18  <PublicServer> <V453000> yes I know
14:39:20  <PublicServer> <Mark> and unload when full
14:39:43  <PublicServer> <V453000> but that would take like 200 ships thanks to their amazing speed
14:39:49  <PublicServer> <Mark> :D
14:39:49  <PublicServer> <Hazzard> What about SRNW orders? Can boats have conditional orders?
14:39:51  <PublicServer> <V453000> to visit the station at least once per century
14:40:05  <PublicServer> <Mark> sure, there's no way to control where boats go without orders though
14:40:19  <PublicServer> <Mark> i still want my shipping lanes
14:40:29  <PublicServer> <Mark> i thought it's a great idea :P
14:40:48  <PublicServer> <V453000> I wonder what sort of shit was changed in openttd code again, all kmh values are +1
14:40:58  <PublicServer> <V453000> almost all
14:41:06  <PublicServer> <V453000> the lower arent
14:41:18  <PublicServer> <Mark> hmm
14:41:28  <PublicServer> <Mazur> Perhaps someone change rounding off methods.
14:41:30  <PublicServer> <V453000> hm nah, just 230 and 210 == 230 and 211
14:41:30  <Ihmemies> the shit they changed
14:41:38  <PublicServer> <V453000> 231
14:42:16  <PublicServer> <V453000> hm and then there is this one thing which doesnt help it  at all Mark
14:42:27  <PublicServer> <V453000> when trains visited all stations but still arent full, it is fucked up
14:42:30  <PublicServer> <Chris Booth> they pobably made the value of 1 mile more exact
14:42:42  <PublicServer> <Mark> go back to first station
14:42:44  <PublicServer> <Mark> easy enough
14:42:51  <PublicServer> <V453000> hm?
14:42:57  <PublicServer> <Mark> oh you mean in your setup?
14:42:59  <PublicServer> <V453000> yes
14:43:01  <PublicServer> <Mark> thought you were talking about the ships
14:43:07  <PublicServer> <V453000> nah fuck ships
14:43:09  <PublicServer> <Mark> yeah i imagine its fucked then :D
14:43:35  <PublicServer> <Mark> any way to filter them out?
14:43:45  <PublicServer> <V453000> I dont think
14:43:52  <PublicServer> <V453000> just going to make it conditional orders
14:45:02  <PublicServer> <Mark> what about this idea for a feature: rather than using buoys, players can mark out "shipping lanes" in the water, one tile wide lanes where ships are restricted to
14:45:12  <PublicServer> <Mark> greatly reduces pf cpu usage
14:45:22  <PublicServer> <V453000> OMG UNREALISTIC!
14:45:28  <PublicServer> <Chris Booth> thats call a canal?
14:45:30  <PublicServer> <V453000> but yes it would be at least somehow interesting
14:45:36  <PublicServer> <Mark> i mean in the open ocean
14:45:40  <PublicServer> <Mark> not unrealistic at all
14:45:46  <PublicServer> <Hazzard> There could be an option to make the boats stay in canals only
14:45:53  <PublicServer> <Hazzard> So you could build canals in the ocean
14:45:56  <PublicServer> <Mark> ships are restricted to shipping lanes irl, rather than randomly finding their way from one buoy to the next
14:45:59  <PublicServer> <Hazzard> then they would use it as shipping lanes
14:46:41  <PublicServer> <Mark> and you'd only be able to see the shipping lanes when you have the "shipping lane marker" open
14:46:55  <hylje> to have the game treat ships exactly like roads (or even rails) is long overdue
14:47:05  <PublicServer> <Chris Booth> Mark: like !force ships ?
14:47:15  <PublicServer> <Chris Booth> but without making all the canals
14:47:18  <PublicServer> <Mark> yeah
14:47:20  <PublicServer> <Mark> exactly
14:47:26  <PublicServer> <Chris Booth> hhhm
14:47:28  <PublicServer> <Mark> makes it exactly like roads really
14:47:34  <PublicServer> <Chris Booth> sounds interesting
14:47:36  <PublicServer> <Mark> way easier on the pathfinder
14:47:50  <PublicServer> <V453000> WHAT THE MOTHERFUCKING HELL is going on in the left corner of the map
14:47:53  <PublicServer> <Mark> suppose you could even make them one-way
14:47:56  <PublicServer> <V453000> Firestar?
14:48:06  <PublicServer> <Firestar> what you want
14:48:16  <PublicServer> <V453000> terraforming like mad for horseshit rails?
14:48:18  <PublicServer> <Mark> zomg
14:48:20  <PublicServer> <V453000> like seriously?
14:48:26  <PublicServer> *** Hazzard has left the game (general timeout)
14:48:26  <PublicServer> *** Hazzard has left the game (connection lost)
14:48:47  <PublicServer> <Mark> how was "dont draw shit on the map" unclear?
14:48:57  <PublicServer> <Chris Booth> WTF!
14:49:07  <PublicServer> <Chris Booth> fix the map now Firestar
14:49:37  <PublicServer> <Mark> dont worry i'll restore it
14:49:46  <Hazzard> !ping
14:49:46  <PublicServer> Hazzard: pong
14:49:50  <Hazzard> !password
14:49:50  <PublicServer> Hazzard: scorer
14:50:24  <PublicServer> *** Hazzard joined the game
14:50:32  <PublicServer> <Hazzard> Hmm, firestar
14:50:40  <PublicServer> <Hazzard> Is that that cat's name from the book
14:50:59  <PublicServer> *** Maraxus has joined spectators
14:51:11  <PublicServer> <Firestar> you can ban me if you want idc. i can forget things too, or is that forbidden too?
14:51:27  <PublicServer> <V453000> what?
14:51:30  <PublicServer> <Mark> you can do anything you want as long as it's not againt the rules
14:51:36  <PublicServer> <Mark> say "you can ban me" again
14:52:07  <PublicServer> <Firestar> and why?
14:52:13  <PublicServer> <V453000> why what
14:52:19  <PublicServer> <V453000> why follow rules?
14:52:25  <PublicServer> <Firestar> no not that
14:52:41  <PublicServer> <Hazzard> I never read any rules about drawing stuff in the ma
14:52:43  <PublicServer> <Hazzard> p
14:52:44  <PublicServer> <Firestar> Mark: why should i say "you can ban me" again?
14:52:50  <PublicServer> <Mark> try it
14:52:52  <PublicServer> <Chris Booth> lol
14:53:39  <PublicServer> <Chris Booth> Firestar: I think Mark is saying please say it again and he will help you out of the door
14:54:01  <PublicServer> <V453000> simply put, either build something like others do OR ask others if they want some help OR watch others. Anything else than that is probably wrong
14:55:47  <PublicServer> <Mark> thats rubbish
14:55:51  <PublicServer> <Mark> leave the restoring to me :P
14:55:53  <PublicServer> <Hazzard> Its fine, it will be fixed in a few minutes
14:56:39  <PublicServer> <Hazzard> GTG
14:56:45  <PublicServer> *** Hazzard has left the game (leaving)
14:56:50  <PublicServer> <Chris Booth> bb Hazzard
14:57:55  *** Hazzard has quit IRC
14:58:36  <PublicServer> <Mark> good as new
14:58:44  <PublicServer> <Chris Booth> thanks Mark
14:59:59  <PublicServer> <Chris Booth> Woking West needs expanding
15:00:33  <PublicServer> <V453000> lol really
15:01:21  <PublicServer> <Chris Booth> V453000: I was thinking about what to do there, but oh well
15:01:31  <PublicServer> <V453000> ?
15:01:53  <PublicServer> <Mazur> CB: You know how to build a non-blocking overflow?
15:01:53  <PublicServer> <Chris Booth> I was thinking about making a new LL_RR entrance to both stations
15:02:07  <PublicServer> <Chris Booth> Mazur: yes
15:02:22  <PublicServer> <Mazur> Wabamun Woods needs one.
15:02:40  <PublicServer> <Mazur> Mine keep creating deadlocks.
15:03:18  <PublicServer> <Chris Booth> have a look at some of the others on the map
15:03:20  <PublicServer> <Chris Booth> and copy them?
15:03:59  <PublicServer> <Mazur> That's the easy way, straightening the approach.
15:05:21  <PublicServer> <Chris Booth> try that Mazur
15:06:47  <PublicServer> <Chris Booth> bang
15:07:25  <PublicServer> <Mazur> Bang, bang, Maxwells silver hammer came down upon their heads.
15:12:39  <PublicServer> <Mazur> Ah, a sawmill.  JUST what we needed.
15:12:49  <PublicServer> <Chris Booth> IKR
15:15:36  <PublicServer> <Chris Booth> do banks not grow?
15:15:47  <PublicServer> <V453000> I think they do a little
15:15:53  <PublicServer> <V453000> but have some low cap
15:15:57  <PublicServer> <Mark> if you give them water and care, they will
15:16:11  <PublicServer> <Chris Booth> Mark not funny
15:16:21  <PublicServer> <Mark> fuck you.
15:16:23  <PublicServer> <Mazur> Bankmanagers do grow, though mostlyu the waistline.
15:16:53  <PublicServer> <Firestar> banks do grow after a longer time
15:17:00  <PublicServer> <Chris Booth> lol Mazur
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15:23:03  <PublicServer> *** bassals has left the game (connection lost)
15:23:24  <PublicServer> *** bassals joined the game
15:29:39  <PublicServer> <Mazur> Is PBS børken?
15:29:45  <PublicServer> <Chris Booth> no
15:29:45  <PublicServer> <V453000> where?
15:30:21  <PublicServer> <Firestar> ill be right back
15:30:23  <PublicServer> <V453000> both must be twoway
15:30:27  <PublicServer> <Chris Booth> you need 2 ways
15:30:59  <PublicServer> <Mazur> Evidently.  Trying to grok it.
15:31:01  <PublicServer> <Chris Booth> I think that line needs more than a prior
15:31:23  <PublicServer> <Mazur> Yes, that was just for the problems in hte approach.
15:31:41  <PublicServer> <Mazur> Both sides of the join were jamming there.
15:31:43  <PublicServer> <Mark> looks like you'd be better off giving the other lane prio
15:31:53  <PublicServer> <Mark> and its just full
15:32:17  <PublicServer> <Mazur> As it is, the one with fewer trains gets prio, so both gets trains throug.
15:32:28  <PublicServer> <Mazur> Or that was what I was thinking about.
15:32:37  <PublicServer> <Chris Booth> :(
15:43:25  <PublicServer> *** Mazur has left the game (leaving)
15:46:57  <PublicServer> <Chris Booth> thats how we hack a BBH
15:48:00  <PublicServer> <Mark> now to hack BBH02
15:48:18  <PublicServer> <Chris Booth> thats your BBH and you are here so off you go :P
15:49:48  <PublicServer> <Mark> hmmm
15:49:58  <PublicServer> <Mark> its a bit unexpendable
15:50:24  <PublicServer> <Chris Booth> not if you fix cheap / temp join
15:50:34  <PublicServer> <Mark> yeah
15:50:50  <PublicServer> <Mark> might aswell make it 4 or 5 track output while im at it
15:51:24  <PublicServer> <Mark> completely remove the join and make it 3+2
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15:54:54  <PublicServer> <Mark> argh
15:55:09  <PublicServer> <Firestar> what is it mark?
15:55:15  <PublicServer> <Mark> bribe failed
15:55:25  <PublicServer> <Mark> on the last building
15:55:31  <PublicServer> <Firestar> which town?
15:55:37  <PublicServer> <Mark> Rainbow Lake
15:55:52  <PublicServer> <Mark> im planning on killing everything in that area :P
15:56:22  <PublicServer> <Mark> wanna join my destruction team?
15:56:46  <PublicServer> <Firestar> wait some time and then plant some trees and yeah actually yse
15:56:52  <PublicServer> <Firestar> *yes
15:56:54  <PublicServer> <Mark> k
15:57:05  <PublicServer> <Mark> i'll blow up, you can plant trees :)
15:57:08  <PublicServer> <Mark> Chappelle is next
15:57:24  <PublicServer> <V453000> Mark is always the one blowing up
15:57:34  <PublicServer> <Firestar> let him have fun
15:57:36  <PublicServer> <Mark> :P
15:57:39  <PublicServer> <Mark> plant!
15:57:59  <PublicServer> <Mark> just once is fine :P
15:58:05  <PublicServer> <Firestar> k
15:58:23  <PublicServer> <Mark> hm not working
15:58:29  <PublicServer> <Mark> we'll do Eckville then
15:58:47  <PublicServer> <Mark> the trick is to replant asap
15:58:53  <PublicServer> <Mark> that why you do it together
15:58:57  <PublicServer> <Mark> no dont bribe
15:59:00  <PublicServer> <Mark> ...
15:59:34  <PublicServer> <Mark> just replant the area i blow up
16:00:16  <PublicServer> <Mark> ...
16:00:20  <PublicServer> <Mark> of course
16:00:26  <PublicServer> <V453000> why is eckville dying? :D
16:00:37  <PublicServer> <Mark> im blowing up everything in the BBH area :P
16:00:47  <PublicServer> <V453000> :(
16:00:49  <PublicServer> <Firestar> ...
16:00:59  <PublicServer> <Mark> and thats why you dont bribe
16:01:11  <PublicServer> <Mark> i suppose doing it in a team works better on large towns
16:01:37  <PublicServer> <V453000> I can doze them for you
16:01:40  <PublicServer> <V453000> and add a proper station set perhaps
16:01:50  <PublicServer> <Mark> naaah
16:02:00  <PublicServer> <Mark> we always use ISR, it gets boring :P
16:03:02  <PublicServer> <Firestar> Rainbow Lake dead
16:04:12  <PublicServer> <Mark> thats naaaasty
16:04:28  <PublicServer> <Firestar> Mark: i killed Rainbow Lake for you
16:04:38  <PublicServer> <Mark> oh good :)
16:05:52  <PublicServer> <V453000> got to go
16:05:54  <PublicServer> <Chris Booth> bb V453000
16:05:56  <PublicServer> <bassals> bye
16:05:58  <PublicServer> <Firestar> cu
16:05:59  <PublicServer> <Mark> cya V
16:05:59  <PublicServer> *** V453000 has left the game (leaving)
16:06:54  <PublicServer> *** Maraxus has joined company #1
16:07:04  <PublicServer> <bassals> do you think that substituting train 233 with an station walk is cheating?
16:07:26  <PublicServer> <Firestar> Eckville is dead too now
16:07:40  <PublicServer> <Chris Booth> Mark I super hacked your BBH
16:07:47  <PublicServer> <Mark> yeah i know
16:07:51  <PublicServer> <Mark> its horrible :P
16:08:01  <PublicServer> <Chris Booth> yes it is, but you where not doing it
16:08:03  <PublicServer> <Firestar> jammy too
16:08:05  <PublicServer> <Chris Booth> so I did it nasty
16:08:05  <PublicServer> <Mark> i'll do it properly in a bit
16:08:19  <PublicServer> <Mark> killing the towns at BBH04 so i can make a join there
16:09:05  <PublicServer> <Mark> dont bribe
16:09:17  <PublicServer> <Chris Booth> yes we know its jamming
16:09:35  <PublicServer> <Firestar> just now i bribed Chappelle two times nothing happened except dying
16:09:58  <PublicServer> <Chris Booth> use trees
16:10:08  <PublicServer> <Firestar> didnt work
16:10:14  <PublicServer> <Mark> it always does
16:11:04  <PublicServer> <Mark> WAIT
16:11:14  <PublicServer> <Chris Booth> hold your horses!
16:11:21  <PublicServer> <Mark> now plant
16:11:43  <PublicServer> <Mark> gets the rating up to "good"
16:11:55  <PublicServer> <Mark> which is enough for everything except cinemas/churches/stadiums
16:12:13  <PublicServer> <Firestar> shoppings centers too
16:14:22  <PublicServer> <Firestar> after Chapelle is Valhalla Centre next right?
16:14:37  <PublicServer> <Mark> thats fine for now
16:15:55  <PublicServer> <Firestar> theres a jam
16:16:06  <PublicServer> <Mark> oil drop needs expanding
16:17:32  <PublicServer> <Firestar> Chapelle: dead
16:18:06  <PublicServer> <Firestar> Mark: you can add a join now+
16:18:15  <Mark> i will, shortly
16:18:22  <PublicServer> <Firestar> k
16:18:56  <PublicServer> <Firestar> ill be back after some time
16:22:46  <PublicServer> *** Mark has left the game (general timeout)
16:22:46  <PublicServer> *** Mark has left the game (connection lost)
16:24:48  <PublicServer> *** Maraxus has joined spectators
16:31:21  <PublicServer> <Firestar> back
16:31:31  <PublicServer> <Chris Booth> wb
16:31:53  <PublicServer> <Firestar> thx
16:32:28  <PublicServer> <Firestar> who bribed now?
16:32:52  <PublicServer> <Chris Booth> me Ellerslie
16:33:05  <Mark> !password
16:33:05  <PublicServer> Mark: staked
16:33:19  <PublicServer> *** Mark joined the game
16:33:58  <PublicServer> <Firestar> BBH 4 is now jammed
16:34:08  <PublicServer> <Firestar> partly
16:34:14  <PublicServer> <Mark> thats because of !end of 3rd
16:34:45  <PublicServer> <Mark> right im fixing that
16:34:51  <PublicServer> <Mark> prepare for a global jam...
16:35:05  <PublicServer> <Chris Booth> okay
16:35:07  <PublicServer> <Firestar> you mean full network jam?
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16:35:58  *** ChanServ sets mode: +o Phoenix_the_II
16:36:28  <MrD2DG> !password
16:36:28  <PublicServer> MrD2DG: staked
16:36:46  <PublicServer> *** MrD2DG joined the game
16:36:58  <PublicServer> <MrD2DG> Backkkkkk
16:37:08  <PublicServer> <Firestar> Wb
16:37:14  <PublicServer> <MrD2DG> Thanks
16:37:20  <PublicServer> <Chris Booth> oh no not MrD2DG
16:37:26  <PublicServer> <MrD2DG> :D
16:37:45  <PublicServer> <Firestar> Mark: want some assistance?
16:38:09  <PublicServer> <Mark> no thanks
16:38:15  <PublicServer> <Firestar> tggggggg
16:38:27  <PublicServer> <Mark> done anyway
16:38:41  <PublicServer> <Firestar> nvm the last message
16:39:15  <PublicServer> <Chris Booth> nice jam
16:40:05  <PublicServer> <Mark> stupid trains going through sidelines
16:40:28  <PublicServer> <Mark> and SLHs missing links...
16:40:35  <PublicServer> <MrD2DG> And signals...
16:41:31  <PublicServer> <Firestar> now the other part is jammed
16:41:34  <PublicServer> <Mark> now the join after the exit will jam soon
16:41:42  <PublicServer> <Mark> nah thats all resolving
16:41:43  <PublicServer> <Chris Booth> yep
16:42:45  <PublicServer> <Firestar> well the jam starts at Hazzards feeder station
16:42:52  <PublicServer> <MrD2DG> Yeah bad design
16:43:07  <PublicServer> <Mark> nice deadlock
16:43:41  <PublicServer> <Chris Booth> you split is failing now mark
16:44:01  <PublicServer> <Mark> use erail
16:44:40  <PublicServer> <Mark> thats the downside of pf traps i suppose
16:44:54  <PublicServer> <Mark> bah
16:45:49  <PublicServer> <Mark> right this might take a while
16:48:07  <PublicServer> <Chris Booth> now thats what I call a jam 42
16:48:23  <PublicServer> <Firestar> not jam 007?
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16:49:17  <PublicServer> *** Mazur joined the game
16:49:21  <PublicServer> <Mark> penalties arent helping much are they
16:49:29  <PublicServer> <Firestar> wb Mazur
16:50:04  <PublicServer> <Mazur> Which jam are we tackling?
16:50:15  <PublicServer> <Firestar> glboal
16:50:18  <PublicServer> <Mark> we're not, it'll resolve in time :)
16:50:20  <PublicServer> <Firestar> global
16:50:54  <PublicServer> <Mazur> The exit to SLH 02 needs double for the tunnel.
16:51:26  <PublicServer> <Mazur> But that also means restructuring a bit.
16:52:44  <PublicServer> <Mazur> Or a bit more.
16:53:02  <PublicServer> <Mazur> Might be best to combine with pre-paring for a third line.
16:53:37  <PublicServer> <Chris Booth> Mark how is BBH 02 looking?
16:53:57  <PublicServer> <Mark> fine
16:54:11  <PublicServer> <Mark> just opened the 3rd line to 01
16:55:45  <PublicServer> <Mark> thats better
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16:56:44  <PublicServer> <Chris Booth> oh god
16:57:02  <PublicServer> <Firestar> ?
16:57:04  <PublicServer> <Mark> waddup
16:57:10  <PublicServer> <Chris Booth> Woking West
16:57:40  <PublicServer> <Mark> nice
16:57:52  <PublicServer> <Firestar> a bit too much trains?
16:57:59  <PublicServer> <Mark> too much oil
16:58:01  <PublicServer> <Chris Booth> yes
16:58:15  <PublicServer> <Mark> the tunnels at 04 are playing up too
16:58:30  <PublicServer> <Firestar> check St. Paul Woods
16:58:36  <PublicServer> <Firestar> theres a bit too much oil
16:58:47  <PublicServer> <Mark> yeah...
16:58:53  <PublicServer> <Firestar> only just like over 5000k
16:59:03  <PublicServer> <Mark> and 29% rating
16:59:29  <PublicServer> <Mark> V's overflow failed
16:59:44  <PublicServer> <Firestar> i actually grouped the feeder trains in the trainlist
17:01:20  <PublicServer> <MrD2DG> was just about to do that :P
17:01:27  <PublicServer> <Mark> whats with the logic at oil goods overflow?
17:01:30  <PublicServer> <Firestar> well too late :p
17:01:32  *** Zuu has quit IRC
17:02:16  <PublicServer> <Firestar> idk
17:02:26  <PublicServer> <Mark> makes no sense to me
17:03:12  <PublicServer> <Mark> thats better
17:03:34  <PublicServer> <Firestar> man oil trains were going and coming at oil drop
17:03:36  <PublicServer> <Mark> well everything's moving
17:03:58  <PublicServer> <Firestar> except goods
17:04:29  <PublicServer> <Mark> thats fine
17:04:56  <PublicServer> <Mark> SLH02 needs some serious upgrading
17:04:59  <PublicServer> <Firestar> well the oil goods trains were having an icome of almost 560k€
17:05:02  <PublicServer> <Mazur> Yes.
17:05:08  <PublicServer> <Mark> or better, split into two slhs
17:05:43  <PublicServer> <Chris Booth> well Mazur you added to much to it, so its your problem
17:05:50  <PublicServer> <Mark> lol
17:06:12  <PublicServer> <Mark> Mazur its your plan, so all jams are your problem
17:06:22  <PublicServer> <Chris Booth> lol
17:06:24  <PublicServer> <Mark> Chris Booth: you didnt submit a better plan, so its all your problem too
17:06:39  <PublicServer> <Firestar> its everyones porblem
17:06:45  <PublicServer> <Firestar> problem
17:07:27  <PublicServer> <Chris Booth> Mark no it's not
17:09:22  <PublicServer> *** Mazur has left the game (leaving)
17:09:42  <PublicServer> <Chris Booth> I voted for another plan
17:10:20  <PublicServer> <Firestar> i firstly voted for LoPos plan but then i chenged my vote to Mazurs pland
17:10:26  <PublicServer> <Firestar> plan
17:11:12  <PublicServer> <Mark> how the hell do you spell simultanously
17:11:27  <PublicServer> <Firestar> what do you mean?
17:11:30  <Chris_Booth> simultaneously
17:11:37  <PublicServer> <Mark> ah right
17:11:40  <PublicServer> <Mark> thanks :)
17:11:46  <PublicServer> <Chris Booth> I had to think for a second
17:11:52  <PublicServer> <Chris Booth> its a stupid word
17:12:00  <PublicServer> <Mark> its a good word :D
17:12:07  <PublicServer> <Mark> "at the same time" just sounds boring
17:12:09  <PublicServer> <Firestar> good and lond :D
17:12:11  <PublicServer> <Chris Booth> just use at the same time
17:12:17  <PublicServer> <Mark> :P
17:13:02  <PublicServer> <Firestar> what is being built at Taber?
17:13:08  <PublicServer> <MrD2DG> An SLH
17:13:22  <PublicServer> <Firestar> k
17:13:33  <PublicServer> <Mark> are you splitting SLH02?
17:13:40  <PublicServer> <MrD2DG> Yes
17:13:43  <PublicServer> <Mark> nice :)
17:14:05  <PublicServer> <MrD2DG> :P well someone had to
17:14:35  <PublicServer> <Chris Booth> Mark you could use concurrently or in sync
17:15:03  <PublicServer> <Firestar> Mark: when will you make that join at  BBH 04?
17:15:04  <PublicServer> <Chris Booth> concurrently ii the best term
17:15:16  <PublicServer> <Mark> i concur
17:15:26  <PublicServer> <Mark> Firestar: dunno, maybe today
17:15:57  <PublicServer> <Mark> unequvocally
17:16:00  <PublicServer> <Mark> or something like that
17:16:07  <PublicServer> <Mark> is good too
17:19:38  <PublicServer> *** Firestar has left the game (leaving)
17:19:53  *** Firestar has quit IRC
17:20:05  <Mazur> unequivocally.
17:20:29  <PublicServer> <Chris Booth> no Marzur that is not what Mark was saying
17:20:48  <Chris_Booth> he was not saying without a doubt
17:21:15  <Mazur> At 18:15 he was, almost.  He ionly missed the 'i'.
17:21:43  <Chris_Booth> oh lol I should read the chat :p
17:24:44  <PublicServer> *** Maraxus has joined company #1
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17:31:03  <PublicServer> <Chris Booth> BBH 02 has slowing issues again
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17:32:31  <andy|p> !password
17:32:31  <PublicServer> andy|p: feudal
17:33:04  <PublicServer> *** andyp joined the game
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17:43:09  <PublicServer> <Chris Booth> is Taber going to be a new SLH?
17:43:15  <PublicServer> <MrD2DG> Yep
17:43:27  <PublicServer> <Chris Booth> you making to LLLL_RRRR?
17:43:38  <PublicServer> <MrD2DG> Yep
17:44:53  <PublicServer> <Chris Booth> wow, why?
17:45:09  <PublicServer> <MrD2DG> Mark suggested it, i just wanted to build :)
17:47:53  <PublicServer> <Chris Booth> 9 seconds no data yes
17:47:59  <PublicServer> <Chris Booth> suck it server I win
17:55:53  <PublicServer> <Chris Booth> industry growth is messed up!
17:56:11  <PublicServer> <MrD2DG> *cough*
17:56:29  <PublicServer> <Chris Booth> was that you MrD2DG? :P
17:56:35  <PublicServer> <MrD2DG> *cough* :P
17:56:53  <PublicServer> <Chris Booth> hide your shame
17:57:04  <PublicServer> <MrD2DG> :)
17:57:48  *** Tray has joined #openttdcoop
17:58:23  <Tray> !password
17:58:23  <PublicServer> Tray: globes
17:58:37  <PublicServer> *** Tray joined the game
18:01:06  <PublicServer> <Chris Booth> next time you take a shower think about the last thing I wash and the first thing your wash :P
18:01:24  <V453000> !password
18:01:24  <PublicServer> V453000: globes
18:01:28  <PublicServer> <bassals> ?
18:01:33  <PublicServer> <MrD2DG> Lol what
18:01:35  <PublicServer> <V453000> hi
18:01:36  <PublicServer> *** V453000 joined the game
18:01:37  <PublicServer> <Chris Booth> hi V453000
18:01:39  <PublicServer> <MrD2DG> Hi
18:01:41  <PublicServer> <Chris Booth> I was bored
18:01:53  <PublicServer> <bassals> hello
18:04:07  <PublicServer> <V453000> how does the overflow "fail" when both trains oveflow?
18:08:49  *** ctx has joined #openttdcoop
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18:10:40  <PublicServer> <Tray> V, look at your overflow
18:10:49  <PublicServer> <Tray> when two trains enter the flipflop brokes
18:11:26  <Tray> V453000 Highlight (:
18:11:57  <PublicServer> <V453000> oh
18:11:59  <PublicServer> <V453000> interesting
18:12:39  <PublicServer> <Chris Booth> red 2 way broken?
18:13:17  <PublicServer> <V453000> just needs an extra unlocker
18:13:19  <PublicServer> <V453000> it was there originally :))
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18:14:57  <PublicServer> <Chris Booth> why are girls so crazy?!
18:15:11  <PublicServer> <bassals> hahaha
18:15:13  <PublicServer> <MrD2DG> Lol how so?
18:16:16  <PublicServer> <Tray> you may not think so but my wife is wondering about my fun about stuffing 2k trains on a small map every time she see me doin it (;
18:17:47  <TWerkhoven> sounds familiar tray
18:17:53  <PublicServer> <MrD2DG> :P
18:18:07  <PublicServer> <Tray> a random spawned refinery killed goods pickup btw
18:19:53  <PublicServer> *** TWerkhoven has left the game (leaving)
18:22:42  <PublicServer> *** Maraxus has joined company #1
18:23:23  <PublicServer> <Chris Booth> shit
18:29:25  <PublicServer> <MrD2DG> Wasnt me this time :)
18:29:27  <PublicServer> <Chris Booth> lol
18:38:18  <PublicServer> <Chris Booth> V453000: your orgianl oil stations are doing well
18:39:13  <PublicServer> <MrD2DG> Should i give the new SLH a new number or make it 02b since its being split
18:39:35  <PublicServer> <Chris Booth> well is 02 going to be deleted?
18:39:42  <PublicServer> <Chris Booth> or is it as well as 02?
18:39:44  <PublicServer> <MrD2DG> Not from what i know
18:39:54  <PublicServer> <MrD2DG> Plan was just to split the SLH up
18:39:56  <PublicServer> <Chris Booth> then it gets its own number
18:40:06  <PublicServer> <MrD2DG> Ok
18:41:48  <PublicServer> *** andyp has left the game (leaving)
18:46:35  *** Firestar has joined #openttdcoop
18:46:40  <Firestar> how are we getting on?
18:46:44  <Firestar> !password
18:46:44  <PublicServer> Firestar: muffin
18:46:54  <PublicServer> <MrD2DG> Fine i think
18:47:04  <PublicServer> <Chris Booth> getting to capacity in some places
18:47:28  <Firestar> like the oil drop right?
18:48:12  <PublicServer> *** Firestar joined the game
18:49:24  <PublicServer> <Firestar> i actually like the random steel textures
18:49:56  *** ctx has left #openttdcoop
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18:52:56  <Alurek> !download win64
18:52:56  <PublicServer> Alurek: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
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18:59:05  <PublicServer> <Chris Booth> 3rd exit to steel/wood area
19:03:03  <PublicServer> *** V453000 has left the game (leaving)
19:03:12  <PublicServer> <Firestar> i shortened the outer exit from factory
19:06:50  <PublicServer> *** Chris Booth has left the game (leaving)
19:06:57  *** Chris_Booth has quit IRC
19:10:10  <PublicServer> <Firestar> theres a bit too much steel at Steel pickup
19:14:36  <Maraxus> Firestar, please read http://wiki.openttdcoop.org/Terraforming
19:17:23  <PublicServer> <MrD2DG> Umm goods pickup overflow fail?
19:17:49  <PublicServer> <Firestar> which goods pickup?
19:17:55  <PublicServer> <MrD2DG> V's
19:17:58  <PublicServer> <MrD2DG> Oil Goods
19:20:48  <PublicServer> *** Firestar has left the game (leaving)
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19:23:16  <PublicServer> *** Maraxus has joined spectators
19:37:18  <PublicServer> <bassals> why is unnamed the SLH in Swan Hills?
19:37:34  <PublicServer> <MrD2DG> Is it completed?
19:37:49  <PublicServer> <bassals> I do not know
19:37:59  <PublicServer> <MrD2DG> Well if it is give it a name?
19:38:21  <PublicServer> <bassals> I did not build it...
19:39:03  <PublicServer> <MrD2DG> Placing a sign (SLH XX /?) doesn't require you to have built it..
19:39:21  <PublicServer> <MrD2DG> Leaving it unamed doesn't solve the problem...
19:40:17  <PublicServer> <MrD2DG> Doesnt look finished anyway
19:40:23  <PublicServer> <MrD2DG> Half done
20:01:41  <PublicServer> <bassals> well I must leave
20:01:45  <PublicServer> <bassals> goodbye
20:01:51  <PublicServer> <MrD2DG> BB
20:02:00  *** Phoenix_the_II has quit IRC
20:02:13  <PublicServer> *** bassals has left the game (leaving)
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20:09:59  <Mark> V453000: your overflow is locked again
20:10:15  <V453000> 15mins
20:10:32  <PublicServer> <Mark> unlocked it, its blocking the ML
20:11:26  <PublicServer> <Mark> still needs fixing though
20:17:28  <Firestar> hows the network going?=
20:18:17  <PublicServer> <Tray> Oil needs an upgrade, some mainlines need upgrades, many primaries are not connected
20:20:46  <V453000> !password
20:20:46  <PublicServer> V453000: whisks
20:21:08  <PublicServer> <V453000> hi
20:21:08  <PublicServer> *** V453000 joined the game
20:21:20  <PublicServer> <MrD2DG> Hi
20:24:06  <V453000> !info
20:24:06  <PublicServer> V453000: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2050  Money: 4783294559  Loan: 0  Value: 4930470928  (T:1000, R:0, P:0, S:0) unprotected
20:26:07  *** glevans2 has joined #openttdcoop
20:26:44  <V453000> !rcon set max_trains 1002
20:28:14  <Firestar> hi V453000
20:29:23  <PublicServer> *** Firestar joined the game
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20:31:43  <PublicServer> <Firestar> deadlock jam
20:32:35  <PublicServer> <Mark> way too many steel trains
20:33:05  <PublicServer> <V453000> funniest thing is that this is how the oil goods overflow logic looked formerly
20:38:02  *** Chris_Booth[ph] has joined #openttdcoop
20:38:11  <Chris_Booth[ph]> Hi
20:38:14  <PublicServer> <Firestar> lol a steel train going into the goods overflow
20:38:20  <PublicServer> <MrD2DG> i
20:38:22  <PublicServer> <Firestar> hi
20:38:24  <PublicServer> <MrD2DG> h
20:38:34  <PublicServer> <MrD2DG> :/
20:39:25  <PublicServer> <Mark> right
20:39:28  <PublicServer> <Mark> im gonna fix this :P
20:39:38  <PublicServer> <Firestar> what?
20:39:46  <PublicServer> <Mark> BBH02 and 04
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20:40:12  <PublicServer> <Mark> there's going to be some serious jams for quite a while
20:40:14  <PublicServer> <Firestar> want some assistance (i think clearly not)
20:40:20  <PublicServer> <Mark> so be prepared
20:40:22  <PublicServer> <Mark> signal if you want
20:40:32  <PublicServer> <Firestar> k
20:40:56  <PublicServer> <Firestar> with which one will youi start?
20:42:15  *** valhalla1w has joined #openttdcoop
20:43:07  <valhalla1w> hm
20:43:25  <valhalla1w> why are all my windows shuffled around :|
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20:44:12  <PublicServer> *** Sylf joined the game
20:44:40  <PublicServer> <V453000> WHAT
20:44:46  <PublicServer> <V453000> you completely kill my hub?
20:44:46  <PublicServer> <Sylf> o_o
20:44:48  <PublicServer> <V453000> fuck off
20:44:51  <PublicServer> <Mark> no not completely
20:44:57  <PublicServer> *** V453000 has left the game (leaving)
20:44:59  <PublicServer> <Mark> just that split
20:45:01  <V453000> seriously
20:45:02  <V453000> fuck this
20:45:06  <PublicServer> <Mark> huh
20:45:13  <V453000> you cant at least ask me?
20:45:21  <PublicServer> <Mark> wtf
20:45:27  <PublicServer> <Mark> its just one split...
20:45:33  <V453000> the merge?
20:45:45  <V453000> and I perhaps had some idea how to build it
20:47:40  *** ODM has quit IRC
20:48:23  <PublicServer> *** Maraxus has left the game (leaving)
20:48:42  <V453000> ok I have an autosave
20:48:49  <PublicServer> <Mark> fine load it
20:48:56  <PublicServer> <MrD2DG> :/
20:48:58  <PublicServer> *** Sylf has left the game (leaving)
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20:49:44  <PublicServer> *** Game paused (number of players)
20:49:46  <V453000> !auto
20:49:46  <PublicServer> *** V453000 has enabled autopause mode.
20:49:48  <V453000> !changepw
20:49:48  <PublicServer> V453000: Password changed to larded
20:50:03  <PublicServer> *** Game still paused (number of players)
20:50:04  <PublicServer> *** V453000 joined the game
20:50:11  <PublicServer> *** MrD2DG has left the game (connection lost)
20:50:11  <PublicServer> *** Game still paused (number of players)
20:50:20  <PublicServer> <V453000> hm that is older than I though
20:50:37  <PublicServer> <V453000> not sure if brown tracks show the same
20:50:39  <PublicServer> <V453000> they should
20:50:57  <Firestar> but it isnt too old?
20:51:58  <V453000> ah I uploaded wrong save
20:52:25  <Firestar> thats the reason why i asked
20:52:50  <PublicServer> *** Game still paused (manual, number of players)
20:52:57  <V453000> !password
20:52:57  <PublicServer> V453000: larded
20:52:59  <V453000> !auto
20:52:59  <PublicServer> *** V453000 has enabled autopause mode.
20:52:59  <PublicServer> *** Game still paused (number of players)
20:53:02  <V453000> !changepw
20:53:02  <PublicServer> V453000: Password changed to mooter
20:53:09  <V453000> !auto
20:53:09  <PublicServer> *** V453000 has enabled autopause mode.
20:53:15  <PublicServer> *** V453000 has left the game (connection lost)
20:53:15  <PublicServer> *** Game still paused (number of players)
20:53:20  <Firestar> tomorrow ive got to set my watch one hour forward
20:53:24  <PublicServer> *** Game still paused (number of players)
20:53:26  <PublicServer> *** V453000 joined the game
20:53:36  <V453000> right thats the latest
20:53:41  <Firestar> k
20:54:52  <PublicServer> *** V453000 has joined spectators
20:57:02  <PublicServer> *** Game still paused (number of players)
20:57:03  <PublicServer> *** Firestar joined the game
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20:58:17  <PublicServer> <Firestar> at least your BBH 04  isnt being started rebuilding
20:59:56  <Tray> !password
20:59:56  <PublicServer> Tray: prongs
21:00:09  <PublicServer> *** Game still paused (number of players)
21:00:09  <PublicServer> *** Game unpaused (number of players)
21:00:10  <PublicServer> *** Tray joined the game
21:00:14  <PublicServer> *** Firestar has joined company #1
21:00:29  <sietse> !password
21:00:29  <PublicServer> sietse: prongs
21:00:37  <PublicServer> *** Sietse has left the game (connection lost)
21:01:06  <PublicServer> *** Sietse joined the game
21:01:09  <PublicServer> <Sietse> hello
21:01:15  <PublicServer> <V453000> hi :)
21:01:21  <PublicServer> <Firestar> hi
21:05:53  *** Chris_Booth[ph] has quit IRC
21:08:33  <Firestar> Mark: will you now come  or not anymore?
21:16:25  <Maraxus> !password
21:16:25  <PublicServer> Maraxus: errand
21:16:39  <PublicServer> *** Maraxus joined the game
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21:32:02  <PublicServer> <Firestar> nice deadlock at St. Paul Woods
21:32:18  <PublicServer> <V453000> not a deadlock, just queue
21:32:32  <PublicServer> <Firestar> k
21:32:50  <PublicServer> <Firestar> its only that there is only 11 Mio oil waiting
21:33:48  *** Phoenix_the_II has joined #openttdcoop
21:33:48  *** ChanServ sets mode: +o Phoenix_the_II
21:34:54  <PublicServer> *** Chris Booth joined the game
21:34:58  <PublicServer> <Chris Booth> hi
21:35:00  <PublicServer> <V453000> hi
21:35:23  <PublicServer> <Chris Booth> nice jam
21:36:07  <PublicServer> <Firestar> why are now the oil goods trains going to oil drop?
21:36:21  <PublicServer> <V453000> stuff being built
21:42:27  <PublicServer> <V453000> cool it doesnt fit :D
21:42:38  <PublicServer> <Firestar> :D
21:43:34  <PublicServer> <V453000> well then
21:44:00  <PublicServer> <Chris Booth> lol
21:44:14  <PublicServer> <Chris Booth> lest just extend the map :P
21:44:29  <PublicServer> <Firestar> and how?
21:44:40  <PublicServer> <Chris Booth> it was a joke
21:44:42  <PublicServer> <Chris Booth> you noob
21:44:45  <PublicServer> <Firestar> make a bigger one and just copy/paste the network?
21:45:03  <PublicServer> <Firestar> says the right one
21:45:09  <PublicServer> <V453000> XD
21:50:08  <PublicServer> <Chris Booth> would deleting Lacombe help?
21:50:18  <PublicServer> <V453000> dont need that
21:50:24  <PublicServer> <Firestar> would give more space actually
21:50:32  <PublicServer> <V453000> I think I have it solved already, just need time to build it
21:50:38  <PublicServer> <Chris Booth> ok
21:50:52  <PublicServer> <Firestar> should i let the trains go?
21:50:56  <PublicServer> <Chris Booth> no
21:51:31  <PublicServer> <Chris Booth> V453000 will do what he needs to
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21:52:56  <PublicServer> <V453000> there we go
21:54:22  <PublicServer> <Chris Booth> 5th crossing needed?
21:54:26  <PublicServer> <V453000> nono
21:54:29  <PublicServer> <V453000> there will be 4
21:54:40  <PublicServer> <Chris Booth> ohh realy wow
21:55:34  <PublicServer> <V453000> ok not so easily
21:55:36  <PublicServer> <Firestar> the trains wer still stuck
21:57:41  <PublicServer> <Chris Booth> I take my hat off to you
21:57:48  <PublicServer> <V453000> :D
21:57:56  <PublicServer> <V453000> I admit this is a nice clusterfuck
21:58:17  <PublicServer> <V453000> hm where is this jam from
21:58:39  <PublicServer> <Chris Booth> looping trains
21:58:57  <PublicServer> <Firestar> just like always
22:02:19  <PublicServer> <V453000> alright I will go mess with the BBH
22:08:38  <PublicServer> <Firestar> another gravity-assisted merge?
22:08:44  <PublicServer> <V453000> of course
22:09:11  <PublicServer> <Firestar> for a fourth line
22:10:29  *** Bassals has joined #openttdcoop
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22:14:27  <PublicServer> *** Mazur has left the game (connection lost)
22:14:43  <PublicServer> *** Mazur joined the game
22:16:09  <PublicServer> <Mazur> Ah, things are really stuck, now.
22:16:23  <PublicServer> <V453000> bad plan
22:16:23  <PublicServer> <V453000> :P
22:16:37  <PublicServer> <Mazur> Said so before the vote.
22:16:44  <PublicServer> <V453000> just trolling you :P
22:17:31  <PublicServer> <Mazur> Well, you voted for it instead of for Mark, so it's all your fault, you solve it.
22:17:41  <PublicServer> <Mazur> ha!
22:18:03  <PublicServer> <V453000> duh
22:18:09  <PublicServer> <V453000> liar
22:19:05  <PublicServer> <V453000> hm 4th in the other direction wont be so easy
22:19:27  <PublicServer> <Firestar> only just a bit of a challenge
22:19:57  <PublicServer> <V453000> ok forget I said anything
22:20:04  <PublicServer> <Firestar> k
22:20:10  <PublicServer> * Chris Booth forgets
22:21:03  *** Hazzard has joined #openttdcoop
22:22:44  <PublicServer> <Hazzard> Hello!
22:22:44  <PublicServer> *** Hazzard joined the game
22:22:48  <PublicServer> <V453000> hi
22:22:50  <PublicServer> <Firestar> hi
22:22:52  <PublicServer> <Maraxus> hi
22:24:06  <PublicServer> <Hazzard> Hmm
22:24:16  <PublicServer> <Hazzard> What if you put a feeder on a feeder :D
22:24:26  <PublicServer> *** Hazzard has joined company #1
22:24:34  <PublicServer> <V453000> then you get an award of the most pointless person :)
22:25:13  <PublicServer> <Hazzard> it actually makes a very small amount of sense if you think about
22:25:31  <PublicServer> <V453000> feeder itself makes very small amount of sense
22:26:33  <PublicServer> <Hazzard> :P
22:26:49  <Bassals> I expanded your feeder even though is really close to the main source of ore
22:27:11  <PublicServer> <Hazzard> Yes
22:27:17  <PublicServer> <Hazzard> Thats what happens
22:27:39  <PublicServer> <V453000> yes
22:27:39  <PublicServer> <V453000> and you see now
22:27:39  <PublicServer> <Hazzard> Man, another mine apeared
22:27:53  <PublicServer> <V453000> you have to care about the feeder station, AND all the little feeders
22:28:02  <PublicServer> <V453000> which is much more effort than just controlling the loading stations
22:28:18  <PublicServer> <V453000> not to mention that it of course uses more trains, but that isnt as crucial
22:29:14  <PublicServer> <Hazzard> I think it is beautiful
22:29:17  <PublicServer> *** Bassals joined the game
22:29:24  <PublicServer> <Firestar> i made the fourth line now to the oil station
22:29:34  <PublicServer> <Firestar> (refinery)
22:31:00  <PublicServer> *** Bassals has left the game (leaving)
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22:31:22  *** mfb- has joined #openttdcoop
22:31:22  *** ChanServ sets mode: +o mfb-
22:31:30  <mfb-> hi
22:31:34  <PublicServer> <V453000> hi
22:31:35  <PublicServer> *** mfb joined the game
22:31:36  <PublicServer> <Maraxus> hi
22:31:36  <PublicServer> <Firestar> hi
22:31:40  <PublicServer> <Mazur> Hi, Mufby.
22:36:06  <PublicServer> <mfb> oh, expansions :)
22:36:16  <PublicServer> <Hazzard> The oil trucks are a comming
22:36:30  <PublicServer> <mfb> the unnamed oil SLH near swan hills jams
22:36:30  <PublicServer> *** Tray has left the game (leaving)
22:36:39  <PublicServer> <Hazzard> They even get their own lane
22:36:59  <PublicServer> <mfb> I don't care, it jams
22:37:17  <PublicServer> <V453000> BBH 02 doesnt have choices, is left wip :z
22:37:20  <PublicServer> <mfb> and the trains are lost
22:37:21  <PublicServer> <Hazzard> Yes, but it is good they have their own lane
22:37:49  <PublicServer> <mfb> non-erail
22:37:55  <PublicServer> <mfb> wow
22:37:58  <PublicServer> <mfb> masterpiece
22:38:24  <PublicServer> <mfb> of course it jams
22:38:31  <PublicServer> <mfb> because all oil trains reversed at SLH04
22:38:37  <PublicServer> <Chris Booth> lol
22:38:51  <PublicServer> <mfb> where someone made a special line for reversing
22:38:53  <PublicServer> <Hazzard> Yup ^^
22:38:57  <PublicServer> <mfb> but did not fix the initial problem
22:38:59  <PublicServer> <V453000> lol
22:39:09  <PublicServer> <V453000> as I said, BBH 02 is the problem most likely
22:39:19  <PublicServer> <V453000> hm it actually shouldnt be
22:39:19  <PublicServer> <mfb> missing erail was a big problem
22:39:25  <PublicServer> <V453000> yeah
22:39:25  <PublicServer> <Hazzard> Oil trucks seem to be common visirors
22:39:28  <PublicServer> <Hazzard> visitors
22:39:31  <PublicServer> <mfb> the crappy signals were one, too
22:39:34  <PublicServer> <V453000> these trains are all oil so they should be ok without those choices
22:40:00  <PublicServer> <mfb> V: !this was not erail
22:40:11  <PublicServer> <V453000> hm
22:40:13  <PublicServer> <Firestar> i made it erail
22:40:24  <PublicServer> <mfb> I began to do this :p
22:40:31  <PublicServer> <Chris Booth> it was erail when I built it ages ago
22:40:38  <PublicServer> <Firestar> how should i know :P
22:40:52  <PublicServer> <mfb> now we have some flow again
22:41:26  <PublicServer> <Firestar> and max vehicles ingame
22:41:31  <mfb-> !rcon set max_trains 1050
22:41:44  <PublicServer> <V453000> dont think our network needs more vehicles atm
22:42:00  <mfb-> !rcon set max_trains 1000
22:42:01  <mfb-> ok
22:42:42  <PublicServer> <V453000> gravity!
22:42:45  <PublicServer> <V453000> BBH 04 expande
22:42:47  <PublicServer> <V453000> d
22:43:01  <PublicServer> <Mazur> Beautiful.
22:43:11  <PublicServer> <mfb> oil madness
22:43:37  <PublicServer> <Firestar> all the oily goodness
22:43:48  <PublicServer> <V453000> 370 oil trains we have
22:43:50  <PublicServer> <Chris Booth> 1/3 of the trains are oil
22:44:02  <PublicServer> <mfb> hmm
22:44:05  <PublicServer> <Firestar> a little more of it
22:44:15  <PublicServer> <Mazur> 37%.
22:44:15  <PublicServer> <V453000> add goods from oil :)
22:44:18  <PublicServer> <mfb> ah, there
22:44:36  <PublicServer> <Chris Booth> we have to much oil
22:44:38  <PublicServer> <mfb> 63 goods (oil ref)
22:44:42  <PublicServer> <Mazur> 63 oil goods trains.
22:45:01  <PublicServer> <Firestar> 19 oil feeder
22:45:03  <PublicServer> <Mazur> 43.8 %.
22:45:21  <PublicServer> <Mazur> 45.7
22:46:24  <PublicServer> <Chris Booth> that number will go up unless we stop adding oil
22:46:33  <PublicServer> <V453000> which we should
22:47:07  <PublicServer> <Firestar> cause of St. Paul Woods (one reason)
22:47:07  <PublicServer> <V453000> I will be able to add 5th to oil refinery probably, but still
22:48:44  <PublicServer> <Chris Booth> oh well I am off for tonight
22:48:48  <PublicServer> <mfb> good night
22:48:50  <PublicServer> <Firestar> cya
22:48:50  <PublicServer> *** Chris Booth has left the game (leaving)
22:48:54  <PublicServer> <Maraxus> cu
22:49:01  <PublicServer> <Mazur> Only 9 oil rigs.
22:49:03  <PublicServer> <Mazur> Bye.
22:49:13  <PublicServer> <Hazzard> Bye
22:49:32  <PublicServer> <mfb> more
22:49:39  <PublicServer> <mfb> see SLH01
22:49:45  <PublicServer> <Mazur> At St. James Woods.
22:50:35  <PublicServer> <mfb> well, the oil rig at riverbend south produces 720k litres
22:50:49  <PublicServer> <mfb> and #149 2,052k
22:51:03  <PublicServer> <mfb> station rating 0%, lol
22:51:06  *** sla_ro|master has quit IRC
22:52:33  <PublicServer> <Firestar> the sawmill goods actually nrrds some more trains
22:53:52  <PublicServer> <mfb> 2 lines in, 3 out
22:54:03  <PublicServer> <mfb> do we have a train production at steel/saw mill?
22:54:05  *** Chris_Booth has quit IRC
22:54:15  <PublicServer> <Firestar> no
22:54:42  <PublicServer> <Firestar> well actually steel would need more trains not sawmill
22:54:52  <PublicServer> <mfb> both
22:54:52  <PublicServer> <Mazur> Oh, smart move, connecting the unfinished lines at SLH 09;
22:55:14  <PublicServer> <Firestar> just came over it
22:55:20  <PublicServer> <mfb> lol
22:55:45  <PublicServer> <Firestar> yeah scrolling the map seeing the sign, and connecting it
22:59:02  <PublicServer> <mfb> no way to remove this
22:59:08  <PublicServer> <Firestar> sadly
23:00:42  <PublicServer> <mfb> not like that
23:03:26  <PublicServer> <Hazzard> Why is that statue indestructable?
23:03:40  <PublicServer> <mfb> ask the coders
23:04:06  <PublicServer> <Hazzard> Is that one of the statues the you can fund?
23:04:12  <PublicServer> <Firestar> yes
23:05:26  <PublicServer> <Hazzard> What size is the ML getting upgraded to?
23:05:32  <PublicServer> <mfb> 4
23:05:32  <PublicServer> <Hazzard> Is it?
23:05:43  <PublicServer> <Hazzard> From 2 to 4?
23:05:45  <PublicServer> <mfb> right
23:07:44  <PublicServer> <Hazzard> The sideline is LLLRRR where it merges :P
23:07:58  <PublicServer> <mfb> the SL is a mess
23:08:44  <PublicServer> <mfb> but one I can work with
23:10:14  <PublicServer> <Hazzard> Noom
23:10:17  <PublicServer> <Hazzard> Boom
23:13:33  <PublicServer> <mfb> hmm
23:15:18  *** Rhamphoryncus has joined #openttdcoop
23:16:09  <PublicServer> <mfb> that is good
23:17:13  *** MrD2DG has quit IRC
23:19:00  <PublicServer> <Firestar> now everything except BBH 04 is  without jams
23:19:24  <PublicServer> <mfb> BBH02 should get a 4th in
23:20:21  <PublicServer> <Hazzard> That is a mess
23:20:34  *** Tray has quit IRC
23:22:23  <PublicServer> <mfb> SLH02 has a lot of "WIP"
23:25:46  <PublicServer> <V453000> what is that thing below BBH 04 being built ?:D
23:26:20  <PublicServer> <Hazzard> Hmm
23:26:22  <PublicServer> <Firestar> soemthing
23:26:24  <PublicServer> <mfb> the middle line of the goods side is jamming from BBH04 to BBH04 again :D
23:26:26  <PublicServer> <Hazzard> Yes
23:26:40  <PublicServer> <V453000> lol
23:27:31  <PublicServer> <mfb> adding a 4th to BBH02 would be easy
23:27:41  <PublicServer> <mfb> but I think we should go for some larger expansion?
23:27:51  <PublicServer> <Firestar> like a 6th
23:27:57  <PublicServer> <Firestar> ?
23:28:07  <PublicServer> <mfb> like a 4th south or east
23:28:18  <PublicServer> <Firestar> or south-east
23:28:56  <PublicServer> <mfb> the easiest way to add the 4th would make other expansions a bit messy
23:30:54  <PublicServer> <V453000> that wont help anything Firestar
23:31:04  <PublicServer> <V453000> until BBH 02 gets expanded there is nothing to do about BBH 04
23:31:14  <PublicServer> <Firestar> im not building
23:31:18  <PublicServer> <V453000> oh sorry then
23:31:20  <PublicServer> <Firestar> just signaling
23:31:26  <PublicServer> <Firestar> nvm
23:31:34  <PublicServer> <V453000> who built !that then? :p
23:31:38  <PublicServer> <Hazzard> Me
23:31:41  <PublicServer> <mfb> good night
23:31:53  <PublicServer> <Hazzard> Nigh
23:31:55  <PublicServer> *** mfb has left the game (leaving)
23:32:07  <PublicServer> <Hazzard> Where?
23:32:17  <PublicServer> <V453000> the only problem is that there is only 3 lines exiting
23:32:19  <PublicServer> <Firestar> night
23:32:19  <PublicServer> <Mazur> Sleep well.
23:32:21  <PublicServer> <V453000> which isnt enough
23:32:31  <PublicServer> <V453000> adding input lines to the 3 wont help anything
23:32:42  *** mfb- has quit IRC
23:32:58  <PublicServer> <Hazzard> Does anything actualy turn left :S
23:33:25  <PublicServer> <Mazur> We need more exit lions!
23:34:07  <PublicServer> <Hazzard> Lets see if it does anything at all
23:34:15  <PublicServer> <V453000> it jus cant help anything
23:34:41  <PublicServer> <V453000> ah it partially adds 4th
23:35:03  <PublicServer> <Hazzard> Hmm
23:35:09  <PublicServer> <Hazzard> I'm not sure what it does now
23:35:15  <PublicServer> <Hazzard> Who is connecting it?
23:35:29  <PublicServer> <Firestar> me sry
23:35:31  <PublicServer> <V453000> it needs to be done differently
23:35:37  <PublicServer> <Hazzard> No, its fine
23:35:47  <PublicServer> <Hazzard> I'm not sure either
23:36:17  <PublicServer> <Hazzard> All the trans go to the right anyway
23:38:36  <PublicServer> <Firestar> at least prios wernt too short
23:42:23  <PublicServer> <Firestar> ya know all that you have to add one hour soon to the time
23:42:35  <PublicServer> <Hazzard> Why
23:42:52  <PublicServer> <Firestar> well i had to
23:43:10  <PublicServer> <Firestar> in rea life
23:43:44  <PublicServer> *** Hazzard has joined spectators
23:43:49  <PublicServer> <Firestar> cause of time change
23:44:28  <PublicServer> <Hazzard> China doesn't do time changes. No timezones, no savings times. hooray?
23:44:40  <PublicServer> *** Hazzard has joined company #1
23:44:49  <PublicServer> <Firestar> you live in china?
23:45:07  <PublicServer> <Hazzard> temporarily, yes
23:46:47  <PublicServer> <Hazzard> What did I break
23:47:53  <PublicServer> <Hazzard> Signal facing the wrong way
23:48:03  <PublicServer> <Firestar> dont worry be happy
23:48:09  <PublicServer> <Hazzard> :)
23:48:11  <PublicServer> <Hazzard> Bbl
23:48:13  <PublicServer> <Firestar> :)
23:48:15  <PublicServer> *** Hazzard has joined spectators
23:48:19  <PublicServer> <Firestar> cya
23:48:25  <PublicServer> <V453000> guys how could you make a single tunnel on the ML
23:48:28  <PublicServer> <V453000> even when temp
23:48:31  <PublicServer> <V453000> that hurts more than helps
23:48:55  <PublicServer> <Hazzard> Fix it then
23:51:05  *** Phoenix_the_II has quit IRC
23:54:59  <PublicServer> <Firestar> is that good enough?
23:57:09  <PublicServer> <Firestar> V: did i make the temp at least acceptable?
23:59:20  *** andy_p has joined #openttdcoop
23:59:29  <andy_p> !password
23:59:29  <PublicServer> andy_p: voodoo
23:59:34  <PublicServer> *** andyp has left the game (connection lost)
23:59:56  <PublicServer> *** andyp joined the game

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