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00:00:32 <Sylf> delete! delete! 00:00:34 <Mark> http://wiki.openttdcoop.org/Guides:Basic_Junctions 00:00:38 <Mark> horribly outdated :) 00:00:46 <PublicServer> <Mazur> yeah, sorry, another reason I don;t play much these days, wrong habits are worn in. 00:00:54 <Sylf> replace it with new junctionary :) 00:01:16 <Mark> quote: "Just imagine a game with 300+ trains and 100+ stations" 00:01:17 <PublicServer> <V453000> Sylf: some people had problems understanding that 00:01:18 *** valhalla1w has joined #openttdcoop 00:01:19 <PublicServer> <V453000> :z 00:01:21 <PublicServer> <V453000> lol 00:01:43 <PublicServer> <Mazur> Wow, 300+, really??? Is that even possible? 00:01:58 <PublicServer> <Mazur> Don;t you need a supercomputer for that? 00:02:08 <PublicServer> <V453000> nasa only 00:02:14 <PublicServer> <Mazur> A whole datacentre? 00:02:26 <PublicServer> <V453000> anyway, I will be going 00:02:28 <PublicServer> <V453000> cya 00:02:30 <PublicServer> *** V453000 has left the game (leaving) 00:02:34 <PublicServer> <Maraxus> cu 00:02:37 <Mark> right, volunteers for a re-write? 00:02:39 <Mark> cya V 00:03:06 <PublicServer> <Mazur> Bye, V. 00:03:21 <PublicServer> <Sylf> rewrite of junctionary? 00:03:39 <PublicServer> <Sylf> I like the current state :3 00:04:30 <Mark> i was going to update it years ago but got lazy :P 00:04:34 <Mark> only did the BBH page 00:04:44 <Mark> which is outdated by now aswel, though still more or less valid 00:06:53 *** valhallasw has quit IRC 00:07:04 <PublicServer> <Hazzard> The city drop doesn't accept coal 00:07:38 <PublicServer> <Mark> now it does 00:07:54 <PublicServer> <Mazur> Damn I wanted to do that. 00:08:25 <PublicServer> <Mark> actually 00:08:34 <PublicServer> <Mark> different power plant 00:08:42 <PublicServer> <Mark> that one might be in the way 00:08:52 *** Zuu has quit IRC 00:09:32 <PublicServer> <Mazur> There. 00:09:34 <PublicServer> <Mark> whats wrong with the one on the island? 00:09:44 <PublicServer> <Mark> nice and far away 00:09:50 <PublicServer> <Mazur> hadn;t seen it. 00:09:57 <PublicServer> <Mark> i walked it already 00:10:19 <PublicServer> <Mazur> Yes, but then you had removed the tile. 00:10:29 <PublicServer> <Mark> (remember the old days where you actually had to walk it!) :P 00:10:32 <PublicServer> <Mazur> making remarks about how that one was in the way. 00:10:46 <PublicServer> <Mark> no, !this one was in the way 00:10:49 <PublicServer> <Mazur> No, I was not a player, then. 00:11:03 <PublicServer> <Mark> good fun, especially in cities 00:11:13 <PublicServer> <Mazur> yes, that;'s the one I saw and then saw disconnected 00:12:12 <PublicServer> <Sylf> otay, SLH6 fixed 00:12:26 <PublicServer> <Mazur> Thank you,. Sir. 00:33:08 <PublicServer> <Hazzard> I gtg now 00:33:14 <PublicServer> <Hazzard> See you later 00:33:24 <PublicServer> <Mazur> By. 00:33:58 <PublicServer> *** Hazzard has left the game (leaving) 00:34:03 *** Hazzard has quit IRC 00:42:17 *** Hazzard has joined #openttdcoop 00:42:25 <Hazzard> I lied 00:42:31 <Hazzard> !password 00:42:31 <PublicServer> Hazzard: sprees 00:42:40 <PublicServer> <Mazur> That's ok. 00:42:50 <PublicServer> *** Sylf has left the game (leaving) 00:42:58 <Hazzard> !password 00:42:58 <PublicServer> Hazzard: trance 00:43:16 <PublicServer> *** Hazzard joined the game 00:44:55 <PublicServer> *** Mark has left the game (leaving) 00:51:40 <PublicServer> <Maraxus> gn 00:51:46 <PublicServer> <Mazur> Bye. 00:52:12 <PublicServer> *** Maraxus has left the game (leaving) 00:52:15 *** Maraxus has quit IRC 00:54:45 <PublicServer> *** Hazzard has joined spectators 00:56:05 <PublicServer> *** LoPo has joined company #1 01:00:45 <PublicServer> *** LoPo has left the game (leaving) 01:00:58 <LoPo> good night 01:01:04 <PublicServer> <Hazzard> Night 01:01:06 <PublicServer> <Mazur> Bye, LoPo./ 01:04:16 <PublicServer> *** Hazzard has joined company #1 01:08:59 *** LoPo has quit IRC 01:09:15 *** Progman has quit IRC 01:26:51 *** theholyduck has quit IRC 01:37:03 *** pugi_ has joined #openttdcoop 01:42:59 *** pugi has quit IRC 01:43:01 *** pugi_ is now known as pugi 01:52:21 <PublicServer> <Hazzard> Bye guys 01:52:23 <PublicServer> *** Hazzard has left the game (leaving) 01:52:29 *** Hazzard has quit IRC 02:38:47 *** pugi has quit IRC 02:48:22 <PublicServer> *** Mazur has left the game (leaving) 02:48:22 <PublicServer> *** Game paused (number of players) 03:08:47 *** valhalla1w has quit IRC 05:04:27 *** Hazzard has joined #openttdcoop 05:05:02 <Hazzard> !playercount 05:05:02 <PublicServer> Hazzard: Number of players: 2 (1 spectators) 05:05:07 <Hazzard> !password 05:05:07 <PublicServer> Hazzard: lolled 05:05:16 <Hazzard> :? 05:05:27 <Hazzard> Hello 05:05:54 <PublicServer> *** Game still paused (number of players) 05:05:54 <PublicServer> *** Hazzard joined the game 05:06:18 <PublicServer> *** Hazzard has joined company #1 05:06:18 <PublicServer> *** Game unpaused (number of players) 05:21:59 <Hazzard> @wiki overflows 05:22:01 <Webster> Hazzard: I didn't find anything for "overflows", but here's the result for "Self-regulating Network": 05:22:02 <Webster> Hazzard: http://wiki.openttdcoop.org/Self-regulating_Network 05:22:03 <Webster> Hazzard: 'Self-regulating Networks, or SRNW for short, are a type of networks invented by the #Openttdcoop \ncommunity. The idea behind it is that trains on a network share orders, so there is a group of trains \nper network and not per station. In theory, this should reduce the overhead of making sure all \nstations have the right amount of trains. In practice, even though the network will still be (1 more message) 05:22:08 <Hazzard> @wiki overflow 05:22:09 <Webster> Hazzard: I didn't find anything for "overflow", but here's the result for "Tutorial Savegame Stations": 05:22:10 <Webster> Hazzard: http://wiki.openttdcoop.org/Tutorial_Savegame_Stations 05:22:11 <Webster> Hazzard: In this section one will find the most common techniques and tricks needed in order to construct some decent stations for our network. 05:32:22 <PublicServer> <Hazzard> I am terrible at this 05:34:14 <Hazzard> Can someone help me build an overflow/ 05:43:38 <PublicServer> *** Hazzard has joined spectators 05:43:38 <PublicServer> *** Game paused (number of players) 06:22:04 <PublicServer> *** Hazzard has joined company #1 06:22:04 <PublicServer> *** Game unpaused (number of players) 06:22:36 <Hazzard> !ping 06:22:36 <PublicServer> Hazzard: pong 06:36:08 <Hazzard> Is anyone active? 07:18:56 *** sla_ro|master has joined #openttdcoop 07:32:29 <PublicServer> *** Hazzard has joined spectators 07:32:29 <PublicServer> *** Game paused (number of players) 07:32:33 <PublicServer> *** Hazzard has left the game (leaving) 07:34:44 *** Dixon has joined #openttdcoop 07:34:54 <Dixon> !password 07:34:54 <PublicServer> Dixon: paring 07:35:08 <PublicServer> *** Game still paused (number of players) 07:35:09 <PublicServer> *** Game unpaused (number of players) 07:35:09 <PublicServer> *** Dixon: joined the game 07:35:18 <PublicServer> <Dixon:> hi 07:37:15 *** Hazzard has quit IRC 07:45:39 <PublicServer> *** Dixon: has left the game (leaving) 07:45:39 <PublicServer> *** Game paused (number of players) 07:46:30 *** Hazzard has joined #openttdcoop 07:46:35 <Hazzard> !playercount 07:46:35 <PublicServer> Hazzard: Number of players: 4 (2 spectators) 07:46:40 <Hazzard> !playercount 07:46:40 <PublicServer> Hazzard: Number of players: 2 (1 spectators) 07:46:44 <Hazzard> !playercount 07:46:44 <PublicServer> Hazzard: Number of players: 2 (1 spectators) 07:46:48 <Hazzard> !playercount 07:46:48 <PublicServer> Hazzard: Number of players: 2 (1 spectators) 07:46:56 <Hazzard> Trying to trick me again I see, playercount 07:46:59 <Hazzard> !password 07:46:59 <PublicServer> Hazzard: exalts 07:47:35 <PublicServer> *** Game still paused (number of players) 07:47:35 <PublicServer> *** Game unpaused (number of players) 07:47:36 <PublicServer> *** Hazzard joined the game 07:51:06 *** Dixon has quit IRC 08:04:09 <PublicServer> *** Hazzard has left the game (general timeout) 08:04:09 <PublicServer> *** Hazzard has left the game (connection lost) 08:04:11 <PublicServer> *** Game paused (number of players) 08:04:23 <Hazzard> !password 08:04:23 <PublicServer> Hazzard: flocks 08:04:39 <PublicServer> *** Hazzard has left the game (connection lost) 08:04:39 <PublicServer> *** Game still paused (number of players) 08:05:46 <PublicServer> *** Hazzard has left the game (processing map took too long) 08:05:46 <PublicServer> *** Hazzard has left the game (connection lost) 08:05:48 <PublicServer> *** Game still paused (number of players) 08:06:21 <PublicServer> *** Game still paused (number of players) 08:06:21 <PublicServer> *** Hazzard joined the game 08:08:25 <PublicServer> *** Hazzard has left the game (leaving) 08:29:02 *** Progman has joined #openttdcoop 08:39:54 *** Zuu has joined #openttdcoop 08:40:17 *** Chris_Booth has joined #openttdcoop 08:52:29 *** ODM has joined #openttdcoop 08:52:29 *** ChanServ sets mode: +o ODM 08:53:23 <Hazzard> !ping 08:53:23 <PublicServer> Hazzard: pong 08:59:32 <PublicServer> *** Game still paused (number of players) 08:59:32 <PublicServer> *** Game unpaused (number of players) 08:59:33 <PublicServer> *** Chris Booth joined the game 09:02:17 <Hazzard> Lol 09:02:26 <Hazzard> !password 09:02:26 <PublicServer> Hazzard: prepay 09:02:57 <PublicServer> *** Hazzard joined the game 09:04:05 <PublicServer> <Hazzard> Hey Chris, can you help me with overflows? 09:04:10 *** Maraxus has joined #openttdcoop 09:06:23 <PublicServer> <Chris Booth> yes where? 09:06:47 <PublicServer> <Hazzard> at !here 09:07:14 <PublicServer> <Chris Booth> taht can block 09:07:48 <PublicServer> <Hazzard> I know there is a popular design simular to that 09:07:56 <PublicServer> <Hazzard> but I don't know what it is 09:08:06 <PublicServer> <Chris Booth> no 09:08:48 <PublicServer> <Chris Booth> that coal mins is in the way 09:09:02 <PublicServer> <Hazzard> Okay 09:09:11 *** pugi has joined #openttdcoop 09:09:29 <PublicServer> <Chris Booth> like that 09:09:47 <PublicServer> <Hazzard> Okay 09:09:53 <PublicServer> <Chris Booth> now it has 1 TL waiting room 09:10:39 <PublicServer> <Hazzard> Should the depot be moved back so the trains can have a space to wait? 09:10:45 <PublicServer> <Chris Booth> no 09:11:03 <PublicServer> <Chris Booth> depot should be 1 tile forward 09:11:09 <PublicServer> <Chris Booth> I am off now 09:11:13 <PublicServer> *** Chris Booth has left the game (leaving) 09:11:24 <Maraxus> !password 09:11:24 <PublicServer> Maraxus: prepay 09:11:38 <PublicServer> *** Maraxus joined the game 09:11:46 <PublicServer> <Maraxus> hi 09:11:49 <PublicServer> <Hazzard> Whoops 09:12:00 <PublicServer> <Hazzard> Looks like I created the trains at the wrong depot 09:12:30 <PublicServer> <Hazzard> Hello 09:16:13 *** Firestar has joined #openttdcoop 09:16:40 <Firestar> !password 09:16:40 <PublicServer> Firestar: sodomy 09:16:43 <Firestar> morning 09:16:48 <PublicServer> <Maraxus> hi 09:17:06 <PublicServer> *** Firestar has left the game (connection lost) 09:17:27 <PublicServer> *** Firestar joined the game 09:17:59 <PublicServer> <Hazzard> Only half of the oil good pickup is being used 09:19:01 *** Chris_Booth has quit IRC 09:19:29 <PublicServer> <Hazzard> Finally 09:19:35 <PublicServer> <Hazzard> 1 train went the other way 09:22:23 <PublicServer> <Firestar> who nuked the factory goods pickup? 09:22:41 <PublicServer> <Maraxus> i made a misclick 09:24:23 <PublicServer> <Maraxus> dont change the signal 09:24:25 <PublicServer> <Maraxus> signals 09:26:11 *** Chris_Booth has joined #openttdcoop 09:26:13 <PublicServer> *** Chris Booth joined the game 09:26:25 <PublicServer> <Chris Booth> bk 09:26:28 <PublicServer> <Firestar> hi 09:26:34 <PublicServer> <Chris Booth> hi Firestar 09:27:51 <PublicServer> <Hazzard> So many random trains are finding their way into my overflow 09:28:21 <PublicServer> <Chris Booth> must be a broken ML signal somewhere 09:28:28 <PublicServer> <Hazzard> No 09:28:30 <PublicServer> <Chris Booth> folow the next one 09:29:09 <PublicServer> <Hazzard> Its because the factory drop was accidentally destroyed 09:29:25 <PublicServer> <Chris Booth> oh 09:35:15 <PublicServer> <Chris Booth> go to love long tunnels 09:35:57 <PublicServer> <Firestar> do you know how much oil goods trains bring in? 09:36:05 <PublicServer> <Chris Booth> ? 09:36:19 <PublicServer> <Firestar> income when goods delivered 09:37:17 <PublicServer> <Hazzard> Goods trains bridge in oil? 09:37:27 <PublicServer> <Firestar> what you mean? 09:41:49 <PublicServer> <Chris Booth> tut tut 09:42:03 <PublicServer> <Hazzard> It's like gambling 09:45:08 <PublicServer> <Chris Booth> what a random amount of station 09:47:36 <PublicServer> <Chris Booth> what do people think about CLs on SLs? 09:49:18 <PublicServer> <Maraxus> that they should be the same as on ML unless it doesn't matter in the situation 09:49:56 <PublicServer> <Chris Booth> okay 09:50:56 <PublicServer> <Firestar> ILL BE BACK LATER CYA 09:51:02 <PublicServer> *** Firestar has left the game (leaving) 09:51:02 <PublicServer> <Hazzard> BYE 09:51:10 <PublicServer> <Chris Booth> bb 09:51:13 *** Firestar has quit IRC 09:52:00 <PublicServer> <Chris Booth> loopyness 09:53:48 <PublicServer> <Hazzard> Gtg 09:53:50 <PublicServer> *** Hazzard has left the game (leaving) 09:53:52 <PublicServer> <Chris Booth> ok bb 10:03:05 <PublicServer> *** Chris Booth has left the game (general timeout) 10:03:05 <PublicServer> *** Chris Booth has left the game (connection lost) 10:08:44 *** Chris_Booth has quit IRC 10:22:37 *** const86 has joined #openttdcoop 10:26:22 *** Chris_Booth has joined #openttdcoop 10:26:33 <PublicServer> *** Chris Booth joined the game 10:28:06 *** Hazzard has quit IRC 10:42:50 <PublicServer> <Chris Booth> I made a mess in SLH 07 10:45:32 <PublicServer> <Maraxus> fixable? 10:45:36 <PublicServer> <Chris Booth> no 10:45:43 <PublicServer> <Chris Booth> check it out 10:46:05 <PublicServer> <Chris Booth> its a good mess 10:47:56 <PublicServer> <Maraxus> some bays can be made longer if necessary 10:48:38 <PublicServer> <Chris Booth> lets hope the ML doesn't need expanding 10:48:46 <PublicServer> <Chris Booth> otherwise people are gunna be mad at me 10:49:10 <PublicServer> *** Mazur has left the game (connection lost) 10:49:35 <PublicServer> *** Mazur joined the game 10:49:47 <PublicServer> <Chris Booth> hi Mazur 10:50:25 <PublicServer> <Mazur> lo 10:50:31 <PublicServer> <Maraxus> hi 11:01:17 <Mazur> !set yapf.rail_firstred_twoway_eol 11:01:45 <PublicServer> <Chris Booth> oh no, a forest died 11:15:04 <Mark> !password 11:15:04 <PublicServer> Mark: locket 11:15:14 <PublicServer> *** Mark joined the game 11:15:15 <PublicServer> <Mark> morning 11:15:29 <PublicServer> <Maraxus> hi 11:15:32 <PublicServer> <Mazur> And so it is. 11:16:34 <PublicServer> <Chris Booth> anyone else whos name starts with M going to join? 11:17:12 <PublicServer> <Mazur> I think Muhammed Ali was planning to drop in. 11:17:30 <PublicServer> <Mazur> And Mahatma Gandhi. 11:17:32 <PublicServer> <Chris Booth> ah cool 11:17:36 *** Hazzard has joined #openttdcoop 11:18:10 <PublicServer> <Mazur> That _would_ have been an interesting contest. 11:18:38 <PublicServer> <Chris Booth> Gandi would have won 11:18:48 <PublicServer> <Mazur> I think so, too. 11:18:57 *** Firartix has joined #openttdcoop 11:19:00 <Hazzard> Hello! 11:19:04 <PublicServer> <Chris Booth> lol 11:19:10 <PublicServer> <Mazur> lo 11:19:30 <PublicServer> *** Hazzard joined the game 11:19:52 <PublicServer> <Mazur> I like my eight station. 11:20:08 <PublicServer> <Chris Booth> which station? 11:20:14 <PublicServer> <Mazur> 8 11:20:24 <PublicServer> <Mazur> /Mazur 8 11:20:30 <PublicServer> <Mazur> Champion. 11:20:45 <PublicServer> <Hazzard> :P 11:20:51 <PublicServer> <Chris Booth> its a rubbish station 11:21:09 <PublicServer> <Mazur> Why do you think I like it? :-D 11:21:16 <PublicServer> <Chris Booth> lol 11:21:22 <PublicServer> <Hazzard> The plan does call for valuables 11:22:48 <PublicServer> <Chris Booth> argh! 11:22:56 <PublicServer> <Chris Booth> another forest died on me :'( 11:23:00 <PublicServer> <Chris Booth> that is 2 today 11:23:18 <PublicServer> <Mazur> Perhaps they think your stations are rubbish. 11:23:30 <PublicServer> <Chris Booth> well they probably do 11:23:37 <PublicServer> <Chris Booth> all this loading / unloading 11:23:41 <PublicServer> <Chris Booth> its hard work 11:24:36 <PublicServer> <Hazzard> Arent banks so wonderful? 11:26:51 <PublicServer> *** Mazur has left the game (general timeout) 11:26:51 <PublicServer> *** Mazur has left the game (connection lost) 11:29:46 <PublicServer> <Hazzard> I think we need a SLH in the northern part of the map 11:31:22 <PublicServer> <Hazzard> Dammit 11:31:32 <PublicServer> <Hazzard> My feeder station has gotten out of wack 11:32:12 <PublicServer> <Chris Booth> that sucks, you need to fix it 11:32:18 <PublicServer> <Hazzard> I fixed it 11:32:36 <PublicServer> <Chris Booth> WTF 11:32:39 <PublicServer> <Hazzard> ocd+happy 11:32:45 <PublicServer> <Chris Booth> check Fort Saskatchewan North 11:32:56 <PublicServer> <Chris Booth> these doors don't open :S 11:33:19 <PublicServer> <Hazzard> :P 11:33:37 *** Mazur has quit IRC 11:33:52 *** Mazur has joined #openttdcoop 11:34:13 <PublicServer> <Hazzard> You like feeders too? :D 11:34:27 <PublicServer> <Chris Booth> just something different to normal SLs 11:34:37 <PublicServer> <Hazzard> :? 11:34:40 <PublicServer> <Hazzard> :/ 11:35:46 <PublicServer> <Hazzard> Feeders are much easier to maintain 11:36:16 <PublicServer> <Chris Booth> SRNW feeders are fun 11:38:25 *** Tray has joined #openttdcoop 11:40:55 <Tray> !password 11:40:55 <PublicServer> Tray: marvel 11:41:22 *** Firartix has quit IRC 11:41:31 <V453000> !password 11:41:31 <PublicServer> V453000: marvel 11:41:43 <PublicServer> *** V453000 joined the game 11:41:44 <PublicServer> <V453000> hi 11:41:46 <PublicServer> <Chris Booth> hi V453000 11:41:48 <PublicServer> <Hazzard> Hey V 11:42:03 <PublicServer> *** Tray joined the game 11:43:08 <PublicServer> <Chris Booth> Banff Heights are is as big as a main station, but has much less traffic XD 11:44:17 <PublicServer> <Chris Booth> V453000: are you going to use that farm next to your 2 oil pickups? 11:44:30 <PublicServer> <V453000> why not 11:44:37 <PublicServer> *** Mazur has left the game (connection lost) 11:44:56 <PublicServer> <Chris Booth> is that a yes or a no? 11:45:01 <PublicServer> *** Mazur joined the game 11:45:24 <PublicServer> <Hazzard> I think we need a SLH in the north 11:45:26 <PublicServer> <V453000> that means anyone can build it not just me 11:45:48 <PublicServer> <Chris Booth> okay so you don't mind me adding it to ym slh 11:45:51 <PublicServer> <Hazzard> Its almost gone 11:46:08 <PublicServer> <V453000> that would be just weird 11:46:27 <PublicServer> <Hazzard> You don't want 3 to die on you 11:50:17 <PublicServer> <V453000> hm the flipflop might actually be enough 11:50:31 <PublicServer> <V453000> didnt realize it comes green automatically when needed 11:51:43 <PublicServer> <V453000> feeders without ISR suck guys ;) 11:52:25 <PublicServer> <V453000> which retard is touching my logic 11:52:35 <PublicServer> <V453000> seriously 11:52:39 <PublicServer> <Mazur> Not this one. 11:52:42 <PublicServer> <Chris Booth> I removed 1 maglev tile 11:52:44 <PublicServer> <V453000> yes 11:52:51 <PublicServer> <Chris Booth> that is not needed 11:52:54 <PublicServer> <V453000> it is 11:53:00 <PublicServer> <Chris Booth> no its not 11:53:02 <PublicServer> <Hazzard> ISR? 11:53:02 <PublicServer> <V453000> the 2way eol doesnt apply if there isnt a full path 11:53:32 <PublicServer> <Chris Booth> the maglex tile still isnt needed 11:53:34 <PublicServer> <Hazzard> What is ISR? 11:53:41 <PublicServer> <V453000> then that is just a matter of luck :) 11:53:54 <PublicServer> <Chris Booth> no its not 11:54:32 <PublicServer> <V453000> well, how do you know that they prefer this dead end then 11:54:42 <PublicServer> <Hazzard> Whatever ISR stands for, feeders are much better for maintaining a high transportation rate 11:54:44 <PublicServer> <V453000> 2way eol has exceptions with dead ends 11:55:07 <PublicServer> <V453000> Hazzard: definitely not, they only add you a lot of work with the transfer station, direct stations are less work 11:55:55 <PublicServer> <Chris Booth> V453000 is correct there 11:56:06 <PublicServer> <Chris Booth> Hazzard check ISR in the wiki 11:56:08 <PublicServer> <Hazzard> Unless you spam with trains, which is a lot of trouble anyway, the transported rate will drop rapidly as the production increases, hitting a roof 11:56:14 <Hazzard> @wiki ISR 11:56:15 <Webster> Hazzard: I didn't find anything for "ISR", but here's the result for "GRF History": 11:56:17 <Webster> Hazzard: http://wiki.openttdcoop.org/GRF_History 11:56:18 <Webster> Hazzard: History continues on DevZone, e.g. here: Roadmap 11:57:02 <PublicServer> <Hazzard> overflow alert 11:57:41 <PublicServer> <Hazzard> That is a big jam 11:57:43 <PublicServer> <V453000> that isnt overflow 11:57:53 <PublicServer> <Hazzard> Yes it is? 11:57:59 <PublicServer> <V453000> then why are those oil trains 11:58:02 <PublicServer> <Hazzard> What is overflow than? 11:58:08 <PublicServer> <Hazzard> Oh 11:58:31 <PublicServer> <Hazzard> Changing the oil drop? 11:58:47 <PublicServer> <V453000> I assume someone messed with something and made them lost 11:58:49 <PublicServer> <Chris Booth> you find ISR Hazzard? 11:59:04 <Hazzard> I didn't mess with it 11:59:10 <Hazzard> !wiki 11:59:10 <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/Main_Page 11:59:22 <PublicServer> <V453000> could be anyone else 11:59:37 <PublicServer> <Chris Booth> could be anyone buiding on the ML 12:00:56 <PublicServer> <Hazzard> Heading to Medicine Hat 12:02:18 <PublicServer> <Hazzard> anyway 12:02:26 <PublicServer> <Chris Booth> bang bang 12:02:36 <PublicServer> <Chris Booth> Hazzard: your overflow is broken 12:02:42 <PublicServer> <Tray> what's going on? 12:02:46 <PublicServer> <Mark> boom 12:02:52 <PublicServer> <Hazzard> It is doubly broken 12:03:11 <PublicServer> <Hazzard> :| 12:03:17 <PublicServer> <Hazzard> I didn't actually make it 12:03:35 <PublicServer> <Chris Booth> oh no 12:03:49 <PublicServer> <Hazzard> I tried to make one 12:03:52 <PublicServer> <Hazzard> And failed alot 12:05:38 <PublicServer> <Hazzard> In a situation like this, production isn't loss with feeders. It doesn't really matter for a short time, but if it lasted a long time it really does 12:05:52 <PublicServer> <Chris Booth> we should take the pax from the oil platforms to the steelmill :P 12:05:54 <PublicServer> <V453000> ? 12:06:00 <PublicServer> <V453000> lol Chris Booth :) 12:06:30 <PublicServer> <Hazzard> Hmm 12:06:32 <PublicServer> <Chris Booth> they are just a cargo after all 12:06:38 <PublicServer> <Hazzard> Why is it missing steel pickup? 12:06:43 *** valhallasw has joined #openttdcoop 12:06:48 <PublicServer> <V453000> well yes they are :) 12:06:50 <PublicServer> <Chris Booth> Hazzard: you don't loose anything, but you add more trains 12:07:07 <PublicServer> *** {TWerkhoven[l]} joined the game 12:07:10 <PublicServer> <TWerkhoven[l]> ello 12:07:12 <PublicServer> <Hazzard> More trains 12:07:14 <PublicServer> <Chris Booth> if you had just a normal pickup system it would use less trains 12:07:17 <PublicServer> <Hazzard> nothing too bad about that 12:07:19 <PublicServer> <V453000> hi TWerkhoven[l] 12:07:27 <PublicServer> <Chris Booth> hi TWerkhoven 12:07:31 <PublicServer> <Maraxus> hi 12:07:33 <PublicServer> <Hazzard> 4 more trains isn't much when you have 1000 running on the map 12:07:55 <PublicServer> <V453000> it isnt about more trains, but you have to build all the pickup stations AND a transfer station, instead of just all the pickup stations 12:08:10 <PublicServer> <V453000> a SRNW feeder would make sense as you dont have to worry about the SRNW too much 12:08:44 <PublicServer> <Chris Booth> Hazzard: Steel is not Goods, and we try not to mix our pickups 12:08:51 <PublicServer> <Chris Booth> so steel needs its own pickup 12:08:53 <PublicServer> <Hazzard> I knew that 12:09:05 <PublicServer> <Hazzard> :P 12:09:07 <PublicServer> <Chris Booth> build it if you want 12:09:13 <PublicServer> *** Mark has left the game (general timeout) 12:09:13 <PublicServer> *** Mark has left the game (connection lost) 12:09:16 <Mark> wtf 12:09:28 <PublicServer> <Chris Booth> the server got bored of you mark 12:09:34 <PublicServer> <Chris Booth> so it kick you out :P 12:10:22 <Mark> !rcon say watch it booth, you're next 12:10:22 <PublicServer> Mark: - Chat to your fellow players in a multiplayer game. Usage: 'say "<msg>"' 12:10:39 <Mark> !rcon say "watch it booth, you're next" 12:10:39 <PublicServer> Mark: ‎[All] PublicServer: watch it booth, you're next 12:10:48 <Mark> hm 12:10:57 <Mark> how does that even look in-game? :P 12:10:58 <PublicServer> <V453000> :D 12:11:08 <PublicServer> <V453000> just PS saying shit 12:11:13 <Tray> PublicServer: watch it booth, you're next 12:11:23 <PublicServer> <Hazzard> It looks liek PS is a spectator saying stuff 12:11:25 <Mark> hehe 12:11:43 <Chris_Booth> kicking me isn't the same 12:14:02 <Mark> !password 12:14:02 <PublicServer> Mark: thighs 12:14:15 <PublicServer> *** Mark joined the game 12:14:34 <PublicServer> <Hazzard> Hmm 12:14:49 <PublicServer> <Mark> accel could be better 12:14:56 <PublicServer> <V453000> it is ok 12:15:02 <PublicServer> <Mark> but it could be better :D 12:15:08 <PublicServer> <V453000> sure 12:15:10 <PublicServer> <Hazzard> Teach me 12:15:12 <PublicServer> <Chris Booth> its better than UKRS 12:15:18 <PublicServer> <Chris Booth> but not as fast as 2cc 12:15:28 <PublicServer> <V453000> at least downhill merges make sense :) 12:15:40 <PublicServer> <Mark> yeah 12:16:36 <PublicServer> <Chris Booth> its beter for some train than others as well 12:17:03 <PublicServer> <V453000> I like it. 12:17:13 <PublicServer> <Chris Booth> wood trains for example have good acceleration 12:17:19 <PublicServer> <Chris Booth> coal/ore on the other had do not 12:17:38 <PublicServer> <V453000> grain has worse too 12:17:50 <PublicServer> <Chris Booth> yep 12:19:40 <PublicServer> <Chris Booth> soon SLH 01 will need expaning 12:20:06 <PublicServer> <Hazzard> The oil hub 12:20:10 <PublicServer> <Chris Booth> yep 12:20:24 <PublicServer> <Mark> my poor hubbie 12:20:47 <PublicServer> <Mark> stupid V hooking 35 oil rigs onto it :P 12:20:58 <PublicServer> <V453000> stupid someone making a map with oil rigs 12:21:04 <PublicServer> <Mark> :DD 12:21:11 <PublicServer> <V453000> :P 12:21:17 <PublicServer> <Tray> my plan was without! ): 12:21:25 <PublicServer> <Hazzard> Its only 12 rigs 12:21:27 <PublicServer> <V453000> :D 12:21:50 <PublicServer> <Hazzard> You plan had an oil drop and there were zero oil rigs on the map 12:22:20 <PublicServer> <Tray> what? 12:22:26 <PublicServer> <Chris Booth> lol 12:22:28 <PublicServer> <Chris Booth> I am off now 12:22:31 <PublicServer> <Chris Booth> bye bye all 12:22:33 <PublicServer> <Hazzard> Oh, my bad 12:22:35 <PublicServer> *** Chris Booth has left the game (leaving) 12:22:40 <PublicServer> <Hazzard> Mazur's plan 12:23:06 <PublicServer> <Mazur> Do not use my name in idleness. 12:23:10 *** morph` has joined #openttdcoop 12:23:10 <PublicServer> <Mazur> . 12:23:16 <PublicServer> <Hazzard> Hi! 12:23:16 <PublicServer> <Mazur> Oh, you didn't. 12:23:52 *** morph` has quit IRC 12:25:02 <PublicServer> <Hazzard> Hmm 12:25:12 <PublicServer> <Hazzard> I don't understand this whole station balancing thing 12:25:35 <PublicServer> <V453000> hm? 12:26:09 <PublicServer> <Hazzard> like how the exits and entrances mix up the lines 12:28:57 *** Chris_Booth has quit IRC 12:30:41 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 12:31:37 <PublicServer> <Hazzard> Ok 12:31:47 <PublicServer> <Hazzard> I'm a bit stumped on how to connect the station 12:32:11 <PublicServer> <V453000> each line should get one line for the entrance probablyt 12:32:14 <PublicServer> <V453000> -t 12:32:22 <PublicServer> <V453000> exit is discuttable 12:35:05 *** TWerkhoven has joined #openttdcoop 12:38:44 <PublicServer> <Hazzard> Like that? 12:38:54 <PublicServer> <V453000> about that yes 12:40:32 <PublicServer> <Hazzard> I don't know how to do the exit 12:40:42 <PublicServer> <V453000> the whole thing is a big mess around there :z 12:43:08 <PublicServer> *** TWerkhoven joined the game 12:51:27 <PublicServer> <Hazzard> I still don't know what to do for the steel pickup exit 12:51:39 <PublicServer> <V453000> something, the area cant get much worse imo 12:52:11 <PublicServer> <V453000> Xeryus just did his oldschool shit but I think it will have to be restructured later 12:52:15 *** Chris_Booth has joined #openttdcoop 12:52:26 <PublicServer> <Hazzard> Then reconstruct it now 12:52:37 <PublicServer> <Hazzard> If you think it will have to be anyway 12:52:47 <PublicServer> <V453000> I wont until there is a problem 12:53:23 <PublicServer> <Hazzard> There is a problem, I don't know how to connect the steel pickup 12:53:33 <PublicServer> <V453000> no that is not a problem 12:53:41 <PublicServer> <Hazzard> :l 12:53:52 <PublicServer> <V453000> it can surely be done somehow 12:53:58 <Chris_Booth> yes 12:54:00 <PublicServer> <Hazzard> Ok, I'll do it 12:54:03 <Chris_Booth> thats a challenge not a problem 12:54:05 <PublicServer> <Mark> :D 12:54:27 <PublicServer> <Mark> inspirational words from booth 12:54:42 <PublicServer> <Tray> V, what's the problem about the steel mill area, that you're tlaking about oldschool shit? The exit looks strange for me, but besides it's okay, I think. 12:54:54 <PublicServer> <V453000> well 12:54:59 <PublicServer> <Hazzard> ta dah 12:55:01 <PublicServer> <V453000> why make 3 mergers on like 50 tile array 12:55:04 <PublicServer> *** Chris Booth joined the game 12:55:13 <PublicServer> <V453000> if a station exit can sometimes even be just straight merging of random lines and works 12:55:16 <PublicServer> <Mark> xeryus is still stuck in 2005 :P 12:55:30 <PublicServer> <V453000> the size is totally unnecessary and as you can see, adding anything to it is a bit weird 12:56:52 <PublicServer> <Hazzard> I made one line connect :| 12:57:04 <PublicServer> <Hazzard> What is that for? 12:57:14 <PublicServer> <V453000> so they like the reverser 12:57:20 <PublicServer> <V453000> they wouldnt go there otherwise 12:57:38 <PublicServer> <Hazzard> Wait a moment 12:57:48 <PublicServer> <Mark> :/ 12:57:49 <PublicServer> <Hazzard> I am merging both sides to the left :S 12:57:55 <PublicServer> <Mark> just make a turn instead of a reverser 12:57:56 <PublicServer> <Hazzard> Erm right 12:58:45 <PublicServer> <Hazzard> I don't see where to put that curve 12:58:59 <PublicServer> <Mark> easy 12:59:13 <PublicServer> <Hazzard> Ok, what if I want it to connect to the inside lane? 12:59:29 <PublicServer> <Mark> just move the ml 13:00:27 <PublicServer> <Hazzard> Okay 13:03:02 *** MrD2DG has joined #openttdcoop 13:04:01 <MrD2DG> !password 13:04:01 <PublicServer> MrD2DG: shifty 13:04:19 <PublicServer> *** MrD2DG joined the game 13:04:26 <PublicServer> <MrD2DG> Hihi 13:04:26 <PublicServer> <V453000> ih 13:04:28 <PublicServer> <V453000> hi 13:04:39 <PublicServer> <Maraxus> hi 13:05:37 <PublicServer> <MrD2DG> Screenshot on website shows toyland, thought you guys were actually playing it on public :P 13:05:43 <PublicServer> <V453000> last game 13:06:09 <PublicServer> <MrD2DG> Oh 13:07:59 <Ammler> !screen 13:08:00 <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png) 13:08:01 <PublicServer> <Hazzard> Woohoo 13:08:06 <Ammler> hmm, broken? 13:08:15 <Chris_Booth> yes 13:08:22 <Chris_Booth> its been broken for years now Ammler 13:08:27 <Ammler> ok 13:08:35 <PublicServer> <MrD2DG> :P 13:08:45 <Ammler> so how did it work last game, if broken for years? 13:09:07 <Chris_Booth> just a freak accident :P 13:09:09 <PublicServer> <Hazzard> Maybe years ago you played a toyland 13:11:15 <PublicServer> <Hazzard> Shit 13:11:17 <PublicServer> <Chris Booth> bang 13:13:23 <PublicServer> <Mark> trailer park got evicted 13:13:26 <PublicServer> <Mark> gipsies on the lose! 13:13:40 <PublicServer> <Chris Booth> they will all head down to dale farm 13:13:46 <PublicServer> <MrD2DG> Lol 13:14:53 <PublicServer> <Hazzard> This areas is going to have a lot of traffic as I try to fix it 13:19:35 <PublicServer> <Chris Booth> SLH 01 is now to busy 13:23:41 <PublicServer> <Hazzard> Boom boom boom 13:24:10 *** sla_ro|master has quit IRC 13:24:23 <TWerkhoven> it only takes screeenshots at new games, or ap-restart 13:25:30 <TWerkhoven> it simply doesnt update whilst running 13:25:56 <PublicServer> *** tycoondemon has left the game (general timeout) 13:25:56 <PublicServer> *** tycoondemon has left the game (connection lost) 13:27:12 *** Firestar has joined #openttdcoop 13:27:16 <Firestar> !password 13:27:16 <PublicServer> Firestar: tassel 13:27:22 <Firestar> im back 13:27:32 <PublicServer> <Hazzard> Well 13:27:43 <Firestar> hows etwork going? 13:27:45 <PublicServer> <Hazzard> It seems I have ended up redoing the area anyway 13:27:51 <PublicServer> <Mark> :) 13:29:03 <PublicServer> *** Firestar joined the game 13:31:37 *** tycoondemon has quit IRC 13:31:40 <PublicServer> <V453000> Firestar STOP 13:31:54 <PublicServer> <V453000> I absolutely did not ask you to help and you are only making it wrong 13:32:08 <PublicServer> <Hazzard> ? 13:32:24 <PublicServer> <V453000> he is trying to be helpful despite that I asked him like 100 times not to 13:37:50 <PublicServer> <Hazzard> Is reconstruction normally this time consuming or am I just bad at it? 13:39:00 <PublicServer> <Hazzard> Ah, you guys working on the BBH/ 13:39:02 <PublicServer> <Hazzard> ? 13:39:08 <PublicServer> <Mark> yeah 13:39:56 <PublicServer> <MrD2DG> Ugh accidently took 2 screens 13:39:58 <PublicServer> <Chris Booth> I wondered where all the trains for SLH01 went 13:40:36 <PublicServer> <Mark> took a bit longer than expected :) 13:41:06 <PublicServer> <Mark> i dont need help either thank you 13:43:21 <PublicServer> <Hazzard> This is still messy 13:43:31 <PublicServer> <Chris Booth> what is? 13:43:53 <PublicServer> <Hazzard> saw/steel mill 13:44:09 <PublicServer> <Mark> what you want to do is provied all to all balancing 13:44:15 <PublicServer> <Mark> provide* 13:44:26 <PublicServer> <Hazzard> You mean let each train go whereever? 13:44:36 <PublicServer> <V453000> just call it choices :) 13:44:43 <PublicServer> <Mark> well basically 13:45:05 <PublicServer> <Mark> you first want to name a main track which you'll then join all other to 13:45:25 <PublicServer> <Mark> in this case i'd join all tracks to the two outbound tracks from the drop 13:45:39 <PublicServer> <Mark> let all other 4 tracks chose from both lines 13:45:43 <PublicServer> <Mark> thats a horrible explanation 13:47:22 <PublicServer> <Mark> TL3 is so much better :/ 13:47:28 <PublicServer> <Mark> easier to work with, anyway 13:47:34 <PublicServer> <Chris Booth> that is ture 13:47:38 <PublicServer> <Chris Booth> might tighter 13:47:40 <PublicServer> <V453000> boring to do all the time though 13:47:55 <PublicServer> <Chris Booth> another very valid point 13:47:57 <PublicServer> <Mark> yeah i suppose 13:48:04 <PublicServer> <Chris Booth> TL1 next time? 13:48:15 <PublicServer> <Hazzard> I wan't to see that :D 13:48:21 <PublicServer> <Mark> i want an extremely mountainous TL2 game 13:48:24 <PublicServer> <Hazzard> 2*45s everywhere 13:48:34 <PublicServer> <Mark> something like the map V did for the stable server 13:49:05 <PublicServer> <V453000> why not :) 13:49:08 <PublicServer> <Mark> highly decentralized, loads of ML and many small hubs 13:50:02 <PublicServer> <Chris Booth> with SLH 01 only 1/2 of it is used 13:50:20 <PublicServer> <V453000> farm it up 13:50:30 <PublicServer> <V453000> no, other end :) 13:50:44 <PublicServer> <V453000> wood and ore then :) 13:51:34 *** pugi has quit IRC 13:51:39 <PublicServer> <Tray> the cond. order loop near welling stations does very low ratings 13:51:41 <PublicServer> <Chris Booth> erm I do have to say St. Paul Woods is a strange idea 13:52:00 <PublicServer> <V453000> yes that isnt quite finished Tray 13:52:12 <PublicServer> <Tray> oh, okay. 13:52:12 <PublicServer> <Mark> holy shit 13:52:30 <PublicServer> <Hazzard> wtf 13:52:33 <PublicServer> <Mark> :D 13:53:03 <PublicServer> <Hazzard> I didn't think it would come to this 13:53:17 <PublicServer> <Mark> is that V's work? 13:53:35 <PublicServer> <V453000> probably 13:53:39 <PublicServer> <Mark> :P 13:54:17 <PublicServer> <Mark> please dont write stuff on the map... whoever... 13:54:21 <PublicServer> <V453000> ^ 13:54:23 <PublicServer> <Mark> and if you do, spell it correctly :) 13:54:33 <PublicServer> <V453000> just dont. 13:54:35 <PublicServer> <Chris Booth> lol 13:54:55 <PublicServer> <Chris Booth> I deleted loads of it yesterday 13:55:01 <PublicServer> <Chris Booth> I have a feeling it is Firestar 13:55:24 <PublicServer> <Mark> remember this guy making real art using owned land signs? 13:55:24 <PublicServer> <Firestar> i only wrote something once here in the game 13:55:57 <PublicServer> <Mark> what game was that again... 13:56:03 <PublicServer> <Mark> must be ages ago 13:56:13 <PublicServer> <V453000> wasnt it with roads? 13:56:19 <PublicServer> <V453000> going in different directions 13:56:46 <PublicServer> <Mark> yeah could be 13:56:52 <PublicServer> <Mark> that was pretty cool :) 13:58:34 <PublicServer> <Chris Booth> why are trains stoped in the wood drop? 13:58:52 <PublicServer> <Hazzard> construction 13:59:10 <PublicServer> <Chris Booth> try not to jam the ML 13:59:16 <PublicServer> <Hazzard> It seems i have caused a jam 13:59:24 <PublicServer> <Hazzard> Will do 13:59:31 <PublicServer> <Mark> thats not a jam :P 13:59:54 <PublicServer> <Hazzard> Can i get some help signalling this 14:00:04 <PublicServer> *** Tray has left the game (leaving) 14:01:40 <PublicServer> <Hazzard> Hmm 14:01:46 <PublicServer> <Mark> Hazzard: i'll show you how to do a join 14:03:58 <PublicServer> <Mark> thats a pretty simple way to do an all-to-all 2+2 14:04:49 <PublicServer> <Hazzard> Okay 14:05:03 <PublicServer> <Mark> its not perfect but it does the trick 14:05:07 <PublicServer> <Mark> and shows the general principle 14:07:25 <PublicServer> *** Mazur has left the game (leaving) 14:09:02 *** Tray has quit IRC 14:14:22 <PublicServer> <Hazzard> Wait a moment 14:14:41 <PublicServer> <Hazzard> mark, I think you joiner is inverted 14:14:51 <PublicServer> <Mark> how? 14:15:09 <PublicServer> <Hazzard> The right lane goes to the right side only and the same for the left 14:15:23 <PublicServer> <Mark> hehe 14:15:23 <PublicServer> <Mark> true 14:15:25 <PublicServer> <Mark> my bad :D 14:15:41 <PublicServer> <Mark> there 14:15:55 <PublicServer> <Hazzard> Okay 14:15:55 <PublicServer> <Hazzard> Thanks 14:18:18 <PublicServer> <Chris Booth> Finally finished SLH 01 14:18:40 <PublicServer> <Hazzard> Can someone check the massive exit of the iron ore/wood drop that happened :P 14:19:18 <PublicServer> *** MrD2DG has left the game (leaving) 14:19:23 <PublicServer> <Chris Booth> Hazzard: let the trains check it for you 14:19:40 <MrD2DG> Brb 14:19:44 <PublicServer> <Hazzard> That is easy enough 14:22:32 <PublicServer> <Mark> Hazzard: just connect them 14:22:39 <PublicServer> <Mark> no point in putting in a crossover or whatever 14:22:55 <PublicServer> <Hazzard> What about the balancing thing 14:23:05 <PublicServer> <Mark> thats sorted at the join 14:23:22 <Mark> http://wiki.openttdcoop.org/Balancing 14:23:37 <PublicServer> <Hazzard> That one you mean 14:23:43 <PublicServer> <Hazzard> Okay 14:23:45 <PublicServer> <Hazzard> You are right 14:24:07 <PublicServer> <Mark> no point in "balancing" the station exit either 14:24:23 <PublicServer> <Hazzard> Which station exit? 14:24:29 <PublicServer> <Mark> steel pickup exit 14:24:39 <PublicServer> <Hazzard> Right 14:24:49 <PublicServer> <Chris Booth> left 14:25:16 <PublicServer> <Mark> no, dont :P 14:25:22 <PublicServer> <Mark> no point at all 14:25:30 <PublicServer> <Mark> can i show you? 14:25:35 <PublicServer> <Hazzard> Sure 14:25:38 <PublicServer> <Chris Booth> why not? 14:26:25 <PublicServer> <Mark> dont overcomplicate it 14:26:27 <PublicServer> <Mark> thats fine 14:26:29 <PublicServer> <Hazzard> Hooray 14:27:15 <PublicServer> <Hazzard> Making the station bigger? 14:27:23 <PublicServer> <Chris Booth> yes 14:27:29 <PublicServer> <Mark> why the hell expand it that way 14:28:05 <PublicServer> <Chris Booth> why the hell not Mark? 14:28:16 <PublicServer> <Mark> because you got loads of space on the other side :P 14:28:18 <PublicServer> <V453000> completely breaks original idea 14:28:25 *** tycoondemon has joined #openttdcoop 14:29:56 <PublicServer> <Hazzard> Looks like it is ready to recieve trains 14:30:19 <PublicServer> <Mark> indeed 14:30:27 <PublicServer> <Hazzard> But I still don't like merge with the ML, but later 14:31:06 <PublicServer> <Chris Booth> hhhm 14:31:40 <PublicServer> <Hazzard> Good 14:32:02 <PublicServer> <Mark> that merge isnt going to get much better tbh 14:32:21 <PublicServer> <Mark> feel free to try though 14:32:29 <PublicServer> <Hazzard> later 14:33:11 <PublicServer> <Chris Booth> shall I extend the 3rd line to SLH 01? 14:33:30 <PublicServer> <Mark> knock yourself out 14:33:48 <PublicServer> <Chris Booth> if I knock my self out I will not be able to extend the 3rd line 14:33:50 <PublicServer> <Mark> V453000: cheater :P 14:34:00 <PublicServer> <V453000> it doesnt work well with low production :z 14:35:02 <PublicServer> *** Mazur has left the game (connection lost) 14:35:22 <PublicServer> *** Mazur has left the game (connection lost) 14:35:32 <PublicServer> <Mark> V453000: when does it check the loading percentage? 14:35:36 <PublicServer> <Mark> after loading? 14:35:38 <PublicServer> *** Mazur joined the game 14:35:42 <PublicServer> <V453000> yes after ach station 14:35:44 <PublicServer> <V453000> each 14:35:51 <PublicServer> <Mark> nice didnt even know that was possible 14:36:02 <PublicServer> <V453000> it isnt too useful and very fragile 14:36:13 <PublicServer> <Mark> yeah it works for these kind of feeders though 14:36:35 <PublicServer> <Mazur> there are more things between heaven and earth than are dreamt of in your philosophy. 14:36:45 <PublicServer> <V453000> what? :D 14:36:51 <PublicServer> <Hazzard> Hooray 14:37:05 <PublicServer> <Mark> oh time for Mazur's philosophy hour 14:37:15 <PublicServer> <Hazzard> Self Regulating Boat Networks :D 14:37:25 <PublicServer> <Mark> that sounds horrible :) 14:37:35 <PublicServer> <Mazur> Mark: Shakespeares, not mine. 14:37:37 <PublicServer> <Mark> and impossible, for that matter 14:38:08 <PublicServer> <Hazzard> Screw imposibility 14:38:22 <PublicServer> <Mark> V453000: he does have a point, you could've done the same with ships :P 14:38:32 <PublicServer> <Firestar> nothing is impossible 14:38:34 <PublicServer> <V453000> lol 14:38:49 <PublicServer> <V453000> you cant force ships to stop at a random nearby dock 14:38:55 <PublicServer> <Mark> no 14:39:07 <PublicServer> <Hazzard> O really? 14:39:13 <PublicServer> <Mark> you can send them to all rigs though, and check loading percentage after every single one 14:39:15 <PublicServer> <Chris Booth> yes realy 14:39:18 <PublicServer> <V453000> yes I know 14:39:20 <PublicServer> <Mark> and unload when full 14:39:43 <PublicServer> <V453000> but that would take like 200 ships thanks to their amazing speed 14:39:49 <PublicServer> <Mark> :D 14:39:49 <PublicServer> <Hazzard> What about SRNW orders? Can boats have conditional orders? 14:39:51 <PublicServer> <V453000> to visit the station at least once per century 14:40:05 <PublicServer> <Mark> sure, there's no way to control where boats go without orders though 14:40:19 <PublicServer> <Mark> i still want my shipping lanes 14:40:29 <PublicServer> <Mark> i thought it's a great idea :P 14:40:48 <PublicServer> <V453000> I wonder what sort of shit was changed in openttd code again, all kmh values are +1 14:40:58 <PublicServer> <V453000> almost all 14:41:06 <PublicServer> <V453000> the lower arent 14:41:18 <PublicServer> <Mark> hmm 14:41:28 <PublicServer> <Mazur> Perhaps someone change rounding off methods. 14:41:30 <PublicServer> <V453000> hm nah, just 230 and 210 == 230 and 211 14:41:30 <Ihmemies> the shit they changed 14:41:38 <PublicServer> <V453000> 231 14:42:16 <PublicServer> <V453000> hm and then there is this one thing which doesnt help it at all Mark 14:42:27 <PublicServer> <V453000> when trains visited all stations but still arent full, it is fucked up 14:42:30 <PublicServer> <Chris Booth> they pobably made the value of 1 mile more exact 14:42:42 <PublicServer> <Mark> go back to first station 14:42:44 <PublicServer> <Mark> easy enough 14:42:51 <PublicServer> <V453000> hm? 14:42:57 <PublicServer> <Mark> oh you mean in your setup? 14:42:59 <PublicServer> <V453000> yes 14:43:01 <PublicServer> <Mark> thought you were talking about the ships 14:43:07 <PublicServer> <V453000> nah fuck ships 14:43:09 <PublicServer> <Mark> yeah i imagine its fucked then :D 14:43:35 <PublicServer> <Mark> any way to filter them out? 14:43:45 <PublicServer> <V453000> I dont think 14:43:52 <PublicServer> <V453000> just going to make it conditional orders 14:45:02 <PublicServer> <Mark> what about this idea for a feature: rather than using buoys, players can mark out "shipping lanes" in the water, one tile wide lanes where ships are restricted to 14:45:12 <PublicServer> <Mark> greatly reduces pf cpu usage 14:45:22 <PublicServer> <V453000> OMG UNREALISTIC! 14:45:28 <PublicServer> <Chris Booth> thats call a canal? 14:45:30 <PublicServer> <V453000> but yes it would be at least somehow interesting 14:45:36 <PublicServer> <Mark> i mean in the open ocean 14:45:40 <PublicServer> <Mark> not unrealistic at all 14:45:46 <PublicServer> <Hazzard> There could be an option to make the boats stay in canals only 14:45:53 <PublicServer> <Hazzard> So you could build canals in the ocean 14:45:56 <PublicServer> <Mark> ships are restricted to shipping lanes irl, rather than randomly finding their way from one buoy to the next 14:45:59 <PublicServer> <Hazzard> then they would use it as shipping lanes 14:46:41 <PublicServer> <Mark> and you'd only be able to see the shipping lanes when you have the "shipping lane marker" open 14:46:55 <hylje> to have the game treat ships exactly like roads (or even rails) is long overdue 14:47:05 <PublicServer> <Chris Booth> Mark: like !force ships ? 14:47:15 <PublicServer> <Chris Booth> but without making all the canals 14:47:18 <PublicServer> <Mark> yeah 14:47:20 <PublicServer> <Mark> exactly 14:47:26 <PublicServer> <Chris Booth> hhhm 14:47:28 <PublicServer> <Mark> makes it exactly like roads really 14:47:34 <PublicServer> <Chris Booth> sounds interesting 14:47:36 <PublicServer> <Mark> way easier on the pathfinder 14:47:50 <PublicServer> <V453000> WHAT THE MOTHERFUCKING HELL is going on in the left corner of the map 14:47:53 <PublicServer> <Mark> suppose you could even make them one-way 14:47:56 <PublicServer> <V453000> Firestar? 14:48:06 <PublicServer> <Firestar> what you want 14:48:16 <PublicServer> <V453000> terraforming like mad for horseshit rails? 14:48:18 <PublicServer> <Mark> zomg 14:48:20 <PublicServer> <V453000> like seriously? 14:48:26 <PublicServer> *** Hazzard has left the game (general timeout) 14:48:26 <PublicServer> *** Hazzard has left the game (connection lost) 14:48:47 <PublicServer> <Mark> how was "dont draw shit on the map" unclear? 14:48:57 <PublicServer> <Chris Booth> WTF! 14:49:07 <PublicServer> <Chris Booth> fix the map now Firestar 14:49:37 <PublicServer> <Mark> dont worry i'll restore it 14:49:46 <Hazzard> !ping 14:49:46 <PublicServer> Hazzard: pong 14:49:50 <Hazzard> !password 14:49:50 <PublicServer> Hazzard: scorer 14:50:24 <PublicServer> *** Hazzard joined the game 14:50:32 <PublicServer> <Hazzard> Hmm, firestar 14:50:40 <PublicServer> <Hazzard> Is that that cat's name from the book 14:50:59 <PublicServer> *** Maraxus has joined spectators 14:51:11 <PublicServer> <Firestar> you can ban me if you want idc. i can forget things too, or is that forbidden too? 14:51:27 <PublicServer> <V453000> what? 14:51:30 <PublicServer> <Mark> you can do anything you want as long as it's not againt the rules 14:51:36 <PublicServer> <Mark> say "you can ban me" again 14:52:07 <PublicServer> <Firestar> and why? 14:52:13 <PublicServer> <V453000> why what 14:52:19 <PublicServer> <V453000> why follow rules? 14:52:25 <PublicServer> <Firestar> no not that 14:52:41 <PublicServer> <Hazzard> I never read any rules about drawing stuff in the ma 14:52:43 <PublicServer> <Hazzard> p 14:52:44 <PublicServer> <Firestar> Mark: why should i say "you can ban me" again? 14:52:50 <PublicServer> <Mark> try it 14:52:52 <PublicServer> <Chris Booth> lol 14:53:39 <PublicServer> <Chris Booth> Firestar: I think Mark is saying please say it again and he will help you out of the door 14:54:01 <PublicServer> <V453000> simply put, either build something like others do OR ask others if they want some help OR watch others. Anything else than that is probably wrong 14:55:47 <PublicServer> <Mark> thats rubbish 14:55:51 <PublicServer> <Mark> leave the restoring to me :P 14:55:53 <PublicServer> <Hazzard> Its fine, it will be fixed in a few minutes 14:56:39 <PublicServer> <Hazzard> GTG 14:56:45 <PublicServer> *** Hazzard has left the game (leaving) 14:56:50 <PublicServer> <Chris Booth> bb Hazzard 14:57:55 *** Hazzard has quit IRC 14:58:36 <PublicServer> <Mark> good as new 14:58:44 <PublicServer> <Chris Booth> thanks Mark 14:59:59 <PublicServer> <Chris Booth> Woking West needs expanding 15:00:33 <PublicServer> <V453000> lol really 15:01:21 <PublicServer> <Chris Booth> V453000: I was thinking about what to do there, but oh well 15:01:31 <PublicServer> <V453000> ? 15:01:53 <PublicServer> <Mazur> CB: You know how to build a non-blocking overflow? 15:01:53 <PublicServer> <Chris Booth> I was thinking about making a new LL_RR entrance to both stations 15:02:07 <PublicServer> <Chris Booth> Mazur: yes 15:02:22 <PublicServer> <Mazur> Wabamun Woods needs one. 15:02:40 <PublicServer> <Mazur> Mine keep creating deadlocks. 15:03:18 <PublicServer> <Chris Booth> have a look at some of the others on the map 15:03:20 <PublicServer> <Chris Booth> and copy them? 15:03:59 <PublicServer> <Mazur> That's the easy way, straightening the approach. 15:05:21 <PublicServer> <Chris Booth> try that Mazur 15:06:47 <PublicServer> <Chris Booth> bang 15:07:25 <PublicServer> <Mazur> Bang, bang, Maxwells silver hammer came down upon their heads. 15:12:39 <PublicServer> <Mazur> Ah, a sawmill. JUST what we needed. 15:12:49 <PublicServer> <Chris Booth> IKR 15:15:36 <PublicServer> <Chris Booth> do banks not grow? 15:15:47 <PublicServer> <V453000> I think they do a little 15:15:53 <PublicServer> <V453000> but have some low cap 15:15:57 <PublicServer> <Mark> if you give them water and care, they will 15:16:11 <PublicServer> <Chris Booth> Mark not funny 15:16:21 <PublicServer> <Mark> fuck you. 15:16:23 <PublicServer> <Mazur> Bankmanagers do grow, though mostlyu the waistline. 15:16:53 <PublicServer> <Firestar> banks do grow after a longer time 15:17:00 <PublicServer> <Chris Booth> lol Mazur 15:22:39 *** Bassals has joined #openttdcoop 15:23:03 <PublicServer> *** bassals has left the game (connection lost) 15:23:24 <PublicServer> *** bassals joined the game 15:29:39 <PublicServer> <Mazur> Is PBS børken? 15:29:45 <PublicServer> <Chris Booth> no 15:29:45 <PublicServer> <V453000> where? 15:30:21 <PublicServer> <Firestar> ill be right back 15:30:23 <PublicServer> <V453000> both must be twoway 15:30:27 <PublicServer> <Chris Booth> you need 2 ways 15:30:59 <PublicServer> <Mazur> Evidently. Trying to grok it. 15:31:01 <PublicServer> <Chris Booth> I think that line needs more than a prior 15:31:23 <PublicServer> <Mazur> Yes, that was just for the problems in hte approach. 15:31:41 <PublicServer> <Mazur> Both sides of the join were jamming there. 15:31:43 <PublicServer> <Mark> looks like you'd be better off giving the other lane prio 15:31:53 <PublicServer> <Mark> and its just full 15:32:17 <PublicServer> <Mazur> As it is, the one with fewer trains gets prio, so both gets trains throug. 15:32:28 <PublicServer> <Mazur> Or that was what I was thinking about. 15:32:37 <PublicServer> <Chris Booth> :( 15:43:25 <PublicServer> *** Mazur has left the game (leaving) 15:46:57 <PublicServer> <Chris Booth> thats how we hack a BBH 15:48:00 <PublicServer> <Mark> now to hack BBH02 15:48:18 <PublicServer> <Chris Booth> thats your BBH and you are here so off you go :P 15:49:48 <PublicServer> <Mark> hmmm 15:49:58 <PublicServer> <Mark> its a bit unexpendable 15:50:24 <PublicServer> <Chris Booth> not if you fix cheap / temp join 15:50:34 <PublicServer> <Mark> yeah 15:50:50 <PublicServer> <Mark> might aswell make it 4 or 5 track output while im at it 15:51:24 <PublicServer> <Mark> completely remove the join and make it 3+2 15:51:29 *** MrD2DG has quit IRC 15:52:28 *** MrD2DG has joined #openttdcoop 15:54:54 <PublicServer> <Mark> argh 15:55:09 <PublicServer> <Firestar> what is it mark? 15:55:15 <PublicServer> <Mark> bribe failed 15:55:25 <PublicServer> <Mark> on the last building 15:55:31 <PublicServer> <Firestar> which town? 15:55:37 <PublicServer> <Mark> Rainbow Lake 15:55:52 <PublicServer> <Mark> im planning on killing everything in that area :P 15:56:22 <PublicServer> <Mark> wanna join my destruction team? 15:56:46 <PublicServer> <Firestar> wait some time and then plant some trees and yeah actually yse 15:56:52 <PublicServer> <Firestar> *yes 15:56:54 <PublicServer> <Mark> k 15:57:05 <PublicServer> <Mark> i'll blow up, you can plant trees :) 15:57:08 <PublicServer> <Mark> Chappelle is next 15:57:24 <PublicServer> <V453000> Mark is always the one blowing up 15:57:34 <PublicServer> <Firestar> let him have fun 15:57:36 <PublicServer> <Mark> :P 15:57:39 <PublicServer> <Mark> plant! 15:57:59 <PublicServer> <Mark> just once is fine :P 15:58:05 <PublicServer> <Firestar> k 15:58:23 <PublicServer> <Mark> hm not working 15:58:29 <PublicServer> <Mark> we'll do Eckville then 15:58:47 <PublicServer> <Mark> the trick is to replant asap 15:58:53 <PublicServer> <Mark> that why you do it together 15:58:57 <PublicServer> <Mark> no dont bribe 15:59:00 <PublicServer> <Mark> ... 15:59:34 <PublicServer> <Mark> just replant the area i blow up 16:00:16 <PublicServer> <Mark> ... 16:00:20 <PublicServer> <Mark> of course 16:00:26 <PublicServer> <V453000> why is eckville dying? :D 16:00:37 <PublicServer> <Mark> im blowing up everything in the BBH area :P 16:00:47 <PublicServer> <V453000> :( 16:00:49 <PublicServer> <Firestar> ... 16:00:59 <PublicServer> <Mark> and thats why you dont bribe 16:01:11 <PublicServer> <Mark> i suppose doing it in a team works better on large towns 16:01:37 <PublicServer> <V453000> I can doze them for you 16:01:40 <PublicServer> <V453000> and add a proper station set perhaps 16:01:50 <PublicServer> <Mark> naaah 16:02:00 <PublicServer> <Mark> we always use ISR, it gets boring :P 16:03:02 <PublicServer> <Firestar> Rainbow Lake dead 16:04:12 <PublicServer> <Mark> thats naaaasty 16:04:28 <PublicServer> <Firestar> Mark: i killed Rainbow Lake for you 16:04:38 <PublicServer> <Mark> oh good :) 16:05:52 <PublicServer> <V453000> got to go 16:05:54 <PublicServer> <Chris Booth> bb V453000 16:05:56 <PublicServer> <bassals> bye 16:05:58 <PublicServer> <Firestar> cu 16:05:59 <PublicServer> <Mark> cya V 16:05:59 <PublicServer> *** V453000 has left the game (leaving) 16:06:54 <PublicServer> *** Maraxus has joined company #1 16:07:04 <PublicServer> <bassals> do you think that substituting train 233 with an station walk is cheating? 16:07:26 <PublicServer> <Firestar> Eckville is dead too now 16:07:40 <PublicServer> <Chris Booth> Mark I super hacked your BBH 16:07:47 <PublicServer> <Mark> yeah i know 16:07:51 <PublicServer> <Mark> its horrible :P 16:08:01 <PublicServer> <Chris Booth> yes it is, but you where not doing it 16:08:03 <PublicServer> <Firestar> jammy too 16:08:05 <PublicServer> <Chris Booth> so I did it nasty 16:08:05 <PublicServer> <Mark> i'll do it properly in a bit 16:08:19 <PublicServer> <Mark> killing the towns at BBH04 so i can make a join there 16:09:05 <PublicServer> <Mark> dont bribe 16:09:17 <PublicServer> <Chris Booth> yes we know its jamming 16:09:35 <PublicServer> <Firestar> just now i bribed Chappelle two times nothing happened except dying 16:09:58 <PublicServer> <Chris Booth> use trees 16:10:08 <PublicServer> <Firestar> didnt work 16:10:14 <PublicServer> <Mark> it always does 16:11:04 <PublicServer> <Mark> WAIT 16:11:14 <PublicServer> <Chris Booth> hold your horses! 16:11:21 <PublicServer> <Mark> now plant 16:11:43 <PublicServer> <Mark> gets the rating up to "good" 16:11:55 <PublicServer> <Mark> which is enough for everything except cinemas/churches/stadiums 16:12:13 <PublicServer> <Firestar> shoppings centers too 16:14:22 <PublicServer> <Firestar> after Chapelle is Valhalla Centre next right? 16:14:37 <PublicServer> <Mark> thats fine for now 16:15:55 <PublicServer> <Firestar> theres a jam 16:16:06 <PublicServer> <Mark> oil drop needs expanding 16:17:32 <PublicServer> <Firestar> Chapelle: dead 16:18:06 <PublicServer> <Firestar> Mark: you can add a join now+ 16:18:15 <Mark> i will, shortly 16:18:22 <PublicServer> <Firestar> k 16:18:56 <PublicServer> <Firestar> ill be back after some time 16:22:46 <PublicServer> *** Mark has left the game (general timeout) 16:22:46 <PublicServer> *** Mark has left the game (connection lost) 16:24:48 <PublicServer> *** Maraxus has joined spectators 16:31:21 <PublicServer> <Firestar> back 16:31:31 <PublicServer> <Chris Booth> wb 16:31:53 <PublicServer> <Firestar> thx 16:32:28 <PublicServer> <Firestar> who bribed now? 16:32:52 <PublicServer> <Chris Booth> me Ellerslie 16:33:05 <Mark> !password 16:33:05 <PublicServer> Mark: staked 16:33:19 <PublicServer> *** Mark joined the game 16:33:58 <PublicServer> <Firestar> BBH 4 is now jammed 16:34:08 <PublicServer> <Firestar> partly 16:34:14 <PublicServer> <Mark> thats because of !end of 3rd 16:34:45 <PublicServer> <Mark> right im fixing that 16:34:51 <PublicServer> <Mark> prepare for a global jam... 16:35:05 <PublicServer> <Chris Booth> okay 16:35:07 <PublicServer> <Firestar> you mean full network jam? 16:35:32 *** tycoondemon has quit IRC 16:35:58 *** Phoenix_the_II has joined #openttdcoop 16:35:58 *** ChanServ sets mode: +o Phoenix_the_II 16:36:28 <MrD2DG> !password 16:36:28 <PublicServer> MrD2DG: staked 16:36:46 <PublicServer> *** MrD2DG joined the game 16:36:58 <PublicServer> <MrD2DG> Backkkkkk 16:37:08 <PublicServer> <Firestar> Wb 16:37:14 <PublicServer> <MrD2DG> Thanks 16:37:20 <PublicServer> <Chris Booth> oh no not MrD2DG 16:37:26 <PublicServer> <MrD2DG> :D 16:37:45 <PublicServer> <Firestar> Mark: want some assistance? 16:38:09 <PublicServer> <Mark> no thanks 16:38:15 <PublicServer> <Firestar> tggggggg 16:38:27 <PublicServer> <Mark> done anyway 16:38:41 <PublicServer> <Firestar> nvm the last message 16:39:15 <PublicServer> <Chris Booth> nice jam 16:40:05 <PublicServer> <Mark> stupid trains going through sidelines 16:40:28 <PublicServer> <Mark> and SLHs missing links... 16:40:35 <PublicServer> <MrD2DG> And signals... 16:41:31 <PublicServer> <Firestar> now the other part is jammed 16:41:34 <PublicServer> <Mark> now the join after the exit will jam soon 16:41:42 <PublicServer> <Mark> nah thats all resolving 16:41:43 <PublicServer> <Chris Booth> yep 16:42:45 <PublicServer> <Firestar> well the jam starts at Hazzards feeder station 16:42:52 <PublicServer> <MrD2DG> Yeah bad design 16:43:07 <PublicServer> <Mark> nice deadlock 16:43:41 <PublicServer> <Chris Booth> you split is failing now mark 16:44:01 <PublicServer> <Mark> use erail 16:44:40 <PublicServer> <Mark> thats the downside of pf traps i suppose 16:44:54 <PublicServer> <Mark> bah 16:45:49 <PublicServer> <Mark> right this might take a while 16:48:07 <PublicServer> <Chris Booth> now thats what I call a jam 42 16:48:23 <PublicServer> <Firestar> not jam 007? 16:49:04 *** pugi has joined #openttdcoop 16:49:17 <PublicServer> *** Mazur joined the game 16:49:21 <PublicServer> <Mark> penalties arent helping much are they 16:49:29 <PublicServer> <Firestar> wb Mazur 16:50:04 <PublicServer> <Mazur> Which jam are we tackling? 16:50:15 <PublicServer> <Firestar> glboal 16:50:18 <PublicServer> <Mark> we're not, it'll resolve in time :) 16:50:20 <PublicServer> <Firestar> global 16:50:54 <PublicServer> <Mazur> The exit to SLH 02 needs double for the tunnel. 16:51:26 <PublicServer> <Mazur> But that also means restructuring a bit. 16:52:44 <PublicServer> <Mazur> Or a bit more. 16:53:02 <PublicServer> <Mazur> Might be best to combine with pre-paring for a third line. 16:53:37 <PublicServer> <Chris Booth> Mark how is BBH 02 looking? 16:53:57 <PublicServer> <Mark> fine 16:54:11 <PublicServer> <Mark> just opened the 3rd line to 01 16:55:45 <PublicServer> <Mark> thats better 16:56:24 *** sla_ro|master has joined #openttdcoop 16:56:44 <PublicServer> <Chris Booth> oh god 16:57:02 <PublicServer> <Firestar> ? 16:57:04 <PublicServer> <Mark> waddup 16:57:10 <PublicServer> <Chris Booth> Woking West 16:57:40 <PublicServer> <Mark> nice 16:57:52 <PublicServer> <Firestar> a bit too much trains? 16:57:59 <PublicServer> <Mark> too much oil 16:58:01 <PublicServer> <Chris Booth> yes 16:58:15 <PublicServer> <Mark> the tunnels at 04 are playing up too 16:58:30 <PublicServer> <Firestar> check St. Paul Woods 16:58:36 <PublicServer> <Firestar> theres a bit too much oil 16:58:47 <PublicServer> <Mark> yeah... 16:58:53 <PublicServer> <Firestar> only just like over 5000k 16:59:03 <PublicServer> <Mark> and 29% rating 16:59:29 <PublicServer> <Mark> V's overflow failed 16:59:44 <PublicServer> <Firestar> i actually grouped the feeder trains in the trainlist 17:01:20 <PublicServer> <MrD2DG> was just about to do that :P 17:01:27 <PublicServer> <Mark> whats with the logic at oil goods overflow? 17:01:30 <PublicServer> <Firestar> well too late :p 17:01:32 *** Zuu has quit IRC 17:02:16 <PublicServer> <Firestar> idk 17:02:26 <PublicServer> <Mark> makes no sense to me 17:03:12 <PublicServer> <Mark> thats better 17:03:34 <PublicServer> <Firestar> man oil trains were going and coming at oil drop 17:03:36 <PublicServer> <Mark> well everything's moving 17:03:58 <PublicServer> <Firestar> except goods 17:04:29 <PublicServer> <Mark> thats fine 17:04:56 <PublicServer> <Mark> SLH02 needs some serious upgrading 17:04:59 <PublicServer> <Firestar> well the oil goods trains were having an icome of almost 560k€ 17:05:02 <PublicServer> <Mazur> Yes. 17:05:08 <PublicServer> <Mark> or better, split into two slhs 17:05:43 <PublicServer> <Chris Booth> well Mazur you added to much to it, so its your problem 17:05:50 <PublicServer> <Mark> lol 17:06:12 <PublicServer> <Mark> Mazur its your plan, so all jams are your problem 17:06:22 <PublicServer> <Chris Booth> lol 17:06:24 <PublicServer> <Mark> Chris Booth: you didnt submit a better plan, so its all your problem too 17:06:39 <PublicServer> <Firestar> its everyones porblem 17:06:45 <PublicServer> <Firestar> problem 17:07:27 <PublicServer> <Chris Booth> Mark no it's not 17:09:22 <PublicServer> *** Mazur has left the game (leaving) 17:09:42 <PublicServer> <Chris Booth> I voted for another plan 17:10:20 <PublicServer> <Firestar> i firstly voted for LoPos plan but then i chenged my vote to Mazurs pland 17:10:26 <PublicServer> <Firestar> plan 17:11:12 <PublicServer> <Mark> how the hell do you spell simultanously 17:11:27 <PublicServer> <Firestar> what do you mean? 17:11:30 <Chris_Booth> simultaneously 17:11:37 <PublicServer> <Mark> ah right 17:11:40 <PublicServer> <Mark> thanks :) 17:11:46 <PublicServer> <Chris Booth> I had to think for a second 17:11:52 <PublicServer> <Chris Booth> its a stupid word 17:12:00 <PublicServer> <Mark> its a good word :D 17:12:07 <PublicServer> <Mark> "at the same time" just sounds boring 17:12:09 <PublicServer> <Firestar> good and lond :D 17:12:11 <PublicServer> <Chris Booth> just use at the same time 17:12:17 <PublicServer> <Mark> :P 17:13:02 <PublicServer> <Firestar> what is being built at Taber? 17:13:08 <PublicServer> <MrD2DG> An SLH 17:13:22 <PublicServer> <Firestar> k 17:13:33 <PublicServer> <Mark> are you splitting SLH02? 17:13:40 <PublicServer> <MrD2DG> Yes 17:13:43 <PublicServer> <Mark> nice :) 17:14:05 <PublicServer> <MrD2DG> :P well someone had to 17:14:35 <PublicServer> <Chris Booth> Mark you could use concurrently or in sync 17:15:03 <PublicServer> <Firestar> Mark: when will you make that join at BBH 04? 17:15:04 <PublicServer> <Chris Booth> concurrently ii the best term 17:15:16 <PublicServer> <Mark> i concur 17:15:26 <PublicServer> <Mark> Firestar: dunno, maybe today 17:15:57 <PublicServer> <Mark> unequvocally 17:16:00 <PublicServer> <Mark> or something like that 17:16:07 <PublicServer> <Mark> is good too 17:19:38 <PublicServer> *** Firestar has left the game (leaving) 17:19:53 *** Firestar has quit IRC 17:20:05 <Mazur> unequivocally. 17:20:29 <PublicServer> <Chris Booth> no Marzur that is not what Mark was saying 17:20:48 <Chris_Booth> he was not saying without a doubt 17:21:15 <Mazur> At 18:15 he was, almost. He ionly missed the 'i'. 17:21:43 <Chris_Booth> oh lol I should read the chat :p 17:24:44 <PublicServer> *** Maraxus has joined company #1 17:29:38 <PublicServer> *** Maraxus has joined spectators 17:30:17 <PublicServer> *** Maraxus has joined company #1 17:31:03 <PublicServer> <Chris Booth> BBH 02 has slowing issues again 17:32:26 *** andy|p has joined #openttdcoop 17:32:31 <andy|p> !password 17:32:31 <PublicServer> andy|p: feudal 17:33:04 <PublicServer> *** andyp joined the game 17:33:30 <PublicServer> *** Maraxus has joined spectators 17:43:09 <PublicServer> <Chris Booth> is Taber going to be a new SLH? 17:43:15 <PublicServer> <MrD2DG> Yep 17:43:27 <PublicServer> <Chris Booth> you making to LLLL_RRRR? 17:43:38 <PublicServer> <MrD2DG> Yep 17:44:53 <PublicServer> <Chris Booth> wow, why? 17:45:09 <PublicServer> <MrD2DG> Mark suggested it, i just wanted to build :) 17:47:53 <PublicServer> <Chris Booth> 9 seconds no data yes 17:47:59 <PublicServer> <Chris Booth> suck it server I win 17:55:53 <PublicServer> <Chris Booth> industry growth is messed up! 17:56:11 <PublicServer> <MrD2DG> *cough* 17:56:29 <PublicServer> <Chris Booth> was that you MrD2DG? :P 17:56:35 <PublicServer> <MrD2DG> *cough* :P 17:56:53 <PublicServer> <Chris Booth> hide your shame 17:57:04 <PublicServer> <MrD2DG> :) 17:57:48 *** Tray has joined #openttdcoop 17:58:23 <Tray> !password 17:58:23 <PublicServer> Tray: globes 17:58:37 <PublicServer> *** Tray joined the game 18:01:06 <PublicServer> <Chris Booth> next time you take a shower think about the last thing I wash and the first thing your wash :P 18:01:24 <V453000> !password 18:01:24 <PublicServer> V453000: globes 18:01:28 <PublicServer> <bassals> ? 18:01:33 <PublicServer> <MrD2DG> Lol what 18:01:35 <PublicServer> <V453000> hi 18:01:36 <PublicServer> *** V453000 joined the game 18:01:37 <PublicServer> <Chris Booth> hi V453000 18:01:39 <PublicServer> <MrD2DG> Hi 18:01:41 <PublicServer> <Chris Booth> I was bored 18:01:53 <PublicServer> <bassals> hello 18:04:07 <PublicServer> <V453000> how does the overflow "fail" when both trains oveflow? 18:08:49 *** ctx has joined #openttdcoop 18:09:15 *** sla_ro|master has quit IRC 18:10:40 <PublicServer> <Tray> V, look at your overflow 18:10:49 <PublicServer> <Tray> when two trains enter the flipflop brokes 18:11:26 <Tray> V453000 Highlight (: 18:11:57 <PublicServer> <V453000> oh 18:11:59 <PublicServer> <V453000> interesting 18:12:39 <PublicServer> <Chris Booth> red 2 way broken? 18:13:17 <PublicServer> <V453000> just needs an extra unlocker 18:13:19 <PublicServer> <V453000> it was there originally :)) 18:14:09 *** sla_ro|master has joined #openttdcoop 18:14:57 <PublicServer> <Chris Booth> why are girls so crazy?! 18:15:11 <PublicServer> <bassals> hahaha 18:15:13 <PublicServer> <MrD2DG> Lol how so? 18:16:16 <PublicServer> <Tray> you may not think so but my wife is wondering about my fun about stuffing 2k trains on a small map every time she see me doin it (; 18:17:47 <TWerkhoven> sounds familiar tray 18:17:53 <PublicServer> <MrD2DG> :P 18:18:07 <PublicServer> <Tray> a random spawned refinery killed goods pickup btw 18:19:53 <PublicServer> *** TWerkhoven has left the game (leaving) 18:22:42 <PublicServer> *** Maraxus has joined company #1 18:23:23 <PublicServer> <Chris Booth> shit 18:29:25 <PublicServer> <MrD2DG> Wasnt me this time :) 18:29:27 <PublicServer> <Chris Booth> lol 18:38:18 <PublicServer> <Chris Booth> V453000: your orgianl oil stations are doing well 18:39:13 <PublicServer> <MrD2DG> Should i give the new SLH a new number or make it 02b since its being split 18:39:35 <PublicServer> <Chris Booth> well is 02 going to be deleted? 18:39:42 <PublicServer> <Chris Booth> or is it as well as 02? 18:39:44 <PublicServer> <MrD2DG> Not from what i know 18:39:54 <PublicServer> <MrD2DG> Plan was just to split the SLH up 18:39:56 <PublicServer> <Chris Booth> then it gets its own number 18:40:06 <PublicServer> <MrD2DG> Ok 18:41:48 <PublicServer> *** andyp has left the game (leaving) 18:46:35 *** Firestar has joined #openttdcoop 18:46:40 <Firestar> how are we getting on? 18:46:44 <Firestar> !password 18:46:44 <PublicServer> Firestar: muffin 18:46:54 <PublicServer> <MrD2DG> Fine i think 18:47:04 <PublicServer> <Chris Booth> getting to capacity in some places 18:47:28 <Firestar> like the oil drop right? 18:48:12 <PublicServer> *** Firestar joined the game 18:49:24 <PublicServer> <Firestar> i actually like the random steel textures 18:49:56 *** ctx has left #openttdcoop 18:52:47 *** Alurek has joined #openttdcoop 18:52:56 <Alurek> !download win64 18:52:56 <PublicServer> Alurek: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 18:57:49 *** Alurek has quit IRC 18:58:59 *** Zuu has joined #openttdcoop 18:59:05 <PublicServer> <Chris Booth> 3rd exit to steel/wood area 19:03:03 <PublicServer> *** V453000 has left the game (leaving) 19:03:12 <PublicServer> <Firestar> i shortened the outer exit from factory 19:06:50 <PublicServer> *** Chris Booth has left the game (leaving) 19:06:57 *** Chris_Booth has quit IRC 19:10:10 <PublicServer> <Firestar> theres a bit too much steel at Steel pickup 19:14:36 <Maraxus> Firestar, please read http://wiki.openttdcoop.org/Terraforming 19:17:23 <PublicServer> <MrD2DG> Umm goods pickup overflow fail? 19:17:49 <PublicServer> <Firestar> which goods pickup? 19:17:55 <PublicServer> <MrD2DG> V's 19:17:58 <PublicServer> <MrD2DG> Oil Goods 19:20:48 <PublicServer> *** Firestar has left the game (leaving) 19:21:35 *** const86 has quit IRC 19:23:16 <PublicServer> *** Maraxus has joined spectators 19:37:18 <PublicServer> <bassals> why is unnamed the SLH in Swan Hills? 19:37:34 <PublicServer> <MrD2DG> Is it completed? 19:37:49 <PublicServer> <bassals> I do not know 19:37:59 <PublicServer> <MrD2DG> Well if it is give it a name? 19:38:21 <PublicServer> <bassals> I did not build it... 19:39:03 <PublicServer> <MrD2DG> Placing a sign (SLH XX /?) doesn't require you to have built it.. 19:39:21 <PublicServer> <MrD2DG> Leaving it unamed doesn't solve the problem... 19:40:17 <PublicServer> <MrD2DG> Doesnt look finished anyway 19:40:23 <PublicServer> <MrD2DG> Half done 20:01:41 <PublicServer> <bassals> well I must leave 20:01:45 <PublicServer> <bassals> goodbye 20:01:51 <PublicServer> <MrD2DG> BB 20:02:00 *** Phoenix_the_II has quit IRC 20:02:13 <PublicServer> *** bassals has left the game (leaving) 20:02:32 *** Bassals has quit IRC 20:09:59 <Mark> V453000: your overflow is locked again 20:10:15 <V453000> 15mins 20:10:32 <PublicServer> <Mark> unlocked it, its blocking the ML 20:11:26 <PublicServer> <Mark> still needs fixing though 20:17:28 <Firestar> hows the network going?= 20:18:17 <PublicServer> <Tray> Oil needs an upgrade, some mainlines need upgrades, many primaries are not connected 20:20:46 <V453000> !password 20:20:46 <PublicServer> V453000: whisks 20:21:08 <PublicServer> <V453000> hi 20:21:08 <PublicServer> *** V453000 joined the game 20:21:20 <PublicServer> <MrD2DG> Hi 20:24:06 <V453000> !info 20:24:06 <PublicServer> V453000: #:1(Orange) Company Name: 'Thomson & Co.' Year Founded: 2050 Money: 4783294559 Loan: 0 Value: 4930470928 (T:1000, R:0, P:0, S:0) unprotected 20:26:07 *** glevans2 has joined #openttdcoop 20:26:44 <V453000> !rcon set max_trains 1002 20:28:14 <Firestar> hi V453000 20:29:23 <PublicServer> *** Firestar joined the game 20:29:40 *** burns has quit IRC 20:30:12 *** condac has joined #openttdcoop 20:30:46 *** glevans2 has left #openttdcoop 20:31:43 <PublicServer> <Firestar> deadlock jam 20:32:35 <PublicServer> <Mark> way too many steel trains 20:33:05 <PublicServer> <V453000> funniest thing is that this is how the oil goods overflow logic looked formerly 20:38:02 *** Chris_Booth[ph] has joined #openttdcoop 20:38:11 <Chris_Booth[ph]> Hi 20:38:14 <PublicServer> <Firestar> lol a steel train going into the goods overflow 20:38:20 <PublicServer> <MrD2DG> i 20:38:22 <PublicServer> <Firestar> hi 20:38:24 <PublicServer> <MrD2DG> h 20:38:34 <PublicServer> <MrD2DG> :/ 20:39:25 <PublicServer> <Mark> right 20:39:28 <PublicServer> <Mark> im gonna fix this :P 20:39:38 <PublicServer> <Firestar> what? 20:39:46 <PublicServer> <Mark> BBH02 and 04 20:39:50 *** condac has quit IRC 20:40:03 *** condac has joined #openttdcoop 20:40:12 <PublicServer> <Mark> there's going to be some serious jams for quite a while 20:40:14 <PublicServer> <Firestar> want some assistance (i think clearly not) 20:40:20 <PublicServer> <Mark> so be prepared 20:40:22 <PublicServer> <Mark> signal if you want 20:40:32 <PublicServer> <Firestar> k 20:40:56 <PublicServer> <Firestar> with which one will youi start? 20:42:15 *** valhalla1w has joined #openttdcoop 20:43:07 <valhalla1w> hm 20:43:25 <valhalla1w> why are all my windows shuffled around :| 20:43:45 *** valhalla1w has quit IRC 20:43:45 *** TheODM has joined #openttdcoop 20:43:51 *** TheODM has quit IRC 20:43:58 *** valhalla1w has joined #openttdcoop 20:44:12 <PublicServer> *** Sylf joined the game 20:44:40 <PublicServer> <V453000> WHAT 20:44:46 <PublicServer> <V453000> you completely kill my hub? 20:44:46 <PublicServer> <Sylf> o_o 20:44:48 <PublicServer> <V453000> fuck off 20:44:51 <PublicServer> <Mark> no not completely 20:44:57 <PublicServer> *** V453000 has left the game (leaving) 20:44:59 <PublicServer> <Mark> just that split 20:45:01 <V453000> seriously 20:45:02 <V453000> fuck this 20:45:06 <PublicServer> <Mark> huh 20:45:13 <V453000> you cant at least ask me? 20:45:21 <PublicServer> <Mark> wtf 20:45:27 <PublicServer> <Mark> its just one split... 20:45:33 <V453000> the merge? 20:45:45 <V453000> and I perhaps had some idea how to build it 20:47:40 *** ODM has quit IRC 20:48:23 <PublicServer> *** Maraxus has left the game (leaving) 20:48:42 <V453000> ok I have an autosave 20:48:49 <PublicServer> <Mark> fine load it 20:48:56 <PublicServer> <MrD2DG> :/ 20:48:58 <PublicServer> *** Sylf has left the game (leaving) 20:48:58 <PublicServer> *** Mark has left the game (leaving) 20:49:02 <PublicServer> *** Firestar has left the game (leaving) 20:49:43 *** valhallasw has quit IRC 20:49:44 <PublicServer> *** Game paused (number of players) 20:49:46 <V453000> !auto 20:49:46 <PublicServer> *** V453000 has enabled autopause mode. 20:49:48 <V453000> !changepw 20:49:48 <PublicServer> V453000: Password changed to larded 20:50:03 <PublicServer> *** Game still paused (number of players) 20:50:04 <PublicServer> *** V453000 joined the game 20:50:11 <PublicServer> *** MrD2DG has left the game (connection lost) 20:50:11 <PublicServer> *** Game still paused (number of players) 20:50:20 <PublicServer> <V453000> hm that is older than I though 20:50:37 <PublicServer> <V453000> not sure if brown tracks show the same 20:50:39 <PublicServer> <V453000> they should 20:50:57 <Firestar> but it isnt too old? 20:51:58 <V453000> ah I uploaded wrong save 20:52:25 <Firestar> thats the reason why i asked 20:52:50 <PublicServer> *** Game still paused (manual, number of players) 20:52:57 <V453000> !password 20:52:57 <PublicServer> V453000: larded 20:52:59 <V453000> !auto 20:52:59 <PublicServer> *** V453000 has enabled autopause mode. 20:52:59 <PublicServer> *** Game still paused (number of players) 20:53:02 <V453000> !changepw 20:53:02 <PublicServer> V453000: Password changed to mooter 20:53:09 <V453000> !auto 20:53:09 <PublicServer> *** V453000 has enabled autopause mode. 20:53:15 <PublicServer> *** V453000 has left the game (connection lost) 20:53:15 <PublicServer> *** Game still paused (number of players) 20:53:20 <Firestar> tomorrow ive got to set my watch one hour forward 20:53:24 <PublicServer> *** Game still paused (number of players) 20:53:26 <PublicServer> *** V453000 joined the game 20:53:36 <V453000> right thats the latest 20:53:41 <Firestar> k 20:54:52 <PublicServer> *** V453000 has joined spectators 20:57:02 <PublicServer> *** Game still paused (number of players) 20:57:03 <PublicServer> *** Firestar joined the game 20:57:27 <PublicServer> *** V453000 has joined company #1 20:58:17 <PublicServer> <Firestar> at least your BBH 04 isnt being started rebuilding 20:59:56 <Tray> !password 20:59:56 <PublicServer> Tray: prongs 21:00:09 <PublicServer> *** Game still paused (number of players) 21:00:09 <PublicServer> *** Game unpaused (number of players) 21:00:10 <PublicServer> *** Tray joined the game 21:00:14 <PublicServer> *** Firestar has joined company #1 21:00:29 <sietse> !password 21:00:29 <PublicServer> sietse: prongs 21:00:37 <PublicServer> *** Sietse has left the game (connection lost) 21:01:06 <PublicServer> *** Sietse joined the game 21:01:09 <PublicServer> <Sietse> hello 21:01:15 <PublicServer> <V453000> hi :) 21:01:21 <PublicServer> <Firestar> hi 21:05:53 *** Chris_Booth[ph] has quit IRC 21:08:33 <Firestar> Mark: will you now come or not anymore? 21:16:25 <Maraxus> !password 21:16:25 <PublicServer> Maraxus: errand 21:16:39 <PublicServer> *** Maraxus joined the game 21:16:46 <PublicServer> *** Sylf joined the game 21:26:42 <PublicServer> *** Sylf has left the game (leaving) 21:32:02 <PublicServer> <Firestar> nice deadlock at St. Paul Woods 21:32:18 <PublicServer> <V453000> not a deadlock, just queue 21:32:32 <PublicServer> <Firestar> k 21:32:50 <PublicServer> <Firestar> its only that there is only 11 Mio oil waiting 21:33:48 *** Phoenix_the_II has joined #openttdcoop 21:33:48 *** ChanServ sets mode: +o Phoenix_the_II 21:34:54 <PublicServer> *** Chris Booth joined the game 21:34:58 <PublicServer> <Chris Booth> hi 21:35:00 <PublicServer> <V453000> hi 21:35:23 <PublicServer> <Chris Booth> nice jam 21:36:07 <PublicServer> <Firestar> why are now the oil goods trains going to oil drop? 21:36:21 <PublicServer> <V453000> stuff being built 21:42:27 <PublicServer> <V453000> cool it doesnt fit :D 21:42:38 <PublicServer> <Firestar> :D 21:43:34 <PublicServer> <V453000> well then 21:44:00 <PublicServer> <Chris Booth> lol 21:44:14 <PublicServer> <Chris Booth> lest just extend the map :P 21:44:29 <PublicServer> <Firestar> and how? 21:44:40 <PublicServer> <Chris Booth> it was a joke 21:44:42 <PublicServer> <Chris Booth> you noob 21:44:45 <PublicServer> <Firestar> make a bigger one and just copy/paste the network? 21:45:03 <PublicServer> <Firestar> says the right one 21:45:09 <PublicServer> <V453000> XD 21:50:08 <PublicServer> <Chris Booth> would deleting Lacombe help? 21:50:18 <PublicServer> <V453000> dont need that 21:50:24 <PublicServer> <Firestar> would give more space actually 21:50:32 <PublicServer> <V453000> I think I have it solved already, just need time to build it 21:50:38 <PublicServer> <Chris Booth> ok 21:50:52 <PublicServer> <Firestar> should i let the trains go? 21:50:56 <PublicServer> <Chris Booth> no 21:51:31 <PublicServer> <Chris Booth> V453000 will do what he needs to 21:52:21 *** Chris_Booth has joined #openttdcoop 21:52:56 <PublicServer> <V453000> there we go 21:54:22 <PublicServer> <Chris Booth> 5th crossing needed? 21:54:26 <PublicServer> <V453000> nono 21:54:29 <PublicServer> <V453000> there will be 4 21:54:40 <PublicServer> <Chris Booth> ohh realy wow 21:55:34 <PublicServer> <V453000> ok not so easily 21:55:36 <PublicServer> <Firestar> the trains wer still stuck 21:57:41 <PublicServer> <Chris Booth> I take my hat off to you 21:57:48 <PublicServer> <V453000> :D 21:57:56 <PublicServer> <V453000> I admit this is a nice clusterfuck 21:58:17 <PublicServer> <V453000> hm where is this jam from 21:58:39 <PublicServer> <Chris Booth> looping trains 21:58:57 <PublicServer> <Firestar> just like always 22:02:19 <PublicServer> <V453000> alright I will go mess with the BBH 22:08:38 <PublicServer> <Firestar> another gravity-assisted merge? 22:08:44 <PublicServer> <V453000> of course 22:09:11 <PublicServer> <Firestar> for a fourth line 22:10:29 *** Bassals has joined #openttdcoop 22:13:38 *** andy|p has quit IRC 22:14:27 <PublicServer> *** Mazur has left the game (connection lost) 22:14:43 <PublicServer> *** Mazur joined the game 22:16:09 <PublicServer> <Mazur> Ah, things are really stuck, now. 22:16:23 <PublicServer> <V453000> bad plan 22:16:23 <PublicServer> <V453000> :P 22:16:37 <PublicServer> <Mazur> Said so before the vote. 22:16:44 <PublicServer> <V453000> just trolling you :P 22:17:31 <PublicServer> <Mazur> Well, you voted for it instead of for Mark, so it's all your fault, you solve it. 22:17:41 <PublicServer> <Mazur> ha! 22:18:03 <PublicServer> <V453000> duh 22:18:09 <PublicServer> <V453000> liar 22:19:05 <PublicServer> <V453000> hm 4th in the other direction wont be so easy 22:19:27 <PublicServer> <Firestar> only just a bit of a challenge 22:19:57 <PublicServer> <V453000> ok forget I said anything 22:20:04 <PublicServer> <Firestar> k 22:20:10 <PublicServer> * Chris Booth forgets 22:21:03 *** Hazzard has joined #openttdcoop 22:22:44 <PublicServer> <Hazzard> Hello! 22:22:44 <PublicServer> *** Hazzard joined the game 22:22:48 <PublicServer> <V453000> hi 22:22:50 <PublicServer> <Firestar> hi 22:22:52 <PublicServer> <Maraxus> hi 22:24:06 <PublicServer> <Hazzard> Hmm 22:24:16 <PublicServer> <Hazzard> What if you put a feeder on a feeder :D 22:24:26 <PublicServer> *** Hazzard has joined company #1 22:24:34 <PublicServer> <V453000> then you get an award of the most pointless person :) 22:25:13 <PublicServer> <Hazzard> it actually makes a very small amount of sense if you think about 22:25:31 <PublicServer> <V453000> feeder itself makes very small amount of sense 22:26:33 <PublicServer> <Hazzard> :P 22:26:49 <Bassals> I expanded your feeder even though is really close to the main source of ore 22:27:11 <PublicServer> <Hazzard> Yes 22:27:17 <PublicServer> <Hazzard> Thats what happens 22:27:39 <PublicServer> <V453000> yes 22:27:39 <PublicServer> <V453000> and you see now 22:27:39 <PublicServer> <Hazzard> Man, another mine apeared 22:27:53 <PublicServer> <V453000> you have to care about the feeder station, AND all the little feeders 22:28:02 <PublicServer> <V453000> which is much more effort than just controlling the loading stations 22:28:18 <PublicServer> <V453000> not to mention that it of course uses more trains, but that isnt as crucial 22:29:14 <PublicServer> <Hazzard> I think it is beautiful 22:29:17 <PublicServer> *** Bassals joined the game 22:29:24 <PublicServer> <Firestar> i made the fourth line now to the oil station 22:29:34 <PublicServer> <Firestar> (refinery) 22:31:00 <PublicServer> *** Bassals has left the game (leaving) 22:31:14 *** Bassals has quit IRC 22:31:22 *** mfb- has joined #openttdcoop 22:31:22 *** ChanServ sets mode: +o mfb- 22:31:30 <mfb-> hi 22:31:34 <PublicServer> <V453000> hi 22:31:35 <PublicServer> *** mfb joined the game 22:31:36 <PublicServer> <Maraxus> hi 22:31:36 <PublicServer> <Firestar> hi 22:31:40 <PublicServer> <Mazur> Hi, Mufby. 22:36:06 <PublicServer> <mfb> oh, expansions :) 22:36:16 <PublicServer> <Hazzard> The oil trucks are a comming 22:36:30 <PublicServer> <mfb> the unnamed oil SLH near swan hills jams 22:36:30 <PublicServer> *** Tray has left the game (leaving) 22:36:39 <PublicServer> <Hazzard> They even get their own lane 22:36:59 <PublicServer> <mfb> I don't care, it jams 22:37:17 <PublicServer> <V453000> BBH 02 doesnt have choices, is left wip :z 22:37:20 <PublicServer> <mfb> and the trains are lost 22:37:21 <PublicServer> <Hazzard> Yes, but it is good they have their own lane 22:37:49 <PublicServer> <mfb> non-erail 22:37:55 <PublicServer> <mfb> wow 22:37:58 <PublicServer> <mfb> masterpiece 22:38:24 <PublicServer> <mfb> of course it jams 22:38:31 <PublicServer> <mfb> because all oil trains reversed at SLH04 22:38:37 <PublicServer> <Chris Booth> lol 22:38:51 <PublicServer> <mfb> where someone made a special line for reversing 22:38:53 <PublicServer> <Hazzard> Yup ^^ 22:38:57 <PublicServer> <mfb> but did not fix the initial problem 22:38:59 <PublicServer> <V453000> lol 22:39:09 <PublicServer> <V453000> as I said, BBH 02 is the problem most likely 22:39:19 <PublicServer> <V453000> hm it actually shouldnt be 22:39:19 <PublicServer> <mfb> missing erail was a big problem 22:39:25 <PublicServer> <V453000> yeah 22:39:25 <PublicServer> <Hazzard> Oil trucks seem to be common visirors 22:39:28 <PublicServer> <Hazzard> visitors 22:39:31 <PublicServer> <mfb> the crappy signals were one, too 22:39:34 <PublicServer> <V453000> these trains are all oil so they should be ok without those choices 22:40:00 <PublicServer> <mfb> V: !this was not erail 22:40:11 <PublicServer> <V453000> hm 22:40:13 <PublicServer> <Firestar> i made it erail 22:40:24 <PublicServer> <mfb> I began to do this :p 22:40:31 <PublicServer> <Chris Booth> it was erail when I built it ages ago 22:40:38 <PublicServer> <Firestar> how should i know :P 22:40:52 <PublicServer> <mfb> now we have some flow again 22:41:26 <PublicServer> <Firestar> and max vehicles ingame 22:41:31 <mfb-> !rcon set max_trains 1050 22:41:44 <PublicServer> <V453000> dont think our network needs more vehicles atm 22:42:00 <mfb-> !rcon set max_trains 1000 22:42:01 <mfb-> ok 22:42:42 <PublicServer> <V453000> gravity! 22:42:45 <PublicServer> <V453000> BBH 04 expande 22:42:47 <PublicServer> <V453000> d 22:43:01 <PublicServer> <Mazur> Beautiful. 22:43:11 <PublicServer> <mfb> oil madness 22:43:37 <PublicServer> <Firestar> all the oily goodness 22:43:48 <PublicServer> <V453000> 370 oil trains we have 22:43:50 <PublicServer> <Chris Booth> 1/3 of the trains are oil 22:44:02 <PublicServer> <mfb> hmm 22:44:05 <PublicServer> <Firestar> a little more of it 22:44:15 <PublicServer> <Mazur> 37%. 22:44:15 <PublicServer> <V453000> add goods from oil :) 22:44:18 <PublicServer> <mfb> ah, there 22:44:36 <PublicServer> <Chris Booth> we have to much oil 22:44:38 <PublicServer> <mfb> 63 goods (oil ref) 22:44:42 <PublicServer> <Mazur> 63 oil goods trains. 22:45:01 <PublicServer> <Firestar> 19 oil feeder 22:45:03 <PublicServer> <Mazur> 43.8 %. 22:45:21 <PublicServer> <Mazur> 45.7 22:46:24 <PublicServer> <Chris Booth> that number will go up unless we stop adding oil 22:46:33 <PublicServer> <V453000> which we should 22:47:07 <PublicServer> <Firestar> cause of St. Paul Woods (one reason) 22:47:07 <PublicServer> <V453000> I will be able to add 5th to oil refinery probably, but still 22:48:44 <PublicServer> <Chris Booth> oh well I am off for tonight 22:48:48 <PublicServer> <mfb> good night 22:48:50 <PublicServer> <Firestar> cya 22:48:50 <PublicServer> *** Chris Booth has left the game (leaving) 22:48:54 <PublicServer> <Maraxus> cu 22:49:01 <PublicServer> <Mazur> Only 9 oil rigs. 22:49:03 <PublicServer> <Mazur> Bye. 22:49:13 <PublicServer> <Hazzard> Bye 22:49:32 <PublicServer> <mfb> more 22:49:39 <PublicServer> <mfb> see SLH01 22:49:45 <PublicServer> <Mazur> At St. James Woods. 22:50:35 <PublicServer> <mfb> well, the oil rig at riverbend south produces 720k litres 22:50:49 <PublicServer> <mfb> and #149 2,052k 22:51:03 <PublicServer> <mfb> station rating 0%, lol 22:51:06 *** sla_ro|master has quit IRC 22:52:33 <PublicServer> <Firestar> the sawmill goods actually nrrds some more trains 22:53:52 <PublicServer> <mfb> 2 lines in, 3 out 22:54:03 <PublicServer> <mfb> do we have a train production at steel/saw mill? 22:54:05 *** Chris_Booth has quit IRC 22:54:15 <PublicServer> <Firestar> no 22:54:42 <PublicServer> <Firestar> well actually steel would need more trains not sawmill 22:54:52 <PublicServer> <mfb> both 22:54:52 <PublicServer> <Mazur> Oh, smart move, connecting the unfinished lines at SLH 09; 22:55:14 <PublicServer> <Firestar> just came over it 22:55:20 <PublicServer> <mfb> lol 22:55:45 <PublicServer> <Firestar> yeah scrolling the map seeing the sign, and connecting it 22:59:02 <PublicServer> <mfb> no way to remove this 22:59:08 <PublicServer> <Firestar> sadly 23:00:42 <PublicServer> <mfb> not like that 23:03:26 <PublicServer> <Hazzard> Why is that statue indestructable? 23:03:40 <PublicServer> <mfb> ask the coders 23:04:06 <PublicServer> <Hazzard> Is that one of the statues the you can fund? 23:04:12 <PublicServer> <Firestar> yes 23:05:26 <PublicServer> <Hazzard> What size is the ML getting upgraded to? 23:05:32 <PublicServer> <mfb> 4 23:05:32 <PublicServer> <Hazzard> Is it? 23:05:43 <PublicServer> <Hazzard> From 2 to 4? 23:05:45 <PublicServer> <mfb> right 23:07:44 <PublicServer> <Hazzard> The sideline is LLLRRR where it merges :P 23:07:58 <PublicServer> <mfb> the SL is a mess 23:08:44 <PublicServer> <mfb> but one I can work with 23:10:14 <PublicServer> <Hazzard> Noom 23:10:17 <PublicServer> <Hazzard> Boom 23:13:33 <PublicServer> <mfb> hmm 23:15:18 *** Rhamphoryncus has joined #openttdcoop 23:16:09 <PublicServer> <mfb> that is good 23:17:13 *** MrD2DG has quit IRC 23:19:00 <PublicServer> <Firestar> now everything except BBH 04 is without jams 23:19:24 <PublicServer> <mfb> BBH02 should get a 4th in 23:20:21 <PublicServer> <Hazzard> That is a mess 23:20:34 *** Tray has quit IRC 23:22:23 <PublicServer> <mfb> SLH02 has a lot of "WIP" 23:25:46 <PublicServer> <V453000> what is that thing below BBH 04 being built ?:D 23:26:20 <PublicServer> <Hazzard> Hmm 23:26:22 <PublicServer> <Firestar> soemthing 23:26:24 <PublicServer> <mfb> the middle line of the goods side is jamming from BBH04 to BBH04 again :D 23:26:26 <PublicServer> <Hazzard> Yes 23:26:40 <PublicServer> <V453000> lol 23:27:31 <PublicServer> <mfb> adding a 4th to BBH02 would be easy 23:27:41 <PublicServer> <mfb> but I think we should go for some larger expansion? 23:27:51 <PublicServer> <Firestar> like a 6th 23:27:57 <PublicServer> <Firestar> ? 23:28:07 <PublicServer> <mfb> like a 4th south or east 23:28:18 <PublicServer> <Firestar> or south-east 23:28:56 <PublicServer> <mfb> the easiest way to add the 4th would make other expansions a bit messy 23:30:54 <PublicServer> <V453000> that wont help anything Firestar 23:31:04 <PublicServer> <V453000> until BBH 02 gets expanded there is nothing to do about BBH 04 23:31:14 <PublicServer> <Firestar> im not building 23:31:18 <PublicServer> <V453000> oh sorry then 23:31:20 <PublicServer> <Firestar> just signaling 23:31:26 <PublicServer> <Firestar> nvm 23:31:34 <PublicServer> <V453000> who built !that then? :p 23:31:38 <PublicServer> <Hazzard> Me 23:31:41 <PublicServer> <mfb> good night 23:31:53 <PublicServer> <Hazzard> Nigh 23:31:55 <PublicServer> *** mfb has left the game (leaving) 23:32:07 <PublicServer> <Hazzard> Where? 23:32:17 <PublicServer> <V453000> the only problem is that there is only 3 lines exiting 23:32:19 <PublicServer> <Firestar> night 23:32:19 <PublicServer> <Mazur> Sleep well. 23:32:21 <PublicServer> <V453000> which isnt enough 23:32:31 <PublicServer> <V453000> adding input lines to the 3 wont help anything 23:32:42 *** mfb- has quit IRC 23:32:58 <PublicServer> <Hazzard> Does anything actualy turn left :S 23:33:25 <PublicServer> <Mazur> We need more exit lions! 23:34:07 <PublicServer> <Hazzard> Lets see if it does anything at all 23:34:15 <PublicServer> <V453000> it jus cant help anything 23:34:41 <PublicServer> <V453000> ah it partially adds 4th 23:35:03 <PublicServer> <Hazzard> Hmm 23:35:09 <PublicServer> <Hazzard> I'm not sure what it does now 23:35:15 <PublicServer> <Hazzard> Who is connecting it? 23:35:29 <PublicServer> <Firestar> me sry 23:35:31 <PublicServer> <V453000> it needs to be done differently 23:35:37 <PublicServer> <Hazzard> No, its fine 23:35:47 <PublicServer> <Hazzard> I'm not sure either 23:36:17 <PublicServer> <Hazzard> All the trans go to the right anyway 23:38:36 <PublicServer> <Firestar> at least prios wernt too short 23:42:23 <PublicServer> <Firestar> ya know all that you have to add one hour soon to the time 23:42:35 <PublicServer> <Hazzard> Why 23:42:52 <PublicServer> <Firestar> well i had to 23:43:10 <PublicServer> <Firestar> in rea life 23:43:44 <PublicServer> *** Hazzard has joined spectators 23:43:49 <PublicServer> <Firestar> cause of time change 23:44:28 <PublicServer> <Hazzard> China doesn't do time changes. No timezones, no savings times. hooray? 23:44:40 <PublicServer> *** Hazzard has joined company #1 23:44:49 <PublicServer> <Firestar> you live in china? 23:45:07 <PublicServer> <Hazzard> temporarily, yes 23:46:47 <PublicServer> <Hazzard> What did I break 23:47:53 <PublicServer> <Hazzard> Signal facing the wrong way 23:48:03 <PublicServer> <Firestar> dont worry be happy 23:48:09 <PublicServer> <Hazzard> :) 23:48:11 <PublicServer> <Hazzard> Bbl 23:48:13 <PublicServer> <Firestar> :) 23:48:15 <PublicServer> *** Hazzard has joined spectators 23:48:19 <PublicServer> <Firestar> cya 23:48:25 <PublicServer> <V453000> guys how could you make a single tunnel on the ML 23:48:28 <PublicServer> <V453000> even when temp 23:48:31 <PublicServer> <V453000> that hurts more than helps 23:48:55 <PublicServer> <Hazzard> Fix it then 23:51:05 *** Phoenix_the_II has quit IRC 23:54:59 <PublicServer> <Firestar> is that good enough? 23:57:09 <PublicServer> <Firestar> V: did i make the temp at least acceptable? 23:59:20 *** andy_p has joined #openttdcoop 23:59:29 <andy_p> !password 23:59:29 <PublicServer> andy_p: voodoo 23:59:34 <PublicServer> *** andyp has left the game (connection lost) 23:59:56 <PublicServer> *** andyp joined the game