Config
Log for #openttdcoop on 10th May 2012:
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00:13:12  *** th_gergo has quit IRC
00:18:47  <PublicServer> *** Game still paused (number of players)
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00:28:46  <dwarf> !password
00:28:47  <PublicServer> dwarf: frothy
00:29:03  <PublicServer> *** Game still paused (number of players)
00:29:03  <PublicServer> *** dwarf joined the game
00:31:52  <PublicServer> <dwarf> could someone unpause so I can make a plan?
00:34:31  <Mazth> omw
00:36:12  <Mazth> !password
00:36:12  <PublicServer> Mazth: frothy
00:36:16  <Mazth> frothy
00:36:21  <PublicServer> *** Mazth has left the game (connection lost)
00:36:23  <PublicServer> *** Game still paused (number of players)
00:36:47  <PublicServer> *** Game still paused (number of players)
00:36:47  <PublicServer> *** Game unpaused (number of players)
00:36:49  <PublicServer> *** Mazth joined the game
00:37:15  <Mazth> there you go sir
00:38:54  <Mazth> you guys cheated the money in again?
00:57:47  <PublicServer> *** dwarf has left the game (leaving)
00:57:47  <PublicServer> *** Game paused (number of players)
01:00:26  <dwarf> it seems
01:00:33  <dwarf> there is my plan
01:03:01  <Mazth> trains are decided beforehand? or are there standard trains for diff gametypes?
01:07:24  <dwarf> I think it's always up to the designer
01:07:35  <dwarf> or you think the trainset?
01:11:51  <Mazth> both :)
01:14:18  <PublicServer> *** Mazth has left the game (leaving)
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02:03:17  <Hazzard> !info
02:03:18  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Dikke Tetten Inc'  Year Founded: 2000  Money: 249359837  Loan: 0  Value: 249843280  (T:3, R:0, P:0, S:0) unprotected
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02:06:33  *** Hazzard is now known as Guest127
02:06:34  *** Hazzard_ is now known as Hazzard
02:06:35  <Hazzard> !password
02:06:36  <PublicServer> Hazzard: seeped
02:07:08  <Hazzard> !dl
02:07:08  <PublicServer> Hazzard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
02:07:08  <PublicServer> Hazzard: http://www.openttd.org/en/download-trunk/r24217
02:07:14  <Hazzard> !dl win
02:07:14  <PublicServer> Hazzard: unknown option "win"
02:07:21  <Hazzard> !dl win32
02:07:21  <PublicServer> Hazzard: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win32.zip
02:08:44  *** dwarf has quit IRC
02:08:54  <Hazzard> !info
02:08:54  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Dikke Tetten Inc'  Year Founded: 2000  Money: 249359837  Loan: 0  Value: 249843280  (T:3, R:0, P:0, S:0) unprotected
02:09:01  <Hazzard> !players
02:09:03  <PublicServer> Hazzard: There are currently no clients connected to the server
02:11:19  *** Guest127 has quit IRC
02:16:21  <Hazzard> !password
02:16:21  <PublicServer> Hazzard: seeped
02:16:43  <PublicServer> *** Game still paused (number of players)
02:16:43  <PublicServer> *** Hazzard joined the game
02:21:35  <PublicServer> *** Hazzard has left the game (leaving)
02:24:07  <Hazzard> This is going to be a fun map
02:24:10  <Hazzard> !password
02:24:10  <PublicServer> Hazzard: seeped
02:24:28  <PublicServer> *** Game still paused (number of players)
02:24:31  <PublicServer> *** Hazzard joined the game
02:38:42  <PublicServer> *** Hazzard has left the game (leaving)
03:08:47  *** dwarf has joined #openttdcoop
03:08:48  <dwarf> !players
03:08:51  <PublicServer> dwarf: There are currently no clients connected to the server
03:17:00  <dwarf> !password
03:17:00  <PublicServer> dwarf: yowled
03:17:18  <PublicServer> *** Game still paused (number of players)
03:17:19  <PublicServer> *** dwarf joined the game
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04:07:21  <Hazzard> !ping
04:07:21  <PublicServer> Hazzard: pong
04:09:25  <Hazzard> !password
04:09:25  <PublicServer> Hazzard: yowled
04:09:38  <Hazzard> !players
04:09:40  <PublicServer> Hazzard: Client 122 (Orange) is Hazzard, in company 1 (Dikke Tetten Inc)
04:09:46  <PublicServer> *** Game still paused (number of players)
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04:15:47  <dwarf> hi hazzard
04:15:53  <PublicServer> <Hazzard> hey
04:16:35  <dwarf> I just made my first network plan :D
04:16:52  <PublicServer> <Hazzard> Yeah :)
04:51:10  <Hazzard> !ping
04:51:11  <PublicServer> Hazzard: pong
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07:07:56  <Hazzard> !ping
07:07:56  <PublicServer> Hazzard: pong
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07:48:26  <Mazth> !ping
07:48:26  <PublicServer> Mazth: pong
07:48:39  <Mazth> !players
07:48:41  <PublicServer> Mazth: There are currently no clients connected to the server
07:48:58  <Mazth> !password
07:48:58  <PublicServer> Mazth: yowled
07:49:13  <PublicServer> *** Game still paused (number of players)
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08:36:00  <dwarf> !players
08:36:03  <PublicServer> dwarf: There are currently no clients connected to the server
08:37:39  <dwarf> !password
08:37:39  <PublicServer> dwarf: yowled
08:37:48  <PublicServer> *** Mazth has left the game (connection lost)
08:37:48  <PublicServer> *** Game still paused (number of players)
08:37:59  <PublicServer> *** Game still paused (number of players)
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08:38:09  <PublicServer> *** Game still paused (number of players)
08:38:09  <PublicServer> *** Game unpaused (number of players)
08:38:11  <PublicServer> *** Mazth joined the game
08:38:15  <PublicServer> <dwarf> hi
08:38:21  <PublicServer> <Mazth> hi :)
08:38:57  <PublicServer> <Mazth> do you get a missing sprites msg with this version also?
08:39:11  <PublicServer> <dwarf> I always get it :D
08:39:37  <PublicServer> <Mazth> ah so nothing to be concerned about?
08:39:51  <PublicServer> <dwarf> no, it works fine
08:40:45  <PublicServer> <Mazth> goodgood
08:40:53  <PublicServer> <dwarf> what does that thing about oil wells and eternity mean on the welcome screen?
08:42:19  <PublicServer> <Mazth> prolly meant sarcastic
08:43:09  <PublicServer> <Mazth> and/or focus on oil industries
08:44:40  *** TWerkhoven[l] has quit IRC
08:44:55  <PublicServer> <Mazth> it is common to use both empy and full trains on same track?
08:45:17  <PublicServer> <dwarf> yes, usually that is the case
08:45:27  <PublicServer> <dwarf> sometimes they're separated
08:45:34  <PublicServer> <Mazth> ah ok, it is giving me trouble in my sp
08:45:37  <PublicServer> <dwarf> I'm pretty new as well though
08:46:59  <PublicServer> <Mazth> hmm okay...
08:47:19  <PublicServer> <dwarf> not really doing anything
08:47:29  <PublicServer> <dwarf> so I'll just quit
08:47:32  <PublicServer> <Mazth> :P
08:47:35  <PublicServer> <Mazth> kk
08:47:41  <PublicServer> *** dwarf has left the game (leaving)
08:47:41  <PublicServer> *** Game paused (number of players)
08:47:46  <PublicServer> *** Mazth has left the game (leaving)
08:47:58  <Mazth> was checking for the sprites thing :P
08:48:11  <Mazth> did not had it in the previous version
08:49:38  <dwarf> I heard something about removing all 32bit stuff
08:49:47  <dwarf> but it didn't work for me
08:50:01  <dwarf> do you now have two versions installed?
08:50:29  <dwarf> hmmm, google.com is not available :D
08:52:10  <Mazth> yh I got the new nightly for the new game
08:52:42  <Mazth> !password
08:52:42  <PublicServer> Mazth: asthma
08:52:53  <dwarf> I think it comes up if you have multiple instances at the same time
08:53:37  <Mazth> curious, am not running them at the same time
08:53:44  <dwarf> me neither
08:53:51  <dwarf> do you have win?
08:54:02  <Mazth> and the old version still is without the error message
08:54:14  <Mazth> yh win32 xp
08:54:42  <Mazth> if it works it is no problem but I don't like errors :P
08:56:25  <dwarf> me neither
08:56:36  <dwarf> but could'n figure out how to solve it
08:56:43  <dwarf> but works perfectly
08:59:54  <dwarf> http://bugs.openttd.org/task/4073
09:00:48  <dwarf> have to use bing, horrible
09:02:26  <dwarf> http://bundles.openttdcoop.org/opengfx/nightlies/LATEST/
09:02:40  <dwarf> download this and copy in the baseset directory
09:04:45  <Mazth> ah ok thanks :)
09:06:59  <Mazth> yay tis working!
09:10:18  <Mazth> oh well off to reading, leaving my RRLL to RRRLLL upgrade for later ^^
09:11:42  <V453000> !password
09:11:42  <PublicServer> V453000: asthma
09:11:48  <PublicServer> *** Game still paused (number of players)
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11:08:50  <Big_Meech_> hi hi
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11:13:44  <nuggeh> @quickstart
11:13:45  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:14:57  <nuggeh> !password
11:14:57  <PublicServer> nuggeh: asthma
11:15:24  <PublicServer> *** Game still paused (number of players)
11:16:29  <PublicServer> *** Player has left the game (leaving)
11:17:03  *** nuggeh has left #openttdcoop
11:19:08  <Mazth> !password
11:19:09  <PublicServer> Mazth: asthma
11:19:24  <PublicServer> *** Game still paused (number of players)
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11:52:43  <Tray> !password
11:52:43  <PublicServer> Tray: asthma
11:53:04  <Tray> !dl win32
11:53:04  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win32.zip
11:54:28  <PublicServer> *** Game still paused (number of players)
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11:58:07  <Tray> no NUTS ):
12:00:01  <V453000> cant have it all the time I guess :p
12:03:03  <PublicServer> *** Tray has left the game (leaving)
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13:17:07  <Hazzard> !info
13:17:07  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Dikke Tetten Inc'  Year Founded: 2000  Money: 249353237  Loan: 0  Value: 249785389  (T:3, R:0, P:0, S:0) unprotected
13:17:10  <Hazzard> Lol
13:17:18  <Hazzard> might want to change the stage
13:17:21  <Hazzard> !players
13:17:23  <PublicServer> Hazzard: There are currently no clients connected to the server
13:17:25  <Hazzard> !password
13:17:25  <PublicServer> Hazzard: jogged
13:18:07  <PublicServer> *** Game still paused (number of players)
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14:10:37  <Hazzard> !ping
14:10:37  <PublicServer> Hazzard: pong
14:52:29  <Hazzard> Woohoo
14:52:35  <Hazzard> finished another truck :D
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14:59:34  <Giddorah> Cool! You used a depot to make it?!
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15:04:19  <Hazzard> @logs
15:04:20  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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15:05:14  <Hazzard> Giddorah: I'm making a GRF
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15:07:59  <Giddorah> Oh, how's it going? :)
15:08:13  <Giddorah> I thought it was an odd thing to brag about at first. :)
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15:12:06  <soloswitch> !password
15:12:06  <PublicServer> soloswitch: jogged
15:12:18  <PublicServer> *** Game still paused (number of players)
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15:21:48  <Giddorah> Poor soloswitch, never anyone around when he logs :)
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15:29:13  <Firestar> !password
15:29:13  <PublicServer> Firestar: jogged
15:29:38  <Firestar> hi all
15:31:23  <Hazzard> dammittt
15:32:45  <Firestar> cant get the version too?
15:33:29  <Hazzard> no
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15:33:57  <Firestar_> my browser closed itself :P
15:34:08  <Hazzard> The "user defined language" window in notepad++ is too large for me to press the OK button
15:34:14  <Hazzard> and you can't resize it
15:34:35  <Firestar_> lol
15:34:36  <Hazzard> makes me so ragey
15:35:16  <Firestar_> i cant even download the trunk
15:35:21  <Firestar_> version
15:35:34  <Hazzard> That doesn't exist since 1.2 came out
15:35:57  <V453000> lol
15:36:08  <Firestar_> i just cant download r24217
15:36:09  <V453000> interesting statement Hazzard
15:36:15  <V453000> why not Firestar
15:36:42  <Firestar_> im getting always some "HTTP: 404 Error
15:36:47  <Firestar_> "
15:37:02  <V453000> ._.
15:37:07  <V453000> what system?
15:37:18  <Hazzard> yeah, I got that too
15:37:21  <Firestar_> never mind im going to download it with firefox
15:37:31  <Hazzard> ...
15:37:59  <Hazzard> V453000: You know how to get notepad ++ to display NML highlighting?
15:38:11  <V453000> hardly I guess
15:38:39  <Firestar_> erm whats the "archiving"stage?
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15:39:52  <Hazzard> V453000: I can't get it to work because the "user defined language" window is off the bottom of the page
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15:39:59  <Hazzard> so I can't click OK
15:40:33  <V453000> well do you really expect notepad++ to recognize NML as a language?
15:40:34  <Firestar_> !password
15:40:34  <PublicServer> Firestar_: jogged
15:40:45  <V453000> @stage Planning
15:40:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG235 (r24217) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:40:48  <Hazzard> http://dev.openttdcoop.org/documents/24
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15:41:09  <V453000> o_O
15:41:11  <V453000> nice
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15:41:52  <PublicServer> *** Game still paused (number of players)
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15:41:56  <V453000> idk I just use dreamweaver to code
15:42:01  <PublicServer> *** Firestar has joined spectators
15:42:09  <V453000> it highlights numbers automatically which is about all that I really need
15:42:10  <Hazzard> Oh
15:42:23  <Hazzard> I thought you used notepad++, my bad
15:42:28  <V453000> I do that too
15:42:45  <V453000> notepad++ has probably better ctrl+f
15:42:52  <V453000> and I edit the smaller files in it
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15:43:10  <Firestar> and the bigger files?
15:43:28  <V453000> I use dreamweaver just because I have one long 13k lines file ... and dreamweaver lets you collapse any amount of text you select into a single line
15:43:52  <V453000> so you dont have to scroll all the way in it, just uncollapse the area you want to work with
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15:44:19  <Giddorah> I like dreamweaver too :)
15:44:58  <V453000> I dont really do any other coding in it so cant tell :p but I like that function
15:46:50  <Giddorah> I did think Notepad++ had that ability too though
15:46:54  <Giddorah> But I'm probably mistaken
15:47:59  <V453000> it might, maybe I just dont know about it
15:48:39  <Giddorah> But I agree... IF I program something, I love the ability to collapse unneccessary code.
15:48:39  <Firestar> im going next weekend to gera am main for two days
15:48:41  <V453000> but for me even if it does, I doubt the metadata (or how is the info on what is collapsed and how called) would be compatible so I will just keep it as I have it
15:48:59  <Giddorah> Yeah! There's no reason to exchange something that works. :)
15:49:06  <Giddorah> Except... Notepad++ is cheaper :P
15:49:10  <V453000> a bit :p
15:49:27  <V453000> I like notepad++ for casual editing more too
15:49:39  <V453000> but just that one function makes life so much easier for me
15:50:04  <V453000> I did spend about a whole day just collapsing text to put it in some form, but it is worth it :)
15:50:28  <PublicServer> *** Firestar has joined company #1
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15:52:37  <Hazzard> Ok, I got the highlighting to work :D
15:54:12  <V453000> :)
15:54:37  <Firestar> hey hazzard did you get the right version?
15:54:54  <Hazzard> !dl
15:54:54  <PublicServer> Hazzard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:54:54  <PublicServer> Hazzard: http://www.openttd.org/en/download-trunk/r24217
15:54:56  <Hazzard> ?
15:55:00  <Hazzard> You mean that
15:55:26  <Firestar> i already got it could you get it to download?
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15:56:58  <PublicServer> *** Game still paused (number of players)
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15:58:00  <PublicServer> <Firestar> hi
15:58:14  <PublicServer> *** Firestar has joined company #1
15:58:14  <PublicServer> *** Game unpaused (number of players)
16:00:07  <PublicServer> *** Firestar has joined spectators
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16:04:33  <dwarf> !players
16:04:36  <PublicServer> dwarf: There are currently no clients connected to the server
16:05:42  <Hazzard> Firestar: Yeah, It downloaded fine
16:05:55  <dwarf> !password
16:05:55  <PublicServer> dwarf: jogged
16:06:12  <PublicServer> *** Game still paused (number of players)
16:06:13  <PublicServer> *** dwarf joined the game
16:06:45  <Firestar> hi dwarf
16:06:51  <PublicServer> <dwarf> hi
16:07:02  <PublicServer> *** dwarf has left the game (leaving)
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16:15:03  <Giddorah> Isn't there any good channel to get intouch with developers (Not OTTD-related) anywhere?
16:18:37  <Firestar> dont think so
16:20:49  <Hazzard> You could probably find some, but I don't think they would be very diverse (ie. they all work on the same stuff)
16:22:49  <Giddorah> I had two ideas I wanted to run by a good developer :)
16:27:55  <Firestar> i just cant wait for SC5 so that i can play with others too in MP
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16:29:40  <Hazzard> SC5?
16:30:13  <Hazzard> They are making a 5?
16:30:24  <XeryusTC> we are only at SC2 atm :o
16:30:44  <XeryusTC> and seeing the time it took between 1 and 2 it will not be in our lifetimes :P
16:30:58  <Hazzard> Lol, are we talking about the same thing?
16:31:08  <XeryusTC> probably not :P
16:31:32  <Firestar> well yes theyre making SC5 it comes out 2013 :P
16:31:45  <Hazzard> It better not be nerfed
16:32:02  <Firestar> what do you mean by thatß
16:32:14  <XeryusTC> what SC are you talking about?
16:33:07  <Hazzard> Not Starcraft :P
16:33:11  <Firestar> SC5 well i always wanted to play with others also in multiplayer
16:33:16  <Giddorah> Simcity :D
16:33:25  <XeryusTC> well, i guessed it was not starcraft :P
16:33:28  <Hazzard> Firestar: Nefed like societies or whatever
16:33:30  <Giddorah> I'm seriously pumped for the next SC!
16:33:45  <Giddorah> Read about it! It sounds REALLY promising
16:33:45  <Hazzard> SC4 was by far the best
16:33:59  <Giddorah> With each individual sim having it's own "life" within the city
16:34:18  <Giddorah> Employed citizens will wake up and go to work at set hours of the day which will lead to traffic problems and stuff
16:34:26  <Firestar> theyre already making info videos in YT
16:35:01  <Giddorah> Yeah, but no gameplay yet right?
16:35:04  <Firestar> well im having like 20 sims already living in one town in SC4
16:35:17  <Firestar> well no gameplay but will come soon
16:35:26  <Giddorah> Firestar: Each individual citizen... Not special sims :)
16:35:58  <Hazzard> One thing I always felt was missing was traffic for school and weekend traveling
16:36:56  <Firestar> well nvm im justhaving a region with almost 5000k inhabitants. the biggest region so far i found on YT was with over 10000k people
16:38:18  <Firestar> theres only one thing i still have to learn to drive trains so that it wont derail :P
16:38:21  <Hazzard> One thing I dislike is how games are becoming more realistic graphics-wise
16:38:43  <Hazzard> I generally don't like 3d games
16:38:50  <Firestar> why?
16:38:53  <Hazzard> Minecraft is the one exception
16:39:16  <Hazzard> It is less game like
16:39:27  <Hazzard> TTD is beautiful
16:39:52  <Firestar> TTD is a bit 3d too if you mind
16:39:53  <Hazzard> When you turn that into different shades of colors from different angles, it becomes boring
16:40:24  <Hazzard> By 3d I mean you can rotate the camera from different angles
16:40:30  <Hazzard> I like isometric
16:40:34  <Hazzard> like TTD and simcity4
16:41:03  <Firestar> you can rotate camera in S tooC
16:41:12  <Firestar> SC4*
16:41:28  <Hazzard> Well, you get 4 different directions to look from
16:41:57  <Firestar> then do you like chris saywers locomotion if only a bit?
16:42:11  <Hazzard> I have never tried it :/
16:42:54  <Firestar> you could try it there you have camera directions like in SC4 too
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16:46:23  <PublicServer> *** Game still paused (number of players)
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16:46:29  <mfb-> hi
16:46:46  <Hazzard> I tend to like games with aliasing
16:47:08  <XeryusTC> you are one weird man
16:47:13  <Hazzard> or maybe a better way to say it is games without anti-aliasing
16:47:29  <XeryusTC> it is like sayint that you like minecraft´s looks because it has no mipmapping
16:47:42  <Hazzard> Well
16:47:45  <Firestar> hi mfb
16:47:47  <Hazzard> Yeah
16:48:06  <Hazzard> Except minecraft is made out of 3 dimensional pixels
16:48:06  <LoPo> hiya
16:48:11  <LoPo> !password
16:48:11  <PublicServer> LoPo: nooned
16:48:16  <Firestar> hi LoPo
16:48:16  <Hazzard> !password
16:48:16  <PublicServer> Hazzard: nooned
16:48:18  <XeryusTC> yes, but it still has textures
16:48:29  <XeryusTC> that are still completely foobar if you dont install something like optifine
16:48:39  <Firestar> well i have TRON textures in minecraft
16:48:42  <XeryusTC> vanilla minecraft gives me proper eyecancer
16:48:44  <PublicServer> *** Game still paused (number of players)
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16:49:23  <Hazzard> The only place anti-aliasing should be in minecraft is sign text
16:49:41  <Firestar> y?
16:49:47  <LoPo> !download
16:49:47  <PublicServer> LoPo: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:49:47  <PublicServer> LoPo: http://www.openttd.org/en/download-trunk/r24217
16:50:08  <Hazzard> Because signs can be hard to read
16:50:10  <XeryusTC> minecraft with mipmapping, 16x AF and FSAA is beautiful :P
16:50:13  <LoPo> hmmm
16:51:00  <LoPo> i cant download the new trunk
16:51:05  <LoPo> can some one help?
16:51:09  <XeryusTC> try us.binaries.openttd.org
16:51:16  <XeryusTC> instead of whatever mirror it points you to
16:51:22  <XeryusTC> after you click the download link
16:51:39  <Hazzard> Sandbox games with crisp graphics are the best kind
16:51:40  <LoPo> thx :)
16:53:29  <Firestar> i still think SC4 had one of the best soundtracks iheard till now
16:53:38  <LoPo> !password
16:53:38  <PublicServer> LoPo: nooned
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16:53:41  <PublicServer> <Hazzard> Yeah
16:53:48  <PublicServer> *** LoPo joined the game
16:53:49  <XeryusTC> crisp usually involves having anti aliasing at least
16:53:50  <PublicServer> *** Hazzard has left the game (leaving)
16:53:59  <XeryusTC> and anisitropic filtering
16:54:10  <Firestar> i think that NFS CArbon and NFS The Run had really good soundtracks too
16:54:18  <Hazzard> Thats if you are dealing with resizing or real life images
16:55:13  <Firestar> Hazzard: do you have SC4?
16:55:26  <Hazzard> ofc
16:56:15  <XeryusTC> Hazzard: well, AA is kind of essential with anything 3D imo, and AF is too if you start adding textures
16:56:28  <XeryusTC> well, mipmapping is actually essential with mipmapping
16:56:37  <XeryusTC> but AF make mipmapping way better :P
16:56:57  <Firestar> im just using the network widening mod in SC4 to make much more and better looking roads im having there trams too
16:57:17  <Hazzard> Does the NWM have avenue support yet?
16:57:57  <Firestar> dont know
16:58:08  <Maraxus> !password
16:58:08  <PublicServer> Maraxus: nooned
16:58:09  <Firestar> im not using the avenues
16:58:27  <PublicServer> *** Maraxus joined the game
16:58:31  <Firestar> im using those three or four line one way roads
16:58:44  <Hazzard> Its been a long while since I have played SC4
16:59:02  <PublicServer> *** Maraxus has joined company #1
16:59:18  <Firestar> im having it just since some months and having already my third region started
17:00:00  <Hazzard> Its a good game
17:00:27  <Firestar> yeah
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17:01:40  <Firestar> !password
17:01:40  <PublicServer> Firestar: nooned
17:01:50  <PublicServer> *** Firestar joined the game
17:02:34  <Hazzard> SC4 is a beautiful game
17:03:20  <Firestar> i think SC5 will be even a bit better when it comes out cause then you can play multiplayer too
17:03:37  <Hazzard> Yeah
17:03:41  <Hazzard> Anyway, I gtg now
17:03:42  <Hazzard> see you
17:03:49  <PublicServer> <Firestar> cya
17:03:49  <PublicServer> <mfb> cu
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17:03:55  <PublicServer> <Maraxus> cu
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17:18:03  <PublicServer> <mfb> oh no, 5 plans
17:19:52  <PublicServer> <Maraxus> start voting?
17:20:11  <PublicServer> <mfb> 6 plans!
17:20:12  <PublicServer> <mfb> crazy
17:20:36  <dwarf> !password
17:20:36  <PublicServer> dwarf: souped
17:20:53  <PublicServer> *** dwarf joined the game
17:22:13  <PublicServer> <Maraxus> can anyone set the correct gamenr?
17:22:24  *** mfb- changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG236 (r24217) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
17:25:43  <PublicServer> *** dwarf has left the game (leaving)
17:25:52  <mfb-> the archive template is a bit strange
17:27:00  <PublicServer> <Maraxus> in what way?
17:27:00  <mfb-> it ignores parameter 1 (which gets updated every game by hand), the order of the parameters is unhandy and fixed, and has redundancy
17:30:01  <V453000> !password
17:30:02  <PublicServer> V453000: souped
17:30:15  <PublicServer> <V453000> hai
17:30:16  <PublicServer> *** V453000 joined the game
17:30:19  <PublicServer> <Maraxus> hi V
17:32:05  <mfb-> hi
17:32:18  <mfb-> voting?
17:33:35  <V453000> sure
17:33:36  <Giddorah> !players
17:33:36  <V453000> @stage Voting
17:33:36  <PublicServer> Giddorah: Client 304 (Orange) is mfb, in company 1 (Dikke Tetten Inc)
17:33:37  <PublicServer> Giddorah: Client 313 (Orange) is Maraxus, in company 1 (Dikke Tetten Inc)
17:33:37  <PublicServer> Giddorah: Client 326 (Orange) is V453000, in company 1 (Dikke Tetten Inc)
17:33:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG236 (r24217) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
17:34:56  <PublicServer> <V453000> weird goods orders mfb
17:35:03  <PublicServer> <V453000> why that way? :o
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17:35:06  <mfb-> only one train group and they transport everything possible
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17:35:19  *** oxygen.oftc.net sets mode: +ovov Sylf Sylf hylje hylje
17:35:22  <mfb-> if there are enough goods on both sides, they just go full->full->...
17:35:23  <PublicServer> <V453000> well yeah but a lot of them go empty dont they
17:35:33  <PublicServer> <V453000> I see
17:35:33  <mfb-> if not, some of them go full->empty->full
17:35:49  <PublicServer> <V453000> sort of like pzg17 right
17:35:55  <PublicServer> <V453000> but with conditional
17:36:40  <mfb-> as the drops might be unbalanced, right
17:36:40  <mfb-> (the production)
17:36:44  <PublicServer> <V453000> yes yes
17:37:18  <PublicServer> <V453000> seems weird to me
17:37:35  <PublicServer> <V453000> but it has some effect
17:38:00  <Big_Meech_> hi V
17:38:06  <Big_Meech_> hi MFB
17:38:22  <mfb-> hi
17:39:03  <PublicServer> <V453000> hi hi
17:39:25  <Big_Meech_> hi hi hi
17:42:53  <PublicServer> *** V453000 has left the game (leaving)
17:45:22  <Mazth> !password
17:45:24  <PublicServer> Mazth: husked
17:45:30  <PublicServer> *** Mazth joined the game
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17:48:58  <PublicServer> <mfb> the town names have a funny arrangement if you know where they are in reality :D
17:49:16  <PublicServer> <Mazth> I noticed the same :)
17:50:20  <PublicServer> <Mazth> munchen at sea ^^ :)
17:50:34  <PublicServer> <mfb> and near neubrandenburg
17:50:37  <PublicServer> <mfb> +hamburg
17:50:59  <PublicServer> <Mazth> hehe
17:52:11  <dwarf> is voting on?
17:52:17  <mfb-> see topic
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17:52:57  <dwarf> I see
17:53:03  <Firestar> ya know im just laughing my ass off causef of michael winslow
17:53:11  <dwarf> I just don't want to be the first to vote :D
17:53:43  <PublicServer> <Mazth> also funny company name
17:54:14  <Firestar> dont worry you wont i will
17:55:43  <PublicServer> <Mazth> just most votes = win?
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17:57:30  <Firestar> !password
17:57:30  <PublicServer> Firestar: titted
17:57:41  <Firestar> lol pw
17:57:44  <dwarf> that's how voting usually works ;)
17:57:47  <dwarf> :D:D
17:58:10  <Firestar> hey dwarf check out the pw i got
17:58:35  <PublicServer> <Mazth> seems fitting for the company :P
17:58:50  <PublicServer> *** Firestar joined the game
17:58:52  <dwarf> Isee
17:59:23  <PublicServer> <Mazth> while doing slowstart I came across a 'new' voting system based on elimination
18:02:21  <PublicServer> *** Firestar has left the game (leaving)
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18:04:26  <dwarf> true, there are also systems where you submit a preference list
18:07:07  <dwarf> away now
18:07:09  <dwarf> cu
18:07:16  <PublicServer> <Mazth> ciao
18:07:42  <PublicServer> *** Mazth has left the game (leaving)
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18:18:48  *** ChanServ sets mode: +o mfb-
18:18:56  <mfb-> !password
18:18:56  <PublicServer> mfb-: carted
18:19:05  <PublicServer> *** Game still paused (number of players)
18:19:05  <PublicServer> *** Game unpaused (number of players)
18:19:07  <PublicServer> *** mfb joined the game
18:19:44  <PublicServer> <mfb> lol breakdowns
18:20:33  <mfb-> !rcon set vehicle_breakdowns
18:20:33  <PublicServer> mfb-: Current value for 'vehicle_breakdowns' is: '1' (min: 0, max: 2)
18:20:35  <mfb-> !rcon set vehicle_breakdowns 0
18:20:57  <Big_Meech_> O_o new game?
18:21:38  <PublicServer> <Maraxus> in game placement of trees: none?
18:21:41  <Big_Meech_> o_)
18:21:48  <PublicServer> <mfb> nice
18:22:41  <Big_Meech_> you guys sure do have fun making me download new versions =D
18:25:32  <Big_Meech_> If i were to make a NUTS rv set, i would include elephants because that is the only Trunk I know =P
18:26:24  <Big_Meech_> !password
18:26:24  <PublicServer> Big_Meech_: carted
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18:27:35  <Big_Meech_> bitches love my long train
18:29:58  <PublicServer> *** Big Meech has left the game (leaving)
18:52:01  <PublicServer> <mfb> voting board gets spammed with oil rigs
18:52:27  <PublicServer> *** mfb has left the game (leaving)
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19:06:47  <Firestar> !password
19:06:47  <PublicServer> Firestar: seethe
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19:18:38  <soloswitch> !players
19:18:41  <PublicServer> soloswitch: There are currently no clients connected to the server
19:18:53  <soloswitch> :( any one here?
19:19:50  <soloswitch> !genkey
19:19:50  <PublicServer> soloswitch: you must be channel op to use !genkey
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19:21:31  <soloswitch> !password
19:21:31  <PublicServer> soloswitch: seethe
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19:27:59  <Ryton> !screen
19:27:59  <PublicServer> *** Ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000109C4.png)
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19:29:37  <Ryton> oh ov :-P ;-)
19:29:51  <Ryton> ow*
19:29:54  <Chris_Booth> hi
19:30:14  <PublicServer> *** Chris Booth joined the game
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19:31:49  <PublicServer> <Chris Booth> how has Vs plan got 2 votes?
19:32:13  <PublicServer> <Chris Booth> there are more fun plans than his
19:32:27  <PublicServer> *** Chris Booth has left the game (leaving)
19:32:31  <Chris_Booth> ooh well
19:33:38  <mfb-> #
19:35:29  <V453000> bring the hate
19:35:32  <Chris_Booth> lol
19:35:34  <Chris_Booth> nope
19:35:40  <V453000> :P
19:35:50  <Chris_Booth> I never said anything about hate :P
19:35:57  <Chris_Booth> I said more interesting
19:36:15  <V453000> hate. :P
19:36:17  <Chris_Booth> your plan will work, but we did only SLHs in that wood game the other game
19:36:38  <V453000> true that it is quite similar
19:36:43  <V453000> idk I just wanted to provide variety
19:37:19  <Chris_Booth> To be honest I don't mind who wins as long as its not dwarf
19:37:34  <mfb-> :D
19:38:06  <mfb-> my plan has something new!
19:38:46  <Chris_Booth> mine isn't but could be fun
19:39:23  <V453000> I think 4way hubs should get some attention in the near future
19:39:26  <V453000> but with TL3
19:39:34  <V453000> and in being more of them
19:39:42  <V453000> not a key spot on the map
19:39:56  <Chris_Booth> I was thinking TL3 AL10 which is auto own
19:39:57  <mfb-> the issue is not to build them
19:40:04  <mfb-> the problem is to expand them afterwards
19:40:23  <V453000> sure mfb
19:40:32  <V453000> I think it can be solved even expanding wise if you are careful enough
19:40:42  <V453000> ofc no like LLRR -> LLLLRRRR but at least to 3 lines
19:41:03  <V453000> well actually Chris_Booth, I think better acceleration = more problems with a 4way
19:41:05  <mfb-> you -can- expand everything :p
19:41:12  <mfb-> unless it uses the whole map
19:41:27  <V453000> usually means the connections need to be done more properly with better accelerating trains
19:41:38  <V453000> as for example you need double signal density on diagonals with AL10
19:41:53  <Chris_Booth> yes
19:44:19  <Big_Meech_> hi
19:44:46  <Big_Meech_> you need LLLLLRRRRR
19:45:21  <V453000> !password
19:45:21  <PublicServer> V453000: seethe
19:45:30  <PublicServer> *** Game still paused (number of players)
19:45:30  <PublicServer> *** V453000 joined the game
19:45:43  <Big_Meech_> hi V45000000000
19:46:05  <Chris_Booth> hi Meechiepie
19:46:21  <PublicServer> *** V453000 has left the game (leaving)
19:52:40  <Chris_Booth> ha ha V453000 you can get in that channel
19:56:12  <V453000> can I? thanks.
19:56:33  <Chris_Booth> yes you can if you wish :P
19:57:19  <Chris_Booth> if you want to join type /join Chris_Booth%28No_V453000%29
19:57:22  <V453000> redrawing nuts flatbed1 :)
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20:08:48  <Big_Meech_> aww, V called me meechiepie... how sweet <4
20:08:52  <Big_Meech_> -1
20:08:59  <Big_Meech_> be back later ;)
20:09:09  <Chris_Booth> Big_Meech_: no he didnt
20:09:24  <V453000> I FUCKING DIDNT!
20:09:26  <V453000> !! :)
20:09:29  <Chris_Booth> lol
20:09:43  <Chris_Booth> V453000: isn't gay
20:10:09  <V453000> I iz but cakes and pies isnt my league
20:12:28  <Chris_Booth> Vanilla?
20:18:33  <V453000> beer
20:18:47  <V453000> http://www.rouming.cz/roumingShow.php?file=Don_t_Sit_On_The_Keyboard.jpg XD made my day
20:18:48  <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - Don t Sit On The Keyboard (at www.rouming.cz)
20:20:08  <Chris_Booth> DX
20:20:16  <Chris_Booth> that is so a cat
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20:28:16  <Chris_Booth> what?
20:29:31  <Mazth> !password
20:29:32  <PublicServer> Mazth: seethe
20:30:04  <PublicServer> *** Game still paused (number of players)
20:30:07  <PublicServer> *** Mazth joined the game
20:30:28  <PublicServer> <Mazth> need more oilrigs!
20:31:03  <Mazth> !players
20:31:06  <PublicServer> Mazth: Client 383 (Orange) is Mazth, in company 1 (Dikke Tetten Inc)
20:31:39  <PublicServer> *** Game still paused (number of players)
20:31:39  <PublicServer> *** Game unpaused (number of players)
20:31:39  <PublicServer> *** Chris Booth joined the game
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20:32:11  <PublicServer> <Chris Booth> hi all
20:32:14  <PublicServer> <Maraxus> hi
20:32:26  <PublicServer> <Mazth> greetings
20:32:32  <PublicServer> <Mazth> props on company name :P
20:33:52  <PublicServer> <Chris Booth> what does it mean?
20:34:33  <V453000> that here are way too many dutch.
20:34:36  <PublicServer> <Mazth> fat tits; appears to be typical dutch humor
20:34:54  <PublicServer> <Mazth> it seems that way indeed
20:34:59  <V453000> ok, please change that
20:35:53  <Giddorah> Who changed it?
20:36:04  <PublicServer> <Mazth> don t know who made the game/company name
20:36:10  <PublicServer> <Chris Booth> xtc
20:36:16  <PublicServer> <Chris Booth> he is dutch
20:36:22  <PublicServer> <Chris Booth> so his dutch humor
20:36:29  <PublicServer> <Mazth> that could explain things
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20:37:11  <PublicServer> <Chris Booth> more hypocrisy
20:37:22  <PublicServer> <Mazth> ?
20:37:36  <PublicServer> <Chris Booth> you don't want to know
20:37:48  <PublicServer> <Chris Booth> it was from people in openttdcoop.pro
20:38:50  <PublicServer> <Chris Booth> name changed
20:39:04  <PublicServer> <Mazth> I was thinking about naming the comp' flat chest' ;)
20:39:20  <PublicServer> <Chris Booth> lol
20:39:38  <PublicServer> <Mazth> ah well
20:40:00  <PublicServer> <Mazth> but what is it with the need of double signal density in diagonals?
20:40:22  <PublicServer> <Chris Booth> AL10 will need it, as they are super strong
20:40:36  <PublicServer> <Chris Booth> if you don't you get jams in diagonals
20:41:14  <PublicServer> <Mazth> hmm why is that? they speed up too fast?
20:41:32  <PublicServer> <Chris Booth> yes, they get to close to the train infront
20:41:58  <PublicServer> <Chris Booth> and as you may or may not know, trains grow when they travel on diagonals and shrink when then travel normal
20:42:16  <PublicServer> <Chris Booth> this means trains bunch up when going from normal to diagonal
20:42:34  <PublicServer> <Chris Booth> this effect is made worse when you use trains that pack very well such as the AL10
20:42:37  <PublicServer> <Mazth> thanks! I was having a problem with this in my sp
20:43:09  <PublicServer> <Chris Booth> its a kinda bug which is very hard to gix due to the way TTD was drawn
20:43:27  <PublicServer> <Chris Booth> the only way to fix it is by making all diagonal profiles shorter
20:43:39  <PublicServer> <Chris Booth> or all normal profiles longer
20:43:53  <PublicServer> <Mazth> interesting...I noticed the growth/shrinking but thought it was just something visual
20:43:59  <PublicServer> <Chris Booth> either way not going to happen
20:45:02  <PublicServer> <Mazth> so the work around is to get higher signal density in diags?
20:45:36  <PublicServer> <Chris Booth> just helps
20:46:58  <PublicServer> <Chris Booth> the onlyway to fix it is by increasing that gap between 2 trains so it is big enough they do not bump into each other
20:47:00  <PublicServer> <Mazth> hmm..these networks almost feel like programming..all the bug fixing
20:48:23  <PublicServer> <Chris Booth> TL5 top speed in 3 tiles
20:48:25  <PublicServer> <Chris Booth> nice
20:48:39  <PublicServer> <Mazth> empty :P
20:48:57  <PublicServer> <Chris Booth> will be 4 tiles full :(
20:49:55  <PublicServer> <Mazth> the problem that I am having is that my weak ass trains TL3 take 20 tiles to get to full speed frm the join and that is where the corner to the diag is :S
20:50:22  <PublicServer> <Chris Booth> you used the failsafe joiner?
20:50:24  <PublicServer> <Mazth> and all the other trains come running in at full speed from ML
20:50:54  <PublicServer> <Mazth> so they have 20 tiles to catch up+the diagonal
20:51:00  <PublicServer> <Mazth> failsafe joiner?
20:51:04  <PublicServer> <Chris Booth> yes
20:51:14  <PublicServer> <Mazth> prolly not :P
20:51:16  <PublicServer> <Chris Booth> it allows train to join the ML at full speed
20:51:30  <PublicServer> <Chris Booth> check it out on the wiki
20:51:44  <PublicServer> <Mazth> I will :) that'll help
20:52:18  <PublicServer> <Mazth> another thing learned =)
20:53:30  <PublicServer> <Maraxus> gn
20:53:36  <PublicServer> <Chris Booth> gn
20:53:36  <PublicServer> *** Maraxus has left the game (leaving)
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20:53:49  <Mazth> nn
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20:56:31  <Rythoka> !password
20:56:31  <PublicServer> Rythoka: boated
20:57:39  <PublicServer> *** Rythoka joined the game
20:57:57  <PublicServer> *** Chris Booth has left the game (leaving)
20:57:57  <PublicServer> *** Game paused (number of players)
20:59:06  <Rythoka> So is there an actual goal to be accomplished here?
21:00:00  <PublicServer> *** Rythoka has joined company #1
21:00:00  <PublicServer> *** Game unpaused (number of players)
21:00:24  <Mazth> well yes...serve the oil gods into eternity
21:00:35  <PublicServer> <Rythoka> :o
21:01:01  <PublicServer> *** Rythoka has joined spectators
21:01:01  <PublicServer> *** Game paused (number of players)
21:01:25  <PublicServer> <Rythoka> So focus on transporting oil, then?
21:02:03  <PublicServer> <Mazth> ppl put up their plans and one can vote now
21:02:15  <PublicServer> <Rythoka> I already voted :P
21:02:24  <PublicServer> <Rythoka> I voted for the only plan that made sense to me :P
21:02:43  <Giddorah> I'm keeping my fingers crossed that we do a elrail-only map. :)
21:03:09  <PublicServer> <Mazth> e rail only looks best :)
21:03:13  *** Jerik has joined #openttdcoop
21:03:27  <PublicServer> <Rythoka> We gotta get dem vacuum tubes
21:03:30  <PublicServer> <Rythoka> too stronk
21:03:32  <Giddorah> !dl win64
21:03:32  <PublicServer> Giddorah: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip
21:04:03  <Giddorah> Hmmm... DL-link is broken :S
21:04:18  <Mazth> use us.binaries
21:04:28  <Mazth> mirrors are broken
21:04:40  <PublicServer> <Rythoka> Isn't that 7 years of bad luck??
21:04:45  <Giddorah> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip
21:05:01  <Giddorah> Bah... Why'd I paste that here?
21:05:35  <PublicServer> <Mazth> stronk...is that a LoL player I see or has stronk taken over the rest of the net too?
21:06:01  <Giddorah> !password
21:06:01  <PublicServer> Giddorah: soaked
21:06:09  <PublicServer> *** Giddorah has left the game (connection lost)
21:06:09  <PublicServer> *** Game still paused (number of players)
21:06:25  <PublicServer> *** Game still paused (number of players)
21:06:25  <PublicServer> *** Game unpaused (number of players)
21:06:27  <PublicServer> *** Giddorah joined the game
21:07:27  <PublicServer> <Rythoka> I just wanna see some building get done :(
21:07:33  <PublicServer> <Rythoka> I joined at a bad time
21:07:43  <PublicServer> <Rythoka> Because I'm impatient
21:07:49  <Chris_Booth> lol
21:07:52  <PublicServer> <Mazth> you did not
21:08:02  <Chris_Booth> Rythoka: try here tomorrow evening or saturday
21:08:02  <PublicServer> <Mazth> any time is a good time to join
21:08:38  *** Zeknurn has quit IRC
21:08:45  <PublicServer> <Mazth> now u can see a game from beginning and u saw an end game to be impressed :P
21:09:19  *** Zeknurn has joined #openttdcoop
21:09:45  <Rythoka> I guess
21:09:46  <Rythoka> But still
21:09:47  <PublicServer> <Giddorah> Question is... Is V's plan too simple? :P
21:10:17  <PublicServer> <Rythoka> I should've joined tomorrow.
21:10:23  <PublicServer> <Giddorah> I kind of like dwarf's plan just because it looks so damn messy
21:10:45  <PublicServer> <Rythoka> Yeah, but dwarf didn't even like his plan as much as V's xD
21:10:50  <Jerik> !password
21:10:50  <PublicServer> Jerik: soaked
21:10:55  <PublicServer> *** Jerik has left the game (connection lost)
21:11:11  <PublicServer> *** Jerik joined the game
21:11:15  <PublicServer> <Rythoka> Though, I would like to see the SRNWs in dwarf's plan
21:11:25  <PublicServer> <Mazth> voting on self :S
21:11:40  <PublicServer> <Mazth> blimps!
21:11:55  <PublicServer> <Rythoka> We. Need. Zepplins.
21:11:57  <PublicServer> <Rythoka> Everywhere.
21:12:03  <PublicServer> <Mazth> so when are we gonna do a blimp game?
21:12:15  <PublicServer> *** Jerik has left the game (leaving)
21:13:43  <PublicServer> <Giddorah> I'm rooting for dwarf :D
21:13:49  <PublicServer> <Giddorah> No offense V ;)
21:17:38  *** Chris_Booth has quit IRC
21:18:18  <PublicServer> *** Giddorah has left the game (leaving)
21:18:18  <PublicServer> *** Game paused (number of players)
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21:28:12  <TWerkhoven[l]> !dl win64
21:28:12  <PublicServer> TWerkhoven[l]: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip
21:33:19  *** Jerik has quit IRC
21:35:18  <Rythoka> !ip
21:35:18  <PublicServer> Rythoka: ps.openttdcoop.org
21:37:06  <PublicServer> *** Rythoka has left the game (leaving)
21:38:19  <Rythoka> Weird
21:38:27  <Rythoka> !password
21:38:27  <PublicServer> Rythoka: snakes
21:38:47  <PublicServer> *** Game still paused (number of players)
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21:38:58  <Rythoka> My friend says that the server appears offline to him
21:41:29  *** sla_ro|master has quit IRC
21:42:21  <Rythoka> !dl win64
21:42:21  <PublicServer> Rythoka: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip
21:43:33  <TWerkhoven[l]> can you get that?
21:43:38  <TWerkhoven[l]> invalid url for me
21:43:51  <TWerkhoven[l]> manually browsing only goes up to 24216
21:44:01  <Mazth> use us.binaries
21:44:09  <Mazth> other mirrors are broken
21:44:12  <TWerkhoven[l]> ahh
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21:58:35  <PublicServer> *** Game still paused (number of players)
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22:10:04  <PublicServer> *** Game still paused (number of players)
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