Config
Log for #openttdcoop on 16th June 2012:
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00:47:19  *** Progman has quit IRC
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05:28:53  <Hazzard> !password
05:28:53  <PublicServer> Hazzard: afters
05:29:54  <PublicServer> *** Game still paused (number of players)
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05:30:19  <PublicServer> *** Game still paused (number of players)
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05:38:28  <dwarf> !password
05:38:28  <PublicServer> dwarf: afters
05:38:54  <PublicServer> *** Game still paused (number of players)
05:38:54  <PublicServer> *** Game unpaused (number of players)
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05:39:09  <PublicServer> <Hazzard> Hi
05:39:23  <PublicServer> <dwarf> hi
05:40:23  <PublicServer> *** Hazzard has left the game (general timeout)
05:40:23  <PublicServer> *** Hazzard has left the game (connection lost)
05:40:25  <PublicServer> *** Game paused (number of players)
05:40:40  <dwarf> can you come back?
05:41:13  <Hazzard> ok
05:41:35  <PublicServer> *** Hazzard has left the game (connection lost)
05:41:35  <PublicServer> *** Game still paused (number of players)
05:42:51  <Hazzard> :(
05:42:54  <PublicServer> *** Game still paused (number of players)
05:43:22  <PublicServer> <dwarf> :/ now it's pretty screwed up at a place
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07:30:13  <dwarf> !password
07:30:13  <PublicServer> dwarf: solemn
07:30:32  <PublicServer> *** Game still paused (number of players)
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07:31:56  <PublicServer> *** Game still paused (number of players)
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08:14:47  <PublicServer> *** dwarf has left the game (leaving)
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10:05:36  <Vinnie_nl> !playercount
10:05:36  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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12:31:35  <soloswitch> !password
12:31:35  <PublicServer> soloswitch: solemn
12:31:46  <PublicServer> *** Game still paused (number of players)
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12:45:44  <V453000> !password
12:45:44  <PublicServer> V453000: solemn
12:45:52  <PublicServer> *** Game still paused (number of players)
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14:13:55  <Vinnie_nl> !password
14:13:55  <PublicServer> Vinnie_nl: solemn
14:14:13  <PublicServer> *** Game still paused (number of players)
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14:31:55  <soloswitch> !password
14:31:55  <PublicServer> soloswitch: buoyed
14:32:06  <PublicServer> *** Game still paused (number of players)
14:32:06  <PublicServer> *** Game unpaused (number of players)
14:32:06  <PublicServer> <soloswitch> hi
14:32:06  <PublicServer> *** soloswitch joined the game
14:41:29  <PublicServer> <Vinnie> hey
14:41:43  <PublicServer> <soloswitch> hi
14:41:45  <PublicServer> <soloswitch> massive jam
14:41:51  <PublicServer> <soloswitch> at food/good pickup
14:42:07  <PublicServer> <Vinnie> sexy
14:42:10  <PublicServer> <soloswitch> turnedoff full load
14:42:13  <PublicServer> <soloswitch> for time being
14:42:29  <PublicServer> <Vinnie> read fix this
14:42:55  <PublicServer> <soloswitch> ?
14:43:02  <PublicServer> <Vinnie> the 4 exit tracks were missing
14:43:04  <PublicServer> <soloswitch> ah
14:43:24  <PublicServer> <soloswitch> everything is slowly moving
14:44:03  <PublicServer> <Vinnie> now lets check log when it was unpaused to see why it was done
14:44:16  <Vinnie_nl>  @@logs
14:44:17  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:46:48  <PublicServer> <soloswitch> found it?
14:47:34  <PublicServer> <Vinnie> looks like CB or dwarf
14:47:40  <PublicServer> <Vinnie> but the chat isnt clear
14:47:40  <PublicServer> <soloswitch> ok
14:47:54  <PublicServer> <soloswitch> wtf
14:48:04  <PublicServer> <soloswitch> why is there food at goods pickup
14:48:19  <PublicServer> <Vinnie> well a train stopped there because of the jam
14:48:37  <PublicServer> <Vinnie> and we cannot fix that
14:49:15  <PublicServer> <Vinnie> that would mean, remove goods station place a new one. Give all goodtrains a new order
14:49:22  <PublicServer> <soloswitch> jesus
14:49:25  <PublicServer> <Vinnie> that would take an hour or so
14:49:51  <PublicServer> <Vinnie> but back to the !fix this sign
14:50:01  <PublicServer> <Vinnie> it is a 2 + 2 > 4 merge
14:50:12  <PublicServer> <Vinnie> whats wrong with it, maybe you can fix that
14:50:27  <PublicServer> <soloswitch> um why cant we just give the 2 lines 2 lines from the ml
14:50:35  <PublicServer> <soloswitch> and the other 2 lines the 2 lines from the ml
14:50:45  <PublicServer> <Vinnie> try it
14:50:59  <PublicServer> <soloswitch> sure?
14:51:05  <PublicServer> <Vinnie> i watch
14:52:12  <PublicServer> <soloswitch> can i just nuke it
14:52:18  <PublicServer> <soloswitch> and build new lines
14:52:20  <PublicServer> <Vinnie> sure
14:52:39  <PublicServer> <soloswitch> lol
14:54:41  <PublicServer> <soloswitch> ok?
14:54:48  <PublicServer> <Vinnie> i would have done the same
14:54:54  <PublicServer> <soloswitch> :)
14:55:00  <PublicServer> <soloswitch> why was it even built :S
14:55:18  <PublicServer> <Vinnie> it started with 4 incomming lines and 2 exit lines
14:55:20  <PublicServer> <soloswitch> ah
14:55:30  <PublicServer> <Vinnie> but we expanded in the last week to 4 exit lines
14:55:32  <PublicServer> <soloswitch> much better now :)
14:55:56  <PublicServer> <Vinnie> like BBH 01, rebuild parts of it for 4 times now
14:56:02  <PublicServer> <soloswitch> ah
14:57:23  <PublicServer> <soloswitch> anything else?
14:57:30  <PublicServer> <Vinnie> lets look for something
14:57:58  <PublicServer> <Vinnie> SLH03
14:58:05  <PublicServer> <Vinnie> jams the Mainline
14:58:08  <PublicServer> <soloswitch> ah
14:58:10  <PublicServer> <soloswitch> yes
14:59:12  <PublicServer> <soloswitch> right
14:59:58  <PublicServer> <soloswitch> so we want a split before join?
15:00:13  <PublicServer> <Vinnie> yes
15:01:23  <PublicServer> <soloswitch> would that be better?
15:01:25  <PublicServer> <Vinnie> same effect
15:01:32  <PublicServer> <soloswitch> ok
15:01:51  <PublicServer> <soloswitch> aaaaaaah
15:02:05  <PublicServer> <soloswitch> im still pretty stupid when it comes to these kind of things
15:02:28  <PublicServer> <Vinnie> not really
15:02:34  <PublicServer> <Vinnie> learning is good
15:02:48  <PublicServer> <soloswitch> goods pickup is fcked
15:02:58  <PublicServer> <soloswitch> i guess a rebuild is on the cards?
15:03:12  <V453000> !password
15:03:12  <PublicServer> V453000: amoral
15:03:16  <PublicServer> <Vinnie> why?
15:03:20  <PublicServer> <V453000> hi
15:03:22  <PublicServer> <soloswitch> the food thingy
15:03:22  <PublicServer> <soloswitch> hi
15:03:23  <PublicServer> *** V453000 joined the game
15:03:24  <PublicServer> <Vinnie> hello
15:03:31  <PublicServer> <Vinnie> alot of work to fix that
15:03:44  <PublicServer> <soloswitch> true
15:03:46  <PublicServer> <Vinnie> killing 50% of the eyecandy of that station
15:04:14  *** Progman has quit IRC
15:04:37  <PublicServer> <soloswitch> prefred the old bridges over the water instead of suspension bridges everywhere
15:04:43  <PublicServer> <V453000> I really wonder what is the logic behind farm + paper drop and attached pickup
15:05:27  <PublicServer> <soloswitch> why are there tunnels !here
15:05:33  <PublicServer> <Vinnie> overflow inserts trains on the ML where drop trains are
15:05:40  <PublicServer> <V453000> exactly
15:05:51  <PublicServer> <V453000> and the drop as a PBS 5 platform simple entrance? wtf
15:06:06  <PublicServer> <V453000> of course it jams
15:06:22  <PublicServer> <soloswitch> ok ill remove them
15:09:13  <PublicServer> <soloswitch> how come
15:09:28  <PublicServer> <Vinnie> it feel unbalanced
15:09:38  <PublicServer> <soloswitch> ah
15:10:52  <PublicServer> <soloswitch> see you later guys
15:10:55  <PublicServer> *** soloswitch has left the game (leaving)
15:10:58  <PublicServer> <Vinnie> cya
15:14:40  *** soloswitch has quit IRC
15:18:11  <PublicServer> <Vinnie> V, playing or drawing?
15:18:22  <PublicServer> <V453000> the latter
15:18:28  <PublicServer> <Vinnie> oke cya arround
15:18:34  <PublicServer> <V453000> cya
15:18:34  <PublicServer> *** Vinnie has joined spectators
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17:31:28  <dwarf> !password
17:31:28  <PublicServer> dwarf: salter
17:31:48  <PublicServer> *** Game still paused (number of players)
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18:14:05  <Ryton> !playercount
18:14:05  <PublicServer> Ryton: Number of players: 2 (0 spectators)
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18:15:13  <Alk_> !players
18:15:15  <PublicServer> Alk_: Client 4162 (Orange) is dwarf, in company 1 (Nattery not included)
18:15:29  <Alk_> dwarf if you want to build i can come idle along
18:29:11  <PublicServer> *** dwarf has left the game (leaving)
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18:43:34  <Firestar> ok ill come on again in a few min
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20:39:53  <Vinnie_nl> !playercount
20:39:53  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
20:39:59  <Vinnie_nl> Anyone up for it?
20:46:33  <dwarf> hi
20:46:37  <dwarf> I'm here
20:46:43  <Vinnie_nl> lets do it
20:46:55  <Vinnie_nl> !password
20:46:55  <PublicServer> Vinnie_nl: zodiac
20:47:07  <PublicServer> *** Game still paused (number of players)
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20:47:31  <PublicServer> *** Game unpaused (number of players)
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20:49:55  <PublicServer> <Vinnie> SLH 01 has a flaw
20:50:05  <PublicServer> <Vinnie> if you wanna look at something
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21:12:04  <PublicServer> <Vinnie> dwarf: are you building?
21:12:18  <PublicServer> <dwarf> adding trains
21:12:22  <PublicServer> <Vinnie> oke
21:12:56  <PublicServer> <dwarf> are you going to leave soon?
21:13:18  <PublicServer> <Vinnie> no, i just cant find anything, so i was gonna watch you
21:13:40  <PublicServer> <Vinnie> see if i can learn something
21:13:54  <PublicServer> <dwarf> what I want to do is building 3rd from SLH5 to MSH2 exit
21:14:32  <PublicServer> <Vinnie> nice
21:15:02  <PublicServer> <Vinnie> beware SLH is two-way. those are a pain to expand
21:15:20  <PublicServer> <dwarf> I see that
21:15:47  <PublicServer> <Vinnie> then i fill the trainlimit and ask for a raize
21:16:13  <PublicServer> <Vinnie> muhahaha
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21:26:35  <PublicServer> <Vinnie> for a moment did you have a disconncted ML?
21:26:42  <PublicServer> <Vinnie> i found a lost paper train
21:26:48  <PublicServer> <dwarf> some lines
21:26:50  <PublicServer> <Vinnie> oke ty
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21:30:00  <Vinnie_nl> howdy solo
21:30:06  <solo_> woop
21:30:08  <solo_> im in :)
21:30:19  <Vinnie_nl> version is !dl win64
21:30:21  <solo_> alright, whats next
21:30:25  <solo_> !dl win64
21:30:25  <PublicServer> solo_: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip
21:30:32  <Vinnie_nl> you got the grf's so thats fixed
21:30:34  <solo_> got it
21:30:39  <Vinnie_nl> password can be found here
21:30:46  <Vinnie_nl>  @@quickstart
21:30:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:31:54  <solo_> non compatible
21:32:26  <solo_> think i need 32bit
21:32:37  <solo_> !dl win32
21:32:37  <Vinnie_nl> then its 32 ofcourse
21:32:37  <PublicServer> solo_: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win32.zip
21:32:40  <solo_> got it :)
21:33:47  <solo_> so
21:33:48  <solo_> the pw
21:33:49  <solo_> :D
21:34:01  <Vinnie_nl>  @@quickstart
21:34:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:34:16  <Vinnie_nl> effort from your side so we get less griefers in
21:35:37  <solo_> !password
21:35:37  <PublicServer> solo_: stylus
21:35:44  <PublicServer> *** solo has left the game (connection lost)
21:36:06  <PublicServer> *** solo joined the game
21:36:10  <PublicServer> <Vinnie> hello
21:36:14  <PublicServer> <solo> yo
21:37:44  <PublicServer> <solo> ah so the irc is linked to the game chat
21:37:46  <PublicServer> <solo> all new stuff for me :)
21:37:48  <PublicServer> <Vinnie> yes
21:38:51  <PublicServer> <solo> so this game is seriously running since 1950?:P
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21:39:09  <PublicServer> <Vinnie> well we then have a stage where we abuse planes to make money
21:39:24  <PublicServer> <Vinnie> then we make 4-5 plans and vote for the best
21:39:30  <PublicServer> <Vinnie> build and play
21:39:34  <PublicServer> <solo> u mean to start?
21:39:37  <PublicServer> <solo> o
21:39:39  <PublicServer> <solo> r
21:39:53  <PublicServer> <Vinnie> we start with planes
21:39:59  <PublicServer> <solo> really?
21:40:05  <PublicServer> <solo> with 500k loan
21:40:13  <PublicServer> <Vinnie> we started building tracks in 2062
21:40:19  <PublicServer> <Vinnie> 2052
21:40:21  <PublicServer> <Vinnie> \
21:40:24  <PublicServer> <Vinnie> aviator set
21:40:35  <PublicServer> <Vinnie> and 1/1 speed
21:40:45  <PublicServer> <solo> dont know the set
21:40:48  <PublicServer> <solo> but 1/1 speed?:D
21:40:49  <V453000> how we get money is 100% unimportant ;)
21:40:59  <PublicServer> <Vinnie> its just to make money
21:41:06  <PublicServer> <solo> well using planes is like... hmm :)
21:41:12  <PublicServer> <Vinnie> when building starts about 5 ppl need to build at once
21:41:19  <V453000> sure planes are ass, so we sometimes just cheat the money
21:41:26  <PublicServer> <solo> cheat?
21:41:40  <PublicServer> <Vinnie> dwarf any jams left?
21:41:54  <PublicServer> <solo> so u just called me a lowskiller with my short games and now you tell me you cheat cash in xD
21:41:57  <V453000> !password
21:41:57  <PublicServer> V453000: inning
21:42:00  <PublicServer> <dwarf> still working at MSH2 exit
21:42:02  <PublicServer> <solo> nevermind
21:42:04  <PublicServer> <solo> ok looks fun
21:42:12  <V453000> exactly :) because openttd isnt about money
21:42:14  <PublicServer> <dwarf> but don't think MLs jam anywhere
21:42:24  <PublicServer> *** V453000 has left the game (connection lost)
21:42:24  <PublicServer> <solo> not for you, for us is
21:42:34  <PublicServer> *** V453000 joined the game
21:42:41  <V453000> yes because you use 1% of what openttd offers
21:42:52  <PublicServer> <Vinnie> solo try a game here, you understand money is not a goal
21:42:58  <PublicServer> <solo> not here no i get it
21:43:18  <PublicServer> <solo> besides different trainsets this game doesnt look very odd for me
21:43:28  <PublicServer> <solo> so the 1 % could be a bit off ;)
21:43:42  <PublicServer> <V453000> sure the hubs and stations are trivial
21:44:04  <PublicServer> <V453000> actually no real difference from luukland
21:44:14  <PublicServer> <solo> just give me a good example then
21:44:21  <PublicServer> <V453000> of?
21:44:29  <PublicServer> <solo> of the 99% im not using
21:44:35  <PublicServer> <solo> ;)
21:44:37  <PublicServer> <Vinnie> BBH01 is never ever build on luukland
21:44:47  <PublicServer> <solo> ok lets see
21:44:55  <PublicServer> <V453000> pathfinding, signal logics, traffic management like building mergers, building large constructions, space efficiency
21:45:09  <PublicServer> <solo> why wouldnt we use mergers?:)
21:45:15  <PublicServer> <Vinnie> size
21:45:21  <PublicServer> <solo> bbho1 is funky ;)
21:45:27  <PublicServer> <V453000> you have this traffic after few hours of playing?
21:45:33  <PublicServer> <solo> true size is much lower, but also has to do with 7 tile trains
21:45:40  <PublicServer> <solo> i have 250 trains in 3 hours
21:45:46  <PublicServer> <V453000> thats nothing
21:45:50  <PublicServer> <solo> actually 2, the last hour is for optimizing
21:46:17  <PublicServer> <solo> so the traffic can get busy to, but is usually much less than this ofcourse ;)
21:46:31  <PublicServer> <solo> but bbh01 looks sweet
21:46:57  <PublicServer> <Vinnie> dwarf: when your done, lets do BBH03 to MSH02
21:47:23  <PublicServer> <dwarf> ok, I think I'm done there
21:49:01  <PublicServer> <solo> alright ill just join in
21:49:04  <PublicServer> <solo> got some work for me?
21:49:08  <PublicServer> *** solo has joined company #1
21:49:16  <PublicServer> <Vinnie> MSH 02
21:49:22  <PublicServer> <solo> im there
21:49:29  <PublicServer> <solo> optimizing?
21:49:39  <PublicServer> <Vinnie> no i want 3 lines on one side
21:50:37  <PublicServer> <solo> u want 3 lines on 1 side? which side ? and what do  u mean exactly?:)
21:50:53  <PublicServer> <dwarf> south to north
21:51:19  <PublicServer> <Vinnie> that one
21:51:23  <PublicServer> <solo> i c u got 2 now?
21:52:21  <PublicServer> <Vinnie> i made a little start
21:52:32  <PublicServer> <Vinnie> the 3rd to the Westis new
21:52:44  <PublicServer> <Vinnie> now we need a merge to north
21:53:14  <PublicServer> <Vinnie> or am i speaking gibberish?
21:53:20  <PublicServer> <solo> atm yea
21:53:30  <PublicServer> <solo> trying to figure out what u mean
21:53:33  <PublicServer> <Vinnie> oke just watch this one then
21:53:43  <PublicServer> <solo> tell me where to look
21:53:49  <PublicServer> <Vinnie> inside MSH 02
21:54:15  <PublicServer> <solo> o
21:54:21  <PublicServer> <solo> was looking wrong msh02
21:54:23  <PublicServer> <solo> :D
21:54:38  <PublicServer> <Vinnie> oh yeah there named the same, sorry
21:54:56  <PublicServer> <Vinnie> i broke that one
21:56:06  <PublicServer> <Vinnie> 2nd bridge
21:56:29  <PublicServer> <Vinnie> you know what sync is?
21:56:39  <PublicServer> <Vinnie> perfect
21:56:42  <PublicServer> <solo> nope
21:56:44  <PublicServer> <solo> sync?
21:56:52  <PublicServer> <Vinnie> dwarf working there?
21:57:02  <PublicServer> <dwarf> SLH8
21:57:13  <PublicServer> <Vinnie> no someone changed MSH 02 entrance
21:57:23  <PublicServer> <Vinnie> yes
21:57:29  <PublicServer> <solo> yes north?
21:57:31  <PublicServer> <Vinnie> to sign
21:57:31  <PublicServer> <solo> :)
21:57:31  <PublicServer> <dwarf> it wasn't me
21:57:57  <PublicServer> <Vinnie> but we merge to the two lines
21:58:31  <PublicServer> <solo> like that?
21:58:37  <PublicServer> <Vinnie> almost
21:58:45  <PublicServer> <Vinnie> presignals at plit
21:58:48  <PublicServer> <Vinnie> split
21:58:54  <V453000> https://dl.dropbox.com/u/20419525/rainbowpower.png :D
21:59:07  <Vinnie_nl> thank you
21:59:19  <PublicServer> <solo> ur using electric?
21:59:29  <PublicServer> <Vinnie> yes
21:59:35  <PublicServer> <solo> sorry for that small jam i was using normal
21:59:37  <V453000> yw, was one of the planned features :)
21:59:51  <PublicServer> <Vinnie> i shall make a rainbow for you
22:00:04  <V453000> :d
22:00:09  <PublicServer> <Vinnie> solo, presignals are prefered over PBS signals for a split
22:00:16  <PublicServer> <solo> ok
22:00:23  <PublicServer> <solo> quick lesson in presignals then
22:00:33  <PublicServer> <solo> like this?
22:00:35  <PublicServer> <Vinnie> yes
22:00:41  <PublicServer> <Vinnie> now some details
22:00:47  <PublicServer> <solo> it probably does the same
22:00:49  <PublicServer> <V453000> first signal can be entry, otherwise ok
22:01:11  <PublicServer> <V453000> hear the details though :)
22:01:11  <PublicServer> <Vinnie> after a split we want a train to have the space to wait. we call it a buffer. there it can wait without blocking the split
22:01:46  <PublicServer> <Vinnie> yes 1 trainspace
22:01:52  <PublicServer> <solo> makes sense
22:02:10  <PublicServer> <Vinnie> now you changed the part with the bridge
22:02:20  <PublicServer> <Vinnie> in effect you made a signal gap of 2 tiles
22:02:35  <PublicServer> <solo> wheres that?
22:02:37  <PublicServer> <Vinnie> that could slow a mainline
22:02:43  <PublicServer> <V453000> nonsense Vinnie
22:02:49  <PublicServer> <V453000> signal gap isnt increased
22:02:52  <PublicServer> <V453000> throughput of that choice only increases
22:03:02  <PublicServer> <V453000> gap is this
22:03:06  <PublicServer> <V453000> nothing more
22:03:12  <PublicServer> <solo> dont get it :)
22:03:18  <PublicServer> <Vinnie> you say !gap is ok?
22:03:22  <PublicServer> <V453000> oh that
22:03:24  <PublicServer> <V453000> sorry sir
22:03:26  <PublicServer> <solo> ah
22:03:36  <PublicServer> <solo> better?
22:05:46  <PublicServer> <Vinnie> now the priorities
22:06:05  <PublicServer> <Vinnie> ever made one?
22:06:19  <PublicServer> <solo> big ones for longer trains
22:06:25  <PublicServer> <solo> probably not the same
22:06:51  <PublicServer> <solo> i make other ones, with pbs ;)
22:07:14  <PublicServer> <solo> but they need more space i think
22:07:29  *** Steven has quit IRC
22:07:42  <PublicServer> <dwarf> hey, wanted to do low tf
22:07:48  <PublicServer> <Vinnie> i just fit them in
22:08:14  <PublicServer> <solo> is there a unwritten rule on tf?
22:08:24  <PublicServer> <solo> use as low as possible or?
22:08:28  *** ODM has quit IRC
22:08:34  <PublicServer> <dwarf> for this game yes
22:08:34  <PublicServer> <Vinnie> yeah unless said otherwise
22:08:40  <PublicServer> <solo> ok sorry dwarfg
22:08:42  <PublicServer> <solo> -g
22:09:00  <PublicServer> <dwarf> but it's ok, just don't do anything unnecessary and excessive
22:11:21  *** Rhamphoryncus has joined #openttdcoop
22:13:10  <PublicServer> <solo> that prio station at judo chair is sweet
22:13:16  <PublicServer> <Vinnie> thats it
22:16:21  *** bassals has joined #openttdcoop
22:17:23  <PublicServer> *** Bassals joined the game
22:18:50  <PublicServer> <solo> so now we wait=±'
22:18:52  <PublicServer> <solo> ?:)
22:19:18  <PublicServer> <Vinnie> well someone needs to ask V, very nicly if he would be so kind to raize the trainlimit
22:19:34  <PublicServer> <Vinnie> but i do it so mutch i dont ar to do so
22:19:36  <PublicServer> <V453000> raze or raise? :P
22:19:42  <PublicServer> <Vinnie> dare
22:19:47  <V453000> !info
22:19:47  <PublicServer> V453000: #:1(Orange) Company Name: 'Nattery not included'  Year Founded: 1950  Money: 1979063900  Loan: 0  Value: 1986326119  (T:1200, R:0, P:0, S:0) unprotected
22:19:53  <V453000> !rcon set max_trains 1333
22:19:56  <PublicServer> <dwarf> we might need a 4th MSH2->BBH3
22:20:06  <PublicServer> <Vinnie> will you reset_company?
22:20:14  <PublicServer> <V453000> :d
22:20:14  <PublicServer> <V453000> clients connected you know
22:21:18  <PublicServer> <Vinnie> 4th into BBH03 will be fun
22:21:57  <PublicServer> <V453000> just make a small merger inside the hub
22:22:07  <PublicServer> <V453000> if you know what I mean
22:22:29  <PublicServer> <V453000> LLL in the hub -> 3>2 in each direction
22:22:31  <PublicServer> <Vinnie> like how 3rd is entering
22:22:33  <PublicServer> <V453000> easy expansion
22:22:41  <PublicServer> <V453000> should be sufficient
22:23:16  *** TWerkhoven has quit IRC
22:23:35  <PublicServer> <Vinnie> ahh thats genious
22:24:21  <PublicServer> <solo> did i miss something
22:24:23  <PublicServer> *** V453000 has left the game (leaving)
22:24:27  <V453000> gnight
22:24:29  <V453000> new nuts tomorrow :p
22:24:31  <PublicServer> <Vinnie> cya
22:25:03  <PublicServer> <Vinnie> solo, maybe if you dont know what he ment by that
22:25:17  <PublicServer> <solo> did not ;)
22:25:36  <PublicServer> <Vinnie> anyway he raised the limit to 1333
22:34:38  <PublicServer> <solo> ok im out, was fun to see
22:34:43  <PublicServer> <Vinnie> oke cya
22:34:58  <PublicServer> <solo> not really my cup of tea with all this tight fitting :D
22:35:16  <PublicServer> <solo> gl
22:35:18  <PublicServer> *** solo has left the game (leaving)
22:38:17  *** sla_ro|master has quit IRC
22:49:16  <PublicServer> <Bassals> i'm leaving, okay?
22:49:22  <PublicServer> <Bassals> goodbye
22:49:25  <PublicServer> <Vinnie> sure cya
22:49:27  <PublicServer> <dwarf> let me finish
22:49:33  <PublicServer> <dwarf> ahh ok then
22:49:36  <PublicServer> *** Bassals has left the game (leaving)
22:49:38  <PublicServer> <dwarf> cya
22:51:05  <PublicServer> <Vinnie> there BBH03 is ready for 4th
22:52:27  <PublicServer> <Vinnie> if one manages to fish it out
22:54:40  *** bassals has quit IRC
23:00:40  <PublicServer> <Vinnie> nice
23:03:22  <PublicServer> <dwarf> nice
23:03:44  <PublicServer> <Vinnie> vecause we can
23:03:46  <PublicServer> <Vinnie> because
23:03:52  <PublicServer> <dwarf> :D
23:03:55  *** Progman has quit IRC
23:06:59  <PublicServer> <Vinnie> oke im off to, gn
23:07:05  <PublicServer> <dwarf> gn
23:07:11  <PublicServer> *** Vinnie has left the game (leaving)
23:07:11  <PublicServer> *** Game paused (number of players)
23:07:20  *** Vinnie_nl has quit IRC
23:09:23  <PublicServer> *** dwarf has left the game (leaving)
23:12:13  <dwarf> !password
23:12:13  <PublicServer> dwarf: glares
23:12:48  <PublicServer> *** Game still paused (number of players)
23:12:49  <PublicServer> *** dwarf joined the game
23:15:18  <PublicServer> *** dwarf has left the game (leaving)
23:59:25  <solo_> !password
23:59:25  <PublicServer> solo_: glares
23:59:39  <PublicServer> *** Game still paused (number of players)
23:59:40  <PublicServer> *** solo joined the game

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