Config
Log for #openttdcoop on 5th August 2012:
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00:36:21  *** ODM has quit IRC
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01:53:31  <Broncosoozie> !dl win64
01:53:31  <PublicServer> Broncosoozie: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
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04:17:33  <Ryton> hi
04:17:36  <Ryton> anyone around?
04:17:45  <Ryton> !playercount
04:17:45  <PublicServer> Ryton: Number of players: 0 (0 spectators)
04:17:51  <Ryton> !password
04:17:52  <PublicServer> Ryton: ingest
04:18:13  <PublicServer> *** Game still paused (number of players)
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04:26:50  <Ryton> let me know if someone wants to play :-)
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05:46:35  <Ryton> hi ram
05:46:43  <Ryton> care to play later on?
05:50:59  <Rhamphoryncus> Strangely enough I'm programming again ;)  Or attempting to..
05:53:26  <Rhamphoryncus> Geodesics hurt my head
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07:57:03  <V453000> !password
07:57:03  <PublicServer> V453000: ingest
07:57:14  <PublicServer> *** Game still paused (number of players)
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07:57:19  <PublicServer> <V453000> morning
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08:27:16  <Chris_Booth> morning
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09:34:18  <Chris_Booth> anyone round?
09:35:36  <PublicServer> *** Game still paused (number of players)
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11:12:11  <kamenitxan> !dl
11:12:11  <PublicServer> kamenitxan: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:12:11  <PublicServer> kamenitxan: http://www.openttd.org/en/download-trunk/r24349
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11:15:08  <kamenitxan> !password
11:15:08  <PublicServer> kamenitxan: toeing
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11:15:24  <PublicServer> <Razmir> hi
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12:05:36  <PublicServer> *** Game still paused (number of players)
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12:08:14  <PublicServer> <Chris Booth> the sky is falling
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13:24:04  <V453000> !password
13:24:04  <PublicServer> V453000: shamed
13:24:12  <PublicServer> *** Game still paused (number of players)
13:24:12  <PublicServer> *** Game unpaused (number of players)
13:24:14  <PublicServer> <V453000> hai
13:24:15  <PublicServer> *** V453000 joined the game
13:24:38  <PublicServer> <V453000> oh nice my station is without pax
13:24:46  <PublicServer> <V453000> I can extend the city ^^
13:32:30  <PublicServer> <V453000> well lol this pbs/tunnel wtf station is quite flexible
13:32:40  *** Maraxus has joined #openttdcoop
13:32:40  <PublicServer> <V453000> added 4 platforms like nothing happened
13:32:53  <Maraxus> !password
13:32:53  <PublicServer> Maraxus: italic
13:33:09  <PublicServer> *** Maraxus joined the game
13:33:10  <PublicServer> <V453000> hi
13:33:12  <PublicServer> <Maraxus> hi
13:37:14  <PublicServer> <Chris Booth> hi
13:53:28  <PublicServer> <Chris Booth> I should probably connect Bay View to the ML now
13:53:34  <PublicServer> <V453000> y :D
13:54:08  <PublicServer> <Chris Booth> it is looking nice now though
13:54:30  <PublicServer> <V453000> the repetitive patterns on the edges spoil it a bit though
13:55:05  <PublicServer> <Chris Booth> kinda
13:55:15  <PublicServer> <Chris Booth> but each edge is different
13:56:18  <PublicServer> <V453000> well big repetitive patterns can be awsum in their own right but idk, not too beautiful :)
13:56:40  <PublicServer> <Chris Booth> no that is true
13:58:09  <PublicServer> <Chris Booth> I might need one more boat in the middle
13:58:31  <PublicServer> <V453000> boat hate initializing .... please wait
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13:58:39  <PublicServer> <Chris Booth> lol
13:59:03  <PublicServer> <Chris Booth> I can replace it with a train if you wish
13:59:12  <V453000> !rcon set max_ships 9
13:59:24  <PublicServer> <V453000> access to hate asset granted
13:59:30  <PublicServer> <Chris Booth> thanks
13:59:36  <PublicServer> <V453000> yw
14:01:51  <Ryton> hi
14:01:55  <PublicServer> <V453000> hi
14:01:58  <Ryton> !password
14:01:58  <PublicServer> <Maraxus> hi
14:01:58  <PublicServer> Ryton: rubbed
14:02:14  <Ryton> connection should be more or less ok...
14:03:22  <PublicServer> *** Ryton joined the game
14:03:50  <PublicServer> <V453000> Lol Maraxus you could use like 50% station there
14:04:00  <PublicServer> <V453000> s
14:04:33  *** TheFluff has joined #openttdcoop
14:04:35  <PublicServer> <Maraxus> 50?
14:04:45  <PublicServer> <V453000> your stations overlap a lot in catchment
14:05:05  <PublicServer> <V453000> for example the X ones dont have to be there
14:05:29  <PublicServer> <Maraxus> well one of them do
14:05:55  <PublicServer> <V453000> the rest catches it all
14:06:31  <PublicServer> <Maraxus> it's mostly a test since the trains are rather slow
14:06:42  <PublicServer> <V453000> they are powerful nevertheless .)
14:07:54  <PublicServer> <Maraxus> I know - they are more balanced than some other pax trains we have played with
14:08:20  <PublicServer> <V453000> well that too but still, that they are slow doesnt mean they are weak
14:10:23  <PublicServer> <Maraxus> agreed
14:10:45  <PublicServer> <V453000> speaking of balance I think engine capacity for Timewave Zero could be a bit lower
14:10:55  <PublicServer> <V453000> 110 out of 120(wagon) is just too small difference
14:11:42  <PublicServer> <V453000> 60/110 for Holographic Universe is fine,  80/120 for Morphogenesis could be a tiny bit higher
14:14:23  <PublicServer> <V453000> btw just a note, the monorails have CL1 as a result of the speed and tilt :p so might be an advantage in fact ;)
14:16:26  *** mfb- has joined #openttdcoop
14:16:26  *** ChanServ sets mode: +o mfb-
14:16:34  <mfb-> hi
14:16:38  <PublicServer> <V453000> hi :)
14:16:44  <PublicServer> <Maraxus> hi
14:18:47  <mfb-> !password
14:18:47  <PublicServer> mfb-: starch
14:18:59  <PublicServer> *** mfb joined the game
14:19:34  <PublicServer> <mfb> "lets ignore it" = do not fund towns?
14:19:44  <PublicServer> <mfb> or "ignore script"?
14:19:46  <PublicServer> <V453000> = play normal pax game
14:19:48  <PublicServer> <mfb> ah
14:19:50  <PublicServer> <V453000> ignore script
14:20:00  <PublicServer> <V453000> we could try it sometime later with autogenerated towns
14:20:06  <PublicServer> <V453000> for now there is just that one
14:21:28  <PublicServer> <mfb> slarnville is interesting
14:21:39  <PublicServer> <mfb> what happens if one value is too low?
14:21:45  <PublicServer> <V453000> no growth
14:21:47  <PublicServer> <mfb> slower growth? no growth?
14:21:50  <PublicServer> <mfb> oh oh
14:21:56  <PublicServer> <V453000> I think so
14:22:08  <PublicServer> <mfb> and those values are per x time step?
14:22:10  <PublicServer> <V453000> try to grow the town :)
14:22:21  <PublicServer> <V453000> monthly I think
14:22:23  <PublicServer> <V453000> see now
14:22:27  <PublicServer> <V453000> mail insufficient
14:22:28  <PublicServer> <V453000> not growing
14:22:30  <PublicServer> <mfb> well
14:22:36  <PublicServer> <mfb> 36000 pax required
14:22:39  <PublicServer> <mfb> max 6700 pax in this town
14:22:49  <PublicServer> <V453000> 2500 required
14:22:53  <PublicServer> <mfb> oh
14:22:59  <PublicServer> <mfb> right.. fine
14:23:01  <PublicServer> <V453000> I guess the 35k is delivered :D
14:23:03  <PublicServer> <Chris Booth> i gtg bb
14:23:05  <PublicServer> <V453000> which is strange but ...
14:23:08  <PublicServer> <Chris Booth> can someone finish my MSH?
14:23:10  <PublicServer> <mfb> messed up the numbers
14:23:12  <PublicServer> <mfb> where?
14:23:18  <PublicServer> <Chris Booth> SMS
14:23:29  <PublicServer> <Chris Booth> for Bay View
14:23:35  <PublicServer> *** Chris Booth has left the game (leaving)
14:23:37  <PublicServer> <mfb> just place a sign? :D
14:23:39  <Chris_Booth> thanks
14:23:39  <PublicServer> <mfb> ...
14:23:41  <Chris_Booth> <#
14:23:44  <Chris_Booth> <3
14:24:02  <PublicServer> <mfb> ah there
14:24:46  <PublicServer> <mfb> hmm, SMS should get modified, too
14:25:05  <PublicServer> <V453000> the slopes?
14:25:07  <PublicServer> <V453000> or something else?
14:25:19  <PublicServer> <mfb> the ML towards bay view
14:25:19  <PublicServer> <V453000> ah station?
14:25:19  <PublicServer> <V453000> hm
14:25:45  <PublicServer> <mfb> or we can skip SMS<->bay connection
14:25:51  <PublicServer> <V453000> that works too
14:27:47  <PublicServer> <Ryton> oops
14:27:49  <PublicServer> <Ryton> full gridlock
14:27:55  <PublicServer> <V453000> :D
14:27:59  <PublicServer> <Ryton> in my city
14:28:09  <PublicServer> <V453000> and a nice one, too
14:28:15  <PublicServer> <V453000> just missing rial
14:28:17  <PublicServer> <mfb> wtf is MSH01
14:28:35  <PublicServer> <V453000> some random first-attempt material :p
14:28:57  <PublicServer> <Ryton> yeah
14:29:01  <PublicServer> <Ryton> I'm new to pax games
14:29:12  <PublicServer> <V453000> I meant msh 01
14:29:15  <PublicServer> <Ryton> there is some structure tough :p;
14:29:37  <PublicServer> <Ryton> yeah
14:29:43  <PublicServer> <Ryton> the prios are fancy :-)
14:31:14  <PublicServer> <Ryton> I'm off
14:31:14  <PublicServer> <Ryton> cya
14:31:17  <PublicServer> <V453000> byez
14:31:19  <PublicServer> *** Ryton has left the game (leaving)
14:31:21  <PublicServer> <Maraxus> cu
14:31:39  <PublicServer> <mfb> cu
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14:34:43  <Chris_Booth> bk
14:34:54  <PublicServer> <V453000> mfb just decided  to ban you
14:34:56  <PublicServer> <V453000> just saying
14:35:03  <PublicServer> *** Chris Booth joined the game
14:35:26  <PublicServer> <mfb> oops
14:35:32  <PublicServer> <Chris Booth> oops?
14:36:02  <PublicServer> <mfb> secret ban!
14:36:20  <PublicServer> <Chris Booth> you are banning someone?
14:36:34  <PublicServer> <V453000> thats why its secret
14:36:34  <PublicServer> <mfb> you didn't pay attention, right? :D
14:36:48  <PublicServer> <Chris Booth> I never pay attention
14:37:07  <PublicServer> <mfb> I know
14:37:30  <Chris_Booth> @logs
14:37:30  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:37:43  <PublicServer> <Chris Booth> but logs do
14:37:53  <PublicServer> <V453000> it was the minute you were joining so you just didnt notice it I assume
14:38:52  <PublicServer> <Chris Booth> oh I am banned now :(
14:38:53  <PublicServer> <mfb> this is getting funny
14:41:47  <PublicServer> <mfb> there
14:41:57  <PublicServer> <mfb> we decided to remove the SMS<->bay connection
14:42:07  <PublicServer> <mfb> would give large detours anyway
14:42:55  *** Ryton has quit IRC
14:45:40  <PublicServer> <mfb> lol MSH03
14:45:49  <PublicServer> <Chris Booth> lol your face
14:46:36  <PublicServer> <mfb> the reverser looks broken
14:48:02  <PublicServer> <V453000> grow town grow :)
14:48:16  <PublicServer> <Chris Booth> which town now?
14:48:22  <PublicServer> <mfb> all!
14:48:28  <PublicServer> <V453000> my town just got an extension
14:48:34  <PublicServer> <Chris Booth> not Prudstone
14:48:36  <PublicServer> <Chris Booth> or Slondham
14:48:46  <PublicServer> <V453000> lol what
14:48:56  <PublicServer> <Chris Booth> they don't grow
14:49:00  <PublicServer> <V453000> what the fuck
14:49:12  <PublicServer> <Chris Booth> I don't know
14:49:17  <PublicServer> <V453000> why the hell do we need more than 1 farm per town to get 1 food per month
14:49:17  <PublicServer> <Chris Booth> some noobs funded them?
14:49:20  <PublicServer> <V453000> that is disgusting
14:49:50  <PublicServer> <mfb> lol empty towns
14:51:28  <PublicServer> *** Chris Booth has left the game (general timeout)
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14:52:08  <PublicServer> <mfb> no pyramids in pyramid city :(
14:52:14  <PublicServer> <V453000> it is fun to watch a 1-road town grow :)
14:52:25  <PublicServer> <mfb> :p
14:52:35  <PublicServer> <mfb> ooooohhhhh
14:52:50  <PublicServer> <V453000> this shit hasnt happened since like psg 20 :D
14:53:04  <PublicServer> <mfb> which shit?
14:53:08  <PublicServer> <V453000> pyramids
14:53:16  <PublicServer> <mfb> :D
14:57:22  <PublicServer> <mfb> ride the wave looks a bit unsynced
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15:00:16  <PublicServer> <V453000> yeah it isnt too precise
15:01:58  <PublicServer> <mfb> ?
15:02:26  <PublicServer> <mfb> ...
15:02:28  <PublicServer> <V453000> PERFECT SYNC POWER
15:02:34  <PublicServer> <V453000> :))
15:02:35  *** Chris_Booth has joined #openttdcoop
15:02:44  <PublicServer> <V453000> faster than selling 15 trains :p
15:02:46  <PublicServer> <mfb> sync of dead trains
15:03:16  <PublicServer> <V453000> syncing them would be a pain
15:03:30  <PublicServer> <V453000> first time I did it just by hand but that isnt the best
15:03:32  <PublicServer> <mfb> I think I have an idea
15:03:59  <PublicServer> <V453000> lol the building reacts
15:04:05  <PublicServer> <mfb> :D
15:04:11  <PublicServer> <V453000> building dance
15:04:47  <PublicServer> <V453000> interesting
15:05:11  <PublicServer> <V453000> ok we have 22 potential wave trains
15:05:51  <PublicServer> <mfb> train type?
15:05:57  <PublicServer> <V453000> whatever
15:06:03  <PublicServer> <V453000> the previous ones were nice I think
15:06:05  <PublicServer> <mfb> indeed
15:06:23  <PublicServer> <V453000> blue for v2 :)
15:06:37  <PublicServer> <mfb> wait
15:06:47  <PublicServer> <V453000> alright
15:06:58  <Razaekel> !dl
15:06:58  <PublicServer> Razaekel: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:06:58  <PublicServer> Razaekel: http://www.openttd.org/en/download-trunk/r24349
15:07:02  <PublicServer> <mfb> we need some way to sync them here
15:07:06  <Razaekel> !dl win64
15:07:06  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
15:07:20  <PublicServer> <V453000> I think there are 2 ways
15:07:22  <PublicServer> <mfb> ok, manually works
15:07:25  <PublicServer> <V453000> 1: manual setup
15:07:29  <Razaekel> !dl autottd
15:07:30  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/AutoTTD
15:07:31  <PublicServer> <V453000> 2: making a big square of rails
15:07:37  <PublicServer> <V453000> and spacing them out at signals
15:07:52  <PublicServer> <V453000> would have to kill the station for that for a while
15:07:54  <PublicServer> <V453000> which isnt a problem
15:08:08  <PublicServer> <V453000> hm we could try that with diagaonals too
15:08:22  <Razaekel> !dl autostart
15:08:22  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/Autostart
15:08:42  <PublicServer> <V453000> put all trains on those signals
15:08:45  <PublicServer> <V453000> start them at the same time
15:08:47  <PublicServer> <mfb> oops
15:08:50  <PublicServer> <V453000> ¨haha :)
15:09:20  <PublicServer> <mfb> this will give some fancy .5tile-things
15:10:31  <PublicServer> <mfb> I think that is not better than the manual solution
15:10:49  *** Wold has quit IRC
15:10:49  <PublicServer> <V453000> should be
15:10:52  <PublicServer> <mfb> like this
15:10:55  <PublicServer> <V453000> if we timetable them it should work well
15:11:00  *** Chris_Booth has quit IRC
15:11:01  <PublicServer> <V453000> to reduce speed
15:11:08  <PublicServer> <mfb> oh ok
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15:14:45  <PublicServer> <mfb> great
15:14:47  <PublicServer> <V453000> lol
15:14:54  <PublicServer> <V453000> what
15:14:56  <PublicServer> <V453000> :d
15:16:18  <PublicServer> <V453000> hm
15:16:20  <PublicServer> <V453000> lol
15:16:36  <PublicServer> <V453000> if we add one as I just did we need to shift it by the halftile
15:17:14  <Razaekel> !grf
15:17:16  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
15:18:23  <PublicServer> <V453000> how slow to make them
15:18:33  <PublicServer> <V453000> oh fuck
15:18:39  <PublicServer> <V453000> I thought the depot was the other way :D
15:18:43  <PublicServer> <mfb> :p
15:18:49  <PublicServer> <mfb> oh crap
15:18:52  <PublicServer> <V453000> must remove the whole line
15:19:34  <PublicServer> <mfb> there we go
15:20:16  <PublicServer> <mfb> 100?
15:20:20  <PublicServer> <V453000> nah that is too much
15:20:48  <PublicServer> <mfb> few trains per wave
15:20:49  <PublicServer> <V453000> yeah
15:21:15  <PublicServer> <mfb> more initial speed
15:21:15  <PublicServer> <V453000> lol
15:21:17  <PublicServer> <V453000> I removed order
15:21:19  <PublicServer> <V453000> no speed
15:21:21  <PublicServer> <mfb> less final speed
15:21:39  <PublicServer> <V453000> they desynch with the speed it seems
15:21:54  <PublicServer> <mfb> stopping/starting causes this
15:21:57  <PublicServer> <V453000> ye
15:22:11  <PublicServer> <V453000> well the starting speed needs to be slow
15:22:15  <PublicServer> <V453000> in order to make them sync
15:22:33  <PublicServer> <V453000> could make 3 tiles for the wave trains
15:22:43  <PublicServer> <V453000> or even 4 if I remove buffers from the station
15:23:45  <PublicServer> <mfb> what about this? (see south)
15:23:51  <PublicServer> <V453000> hm
15:24:01  <PublicServer> <V453000> big gap?
15:24:13  <PublicServer> <mfb> gap of 2 at full speed
15:24:15  <PublicServer> <V453000> I think the method is fine
15:24:19  <PublicServer> <mfb> well
15:24:22  <PublicServer> <mfb> gap of 1 with weaving
15:24:49  <PublicServer> <mfb> ?
15:24:52  <PublicServer> <mfb> we don't need this
15:24:58  <PublicServer> <V453000> making more wave space
15:24:58  <PublicServer> <mfb> just 3 tiles width
15:26:13  <PublicServer> <V453000> damn
15:28:14  <PublicServer> <mfb> oh wait...
15:28:20  <PublicServer> <mfb> TL1, 1 tile distance
15:28:20  <PublicServer> <mfb> bad idea
15:29:10  <PublicServer> <V453000> I will have to go in like 3 minutes
15:29:22  <PublicServer> <mfb> that looks nice
15:29:29  <PublicServer> <V453000> yeah
15:30:13  <Razaekel> !pass
15:30:19  <PublicServer> <mfb> hmm
15:30:25  <Razaekel> !help
15:30:25  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/IRC_Commands
15:30:46  <Razaekel> !password
15:30:46  <PublicServer> Razaekel: toughs
15:30:49  <PublicServer> <mfb> ah like this
15:31:00  <PublicServer> <V453000> yeah simply
15:31:00  <PublicServer> *** Razaekel joined the game
15:33:05  <PublicServer> <V453000> looks worky
15:33:55  <PublicServer> <mfb> yeah, time distance is bad this way
15:34:21  <PublicServer> <V453000> anyway
15:34:23  <PublicServer> <V453000> I have to run
15:34:23  <PublicServer> <V453000> cya
15:34:25  <PublicServer> *** V453000 has left the game (leaving)
15:34:27  <PublicServer> <mfb> cu
15:34:29  <PublicServer> <Maraxus> cu
15:39:56  <PublicServer> <mfb> looks like V read my town article :D
15:41:39  <PublicServer> <Maraxus> nice to see how it works
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16:35:23  <PublicServer> <mfb> crap, we have OGC->GHC
16:37:57  <PublicServer> <mfb> well, fixed
16:38:15  <PublicServer> <Maraxus> :)
16:38:26  <PublicServer> <mfb> they used a shortcut through my new station
16:40:13  <PublicServer> <mfb> wtf train 59
16:40:47  <PublicServer> <mfb> I see what is done there, but... wtf :D
16:41:10  <PublicServer> <Maraxus> the paintshop?
16:41:13  <PublicServer> <mfb> right
17:02:35  <PublicServer> <mfb> interesting
17:02:51  <PublicServer> <mfb> but it really does not look like one
17:03:45  <PublicServer> <Maraxus> would there be any difference if it was not electrified?
17:03:59  <PublicServer> <mfb> oh, I am in transparency mode anyway
17:05:02  <PublicServer> <mfb> I think the nearby station is part of the illusion
17:05:40  <PublicServer> <mfb> hmm
17:05:46  <PublicServer> <mfb> anyway
17:13:31  <V453000> !password
17:13:32  <PublicServer> V453000: sparse
17:13:44  <PublicServer> <V453000> hi
17:13:44  <PublicServer> *** V453000 joined the game
17:13:52  <PublicServer> <Maraxus> hi V
17:16:30  <PublicServer> <mfb> wb
17:16:33  <PublicServer> <V453000> hai
17:16:59  <PublicServer> <mfb> your town reached its limit
17:17:13  <PublicServer> <V453000> roads full again :)
17:17:27  <PublicServer> <mfb> I like the road layout :p
17:17:34  <PublicServer> <V453000> hehe :)
17:17:40  <PublicServer> <V453000> its also fun to build
17:18:36  <PublicServer> <V453000> btw I didnt take it from the article, I was posting a savegame of it or a screen at the same you wrote that in the article, but it is from your investigation nevetherless :)
17:18:52  <PublicServer> <mfb> :p
17:19:38  <PublicServer> <V453000> lol ok 33k pax at ICE
17:20:12  <PublicServer> <V453000> does Bay View have any [tag] ?
17:20:27  <PublicServer> <mfb> I vote for BAY
17:20:41  <PublicServer> <V453000> has a group Smallville ICE, wonderful >.<
17:25:31  <PublicServer> <Maraxus> I could call it something else, but name would become a bit longish
17:25:45  <PublicServer> <mfb> ?
17:26:56  <PublicServer> <Maraxus> if I should follow the group naming convention it would become [SMI] - [SMS] - [SMI] - [BAY]
17:27:11  <PublicServer> <mfb> :D
17:27:13  <PublicServer> <V453000> only make 1 connection at a time please
17:27:16  <PublicServer> <V453000> as in, 2 orders
17:27:52  <PublicServer> <Maraxus> ok - will move them to bay
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17:42:19  <PublicServer> *** mfb has left the game (connection lost)
17:42:24  <mfb-> !password
17:42:24  <PublicServer> mfb-: culled
17:42:37  <PublicServer> *** mfb joined the game
17:43:16  <PublicServer> <V453000> you can refit the trains to various colours mfb btw :p
17:43:30  <PublicServer> <mfb> I saw your paint shop
17:43:33  <PublicServer> <V453000> :)
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17:55:57  <PublicServer> <Chris Booth> did you see Bay View?
17:56:06  <V453000> @clcalc maglev tilt 1
17:56:07  <Webster> V453000: A maglev Curve Length of 1 (1 half tiles), with tilt bonus, gives a speed of 211km/h or 131mph
17:56:09  <PublicServer> <Chris Booth> the are all differnt colours
17:56:16  <PublicServer> <V453000> :)
17:57:01  <PublicServer> <mfb> lag?
17:57:03  <PublicServer> <Chris Booth> no
17:57:05  <PublicServer> <Chris Booth> you?
17:57:11  <PublicServer> *** mfb has left the game (general timeout)
17:57:11  <PublicServer> *** mfb has left the game (connection lost)
17:57:15  <PublicServer> <V453000> :o
17:57:19  <PublicServer> <Chris Booth> guess that was a yes XD
17:57:23  <mfb-> !password
17:57:23  <PublicServer> mfb-: romped
17:57:41  <PublicServer> <Chris Booth> zzzzz
17:57:41  <PublicServer> *** mfb joined the game
17:57:58  <PublicServer> <Chris Booth> wb Maraxus
17:58:00  <PublicServer> <Chris Booth> mfb:
17:58:03  <PublicServer> <Chris Booth> aaaargh
17:58:21  <PublicServer> <mfb> ?
17:58:47  <PublicServer> <Chris Booth> welcome back
17:59:13  <PublicServer> <mfb> oh crap, SRNW trains with non-stop order
17:59:17  <PublicServer> <Chris Booth> ha ha
17:59:33  <PublicServer> <V453000> implicit <3
18:00:11  <PublicServer> <mfb> coming soon
18:06:46  <PublicServer> <mfb> hmm.. I need transfer as implicit order
18:06:56  <PublicServer> <mfb> :D
18:07:07  <PublicServer> <mfb> or I have to move the station by 1 tile
18:18:46  <PublicServer> *** mfb has left the game (general timeout)
18:18:46  <PublicServer> *** mfb has left the game (connection lost)
18:18:48  <mfb-> ...
18:19:06  <mfb-> bad time, I see
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18:27:40  <PublicServer> <Chris Booth> these rail metro unload to fast
18:28:43  <PublicServer> <V453000> why?
18:28:57  <PublicServer> <Chris Booth> my transfer is always empty
18:29:16  <PublicServer> <Chris Booth> 1 full ML only ever needs 3 platforms for this insane train
18:29:32  <PublicServer> <V453000> ah
18:29:42  <PublicServer> <V453000> well 8 platforms is a big overkill for sure :D
18:29:42  <PublicServer> <Chris Booth> I built 8 XD
18:30:02  <PublicServer> <Chris Booth> maybe 3 ticks unload would be more fun
18:30:13  <PublicServer> <V453000> monorail has 3
18:30:43  <PublicServer> <Chris Booth> make pax the same?
18:30:53  <PublicServer> <V453000> ?
18:31:11  <PublicServer> <Chris Booth> make rail pax the same
18:31:17  <PublicServer> <V453000> why
18:31:40  <PublicServer> <Chris Booth> 2 ticks is to much like 2cc
18:32:02  <PublicServer> <V453000> everything the same is too much like 2cc too? :p
18:32:05  <PublicServer> <Chris Booth> 2cc has 120 pax for a 100km/h train in 2 ticks load / unload
18:32:16  <PublicServer> <Chris Booth> yes XD
18:32:34  <PublicServer> <Chris Booth> but I just think this rail combo has to much capacity
18:32:48  <PublicServer> <V453000> I will for sure reduce capacity of engines
18:32:54  <PublicServer> <V453000> 110/120 is just no penalty
18:33:24  <PublicServer> <V453000> 90/120 could work
18:34:14  <PublicServer> <V453000> 3stage loading: maybe
18:34:33  <PublicServer> <Chris Booth> 2 stage loading on 80km/h trains is fine
18:34:59  <PublicServer> <Chris Booth> but on 120km/h they are too good
18:36:13  <PublicServer> <Chris Booth> it is your set anyway
18:36:21  <PublicServer> <Chris Booth> so feel free to ignore my input
18:36:33  <PublicServer> <V453000> thats not an argument
18:36:45  <PublicServer> <V453000> and I was thinking about exactly 3 tick loading about an hour ago
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18:37:45  <PublicServer> <Chris Booth> oh no 1000 trains
18:37:47  <PublicServer> <Chris Booth> we need more
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18:41:22  <PublicServer> <Chris Booth> can we have more trains V453000?
18:47:27  <PublicServer> *** Chris Booth has left the game (general timeout)
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19:04:10  <mfb-> !info
19:04:10  <PublicServer> mfb-: #:1(Orange) Company Name: 'Slarnville & Outlying Villages'  Year Founded: 2100  Money: 11553522412  Loan: 0  Value: 11560708450  (T:1000, R:54, P:0, S:9) unprotected
19:04:20  <mfb-> !rcon set max_trains 1112
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19:10:15  <Absolutis> !password
19:10:15  <PublicServer> Absolutis: fleets
19:11:43  <PublicServer> *** Absolutis joined the game
19:11:44  <PublicServer> <Absolutis> hey
19:11:46  <PublicServer> <V453000> hi
19:11:46  <PublicServer> <Absolutis> just checking
19:11:48  <PublicServer> <Maraxus> hi
19:13:17  <PublicServer> <Absolutis> hm, a nice half a million as world population
19:13:31  <PublicServer> <V453000> thats not really much :)
19:13:42  <PublicServer> <Absolutis> true
19:15:21  <PublicServer> <Absolutis> yay, i have the second most populated town
19:16:22  <mfb-> it is 1/20 of a full map ;)
19:17:25  <PublicServer> <Absolutis> as i said just checking
19:17:27  <PublicServer> <Absolutis> gtg
19:17:37  <PublicServer> *** Absolutis has left the game (leaving)
19:20:05  <PublicServer> *** mfb joined the game
19:20:08  <PublicServer> <mfb> next try
19:22:21  <PublicServer> <mfb> V: you said point-to-point ICE only, but what about a line OGC->GEN->GHC?
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19:22:51  <PublicServer> <mfb> shorter than the current OGC->GHC line
19:43:59  <PublicServer> <mfb> it is funny how towns build houses along single roads
19:45:30  <hylje> ottd town councils are much smarter than real life councils
19:45:42  <PublicServer> <mfb> I doubt that
19:45:56  <PublicServer> <mfb> "hey, there is a 1000 tile bridge, let's build houses at the other side!
19:46:19  <hylje> there's plenty of bridges to nowhere
19:46:43  <PublicServer> <mfb> but nearly nobody wants to live there
19:54:37  <PublicServer> <mfb> yeah 0% ICE rating
19:54:53  <PublicServer> <mfb> oh, didn't start the ML trains
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20:12:59  <PublicServer> <Maraxus> gn
20:13:05  <PublicServer> <mfb> gn
20:13:09  <PublicServer> *** Maraxus has left the game (leaving)
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20:35:08  <Chris_Booth> bk
20:36:07  <PublicServer> *** Game still paused (number of players)
20:36:07  <PublicServer> *** Game unpaused (number of players)
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20:36:31  <inkoate> !password
20:36:31  <PublicServer> inkoate: givens
20:36:40  <PublicServer> *** inkoate joined the game
20:36:43  <PublicServer> <Chris Booth> hi
20:37:03  <PublicServer> <inkoate> hey
20:37:06  <PublicServer> <inkoate> how goes?
20:37:20  <PublicServer> <Chris Booth> goes well
20:38:42  <PublicServer> <inkoate> what exciting things are happening in our pax game?
20:38:45  <mfb-> you should fix some errors in your hun ;)
20:38:51  <mfb-> *hub
20:38:58  <PublicServer> <Chris Booth> me?
20:39:16  <PublicServer> <inkoate> mfb, I see it has errors. Its my first hub, there are errors because I don't know what's wrong
20:39:16  <PublicServer> <inkoate> :)
20:39:16  <mfb-> no, inkoate
20:39:26  <mfb-> see the tutorial :)
20:39:29  <mfb-> or the signs
20:39:41  <PublicServer> <inkoate> reading them, yeah
20:39:47  <PublicServer> *** mfb has joined company #1
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20:44:59  <PublicServer> <inkoate> ok, well I can try to fix a couple things now
20:45:05  <PublicServer> <inkoate> can't build for very long.
20:45:19  <PublicServer> <Chris Booth> that is fine
20:45:33  <PublicServer> <Chris Booth> if you want put a sign asking for help
20:46:12  <PublicServer> *** mfb has joined spectators
20:46:40  <PublicServer> <inkoate> what does the !not synched sign mean?
20:46:48  <PublicServer> <inkoate> Oh, and I may put up a "help me please" sign. :)
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20:59:14  <mfb-> inkoate: the different ways have a different length
20:59:20  <PublicServer> *** mfb has joined company #1
20:59:36  <PublicServer> <inkoate> different ways?
20:59:42  <PublicServer> <mfb> left bridge <-> right bridge
21:00:13  <PublicServer> <inkoate> sorry, where are you talking about?
21:01:04  <PublicServer> <mfb> see below your hub
21:01:04  <PublicServer> <inkoate> yup, I see it
21:01:04  <PublicServer> <mfb> the ABCD stuff
21:01:11  <PublicServer> <inkoate> so one will always be preferred by the router
21:01:21  <PublicServer> <mfb> if a train takes the detour and the next train is very close to it, it might slow down
21:01:32  <PublicServer> <mfb> well, that is not an issue
21:01:46  <PublicServer> <mfb> but slow trains are
21:01:50  <PublicServer> <inkoate> gotcha
21:02:24  <mfb-> http://wiki.openttdcoop.org/Tutorial_Savegame <- very useful
21:02:53  <PublicServer> <Chris Booth> mfb: that needs updating IMO
21:03:11  <PublicServer> <mfb> something outdates?
21:03:41  <PublicServer> <Chris Booth> the turtorial does
21:03:43  <PublicServer> <V453000> for the general idea it is good I think
21:03:57  <PublicServer> <Chris Booth> we have alot more advanced ideas now
21:03:57  <PublicServer> <V453000> but yes could be better/newer
21:04:11  <PublicServer> <mfb> well, we could add more things
21:04:19  <PublicServer> <mfb> but I think the most important stuff is there
21:04:55  <PublicServer> <mfb> enough to play here without needing 2 other players fixing stuff
21:05:09  <PublicServer> <Chris Booth> why is Bay View building houses in the city center?
21:05:33  <PublicServer> <mfb> why not?
21:05:42  <PublicServer> <Chris Booth> why would it when it should be building sky scrapers
21:05:52  <PublicServer> <mfb> ah, you care about the size
21:06:04  <PublicServer> <mfb> well.. some smaller things are built, too
21:06:18  <PublicServer> <Chris Booth> no, but I wanted the middle to be 100% high rise
21:06:24  <PublicServer> <Chris Booth> for eye candy
21:06:46  <PublicServer> <mfb> kill the small houses. keep watching it :D
21:06:58  <PublicServer> <Chris Booth> they just come back
21:07:16  <PublicServer> <Chris Booth> oh well looks kinda european now
21:07:22  <PublicServer> <mfb> this is the "keep watching" part
21:07:42  <PublicServer> *** mfb has joined spectators
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21:16:19  <PublicServer> <inkoate> If someone has a moment to look at the prio at !prio q, I can't figure out why its not working
21:17:45  <PublicServer> *** Chris Booth has left the game (leaving)
21:18:05  <PublicServer> <inkoate> nevermind, I figured it out. :)
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21:23:05  <PublicServer> *** Game paused (number of players)
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21:35:08  <PublicServer> *** mfb has joined company #1
21:35:09  <PublicServer> *** Game unpaused (number of players)
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21:43:07  <PublicServer> *** Game paused (number of players)
21:53:51  <PublicServer> <V453000> anyone still around?
21:54:05  <PublicServer> <V453000> need to rebuild MSH 04 joiner
21:54:38  <V453000> !unpause
21:54:38  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
21:54:39  <PublicServer> *** Game unpaused (number of players)
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22:24:25  <PublicServer> *** Game paused (number of players)
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22:36:23  <PublicServer> *** Game still paused (number of players)
22:36:23  <PublicServer> *** Game unpaused (number of players)
22:36:26  <PublicServer> *** mfb joined the game
22:36:43  <PublicServer> <mfb> hmm
22:37:05  <PublicServer> <mfb> more :D
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22:51:31  <mfb-> !rcon set max_trains 1300
22:52:45  <PublicServer> <V453000> oh hi :)
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23:10:33  <PublicServer> <mfb> do you see why I don't get houses !here?
23:10:47  <PublicServer> <mfb> is there a missing connection?
23:11:59  <PublicServer> <mfb> oh, a dead end
23:14:23  <PublicServer> <mfb> lol
23:14:40  <PublicServer> <V453000> :)
23:14:59  <PublicServer> <V453000> I had a house on !that tile
23:15:01  <PublicServer> <V453000> repeatedly
23:15:26  <PublicServer> <mfb> gz :D
23:15:38  <PublicServer> <V453000> yay nice 5k pax in my station
23:15:44  <PublicServer> <V453000> my town looks done :)
23:16:15  <PublicServer> <mfb> my ICE needs trains
23:16:21  <PublicServer> <V453000> yeha
23:16:23  <PublicServer> <V453000> yeah
23:16:34  <PublicServer> <V453000> I think I will add another train to NUTS :)
23:16:40  <PublicServer> <mfb> ?
23:16:42  <PublicServer> <V453000> CL1 maglev local train
23:16:55  <PublicServer> <mfb> :D
23:16:57  <PublicServer> <V453000> with poor capacity, mediocre speed
23:17:01  <PublicServer> <V453000> for the outer edges of the towns
23:17:15  <PublicServer> <V453000> atm, monorail is lowest capacity
23:17:21  <PublicServer> <V453000> and if you look at the suburbs in my town
23:17:26  <PublicServer> <V453000> rarely a train moves
23:25:02  <PublicServer> <mfb> aww
23:25:04  <PublicServer> <V453000> :)
23:25:06  <PublicServer> <mfb> wrong track type
23:25:32  <PublicServer> <mfb> unlike the real LHC, I do -not- want collisions
23:26:01  <mfb-> but at the moment I have more
23:26:20  <PublicServer> <V453000> hm :))
23:35:24  <PublicServer> <mfb> logic engine is nice
23:35:32  <PublicServer> <mfb> although the real protons are way quicker :D
23:38:48  <PublicServer> <mfb> good night
23:42:26  <PublicServer> *** mfb has left the game (leaving)
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