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00:23:40 *** pugi has quit IRC 00:35:07 *** cypher has quit IRC 00:38:46 *** Phillip has joined #openttdcoop 00:39:49 <Phillip> !players 00:39:52 <PublicServer> Phillip: There are currently no clients connected to the server 00:57:59 *** Razaekal has joined #openttdcoop 00:57:59 *** Razaekel is now known as Guest1995 00:58:00 *** Razaekal is now known as Razaekel 01:03:27 *** Guest1995 has quit IRC 01:32:57 *** Wold has quit IRC 04:01:15 *** DiAbL0 has joined #openttdcoop 04:47:01 *** DiAbL0 has quit IRC 04:48:17 *** Absolutis has joined #openttdcoop 04:48:18 <Absolutis> !password 04:48:18 <PublicServer> Absolutis: icicle 04:48:36 <PublicServer> *** Game still paused (number of players) 04:48:36 <PublicServer> *** Absolutis joined the game 04:54:36 <PublicServer> *** Absolutis has left the game (leaving) 04:59:16 *** DiAbL0 has joined #openttdcoop 05:22:39 <Phillip> !players 05:22:42 <PublicServer> Phillip: There are currently no clients connected to the server 05:22:51 <Phillip> !clients 05:23:02 *** Phillip has quit IRC 05:27:21 *** DiAbL0 has quit IRC 05:51:30 *** Rhamphoryncus has joined #openttdcoop 05:54:47 *** sla_ro|master has joined #openttdcoop 06:06:21 <Absolutis> !password 06:06:21 <PublicServer> Absolutis: icicle 06:06:25 <Absolutis> want to join? 06:07:51 <PublicServer> *** Game still paused (number of players) 06:07:52 <PublicServer> *** Absolutis joined the game 06:21:31 <PublicServer> *** Absolutis has left the game (leaving) 06:21:34 *** DiAbL0 has joined #openttdcoop 06:23:11 *** ODM has joined #openttdcoop 06:23:11 *** ChanServ sets mode: +o ODM 06:59:19 *** Tray has joined #openttdcoop 07:01:15 *** DiAbL0 has quit IRC 07:09:42 *** Tray|2 has joined #openttdcoop 07:15:06 *** Tray has quit IRC 07:21:57 *** sla_ro|master has quit IRC 07:57:15 <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168> 07:59:07 *** valhallasw has joined #openttdcoop 08:04:43 *** ODM has quit IRC 08:05:45 *** DiAbL0 has joined #openttdcoop 08:06:51 *** valhalla1w has joined #openttdcoop 08:07:06 *** cypher has joined #openttdcoop 08:08:33 *** valhallasw has quit IRC 08:26:29 *** pugi has joined #openttdcoop 09:29:03 <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168> 09:48:32 *** DiAbL0 has quit IRC 10:06:15 *** condac has joined #openttdcoop 10:06:15 *** condac_ has quit IRC 10:19:21 *** perk11 has joined #openttdcoop 12:02:58 *** valhalla1w has quit IRC 12:45:14 *** sla_ro|master has joined #openttdcoop 12:46:49 *** Absolutis has quit IRC 13:12:35 *** inkoate has joined #openttdcoop 13:37:02 <V453000> !password 13:37:02 <PublicServer> V453000: icicle 13:37:11 <PublicServer> *** Game still paused (number of players) 13:37:12 <PublicServer> *** V453000 joined the game 13:37:16 <PublicServer> <V453000> o/ 13:41:04 *** Tray|2 has quit IRC 14:02:16 *** Tray has joined #openttdcoop 14:06:27 <inkoate> !password 14:06:28 <PublicServer> inkoate: icicle 14:06:36 <PublicServer> *** Game still paused (number of players) 14:06:36 <PublicServer> *** Inkoate joined the game 14:06:48 <PublicServer> <V453000> hello 14:06:51 <PublicServer> <Inkoate> morning 14:07:17 <PublicServer> <Inkoate> how's it going? 14:07:32 <PublicServer> <V453000> game is fine, im drawing a new train atm :) 14:07:46 <PublicServer> <Inkoate> your city has... exploded 14:08:29 <PublicServer> <V453000> directed explosion :) 14:08:33 <PublicServer> <Inkoate> well yes 14:08:33 <PublicServer> <Inkoate> :) 14:08:33 <PublicServer> <V453000> it is actually doing exceptionally well 14:08:36 <PublicServer> <V453000> no stations with a lot of passengers waiting but just enough passengers provided 14:08:50 <PublicServer> <Inkoate> well done 14:12:58 *** orudge` has joined #openttdcoop 14:13:46 *** avdg has quit IRC 14:14:04 *** avdg has joined #openttdcoop 14:14:56 *** orudge has quit IRC 14:15:06 *** orudge` is now known as orudge 14:17:11 *** dlr365 has joined #openttdcoop 14:21:34 *** CornishPasty has quit IRC 14:21:49 *** CornishPasty has joined #openttdcoop 14:25:56 <PublicServer> <Inkoate> without reworking my MSH, I don't see how to join the middle line northbound... 14:32:03 *** dlr365 has quit IRC 14:34:36 <PublicServer> <V453000> rule n1: never fear to destroy the thing where you think made a mistake and cant see a way out of 14:43:13 *** perk11 has quit IRC 14:52:25 <inkoate> :) good rule. 15:00:23 <V453000> well not exactly a rule but you see what I mean :p 15:00:47 <V453000> by defining that you dont know how to connect it you dont help anything :) if the ML isnt in convenient shape, change it 15:00:50 <V453000> etc 15:02:09 *** Absolutis has joined #openttdcoop 15:02:11 <Absolutis> !password 15:02:11 <PublicServer> Absolutis: avenge 15:04:02 <PublicServer> *** Game still paused (number of players) 15:04:04 <PublicServer> *** Game unpaused (number of players) 15:04:04 <PublicServer> <Absolutis> hello. 15:04:04 <PublicServer> <V453000> hy 15:04:04 <PublicServer> *** Absolutis joined the game 15:09:58 *** condac has quit IRC 15:18:35 <PublicServer> *** Inkoate has left the game (leaving) 15:19:41 <PublicServer> <V453000> bay and gen could use some trains if you needed to send your pax somewhere :) 15:33:40 *** ODM has joined #openttdcoop 15:33:40 *** ChanServ sets mode: +o ODM 15:48:26 *** slickgoku has joined #openttdcoop 15:50:13 <PublicServer> <Absolutis> laggy 15:50:27 <PublicServer> <Absolutis> for me anyway 15:51:39 <PublicServer> <V453000> a tiny bit 15:56:29 <PublicServer> <V453000> haha MrD2DG will be so happy that I made a train stronger for once 15:56:33 <PublicServer> <V453000> capacity from 130 to 132 15:56:36 <PublicServer> <V453000> big increase 16:33:48 *** slickgoku has quit IRC 16:41:31 <PublicServer> *** Absolutis has left the game (leaving) 16:41:32 <PublicServer> *** Game paused (number of players) 16:51:12 *** pugi has quit IRC 17:22:53 *** valhallasw has joined #openttdcoop 17:29:09 *** Maraxus has joined #openttdcoop 17:44:26 *** Ryton has joined #openttdcoop 17:52:15 *** prooz has left #openttdcoop 18:10:30 *** Absolutis has quit IRC 18:18:14 <PublicServer> *** V453000 has left the game (leaving) 18:21:42 *** Chris_Booth[ph] has joined #openttdcoop 18:22:06 <Chris_Booth[ph]> Hi 18:31:51 *** Chris_Booth[ph]_ has joined #openttdcoop 18:31:52 *** Chris_Booth[ph] has quit IRC 18:31:52 *** Chris_Booth[ph]_ is now known as Chris_Booth[ph] 18:32:37 *** Chris_Booth has joined #openttdcoop 18:32:42 *** Chris_Booth[ph]_ has joined #openttdcoop 18:33:17 *** Chris_Booth[ph]_ has quit IRC 18:33:32 <PublicServer> *** Game still paused (number of players) 18:33:36 <PublicServer> *** Chris Booth joined the game 18:40:04 *** Chris_Booth[ph] has quit IRC 18:48:24 <PublicServer> *** Chris Booth has left the game (leaving) 18:51:06 *** frakt has joined #openttdcoop 18:51:56 <frakt> Hi openttdcoop! 18:52:13 <frakt> Is there a simple guide on how to make overflow loop for a station? 18:52:48 <frakt> my trains seem to prefer waiting at a signal rather than entering the loop 18:54:30 <Ryton> @wiki overflow 18:54:32 <Webster> Ryton: http://wiki.openttdcoop.org/Overflow 18:54:33 <Webster> Ryton: Error: I tried to send you an empty message. 18:54:40 <Ryton> @wiki abr 18:54:41 <Webster> Ryton: An error has occurred and has been logged. Please contact this bot's administrator for more information. 18:55:03 <Ryton> !wiki overflow 18:55:04 <PublicServer> Ryton: http://www.openttdcoop.org/wiki/Main_Page 18:55:23 <Ryton> !blog abr 18:55:23 <PublicServer> Ryton: http://www.openttdcoop.org/blog 18:55:27 <frakt> :D 18:55:45 <Ryton> there :-P ;-) 18:56:01 <Ryton> one of those shoild work 18:56:22 <Ryton> i think the blog abr in the best 18:56:42 <Ryton> !abr 18:57:20 <Ryton> in»is 18:57:24 <frakt> ok. I read many of them already but I didn't see what signals were used in the pictures 18:57:35 *** Chris_Booth is now known as Guest2061 18:57:36 *** Chris_Booth has joined #openttdcoop 18:57:57 <Chris_Booth> frakt: there are a few on our blog 18:58:03 <frakt> ok 18:58:10 <Chris_Booth> @overflows 18:58:16 <Chris_Booth> @overflow 18:58:19 <Chris_Booth> @@overflow 18:58:26 <Chris_Booth> stupid webster 18:58:29 <Ryton> http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 18:58:36 <Ryton> abr 3 18:58:39 <Chris_Booth> thanks Ryton 18:58:50 <Ryton> on overflows specically 18:59:05 <Chris_Booth> frakt: check that link 18:59:11 <Chris_Booth> Ryton: want to play? 18:59:15 <frakt> Thanks 18:59:19 <Ryton> sure 18:59:27 <Ryton> be there in 5 18:59:40 <Ryton> still neet to boot up 18:59:41 <Chris_Booth> pm when you are in 18:59:48 <PublicServer> *** Game still paused (number of players) 18:59:48 <PublicServer> *** Chris Booth joined the game 19:00:24 *** Guest2061 has quit IRC 19:01:20 <Ryton> can we transport other cargo too, btw? 19:02:33 <Ryton> !password 19:02:33 <PublicServer> Ryton: ascent 19:02:41 <Chris_Booth> we can do food, water 19:02:43 <Chris_Booth> paxz 19:02:45 <Chris_Booth> mail 19:02:50 <Chris_Booth> grain 19:02:50 <PublicServer> *** Game still paused (number of players) 19:02:50 <PublicServer> *** Game unpaused (number of players) 19:02:51 <PublicServer> *** Ryton² {} {} joined the game 19:03:47 <Ryton> pff, im having trouble to make my transfer station work properly 19:03:51 <V453000> !password 19:03:52 <PublicServer> V453000: ascent 19:04:06 <PublicServer> <Chris Booth> you want some help? 19:04:14 <PublicServer> <V453000> hi 19:04:17 <PublicServer> *** V453000 joined the game 19:04:18 <PublicServer> <Chris Booth> hi mr V453000 19:04:52 <PublicServer> <Chris Booth> Ryton² you need help? 19:05:18 <PublicServer> <V453000> my town should be done :) 19:05:25 <PublicServer> <Ryton² > though 19:05:30 <PublicServer> <Ryton² > seems to work more or less ok atm 19:05:40 <PublicServer> *** Ryton² {} {} has changed his/her name to Ryton 19:05:42 <PublicServer> <Chris Booth> Hopeless Jungle of Beer V453000? 19:05:56 <PublicServer> <V453000> which else :) 19:06:10 <PublicServer> <V453000> BTW 19:06:18 <PublicServer> <V453000> I buffed timewave zero 19:06:28 <PublicServer> <Chris Booth> even more? 19:06:31 <PublicServer> <V453000> capacity of wagons 130-> 132 19:06:57 <PublicServer> <V453000> huge isnt it :D 19:08:47 <hylje> you just took the wheelchair places out :( 19:09:29 <PublicServer> <V453000> no I added 2 more wheelchair places 19:09:35 <PublicServer> <V453000> and took away the toilet 19:12:00 <PublicServer> <Ryton> hmm 19:12:03 <PublicServer> <V453000> ... 132 means it can be divided by 3 btw :p 19:12:10 <PublicServer> <Ryton> I might have to completely revise my transfer station :'( 19:12:40 <PublicServer> <Ryton> into two stations, because pickup is mainly from other city trains, not from my city... 19:12:52 <PublicServer> <Ryton> I think i have to make a specific city only pax pickup 19:12:57 <PublicServer> <Ryton> and city pax drop 19:13:01 <PublicServer> <V453000> ? 19:13:29 <PublicServer> <Ryton> now i have trians drop, then pickup new cargo, but... quite a lot of pax in transfer from other cities are waiting there 19:13:34 <PublicServer> <Chris Booth> yes 19:13:43 <PublicServer> <Ryton> result: I ship from A -> my city -> city B (might be near A) 19:13:43 <PublicServer> <Chris Booth> 2 stations would fix that 19:13:50 <PublicServer> <V453000> because your station doesnt accept pax? 19:13:52 <PublicServer> <Ryton> but thats a major rebuilt :p 19:13:54 <PublicServer> <Ryton> yes 19:13:57 <PublicServer> <Ryton> it is planned like this 19:14:08 <PublicServer> <V453000> oh 19:14:11 <PublicServer> <Ryton> i want to transfer it from drop station to city 19:14:13 <PublicServer> <V453000> what 19:14:25 <PublicServer> <Ryton> I can just make it accept too 19:14:31 <PublicServer> <Ryton> but thats too easy :p 19:14:31 <PublicServer> <V453000> just make ice station accept pax 19:14:46 <PublicServer> <Ryton> & set to unload, not transfer then. 19:15:00 <PublicServer> <Ryton> hmm, the easy way 19:15:02 <PublicServer> <V453000> you would need 2 stations that way and I would even say that is against the standard pax concept 19:15:04 <PublicServer> <Ryton> but doesnt need major rebuild 19:15:19 <PublicServer> <Chris Booth> hardly V453000 19:15:32 <PublicServer> <Chris Booth> maybe we could have a game with this idea 19:15:35 <PublicServer> <V453000> we did 19:15:41 <PublicServer> <Ryton> well, I rarely played pax before; therefore obious mistake :( 19:15:43 <PublicServer> <V453000> its fine, but either one or the other 19:15:47 <PublicServer> <V453000> not both in one game 19:16:01 <PublicServer> <Ryton> it can be city specific 19:16:07 <PublicServer> <Ryton> but I understand 19:16:29 <PublicServer> <Ryton> accepting pax it will be 19:16:37 <PublicServer> <Chris Booth> V453000: why do I have houses in the city centre? 19:16:37 <PublicServer> <Chris Booth> making it ugly? 19:16:49 <PublicServer> <V453000> idk as them :) 19:17:11 <PublicServer> <V453000> I guess this set just has a lot of smaller houses 19:17:13 <PublicServer> <V453000> which is nice imo 19:17:20 <PublicServer> <V453000> you can actually see anything else than houses 19:17:44 <PublicServer> <V453000> with TTRS you either see skyscrapers only, or X and rails only 19:17:55 <PublicServer> <Chris Booth> lol 19:18:09 <PublicServer> <Chris Booth> I just wanted tallk building on my island 19:18:27 <PublicServer> <Ryton> bah 19:18:33 <PublicServer> <Ryton> now i might need a buffer 19:18:55 <PublicServer> <V453000> well yeah but you get only small amount of tall buildings here apparently :) 19:19:57 <PublicServer> <Chris Booth> you not going to extend your road any more? 19:19:59 <PublicServer> <Chris Booth> I mean town 19:20:09 <PublicServer> <V453000> no it is doing perfectly fine atm 19:20:19 *** Progman has joined #openttdcoop 19:20:22 <PublicServer> <V453000> the main station is just full enough and all city stations are doing ok too 19:21:06 <PublicServer> <Chris Booth> why did you decide on just one road? 19:21:32 <PublicServer> <V453000> I did attempt that in the last game with the slug town or whatever that was but didnt get to play much so .. :) 19:21:34 <PublicServer> <V453000> its fun 19:22:22 <PublicServer> <Chris Booth> building highway can be fun sometimes 19:23:14 <PublicServer> <Chris Booth> my lake was fun while it lasted 19:24:42 <PublicServer> <V453000> btw there will be a new local train :) 19:26:32 <PublicServer> <Chris Booth> pax again next game? 19:27:44 <PublicServer> <Chris Booth> I have an interesting idea for a new metro network, but not on this map 19:28:16 *** Ryton has quit IRC 19:30:55 <PublicServer> <Chris Booth> fuck me freddie 19:31:03 <PublicServer> <V453000> hm 19:31:06 <PublicServer> <Chris Booth> 60 quid to pre order sim city 5 19:31:09 <PublicServer> <V453000> I dont think pax next game is a good idea 19:31:11 <PublicServer> <Chris Booth> I think not 19:31:41 <PublicServer> <V453000> sometime soon: yes, but I dont think right after :) 19:31:44 <PublicServer> <Chris Booth> okay no issue 19:32:02 <PublicServer> <V453000> but I would suggest khaoz 19:32:08 <PublicServer> <Chris Booth> can I make a map for .stable then? 19:33:19 <PublicServer> <V453000> sure ... I will release new nuts probably tonight though 19:33:19 <PublicServer> <Chris Booth> okay 19:33:19 <PublicServer> *** Chris Booth has left the game (general timeout) 19:33:19 <PublicServer> *** Chris Booth has left the game (connection lost) 19:33:23 <PublicServer> <V453000> ... if you want to include nuts in that game :d 19:33:57 <PublicServer> <Ryton> ok, workign now yippie 19:35:40 <PublicServer> <V453000> full load? 19:37:03 <PublicServer> <Ryton> crappp 19:37:10 <PublicServer> <Ryton> almost blocking my msh :s 19:38:49 <PublicServer> <Ryton> pfff 19:40:08 *** Chris_Booth has quit IRC 19:41:52 <PublicServer> <Ryton> ok cleared out now :-) 19:42:06 <PublicServer> <Ryton> I like tuning of pax orders :-) 19:48:39 <frakt> I Can't get my overflow loop to work! I'm trying something like this: http://blog.openttdcoop.org/files/blog/V453000/Extras_B.png 19:48:54 <frakt> but my trains are dumb and dont loop 19:48:59 <frakt> what could I be missing? 19:49:37 <PublicServer> <Ryton> try building it here on the server? 19:49:43 <PublicServer> <Ryton> and we'll give it a look? 19:49:53 <PublicServer> <Ryton> its probably just 1 wrong signal 19:50:15 <V453000> !just settings 19:50:19 <V453000> just settings 19:50:20 <V453000> !setdef 19:50:20 <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 19:50:30 <V453000> rail_firstred_twoway_eol 19:50:33 <PublicServer> <Ryton> that too :-) 19:50:39 <V453000> I think yapf. rail_firstred_twoway_eol it is 19:50:44 <frakt> oh 19:50:45 <V453000> dam 19:50:49 <V453000> yapf.¨rail_firstred_twoway_eol 19:50:54 <frakt> where are those settings done? 19:50:56 <V453000> ok you get the point :d 19:50:59 <V453000> in the config 19:51:13 <V453000> documents/openttd/openttd.cfg 19:51:23 <V453000> or through game console but config is usually handier :) 19:53:07 <frakt> ah okay. I guess I'm using the default settings for those 19:53:09 <frakt> :) 19:54:06 <V453000> yes ... the default settings are for noobs :p 19:54:17 <V453000> need to change a few like those to "unlock" some better things 19:54:27 <V453000> especially that one .. the 2way is a bit special feature 19:55:13 <frakt> I see! 19:56:53 *** Chris_Booth has joined #openttdcoop 19:57:08 <PublicServer> *** Chris Booth joined the game 19:57:16 <PublicServer> <Chris Booth> bk 19:57:30 <frakt> i'll just stick to my settings for a while but thanks, now I understand :) 20:06:12 <PublicServer> <Ryton> avi :-) 20:06:14 <PublicServer> <Ryton> nice name :-)à 20:07:15 <PublicServer> <Ryton> city needs mail for quicker growth? 20:07:19 <PublicServer> <Ryton> or is growth every 1 day the max? 20:08:45 <PublicServer> <V453000> the only condition is to have 5 serviced stations 20:08:51 <PublicServer> <V453000> and its the best growth ever 20:09:27 <PublicServer> <Ryton> for some reason i'm stuck just below 50k 20:09:27 <PublicServer> <Ryton> while i did add some new roads recently 20:09:41 <PublicServer> <Ryton> my population is even decreasing sometimes 20:10:08 <PublicServer> <V453000> well yes the road layout is a bit eww 20:10:10 <PublicServer> <Ryton> ah well 20:10:27 <PublicServer> <Ryton> :p 20:10:30 <PublicServer> <Ryton> not one line, but many T-pieces 20:10:33 <PublicServer> <Ryton> no loose ends tough... 20:10:39 <PublicServer> <Ryton> ah, 50k breached! 20:10:47 <PublicServer> <V453000> yes but also poor density of roads 20:10:53 <PublicServer> <V453000> massive amount of free tiles 20:11:04 <PublicServer> <Ryton> yeah, the goal is that they will become built :p 20:11:10 <PublicServer> <V453000> they wont :) 20:11:16 <PublicServer> <Ryton> but thtat doesnt seem to work, except in the real centre 20:11:40 <PublicServer> <Ryton> at some positions, a location 2 spaces of is being built 20:11:54 <PublicServer> <V453000> yes but very unreliable 20:12:08 <PublicServer> <Ryton> ok 20:12:12 <PublicServer> <Ryton> so make lines in between 20:12:15 <PublicServer> <Ryton> and kill them later? 20:12:25 <PublicServer> <Ryton> or even, move your road outwards every time?:p 20:12:27 <PublicServer> <V453000> no that is just temporary 20:12:38 <PublicServer> <V453000> the buildings also die ... :) 20:12:40 <PublicServer> <Ryton> this calls for an experiment ;-) 20:12:44 <PublicServer> <Ryton> ah :p 20:12:44 <PublicServer> <Ryton> that sux 20:12:48 <PublicServer> <V453000> HOWEVER if you disabled town growth you could do that 20:13:02 <PublicServer> <V453000> through funding buildings 20:13:02 <PublicServer> <Ryton> but then towns wouldnt grow either... 20:13:04 <PublicServer> <Ryton> ah k 20:13:07 <PublicServer> <Ryton> nowTHAT is interesting ;-) 20:13:10 <PublicServer> <V453000> but idk how well would that work, and it would be a massive pain in the arse 20:13:13 <PublicServer> <Ryton> a city with just trains 20:13:15 <PublicServer> <Ryton> no roads anymore :p 20:13:21 <PublicServer> <Ryton> full population density 20:13:52 <PublicServer> <Ryton> but, V: check this plz 20:13:54 <PublicServer> <Chris Booth> that sounds silly 20:14:10 <PublicServer> <Ryton> but not here? 20:14:13 *** Firestar has joined #openttdcoop 20:14:17 <Firestar> hi all 20:14:37 <PublicServer> <Chris Booth> just luck Ryton 20:14:39 <PublicServer> <V453000> that is the unreliability :) 20:14:47 <PublicServer> <Ryton> well, then I didnt have sufficent luck to fill the empty spaces yet :p 20:14:55 <Firestar> !password 20:14:55 <PublicServer> Firestar: vortex 20:14:57 <PublicServer> <V453000> lol 20:15:11 <PublicServer> <Ryton> else you'd have 50% roads 20:15:19 <PublicServer> *** Firestar joined the game 20:15:23 <PublicServer> <Chris Booth> ha ha no 20:15:25 <PublicServer> <Ryton> + trains 20:15:37 <PublicServer> <Ryton> so never above 50% city tiles 20:15:38 <PublicServer> <V453000> more like 40% roads but meh 20:15:47 <PublicServer> <Ryton> no, a bit less, cris: but the edges tend to be unimportant in huge cities 20:15:52 <PublicServer> <V453000> each non-junction road = 2 buildings normally 20:16:16 <PublicServer> <Ryton> ah ok, 33% on average then 20:16:20 <PublicServer> <V453000> no, 33% is maximum 20:16:22 <PublicServer> <Ryton> I was aiming (but failing) at 2/8 = 25% 20:16:56 <PublicServer> <Chris Booth> my city on the otherhand is probably 50%+ 20:16:56 <PublicServer> <V453000> idk I dont think maximizing effectiveness of roads is the main thing to do :) 20:17:24 <PublicServer> <Chris Booth> unless you add water into the city land 20:17:32 <PublicServer> <Ryton> chris: road to building ratio? 20:17:37 <PublicServer> <Chris Booth> as well as road buildings and rails 20:17:51 <PublicServer> <Ryton> well, V453000: depending on the goal, anything might be optimised ;-) 20:18:17 <PublicServer> <Chris Booth> building to land ratio is proable 10% in Bay View XD 20:18:19 <PublicServer> <V453000> yes but the ultimate road solution wouldnt be that complicated 20:18:19 <PublicServer> <Ryton> e.g. number of signals, number of orders (orderless SNRW), nr of stations, etc... :p 20:18:19 <PublicServer> *** Firestar has left the game (leaving) 20:18:26 *** Firestar has quit IRC 20:18:27 <PublicServer> <V453000> you would just do an endless road like my town has, and make sure that road doesnt ever touch anything so buildings can grow anywhere around it 20:18:33 <PublicServer> <V453000> ez 20:18:33 <PublicServer> <Ryton> notb uilding to land, Chris Booth: road to building ratio i'm talking about 20:18:46 <PublicServer> <Chris Booth> Ryton: the ultimate road/rail layout is an easy solution 20:18:58 <PublicServer> <Chris Booth> then probbaly about 50/50 in Bay View 20:19:00 <PublicServer> <Ryton> well, yes, V: just one straight track of road 20:19:17 <PublicServer> <Ryton> or a snake with long stretch and smal turn 20:19:52 <PublicServer> <Chris Booth> to be honest Ryton 1 road has many advantages 20:20:18 <PublicServer> <Chris Booth> the main one being that the building builder thingy can't get lost 20:20:18 <PublicServer> <Chris Booth> which helps 20:20:21 <PublicServer> <Ryton> probably, but it lacks creativity ;-)) 20:20:30 <PublicServer> <Ryton> or yes, you can make it curvy, but then its a mess 20:20:43 <PublicServer> <Ryton> not that I dont like it 20:20:52 <PublicServer> <Ryton> I do, but: I like alternatives :-) 20:21:39 <PublicServer> <V453000> I think making it the standard way is a lot more dull for less gain than 1-road layout 20:21:49 <PublicServer> <Ryton> kk :-) 20:21:58 <PublicServer> <V453000> less gain is sure, more dull is opinion :) 20:22:02 <PublicServer> <Ryton> that's your right :-) 20:22:24 <PublicServer> <Ryton> well; the one road is definitely a good invention :-) 20:22:30 <PublicServer> <Chris Booth> didn't mfb say something like !this was best to make big city? 20:23:14 <PublicServer> <Ryton> yeah, a spiral 20:23:17 <PublicServer> <Ryton> do buildings grow near bridges? I guess not? 20:23:24 <PublicServer> <Chris Booth> no 20:23:28 <PublicServer> <Ryton> kk 20:23:34 <PublicServer> <Ryton> makes sense 20:23:49 <PublicServer> <Chris Booth> but on the other hand yes 20:23:55 <PublicServer> <Chris Booth> depends what you mean 20:24:09 <PublicServer> <Chris Booth> a bridge counts as only 2 tiles no matter how long 20:24:17 <PublicServer> <Chris Booth> same with a tunnel 20:24:21 <PublicServer> <Chris Booth> so it is a good way to cheat growth 20:24:32 <PublicServer> <Chris Booth> but they will not spawn buildings like a road 20:24:50 *** Rhamphoryncus has quit IRC 20:25:02 <PublicServer> <V453000> I think growing tunnels are very situational 20:25:09 <PublicServer> <V453000> they dont necessarily have to help always 20:25:15 <PublicServer> <Chris Booth> no 20:25:29 <PublicServer> <Chris Booth> they can cause to much urban sprawl 20:26:43 <PublicServer> <Chris Booth> it is a shame you can't load a town set on a per city basis 20:26:59 <PublicServer> <Chris Booth> so you could load 4 or 5 sets and have that many different looking towns 20:27:56 <PublicServer> <Chris Booth> or is that just me? 20:28:03 <PublicServer> <V453000> yeah that could be interesting 20:28:18 <PublicServer> <V453000> esp if you could choose which town set to use when funding the town 20:28:56 <PublicServer> <Chris Booth> snowy swiss town 20:29:10 <PublicServer> <Chris Booth> japanes town between the sea and mountain 20:29:16 <PublicServer> <Chris Booth> american town on fire 20:29:36 <PublicServer> <V453000> nuts town in the underworld 20:29:54 <PublicServer> <Chris Booth> what are nuts town? 20:30:09 <PublicServer> <V453000> who knows :)) 20:31:07 *** mfb- has joined #openttdcoop 20:31:07 *** ChanServ sets mode: +o mfb- 20:31:10 <mfb-> hi 20:31:13 <PublicServer> <V453000> hi 20:31:52 <PublicServer> *** mfb joined the game 20:32:24 <PublicServer> <V453000> you have a few unhappy passengers there 20:33:15 <PublicServer> <mfb> oh, just 30000 in the ICE station :D 20:33:22 <PublicServer> <V453000> yeah, a few 20:33:29 <PublicServer> <mfb> and several thousand in the city 20:33:31 <PublicServer> <Chris Booth> blah let them die 20:33:33 <PublicServer> <mfb> as this needs more trains 20:33:45 <PublicServer> <mfb> similar to ICE 20:34:19 <PublicServer> <mfb> hmm geneva has a road connection issue 20:34:39 <PublicServer> <mfb> -.- 20:35:50 <PublicServer> <Chris Booth> how much do you want to stop train 1143 20:36:18 <PublicServer> <mfb> ? 20:36:28 <PublicServer> <mfb> do not stop it! 20:36:28 <PublicServer> <Chris Booth> < this much > 20:36:30 <PublicServer> <Chris Booth> or more? 20:36:48 <PublicServer> <Chris Booth> oh no I stopedit 20:36:55 <PublicServer> <mfb> well... 20:37:09 <PublicServer> <Chris Booth> well 20:37:19 <PublicServer> <Chris Booth> I never said crash it 20:37:21 <PublicServer> <Chris Booth> I said stop 20:37:42 <mfb-> LHC has ~600 million collisions per second right now :) 20:38:01 <PublicServer> <Chris Booth> stupid waste of money 20:38:11 <PublicServer> <mfb> yeah, like the world wide web 20:38:13 <PublicServer> <mfb> oh wait 20:38:16 <PublicServer> <V453000> :D 20:38:31 <PublicServer> <Chris Booth> no the world wide web isn't a waste 20:38:35 <PublicServer> <Chris Booth> it have given us things 20:38:41 <PublicServer> <Chris Booth> the LHC hasn't 20:38:43 <PublicServer> <Ryton> :off 20:38:45 <PublicServer> <mfb> it was developed for particle accelerators 20:38:45 <PublicServer> <Chris Booth> and probably never will 20:38:52 <PublicServer> *** Ryton has left the game (leaving) 20:38:54 <PublicServer> <mfb> check history first 20:38:56 <PublicServer> <V453000> I think you can guess what people said when www was new :) 20:39:16 <PublicServer> <mfb> by the way side-products are very useful for medical imaging, for example 20:39:54 <PublicServer> <Chris Booth> just a massive waste of money 20:40:04 *** Tray has quit IRC 20:40:04 <PublicServer> <Chris Booth> we could have spent on better things like space missions 20:41:28 <PublicServer> <V453000> ¨:D 20:41:34 <PublicServer> <V453000> what are space missions for 20:41:36 <PublicServer> <mfb> please close your browser, as it uses a product of particle physics 20:41:42 <PublicServer> <Chris Booth> looking cool 20:42:06 <PublicServer> <V453000> even bigger waste of money :) 20:42:48 <PublicServer> <Chris Booth> going to space isn't a waste of money 20:42:59 <PublicServer> <mfb> going to use the www neither 20:43:13 <PublicServer> <Chris Booth> no but the LHC is 20:43:35 <PublicServer> <mfb> wait 20 years 20:43:38 <PublicServer> <V453000> omg :-D 20:43:41 <PublicServer> <mfb> and you'll see a practical use 20:43:44 <PublicServer> <V453000> ^ 20:43:50 <PublicServer> <Chris Booth> and it will still be a waste 20:43:54 <PublicServer> <mfb> no 20:44:13 <PublicServer> <V453000> well lets make an unbiased judgement 20:44:18 <PublicServer> <V453000> can LHC produce beer? 20:44:21 <PublicServer> <V453000> Y/N -> waste/not 20:44:33 <PublicServer> <mfb> it can keep beer cool 20:44:39 <PublicServer> <V453000> good enough 20:44:41 <PublicServer> <V453000> good investment. 20:45:39 <PublicServer> <mfb> in fact, it is the largest cooling system in the world 20:45:45 <PublicServer> <mfb> well, it -has- 20:46:17 <PublicServer> <V453000> :) 20:46:23 <PublicServer> <V453000> a lot of beer 20:46:25 <PublicServer> <V453000> I like the idea 20:47:15 <PublicServer> <mfb> in addition, it shows how international collaborations of 10000 scientists can work 20:47:28 *** valhallasw has quit IRC 20:47:29 <PublicServer> <V453000> :) 20:47:33 <PublicServer> <mfb> I think that is pretty cool 20:47:39 <PublicServer> <V453000> 10 000 scientist consume a lot of beer 20:48:18 <PublicServer> <Chris Booth> I think it is a bad idea 20:48:32 <PublicServer> <Chris Booth> and a waste of my Tax money 20:48:46 <PublicServer> <mfb> try to get the same with polititians. as soon as the size exceeds 0, you do not get an agreement 20:48:52 <PublicServer> <V453000> I think there are worse wastes 20:49:30 <PublicServer> <V453000> investment in science is imo the best investment overall 20:49:34 <PublicServer> <mfb> # 20:49:40 <PublicServer> <V453000> in the "wasted money" category 20:50:03 <PublicServer> <mfb> fundamental science of today allows the products of tomorrow 20:50:06 <PublicServer> <Chris Booth> it is better than a war 20:50:20 <PublicServer> <mfb> without it, we would not have electronics, lasers, or anything else modern 20:50:58 <PublicServer> <Chris Booth> then we would have steam trains and canals 20:51:10 <PublicServer> <V453000> if you pump a shitload of money into humanitarian aid to countries which only will need the help again because the area is either inhabitable or they are just living there like 10 000 years ago and are happy, then that is a waste to me 20:51:12 <PublicServer> <mfb> not without science about steam engines 20:51:14 <PublicServer> <Chris Booth> and I would be a steam train driver 20:52:49 <PublicServer> <mfb> boom! 20:52:55 <PublicServer> <Chris Booth> oooh crash 20:52:58 <PublicServer> <Chris Booth> can I join in? 20:53:09 <PublicServer> <V453000> CRASH == WASTE OF MONEY 20:53:11 <PublicServer> <mfb> that will give a nice jam 20:53:14 <PublicServer> <mfb> indeed 20:53:21 <PublicServer> <mfb> but we have 31 billions 20:53:31 <PublicServer> <V453000> 15 for me :) 20:53:38 <PublicServer> <mfb> still enough 20:53:44 <PublicServer> <Chris Booth> I only have 15 20:53:46 <PublicServer> <mfb> we could build more than one LHC with it 20:53:52 <PublicServer> <mfb> eh 20:53:55 <PublicServer> <mfb> who crashed LHC 20:54:01 <PublicServer> <V453000> guess who 20:54:03 <PublicServer> <Chris Booth> only 3 of us here 20:54:11 <PublicServer> <mfb> evil CB 20:54:29 <PublicServer> <Chris Booth> I never said it was me 20:54:43 <PublicServer> <mfb> I did 20:54:50 <PublicServer> <Chris Booth> :D 20:55:12 <PublicServer> <Chris Booth> okay you got me 20:55:15 <PublicServer> <V453000> bitch 20:55:34 <PublicServer> <Chris Booth> D: 20:55:44 <PublicServer> *** Chris Booth has left the game (general timeout) 20:55:44 <PublicServer> *** Chris Booth has left the game (connection lost) 20:56:01 <PublicServer> <mfb> haha! 20:56:13 <PublicServer> *** Chris Booth joined the game 20:56:21 <PublicServer> <Chris Booth> looks like PublicServer bitch slapped me for mfb 20:56:32 <PublicServer> <V453000> :> 20:57:02 <PublicServer> <V453000> oh 20:57:16 <PublicServer> <V453000> I didnt even notice the !clusterfuck of rails :D 20:57:26 <PublicServer> <mfb> yeah, that part is nice 20:57:33 <PublicServer> <Chris Booth> lol 20:57:39 <PublicServer> <V453000> just remotedly chilling on the artificial dry water 20:57:42 <PublicServer> <mfb> rarely used 20:57:50 <PublicServer> <V453000> ye :D 20:58:04 <PublicServer> <mfb> so a single large ugly pbs-cross would do the same 20:58:07 <PublicServer> <mfb> but well.. 20:58:09 <PublicServer> <V453000> yep 20:58:15 <PublicServer> <Chris Booth> could have had a ghetto hub there 20:58:22 <PublicServer> <V453000> MrD2DG likes to build proper :D 20:58:24 <PublicServer> <Chris Booth> but wouldn't be as cool 20:58:38 <PublicServer> <mfb> it even has a return line for south->south 20:58:49 <PublicServer> <V453000> oh it does :D 20:59:17 <PublicServer> <V453000> just silly stuff :) 20:59:35 <PublicServer> <V453000> how do you like CL2 trains btw :p 20:59:46 <PublicServer> <Chris Booth> I hate them 20:59:55 <PublicServer> <V453000> you hate everything so thats good 20:59:57 <PublicServer> <mfb> I don't have them, but they are useful for SBahn 21:00:08 <PublicServer> <V453000> the ML 21:00:15 <PublicServer> <V453000> is CL2 21:00:25 <PublicServer> <Chris Booth> the ML is boring 21:00:27 <PublicServer> <mfb> I know :p 21:00:31 <PublicServer> <V453000> then you have them .. :D 21:00:38 <PublicServer> <mfb> well, in the ML connections 21:00:52 <PublicServer> <mfb> station is nearly free of relevant curves 21:01:06 <PublicServer> <V453000> yes mine too :) 21:01:10 <PublicServer> <mfb> :p 21:01:21 <PublicServer> <Chris Booth> mine is terminus 21:01:23 <PublicServer> <mfb> "use enough pbs and watch the show" 21:01:26 <PublicServer> <Chris Booth> just to be different 21:01:28 <PublicServer> <V453000> still I think conceptually it is good to make the ML possible to make it easy to maintain 21:01:30 <PublicServer> <V453000> to focus on towns 21:01:56 <PublicServer> <V453000> well this PBS shit is kinda usable ... esp with roro it works well, the terminus is a bit iffy 21:02:02 *** valhallasw has joined #openttdcoop 21:03:30 <PublicServer> <mfb> hmm 21:03:50 <PublicServer> <V453000> nah 21:04:05 <PublicServer> <V453000> well 21:04:07 <PublicServer> <mfb> trains often go to a red entry signal 21:04:10 <PublicServer> <V453000> hm 21:04:24 <PublicServer> <V453000> its probably the same effect with stopping if both are red 21:04:39 <PublicServer> <mfb> it stops, but it takes the first free side afterwards 21:04:41 <PublicServer> <V453000> so yes could do that 21:04:44 <PublicServer> <mfb> instead of a random direction 21:04:54 <PublicServer> <V453000> myeah 21:05:02 <PublicServer> <V453000> ok 21:05:08 <PublicServer> <mfb> let's see 21:05:26 <PublicServer> <V453000> the result might be that trains hate it now 21:05:40 <PublicServer> <V453000> as the PBS ->red entry could be a bit disliked 21:05:42 <PublicServer> <V453000> if it is red often 21:05:49 <PublicServer> <V453000> nayyy 21:05:51 <PublicServer> <Chris Booth> what is with the mega slow wave trains V453000? 21:05:53 <PublicServer> <V453000> I liked that :d 21:06:07 <PublicServer> <V453000> to keep the wave sync 21:06:09 <PublicServer> <mfb> eyecancer 21:06:19 <PublicServer> <V453000> acceleration differences fuck it up and down 21:06:42 <PublicServer> <mfb> it is interesting that you can see the deviations by eye 21:06:50 <PublicServer> <mfb> (from a perfect wave) 21:07:50 *** Maraxus has quit IRC 21:08:48 <PublicServer> <V453000> yeah a bit 21:08:54 <PublicServer> <V453000> doesnt matter :) 21:09:04 <PublicServer> <Chris Booth> there you go mfb 21:09:06 <PublicServer> <mfb> I hate how those trains wait at pbs signals 21:09:12 <PublicServer> <mfb> ? 21:09:18 <PublicServer> <V453000> well yeah PBS :) 21:09:20 <PublicServer> <mfb> oh, thanks 21:09:26 <PublicServer> <Chris Booth> your LHC 21:09:36 <PublicServer> <V453000> that is basically what I am talking about the difference of terminus and roro 21:09:50 <PublicServer> <V453000> with roro you get the tracks close together by default 21:09:56 <PublicServer> <V453000> so the fork is a lot faster and works better 21:10:10 <PublicServer> <V453000> because the main problem is the middle area 21:10:29 <PublicServer> <V453000> probably could be done better anyway but meh 21:10:32 <PublicServer> <V453000> roro solves that crap instantly 21:10:36 <PublicServer> <V453000> )instantly too 21:10:58 <PublicServer> <Chris Booth> ro ro is less fun 21:11:14 <PublicServer> <V453000> everything is fun :) 21:11:19 <PublicServer> <V453000> MAINLY SML 21:11:23 <PublicServer> <V453000> k not 21:11:25 <PublicServer> <Chris Booth> SML is shit 21:11:36 <PublicServer> <V453000> sml for pax is good enough too 21:11:47 <PublicServer> <V453000> you let minions to clone it and you focus on town 21:11:57 <PublicServer> <V453000> and dont give an exrement 21:12:16 <mfb-> :D 21:12:19 <PublicServer> <Chris Booth> the last SML pax game was fun 21:12:24 <PublicServer> <V453000> 207 y 21:12:26 <PublicServer> <Chris Booth> with orderless SMLness 21:13:17 *** pugi has joined #openttdcoop 21:14:36 <PublicServer> <V453000> we could do that sometime again 21:15:03 <PublicServer> <V453000> perhaps after I redraw monoICE as that would be perfect usage ^^ 21:16:09 <PublicServer> <mfb> is there a way to merge shared order groups? 21:16:15 <PublicServer> <Chris Booth> no 21:16:17 <PublicServer> <Chris Booth> :( 21:16:24 <PublicServer> <mfb> great. 38 trains left 21:16:26 <PublicServer> <V453000> I even thought about making a parameter for train capacities to make it work better with japanese set ... but :/ way, wayyy too much mess and effort to do that 21:20:36 <PublicServer> <V453000> mfb why in hell do you fund a town on desert when you do a dummy to cheat it anyway XD 21:20:47 <PublicServer> <mfb> two reasons 21:21:35 <PublicServer> <mfb> dummy is meant as temporary supply 21:21:37 <PublicServer> <mfb> and there was no oasis at the right position :D 21:21:37 <PublicServer> <V453000> :) 21:21:37 <PublicServer> <mfb> well, food might stay like this 21:21:37 <PublicServer> <V453000> dry out a sea and there you go 21:21:37 <PublicServer> <V453000> ^^ 21:21:50 <PublicServer> <mfb> ? 21:21:52 <PublicServer> <V453000> if you lift water there is green 21:21:58 <PublicServer> <V453000> so you could do a bit of natural tuning 21:22:09 <PublicServer> <mfb> hmm 21:22:10 <PublicServer> <V453000> if you needed "the right" space :p 21:22:18 <PublicServer> <mfb> "a bit" 21:22:25 <PublicServer> <V453000> hey nobody would notice 21:23:02 *** Progman has quit IRC 21:23:03 <PublicServer> <Chris Booth> does that cound for TFed water? 21:24:00 <PublicServer> <mfb> no it does not 21:24:35 <PublicServer> <V453000> oh you mean that 21:24:36 <PublicServer> <V453000> I meant just raise a sea 21:24:47 <PublicServer> <V453000> not like lower-raise 21:25:21 <PublicServer> <mfb> dutch TF ;) 21:25:27 <PublicServer> <V453000> press E win the game 21:27:50 *** frakt has quit IRC 21:30:24 <PublicServer> <Chris Booth> no you can't trick the desert 21:30:26 *** sla_ro|master has quit IRC 21:31:22 <PublicServer> <mfb> clever desert 21:31:42 <PublicServer> <mfb> stupid town 21:32:22 <PublicServer> <mfb> if you don't fill a gap within some seconds, the town builds a house there 21:32:24 <PublicServer> <Chris Booth> stupid LHC 21:33:23 <PublicServer> <V453000> the town is a waste of money! let them die! 21:33:29 <PublicServer> <mfb> :p 21:33:45 <PublicServer> *** Mazur joined the game 21:34:49 <PublicServer> <V453000> hi :) 21:34:51 <PublicServer> <Mazur> lo 21:36:53 <PublicServer> <V453000> god drawing pax trains is so much assing 21:36:59 <PublicServer> <V453000> esp with recolouring atop of it 21:37:39 <PublicServer> <V453000> you have sprites for engines, sprites for wagons, sprites for engines in the middle of a train, and each of that in 3 variations of pass/mail/gold, and in 17 colour variations 21:38:11 <PublicServer> <Chris Booth> blah blah blah blah 21:38:37 <PublicServer> <V453000> is that a submission to slave labour? :P 21:38:55 <PublicServer> <Chris Booth> anything has to be better than loking at this ugly Touch of Hate 21:39:33 <PublicServer> <V453000> :D 21:39:37 <PublicServer> <V453000> one of the better trains I think :) 21:39:51 <PublicServer> <Chris Booth> are you sure? 21:39:53 <PublicServer> <V453000> could be improved drastically but there are worse 21:40:32 <PublicServer> <Chris Booth> tidal wrath looks nicer IMO 21:40:59 <PublicServer> <V453000> apart from being misaligned, tidal wrath has supe basic drawing style and is way too small 21:41:05 <PublicServer> <V453000> needs major rework 21:41:27 <PublicServer> <Chris Booth> oh okay 21:41:35 <PublicServer> <Chris Booth> any how I am off now 21:41:38 <PublicServer> <Chris Booth> l8s guys 21:41:40 <PublicServer> <V453000> cya 21:41:50 <PublicServer> *** Chris Booth has left the game (leaving) 21:41:54 <Chris_Booth> feel free to crash my trains mfb 21:42:07 <PublicServer> <mfb> why should I? 21:42:17 <PublicServer> <V453000> why NOT! 21:42:19 <Chris_Booth> it was a joke 21:42:26 *** Chris_Booth has quit IRC 21:47:30 <mfb-> I prefer V's answer 21:50:20 <PublicServer> <V453000> ^^ 21:50:26 <PublicServer> <V453000> <^^> hedgehog 22:01:44 <PublicServer> *** V453000 has left the game (leaving) 22:05:37 <PublicServer> *** mfb has left the game (leaving) 22:05:37 <PublicServer> *** Game paused (number of players) 22:05:38 <mfb-> good night 22:05:43 *** mfb- has quit IRC 22:32:01 *** inkoate has quit IRC 22:33:37 *** Hazzard has joined #openttdcoop 22:34:13 <Hazzard> !dl window64 22:34:13 <PublicServer> Hazzard: unknown option "window64" 22:34:17 <Hazzard> !dl help 22:34:17 <PublicServer> Hazzard: unknown option "help" 22:34:19 <Hazzard> !dl 22:34:19 <PublicServer> Hazzard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:34:20 <PublicServer> Hazzard: http://www.openttd.org/en/download-trunk/r24349 22:34:29 <Hazzard> !dl win64 22:34:29 <PublicServer> Hazzard: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip 22:35:15 <Hazzard> !password 22:35:15 <PublicServer> Hazzard: forays 22:36:03 <Hazzard> !help 22:36:04 <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands 22:41:46 <PublicServer> *** Game still paused (number of players) 22:41:46 <PublicServer> *** Game unpaused (number of players) 22:41:50 <PublicServer> *** Player has joined spectators 22:41:50 <PublicServer> *** Game paused (number of players) 22:42:04 <PublicServer> <Player> /nick Hazzard 22:42:26 <PublicServer> *** Player has changed his/her name to Hazzard 22:42:39 <PublicServer> *** Hazzard has joined company #1 22:42:39 <PublicServer> *** Game unpaused (number of players) 22:42:53 <PublicServer> <Hazzard> Hooray 22:45:05 *** ODM has quit IRC 22:45:05 <PublicServer> <Hazzard> Are you doing anything? 22:46:07 <PublicServer> *** Hazzard has left the game (leaving) 22:46:07 <PublicServer> *** Game paused (number of players) 22:57:03 *** valhallasw has quit IRC 23:57:58 *** Dilandau has quit IRC