Config
Log for #openttdcoop on 6th August 2012:
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00:39:49  <Phillip> !players
00:39:52  <PublicServer> Phillip: There are currently no clients connected to the server
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04:48:18  <Absolutis> !password
04:48:18  <PublicServer> Absolutis: icicle
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05:22:39  <Phillip> !players
05:22:42  <PublicServer> Phillip: There are currently no clients connected to the server
05:22:51  <Phillip> !clients
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06:06:21  <Absolutis> !password
06:06:21  <PublicServer> Absolutis: icicle
06:06:25  <Absolutis> want to join?
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07:57:15  <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168>
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09:29:03  <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168>
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13:37:02  <V453000> !password
13:37:02  <PublicServer> V453000: icicle
13:37:11  <PublicServer> *** Game still paused (number of players)
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13:37:16  <PublicServer> <V453000> o/
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14:06:27  <inkoate> !password
14:06:28  <PublicServer> inkoate: icicle
14:06:36  <PublicServer> *** Game still paused (number of players)
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14:06:48  <PublicServer> <V453000> hello
14:06:51  <PublicServer> <Inkoate> morning
14:07:17  <PublicServer> <Inkoate> how's it going?
14:07:32  <PublicServer> <V453000> game is fine, im drawing a new train atm  :)
14:07:46  <PublicServer> <Inkoate> your city has... exploded
14:08:29  <PublicServer> <V453000> directed explosion :)
14:08:33  <PublicServer> <Inkoate> well yes
14:08:33  <PublicServer> <Inkoate> :)
14:08:33  <PublicServer> <V453000> it is actually doing exceptionally well
14:08:36  <PublicServer> <V453000> no stations with a lot of passengers waiting but just enough passengers provided
14:08:50  <PublicServer> <Inkoate> well done
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14:25:56  <PublicServer> <Inkoate> without reworking my MSH, I don't see how to join the middle line northbound...
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14:34:36  <PublicServer> <V453000> rule n1: never fear to destroy the thing where you think made a mistake and cant see a way out of
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14:52:25  <inkoate> :) good rule.
15:00:23  <V453000> well not exactly a rule but you see what I mean :p
15:00:47  <V453000> by defining that you dont know how to connect it you dont help anything :) if the ML isnt in convenient shape, change it
15:00:50  <V453000> etc
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15:02:11  <Absolutis> !password
15:02:11  <PublicServer> Absolutis: avenge
15:04:02  <PublicServer> *** Game still paused (number of players)
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15:04:04  <PublicServer> <Absolutis> hello.
15:04:04  <PublicServer> <V453000> hy
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15:19:41  <PublicServer> <V453000> bay and gen could use some trains if you needed to send your pax somewhere :)
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15:50:13  <PublicServer> <Absolutis> laggy
15:50:27  <PublicServer> <Absolutis> for me anyway
15:51:39  <PublicServer> <V453000> a tiny bit
15:56:29  <PublicServer> <V453000> haha MrD2DG will be so happy that I made a train stronger for once
15:56:33  <PublicServer> <V453000> capacity from 130 to 132
15:56:36  <PublicServer> <V453000> big increase
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18:22:06  <Chris_Booth[ph]> Hi
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18:51:56  <frakt> Hi openttdcoop!
18:52:13  <frakt> Is there a simple guide on how to make overflow loop for a station?
18:52:48  <frakt> my trains seem to prefer waiting at a signal rather than entering the loop
18:54:30  <Ryton> @wiki overflow
18:54:32  <Webster> Ryton: http://wiki.openttdcoop.org/Overflow
18:54:33  <Webster> Ryton: Error: I tried to send you an empty message.
18:54:40  <Ryton> @wiki abr
18:54:41  <Webster> Ryton: An error has occurred and has been logged. Please contact this bot's administrator for more information.
18:55:03  <Ryton> !wiki overflow
18:55:04  <PublicServer> Ryton: http://www.openttdcoop.org/wiki/Main_Page
18:55:23  <Ryton> !blog abr
18:55:23  <PublicServer> Ryton: http://www.openttdcoop.org/blog
18:55:27  <frakt> :D
18:55:45  <Ryton> there :-P ;-)
18:56:01  <Ryton> one of those shoild work
18:56:22  <Ryton> i think the blog abr in the best
18:56:42  <Ryton> 	!abr
18:57:20  <Ryton> in»is
18:57:24  <frakt> ok. I read many of them already but I didn't see what signals were used in the pictures
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18:57:57  <Chris_Booth> frakt: there are a few on our blog
18:58:03  <frakt> ok
18:58:10  <Chris_Booth> @overflows
18:58:16  <Chris_Booth> @overflow
18:58:19  <Chris_Booth> @@overflow
18:58:26  <Chris_Booth> stupid webster
18:58:29  <Ryton> http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
18:58:36  <Ryton> abr 3
18:58:39  <Chris_Booth> thanks Ryton
18:58:50  <Ryton> on overflows specically
18:59:05  <Chris_Booth> frakt: check that link
18:59:11  <Chris_Booth> Ryton: want to play?
18:59:15  <frakt> Thanks
18:59:19  <Ryton> sure
18:59:27  <Ryton> be there in 5
18:59:40  <Ryton> still neet to boot up
18:59:41  <Chris_Booth> pm when you are in
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19:01:20  <Ryton> can we transport other cargo too, btw?
19:02:33  <Ryton> !password
19:02:33  <PublicServer> Ryton: ascent
19:02:41  <Chris_Booth> we can do food, water
19:02:43  <Chris_Booth> paxz
19:02:45  <Chris_Booth> mail
19:02:50  <Chris_Booth> grain
19:02:50  <PublicServer> *** Game still paused (number of players)
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19:03:47  <Ryton> pff, im having trouble to make my transfer station work properly
19:03:51  <V453000> !password
19:03:52  <PublicServer> V453000: ascent
19:04:06  <PublicServer> <Chris Booth> you want some help?
19:04:14  <PublicServer> <V453000> hi
19:04:17  <PublicServer> *** V453000 joined the game
19:04:18  <PublicServer> <Chris Booth> hi mr V453000
19:04:52  <PublicServer> <Chris Booth> Ryton²  you need help?
19:05:18  <PublicServer> <V453000> my town should be done :)
19:05:25  <PublicServer> <Ryton²  > though
19:05:30  <PublicServer> <Ryton²  > seems to work more or less ok atm
19:05:40  <PublicServer> *** Ryton² {} {} has changed his/her name to Ryton
19:05:42  <PublicServer> <Chris Booth> Hopeless Jungle of Beer V453000?
19:05:56  <PublicServer> <V453000> which else :)
19:06:10  <PublicServer> <V453000> BTW
19:06:18  <PublicServer> <V453000> I buffed timewave zero
19:06:28  <PublicServer> <Chris Booth> even more?
19:06:31  <PublicServer> <V453000> capacity of wagons 130-> 132
19:06:57  <PublicServer> <V453000> huge isnt it :D
19:08:47  <hylje> you just took the wheelchair places out :(
19:09:29  <PublicServer> <V453000> no I added 2 more wheelchair places
19:09:35  <PublicServer> <V453000> and took away the toilet
19:12:00  <PublicServer> <Ryton> hmm
19:12:03  <PublicServer> <V453000> ... 132 means it can be divided by 3 btw :p
19:12:10  <PublicServer> <Ryton> I might have to completely revise my transfer station :'(
19:12:40  <PublicServer> <Ryton> into two stations, because pickup  is mainly from other city trains, not from my city...
19:12:52  <PublicServer> <Ryton> I think i have to make a specific city only pax pickup
19:12:57  <PublicServer> <Ryton> and city pax drop
19:13:01  <PublicServer> <V453000> ?
19:13:29  <PublicServer> <Ryton> now i have trians drop, then pickup new cargo, but... quite a lot of pax in transfer from other cities are waiting there
19:13:34  <PublicServer> <Chris Booth> yes
19:13:43  <PublicServer> <Ryton> result: I ship from A -> my city -> city B (might be near A)
19:13:43  <PublicServer> <Chris Booth> 2 stations would fix that
19:13:50  <PublicServer> <V453000> because your station doesnt accept pax?
19:13:52  <PublicServer> <Ryton> but thats a major rebuilt :p
19:13:54  <PublicServer> <Ryton> yes
19:13:57  <PublicServer> <Ryton> it is planned like this
19:14:08  <PublicServer> <V453000> oh
19:14:11  <PublicServer> <Ryton> i want to transfer it from drop station to city
19:14:13  <PublicServer> <V453000> what
19:14:25  <PublicServer> <Ryton>  I can just make it accept too
19:14:31  <PublicServer> <Ryton> but thats too easy :p
19:14:31  <PublicServer> <V453000> just make ice station accept pax
19:14:46  <PublicServer> <Ryton> & set to unload, not transfer then.
19:15:00  <PublicServer> <Ryton> hmm, the easy way
19:15:02  <PublicServer> <V453000> you would need 2 stations that way and I would even say that is against the standard pax concept
19:15:04  <PublicServer> <Ryton> but doesnt need major rebuild
19:15:19  <PublicServer> <Chris Booth> hardly V453000
19:15:32  <PublicServer> <Chris Booth> maybe we could have a game with this idea
19:15:35  <PublicServer> <V453000> we did
19:15:41  <PublicServer> <Ryton> well, I rarely played pax before; therefore obious mistake :(
19:15:43  <PublicServer> <V453000> its fine, but either one or the other
19:15:47  <PublicServer> <V453000> not both in one game
19:16:01  <PublicServer> <Ryton> it can be city specific
19:16:07  <PublicServer> <Ryton> but I understand
19:16:29  <PublicServer> <Ryton> accepting pax it will be
19:16:37  <PublicServer> <Chris Booth> V453000: why do I have houses in the city centre?
19:16:37  <PublicServer> <Chris Booth> making it ugly?
19:16:49  <PublicServer> <V453000> idk as them :)
19:17:11  <PublicServer> <V453000> I guess this set just has a lot of smaller houses
19:17:13  <PublicServer> <V453000> which is nice imo
19:17:20  <PublicServer> <V453000> you can actually see anything else than houses
19:17:44  <PublicServer> <V453000> with TTRS you either see skyscrapers only, or X and rails only
19:17:55  <PublicServer> <Chris Booth> lol
19:18:09  <PublicServer> <Chris Booth> I just wanted tallk building on my island
19:18:27  <PublicServer> <Ryton> bah
19:18:33  <PublicServer> <Ryton> now i might need a buffer
19:18:55  <PublicServer> <V453000> well yeah but you get only small amount of tall buildings here apparently :)
19:19:57  <PublicServer> <Chris Booth> you not going to extend your road any more?
19:19:59  <PublicServer> <Chris Booth> I mean town
19:20:09  <PublicServer> <V453000> no it is doing perfectly fine atm
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19:20:22  <PublicServer> <V453000> the main station is just full enough and all city stations are doing ok too
19:21:06  <PublicServer> <Chris Booth> why did you decide on just one road?
19:21:32  <PublicServer> <V453000> I did attempt that in the last game with the slug town or whatever that was but didnt get to play much so .. :)
19:21:34  <PublicServer> <V453000> its fun
19:22:22  <PublicServer> <Chris Booth> building highway can be fun sometimes
19:23:14  <PublicServer> <Chris Booth> my lake was fun while it lasted
19:24:42  <PublicServer> <V453000> btw there will be a new local train :)
19:26:32  <PublicServer> <Chris Booth> pax again next game?
19:27:44  <PublicServer> <Chris Booth> I have an interesting idea for a new metro network, but not on this map
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19:30:55  <PublicServer> <Chris Booth> fuck me freddie
19:31:03  <PublicServer> <V453000> hm
19:31:06  <PublicServer> <Chris Booth> 60 quid to pre order sim city 5
19:31:09  <PublicServer> <V453000> I dont think pax next game is a good idea
19:31:11  <PublicServer> <Chris Booth> I think not
19:31:41  <PublicServer> <V453000> sometime soon: yes, but I dont think right after :)
19:31:44  <PublicServer> <Chris Booth> okay no issue
19:32:02  <PublicServer> <V453000> but I would suggest khaoz
19:32:08  <PublicServer> <Chris Booth> can I make a map for .stable then?
19:33:19  <PublicServer> <V453000> sure ... I will release new nuts probably tonight though
19:33:19  <PublicServer> <Chris Booth> okay
19:33:19  <PublicServer> *** Chris Booth has left the game (general timeout)
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19:33:23  <PublicServer> <V453000> ... if you want to include nuts in that game :d
19:33:57  <PublicServer> <Ryton> ok, workign now yippie
19:35:40  <PublicServer> <V453000> full load?
19:37:03  <PublicServer> <Ryton> crappp
19:37:10  <PublicServer> <Ryton> almost blocking my msh :s
19:38:49  <PublicServer> <Ryton> pfff
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19:41:52  <PublicServer> <Ryton> ok cleared out now :-)
19:42:06  <PublicServer> <Ryton> I like tuning of pax orders :-)
19:48:39  <frakt> I Can't get my overflow loop to work! I'm trying something like this: http://blog.openttdcoop.org/files/blog/V453000/Extras_B.png
19:48:54  <frakt> but my trains are dumb and dont loop
19:48:59  <frakt> what could I be missing?
19:49:37  <PublicServer> <Ryton> try building it here on the server?
19:49:43  <PublicServer> <Ryton> and we'll give it a look?
19:49:53  <PublicServer> <Ryton> its probably just 1 wrong signal
19:50:15  <V453000> !just settings
19:50:19  <V453000> just settings
19:50:20  <V453000> !setdef
19:50:20  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
19:50:30  <V453000>  rail_firstred_twoway_eol
19:50:33  <PublicServer> <Ryton> that too :-)
19:50:39  <V453000> I think yapf. rail_firstred_twoway_eol  it is
19:50:44  <frakt> oh
19:50:45  <V453000> dam
19:50:49  <V453000> yapf.¨rail_firstred_twoway_eol
19:50:54  <frakt> where are those settings done?
19:50:56  <V453000> ok you get the point :d
19:50:59  <V453000> in the config
19:51:13  <V453000> documents/openttd/openttd.cfg
19:51:23  <V453000> or through game console but config is usually handier :)
19:53:07  <frakt> ah okay. I guess I'm using the default settings for those
19:53:09  <frakt> :)
19:54:06  <V453000> yes ... the default settings are for noobs :p
19:54:17  <V453000> need to change a few like those to "unlock" some better things
19:54:27  <V453000> especially that one .. the 2way is a bit special feature
19:55:13  <frakt> I see!
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19:57:16  <PublicServer> <Chris Booth> bk
19:57:30  <frakt> i'll just stick to my settings for a while but thanks, now I understand :)
20:06:12  <PublicServer> <Ryton> avi :-)
20:06:14  <PublicServer> <Ryton> nice name :-)à
20:07:15  <PublicServer> <Ryton> city needs mail for quicker growth?
20:07:19  <PublicServer> <Ryton> or is growth every 1 day the max?
20:08:45  <PublicServer> <V453000> the only condition is to have 5 serviced stations
20:08:51  <PublicServer> <V453000> and its the best growth ever
20:09:27  <PublicServer> <Ryton> for some reason i'm stuck just below 50k
20:09:27  <PublicServer> <Ryton> while i did add some new roads recently
20:09:41  <PublicServer> <Ryton> my population is even decreasing sometimes
20:10:08  <PublicServer> <V453000> well yes the road layout is a bit eww
20:10:10  <PublicServer> <Ryton> ah well
20:10:27  <PublicServer> <Ryton>  :p
20:10:30  <PublicServer> <Ryton> not one line, but many T-pieces
20:10:33  <PublicServer> <Ryton> no loose ends tough...
20:10:39  <PublicServer> <Ryton> ah, 50k breached!
20:10:47  <PublicServer> <V453000> yes but also poor density of roads
20:10:53  <PublicServer> <V453000> massive amount of free tiles
20:11:04  <PublicServer> <Ryton> yeah, the goal is that they will become built :p
20:11:10  <PublicServer> <V453000> they wont :)
20:11:16  <PublicServer> <Ryton> but thtat doesnt seem to work, except in the real centre
20:11:40  <PublicServer> <Ryton> at some positions, a location 2 spaces of is being built
20:11:54  <PublicServer> <V453000> yes but very unreliable
20:12:08  <PublicServer> <Ryton> ok
20:12:12  <PublicServer> <Ryton> so make lines in between
20:12:15  <PublicServer> <Ryton> and kill them later?
20:12:25  <PublicServer> <Ryton> or even, move your road outwards every time?:p
20:12:27  <PublicServer> <V453000> no that is just temporary
20:12:38  <PublicServer> <V453000> the buildings also die ... :)
20:12:40  <PublicServer> <Ryton> this calls for an experiment ;-)
20:12:44  <PublicServer> <Ryton> ah :p
20:12:44  <PublicServer> <Ryton> that sux
20:12:48  <PublicServer> <V453000> HOWEVER if you disabled town growth you could do that
20:13:02  <PublicServer> <V453000> through funding buildings
20:13:02  <PublicServer> <Ryton> but then towns wouldnt grow either...
20:13:04  <PublicServer> <Ryton> ah k
20:13:07  <PublicServer> <Ryton> nowTHAT is interesting ;-)
20:13:10  <PublicServer> <V453000> but idk how well would that work, and it would be a massive pain in the arse
20:13:13  <PublicServer> <Ryton> a city with just trains
20:13:15  <PublicServer> <Ryton> no roads anymore :p
20:13:21  <PublicServer> <Ryton> full population density
20:13:52  <PublicServer> <Ryton> but, V: check this plz
20:13:54  <PublicServer> <Chris Booth> that sounds silly
20:14:10  <PublicServer> <Ryton> but not here?
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20:14:17  <Firestar> hi all
20:14:37  <PublicServer> <Chris Booth> just luck Ryton
20:14:39  <PublicServer> <V453000> that is the unreliability :)
20:14:47  <PublicServer> <Ryton> well, then I didnt have sufficent luck to fill the empty spaces yet :p
20:14:55  <Firestar> !password
20:14:55  <PublicServer> Firestar: vortex
20:14:57  <PublicServer> <V453000> lol
20:15:11  <PublicServer> <Ryton> else you'd have 50% roads
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20:15:23  <PublicServer> <Chris Booth> ha ha no
20:15:25  <PublicServer> <Ryton> + trains
20:15:37  <PublicServer> <Ryton> so never above 50% city tiles
20:15:38  <PublicServer> <V453000> more like 40% roads but meh
20:15:47  <PublicServer> <Ryton> no, a bit less, cris: but the edges tend to be unimportant in huge cities
20:15:52  <PublicServer> <V453000> each non-junction road = 2 buildings normally
20:16:16  <PublicServer> <Ryton> ah ok, 33% on average then
20:16:20  <PublicServer> <V453000> no, 33% is maximum
20:16:22  <PublicServer> <Ryton> I was aiming (but failing) at 2/8 = 25%
20:16:56  <PublicServer> <Chris Booth> my city on the otherhand is probably 50%+
20:16:56  <PublicServer> <V453000> idk I dont think maximizing effectiveness of roads is the main thing to do :)
20:17:24  <PublicServer> <Chris Booth> unless you add water into the city land
20:17:32  <PublicServer> <Ryton> chris: road to building ratio?
20:17:37  <PublicServer> <Chris Booth> as well as road buildings and rails
20:17:51  <PublicServer> <Ryton> well, V453000: depending on the goal, anything might be optimised ;-)
20:18:17  <PublicServer> <Chris Booth> building to land ratio is proable 10% in Bay View XD
20:18:19  <PublicServer> <V453000> yes but the ultimate road solution wouldnt be that complicated
20:18:19  <PublicServer> <Ryton> e.g. number of signals, number of orders (orderless SNRW), nr of stations, etc... :p
20:18:19  <PublicServer> *** Firestar has left the game (leaving)
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20:18:27  <PublicServer> <V453000> you would just do an endless road like my town has, and make sure that road doesnt ever touch anything so buildings can grow anywhere around it
20:18:33  <PublicServer> <V453000> ez
20:18:33  <PublicServer> <Ryton> notb uilding to land, Chris Booth: road to building ratio i'm talking about
20:18:46  <PublicServer> <Chris Booth> Ryton: the ultimate road/rail layout is an easy solution
20:18:58  <PublicServer> <Chris Booth> then probbaly about 50/50 in Bay View
20:19:00  <PublicServer> <Ryton> well, yes, V: just one straight track of road
20:19:17  <PublicServer> <Ryton> or a snake with long stretch and smal turn
20:19:52  <PublicServer> <Chris Booth> to be honest Ryton 1 road has many advantages
20:20:18  <PublicServer> <Chris Booth> the main one being that the building builder thingy can't get lost
20:20:18  <PublicServer> <Chris Booth> which helps
20:20:21  <PublicServer> <Ryton> probably, but it lacks creativity ;-))
20:20:30  <PublicServer> <Ryton> or yes, you can make it curvy, but then its a mess
20:20:43  <PublicServer> <Ryton> not that I dont like it
20:20:52  <PublicServer> <Ryton> I do, but: I like alternatives :-)
20:21:39  <PublicServer> <V453000> I think making it the standard way is a lot more dull for less gain than 1-road layout
20:21:49  <PublicServer> <Ryton> kk :-)
20:21:58  <PublicServer> <V453000> less gain is sure, more dull is opinion :)
20:22:02  <PublicServer> <Ryton> that's your right :-)
20:22:24  <PublicServer> <Ryton> well; the one road is definitely a good invention :-)
20:22:30  <PublicServer> <Chris Booth> didn't mfb say something like !this was best to make big city?
20:23:14  <PublicServer> <Ryton> yeah, a spiral
20:23:17  <PublicServer> <Ryton> do buildings grow near bridges? I guess not?
20:23:24  <PublicServer> <Chris Booth> no
20:23:28  <PublicServer> <Ryton> kk
20:23:34  <PublicServer> <Ryton> makes sense
20:23:49  <PublicServer> <Chris Booth> but on the other hand yes
20:23:55  <PublicServer> <Chris Booth> depends what you mean
20:24:09  <PublicServer> <Chris Booth> a bridge counts as only 2 tiles no matter how long
20:24:17  <PublicServer> <Chris Booth> same with a tunnel
20:24:21  <PublicServer> <Chris Booth> so it is a good way to cheat growth
20:24:32  <PublicServer> <Chris Booth> but they will not spawn buildings like a road
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20:25:02  <PublicServer> <V453000> I think growing tunnels are very situational
20:25:09  <PublicServer> <V453000> they dont necessarily have to help always
20:25:15  <PublicServer> <Chris Booth> no
20:25:29  <PublicServer> <Chris Booth> they can cause to much urban sprawl
20:26:43  <PublicServer> <Chris Booth> it is a shame you can't load a town set on a per city basis
20:26:59  <PublicServer> <Chris Booth> so you could load 4 or 5 sets and have that many different looking towns
20:27:56  <PublicServer> <Chris Booth> or is that just me?
20:28:03  <PublicServer> <V453000> yeah that could be interesting
20:28:18  <PublicServer> <V453000> esp if you could choose which town set to use when funding the town
20:28:56  <PublicServer> <Chris Booth> snowy swiss town
20:29:10  <PublicServer> <Chris Booth> japanes town between the sea and mountain
20:29:16  <PublicServer> <Chris Booth> american town on fire
20:29:36  <PublicServer> <V453000> nuts town in the underworld
20:29:54  <PublicServer> <Chris Booth> what are nuts town?
20:30:09  <PublicServer> <V453000> who knows :))
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20:31:07  *** ChanServ sets mode: +o mfb-
20:31:10  <mfb-> hi
20:31:13  <PublicServer> <V453000> hi
20:31:52  <PublicServer> *** mfb joined the game
20:32:24  <PublicServer> <V453000> you have a few unhappy passengers there
20:33:15  <PublicServer> <mfb> oh, just 30000 in the ICE station :D
20:33:22  <PublicServer> <V453000> yeah, a few
20:33:29  <PublicServer> <mfb> and several thousand in the city
20:33:31  <PublicServer> <Chris Booth> blah let them die
20:33:33  <PublicServer> <mfb> as this needs more trains
20:33:45  <PublicServer> <mfb> similar to ICE
20:34:19  <PublicServer> <mfb> hmm geneva has a road connection issue
20:34:39  <PublicServer> <mfb> -.-
20:35:50  <PublicServer> <Chris Booth> how much do you want to stop train 1143
20:36:18  <PublicServer> <mfb> ?
20:36:28  <PublicServer> <mfb> do not stop it!
20:36:28  <PublicServer> <Chris Booth> <                                                                              this much                                                                                             >
20:36:30  <PublicServer> <Chris Booth> or more?
20:36:48  <PublicServer> <Chris Booth> oh no I stopedit
20:36:55  <PublicServer> <mfb> well...
20:37:09  <PublicServer> <Chris Booth> well
20:37:19  <PublicServer> <Chris Booth> I never said crash it
20:37:21  <PublicServer> <Chris Booth> I said stop
20:37:42  <mfb-> LHC has ~600 million collisions per second right now :)
20:38:01  <PublicServer> <Chris Booth> stupid waste of money
20:38:11  <PublicServer> <mfb> yeah, like the world wide web
20:38:13  <PublicServer> <mfb> oh wait
20:38:16  <PublicServer> <V453000> :D
20:38:31  <PublicServer> <Chris Booth> no the world wide web isn't a waste
20:38:35  <PublicServer> <Chris Booth> it have given us things
20:38:41  <PublicServer> <Chris Booth> the LHC hasn't
20:38:43  <PublicServer> <Ryton> :off
20:38:45  <PublicServer> <mfb> it was developed for particle accelerators
20:38:45  <PublicServer> <Chris Booth> and probably never will
20:38:52  <PublicServer> *** Ryton has left the game (leaving)
20:38:54  <PublicServer> <mfb> check history first
20:38:56  <PublicServer> <V453000> I think you can guess what people said when www was new :)
20:39:16  <PublicServer> <mfb> by the way side-products are very useful for medical imaging, for example
20:39:54  <PublicServer> <Chris Booth> just a massive waste of money
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20:40:04  <PublicServer> <Chris Booth> we could have spent on better things like space missions
20:41:28  <PublicServer> <V453000> ¨:D
20:41:34  <PublicServer> <V453000> what are space missions for
20:41:36  <PublicServer> <mfb> please close your browser, as it uses a product of particle physics
20:41:42  <PublicServer> <Chris Booth> looking cool
20:42:06  <PublicServer> <V453000> even bigger waste of money :)
20:42:48  <PublicServer> <Chris Booth> going to space isn't a waste of money
20:42:59  <PublicServer> <mfb> going to use the www neither
20:43:13  <PublicServer> <Chris Booth> no but the LHC is
20:43:35  <PublicServer> <mfb> wait 20 years
20:43:38  <PublicServer> <V453000> omg :-D
20:43:41  <PublicServer> <mfb> and you'll see a practical use
20:43:44  <PublicServer> <V453000> ^
20:43:50  <PublicServer> <Chris Booth> and it will still be a waste
20:43:54  <PublicServer> <mfb> no
20:44:13  <PublicServer> <V453000> well lets make an unbiased judgement
20:44:18  <PublicServer> <V453000> can LHC produce beer?
20:44:21  <PublicServer> <V453000> Y/N -> waste/not
20:44:33  <PublicServer> <mfb> it can keep beer cool
20:44:39  <PublicServer> <V453000> good enough
20:44:41  <PublicServer> <V453000> good investment.
20:45:39  <PublicServer> <mfb> in fact, it is the largest cooling system in the world
20:45:45  <PublicServer> <mfb> well, it -has-
20:46:17  <PublicServer> <V453000> :)
20:46:23  <PublicServer> <V453000> a lot of beer
20:46:25  <PublicServer> <V453000> I like the idea
20:47:15  <PublicServer> <mfb> in addition, it shows how international collaborations of 10000 scientists can work
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20:47:29  <PublicServer> <V453000> :)
20:47:33  <PublicServer> <mfb> I think that is pretty cool
20:47:39  <PublicServer> <V453000> 10 000 scientist consume a lot of beer
20:48:18  <PublicServer> <Chris Booth> I think it is a bad idea
20:48:32  <PublicServer> <Chris Booth> and a waste of my Tax money
20:48:46  <PublicServer> <mfb> try to get the same with polititians. as soon as the size exceeds 0, you do not get an agreement
20:48:52  <PublicServer> <V453000> I think there are worse wastes
20:49:30  <PublicServer> <V453000> investment in science is imo the best investment overall
20:49:34  <PublicServer> <mfb> #
20:49:40  <PublicServer> <V453000> in the "wasted money" category
20:50:03  <PublicServer> <mfb> fundamental science of today allows the products of tomorrow
20:50:06  <PublicServer> <Chris Booth> it is better than a war
20:50:20  <PublicServer> <mfb> without it, we would not have electronics, lasers, or anything else modern
20:50:58  <PublicServer> <Chris Booth> then we would have steam trains and canals
20:51:10  <PublicServer> <V453000> if you pump a shitload of money into humanitarian aid to countries which only will need the help again because the area is either inhabitable or they are just living there like 10 000 years ago and are happy, then that is a waste to me
20:51:12  <PublicServer> <mfb> not without science about steam engines
20:51:14  <PublicServer> <Chris Booth> and I would be a steam train driver
20:52:49  <PublicServer> <mfb> boom!
20:52:55  <PublicServer> <Chris Booth> oooh crash
20:52:58  <PublicServer> <Chris Booth> can I join in?
20:53:09  <PublicServer> <V453000> CRASH == WASTE OF MONEY
20:53:11  <PublicServer> <mfb> that will give a nice jam
20:53:14  <PublicServer> <mfb> indeed
20:53:21  <PublicServer> <mfb> but we have 31 billions
20:53:31  <PublicServer> <V453000> 15 for me :)
20:53:38  <PublicServer> <mfb> still enough
20:53:44  <PublicServer> <Chris Booth> I only have 15
20:53:46  <PublicServer> <mfb> we could build more than one LHC with it
20:53:52  <PublicServer> <mfb> eh
20:53:55  <PublicServer> <mfb> who crashed LHC
20:54:01  <PublicServer> <V453000> guess who
20:54:03  <PublicServer> <Chris Booth> only 3 of us here
20:54:11  <PublicServer> <mfb> evil CB
20:54:29  <PublicServer> <Chris Booth> I never said it was me
20:54:43  <PublicServer> <mfb> I did
20:54:50  <PublicServer> <Chris Booth> :D
20:55:12  <PublicServer> <Chris Booth> okay you got me
20:55:15  <PublicServer> <V453000> bitch
20:55:34  <PublicServer> <Chris Booth> D:
20:55:44  <PublicServer> *** Chris Booth has left the game (general timeout)
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20:56:01  <PublicServer> <mfb> haha!
20:56:13  <PublicServer> *** Chris Booth joined the game
20:56:21  <PublicServer> <Chris Booth> looks like PublicServer bitch slapped me for mfb
20:56:32  <PublicServer> <V453000> :>
20:57:02  <PublicServer> <V453000> oh
20:57:16  <PublicServer> <V453000> I didnt even notice the !clusterfuck of rails :D
20:57:26  <PublicServer> <mfb> yeah, that part is nice
20:57:33  <PublicServer> <Chris Booth> lol
20:57:39  <PublicServer> <V453000> just remotedly chilling on the artificial dry water
20:57:42  <PublicServer> <mfb> rarely used
20:57:50  <PublicServer> <V453000> ye :D
20:58:04  <PublicServer> <mfb> so a single large ugly pbs-cross would do the same
20:58:07  <PublicServer> <mfb> but well..
20:58:09  <PublicServer> <V453000> yep
20:58:15  <PublicServer> <Chris Booth> could have had a ghetto hub there
20:58:22  <PublicServer> <V453000> MrD2DG likes to build proper :D
20:58:24  <PublicServer> <Chris Booth> but wouldn't be as cool
20:58:38  <PublicServer> <mfb> it even has a return line for south->south
20:58:49  <PublicServer> <V453000> oh it does :D
20:59:17  <PublicServer> <V453000> just silly stuff :)
20:59:35  <PublicServer> <V453000> how do you like CL2 trains btw :p
20:59:46  <PublicServer> <Chris Booth> I hate them
20:59:55  <PublicServer> <V453000> you hate everything so thats good
20:59:57  <PublicServer> <mfb> I don't have them, but they are useful for SBahn
21:00:08  <PublicServer> <V453000> the ML
21:00:15  <PublicServer> <V453000> is CL2
21:00:25  <PublicServer> <Chris Booth> the ML is boring
21:00:27  <PublicServer> <mfb> I know :p
21:00:31  <PublicServer> <V453000> then you have them .. :D
21:00:38  <PublicServer> <mfb> well, in the ML connections
21:00:52  <PublicServer> <mfb> station is nearly free of relevant curves
21:01:06  <PublicServer> <V453000> yes mine too :)
21:01:10  <PublicServer> <mfb> :p
21:01:21  <PublicServer> <Chris Booth> mine is terminus
21:01:23  <PublicServer> <mfb> "use enough pbs and watch the show"
21:01:26  <PublicServer> <Chris Booth> just to be different
21:01:28  <PublicServer> <V453000> still I think conceptually it is good to make the ML possible to make it easy to maintain
21:01:30  <PublicServer> <V453000> to focus on towns
21:01:56  <PublicServer> <V453000> well this PBS shit is kinda usable ... esp with roro it works well, the terminus is a bit iffy
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21:03:30  <PublicServer> <mfb> hmm
21:03:50  <PublicServer> <V453000> nah
21:04:05  <PublicServer> <V453000> well
21:04:07  <PublicServer> <mfb> trains often go to a red entry signal
21:04:10  <PublicServer> <V453000> hm
21:04:24  <PublicServer> <V453000> its probably the same effect with stopping if both are red
21:04:39  <PublicServer> <mfb> it stops, but it takes the first free side afterwards
21:04:41  <PublicServer> <V453000> so yes could do that
21:04:44  <PublicServer> <mfb> instead of a random direction
21:04:54  <PublicServer> <V453000> myeah
21:05:02  <PublicServer> <V453000> ok
21:05:08  <PublicServer> <mfb> let's see
21:05:26  <PublicServer> <V453000> the result might be that trains hate it now
21:05:40  <PublicServer> <V453000> as the PBS ->red entry could be a bit disliked
21:05:42  <PublicServer> <V453000> if it is red often
21:05:49  <PublicServer> <V453000> nayyy
21:05:51  <PublicServer> <Chris Booth> what is with the mega slow wave trains V453000?
21:05:53  <PublicServer> <V453000> I liked that :d
21:06:07  <PublicServer> <V453000> to keep the wave sync
21:06:09  <PublicServer> <mfb> eyecancer
21:06:19  <PublicServer> <V453000> acceleration differences fuck it up and down
21:06:42  <PublicServer> <mfb> it is interesting that you can see the deviations by eye
21:06:50  <PublicServer> <mfb> (from a perfect wave)
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21:08:48  <PublicServer> <V453000> yeah a bit
21:08:54  <PublicServer> <V453000> doesnt matter :)
21:09:04  <PublicServer> <Chris Booth> there you go mfb
21:09:06  <PublicServer> <mfb> I hate how those trains wait at pbs signals
21:09:12  <PublicServer> <mfb> ?
21:09:18  <PublicServer> <V453000> well yeah PBS :)
21:09:20  <PublicServer> <mfb> oh, thanks
21:09:26  <PublicServer> <Chris Booth> your LHC
21:09:36  <PublicServer> <V453000> that is basically what I am talking about the difference of terminus and roro
21:09:50  <PublicServer> <V453000> with roro you get the tracks close together by default
21:09:56  <PublicServer> <V453000> so the fork is a lot faster and works better
21:10:10  <PublicServer> <V453000> because the main problem is the middle area
21:10:29  <PublicServer> <V453000> probably could be done better anyway but meh
21:10:32  <PublicServer> <V453000> roro solves that crap instantly
21:10:36  <PublicServer> <V453000> )instantly too
21:10:58  <PublicServer> <Chris Booth> ro ro is less fun
21:11:14  <PublicServer> <V453000> everything is fun :)
21:11:19  <PublicServer> <V453000> MAINLY SML
21:11:23  <PublicServer> <V453000> k not
21:11:25  <PublicServer> <Chris Booth> SML is shit
21:11:36  <PublicServer> <V453000> sml for pax is good enough too
21:11:47  <PublicServer> <V453000> you let minions to clone it and you focus on town
21:11:57  <PublicServer> <V453000> and dont give an exrement
21:12:16  <mfb-> :D
21:12:19  <PublicServer> <Chris Booth> the last SML pax game was fun
21:12:24  <PublicServer> <V453000> 207 y
21:12:26  <PublicServer> <Chris Booth> with orderless SMLness
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21:14:36  <PublicServer> <V453000> we could do that sometime again
21:15:03  <PublicServer> <V453000> perhaps after I redraw monoICE as that would be perfect usage ^^
21:16:09  <PublicServer> <mfb> is there a way to merge shared order groups?
21:16:15  <PublicServer> <Chris Booth> no
21:16:17  <PublicServer> <Chris Booth> :(
21:16:24  <PublicServer> <mfb> great. 38 trains left
21:16:26  <PublicServer> <V453000> I even thought about making a parameter for train capacities to make it work better with japanese set ... but :/ way, wayyy too much mess and effort to do that
21:20:36  <PublicServer> <V453000> mfb why in hell do you fund a town on desert when you do a dummy to cheat it anyway XD
21:20:47  <PublicServer> <mfb> two reasons
21:21:35  <PublicServer> <mfb> dummy is meant as temporary supply
21:21:37  <PublicServer> <mfb> and there was no oasis at the right position :D
21:21:37  <PublicServer> <V453000> :)
21:21:37  <PublicServer> <mfb> well, food might stay like this
21:21:37  <PublicServer> <V453000> dry out a sea and there you go
21:21:37  <PublicServer> <V453000> ^^
21:21:50  <PublicServer> <mfb> ?
21:21:52  <PublicServer> <V453000> if you lift water there is green
21:21:58  <PublicServer> <V453000> so you could do a bit of natural tuning
21:22:09  <PublicServer> <mfb> hmm
21:22:10  <PublicServer> <V453000> if you needed "the right" space :p
21:22:18  <PublicServer> <mfb> "a bit"
21:22:25  <PublicServer> <V453000> hey nobody would notice
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21:23:03  <PublicServer> <Chris Booth> does that cound for TFed water?
21:24:00  <PublicServer> <mfb> no it does not
21:24:35  <PublicServer> <V453000> oh you mean that
21:24:36  <PublicServer> <V453000> I meant just raise a sea
21:24:47  <PublicServer> <V453000> not like lower-raise
21:25:21  <PublicServer> <mfb> dutch TF ;)
21:25:27  <PublicServer> <V453000> press E win the game
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21:30:24  <PublicServer> <Chris Booth> no you can't trick the desert
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21:31:22  <PublicServer> <mfb> clever desert
21:31:42  <PublicServer> <mfb> stupid town
21:32:22  <PublicServer> <mfb> if you don't fill a gap within some seconds, the town builds a house there
21:32:24  <PublicServer> <Chris Booth> stupid LHC
21:33:23  <PublicServer> <V453000> the town is a waste of money! let them die!
21:33:29  <PublicServer> <mfb> :p
21:33:45  <PublicServer> *** Mazur joined the game
21:34:49  <PublicServer> <V453000> hi :)
21:34:51  <PublicServer> <Mazur> lo
21:36:53  <PublicServer> <V453000> god drawing pax trains is so much assing
21:36:59  <PublicServer> <V453000> esp with recolouring atop of it
21:37:39  <PublicServer> <V453000> you have sprites for engines, sprites for wagons, sprites for engines in the middle of a train, and each of that in 3 variations of pass/mail/gold, and in 17 colour variations
21:38:11  <PublicServer> <Chris Booth> blah blah blah blah
21:38:37  <PublicServer> <V453000> is that a submission to slave labour? :P
21:38:55  <PublicServer> <Chris Booth> anything has to be better than loking at this ugly Touch of Hate
21:39:33  <PublicServer> <V453000> :D
21:39:37  <PublicServer> <V453000> one of the better trains I think :)
21:39:51  <PublicServer> <Chris Booth> are you sure?
21:39:53  <PublicServer> <V453000> could be improved drastically but there are worse
21:40:32  <PublicServer> <Chris Booth> tidal wrath looks nicer IMO
21:40:59  <PublicServer> <V453000> apart from being misaligned, tidal wrath has supe basic drawing style and is way too small
21:41:05  <PublicServer> <V453000> needs major rework
21:41:27  <PublicServer> <Chris Booth> oh okay
21:41:35  <PublicServer> <Chris Booth> any how I am off now
21:41:38  <PublicServer> <Chris Booth> l8s guys
21:41:40  <PublicServer> <V453000> cya
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21:41:54  <Chris_Booth> feel free to crash my trains mfb
21:42:07  <PublicServer> <mfb> why should I?
21:42:17  <PublicServer> <V453000> why NOT!
21:42:19  <Chris_Booth> it was a joke
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21:47:30  <mfb-> I prefer V's answer
21:50:20  <PublicServer> <V453000> ^^
21:50:26  <PublicServer> <V453000> <^^> hedgehog
22:01:44  <PublicServer> *** V453000 has left the game (leaving)
22:05:37  <PublicServer> *** mfb has left the game (leaving)
22:05:37  <PublicServer> *** Game paused (number of players)
22:05:38  <mfb-> good night
22:05:43  *** mfb- has quit IRC
22:32:01  *** inkoate has quit IRC
22:33:37  *** Hazzard has joined #openttdcoop
22:34:13  <Hazzard> !dl window64
22:34:13  <PublicServer> Hazzard: unknown option "window64"
22:34:17  <Hazzard> !dl help
22:34:17  <PublicServer> Hazzard: unknown option "help"
22:34:19  <Hazzard> !dl
22:34:19  <PublicServer> Hazzard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:34:20  <PublicServer> Hazzard: http://www.openttd.org/en/download-trunk/r24349
22:34:29  <Hazzard> !dl win64
22:34:29  <PublicServer> Hazzard: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
22:35:15  <Hazzard> !password
22:35:15  <PublicServer> Hazzard: forays
22:36:03  <Hazzard> !help
22:36:04  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands
22:41:46  <PublicServer> *** Game still paused (number of players)
22:41:46  <PublicServer> *** Game unpaused (number of players)
22:41:50  <PublicServer> *** Player has joined spectators
22:41:50  <PublicServer> *** Game paused (number of players)
22:42:04  <PublicServer> <Player> /nick Hazzard
22:42:26  <PublicServer> *** Player has changed his/her name to Hazzard
22:42:39  <PublicServer> *** Hazzard has joined company #1
22:42:39  <PublicServer> *** Game unpaused (number of players)
22:42:53  <PublicServer> <Hazzard> Hooray
22:45:05  *** ODM has quit IRC
22:45:05  <PublicServer> <Hazzard> Are you doing anything?
22:46:07  <PublicServer> *** Hazzard has left the game (leaving)
22:46:07  <PublicServer> *** Game paused (number of players)
22:57:03  *** valhallasw has quit IRC
23:57:58  *** Dilandau has quit IRC

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