Log for #openttdcoop on 18th August 2012:
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00:21:39  *** Ryton has quit IRC
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03:44:38  <sam0737> !password
03:44:38  <PublicServer> sam0737: calves
03:44:39  <sam0737> !players
03:44:42  <PublicServer> sam0737: Client 1939 (Orange) is sam0737, in company 1 (Gangstas Inc.)
03:44:57  <PublicServer> *** Game still paused (number of players)
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04:08:29  <sam0737> !help
04:08:29  <PublicServer> sam0737:
04:08:57  <sam0737> !genkey
04:08:57  <PublicServer> sam0737: you must be channel op to use !genkey
04:09:14  <sam0737> !rules
04:09:15  <PublicServer> sam0737:
04:13:27  <sam0737> !tunnels 5 9
04:13:27  <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 9.
04:39:51  <PublicServer> *** sam0737 has left the game (leaving)
04:49:45  <Sass> !password
04:49:45  <PublicServer> Sass: sighed
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05:42:35  <sam0737> !password
05:42:35  <PublicServer> sam0737: sighed
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06:02:06  <sam0737> !password
06:02:07  <PublicServer> sam0737: sighed
06:02:37  <PublicServer> *** sam0737 has left the game (processing map took too long)
06:02:37  <PublicServer> *** sam0737 has left the game (connection lost)
06:02:37  <PublicServer> *** Game still paused (number of players)
06:02:42  <sam0737> ...||
06:03:12  <PublicServer> *** Game still paused (number of players)
06:03:12  <PublicServer> *** sam0737 joined the game
06:03:18  <sam0737> !players
06:03:21  <PublicServer> sam0737: Client 1975 (Orange) is sam0737, in company 1 (Gangstas Inc.)
06:15:51  <sam0737> @quickstart
06:15:52  <Webster> Quickstart - #openttdcoop Wiki -
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06:20:19  * sam0737 slaps sam0737 around a bit with a large fishbot
06:22:00  * absolutis slaps sam0737
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06:28:39  <sam0737> =P
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06:54:02  <Vinnie_nl> !d;
06:54:02  <Vinnie_nl> 
06:54:07  <Vinnie_nl> !dl osx
06:54:07  <PublicServer> Vinnie_nl:
06:54:19  <Vinnie_nl> !password
06:54:19  <PublicServer> Vinnie_nl: sighed
06:54:53  <PublicServer> *** Game still paused (number of players)
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06:55:05  <PublicServer> <Vinnie> Hi
06:58:33  <sam0737> Hi
07:07:11  <absolutis> !password
07:07:12  <PublicServer> absolutis: pebble
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07:44:03  <PublicServer> <sam0737> i am leaving, is that ok?
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07:44:13  <PublicServer> <Vinnie> 1 sec let me fix mainline
07:44:27  <PublicServer> <Vinnie> ok
07:44:29  <PublicServer> <sam0737> sure. i have 5~10 mins =)
07:44:40  <PublicServer> <Vinnie> its done
07:44:46  <PublicServer> <sam0737> cu =)
07:44:49  <PublicServer> <Vinnie> cya
07:44:51  <PublicServer> *** sam0737 has left the game (leaving)
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08:04:28  <MrOrange> Hi!
08:04:36  <PublicServer> <Absolutis> hey
08:04:38  <PublicServer> *** Absolutis has joined company #1
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08:20:39  <Firestar> hi howre things there?
08:21:09  <PublicServer> <Absolutis> very oily
08:21:19  <PublicServer> <Absolutis> especially at station A
08:21:48  <Firestar> is the forest at B dead by now or still living?
08:21:51  <Firestar> !password
08:21:51  <PublicServer> Firestar: vetted
08:21:55  <PublicServer> <Absolutis> dead
08:22:02  <Firestar> at last
08:22:14  <PublicServer> *** Game still paused (number of players)
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08:30:00  <PublicServer> <Firestar> at least B station is working as intended
08:32:24  <PublicServer> <Firestar> you working somewhere?
08:32:47  <PublicServer> <Absolutis> i'm doing a certain station
08:33:09  <PublicServer> <Firestar> which one?
08:33:19  <PublicServer> <Absolutis> Haamstede Woods
08:41:26  <PublicServer> <Absolutis> Station A has a lot of oil trains lol
08:41:54  <PublicServer> <Firestar> thats not a big surprise
08:42:05  <PublicServer> <Absolutis> nope
08:42:59  <PublicServer> <Absolutis> some trains on SLH A group not going to raw drop A
08:43:22  <PublicServer> <Absolutis> so trains at wrong group?
08:43:42  <PublicServer> <Firestar> maybe
08:44:48  <PublicServer> <Firestar> i didnt sort any trains into groups i just added some trains to stations where there were more trains needed
08:51:48  <PublicServer> <Firestar> zuidwolde forest is producing crap tons of wood
08:51:58  <PublicServer> <Firestar> 1,580 tons per month
08:52:01  <PublicServer> <Absolutis> so expand it
08:52:31  <PublicServer> <Firestar> no need it just needed some more trains :P sam made a third already
08:52:37  <PublicServer> <Absolutis> k
08:52:53  <PublicServer> <Absolutis> i'll remove the overflow, unneeded so far from main SL
08:53:48  <PublicServer> <Firestar> well theres soem busy traffic at goods drop A+C
08:54:14  <PublicServer> <Absolutis> no wonder with so many trains at raw drop A
08:54:24  <PublicServer> <Absolutis> wanna help me expand it
08:54:30  <PublicServer> <Firestar> ye
08:56:05  <PublicServer> <Firestar> well ya know station B is actually the same size as A
08:56:15  <PublicServer> <Absolutis> larger
08:56:37  <PublicServer> <Absolutis> 10 platforms per type vs
08:56:51  <PublicServer> <Absolutis> 13 platforms per type
08:57:01  <PublicServer> <Absolutis> like goods pick & raw drop
08:57:16  <PublicServer> <Firestar> ok it may be larger with 6 more platforms
08:57:26  <PublicServer> <Absolutis> (though A is visited by almost double the trains)
08:57:29  <PublicServer> <Firestar> what station you wanted toexpand?
08:57:36  <PublicServer> <Absolutis> goods drop A/C
09:04:36  <PublicServer> <Firestar> where you wanna join the entrance/exit?
09:04:56  <PublicServer> <Absolutis> i'm working on converting the hub to 3 lines
09:05:08  <PublicServer> <Firestar> ok
09:10:18  <PublicServer> <Absolutis> there the entry is converted
09:10:29  <PublicServer> <Firestar> now the exit
09:11:02  <PublicServer> <Absolutis> that's just a temp one FYI
09:13:12  <PublicServer> <Firestar> gtg cya
09:13:14  <PublicServer> *** Firestar has left the game (leaving)
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09:13:22  <PublicServer> <Absolutis> damn you firestar
09:14:08  <PublicServer> <Absolutis> (hate that guy...)
09:23:29  <Maraxus> !password
09:23:29  <PublicServer> Maraxus: redder
09:23:41  <PublicServer> *** Game still paused (number of players)
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09:23:45  <PublicServer> <Absolutis> hello
09:23:51  <PublicServer> <Maraxus> hi
09:29:57  <PublicServer> <Absolutis> hmh
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09:45:41  <PublicServer> <Absolutis> lol the 2 biggest SLs are A and C
09:45:51  <PublicServer> <Absolutis> lot's of stress on goods drop A+C as a result
09:48:11  <PublicServer> <Maraxus> largest problem atm is MSH C
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09:58:05  <sam0737> !password
09:58:05  <PublicServer> sam0737: cooper
09:58:16  <sam0737> !players
09:58:19  <PublicServer> sam0737: Client 2024 (Orange) is Maraxus, in company 1 (Gangsta Oil Inc.)
09:58:19  <PublicServer> sam0737: Client 2033 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.)
09:58:19  <PublicServer> sam0737: Client 1992 (Orange) is Absolutis, in company 1 (Gangsta Oil Inc.)
09:58:32  <PublicServer> *** sam0737 has left the game (processing map took too long)
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10:00:58  <sam0737> !password
10:00:58  <PublicServer> sam0737: jazzed
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10:02:32  <PublicServer> <sam0737> sorry folks if my connecting caused a few game pauses..
10:03:53  <PublicServer> *** Maraxus has left the game (leaving)
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10:48:13  <PublicServer> <Absolutis> hmh
10:48:31  <PublicServer> <Absolutis> SL A is pretty stressed right now lol
10:48:46  <PublicServer> <Absolutis> 4 big oil stations along with one small one
10:48:56  <PublicServer> <sam0737> ya
10:49:18  <PublicServer> <sam0737> and MSH C merge is crowded
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10:51:14  <PublicServer> <Absolutis> Raw Drop A - 180 trains
10:51:28  <PublicServer> <Absolutis> nobody should add anymore trains to SLH A lol
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10:51:42  <PublicServer> <Absolutis> i'd even remove some of the stations
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10:52:32  <PublicServer> <sam0737> but isn't that the whole point? stressing the network
10:52:38  <PublicServer> <Absolutis> kinda y
10:52:40  <PublicServer> <Absolutis> though
10:52:48  <PublicServer> <sam0737> otherwise the black gold is wasted.
10:53:31  <PublicServer> <Absolutis> lol look at the train list
10:53:44  <PublicServer> <Absolutis> like 1/4 of the trains are oil
10:54:07  <PublicServer> <Absolutis> maybe even 1/3
10:54:45  <PublicServer> <Absolutis> like the amount of other trains is really small
10:54:59  <PublicServer> <sam0737> goods train? =P
10:55:17  <PublicServer> <Absolutis> ono wait
10:55:31  <PublicServer> <Absolutis> well like 1/3 anyway
10:59:49  <PublicServer> <sam0737> i want to fix the MSH C 4th..
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11:02:47  <PublicServer> <Absolutis> DARN
11:02:49  <PublicServer> <sam0737> oops
11:03:00  <Ryton> how much trains does raw C ha
11:03:14  <PublicServer> <sam0737> 133
11:03:15  <Ryton> have?*
11:03:21  <Ryton> k
11:03:33  <PublicServer> <Absolutis> raw b has 73
11:03:51  <PublicServer> <Absolutis> and raw D has _exactly_ a hundred
11:03:57  <PublicServer> *** Absolutis has joined spectators
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11:04:19  <PublicServer> <Absolutis> kinda afk but kinda not
11:04:25  <PublicServer> <Absolutis> playing nethack on telnet
11:04:38  <Ryton> nethack rules
11:05:02  <Ryton> but level 25-27 are hard :-$
11:05:12  <PublicServer> <Absolutis> Do you want your possessions identified? [ynq] (q)
11:05:14  <Ryton> to stay ali
11:05:18  <PublicServer> <Absolutis> never got that far
11:05:22  <Ryton> e, or even undead
11:05:30  <PublicServer> <Absolutis> my best game is somewhere around end of soko i think
11:05:46  <Ryton> ali->alive
11:05:46  <PublicServer> <Absolutis> DF fun yay
11:06:03  <Ryton> soko?
11:06:15  <PublicServer> <Absolutis> sokoban
11:06:25  <PublicServer> <Absolutis> you know the boulder puzzle
11:06:32  <Ryton> yeah
11:07:04  <Ryton> i like the 50 extra levels of sokoban+ more though
11:07:12  <PublicServer> <Absolutis> Oh just gotta try this
11:07:22  <PublicServer> <Absolutis> arc gno fem neu
11:07:28  <Ryton> the original game has only a dozen hard levels
11:07:44  <Ryton> rest is kind of railroading
11:08:14  <Ryton> after you see the patterns anyway
11:08:35  <PublicServer> <sam0737> working on MSH C. expect jams..
11:09:05  <Ryton> but its been 7+ years ago, i should replay them soon ;-)
11:10:39  <Ryton> do you know prince of persia I?
11:10:53  <PublicServer> <Absolutis> movie?
11:10:59  <PublicServer> <sam0737> game?
11:11:01  <Ryton> game
11:11:24  <PublicServer> <Absolutis> yeah i've heard of it
11:11:28  <PublicServer> <sam0737> was that...25 years ago?
11:11:35  <PublicServer> <sam0737> i played that on 386..
11:11:57  <Ryton> or the increadible machine, or short TIM?
11:12:39  <Ryton> must be 20+ y ago, yes
11:13:30  <Ryton> here too: pc with 40 Mhz processor...
11:14:05  <Ryton> but the game had variable lighting and shadows
11:15:51  <Ryton> nostalgia ...
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11:31:45  <PublicServer> <sam0737> alright. done
11:32:31  <PublicServer> <sam0737> Deventer Drilling Inc jam
11:32:57  <PublicServer> <sam0737> oh well the raw drop jam.
11:33:35  <PublicServer> <sam0737> that jam...
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11:41:15  <PublicServer> <Absolutis> looks like it's time to double SL A exit
11:41:25  <PublicServer> <sam0737> doubling
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11:47:06  <PublicServer> <sam0737> great.
11:49:48  <PublicServer> <Absolutis> seriously SLH A has like more trains than there are goods trains now
11:49:52  <PublicServer> <Absolutis> almost
11:50:18  <PublicServer> <Absolutis> srsly crazy amount of trains
11:50:22  <PublicServer> <sam0737> lol
11:52:28  <PublicServer> <Absolutis> yet C has more goods trains than A
11:52:28  <PublicServer> <Absolutis> wtf
11:52:46  <PublicServer> <sam0737> should bought more on A
11:52:58  <PublicServer> <sam0737> i bought like 40 good trains at C last night
11:53:08  <PublicServer> <sam0737> that was before we have that much oil...
11:53:46  <PublicServer> <Absolutis> we're going to hit train limit if we add enough goods trains to every station
11:53:58  <PublicServer> <Absolutis> well enough trains anyway
11:54:32  <PublicServer> <Absolutis> het stift oilfield has like 1 million l of oil waiting
11:55:22  <PublicServer> <sam0737> oh I guess Tussenlanen Oil has too much train
11:55:26  <PublicServer> <sam0737> and blocked the ML
11:55:31  <PublicServer> <sam0737> almost
11:55:37  <PublicServer> <Absolutis> yeah
11:59:17  <PublicServer> <sam0737> what the jam.
11:59:23  <PublicServer> <sam0737> MSH A
11:59:26  <PublicServer> <sam0737> ....blocked up to C
11:59:37  <PublicServer> <Absolutis> hmh
11:59:55  <PublicServer> <Absolutis> should fix itself now
11:59:57  <PublicServer> <sam0737> the prio trumps the line. ha
12:01:58  <PublicServer> <sam0737> all the freaking goods trains at A+C
12:02:12  <PublicServer> <sam0737> poor souls
12:02:14  <PublicServer> <Absolutis> lol jam
12:02:24  <PublicServer> <Absolutis> the station would need mixing...
12:03:06  <PublicServer> <sam0737> ya it's like...drop A and drop C now
12:03:16  <PublicServer> <sam0737> rather drop A+C
12:19:09  <PublicServer> <sam0737> the entrance of pickup A should be separated
12:19:11  <PublicServer> <sam0737> like pickup C..
12:22:17  <PublicServer> *** sam0737 has left the game (general timeout)
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13:26:54  <sam0737> !players
13:26:56  <PublicServer> sam0737: There are currently no clients connected to the server
13:45:27  <V453000> !password
13:45:27  <PublicServer> V453000: arenas
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14:52:32  <Maraxus> !password
14:52:32  <PublicServer> Maraxus: arenas
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17:35:06  <sam0737> !password
17:35:06  <PublicServer> sam0737: arenas
17:35:13  <sam0737> !players
17:35:16  <PublicServer> sam0737: Client 2138 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.)
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17:42:25  <sam0737_> !players
17:42:28  <PublicServer> sam0737_: Client 2156 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.)
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17:51:39  <PublicServer> *** sam0737 has left the game (connection lost)
17:51:39  <PublicServer> *** Game still paused (number of players)
17:51:58  <Tray> !pasword
17:52:05  <Tray> !password
17:52:06  <PublicServer> Tray: arenas
17:52:15  <PublicServer> *** Game still paused (number of players)
17:52:15  <PublicServer> *** Tray joined the game
17:52:56  <Ryton> !playercount
17:52:56  <PublicServer> Ryton: Number of players: 1 (0 spectators)
17:59:19  <PublicServer> *** sam0737 has left the game (processing map took too long)
17:59:19  <PublicServer> *** sam0737 has left the game (connection lost)
17:59:19  <PublicServer> *** Game still paused (number of players)
18:00:04  *** sam0737 has joined #openttdcoop
18:01:25  <sam0737> I hope the server admin can adjust the joining timeout to a few 3 minutes.  It took a while for someone on another side of the globe to download the whole 7xx KiB map...
18:03:50  <Maraxus> !password
18:03:51  <PublicServer> Maraxus: wreath
18:04:01  <PublicServer> *** Game still paused (number of players)
18:04:01  <PublicServer> *** Game unpaused (number of players)
18:04:04  <PublicServer> *** Maraxus joined the game
18:04:12  <PublicServer> <Tray> hi
18:04:15  <Ryton> depends on internet speed too, sam
18:04:18  <PublicServer> <Maraxus> hi
18:04:34  <Ryton> more on that than on distance
18:04:51  <Ryton> hi Maraxus
18:06:29  <Ryton> they can pauze the game while downloading
18:06:56  <Ryton> that saves on keeping up with server too
18:15:05  <sam0737> !password
18:15:06  <PublicServer> sam0737: wreath
18:15:38  <sam0737> !password
18:15:38  <PublicServer> sam0737: lances
18:16:16  <PublicServer> *** sam0737 has left the game (processing map took too long)
18:16:16  <PublicServer> *** sam0737 has left the game (connection lost)
18:16:50  <PublicServer> *** sam0737 has left the game (processing map took too long)
18:16:50  <PublicServer> *** sam0737 has left the game (connection lost)
18:17:23  *** sam0737 has quit IRC
18:17:41  *** sam0737 has joined #openttdcoop
18:17:52  <PublicServer> *** sam0737 joined the game
18:17:53  <PublicServer> <sam0737> at last!.
18:21:49  <Ryton> nice ;-) :-)
18:22:23  <Ryton> now you HAVEto stay quite some time at least ;-)
18:23:57  <PublicServer> *** sam0737 has joined spectators
18:24:12  <Ryton> im on my way too
18:25:18  <Ryton> btw, whats the reason for 737 in your nick? you like planes?
18:25:29  *** Progman has joined #openttdcoop
18:25:46  <Ryton> !password
18:25:46  <PublicServer> Ryton: lances
18:26:15  <PublicServer> *** Ryton joined the game
18:26:21  <PublicServer> <Ryton> blub
18:27:34  *** Broncosoozie has joined #openttdcoop
18:28:53  <PublicServer> <Ryton> cool, 4th line
18:29:07  <PublicServer> <Ryton> from C to MSH A+C
18:29:52  <Broncosoozie> !password
18:29:52  <PublicServer> Broncosoozie: lances
18:30:13  <PublicServer> *** Broncosoozie joined the game
18:30:19  <PublicServer> <Broncosoozie> hello
18:31:21  <PublicServer> <Ryton> hmm
18:31:29  <PublicServer> <Ryton> at msh B -choices-
18:31:44  *** mfb- has joined #openttdcoop
18:31:44  *** ChanServ sets mode: +o mfb-
18:31:49  <mfb-> hi
18:31:51  <PublicServer> <Ryton> should one of the choices be able to handle full line traffic?
18:32:05  <PublicServer> <Ryton> I think the switching may cause larger signal gaps than before
18:32:12  <PublicServer> <Ryton> thus lowering the line capacity
18:36:37  *** Vinnie_nl has joined #openttdcoop
18:39:18  <PublicServer> <Ryton> nice line of waiting goods trains ;-)
18:39:32  <PublicServer> <Ryton> down to SLHA on 2 lines ;-)
18:39:42  <PublicServer> <Tray> yeah I'm orry (:
18:39:54  <PublicServer> <Ryton> np
18:40:08  <PublicServer> <Ryton> this is why I think we might consider 2 goods pickup stations in the future
18:40:17  <PublicServer> <Ryton> or a goods pickup waypoint
18:40:19  <PublicServer> <Ryton> and 2 or more statoins
18:40:22  <PublicServer> <Ryton> faster loading :-)
18:40:29  <PublicServer> <Ryton> 2 trains can load at the same time then
18:41:07  <PublicServer> <Ryton> can we do that? add waypoint, then make additional one?
18:41:38  <PublicServer> <Ryton> ah lol, raws are there too :-))
18:42:54  <mfb-> we already have >1 loading train at the same time
18:43:08  <PublicServer> <Ryton> well, but with 2 stations, i'tll be more, no?
18:43:14  <mfb-> no
18:43:18  <mfb-> just less waiting cargo
18:43:33  <PublicServer> <Ryton> hmm, I dont follow the reasoning, but probably you did the math :-)
18:44:11  <PublicServer> <Tray> afk for a minute
18:44:17  <PublicServer> <Ryton> lol tray
18:44:24  <PublicServer> <Ryton> nuking first, afk later? ;-)
18:45:10  <PublicServer> <Tray> back
18:45:42  <mfb-> Ryton: with a low amount of cargo, only one train will pick it up (the one with the longest waiting time in the station)
18:45:57  <mfb-> but as soon as the cargo is too much to fit in this train, a second train will begin to load
18:46:04  <PublicServer> <Ryton> ah ok
18:46:07  <PublicServer> <Ryton> so many can load together
18:46:09  <mfb-> right
18:46:14  <mfb-> see goods D for example
18:46:27  <mfb-> you should frequently see 2-3 goods trains loading at the same time
18:51:05  <PublicServer> <Tray> bloddy mess (;
18:51:09  <PublicServer> <Ryton> yeah :-)
18:51:15  <PublicServer> <Ryton> now time to tidy it up :-)
18:51:17  <PublicServer> <Ryton> but nice concept
18:51:35  <PublicServer> <Tray> should run much more smoothly
18:51:45  <PublicServer> <Ryton> btw, if you move the reverser one tile to W
18:51:51  <PublicServer> <Ryton> and all exit lines too ;-)
18:52:01  <PublicServer> <Tray> I'm think about removing it
18:52:03  <PublicServer> <Ryton> you can make a nicer exit, since CL5 will move too
18:52:13  <PublicServer> <Tray> it works for North with jut one entryline
18:52:33  <PublicServer> <Ryton> does the goods/ raw merge need priorties?
18:52:39  <PublicServer> <Ryton> not now but later?
18:52:50  <PublicServer> *** mfb joined the game
18:53:02  <PublicServer> <Tray> it does need them
18:53:06  <mfb-> where are you working?
18:53:12  <PublicServer> <Tray> C
18:53:14  <PublicServer> <Ryton> btw, reverser tunnel could be one logner too
18:53:16  <PublicServer> <Ryton> that changes things already
18:53:27  <PublicServer> <Ryton> goods pickup exit = new
18:53:30  <PublicServer> <Ryton> new mess :p
18:53:56  <PublicServer> <mfb> end of 4th is a nice jam :D
18:54:14  <PublicServer> <mfb> solved
18:54:32  <PublicServer> <Ryton> jamming all overthe place, should take a while :;-)
18:54:42  <PublicServer> <Ryton> but now, make it nicer?
18:54:50  <PublicServer> <Tray> we are jamming the mainline at C ):
18:55:10  *** dan__ has joined #openttdcoop
18:55:16  <PublicServer> <mfb> I really hope you plan to change that MSH part
18:55:30  <PublicServer> <Tray> wich one?
18:55:38  <PublicServer> <mfb> the ML->ML part
18:55:43  <PublicServer> <Ryton> there was a plant on top of the 8 tunnels
18:55:44  <PublicServer> <mfb> no balancing, no prio?
18:55:46  <PublicServer> <Ryton> now its just one crossing line ;-)à
18:56:00  <PublicServer> <mfb> the merge is the problem
18:56:04  <PublicServer> <mfb> it simply jams
18:56:46  <PublicServer> <Tray> it has prios, not very long though ):
18:57:00  <PublicServer> <mfb> yeah, but no balancing on the ML side
18:57:14  <dan__> !dl win64
18:57:15  <PublicServer> dan__:
18:57:15  <PublicServer> <Tray> 3>4 splitter ? (:
18:57:33  <PublicServer> <Ryton> works more or less
18:57:35  <PublicServer> <mfb> I hope you do not call that "balancing"
18:57:42  <PublicServer> <Ryton> traffic is going from 3-> 4 waiting bays ;-)
18:57:57  <PublicServer> <mfb> never seen waiting bays of this length :p
18:58:51  <PublicServer> <Tray> 'viel hilft viel', we speak, wich is something like
18:58:57  <PublicServer> <Tray> more is better
18:59:03  <PublicServer> <mfb> ich weiß :p
18:59:23  <PublicServer> <Tray> I know, but wanted to stay with the english policy.
18:59:25  <PublicServer> <mfb> but more waiting bays are less balancing
18:59:40  <PublicServer> <mfb> and less balancing does not help
18:59:55  <PublicServer> *** Ryton has joined spectators
18:59:59  <PublicServer> <mfb> 5th ML? :D
18:59:59  <PublicServer> <Ryton> afk for a sec
19:00:56  <PublicServer> *** sam0737 has joined company #1
19:01:54  <dan__> !password
19:01:54  <PublicServer> dan__: tidbit
19:02:05  <PublicServer> *** dan joined the game
19:03:06  <PublicServer> <mfb> deventer drilling inc jams
19:03:08  <PublicServer> <Tray> I'm doing something about the merger.
19:03:50  <PublicServer> <sam0737> oh. too much oil trains?
19:03:58  <PublicServer> <mfb> probably
19:04:28  <dan__> !password
19:04:28  <PublicServer> dan__: tidbit
19:04:32  <PublicServer> <sam0737> just in case someone didn't notice...the empty goods trains is not entering picking A smoothly
19:05:14  <PublicServer> <mfb> might need a 3rd line
19:06:14  *** absolutis has quit IRC
19:15:16  <PublicServer> *** sam0737 has left the game (general timeout)
19:15:17  <PublicServer> *** sam0737 has left the game (connection lost)
19:15:39  <sam0737> !password
19:15:39  <PublicServer> sam0737: fenced
19:15:55  <PublicServer> *** sam0737 joined the game
19:17:27  <PublicServer> *** Ryton has left the game (general timeout)
19:17:27  <PublicServer> *** Ryton has left the game (connection lost)
19:21:07  <PublicServer> <Tray> balancer finshed
19:21:10  <PublicServer> <Tray> very ugly (:
19:21:24  <PublicServer> <sam0737> MSH C?
19:21:30  <PublicServer> <Tray> yes
19:22:02  <PublicServer> <Tray> Ryton do your work on the raw/goods merge at C?
19:22:22  <PublicServer> *** dan has joined spectators
19:22:49  <PublicServer> <Broncosoozie> I think Ryton d/c'd
19:24:31  <Ryton> back
19:25:22  <PublicServer> <Broncosoozie> Ok this might be a silly question but how are the Goods PIckup C stations linked to the factory/sawmill that are producing the goods?
19:25:33  <Ryton> !password
19:25:35  <PublicServer> Ryton: fenced
19:25:43  <PublicServer> *** dan has left the game (leaving)
19:25:48  <PublicServer> *** Ryton joined the game
19:25:49  <PublicServer> <Tray> There is a station tile right next to it
19:25:55  <PublicServer> <sam0737> the one next to the power plants
19:26:06  <PublicServer> <Broncosoozie> Oh I didn't even see those, thanks
19:26:14  <PublicServer> <Tray> you can build stationtiles that belongs to other stations by ctrl + click
19:26:30  <PublicServer> <Broncosoozie> Right, I knew that, I just didn't recognize those tiles
19:28:04  <PublicServer> <mfb> :(
19:28:06  <PublicServer> <Broncosoozie> ?
19:28:18  <PublicServer> <mfb> crash
19:28:25  <PublicServer> <sam0737> rip
19:28:29  <PublicServer> <Broncosoozie> :(
19:30:24  <Ryton> tray: i was trying to get some train drivers home on time from that area earlier, yes
19:30:44  <PublicServer> <Tray> It's looking okay to me.
19:30:59  <Ryton> but it still is ugly, so might require additional attention
19:31:48  <Ryton> technically itsok, but aestetics matter too :-) :-P
19:33:11  <PublicServer> <mfb> lost trains? yes we can!
19:33:18  <PublicServer> <mfb> I hope I fixed the connections
19:33:28  <PublicServer> <Tray> for me it's done but feel free to add/change something
19:34:30  <PublicServer> <sam0737> the balancing is like..
19:34:30  <PublicServer> <mfb> who wants to build 4 th at SLH C?
19:34:34  <PublicServer> <sam0737> pinball? or something..
19:34:40  <PublicServer> <mfb> lol
19:35:02  <PublicServer> *** Broncosoozie has left the game (leaving)
19:35:47  *** Broncosoozie has quit IRC
19:35:47  <PublicServer> <mfb> what is "problem / thinking..."?
19:35:59  <Ryton> that was mine
19:36:12  <PublicServer> <mfb> where is the problem?
19:36:27  <Ryton> wanted to move raw exit one tile
19:36:41  <Ryton> aestenhics is! :-P
19:36:41  <PublicServer> <mfb> in which direction?
19:36:51  <Ryton> left
19:37:02  *** Phazorx_ has joined #openttdcoop
19:37:15  <Ryton> thus goods entry is in the way, etc
19:37:44  <PublicServer> <mfb> like this?
19:37:48  <Ryton> but as i said: technically the area is ok...
19:38:08  <Ryton> ill check later, 5 mins
19:38:53  *** Phazorx has quit IRC
19:39:54  <PublicServer> <Ryton> I'm here
19:39:56  <PublicServer> <Ryton> like what?
19:40:03  <PublicServer> <Ryton> I'm trying to make this line straigth:
19:40:13  <PublicServer> <Ryton> 4
19:40:17  <PublicServer> <Ryton> but thats a CL4
19:40:22  <PublicServer> <mfb> right
19:40:23  <PublicServer> <Ryton> thus should move left
19:40:33  <PublicServer> <Ryton> all can move left, except for the problem area
19:40:43  <PublicServer> <mfb> well
19:40:57  <PublicServer> <mfb> see sign "this limits shifting"
19:41:07  <PublicServer> <mfb> ah..
19:41:11  <PublicServer> <Ryton> yeah
19:41:25  <PublicServer> <Ryton> well, I was thinking in that way indeed :--)
19:41:31  <PublicServer> <mfb> CL 4
19:41:33  <PublicServer> <mfb> but should be fine
19:41:49  <PublicServer> <Ryton> ah k, that I didnt figure out
19:41:52  <PublicServer> <Ryton> was thinking like this:
19:43:35  <PublicServer> <mfb> no
19:43:37  <PublicServer> <mfb> that is fine
19:44:27  <PublicServer> <mfb> well, CL4 now
19:44:41  <PublicServer> <mfb> fixed
19:44:47  <PublicServer> <Ryton> yeah :--))
19:44:49  <PublicServer> <Ryton> thx :-)
19:44:59  <PublicServer> <Ryton> quite the overhaul, but aestetics are worth it ;-)
19:46:05  <PublicServer> <mfb> does not change anything
19:46:09  <PublicServer> <Ryton> lolll
19:46:11  <PublicServer> <mfb> no
19:46:14  <PublicServer> <mfb> 4+1=5
19:46:16  <PublicServer> <Ryton> S-bend
19:46:22  <PublicServer> <Ryton> not if you move it one tile :-)
19:46:22  <PublicServer> <mfb> that works
19:46:29  <PublicServer> <mfb> why should you move it?
19:46:39  <PublicServer> <mfb> like that?
19:46:50  <PublicServer> <Ryton> ah, better
19:47:00  <PublicServer> <Ryton> nice
19:47:10  <PublicServer> <mfb> oh, hmm
19:47:12  <PublicServer> <mfb> we need pbs for prio
19:47:20  <PublicServer> <mfb> ah maybe not
19:47:59  <PublicServer> <mfb> CL
19:48:21  <PublicServer> <mfb> still CL :D
19:48:21  <sam0737> !tunnel
19:48:21  <PublicServer> sam0737: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:48:24  <sam0737> !tullen 5 2
19:48:28  <sam0737> !tunnel 5 2
19:48:28  <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 2.
19:48:33  <PublicServer> <mfb> do it like this
19:48:36  <sam0737> !tunnel 5 12
19:48:36  <PublicServer> sam0737: You need 3 tunnels/bridges for trainlength 5 and gap 12.
19:48:39  <sam0737> !tunnel 5 10
19:48:40  <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 10.
19:48:47  <PublicServer> <Ryton> great
19:48:49  <PublicServer> <Ryton> thx mfb
19:48:50  <sam0737> !tunnel 5 11
19:48:50  <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 11.
19:48:52  <PublicServer> <Ryton> thats what I ment, yes
19:49:14  <PublicServer> <Ryton> boe
19:51:00  <PublicServer> <sam0737> prio not done for the bottom two lines?
19:51:10  <PublicServer> <Tray> yes
19:52:10  <PublicServer> <Ryton> love you my dear!!!!
19:53:24  <PublicServer> <Ryton> lol
19:53:30  <PublicServer> <Ryton> lol
19:53:41  <PublicServer> <Ryton> its for my husband
19:54:03  <PublicServer> *** Ryton has left the game (general timeout)
19:54:03  <PublicServer> *** Ryton has left the game (connection lost)
19:55:29  <PublicServer> <sam0737> with 105 trains - good to keep the overflow working =D
19:55:49  <Ryton> !password
19:55:49  <PublicServer> Ryton: racked
19:56:06  <Ryton> sorry 'bout that :-P
19:56:26  <PublicServer> *** Ryton joined the game
19:57:05  <PublicServer> <Ryton> nice balancer :D
19:57:16  <PublicServer> <Ryton> is that working? :D
19:57:20  <PublicServer> <mfb> ?
19:57:27  <PublicServer> <sam0737> the pinball thing at MSH C?
19:57:30  <PublicServer> <Ryton> yeah
19:57:42  <PublicServer> <mfb> I have serious doubts
19:58:00  <PublicServer> <Tray> It looked quite good for the last couple of minutes
19:58:31  <PublicServer> <Tray> the tunnels are a bit long but that can be changed very easy
20:00:00  <PublicServer> <Tray> why do you have doubts?
20:00:24  <PublicServer> <mfb> wait until we get more traffic
20:00:44  <PublicServer> <mfb> we just have 800 trains running
20:00:46  <PublicServer> <Ryton> are we going to get 3+ lines of traffic there, ever?
20:00:56  *** chester_ has joined #openttdcoop
20:00:56  <PublicServer> <mfb> we have 4? :D
20:01:10  <PublicServer> <Ryton> its only raw A trains, & D goods trains
20:01:14  <PublicServer> <Tray> I hope that I see it failing, because I've often the problem that I try anything and it's working okay
20:01:37  <PublicServer> <Tray> after a day I'm joining and the whole contruction is abandoned with a statement that it dodn't work
20:01:48  <PublicServer> <Tray> Is there a way to get the autosaves?
20:01:58  <PublicServer> <mfb> ask V
20:02:01  <PublicServer> <Ryton> yeah, sure
20:02:04  <PublicServer> <Ryton> just google them
20:02:10  <PublicServer> <Ryton> they are available
20:02:24  <PublicServer> <Ryton>
20:03:28  <PublicServer> <Tray> thanks.
20:03:55  <PublicServer> <Ryton> the CW line should have been  1 or 2 lines max
20:04:25  <PublicServer> <Ryton> only for goods trains
20:06:16  <PublicServer> <sam0737> strange drop A+C entry...
20:06:35  <PublicServer> <Ryton> well, there is a problem at A goods pickup too
20:06:45  <PublicServer> <mfb> oh, indeed
20:06:51  <PublicServer> <Ryton> only one lane (the Northern one) is filled with full goods trains
20:06:54  <PublicServer> <mfb> jam at A+C goods drop
20:07:06  <PublicServer> <Ryton> first is preferred
20:07:17  <PublicServer> <mfb> no balancing
20:07:51  <PublicServer> <Ryton> add a flipflop?
20:08:01  <PublicServer> <Ryton> or make A+C entry balanced?
20:08:11  <PublicServer> <mfb> the second
20:08:17  <PublicServer> <Ryton> kk
20:08:19  <PublicServer> <mfb> well, flipflop would work, too
20:08:25  <PublicServer> <mfb> but why? ;)
20:08:31  <PublicServer> <Ryton> and the extention wasnt connected eitehr
20:08:33  <PublicServer> <Ryton> as you saw
20:11:16  <PublicServer> <sam0737> so need a 3+3>3 merge?
20:16:11  <MrOrange> Question.
20:16:19  <PublicServer> <Ryton> shoot!
20:16:25  <MrOrange> How would one join your ProZone, or Public Server? And with that I mean, how to obtain a password and be of some help?
20:16:38  <mfb-> @quickstart
20:16:39  <Webster> Quickstart - #openttdcoop Wiki -
20:17:02  <PublicServer> <mfb> PZ -> show that you know what you are doing at the public server
20:17:04  <PublicServer> <Ryton>  @@slowstart
20:17:05  <Webster> Read everything on the wiki, and I mean everything
20:17:06  <PublicServer> <Ryton> ,)à
20:17:16  <PublicServer> <Ryton> ;-) that is*
20:17:32  <PublicServer> <sam0737> oh didn't know there is a slowstart command!
20:17:38  <Tray> Quickstart is a good start. Most Important is !password than looking around and trying to learn the things. Reading ABR on the blog is also very good.
20:17:46  <PublicServer> <Ryton> it doesnt really give much info, does it? :-)
20:17:58  <mfb-> it does
20:17:58  <MrOrange> ABR?
20:18:10  <PublicServer> <Ryton> @@(wiki abr)
20:18:12  <Webster> PublicServer: An error has occurred and has been logged. Please contact this bot's administrator for more information.
20:18:34  <Ryton>  @wiki abr
20:18:37  <mfb->
20:19:02  <MrOrange> Ah, your Logic Gate implementations.
20:19:13  <mfb-> not just logic gates
20:19:26  <MrOrange> I have been experimenting with that lately.
20:19:33  <MrOrange> I see, merger and splitters.
20:19:38  <MrOrange> mux and demux
20:20:01  *** Nickman87 has quit IRC
20:21:07  <MrOrange> Alright well this is quite a read. And with that I mean your rules and way of building.
20:21:22  <PublicServer> <Ryton> isnt that in quickstart mostly?
20:21:25  <mfb-> oh, if you are interested in computer-like logic:
20:21:27  <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at
20:21:49  <MrOrange> Yeah, well I have already improved those designs.
20:21:53  <MrOrange> :-)
20:22:11  <mfb-> ?
20:22:15  <MrOrange> Made OR, NOT, AND, NAND, NOR, XOR, XNOR gates.
20:22:21  <MrOrange> Quite interesting.
20:22:42  <mfb-> do you have images of them?
20:22:58  <MrOrange> I do. Though they require the 90 degrees thingie to be off.
20:23:20  <PublicServer> <mfb> 90°-turns are always disabled here
20:23:31  <MrOrange> I mean that its possible.
20:23:40  <MrOrange> in that case that its on.
20:23:43  *** dan__ has quit IRC
20:23:47  <PublicServer> <mfb> oh
20:24:01  <MrOrange> though the reason I did that was purely space
20:24:20  <MrOrange> With it on you will need more space to build the gates.
20:24:29  <PublicServer> <mfb> well, some tiles...
20:24:57  <MrOrange> They are in the Media Library
20:25:02  <MrOrange> Search for Mr. Orange
20:25:04  <MrOrange> :-)
20:25:05  <mfb-> where?
20:25:26  *** chester_1 has joined #openttdcoop
20:25:28  <PublicServer> <sam0737> gotta sleep. cya.
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20:25:38  <PublicServer> <mfb> cu
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20:25:45  <Tray> Well - My tipp for joing the server is joining the server and try something and ask if you need some advice/help. Something easy for a start is connecting primaries.
20:26:52  <PublicServer> <Ryton> MSHB might need a 3rd
20:26:55  <PublicServer> <Ryton> 4th tthat is
20:26:56  <MrOrange> or search for gate
20:26:59  <PublicServer> <Ryton> or shorter prios
20:27:01  <MrOrange> better
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20:27:11  <MrOrange> 4th?
20:27:18  <PublicServer> <mfb> up to SLH D probably
20:27:28  <PublicServer> <mfb> 4th line
20:31:51  <mfb-> MrOrange where is this "media library"?
20:32:50  <PublicServer> <Ryton> mfb: care to elaborate on the MSH B, how it would cause jams?
20:33:04  <PublicServer> <mfb> the jam comes from the ML downstream
20:33:19  <PublicServer> <mfb> from A goods pickup :D
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20:34:02  <MrOrange> the wordpress library I mean
20:34:12  <PublicServer> <mfb> link? ;)
20:34:36  <MrOrange> well it requires you to be logged in I believe
20:34:48  <MrOrange> uh nope
20:34:59  <MrOrange>
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20:35:26  <MrOrange>
20:35:35  <MrOrange>
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20:36:00  <MrOrange>
20:37:02  <PublicServer> <Ryton> mfb: your emergency balancing
20:37:12  <PublicServer> <Ryton> caused trouble down the other side ...
20:37:26  <PublicServer> <Ryton> down to slhC
20:37:36  <PublicServer> <mfb> hmm
20:37:54  <PublicServer> <mfb> feel free to build something proper
20:38:00  <PublicServer> <Ryton> bc the extra line joins a line that was already quite full
20:38:15  <PublicServer> <Ryton> hmm, I'd just make exit of goods pickup  A more balanced
20:38:37  <mfb-> my OR gate is smaller :p
20:38:37  <PublicServer> <Ryton> the other line is nearly empty
20:38:44  <PublicServer> <Ryton> goods drop A+C, East side
20:39:08  <MrOrange> it is?
20:39:11  <MrOrange> show me :-)
20:39:32  <mfb-> see the 3 tile maglev constructions
20:39:59  <MrOrange> thats a or gate?
20:40:13  <MrOrange> would that not cause flickering?
20:40:39  <mfb-> no
20:40:46  <mfb-> not with Osai's trains
20:41:00  <mfb-> without, you need a 4th tile in between
20:41:09  <mfb-> how does your OR react to changes of the upper line?
20:41:18  <mfb-> how do you get always a red output there?
20:41:27  <MrOrange> you mean the upper input?
20:41:45  <mfb-> right
20:43:55  <MrOrange> the train stops for the entry signal, and therefore blocking the entrance.
20:44:06  <MrOrange> giving the red.
20:44:22  <mfb-> which red signal?
20:44:34  <mfb-> the train can stay in the loop
20:45:56  <mfb-> in fact, in can keep moving in -both- loops
20:45:56  <MrOrange> it seems that i am missing an entry signal there.
20:46:04  <MrOrange> uh combo I mean.
20:48:24  <PublicServer> <Ryton> bah
20:48:48  <PublicServer> <Ryton> luckily its in a spot that doesnt cause much trouble
20:48:49  <MrOrange> no i am not. it works as intended. I think we are talking about different signals here.
20:48:54  <PublicServer> <Ryton> hmm
20:48:56  <PublicServer> <Ryton> shouldnt :p
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20:50:33  <mfb-> MrOrange: if the upper ... great
20:50:55  <V453000> lol
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20:51:25  <MrOrange> alright, back. What did you mean exactly mfb?
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20:51:48  <mfb-> if the upper entry gets red, the uppermost combo signal gets red. what happens with the train now?
20:52:24  <mfb-> <- xor (signals in NOT as usual)
20:52:33  <MrOrange> it'll stop.
20:52:41  <mfb-> where, and why?
20:53:14  <mfb-> there is only one red signal, and the train cannot reach it
20:55:17  <V453000> I just hate those 65k kmh gates so much mfb :D
20:55:20  <PublicServer> <Tray> I'm seeing some strange behauviour at the balancer I build. Sometimes a train joines the balancer although the regular line is empty
20:55:29  <mfb-> V453000: those are not 65k-gates
20:55:38  <mfb-> the 4-tile or works with every train speed
20:55:42  <V453000> the nots which you posted earlier
20:55:47  <mfb-> well... :D
20:55:50  <PublicServer> <Ryton> Tray: more green lights maybe?
20:56:26  <PublicServer> <Tray> hrm.
20:56:28  <PublicServer> <Ryton> on mainline, yes
20:56:38  <PublicServer> <Ryton> or penalty on mixing?
20:57:30  <PublicServer> <Ryton> off
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21:00:10  <MrOrange__> alright which IRc clients are you guys using?
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21:08:04  <MrOrange__> but mfb, you see how that or works?
21:08:57  <mfb-> no
21:09:05  <mfb-> savegame? :)
21:09:14  <MrOrange__> I have it, but you will need a newgrf from me
21:09:15  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
21:09:24  <MrOrange__> the logictrain 0.6
21:09:44  <MrOrange__> the save is from 1.22
21:10:26  <MrOrange__> how should I give you this?
21:10:33  <mfb-> ok
21:15:56  <mfb-> oh, "how"
21:16:04  <mfb-> upload it somewhere?
21:18:54  *** Ryton has quit IRC
21:19:03  <MrOrange__> alright
21:20:58  <MrOrange__> here you go:
21:21:00  <Webster> Title: Dropbox - Logic Gate.rar - Simplify your life (at
21:25:38  <mfb-> hmm.. 1.2.2 does not work
21:25:48  <mfb-> "Latest release in stable is 1.2.2, released on 2012-08-16 18:41 UTC."
21:26:31  <MrOrange__> alright, my bad. I used the latest Cargo Dist release.
21:26:38  <mfb-> oh...
21:27:27  <MrOrange__> g4cae4a7-cd
21:27:29  <MrOrange__> to be exact
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21:29:47  <MrOrange__> You can not use the auto updater for cargo dist by the way.
21:30:21  <mfb-> ah, that same max speed thing
21:30:30  <mfb-> I am rebuilding the gate in a new game
21:30:38  <MrOrange__> mine=
21:30:43  <MrOrange__> ?
21:31:32  <mfb-> ok, I see
21:31:41  <MrOrange__> but to honest its strange
21:31:49  <mfb-> did not see that the signal is an entry signal
21:31:50  <MrOrange__> because there are 2 options for the combo signal
21:32:01  <MrOrange__> ah you missed that eh :-)
21:32:03  <MrOrange__> hard to see.
21:32:10  <mfb-> well that is similar to Osai's construction
21:32:14  <MrOrange__> true
21:32:22  <MrOrange__> only smaller
21:32:22  <mfb-> I tested that, but sometimes it had a glitch
21:32:29  <MrOrange__> I noticed that
21:32:42  <MrOrange__> sometimes the trains gets stuck behind the combo signal instead of the entry.
21:32:43  <mfb-> I would expect the same in your gate :p
21:32:46  <mfb-> yeah
21:32:50  <mfb-> does not happen at my gate
21:33:33  <MrOrange__> you mean this one: +-+ ?
21:33:38  <MrOrange__> If you understand what I mean.
21:34:09  <mfb-> yeah
21:34:20  <mfb-> or +--+ to work with regular trains
21:34:25  <MrOrange__> I tried that aswell
21:34:31  <MrOrange__> didnt work with me.
21:34:37  <MrOrange__> not sure why.
21:34:50  <MrOrange__> could be that i was confused with the whole green = 0 and red = 1 thing.
21:34:57  <MrOrange__> tend to switch it around sometimes.
21:35:14  <MrOrange__> very unnatural to associate green with 0.
21:35:16  <MrOrange__> somehow.
21:35:26  <mfb-> it works with your trains, too
21:35:36  <mfb-> testing it right now
21:35:42  <MrOrange__> nice.
21:35:59  <MrOrange__> well it will shrink my designs of the xnor and xor significantly.
21:39:02  <MrOrange__> I was working on a 1->2 splitter with a 1:2 ratio. Yet I have only succeeded in creating one with a 1:1 ratio.
21:41:10  <mfb-> we have 1:1:1 splitters
21:41:16  <mfb-> easy to use them as 1:2
21:42:05  <mfb-> oh, and 1:1 splitters with 65k-logic trains is extremely simple
21:42:20  <MrOrange__> Yes but 1:1:1 splitters are just an extra memory cell and a not gate.
21:42:20  <mfb->
21:42:35  <mfb-> can be implemented smaller
21:42:52  <MrOrange__> that not a true 1:1 splitter is it?
21:42:56  <mfb-> it is
21:43:15  <mfb-> the position of the train acts as memory. really :D
21:43:24  <mfb-> 65k-speed-trains only
21:43:52  <mfb-> there is another design which can be used for 1:2
21:44:01  <mfb-> (what is wrong about an extra memory cell?)
21:44:07  <MrOrange__> Nothing. :-)
21:44:16  <MrOrange__> About that design.
21:44:38  <MrOrange__> The position of the train is the memory yes. which means that if there aren any trains passing, itll switch position constantly no?
21:44:54  <mfb-> crap, no screenshot
21:45:09  <mfb-> no
21:45:17  <mfb-> test it ;)
21:47:55  <mfb->
21:48:16  <mfb-> if you extend the memory train you can use it for every n:m ratio
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21:53:43  <MrOrange> The logic train is keeps moving when their is no train occupying the tracks.
21:55:18  <mfb-> not Osai's
21:56:25  <MrOrange> im talking about this one:
21:56:29  <MrOrange> just to be clear. :-)
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21:58:33  <mfb-> oh, this
21:58:46  <mfb-> the NOT gives red in this case
21:59:01  <mfb-> and the memory train does not move
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22:00:52  <PublicServer> <Maraxus> gn
22:00:59  <mfb-> 1:1 only, but extremely small ;)
22:01:02  <mfb-> gn8
22:01:06  <PublicServer> *** Maraxus has left the game (leaving)
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22:03:23  <mfb-> !players
22:03:26  <PublicServer> mfb-: There are currently no clients connected to the server
22:06:12  <MrOrange> That one also keeps on splitting, even though there is no input.
22:08:03  <MrOrange> !password
22:08:03  <PublicServer> MrOrange: wovens
22:08:52  <PublicServer> *** Game still paused (number of players)
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22:09:20  <PublicServer> <Player> name "MrOrange"
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22:11:04  <mfb-> what do you mean with "keeps on splitting" ^^
22:11:20  <MrOrange> Well the signals keep switching state.
22:11:32  <mfb-> the train keeps it. and right
22:11:36  <mfb-> that is the purpose
22:11:49  <mfb-> 1 train left, next train right, then left, right, ..
22:11:58  <MrOrange> yes, but what if there is no input.
22:12:03  <mfb-> nothing changes
22:12:13  <mfb-> it waits for the next train
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22:12:57  <PublicServer> <Mr. Orange> When I build it, and there is no input. It keeps switching .
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22:14:48  <mfb-> then you are doing it wrong
22:15:00  <mfb-> central is entry sig, the 4 around it exit
22:15:12  <mfb-> track sigs are combo
22:15:21  <mfb-> but entry should work too
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22:17:27  <MrOrange_> i made it like that.
22:17:52  <MrOrange_> the splitter choses between left and right.
22:19:35  <MrOrange_> itll keep switching left and right even though there is no train currently coming.
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22:24:31  <mfb-> you use logic trains, right?
22:24:37  <MrOrange> yep
22:25:54  <MrOrange> why dont you join the sandbox or public server and you can show me the design and I can tell you what I mean.
22:33:30  <MrOrange> ah well, im off to bed. we can talk about it another time.
22:33:33  <MrOrange> see ya!
22:34:03  <mfb-> wait
22:34:09  <mfb-> they dont have the newgrf
22:34:23  <mfb-> good night
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23:06:56  <Mazur> !unpause
23:06:56  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
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23:07:14  <Mazur> !auto
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