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00:21:39 *** Ryton has quit IRC 00:28:46 *** JamesGo has quit IRC 00:28:48 *** JamesGo has joined #openttdcoop 01:10:42 *** Wold has joined #openttdcoop 02:29:27 *** Rhamphoryncus has quit IRC 03:44:25 *** sam0737 has joined #openttdcoop 03:44:38 <sam0737> !password 03:44:38 <PublicServer> sam0737: calves 03:44:39 <sam0737> !players 03:44:42 <PublicServer> sam0737: Client 1939 (Orange) is sam0737, in company 1 (Gangstas Inc.) 03:44:57 <PublicServer> *** Game still paused (number of players) 03:44:59 <PublicServer> *** sam0737 joined the game 04:08:29 <sam0737> !help 04:08:29 <PublicServer> sam0737: http://www.openttdcoop.org/wiki/IRC_Commands 04:08:57 <sam0737> !genkey 04:08:57 <PublicServer> sam0737: you must be channel op to use !genkey 04:09:14 <sam0737> !rules 04:09:15 <PublicServer> sam0737: http://www.openttdcoop.org/wiki/Ruleset 04:13:27 <sam0737> !tunnels 5 9 04:13:27 <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 9. 04:39:51 <PublicServer> *** sam0737 has left the game (leaving) 04:49:45 <Sass> !password 04:49:45 <PublicServer> Sass: sighed 04:50:13 <PublicServer> *** Game still paused (number of players) 04:50:16 <PublicServer> *** Sassafrass joined the game 04:54:23 <PublicServer> *** Sassafrass has left the game (leaving) 04:54:27 *** Sass has quit IRC 05:23:56 *** Nickman87 has quit IRC 05:24:19 *** Nickman87 has joined #openttdcoop 05:42:35 <sam0737> !password 05:42:35 <PublicServer> sam0737: sighed 05:42:57 <PublicServer> *** sam0737 has left the game (processing map took too long) 05:42:57 <PublicServer> *** sam0737 has left the game (connection lost) 05:42:57 <PublicServer> *** Game still paused (number of players) 05:46:48 *** Hirundo has quit IRC 05:47:21 *** Hirundo has joined #openttdcoop 05:49:30 *** sla_ro|master has joined #openttdcoop 05:57:46 *** Mucht has joined #openttdcoop 05:57:46 *** ChanServ sets mode: +o Mucht 06:02:06 <sam0737> !password 06:02:07 <PublicServer> sam0737: sighed 06:02:37 <PublicServer> *** sam0737 has left the game (processing map took too long) 06:02:37 <PublicServer> *** sam0737 has left the game (connection lost) 06:02:37 <PublicServer> *** Game still paused (number of players) 06:02:42 <sam0737> ...|| 06:03:12 <PublicServer> *** Game still paused (number of players) 06:03:12 <PublicServer> *** sam0737 joined the game 06:03:18 <sam0737> !players 06:03:21 <PublicServer> sam0737: Client 1975 (Orange) is sam0737, in company 1 (Gangstas Inc.) 06:15:51 <sam0737> @quickstart 06:15:52 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 06:17:05 *** absolutis has joined #openttdcoop 06:20:19 * sam0737 slaps sam0737 around a bit with a large fishbot 06:22:00 * absolutis slaps sam0737 06:23:56 *** V453000 has quit IRC 06:24:21 *** V453000 has joined #openttdcoop 06:24:22 *** ChanServ sets mode: +o V453000 06:25:12 *** Webster has joined #openttdcoop 06:25:13 *** ChanServ sets mode: +o Webster 06:28:39 <sam0737> =P 06:37:56 *** ODM has joined #openttdcoop 06:37:56 *** ChanServ sets mode: +o ODM 06:53:57 *** Vinnie_nl has joined #openttdcoop 06:54:02 <Vinnie_nl> !d; 06:54:02 <Vinnie_nl> 06:54:07 <Vinnie_nl> !dl osx 06:54:07 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-macosx-universal.zip 06:54:19 <Vinnie_nl> !password 06:54:19 <PublicServer> Vinnie_nl: sighed 06:54:53 <PublicServer> *** Game still paused (number of players) 06:54:53 <PublicServer> *** Game unpaused (number of players) 06:54:54 <PublicServer> *** Vinnie joined the game 06:55:05 <PublicServer> <Vinnie> Hi 06:58:33 <sam0737> Hi 07:07:11 <absolutis> !password 07:07:12 <PublicServer> absolutis: pebble 07:07:42 <PublicServer> *** Absolutis joined the game 07:24:08 *** Mucht has quit IRC 07:38:07 <PublicServer> *** Absolutis has joined spectators 07:40:12 *** Maraxus has joined #openttdcoop 07:43:59 *** condac_ has quit IRC 07:44:03 <PublicServer> <sam0737> i am leaving, is that ok? 07:44:10 *** condac_ has joined #openttdcoop 07:44:13 <PublicServer> <Vinnie> 1 sec let me fix mainline 07:44:27 <PublicServer> <Vinnie> ok 07:44:29 <PublicServer> <sam0737> sure. i have 5~10 mins =) 07:44:40 <PublicServer> <Vinnie> its done 07:44:46 <PublicServer> <sam0737> cu =) 07:44:49 <PublicServer> <Vinnie> cya 07:44:51 <PublicServer> *** sam0737 has left the game (leaving) 07:44:51 <PublicServer> *** Game paused (number of players) 07:45:12 *** tycoondemon2 has quit IRC 07:45:26 *** tycoondemon has joined #openttdcoop 07:53:10 <PublicServer> *** Vinnie has left the game (leaving) 08:04:10 *** MrOrange has joined #openttdcoop 08:04:28 <MrOrange> Hi! 08:04:36 <PublicServer> <Absolutis> hey 08:04:38 <PublicServer> *** Absolutis has joined company #1 08:07:48 *** MrOrange_ has joined #openttdcoop 08:12:33 *** MrOrange has quit IRC 08:14:20 *** MrOrange_ is now known as MrOrange 08:19:53 *** Firestar has joined #openttdcoop 08:20:39 <Firestar> hi howre things there? 08:21:09 <PublicServer> <Absolutis> very oily 08:21:19 <PublicServer> <Absolutis> especially at station A 08:21:48 <Firestar> is the forest at B dead by now or still living? 08:21:51 <Firestar> !password 08:21:51 <PublicServer> Firestar: vetted 08:21:55 <PublicServer> <Absolutis> dead 08:22:02 <Firestar> at last 08:22:14 <PublicServer> *** Game still paused (number of players) 08:22:15 <PublicServer> *** Game unpaused (number of players) 08:22:17 <PublicServer> *** Firestar joined the game 08:30:00 <PublicServer> <Firestar> at least B station is working as intended 08:32:24 <PublicServer> <Firestar> you working somewhere? 08:32:47 <PublicServer> <Absolutis> i'm doing a certain station 08:33:09 <PublicServer> <Firestar> which one? 08:33:19 <PublicServer> <Absolutis> Haamstede Woods 08:41:26 <PublicServer> <Absolutis> Station A has a lot of oil trains lol 08:41:54 <PublicServer> <Firestar> thats not a big surprise 08:42:05 <PublicServer> <Absolutis> nope 08:42:59 <PublicServer> <Absolutis> some trains on SLH A group not going to raw drop A 08:43:22 <PublicServer> <Absolutis> so trains at wrong group? 08:43:42 <PublicServer> <Firestar> maybe 08:44:48 <PublicServer> <Firestar> i didnt sort any trains into groups i just added some trains to stations where there were more trains needed 08:51:48 <PublicServer> <Firestar> zuidwolde forest is producing crap tons of wood 08:51:58 <PublicServer> <Firestar> 1,580 tons per month 08:52:01 <PublicServer> <Absolutis> so expand it 08:52:31 <PublicServer> <Firestar> no need it just needed some more trains :P sam made a third already 08:52:37 <PublicServer> <Absolutis> k 08:52:53 <PublicServer> <Absolutis> i'll remove the overflow, unneeded so far from main SL 08:53:48 <PublicServer> <Firestar> well theres soem busy traffic at goods drop A+C 08:54:14 <PublicServer> <Absolutis> no wonder with so many trains at raw drop A 08:54:24 <PublicServer> <Absolutis> wanna help me expand it 08:54:30 <PublicServer> <Firestar> ye 08:56:05 <PublicServer> <Firestar> well ya know station B is actually the same size as A 08:56:15 <PublicServer> <Absolutis> larger 08:56:37 <PublicServer> <Absolutis> 10 platforms per type vs 08:56:51 <PublicServer> <Absolutis> 13 platforms per type 08:57:01 <PublicServer> <Absolutis> like goods pick & raw drop 08:57:16 <PublicServer> <Firestar> ok it may be larger with 6 more platforms 08:57:26 <PublicServer> <Absolutis> (though A is visited by almost double the trains) 08:57:29 <PublicServer> <Firestar> what station you wanted toexpand? 08:57:36 <PublicServer> <Absolutis> goods drop A/C 09:04:36 <PublicServer> <Firestar> where you wanna join the entrance/exit? 09:04:56 <PublicServer> <Absolutis> i'm working on converting the hub to 3 lines 09:05:08 <PublicServer> <Firestar> ok 09:10:18 <PublicServer> <Absolutis> there the entry is converted 09:10:29 <PublicServer> <Firestar> now the exit 09:11:02 <PublicServer> <Absolutis> that's just a temp one FYI 09:13:12 <PublicServer> <Firestar> gtg cya 09:13:14 <PublicServer> *** Firestar has left the game (leaving) 09:13:14 <PublicServer> *** Game paused (number of players) 09:13:18 *** Firestar has quit IRC 09:13:22 <PublicServer> <Absolutis> damn you firestar 09:14:08 <PublicServer> <Absolutis> (hate that guy...) 09:23:29 <Maraxus> !password 09:23:29 <PublicServer> Maraxus: redder 09:23:41 <PublicServer> *** Game still paused (number of players) 09:23:41 <PublicServer> *** Game unpaused (number of players) 09:23:42 <PublicServer> *** Maraxus joined the game 09:23:45 <PublicServer> <Absolutis> hello 09:23:51 <PublicServer> <Maraxus> hi 09:29:57 <PublicServer> <Absolutis> hmh 09:41:20 *** Jam35 has joined #openttdcoop 09:45:41 <PublicServer> <Absolutis> lol the 2 biggest SLs are A and C 09:45:51 <PublicServer> <Absolutis> lot's of stress on goods drop A+C as a result 09:48:11 <PublicServer> <Maraxus> largest problem atm is MSH C 09:54:20 *** avdg has quit IRC 09:54:52 *** avdg has joined #openttdcoop 09:58:05 <sam0737> !password 09:58:05 <PublicServer> sam0737: cooper 09:58:16 <sam0737> !players 09:58:19 <PublicServer> sam0737: Client 2024 (Orange) is Maraxus, in company 1 (Gangsta Oil Inc.) 09:58:19 <PublicServer> sam0737: Client 2033 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.) 09:58:19 <PublicServer> sam0737: Client 1992 (Orange) is Absolutis, in company 1 (Gangsta Oil Inc.) 09:58:32 <PublicServer> *** sam0737 has left the game (processing map took too long) 09:58:32 <PublicServer> *** sam0737 has left the game (connection lost) 09:59:06 <PublicServer> *** sam0737 has left the game (processing map took too long) 09:59:06 <PublicServer> *** sam0737 has left the game (connection lost) 10:00:36 <PublicServer> *** sam0737 has left the game (processing map took too long) 10:00:36 <PublicServer> *** sam0737 has left the game (connection lost) 10:00:41 *** TWerkhoven has quit IRC 10:00:52 *** TWerkhoven has joined #openttdcoop 10:00:58 <sam0737> !password 10:00:58 <PublicServer> sam0737: jazzed 10:01:28 <PublicServer> *** sam0737 joined the game 10:02:32 <PublicServer> *** Maraxus has joined spectators 10:02:32 <PublicServer> <sam0737> sorry folks if my connecting caused a few game pauses.. 10:03:53 <PublicServer> *** Maraxus has left the game (leaving) 10:05:32 *** Progman has joined #openttdcoop 10:48:13 <PublicServer> <Absolutis> hmh 10:48:31 <PublicServer> <Absolutis> SL A is pretty stressed right now lol 10:48:46 <PublicServer> <Absolutis> 4 big oil stations along with one small one 10:48:56 <PublicServer> <sam0737> ya 10:49:18 <PublicServer> <sam0737> and MSH C merge is crowded 10:51:09 *** KenjiE20 has quit IRC 10:51:14 <PublicServer> <Absolutis> Raw Drop A - 180 trains 10:51:28 <PublicServer> <Absolutis> nobody should add anymore trains to SLH A lol 10:51:31 *** KenjiE20 has joined #openttdcoop 10:51:31 *** ChanServ sets mode: +o KenjiE20 10:51:42 <PublicServer> <Absolutis> i'd even remove some of the stations 10:51:53 *** pugi has joined #openttdcoop 10:52:32 <PublicServer> <sam0737> but isn't that the whole point? stressing the network 10:52:38 <PublicServer> <Absolutis> kinda y 10:52:40 <PublicServer> <Absolutis> though 10:52:48 <PublicServer> <sam0737> otherwise the black gold is wasted. 10:53:31 <PublicServer> <Absolutis> lol look at the train list 10:53:44 <PublicServer> <Absolutis> like 1/4 of the trains are oil 10:54:07 <PublicServer> <Absolutis> maybe even 1/3 10:54:45 <PublicServer> <Absolutis> like the amount of other trains is really small 10:54:59 <PublicServer> <sam0737> goods train? =P 10:55:17 <PublicServer> <Absolutis> ono wait 10:55:31 <PublicServer> <Absolutis> well like 1/3 anyway 10:59:49 <PublicServer> <sam0737> i want to fix the MSH C 4th.. 11:02:04 *** Ryton has joined #openttdcoop 11:02:47 <PublicServer> <Absolutis> DARN 11:02:49 <PublicServer> <sam0737> oops 11:03:00 <Ryton> how much trains does raw C ha 11:03:14 <PublicServer> <sam0737> 133 11:03:15 <Ryton> have?* 11:03:21 <Ryton> k 11:03:33 <PublicServer> <Absolutis> raw b has 73 11:03:51 <PublicServer> <Absolutis> and raw D has _exactly_ a hundred 11:03:57 <PublicServer> *** Absolutis has joined spectators 11:03:58 <PublicServer> *** Game paused (number of players) 11:04:03 <PublicServer> *** Absolutis has joined company #1 11:04:03 <PublicServer> *** Game unpaused (number of players) 11:04:19 <PublicServer> <Absolutis> kinda afk but kinda not 11:04:25 <PublicServer> <Absolutis> playing nethack on telnet 11:04:38 <Ryton> nethack rules 11:05:02 <Ryton> but level 25-27 are hard :-$ 11:05:12 <PublicServer> <Absolutis> Do you want your possessions identified? [ynq] (q) 11:05:14 <Ryton> to stay ali 11:05:18 <PublicServer> <Absolutis> never got that far 11:05:22 <Ryton> e, or even undead 11:05:30 <PublicServer> <Absolutis> my best game is somewhere around end of soko i think 11:05:46 <Ryton> ali->alive 11:05:46 <PublicServer> <Absolutis> DF fun yay 11:06:03 <Ryton> soko? 11:06:15 <PublicServer> <Absolutis> sokoban 11:06:25 <PublicServer> <Absolutis> you know the boulder puzzle 11:06:32 <Ryton> yeah 11:07:04 <Ryton> i like the 50 extra levels of sokoban+ more though 11:07:12 <PublicServer> <Absolutis> Oh just gotta try this 11:07:22 <PublicServer> <Absolutis> arc gno fem neu 11:07:28 <Ryton> the original game has only a dozen hard levels 11:07:44 <Ryton> rest is kind of railroading 11:08:14 <Ryton> after you see the patterns anyway 11:08:35 <PublicServer> <sam0737> working on MSH C. expect jams.. 11:09:05 <Ryton> but its been 7+ years ago, i should replay them soon ;-) 11:10:39 <Ryton> do you know prince of persia I? 11:10:53 <PublicServer> <Absolutis> movie? 11:10:59 <PublicServer> <sam0737> game? 11:11:01 <Ryton> game 11:11:24 <PublicServer> <Absolutis> yeah i've heard of it 11:11:28 <PublicServer> <sam0737> was that...25 years ago? 11:11:35 <PublicServer> <sam0737> i played that on 386.. 11:11:57 <Ryton> or the increadible machine, or short TIM? 11:12:39 <Ryton> must be 20+ y ago, yes 11:13:30 <Ryton> here too: pc with 40 Mhz processor... 11:14:05 <Ryton> but the game had variable lighting and shadows 11:15:51 <Ryton> nostalgia ... 11:23:01 *** Mark has joined #openttdcoop 11:31:45 <PublicServer> <sam0737> alright. done 11:32:31 <PublicServer> <sam0737> Deventer Drilling Inc jam 11:32:57 <PublicServer> <sam0737> oh well the raw drop jam. 11:33:35 <PublicServer> <sam0737> that jam... 11:39:32 *** Rhamphoryncus has joined #openttdcoop 11:41:15 <PublicServer> <Absolutis> looks like it's time to double SL A exit 11:41:25 <PublicServer> <sam0737> doubling 11:42:04 *** Mark has quit IRC 11:47:06 <PublicServer> <sam0737> great. 11:49:48 <PublicServer> <Absolutis> seriously SLH A has like more trains than there are goods trains now 11:49:52 <PublicServer> <Absolutis> almost 11:50:18 <PublicServer> <Absolutis> srsly crazy amount of trains 11:50:22 <PublicServer> <sam0737> lol 11:52:28 <PublicServer> <Absolutis> yet C has more goods trains than A 11:52:28 <PublicServer> <Absolutis> wtf 11:52:46 <PublicServer> <sam0737> should bought more on A 11:52:58 <PublicServer> <sam0737> i bought like 40 good trains at C last night 11:53:08 <PublicServer> <sam0737> that was before we have that much oil... 11:53:46 <PublicServer> <Absolutis> we're going to hit train limit if we add enough goods trains to every station 11:53:58 <PublicServer> <Absolutis> well enough trains anyway 11:54:32 <PublicServer> <Absolutis> het stift oilfield has like 1 million l of oil waiting 11:55:22 <PublicServer> <sam0737> oh I guess Tussenlanen Oil has too much train 11:55:26 <PublicServer> <sam0737> and blocked the ML 11:55:31 <PublicServer> <sam0737> almost 11:55:37 <PublicServer> <Absolutis> yeah 11:59:17 <PublicServer> <sam0737> what the jam. 11:59:23 <PublicServer> <sam0737> MSH A 11:59:26 <PublicServer> <sam0737> ....blocked up to C 11:59:37 <PublicServer> <Absolutis> hmh 11:59:55 <PublicServer> <Absolutis> should fix itself now 11:59:57 <PublicServer> <sam0737> the prio trumps the line. ha 12:01:58 <PublicServer> <sam0737> all the freaking goods trains at A+C drop...lol 12:02:12 <PublicServer> <sam0737> poor souls 12:02:14 <PublicServer> <Absolutis> lol jam 12:02:24 <PublicServer> <Absolutis> the station would need mixing... 12:03:06 <PublicServer> <sam0737> ya it's like...drop A and drop C now 12:03:16 <PublicServer> <sam0737> rather drop A+C 12:19:09 <PublicServer> <sam0737> the entrance of pickup A should be separated 12:19:11 <PublicServer> <sam0737> like pickup C.. 12:22:17 <PublicServer> *** sam0737 has left the game (general timeout) 12:22:17 <PublicServer> *** sam0737 has left the game (connection lost) 12:22:17 <PublicServer> *** Game paused (number of players) 12:22:25 <PublicServer> *** Absolutis has left the game (leaving) 12:23:23 *** sam0737_ has joined #openttdcoop 12:24:19 *** Ryton has quit IRC 12:27:54 *** sam0737 has quit IRC 12:35:29 *** sam0737_ has quit IRC 13:25:29 *** sam0737 has joined #openttdcoop 13:26:54 <sam0737> !players 13:26:56 <PublicServer> sam0737: There are currently no clients connected to the server 13:45:27 <V453000> !password 13:45:27 <PublicServer> V453000: arenas 13:45:39 <PublicServer> *** Game still paused (number of players) 13:45:39 <PublicServer> *** V453000 joined the game 13:46:11 <PublicServer> *** V453000 has left the game (leaving) 13:48:53 *** Progman has quit IRC 13:57:16 *** Tray has joined #openttdcoop 14:00:50 *** tycoondemon has quit IRC 14:01:01 *** Vinnie_nl has left #openttdcoop 14:11:21 *** tycoondemon has joined #openttdcoop 14:14:51 *** tycoondemon has joined #openttdcoop 14:52:32 <Maraxus> !password 14:52:32 <PublicServer> Maraxus: arenas 14:52:50 <PublicServer> *** Game still paused (number of players) 14:52:50 <PublicServer> *** Maraxus joined the game 15:02:04 *** Tray has quit IRC 16:04:57 <PublicServer> *** Maraxus has left the game (leaving) 16:52:11 *** sam0737 has quit IRC 17:35:03 *** sam0737 has joined #openttdcoop 17:35:06 <sam0737> !password 17:35:06 <PublicServer> sam0737: arenas 17:35:13 <sam0737> !players 17:35:16 <PublicServer> sam0737: Client 2138 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.) 17:35:29 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:35:29 <PublicServer> *** sam0737 has left the game (connection lost) 17:35:30 <PublicServer> *** Game still paused (number of players) 17:36:19 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:36:20 <PublicServer> *** sam0737 has left the game (connection lost) 17:36:20 <PublicServer> *** Game still paused (number of players) 17:37:14 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:37:14 <PublicServer> *** sam0737 has left the game (connection lost) 17:37:16 <PublicServer> *** Game still paused (number of players) 17:40:17 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:40:17 <PublicServer> *** sam0737 has left the game (connection lost) 17:40:17 <PublicServer> *** Game still paused (number of players) 17:40:55 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:40:55 <PublicServer> *** sam0737 has left the game (connection lost) 17:40:55 <PublicServer> *** Game still paused (number of players) 17:41:25 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:41:25 <PublicServer> *** sam0737 has left the game (connection lost) 17:41:25 <PublicServer> *** Game still paused (number of players) 17:42:16 *** sam0737_ has joined #openttdcoop 17:42:25 <sam0737_> !players 17:42:28 <PublicServer> sam0737_: Client 2156 (Orange) is sam0737, in company 1 (Gangsta Oil Inc.) 17:42:29 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:42:29 <PublicServer> *** sam0737 has left the game (connection lost) 17:42:29 <PublicServer> *** Game still paused (number of players) 17:43:18 *** sam0737 has quit IRC 17:43:24 *** Ryton has joined #openttdcoop 17:43:53 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:43:53 <PublicServer> *** sam0737 has left the game (connection lost) 17:43:53 <PublicServer> *** Game still paused (number of players) 17:45:29 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:45:30 <PublicServer> *** sam0737 has left the game (connection lost) 17:45:31 <PublicServer> *** Game still paused (number of players) 17:46:30 <PublicServer> *** Game still paused (number of players) 17:47:29 *** Tray has joined #openttdcoop 17:47:58 *** sam0737_ has quit IRC 17:49:24 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:49:24 <PublicServer> *** sam0737 has left the game (connection lost) 17:49:26 <PublicServer> *** Game still paused (number of players) 17:50:24 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:50:24 <PublicServer> *** sam0737 has left the game (connection lost) 17:50:24 <PublicServer> *** Game still paused (number of players) 17:51:38 <PublicServer> *** sam0737 has left the game (downloading map took too long) 17:51:39 <PublicServer> *** sam0737 has left the game (connection lost) 17:51:39 <PublicServer> *** Game still paused (number of players) 17:51:58 <Tray> !pasword 17:52:05 <Tray> !password 17:52:06 <PublicServer> Tray: arenas 17:52:15 <PublicServer> *** Game still paused (number of players) 17:52:15 <PublicServer> *** Tray joined the game 17:52:56 <Ryton> !playercount 17:52:56 <PublicServer> Ryton: Number of players: 1 (0 spectators) 17:59:19 <PublicServer> *** sam0737 has left the game (processing map took too long) 17:59:19 <PublicServer> *** sam0737 has left the game (connection lost) 17:59:19 <PublicServer> *** Game still paused (number of players) 18:00:04 *** sam0737 has joined #openttdcoop 18:01:25 <sam0737> I hope the server admin can adjust the joining timeout to a few minutes...like 3 minutes. It took a while for someone on another side of the globe to download the whole 7xx KiB map... 18:03:50 <Maraxus> !password 18:03:51 <PublicServer> Maraxus: wreath 18:04:01 <PublicServer> *** Game still paused (number of players) 18:04:01 <PublicServer> *** Game unpaused (number of players) 18:04:04 <PublicServer> *** Maraxus joined the game 18:04:12 <PublicServer> <Tray> hi 18:04:15 <Ryton> depends on internet speed too, sam 18:04:18 <PublicServer> <Maraxus> hi 18:04:34 <Ryton> more on that than on distance 18:04:51 <Ryton> hi Maraxus 18:06:29 <Ryton> they can pauze the game while downloading 18:06:56 <Ryton> that saves on keeping up with server too 18:15:05 <sam0737> !password 18:15:06 <PublicServer> sam0737: wreath 18:15:38 <sam0737> !password 18:15:38 <PublicServer> sam0737: lances 18:16:16 <PublicServer> *** sam0737 has left the game (processing map took too long) 18:16:16 <PublicServer> *** sam0737 has left the game (connection lost) 18:16:50 <PublicServer> *** sam0737 has left the game (processing map took too long) 18:16:50 <PublicServer> *** sam0737 has left the game (connection lost) 18:17:23 *** sam0737 has quit IRC 18:17:41 *** sam0737 has joined #openttdcoop 18:17:52 <PublicServer> *** sam0737 joined the game 18:17:53 <PublicServer> <sam0737> at last!. 18:21:49 <Ryton> nice ;-) :-) 18:22:23 <Ryton> now you HAVEto stay quite some time at least ;-) 18:23:57 <PublicServer> *** sam0737 has joined spectators 18:24:12 <Ryton> im on my way too 18:25:18 <Ryton> btw, whats the reason for 737 in your nick? you like planes? 18:25:29 *** Progman has joined #openttdcoop 18:25:46 <Ryton> !password 18:25:46 <PublicServer> Ryton: lances 18:26:15 <PublicServer> *** Ryton joined the game 18:26:21 <PublicServer> <Ryton> blub 18:27:34 *** Broncosoozie has joined #openttdcoop 18:28:53 <PublicServer> <Ryton> cool, 4th line 18:29:07 <PublicServer> <Ryton> from C to MSH A+C 18:29:52 <Broncosoozie> !password 18:29:52 <PublicServer> Broncosoozie: lances 18:30:13 <PublicServer> *** Broncosoozie joined the game 18:30:19 <PublicServer> <Broncosoozie> hello 18:31:21 <PublicServer> <Ryton> hmm 18:31:29 <PublicServer> <Ryton> at msh B -choices- 18:31:44 *** mfb- has joined #openttdcoop 18:31:44 *** ChanServ sets mode: +o mfb- 18:31:49 <mfb-> hi 18:31:51 <PublicServer> <Ryton> should one of the choices be able to handle full line traffic? 18:32:05 <PublicServer> <Ryton> I think the switching may cause larger signal gaps than before 18:32:12 <PublicServer> <Ryton> thus lowering the line capacity 18:36:37 *** Vinnie_nl has joined #openttdcoop 18:39:18 <PublicServer> <Ryton> nice line of waiting goods trains ;-) 18:39:32 <PublicServer> <Ryton> down to SLHA on 2 lines ;-) 18:39:42 <PublicServer> <Tray> yeah I'm orry (: 18:39:54 <PublicServer> <Ryton> np 18:40:08 <PublicServer> <Ryton> this is why I think we might consider 2 goods pickup stations in the future 18:40:17 <PublicServer> <Ryton> or a goods pickup waypoint 18:40:19 <PublicServer> <Ryton> and 2 or more statoins 18:40:22 <PublicServer> <Ryton> faster loading :-) 18:40:29 <PublicServer> <Ryton> 2 trains can load at the same time then 18:41:07 <PublicServer> <Ryton> can we do that? add waypoint, then make additional one? 18:41:38 <PublicServer> <Ryton> ah lol, raws are there too :-)) 18:42:54 <mfb-> we already have >1 loading train at the same time 18:43:08 <PublicServer> <Ryton> well, but with 2 stations, i'tll be more, no? 18:43:14 <mfb-> no 18:43:18 <mfb-> just less waiting cargo 18:43:33 <PublicServer> <Ryton> hmm, I dont follow the reasoning, but probably you did the math :-) 18:44:11 <PublicServer> <Tray> afk for a minute 18:44:17 <PublicServer> <Ryton> lol tray 18:44:24 <PublicServer> <Ryton> nuking first, afk later? ;-) 18:45:10 <PublicServer> <Tray> back 18:45:42 <mfb-> Ryton: with a low amount of cargo, only one train will pick it up (the one with the longest waiting time in the station) 18:45:57 <mfb-> but as soon as the cargo is too much to fit in this train, a second train will begin to load 18:46:04 <PublicServer> <Ryton> ah ok 18:46:07 <PublicServer> <Ryton> so many can load together 18:46:09 <mfb-> right 18:46:14 <mfb-> see goods D for example 18:46:27 <mfb-> you should frequently see 2-3 goods trains loading at the same time 18:51:05 <PublicServer> <Tray> bloddy mess (; 18:51:09 <PublicServer> <Ryton> yeah :-) 18:51:15 <PublicServer> <Ryton> now time to tidy it up :-) 18:51:17 <PublicServer> <Ryton> but nice concept 18:51:35 <PublicServer> <Tray> should run much more smoothly 18:51:45 <PublicServer> <Ryton> btw, if you move the reverser one tile to W 18:51:51 <PublicServer> <Ryton> and all exit lines too ;-) 18:52:01 <PublicServer> <Tray> I'm think about removing it 18:52:03 <PublicServer> <Ryton> you can make a nicer exit, since CL5 will move too 18:52:13 <PublicServer> <Tray> it works for North with jut one entryline 18:52:33 <PublicServer> <Ryton> does the goods/ raw merge need priorties? 18:52:39 <PublicServer> <Ryton> not now but later? 18:52:50 <PublicServer> *** mfb joined the game 18:53:02 <PublicServer> <Tray> it does need them 18:53:06 <mfb-> where are you working? 18:53:12 <PublicServer> <Tray> C 18:53:14 <PublicServer> <Ryton> btw, reverser tunnel could be one logner too 18:53:16 <PublicServer> <Ryton> that changes things already 18:53:27 <PublicServer> <Ryton> goods pickup exit = new 18:53:30 <PublicServer> <Ryton> new mess :p 18:53:56 <PublicServer> <mfb> end of 4th is a nice jam :D 18:54:14 <PublicServer> <mfb> solved 18:54:32 <PublicServer> <Ryton> jamming all overthe place, should take a while :;-) 18:54:42 <PublicServer> <Ryton> but now, make it nicer? 18:54:50 <PublicServer> <Tray> we are jamming the mainline at C ): 18:55:10 *** dan__ has joined #openttdcoop 18:55:16 <PublicServer> <mfb> I really hope you plan to change that MSH part 18:55:30 <PublicServer> <Tray> wich one? 18:55:38 <PublicServer> <mfb> the ML->ML part 18:55:43 <PublicServer> <Ryton> there was a plant on top of the 8 tunnels 18:55:44 <PublicServer> <mfb> no balancing, no prio? 18:55:46 <PublicServer> <Ryton> now its just one crossing line ;-)à 18:56:00 <PublicServer> <mfb> the merge is the problem 18:56:04 <PublicServer> <mfb> it simply jams 18:56:46 <PublicServer> <Tray> it has prios, not very long though ): 18:57:00 <PublicServer> <mfb> yeah, but no balancing on the ML side 18:57:14 <dan__> !dl win64 18:57:15 <PublicServer> dan__: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win64.zip 18:57:15 <PublicServer> <Tray> 3>4 splitter ? (: 18:57:33 <PublicServer> <Ryton> works more or less 18:57:35 <PublicServer> <mfb> I hope you do not call that "balancing" 18:57:42 <PublicServer> <Ryton> traffic is going from 3-> 4 waiting bays ;-) 18:57:57 <PublicServer> <mfb> never seen waiting bays of this length :p 18:58:51 <PublicServer> <Tray> 'viel hilft viel', we speak, wich is something like 18:58:57 <PublicServer> <Tray> more is better 18:59:03 <PublicServer> <mfb> ich weiß :p 18:59:23 <PublicServer> <Tray> I know, but wanted to stay with the english policy. 18:59:25 <PublicServer> <mfb> but more waiting bays are less balancing 18:59:40 <PublicServer> <mfb> and less balancing does not help 18:59:55 <PublicServer> *** Ryton has joined spectators 18:59:59 <PublicServer> <mfb> 5th ML? :D 18:59:59 <PublicServer> <Ryton> afk for a sec 19:00:56 <PublicServer> *** sam0737 has joined company #1 19:01:54 <dan__> !password 19:01:54 <PublicServer> dan__: tidbit 19:02:05 <PublicServer> *** dan joined the game 19:03:06 <PublicServer> <mfb> deventer drilling inc jams 19:03:08 <PublicServer> <Tray> I'm doing something about the merger. 19:03:50 <PublicServer> <sam0737> oh. too much oil trains? 19:03:58 <PublicServer> <mfb> probably 19:04:28 <dan__> !password 19:04:28 <PublicServer> dan__: tidbit 19:04:32 <PublicServer> <sam0737> just in case someone didn't notice...the empty goods trains is not entering picking A smoothly 19:05:14 <PublicServer> <mfb> might need a 3rd line 19:06:14 *** absolutis has quit IRC 19:15:16 <PublicServer> *** sam0737 has left the game (general timeout) 19:15:17 <PublicServer> *** sam0737 has left the game (connection lost) 19:15:39 <sam0737> !password 19:15:39 <PublicServer> sam0737: fenced 19:15:55 <PublicServer> *** sam0737 joined the game 19:17:27 <PublicServer> *** Ryton has left the game (general timeout) 19:17:27 <PublicServer> *** Ryton has left the game (connection lost) 19:21:07 <PublicServer> <Tray> balancer finshed 19:21:10 <PublicServer> <Tray> very ugly (: 19:21:24 <PublicServer> <sam0737> MSH C? 19:21:30 <PublicServer> <Tray> yes 19:22:02 <PublicServer> <Tray> Ryton do your work on the raw/goods merge at C? 19:22:22 <PublicServer> *** dan has joined spectators 19:22:49 <PublicServer> <Broncosoozie> I think Ryton d/c'd 19:24:31 <Ryton> back 19:25:22 <PublicServer> <Broncosoozie> Ok this might be a silly question but how are the Goods PIckup C stations linked to the factory/sawmill that are producing the goods? 19:25:33 <Ryton> !password 19:25:35 <PublicServer> Ryton: fenced 19:25:43 <PublicServer> *** dan has left the game (leaving) 19:25:48 <PublicServer> *** Ryton joined the game 19:25:49 <PublicServer> <Tray> There is a station tile right next to it 19:25:55 <PublicServer> <sam0737> the one next to the power plants 19:26:06 <PublicServer> <Broncosoozie> Oh I didn't even see those, thanks 19:26:14 <PublicServer> <Tray> you can build stationtiles that belongs to other stations by ctrl + click 19:26:30 <PublicServer> <Broncosoozie> Right, I knew that, I just didn't recognize those tiles 19:28:04 <PublicServer> <mfb> :( 19:28:06 <PublicServer> <Broncosoozie> ? 19:28:18 <PublicServer> <mfb> crash 19:28:25 <PublicServer> <sam0737> rip 19:28:29 <PublicServer> <Broncosoozie> :( 19:30:24 <Ryton> tray: i was trying to get some train drivers home on time from that area earlier, yes 19:30:44 <PublicServer> <Tray> It's looking okay to me. 19:30:59 <Ryton> but it still is ugly, so might require additional attention 19:31:48 <Ryton> technically itsok, but aestetics matter too :-) :-P 19:33:11 <PublicServer> <mfb> lost trains? yes we can! 19:33:18 <PublicServer> <mfb> I hope I fixed the connections 19:33:28 <PublicServer> <Tray> for me it's done but feel free to add/change something 19:34:30 <PublicServer> <sam0737> the balancing is like.. 19:34:30 <PublicServer> <mfb> who wants to build 4 th at SLH C? 19:34:34 <PublicServer> <sam0737> pinball? or something.. 19:34:40 <PublicServer> <mfb> lol 19:35:02 <PublicServer> *** Broncosoozie has left the game (leaving) 19:35:47 *** Broncosoozie has quit IRC 19:35:47 <PublicServer> <mfb> what is "problem / thinking..."? 19:35:59 <Ryton> that was mine 19:36:12 <PublicServer> <mfb> where is the problem? 19:36:27 <Ryton> wanted to move raw exit one tile 19:36:41 <Ryton> aestenhics is! :-P 19:36:41 <PublicServer> <mfb> in which direction? 19:36:51 <Ryton> left 19:37:02 *** Phazorx_ has joined #openttdcoop 19:37:15 <Ryton> thus goods entry is in the way, etc 19:37:44 <PublicServer> <mfb> like this? 19:37:48 <Ryton> but as i said: technically the area is ok... 19:38:08 <Ryton> ill check later, 5 mins 19:38:53 *** Phazorx has quit IRC 19:39:54 <PublicServer> <Ryton> I'm here 19:39:56 <PublicServer> <Ryton> like what? 19:40:03 <PublicServer> <Ryton> I'm trying to make this line straigth: 19:40:13 <PublicServer> <Ryton> 4 19:40:17 <PublicServer> <Ryton> but thats a CL4 19:40:22 <PublicServer> <mfb> right 19:40:23 <PublicServer> <Ryton> thus should move left 19:40:33 <PublicServer> <Ryton> all can move left, except for the problem area 19:40:43 <PublicServer> <mfb> well 19:40:57 <PublicServer> <mfb> see sign "this limits shifting" 19:41:07 <PublicServer> <mfb> ah.. 19:41:11 <PublicServer> <Ryton> yeah 19:41:25 <PublicServer> <Ryton> well, I was thinking in that way indeed :--) 19:41:31 <PublicServer> <mfb> CL 4 19:41:33 <PublicServer> <mfb> but should be fine 19:41:49 <PublicServer> <Ryton> ah k, that I didnt figure out 19:41:52 <PublicServer> <Ryton> was thinking like this: 19:43:35 <PublicServer> <mfb> no 19:43:37 <PublicServer> <mfb> that is fine 19:44:27 <PublicServer> <mfb> well, CL4 now 19:44:41 <PublicServer> <mfb> fixed 19:44:47 <PublicServer> <Ryton> yeah :--)) 19:44:49 <PublicServer> <Ryton> thx :-) 19:44:59 <PublicServer> <Ryton> quite the overhaul, but aestetics are worth it ;-) 19:46:05 <PublicServer> <mfb> does not change anything 19:46:09 <PublicServer> <Ryton> lolll 19:46:11 <PublicServer> <mfb> no 19:46:14 <PublicServer> <mfb> 4+1=5 19:46:16 <PublicServer> <Ryton> S-bend 19:46:22 <PublicServer> <Ryton> not if you move it one tile :-) 19:46:22 <PublicServer> <mfb> that works 19:46:29 <PublicServer> <mfb> why should you move it? 19:46:39 <PublicServer> <mfb> like that? 19:46:50 <PublicServer> <Ryton> ah, better 19:47:00 <PublicServer> <Ryton> nice 19:47:10 <PublicServer> <mfb> oh, hmm 19:47:12 <PublicServer> <mfb> we need pbs for prio 19:47:20 <PublicServer> <mfb> ah maybe not 19:47:59 <PublicServer> <mfb> CL 19:48:21 <PublicServer> <mfb> still CL :D 19:48:21 <sam0737> !tunnel 19:48:21 <PublicServer> sam0737: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 19:48:24 <sam0737> !tullen 5 2 19:48:28 <sam0737> !tunnel 5 2 19:48:28 <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 2. 19:48:33 <PublicServer> <mfb> do it like this 19:48:36 <sam0737> !tunnel 5 12 19:48:36 <PublicServer> sam0737: You need 3 tunnels/bridges for trainlength 5 and gap 12. 19:48:39 <sam0737> !tunnel 5 10 19:48:40 <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 10. 19:48:47 <PublicServer> <Ryton> great 19:48:49 <PublicServer> <Ryton> thx mfb 19:48:50 <sam0737> !tunnel 5 11 19:48:50 <PublicServer> sam0737: You need 2 tunnels/bridges for trainlength 5 and gap 11. 19:48:52 <PublicServer> <Ryton> thats what I ment, yes 19:49:14 <PublicServer> <Ryton> boe 19:51:00 <PublicServer> <sam0737> prio not done for the bottom two lines? 19:51:10 <PublicServer> <Tray> yes 19:52:10 <PublicServer> <Ryton> love you my dear!!!! 19:53:24 <PublicServer> <Ryton> lol 19:53:30 <PublicServer> <Ryton> lol 19:53:41 <PublicServer> <Ryton> its for my husband 19:54:03 <PublicServer> *** Ryton has left the game (general timeout) 19:54:03 <PublicServer> *** Ryton has left the game (connection lost) 19:55:29 <PublicServer> <sam0737> with 105 trains - good to keep the overflow working =D 19:55:49 <Ryton> !password 19:55:49 <PublicServer> Ryton: racked 19:56:06 <Ryton> sorry 'bout that :-P 19:56:26 <PublicServer> *** Ryton joined the game 19:57:05 <PublicServer> <Ryton> nice balancer :D 19:57:16 <PublicServer> <Ryton> is that working? :D 19:57:20 <PublicServer> <mfb> ? 19:57:27 <PublicServer> <sam0737> the pinball thing at MSH C? 19:57:30 <PublicServer> <Ryton> yeah 19:57:42 <PublicServer> <mfb> I have serious doubts 19:58:00 <PublicServer> <Tray> It looked quite good for the last couple of minutes 19:58:31 <PublicServer> <Tray> the tunnels are a bit long but that can be changed very easy 20:00:00 <PublicServer> <Tray> why do you have doubts? 20:00:24 <PublicServer> <mfb> wait until we get more traffic 20:00:44 <PublicServer> <mfb> we just have 800 trains running 20:00:46 <PublicServer> <Ryton> are we going to get 3+ lines of traffic there, ever? 20:00:56 *** chester_ has joined #openttdcoop 20:00:56 <PublicServer> <mfb> we have 4? :D 20:01:10 <PublicServer> <Ryton> its only raw A trains, & D goods trains 20:01:14 <PublicServer> <Tray> I hope that I see it failing, because I've often the problem that I try anything and it's working okay 20:01:37 <PublicServer> <Tray> after a day I'm joining and the whole contruction is abandoned with a statement that it dodn't work 20:01:48 <PublicServer> <Tray> Is there a way to get the autosaves? 20:01:58 <PublicServer> <mfb> ask V 20:02:01 <PublicServer> <Ryton> yeah, sure 20:02:04 <PublicServer> <Ryton> just google them 20:02:10 <PublicServer> <Ryton> they are available 20:02:24 <PublicServer> <Ryton> http://ps.openttdcoop.org/public/save/autosave/ 20:03:28 <PublicServer> <Tray> thanks. 20:03:55 <PublicServer> <Ryton> the CW line should have been 1 or 2 lines max 20:04:25 <PublicServer> <Ryton> only for goods trains 20:06:16 <PublicServer> <sam0737> strange drop A+C entry... 20:06:35 <PublicServer> <Ryton> well, there is a problem at A goods pickup too 20:06:45 <PublicServer> <mfb> oh, indeed 20:06:51 <PublicServer> <Ryton> only one lane (the Northern one) is filled with full goods trains 20:06:54 <PublicServer> <mfb> jam at A+C goods drop 20:07:06 <PublicServer> <Ryton> first is preferred 20:07:17 <PublicServer> <mfb> no balancing 20:07:51 <PublicServer> <Ryton> add a flipflop? 20:08:01 <PublicServer> <Ryton> or make A+C entry balanced? 20:08:11 <PublicServer> <mfb> the second 20:08:17 <PublicServer> <Ryton> kk 20:08:19 <PublicServer> <mfb> well, flipflop would work, too 20:08:25 <PublicServer> <mfb> but why? ;) 20:08:31 <PublicServer> <Ryton> and the extention wasnt connected eitehr 20:08:33 <PublicServer> <Ryton> as you saw 20:11:16 <PublicServer> <sam0737> so need a 3+3>3 merge?..hm 20:16:11 <MrOrange> Question. 20:16:19 <PublicServer> <Ryton> shoot! 20:16:25 <MrOrange> How would one join your ProZone, or Public Server? And with that I mean, how to obtain a password and be of some help? 20:16:38 <mfb-> @quickstart 20:16:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:17:02 <PublicServer> <mfb> PZ -> show that you know what you are doing at the public server 20:17:04 <PublicServer> <Ryton> @@slowstart 20:17:05 <Webster> Read everything on the wiki, and I mean everything 20:17:06 <PublicServer> <Ryton> ,)à 20:17:16 <PublicServer> <Ryton> ;-) that is* 20:17:32 <PublicServer> <sam0737> oh didn't know there is a slowstart command! 20:17:38 <Tray> Quickstart is a good start. Most Important is !password than looking around and trying to learn the things. Reading ABR on the blog is also very good. 20:17:46 <PublicServer> <Ryton> it doesnt really give much info, does it? :-) 20:17:58 <mfb-> it does 20:17:58 <MrOrange> ABR? 20:18:10 <PublicServer> <Ryton> @@(wiki abr) 20:18:12 <Webster> PublicServer: An error has occurred and has been logged. Please contact this bot's administrator for more information. 20:18:34 <Ryton> @wiki abr 20:18:37 <mfb-> http://wiki.openttdcoop.org/Advanced_Building_Revue 20:19:02 <MrOrange> Ah, your Logic Gate implementations. 20:19:13 <mfb-> not just logic gates 20:19:26 <MrOrange> I have been experimenting with that lately. 20:19:33 <MrOrange> I see, merger and splitters. 20:19:38 <MrOrange> mux and demux 20:20:01 *** Nickman87 has quit IRC 20:21:07 <MrOrange> Alright well this is quite a read. And with that I mean your rules and way of building. 20:21:22 <PublicServer> <Ryton> isnt that in quickstart mostly? 20:21:25 <mfb-> oh, if you are interested in computer-like logic: http://www.tt-forums.net/viewtopic.php?f=29&t=51710 20:21:27 <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at www.tt-forums.net) 20:21:49 <MrOrange> Yeah, well I have already improved those designs. 20:21:53 <MrOrange> :-) 20:22:11 <mfb-> ? 20:22:15 <MrOrange> Made OR, NOT, AND, NAND, NOR, XOR, XNOR gates. 20:22:21 <MrOrange> Quite interesting. 20:22:42 <mfb-> do you have images of them? 20:22:58 <MrOrange> I do. Though they require the 90 degrees thingie to be off. 20:23:20 <PublicServer> <mfb> 90°-turns are always disabled here 20:23:31 <MrOrange> I mean that its possible. 20:23:40 <MrOrange> in that case that its on. 20:23:43 *** dan__ has quit IRC 20:23:47 <PublicServer> <mfb> oh 20:24:01 <MrOrange> though the reason I did that was purely space 20:24:20 <MrOrange> With it on you will need more space to build the gates. 20:24:29 <PublicServer> <mfb> well, some tiles... 20:24:57 <MrOrange> They are in the Media Library 20:25:02 <MrOrange> Search for Mr. Orange 20:25:04 <MrOrange> :-) 20:25:05 <mfb-> where? 20:25:26 *** chester_1 has joined #openttdcoop 20:25:28 <PublicServer> <sam0737> gotta sleep. cya. 20:25:37 <PublicServer> *** sam0737 has joined spectators 20:25:38 <PublicServer> <mfb> cu 20:25:38 <PublicServer> *** sam0737 has left the game (leaving) 20:25:45 <Tray> Well - My tipp for joing the server is joining the server and try something and ask if you need some advice/help. Something easy for a start is connecting primaries. 20:26:52 <PublicServer> <Ryton> MSHB might need a 3rd 20:26:55 <PublicServer> <Ryton> 4th tthat is 20:26:56 <MrOrange> or search for gate 20:26:59 <PublicServer> <Ryton> or shorter prios 20:27:01 <MrOrange> better 20:27:03 *** chester_ has quit IRC 20:27:11 <MrOrange> 4th? 20:27:18 <PublicServer> <mfb> up to SLH D probably 20:27:28 <PublicServer> <mfb> 4th line 20:31:51 <mfb-> MrOrange where is this "media library"? 20:32:50 <PublicServer> <Ryton> mfb: care to elaborate on the MSH B, how it would cause jams? 20:33:04 <PublicServer> <mfb> the jam comes from the ML downstream 20:33:19 <PublicServer> <mfb> from A goods pickup :D 20:33:39 *** sam0737 has quit IRC 20:34:02 <MrOrange> the wordpress library I mean 20:34:12 <PublicServer> <mfb> link? ;) 20:34:36 <MrOrange> well it requires you to be logged in I believe 20:34:48 <MrOrange> uh nope 20:34:59 <MrOrange> http://blog.openttdcoop.org/?attachment_id=936 20:35:00 *** MrOrange has left #openttdcoop 20:35:15 *** MrOrange has joined #openttdcoop 20:35:26 <MrOrange> http://blog.openttdcoop.org/?attachment_id=935 20:35:35 <MrOrange> http://blog.openttdcoop.org/?attachment_id=934 20:35:36 *** MrOrange has left #openttdcoop 20:35:49 *** MrOrange has joined #openttdcoop 20:36:00 <MrOrange> http://blog.openttdcoop.org/?attachment_id=933 20:37:02 <PublicServer> <Ryton> mfb: your emergency balancing 20:37:12 <PublicServer> <Ryton> caused trouble down the other side ... 20:37:26 <PublicServer> <Ryton> down to slhC 20:37:36 <PublicServer> <mfb> hmm 20:37:54 <PublicServer> <mfb> feel free to build something proper 20:38:00 <PublicServer> <Ryton> bc the extra line joins a line that was already quite full 20:38:15 <PublicServer> <Ryton> hmm, I'd just make exit of goods pickup A more balanced 20:38:37 <mfb-> my OR gate is smaller :p 20:38:37 <PublicServer> <Ryton> the other line is nearly empty 20:38:44 <PublicServer> <Ryton> goods drop A+C, East side 20:39:08 <MrOrange> it is? 20:39:11 <MrOrange> show me :-) 20:39:32 <mfb-> http://i56.tinypic.com/2ey8du0.png see the 3 tile maglev constructions 20:39:59 <MrOrange> thats a or gate? 20:40:13 <MrOrange> would that not cause flickering? 20:40:39 <mfb-> no 20:40:46 <mfb-> not with Osai's trains 20:41:00 <mfb-> without, you need a 4th tile in between 20:41:09 <mfb-> how does your OR react to changes of the upper line? 20:41:18 <mfb-> how do you get always a red output there? 20:41:27 <MrOrange> you mean the upper input? 20:41:45 <mfb-> right 20:43:55 <MrOrange> the train stops for the entry signal, and therefore blocking the entrance. 20:44:06 <MrOrange> giving the red. 20:44:22 <mfb-> which red signal? 20:44:34 <mfb-> the train can stay in the loop 20:45:56 <mfb-> in fact, in can keep moving in -both- loops 20:45:56 <MrOrange> it seems that i am missing an entry signal there. 20:46:04 <MrOrange> uh combo I mean. 20:48:24 <PublicServer> <Ryton> bah 20:48:48 <PublicServer> <Ryton> luckily its in a spot that doesnt cause much trouble 20:48:49 <MrOrange> no i am not. it works as intended. I think we are talking about different signals here. 20:48:54 <PublicServer> <Ryton> hmm 20:48:56 <PublicServer> <Ryton> shouldnt :p 20:50:29 *** MrOrange has quit IRC 20:50:33 <mfb-> MrOrange: if the upper ... great 20:50:55 <V453000> lol 20:51:03 *** MrOrange has joined #openttdcoop 20:51:25 <MrOrange> alright, back. What did you mean exactly mfb? 20:51:25 <PublicServer> *** mfb has left the game (general timeout) 20:51:26 <PublicServer> *** mfb has left the game (connection lost) 20:51:48 <mfb-> if the upper entry gets red, the uppermost combo signal gets red. what happens with the train now? 20:52:24 <mfb-> http://s14.directupload.net/images/120818/d2qxkks3.png <- xor (signals in NOT as usual) 20:52:33 <MrOrange> it'll stop. 20:52:41 <mfb-> where, and why? 20:53:14 <mfb-> there is only one red signal, and the train cannot reach it 20:55:17 <V453000> I just hate those 65k kmh gates so much mfb :D 20:55:20 <PublicServer> <Tray> I'm seeing some strange behauviour at the balancer I build. Sometimes a train joines the balancer although the regular line is empty 20:55:29 <mfb-> V453000: those are not 65k-gates 20:55:38 <mfb-> the 4-tile or works with every train speed 20:55:42 <V453000> the nots which you posted earlier 20:55:47 <mfb-> well... :D 20:55:50 <PublicServer> <Ryton> Tray: more green lights maybe? 20:56:26 <PublicServer> <Tray> hrm. 20:56:28 <PublicServer> <Ryton> on mainline, yes 20:56:38 <PublicServer> <Ryton> or penalty on mixing? 20:57:30 <PublicServer> <Ryton> off 20:57:32 <PublicServer> *** Ryton has joined spectators 20:57:38 <PublicServer> *** Ryton has left the game (leaving) 20:58:48 *** MrOrange_ has joined #openttdcoop 20:59:50 *** MrOrange__ has joined #openttdcoop 21:00:10 <MrOrange__> alright which IRc clients are you guys using? 21:00:35 *** MrOrange__ has quit IRC 21:00:46 *** MrOrange__ has joined #openttdcoop 21:02:23 *** Kanddak has joined #openttdcoop 21:03:06 *** MrOrange has quit IRC 21:03:14 <PublicServer> *** Kanddak joined the game 21:07:09 *** MrOrange_ has quit IRC 21:08:04 <MrOrange__> but mfb, you see how that or works? 21:08:57 <mfb-> no 21:09:05 <mfb-> savegame? :) 21:09:14 <MrOrange__> I have it, but you will need a newgrf from me 21:09:15 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:09:24 <MrOrange__> the logictrain 0.6 21:09:44 <MrOrange__> the save is from 1.22 21:10:26 <MrOrange__> how should I give you this? 21:10:33 <mfb-> ok 21:15:56 <mfb-> oh, "how" 21:16:04 <mfb-> upload it somewhere? 21:18:54 *** Ryton has quit IRC 21:19:03 <MrOrange__> alright 21:20:58 <MrOrange__> here you go: https://www.dropbox.com/s/54i92qxpzchn359/Logic%20Gate.rar 21:21:00 <Webster> Title: Dropbox - Logic Gate.rar - Simplify your life (at www.dropbox.com) 21:25:38 <mfb-> hmm.. 1.2.2 does not work 21:25:48 <mfb-> "Latest release in stable is 1.2.2, released on 2012-08-16 18:41 UTC." 21:26:31 <MrOrange__> alright, my bad. I used the latest Cargo Dist release. 21:26:38 <mfb-> oh... 21:27:27 <MrOrange__> g4cae4a7-cd 21:27:29 <MrOrange__> to be exact 21:27:45 <PublicServer> *** Kanddak has left the game (leaving) 21:27:47 *** Kanddak has quit IRC 21:29:47 <MrOrange__> You can not use the auto updater for cargo dist by the way. 21:30:21 <mfb-> ah, that same max speed thing 21:30:30 <mfb-> I am rebuilding the gate in a new game 21:30:38 <MrOrange__> mine= 21:30:43 <MrOrange__> ? 21:31:32 <mfb-> ok, I see 21:31:41 <MrOrange__> but to honest its strange 21:31:49 <mfb-> did not see that the signal is an entry signal 21:31:50 <MrOrange__> because there are 2 options for the combo signal 21:32:01 <MrOrange__> ah you missed that eh :-) 21:32:03 <MrOrange__> hard to see. 21:32:10 <mfb-> well that is similar to Osai's construction 21:32:14 <MrOrange__> true 21:32:22 <MrOrange__> only smaller 21:32:22 <mfb-> I tested that, but sometimes it had a glitch 21:32:29 <MrOrange__> I noticed that 21:32:42 <MrOrange__> sometimes the trains gets stuck behind the combo signal instead of the entry. 21:32:43 <mfb-> I would expect the same in your gate :p 21:32:46 <mfb-> yeah 21:32:50 <mfb-> does not happen at my gate 21:33:33 <MrOrange__> you mean this one: +-+ ? 21:33:38 <MrOrange__> If you understand what I mean. 21:34:09 <mfb-> yeah 21:34:20 <mfb-> or +--+ to work with regular trains 21:34:25 <MrOrange__> I tried that aswell 21:34:31 <MrOrange__> didnt work with me. 21:34:37 <MrOrange__> not sure why. 21:34:50 <MrOrange__> could be that i was confused with the whole green = 0 and red = 1 thing. 21:34:57 <MrOrange__> tend to switch it around sometimes. 21:35:14 <MrOrange__> very unnatural to associate green with 0. 21:35:16 <MrOrange__> somehow. 21:35:26 <mfb-> it works with your trains, too 21:35:36 <mfb-> testing it right now 21:35:42 <MrOrange__> nice. 21:35:59 <MrOrange__> well it will shrink my designs of the xnor and xor significantly. 21:39:02 <MrOrange__> I was working on a 1->2 splitter with a 1:2 ratio. Yet I have only succeeded in creating one with a 1:1 ratio. 21:41:10 <mfb-> we have 1:1:1 splitters 21:41:16 <mfb-> easy to use them as 1:2 21:42:05 <mfb-> oh, and 1:1 splitters with 65k-logic trains is extremely simple 21:42:20 <MrOrange__> Yes but 1:1:1 splitters are just an extra memory cell and a not gate. 21:42:20 <mfb-> http://www.tt-forums.net/download/file.php?id=138428 21:42:35 <mfb-> can be implemented smaller 21:42:52 <MrOrange__> that not a true 1:1 splitter is it? 21:42:56 <mfb-> it is 21:43:15 <mfb-> the position of the train acts as memory. really :D 21:43:24 <mfb-> 65k-speed-trains only 21:43:52 <mfb-> there is another design which can be used for 1:2 21:44:01 <mfb-> (what is wrong about an extra memory cell?) 21:44:07 <MrOrange__> Nothing. :-) 21:44:16 <MrOrange__> About that design. 21:44:38 <MrOrange__> The position of the train is the memory yes. which means that if there aren any trains passing, itll switch position constantly no? 21:44:54 <mfb-> crap, no screenshot 21:45:09 <mfb-> no 21:45:17 <mfb-> test it ;) 21:47:55 <mfb-> http://s14.directupload.net/images/120818/5nen2lj7.png 21:48:16 <mfb-> if you extend the memory train you can use it for every n:m ratio 21:53:31 *** MrOrange has joined #openttdcoop 21:53:43 <MrOrange> The logic train is keeps moving when their is no train occupying the tracks. 21:55:18 <mfb-> not Osai's 21:56:25 <MrOrange> im talking about this one: http://s14.directupload.net/images/120818/5nen2lj7.png 21:56:29 <MrOrange> just to be clear. :-) 21:57:12 *** ODM has quit IRC 21:58:33 <mfb-> oh, this 21:58:46 <mfb-> the NOT gives red in this case 21:59:01 <mfb-> and the memory train does not move 22:00:43 *** MrOrange__ has quit IRC 22:00:52 <PublicServer> <Maraxus> gn 22:00:59 <mfb-> http://s1.directupload.net/images/120819/fymvca9y.png 1:1 only, but extremely small ;) 22:01:02 <mfb-> gn8 22:01:06 <PublicServer> *** Maraxus has left the game (leaving) 22:01:06 <PublicServer> *** Game paused (number of players) 22:02:10 *** Maraxus has quit IRC 22:02:58 <PublicServer> *** Tray has left the game (leaving) 22:03:13 *** Wold has quit IRC 22:03:23 <mfb-> !players 22:03:26 <PublicServer> mfb-: There are currently no clients connected to the server 22:06:12 <MrOrange> That one also keeps on splitting, even though there is no input. 22:08:03 <MrOrange> !password 22:08:03 <PublicServer> MrOrange: wovens 22:08:52 <PublicServer> *** Game still paused (number of players) 22:08:56 <PublicServer> *** Player has joined spectators 22:09:20 <PublicServer> <Player> name "MrOrange" 22:10:19 <PublicServer> *** Player has left the game (leaving) 22:10:33 <PublicServer> *** Game still paused (number of players) 22:10:36 *** Tray has quit IRC 22:10:55 <PublicServer> *** Player has changed his/her name to Mr. Orange 22:11:04 <mfb-> what do you mean with "keeps on splitting" ^^ 22:11:20 <MrOrange> Well the signals keep switching state. 22:11:32 <mfb-> the train keeps it. and right 22:11:36 <mfb-> that is the purpose 22:11:49 <mfb-> 1 train left, next train right, then left, right, .. 22:11:58 <MrOrange> yes, but what if there is no input. 22:12:03 <mfb-> nothing changes 22:12:13 <mfb-> it waits for the next train 22:12:44 *** MrOrange_ has joined #openttdcoop 22:12:57 <PublicServer> <Mr. Orange> When I build it, and there is no input. It keeps switching . 22:13:25 <PublicServer> *** Game still paused (number of players) 22:13:28 <PublicServer> *** Mazur joined the game 22:13:56 *** MrOrange_ has quit IRC 22:14:07 *** MrOrange_ has joined #openttdcoop 22:14:48 <mfb-> then you are doing it wrong 22:15:00 <mfb-> central is entry sig, the 4 around it exit 22:15:12 <mfb-> track sigs are combo 22:15:21 <mfb-> but entry should work too 22:15:55 *** sla_ro|master has quit IRC 22:17:27 <MrOrange_> i made it like that. 22:17:52 <MrOrange_> the splitter choses between left and right. 22:19:35 <MrOrange_> itll keep switching left and right even though there is no train currently coming. 22:20:11 *** MrOrange has quit IRC 22:20:18 *** MrOrange_ is now known as MrOrange 22:20:34 <PublicServer> *** Mr. Orange has left the game (leaving) 22:24:31 <mfb-> you use logic trains, right? 22:24:37 <MrOrange> yep 22:25:54 <MrOrange> why dont you join the sandbox or public server and you can show me the design and I can tell you what I mean. 22:33:30 <MrOrange> ah well, im off to bed. we can talk about it another time. 22:33:33 <MrOrange> see ya! 22:34:03 <mfb-> wait 22:34:09 <mfb-> they dont have the newgrf 22:34:23 <mfb-> good night 22:34:31 *** mfb- has quit IRC 22:36:36 *** Progman has quit IRC 22:41:38 *** MrOrange has quit IRC 23:06:56 <Mazur> !unpause 23:06:56 <PublicServer> *** Mazur has unpaused the server. 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