Config
Log for #openttdcoop on 3rd September 2012:
Times are UTC Toggle Colours
00:16:02  *** Dom_ has quit IRC
00:56:56  *** Anh has quit IRC
02:12:49  <PublicServer> *** Game still paused (number of players)
02:12:52  <PublicServer> *** Subs0nic joined the game
02:13:00  <PublicServer> *** Subs0nic has left the game (leaving)
03:57:47  *** MrDetermination has joined #openttdcoop
03:58:14  <MrDetermination> !password
03:58:14  <PublicServer> MrDetermination: slided
03:58:49  <PublicServer> *** Game still paused (number of players)
03:59:09  <PublicServer> *** Player has changed his/her name to MrDetermination
04:08:22  <PublicServer> *** MrDetermination has left the game (leaving)
04:08:32  *** MrDetermination has quit IRC
06:10:59  *** sla_ro|master has joined #openttdcoop
06:59:39  *** Ryton has joined #openttdcoop
07:01:06  *** TNepr1 has quit IRC
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07:14:38  *** Ryton has quit IRC
07:16:23  *** roboboy has joined #openttdcoop
07:27:53  *** roboboy has quit IRC
09:39:19  *** cypher has joined #openttdcoop
10:49:44  *** cypher has quit IRC
11:14:45  *** BiG_MeEcH has quit IRC
11:31:46  *** Dom_ has joined #openttdcoop
11:46:00  *** spoogemonster has joined #openttdcoop
11:46:16  *** spoogemonster is now known as atdt
11:47:30  <atdt> !password
11:47:30  <PublicServer> atdt: slided
12:41:24  <Dom_> players
12:41:26  <Dom_> !players
12:41:29  <PublicServer> Dom_: There are currently no clients connected to the server
12:45:08  *** valhallasw has quit IRC
12:49:38  *** valhallasw has joined #openttdcoop
12:59:00  *** Mark has joined #openttdcoop
13:01:49  <atdt> !password
13:01:49  <PublicServer> atdt: slided
13:01:59  <PublicServer> *** Game still paused (number of players)
13:02:01  <PublicServer> *** Player has joined spectators
13:02:52  <Mark> howdy
13:02:59  <atdt> hi
13:03:47  <atdt> weird network
13:04:37  <Mark> !password
13:04:37  <PublicServer> Mark: slided
13:04:45  <PublicServer> *** Game still paused (number of players)
13:04:46  <PublicServer> *** Mark joined the game
13:05:14  <PublicServer> <Mark> weird indeed
13:05:20  <PublicServer> <Mark> this game has been running for ages
13:06:02  <V453000> !password
13:06:03  <PublicServer> V453000: slided
13:06:11  <PublicServer> *** Game still paused (number of players)
13:06:11  <PublicServer> *** Game unpaused (number of players)
13:06:11  <PublicServer> <V453000> hi
13:06:11  <PublicServer> *** V453000 joined the game
13:06:16  <PublicServer> <Player> hi
13:06:20  <PublicServer> <Player> hmm
13:06:26  <PublicServer> <Player> been a while since i played
13:06:44  <PublicServer> *** Player has left the game (leaving)
13:06:44  <PublicServer> <V453000> yeah
13:06:56  <PublicServer> <V453000> what do we want for next game?
13:07:06  <PublicServer> <atdt> much better
13:07:06  <PublicServer> *** atdt joined the game
13:09:14  *** valhallasw has quit IRC
13:09:51  <PublicServer> <atdt> 1115 trains
13:10:01  <V453000> Mark: any ideas for next game?
13:12:30  <atdt> man, every time i put this game and come back I have to relearn everything it feels like
13:16:32  <PublicServer> <V453000> hm :)
13:18:54  <PublicServer> *** V453000 has left the game (leaving)
13:24:48  *** Subs|away is now known as Subs0nic
13:25:54  <PublicServer> *** atdt has left the game (leaving)
13:25:54  <PublicServer> *** Game paused (number of players)
13:28:17  *** valhallasw has joined #openttdcoop
13:30:58  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg243start1.sav
13:31:00  <PublicServer> V453000: OK :-)
13:31:00  <Mark> V453000: ill make a map
13:31:03  <Mark> oh
13:31:06  <V453000> lol
13:31:08  <Mark> well never mind :P
13:31:10  <V453000> feel free to though
13:31:20  <V453000> or look if you like this one and adapt :)
13:31:35  <Mark> yeah im having a look :P
13:32:37  <PublicServer> *** Mark has left the game (leaving)
13:33:16  <Mark> nice
13:33:18  <Mark> me likes
13:33:36  <V453000> !save
13:33:36  <PublicServer> Saving game...
13:33:41  <V453000> !transfer 242 game.sav
13:33:49  <PublicServer> V453000: PublicServerGame_242_Final.sav
13:33:49  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_242_Final.sav)
13:33:51  <V453000> !gamenr 243
13:33:51  <PublicServer> *** V453000 has set gamenr to 243 (next !restart)
13:33:54  <V453000> !content
13:33:54  <PublicServer> V453000: Connection established
13:33:54  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
13:33:54  <PublicServer> V453000: (you need to !restart to have the new content loaded)
13:34:18  <V453000> !date
13:34:18  <PublicServer> V453000: 27 Nov 2398
13:34:20  <V453000> !content
13:34:22  <PublicServer> V453000: Expect timeout triggered!
13:34:22  <PublicServer> V453000: Downloading 10 file(s) (1618159 bytes)
13:34:22  <PublicServer> V453000: (you need to !restart to have the new content loaded)
13:34:28  <V453000> !restart
13:34:28  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
13:34:35  <V453000> @stage Planning
13:34:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:35:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:35:02  <PublicServer> Thank you for playing r24463.
13:35:07  <PublicServer> Server has exited
13:35:08  *** PublicServer has quit IRC
13:35:45  *** PublicServer has joined #openttdcoop
13:35:45  <PublicServer> Autopilot engaged
13:35:45  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:35:45  *** ChanServ sets mode: +v PublicServer
13:35:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG243 (r24463) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:35:54  *** valhalla1w has joined #openttdcoop
13:36:19  <PublicServer> ***  made screenshot at 0001C4F4: http://ps.openttdcoop.org/publicserver/webcam/0001C4F4.png
13:36:44  <PublicServer> *** Game still paused (manual, number of players)
13:36:45  <V453000> !changepw
13:36:45  <PublicServer> V453000: Password changed to willow
13:36:47  <V453000> !auto
13:36:47  <PublicServer> *** V453000 has enabled autopause mode.
13:36:49  <PublicServer> *** Game still paused (number of players)
13:37:00  <PublicServer> *** Game still paused (number of players)
13:37:02  <PublicServer> <V453000> there we go
13:37:02  <PublicServer> *** V453000 joined the game
13:37:49  *** valhallasw has quit IRC
13:37:51  <Mark> !password
13:37:51  <PublicServer> Mark: willow
13:37:58  <PublicServer> *** Game still paused (number of players)
13:37:58  <PublicServer> *** Game unpaused (number of players)
13:38:01  <PublicServer> *** Mark joined the game
13:43:38  <PublicServer> *** Subs0nic joined the game
13:45:14  *** valhalla1w has quit IRC
13:45:26  <PublicServer> <V453000> where are the plans? :P
13:48:40  <PublicServer> <Mark> fuck this is hard on laptop
13:48:50  <PublicServer> <V453000> no mouse?
13:48:53  <PublicServer> <Mark> not here
13:49:20  <PublicServer> <V453000> you at work or somewhere else? :)
13:49:27  <PublicServer> <Mark> in bed :P
13:49:33  <PublicServer> <Mark> mouse is downstairs
13:49:33  <PublicServer> <V453000> XD ok
13:49:36  <PublicServer> <V453000> omg so far :D
13:49:42  <PublicServer> <V453000> by the way
13:49:44  <PublicServer> <Mark> too far
13:49:46  <PublicServer> <V453000> if you want we can do this chaos style right now
13:49:53  <PublicServer> <V453000> with some ML layout
13:50:04  <PublicServer> <V453000> or even without it, whatevs
13:50:10  <PublicServer> <Mark> ok
13:50:13  <PublicServer> <Mark> ive got a ML layout
13:50:19  <PublicServer> <V453000> I can see that
13:50:37  <PublicServer> <Mark> tl2 maglev? ;D
13:51:10  <PublicServer> <Mark> is monorail accel better now?
13:51:28  <PublicServer> <V453000> pretty much everything has changed since you saw nuts last
13:51:38  <PublicServer> <Mark> :)
13:52:12  <PublicServer> <V453000> but it got a very recent increase in power actually
13:52:35  <PublicServer> <Mark> MOAR POWER
13:53:17  <PublicServer> <Mark> so start of LR then?
13:53:20  <PublicServer> <Mark> lets make some more ML
13:53:22  <PublicServer> <V453000> sure
13:53:41  <PublicServer> <V453000> TL2x2?
13:53:59  <PublicServer> <Mark> hm?
13:54:21  <PublicServer> <Mark> thats fast
13:54:23  <PublicServer> <V453000> ha
13:55:01  <PublicServer> <Mark> BEAR GRYLLS
13:55:08  <PublicServer> <V453000> eat shit and die?
13:55:16  <PublicServer> <Mark> :D
13:55:26  <PublicServer> <V453000> well choose :) I dont really care which trains do we use
13:55:36  <PublicServer> <Mark> i like that one
13:55:45  <PublicServer> <Mark> was that get heavy?
13:55:45  <PublicServer> <V453000> yes
13:55:48  <PublicServer> <Mark> cool
13:55:52  <PublicServer> <V453000> oh yeah those are also completely redrawn :)
13:56:02  <PublicServer> <Mark> yeah i noticed
13:56:05  <PublicServer> <Mark> its much better
13:56:15  <PublicServer> <V453000> yeah im quite proud of how maglev looks right now :)
13:56:17  <PublicServer> <Mark> they were the striped ones before right?
13:56:20  <PublicServer> <V453000> yes
13:56:24  <PublicServer> <V453000> the C shaped caterpillars
13:56:28  <PublicServer> <Mark> yeah
13:56:42  <PublicServer> <V453000> in general maglev looks great now, the wagons especially
13:57:20  <PublicServer> <Mark> lol that has to be the ultimate ottd pro building hack
13:57:46  <PublicServer> <V453000> what?
13:58:00  <PublicServer> <Mark> the way you used a station to make those paralel tracks
13:58:03  <PublicServer> <V453000> ahhh yes
13:58:06  <PublicServer> <V453000> I always did that :)
13:59:29  <PublicServer> <Mark> hows your industry set coming along?
13:59:36  <PublicServer> <V453000> dont have time for that at all
13:59:58  <PublicServer> <Mark> thats a shame
14:00:08  <PublicServer> <Mark> have you started on it at all or is it just ideas?
14:00:19  <PublicServer> <V453000> drew a few buildings but that is nothing really
14:01:18  *** Ryton has joined #openttdcoop
14:01:24  <Ryton> I sensed that there was a new game... Finally! :-)
14:02:30  <Mark> @op
14:02:37  <PublicServer> <V453000> we might want to do 1 main station = 1 secondary
14:03:59  <PublicServer> <V453000> or whatevs
14:07:21  <Mark> yea probably
14:07:40  <PublicServer> <V453000> nah that would be too many main stations imo
14:07:58  <PublicServer> <V453000> or
14:08:30  <Mark> do you mean one station per primary or one per secondary
14:09:08  <PublicServer> <V453000> main station = livestock, other main station = coal, other main station = oil
14:10:08  <PublicServer> <Mark> í would say just have FPP. refinery, paper mill...
14:10:39  <PublicServer> <V453000> k
14:10:49  <PublicServer> <V453000> that is how the train yard is atm
14:11:28  <PublicServer> <V453000> hm
14:11:31  <PublicServer> <V453000> I will have to go actually
14:11:41  <PublicServer> <V453000> but I will be back in just a few hours
14:11:47  <PublicServer> <V453000> like 3
14:11:50  <PublicServer> <Mark> k
14:11:52  <PublicServer> <Mark> cya
14:11:58  <PublicServer> <V453000> few more minutes
14:18:33  <PublicServer> <Mark> need some time off to play some ottd
14:18:35  <PublicServer> <Mark> fucking 90 hour weeks
14:19:35  <Dom_> !players
14:19:37  <PublicServer> Dom_: Client 3 (Orange) is V453000, in company 1 (Planingley Transport)
14:19:37  <PublicServer> Dom_: Client 5 (Orange) is Mark, in company 1 (Planingley Transport)
14:19:37  <PublicServer> Dom_: Client 8 is Subs0nic, a spectator
14:20:12  <Dom_> !password
14:20:12  <PublicServer> Dom_: bootee
14:20:19  <PublicServer> <Dom> hi
14:20:19  <PublicServer> *** Dom joined the game
14:20:23  <PublicServer> <Mark> yo
14:20:45  <PublicServer> *** Dom has joined company #1
14:22:55  <PublicServer> <V453000> hello
14:23:01  <PublicServer> <Dom> hi V
14:23:12  <PublicServer> <V453000> btw behold when you see livestock wagons
14:23:24  <PublicServer> <V453000> there r new
14:23:27  <PublicServer> <Dom> why are they dangerous?
14:23:30  <PublicServer> <V453000> YES
14:23:36  <PublicServer> <Mark> with the animals in them?
14:23:38  <PublicServer> <V453000> YES
14:23:48  <PublicServer> <V453000> new animals
14:23:58  <PublicServer> <Dom> crocodiles xD
14:24:04  <PublicServer> <V453000> nah not these :)
14:24:42  <PublicServer> <V453000> ooooh mr proper with double bridges
14:24:48  <PublicServer> <V453000> fuck no. :>
14:25:03  *** Maraxus has joined #openttdcoop
14:25:11  <PublicServer> <V453000> anyway, I have to be going ... back when I can :)
14:25:17  <PublicServer> <Mark> cya noobie
14:25:19  <PublicServer> *** V453000 has left the game (leaving)
14:25:22  <PublicServer> <Dom> bb
14:25:30  <V453000> bitch
14:25:46  <PublicServer> <Mark> <3
14:25:52  <PublicServer> <Dom> what's meant with nice spots for stations? corners, middle of the map idk?
14:25:59  <PublicServer> <Mark> just nice
14:26:06  <V453000> :)
14:26:12  <PublicServer> <Dom> ok :)
14:26:13  <V453000> beautiful rails movement is back
14:26:22  <PublicServer> <Mark> :D
14:26:34  <PublicServer> <Mark> just some sensible spot
14:26:44  <PublicServer> <Mark> not too close to related drops
14:26:46  <PublicServer> <Mark> not too close to ML
14:31:28  *** valhallasw has joined #openttdcoop
14:34:08  <PublicServer> <Dom> refit stations?
14:34:28  <PublicServer> <Mark> no
14:34:31  <PublicServer> <Mark> absolutely not
14:34:34  <PublicServer> <Dom> ok
14:39:58  *** TD has joined #openttdcoop
14:39:59  <PublicServer> <Subs0nic> hello :)
14:40:01  <PublicServer> <Dom> hi
14:40:35  <PublicServer> <Subs0nic> lookin good :)
14:49:58  *** TD has quit IRC
14:52:47  <PublicServer> <Dom> ok 1  pick&drop is done
14:53:53  <PublicServer> <Mark> which one
14:54:08  <PublicServer> <Mark> pick one
14:55:08  *** valhallasw has quit IRC
14:55:14  <PublicServer> <Dom> idk whatever factory is put there
14:55:22  <PublicServer> <Mark> your pick
14:55:44  <PublicServer> <Dom> oil
14:55:50  <PublicServer> <Mark> omg why oil
14:56:01  <PublicServer> <Dom> ok then something else idc
14:56:04  <PublicServer> <Mark> lol
14:56:06  <PublicServer> <Mark> im joking
14:56:08  <PublicServer> <Mark> oil it is
14:56:10  <PublicServer> <Dom> xD
14:56:49  <PublicServer> <Dom> just need that refinery to go away so i can make the prio..
14:58:32  <PublicServer> <Dom> why a combo before entry?
14:58:54  <PublicServer> <Mark> where exactly
14:59:10  <PublicServer> <Dom> ah ok never tried it this way
14:59:28  <PublicServer> <Mark> that should work
14:59:30  <PublicServer> <Mark> i think
14:59:36  <PublicServer> <Mark> havent really played in months
14:59:50  <PublicServer> <Dom> ok now i just need the connection overflow + prio
14:59:56  <PublicServer> <Dom> i thought you stopped playin
15:00:03  <PublicServer> <Dom> since there was something about that in the blog
15:00:07  <PublicServer> <Mark> for a while yea
15:04:32  <PublicServer> <Dom> :) i've only been here since june xD and started playin the game in june :)
15:04:48  <PublicServer> <Mark> welcome
15:04:54  <PublicServer> <Dom> thx :)
15:05:20  <PublicServer> <Subs0nic> i found the game yesterday :)
15:05:36  <PublicServer> <Dom> while it was hidden somewhere on the computer ;)
15:05:46  <PublicServer> <Subs0nic> :D
15:05:52  <PublicServer> <Subs0nic> has been since 1994
15:06:07  <PublicServer> <Dom> xD haven't had a pc in 94 xD
15:06:29  <PublicServer> <Subs0nic> hehe
15:06:36  <PublicServer> <Dom> first one was in 95 xDD
15:06:39  *** Ryton has quit IRC
15:06:51  <PublicServer> <Subs0nic> i remember playing the original TTD on a 486 <3
15:07:13  <PublicServer> <Dom> those were better times x)
15:07:33  <PublicServer> <Subs0nic> you think? :p
15:07:39  <PublicServer> <Dom> nah :D
15:07:57  <PublicServer> <Subs0nic> :D
15:08:11  <PublicServer> <Dom> they sure were easier :)
15:08:22  <PublicServer> <Subs0nic> thats for sure
15:08:33  <atdt> !password
15:08:33  <PublicServer> atdt: presto
15:08:42  <PublicServer> *** atdt joined the game
15:09:02  <PublicServer> <Dom> hi
15:09:05  <PublicServer> <Subs0nic> hello
15:09:07  <PublicServer> <atdt> its itty bitty
15:09:09  <PublicServer> <atdt> hi
15:13:35  <PublicServer> <atdt> we are now debt free
15:24:11  *** TNepr has joined #openttdcoop
15:33:31  <PublicServer> <Dom> nice station design but i do not get the middle line :)
15:33:37  <PublicServer> <Mark> overflow
15:33:45  <PublicServer> <Dom> oh ok :)
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15:37:29  <PublicServer> <Dom> how does this overflow work?
15:37:59  <PublicServer> <Mark> releases a train if any platform is empty
15:38:27  *** TNepr1 has joined #openttdcoop
15:38:47  <PublicServer> <Mark> it doesnt send trains back into the station like the terminus overflows do
15:38:53  <PublicServer> <Mark> like the oil station
15:38:59  <PublicServer> <Dom> but how can those overflow trains reach the station? or do they have to go anotheer round?
15:39:01  <PublicServer> <Dom> yes
15:39:15  <PublicServer> <Mark> the 2 signs are part of the same station
15:40:11  <PublicServer> <Dom> can't wait to see it in action :D
15:45:56  *** TNepr has quit IRC
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15:50:47  <PublicServer> <Mark> shit im stupid
15:51:13  <PublicServer> <atdt> excessive travel can do that
15:54:00  *** valhallasw has joined #openttdcoop
15:55:03  <PublicServer> <Subs0nic> The oil refinery by the oil pickup station is gone :)
15:55:09  <PublicServer> <Dom> yay :D
15:55:38  <PublicServer> <Subs0nic> hehe :)
16:01:56  *** cypher has joined #openttdcoop
16:08:25  <PublicServer> *** Subs0nic has left the game (general timeout)
16:08:25  <PublicServer> *** Subs0nic has left the game (connection lost)
16:09:58  <PublicServer> <atdt> that train is a zippy little bastard
16:10:05  <PublicServer> *** Subs0nic joined the game
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16:22:03  *** bassals has joined #openttdcoop
16:23:04  <PublicServer> *** Bassals joined the game
16:24:43  <PublicServer> <Dom> mark why don't you make a drop there aswell so we have wood-drop and paper pick?
16:38:05  *** pugi has quit IRC
16:46:21  <PublicServer> <Dom> how steep can a climb be?
16:52:06  <PublicServer> <Dom> coal drop done..
17:05:14  <Maraxus> !password
17:05:14  <PublicServer> Maraxus: remiss
17:05:31  <PublicServer> *** Maraxus joined the game
17:05:35  <PublicServer> <Maraxus> hi
17:06:24  <PublicServer> <Dom> hi
17:07:14  *** ODM has joined #openttdcoop
17:07:14  *** ChanServ sets mode: +o ODM
17:07:58  *** Ryton has joined #openttdcoop
17:12:05  <Ryton> !password
17:12:05  <PublicServer> Ryton: cheery
17:13:58  <PublicServer> <Ryton> blub
17:13:59  <PublicServer> *** Ryton joined the game
17:14:00  <PublicServer> <Dom> hi
17:14:06  <PublicServer> *** Ryton has joined company #1
17:14:30  *** condac_ has joined #openttdcoop
17:15:07  <PublicServer> <Ryton> shouldnt the message board be the "welcome board" instead?
17:17:27  <PublicServer> <Ryton> small map
17:17:33  <PublicServer> <Ryton> and sick fast trains
17:18:27  <PublicServer> <Ryton> wow, crowded here
17:18:45  <PublicServer> <Ryton> atdt: a BBW is typically called a bbH here :-)
17:18:51  <PublicServer> <atdt> ;)
17:19:01  <PublicServer> <atdt> i make em too big usually
17:19:23  <PublicServer> <Ryton> ah, therefore the Wide hub? ;-)
17:19:33  <PublicServer> <atdt> big beautiful hub
17:20:27  <PublicServer> <Dom> what?
17:20:33  <PublicServer> <Ryton> dom's then :-)
17:20:35  <PublicServer> <Dom> :D
17:20:36  *** burns has quit IRC
17:20:38  <PublicServer> <Ryton> the station
17:20:39  <PublicServer> <Ryton> nice layout
17:20:41  <PublicServer> <Dom> yes
17:20:43  <PublicServer> <Dom> thx :)
17:21:05  <PublicServer> <Ryton> does it work? :-)
17:22:07  <PublicServer> <Ryton> I dont understand why it should be a 2way exit signal after the depot
17:22:33  <PublicServer> <Dom> idk so that trains do not enter waiting bay aera
17:22:55  <PublicServer> <Ryton> that should work with 1way too, no?
17:22:59  <PublicServer> <Dom> true
17:23:01  <PublicServer> <Ryton> the way the depots work?
17:23:11  <PublicServer> <Ryton> but this may be better, lets wait till they are active
17:23:42  <PublicServer> <Ryton> ah the trains on the rails are not the normal ones :p
17:23:49  <PublicServer> <Ryton> that explains a lot :P
17:23:51  <PublicServer> <Dom> :D
17:24:13  <PublicServer> <Ryton> I thought maybe NUTS had a very UNREALISTIC addition
17:24:31  <PublicServer> <Dom> with nuts everything is possible :D
17:27:08  <PublicServer> <Dom> the big station i build needs a drop xD
17:28:42  <PublicServer> <Dom> Ry you are lucky i wanted to build a station there before but then i found the space i was just building :)
17:28:48  <PublicServer> <Ryton>  ;-)
17:29:22  <PublicServer> <Ryton> it doesnt matter where, but io like a station that fits an area
17:29:30  <PublicServer> <Ryton> and that one looked funky
17:29:52  <PublicServer> <Dom> :D
17:30:23  <PublicServer> <Mark> prospecting time
17:30:28  <Ryton> @gap 2 2
17:30:28  <Webster> Ryton: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:30:53  <PublicServer> <Mark> anyone building a station or something?
17:30:59  <PublicServer> <Dom> yes
17:31:01  <PublicServer> <atdt> me
17:31:12  <Ryton> wow, 3 for 9+...
17:31:22  <PublicServer> <Mark> you might want to reserve the land youre going to need...
17:32:24  <Ryton> dom has 3/4 corners :-D
17:32:51  <Ryton> big landlord here ;-)
17:32:58  <PublicServer> <Dom> :)
17:36:43  <PublicServer> <Mark> why isnt prospecting working?
17:36:59  <PublicServer> <Ryton> no spces?
17:37:23  <Ryton> space for industries?
17:37:27  <PublicServer> <Mark> oh i know, i think...
17:37:46  <Ryton> rcon industries?
17:39:05  <Mark> !rcon patch multiple_industry_per_town
17:39:06  <PublicServer> Mark: you are not allowed to use !rcon
17:39:08  <Mark> @op
17:39:14  <PublicServer> <Ryton> mark: bbh 01 has atdt
17:39:24  <PublicServer> <Ryton> a signal gap of 3 ...
17:39:34  <PublicServer> <Ryton> -atdt
17:39:35  <Mark> @op
17:39:48  <Mark> @op
17:39:48  *** Webster sets mode: +o Mark
17:39:55  <Mark> !rcon patch multiple_industry_per_town
17:39:55  <PublicServer> Mark: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
17:39:58  <Mark> !rcon patch multiple_industry_per_town 1
17:41:24  <PublicServer> <Mark> industries
17:41:30  <PublicServer> <Mark> bitches
17:41:56  <PublicServer> <Dom> i think we have all the main stations?
17:42:04  <PublicServer> <Ryton> lol atdt
17:42:09  <PublicServer> <Dom> oh good drop
17:42:15  <PublicServer> <Dom> and food drop
17:42:17  <PublicServer> <atdt> wat
17:42:23  <PublicServer> <Ryton> check reverse signals on mainline
17:42:26  <PublicServer> <atdt> lol where
17:42:34  <PublicServer> <atdt> ah
17:42:36  <PublicServer> <atdt> haha
17:42:38  <PublicServer> <Ryton> at "seems wrong
17:43:04  <PublicServer> <Dom> if you have enough imagination then everything works :D
17:43:22  <PublicServer> <Ryton> yeah ::-))
17:43:24  <PublicServer> <Ryton> ju
17:43:48  <PublicServer> <Ryton> just keep clicking the "ignore signal buttons"
17:43:55  <PublicServer> <Dom> :D
17:44:09  <PublicServer> <Dom> on 1000 trains D:
17:44:23  <PublicServer> <Ryton> uhu, THATs coop :
17:44:26  <PublicServer> <Ryton> :-p
17:44:28  <PublicServer> <Dom> hahaha xDD
17:45:10  <PublicServer> <Mark> hm no rv set
17:49:17  <PublicServer> <Ryton> lol mark
17:49:27  <PublicServer> <Ryton> lots of gaps in bbh1
17:49:46  <PublicServer> <Ryton> are you a bit rusty? ;-) ;-)
17:50:09  <PublicServer> <Mark> just put more signs
17:50:50  <PublicServer> <Ryton> i could fix, but im instructed to point out if i think the creator could fix it ;-)
17:51:12  <PublicServer> <atdt> ok hope the 3 things i made dont suck
17:51:14  <PublicServer> <atdt> bbl
17:51:17  <PublicServer> *** atdt has left the game (leaving)
17:52:30  <PublicServer> <Ryton> though i soulnd make fun of it. your designs while you  are drunk are better than mine while im sober
17:53:04  <PublicServer> <Ryton> *disclaimer* nothing intended about your current state with that...
17:53:55  <PublicServer> <Ryton> bttw, Mark: you mentit, or was that sarcasm?
17:54:13  <PublicServer> <Mark> :P
17:54:34  <Mark> !rcon patch max_roadveh
17:54:35  <PublicServer> Mark: Current value for 'max_roadveh' is: '10' (min: 0, max: 5000)
17:54:45  <Mark> !rcon patch max_roadveh 12000000
17:56:51  <PublicServer> <Mark> these trains are epic
17:59:38  <PublicServer> *** Ryton has joined spectators
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18:11:31  *** mfb- has joined #openttdcoop
18:11:31  *** ChanServ sets mode: +o mfb-
18:11:36  <mfb-> hi
18:11:42  <PublicServer> <Dom> hi
18:12:20  <mfb-> !password
18:12:20  <PublicServer> mfb-: fluted
18:12:40  <PublicServer> *** mfb joined the game
18:12:53  <mfb-> @stage Building
18:12:53  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG243 (r24463) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:14:08  <PublicServer> <mfb> any hubs missing?
18:14:18  <PublicServer> <Dom> yeah my slh :D
18:15:12  <PublicServer> <mfb> oh, signal gaps. a funny game
18:16:59  <PublicServer> *** Ryton has joined company #1
18:17:11  <PublicServer> <Dom> yes?
18:17:17  <PublicServer> <Dom> no
18:17:47  <PublicServer> <Ryton> should the terminus drops have an escape path for lost trains?
18:18:02  <PublicServer> <mfb> is better
18:18:20  <PublicServer> <mfb> dom: you don't want trains inside if all signals are red
18:18:22  <PublicServer> <mfb> as the overflow is twoway
18:18:33  <PublicServer> <mfb> trains will not use it
18:18:40  <PublicServer> <mfb> (if all signals are red)
18:19:10  <PublicServer> <Dom> first oil trains ahoy :D
18:19:56  <PublicServer> *** Bassals has left the game (leaving)
18:20:02  <PublicServer> <mfb> now they will not use the overflow at all
18:20:21  <PublicServer> <Dom> thx
18:21:18  <PublicServer> <mfb> great station name ryton :p
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18:37:31  <PublicServer> <Dom> tadam screw combo ... normal signal it is !
18:38:10  <PublicServer> <mfb> might fail if two trains come from the ML and both need the overflow
18:38:13  <PublicServer> <mfb> -might+will
18:38:23  <PublicServer> <Ryton> and what is the chance?
18:38:37  <PublicServer> <mfb> like that
18:38:39  <PublicServer> <Ryton> ah, I thought you were answering my questions
18:38:51  <mfb-> which questions?
18:38:53  <PublicServer> <Ryton> see 'does this work'
18:39:03  <PublicServer> <Dom> well yes better than with combo
18:39:05  <PublicServer> <mfb> lol
18:39:08  <PublicServer> <mfb> probably
18:39:23  <PublicServer> <Mark> does mine actually work?
18:39:25  <PublicServer> <Mark> mfb?
18:39:28  <PublicServer> <mfb> where?
18:39:47  <PublicServer> <Dom> Ry is that a drop or pick?
18:39:57  <PublicServer> <mfb> remove the signal in front of the depot
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18:40:15  <PublicServer> <Mark> :)
18:40:29  <PublicServer> <mfb> the exit is strange
18:40:56  <PublicServer> <Ryton> a pickup was the plan, but both
18:41:02  <PublicServer> <Ryton> drop can be ok too
18:41:16  <PublicServer> <Ryton> or back part drop, first part pickup
18:41:26  <PublicServer> <Ryton> but then its too small
18:41:41  <PublicServer> <mfb> just 6 platforms?
18:41:43  <PublicServer> <Dom> btw
18:41:54  <PublicServer> <Ryton> 8
18:42:05  <PublicServer> <Ryton> but the last 4 can be doubled
18:42:19  <PublicServer> <Dom> you have some weird signals here
18:42:21  <PublicServer> <mfb> ok I see 7
18:43:07  <PublicServer> <Dom> Ry look at the signals before the bridge
18:43:17  <PublicServer> <Ryton> oops
18:43:21  <PublicServer> <Ryton> I swapped the direction
18:43:24  <PublicServer> <Ryton> was going for symmetry
18:43:30  <PublicServer> <Ryton> but it went overboard for easyness
18:43:32  <PublicServer> <mfb> you have... exits only :D
18:44:02  <PublicServer> <mfb> ^
18:44:08  <PublicServer> <Ryton> hmm
18:44:14  <PublicServer> <Ryton> I think I better restart :p
18:44:21  <PublicServer> <Ryton> idea was better than the execution imho :p
18:44:48  <Tray> already building? (:
18:44:50  <Tray> !password
18:44:50  <PublicServer> Tray: dolled
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18:45:06  <PublicServer> <mfb> looks like V began a map with a fixed plan
18:45:22  <PublicServer> <mfb> factory has join before split
18:45:34  <PublicServer> *** Tray joined the game
18:45:39  <PublicServer> <mfb> @Dom
18:46:35  <PublicServer> <mfb> well, FPP not factory
18:49:16  <PublicServer> <mfb> ryton: that area would be perfect for printing works
18:49:30  <PublicServer> <Dom> what's with me?
18:49:53  <PublicServer> <mfb> see !FPP trains signs
18:50:03  <PublicServer> <Dom> yes
18:50:09  <PublicServer> <Dom> whats FPP?
18:50:15  <PublicServer> <mfb> food-processing plant
18:50:42  <PublicServer> <Dom> so is there something wrong or?
18:50:49  <PublicServer> <mfb> right
18:50:59  <PublicServer> <Dom> split before join :D
18:51:05  <PublicServer> <mfb> the trains have to use the same ML track twice
18:53:00  <PublicServer> <mfb> too complicated ;)
18:53:10  <PublicServer> <Dom> never :D
18:53:24  <PublicServer> <Tray> More buuldozer are cool
18:54:13  <atdt> !passowrd
18:54:15  <atdt> !password
18:54:15  <PublicServer> atdt: vermin
18:54:22  <PublicServer> <mfb> actually printing works is the only remaining station
18:54:24  <PublicServer> *** atdt joined the game
18:55:16  <PublicServer> <Tray> FFP already done?
18:55:26  <PublicServer> <Dom> yes
18:55:42  <PublicServer> <mfb> ok I added the FPP
18:56:45  <PublicServer> <Dom> we need a town goods/food drop
18:56:59  <PublicServer> <mfb> gold drop?
18:57:05  <PublicServer> <Dom> oh ok
18:57:32  <PublicServer> <mfb> has a nice position for that
18:57:42  <PublicServer> <mfb> well it is a bit pointless for oil goods
18:58:01  <PublicServer> <Dom> we can make another drop for oil goods
18:58:11  <PublicServer> <mfb> probably
18:59:57  <PublicServer> <Dom> btw we do have a coal drop aswell ;)
19:00:19  <PublicServer> <mfb> it does not accept coal :p
19:00:53  <PublicServer> <Dom> well it will soon :)
19:01:01  <PublicServer> <mfb> see signs there
19:01:41  <PublicServer> <Dom> yes?
19:01:59  <PublicServer> <Dom> oh
19:03:13  <PublicServer> <Dom> saw and fixed
19:03:33  <PublicServer> <Dom> anyway i gtgo
19:03:39  <PublicServer> <Dom> ill be back later
19:03:39  <PublicServer> <Dom> bb
19:03:42  <PublicServer> <mfb> cu
19:03:57  <PublicServer> *** Dom has left the game (leaving)
19:07:27  <PublicServer> <Tray> what's the purpose of train 10 and 14 at paper pickup?
19:07:49  <PublicServer> <mfb> no idea
19:08:01  <PublicServer> <Ryton> why is train 73 stopped?
19:08:07  <PublicServer> <Tray> dunno
19:09:25  <PublicServer> <mfb> wtf stop stopping trains
19:09:35  <PublicServer> <Ryton> no idea
19:09:49  <PublicServer> <Ryton> what stations are still needed?
19:09:53  <PublicServer> <Tray> it's possible that I accidently stopped all wood trains
19:09:55  <PublicServer> <Ryton> drop or drop/pickup?
19:10:01  <PublicServer> <Ryton> kk
19:10:03  <PublicServer> <Tray> I worked on the group befor
19:10:03  <PublicServer> <mfb> paper mill
19:10:07  <PublicServer> <Ryton> it was a wood one
19:10:07  <PublicServer> <mfb> drop/pickup
19:10:21  <PublicServer> <Ryton> k mfb: but then it needs a drop still
19:10:35  <PublicServer> <mfb> well... :p
19:10:43  <PublicServer> *** mfb has paused the server.
19:10:44  <PublicServer> *** Game paused (number of players)
19:10:49  <PublicServer> <mfb> ok wtf
19:10:53  <PublicServer> <mfb> trains 10 and 14
19:10:57  <PublicServer> *** mfb has enabled autopause mode.
19:10:59  <PublicServer> *** Game unpaused (number of players)
19:11:11  <PublicServer> <atdt> oh i think mark added those before anything else
19:11:13  <PublicServer> <Ryton> there where 5 before
19:11:31  <PublicServer> <mfb> gone now
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19:13:17  <PublicServer> <mfb> oh sorry, not paper mill
19:13:19  <PublicServer> <mfb> printing works
19:13:22  <PublicServer> <Ryton>  no prob
19:13:28  <PublicServer> <Ryton> anything else needed?
19:13:31  <PublicServer> <Ryton> or all taken?
19:13:34  <PublicServer> <mfb> I don't think so
19:13:40  <PublicServer> <mfb> ah well
19:13:42  <PublicServer> <Ryton> paper drop?
19:13:42  <PublicServer> <mfb> oil goods drop maybe
19:13:44  <PublicServer> <Ryton> is ok :-)
19:13:50  <PublicServer> <Ryton> goods, but there is no city around p:
19:13:52  <PublicServer> <mfb> but I think I'll build this in the FPP area
19:13:54  <PublicServer> <Ryton> can we found one?
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19:14:09  <PublicServer> <mfb> near chondwood
19:14:20  <PublicServer> <mfb> hmm
19:14:34  <PublicServer> <Ryton> paper drop
19:14:36  <PublicServer> <Ryton> yeah
19:14:40  <PublicServer> <Ryton> & goods pickup
19:14:42  <PublicServer> <Ryton> or is that existing?
19:14:44  <PublicServer> <mfb> printing works near chondwood and town drop there would work, too
19:14:56  <PublicServer> <mfb> your choice
19:15:03  <PublicServer> <Ryton> paper drop is ok, + goods pickup
19:15:09  <PublicServer> <Ryton> then pickup can be small
19:15:15  <PublicServer> <mfb> at your station? ok
19:22:00  <PublicServer> <Tray> I've laggs, any recent server problems?
19:22:08  <V453000> !paasord
19:22:12  <PublicServer> <mfb> not for me
19:22:17  <V453000> !password
19:22:17  <PublicServer> V453000: graped
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19:22:46  <PublicServer> <V453000> hy
19:22:46  <PublicServer> *** V453000 joined the game
19:22:50  <PublicServer> <mfb> hi
19:22:52  <PublicServer> <Tray> hi
19:28:18  <PublicServer> <mfb> we have some city growth newGRF....
19:30:41  <PublicServer> *** mfb has joined spectators
19:31:01  <PublicServer> <Ryton> paper drop & goods pickup is ready
19:31:07  <PublicServer> *** Subs0nic has left the game (leaving)
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19:43:39  <PublicServer> *** Mark has left the game (general timeout)
19:43:39  <PublicServer> *** Mark has left the game (connection lost)
19:44:47  <PublicServer> <Ryton> wow, one mainline fills soo quicly with TL2 trains :-)-
19:45:53  <PublicServer> <Ryton> making bbh's LLRR ready doesnt sound stupid anymore :-)
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19:50:41  <PublicServer> <V453000> yes there is a game script
19:50:47  <PublicServer> <V453000> didnt think it would hurt?
19:51:03  <Chris_Booth> hi
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19:51:07  <PublicServer> <V453000> hy
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19:52:29  <PublicServer> <V453000> mfb: industrial stations also allow the two-way buffer so you dont have to use japanese stations for that :)
19:53:28  <Chris_Booth> so does CHIPs
19:53:38  <PublicServer> <V453000> true
19:54:29  <PublicServer> *** Chris Booth joined the game
19:54:30  <PublicServer> <Ryton> hi cb
19:56:20  <PublicServer> <Chris Booth> is train 135 meant to be stuck?
19:56:50  <PublicServer> <Ryton> how do you see it is stuck?
19:57:00  <PublicServer> <Ryton> ah negative income
19:57:00  <PublicServer> <Chris Booth> bad signals
19:57:14  <PublicServer> <Chris Booth> it can never move
19:57:28  <PublicServer> <Ryton> oh
19:57:32  <PublicServer> <Ryton> makes sense
19:57:35  <PublicServer> <Chris Booth> yes
19:57:37  <PublicServer> <Ryton> 2x combo in a row
19:57:52  <PublicServer> <Ryton> i just added paper trains earlier
19:57:55  <PublicServer> <Ryton> like 10 mins ago
19:58:01  <PublicServer> <Ryton> so probably wasnt noticed before
19:59:27  <PublicServer> <Tray> no numbering of slhs?
19:59:41  <PublicServer> <Chris Booth> no nee
19:59:43  <PublicServer> <Chris Booth> d
19:59:50  <PublicServer> *** Chris Booth has left the game (leaving)
20:02:30  <PublicServer> *** mfb has joined company #1
20:03:12  <mfb-> V: you should know that I do not care about station types ;)
20:03:25  <PublicServer> <mfb> they look so similar with transparency anyway
20:03:35  <PublicServer> <V453000> still :)
20:05:11  <PublicServer> <mfb> stop those goods trains^
20:05:21  <PublicServer> <mfb> will take a while until goods drop accepts goods
20:07:22  <PublicServer> <mfb> need "fund new buildings" :(
20:08:02  <PublicServer> <Ryton> whats the logic behind the circular injection near BBH03?
20:08:08  <PublicServer> <atdt> just having some fun
20:08:12  <PublicServer> <Ryton> kk :-)
20:08:18  <PublicServer> <Ryton> sounds familiar :-)
20:08:29  <PublicServer> <mfb> that needs 2way-signals
20:08:31  <PublicServer> <atdt> hmm
20:08:33  <PublicServer> <atdt> show me
20:08:48  <PublicServer> <mfb> like that
20:08:54  <PublicServer> <atdt> k
20:08:56  <PublicServer> <Ryton> ah cyclotron
20:09:00  <PublicServer> <Ryton> cool :-)
20:09:14  <PublicServer> <atdt> so they go fast before they try to merge
20:09:40  <PublicServer> <Tray> can fail though
20:09:46  <PublicServer> <mfb> so what
20:09:56  <PublicServer> <mfb> still has prio in this case
20:10:22  <PublicServer> <Ryton> lots of farms on this map
20:10:25  <PublicServer> <atdt> lol
20:10:27  <PublicServer> <atdt> it failed
20:10:29  <PublicServer> <Tray> just saying that full speed is not granted
20:10:35  <PublicServer> <mfb> my guess: BBH03<->01 needs expansion first
20:10:37  <PublicServer> <atdt> yeah
20:10:43  <PublicServer> <atdt> i didnt leave any room
20:10:45  <PublicServer> <atdt> :/
20:10:48  <PublicServer> <Ryton> should make it failsave?
20:10:58  <PublicServer> <atdt> how?
20:11:10  <PublicServer> <Ryton> but then you'll need signals on the curve
20:11:24  <PublicServer> <Tray> I think right now is a good time to upgrade
20:11:31  <PublicServer> <mfb> and the injection needs more logic
20:11:33  <PublicServer> <atdt> yeah its busy already
20:11:48  <PublicServer> <mfb> too busy
20:12:03  <PublicServer> <Ryton> like this i think
20:12:25  <PublicServer> <Ryton> what was changed?
20:12:28  <PublicServer> <mfb> and now injection logic
20:12:30  <PublicServer> <Ryton> shorter prio?
20:12:36  <PublicServer> <mfb> better
20:12:38  <PublicServer> <atdt> yeah i think shorter prio
20:12:45  <PublicServer> <mfb> prio is fine
20:13:03  <PublicServer> <Ryton> cl though
20:13:07  <PublicServer> <Ryton> train slows down on entry :p
20:13:10  <PublicServer> <mfb> no
20:13:13  <PublicServer> <Ryton> ah no
20:13:17  <PublicServer> <Ryton> TL2, I forgot
20:13:41  <atdt> !help
20:13:41  <PublicServer> atdt: http://www.openttdcoop.org/wiki/IRC_Commands
20:13:41  <PublicServer> <mfb> anyway, 2nd
20:13:59  <PublicServer> <Ryton> mainline is quite full
20:14:01  <PublicServer> <Ryton> so LLRR soonish,
20:14:03  <PublicServer> <Ryton> ?
20:14:07  <atdt> !curve
20:14:07  <PublicServer> atdt: http://www.openttdcoop.org/wiki/Max_Curve_Speed
20:14:10  <PublicServer> <Tray> now.
20:14:16  <PublicServer> <Ryton> oki
20:14:16  <atdt> yup
20:14:20  <PublicServer> <Ryton> but... i'm going
20:14:32  <PublicServer> <Ryton> lol @ msh2 btw. huge line there
20:15:06  <PublicServer> <mfb> ?
20:15:47  <PublicServer> <atdt> i'm having fun sending the gold trains halfway around the map to go to the drop next door
20:16:26  <PublicServer> *** Ryton has joined spectators
20:16:30  <PublicServer> <Ryton> cya
20:16:40  <PublicServer> <atdt> cya
20:16:50  <PublicServer> <mfb> cu
20:17:04  <PublicServer> *** Ryton has left the game (general timeout)
20:17:04  <PublicServer> *** Ryton has left the game (connection lost)
20:20:21  <PublicServer> <mfb> use trees if you want to kill the whole town ;)
20:20:36  <PublicServer> <atdt> hippie
20:21:02  <bassals> do you guys remember someone named Prungle getting angry with you?
20:21:13  <PublicServer> <mfb> ?
20:21:31  <PublicServer> <Tray> sounds like a good story, tell me more!
20:21:44  <bassals> I have just read a comment he has made and it is a bit...
20:21:48  <bassals> literally:
20:21:55  <bassals> It's about four years out of date. Unless you're stuck in the past on #openttdcoop, there's no reason anyone should be using presignals over path signals.
20:22:06  <bassals> :-O
20:22:35  <PublicServer> <mfb> probably someone who does not understand how to use them
20:22:53  <PublicServer> <mfb> Dom your station jams
20:23:03  <PublicServer> <mfb> wrundtown woods just had the situation I described
20:23:06  <bassals> it must be that
20:23:25  <Chris_Booth> I would like to see this comment
20:23:32  <Chris_Booth> bassals: you got a link?
20:23:52  <bassals> it is in reddit:
20:23:54  <bassals> http://www.reddit.com/r/openttd/comments/z9m9b/can_we_put_this_excellent_infographic_in_the/c62ptom
20:24:10  <PublicServer> <mfb> stuck in the past.. I wonder how many concepts he invented in the last years
20:27:38  <mfb-> hmm well maybe I don't understand his message
20:33:55  <Chris_Booth> mfb-: I think he probably has invented many of his own ideas and concepts
20:34:21  <Chris_Booth> they might be bad ideas and shit concepts but none the less they are idea and concepts
20:34:36  <mfb-> not even that is sure
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20:40:32  <PublicServer> <mfb> that does not work
20:40:38  <PublicServer> <atdt> lol
20:40:56  <PublicServer> <mfb> the concept is good
20:42:42  <PublicServer> <Tray> msh 01 still ):
20:42:58  <PublicServer> <mfb> that looks fine
20:43:01  <PublicServer> <atdt> mhm
20:43:11  <PublicServer> <mfb> the northern "join" is a bit.. well... it works
20:43:17  <PublicServer> <mfb> 1+1 -> 2 ;)
20:43:32  <PublicServer> <Tray> Ehrm
20:43:37  <PublicServer> <Tray> and the southern join?
20:43:51  <PublicServer> <mfb> the non-existing join
20:44:03  <PublicServer> <mfb> ah we have 2->1 there
20:44:09  <PublicServer> <mfb> but the 2 lines are not used
20:45:07  <PublicServer> <mfb> I would merge one of the MLs into the other two
20:45:25  <PublicServer> <Tray> not easy on a hill though
20:45:44  <PublicServer> <mfb> oh well that will work
20:46:11  <PublicServer> <Tray> no brainer.
20:46:46  <PublicServer> <mfb> there
20:47:00  <PublicServer> <mfb> who needs brains :p
20:47:10  <PublicServer> <Tray> zombies do
20:47:20  <PublicServer> <Tray> for lunch
20:47:30  <PublicServer> <mfb> any zombies here?
20:47:41  <PublicServer> <mfb> apart from philosophical ones
20:48:07  <PublicServer> <Tray> one the internet nobody knows you're a ... zombie?
20:49:58  <PublicServer> <mfb> oil goods pickup has woods trains cycling :(
20:50:01  <PublicServer> <mfb> no escape route
20:50:25  <PublicServer> <mfb> fixed now
20:51:05  <PublicServer> <Tray> any reasong for !this strange thing?
20:51:16  <PublicServer> <mfb> goods drop is not ready yet
20:51:32  <PublicServer> <mfb> chondwood is a bit slow in growth
20:51:35  <PublicServer> <mfb> and needs food wtf
20:51:41  <PublicServer> <Tray> oh man (:
20:53:23  <PublicServer> *** Maraxus has left the game (leaving)
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21:01:59  <PublicServer> <atdt> should go to 2nd
21:02:06  <PublicServer> <atdt> but theres not enough room here to do this properly
21:02:08  <PublicServer> <mfb> wtf
21:02:15  <PublicServer> <Tray> where, what?
21:02:21  <PublicServer> <mfb> to which line?
21:02:58  <PublicServer> <mfb> but then it was bent in the wrong direction
21:03:10  <PublicServer> <mfb> that would work
21:03:12  <PublicServer> <atdt> it was just WIP garbage
21:03:39  <PublicServer> <atdt> the whole thing needs to move 8 tiles north
21:03:49  <PublicServer> <mfb> why?
21:04:16  <PublicServer> <atdt> because there's not enough room to squeeze ll_rr through this mess
21:04:34  <PublicServer> <mfb> there is ;)
21:04:47  <PublicServer> <atdt> yeah i'm sure there is for you :p
21:05:25  <PublicServer> <atdt> this is madness
21:05:33  <PublicServer> <mfb> well
21:05:57  <PublicServer> <mfb> the cleanest way would be to use the 4 rows between the industries for the ML
21:06:04  <PublicServer> <mfb> and begin building there
21:06:06  <PublicServer> <atdt> righty-oh
21:06:24  <PublicServer> <mfb> another option is to tunnel one S->N connection
21:06:34  <PublicServer> <mfb> leaves a bit more space for construction
21:06:44  <PublicServer> <mfb> (tunnel the gold mine - great realistic idea)
21:06:47  <PublicServer> <atdt> lol
21:07:09  <PublicServer> <atdt> economic re-use of pre-existing tunnels
21:07:23  <PublicServer> <mfb> ;)
21:07:54  <PublicServer> <atdt> all that's running here is gold trains, i might just nuke from orbit
21:08:29  <PublicServer> <Tray> Hrm
21:09:08  <PublicServer> <mfb> what is that?
21:09:56  <PublicServer> <Tray> The noise I imagine what thinking should sound like
21:10:11  <PublicServer> <Tray> Do anyone mind to redo that carsthing to trains?
21:10:25  <PublicServer> <atdt> no thats pretty entertaining
21:10:31  <PublicServer> <atdt> i like it as is...
21:10:54  <PublicServer> <atdt> actually the whole thing is starting to look like a troll face
21:11:08  <PublicServer> <atdt> erm the point here was to block the trains
21:11:34  <PublicServer> <mfb> jam incoming :D
21:12:36  <PublicServer> <mfb> I don't see any reason to stop trains yet
21:12:47  <PublicServer> <atdt> ooooookay
21:13:49  <PublicServer> <mfb> there is a temporary fix
21:15:03  <PublicServer> <mfb> oh by the way, that is "east" here
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21:15:31  <PublicServer> <atdt> brain hurts when i think of that as east
21:15:55  <PublicServer> <mfb> some would call it north-east
21:16:01  <PublicServer> <mfb> but certainly not north :D
21:16:22  <PublicServer> *** Chris Booth joined the game
21:18:53  <PublicServer> <Chris Booth> I get the feeling we are missing a gold drop XD
21:19:16  <PublicServer> <mfb> work in progress there, as you can see
21:19:31  <PublicServer> <Chris Booth> was the old one that bad?
21:19:45  <PublicServer> <mfb> atdt didn't want to expand that :D
21:21:14  <PublicServer> <Chris Booth> so atdt built a rollercoaster?
21:21:20  <PublicServer> <atdt> wasnt me
21:21:20  <PublicServer> <mfb> no, that was me
21:21:26  <PublicServer> <Chris Booth> lol
21:22:16  <PublicServer> <V453000> lol slugcoaster
21:22:22  <PublicServer> <Chris Booth> you have 2 loops there mfb
21:22:28  <PublicServer> <Chris Booth> but only 1 running
21:23:15  <PublicServer> <mfb> oh crap, connection error
21:23:38  <PublicServer> <Chris Booth> lol
21:23:52  <PublicServer> <Chris Booth> looks cooler like that anyway
21:24:28  <PublicServer> <atdt> sweet rollercoaster man
21:24:34  <PublicServer> <atdt> ok dinner time, bbl
21:24:40  <PublicServer> *** atdt has joined spectators
21:26:24  <mfb-> http://www.youtube.com/watch?v=gHJkTz6Ej3U&NR=1&feature=fvwp monopoly speedrun :D
21:26:25  <Webster> Title: Shortest Possible Game of Monopoly - YouTube (at www.youtube.com)
21:26:30  *** dr_gonzo_ has quit IRC
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21:27:10  *** Tray has quit IRC
21:28:13  <PublicServer> <mfb> oh by the way
21:28:24  <PublicServer> <mfb> mind if I send food trains to "gold" drop, too?
21:28:25  *** ODM has quit IRC
21:28:31  <PublicServer> <mfb> so gold drop is "town drop"
21:38:49  <PublicServer> <atdt> sure, let me redo that msh first
21:38:59  <PublicServer> *** atdt has joined company #1
21:39:04  <PublicServer> <Chris Booth> even though I started half that rollercoaster I want to crash all of it!
21:39:12  <PublicServer> <atdt> lol
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21:40:42  <PublicServer> <Chris Booth> also someone is useing RVs in a TTT game?
21:42:36  <PublicServer> *** Chris Booth has left the game (leaving)
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21:49:08  <PublicServer> <V453000> something in particular to be done?
21:49:23  <PublicServer> <mfb> gold drop is WIP
21:49:37  <PublicServer> <V453000> well that has an owner already :)
21:49:41  <PublicServer> *** V453000 has joined company #1
21:50:09  <PublicServer> <mfb> chondtown woods is growing slowly and needs care from time to time
21:50:11  <PublicServer> <mfb> but that is fine
21:54:08  <PublicServer> <mfb> ah, killing small houses was a good idea
21:54:22  <PublicServer> <V453000> violence on houses
21:54:36  <PublicServer> <mfb> got replaced by office blocks
21:56:50  <PublicServer> <V453000> I wonder when will I stop waiting for trains to pass through signals before editing them
21:58:34  <mfb-> ^^
21:59:27  <PublicServer> <mfb> atdt: you don't have to buy land
21:59:33  <KenjiE20> you'll end up like principle skinner when he was on bus duty
21:59:33  <PublicServer> <atdt> no?
21:59:33  <PublicServer> <V453000> :)
21:59:39  <PublicServer> <mfb> towns are not allowed to build roads
21:59:41  <PublicServer> <mfb> they cannot expand
21:59:43  <PublicServer> <atdt> ah ok good
21:59:49  <PublicServer> <mfb> (unless we want that)
22:05:07  *** Dom_ has joined #openttdcoop
22:08:00  *** sla_ro|master has quit IRC
22:14:15  <Dom_> !players
22:14:18  <PublicServer> Dom_: Client 79 (Orange) is mfb, in company 1 (Planingley Transport)
22:14:18  <PublicServer> Dom_: Client 99 (Orange) is V453000, in company 1 (Planingley Transport)
22:14:18  <PublicServer> Dom_: Client 92 (Orange) is atdt, in company 1 (Planingley Transport)
22:14:45  <Dom_> !password
22:14:45  <PublicServer> Dom_: zeroed
22:15:07  <PublicServer> <Dom> hi
22:15:07  <PublicServer> *** Dom joined the game
22:16:23  <PublicServer> <V453000> hi hi
22:16:26  <PublicServer> <V453000> I fixed some of your overflows
22:16:36  <PublicServer> <Dom> thanks :)
22:16:42  <PublicServer> <V453000> that !signal should be entry with this layout
22:16:52  <PublicServer> <Dom> oh ok
22:16:55  <PublicServer> <V453000> it doesnt absolutely have to, but the layout is done that way in order to allow that signal
22:17:11  <PublicServer> <V453000> thats the magic of combo signalled reverser
22:17:33  <PublicServer> <Dom> can you build it without combo?
22:18:20  <PublicServer> <V453000> not in order to have the entry signal
22:18:35  <PublicServer> <V453000> see overflows from ABR 08, those dont have that entry signal
22:19:33  <PublicServer> <V453000> then try to build the entry signal there :) you will get to the combo signalled reverser
22:22:25  <PublicServer> *** V453000 has left the game (leaving)
22:23:52  <Dom_> had to search for abr 08 a bit :)
22:26:24  <mfb-> @wiki ABR
22:26:25  <Webster> mfb-: An error has occurred and has been logged. Please contact this bot's administrator for more information.
22:26:30  <mfb-> !wiki ABR
22:26:32  <PublicServer> mfb-: http://www.openttdcoop.org/wiki/Main_Page
22:26:35  <mfb-> oh, great..
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22:27:46  <PublicServer> *** mfb has left the game (leaving)
22:27:47  <mfb-> good night
22:27:59  <PublicServer> <atdt> gnight
22:28:05  <PublicServer> <Dom> n8
22:33:29  *** mfb- has quit IRC
22:47:43  <PublicServer> <Dom> lol
23:33:05  *** Progman has quit IRC
23:33:11  <V453000> @ABR08 always works Dom :p
23:33:12  <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop - http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
23:33:27  <PublicServer> <Dom> thanks i found it :)
23:33:43  <V453000> I know, just poiting out at the shortcut :)
23:33:55  <PublicServer> <Dom> didn't know there are so many ABR  seems like i've got some catching up to do :)
23:34:37  <PublicServer> <Dom> btw i've got a question V.
23:35:04  <PublicServer> <Dom> at a BBH if a line (from North) does only go East and not West is that bad?
23:39:06  <V453000> generally speaking, sure
23:39:14  <V453000> every hub should usually have all connections
23:39:20  <PublicServer> <Dom> ok
23:39:44  <V453000> do you mean like whole connection missing or like some lines missing that connection?
23:39:56  <PublicServer> <Dom> only one line to west
23:40:01  <V453000> ah
23:40:12  <PublicServer> <Dom> but im trying to rebuild it
23:40:12  <V453000> that is basically the whole purpose of track choices and so called balancing
23:40:36  <V453000> simply talking, Always remember this: 1 direction should be treated as 1 line
23:40:41  <V453000> no matter how many lines are in it
23:41:26  <V453000> therefore, each of the lines behaves exactly the same way, and has exactly the same options
23:41:33  <V453000> -> also all exits
23:41:44  <PublicServer> <Dom> ok
23:41:58  <V453000> so I could correct it to every hub absolutely must have all connections :p
23:42:26  <V453000> because if some connections were missing, trains going to those destinations would of course either fuck up the mergers/choices, or just make weird detours
23:42:36  <PublicServer> <Dom> i'll see what i can do :D
23:42:37  <V453000> eventually getting lost
23:46:31  <V453000> http://wiki.openttdcoop.org/User:V453000 there you can find all the links for ABR btw
23:47:21  <Dom_> thanks :)
23:58:00  <PublicServer> <atdt> jesus
23:58:02  <PublicServer> <atdt> someone help
23:58:08  <PublicServer> <Dom> where?
23:58:22  <PublicServer> <atdt> gold drop and the monstrosity west of it
23:58:44  <PublicServer> <Dom> if you look a bit south im doing a bbh there xD
23:58:54  <PublicServer> <Dom> i'll try to finish quick so i may help you
23:59:16  <PublicServer> <atdt> i need to go work out
23:59:18  <PublicServer> <atdt> i'll bbl
23:59:24  <PublicServer> *** atdt has joined spectators
23:59:24  <PublicServer> *** Game paused (number of players)
23:59:28  <PublicServer> <Dom> ...
23:59:38  <PublicServer> <Dom> wait 1 min
23:59:41  <PublicServer> <atdt> hmm ok
23:59:49  <PublicServer> *** atdt has joined company #1
23:59:49  <PublicServer> *** Game unpaused (number of players)
23:59:53  <PublicServer> <Dom> thx

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